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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "instance.hpp"
- #include <stdlib.h>
- #include "../common/cbasetypes.hpp"
- #include "../common/db.hpp"
- #include "../common/ers.hpp" // ers_destroy
- #include "../common/malloc.hpp"
- #include "../common/nullpo.hpp"
- #include "../common/showmsg.hpp"
- #include "../common/socket.hpp"
- #include "../common/strlib.hpp"
- #include "../common/timer.hpp"
- #include "clan.hpp"
- #include "clif.hpp"
- #include "guild.hpp"
- #include "map.hpp"
- #include "npc.hpp"
- #include "party.hpp"
- #include "pc.hpp"
- #define INSTANCE_INTERVAL 60000 // Interval used to check when an instance is to be destroyed (ms)
- struct instance_data instance_data[MAX_INSTANCE_DATA];
- struct eri *instance_maps_ers = NULL; ///< Array of maps per instance
- static DBMap *InstanceDB; /// Instance DB: struct instance_db, key: id
- static DBMap *InstanceNameDB; /// instance id, key: name
- static struct {
- int id[MAX_INSTANCE_DATA];
- int count;
- int timer;
- } instance_wait;
- /*==========================================
- * Searches for an instance ID in the database
- *------------------------------------------*/
- struct instance_db *instance_searchtype_db(unsigned short instance_id) {
- return (struct instance_db *)uidb_get(InstanceDB,instance_id);
- }
- static uint16 instance_name2id(const char *instance_name) {
- return (uint16)strdb_uiget(InstanceNameDB,instance_name);
- }
- /*==========================================
- * Searches for an instance name in the database
- *------------------------------------------*/
- struct instance_db *instance_searchname_db(const char *instance_name) {
- uint16 id = instance_name2id(instance_name);
- if (id == 0)
- return NULL;
- return (struct instance_db *)uidb_get(InstanceDB,id);
- }
- /**
- * Search for a sd of an Instance
- * @param instance_id: Instance ID
- * @param sd: Player data to attach
- * @param target: Target display type
- */
- void instance_getsd(unsigned short instance_id, struct map_session_data **sd, enum send_target *target) {
- switch(instance_data[instance_id].mode) {
- case IM_NONE:
- (*sd) = NULL;
- (*target) = SELF;
- break;
- case IM_GUILD:
- (*sd) = guild_getavailablesd(guild_search(instance_data[instance_id].owner_id));
- (*target) = GUILD;
- break;
- case IM_PARTY:
- (*sd) = party_getavailablesd(party_search(instance_data[instance_id].owner_id));
- (*target) = PARTY;
- break;
- case IM_CHAR:
- (*sd) = map_charid2sd(instance_data[instance_id].owner_id);
- (*target) = SELF;
- break;
- case IM_CLAN:
- (*sd) = clan_getavailablesd(clan_search(instance_data[instance_id].owner_id));
- (*target) = CLAN;
- }
- return;
- }
- /*==========================================
- * Deletes an instance timer (Destroys instance)
- *------------------------------------------*/
- static TIMER_FUNC(instance_delete_timer){
- instance_destroy(id);
- return 0;
- }
- /*==========================================
- * Create subscription timer
- *------------------------------------------*/
- static TIMER_FUNC(instance_subscription_timer){
- int i, ret;
- unsigned short instance_id = instance_wait.id[0];
- struct map_session_data *sd = NULL;
- struct party_data *pd = NULL;
- struct guild *gd = NULL;
- struct clan *cd = NULL;
- enum instance_mode mode;
- if(instance_wait.count == 0 || instance_id == 0)
- return 0;
- // Check that maps have been added
- ret = instance_addmap(instance_id);
- mode = instance_data[instance_id].mode;
- switch(mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- if (ret == 0 && (sd = map_charid2sd(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell player to wait
- clif_instance_changewait(instance_id, 0xffff);
- break;
- case IM_PARTY:
- if (ret == 0 && (pd = party_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell party to wait
- clif_instance_changewait(instance_id, 0xffff);
- break;
- case IM_GUILD:
- if (ret == 0 && (gd = guild_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell guild to wait
- clif_instance_changewait(instance_id, 0xffff);
- break;
- case IM_CLAN:
- if (ret == 0 && (cd = clan_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell clan to wait
- clif_instance_changewait(instance_id, 0xffff);
- break;
- default:
- return 0;
- }
- instance_wait.count--;
- memmove(&instance_wait.id[0],&instance_wait.id[1],sizeof(instance_wait.id[0])*instance_wait.count);
- memset(&instance_wait.id[instance_wait.count], 0, sizeof(instance_wait.id[0]));
- for(i = 0; i < instance_wait.count; i++) {
- if( instance_data[instance_wait.id[i]].state == INSTANCE_IDLE &&
- ((mode == IM_CHAR && sd != NULL) || (mode == IM_GUILD && gd != NULL) || (mode == IM_PARTY && pd != NULL) || (mode == IM_CLAN && cd != NULL))
- ){
- clif_instance_changewait(instance_id, i + 1);
- }
- }
- if(instance_wait.count)
- instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
- else
- instance_wait.timer = INVALID_TIMER;
- return 0;
- }
- /*==========================================
- * Adds timer back to members entering instance
- *------------------------------------------*/
- static int instance_startkeeptimer(struct instance_data *im, unsigned short instance_id)
- {
- struct instance_db *db;
- nullpo_retr(0, im);
- // No timer
- if(im->keep_timer != INVALID_TIMER)
- return 1;
- if((db = instance_searchtype_db(im->type)) == NULL)
- return 1;
- // Add timer
- im->keep_limit = (unsigned int)time(NULL) + db->limit;
- im->keep_timer = add_timer(gettick()+db->limit*1000, instance_delete_timer, instance_id, 0);
- switch(im->mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- if (map_charid2sd(im->owner_id) != NULL) // Notify player of the added instance timer
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_PARTY:
- if (party_search(im->owner_id) != NULL) // Notify party of the added instance timer
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_GUILD:
- if (guild_search(im->owner_id) != NULL) // Notify guild of the added instance timer
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_CLAN:
- if (clan_search(im->owner_id) != NULL) // Notify clan of the added instance timer
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- default:
- return 1;
- }
- return 0;
- }
- /*==========================================
- * Creates idle timer
- * Default before instance destroy is 5 minutes
- *------------------------------------------*/
- static int instance_startidletimer(struct instance_data *im, unsigned short instance_id)
- {
- struct instance_db *db;
- nullpo_retr(1, im);
- // No current timer
- if(im->idle_timer != INVALID_TIMER)
- return 1;
- if ((db = instance_searchtype_db(im->type)) == NULL)
- return 1;
- // Add the timer
- im->idle_limit = (unsigned int)time(NULL) + db->timeout;
- im->idle_timer = add_timer(gettick() + db->timeout * 1000, instance_delete_timer, instance_id, 0);
- switch(im->mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- if (map_charid2sd(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify player of added instance timer
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_PARTY:
- if (party_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify party of added instance timer
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_GUILD:
- if (guild_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify guild of added instance timer
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_CLAN:
- if (clan_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify clan of added instance timer
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- default:
- return 1;
- }
- return 0;
- }
- /*==========================================
- * Delete the idle timer
- *------------------------------------------*/
- static int instance_stopidletimer(struct instance_data *im, unsigned short instance_id)
- {
- nullpo_retr(0, im);
-
- // No timer
- if(im->idle_timer == INVALID_TIMER)
- return 1;
- // Delete the timer - Party has returned or instance is destroyed
- im->idle_limit = 0;
- delete_timer(im->idle_timer, instance_delete_timer);
- im->idle_timer = INVALID_TIMER;
- switch(im->mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- if (map_charid2sd(im->owner_id) != NULL) // Notify the player
- clif_instance_changestatus(instance_id, 0, im->idle_limit);
- break;
- case IM_PARTY:
- if (party_search(im->owner_id) != NULL) // Notify the party
- clif_instance_changestatus(instance_id, 0, im->idle_limit);
- break;
- case IM_GUILD:
- if (guild_search(im->owner_id) != NULL) // Notify the guild
- clif_instance_changestatus(instance_id, 0, im->idle_limit);
- break;
- case IM_CLAN:
- if (clan_search(im->owner_id) != NULL) // Notify the clan
- clif_instance_changestatus(instance_id, 0, im->idle_limit);
- break;
- default:
- return 1;
- }
- return 0;
- }
- /*==========================================
- * Run the OnInstanceInit events for duplicated NPCs
- *------------------------------------------*/
- static int instance_npcinit(struct block_list *bl, va_list ap)
- {
- struct npc_data* nd;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, nd = (struct npc_data *)bl);
- return npc_instanceinit(nd);
- }
- /*==========================================
- * Run the OnInstanceDestroy events for duplicated NPCs
- *------------------------------------------*/
- static int instance_npcdestroy(struct block_list *bl, va_list ap)
- {
- struct npc_data* nd;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, nd = (struct npc_data *)bl);
- return npc_instancedestroy(nd);
- }
- /*==========================================
- * Add an NPC to an instance
- *------------------------------------------*/
- static int instance_addnpc_sub(struct block_list *bl, va_list ap)
- {
- struct npc_data* nd;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, nd = (struct npc_data *)bl);
- return npc_duplicate4instance(nd, va_arg(ap, int));
- }
- // Separate function used for reloading
- void instance_addnpc(struct instance_data *im)
- {
- int i;
- // First add the NPCs
- for(i = 0; i < im->cnt_map; i++)
- map_foreachinallarea(instance_addnpc_sub, im->map[i]->src_m, 0, 0, map[im->map[i]->src_m].xs, map[im->map[i]->src_m].ys, BL_NPC, im->map[i]->m);
- // Now run their OnInstanceInit
- for(i = 0; i < im->cnt_map; i++)
- map_foreachinallarea(instance_npcinit, im->map[i]->m, 0, 0, map[im->map[i]->m].xs, map[im->map[i]->m].ys, BL_NPC, im->map[i]->m);
- }
- /*--------------------------------------
- * name : instance name
- * Return value could be
- * -4 = no free instances | -3 = already exists | -2 = character/party/guild not found | -1 = invalid type
- * On success return instance_id
- *--------------------------------------*/
- int instance_create(int owner_id, const char *name, enum instance_mode mode) {
- struct instance_db *db = instance_searchname_db(name);
- struct map_session_data *sd = NULL;
- struct party_data *pd = NULL;
- struct guild *gd = NULL;
- struct clan* cd = NULL;
- unsigned short i;
- nullpo_retr(-1, db);
- switch(mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- if ((sd = map_charid2sd(owner_id)) == NULL) {
- ShowError("instance_create: character %d not found for instance '%s'.\n", owner_id, name);
- return -2;
- }
- if (sd->instance_id)
- return -3; // Player already instancing
- break;
- case IM_PARTY:
- if ((pd = party_search(owner_id)) == NULL) {
- ShowError("instance_create: party %d not found for instance '%s'.\n", owner_id, name);
- return -2;
- }
- if (pd->instance_id)
- return -3; // Party already instancing
- break;
- case IM_GUILD:
- if ((gd = guild_search(owner_id)) == NULL) {
- ShowError("instance_create: guild %d not found for instance '%s'.\n", owner_id, name);
- return -2;
- }
- if (gd->instance_id)
- return -3; // Guild already instancing
- break;
- case IM_CLAN:
- if ((cd = clan_search(owner_id)) == NULL) {
- ShowError("instance_create: clan %d not found for instance '%s'.\n", owner_id, name);
- return -2;
- }
- if (cd->instance_id)
- return -3; // Clan already instancing
- break;
- default:
- ShowError("instance_create: unknown mode %u for owner_id %d and name %s.\n", mode, owner_id, name);
- return -2;
- }
- // Searching a Free Instance
- // 0 is ignored as this means "no instance" on maps
- ARR_FIND(1, MAX_INSTANCE_DATA, i, instance_data[i].state == INSTANCE_FREE);
- if( i >= MAX_INSTANCE_DATA )
- return -4;
- instance_data[i].type = db->id;
- instance_data[i].state = INSTANCE_IDLE;
- instance_data[i].owner_id = owner_id;
- instance_data[i].mode = mode;
- instance_data[i].keep_limit = 0;
- instance_data[i].keep_timer = INVALID_TIMER;
- instance_data[i].idle_limit = 0;
- instance_data[i].idle_timer = INVALID_TIMER;
- instance_data[i].regs.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
- instance_data[i].regs.arrays = NULL;
- instance_data[i].cnt_map = 0;
- switch(mode) {
- case IM_CHAR:
- sd->instance_id = i;
- break;
- case IM_PARTY:
- pd->instance_id = i;
- break;
- case IM_GUILD:
- gd->instance_id = i;
- break;
- case IM_CLAN:
- cd->instance_id = i;
- break;
- }
- instance_wait.id[instance_wait.count++] = i;
- clif_instance_create(i, instance_wait.count);
- instance_subscription_timer(0,0,0,0);
- ShowInfo("[Instance] Created: %s (%hu).\n", name, i);
- return i;
- }
- /*--------------------------------------
- * Adds maps to the instance
- *--------------------------------------*/
- int instance_addmap(unsigned short instance_id) {
- int i, m;
- struct instance_data *im;
- struct instance_db *db;
- struct s_instance_map *entry;
- if (instance_id == 0)
- return 0;
- im = &instance_data[instance_id];
- // If the instance isn't idle, we can't do anything
- if (im->state != INSTANCE_IDLE)
- return 0;
- if ((db = instance_searchtype_db(im->type)) == NULL)
- return 0;
- // Set to busy, update timers
- im->state = INSTANCE_BUSY;
- im->idle_limit = (unsigned int)time(NULL) + db->timeout;
- im->idle_timer = add_timer(gettick() + db->timeout * 1000, instance_delete_timer, instance_id, 0);
- // Add the maps
- if (db->maplist_count > MAX_MAP_PER_INSTANCE) {
- ShowError("instance_addmap: Too many maps (%d) created for a single instance '%s' (%hu).\n", db->maplist_count, StringBuf_Value(db->name), instance_id);
- return 0;
- }
- // Add initial map
- if ((m = map_addinstancemap(StringBuf_Value(db->enter.mapname), instance_id)) < 0) {
- ShowError("instance_addmap: Failed to create initial map for instance '%s' (%hu).\n", StringBuf_Value(db->name), instance_id);
- return 0;
- }
- entry = ers_alloc(instance_maps_ers, struct s_instance_map);
- entry->m = m;
- entry->src_m = map_mapname2mapid(StringBuf_Value(db->enter.mapname));
- RECREATE(im->map, struct s_instance_map *, im->cnt_map + 1);
- im->map[im->cnt_map++] = entry;
- // Add extra maps (if any)
- for(i = 0; i < db->maplist_count; i++) {
- if(strlen(StringBuf_Value(db->maplist[i])) < 1)
- continue;
- else if( (m = map_addinstancemap(StringBuf_Value(db->maplist[i]), instance_id)) < 0) {
- // An error occured adding a map
- ShowError("instance_addmap: No maps added to instance '%s' (%hu).\n", StringBuf_Value(db->name), instance_id);
- return 0;
- } else {
- entry = ers_alloc(instance_maps_ers, struct s_instance_map);
- entry->m = m;
- entry->src_m = map_mapname2mapid(StringBuf_Value(db->maplist[i]));
- RECREATE(im->map, struct s_instance_map *, im->cnt_map + 1);
- im->map[im->cnt_map++] = entry;
- }
- }
- // Create NPCs on all maps
- instance_addnpc(im);
- switch(im->mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- if (map_charid2sd(im->owner_id) != NULL) // Inform player of the created instance
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_PARTY:
- if (party_search(im->owner_id) != NULL) // Inform party members of the created instance
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_GUILD:
- if (guild_search(im->owner_id) != NULL) // Inform guild members of the created instance
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- case IM_CLAN:
- if (clan_search(im->owner_id) != NULL) // Inform clan members of the created instance
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- break;
- default:
- return 0;
- }
- return im->cnt_map;
- }
- /*==========================================
- * Returns an instance map ID using a map name
- * name : source map
- * instance_id : where to search
- * result : mapid of map "name" in this instance
- *------------------------------------------*/
- int16 instance_mapname2mapid(const char *name, unsigned short instance_id)
- {
- struct instance_data *im;
- int16 m = map_mapname2mapid(name);
- char iname[MAP_NAME_LENGTH];
- int i;
- if(m < 0) {
- ShowError("instance_mapname2mapid: map name %s does not exist.\n",name);
- return m;
- }
- strcpy(iname,name);
- if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
- return m;
- im = &instance_data[instance_id];
- if(im->state != INSTANCE_BUSY)
- return m;
- for(i = 0; i < im->cnt_map; i++)
- if(im->map[i]->src_m == m) {
- char alt_name[MAP_NAME_LENGTH];
- if((strchr(iname,'@') == NULL) && strlen(iname) > 8) {
- memmove(iname, iname+(strlen(iname)-9), strlen(iname));
- snprintf(alt_name, sizeof(alt_name),"%hu#%s", instance_id, iname);
- } else
- snprintf(alt_name, sizeof(alt_name),"%.3hu%s", instance_id, iname);
- return map_mapname2mapid(alt_name);
- }
- return m;
- }
- /*==========================================
- * Removes a instance, all its maps and npcs.
- *------------------------------------------*/
- int instance_destroy(unsigned short instance_id)
- {
- struct instance_data *im;
- struct map_session_data *sd = NULL;
- struct party_data *pd = NULL;
- struct guild *gd = NULL;
- struct clan *cd = NULL;
- int i, type = 0;
- unsigned int now = (unsigned int)time(NULL);
- enum instance_mode mode;
- if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
- return 1;
- im = &instance_data[instance_id];
- if(im->state == INSTANCE_FREE)
- return 1;
- mode = im->mode;
- switch(mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- sd = map_charid2sd(im->owner_id);
- break;
- case IM_PARTY:
- pd = party_search(im->owner_id);
- break;
- case IM_GUILD:
- gd = guild_search(im->owner_id);
- break;
- case IM_CLAN:
- cd = clan_search(im->owner_id);
- break;
- }
- if(im->state == INSTANCE_IDLE) {
- for(i = 0; i < instance_wait.count; i++) {
- if(instance_wait.id[i] == instance_id) {
- instance_wait.count--;
- memmove(&instance_wait.id[i],&instance_wait.id[i+1],sizeof(instance_wait.id[0])*(instance_wait.count-i));
- memset(&instance_wait.id[instance_wait.count], 0, sizeof(instance_wait.id[0]));
- for(i = 0; i < instance_wait.count; i++)
- if(instance_data[instance_wait.id[i]].state == INSTANCE_IDLE)
- if ((mode == IM_CHAR && sd) || (mode == IM_PARTY && pd) || (mode == IM_GUILD && gd) || (mode == IM_CLAN && cd))
- clif_instance_changewait(instance_id, i + 1);
- if(instance_wait.count)
- instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
- else
- instance_wait.timer = INVALID_TIMER;
- type = 0;
- break;
- }
- }
- } else {
- if(im->keep_limit && im->keep_limit <= now)
- type = 1;
- else if(im->idle_limit && im->idle_limit <= now)
- type = 2;
- else
- type = 3;
- // Run OnInstanceDestroy on all NPCs in the instance
- for(i = 0; i < im->cnt_map; i++){
- map_foreachinallarea(instance_npcdestroy, im->map[i]->m, 0, 0, map[im->map[i]->m].xs, map[im->map[i]->m].ys, BL_NPC, im->map[i]->m);
- }
- for(i = 0; i < im->cnt_map; i++) {
- map_delinstancemap(im->map[i]->m);
- ers_free(instance_maps_ers, im->map[i]);
- }
- im->cnt_map = 0;
- aFree(im->map);
- im->map = NULL;
- }
- if(im->keep_timer != INVALID_TIMER) {
- delete_timer(im->keep_timer, instance_delete_timer);
- im->keep_timer = INVALID_TIMER;
- }
- if(im->idle_timer != INVALID_TIMER) {
- delete_timer(im->idle_timer, instance_delete_timer);
- im->idle_timer = INVALID_TIMER;
- }
- if (mode == IM_CHAR && sd)
- sd->instance_id = 0;
- else if (mode == IM_PARTY && pd)
- pd->instance_id = 0;
- else if (mode == IM_GUILD && gd)
- gd->instance_id = 0;
- else if (mode == IM_CLAN && cd)
- cd->instance_id = 0;
- if (mode != IM_NONE) {
- if(type)
- clif_instance_changestatus(instance_id, type, 0);
- else
- clif_instance_changewait(instance_id, 0xffff);
- }
- if( im->regs.vars ) {
- db_destroy(im->regs.vars);
- im->regs.vars = NULL;
- }
- if( im->regs.arrays )
- instance_data[instance_id].regs.arrays->destroy(instance_data[instance_id].regs.arrays, script_free_array_db);
- ShowInfo("[Instance] Destroyed %hu.\n", instance_id);
- memset(&instance_data[instance_id], 0, sizeof(instance_data[instance_id]));
- return 0;
- }
- /*==========================================
- * Warp a user into instance
- *------------------------------------------*/
- enum e_instance_enter instance_enter(struct map_session_data *sd, unsigned short instance_id, const char *name, short x, short y)
- {
- struct instance_data *im = NULL;
- struct instance_db *db = NULL;
- struct party_data *pd = NULL;
- struct guild *gd = NULL;
- struct clan *cd = NULL;
- enum instance_mode mode;
- int16 m;
- nullpo_retr(IE_OTHER, sd);
-
- if( (db = instance_searchname_db(name)) == NULL ){
- ShowError( "instance_enter: Unknown instance \"%s\".\n", name );
- return IE_OTHER;
- }
-
- // If one of the two coordinates was not given or is below zero, we use the entry point from the database
- if( x < 0 || y < 0 ){
- x = db->enter.x;
- y = db->enter.y;
- }
-
- // Check if it is a valid instance
- if( instance_id == 0 ){
- // im will stay NULL and by default party checks will be used
- mode = IM_PARTY;
- }else{
- im = &instance_data[instance_id];
- mode = im->mode;
- }
- switch(mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- if (sd->instance_id == 0) // Player must have an instance
- return IE_NOINSTANCE;
- if (im->owner_id != sd->status.char_id)
- return IE_OTHER;
- break;
- case IM_PARTY:
- if (sd->status.party_id == 0) // Character must be in instance party
- return IE_NOMEMBER;
- if ((pd = party_search(sd->status.party_id)) == NULL)
- return IE_NOMEMBER;
- if (pd->instance_id == 0 || im == NULL) // Party must have an instance
- return IE_NOINSTANCE;
- if (im->owner_id != pd->party.party_id)
- return IE_OTHER;
- break;
- case IM_GUILD:
- if (sd->status.guild_id == 0) // Character must be in instance guild
- return IE_NOMEMBER;
- if ((gd = guild_search(sd->status.guild_id)) == NULL)
- return IE_NOMEMBER;
- if (gd->instance_id == 0) // Guild must have an instance
- return IE_NOINSTANCE;
- if (im->owner_id != gd->guild_id)
- return IE_OTHER;
- break;
- case IM_CLAN:
- if (sd->status.clan_id == 0) // Character must be in instance clan
- return IE_NOMEMBER;
- if ((cd = clan_search(sd->status.clan_id)) == NULL)
- return IE_NOMEMBER;
- if (cd->instance_id == 0) // Clan must have an instance
- return IE_NOINSTANCE;
- if (im->owner_id != cd->id)
- return IE_OTHER;
- break;
- }
- if (im->state != INSTANCE_BUSY)
- return IE_OTHER;
- if (im->type != db->id)
- return IE_OTHER;
- // Does the instance match?
- if ((m = instance_mapname2mapid(StringBuf_Value(db->enter.mapname), instance_id)) < 0)
- return IE_OTHER;
- if (pc_setpos(sd, map_id2index(m), x, y, CLR_OUTSIGHT))
- return IE_OTHER;
- // If there was an idle timer, let's stop it
- instance_stopidletimer(im, instance_id);
- // Now we start the instance timer
- instance_startkeeptimer(im, instance_id);
- return IE_OK;
- }
- /*==========================================
- * Request some info about the instance
- *------------------------------------------*/
- int instance_reqinfo(struct map_session_data *sd, unsigned short instance_id)
- {
- struct instance_data *im;
- nullpo_retr(1, sd);
- if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
- return 1;
- im = &instance_data[instance_id];
- if(instance_searchtype_db(im->type) == NULL)
- return 1;
- // Say it's created if instance is not busy
- if(im->state == INSTANCE_IDLE) {
- int i;
- for(i = 0; i < instance_wait.count; i++) {
- if(instance_wait.id[i] == instance_id) {
- clif_instance_create(instance_id, i + 1);
- break;
- }
- }
- } else if(im->state == INSTANCE_BUSY) // Give info on the instance if busy
- clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
- return 0;
- }
- /*==========================================
- * Add players to the instance (for timers)
- *------------------------------------------*/
- int instance_addusers(unsigned short instance_id)
- {
- struct instance_data *im;
- if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
- return 1;
- im = &instance_data[instance_id];
- if(im->state != INSTANCE_BUSY)
- return 1;
- // Stop the idle timer if we had one
- instance_stopidletimer(im, instance_id);
- // Start the instance keep timer
- instance_startkeeptimer(im, instance_id);
- return 0;
- }
- /*==========================================
- * Delete players from the instance (for timers)
- *------------------------------------------*/
- int instance_delusers(unsigned short instance_id)
- {
- struct instance_data *im;
- int i, users = 0;
- if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
- return 1;
- im = &instance_data[instance_id];
- if(im->state != INSTANCE_BUSY)
- return 1;
- // If no one is in the instance, start the idle timer
- for(i = 0; i < im->cnt_map && im->map[i]->m; i++)
- users += max(map[im->map[i]->m].users,0);
- // We check the actual map.users before being updated, hence the 1
- // The instance should be empty if users are now <= 1
- if(users <= 1)
- instance_startidletimer(im, instance_id);
- return 0;
- }
- static bool instance_db_free_sub(struct instance_db *db);
- /*==========================================
- * Read the instance_db.txt file
- *------------------------------------------*/
- static bool instance_readdb_sub(char* str[], int columns, int current)
- {
- uint8 i,j;
- char *ptr;
- int id = strtol(str[0], &ptr, 10);
- struct instance_db *db;
- bool isNew = false;
- if (!id || id > USHRT_MAX || *ptr) {
- ShowError("instance_readdb_sub: Cannot add instance with ID '%d'. Valid IDs are 1 ~ %d, skipping...\n", id, USHRT_MAX);
- return false;
- }
- if (mapindex_name2id(str[4]) == 0) {
- ShowError("instance_readdb_sub: Invalid map '%s' as entrance map, skipping...\n", str[4]);
- return false;
- }
- if (!(db = (struct instance_db *)uidb_get(InstanceDB, id))) {
- CREATE(db, struct instance_db, 1);
- db->id = id;
- db->name = StringBuf_Malloc();
- db->enter.mapname = StringBuf_Malloc();
- isNew = true;
- } else {
- StringBuf_Clear(db->name);
- StringBuf_Clear(db->enter.mapname);
- if (db->maplist_count) {
- for (i = 0; i < db->maplist_count; i++)
- StringBuf_Free(db->maplist[i]);
- aFree(db->maplist);
- db->maplist = NULL;
- }
- db->maplist_count = 0;
- }
- StringBuf_AppendStr(db->name, str[1]);
- db->limit = strtol(str[2], &ptr, 10);
- if (*ptr) {
- ShowError("instance_readdb_sub: TimeLimit must be an integer value for instance '%d', skipping...\n", id);
- instance_db_free_sub(db);
- return false;
- }
- db->timeout = strtol(str[3], &ptr, 10);
- if (*ptr) {
- ShowError("instance_readdb_sub: IdleTimeOut must be an integer value for instance '%d', skipping...\n", id);
- instance_db_free_sub(db);
- return false;
- }
- StringBuf_AppendStr(db->enter.mapname, str[4]);
- db->enter.x = (short)strtol(str[5], &ptr, 10);
- if (*ptr) {
- ShowError("instance_readdb_sub: EnterX must be an integer value for instance '%d', skipping...\n", id);
- instance_db_free_sub(db);
- return false;
- }
- db->enter.y = (short)strtol(str[6], &ptr, 10);
- if (*ptr) {
- ShowError("instance_readdb_sub: EnterY must be an integer value for instance '%d', skipping...\n", id);
- instance_db_free_sub(db);
- return false;
- }
- //Instance maps
- for (i = 7; i < columns; i++) {
- if (strlen(str[i])) {
- if (mapindex_name2id(str[i]) == 0) {
- ShowWarning("instance_readdb_sub: Invalid map '%s' in maplist, skipping...\n", str[i]);
- continue;
- }
- if (strcmpi(str[4], str[i]) == 0) {
- ShowWarning("instance_readdb_sub: '%s'(Map%d) must not be equal to EnterMap for instance id '%d', skipping...\n", str[i], i - 5, id);
- continue;
- }
- // Check if the map is in the list already
- for (j = 7; j < i; j++) {
- // Skip empty columns
- if (!strlen(str[j])) {
- continue;
- }
- if (strcmpi(str[j], str[i]) == 0) {
- break;
- }
- }
- // If it was already in the list
- if (j < i) {
- ShowWarning("instance_readdb_sub: '%s'(Map%d) was already added for instance id '%d', skipping...\n", str[i], i - 5, id);
- continue; // Skip it
- }
- RECREATE(db->maplist, StringBuf *, db->maplist_count+1);
- db->maplist[db->maplist_count] = StringBuf_Malloc();
- StringBuf_AppendStr(db->maplist[db->maplist_count], str[i]);
- db->maplist_count++;
- }
- }
- if (isNew) {
- uidb_put(InstanceDB, id, db);
- strdb_uiput(InstanceNameDB, StringBuf_Value(db->name), id);
- }
- return true;
- }
- /**
- * Free InstanceDB single entry
- * @param db Instance Db entry
- **/
- static bool instance_db_free_sub(struct instance_db *db) {
- if (!db)
- return 1;
- StringBuf_Free(db->name);
- StringBuf_Free(db->enter.mapname);
- if (db->maplist_count) {
- uint8 i;
- for (i = 0; i < db->maplist_count; i++)
- StringBuf_Free(db->maplist[i]);
- aFree(db->maplist);
- }
- aFree(db);
- return 0;
- }
- /**
- * Free InstanceDB entries
- **/
- static int instance_db_free(DBKey key, DBData *data, va_list ap) {
- struct instance_db *db = (struct instance_db *)db_data2ptr(data);
- return instance_db_free_sub(db);
- }
- /**
- * Read instance_db.txt files
- **/
- void instance_readdb(void) {
- const char* filename[] = { DBPATH"instance_db.txt", "import/instance_db.txt"};
- int f;
- for (f = 0; f<ARRAYLENGTH(filename); f++) {
- sv_readdb(db_path, filename[f], ',', 7, 7+MAX_MAP_PER_INSTANCE, -1, &instance_readdb_sub, f > 0);
- }
- }
- /**
- * Reload Instance DB
- **/
- void instance_reload(void) {
- InstanceDB->clear(InstanceDB, instance_db_free);
- db_clear(InstanceNameDB);
- instance_readdb();
- }
- /*==========================================
- * Reloads the instance in runtime (reloadscript)
- *------------------------------------------*/
- void do_reload_instance(void)
- {
- struct instance_data *im;
- struct instance_db *db = NULL;
- struct s_mapiterator* iter;
- struct map_session_data *sd;
- unsigned short i;
- for( i = 1; i < MAX_INSTANCE_DATA; i++ ) {
- im = &instance_data[i];
- if(!im->cnt_map)
- continue;
- else {
- // First we load the NPCs again
- instance_addnpc(im);
- // Create new keep timer
- if((db = instance_searchtype_db(im->type)) != NULL)
- im->keep_limit = (unsigned int)time(NULL) + db->limit;
- }
- }
- // Reset player to instance beginning
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
- if(sd && map[sd->bl.m].instance_id) {
- struct party_data *pd = NULL;
- struct guild *gd = NULL;
- struct clan *cd = NULL;
- unsigned short instance_id;
- im = &instance_data[map[sd->bl.m].instance_id];
- switch (im->mode) {
- case IM_NONE:
- continue;
- case IM_CHAR:
- if (sd->instance_id != map[sd->bl.m].instance_id) // Someone who is not instance owner is on instance map
- continue;
- instance_id = sd->instance_id;
- break;
- case IM_PARTY:
- if ((!(pd = party_search(sd->status.party_id)) || pd->instance_id != map[sd->bl.m].instance_id)) // Someone not in party is on instance map
- continue;
- instance_id = pd->instance_id;
- break;
- case IM_GUILD:
- if (!(gd = guild_search(sd->status.guild_id)) || gd->instance_id != map[sd->bl.m].instance_id) // Someone not in guild is on instance map
- continue;
- instance_id = gd->instance_id;
- break;
- case IM_CLAN:
- if (!(cd = clan_search(sd->status.clan_id)) || cd->instance_id != map[sd->bl.m].instance_id) // Someone not in clan is on instance map
- continue;
- instance_id = cd->instance_id;
- break;
- default:
- ShowError("do_reload_instance: Unexpected instance mode for instance %s (id=%u, mode=%u).\n", (db) ? StringBuf_Value(db->name) : "Unknown", map[sd->bl.m].instance_id, (unsigned short)im->mode);
- continue;
- }
- if((db = instance_searchtype_db(im->type)) != NULL && !instance_enter(sd, instance_id, StringBuf_Value(db->name), -1, -1)) { // All good
- clif_displaymessage(sd->fd, msg_txt(sd,515)); // Instance has been reloaded
- instance_reqinfo(sd,instance_id);
- } else // Something went wrong
- ShowError("do_reload_instance: Error setting character at instance start: character_id=%d instance=%s.\n",sd->status.char_id,StringBuf_Value(db->name));
- }
- mapit_free(iter);
- }
- void do_init_instance(void) {
- InstanceDB = uidb_alloc(DB_OPT_BASE);
- InstanceNameDB = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),0);
- instance_readdb();
- memset(instance_data, 0, sizeof(instance_data));
- memset(&instance_wait, 0, sizeof(instance_wait));
- instance_wait.timer = -1;
- instance_maps_ers = ers_new(sizeof(struct s_instance_map),"instance.cpp::instance_maps_ers", ERS_OPT_NONE);
- add_timer_func_list(instance_delete_timer,"instance_delete_timer");
- add_timer_func_list(instance_subscription_timer,"instance_subscription_timer");
- }
- void do_final_instance(void) {
- int i;
- ers_destroy(instance_maps_ers);
- for( i = 1; i < MAX_INSTANCE_DATA; i++ )
- instance_destroy(i);
- InstanceDB->destroy(InstanceDB, instance_db_free);
- db_destroy(InstanceNameDB);
- }
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