verus.txt 20 KB

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  1. //===== rAthena Script =======================================
  2. //= Verus warps
  3. //===== Description: =========================================
  4. //= Warp Points for episodes 15.1 & 15.2
  5. //===== Changelogs: ==========================================
  6. //= 1.0 First version. [Capuche]
  7. //= 2.0 Updated using Aegis files. [Capuche]
  8. //============================================================
  9. verus04,204,163,0 warp2 fr_ver04_to_tun 1,1,ver_tunn,13,35
  10. verus04,121,267,0 warp2 fr_ver04_to_ver03_1 1,1,verus03,121,20
  11. verus04,44,267,0 warp2 fr_ver04_to_ver03_2 1,1,verus03,44,20
  12. verus01,247,58,0 warp2 verus01_to_verus03 1,1,verus03,55,251
  13. verus02,72,16,0 warp2 verus02_to_verus03 1,1,verus03,169,255
  14. verus03,122,17,0 warp2 fr_ver03_to_ver04_1 1,1,verus04,121,264
  15. verus03,44,17,0 warp2 fr_ver03_to_ver04_2 1,1,verus04,44,264
  16. verus03,52,254,0 script verus03_to_verus01 WARPNPC,1,1,{
  17. end;
  18. OnTouch:
  19. if (ep15_2_permit < 1) {
  20. mes "[Access Controller]";
  21. mes "I am sorry but only permitted members can enter from this point.";
  22. close;
  23. }
  24. warp "verus01",243,62;
  25. end;
  26. }
  27. verus03,169,259,0 script verus03_to_verus02 WARPNPC,1,1,{
  28. end;
  29. OnTouch:
  30. if (ep15_2_permit < 1) {
  31. mes "[Access Controller]";
  32. mes "I am sorry but only permitted members can enter from this point.";
  33. close;
  34. }
  35. warp "verus02",72,19;
  36. end;
  37. }
  38. juperos_01,245,87,0 warp2 fr_ju_to_eju 1,1,ver_eju,13,148
  39. ver_eju,10,148,0 warp2 fr_eju_to_ju 1,1,juperos_01,242,87
  40. ver_eju,107,36,0 warp2 fr_eju_to_tun 2,3,ver_tunn,84,82
  41. ver_tunn,84,86,0 warp2 fr_tun_to_eju 1,1,ver_eju,113,38
  42. ver_tunn,10,36,0 warp2 fr_tun_to_ver04 1,1,verus04,202,165
  43. lhz_in01,276,238,0 warp2 in_to_out#e152i02 1,1,lhz_in01,276,230
  44. // Bunker
  45. un_bunker,98,85,0 warp2 #bunker_out 1,1,verus01,115,190
  46. un_bunker,41,275,0 warp2 MechanicalRoom#b_J-0 1,1,un_bunker,21,276
  47. un_bunker,24,276,0 warp2 J-0#b_MechanicalRoom 1,1,un_bunker,45,275
  48. un_bunker,24,256,0 warp2 J-0#b_L-1 1,1,un_bunker,26,190
  49. un_bunker,23,190,0 warp2 L-1#b_J-0 1,1,un_bunker,21,256
  50. un_bunker,31,196,0 warp2 L-1#b_D-1 1,1,un_bunker,22,378
  51. un_bunker,21,375,0 warp2 D-1#b_L-1 1,1,un_bunker,32,193
  52. un_bunker,51,196,0 warp2 L-1#b_D-2 1,1,un_bunker,68,378
  53. un_bunker,67,375,0 warp2 D-2#b_L-1 1,1,un_bunker,52,193
  54. un_bunker,60,183,0 warp2 L-1#b_ControlRoom 1,1,un_bunker,75,235
  55. un_bunker,71,236,0 warp2 ControlRoom#b_L-1 1,1,un_bunker,57,182
  56. un_bunker,60,169,0 warp2 L-1#b_Monitoring room 1,1,un_bunker,72,168
  57. un_bunker,69,167,0 warp2 Monitoring room#b_L-1 1,1,un_bunker,57,168
  58. un_bunker,47,135,0 warp2 L-1#b_B-1 1,1,un_bunker,37,134
  59. un_bunker,40,135,0 warp2 B-1#b_L-1 1,1,un_bunker,50,134
  60. un_bunker,57,118,0 warp2 L-1#b_A-0 1,1,un_bunker,72,117
  61. un_bunker,69,118,0 warp2 A-0#b_L-1 1,1,un_bunker,53,117
  62. un_bunker,97,124,0 warp2 A-0#b_Monitoring room 1,1,un_bunker,100,144
  63. un_bunker,97,141,0 warp2 Monitoring room#b_A-0 1,1,un_bunker,98,121
  64. un_bunker,128,118,0 warp2 A-0#b_L-2 1,1,un_bunker,144,117
  65. un_bunker,140,118,0 warp2 L-2#b_A-0 1,1,un_bunker,125,117
  66. un_bunker,137,168,0 warp2 L-2#b_Monitoring room 1,1,un_bunker,122,167
  67. un_bunker,126,168,0 warp2 Monitoring room#b_L-2 1,1,un_bunker,140,167
  68. un_bunker,137,185,0 warp2 L-2#b_ControlRoom 1,1,un_bunker,120,235
  69. un_bunker,124,236,0 warp2 ControlRoom#b_L-2 1,1,un_bunker,140,184
  70. un_bunker,147,196,0 warp2 L-2#b_E-1 1,1,un_bunker,106,378
  71. un_bunker,105,375,0 warp2 E-1#b_L-2 1,1,un_bunker,148,193
  72. un_bunker,167,196,0 warp2 L-2#b_E-2 1,1,un_bunker,152,378
  73. un_bunker,151,375,0 warp2 E-2#b_L-2 1,1,un_bunker,168,193
  74. un_bunker,174,190,0 warp2 L-2#b_K-0 1,1,un_bunker,172,229
  75. un_bunker,169,230,0 warp2 K-0#b_L-2 1,1,un_bunker,171,189
  76. un_bunker,213,346,0 warp2 Farm#b_C-0 1,1,un_bunker,213,299
  77. un_bunker,216,300,0 warp2 C-0#b_Farm 1,1,un_bunker,216,345
  78. un_bunker,216,280,0 warp2 C-0#b_G-1 1,1,un_bunker,220,261
  79. un_bunker,217,262,0 warp2 G-1#b_C-0 1,1,un_bunker,213,279
  80. un_bunker,249,268,0 warp2 G-1#b_M-0 1,1,un_bunker,390,380
  81. un_bunker,389,377,0 warp2 M-0#b_G-1 1,1,un_bunker,250,265
  82. un_bunker,258,262,0 warp2 G-1#b_Cafeteria 1,1,un_bunker,274,289
  83. un_bunker,271,290,0 warp2 Cafeteria#b_G-1 1,1,un_bunker,255,261
  84. un_bunker,258,236,0 warp2 G-1#b_Clinic 1,1,un_bunker,272,235
  85. un_bunker,269,236,0 warp2 Clinic#b_G-1 1,1,un_bunker,255,235
  86. un_bunker,245,214,0 warp2 G-1#b_F-1 1,1,un_bunker,226,213
  87. un_bunker,230,214,0 warp2 F-1#b_G-1 1,1,un_bunker,248,213
  88. un_bunker,262,200,0 warp2 G-1#b_H-0 1,1,un_bunker,274,199
  89. un_bunker,271,200,0 warp2 H-0#b_G-1 1,1,un_bunker,258,199
  90. un_bunker,75,128,0 warp2 LA-0#b_LH-0 1,1,un_bunker,276,196
  91. un_bunker,275,191,0 warp2 LH-0#b_LA-0 1,1,un_bunker,76,121
  92. un_bunker,119,128,0 warp2 RA-0#b_RH-0 1,1,un_bunker,319,196
  93. un_bunker,320,191,0 warp2 RH-0#b_RA-0 1,1,un_bunker,120,121
  94. un_bunker,297,206,0 warp2 H-0#b_Clinic 1,1,un_bunker,298,224
  95. un_bunker,297,221,0 warp2 Clinic#b_H-0 1,1,un_bunker,298,203
  96. un_bunker,324,200,0 warp2 H-0#b_G-2 1,1,un_bunker,344,199
  97. un_bunker,339,200,0 warp2 G-2#b_H-0 1,1,un_bunker,321,199
  98. un_bunker,350,214,0 warp2 G-2#b_F-2 1,1,un_bunker,368,213
  99. un_bunker,365,214,0 warp2 F-2#b_G-2 1,1,un_bunker,347,213
  100. un_bunker,337,236,0 warp2 G-2#b_Clinic 1,1,un_bunker,323,235
  101. un_bunker,326,236,0 warp2 Clinic#b_G-2 1,1,un_bunker,340,235
  102. un_bunker,281,266,0 warp2 LClinic#b_LCafeteria 1,1,un_bunker,282,282
  103. un_bunker,281,279,0 warp2 LCafeteria#b_LClinic 1,1,un_bunker,282,263
  104. un_bunker,313,266,0 warp2 RClinic#b_RCafeteria 1,1,un_bunker,314,282
  105. un_bunker,313,279,0 warp2 RCafeteria#b_RClinic 1,1,un_bunker,314,262
  106. un_bunker,324,290,0 warp2 Cafeteria#b_G-2 1,1,un_bunker,340,261
  107. un_bunker,337,262,0 warp2 G-2#b_Cafeteria 1,1,un_bunker,321,289
  108. un_bunker,343,270,0 warp2 G-2#b_N-0 1,1,un_bunker,382,328
  109. un_bunker,381,325,0 warp2 N-0#b_G-2 1,1,un_bunker,344,267
  110. un_bunker,370,264,0 warp2 G-2#b_I-0 1,1,un_bunker,388,263
  111. un_bunker,385,264,0 warp2 I-0#b_G-2 1,1,un_bunker,367,263
  112. un_bunker,297,192,0 warp2 H-0#b_Z-0 1,1,un_bunker,298,181
  113. un_bunker,297,186,0 warp2 Z-0#b_H-0 1,1,un_bunker,298,196
  114. un_bunker,229,163,0 warp2 Z-0#b_Z-1 1,1,un_bunker,159,52
  115. un_bunker,164,51,0 warp2 Z-1#b_Z-0 1,1,un_bunker,233,164
  116. un_bunker,366,164,0 warp2 Z-0#b_Z-2 1,1,un_bunker,31,51
  117. un_bunker,27,52,0 warp2 Z-2#b_Z-0 1,1,un_bunker,361,163
  118. // Memory bunker
  119. un_bk_q,41,275,0 script Machine Warehouse#J-0 WARPNPC,1,1,{
  120. end;
  121. OnTouch:
  122. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  123. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  124. emotion 24, getnpcid(0, "Mechanician Mugeosi#EP15.2MR");
  125. mes "[Mechanician Mugeosi]";
  126. mes "Ah! You're the adventurer send to deliver air cleaners. You are at the right place. Come this way.";
  127. close;
  128. }
  129. warp "un_bk_q",21,276;
  130. end;
  131. }
  132. un_bk_q,24,276,0 script J-0#Machine Warehouse WARPNPC,1,1,{
  133. end;
  134. OnTouch:
  135. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  136. warp "un_bk_q",45,275;
  137. end;
  138. }
  139. un_bk_q,24,256,0 script J-0#L-1 WARPNPC,1,1,{
  140. end;
  141. OnTouch:
  142. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  143. warp "un_bk_q",26,190;
  144. end;
  145. }
  146. un_bk_q,23,190,0 script L-1#J-0 WARPNPC,1,1,{
  147. end;
  148. OnTouch:
  149. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  150. warp "un_bk_q",21,256;
  151. end;
  152. }
  153. un_bk_q,31,196,0 script L-1#D-1 WARPNPC,1,1,{
  154. end;
  155. OnTouch:
  156. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  157. warp "un_bk_q",22,378;
  158. end;
  159. }
  160. un_bk_q,21,375,0 script D-1#L-1 WARPNPC,1,1,{
  161. end;
  162. OnTouch:
  163. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  164. warp "un_bk_q",32,193;
  165. end;
  166. }
  167. un_bk_q,51,196,0 script L-1#D-2 WARPNPC,1,1,{
  168. end;
  169. OnTouch:
  170. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  171. warp "un_bk_q",68,378;
  172. end;
  173. }
  174. un_bk_q,67,375,0 script D-2#L-1 WARPNPC,1,1,{
  175. end;
  176. OnTouch:
  177. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  178. warp "un_bk_q",52,193;
  179. end;
  180. }
  181. un_bk_q,60,183,0 script L-1#Control room WARPNPC,1,1,{
  182. end;
  183. OnTouch:
  184. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  185. warp "un_bk_q",75,235;
  186. end;
  187. }
  188. un_bk_q,71,236,0 script Control room#L-1 WARPNPC,1,1,{
  189. end;
  190. OnTouch:
  191. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  192. warp "un_bk_q",57,182;
  193. end;
  194. }
  195. un_bk_q,60,169,0 script L-1#b_Monitoring room_ WARPNPC,1,1,{
  196. end;
  197. OnTouch:
  198. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  199. warp "un_bk_q",72,168;
  200. end;
  201. }
  202. un_bk_q,69,167,0 script b_Monitoring room#L-1 WARPNPC,1,1,{
  203. end;
  204. OnTouch:
  205. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  206. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  207. mes "[Bunker Sayhu]";
  208. mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here.";
  209. close;
  210. }
  211. warp "un_bk_q",57,168;
  212. end;
  213. }
  214. un_bk_q,47,135,0 script L-1#B-1 WARPNPC,1,1,{
  215. end;
  216. OnTouch:
  217. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  218. warp "un_bk_q",37,134;
  219. end;
  220. }
  221. un_bk_q,40,135,0 script B-1#L-1 WARPNPC,1,1,{
  222. end;
  223. OnTouch:
  224. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  225. warp "un_bk_q",50,134;
  226. end;
  227. }
  228. un_bk_q,57,118,0 script L-1#A-0 WARPNPC,1,1,{
  229. end;
  230. OnTouch:
  231. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  232. warp "un_bk_q",72,117;
  233. end;
  234. }
  235. un_bk_q,69,118,0 script A-0#L-1 WARPNPC,1,1,{
  236. end;
  237. OnTouch:
  238. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  239. warp "un_bk_q",53,117;
  240. end;
  241. }
  242. un_bk_q,97,124,0 script A-0#b_Monitoring room_ WARPNPC,1,1,{
  243. end;
  244. OnTouch:
  245. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  246. warp "un_bk_q",100,144;
  247. end;
  248. }
  249. un_bk_q,97,141,0 script Monitoring room#A-0 WARPNPC,1,1,{
  250. end;
  251. OnTouch:
  252. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  253. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  254. mes "[Bunker Sayhu]";
  255. mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here.";
  256. close;
  257. }
  258. warp "un_bk_q",98,121;
  259. end;
  260. }
  261. un_bk_q,128,118,0 script A-0#L-2 WARPNPC,1,1,{
  262. end;
  263. OnTouch:
  264. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  265. warp "un_bk_q",144,117;
  266. end;
  267. }
  268. un_bk_q,140,118,0 script L-2#A-0 WARPNPC,1,1,{
  269. end;
  270. OnTouch:
  271. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  272. warp "un_bk_q",125,117;
  273. end;
  274. }
  275. un_bk_q,137,168,0 script L-2#b_Monitoring room_ WARPNPC,1,1,{
  276. end;
  277. OnTouch:
  278. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  279. warp "un_bk_q",122,167;
  280. end;
  281. }
  282. un_bk_q,126,168,0 script b_Monitoring room#L-2 WARPNPC,1,1,{
  283. end;
  284. OnTouch:
  285. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  286. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  287. emotion 19, getnpcid(0, "Bunker Sayhu#EP15.2MR");
  288. mes "[Bunker Sayhu]";
  289. mes "Hey!! Where do you think you're going when we're trying to get a headcount? Get over here.";
  290. close;
  291. }
  292. warp "un_bk_q",140,167;
  293. end;
  294. }
  295. un_bk_q,137,185,0 script L-2#Control room WARPNPC,1,1,{
  296. end;
  297. OnTouch:
  298. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  299. warp "un_bk_q",120,235;
  300. end;
  301. }
  302. un_bk_q,124,236,0 script Control room#L-2 WARPNPC,1,1,{
  303. end;
  304. OnTouch:
  305. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  306. warp "un_bk_q",140,184;
  307. end;
  308. }
  309. un_bk_q,147,196,0 script L-2#E-1 WARPNPC,1,1,{
  310. end;
  311. OnTouch:
  312. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  313. warp "un_bk_q",106,378;
  314. end;
  315. }
  316. un_bk_q,105,375,0 script E-1#L-2 WARPNPC,1,1,{
  317. end;
  318. OnTouch:
  319. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  320. warp "un_bk_q",148,193;
  321. end;
  322. }
  323. un_bk_q,167,196,0 script L-2#E-2 WARPNPC,1,1,{
  324. end;
  325. OnTouch:
  326. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  327. warp "un_bk_q",152,378;
  328. end;
  329. }
  330. un_bk_q,151,375,0 script E-2#L-2 WARPNPC,1,1,{
  331. end;
  332. OnTouch:
  333. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  334. warp "un_bk_q",168,193;
  335. end;
  336. }
  337. un_bk_q,174,190,0 script L-2#K-0 WARPNPC,1,1,{
  338. end;
  339. OnTouch:
  340. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  341. warp "un_bk_q",172,229;
  342. end;
  343. }
  344. un_bk_q,169,230,0 script K-0#L-2 WARPNPC,1,1,{
  345. end;
  346. OnTouch:
  347. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  348. warp "un_bk_q",171,189;
  349. end;
  350. }
  351. un_bk_q,213,346,0 script Farm#C-0 WARPNPC,1,1,{
  352. end;
  353. OnTouch:
  354. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  355. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  356. emotion 14, getnpcid(0, "Bioengineer Ebrik#EP15.2MR");
  357. mes "[Bioengineer Ebrik]";
  358. mes "Are you the Adventurer here to help us with the grape harvest? Right here!!";
  359. close;
  360. }
  361. warp "un_bk_q",213,299;
  362. end;
  363. }
  364. un_bk_q,216,300,0 script C-0#Farm WARPNPC,1,1,{
  365. end;
  366. OnTouch:
  367. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  368. if ((isbegin_quest(5359) + isbegin_quest(5360) + isbegin_quest(5361) + isbegin_quest(5362)) != 1) {
  369. mes "[Bioengineer Touring]";
  370. mes "Wait a minute. You cannot enter the farm right now.";
  371. close;
  372. }
  373. warp "un_bk_q",216,345;
  374. end;
  375. }
  376. un_bk_q,216,280,0 script C-0#G-1 WARPNPC,1,1,{
  377. end;
  378. OnTouch:
  379. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  380. warp "un_bk_q",220,261;
  381. end;
  382. }
  383. un_bk_q,217,262,0 script G-1#C-0 WARPNPC,1,1,{
  384. end;
  385. OnTouch:
  386. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  387. warp "un_bk_q",213,279;
  388. end;
  389. }
  390. un_bk_q,249,268,0 script G-1#M-0 WARPNPC,1,1,{
  391. end;
  392. OnTouch:
  393. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  394. warp "un_bk_q",390,380;
  395. end;
  396. }
  397. un_bk_q,389,377,0 script M-0#G-1 WARPNPC,1,1,{
  398. end;
  399. OnTouch:
  400. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  401. warp "un_bk_q",250,265;
  402. end;
  403. }
  404. un_bk_q,258,262,0 script G-1#Cafeteria WARPNPC,1,1,{
  405. end;
  406. OnTouch:
  407. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  408. warp "un_bk_q",274,289;
  409. end;
  410. }
  411. un_bk_q,271,290,0 script Cafeteria#G-1 WARPNPC,1,1,{
  412. end;
  413. OnTouch:
  414. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  415. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  416. emotion 6, getnpcid(0, "Transportation Executive Ernon#EP15.2MR");
  417. mes "[Transportation Executive Ernon]";
  418. mes "Hey~ This is a time to borrow even the hands of small children. Stop goofing around and come here.";
  419. close;
  420. }
  421. warp "un_bk_q",255,261;
  422. end;
  423. }
  424. un_bk_q,269,236,0 script Clinic#G-1 WARPNPC,1,1,{
  425. end;
  426. OnTouch:
  427. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  428. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  429. emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR");
  430. mes "[Nurse Lapplad]";
  431. mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!";
  432. close;
  433. }
  434. if ((isbegin_quest(5364) + isbegin_quest(5365)) == 1) {
  435. emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR");
  436. mes "[Nurse Lapplad]";
  437. mes "Hello? You have to deal with it before you can go? Where do you want to go!?";
  438. close;
  439. }
  440. warp "un_bk_q",255,235;
  441. end;
  442. }
  443. un_bk_q,245,214,0 script G-1#F-1 WARPNPC,1,1,{
  444. end;
  445. OnTouch:
  446. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  447. warp "un_bk_q",226,213;
  448. end;
  449. }
  450. un_bk_q,230,214,0 script F-1#G-1 WARPNPC,1,1,{
  451. end;
  452. OnTouch:
  453. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  454. warp "un_bk_q",248,213;
  455. end;
  456. }
  457. un_bk_q,262,200,0 script G-1#H-0 WARPNPC,1,1,{
  458. end;
  459. OnTouch:
  460. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  461. warp "un_bk_q",274,199;
  462. end;
  463. }
  464. un_bk_q,271,200,0 script H-0#G-1 WARPNPC,1,1,{
  465. end;
  466. OnTouch:
  467. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  468. warp "un_bk_q",258,199;
  469. end;
  470. }
  471. un_bk_q,75,128,0 script LeftA-0#LeftH-0 WARPNPC,1,1,{
  472. end;
  473. OnTouch:
  474. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  475. warp "un_bk_q",276,196;
  476. end;
  477. }
  478. un_bk_q,275,191,0 script LeftH-0#LeftA-0 WARPNPC,1,1,{
  479. end;
  480. OnTouch:
  481. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  482. warp "un_bk_q",76,121;
  483. end;
  484. }
  485. un_bk_q,119,128,0 script RightA-0#RightH-0 WARPNPC,1,1,{
  486. end;
  487. OnTouch:
  488. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  489. warp "un_bk_q",319,196;
  490. end;
  491. }
  492. un_bk_q,320,191,0 script RightH-0#RightA-0 WARPNPC,1,1,{
  493. end;
  494. OnTouch:
  495. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  496. warp "un_bk_q",120,121;
  497. end;
  498. }
  499. un_bk_q,297,221,0 script Clinic#H-0 WARPNPC,1,1,{
  500. end;
  501. OnTouch:
  502. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  503. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  504. emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR");
  505. mes "[Nurse Lapplad]";
  506. mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!";
  507. close;
  508. }
  509. if ((isbegin_quest(5364) + isbegin_quest(5365)) == 1) {
  510. emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR");
  511. mes "[Nurse Lapplad]";
  512. mes "Hello? You have to deal with it before you can go? Where do you want to go!?";
  513. close;
  514. }
  515. warp "un_bk_q",298,203;
  516. end;
  517. }
  518. un_bk_q,324,200,0 script H-0#G-2 WARPNPC,1,1,{
  519. end;
  520. OnTouch:
  521. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  522. warp "un_bk_q",344,199;
  523. end;
  524. }
  525. un_bk_q,339,200,0 script G-2#H-0 WARPNPC,1,1,{
  526. end;
  527. OnTouch:
  528. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  529. warp "un_bk_q",321,199;
  530. end;
  531. }
  532. un_bk_q,350,214,0 script G-2#F-2 WARPNPC,1,1,{
  533. end;
  534. OnTouch:
  535. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  536. warp "un_bk_q",368,213;
  537. end;
  538. }
  539. un_bk_q,365,214,0 script F-2#G-2 WARPNPC,1,1,{
  540. end;
  541. OnTouch:
  542. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  543. warp "un_bk_q",347,213;
  544. end;
  545. }
  546. un_bk_q,326,236,0 script Clinic#G-2 WARPNPC,1,1,{
  547. end;
  548. OnTouch:
  549. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  550. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  551. emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR");
  552. mes "[Nurse Lapplad]";
  553. mes "Look here?! Where are you trying to go? We have to do some tests so don't leave and wait here!!";
  554. close;
  555. }
  556. if ((isbegin_quest(5364) + isbegin_quest(5365)) == 1) {
  557. emotion 6, getnpcid(0, "Nurse Lapplad#EP15.2MR");
  558. mes "[Nurse Lapplad]";
  559. mes "Hello? You have to deal with it before you can go? Where do you want to go!?";
  560. close;
  561. }
  562. warp "un_bk_q",340,235;
  563. end;
  564. }
  565. un_bk_q,324,290,0 script Cafeteria#G-2 WARPNPC,1,1,{
  566. end;
  567. OnTouch:
  568. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  569. if (.@cooldown_status_day[0] == 0 && .@cooldown_status_day[1] == 0 && .@cooldown_status_day[2] == 0 && .@cooldown_status_day[3] == 0 && .@cooldown_status_day[4] == 0) {
  570. emotion 6, getnpcid(0, "Transportation Executive Ernon#EP15.2MR");
  571. mes "[Transportation Executive Ernon]";
  572. mes "Hey~ This is a time to borrow even the hands of small children. Stop goofing around and come here.";
  573. close;
  574. }
  575. warp "un_bk_q",340,261;
  576. end;
  577. }
  578. un_bk_q,337,262,0 script G-2#Cafeteria WARPNPC,1,1,{
  579. end;
  580. OnTouch:
  581. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  582. warp "un_bk_q",321,289;
  583. end;
  584. }
  585. un_bk_q,343,270,0 script G-2#N-0 WARPNPC,1,1,{
  586. end;
  587. OnTouch:
  588. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  589. warp "un_bk_q",382,328;
  590. end;
  591. }
  592. un_bk_q,381,325,0 script N-0#G-2 WARPNPC,1,1,{
  593. end;
  594. OnTouch:
  595. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  596. warp "un_bk_q",344,267;
  597. end;
  598. }
  599. un_bk_q,370,264,0 script G-2#I-0 WARPNPC,1,1,{
  600. end;
  601. OnTouch:
  602. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  603. warp "un_bk_q",388,263;
  604. end;
  605. }
  606. un_bk_q,385,264,0 script I-0#G-2 WARPNPC,1,1,{
  607. end;
  608. OnTouch:
  609. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  610. warp "un_bk_q",367,263;
  611. end;
  612. }
  613. un_bk_q,297,192,0 script H-0#Z-0 WARPNPC,1,1,{
  614. end;
  615. OnTouch:
  616. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  617. warp "un_bk_q",298,181;
  618. end;
  619. }
  620. un_bk_q,297,186,0 script Z-0#H-0 WARPNPC,1,1,{
  621. end;
  622. OnTouch:
  623. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  624. warp "un_bk_q",298,196;
  625. end;
  626. }
  627. un_bk_q,229,163,0 script Z-0#Z-1 WARPNPC,1,1,{
  628. end;
  629. OnTouch:
  630. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  631. warp "un_bk_q",159,52;
  632. end;
  633. }
  634. un_bk_q,164,51,0 script Z-1#Z-0 WARPNPC,1,1,{
  635. end;
  636. OnTouch:
  637. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  638. warp "un_bk_q",233,164;
  639. end;
  640. }
  641. un_bk_q,366,164,0 script Z-0#Z-2 WARPNPC,1,1,{
  642. end;
  643. OnTouch:
  644. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  645. warp "un_bk_q",31,51;
  646. end;
  647. }
  648. un_bk_q,27,52,0 script Z-2#Z-0 WARPNPC,1,1,{
  649. end;
  650. OnTouch:
  651. callfunc( "F_time_limit_recorder", .@cooldown_status_day );
  652. warp "un_bk_q",361,163;
  653. end;
  654. }