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- //===== rAthena Script =======================================
- //= Portals of Varmundt's mansion
- //===== Changelog: ===========================================
- //= 1.0 First version. [crazyarashi]
- //============================================================
- ba_in01,12,321,0 script #ep172_lab1_out WARPNPC,1,1,{
- end;
- OnTouch:
- if (ep17_2_main < 7) {
- mes "There is still some work to be done here. Let's look around more.";
- close;
- }
- warp "ba_maison",75,146;
- end;
- }
- ba_maison,78,146,0 warp #ep172_lab2_in 1,1,ba_in01,15,321
- ba_in01,24,306,0 warp #ep172_lab_to_pw1 1,1,ba_pw01,91,288
- //============================================================
- // Tea House
- //============================================================
- ba_maison,99,65,0 warp #ep172_tearoom_in 1,1,ba_in01,223,116
- ba_in01,226,116,0 warp #ep172_tearoom_out 1,1,ba_maison,103,65
- //============================================================
- // Guest House
- //============================================================
- ba_in01,32,144,0 warp #ep173_room_out 1,1,ba_in01,35,144
- ba_maison,103,323,0 warp #ep172_sroom1_in 1,1,ba_in01,37,137
- ba_in01,37,134,0 warp #ep172_sroom1_out 1,1,ba_maison,100,320
- ba_maison,87,324,0 warp #ep172_sroom2_in 1,1,ba_in01,39,9
- ba_in01,39,6,0 warp #ep172_sroom2_out 1,1,ba_maison,90,321
- ba_in01,37,210,0 warp #guesthouse_to_guesthouse2-0 1,1,ba_in01,125,207
- ba_in01,125,210,0 warp #guesthouse2_to_guesthouse-0 1,1,ba_in01,37,207
- ba_in01,39,106,0 warp #guesthouse_to_guesthouse2-1 1,1,ba_in01,133,100
- ba_in01,133,104,0 warp #guesthouse2_to_guesthouse-1 1,1,ba_in01,39,102
- //============================================================
- // Rooms
- //============================================================
- ba_maison,53,131,0 warp #ep172_hall_in 1,1,ba_in01,234,35
- ba_in01,237,35,0 warp #ep172_hall_out 1,1,ba_maison,56,130
- ba_in01,199,347,0 warp #ep172_room03_in 1,1,ba_in01,279,194
- ba_in01,276,194,0 warp #ep172_room03_out 1,1,ba_in01,197,347
- ba_in01,341,371,0 warp #ep172_room02_in 1,1,ba_in01,375,101
- ba_in01,375,98,0 warp #ep172_room02_out 1,1,ba_in01,341,368
- //============================================================
- // Underground
- //============================================================
- ba_maison,197,279,0 warp #ep172_in01_in 1,1,ba_in01,271,269
- ba_in01,271,265,0 warp #ep172_main_out 1,1,ba_maison,197,274
- ba_in01,255,354,0 warp #ep172_lobby_to_hallway 1,1,ba_in01,307,34
- ba_in01,307,31,0 warp #ep172_hallway_to_lobby 1,1,ba_in01,255,351
- //============================================================
- // Airship Area
- //============================================================
- ba_maison,33,225,0 script #ep172_proom2_out WARPNPC,1,1,{
- end;
- OnTouch:
- if (ep17_2_main < 32)
- warp "ba_in01",63,255;
- else
- warp "ba_in01",13,255;
- end;
- }
- ba_in01,60,255,0 warp #ep172_proom1_out 1,1,ba_maison,33,222
- ba_in01,10,255,0 warp #ep172_proom2_out_ 1,1,ba_maison,33,222
- //============================================================
- // Library
- //============================================================
- ba_maison,197,105,0 warp #ep173_library_in 1,1,ba_in01,211,163
- ba_in01,211,160,0 warp #ep172_library_out 1,1,ba_maison,197,102
- ba_lib,159,4,0 warp #ep173_lib_dun_out 1,1,ba_in01,211,178
- //============================================================
- // Cafeteria
- //============================================================
- ba_maison,140,96,0 warp #ep172_restaurant_a_in 1,1,ba_in01,80,367
- ba_maison,140,108,0 warp #ep172_restaurant_a_in_ 1,1,ba_in01,23,375
- ba_in01,23,372,0 warp #ep172_restaurant_a_out 1,1,ba_maison,137,108
- ba_in01,80,364,0 warp #ep172_restaurant_a_out_ 1,1,ba_maison,137,96
- ba_in01,35,383,0 warp #ep172_restaurant_atob 1,1,ba_in01,69,381
- ba_in01,66,381,0 warp #ep172_restaurant_btoa 1,1,ba_in01,32,383
- //============================================================
- // Dungeon
- //============================================================
- ba_maison,88,272,0 warp #ep172_pw03_in 1,1,ba_pw03,13,115
- ba_pw03,10,115,0 warp #ep172_pw03_out 1,1,ba_maison,88,268
- ba_in01,387,38,0 warp #ep172_bath_in 1,1,ba_bath,159,26
- ba_bath,159,22,0 warp #ep172_bath_out 1,1,ba_in01,382,38
- //============================================================
- // Forgotten Valley
- //============================================================
- ba_maison,314,203,0 script #ep173_lost_in WARPNPC,1,1,{
- if (isbegin_quest(8586) < 2)
- npctalk "Luina : Just a moment, If you want to get in there, I need to talk to you first...", "Luina#greeen", bc_self;
- else
- warp "ba_lost",162,37;
- end;
- }
- ba_lost,162,33,0 warp #ep172_lost_out 1,1,ba_maison,311,203
- ba_in01,357,303,0 warp2 #ep172_room01_in 1,1,ba_in01,295,101
- ba_in01,295,98,0 warp2 #ep172_room01_out 1,1,ba_in01,357,300
- ba_in01,367,290,0 warp2 #ep172_diningRoom_in 1,1,ba_in01,360,194
- ba_in01,356,194,0 warp2 #ep172_diningRoom_out 1,1,ba_in01,364,290
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