ba_maison.txt 4.7 KB

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  1. //===== rAthena Script =======================================
  2. //= Portals of Varmundt's mansion
  3. //===== Changelog: ===========================================
  4. //= 1.0 First version. [crazyarashi]
  5. //============================================================
  6. ba_in01,12,321,0 script #ep172_lab1_out WARPNPC,1,1,{
  7. end;
  8. OnTouch:
  9. if (ep17_2_main < 7) {
  10. mes "There is still some work to be done here. Let's look around more.";
  11. close;
  12. }
  13. warp "ba_maison",75,146;
  14. end;
  15. }
  16. ba_maison,78,146,0 warp #ep172_lab2_in 1,1,ba_in01,15,321
  17. ba_in01,24,306,0 warp #ep172_lab_to_pw1 1,1,ba_pw01,91,288
  18. //============================================================
  19. // Tea House
  20. //============================================================
  21. ba_maison,99,65,0 warp #ep172_tearoom_in 1,1,ba_in01,223,116
  22. ba_in01,226,116,0 warp #ep172_tearoom_out 1,1,ba_maison,103,65
  23. //============================================================
  24. // Guest House
  25. //============================================================
  26. ba_in01,32,144,0 warp #ep173_room_out 1,1,ba_in01,35,144
  27. ba_maison,103,323,0 warp #ep172_sroom1_in 1,1,ba_in01,37,137
  28. ba_in01,37,134,0 warp #ep172_sroom1_out 1,1,ba_maison,100,320
  29. ba_maison,87,324,0 warp #ep172_sroom2_in 1,1,ba_in01,39,9
  30. ba_in01,39,6,0 warp #ep172_sroom2_out 1,1,ba_maison,90,321
  31. ba_in01,37,210,0 warp #guesthouse_to_guesthouse2-0 1,1,ba_in01,125,207
  32. ba_in01,125,210,0 warp #guesthouse2_to_guesthouse-0 1,1,ba_in01,37,207
  33. ba_in01,39,106,0 warp #guesthouse_to_guesthouse2-1 1,1,ba_in01,133,100
  34. ba_in01,133,104,0 warp #guesthouse2_to_guesthouse-1 1,1,ba_in01,39,102
  35. //============================================================
  36. // Rooms
  37. //============================================================
  38. ba_maison,53,131,0 warp #ep172_hall_in 1,1,ba_in01,234,35
  39. ba_in01,237,35,0 warp #ep172_hall_out 1,1,ba_maison,56,130
  40. ba_in01,199,347,0 warp #ep172_room03_in 1,1,ba_in01,279,194
  41. ba_in01,276,194,0 warp #ep172_room03_out 1,1,ba_in01,197,347
  42. ba_in01,341,371,0 warp #ep172_room02_in 1,1,ba_in01,375,101
  43. ba_in01,375,98,0 warp #ep172_room02_out 1,1,ba_in01,341,368
  44. //============================================================
  45. // Underground
  46. //============================================================
  47. ba_maison,197,279,0 warp #ep172_in01_in 1,1,ba_in01,271,269
  48. ba_in01,271,265,0 warp #ep172_main_out 1,1,ba_maison,197,274
  49. ba_in01,255,354,0 warp #ep172_lobby_to_hallway 1,1,ba_in01,307,34
  50. ba_in01,307,31,0 warp #ep172_hallway_to_lobby 1,1,ba_in01,255,351
  51. //============================================================
  52. // Airship Area
  53. //============================================================
  54. ba_maison,33,225,0 script #ep172_proom2_out WARPNPC,1,1,{
  55. end;
  56. OnTouch:
  57. if (ep17_2_main < 32)
  58. warp "ba_in01",63,255;
  59. else
  60. warp "ba_in01",13,255;
  61. end;
  62. }
  63. ba_in01,60,255,0 warp #ep172_proom1_out 1,1,ba_maison,33,222
  64. ba_in01,10,255,0 warp #ep172_proom2_out_ 1,1,ba_maison,33,222
  65. //============================================================
  66. // Library
  67. //============================================================
  68. ba_maison,197,105,0 warp #ep173_library_in 1,1,ba_in01,211,163
  69. ba_in01,211,160,0 warp #ep172_library_out 1,1,ba_maison,197,102
  70. ba_lib,159,4,0 warp #ep173_lib_dun_out 1,1,ba_in01,211,178
  71. //============================================================
  72. // Cafeteria
  73. //============================================================
  74. ba_maison,140,96,0 warp #ep172_restaurant_a_in 1,1,ba_in01,80,367
  75. ba_maison,140,108,0 warp #ep172_restaurant_a_in_ 1,1,ba_in01,23,375
  76. ba_in01,23,372,0 warp #ep172_restaurant_a_out 1,1,ba_maison,137,108
  77. ba_in01,80,364,0 warp #ep172_restaurant_a_out_ 1,1,ba_maison,137,96
  78. ba_in01,35,383,0 warp #ep172_restaurant_atob 1,1,ba_in01,69,381
  79. ba_in01,66,381,0 warp #ep172_restaurant_btoa 1,1,ba_in01,32,383
  80. //============================================================
  81. // Dungeon
  82. //============================================================
  83. ba_maison,88,272,0 warp #ep172_pw03_in 1,1,ba_pw03,13,115
  84. ba_pw03,10,115,0 warp #ep172_pw03_out 1,1,ba_maison,88,268
  85. ba_in01,387,38,0 warp #ep172_bath_in 1,1,ba_bath,159,26
  86. ba_bath,159,22,0 warp #ep172_bath_out 1,1,ba_in01,382,38
  87. //============================================================
  88. // Forgotten Valley
  89. //============================================================
  90. ba_maison,314,203,0 script #ep173_lost_in WARPNPC,1,1,{
  91. if (isbegin_quest(8586) < 2)
  92. npctalk "Luina : Just a moment, If you want to get in there, I need to talk to you first...", "Luina#greeen", bc_self;
  93. else
  94. warp "ba_lost",162,37;
  95. end;
  96. }
  97. ba_lost,162,33,0 warp #ep172_lost_out 1,1,ba_maison,311,203
  98. ba_in01,357,303,0 warp2 #ep172_room01_in 1,1,ba_in01,295,101
  99. ba_in01,295,98,0 warp2 #ep172_room01_out 1,1,ba_in01,357,300
  100. ba_in01,367,290,0 warp2 #ep172_diningRoom_in 1,1,ba_in01,360,194
  101. ba_in01,356,194,0 warp2 #ep172_diningRoom_out 1,1,ba_in01,364,290