123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367 |
- //===== rAthena Script =======================================
- //= Card Separation System
- //===== By: ==================================================
- //= Muad_Dib
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Separates cards from equipment.
- //===== Additional Comments: =================================
- //= 1.0 First Version. [Euphy]
- //= 1.1 Added "Richard" NPC. [Euphy]
- //============================================================
- - script ::CardSeparation_mal -1,{
- disable_items;
- if (checkweight(1201,1) == 0) {
- mes "You have too many kinds of objects. Let's try to continue after reducing those objects.";
- close;
- }
- if (MaxWeight - Weight < 10000) {
- mes "Can't continue because you have too many heavy objects. Let's try to continue after reducing the weight.";
- close;
- }
- if (strnpcinfo(1) == "Jeremy") {
- set .@Jeremy,1;
- set .@n$, "[Jeremy]";
- setarray .@equip_name$[0], "Armor", "Shoes", "Garment", "Upper Hat";
- setarray .@equip_slot[0], EQI_ARMOR,EQI_SHOES,EQI_GARMENT,EQI_HEAD_TOP;
- mes .@n$;
- mes "Long time no see~";
- mes "I have learned a new skill that separates cards from Armor, Shoes, Garment and Headgear. Do you want to try it?";
- } else {
- set .@Jeremy,0;
- set .@n$, "[Richard]";
- setarray .@equip_name$[0], "Left hand", "Right hand";
- setarray .@equip_slot[0], EQI_HAND_L, EQI_HAND_R;
- mes .@n$;
- mes "Silly Jeremy does not want to touch weapons and shields because of picking several cards that might be damaged. That is why I prepared a card separaion skill for weapons and shields...";
- }
- next;
- mes .@n$;
- mes "Generally the fee is 1,000,000 Zeny. During the card separation, you can use ^990000special items that reduce the rate of destroying equipment or cards^000000. We don't charge additional zeny for this.";
- next;
- mes .@n$;
- mes "There is a possibility of destroying them even using a special item. Also, ^ff0000the refine level might be lost^000000. Do you have any equipment to separate?";
- next;
- for(set .@i,0; .@i<getarraysize(.@equip_slot); set .@i,.@i+1) {
- if (getequipisequiped(.@equip_slot[.@i]))
- set .@menu$, .@menu$+getequipname(.@equip_slot[.@i])+":";
- else
- set .@menu$, .@menu$+"^999999"+.@equip_name$[.@i]+" (empty)^000000:";
- }
- set .@i, select("Stop the work:"+((.@Jeremy)?"How is it possible?":"")+":"+.@menu$);
- switch(.@i) {
- case 1:
- mes .@n$;
- mes "Whenever you need the work, visit me here.";
- close;
- case 2:
- mes .@n$;
- mes "You wonder what is so special. Well, I hate to give only a guide, so let me tell you the story...";
- next;
- mes "^000099Jeremy is stretching his shoulders and hands. He might be waiting for someone to talk with him.^000000";
- next;
- mes .@n$;
- mes "Do you know that Malangdo's specialty is canned food?";
- next;
- select("I knew that well. Is it that limited?");
- mes .@n$;
- mes "Hehe... Everyone loves it. But there were some problems before.";
- next;
- select("Problems? Is there any faulty fish?");
- mes .@n$;
- mes "No, the fish does not have any problem. The problem is lots of fish oil produced after processing. That is such an industrial waste.";
- next;
- mes .@n$;
- mes "However, after a revitalizing refining process, this fish oil became valuable to use for old equipment care and industrial lubricant.";
- next;
- mes .@n$;
- mes "In addition, this oil is so useful to separate relics from equipped weapons that we can't buy Premium Lubricant and Ordinary Lubricant with Zeny.";
- next;
- mes .@n$;
- mes "Well, don't worry about money. Surely the Premium Lubricant is expensive. If you pay some zeny, I can give you cheaper lubricant.";
- next;
- mes .@n$;
- mes "I'm not sure about the quality of success. Anyway, this is so cheap, right?";
- close;
- default:
- set .@equip_num, .@equip_slot[.@i-3];
- if (!getequipisequiped(.@equip_num)) {
- mes .@n$;
- if (.@Jeremy)
- mes "In this part, there is nothing?";
- else
- mes "There is nothing on that part?";
- close;
- }
- break;
- }
- setarray .@check_equip_card[0], getequipcardid(.@equip_num,0),getequipcardid(.@equip_num,1),getequipcardid(.@equip_num,2),getequipcardid(.@equip_num,3);
- setarray .@equip_card[0], .@check_equip_card[0], .@check_equip_card[1], .@check_equip_card[2], .@check_equip_card[3];
- set .@mvp_list$,
- "|4408|4128|4456|4168|4142"+ //Gloom_Under_Night_Card, Golden_Bug_Card, Nidhogg_Shadow_Card, Dark_Lord_Card, Doppelganger_Card
- "|4134|4137|4386|4407|4357"+ //Dracula_Card, Drake_Card, Detale_Card, Randgris_Card, B_Seyren_Card
- "|4146|4132|4147|4372|4145"+ //Maya_Card, Mistress_Card, Baphomet_Card, Bacsojin_Card, Berzebub_Card
- "|4374|4352|4367|4236|4425"+ //Apocalips_H_Card, B_Ygnizem_Card, B_Shecil_Card, Amon_Ra_Card, Atroce_Card
- "|4359|4123|4144|4135|4143"+ //B_Eremes_Card, Eddga_Card, Osiris_Card, Orc_Load_Card, Orc_Hero_Card
- "|4263|4131|4430|4276|4419"+ //Incant_Samurai_Card, Moonlight_Flower_Card, Ifrit_Card, Lord_Of_Death_Card, Ktullanux_Card
- "|4403|4399|4376|4441|4302"+ //Kiel_Card, Thanatos_Card, Lady_Tanee_Card, Fallen_Bishop_Card, Tao_Gunka_Card
- "|4305|4148|4318|4121|4365"+ //Turtle_General_Card, Pharaoh_Card, Knight_Windstorm_Card, Phreeoni_Card, B_Katrinn_Card
- "|4363|4324|4361|4330|4342|"; //B_Magaleta_Card, Garm_Card, B_Harword_Card, Dark_Snake_Lord_Card, Rsx_0806_Card
- if (.@Jeremy) {
- for ( .@i = 0; .@i < MAX_SLOTS; .@i++ ) {
- if (getiteminfo(.@equip_card[.@i], ITEMINFO_SUBTYPE) == CARD_ENCHANT)
- .@equip_card[.@i] = 0;// Armor Enchant System
- }
- if (!getarraysize(.@equip_card)) {
- mes .@n$;
- mes "The card is not equipped. Do you want to check again?";
- close;
- }
- if ((.@equip_card[0] && compare(.@mvp_list$,"|"+.@equip_card[0]+"|")) ||
- (.@equip_card[1] && compare(.@mvp_list$,"|"+.@equip_card[1]+"|")) ||
- (.@equip_card[2] && compare(.@mvp_list$,"|"+.@equip_card[2]+"|")) ||
- (.@equip_card[3] && compare(.@mvp_list$,"|"+.@equip_card[3]+"|")))
- set .@boss_chk,1;
- } else {
- // Official "Richard" script uses a hardcoded list including every possible item.
- //if (!getequipisequiped(.@equip_num)) {
- // mes "[Richard]";
- // mes "I'm sorry. We don't provide that equipment yet.";
- // close;
- //}
- mes "[Richard]";
- mes "Which number socket do you want to separate the card? From the left socket, they are sorted 1,2,3,4.";
- next;
- set .@menu$,"";
- for ( .@i = 0; .@i < MAX_SLOTS; .@i++ ) {
- if (.@equip_card[.@i] && getiteminfo(.@equip_card[.@i], ITEMINFO_SUBTYPE) == CARD_NORMAL) // Armor Enchant System
- .@menu$ = .@menu$ + "Socket " + (.@i+1) + " - " + getitemname(.@equip_card[.@i])+":";
- else {
- .@menu$ = .@menu$ + "^777777Socket " + (.@i+1) + " - No card^000000:";
- }
- }
- set .@i, select("Stop the work:"+.@menu$);
- switch(.@i) {
- case 1:
- mes .@n$;
- mes "Whenever you need to work, please come to me.";
- close;
- default:
- set .@slot, .@i-2;
- if (.@equip_card[.@slot] == 0 || getiteminfo(.@equip_card[.@slot], ITEMINFO_SUBTYPE) == CARD_ENCHANT) {
- mes .@n$;
- mes "This socket is not equipped with any card. Why don't you check again?";
- close;
- }
- break;
- }
- if (compare(.@mvp_list$,"|"+.@equip_card[.@slot]+"|"))
- set .@boss_chk,1;
- }
- if (.@boss_chk == 0) {
- mes .@n$;
- if (.@Jeremy)
- mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:";
- else
- mes "Please choose the working fee.";
- next;
- set .@menu$,
- "Next time...:"+
- ((Zeny >= 1000000)?"Use 1,000,000z (Do not use special item):":"^999999Use 1,000,000z (Insufficient)^000000:")+
- ((countitem(6441))?"Use Premium Lubricant:":"^999999Premium Lubricant (Insufficient)^000000:")+
- ((countitem(6440))?"Use Ordinary Lubricant":"^999999Ordinary Lubricant (Insufficient)^000000");
- switch(select(.@menu$)) {
- case 1:
- mes .@n$;
- mes "Whenever you need the work, visit me here.";
- close;
- case 2:
- if (Zeny < 1000000) {
- mes .@n$;
- mes "You don't have enough zeny. Please come back with enough fees.";
- close;
- }
- mes .@n$;
- mes "This is pretty old equipment. There is a high rate of destroying the cards or equipment during the work. Are you sure you want to continue?";
- next;
- if(select("Next time...:Continue") == 1) {
- mes .@n$;
- mes "Whenever you need the work, visit me here.";
- close;
- }
- set .@sf_c_num,150;
- set .@sf_r_num,150;
- set .@sf_w_num,150;
- set Zeny, Zeny - 1000000;
- break;
- case 3:
- if (countitem(6441) == 0) {
- mes .@n$;
- mes "You don't have Premium Lubricant.";
- close;
- }
- mes .@n$;
- mes "If you use the Premium Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?";
- next;
- if(select("Next time...:Continue") == 1) {
- mes .@n$;
- mes "Whenever you need the work, visit me here.";
- close;
- }
- set .@sf_c_num,75;
- set .@sf_r_num,75;
- set .@sf_w_num,75;
- delitem 6441,1; //High_RankLubricant
- break;
- case 4:
- if (countitem(6440) == 0) {
- mes .@n$;
- mes "You don't have Ordinary Lubricant.";
- close;
- }
- mes .@n$;
- mes "If you use the Ordinary Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?";
- next;
- if(select("Next time...:Continue") == 1) {
- mes .@n$;
- mes "Whenever you need the work, visit me here.";
- close;
- }
- set .@sf_c_num,75;
- set .@sf_r_num,150;
- set .@sf_w_num,150;
- delitem 6440,1; //General_Lubricant
- break;
- }
- } else if (.@boss_chk == 1) {
- mes .@n$;
- mes "This equipment contains a precious MVP card. This card can't be separated with lubricant. If you bring the super surfactant ^0000ffSillit Pong^000000, I will be able to work.";
- next;
- switch(select("Next time...:I have a Sillit Pong.")) {
- case 1:
- mes .@n$;
- mes "Whenever you need the work, visit me here.";
- close;
- case 2:
- if (countitem(6443) == 0) {
- mes .@n$;
- mes "You don't have Sillit Pong.";
- close;
- }
- break;
- }
- mes .@n$;
- if (.@Jeremy) {
- mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:";
- set .@menu$,"Alright, let's do it!";
- } else {
- mes "May I continue?";
- set .@menu$,"I got it. Just do it quickly!";
- }
- next;
- switch(select("Next time...:"+.@menu$)) {
- case 1:
- mes .@n$;
- mes "Whenever you need the work, visit me here.";
- close;
- case 2:
- set .@sf_c_num,60;
- set .@sf_r_num,60;
- set .@sf_w_num,60;
- delitem 6443,1; //Sillit_Pong_Bottle
- break;
- }
- }
- set .@equip_id, getequipid(.@equip_num);
- set .@equip_refine, getequiprefinerycnt(.@equip_num);
- // anti-hack
- if (callfunc("F_IsEquipCardHack", .@equip_num, .@check_equip_card[0], .@check_equip_card[1], .@check_equip_card[2], .@check_equip_card[3]))
- close;
- delequip .@equip_num;
- // Chance of retaining refine level.
- if (rand(1,.@sf_r_num) >= 61)
- set .@equip_refine,0;
- if (.@Jeremy) {
- // Chance of retaining equipment.
- if (rand(1,.@sf_w_num) < 61) {
- set .@equip_safe,1;
- getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,0,0;
- }
- // Chance of retaining cards.
- for(set .@i,0; .@i<4; set .@i,.@i+1) {
- if (.@equip_card[.@i]) {
- if (rand(1,.@sf_c_num) < 61)
- getitem .@equip_card[.@i],1;
- else
- set .@card_break,1;
- }
- }
- } else {
- set .@card, .@equip_card[.@slot];
- set .@check_equip_card[.@slot],0;
- // Chance of retaining equipment (all enchantments are preserved).
- if (rand(1,.@sf_w_num) < 61) {
- set .@equip_safe,1;
- getitem2 .@equip_id,1,1,.@equip_refine,0,.@check_equip_card[0],.@check_equip_card[1],.@check_equip_card[2],.@check_equip_card[3];
- }
- // Chance of retaining card.
- if (rand(1,.@sf_c_num) < 61)
- getitem .@card,1;
- else
- set .@card_break,1;
- }
- // Display corresponding effect.
- if (!.@equip_safe && .@card_break)
- specialeffect2 EF_LORD;
- else if (.@equip_safe && .@card_break)
- specialeffect2 EF_SUI_EXPLOSION;
- else if (!.@equip_safe && !.@card_break)
- specialeffect2 EF_FIREPILLAR;
- else
- specialeffect2 EF_MAXPOWER;
- // Output results.
- mes "-- Result of Card Separation --";
- if (.@equip_safe) {
- mes "Crack has not occured during the card separation process.";
- mes "^0000FFEquipment separation is normal.^000000";
- } else {
- mes "Crack has occured during the card separation process.";
- mes "Equipment has been damaged. ^ff0000Unrecoverable.^000000";
- }
- mes "-------------------";
- if (!.@card_break) {
- mes "Erosion of surface has not occured during the card separation process.";
- mes "^0000ffCard separation has succeeded.^000000";
- } else {
- mes "Erosion of surface has occured during the card separation process.";
- mes "Card has been damaged. ^ff0000Unrecoverable.^000000";
- }
- next;
- mes .@n$;
- mes "That is all for the results of the card separation. Please come again.";
- close;
- }
- malangdo,215,166,4 duplicate(CardSeparation_mal) Jeremy#pa0829 553 // Armors :: mal_yong
- malangdo,208,166,6 duplicate(CardSeparation_mal) Richard#pa0829 559 // Weapons :: soc_weapon
|