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- //===== rAthena Script =======================================
- //= Magazine Dealers
- //===== Description: =========================================
- //= Turns bullets into magazines/packs.
- //===== Changelogs: ==========================================
- //= 1.0 First version. [SinSloth]
- //= 1.1 Optimized version - Reduced to only one function [SinSloth]
- //= 1.2 Optimized^2, corrected npc's name [ultramage]
- //= 1.2a Optimized. Please, ommit extra NPC names [Lupus]
- //= 1.3 Updated to match AEGIS script. [Kisuka]
- //= 1.4 Updated to match AEGIS script again. [Masao]
- //= 1.5 Moved Izlude duplicate to pre-re/re paths. [Euphy]
- //= 2.0 Clean-up. [Capuche]
- //= 2.1 Fixes Issue #1482, where Rebellion jobs cannot use this npc. [Limestone]
- //= 2.2 Updated to new bullets. [Aleos]
- //============================================================
- que_ng,187,149,3 script Magazine Dealer Kenny::mdk 4_M_01,{
- mes "[Kenny]";
- mes "Bullet bags will help you carry bullets much more easily.";
- mes "Come take a look~";
- next;
- switch(select("Various Bullet Cases:Sphere Exchange:Old Sphere Exchange:Slug Exchange:Cancel")) {
- case 1:
- switch(select("Bullet Case:Bloody Bullet Case:Silver Bullet Case:Ammo AP Bullet Case:Ammo Blazing Bullet Case:Ammo Freezing Bullet Case:Ammo Lightning Bullet Case:Ammo Magic Stone Bullet Case:Ammo Purifying Bullet Case:Flare Bullet Case:Lightning Bullet Case:Ice Bullet Case:Poison Bullet Case:Blind Bullet Case:Cancel")) {
- case 1: callsub S_Casing,13200,12149;
- case 2: callsub S_Casing,13222,22737;
- case 3: callsub S_Casing,13221,22738;
- case 4: callsub S_Casing,13215,22744;
- case 5: callsub S_Casing,13216,22745;
- case 6: callsub S_Casing,13217,22746;
- case 7: callsub S_Casing,13218,22747;
- case 8: callsub S_Casing,13219,22748;
- case 9: callsub S_Casing,13220,22749;
- case 10: callsub S_Casing,13228,23123;
- case 11: callsub S_Casing,13229,23124;
- case 12: callsub S_Casing,13230,23125;
- case 13: callsub S_Casing,13231,23126;
- case 14: callsub S_Casing,13232,23127;
- case 15: callsub S_Close;
- }
- case 2:
- switch(select("Fire Bullet:Wind Bullet:Freezing Bullet:Poison Bullet:Blind Bullet:Cancel")) {
- case 1: callsub S_Sphere_Exchange,13223,13228;
- case 2: callsub S_Sphere_Exchange,13224,13229;
- case 3: callsub S_Sphere_Exchange,13227,13230;
- case 4: callsub S_Sphere_Exchange,13225,13231;
- case 5: callsub S_Sphere_Exchange,13226,13232;
- case 6: callsub S_Close;
- }
- case 3:
- switch(select("Fire Sphere:Wind Sphere:Freezing Sphere:Poison Sphere:Blind Sphere:Cancel")) {
- case 1: callsub S_Old_Sphere_Exchange,13203,13228;
- case 2: callsub S_Old_Sphere_Exchange,13204,13229;
- case 3: callsub S_Old_Sphere_Exchange,13207,13230;
- case 4: callsub S_Old_Sphere_Exchange,13205,13231;
- case 5: callsub S_Old_Sphere_Exchange,13206,13232;
- case 6: callsub S_Close;
- }
- case 4:
- switch(select("Slug Ammunition L:Slug Ammunition M:Slug Ammunition H:Slug Ammunition SH:Slug Ammunition XH:Cancel")) {
- case 1: callsub S_Slug_Exchange,13210,24;
- case 2: callsub S_Slug_Exchange,13211,12;
- case 3: callsub S_Slug_Exchange,13212,8;
- case 4: callsub S_Slug_Exchange,13213,6;
- case 5: callsub S_Slug_Exchange,13214,5;
- case 6: callsub S_Close;
- }
- case 5:
- callsub S_Close;
- }
- S_Casing:
- .@bullet_id = getarg(0);
- .@pack_id = getarg(1);
- .@bullet_str$ = getitemname(.@bullet_id);
- .@pack_str$ = getitemname(.@pack_id);
- .@bullet_count = countitem(.@bullet_id);
- .@pack_count = .@bullet_count / 500;
- if (.@bullet_count < 500 || getequipid(EQI_AMMO) != -1 || BaseClass != Job_Gunslinger) {
- mes "[Kenny]";
- mes "Hey~ You need the exact amount of items to exchange. Go get some more.";
- mes "You must have 500 or more of ^FF0000" + .@bullet_str$ + "^000000, ok? Also, make sure not to ^FF0000wear^000000 them if you want to exchange.";
- close;
- }
- mes "[Kenny]";
- mes "You've chosen ^FF0000" + .@pack_str$ + "^000000.";
- mes "You need 500 ^3131FF" + .@bullet_str$ + "^000000 to make 1 ^3131FF" + .@bullet_str$ + "^000000 item, and it will cost ^3131FF500^000000 zeny.";
- mes "How many do you want to exchange?";
- next;
- switch(select("Exchange all:Make only 1:Cancel")) {
- case 1:
- mes "[Kenny]";
- mes "Bullet count: ^3131FF" + .@bullet_count;
- mes "Combination of bullet bags: ^3131FF" + .@pack_count;
- mes "Zeny required: ^3131FF" + .@pack_count * 500;
- next;
- mes "Do you want to exchange?";
- next;
- switch(select("Exchange:Cancel")) {
- case 1:
- if (Zeny < .@pack_count * 500) {
- mes "[Kenny]";
- mes "Hey~ You need the exact amount of Zeny to exchange. Go get some more.";
- mes "You must have ^FF0000" + .@pack_count * 500 + "^000000, ok?";
- close;
- }
- mes "[Kenny]";
- mes "All done.";
- mes "The bag is useless when the weight of inventory gets over 70%. Please be careful.";
- Zeny -= .@pack_count * 500;
- delitem .@bullet_id, .@pack_count * 500;
- getitem .@pack_id, .@pack_count;
- close;
- case 2:
- close;
- }
- case 2:
- if (Zeny < 500) {
- mes "[Kenny]";
- mes "Hey~ You need the exact amount of Zeny to exchange. Go get some more.";
- mes "You must have ^FF0000500^000000, ok?";
- close;
- }
- mes "[Kenny]";
- mes "All done.";
- mes "The bag is useless when the weight of inventory gets over 70%. Please be careful.";
- Zeny -= 500;
- delitem .@bullet_id, 500;
- getitem .@pack_id, 1;
- close;
- case 3:
- callsub S_Close;
- }
- S_Sphere_Exchange:
- .@old_id = getarg(0);
- .@new_id = getarg(1);
- .@old_str$ = getitemname(.@old_id);
- .@new_str$ = getitemname(.@new_id);
- .@old_count = countitem(.@old_id);
- .@new_count = .@old_count / 10;
- if (.@old_count < 10 || getequipid(EQI_AMMO) != -1 || BaseClass != Job_Gunslinger) {
- mes "[Kenny]";
- mes "Hey~ You need the exact amount of items to exchange. Go get some more.";
- mes "You must have 10 or more of ^FF0000" + .@old_str$ + "^000000, ok? Also, make sure not to ^FF0000wear^000000 them if you want to exchange.";
- close;
- }
- mes "[Kenny]";
- mes "You've chosen ^FF0000" + .@old_str$ + "^000000.";
- mes "You need 10 ^3131FF" + .@old_str$ + "^000000 to make 1 ^3131FF" + .@new_str$ + "^000000 item.";
- mes "How many do you want to exchange?";
- next;
- switch(select("Exchange all:Make only 1:Cancel")) {
- case 1:
- mes "[Kenny]";
- mes .@old_str$ + " count: ^3131FF" + .@old_count;
- mes .@new_str$ + " count: ^3131FF" + .@new_count;
- next;
- mes "Do you want to exchange?";
- next;
- switch(select("Exchange:Cancel")) {
- case 1:
- mes "[Kenny]";
- mes "All done.";
- delitem .@slug_id, .@new_count * 10;
- getitem .@new_slug_id, .@old_count;
- close;
- case 2:
- close;
- }
- case 2:
- mes "[Kenny]";
- mes "All done.";
- delitem .@old_id, 10;
- getitem .@new_id, 1;
- close;
- case 3:
- callsub S_Close;
- }
- S_Old_Sphere_Exchange:
- .@old_id = getarg(0);
- .@new_id = getarg(1);
- .@old_str$ = getitemname(.@old_id);
- .@new_str$ = getitemname(.@new_id);
- .@old_count = countitem(.@old_id);
- if (.@old_count < 1 || getequipid(EQI_AMMO) != -1 || BaseClass != Job_Gunslinger) {
- mes "[Kenny]";
- mes "Hey~ You need the exact amount of items to exchange. Go get some more.";
- mes "You must have 1 or more of ^FF0000" + .@old_str$ + "^000000, ok? Also, make sure not to ^FF0000wear^000000 them if you want to exchange.";
- close;
- }
- mes "[Kenny]";
- mes "You've chosen ^FF0000" + .@old_str$ + "^000000.";
- mes "You need 1 ^3131FF" + .@old_str$ + "^000000 to make 1 ^3131FF" + .@new_str$ + "^000000 item.";
- mes "How many do you want to exchange?";
- next;
- switch(select("Exchange all:Make only 1:Cancel")) {
- case 1:
- mes "[Kenny]";
- mes .@old_str$ + " count: ^3131FF" + .@old_count;
- mes .@new_str$ + " count: ^3131FF" + .@old_count;
- next;
- mes "Do you want to exchange?";
- next;
- switch(select("Exchange:Cancel")) {
- case 1:
- mes "[Kenny]";
- mes "All done.";
- delitem .@slug_id, .@old_count;
- getitem .@new_slug_id, .@old_count;
- close;
- case 2:
- close;
- }
- case 2:
- mes "[Kenny]";
- mes "All done.";
- delitem .@old_id, 1;
- getitem .@new_id, 1;
- close;
- case 3:
- callsub S_Close;
- }
- S_Slug_Exchange:
- .@slug_id = getarg(0);
- .@req_count = getarg(1);
- .@slug_str$ = getitemname(.@slug_id);
- .@new_slug_str$ = getitemname(25187);
- .@count = countitem(.@slug_id);
- .@new_count = .@count / .@req_count;
- if (.@count < .@req_count || getequipid(EQI_AMMO) != -1 || BaseClass != Job_Gunslinger) {
- mes "[Kenny]";
- mes "Hey~ You need the exact amount of items to exchange. Go get some more.";
- mes "You must have " + .@req_count + " or more of ^FF0000" + .@slug_str$ + "^000000, ok? Also, make sure not to ^FF0000wear^000000 them if you want to exchange.";
- close;
- }
- mes "[Kenny]";
- mes "You've chosen ^FF0000" + .@slug_str$ + "^000000.";
- mes "You need " + .@req_count + " ^3131FF" + .@slug_str$ + "^000000 to make 1 ^3131FF" + .@new_slug_str$ + "^000000 item.";
- mes "How many do you want to exchange?";
- next;
- switch(select("Exchange all:Make only 1:Cancel")) {
- case 1:
- mes "[Kenny]";
- mes .@slug_str$ + " count: ^3131FF" + .@count;
- mes .@new_slug_str$ + " count: ^3131FF" + .@new_count;
- next;
- mes "Do you want to exchange?";
- next;
- switch(select("Exchange:Cancel")) {
- case 1:
- mes "[Kenny]";
- mes "All done.";
- delitem .@slug_id, .@new_count * 500;
- getitem 25187, .@new_count;
- close;
- case 2:
- close;
- }
- case 2:
- mes "[Kenny]";
- mes "All done.";
- delitem .@slug_id, .@req_count;
- getitem 25187, 1;
- close;
- case 3:
- callsub S_Close;
- }
- S_Close:
- mes "[Kenny]";
- mes "Okay.";
- mes "If you need anything";
- mes "please come back.";
- close;
- }
- alberta,118,157,3 duplicate(mdk) Magazine Dealer Kenny#al 4_M_01
- izlude_in,74,104,5 duplicate(mdk) Magazine Dealer Kenny#iz 4_M_01
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