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- //===== rAthena Script =======================================
- //= The Last Room
- //===== Description: =========================================
- //= [Official Conversion]
- //= The Last Room Instance
- //===== Changelogs: ==========================================
- //= 1.0 First version. [Capuche]
- //= 1.1 Updated to match official script. [Capuche]
- //============================================================
- un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
- mes "[Mark]";
- cutin "bu_mark1.bmp",0;
- if (BaseLevel < 150) {
- mes "It's dangerous here.";
- mes "It would be better to come back next time when we are stronger.";
- close3;
- }
- mes "Unlike the other doors we saw this door has traces of it being blocked from this side.";
- next;
- mes "[Mark]";
- mes "Is there something inside?";
- next;
- switch( checkquest(11379,PLAYTIME) ) {
- case -1:
- .@party_id = getcharid(1);
- if (.@party_id < 1) {
- mes "...It doesn't feel right here.";
- mes "It may be dangerous alone so it might be better to form a party.";
- close3;
- }
- if (is_party_leader() == true)
- .@string$ = "Open door.";
- switch( select( .@string$, "Go in.", "Quit." ) ) {
- case 1:
- if (instance_create("Last room") < 1) {
- mes "Party: " + getpartyname( getcharid(1) ) + "";
- mes "Leader: " + getpartyleader( getcharid(1) ) + "";
- mes "^0000ffLast room ^000000- Creation failed";
- close3;
- }
- mes "[Mark]";
- mes "I'm opening the door.";
- mes "Go in when the door is completely open.";
- close3;
- case 2:
- switch( instance_enter("Last room") ) {
- case IE_NOMEMBER:
- mes "[Mark]";
- mes "...feel very suspicious!";
- mes "It's a little dangerous to be alone. It is recommended to team up!";
- close3;
- case IE_NOINSTANCE:
- mes "[Mark]";
- mes "The door does not seem to be fully open.";
- close3;
- case IE_OTHER:
- mes "[Mark]";
- mes "Hey... what is going on?";
- close3;
- case IE_OK:
- mapannounce "un_myst", "" + strcharinfo(0) + " of the party, " + getpartyname(.@party_id) + ", is entering Last room.",bc_map,"0x00FF99";
- setquest 11379;// Final Room
- if (isbegin_quest(11380) == 0)
- setquest 11380;// Final Room
- end;
- }
- end;
- case 3:
- close3;
- }
- end;
- case 0:
- case 1:
- mes "[Mark]";
- cutin "bu_mark1.bmp",0;
- mes "...You look tired.";
- mes "Since you went there you should take a day to rest.";
- close3;
- case 2:
- mes "[Mark]";
- cutin "bu_mark1.bmp",0;
- mes "I can't believe you want to enter a place like this again...";
- erasequest 11379;// Final Room
- close3;
- }
- }
- // 1st step
- /*
- // npcs found on iro
- 1@uns,139,41,3 script Mark#room1 4_M_BLUEMAN,{
- mes "[Mark]";
- mes "Something doesn't feel right. It is better that we move carefully.";
- cutin "bu_mark4.bmp",0;
- close3;
- }
- 1@uns,145,32,5 script Alph#room1 4_M_BLACKMAN,{
- mes "[Alph]";
- mes "There are suspicious traces everywhere.";
- mes "Some kind of heavy machine seems to have passed...";
- cutin "bu_alp1.bmp",2;
- close3;
- }
- 1@uns,143,39,5 script Maggi#room1 4_F_PINKWOMAN,{
- mes "[Maggi]";
- mes "Aahh....";
- cutin "bu_maggi4.bmp",2;
- close3;
- }
- */
- 1@uns,145,37,3 script Tamarin#room1 4_M_TAMARIN,{
- mes "[Tamarin]";
- mes "Verity, are you alright?";
- mes "You do not look good...";
- cutin "ep143_taang.bmp",2;
- close3;
- }
- 1@uns,143,38,5 script Du#room1 4_M_REDMAN,{
- mes "[Du]";
- mes "I have a bad feeling about this...";
- cutin "bu_du1.bmp",2;
- close3;
- }
- 1@uns,144,37,3 script Verity#room1 4_F_BERRYTEA,{
- if ('protocole < 2) {
- mes "[Verity]";
- mes "Umph...I suddenly have a feeling that's not good.";
- cutin "EP15_2_brt_6.bmp",2;
- if (is_party_leader() == false) {
- mes "I wish to talk with the leader.";
- close3;
- }
- npctalk "Verity: Umph...I suddenly have a feeling that's not good.";
- next;
- mes "[Verity]";
- mes "Something is splitting my head....Ugh....";
- npctalk "Verity: Something is splitting my head....Ugh....";
- next;
- mes "[Verity]";
- mes "....Ugh....";
- npctalk "Verity: ....Ugh....";
- next;
- mes "[Du]";
- mes "Sister! Are you alright?!";
- cutin "bu_du5.bmp",2;
- npctalk "Du: Sister! Are you alright?!", instance_npcname("Du#room1");
- next;
- mes "[Verity]";
- mes "....Have to go back....";
- cutin "EP15_2_brt_7.bmp",2;
- npctalk "Verity: ....Have to go back....";
- next;
- mes "[Tamarin]";
- mes "Verity, are you alright?";
- mes "Can you walk?";
- cutin "ep143_tahuk.bmp",2;
- npctalk "Tamarin: Verity, are you alright? Can you walk?", instance_npcname("Tamarin#room1");
- next;
- mes "[Verity]";
- mes "Ugh...";
- cutin "EP15_2_brt_6.bmp",2;
- npctalk "Verity: Ugh...";
- next;
- mes "[Du]";
- mes "" + strcharinfo(0) + "! I think it is better that you go back.";
- cutin "bu_du5.bmp",2;
- npctalk "Du: " + strcharinfo(0) + "! I think it is better that you go back.", instance_npcname("Du#room1");
- next;
- mes "[Verity]";
- mes "N...no. I will catch up soon so go on ahead.";
- cutin "EP15_2_brt_4.bmp",2;
- npctalk "Verity: N...no. I will catch up soon so go on ahead.";
- next;
- mes "[Tamarin]";
- mes "Then I will stay with Verity until she recovers so you can go on ahead.";
- cutin "ep143_tahuk.bmp",2;
- npctalk "Tamarin: Then I will stay with Verity until she recovers so you can go on ahead.";
- if ('protocole == 0) {
- 'protocole = 1;
- disablenpc instance_npcname("#lrdoor1");
- enablenpc instance_npcname("#lrdoor2");
- }
- close2;
- cutin "",255;
- }
- end;
- }
- 1@uns,140,45,0 script #lrdoor1 WARPNPC,5,5,{
- end;
- OnTouch:
- warp 'map_name$,142,30;
- end;
- }
- 1@uns,140,45,0 script #lrdoor2 HIDDEN_WARP_NPC,5,5,{
- end;
- OnTouch:
- if ('protocole == 1) {
- 'protocole = 2;
- disablenpc instance_npcname("#lrdoor2");
- // disablenpc instance_npcname("Mark#room1");
- disablenpc instance_npcname("Du#room1");
- disablenpc instance_npcname("Tamarin#room1");
- disablenpc instance_npcname("Verity#room1");
- // disablenpc instance_npcname("Maggi#room1");
- // disablenpc instance_npcname("Alph#room1");
- mapannounce 'map_name$, "-----------------Creak---------------------",bc_map,"0xFF0000";
- donpcevent instance_npcname("#lrdoor3") + "::OnStart";
- }
- end;
- }
- 1@uns,1,1,0 script #lrdoor3 -1,{
- end;
- OnStart:
- initnpctimer;
- end;
- OnTimer2000:
- mapannounce 'map_name$, "-----Creak---Wrr--------------------------",bc_map,"0xFF0000";
- end;
- OnTimer4000:
- mapannounce 'map_name$, "--------------Wirrrrrrr-----------------",bc_map,"0xFF0000";
- end;
- OnTimer6000:
- mapannounce 'map_name$, "-----Zizip--------Zizizip------------------",bc_map,"0xFF0000";
- end;
- OnTimer8000:
- mapannounce 'map_name$, "System message : Intruder detected.",bc_map,"0xFF0000";
- end;
- OnTimer10000:
- mapannounce 'map_name$, "System message : Sealing off entrance and eliminating intruder according to designated protocols.",bc_map,"0xFF0000";
- enablenpc instance_npcname("#lrdoor3");
- areamonster 'map_name$,30,33,70,73,"System message",3253,1, instance_npcname("#lrdoor3") + "::OnMyMobDead";
- callsub S_Spawn;
- OnTimer310000:
- mapannounce 'map_name$, "System message : Eliminating intruder.",bc_map,"0xFF0000";
- callsub S_Spawn;
- OnTimer610000:
- stopnpctimer;
- mapannounce 'map_name$, "System message : Eliminating intruder.",bc_map,"0xFF0000";
- callsub S_Spawn;
- S_Spawn:
- .@label$ = instance_npcname("#lrdoor3") + "::OnMyMobDead";
- areamonster 'map_name$,125,44,145, 64, "Machine Component",3251,3, .@label$; // GC109
- areamonster 'map_name$,117,50,137, 70, "Machine Component",3251,3, .@label$;
- areamonster 'map_name$, 77,59, 97, 79, "Machine Component",3251,3, .@label$;
- areamonster 'map_name$, 53,86, 73,106, "Machine Component",3251,3, .@label$;
- areamonster 'map_name$,125,44,145, 64, "Machine Component",3252,3, .@label$; // DR815
- areamonster 'map_name$,117,50,137, 70, "Machine Component",3252,3, .@label$;
- areamonster 'map_name$, 77,59, 97, 79, "Machine Component",3252,3, .@label$;
- areamonster 'map_name$, 53,86, 73,106, "Machine Component",3252,3, .@label$;
- end;
- OnMyMobDead:
- .@count = mobcount( 'map_name$, instance_npcname("#lrdoor3") + "::OnMyMobDead" );
- if (.@count < 1) {
- mapannounce 'map_name$, "System message : First protocol failed. Commencing next protocol.",bc_map,"0xFF0000";
- stopnpctimer;
- enablenpc instance_npcname("Tamarin#room2");
- disablenpc instance_npcname("#lrdoor3");
- }
- end;
- }
- 1@uns,67,97,3 script Tamarin#room2 4_M_TAMARIN,{
- mes "[Tamarin]";
- mes "Huff huff... Verity suddenly huff huff couldn't even stand straight before huff huff...";
- cutin "ep143_tahuk.bmp",2;
- if (is_party_leader() == false) {
- next;
- mes "[Tamarin]";
- mes "I don't think this is a problem we can solve by talking amongst ourselves.";
- mes "Let's ask the leader's opinion first.";
- close3;
- }
- npctalk "Tamarin: Huff huff... Verity suddenly huff huff couldn't even stand straight before huff huff...";
- next;
- mes "[Tamarin]";
- mes "Ran off so fast huff...huff... to even catch up. Huff huff";
- npctalk "Tamarin: Ran off so fast huff...huff... to even catch up. Huff huff";
- next;
- mapannounce 'map_name$, "System message : An unidentified object is moving fast from Zone 1 to Zone 2.",bc_map,"0xFF0000";
- mes "[Tamarin]";
- mes "Uh... Could Verity have gone that far?";
- npctalk "Tamarin: Uh... Could Verity have gone that far?";
- next;
- mapannounce 'map_name$, "System message : Commencing emergency protocol.",bc_map,"0xFF0000";
- mes "[Tamarin]";
- mes "We need to find Verity quickly";
- npctalk "Tamarin: We need to find Verity quickly";
- next;
- mes "[Tamarin]";
- mes "There is only the route going up so go ahead.";
- npctalk "Tamarin: There is only the route going up so go ahead.";
- if ('protocole == 2) {
- 'protocole = 3;
- enablenpc instance_npcname("#lrdoor4");
- for ( .@i = 1; .@i < 16; ++.@i )
- enablenpc instance_npcname( "#lrboom" + .@i );
- enablenpc instance_npcname("Verity#room2");
- enablenpc instance_npcname("Verity#room3");
- }
- close3;
- }
- // 2nd step
- 1@uns,100,121,0 warp2 #lrdoor4 3,3,1@uns,145,107
- 1@uns,157,94,0 script #lrboom1 4_CRACK,2,2,{
- end;
- OnTouch:
- sscanf( strnpcinfo(2), "lrboom%d", .@num );
- areamonster 'map_name$,178,34,198,54, "Machine Component", (3251 + ((.@num-1) % 2)), 3;
- mapannounce 'map_name$, "System message : Intruder detected in Zone 2.",bc_map,"0xFF0000";
- disablenpc();
- end;
- }
- 1@uns,164,97,0 duplicate(#lrboom1) #lrboom2 4_CRACK,2,2
- 1@uns,166,92,0 duplicate(#lrboom1) #lrboom3 4_CRACK,2,2
- 1@uns,170,96,0 duplicate(#lrboom1) #lrboom4 4_CRACK,2,2
- 1@uns,175,93,0 duplicate(#lrboom1) #lrboom5 4_CRACK,2,2
- 1@uns,190,97,0 duplicate(#lrboom1) #lrboom6 4_CRACK,2,2
- 1@uns,194,94,0 duplicate(#lrboom1) #lrboom7 4_CRACK,2,2
- 1@uns,199,96,0 duplicate(#lrboom1) #lrboom8 4_CRACK,2,2
- 1@uns,206,93,0 duplicate(#lrboom1) #lrboom9 4_CRACK,2,2
- 1@uns,217,91,0 duplicate(#lrboom1) #lrboom10 4_CRACK,2,2
- 1@uns,224,79,0 duplicate(#lrboom1) #lrboom11 4_CRACK,2,2
- 1@uns,227,73,0 duplicate(#lrboom1) #lrboom12 4_CRACK,2,2
- 1@uns,227,69,0 duplicate(#lrboom1) #lrboom13 4_CRACK,2,2
- 1@uns,220,63,0 duplicate(#lrboom1) #lrboom14 4_CRACK,2,2
- 1@uns,201,60,0 duplicate(#lrboom1) #lrboom15 4_CRACK,2,2
- 1@uns,224,29,3 script Verity#room2 4_F_BERRYTEA,{
- mes "[Verity]";
- mes "Ah...Where am I..";
- mes "What happened?";
- cutin "EP15_2_brt_6.bmp",2;
- next;
- mes "[Verity]";
- mes "My head...is splitting.";
- mes "A sound coming from this...door...";
- next;
- if (select( "Quit.", "Go inside." ) == 1) {
- mes "[Verity]";
- mes "Go back...we have to go back...";
- cutin "EP15_2_brt_7.bmp",2;
- close3;
- }
- mes "[Verity]";
- mes "Quickly...we have to go back...";
- cutin "EP15_2_brt_7.bmp",2;
- close2;
- warp 'map_name$,240,255;
- end;
- }
- // Last step
- 1@uns,242,253,3 script Verity#room3 4_F_BERRYTEA,{
- mes "[Verity]";
- mes "Finally.. We came back...";
- mes "Finally.....";
- cutin "EP15_2_brt_7.bmp",2;
- if ('protocole == 3) {
- 'protocole = 4;
- disablenpc instance_npcname("Verity#room3");
- donpcevent instance_npcname("#bosslr") + "::OnStart";
- }
- close3;
- }
- 1@uns,1,1,0 script #bosslr -1,{
- end;
- OnStart:
- enablenpc instance_npcname("#bosslr");
- initnpctimer;
- end;
- OnTimer2000:
- mapannounce 'map_name$, "System message : Intruder detected in Mother Room.",bc_map,"0xFF0000";
- end;
- OnTimer4000:
- mapannounce 'map_name$, "System message : Commencing final protocol.",bc_map,"0xFF0000";
- areamonster 'map_name$,235,255,255,275,"T_W_O",3254,1, instance_npcname("#bosslr") + "::OnMyMobDead";
- end;
- OnTimer6000:
- mapannounce 'map_name$, "System message : Changing all systems from maintenance mode to combat mode.",bc_map,"0xFF0000";
- end;
- OnTimer8000:
- mapannounce 'map_name$, "System message : This is the final protocol to protect... all unrelated personnel please evacuate.",bc_map,"0xFF0000";
- end;
- OnTimer11000:
- mapannounce 'map_name$, "T_W_O : Have to go back..... This place isn't it....",bc_map,"0xFF0000";
- end;
- OnTimer30000:
- mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
- areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
- end;
- OnTimer32000:
- mapannounce 'map_name$, "T_W_O : Who am I? Why am I here?.",bc_map,"0xFF0000";
- end;
- OnTimer60000:
- mapannounce 'map_name$, "System message : There may be critical damage within the Zone during system damage so please be careful.",bc_map,"0xFF0000";
- end;
- OnTimer90000:
- mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
- areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
- end;
- OnTimer100000:
- mapannounce 'map_name$, "T_W_O : There is nothing left....",bc_map,"0xFF0000";
- end;
- OnTimer110000:
- mapannounce 'map_name$, "T_W_O : I... Nor them....",bc_map,"0xFF0000";
- end;
- OnTimer150000:
- mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
- areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
- end;
- OnTimer210000:
- mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
- areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
- stopnpctimer;
- end;
- OnMyMobDead:
- if (mobcount( 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead" ) < 1) {
- stopnpctimer;
- killmonster 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead";
- killmonster 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead2";
- mapannounce 'map_name$, "System message : All protocols failed. Locking down area excluding threat element.",bc_map,"0xFF0000";
- // enablenpc instance_npcname("Alph#room4");
- // enablenpc instance_npcname("Tamarin#room4");
- // enablenpc instance_npcname("Maggi#room4");
- // enablenpc instance_npcname("Du#room4");
- // enablenpc instance_npcname("Mark#room4");
- enablenpc instance_npcname("Verity#room4");
- disablenpc instance_npcname("#bosslr");
- }
- end;
- OnMyMobDead2:
- end;
- }
- 1@uns,242,253,3 script Verity#room4 4_F_BERRYTEA,{
- mes "[Verity]";
- mes "Who am I?";
- mes "Who am I...";
- cutin "EP15_2_brt_6.bmp",2;
- close2;
- warp "un_bunker",299,162;
- end;
- OnInstanceInit:
- 'map_name$ = instance_mapname("1@uns");
- 'protocole = 0;
- // 1st step
- disablenpc instance_npcname("#lrdoor3");
- disablenpc instance_npcname("Tamarin#room2");
- disablenpc instance_npcname("#lrdoor4");
- // 2nd step
- disablenpc instance_npcname("Verity#room2");
- for ( .@i = 1; .@i < 16; ++.@i )
- disablenpc instance_npcname( "#lrboom" + .@i );
- // Last step
- disablenpc instance_npcname("Verity#room3");
- disablenpc instance_npcname("#bosslr");
- // disablenpc instance_npcname("Alph#room4");
- // disablenpc instance_npcname("Tamarin#room4");
- // disablenpc instance_npcname("Maggi#room4");
- // disablenpc instance_npcname("Du#room4");
- // disablenpc instance_npcname("Mark#room4");
- disablenpc instance_npcname("Verity#room4");
- end;
- }
- /*
- 1@uns,236,258,1 script Alph#room4 4_M_BLACKMAN,{
- mes "[Alph]";
- mes "It's too early to relax...";
- cutin "bu_alp1.bmp",2;
- close3;
- }
- 1@uns,244,257,3 script Tamarin#room4 4_M_TAMARIN,{
- mes "[Tamarin]";
- mes "Verity!!!";
- mes "Pull yourself together!";
- cutin "ep143_tahuk.bmp",2;
- close3;
- }
- 1@uns,245,254,3 script Maggi#room4 4_F_PINKWOMAN,{
- mes "[Maggi]";
- mes "Verity, are you alright?";
- cutin "bu_maggi4.bmp",2;
- close3;
- }
- 1@uns,244,254,3 script Du#room4 4_M_REDMAN,{
- mes "[Du]";
- mes "Sister!";
- mes "What happened?!";
- mes "Are you alright?";
- cutin "bu_du5.bmp",2;
- close3;
- }
- 1@uns,242,255,5 script Mark#room4 4_M_BLUEMAN,{
- mes "[Mark]";
- mes "Everybody out of the way!";
- mes "I will cast Heal!!!";
- cutin "bu_mark4.bmp",0;
- close3;
- }
- 1@uns,242,253,3 script Verity#room4 4_F_BERRYTEA,{
- mes "[Du]";
- mes "Sister!";
- mes "What happened?!";
- mes "Are you alright?";
- cutin "bu_du5.bmp",2;
- npctalk "Du: Sister! What happened?! Are you alright?", instance_npcname("Du#room4");
- next;
- mes "[Tamarin]";
- mes "Verity!!!";
- mes "Pull yourself together!";
- cutin "ep143_tahuk.bmp",2;
- npctalk "Tamarin: Verity!!! Pull yourself together!", instance_npcname("Tamarin#room4");
- next;
- mes "[Mark]";
- mes "Everybody out of the way!";
- mes "I will cast Heal!!!";
- cutin "bu_mark4.bmp",0;
- npctalk "Mark: Everybody out of the way! I will cast Heal!!!", instance_npcname("Mark#room4");
- next;
- mes "[Verity]";
- mes "Uh..uhm...";
- cutin "EP15_2_brt_4.bmp",2;
- npctalk "Verity: Uh..uhm...";
- next;
- mes "[Verity]";
- mes "Oh...";
- mes "What is going on.";
- mes "With serious faces.";
- cutin "EP15_2_brt_5.bmp",2;
- npctalk "Verity Oh... What is going on. With serious faces.";
- next;
- mes "[Du]";
- mes "What do you think!";
- mes "You don't remember?";
- cutin "bu_du4.bmp",2;
- npctalk "Du: What do you think! You don't remember?", instance_npcname("Du#room4");
- next;
- mes "[Verity]";
- mes "Remember?";
- cutin "EP15_2_brt_5.bmp",2;
- npctalk "Verity: Remember?";
- next;
- mes "[Verity]";
- mes "... Come to think of it where am I?";
- cutin "EP15_2_brt_3.bmp",2;
- npctalk "Verity: ... Come to think of it where am I?";
- next;
- mes "[Tamarin]";
- mes "Verity you really don't remember anything?";
- mes "Before...";
- cutin "ep143_tahuk.bmp",2;
- npctalk "Tamarin: Verity you really don't remember anything? Before...", instance_npcname("Tamarin#room4");
- next;
- mes "[Verity]";
- mes "Uhm...";
- mes "I think my head was splitting since I went underground...";
- npctalk "Verity: I think my head was splitting since I went underground...";
- cutin "EP15_2_brt_3.bmp",2;
- next;
- mes "[Verity]";
- mes "I don't remember anything after that.";
- npctalk "Verity: I don't remember anything after that.";
- cutin "EP15_2_brt_5.bmp",2;
- next;
- mes "[Du]";
- mes "Just now something tremendous...";
- cutin "bu_du4.bmp",2;
- npctalk "Du: Just now something tremendous...", instance_npcname("Du#room4");
- next;
- mes "[Alph]";
- mes "Hey... I don't think this is a situation where we should be chatting right now.";
- cutin "bu_alp3.bmp",2;
- npctalk "Alph: Hey... I don't think this is a situation where we should be chatting right now.", instance_npcname("Alph#room4");
- next;
- mes "[Du]";
- mes "You call this chatting?";
- mes "It was tremendous before okay?";
- cutin "bu_du4.bmp",2;
- npctalk "Du: You call this chatting? It was tremendous before okay?", instance_npcname("Du#room4");
- next;
- mes "[Alph]";
- mes "Do you hear this?";
- mes "Something is coming...";
- cutin "bu_alp1.bmp",2;
- npctalk "Alph: Do you hear this? Something is coming...", instance_npcname("Alph#room4");
- next;
- mes "[Tamarin]";
- mes "Now...now that I look the ground is..., shaking a little, right?";
- cutin "ep143_tahuk.bmp",2;
- npctalk "Tamarin: Now...now that I look the ground is..., shaking a little, right?", instance_npcname("Tamarin#room4");
- next;
- mes "[Du]";
- mes "What...what's this?";
- cutin "bu_du4.bmp",2;
- npctalk "Du: What...what's this?", instance_npcname("Du#room4");
- next;
- mes "[Alph]";
- mes "This is...dangerous.";
- mes "This is not a level we can handle...";
- cutin "bu_alp2.bmp",2;
- npctalk "Alph: This is...dangerous. This is not a level we can handle...", instance_npcname("Alph#room4");
- next;
- mes "[Mark]";
- mes "Qui...quickly outside!!!!!";
- cutin "bu_mark4.bmp",0;
- npctalk "Mark: Qui...quickly outside!!!!!", instance_npcname("Mark#room4");
- close2;
- warp "un_bunker",299,162;
- end;
- */
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