LastRoom.txt 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634
  1. //===== rAthena Script =======================================
  2. //= The Last Room
  3. //===== Description: =========================================
  4. //= [Official Conversion]
  5. //= The Last Room Instance
  6. //===== Changelogs: ==========================================
  7. //= 1.0 First version. [Capuche]
  8. //= 1.1 Updated to match official script. [Capuche]
  9. //============================================================
  10. un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
  11. mes "[Mark]";
  12. cutin "bu_mark1.bmp",0;
  13. if (BaseLevel < 150) {
  14. mes "It's dangerous here.";
  15. mes "It would be better to come back next time when we are stronger.";
  16. close3;
  17. }
  18. mes "Unlike the other doors we saw this door has traces of it being blocked from this side.";
  19. next;
  20. mes "[Mark]";
  21. mes "Is there something inside?";
  22. next;
  23. switch( checkquest(11379,PLAYTIME) ) {
  24. case -1:
  25. .@party_id = getcharid(1);
  26. if (.@party_id < 1) {
  27. mes "...It doesn't feel right here.";
  28. mes "It may be dangerous alone so it might be better to form a party.";
  29. close3;
  30. }
  31. if (is_party_leader() == true)
  32. .@string$ = "Open door.";
  33. switch( select( .@string$, "Go in.", "Quit." ) ) {
  34. case 1:
  35. if (instance_create("Last room") < 1) {
  36. mes "Party: " + getpartyname( getcharid(1) ) + "";
  37. mes "Leader: " + getpartyleader( getcharid(1) ) + "";
  38. mes "^0000ffLast room ^000000- Creation failed";
  39. close3;
  40. }
  41. mes "[Mark]";
  42. mes "I'm opening the door.";
  43. mes "Go in when the door is completely open.";
  44. close3;
  45. case 2:
  46. switch( instance_enter("Last room") ) {
  47. case IE_NOMEMBER:
  48. mes "[Mark]";
  49. mes "...feel very suspicious!";
  50. mes "It's a little dangerous to be alone. It is recommended to team up!";
  51. close3;
  52. case IE_NOINSTANCE:
  53. mes "[Mark]";
  54. mes "The door does not seem to be fully open.";
  55. close3;
  56. case IE_OTHER:
  57. mes "[Mark]";
  58. mes "Hey... what is going on?";
  59. close3;
  60. case IE_OK:
  61. mapannounce "un_myst", "" + strcharinfo(0) + " of the party, " + getpartyname(.@party_id) + ", is entering Last room.",bc_map,"0x00FF99";
  62. setquest 11379;// Final Room
  63. if (isbegin_quest(11380) == 0)
  64. setquest 11380;// Final Room
  65. end;
  66. }
  67. end;
  68. case 3:
  69. close3;
  70. }
  71. end;
  72. case 0:
  73. case 1:
  74. mes "[Mark]";
  75. cutin "bu_mark1.bmp",0;
  76. mes "...You look tired.";
  77. mes "Since you went there you should take a day to rest.";
  78. close3;
  79. case 2:
  80. mes "[Mark]";
  81. cutin "bu_mark1.bmp",0;
  82. mes "I can't believe you want to enter a place like this again...";
  83. erasequest 11379;// Final Room
  84. close3;
  85. }
  86. }
  87. // 1st step
  88. /*
  89. // npcs found on iro
  90. 1@uns,139,41,3 script Mark#room1 4_M_BLUEMAN,{
  91. mes "[Mark]";
  92. mes "Something doesn't feel right. It is better that we move carefully.";
  93. cutin "bu_mark4.bmp",0;
  94. close3;
  95. }
  96. 1@uns,145,32,5 script Alph#room1 4_M_BLACKMAN,{
  97. mes "[Alph]";
  98. mes "There are suspicious traces everywhere.";
  99. mes "Some kind of heavy machine seems to have passed...";
  100. cutin "bu_alp1.bmp",2;
  101. close3;
  102. }
  103. 1@uns,143,39,5 script Maggi#room1 4_F_PINKWOMAN,{
  104. mes "[Maggi]";
  105. mes "Aahh....";
  106. cutin "bu_maggi4.bmp",2;
  107. close3;
  108. }
  109. */
  110. 1@uns,145,37,3 script Tamarin#room1 4_M_TAMARIN,{
  111. mes "[Tamarin]";
  112. mes "Verity, are you alright?";
  113. mes "You do not look good...";
  114. cutin "ep143_taang.bmp",2;
  115. close3;
  116. }
  117. 1@uns,143,38,5 script Du#room1 4_M_REDMAN,{
  118. mes "[Du]";
  119. mes "I have a bad feeling about this...";
  120. cutin "bu_du1.bmp",2;
  121. close3;
  122. }
  123. 1@uns,144,37,3 script Verity#room1 4_F_BERRYTEA,{
  124. if ('protocole < 2) {
  125. mes "[Verity]";
  126. mes "Umph...I suddenly have a feeling that's not good.";
  127. cutin "EP15_2_brt_6.bmp",2;
  128. if (is_party_leader() == false) {
  129. mes "I wish to talk with the leader.";
  130. close3;
  131. }
  132. npctalk "Verity: Umph...I suddenly have a feeling that's not good.";
  133. next;
  134. mes "[Verity]";
  135. mes "Something is splitting my head....Ugh....";
  136. npctalk "Verity: Something is splitting my head....Ugh....";
  137. next;
  138. mes "[Verity]";
  139. mes "....Ugh....";
  140. npctalk "Verity: ....Ugh....";
  141. next;
  142. mes "[Du]";
  143. mes "Sister! Are you alright?!";
  144. cutin "bu_du5.bmp",2;
  145. npctalk "Du: Sister! Are you alright?!", instance_npcname("Du#room1");
  146. next;
  147. mes "[Verity]";
  148. mes "....Have to go back....";
  149. cutin "EP15_2_brt_7.bmp",2;
  150. npctalk "Verity: ....Have to go back....";
  151. next;
  152. mes "[Tamarin]";
  153. mes "Verity, are you alright?";
  154. mes "Can you walk?";
  155. cutin "ep143_tahuk.bmp",2;
  156. npctalk "Tamarin: Verity, are you alright? Can you walk?", instance_npcname("Tamarin#room1");
  157. next;
  158. mes "[Verity]";
  159. mes "Ugh...";
  160. cutin "EP15_2_brt_6.bmp",2;
  161. npctalk "Verity: Ugh...";
  162. next;
  163. mes "[Du]";
  164. mes "" + strcharinfo(0) + "! I think it is better that you go back.";
  165. cutin "bu_du5.bmp",2;
  166. npctalk "Du: " + strcharinfo(0) + "! I think it is better that you go back.", instance_npcname("Du#room1");
  167. next;
  168. mes "[Verity]";
  169. mes "N...no. I will catch up soon so go on ahead.";
  170. cutin "EP15_2_brt_4.bmp",2;
  171. npctalk "Verity: N...no. I will catch up soon so go on ahead.";
  172. next;
  173. mes "[Tamarin]";
  174. mes "Then I will stay with Verity until she recovers so you can go on ahead.";
  175. cutin "ep143_tahuk.bmp",2;
  176. npctalk "Tamarin: Then I will stay with Verity until she recovers so you can go on ahead.";
  177. if ('protocole == 0) {
  178. 'protocole = 1;
  179. disablenpc instance_npcname("#lrdoor1");
  180. enablenpc instance_npcname("#lrdoor2");
  181. }
  182. close2;
  183. cutin "",255;
  184. }
  185. end;
  186. }
  187. 1@uns,140,45,0 script #lrdoor1 WARPNPC,5,5,{
  188. end;
  189. OnTouch:
  190. warp 'map_name$,142,30;
  191. end;
  192. }
  193. 1@uns,140,45,0 script #lrdoor2 HIDDEN_WARP_NPC,5,5,{
  194. end;
  195. OnTouch:
  196. if ('protocole == 1) {
  197. 'protocole = 2;
  198. disablenpc instance_npcname("#lrdoor2");
  199. // disablenpc instance_npcname("Mark#room1");
  200. disablenpc instance_npcname("Du#room1");
  201. disablenpc instance_npcname("Tamarin#room1");
  202. disablenpc instance_npcname("Verity#room1");
  203. // disablenpc instance_npcname("Maggi#room1");
  204. // disablenpc instance_npcname("Alph#room1");
  205. mapannounce 'map_name$, "-----------------Creak---------------------",bc_map,"0xFF0000";
  206. donpcevent instance_npcname("#lrdoor3") + "::OnStart";
  207. }
  208. end;
  209. }
  210. 1@uns,1,1,0 script #lrdoor3 -1,{
  211. end;
  212. OnStart:
  213. initnpctimer;
  214. end;
  215. OnTimer2000:
  216. mapannounce 'map_name$, "-----Creak---Wrr--------------------------",bc_map,"0xFF0000";
  217. end;
  218. OnTimer4000:
  219. mapannounce 'map_name$, "--------------Wirrrrrrr-----------------",bc_map,"0xFF0000";
  220. end;
  221. OnTimer6000:
  222. mapannounce 'map_name$, "-----Zizip--------Zizizip------------------",bc_map,"0xFF0000";
  223. end;
  224. OnTimer8000:
  225. mapannounce 'map_name$, "System message : Intruder detected.",bc_map,"0xFF0000";
  226. end;
  227. OnTimer10000:
  228. mapannounce 'map_name$, "System message : Sealing off entrance and eliminating intruder according to designated protocols.",bc_map,"0xFF0000";
  229. enablenpc instance_npcname("#lrdoor3");
  230. areamonster 'map_name$,30,33,70,73,"System message",3253,1, instance_npcname("#lrdoor3") + "::OnMyMobDead";
  231. callsub S_Spawn;
  232. OnTimer310000:
  233. mapannounce 'map_name$, "System message : Eliminating intruder.",bc_map,"0xFF0000";
  234. callsub S_Spawn;
  235. OnTimer610000:
  236. stopnpctimer;
  237. mapannounce 'map_name$, "System message : Eliminating intruder.",bc_map,"0xFF0000";
  238. callsub S_Spawn;
  239. S_Spawn:
  240. .@label$ = instance_npcname("#lrdoor3") + "::OnMyMobDead";
  241. areamonster 'map_name$,125,44,145, 64, "Machine Component",3251,3, .@label$; // GC109
  242. areamonster 'map_name$,117,50,137, 70, "Machine Component",3251,3, .@label$;
  243. areamonster 'map_name$, 77,59, 97, 79, "Machine Component",3251,3, .@label$;
  244. areamonster 'map_name$, 53,86, 73,106, "Machine Component",3251,3, .@label$;
  245. areamonster 'map_name$,125,44,145, 64, "Machine Component",3252,3, .@label$; // DR815
  246. areamonster 'map_name$,117,50,137, 70, "Machine Component",3252,3, .@label$;
  247. areamonster 'map_name$, 77,59, 97, 79, "Machine Component",3252,3, .@label$;
  248. areamonster 'map_name$, 53,86, 73,106, "Machine Component",3252,3, .@label$;
  249. end;
  250. OnMyMobDead:
  251. .@count = mobcount( 'map_name$, instance_npcname("#lrdoor3") + "::OnMyMobDead" );
  252. if (.@count < 1) {
  253. mapannounce 'map_name$, "System message : First protocol failed. Commencing next protocol.",bc_map,"0xFF0000";
  254. stopnpctimer;
  255. enablenpc instance_npcname("Tamarin#room2");
  256. disablenpc instance_npcname("#lrdoor3");
  257. }
  258. end;
  259. }
  260. 1@uns,67,97,3 script Tamarin#room2 4_M_TAMARIN,{
  261. mes "[Tamarin]";
  262. mes "Huff huff... Verity suddenly huff huff couldn't even stand straight before huff huff...";
  263. cutin "ep143_tahuk.bmp",2;
  264. if (is_party_leader() == false) {
  265. next;
  266. mes "[Tamarin]";
  267. mes "I don't think this is a problem we can solve by talking amongst ourselves.";
  268. mes "Let's ask the leader's opinion first.";
  269. close3;
  270. }
  271. npctalk "Tamarin: Huff huff... Verity suddenly huff huff couldn't even stand straight before huff huff...";
  272. next;
  273. mes "[Tamarin]";
  274. mes "Ran off so fast huff...huff... to even catch up. Huff huff";
  275. npctalk "Tamarin: Ran off so fast huff...huff... to even catch up. Huff huff";
  276. next;
  277. mapannounce 'map_name$, "System message : An unidentified object is moving fast from Zone 1 to Zone 2.",bc_map,"0xFF0000";
  278. mes "[Tamarin]";
  279. mes "Uh... Could Verity have gone that far?";
  280. npctalk "Tamarin: Uh... Could Verity have gone that far?";
  281. next;
  282. mapannounce 'map_name$, "System message : Commencing emergency protocol.",bc_map,"0xFF0000";
  283. mes "[Tamarin]";
  284. mes "We need to find Verity quickly";
  285. npctalk "Tamarin: We need to find Verity quickly";
  286. next;
  287. mes "[Tamarin]";
  288. mes "There is only the route going up so go ahead.";
  289. npctalk "Tamarin: There is only the route going up so go ahead.";
  290. if ('protocole == 2) {
  291. 'protocole = 3;
  292. enablenpc instance_npcname("#lrdoor4");
  293. for ( .@i = 1; .@i < 16; ++.@i )
  294. enablenpc instance_npcname( "#lrboom" + .@i );
  295. enablenpc instance_npcname("Verity#room2");
  296. enablenpc instance_npcname("Verity#room3");
  297. }
  298. close3;
  299. }
  300. // 2nd step
  301. 1@uns,100,121,0 warp2 #lrdoor4 3,3,1@uns,145,107
  302. 1@uns,157,94,0 script #lrboom1 4_CRACK,2,2,{
  303. end;
  304. OnTouch:
  305. sscanf( strnpcinfo(2), "lrboom%d", .@num );
  306. areamonster 'map_name$,178,34,198,54, "Machine Component", (3251 + ((.@num-1) % 2)), 3;
  307. mapannounce 'map_name$, "System message : Intruder detected in Zone 2.",bc_map,"0xFF0000";
  308. disablenpc();
  309. end;
  310. }
  311. 1@uns,164,97,0 duplicate(#lrboom1) #lrboom2 4_CRACK,2,2
  312. 1@uns,166,92,0 duplicate(#lrboom1) #lrboom3 4_CRACK,2,2
  313. 1@uns,170,96,0 duplicate(#lrboom1) #lrboom4 4_CRACK,2,2
  314. 1@uns,175,93,0 duplicate(#lrboom1) #lrboom5 4_CRACK,2,2
  315. 1@uns,190,97,0 duplicate(#lrboom1) #lrboom6 4_CRACK,2,2
  316. 1@uns,194,94,0 duplicate(#lrboom1) #lrboom7 4_CRACK,2,2
  317. 1@uns,199,96,0 duplicate(#lrboom1) #lrboom8 4_CRACK,2,2
  318. 1@uns,206,93,0 duplicate(#lrboom1) #lrboom9 4_CRACK,2,2
  319. 1@uns,217,91,0 duplicate(#lrboom1) #lrboom10 4_CRACK,2,2
  320. 1@uns,224,79,0 duplicate(#lrboom1) #lrboom11 4_CRACK,2,2
  321. 1@uns,227,73,0 duplicate(#lrboom1) #lrboom12 4_CRACK,2,2
  322. 1@uns,227,69,0 duplicate(#lrboom1) #lrboom13 4_CRACK,2,2
  323. 1@uns,220,63,0 duplicate(#lrboom1) #lrboom14 4_CRACK,2,2
  324. 1@uns,201,60,0 duplicate(#lrboom1) #lrboom15 4_CRACK,2,2
  325. 1@uns,224,29,3 script Verity#room2 4_F_BERRYTEA,{
  326. mes "[Verity]";
  327. mes "Ah...Where am I..";
  328. mes "What happened?";
  329. cutin "EP15_2_brt_6.bmp",2;
  330. next;
  331. mes "[Verity]";
  332. mes "My head...is splitting.";
  333. mes "A sound coming from this...door...";
  334. next;
  335. if (select( "Quit.", "Go inside." ) == 1) {
  336. mes "[Verity]";
  337. mes "Go back...we have to go back...";
  338. cutin "EP15_2_brt_7.bmp",2;
  339. close3;
  340. }
  341. mes "[Verity]";
  342. mes "Quickly...we have to go back...";
  343. cutin "EP15_2_brt_7.bmp",2;
  344. close2;
  345. warp 'map_name$,240,255;
  346. end;
  347. }
  348. // Last step
  349. 1@uns,242,253,3 script Verity#room3 4_F_BERRYTEA,{
  350. mes "[Verity]";
  351. mes "Finally.. We came back...";
  352. mes "Finally.....";
  353. cutin "EP15_2_brt_7.bmp",2;
  354. if ('protocole == 3) {
  355. 'protocole = 4;
  356. disablenpc instance_npcname("Verity#room3");
  357. donpcevent instance_npcname("#bosslr") + "::OnStart";
  358. }
  359. close3;
  360. }
  361. 1@uns,1,1,0 script #bosslr -1,{
  362. end;
  363. OnStart:
  364. enablenpc instance_npcname("#bosslr");
  365. initnpctimer;
  366. end;
  367. OnTimer2000:
  368. mapannounce 'map_name$, "System message : Intruder detected in Mother Room.",bc_map,"0xFF0000";
  369. end;
  370. OnTimer4000:
  371. mapannounce 'map_name$, "System message : Commencing final protocol.",bc_map,"0xFF0000";
  372. areamonster 'map_name$,235,255,255,275,"T_W_O",3254,1, instance_npcname("#bosslr") + "::OnMyMobDead";
  373. end;
  374. OnTimer6000:
  375. mapannounce 'map_name$, "System message : Changing all systems from maintenance mode to combat mode.",bc_map,"0xFF0000";
  376. end;
  377. OnTimer8000:
  378. mapannounce 'map_name$, "System message : This is the final protocol to protect... all unrelated personnel please evacuate.",bc_map,"0xFF0000";
  379. end;
  380. OnTimer11000:
  381. mapannounce 'map_name$, "T_W_O : Have to go back..... This place isn't it....",bc_map,"0xFF0000";
  382. end;
  383. OnTimer30000:
  384. mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
  385. areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
  386. end;
  387. OnTimer32000:
  388. mapannounce 'map_name$, "T_W_O : Who am I? Why am I here?.",bc_map,"0xFF0000";
  389. end;
  390. OnTimer60000:
  391. mapannounce 'map_name$, "System message : There may be critical damage within the Zone during system damage so please be careful.",bc_map,"0xFF0000";
  392. end;
  393. OnTimer90000:
  394. mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
  395. areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
  396. end;
  397. OnTimer100000:
  398. mapannounce 'map_name$, "T_W_O : There is nothing left....",bc_map,"0xFF0000";
  399. end;
  400. OnTimer110000:
  401. mapannounce 'map_name$, "T_W_O : I... Nor them....",bc_map,"0xFF0000";
  402. end;
  403. OnTimer150000:
  404. mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
  405. areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
  406. end;
  407. OnTimer210000:
  408. mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
  409. areamonster 'map_name$,225,250,265,280, "System message",3253,4, instance_npcname("#bosslr") + "::OnMyMobDead2";
  410. stopnpctimer;
  411. end;
  412. OnMyMobDead:
  413. if (mobcount( 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead" ) < 1) {
  414. stopnpctimer;
  415. killmonster 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead";
  416. killmonster 'map_name$, instance_npcname("#bosslr") + "::OnMyMobDead2";
  417. mapannounce 'map_name$, "System message : All protocols failed. Locking down area excluding threat element.",bc_map,"0xFF0000";
  418. // enablenpc instance_npcname("Alph#room4");
  419. // enablenpc instance_npcname("Tamarin#room4");
  420. // enablenpc instance_npcname("Maggi#room4");
  421. // enablenpc instance_npcname("Du#room4");
  422. // enablenpc instance_npcname("Mark#room4");
  423. enablenpc instance_npcname("Verity#room4");
  424. disablenpc instance_npcname("#bosslr");
  425. }
  426. end;
  427. OnMyMobDead2:
  428. end;
  429. }
  430. 1@uns,242,253,3 script Verity#room4 4_F_BERRYTEA,{
  431. mes "[Verity]";
  432. mes "Who am I?";
  433. mes "Who am I...";
  434. cutin "EP15_2_brt_6.bmp",2;
  435. close2;
  436. warp "un_bunker",299,162;
  437. end;
  438. OnInstanceInit:
  439. 'map_name$ = instance_mapname("1@uns");
  440. 'protocole = 0;
  441. // 1st step
  442. disablenpc instance_npcname("#lrdoor3");
  443. disablenpc instance_npcname("Tamarin#room2");
  444. disablenpc instance_npcname("#lrdoor4");
  445. // 2nd step
  446. disablenpc instance_npcname("Verity#room2");
  447. for ( .@i = 1; .@i < 16; ++.@i )
  448. disablenpc instance_npcname( "#lrboom" + .@i );
  449. // Last step
  450. disablenpc instance_npcname("Verity#room3");
  451. disablenpc instance_npcname("#bosslr");
  452. // disablenpc instance_npcname("Alph#room4");
  453. // disablenpc instance_npcname("Tamarin#room4");
  454. // disablenpc instance_npcname("Maggi#room4");
  455. // disablenpc instance_npcname("Du#room4");
  456. // disablenpc instance_npcname("Mark#room4");
  457. disablenpc instance_npcname("Verity#room4");
  458. end;
  459. }
  460. /*
  461. 1@uns,236,258,1 script Alph#room4 4_M_BLACKMAN,{
  462. mes "[Alph]";
  463. mes "It's too early to relax...";
  464. cutin "bu_alp1.bmp",2;
  465. close3;
  466. }
  467. 1@uns,244,257,3 script Tamarin#room4 4_M_TAMARIN,{
  468. mes "[Tamarin]";
  469. mes "Verity!!!";
  470. mes "Pull yourself together!";
  471. cutin "ep143_tahuk.bmp",2;
  472. close3;
  473. }
  474. 1@uns,245,254,3 script Maggi#room4 4_F_PINKWOMAN,{
  475. mes "[Maggi]";
  476. mes "Verity, are you alright?";
  477. cutin "bu_maggi4.bmp",2;
  478. close3;
  479. }
  480. 1@uns,244,254,3 script Du#room4 4_M_REDMAN,{
  481. mes "[Du]";
  482. mes "Sister!";
  483. mes "What happened?!";
  484. mes "Are you alright?";
  485. cutin "bu_du5.bmp",2;
  486. close3;
  487. }
  488. 1@uns,242,255,5 script Mark#room4 4_M_BLUEMAN,{
  489. mes "[Mark]";
  490. mes "Everybody out of the way!";
  491. mes "I will cast Heal!!!";
  492. cutin "bu_mark4.bmp",0;
  493. close3;
  494. }
  495. 1@uns,242,253,3 script Verity#room4 4_F_BERRYTEA,{
  496. mes "[Du]";
  497. mes "Sister!";
  498. mes "What happened?!";
  499. mes "Are you alright?";
  500. cutin "bu_du5.bmp",2;
  501. npctalk "Du: Sister! What happened?! Are you alright?", instance_npcname("Du#room4");
  502. next;
  503. mes "[Tamarin]";
  504. mes "Verity!!!";
  505. mes "Pull yourself together!";
  506. cutin "ep143_tahuk.bmp",2;
  507. npctalk "Tamarin: Verity!!! Pull yourself together!", instance_npcname("Tamarin#room4");
  508. next;
  509. mes "[Mark]";
  510. mes "Everybody out of the way!";
  511. mes "I will cast Heal!!!";
  512. cutin "bu_mark4.bmp",0;
  513. npctalk "Mark: Everybody out of the way! I will cast Heal!!!", instance_npcname("Mark#room4");
  514. next;
  515. mes "[Verity]";
  516. mes "Uh..uhm...";
  517. cutin "EP15_2_brt_4.bmp",2;
  518. npctalk "Verity: Uh..uhm...";
  519. next;
  520. mes "[Verity]";
  521. mes "Oh...";
  522. mes "What is going on.";
  523. mes "With serious faces.";
  524. cutin "EP15_2_brt_5.bmp",2;
  525. npctalk "Verity Oh... What is going on. With serious faces.";
  526. next;
  527. mes "[Du]";
  528. mes "What do you think!";
  529. mes "You don't remember?";
  530. cutin "bu_du4.bmp",2;
  531. npctalk "Du: What do you think! You don't remember?", instance_npcname("Du#room4");
  532. next;
  533. mes "[Verity]";
  534. mes "Remember?";
  535. cutin "EP15_2_brt_5.bmp",2;
  536. npctalk "Verity: Remember?";
  537. next;
  538. mes "[Verity]";
  539. mes "... Come to think of it where am I?";
  540. cutin "EP15_2_brt_3.bmp",2;
  541. npctalk "Verity: ... Come to think of it where am I?";
  542. next;
  543. mes "[Tamarin]";
  544. mes "Verity you really don't remember anything?";
  545. mes "Before...";
  546. cutin "ep143_tahuk.bmp",2;
  547. npctalk "Tamarin: Verity you really don't remember anything? Before...", instance_npcname("Tamarin#room4");
  548. next;
  549. mes "[Verity]";
  550. mes "Uhm...";
  551. mes "I think my head was splitting since I went underground...";
  552. npctalk "Verity: I think my head was splitting since I went underground...";
  553. cutin "EP15_2_brt_3.bmp",2;
  554. next;
  555. mes "[Verity]";
  556. mes "I don't remember anything after that.";
  557. npctalk "Verity: I don't remember anything after that.";
  558. cutin "EP15_2_brt_5.bmp",2;
  559. next;
  560. mes "[Du]";
  561. mes "Just now something tremendous...";
  562. cutin "bu_du4.bmp",2;
  563. npctalk "Du: Just now something tremendous...", instance_npcname("Du#room4");
  564. next;
  565. mes "[Alph]";
  566. mes "Hey... I don't think this is a situation where we should be chatting right now.";
  567. cutin "bu_alp3.bmp",2;
  568. npctalk "Alph: Hey... I don't think this is a situation where we should be chatting right now.", instance_npcname("Alph#room4");
  569. next;
  570. mes "[Du]";
  571. mes "You call this chatting?";
  572. mes "It was tremendous before okay?";
  573. cutin "bu_du4.bmp",2;
  574. npctalk "Du: You call this chatting? It was tremendous before okay?", instance_npcname("Du#room4");
  575. next;
  576. mes "[Alph]";
  577. mes "Do you hear this?";
  578. mes "Something is coming...";
  579. cutin "bu_alp1.bmp",2;
  580. npctalk "Alph: Do you hear this? Something is coming...", instance_npcname("Alph#room4");
  581. next;
  582. mes "[Tamarin]";
  583. mes "Now...now that I look the ground is..., shaking a little, right?";
  584. cutin "ep143_tahuk.bmp",2;
  585. npctalk "Tamarin: Now...now that I look the ground is..., shaking a little, right?", instance_npcname("Tamarin#room4");
  586. next;
  587. mes "[Du]";
  588. mes "What...what's this?";
  589. cutin "bu_du4.bmp",2;
  590. npctalk "Du: What...what's this?", instance_npcname("Du#room4");
  591. next;
  592. mes "[Alph]";
  593. mes "This is...dangerous.";
  594. mes "This is not a level we can handle...";
  595. cutin "bu_alp2.bmp",2;
  596. npctalk "Alph: This is...dangerous. This is not a level we can handle...", instance_npcname("Alph#room4");
  597. next;
  598. mes "[Mark]";
  599. mes "Qui...quickly outside!!!!!";
  600. cutin "bu_mark4.bmp",0;
  601. npctalk "Mark: Qui...quickly outside!!!!!", instance_npcname("Mark#room4");
  602. close2;
  603. warp "un_bunker",299,162;
  604. end;
  605. */