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- //===== rAthena Script =======================================
- //= Eclage Instance Script
- //===== By: ==================================================
- //= Dastgir
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= [Official Conversion]
- //= Eclage Interior Instance
- //===== Additional Comments: =================================
- //= 1.0 Converted from the official Aegis script. [Dastgir]
- //= 1.1 Converted from Hercules script to rAthena script & Small bug fix. [Skorm]
- //============================================================
- ecl_hub01,132,12,3 script Chief of Staff#tl02 435,{
- .@party_id = getcharid(1);
- .@md_name$ = "Eclage Interior";
- if (.@party_id == 0 || is_party_leader() == false){
- mes "-! Warning !-";
- mes "This current quest will be held at Memorial dungeon.";
- mes "Only the party leader will enter. Please create your party.";
- close;
- }
- if (ep14_2_mylord == 29) {
- mes "[Shenime]";
- mes "This place is set up with lighting for Orb.";
- mes "If you favor Mayor, you should be cautious here.";
- next;
- switch (select("Enter it.:Forget it.")) {
- case 1:
- if (instance_create(.@md_name$) < 0) {
- mes "[Shenime]";
- mes "There are some soldiers dispatched by Mayor not too long ago.";
- mes "I should sure hope that you aren't the disturbance they're looking for, right?";
- close;
- }
- ecl_interior_time = gettimetick(2) + 20 * 60;
- mes "[Shenime]";
- mes "Given the tight internal security, you should prepare yourself.";
- mes "Wait here for a minute.";
- close;
- case 2:
- mes "[Shenime]";
- mes "It's not an easy task.";
- close;
- }
- }
- mes "[High-level Laphine's]";
- mes "Hmm? This room?";
- mes "Never mind. Don't worry about it.";
- close;
- }
- ecl_hub01,130,15,0 script It is closed shut. 844,{
- if (ep14_2_mylord == 29) {
- mes "This door connects to the plaza's ceiling.";
- mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
- next;
- if (select("Enter it.:Forget it.") == 1) {
- .@party_id = getcharid(1);
- .@md_name$ = "Eclage Interior";
- if (.@party_id == 0 || is_party_leader() == false) {
- mes "-! Warning !-";
- mes "This current quest will be held at Memorial dungeon.";
- mes "Only the party leader will enter. Please create your party.";
- close;
- }
- if (gettimetick(2) >= ecl_interior_time){
- mes "[Shenime]";
- mes "Looks like the soldiers inside are really tense.";
- mes "It is pretty difficult to guide an outsider like you.";
- close;
- }
- switch (instance_enter(.@md_name$)) {
- case IE_OTHER:
- mes "An unknown error has occurred.";
- close;
- case IE_NOINSTANCE:
- mes "It is closed shut.";
- close;
- case IE_OK:
- mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99";
- end;
- default:
- }
- } else
- close;
- }
- mes "This door connects to the plaza's ceiling.";
- mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
- mes "It is closed shut.";
- close;
- }
- 1@ecl,58,69,3 script Shenime#ecl01 435,{
- mes "[Shenime]";
- mes "Oh, what's going on here?";
- mes "They destroyed additional troops that Mayor sent?";
- next;
- select("What...?:I fought monsters off!");
- mes "[Shenime]";
- mes "It doesn't matter.";
- mes "Your job ends here.";
- mes "Now you became a betrayer.";
- mes "Farewell, then!";
- specialeffect EF_BEGINSPELL3;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "No...way!!!";
- specialeffect2 EF_LORD;
- percentheal -99,0;
- soundeffect "wander_man_move.wav",1;
- sc_start SC_BLIND,60000,0;
- close2;
- warp instance_mapname("1@ecl"),146,95;
- end;
- OnInstanceInit:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
- OnEnable:
- hideoffnpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@ecl,51,64,1 script Suspicious Creature#1 2375,{
- end;
- }
- 1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 2375,0,0
- 1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 2375,0,0
- 1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 2375,0,0
- 1@ecl,42,80,5 script Suspicious Creature#5 2376,{
- end;
- OnInstanceInit:
- hideonnpc instance_npcname(strnpcinfo(0));
- end;
- }
- 1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 2376,0,0
- 1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 2376,0,0
- 1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 2376,0,0
- 1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{
- end;
- OnInstanceInit:
- 'mob_summoned = 0;
- disablenpc();
- end;
- OnEnable:
- sleep 1000;
- mapannounce instance_mapname("1@ecl"),"Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
- sleep 2000;
- mapannounce instance_mapname("1@ecl"),"Suspicious Creature: Kerrrrr....krwahhhh!!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
- hideoffnpc instance_npcname("Suspicious Creature#5");
- hideoffnpc instance_npcname("Suspicious Creature#6");
- hideoffnpc instance_npcname("Suspicious Creature#7");
- hideoffnpc instance_npcname("Suspicious Creature#8");
- sleep 3000;
- hideonnpc instance_npcname("#sndmaster");
- end;
- OnMyMobDead:
- if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
- donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable";
- mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
- }
- end;
- OnTouch:
- if ('mob_summoned > 1) end;
- mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.";
- next;
- mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "They look as if they are incarnation of Morocc.";
- mes "Is the King of Domons after the Orb?";
- mes "Or is it just a coincidence?";
- next;
- mes "[Subordinate of the King of Demons]";
- mes "Kyaarr...Keraahhh!!!";
- mes "Kkwaaa!";
- next;
- mes "A battle cannot be avoided!";
- mes "They will kill me!";
- close2;
- hideonnpc instance_npcname("Suspicious Creature#5");
- hideonnpc instance_npcname("Suspicious Creature#6");
- hideonnpc instance_npcname("Suspicious Creature#7");
- hideonnpc instance_npcname("Suspicious Creature#8");
- disablenpc instance_npcname("Suspicious Creature#5");
- disablenpc instance_npcname("Suspicious Creature#6");
- disablenpc instance_npcname("Suspicious Creature#7");
- disablenpc instance_npcname("Suspicious Creature#8");
- .@eclmap$ = instance_mapname("1@ecl");
- .@sndmaster$ = instance_npcname("#sndmaster");
- monster .@eclmap$,42,80,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
- monster .@eclmap$,48,86,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
- monster .@eclmap$,59,82,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
- monster .@eclmap$,56,88,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
- monster .@eclmap$,39,72,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
- monster .@eclmap$,42,69,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
- monster .@eclmap$,47,64,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
- monster .@eclmap$,50,60,"Subordinate of the King of Demons",2376,1,.@sndmaster$+"::OnMyMobDead";
- 'mob_summoned = 2;
- end;
- }
- 1@ecl,57,65,0 script #event 139,5,5,{
- end;
- OnTouch:
- if ('mob_summoned > 0) end;
- .@eclmap$ = instance_mapname("1@ecl");
- .@eventname$ = instance_npcname("#event");
- mes "An empty room with nothing inside.";
- mes "a light is coming out of a circular equipment in the middle of the room.";
- next;
- mes "[Suspicious Creature]";
- mes "Keheehehehe......";
- next;
- mes "A group of unidentifiable creatures is approaching threateningly.";
- mes "They seemed surprised, and although Bifrost's will still holds, it's hard to communicate.";
- next;
- mes "[Suspicious Creature]";
- mes "Kyaarr...Ke...Keryarya!!";
- next;
- mes "It seems like they are going to start attacking any minute.";
- mes "We cannot help fighting them!";
- close2;
- hideonnpc instance_npcname("Suspicious Creature#1");
- hideonnpc instance_npcname("Suspicious Creature#2");
- hideonnpc instance_npcname("Suspicious Creature#3");
- hideonnpc instance_npcname("Suspicious Creature#4");
- disablenpc instance_npcname("Suspicious Creature#1");
- disablenpc instance_npcname("Suspicious Creature#2");
- disablenpc instance_npcname("Suspicious Creature#3");
- disablenpc instance_npcname("Suspicious Creature#4");
- monster .@eclmap$,51,64,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
- monster .@eclmap$,43,67,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
- monster .@eclmap$,55,80,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
- monster .@eclmap$,60,75,"Suspicious Creature",2375,1,.@eventname$+"::OnMyMobDead";
- 'mob_summoned = 1;
- end;
- OnMyMobDead:
- if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) {
- enablenpc instance_npcname("#sndmaster");
- donpcevent instance_npcname("#sndmaster")+"::OnEnable";
- }
- end;
- }
- 1@ecl,148,97,3 script Avant# 618,{
- mes "[Avant]";
- mes "Hey, look who's here!";
- mes "You're a friend of my son, right?";
- mes "What a strange chance it is that has brought us together here!";
- cutin "avant01",1;
- next;
- mes "[Avant]";
- mes "Did something happen to you?";
- mes "There was a subtle and magical echo to it.";
- mes "Immediately after that, you were thrown here.";
- next;
- if (select("It's all because of you!:Shenime said...") == 1) {
- mes "[Avant]";
- mes "I don't understand a word you're saying.";
- mes "Can't you organize your story? Don't you know 'five W's and one H' rule?";
- next;
- }
- mes "[Avant]";
- mes "Ooh...so that's what happened.";
- mes "So you're saying that Shenime was after the Orb?";
- next;
- mes "[Avant]";
- mes "hehehe...hahahhaha ahahahahha";
- mes "Well, well...did he get me, too?";
- mes "Me, Avant, of all the people?! Hahahaha!";
- cutin "avant02",1;
- next;
- select("What do you mean?");
- mes "[Avant]";
- mes "I was doing a research on the power of the Orb on my own.";
- mes "But Shenime just urged me persistently.";
- cutin "avant01",1;
- next;
- mes "[Avant]";
- mes "I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb...";
- mes "and I started questioning the principle of the Orb's power since we all benefit from it.";
- next;
- mes "[Avant]";
- mes "All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin.";
- mes "Right...Shenime. He excited my curiosity on purpose.";
- next;
- mes "[Avant]";
- mes "Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!";
- mes "Well, well...isn't that interesting!";
- cutin "avant02",1;
- next;
- mes "[Avant]";
- mes "Ha...hahaha...";
- mes "...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people.";
- mes "I think I'm pretty irritated now.";
- next;
- select("You had a conscience?");
- mes "[Avant]";
- mes "What kind of a person do you think I am, seriously!";
- mes "Is it because of my sons?";
- mes "Well, then, I can't blame you too much.";
- cutin "avant01",1;
- next;
- mes "[Avant]";
- mes "...Bah.";
- mes "It's no fun.";
- mes "It's not fun anymore. I'm no longer interested in you.";
- next;
- mes "[Avant]";
- mes "......";
- mes "Seems like there's a visitor.";
- next;
- cutin "minuel01",4;
- mes "[Minuel]";
- mes "" + strcharinfo(0) + "Sir,";
- mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,";
- mes "there are some witnesses to prove your innocence.";
- next;
- mes "[Minuel]";
- mes "I don't know the details,";
- mes "but I also believe you're not guilty.";
- mes "I'll move you to the treatment room since this seems like a severe wound.";
- next;
- mes "[Minuel]";
- mes "I don't think it's a big deal.";
- mes "...hopefully.";
- mes "Let's go. I'll guide you.";
- close2;
- cutin "",255;
- warp "1@ecl",146,29;
- end;
- }
-
- 1@ecl,148,29,3 script Loki#ecl01 512,{
- mes "[Loki]";
- mes "It seems like this guy next to me has a lot more to say than I do.";
- mes "Why don't you explain to him first?";
- close;
- }
-
- 1@ecl,147,30,3 script Nydhog#ecl01 510,{
- mes "[Guardian Nydhog]";
- mes "I think you should talk to Hisie first.";
- close;
- }
-
- 1@ecl,144,27,5 script Hisie#ecl01 623,{
- cutin "hisie01",0;
- mes "[Hisie]";
- mes "Can you tell me exactly what happened?";
- next;
- select("I fought with monsters.");
- cutin "hisie03",0;
- mes "[Hisie]";
- mes "Monsters? Subordinates of Morocc?";
- mes "What you were trying to kill were our soldiers, the Laphines!!";
- mes "What on earth happened there?";
- npcskill "AL_HEAL",9,99,80;
- next;
- cutin "",255;
- mes "[Loki]";
- mes "It's because of this.";
- mes "" + strcharinfo(0) + "It was inside the body of -";
- mes "This is how powerful Shenime is.";
- next;
- mes "On Loki's palm, there rested a small, thin, and dried piece of thorn.";
- next;
- cutin "hisie03",0;
- mes "[Hisie]";
- mes "Shenime, the Chief of Staff?";
- mes "Why is he related to this?";
- npcskill "AL_HEAL",9,99,80;
- next;
- cutin "",255;
- mes "[Loki]";
- mes "Shenime is one of the subordinates of Morocc.";
- mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.";
- next;
- select("Now that I think about it...");
- mes "[" + strcharinfo(0) + "]";
- mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.";
- mes "I thought it was just my imagination and ignored it...maybe that's when he...";
- next;
- mes "[Nydhog]";
- mes "You're probably right.";
- mes "They use wicked tricks.";
- mes "This thorn here probably has clouded your judgement.";
- next;
- cutin "hisie03",0;
- mes "[Hisie]";
- mes "So you're saying that he deceived us all?";
- mes "The Chief of Staff is a Laphine who stayed with us for a long time! He can't be...";
- npcskill "AL_HEAL",9,99,80;
- next;
- cutin "",255;
- mes "[Loki]";
- mes "He might have been under the influence for a good while.";
- mes "Anyway, this guy is not guilty.";
- mes "I can prove it.";
- next;
- mes "[Nydhog]";
- mes "I swear by the name of the guardian of Yggdrasil, too.";
- mes "" + strcharinfo(0) + "- will by no means do such a thing.";
- next;
- cutin "hisie02",0;
- mes "[Hisie]";
- mes "Hah...";
- mes "But things got out of control.";
- mes "I didn't expect this.";
- next;
- select("What happened to the Orb?");
- mes "[Hisie]";
- mes "The inner core is stolen.";
- mes "Nobody knows that the Orb's inner core is gone,";
- mes "and that's why Karr didn't make it here.";
- npcskill "AL_HEAL",9,99,80;
- next;
- mes "[Hisie]";
- mes "And what's more, several soldiers are injured because of you.";
- mes "None of them died fortunately, but most of them are wounded severely.";
- mes "The situation is not very good right now.";
- next;
- cutin "",255;
- mes "[Loki]";
- mes "Someone has to take the responsibility here then.";
- mes "In all probablility," + strcharinfo(0) + "it will be you.";
- next;
- cutin "hisie02",0;
- mes "[Hisie]";
- mes "......these two gentlemen here cleared up all charges related to the Orb,";
- mes "but both you and Karr won't be able to avoid your responsibility.";
- mes "you'll have to catch Shenime.";
- npcskill "AL_HEAL",9,99,80;
- next;
- cutin "hisie01",0;
- mes "[Hisie]";
- mes "It seems like you've rested enough. Let's get going.";
- mes "Karr is waiting for you.";
- mes "What will you two do?";
- next;
- cutin "",255;
- mes "[Loki]";
- mes "Don't worry about us.";
- mes "Our target is Morocc, the King of Demons.";
- mes "It's good enough that we found an evidence here.";
- next;
- cutin "hisie01",0;
- mes "[Hisie]";
- mes "Thank you for your help.";
- mes "We will take off now.";
- mes "Let's go." + strcharinfo(0) + ".";
- ep14_2_mylord = 30;
- changequest 7450,7451;
- close2;
- cutin "",255;
- warp "ecl_in03",57,76;
- instance_destroy;
- end;
- }
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