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- //===== rAthena Script =======================================
- //= Advanced Refiner
- //===== Description: =========================================
- //= [Official Conversion]
- //= Refiner that uses Enriched ores to increase upgrade success.
- //= - Dialog is only partly official to iRO.
- //= - Uses the iRO position for this NPC.
- //===== Changelog: ===========================================
- //= 1.0 First Version. [L0ne_W0lf]
- //= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf]
- //= 1.2 Optimizing refine method [Zephyrus]
- //= 1.3 Typo fixes [Yommy]
- //= 1.4 Removed unnecessary dialogs [Zephyrus]
- //= 1.4a Added 'disable_items' command. [Euphy]
- //= 1.4b Fixed coordinates. [Euphy]
- //= 1.5 Some official script updates. [Euphy]
- //= 1.6 Added VIP features. [Euphy]
- //= 1.7 Removed re-roll behavior. [Secret]
- //============================================================
- payon,157,146,6 script Suhnbi#cash 85,{
- disable_items;
- mes "[Suhnbi]";
- mes "I am the Armsmith";
- mes "I can refine all kinds of weapons,";
- mes "armor and equipment, so let me";
- mes "know what you want to refine.";
- next;
- setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
- for(set .@i,1; .@i<=10; set .@i,.@i+1) {
- if (getequipisequiped(.@indices[.@i])) {
- set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
- set .@equipped,1;
- }
- set .@menu$, .@menu$ + ":";
- }
- if (.@equipped == 0) {
- mes "[Suhnbi]";
- mes "I don't think I can refine any items you have...";
- close;
- }
- set .@part, .@indices[ select(.@menu$) ];
- if (!getequipisequiped(.@part)) //custom check
- close;
- if (!getequipisenableref(.@part)) {
- mes "[Suhnbi]";
- mes "Go find another Blacksmith. You can't refine this thing.";
- close;
- }
- if (getequiprefinerycnt(.@part) >= 10) {
- mes "[Suhnbi]";
- mes "Hmm... someone perfected this already. I don't think I can work on it further.";
- close;
- }
- .@refineitemid = getequipid(.@part); // save id of the item
- .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
- .@price = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_ZENY_COST);
- .@material = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_MATERIAL_ID);
- .@itemtype = getiteminfo( .@refineitemid, ITEMINFO_TYPE );
- // Make sure you have the necessary items and Zeny to refine your items
- // Determines chance of failure and verifies that you want to continue.
- callsub S_RefineValidate,.@itemtype,.@material,.@price,.@part,.@refineitemid,.@refinerycnt;
- mes "[Suhnbi]";
- mes "Clang! Clang! Clang!";
- if (getequippercentrefinery(.@part, true) > rand(100)) {
- successrefitem .@part;
- next;
- emotion ET_BEST;
- mes "[Suhnbi]";
- mes "There you go! It's done.";
- mes "It's been a while since I've made such a fine "+((.@itemtype == IT_WEAPON)?"weapon":"armor")+". You must be happy because it has become stronger!";
- close;
- }
- failedrefitem .@part;
- next;
- emotion (!rand(5))?ET_MONEY:ET_HUK;
- mes "[Suhnbi]";
- mes "Uuuuuuuuuummmmmph!!!";
- next;
- mes "[Suhnbi]";
- mes "...";
- mes ".....";
- mes ".......Huhuhuhuhu~";
- mes "........It was your choice and my ability, no regret.";
- close;
- S_RefineValidate:
- .@itemtype = getarg(0);
- .@item_req = getarg(1);
- .@price = getarg(2);
- .@part = getarg(3);
- setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
- if( .@itemtype == IT_ARMOR ){
- .@equip_lv = getequiparmorlv( .@part );
- // If the VIP system is enabled, the prices for non-VIP players are considerably higher.
- if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
- switch(.@equip_lv) {
- case 1:
- set .@price, .@price * 10;
- break;
- default:
- // TODO:
- close;
- }
- }
- }else if( .@itemtype == IT_WEAPON ){
- .@equip_lv = getequipweaponlv( .@part );
- // If the VIP system is enabled, the prices for non-VIP players are considerably higher.
- if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
- switch( .@equip_lv ){
- case 1:
- set .@price, .@price * 40;
- break;
- case 2:
- set .@price, .@price * 50;
- break;
- case 3:
- set .@price, .@price * 2;
- break;
- case 4:
- set .@price, .@price * 2;
- break;
- default:
- // TODO:
- close;
- }
- }
- }else{
- // TODO:
- close;
- }
- mes "[Suhnbi]";
- if (.@itemtype == IT_WEAPON)
- mes "You want to refine a level "+ .@equip_lv +" weapon?";
- mes "To refine that, you'll need to have one ^ff9999"+ getitemname(.@item_req) +"^000000 and "+ .@price +" zeny.";
- mes "Would you like to continue?";
- next;
- if(select("Yes:No") == 1) {
- if (getequippercentrefinery(.@part) < 100) {
- if (.@itemtype == IT_WEAPON) {
- mes "[Suhnbi]";
- mes "Wow!!";
- mes "This weapon probably";
- mes "looks like it's been refined...";
- mes "many times...";
- mes "It may break if";
- mes "you refine it again.";
- next;
- mes "And if it breaks,";
- mes "you can't use it anymore!";
- mes "All the cards in it and the properties ^ff0000will be lost^000000!";
- mes "^ff0000Besides, the equipment will break!^000000";
- mes "Are you sure you still want to continue?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Suhnbi]";
- mes "Good.";
- mes "Because if the weapon breaks from unreasonable refining, then I get a bad mood, too.";
- close;
- }
- } else {
- mes "[Suhnbi]";
- mes "Giggle. Giggle. Oh, you have guts, daring to refine this.";
- mes "You know it's pretty risky, don't you?";
- next;
- mes "If your defensive equipment is broken, you'll never be able to use it again.";
- mes "Even your cards and your modifications will ^ff0000completely disappear^000000.";
- //mes "Everything will disappear. As in... GONE!";
- mes "Do you really wish to continue?";
- next;
- if(select("Yes:No") == 2) {
- mes "[Suhnbi]";
- mes "What nonsense. You waste my precious time.";
- mes "Get lost, punk.";
- close;
- }
- }
- }
- if (countitem(.@item_req) > 0 && Zeny > .@price) {
- delitem .@item_req,1;
- set Zeny, Zeny - .@price;
- // anti-hack
- if (callfunc("F_IsEquipIDHack", .@part, getarg(4)) ||
- callfunc("F_IsEquipRefineHack", .@part, getarg(5)) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) {
- mes "[Holink]";
- emotion ET_FRET;
- mes "Wait a second...";
- mes "Do you think I'm stupid?!";
- mes "You switched the item while I wasn't looking! Get out of here!";
- close;
- }
- return;
- }
- mes "[Suhnbi]";
- mes "Are these all you have?";
- mes "I'm very sorry, but I can't do anything without all the materials. Besides, I deserve some payments for my work, don't I?";
- close;
- }
- mes "[Suhnbi]";
- mes "I can't help it even if you're not happy about it...";
- close;
- }
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