elemental_db.yml 2.7 KB

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  1. ###########################################################################
  2. # Elemental Summons Database
  3. ###########################################################################
  4. #
  5. # Elemental Summons Settings
  6. #
  7. ###########################################################################
  8. # - Id Elemental ID.
  9. # AegisName Server name to reference the elemental in scripts and lookups, should use no spaces.
  10. # Name Name in English.
  11. # Level Level.
  12. # Hp Additional HP. Base HP depends on caster HP. (Default: 0)
  13. # Sp Additional SP. Base SP depends on caster SP. (Default: 1)
  14. # Attack Additional minimum attack. Base attack depends on caster attack. (Default: 0)
  15. # Attack2 Additional maximum attack. Base attack depends on caster attack. (Default: 0)
  16. # Defense Physical defense of the elemental, reduces melee and ranged physical attack/skill damage. Base defense depends on the caster defense. (Default: 0)
  17. # MagicDefense Magic defense of the elemental, reduces magical skill damage. Base magic defense depends on the caster magic defense. (Default: 0)
  18. # Str Strength which affects attack. (Default: 0)
  19. # Agi Agility which affects flee. (Default: 0)
  20. # Vit Vitality which affects defense. (Default: 0)
  21. # Int Intelligence which affects magic attack. (Default: 0)
  22. # Dex Dexterity which affects hit rate. (Default: 0)
  23. # Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 0)
  24. # AttackRange Attack range. (Default: 1)
  25. # SkillRange Skill cast range. (Default: 5)
  26. # ChaseRange Chase range. (Default: 12)
  27. # Size Size.
  28. # Race Race. (Default: Formless)
  29. # Element Element.
  30. # ElementLevel Level of element.
  31. # WalkSpeed Walk speed. (Default: 200)
  32. # AttackDelay Attack speed. (Default: 504)
  33. # AttackMotion Attack animation speed. Base AttackMotion depends on the caster AttackMotion. (Default: 1020)
  34. # DamageMotion Damage animation speed. (Default: 360)
  35. # Mode: List of elemental skills by mode. (Optional)
  36. # <mode>: Mode name to define the skill available. Available modes are Passive, Assist, and Aggressive.
  37. # Skill Skill name.
  38. # Level Skill level. (Default: 1)
  39. ###########################################################################