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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _MOB_H_
- #define _MOB_H_
- #include "unit.h"
- #include "map.h"
- #define MAX_RANDOMMONSTER 3
- #define MAX_MOB_RACE_DB 6
- /* Change this to increase the table size in your mob_db to accomodate
- a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
- */
- #define MAX_MOB_DB 10000
- //The number of drops all mobs have and the max drop-slot that the steal skill
- //will attempt to steal from.
- #define MAX_MOB_DROP 10
- #define MAX_STEAL_DROP 7
- //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
- #define MIN_MOBLINKTIME 1000
- //Distance that slaves should keep from their master.
- #define MOB_SLAVEDISTANCE 2
- // These define the range of available IDs for clones. [Valaris]
- #define MOB_CLONE_START 9001
- #define MOB_CLONE_END 10000
- // Scripted Mob AI Constants
- #define CALLBACK_NPCCLICK 0x100
- #define CALLBACK_ATTACK 0x80
- #define CALLBACK_DETECT 0x40
- #define CALLBACK_DEAD 0x20
- #define CALLBACK_ASSIST 0x10
- #define CALLBACK_KILL 0x08
- #define CALLBACK_UNLOCK 0x04
- #define CALLBACK_WALKACK 0x02
- #define CALLBACK_WARPACK 0x01
- int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type);
- struct mob_skill {
- short state;
- short skill_id,skill_lv;
- short permillage;
- int casttime,delay;
- short cancel;
- short cond1,cond2;
- short target;
- int val[5];
- short emotion;
- };
- struct mob_db {
- char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
- unsigned int base_exp,job_exp;
- unsigned int mexp,mexpper;
- unsigned int min_thinktime; //Min think time, Recharge Time as aegis calls it.
- int range2,range3;
- short race2; // celest
- unsigned short lv;
- struct { int nameid,p; } dropitem[MAX_MOB_DROP];
- struct { int nameid,p; } mvpitem[3];
- struct status_data status;
- struct view_data vd;
- short option;
- int summonper[MAX_RANDOMMONSTER];
- int maxskill;
- struct mob_skill skill[MAX_MOBSKILL];
- };
- enum {
- MST_TARGET = 0,
- MST_SELF,
- MST_FRIEND,
- MST_MASTER,
- MST_AROUND5,
- MST_AROUND6,
- MST_AROUND7,
- MST_AROUND8,
- MST_AROUND1,
- MST_AROUND2,
- MST_AROUND3,
- MST_AROUND4,
- MST_AROUND = MST_AROUND4,
- MSC_ALWAYS = 0x0000,
- MSC_MYHPLTMAXRATE,
- MSC_MYHPINRATE,
- MSC_FRIENDHPLTMAXRATE,
- MSC_FRIENDHPINRATE,
- MSC_MYSTATUSON,
- MSC_MYSTATUSOFF,
- MSC_FRIENDSTATUSON,
- MSC_FRIENDSTATUSOFF,
- MSC_ATTACKPCGT,
- MSC_ATTACKPCGE,
- MSC_SLAVELT,
- MSC_SLAVELE,
- MSC_CLOSEDATTACKED,
- MSC_LONGRANGEATTACKED,
- MSC_AFTERSKILL,
- MSC_SKILLUSED ,
- MSC_CASTTARGETED,
- MSC_RUDEATTACKED,
- MSC_MASTERHPLTMAXRATE,
- MSC_MASTERATTACKED,
- MSC_ALCHEMIST,
- MSC_SPAWN,
- };
- //Mob skill states.
- enum {
- MSS_ANY = -1,
- MSS_IDLE,
- MSS_WALK,
- MSS_LOOT,
- MSS_DEAD,
- MSS_BERSERK, //Aggressive mob attacking
- MSS_ANGRY, //Mob retaliating from being attacked.
- MSS_RUSH, //Mob following a player after being attacked.
- MSS_FOLLOW, //Mob following a player without being attacked.
- MSS_ANYTARGET,
- };
- /*==========================================
- * The structure object for item drop with delay
- * Since it is only two being able to pass [ int ] a timer function
- * Data is put in and passed to this structure object.
- *------------------------------------------
- */
- struct item_drop {
- struct item item_data;
- struct item_drop *next;
- };
- struct item_drop_list {
- int m,x,y;
- struct map_session_data *first_sd,*second_sd,*third_sd;
- struct item_drop *item;
- };
- struct mob_db* mob_db(int class_);
- int mobdb_searchname(const char *str);
- int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
- int mobdb_checkid(const int id);
- struct view_data* mob_get_viewdata(int class_);
- struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
- short x, short y, const char *mobname, int class_, const char *event);
- int mob_once_spawn(struct map_session_data *sd,char *mapname,
- short x,short y,const char *mobname,int class_,int amount,const char *event);
- int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
- int x0,int y0,int x1,int y1,
- const char *mobname,int class_,int amount,const char *event);
- int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
- int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
- int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
- int mob_randomwalk(struct mob_data *md,int tick);
- int mob_target(struct mob_data *md,struct block_list *bl,int dist);
- int mob_unlocktarget(struct mob_data *md,int tick);
- struct mob_data* mob_spawn_dataset(struct spawn_data *data);
- int mob_spawn(struct mob_data *md);
- int mob_setdelayspawn(struct mob_data *md);
- int mob_parse_dataset(struct spawn_data *data);
- void mob_damage(struct mob_data *md, struct block_list *src, int damage);
- int mob_dead(struct mob_data *md, struct block_list *src, int type);
- void mob_revive(struct mob_data *md, unsigned int hp);
- void mob_heal(struct mob_data *md,unsigned int heal);
- #define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
- #define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
- int do_init_mob(void);
- int do_final_mob(void);
- int mob_timer_delete(int tid, unsigned int tick, int id, int data);
- int mob_deleteslave(struct mob_data *md);
- int mob_random_class (int *value, size_t count);
- int mob_get_random_id(int type, int flag, int lv);
- int mob_class_change(struct mob_data *md,int class_);
- int mob_warpslave(struct block_list *bl, int range);
- int mob_linksearch(struct block_list *bl,va_list ap);
- int mobskill_use(struct mob_data *md,unsigned int tick,int event);
- int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
- int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
- int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
- int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id);
- int mob_countslave(struct block_list *bl);
- int mob_convertslave(struct mob_data *md);
- int mob_is_clone(int class_);
- int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration);
- int mob_clone_delete(int class_);
- void mob_reload(void);
- #endif
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