skill_cast_db.txt 57 KB

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  1. // Skill Times Database
  2. //
  3. // Structure of Database:
  4. // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
  5. //== Explained:
  6. // CastingTime : time to cast this skill, in miliseconds
  7. // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
  8. // AfterCastWalkDleay : amount of time before character can move again, in miliseconds
  9. // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
  10. // Cool Down : amount of time until character can re-use this skill, in miliseconds
  11. // Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time)
  12. //== Extra
  13. // On all fields you can use ':' as a delimiter to level-specific values,
  14. // - Example using SM_PROVOKE
  15. // - Original:6,0,0,0,30000,0,1000
  16. // - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
  17. // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
  18. //==========================================
  19. //===== Swordman ===========================
  20. //-- SM_PROVOKE
  21. 6,0,0,0,30000,0,1000,0
  22. //-- SM_MAGNUM
  23. 7,0,0,0,2000,10000,2000,0
  24. //-- SM_ENDURE
  25. 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
  26. //==========================================
  27. //===== Mage ===============================
  28. //-- MG_SIGHT
  29. 10,0,0,0,10000,0,0,0
  30. //-- MG_NAPALMBEAT
  31. 11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0,0
  32. //-- MG_SAFETYWALL
  33. 12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
  34. //-- MG_SOULSTRIKE
  35. 13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0,0
  36. //-- MG_COLDBOLT
  37. 14,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
  38. //-- MG_FROSTDRIVER
  39. 15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0,0
  40. //-- MG_STONECURSE
  41. 16,1000,0,0,5000,20000,0,0
  42. //-- MG_FIREBALL
  43. 17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0,0
  44. //-- MG_FIREWALL
  45. 18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0
  46. //-- MG_FIREBOLT
  47. 19,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
  48. //-- MG_LIGHTNINGBOLT
  49. 20,350:700:1050:1400:1750:2100:2450:2800:3150:3500,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
  50. //-- MG_THUNDERSTORM
  51. 21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0,0
  52. //==========================================
  53. //===== Acolyte ============================
  54. //-- AL_RUWACH
  55. 24,0,0,0,10000,0,0,0
  56. //-- AL_PNEUMA
  57. 25,0,0,0,10000,0,0,0
  58. //-- AL_TELEPORT
  59. 26,0,0,0,0,0,0,0
  60. //-- AL_WARP
  61. 27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
  62. //-- AL_HEAL
  63. 28,0,1000,0,0,0,0,0
  64. //-- AL_INCAGI
  65. 29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
  66. //-- AL_DECAGI
  67. 30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,0
  68. //-- AL_HOLYWATER
  69. 31,1000,500,0,0,0,0,0
  70. //-- AL_CRUCIS
  71. 32,500,2000,0,0,0,0,0
  72. //-- AL ANGELUS
  73. 33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
  74. //-- AL_BLESSING
  75. 34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
  76. //-- AL_CURE
  77. 35,0,1000,0,0,6000,0,0
  78. //==========================================
  79. //===== Archer =============================
  80. //-- AC_CONCENTRATION
  81. 45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
  82. //-- AC_DOUBLE
  83. 46,0,0,0,100,0,0,0
  84. //-- AC_SHOWER
  85. 47,0,0,0,100,0,0,0
  86. //==========================================
  87. //===== Thief ==============================
  88. //-- TF_HIDING
  89. 51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
  90. //-- TF_POISON
  91. 52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
  92. //==========================================
  93. //===== First planned to be shared =========
  94. //-- ALL_RESURRECTION
  95. 54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0,0
  96. //==========================================
  97. //===== Knight =============================
  98. //-- KN_BRANDISHSPEAR
  99. 57,700,0,0,0,0,0,0
  100. //-- KN_SPEARBOOMERANG
  101. 59,0,1000,0,0,0,0,0
  102. //-- KN_TWOHANDQUICKEN
  103. 60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
  104. //-- KN_AUTOCOUNTER
  105. 61,0,0,0,400:800:1200:1600:2000,0,0,0
  106. //-- KN_BOWLINGBASH
  107. 62,700,0,0,0,0,0,0
  108. //==========================================
  109. //===== Priest =============================
  110. //-- PR_IMPOSITIO
  111. 66,0,3000,0,60000,0,0,0
  112. //-- PR_SUFFRAGIUM
  113. 67,0,2000,0,30000:20000:10000,0,0,0
  114. //-- PR_ASPERSIO
  115. 68,0,2000,0,60000:90000:120000:150000:180000,0,0,0
  116. //-- PR_BENEDICTIO
  117. 69,0,0,0,40000:80000:120000:160000:200000,0,0,0
  118. //-- PR_SANCTUARY
  119. 70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0,0
  120. //-- PR_SLOWPOISON
  121. 71,0,0,0,10000:20000:30000:40000,0,0,0
  122. //-- PR_STRECOVERY
  123. 72,0,2000,0,0,30000,0,0
  124. //-- PR_KYRIE
  125. 73,2000,2000,0,120000,0,0,0
  126. //-- PR_MAGNIFICAT
  127. 74,4000,2000,0,30000:45000:60000:75000:90000,0,0,0
  128. //-- PR_GLORIA
  129. 75,0,2000,0,10000:15000:20000:25000:30000,0,0,0
  130. //-- PR_LEXDIVINA
  131. 76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0,0
  132. //-- PR_TURNUNDEAD
  133. 77,1000,3000,0,0,0,0,0
  134. //-- PR_LEXAETERNA
  135. 78,0,3000,0,600000,0,0,0
  136. //-- PR_MAGNUS
  137. 79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0,0
  138. //==========================================
  139. //===== Wizard =============================
  140. //-- WZ_FIREPILLAR
  141. 80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0,0
  142. //-- WZ_SIGHTRASHER
  143. 81,700,2000,0,500,0,0,0
  144. //-- WZ_METEOR
  145. 83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0,0
  146. //-- WZ_JUPITEL
  147. 84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0,0
  148. //-- WZ_VERMILION
  149. 85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0,0
  150. //-- WZ_WATERBALL
  151. 86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0,0
  152. //-- WZ_ICEWALL
  153. 87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
  154. //-- WZ_FROSTNOVA
  155. 88,900:900:800:800:700:700:600:600:500:500,200,0,0,4000:5000:6000:8000:10000:12000:13000:15000:16000:17000,0,0
  156. //-- WZ_STORMGUST
  157. 89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0,0
  158. //-- WZ_EARTHSPIKE
  159. 90,1000:2000:3000:4000:5000,700,0,0,0,0,0
  160. //-- WZ_HEAVENDRIVE
  161. 91,1000:2000:3000:4000:5000,700,0,500,0,0,0
  162. //-- WZ_QUAGMIRE
  163. 92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0,0
  164. //==========================================
  165. //===== Blacksmith =========================
  166. //-- BS_REPAIRWEAPON
  167. 108,7500,0,0,0,0,0,0
  168. //-- BS_HAMMERFALL
  169. 110,0,0,0,0,5000,0,0
  170. //-- BS_ADRENALINE
  171. 111,0,0,0,30000:60000:90000:120000:150000,0,0,0
  172. //-- BS_WEAPONPEFECT
  173. 112,0,0,0,10000:20000:30000:40000:50000,0,0,0
  174. //-- BS_OVERTHRUST
  175. 113,0,0,0,20000:40000:60000:80000:100000,0,0,0
  176. //-- BS_MAXIMIZE
  177. 114,0,0,0,1000:2000:3000:4000:5000,0,0,0
  178. //==========================================
  179. //===== Hunter =============================
  180. //-- HT_SKIDTRAP
  181. 115,0,0,0,300000:240000:180000:120000:60000,0,0,0
  182. //-- HT_LANDMINE
  183. 116,0,0,0,200000:160000:120000:80000:40000,5000,0,0
  184. //-- HT_ANKLESNARE
  185. 117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0,0
  186. //-- HT_SHOCKWAVE
  187. 118,0,0,0,200000:160000:120000:80000:40000,0,0,0
  188. //-- HT_SANDMAN
  189. 119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0,0
  190. //-- HT_FLASHER
  191. 120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0,0
  192. //-- HT_FREEZINGTRAP
  193. 121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0,0
  194. //-- HT_BLASTMINE
  195. 122,0,0,0,25000:20000:15000:10000:5000,0,0,0
  196. //-- HT_CLAYMORETRAP
  197. 123,0,0,0,20000:40000:60000:80000:100000,0,0,0
  198. //-- HT_TALKIEBOX
  199. 125,0,0,0,600000,0,0,0
  200. //-- HT_BLITZBEAT
  201. 129,1500,1000,0,0,0,0,0
  202. //==========================================
  203. //===== Assassin ===========================
  204. //-- AS_CLOAKING
  205. 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0,0
  206. //-- AS_SONICBLOW
  207. 136,0,2000,2000,0,5000,0,0
  208. //-- AS_ENCHANTPOISON
  209. 138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0,0
  210. //-- AS_POISONREACT
  211. 139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0,0
  212. //-- AS_VENOMDUST
  213. 140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
  214. //-- AS_SPLASHER
  215. 141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
  216. //==========================================
  217. //===== 1st Jobs Quest Skills===============
  218. //-- NV_TRICKDEAD
  219. 143,0,0,0,600000,0,0,0
  220. //-- SM_FATALBLOW
  221. 145,0,0,0,0,5000,0,0
  222. //-- AC_CHARGEARROW
  223. 148,1500,0,0,0,0,0,0
  224. //-- TF_SPRINKLESAND
  225. 149,0,0,0,0,10000,0,0
  226. //-- TF_PICKSTONE
  227. 151,500,0,0,0,0,0,0
  228. //-- TF_THROWSTONE
  229. 152,0,0,0,5000,8000,0,0
  230. //-- MC_LOUD
  231. 155,0,0,0,300000,0,0,0
  232. //-- AL_HOLYLIGHT
  233. 156,2000,0,0,0,0,0,0
  234. //-- MG_ENERGYCOAT
  235. 157,5000,0,0,300000,0,0,5000
  236. //==========================================
  237. //===== NPC Skills Part 1 ==================
  238. //-- NPC_ATTRICHANGE
  239. 161,0,0,0,1800000,0,0,0
  240. //-- NPC_CHANGEWATER
  241. 162,0,0,0,1800000,0,0,0
  242. //-- NPC_CHANGEGROUND
  243. 163,0,0,0,1800000,0,0,0
  244. //-- NPC_CHANGEFIRE
  245. 164,0,0,0,1800000,0,0,0
  246. //-- NPC_CHANGEWIND
  247. 165,0,0,0,1800000,0,0,0
  248. //-- NPC_CHANGEPOISON
  249. 166,0,0,0,1800000,0,0,0
  250. //-- NPC_CHANGEHOLY
  251. 167,0,0,0,1800000,0,0,0
  252. //-- NPC_CHANGEDARKNESS
  253. 168,0,0,0,1800000,0,0,0
  254. //-- NPC_CHANGETELEKINESIS
  255. 169,0,0,0,1800000,0,0,0
  256. //-- NPC_SELFDESTRUCTION
  257. 173,0,0,0,3500,0,0,0
  258. //-- NPC_POISON
  259. 176,0,0,0,0,60000,0,0
  260. //-- NPC_BLINDATTACK
  261. 177,0,0,0,0,30000,0,0
  262. //-- NPC_SILENCEATTACK
  263. 178,0,0,0,0,30000,0,0
  264. //-- NPC0,_STUNATTACK
  265. 179,0,0,0,0,5000,0,0
  266. //-- NPC_PETRIFYATTACK
  267. 180,0,0,0,0,20000,0,0
  268. //-- NPC_CURSEATTACK
  269. 181,0,0,0,0,30000,0,0
  270. //-- NPC_SLEEPATTACK
  271. 182,0,0,0,0,30000,0,0
  272. //-- NPC_MAGICALATTACK
  273. 192,0,0,0,15000,0,0,0
  274. //-- NPC_KEEPING
  275. 201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
  276. //-- NPC_BARRIER
  277. 204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
  278. //-- NPC_DEFENDER
  279. 205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
  280. //-- NPC_LICK
  281. 206,0,0,0,0,3000,0,0
  282. //-- NPC_HALLUCINATION
  283. 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
  284. //==========================================
  285. //===== Rogue ==============================
  286. //-- RG_BACKSTAB
  287. 212,0,500,0,5000,0,0,0
  288. //-- RG_RAID
  289. 214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
  290. //-- RG_STRIPEWEAPON
  291. 215,1000,1000,0,75000:90000:105000:120000:135000,0,0,0
  292. //-- RG_STRIPSHIELD
  293. 216,1000,1000,0,75000:90000:105000:120000:135000,0,0,0
  294. //-- RG_STRIPWEAPON
  295. 217,1000,1000,0,75000:90000:105000:120000:135000,0,0,0
  296. //-- RG_STRIPHELM
  297. 218,1000,1000,0,75000:90000:105000:120000:135000,0,0,0
  298. //-- RG_GRAFITTI
  299. 220,0,0,0,180000,0,0,0
  300. //==========================================
  301. //===== Alchemist ==========================
  302. //-- AM_DEMONSTRATION
  303. 229,1000,0,0,40000:45000:50000:55000:60000,0,0,0
  304. //-- AM_ACIDTERROR
  305. 230,1000,0,0,3:7:10:12:13,120000,0,0
  306. //-- AM_POTIONPITCHER
  307. 231,0,500,0,0,0,0,0
  308. //-- AM_CANNIBALIZE
  309. 232,2000,500,0,300000:240000:180000:120000:60000,0,0,0
  310. //-- AM_SPHEREMINE
  311. 233,2000,500,0,30000,0,0,0
  312. //-- AM_CP_WEAPON
  313. 234,2000,0,0,120000:240000:360000:480000:600000,0,0,0
  314. //-- AM_CP_SHIELD
  315. 235,2000,0,0,120000:240000:360000:480000:600000,0,0,0
  316. //-- AM_CP_ARMOR
  317. 236,2000,0,0,120000:240000:360000:480000:600000,0,0,0
  318. //-- AM_CP_HELM
  319. 237,2000,0,0,120000:240000:360000:480000:600000,0,0,0
  320. //-- AM_RESURRECTHOMUN
  321. 247,2000,0,0,0,0,0,0
  322. //==========================================
  323. //===== Crusader ===========================
  324. //-- CR_AUTOGUARD
  325. 249,0,0,0,300000,0,0,0
  326. //-- CR_SHIELDCHARGE
  327. 250,0,0,0,0,5000,0,0
  328. //-- CR_SHIELDBOOMERANG
  329. 251,0,700,0,0,0,0,0
  330. //-- CR_REFLECTSHIELD
  331. 252,0,0,0,300000,0,0,0
  332. //-- CR_HOLYCROSS
  333. 253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
  334. //-- CR_GRANDCROSS
  335. 254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
  336. //-- CR_DEVOTION
  337. 255,3000,0,0,0,30000:45000:60000:75000:90000,0,0
  338. //-- CR_PROVIDENCE
  339. 256,3000,0,0,180000,0,0,0
  340. //-- CR_DEFENDER
  341. 257,0,800,0,180000,0,0,0
  342. //-- CR_SPEARQUICKEN
  343. 258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
  344. //==========================================
  345. //===== Monk ===============================
  346. //-- MO_CALLSPIRITS
  347. 261,1000,0,0,600000,0,0,0
  348. //-- MO_ABSORBSPIRITS
  349. 262,2000,0,0,0,0,0,0
  350. //-- MO_TRIPLEATTACK
  351. 263,0,1000,0,0,0,0,0
  352. //-- MO_INVESTIGATE
  353. 266,1000,500,0,0,0,0,0
  354. //-- MO_FINGEROFFENSIVE
  355. 267,1000,500,0:200:400:600:800,0,0,0,0
  356. //-- MO_STEELBODY
  357. 268,5000,0,0,30000:60000:90000:120000:150000,0,0,0
  358. //-- MO_BLADESTOP
  359. 269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0,0
  360. //-- MO_EXPLOSIONSPIRITS
  361. 270,0,0,0,180000,0,0,0
  362. //-- MO_EXTREMITYFIST
  363. 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0,0
  364. //-- MO_CHAINCOMBO
  365. 272,0,1000,0,0,0,0,0
  366. //-- MO_COMBOFINISH
  367. 273,0,700,0,0,0,0,0
  368. //==========================================
  369. //===== Sage ===============================
  370. //-- SA_MAGICROD
  371. 276,0,0,0,400:600:800:1000:1200,0,0,0
  372. //-- SA_SPELLBREAKER
  373. 277,700,0,0,0,0,0,0
  374. //-- SA_AUTOSPELL
  375. 279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0,0
  376. //-- SA_FLAMELAUNCHER
  377. 280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0
  378. //-- SA_FROSTWEAPON
  379. 281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0
  380. //-- SA_LIGHTNINGLOADER
  381. 282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0
  382. //-- SA_SEISMICWEAPON
  383. 283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0,0
  384. //-- SA_VOLCANO
  385. 285,5000,0,0,60000:120000:180000:240000:300000,0,0,0
  386. //-- SA_DELUGE
  387. 286,5000,0,0,60000:120000:180000:240000:300000,0,0,0
  388. //-- SA_VIOLENTGALE
  389. 287,5000,0,0,60000:120000:180000:240000:300000,0,0,0
  390. //-- SA_LANDPROTECTOR
  391. 288,5000,0,0,165000:210000:255000:300000:345000,0,0,0
  392. //-- SA_DISPELL
  393. 289,2000,0,0,0,0,0,0
  394. //-- SA_REVERSEORCISH
  395. 294,0,0,0,1200000,0,0,0
  396. //==========================================
  397. //===== Bard & Dancer (Ensemble Skills) ====
  398. //-- BD_ADAPTATION
  399. 304,0,0,0,0,5000,0,0
  400. //-- BD_LULLABY
  401. 306,0,0,0,60000,15000,0,0
  402. //-- BD_RICHMANKIM
  403. 307,0,0,0,60000,60000,0,0
  404. //-- BD_ETERNALCHAOS
  405. 308,0,0,0,60000,60000,0,0
  406. //-- BD_DRUMBATTLEFIELD
  407. 309,0,0,0,60000,60000,0,0
  408. //-- BD_RINGNIBELUNGEN
  409. 310,0,0,0,60000,60000,0,0
  410. //-- BD_ROKISWEIL
  411. 311,0,0,0,60000,60000,0,0
  412. //-- BD_INTOABYSS
  413. 312,0,0,0,60000,60000,0,0
  414. //-- BD_SIEGFRIED
  415. 313,0,0,0,60000,60000,0,0
  416. //==========================================
  417. //===== Bard ===============================
  418. //-- BA_MUSICALSTRIKE
  419. 316,1500,0,0,0,0,0,0
  420. //-- BA_DISSONANCE
  421. 317,0,0,0,30000,3000,0,0
  422. //-- BA_FROSTJOKE
  423. 318,0,3000,0,0,10000:11000:12000:13000:14000,0,0
  424. //-- BA_WHISTLE
  425. 319,0,0,0,60000,20000,0,0
  426. //-- BA_ASSASSINCROSS
  427. 320,0,0,0,120000,20000,0,0
  428. //-- BA_POEMBRAGI
  429. 321,0,0,0,180000,20000,0,0
  430. //-- BA_APPLEIDUN
  431. 322,0,0,0,180000,20000,0,0
  432. //==========================================
  433. //===== Dancer =============================
  434. //-- DC_THROWARROW
  435. 324,1500,0,0,0,0,0,0
  436. //-- DC_UGLYDANCE
  437. 325,0,0,0,30000,3000,0,0
  438. //-- DC_SCREAM
  439. 326,0,3000,0,0,5000,0,0
  440. //-- DC_HUMMING
  441. 327,0,0,0,60000,20000,0,0
  442. //-- DC_DONTFORGETME
  443. 328,0,0,0,180000,20000,0,0
  444. //-- DC_FORTUNEKISS
  445. 329,0,0,0,120000,20000,0,0
  446. //-- DC_SERVICEFORYOU
  447. 330,0,0,0,180000,20000,0,0
  448. //==========================================
  449. //===== Wedding Skills =====================
  450. //-- WE_MALE
  451. 334,3000,0,0,0,0,0,0
  452. //-- WE_FEMALE
  453. 335,3000,0,0,0,0,0,0
  454. //-- WE_CALLPARTNER
  455. 336,0,0,0,20000,0,0,0
  456. //==========================================
  457. //===== NPC Skills Part 2 ==================
  458. //-- NPC_GRANDDARKNESS
  459. 339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
  460. //-- NPC_STOP
  461. 342,0,0,0,10000,0,0,0
  462. //-- NPC_CHANGEUNDEAD
  463. 348,0,0,0,30000,0,0,0
  464. //-- NPC_POWERUP
  465. 349,0,0,0,10000:15000:20000:25000:30000,0,0,0
  466. //-- NPC_AGIUP
  467. 350,0,0,0,10000:15000:20000:25000:30000,0,0,0
  468. //-- NPC_INVISIBLE
  469. 353,0,0,0,30000,0,0,0
  470. //-- NPC_RUN
  471. 354,0,0:500:1000:1500:2000:2500,0,0,0,0,0
  472. //==========================================
  473. //===== Lord Knight ========================
  474. //-- LK_AURABLADE
  475. 355,0,0,0,40000:60000:80000:100000:120000,0,0,0
  476. //-- LK_PARRYING
  477. 356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0
  478. //-- LK_CONCENTRATION
  479. 357,0,0,0,25000:30000:35000:40000:45000,0,0,0
  480. //-- LK_TENSIONRELAX
  481. 358,0,0,0,180000,0,0,0
  482. //-- LK_BERSERK
  483. 359,0,0,0,300000,15000,0,0
  484. //-- LK_FURY
  485. 360,0,0,0,300000,0,0,0
  486. //==========================================
  487. //===== High Priest ========================
  488. //-- HP_ASSUMPTIO
  489. 361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0,0
  490. //-- HP_BASILICA
  491. 362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0,0
  492. //==========================================
  493. //===== High Wzard =========================
  494. //-- HW_MAGICCRASHER
  495. 365,300,300,0,0,0,0,0
  496. //-- HW_MAGICPOWER
  497. 366,700,0,0,30000,0,0,0
  498. //==========================================
  499. //===== Paladin ============================
  500. //-- PA_PRESSURE
  501. 367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0,0
  502. //-- PA_SACRIFICE
  503. 368,0,2000,0,0,0,0,0
  504. //-- PA_GOSPEL
  505. 369,0,0,0,60000,60000,0,0
  506. //==========================================
  507. //===== Champion ===========================
  508. //-- CH_PALMSTRIKE
  509. 370,0,300,0,0,0,0,0
  510. //-- CH_TIGERFIST
  511. 371,0,700,0,0,2000:4000:6000:8000:10000,0,0
  512. //-- CH_CHAINCRUSH
  513. 372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0,0
  514. //==========================================
  515. //===== Professor ==========================
  516. //-- PF_HPCONVERSION
  517. 373,0,1000:1200:1400:1600:1800,0,0,0,0,0
  518. //-- PF_SOULCHANGE
  519. 374,3000,5000,0,0,0,0,0
  520. //-- PF_SOULBURN
  521. 375,0,0,0,0,0,10000:10000:10000:10000:15000,0
  522. //==========================================
  523. //===== Assassin Cross =====================
  524. //-- ASC_EDP
  525. 378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0,0
  526. //-- ASC_BREAKER
  527. 379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0,0
  528. //==========================================
  529. //===== Sniper =============================
  530. //-- SN_SIGHT
  531. 380,0,0,0,30000,0,0,0
  532. //-- SN_FALCONASSAULT
  533. 381,1000,3000,0,0,0,0,0
  534. //-- SN_SHARPSHOOTING
  535. 382,2000,1500,0,0,0,0,0
  536. //-- SN_WINDWALK
  537. 383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0,0
  538. //==========================================
  539. //===== Whitesmith =========================
  540. //-- WS_MELTDOWN
  541. 384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0,0
  542. //-- WS_CARTBOOST
  543. 387,0,0,0,60000,0,0,0
  544. //==========================================
  545. //===== Stalker ============================
  546. //-- ST_CHASEWALK
  547. 389,1200,0,0,10000,30000,0,0
  548. //-- ST_REJECTSWORD
  549. 390,0,0,0,300000,0,0,0
  550. //==========================================
  551. //===== Clown / Gypsy ======================
  552. //-- CG_ARROWVULCAN
  553. 394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0,0
  554. //-- CG_MOONLIT
  555. 395,0,0,0,20000:25000:30000:35000:40000,0,0,0
  556. //-- CG_MARIONETTE
  557. 396,0,0,0,1000,0,0,0
  558. //==========================================
  559. //===== Mixed Advanced Skills ==============
  560. //-- LK_SPIRALPIERCE
  561. 397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0,0
  562. //-- LK_HEADCRUSH
  563. 398,0,500,0,0,120000,0,0
  564. //-- LK_JOINTBEAT
  565. 399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0,0
  566. //-- HW_NAPALMVULCAN
  567. 400,1000,1000,0,0,45000,0,0
  568. //-- CH_SOULCOLLECT
  569. 401,2000,0,0,600000,0,0,2000
  570. //-- PF_MINDBREAKER
  571. 402,0,800:900:1000:1100:1200,0,30000,0,0,0
  572. //-- PF_MEMORIZE
  573. 403,5000,0,0,0,0,0,0
  574. //-- PF_FOGWALL
  575. 404,0,0,0,20000,10000,0,0
  576. //-- PF_SPIDERWEB
  577. 405,0,0,0,30000,8000,0,0
  578. //-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
  579. 406,500,500,0,0,10000:5000:120000,0,0
  580. //-- ASC_CDP
  581. 407,0,500,0,0,0,0,0
  582. //==========================================
  583. //===== Adoption Skills ====================
  584. //-- WE_BABY
  585. 408,3000,0,0,300000,0,0,0
  586. //-- WE_CALLPARENT
  587. 409,0,0,0,20000,0,0,0
  588. //-- WE_CALLBABY
  589. 410,0,0,0,20000,0,0,0
  590. //==========================================
  591. //===== Taekwon ============================
  592. //-- TK_RUN
  593. 411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0,0
  594. //-- TK_DOWNKICK
  595. 415,0,0,0,0,3000,0,0
  596. //-- TK_TURNKICK
  597. 417,0,0,0,0,2000,0,0
  598. //-- TK_SPTIME
  599. 423,0,0,0,1800000,0,0,0
  600. //-- TK_SEVENWIND
  601. 425,0,0,0,300000,0,0,0
  602. //-- TK_HIGHJUMP
  603. 426,5000:4000:3000:2000:1000,0,0,0,0,0,0
  604. //==========================================
  605. //===== Star Gladiator =====================
  606. //-- SG_FEEL
  607. 427,1000,0,0,0,0,0,0
  608. //SG_SUN_WARM
  609. 428,0,1000,0,10000:20000:60000,0,0,0
  610. //SG_MOON_WARM
  611. 429,0,1000,0,10000:20000:60000,0,0,0
  612. //SG_STAR_WARM
  613. 430,0,1000,0,10000:20000:60000,0,0,0
  614. //SG_SUN_COMFORT
  615. 431,0,1000,0,80000:160000:240000:320000,0,0,0
  616. //SG_MOON_COMFORT
  617. 432,0,1000,0,80000:160000:240000:320000,0,0,0
  618. //SG_STAR_COMFORT
  619. 433,0,1000,0,80000:160000:240000:320000,0,0,0
  620. //-- SG_HATE
  621. 434,1000,0,0,0,0,0,0
  622. //SG_FRIEND
  623. 442,0,0,0,10000,0,0,0
  624. //SG_KNOWLEDGE
  625. 443,0,0,0,600000,0,0,0
  626. //SG_FUSION
  627. 444,0,1000,0,600000,0,0,0
  628. //==========================================
  629. //===== Soul Linker ========================
  630. //-- SL_ALCHEMIST
  631. 445,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  632. //-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now
  633. 446,0,500,0,0,0,0,0
  634. //-- SL_MONK
  635. 447,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  636. //-- SL_STAR
  637. 448,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  638. //-- SL_SAGE
  639. 449,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  640. //-- SL_CRUSADER
  641. 450,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  642. //-- SL_SUPERNOVICE
  643. 451,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  644. //-- SL_KNIGHT
  645. 452,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  646. //-- SL_WIZARD
  647. 453,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  648. //-- SL_PRIEST
  649. 454,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  650. //-- SL_BARDDANCER
  651. 455,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  652. //-- SL_ROGUE
  653. 456,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  654. //-- SL_ASSASSIN
  655. 457,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  656. //-- SL_BLACKSMITH
  657. 458,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  658. //-- BS_ADRENALINE2
  659. 459,0,0,0,150000,0,0,0
  660. //-- SL_HUNTER
  661. 460,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  662. //-- SL_SOULLINKER
  663. 461,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  664. //-- SL_KAIZEL
  665. 462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0,0
  666. //-- SL_KAAHI
  667. 463,0,500,0,1800000,500,0,0
  668. //-- SL_KAUPE
  669. 464,500,500,0,600000,0,0,0
  670. //-- SL_KAITE
  671. 465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0,0
  672. //-- SL_STIN
  673. 467,100,500,0,0,0,0,0
  674. //-- SL_STUN
  675. 468,100,500,0,2000,0,0,0
  676. //-- SL_SMA
  677. 469,2000,500,0,3000,0,0,0
  678. //-- SL_SWOO
  679. 470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0,0
  680. //-- SL_SKE
  681. 471,3000:2000:1000,500,0,10000:20000:30000,3000,0,0
  682. //-- SL_SKA
  683. 472,3000:2000:1000,500,0,10000:20000:30000,0,0,0
  684. //==========================================
  685. //-- SM_SELFPROVOKE
  686. 473,0,0,0,30000,0,0,0
  687. //===== Mixed Advanced Skills ==============
  688. //-- ST_PRESERVE
  689. 475,1000,0,0,600000,0,0,0
  690. //-- ST_FULLSTRIP
  691. 476,0,1000,0,75000:90000:105000:120000:135000,0,0,0
  692. //-- CR_SLIMPITCHER
  693. 478,1000,1000,0,0,0,0,0
  694. //-- CR_FULLPROTECTION
  695. 479,2000,0,0,120000:240000:360000:480000:600000,0,0,0
  696. //-- PA_SHIELDCHAIN
  697. 480,1000,1000,0,0,0,0,0
  698. //-- PF_DOUBLECASTING
  699. 482,2000,0,0,90000,0,0,0
  700. //-- HW_GANBANTEIN
  701. 483,3000,2000,0,0,0,0,0
  702. //-- HW_GRAVITATION
  703. 484,5000,2000,0,5000:6000:7000:8000:9000,0,0,0
  704. //-- WS_CARTTERMINATION
  705. 485,0,0,0,0,5000,0,0
  706. //-- WS_OVERTHRUSTMAX
  707. 486,0,0,0,180000,0,0,0
  708. //-- CG_LONGINGFREEDOM
  709. 487,0,0,0,180000,0,0,0
  710. //-- CG_HERMODE
  711. 488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0,0
  712. //-- CG_TAROTCARD
  713. 489,1000,3000,0,0,30000,0,0
  714. //-- CR_ACIDDEMONSTRATION
  715. 490,1000,1000,0,0,0,0,0
  716. //-- CR_CULTIVATION
  717. 491,0,0,0,300000,0,0,0
  718. //==========================================
  719. //-- ITEM_ENCHANTARMS
  720. 492,0,0,0,180000,0,0,0
  721. //===== Mixed Taekwon Skills ===============
  722. //-- TK_MISSION
  723. 493,1000,0,0,0,0,0,0
  724. //-- SL_HIGH
  725. 494,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  726. //-- KN_ONEHAND
  727. 495,0,0,0,300000,0,0,0
  728. //-- AM_TWILIGHT1
  729. 496,3000,10000,0,0,0,0,0
  730. //-- AM_TWILIGHT2
  731. 497,3000,10000,0,0,0,0,0
  732. //-- AM_TWILIGHT3
  733. 498,3000,10000,0,0,0,0,0
  734. //-- HT_POWER
  735. 499,0,0,0,100,0,0,0
  736. //==========================================
  737. //===== Gunslinger =========================
  738. //-- GS_GLITTERING
  739. 500,0,0,0,600000,0,0,0
  740. //-- GS_FLING
  741. 501,0,0,0,30000,0,0,0
  742. //-- GS_BULLSEYE
  743. 503,500,0,0,0,0,0,0
  744. //-- GS_MADNESSCANCEL
  745. 504,3000,4000,0,15000,0,0,0
  746. //-- GS_ADJUSTMENT
  747. 505,1000,1000,0,30000,0,0,0
  748. //-- GS_INCREASING
  749. 506,0,1000,0,60000,0,0,0
  750. //-- GS_CRACKER
  751. 508,0,1000,0,0,5000,0,0
  752. //-- GS_TRACKING
  753. 512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0,0
  754. //-- GS_DISARM
  755. 513,0,0,0,30000,0,0,0
  756. //-- GS_PIERCINGSHOT
  757. 514,1500,0,0,0,120000,0,0
  758. //-- GS_RAPIDSHOWER
  759. 515,0,1000,0,0,0,0,0
  760. //-- GS_DESPERADO
  761. 516,0,1000,1000,1000,0,0,0
  762. //-- GS_GATLINGFEVER
  763. 517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0,0
  764. //-- GS_DUST
  765. 518,1000,1000,0,0,0,0,0
  766. //-- GS_FULLBUSTER
  767. 519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0,0
  768. //-- GS_GROUNDDRIFT
  769. 521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0,0
  770. //==========================================
  771. //===== Ninja ==============================
  772. //-- NJ_KUNAI
  773. 524,0,1000,0,0,0,0,0
  774. //-- NJ_HUUMA
  775. 525,3000,2000,0,100,0,0,0
  776. //-- NJ_ZENYNAGE
  777. 526,0,5000,0,0,0,0,0
  778. //-- NJ_TATAMIGAESHI
  779. 527,0,3000,0,3000,3000,0,0
  780. //-- NJ_KASUMIKIRI
  781. 528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
  782. //-- NJ_SHADOWJUMP
  783. 529,0,1000,0,0,0,0,0
  784. //-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
  785. 530,0,0,0,0,0,0,0
  786. //-- NJ_UTSUSEMI
  787. 531,0,1000,0,20000:30000:40000:50000:60000,0,0,0
  788. //-- NJ_BUNSINJYUTSU
  789. 532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
  790. //-- NJ_KOUENKA
  791. 534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0,0
  792. //-- NJ_KAENSIN
  793. 535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0,0
  794. //-- NJ_BAKUENRYU
  795. 536,3000,2000,0,0,0,0,0
  796. //-- NJ_HYOUSENSOU
  797. 537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0,0
  798. //-- NJ_SUITON
  799. 538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
  800. //-- NJ_HYOUSYOURAKU
  801. 539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0,0
  802. //-- NJ_HUUJIN
  803. 540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0,0
  804. //-- NJ_RAIGEKISAI
  805. 541,4000,0,0,100,0,0,0
  806. //-- NJ_KAMAITACHI
  807. 542,4000,0,0,0,0,0,0
  808. //-- NJ_NEN
  809. 543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0,0
  810. //==========================================
  811. //===== Gangsi Branch and Other Skills =====
  812. //-- MB_PETPITCHER
  813. //551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0
  814. //-- MB_B_GAIN
  815. //556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0
  816. //-- MB_MUNAKBALL
  817. //560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0
  818. //-- MB_B_GATHERING
  819. //562,10000,0,0,0,0,0
  820. //-- MB_B_EXCLUDE
  821. //564,30000:25000:20000:15000:10000,0,0,0,0,0
  822. //-- MB_B_WALLSHIFT
  823. //568,1000:800:600:400:200,0,0,0,0,0
  824. //-- SL_DEATHKNIGHT
  825. 572,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  826. //-- SL_COLLECTOR
  827. 573,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  828. //-- SL_NINJA
  829. 574,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  830. //-- SL_GUNNER
  831. 575,1000,500,0,150000:200000:250000:300000:350000,0,0,0
  832. //-- AM_TWILIGHT4
  833. //576,3000,10000,0,0,0,0
  834. //-- DE_WINDATTACK
  835. //617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0
  836. //-- DA_EXPLOSION
  837. //625,7000:6000:5000:4000:3000,0,0,0,0,0
  838. //-- DA_MAGICCART
  839. //640,5000:4000:3000:2000:1000,0,0,0,0,0
  840. //-- DA_COPY
  841. //641,20000,0,0,0,0,0
  842. //-- DA_EDARKNESS
  843. //647,13000:11000:9000:7000:5000,0,0,0,0,0
  844. //-- DA_TIMEOUT
  845. //649,5000:3000:1000,0,0,0,0,0
  846. //-- ALL_TIMEIN
  847. //650,0,0,0,0,0,0,1000
  848. //==========================================
  849. //===== New Monster Skills =================
  850. //-- NPC_ICEBREATH
  851. 655,0,0,0,0,12000,0,0
  852. //-- NPC_ACIDBREATH
  853. 657,0,0,0,0,60000,0,0
  854. //-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4))
  855. 659,0,0,0,0,5000:30000:30000:120000,0,0
  856. //-- NPC_BLEEDING
  857. 660,0,0,0,0,120000,0,0
  858. //-- NPC_HELLJUDGEMENT
  859. 662,0,0,0,0,30000,0,0
  860. //-- NPC_WIDESILENCE
  861. 663,0,0,0,0,30000,0,0
  862. //-- NPC_WIDEFREEZE
  863. 664,0,0,0,0,12000,0,0
  864. //-- NPC_WIDEBLEEDING
  865. 665,0,0,0,0,120000,0,0
  866. //-- NPC_WIDESTONE
  867. 666,0,0,0,0,20000,0,0
  868. //-- NPC_WIDECONFUSE
  869. 667,0,0,0,0,30000,0,0
  870. //-- NPC_WIDESLEEP
  871. 668,0,0,0,0,30000,0,0
  872. //-- NPC_WIDESIGHT
  873. 669,0,0,0,10000,0,0,0
  874. //-- NPC_EVILLAND
  875. 670,0,0,0,30000,30000,0,0
  876. //-- NPC_MAGICMIRROR
  877. 671,0,0,0,30000,0,0,0
  878. //-- NPC_SLOWCAST
  879. 672,0,0,0,0,30000,0,0
  880. //-- NPC_CRITICALWOUND
  881. 673,0,0,0,0,30000,0,0
  882. //-- NPC_STONESKIN
  883. 675,0,0,0,30000,0,0,0
  884. //-- NPC_ANTIMAGIC
  885. 676,0,0,0,30000,0,0,0
  886. //-- NPC_WIDECURSE
  887. 677,0,0,0,0,30000,0,0
  888. //-- NPC_WIDESTUN
  889. 678,0,0,0,0,5000,0,0
  890. //==========================================
  891. //===== New Monster Skills (12.1) ==========
  892. //-- NPC_HELLPOWER
  893. 683,0,0,0,0,300000,0,0
  894. //-- NPC_WIDEHELLDIGNITY
  895. 684,0,0,0,0,300000,0,0
  896. //-- NPC_INVINCIBLE
  897. 685,0,0,0,-1,0,0,0
  898. //-- NPC_INVINCIBLEOFF
  899. 686,0,0,0,60000,0,0,0
  900. //===== Item Use-Only Skills ===============
  901. //-- CASH_BLESSING
  902. 689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
  903. //-- CASH_INCAGI
  904. 690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
  905. //-- CASH_ASSUMPTIO
  906. 691,0,0,0,20000:40000:60000:80000:100000,0,0,0
  907. //-- ALL_CATCRY
  908. 692,0,5000,0,0,0,0,0
  909. //-- ALL_PARTYFLEE
  910. 693,0,0,0,0,0,300000,0
  911. //-- ALL_DREAM_SUMMERNIGHT
  912. 695,0,12000,0,0,0,0,0
  913. //-- ALL_WEWISH
  914. 698,0,20000,0,0,0,0,0
  915. //==========================================
  916. //===== 2nd Jobs Quest Skills ==============
  917. //-- KN_CHARGEATK
  918. 1001,300,300,0,0,0,0,0
  919. //-- CR_SHRINK
  920. 1002,0,0,0,300000,0,0,0
  921. //-- AS_VENOMKNIFE
  922. 1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
  923. //-- RG_CLOSECONFINE
  924. 1005,0,0,0,10000,0,0,0
  925. //-- WZ_SIGHTBLASTER
  926. 1006,2000,0,0,120000,0,0,0
  927. //-- SA_ELEMENTWATER
  928. 1008,2000,1000,0,1800000,0,0,0
  929. //-- HT_PHANTASMIC
  930. 1009,0,0,0,0,0,0,0
  931. //-- BA_PANGVOICE
  932. 1010,1000,2000,0,17000,0,0,0
  933. //-- DC_WINKCHARM (time1: Charm, time2: Confusion)
  934. 1011,1000,2000,0,10000,17000,0,0
  935. //-- BS_GREED
  936. 1013,0,1000,0,0,0,0,0
  937. //-- PR_REDEMPTIO
  938. 1014,4000,0,0,0,0,0,0
  939. //-- MO_KITRANSLATION
  940. 1015,2000,1000,0,600000,0,0,0
  941. //-- MO_BALKYOUNG
  942. 1016,0,2000,0,0,2000,0,0
  943. //-- SA_ELEMENTGROUND
  944. 1017,2000,1000,0,1800000,0,0,0
  945. //-- SA_ELEMENTFIRE
  946. 1018,2000,1000,0,1800000,0,0,0
  947. //-- SA_ELEMENTWIND
  948. 1019,2000,1000,0,1800000,0,0,0
  949. //==========================================
  950. //===== Rune Knight ========================
  951. //-- RK_ENCHANTBLADE
  952. 2001,1000,0,0,300000,0,0,0
  953. //-- RK_SONICWAVE
  954. 2002,0,1000,0,0,0,2000,0
  955. //-- RK_DEATHBOUND
  956. 2003,0,2000,0,2000,0,3000,0
  957. //-- RK_HUNDREDSPEAR
  958. 2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,0
  959. //-- RK_WINDCUTTER //CHECK duration 1
  960. 2005,0,0,0,0,0,2000,0
  961. //-- RK_IGNITIONBREAK
  962. 2006,1000,0,0,0,0,2000,0
  963. //-- RK_DRAGONBREATH //CHECK duration 1 burning
  964. 2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,5000,0,0,500
  965. //-- RK_DRAGONHOWLING
  966. 2009,0,0,0,15000,0,10000,0
  967. //-- RK_MILLENNIUMSHIELD //CHECK duration 2
  968. 2011,0,1000,0,300000,0,60000,0
  969. //-- RK_CRUSHSTRIKE
  970. 2012,1000,0,0,0,0,30000,0
  971. //-- RK_REFRESH //CHECK duration 1
  972. 2013,1000,0,0,30000,0,120000,0
  973. //-- RK_GIANTGROWTH
  974. 2014,1000,0,0,300000,0,0,0
  975. //-- RK_STONEHARDSKIN //CHECK duration 2
  976. 2015,2000,0,0,300000,10000,0,0
  977. //-- RK_VITALITYACTIVATION
  978. 2016,0,0,0,30000,0,0,0
  979. //-- RK_STORMBLAST //CHECK duration 1
  980. 2017,2000,1000,0,1000,0,0,0
  981. //-- RK_FIGHTINGSPIRIT
  982. 2018,0,0,0,300000,0,0,0
  983. //-- RK_ABUNDANCE
  984. 2019,0,0,0,300000,0,0,0
  985. //==========================================
  986. //===== Gillotine Cross ====================
  987. //-- GC_VENOMIMPRESS
  988. 2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0,0
  989. //-- GC_CROSSIMPACT
  990. 2022,0,2500:2000:1500:1000:500,2000,0,0,0,0
  991. //-- GC_DARKILLUSION
  992. 2023,0,1500,0,0,0,0,0
  993. //-- GC_CREATENEWPOISON
  994. 2025,0,500,0,0,0,0,0
  995. //-- GC_ANTIDOTE
  996. 2026,0,0,0,0,0,0,0
  997. //-- GC_POISONINGWEAPON
  998. 2027,0,1000,0,60000:120000:180000:240000:300000,300000,0,0
  999. //-- GC_WEAPONBLOCKING
  1000. 2028,0,2000,0,180000,0,0,0
  1001. //-- GC_COUNTERSLASH
  1002. 2029,0,2000,0,0,0,0,0
  1003. //-- GC_WEAPONCRUSH
  1004. 2030,0,1000,0,60000,0,0,0
  1005. //-- GC_VENOMPRESSURE
  1006. 2031,0,1000,0,0,0,0,0
  1007. //-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration)
  1008. 2032,2000,2000,0,6000:8000:10000:12000:14000,0,0,0
  1009. //-- GC_CLOAKINGEXCEED
  1010. 2033,0,2000,0,0,0,0,0
  1011. //-- GC_PHANTOMMENACE
  1012. 2034,0,1000,0,0,0,0,0
  1013. //-- GC_HALLUCINATIONWALK
  1014. 2035,0,0,0,30000:35000:40000:45000:50000,25000,300000,0
  1015. //-- GC_ROLLINGCUTTER
  1016. 2036,0,200,0,3000,0,0,0
  1017. //-- GC_CROSSRIPPERSLASHER
  1018. 2037,0,1000,0,0,0,0,0
  1019. //==========================================
  1020. //===== Arch Bishop ========================
  1021. //-- AB_JUDEX
  1022. 2038,2500,500,0,0,0,0,0
  1023. //-- AB_ANCILLA
  1024. 2039,1000,1000,0,0,0,0,0
  1025. //-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!!
  1026. 2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,0
  1027. //-- AB_CLEMENTIA
  1028. 2041,4000,0,0,120000:180000:240000,0,0,0
  1029. //-- AB_CANTO
  1030. 2042,4000,0,0,120000:180000:240000,0,0,0
  1031. //-- AB_CHEAL
  1032. 2043,4000:3500:3000,0,0,0,0,1000:2000:3000,0
  1033. //-- AB_EPICLESIS
  1034. 2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000,0
  1035. //-- AB_PRAEFATIO
  1036. 2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000,0
  1037. //-- AB_ORATIO
  1038. 2046,5000,0,0,30000,0,2000,0
  1039. //-- AB_LAUDAAGNUS
  1040. 2047,1000,0,0,60000,0,3000,0
  1041. //-- AB_LAUDARAMUS
  1042. 2048,1000,0,0,60000,0,3000,0
  1043. //-- AB_RENOVATIO
  1044. 2050,5000,0,0,90000,0,1000,0
  1045. //-- AB_HIGHNESSHEAL
  1046. 2051,1000,1000,0,0,0,3000:6000:9000:12000:15000,0
  1047. //-- AB_CLEARANCE
  1048. 2052,4000,0,0,0,0,10000,0
  1049. //-- AB_EXPIATIO
  1050. 2053,2000,0,0,150000:180000:210000:240000:270000,0,0,0
  1051. //-- AB_DUPLELIGHT
  1052. 2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0,0
  1053. //-- AB_SILENTIUM
  1054. 2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,0
  1055. //==========================================
  1056. //===== Warlock ============================
  1057. //-- WL_WHITEIMPRISON
  1058. 2201,0,0,0,6000:8000:10000:12000:14000,15000,0,0
  1059. //-- WL_SOULEXPANSION
  1060. 2202,2000,500,0,0,0,0,0
  1061. //-- WL_FROSTMISTY
  1062. 2203,2500,2000,0,40000,0,8000,0
  1063. //-- WL_JACKFROST
  1064. 2204,3000,2000,0,10000:15000:20000:25000:30000,0,0,0
  1065. //-- WL_MARSHOFABYSS //CHECK Duration 1 time
  1066. 2205,500,1000,0,20000,0,2500:3000:3500:4000:4500,0
  1067. //-- WL_RECOGNIZEDSPELL
  1068. 2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000,0
  1069. //-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later????
  1070. 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,0
  1071. //-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration.
  1072. 2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000,0
  1073. //-- WL_DRAINLIFE
  1074. 2210,5000,0,0,0,0,2000,0
  1075. //-- WL_CRIMSONROCK //CHECK Whats duration 1 for?
  1076. 2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000,0
  1077. //-- WL_HELLINFERNO
  1078. 2212,4000,1000,0,20000:30000:40000:50000:60000,0,0,0
  1079. //-- WL_COMET //CHECK Is burning on duration 1 correct?
  1080. 2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000,0
  1081. //-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for?
  1082. 2214,4500:5000:5500:6000:6500,3000,0,1000,0,0,0
  1083. //-- WL_EARTHSTRAIN
  1084. 2216,2000:3000:4000:5000:6000,1000,0,150,0,10000,2000
  1085. //-- WL_TETRAVORTEX //CHECK Duration 1 might be correct?
  1086. 2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000,0
  1087. //-- WL_SUMMONFB
  1088. 2222,2000,0,0,30000:40000:50000:60000:70000,0,0,0
  1089. //-- WL_SUMMONBL
  1090. 2223,2000,0,0,30000:40000:50000:60000:70000,0,0,0
  1091. //-- WL_SUMMONWB
  1092. 2224,2000,0,0,30000:40000:50000:60000:70000,0,0,0
  1093. //-- WL_SUMMONSTONE
  1094. 2229,2000,0,0,30000:40000:50000:60000:70000,0,0,0
  1095. //-- WL_READING_SB
  1096. 2231,4000,500,0,0,0,5000,0
  1097. //==========================================
  1098. //===== Ranger =============================
  1099. //-- RA_ARROWSTORM
  1100. 2233,2500,0,0,0,0,3000,0
  1101. //-- RA_FEARBREEZE
  1102. 2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0
  1103. //-- RA_AIMEDBOLT
  1104. 2236,5000,1000,0,0,0,0,0
  1105. //-- RA_DETONATOR //CHECK Is this timer needed for this skill at all???
  1106. 2237,0,0,0,1000,0,0,0
  1107. //-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is?
  1108. 2238,0,0,0,15000,20000,0,0
  1109. //-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too.
  1110. 2239,0,0,0,15000,0,0,0
  1111. //-- RA_WUGMASTERY
  1112. 2240,0,1000,0,0,0,0,0
  1113. //-- RA_WUGRIDER
  1114. 2241,0,500,0,0,0,0,0
  1115. //-- RA_WUGDASH
  1116. 2242,0,2000,0,0,0,0,0
  1117. //-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now.
  1118. 2244,0,2000,0,10000,0,5000,0
  1119. //-- RA_SENSITIVEKEEN
  1120. 2246,0,3000,0,0,0,0,0
  1121. //-- RA_CAMOUFLAGE
  1122. 2247,0,0,0,10000,0,0,0
  1123. //-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct?
  1124. 2249,0,2000,0,15000,10000,0,0
  1125. //-- RA_COBALTTRAP
  1126. 2250,0,2000,0,15000,10000,0,0
  1127. //-- RA_MAIZETRAP
  1128. 2251,0,2000,0,15000,10000,0,0
  1129. //-- RA_VERDURETRAP
  1130. 2252,0,2000,0,15000,10000,0,0
  1131. //-- RA_FIRINGTRAP
  1132. 2253,0,0,0,15000,25000,0,0
  1133. //-- RA_ICEBOUNDTRAP
  1134. 2254,0,0,0,15000,25000,0,0
  1135. //==========================================
  1136. //===== Mechanic ===========================
  1137. //-- NC_BOOSTKNUCKLE
  1138. 2256,1000:1200:1400:1600:1800,0,0,0,0,0,0
  1139. //-- NC_PILEBUNKER
  1140. 2257,0,2000,0,0,0,5000,0
  1141. //-- NC_VULCANARM
  1142. 2258,0,500:300:100,0,0,0,0,0
  1143. //-- NC_FLAMELAUNCHER
  1144. 2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0,0
  1145. //-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct?
  1146. 2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0,0
  1147. // -- NC_ARMSCANNON
  1148. 2261,1400:1600:1800,500:1000:2000,0,0,0,0,0
  1149. //-- NC_ACCELERATION
  1150. 2262,0,0,0,30000:60000:90000,0,0,0
  1151. //-- NC_HOVERING
  1152. 2263,0,0,0,30000,0,0,0
  1153. //-- NC_F_SIDESLIDE
  1154. 2264,0,500,0,0,0,0,0
  1155. //-- NC_B_SIDESLIDE
  1156. 2265,0,500,0,0,0,0,0
  1157. //-- NC_SELFDESTRUCTION
  1158. 2267,3500:3000:2500,0,0,0,0,0,0
  1159. //-- NC_SHAPESHIFT
  1160. 2268,2000,2000,0,300000,0,0,0
  1161. //-- NC_EMERGENCYCOOL
  1162. 2269,0,500,0,0,0,5000,0
  1163. //-- NC_INFRAREDSCAN
  1164. 2270,1000,500,0,10000,0,15000,0
  1165. //-- NC_ANALYZE
  1166. 2271,1000,1000,0,20000,0,0,0
  1167. //-- NC_MAGNETICFIELD
  1168. 2272,500:1000:1500,0,0,15000,0,300000,0
  1169. //-- NC_NEUTRALBARRIER
  1170. 2273,500:1000:1500,0,0,30000:45000:60000,0,120000,0
  1171. //-- NC_STEALTHFIELD
  1172. 2274,500:1000:1500,0,0,15000:20000:25000,0,120000,0
  1173. //-- NC_REPAIR
  1174. 2275,500,1000,0,0,0,0,0
  1175. //-- NC_AXEBOOMERANG
  1176. 2278,0,0,0,0,0,5000,0
  1177. //-- NC_POWERSWING //CHECK Duration 1 is stun?
  1178. 2279,0,1000,0,3000,0,0,0
  1179. //-- NC_AXETORNADO
  1180. 2280,0,500,0,0,0,4000:3500:3000:2500:2000,0
  1181. //-- NC_SILVERSNIPER
  1182. 2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0
  1183. //-- NC_MAGICDECOY
  1184. 2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0,0
  1185. //-- NC_DISJOINT
  1186. 2283,2000,0,0,0,0,0,0
  1187. //==========================================
  1188. //===== Shadow Chaser ======================
  1189. //-- SC_FATALMENACE
  1190. 2284,0,500,0,0,0,0,0
  1191. //-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused?
  1192. 2285,0,1000,0,60000,0,0,0
  1193. //-- SC_AUTOSHADOWSPELL
  1194. 2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,0
  1195. //-- SC_SHADOWFORM
  1196. 2287,0,1000,0,30000:40000:50000:60000:70000,0,0,0
  1197. //-- SC_TRIANGLESHOT
  1198. 2288,1000,500,0,0,0,0,0
  1199. //-- SC_BODYPAINT //CHECK Whats duration 2 do?
  1200. 2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000,0
  1201. //-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP?
  1202. 2290,1000,1000,0,20000,0,300000,0
  1203. //-- SC_DEADLYINFECT
  1204. 2291,0,1000,0,10000:15000:20000:25000:30000,0,2000,0
  1205. //-- SC_ENERVATION
  1206. 2292,2000,1000,0,10000:15000:20000,0,2000,0
  1207. //-- SC_GROOMY
  1208. 2293,2000,1000,0,10000:15000:20000,0,2000,0
  1209. //-- SC_IGNORANCE
  1210. 2294,2000,1000,0,10000:15000:20000,0,2000,0
  1211. //-- SC_LAZINESS
  1212. 2295,2000,1000,0,10000:15000:20000,0,2000,0
  1213. //-- SC_UNLUCKY
  1214. 2296,2000,1000,0,10000:15000:20000,0,2000,0
  1215. //-- SC_WEAKNESS
  1216. 2297,2000,1000,0,10000:15000:20000,0,2000,0
  1217. //-- SC_STRIPACCESORY
  1218. 2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,0
  1219. //-- SC_MANHOLE
  1220. 2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0,0
  1221. //-- SC_DIMENSIONDOOR
  1222. 2300,1000,2000,0,4000:8000:12000,0,0,0
  1223. //-- SC_CHAOSPANIC
  1224. 2301,2000,2000,0,5000:10000:15000,30000,0,0
  1225. //-- SC_MAELSTROM
  1226. 2302,2000,2000,0,7000:14000:21000,0,0,0
  1227. //-- SC_BLOODYLUST
  1228. 2303,2000,2000,0,10000:20000:30000,30000,0,0
  1229. //-- SC_FEINTBOMB
  1230. 2304,1000,0,0,1000,0,5000,0
  1231. //==========================================
  1232. //==== Royal Guard skills ==================
  1233. //-- LG_CANNONSPEAR
  1234. 2307,0,0,0,0,0,2000,0
  1235. //-- LG_TRAMPLE
  1236. 2309,0,1000,0,0,0,0,0
  1237. //-- LG_SHIELDPRESS
  1238. 2310,0,0,0,5500:6000:6500:7000:7500,0,2000,0
  1239. //-- LG_REFLECTDAMAGE
  1240. 2311,0,0,0,300000,0,0,0
  1241. //-- LG_PINPOINTATTACK //CHECK Whats duration 1 for?
  1242. 2312,0,1000,0,5000,0,5000,0
  1243. //-- LG_FORCEOFVANGUARD
  1244. 2313,1000,1000,0,120000,0,0,0
  1245. //-- LG_RAGEBURST
  1246. 2314,0,3000,0,0,0,0,0
  1247. //-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill?
  1248. 2315,1000,1000,0,3000:30000:30000,0,2000,0
  1249. //-- LG_EXEEDBREAK
  1250. 2316,5000:5500:6000:6500:7000,1000,0,300000,0,0,0
  1251. //-- LG_OVERBRAND
  1252. 2317,500,2000,0,0,0,0,0
  1253. //-- LG_PRESTIGE
  1254. 2318,3000,0,0,30000:45000:60000:75000:90000,0,60000,0
  1255. //-- LG_BANDING
  1256. 2319,0,0,0,-1,2000:4000:6000:8000:10000,0,0
  1257. //-- LG_MOONSLASHER
  1258. 2320,1000,1000,0,0,0,6000:5000:4000:3000:2000,0
  1259. //-- LG_RAYOFGENESIS
  1260. 2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000,0
  1261. //-- LG_PIETY
  1262. 2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0,0
  1263. //-- LG_EARTHDRIVE
  1264. 2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000,0
  1265. //-- LG_HESPERUSLIT
  1266. 2324,1000,3000,0,0,0,20000,0
  1267. //-- LG_INSPIRATION
  1268. 2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000,0
  1269. //==========================================
  1270. //===== Sura Skills ========================
  1271. //-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct?
  1272. 2326,0,0,0,3000,0,0,0
  1273. //-- SR_SKYNETBLOW
  1274. 2327,0,500,0,0,0,0,0
  1275. //-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working?
  1276. 2328,0,0,0,1000:2000:2000:3000:3000,0,3000,0
  1277. //-- SR_FALLENEMPIRE //CHECK The immoble is working?
  1278. 2329,0,0,0,500:1000:1500:2000:2500,0,0,0
  1279. //-- SR_TIGERCANNON
  1280. 2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,0
  1281. //-- SR_RAMPAGEBLASTER
  1282. 2332,0,1000,0,0,0,10000,0
  1283. //-- SR_CRESCENTELBOW
  1284. 2333,0,1000,0,10000:15000:20000:25000:30000,0,5000,0
  1285. //-- SR_CURSEDCIRCLE
  1286. 2334,0,1000,0,3000:4000:5000:6000:7000,0,10000,0
  1287. //-- SR_LIGHTNINGWALK
  1288. 2335,0,1000,0,10000:15000:20000:25000:30000,0,5000,0
  1289. //-- SR_KNUCKLEARROW
  1290. 2336,0,1000,0,0,0,0,0
  1291. //-- SR_WINDMILL
  1292. 2337,1000,500,0,0,0,3000,0
  1293. //-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for?
  1294. 2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000,0
  1295. //-- SR_ASSIMILATEPOWER
  1296. 2340,0,1000,0,0,0,5000,0
  1297. //-- SR_POWERVELOCITY
  1298. 2341,2000,0,0,0,0,0,0
  1299. //-- SR_GATEOFHELL
  1300. 2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000,0
  1301. //-- SR_GENTLETOUCH_QUIET
  1302. 2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000,0
  1303. //-- SR_GENTLETOUCH_CURE
  1304. 2345,0,1000,0,0,0,0,0
  1305. //-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is?
  1306. 2346,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
  1307. //-- SR_GENTLETOUCH_CHANGE
  1308. 2347,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
  1309. //-- SR_GENTLETOUCH_REVITALIZE
  1310. 2348,1000,1000,0,60000:120000:180000:240000:300000,0,0,0
  1311. //==========================================
  1312. //==== Wanderer skills =====================
  1313. //-- WA_SWING_DANCE
  1314. 2350,1000,2000,0,60000,0,0,0
  1315. //-- WA_SYMPHONY_OF_LOVER
  1316. 2351,1000,2000,0,60000,0,0,0
  1317. //-- WA_MOONLIT_SERENADE
  1318. 2352,1000,2000,0,60000,0,0,0
  1319. //==========================================
  1320. //==== Minstresl skills ====================
  1321. //-- MI_RUSH_WINDMILL
  1322. 2381,1000,2000,0,60000,0,0,0
  1323. //-- MI_ECHOSONG
  1324. 2382,1000,2000,0,60000,0,0,0
  1325. //-- MI_HARMONIZE
  1326. 2383,1000,1000,0,60000,0,5000,0
  1327. //==========================================
  1328. //==== Minstrel/Wanderer skills ============
  1329. //-- WM_METALICSOUND
  1330. 2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000,0
  1331. //-- WM_REVERBERATION
  1332. 2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,0
  1333. //-- WM_DOMINION_IMPULSE
  1334. 2417,0,1000,0,0,0,0,0
  1335. //-- WM_SEVERE_RAINSTORM
  1336. 2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000,0
  1337. //-- WM_POEMOFNETHERWORLD
  1338. 2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,0
  1339. //-- WM_VOICEOFSIREN
  1340. 2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000,0
  1341. //-- WM_DEADHILLHERE
  1342. 2421,4000:3500:3000:2500:2000,1000,0,0,0,0,0
  1343. //-- WM_LULLABY_DEEPSLEEP
  1344. 2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000,0
  1345. //-- WM_SIRCLEOFNATURE
  1346. 2423,2000,1000,0,60000,0,15000,0
  1347. //-- WM_RANDOMIZESPELL
  1348. 2424,0,1000,0,0,0,3000,0
  1349. //-- WM_GLOOMYDAY
  1350. 2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000,500
  1351. //-- WM_GREAT_ECHO
  1352. 2426,2500:2700:2900:3100:3300,1000,0,0,0,10000,0
  1353. //-- WM_SONG_OF_MANA
  1354. 2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000,0
  1355. //-- WM_DANCE_WITH_WUG
  1356. 2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000,0
  1357. //-- WM_SOUND_OF_DESTRUCTION
  1358. 2429,500:1000:1500:2000:2500,1000,0,0,0,20000,0
  1359. //-- WM_SATURDAY_NIGHT_FEVER
  1360. 2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000,0
  1361. //-- WM_LERADS_DEW
  1362. 2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
  1363. //-- WM_MELODYOFSINK
  1364. 2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
  1365. //-- WM_BEYOND_OF_WARCRY
  1366. 2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
  1367. //-- WM_UNLIMITED_HUMMING_VOICE
  1368. 2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000,0
  1369. //==========================================
  1370. //==== Sorcerer skills =====================
  1371. //-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
  1372. 2443,1000,1000,0,12000,0,0,0
  1373. //-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
  1374. 2444,1000,1000,0,12000,0,0,0
  1375. //-- SO_SPELLFIST
  1376. 2445,0,1000,0,20000:25000:30000:35000:40000,0,0,0
  1377. //-- SO_EARTHGRAVE
  1378. 2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000,0
  1379. //-- SO_DIAMONDDUST
  1380. 2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000,0
  1381. //-- SO_POISON_BUSTER
  1382. 2450,2000:3000:4000:5000:6000,1000,0,0,0,2000,0
  1383. //-- SO_PSYCHIC_WAVE
  1384. 2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000,0
  1385. //-- SO_CLOUD_KILL
  1386. 2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000,0
  1387. //-- SO_STRIKING
  1388. 2451,3000,1000,0,60000,0,2000,0
  1389. //-- SO_WARMER
  1390. 2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000,0
  1391. //-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends?
  1392. 2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000,0
  1393. //-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun?
  1394. 2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000,0
  1395. //-- SO_ARULLO
  1396. 2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000,0
  1397. //-- SO_EL_CONTROL
  1398. 2456,2000,0,0,0,0,5000,0
  1399. //-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
  1400. 2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
  1401. //-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
  1402. 2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
  1403. //-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
  1404. 2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
  1405. //-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
  1406. 2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000,0
  1407. //-- SO_EL_ACTION
  1408. 2461,0,0,0,0,0,5000,0
  1409. //-- SO_EL_ANALYSIS
  1410. 2462,2000,0,0,0,0,0,0
  1411. //-- SO_EL_CURE
  1412. 2464,2000,1000,0,0,0,0,0
  1413. //-- SO_FIRE_INSIGNIA
  1414. 2465,2000,0,0,60000,0,60000,0
  1415. //-- SO_WATER_INSIGNIA
  1416. 2466,2000,0,0,60000,0,60000,0
  1417. //-- SO_WIND_INSIGNIA
  1418. 2467,2000,0,0,60000,0,60000,0
  1419. //-- SO_EARTH_INSIGNIA
  1420. 2468,2000,0,0,60000,0,60000,0
  1421. //==========================================
  1422. //==== Genetic skills ======================
  1423. //-- GN_CART_TORNADO //CHECK Duration 1 used for stun?
  1424. 2476,0,500,0,5000,0,0:500:1000:1500:2000,0
  1425. //-- GN_CARTCANNON
  1426. 2477,1000:1500:2000:2500:3000,500,0,0,0,0,0
  1427. //-- GN_CARTBOOST
  1428. 2478,1500,500,0,90000,0,0,0
  1429. //-- GN_THORNS_TRAP
  1430. 2479,1500,500,0,10000:12000:14000:16000:18000,20000,0,0
  1431. //-- GN_BLOOD_SUCKER
  1432. 2480,1500,500,0,20000:22000:24000:26000:28000,0,0,0
  1433. //-- GN_SPORE_EXPLOSION
  1434. 2481,1500,500,0,2000:2000:3000:3000:4000,0,5000,0
  1435. //-- GN_WALLOFTHORN
  1436. 2482,1500,500,0,10000:11000:12000:13000:14000,0,5000,0
  1437. //-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set.
  1438. 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,0
  1439. //-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
  1440. 2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000,0
  1441. //-- GN_FIRE_EXPANSION
  1442. 2486,2000,500,0,0,0,0,0
  1443. //-- GN_FIRE_EXPANSION_SMOKE_POWDER
  1444. 2487,0,0,0,10000:12000:14000:16000:18000,0,0,0
  1445. //-- GN_FIRE_EXPANSION_TEAR_GAS
  1446. 2488,0,0,0,10000:12000:14000:16000:18000,0,0,0
  1447. //-- GN_HELLS_PLANT
  1448. 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,0
  1449. //-- GN_HELLS_PLANT_ATK
  1450. 2491,0,0,0,20000,0,0,0
  1451. //-- GN_MANDRAGORA
  1452. 2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,0
  1453. //-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
  1454. 2493,0,0,0,77000,10000,1000,0
  1455. //-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for?
  1456. 2498,0,0,0,3000,0,0,0
  1457. //==========================================
  1458. //===== Extra 3rd Class Skills =============
  1459. //-- AB_SECRAMENT
  1460. 2515,2000,500,0,60000:90000:120000:150000:180000,0,0,0
  1461. //-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear?
  1462. 2517,1500,0,0,10000,0,10000,0
  1463. //-- SR_RIDEINLIGHTNING
  1464. 2518,0,200,0,0,0,1000,0
  1465. //==========================================
  1466. //===== Misc. Skills =======================
  1467. //-- ALL_ODINS_RECALL
  1468. 2533,10000,0,0,0,0,300000,0
  1469. //-- RETURN_TO_ELDICASTES
  1470. 2534,3000,0,0,0,0,300000,0
  1471. //-- ALL_GUARDIAN_RECALL
  1472. 2536,3000,0,0,0,0,300000,0
  1473. //-- ALL_ODINS_POWER
  1474. 2537,5000,5000,0,60000,0,60000,0
  1475. //==========================================
  1476. //==== Kagerou & Oboro skills ==============
  1477. //-- KO_YAMIKUMO
  1478. 3001,0,0,0,60000,0,0,0
  1479. //-- KO_JYUMONJIKIRI
  1480. 3004,0,2500,0,5000,0,0,0
  1481. //-- KO_SETSUDAN
  1482. 3005,0,2000,0,0,0,0,0
  1483. //-- KO_BAKURETSU
  1484. 3006,1000:1500:2000:2500:3000,1000,0,100,0,3000,0
  1485. //-- KO_HAPPOKUNAI
  1486. 3007,0,1000,0,0,0,0,0
  1487. //-- KO_MUCHANAGE
  1488. 3008,0,0,0,100,0,10000,0
  1489. //-- KO_HUUMARANKA
  1490. 3009,0,3000,0,500,0,0,0
  1491. //-- KO_MAKIBISHI
  1492. 3010,0,0,0,12000:14000:16000:18000:20000,10000,0,0
  1493. //-- KO_MEIKYOUSISUI
  1494. 3011,3000,0,0,10000,0,0,0
  1495. //-- KO_ZANZOU
  1496. 3012,0,0,0,27000:24000:21000:18000:15000,0,0,0
  1497. //-- KO_KYOUGAKU
  1498. 3013,1000,0,0,12000:14000:16000:18000:20000,0,0,0
  1499. //-- KO_JYUSATSU
  1500. 3014,1000,0,0,8000:10000:12000:14000:16000,0,0,0
  1501. //-- KO_KAHU_ENTEN
  1502. 3015,500,0,0,300000,0,0,0
  1503. //-- KO_HYOUHU_HUBUKI
  1504. 3016,500,0,0,300000,0,0,0
  1505. //-- KO_KAZEHU_SEIRAN
  1506. 3017,500,0,0,300000,0,0,0
  1507. //-- KO_DOHU_KOUKAI
  1508. 3018,500,0,0,300000,0,0,0
  1509. //-- KO_KAIHOU
  1510. 3019,1000,0,0,0,0,0,0
  1511. //-- KO_ZENKAI
  1512. 3020,1000,0,0,10000,10000,0,0
  1513. //-- KO_GENWAKU
  1514. 3021,500,0,0,5000,0,0,0
  1515. //-- KO_IZAYOI
  1516. 3022,0,0,0,30000:45000:60000:75000:90000,0,60000,0
  1517. //==========================================
  1518. //===== Homunculus Skills ==================
  1519. //-- HLIF_HEAL
  1520. 8001,0,2000,0,0,0,0,0
  1521. //-- HLIF_AVOID
  1522. 8002,0,35000,0,40000:35000:30000:25000:20000,0,0,0
  1523. //-- HLIF_CHANGE
  1524. 8004,0,600000:900000:1200000,0,60000:120000:180000,0,0,0
  1525. //-- HAMI_CASTLE
  1526. 8005,0,0,0,0,60000:70000:80000:90000:129000,0,0
  1527. //-- HAMI_DEFENCE
  1528. 8006,0,0,0,40000:35000:30000:25000:20000,0,0,0
  1529. //-- HAMI_BLOODLUST
  1530. 8008,0,0,0,60000:180000:300000,300000:600000:900000,0,0
  1531. //-- HFLI_MOON
  1532. 8009,0,0,1000,0,0,0,0
  1533. //-- HFLI_FLEET
  1534. 8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,0
  1535. //-- HFLI_SPEED
  1536. 8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0,0
  1537. //-- HVAN_CAPRICE
  1538. 8013,0,1000:1200:1400:1600:1800,0,0,0,0,0
  1539. //-- HVAN_CHAOTIC
  1540. 8014,0,1000,1000,0,0,0,0
  1541. //-- HVAN_EXPLOSION
  1542. 8016,0,0,1000,0,0,0,0
  1543. //==========================================
  1544. //-- MH_SUMMON_LEGION
  1545. 8018,2000,0,0,0,20000:30000:40000:50000:60000,0,400:600:800:1000:1200
  1546. //-- MH_NEEDLE_OF_PARALYZE
  1547. 8019,1500,0,0,0,0,0,500:400:300:200:100
  1548. //-- MH_POISON_MIST
  1549. 8020,1000:1200:1400:1600:1800,0,0,0,12000:14000:16000:18000:20000,0,500
  1550. //-- MH_PAIN_KILLER
  1551. 8021,2000,0,0,0,20000:30000:40000:50000:60000,0,1000:800:600:400:200
  1552. //-- MH_LIGHT_OF_REGENE
  1553. 8022,1600:1400:1200:1000:800,0,0,0,360000:420000:480000:540000:600000,0,1600:1400:1200:1000:800
  1554. //-- MH_OVERED_BOOST
  1555. 8023,1000,0,0,0,30000:45000:60000:75000:90000,0,200:300:400:500:600
  1556. //-- MH_ERASER_CUTTER
  1557. 8024,1000:1500:2000:2500:3000,0,0,0,0,0,0
  1558. //-- MH_XENO_SLASHER
  1559. 8025,2000:3000:4000:5000:6000,0,0,0,500,0,500
  1560. //-- MH_SILENT_BREEZE
  1561. 8026,2000,0,0,0,9000:12000:15000:18000:21000,0,1000:800:600:400:200
  1562. //-- MH_STYLE_CHANGE
  1563. //8027,0,0,0,0,0,0,0
  1564. //-- MH_SONIC_CRAW
  1565. //8028,0,0,0,0,0,0,0
  1566. //-- MH_SILVERVEIN_RUSH
  1567. //8029,0,0,0,0,0,0,0
  1568. //-- MH_MIDNIGHT_FRENZY
  1569. //8030,0,0,0,0,0,0,0
  1570. //-- MH_STAHL_HORN
  1571. 8031,1000,0,0,0,0,0,200:400:600:800:1000
  1572. //-- MH_GOLDENE_FERSE
  1573. 8032,1000:1200:1400:1600:1800,0,0,0,30000:45000:60000:75000:90000,0,0
  1574. //-- MH_STEINWAND
  1575. 8033,1000,0,0,0,30000:45000:60000:75000:90000,0,0
  1576. //-- MH_HEILIGE_STANGE
  1577. 8034,2000,0,0,0,0,0,1800:1600:1400:1200:1000
  1578. //-- MH_ANGRIFFS_MODUS
  1579. 8035,200:400:600:800:1000,0,0,0,30000:45000:60000:75000:90000,0,0
  1580. //-- MH_TINDER_BREAKER
  1581. //8036,0,0,0,0,0,0,0
  1582. //-- MH_CBC
  1583. //8037,0,0,0,0,0,0,0
  1584. //-- MH_EQC
  1585. //8038,0,0,0,0,0,0,0
  1586. //-- MH_MAGMA_FLOW
  1587. 8039,4000,0,0,0,30000:45000:60000:75000:90000,0,2000:1500:1000:500:0
  1588. //-- MH_GRANITIC_ARMOR
  1589. 8040,6000:5500:5000:4500:4000,0,0,0,0,0,1000
  1590. //-- MH_LAVA_SLIDE
  1591. 8041,6000:5500:5000:4500:4000,0,0,0,12000:14000:16000:18000:20000,0,1000
  1592. //-- MH_PYROCLASTIC
  1593. 8042,6000:5500:5000:4500:4000,0,0,0,60000:90000:120000:150000:180000,0,1000
  1594. //-- MH_VOLCANIC_ASH
  1595. 8043,5000:4500:4000:3500:3000,0,0,0,12000:14000:16000:18000:20000,0,1000
  1596. //===== Mercenary Skills ===================
  1597. //-- MS_MAGNUM
  1598. 8202,0,0,2000,2000,10000,0,0
  1599. //-- KN_BOWLINGBASH
  1600. 8203,700,0,0,0,0,0,0
  1601. //-- LK_PARRYING
  1602. 8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0,0
  1603. //-- CR_REFLECTSHIELD
  1604. 8205,0,0,0,300000,0,0,0
  1605. //-- MS_BERSERK
  1606. 8206,0,0,0,300000,15000,0,0
  1607. //-- MA_DOUBLE
  1608. 8207,0,0,0,100,0,0,0
  1609. //-- MA_SHOWER
  1610. 8208,0,0,0,100,0,0,0
  1611. //-- MA_SKIDTRAP
  1612. 8209,0,0,0,300000:240000:180000:120000:60000,0,0,0
  1613. //-- MA_LANDMINE
  1614. 8210,0,0,0,200000:160000:120000:80000:40000,5000,0,0
  1615. //-- MA_SANDMAN
  1616. 8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0,0
  1617. //-- MA_FREEZINGTRAP
  1618. 8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0,0
  1619. //-- MA_CHARGEARROW
  1620. 8214,1500,0,0,0,0,0,0
  1621. //-- MA_SHARPSHOOTING
  1622. 8215,2000,1500,0,0,0,0,0
  1623. //-- ML_BRANDISHSPEAR
  1624. 8217,700,0,0,0,0,0,0
  1625. //-- ML_SPIRALPIERCE
  1626. 8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0,0
  1627. //-- ML_DEFENDER
  1628. 8219,0,800,0,180000,0,0,0
  1629. //-- ML_AUTOGUARD
  1630. 8220,0,0,0,300000,0,0,0
  1631. //-- ML_DEVOTION
  1632. 8221,3000,0,0,0,30000:45000:60000:75000:90000,0,0
  1633. //-- MER_MAGNIFICAT
  1634. 8222,4000,2000,0,30000:45000:60000:75000:90000,0,0,0
  1635. //-- MER_QUICKEN
  1636. 8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0
  1637. //-- MER_SIGHT
  1638. 8224,0,0,0,10000,0,0,0
  1639. //-- MER_CRASH
  1640. 8225,1000,2000,0,0,5000,0,0
  1641. //-- MER_PROVOKE
  1642. 8232,0,0,0,30000,0,0,0
  1643. //-- MER_DECAGI
  1644. 8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0,0
  1645. //-- MER_SCAPEGOAT
  1646. 8235,3000,0,0,0,0,0,0
  1647. //-- MER_LEXDIVINA
  1648. 8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0,0
  1649. //-- MER_KYRIE
  1650. 8238,2000,2000,0,120000,0,0,0
  1651. //-- MER_BLESSING
  1652. 8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
  1653. //-- MER_INCAGI
  1654. 8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
  1655. //==========================================
  1656. //===== Elemental Skills =======================
  1657. //-- EL_CIRCLE_OF_FIRE
  1658. 8401,0,0,0,-1,0,0
  1659. //-- EL_FIRE_CLOAK
  1660. 8402,0,0,0,-1,0,0
  1661. //-- EL_FIRE_MANTLE
  1662. 8403,0,0,0,15000,0,0
  1663. //-- EL_WATER_SCREEN
  1664. 8404,0,0,0,-1,0,0
  1665. //-- EL_WATER_DROP
  1666. 8405,0,0,0,-1,0,0
  1667. //-- EL_WATER_BARRIER
  1668. 8406,1000,0,0,15000,0,0
  1669. //-- EL_WIND_STEP
  1670. 8407,0,0,0,-1,0,0
  1671. //-- EL_WIND_CURTAIN
  1672. 8408,0,0,0,-1,0,0
  1673. //-- EL_ZEPHYR
  1674. 8409,0,0,0,15000,0,0
  1675. //-- EL_STONE_SHIELD
  1676. 8411,0,0,0,-1,0,0
  1677. //-- EL_POWER_OF_GAIA
  1678. 8412,0,0,0,15000,0,0
  1679. //-- EL_PYROTECHNIC
  1680. 8413,0,0,0,-1,0,0
  1681. //-- EL_HEATER
  1682. 8414,0,0,0,-1,0,0
  1683. //-- EL_TROPIC
  1684. 8415,0,0,0,-1,0,0
  1685. //-- EL_AQUAPLAY
  1686. 8416,0,0,0,-1,0,0
  1687. //-- EL_COOLER
  1688. 8417,0,0,0,-1,0,0
  1689. //-- EL_CHILLY_AIR
  1690. 8418,0,0,0,-1,0,0
  1691. //-- EL_GUST
  1692. 8419,0,0,0,-1,0,0
  1693. //-- EL_BLAST
  1694. 8420,0,0,0,-1,0,0
  1695. //-- EL_WILD_STORM
  1696. 8421,0,0,0,-1,0,0
  1697. //-- EL_PETROLOGY
  1698. 8422,0,0,0,-1,0,0
  1699. //-- EL_CURSED_SOIL
  1700. 8423,0,0,0,-1,0,0
  1701. //-- EL_UPHEAVAL
  1702. 8424,0,0,0,-1,0,0
  1703. //-- EL_TIDAL_WEAPON
  1704. 8433,0,0,0,-1,0,0
  1705. //-- EL_TYPOON_MIS
  1706. 8437,0,0,0,15000,0,0
  1707. //-- EL_STONE_HAMMER
  1708. 8439,0,0,0,5000,0,0
  1709. //-- EL_ROCK_CRUSHER
  1710. 8440,0,0,0,15000,0,0
  1711. //-- EL_ROCK_CRUSHER_ATK
  1712. 8441,0,0,0,15000,0,0
  1713. //==========================================
  1714. //===== Guild Skills =======================
  1715. //-- GD_LEADERSHIP
  1716. 10006,0,0,0,300000,0,0,0
  1717. //-- GD_GLORYWOUNDS
  1718. 10007,0,0,0,300000,0,0,0
  1719. //-- GD_SOULCOLD
  1720. 10008,0,0,0,300000,0,0,0
  1721. //-- GD_HAWKEYES
  1722. 10009,0,0,0,300000,0,0,0
  1723. //-- GD_BATTLEORDER
  1724. 10010,0,0,0,180000,300000,0,0
  1725. //-- GD_REGENERATION
  1726. 10011,0,0,0,60000,300000,0,0
  1727. //-- GD_RESTORE
  1728. 10012,10000,0,0,0,300000,0,0
  1729. //-- GD_EMERGENCYCALL
  1730. 10013,5000,0,0,0,300000,0,0
  1731. //==========================================