battle.h 18 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _BATTLE_H_
  4. #define _BATTLE_H_
  5. #include "../common/mmo.h"
  6. #include "../config/core.h"
  7. #include "map.h" //ELE_MAX
  8. // state of a single attack attempt; used in flee/def penalty calculations when mobbed
  9. typedef enum damage_lv {
  10. ATK_NONE, // not an attack
  11. ATK_LUCKY, // attack was lucky-dodged
  12. ATK_FLEE, // attack was dodged
  13. ATK_MISS, // attack missed because of element/race modifier.
  14. ATK_BLOCK, // attack was blocked by some skills.
  15. ATK_DEF // attack connected
  16. } damage_lv;
  17. enum { // Flag of the final calculation
  18. BF_WEAPON = 0x0001,
  19. BF_MAGIC = 0x0002,
  20. BF_MISC = 0x0004,
  21. BF_SHORT = 0x0010,
  22. BF_LONG = 0x0040,
  23. BF_SKILL = 0x0100,
  24. BF_NORMAL = 0x0200,
  25. BF_WEAPONMASK=0x000f,
  26. BF_RANGEMASK= 0x00f0,
  27. BF_SKILLMASK= 0x0f00,
  28. };
  29. enum e_battle_check_target
  30. {//New definitions [Skotlex]
  31. BCT_ENEMY = 0x020000,
  32. BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL)
  33. BCT_PARTY = 0x040000,
  34. BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL)
  35. BCT_GUILD = 0x080000,
  36. BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL)
  37. BCT_ALL = 0x1f0000,
  38. BCT_NOONE = 0x000000,
  39. BCT_SELF = 0x010000,
  40. BCT_NEUTRAL = 0x100000,
  41. };
  42. // dammage structure
  43. struct Damage {
  44. #ifdef RENEWAL
  45. int statusAtk, statusAtk2, weaponAtk, weaponAtk2, equipAtk, equipAtk2, masteryAtk, masteryAtk2;
  46. #endif
  47. int64 damage,damage2; //right, left dmg
  48. int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit
  49. int amotion,dmotion;
  50. int blewcount; //nb of knockback
  51. int flag; //chk BF_* flag, (enum below)
  52. int miscflag; //
  53. enum damage_lv dmg_lv; //ATK_LUCKY,ATK_FLEE,ATK_DEF
  54. };
  55. //(Used in read pc.c,) attribute table (battle_attr_fix)
  56. extern int attr_fix_table[4][ELE_NONE][ELE_NONE];
  57. struct map_session_data;
  58. struct mob_data;
  59. struct block_list;
  60. // Damage Calculation
  61. struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int count);
  62. int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
  63. void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss);
  64. int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
  65. int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv);
  66. int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
  67. // Final calculation Damage
  68. int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv);
  69. int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag);
  70. int64 battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag);
  71. int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
  72. // Summary normal attack treatment (basic attack)
  73. enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,unsigned int tick,int flag);
  74. // Accessors
  75. struct block_list* battle_get_master(struct block_list *src);
  76. struct block_list* battle_gettargeted(struct block_list *target);
  77. struct block_list* battle_getenemy(struct block_list *target, int type, int range);
  78. int battle_gettarget(struct block_list *bl);
  79. int battle_getcurrentskill(struct block_list *bl);
  80. #define is_boss(bl) ( status_get_class_(bl) == CLASS_BOSS ) // Can refine later [Aru]
  81. int battle_check_undead(int race,int element);
  82. int battle_check_target(struct block_list *src, struct block_list *target,int flag);
  83. bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
  84. void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
  85. // Settings
  86. #define MIN_HAIR_STYLE battle_config.min_hair_style
  87. #define MAX_HAIR_STYLE battle_config.max_hair_style
  88. #define MIN_HAIR_COLOR battle_config.min_hair_color
  89. #define MAX_HAIR_COLOR battle_config.max_hair_color
  90. #define MIN_CLOTH_COLOR battle_config.min_cloth_color
  91. #define MAX_CLOTH_COLOR battle_config.max_cloth_color
  92. extern struct Battle_Config
  93. {
  94. int warp_point_debug;
  95. int enable_critical;
  96. int mob_critical_rate;
  97. int critical_rate;
  98. int enable_baseatk;
  99. int enable_perfect_flee;
  100. int cast_rate, delay_rate;
  101. int delay_dependon_dex, delay_dependon_agi;
  102. int sdelay_attack_enable;
  103. int left_cardfix_to_right;
  104. int skill_add_range;
  105. int skill_out_range_consume;
  106. int skill_amotion_leniency;
  107. int skillrange_by_distance; //[Skotlex]
  108. int use_weapon_skill_range; //[Skotlex]
  109. int pc_damage_delay_rate;
  110. int defnotenemy;
  111. int vs_traps_bctall;
  112. int traps_setting;
  113. int summon_flora; //[Skotlex]
  114. int clear_unit_ondeath; //[Skotlex]
  115. int clear_unit_onwarp; //[Skotlex]
  116. int random_monster_checklv;
  117. int attr_recover;
  118. int item_auto_get;
  119. int flooritem_lifetime;
  120. int item_first_get_time;
  121. int item_second_get_time;
  122. int item_third_get_time;
  123. int mvp_item_first_get_time;
  124. int mvp_item_second_get_time;
  125. int mvp_item_third_get_time;
  126. int base_exp_rate,job_exp_rate;
  127. int drop_rate0item;
  128. int death_penalty_type;
  129. int death_penalty_base,death_penalty_job;
  130. int pvp_exp; // [MouseJstr]
  131. int gtb_sc_immunity;
  132. int zeny_penalty;
  133. int restart_hp_rate;
  134. int restart_sp_rate;
  135. int mvp_exp_rate;
  136. int mvp_hp_rate;
  137. int monster_hp_rate;
  138. int monster_max_aspd;
  139. int view_range_rate;
  140. int chase_range_rate;
  141. int atc_spawn_quantity_limit;
  142. int atc_slave_clone_limit;
  143. int partial_name_scan;
  144. int skillfree;
  145. int skillup_limit;
  146. int wp_rate;
  147. int pp_rate;
  148. int monster_active_enable;
  149. int monster_damage_delay_rate;
  150. int monster_loot_type;
  151. int mob_skill_rate; //[Skotlex]
  152. int mob_skill_delay; //[Skotlex]
  153. int mob_count_rate;
  154. int no_spawn_on_player; //[Skotlex]
  155. int force_random_spawn; //[Skotlex]
  156. int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
  157. int slaves_inherit_mode;
  158. int slaves_inherit_speed;
  159. int summons_trigger_autospells;
  160. int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
  161. int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
  162. int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
  163. int quest_skill_learn;
  164. int quest_skill_reset;
  165. int basic_skill_check;
  166. int guild_emperium_check;
  167. int guild_exp_limit;
  168. int guild_max_castles;
  169. int guild_skill_relog_delay;
  170. int emergency_call;
  171. int guild_aura;
  172. int pc_invincible_time;
  173. int pet_catch_rate;
  174. int pet_rename;
  175. int pet_friendly_rate;
  176. int pet_hungry_delay_rate;
  177. int pet_hungry_friendly_decrease;
  178. int pet_status_support;
  179. int pet_attack_support;
  180. int pet_damage_support;
  181. int pet_support_min_friendly; //[Skotlex]
  182. int pet_equip_min_friendly;
  183. int pet_support_rate;
  184. int pet_attack_exp_to_master;
  185. int pet_attack_exp_rate;
  186. int pet_lv_rate; //[Skotlex]
  187. int pet_max_stats; //[Skotlex]
  188. int pet_max_atk1; //[Skotlex]
  189. int pet_max_atk2; //[Skotlex]
  190. int pet_no_gvg; //Disables pets in gvg. [Skotlex]
  191. int pet_equip_required;
  192. int skill_min_damage;
  193. int finger_offensive_type;
  194. int heal_exp;
  195. int max_heal_lv;
  196. int max_heal; //Mitternacht
  197. int resurrection_exp;
  198. int shop_exp;
  199. int combo_delay_rate;
  200. int item_check;
  201. int item_use_interval; //[Skotlex]
  202. int cashfood_use_interval;
  203. int wedding_modifydisplay;
  204. int wedding_ignorepalette; //[Skotlex]
  205. int xmas_ignorepalette; // [Valaris]
  206. int summer_ignorepalette; // [Zephyrus]
  207. int hanbok_ignorepalette;
  208. int oktoberfest_ignorepalette;
  209. int natural_healhp_interval;
  210. int natural_healsp_interval;
  211. int natural_heal_skill_interval;
  212. int natural_heal_weight_rate;
  213. int arrow_decrement;
  214. int max_aspd;
  215. int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
  216. int max_hp;
  217. int max_sp;
  218. int max_lv, aura_lv;
  219. int max_parameter, max_baby_parameter;
  220. int max_cart_weight;
  221. int skill_log;
  222. int battle_log;
  223. int etc_log;
  224. int save_clothcolor;
  225. int undead_detect_type;
  226. int auto_counter_type;
  227. int min_hitrate; //[Skotlex]
  228. int max_hitrate; //[Skotlex]
  229. int agi_penalty_target;
  230. int agi_penalty_type;
  231. int agi_penalty_count;
  232. int agi_penalty_num;
  233. int vit_penalty_target;
  234. int vit_penalty_type;
  235. int vit_penalty_count;
  236. int vit_penalty_num;
  237. int weapon_defense_type;
  238. int magic_defense_type;
  239. int skill_reiteration;
  240. int skill_nofootset;
  241. int pc_cloak_check_type;
  242. int monster_cloak_check_type;
  243. int estimation_type;
  244. int gvg_short_damage_rate;
  245. int gvg_long_damage_rate;
  246. int gvg_weapon_damage_rate;
  247. int gvg_magic_damage_rate;
  248. int gvg_misc_damage_rate;
  249. int gvg_flee_penalty;
  250. int pk_short_damage_rate;
  251. int pk_long_damage_rate;
  252. int pk_weapon_damage_rate;
  253. int pk_magic_damage_rate;
  254. int pk_misc_damage_rate;
  255. int mob_changetarget_byskill;
  256. int attack_direction_change;
  257. int land_skill_limit;
  258. int monster_class_change_recover;
  259. int produce_item_name_input;
  260. int display_skill_fail;
  261. int chat_warpportal;
  262. int mob_warp;
  263. int dead_branch_active;
  264. int vending_max_value;
  265. int vending_over_max;
  266. int vending_tax;
  267. int show_steal_in_same_party;
  268. int party_share_type;
  269. int party_hp_mode;
  270. int party_show_share_picker;
  271. int show_picker_item_type;
  272. int attack_attr_none;
  273. int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
  274. item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
  275. item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
  276. int logarithmic_drops;
  277. int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
  278. int item_drop_card_min,item_drop_card_max;
  279. int item_drop_equip_min,item_drop_equip_max;
  280. int item_drop_mvp_min,item_drop_mvp_max; // End Addition
  281. int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
  282. int item_drop_use_min,item_drop_use_max; //End
  283. int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
  284. int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
  285. int prevent_logout; // Added by RoVeRT
  286. int alchemist_summon_reward; // [Valaris]
  287. int drops_by_luk;
  288. int drops_by_luk2;
  289. int equip_natural_break_rate; //Base Natural break rate for attacks.
  290. int equip_self_break_rate; //Natural & Penalty skills break rate
  291. int equip_skill_break_rate; //Offensive skills break rate
  292. int multi_level_up;
  293. int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
  294. int pk_mode;
  295. int pk_level_range;
  296. int manner_system; // end additions [Valaris]
  297. int show_mob_info;
  298. int gx_allhit;
  299. int gx_disptype;
  300. int devotion_level_difference;
  301. int player_skill_partner_check;
  302. int invite_request_check;
  303. int skill_removetrap_type;
  304. int disp_experience;
  305. int disp_zeny;
  306. int castle_defense_rate;
  307. int backstab_bow_penalty;
  308. int hp_rate;
  309. int sp_rate;
  310. int bone_drop;
  311. int buyer_name;
  312. int dancing_weaponswitch_fix;
  313. // eAthena additions
  314. int night_at_start; // added by [Yor]
  315. int day_duration; // added by [Yor]
  316. int night_duration; // added by [Yor]
  317. int ban_hack_trade; // added by [Yor]
  318. int packet_ver_flag; // added by [Yor]
  319. int packet_ver_flag2; // expend of packet_ver_flag
  320. int min_hair_style; // added by [MouseJstr]
  321. int max_hair_style; // added by [MouseJstr]
  322. int min_hair_color; // added by [MouseJstr]
  323. int max_hair_color; // added by [MouseJstr]
  324. int min_cloth_color; // added by [MouseJstr]
  325. int max_cloth_color; // added by [MouseJstr]
  326. int pet_hair_style; // added by [Skotlex]
  327. int castrate_dex_scale; // added by [MouseJstr]
  328. int area_size; // added by [MouseJstr]
  329. int max_def, over_def_bonus; //added by [Skotlex]
  330. int zeny_from_mobs; // [Valaris]
  331. int mobs_level_up; // [Valaris]
  332. int mobs_level_up_exp_rate; // [Valaris]
  333. int pk_min_level; // [celest]
  334. int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
  335. int motd_type; // [celest]
  336. int finding_ore_rate; // orn
  337. int exp_calc_type;
  338. int exp_bonus_attacker;
  339. int exp_bonus_max_attacker;
  340. int min_skill_delay_limit;
  341. int default_walk_delay;
  342. int no_skill_delay;
  343. int attack_walk_delay;
  344. int require_glory_guild;
  345. int idle_no_share;
  346. int party_update_interval;
  347. int party_even_share_bonus;
  348. int delay_battle_damage;
  349. int hide_woe_damage;
  350. int display_version;
  351. int display_hallucination; // [Skotlex]
  352. int use_statpoint_table; // [Skotlex]
  353. int ignore_items_gender; //[Lupus]
  354. int berserk_cancels_buffs; // [Aru]
  355. int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
  356. int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
  357. int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
  358. int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
  359. int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  360. int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
  361. int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
  362. int boss_active_time;
  363. int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
  364. int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
  365. int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
  366. int mob_max_skilllvl; // Max possible skill level [Lupus]
  367. int rare_drop_announce; // chance <= to show rare drops global announces
  368. int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
  369. int duel_allow_pvp; // [LuzZza]
  370. int duel_allow_gvg; // [LuzZza]
  371. int duel_allow_teleport; // [LuzZza]
  372. int duel_autoleave_when_die; // [LuzZza]
  373. int duel_time_interval; // [LuzZza]
  374. int duel_only_on_same_map; // [Toms]
  375. int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
  376. int allow_skill_without_day; // [Komurka]
  377. int allow_es_magic_pc; // [Skotlex]
  378. int skill_wall_check; // [Skotlex]
  379. int cell_stack_limit; // [Skotlex]
  380. int skill_caster_check; // [Skotlex]
  381. int sc_castcancel; // [Skotlex]
  382. int pc_sc_def_rate; // [Skotlex]
  383. int mob_sc_def_rate;
  384. int pc_max_sc_def;
  385. int mob_max_sc_def;
  386. int sg_angel_skill_ratio;
  387. int sg_miracle_skill_ratio;
  388. int sg_miracle_skill_duration;
  389. int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
  390. int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
  391. int min_chat_delay; //Minimum time between client messages. [Skotlex]
  392. int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
  393. int hvan_explosion_intimate; // fix [albator]
  394. int hom_rename;
  395. int homunculus_show_growth ; //[orn]
  396. int homunculus_friendly_rate;
  397. int quest_exp_rate;
  398. int autotrade_mapflag;
  399. int at_timeout;
  400. int homunculus_autoloot;
  401. int idle_no_autoloot;
  402. int max_guild_alliance;
  403. int ksprotection;
  404. int auction_feeperhour;
  405. int auction_maximumprice;
  406. int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
  407. int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
  408. int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
  409. int eq_single_target_reflectable;
  410. int invincible_nodamage;
  411. int mob_slave_keep_target;
  412. int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
  413. int client_reshuffle_dice; // Reshuffle /dice
  414. int client_sort_storage;
  415. int feature_buying_store;
  416. int feature_search_stores;
  417. int searchstore_querydelay;
  418. int searchstore_maxresults;
  419. int display_party_name;
  420. int cashshop_show_points;
  421. int mail_show_status;
  422. int client_limit_unit_lv;
  423. int hom_max_level;
  424. int hom_S_max_level;
  425. int hom_S_growth_level;
  426. // [BattleGround Settings]
  427. int bg_update_interval;
  428. int bg_short_damage_rate;
  429. int bg_long_damage_rate;
  430. int bg_weapon_damage_rate;
  431. int bg_magic_damage_rate;
  432. int bg_misc_damage_rate;
  433. int bg_flee_penalty;
  434. // rAthena
  435. int max_third_parameter;
  436. int max_baby_third_parameter;
  437. int max_trans_parameter;
  438. int max_third_trans_parameter;
  439. int max_extended_parameter;
  440. int atcommand_max_stat_bypass;
  441. int max_third_aspd;
  442. int vcast_stat_scale;
  443. int mvp_tomb_enabled;
  444. int atcommand_suggestions_enabled;
  445. int min_npc_vendchat_distance;
  446. int atcommand_mobinfo_type;
  447. int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
  448. int skill_trap_type;
  449. int allow_consume_restricted_item;
  450. int allow_equip_restricted_item;
  451. int max_walk_path;
  452. int item_enabled_npc;
  453. int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full.
  454. int bowling_bash_area;
  455. int drop_rateincrease;
  456. int feature_banking;
  457. int vip_storage_increase;
  458. int vip_base_exp_increase;
  459. int vip_job_exp_increase;
  460. int vip_bm_increase;
  461. int vip_drop_increase;
  462. int vip_gemstone;
  463. int vip_exp_penalty_base_normal;
  464. int vip_exp_penalty_base;
  465. int vip_exp_penalty_job_normal;
  466. int vip_exp_penalty_job;
  467. int vip_disp_rate;
  468. int mon_trans_disable_in_gvg;
  469. int emblem_woe_change;
  470. int emblem_transparency_limit;
  471. int discount_item_point_shop;
  472. int update_enemy_position;
  473. int devotion_rdamage;
  474. // autotrade persistency
  475. int feature_autotrade;
  476. int feature_autotrade_direction;
  477. int feature_autotrade_sit;
  478. int disp_serverbank_msg;
  479. int warg_can_falcon;
  480. int atcommand_enable_npc;
  481. int path_blown_halt;
  482. int rental_mount_speed_boost;
  483. int warp_suggestions_enabled;
  484. } battle_config;
  485. void do_init_battle(void);
  486. void do_final_battle(void);
  487. extern int battle_config_read(const char *cfgName);
  488. extern void battle_validate_conf(void);
  489. extern void battle_set_defaults(void);
  490. int battle_set_value(const char* w1, const char* w2);
  491. int battle_get_value(const char* w1);
  492. //
  493. struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
  494. /**
  495. * Royal Guard
  496. **/
  497. int battle_damage_area( struct block_list *bl, va_list ap);
  498. #endif /* _BATTLE_H_ */