quests_veins.txt 186 KB

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  1. //===== eAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest (Disabled):
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //============================================================
  38. // Stone Quest
  39. //============================================================
  40. ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
  41. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  42. mes "- Wait a moment! -";
  43. mes "- Currently you are carrying -";
  44. mes "- too many items with you. -";
  45. mes "- Please come back after -";
  46. mes "- you put some items into Kafra Storage. -";
  47. close;
  48. }
  49. if ((veins_stone == 0) && (BaseLevel > 59)) {
  50. mes "[Zabaroo]";
  51. mes "My back is killing me";
  52. mes "after stooping over to";
  53. mes "pick up stones all day long...";
  54. mes "The pain... It's unbearable!";
  55. next;
  56. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  57. case 1:
  58. mes "[Zabaroo]";
  59. mes "Whippersnapper!";
  60. mes "I didn't ask you for";
  61. mes "your advice! Don't";
  62. mes "patronize an old man!";
  63. close;
  64. case 2:
  65. mes "[Zabaroo]";
  66. mes "Oh, it hurts so much, it's";
  67. mes "almost crippling. But I don't";
  68. mes "have any choice. I need to";
  69. mes "get enough stops to fill";
  70. mes "this gap if I want to get";
  71. mes "paid. Arrrrgh, damn it!";
  72. next;
  73. mes "[Zabaroo]";
  74. mes "If I don't get enough";
  75. mes "money to pay for my";
  76. mes "granddaughter's medicine,";
  77. mes "I won't be able to buy any";
  78. mes "medicine for my granddaughter!";
  79. mes "And that will be horrible! Ag!";
  80. next;
  81. select("Can I help?");
  82. mes "[Zabaroo]";
  83. mes "I appreciate your kindness,";
  84. mes "stranger, but no. I have";
  85. mes "to do this on my own.";
  86. mes "A man must have his pride....";
  87. next;
  88. mes "^333333*Snap*^000000";
  89. next;
  90. mes "[Zabaroo]";
  91. mes "Argh! My back...!";
  92. mes "This was totally";
  93. mes "unforeseeable!";
  94. mes "Please! Please,";
  95. mes "for the love of Freya,";
  96. mes "please help me!";
  97. next;
  98. select("I will help you.");
  99. mes "[Zabaroo]";
  100. mes "Thank you!";
  101. mes "Thanks so much!";
  102. next;
  103. select("What do you want me to do?");
  104. mes "[Zabaroo]";
  105. mes "Ow-ow-ow! Oh... Okay...";
  106. mes "You see those all dark";
  107. mes "stones stuck in the ground?";
  108. mes "Those are what I need to";
  109. mes "pick up. Now don't go";
  110. mes "lifting rocks just yet...";
  111. next;
  112. mes "[Zabaroo]";
  113. mes "I asked some other old";
  114. mes "man in town, Absar, to";
  115. mes "make me something to help";
  116. mes "with my back. He was going";
  117. mes "to help me if I gave hi--";
  118. mes "ARGH! My back! It hurts!";
  119. next;
  120. mes "[Zabaroo]";
  121. mes "It hurts so bad! But it's";
  122. mes "especially painful right";
  123. mes "when I'm about to finish";
  124. mes "sentences in which I intend to";
  125. mes "tell you important informat--";
  126. mes "ARRRGH! Find Absar! Quickly!";
  127. next;
  128. while(1) {
  129. mes "[Zabaroo]";
  130. mes "Wait, wait...";
  131. mes "Maybe I can answer";
  132. mes "a few of your questions";
  133. mes "before my body is wracked";
  134. mes "with throbbing pain. Let's...";
  135. mes "Let's at least give it a try.";
  136. next;
  137. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  138. case 1:
  139. mes "[Zabaroo]";
  140. mes "Well, we use these dark";
  141. mes "stones because they're";
  142. mes "pretty and easy to process.";
  143. mes "They're sort of a specialty";
  144. mes "of this town. I get paid to";
  145. mes "harvest these handy rocks.";
  146. next;
  147. mes "[Zabaroo]";
  148. mes "We can sell these to tourists,";
  149. mes "and we even have a factory";
  150. mes "that uses these stones.";
  151. mes "Still, it's not like the";
  152. mes "townspeople are getting";
  153. mes "rich off these stones.";
  154. next;
  155. mes "[Zabaroo]";
  156. mes "All of us are still";
  157. mes "barely making a living...";
  158. next;
  159. break;
  160. case 2:
  161. mes "[Zabaroo]";
  162. mes "Absar? He's inside";
  163. mes "the Tool Shop. You";
  164. mes "can't miss him... Just";
  165. mes "look for the man with";
  166. mes "the crazy eyes!";
  167. next;
  168. break;
  169. case 3:
  170. mes "[Zabaroo]";
  171. mes "Thanks for your help.";
  172. mes "If you can't find Absar";
  173. mes "in the Tool Shop, then";
  174. mes "you might want to stop";
  175. mes "by the Tavern. A-auuugh!";
  176. set veins_stone,1;
  177. close;
  178. }
  179. }
  180. }
  181. }
  182. else if (veins_stone == 1) {
  183. mes "[Zabaroo]";
  184. mes "Thanks for your help.";
  185. mes "If you can't find Absar";
  186. mes "in the Tool Shop, then";
  187. mes "you might want to stop";
  188. mes "by the Tavern. A-auuugh!";
  189. close;
  190. }
  191. else if (veins_stone < 4) {
  192. mes "[Zabaroo]";
  193. mes "Geez, Absar sure can";
  194. mes "be fussy. Still, do your";
  195. mes "best to get what he wants.";
  196. mes "He won't help me otherwise!";
  197. mes "Other than that, he's not";
  198. mes "really that bad a guy...";
  199. close;
  200. }
  201. else if (veins_stone == 4) {
  202. mes "[Zabaroo]";
  203. mes "Oh good, you're back!";
  204. mes "Did you bring what";
  205. mes "Absar made for me?";
  206. next;
  207. select("Yes, here...");
  208. mes "[Zabaroo]";
  209. mes "So this is what he";
  210. mes "was talking about?";
  211. mes "How does it... Ah!";
  212. mes "Here we go! If I pull";
  213. mes "the handle, that end of";
  214. mes "the stick will pick stuff up!";
  215. next;
  216. mes "[Zabaroo]";
  217. mes "This is great! I won't";
  218. mes "have to bend over to pick";
  219. mes "up stones anymore! Heh,";
  220. mes "he must be awfully proud";
  221. mes "of this useful invention~";
  222. mes "I can imagine him strutting.";
  223. next;
  224. mes "[Zabaroo]";
  225. mes "Um, did he have anything";
  226. mes "to say after he gave this";
  227. mes "to you? I'm just curious.";
  228. next;
  229. select("This message...");
  230. mes "[Zabaroo]";
  231. mes "Oh... I thought he";
  232. mes "would forget all about";
  233. mes "that. Well, it's a relief";
  234. mes "to know that now. That's";
  235. mes "really very nice of him.";
  236. next;
  237. mes "Zabaroo]";
  238. mes "I hate to ask you...";
  239. mes "But would you mind";
  240. mes "helping me out one";
  241. mes "more time?";
  242. next;
  243. select("Huh? What is it?");
  244. mes "[Zabaroo]";
  245. mes "Don't worry, it's not";
  246. mes "too hard. Would you just";
  247. mes "deliver the stones I gathered";
  248. mes "to the factory in town? It's";
  249. mes "near the airport or airship or";
  250. mes "something. It won't take long.";
  251. set veins_stone,5;
  252. close;
  253. }
  254. else if (veins_stone < 7) {
  255. mes "[Zabaroo]";
  256. mes "Thanks again for your help!";
  257. mes "What did Asbar call this";
  258. mes "thing again? A Tactile...";
  259. mes "Extendable... Damn it...";
  260. mes "Why's the name so long?";
  261. mes "Anyway, it's usefull~";
  262. close;
  263. }
  264. else if (veins_stone == 7) {
  265. mes "[Zabaroo]";
  266. mes "Oh, you're back!";
  267. mes "I really appreciate all";
  268. mes "of your help. I don't have";
  269. mes "much, and I know you weren't";
  270. mes "expecting a reward, but I'd";
  271. mes "like to give you something.";
  272. next;
  273. mes "[Zabaroo]";
  274. mes "Ah, here we are. I found";
  275. mes "these while harvesting stones";
  276. mes "I was told that adventurers";
  277. mes "find these useful. Anyway,";
  278. mes "I hope you like these rocks...";
  279. set veins_stone,8;
  280. getexp 300000,0;
  281. getitem 985,3; //Elunium
  282. close;
  283. }
  284. else if (veins_stone > 7) {
  285. mes "[Zabaroo]";
  286. mes "Thanks to you and Asbar,";
  287. mes "my poor back hasn't been";
  288. mes "bothering me at all lately.";
  289. mes "I should be taking better";
  290. mes "care of myself at my age...";
  291. close;
  292. }
  293. mes "[Zabaroo]";
  294. mes "I'm sorry dear.";
  295. mes "You're not strong enough for this kind of work.";
  296. mes "Put on some muscle and talk to me again.";
  297. close;
  298. }
  299. ve_in,169,310,6 script Strange Old Man#ve 121,{
  300. if (veins_stone == 0) {
  301. mes "[Absar]";
  302. mes "Bwahahaha!";
  303. mes "Once... Once this is completed, I'll...";
  304. mes "Mwahahahahahahahah!";
  305. close;
  306. }
  307. else if (veins_stone == 1) {
  308. mes "[Absar]";
  309. mes "I'm so close to";
  310. mes "completion. Now, if";
  311. mes "I just turn this here...";
  312. next;
  313. if (select("Excuse me...:........") == 1) {
  314. mes "[Absar]";
  315. mes "What?! Who dares";
  316. mes "disturb me?! N-no!";
  317. mes "Look! Look what you did!";
  318. mes "You made me screw up!";
  319. next;
  320. specialeffect 90; //EF_LORD
  321. percentheal -30,0;
  322. next;
  323. mes "[Absar]";
  324. mes "!@#$%#@#$!*~";
  325. mes "F$#@#%^^^&&!";
  326. close2;
  327. warp "ve_in",262,309;
  328. end;
  329. }
  330. mes "[Absar]";
  331. mes "Oh, no...";
  332. next;
  333. specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO
  334. next;
  335. mes "[Absar]";
  336. mes "How...?!";
  337. mes "No! I failed again!";
  338. mes "D-DAAAAAAAAAAAMN IIIII--";
  339. next;
  340. mes "[Absar]";
  341. mes "Huh? What are you...";
  342. mes "What do you want?";
  343. next;
  344. select("Oh, I-I'm...");
  345. mes "[Absar]";
  346. mes "Spit it out. Tell me";
  347. mes "what you want, not your";
  348. mes "name. Hurry, can't you";
  349. mes "see that I'm busy?";
  350. next;
  351. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  352. mes "[Absar]";
  353. mes "If only you didn't";
  354. mes "interrupt me! Then";
  355. mes "I'd already have...";
  356. mes "Ugh! Back to work!";
  357. close;
  358. }
  359. mes "[Absar]";
  360. mes "Zabaroo? What does...";
  361. mes "Oh. Never mind. I think";
  362. mes "I remember what he asked";
  363. mes "me to make him. So did";
  364. mes "you bring all the materials?";
  365. next;
  366. if (select("Yes:What materials...?") == 1) {
  367. mes "[Absar]";
  368. mes "Great, we can get";
  369. mes "started and m--";
  370. mes "Liar. You don't even know";
  371. mes "what you're supposed to";
  372. mes "bring me, do you?!";
  373. mes "Get out of here!";
  374. close2;
  375. warp "ve_in",262,309;
  376. end;
  377. }
  378. mes "[Absar]";
  379. mes "Of course. I didn't tell him";
  380. mes "what materials I needed";
  381. mes "anyway. Heh heh! Now, this";
  382. mes "is what I need you to bring.";
  383. mes "Listen up, okay? And hurry.";
  384. next;
  385. mes "[Absar]";
  386. mes "^4D4DFF5 Maneater Roots^000000,";
  387. mes "^4D4DFF2 Glacial Hearts^000000, and";
  388. mes "^4D4DFF5 Steel^000000. If you don't";
  389. mes "come back soon, then";
  390. mes "I won't help you. I've got";
  391. mes "projects I'm working on!";
  392. set veins_stone,2;
  393. close;
  394. }
  395. else if (veins_stone == 2) {
  396. if (countitem(999) > 4 && countitem(7561) > 1 && countitem(1033) > 4) {
  397. mes "[Absar]";
  398. mes "Good, you finally";
  399. mes "brought everthing.";
  400. mes "I was just about to";
  401. mes "give up on you, so";
  402. mes "consider yourself lucky!";
  403. next;
  404. mes "[Absar]";
  405. mes "Give me a second.";
  406. mes "You won't have to";
  407. mes "wait long to see";
  408. mes "my great invention!";
  409. delitem 999,5; //Steel
  410. delitem 1033,5; //Root_Of_Maneater
  411. delitem 7561,2; //Ice_Heart
  412. set veins_stone,3;
  413. close2;
  414. specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT
  415. end;
  416. }
  417. mes "[Absar]";
  418. mes "What the hell?";
  419. mes "Hurry and bring";
  420. mes "^4D4DFF5 Maneater Roots^000000,";
  421. mes "^4D4DFF2 Glacial Hearts^000000, and";
  422. mes "^4D4DFF5 Steel^000000! Do you think";
  423. mes "I'm doing this for fun?!";
  424. close;
  425. }
  426. else if (veins_stone == 3) {
  427. mes "[Absar]";
  428. mes "Here you are...";
  429. mes "Well, I don't know";
  430. mes "if you appreciate";
  431. mes "inventions, but this";
  432. mes "is a Tactile Extendable";
  433. mes "Clamp-Release Mechanism!";
  434. next;
  435. mes "["+strcharinfo(0)+"]";
  436. mes "Tack... What...?";
  437. next;
  438. mes "[Absar]";
  439. mes "...............................";
  440. mes "You can use this to pick";
  441. mes "things up. From a distance.";
  442. next;
  443. mes "[Absar]";
  444. mes "Anyway, when you get back";
  445. mes "to Zabaroo, let me him know";
  446. mes "that he doesn't owe me";
  447. mes "anything anymore. He'll...";
  448. mes "He'll know what I mean...";
  449. set veins_stone,4;
  450. close;
  451. }
  452. mes "[Absar]";
  453. mes "It's a ''Tactile Extendable";
  454. mes "Clamp-Release Mechanism.''";
  455. mes "What's so hard to understand";
  456. mes "about that? Hmpf! I know!";
  457. mes "It must be the educational";
  458. mes "system! They're to blame!";
  459. close;
  460. }
  461. ve_in02,37,28,4 script Factory Manager 898,{
  462. if (veins_stone < 5) {
  463. mes "[Mirhen]";
  464. mes "Hey, employees only beyond this point!";
  465. mes "Geez, don't we have a sigh that says that?";
  466. mes "We should get one...";
  467. mes "Anyway, get out of here.";
  468. close2;
  469. warp "veins",269,221;
  470. end;
  471. }
  472. else if (veins_stone == 5) {
  473. mes "[Mirhen]";
  474. mes "Hey, employees only";
  475. mes "beyond this point!";
  476. mes "Geez, don't we have";
  477. mes "a sign that says that?";
  478. mes "We should get one...";
  479. mes "Anyway, get out of here.";
  480. next;
  481. if (select("I'm sorry.:I've brought these...") == 1) {
  482. mes "[Mirhen]";
  483. mes "You're sorry,";
  484. mes "I get it. Ummm...";
  485. mes "Aren't you leaving?";
  486. close;
  487. }
  488. mes "[Mirhen]";
  489. mes "Huh? What's this name";
  490. mes "tag? Zabaroo? Wait a sec...";
  491. mes "You're definitely not him!";
  492. next;
  493. select("I'm here on his behalf.");
  494. mes "[Mirhen]";
  495. mes "Ah, I get it. Zabaroo's";
  496. mes "back has really been";
  497. mes "bothering him lately.";
  498. mes "Okay, we can bend the";
  499. mes "rules a bit in this situation.";
  500. next;
  501. mes "[Mirhen]";
  502. mes "Bring those rocks over";
  503. mes "to Bahed over there.";
  504. mes "He'll take care of them.";
  505. set veins_stone,6;
  506. close;
  507. }
  508. mes "[Mirhen]";
  509. mes "Hetarium ...";
  510. mes "What's so special about";
  511. mes "it? I mean, it looks just like";
  512. mes "Iron Ore. Why the hell is";
  513. mes "it like classified info?";
  514. next;
  515. mes "[Mirhen]";
  516. mes "I wish I could return to";
  517. mes "Rekenber Headquarters...";
  518. mes "I hate being stuck here";
  519. mes "gathering silly rocks in";
  520. mes "the middle of nowhere.";
  521. close;
  522. }
  523. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  524. if (veins_stone < 6) {
  525. mes "[Bahed]";
  526. mes "lately, I've been feeling so weak...";
  527. mes "I heard the guy before me had to quit because he also started feeling weak.";
  528. next;
  529. mes "[Bahed]";
  530. mes "It couldn't be...";
  531. mes "It couldn't be because of this 'Hetarium'...";
  532. mes "That's just plain crazy...";
  533. close;
  534. }
  535. else if (veins_stone == 6) {
  536. mes "[Bahed]";
  537. mes "Oh, you got the rocks?";
  538. mes "You brought them for Zabaroo?";
  539. mes "Oh, how is he doing? I hear";
  540. mes "he threw out his back.";
  541. next;
  542. select("He still hurts.");
  543. mes "[Bahed]";
  544. mes "Oh no... I'm so sorry";
  545. mes "to hear that. I hope he";
  546. mes "feels better soon. Anyway,";
  547. mes "why don't you bring the";
  548. mes "rocks over here?";
  549. next;
  550. mes "[Bahed]";
  551. mes "Let me confirm Zabaroo's";
  552. mes "quota for today. Ah, and";
  553. mes "don't worry, We pay him";
  554. mes "for his quotas regularly.";
  555. next;
  556. select("I have a question...");
  557. mes "[Bahed]";
  558. mes "Hm? What'd you want";
  559. mes "to know? I can't say that";
  560. mes "I know everything, but";
  561. mes "I'll try my best to tell you";
  562. mes "what I know. I mean,";
  563. mes "you helped Zabaroo, so...";
  564. next;
  565. select("What's this Hetarium??");
  566. mes "[Bahed]";
  567. mes "Well, it hasn't been that";
  568. mes "long since these rocks";
  569. mes "attracted attention outside";
  570. mes "of town. Before all this,";
  571. mes "the townspeople just";
  572. mes "made carvings out of them.";
  573. next;
  574. mes "[Bahed]";
  575. mes "Then, all of a sudden,";
  576. mes "these people from--I guess";
  577. mes "it was Schwaltzvalt--came";
  578. mes "and bought a lot of these";
  579. mes "stones. Later, they even built";
  580. mes "this factory to process them!";
  581. next;
  582. mes "[Bahed]";
  583. mes "Oh, they tried using machines";
  584. mes "to harvest these stones, but";
  585. mes "they all broke down too soon.";
  586. mes "That's why they hired people";
  587. mes "in Veins to collect them.";
  588. next;
  589. mes "[Bahed]";
  590. mes "I'm not sure many people";
  591. mes "know who owns this factory.";
  592. mes "Maybe it's Rekenber? Yes,";
  593. mes "I saw one of their corporate";
  594. mes "airships come to town, so";
  595. mes "I think it might be them.";
  596. next;
  597. select("How do they use Hetarium??");
  598. mes "[Bahed]";
  599. mes "I'm not really sure. I just";
  600. mes "happened to overhear some";
  601. mes "of the higher ups mention";
  602. mes "something about hearts?";
  603. mes "Pieces of hearts? Doesn't";
  604. mes "make any sense to me.";
  605. next;
  606. mes "[Bahed]";
  607. mes "All I gathered was that";
  608. mes "they were using the stones";
  609. mes "to build a machine related";
  610. mes "to those hearts. That's";
  611. mes "all I know. Anyway, please";
  612. mes "leave the stones over there~";
  613. set veins_stone,7;
  614. close;
  615. }
  616. mes "[Bahed]";
  617. mes "Everyday I feel";
  618. mes "weaker and weaker...";
  619. mes "Could this be chronic";
  620. mes "fatigue syndrome? Ugh...";
  621. close;
  622. }
  623. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  624. mes "[Worker]";
  625. mes "What the heck are these rocks?";
  626. mes "They're ordinary stones, aren't they?";
  627. mes "They don't pay me enough here...";
  628. close;
  629. }
  630. // Spy Quest
  631. //============================================================
  632. prontera,202,122,0 script Kid#sch 703,{
  633. if (que_sch == 0) {
  634. mes "[Rooney]";
  635. mes "Where the heck";
  636. mes "is it? I don't... Where...?";
  637. mes "He's got to be around here";
  638. mes "somewhere, I think...";
  639. next;
  640. if (select("What's wrong?:...") == 1) {
  641. mes "[Rooney]";
  642. mes "Oh, it's just...";
  643. mes "Some guy sent me on a";
  644. mes "delivery errand, but I can't";
  645. mes "find the recipient. He said";
  646. mes "that I can't miss him, but";
  647. mes "I still can't figure it out.";
  648. next;
  649. mes "[Rooney]";
  650. mes "I should have asked for";
  651. mes "the exact location. I mean,";
  652. mes "if I don't find him, then I'll";
  653. mes "never get paid for doing";
  654. mes "this delivery. ^333333*Sigh*^000000";
  655. next;
  656. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  657. mes "[Rooney]";
  658. mes "Thanks. I think";
  659. mes "I just might need it.";
  660. mes "Where could this guy";
  661. mes "be? If he's expecting";
  662. mes "a delivery, he should";
  663. mes "make himself easy to find...";
  664. close;
  665. }
  666. mes "[Rooney]";
  667. mes "Yeah, sure, it'd be great";
  668. mes "if you could help me. Let's";
  669. mes "see, I need to deliver this";
  670. mes "letter to a bard named...";
  671. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  672. next;
  673. mes "[Rooney]";
  674. mes "I've looked everywhere";
  675. mes "in town for someone that";
  676. mes "looks like a Bard, but I'm";
  677. mes "not having any luck. If you";
  678. mes "find him, would you tell me?";
  679. set que_sch,1;
  680. close;
  681. }
  682. close;
  683. }
  684. else if (que_sch == 1) {
  685. mes "[Rooney]";
  686. mes "I still haven't";
  687. mes "found Lasda Midar.";
  688. mes "Would you let me know";
  689. mes "if you find him so that";
  690. mes "I can deliver his letter?";
  691. close;
  692. }
  693. else if (que_sch == 2) {
  694. if (Zeny < 100) {
  695. mes "[Rooney]";
  696. mes "Lasda Midar...";
  697. mes "Where the heck";
  698. mes "could that guy be?";
  699. close;
  700. }
  701. else {
  702. mes "[Rooney]";
  703. mes "Wow, did you really";
  704. mes "find Lasda Midar?";
  705. mes "Why couldn't I find him?";
  706. mes "Anyway, thank you so much";
  707. mes "for your help. I thought I was";
  708. mes "going to fail my delivery!";
  709. next;
  710. select("He asked me to give you this.");
  711. mes "[Rooney]";
  712. mes "Hey, alright! Thanks";
  713. mes "for the cash! Heh heh~";
  714. set zeny,zeny-100;
  715. set que_sch,3;
  716. close;
  717. }
  718. }
  719. mes "[Rooney]";
  720. mes "Nice day out, isn't it?";
  721. close;
  722. }
  723. prt_church,89,108,6 script Bard#sch 741,{
  724. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  725. mes "^3355FFWait a second!";
  726. mes "Right now, you're carrying";
  727. mes "too many things with you.";
  728. mes "Please come back after";
  729. mes "using the Kafra Service";
  730. mes "to store some of your items.^000000";
  731. close;
  732. }
  733. if (que_sch < 1) {
  734. mes "[Lasda]";
  735. mes "Hello there, isn't today";
  736. mes "such a wonderful day?";
  737. mes "Nice weather always";
  738. mes "inspires the poet in me,";
  739. mes "and I can't seem to stop";
  740. mes "singing my heart out~";
  741. close;
  742. }
  743. else if (que_sch == 1) {
  744. mes "[Lasda]";
  745. mes "Why, what a glorious";
  746. mes "day! I should sing a song";
  747. mes "in praise of its wonder!";
  748. mes "Ooooh... La la la-la~";
  749. mes "Girls, girls, giiiirls...";
  750. next;
  751. switch(select("Excuse me...:......")) {
  752. case 1:
  753. mes "[Lasda]";
  754. mes "Why, what a glorious";
  755. mes "day! I should sing a song";
  756. mes "in praise of its wonder!";
  757. mes "Ooooh... La la la-la~";
  758. mes "Girls, girls, giiiirls...";
  759. close;
  760. case 2:
  761. mes "[Lasda]";
  762. mes "Girls, girls, giiiirls...";
  763. mes "Making my heart";
  764. mes "beat like... Like it's";
  765. mes "going too fast. My heart's";
  766. mes "racing... And you're at the";
  767. mes "finish line--Love Champion!";
  768. next;
  769. mes "[Lasda]";
  770. mes "Oh? Don't stare at me";
  771. mes "like that, you're making";
  772. mes "me blush. Did you need to";
  773. mes "talk to me or something?.";
  774. next;
  775. switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
  776. case 1:
  777. mes "[Lasda]";
  778. mes "Oh, that's alright.";
  779. mes "...............................";
  780. mes "Girl, I'll laugh at all your";
  781. mes "jokes, and agree with yourv";
  782. mes "politics~ You're hot! But";
  783. mes "baby, you're dumb as bricks~";
  784. close;
  785. case 2:
  786. mes "[Lasda]";
  787. mes "Oh? Oh, yes, that's me.";
  788. mes "How can I help you?";
  789. next;
  790. select("I'm here to deliver this to you.");
  791. mes "[Lasda]";
  792. mes "Ah! He must have finally";
  793. mes "sent it. Would you please";
  794. mes "give me a second? Let's see...";
  795. next;
  796. mes "^3355FFLasda opened the letter";
  797. mes "and started reading it.^000000";
  798. next;
  799. mes "[Lasda]";
  800. mes "Umm...";
  801. mes "Oh, no...";
  802. next;
  803. mes "[Lasda]";
  804. mes "Ah, I'm sorry for";
  805. mes "making you wait.";
  806. mes "Here, please give";
  807. mes "this money to that";
  808. mes "kid that was supposed";
  809. mes "to come find me here.";
  810. set que_sch,2;
  811. set zeny,zeny+100;
  812. next;
  813. mes "[Lasda]";
  814. mes "I'd like you to come";
  815. mes "talk to me again later";
  816. mes "if you have the time";
  817. mes "See you around~";
  818. close;
  819. }
  820. }
  821. }
  822. else if (que_sch == 2) {
  823. mes "^3355FFLasda seems to be";
  824. mes "lost in deep thought.^000000";
  825. close;
  826. }
  827. else if (que_sch == 3) {
  828. mes "[Lasda]";
  829. mes "Oh good, you came back!";
  830. mes "Thanks for delivering that";
  831. mes "letter for me. Listen, you";
  832. mes "mind listening to me for";
  833. mes "a bit? I want to ask you";
  834. mes "for your help with something.";
  835. next;
  836. if (select("Sure.:No.") == 1) {
  837. mes "[Lasda]";
  838. mes "You see, the letter you";
  839. mes "brought me was from my old";
  840. mes "best friend. I haven't heard";
  841. mes "from him for a while, so";
  842. mes "I was pretty worried...";
  843. next;
  844. mes "[Lasda]";
  845. mes "Vitre said in his letter";
  846. mes "that he's in jail under";
  847. mes "false charges so he wants";
  848. mes "me to help him out. However,";
  849. mes "there isn't much I can do.";
  850. mes "Do you think you can help him?";
  851. next;
  852. if (select("Sure.:No.") == 1) {
  853. mes "[Lasda]";
  854. mes "Thank you so much!";
  855. mes "I guess the best thing";
  856. mes "to do for now is to find";
  857. mes "my friend in a prison in";
  858. mes "^FF0000Morroc^000000, and see what";
  859. mes "you can do to help him..";
  860. set que_sch,4;
  861. close;
  862. }
  863. mes "[Lasda]";
  864. mes "I... I guess...";
  865. mes "You must not be";
  866. mes "able to help him too...";
  867. close;
  868. }
  869. mes "[Lasda]";
  870. mes "I suppose that you";
  871. mes "must already be busy";
  872. mes "doing something else.";
  873. mes "Well, I understand...";
  874. close;
  875. }
  876. else if (que_sch < 8) {
  877. mes "[Lasda]";
  878. mes "I still can't believe";
  879. mes "Vitre is being held";
  880. mes "in prison in Morroc. I mean,";
  881. mes "what could have happened?";
  882. mes "I hope you can help him...";
  883. close;
  884. }
  885. else if (que_sch == 8) {
  886. mes "[Lasda]";
  887. mes "He was arrested because";
  888. mes "he's suspected of espionage?";
  889. mes "That doesn't make any sense.";
  890. mes "What could be going on?";
  891. next;
  892. select("^ff0000Krieg^000000 told me that.");
  893. mes "[Lasda]";
  894. mes "Krieg? Do you mean Krieg";
  895. mes "Laje Mandi? I know him quite";
  896. mes "well, actually. Let me write";
  897. mes "you a letter or recommendation.";
  898. mes "Hopefully, it'll be enough to";
  899. mes "let you enter the prison.";
  900. set que_sch,9;
  901. close;
  902. }
  903. else if (que_sch == 9) {
  904. mes "[Lasda]";
  905. mes "Hurry and go bring";
  906. mes "my letter to Krieg.";
  907. mes "I wonder what happened...";
  908. mes "There must be some kind";
  909. mes "of weird misunderstanding.";
  910. close;
  911. }
  912. else if (que_sch < 19) {
  913. mes "[Lasda]";
  914. mes "He really asked you";
  915. mes "to break him out of jail?";
  916. mes "Well, I know that's a morally";
  917. mes "hazy area, but I hope that";
  918. mes "you do your best to help Vitre.";
  919. close;
  920. }
  921. else if (que_sch < 25) {
  922. mes "[Lasda]";
  923. mes "Thanks for offering";
  924. mes "to help me out. I still";
  925. mes "can't believe Vitre had";
  926. mes "the gall to just break";
  927. mes "out of prison, though...";
  928. next;
  929. mes "[Lasda]";
  930. mes "I still can't do";
  931. mes "anything to help him,";
  932. mes "so please do what you";
  933. mes "can to take care of him";
  934. mes "for me. I really appreciate it.";
  935. close;
  936. }
  937. else if (que_sch == 25) {
  938. mes "[Lasda]";
  939. mes "Ah, you're back. I'm sure";
  940. mes "you have a lot to ask me";
  941. mes "right now. You deserve to";
  942. mes "know that everything I asked";
  943. mes "you to do was part of a plan";
  944. mes "to confirm Vitre's guilt.";
  945. next;
  946. mes "[Lasda]";
  947. mes "We arrested him once";
  948. mes "we learned that he was";
  949. mes "an Arunafeltz spy, but we";
  950. mes "couldn't punish him since";
  951. mes "we lacked concrete proof.";
  952. next;
  953. mes "[Lasda]";
  954. mes "That's why we allowed";
  955. mes "him to escape: we planned";
  956. mes "on following him to get the";
  957. mes "proof that we needed. Our";
  958. mes "sting was even able to round";
  959. mes "up all of his compatriots!";
  960. next;
  961. mes "[Lasda]";
  962. mes "I'm sorry for keeping";
  963. mes "you in the dark, but it was";
  964. mes "essential to the plan. We";
  965. mes "couldn't have done it without";
  966. mes "your help. Please take this";
  967. mes "reward with our sincere thanks.";
  968. set que_sch,26;
  969. getitem 12106,1; //Accessory_Box
  970. getexp 600000,0;
  971. close;
  972. }
  973. else {
  974. mes "[Lasda]";
  975. mes "We're having too many";
  976. mes "cases involving spies";
  977. mes "like Vitre lately. This";
  978. mes "might be a sign that";
  979. mes "Arunafeltz is planning";
  980. mes "to move against us...";
  981. close;
  982. }
  983. }
  984. moc_castle,137,88,2 script Prison Ward#sch 707,{
  985. if (que_sch < 4) {
  986. mes "[Jesse]";
  987. mes "Only authorized";
  988. mes "personnel can enter";
  989. mes "this prison. You need";
  990. mes "a permit if you want";
  991. mes "to be able to enter.";
  992. close;
  993. }
  994. else if (que_sch == 4) {
  995. mes "[Jesse]";
  996. mes "What? You want to meet";
  997. mes "the prisoner? I'm sorry,";
  998. mes "but he's not allowed to";
  999. mes "see anyone since he was";
  1000. mes "arrested on suspicion";
  1001. mes "of espionage.";
  1002. set que_sch,5;
  1003. close;
  1004. }
  1005. else if (que_sch == 5) {
  1006. mes "[Jesse]";
  1007. mes "Huh. You're awfully";
  1008. mes "persistent. Alright,";
  1009. mes "if you can do me a favor,";
  1010. mes "I'll let you in. Bring me";
  1011. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1012. next;
  1013. mes "[Jesse]";
  1014. mes "Of course, I can only let";
  1015. mes "you inside. Whether they'll";
  1016. mes "actually let you meet the";
  1017. mes "prisoner is another matter.";
  1018. mes "So do we have a deal?";
  1019. set que_sch,6;
  1020. close;
  1021. }
  1022. else if (que_sch == 6) {
  1023. if (countitem(12066) > 0) {
  1024. mes "[Jesse]";
  1025. mes "Ah, that's the stuff!";
  1026. mes "Thanks for the Fried";
  1027. mes "Monkey Tails~ Alright,";
  1028. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1029. mes "Morroc Castle. Get his";
  1030. mes "approval, and I'll let you in.";
  1031. delitem 12066,1; //Luk_Dish01
  1032. set que_sch,7;
  1033. close;
  1034. }
  1035. mes "[Jesse]";
  1036. mes "Bring me a plate of";
  1037. mes "^FF0000Fried Monkey Tails^000000.";
  1038. mes "Do it, or I won't help";
  1039. mes "you out. I mean, I know";
  1040. mes "you mean well, but I'm";
  1041. mes "risking my job here...";
  1042. close;
  1043. }
  1044. else if (que_sch < 10) {
  1045. mes "[Jesse]";
  1046. mes "You didn't get approval";
  1047. mes "from Sir Krieg yet? You'd";
  1048. mes "better do it, or there's no";
  1049. mes "point in entering this prison.";
  1050. mes "You can't just sneak around";
  1051. mes "inside this place, you know?";
  1052. close;
  1053. }
  1054. else if (que_sch == 10) {
  1055. mes "[Jesse]";
  1056. mes "Did you really get";
  1057. mes "Sir Krieg's approval?";
  1058. mes "Alright, you may enter now.";
  1059. close2;
  1060. warp "ra_in01",48,355;
  1061. end;
  1062. }
  1063. else if (que_sch < 19) {
  1064. mes "[Jesse]";
  1065. mes "Do you want to enter?";
  1066. next;
  1067. if (select("Yes.:No") == 1) {
  1068. mes "[Jesse]";
  1069. mes "Be careful when you talk";
  1070. mes "to that guy: he's a smooth";
  1071. mes "talker, and almost charmed";
  1072. mes "a lot of the guards into";
  1073. mes "letting him go free.";
  1074. close2;
  1075. warp "ra_in01",48,355;
  1076. end;
  1077. }
  1078. mes "[Jesse]";
  1079. mes "Take your time.";
  1080. mes "If you're not mentally";
  1081. mes "prepared, then it's not";
  1082. mes "a good idea to talk";
  1083. mes "to the prisoner.";
  1084. close;
  1085. }
  1086. else if (que_sch < 19) {
  1087. mes "[Jesse]";
  1088. mes "Argh, I'm in trouble.";
  1089. mes "The prisoner escaped.";
  1090. mes "How could I let this...";
  1091. mes "happen?! Damn, I need to";
  1092. mes "report this to Mr. Krieg";
  1093. close;
  1094. }
  1095. mes "[Jesse]";
  1096. mes "What a relief! They";
  1097. mes "really set it up so that";
  1098. mes "the prisoner could escape?";
  1099. mes "Well, I thought I was going";
  1100. mes "to get fired for all that.";
  1101. close;
  1102. }
  1103. moc_castle,173,122,0 script Public Security Officer 748,{
  1104. if (que_sch < 7) {
  1105. mes "[Krieg]";
  1106. mes "I'm in charge of public";
  1107. mes "security here in Morroc.";
  1108. mes "Lately, there have been";
  1109. mes "more incidents disturbing";
  1110. mes "the public peace and";
  1111. mes "many unsettling rumors...";
  1112. close;
  1113. }
  1114. else if (que_sch == 7) {
  1115. mes "[Krieg]";
  1116. mes "Hello, adventurer.";
  1117. mes "How may I help you?";
  1118. next;
  1119. select("I'd like to see a prisoner, Mr. Vitre.");
  1120. mes "[Krieg]";
  1121. mes "Vitre? I'm sorry, but";
  1122. mes "I can't approve of that.";
  1123. mes "I'd allow visitors for normal";
  1124. mes "prisoners, but not for people";
  1125. mes "suspected of espionage.";
  1126. mes "That's why he's in jail.";
  1127. next;
  1128. mes "[Krieg]";
  1129. mes "If I knew you personally,";
  1130. mes "or if someone I trust can";
  1131. mes "vouch for you, then I'd";
  1132. mes "reconsider letting you";
  1133. mes "meet Vitre. Otherwise,";
  1134. mes "I just can't do it.";
  1135. set que_sch,8;
  1136. close;
  1137. }
  1138. else if (que_sch == 8) {
  1139. mes "[Krieg]";
  1140. mes "I can't let you meet";
  1141. mes "Vitre until I'm absolutely";
  1142. mes "sure that you're not involved";
  1143. mes "with any espionage activities.";
  1144. close;
  1145. }
  1146. else if (que_sch == 9) {
  1147. mes "[Krieg]";
  1148. mes "I can't let you meet";
  1149. mes "Vitre until I'm absolutely";
  1150. mes "sure that you're not involved";
  1151. mes "with any espionage activities.";
  1152. next;
  1153. select("Here's a letter from Lasda.");
  1154. mes "[Krieg]";
  1155. mes "Lasda? Now there's a";
  1156. mes "man I hold in high regard.";
  1157. mes "Please let me read what";
  1158. mes "he has to say. Hmmm...";
  1159. next;
  1160. mes "[Krieg]";
  1161. mes "Alright, I'll let you visit";
  1162. mes "Vitre. I'll send a message";
  1163. mes "to the prison ward so that";
  1164. mes "he'll let you talk to him.";
  1165. set que_sch,10;
  1166. close;
  1167. }
  1168. else if (que_sch < 26) {
  1169. mes "[Krieg]";
  1170. mes "Hmm... This is almost too";
  1171. mes "difficult for me to handle.";
  1172. mes "What should I do?";
  1173. close;
  1174. }
  1175. mes "[Krieg]";
  1176. mes "I understand that you were";
  1177. mes "instrumental in solving a";
  1178. mes "problem regarding public";
  1179. mes "safety. I'd just like to thank";
  1180. mes "you, and apologize for any";
  1181. mes "trouble I might have caused.";
  1182. close;
  1183. }
  1184. ra_in01,48,352,0 warp que_sch_jail 1,1,moc_castle,136,86
  1185. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1186. if (que_sch < 10) {
  1187. mes "[Vitre]";
  1188. mes ".............";
  1189. close;
  1190. }
  1191. else if (que_sch == 10) {
  1192. mes "[Vitre]";
  1193. mes "...............................";
  1194. mes "...............................";
  1195. mes "...............................";
  1196. mes "Damn, what should I do?";
  1197. next;
  1198. select("Excuse me...");
  1199. mes "[Vitre]";
  1200. mes "Hm? I'm Vitre Bizlita.";
  1201. mes "As you can see, I'm not in";
  1202. mes "any real position to help";
  1203. mes "you. Still, did you want";
  1204. mes "to ask me something?";
  1205. next;
  1206. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1207. case 1:
  1208. mes "[Vitre]";
  1209. mes "Well...";
  1210. mes "It's nice to";
  1211. mes "receive visitors.";
  1212. mes "Jail can be lonely....";
  1213. close;
  1214. case 2:
  1215. mes "[Vitre]";
  1216. mes "Oh, good. Lasda finally";
  1217. mes "got my letter, eh? I don't";
  1218. mes "know what the hell's going";
  1219. mes "on. I mean, all I remember";
  1220. mes "is that these strange men";
  1221. mes "came and brought me here.";
  1222. next;
  1223. mes "[Vitre]";
  1224. mes "I... I don't think";
  1225. mes "they'll let me out";
  1226. mes "of here. I mean, they";
  1227. mes "jailed me and there's no";
  1228. mes "proof I did anything wrong.";
  1229. next;
  1230. mes "[Vitre]";
  1231. mes "My life is in danger as";
  1232. mes "long as I'm here, so I have";
  1233. mes "to get out as soon as I can.";
  1234. mes "Luckily, I figured out that";
  1235. mes "I can open these doors if";
  1236. mes "I just had 2 things.";
  1237. next;
  1238. mes "[Vitre]";
  1239. mes "I just need a ^FF0000Megaphone^000000";
  1240. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1241. mes "pretty mundane objects, so no";
  1242. mes "one would suspect anything if";
  1243. mes "you brought them here. Um...";
  1244. mes "You will help me, won't you?";
  1245. next;
  1246. mes "[Vitre]";
  1247. mes "I understand if you have any";
  1248. mes "doubts about my innocence.";
  1249. mes "But think about it: wouldn't";
  1250. mes "you want to see what I do";
  1251. mes "with a Megaphone and Violin?";
  1252. mes "Sounds pretty cool, huh?";
  1253. next;
  1254. mes "^3355FFYou can hear someone";
  1255. mes "mumbling from the cell";
  1256. mes "next to Vitre's.^000000";
  1257. next;
  1258. mes "[????]";
  1259. mes "I wonder how the lady";
  1260. mes "in the Dancer Job Change";
  1261. mes "place is doing by now...";
  1262. set que_sch,11;
  1263. close;
  1264. }
  1265. }
  1266. else if (que_sch < 18) {
  1267. mes "[Vitre]";
  1268. mes "Didn't you bring the";
  1269. mes "Megaphone and Violin?";
  1270. mes "The longer I sit here,";
  1271. mes "the more likely it is";
  1272. mes "that they'll kill me!";
  1273. close;
  1274. }
  1275. else if (que_sch == 18) {
  1276. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1277. mes "[Vitre]";
  1278. mes "You brought me a";
  1279. mes "Megaphone and Violin?";
  1280. mes "Perfect! Now, step aside";
  1281. mes "Can't have you getting hurt.";
  1282. next;
  1283. mes "...............................";
  1284. mes "...............................";
  1285. mes "...............................";
  1286. next;
  1287. mes "^3355FFVitre drew in a deep";
  1288. mes "breath, and then smashed";
  1289. mes "the steel bars of his cell";
  1290. mes "with the Violin. Surprisingly,";
  1291. mes "the door swings open with";
  1292. mes "a very loud noise.^000000";
  1293. next;
  1294. mes "[Vitre]";
  1295. mes "Heh! That was a little";
  1296. mes "harder than I thought,";
  1297. mes "but it looks like I'm free~";
  1298. mes "Alright, let's get a move on.";
  1299. next;
  1300. mes "[Jesse]";
  1301. mes "What?! What's this noise?!";
  1302. next;
  1303. enablenpc "Jesse#sch";
  1304. mes "[Jesse]";
  1305. mes "Hey! How did you";
  1306. mes "get out of your cell?!";
  1307. mes "Get back in there, NOW!";
  1308. next;
  1309. mes "[Vitre]";
  1310. mes "If you were me, would";
  1311. mes "you go back in your cell";
  1312. mes "just because someone's";
  1313. mes "yelling at you? Forget it~";
  1314. next;
  1315. mes "^3355FFVitre raised the Megaphone";
  1316. mes "to his mouth, and drew in";
  1317. mes "another deep breath.^000000";
  1318. next;
  1319. mes "[Vitre]";
  1320. mes "Wah!";
  1321. next;
  1322. mes "[Jesse]";
  1323. mes "Arg...";
  1324. mes "Oh Lord...!";
  1325. mes "M-my ears...";
  1326. next;
  1327. mes "[Vitre]";
  1328. mes "Heh! I love it when";
  1329. mes "a plan comes together~";
  1330. mes "Let's get out of here!";
  1331. next;
  1332. delitem 1901,1; //Violin
  1333. delitem 7040,1; //Megaphone
  1334. set que_sch,19;
  1335. close2;
  1336. disablenpc "Jesse#sch";
  1337. warp "morocc",294,153;
  1338. end;
  1339. }
  1340. mes "[Vitre]";
  1341. mes "Didn't you bring";
  1342. mes "a Megaphone and";
  1343. mes "a Violin? Please";
  1344. mes "hurry, I don't have";
  1345. mes "much time left!";
  1346. close;
  1347. }
  1348. else {
  1349. mes "[Vitre]";
  1350. mes "Heh! I love it when";
  1351. mes "a plan comes together~";
  1352. mes "Let's get out of here!";
  1353. close2;
  1354. warp "morocc",294,153;
  1355. end;
  1356. }
  1357. }
  1358. ra_in01,58,389,0 script Jesse#sch 707,{
  1359. end;
  1360. OnInit:
  1361. disablenpc "Jesse#sch";
  1362. end;
  1363. }
  1364. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1365. if (que_sch < 11) {
  1366. mes "[Ruan]";
  1367. mes "This stinks. Why am";
  1368. mes "I locked up in here?";
  1369. mes "I didn't do anything";
  1370. mes "to deserve this!";
  1371. next;
  1372. mes "[Ruan]";
  1373. mes "It's getting to be so";
  1374. mes "bad that I even miss the";
  1375. mes "sound of Hianna's voice.";
  1376. mes "It's freakishly loud.";
  1377. mes "You couldn't outyell her";
  1378. mes "even with a Megaphone.";
  1379. close;
  1380. }
  1381. else if (que_sch == 11) {
  1382. mes "[Ruan]";
  1383. mes "This stinks. Why am";
  1384. mes "I locked up in here?";
  1385. mes "I didn't do anything";
  1386. mes "to deserve this!";
  1387. next;
  1388. mes "[Ruan]";
  1389. mes "It's getting to be so";
  1390. mes "bad that I even miss the";
  1391. mes "sound of Hianna's voice.";
  1392. mes "It's freakishly loud.";
  1393. mes "You couldn't outyell her";
  1394. mes "even with a Megaphone.";
  1395. next;
  1396. mes "["+strcharinfo(0)+"]";
  1397. mes "What...?!";
  1398. next;
  1399. select("Where I can find that Megaphone?");
  1400. mes "[Ruan]";
  1401. mes "Huh? Why would you";
  1402. mes "want to know that?";
  1403. next;
  1404. select("I really need one!");
  1405. mes "[Ruan]";
  1406. mes "Uh, you can get one from";
  1407. mes "that Dancer Job Change";
  1408. mes "place in Comodo. They're";
  1409. mes "really hard to get, though,";
  1410. mes "if not impossible. Knock";
  1411. mes "yourself out, buddy.";
  1412. close;
  1413. }
  1414. else if (que_sch < 20) {
  1415. mes "[Ruan]";
  1416. mes "Nobody knows what";
  1417. mes "will happen tomorrow.";
  1418. mes "I mean, this is a world of";
  1419. mes "miracles and tragedies.";
  1420. mes "Death, or real love...";
  1421. mes "You will never know what will happen.";
  1422. close;
  1423. }
  1424. mes "[Ruan]";
  1425. mes "........";
  1426. close;
  1427. }
  1428. // Escort Dancers to Schwaltzvalt Republic
  1429. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1430. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1431. mes "^3355FFWait a second!";
  1432. mes "Right now, you're carrying";
  1433. mes "too many things with you.";
  1434. mes "Please come back after";
  1435. mes "using the Kafra Service";
  1436. mes "to store some of your items.^000000";
  1437. close;
  1438. }
  1439. if (que_sch < 11) {
  1440. mes "[Hianna]";
  1441. mes "Keep up the good work,";
  1442. mes "everyone! There's only";
  1443. mes "a few days left until the";
  1444. mes "big performance! Hey...";
  1445. mes "You! Can't you do it right?";
  1446. mes "Turn your waist quicker!";
  1447. close;
  1448. }
  1449. else if (que_sch == 11) {
  1450. mes "[Hianna]";
  1451. mes "Hey, who are you?";
  1452. mes "We already have enough";
  1453. mes "problems with too many";
  1454. mes "pervs ogling the Dancers.";
  1455. mes "I'd prefer it if you didn't";
  1456. mes "come to watch us practice.";
  1457. next;
  1458. if (select("I want a Megaphone.:Eeek...") == 2) {
  1459. mes "[Hianna]";
  1460. mes "If you really want to";
  1461. mes "watch us dance, come to";
  1462. mes "the show and buy a ticket.";
  1463. mes "Watching for free isn't";
  1464. mes "exactly supporting the arts.";
  1465. close;
  1466. }
  1467. mes "[Hianna]";
  1468. mes "You want a Megaphone?";
  1469. mes "Well, I'm sorry, but it's";
  1470. mes "not just something I can";
  1471. mes "lend to anybody. Then again";
  1472. mes "it's not like you can find one";
  1473. mes "anywhere else, either.";
  1474. next;
  1475. if (select("Please! I'll do anything!:Later.") == 2) {
  1476. mes "[Hianna]";
  1477. mes "Alright, then.";
  1478. mes "I'm sorry that";
  1479. mes "I can't help you.";
  1480. close;
  1481. }
  1482. mes "[Hianna]";
  1483. mes "Anything, huh?";
  1484. mes "Well, you just said";
  1485. mes "the magic word. Listen";
  1486. mes "carefully to what I want";
  1487. mes "you to do for me.";
  1488. next;
  1489. if (select("Listen:Reconsider") == 1) {
  1490. mes "[Hianna]";
  1491. mes "First, I want a little";
  1492. mes "cash. Consider it a rental";
  1493. mes "fee. 500,000 zeny should be";
  1494. mes "just about enough. Then,";
  1495. mes "I want you to do me a favor.";
  1496. next;
  1497. mes "[Hianna]";
  1498. mes "The Schwaltzvalt Republic";
  1499. mes "requested me to send some";
  1500. mes "Dancers for some party, but";
  1501. mes "I don't have enough guards";
  1502. mes "to protect them on their";
  1503. mes "way over there.";
  1504. next;
  1505. mes "[Hianna]";
  1506. mes "If you act as bodyguard";
  1507. mes "to my Dancers on the way";
  1508. mes "to the Schwaltzvalt Republic,";
  1509. mes "I'll lend you my Megaphone";
  1510. mes "once you come back. So...";
  1511. mes "How does that sound?";
  1512. next;
  1513. if (select("Sounds good.:Like a ripoff.") == 1) {
  1514. mes "[Hianna]";
  1515. mes "I'm glad you agree~";
  1516. mes "Okay, the Dancers are";
  1517. mes "waiting are the entrance,";
  1518. mes "so bring them over to the";
  1519. mes "Schwaltzvalt Republic as";
  1520. mes "soon as you're ready.";
  1521. set que_sch,12;
  1522. close;
  1523. }
  1524. mes "[Hianna]";
  1525. mes "So... I guess you";
  1526. mes "didn't need that";
  1527. mes "Megaphone as";
  1528. mes "badly as I thought.";
  1529. close;
  1530. }
  1531. mes "[Hianna]";
  1532. mes "Alright, take your";
  1533. mes "time. I'm in no rush.";
  1534. close;
  1535. }
  1536. else if (que_sch < 17) {
  1537. mes "[Hianna]";
  1538. mes "What are you still doing";
  1539. mes "here? Shouldn't you be";
  1540. mes "escorting the Dancers to";
  1541. mes "the Schwaltvalt Republic";
  1542. mes "already? Get a move on~";
  1543. close;
  1544. }
  1545. else if (que_sch == 17) {
  1546. mes "[Hianna]";
  1547. mes "Thanks for all your";
  1548. mes "hard work. The Dancers";
  1549. mes "told me that you did a good";
  1550. mes "job escorting them. Now...";
  1551. mes "Do you have the money?";
  1552. next;
  1553. if (select("Yes:No") == 1) {
  1554. if (Zeny < 500000) {
  1555. mes "[Hianna]";
  1556. mes "What's this? Hmm...";
  1557. mes "I think you made a mistake.";
  1558. mes "This isn't enough money.";
  1559. mes "Remember, 500,000 zeny~";
  1560. close;
  1561. }
  1562. mes "[Hianna]";
  1563. mes "Perfect. Well, here's";
  1564. mes "your Megaphone. Thanks";
  1565. mes "for everything, and I'll see";
  1566. mes "you around, adventurer~";
  1567. set zeny,zeny-500000;
  1568. set que_sch,18;
  1569. getitem 7040,1; //Megaphone
  1570. close;
  1571. }
  1572. mes "[Hianna]";
  1573. mes "I can't have you breaking";
  1574. mes "your promises, so I won't";
  1575. mes "give you the Megaphone";
  1576. mes "until you pay me the";
  1577. mes "500,000 zeny that you";
  1578. mes "said that you would.";
  1579. close;
  1580. }
  1581. else if (que_sch == 18) {
  1582. mes "[Hianna]";
  1583. mes "Thanks for escorting";
  1584. mes "my Dancers over to the";
  1585. mes "Schwaltzvalt Republic.";
  1586. mes "Anything I can help";
  1587. mes "you with today?";
  1588. next;
  1589. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1590. mes "[Hianna]";
  1591. mes "Well, I guess I can let";
  1592. mes "you have another one if";
  1593. mes "you pay me 500,000 zeny.";
  1594. mes "You sure you want to pay";
  1595. mes "the money for a Megaphone?";
  1596. next;
  1597. if (select("Yes:No") == 1) {
  1598. if (Zeny < 500000) {
  1599. mes "[Hianna]";
  1600. mes "I'm sorry, but this";
  1601. mes "isn't enough money for";
  1602. mes "a Megaphone. Be sure";
  1603. mes "to bring me 500,000 zeny.";
  1604. close;
  1605. }
  1606. mes "[Hianna]";
  1607. mes "Here you are. The fact is...";
  1608. mes "These Megaphones are";
  1609. mes "considered guild property,";
  1610. mes "so I'm not supposed to let";
  1611. mes "you have this. Don't let";
  1612. mes "anyone know I gave you this!";
  1613. set zeny,zeny-500000;
  1614. getitem 7040,1; //Megaphone
  1615. close;
  1616. }
  1617. mes "[Hianna]";
  1618. mes "Alright~";
  1619. mes "Take care, and";
  1620. mes "travel safely~";
  1621. close;
  1622. }
  1623. mes "[Hianna]";
  1624. mes "Alright~";
  1625. mes "Take care, and";
  1626. mes "travel safely~";
  1627. close;
  1628. }
  1629. mes "[Hianna]";
  1630. mes "Trust me, we've made";
  1631. mes "good use of the money";
  1632. mes "that you've ''donated.''";
  1633. mes "Thanks for taking good";
  1634. mes "care of my Dancers~";
  1635. close;
  1636. }
  1637. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1638. if (que_sch < 12) {
  1639. mes "[Dancer]";
  1640. mes "Hi there~";
  1641. mes "Are you enjoying";
  1642. mes "yourself? I hope so!";
  1643. close;
  1644. }
  1645. else if (que_sch == 12) {
  1646. mes "[Dancer]";
  1647. mes "Ah, you must be the";
  1648. mes "bodyguard. So are you";
  1649. mes "ready to go now?";
  1650. next;
  1651. if (select("Yes:No") == 1) {
  1652. mes "[Dancer]";
  1653. mes "Alright, then.";
  1654. mes "Here we go~";
  1655. set que_sch,13;
  1656. close2;
  1657. warp "airplane",75,55;
  1658. end;
  1659. }
  1660. mes "[Dancer]";
  1661. mes "We need to depart soon,";
  1662. mes "so please hurry. I'll be";
  1663. mes "waiting for you here~";
  1664. close;
  1665. }
  1666. mes "[Dancer]";
  1667. mes "Oh, that was such a fun";
  1668. mes "performance. I can still";
  1669. mes "see the dazzling decorations";
  1670. mes "in the ballroom where we got";
  1671. mes "to dance. It was so wonderful!";
  1672. close;
  1673. }
  1674. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1675. if (que_sch < 12) {
  1676. mes "[Dancer]";
  1677. mes "Hi there~";
  1678. mes "Are you enjoying";
  1679. mes "yourself? I hope so!";
  1680. close;
  1681. }
  1682. else if (que_sch == 12) {
  1683. mes "[Dancer]";
  1684. mes "Ah, you must be the";
  1685. mes "bodyguard. So are you";
  1686. mes "ready to go now?";
  1687. next;
  1688. if (select("Yes:No") == 1) {
  1689. mes "[Dancer]";
  1690. mes "Alright, then.";
  1691. mes "Here we go~";
  1692. set que_sch,13;
  1693. close2;
  1694. warp "airplane",75,55;
  1695. end;
  1696. }
  1697. mes "[Dancer]";
  1698. mes "We need to depart soon,";
  1699. mes "so please hurry. I'll be";
  1700. mes "waiting for you here~";
  1701. close;
  1702. }
  1703. mes "[Dancer]";
  1704. mes "I guess it's pretty";
  1705. mes "fun to perform on stage~";
  1706. mes "But I still need to practice";
  1707. mes "more for the next performance.";
  1708. close;
  1709. }
  1710. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1711. if (que_sch < 12) {
  1712. mes "[Dancer]";
  1713. mes "Hi there~";
  1714. mes "Are you enjoying";
  1715. mes "yourself? I hope so!";
  1716. close;
  1717. }
  1718. else if (que_sch == 12) {
  1719. mes "[Dancer]";
  1720. mes "Ah, you must be the";
  1721. mes "bodyguard. So are you";
  1722. mes "ready to go now?";
  1723. next;
  1724. if (select("Yes:No") == 1) {
  1725. mes "[Dancer]";
  1726. mes "Alright, then.";
  1727. mes "Here we go~";
  1728. set que_sch,13;
  1729. close2;
  1730. warp "airplane",75,55;
  1731. end;
  1732. }
  1733. mes "[Dancer]";
  1734. mes "We need to depart soon,";
  1735. mes "so please hurry. I'll be";
  1736. mes "waiting for you here~";
  1737. close;
  1738. }
  1739. mes "[Dancer]";
  1740. mes "I sure learned a lot from";
  1741. mes "that trip. I hope that the new";
  1742. mes "girls also gained something";
  1743. mes "from their experiences.";
  1744. close;
  1745. }
  1746. airplane,76,56,4 script Young Dancer#sch2 724,{
  1747. if (que_sch < 13) {
  1748. mes "[Dancer]";
  1749. mes "Hi there~";
  1750. mes "Are you enjoying";
  1751. mes "yourself? I hope so!";
  1752. close;
  1753. }
  1754. else if (que_sch == 13) {
  1755. mes "[Dancer]";
  1756. mes "This will be my";
  1757. mes "first performance...";
  1758. mes "I guess that's why";
  1759. mes "I have butterflies";
  1760. mes "in my stomach...";
  1761. close;
  1762. }
  1763. mes "[Dancer]";
  1764. mes "I wonder which beautiful";
  1765. mes "place we'll get to perform in";
  1766. mes "next time! Ooh, I can't wait!";
  1767. close;
  1768. }
  1769. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1770. if (que_sch < 13) {
  1771. mes "[Dancer]";
  1772. mes "Hi there~";
  1773. mes "Are you enjoying";
  1774. mes "yourself? I hope so!";
  1775. close;
  1776. }
  1777. else if (que_sch == 13) {
  1778. mes "[Dancer]";
  1779. mes "I've performed at many";
  1780. mes "venues, but this is the";
  1781. mes "frist time I'll be dancing";
  1782. mes "in the Schwaltzvalt Republic.";
  1783. mes "This is also my first time on";
  1784. mes "an airship. How exciting!";
  1785. close;
  1786. }
  1787. mes "[Dancer]";
  1788. mes "Traveling is really";
  1789. mes "thrilling... It's almost as";
  1790. mes "fun as dancing on stage~";
  1791. close;
  1792. }
  1793. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1794. if (que_sch < 13) {
  1795. mes "[Dancer]";
  1796. mes "Hi there~";
  1797. mes "Are you enjoying";
  1798. mes "yourself? I hope so!";
  1799. close;
  1800. }
  1801. else if (que_sch == 13) {
  1802. mes "[Dancer]";
  1803. mes "This is the first time that";
  1804. mes "the Schwaltzvalt Republic";
  1805. mes "requested a performance";
  1806. mes "from us. Isn't that amazing?";
  1807. mes "I guess we earned a reputation";
  1808. mes "overseas. I'll do my best!";
  1809. next;
  1810. mes "[Airship Announcement]";
  1811. mes "We will be arriving";
  1812. mes "in Einbroch shortly.";
  1813. mes "Passengers to Einbroch,";
  1814. mes "please get ready to land.";
  1815. next;
  1816. mes "[Dancer]";
  1817. mes "Oh! We're finally here!";
  1818. mes "Alright, I'll give this next";
  1819. mes "performance my all!";
  1820. close2;
  1821. set que_sch,14;
  1822. warp "ein_in01",278,223;
  1823. end;
  1824. }
  1825. mes "[Dancer]";
  1826. mes "I've been dancing on";
  1827. mes "stage for a long time, but";
  1828. mes "I always feel so nervous";
  1829. mes "right beforehand. I wonder";
  1830. mes "why that happens to me.";
  1831. close;
  1832. }
  1833. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1834. if (que_sch < 17) {
  1835. mes "[Dancer]";
  1836. mes "Oh, the dinner";
  1837. mes "party isn't finished yet.";
  1838. mes "It'll be over before";
  1839. mes "you even know it~";
  1840. close;
  1841. }
  1842. else if (que_sch == 17) {
  1843. mes "[Dancer]";
  1844. mes "Hooray! My first";
  1845. mes "onstage performance";
  1846. mes "was a success! Oh";
  1847. mes "I was so nervous...";
  1848. mes "But I'm so proud";
  1849. mes "of myself now!";
  1850. close;
  1851. }
  1852. mes "[Dancer]";
  1853. mes "Without dance,";
  1854. mes "my life has no";
  1855. mes "meaning at all.";
  1856. close;
  1857. }
  1858. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1859. if (que_sch < 17) {
  1860. mes "[Dancer]";
  1861. mes "The dinner party isn't";
  1862. mes "even finished yet, but";
  1863. mes "I'm already exhausted~";
  1864. close;
  1865. }
  1866. else if (que_sch == 17) {
  1867. mes "[Dancer]";
  1868. mes "^333333*Whew*^000000 We gave a good";
  1869. mes "performance this time.";
  1870. mes "I was worried since that";
  1871. mes "airship trip really drained me.";
  1872. close;
  1873. }
  1874. mes "[Dancer]";
  1875. mes "Dancing is really";
  1876. mes "hard work, and all that";
  1877. mes "practicing wears you out,";
  1878. mes "but it's worth it once you";
  1879. mes "get up on that stage.";
  1880. close;
  1881. }
  1882. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1883. if (que_sch < 17) {
  1884. mes "[Dancer]";
  1885. mes "Oh, the dinner";
  1886. mes "party isn't finished yet.";
  1887. mes "It'll be over before";
  1888. mes "you even know it~";
  1889. close;
  1890. }
  1891. else if (que_sch == 17) {
  1892. mes "[Dancer]";
  1893. mes "Well well, it looks like our";
  1894. mes "performance was a success.";
  1895. mes "The new girls did a really";
  1896. mes "great job. So let's head";
  1897. mes "back home, shall we?";
  1898. close2;
  1899. warp "comodo",191,146;
  1900. end;
  1901. }
  1902. mes "[Dancer]";
  1903. mes "Dancing is so fun, but";
  1904. mes "sometimes it's hard to";
  1905. mes "keep up with the audience's";
  1906. mes "expectations, you know?";
  1907. close;
  1908. }
  1909. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1910. if (que_sch < 15) {
  1911. mes "[Manager]";
  1912. mes "It'd be a really great";
  1913. mes "party if our customers";
  1914. mes "were a little less rowdy";
  1915. mes "Recently, they've been";
  1916. mes "more than a handful...";
  1917. close;
  1918. }
  1919. else if (que_sch == 15) {
  1920. mes "[Manager]";
  1921. mes "I'm glad our customers";
  1922. mes "enjoyed the performance";
  1923. mes "I was a little worried about";
  1924. mes "what they were going to think,";
  1925. mes "but I guess I was just being";
  1926. mes "overly anxious about it all.";
  1927. close;
  1928. }
  1929. else if (que_sch == 16) {
  1930. mes "[Manager]";
  1931. mes "Thank you so much for";
  1932. mes "your services. I'll be sure to";
  1933. mes "have one of my employees";
  1934. mes "send you your payment";
  1935. mes "Have a safe trip back~";
  1936. set que_sch,17;
  1937. close;
  1938. }
  1939. end;
  1940. //OnTouch2:
  1941. OnTouch:
  1942. if (que_sch == 14) {
  1943. mes "[Manager]";
  1944. mes "Oh, did you enjoy";
  1945. mes "your trip? I'm glad to";
  1946. mes "see that everyone arrived";
  1947. mes "safely. The dinner party";
  1948. mes "will start shortly, so";
  1949. mes "please get ready~";
  1950. set que_sch,15;
  1951. close;
  1952. }
  1953. end;
  1954. }
  1955. ein_in01,166,282,4 script Employee#sch 904,{
  1956. if (que_sch < 15) {
  1957. mes "[Employee]";
  1958. mes "We've been so busy lately!";
  1959. mes "It's just one party reservation";
  1960. mes "after another! When will I be";
  1961. mes "able to just take a break?";
  1962. close;
  1963. }
  1964. else if (que_sch < 17) {
  1965. if (rand(1,3) == 2) {
  1966. mes "[Employee]";
  1967. mes "Hi, how may I help you?";
  1968. mes "Tonight, most of customers";
  1969. mes "are high ranking government";
  1970. mes "officials or public figures.";
  1971. mes "That man over there is the";
  1972. mes "Rekenber P.R. executive.";
  1973. next;
  1974. mes "[Employee]";
  1975. mes "That priest over there is";
  1976. mes "actually a diplomat from";
  1977. mes "Arunafeltz on business.";
  1978. mes "These are some very";
  1979. mes "important people!";
  1980. close;
  1981. }
  1982. mes "[Employee]";
  1983. mes "How can I help you?";
  1984. mes "Oh, would you like another";
  1985. mes "drink? There you go! Please";
  1986. mes "enjoy the dinner party~";
  1987. close;
  1988. }
  1989. mes "[Employee]";
  1990. mes "Oh, the mess left after";
  1991. mes "a banquet is the biggest";
  1992. mes "part of my job. It's tough";
  1993. mes "work, but it needs to get done.";
  1994. close;
  1995. }
  1996. ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{
  1997. //OnTouch2:
  1998. OnTouch:
  1999. if (que_sch == 15) {
  2000. disablenpc "Corporate Figure#sch";
  2001. disablenpc "Arunafeltz Figure#sch";
  2002. enablenpc "Corporate Figure";
  2003. enablenpc "Arunafeltz Figure";
  2004. mes "[????]";
  2005. mes "I guess the party";
  2006. mes "will soon be over.";
  2007. mes "Did you enjoy yourself?";
  2008. next;
  2009. mes "[??????]";
  2010. mes "Yes, thank you, I had";
  2011. mes "a great time. I'm sorry";
  2012. mes "I gave you such short";
  2013. mes "notice of my arrival, but";
  2014. mes "you held this party anyway.";
  2015. next;
  2016. mes "[????]";
  2017. mes "Don't mention it.";
  2018. mes "You're a valued guest.";
  2019. mes "It would shame me if I'd";
  2020. mes "failed to entertain you.";
  2021. next;
  2022. mes "[??????]";
  2023. mes "Ho ho, you certainly know";
  2024. mes "how to be a good host~";
  2025. next;
  2026. mes "[????]";
  2027. mes "Your words honor me.";
  2028. next;
  2029. mes "^3355FFThe man took a quick";
  2030. mes "look around the room.^000000";
  2031. next;
  2032. mes "[????]";
  2033. mes "No one's around.";
  2034. mes "I have something to";
  2035. mes "discuss with you before";
  2036. mes "we get down to business.";
  2037. next;
  2038. mes "[??????]";
  2039. mes "What kind of...?";
  2040. next;
  2041. mes "[????]";
  2042. mes "I'll explain in detail";
  2043. mes "someplace safer. The gist";
  2044. mes "is that some rogues over in";
  2045. mes "Arunafeltz are plotting to harm";
  2046. mes "relations between Arunafeltz";
  2047. mes "and the Rekenber Corporation.";
  2048. next;
  2049. mes "[??????]";
  2050. mes "Oh... I see. Yes,";
  2051. mes "we can't talk about";
  2052. mes "that here. To tell the";
  2053. mes "truth, I've suspected that";
  2054. mes "something like that was";
  2055. mes "going on... Yes, makes sense.";
  2056. next;
  2057. mes "[????]";
  2058. mes "We should relocate";
  2059. mes "so that we can talk";
  2060. mes "a bit more freely.";
  2061. mes "Please follow me,";
  2062. mes "I already have";
  2063. mes "a place prepared.";
  2064. set que_sch,16;
  2065. close2;
  2066. disablenpc "Corporate Figure";
  2067. disablenpc "Arunafeltz Figure";
  2068. enablenpc "Corporate Figure#sch";
  2069. enablenpc "Arunafeltz Figure#sch";
  2070. }
  2071. end;
  2072. }
  2073. ein_in01,181,284,0 script Corporate Figure 109,{
  2074. end;
  2075. OnInit:
  2076. disablenpc "Corporate Figure";
  2077. end;
  2078. }
  2079. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2080. end;
  2081. OnInit:
  2082. disablenpc "Arunafeltz Figure";
  2083. end;
  2084. }
  2085. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2086. mes "[????]";
  2087. mes "Hmm... Good.";
  2088. mes "Everything looks";
  2089. mes "ready to me.";
  2090. close;
  2091. }
  2092. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2093. mes "[??????]";
  2094. mes "I've got to say, only";
  2095. mes "Rekenber can host such";
  2096. mes "a magnificent party in";
  2097. mes "a city this polluted.";
  2098. mes "What's going on...?";
  2099. close;
  2100. }
  2101. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2102. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2103. mes "^3355FFWait a second!";
  2104. mes "Right now, you're carrying";
  2105. mes "too many things with you.";
  2106. mes "Please come back after";
  2107. mes "using the Kafra Service";
  2108. mes "to store some of your items.^000000";
  2109. close;
  2110. }
  2111. if (que_sch < 19) {
  2112. mes "[????]";
  2113. mes "............";
  2114. close;
  2115. }
  2116. else if (que_sch == 19) {
  2117. mes "[Vitre]";
  2118. mes "Thanks for your help.";
  2119. mes "This country's government";
  2120. mes "should know better than to";
  2121. mes "put a good man like me in jail.";
  2122. mes "Listen, I'm a fugitive now.";
  2123. mes "Do you think you can help me?";
  2124. next;
  2125. select("Sure.:I may as well...");
  2126. mes "[Vitre]";
  2127. mes "I just need you to talk";
  2128. mes "to a few people, and let";
  2129. mes "me know what they said.";
  2130. mes "I'd do it myself, but you";
  2131. mes "understand that I've got";
  2132. mes "to keep a low profile.";
  2133. next;
  2134. mes "[Vitre]";
  2135. mes "Please meet these people";
  2136. mes "in the order that I tell you.";
  2137. mes "I've sent messengers to let";
  2138. mes "them know of your arrival,";
  2139. mes "but I had to send them out";
  2140. mes "at different times... Anyway...";
  2141. next;
  2142. mes "[Vitre]";
  2143. mes "First, go to Prontera";
  2144. mes "and talk to Chada. Second,";
  2145. mes "go to Geffen and speak to";
  2146. mes "Ghez. Lastly, please go to";
  2147. mes "Comodo and meet Nosdan.";
  2148. next;
  2149. mes "[Vitre]";
  2150. mes "Each one of them will";
  2151. mes "sing you a song. Listen";
  2152. mes "carefully, and sing me their";
  2153. mes "songs when you come back.";
  2154. mes "Thanks, you have no idea how";
  2155. mes "much I appreciate your help.";
  2156. set que_sch,20;
  2157. close;
  2158. }
  2159. else if (que_sch == 20) {
  2160. mes "[Vitre]";
  2161. mes "Chada is probably near";
  2162. mes "the middle of Prontera.";
  2163. mes "The messenger I sent to";
  2164. mes "him should have reached";
  2165. mes "him by now, so he should";
  2166. mes "be expecting your arrival.";
  2167. close;
  2168. }
  2169. else if (que_sch == 21) {
  2170. mes "[Vitre]";
  2171. mes "Ah, now you've got to";
  2172. mes "talk to Ghez. He should";
  2173. mes "be in Northeast Geffen";
  2174. mes "somewhere. Hopefully";
  2175. mes "you won't have too much";
  2176. mes "trouble finding him.";
  2177. close;
  2178. }
  2179. else if (que_sch == 22) {
  2180. mes "[Vitre]";
  2181. mes "Trying to find Nosdan?";
  2182. mes "I think he's probably in the";
  2183. mes "Northern Cave in Comodo.";
  2184. mes "Please talk to him, and let";
  2185. mes "me know about his song.";
  2186. close;
  2187. }
  2188. else if (que_sch == 23) {
  2189. mes "[Vitre]";
  2190. mes "Welcome back.";
  2191. mes "So did you listen";
  2192. mes "to all of their songs?";
  2193. next;
  2194. if (select("Yes:No") == 1) {
  2195. mes "[Vitre]";
  2196. mes "Perfect~ Here's a little";
  2197. mes "something to show my";
  2198. mes "gratitude. Hope you like it.";
  2199. set que_sch,24;
  2200. getitem 603,1; //Old_Blue_Box
  2201. next;
  2202. mes "[Vitre]";
  2203. mes "Now, tell me, what";
  2204. mes "exactly did they si--";
  2205. next;
  2206. mes "[????]";
  2207. mes "Hold it!";
  2208. next;
  2209. enablenpc "????#sch1";
  2210. enablenpc "????#sch2";
  2211. enablenpc "????#sch3";
  2212. mes "[Vitre]";
  2213. mes "What? Wh-who the";
  2214. mes "hell are you guys?!";
  2215. next;
  2216. mes "[????]";
  2217. mes "Rune-Midgarts";
  2218. mes "Secret Service!";
  2219. mes "Vitre Bizlleta--";
  2220. mes "you're under arrest";
  2221. mes "for espionage!";
  2222. next;
  2223. mes "[Vitre]";
  2224. mes "Again? Didn't you just";
  2225. mes "arrest me just for being";
  2226. mes "suspected of espionage?";
  2227. mes "I think it's a little unfair";
  2228. mes "to just capture me when";
  2229. mes "you don't have any proof.";
  2230. next;
  2231. mes "[????]";
  2232. mes "We just seized concrete";
  2233. mes "evidence of your illegal";
  2234. mes "activities. It's probably";
  2235. mes "enough to imprison you";
  2236. mes "for life. Happy now?";
  2237. next;
  2238. mes "[Vitre]";
  2239. mes "You're bluffing.";
  2240. next;
  2241. mes "[????]";
  2242. mes "You shouldn't have sent";
  2243. mes "that unsuspecting adventurer";
  2244. mes "to your news sources. We've";
  2245. mes "taken them into custody";
  2246. mes "Chada, Ghez, Nosdan.";
  2247. mes "That's them, right?";
  2248. next;
  2249. mes "[Vitre]";
  2250. mes "Nooooooooo!";
  2251. next;
  2252. mes "[Suden]";
  2253. mes "Adventurer, thank you for";
  2254. mes "your cooperation. I am";
  2255. mes "Suden Griea, Secret Service";
  2256. mes "agent. I'm sure you have";
  2257. mes "a lot of questions, but ^FF0000Lasda";
  2258. mes "Midar^000000 will answer them.";
  2259. next;
  2260. mes "[Suden]";
  2261. mes "I'd explain here and now,";
  2262. mes "but I better dispose of";
  2263. mes "this trash with the rest of";
  2264. mes "his scum buddies... in jail!";
  2265. set que_sch,25;
  2266. close2;
  2267. disablenpc "????#sch1";
  2268. disablenpc "????#sch2";
  2269. disablenpc "????#sch3";
  2270. end;
  2271. }
  2272. mes "[Vitre]";
  2273. mes "Would you please hurry?";
  2274. mes "Staying in one place like";
  2275. mes "this makes me nervous...";
  2276. mes "I should be on the move...";
  2277. close;
  2278. }
  2279. else if (que_sch == 24) {
  2280. mes "[Vitre]";
  2281. mes "Now, tell me, what";
  2282. mes "exactly did they si--";
  2283. next;
  2284. mes "[????]";
  2285. mes "Hold it!";
  2286. next;
  2287. enablenpc "????#sch1";
  2288. enablenpc "????#sch2";
  2289. enablenpc "????#sch3";
  2290. mes "[Vitre]";
  2291. mes "What? Wh-who the";
  2292. mes "hell are you guys?!";
  2293. next;
  2294. mes "[????]";
  2295. mes "Rune-Midgarts";
  2296. mes "Secret Service!";
  2297. mes "Vitre Bizlleta--";
  2298. mes "you're under arrest";
  2299. mes "for espionage!";
  2300. next;
  2301. mes "[Vitre]";
  2302. mes "Again? Didn't you just";
  2303. mes "arrest me just for being";
  2304. mes "suspected of espionage?";
  2305. mes "I think it's a little unfair";
  2306. mes "to just capture me when";
  2307. mes "you don't have any proof.";
  2308. next;
  2309. mes "[????]";
  2310. mes "We just seized concrete";
  2311. mes "evidence of your illegal";
  2312. mes "activities. It's probably";
  2313. mes "enough to imprison you";
  2314. mes "for life. Happy now?";
  2315. next;
  2316. mes "[Vitre]";
  2317. mes "You're bluffing.";
  2318. next;
  2319. mes "[????]";
  2320. mes "You shouldn't have sent";
  2321. mes "that unsuspecting adventurer";
  2322. mes "to your news sources. We've";
  2323. mes "taken them into custody";
  2324. mes "Chada, Ghez, Nosdan.";
  2325. mes "That's them, right?";
  2326. next;
  2327. mes "[Vitre]";
  2328. mes "Nooooooooo!";
  2329. next;
  2330. mes "[Suden]";
  2331. mes "Adventurer, thank you for";
  2332. mes "your cooperation. I am";
  2333. mes "Suden Griea, Secret Service";
  2334. mes "agent. I'm sure you have";
  2335. mes "a lot of questions, but ^FF0000Lasda";
  2336. mes "Midar^000000 will answer them.";
  2337. next;
  2338. mes "[Suden]";
  2339. mes "I'd explain here and now,";
  2340. mes "but I better dispose of";
  2341. mes "this trash with the rest of";
  2342. mes "his scum buddies... in jail!";
  2343. set que_sch,25;
  2344. close2;
  2345. disablenpc "????#sch1";
  2346. disablenpc "????#sch2";
  2347. disablenpc "????#sch3";
  2348. end;
  2349. }
  2350. mes "[Bard]";
  2351. mes "Oh, uh...";
  2352. mes "I'm not really Vitre.";
  2353. mes "I'm just a lookalike that's";
  2354. mes "been planted here in case";
  2355. mes "his hoodlum buddies come";
  2356. mes "here to find him. You know?";;
  2357. next;
  2358. mes "[Bard]";
  2359. mes "Yeah... This is a pretty";
  2360. mes "dumb job. I mean, all I do";
  2361. mes "is stand here, waiting for";
  2362. mes "his spy friends. What are";
  2363. mes "the odds of that happening?";
  2364. close;
  2365. }
  2366. morocc,294,152,0 script ????#sch1 899,{
  2367. end;
  2368. OnInit:
  2369. disablenpc "????#sch1";
  2370. end;
  2371. }
  2372. morocc,293,155,6 script ????#sch2 899,{
  2373. end;
  2374. OnInit:
  2375. disablenpc "????#sch2";
  2376. end;
  2377. }
  2378. morocc,298,150,1 script ????#sch3 899,{
  2379. end;
  2380. OnInit:
  2381. disablenpc "????#sch3";
  2382. end;
  2383. }
  2384. prontera,109,161,6 script Young Man#sch 83,{
  2385. if (que_sch < 20) {
  2386. mes "[Chada]";
  2387. mes "What a boring day...";
  2388. mes "Perhaps I'll stave the";
  2389. mes "dreariness with song~";
  2390. close;
  2391. }
  2392. else if (que_sch == 20) {
  2393. mes "[Chada]";
  2394. mes "Are you the one that";
  2395. mes "Vitre sent? Good, good.";
  2396. mes "Let me treat you to my";
  2397. mes "wonderful song. Listen...";
  2398. mes "And learn... And love...";
  2399. next;
  2400. mes "[Chada]";
  2401. mes "La la la la la la la la~";
  2402. mes "A curse plagues the";
  2403. mes "royal family, and it's";
  2404. mes "been passed down to their";
  2405. mes "second child... la la la...";
  2406. mes "No one can cure it... Oooh~";
  2407. next;
  2408. mes "[Chada]";
  2409. mes "Hahaha! Isn't that";
  2410. mes "such a wonderful song?";
  2411. mes "Let Vitre know each and";
  2412. mes "every word to it, okay?";
  2413. set que_sch,21;
  2414. close;
  2415. }
  2416. else if (que_sch < 30) {
  2417. mes "[Chada]";
  2418. mes "Did you need to hear";
  2419. mes "the song again? Alright,";
  2420. mes "listen carefully this time~";
  2421. next;
  2422. mes "[Chada]";
  2423. mes "La la la la la la la la~";
  2424. mes "A curse plagues the";
  2425. mes "royal family, and it's";
  2426. mes "been passed down to their";
  2427. mes "second child... la la la...";
  2428. mes "No one can cure it... Oooh~";
  2429. next;
  2430. mes "[Chada]";
  2431. mes "Hahaha! Isn't that";
  2432. mes "such a wonderful song?";
  2433. mes "Let Vitre know each and";
  2434. mes "every word to it, okay?";
  2435. close;
  2436. }
  2437. else {
  2438. mes "[Chada]";
  2439. mes "...........";
  2440. mes "I have nothing to say to you.";
  2441. close;
  2442. }
  2443. }
  2444. geffen,196,167,4 script Young Woman#sch 101,{
  2445. if (que_sch < 21) {
  2446. mes "[Ghez]";
  2447. mes "When is he going";
  2448. mes "to send someone to";
  2449. mes "listen to my song?";
  2450. close;
  2451. }
  2452. else if (que_sch == 21) {
  2453. mes "[Ghez]";
  2454. mes "Oh, Vitre send you?";
  2455. mes "Great, I've been waiting";
  2456. mes "for you. Check out this";
  2457. mes "new song I wrote. It's great.";
  2458. next;
  2459. mes "[Ghez]";
  2460. mes "Sha la la la la la";
  2461. mes "Prontera Knights gotta";
  2462. mes "protect the palace~";
  2463. mes "Sha hoo hoo haaaaa";
  2464. mes "Geffen Knights gotta";
  2465. mes "protect the magic tower~";
  2466. next;
  2467. mes "[Ghez]";
  2468. mes "Na na na nan nan naaa";
  2469. mes "Prontera! Geffen! Knights";
  2470. mes "together! Protect the palace!";
  2471. mes "Ooooooooooooh yeah!";
  2472. mes "And crush their foes to the west!";
  2473. mes "That's the secret plan! La la la~";
  2474. next;
  2475. mes "[Ghez]";
  2476. mes "Wasn't that poetic?";
  2477. mes "Now sing that song exactly";
  2478. mes "as you heard it to Vitre.";
  2479. set que_sch,22;
  2480. close;
  2481. }
  2482. else if (que_sch < 30) {
  2483. mes "[Ghez]";
  2484. mes "You want to hear my song";
  2485. mes "again? Fine, but make sure";
  2486. mes "to memorize it all this time.";
  2487. next;
  2488. mes "[Ghez]";
  2489. mes "Sha la la la la la";
  2490. mes "Prontera Knights gotta";
  2491. mes "protect the palace~";
  2492. mes "Sha hoo hoo haaaaa";
  2493. mes "Geffen Knights gotta";
  2494. mes "protect the magic tower~";
  2495. next;
  2496. mes "[Ghez]";
  2497. mes "Na na na nan nan naaa";
  2498. mes "Prontera! Geffen! Knights";
  2499. mes "together! Protect the palace!";
  2500. mes "Ooooooooooooh yeah!";
  2501. mes "And crush their foes to the west!";
  2502. mes "That's the secret plan! La la la~";
  2503. next;
  2504. mes "[Ghez]";
  2505. mes "Wasn't that poetic?";
  2506. mes "Now sing that song exactly";
  2507. mes "as you heard it to Vitre.";
  2508. close;
  2509. }
  2510. else {
  2511. mes "[Ghez]";
  2512. mes "I'm doomed...";
  2513. mes ".......";
  2514. close;
  2515. }
  2516. }
  2517. comodo,135,299,0 script Young Man#sch2 809,{
  2518. if (que_sch < 22) {
  2519. mes "[Nosdan]";
  2520. mes "Have you come to hear";
  2521. mes "my song? Ah, it's good";
  2522. mes "that you've come to enjoy";
  2523. mes "my melodious vo--wait,";
  2524. mes "wait, where are you going?";
  2525. close;
  2526. }
  2527. else if (que_sch == 22) {
  2528. mes "[Nosdan]";
  2529. mes "Ah, are you the one";
  2530. mes "that Vitre mentioned";
  2531. mes "in his message? Okay,";
  2532. mes "please give me a moment.";
  2533. next;
  2534. mes "[Nosdan]";
  2535. mes "^333333*Ahem ahem*^000000";
  2536. mes "I'm ready. Now";
  2537. mes "please listen..";
  2538. next;
  2539. mes "[Nosdan]";
  2540. mes "Who dares stop the fearless";
  2541. mes "warrior? Baphomet? Drake?";
  2542. mes "No, they're too weak! His";
  2543. mes "steps now head to the group";
  2544. mes "of evil men trying to revive";
  2545. mes "Satan Morroc. I mean, come on!";
  2546. next;
  2547. mes "[Nosdan]";
  2548. mes "Sad news from an old comrade,";
  2549. mes "the evil group discovered...";
  2550. mes "Time to stop Satan Morroc's";
  2551. mes "revival~ La la la la la la la";
  2552. mes "la la la la la la la la la la";
  2553. mes "la la la la la la la la la la";
  2554. next;
  2555. mes "[Nosdan]";
  2556. mes "What'd you think?";
  2557. mes "Um, don't ask me about";
  2558. mes "the lyrics. Just a weird";
  2559. mes "artistic quirk I guess.";
  2560. mes "Oh, please sing that song";
  2561. mes "to Vitre for me, okay?";
  2562. set que_sch,23;
  2563. close;
  2564. }
  2565. else if (que_sch < 30) {
  2566. mes "[Nosdan]";
  2567. mes "Oh, you need to";
  2568. mes "hear my song again?";
  2569. mes "No problem! I guess";
  2570. mes "you really like it~";
  2571. next;
  2572. mes "[Nosdan]";
  2573. mes "Who dares stop the fearless";
  2574. mes "warrior? Baphomet? Drake?";
  2575. mes "No, they're too weak! His";
  2576. mes "steps now head to the group";
  2577. mes "of evil men trying to revive";
  2578. mes "Satan Morroc. I mean, come on!";
  2579. next;
  2580. mes "[Nosdan]";
  2581. mes "Sad news from an old comrade,";
  2582. mes "the evil group discovered...";
  2583. mes "Time to stop Satan Morroc's";
  2584. mes "revival~ La la la la la la la";
  2585. mes "la la la la la la la la la la";
  2586. mes "la la la la la la la la la la";
  2587. next;
  2588. mes "[Nosdan]";
  2589. mes "What'd you think?";
  2590. mes "Um, don't ask me about";
  2591. mes "the lyrics. Just a weird";
  2592. mes "artistic quirk I guess.";
  2593. mes "Oh, please sing that song";
  2594. mes "to Vitre for me, okay?";
  2595. close;
  2596. }
  2597. else {
  2598. mes "[Nosdan]";
  2599. mes "Oh, no! I didn't!";
  2600. mes "do anything wrong.";
  2601. mes "I swear!";
  2602. close;
  2603. }
  2604. }
  2605. // Siblings Quest
  2606. //============================================================
  2607. veins,327,185,3 script Kid#camelcamel 944,{
  2608. if (MISC_QUEST & 8192) {
  2609. if (rachel_camel == 0) {
  2610. mes "[Kid Karyn]";
  2611. mes "*Sob*";
  2612. next;
  2613. mes "^3355FFThis sobbing child";
  2614. mes "looks really upset...^000000";
  2615. next;
  2616. mes "["+strcharinfo(0)+"]";
  2617. mes "Hey, why are you";
  2618. mes "crying? Are you lost?";
  2619. mes "Where's your mommy?";
  2620. next;
  2621. mes "[Kid Karyn]";
  2622. mes "My... Mom's";
  2623. mes "at home...";
  2624. next;
  2625. mes "["+strcharinfo(0)+"]";
  2626. mes "......";
  2627. mes ".........";
  2628. next;
  2629. mes "["+strcharinfo(0)+"]";
  2630. mes "I see. So...";
  2631. mes "Are you having";
  2632. mes "trouble finding";
  2633. mes "your way back home?";
  2634. next;
  2635. mes "[Kid Karyn]";
  2636. mes "No! I'm ten years old!";
  2637. mes "I can find my way home,";
  2638. mes "even with my eyes closed!";
  2639. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2640. next;
  2641. mes "["+strcharinfo(0)+"]";
  2642. mes "Well...";
  2643. next;
  2644. mes "["+strcharinfo(0)+"]";
  2645. mes "Can you tell me";
  2646. mes "why you're crying?";
  2647. next;
  2648. mes "[Kid Karyn]";
  2649. mes "I... ^333333*Sniff*^000000";
  2650. mes "I-I went to... Th-...";
  2651. mes "Volcan.... w-w-with";
  2652. mes "my sist-- Waaaaaaah!";
  2653. next;
  2654. mes "["+strcharinfo(0)+"]";
  2655. mes "Poor kid... Come on,";
  2656. mes "take a deep breath so";
  2657. mes "you can tell me about what";
  2658. mes "happened a little more slowly.";
  2659. next;
  2660. mes "[Kid Karyn]";
  2661. mes "*^333333Sob*^000000 ...It's just...";
  2662. mes "I went to Thor Volcano";
  2663. mes "with my little sister to see";
  2664. mes "which one of us was braver...";
  2665. mes "But then, we met some...";
  2666. mes "Scary people there... and...";
  2667. next;
  2668. mes "[Kid Karyn]";
  2669. mes "I got scared, so... So...";
  2670. mes "My sister... Wah~! *Sob*";
  2671. next;
  2672. mes "[Kid Karyn]";
  2673. mes "*Sob*";
  2674. next;
  2675. mes "[Kid Karyn]";
  2676. mes "I-I ran away from them...";
  2677. mes "But I left my sister over";
  2678. mes "there with those weird men...";
  2679. next;
  2680. mes "[Kid Karyn]";
  2681. mes "Mom's sick, and dad's";
  2682. mes "always at work... He's";
  2683. mes "the captain of a ship, so...";
  2684. mes "I don't think they can help.";
  2685. next;
  2686. mes "[Kid Karyn]";
  2687. mes "Can you help me please,";
  2688. mes "and bring my sister back?";
  2689. mes "*Sniff* Please? I promise";
  2690. mes "that I can pay you as soon";
  2691. mes "as my dad comes back!";
  2692. next;
  2693. mes "["+strcharinfo(0)+"]";
  2694. mes "Wait... I have a question.";
  2695. mes "You said that someone took";
  2696. mes "away your sister at Thor";
  2697. mes "Volcano? What did they look";
  2698. mes "like? Are you sure that there";
  2699. mes "were people there?";
  2700. next;
  2701. mes "[Kid Karyn]";
  2702. mes "I... I don't know!";
  2703. mes "I got so scared, I just";
  2704. mes "ran away! I... I didn't";
  2705. mes "mean to leave my sister!";
  2706. next;
  2707. mes "["+strcharinfo(0)+"]";
  2708. mes "Hmmm...";
  2709. mes "Maybe your sister was";
  2710. mes "kidnapped by bandits...";
  2711. next;
  2712. switch(select("Decline Request:Accept Request")) {
  2713. case 1:
  2714. mes "["+strcharinfo(0)+"]";
  2715. mes "Sorry kid, but I've got";
  2716. mes "things to do. I'm sure";
  2717. mes "someone else will come";
  2718. mes "along to save your sister.";
  2719. next;
  2720. mes "[Kid Karyn]";
  2721. mes "Wah~";
  2722. close;
  2723. case 2:
  2724. mes "["+strcharinfo(0)+"]";
  2725. mes "Okay, I'll see what";
  2726. mes "I can do. I'll try my best";
  2727. mes "to find your sister.";
  2728. next;
  2729. mes "[Kid Karyn]";
  2730. mes "Thank you so much!";
  2731. mes "Please find my sister";
  2732. mes "Curdie soon! Oh, I hope";
  2733. mes "she's okay! If she's not...";
  2734. mes "^333333*Sob*^000000 I don't know what";
  2735. mes "I'll do! Waaaaaaaah~";
  2736. next;
  2737. mes "["+strcharinfo(0)+"]";
  2738. mes "Alright...";
  2739. mes "Wish me luck.";
  2740. mes "I'll go search Thor";
  2741. mes "Volcano to find your";
  2742. mes "little sister Curdie.";
  2743. set rachel_camel,1;
  2744. close;
  2745. }
  2746. }
  2747. else if (rachel_camel == 1) {
  2748. mes "["+strcharinfo(0)+"]";
  2749. mes "I'd better search";
  2750. mes "Thor Volcano for Curdie,";
  2751. mes "Karyn's little sister.";
  2752. close;
  2753. }
  2754. else if (rachel_camel == 2) {
  2755. mes "[Kid Karyn]";
  2756. mes "W-were you able";
  2757. mes "to find my sister?";
  2758. mes "Is she alright?";
  2759. mes "What happened?";
  2760. next;
  2761. mes "["+strcharinfo(0)+"]";
  2762. mes "I found her,";
  2763. mes "she's alright but...";
  2764. next;
  2765. mes "[Kid Karyn]";
  2766. mes "What? Why isn't";
  2767. mes "she with you?";
  2768. next;
  2769. mes "["+strcharinfo(0)+"]";
  2770. mes "Curdie is... Well, she's";
  2771. mes "been shackled down. We";
  2772. mes "need to find a way to free her.";
  2773. mes "Do you know where there's";
  2774. mes "a forge or a locksmith that";
  2775. mes "might be able to help her?";
  2776. next;
  2777. mes "[Kid Karyn]";
  2778. mes "Oh! Oh, there's a";
  2779. mes "locksmith in the market";
  2780. mes "street! You can ask him";
  2781. mes "to help free Curdie!";
  2782. set rachel_camel,3;
  2783. close;
  2784. }
  2785. else if (rachel_camel <= 5) {
  2786. mes "["+strcharinfo(0)+"]";
  2787. mes "Let's see...";
  2788. mes "I'd better find the";
  2789. mes "locksmith in the market";
  2790. mes "street, and ask him to help";
  2791. mes "me unlock Curdie's shackles.";
  2792. close;
  2793. }
  2794. else if (rachel_camel == 6) {
  2795. mes "["+strcharinfo(0)+"]";
  2796. mes "Wait... I should be";
  2797. mes "bringing Ms. Ivory all";
  2798. mes "of the soap ingredients.";
  2799. mes "What were they again...?";
  2800. next;
  2801. mes "["+strcharinfo(0)+"]";
  2802. mes "^4D4DFF10 Milk^000000,";
  2803. mes "^4D4DFF100 Green Herbs^000000,";
  2804. mes "^4D4DFF50 Jellopies^000000, and";
  2805. mes "^4D4DFF5 Empty Bottles^000000.";
  2806. mes "I better get those...";
  2807. close;
  2808. }
  2809. else if (rachel_camel == 7) {
  2810. mes "["+strcharinfo(0)+"]";
  2811. mes "I need to talk to";
  2812. mes "someone named Saraman";
  2813. mes "to get the soap ingredients...";
  2814. close;
  2815. }
  2816. else if (rachel_camel == 8) {
  2817. mes "["+strcharinfo(0)+"]";
  2818. mes "Let's see...";
  2819. mes "I need to bring";
  2820. mes "Mr. Saruman all the";
  2821. mes "things he needs to";
  2822. mes "stimulate a camel's ";
  2823. mes "appetite. I need to get...";
  2824. next;
  2825. mes "["+strcharinfo(0)+"]";
  2826. mes "^4D4DFF1 Unripe Apple^000000,";
  2827. mes "^4D4DFF5 Monster's Feed^000000,";
  2828. mes "^4D4DFF1 Empty Bottle^000000, and";
  2829. mes "^4D4DFF1 Yellow Potion^000000.";
  2830. close;
  2831. }
  2832. else if (rachel_camel == 9) {
  2833. mes "["+strcharinfo(0)+"]";
  2834. mes "I have everything I need";
  2835. mes "to stimulate a camel's";
  2836. mes "appetite. Now I need to";
  2837. mes "feed the camel so that I can";
  2838. mes "get the soap ingredients and";
  2839. mes "5 lumps of camel dung.";
  2840. close;
  2841. }
  2842. else if (rachel_camel == 10) {
  2843. mes "["+strcharinfo(0)+"]";
  2844. mes "Right now, my time";
  2845. mes "would be better spent";
  2846. mes "looking for the Silk Sand";
  2847. mes "Camel for the ingredients.";
  2848. close;
  2849. }
  2850. else if (rachel_camel == 11) {
  2851. mes "["+strcharinfo(0)+"]";
  2852. mes "I'd better find Mr. Saraman's";
  2853. mes "lost camel, feed it camel";
  2854. mes "appetite stimulants, and";
  2855. mes "then get the soap ingredient";
  2856. mes "and 5 lumps of camel dung";
  2857. mes "if I want to free Curdie.";
  2858. close;
  2859. }
  2860. else if (rachel_camel <= 16) {
  2861. mes "["+strcharinfo(0)+"]";
  2862. mes "Well... I found the";
  2863. mes "camel. Now I need to get";
  2864. mes "all the soap ingredients.";
  2865. mes "The sooner I do that, the";
  2866. mes "sooner I can help Curdie.";
  2867. close;
  2868. }
  2869. else if (rachel_camel == 17) {
  2870. mes "["+strcharinfo(0)+"]";
  2871. mes "I managed to get the soap";
  2872. mes "ingredient and 5 of those";
  2873. mes "camel dung lumps. I should";
  2874. mes "head back to Mr. Saraman to";
  2875. mes "tell him where his camel is,";
  2876. mes "and then go to Ms. Ivory.";
  2877. close;
  2878. }
  2879. else if (rachel_camel == 18) {
  2880. mes "["+strcharinfo(0)+"]";
  2881. mes "Let's see...";
  2882. mes "Shouldn't I be going";
  2883. mes "to see Ms. Ivory now?";
  2884. close;
  2885. }
  2886. else if (rachel_camel == 19) {
  2887. mes "["+strcharinfo(0)+"]";
  2888. mes "I have the Silk Sand Camel";
  2889. mes "Soap now, so I should go";
  2890. mes "bring it to Mr. Lockenlock.";
  2891. close;
  2892. }
  2893. else if (rachel_camel == 20) {
  2894. mes "["+strcharinfo(0)+"]";
  2895. mes "I'd better use the soap to";
  2896. mes "make a key mold that I can";
  2897. mes "bring over to Mr. Lockenlock.";
  2898. close;
  2899. }
  2900. else if (rachel_camel == 21) {
  2901. mes "["+strcharinfo(0)+"]";
  2902. mes "Making the key is more";
  2903. mes "important that telling Karyn";
  2904. mes "about what's happened.";
  2905. close;
  2906. }
  2907. else if (rachel_camel == 22) {
  2908. mes "["+strcharinfo(0)+"]";
  2909. mes "I need to bring";
  2910. mes "1 Steel to Mr. Lockenlock";
  2911. mes "so that he can make a key";
  2912. mes "that will finally free Curdie.";
  2913. close;
  2914. }
  2915. else if (rachel_camel == 23) {
  2916. mes "["+strcharinfo(0)+"]";
  2917. mes "I finally got the";
  2918. mes "key that I can use";
  2919. mes "to free Curdie. I'm";
  2920. mes "gonna go save her now.";
  2921. next;
  2922. mes "[Kid Karyn]";
  2923. mes "Thank you so much!";
  2924. mes "Please bring back Curdie";
  2925. mes "as soon as you can! ^333333*Sob*^000000";
  2926. close;
  2927. }
  2928. else if (rachel_camel == 24) {
  2929. mes "["+strcharinfo(0)+"]";
  2930. mes "Hey, Karyn! I sent";
  2931. mes "your sister back to town";
  2932. mes "with a Butterfly Wing.";
  2933. mes "Did she come back safe?";
  2934. next;
  2935. mes "[Kid Karyn]";
  2936. mes "Yes, Curdie's back";
  2937. mes "and she's resting in";
  2938. mes "the hospital right now.";
  2939. mes "Thank you so much for";
  2940. mes "all of your help!";
  2941. next;
  2942. mes "[Kid Karyn]";
  2943. mes "I'm not sure what's wrong";
  2944. mes "with Curdie, though. Ever";
  2945. mes "since she got back, she gets";
  2946. mes "frightened whenever she";
  2947. mes "sees the soldiers in town.";
  2948. next;
  2949. mes "[Kid Karyn]";
  2950. mes "I promise to tell my dad";
  2951. mes "about what you did after he";
  2952. mes "comes back from overseas.";
  2953. mes "Thank you for everything";
  2954. mes "that you did for us!";
  2955. next;
  2956. mes "["+strcharinfo(0)+"]";
  2957. mes "Umm... I see...";
  2958. mes "I'll come by later";
  2959. mes "when Curdie's released";
  2960. mes "from the hospital.";
  2961. next;
  2962. mes "[Kid Karyn]";
  2963. mes "Yes, please do.";
  2964. mes "I promise to help you";
  2965. mes "whenever you need me!";
  2966. next;
  2967. mes "["+strcharinfo(0)+"]";
  2968. mes "Hahahaha!";
  2969. mes "Well... I guess that's";
  2970. mes "pretty reassuring. Until then,";
  2971. mes "take good care of your mother";
  2972. mes "and sister. You got that?";
  2973. next;
  2974. mes "[Kid Karyn]";
  2975. mes "Got it!";
  2976. next;
  2977. mes "["+strcharinfo(0)+"]";
  2978. mes "Good, good...";
  2979. mes "It's a promise, then.";
  2980. mes "I'll see you later~";
  2981. set rachel_camel,25;
  2982. specialeffect2 253; // EF_ABSORBSPIRITS
  2983. getexp 1000000,700000;
  2984. close;
  2985. }
  2986. else {
  2987. mes "[Kid Karyn]";
  2988. mes "Hello, hello!";
  2989. mes "Hey, did you need";
  2990. mes "me to help you? No...?";
  2991. mes "Awww, there must be";
  2992. mes "something I can do...";
  2993. close;
  2994. }
  2995. }
  2996. else {
  2997. mes "[Kid Karyn]";
  2998. mes "^333333*Sob*^000000...";
  2999. mes "^333333*Sob*^000000...";
  3000. close;
  3001. }
  3002. }
  3003. que_thor,36,66,5 script Little Curdie 941,{
  3004. if (rachel_camel == 1) {
  3005. mes "^3355FFYou come across";
  3006. mes "a little girl lying on the";
  3007. mes "ground unconscious.^000000";
  3008. next;
  3009. mes "["+strcharinfo(0)+"]";
  3010. mes "Hey, kid! Wake up!";
  3011. mes "Can you hear me?";
  3012. next;
  3013. mes "^3355FFShe has a pulse, but";
  3014. mes "despite your verbal";
  3015. mes "entreaties, she won't";
  3016. mes "open her eyes. You";
  3017. mes "lightly slap her cheek";
  3018. mes "to wake her up.^000000";
  3019. next;
  3020. mes "[Little Curdie]";
  3021. mes "Huh?!";
  3022. mes "...Ah, owwww~";
  3023. mes "W-waaaaaaaah!";
  3024. next;
  3025. mes "["+strcharinfo(0)+"]";
  3026. mes "Sorry! I didn't mean";
  3027. mes "to make you cry! Are...";
  3028. mes "Are you alright?";
  3029. next;
  3030. mes "[Little Curdie]";
  3031. mes "Huh? Wh-who are you?";
  3032. mes "Oh no, you have to get";
  3033. mes "out of here! You'll be in";
  3034. mes "trouble if they catch you!";
  3035. next;
  3036. mes "["+strcharinfo(0)+"]";
  3037. mes "Are you Curdie?";
  3038. mes "Your brother Karyn";
  3039. mes "asked me to rescue you.";
  3040. mes "Come on, we've got to";
  3041. mes "get you out of here.";
  3042. next;
  3043. mes "[Little Curdie]";
  3044. mes "Karyn...?";
  3045. mes "Oh, oh no! I... They";
  3046. mes "locked me in these";
  3047. mes "shackles and I can't move!";
  3048. mes "You have to leave before";
  3049. mes "those scary men come back!";
  3050. next;
  3051. mes "["+strcharinfo(0)+"]";
  3052. mes "What...?!";
  3053. mes "Those bastards!";
  3054. mes "Tying up a little";
  3055. mes "girl like this...";
  3056. next;
  3057. mes "["+strcharinfo(0)+"]";
  3058. mes "Argh! And I can't just";
  3059. mes "use brute force to shatter";
  3060. mes "these shackles! I might";
  3061. mes "end up hurting you...!";
  3062. next;
  3063. mes "[Little Curdie]";
  3064. mes "Don't worry about me...";
  3065. mes "Just hurry and leave!";
  3066. mes "I... I'll be alright! Now";
  3067. mes "hurry! Someone's coming!";
  3068. next;
  3069. mes "["+strcharinfo(0)+"]";
  3070. mes "Okay, I'll go...";
  3071. mes "But sit tight, and";
  3072. mes "wait for me to come";
  3073. mes "back. I'll figure out";
  3074. mes "some way to free you.";
  3075. next;
  3076. mes "[Little Curdie]";
  3077. mes "^333333*Sob*^000000 R-really...?";
  3078. next;
  3079. mes "["+strcharinfo(0)+"]";
  3080. mes "I promise.";
  3081. mes "I'm sure that someone";
  3082. mes "in town will know of a way";
  3083. mes "to unlock your shackles.";
  3084. mes "I'll be back as soon as I can!";
  3085. set rachel_camel,2;
  3086. close;
  3087. }
  3088. else if (rachel_camel == 2) {
  3089. mes "^3355FFSomeone in town";
  3090. mes "must have the";
  3091. mes "expertise to unlock";
  3092. mes "these shackles. It's your";
  3093. mes "only hope to free Curdie";
  3094. mes "from these chains.^000000";
  3095. close;
  3096. }
  3097. else if (rachel_camel == 3) {
  3098. mes "^3355FFCurdie is lying";
  3099. mes "feebly on the ground.^000000";
  3100. close;
  3101. }
  3102. else if (rachel_camel == 4) {
  3103. mes "[Little Curdie]";
  3104. mes "I hate the metal";
  3105. mes "clanging sounds...";
  3106. mes "Th-the sparks,";
  3107. mes "they're... They're...";
  3108. next;
  3109. mes "^3355FFCurdie is curled up on";
  3110. mes "the ground, eyes tightly";
  3111. mes "shut, her entire body";
  3112. mes "trembling with fear.^000000";
  3113. close;
  3114. }
  3115. else if (rachel_camel == 5) {
  3116. mes "^3355FFOn the ground, you see";
  3117. mes "some equipment that looks";
  3118. mes "similarly to that used by";
  3119. mes "the Rachel soldiers.^000000";
  3120. close;
  3121. }
  3122. else if (rachel_camel == 6) {
  3123. mes "^3355FFCurdie is lying";
  3124. mes "feebly on the ground.^000000";
  3125. close;
  3126. }
  3127. else if (rachel_camel == 7) {
  3128. mes "^3355FFIt seems that someone";
  3129. mes "has come by to give";
  3130. mes "Curdie food and water.^000000";
  3131. close;
  3132. }
  3133. else if (rachel_camel == 8) {
  3134. mes "^3355FFCurdie is lying";
  3135. mes "feebly on the ground.^000000";
  3136. close;
  3137. }
  3138. else if (rachel_camel == 9) {
  3139. mes "^3355FFCurdie squints at you";
  3140. mes "as you walk by. It seems";
  3141. mes "that her vision gets worse";
  3142. mes "the longer she's locked";
  3143. mes "up in this cave.";
  3144. close;
  3145. }
  3146. else if (rachel_camel == 10) {
  3147. mes "^3355FFYou'd better find the";
  3148. mes "Silk Sand Camel and get";
  3149. mes "the soap ingredients if";
  3150. mes "you really want to free";
  3151. mes "Curdie from her shackles.^000000";
  3152. close;
  3153. }
  3154. else if (rachel_camel == 11) {
  3155. mes "["+strcharinfo(0)+"]";
  3156. mes "I'd better find Mr. Saraman's";
  3157. mes "lost camel, feed it camel";
  3158. mes "appetite stimulants, and";
  3159. mes "then get the soap ingredient";
  3160. mes "and 5 lumps of camel dung";
  3161. mes "if I want to free Curdie.";
  3162. close;
  3163. }
  3164. else if (rachel_camel <= 16) {
  3165. mes "^3355FFYou already found the";
  3166. mes "camel, so you need to collect";
  3167. mes "the soap ingredients if you";
  3168. mes "want to free Curdie.^000000";
  3169. close;
  3170. }
  3171. else if (rachel_camel == 17) {
  3172. mes "["+strcharinfo(0)+"]";
  3173. mes "I managed to get the soap";
  3174. mes "ingredients: 5 of those";
  3175. mes "camel dung lumps. I should";
  3176. mes "head back to Mr. Saraman to";
  3177. mes "tell him where his camel is,";
  3178. mes "and then go to Ms. Ivory.";
  3179. close;
  3180. }
  3181. else if (rachel_camel == 18) {
  3182. mes "^3355FFYou should be leaving";
  3183. mes "to see Ms. Ivory now if";
  3184. mes "you really want to free";
  3185. mes "Curdie from her shackles.^000000";
  3186. close;
  3187. }
  3188. else if (rachel_camel == 19) {
  3189. mes "^3355FFNow that you have the";
  3190. mes "Silk Sand Camel Soap,";
  3191. mes "you should bring it";
  3192. mes "over to Mr. Lockenlock.^000000";
  3193. close;
  3194. }
  3195. else if (rachel_camel == 20) {
  3196. mes "^3355FFCurdie is exactly";
  3197. mes "where you left her.";
  3198. mes "There's a bowl of cold";
  3199. mes "soup next to her, so it's";
  3200. mes "clear that someone has";
  3201. mes "been feeding her.^000000";
  3202. next;
  3203. mes "^3355FFYou pour the soap into";
  3204. mes "the shackle's lock to create";
  3205. mes "a mold that Mr. Lockenlock";
  3206. mes "can use to make a key.^000000";
  3207. next;
  3208. mes "[Little Curdie]";
  3209. mes "Will...";
  3210. mes "Will I always";
  3211. mes "be stuck here?";
  3212. mes "I... I want my mommy...";
  3213. next;
  3214. mes "["+strcharinfo(0)+"]";
  3215. mes "Oh... You're awake?";
  3216. mes "Don't worry, Curdie,";
  3217. mes "I'm sure that I'll be";
  3218. mes "able to get you free soon.";
  3219. mes "Try to hold on a bit longer.";
  3220. next;
  3221. mes "[Little Curdie]";
  3222. mes "When the door is open,";
  3223. mes "I see blazing flames...";
  3224. mes "And I hear... the sound";
  3225. mes "of machines? These men";
  3226. mes "wearing the same clothes";
  3227. mes "keep marching past me...";
  3228. next;
  3229. mes "[Little Curdie]";
  3230. mes "I... They scare me so much!";
  3231. mes "Th-the man that brings me";
  3232. mes "food says that they won't";
  3233. mes "let me go because of what";
  3234. mes "I saw inside there. They...";
  3235. mes "They won't let be go home...";
  3236. next;
  3237. mes "^3355FFCurdie's eyes are";
  3238. mes "disfocused and are";
  3239. mes "pointed above your head.";
  3240. mes "She might not survive if";
  3241. mes "she's forced to remain";
  3242. mes "here for much longer.^000000";
  3243. next;
  3244. mes "["+strcharinfo(0)+"]";
  3245. mes "Don't worry.";
  3246. mes "I'll come rescue";
  3247. mes "you as soon as I make";
  3248. mes "the key to unlock these";
  3249. mes "awful shackles. Don't worry...";
  3250. next;
  3251. mes "[Little Curdie]";
  3252. mes "If I'm not here the";
  3253. mes "next time you come,";
  3254. mes "then just run away.";
  3255. mes "Don't even tell my brother.";
  3256. mes "Get far away before they";
  3257. mes "can catch you. I-I'm serious...";
  3258. next;
  3259. mes "[Little Curdie]";
  3260. mes "Even if I don't see you";
  3261. mes "again... I just... I just";
  3262. mes "want to thank you for doing";
  3263. mes "your best to help me.";
  3264. next;
  3265. mes "["+strcharinfo(0)+"]";
  3266. mes "Everything will be";
  3267. mes "alright. I just have";
  3268. mes "to hurry a little bit.";
  3269. mes "Alright, it's time to go.";
  3270. next;
  3271. mes "^3355FFYou extract the soup";
  3272. mes "from the lock, and";
  3273. mes "carefully wrap it.";
  3274. mes "Now you need to take";
  3275. mes "the mold back to town";
  3276. mes "to Mr. Lockenlock.^000000";
  3277. set rachel_camel,21;
  3278. close;
  3279. }
  3280. else if (rachel_camel == 21) {
  3281. mes "^3355FFYou have to hurry back";
  3282. mes "to town and bring the";
  3283. mes "key mold to Mr. Lockenlock";
  3284. mes "so that he can make a key";
  3285. mes "to unlock Curdie's shackles.^000000";
  3286. close;
  3287. }
  3288. else if (rachel_camel == 22) {
  3289. mes "^3355FFCurdie is lying";
  3290. mes "feebly on the ground.^000000";
  3291. close;
  3292. }
  3293. else if (rachel_camel == 23) {
  3294. mes "[Little Curdie]";
  3295. mes "Y-you...";
  3296. mes "Is it really you?";
  3297. next;
  3298. mes "["+strcharinfo(0)+"]";
  3299. mes "Hang on, Curdie!";
  3300. mes "I hope this key works...";
  3301. next;
  3302. mes "^3355FFYou unlock the";
  3303. mes "shackles with";
  3304. mes "Mr. Lockenlock's key.^000000";
  3305. next;
  3306. mes "^333333*Crack*^000000";
  3307. next;
  3308. mes "[Little Curdie]";
  3309. mes "Aaaah!";
  3310. mes "M-my... My...!";
  3311. next;
  3312. mes "^3355FFCurdie's legs are";
  3313. mes "swollen from the";
  3314. mes "weight and pressure";
  3315. mes "of wearing the shackles";
  3316. mes "for such a long time.^000000";
  3317. next;
  3318. mes "[Little Curdie]";
  3319. mes "I can't move my legs!";
  3320. next;
  3321. mes "["+strcharinfo(0)+"]";
  3322. mes "Well, there's no other";
  3323. mes "choice. Curdie, I'm";
  3324. mes "going to send you back to";
  3325. mes "town with a Butterfly Wing.";
  3326. mes "Try not to move, alright?";
  3327. next;
  3328. mes "[Little Curdie]";
  3329. mes "Oh! Thank you...";
  3330. mes "I... I can go home...";
  3331. mes "Thank you s-so much...";
  3332. next;
  3333. mes "^3355FFYou use the power";
  3334. mes "of a Butterfly Wing to";
  3335. mes "send Curdie back to";
  3336. mes "town. Hopefully, she'll";
  3337. mes "arrive safely and see";
  3338. mes "her brother Karyn again.^000000";
  3339. next;
  3340. mes "["+strcharinfo(0)+"]";
  3341. mes "What did she see behind";
  3342. mes "the steel door in this old";
  3343. mes "volcano? It must have been";
  3344. mes "dangerous... Something";
  3345. mes "related to the Rachel Army...";
  3346. set rachel_camel,24;
  3347. close;
  3348. }
  3349. else {
  3350. mes "[Little Curdie]";
  3351. mes " .......";
  3352. close;
  3353. }
  3354. }
  3355. veins,181,166,3 script Lockenlock 900,{
  3356. if (rachel_camel == 4) {
  3357. if (countitem(503) > 0) {
  3358. mes "["+strcharinfo(0)+"]";
  3359. mes "Excuse me...?";
  3360. next;
  3361. mes "[Locksmith Lockenlock]";
  3362. mes "Huh? Arrrgh...";
  3363. mes "My head... What";
  3364. mes "do you want?";
  3365. next;
  3366. mes "["+strcharinfo(0)+"]";
  3367. mes "Oh, I'd like";
  3368. mes "to make a key.";
  3369. next;
  3370. mes "[Locksmith Lockenlock]";
  3371. mes "Keys? Yeah, yeah...";
  3372. mes "That's what I do.";
  3373. mes "If you've got the lock,";
  3374. mes "it'll be a piece of cake.";
  3375. next;
  3376. mes "[Locksmith Lockenlock]";
  3377. mes "Ugh, but I'm so thirsty";
  3378. mes "and this headache is";
  3379. mes "killing me. You mind";
  3380. mes "bringing me a Yellow";
  3381. mes "Potion first?";
  3382. next;
  3383. mes "["+strcharinfo(0)+"]";
  3384. mes "Sure, I guess.";
  3385. mes "I can part with just";
  3386. mes "1 Yellow Potion.";
  3387. mes "Here you go.";
  3388. next;
  3389. mes "[Locksmith Lockenlock]";
  3390. mes "Ah, that hit the spot!";
  3391. mes "Wait, wait... Now I feel";
  3392. mes "dizzy... What's going...";
  3393. mes "What's going on...?";
  3394. next;
  3395. mes "[Locksmith Lockenlock]";
  3396. mes "Okay, okay...";
  3397. mes "I'm alright now.";
  3398. mes "So what'd you say you";
  3399. mes "needed? A key? Did you";
  3400. mes "bring the lock with you?";
  3401. next;
  3402. mes "[Locksmith Lockenlock]";
  3403. mes "I'm an expert in crafting";
  3404. mes "keys and locks. Hell, my locks";
  3405. mes "are strong enough to hold down";
  3406. mes "a dragon, you know that? I'll";
  3407. mes "have you know that the Rachel";
  3408. mes "Army's a regular customer~";
  3409. next;
  3410. mes "["+strcharinfo(0)+"]";
  3411. mes "(^333333This guy made locks for";
  3412. mes "the Rachel army?! It might";
  3413. mes "not be a good idea to let him";
  3414. mes "know that I'm trying to free";
  3415. mes "one of their prisoners. Who";
  3416. mes "knows if he's loyal to them?^000000)";
  3417. next;
  3418. mes "["+strcharinfo(0)+"]";
  3419. mes "So what happened was...";
  3420. mes "I lost my key, but I can't";
  3421. mes "bring the lock here with me.";
  3422. mes "I think I'd end up breaking";
  3423. mes "it if I brought it with me.";
  3424. next;
  3425. mes "[Locksmith Lockenlock]";
  3426. mes "Oh, yeah? No problem.";
  3427. mes "Just take me to the lock.";
  3428. mes "I'll charge you extra, though,";
  3429. mes "especially since my knees";
  3430. mes "are going bad. So where";
  3431. mes "are we going exactly?";
  3432. next;
  3433. mes "["+strcharinfo(0)+"]";
  3434. mes "Wait!";
  3435. mes "We can't do that!";
  3436. next;
  3437. mes "[Locksmith Lockenlock]";
  3438. mes "What do you mean?";
  3439. mes "You're not trying to";
  3440. mes "open up a bank safe";
  3441. mes "or something, are you?";
  3442. next;
  3443. mes "["+strcharinfo(0)+"]";
  3444. mes "No, it's nothing like";
  3445. mes "that! It's just that the lock";
  3446. mes "is in a dangerous place.";
  3447. mes "This is really important...";
  3448. mes "Please, you have to help me!";
  3449. next;
  3450. mes "[Locksmith Lockenlock]";
  3451. mes "Huh. Well, bottom line,";
  3452. mes "I can't make a key without";
  3453. mes "looking at the lock. Let me";
  3454. mes "think of a way I can help you.";
  3455. mes "Give me a second, will you?";
  3456. next;
  3457. mes "[Locksmith Lockenlock]";
  3458. mes "...............................";
  3459. mes "Well, I guess you can try";
  3460. mes "to make a mold of the lock.";
  3461. mes "It'll have to be perfect, so";
  3462. mes "this'll get pretty expensive.";
  3463. next;
  3464. mes "[Locksmith Lockenlock]";
  3465. mes "Go to the market and";
  3466. mes "find a lady selling organic";
  3467. mes "soap. You need to get a bottle";
  3468. mes "of Chamelepu Soap. You will";
  3469. mes "need that exact type of soap:";
  3470. mes "nothing else will do.";
  3471. next;
  3472. mes "["+strcharinfo(0)+"]";
  3473. mes "Chamelpu Soap?";
  3474. mes "What is th--";
  3475. next;
  3476. mes "[Locksmith Lockenlock]";
  3477. mes "No time to explain.";
  3478. mes "You'd better hurry and";
  3479. mes "find her before she closes";
  3480. mes "shop for the day. The shop";
  3481. mes "owner's a beauty, so it'll";
  3482. mes "be tough for you to miss her.";
  3483. next;
  3484. mes "["+strcharinfo(0)+"]";
  3485. mes "...........";
  3486. delitem 503,1; //Yellow_Potion
  3487. set rachel_camel,5;
  3488. close;
  3489. }
  3490. else {
  3491. mes "^3355FFIt's a drunkard...";
  3492. mes "This man must be the";
  3493. mes "Mr. Lockenlock that you seek.";
  3494. mes "You'd better follow Toby's";
  3495. mes "advice and bring this man";
  3496. mes "a Yellow Potion first.^000000";
  3497. close;
  3498. }
  3499. }
  3500. else if (rachel_camel <= 3) {
  3501. mes "^3355FFIt's a drunkard...";
  3502. mes "The scent of pure";
  3503. mes "alcohol wafts around him.";
  3504. mes "There's a certain beauty";
  3505. mes "to his disheveled misery.^000000";
  3506. close;
  3507. }
  3508. else if (rachel_camel == 5) {
  3509. mes "[Locksmith Lockenlock]";
  3510. mes "Go to the market and";
  3511. mes "find a lady selling organic";
  3512. mes "soap, and get a bottle of";
  3513. mes "Chamelepu Soap. You will";
  3514. mes "need that exact type of soap:";
  3515. mes "nothing else will do.";
  3516. next;
  3517. mes "["+strcharinfo(0)+"]";
  3518. mes "Chamelpu Soap?";
  3519. mes "What is th--";
  3520. next;
  3521. mes "[Locksmith Lockenlock]";
  3522. mes "No time to explain.";
  3523. mes "You'd better hurry and";
  3524. mes "find her before she closes";
  3525. mes "shop for the day. The shop";
  3526. mes "owner's a beauty, so it'll";
  3527. mes "be tough for you to miss her.";
  3528. close;
  3529. }
  3530. else if (rachel_camel == 6) {
  3531. mes "["+strcharinfo(0)+"]";
  3532. mes "Wait... I should be";
  3533. mes "bringing Ms. Ivory all";
  3534. mes "of the soap ingredients.";
  3535. mes "What were they again...?";
  3536. next;
  3537. mes "["+strcharinfo(0)+"]";
  3538. mes "^4D4DFF10 Milk^000000,";
  3539. mes "^4D4DFF100 Green Herbs^000000,";
  3540. mes "^4D4DFF50 Jellopies^000000, and";
  3541. mes "^4D4DFF5 Empty Bottles^000000.";
  3542. mes "I better get those...";
  3543. close;
  3544. }
  3545. else if (rachel_camel == 7) {
  3546. mes "["+strcharinfo(0)+"]";
  3547. mes "I need to talk to";
  3548. mes "someone named Saraman";
  3549. mes "to get the soap ingredients...";
  3550. close;
  3551. }
  3552. else if (rachel_camel == 8) {
  3553. mes "["+strcharinfo(0)+"]";
  3554. mes "Let's see...";
  3555. mes "I need to bring";
  3556. mes "Mr. Saruman all the";
  3557. mes "things he needs to";
  3558. mes "stimulate a camel's ";
  3559. mes "appetite. I need to get...";
  3560. next;
  3561. mes "["+strcharinfo(0)+"]";
  3562. mes "^4D4DFF1 Unripe Apple^000000,";
  3563. mes "^4D4DFF5 Monster's Feed^000000,";
  3564. mes "^4D4DFF1 Empty Bottle^000000, and";
  3565. mes "^4D4DFF1 Yellow Potion^000000.";
  3566. close;
  3567. }
  3568. else if (rachel_camel == 9) {
  3569. mes "["+strcharinfo(0)+"]";
  3570. mes "I have everything I need";
  3571. mes "to stimulate a camel's";
  3572. mes "appetite. Now I need to";
  3573. mes "feed the camel so that I can";
  3574. mes "get the soap ingredients and";
  3575. mes "5 lumps of camel dung.";
  3576. close;
  3577. }
  3578. else if (rachel_camel == 10) {
  3579. mes "["+strcharinfo(0)+"]";
  3580. mes "Right now, my time";
  3581. mes "would be better spent";
  3582. mes "looking for the Silk Sand";
  3583. mes "Camel for the ingredients.";
  3584. close;
  3585. }
  3586. else if (rachel_camel == 11) {
  3587. mes "["+strcharinfo(0)+"]";
  3588. mes "I'd better find Mr. Saraman's";
  3589. mes "lost camel, feed it camel";
  3590. mes "appetite stimulants, and";
  3591. mes "then get the soap ingredient";
  3592. mes "and 5 lumps of camel dung";
  3593. mes "if I want to free Curdie.";
  3594. close;
  3595. }
  3596. else if (rachel_camel == 12) {
  3597. mes "["+strcharinfo(0)+"]";
  3598. mes "Well... I found the";
  3599. mes "camel. Now I need to get";
  3600. mes "all the soap ingredients.";
  3601. mes "The sooner I do that, the";
  3602. mes "sooner I can help Curdie.";
  3603. close;
  3604. }
  3605. else if (rachel_camel <= 16) {
  3606. mes "^3355FFYou already found the";
  3607. mes "camel, so you need to collect";
  3608. mes "the soap ingredients if you";
  3609. mes "want to free Curdie.^000000";
  3610. close;
  3611. }
  3612. else if (rachel_camel == 17) {
  3613. mes "["+strcharinfo(0)+"]";
  3614. mes "I managed to get the soap";
  3615. mes "ingredients: 5 of those";
  3616. mes "camel dung lumps. I should";
  3617. mes "head back to Mr. Saraman to";
  3618. mes "tell him where his camel is,";
  3619. mes "and then go to Ms. Ivory.";
  3620. close;
  3621. }
  3622. else if (rachel_camel == 18) {
  3623. mes "["+strcharinfo(0)+"]";
  3624. mes "Let's see...";
  3625. mes "Shouldn't I be going";
  3626. mes "to see Ms. Ivory now?";
  3627. close;
  3628. }
  3629. else if (rachel_camel == 19) {
  3630. mes "[Locksmith Lockenlock]";
  3631. mes "Oh, so you're finally";
  3632. mes "back with the Chamelpu";
  3633. mes "Soap. What took so long?";
  3634. mes "All you had to do was go";
  3635. mes "to the market and buy it.";
  3636. next;
  3637. mes "["+strcharinfo(0)+"]";
  3638. mes "...............................";
  3639. mes "...............................";
  3640. mes "...............................";
  3641. mes "...............................";
  3642. mes "...............................";
  3643. mes "...............................";
  3644. next;
  3645. mes "[Locksmith Lockenlock]";
  3646. mes "Uh, anyway, did Ms. Ivory";
  3647. mes "tell you how to use the soap?";
  3648. mes "You just pour it into the";
  3649. mes "keyhole, and then pour the";
  3650. mes "soap back into the bottle.";
  3651. mes "Do it carefully and quickly.";
  3652. next;
  3653. mes "[Locksmith Lockenlock]";
  3654. mes "Make sure you close the";
  3655. mes "bottle tightly when you're";
  3656. mes "done so no air gets into it.";
  3657. mes "If you take more than thirty";
  3658. mes "seconds, the soap won't retain";
  3659. mes "the lock's shape very well.";
  3660. next;
  3661. mes "[Locksmith Lockenlock]";
  3662. mes "Pour the liquid soap to the key hole in the lock,";
  3663. mes "pour the soap back to the bottle.";
  3664. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3665. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3666. next;
  3667. mes "[Locksmith Lockenlock]";
  3668. mes "Finally, bring the bottle";
  3669. mes "back here for me so that";
  3670. mes "I can make the key. But when";
  3671. mes "you come back, I need to make";
  3672. mes "sure that the key you're making";
  3673. mes "isn't for anything illegal...";
  3674. next;
  3675. mes "["+strcharinfo(0)+"]";
  3676. mes "Alright.";
  3677. set rachel_camel,20;
  3678. close;
  3679. }
  3680. else if (rachel_camel == 20) {
  3681. mes "["+strcharinfo(0)+"]";
  3682. mes "I'd better use the soap to";
  3683. mes "make a key mold that I can";
  3684. mes "bring over to Mr. Lockenlock.";
  3685. close;
  3686. }
  3687. else if (rachel_camel == 21) {
  3688. mes "[Locksmith Lockenlock]";
  3689. mes "Oh, you're back...";
  3690. mes "So did you manage";
  3691. mes "to make the key mold?";
  3692. next;
  3693. mes "["+strcharinfo(0)+"]";
  3694. mes "Yes, I did. Would you";
  3695. mes "please hurry? This is an";
  3696. mes "emergency, and it could";
  3697. mes "get really bad if I don't";
  3698. mes "get this key made soon...";
  3699. next;
  3700. mes "[Locksmith Lockenlock]";
  3701. mes "Let me see... Well,";
  3702. mes "it's not really perfect, but";
  3703. mes "I should be able to fashion";
  3704. mes "a key for this lock. Ooh...";
  3705. mes "But you know what? I don't";
  3706. mes "have any materials on me.";
  3707. next;
  3708. mes "[Locksmith Lockenlock]";
  3709. mes "I've already made all";
  3710. mes "the keys and locks for this";
  3711. mes "town, so no one's really had";
  3712. mes "to send in any orders lately.";
  3713. mes "That's why I didn't have any";
  3714. mes "materials onhand. Sorry.";
  3715. next;
  3716. mes "[Locksmith Lockenlock]";
  3717. mes "All I need is ^4D4DFF1 Steel^000000.";
  3718. mes "It won't take me more";
  3719. mes "than five minutes to make";
  3720. mes "the key, so I can get it done";
  3721. mes "as soon as you can bring";
  3722. mes "me the Steel. I'll be waiting.";
  3723. set rachel_camel,22;
  3724. close;
  3725. }
  3726. else if (rachel_camel == 22) {
  3727. if (countitem(999) > 0) {
  3728. mes "["+strcharinfo(0)+"]";
  3729. mes "Here's the Steel that";
  3730. mes "you need. Would you";
  3731. mes "please make the key now?";
  3732. next;
  3733. mes "[Locksmith Lockenlock]";
  3734. mes "...............................";
  3735. mes "I've been studying";
  3736. mes "this key mold, and";
  3737. mes "I just realized something...";
  3738. mes "Tell me right now: what";
  3739. mes "are you using this key for?";
  3740. next;
  3741. mes "["+strcharinfo(0)+"]";
  3742. mes "Huh...?";
  3743. mes "What are you...?";
  3744. next;
  3745. mes "[Locksmith Lockenlock]";
  3746. mes "I asked you first.";
  3747. mes "Tell me what you intend";
  3748. mes "to do with this key! If you";
  3749. mes "don't, I can't help you.";
  3750. next;
  3751. mes "[Locksmith Lockenlock]";
  3752. mes "Don't lie to me.";
  3753. mes "This mold... This is";
  3754. mes "the lock for the shackles";
  3755. mes "that I've made under the";
  3756. mes "orders of the Rachel Army.";
  3757. mes "I have the master key for that.";
  3758. next;
  3759. mes "[Locksmith Lockenlock]";
  3760. mes "These shackles are only";
  3761. mes "supposed to be used for";
  3762. mes "prisoners! If I release one";
  3763. mes "of them, they will hunt you";
  3764. mes "down and hold me accountable.";
  3765. next;
  3766. mes "["+strcharinfo(0)+"]";
  3767. mes "The truth is... I really";
  3768. mes "am trying to free somebody";
  3769. mes "the Rachel Army imprisoned...";
  3770. mes "She's Curdie, a young girl";
  3771. mes "that they locked up in";
  3772. mes "Thor Volcano...";
  3773. next;
  3774. mes "[Locksmith Lockenlock]";
  3775. mes "What...?!";
  3776. mes "Are you serious?";
  3777. mes "Y-you're... No way.";
  3778. mes "You're not lying. This...";
  3779. mes "I'm sorry. You shouldn't";
  3780. mes "have gotten involved, but...";
  3781. next;
  3782. mes "[Locksmith Lockenlock]";
  3783. mes "Oh God!";
  3784. mes "They... They";
  3785. mes "really imprisoned";
  3786. mes "an innocent child?!";
  3787. next;
  3788. mes "[Locksmith Lockenlock]";
  3789. mes "Here. Take it.";
  3790. mes "Take the master key.";
  3791. mes "Bring it to Thor Volcano";
  3792. mes "and rescue that poor kid.";
  3793. mes "We could get in a lot of";
  3794. mes "trouble for doing this, but...";
  3795. next;
  3796. mes "[Locksmith Lockenlock]";
  3797. mes "My conscience won't allow";
  3798. mes "them to do something like";
  3799. mes "this. Rescue that kid, and";
  3800. mes "then throw the key away";
  3801. mes "somewhere when you're done.";
  3802. next;
  3803. mes "[Locksmith Lockenlock]";
  3804. mes "That way, if the army";
  3805. mes "comes to interrogate me,";
  3806. mes "I'll just say that it was";
  3807. mes "stolen from my shop by";
  3808. mes "some thief. I should get";
  3809. mes "rid of all my keys too...";
  3810. next;
  3811. mes "[Locksmith Lockenlock]";
  3812. mes "Hurry up and go!";
  3813. mes "Make sure that you";
  3814. mes "bring that child back";
  3815. mes "safe to her family!";
  3816. set rachel_camel,23;
  3817. close;
  3818. }
  3819. else {
  3820. mes "[Locksmith Lockenlock]";
  3821. mes "All I need is ^4D4DFF1 Steel^000000.";
  3822. mes "It won't take me more";
  3823. mes "than five minutes to make";
  3824. mes "the key, so I can get it done";
  3825. mes "as soon as you can bring";
  3826. mes "me the Steel. I'll be waiting.";
  3827. }
  3828. }
  3829. else if (rachel_camel == 23) {
  3830. mes "[Locksmith Lockenlock]";
  3831. mes "Here. Take it.";
  3832. mes "Take the master key.";
  3833. mes "Bring it to Thor Volcano";
  3834. mes "and rescue that poor kid.";
  3835. mes "We could get in a lot of";
  3836. mes "trouble for doing this, but...";
  3837. next;
  3838. mes "[Locksmith Lockenlock]";
  3839. mes "Hurry up and go!";
  3840. mes "Make sure that you";
  3841. mes "bring that child back";
  3842. mes "safe to her family!";
  3843. close;
  3844. }
  3845. else if (rachel_camel == 24) {
  3846. mes "[Locksmith Lockenlock]";
  3847. mes "Hey, that kid you saved...";
  3848. mes "Curdie. She's safely back";
  3849. mes "in town. I feel so responsible";
  3850. mes "about what happened. I mean,";
  3851. mes "she was locked up in shackles";
  3852. mes "that I designed for the army.";
  3853. next;
  3854. mes "[Locksmith Lockenlock]";
  3855. mes "Anyway, I'm packing my";
  3856. mes "things. I'm thinking of";
  3857. mes "leaving this town for good.";
  3858. mes "The army's rotten to the core";
  3859. mes "for doing something like this.";
  3860. next;
  3861. mes " [Locksmith Lockenlock]";
  3862. mes "You're a real good person,";
  3863. mes "and I'm glad I got to know";
  3864. mes "you. I don't know if we'll";
  3865. mes "ever meet again, but it's";
  3866. mes "good that there are people";
  3867. mes "like you in this world.";
  3868. close;
  3869. }
  3870. else if (rachel_camel == 25) {
  3871. mes "[Locksmith Lockenlock]";
  3872. mes "Hey, that kid you saved...";
  3873. mes "Curdie. She's safely back";
  3874. mes "in town. I feel so responsible";
  3875. mes "about what happened. I mean,";
  3876. mes "she was locked up in shackles";
  3877. mes "that I designed for the army.";
  3878. next;
  3879. mes "[Locksmith Lockenlock]";
  3880. mes "Anyway, I'm packing my";
  3881. mes "things. I'm thinking of";
  3882. mes "leaving this town for good.";
  3883. mes "The army's rotten to the core";
  3884. mes "for doing something like this.";
  3885. next;
  3886. mes "[Locksmith Lockenlock]";
  3887. mes "You're a real good person,";
  3888. mes "and I'm glad I got to know";
  3889. mes "you. I don't know if we'll";
  3890. mes "ever meet again, but it's";
  3891. mes "good that there are people";
  3892. mes "like you in this world.";
  3893. close;
  3894. }
  3895. else {
  3896. mes "[Lockenlock]";
  3897. mes "Zzzz...";
  3898. mes "Zzzz... Argh!";
  3899. mes "...Zzz...";
  3900. next;
  3901. mes "^3355FFHe's drunk and";
  3902. mes "fast asleep.^000000";
  3903. close;
  3904. }
  3905. }
  3906. veins,227,127,5 script Ivory 940,{
  3907. if (rachel_camel == 5) {
  3908. mes "["+strcharinfo(0)+"]";
  3909. mes "Excuse me...?";
  3910. next;
  3911. mes "[Organic Soap Maker Ivory]";
  3912. mes "Oh, I'm sorry, but I'm";
  3913. mes "closing shop right now";
  3914. mes "because I just ran out of";
  3915. mes "soap ingredients. If you";
  3916. mes "ordered something, then you";
  3917. mes "could just come back tomorrow.";
  3918. next;
  3919. mes "["+strcharinfo(0)+"]";
  3920. mes "Um, this is an emergency!";
  3921. mes "Mr. Lockenlock told me to";
  3922. mes "come here to get some kind";
  3923. mes "of special soap. I need it";
  3924. mes "to make a mold for him";
  3925. mes "to make a key for me...";
  3926. next;
  3927. mes "[Organic Soap Maker Ivory]";
  3928. mes "Oh? You locked yourself";
  3929. mes "out? Ah, Mr. Lockenlock";
  3930. mes "must have been talking";
  3931. mes "about my organic Chamelepu";
  3932. mes "soap. It's an artistic soap";
  3933. mes "that you can shape easily~";
  3934. next;
  3935. mes "["+strcharinfo(0)+"]";
  3936. mes "Yes, that's right!";
  3937. mes "Chamelepu Soap!";
  3938. next;
  3939. mes "[Organic Soap Maker Ivory]";
  3940. mes "My Chamelepu Soap";
  3941. mes "is pretty popular. It's";
  3942. mes "a liquid soap that you can";
  3943. mes "pour into anything, and it'll";
  3944. mes "harden into any shape that";
  3945. mes "you want. Neat, huh?";
  3946. next;
  3947. mes "[Organic Soap Maker Ivory]";
  3948. mes "Well, as I told you earlier,";
  3949. mes "I ran out of every soap ingredient,";
  3950. mes "so I cannot make any more soap today.";
  3951. mes "You should come back tomorrow evening";
  3952. mes "if you want to buy the soap.";
  3953. next;
  3954. mes "[Organic Soap Maker Ivory]";
  3955. mes "If you really need it";
  3956. mes "right away, I can still";
  3957. mes "make it for you if can";
  3958. mes "bring all the ingredients.";
  3959. mes "They might be a bit hard";
  3960. mes "to obtain, though...";
  3961. next;
  3962. mes "["+strcharinfo(0)+"]";
  3963. mes "That's fine. The";
  3964. mes "important thing for me";
  3965. mes "is to get this soap as";
  3966. mes "soon as I possibly can!";
  3967. next;
  3968. mes "[Organic Soap Maker Ivory]";
  3969. mes "Alright, first I want";
  3970. mes "you to bring me the basic";
  3971. mes "stuff. Bring these items";
  3972. mes "in the exact amounts I ask";
  3973. mes "for, alright? Ratios are pretty";
  3974. mes "important in making soap.";
  3975. next;
  3976. mes "[Organic Soap Maker Ivory]";
  3977. mes "^4D4DFF10 Milk^000000,";
  3978. mes "^4D4DFF100 Green Herbs^000000,";
  3979. mes "^4D4DFF50 Jellopies^000000, and";
  3980. mes "^4D4DFF5 Empty Bottles^000000.";
  3981. mes "Then we can move";
  3982. mes "on to the hard part.";
  3983. set rachel_camel,6;
  3984. close;
  3985. }
  3986. else if (rachel_camel == 6) {
  3987. if ((countitem(519) > 9) && (countitem(511) > 99) && (countitem(909) > 49) && (countitem(713) > 4)) {
  3988. mes "[Organic Soap Maker Ivory]";
  3989. mes "Oh, great! You brought";
  3990. mes "everything! Now... It's";
  3991. mes "time for you to do the,";
  3992. mes "um, hard part.";
  3993. next;
  3994. mes "["+strcharinfo(0)+"]";
  3995. mes "...............................";
  3996. mes "...............................";
  3997. mes "...............................";
  3998. next;
  3999. mes "[Organic Soap Maker Ivory]";
  4000. mes "Please tell the";
  4001. mes "Silk Sand Camel farm";
  4002. mes "owner in town that I sent";
  4003. mes "you, and show him the";
  4004. mes "ingredients that you've";
  4005. mes "gathered for me so far.";
  4006. next;
  4007. mes "["+strcharinfo(0)+"]";
  4008. mes "Wait...";
  4009. mes "Why would I want";
  4010. mes "to see the guy that";
  4011. mes "takes care of Silk Sand";
  4012. mes "Camels? What does he";
  4013. mes "have to do with soap?";
  4014. next;
  4015. mes "[Organic Soap Maker Ivory]";
  4016. mes "Don't sweat it for now...";
  4017. mes "Just go visit Mr. Saraman,";
  4018. mes "the Camel Farm owner.";
  4019. mes "I can't wait for you that long,";
  4020. mes "so please come back here";
  4021. mes "as soon as possible.";
  4022. next;
  4023. mes "["+strcharinfo(0)+"]";
  4024. mes "Mr. Saraman...?";
  4025. mes "Okay, so I need to visit";
  4026. mes "him if I really need you";
  4027. mes "to make the soap...";
  4028. set rachel_camel,7;
  4029. close;
  4030. }
  4031. else {
  4032. mes "[Organic Soap Maker Ivory]";
  4033. mes "Alright, first I want";
  4034. mes "you to bring me the basic";
  4035. mes "stuff. Bring these items";
  4036. mes "in the exact amounts I ask";
  4037. mes "for, alright? Ratios are pretty";
  4038. mes "important in making soap.";
  4039. next;
  4040. mes "[Organic Soap Maker Ivory]";
  4041. mes "^4D4DFF10 Milk^000000,";
  4042. mes "^4D4DFF100 Green Herbs^000000,";
  4043. mes "^4D4DFF50 Jellopies^000000, and";
  4044. mes "^4D4DFF5 Empty Bottles^000000.";
  4045. mes "Then we can move";
  4046. mes "on to the hard part.";
  4047. close;
  4048. }
  4049. }
  4050. else if (rachel_camel <= 4) {
  4051. mes "[Organic Soap Maker Ivory]";
  4052. mes "I need to make more of";
  4053. mes "my soap, but I've run out";
  4054. mes "of ingredients. Well, there's";
  4055. mes "not much I can do without them,";
  4056. mes "so maybe it'd be better if";
  4057. mes "I just close up shop today...";
  4058. close;
  4059. }
  4060. else if (rachel_camel == 7) {
  4061. mes "[Beautiful Lady]";
  4062. mes "Hm? Did you need";
  4063. mes "something? I'm still";
  4064. mes "setting up shop now";
  4065. mes "so I'm not really ready";
  4066. mes "to sell anything yet.";
  4067. close;
  4068. }
  4069. else if (rachel_camel == 8) {
  4070. mes "["+strcharinfo(0)+"]";
  4071. mes "Let's see...";
  4072. mes "I need to bring";
  4073. mes "Mr. Saruman all the";
  4074. mes "things he needs to";
  4075. mes "stimulate a camel's ";
  4076. mes "appetite. I need to get...";
  4077. next;
  4078. mes "["+strcharinfo(0)+"]";
  4079. mes "^4D4DFF1 Unripe Apple^000000,";
  4080. mes "^4D4DFF5 Monster's Feed^000000,";
  4081. mes "^4D4DFF1 Empty Bottle^000000, and";
  4082. mes "^4D4DFF1 Yellow Potion^000000.";
  4083. close;
  4084. }
  4085. else if (rachel_camel == 9) {
  4086. mes "["+strcharinfo(0)+"]";
  4087. mes "I have everything I need";
  4088. mes "to stimulate a camel's";
  4089. mes "appetite. Now I need to";
  4090. mes "feed the camel so that I can";
  4091. mes "get the soap ingredients and";
  4092. mes "5 lumps of camel dung.";
  4093. close;
  4094. }
  4095. else if (rachel_camel == 10) {
  4096. mes "["+strcharinfo(0)+"]";
  4097. mes "Right now, my time";
  4098. mes "would be better spent";
  4099. mes "looking for the Silk Sand";
  4100. mes "Camel for the ingredients.";
  4101. close;
  4102. }
  4103. else if (rachel_camel == 11) {
  4104. mes "["+strcharinfo(0)+"]";
  4105. mes "I'd better find Mr. Saraman's";
  4106. mes "lost camel, feed it camel";
  4107. mes "appetite stimulants, and";
  4108. mes "then get the soap ingredient";
  4109. mes "and 5 lumps of camel dung";
  4110. mes "if I want to free Curdie.";
  4111. close;
  4112. }
  4113. else if (rachel_camel == 12) {
  4114. mes "["+strcharinfo(0)+"]";
  4115. mes "Well... I found the";
  4116. mes "camel. Now I need to get";
  4117. mes "all the soap ingredients.";
  4118. mes "The sooner I do that, the";
  4119. mes "sooner I can help Curdie.";
  4120. close;
  4121. }
  4122. else if (rachel_camel <= 16) {
  4123. mes "^3355FFYou already found the";
  4124. mes "camel, so you need to collect";
  4125. mes "the soap ingredients if you";
  4126. mes "want to free Curdie.^000000";
  4127. close;
  4128. }
  4129. else if (rachel_camel == 17) {
  4130. mes "["+strcharinfo(0)+"]";
  4131. mes "I managed to get the soap";
  4132. mes "ingredients: 5 of those";
  4133. mes "camel dung lumps. I should";
  4134. mes "head back to Mr. Saraman to";
  4135. mes "tell him where his camel is,";
  4136. mes "and then go to Ms. Ivory.";
  4137. close;
  4138. }
  4139. else if (rachel_camel == 18) {
  4140. mes "[Organic Soap Maker Ivory]";
  4141. mes "Hm, did Soony give you";
  4142. mes "any trouble? I'm guessing";
  4143. mes "that's why it's been taking";
  4144. mes "you so long to get all that";
  4145. mes "camel dung over here.";
  4146. next;
  4147. mes "["+strcharinfo(0)+"]";
  4148. mes "It was a pretty big";
  4149. mes "hassle... But hopefully,";
  4150. mes "this will all be worth it.";
  4151. mes "Anyway, take this camel";
  4152. mes "dung. I don't want to";
  4153. mes "handle it for much longer.";
  4154. next;
  4155. mes "[Organic Soap Maker Ivory]";
  4156. mes "Yes, I can understand that.";
  4157. mes "Even though it's in bottles,";
  4158. mes "it's pretty gross that these";
  4159. mes "bottles are still warm...";
  4160. mes "Anyway, we're good to go.";
  4161. mes "Let me make you some soap~";
  4162. next;
  4163. mes "[Organic Soap Maker Ivory]";
  4164. mes "You spent a lot of";
  4165. mes "time and energy to get";
  4166. mes "these, so I won't charge";
  4167. mes "you for my service. Besides,";
  4168. mes "you brought enough materials";
  4169. mes "that I'll have some left over.";
  4170. next;
  4171. mes "^3355FFMs. Ivory put on a pair";
  4172. mes "of long gloves, and mixed";
  4173. mes "the ingredients. She then";
  4174. mes "placed them in a clean bottle.^000000";
  4175. next;
  4176. mes "[Organic Soap Maker Ivory]";
  4177. mes "Here's your soap! After";
  4178. mes "you pour the soap into";
  4179. mes "something, don't forget";
  4180. mes "to put it into a larger bottle";
  4181. mes "after about twenty seconds.";
  4182. next;
  4183. mes "[Organic Soap Maker Ivory]";
  4184. mes "And um... Don't let";
  4185. mes "anyone else know what";
  4186. mes "I use to make this soap.";
  4187. mes "People won't buy it if they";
  4188. mes "knew they were washing their";
  4189. mes "faces with... You know...";
  4190. next;
  4191. mes "["+strcharinfo(0)+"]";
  4192. mes "Don't worry, I won't";
  4193. mes "tell anyone. Thanks";
  4194. mes "for making the soap! ";
  4195. next;
  4196. mes "^3355FFNow that you have the";
  4197. mes "Silk Sand Camel Soap.";
  4198. mes "you should bring it";
  4199. mes "to Mr. Lockenlock.^000000";
  4200. set rachel_camel,19;
  4201. close;
  4202. }
  4203. else if (rachel_camel == 19) {
  4204. mes "^3355FFNow that you have the";
  4205. mes "Silk Sand Camel Soap.";
  4206. mes "you should bring it";
  4207. mes "to Mr. Lockenlock.^000000";
  4208. close;
  4209. }
  4210. else if (rachel_camel <= 25) {
  4211. mes "[Organic Soap Maker Ivory]";
  4212. mes "^333333*Phew!*^000000 It's been";
  4213. mes "a long day. I think";
  4214. mes "I'll close up shop now~";
  4215. close;
  4216. }
  4217. else {
  4218. mes "[Beautiful Lady]";
  4219. mes "Hm? Did you need";
  4220. mes "something? I'm still";
  4221. mes "setting up shop now";
  4222. mes "so I'm not really ready";
  4223. mes "to sell anything yet.";
  4224. close;
  4225. }
  4226. }
  4227. veins,115,59,5 script Saraman 847,{
  4228. if (rachel_camel < 7) {
  4229. mes "[Saraman]";
  4230. mes "Zzzzz...";
  4231. mes "Zzz... Zzzzzz...";
  4232. close;
  4233. }
  4234. else if (rachel_camel == 7) {
  4235. mes "["+strcharinfo(0)+"]";
  4236. mes "Excuse me. Hello~";
  4237. mes "Ms. Ivory sent me";
  4238. mes "here with these soap";
  4239. mes "ingredients? She said";
  4240. mes "I had to come to you if";
  4241. mes "I wanted her to make it.";
  4242. next;
  4243. mes "[Camel Farm Owner Saraman]";
  4244. mes "Soap, eh? Oh, I see.";
  4245. mes "You must be here to get";
  4246. mes "some fresh camel dung.";
  4247. next;
  4248. mes "["+strcharinfo(0)+"]";
  4249. mes "Wh-what?";
  4250. mes "My God!";
  4251. mes "A-are you sure?";
  4252. mes "Tell me you're joking!";
  4253. next;
  4254. mes "[Camel Farm Owner Saraman]";
  4255. mes "Sure as sin, and";
  4256. mes "honest to God.";
  4257. next;
  4258. mes "["+strcharinfo(0)+"]";
  4259. mes "...............................";
  4260. mes "...............................";
  4261. mes "...............................";
  4262. next;
  4263. mes "[Camel Farm Owner Saraman]";
  4264. mes "Yeah, those ingredients";
  4265. mes "you brought me? They're for";
  4266. mes "making soap alright. ^FF0000That's";
  4267. mes "what we feed the camels^000000 so";
  4268. mes "that they make a whole lotta";
  4269. mes "dung. Dung to make soap.";
  4270. next;
  4271. mes "[Camel Farm Owner Saraman]";
  4272. mes "Oh, don't worry. Camel";
  4273. mes "dung is sterile, completely";
  4274. mes "safe. In fact, it smells nice,";
  4275. mes "has medicinal properties, and";
  4276. mes "it's considered a delicacy";
  4277. mes "in certain countries.";
  4278. next;
  4279. mes "[Camel Farm Owner Saraman]";
  4280. mes "Sadly, Silk Sand Camels";
  4281. mes "are almost extinct, so I only";
  4282. mes "have one on this farm. That's";
  4283. mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
  4284. next;
  4285. mes "[Camel Farm Owner Saraman]";
  4286. mes "Say... I wasn't expecting";
  4287. mes "her to send a deliveryman";
  4288. mes "until tomorrow. Why are";
  4289. mes "you here so early anyway?";
  4290. next;
  4291. mes "["+strcharinfo(0)+"]";
  4292. mes "Actually, this is kind";
  4293. mes "of an emergency. You see,";
  4294. mes "I need the soap to make a";
  4295. mes "key mold because I lost--";
  4296. next;
  4297. mes "[Camel Farm Owner Saraman]";
  4298. mes "Never mind, never mind.";
  4299. mes "I'm sorry I asked! So this";
  4300. mes "is a personal favor for you,";
  4301. mes "huh? Well, there's a bit of";
  4302. mes "a problem that we need to";
  4303. mes "solve first. Listen up...";
  4304. next;
  4305. mes "[Camel Farm Owner Saraman]";
  4306. mes "We can only get camel";
  4307. mes "dung after a camel eats,";
  4308. mes "right? Well, my camel isn't";
  4309. mes "used to eating so late in the";
  4310. mes "day. Even if we put food in";
  4311. mes "front of her, she won't eat it.";
  4312. next;
  4313. mes "["+strcharinfo(0)+"]";
  4314. mes "What? Isn't there";
  4315. mes "something we can do?";
  4316. mes "I mean, I'm talking about";
  4317. mes "a life or death matter!";
  4318. next;
  4319. mes "[Camel Farm Owner Saraman]";
  4320. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4321. mes "Sometimes I make an appetite stimulant for the camel";
  4322. mes "when she's sick and wouldn't eat anything.";
  4323. mes "We can try feeding her the stimulant, and make it poop.";
  4324. next;
  4325. mes "[Camel Farm Owner Saraman]";
  4326. mes "Well, we can't forcefeed";
  4327. mes "her, but we can get her to";
  4328. mes "munch a bit on some appetite";
  4329. mes "stimulant. I usually use that";
  4330. mes "if she's sick, but if you say";
  4331. mes "that this is an emergency...";
  4332. next;
  4333. mes "[Camel Farm Owner Saraman]";
  4334. mes "Alright, I guess we";
  4335. mes "can try it. But I want you";
  4336. mes "to bring me the ingredients.";
  4337. mes "Get me... Let's see now...";
  4338. next;
  4339. mes "[Camel Farm Owner Saraman]";
  4340. mes "^4D4DFF1 Unripe Apple^000000,";
  4341. mes "^4D4DFF5 Monster's Feed^000000,";
  4342. mes "^4D4DFF1 Empty Bottle^000000, and";
  4343. mes "^4D4DFF1 Yellow Potion^000000.";
  4344. set rachel_camel,8;
  4345. close;
  4346. }
  4347. else if (rachel_camel == 8) {
  4348. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4349. mes "[Camel Farm Owner Saraman]";
  4350. mes "Oh good, you're back.";
  4351. mes "Did you bring everything?";
  4352. mes "Here, I need to mix it all";
  4353. mes "together first before you";
  4354. mes "can feed it to my camel.";
  4355. mes "Just a minute now...";
  4356. next;
  4357. mes "^3355FFSaraman mixed all";
  4358. mes "of the ingredients,";
  4359. mes "and gingerly poured";
  4360. mes "them into a bottle.^000000";
  4361. next;
  4362. mes "[Camel Farm Owner Saraman]";
  4363. mes "Alright, now bring";
  4364. mes "this to the camels over";
  4365. mes "there. Only my Silk Sand";
  4366. mes "Camel will know to eat it,";
  4367. mes "so she'll come after you.";
  4368. next;
  4369. mes "[Camel Farm Owner Saraman]";
  4370. mes "Once she nibbles this";
  4371. mes "appetite stimulant, she'll";
  4372. mes "eat her feed like crazy.";
  4373. mes "Then the dung will flow";
  4374. mes "like a faucet. Come on,";
  4375. mes "why don't you give it a try?";
  4376. next;
  4377. mes "[Camel Farm Owner Saraman]";
  4378. mes "Oh, right. You should";
  4379. mes "be able to get 5 lumps";
  4380. mes "of camel dung with those";
  4381. mes "ingredients. That's a good";
  4382. mes "amount to collect since that's";
  4383. mes "what Ms. Ivory usually orders.";
  4384. delitem 528,5; //Monster's_Feed
  4385. delitem 503,1; //Yellow_Potion
  4386. delitem 619,1; //Unripe_Apple
  4387. delitem 713,1; //Empty_Bottle
  4388. set rachel_camel,9;
  4389. close;
  4390. }
  4391. else {
  4392. mes "[Camel Farm Owner Saraman]";
  4393. mes "Well, we can't forcefeed";
  4394. mes "her, but we can get her to";
  4395. mes "munch a bit on some appetite";
  4396. mes "stimulant. I usually use that";
  4397. mes "if she's sick, but if you say";
  4398. mes "that this is an emergency...";
  4399. next;
  4400. mes "[Camel Farm Owner Saraman]";
  4401. mes "Alright, I guess we";
  4402. mes "can try it. But I want you";
  4403. mes "to bring me the ingredients.";
  4404. mes "Get me... Let's see now...";
  4405. next;
  4406. mes "[Camel Farm Owner Saraman]";
  4407. mes "^4D4DFF1 Unripe Apple^000000,";
  4408. mes "^4D4DFF5 Monster's Feed^000000,";
  4409. mes "^4D4DFF1 Empty Bottle^000000, and";
  4410. mes "^4D4DFF1 Yellow Potion^000000.";
  4411. close;
  4412. }
  4413. }
  4414. else if (rachel_camel == 9) {
  4415. mes "[Camel Farm Owner Saraman]";
  4416. mes "Once she nibbles this";
  4417. mes "appetite stimulant, she'll";
  4418. mes "eat her feed like crazy.";
  4419. mes "Then the dung will flow";
  4420. mes "like a faucet. Come on,";
  4421. mes "why don't you give it a try?";
  4422. next;
  4423. mes "[Camel Farm Owner Saraman]";
  4424. mes "Oh, right. You should";
  4425. mes "be able to get 5 lumps";
  4426. mes "of camel dung with those";
  4427. mes "ingredients. That's a good";
  4428. mes "amount to collect since that's";
  4429. mes "what Ms. Ivory usually orders.";
  4430. close;
  4431. }
  4432. else if (rachel_camel == 10) {
  4433. mes "["+strcharinfo(0)+"]";
  4434. mes "Mr. Saraman, none";
  4435. mes "of the camels will eat";
  4436. mes "this appetite stimulant...";
  4437. mes "Am I doing something wrong?";
  4438. next;
  4439. mes "[Camel Farm Owner Saraman]";
  4440. mes "Oh, yes, well...";
  4441. mes "One of my workers";
  4442. mes "just came by, and told me";
  4443. mes "that my Silk Sand Camel";
  4444. mes "disappeared somewhere...";
  4445. mes "This is terrible news!";
  4446. next;
  4447. mes "[Camel Farm Owner Saraman]";
  4448. mes "My precious Silk Sand";
  4449. mes "Camel... It's my biggest";
  4450. mes "business investment! I'm";
  4451. mes "ruined without it! Please...";
  4452. mes "I'll reward you if you can";
  4453. mes "find my camel for me!";
  4454. next;
  4455. mes "[Camel Farm Owner Saraman]";
  4456. mes "Damn it! My stupid worker";
  4457. mes "forgot to tie her up, so";
  4458. mes "she ended up running away!";
  4459. mes "Ugh! Please help me find her!";
  4460. mes "Without her, you won't be able";
  4461. mes "to get your special camel dung.";
  4462. next;
  4463. mes "[Camel Farm Owner Saraman]";
  4464. mes "Wait, don't panic...";
  4465. mes "It'll all be alright.";
  4466. mes "This camel moves very slowly";
  4467. mes "so she shouldn't be far from";
  4468. mes "here. Please find my camel";
  4469. mes "Soony as soon as you can!";
  4470. set rachel_camel,11;
  4471. close;
  4472. }
  4473. else if (rachel_camel == 11) {
  4474. mes "[Camel Farm Owner Saraman]";
  4475. mes "Soony! Soony...!";
  4476. mes "Wh-where are you?!";
  4477. next;
  4478. mes "[Camel Farm Owner Saraman]";
  4479. mes "Please, help me find";
  4480. mes "my Soony, my Silk Sand";
  4481. mes "Camel. You won't be able to";
  4482. mes "make your soap without her!";
  4483. mes "And my business is really";
  4484. mes "dependent on my Soony!";
  4485. close;
  4486. }
  4487. else if (rachel_camel == 12) {
  4488. mes "["+strcharinfo(0)+"]";
  4489. mes "Well... I found the";
  4490. mes "camel. Now I need to get";
  4491. mes "all the soap ingredients.";
  4492. mes "The sooner I do that, the";
  4493. mes "sooner I can help Curdie.";
  4494. close;
  4495. }
  4496. else if (rachel_camel <= 16) {
  4497. mes "^3355FFYou already found the";
  4498. mes "camel, so you need to collect";
  4499. mes "the soap ingredients if you";
  4500. mes "want to free Curdie.^000000";
  4501. close;
  4502. }
  4503. else if (rachel_camel == 17) {
  4504. mes "[Camel Farm Owner Saraman]";
  4505. mes "Oh, it's you!";
  4506. mes "Did you find my";
  4507. mes "Soony? Where is she?";
  4508. mes "What happened to her?";
  4509. mes "Oh God, I don't know what";
  4510. mes "I'll do without that camel!";
  4511. next;
  4512. mes "["+strcharinfo(0)+"]";
  4513. mes "Don't worry, Mr. Saraman,";
  4514. mes "I found Soony at the outskirts";
  4515. mes "of town. She hurt her leg so";
  4516. mes "I think it'd be a good idea if";
  4517. mes "you sent some people to";
  4518. mes "help bring her back.";
  4519. next;
  4520. mes "[Camel Farm Owner Saraman]";
  4521. mes "Thank god! Thank you, thank you so much!";
  4522. mes "I'll send my workers over there immediately.";
  4523. next;
  4524. mes "[Camel Farm Owner Saraman]";
  4525. mes "Thank goodness, you have";
  4526. mes "no idea how valuable that";
  4527. mes "camel is! I'll send some of";
  4528. mes "my men to bring her home";
  4529. mes "immediately! Thank you,";
  4530. mes "you just saved my business!";
  4531. next;
  4532. mes "[Camel Farm Owner Saraman]";
  4533. mes "Here, I want you to";
  4534. mes "have this. Consider it";
  4535. mes "a little thank you gift for";
  4536. mes "what you've done for me.";
  4537. mes "Good luck with getting";
  4538. mes "that soap you want made.";
  4539. getitem 617,1; //Old_Violet_Box
  4540. set rachel_camel,18;
  4541. close;
  4542. }
  4543. else if (rachel_camel == 18) {
  4544. mes "["+strcharinfo(0)+"]";
  4545. mes "Let's see...";
  4546. mes "Shouldn't I be going";
  4547. mes "to see Ms. Ivory now?";
  4548. close;
  4549. }
  4550. else if (rachel_camel <= 23) {
  4551. mes "[Camel Farm Owner Saraman]";
  4552. mes "Thank you for finding my";
  4553. mes "precious Silk Sand Camel";
  4554. mes "Soony. Come again sometime,";
  4555. mes "and maybe we can special my";
  4556. mes "special camel yogurt together.";
  4557. close;
  4558. }
  4559. else {
  4560. mes "[Saraman]";
  4561. mes "Zzz... Zzz~";
  4562. mes "Zzz...";
  4563. next;
  4564. mes "^3355FFWatching this man";
  4565. mes "snore also makes you";
  4566. mes "want to take a snooze.^000000";
  4567. close;
  4568. }
  4569. }
  4570. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4571. if (rachel_camel == 9) {
  4572. mes "^3355FFThe camel sniffed the";
  4573. mes "appetite stimulant, but";
  4574. mes "brusquely turned its";
  4575. mes "nose away from it.^000000";
  4576. set rachel_camel,10;
  4577. close;
  4578. }
  4579. else if (rachel_camel == 10) {
  4580. mes "^3355FFThe camel sniffed the";
  4581. mes "appetite stimulant, but";
  4582. mes "brusquely turned its";
  4583. mes "nose away from it.";
  4584. mes "This probably isn't the";
  4585. mes "camel you're looking for.^000000";
  4586. set rachel_camel,10;
  4587. close;
  4588. }
  4589. else {
  4590. mes "[Camel]";
  4591. mes "*Neigh* ~";
  4592. mes "*Chew Chew*";
  4593. close;
  4594. }
  4595. }
  4596. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4597. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4598. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4599. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4600. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4601. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4602. if (rachel_camel == 11) {
  4603. mes "^3355FFThis camel's leg is";
  4604. mes "wounded. Although it";
  4605. mes "seems hurt, its nostrils";
  4606. mes "flared as soon as it saw";
  4607. mes "the camel appetite stimulant,";
  4608. mes "and it smacked its lips.^000000";
  4609. next;
  4610. mes "[Camel]";
  4611. mes "^333333*Chew Chew~*^000000";
  4612. mes "^333333*Smacks lips*^000000";
  4613. next;
  4614. mes "^3355FFThe camel started nibbling";
  4615. mes "the stimulant, but its eating";
  4616. mes "became quicker as it ate";
  4617. mes "more of the feed until it";
  4618. mes "was completely consumed.^000000";
  4619. next;
  4620. mes "["+strcharinfo(0)+"]";
  4621. mes "This must be the";
  4622. mes "Silk Sand Camel...";
  4623. mes "I guess all I need to";
  4624. mes "do is collect some of";
  4625. mes "that precious camel dung.";
  4626. set rachel_camel,12;
  4627. close;
  4628. }
  4629. else if (rachel_camel >= 12 && rachel_camel <= 16) {
  4630. if (countitem(519) > 1 && countitem(511) > 19 && countitem(909) > 9 && countitem(713) > 0) {
  4631. mes "^3355FFThe camel can smell";
  4632. mes "that you have food for";
  4633. mes "it, and started salivating.";
  4634. mes "You may as well just feed it.^000000";
  4635. next;
  4636. mes "[Silk Sand Camel]";
  4637. mes "^333333*Chew Chew~*^000000";
  4638. mes "^333333*Smacks lips*^000000";
  4639. next;
  4640. switch(rand(1,7)) {
  4641. case 1:
  4642. if (rachel_camel == 12) {
  4643. mes "^3355FFThe camel ate everything,";
  4644. mes "but it doesn't seem like";
  4645. mes "it'll go through any bowel";
  4646. mes "movements anytime soon.^000000";
  4647. }
  4648. else {
  4649. mes "^3355FFThe camel grimaced";
  4650. mes "as if it were suffering";
  4651. mes "from a stomachache...";
  4652. mes "And... Out pops 2 Sweet";
  4653. mes "Potatoes. They're probably";
  4654. mes "safe to eat... Hopefully.^000000";
  4655. getitem 516,2; //Sweet_Potato
  4656. }
  4657. delitem 519,2; //Milk
  4658. delitem 511,20; //Green_Herb
  4659. delitem 909,10; //Jellopy
  4660. close;
  4661. case 2:
  4662. mes "^3355FFThe camel grimaced";
  4663. mes "as if it were suffering";
  4664. mes "from a stomachache...";
  4665. mes "And... Out pops a Sweet";
  4666. mes "Potato. It's probably";
  4667. mes "safe to eat... Maybe.^000000";
  4668. delitem 519,2; //Milk
  4669. delitem 511,20; //Green_Herb
  4670. delitem 909,10; //Jellopy
  4671. getitem 516,1; //Sweet_Potato
  4672. close;
  4673. case 3:
  4674. mes "^3355FFThe camel grimaced";
  4675. mes "as if it were suffering";
  4676. mes "from a stomachache...";
  4677. if (rachel_camel == 12) {
  4678. mes "And... Out pops 3 Sweet";
  4679. mes "Potatoes. They're probably";
  4680. }
  4681. else {
  4682. mes "And... Out pops a Sweet";
  4683. mes "Potato. It's probably";
  4684. }
  4685. mes "safe to eat... Hopefully.^000000";
  4686. delitem 519,2; //Milk
  4687. delitem 511,20; //Green_Herb
  4688. delitem 909,10; //Jellopy
  4689. if (rachel_camel == 12) {
  4690. getitem 516,3; //Sweet_Potato
  4691. }
  4692. else {
  4693. getitem 516,1; //Sweet_Potato
  4694. }
  4695. close;
  4696. case 4:
  4697. mes "[Silk Sand Camel]";
  4698. mes "^333333*Chew Chew~*^000000";
  4699. mes "^333333*Smacks lips*^000000";
  4700. next;
  4701. mes "^3355FFThe camel grimaced";
  4702. mes "as if it were suffering";
  4703. mes "from a stomachache...";
  4704. if (rachel_camel == 12) {
  4705. mes "And... Out pops 7 Sweet";
  4706. mes "Potatoes. They're probably";
  4707. }
  4708. else {
  4709. mes "And... Out pops a Sweet";
  4710. mes "Potato. It's probably";
  4711. }
  4712. mes "safe to eat... Hopefully.^000000";
  4713. delitem 519,2; //Milk
  4714. delitem 511,20; //Green_Herb
  4715. delitem 909,10; //Jellopy
  4716. if (rachel_camel == 12) {
  4717. getitem 516,7; //Sweet_Potato
  4718. }
  4719. else {
  4720. getitem 516,1; //Sweet_Potato
  4721. }
  4722. close;
  4723. case 5:
  4724. mes "^3355FFThe camel grimaced";
  4725. mes "as if it were suffering";
  4726. mes "from a stomachache...";
  4727. mes "Huzzah! You got a lump";
  4728. mes "of steaming camel dung!";
  4729. mes "This is cause for celebration!^000000";
  4730. next;
  4731. mes "["+strcharinfo(0)+"]";
  4732. if (rachel_camel == 12) {
  4733. mes "Now all I need is";
  4734. mes "just 4 more lumps";
  4735. mes "of this nasty old dung.";
  4736. }
  4737. else if (rachel_camel == 13) {
  4738. mes "Awesome! I got";
  4739. mes "2 glorious camel dung";
  4740. mes "lumps! Only 3 more to go!";
  4741. }
  4742. else if (rachel_camel == 14) {
  4743. mes "Yes! Now I have";
  4744. mes "3 camel dung lumps.";
  4745. mes "Just 2 more... I'm more";
  4746. mes "than halfway done!";
  4747. }
  4748. else if (rachel_camel == 15) {
  4749. mes "4 lumps of camel dung...";
  4750. mes "Heh heh! This is going";
  4751. mes "better than I thought!";
  4752. mes "Only 1 more to go!";
  4753. }
  4754. else if (rachel_camel == 16) {
  4755. mes "In my hands...";
  4756. mes "I am holding";
  4757. mes "5 lumps of camel dung.";
  4758. mes "This is my finest moment.";
  4759. next;
  4760. mes "["+strcharinfo(0)+"]";
  4761. mes "Never, in all my years";
  4762. mes "of adventuring, saving the";
  4763. mes "oppressed, protecting the";
  4764. mes "innocent, did I dare dream";
  4765. mes "that I'd accomplish such";
  4766. mes "a magnificent feat.";
  4767. next;
  4768. mes "["+strcharinfo(0)+"]";
  4769. mes "I am so happy--nay--";
  4770. mes "^4D4DFFproud^000000 that my strength, my";
  4771. mes "valor, and my determination";
  4772. mes "was up to this task. May the";
  4773. mes "annals of history never forget";
  4774. mes "this day! Long live "+strcharinfo(0)+"!";
  4775. next;
  4776. mes "^3355FFIt's time for you to";
  4777. mes "return to Mr. Saraman.^000000";
  4778. }
  4779. delitem 519,2; //Milk
  4780. delitem 511,20; //Green_Herb
  4781. delitem 909,10; //Jellopy
  4782. delitem 713,1; //Empty_Bottle
  4783. set rachel_camel,rachel_camel+1;
  4784. close;
  4785. case 6:
  4786. mes "[Silk Sand Camel]";
  4787. mes "^333333*Chew Chew~*^000000";
  4788. mes "^333333*Smacks lips*^000000";
  4789. next;
  4790. mes "^3355FFThe camel grimaced";
  4791. mes "as if it were suffering";
  4792. mes "from a stomachache...";
  4793. mes "And... Out pops a Sweet";
  4794. mes "Potato. It's probably";
  4795. mes "safe to eat... Maybe.^000000";
  4796. delitem 519,2; //Milk
  4797. delitem 511,20; //Green_Herb
  4798. delitem 909,10; //Jellopy
  4799. getitem 516,1; //Sweet_Potato
  4800. close;
  4801. case 7:
  4802. mes "[Silk Sand Camel]";
  4803. mes "^333333*Chew Chew~*^000000";
  4804. mes "^333333*Smacks lips*^000000";
  4805. next;
  4806. mes "^3355FFThe camel grimaced";
  4807. mes "as if it were suffering";
  4808. mes "from a stomachache...";
  4809. mes "And... Out pops a Sweet";
  4810. mes "Potato. It's probably";
  4811. mes "safe to eat... Maybe.^000000";
  4812. delitem 519,2; //Milk
  4813. delitem 511,20; //Green_Herb
  4814. delitem 909,10; //Jellopy
  4815. getitem 516,1; //Sweet_Potato
  4816. close;
  4817. }
  4818. }
  4819. else {
  4820. mes "["+strcharinfo(0)+"]";
  4821. mes "I need to feed this camel if";
  4822. mes "I ever want to get any dung";
  4823. mes "from it. Let's see, Mr. Saraman";
  4824. mes "mentioned that the items I got";
  4825. mes "for Ms. Ivory were actually";
  4826. mes "camel feed. I need to have...";
  4827. next;
  4828. mes "["+strcharinfo(0)+"]";
  4829. mes "^4D4DFF10 Milk^000000,";
  4830. mes "^4D4DFF100 Green Herbs^000000,";
  4831. mes "^4D4DFF50 Jellopies^000000, and";
  4832. mes "^4D4DFF5 Empty Bottles^000000.";
  4833. next;
  4834. mes "[Silk Sand Camel]";
  4835. mes "*Chew Chew*";
  4836. mes "*Neigh Neigh*~";
  4837. close;
  4838. }
  4839. }
  4840. else if (rachel_camel == 17) {
  4841. mes "["+strcharinfo(0)+"]";
  4842. mes "I managed to get the soap";
  4843. mes "ingredients: 5 of those";
  4844. mes "camel dung lumps. I should";
  4845. mes "head back to Mr. Saraman to";
  4846. mes "tell him where his camel is,";
  4847. mes "and then go to Ms. Ivory.";
  4848. close;
  4849. }
  4850. else {
  4851. mes "[Silk Sand Camel]";
  4852. mes "*Neigh Neigh*~";
  4853. next;
  4854. mes "^3355FFSilly camel.^000000";
  4855. close;
  4856. }
  4857. }
  4858. veins,221,120,5 script Young Town Native 943,{
  4859. if (rachel_camel == 3) {
  4860. mes "[Native Young Man]";
  4861. mes "My name is Toby.";
  4862. mes "I was born and raised here,";
  4863. mes "and no one knows more about";
  4864. mes "this town than me. Feel free";
  4865. mes "to ask if you need to find";
  4866. mes "your way around here.";
  4867. next;
  4868. mes "["+strcharinfo(0)+"]";
  4869. mes "Excuse me, but do";
  4870. mes "you know where I can";
  4871. mes "find a locksmith?";
  4872. next;
  4873. mes "[Toby]";
  4874. mes "Of course, I do!";
  4875. mes "Mr. Lockenlock is a famous";
  4876. mes "locksmith, and he makes almost";
  4877. mes "all the keys and locks in Veins";
  4878. mes "and even in Rachel.";
  4879. next;
  4880. mes "["+strcharinfo(0)+"]";
  4881. mes "Mr. Lockenlock, eh?";
  4882. mes "So where can I find him?";
  4883. next;
  4884. mes "[Toby]";
  4885. mes "Oh, he's always sitting";
  4886. mes "somewhere in the market";
  4887. mes "street. He drinks a lot,";
  4888. mes "though, so he doesn't really";
  4889. mes "work when he's hung over.";
  4890. next;
  4891. mes "[Toby]";
  4892. mes "Ah, but you know what'll";
  4893. mes "shock him back to sobriety?";
  4894. mes "A Yellow Potion! It never";
  4895. mes "fails with that guy!";
  4896. next;
  4897. mes "["+strcharinfo(0)+"]";
  4898. mes "I see.";
  4899. mes "Thanks for";
  4900. mes "the advice.";
  4901. next;
  4902. mes "[Toby]";
  4903. mes "You're so very";
  4904. mes "welcome! It's just...";
  4905. mes "After all these years...";
  4906. mes "I'm finally useful to someone!";
  4907. next;
  4908. mes "["+strcharinfo(0)+"]";
  4909. mes "...Ha...?";
  4910. next;
  4911. mes "^3355FFFind Mr. Lockenlock";
  4912. mes "in the market street, and";
  4913. mes "bring him a Yellow Potion.^000000";
  4914. set rachel_camel,4;
  4915. close;
  4916. }
  4917. else if (rachel_camel == 4) {
  4918. mes "[Toby]";
  4919. mes "After all these years...";
  4920. mes "I'm finally useful to someone!";
  4921. next;
  4922. mes "["+strcharinfo(0)+"]";
  4923. mes "...Ha...?";
  4924. next;
  4925. mes "^3355FFFind Mr. Lockenlock";
  4926. mes "in the market street, and";
  4927. mes "bring him a Yellow Potion.^000000";
  4928. close;
  4929. }
  4930. else {
  4931. mes "[Native Young Man]";
  4932. mes "My name is Toby.";
  4933. mes "I was born and raised here,";
  4934. mes "and no one knows more about";
  4935. mes "this town than me. Feel free";
  4936. mes "to ask if you need to find";
  4937. mes "your way around here.";
  4938. next;
  4939. mes "["+strcharinfo(0)+"]";
  4940. mes "No, thanks.";
  4941. next;
  4942. mes "[Native Young Man]";
  4943. mes "You don't...";
  4944. mes "^333333*Sob*^000000 You don't";
  4945. mes "need me at all?";
  4946. close;
  4947. }
  4948. }
  4949. // Thor Volcano Base Quest
  4950. //============================================================
  4951. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  4952. if (aru_vol == 2) {
  4953. mes "[Guard Karlum]";
  4954. mes "High Priest Vildt isn't";
  4955. mes "here right now. Please";
  4956. mes "come back later if you";
  4957. mes "wish to see him.";
  4958. next;
  4959. select("Think of a Distraction");
  4960. mes "["+strcharinfo(0)+"]";
  4961. mes "This guy's not going to";
  4962. mes "let me pass. Let's see...";
  4963. mes "Is there some way I could";
  4964. mes "get him to leave? What, or";
  4965. mes "even ^FF0000who^000000, could distract him?";
  4966. next;
  4967. mes "["+strcharinfo(0)+"]";
  4968. mes "Wait a second...";
  4969. mes "Of course! I should";
  4970. mes "talk to him about...";
  4971. next;
  4972. input .@input$;
  4973. mes "["+strcharinfo(0)+"]";
  4974. mes "Wait a second...";
  4975. mes "Of course! I should";
  4976. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  4977. next;
  4978. if (.@input$ != "Lamir") {
  4979. mes "["+strcharinfo(0)+"]";
  4980. mes "What the...?";
  4981. mes "Where did I think of that?";
  4982. mes "That doesn't make any sense...";
  4983. close;
  4984. }
  4985. mes "["+strcharinfo(0)+"]";
  4986. mes "That's right! I talked";
  4987. mes "to Lamir a while ago.";
  4988. mes "If she's right, then this";
  4989. mes "guy must be Karlum, the guy";
  4990. mes "who's totally in love with her.";
  4991. mes "Hmm... I know what I'll say...";
  4992. next;
  4993. mes "["+strcharinfo(0)+"]";
  4994. mes "^333333*Ahem*^000000 Excuse me,";
  4995. mes "but are you Karlum?";
  4996. mes "I've got a message for you.";
  4997. next;
  4998. mes "[Guard Karlum]";
  4999. mes "A message for me?";
  5000. mes "Is that why you're still";
  5001. mes "loitering around? Well,";
  5002. mes "spit it out. I can't waste";
  5003. mes "too much time on the job...";
  5004. next;
  5005. mes "["+strcharinfo(0)+"]";
  5006. mes "You know ^3131FFLamir^000000, right?";
  5007. next;
  5008. emotion e_omg;
  5009. mes "[Guard Karlum]";
  5010. mes "Lamir? Oh... My.";
  5011. mes "Oh no! Did something";
  5012. mes "bad happen to her?";
  5013. mes "Quick, tell me!";
  5014. next;
  5015. mes "["+strcharinfo(0)+"]";
  5016. mes "No, nothing like that.";
  5017. mes "She just told me that she";
  5018. mes "had something important to";
  5019. mes "tell you, and that you had to";
  5020. mes "come see her when you're free.";
  5021. next;
  5022. mes "["+strcharinfo(0)+"]";
  5023. mes "I tried to ask her";
  5024. mes "more, but she just kept";
  5025. mes "blushing and turning away.";
  5026. mes "Is there something going";
  5027. mes "on between you too?";
  5028. next;
  5029. mes "[Guard Karlum]";
  5030. mes "...I don't believe it.";
  5031. mes "Finally. After all these";
  5032. mes "years. She feels the same";
  5033. mes "way I feel for her! My midnight";
  5034. mes "serenade a few days ago";
  5035. mes "must've touched her heart.";
  5036. next;
  5037. mes "[Guard Karlum]";
  5038. mes "Screw this stupid job!";
  5039. mes "I've made my choice, and";
  5040. mes "I choose true love! I can't";
  5041. mes "keep Lamir waiting any longer!";
  5042. set aru_vol,3;
  5043. donpcevent "vol_time::OnEnable";
  5044. close2;
  5045. disablenpc "Rachel Guard#vol1";
  5046. end;
  5047. }
  5048. else if ((aru_vol> 2) && (aru_vol < 5)) {
  5049. mes "[Guard Karlum]";
  5050. mes "Hey! Lamir told me that";
  5051. mes "she didn't want to see";
  5052. mes "me at all! What's your";
  5053. mes "game, huh? Do you think";
  5054. mes "I'm that easy to trick?";
  5055. next;
  5056. mes "["+strcharinfo(0)+"]";
  5057. mes "What? Is that what";
  5058. mes "happened? I could've";
  5059. mes "sworn th--Oooh. I get it now.";
  5060. mes "She must be playing hard to";
  5061. mes "get. That must mean that";
  5062. mes "she's reeeeally into you.";
  5063. next;
  5064. mes "[Guard Karlum]";
  5065. mes "Ah! That makes perfect";
  5066. mes "sense! No wonder she treated";
  5067. mes "me that way! Hahaha! I should";
  5068. mes "have figured it out sooner!";
  5069. mes "Well then, I should go see";
  5070. mes "her and play hard to get too!";
  5071. donpcevent "vol_time::OnEnable";
  5072. close2;
  5073. disablenpc "Rachel Guard#vol1";
  5074. end;
  5075. }
  5076. else {
  5077. mes "[Guard Karlum]";
  5078. mes "High Priest Vildt isn't";
  5079. mes "here right now. Please";
  5080. mes "come back later if you";
  5081. mes "wish to see him.";
  5082. close;
  5083. }
  5084. OnInit:
  5085. enablenpc "Rachel Guard#vol1";
  5086. end;
  5087. OnTouch:
  5088. //OnTouch2:
  5089. warp "ra_temin",85,137;
  5090. close;
  5091. }
  5092. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5093. mes "[Guard Krodger]";
  5094. mes "High Priest Vildt isn't";
  5095. mes "here right now. Please";
  5096. mes "come back later if you";
  5097. mes "wish to see him.";
  5098. close;
  5099. OnInit:
  5100. enablenpc "Rachel Guard#vol2";
  5101. end;
  5102. OnTouch:
  5103. //OnTouch2:
  5104. warp "ra_temin",85,137;
  5105. close;
  5106. }
  5107. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5108. if ((aru_vol> 2) && (aru_vol < 5)) {
  5109. mes "^3355FFYou find a giant";
  5110. mes "vase full of beautiful";
  5111. mes "flowers that look freshly";
  5112. mes "picked from a garden.^000000";
  5113. next;
  5114. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5115. mes "^3355FFYou grasp the flower";
  5116. mes "vase with both hands, and";
  5117. mes "then hurl it to the ground.^000000";
  5118. next;
  5119. mes "^3355FF*Crash!*^000000";
  5120. next;
  5121. mes "[Guard Krodger]";
  5122. mes "Who's there?!";
  5123. disablenpc "Rachel Guard#vol2";
  5124. enablenpc "Rachel Guard#vol2_1";
  5125. donpcevent "vol_time2::OnEnable";
  5126. set aru_vol,4;
  5127. disablenpc "Flower Vase#vol";
  5128. close;
  5129. }
  5130. mes "["+strcharinfo(0)+"]";
  5131. mes "A lot of loving care";
  5132. mes "was put into arranging";
  5133. mes "these flowers.. I can't";
  5134. mes "bear to disturb their beauty.";
  5135. next;
  5136. mes "^3355FFAnd so you just";
  5137. mes "stood there, looking";
  5138. mes "a bit pitiable, but not";
  5139. mes "really all that pathetic.^000000";
  5140. close;
  5141. }
  5142. mes "^3355FFYou find a giant";
  5143. mes "vase full of beautiful";
  5144. mes "flowers that look freshly";
  5145. mes "picked from a garden.^000000";
  5146. close;
  5147. }
  5148. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5149. OnTouch:
  5150. //OnTouch2:
  5151. if ((aru_vol != 3) && (aru_vol != 4)) {
  5152. warp "ra_temin",85,137;
  5153. }
  5154. end;
  5155. }
  5156. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5157. OnTouch:
  5158. //OnTouch2:
  5159. if (aru_vol != 4) {
  5160. warp "ra_temin",85,137;
  5161. }
  5162. end;
  5163. }
  5164. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5165. OnTouch:
  5166. //OnTouch2:
  5167. if (aru_vol == 5) {
  5168. warp "ra_temin",84,124;
  5169. }
  5170. end;
  5171. }
  5172. ra_temin,40,124,3 script Female Follower#vol 920,{
  5173. mes "[Lamir]";
  5174. mes "^333333*Sigh*^000000 High Priest Vildt";
  5175. mes "left over so much food after";
  5176. mes "eating. Didn't he learn to";
  5177. mes "finish all of his food?";
  5178. next;
  5179. mes "[Lamir]";
  5180. mes "You know, my mother used";
  5181. mes "to threaten that she'd force";
  5182. mes "me to marry Karlum if I didn't";
  5183. mes "finish all my food when I was";
  5184. mes "a kid. I learned never to";
  5185. mes "leave any leftovers that way~";
  5186. next;
  5187. select("Who's Karlum?");
  5188. mes "[Lamir]";
  5189. mes "Karlum? Oh, he's been";
  5190. mes "chasing me ever since we";
  5191. mes "were kids, declaring his";
  5192. mes "love and all that. Even";
  5193. mes "after we grew up, he's still";
  5194. mes "stubborn about that point.";
  5195. next;
  5196. mes "[Lamir]";
  5197. mes "Ugh! Even today, he";
  5198. mes "still gets on my nerves!";
  5199. mes "I mean, it's great that he's";
  5200. mes "a guard at High Priest Vildt's";
  5201. mes "office, but come on! Why can't";
  5202. mes "he bother another girl?";
  5203. if (aru_vol == 1) {
  5204. set aru_vol,2;
  5205. }
  5206. close;
  5207. }
  5208. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5209. end;
  5210. OnInit:
  5211. disablenpc "Rachel Guard#vol1_1";
  5212. end;
  5213. }
  5214. ra_temin,5,5,3 script vol_time 844,{
  5215. OnInit:
  5216. stopnpctimer;
  5217. end;
  5218. OnEnable:
  5219. initnpctimer;
  5220. enablenpc "Rachel Guard#vol1_1";
  5221. end;
  5222. OnTimer10000:
  5223. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5224. end;
  5225. OnTimer15000:
  5226. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5227. end;
  5228. OnTimer20000:
  5229. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5230. end;
  5231. OnTimer30000:
  5232. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5233. end;
  5234. OnTimer35000:
  5235. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5236. end;
  5237. OnTimer40000:
  5238. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5239. end;
  5240. OnTimer45000:
  5241. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5242. end;
  5243. OnTimer50000:
  5244. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5245. end;
  5246. OnTimer55000:
  5247. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5248. stopnpctimer;
  5249. disablenpc "Rachel Guard#vol1_1";
  5250. enablenpc "Rachel Guard#vol1";
  5251. end;
  5252. }
  5253. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5254. mes "[Guard Krodger]";
  5255. mes "What's with this vase?";
  5256. mes "They always send me out";
  5257. mes "here to clean up this mess!";
  5258. mes "I mean, it happens so often,";
  5259. mes "I don't think it's accidental.";
  5260. mes "You think it's vandals?";
  5261. close;
  5262. OnInit:
  5263. disablenpc "Rachel Guard#vol2_1";
  5264. end;
  5265. }
  5266. ra_temin,5,5,1 script vol_time2 844,{
  5267. OnInit:
  5268. stopnpctimer;
  5269. end;
  5270. OnEnable:
  5271. initnpctimer;
  5272. end;
  5273. OnTimer30000:
  5274. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5275. stopnpctimer;
  5276. disablenpc "Rachel Guard#vol2_1";
  5277. enablenpc "Rachel Guard#vol2";
  5278. enablenpc "Flower Vase#vol";
  5279. end;
  5280. }
  5281. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5282. mes "^3355FFThere are some neatly";
  5283. mes "printed and organized";
  5284. mes "documents inside";
  5285. mes "these drawers.^000000";
  5286. close;
  5287. }
  5288. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5289. ra_temin,85,118,3 script Drawer#vol3 111,{
  5290. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5291. mes "^3355FFWait a second!";
  5292. mes "Right now, you're carrying";
  5293. mes "too many things with you.";
  5294. mes "Please come back after";
  5295. mes "using the Kafra Service";
  5296. mes "to store some of your items.^000000";
  5297. close;
  5298. }
  5299. if (aru_vol == 4) {
  5300. mes "^3355FFYou find a thick pile";
  5301. mes "of reports submitted";
  5302. mes "to the high priest";
  5303. mes "inside this drawer.^000000";
  5304. next;
  5305. if (select("Check the Reports:Cancel") == 1) {
  5306. mes "["+strcharinfo(0)+"]";
  5307. mes "Well, it might not to";
  5308. mes "the most moral thing,";
  5309. mes "but I get the feeling";
  5310. mes "that I should at least";
  5311. mes "check some of these out.";
  5312. next;
  5313. mes "^3355FFYou started shuffling";
  5314. mes "through the documents,";
  5315. mes "glancing at a few that";
  5316. mes "catch your interest.^000000";
  5317. next;
  5318. mes "["+strcharinfo(0)+"]";
  5319. mes "Ooh...";
  5320. mes "This might be";
  5321. mes "what I'm looking for.";
  5322. next;
  5323. mes "^3355FFYou take the thick report";
  5324. mes "labeled ''Veins Geological";
  5325. mes "Research Institute'' on";
  5326. mes "the cover, and then you";
  5327. mes "close the drawer.^000000";
  5328. set aru_vol,5;
  5329. getitem 7342,1; //File01
  5330. close;
  5331. }
  5332. mes "["+strcharinfo(0)+"]";
  5333. mes "Forget it.";
  5334. mes "I didn't get permission";
  5335. mes "to look through these files.";
  5336. close;
  5337. }
  5338. else if (aru_vol == 5) {
  5339. if (countitem(7342) < 1) {
  5340. mes "["+strcharinfo(0)+"]";
  5341. mes "Oh! Here's another";
  5342. mes "copy of that report";
  5343. mes "I wanted! Pretty lucky~";
  5344. getitem 7342,1; //File01
  5345. close;
  5346. }
  5347. mes "^3355FFYou find a thick pile";
  5348. mes "of reports submitted";
  5349. mes "to the high priest";
  5350. mes "inside this drawer.^000000";
  5351. close;
  5352. }
  5353. mes "^3355FFYou find a thick pile";
  5354. mes "of reports submitted";
  5355. mes "to the high priest";
  5356. mes "inside this drawer.^000000";
  5357. close;
  5358. }
  5359. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5360. mes "^3355FFIt's a statue of Freya,";
  5361. mes "a goddess revered for her";
  5362. mes "clemency and wisdom.^000000";
  5363. close;
  5364. }
  5365. ra_temin,73,126,1 script Ladder#vol1 111,{
  5366. if (aru_vol == 5) {
  5367. mes "["+strcharinfo(0)+"]";
  5368. mes "Wait, I can use this";
  5369. mes "ladder to sneak out of";
  5370. mes "here! I snuck inside so";
  5371. mes "I'd get caught if I just";
  5372. mes "passed the guards...";
  5373. next;
  5374. if (select("Climb Ladder:Cancel") == 1) {
  5375. mes "^3355FFYou climbed the";
  5376. mes "ladder over the";
  5377. mes "wall and snuck out.^000000";
  5378. close2;
  5379. warp "ra_temin",74,136;
  5380. end;
  5381. }
  5382. mes "^3355FFYou decided not to climb";
  5383. mes "up the ladder for now.^000000";
  5384. close;
  5385. }
  5386. end;
  5387. }
  5388. ve_in,280,223,0 script #volroom -1,2,2,{
  5389. OnTouch:
  5390. //OnTouch2:
  5391. if (aru_vol == 6) {
  5392. mes "^3355FFThis house looks like";
  5393. mes "it's been abandoned for";
  5394. mes "a while: the floor is thickly";
  5395. mes "covered with dust and many";
  5396. mes "pieces of discarded paper.^000000";
  5397. next;
  5398. mes "^3355FFOne particular piece";
  5399. mes "of paper catches your";
  5400. mes "attention. You pick it";
  5401. mes "up and give it a read.^000000";
  5402. next;
  5403. mes "[Paper]";
  5404. mes "''^333333The regularly scheduled";
  5405. mes "geological survey had been";
  5406. mes "postponed for over a week.";
  5407. mes "Please submit your report";
  5408. mes "to us as soon as possible.^000000''";
  5409. next;
  5410. mes "["+strcharinfo(0)+"]";
  5411. mes "Although the sender's";
  5412. mes "name isn't on this letter,";
  5413. mes "I can guess who wrote it. ";
  5414. mes "Speaking of which...";
  5415. mes "Where's the geologist?";
  5416. set aru_vol,7;
  5417. close;
  5418. }
  5419. else if (aru_vol < 6) {
  5420. mes "^3355FFThis house looks like";
  5421. mes "it's been abandoned for";
  5422. mes "a while: the floor is thickly";
  5423. mes "covered with dust and many";
  5424. mes "pieces of discarded paper.^000000";
  5425. close;
  5426. }
  5427. end;
  5428. }
  5429. veins,159,171,3 script Towner#vol 945,{
  5430. mes "[Towner]";
  5431. mes "The small office on the";
  5432. mes "2nd floor of this weapon";
  5433. mes "shop is occupied by a";
  5434. mes "geologist. At least, he's";
  5435. mes "supposed to be one...";
  5436. next;
  5437. mes "[Towner]";
  5438. mes "The guy might be a quack:";
  5439. mes "all he does is drink and";
  5440. mes "flirt with skanky women";
  5441. mes "all day. I thought scholars";
  5442. mes "are supposed to read and study";
  5443. mes "and discover things, you know?";
  5444. close;
  5445. }
  5446. ve_in,233,116,3 script Drunken Man#vol 901,{
  5447. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5448. mes "^3355FFWait a second!";
  5449. mes "Right now, you're carrying";
  5450. mes "too many things with you.";
  5451. mes "Please come back after";
  5452. mes "using the Kafra Service";
  5453. mes "to store some of your items.^000000";
  5454. close;
  5455. }
  5456. if (aru_vol < 7) {
  5457. mes "[Drunken Man]";
  5458. mes "So... ^333333*Urp*^000000";
  5459. mes "So then I said...";
  5460. next;
  5461. mes "[Drunken Man]";
  5462. mes "''^3131FFHey, buddy! A man";
  5463. mes "uses his back to talk,";
  5464. mes "not his fists! You wanna";
  5465. mes "piece of me? Bring it on!^000000''";
  5466. next;
  5467. mes "[Drunken Man]";
  5468. mes "Then he got all";
  5469. mes "scared, and ran away!";
  5470. mes "Hahahaha! Guess I look";
  5471. mes "pretty tough, don't I?";
  5472. next;
  5473. donpcevent "Drunken Lady#1::OnEmote";
  5474. donpcevent "Drunken Lady#2::OnEmote";
  5475. mes "[Ladies]";
  5476. mes "Oh, my God!";
  5477. mes "You're so cool~!";
  5478. next;
  5479. mes "[Drunken Man]";
  5480. mes "Well... Anyone would";
  5481. mes "have done it. I was just";
  5482. mes "being a gentleman.";
  5483. mes "Hahahah, that's right!";
  5484. close;
  5485. }
  5486. else if (aru_vol == 7) {
  5487. mes "[Drunken Man]";
  5488. mes "So... ^333333*Urp*^000000";
  5489. mes "So then I said...";
  5490. next;
  5491. mes "[Drunken Man]";
  5492. mes "''^3131FFHey, buddy! A man";
  5493. mes "uses his back to talk,";
  5494. mes "not his fists! You wanna";
  5495. mes "piece of me? Bring it on!^000000''";
  5496. next;
  5497. mes "[Drunken Man]";
  5498. mes "Then he got all";
  5499. mes "scared, and ran away!";
  5500. mes "Hahahaha! Guess I look";
  5501. mes "pretty tough, don't I?";
  5502. next;
  5503. donpcevent "Drunken Lady#1::OnEmote";
  5504. donpcevent "Drunken Lady#2::OnEmote";
  5505. mes "[Ladies]";
  5506. mes "Oh, my God!";
  5507. mes "You're so cool~!";
  5508. next;
  5509. mes "[Drunken Man]";
  5510. mes "Well... Anyone would";
  5511. mes "have done it. I was just";
  5512. mes "being a gentleman.";
  5513. mes "Hahahah, that's right!";
  5514. next;
  5515. mes "["+strcharinfo(0)+"]";
  5516. mes "Excuse me, but are";
  5517. mes "you the executive director";
  5518. mes "of the Veins Geological Team?";
  5519. next;
  5520. mes "[Drunken Man]";
  5521. mes "Yeah, sure! Executive";
  5522. mes "director, deputy director,";
  5523. mes "director, researcher, CEO,";
  5524. mes "no... No, wait, that last one";
  5525. mes "doesn't sound right. Hah!";
  5526. mes "I'm all of those~";
  5527. next;
  5528. mes "[Drunken Man]";
  5529. mes "I'm the executive director...";
  5530. mes "I'm the only one that works";
  5531. mes "at the institute, really.";
  5532. mes "Why, what do you want?";
  5533. next;
  5534. mes "["+strcharinfo(0)+"]";
  5535. mes "Uhh... There are some";
  5536. mes "official notices for you";
  5537. mes "at your office. I guess you";
  5538. mes "need to get some surveys";
  5539. mes "done? They sound like";
  5540. mes "they're pretty important.";
  5541. next;
  5542. mes "["+strcharinfo(0)+"]";
  5543. mes "Maybe...";
  5544. mes "Maybe even ^FF0000urgent^000000.";
  5545. next;
  5546. mes "[Drunken Man]";
  5547. mes "Wha--? Hey, what day";
  5548. mes "is it today? Damn it!";
  5549. mes "Fine, fine, time to get";
  5550. mes "to work. Just when I was";
  5551. mes "really enjoying myself too!";
  5552. mes "Argh, I never wanna be sober!";
  5553. next;
  5554. mes "[Drunken Man]";
  5555. mes "But... Working is the";
  5556. mes "only way for me to afford";
  5557. mes "all this drinking... Such";
  5558. mes "is life. Such is life.";
  5559. next;
  5560. mes "[Ladies]";
  5561. mes "Where are you going?";
  5562. mes "Can't you stay a bit";
  5563. mes "longer and talk with";
  5564. mes "us? Pleeeeeease?";
  5565. next;
  5566. mes "[Drunken Man]";
  5567. mes "Sorry, ladies,";
  5568. mes "but duty calls.";
  5569. mes "Hahahahahahha~";
  5570. next;
  5571. donpcevent "Drunken Lady#1::OnEmote";
  5572. donpcevent "Drunken Lady#2::OnEmote";
  5573. mes "[Ladies]";
  5574. mes "Please don't go~";
  5575. next;
  5576. mes "[Drunken Man]";
  5577. mes "Ahem!";
  5578. mes "Let's see now.";
  5579. mes "What'd be best...?";
  5580. mes "..............................";
  5581. mes "..............................";
  5582. mes "..............................";
  5583. next;
  5584. mes "[Drunken Man]";
  5585. mes "..............................";
  5586. mes "..............................";
  5587. mes "........................Right!";
  5588. next;
  5589. mes "[Drunken Man]";
  5590. mes "Hey, you.";
  5591. next;
  5592. mes "["+strcharinfo(0)+"]";
  5593. mes "Yes?";
  5594. next;
  5595. emotion e_no1;
  5596. mes "[Drunken Man]";
  5597. mes "I hereby promote you as";
  5598. mes "chief researcher of the";
  5599. mes "Veins Geological Research";
  5600. mes "Institute. Congratulations!";
  5601. mes "Welcome to the team, friend!";
  5602. next;
  5603. mes "["+strcharinfo(0)+"]";
  5604. mes "Huh...?";
  5605. mes "I don't understand";
  5606. mes "what you're talking about!";
  5607. next;
  5608. mes "[Drunken Man]";
  5609. mes "Heh! You should be grateful";
  5610. mes "that I'm accepting you as my";
  5611. mes "student! Everyone'd be proud";
  5612. mes "to study under me, Gio, the";
  5613. mes "world's greatest geologist!";
  5614. mes "(Well, maybe.)";
  5615. next;
  5616. mes "["+strcharinfo(0)+"]";
  5617. mes "Hey, I never--";
  5618. next;
  5619. mes "[Geologist Gio]";
  5620. mes "Ah-ah! Now that you're";
  5621. mes "my student, I expect you";
  5622. mes "to work hard if you're going";
  5623. mes "to learn anything. First thing";
  5624. mes "first--go to my office and";
  5625. mes "clear up my belated business.";
  5626. next;
  5627. mes "[Geologist Gio]";
  5628. mes "Here, take this ^FF0000reference";
  5629. mes "guide^000000 with you to my office.";
  5630. mes "When you check my desk, you'll";
  5631. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5632. mes "form^000000. You'll need to bring all";
  5633. mes "that stuff to Thor Volcano.";
  5634. next;
  5635. mes "[Geologist Gio]";
  5636. mes "When you get to Thor Volcano,";
  5637. mes "use the pryometer to check the";
  5638. mes "volcano's temperature, and";
  5639. mes "fill out the report form.";
  5640. next;
  5641. mes "[Geologist Gio]";
  5642. mes "Take the filled report";
  5643. mes "form to the geology camp";
  5644. mes "that's deep inside the volcano";
  5645. mes "so that they can stamp their";
  5646. mes "confirmation on it. That's";
  5647. mes "not so hard now, is it?";
  5648. next;
  5649. mes "[Geologist Gio]";
  5650. mes "Ahh, I've also decided";
  5651. mes "to take these lovely ladies";
  5652. mes "on as my students as well~";
  5653. mes "I should stay here and";
  5654. mes "entreat them to a lecture.";
  5655. next;
  5656. donpcevent "Drunken Lady#1::OnEmote";
  5657. donpcevent "Drunken Lady#2::OnEmote";
  5658. mes "[Ladies]";
  5659. mes "Oh~! You'll really";
  5660. mes "teach us geology?";
  5661. next;
  5662. mes "[Geologist Gio]";
  5663. mes "Oh, right! When they";
  5664. mes "ask you about the volcano's";
  5665. mes "temperature when you submit";
  5666. mes "the report at the geological";
  5667. mes "camp, make something up.";
  5668. mes "Make sure it sounds bad!";
  5669. next;
  5670. mes "[Geologist Gio]";
  5671. mes "Words like ''explosion,''";
  5672. mes "''disaster,'' and ''collatoral";
  5673. mes "damage'' would be perfect.";
  5674. mes "Just do your part, and I'll";
  5675. mes "take care of the rest. Okay~";
  5676. mes "Come back soon, my pupil!";
  5677. next;
  5678. mes "^3355FFWell, this isn't what";
  5679. mes "you expected, but you get";
  5680. mes "the feeling that this will";
  5681. mes "all turn out in your favor.";
  5682. mes "You know that feeling, right?^000000";
  5683. set aru_vol,8;
  5684. getitem 7705,1; //Note_Of_Geologist
  5685. close;
  5686. }
  5687. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5688. mes "[Geologist Gio]";
  5689. mes "Hey, you'd better hurry";
  5690. mes "it up. I mean, you're the";
  5691. mes "one that found that notice";
  5692. mes "in my office, didn't you?";
  5693. mes "You know how important";
  5694. mes "this work is to us!";
  5695. next;
  5696. mes "[Geologist Gio]";
  5697. mes "Get the pyrometer,";
  5698. mes "and go to Thor Volcano";
  5699. mes "to fill out the report";
  5700. mes "form and submit it to";
  5701. mes "the geological camp!";
  5702. close;
  5703. }
  5704. else if (aru_vol == 24) {
  5705. mes "[Geologist Gio]";
  5706. mes "Well, those are";
  5707. mes "nice legs, but they're";
  5708. mes "not the best pair I've see--";
  5709. next;
  5710. mes "["+strcharinfo(0)+"]";
  5711. mes "I'm back.";
  5712. next;
  5713. mes "[Geologist Gio]";
  5714. mes "*Ahem* And that's how";
  5715. mes "erosion... Works. Tomorrow,";
  5716. mes "I'll teach you ladies all";
  5717. mes "about rocks. All of them.";
  5718. next;
  5719. mes "[Geologist Gio]";
  5720. mes "Welcome back! So,";
  5721. mes "how was the volcanic";
  5722. mes "temperature report?";
  5723. next;
  5724. mes "["+strcharinfo(0)+"]";
  5725. mes "Well, I did what you";
  5726. mes "told me. Hey, are you";
  5727. mes "sure you wanted me to";
  5728. mes "exaggerate the temperature?";
  5729. mes "What about the camp?";
  5730. next;
  5731. mes "[Geologist Gio]";
  5732. mes "Oh, don't worry about";
  5733. mes "the temperature. It's";
  5734. mes "supposed to go up.";
  5735. next;
  5736. mes "["+strcharinfo(0)+"]";
  5737. mes "What are you...?";
  5738. mes "Actually, I thought that";
  5739. mes "maybe the pryometer";
  5740. mes "might be broken.";
  5741. next;
  5742. mes "[Geologist Gio]";
  5743. mes "Heh! You're right~";
  5744. mes "I broke it on purpose.";
  5745. next;
  5746. mes "["+strcharinfo(0)+"]";
  5747. mes "What?!";
  5748. next;
  5749. mes "[Geologist Gio]";
  5750. mes "You know, it's hard for";
  5751. mes "scholars like me to make";
  5752. mes "a decent living. Hell, I was";
  5753. mes "lucky enough to get that";
  5754. mes "temperature measuring job";
  5755. mes "from the geological camp.";
  5756. next;
  5757. mes "[Geologist Gio]";
  5758. mes "Those guys've been trying";
  5759. mes "to fire me ever since they";
  5760. mes "realized the volcano became";
  5761. mes "dormant. But... They can't";
  5762. mes "fire me if there's proof that";
  5763. mes "it might go off anytime!";
  5764. next;
  5765. mes "[Geologist Gio]";
  5766. mes "Then, when they're all";
  5767. mes "panicked, I calmly and";
  5768. mes "suavely offer a solution";
  5769. mes "that looks like it works.";
  5770. mes "Of course, there's never";
  5771. mes "a problem to begin with...";
  5772. next;
  5773. mes "["+strcharinfo(0)+"]";
  5774. mes "So...";
  5775. mes "You're a con man.";
  5776. next;
  5777. mes "[Geologist Gio]";
  5778. mes "Awww, don't look at";
  5779. mes "me like that. I'm a real";
  5780. mes "scientist. Come on...";
  5781. mes "Oh, come on...";
  5782. next;
  5783. mes "[Geologist Gio]";
  5784. mes "Look, why don't you head";
  5785. mes "back to my institute and";
  5786. mes "check out my bookshelf?";
  5787. mes "I keep a small box there";
  5788. mes "where I keep all sorts";
  5789. mes "of nifty little goodies.";
  5790. next;
  5791. mes "[Geologist Gio]";
  5792. mes "You can have the very";
  5793. mes "first thing that pops out";
  5794. mes "of that box. I wonder if the";
  5795. mes "goddess will grace you";
  5796. mes "with good fortune. You";
  5797. mes "might get something good~";
  5798. next;
  5799. mes "[Geologist Gio]";
  5800. mes "Consider it your";
  5801. mes "payment for a job";
  5802. mes "well done. Good work!";
  5803. mes "I expected nothing less";
  5804. mes "from my star pupil!";
  5805. set aru_vol,25;
  5806. delitem 7342,1; //File01
  5807. delitem 7704,1; //Broken_Thermometer
  5808. delitem 7705,1; //Note_Of_Geologist
  5809. close;
  5810. }
  5811. mes "[Drunken Man]";
  5812. mes "So... ^333333*Urp*^000000";
  5813. mes "So then I said...";
  5814. next;
  5815. mes "[Drunken Man]";
  5816. mes "''^3131FFHey, buddy! A man";
  5817. mes "uses his back to talk,";
  5818. mes "not his fists! You wanna";
  5819. mes "piece of me? Bring it on!^000000''";
  5820. next;
  5821. mes "[Drunken Man]";
  5822. mes "Then he got all";
  5823. mes "scared, and ran away!";
  5824. mes "Hahahaha! Guess I look";
  5825. mes "pretty tough, don't I?";
  5826. next;
  5827. donpcevent "Drunken Lady#1::OnEmote";
  5828. donpcevent "Drunken Lady#2::OnEmote";
  5829. mes "[Ladies]";
  5830. mes "Oh, my God!";
  5831. mes "You're so cool~!";
  5832. next;
  5833. mes "[Drunken Man]";
  5834. mes "Well... Anyone would";
  5835. mes "have done it. I was just";
  5836. mes "being a gentleman.";
  5837. mes "Hahahah, that's right!";
  5838. close;
  5839. }
  5840. ve_in,232,117,5 script Drunken Lady#1 940,{
  5841. mes "[Drunken Lady]";
  5842. mes "This guys' actually";
  5843. mes "pretty boring, but...";
  5844. mes "I get free drinks if";
  5845. mes "I can put up with him~";
  5846. close;
  5847. OnEmote:
  5848. emotion e_lv;
  5849. end;
  5850. }
  5851. ve_in,234,115,3 script Drunken Lady#2 940,{
  5852. mes "[Drunken Lady]";
  5853. mes "This tavern might look";
  5854. mes "luxurious and gorgeous,";
  5855. mes "but the drinks here stink!";
  5856. mes "I can mix better drinks";
  5857. mes "at home, no sweat at all~";
  5858. close;
  5859. OnEmote:
  5860. emotion e_lv;
  5861. end;
  5862. }
  5863. ve_in,277,229,3 script Wall Closet#vol 111,{
  5864. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5865. mes "^3355FFWait a second!";
  5866. mes "Right now, you're carrying";
  5867. mes "too many things with you.";
  5868. mes "Please come back after";
  5869. mes "using the Kafra Service";
  5870. mes "to store some of your items.^000000";
  5871. close;
  5872. }
  5873. if (aru_vol == 8) {
  5874. if (countitem(7704) == 0) {
  5875. mes "^3355FFYou found the";
  5876. mes "pyrometer inside";
  5877. mes "the closet.^000000";
  5878. getitem 7704,1; //Broken_Thermometer
  5879. close;
  5880. }
  5881. mes "^3355FFThere's so much junk";
  5882. mes "crammed in here!^000000";
  5883. close;
  5884. }
  5885. mes "^3355FFThere's so much junk";
  5886. mes "crammed in here!^000000";
  5887. close;
  5888. }
  5889. ve_in,281,214,3 script Bookshelf#vol 111,{
  5890. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5891. mes "^3355FFWait a second!";
  5892. mes "Right now, you're carrying";
  5893. mes "too many things with you.";
  5894. mes "Please come back after";
  5895. mes "using the Kafra Service";
  5896. mes "to store some of your items.^000000";
  5897. close;
  5898. }
  5899. if (aru_vol == 8) {
  5900. if (countitem(7342) == 0) {
  5901. mes "^3355FFYou find a bundle";
  5902. mes "of reports carelessly";
  5903. mes "stuck between some";
  5904. mes "books on this bookshelf.^000000";
  5905. getitem 7342,1; //File01
  5906. close;
  5907. }
  5908. mes "^3355FFThere's a lot of";
  5909. mes "scattered books and";
  5910. mes "notebooks lying on";
  5911. mes "this bookshelf.^000000";
  5912. close;
  5913. }
  5914. else if ((aru_vol > 8) && (aru_vol < 25)) {
  5915. mes "^3355FFThere's a lot of";
  5916. mes "scattered books and";
  5917. mes "notebooks lying on";
  5918. mes "this bookshelf.^000000";
  5919. close;
  5920. }
  5921. else if (aru_vol == 25) {
  5922. mes "^3355FFThere's a lot of";
  5923. mes "scattered books and";
  5924. mes "notebooks lying on";
  5925. mes "this bookshelf.^000000";
  5926. next;
  5927. mes "^3355FFAfter a quick look,";
  5928. mes "you notice the grayish";
  5929. mes "purple box that Gio was";
  5930. mes "talking about it. You close";
  5931. mes "your eyes, and reach inside";
  5932. mes "Gio's purple box of goodies.^000000";
  5933. next;
  5934. set aru_vol,26;
  5935. set .@box_box,rand(1,20);
  5936. if (.@box_box < 7) {
  5937. getitem 12104,1; //Random_Quiver
  5938. }
  5939. else if ((.@box_box > 6) && (.@box_box < 9)) {
  5940. getitem 661,1; //Sway_Apron
  5941. }
  5942. else if ((.@box_box > 8) && (.@box_box < 20)) {
  5943. getitem 12027,5; //Giggling_Box
  5944. }
  5945. else {
  5946. getitem 12103,1; //Bloody_Dead_Branch
  5947. }
  5948. getexp 800000,0;
  5949. mes "^3355FFWell, you've done all";
  5950. mes "that you could here.";
  5951. mes "Now would be a good time";
  5952. mes "to return to High Priest Zhed.^000000";
  5953. close;
  5954. }
  5955. mes "^3355FFThere's a lot of";
  5956. mes "scattered books and";
  5957. mes "notebooks lying on";
  5958. mes "this bookshelf.^000000";
  5959. close;
  5960. }
  5961. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  5962. if (aru_vol == 8) {
  5963. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  5964. mes "^3355FFYou use the pyrometer";
  5965. mes "to check the surface";
  5966. mes "temperature of the ground";
  5967. mes "here in the volcano.^000000";
  5968. next;
  5969. mes "^3131FFBeep-- Beep-- Bee-^000000";
  5970. next;
  5971. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  5972. next;
  5973. mes "^3355FFYou record the";
  5974. mes "temperature in";
  5975. mes "your report.^000000";
  5976. set aru_vol,9;
  5977. next;
  5978. mes "["+strcharinfo(0)+"]";
  5979. mes "I should take a few more";
  5980. mes "temperature measurements";
  5981. mes "before I submit this report,";
  5982. mes "just to be absolutely sure.";
  5983. close;
  5984. }
  5985. mes "^3355FFYou need both the";
  5986. mes "pyrometer and the";
  5987. mes "report form to measure";
  5988. mes "and record the temperature";
  5989. mes "of the ground's surface here.^000000";
  5990. close;
  5991. }
  5992. mes "^3355FFThis patch of ground";
  5993. mes "emits an intense heat";
  5994. mes "that stings your face.^000000";
  5995. close;
  5996. }
  5997. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  5998. if (aru_vol == 9) {
  5999. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6000. mes "^3355FFYou use the pyrometer";
  6001. mes "to check the surface";
  6002. mes "temperature of the ground";
  6003. mes "here in the volcano.^000000";
  6004. next;
  6005. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6006. next;
  6007. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6008. next;
  6009. mes "^3355FFYou record the";
  6010. mes "temperature in";
  6011. mes "your report.^000000";
  6012. set aru_vol,10;
  6013. close;
  6014. }
  6015. mes "^3355FFYou need both the";
  6016. mes "pyrometer and the";
  6017. mes "report form to measure";
  6018. mes "and record the temperature";
  6019. mes "of the ground's surface here.^000000";
  6020. close;
  6021. }
  6022. mes "^3355FFThis patch of ground";
  6023. mes "emits an intense heat";
  6024. mes "that stings your face.^000000";
  6025. close;
  6026. }
  6027. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6028. if (aru_vol == 10) {
  6029. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6030. mes "^3355FFYou use the pyrometer";
  6031. mes "to check the surface";
  6032. mes "temperature of the ground";
  6033. mes "here in the volcano.^000000";
  6034. next;
  6035. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6036. next;
  6037. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6038. next;
  6039. mes "^3355FFYou record the";
  6040. mes "temperature in";
  6041. mes "your report.^000000";
  6042. next;
  6043. mes "["+strcharinfo(0)+"]";
  6044. mes "I've taken enough";
  6045. mes "measurements. I should";
  6046. mes "submit this report to the";
  6047. mes "geological camp now~";
  6048. set aru_vol,11;
  6049. close;
  6050. }
  6051. mes "^3355FFYou need both the";
  6052. mes "pyrometer and the";
  6053. mes "report form to measure";
  6054. mes "and record the temperature";
  6055. mes "of the ground's surface here.^000000";
  6056. close;
  6057. }
  6058. else if (aru_vol == 11) {
  6059. mes "["+strcharinfo(0)+"]";
  6060. mes "I've taken enough";
  6061. mes "measurements. I should";
  6062. mes "submit this report to the";
  6063. mes "geological camp now~";
  6064. close;
  6065. }
  6066. mes "^3355FFThis patch of ground";
  6067. mes "emits an intense heat";
  6068. mes "that stings your face.^000000";
  6069. close;
  6070. }
  6071. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6072. if (aru_vol == 11) {
  6073. mes "[Guard]";
  6074. mes "Only authorized";
  6075. mes "personnel can enter this";
  6076. mes "area. Identify yourself!";
  6077. next;
  6078. mes "["+strcharinfo(0)+"]";
  6079. mes "I'm a research student working";
  6080. mes "under Director Gio for the";
  6081. mes "Veins Geological Research";
  6082. mes "Institute. Would you please";
  6083. mes "stamp this temperature";
  6084. mes "report for me?";
  6085. next;
  6086. mes "[Guard]";
  6087. mes "Oh, I see. Well, I'm";
  6088. mes "not the one that stamps";
  6089. mes "reports. Go inside and";
  6090. mes "ask Sahedi to help you.";
  6091. mes "He's at the airship just";
  6092. mes "south of the train station.";
  6093. set aru_vol,12;
  6094. close2;
  6095. warp "thor_camp",248,190;
  6096. end;
  6097. }
  6098. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6099. mes "[Guard]";
  6100. mes "Oh, you're that student";
  6101. mes "from the institute. I don't";
  6102. mes "think we're expecting";
  6103. mes "any reports soon.";
  6104. next;
  6105. mes "["+strcharinfo(0)+"]";
  6106. mes "Oh, we just found out";
  6107. mes "that the instruments we";
  6108. mes "used were faulty, so we";
  6109. mes "had to revise our report.";
  6110. next;
  6111. mes "[Guard]";
  6112. mes "Your tools were broken";
  6113. mes "the first time? Okay, okay,";
  6114. mes "I can understand that.";
  6115. mes "Alright, you can pass.";
  6116. close2;
  6117. warp "thor_camp",248,190;
  6118. end;
  6119. }
  6120. mes "[Guard]";
  6121. mes "Who are you?!";
  6122. close;
  6123. }
  6124. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6125. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6126. thor_camp,250,104,3 script Sahedi#vol 934,{
  6127. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6128. mes "^3355FFWait a second!";
  6129. mes "Right now, you're carrying";
  6130. mes "too many things with you.";
  6131. mes "Please come back after";
  6132. mes "using the Kafra Service";
  6133. mes "to store some of your items.^000000";
  6134. close;
  6135. }
  6136. if (aru_vol == 12) {
  6137. mes "[Sahedi]";
  6138. mes "I'm sorry, but I don't";
  6139. mes "think I know you. Only";
  6140. mes "authorized personnel is";
  6141. mes "allowed in this area, so";
  6142. mes "if you don't have any";
  6143. mes "reason to be here...";
  6144. next;
  6145. mes "["+strcharinfo(0)+"]";
  6146. mes "I'm a research student working";
  6147. mes "under Director Gio for the";
  6148. mes "Veins Geological Research";
  6149. mes "Institute. Would you please";
  6150. mes "stamp this temperature";
  6151. mes "report for me?";
  6152. next;
  6153. mes "["+strcharinfo(0)+"]";
  6154. mes "Um, Gio is sick right";
  6155. mes "now, so that's why he";
  6156. mes "had me fill out this report";
  6157. mes "form and submit it for him.";
  6158. next;
  6159. mes "[Sahedi]";
  6160. mes "Ah, so that's why his";
  6161. mes "report's late this time.";
  6162. mes "I'm sorry to hear that.";
  6163. mes "And here I thought he was";
  6164. mes "just wasting his time on";
  6165. mes "women and alcohol...";
  6166. next;
  6167. mes "[Sahedi]";
  6168. mes "Let's see...";
  6169. next;
  6170. emotion e_omg;
  6171. mes "[Sahedi]";
  6172. mes "Oh God! Why is the";
  6173. mes "temperature so high?!";
  6174. mes "We've had a few reports";
  6175. mes "like this in the past, but...";
  6176. mes "Is this... How bad is this?";
  6177. next;
  6178. emotion 19,1;
  6179. mes "["+strcharinfo(0)+"]";
  6180. mes "Oh... Oh, no!";
  6181. mes "Yikes! I guess if it's";
  6182. mes "higher than normal...";
  6183. mes "It might be bad?";
  6184. next;
  6185. mes "[Sahedi]";
  6186. mes "What should I do?";
  6187. mes "Should I activate";
  6188. mes "the alarm? I don't...";
  6189. mes "I don't wanna die!";
  6190. next;
  6191. mes "["+strcharinfo(0)+"]";
  6192. mes "You might want to calm";
  6193. mes "down first. I'll take a look";
  6194. mes "around the camp, so please";
  6195. mes "don't say anything that will";
  6196. mes "make anyone else panic for now.";
  6197. next;
  6198. mes "[Sahedi]";
  6199. mes "Okay...";
  6200. mes "Please go ahead, and";
  6201. mes "see if this camp will be";
  6202. mes "safe from any disaster.";
  6203. set aru_vol,13;
  6204. delitem 7342,1; //File01
  6205. close;
  6206. }
  6207. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6208. mes "[Sahedi]";
  6209. mes "So, are we in any";
  6210. mes "danger? Does it look";
  6211. mes "like this volcano will";
  6212. mes "erupt anytime soon?";
  6213. next;
  6214. mes "["+strcharinfo(0)+"]";
  6215. mes "Oh, I'm not finished";
  6216. mes "investigating yet. Would";
  6217. mes "you please wait a bit longer?";
  6218. next;
  6219. mes "[Sahedi]";
  6220. mes "Sure, sure. Just make";
  6221. mes "sure that you do a real";
  6222. mes "thorough check of everything";
  6223. mes "in the volcano for me, yeah?";
  6224. close;
  6225. }
  6226. else if (aru_vol == 23) {
  6227. mes "[Sahedi]";
  6228. mes "So, are we in any";
  6229. mes "danger? Does it look";
  6230. mes "like this volcano will";
  6231. mes "erupt anytime soon?";
  6232. next;
  6233. while(1) {
  6234. if (select("Yes:No") == 1) {
  6235. mes "["+strcharinfo(0)+"]";
  6236. mes "I guess I can't hide it";
  6237. mes "from you... The recent";
  6238. mes "activity of this volcano";
  6239. mes "has recently been fairly...";
  6240. mes "disconcerting.";
  6241. next;
  6242. break;
  6243. }
  6244. else {
  6245. mes "^3355FFWait... You should take";
  6246. mes "advantage of this situation.";
  6247. mes "This could be your chance to";
  6248. mes "intervene in the conflict";
  6249. mes "between two contries!^000000";
  6250. next;
  6251. mes "^3355FFYou might not be able";
  6252. mes "to stop their war, but";
  6253. mes "maybe you can distract";
  6254. mes "them with the threat";
  6255. mes "of natural disaster...^000000";
  6256. next;
  6257. }
  6258. }
  6259. emotion e_omg;
  6260. mes "[Sahedi]";
  6261. mes "Huh? Are you serious?";
  6262. mes "Thor Volcano's gonna";
  6263. mes "erupt?! We-we have to";
  6264. mes "get the hell out of here!";
  6265. mes "It'll be a disaster, just";
  6266. mes "like it happened in the past!";
  6267. next;
  6268. emotion 52,1;
  6269. mes "["+strcharinfo(0)+"]";
  6270. mes "Yes, I agree. There's";
  6271. mes "a good chance of an...";
  6272. mes "explosion that'll cause";
  6273. mes "a lot of collateral damage.";
  6274. next;
  6275. mes "[Sahedi]";
  6276. mes "What are our chances?";
  6277. mes "How much time do we";
  6278. mes "have to evacuate?";
  6279. next;
  6280. emotion 52,1;
  6281. mes "["+strcharinfo(0)+"]";
  6282. mes "Well... Uh...";
  6283. mes "According to my data...";
  6284. mes "Analysis... There's a 75%";
  6285. mes "chance of eruption within";
  6286. mes "the next thirty days.";
  6287. next;
  6288. mes "[Sahedi]";
  6289. mes "What?! We must report";
  6290. mes "this to the high priest";
  6291. mes "immediately! Aitra!";
  6292. next;
  6293. enablenpc "Aitra#vol";
  6294. mes "[Aitra]";
  6295. mes "Yes, sir!";
  6296. next;
  6297. mes "[Sahedi]";
  6298. mes "This is an emergency.";
  6299. mes "Bring this message to";
  6300. mes "the high priest as soon";
  6301. mes "as possible. And don't";
  6302. mes "forget to pack all your";
  6303. mes "things before you leave.";
  6304. next;
  6305. mes "[Aitra]";
  6306. mes "Huh?";
  6307. mes " ...Yes, sir.";
  6308. next;
  6309. disablenpc "Aitra#vol";
  6310. mes "[Sahedi]";
  6311. mes "Oh, this is a nightmare...";
  6312. mes "Will you please take your";
  6313. mes "report to your director, Gio?";
  6314. mes "Hopefully he'll have some";
  6315. mes "advice for what we can";
  6316. mes "do about this disaster...";
  6317. set aru_vol,24;
  6318. getitem 7342,1; //File01
  6319. close;
  6320. }
  6321. mes "[Sahedi]";
  6322. mes "Argh, I'm so busy!";
  6323. close;
  6324. }
  6325. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6326. OnTouch:
  6327. //OnTouch2:
  6328. if (aru_vol == 13) {
  6329. enablenpc "Colonel Vito#1";
  6330. mes "[????]";
  6331. mes "You...!";
  6332. mes "What are you doing";
  6333. mes "just standing around?!";
  6334. mes "Aren't you supposed to";
  6335. mes "be transporting cargo? ";
  6336. mes "Attention to orders!";
  6337. next;
  6338. mes "["+strcharinfo(0)+"]";
  6339. mes "Are you talking to me?";
  6340. mes "No, I'm from the Veins Geo--";
  6341. next;
  6342. mes "[Colonel Vito]";
  6343. mes "Look at you. You don't";
  6344. mes "even have your uniform";
  6345. mes "yet. Still a rookie, eh?";
  6346. mes "Looks like I'll have to";
  6347. mes "personally train you as";
  6348. mes "one of our holy knights!";
  6349. next;
  6350. mes "["+strcharinfo(0)+"]";
  6351. mes "But I'm not--";
  6352. next;
  6353. mes "[Colonel Vito]";
  6354. mes "You should be honored to";
  6355. mes "have the rare opportunity";
  6356. mes "to be trained by me, the";
  6357. mes "great Colonel Vito. I'll mold";
  6358. mes "you into a true warrior for";
  6359. mes "Freya! Now follow me!";
  6360. set aru_vol,14;
  6361. close2;
  6362. disablenpc "Colonel Vito#1";
  6363. warp "thor_camp",156,68;
  6364. end;
  6365. }
  6366. else if (aru_vol == 14) {
  6367. mes "[Colonel Vito]";
  6368. mes "What are you still";
  6369. mes "doing standing there?";
  6370. mes "Don't slack off! Come!";
  6371. close2;
  6372. warp "thor_camp",156,68;
  6373. end;
  6374. }
  6375. end;
  6376. }
  6377. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6378. OnTouch:
  6379. //OnTouch2:
  6380. if (aru_vol == 13) {
  6381. enablenpc "Colonel Vito#2";
  6382. mes "[????]";
  6383. mes "You...!";
  6384. mes "What are you doing";
  6385. mes "just standing around?!";
  6386. mes "Aren't you supposed to";
  6387. mes "be transporting cargo? ";
  6388. mes "Attention to orders!";
  6389. next;
  6390. mes "["+strcharinfo(0)+"]";
  6391. mes "Are you talking to me?";
  6392. mes "No, I'm from the Veins Geo--";
  6393. next;
  6394. mes "[Colonel Vito]";
  6395. mes "Look at you. You don't";
  6396. mes "even have your uniform";
  6397. mes "yet. Still a rookie, eh?";
  6398. mes "Looks like I'll have to";
  6399. mes "personally train you as";
  6400. mes "one of our holy knights!";
  6401. next;
  6402. mes "["+strcharinfo(0)+"]";
  6403. mes "But I'm not--";
  6404. next;
  6405. mes "[Colonel Vito]";
  6406. mes "You should be honored to";
  6407. mes "have the rare opportunity";
  6408. mes "to be trained by me, the";
  6409. mes "great Colonel Vito. I'll mold";
  6410. mes "you into a true warrior for";
  6411. mes "Freya! Now follow me!";
  6412. set aru_vol,14;
  6413. disablenpc "Colonel Vito#2";
  6414. close2;
  6415. warp "thor_camp",156,68;
  6416. end;
  6417. }
  6418. else if (aru_vol == 14) {
  6419. mes "[Colonel Vito]";
  6420. mes "What are you still";
  6421. mes "doing standing there?";
  6422. mes "Don't slack off! Come!";
  6423. close2;
  6424. disablenpc "Colonel Vito#2";
  6425. warp "thor_camp",156,68;
  6426. end;
  6427. }
  6428. end;
  6429. }
  6430. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6431. OnInit:
  6432. disablenpc "Colonel Vito#1";
  6433. end;
  6434. }
  6435. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6436. OnInit:
  6437. disablenpc "Colonel Vito#2";
  6438. end;
  6439. }
  6440. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6441. if (aru_vol == 14) {
  6442. mes "[Colonel Vito]";
  6443. mes "I am Colonel Vito,";
  6444. mes "and I'm in charge of";
  6445. mes "the Arunafeltz camp";
  6446. mes "here in Thor Volcano.";
  6447. mes "What's your name, soldier?";
  6448. next;
  6449. mes "["+strcharinfo(0)+"]";
  6450. mes ""+strcharinfo(0)+", sir.";
  6451. next;
  6452. mes "[Colonel Vito]";
  6453. mes "Hmpf! That's a weakling's";
  6454. mes "name! I can tell that your";
  6455. mes "mind and body are too weak!";
  6456. mes "That won't do. How will you";
  6457. mes "be worthy of serving the";
  6458. mes "beautiful, graceful Freya?";
  6459. next;
  6460. mes "[Colonel Vito]";
  6461. mes "You need more training.";
  6462. mes "Take a break first, and";
  6463. mes "prepare yourself. We will";
  6464. mes "begin as soon as you're ready.";
  6465. set aru_vol,15;
  6466. close;
  6467. }
  6468. else if (aru_vol == 15) {
  6469. mes "[Colonel Vito]";
  6470. mes "First, we need to take";
  6471. mes "care of that weak mind";
  6472. mes "of yours. This first";
  6473. mes "training exercise will";
  6474. mes "be verbal based.";
  6475. next;
  6476. while(1) {
  6477. mes "[Colonel Vito]";
  6478. mes "Question one!";
  6479. mes "Who do we fight for?";
  6480. mes "Who do we live for?";
  6481. next;
  6482. if (select("Odin:Freya:Thor") == 2) {
  6483. break;
  6484. }
  6485. mes "[Colonel Vito]";
  6486. mes "You idiot!";
  6487. percentheal -10,0;
  6488. specialeffect2 1; // EF_HIT2
  6489. next;
  6490. }
  6491. mes "[Colonel Vito]";
  6492. mes "Right! Freya is not only";
  6493. mes "a goddess of love, but she's";
  6494. mes "also a goddess of war.";
  6495. mes "We are on a sacred mission";
  6496. mes "to recover the pieces of";
  6497. mes "Ymir's Heart for her sake.";
  6498. next;
  6499. mes "[Colonel Vito]";
  6500. mes "Freya was greatly wounded";
  6501. mes "in the war among gods,";
  6502. mes "humans, and demons.";
  6503. mes "Odin, the leader of the";
  6504. mes "gods, tried to help her, but";
  6505. mes "even his power wasn't enough.";
  6506. next;
  6507. mes "[Colonel Vito]";
  6508. mes "Odin did advise her to";
  6509. mes "obtain Ymir's Heart, as";
  6510. mes "it would fully recover her";
  6511. mes "powers. That is why we are";
  6512. mes "preparing for war: we must";
  6513. mes "obtain Ymir's Heart for Freya!";
  6514. next;
  6515. mes "[Colonel Vito]";
  6516. mes "DO YOU UNDERSTAND?!";
  6517. next;
  6518. mes "["+strcharinfo(0)+"]";
  6519. mes "Yes, sir!";
  6520. next;
  6521. mes "[Colonel Vito]";
  6522. mes "Now, there's a country";
  6523. mes "called the Rune-Midgarts";
  6524. mes "Kingdom that's full of fools.";
  6525. mes "Their ancestors branded us";
  6526. mes "as heretics and drove us";
  6527. mes "to this deserted land.";
  6528. next;
  6529. mes "[Colonel Vito]";
  6530. mes "We cannot forgive how they";
  6531. mes "denied us our freedom to";
  6532. mes "worship Freya. Our people";
  6533. mes "will have revenge on them.";
  6534. mes "Mark my word, soldier.";
  6535. mes "Now, repeat after me.";
  6536. next;
  6537. mes "[Colonel Vito]";
  6538. mes "I, "+strcharinfo(0)+",";
  6539. next;
  6540. mes "["+strcharinfo(0)+"]";
  6541. mes "I, "+strcharinfo(0)+",";
  6542. next;
  6543. while(1) {
  6544. mes "[Colonel Vito]";
  6545. mes "^FF0000as a devoted servant";
  6546. mes "of Goddess Freya";
  6547. next;
  6548. input .@input$;
  6549. set .@answer$,"as a devoted servant of Goddess Freya";
  6550. if (.@input$ == .@answer$) {
  6551. mes "["+strcharinfo(0)+"]";
  6552. mes "as a devoted servant";
  6553. mes "of Goddess Freya, the";
  6554. mes "patron saint of the";
  6555. mes "great Arunafeltz,^000000";
  6556. next;
  6557. break;
  6558. }
  6559. else {
  6560. mes "[Colonel Vito]";
  6561. mes "Wrong! Try again!";
  6562. next;
  6563. }
  6564. }
  6565. while(1) {
  6566. mes "[Colonel Vito]";
  6567. mes "^FF0000I pledge my honor to";
  6568. mes "overthrow our mortal enemy";
  6569. next;
  6570. input .@input$;
  6571. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6572. if (.@input$ == .@answer$) {
  6573. mes "["+strcharinfo(0)+"]";
  6574. mes "I pledge my honor to";
  6575. mes "overthrow our mortal enemy,";
  6576. mes "the Rune-Midgarts Kingdom.";
  6577. next;
  6578. break;
  6579. }
  6580. else {
  6581. mes "[Colonel Vito]";
  6582. mes "Wrong! Try again!";
  6583. next;
  6584. }
  6585. }
  6586. while(1) {
  6587. mes "[Colonel Vito]";
  6588. mes "^FF0000I will show no mercy^000000";
  6589. next;
  6590. input .@input$;
  6591. set .@answer$,"I will show no mercy";
  6592. if (.@input$ == .@answer$) {
  6593. mes "["+strcharinfo(0)+"]";
  6594. mes "I will show no mercy.";
  6595. mes "Nothing will stay my hand.^000000";
  6596. next;
  6597. break;
  6598. }
  6599. else {
  6600. mes "[Colonel Vito]";
  6601. mes "Wrong! Try again!";
  6602. next;
  6603. }
  6604. }
  6605. while(1) {
  6606. mes "[Colonel Vito]";
  6607. mes "^FF0000I shall devote";
  6608. mes "my entire life^000000";
  6609. next;
  6610. input .@input$;
  6611. set .@answer$,"I shall devote my entire life";
  6612. if (.@input$ == .@answer$) {
  6613. mes "["+strcharinfo(0)+"]";
  6614. mes "I shall devote my";
  6615. mes "entire life to the";
  6616. mes "full recovery of";
  6617. mes "Goddess Freya.^000000";
  6618. next;
  6619. break;
  6620. }
  6621. else {
  6622. mes "[Colonel Vito]";
  6623. mes "Wrong! Try again!";
  6624. next;
  6625. }
  6626. }
  6627. while(1) {
  6628. mes "[Colonel Vito]";
  6629. mes "^FF0000Down with the";
  6630. mes "Rune-Midgarts Kingdom!^000000";
  6631. next;
  6632. input .@input$;
  6633. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6634. if (.@input$ == .@answer$) {
  6635. mes "["+strcharinfo(0)+"]";
  6636. mes "Down with the";
  6637. mes "Rune-Midgarts Kingdom!^000000";
  6638. next;
  6639. break;
  6640. }
  6641. else {
  6642. mes "[Colonel Vito]";
  6643. mes "Wrong! Try again!";
  6644. next;
  6645. }
  6646. }
  6647. mes "[Colonel Vito]";
  6648. mes "Good. Now you know the";
  6649. mes "kind of attitude that you";
  6650. mes "must have as a holy warrior";
  6651. mes "in Freya's service. That";
  6652. mes "is all for the first exercise,";
  6653. mes "but there's one more left.";
  6654. set aru_vol,16;
  6655. close;
  6656. }
  6657. else if (aru_vol == 16) {
  6658. mes "[Colonel Vito]";
  6659. mes "Before we actually do";
  6660. mes "the 2nd training exercise,";
  6661. mes "I have a duty to assign to";
  6662. mes "you. Find the huge pipe zone";
  6663. mes "to the north of this building";
  6664. mes "and find any broken machines.";
  6665. set aru_vol,17;
  6666. close;
  6667. }
  6668. else if (aru_vol == 17) {
  6669. mes "[Colonel Vito]";
  6670. mes "Inspect the machines";
  6671. mes "in the pipe zone to the";
  6672. mes "north of this building.";
  6673. mes "Don't dawdle: move out!";
  6674. close;
  6675. }
  6676. else if (aru_vol == 18) {
  6677. mes "[Colonel Vito]";
  6678. mes "Good work. Remember";
  6679. mes "that your first priority is to";
  6680. mes "check the control panel.";
  6681. mes "It needs to be regularly";
  6682. mes "inspected since it controls";
  6683. mes "the camp's energy resources.";
  6684. next;
  6685. mes "["+strcharinfo(0)+"]";
  6686. mes "Yes, sir!";
  6687. next;
  6688. mes "[Colonel Vito]";
  6689. mes "Now it's time for the";
  6690. mes "second training exercise";
  6691. mes "which will strengthen your";
  6692. mes "body. See the dummy in";
  6693. mes "front of you? Practice by";
  6694. mes "chopping it 10 times. Go!";
  6695. set aru_vol,19;
  6696. next;
  6697. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6698. mes "[Colonel Vito]";
  6699. mes "Focus your energy in";
  6700. mes "your yell when you strike!";
  6701. mes "Chop! 10 Times! Do it!";
  6702. close;
  6703. }
  6704. mes "[Colonel Vito]";
  6705. mes "Chop...? It's a hand chop.";
  6706. mes "You strike the enemy with";
  6707. mes "the bottom of your hand";
  6708. mes "like a knife blade. How";
  6709. mes "did you join the army";
  6710. mes "without knowing that?";
  6711. next;
  6712. mes "[Colonel Vito]";
  6713. mes "Focus your energy in";
  6714. mes "your yell when you strike!";
  6715. mes "Chop! 10 Times! Do it!";
  6716. close;
  6717. }
  6718. else if (aru_vol == 20) {
  6719. mes "[Colonel Vito]";
  6720. mes "The more you train,";
  6721. mes "the stronger you become.";
  6722. mes "As you grow stronger, so";
  6723. mes "does Freya's holy troops.";
  6724. mes "Train everyday, and don't";
  6725. mes "you ever slack off!";
  6726. next;
  6727. mes "["+strcharinfo(0)+"]";
  6728. mes "Yes, sir!";
  6729. next;
  6730. mes "[Colonel Vito]";
  6731. mes "That is all for your";
  6732. mes "training. If you have";
  6733. mes "any questions about camp";
  6734. mes "life, go ask Sahedi right";
  6735. mes "outside this building.";
  6736. mes "You are dismissed.";
  6737. next;
  6738. mes "["+strcharinfo(0)+"]";
  6739. mes "(^333333Well... I think";
  6740. mes "I will go back to";
  6741. mes "Sahedi. Hopefully,";
  6742. mes "he'll think of me as";
  6743. mes "a geological researcher";
  6744. mes "instead of as a soldier.^000000)";
  6745. set aru_vol,21;
  6746. close;
  6747. }
  6748. mes "[Colonel Vito]";
  6749. mes "We must be ever";
  6750. mes "vigilant in our training.";
  6751. mes "You can never know when";
  6752. mes "Freya will call on us to fight!";
  6753. close;
  6754. }
  6755. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6756. OnTouch:
  6757. //OnTouch2:
  6758. if ((aru_vol >= 14 && aru_vol <= 16) || (aru_vol == 19)) {
  6759. warp "thor_camp",156,67;
  6760. }
  6761. end;
  6762. }
  6763. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6764. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6765. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6766. OnTouch:
  6767. //OnTouch2:
  6768. if (aru_vol == 21) {
  6769. mes "^3355FFThere's a stream of";
  6770. mes "magma running down";
  6771. mes "through a path under";
  6772. mes "the barbed wires.^000000";
  6773. next;
  6774. mes "^3355FFYou can hear the faint";
  6775. mes "sound of hammering, as if";
  6776. mes "iron was being manufactured";
  6777. mes "from deep underground.^000000";
  6778. set aru_vol,22;
  6779. close;
  6780. }
  6781. end;
  6782. }
  6783. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6784. OnTouch:
  6785. //OnTouch2:
  6786. if (aru_vol == 22) {
  6787. mes "^3355FFPeople are carrying";
  6788. mes "many heavy wooden boxes";
  6789. mes "imprinted with the stamp";
  6790. mes "of the Schwaltzvalt Republic.";
  6791. mes "These must contain military";
  6792. mes "supplies for the camp.^000000";
  6793. next;
  6794. mes "["+strcharinfo(0)+"]";
  6795. mes "I should go back";
  6796. mes "to Sahedi now.";
  6797. set aru_vol,23;
  6798. close;
  6799. }
  6800. end;
  6801. }
  6802. thor_camp,124,314,1 script Soldier#vol1 939,{
  6803. mes "[Thor Volcano Camp Soldier]";
  6804. mes "Freya, I'm so exhausted!";
  6805. mes "I'm starving to death too!";
  6806. mes "When will we get more rations?";
  6807. close;
  6808. }
  6809. thor_camp,134,309,5 script Soldier#vol2 939,{
  6810. mes "[Thor Volcano Camp Soldier]";
  6811. mes "I hear we'll be eating";
  6812. mes "chicken salad, fried chicken,";
  6813. mes "and Kunlun style chicken for";
  6814. mes "dinner tonight! I wonder who";
  6815. mes "was rich enough to donate";
  6816. mes "so much chicken to us?";
  6817. next;
  6818. mes "[Thor Volcano Camp Soldier]";
  6819. mes "Heheh...";
  6820. mes "I can't wait for dinner!";
  6821. close;
  6822. }
  6823. thor_camp,109,167,3 script Control Panel#vol 111,{
  6824. if (aru_vol == 17) {
  6825. mes "^3355FFThis control panel";
  6826. mes "controls the main power";
  6827. mes "resources for the Thor";
  6828. mes "Volcano camp, helping it";
  6829. mes "run its operations smoothly";
  6830. mes "under the ground.";
  6831. next;
  6832. mes "["+strcharinfo(0)+"]";
  6833. mes "All these pipes with molten";
  6834. mes "rock flowing through them...";
  6835. mes "I guess their heat is what";
  6836. mes "powers this camp. That's";
  6837. mes "actually a smart idea~";
  6838. next;
  6839. mes "^3355FFThe control panel emits";
  6840. mes "faint mechanical noises";
  6841. mes "and seems to be running";
  6842. mes "pretty smoothly. Everything";
  6843. mes "looks to be in working order.";
  6844. next;
  6845. mes "["+strcharinfo(0)+"]";
  6846. mes "No problems here.";
  6847. mes "I guess I can go";
  6848. mes "back to that colonel.";
  6849. set aru_vol,18;
  6850. close;
  6851. }
  6852. end;
  6853. }
  6854. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6855. if (aru_vol == 19) {
  6856. mes "^3355FFIt's a training dummy";
  6857. mes "that looks like it can";
  6858. mes "take a beating. Its chest";
  6859. mes "is marked with the emblem";
  6860. mes "of the Rune-Midgarts Kingdom.^000000";
  6861. next;
  6862. mes "["+strcharinfo(0)+"]";
  6863. mes "Wow...";
  6864. mes "They really hate the";
  6865. mes "Rune-Midgarts Kingdom...";
  6866. mes "(^333333Technically, I shouldn't";
  6867. mes "be doing this. Isn't this";
  6868. mes "considered treason?^000000)";
  6869. next;
  6870. mes "[Colonel Vito]";
  6871. mes "I can't hear you,";
  6872. mes "soldier! Make your";
  6873. mes "voice loud and clear!";
  6874. mes "Now... Execute attack!";
  6875. next;
  6876. mes "["+strcharinfo(0)+"]";
  6877. mes "Yes, sir!";
  6878. next;
  6879. specialeffect 1; //EF_HIT2
  6880. mes "["+strcharinfo(0)+"]";
  6881. mes "One!";
  6882. next;
  6883. specialeffect 1; //EF_HIT2
  6884. mes "["+strcharinfo(0)+"]";
  6885. mes "Two!";
  6886. next;
  6887. specialeffect 1; //EF_HIT2
  6888. mes "["+strcharinfo(0)+"]";
  6889. mes "Three!!";
  6890. next;
  6891. specialeffect 1; //EF_HIT2
  6892. mes "["+strcharinfo(0)+"]";
  6893. mes "Four!";
  6894. next;
  6895. specialeffect 1; //EF_HIT2
  6896. mes "["+strcharinfo(0)+"]";
  6897. mes "Five!!";
  6898. next;
  6899. specialeffect 1; //EF_HIT2
  6900. mes "["+strcharinfo(0)+"]";
  6901. mes "Six!!";
  6902. next;
  6903. specialeffect 1; //EF_HIT2
  6904. mes "["+strcharinfo(0)+"]";
  6905. mes "Seven!!";
  6906. next;
  6907. specialeffect 1; //EF_HIT2
  6908. mes "["+strcharinfo(0)+"]";
  6909. mes "Eight!!";
  6910. next;
  6911. specialeffect 1; //EF_HIT2
  6912. mes "["+strcharinfo(0)+"]";
  6913. mes "Nine!";
  6914. next;
  6915. specialeffect 1; //EF_HIT2
  6916. mes "["+strcharinfo(0)+"]";
  6917. mes "Ten!";
  6918. set aru_vol,20;
  6919. close;
  6920. }
  6921. else if (aru_vol == 20) {
  6922. mes "^3355FF*THUD*^000000";
  6923. specialeffect 1; //EF_HIT2
  6924. emotion e_omg,1;
  6925. next;
  6926. mes "[Colonel Vito]";
  6927. mes "Soldier...";
  6928. mes "How many times";
  6929. mes "did I order you to";
  6930. mes "chop the dummy?";
  6931. next;
  6932. mes "["+strcharinfo(0)+"]";
  6933. mes "10 times, sir!";
  6934. next;
  6935. mes "[Colonel Vito]";
  6936. mes "And how many times";
  6937. mes "did you actually";
  6938. mes "chop the dummy?";
  6939. next;
  6940. mes "["+strcharinfo(0)+"]";
  6941. mes "11 times, sir!";
  6942. next;
  6943. mes "[Colonel Vito]";
  6944. mes "Unacceptable!";
  6945. mes "Listen to your orders";
  6946. mes "this time, and do it";
  6947. mes "again properly!";
  6948. set aru_vol,19;
  6949. close;
  6950. }
  6951. }
  6952. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  6953. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  6954. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  6955. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  6956. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  6957. thor_camp,248,104,5 script Aitra#vol 939,{
  6958. OnInit:
  6959. disablenpc "Aitra#vol";
  6960. end;
  6961. }
  6962. thor_camp,49,97,3 script High Priest#vol 933,{
  6963. mes "^3355FFYou'd better not";
  6964. mes "do anything too";
  6965. mes "conspicuous in";
  6966. mes "front of him.^000000";
  6967. close;
  6968. }
  6969. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  6970. mes "^3355FFYou'd better not";
  6971. mes "do anything too";
  6972. mes "conspicuous in";
  6973. mes "front of him.^000000";
  6974. close;
  6975. }
  6976. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  6977. mes "^3355FFYou'd better not";
  6978. mes "do anything too";
  6979. mes "conspicuous in";
  6980. mes "front of him.^000000";
  6981. close;
  6982. }
  6983. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  6984. mes "^3355FFYou'd better not";
  6985. mes "do anything too";
  6986. mes "conspicuous in";
  6987. mes "front of him.^000000";
  6988. close;
  6989. }
  6990. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  6991. emotion e_sob;
  6992. mes "[Soldier]";
  6993. mes "Oh Freya...";
  6994. mes "Bless this Old Blue Box";
  6995. mes "so that I don't get anything";
  6996. mes "lame again. I am so tired";
  6997. mes "of getting arrows from these...";
  6998. close;
  6999. }
  7000. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7001. mes "[Soldier]";
  7002. mes "Ah, time to";
  7003. mes "go to work.";
  7004. next;
  7005. mes "[Soldier]";
  7006. mes "What th-?!";
  7007. mes "Something smells";
  7008. mes "like sweaty socks that";
  7009. mes "haven't been washed!";
  7010. close;
  7011. }
  7012. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7013. mes "[Soldier]";
  7014. mes "Yo-ho! Yo-ho!";
  7015. close;
  7016. }
  7017. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7018. mes "[Soldier]";
  7019. mes "I guess I need to go";
  7020. mes "on Guardian polishing";
  7021. mes "duty. Those things are";
  7022. mes "so huge, and I gotta";
  7023. mes "clean up about twenty...";
  7024. close;
  7025. }
  7026. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7027. mes "^3355FFThere are many guardians";
  7028. mes "here in different stages";
  7029. mes "of disassembly. It looks";
  7030. mes "like they're all in the";
  7031. mes "middle of being repaired.^000000";
  7032. close;
  7033. }
  7034. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7035. mes "[Soldier]";
  7036. mes "Aren't you the one from";
  7037. mes "the geological research";
  7038. mes "center? There's nothing";
  7039. mes "for you here, we're just";
  7040. mes "performing maintenance";
  7041. mes "on these guardians.";
  7042. close;
  7043. }
  7044. thor_camp,98,213,5 script Thor Volcano Soldier#vo9 939,{
  7045. mes "[Soldier]";
  7046. mes "Why am I always";
  7047. mes "stationed here?!";
  7048. mes "No one ever comes";
  7049. mes "here! Nobody!";
  7050. close;
  7051. }
  7052. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7053. OnTouch:
  7054. if (rachel_camel < 24) {
  7055. warp "que_thor",65,55;
  7056. end;
  7057. }
  7058. warp "que_thor",182,55;
  7059. end;
  7060. }
  7061. que_thor,69,56,0 script #tov_1 45,2,2,{
  7062. OnTouch:
  7063. warp "thor_v02",146,84;
  7064. end;
  7065. }
  7066. que_thor,187,56,0 script #tov_2 45,2,2,{
  7067. OnTouch:
  7068. warp "thor_v02",146,84;
  7069. end;
  7070. }
  7071. thor_camp,62,98,0 script #volbq -1,5,5,{
  7072. OnTouch:
  7073. //OnTouch2:
  7074. mes "^3355FFThere is an old man";
  7075. mes "in high priest robes";
  7076. mes "in front of you.^000000";
  7077. next;
  7078. mes "^3355FFYou'd better not";
  7079. mes "do anything too";
  7080. mes "conspicuous in";
  7081. mes "front of him.^000000";
  7082. close;
  7083. }
  7084. thor_camp,246,191,3 script Guard#goto 939,{
  7085. mes "[Guard]";
  7086. mes "What now?";
  7087. mes "Can't you see I'm busy?";
  7088. next;
  7089. if (select("Let me go out.:I'm sorry.") == 1) {
  7090. mes "[Guard]";
  7091. mes "Hurry up, and get out!";
  7092. close2;
  7093. warp "que_thor",145,60;
  7094. end;
  7095. }
  7096. mes "[Guard]";
  7097. mes "If you're sorry,";
  7098. mes "stop bugging me!";
  7099. close;
  7100. }
  7101. veins,302,166,0 script #whoau -1,2,2,{
  7102. OnTouch:
  7103. mes "[House Owner]";
  7104. mes "Wh-who the hell";
  7105. mes "are you? Honey!";
  7106. mes "There's this...";
  7107. mes "person in our home!";
  7108. next;
  7109. mes "^3355FFHubbie never came.";
  7110. mes "Nobody messes with";
  7111. mes ""+strcharinfo(0)+". Nobody.^000000";
  7112. close;
  7113. }
  7114. ve_in,235,135,5 script Bartender#ve 947,{
  7115. mes "[Bartender]";
  7116. mes "Welcome to our tavern.";
  7117. mes "Please, have a seat.";
  7118. mes "Let me bring you a";
  7119. mes "glass of ice water first.";
  7120. close;
  7121. }
  7122. ve_in,237,131,1 script Female Customer#ve1 940,{
  7123. mes "[Female Customer]";
  7124. mes "Bartender, aren't any of";
  7125. mes "your regulars nice young";
  7126. mes "men? You know, I've been";
  7127. mes "pretty lonely lately...";
  7128. next;
  7129. if (Sex == 0) {
  7130. mes "[Bartender]";
  7131. mes "Haha, well,";
  7132. mes "I'm not so sure..";
  7133. next;
  7134. mes "[Bartender]";
  7135. mes "How about... me?";
  7136. next;
  7137. mes "[Female Customer]";
  7138. mes "Hmpf...";
  7139. next;
  7140. mes "[Bartender]";
  7141. mes "Oh, come on!";
  7142. mes "I was kidding~";
  7143. emotion e_sob;
  7144. close;
  7145. }
  7146. mes "[Bartender]";
  7147. mes "Haha, well,";
  7148. mes "I'm not so sure..";
  7149. mes "What about this nice";
  7150. mes "young adventurer here?";
  7151. next;
  7152. mes "["+strcharinfo(0)+"]";
  7153. mes "Meee?";
  7154. emotion 19,1;
  7155. next;
  7156. mes "[Female Customer]";
  7157. mes "Mmm...";
  7158. mes "Not my style.";
  7159. emotion e_dots,1;
  7160. close;
  7161. }
  7162. ve_in,239,107,1 script Male Customer#ve2 943,{
  7163. mes "[Male Customer]";
  7164. mes "How can that ugly old";
  7165. mes "man have girls hanging";
  7166. mes "off his arms when I just";
  7167. mes "got dumped by my girlfriend";
  7168. mes "and ditched by all my friends?!";
  7169. next;
  7170. mes "[Male Customer]";
  7171. mes "Oh, alcohol...";
  7172. mes "Right now, you're";
  7173. mes "my only friend in";
  7174. mes "all the world...";
  7175. mes "A toast... To drinking!";
  7176. specialeffect 86; //"Male Customer#ve2" EF_ASPERSIO
  7177. close;
  7178. }