quests_hugel.txt 283 KB

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  1. //===== eAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest NPC's related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //============================================================
  19. //-------------------------------------------------------------------------
  20. // Medicine Quest
  21. //-------------------------------------------------------------------------
  22. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  23. if(BaseLevel > 49)
  24. {
  25. if(hg_herb == 0)
  26. {
  27. mes "[Allen]";
  28. mes "*Groooooan~*";
  29. mes "Arrrgh, my back hurts...";
  30. mes "And my stomach... Why do";
  31. mes "I have to suffer like this";
  32. mes "while other people get to";
  33. mes "live happy, luxurious lives?";
  34. next;
  35. mes "[Allen]";
  36. mes "My son is the only family";
  37. mes "I've got. He used to be such";
  38. mes "a good obedient kid, but now";
  39. mes "I doubt whether he cares about";
  40. mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
  41. next;
  42. mes "[Allen]";
  43. mes "But does he worry about";
  44. mes "his father's suffering?! No!";
  45. mes "I bet you he's hanging out with";
  46. mes "his no good hoodlum friends!";
  47. mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
  48. next;
  49. mes "[Allen]";
  50. mes "Oh! I can definitely feel";
  51. mes "it getting worse! Please,";
  52. mes "adventurer, would you help";
  53. mes "a sick man? I need you to";
  54. mes "find my son Postell and to";
  55. mes "tell him to bring my medicine!";
  56. next;
  57. switch( select( "Sure.:No, I'm sorry." ) )
  58. {
  59. case 1:
  60. mes "[Allen]";
  61. mes "Th-thank you so much!";
  62. mes "Please head east, go";
  63. mes "outside of town, and";
  64. mes "you should be able to";
  65. mes "find Postell. Tell him that";
  66. mes "I need my ''Kolbun A'' now!";
  67. set hg_herb,1;
  68. next;
  69. mes "[Allen]";
  70. mes "And let him know that";
  71. mes "if he doesn't shape up...";
  72. mes "Well, I just might have";
  73. mes "to disown my own son!";
  74. mes "He's dead to me if he";
  75. mes "doesn't love his father!";
  76. close;
  77. break;
  78. case 2:
  79. mes "[Allen]";
  80. mes "I... I don't understand...!";
  81. mes "How can you leave a sick";
  82. mes "man alone with his suffering?";
  83. mes "I-I desperately need help!";
  84. mes "No! Please, d-don't go away!";
  85. close;
  86. break;
  87. }
  88. }
  89. else if(hg_herb == 2)
  90. {
  91. mes "[Allen]";
  92. mes "Postell... My son...";
  93. mes "Why have you forsaken me?";
  94. mes "I'm lying here at the brink";
  95. mes "of death, and the boy won't";
  96. mes "even come to see his father!";
  97. next;
  98. mes "[Allen]";
  99. mes "But you... I can count on you.";
  100. mes "Even in Lighthazlen, I'd never";
  101. mes "find anyone as dependable as";
  102. mes "you. This time, I've decided to";
  103. mes "discipline my degenerate son.";
  104. mes "Will you help me once more?";
  105. next;
  106. mes "[" +strcharinfo(0)+ "]";
  107. mes "Wait, wait...";
  108. mes "Lighthalzen?";
  109. mes "Did you used to";
  110. mes "live there or something?";
  111. next;
  112. mes "[Allen]";
  113. mes "Uh? Er, well, that's just";
  114. mes "an expression I use. You";
  115. mes "know, like an example.";
  116. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  117. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  118. mes "I'm having another attack!";
  119. next;
  120. mes "[" +strcharinfo(0)+ "]";
  121. mes "......";
  122. mes ".........";
  123. mes "............";
  124. next;
  125. mes "[Allen]";
  126. mes "Oh, everything's getting";
  127. mes "so dark! P-please, if you";
  128. mes "have any mercy at all, any";
  129. mes "shred of human decency,";
  130. mes "would you please let me";
  131. mes "have a White P-Potion?";
  132. next;
  133. switch( select( "Give White Potion:Ignore" ) )
  134. {
  135. case 1:
  136. if(!countitem(504)) //White potion
  137. {
  138. mes "[Allen]";
  139. mes "Oh... Oh no...! You";
  140. mes "don't have any White";
  141. mes "Potions either?! Wh-what";
  142. mes "what am I gonna--?! Help me,";
  143. mes "please! Bring me a White Potion";
  144. mes "as soon as you can! ^333333*Cough!*^000000";
  145. close;
  146. }
  147. else
  148. {
  149. delitem 504,1; //White potion
  150. mes "[Allen]";
  151. mes "Oh, thank you!";
  152. mes "I-It hurts so much...";
  153. mes "A White Potion just has";
  154. mes "to help. I-It has to work!";
  155. next;
  156. mes "["+strcharinfo(0)+"]";
  157. mes "......";
  158. mes ".........";
  159. mes "............";
  160. next;
  161. mes "[Allen]";
  162. mes "Ah, that... *Whew*";
  163. mes "Thank you so much. Now,";
  164. mes "all I need to do is wait for";
  165. mes "my son to bring my medicine.";
  166. mes "Wait. What if he takes too long";
  167. mes "to get here. No, no, what if...";
  168. next;
  169. mes "[Allen]";
  170. mes "Wh-what if I have another";
  171. mes "ulcer attack before Postell";
  172. mes "can bring my meds?! I might";
  173. mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
  174. mes "my son arrives? P-please?";
  175. next;
  176. set hg_herb,3;
  177. mes "[" +strcharinfo(0)+ "]";
  178. mes "......";
  179. mes ".........";
  180. mes "............";
  181. close;
  182. }
  183. break;
  184. case 2:
  185. mes "[Allen]";
  186. mes "W-wait! A-are you just";
  187. mes "going to let me d-die?";
  188. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  189. mes "A plague on both your houses!";
  190. close;
  191. break;
  192. }
  193. }
  194. else if(hg_herb == 3)
  195. {
  196. mes "[Allen]";
  197. mes "*Gasp* I... I can";
  198. mes "feel it! I think I'm";
  199. mes "gonna have another";
  200. mes "neutron attack! Argh, it's";
  201. mes "already effecting all of the";
  202. mes "neutrons in my nervous system!";
  203. next;
  204. mes "[Allen]";
  205. mes "C-can't... Lift...";
  206. mes "Legs and fingers...";
  207. mes "But... Must... Get...";
  208. mes "''Withstander'' medicine...";
  209. mes "from... Drawer... H-heeelp me!";
  210. mes "Adventurer! H-Heeeeelp~!";
  211. set hg_herb,4;
  212. close;
  213. }
  214. else if(hg_herb == 4)
  215. {
  216. mes "[Allen]";
  217. mes "No...!";
  218. mes "There's a light at the";
  219. mes "the end of the tunnel!";
  220. mes "Please, adventurer! C-come";
  221. mes "a little closer to me! Don't";
  222. mes "let me step into the light!";
  223. close;
  224. }
  225. else if(hg_herb == 6)
  226. {
  227. mes "^3355FFYou have given the";
  228. mes "Withstander medicine";
  229. mes "to Allen who guzzles";
  230. mes "it down very quickly.^000000";
  231. next;
  232. mes "[Allen]";
  233. mes "Blood... circulating...";
  234. mes "through limbs... Clarity...";
  235. mes "of thought... returning...";
  236. next;
  237. mes "[Allen]";
  238. mes "Ah, wh-what a relief. It looks";
  239. mes "like I-I live to see another";
  240. mes "day. Th-thank you so much...";
  241. set hg_herb,7;
  242. close;
  243. }
  244. else if(hg_herb == 7)
  245. {
  246. mes "[Allen]";
  247. mes "I... I can't...!";
  248. mes "I can barely breathe!";
  249. mes "A-adventurer, I need you";
  250. mes "again! Please, c-come closer";
  251. mes "to me! I-I think I need CPR!";
  252. close;
  253. }
  254. else if(hg_herb == 9)
  255. {
  256. mes "^3355FFYou give another dose";
  257. mes "of Withstander to Allen.^000000";
  258. next;
  259. if(rand(1,3) == 3)
  260. {
  261. mes "[Allen]";
  262. mes "Oh... Thank you...";
  263. mes "I feel much b-better now.";
  264. mes "My son Postell, he should";
  265. mes "be coming soon. Thank you";
  266. mes "for being so patient with me...";
  267. set hg_herb,10;
  268. close;
  269. }
  270. mes "[Allen]";
  271. mes "Oh... Thank you...";
  272. mes "Y-you're an angel, a regular";
  273. mes "Florence Nightingale. Please";
  274. mes "stay with m-me until my son";
  275. mes "arrives. You wouldn't abandon";
  276. mes "this sick man now, would you?";
  277. next;
  278. mes "[" +strcharinfo(0)+ "]";
  279. mes "(^333333Your son Postell";
  280. mes "better get here soon!^000000)";
  281. set hg_herb,7;
  282. close;
  283. }
  284. else if(hg_herb == 10)
  285. {
  286. mes "[Allen]";
  287. mes "Arrrgh! My ligaments!";
  288. mes "They're in such pain!";
  289. mes "Oh, oh no! I think my";
  290. mes "bones are infected!";
  291. mes "Help me, oh help me!";
  292. next;
  293. donpcevent "Postell Schuwell#D::OnEnable";
  294. mes "[Allen]";
  295. mes "Oh...";
  296. mes "My son...!";
  297. mes "P-Postell!";
  298. next;
  299. mes "[Postell]";
  300. mes "Uh... Hey, dad.";
  301. mes "I brought that";
  302. mes "medicine you're";
  303. mes "supposed to";
  304. mes "need so badly.";
  305. donpcevent "Postell Schuwell#D::OnEffect";
  306. next;
  307. mes "[Allen]";
  308. mes "Thank goodness...";
  309. mes "G-give it to me!";
  310. mes "^333333*Gulp gulp gulp*^000000";
  311. next;
  312. mes "[Allen]";
  313. mes "W-wait...";
  314. mes "Something's not";
  315. mes "right. Bunkoll A";
  316. mes "doesn't taste like this...";
  317. donpcevent "Postell Schuwell#D::OnSweat";
  318. next;
  319. mes "[Postell]";
  320. mes "Bunkoll A...?";
  321. mes "I thougt you said that";
  322. mes "you wanted Kolbun A?";
  323. next;
  324. mes "[Allen]";
  325. mes "My own son, lying to";
  326. mes "me! Are you trying to";
  327. mes "trick me, Postell?!";
  328. mes "I told you get Bunkoll A!";
  329. next;
  330. mes "[" +strcharinfo(0)+ "]";
  331. mes "(^333333Wait, wait...";
  332. mes "Allen did say that";
  333. mes "he wanted Kolbun A...^000000)";
  334. next;
  335. mes "[Postell]";
  336. mes "Right. Okay, I guess";
  337. mes "I made a mistake? Um,";
  338. mes "Dad, I'll be right back with";
  339. mes "the medicine that you want.";
  340. mes "It won't take long, so don't";
  341. mes "stress yourself about it.";
  342. close2;
  343. set hg_herb,11;
  344. disablenpc "Postell Schuwell#D";
  345. emotion e_swt,1;
  346. emotion e_swt;
  347. end;
  348. }
  349. else if(hg_herb == 11)
  350. {
  351. mes "[Allen]";
  352. mes "*Sniff* I should have known";
  353. mes "that Postell really does care";
  354. mes "about me deep down inside.";
  355. mes "I wish I had never gotten";
  356. mes "myself sick in Lighthalzen...";
  357. mes "Then we both wouldn't suffer...";
  358. next;
  359. mes "[Allen]";
  360. mes "Don't worry, adventurer.";
  361. mes "I haven't forgotten about";
  362. mes "you. Please take a look inside";
  363. mes "the medicine drawer, and help";
  364. mes "yourself to whatever you like~";
  365. set hg_herb,12;
  366. close;
  367. }
  368. else if(hg_herb == 12)
  369. {
  370. mes "[Allen]";
  371. mes "Don't worry, adventurer.";
  372. mes "I haven't forgotten about";
  373. mes "you. Please take a look inside";
  374. mes "the medicine drawer, and help";
  375. mes "yourself to whatever you like~";
  376. close;
  377. }
  378. else if(hg_herb == 13)
  379. {
  380. mes "[Allen]";
  381. mes "So did you find the";
  382. mes "Old Blue Box I put in";
  383. mes "my medicine drawer? It's";
  384. mes "not much, but I hope you";
  385. mes "like it. Consider my way";
  386. mes "of thanking you for your help~";
  387. close;
  388. }
  389. else
  390. {
  391. mes "[Allen]";
  392. mes "*Groooooan~*";
  393. mes "Arrrgh, my back hurts...";
  394. mes "And my stomach... Why do";
  395. mes "I have to suffer like this";
  396. mes "while other people get to";
  397. mes "live happy, luxurious lives?";
  398. close;
  399. }
  400. }
  401. else
  402. {
  403. mes "[Allen]";
  404. mes "*Groooooan~*";
  405. mes "Arrrgh, my back hurts...";
  406. mes "And my stomach... Why do";
  407. mes "I have to suffer like this";
  408. mes "while other people get to";
  409. mes "live happy, luxurious lives?";
  410. close;
  411. }
  412. OnTouch:
  413. if(hg_herb == 4)
  414. {
  415. mes "[Allen]";
  416. mes "^333333*Cough cough!*^000000";
  417. mes "W-Withstander...!";
  418. mes "I need m-my Withstander!";
  419. mes "P-please! ^333333*Cough cough!*^000000";
  420. set hg_herb,5;
  421. donpcevent "#DrawerOpener::OnEnable";
  422. close;
  423. }
  424. else if(hg_herb == 7)
  425. {
  426. mes "[Allen]";
  427. mes "^333333*Whew*^000000";
  428. mes "I... I can breathe again!";
  429. mes "B-but what if I have another";
  430. mes "attack?! Please, g-get me";
  431. mes "another dose of Withstander,";
  432. mes "just to be on the safe side!";
  433. set hg_herb,8;
  434. donpcevent "#DrawerOpener::OnEnable";
  435. close;
  436. }
  437. }
  438. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  439. mes "[Postell]";
  440. mes "Hey, uh...";
  441. mes "I'm in the middle";
  442. mes "of something here.";
  443. close;
  444. OnInit:
  445. disablenpc "Postell Schuwell#D";
  446. end;
  447. OnEnable:
  448. enablenpc "Postell Schuwell#D";
  449. initnpctimer;
  450. end;
  451. OnTimer100000:
  452. disablenpc "Postell Schuwell#D";
  453. stopnpctimer;
  454. end;
  455. OnSweat:
  456. emotion e_swt;
  457. end;
  458. OnEffect:
  459. specialeffect 174;
  460. end;
  461. }
  462. hu_fild06,34,123,3 script Postell Schuwell 97,{
  463. if(hg_herb == 1)
  464. {
  465. mes "[Postell]";
  466. mes "I really like living";
  467. mes "in Hugel. Fresh air,";
  468. mes "clean water, everyone's";
  469. mes "friendly and nice. What";
  470. mes "more could I want?";
  471. next;
  472. mes "[Postell]";
  473. mes "Oh, what's that?";
  474. mes "My dad wants me to";
  475. mes "bring him some medicine?";
  476. mes "Again? Well, he was really";
  477. mes "sick a long time ago, but";
  478. mes "nowadays, I'm not so sure.";
  479. next;
  480. mes "[Postell]";
  481. mes "I mean, I'm pretty sure";
  482. mes "his illnesses are all, you";
  483. mes "know, psychosomatic.";
  484. mes "Besides, I'm worried that";
  485. mes "all the medicines he's taking";
  486. mes "are habit forming, you know?";
  487. next;
  488. switch( select( "But your father needs you!:Habit forming?" ) )
  489. {
  490. case 1:
  491. mes "[Allen's Voice]";
  492. mes "Yeah, I guess you're right.";
  493. mes "Even if I think he's nuts,";
  494. mes "and I don't agree with him,";
  495. mes "I should at least show that";
  496. mes "I care about my dad. What";
  497. mes "medicine did he say he needed?";
  498. next;
  499. mes "[Postell]";
  500. mes "''Kolbun A?'' Alright,";
  501. mes "I better make sure that";
  502. mes "it's safe for him to take.";
  503. mes "Who knows, that stuff might";
  504. mes "make him worse. Anyway,";
  505. mes "I'll try to get it to him soon.";
  506. next;
  507. mes "[Postell]";
  508. mes "Hey, would you do";
  509. mes "me a favor and make";
  510. mes "sure that my dad doesn't";
  511. mes "get himself into any";
  512. mes "more trouble? I'd really";
  513. mes "appreciate it if you do.";
  514. set hg_herb,2;
  515. close;
  516. break;
  517. case 2:
  518. mes "[Postell]";
  519. mes "Yeah, like he's addicted";
  520. mes "to the medicine. That's why";
  521. mes "I'm trying to make sure he";
  522. mes "gets as little of it as possible! Honestly, I think he drinks";
  523. mes "too much medicine already...";
  524. close;
  525. break;
  526. }
  527. }
  528. else if(hg_herb > 1)
  529. {
  530. mes "[Postell]";
  531. mes "Kolbun A, Kolbun A...";
  532. mes "Let's see, is it really";
  533. mes "safe for my dad to take?";
  534. mes "If it isn't, I better come up";
  535. mes "with some replacement...";
  536. close;
  537. }
  538. else
  539. {
  540. mes "[Postell]";
  541. mes "I really like living";
  542. mes "in Hugel. Fresh air,";
  543. mes "clean water, everyone's";
  544. mes "friendly and nice. What";
  545. mes "more could I want?";
  546. close;
  547. }
  548. }
  549. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  550. OnTouch:
  551. set @randvar,rand(1,7);
  552. if(hg_herb < 5)
  553. {
  554. mes "^3355FFThere are several";
  555. mes "books and a few";
  556. mes "liquid medicines";
  557. mes "inside this drawer.^000000";
  558. close;
  559. }
  560. else if(hg_herb == 5)
  561. {
  562. mes "[Allen]";
  563. mes "Oh... Oh...";
  564. mes "Oooh... The pain";
  565. mes "is gone! It's a miracle!";
  566. mes "Maybe I'll just take the";
  567. mes "Withstander later...";
  568. set hg_herb,4;
  569. next;
  570. if(@randvar == 4)
  571. {
  572. mes "^3355FFYou find an old book";
  573. mes "inside the drawer.^000000";
  574. next;
  575. mes "[Welcome to Lighthalzen!]";
  576. mes "Author: Tupetso Iltekka";
  577. next;
  578. mes "......";
  579. mes ".........";
  580. mes "............";
  581. next;
  582. mes "[" +strcharinfo(0)+ "]";
  583. mes "(^333333I guess Allen used";
  584. mes "to live in Lighthalzen.";
  585. mes "I guess that's why he'd";
  586. mes "keep this old PR brochure...^000000)";
  587. close;
  588. }
  589. else if(@randvar == 5)
  590. {
  591. mes "^3355FFYou find Allen's";
  592. mes "journal inside the";
  593. mes "drawer and quickly";
  594. mes "leaf through its pages.";
  595. mes "It's difficult to read since";
  596. mes "the pages are old and worn.^000000";
  597. next;
  598. mes "[" +strcharinfo(0)+ "]";
  599. mes "Let's see, let's see...";
  600. mes "Rekenber Corporation...";
  601. mes "Something about the Slums....";
  602. mes "Enormous funds... Experiments.";
  603. mes "Lab... Escape... Hugel... Um...";
  604. mes "Dr. Morriphen... Side effects?";
  605. close;
  606. }
  607. else
  608. {
  609. mes "[" +strcharinfo(0)+ "]";
  610. mes "Wh-what...?";
  611. mes "Do you really";
  612. mes "need that medicine?!";
  613. close;
  614. }
  615. }
  616. else if(hg_herb == 6)
  617. end;
  618. else if(hg_herb == 8)
  619. {
  620. mes "[Allen]";
  621. mes "Oh... Oh...";
  622. mes "Oooh... The pain";
  623. mes "is gone! It's a miracle!";
  624. mes "Maybe I'll just take the";
  625. mes "Withstander later...";
  626. set hg_herb,7;
  627. next;
  628. if(@randvar == 4)
  629. {
  630. mes "^3355FFYou find an old book";
  631. mes "inside the drawer.^000000";
  632. next;
  633. mes "[Welcome to Lighthalzen!]";
  634. mes "Author: Tupetso Iltekka";
  635. next;
  636. mes "......";
  637. mes ".........";
  638. mes "............";
  639. next;
  640. mes "[" +strcharinfo(0)+ "]";
  641. mes "(^333333I guess Allen used";
  642. mes "to live in Lighthalzen.";
  643. mes "I guess that's why he'd";
  644. mes "keep this old PR brochure...^000000)";
  645. close;
  646. }
  647. else if(@randvar == 5)
  648. {
  649. mes "^3355FFYou find Allen's";
  650. mes "journal inside the";
  651. mes "drawer and quickly";
  652. mes "leaf through its pages.";
  653. mes "It's difficult to read since";
  654. mes "the pages are old and worn.^000000";
  655. next;
  656. mes "[" +strcharinfo(0)+ "]";
  657. mes "Let's see, let's see...";
  658. mes "Rekenber Corporation...";
  659. mes "Something about the Slums....";
  660. mes "Enormous funds... Experiments.";
  661. mes "Lab... Escape... Hugel... Um...";
  662. mes "Dr. Morriphen... Side effects?";
  663. close;
  664. }
  665. else
  666. {
  667. mes "[" +strcharinfo(0)+ "]";
  668. mes "Wh-what...?";
  669. mes "Do you really";
  670. mes "need that medicine?!";
  671. close;
  672. }
  673. }
  674. else if(hg_herb == 9)
  675. end;
  676. else if(hg_herb == 12)
  677. {
  678. mes "^3355FFYou find an";
  679. mes "Old Blue Box deep";
  680. mes "inside the drawer.^000000";
  681. close2;
  682. specialeffect 71;
  683. set hg_herb,13;
  684. getitem 603,1; //Old blue box
  685. set BaseExp,BaseExp+50000;
  686. }
  687. else
  688. {
  689. if(@randvar > 3)
  690. {
  691. mes "^3355FFYou find an old book";
  692. mes "inside the drawer.^000000";
  693. next;
  694. mes "[Welcome to Lighthalzen!]";
  695. mes "Author: Tupetso Iltekka";
  696. next;
  697. mes "......";
  698. mes ".........";
  699. mes "............";
  700. next;
  701. mes "[" +strcharinfo(0)+ "]";
  702. mes "(^333333I guess Allen used";
  703. mes "to live in Lighthalzen.";
  704. mes "I guess that's why he'd";
  705. mes "keep this old PR brochure...^000000)";
  706. close;
  707. }
  708. else
  709. {
  710. mes "^3355FFYou find Allen's";
  711. mes "journal inside the";
  712. mes "drawer and quickly";
  713. mes "leaf through its pages.";
  714. mes "It's difficult to read since";
  715. mes "the pages are old and worn.^000000";
  716. next;
  717. mes "[" +strcharinfo(0)+ "]";
  718. mes "Let's see, let's see...";
  719. mes "Rekenber Corporation...";
  720. mes "Something about the Slums....";
  721. mes "Enormous funds... Experiments.";
  722. mes "Lab... Escape... Hugel... Um...";
  723. mes "Dr. Morriphen... Side effects?";
  724. close;
  725. }
  726. }
  727. }
  728. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  729. OnInit:
  730. disablenpc "Upper Drawer#Second";
  731. end;
  732. OnTouch:
  733. if(hg_herb == 5)
  734. {
  735. mes "^3355FFYou take out one dose of";
  736. mes "Withstander from the drawer.^000000";
  737. set hg_herb,6;
  738. close;
  739. }
  740. else if(hg_herb == 8)
  741. {
  742. mes "^3355FFYou take out one dose of";
  743. mes "Withstander from the drawer.^000000";
  744. set hg_herb,9;
  745. close;
  746. }
  747. else
  748. {
  749. mes "^3355FFThere are several books";
  750. mes "kept inside this drawer.^000000";
  751. close;
  752. }
  753. }
  754. hu_in01,1,1,0 script #DrawerOpener -1,{
  755. OnInit:
  756. disablenpc "#DrawerOpener";
  757. end;
  758. OnEnable:
  759. enablenpc "#DrawerOpener";
  760. initnpctimer;
  761. end;
  762. OnTimer1000:
  763. enablenpc "Upper Drawer#Second";
  764. disablenpc "Upper Drawer#First";
  765. end;
  766. OnTimer4500:
  767. enablenpc "Upper Drawer#First";
  768. disablenpc "Upper Drawer#Second";
  769. disablenpc "#DrawerOpener";
  770. stopnpctimer;
  771. end;
  772. }
  773. //-------------------------------------------------------------------------
  774. // Biological Weapon Quest
  775. //-------------------------------------------------------------------------
  776. ein_in01,16,36,3 script Morriphen 86,{
  777. if(hg_bio == 0)
  778. {
  779. if(hg_herb == 13)
  780. {
  781. mes "[Morriphen]";
  782. mes "Wh-who are you, and what are";
  783. mes "you looking for? If you're here";
  784. mes "for the stuff, then you came";
  785. mes "too early. As you can see,";
  786. mes "I don't feel well enough to";
  787. mes "speak to you right now.";
  788. next;
  789. mes "[Morriphen]";
  790. mes "^333333*Cough Cough*";
  791. mes "*Cough Cough*^000000";
  792. next;
  793. mes "["+strcharinfo(0)+"]";
  794. mes "Holy--! Are you alright?";
  795. mes "Y-you're coughing up blood!";
  796. mes "Relax, I was just passing by!";
  797. next;
  798. mes "[Morriphen]";
  799. mes "R-really? Well then, I'm";
  800. mes "sorry to have bothered you,";
  801. mes "then. I guess I'm just a little";
  802. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  803. next;
  804. mes "["+strcharinfo(0)+"]";
  805. mes "Hey... You don't sound";
  806. mes "too good. Do you want me";
  807. mes "to bring you to a hospital?";
  808. mes "That's a really nasty cough";
  809. mes "you've got there, so maybe";
  810. mes "you should get it checked.";
  811. next;
  812. mes "[Morriphen]";
  813. mes "No, thanks, I'm fine.";
  814. mes "I just haven't gone home";
  815. mes "for a few months and wasn't";
  816. mes "able to get my prescription";
  817. mes "refilled, that's all. ^333333*Haaak*";
  818. mes "*Cough-cough-cooooooough!*^000000";
  819. next;
  820. mes "["+strcharinfo(0)+"]";
  821. mes "Hmm...";
  822. mes "What should I do?";
  823. next;
  824. switch( select( "Leave him:Help him" ) )
  825. {
  826. case 1:
  827. mes "["+strcharinfo(0)+"]";
  828. mes "You know, I'm a little";
  829. mes "worried about your coughing,";
  830. mes "but I don't think there's any";
  831. mes "way that I can help you...";
  832. next;
  833. mes "[Morriphen]";
  834. mes "^333333*Cough cough*^000000";
  835. mes "Don't worry, I'll be";
  836. mes "just fine. You take care";
  837. mes "of yourself, you hear?";
  838. close;
  839. break;
  840. case 2:
  841. mes "["+strcharinfo(0)+"]";
  842. mes "Hey...";
  843. mes "Are you sure that";
  844. mes "you'll be alright?";
  845. next;
  846. mes "[Morriphen]";
  847. mes "^333333*Cough cough*^000000";
  848. mes "Don't worry, I'll be";
  849. mes "just fine. You take care";
  850. mes "of yourself, you hear?";
  851. mes "^333333*Haaaak* *Reeetch*^000000";
  852. next;
  853. mes "["+strcharinfo(0)+"]";
  854. mes "...";
  855. mes "......";
  856. mes ".........";
  857. next;
  858. mes "[Morriphen]";
  859. mes "^333333*Reeeeetch*";
  860. mes "*Cooooough Cough*";
  861. mes "*Hhhh, Hhhhh, Hhhh*";
  862. mes "*Haaaaack* *Retch*^000000";
  863. next;
  864. mes "["+strcharinfo(0)+"]";
  865. mes "Please, mister.";
  866. mes "Let me help you.";
  867. mes "I can't just leave";
  868. mes "you alone if you";
  869. mes "sound like that.";
  870. next;
  871. mes "[Morriphen]";
  872. mes "...............................";
  873. mes "I didn't, I didn't want to";
  874. mes "bother you, b-but if you insist";
  875. mes "oh h-helping me, then maybe";
  876. mes "I'll ask you to do me a favor.";
  877. next;
  878. mes "[Morriphen]";
  879. mes "Would you visit my home in";
  880. mes "Hugel and ask my wife, Siria,";
  881. mes "for my medication? She knows";
  882. mes "where to find it, and will give";
  883. mes "it to you. Oh, and please don't";
  884. mes "tell her anything else, okay?";
  885. next;
  886. mes "[Morriphen]";
  887. mes "She's always worried about";
  888. mes "me getting worse, and I don't";
  889. mes "want to give her any reason to";
  890. mes "get stressed. Please just tell";
  891. mes "her that I ran out of medicine.";
  892. next;
  893. mes "["+strcharinfo(0)+"]";
  894. mes "Alright.";
  895. mes "I'll come back here";
  896. mes "as soon as I can.";
  897. next;
  898. mes "[Morriphen]";
  899. mes "Thanks so much.";
  900. mes "^333333*Cough Cough*";
  901. mes "*Cough Cough*^000000";
  902. set hg_bio,1;
  903. close;
  904. break;
  905. }
  906. }
  907. else
  908. {
  909. mes "[Morriphen]";
  910. mes "Ugh... I don't feel";
  911. mes "very well. I guess";
  912. mes "I better call it a day...";
  913. close;
  914. }
  915. }
  916. else if(hg_bio == 1)
  917. {
  918. mes "[Morriphen]";
  919. mes "Please ask my ^333333*Cough*^000000";
  920. mes "wife Siria in my home in";
  921. mes "^333333*Reeetch*^000000 Hugel for m-my";
  922. mes "medicine. Th-thank you...";
  923. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  924. close;
  925. }
  926. else if(hg_bio == 2)
  927. {
  928. mes "["+strcharinfo(0)+"]";
  929. mes "Oh no... Morriphen";
  930. mes "doesn't look good at all!";
  931. mes "I better hurry and bring";
  932. mes "him medicine from Siria";
  933. mes "in Hugel as soon as I can!";
  934. close;
  935. }
  936. else if(hg_bio == 3)
  937. {
  938. mes "["+strcharinfo(0)+"]";
  939. mes "Oh no... Morriphen";
  940. mes "doesn't look good at all!";
  941. mes "I better hurry and bring";
  942. mes "him medicine from Dono";
  943. mes "in Hugel as soon as I can!";
  944. close;
  945. }
  946. else if(hg_bio == 4)
  947. {
  948. mes "["+strcharinfo(0)+"]";
  949. mes "Oh no... Morriphen";
  950. mes "doesn't look good at all!";
  951. mes "I better hurry and bring";
  952. mes "him medicine from Dono";
  953. mes "in Hugel as soon as I can!";
  954. close;
  955. }
  956. else if(hg_bio == 5)
  957. {
  958. mes "["+strcharinfo(0)+"]";
  959. mes "Oh no... Morriphen";
  960. mes "doesn't look good at all!";
  961. mes "I better hurry and bring";
  962. mes "him medicine from Dono";
  963. mes "in Hugel as soon as I can!";
  964. close;
  965. }
  966. else if(hg_bio == 6)
  967. {
  968. mes "^3355FFYou administer the";
  969. mes "medicine to Morriphen,";
  970. mes "who slowly regains";
  971. mes "consciousness.^000000";
  972. next;
  973. mes "[Morriphen]";
  974. mes "^333333*Cough, cough*^000000";
  975. mes "Wh-where am I?";
  976. mes "I'm... not dead yet?";
  977. mes "Oh, you! It seems I was";
  978. mes "right to trust you. So did my";
  979. mes "wife give you my medicine?";
  980. next;
  981. mes "["+strcharinfo(0)+"]";
  982. mes "Actually, Siria also ran";
  983. mes "out of your medicine when";
  984. mes "I arrived at your house, so";
  985. mes "she told me to go get some";
  986. mes "from your friend, Dono.";
  987. next;
  988. mes "[Morriphen]";
  989. mes "Oh, no, what have you done?";
  990. mes "My wife's life depends on that";
  991. mes "medicine too! Oh no, if she";
  992. mes "doesn't get any, she'll die";
  993. mes "from my stupidity! Please!";
  994. mes "I beg you, bring this to her!";
  995. next;
  996. mes "[Morriphen]";
  997. mes "That woman is everything";
  998. mes "to me. If she's gone, then";
  999. mes "I don't know what I'll do.";
  1000. mes "Please take this medicine";
  1001. mes "to her as soon as you can!";
  1002. next;
  1003. mes "["+strcharinfo(0)+"]";
  1004. mes "Don't worry, I'm on my";
  1005. mes "way. I'll hurry as fast as";
  1006. mes "I can back to Hugel to";
  1007. mes "give Siria this medicine.";
  1008. set hg_bio,7;
  1009. close;
  1010. }
  1011. else if(hg_bio == 7)
  1012. {
  1013. mes "["+strcharinfo(0)+"]";
  1014. mes "What am I doing...?";
  1015. mes "I need to return to";
  1016. mes "Hugel and deliver this";
  1017. mes "medicine to Siria as";
  1018. mes "soon as possible!";
  1019. close;
  1020. }
  1021. else if(hg_bio == 8)
  1022. {
  1023. mes "[Morriphen]";
  1024. mes "You're back! So, have you";
  1025. mes "seen my wife? She's okay,";
  1026. mes "isn't she? Why aren't you";
  1027. mes "saying--oh no. Oh dear God,";
  1028. mes "no. D-don't tell me she's dead!";
  1029. next;
  1030. mes "[Morriphen]";
  1031. mes "She has to be fine...!";
  1032. mes "If anything happened";
  1033. mes "to her, I... I won't forgive";
  1034. mes "you! No one would find your";
  1035. mes "body! No, wait, wait... No, I'm";
  1036. mes "sorry, I'm just so anxious...!";
  1037. next;
  1038. mes "[Morriphen]";
  1039. mes "^333333*Sob*^000000 Please forgive me!";
  1040. mes "Please tell me my wife is";
  1041. mes "okay. I'm sorry, everything";
  1042. mes "is just so overwhelming right";
  1043. mes "now. ^333333*Sob*^000000 Please, please...";
  1044. next;
  1045. mes "["+strcharinfo(0)+"]";
  1046. mes "Siria is fine.";
  1047. mes "Now are you satisfied?";
  1048. mes "If you're that worried about";
  1049. mes "her, you ought to see her";
  1050. mes "more often. Geez...";
  1051. next;
  1052. mes "[Morriphen]";
  1053. mes "Hallelujah! I'm so";
  1054. mes "relieved! She's alive!";
  1055. mes "I'm sorry, I'd be home";
  1056. mes "more often, but I'm always";
  1057. mes "struggling here to make ends";
  1058. mes "meet. Thank you so much!";
  1059. next;
  1060. mes "["+strcharinfo(0)+"]";
  1061. mes "Don't sweat it.";
  1062. mes "It was just the right";
  1063. mes "thing to do, that's all.";
  1064. next;
  1065. mes "[Morriphen]";
  1066. mes "You're such a kind person...";
  1067. mes "You save my life and my wife's";
  1068. mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
  1069. mes "your humble servant from now on. What is your command, oh master?";
  1070. next;
  1071. mes "["+strcharinfo(0)+"]";
  1072. mes "That's...";
  1073. mes "That's going too far.";
  1074. mes "Becoming my servant for";
  1075. mes "life isn't necessary, you know.";
  1076. next;
  1077. mes "[Morriphen]";
  1078. mes "Wait, I know! If you won't";
  1079. mes "accept my life, then I can";
  1080. mes "give you someone else's. Do";
  1081. mes "you have any enemies! I'll go";
  1082. mes "out and kill someone for you!";
  1083. next;
  1084. mes "["+strcharinfo(0)+"]";
  1085. mes "...That's fine.";
  1086. mes "Actually, I'm more interested";
  1087. mes "in hearing how you, Siria, and";
  1088. mes "Dono are all connected. When";
  1089. mes "I spoke to Siria, she told me";
  1090. mes "that you two weren't married...";
  1091. next;
  1092. mes "["+strcharinfo(0)+"]";
  1093. mes "Siria did mention";
  1094. mes "that she's greatly";
  1095. mes "indebted to you for";
  1096. mes "some reason, and she'll";
  1097. mes "never be able to fully repay";
  1098. mes "you, not even with her life.";
  1099. next;
  1100. mes "[Morriphen]";
  1101. mes "She said that? ^333333*Sigh*^000000";
  1102. mes "Poor girl, I've asked so";
  1103. mes "many times not to think";
  1104. mes "that way. Alright, if that's";
  1105. mes "what you really want, then";
  1106. mes "I will tell you our story.";
  1107. next;
  1108. mes "[Morriphen]";
  1109. mes "Dono and I have been friends";
  1110. mes "since childhood. We did almost";
  1111. mes "everything together. Even when";
  1112. mes "we started our professional";
  1113. mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
  1114. next;
  1115. mes "[Morriphen]";
  1116. mes "Dono eventually became in";
  1117. mes "charge of Rekenber's Medical";
  1118. mes "Experimental Research, while";
  1119. mes "I spearheaded projects for";
  1120. mes "Rekenber's weapon research.";
  1121. next;
  1122. mes "[Morriphen]";
  1123. mes "Although our areas of expertise";
  1124. mes "are different, Dono and I found";
  1125. mes "that our collaborations were";
  1126. mes "productive for both of us. But";
  1127. mes "then, one day, I dropped by";
  1128. mes "Dono's office and saw her.";
  1129. next;
  1130. mes "[Morriphen]";
  1131. mes "She was floating in a giant";
  1132. mes "test tube, and I couldn't take";
  1133. mes "my eyes off her: she was the";
  1134. mes "most beautiful thing I'd ever";
  1135. mes "seen. But Dono said she was";
  1136. mes "nothing but an experiment...";
  1137. next;
  1138. mes "[Morriphen]";
  1139. mes "He told me not to be so";
  1140. mes "curious, but I didn't listen.";
  1141. mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
  1142. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1143. next;
  1144. mes "[Morriphen]";
  1145. mes "Then, I heard news that Dono's";
  1146. mes "research wasn't producing the";
  1147. mes "expected results, and that he";
  1148. mes "would be shutting everything";
  1149. mes "down. All experiments would";
  1150. mes "be efficiently disposed.";
  1151. next;
  1152. mes "[Morriphen]";
  1153. mes "There was a snowstorm";
  1154. mes "that night, but I braved the";
  1155. mes "freezing cold to sneak into the";
  1156. mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
  1157. mes "on fire, and got the hell out.";
  1158. next;
  1159. mes "[Morriphen]";
  1160. mes "I couldn't know it at the";
  1161. mes "time, but I was exposed to";
  1162. mes "some chemicals during the fire.";
  1163. mes "They damaged my tissues badly,";
  1164. mes "so that's why I'm so dependent";
  1165. mes "on these medicines now.";
  1166. next;
  1167. mes "[Morriphen]";
  1168. mes "Anyway, we ran from the lab,";
  1169. mes "escaping to the mountains.";
  1170. mes "I just carried her on my back,";
  1171. mes "as far as I could go. Finally,";
  1172. mes "I couldn't fight the dizziness,";
  1173. mes "and I suddenly blacked out.";
  1174. next;
  1175. mes "[Morriphen]";
  1176. mes "I remember seeing a tall, robed";
  1177. mes "man right before I fainted. He";
  1178. mes "said something about bringing";
  1179. mes "us to Hugel, a resting place";
  1180. mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
  1181. next;
  1182. mes "[Morriphen]";
  1183. mes "I couldn't see his face.";
  1184. mes "His hood was covering it,";
  1185. mes "but I think his name was, um...";
  1186. mes "Mawon... Mawong? Anyway, when";
  1187. mes "we woke up, we were lying in";
  1188. mes "warm beds inside Hugel Village.";
  1189. next;
  1190. mes "[Morriphen]";
  1191. mes "The people we met were very";
  1192. mes "accomdating, welcome, and";
  1193. mes "friendly. They also didn't";
  1194. mes "ask us any questions: we were";
  1195. mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
  1196. next;
  1197. mes "[Morriphen]";
  1198. mes "As soon as I got better,";
  1199. mes "I taught her our language,";
  1200. mes "and even gave her a name,";
  1201. mes "Siria. She was no longer an";
  1202. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1203. next;
  1204. mes "[Morriphen]";
  1205. mes "I had to make living for the";
  1206. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1207. mes "Eventually, I bumped into Dono";
  1208. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1209. next;
  1210. mes "[Morriphen]";
  1211. mes "I burned up his lab, which";
  1212. mes "must've hurt his reputation";
  1213. mes "in the company. Still, when";
  1214. mes "I told him what happened, he";
  1215. mes "seemed to understand. He";
  1216. mes "even started to help me...";
  1217. next;
  1218. mes "[Morriphen]";
  1219. mes "You know, Siria was supposed";
  1220. mes "to become a mass murder weapon.";
  1221. mes "The reason why Dono's experiment failed was became she resisted";
  1222. mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
  1223. next;
  1224. mes "[Morriphen]";
  1225. mes "If everything had turned out";
  1226. mes "as Dono planned, Siria would";
  1227. mes "become a soldier, and I would";
  1228. mes "be supplying her armaments,";
  1229. mes "cutting edge weapons at the pinnacle of military development.";
  1230. next;
  1231. mes "[Morriphen]";
  1232. mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
  1233. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1234. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1235. next;
  1236. mes "[Morriphen]";
  1237. mes "When I think about it, we all";
  1238. mes "could have been rich. I was in";
  1239. mes "charge of weapon manufacturing";
  1240. mes "after all, and our biggest";
  1241. mes "customer, Arunafeltz, would";
  1242. mes "have given us good business.";
  1243. next;
  1244. mes "[Morriphen]";
  1245. mes "I made my choice, and I have";
  1246. mes "no regrets. In fact, I wouldn't";
  1247. mes "change my life or give away";
  1248. mes "Siria for the world. However,";
  1249. mes "Dono would probably think";
  1250. mes "differently: work was his life.";
  1251. next;
  1252. mes "[Morriphen]";
  1253. mes "I get the feeling that Dono";
  1254. mes "would never tell Rekenber about";
  1255. mes "me and Siria. I can never repay";
  1256. mes "him for the helping us now, but";
  1257. mes "I'm sure that he must hate me";
  1258. mes "deep down inside.";
  1259. next;
  1260. mes "["+strcharinfo(0)+"]";
  1261. mes "Don't think like that.";
  1262. mes "I'm sure Dono still thinks";
  1263. mes "of you as his friend. He's";
  1264. mes "bitter about what happened,";
  1265. mes "but he won't abandon you.";
  1266. mes "Why don't you go see him?";
  1267. next;
  1268. mes "["+strcharinfo(0)+"]";
  1269. mes "Besides, you have an";
  1270. mes "excuse to go see him now,";
  1271. mes "your medicine, right? I'm";
  1272. mes "sure you can repay him by";
  1273. mes "visiting him, and living";
  1274. mes "happily with your Seria.";
  1275. next;
  1276. mes "[Morriphen]";
  1277. mes "^333333*Sob*^000000 You're right...";
  1278. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1279. mes "Thank you so much. If you";
  1280. mes "ever visit Hugel again, come";
  1281. mes "by and see me. You've really";
  1282. mes "helped me and Seria so much.";
  1283. next;
  1284. mes "["+strcharinfo(0)+"]";
  1285. mes "Don't worry about it.";
  1286. mes "Just get better so that";
  1287. mes "I won't have to worry";
  1288. mes "about you. Take care~";
  1289. set hg_bio,9;
  1290. set BaseExp,BaseExp+700000;
  1291. close;
  1292. }
  1293. else if(hg_bio == 9)
  1294. {
  1295. mes "[Morriphen]";
  1296. mes "Oh, long time no see~";
  1297. mes "Yes, my wife and I can't";
  1298. mes "possibly be any happier.";
  1299. mes "We've been taking it easy,";
  1300. mes "and managed to make full";
  1301. mes "recoveries. Amazing, isn't it?";
  1302. next;
  1303. mes "[Morriphen]";
  1304. mes "Oh, and we finally got";
  1305. mes "married in a small ceremony";
  1306. mes "here in Hugel. Why don't you";
  1307. mes "come visit our house sometime?";
  1308. close;
  1309. }
  1310. else
  1311. {
  1312. mes "[Morriphen]";
  1313. mes "Oh, long time no see~";
  1314. mes "Yes, my wife and I can't";
  1315. mes "possibly be any happier.";
  1316. mes "We've been taking it easy,";
  1317. mes "and managed to make full";
  1318. mes "recoveries. Amazing, isn't it?";
  1319. next;
  1320. mes "[Morriphen]";
  1321. mes "Oh, and we finally got";
  1322. mes "married in a small ceremony";
  1323. mes "here in Hugel. Why don't you";
  1324. mes "come visit our house sometime?";
  1325. close;
  1326. }
  1327. }
  1328. hu_in01,326,307,3 script Siria 90,{
  1329. if(hg_bio == 1)
  1330. {
  1331. mes "[Siria]";
  1332. mes "Oh, hello there.";
  1333. mes "Can I help you";
  1334. mes "with anything?";
  1335. mes "It looks like you want";
  1336. mes "to ask me something...";
  1337. next;
  1338. mes "^3355FFHow can a woman this";
  1339. mes "young be Morriphen's wife?^000000";
  1340. next;
  1341. mes "["+strcharinfo(0)+"]";
  1342. mes "Yes, um, Morriphen sent";
  1343. mes "me here so that I can bring";
  1344. mes "him his medicine. I was wo--";
  1345. next;
  1346. mes "[Siria]";
  1347. mes "Oh my God! Is he alright?";
  1348. mes "Please, oh dear Lord, don't";
  1349. mes "let him be dead! No! D-did";
  1350. mes "anything bad happen to him?";
  1351. next;
  1352. mes "["+strcharinfo(0)+"]";
  1353. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1354. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1355. next;
  1356. mes "["+strcharinfo(0)+"]";
  1357. mes "Are you okay?!";
  1358. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1359. next;
  1360. mes "[Siria]";
  1361. mes "Oh, I am fine, thank you.";
  1362. mes "I am just...I am just having a vision problem.";
  1363. mes "So...what happened to him?";
  1364. next;
  1365. mes "["+strcharinfo(0)+"]";
  1366. mes "He's just not feeling";
  1367. mes "well, that's all. All he";
  1368. mes "told me was that he ran";
  1369. mes "out of his medicine, and";
  1370. mes "needs some more.";
  1371. next;
  1372. mes "[Siria]";
  1373. mes "Oh, thank God! Okay, well,";
  1374. mes "I just ran out of the medicine.";
  1375. mes "Morriphen's friend, and get";
  1376. mes "it from him. He's supposed to";
  1377. mes "be in Lighthalzen, somewhere...";
  1378. next;
  1379. mes "[Siria]";
  1380. mes "^333333*Cough cough!*^000000";
  1381. mes "Ugh, excuse me.";
  1382. mes "Let me sit down for";
  1383. mes "a moment. *Cough!*";
  1384. next;
  1385. mes "^3355FFSiria's face grows";
  1386. mes "pale, and she starts";
  1387. mes "to sweat profusely.^000000";
  1388. next;
  1389. mes "["+strcharinfo(0)+"]";
  1390. mes "Um...";
  1391. mes "Are you feeling";
  1392. mes "alright? You're not";
  1393. mes "sick too, are you?";
  1394. next;
  1395. mes "[Siria]";
  1396. mes "Oh, no, no... I'm just";
  1397. mes "so worried about Morriphen.";
  1398. mes "*Sob* I can't live without him,";
  1399. mes "he's everything in the world";
  1400. mes "to me. I owe him everything,";
  1401. mes "I have to go see Dono, I hav--";
  1402. next;
  1403. mes "["+strcharinfo(0)+"]";
  1404. mes "You know what? You better";
  1405. mes "relax and rest here, and I'll";
  1406. mes "go visit this Dono person in";
  1407. mes "Lighthalzen. You don't sound";
  1408. mes "well enough to be traveling.";
  1409. next;
  1410. mes "[Siria]";
  1411. mes "I'm... I'm sorry to";
  1412. mes "trouble you. But if";
  1413. mes "Morriphen can trust you";
  1414. mes "to come here, then I'll";
  1415. mes "trust you too. ^333333*Cough*^000000";
  1416. mes "Thank you so much...";
  1417. set hg_bio,2;
  1418. close;
  1419. }
  1420. else if(hg_bio == 2)
  1421. {
  1422. mes "[Siria]";
  1423. mes "^333333*Sniff*^000000 Please";
  1424. mes "go to Lighthalzen and";
  1425. mes "get ^333333*Cough*^000000 Morriphen's";
  1426. mes "medicine from his friend,";
  1427. mes "Dono, as soon as you can.";
  1428. close;
  1429. }
  1430. else if(hg_bio == 3)
  1431. {
  1432. mes "[Siria]";
  1433. mes "Oh, have you met Dono?";
  1434. mes "I'm so grateful for all of";
  1435. mes "his help. He really is a";
  1436. mes "good friend to Morriphen,";
  1437. mes "no matter what he says.";
  1438. close;
  1439. }
  1440. else if(hg_bio == 4)
  1441. {
  1442. mes "[Siria]";
  1443. mes "Oh, have you met Dono?";
  1444. mes "I'm so grateful for all of";
  1445. mes "his help. He really is a";
  1446. mes "good friend to Morriphen,";
  1447. mes "no matter what he says.";
  1448. close;
  1449. }
  1450. else if(hg_bio == 5)
  1451. {
  1452. mes "[Siria]";
  1453. mes "Oh, have you met Dono?";
  1454. mes "I'm so grateful for all of";
  1455. mes "his help. He really is a";
  1456. mes "good friend to Morriphen,";
  1457. mes "no matter what he says.";
  1458. close;
  1459. }
  1460. else if(hg_bio == 6)
  1461. {
  1462. mes "[Siria]";
  1463. mes "*Cough* I-I'm fine,";
  1464. mes "so please don't worry";
  1465. mes "about me. Just bring the";
  1466. mes "medicine to Morriphen as";
  1467. mes "fast as you can for me.";
  1468. close;
  1469. }
  1470. else if(hg_bio == 7)
  1471. {
  1472. mes "^3355FFYou gently administered";
  1473. mes "the medicine to Siria, who";
  1474. mes "slow regained consciousness.^000000";
  1475. next;
  1476. mes "["+strcharinfo(0)+"]";
  1477. mes "Hey, are you alright?";
  1478. mes "How are you feeling?";
  1479. mes "Morriphen asked me to";
  1480. mes "come here and give you";
  1481. mes "this medicine right away.";
  1482. next;
  1483. mes "[Siria]";
  1484. mes "...Ah... I can't...";
  1485. mes "I don't know... I...";
  1486. mes "Where is...? Oh, it's";
  1487. mes "you. I think... I think";
  1488. mes "you just saved my life.";
  1489. mes "I'm sorry for being a burden...";
  1490. next;
  1491. mes "[Siria]";
  1492. mes "All I've been is a nuisance";
  1493. mes "to both Morriphen and Dono.";
  1494. mes "You don't understand how I've";
  1495. mes "destroyed their lives. I just--";
  1496. mes "I just... I just need to relax.";
  1497. mes "Thank you for everything...";
  1498. set hg_bio,8;
  1499. set BaseExp,BaseExp+500000;
  1500. close;
  1501. }
  1502. else if(hg_bio == 8)
  1503. {
  1504. mes "[Siria]";
  1505. mes "Oh, please go back";
  1506. mes "to Morriphen and let";
  1507. mes "him know that I'm much";
  1508. mes "better. I don't want him";
  1509. mes "to worry about me!";
  1510. close;
  1511. }
  1512. else if(v[hg_bio] == 9)
  1513. {
  1514. mes "[Siria]";
  1515. mes "Oh, welcome~";
  1516. mes "Thank you so much";
  1517. mes "for helping me and";
  1518. mes "Morriphen. You've been";
  1519. mes "a real godsend, you know?";
  1520. close;
  1521. }
  1522. else
  1523. {
  1524. mes "[Siria]";
  1525. mes "Oh, hello there.";
  1526. mes "Can I help you";
  1527. mes "with anything?";
  1528. close;
  1529. }
  1530. }
  1531. lighthalzen,88,79,7 script Dono 85,{
  1532. if(hg_bio == 2)
  1533. {
  1534. mes "[Dono]";
  1535. mes "What do you want?";
  1536. mes "Spit it out, I don't";
  1537. mes "have all day.";
  1538. next;
  1539. mes "["+strcharinfo(0)+"]";
  1540. mes "Excuse me, but";
  1541. mes "I'm looking for a";
  1542. mes "man named Dono.";
  1543. next;
  1544. mes "[Dono]";
  1545. mes "Yeah, that's me,";
  1546. mes "but who the heck";
  1547. mes "are you, anyway?";
  1548. next;
  1549. mes "["+strcharinfo(0)+"]";
  1550. mes "Oh, I'm just here";
  1551. mes "to get some medicine";
  1552. mes "for Morriphen. Um, his";
  1553. mes "wife Siria said that";
  1554. mes "you would have it?";
  1555. next;
  1556. mes "[Dono]";
  1557. mes "Wife? Hurmph! Not likely.";
  1558. mes "Alright, I see. He must've";
  1559. mes "run out of medicine. Jesus,";
  1560. mes "they're both still alive? It's";
  1561. mes "a miracle that they've both";
  1562. mes "lasted this long. Eh, oh well.";
  1563. next;
  1564. mes "[Dono]";
  1565. mes "It's his own fault his body";
  1566. mes "got messed up. Now let's";
  1567. mes "see how much medicine we";
  1568. mes "got here... Hmm... Dang. This";
  1569. mes "isn't good. Hey, you said you";
  1570. mes "work for Morriphen, that right?";
  1571. next;
  1572. mes "[Dono]";
  1573. mes "I have the medicine, but it's";
  1574. mes "not enough for one person, much";
  1575. mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
  1576. mes "Now, listen carefully, these";
  1577. mes "are the ingredients I need...";
  1578. next;
  1579. mes "["+strcharinfo(0)+"]";
  1580. mes "Wait, wait, I thought I was";
  1581. mes "only getting medicine for";
  1582. mes "Morriphen. Are you saying";
  1583. mes "that his wife Siria needs";
  1584. mes "the medicine too?";
  1585. next;
  1586. mes "[Dono]";
  1587. mes "Why do you keep calling";
  1588. mes "Siria his wife? Yeah, she's";
  1589. mes "sick too. If you met her, you'd";
  1590. mes "see for yourself, right? Well,";
  1591. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1592. next;
  1593. mes "[Dono]";
  1594. mes "Go get";
  1595. mes "^3355FF5 Coal^000000,";
  1596. mes "^3355FF5 Brigan^000000,";
  1597. mes "^3355FF5 Cyfar^000000,";
  1598. mes "^3355FF1 Unripe Apple^000000,";
  1599. mes "^3355FF3 Detrimindexta^000000...";
  1600. next;
  1601. mes "[Dono]";
  1602. mes "...^3355FF20 Shells^000000,";
  1603. mes "^3355FF1 Red Herb^000000,";
  1604. mes "^3355FF1 Blue Herb^000000,";
  1605. mes "^3355FF1 Green Herb^000000,";
  1606. mes "^3355FF1 White Herb^000000, and";
  1607. mes "^3355FF1 Yellow Herb^000000.";
  1608. next;
  1609. mes "[Dono]";
  1610. mes "I know this is sudden,";
  1611. mes "I know I'm pushing you";
  1612. mes "hard, but I've got no choice.";
  1613. mes "If you don't hurry, then";
  1614. mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
  1615. set hg_bio,3;
  1616. close;
  1617. }
  1618. else if(hg_bio == 1)
  1619. {
  1620. mes "[Dono]";
  1621. mes "Store's closed.";
  1622. mes "Get outta here, and";
  1623. mes "come back later to";
  1624. mes "buy something, got it?";
  1625. close;
  1626. }
  1627. else if(hg_bio == 3)
  1628. {
  1629. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
  1630. {
  1631. delitem 971,3;
  1632. delitem 1003,5;
  1633. delitem 619,1;
  1634. delitem 507,1;
  1635. delitem 508,1;
  1636. delitem 511,1;
  1637. delitem 509,1;
  1638. delitem 510,1;
  1639. delitem 7053,5;
  1640. delitem 7054,5;
  1641. delitem 935,20;
  1642. set hg_bio,4;
  1643. mes "[Dono]";
  1644. mes "Good, good, you've brought";
  1645. mes "everything I've asked. Give";
  1646. mes "me a moment to process these";
  1647. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1648. mes "do this kind of work for me...";
  1649. next;
  1650. mes "[Dono]";
  1651. mes "Back when I used to work for";
  1652. mes "the Rekenber Corporation, I was";
  1653. mes "a department head! Oh well, it";
  1654. mes "can't be helped now. Ah, it's";
  1655. mes "done. Now, let me test this";
  1656. mes "out before I give it to you.";
  1657. next;
  1658. mes "^3355FFDono reveals that he has";
  1659. mes "grinded the materials into";
  1660. mes "a fine powder. He sprinkles";
  1661. mes "a small amount into a glass";
  1662. mes "of water, and the liquid turns";
  1663. mes "blue after he mixes it.^000000";
  1664. next;
  1665. mes "[Dono]";
  1666. mes "Damn! I used the right";
  1667. mes "proportions! Why isn't it";
  1668. mes "working?! Morriphen, I hate";
  1669. mes "you! Grrr...! Hey, kid, I need";
  1670. mes "you to help me again!";
  1671. next;
  1672. mes "[Dono]";
  1673. mes "Go to the Lighthalzen";
  1674. mes "Makkie. Tell him I sent you";
  1675. mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
  1676. next;
  1677. mes "[Dono]";
  1678. mes "Look, I know it's a pain,";
  1679. mes "but hurry and get it for me";
  1680. mes "as fast as you can. I need";
  1681. mes "that stuff to correct some";
  1682. mes "chemical impurities in this";
  1683. mes "medicine. Go, go now!";
  1684. close;
  1685. }
  1686. else
  1687. {
  1688. mes "[Dono]";
  1689. mes "If you don't hurry and";
  1690. mes "gather the materials for";
  1691. mes "the medicine, Morriphen";
  1692. mes "and Siria are gonna be";
  1693. mes "in big trouble. Listen";
  1694. mes "up, this is what I need...";
  1695. next;
  1696. mes "[Dono]";
  1697. mes "Go get";
  1698. mes "^3355FF5 Coal^000000,";
  1699. mes "^3355FF5 Brigan^000000,";
  1700. mes "^3355FF5 Cyfar^000000,";
  1701. mes "^3355FF1 Unripe Apple^000000,";
  1702. mes "^3355FF3 Detrimindexta^000000...";
  1703. next;
  1704. mes "[Dono]";
  1705. mes "...^3355FF20 Shells^000000,";
  1706. mes "^3355FF1 Red Herb^000000,";
  1707. mes "^3355FF1 Blue Herb^000000,";
  1708. mes "^3355FF1 Green Herb^000000,";
  1709. mes "^3355FF1 White Herb^000000, and";
  1710. mes "^3355FF1 Yellow Herb^000000.";
  1711. close;
  1712. }
  1713. }
  1714. else if(hg_bio == 4)
  1715. {
  1716. mes "[Dono]";
  1717. mes "Hey, you should be able";
  1718. mes "to find Makkie inside the";
  1719. mes "pub across the street. Hurry";
  1720. mes "up and bring me some Red";
  1721. mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
  1722. close;
  1723. }
  1724. else if(hg_bio == 5)
  1725. {
  1726. mes "[Dono]";
  1727. mes "Where is it?!";
  1728. mes "Okay, good, you brought";
  1729. mes "it. Huh. This isn't a lot of";
  1730. mes "Red Plant Stem Powder,";
  1731. mes "but this should do. Alright,";
  1732. mes "let's see if it works now.";
  1733. next;
  1734. mes "^3355FFDono sprinkles the";
  1735. mes "red powder into the";
  1736. mes "glass of blue water.";
  1737. mes "The liquid immediately";
  1738. mes "becomes red.^000000";
  1739. next;
  1740. mes "[Dono]";
  1741. mes "Great, the medicine is";
  1742. mes "finally ready! By the way,";
  1743. mes "how is Makkie doing? I know";
  1744. mes "he's got a big mouth, so did";
  1745. mes "he tell you anything stupid?";
  1746. next;
  1747. mes "["+strcharinfo(0)+"]";
  1748. mes "Er, he did mention that";
  1749. mes "both you and Morriphen used";
  1750. mes "to work together for Rekenber.";
  1751. next;
  1752. mes "[Dono]";
  1753. mes "He did, huh? Yeah, that's";
  1754. mes "true. Morriphen and I used";
  1755. mes "to be researchers... those";
  1756. mes "were the best damn days";
  1757. mes "of my life. Afterwards, it";
  1758. mes "pretty much went downhill.";
  1759. next;
  1760. mes "["+strcharinfo(0)+"]";
  1761. mes "What do you mean?";
  1762. mes "Did something happen?";
  1763. next;
  1764. mes "[Dono]";
  1765. mes "Oh, hell yeah. That dumb";
  1766. mes "romanticist Morriphen caused";
  1767. mes "huge trouble for the company.";
  1768. mes "It's pretty much his fault that";
  1769. mes "I got fired from Rekenber.";
  1770. mes "Grr! Let's not talk about it!";
  1771. next;
  1772. mes "[Dono]";
  1773. mes "Just thinking about what";
  1774. mes "happened makes me so angry!";
  1775. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1776. mes "of which, you better get this";
  1777. mes "medicine to Morriphen now!";
  1778. next;
  1779. mes "[Dono]";
  1780. mes "Right, and don't";
  1781. mes "mention anything";
  1782. mes "I said to him, willya?";
  1783. mes "If he gets upset, and";
  1784. mes "stresses himself to death,";
  1785. mes "my work will be for nothing.";
  1786. set hg_bio,6;
  1787. close;
  1788. }
  1789. else if(hg_bio == 6)
  1790. {
  1791. mes "[Dono]";
  1792. mes "Whoa, what are you still";
  1793. mes "doing here?! Hurry and";
  1794. mes "get that medicine over to";
  1795. mes "Morriphen, or he'll die soon!";
  1796. close;
  1797. }
  1798. else if(hg_bio == 7)
  1799. {
  1800. mes "[Dono]";
  1801. mes "Oh, hey, do you know";
  1802. mes "how Morriphen's doing?";
  1803. mes "Tell that jerk to come";
  1804. mes "by more often. He's the";
  1805. mes "only guy that can offer me";
  1806. mes "a decent challenge at chess...";
  1807. close;
  1808. }
  1809. else if(hg_bio == 8)
  1810. {
  1811. mes "[Dono]";
  1812. mes "Oh, hey, do you know";
  1813. mes "how Morriphen's doing?";
  1814. mes "Tell that jerk to come";
  1815. mes "by more often. He's the";
  1816. mes "only guy that can offer me";
  1817. mes "a decent challenge at chess...";
  1818. close;
  1819. }
  1820. else if(hg_bio == 9)
  1821. {
  1822. mes "[Dono]";
  1823. mes "Oh, hey, do you know";
  1824. mes "how Morriphen's doing?";
  1825. mes "Tell that jerk to come";
  1826. mes "by more often. He's the";
  1827. mes "only guy that can offer me";
  1828. mes "a decent challenge at chess...";
  1829. close;
  1830. }
  1831. else
  1832. {
  1833. mes "[Dono]";
  1834. mes "Hey, store's closed!";
  1835. mes "I'll open when I feel";
  1836. mes "like it, so until then,";
  1837. mes "I'm not selling you";
  1838. mes "anything! Now, scram!";
  1839. close;
  1840. }
  1841. }
  1842. lhz_in03,193,28,3 script Makkie 83,{
  1843. if(hg_bio == 4)
  1844. {
  1845. mes "[Makkie]";
  1846. mes "Hello, how may";
  1847. mes "I help you today?";
  1848. next;
  1849. mes "["+strcharinfo(0)+"]";
  1850. mes "Hi, I'm here to get";
  1851. mes "some Red Plant Stem";
  1852. mes "Powder for Dono. It's";
  1853. mes "pretty important, actually.";
  1854. next;
  1855. mes "[Makkie]";
  1856. mes "Ah, I see. He must need";
  1857. mes "it to prepare medicine for";
  1858. mes "Morriphen and Siria, am";
  1859. mes "I right? Okay, just give me";
  1860. mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
  1861. next;
  1862. mes "^3355FFMakkie sifted the powder";
  1863. mes "into a bag for you, you see";
  1864. mes "a picture of Makkie, Dono,";
  1865. mes "and Morriphen wearing white";
  1866. mes "lab coats on the table.^000000";
  1867. next;
  1868. mes "[Makkie]";
  1869. mes "Oh, that? Yeah, that was";
  1870. mes "taken when Dono, Morriphen";
  1871. mes "Rekenber Corporation. I know";
  1872. mes "they look eccentric, but they're really good guys, trust me.";
  1873. next;
  1874. mes "[Makkie]";
  1875. mes "Yeah, I used to work under";
  1876. mes "Dono, actually. He was head";
  1877. mes "of the Genetic Engineering";
  1878. mes "Department, and Morriphen";
  1879. mes "was doing other research.";
  1880. mes "Those were some good times.";
  1881. next;
  1882. mes "[Makkie]";
  1883. mes "Suddenly, me, Dono, and";
  1884. mes "everyone else working under";
  1885. mes "him was just fired! I was new";
  1886. mes "at the time, so I was only able";
  1887. mes "to learn why we were fired much";
  1888. mes "later than everyone else.";
  1889. next;
  1890. mes "[Makkie]";
  1891. mes "It turns out that there";
  1892. mes "was a fire, possibly arson,";
  1893. mes "in the Rekenber genetic labs.";
  1894. mes "Dono assumed full responsibility, though everyone who worked for";
  1895. mes "him just knows he didn't do it.";
  1896. next;
  1897. mes "[Makkie]";
  1898. mes "So that's how we ended";
  1899. mes "up at our current jobs.";
  1900. mes "Strangely enough, Morriphen";
  1901. mes "disappeared at the same time.";
  1902. mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
  1903. next;
  1904. mes "[Makkie]";
  1905. mes "Anyway, when Morriphen";
  1906. mes "showed up again, he ended up";
  1907. mes "needing the medicine we're";
  1908. mes "making. I sure wish I had a";
  1909. mes "best friend like Dono or";
  1910. mes "Morriphen. Those two are close.";
  1911. next;
  1912. mes "[Makkie]";
  1913. mes "Yeah, Dono sure is a nice guy.";
  1914. mes "He even helped me get this job~";
  1915. mes "Anyway, if you see him, or if";
  1916. mes "you visit Morriphen, please";
  1917. mes "give them my regards. Here you";
  1918. mes "are: Red Plant Stem Powder.";
  1919. next;
  1920. mes "^3355FFYou receive a small bag";
  1921. mes "of Red Plant Stem Powder.^000000";
  1922. set hg_bio,5;
  1923. next;
  1924. mes "["+strcharinfo(0)+"]";
  1925. mes "Oh! Thanks so much";
  1926. mes "for the powder. Now,";
  1927. mes "I better hurry and give";
  1928. mes "this to Dono. Goodbye~";
  1929. close;
  1930. }
  1931. else if(hg_bio == 1)
  1932. {
  1933. mes "[Makkie]";
  1934. mes "Gosh, I'm so bored~";
  1935. mes "I wouldn't even mind";
  1936. mes "having some work to do.";
  1937. close;
  1938. }
  1939. else if(hg_bio == 2)
  1940. {
  1941. mes "[Makkie]";
  1942. mes "Gosh, I'm so bored~";
  1943. mes "I wouldn't even mind";
  1944. mes "having some work to do.";
  1945. close;
  1946. }
  1947. else if(hg_bio == 3)
  1948. {
  1949. mes "[Makkie]";
  1950. mes "Gosh, I'm so bored~";
  1951. mes "I wouldn't even mind";
  1952. mes "having some work to do.";
  1953. close;
  1954. }
  1955. else if(hg_bio == 5)
  1956. {
  1957. mes "[Makkie]";
  1958. mes "Hm? Shouldn't you hurry";
  1959. mes "and get that bag of Red";
  1960. mes "Plant Stem Powder to";
  1961. mes "Dono as soon as you can?";
  1962. close;
  1963. }
  1964. else if(hg_bio == 6)
  1965. {
  1966. mes "[Makkie]";
  1967. mes "Hey, have you seen";
  1968. mes "Morriphen and Dono";
  1969. mes "lately? I hope they're";
  1970. mes "doing alright. Maybe";
  1971. mes "I should go see them";
  1972. mes "soon, for old time's sake.";
  1973. close;
  1974. }
  1975. else if(hg_bio == 7)
  1976. {
  1977. mes "[Makkie]";
  1978. mes "Hey, have you seen";
  1979. mes "Morriphen and Dono";
  1980. mes "lately? I hope they're";
  1981. mes "doing alright. Maybe";
  1982. mes "I should go see them";
  1983. mes "soon, for old time's sake.";
  1984. close;
  1985. }
  1986. else if(hg_bio == 8)
  1987. {
  1988. mes "[Makkie]";
  1989. mes "Hey, have you seen";
  1990. mes "Morriphen and Dono";
  1991. mes "lately? I hope they're";
  1992. mes "doing alright. Maybe";
  1993. mes "I should go see them";
  1994. mes "soon, for old time's sake.";
  1995. close;
  1996. }
  1997. else if(hg_bio == 9)
  1998. {
  1999. mes "[Makkie]";
  2000. mes "Hey, have you seen";
  2001. mes "Morriphen and Dono";
  2002. mes "lately? I hope they're";
  2003. mes "doing alright. Maybe";
  2004. mes "I should go see them";
  2005. mes "soon, for old time's sake.";
  2006. close;
  2007. }
  2008. else
  2009. {
  2010. mes "[Makkie]";
  2011. mes "Hey, welcome to the";
  2012. mes "Lighthalzen Pub. Relax,";
  2013. mes "and make yourself at home~";
  2014. close;
  2015. }
  2016. }
  2017. //-------------------------------------------------------------------------
  2018. // Rebellion Quest
  2019. //-------------------------------------------------------------------------
  2020. hugel,70,137,5 script Shede 879,{
  2021. cutin "siide1.bmp",2;
  2022. if(hg_tre == 0)
  2023. {
  2024. mes "[Shede]";
  2025. mes "Yay~ are you talking to me? Yay!";
  2026. mes "Hey, are you from a different city? Wow, nice to see you!";
  2027. emotion e_gasp;
  2028. next;
  2029. mes "[Shede]";
  2030. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  2031. mes "I am kind of surprised to see Hugel being so crowded like this,";
  2032. mes "but I think that this is a good change for this town.";
  2033. next;
  2034. mes "[Shede]";
  2035. mes "At the same time, I have so many customers to serve...";
  2036. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  2037. next;
  2038. switch( select( "Do you want me to help you?","I will leave you alone" ) )
  2039. {
  2040. case 1:
  2041. mes "[Shede]";
  2042. mes "Oh~ how kind of you! Thank you so much~";
  2043. mes "Then can I ask you a favor?";
  2044. emotion e_lv;
  2045. next;
  2046. mes "[Shede]";
  2047. switch(rand(1,3))
  2048. {
  2049. case 1:
  2050. mes "Uncle Hollun's birthday is coming,";
  2051. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  2052. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  2053. next;
  2054. cutin "siide2.bmp",2;
  2055. mes "[Shede]";
  2056. mes "Ordinary mushrooms don't smell that good, but";
  2057. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  2058. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  2059. next;
  2060. mes "[Shede]";
  2061. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2062. mes "You will find the mushrooms in fields near Hugel.";
  2063. mes "I hope that you will bring their solution as quickly as you can!";
  2064. set hg_tre,10;
  2065. close2;
  2066. cutin "",255;
  2067. end;
  2068. break;
  2069. case 2:
  2070. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  2071. next;
  2072. mes "[Shede]";
  2073. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  2074. mes "Everyone can have the best ingredients and the best cooking utensils,";
  2075. mes "but that doesn't mean that they can become the best cookie masters.";
  2076. next;
  2077. mes "[Shede]";
  2078. mes "You need to know how to harmonize your skills and your senses";
  2079. mes "to make the most delicious cookies.";
  2080. next;
  2081. cutin "siide2.bmp",2;
  2082. mes "[Shede]";
  2083. mes "I dare to say that my cookies are the best.";
  2084. mes "However, Agette is also a professional cookie baker.";
  2085. next;
  2086. mes "[Shede]";
  2087. mes "If I hear her name while baking,";
  2088. mes "it makes me shake my hands in anxiety";
  2089. mes "so that I make a mistake to measure the right amount of ingredients.";
  2090. mes "That explains how good she is at baking cookies.";
  2091. next;
  2092. mes "[Shede]";
  2093. mes "Still, I am a proud cookie baker, and";
  2094. mes "I can hear a voice from deep inside of me saying";
  2095. mes "that I cannot be beat by her!";
  2096. mes "Can you hear that?";
  2097. mes "Can you hear my inner fighting spirit as a cookie baker?";
  2098. next;
  2099. mes "[Shede]";
  2100. mes "I am going to compete with her";
  2101. mes "for the Hugel's best cookie mater position after a while.";
  2102. mes "So, I have been doing my best in practicing my skills to win her!";
  2103. next;
  2104. mes "[Shede]";
  2105. mes "There were many obstacles in my way to become the best cookie baker.";
  2106. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  2107. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  2108. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  2109. next;
  2110. mes "[Shede]";
  2111. mes "When you go to the beach, ";
  2112. mes "you will find clams near the ferry.";
  2113. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  2114. mes "Please hurry!";
  2115. set hg_tre,20;
  2116. close2;
  2117. cutin "",255;
  2118. end;
  2119. break;
  2120. case 3:
  2121. mes "In fact, I gave my heart to a gentleman.";
  2122. mes "I think that the time has come to let him know";
  2123. mes "how I feel about him.";
  2124. next;
  2125. cutin "siide2.bmp",2;
  2126. mes "[Shede]";
  2127. mes "So, I decided to bake special cookies called...";
  2128. mes "...... ^3131FFDevil's Cookies^000000!";
  2129. next;
  2130. mes "["+strcharinfo(0)+"]";
  2131. mes "Devil's Cookies?";
  2132. next;
  2133. cutin "siide1.bmp",2;
  2134. mes "[Shede]";
  2135. mes "Yes, Devil's Cookies.";
  2136. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  2137. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  2138. next;
  2139. mes "[Shede]";
  2140. mes "When you stew their shells and use the broth to kneed flour,";
  2141. mes "you can make fresh and crunch cookies.";
  2142. next;
  2143. cutin "siide2.bmp",2;
  2144. mes "[Shede]";
  2145. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2146. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2147. mes "Ah~ I hope that he will like them...";
  2148. next;
  2149. cutin "siide1.bmp",2;
  2150. mes "[Shede]";
  2151. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2152. next;
  2153. mes "["+strcharinfo(0)+"]";
  2154. mes "'......I am confused...Does she love him or hate him?'";
  2155. emotion e_dots,1;
  2156. set hg_tre,30;
  2157. close2;
  2158. cutin "",255;
  2159. end;
  2160. break;
  2161. }
  2162. break;
  2163. case 2:
  2164. mes "[Shede]";
  2165. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2166. close2;
  2167. cutin "",255;
  2168. end;
  2169. break;
  2170. }
  2171. }
  2172. else if(hg_tre > 9 && hg_tre < 15)
  2173. {
  2174. mes "[Shede]";
  2175. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2176. mes "You will find the mushrooms in fields near Hugel.";
  2177. mes "I hope that you will bring their solution as quickly as you can!";
  2178. close2;
  2179. cutin "",255;
  2180. end;
  2181. }
  2182. else if(hg_tre > 19 && hg_tre < 25)
  2183. {
  2184. mes "[Shede]";
  2185. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2186. mes "I hope that you will bring their solution as quickly as you can!";
  2187. close2;
  2188. cutin "",255;
  2189. end;
  2190. }
  2191. else if(hg_tre > 29 && hg_tre < 35)
  2192. {
  2193. mes "[Shede]";
  2194. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2195. mes "I hope that you will bring their solution as quickly as you can!";
  2196. close2;
  2197. cutin "",255;
  2198. end;
  2199. }
  2200. else if(hg_tre == 15)
  2201. {
  2202. mes "[Shede]";
  2203. mes "Oh! You came back earlier than I thought.";
  2204. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2205. mes "Thank you so much.";
  2206. emotion e_heh;
  2207. set hg_tre,40;
  2208. close2;
  2209. cutin "",255;
  2210. end;
  2211. }
  2212. else if(hg_tre == 25)
  2213. {
  2214. mes "[Shede]";
  2215. mes "Oh! You came back earlier than I thought.";
  2216. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2217. mes "Thank you so much.";
  2218. emotion e_heh;
  2219. set hg_tre,40;
  2220. close2;
  2221. cutin "",255;
  2222. end;
  2223. }
  2224. else if(hg_tre == 35)
  2225. {
  2226. mes "[Shede]";
  2227. mes "Oh! You came back earlier than I thought.";
  2228. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2229. mes "Thank you so much.";
  2230. emotion e_heh;
  2231. next;
  2232. mes "["+strcharinfo(0)+"]";
  2233. mes "(If he knew what ingredients she used for the cookies,)";
  2234. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2235. emotion e_dots,1;
  2236. set hg_tre,40;
  2237. close2;
  2238. cutin "",255;
  2239. end;
  2240. }
  2241. else if(hg_tre == 40)
  2242. {
  2243. if(lhz_boss == 44 && lhz_curse > 30)
  2244. {
  2245. mes "[Shede]";
  2246. mes "Have you seen Mr. Herico?";
  2247. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2248. next;
  2249. mes "[Shede]";
  2250. mes "If you have some time, why don't you go spend some time with him?";
  2251. mes "I know that he will appreciate it.";
  2252. set hg_tre,41;
  2253. close2;
  2254. cutin "",255;
  2255. end;
  2256. }
  2257. else
  2258. {
  2259. mes "[Shede]";
  2260. mes "So, how do you like Hugel?";
  2261. mes "It is a peaceful village, isn't it?";
  2262. close2;
  2263. cutin "",255;
  2264. end;
  2265. }
  2266. }
  2267. else if(hg_tre == 41)
  2268. {
  2269. mes "[Shede]";
  2270. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2271. mes "Please go spend some time with him. I know that he will appreciate it.";
  2272. close2;
  2273. cutin "",255;
  2274. end;
  2275. }
  2276. else
  2277. {
  2278. mes "[Shede]";
  2279. mes "So, how do you like Hugel?";
  2280. mes "It is a peaceful village, isn't it?";
  2281. close2;
  2282. cutin "",255;
  2283. end;
  2284. }
  2285. }
  2286. hu_in01,256,40,3 script Herico 897,{
  2287. if(checkweight(7342,1) != 1)
  2288. {
  2289. mes "[Herico]";
  2290. mes "Why don't you go take some load off your shoulder first, and come back?";
  2291. close;
  2292. }
  2293. cutin "heri1.bmp",2;
  2294. if(hg_tre < 41)
  2295. {
  2296. mes "[Herico]";
  2297. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2298. close2;
  2299. cutin "",255;
  2300. end;
  2301. }
  2302. else if(hg_tre == 41)
  2303. {
  2304. mes "[Herico]";
  2305. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2306. next;
  2307. mes "["+strcharinfo(0)+"]";
  2308. mes "Hello!";
  2309. next;
  2310. mes "[Herico]";
  2311. mes "Shede?";
  2312. next;
  2313. mes "["+strcharinfo(0)+"]";
  2314. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2315. next;
  2316. mes "[Herico]";
  2317. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2318. mes "I like to see new things...although I don't like this chilly wind.";
  2319. mes "How do you like Hugel?";
  2320. next;
  2321. mes "["+strcharinfo(0)+"]";
  2322. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2323. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2324. mes "So I feel like that I am in a different land.";
  2325. next;
  2326. mes "[Herico]";
  2327. mes "Everyone has worries and happyness at the same time.";
  2328. mes "You must have travelled many cities of this country,";
  2329. mes "and have figured out many things on your own.";
  2330. mes "Am I right?";
  2331. next;
  2332. switch( select( "Yes, you are right.","I am not so sure.","No." ) )
  2333. {
  2334. case 1:
  2335. cutin "heri2.bmp",2;
  2336. mes "[Herico]";
  2337. mes "I think that my senses are still working fine.";
  2338. mes "People's eyes tell many things to me.";
  2339. next;
  2340. cutin "heri1.bmp",2;
  2341. mes "[Herico]";
  2342. mes "Your eyes are telling me your admiration and astonishment";
  2343. mes "toward what you have seen in Hugel,";
  2344. mes "which is a totally different experience for you.";
  2345. next;
  2346. mes "[Herico]";
  2347. mes "People of Hugel don't question anyone.";
  2348. mes "It is an unwritten law of this village.";
  2349. mes "That is why I could have been resting in this village without worries.";
  2350. next;
  2351. mes "[Herico]";
  2352. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2353. mes "that I have never spoken to anyone.";
  2354. mes "May I have a moment of your time, if you don't mind?";
  2355. next;
  2356. mes "[Herico]";
  2357. mes "Perhaps we will learn something from each other's story.";
  2358. set hg_tre,42;
  2359. close2;
  2360. cutin "",255;
  2361. end;
  2362. break;
  2363. case 2:
  2364. mes "[Herico]";
  2365. mes "Then I guess that you have not been deeply impressed by this country.";
  2366. mes "Haha, alright, that's fine.";
  2367. close2;
  2368. cutin "",255;
  2369. end;
  2370. break;
  2371. case 3:
  2372. mes "[Herico]";
  2373. mes "Oh, am I not?";
  2374. mes "Haha, I am sorry for hazarding a conjecture.";
  2375. close2;
  2376. cutin "",255;
  2377. end;
  2378. break;
  2379. }
  2380. }
  2381. else if(hg_tre == 42)
  2382. {
  2383. mes "[Herico]";
  2384. mes "Hmm...can you tell me your name once again?";
  2385. next;
  2386. mes "["+strcharinfo(0)+"]";
  2387. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2388. next;
  2389. mes "[Herico]";
  2390. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2391. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2392. next;
  2393. mes "[Herico]";
  2394. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2395. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2396. mes "However, I have this bad feeling about the airport and airships.";
  2397. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2398. next;
  2399. mes "[Herico]";
  2400. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2401. mes "Can't you see the reason of my doubt?";
  2402. next;
  2403. mes "[Herico]";
  2404. mes "Please find out the secret about the airship and the island.";
  2405. mes "Then I will tell you my stories.";
  2406. mes "I hope that you will do your best to find out the secret.";
  2407. set hg_tre,43;
  2408. close2;
  2409. cutin "",255;
  2410. end;
  2411. }
  2412. else if(hg_tre == 43)
  2413. {
  2414. if(hg_odin == 60)
  2415. {
  2416. mes "[Herico]";
  2417. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2418. mes "Now, please tell me what you have found out.";
  2419. next;
  2420. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2421. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2422. next;
  2423. cutin "heri3.bmp",2;
  2424. mes "[Herico]";
  2425. mes "Rekenber...So, they have expanded";
  2426. mes "their power even to this small village, Hugel.";
  2427. next;
  2428. mes "["+strcharinfo(0)+"]";
  2429. mes "Do you know about them?";
  2430. next;
  2431. mes "[Herico]";
  2432. mes "Of course, I know them too well.";
  2433. next;
  2434. mes "[Herico]";
  2435. mes "............";
  2436. next;
  2437. cutin "heri1.bmp",2;
  2438. mes "[Herico]";
  2439. mes "Thank you so much for your effort.";
  2440. mes "I am afraid that your dangerous journey has not been ended.";
  2441. next;
  2442. mes "[Herico]";
  2443. mes "Well, this is time for me to tell you my story.";
  2444. mes "I hope that you will enjoy it.";
  2445. set hg_tre,44;
  2446. close2;
  2447. cutin "",255;
  2448. end;
  2449. }
  2450. else
  2451. {
  2452. mes "[Herico]";
  2453. mes "Please find out the secret about the airship and the island.";
  2454. mes "Then I will tell you my stories.";
  2455. mes "I hope that you will do your best to find out the secret.";
  2456. close2;
  2457. cutin "",255;
  2458. end;
  2459. }
  2460. }
  2461. else if(hg_tre == 44)
  2462. {
  2463. mes "[Herico]";
  2464. mes "Hmm...I don't know where to start.";
  2465. next;
  2466. mes "[Herico]";
  2467. mes "As you know, we have bionic machines called";
  2468. mes "^FF0000Guardians^000000.";
  2469. mes "We are using Guardians to protect important facilities";
  2470. mes "or to avoid meaningless murders.";
  2471. next;
  2472. mes "[Herico]";
  2473. mes "Have you ever thought about how the people in old times";
  2474. mes "would protect their important facilities without guardians?";
  2475. next;
  2476. mes "["+strcharinfo(0)+"]";
  2477. mes "Perhaps, they hired many men to do that?";
  2478. next;
  2479. mes "[Herico]";
  2480. mes "Yes, you are right.";
  2481. mes "For the longest time, Schwaltzvalt Republic had had";
  2482. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2483. mes "with the good money, and they used to take care of";
  2484. mes "all the dirty jobs in the past.";
  2485. next;
  2486. mes "[Herico]";
  2487. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2488. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2489. next;
  2490. mes "[Herico]";
  2491. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2492. next;
  2493. mes "[Herico]";
  2494. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2495. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2496. mes "to fight, instead of appealing to the public in a convincible way.";
  2497. mes "In other words, they lost their game by making a critical mistake.";
  2498. next;
  2499. mes "[Herico]";
  2500. mes "Ever since their rebellion was failed,";
  2501. mes "survivors of the rebellion have disappeared beyond history.";
  2502. next;
  2503. cutin "heri3.bmp",2;
  2504. mes "[Herico]";
  2505. mes "Not only that, they held a fight with guardians in";
  2506. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2507. mes "which was our proud national treasure!";
  2508. mes "So the house was completely destroyed by the battle, and";
  2509. mes "since then, no one knows where Sage Varmunt is.";
  2510. next;
  2511. mes "["+strcharinfo(0)+"]";
  2512. mes "Sage Varmunt.....!";
  2513. next;
  2514. cutin "heri1.bmp",2;
  2515. mes "[Herico]";
  2516. mes "Oh...I must have been really upset about it.";
  2517. next;
  2518. mes "[Herico]";
  2519. mes "To be honest with you,";
  2520. mes "Sage Varmunt is partially responsible on guardians.";
  2521. mes "You know that he was the one";
  2522. mes "who created their motive power.";
  2523. next;
  2524. mes "[Herico]";
  2525. mes "It is riduculous that the mercenary soldiers were trying to";
  2526. mes "make their revenge on Sage Varmunt";
  2527. mes "for inventing guardians, you know.";
  2528. mes "But, it is understandable because they lost their jobs to guardians.";
  2529. next;
  2530. mes "[Herico]";
  2531. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2532. mes "so there was nothing that I could do about Sage Varmunt.";
  2533. mes "He disappeared, and I couldn't figure out more";
  2534. mes "than what I found from his birth place...so...";
  2535. mes "I came to Hugel and settled down here.";
  2536. next;
  2537. mes "[Herico]";
  2538. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2539. mes "but everything was gone...huh?";
  2540. mes "Hold on, I just remember something very important!";
  2541. next;
  2542. mes "[Herico]";
  2543. mes "Where are all of his research documents?";
  2544. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2545. next;
  2546. mes "[Herico]";
  2547. mes "Damn it! I am so stupid! Grrr...";
  2548. mes "How couldn't I think about this earlier?";
  2549. next;
  2550. mes "[Herico]";
  2551. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2552. mes "I have to take a long time to remember everything";
  2553. mes "about the incident, but you must understand";
  2554. mes "that this is an extremely important matter.";
  2555. next;
  2556. mes "[Herico]";
  2557. mes "Mercenary Rebellion was a huge issue back then.";
  2558. mes "Hopefully, there will be at least one news reporter";
  2559. mes "who remembers about the rebellion.";
  2560. next;
  2561. mes "[Herico]";
  2562. mes "Please go to Lighthalzen and find a news reporter";
  2563. mes "who still remembers about the rebellion.";
  2564. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2565. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2566. set hg_tre,45;
  2567. close2;
  2568. cutin "",255;
  2569. end;
  2570. }
  2571. else if(hg_tre == 45)
  2572. {
  2573. mes "[Herico]";
  2574. mes "Please go to Lighthalzen and find a news reporter";
  2575. mes "who still remembers about the rebellion.";
  2576. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2577. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2578. close2;
  2579. cutin "",255;
  2580. end;
  2581. }
  2582. else if(hg_tre > 45 && hg_tre < 49)
  2583. {
  2584. mes "[Herico]";
  2585. mes "How have you been doing?";
  2586. close2;
  2587. cutin "",255;
  2588. end;
  2589. }
  2590. else if(hg_tre == 49)
  2591. {
  2592. mes "[Herico]";
  2593. mes "Did you find Sage Varmunt's research documents?";
  2594. next;
  2595. cutin "",255;
  2596. mes "["+strcharinfo(0)+"]";
  2597. mes "Well, about the documents...";
  2598. next;
  2599. switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
  2600. {
  2601. case 1:
  2602. mes "I ate them.";
  2603. next;
  2604. mes "[Herico]";
  2605. mes "Hahaha! That's funny!";
  2606. next;
  2607. mes "["+strcharinfo(0)+"]";
  2608. mes "No, it is not funny.";
  2609. next;
  2610. mes "[Herico]";
  2611. mes ".................";
  2612. next;
  2613. mes "[Herico]";
  2614. mes "Then...SPIT THEM OUT!";
  2615. percentheal -5,0;
  2616. specialeffect2 3;
  2617. next;
  2618. mes "[Herico]";
  2619. mes "SPIT THEM OUT!";
  2620. percentheal -5,0;
  2621. specialeffect2 3;
  2622. next;
  2623. mes "[Herico]";
  2624. mes "I SAID, SPIT THEM OUUUUUT!";
  2625. percentheal -5,0;
  2626. specialeffect2 3;
  2627. next;
  2628. mes "["+strcharinfo(0)+"]";
  2629. mes "Err...I was just kidding...";
  2630. next;
  2631. cutin "heri2.bmp",2;
  2632. mes "[Herico]";
  2633. mes "Haha, the first part was funny,";
  2634. mes "but the second part was kind of scary, you know?";
  2635. emotion e_dots;
  2636. emotion e_sob,1;
  2637. next;
  2638. mes "[Herico]";
  2639. mes "So, tell me, where are all of his research documents?";
  2640. next;
  2641. mes "["+strcharinfo(0)+"]";
  2642. mes "Rekenber has taken them into their possession.";
  2643. next;
  2644. break;
  2645. case 2:
  2646. mes "Rekenber has taken them into their possession.";
  2647. next;
  2648. break;
  2649. }
  2650. cutin "heri3.bmp",2;
  2651. mes "[Herico]";
  2652. mes "...........................";
  2653. next;
  2654. cutin "heri1.bmp",2;
  2655. mes "[Herico]";
  2656. mes "It was expected.";
  2657. next;
  2658. mes "["+strcharinfo(0)+"]";
  2659. mes "What do you have in mind?";
  2660. next;
  2661. mes "[Herico]";
  2662. mes "First, I think that I should inform you about my true identity.";
  2663. mes "I may now be an old man whose days are numbered,";
  2664. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2665. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2666. emotion e_omg,1;
  2667. next;
  2668. cutin "heri2.bmp",2;
  2669. mes "[Herico]";
  2670. mes "You look very surprised.";
  2671. next;
  2672. cutin "heri1.bmp",2;
  2673. mes "["+strcharinfo(0)+"]";
  2674. mes "Does it mean that you are the one";
  2675. mes "who created the Ymir's Heart imitation?";
  2676. next;
  2677. mes "[Herico]";
  2678. mes "Well, I was a mere assistant of Sage Varmunt,";
  2679. mes "so I can't say that I created it.";
  2680. next;
  2681. mes "[Herico]";
  2682. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2683. mes "They are very obsessed with Ymir's Heart Pieces,";
  2684. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2685. next;
  2686. mes "[Herico]";
  2687. mes "However, the power of the original heart pieces";
  2688. mes "are too strong for humans to control.";
  2689. mes "Thus, it is not fiseable to manipulate the power";
  2690. mes "as energy sources.";
  2691. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2692. mes "Pieces^000000 have been created.";
  2693. next;
  2694. mes "[Herico]";
  2695. mes "We, researchers including Sage Varmunt, endeavoured";
  2696. mes "our effort in studying and analyzing the revolutionary energy source";
  2697. mes "for a long time.";
  2698. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2699. next;
  2700. mes "[Herico]";
  2701. mes "With the invention, we could create guardians.";
  2702. mes "We were so happy for the fact that we";
  2703. mes "finally made our dream come true.";
  2704. next;
  2705. mes "["+strcharinfo(0)+"]";
  2706. mes "But, Sage Varmunt was against the idea of using guardians";
  2707. mes "for militant purposes, and I heard that he also participated";
  2708. mes "in the Mercenary Rebellion.";
  2709. next;
  2710. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2711. next;
  2712. mes "[Herico]";
  2713. mes "Hmm...now I see.";
  2714. next;
  2715. mes "[Herico]";
  2716. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2717. mes "Sage Varmunt looked pretty depressed for some reason.";
  2718. mes "After all, he left the laboratory and said that ^3131FFby him";
  2719. mes "staying with Regenschirm laboratory";
  2720. mes "will make everyone miserable^000000.";
  2721. mes "I still don't figure out why he said that.";
  2722. next;
  2723. mes "[Herico]";
  2724. mes "He was a really great scholar.";
  2725. mes "He always tried to use his knowledge in science for humankind.";
  2726. next;
  2727. mes "[Herico]";
  2728. mes "As expected, after Sage Varmunt left Regenschirm,";
  2729. mes "almost every research process started stagnating.";
  2730. mes "Even many projects were canceled or postponed.";
  2731. next;
  2732. cutin "heri3.bmp",2;
  2733. mes "[Herico]";
  2734. mes "The upper management were threatened by the phenomenon,";
  2735. mes "so they yelled at people to ^FF0000continue";
  2736. mes "with their research by all means^000000.";
  2737. mes "They even allowed people to experiment";
  2738. mes "on anything that is alive.";
  2739. next;
  2740. cutin "heri1.bmp",2;
  2741. mes "[Herico]";
  2742. mes "......................";
  2743. mes "That gave me a reason to leave Regenschirm.";
  2744. next;
  2745. mes "[Herico]";
  2746. mes "Rekenber will do anything to achieve their goals.";
  2747. mes "They have become too powerful to just be considered a big corporation.";
  2748. next;
  2749. mes "["+strcharinfo(0)+"]";
  2750. mes "That was why they found the \"Bio Lab\"";
  2751. mes "in order to continue with their research without Sage Varmunt.";
  2752. next;
  2753. cutin "heri3.bmp",2;
  2754. emotion e_ag;
  2755. mes "[Herico]";
  2756. mes "What? \"Bio Lab\"? I didn't image that they could";
  2757. mes "even think of that! I can't express enough of my resentment toward them!";
  2758. next;
  2759. mes "[Herico]";
  2760. mes "Science is to benefit humankinds,";
  2761. mes "not to harm them. I think that something must be done.";
  2762. mes "Can you bring me a glass of water?";
  2763. set hg_tre,50;
  2764. close2;
  2765. cutin "",255;
  2766. end;
  2767. }
  2768. else if(hg_tre == 50)
  2769. {
  2770. mes "[Herico]";
  2771. mes "Can you guess what I am thinking right now?";
  2772. next;
  2773. mes "[Herico]";
  2774. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2775. next;
  2776. mes "[Herico]";
  2777. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2778. mes "I don't think that I could destroy the entire corporation.";
  2779. mes "But even if I could, it could also lead to the fall of my country,";
  2780. mes "because that's who big Rekenber means to this country.";
  2781. next;
  2782. mes "[Herico]";
  2783. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2784. mes "Because the laboratory may not be as big as the corporation,";
  2785. mes "but at the same time, it has a great meaning to them.";
  2786. mes "I want to stop their inhumane and dangerous practice in research.";
  2787. next;
  2788. mes "[Herico]";
  2789. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2790. mes "proceed with my plan. Thus, I need your help, desperately.";
  2791. next;
  2792. mes "[Herico]";
  2793. mes "Let me hear your opinion.";
  2794. mes "Will you join me in destroying Regenschirm?";
  2795. next;
  2796. switch( select( "Sorry, I won't.","Yes, I will." ) )
  2797. {
  2798. case 1:
  2799. mes "[Herico]";
  2800. mes "I respect your decision since this is not something";
  2801. mes "that is okay for you to make a quick judgement.";
  2802. mes "I appreciate everything that you have done for me so far.";
  2803. mes "And if you change your mind, feel free to come back any time.";
  2804. close2;
  2805. cutin "",255;
  2806. end;
  2807. break;
  2808. case 2:
  2809. cutin "heri2.bmp",2;
  2810. mes "[Herico]";
  2811. mes "I knew that you are too righteous to";
  2812. mes "neglect lies and injustice.";
  2813. mes "I have seen that through your eyes.";
  2814. mes "I don't know how much we can achieve with this mission,";
  2815. mes "but it is very meaningful for us to at least try.";
  2816. next;
  2817. mes "[Herico]";
  2818. mes "Let's discuss further what we should do.";
  2819. set hg_tre,51;
  2820. close2;
  2821. cutin "",255;
  2822. end;
  2823. break;
  2824. }
  2825. }
  2826. else if(hg_tre == 51)
  2827. {
  2828. mes "[Herico]";
  2829. mes "We must find out how we can stop them";
  2830. mes "from doing more evil things, at least for a while.";
  2831. mes "Regenschirm is a historic laboratory, and thus";
  2832. mes "an enormous amount of accumulated research data";
  2833. mes "has been saved within the laboratory.";
  2834. mes "Without the research data,";
  2835. mes "all the researching activity within Regenschirm";
  2836. mes "will not be progressed.";
  2837. next;
  2838. mes "[Herico]";
  2839. mes "Regenschirm is located at the underground level";
  2840. mes "of Rekenber's Lighthalzen headquarters.";
  2841. mes "It is where their filthy ambitions are reflected on.";
  2842. mes "Please sneak into the laboratory";
  2843. mes "and bring ^FF0000their research data^000000 to me.";
  2844. set hg_tre,52;
  2845. close2;
  2846. cutin "",255;
  2847. end;
  2848. }
  2849. else if(hg_tre == 52)
  2850. {
  2851. mes "[Herico]";
  2852. mes "Regenschirm is located at the underground level";
  2853. mes "of Rekenber's Laighthalzen headquarters.";
  2854. mes "Can you sneak into the place and bring me their research data?";
  2855. close2;
  2856. cutin "heri1.bmp",255;
  2857. end;
  2858. }
  2859. else if(hg_tre == 53)
  2860. {
  2861. mes "[Herico]";
  2862. mes "Ah, you are back.";
  2863. next;
  2864. mes "["+strcharinfo(0)+"]";
  2865. mes "I had a little bit of trouble because I was caught by a guard.";
  2866. mes "But I took care of it.";
  2867. next;
  2868. mes "[Herico]";
  2869. mes "Thank you so much for your trouble.";
  2870. mes "Haha, since they lost their research data,";
  2871. mes "they wouldn't be able to continue with their research";
  2872. mes "at least for a while, I hope.";
  2873. next;
  2874. mes "[Herico]";
  2875. mes "Now, let's get into the next step, shall we?";
  2876. mes "I know that you have gone through many difficulties so far,";
  2877. mes "but this might be the most difficult thing that you've ever done.";
  2878. next;
  2879. mes "[Herico]";
  2880. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2881. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2882. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2883. mes "under an excuse of scientific research.";
  2884. next;
  2885. mes "[Herico]";
  2886. mes "As I analyzed the research data which you have brought to me,";
  2887. mes "the bio lab is consisted of 3 levels,";
  2888. mes "and I suspect that the 2nd level is used to";
  2889. mes "perform experimental research on living bodies.";
  2890. next;
  2891. mes "[Herico]";
  2892. mes "I am pretty sure that we can find";
  2893. mes "a miner who knows how to make";
  2894. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2895. mes "since the Marine Sphere Bottles are needed to";
  2896. mes "blast tunnels inside mines.";
  2897. next;
  2898. mes "[Herico]";
  2899. mes "Haha...you know what I am going to ask you now, don't you?";
  2900. next;
  2901. mes "[Herico]";
  2902. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2903. mes "and purchase some Marine Sphere Bottles.";
  2904. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2905. next;
  2906. mes "[Herico]";
  2907. mes "I know that this is a difficult task. But, please understand";
  2908. mes "that you are the only hope that I have.";
  2909. mes "Please stop them from performing experimental research on living bodies!";
  2910. delitem 7342,1; //File Folder
  2911. set hg_tre,54;
  2912. close2;
  2913. cutin "",255;
  2914. end;
  2915. }
  2916. else if(hg_tre == 54)
  2917. {
  2918. mes "[Herico]";
  2919. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2920. mes "and purchase some Marine Sphere Bottles.";
  2921. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2922. mes "You are the only hope that I have.";
  2923. mes "Let's hope that it will work out well.";
  2924. next;
  2925. mes "[Herico]";
  2926. mes "If you know anyone";
  2927. mes "who can create Marine Sphere Bottles for you,";
  2928. mes "you may use his instead.";
  2929. close2;
  2930. cutin "",255;
  2931. end;
  2932. }
  2933. else if(hg_tre == 55)
  2934. {
  2935. mes "["+strcharinfo(0)+"]";
  2936. mes "The machine was blown up.";
  2937. next;
  2938. cutin "heri2.bmp",2;
  2939. mes "[Herico]";
  2940. mes "Excellent! Excellent!";
  2941. next;
  2942. mes "[Herico]";
  2943. mes "Now, I am relieved that they won't be able to";
  2944. mes "proceed with their bio research at least for a while.";
  2945. mes "You did a great job, and I am so proud of you.";
  2946. next;
  2947. cutin "heri1.bmp",2;
  2948. mes "[Herico]";
  2949. mes "I assume that there are";
  2950. mes "some failed experimental objects remaining within the laboratory.";
  2951. mes "According to the research document,";
  2952. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2953. next;
  2954. mes "[Herico]";
  2955. mes "From now on, I will reward you every time when you bring me";
  2956. mes "a certain amount of the Handcuffs.";
  2957. next;
  2958. mes "[Herico]";
  2959. mes "And...even though we succeeded in stopping them for now,";
  2960. mes "it will not last that long.";
  2961. mes "We need someone who has a power to stop them permanently.";
  2962. mes "Sadly, I am not the one.";
  2963. next;
  2964. mes "[Herico]";
  2965. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2966. next;
  2967. input @inputstr$;
  2968. if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
  2969. {
  2970. mes "["+strcharinfo(0)+"]";
  2971. mes "I think that I know one...";
  2972. next;
  2973. mes "[Herico]";
  2974. mes "Okay, tell me who he is.";
  2975. next;
  2976. mes "["+strcharinfo(0)+"]";
  2977. mes "Mr. President.....!";
  2978. mes "Mr. President must be the one who can help us.";
  2979. next;
  2980. mes "[Herico]";
  2981. mes "You mean Karl...something something?";
  2982. mes "I may well say that Rekenber owns this country.";
  2983. mes "I don't think that he has not been influenced by them.";
  2984. next;
  2985. mes "["+strcharinfo(0)+"]";
  2986. mes "No, Mr. President, who I know,";
  2987. mes "has been trying to free this country from Rekenber.";
  2988. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2989. mes "I believe that he has not given up in his hope.";
  2990. next;
  2991. mes "[Herico]";
  2992. mes "Hmm...I see. Then I must count on your word.";
  2993. mes "I am giving the research data back to you,";
  2994. mes "so please bring it to Mr. President.";
  2995. mes "Let's see how well he can handle it.";
  2996. mes "I appreciate you for doing everything for me so far,";
  2997. mes "I really appreciate it.";
  2998. set hg_tre,56;
  2999. getitem 7342,1;
  3000. close2;
  3001. cutin "",255;
  3002. end;
  3003. }
  3004. mes "["+strcharinfo(0)+"]";
  3005. mes "Umm...no, I don't think that I know anyone.";
  3006. next;
  3007. mes "[Herico]";
  3008. mes "Oh...okay. Hmm...we certainly need someone";
  3009. mes "with a power who can stop them permanently.";
  3010. mes "Why don't you go to different cities and find the one";
  3011. mes "who can help us? I am pretty sure that";
  3012. mes "you will find one.";
  3013. close2;
  3014. cutin "",255;
  3015. end;
  3016. }
  3017. else
  3018. {
  3019. if(countitem(7342))
  3020. {
  3021. mes "[Herico]";
  3022. mes "Why are you still here?";
  3023. mes "That research data will aid a great help to Mr. President.";
  3024. mes "Please deliver it to him as soon as you can.";
  3025. close2;
  3026. cutin "",255;
  3027. end;
  3028. }
  3029. else
  3030. {
  3031. mes "[Herico]";
  3032. mes "Hey, welcome back.";
  3033. next;
  3034. switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
  3035. {
  3036. case 1:
  3037. mes "[Herico]";
  3038. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  3039. next;
  3040. switch( select( "Exchange.","Cancel." ) )
  3041. {
  3042. case 1:
  3043. if(countitem(7345) > 99) //Handcuffs
  3044. {
  3045. mes "[Herico]";
  3046. mes "There you go, thank you for your trouble.";
  3047. delitem 7345,100; //Handcuffs
  3048. switch(rand(1,6))
  3049. {
  3050. case 1:
  3051. getitem 12044,1; //Herb Marinade Beef
  3052. break;
  3053. case 2:
  3054. getitem 12049,1; //Morroc Fruit Wine
  3055. break;
  3056. case 3:
  3057. getitem 12059,1; //Lutie Cold Noodle
  3058. break;
  3059. case 4:
  3060. getitem 12064,1; //Cream Sandwich
  3061. break;
  3062. case 5:
  3063. getitem 12069,1; //Steamed Ancient Lips
  3064. break;
  3065. case 6:
  3066. getitem 12054,1; //Seasoned Jellyfish
  3067. break;
  3068. }
  3069. close2;
  3070. cutin "",255;
  3071. end;
  3072. }
  3073. else
  3074. {
  3075. mes "[Herico]";
  3076. mes "I don't think that you have brought me 100 Handcuffs.";
  3077. close2;
  3078. cutin "",255;
  3079. end;
  3080. }
  3081. break;
  3082. case 2:
  3083. break;
  3084. }
  3085. close2;
  3086. cutin "",255;
  3087. end;
  3088. break;
  3089. case 2:
  3090. mes "[Herico]";
  3091. mes "When I checked the research data that you have brought to me,";
  3092. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  3093. mes "so they could not decode them.";
  3094. mes "That explains why they have been obsessed";
  3095. mes "with bionic researches to figure out on their own.";
  3096. close2;
  3097. cutin "",255;
  3098. end;
  3099. break;
  3100. }
  3101. }
  3102. }
  3103. cutin "",255;
  3104. end;
  3105. }
  3106. lhz_in03,39,44,3 script Enquro Carson 97,{
  3107. if(hg_tre < 45)
  3108. {
  3109. mes "[Enquro Carson]";
  3110. mes "Hello, everyone. This is Enquro Carson";
  3111. mes "from Light News.";
  3112. next;
  3113. mes "[Enquro Carson]";
  3114. mes "People want to hear prompt and accurate news.";
  3115. mes "I feel proud of myself as a news reporter";
  3116. mes "especially when people are astonished by the news";
  3117. mes "which I am delivering to them.";
  3118. close;
  3119. }
  3120. else if(hg_tre == 45)
  3121. {
  3122. mes "[Enquro Carson]";
  3123. mes "Hello, everyone. This is Enquro Carson";
  3124. mes "from Light News.";
  3125. next;
  3126. mes "[Enquro Carson]";
  3127. mes "People want to hear prompt and accurate news.";
  3128. mes "I feel proud of myself as a news reporter";
  3129. mes "especially when people are astonished by the news";
  3130. mes "which I am delivering to them.";
  3131. next;
  3132. switch( select( "Mercenary Rebellion","News reporter job" ) )
  3133. {
  3134. case 1:
  3135. mes "[Enquro Carson]";
  3136. mes "Hmm...Mercenary Rebellion...?";
  3137. mes "It happened pretty long time ago.";
  3138. mes "Mercenary soldiers lost their jobs";
  3139. mes "after guardians were invented.";
  3140. mes "And they insisted their social security";
  3141. mes "through a violent method, so the government had to stop them with force.";
  3142. next;
  3143. mes "["+strcharinfo(0)+"]";
  3144. mes "Do you know any survivor of Mercenary Rebellion?";
  3145. next;
  3146. mes "[Enquro Carson]";
  3147. mes "Welll...I was not assigned to the case,";
  3148. mes "and the news reporter who kept the coverage of the case";
  3149. mes "retired long time ago...";
  3150. mes "Oh, I think that I can check";
  3151. mes "if he has left any documents about the rebellion.";
  3152. mes "Give me a moment.";
  3153. next;
  3154. mes "- *Rummage Rummage* -";
  3155. mes "- *Rummage Rummage* -";
  3156. mes "- *Rummage Rummage* -";
  3157. next;
  3158. mes "[Enquro Carson]";
  3159. mes "Oh! I found it.";
  3160. next;
  3161. mes "[Enquro Carson]";
  3162. mes "Mr. Balparan, yes, he is the news reporter,";
  3163. mes "must be greatly intrigued by the rebellion.";
  3164. mes "According to this documents, he tried to";
  3165. mes "contact with the rebellion survivors";
  3166. mes "after the rebellion ended in failure.";
  3167. next;
  3168. mes "["+strcharinfo(0)+"]";
  3169. mes "Can you tell me the survivors' locations?";
  3170. next;
  3171. mes "[Enquro Carson]";
  3172. mes "Well, I am not supposed to release";
  3173. mes "any kind of personal information to outside.";
  3174. mes "Hmm...but it happened a long time ago, and";
  3175. mes "I don't know if they are still alive or not...";
  3176. next;
  3177. mes "["+strcharinfo(0)+"]";
  3178. mes "Thank you so much!";
  3179. next;
  3180. mes "[Enquro Carson]";
  3181. mes "Wait, wait, I didn't say that I would release their information yet.";
  3182. mes "Actually my motto is that";
  3183. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  3184. next;
  3185. mes "[Enquro Carson]";
  3186. mes "I hope that you are willing to share any information";
  3187. mes "that you will find from the survivors with me.";
  3188. mes "Oh yes, do you know what? \"Commutative contract\".";
  3189. next;
  3190. mes "[Enquro Carson]";
  3191. mes "I heard of a private pub in Morroc,";
  3192. mes "a city of Rune-Midgarts Kingdom";
  3193. mes "that is not open to the public.";
  3194. mes "People keep talking about the pub's best drink,";
  3195. mes "and I wonder how delicious the drink will be.";
  3196. mes "Can you please get me the drink? Hahaha, thanks!";
  3197. set hg_tre,46;
  3198. close;
  3199. break;
  3200. case 2:
  3201. mes "[Enquro Carson]";
  3202. mes ".......Hmmm...Hmmm...Hmmm.";
  3203. next;
  3204. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  3205. next;
  3206. mes "[Enquro Carson]";
  3207. mes "You are not saying that you want to be a news reporter, are you?";
  3208. close;
  3209. break;
  3210. }
  3211. }
  3212. else if(hg_tre == 46)
  3213. {
  3214. if(!countitem(12112) || !countitem(12113))
  3215. {
  3216. mes "[Enquro Carson]";
  3217. mes "I heard of a private pub in Morroc,";
  3218. mes "a city of Rune-Midgarts Kingdom";
  3219. mes "that is not open to the public.";
  3220. mes "People keep talking about the pub's best drink,";
  3221. mes "and I wonder how delicious the drink will be.";
  3222. mes "Can you please get me the drink? Hahaha, thanks!";
  3223. close;
  3224. }
  3225. else
  3226. {
  3227. mes "[Enquro Carson]";
  3228. mes "Wow, this is that famous drink!";
  3229. mes "Let's see...*Gulp*";
  3230. next;
  3231. emotion e_no1;
  3232. mes "[Enquro Carson]";
  3233. mes "Wow! This is awsome!";
  3234. mes "It is as delicious as I heard!";
  3235. mes "Its taste is still lingering on my tongue,";
  3236. mes "and it is like Wow!";
  3237. next;
  3238. mes "[Enquro Carson]";
  3239. mes "Anyways, according to Mr. Balparan's documents,";
  3240. mes "errr....yes, this must be the name of the last mercenary soldier.";
  3241. mes "Mr. Balparan contacted with";
  3242. mes "^3131FFWintzil Trony^000000,";
  3243. mes "the last mercenary soldier for the last time in...";
  3244. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3245. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3246. next;
  3247. mes "["+strcharinfo(0)+"]";
  3248. mes "What? Hugel?";
  3249. next;
  3250. mes "[Enquro Carson]";
  3251. mes "Previously, it was very difficult to get to Hugel";
  3252. mes "because there was no safe route.";
  3253. mes "Basically, the village was like an island within the continent,";
  3254. mes "but ever since an airport was built there,";
  3255. mes "the village is now having its period of prosperity.";
  3256. next;
  3257. mes "[Enquro Carson]";
  3258. mes "You are lucky, you know that?";
  3259. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3260. mes "in Hugel because it was too tough to just get there.";
  3261. mes "But you, all you need to do is just getting on to the airship.";
  3262. next;
  3263. mes "[Enquro Carson]";
  3264. mes "Oh, by the way, I hope that you will keep";
  3265. mes "this secret between you and me.";
  3266. mes "I released the personal information at my discretion,";
  3267. mes "and I know that I am not allowed to do that. Hehe.";
  3268. emotion e_gg;
  3269. set hg_tre,47;
  3270. delitem 12112,1; //Tropical Sograt
  3271. delitem 12113,1; //Vermilion on the Beach
  3272. close;
  3273. }
  3274. }
  3275. else if(hg_tre == 47)
  3276. {
  3277. mes "[Enquro Carson]";
  3278. mes "Just get on to the airship and go to Hugel.";
  3279. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3280. mes "or his son...or something.";
  3281. mes "Oh, be careful not to provoke him though.";
  3282. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3283. close;
  3284. }
  3285. else
  3286. {
  3287. mes "[Enquro Carson]";
  3288. mes "This is very shameful for me to confess,";
  3289. mes "but I tend to make lots and lots of spelling mistakes.";
  3290. mes "Yeah, I know, it is a shame.";
  3291. close;
  3292. }
  3293. }
  3294. hu_in01,310,380,5 script Girl 891,{
  3295. if(hg_tre < 47)
  3296. {
  3297. mes "[Girl]";
  3298. mes "Bah, I am bored.";
  3299. close;
  3300. }
  3301. else if(hg_tre == 47)
  3302. {
  3303. mes "[Girl]";
  3304. mes "Hehe...are you from another city?";
  3305. mes "Heheh.";
  3306. next;
  3307. mes "["+strcharinfo(0)+"]";
  3308. mes "Hey, little lady?";
  3309. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3310. next;
  3311. mes "[Girl]";
  3312. mes "There is no man named Wintzil Trony.";
  3313. next;
  3314. mes "["+strcharinfo(0)+"]";
  3315. mes "Huh?";
  3316. next;
  3317. mes "[Girl]";
  3318. mes "I am the Wintzil Trony.";
  3319. mes "I am a girl, not a man.";
  3320. next;
  3321. mes "["+strcharinfo(0)+"]";
  3322. mes "...............................................................................................................";
  3323. next;
  3324. mes "["+strcharinfo(0)+"]";
  3325. mes "(^3131FFOh dear Odin, am I on a test?";
  3326. mes "Or are you trying to make sure that I still have a good memory?";
  3327. mes "How could...how could...how could this little child";
  3328. mes "is the last mercenary soldier?! This is absurd!)";
  3329. next;
  3330. mes "["+strcharinfo(0)+"]";
  3331. mes "Well...lady,";
  3332. next;
  3333. mes "["+strcharinfo(0)+"]";
  3334. mes "Are you sure that you are the last mer....no, no.";
  3335. mes "Then do you have any family member who shares the same name as yours?";
  3336. mes "Like your father, for instance.";
  3337. next;
  3338. mes "["+strcharinfo(0)+"]";
  3339. mes "I said, I am the only Wintzil Trony in my family.";
  3340. mes "And I don't have a father.";
  3341. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3342. next;
  3343. mes "["+strcharinfo(0)+"]";
  3344. mes "Did...did your father pass away?";
  3345. next;
  3346. mes "[Wintzil Trony]";
  3347. mes "I can't help it. He was too old.";
  3348. next;
  3349. mes "["+strcharinfo(0)+"]";
  3350. mes "Well...do you remember what your father";
  3351. mes "used to do when he was alive?";
  3352. next;
  3353. mes "[Wintzil Trony]";
  3354. mes "My father sowed seeds.";
  3355. next;
  3356. mes "["+strcharinfo(0)+"]";
  3357. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3358. next;
  3359. mes "["+strcharinfo(0)+"]";
  3360. mes "Well, lady, I think that people usually";
  3361. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3362. mes "Did you know that?";
  3363. next;
  3364. mes "[Wintzil Trony]";
  3365. mes "^3131FFBut my father had only one arm,";
  3366. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3367. mes "But, it was alright. I could help him because I am strong enough.";
  3368. mes "I cultivated fields with my mom and my father.";
  3369. mes "Do you want to know how strong I am? Look at this! Yap!";
  3370. next;
  3371. mes "["+strcharinfo(0)+"]";
  3372. mes ".................!";
  3373. next;
  3374. mes "["+strcharinfo(0)+"]";
  3375. mes "Umm...lady, can you show me your father's picture";
  3376. mes "or something that used to belong to him?";
  3377. next;
  3378. mes "[Wintzil Trony]";
  3379. mes "Beh~ You are just like the guy who came by a long time ago.";
  3380. mes "He kept asking me things over and over again,";
  3381. mes "then he became upset and left.";
  3382. next;
  3383. mes "["+strcharinfo(0)+"]";
  3384. mes "(He might be the news reporter from the Light News.)";
  3385. next;
  3386. mes "[Wintzil Trony]";
  3387. mes "My father was a farmer. That's all I can say.";
  3388. mes "Beeeeh~";
  3389. next;
  3390. mes "[Wintzil Trony]";
  3391. mes "I am living in a house that is pretty empty.";
  3392. mes "All my father left to us is the shelf at the upstairs.";
  3393. next;
  3394. mes "["+strcharinfo(0)+"]";
  3395. mes "Do you mind if I take a look at your father's shelf?";
  3396. next;
  3397. mes "[Wintzil Trony]";
  3398. mes "Sure!";
  3399. mes "It is filled with books, and they don't look that interesting.";
  3400. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3401. set hg_tre,48;
  3402. close;
  3403. }
  3404. else if(hg_tre > 48)
  3405. {
  3406. mes "[Wintzil Trony]";
  3407. mes "I am bored and bored! When is my mom coming back?";
  3408. close;
  3409. }
  3410. else
  3411. {
  3412. mes "[Wintzil Trony]";
  3413. mes "If you promise me that you will not break it,";
  3414. mes "you can take a look at the shelf.";
  3415. close;
  3416. }
  3417. }
  3418. hu_in01,317,312,0 script Book 111,{
  3419. cutin "hg_book.bmp",2;
  3420. if(hg_tre > 47)
  3421. {
  3422. mes "- You picked up a very thick book. -";
  3423. mes "- You opened the book and found out -";
  3424. mes "- that there were a small book hidden behind.-";
  3425. next;
  3426. switch( select( "Read the small book.","Leave it alone." ) )
  3427. {
  3428. case 1:
  3429. mes "- You picked up the small book. -";
  3430. mes "- The book owner must want to -";
  3431. mes "- keep it secret. -";
  3432. next;
  3433. set @whilevar,1;
  3434. while(@whilevar)
  3435. {
  3436. switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
  3437. {
  3438. case 1:
  3439. mes "- You started reading the 1st page of the book. -";
  3440. next;
  3441. mes "Date: **month **day";
  3442. mes "I was told that Rekenber succeeded";
  3443. mes "in creating a type of machine called ^FF000000Guardian^000000.";
  3444. mes "I have a bad feeling about that, so I decided to write a journal";
  3445. mes "starting from today and keep everything in record.";
  3446. mes " ";
  3447. mes "\"^FF000000Guardian^000000\" is an android";
  3448. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3449. mes "the giant tribe that was said to live in an ancient age.";
  3450. mes "It is memorized with various commands,";
  3451. mes "so it is said to handle difficult things for humans as protecting";
  3452. mes "important facilities and such.";
  3453. mes " ";
  3454. mes "However, those things are our job, the mercenary soldiers' job.";
  3455. mes "Mercenary soldier groups in many areas";
  3456. mes "are already agitated by the news of the Guardian creation.";
  3457. mes "I am worried what is going to happen to us.";
  3458. next;
  3459. mes "...............................";
  3460. mes "...............................";
  3461. mes "...............................";
  3462. next;
  3463. break;
  3464. case 2:
  3465. mes "- You started reading the 2nd page of the book. -";
  3466. next;
  3467. mes "Date: **month **day";
  3468. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3469. mes "I made a stupid mistake to slip on one of the stairs";
  3470. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3471. next;
  3472. mes "...............................";
  3473. mes "...............................";
  3474. mes "...............................";
  3475. next;
  3476. break;
  3477. case 3:
  3478. mes "- You started reading the 3rd page of the book. -";
  3479. next;
  3480. mes "Date: **month **day";
  3481. mes "Today, we, \"Republic Garrison\",";
  3482. mes "were introduced to ^3131FF2 Guardians.";
  3483. mes "Those machines joined us for their test operation^000000.";
  3484. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3485. mes "I thought that these machines were supposed to aid humans in doing";
  3486. mes "hard works. But it doesn't seem to be true.";
  3487. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3488. mes "Perhaps, they might be intended to be that way from the beginning.";
  3489. mes " ";
  3490. mes "What is going to be next after we finish testing the machines?";
  3491. mes "No matter how bad other people criticize us for being greedy toward money,";
  3492. mes "we always take pride in what we are doing, and we always do our best.";
  3493. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3494. mes "But, now, we are losing our place to the lifeless machines.";
  3495. mes "Many people have quit this job after the machines were introduced.";
  3496. mes "I must admit that I am also being shaken by the thought.";
  3497. mes " ";
  3498. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3499. next;
  3500. mes "...............................";
  3501. mes "...............................";
  3502. mes "...............................";
  3503. next;
  3504. break;
  3505. case 4:
  3506. mes "- You started reading the 4th page of the book. -";
  3507. next;
  3508. mes "Date: **month **day";
  3509. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3510. next;
  3511. mes "...............................";
  3512. mes "...............................";
  3513. mes "...............................";
  3514. next;
  3515. break;
  3516. case 5:
  3517. mes "- You started reading the 5th page of the book. -";
  3518. next;
  3519. mes "Date: **month **day";
  3520. mes "Damn it! Finally it happened today!";
  3521. mes "Today, our troops was in total disorder.";
  3522. mes "One of the guardians caused an error and brought havoc.";
  3523. mes "While we were terrified and didn't know what to do, that broken guardian";
  3524. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3525. mes " ";
  3526. mes "I can't remember how we could regain control over the broken guardian.";
  3527. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3528. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3529. mes "what the hell was wrong with that machine.";
  3530. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3531. mes "and no once can replace his place for his family.";
  3532. next;
  3533. mes "...............................";
  3534. mes "...............................";
  3535. mes "...............................";
  3536. next;
  3537. break;
  3538. case 6:
  3539. mes "- You started reading the 6th page of the book. -";
  3540. next;
  3541. mes "Date: **month **day";
  3542. mes "We received a message from upper management.";
  3543. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3544. mes "Rekenber must have bribed the upper management of our troops with money.";
  3545. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3546. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3547. mes " ";
  3548. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3549. mes "And then we destroyed every guardian which we found in hangars.";
  3550. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3551. mes " ";
  3552. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3553. mes "We are planning to assert our social security to the public and inform the public with";
  3554. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3555. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3556. mes "to encourage them to participate in what we are trying to do.";
  3557. mes " ";
  3558. mes "I feel like...that I have just turn into a no-way-out.";
  3559. mes "I am facing my future with a deep sense of gloom.";
  3560. next;
  3561. mes "- You found a folded note between the pages that you were reading. -";
  3562. next;
  3563. switch( select( "Check the note.","Read the next page." ) )
  3564. {
  3565. case 1:
  3566. next;
  3567. mes "^3131FF.........................^000000";
  3568. next;
  3569. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3570. mes "Every member of our troops are already aware of the shocking incident,";
  3571. mes "and all of us are uncontrollably enraged.";
  3572. mes "The government has been bribed ";
  3573. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3574. mes "We must take control over our life once again. Our future depends on us.";
  3575. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3576. next;
  3577. mes "^3131FF.........................^000000";
  3578. next;
  3579. break;
  3580. case 2:
  3581. break;
  3582. }
  3583. break;
  3584. case 7:
  3585. mes "- You started reading the 7th page.-";
  3586. next;
  3587. mes "Date: **month **day";
  3588. mes "Our firm will was not enough.";
  3589. mes "Our desperate effort was not enough!";
  3590. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3591. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3592. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3593. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3594. mes " ";
  3595. mes "Everybody is still in shock, but we can't give up now.";
  3596. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3597. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3598. mes "People say that his mansion is rather like a fortress.";
  3599. mes "I also don't know why someone would want to build his house";
  3600. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3601. mes "";
  3602. mes "It was a really tiring day today. It was also a very chaotic day.";
  3603. mes "To be honest, I don't know what is going to happen now.";
  3604. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3605. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3606. next;
  3607. mes "...............................";
  3608. mes "...............................";
  3609. mes "...............................";
  3610. next;
  3611. break;
  3612. case 8:
  3613. mes "- You started reading the 8th page. -";
  3614. next;
  3615. mes "Date: **month **day";
  3616. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3617. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3618. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3619. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3620. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3621. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3622. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3623. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3624. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3625. next;
  3626. mes "...............................";
  3627. mes "...............................";
  3628. mes "...............................";
  3629. next;
  3630. break;
  3631. case 9:
  3632. mes "- You started reading the 9th page. -";
  3633. next;
  3634. mes "Date: **month **day";
  3635. mes "It has been a while since I wrote a journal last time.";
  3636. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3637. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3638. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3639. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3640. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3641. mes " ";
  3642. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3643. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3644. mes "but the people in this town did not ask me anything but welcomed me.";
  3645. mes " ";
  3646. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3647. mes " ";
  3648. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3649. mes "I hope that this will be the last page of my journal.";
  3650. if(hg_tre == 48) set hg_tre,49;
  3651. next;
  3652. mes "- The journal was ended at the page. -";
  3653. next;
  3654. break;
  3655. case 10:
  3656. set @whilevar,0;
  3657. mes "- You closed the book. -";
  3658. close2;
  3659. cutin "",255;
  3660. end;
  3661. break;
  3662. }
  3663. }
  3664. break;
  3665. case 2:
  3666. mes "- You closed the book. -";
  3667. close2;
  3668. cutin "",255;
  3669. end;
  3670. break;
  3671. }
  3672. }
  3673. }
  3674. einbech,208,124,3 script Bomb Maker 851,{
  3675. if(hg_tre == 54)
  3676. {
  3677. /*var max_max_c1 = CheckMaxCount 1201 1
  3678. if (max_max_c1 == 1)
  3679. mes "[Boomer]";
  3680. mes "Hey, you look pretty heavy, huh?";
  3681. mes "Do you want me to help you?";
  3682. close
  3683. return
  3684. endif
  3685. var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  3686. if (now_weight < 2000)
  3687. mes "[Boomer]";
  3688. mes "Hey, you look pretty heavy, huh?";
  3689. mes "Do you want me to help you?";
  3690. close
  3691. return
  3692. endif*/
  3693. mes "[Boomer]";
  3694. mes "Hey, what's up?";
  3695. mes "I am a professional Marine Sphere Bottle maker.";
  3696. mes "You can call me Boomer.";
  3697. next;
  3698. switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
  3699. {
  3700. case 1:
  3701. mes "[Boomer]";
  3702. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3703. mes "You know, my bomb never fail to blow things away.";
  3704. mes "Do you want to cut a tunnel?";
  3705. mes "You've got the right choice for the bomb here!";
  3706. next;
  3707. mes "[Boomer]";
  3708. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3709. mes "You must understand that I am providing the bomb at such a low price";
  3710. mes "considering its amazing performance!";
  3711. mes "You will regret if you miss this chance. Hahaha!";
  3712. next;
  3713. switch( select( "Buy.","Cancel." ) )
  3714. {
  3715. case 1:
  3716. if(Zeny < 3000)
  3717. {
  3718. mes "[Boomer]";
  3719. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3720. close;
  3721. }
  3722. mes "[Boomer]";
  3723. mes "Just make sure that you are not going to";
  3724. mes "blow yourself away with this bomb, hahah!";
  3725. set Zeny,Zeny-3000;
  3726. getitem 7138,1; //Marine Sphere Bottle
  3727. close;
  3728. break;
  3729. case 2:
  3730. mes "[Boomer]";
  3731. mes "I believe that you will end up coming back to me. Heheh.";
  3732. close;
  3733. break;
  3734. }
  3735. break;
  3736. case 2:
  3737. mes "[Boomer]";
  3738. mes "Boom! Don't you need a bomb? Boom!";
  3739. close;
  3740. break;
  3741. }
  3742. }
  3743. else
  3744. {
  3745. mes "[Boomer]";
  3746. mes "Hey, what's up?";
  3747. mes "I am a professional Marine Sphere Bottle maker.";
  3748. mes "You can call me Boomer.";
  3749. close;
  3750. }
  3751. }
  3752. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3753. if(hg_tre > 9 && hg_tre < 15)
  3754. {
  3755. mes "- You found mushrooms that is as big as your palm. -";
  3756. next;
  3757. switch( select( "Gather them.","Pass." ) )
  3758. {
  3759. case 1:
  3760. mes "- You decided to gather the mushrooms. -";
  3761. next;
  3762. mes "- *Snip Snip* -";
  3763. next;
  3764. mes "- *Snip Snip* -";
  3765. mes "- *Snip Snip* -";
  3766. next;
  3767. mes "- *Snip Snip* -";
  3768. mes "- *Snip Snip* -";
  3769. mes "- *Snip Snip* -";
  3770. specialeffect2 71;
  3771. next;
  3772. if(rand(1,5) > 4)
  3773. {
  3774. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3775. specialeffect2 194;
  3776. close;
  3777. }
  3778. mes "- You have successfully gathered mushrooms. -";
  3779. specialeffect2 364;
  3780. set hg_tre,hg_tre+1;
  3781. if(hg_tre == 11)
  3782. mes "Collected Moks Mushroom Solution: 1ea ";
  3783. else if(hg_tre == 12)
  3784. mes "Collected Moks Mushroom Solution: 2ea ";
  3785. else if(hg_tre == 13)
  3786. mes "Collected Moks Mushroom Solution: 3ea ";
  3787. else if(hg_tre == 14)
  3788. mes "Collected Moks Mushroom Solution: 4ea ";
  3789. else if(hg_tre == 15)
  3790. mes "Collected Moks Mushroom Solution: 5ea ";
  3791. initnpctimer;
  3792. disablenpc "Moks Mushroom#Mush1";
  3793. close;
  3794. break;
  3795. case 2:
  3796. mes "- You decided to pass by them. -";
  3797. close;
  3798. break;
  3799. }
  3800. }
  3801. else if(hg_tre == 15)
  3802. {
  3803. mes "["+strcharinfo(0)+"]";
  3804. mes "I think that this will do.";
  3805. close;
  3806. }
  3807. OnTimer20000:
  3808. enablenpc "Moks Mushroom#Mush1";
  3809. stopnpctimer;
  3810. end;
  3811. }
  3812. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3813. if(hg_tre > 9 && hg_tre < 15)
  3814. {
  3815. mes "- You found mushrooms that is as big as your palm. -";
  3816. next;
  3817. switch( select( "Gather them.","Pass." ) )
  3818. {
  3819. case 1:
  3820. mes "- You decided to gather the mushrooms. -";
  3821. next;
  3822. mes "- *Snip Snip* -";
  3823. next;
  3824. mes "- *Snip Snip* -";
  3825. mes "- *Snip Snip* -";
  3826. next;
  3827. mes "- *Snip Snip* -";
  3828. mes "- *Snip Snip* -";
  3829. mes "- *Snip Snip* -";
  3830. specialeffect2 71;
  3831. next;
  3832. if(rand(1,5) > 4)
  3833. {
  3834. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3835. specialeffect2 194;
  3836. close;
  3837. }
  3838. mes "- You have successfully gathered mushrooms. -";
  3839. specialeffect2 364;
  3840. set hg_tre,hg_tre+1;
  3841. if(hg_tre == 11)
  3842. mes "Collected Moks Mushroom Solution: 1ea ";
  3843. else if(hg_tre == 12)
  3844. mes "Collected Moks Mushroom Solution: 2ea ";
  3845. else if(hg_tre == 13)
  3846. mes "Collected Moks Mushroom Solution: 3ea ";
  3847. else if(hg_tre == 14)
  3848. mes "Collected Moks Mushroom Solution: 4ea ";
  3849. else if(hg_tre == 15)
  3850. mes "Collected Moks Mushroom Solution: 5ea ";
  3851. initnpctimer;
  3852. disablenpc "Moks Mushroom#Mush2";
  3853. close;
  3854. break;
  3855. case 2:
  3856. mes "- You decided to pass by them. -";
  3857. close;
  3858. break;
  3859. }
  3860. }
  3861. else if(hg_tre == 15)
  3862. {
  3863. mes "["+strcharinfo(0)+"]";
  3864. mes "I think that this will do.";
  3865. close;
  3866. }
  3867. OnTimer20000:
  3868. enablenpc "Moks Mushroom#Mush2";
  3869. stopnpctimer;
  3870. end;
  3871. }
  3872. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3873. if(hg_tre > 9 && hg_tre < 15)
  3874. {
  3875. mes "- You found mushrooms that is as big as your palm. -";
  3876. next;
  3877. switch( select( "Gather them.","Pass." ) )
  3878. {
  3879. case 1:
  3880. mes "- You decided to gather the mushrooms. -";
  3881. next;
  3882. mes "- *Snip Snip* -";
  3883. next;
  3884. mes "- *Snip Snip* -";
  3885. mes "- *Snip Snip* -";
  3886. next;
  3887. mes "- *Snip Snip* -";
  3888. mes "- *Snip Snip* -";
  3889. mes "- *Snip Snip* -";
  3890. specialeffect2 71;
  3891. next;
  3892. if(rand(1,5) > 4)
  3893. {
  3894. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3895. specialeffect2 194;
  3896. close;
  3897. }
  3898. mes "- You have successfully gathered mushrooms. -";
  3899. specialeffect2 364;
  3900. set hg_tre,hg_tre+1;
  3901. if(hg_tre == 11)
  3902. mes "Collected Moks Mushroom Solution: 1ea ";
  3903. else if(hg_tre == 12)
  3904. mes "Collected Moks Mushroom Solution: 2ea ";
  3905. else if(hg_tre == 13)
  3906. mes "Collected Moks Mushroom Solution: 3ea ";
  3907. else if(hg_tre == 14)
  3908. mes "Collected Moks Mushroom Solution: 4ea ";
  3909. else if(hg_tre == 15)
  3910. mes "Collected Moks Mushroom Solution: 5ea ";
  3911. initnpctimer;
  3912. disablenpc "Moks Mushroom#Mush3";
  3913. close;
  3914. break;
  3915. case 2:
  3916. mes "- You decided to pass by them. -";
  3917. close;
  3918. break;
  3919. }
  3920. }
  3921. else if(hg_tre == 15)
  3922. {
  3923. mes "["+strcharinfo(0)+"]";
  3924. mes "I think that this will do.";
  3925. close;
  3926. }
  3927. OnTimer20000:
  3928. enablenpc "Moks Mushroom#Mush3";
  3929. stopnpctimer;
  3930. end;
  3931. }
  3932. hugel,209,163,3 script Clam#C1 111,{
  3933. if(hg_tre > 19 && hg_tre < 25)
  3934. {
  3935. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3936. next;
  3937. switch( select( "Gather them.","Pass." ) )
  3938. {
  3939. case 1:
  3940. mes "- You started opening clam shells to gather Clam Flesh.-";
  3941. next;
  3942. mes "- *Snip Snip* -";
  3943. next;
  3944. mes "- *Snip Snip* -";
  3945. mes "- *Snip Snip* -";
  3946. next;
  3947. mes "- *Snip Snip* -";
  3948. mes "- *Snip Snip* -";
  3949. mes "- *Snip Snip* -";
  3950. specialeffect2 71;
  3951. next;
  3952. if(rand(1,5) > 4)
  3953. {
  3954. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3955. specialeffect2 194;
  3956. close;
  3957. }
  3958. mes "- You have successfully gathered Clam Flesh. -";
  3959. specialeffect2 364;
  3960. set hg_tre,hg_tre+1;
  3961. if(hg_tre == 21)
  3962. mes "Collected Clam Flesh: 1ea ";
  3963. else if(hg_tre == 22)
  3964. mes "Collected Clam Flesh: 2ea ";
  3965. else if(hg_tre == 23)
  3966. mes "Collected Clam Flesh: 3ea ";
  3967. else if(hg_tre == 24)
  3968. mes "Collected Clam Flesh: 4ea ";
  3969. else if(hg_tre == 25)
  3970. mes "Collected Clam Flesh: 5ea ";
  3971. initnpctimer;
  3972. disablenpc "Clam#C1";
  3973. close;
  3974. break;
  3975. case 2:
  3976. mes "- You decided to pass by them. -";
  3977. close;
  3978. break;
  3979. }
  3980. }
  3981. else if(hg_tre == 25)
  3982. {
  3983. mes "["+strcharinfo(0)+"]";
  3984. mes "I think that this will do.";
  3985. close;
  3986. }
  3987. OnTimer20000:
  3988. enablenpc "Clam#C1";
  3989. stopnpctimer;
  3990. end;
  3991. }
  3992. hugel,203,166,3 script Clam#C2 111,{
  3993. if(hg_tre > 19 && hg_tre < 25)
  3994. {
  3995. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3996. next;
  3997. switch( select( "Gather them.","Pass." ) )
  3998. {
  3999. case 1:
  4000. mes "- You started opening clam shells to gather Clam Flesh.-";
  4001. next;
  4002. mes "- *Snip Snip* -";
  4003. next;
  4004. mes "- *Snip Snip* -";
  4005. mes "- *Snip Snip* -";
  4006. next;
  4007. mes "- *Snip Snip* -";
  4008. mes "- *Snip Snip* -";
  4009. mes "- *Snip Snip* -";
  4010. specialeffect2 71;
  4011. next;
  4012. if(rand(1,5) > 4)
  4013. {
  4014. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4015. specialeffect 194;
  4016. close;
  4017. }
  4018. mes "- You have successfully gathered Clam Flesh. -";
  4019. specialeffect2 364;
  4020. set hg_tre,hg_tre+1;
  4021. if(hg_tre == 21)
  4022. mes "Collected Clam Flesh: 1ea ";
  4023. else if(hg_tre == 22)
  4024. mes "Collected Clam Flesh: 2ea ";
  4025. else if(hg_tre == 23)
  4026. mes "Collected Clam Flesh: 3ea ";
  4027. else if(hg_tre == 24)
  4028. mes "Collected Clam Flesh: 4ea ";
  4029. else if(hg_tre == 25)
  4030. mes "Collected Clam Flesh: 5ea ";
  4031. initnpctimer;
  4032. disablenpc "Clam#C2";
  4033. close;
  4034. break;
  4035. case 2:
  4036. mes "- You decided to pass by them. -";
  4037. close;
  4038. break;
  4039. }
  4040. }
  4041. else if(hg_tre == 25)
  4042. {
  4043. mes "["+strcharinfo(0)+"]";
  4044. mes "I think that this will do.";
  4045. close;
  4046. }
  4047. OnTimer20000:
  4048. enablenpc "Clam#C2";
  4049. stopnpctimer;
  4050. end;
  4051. }
  4052. hugel,217,158,3 script Clam#C3 111,{
  4053. if(hg_tre > 19 && hg_tre < 25)
  4054. {
  4055. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4056. next;
  4057. switch( select( "Gather them.","Pass." ) )
  4058. {
  4059. case 1:
  4060. mes "- You started opening clam shells to gather Clam Flesh.-";
  4061. next;
  4062. mes "- *Snip Snip* -";
  4063. next;
  4064. mes "- *Snip Snip* -";
  4065. mes "- *Snip Snip* -";
  4066. next;
  4067. mes "- *Snip Snip* -";
  4068. mes "- *Snip Snip* -";
  4069. mes "- *Snip Snip* -";
  4070. specialeffect2 71;
  4071. next;
  4072. if(rand(1,5) > 4)
  4073. {
  4074. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4075. specialeffect2 194;
  4076. close;
  4077. }
  4078. mes "- You have successfully gathered Clam Flesh. -";
  4079. specialeffect2 364;
  4080. set hg_tre,hg_tre+1;
  4081. if(hg_tre == 21)
  4082. mes "Collected Clam Flesh: 1ea ";
  4083. else if(hg_tre == 22)
  4084. mes "Collected Clam Flesh: 2ea ";
  4085. else if(hg_tre == 23)
  4086. mes "Collected Clam Flesh: 3ea ";
  4087. else if(hg_tre == 24)
  4088. mes "Collected Clam Flesh: 4ea ";
  4089. else if(hg_tre == 25)
  4090. mes "Collected Clam Flesh: 5ea ";
  4091. initnpctimer;
  4092. disablenpc "Clam#C3";
  4093. close;
  4094. break;
  4095. case 2:
  4096. mes "- You decided to pass by them. -";
  4097. close;
  4098. break;
  4099. }
  4100. }
  4101. else if(hg_tre == 25)
  4102. {
  4103. mes "["+strcharinfo(0)+"]";
  4104. mes "I think that this will do.";
  4105. close;
  4106. }
  4107. OnTimer20000:
  4108. enablenpc "Clam#C3";
  4109. stopnpctimer;
  4110. end;
  4111. }
  4112. hugel,204,150,3 script Clam#C4 111,{
  4113. if(hg_tre > 19 && hg_tre < 25)
  4114. {
  4115. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4116. next;
  4117. switch( select( "Gather them.","Pass." ) )
  4118. {
  4119. case 1:
  4120. mes "- You started opening clam shells to gather Clam Flesh.-";
  4121. next;
  4122. mes "- *Snip Snip* -";
  4123. next;
  4124. mes "- *Snip Snip* -";
  4125. mes "- *Snip Snip* -";
  4126. next;
  4127. mes "- *Snip Snip* -";
  4128. mes "- *Snip Snip* -";
  4129. mes "- *Snip Snip* -";
  4130. specialeffect2 71;
  4131. next;
  4132. if(rand(1,5) > 4)
  4133. {
  4134. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4135. specialeffect2 194;
  4136. close;
  4137. }
  4138. mes "- You have successfully gathered Clam Flesh. -";
  4139. specialeffect2 364;
  4140. set hg_tre,hg_tre+1;
  4141. if(hg_tre == 21)
  4142. mes "Collected Clam Flesh: 1ea ";
  4143. else if(hg_tre == 22)
  4144. mes "Collected Clam Flesh: 2ea ";
  4145. else if(hg_tre == 23)
  4146. mes "Collected Clam Flesh: 3ea ";
  4147. else if(hg_tre == 24)
  4148. mes "Collected Clam Flesh: 4ea ";
  4149. else if(hg_tre == 25)
  4150. mes "Collected Clam Flesh: 5ea ";
  4151. initnpctimer;
  4152. disablenpc "Clam#C4";
  4153. close;
  4154. break;
  4155. case 2:
  4156. mes "- You decided to pass by them. -";
  4157. close;
  4158. break;
  4159. }
  4160. }
  4161. else if(hg_tre == 25)
  4162. {
  4163. mes "["+strcharinfo(0)+"]";
  4164. mes "I think that this will do.";
  4165. close;
  4166. }
  4167. OnTimer20000:
  4168. enablenpc "Clam#C4";
  4169. stopnpctimer;
  4170. end;
  4171. }
  4172. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  4173. if(hg_tre > 29 && hg_tre < 35)
  4174. {
  4175. mes "- You found big brown Moks Bugs in the bushes. -";
  4176. next;
  4177. switch( select( "Catch them.","Pass." ) )
  4178. {
  4179. case 1:
  4180. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4181. next;
  4182. mes "- *Whizz Whizz*-";
  4183. next;
  4184. mes "- *Whizz Whizz Bzzzz* -";
  4185. mes "- *Whizz Whizz*-";
  4186. next;
  4187. mes "- *Whizz Whizz Bzzzz* -";
  4188. mes "- *Whizz Whizz*-";
  4189. mes "- *Whizz Whizz*-";
  4190. specialeffect2 71;
  4191. next;
  4192. if(rand(1,5) > 4)
  4193. {
  4194. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4195. specialeffect2 194;
  4196. close;
  4197. }
  4198. mes "- You have successfully gathered Moks Bugs Shells. -";
  4199. specialeffect2 364;
  4200. set hg_tre,hg_tre+1;
  4201. if(hg_tre == 31)
  4202. mes "Collected Moks Bugs Shells: 1ea ";
  4203. else if(hg_tre == 32)
  4204. mes "Collected Moks Bugs Shells: 2ea ";
  4205. else if(hg_tre == 33)
  4206. mes "Collected Moks Bugs Shells: 3ea ";
  4207. else if(hg_tre == 34)
  4208. mes "Collected Moks Bugs Shells: 4ea ";
  4209. else if(hg_tre == 35)
  4210. mes "Collected Moks Bugs Shells: 5ea ";
  4211. initnpctimer;
  4212. disablenpc "Moks Bugs#Bug1";
  4213. close;
  4214. break;
  4215. case 2:
  4216. mes "- You decided to pass by them. -";
  4217. close;
  4218. break;
  4219. }
  4220. }
  4221. else if(hg_tre == 35)
  4222. {
  4223. mes "["+strcharinfo(0)+"]";
  4224. mes "Aww...I don't want to touch dirty things like bugs!";
  4225. close;
  4226. }
  4227. OnTimer20000:
  4228. enablenpc "Moks Bugs#Bug1";
  4229. stopnpctimer;
  4230. end;
  4231. }
  4232. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  4233. if(hg_tre > 29 && hg_tre < 35)
  4234. {
  4235. mes "- You found big brown Moks Bugs in the bushes. -";
  4236. next;
  4237. switch( select( "Catch them","Pass." ) )
  4238. {
  4239. case 1:
  4240. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4241. next;
  4242. mes "- *Whizz Whizz*-";
  4243. next;
  4244. mes "- *Whizz Whizz Bzzzz* -";
  4245. mes "- *Whizz Whizz*-";
  4246. next;
  4247. mes "- *Whizz Whizz Bzzzz* -";
  4248. mes "- *Whizz Whizz*-";
  4249. mes "- *Whizz Whizz*-";
  4250. specialeffect2 71;
  4251. next;
  4252. if(rand(1,5) > 4)
  4253. {
  4254. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4255. specialeffect2 194;
  4256. close;
  4257. }
  4258. mes "- You have successfully gathered Moks Bugs Shells. -";
  4259. specialeffect2 364;
  4260. set hg_tre,hg_tre+1;
  4261. if(hg_tre == 31)
  4262. mes "Collected Moks Bugs Shells: 1ea ";
  4263. else if(hg_tre == 32)
  4264. mes "Collected Moks Bugs Shells: 2ea ";
  4265. else if(hg_tre == 33)
  4266. mes "Collected Moks Bugs Shells: 3ea ";
  4267. else if(hg_tre == 34)
  4268. mes "Collected Moks Bugs Shells: 4ea ";
  4269. else if(hg_tre == 35)
  4270. mes "Collected Moks Bugs Shells: 5ea ";
  4271. initnpctimer;
  4272. disablenpc "Moks Bugs#Bug2";
  4273. close;
  4274. break;
  4275. case 2:
  4276. mes "- You decided to pass by them. -";
  4277. close;
  4278. break;
  4279. }
  4280. }
  4281. else if(hg_tre == 35)
  4282. {
  4283. mes "["+strcharinfo(0)+"]";
  4284. mes "Aww...I don't want to touch dirty things like bugs!";
  4285. close;
  4286. }
  4287. OnTimer20000:
  4288. enablenpc "Moks Bugs#Bug2";
  4289. stopnpctimer;
  4290. end;
  4291. }
  4292. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  4293. if(hg_tre > 29 && hg_tre < 35)
  4294. {
  4295. mes "- You found big brown Moks Bugs in the bushes. -";
  4296. next;
  4297. switch( select( "Catch them","Pass." ) )
  4298. {
  4299. case 1:
  4300. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4301. next;
  4302. mes "- *Whizz Whizz*-";
  4303. next;
  4304. mes "- *Whizz Whizz Bzzzz* -";
  4305. mes "- *Whizz Whizz*-";
  4306. next;
  4307. mes "- *Whizz Whizz Bzzzz* -";
  4308. mes "- *Whizz Whizz*-";
  4309. mes "- *Whizz Whizz*-";
  4310. specialeffect2 71;
  4311. next;
  4312. if(rand(1,5) > 4)
  4313. {
  4314. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4315. specialeffect2 194;
  4316. close;
  4317. }
  4318. mes "- You have successfully gathered Moks Bugs Shells. -";
  4319. specialeffect2 364;
  4320. set hg_tre,hg_tre+1;
  4321. if(hg_tre == 31)
  4322. mes "Collected Moks Bugs Shells: 1ea ";
  4323. else if(hg_tre == 32)
  4324. mes "Collected Moks Bugs Shells: 2ea ";
  4325. else if(hg_tre == 33)
  4326. mes "Collected Moks Bugs Shells: 3ea ";
  4327. else if(hg_tre == 34)
  4328. mes "Collected Moks Bugs Shells: 4ea ";
  4329. else if(hg_tre == 35)
  4330. mes "Collected Moks Bugs Shells: 5ea ";
  4331. initnpctimer;
  4332. disablenpc "Moks Bugs#Bug3";
  4333. close;
  4334. break;
  4335. case 2:
  4336. mes "- You decided to pass by them. -";
  4337. close;
  4338. break;
  4339. }
  4340. }
  4341. else if(hg_tre == 35)
  4342. {
  4343. mes "["+strcharinfo(0)+"]";
  4344. mes "Aww...I don't want to touch dirty things like bugs!";
  4345. close;
  4346. }
  4347. OnTimer20000:
  4348. enablenpc "Moks Bugs#Bug3";
  4349. stopnpctimer;
  4350. end;
  4351. }
  4352. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  4353. if(hg_tre > 29 && hg_tre < 35)
  4354. {
  4355. mes "- You found big brown Moks Bugs in the bushes. -";
  4356. next;
  4357. switch( select( "Catch them.","Pass." ) )
  4358. {
  4359. case 1:
  4360. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4361. next;
  4362. mes "- *Whizz Whizz*-";
  4363. next;
  4364. mes "- *Whizz Whizz Bzzzz* -";
  4365. mes "- *Whizz Whizz*-";
  4366. next;
  4367. mes "- *Whizz Whizz Bzzzz* -";
  4368. mes "- *Whizz Whizz*-";
  4369. mes "- *Whizz Whizz*-";
  4370. specialeffect2 71;
  4371. next;
  4372. if(rand(1,5) > 4)
  4373. {
  4374. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4375. specialeffect2 194;
  4376. close;
  4377. }
  4378. mes "- You have successfully gathered Moks Bugs Shells. -";
  4379. specialeffect2 364;
  4380. set hg_tre,hg_tre+1;
  4381. if(hg_tre == 31)
  4382. mes "Collected Moks Bugs Shells: 1ea ";
  4383. else if(hg_tre == 32)
  4384. mes "Collected Moks Bugs Shells: 2ea ";
  4385. else if(hg_tre == 33)
  4386. mes "Collected Moks Bugs Shells: 3ea ";
  4387. else if(hg_tre == 34)
  4388. mes "Collected Moks Bugs Shells: 4ea ";
  4389. else if(hg_tre == 35)
  4390. mes "Collected Moks Bugs Shells: 5ea ";
  4391. initnpctimer;
  4392. disablenpc "Moks Bugs#Bug4";
  4393. close;
  4394. break;
  4395. case 2:
  4396. mes "- You decided to pass by them. -";
  4397. close;
  4398. break;
  4399. }
  4400. }
  4401. else if(hg_tre == 35)
  4402. {
  4403. mes "["+strcharinfo(0)+"]";
  4404. mes "Aww...I don't want to touch dirty things like bugs!";
  4405. close;
  4406. }
  4407. OnTimer20000:
  4408. enablenpc "Moks Bugs#Bug4";
  4409. stopnpctimer;
  4410. end;
  4411. }
  4412. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4413. if(hg_tre == 52)
  4414. {
  4415. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4416. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4417. mes "were written.";
  4418. next;
  4419. mes "["+strcharinfo(0)+"]";
  4420. mes "Good, I must take this with me.";
  4421. set hg_tre,53;
  4422. getitem 7342,1; //File folder
  4423. donpcevent "HuMSpawner::OnMonster";
  4424. close;
  4425. }
  4426. }
  4427. lhz_in01,235,129,0 script HuMSpawner 139,{
  4428. OnMonster:
  4429. if(rand(0,1))
  4430. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4431. else
  4432. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4433. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4434. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4435. initnpctimer;
  4436. end;
  4437. OnTimer60000:
  4438. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4439. stopnpctimer;
  4440. end;
  4441. OnMonsterDead:
  4442. end;
  4443. }
  4444. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4445. if(hg_tre == 54)
  4446. {
  4447. if(countitem(7138))
  4448. {
  4449. mes "["+strcharinfo(0)+"]";
  4450. mes "This must be it...whoa, it looks very spooky.";
  4451. mes "Today, I am going to destroy you";
  4452. mes "for making innocent people's lives miserable!";
  4453. next;
  4454. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4455. next;
  4456. mes "BOOM!";
  4457. specialeffect2 183;
  4458. enablenpc "HiddenExplosion";
  4459. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4460. delitem 7138,1; //Marine sphere bottle
  4461. set hg_tre,55;
  4462. close;
  4463. }
  4464. else
  4465. {
  4466. mes "- You were staggered for the fact that";
  4467. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4468. close;
  4469. }
  4470. }
  4471. }
  4472. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4473. OnInit:
  4474. disablenpc "HiddenExplosion";
  4475. end;
  4476. OnTouch:
  4477. percentheal -10,0;
  4478. specialeffect 4;
  4479. disablenpc "HiddenExplosion";
  4480. end;
  4481. }
  4482. hu_in01,365,170,3 script Girl#Hu 793,{
  4483. mes "[Girl]";
  4484. mes "I love sitting in front of a stove because it makes me warm~";
  4485. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4486. close;
  4487. }
  4488. hu_in01,377,106,3 script Pub Granny 891,{
  4489. mes "[Pub Granny]";
  4490. mes "Recently we have many tourists visiting our town.";
  4491. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4492. close;
  4493. }
  4494. //-------------------------------------------------------------------------
  4495. // Memory Quest
  4496. //-------------------------------------------------------------------------
  4497. hugel,198,169,0 script #HugelTree 139,2,2,{
  4498. if(BaseLevel > 49)
  4499. {
  4500. if(!hg_memory)
  4501. {
  4502. set hg_memory,1;
  4503. mes "^3355FFFor some reason, you";
  4504. mes "feel very warm, safe,";
  4505. mes "and secure near this";
  4506. mes "tree. Just being near";
  4507. mes "it brings you a sense";
  4508. mes "of overwhelming comfort.^000000";
  4509. close;
  4510. }
  4511. else if(hg_memory == 1)
  4512. {
  4513. mes "^3355FFFor some reason, you";
  4514. mes "feel very warm, safe,";
  4515. mes "and secure near this";
  4516. mes "tree. Just being near";
  4517. mes "it brings you a sense";
  4518. mes "of overwhelming comfort.^000000";
  4519. close;
  4520. }
  4521. else if(hg_memory == 6)
  4522. {
  4523. specialeffect2 57;
  4524. mes "^3355FFWhat's this strange";
  4525. mes "feeling of dread?";
  4526. mes "This peculiar chill...";
  4527. mes "It's almost as if you";
  4528. mes "were in Nifflheim...^000000";
  4529. close;
  4530. }
  4531. else
  4532. {
  4533. mes "^3355FFFor some reason, you";
  4534. mes "feel very warm, safe,";
  4535. mes "and secure near this";
  4536. mes "tree. Just being near";
  4537. mes "it brings you a sense";
  4538. mes "of overwhelming comfort.^000000";
  4539. close;
  4540. }
  4541. }
  4542. else
  4543. {
  4544. mes "^3355FFFor some reason, you";
  4545. mes "feel very warm, safe,";
  4546. mes "and secure near this";
  4547. mes "tree. Just being near";
  4548. mes "it brings you a sense";
  4549. mes "of overwhelming comfort.^000000";
  4550. close;
  4551. }
  4552. }
  4553. hugel,191,172,3 script Manainne 892,1{
  4554. if(hg_memory == 1)
  4555. {
  4556. mes "[Manainne]";
  4557. mes "This tree means so much";
  4558. mes "to everyone in this town,";
  4559. mes "and we all have special";
  4560. mes "memories of this place. But";
  4561. mes "that El Schatt fellow plans to";
  4562. mes "chop it down for his shop...";
  4563. next;
  4564. mes "[Manainne]";
  4565. mes "You see him? That's";
  4566. mes "El Schatt right there.";
  4567. mes "I've never met anyone";
  4568. mes "so cruel and selfish!";
  4569. mes "Right now he's surveying";
  4570. mes "the land for construction...";
  4571. set hg_memory,2;
  4572. close;
  4573. }
  4574. else if(hg_memory == 2)
  4575. {
  4576. mes "[Manainne]";
  4577. mes "This tree means so much";
  4578. mes "to everyone in this town,";
  4579. mes "and we all have special";
  4580. mes "memories of this place. But";
  4581. mes "that El Schatt fellow plans to";
  4582. mes "chop it down for his shop...";
  4583. next;
  4584. mes "[Manainne]";
  4585. mes "You see him? That's";
  4586. mes "El Schatt right there.";
  4587. mes "I've never met anyone";
  4588. mes "so cruel and selfish!";
  4589. mes "Right now he's surveying";
  4590. mes "the land for construction...";
  4591. close;
  4592. }
  4593. else if(hg_memory == 5)
  4594. {
  4595. mes "[Manainne]";
  4596. mes "You know, El Schatt and";
  4597. mes "I used to get along when";
  4598. mes "he dated my older sister,";
  4599. mes "Kanainne. In fact, they'd";
  4600. mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
  4601. next;
  4602. mes "[Manainne]";
  4603. mes "Then, well, Kanainne";
  4604. mes "got really sick, and we...";
  4605. mes "We couldn't help her. She";
  4606. mes "passed away, and then El Schatt";
  4607. mes "just disappeared. It was only";
  4608. mes "recently that he's come back.";
  4609. next;
  4610. mes "[Manainne]";
  4611. mes "Now El Schatt is just a";
  4612. mes "heartless, money grubbing...!";
  4613. mes "He's completely changed.";
  4614. mes "My sister would be rolling";
  4615. mes "in her grave, seeing him now...";
  4616. set hg_memory,6;
  4617. close;
  4618. }
  4619. else if(hg_memory == 6)
  4620. {
  4621. mes "[Manainne]";
  4622. mes "Now El Schatt is just a";
  4623. mes "heartless, money grubbing...!";
  4624. mes "He's completely changed.";
  4625. mes "My sister would be rolling";
  4626. mes "in her grave, seeing him now...";
  4627. close;
  4628. }
  4629. else if(hg_memory == 7)
  4630. {
  4631. mes "[Manainne]";
  4632. mes "What? That's...";
  4633. mes "That's an incredible";
  4634. mes "story. You met my dead";
  4635. mes "sister in Nifflheim?! You";
  4636. mes "must be lying to me!";
  4637. next;
  4638. mes "[Manainne]";
  4639. mes "Let's... Let's just";
  4640. mes "stop talking about this,";
  4641. mes "okay? I appreciate that you";
  4642. mes "want to stop El Schatt from";
  4643. mes "cutting down our tree, but";
  4644. mes "this is almost too much.";
  4645. next;
  4646. set hg_memory,8;
  4647. mes "[Manainne]";
  4648. mes "Gosh, all that talk";
  4649. mes "about Nifflheim is...";
  4650. mes "It's giving me the chills!";
  4651. mes "A-aren't you cold?";
  4652. close;
  4653. }
  4654. else if(hg_memory == 8)
  4655. {
  4656. mes "[Manainne]";
  4657. mes "......";
  4658. mes ".........";
  4659. mes "Huh? You're...";
  4660. mes "Still here...?";
  4661. next;
  4662. mes "[Manainne]";
  4663. mes "Y-you know what's";
  4664. mes "weird? The weather's";
  4665. mes "perfectly fine, but I...";
  4666. mes "I feel so cold all of a";
  4667. mes "sudden. You don't feel";
  4668. mes "it at all, don't you?";
  4669. next;
  4670. mes "[Manainne]";
  4671. mes "I think I'm coming down";
  4672. mes "with something. My head";
  4673. mes "feels so numb, and I c-can't";
  4674. mes "focus any of my thoughts.";
  4675. mes "This is freakin' me out...";
  4676. next;
  4677. mes "[Manainne]";
  4678. mes "...!";
  4679. next;
  4680. set hg_memory,9;
  4681. mes "[Manainne]";
  4682. mes "......";
  4683. mes "..........";
  4684. close;
  4685. }
  4686. else if(hg_memory == 9)
  4687. {
  4688. mes "[Manainne]";
  4689. mes "...I'm here. I'm really";
  4690. mes "back! Oh, it's been so";
  4691. mes "long! Hello, adventurer,";
  4692. mes "remember me? I'm Kanainne,";
  4693. mes "the spirit you saw down in";
  4694. mes "Nifflheim. Let me explain...";
  4695. next;
  4696. mes "[Manainne]";
  4697. mes "My spirit was able to follow";
  4698. mes "you here, and now that I'm";
  4699. mes "here, I only have so much time";
  4700. mes "to possess my sister's body,";
  4701. mes "and then talk to El Schatt.";
  4702. mes "El Schatt? El Schatt...?";
  4703. next;
  4704. mes "[El Schatt]";
  4705. mes "Manainne...?";
  4706. mes "What do you want?";
  4707. mes "Quit bugging me,";
  4708. mes "I'm busy right now...";
  4709. next;
  4710. mes "[Manainne]";
  4711. mes "It's... It's me,";
  4712. mes "El Schatt, it's Kanainne.";
  4713. mes "Of course you remember";
  4714. mes "me, right? Listen, I need to--";
  4715. next;
  4716. mes "[El Schatt]";
  4717. mes "Manainne...?!";
  4718. mes "I'm shocked...";
  4719. mes "Don't you respect";
  4720. mes "your own sister?!";
  4721. mes "I can't believe you'd...";
  4722. mes "Knock it off right now!";
  4723. next;
  4724. set hg_memory,10;
  4725. mes "[El Schatt]";
  4726. mes "Look, out of my respect";
  4727. mes "for you and the relationship";
  4728. mes "that me and your sister had,";
  4729. mes "I'm going to forget you said";
  4730. mes "that. But don't you dare use";
  4731. mes "her name that way again!";
  4732. next;
  4733. mes "[Manainne]";
  4734. mes "......";
  4735. mes ".........";
  4736. mes "............";
  4737. close;
  4738. }
  4739. else if(hg_memory == 10)
  4740. {
  4741. mes "[Manainne]";
  4742. mes "Wait, El Schatt!";
  4743. mes "It's really me, but";
  4744. mes "I can only speak to you";
  4745. mes "through my sister for";
  4746. mes "a short time. L-listen...";
  4747. next;
  4748. mes "[El Schatt]";
  4749. mes "Manainne...";
  4750. mes "You don't make jokes";
  4751. mes "like that about the departed,";
  4752. mes "especially if it's Kannaine.";
  4753. mes "You know better than that!";
  4754. mes "Where the hell's your respect?!";
  4755. next;
  4756. mes "[Manainne]";
  4757. mes "''If you're the wind,";
  4758. mes "I'll be the sky, so that you";
  4759. mes "can fly freely in my arms...''";
  4760. next;
  4761. mes "[El Schatt]";
  4762. mes "Huh...?!";
  4763. next;
  4764. mes "[Manainne]";
  4765. mes "''My soul is just";
  4766. mes "for you, the shining";
  4767. mes "sun that brightens";
  4768. mes "up my whole world.''";
  4769. next;
  4770. mes "[El Schatt]";
  4771. mes "How do you...";
  4772. mes "How do you know";
  4773. mes "those words...?";
  4774. next;
  4775. mes "[Manainne]";
  4776. mes "''In my dream, your";
  4777. mes "eyes held the reflection";
  4778. mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
  4779. next;
  4780. mes "[Manainne]";
  4781. mes "''Your lovely face,";
  4782. mes "your enticing smile...";
  4783. mes "They're forever be in my";
  4784. mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
  4785. next;
  4786. mes "[El Schatt]";
  4787. mes "Manainne...";
  4788. mes "How do you";
  4789. mes "know that song?";
  4790. next;
  4791. mes "[Manainne]";
  4792. mes "El Schatt...";
  4793. mes "It's me, Kanainne.";
  4794. mes "You wrote this song";
  4795. mes "just for me. But I died";
  4796. mes "before you could finish it.";
  4797. next;
  4798. mes "[Manainne]";
  4799. mes "That was your dream,";
  4800. mes "wasn't it? To play your";
  4801. mes "beautiful music to make";
  4802. mes "people happy? Did you ever";
  4803. mes "finish our song for me?";
  4804. next;
  4805. mes "[El Schatt]";
  4806. mes "Hahahah, Manainne, alright.";
  4807. mes "Your sister must have told";
  4808. mes "you about that song. Ha ha...";
  4809. mes "You're t-taking it too far...";
  4810. mes "Please, just... Just stop.";
  4811. next;
  4812. mes "[Manainne]";
  4813. mes "El Schatt...";
  4814. mes "Listen to me.";
  4815. mes "Look at me. It's";
  4816. mes "really your Kanainne.";
  4817. next;
  4818. mes "[El Schatt]";
  4819. mes "Kanainne...?";
  4820. mes "It's too much to";
  4821. mes "believe. I want to";
  4822. mes "believe it so badly...";
  4823. mes "Is it really you?";
  4824. set hg_memory,11;
  4825. close;
  4826. }
  4827. else if(hg_memory == 11)
  4828. {
  4829. mes "[Manainne]";
  4830. mes "El Schatt...";
  4831. close;
  4832. }
  4833. else if(hg_memory == 12)
  4834. {
  4835. mes "^3355FFManainne is sobbing";
  4836. mes "uncontrollably, and there's";
  4837. mes "nothing you can do to comfort";
  4838. mes "her. Nothing at all. You must";
  4839. mes "leave her alone to her despair";
  4840. mes "and unfathomable sense of loss.^000000";
  4841. close;
  4842. }
  4843. else
  4844. {
  4845. mes "[Manainne]";
  4846. mes "You know, even though";
  4847. mes "it's not a wealthy area,";
  4848. mes "I really love this small";
  4849. mes "and quiet town. Even if";
  4850. mes "I could live anywhere in";
  4851. mes "the world, I'd live right here~";
  4852. close;
  4853. }
  4854. }
  4855. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4856. if(hg_memory == 6)
  4857. {
  4858. mes "[Spirit]";
  4859. mes "El Schatt...";
  4860. mes "Manainne...";
  4861. mes "I miss them...";
  4862. next;
  4863. mes "[Spirit]";
  4864. mes "Those names... Yes,";
  4865. mes "I remember now. Manainee";
  4866. mes "was... my younger sister.";
  4867. mes "El Schatt was... my lover.";
  4868. mes "M-my name was... Kanainne!";
  4869. next;
  4870. mes "[Kanainne's Spirit]";
  4871. mes "Now I know why I'm here";
  4872. mes "in this realm. El Schatt...";
  4873. mes "I've been watching him.";
  4874. mes "He isn't able to let me go...";
  4875. mes "But I can't directly intervene";
  4876. mes "with the affairs of the living.";
  4877. next;
  4878. mes "[Kanainne's Spirit]";
  4879. mes "I... I can borrow my";
  4880. mes "sister's body? Yes, if she";
  4881. mes "cooperates, maybe... Maybe";
  4882. mes "it will work. I must... must do";
  4883. mes "something before he does";
  4884. mes "he hurts himself even more...";
  4885. next;
  4886. mes "[Kanainne's Spirit]";
  4887. mes "You... You can help";
  4888. mes "me... Just go back to ";
  4889. mes "the living... to Hugel...";
  4890. mes "Let me send you there...";
  4891. set hg_memory,7;
  4892. close2;
  4893. warp "hugel",78,148;
  4894. }
  4895. else if(hg_memory == 7)
  4896. {
  4897. mes "[Kanainne's Spirit]";
  4898. mes "You...! You can help";
  4899. mes "me... Just go back to ";
  4900. mes "the living... to Hugel...";
  4901. mes "Let me send you there...";
  4902. close2;
  4903. warp "hugel",78,148;
  4904. }
  4905. else
  4906. {
  4907. mes "[Spirit]";
  4908. mes "The living shouldn't";
  4909. mes "be here in Nifflheim...";
  4910. mes "Go back! Go back to your";
  4911. mes "own world before it's too late!";
  4912. next;
  4913. mes "[Spirit]";
  4914. mes "El Schatt...";
  4915. mes "Manainne...";
  4916. mes "I miss them...";
  4917. close;
  4918. }
  4919. }
  4920. hugel,100,103,3 script Perfitz 866,{
  4921. if(hg_memory == 3)
  4922. {
  4923. set hg_memory,4;
  4924. mes "[Perfitz]";
  4925. mes "I'm pleased that my son has";
  4926. mes "finally set his mind on the";
  4927. mes "family business. I didn't know";
  4928. mes "he had it in him to become";
  4929. mes "such a proactive entrepreneur.";
  4930. next;
  4931. mes "[Perfitz]";
  4932. mes "It's funny... He used to";
  4933. mes "deperately fight me when it";
  4934. mes "came to building shops where";
  4935. mes "that tree has planted. Yes, I'm";
  4936. mes "proud that he's grown as a";
  4937. mes "business person. Heh heh~";
  4938. next;
  4939. mes "[Perfitz]";
  4940. mes "Although I'm pleased,";
  4941. mes "I get this gut feeling that";
  4942. mes "something's not right, like";
  4943. mes "he's too excited about cutting";
  4944. mes "that tree down. Maybe this old";
  4945. mes "man is just too suspcious~";
  4946. close;
  4947. }
  4948. else if(hg_memory == 4)
  4949. {
  4950. mes "[Perfitz]";
  4951. mes "It's funny how things";
  4952. mes "change. You know, El Schatt";
  4953. mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
  4954. mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
  4955. close;
  4956. }
  4957. else
  4958. {
  4959. mes "[Perfitz]";
  4960. mes "Money is very dependable...";
  4961. mes "But it's value is relative, and";
  4962. mes "can change at any moment.";
  4963. mes "Still, at my age, you can't";
  4964. mes "live without it. Make sure you";
  4965. mes "financially prepare of old age.";
  4966. next;
  4967. mes "[Perfitz]";
  4968. mes "Now, most people assume that";
  4969. mes "I have very few friends because";
  4970. mes "I trust money more than people.";
  4971. mes "That's somewhat true: money";
  4972. mes "will never betray you, and few";
  4973. mes "friends can be so dependable.";
  4974. next;
  4975. mes "[Perfitz]";
  4976. mes "However, friends that can";
  4977. mes "be trusted for life are worth";
  4978. mes "more than all the money in the";
  4979. mes "world. To a rich man like me,";
  4980. mes "those are the only friends";
  4981. mes "that are worth having.";
  4982. close;
  4983. }
  4984. }
  4985. hugel,196,164,3 script El Schatt 50,{
  4986. if(hg_memory == 2)
  4987. {
  4988. mes "[El Schatt]";
  4989. mes "What? What's that look for?";
  4990. mes "Oh, you must have spoken to";
  4991. mes "Manainne. Look, memories are";
  4992. mes "nice and all, but I don't dwell";
  4993. mes "on the past. I think about the";
  4994. mes "future. That's what's best.";
  4995. next;
  4996. mes "[El Schatt]";
  4997. mes "Hey, I've got some great";
  4998. mes "memories of this place too,";
  4999. mes "but you know what? I've decided";
  5000. mes "to let go of them before they";
  5001. mes "get too painful. That's life.";
  5002. mes "Besides, it's not all bad.";
  5003. next;
  5004. mes "[El Schatt]";
  5005. mes "My father's been wanting to";
  5006. mes "build a shop here for so long,";
  5007. mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
  5008. mes "entire community. We should've";
  5009. mes "done this a long time ago...";
  5010. next;
  5011. set hg_memory,3;
  5012. mes "[El Schatt]";
  5013. mes "C'mon... Take a look";
  5014. mes "around. I won't deny that";
  5015. mes "this is a quaint and lovely";
  5016. mes "town, but how much money do";
  5017. mes "you think these people enjoy?";
  5018. mes "I need to look to the future...";
  5019. close;
  5020. }
  5021. else if(hg_memory == 3)
  5022. {
  5023. mes "[El Schatt]";
  5024. mes "This is the perfect";
  5025. mes "location for shops.";
  5026. mes "Yeah, I'll build a whole";
  5027. mes "plaza, and rent it out to the";
  5028. mes "merchants. Build up some";
  5029. mes "commerce, attract businesses...";
  5030. next;
  5031. mes "[El Schatt]";
  5032. mes "Everyone should just";
  5033. mes "forget about that tree.";
  5034. mes "When you think about it,";
  5035. mes "it's just a waste of space...";
  5036. close;
  5037. }
  5038. else if(hg_memory == 4)
  5039. {
  5040. set hg_memory,5;
  5041. mes "[El Schatt]";
  5042. mes "You've spoken with my father?";
  5043. mes "Hmpf! Don't tell me you're here";
  5044. mes "to change my mind. I'm building";
  5045. mes "those shops, and that's final.";
  5046. mes "It's useless to try to convince";
  5047. mes "me otherwise. Understand?";
  5048. next;
  5049. mes "[El Schatt]";
  5050. mes "It's true that I used";
  5051. mes "to think differently...";
  5052. mes "I'd protect that old tree";
  5053. mes "with my life, I won't deny";
  5054. mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
  5055. close;
  5056. }
  5057. else if(hg_memory == 5)
  5058. {
  5059. mes "[El Schatt]";
  5060. mes "The past is behind me";
  5061. mes "as it should be. Now";
  5062. mes "I must focus on building";
  5063. mes "my family's businesses.";
  5064. mes "Father was right all along...";
  5065. close;
  5066. }
  5067. else if(hg_memory == 7)
  5068. {
  5069. mes "[El Schatt]";
  5070. mes "What did you say...?";
  5071. mes "You met Kanainne?";
  5072. mes "Listen, that's not funny.";
  5073. mes "I won't tolerate that kind";
  5074. mes "of sick joke, so get out";
  5075. mes "of here before I get angry.";
  5076. close;
  5077. }
  5078. else if(hg_memory == 10)
  5079. {
  5080. mes "[El Schatt]";
  5081. mes "No way...!";
  5082. mes "Kanainne is dead!";
  5083. mes "There's no way";
  5084. mes "I can believe this!";
  5085. next;
  5086. mes "[Manainne]";
  5087. mes "......";
  5088. mes ".........";
  5089. mes "............";
  5090. close;
  5091. }
  5092. else if(hg_memory == 11)
  5093. {
  5094. mes "[El Schatt]";
  5095. mes "K-Kanainne! ^333333*Sob*^000000";
  5096. mes "I've missed you so much!";
  5097. mes "Why did you leave me?";
  5098. next;
  5099. mes "[Manainne]";
  5100. mes "Oh, my dear,";
  5101. mes "sweet El Schatt...";
  5102. mes "I'm so sorry. But";
  5103. mes "that was my fate...";
  5104. mes "It was my time to go...";
  5105. mes "You have to let me go...";
  5106. next;
  5107. mes "[El Schatt]";
  5108. mes "I can't take it anymore!";
  5109. mes "It hurts too much without you!";
  5110. mes "I can't stop thinking about us,";
  5111. mes "and all the memories... all of";
  5112. mes "the memories hurt so much...";
  5113. next;
  5114. mes "[Manainne]";
  5115. mes "Is that why you want to";
  5116. mes "cut down that tree? Because";
  5117. mes "it reminds you too much of";
  5118. mes "all of our days together?";
  5119. next;
  5120. mes "[El Schatt]";
  5121. mes "Y-yes! Seeing it makes";
  5122. mes "me so angry and so sad!";
  5123. mes "I wanted to get rid of it!";
  5124. mes "If I don't forget you, then";
  5125. mes "what will I do? I c-can't";
  5126. mes "forget about you, c-can I?";
  5127. next;
  5128. mes "[Manainne]";
  5129. mes "Will destroying that tree";
  5130. mes "make you happy? Do you think";
  5131. mes "you'll be happy if you forget";
  5132. mes "all about me? I know you're";
  5133. mes "not like that, El Schatt.";
  5134. mes "You're not that cold...";
  5135. next;
  5136. mes "[El Schatt]";
  5137. mes "No... I don't want";
  5138. mes "to forget you. All of";
  5139. mes "our good times. But I miss";
  5140. mes "you so much... I think I'm";
  5141. mes "going to go insane! I don't";
  5142. mes "know if I can endure this pain!";
  5143. next;
  5144. mes "[Manainne]";
  5145. mes "Please be strong for me,";
  5146. mes "El Schatt. Someday, time";
  5147. mes "will heal your wounds, and";
  5148. mes "your memories of me will only";
  5149. mes "bring you fondness, not pain.";
  5150. mes "I miss you El Schatt, and I...";
  5151. next;
  5152. mes "[El Schatt]";
  5153. mes "Kanainne...?";
  5154. mes "K-Kanaine?";
  5155. mes "What's happening?";
  5156. next;
  5157. mes "[Manainne]";
  5158. mes "El Schatt, I'm so sorry...";
  5159. mes "But I have to go now. I can't";
  5160. mes "stay in the world of the living";
  5161. mes "for too long, and my time limit";
  5162. mes "is almost up. I still... I...";
  5163. next;
  5164. mes "[El Schatt]";
  5165. mes "N-no! Please, stay with";
  5166. mes "me! I'm not ready to lose";
  5167. mes "you again! D-don't leave";
  5168. mes "me again! Nooo! Kanainne!";
  5169. mes "I need you here with me!";
  5170. next;
  5171. mes "[Manainne]";
  5172. mes "I can't do that...";
  5173. mes "But please, El Schatt...";
  5174. mes "Promise that you'll be";
  5175. mes "yourself from now on...";
  5176. mes "Be kind... And follow";
  5177. mes "your true dreams...";
  5178. next;
  5179. mes "[Manainne]";
  5180. mes "Don't cut down";
  5181. mes "that tree... And make...";
  5182. mes "make beautiful music.";
  5183. mes "Please finish the song";
  5184. mes "that you made for me for...";
  5185. mes "for both of our sakes...";
  5186. next;
  5187. mes "[El Schatt]";
  5188. mes "Anything for you,";
  5189. mes "Kanainne. I vow it...";
  5190. next;
  5191. mes "[Manainne]";
  5192. mes "El Schatt...";
  5193. mes "I still... I still...";
  5194. next;
  5195. mes "[El Schatt]";
  5196. mes "Y-yes...";
  5197. mes "Kanainne...?";
  5198. next;
  5199. mes "[Manainne]";
  5200. mes "......";
  5201. mes ".........";
  5202. mes "............";
  5203. next;
  5204. mes "^3355FF*Thud!*^000000";
  5205. next;
  5206. mes "[El Schatt]";
  5207. mes "Kanainne...?";
  5208. mes "Kanainne!";
  5209. next;
  5210. mes "[Manainne]";
  5211. mes "...I...";
  5212. mes "...El Schatt...";
  5213. mes "She's gone again.";
  5214. mes "It's... I'm Manainne...";
  5215. mes "^333333*Sniff*^000000 She had to go back...";
  5216. next;
  5217. specialeffect2 71;
  5218. set hg_memory,12;
  5219. set BaseExp,BaseExp+50000;
  5220. getitem 603,1; //Old blue box
  5221. mes "[El Schatt]";
  5222. mes "Oh... Oh dear";
  5223. mes "sweet God... My...";
  5224. mes "My dear Kanainne...";
  5225. mes "No.... No... Please...";
  5226. close;
  5227. }
  5228. else if(hg_memory == 12)
  5229. {
  5230. mes "[El Schatt]";
  5231. mes "...Would you please";
  5232. mes "leave me alone? I have...";
  5233. mes "I have an awful lot to";
  5234. mes "think about. And there's";
  5235. mes "music that I have to write...";
  5236. close;
  5237. }
  5238. else
  5239. {
  5240. mes "[El Schatt]";
  5241. mes "Father was right...";
  5242. mes "This area is the perfect";
  5243. mes "place to build some stores.";
  5244. mes "All that's left is to chop down";
  5245. mes "that old tree. It's in the way";
  5246. mes "of a whole lot of things...";
  5247. close;
  5248. }
  5249. }
  5250. //-------------------------------------------------------------------------
  5251. // Hide and Seek quest
  5252. //-------------------------------------------------------------------------
  5253. hugel,107,67,3 script Torpy 706,{
  5254. if(BaseLevel > 49)
  5255. {
  5256. if(!hg_ubu01)
  5257. {
  5258. mes "[Torpy]";
  5259. mes "D-Daddy...!";
  5260. mes "Daddy where";
  5261. mes "are you?! Wah~!";
  5262. next;
  5263. switch( select( "What's wrong?:Ignore" ) )
  5264. {
  5265. case 1:
  5266. mes "[Torpy]";
  5267. mes "My Daddy hasn't";
  5268. mes "been home for a few";
  5269. mes "day now. I'm afraid that";
  5270. mes "something must have";
  5271. mes "happened to him. *Sniff*";
  5272. next;
  5273. mes "["+strcharinfo(0)+"]";
  5274. mes "Your Dad is missing?";
  5275. mes "Why don't you tell me";
  5276. mes "about the last time";
  5277. mes "that you saw him?";
  5278. next;
  5279. mes "[Torpy]";
  5280. mes "Well, we were playing";
  5281. mes "Hide-and-Seek, and then";
  5282. mes "it was his turn to hide,";
  5283. mes "and then, a-and then...";
  5284. mes "I never found him!";
  5285. next;
  5286. switch( select( "Really? Tell me more...:What, is that all...?" ) )
  5287. {
  5288. case 1:
  5289. mes "[Torpy]";
  5290. mes "Th-then my Mom got";
  5291. mes "mad at Dad for hiding";
  5292. mes "for so long. But when";
  5293. mes "she went to find him, she";
  5294. mes "disappeared too! I-I'm all";
  5295. mes "alone now! Waaaaaah~!";
  5296. next;
  5297. emotion e_dots,1;
  5298. mes "["+strcharinfo(0)+"]";
  5299. mes "Don't worry, I'll look";
  5300. mes "for your parents. I'm";
  5301. mes "sure that I can find at";
  5302. mes "least one of them just";
  5303. mes "outside of town.";
  5304. set hg_ubu01,1;
  5305. close;
  5306. break;
  5307. case 2:
  5308. mes "["+strcharinfo(0)+"]";
  5309. mes "Don't worry, your";
  5310. mes "Dad will probably";
  5311. mes "show up sooner";
  5312. mes "or later. Well, lots";
  5313. mes "of luck, kid.";
  5314. emotion e_dots,1;
  5315. close;
  5316. break;
  5317. }
  5318. break;
  5319. case 2:
  5320. mes "[Torpy]";
  5321. mes "D-Daddy...!";
  5322. mes "Mommiiiiiiiiie!";
  5323. mes "Where are yoooou?!";
  5324. mes "Wuh-Waaaaaaaaaah!";
  5325. close;
  5326. break;
  5327. }
  5328. }
  5329. else if(hg_ubu01 == 2)
  5330. {
  5331. mes "[Torpy]";
  5332. mes "Oh...";
  5333. mes "Mommy was just";
  5334. mes "outside of town?";
  5335. mes "*Sob* Okay, I hope my";
  5336. mes "Daddy comes back soon...";
  5337. set hg_ubu01,3;
  5338. close;
  5339. }
  5340. else if(hg_ubu01 == 6)
  5341. {
  5342. mes "[Torpy]";
  5343. mes "Y-you found my Daddy!";
  5344. mes "Hooray! I was so worried";
  5345. mes "about him! Th-thank you";
  5346. mes "so much for your help!";
  5347. next;
  5348. mes "[Torpy]";
  5349. mes "Um, um, where is my";
  5350. mes "Daddy hiding anyway?";
  5351. mes "Oh? A barrel? Where";
  5352. mes "was it again? Heh heh!";
  5353. mes "Now I can find him!";
  5354. next;
  5355. mes "[Torpy]";
  5356. mes "Oh, would you go talk";
  5357. mes "to my Mom, and tell her";
  5358. mes "to come here please? And";
  5359. mes "also tell her that Daddy";
  5360. mes "is safe! See you later~";
  5361. next;
  5362. emotion e_dots,1;
  5363. mes "......";
  5364. mes ".........";
  5365. mes "............";
  5366. next;
  5367. mes "[Torpy]";
  5368. mes "^333333...............................";
  5369. mes "Hee hee~ Once I find";
  5370. mes "my Daddy, he has to get me";
  5371. mes "a girlfriend! He promised~!^000000";
  5372. set hg_ubu01,7;
  5373. close;
  5374. }
  5375. else if(hg_ubu01 == 7)
  5376. {
  5377. mes "[Torpy]";
  5378. mes "Would you please hurry";
  5379. mes "and talk to my Mom? She";
  5380. mes "should be just outside of?";
  5381. mes "this town, where you last";
  5382. mes "saw her. Bye bye for now~";
  5383. next;
  5384. emotion e_dots,1;
  5385. mes "......";
  5386. mes ".........";
  5387. mes "............";
  5388. next;
  5389. mes "[Torpy]";
  5390. mes "^333333...............................";
  5391. mes "Oh yeah! Should I have";
  5392. mes "Mom help me pick out my";
  5393. mes "new girlfriend? Hmm, I dunno.";
  5394. mes "Wh-what if they become friends?";
  5395. mes "Um, that might not be good...^000000";
  5396. close;
  5397. }
  5398. else if(hg_ubu01 == 8)
  5399. {
  5400. emotion e_dots,1;
  5401. mes "[Torpy]";
  5402. mes "Daddy promised to get";
  5403. mes "me a girlfriend if I beat him";
  5404. mes "at Hide-and-Seek! Hahaha!";
  5405. mes "I won, so now he has to do it!";
  5406. next;
  5407. mes "[Torpy]";
  5408. mes "Wait, but should I let";
  5409. mes "my Dad pick my girlfriend?";
  5410. mes "Maybe I should pick her...";
  5411. mes "Yeah, I'll pick the perfectest";
  5412. mes "girl that I can find! Yaaay~";
  5413. set hg_ubu01,9;
  5414. close;
  5415. }
  5416. else if(hg_ubu01 == 9)
  5417. {
  5418. emotion e_dots,1;
  5419. mes "[Torpy]";
  5420. mes "Maybe I should wait until";
  5421. mes "I'm older to have a girlfriend.";
  5422. mes "I mean, what if the girl I pick";
  5423. mes "now gets uglier when she";
  5424. mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
  5425. next;
  5426. mes "^3355FFTorpy is still a young,";
  5427. mes "naive child that has much";
  5428. mes "to learn about girlfriends,";
  5429. mes "or just people, in general.^000000";
  5430. close;
  5431. }
  5432. else
  5433. {
  5434. mes "[Torpy]";
  5435. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  5436. mes "Will you help me find my";
  5437. mes "Daddy please? I h-have";
  5438. mes "to find him now! H-Hurry!";
  5439. close;
  5440. }
  5441. }
  5442. else
  5443. {
  5444. mes "[Torpy]";
  5445. mes "Waaah~!";
  5446. mes "I have to find";
  5447. mes "my Daddy! Daddy...!";
  5448. mes "Where are yooooou?!";
  5449. close;
  5450. }
  5451. }
  5452. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5453. if(hg_ubu01 == 0)
  5454. {
  5455. mes "[Torpy's Mom]";
  5456. mes "Where did he go this time?!";
  5457. mes "If my husband doesn't have";
  5458. mes "a good excuse for not coming";
  5459. mes "home, then he better come";
  5460. mes "up with one or he'll be sorry!";
  5461. close;
  5462. }
  5463. else if(hg_ubu01 == 1)
  5464. {
  5465. mes "[Torpy's Mom]";
  5466. mes "Hmm? Oh, you talked to";
  5467. mes "my little Torpy? He thinks his";
  5468. mes "father and I just vanished?";
  5469. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5470. next;
  5471. mes "[Torpy's Mom]";
  5472. mes "Although Torpy's father has";
  5473. mes "been missing for a little";
  5474. mes "while, I just stepped out of";
  5475. mes "the house this morning. So";
  5476. mes "I haven't even been gone for";
  5477. mes "a few hours, much less a day.";
  5478. next;
  5479. mes "[Torpy's Mom]";
  5480. mes "You see, my husband is";
  5481. mes "a hunter, so it's usual for him";
  5482. mes "not to come home for a few";
  5483. mes "days. Still, he's never been";
  5484. mes "gone for this long before,";
  5485. mes "so I've been looking for him...";
  5486. next;
  5487. mes "[Torpy's Mom]";
  5488. mes "I've been getting a little";
  5489. mes "worried myself, honestly.";
  5490. mes "He's not in any of his usual";
  5491. mes "hunting grounds. Hopefully,";
  5492. mes "if I wait here long enough,";
  5493. mes "he'll show up sooner or later.";
  5494. next;
  5495. mes "[Torpy's Mom]";
  5496. mes "If he doesn't show up";
  5497. mes "today, I better search";
  5498. mes "for him inside town. Maybe";
  5499. mes "he's hiding somewhere,";
  5500. mes "like at his friend's house.";
  5501. mes "Why is like always like this?";
  5502. next;
  5503. mes "[Torpy's Mom]";
  5504. mes "Listen, would you please";
  5505. mes "tell my son Torpy that I'm";
  5506. mes "fine and will be coming back";
  5507. mes "home soon? Also, if you see";
  5508. mes "my husband inside town, tell";
  5509. mes "him that he better come home!";
  5510. set hg_ubu01,2;
  5511. close;
  5512. }
  5513. else if(hg_ubu01 == 2)
  5514. {
  5515. mes "[Torpy's Mom]";
  5516. mes "Listen, would you please";
  5517. mes "tell my son Torpy that I'm";
  5518. mes "fine and will be coming back";
  5519. mes "home soon? Also, if you see";
  5520. mes "my husband inside town, tell";
  5521. mes "him that he better come home!";
  5522. close;
  5523. }
  5524. else if(hg_ubu01 == 6)
  5525. {
  5526. mes "[Torpy's Mom]";
  5527. mes "What?! He was hiding";
  5528. mes "inside a barrel this";
  5529. mes "entire time?! Oh, no.";
  5530. mes "I'm sorry, my husband has";
  5531. mes "caused you so much trouble.";
  5532. next;
  5533. mes "[Torpy's Mom]";
  5534. mes "I really appreciate";
  5535. mes "everything you've done";
  5536. mes "to help us find him. I know";
  5537. mes "it's not much, but I hope";
  5538. mes "you accept this as our thanks.";
  5539. mes "Goodbye for now, adventurer~";
  5540. specialeffect2 71;
  5541. set hg_ubu01,8;
  5542. getitem 12065,3; //Green salad
  5543. set BaseExp,BaseExp+50000;
  5544. close;
  5545. }
  5546. else if(hg_ubu01 == 7)
  5547. {
  5548. mes "[Torpy's Mom]";
  5549. mes "What?! He was hiding";
  5550. mes "inside a barrel this";
  5551. mes "entire time?! Oh, no.";
  5552. mes "I'm sorry, my husband has";
  5553. mes "caused you so much trouble.";
  5554. next;
  5555. mes "[Torpy's Mom]";
  5556. mes "I really appreciate";
  5557. mes "everything you've done";
  5558. mes "to help us find him. I know";
  5559. mes "it's not much, but I hope";
  5560. mes "you accept this as our thanks.";
  5561. mes "Goodbye for now, adventurer~";
  5562. specialeffect2 68;
  5563. set hg_ubu01,8;
  5564. getitem 12065,3; //Green salad
  5565. set BaseExp,BaseExp+50000;
  5566. close;
  5567. }
  5568. else if(hg_ubu01 == 8)
  5569. {
  5570. mes "[Torpy's Mom]";
  5571. mes "Sometimes I wonder if";
  5572. mes "Torpy is too mature for";
  5573. mes "his age, or if my husband";
  5574. mes "is too immature. In a strange";
  5575. mes "way, those two really take";
  5576. mes "after each other. Oh, well...";
  5577. close;
  5578. }
  5579. else if(hg_ubu01 == 9)
  5580. {
  5581. emotion e_dots,1;
  5582. mes "[Torpy's Mom]";
  5583. mes "When is that husband";
  5584. mes "of mine going to come";
  5585. mes "out of that barrel? He";
  5586. mes "didn't make another weird";
  5587. mes "bet with Torpy, did he? Oh,";
  5588. mes "the trouble with those two...";
  5589. close;
  5590. }
  5591. else
  5592. {
  5593. mes "[Torpy's Mom]";
  5594. mes "Where did he go this time?!";
  5595. mes "If my husband doesn't have";
  5596. mes "a good excuse for not coming";
  5597. mes "home, then he better come";
  5598. mes "up with one or he'll be sorry!";
  5599. close;
  5600. }
  5601. }
  5602. hugel,100,176,3 script Suspicious Barrel 111,{
  5603. if(hg_ubu01 == 3)
  5604. {
  5605. mes "[Strange Man]";
  5606. mes "So... hun...gry...";
  5607. mes "F-food... Give me...";
  5608. mes "F-food... Must... replenish...";
  5609. mes "h-health... with... Steamed...";
  5610. mes "Crab... Nippers... Please...";
  5611. next;
  5612. emotion e_dots,1;
  5613. mes "^3355FFIt sounds like";
  5614. mes "this barrel wants";
  5615. mes "Steamed Crab Nippers.^000000";
  5616. next;
  5617. switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
  5618. {
  5619. case 1:
  5620. mes "[Strange Man]";
  5621. mes "Please... cook me...";
  5622. mes "Steamed... Crab Nippers...!";
  5623. mes "You... n-need.... 10 Green";
  5624. mes "Herbs... 1 Yellow Potions...";
  5625. mes "and 10... N-Nippers... to";
  5626. mes "c-cook th-them. Ugh...";
  5627. next;
  5628. emotion e_dots,1;
  5629. mes "["+strcharinfo(0)+"]";
  5630. mes "Hold on,";
  5631. mes "I have to cook";
  5632. mes "them for you?!";
  5633. next;
  5634. mes "[Strange Man]";
  5635. mes "Y-yes...";
  5636. mes "It's... It's the";
  5637. mes "o-only... possible...";
  5638. mes "Way... P-please help...";
  5639. set hg_ubu01,4;
  5640. close;
  5641. break;
  5642. case 2:
  5643. mes "[Strange Man]";
  5644. mes "D-don't... leave...";
  5645. mes "me... Here... Th-the...";
  5646. mes "hunger...! It... It can't...";
  5647. mes "It c-can't be... d-denied!";
  5648. next;
  5649. emotion e_dots,1;
  5650. mes "["+strcharinfo(0)+"]";
  5651. mes "Weirdo! Why don't you";
  5652. mes "get out of that barrel,";
  5653. mes "and get your Steamed";
  5654. mes "Crab Nippers yourself?!";
  5655. close;
  5656. break;
  5657. }
  5658. }
  5659. else if(hg_ubu01 == 4)
  5660. {
  5661. if(countitem(12051)) //Steamed crab nippers
  5662. {
  5663. mes "[Strange Man]";
  5664. mes "Th-that... tantalizing...";
  5665. mes "scent... It's S-Steamed...";
  5666. mes "Crab... Nippers... Oh God...";
  5667. mes "It's b-been so... l-long...";
  5668. mes "G-Give me! G-Give me now!";
  5669. next;
  5670. emotion e_dots,1;
  5671. mes "^3355FFYou dumped the";
  5672. mes "Steamed Crab Nippers";
  5673. mes "into the barrel where";
  5674. mes "it was quickly devoured.^000000";
  5675. delitem 12051,1; //Steamed crab nippers
  5676. set hg_ubu01,5;
  5677. next;
  5678. mes "[Strange Man]";
  5679. mes "Ha ha ha!";
  5680. mes "Back in the game, baby!";
  5681. mes "Man, it's been, about what,";
  5682. mes "3 days since I last ate?";
  5683. mes "It's good to be alive!";
  5684. close2;
  5685. donpcevent "Strange Man#Hugel::OnEnable";
  5686. end;
  5687. }
  5688. else
  5689. {
  5690. mes "[Strange Man]";
  5691. mes "Please... cook me...";
  5692. mes "Steamed... Crab Nippers...!";
  5693. mes "You... n-need.... 10 Green";
  5694. mes "Herbs... 1 Yellow Potions...";
  5695. mes "and 10... N-Nippers... to";
  5696. mes "c-cook th-them. Ugh...";
  5697. next;
  5698. emotion e_dots,1;
  5699. mes "["+strcharinfo(0)+"]";
  5700. mes "Hold on,";
  5701. mes "I have to cook";
  5702. mes "them for you?!";
  5703. next;
  5704. mes "[Strange Man]";
  5705. mes "Y-yes...";
  5706. mes "It's... It's the";
  5707. mes "o-only... possible...";
  5708. mes "Way... P-please help...";
  5709. close;
  5710. }
  5711. }
  5712. else if(hg_ubu01 == 5)
  5713. {
  5714. if(countitem(12051)) //Steamed crab nippers
  5715. {
  5716. mes "[Strange Man]";
  5717. mes "Th-that... tantalizing...";
  5718. mes "scent... It's S-Steamed...";
  5719. mes "Crab... Nippers... Oh God...";
  5720. mes "It's b-been so... l-long...";
  5721. mes "G-Give me! G-Give me now!";
  5722. next;
  5723. emotion e_dots,1;
  5724. mes "^3355FFYou dumped the";
  5725. mes "Steamed Crab Nippers";
  5726. mes "into the barrel where";
  5727. mes "it was quickly devoured.^000000";
  5728. delitem 12051,1; //Steamed crab nippers
  5729. set hg_ubu01,5;
  5730. next;
  5731. mes "[Strange Man]";
  5732. mes "Ha ha ha!";
  5733. mes "Back in the game, baby!";
  5734. mes "Man, it's been, about what,";
  5735. mes "3 days since I last ate?";
  5736. mes "It's good to be alive!";
  5737. close2;
  5738. donpcevent "Strange Man#Hugel::OnEnable";
  5739. end;
  5740. }
  5741. else
  5742. {
  5743. mes "[Strange Man]";
  5744. mes "Please... cook me...";
  5745. mes "Steamed... Crab Nippers...!";
  5746. mes "You... n-need.... 10 Green";
  5747. mes "Herbs... 1 Yellow Potions...";
  5748. mes "and 10... N-Nippers... to";
  5749. mes "c-cook th-them. Ugh...";
  5750. next;
  5751. emotion e_dots,1;
  5752. mes "["+strcharinfo(0)+"]";
  5753. mes "Hold on,";
  5754. mes "I have to cook";
  5755. mes "them for you?!";
  5756. next;
  5757. mes "[Strange Man]";
  5758. mes "Y-yes...";
  5759. mes "It's... It's the";
  5760. mes "o-only... possible...";
  5761. mes "Way... P-please help...";
  5762. close;
  5763. }
  5764. }
  5765. else if(hg_ubu01 == 6)
  5766. {
  5767. emotion e_dots,1;
  5768. mes "^3355FFFor now, you should";
  5769. mes "tell Torpy and his mom";
  5770. mes "where Torpy's father is";
  5771. mes "hiding so they won't";
  5772. mes "worry about him so much.";
  5773. close;
  5774. }
  5775. else if(hg_ubu01 == 7)
  5776. {
  5777. emotion e_dots,1;
  5778. mes "^800080Torpy's mom might want to know about^000000";
  5779. mes "^800080this extraordinary barrel.^000000";
  5780. close;
  5781. }
  5782. else if(hg_ubu01 == 8)
  5783. {
  5784. emotion e_dots,1;
  5785. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5786. close;
  5787. }
  5788. else if(hg_ubu01 == 9)
  5789. {
  5790. emotion e_dots,1;
  5791. mes "^800080That barrel will become a symbolic object^000000";
  5792. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5793. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5794. close;
  5795. }
  5796. else
  5797. {
  5798. emotion e_dots,1;
  5799. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5800. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5801. close;
  5802. }
  5803. }
  5804. hugel,100,174,3 script Strange Man#Hugel 898,{
  5805. if(hg_ubu01 == 5)
  5806. {
  5807. mes "[Strange Man]";
  5808. mes "Ahhhh... Thanks for";
  5809. mes "the free meal! It was";
  5810. mes "so invigorating! Well,";
  5811. mes "I better climb back";
  5812. mes "inside that barrel. See";
  5813. mes "ya round, adventurer~";
  5814. next;
  5815. mes "["+strcharinfo(0)+"]";
  5816. mes "Hold it!";
  5817. mes "Why are you hiding";
  5818. mes "inside that barrel?!";
  5819. next;
  5820. mes "[Strange Man]";
  5821. mes "Huh? Oh, I'm just";
  5822. mes "playing Hide-and-Seek";
  5823. mes "with my son, that's all.";
  5824. next;
  5825. mes "["+strcharinfo(0)+"]";
  5826. mes "But you haven't";
  5827. mes "eaten in days! Wait,";
  5828. mes "hold on, you wouldn't";
  5829. mes "happen to be Torpy's";
  5830. mes "father now, would you?";
  5831. next;
  5832. mes "[Strange Man]";
  5833. mes "Oh, you ran into my boy?";
  5834. mes "Has he given up on our";
  5835. mes "little wager yet? Because";
  5836. mes "I'd really hate to lose...";
  5837. next;
  5838. mes "["+strcharinfo(0)+"]";
  5839. mes "Um, your wife and son";
  5840. mes "are really worried about";
  5841. mes "you. Shouldn't you be going";
  5842. mes "home as soon as you can?";
  5843. next;
  5844. mes "[Strange Man]";
  5845. mes "No, I can't! Not until";
  5846. mes "Torpy gives up! I made";
  5847. mes "a really silly promise";
  5848. mes "with my son, and if I lose";
  5849. mes "this game of Hide-and-Seek...";
  5850. mes "Well, I just can't lose! Bye!";
  5851. set hg_ubu01,6;
  5852. next;
  5853. mes "^3355FFTorpy's father has";
  5854. mes "hidden himself again,";
  5855. mes "but at least now you";
  5856. mes "can go back to Torpy's";
  5857. mes "Mom and Torpy, and let them";
  5858. mes "both know where he is hiding.^000000";
  5859. close2;
  5860. disablenpc "Strange Man#Hugel";
  5861. enablenpc "Suspicious Barrel";
  5862. end;
  5863. }
  5864. else
  5865. {
  5866. mes "[Strange Man]";
  5867. mes "Hahahaha!";
  5868. mes "Steamed Crab Nippers!";
  5869. mes "That really hit the spot!";
  5870. mes "I ate so much, I won't";
  5871. mes "have to eat again for days!";
  5872. close;
  5873. }
  5874. OnEnable:
  5875. enablenpc "Strange Man#Hugel";
  5876. disablenpc "Suspicious Barrel";
  5877. initnpctimer;
  5878. end;
  5879. OnInit:
  5880. disablenpc "Strange Man#Hugel";
  5881. end;
  5882. OnTimer60000:
  5883. stopnpctimer;
  5884. disablenpc "Strange Man#Hugel";
  5885. enablenpc "Suspicious Barrel";
  5886. end;
  5887. }
  5888. //-------------------------------------------------------------------------
  5889. // Fish cake soup delivery
  5890. //-------------------------------------------------------------------------
  5891. hu_in01,15,372,3 script Cellette Lavit 74,{
  5892. if(!hg_odeng)
  5893. {
  5894. mes "[Cellette]";
  5895. mes "Hi there, thanks for";
  5896. mes "visiting our lovely town!";
  5897. mes "Why don't you come in and";
  5898. mes "have a taste of authentic";
  5899. mes "Hugel cuisine? I guarantee";
  5900. mes "that you won't regret it~";
  5901. next;
  5902. mes "[Cellette]";
  5903. mes "My name is Cellette Lavit,";
  5904. mes "and I proudly serve Fish Cake";
  5905. mes "Soup, Hugel's specialty dish.";
  5906. mes "All the tourists that've tried";
  5907. mes "it have loved it, and I have";
  5908. mes "many regular customers~";
  5909. next;
  5910. mes "[Cellette]";
  5911. mes "This dish has something";
  5912. mes "of a cult following, and it's";
  5913. mes "not widely popularized, but I'm";
  5914. mes "sure that it'll be considered";
  5915. mes "representative of Schwaltzvalt";
  5916. mes "Republic cuisine someday.";
  5917. next;
  5918. mes "[Cellette]";
  5919. mes "Listen, you look like an";
  5920. mes "able adventurer, so would";
  5921. mes "you consider working part time";
  5922. mes "for me? I have many orders for";
  5923. mes "Fish Cake Soup, so there's";
  5924. mes "no way I can make deliveries...";
  5925. next;
  5926. mes "[Cellette]";
  5927. mes "If you work for me, I'll";
  5928. mes "waive the price: I'll give you";
  5929. mes "1 Fish Cake Soup for each";
  5930. mes "delivery that you complete.";
  5931. mes "But if you're not interested,";
  5932. mes "you can just buy some now~";
  5933. next;
  5934. switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
  5935. {
  5936. case 1:
  5937. mes "[Cellette]";
  5938. mes "Oh, thank you so much!";
  5939. mes "You can't imagine how busy";
  5940. mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
  5941. next;
  5942. set @randvar, rand(1,4);
  5943. if(@randvar == 1)
  5944. {
  5945. mes "[Cellette]";
  5946. mes "Alright, please take this";
  5947. mes "order of Fish Cake Soup to";
  5948. mes "my friend Neha. I'm grateful";
  5949. mes "that she's a regular customer--";
  5950. mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
  5951. set hg_odeng,1;
  5952. getitem 584,1; //Skewer soup
  5953. close;
  5954. }
  5955. else if(@randvar == 2)
  5956. {
  5957. mes "[Cellette]";
  5958. mes "Right, take this next order";
  5959. mes "of Fish Cake Soup to Maewan,";
  5960. mes "another one of my regulars.";
  5961. mes "He's been buying my soup ever";
  5962. mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
  5963. set hg_odeng,2;
  5964. getitem 584,1; //Skewer soup
  5965. close;
  5966. }
  5967. else if(@randvar == 3)
  5968. {
  5969. mes "[Cellette]";
  5970. mes "Okay, this order of Fish";
  5971. mes "Cake Soup is ready! Please";
  5972. mes "take it to my roommate Layoma.";
  5973. mes "But... Be careful. She's got";
  5974. mes "a thing about punctuality.";
  5975. mes "Just try not to be late...";
  5976. set hg_odeng,3;
  5977. getitem 584,1; //Skewer soup
  5978. close;
  5979. }
  5980. else if(@randvar == 4)
  5981. {
  5982. mes "[Cellette]";
  5983. mes "Quick, take this Fish";
  5984. mes "Paste Soup to Erjan. Um,";
  5985. mes "but be careful, he's really";
  5986. mes "nitpicky... And he likes to";
  5987. mes "have everything in such";
  5988. mes "and such and order...";
  5989. set hg_odeng,4;
  5990. getitem 584,1; //Skewer soup
  5991. close;
  5992. }
  5993. break;
  5994. case 2:
  5995. mes "[Cellette]";
  5996. mes "Oh, you'd like to try my";
  5997. mes "Fish Cake Soup, eh? Good";
  5998. mes "choice, I know you'll enjoy";
  5999. mes "its delicious, hearty flavor~";
  6000. mes "Each order costs 100 zeny.";
  6001. next;
  6002. switch( select( "Order a Fish Cake Soup:Cancel" ) )
  6003. {
  6004. case 1:
  6005. if(Zeny > 99)
  6006. {
  6007. mes "[Cellette]";
  6008. mes "Thanks! Enjoy your";
  6009. mes "bowl of Fish Cake Soup.";
  6010. mes "I hope you come and ";
  6011. mes "visit me again, okay?";
  6012. set Zeny,Zeny-100;
  6013. getitem 584,1; //Skewer soup
  6014. close;
  6015. }
  6016. else
  6017. {
  6018. mes "[Cellette]";
  6019. mes "Oh, what's this?";
  6020. mes "You don't have enough";
  6021. mes "money? Well, come back";
  6022. mes "after you save 100 zeny.";
  6023. mes "That's a really good price";
  6024. mes "for my gourmet soup, you know.";
  6025. close;
  6026. }
  6027. break;
  6028. case 2:
  6029. mes "[Cellette]";
  6030. mes "If you're ever hungry,";
  6031. mes "or just want to enjoy";
  6032. mes "a delicious meal, come";
  6033. mes "and have some of my soup~";
  6034. close;
  6035. break;
  6036. }
  6037. break;
  6038. case 3:
  6039. mes "[Cellette]";
  6040. mes "Oh? You're not interested";
  6041. mes "in trying my Fish Cake Soup";
  6042. mes "at all? Well, if you change";
  6043. mes "your mind, please come";
  6044. mes "back. I just know you'll love";
  6045. mes "the taste if you give it a try.";
  6046. close;
  6047. break;
  6048. }
  6049. }
  6050. else if(hg_odeng == 1)
  6051. {
  6052. if(countitem(584)) //Skewer soup
  6053. {
  6054. mes "[Cellette]";
  6055. mes "Haven't you left already?";
  6056. mes "My friend Neha is waiting";
  6057. mes "for you to deliver her order";
  6058. mes "of Fish Cake Soup. Please";
  6059. mes "try to get it to her before the";
  6060. mes "soup gets cold, okay?";
  6061. close;
  6062. }
  6063. else
  6064. {
  6065. mes "[Cellette]";
  6066. mes "What's that? You lost";
  6067. mes "the Fish Cake Soup you're";
  6068. mes "supposed to deliver to Neha?";
  6069. mes "Oh well, I suppose I'll have";
  6070. mes "to give you this fresh bowl";
  6071. mes "of soup that I just made...";
  6072. next;
  6073. if(Zeny > 99)
  6074. {
  6075. mes "[Cellette]";
  6076. mes "But you need to be";
  6077. mes "responsible and pay";
  6078. mes "me for the food you lost.";
  6079. mes "There, I took 100 zeny";
  6080. mes "from you. That's fair, so";
  6081. mes "please don't lose it this time.";
  6082. set Zeny,Zeny-100;
  6083. getitem 584,1; //Skewer soup
  6084. close;
  6085. }
  6086. else
  6087. {
  6088. mes "[Cellette]";
  6089. mes "W-wait... You don't";
  6090. mes "have any money to pay";
  6091. mes "me for the soup you lost?";
  6092. mes "Well, I don't think I can";
  6093. mes "trust somebody like you";
  6094. mes "with any deliveries...";
  6095. set hg_odeng,5;
  6096. close;
  6097. }
  6098. }
  6099. }
  6100. else if(hg_odeng == 2)
  6101. {
  6102. if(countitem(584)) //Skewer soup
  6103. {
  6104. mes "[Cellette]";
  6105. mes "Whoa, whoa, whoa!";
  6106. mes "You should have left";
  6107. mes "already to deliver that";
  6108. mes "soup to Maewan! Hurry,";
  6109. mes "before it gets too cold!";
  6110. close;
  6111. }
  6112. else
  6113. {
  6114. mes "[Cellette]";
  6115. mes "What's that? You lost";
  6116. mes "the Fish Cake Soup you're";
  6117. mes "supposed to give to Maewan?";
  6118. mes "Oh well, I suppose I'll have";
  6119. mes "to give you this fresh bowl";
  6120. mes "of soup that I just made...";
  6121. next;
  6122. if(Zeny > 99)
  6123. {
  6124. mes "[Cellette]";
  6125. mes "But you need to be";
  6126. mes "responsible and pay";
  6127. mes "me for the food you lost.";
  6128. mes "There, I took 100 zeny";
  6129. mes "from you. That's fair, so";
  6130. mes "please don't lose it this time.";
  6131. set Zeny,Zeny-100;
  6132. getitem 584,1; //Skewer soup
  6133. close;
  6134. }
  6135. else
  6136. {
  6137. mes "[Cellette]";
  6138. mes "W-wait... You don't";
  6139. mes "have any money to pay";
  6140. mes "me for the soup you lost?";
  6141. mes "Well, I don't think I can";
  6142. mes "trust somebody like you";
  6143. mes "with any deliveries...";
  6144. set hg_odeng,5;
  6145. close;
  6146. }
  6147. }
  6148. }
  6149. else if(hg_odeng == 3)
  6150. {
  6151. if(countitem(584)) //Skewer soup
  6152. {
  6153. mes "[Cellette]";
  6154. mes "I thought you left to";
  6155. mes "deliver that soup to";
  6156. mes "Layoma. You should hurry";
  6157. mes "and bring it to her, before";
  6158. mes "it doesn't taste good after";
  6159. mes "it gets cold, you know.";
  6160. close;
  6161. }
  6162. else
  6163. {
  6164. mes "[Cellette]";
  6165. mes "What's that? You lost";
  6166. mes "the Fish Cake Soup you're";
  6167. mes "supposed to give to Layoma?";
  6168. mes "Oh well, I suppose I'll have";
  6169. mes "to give you this fresh bowl";
  6170. mes "of soup that I just made...";
  6171. next;
  6172. if(Zeny > 99)
  6173. {
  6174. mes "[Cellette]";
  6175. mes "But you need to be";
  6176. mes "responsible and pay";
  6177. mes "me for the food you lost.";
  6178. mes "There, I took 100 zeny";
  6179. mes "from you. That's fair, so";
  6180. mes "please don't lose it this time.";
  6181. set Zeny,Zeny-100;
  6182. getitem 584,1; //Skewer soup
  6183. close;
  6184. }
  6185. else
  6186. {
  6187. mes "[Cellette]";
  6188. mes "W-wait... You don't";
  6189. mes "have any money to pay";
  6190. mes "me for the soup you lost?";
  6191. mes "Well, I don't think I can";
  6192. mes "trust somebody like you";
  6193. mes "with any deliveries...";
  6194. set hg_odeng,5;
  6195. close;
  6196. }
  6197. }
  6198. }
  6199. else if(hg_odeng == 4)
  6200. {
  6201. if(countitem(584))
  6202. {
  6203. mes "[Cellette]";
  6204. mes "Oh, dear, you better";
  6205. mes "leave now and deliver";
  6206. mes "that Fish Cake Soup to";
  6207. mes "Erjan before he can think";
  6208. mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
  6209. close;
  6210. }
  6211. else
  6212. {
  6213. mes "[Cellette]";
  6214. mes "What's that? You lost";
  6215. mes "the Fish Cake Soup you're";
  6216. mes "supposed to deliver to Erjan?";
  6217. mes "Oh well, I suppose I'll have";
  6218. mes "to give you this fresh bowl";
  6219. mes "of soup that I just made...";
  6220. next;
  6221. if(Zeny > 99)
  6222. {
  6223. mes "[Cellette]";
  6224. mes "But you need to be";
  6225. mes "responsible and pay";
  6226. mes "me for the food you lost.";
  6227. mes "There, I took 100 zeny";
  6228. mes "from you. That's fair, so";
  6229. mes "please don't lose it this time.";
  6230. set Zeny,Zeny-100;
  6231. getitem 584,1; //Skewer soup
  6232. close;
  6233. }
  6234. else
  6235. {
  6236. mes "[Cellette]";
  6237. mes "W-wait... You don't";
  6238. mes "have any money to pay";
  6239. mes "me for the soup you lost?";
  6240. mes "Well, I don't think I can";
  6241. mes "trust somebody like you";
  6242. mes "with any deliveries...";
  6243. set hg_odeng,5;
  6244. close;
  6245. }
  6246. }
  6247. }
  6248. else if(hg_odeng == 5)
  6249. {
  6250. mes "[Cellette]";
  6251. mes "Ah, I'm sorry, but";
  6252. mes "I can't do any business";
  6253. mes "with somebody that's proven";
  6254. mes "to be irresponsible. Nothing";
  6255. mes "personal, it's just my policy.";
  6256. close;
  6257. }
  6258. else if(hg_odeng == 10)
  6259. {
  6260. mes "[Cellette]";
  6261. mes "Good work! I hear that";
  6262. mes "you successfully delivered";
  6263. mes "the soup. I knew I could trust";
  6264. mes "you! Ah, before I forget, here";
  6265. mes "is your Fish Cake Soup. Thank";
  6266. mes "you so much for your help~";
  6267. set hg_odeng,0;
  6268. getitem 584,3; //Skewer soup
  6269. set BaseExp,BaseExp+1000;
  6270. next;
  6271. mes "[Cellette]";
  6272. mes "It was really nice working";
  6273. mes "with you, and I hope you come";
  6274. mes "by and help me again sometime.";
  6275. mes "Oh, and please tell all your";
  6276. mes "friends about my delicious";
  6277. mes "Fish Cake Soup. See you later~";
  6278. close;
  6279. }
  6280. else
  6281. {
  6282. mes "[Cellette]";
  6283. mes "Come and taste some";
  6284. mes "authentic Hugel cuisine!";
  6285. mes "Enjoy a big steaming bowl";
  6286. mes "of delicious Fish Cake Soup~";
  6287. close;
  6288. }
  6289. }
  6290. hugel,76,134,3 script Neha 101,{
  6291. if(hg_odeng == 1)
  6292. {
  6293. if(countitem(584))
  6294. {
  6295. mes "[Neha]";
  6296. mes "Oh, you have a delivery";
  6297. mes "from Cellette, hm? Hmpf!";
  6298. mes "You're late! Don't you know";
  6299. mes "this soup isn't good if it";
  6300. mes "isn't steaming hot?";
  6301. next;
  6302. if(sex)
  6303. {
  6304. mes "[Neha]";
  6305. mes "But... You're a handsome";
  6306. mes "fellow, so I'll forgive you...";
  6307. mes "On one condition. Bring me";
  6308. mes "^FF00001 Whip^000000 with which to spank ";
  6309. mes "you. You better hurry, boy, or";
  6310. mes "I won't let you off that easy.";
  6311. set hg_odeng,6;
  6312. close;
  6313. }
  6314. else
  6315. {
  6316. mes "[Neha]";
  6317. mes "Yes, yes... You should";
  6318. mes "be punished. You should be";
  6319. mes "spanked. If you want to finish";
  6320. mes "your delivery, then bring me";
  6321. mes "^FF00001 Whip^000000 so that I can spank you";
  6322. mes "for your impertinence, girl!";
  6323. set hg_odeng,6;
  6324. close;
  6325. }
  6326. }
  6327. else
  6328. {
  6329. mes "[Neha]";
  6330. mes "Oh ho ho ho ho ho~";
  6331. mes "I just love cute little boys...";
  6332. mes "But for some reason, it";
  6333. mes "thrills me to torture them";
  6334. mes "a little bit as well. Hoho~";
  6335. close;
  6336. }
  6337. }
  6338. else if(hg_odeng == 6)
  6339. {
  6340. if(countitem(1960) && countitem(584)) //Whip and Skewer soup
  6341. {
  6342. mes "[Neha]";
  6343. mes "Finally... My soup!";
  6344. mes "And you brought me my Whip!";
  6345. mes "Don't worry, I'll only give you";
  6346. mes "just one hard spanking. It'll";
  6347. mes "be over before you know it~";
  6348. next;
  6349. mes "[Neha]";
  6350. mes "Ha!";
  6351. next;
  6352. mes "^3355FF*Slap*^000000";
  6353. percentheal -25,0;
  6354. next;
  6355. mes "[Neha]";
  6356. mes "Heeyah!!";
  6357. next;
  6358. mes "^3355FF*SLAP*^000000";
  6359. percentheal -25,0;
  6360. next;
  6361. mes "[Neha]";
  6362. mes "Ooh, did I accidentally";
  6363. mes "whip you twice? Heh heh...";
  6364. mes "Well, I'm satisfied. I'll go";
  6365. mes "ahead and tell Celette that";
  6366. mes "you did a good job... I hope";
  6367. mes "you come deliver my soup again~";
  6368. delitem 1960,1; //Whip
  6369. delitem 584,1; //Skewer soup
  6370. set hg_odeng,10;
  6371. close;
  6372. }
  6373. else
  6374. {
  6375. mes "[Neha]";
  6376. mes "^FF00001 Fish Cake Soup^000000...";
  6377. mes "^FF00001 Whip^000000... Is that too";
  6378. mes "much for a girl to ask?";
  6379. mes "I'm hungry, and I want to";
  6380. mes "hit somebody! What's wrong";
  6381. mes "with that, huh? Now hurry up!";
  6382. close;
  6383. }
  6384. }
  6385. else
  6386. {
  6387. mes "[Neha]";
  6388. mes "Oh ho ho ho ho ho~";
  6389. mes "I just love cute little boys...";
  6390. mes "But for some reason, it";
  6391. mes "thrills me to torture them";
  6392. mes "a little bit as well. Hoho~";
  6393. close;
  6394. }
  6395. }
  6396. hugel,87,139,3 script Maewan 86,{
  6397. if(hg_odeng == 2)
  6398. {
  6399. if(countitem(584))
  6400. {
  6401. mes "[Maewan]";
  6402. mes "Oh, finally, I've been";
  6403. mes "waiting for my order of";
  6404. mes "Fish Cake Soup from Cellette!";
  6405. mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
  6406. next;
  6407. mes "[Maewan]";
  6408. mes "Argh, but you're late!";
  6409. mes "This is your fault, you";
  6410. mes "know that, right? Well,";
  6411. mes "it's not a big deal, but";
  6412. mes "I can forgive you if you";
  6413. mes "help me with my collection.";
  6414. next;
  6415. mes "[Maewan]";
  6416. mes "Just bring me";
  6417. mes "1 Bookclip in Memory,";
  6418. mes "alright? Oh, and don't";
  6419. mes "eat my soup before";
  6420. mes "you deliver it to me!";
  6421. set hg_odeng,7;
  6422. close;
  6423. }
  6424. else
  6425. {
  6426. mes "[Maewan]";
  6427. mes "I like to think of";
  6428. mes "myself as a man of";
  6429. mes "eclectic taste. I love";
  6430. mes "collecting strange and";
  6431. mes "unique items, and learning";
  6432. mes "all sorts of new things~";
  6433. close;
  6434. }
  6435. }
  6436. else if(hg_odeng == 7 )
  6437. {
  6438. if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
  6439. {
  6440. mes "[Maewan]";
  6441. mes "Great, you really brought";
  6442. mes "me a Bookclip in Memory!";
  6443. mes "Yes, this'll make a fine";
  6444. mes "addition to my collection~";
  6445. mes "Oh, and give me my soup.";
  6446. mes "Thanks again for delivering~";
  6447. delitem 584,1; //Skewer soup
  6448. delitem 7015,1; //Bookclip in memory
  6449. set hg_odeng,10;
  6450. close;
  6451. }
  6452. else
  6453. {
  6454. mes "[Maewan]";
  6455. mes "I know it sounds unfair";
  6456. mes "of me to ask you to bring";
  6457. mes "^FF00001 Bookclip in Memory^000000 with";
  6458. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  6459. next;
  6460. mes "[Maewan]";
  6461. mes "I'd feel left out if";
  6462. mes "I didn't do it. I know";
  6463. mes "all of Cellette's other";
  6464. mes "customers are asking the";
  6465. mes "people delivering their soup";
  6466. mes "for all sorts of crazy things.";
  6467. close;
  6468. }
  6469. }
  6470. else
  6471. {
  6472. mes "[Maewan]";
  6473. mes "I like to think of";
  6474. mes "myself as a man of";
  6475. mes "eclectic taste. I love";
  6476. mes "collecting strange and";
  6477. mes "unique items, and learning";
  6478. mes "all sorts of new things~";
  6479. close;
  6480. }
  6481. }
  6482. hugel,84,125,3 script Layoma 700,{
  6483. if(hg_odeng == 3)
  6484. {
  6485. if(countitem(584))
  6486. {
  6487. mes "[Layoma]";
  6488. mes "You're here to deliver";
  6489. mes "my Fish Cake Soup?";
  6490. mes "How could you be so late?!";
  6491. mes "Don't you know that your";
  6492. mes "incompetence also reflects";
  6493. mes "on Cellette and her shop?!";
  6494. next;
  6495. mes "[Layoma]";
  6496. mes "I can't let you continue";
  6497. mes "delivering for Cellette";
  6498. mes "unless you prove that you're";
  6499. mes "dependable to me. Erm, bring";
  6500. mes "me ^FF00001 Mushroom Spore^000000, and";
  6501. mes "I'll forget this whole thing.";
  6502. set hg_odeng,8;
  6503. close;
  6504. }
  6505. else
  6506. {
  6507. mes "[Layoma]";
  6508. mes "I love singing songs,";
  6509. mes "and I love eating mushrooms.";
  6510. mes "For a person living in Hugel,";
  6511. mes "that's a pretty exciting life!";
  6512. close;
  6513. }
  6514. }
  6515. else if(hg_odeng == 8)
  6516. {
  6517. if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
  6518. {
  6519. mes "[Layoma]";
  6520. mes "Great! You brought me";
  6521. mes "1 Mushroom Spore! This";
  6522. mes "will taste perfect with my";
  6523. mes "bowl of Fish Cake Soup~";
  6524. next;
  6525. mes "[Layoma]";
  6526. mes "Alright, maybe I can";
  6527. mes "count on you to work";
  6528. mes "for my roommate Cellette";
  6529. mes "a little while longer. Oh, and";
  6530. mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
  6531. delitem 921,1; //Mushroom spore
  6532. delitem 584,1; //Skewer soup
  6533. set hg_odeng,10;
  6534. close;
  6535. }
  6536. else
  6537. {
  6538. mes "[Layoma]";
  6539. mes "Hey! I thought you";
  6540. mes "wanted to prove that";
  6541. mes "you're a reliable and";
  6542. mes "trustworthy person! Go";
  6543. mes "and bring me 1 Mushroom";
  6544. mes "Spore with my Fish Cake Soup!";
  6545. close;
  6546. }
  6547. }
  6548. else
  6549. {
  6550. mes "[Layoma]";
  6551. mes "I love singing songs,";
  6552. mes "and I love eating mushrooms.";
  6553. mes "For a person living in Hugel,";
  6554. mes "that's a pretty exciting life!";
  6555. close;
  6556. }
  6557. }
  6558. hugel,102,161,3 script Erjan 100,{
  6559. if(hg_odeng == 4)
  6560. {
  6561. if(countitem(584))
  6562. {
  6563. mes "[Erjan]";
  6564. mes "Well, I thought you'd";
  6565. mes "never come to deliver";
  6566. mes "my Fish Cake Soup. You're";
  6567. mes "awfully late, you know that?";
  6568. mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
  6569. next;
  6570. mes "[Erjan]";
  6571. mes "Hm, but as the first son";
  6572. mes "of the Franchefeschu family,";
  6573. mes "I cannot eat this soup unless";
  6574. mes "it is suitably prepared. Go!";
  6575. mes "I command you to bring me";
  6576. mes "the commoner's ^FF0000China^000000!";
  6577. next;
  6578. set hg_odeng,9;
  6579. mes "[Erjan]";
  6580. mes "Realize that I'm compromising";
  6581. mes "with you by asking you to bring";
  6582. mes "me regular China... I always";
  6583. mes "enjoy my meals on the finest";
  6584. mes "glass and tableware available.";
  6585. mes "That's how we noblemen live~";
  6586. close;
  6587. }
  6588. else
  6589. {
  6590. mes "[Erjan]";
  6591. mes "I am Erjan, first son of";
  6592. mes "the noble Franchefeschu";
  6593. mes "family. Commoner, if you";
  6594. mes "do not have any business";
  6595. mes "with me, then leave me be,";
  6596. mes "and do whatever it is you do.";
  6597. close;
  6598. }
  6599. }
  6600. else if(hg_odeng == 9)
  6601. {
  6602. if(countitem(584) && countitem(736)) //Skewer soup and China
  6603. {
  6604. mes "[Erjan]";
  6605. mes "Ah, so you've delivered";
  6606. mes "my Fish Cake Soup with some";
  6607. mes "proper China. Yes, this pleases";
  6608. mes "me. Now, I may enjoy this meal";
  6609. mes "in a manner befitting the";
  6610. mes "Franchefeschu family.";
  6611. next;
  6612. mes "[Erjan]";
  6613. mes "Although this China is";
  6614. mes "below my standards, I also";
  6615. mes "understand that this is the";
  6616. mes "best you can do. Yes, to accept";
  6617. mes "this is my... noblesse oblige.";
  6618. next;
  6619. mes "[Erjan]";
  6620. mes "You are dismissed.";
  6621. mes "Please take your leave,";
  6622. mes "and return to Cellette";
  6623. mes "with my noble thanks.";
  6624. delitem 736,1; //China
  6625. delitem 584,1; //Skewer soup
  6626. set hg_odeng,10;
  6627. close;
  6628. }
  6629. else
  6630. {
  6631. mes "[Erjan]";
  6632. mes "Must I repeat myself?";
  6633. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6634. mes "with ^FF00001 China^000000 so that I may";
  6635. mes "properly enjoy my meal.";
  6636. close;
  6637. }
  6638. }
  6639. else
  6640. {
  6641. mes "[Erjan]";
  6642. mes "I am Erjan, first son of";
  6643. mes "the noble Franchefeschu";
  6644. mes "family. Commoner, if you";
  6645. mes "do not have any business";
  6646. mes "with me, then leave me be,";
  6647. mes "and do whatever it is you do.";
  6648. close;
  6649. }
  6650. }
  6651. //-------------------------------------------------------------------------
  6652. // Juno Remedy Quest
  6653. //-------------------------------------------------------------------------
  6654. yuno,111,156,3 script Euslan 90,{
  6655. if(BaseLevel < 60)
  6656. {
  6657. mes "[Euslan]";
  6658. mes "^333333*Cough Cough*";
  6659. mes "*Haaaaaaack*";
  6660. mes "*C-cough* *Sob*^000000";
  6661. close;
  6662. }
  6663. if(!hg_ma1)
  6664. {
  6665. mes "[Euslan]";
  6666. mes "^333333*Cough Cough*";
  6667. mes "*Haaaaaaack*";
  6668. mes "*C-cough* *Sob*^000000";
  6669. next;
  6670. switch( select( "Ignore:Speak to Euslan" ) )
  6671. {
  6672. case 1:
  6673. mes "[Euslan]";
  6674. mes "^333333*Sniff*";
  6675. mes "*Huff Huff*";
  6676. mes "*Cough Cough*^000000";
  6677. close;
  6678. break;
  6679. case 2:
  6680. mes "[Euslan]";
  6681. mes "*Huff Huff*";
  6682. mes "*Cough Cough*^000000";
  6683. next;
  6684. mes "^3355FFEusan is seized";
  6685. mes "with emotion: it's";
  6686. mes "been so long since";
  6687. mes "someone has tried";
  6688. mes "to speak to her.^000000";
  6689. set hg_ma1,1;
  6690. close;
  6691. break;
  6692. }
  6693. }
  6694. else if(hg_ma1 == 1)
  6695. {
  6696. mes "[Euslan]";
  6697. mes "^333333*Sniff* *Cough";
  6698. mes "*Cough Cough*";
  6699. mes "*Sob* *Sniff*^000000";
  6700. next;
  6701. switch( select( "Ignore:Speak to Euslan" ) )
  6702. {
  6703. case 1:
  6704. mes "[Euslan]";
  6705. mes "^333333*Sniff*";
  6706. mes "*Huff Huff*";
  6707. mes "*Cough Cough*^000000";
  6708. close;
  6709. break;
  6710. case 2:
  6711. mes "[Euslan]";
  6712. mes "^333333*Sniff*";
  6713. mes "*Huff Huff*";
  6714. mes "*Cough Cough*^000000";
  6715. next;
  6716. mes "[Euslan]";
  6717. mes "Oh...";
  6718. mes "Hello, wh-what";
  6719. mes "^333333*Cough cough*^000000 did";
  6720. mes "you want? ^333333*Sniff*^000000";
  6721. next;
  6722. break;
  6723. }
  6724. switch( select( "Nothing!:Are you alright?" ) )
  6725. {
  6726. case 1:
  6727. mes "[Euslan]";
  6728. mes "Oh, I'm s-sorry...";
  6729. mes "^333333*Cough Cough*^000000 I must";
  6730. mes "have been mistaken...";
  6731. close;
  6732. break;
  6733. case 2:
  6734. mes "[Euslan]";
  6735. mes "Th-thank you so much";
  6736. mes "for your concern. My";
  6737. mes "^333333*Cough*^000000 name is Euslan,";
  6738. mes "and it's nice to meet you.";
  6739. next;
  6740. mes "[Euslan]";
  6741. mes "I've just been waiting here";
  6742. mes "for my fiancee to return, but";
  6743. mes "I'm starting to worry since";
  6744. mes "I haven't heard from him in";
  6745. mes "days. I really want to go out";
  6746. mes "and find him on my own. ^333333*Cough*^000000";
  6747. next;
  6748. mes "[Euslan]";
  6749. mes "I really want to see my";
  6750. mes "Thierry. If only I wasn't";
  6751. mes "so sick, then I wouldn't have";
  6752. mes "these problems. ^333333*Sob*^000000 Where";
  6753. mes "is he? ^333333*Sniff*^000000 Where's my";
  6754. mes "Thierry? I want to see him...";
  6755. next;
  6756. break;
  6757. }
  6758. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6759. {
  6760. case 1:
  6761. mes "[Euslan]";
  6762. mes "Thierry... ^333333*Sob*^000000";
  6763. mes "When are you";
  6764. mes "coming home?";
  6765. mes "I'm so worried...";
  6766. mes "^333333*Cough Cough*^000000";
  6767. set hg_ma1,2;
  6768. close;
  6769. break;
  6770. case 2:
  6771. mes "[Euslan]";
  6772. mes "...Are you really willing to";
  6773. mes "go out and look for Thierry";
  6774. mes "for me? Oh, thank you so";
  6775. mes "much! You don't know how";
  6776. mes "much your kind offer means";
  6777. mes "to me. Now, let's see...";
  6778. next;
  6779. mes "[Euslan]";
  6780. mes "^333333*Cough*^000000 Right, Thierry";
  6781. mes "went on a trip, traveling";
  6782. mes "on one of the Airships, to";
  6783. mes "find some medicine that the";
  6784. mes "doctors say I need for my";
  6785. mes "illness. ^333333*Cough Cough*^000000";
  6786. next;
  6787. mes "[Euslan]";
  6788. mes "I know it's like searching";
  6789. mes "for a needle in a haystack,";
  6790. mes "but the only way I can think";
  6791. mes "of finding Thierry is to ask";
  6792. mes "the Airship Crewmen if they";
  6793. mes "might know where my fiancee is.";
  6794. next;
  6795. mes "[Euslan]";
  6796. mes "^333333*Cough*^000000 Oh, right...";
  6797. mes "My fiancee was planning on";
  6798. mes "searching the Schwaltzvalt";
  6799. mes "Republic, so maybe the crewmen";
  6800. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6801. next;
  6802. mes "[Euslan]";
  6803. mes "If you manage to find";
  6804. mes "where Thierry might have";
  6805. mes "gone, then please let me";
  6806. mes "know as soon as you can,";
  6807. mes "okay? Thanks for cheering";
  6808. mes "me up, "+strcharinfo(0)+".";
  6809. set hg_ma1,3;
  6810. close;
  6811. break;
  6812. }
  6813. }
  6814. else if(hg_ma1 == 2)
  6815. {
  6816. mes "[Euslan]";
  6817. mes "I've just been waiting here";
  6818. mes "for my fiancee to return, but";
  6819. mes "I'm starting to worry since";
  6820. mes "I haven't heard from him in";
  6821. mes "days. I really want to go out";
  6822. mes "and find him on my own. ^333333*Cough*^000000";
  6823. next;
  6824. mes "[Euslan]";
  6825. mes "I really want to see my";
  6826. mes "Thierry. If only I wasn't";
  6827. mes "so sick, then I wouldn't have";
  6828. mes "these problems. ^333333*Sob*^000000 Where";
  6829. mes "is he? ^333333*Sniff*^000000 Where's my";
  6830. mes "Thierry? I want to see him...";
  6831. next;
  6832. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6833. {
  6834. case 1:
  6835. mes "[Euslan]";
  6836. mes "Thierry... ^333333*Sob*^000000";
  6837. mes "When are you";
  6838. mes "coming home?";
  6839. mes "I'm so worried...";
  6840. mes "^333333*Cough Cough*^000000";
  6841. close;
  6842. break;
  6843. case 2:
  6844. mes "[Euslan]";
  6845. mes "...Are you really willing to";
  6846. mes "go out and look for Thierry";
  6847. mes "for me? Oh, thank you so";
  6848. mes "much! You don't know how";
  6849. mes "much your kind offer means";
  6850. mes "to me. Now, let's see...";
  6851. next;
  6852. mes "[Euslan]";
  6853. mes "^333333*Cough*^000000 Right, Thierry";
  6854. mes "went on a trip, traveling";
  6855. mes "on one of the Airships, to";
  6856. mes "find some medicine that the";
  6857. mes "doctors say I need for my";
  6858. mes "illness. ^333333*Cough Cough*^000000";
  6859. next;
  6860. mes "[Euslan]";
  6861. mes "I know it's like searching";
  6862. mes "for a needle in a haystack,";
  6863. mes "but the only way I can think";
  6864. mes "of finding Thierry is to ask";
  6865. mes "the Airship Crewmen if they";
  6866. mes "might know where my fiancee is.";
  6867. next;
  6868. mes "[Euslan]";
  6869. mes "^333333*Cough*^000000 Oh, right...";
  6870. mes "My fiancee was planning on";
  6871. mes "searching the Schwaltzvalt";
  6872. mes "Republic, so maybe the crewmen";
  6873. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6874. next;
  6875. mes "[Euslan]";
  6876. mes "If you manage to find";
  6877. mes "where Thierry might have";
  6878. mes "gone, then please let me";
  6879. mes "know as soon as you can,";
  6880. mes "okay? Thanks for cheering";
  6881. mes "me up, "+strcharinfo(0)+".";
  6882. set hg_ma1,3;
  6883. close;
  6884. break;
  6885. }
  6886. }
  6887. else if(hg_ma1 == 3 || hg_ma1 == 4)
  6888. {
  6889. mes "^333333Euslan is still patiently";
  6890. mes "waiting for Thierry's return.";
  6891. mes "You should keep your promise";
  6892. mes "to her by asking the crewmen on";
  6893. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6894. close;
  6895. }
  6896. else if(hg_ma1 == 5)
  6897. {
  6898. mes "[Euslan]";
  6899. mes "Oh, you're back!";
  6900. mes "^333333*Cough*^000000 Maybe it's too";
  6901. mes "much to hope for, but did";
  6902. mes "you learn anything about";
  6903. mes "where my fiancee might be?";
  6904. next;
  6905. menu "Well, I met Kaci on the Airship.",-;
  6906. mes "[Euslan]";
  6907. mes "Oh, Kaci works on the";
  6908. mes "Airship? It's been so long";
  6909. mes "since I've seen her. I guess";
  6910. mes "we've lost touch ever since";
  6911. mes "I've gotten sick... Still, I'm";
  6912. mes "glad to have heard from her.";
  6913. next;
  6914. mes "[Euslan]";
  6915. mes "Oh, how fortunate! So Kaci";
  6916. mes "knows where Thierry might be?";
  6917. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6918. mes "I have a brother that lives";
  6919. mes "there, though it's been a while";
  6920. mes "since I've heard from him...";
  6921. next;
  6922. mes "[Euslan]";
  6923. mes "Um, if you don't mind, would";
  6924. mes "you please do another favor";
  6925. mes "for me? If you travel to Hugel,";
  6926. mes "would you find Thierry and tell";
  6927. mes "that I'm alright? He must be";
  6928. mes "so worried about he by now...";
  6929. next;
  6930. mes "[Euslan]";
  6931. mes "^333333*Cough Cough*^000000 It might";
  6932. mes "be a good idea to ask my";
  6933. mes "brother Eukran, who's working";
  6934. mes "as a Bingo game coordinator";
  6935. mes "in Hugel, since he might know";
  6936. mes "where Thierry is. ^333333*Cough*^000000";
  6937. next;
  6938. mes "[Euslan]";
  6939. mes "I know that it's a lot";
  6940. mes "to ask, so please don't";
  6941. mes "trouble yourself if it's out";
  6942. mes "of your way. Still, I'd really";
  6943. mes "appreciate your help if you";
  6944. mes "happen to pass through Hugel.";
  6945. set hg_ma1,6;
  6946. close;
  6947. }
  6948. else if(hg_ma1 == 6 || hg_ma1 == 7)
  6949. {
  6950. mes "[Euslan]";
  6951. mes "If you get the chance,";
  6952. mes "please visit my brother";
  6953. mes "Eukran in Hugel, and ask";
  6954. mes "him where my Thierry might be.";
  6955. mes "Thank you again for your kindness. ^FFFFFF ^000000";
  6956. close;
  6957. }
  6958. else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  6959. {
  6960. mes "^3355FFEuslan is waiting for";
  6961. mes "you to bring her news from";
  6962. mes "her fiancee Thierry. You better";
  6963. mes "go back to Hugel to find him.";
  6964. close;
  6965. }
  6966. else if(hg_ma1 == 12)
  6967. {
  6968. mes "[Euslan]";
  6969. mes "Oh, you've returned!";
  6970. mes "^333333*Cough*^000000 Were you able to";
  6971. mes "speak to my brother and";
  6972. mes "find my fiancee Thierry?";
  6973. next;
  6974. mes "^333333You tell Euslan that you";
  6975. mes "were able to find Thierry,";
  6976. mes "and that he has managed to";
  6977. mes "procure some medicine for";
  6978. mes "her. You give Euslan the";
  6979. mes "medicine as Thierry requested.^000000";
  6980. next;
  6981. mes "[Euslan]";
  6982. mes "*Sniff* I don't deserve";
  6983. mes "such a wonderful man. Why";
  6984. mes "did that silly fool go through";
  6985. mes "so much trouble for a useless";
  6986. mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
  6987. next;
  6988. mes "[Euslan]";
  6989. mes "Thank you so much for";
  6990. mes "your help, adventurer, and";
  6991. mes "for bringing me this medicine.";
  6992. mes "I'll be waiting for Thierry to";
  6993. mes "come back home, and do my";
  6994. mes "best to get better. ^333333*Cough*^000000";
  6995. next;
  6996. mes "[Euslan]";
  6997. mes ""+strcharinfo(0)+"...";
  6998. mes "I'll never forget what";
  6999. mes "you've done for Thierry and";
  7000. mes "me. I'll always be praying for";
  7001. mes "your safety in your adventures.";
  7002. mes "Take care of yourself...";
  7003. close2;
  7004. set hg_ma1,13;
  7005. specialeffect 253;
  7006. set BaseExp,BaseExp+900000;
  7007. set JobExp,JobExp+600000;
  7008. end;
  7009. }
  7010. else if(hg_ma1 == 13)
  7011. {
  7012. mes "^3355FFEuslan is still waiting";
  7013. mes "for her fiancee to return";
  7014. mes "home, but she appears";
  7015. mes "much more relieved and";
  7016. mes "relaxed than she used to be.^000000";
  7017. close;
  7018. }
  7019. }
  7020. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  7021. OnTouch:
  7022. if(hg_ma1 == 6)
  7023. {
  7024. mes "[Arcade Owner]";
  7025. mes "Welcome to the";
  7026. mes "Bingo Game Arcade.";
  7027. mes "Would you like to";
  7028. mes "play a game?";
  7029. next;
  7030. menu "I want to meet the game coordinator.",-;
  7031. mes "[Arcade Owner]";
  7032. mes "I'm sorry, but if he's on";
  7033. mes "duty, we can't really let you";
  7034. mes "meet him unless you come";
  7035. mes "here to play a game. Our";
  7036. mes "game coordinators tend";
  7037. mes "to be pretty busy...";
  7038. close;
  7039. }
  7040. }
  7041. que_bingo,53,190,7 script Eukran 778,{
  7042. if(hg_ma1 == 6)
  7043. {
  7044. mes "[Eukran]";
  7045. mes "Oh, weren't you just";
  7046. mes "in the bingo room?";
  7047. mes "I hope you enjoyed";
  7048. mes "the game. Now, can";
  7049. mes "I help you with anything?";
  7050. next;
  7051. menu "Talk about Euslan",-;
  7052. mes "^3355FFYou tell Eukran about his";
  7053. mes "sister's illness, and that";
  7054. mes "she has sent you to search";
  7055. mes "for her fiancee Thierry.^000000";
  7056. next;
  7057. mes "[Eukran]";
  7058. mes "*Sob* I had no idea";
  7059. mes "that my sister Euslan";
  7060. mes "was so sick! No wonder";
  7061. mes "Thierry looked so depressed";
  7062. mes "the last time I saw him. Why";
  7063. mes "didn't he tell me anything?";
  7064. next;
  7065. mes "[Eukran]";
  7066. mes "You see, Thierry passed by";
  7067. mes "here about a month ago, and";
  7068. mes "told me that he had to visit";
  7069. mes "the Odin Shrine. I wasn't";
  7070. mes "sure then, but now I think";
  7071. mes "he's trying to help my sister.";
  7072. next;
  7073. mes "[Eukran]";
  7074. mes "There must be something";
  7075. mes "there that can help my";
  7076. mes "sister recover. Why else";
  7077. mes "would Thierry go to such a";
  7078. mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
  7079. close2;
  7080. set hg_ma1,8;
  7081. warp "que_bingo",37,24;
  7082. end;
  7083. }
  7084. }
  7085. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3{
  7086. OnTouch:
  7087. if(hg_ma1 == 8)
  7088. {
  7089. mes "^3355FFYou can hear two";
  7090. mes "people talking to";
  7091. mes "each other a short";
  7092. mes "distance away.^000000";
  7093. next;
  7094. mes "[Suspicious Man]";
  7095. mes "You sure your research";
  7096. mes "is progressing? I haven't";
  7097. mes "seen anything that even";
  7098. mes "resembles real results!";
  7099. next;
  7100. mes "[Young Man]";
  7101. mes "I'm telling you, this isn't";
  7102. mes "like the last project. There's";
  7103. mes "no other way around it, it's";
  7104. mes "going to take some time.";
  7105. mes "You just have to be patient...";
  7106. next;
  7107. mes "[Suspicious Man]";
  7108. mes "Fine. That's fine by me.";
  7109. mes "But what about your fiancee?";
  7110. mes "I know she's near death's door:";
  7111. mes "can you really afford to wait";
  7112. mes "this long? Think about it.";
  7113. next;
  7114. mes "[Young Man]";
  7115. mes "......";
  7116. mes ".........";
  7117. mes "............";
  7118. next;
  7119. mes "[Suspicious Man]";
  7120. mes "Just finish this as";
  7121. mes "soon as you can. For";
  7122. mes "your fiancee's sake.";
  7123. mes "And your own sake.";
  7124. mes "Catch my meaning?";
  7125. next;
  7126. mes "[Young Man]";
  7127. mes "...I understand.";
  7128. next;
  7129. mes "^3355FFYou hear the sound of";
  7130. mes "footsteps steadily becoming";
  7131. mes "fainter and fainter. One of the";
  7132. mes "men must be walking away.^000000";
  7133. close2;
  7134. enablenpc "Young Man#Hu_Quest";
  7135. initnpctimer;
  7136. end;
  7137. }
  7138. else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  7139. {
  7140. enablenpc "Young Man#Hu_Quest";
  7141. initnpctimer;
  7142. end;
  7143. }
  7144. OnTimer180000:
  7145. disablenpc "Young Man#Hu_Quest";
  7146. stopnpctimer;
  7147. end;
  7148. OnInit:
  7149. disablenpc "Young Man#Hu_Quest";
  7150. end;
  7151. }
  7152. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  7153. if(hg_ma1 == 8)
  7154. {
  7155. mes "[Young Man]";
  7156. mes "Hm? Oh, an adventurer.";
  7157. mes "There's more and more";
  7158. mes "of you coming to visit this";
  7159. mes "Odin Shrine nowadays.";
  7160. next;
  7161. menu "Mr. Thierry?",-;
  7162. mes "[Thierry]";
  7163. mes "...?!";
  7164. mes "H-how do you";
  7165. mes "know my name?";
  7166. mes "Do I know you";
  7167. mes "from somewhere?";
  7168. next;
  7169. menu "Tell him about Euslan",-;
  7170. mes "[Thierry]";
  7171. mes "Oh, Euslan sent you to me?";
  7172. mes "I'm so sorry that you had to";
  7173. mes "go through so much trouble.";
  7174. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  7175. mes "coming home soon, would you?";
  7176. next;
  7177. menu "What are you doing here?",-;
  7178. mes "[Thierry]";
  7179. mes "Well, um, I'm sorry.";
  7180. mes "I can't really go into the";
  7181. mes "details, but I'm doing this";
  7182. mes "work to find a cure for";
  7183. mes "Euslan's disease. It's not";
  7184. mes "curable by modern medicine...";
  7185. close2;
  7186. set hg_ma1,9;
  7187. end;
  7188. }
  7189. else if(hg_ma1 == 9)
  7190. {
  7191. mes "[Thierry]";
  7192. mes "I can't tell you more";
  7193. mes "than that. Please just";
  7194. mes "trust me on this. In the";
  7195. mes "meantime, would you tell";
  7196. mes "Euslan that I should be";
  7197. mes "coming home very soon?";
  7198. close;
  7199. }
  7200. else if(hg_ma1 == 10)
  7201. {
  7202. mes "[Thierry]";
  7203. mes "Oh, I thought you";
  7204. mes "already left Odin Shrine.";
  7205. mes "You don't have anything ";
  7206. mes "else to tell me, do you?";
  7207. next;
  7208. menu "Warn Thierry about Suspicious Men",-;
  7209. mes "[Thierry]";
  7210. mes "What?! It's just what";
  7211. mes "I thought! They were just";
  7212. mes "using me this whole time...!";
  7213. mes "Still, I can't leave this";
  7214. mes "place just yet... I can't...";
  7215. next;
  7216. mes "[Thierry]";
  7217. mes "I guess it all started when";
  7218. mes "Euslan contracted that weird";
  7219. mes "disease. None of the doctors";
  7220. mes "knew what it was, none of them";
  7221. mes "could do anything about it.";
  7222. mes "It was totally devastating...";
  7223. next;
  7224. mes "[Thierry]";
  7225. mes "Finally, I took her to see";
  7226. mes "Mawong, who told us that he";
  7227. mes "actually met someone that had";
  7228. mes "that disease, and that there";
  7229. mes "was a way for me to cure it.";
  7230. mes "I had to take my chances...";
  7231. next;
  7232. mes "[Thierry]";
  7233. mes "Mawong told me that the cure";
  7234. mes "was somewhere near the Odin";
  7235. mes "Shrine in Hugel. As you already";
  7236. mes "know, this place is incredibly";
  7237. mes "dangerous. But I don't care.";
  7238. mes "I'll do anything for Euslan.";
  7239. next;
  7240. mes "[Thierry]";
  7241. mes "Of course, I only told Euslan";
  7242. mes "that I'd be looking around the";
  7243. mes "Schwaltzvalt Republic... If she";
  7244. mes "knew I was at the Odin Shrine,";
  7245. mes "she'd worry too much about me.";
  7246. next;
  7247. mes "[Thierry]";
  7248. mes "Once I got here, I didn't";
  7249. mes "know what to do, or what I was";
  7250. mes "even looking for. Then, I ran";
  7251. mes "into these strange men, and";
  7252. mes "told them my story out of my";
  7253. mes "frustration over my situation.";
  7254. next;
  7255. mes "[Thierry]";
  7256. mes "It seemed like a miracle";
  7257. mes "when they said that they knew";
  7258. mes "how to cure Euslan. They told";
  7259. mes "me that they were a research";
  7260. mes "team working on a project";
  7261. mes "related to my dilemna.";
  7262. next;
  7263. mes "[Thierry]";
  7264. mes "I didn't even think twice";
  7265. mes "about it: I immediately";
  7266. mes "accepted their offer to";
  7267. mes "join them. I did whatever";
  7268. mes "research they asked while";
  7269. mes "I searched for Euslan's cure...";
  7270. next;
  7271. mes "[Thierry]";
  7272. mes "Later, I overheard them";
  7273. mes "talking, and I learned that";
  7274. mes "they were really Rekenber";
  7275. mes "Corporation agents. Their";
  7276. mes "project had nothing to do";
  7277. mes "with medicine or my Euslan...";
  7278. next;
  7279. mes "[Thierry]";
  7280. mes "Their true goal is to improve";
  7281. mes "their guardian technology by";
  7282. mes "finding the remains of some";
  7283. mes "giant beneath the Odin Shrine.";
  7284. mes "Still, working with them gave";
  7285. mes "me access to so many resources.";
  7286. next;
  7287. mes "[Thierry]";
  7288. mes "I've actually been able to";
  7289. mes "find a cure for Euslan's";
  7290. mes "illness through my research";
  7291. mes "with those men, so I can't";
  7292. mes "quit now. I still need to make";
  7293. mes "that medicine for Euslan!";
  7294. next;
  7295. mes "[Thierry]";
  7296. mes "So, behind their backs, I've";
  7297. mes "been using their guardians to";
  7298. mes "gather the ingredients needed";
  7299. mes "for my fiancee's medicine. But";
  7300. mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
  7301. next;
  7302. mes "[Thierry]";
  7303. mes "It doesn't matter what";
  7304. mes "happens to me, but I must";
  7305. mes "save Euslan. I only need";
  7306. mes "^FF00005 Runes of the Darkness^000000 to";
  7307. mes "finish that medicine. Please";
  7308. mes "help me get them, adventurer...";
  7309. next;
  7310. mes "[Thierry]";
  7311. mes "You're the only one I can";
  7312. mes "trust to save Euslan. In the";
  7313. mes "meantime, I'll be hiding from";
  7314. mes "those men right over here.";
  7315. mes "If they get me, I'll never be";
  7316. mes "able to make the medicine!";
  7317. close2;
  7318. set hg_ma1,11;
  7319. end;
  7320. }
  7321. else if(hg_ma1 == 11)
  7322. {
  7323. if(countitem(7511) < 5)
  7324. {
  7325. mes "[Thierry]";
  7326. mes "I understand that gathering";
  7327. mes "materials here in the Odin";
  7328. mes "Shrine is difficult, but try to";
  7329. mes "get me ^3355FF5 Runes of the Darkness^000000";
  7330. mes "as soon as you can. My Euslan";
  7331. mes "really needs that medicine...";
  7332. close;
  7333. }
  7334. mes "[Thierry]";
  7335. mes "Oh! You really brought me";
  7336. mes "the Runes of the Darkness!";
  7337. mes "I can finally make the medicine";
  7338. mes "that will save my dear Euslan.";
  7339. mes "I... I can't thank you enough";
  7340. mes "for this. I'm so happy...";
  7341. next;
  7342. mes "[Thierry]";
  7343. mes "Please give me a moment:";
  7344. mes "I want to make this right";
  7345. mes "away. Let's see, ah, here";
  7346. mes "are my research notes...";
  7347. next;
  7348. mes "......";
  7349. mes ".........";
  7350. mes "............";
  7351. next;
  7352. mes "[Thierry]";
  7353. mes "It's finally done. This";
  7354. mes "medicine will cure Euslan.";
  7355. mes "If you'd do one last thing";
  7356. mes "for me, please bring this to";
  7357. mes "her. I've got to sneak away";
  7358. mes "later after things calm down.";
  7359. next;
  7360. mes "[Thierry]";
  7361. mes "Please understand that";
  7362. mes "I want to see her as soon";
  7363. mes "as I can, but I have to wait";
  7364. mes "until those Rekenber agents";
  7365. mes "stop searching for me. And let";
  7366. mes "Eslan know I'll come home soon.";
  7367. next;
  7368. mes "^3355FFYou received the";
  7369. mes "medicine that Thierry";
  7370. mes "has made to give to Euslan.^000000";
  7371. close2;
  7372. delitem 7511,5; //Darkness rune
  7373. set hg_ma1,12;
  7374. end;
  7375. }
  7376. else if(hg_ma1 == 12)
  7377. {
  7378. mes "[Thierry]";
  7379. mes "Please give that";
  7380. mes "medicine to Euslan as";
  7381. mes "soon as you can: her life";
  7382. mes "depends on it. Please let";
  7383. mes "her know that I'm coming";
  7384. mes "home as soon as I can.";
  7385. close;
  7386. }
  7387. else
  7388. {
  7389. mes "[Researcher]";
  7390. mes "I'm sorry, Euslan...";
  7391. mes "Please just wait for";
  7392. mes "me a little while longer.";
  7393. mes "I swear I'll come home to you!";
  7394. close;
  7395. }
  7396. }
  7397. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  7398. OnTouch:
  7399. if(hg_ma1 == 9)
  7400. {
  7401. mes "^3355FFYou hear the voice of";
  7402. mes "the suspicious man that";
  7403. mes "was speaking to Thierry";
  7404. mes "a little while ago. You";
  7405. mes "carefully listen to what";
  7406. mes "he is saying...^000000";
  7407. next;
  7408. mes "[Suspicious Man]";
  7409. mes "Thierry seems to have";
  7410. mes "caught on to what we're";
  7411. mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
  7412. mes "research. We better get rid";
  7413. mes "of him before it's too late.";
  7414. next;
  7415. mes "[Very Suspicious Man]";
  7416. mes "Sure. Just let me";
  7417. mes "know when you";
  7418. mes "want him dead.";
  7419. mes "Then I'll kill him.";
  7420. mes "No problem.";
  7421. next;
  7422. mes "^3355FFThis isn't good!";
  7423. mes "Thierry's in danger, so";
  7424. mes "you better go tell him";
  7425. mes "about this right now!^000000";
  7426. close2;
  7427. set hg_ma1,10;
  7428. end;
  7429. }
  7430. }
  7431. //-------------------------------------------------------------------------
  7432. // Cow Milking Quest
  7433. //-------------------------------------------------------------------------
  7434. hugel,56,104,3 script Kurupe 709,3,3,{
  7435. if(hg_milk == 1)
  7436. {
  7437. mes "[Kurupe]";
  7438. mes "Could Burupu be hiding";
  7439. mes "from me again? He's been";
  7440. mes "wanting to ditch work more";
  7441. mes "and more ever since he wanted";
  7442. mes "to become a Swordman. If only";
  7443. mes "I could hire someone else...";
  7444. next;
  7445. mes "[Kurupe]";
  7446. mes "Unfortunately, he's the";
  7447. mes "only one I can find that";
  7448. mes "can actually milk my cow,";
  7449. mes "Booboo! If you can find";
  7450. mes "Burupu for me, I'll be sure";
  7451. mes "to pay you for your effort.";
  7452. next;
  7453. switch( select( "Sure.","Sorry, I'm busy." ) )
  7454. {
  7455. case 1:
  7456. mes "[Kurupe]";
  7457. mes "Thank you, you're a";
  7458. mes "lifesaver! I need to get the";
  7459. mes "milk delivered by tomorrow,";
  7460. mes "so I really need Burupu back!";
  7461. mes "You should be able to find him";
  7462. mes "somewhere just outside of town.";
  7463. set hg_milk,2;
  7464. close;
  7465. case 2:
  7466. mes "[Kurupe]";
  7467. mes "N-no...!";
  7468. mes "If I can't find";
  7469. mes "Burupu, then there's no";
  7470. mes "way I'd be able to deliver";
  7471. mes "the milk orders by tomorrow!";
  7472. mes "Great, what am I gonna do?";
  7473. close;
  7474. }
  7475. }
  7476. else if(hg_milk > 1 && hg_milk < 5)
  7477. {
  7478. mes "[Kurupe]";
  7479. mes "Burupu, I need you";
  7480. mes "to come to work! Maybe";
  7481. mes "you can find him practicing";
  7482. mes "with his sword right outside";
  7483. mes "of town. I hope you can find";
  7484. mes "that lazy guy for me...";
  7485. close;
  7486. }
  7487. else if(hg_milk == 5)
  7488. {
  7489. mes "[Kurupe]";
  7490. mes "Burupu is making demands?!";
  7491. mes "I guess I don't have a choice.";
  7492. mes "You wouldn't happen to know";
  7493. mes "how much Rapiers cost, do you?";
  7494. mes "Why does Burupu want to become";
  7495. mes "a Swordman so much, huh?";
  7496. close;
  7497. }
  7498. else if(hg_milk == 6)
  7499. {
  7500. mes "[Kurupe]";
  7501. mes "Oh, you're going to";
  7502. mes "help me milk the cow?";
  7503. mes "Great, great, thanks so";
  7504. mes "much! Please milk Booboo";
  7505. mes "right away, and get me";
  7506. mes "some delicious milk~";
  7507. set hg_milk,7;
  7508. close;
  7509. }
  7510. else if(hg_milk == 7)
  7511. {
  7512. mes "[Kurupe]";
  7513. mes "Hmm, how about this?";
  7514. mes "If you can actually milk";
  7515. mes "Booboo the cow, then I'll";
  7516. mes "give you some food. Does";
  7517. mes "that sound fair? Anyway,";
  7518. mes "please get to work soon~";
  7519. close;
  7520. }
  7521. else if(hg_milk == 8)
  7522. {
  7523. mes "[Kurupe]";
  7524. mes "Great! Now that you've";
  7525. mes "milked Booboo, I can go";
  7526. mes "and make my deliveries";
  7527. mes "tomorrow! Here's a little";
  7528. mes "something to eat as my way";
  7529. mes "of saying, ''Thanks a lot~''";
  7530. next;
  7531. if(checkweight(12063,3) != 1)
  7532. {
  7533. mes "[Kurupe]";
  7534. mes "Wait a minute!";
  7535. mes "Currently you are carrying";
  7536. mes "too many items with you.";
  7537. mes "Please come back again";
  7538. mes "after you store some items into kafra storage.";
  7539. close;
  7540. }
  7541. set hg_milk,9;
  7542. specialeffect2 71;
  7543. getexp 100000,0;
  7544. getitem 12063,3;
  7545. mes "[Kurupe]";
  7546. mes "I always need";
  7547. mes "someone to help me";
  7548. mes "milk Booboo, especially";
  7549. mes "when Burupu doesn't feel";
  7550. mes "like doing it, so please come";
  7551. mes "by and help me when you can~";
  7552. close;
  7553. }
  7554. else if(hg_milk == 9)
  7555. {
  7556. mes "[Kurupe]";
  7557. mes "Oh, it's you again!";
  7558. mes "Did you want to help me";
  7559. mes "out by milking Booboo the";
  7560. mes "cow? I can always use a";
  7561. mes "dependable person like you.";
  7562. next;
  7563. switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
  7564. {
  7565. case 1:
  7566. mes "[Kurupe]";
  7567. mes "Great, great! If you want";
  7568. mes "to milk Booboo, first tell";
  7569. mes "Burupu that he doesn't need";
  7570. mes "to come in today, and then";
  7571. mes "come back to me. Then, I'll";
  7572. mes "let you milk Booboo the cow.";
  7573. set hg_milk,10;
  7574. close;
  7575. case 2:
  7576. mes "[Kurupe]";
  7577. mes "Let's see...";
  7578. mes "Milk Booboo for me this";
  7579. mes "time, and I'll randomly";
  7580. mes "choose one of the following";
  7581. mes "sets of rewards to give you.";
  7582. next;
  7583. mes "1 set of 5 Milk,";
  7584. mes "1 set of 3 Honey,";
  7585. mes "1 set of 5 Orange Potions,";
  7586. mes "1 set of Yellow Potions, or";
  7587. mes "1 Bundle of Food. Hmmm...";
  7588. mes "That sounds fair, right?";
  7589. close;
  7590. case 3:
  7591. mes "[Kurupe]";
  7592. mes "Ahahahah, it's good";
  7593. mes "to see you! Now, don't";
  7594. mes "be a stranger, alright?";
  7595. mes "Burupu could learn a";
  7596. mes "couple things from you...";
  7597. close;
  7598. }
  7599. }
  7600. else if(hg_milk == 10)
  7601. {
  7602. mes "[Kurupe]";
  7603. mes "For now, go talk";
  7604. mes "to Burupu and let him";
  7605. mes "know that he doesn't need";
  7606. mes "to come into work today~";
  7607. close;
  7608. }
  7609. else if(hg_milk == 11)
  7610. {
  7611. mes "[Kurupe]";
  7612. mes "Ah, you spoke to";
  7613. mes "Burupu already? Good,";
  7614. mes "now would you please";
  7615. mes "milk Booboo the cow?";
  7616. mes "Thanks once again~";
  7617. set hg_milk,12;
  7618. close;
  7619. }
  7620. else if(hg_milk == 12)
  7621. {
  7622. mes "[Kurupe]";
  7623. mes "Please go and milk";
  7624. mes "Booboo the cow as";
  7625. mes "soon as you can, okay?";
  7626. close;
  7627. }
  7628. else if(hg_milk == 13)
  7629. {
  7630. mes "[Kurupe]";
  7631. mes "Ah, you've done a good";
  7632. mes "job of milking Booboo the";
  7633. mes "cow for me. Let's see, let's";
  7634. mes "see, what would be good to";
  7635. mes "give you as payment. Hmm...";
  7636. next;
  7637. set .@milkreward,rand(1,10);
  7638. if (.@milkreward < 5)
  7639. {
  7640. mes "[Kurupe]";
  7641. mes "You know what?";
  7642. mes "Why don't you have";
  7643. mes "some Milk? It's only";
  7644. mes "fitting, after all. Besides,";
  7645. mes "it's really good for you!";
  7646. mes "Thanks again for your help~";
  7647. if(checkweight(519,5) != 1)
  7648. {
  7649. next;
  7650. mes "[Kurupe]";
  7651. mes "Wait a minute!";
  7652. mes "Currently you are carrying";
  7653. mes "too many items with you.";
  7654. mes "Please come back again";
  7655. mes "after you store some items into kafra storage.";
  7656. close;
  7657. }
  7658. set hg_milk,9;
  7659. getitem 519,5;
  7660. close;
  7661. }
  7662. else if(.@milkreward > 4 && .@milkreward < 8)
  7663. {
  7664. mes "[Kurupe]";
  7665. mes "Ah, I've got it!";
  7666. mes "You like Orange Potions,";
  7667. mes "right? Come on, you looove";
  7668. mes "Orange Potions! Here, you can";
  7669. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7670. if(checkweight(502,5) != 1)
  7671. {
  7672. next;
  7673. mes "[Kurupe]";
  7674. mes "Wait a minute!";
  7675. mes "Currently you are carrying";
  7676. mes "too many items with you.";
  7677. mes "Please come back again";
  7678. mes "after you store some items into kafra storage.";
  7679. close;
  7680. }
  7681. set hg_milk,9;
  7682. getitem 502,5;
  7683. close;
  7684. }
  7685. else if(.@milkreward > 7 && .@milkreward < 10)
  7686. {
  7687. mes "[Kurupe]";
  7688. mes "Oooh, I could give you";
  7689. mes "some Yellow Potions, Yes,";
  7690. mes "that's a good idea. Please";
  7691. mes "take these Yellow Potions";
  7692. mes "as a token of my gratitude";
  7693. mes "for milking old Booboo.";
  7694. if(checkweight(503,5) != 1)
  7695. {
  7696. next;
  7697. mes "[Kurupe]";
  7698. mes "Wait a minute!";
  7699. mes "Currently you are carrying";
  7700. mes "too many items with you.";
  7701. mes "Please come back again";
  7702. mes "after you store some items into kafra storage.";
  7703. close;
  7704. }
  7705. set hg_milk,9;
  7706. getitem 503,5;
  7707. close;
  7708. }
  7709. else
  7710. {
  7711. set .@milkreward,rand(1,10);
  7712. if (.@milkreward < 7)
  7713. {
  7714. mes "[Kurupe]";
  7715. mes "Hey, why don't you";
  7716. mes "take some fresh Honey?";
  7717. mes "Yes, it's sweet, delicious,";
  7718. mes "it's everything you could";
  7719. mes "ever want! Thanks for";
  7720. mes "milking Booboo for me~";
  7721. if(checkweight(518,3) != 1)
  7722. {
  7723. next;
  7724. mes "[Kurupe]";
  7725. mes "Wait a minute!";
  7726. mes "Currently you are carrying";
  7727. mes "too many items with you.";
  7728. mes "Please come back again";
  7729. mes "after you store some items into kafra storage.";
  7730. close;
  7731. }
  7732. set hg_milk,9;
  7733. getitem 518,3;
  7734. close;
  7735. }
  7736. mes "[Kurupe]";
  7737. mes "Here, why don't you";
  7738. mes "have some of this really";
  7739. mes "delicious food? I don't";
  7740. mes "remember what I packed in";
  7741. mes "here, but I'm sure it tastes";
  7742. mes "good, and it's good for you~";
  7743. if(checkweight(12111,1) != 1)
  7744. {
  7745. next;
  7746. mes "[Kurupe]";
  7747. mes "Wait a minute!";
  7748. mes "Currently you are carrying";
  7749. mes "too many items with you.";
  7750. mes "Please come back again";
  7751. mes "after you store some items into kafra storage.";
  7752. close;
  7753. }
  7754. set hg_milk,9;
  7755. getitem 12111,1;
  7756. close;
  7757. }
  7758. }
  7759. else
  7760. {
  7761. mes "[Kurupe]";
  7762. mes "Aww, nuts...!";
  7763. mes "I've got so many";
  7764. mes "Milk deliveries to do";
  7765. mes "tomorrow, but what can";
  7766. mes "I do without any Milk?!";
  7767. close;
  7768. }
  7769. OnTouch:
  7770. if (BaseLevel > 49)
  7771. {
  7772. if(!hg_milk)
  7773. {
  7774. mes "[Kurupe]";
  7775. mes "Oh no, what am I gonna";
  7776. mes "do?! I need to deliver the";
  7777. mes "milk tomorrow, but Burupu";
  7778. mes "still hasn't arrived yet!";
  7779. emotion e_omg,0;
  7780. next;
  7781. mes "[Kurupe]";
  7782. mes "When is he coming";
  7783. mes "to work? Burupu,";
  7784. mes "where are you?!";
  7785. emotion e_swt,0;
  7786. set hg_milk,1;
  7787. close;
  7788. }
  7789. }
  7790. mes "[Kurupe]";
  7791. mes "Why hasn't Burupu";
  7792. mes "arrived yet? If he";
  7793. mes "doesn't come soon,";
  7794. mes "how will I get the milk";
  7795. mes "delivered by tomorrow?";
  7796. close;
  7797. }
  7798. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7799. if (hg_milk == 3)
  7800. {
  7801. mes "[Burupu]";
  7802. mes "What? Kurupe wants me";
  7803. mes "to come in to work again?";
  7804. mes "Man, does it look like I want";
  7805. mes "to milk Booboo all my life?";
  7806. mes "Forget that, I'm gonna be";
  7807. mes "a Swordman! Tally-hoooe!";
  7808. next;
  7809. mes "[Burupu]";
  7810. mes "Yeah, ever since that";
  7811. mes "Airship landed in our";
  7812. mes "town, and I saw all those";
  7813. mes "Swordmen, I knew it'd be";
  7814. mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
  7815. set hg_milk,4;
  7816. close;
  7817. }
  7818. else if(hg_milk == 4)
  7819. {
  7820. mes "[Burupu]";
  7821. mes "Hey, that equipment of";
  7822. mes "yours looks plenty expensive.";
  7823. mes "I think I'll need something";
  7824. mes "like that if I wanna become";
  7825. mes "a Swordman. Hey, I know";
  7826. mes "how we can help each other~";
  7827. next;
  7828. mes "[Burupu]";
  7829. mes "I'll help you with milking";
  7830. mes "Booboo the cow if you can get";
  7831. mes "me some proper Swordman";
  7832. mes "equipment. Let's see... Why not";
  7833. mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
  7834. next;
  7835. switch( select( "Alright.","Whoa, that's too much!" ) )
  7836. {
  7837. case 1:
  7838. mes "[Burupu]";
  7839. mes "I'm glad you agree~";
  7840. mes "Okay then, try to bring";
  7841. mes "me a Rapier with 2 Slots";
  7842. mes "as soon as you can! I can't";
  7843. mes "wait to start training with it!";
  7844. set hg_milk,5;
  7845. close;
  7846. case 2:
  7847. mes "[Burupu]";
  7848. mes "You think so...?";
  7849. mes "Well, it's the only";
  7850. mes "thing I can think of";
  7851. mes "that I really want...";
  7852. close;
  7853. }
  7854. }
  7855. else if(hg_milk == 5)
  7856. {
  7857. if (!countitem(1110))
  7858. {
  7859. mes "[Burupu]";
  7860. mes "Hey, weren't you";
  7861. mes "supposed to bring me";
  7862. mes "a Rapier with 2 Slots?";
  7863. mes "If you want me to milk";
  7864. mes "Booboo the cow, then keep";
  7865. mes "your end of our bargain~";
  7866. close;
  7867. }
  7868. mes "[Burupu]";
  7869. mes "Oh, wow...!";
  7870. mes "That's such a beautiful";
  7871. mes "Rapier! Look, it's got";
  7872. mes "2 Slots and everything!";
  7873. mes "I'm gonna start training";
  7874. mes "with it right now!";
  7875. delitem 1110,1;
  7876. set hg_milk,6;
  7877. next;
  7878. mes "[Burupu]";
  7879. mes "You know what?";
  7880. mes "I've changed my mind.";
  7881. mes "Screw milking that dumb cow!";
  7882. mes "Still, a Swordman is supposed";
  7883. mes "to keep his promises, huh?";
  7884. mes "Okay then, how about this?";
  7885. next;
  7886. mes "[Burupu]";
  7887. mes "I hid my secret instructions";
  7888. mes "for milking Booboo the cow";
  7889. mes "under the ground just northeast";
  7890. mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
  7891. mes "yourself. You can do it, right?";
  7892. next;
  7893. mes "[Burupu]";
  7894. mes "Anyway, don't forget";
  7895. mes "to find and read those";
  7896. mes "instructions. Oh, and";
  7897. mes "thanks again for the Rapier~";
  7898. close;
  7899. }
  7900. else if(hg_milk == 10)
  7901. {
  7902. mes "[Burupu]";
  7903. mes "Hmm? You wanna milk";
  7904. mes "Booboo today? Great,";
  7905. mes "that means I've got more";
  7906. mes "time to work on my fencing.";
  7907. mes "All right, now I can focus";
  7908. mes "completely on my training!";
  7909. set hg_milk,11;
  7910. close;
  7911. }
  7912. else
  7913. {
  7914. mes "[Burupu]";
  7915. mes "I'm gonna become the";
  7916. mes "best Swordman in the";
  7917. mes "world! But first, I gotta";
  7918. mes "learn how to use this thing!";
  7919. mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
  7920. emotion e_swt2,0;
  7921. close;
  7922. }
  7923. OnTouch:
  7924. if (hg_milk == 2)
  7925. {
  7926. mes "[Burupu]";
  7927. mes "Heeeyah!";
  7928. mes "Yaaaaaaaah!";
  7929. mes "Wh-whooooooosh!";
  7930. emotion e_swt2,0;
  7931. next;
  7932. mes "[Burupu]";
  7933. mes "Crap! Why do I have";
  7934. mes "to have such a crappy";
  7935. mes "sword?! I mean, I'm getting";
  7936. mes "tired of making all my own";
  7937. mes "whooshing sounds and effects.";
  7938. set hg_milk,3;
  7939. emotion e_an,0;
  7940. close;
  7941. }
  7942. else if(hg_milk == 5)
  7943. {
  7944. mes "[Burupu]";
  7945. mes "Heeeyah!";
  7946. mes "Yaaaaaaaah!";
  7947. mes "Yeeeeeeeyoooop!";
  7948. emotion e_swt2,0;
  7949. close;
  7950. }
  7951. }
  7952. hugel,72,101,0 script Burupu's Instructions 111,{
  7953. if (hg_milk < 6)
  7954. {
  7955. mes "^3355FFYou've found a small^000000";
  7956. mes "^3355FFnotebook on the ground.^000000";
  7957. close;
  7958. }
  7959. mes "^804000This small notebook^000000";
  7960. mes "^804000contains Burupu's detailed^000000";
  7961. mes "^804000instructions for milking^000000";
  7962. mes "^804000Booboo the cow. Although^000000";
  7963. mes "^804000it is written by hand, it^000000";
  7964. mes "^804000is very well organized.^000000";
  7965. next;
  7966. mes "[Table of Contents]";
  7967. mes " ";
  7968. mes "Chapter 1: How to Milk Booboo";
  7969. mes "Chapter 2: How to Treat Booboo";
  7970. mes "Chapter 3: Before You Begin";
  7971. next;
  7972. switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
  7973. {
  7974. case 1:
  7975. mes "[Chapter 1]";
  7976. mes "Booboo is a very emotionally";
  7977. mes "sensitive cow that expresses";
  7978. mes "herself through the power of";
  7979. mes "song. You must listen to her";
  7980. mes "song, determine how she feels,";
  7981. mes "and then comb her just right.";
  7982. next;
  7983. mes "[Chapter 1]";
  7984. mes "Basically, depending on";
  7985. mes "how Booboo feels, you must";
  7986. mes "give her the number of brush";
  7987. mes "strokes that correspond to";
  7988. mes "her song. I'll explain more";
  7989. mes "about that in Chapter 2.";
  7990. close;
  7991. case 2:
  7992. mes "[Chapter 2 Contents]";
  7993. mes " ";
  7994. mes "Part 1: How to Respond to";
  7995. mes "Booboo the Cow's Feelings";
  7996. mes "Part 2: Booboo's Songs";
  7997. next;
  7998. switch( select( "Part 1","Part 2" ) )
  7999. {
  8000. case 1:
  8001. mes "[Chapter 2, Part 1]";
  8002. mes "Booboo the Cow usually";
  8003. mes "expresses five different";
  8004. mes "feelings through her songs:";
  8005. mes "these are joy, sadness, anger,";
  8006. mes "love, and neutral contentment.";
  8007. next;
  8008. mes "[Chapter 2, Part 1]";
  8009. mes "^800080She is so happy^000000!";
  8010. mes "When Booboo the Cow";
  8011. mes "feels joy, then you go";
  8012. mes "ahead and brush her";
  8013. mes "hair 3 times before";
  8014. mes "you can milk her.";
  8015. mes "^800080 3 times^000000.";
  8016. next;
  8017. mes "[Chapter 2, Part 1]";
  8018. mes "^800080She is as usual^000000.";
  8019. mes "When she feels so-so, you need to";
  8020. mes "comb her hair ^800080 5 times^000000.";
  8021. next;
  8022. mes "[Chapter 2, Part 1]";
  8023. mes "If Booboo the cow feels";
  8024. mes "sad, then you need to make";
  8025. mes "her feel more loved. How";
  8026. mes "do you do this? Just brush";
  8027. mes "her hair at least 10 times.";
  8028. next;
  8029. mes "[Chapter 2, Part 1]";
  8030. mes "Now, remember that when";
  8031. mes "Booboo the cow is angry,";
  8032. mes "you shouldn't touch her";
  8033. mes "at all. Just say, ''No!'' to";
  8034. mes "brushing her hair, okay?";
  8035. next;
  8036. mes "[Chapter 2, Part 1]";
  8037. mes "If you happen to see";
  8038. mes "Booboo the cow in love,";
  8039. mes "then just brush her hair";
  8040. mes "once. Just look for the";
  8041. mes "hearts, and you'll know";
  8042. mes "that she's in love, okay?";
  8043. next;
  8044. mes "[Chapter 2, Part 1]";
  8045. mes "Whenever Booboo the";
  8046. mes "cow is just feeling";
  8047. mes "neutral contentment,";
  8048. mes "then just brush her";
  8049. mes "5 times. That's all~";
  8050. close;
  8051. case 2:
  8052. mes "[Chapter 2, Part 2]";
  8053. mes "Booboo the cow will";
  8054. mes "always sing this song.";
  8055. mes "Keep these sounds in";
  8056. mes "mind when she sings them...";
  8057. next;
  8058. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8059. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8060. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8061. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8062. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8063. mes "^0000ffBoo! B! Boo~^000000";
  8064. next;
  8065. mes "[Chapter 2, Part 2]";
  8066. mes "When you try to milk";
  8067. mes "Booboo, she will sing this";
  8068. mes "song with a slight difference.";
  8069. mes "Look for the difference in";
  8070. mes "Booboo's song, and then";
  8071. mes "hum the correvt word to her.";
  8072. close;
  8073. }
  8074. case 3:
  8075. mes "[Chapter 3]";
  8076. mes "If you want to milk";
  8077. mes "Booboo the cow, you";
  8078. mes "must first get permission";
  8079. mes "from Kurupe. You will also";
  8080. mes "need 3 Concentration Potions";
  8081. mes "to insert into Booboo's comb.";
  8082. close;
  8083. }
  8084. }
  8085. hugel,68,99,3 script Booboo the Cow 889,{
  8086. if (hg_milk == 7 || hg_milk == 12)
  8087. {
  8088. mes "[Booboo]";
  8089. mes "Boop boop boo~";
  8090. mes "Booboo Boop boo!";
  8091. next;
  8092. mes "^804000It seems that";
  8093. mes "Booboo the cow";
  8094. mes "has something that";
  8095. mes "she wants to tell you.^000000";
  8096. next;
  8097. switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
  8098. {
  8099. case 1:
  8100. if(countitem(645) > 2)
  8101. {
  8102. set @cowsong1,rand(1,5);
  8103. if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
  8104. else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
  8105. else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
  8106. else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
  8107. else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
  8108. end;
  8109. }
  8110. mes "^3355FFTo use this comb to";
  8111. mes "brush Booboo the cow,";
  8112. mes "you will need to insert";
  8113. mes "3 Concentration Potions.";
  8114. mes "You can only brush Booboo";
  8115. mes "with this luxurious magic comb.^000000";
  8116. close;
  8117. case 2:
  8118. mes "^3355FFMaybe you should learn more";
  8119. mes "about Booboo the cow, and";
  8120. mes "get more information before";
  8121. mes "you can attempt to milk her.^000000";
  8122. close;
  8123. }
  8124. }
  8125. mes "[Booboo]";
  8126. mes "Booo~Boooo!!";
  8127. mes "Boobooboo Booo~~~";
  8128. mes "Booboo Boop~";
  8129. close;
  8130. }
  8131. function script Func_MilkCow {
  8132. mes "^3355FFThis giant magic comb was";
  8133. mes "specially ordered from Geffen's";
  8134. mes "Magic Academy. It is designed";
  8135. mes "to operate after inserting";
  8136. mes "3 Concentration Potions";
  8137. mes "into its special slots.^000000";
  8138. next;
  8139. mes "^3355FFOnce you place your";
  8140. mes "3 Concentration Potions";
  8141. mes "into the comb, it begins";
  8142. mes "to chime, and Booboo the";
  8143. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  8144. delitem 645,3;
  8145. soundeffect ""+getarg(0)+"",0;
  8146. next;
  8147. soundeffect ""+getarg(0)+"",0;
  8148. mes "^3355FFNow it's time for you";
  8149. mes "to brush Booboo the cow.";
  8150. mes "Depending on her mood,";
  8151. mes "you need to brush her a";
  8152. mes "certain number of times.^000000";
  8153. next;
  8154. input @cowbrush;
  8155. if (@cowbrush != getarg(1))
  8156. {
  8157. soundeffect "taming_fail.wav",0;
  8158. mes "^3355FFAwwww...";
  8159. mes "Booboo the cow looks";
  8160. mes "so disappointed. She";
  8161. mes "looks like she wants";
  8162. mes "to close herself off";
  8163. mes "from the rest of the world...^000000";
  8164. close;
  8165. }
  8166. soundeffect "cow_06.wav",0;
  8167. mes "^3355FFBooboo the cow";
  8168. mes "seems fairly content,";
  8169. mes "and is singing a serenade.^000000";
  8170. next;
  8171. soundeffect "cow_06.wav",0;
  8172. set @cowsong2,rand(1,6);
  8173. mes "[Mrs. Booboo]";
  8174. if (@cowsong2 == 1)
  8175. {
  8176. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8177. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8178. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8179. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8180. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8181. mes "^0000ffBoo! B! Boo~~~^000000";
  8182. }
  8183. else if (@cowsong2 == 2)
  8184. {
  8185. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8186. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  8187. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8188. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8189. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8190. mes "^0000ffBoo! B! Boo~~~^000000";
  8191. }
  8192. else if (@cowsong2 == 3)
  8193. {
  8194. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8195. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8196. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  8197. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8198. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8199. mes "^0000ffBoo! B! Boo~^000000";
  8200. }
  8201. else if (@cowsong2 == 4)
  8202. {
  8203. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8204. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8205. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8206. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  8207. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8208. mes "^0000ffBoo! B! Boo~^000000";
  8209. }
  8210. else if (@cowsong2 == 5)
  8211. {
  8212. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8213. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8214. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8215. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8216. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  8217. mes "^0000ffBoo! B! Boo~^000000";
  8218. }
  8219. else if (@cowsong2 == 6)
  8220. {
  8221. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8222. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8223. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8224. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8225. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8226. mes "^0000ffBoo! Boo! Boo~^000000";
  8227. }
  8228. next;
  8229. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  8230. mes "different than Booboo's normal";
  8231. mes "song in Burupu's notes, and then tell her the correct world without";
  8232. mes "the tilde character (''~'').^000000";
  8233. next;
  8234. if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
  8235. else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
  8236. else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
  8237. else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
  8238. else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
  8239. else if(@cowsong2 == 6) set @cowsong$,"B";
  8240. input @cowanswer$;
  8241. if (@cowanswer$ == @cowsong$)
  8242. {
  8243. soundeffect "tming_success.wav",0;
  8244. mes "^3355FFSuccess!";
  8245. mes "Booboo the cow";
  8246. mes "is quite happy, and";
  8247. mes "you were able to milk";
  8248. mes "her. Now, you should";
  8249. mes "report to Kurupe.^000000";
  8250. if(hg_milk == 12) set hg_milk,13;
  8251. else set hg_milk,8;
  8252. close;
  8253. }
  8254. soundeffect "taming_fail.wav",0;
  8255. mes "^3355FFUh oh...";
  8256. mes "Booboo the cow is starting";
  8257. mes "to snort violently! She seems";
  8258. mes "pretty angry with you, so you";
  8259. mes "better get away for now...^000000";
  8260. close;
  8261. }
  8262. //-------------------------------------------------------------------------
  8263. // Odin Temple Excavation quest
  8264. //-------------------------------------------------------------------------
  8265. hugel,91,152,1 script Sign 837,{
  8266. mes "**Recruitment Notice**";
  8267. mes " ";
  8268. if(hg_odin < 60)
  8269. {
  8270. mes "We are now hiring recruits";
  8271. mes "for the Odin Shrine Expedition.";
  8272. mes " ";
  8273. mes "- Shrine Expedition Dept.";
  8274. if(!hg_odin) set hg_odin,1;
  8275. close;
  8276. }
  8277. mes "Join our magician";
  8278. mes "community, and make";
  8279. mes "all your days a festival!";
  8280. mes " ";
  8281. mes "- Hugel Magician Community";
  8282. close;
  8283. }
  8284. hu_in01,19,161,0 script Alex 803,{
  8285. if(!hg_odin)
  8286. {
  8287. mes "[Alex]";
  8288. mes "Whatever you're";
  8289. mes "trying to sell me,";
  8290. mes "I'm not interested!";
  8291. mes "Now get out of here!";
  8292. close;
  8293. }
  8294. else if(hg_odin == 1)
  8295. {
  8296. cutin "hu_alex01.bmp",2;
  8297. mes "[Alex]";
  8298. mes "Huh...?";
  8299. mes "What do you want?";
  8300. next;
  8301. switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
  8302. {
  8303. case 1:
  8304. mes "[Alex]";
  8305. mes "Whatever you're";
  8306. mes "trying to sell me,";
  8307. mes "I'm not interested!";
  8308. mes "Now get out of here!";
  8309. close2;
  8310. cutin "",255;
  8311. end;
  8312. case 2:
  8313. mes "[Alex]";
  8314. mes "Oh, so you saw the";
  8315. mes "recruitment notice for the";
  8316. mes "Odin Shrine Expedition, eh?";
  8317. if(BaseLevel > 59)
  8318. {
  8319. mes "Hmmm... Alright, you look";
  8320. mes "like you're strong enough.";
  8321. mes "Yeah, I think you qualify.";
  8322. next;
  8323. }
  8324. else
  8325. {
  8326. cutin "hu_alex02.bmp",2;
  8327. mes "Well, I dunno. I think that";
  8328. mes "kind of expedition would";
  8329. mes "eat you alive. No offense...";
  8330. next;
  8331. mes "[Alex]";
  8332. mes "Look, I'll reconsider";
  8333. mes "whether you qualify after";
  8334. mes "you get train a little more,";
  8335. mes "develop your skills, you know,";
  8336. mes "get stronger. For now, though,";
  8337. mes "I don't think we can use you.";
  8338. close2;
  8339. cutin "",255;
  8340. end;
  8341. }
  8342. break;
  8343. }
  8344. cutin "hu_alex03.bmp",2;
  8345. mes "[Alex]";
  8346. mes "I'm Alex Helmut, and I'm";
  8347. mes "in charge of the expedition.";
  8348. mes "See that guy over there? That's";
  8349. mes "my younger brother Julian who's";
  8350. mes "also working on the excavation.";
  8351. next;
  8352. mes "[Alex]";
  8353. mes "Our main goal in this";
  8354. mes "excavation is to retrieve";
  8355. mes "some extremely valuable";
  8356. mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
  8357. mes "if you're not strong enough.";
  8358. next;
  8359. mes "[Alex]";
  8360. mes "Anyway, if you'd like to";
  8361. mes "help us, please take a look";
  8362. mes "around the shrine and see";
  8363. mes "if you'd want to work for us.";
  8364. mes "Please talk to the Boatman";
  8365. mes "to travel to the shrine, okay?";
  8366. set hg_odin,2;
  8367. close2;
  8368. cutin "",255;
  8369. end;
  8370. }
  8371. else if(hg_odin == 2)
  8372. {
  8373. cutin "hu_alex03.bmp",2;
  8374. mes "[Alex]";
  8375. mes "You really oughtta";
  8376. mes "check out the shrine";
  8377. mes "for yourself first. Just talk";
  8378. mes "to the Boatman so that";
  8379. mes "he take you over there.";
  8380. close2;
  8381. cutin "",255;
  8382. end;
  8383. }
  8384. else if(hg_odin == 3)
  8385. {
  8386. cutin "hu_alex01.bmp",2;
  8387. mes "[Alex]";
  8388. mes "Oh, so you've gone";
  8389. mes "and seen the shrine";
  8390. mes "already. So will you help";
  8391. mes "us in our expedition?";
  8392. next;
  8393. switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
  8394. {
  8395. case 1:
  8396. cutin "hu_alex02.bmp",2;
  8397. mes "[Alex]";
  8398. mes "Oh... Them.";
  8399. mes "They're officially my";
  8400. mes "co-workers, but quite";
  8401. mes "frankly, they were forced";
  8402. mes "upon me by the Rune-Midgarts";
  8403. mes "Kingdom. It can't be helped...";
  8404. next;
  8405. mes "[Alex]";
  8406. mes "Anyway, I have to accept";
  8407. mes "them to help international";
  8408. mes "relations or something silly";
  8409. mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
  8410. mes "but I just don't trust them.";
  8411. next;
  8412. cutin "hu_alex04.bmp",2;
  8413. mes "[Alex]";
  8414. mes "In fact, I think it's";
  8415. mes "obvious that they're here";
  8416. mes "for something else, though";
  8417. mes "I'm not sure what it may be.";
  8418. mes "And that gray haired lady...";
  8419. mes "She totally creeps me out!";
  8420. close2;
  8421. cutin "",255;
  8422. end;
  8423. case 2:
  8424. mes "[Alex]";
  8425. mes "Yeah, well, I know";
  8426. mes "it might be a tough";
  8427. mes "decision to make. Well,";
  8428. mes "take your time. I understand";
  8429. mes "that you have to weigh the";
  8430. mes "risks and everything.";
  8431. close2;
  8432. cutin "",255;
  8433. end;
  8434. case 3:
  8435. mes "[Alex]";
  8436. mes "Great! In that case, your";
  8437. mes "first assignment is to bring";
  8438. mes "me ^3355FF5 Runes of the Darkness^000000";
  8439. mes "from the shrine. Don't worry,";
  8440. mes "I'll make sure that you're";
  8441. mes "rewarded for your efforts.";
  8442. set hg_odin,4;
  8443. next;
  8444. mes "[Alex]";
  8445. mes "This is your chance";
  8446. mes "to show me that your";
  8447. mes "dependability and sense";
  8448. mes "of responsibility. Then,";
  8449. mes "we can move on to the";
  8450. mes "more important stuff.";
  8451. close2;
  8452. cutin "",255;
  8453. end;
  8454. }
  8455. }
  8456. else if(hg_odin == 4)
  8457. {
  8458. cutin "hu_alex02.bmp",2;
  8459. mes "[Alex]";
  8460. mes "What are you still";
  8461. mes "doing here? Shouldn't";
  8462. mes "you be headed to the";
  8463. mes "shrine already?";
  8464. next;
  8465. switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
  8466. {
  8467. case 1:
  8468. cutin "hu_alex03.bmp",2;
  8469. mes "[Alex]";
  8470. mes "You've forgotten";
  8471. mes "already? I asked you";
  8472. mes "to bring me ^3355FF5 Runes";
  8473. mes "of the Darkness^000000. Okay,";
  8474. mes "now hurry up and get to it.";
  8475. close2;
  8476. cutin "",255;
  8477. end;
  8478. case 2:
  8479. mes "[Alex]";
  8480. mes "That's fine...";
  8481. mes "Just keep in mind that";
  8482. mes "we're running behind";
  8483. mes "schedule. If only that";
  8484. mes "grey haired crone wasn't";
  8485. mes "here... We'd be done by now!";
  8486. close2;
  8487. cutin "",255;
  8488. end;
  8489. }
  8490. }
  8491. else if(hg_odin == 5)
  8492. {
  8493. cutin "hu_alex01.bmp",2;
  8494. mes "[Alex]";
  8495. mes "Well, it's about";
  8496. mes "time you came back.";
  8497. mes "So did you bring me";
  8498. mes "^3355FF5 Runes of the Darkness^000000?";
  8499. next;
  8500. switch( select( "Er, not yet...:There you go!" ) )
  8501. {
  8502. case 1:
  8503. cutin "hu_alex02.bmp",2;
  8504. mes "[Alex]";
  8505. mes "Wh-what?!";
  8506. mes "You came here just to";
  8507. mes "tell me that? Come back";
  8508. mes "when you're done and";
  8509. mes "don't waste my time!";
  8510. next;
  8511. donpcevent "Julian::OnEmote";
  8512. mes "[Julian]";
  8513. mes "Hey, you know what,";
  8514. mes "Alex? You can't push";
  8515. mes "people around like that.";
  8516. mes "Besides, this adventurer";
  8517. mes "isn't a pushover, you know?";
  8518. next;
  8519. cutin "hu_alex03.bmp",2;
  8520. emotion e_an;
  8521. mes "[Alex]";
  8522. mes "What was that...?";
  8523. mes "Are you trying to";
  8524. mes "make me mad, Julian?";
  8525. next;
  8526. cutin "hu_alex02.bmp",2;
  8527. mes "[Julian]";
  8528. mes "All I'm saying is that";
  8529. mes "most adventurers know that";
  8530. mes "you can't pay them what they're";
  8531. mes "worth. That's why so many of";
  8532. mes "them are going in and out";
  8533. mes "of the other room, you know.";
  8534. next;
  8535. cutin "hu_alex04.bmp",2;
  8536. mes "[Alex]";
  8537. mes "That... grey... haired...!";
  8538. mes "N-no... Calm down, Alex...";
  8539. mes "Lose your head, you lose";
  8540. mes "everything... D-don't stoop";
  8541. mes "down to her level.";
  8542. next;
  8543. cutin "hu_alex01.bmp",2;
  8544. mes "[Alex]";
  8545. mes "Alright, I'm not in any";
  8546. mes "position to make demands";
  8547. mes "of you... But I would really";
  8548. mes "appreciate it if you would";
  8549. mes "bring me 5 Runes of the";
  8550. mes "Darkness as soon as possible.";
  8551. close2;
  8552. cutin "",255;
  8553. end;
  8554. case 2:
  8555. if(countitem(7511) > 4)
  8556. {
  8557. delitem 7511,5;
  8558. set hg_odin,6;
  8559. getitem 603,1;
  8560. mes "[Alex]";
  8561. mes "Oh! Thank you";
  8562. mes "so much, I'm sure";
  8563. mes "these Runes will help";
  8564. mes "us in our research. I know";
  8565. mes "this isn't much, but please";
  8566. mes "accept this Old Blue Box.";
  8567. next;
  8568. mes "[Julian]";
  8569. mes "Wait...";
  8570. mes "Research?";
  8571. mes "Since when did";
  8572. mes "you do research?";
  8573. next;
  8574. cutin "hu_alex03.bmp",2;
  8575. mes "[Alex]";
  8576. mes "Gosh, Julian,";
  8577. mes "will you just";
  8578. mes "shut up for a bit?";
  8579. next;
  8580. mes "[Julian]";
  8581. mes "Why? I'm the one who";
  8582. mes "does all the grunt work";
  8583. mes "and actual research.";
  8584. mes "You think you're so";
  8585. mes "big just ''supervising...''";
  8586. next;
  8587. cutin "hu_alex04.bmp",2;
  8588. mes "[Alex]";
  8589. mes "J-Julian!";
  8590. next;
  8591. mes "[Julian]";
  8592. mes "Right, right, we've";
  8593. mes "got a visitor. Yeah,";
  8594. mes "okay, sorry about that.";
  8595. next;
  8596. cutin "hu_alex02.bmp",2;
  8597. mes "[Alex]";
  8598. mes "I'm sorry about all";
  8599. mes "this. If you don't mind,";
  8600. mes "we'll continue our research";
  8601. mes "and hopefully finish our";
  8602. mes "project soon. Thanks once";
  8603. mes "again for all of your help.";
  8604. close2;
  8605. cutin "",255;
  8606. end;
  8607. }
  8608. cutin "hu_alex02.bmp",2;
  8609. mes "[Alex]";
  8610. mes "Hm? Oh, this isn't";
  8611. mes "enough Runes of the";
  8612. mes "Darkness. I asked you";
  8613. mes "to bring me 5 of them...";
  8614. close2;
  8615. cutin "",255;
  8616. end;
  8617. }
  8618. }
  8619. else if(hg_odin == 6)
  8620. {
  8621. cutin "hu_alex02.bmp",2;
  8622. mes "[Alex]";
  8623. mes "...Darn it! I think I might";
  8624. mes "have miscalculated. Maybe";
  8625. mes "I really do need more of";
  8626. mes "these. What am I gonna do?";
  8627. mes "And what is that grey haired";
  8628. mes "crone thinking? Hmmmm...";
  8629. next;
  8630. emotion e_omg;
  8631. cutin "hu_alex03.bmp",2;
  8632. cutin "hu_alex01.bmp",2;
  8633. mes "[Alex]";
  8634. mes "O-Oh! I had no idea that";
  8635. mes "you were there! Y-you";
  8636. mes "didn't hear anything";
  8637. mes "s-strange, did you?";
  8638. mes "Hahahahahahaha!";
  8639. close2;
  8640. cutin "",255;
  8641. end;
  8642. }
  8643. else if(hg_odin > 11 && hg_odin < 17)
  8644. {
  8645. cutin "hu_alex03.bmp",2;
  8646. mes "[Alex]";
  8647. mes "Excuse me?";
  8648. mes "The grey haired crone";
  8649. mes "offered you a part time";
  8650. mes "job, but won't pay you?";
  8651. next;
  8652. mes "[Alex]";
  8653. mes "She's really shameless!";
  8654. mes "We don't have much to pay";
  8655. mes "volunteers, but we should";
  8656. mes "at least give them something!";
  8657. mes "How can she do this?! Oh, er,";
  8658. mes "let me introduce myself first.";
  8659. next;
  8660. cutin "hu_alex01.bmp",2;
  8661. mes "[Alex]";
  8662. mes "I'm Alex Helmut, and I'm";
  8663. mes "in charge of the expedition.";
  8664. mes "See that guy over there? That's";
  8665. mes "my younger brother Julian who's";
  8666. mes "also working on the excavation.";
  8667. next;
  8668. cutin "hu_alex02.bmp",2;
  8669. mes "[Alex]";
  8670. mes "As supervisor of this";
  8671. mes "operation, I'm ashamed to";
  8672. mes "say that the excavation is";
  8673. mes "proceeding behind schedule.";
  8674. mes "If only that grey haired crone";
  8675. mes "in the next room weren't here!";
  8676. next;
  8677. mes "[Alex]";
  8678. mes "I can't work with";
  8679. mes "her at all! She's";
  8680. mes "manipulative, greedy,";
  8681. mes "selfish, and two faced!";
  8682. mes "There's got to be another";
  8683. mes "reason why she's here...!";
  8684. close2;
  8685. cutin "",255;
  8686. end;
  8687. }
  8688. else
  8689. {
  8690. cutin "hu_alex02.bmp",2;
  8691. mes "[Alex]";
  8692. mes "Hm? Did you need";
  8693. mes "something? I'm sorry,";
  8694. mes "but I can't help you";
  8695. mes "right now. I'm pretty";
  8696. mes "busy, so I just want to";
  8697. mes "be left alone for a while.";
  8698. close2;
  8699. cutin "",255;
  8700. end;
  8701. }
  8702. }
  8703. hu_in01,14,11,4 script Laura 70,{
  8704. if(!hg_odin)
  8705. {
  8706. cutin "hu_laura02.bmp",2;
  8707. mes "[Laura]";
  8708. mes "Hm? What are you doing";
  8709. mes "here? Ashe, Ashe! Get";
  8710. mes "this person out of here!";
  8711. close2;
  8712. cutin "",255;
  8713. warp "hu_in01",15,76;
  8714. end;
  8715. }
  8716. else if(hg_odin == 1)
  8717. {
  8718. cutin "hu_laura04.bmp",2;
  8719. mes "[Laura]";
  8720. mes "Hm? Oh, you must be";
  8721. mes "here in response to our";
  8722. mes "recruitment notice, yes?";
  8723. if(BaseLevel < 60)
  8724. {
  8725. cutin "hu_laura01.bmp",2;
  8726. mes "Let me take a look at you...";
  8727. mes "Oh, you're all skin and bone!";
  8728. mes "I can't use someone like you.";
  8729. close2;
  8730. cutin "",255;
  8731. end;
  8732. }
  8733. mes "I'm Laura Laurence, the";
  8734. mes "Rune-Midgarts Kingdom rep";
  8735. mes "for the Odin Shrine Expedition.";
  8736. next;
  8737. mes "[Laura]";
  8738. mes "My assistant, Ashe";
  8739. mes "Milton, is right over";
  8740. mes "there. Say, 'Hello,' Ashe.";
  8741. next;
  8742. donpcevent "Ashe::OnEmote";
  8743. mes "[Ashe]";
  8744. mes "Hello!";
  8745. next;
  8746. mes "[Laura]";
  8747. mes "As you may already know,";
  8748. mes "we're here to uncover relics";
  8749. mes "from the Odin Shrine. However,";
  8750. mes "the shrine is infested with";
  8751. mes "powerful creatures that a weak";
  8752. mes "woman like me can never defeat.";
  8753. next;
  8754. cutin "hu_laura01.bmp",2;
  8755. mes "[Laura]";
  8756. mes "Would you let a poor";
  8757. mes "fragile woman like me go";
  8758. mes "in there alone? Someone like";
  8759. mes "you must go in there for me.";
  8760. mes "Hence, the recruitment notice.";
  8761. next;
  8762. mes "[Laura]";
  8763. mes "Now, we can't actually pay";
  8764. mes "you for your work. In fact,";
  8765. mes "we have absolutely nothing to";
  8766. mes "give you. But you'd be doing";
  8767. mes "a great service your country,";
  8768. mes "the Rune-Midgart's Kingdom.";
  8769. next;
  8770. cutin "hu_laura04.bmp",2;
  8771. mes "[Laura]";
  8772. mes "Think about it!";
  8773. mes "You'd be making a great";
  8774. mes "contribution, helping us";
  8775. mes "learn more about the age";
  8776. mes "when the gods showed";
  8777. mes "themselves to humans!";
  8778. next;
  8779. switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
  8780. {
  8781. case 1:
  8782. cutin "hu_laura01.bmp",2;
  8783. mes "[Laura]";
  8784. mes "W-Wait! Think about";
  8785. mes "the importance of learning";
  8786. mes "about the age of gods! If you";
  8787. mes "don't help us, then who will?";
  8788. mes "We need to work together to";
  8789. mes "build a better future, right?";
  8790. next;
  8791. switch( select( "But you can't pay me.","Alright, I'll do it." ) )
  8792. {
  8793. case 1:
  8794. cutin "hu_laura04.bmp",2;
  8795. mes "[Laura]";
  8796. mes "You're right.";
  8797. mes "It's like I said";
  8798. mes "before. I don't have";
  8799. mes "anything to pay you.";
  8800. mes "...............................";
  8801. next;
  8802. cutin "hu_laura01.bmp",2;
  8803. mes "[Laura]";
  8804. mes "Curses! If this project had";
  8805. mes "more funding, we'd have more";
  8806. mes "than a cheesy recruitment ad,";
  8807. mes "and some professional staff";
  8808. mes "like those rich Schwaltzvalt";
  8809. mes "Republic boys in the next room!";
  8810. next;
  8811. cutin "hu_laura02.bmp",2;
  8812. mes "[Laura]";
  8813. mes "Fine, it's your choice";
  8814. mes "whether you want to work";
  8815. mes "for us. I'm just disappointed";
  8816. mes "that someone like you won't";
  8817. mes "help us. I mean, don't you";
  8818. mes "have any patriotism at all?";
  8819. close2;
  8820. cutin "hu_laura02.bmp",255;
  8821. end;
  8822. case 2:
  8823. break;
  8824. }
  8825. break;
  8826. case 2:
  8827. mes "[Laura]";
  8828. mes "Perfect! Now, you first";
  8829. mes "you need to go to the shrine";
  8830. mes "and survey the area for your";
  8831. mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
  8832. mes "Hurry up and come back soon!";
  8833. set hg_odin,12;
  8834. close2;
  8835. cutin "hu_laura04.bmp",255;
  8836. end;
  8837. }
  8838. }
  8839. else if(hg_odin > 1 && hg_odin < 6)
  8840. {
  8841. mes "["+strcharinfo(0)+"]";
  8842. mes "Excuse me, but";
  8843. mes "what are you guys";
  8844. mes "doing over here?";
  8845. next;
  8846. cutin "hu_laura04.bmp",2;
  8847. mes "[Laura]";
  8848. mes "What are we doing...?";
  8849. mes "This is the shrine expedition";
  8850. mes "office. You know, we're doing";
  8851. mes "research on the artifacts found";
  8852. mes "in the Odin Shrine on behalf";
  8853. mes "of the Rune-Midgarts Kingdom.";
  8854. next;
  8855. switch( select( "About Alex and Julian","Alright, now I understand." ) )
  8856. {
  8857. case 1:
  8858. cutin "hu_laura01.bmp",2;
  8859. mes "["+strcharinfo(0)+"]";
  8860. mes "These people in the other";
  8861. mes "room, Alex and Julian, are";
  8862. mes "they also working in this same";
  8863. mes "expedition in the Odin Shrine?";
  8864. next;
  8865. cutin "hu_laura02.bmp",2;
  8866. mes "[Laura]";
  8867. mes "...Oh. You must be working";
  8868. mes "for those rich Schwaltvalt";
  8869. mes "Republic kids. I can't work";
  8870. mes "with that impudent girl, at";
  8871. mes "all, so we're actually working";
  8872. mes "in separate offices.";
  8873. next;
  8874. cutin "hu_laura04.bmp",2;
  8875. mes "[Laura]";
  8876. mes "Sorry, let me introduce";
  8877. mes "myself. I'm Laura Laurence,";
  8878. mes "the leader of the Odin Shrine";
  8879. mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
  8880. mes "assistant for this excavation.";
  8881. next;
  8882. donpcevent "Ashe::OnEmote";
  8883. mes "[Ashe]";
  8884. mes "Hello!";
  8885. next;
  8886. mes "[Laura]";
  8887. mes "If you'd rather do";
  8888. mes "a service for your";
  8889. mes "country and quit working";
  8890. mes "for those wealthy snobs, then";
  8891. mes "come back here and let me know.";
  8892. close2;
  8893. cutin "hu_laura04.bmp",255;
  8894. end;
  8895. case 2:
  8896. cutin "hu_laura01.bmp",2;
  8897. mes "[Laura]";
  8898. mes "......";
  8899. mes ".........";
  8900. mes "............";
  8901. close2;
  8902. cutin "hu_laura01.bmp",255;
  8903. end;
  8904. }
  8905. }
  8906. else if(hg_odin == 6)
  8907. {
  8908. cutin "hu_laura04.bmp",2;
  8909. mes "[Laura]";
  8910. mes "Hey, I know you...";
  8911. mes "You're a volunteer for the";
  8912. mes "other office's expedition,";
  8913. mes "right? Your timing couldn't";
  8914. mes "be more perfect. Why don't";
  8915. mes "you help us for a while?";
  8916. next;
  8917. cutin "hu_laura01.bmp",2;
  8918. mes "[Laura]";
  8919. mes "Basically, I want you";
  8920. mes "to spy on that snobby girl,";
  8921. mes "Alex of the Schwaltzvalt";
  8922. mes "Republic office, and report";
  8923. mes "what she's actually doing to me. ^FFFFFF ^000000";
  8924. next;
  8925. cutin "hu_laura03.bmp",2;
  8926. mes "[Laura]";
  8927. mes "I have to know...";
  8928. mes "I need to know whether";
  8929. mes "they discovered ''that thing''";
  8930. mes "already. They can't have found";
  8931. mes "it before us. It's impossible!";
  8932. next;
  8933. cutin "hu_laura04.bmp",2;
  8934. mes "[Laura]";
  8935. mes "Anyway, just eavesdrop";
  8936. mes "on the Schwaltvalt Office";
  8937. mes "by putting your ear really";
  8938. mes "close to the door, and listen";
  8939. mes "to them talk. Will you do that?";
  8940. next;
  8941. cutin "hu_laura02.bmp",2;
  8942. mes "[Laura]";
  8943. mes "...............................";
  8944. mes "Of course, you're";
  8945. mes "going to do it. Right?";
  8946. next;
  8947. cutin "hu_laura03.bmp",2;
  8948. mes "[Laura]";
  8949. mes "RIGHT?!";
  8950. next;
  8951. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  8952. {
  8953. case 1:
  8954. case 2:
  8955. case 3:
  8956. case 4:
  8957. break;
  8958. }
  8959. set hg_odin,17;
  8960. cutin "hu_laura04.bmp",2;
  8961. mes "[Laura]";
  8962. mes "Good.";
  8963. mes "Now do it!";
  8964. close2;
  8965. cutin "hu_laura04.bmp",255;
  8966. end;
  8967. }
  8968. else if(hg_odin == 12)
  8969. {
  8970. cutin "hu_laura02.bmp",2;
  8971. mes "[Laura]";
  8972. mes "Ask the Boatman to take";
  8973. mes "you to the Odin Shrine so";
  8974. mes "that you can actually see it";
  8975. mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
  8976. mes "then you can just let me know.";
  8977. close2;
  8978. cutin "hu_laura02.bmp",255;
  8979. end;
  8980. }
  8981. else if(hg_odin == 13)
  8982. {
  8983. cutin "hu_laura04.bmp",2;
  8984. mes "[Laura]";
  8985. mes "Have you been to the";
  8986. mes "Odin Shrine already?";
  8987. mes "I know it's scary, but we";
  8988. mes "need to finish our research";
  8989. mes "for the good of mankind.";
  8990. next;
  8991. switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
  8992. {
  8993. case 1:
  8994. case 2:
  8995. case 3:
  8996. break;
  8997. }
  8998. mes "[Laura]";
  8999. mes "Well, then.";
  9000. mes "Did you happen to";
  9001. mes "find anything while";
  9002. mes "you were there?";
  9003. next;
  9004. switch( select( "Jellopies.","No." ) )
  9005. {
  9006. case 1:
  9007. cutin "hu_laura01.bmp",2;
  9008. mes "[Laura]";
  9009. mes "You can freakin' find";
  9010. mes "Jellopy anywhere! I meant,";
  9011. mes "did you find anything special";
  9012. mes "while you were at the shrine!";
  9013. next;
  9014. break;
  9015. case 2:
  9016. cutin "hu_laura01.bmp",2;
  9017. mes "[Laura]";
  9018. mes "Well, that's fine.";
  9019. mes "I did tell you to just";
  9020. mes "take a look around, so";
  9021. mes "I didn't expect you to";
  9022. mes "bring me anything.";
  9023. next;
  9024. break;
  9025. }
  9026. cutin "hu_laura04.bmp",2;
  9027. mes "[Laura]";
  9028. mes "Anyway, are you still willing";
  9029. mes "to help us? I know that I said";
  9030. mes "that we can't pay you, but to";
  9031. mes "be fair, I can offer you something from my special collection.";
  9032. mes "How does that sound?";
  9033. next;
  9034. switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
  9035. {
  9036. case 1:
  9037. cutin "hu_laura01.bmp",2;
  9038. mes "[Laura]";
  9039. mes "Oh, those are the";
  9040. mes "Schwartzvalt Republic";
  9041. mes "representatives for this";
  9042. mes "Odin Shrine expedition.";
  9043. mes "Personally, I think they're";
  9044. mes "just a bunch of rich phonies.";
  9045. next;
  9046. cutin "hu_laura03.bmp",2;
  9047. mes "[Laura]";
  9048. mes "And that Alex girl...";
  9049. mes "She may seem polite,";
  9050. mes "but she's always giving";
  9051. mes "these dirty looks, and";
  9052. mes "greets me with a fake";
  9053. mes "smile. I hate her!";
  9054. next;
  9055. donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
  9056. mes "[Ashe]";
  9057. mes "Ms. Laurence...!";
  9058. mes "Stop it, please!";
  9059. mes "It's embarassing to";
  9060. mes "hear you talk about";
  9061. mes "a colleague like that.";
  9062. next;
  9063. mes "[Laura]";
  9064. mes "C-colleague?! No way!";
  9065. mes "I despise that spoiled brat,";
  9066. mes "and she doesn't deserve the";
  9067. mes "position that her rich daddy";
  9068. mes "probably bought for her! Grrr!";
  9069. mes "Come back later, I'm too mad!";
  9070. close2;
  9071. cutin "hu_laura03.bmp",255;
  9072. end;
  9073. case 2:
  9074. mes "[Laura]";
  9075. mes "If you're having second";
  9076. mes "thoughts, it might not be";
  9077. mes "the best idea to work for me.";
  9078. mes "I mean, I believe in following";
  9079. mes "your gut instincts, you know?";
  9080. close2;
  9081. cutin "hu_laura04.bmp",255;
  9082. end;
  9083. case 3:
  9084. set hg_odin,14;
  9085. mes "[Laura]";
  9086. mes "That's what I've been";
  9087. mes "waiting to hear! Alright,";
  9088. mes "please fetch me ^3355FF5 Runes of";
  9089. mes "the Darkness^000000 from the Odin";
  9090. mes "Shrine. Go now, adventurer~";
  9091. close2;
  9092. cutin "hu_laura04.bmp",255;
  9093. end;
  9094. }
  9095. }
  9096. else if(hg_odin == 14)
  9097. {
  9098. cutin "hu_laura02.bmp",2;
  9099. mes "[Laura]";
  9100. mes "Hm? You've got a job";
  9101. mes "to do, don't you? What";
  9102. mes "are you still doing here?";
  9103. next;
  9104. switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
  9105. {
  9106. case 1:
  9107. mes "[Laura]";
  9108. mes "You're supposed";
  9109. mes "to bring me ^3355FF5 Runes";
  9110. mes "of the Darkness^000000. Now,";
  9111. mes "don't forget this time!";
  9112. close2;
  9113. cutin "hu_laura02.bmp",255;
  9114. end;
  9115. case 2:
  9116. mes "[Laura]";
  9117. mes "Well, try to hurry up";
  9118. mes "if you can. I'm already";
  9119. mes "behind schedule because";
  9120. mes "we have to work with those";
  9121. mes "snobby rich kids in the";
  9122. mes "other office. ^333333*Sigh...*^000000";
  9123. close2;
  9124. cutin "hu_laura02.bmp",255;
  9125. end;
  9126. }
  9127. }
  9128. else if(hg_odin == 15)
  9129. {
  9130. cutin "hu_laura04.bmp",2;
  9131. mes "[Laura]";
  9132. mes "Oh, you've come back.";
  9133. mes "So where are the Runes";
  9134. mes "of the Darkness you brought?";
  9135. next;
  9136. switch( select( "Er, I don't have them yet...","Right here!" ) )
  9137. {
  9138. case 1:
  9139. cutin "hu_laura03.bmp",2;
  9140. mes "[Laura]";
  9141. mes "This isn't really one";
  9142. mes "of those jobs where you";
  9143. mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
  9144. mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
  9145. close2;
  9146. cutin "hu_laura03.bmp",255;
  9147. end;
  9148. case 2:
  9149. if (countitem(7511) > 4)
  9150. {
  9151. delitem 7511,5;
  9152. set hg_odin,16;
  9153. getitem 603,1;
  9154. mes "[Laura]";
  9155. mes "Oooh, nice job. It's good";
  9156. mes "that we have more of these";
  9157. mes "to study. Though, it seems";
  9158. mes "that the more we research,";
  9159. mes "the quicker it seems that";
  9160. mes "we're not getting anywhere...";
  9161. next;
  9162. mes "[Laura]";
  9163. mes "Hey...";
  9164. mes "Ashe. Why aren't we";
  9165. mes "making any progress?";
  9166. mes "What exactly have you";
  9167. mes "been doing? None of those";
  9168. mes "runes have any writing?";
  9169. next;
  9170. mes "[Ashe]";
  9171. mes "Well, I think there's";
  9172. mes "supposed to be writing,";
  9173. mes "but these runes are pretty";
  9174. mes "old. I've got to polish this";
  9175. mes "gunk off without damaging";
  9176. mes "any writing that's there...";
  9177. next;
  9178. cutin "hu_laura01.bmp",2;
  9179. mes "[Laura]";
  9180. mes "By the way, what have the other guys been doing?";
  9181. mes "What, they don't do anything but wasting their time?";
  9182. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  9183. mes "for them to relax and rest.";
  9184. mes "Well, somehow they are the citizens of this country, you know.";
  9185. next;
  9186. cutin "hu_laura02.bmp",2;
  9187. mes "[Laura]";
  9188. mes "What do you think those";
  9189. mes "Schwaltzvalt snobs are doing?";
  9190. mes "They must think this project";
  9191. mes "is an excuse for them to relax";
  9192. mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
  9193. next;
  9194. cutin "hu_laura03.bmp",2;
  9195. mes "[Laura]";
  9196. mes "They've got things so easy,";
  9197. mes "while we're barely covering";
  9198. mes "our research expenses!";
  9199. mes "In fact, we've had to cut";
  9200. mes "so many corners, skip";
  9201. mes "meals and amenities...";
  9202. next;
  9203. mes "[Ashe]";
  9204. mes "I know! How can we";
  9205. mes "carry on professional";
  9206. mes "research in a shack?";
  9207. mes "We're literally living at";
  9208. mes "poverty standards here...";
  9209. mes "Are we still researchers?";
  9210. next;
  9211. cutin "hu_laura02.bmp",2;
  9212. mes "[Laura]";
  9213. mes "I know that!";
  9214. mes "I know that already!";
  9215. mes "S-stop bringing it up!";
  9216. next;
  9217. cutin "hu_laura01.bmp",2;
  9218. mes "[Laura]";
  9219. mes "This is pathetic.";
  9220. mes "I can't even afford the";
  9221. mes "energy to continue this";
  9222. mes "conversation. You too,";
  9223. mes "why don't you take a rest?";
  9224. close2;
  9225. cutin "hu_laura01.bmp",255;
  9226. end;
  9227. }
  9228. else if(!countitem(7511))
  9229. {
  9230. cutin "hu_laura02.bmp",2;
  9231. mes "[Laura]";
  9232. mes "..................";
  9233. mes "What is this?!";
  9234. mes "You're supposed to";
  9235. mes "bring me 5 of them!";
  9236. next;
  9237. cutin "hu_laura03.bmp",2;
  9238. mes "[Laura]";
  9239. mes "Is this your way of";
  9240. mes "saying that you don't";
  9241. mes "want to work for us?";
  9242. mes "Why don't you say it";
  9243. mes "to my face, eh?";
  9244. next;
  9245. mes "[Ashe]";
  9246. mes "Ms. Laurence, please,";
  9247. mes "calm down! We're in no";
  9248. mes "position to yell at anyone,";
  9249. mes "especially volunteers! You";
  9250. mes "of all people should know";
  9251. mes "that they're doing us a favor!";
  9252. next;
  9253. cutin "hu_laura02.bmp",2;
  9254. mes "[Laura]";
  9255. mes "Okay, Ashe, I get it!";
  9256. mes "And as for you, I'll give";
  9257. mes "you another chance. Next";
  9258. mes "time you see me, bring";
  9259. mes "5 Runes of the Darkness!";
  9260. close2;
  9261. cutin "hu_laura02.bmp",255;
  9262. end;
  9263. }
  9264. else if(countitem(7511) == 1)
  9265. {
  9266. cutin "hu_laura03.bmp",2;
  9267. mes "[Laura]";
  9268. mes "...Only one?";
  9269. mes "Look at me. I asked";
  9270. mes "you for five. I know that";
  9271. mes "one is better than nothing...";
  9272. mes "But it's pretty darn close. Go";
  9273. mes "get me 4 more this instant!";
  9274. close2;
  9275. cutin "hu_laura03.bmp",255;
  9276. end;
  9277. }
  9278. else if(countitem(7511) == 2)
  9279. {
  9280. cutin "hu_laura03.bmp",2;
  9281. mes "[Laura]";
  9282. mes "One, two...";
  9283. mes "Huh? Th-that's all?!";
  9284. mes "When I ask for 5 Runes";
  9285. mes "of the Darkness, I mean";
  9286. mes "5, not 2. Now hurry up";
  9287. mes "and just do what I asked!";
  9288. close2;
  9289. cutin "hu_laura03.bmp",255;
  9290. end;
  9291. }
  9292. else
  9293. {
  9294. mes "[Laura]";
  9295. mes "One, two, three...";
  9296. mes "That's it? Don't you";
  9297. mes "know how to count to 5?";
  9298. mes "Go and get me more of those";
  9299. mes "Runes of the Darkness now!";
  9300. next;
  9301. cutin "hu_laura03.bmp",2;
  9302. close2;
  9303. cutin "hu_laura03.bmp",255;
  9304. end;
  9305. }
  9306. }
  9307. }
  9308. else if(hg_odin == 16)
  9309. {
  9310. cutin "hu_laura02.bmp",2;
  9311. mes "[Laura]";
  9312. mes "I wonder how much progress";
  9313. mes "those pampered Schwaltzvalt";
  9314. mes "snobs actually made. They've";
  9315. mes "got the funds, so they could";
  9316. mes "actually be further ahead";
  9317. mes "than we are right now...";
  9318. next;
  9319. mes "[Laura]";
  9320. mes "I have to know...";
  9321. mes "I need to know whether";
  9322. mes "they discovered ''that thing''";
  9323. mes "already. They can't have found";
  9324. mes "it before us. It's impossible!";
  9325. next;
  9326. cutin "hu_laura01.bmp",2;
  9327. mes "[Laura]";
  9328. mes "...Hey, you.";
  9329. next;
  9330. switch( select( "...","...Me?" ) )
  9331. {
  9332. case 1:
  9333. mes "[Laura]";
  9334. mes "Hey, hey!";
  9335. mes "Hey hey hey!";
  9336. next;
  9337. mes "["+strcharinfo(0)+"]";
  9338. mes "...Me?";
  9339. next;
  9340. break;
  9341. case 2:
  9342. break;
  9343. }
  9344. mes "[Laura]";
  9345. mes "Basically, I want you";
  9346. mes "to spy on that snobby girl,";
  9347. mes "Alex of the Schwaltzvalt";
  9348. mes "Republic office, and report";
  9349. mes "what she's actually doing to me. ^FFFFFF ^000000";
  9350. next;
  9351. cutin "hu_laura04.bmp",2;
  9352. mes "[Laura]";
  9353. mes "Anyway, just eavesdrop";
  9354. mes "on the Schwaltvalt Office";
  9355. mes "by putting your ear really";
  9356. mes "close to the door, and listen";
  9357. mes "to them talk. Will you do that?";
  9358. next;
  9359. cutin "hu_laura02.bmp",2;
  9360. mes "[Laura]";
  9361. mes "...............................";
  9362. mes "Of course, you're";
  9363. mes "going to do it. Right?";
  9364. next;
  9365. cutin "hu_laura03.bmp",2;
  9366. mes "[Laura]";
  9367. mes "RIGHT?!";
  9368. next;
  9369. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  9370. {
  9371. case 1:
  9372. case 2:
  9373. case 3:
  9374. case 4:
  9375. break;
  9376. }
  9377. set hg_odin,17;
  9378. cutin "hu_laura04.bmp",2;
  9379. mes "[Laura]";
  9380. mes "Good.";
  9381. mes "Now do it!";
  9382. close2;
  9383. cutin "hu_laura04.bmp",255;
  9384. end;
  9385. }
  9386. else if(hg_odin == 17)
  9387. {
  9388. cutin "hu_laura02.bmp",2;
  9389. mes "[Laura]";
  9390. mes "What are you standing";
  9391. mes "around here for? Go and";
  9392. mes "eavesdrop on those snobs";
  9393. mes "next door! I must know";
  9394. mes "what they're really up to!";
  9395. close2;
  9396. cutin "hu_laura02.bmp",255;
  9397. end;
  9398. }
  9399. else if(hg_odin == 18 || hg_odin == 19)
  9400. {
  9401. cutin "hu_laura01.bmp",2;
  9402. mes "[Laura]";
  9403. mes "Frankly, I know I'm paying";
  9404. mes "you nothing to be spy, but";
  9405. mes "please tell me what you";
  9406. mes "learned about the Schwaltzvalt";
  9407. mes "Republic Research Team.";
  9408. next;
  9409. switch( select( "Giantes","Ymir's Heart","Nothing" ) )
  9410. {
  9411. case 1:
  9412. cutin "hu_laura04.bmp",2;
  9413. mes "["+strcharinfo(0)+"]";
  9414. mes "I'm guessing that you're";
  9415. mes "already familiar with the";
  9416. mes "creature known as Giantes";
  9417. mes "since you're an archaeologist.";
  9418. next;
  9419. cutin "hu_laura02.bmp",2;
  9420. mes "[Laura]";
  9421. mes "Of course! It's an";
  9422. mes "ancient beast on which";
  9423. mes "the Guardians were inspired.";
  9424. mes "N-no way...! Are they here to";
  9425. mes "finish their guardian research?";
  9426. mes "What else did you learn?";
  9427. next;
  9428. case 2:
  9429. mes "["+strcharinfo(0)+"]";
  9430. mes "Well, have you";
  9431. mes "ever heard of Ymir's...";
  9432. next;
  9433. donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
  9434. mes "[Ashe]";
  9435. mes "...Heart?";
  9436. mes "Ymir's Heart, right?";
  9437. next;
  9438. mes "[Laura]";
  9439. mes "Ashe, you know about";
  9440. mes "this? What exactly";
  9441. mes "is Ymir's Heart?";
  9442. next;
  9443. switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
  9444. {
  9445. case 1:
  9446. mes "["+strcharinfo(0)+"]";
  9447. mes "It's this...";
  9448. mes "Um, really...";
  9449. next;
  9450. break;
  9451. case 2:
  9452. mes "["+strcharinfo(0)+"]";
  9453. mes "Er, you see...";
  9454. mes "A lot of people know";
  9455. mes "about Ymir's Heart...";
  9456. next;
  9457. break;
  9458. case 3:
  9459. mes "["+strcharinfo(0)+"]";
  9460. mes "You know the expression,";
  9461. mes "''Home is where the heart";
  9462. mes "is?'' Er, well, Ymir's Heart...";
  9463. next;
  9464. break;
  9465. case 4:
  9466. mes "["+strcharinfo(0)+"]";
  9467. mes "The truth is,";
  9468. mes "Ymir was this giant...";
  9469. next;
  9470. break;
  9471. }
  9472. donpcevent "Ashe::OnEmote4"; //ET_OK
  9473. mes "[Ashe]";
  9474. mes "Ymir's Heart?";
  9475. mes "That's a clothing";
  9476. mes "brand, isn't it? Yeah,";
  9477. mes "it's popular amongst";
  9478. mes "the trendy crowd in the";
  9479. mes "Schwaltzvalt Republic.";
  9480. next;
  9481. cutin "hu_laura01.bmp",2;
  9482. mes "[Laura]";
  9483. mes "Clothing brand?";
  9484. mes "You mean those snobs";
  9485. mes "are just spending their";
  9486. mes "time talking about fashion";
  9487. mes "in there? Huh. Don't they";
  9488. mes "have better things to do?";
  9489. next;
  9490. cutin "hu_laura04.bmp",2;
  9491. mes "[Laura]";
  9492. mes "In the meantime, would";
  9493. mes "you do one more favor for";
  9494. mes "me? I'd like you to go to";
  9495. mes "the shrine one last time.";
  9496. mes "I hear that it's built on";
  9497. mes "two connected islands...";
  9498. next;
  9499. mes "[Laura]";
  9500. mes "I want you to check the";
  9501. mes "inner island, and see";
  9502. mes "what you can find while";
  9503. mes "I investigate the Schwaltzvalt";
  9504. mes "Research Team. I'm sorry, but";
  9505. mes "you're the only one I can ask.";
  9506. set hg_odin,20;
  9507. close2;
  9508. cutin "hu_laura04.bmp",255;
  9509. end;
  9510. case 3:
  9511. mes "[Laura]";
  9512. mes "Nothing...?";
  9513. mes "Are you sure that's";
  9514. mes "all you learned?";
  9515. close2;
  9516. cutin "hu_laura01.bmp",255;
  9517. end;
  9518. }
  9519. }
  9520. else if(hg_odin == 20)
  9521. {
  9522. cutin "hu_laura01.bmp",2;
  9523. mes "[Laura]";
  9524. mes "I wonder...";
  9525. mes "What could be going on?";
  9526. mes "Hopefully I'll be able";
  9527. mes "to find the answers...";
  9528. close2;
  9529. cutin "hu_laura01.bmp",255;
  9530. end;
  9531. }
  9532. }
  9533. hu_in01,18,167,4 script Julian 86,{
  9534. if(!hg_odin)
  9535. {
  9536. mes "[Julian]";
  9537. mes "^333333*Sigh...*^000000";
  9538. close;
  9539. }
  9540. else if(hg_odin == 1)
  9541. {
  9542. mes "[Julian]";
  9543. mes "Say, are you here";
  9544. mes "for a job? We're looking";
  9545. mes "for someone that's passionate";
  9546. mes "about ancient history. If you";
  9547. mes "want to make money, then this";
  9548. mes "this the wrong place for you~";
  9549. next;
  9550. mes "[Julian]";
  9551. mes "This is supposed to be";
  9552. mes "a collaborative excavation,";
  9553. mes "but the team leaders are too";
  9554. mes "stubborn and refuse to make";
  9555. mes "any compromises. It's been";
  9556. mes "incredibly frustrating...";
  9557. next;
  9558. mes "[Julian]";
  9559. mes "Basically, each of our teams";
  9560. mes "is conducting its own research";
  9561. mes "for now. Now, we need your help";
  9562. mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
  9563. mes "brought as many as you can!";
  9564. close;
  9565. }
  9566. else if(hg_odin == 2)
  9567. {
  9568. mes "[Julian]";
  9569. mes "You sure you want";
  9570. mes "to work for someone";
  9571. mes "like my boss? Can't";
  9572. mes "you tell that she's";
  9573. mes "evil? Escape from this";
  9574. mes "place while you still can!";
  9575. next;
  9576. mes "[Alex]";
  9577. mes "Julian...!";
  9578. next;
  9579. mes "[Julian]";
  9580. mes "See what I mean?";
  9581. close;
  9582. }
  9583. else if(hg_odin == 3)
  9584. {
  9585. mes "[Julian]";
  9586. mes "Wow, you must really";
  9587. mes "like this kind of work,";
  9588. mes "huh? I didn't really expect";
  9589. mes "that you'd go to the shrine...";
  9590. close;
  9591. }
  9592. else if(hg_odin == 4)
  9593. {
  9594. mes "[Julian]";
  9595. mes "I'm amazed to see you";
  9596. mes "working so hard. You must";
  9597. mes "like pleasing other people,";
  9598. mes "I guess, but try not to be too";
  9599. mes "kind. Wouldn't want that...";
  9600. close;
  9601. }
  9602. else if(hg_odin == 5)
  9603. {
  9604. mes "[Julian]";
  9605. mes "Geez...";
  9606. mes "You're a really nice";
  9607. mes "person, you know that?";
  9608. mes "Just try not to be taken";
  9609. mes "for a sucker, okay?";
  9610. close;
  9611. }
  9612. else
  9613. {
  9614. mes "[Julian]";
  9615. mes "Why are both of our";
  9616. mes "team leaders so bull";
  9617. mes "headed? Maybe it has";
  9618. mes "something to do with";
  9619. mes "them being old and single.";
  9620. mes "Don't tell them I said that!";
  9621. close;
  9622. }
  9623. OnEmote:
  9624. emotion e_ho,0;
  9625. end;
  9626. }
  9627. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  9628. OnTouch:
  9629. if (hg_odin == 18)
  9630. {
  9631. mes "[Ashe]";
  9632. mes "......?";
  9633. next;
  9634. set hg_odin,19;
  9635. mes "[Ashe]";
  9636. mes "......";
  9637. mes ".........";
  9638. close;
  9639. }
  9640. }
  9641. hu_in01,16,20,4 script Ashe 95,{
  9642. switch(hg_odin)
  9643. {
  9644. case 0:
  9645. mes "[Ashe]";
  9646. mes "Hello, may I help you?";
  9647. mes "Please understand that";
  9648. mes "unauthorized personnel";
  9649. mes "are prohibited from entering";
  9650. mes "this area. Have you come to";
  9651. mes "assist in the expedition?";
  9652. close;
  9653. case 1:
  9654. mes "[Ashe]";
  9655. mes "Oh, you've here in response";
  9656. mes "to the recruitment notice?";
  9657. mes "Well then, let me give you";
  9658. mes "a brief idea about the work.";
  9659. mes "First off, we can't pay you any";
  9660. mes "money, so you'd be a volunteer.";
  9661. next;
  9662. mes "[Ashe]";
  9663. mes "Instead, you're allowed to";
  9664. mes "keep whatever you excavate";
  9665. mes "in the Odin Shrine, so long";
  9666. mes "as we don't need it for our";
  9667. mes "research. This opportunity";
  9668. mes "might prove worthwhile to you.";
  9669. next;
  9670. mes "[Ashe]";
  9671. mes "Now, we should be working";
  9672. mes "together with the Schwaltvalt";
  9673. mes "Republic's Research Team, but";
  9674. mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
  9675. mes "clash of personalities...";
  9676. next;
  9677. mes "[Ashe]";
  9678. mes "In any case, if you'd";
  9679. mes "like to join us in our";
  9680. mes "efforts to uncover the";
  9681. mes "secrets of the past, then";
  9682. mes "please speak to Ms. Laurence.";
  9683. close;
  9684. case 2:
  9685. case 12:
  9686. mes "[Ashe]";
  9687. mes "So you're off to the";
  9688. mes "Odin Shrine? Good luck,";
  9689. mes "and be careful, alright?";
  9690. close;
  9691. case 3:
  9692. case 13:
  9693. mes "[Ashe]";
  9694. mes "Oh, you're back";
  9695. mes "earlier than I thought!";
  9696. mes "I think someone with";
  9697. mes "your talent can be";
  9698. mes "a really big help to us!";
  9699. close;
  9700. case 4:
  9701. mes "[Ashe]";
  9702. mes "Hm? You've decided to";
  9703. mes "help the Schwaltzvalt Team?";
  9704. mes "That's fine, but I'm afraid";
  9705. mes "Ms. Laurence may be a little";
  9706. mes "upset by that. Well, it's fine";
  9707. mes "with me. I don't really care.";
  9708. close;
  9709. case 5:
  9710. mes "[Ashe]";
  9711. mes "How's the work coming";
  9712. mes "along? I know the team";
  9713. mes "leaders hate each other,";
  9714. mes "but they should recognize";
  9715. mes "that one person's victory";
  9716. mes "in research is victory for all.";
  9717. close;
  9718. case 6:
  9719. mes "[Ashe]";
  9720. mes "How's the work coming";
  9721. mes "along? I know the team";
  9722. mes "leaders hate each other,";
  9723. mes "but they should recognize";
  9724. mes "that one person's victory";
  9725. mes "in research is victory for all.";
  9726. close;
  9727. case 14:
  9728. mes "[Ashe]";
  9729. mes "Please keep up";
  9730. mes "the good work~";
  9731. close;
  9732. case 15:
  9733. if(countitem(7511) > 4)
  9734. {
  9735. mes "[Ashe]";
  9736. mes "Well, it looks like";
  9737. mes "everything turned out";
  9738. mes "alright in the end, huh?";
  9739. mes "Good work getting those runes.";
  9740. close;
  9741. }
  9742. mes "[Ashe]";
  9743. mes "Oh, dear, you don't";
  9744. mes "look very well. Did";
  9745. mes "something happen?";
  9746. close;
  9747. case 16:
  9748. mes "[Ashe]";
  9749. mes "I know that Ms. Laurence";
  9750. mes "can be... vocally aggressive,";
  9751. mes "but I'm sure that she really";
  9752. mes "appreciates all of your hard";
  9753. mes "work. Thank you so much for";
  9754. mes "all of your efforts~";
  9755. close;
  9756. case 17:
  9757. mes "[Ashe]";
  9758. mes "Why does Ms. Laurence";
  9759. mes "have to be this way?";
  9760. mes "I honestly think this";
  9761. mes "rivalry is awfully petty...";
  9762. close;
  9763. case 19:
  9764. mes "[Ashe]";
  9765. mes "Ehm...";
  9766. mes "Don't worry";
  9767. mes "about it~";
  9768. close;
  9769. case 20:
  9770. mes "[Ashe]";
  9771. mes "Please don't ask";
  9772. mes "me about anything...";
  9773. mes "Besides, I mean";
  9774. mes "you no harm~";
  9775. close;
  9776. }
  9777. OnEmote:
  9778. emotion e_heh,0;
  9779. end;
  9780. OnEmote2:
  9781. emotion e_swt2,0;
  9782. end;
  9783. OnEmote3:
  9784. emotion e_gasp,0;
  9785. end;
  9786. OnEmote4:
  9787. emotion e_ok,0;
  9788. end;
  9789. }
  9790. hu_in01,174,90,0 script Entrance 139,2,2,{
  9791. OnTouch:
  9792. if(hg_odin == 22 || hg_odin == 23)
  9793. {
  9794. mes "[Laura]";
  9795. mes "So it means that everyone fooled me!";
  9796. next;
  9797. mes "== Laura is violently wielding a thick file in the air. ==";
  9798. close;
  9799. }
  9800. }
  9801. hu_in01,159,84,3 script Laura#2 70,{
  9802. if(hg_odin == 22 || hg_odin == 23)
  9803. {
  9804. cutin "hu_laura03.bmp",2;
  9805. donpcevent "Laura#2::OnEmote";
  9806. mes "[Laura]";
  9807. mes "Wh-what...?!";
  9808. mes "Does this mean";
  9809. mes "that everyone has";
  9810. mes "had me fooled this";
  9811. mes "whole time?! This is";
  9812. mes "complete lunacy!";
  9813. next;
  9814. cutin "hu_alex04.bmp",0;
  9815. donpcevent "Alex#2::OnEmote";
  9816. mes "[Alex]";
  9817. mes "What are you talking";
  9818. mes "about, you crazy wench?";
  9819. mes "You saw the shrine on the";
  9820. mes "other side! That's no secret!";
  9821. next;
  9822. cutin "hu_laura03.bmp",2;
  9823. mes "[Laura]";
  9824. mes "I'm not talking about that!";
  9825. mes "I saw your brother digging";
  9826. mes "everywhere in town in the";
  9827. mes "middle of the night!";
  9828. next;
  9829. cutin "hu_alex04.bmp",0;
  9830. mes "[Alex]";
  9831. mes "Lies...!";
  9832. mes "Where the hell did";
  9833. mes "you get that idea?";
  9834. mes "What makes you think";
  9835. mes "there are artifacts buried";
  9836. mes "around here inside town?";
  9837. next;
  9838. mes "[Alex]";
  9839. mes "Besides, what makes you";
  9840. mes "think that my brother would";
  9841. mes "waste so much time doing";
  9842. mes "something so ridiculous?";
  9843. next;
  9844. cutin "hu_laura03.bmp",2;
  9845. mes "[Laura]";
  9846. mes "Hahahaha! Yeah,";
  9847. mes "defend your brother";
  9848. mes "as much as you like,";
  9849. mes "you hypocrite! What do";
  9850. mes "you care about him, I know";
  9851. mes "you two really hate each other!";
  9852. next;
  9853. cutin "hu_alex04.bmp",0;
  9854. mes "[Alex]";
  9855. mes "What was that...?";
  9856. mes "I dare you to say";
  9857. mes "that again! I'll make";
  9858. mes "sure that you regret it!";
  9859. next;
  9860. cutin "hu_laura01.bmp",2;
  9861. mes "[Laura]";
  9862. mes "I know that you were helping";
  9863. mes "him in his excavations. There's";
  9864. mes "no way so much progress can be";
  9865. mes "done by one man alone! In fact,";
  9866. mes "I have evidence that proves it!";
  9867. next;
  9868. mes "^3355FFLaura violently";
  9869. mes "waves a thick file";
  9870. mes "clasped in her hands.^000000";
  9871. next;
  9872. donpcevent "Julian#2::OnEmote";
  9873. mes "[Julian]";
  9874. mes "What...?";
  9875. mes "Argh, that's--!";
  9876. next;
  9877. donpcevent "Laura#2::OnEmote2";
  9878. mes "[Laura]";
  9879. mes "That's right.";
  9880. mes "Now tell me, what the";
  9881. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9882. next;
  9883. cutin "hu_alex02.bmp",0;
  9884. mes "[Alex]";
  9885. mes "......";
  9886. mes "Julian!";
  9887. next;
  9888. donpcevent "Julian#2::OnEmote2";
  9889. mes "[Julian]";
  9890. mes "Uh, this isn't my fault!";
  9891. mes "Sh-she doesn't have any";
  9892. mes "right to come into our office!";
  9893. next;
  9894. cutin "hu_laura02.bmp",2;
  9895. mes "[Laura]";
  9896. mes "Hah! Aren't we supposed to";
  9897. mes "be equal partners in the same";
  9898. mes "expedition? That's what I heard";
  9899. mes "at the beginning! But you guys";
  9900. mes "have something different in mind! ^FFFFFF ^000000";
  9901. next;
  9902. cutin "hu_laura03.bmp",2;
  9903. mes "[Laura]";
  9904. mes "It's awfully suspicious: you";
  9905. mes "guys are only going out at";
  9906. mes "night, and you're making so";
  9907. mes "little progress with the Odin";
  9908. mes "Shrine excavation. Tell me,";
  9909. mes "what are your true goals?!";
  9910. next;
  9911. cutin "hu_alex03.bmp",0;
  9912. donpcevent "Alex#2::OnEmote3";
  9913. mes "[Alex]";
  9914. mes "I-I don't know what you're";
  9915. mes "talking about! J-Julian must";
  9916. mes "have gotten some mission, and";
  9917. mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
  9918. mes "the facts, you... you thief!";
  9919. next;
  9920. cutin "hu_laura03.bmp",2;
  9921. mes "[Laura]";
  9922. mes "Thief...?!";
  9923. mes "Look who's";
  9924. mes "talking!";
  9925. next;
  9926. mes "^3355FFLaura tossed the file";
  9927. mes "away, and threateningly";
  9928. mes "rolled up her sleeves.^000000";
  9929. next;
  9930. donpcevent "Ashe#2::OnEmote";
  9931. mes "[Ashe]";
  9932. mes "S-stop!";
  9933. mes "Both of you!";
  9934. next;
  9935. donpcevent "Laura#2::OnEmote3";
  9936. mes "[Laura]";
  9937. mes "Stay out of";
  9938. mes "this, Ashe!";
  9939. next;
  9940. cutin "hu_alex04.bmp",0;
  9941. donpcevent "Alex#2::OnEmote";
  9942. mes "[Alex]";
  9943. mes "Yeah, this is none";
  9944. mes "of your business!";
  9945. next;
  9946. set hg_odin,25;
  9947. mes "[Ashe]";
  9948. mes "Oh... Oh, dear!";
  9949. close2;
  9950. cutin "hu_alex04.bmp",255;
  9951. end;
  9952. }
  9953. else if(hg_odin > 23)
  9954. {
  9955. cutin "hu_laura03.bmp",2;
  9956. donpcevent "Laura#2::OnEmote";
  9957. mes "[Laura]";
  9958. mes "Hah...!";
  9959. mes "Did you...";
  9960. mes "Just hit me?";
  9961. next;
  9962. cutin "hu_alex04.bmp",0;
  9963. donpcevent "Alex#2::OnEmote";
  9964. mes "[Alex]";
  9965. mes "You crazy...!";
  9966. close2;
  9967. cutin "hu_alex04.bmp",255;
  9968. end;
  9969. }
  9970. OnEmote:
  9971. emotion e_an,0;
  9972. end;
  9973. OnEmote2:
  9974. emotion e_ag,0;
  9975. end;
  9976. OnEmote3:
  9977. emotion e_swt2,0;
  9978. end;
  9979. }
  9980. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
  9981. hu_in01,162,85,4 script Ashe#2 95,{
  9982. if(hg_odin == 22 || hg_odin == 23)
  9983. {
  9984. mes "[Ashe]";
  9985. mes "This...";
  9986. mes "This doesn't";
  9987. mes "look good at all!";
  9988. close;
  9989. }
  9990. else if(hg_odin == 25)
  9991. {
  9992. mes "^3355FFAshe picked up";
  9993. mes "the file that Laura";
  9994. mes "tossed away.^000000";
  9995. next;
  9996. mes "[Ashe]";
  9997. mes "Um, I've got a favor";
  9998. mes "of my own to ask you.";
  9999. mes "Would you please bring";
  10000. mes "this file to Morroc? Just";
  10001. mes "bring it to my comrade";
  10002. mes "over at the South Gate.";
  10003. next;
  10004. mes "[Ashe]";
  10005. mes "I'm sorry, but we don't";
  10006. mes "have much time left. I guess";
  10007. mes "this is the last time we will";
  10008. mes "ever see each other, so thank";
  10009. mes "you for all your help, friend.";
  10010. next;
  10011. set hg_odin,59;
  10012. mes "[Ashe]";
  10013. mes "Don't worry, my comrade";
  10014. mes "at Morroc's South Gate will";
  10015. mes "explain everything once you";
  10016. mes "find him. Please hurry!";
  10017. close;
  10018. }
  10019. else if(hg_odin == 59)
  10020. {
  10021. mes "[Ashe]";
  10022. mes "Don't worry, my comrade";
  10023. mes "at Morroc's South Gate will";
  10024. mes "explain everything once you";
  10025. mes "find him. Please hurry, and";
  10026. mes "find him as soon as you can!";
  10027. close;
  10028. }
  10029. OnEmote:
  10030. emotion e_sob,0;
  10031. end;
  10032. }
  10033. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  10034. OnTouch:
  10035. if(hg_odin == 25)
  10036. {
  10037. mes "^3355FFAshe picked up";
  10038. mes "the file that Laura";
  10039. mes "tossed away.^000000";
  10040. next;
  10041. mes "[Ashe]";
  10042. mes "Um, I've got a favor";
  10043. mes "of my own to ask you.";
  10044. mes "Would you please bring";
  10045. mes "this file to Morroc? Just";
  10046. mes "bring it to my comrade";
  10047. mes "over at the South Gate.";
  10048. next;
  10049. mes "[Ashe]";
  10050. mes "I'm sorry, but we don't";
  10051. mes "have much time left. I guess";
  10052. mes "this is the last time we will";
  10053. mes "ever see each other, so thank";
  10054. mes "you for all your help, friend.";
  10055. next;
  10056. set hg_odin,59;
  10057. mes "[Ashe]";
  10058. mes "Don't worry, my comrade";
  10059. mes "at Morroc's South Gate will";
  10060. mes "explain everything once you";
  10061. mes "find him. Please hurry!";
  10062. close;
  10063. }
  10064. }
  10065. hu_in01,155,82,4 script Julian#2 86,{
  10066. if (hg_odin == 22 || hg_odin == 23)
  10067. {
  10068. mes "[Julian]";
  10069. mes "I...";
  10070. mes "I don't know";
  10071. mes "what I should do!";
  10072. close;
  10073. }
  10074. mes "[Julian]";
  10075. mes "I've stopped caring";
  10076. mes "whether they fight or";
  10077. mes "not... I'm so not get";
  10078. mes "involved. If you want,";
  10079. mes "you can try to stop them...";
  10080. close;
  10081. OnEmote:
  10082. emotion e_omg,0;
  10083. end;
  10084. OnEmote2:
  10085. emotion e_swt2,0;
  10086. end;
  10087. }
  10088. moc_fild12,160,372,0 script Hit 139,{
  10089. OnEffect:
  10090. specialeffect 122;
  10091. end;
  10092. }
  10093. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  10094. OnTouch:
  10095. if(hg_odin == 59)
  10096. {
  10097. mes "[???]";
  10098. mes "...Silence.";
  10099. next;
  10100. mes "[???]";
  10101. mes "Don't turn, don't";
  10102. mes "flinch, don't even";
  10103. mes "breathe. You're being";
  10104. mes "followed. Hold on a sec";
  10105. mes "while I take care of him.";
  10106. next;
  10107. donpcevent "Hit::OnEffect";
  10108. mes "[???]";
  10109. mes "Ha!";
  10110. next;
  10111. mes "[???]";
  10112. mes "...............................";
  10113. mes "Good. You've done some";
  10114. mes "good work. Just drop the file";
  10115. mes "to the ground. And for your";
  10116. mes "own good, don't turn around.";
  10117. next;
  10118. mes "^3355FFYou drop the file";
  10119. mes "to the ground, and it";
  10120. mes "immediately vanishes in";
  10121. mes "a small whirlwind of sand.^000000";
  10122. next;
  10123. mes "[???]";
  10124. mes "I know that you've";
  10125. mes "gotten involved in all";
  10126. mes "this unexpectedly. Before";
  10127. mes "I leave, have you got any";
  10128. mes "questions? Otherwise, I'll go.";
  10129. next;
  10130. switch( select( "Who's Ashe?","What happened to Laura?" ) )
  10131. {
  10132. case 1:
  10133. mes "[???]";
  10134. mes "You'll never see her";
  10135. mes "again. She's already";
  10136. mes "been assigned to a new";
  10137. mes "mission. If it makes you";
  10138. mes "feel better, she's one of the";
  10139. mes "members of ''Secret Wing.''";
  10140. next;
  10141. break;
  10142. case 2:
  10143. mes "[???]";
  10144. mes "She'll be fine. If you're that";
  10145. mes "interested in archaeology,";
  10146. mes "you'll be happy to know that";
  10147. mes "she'll run the excavation the";
  10148. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  10149. next;
  10150. mes "[???]";
  10151. mes "You're probably curious";
  10152. mes "about Ashe, and perhaps";
  10153. mes "myself as well. Now, have you";
  10154. mes "ever heard of ''Secret Wing?''";
  10155. next;
  10156. break;
  10157. }
  10158. mes "[???]";
  10159. mes "Secret Wing is a secret";
  10160. mes "organization that's scattered";
  10161. mes "now, but some of the members";
  10162. mes "are still active. Just consider us enemies of Rekenber Corporation";
  10163. mes "in the Schwaltzvalt Republic.";
  10164. next;
  10165. mes "[???]";
  10166. mes "Everything you saw and";
  10167. mes "heard is all true. The ghost";
  10168. mes "of Giantes still remains within";
  10169. mes "the Odin Shrine. Rekenber wants";
  10170. mes "it for their ends, as well as";
  10171. mes "Arunafeltz. It's complicated...";
  10172. next;
  10173. mes "[???]";
  10174. mes "The people of Rune-Midgarts";
  10175. mes "and Schwaltzvalt Republic still";
  10176. mes "don't know what's going on.";
  10177. mes "A lot of people are just being";
  10178. mes "used... Like that one lady,";
  10179. mes "that archaeologist, Laura.";
  10180. next;
  10181. getexp 700000,0;
  10182. set hg_odin,60;
  10183. mes "[???]";
  10184. mes "...Thanks for";
  10185. mes "the file. Take care.";
  10186. mes "Always watch your back.";
  10187. close;
  10188. }
  10189. }
  10190. hugel,209,109,2 script Boatman 709,{
  10191. mes "[Boatman]";
  10192. mes "Ah, hello~";
  10193. mes "Would you like to sail";
  10194. mes "to the Odin Shrine? The";
  10195. mes "fare for 1 passenger is";
  10196. mes "800 zeny. Shall we board?";
  10197. next;
  10198. switch( select( "No, thanks.","Sure!" ) )
  10199. {
  10200. case 1:
  10201. mes "[Boatman]";
  10202. mes "Ah, alright.";
  10203. mes "If you change your";
  10204. mes "mind, I invite you";
  10205. mes "to return and just";
  10206. mes "let me know.";
  10207. close;
  10208. case 2:
  10209. if (Zeny < 800)
  10210. {
  10211. mes "[Boatman]";
  10212. mes "Hm? You don't have enough";
  10213. mes "money to pay the fare. Well,";
  10214. mes "just come back when you do";
  10215. mes "have the zeny, and then I'll";
  10216. mes "take you to the Odin Shrine.";
  10217. close;
  10218. }
  10219. mes "[Boatman]";
  10220. mes "Alright then,";
  10221. mes "climb aboard!";
  10222. mes "We'll arrive near";
  10223. mes "the Odin Shrine soon~";
  10224. close2;
  10225. set Zeny,Zeny -800;
  10226. if (hg_odin == 2) set hg_odin,3;
  10227. else if(hg_odin == 4) set hg_odin,5;
  10228. else if(hg_odin == 12) set hg_odin,13;
  10229. else if(hg_odin == 14) set hg_odin,15;
  10230. warp "odin_tem01",100,146;
  10231. end;
  10232. }
  10233. }
  10234. odin_tem01,93,146,4 script Boatman 709,{
  10235. mes "[Boatman]";
  10236. mes "Ah, would you";
  10237. mes "like to sail back to";
  10238. mes "Hugel now, or did you";
  10239. mes "want to explore a bit more?";
  10240. next;
  10241. switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
  10242. {
  10243. case 1:
  10244. mes "[Boatman]";
  10245. mes "Well, alright.";
  10246. mes "Just let me know";
  10247. mes "when you're ready to";
  10248. mes "leave this dangerous place.";
  10249. close;
  10250. case 2:
  10251. mes "[Boatman]";
  10252. mes "Alright then,";
  10253. mes "climb aboard!";
  10254. mes "We'll arrive near";
  10255. mes "Hugel very soon~";
  10256. close2;
  10257. warp "hugel",206,109;
  10258. end;
  10259. }
  10260. }
  10261. odin_tem03,4,2,0 script OdinInit -1,{
  10262. OnInit:
  10263. initnpctimer;
  10264. end;
  10265. OnTimer100000:
  10266. stopnpctimer;
  10267. switch(rand(1,5))
  10268. {
  10269. case 1:
  10270. donpcevent "warpinside#1::OnEnter";
  10271. end;
  10272. case 2:
  10273. donpcevent "warpinside#2::OnEnter";
  10274. end;
  10275. case 3:
  10276. donpcevent "warpinside#3::OnEnter";
  10277. end;
  10278. case 4:
  10279. donpcevent "warpinside#4::OnEnter";
  10280. end;
  10281. case 5:
  10282. donpcevent "warpinside#5::OnEnter";
  10283. end;
  10284. }
  10285. }
  10286. odin_tem03,206,302,0 script warpinside#1 139,3,3,{
  10287. OnInit:
  10288. disablenpc "warpinside#1";
  10289. end;
  10290. OnEnter:
  10291. enablenpc "warpinside#1";
  10292. end;
  10293. OnTouch:
  10294. if(hg_odin > 19 && hg_odin < 23)
  10295. {
  10296. switch(rand(1,4))
  10297. {
  10298. case 1:
  10299. donpcevent "warpinside#2::OnEnter";
  10300. break;
  10301. case 2:
  10302. donpcevent "warpinside#3::OnEnter";
  10303. break;
  10304. case 3:
  10305. donpcevent "warpinside#4::OnEnter";
  10306. break;
  10307. case 4:
  10308. donpcevent "warpinside#5::OnEnter";
  10309. break;
  10310. }
  10311. disablenpc "warpinside#1";
  10312. set hg_odin,21;
  10313. warp "que_hugel",36,179;
  10314. end;
  10315. }
  10316. }
  10317. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  10318. OnInit:
  10319. disablenpc "warpinside#2";
  10320. end;
  10321. OnEnter:
  10322. enablenpc "warpinside#2";
  10323. end;
  10324. OnTouch:
  10325. if(hg_odin > 19 && hg_odin < 23)
  10326. {
  10327. switch(rand(1,4))
  10328. {
  10329. case 1:
  10330. donpcevent "warpinside#1::OnEnter";
  10331. break;
  10332. case 2:
  10333. donpcevent "warpinside#3::OnEnter";
  10334. break;
  10335. case 3:
  10336. donpcevent "warpinside#4::OnEnter";
  10337. break;
  10338. case 4:
  10339. donpcevent "warpinside#5::OnEnter";
  10340. break;
  10341. }
  10342. disablenpc "warpinside#2";
  10343. set hg_odin,21;
  10344. warp "que_hugel",36,179;
  10345. end;
  10346. }
  10347. }
  10348. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  10349. OnInit:
  10350. disablenpc "warpinside#3";
  10351. end;
  10352. OnEnter:
  10353. enablenpc "warpinside#3";
  10354. end;
  10355. OnTouch:
  10356. if(hg_odin > 19 && hg_odin < 23)
  10357. {
  10358. switch(rand(1,4))
  10359. {
  10360. case 1:
  10361. donpcevent "warpinside#1::OnEnter";
  10362. break;
  10363. case 2:
  10364. donpcevent "warpinside#2::OnEnter";
  10365. break;
  10366. case 3:
  10367. donpcevent "warpinside#4::OnEnter";
  10368. break;
  10369. case 4:
  10370. donpcevent "warpinside#5::OnEnter";
  10371. break;
  10372. }
  10373. disablenpc "warpinside#3";
  10374. set hg_odin,21;
  10375. warp "que_hugel",36,179;
  10376. end;
  10377. }
  10378. }
  10379. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  10380. OnInit:
  10381. disablenpc "warpinside#4";
  10382. end;
  10383. OnEnter:
  10384. enablenpc "warpinside#4";
  10385. end;
  10386. OnTouch:
  10387. if(hg_odin > 19 && hg_odin < 23)
  10388. {
  10389. switch(rand(1,4))
  10390. {
  10391. case 1:
  10392. donpcevent "warpinside#1::OnEnter";
  10393. break;
  10394. case 2:
  10395. donpcevent "warpinside#2::OnEnter";
  10396. break;
  10397. case 3:
  10398. donpcevent "warpinside#3::OnEnter";
  10399. break;
  10400. case 4:
  10401. donpcevent "warpinside#5::OnEnter";
  10402. break;
  10403. }
  10404. disablenpc "warpinside#4";
  10405. set hg_odin,21;
  10406. warp "que_hugel",36,179;
  10407. end;
  10408. }
  10409. }
  10410. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  10411. OnInit:
  10412. disablenpc "warpinside#5";
  10413. end;
  10414. OnEnter:
  10415. enablenpc "warpinside#5";
  10416. end;
  10417. OnTouch:
  10418. if(hg_odin > 19 && hg_odin < 23)
  10419. {
  10420. switch(rand(1,4))
  10421. {
  10422. case 1:
  10423. donpcevent "warpinside#1::OnEnter";
  10424. break;
  10425. case 2:
  10426. donpcevent "warpinside#2::OnEnter";
  10427. break;
  10428. case 3:
  10429. donpcevent "warpinside#3::OnEnter";
  10430. break;
  10431. case 4:
  10432. donpcevent "warpinside#4::OnEnter";
  10433. break;
  10434. }
  10435. disablenpc "warpinside#5";
  10436. set hg_odin,21;
  10437. warp "que_hugel",36,179;
  10438. end;
  10439. }
  10440. }
  10441. hu_in01,99,90,0 script Empty 139,3,3,{
  10442. OnTouch:
  10443. mes "^3355FFThis place is empty.";
  10444. mes "Everyone must";
  10445. mes "have already left.^000000";
  10446. close;
  10447. }
  10448. que_hugel,35,29,5 script object#1 139,2,2,{
  10449. OnTouch:
  10450. if(hg_odin == 21)
  10451. {
  10452. mes "^3355FFA weathered structure";
  10453. mes "of the Odin Shrine is";
  10454. mes "half buried beneath the";
  10455. mes "ground, but it still looks";
  10456. mes "fairly stable and durable.^000000";
  10457. next;
  10458. mes "["+strcharinfo(0)+"]";
  10459. mes "......";
  10460. mes ".........";
  10461. next;
  10462. switch( select( "Pass","Explore" ) )
  10463. {
  10464. case 1:
  10465. mes "^3355FFYou decided to pass";
  10466. mes "by the shrine's remnants.^000000";
  10467. close;
  10468. case 2:
  10469. if (rand(1,3) == 1)
  10470. {
  10471. mes "^3355FFYou catch a bright";
  10472. mes "shimmer among the";
  10473. mes "remnants of the shrine.^000000";
  10474. next;
  10475. switch( select( "Ignore","Pick it up" ) )
  10476. {
  10477. case 1:
  10478. mes "^3355FFYou decide to continue";
  10479. mes "searching through the";
  10480. mes "shrine's ruins.^000000";
  10481. close;
  10482. case 2:
  10483. mes "^3355FFYou find a shining stone";
  10484. mes "within the ruins, and carefully";
  10485. mes "put it into your bag.^000000";
  10486. next;
  10487. mes "^FF0000Thud!^000000";
  10488. next;
  10489. mes "["+strcharinfo(0)+"]";
  10490. mes "What...?";
  10491. mes "What was";
  10492. mes "that noise?!";
  10493. next;
  10494. specialeffect 90;
  10495. specialeffect 90;
  10496. specialeffect 90;
  10497. mes "["+strcharinfo(0)+"]";
  10498. mes "Wa...waaaahhhh!";
  10499. close2;
  10500. set hg_odin,22;
  10501. warp "que_hugel",163,31;
  10502. end;
  10503. }
  10504. }
  10505. mes "^3355FFUnfortunately, you";
  10506. mes "were unable to find";
  10507. mes "anything in the ruins.^000000";
  10508. close;
  10509. }
  10510. }
  10511. else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
  10512. }
  10513. que_hugel,163,31,0 script object#2 139,3,3,{
  10514. OnTouch:
  10515. mes "^3355FFWhen you come back";
  10516. mes "to your senses, you";
  10517. mes "find that nothing is";
  10518. mes "left in this place.^000000";
  10519. close;
  10520. }
  10521. que_hugel,163,178,0 script object#3 139,3,3,{
  10522. OnTouch:
  10523. if(hg_odin == 22)
  10524. {
  10525. mes "["+strcharinfo(0)+"]";
  10526. mes "Huh?";
  10527. mes "What's happening?";
  10528. next;
  10529. mes "["+strcharinfo(0)+"]";
  10530. mes "Waaaaahhhh!";
  10531. close2;
  10532. set hg_odin,23;
  10533. warp "odin_tem03",264,260;
  10534. end;
  10535. }
  10536. }
  10537. hu_in01,15,108,0 script alex#warp 45,1,1,{
  10538. OnTouch:
  10539. if(hg_odin == 17)
  10540. {
  10541. mes "[Alex]";
  10542. mes "Haven't you found it yet?";
  10543. mes "You said that it'd be here!";
  10544. mes "You told me so many people";
  10545. mes "are drawn to his place since";
  10546. mes "Ymir's Heart might really";
  10547. mes "be buried in this area!";
  10548. next;
  10549. mes "[Julian]";
  10550. mes "I'm pretty sure it's";
  10551. mes "around here somewhere,";
  10552. mes "but I need more time to dig!";
  10553. next;
  10554. mes "[Alex]";
  10555. mes "I understand why you wanted";
  10556. mes "to follow me here, but there's";
  10557. mes "no way to confirm its existence";
  10558. mes "in this area without digging";
  10559. mes "it up. Plus, I'm still worried";
  10560. mes "about the ''Shinokas'' issue...";
  10561. next;
  10562. mes "["+strcharinfo(0)+"]";
  10563. mes "...Shinokas?";
  10564. next;
  10565. mes "[Alex]";
  10566. mes "We couldn't find";
  10567. mes "Ymir's Heart inside";
  10568. mes "the village, either...";
  10569. mes "Why don't you just--";
  10570. next;
  10571. mes "[Julian]";
  10572. mes "Yeah, you think you can do";
  10573. mes "everything yourself since";
  10574. mes "you're so much better than";
  10575. mes "me, huh?! I'm the black sheep";
  10576. mes "of the family, and father loves";
  10577. mes "you more than me, right?!";
  10578. next;
  10579. mes "[Alex]";
  10580. mes "You already know that.";
  10581. next;
  10582. mes "[Julian]";
  10583. mes "Wha--?!";
  10584. mes "Why... I...!";
  10585. next;
  10586. mes "[Alex]";
  10587. mes "Geez, you're impatient.";
  10588. mes "Listen, your ambitions";
  10589. mes "can ruin everything. You're";
  10590. mes "not planning on defying me,";
  10591. mes "are you? Because if you are...";
  10592. next;
  10593. mes "[Julian]";
  10594. mes "You can never understand";
  10595. mes "why I want to find Ymir's";
  10596. mes "Heart! I'm not going to give";
  10597. mes "up looking for it, so just";
  10598. mes "leave me alone!";
  10599. next;
  10600. mes "[Alex]";
  10601. mes "I know you better than";
  10602. mes "yourself, and I can do";
  10603. mes "everything better than you";
  10604. mes "can. Forget Ymir's Heart for";
  10605. mes "now. Giantes is our highest,";
  10606. mes "most important priority!";
  10607. next;
  10608. mes "[Julian]";
  10609. mes "You always...!";
  10610. mes "...............................";
  10611. mes "Wait... You hear that?";
  10612. next;
  10613. set hg_odin,18;
  10614. mes "[Alex]";
  10615. mes "We'll continue this";
  10616. mes "conversation later.";
  10617. close;
  10618. }
  10619. else if(hg_odin == 18)
  10620. {
  10621. mes "......";
  10622. mes ".........";
  10623. close;
  10624. }
  10625. else
  10626. {
  10627. warp "hu_in01",15,155;
  10628. end;
  10629. }
  10630. }
  10631. hugel,52,90,0 script alex#warp2 45,1,1,{
  10632. OnTouch:
  10633. if(hg_odin > 59) warp "hu_in01",102,90;
  10634. else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  10635. else warp "hu_in01",33,90;
  10636. end;
  10637. }
  10638. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  10639. OnTouch:
  10640. mes "^3355FFThe door is locked.^000000";
  10641. close;
  10642. }
  10643. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  10644. OnTouch:
  10645. mes "^3355FFThe door is locked.^000000";
  10646. close;
  10647. }