script_athena.conf 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------
  14. // eAthena Script Configuration File
  15. //--------------------------------------------------------
  16. //If you are getting crashes during script loading, you can set this to yes
  17. //to find out which script causes it. Otherwise leave it as no since the amount
  18. //of extra console output is staggering.
  19. verbose_mode: no
  20. warn_func_mismatch_paramnum: yes
  21. check_cmdcount: 655360
  22. check_gotocount: 2048
  23. //---- Custom script functions ----
  24. // 0 - Event script is defined as an NPC by itself
  25. // 1 - Event script can be called by script label
  26. event_script_type: 0
  27. // For events to be activated do we require
  28. // a 'set [EventName],1;' to be called first?
  29. event_requires_trigger: no
  30. // Name of event when a player has died
  31. die_event_name: OnPCDieEvent
  32. // Name of event when a player kills a player
  33. kill_pc_event_name: OnPCKillEvent
  34. // Name of event when a player kills a monster
  35. kill_mob_event_name: OnNPCKillEvent
  36. // Name of event when a player logs out
  37. logout_event_name: OnPCLogoutEvent
  38. // Name of event when a player logs in
  39. login_event_name: OnPCLoginEvent
  40. // Name of event when a player changes map
  41. // NOTE: This event will only trigger on maps with the "loadevent" flag active.
  42. loadmap_event_name: OnPCLoadMapEvent
  43. // Name of event when a player levels up (base lv)
  44. baselvup_event_name: OnPCBaseLvUpEvent
  45. // Name of event when a player levels up (job lv)
  46. joblvup_event_name: OnPCJobLvUpEvent
  47. import: conf/import/script_conf.txt