abyss_warper.txt 4.2 KB

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  1. //===== Athena Script ========================================
  2. //= Abyss Cave Warper
  3. //===== By: ==================================================
  4. //= erKURITA
  5. //===== Current Version: =====================================
  6. //= 1.3a
  7. //===== Compatible With: =====================================
  8. //= Any Athena Version
  9. //===== Description: =========================================
  10. //= Warper to Abyss Cave. and warper out
  11. //===== Additional Comments: =================================
  12. //= 1.0 Added by Nexon [Nexon]
  13. //= 1.1 Removed Duplicates [Silent]
  14. //= 1.2 Fixed tab - missing pillar's appeared [Lupus]
  15. //= 1.3 Updated Abyss Lake entrance based on official [SinSloth]
  16. //= 1.3a Removed .GATs [Lupus]
  17. //============================================================
  18. hu_fild05,168,304,0 script Column 111,{
  19. mes "^3355FFThere are 3 oddly";
  20. mes "shaped grooves on";
  21. mes "the surface of this";
  22. mes "column. It seems that";
  23. mes "certain dragon body parts";
  24. mes "would fit perfectly into";
  25. mes "the column grooves.^000000";
  26. if((countitem(1035)) && (countitem(1036)) && (countitem(1037)))
  27. {
  28. next;
  29. switch( select( "Insert Dragon Body Parts","Eat Dragon Body Parts" ) )
  30. {
  31. case 1:
  32. mes "^3355FFYou carefully place a";
  33. mes "Dragon Canine into one of";
  34. mes "the grooves, and then you";
  35. mes "hear a powerful rumbling";
  36. mes "from within the column.^000000";
  37. specialeffect 52;
  38. next;
  39. mes "^3355FFYou slowly insert a";
  40. mes "Dragon Scale into another";
  41. mes "of the column's grooves,";
  42. mes "trigerring another small";
  43. mes "tremor from the column.^000000";
  44. specialeffect 52;
  45. next;
  46. mes "^3355FFYou cautiously insert";
  47. mes "a Dragon Tail into the";
  48. mes "final groove. Lights shine";
  49. mes "forth from cracks in the";
  50. mes "column's surface...^000000";
  51. specialeffect 52;
  52. next;
  53. mes "^3355FFThe ground beneath";
  54. mes "your feet begins to";
  55. mes "violently shake.^000000";
  56. specialeffect 73;
  57. donpcevent "AbyssWarp::OnWarp";
  58. specialeffect2 36;
  59. delitem 1035,1;
  60. delitem 1036,1;
  61. delitem 1037,1;
  62. close2;
  63. warp "hu_fild05",184,204;
  64. end;
  65. case 2:
  66. mes "^3355FFYou gingerly place a";
  67. mes "Dragon's Canine, a Dragon";
  68. mes "Scale, and a Dragon Tail into";
  69. mes "your mouth and slowly begin";
  70. mes "to chew. Nothing happens";
  71. mes "and the taste of these items";
  72. mes "is surprisingly putrid.^000000";
  73. next;
  74. emotion e_rice,1;
  75. delitem 1035,1;
  76. delitem 1036,1;
  77. delitem 1037,1;
  78. percentheal -10,0;
  79. close;
  80. }
  81. }
  82. close;
  83. }
  84. hu_fild05,171,211,0 script Column 111,1,1,{
  85. mes "^3355FFThis column looks";
  86. mes "very similar to the";
  87. mes "one you've seen in";
  88. mes "the lake. There is";
  89. mes "a conspicious blue";
  90. mes "groove on its surface.^000000";
  91. next;
  92. switch( select( "Touch the Groove","Remove Item from Groove" ) )
  93. {
  94. case 1:
  95. mes "^3355FF*Clatter Clatter*^000000";
  96. next;
  97. mes "^3355FFThe light emanating from";
  98. mes "the groove distorts and";
  99. mes "the column starts to shake.";
  100. mes "You hear a faint rumbling";
  101. mes "from inside the column.^000000";
  102. specialeffect 52;
  103. next;
  104. mes "*Ggghhhhhzzzz!*";
  105. mes "*BAM!*";
  106. next;
  107. mes "^3355FFThe light shining from";
  108. mes "the column's groove grows";
  109. mes "brighter as you feel the";
  110. mes "ground beneath your feet";
  111. mes "begin to slowly sink away...^000000";
  112. next;
  113. specialeffect 73;
  114. specialeffect2 36;
  115. close2;
  116. warp "hu_fild05",169,305;
  117. end;
  118. case 2:
  119. mes "^3355FF*Ppppsssh!*";
  120. mes "You accidentally";
  121. mes "broke the item.^000000";
  122. specialeffect 52;
  123. next;
  124. mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000";
  125. next;
  126. mes "^3355FFThe light emanating from";
  127. mes "the groove distorts and";
  128. mes "the column starts to shake.";
  129. mes "The tremors in the ground";
  130. mes "make it difficult to stand";
  131. mes "steadily, but suddently you";
  132. mes "are warped somewhere else...^000000";
  133. next;
  134. specialeffect 73;
  135. specialeffect2 36;
  136. close2;
  137. warp "hu_fild05",157,284;
  138. end;
  139. }
  140. }
  141. hu_fild05,196,210,1 script AbyssWarp 45,2,2,{
  142. OnInit:
  143. disablenpc "AbyssWarp";
  144. end;
  145. OnTouch:
  146. warp "abyss_01",260,268;
  147. end;
  148. OnWarp:
  149. initnpctimer;
  150. enablenpc "AbyssWarp";
  151. end;
  152. OnTimer30000:
  153. stopnpctimer;
  154. disablenpc "AbyssWarp";
  155. end;
  156. }