blacksmith_skills.txt 20 KB

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  1. //===== eAthena Script =======================================
  2. //= Blacksmith Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen, Samuray22
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena Revision 3800+
  9. //===== Description: =========================================
  10. //= Oficial quests for new skills for 2nd classes
  11. //===== Additional Comments: =================================
  12. //= 1.0 for fully working skills only [Lupus]
  13. //= 1.1 Added more new skill quests for more classes [Lupus]
  14. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  15. //= 1.2 Added to correct locations, correct NPC's, fixed
  16. //= some of the items required and made them into real
  17. //= quests. [Reddozen]
  18. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  19. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  20. //= 1.3b Splitted into different files [DracoRPG]
  21. //= 1.3c Inverted the weight check for Greed [DracoRPG]
  22. //= 1.4 Updated to the official One [Samuray22]
  23. //============================================================
  24. //============================================================
  25. // BLACKSMITH SKILL - UNFAIR TRICK
  26. //============================================================
  27. //== AKKI - UNFAIR TRICK ===================================
  28. geffen,178,72,5 script Akki 726,{
  29. if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) {
  30. mes "[Akki]";
  31. mes "Woah~";
  32. mes "It's been a really long time~";
  33. mes "Maybe it's because you've trained so much";
  34. mes "but you are looking good~";
  35. mes "I will teach you the skill";
  36. mes "you learned before again~";
  37. skill 1012,1,0;
  38. set BLACK_SK, 8;
  39. close;
  40. } else if(BLACK_SK == 8) {
  41. mes "[Akki]";
  42. mes "It's been a long time~";
  43. mes "if you find time again";
  44. mes "feel free to drop by again~";
  45. mes "it's been planned me for to";
  46. mes "remain in this spot, hehe~";
  47. mes "Then, good luck on our travels.";
  48. mes "Bye bye~";
  49. close;
  50. } else if(Class == Job_Whitesmith || Class == Job_Blacksmith) {
  51. if(JobLevel > 29) {
  52. if (BLACK_SK == 0) {
  53. mes "[Akki]";
  54. mes "Hello~";
  55. mes "The weather is wonderful today.";
  56. mes "In a weather like this,";
  57. mes "vending is very good,";
  58. mes "but hunting is";
  59. mes "extraordinary as well.";
  60. next;
  61. mes "[Akki]";
  62. mes "I am blacksmith Akki,";
  63. mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths";
  64. mes "of the Blacksmith";
  65. mes "Guild.";
  66. next;
  67. mes "[Akki]";
  68. mes "The quest skill I teach,";
  69. mes " -^ff0000Unfairly Trick^000000 is-";
  70. mes "-^ff0000a skill that decreases^000000-";
  71. mes "-^ff0000zeny required for Mammonite by 10%^000000-";
  72. mes "-^ff0000 and it is a passive skill.^000000-.";
  73. next;
  74. mes "[Akki]";
  75. mes "Seeing from a professional's view,";
  76. mes " "+strcharinfo(0)+", you will";
  77. mes "find this skill useful";
  78. mes "if you get it.";
  79. next;
  80. mes "[Akki]";
  81. mes "How is it?";
  82. mes "Take a chance and learn it.";
  83. next;
  84. mes "["+strcharinfo(0)+"]";
  85. mes ".............";
  86. mes "- Akki appears to be reading-";
  87. mes "-to me from a book called-";
  88. mes "-'Blacksmith Guild Guide.-";
  89. mes "-Can you put your faith in the blacksmith?-";
  90. mes "..................";
  91. next;
  92. switch( select( "Learn it.", "Refuse.")) {
  93. case 1:
  94. mes "["+strcharinfo(0)+"]";
  95. mes "I will learn it.";
  96. next;
  97. mes "[Akki]";
  98. mes "Good choice~!";
  99. mes "There is a skill,";
  100. mes "a sneaky one, that the guild";
  101. mes "was able to produce... hehe~~";
  102. next;
  103. mes "[Akki]";
  104. mes "Well, then I will explain to you";
  105. mes "the basics of the skill.";
  106. next;
  107. mes "["+strcharinfo(0)+"]";
  108. mes "-Akki reopens the booklet-";
  109. mes "-and starts reading it.-";
  110. next;
  111. mes "[Akki]";
  112. mes "The zeny used in";
  113. mes "Mammonite can be saved while";
  114. mes "still preserving the power with";
  115. mes "the skill.-^ff0000 Unfairly Trick^000000-is";
  116. mes "a trick skill that uses counterfeit";
  117. mes "zeny for your Mammonite";
  118. mes "during battles.";
  119. next;
  120. mes "[Akki]";
  121. mes "To learn this skill, you must";
  122. mes "make counterfeit zeny first,";
  123. mes "so get every material";
  124. mes "I list and then";
  125. mes "come back to me.";
  126. next;
  127. mes "[Akki]";
  128. mes "The items needed are...";
  129. mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,";
  130. mes "And... um... hmm... um...";
  131. mes "um~~~~~~~~~~~";
  132. next;
  133. mes "[Akki]";
  134. mes "Um~! Just a moment.";
  135. mes "I'm still new here...";
  136. mes "I underlined it somewhere...";
  137. mes "Where is it....";
  138. mes "Where is it~?!!!~~~";
  139. next;
  140. mes "[Akki]";
  141. mes "-She turns pages frantically-";
  142. next;
  143. mes "[Akki]";
  144. mes "Oh yay, I found it!";
  145. mes "Found it, I found it~";
  146. mes "Then I will list it again.";
  147. next;
  148. mes "["+strcharinfo(0)+"]";
  149. mes "............";
  150. next;
  151. mes "[Akki]";
  152. mes "1 Steel, 5 Coal, 1 Iron Hammer,";
  153. mes "500 zeny to use as prints.";
  154. mes "and 1 Detrimindexta required";
  155. mes "are listed here, hehe";
  156. next;
  157. mes "["+strcharinfo(0)+"]";
  158. mes "-......-";
  159. mes "-Could this girl-";
  160. mes "-really teach the skill...-";
  161. next;
  162. mes "[Akki]";
  163. mes "Telling by "+strcharinfo(0)+"'s face";
  164. mes "you don't seem to trust me!!";
  165. mes "You, standing there!!!";
  166. mes "Is that really how";
  167. mes "you're thinking?!";
  168. next;
  169. mes "["+strcharinfo(0)+"]";
  170. mes "Yes. That is so.";
  171. next;
  172. mes "[Akki]";
  173. mes "Wahh, of course...";
  174. mes "But it's been only";
  175. mes "3 months since I joined!!!!!!";
  176. mes "I, Akki, do not give up.";
  177. mes "Worry not, hang on~!!!";
  178. mes "Mwhahahahaha~";
  179. next;
  180. mes "["+strcharinfo(0)+"]";
  181. mes "-......-";
  182. next;
  183. mes "[Akki]";
  184. mes "Just bring the material";
  185. mes "and I will teach them to you.";
  186. next;
  187. mes "[Akki]";
  188. mes "Well, then go get the";
  189. mes "things I listed~";
  190. set BLACK_SK, 1;
  191. next;
  192. mes "[Akki]";
  193. mes "I'll list them again.";
  194. mes "1 Steel, 5 Coals";
  195. mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
  196. mes "are needed.";
  197. mes "Don't forget~";
  198. next;
  199. mes "[Akki]";
  200. mes "Then~! Go began~!";
  201. mes "Meanwhile, I will be eating";
  202. mes "this melon bread I bought.";
  203. mes "Yum...";
  204. close;
  205. case 2:
  206. mes "[Akki]";
  207. mes "Huh? What?!!";
  208. mes "You do not trust me";
  209. mes "yet?~";
  210. next;
  211. mes "[Akki]";
  212. mes "Waaah! Please learn it~";
  213. mes "I will try hard~!!!";
  214. mes "Please~ Please~";
  215. next;
  216. mes "[Akki]";
  217. mes "The blacksmith master";
  218. mes "told me to raise my";
  219. mes "reputation more~";
  220. mes "WAaaaah~~~";
  221. mes "Just one more time.. I....";
  222. mes "Waaaaaah~";
  223. next;
  224. mes "[Akki]";
  225. mes "Too bad.";
  226. mes "I'll get in trouble again.";
  227. mes "Sobs~";
  228. close;
  229. }
  230. } else if(BLACK_SK == 1) {
  231. if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) {
  232. if (Zeny >= 500) {
  233. mes "[Akki]";
  234. mes "Oh yay~ you got all the materials?";
  235. mes "Let me see them~~";
  236. mes "Hmmm~~";
  237. next;
  238. mes "[Akki]";
  239. mes "Wow, perfect~";
  240. mes "Alright~!!";
  241. next;
  242. mes "[Akki]";
  243. mes "First, I will test";
  244. mes "the skill myself with";
  245. mes "the materials, so";
  246. mes "wait a few";
  247. mes "moments~";
  248. delitem "Coal", 5;
  249. delitem "Steel", 1;
  250. delitem "Detrimindexta", 1;
  251. delitem "Iron_Hammer", 1;
  252. set Zeny, Zeny-500;
  253. set BLACK_SK, 2;
  254. close;
  255. }
  256. mes "[Akki]";
  257. mes "You need 500 zeny to use as prints";
  258. mes "but you haven't enough.";
  259. mes "Go make yourself 500 zeny~";
  260. close;
  261. }
  262. mes "[Akki]";
  263. mes "Did you get everything?";
  264. mes "Hmm, let's see...";
  265. mes "Uhoh, you're short~";
  266. next;
  267. mes "[Akki]";
  268. mes "I will say it again,";
  269. mes "1 Steel, 5 Coals";
  270. mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
  271. mes "are needed.";
  272. mes "Don't forget~";
  273. close;
  274. } else if(BLACK_SK == 2) {
  275. mes "[Akki]";
  276. mes "Oh~!!!";
  277. mes "You're here again~";
  278. mes "........";
  279. mes "Um~ Uummmm...";
  280. next;
  281. mes "["+strcharinfo(0)+"]";
  282. mes "............";
  283. next;
  284. mes "[Akki]";
  285. mes "The truth is...";
  286. mes "I was making counterfeit";
  287. mes "and I failed... WAaah~!";
  288. mes "Sorry~ Just don't";
  289. mes "tell the guild master~~";
  290. mes "Wah wah~";
  291. next;
  292. mes "[Akki]";
  293. mes "Give me one more chance~";
  294. mes "I really cann do well~";
  295. next;
  296. mes "["+strcharinfo(0)+"]";
  297. mes "Oh really...";
  298. next;
  299. mes "[Akki]";
  300. mes "Please please~";
  301. mes "1 Steel and 3 Coals";
  302. mes "Get it one more time~";
  303. mes "Pleeeaaassseee~";
  304. next;
  305. mes "["+strcharinfo(0)+"]";
  306. mes "I guess...";
  307. mes "Is that all you need?";
  308. next;
  309. mes "[Akki]";
  310. mes "Yes~!!! You're a kind person!";
  311. mes "You will live a long life~";
  312. mes "Hehe~";
  313. next;
  314. mes "[Akki]";
  315. mes "To say it again,";
  316. mes "1 Steel";
  317. mes "and 3 Coals~!!!";
  318. mes "Good luck, have fun~!!!";
  319. mes "Go, go~!!!";
  320. set BLACK_SK, 3;
  321. close;
  322. } else if(BLACK_SK == 3) {
  323. if (countitem("Steel") > 0 && countitem("Coal") > 2) {
  324. mes "[Akki]";
  325. mes "Oh~ You brought them~!";
  326. mes "Yay~ Really, thanks~";
  327. mes "I'll do better this time.";
  328. mes "Wait a few moments.";
  329. delitem "Steel", 1;
  330. delitem "Coal", 3;
  331. set BLACK_SK, 4;
  332. close;
  333. }
  334. mes "[Akki]";
  335. mes "To list the needed";
  336. mes "materials again..";
  337. mes "1 Steel and";
  338. mes "3 Coals~!";
  339. mes "Good luck, have fun~!!!";
  340. mes "Go, go~!!!";
  341. close;
  342. } else if(BLACK_SK == 4) {
  343. mes "[Akki]";
  344. mes "...........";
  345. mes "........";
  346. mes "...........";
  347. next;
  348. mes "["+strcharinfo(0)+"]";
  349. mes "...?";
  350. next;
  351. mes "[Akki]";
  352. mes ".........";
  353. mes ".......";
  354. next;
  355. mes "["+strcharinfo(0)+"]";
  356. mes "What...no!!!";
  357. mes "again?!!!";
  358. next;
  359. mes "[Akki]";
  360. mes "Waaah~";
  361. mes "While I was forging";
  362. mes "the Iron Hammer broke";
  363. mes "so I couldn't do it~";
  364. mes "Waaaaah sobs~~~~";
  365. next;
  366. mes "["+strcharinfo(0)+"]";
  367. mes "-I need to get her another Iron Hammer-";
  368. mes "-I guess. argh.-";
  369. mes "-.......Why is..-";
  370. mes "-argh...tiring...-";
  371. set BLACK_SK, 5;
  372. close;
  373. } else if(BLACK_SK == 5) {
  374. if (countitem("Iron_Hammer") > 0) {
  375. mes "[Akki]";
  376. mes "Oh~!!";
  377. mes "You brought it~!";
  378. mes "So kind~";
  379. next;
  380. mes "[Akki]";
  381. mes "Then I will really really";
  382. mes "teach you, so just";
  383. mes "wait a little~";
  384. delitem Iron_Hammer, 1;
  385. set BLACK_SK, 6;
  386. close;
  387. }
  388. mes "[Akki]";
  389. mes "Iron Hammer is gone~";
  390. mes "Waaah~ What do I do~";
  391. mes "If you bring it one more time";
  392. mes "I promise to";
  393. mes "do my best~";
  394. close;
  395. } else if(BLACK_SK == 6) {
  396. mes "[Akki]";
  397. mes "WAAAAAAAAH~!!!";
  398. mes "AWwwwwn~";
  399. next;
  400. mes "["+strcharinfo(0)+"]";
  401. mes "OMG~!!!";
  402. mes "Not again?!!";
  403. next;
  404. mes "[Akki]";
  405. mes "Tada~!!! Done~!!";
  406. mes "Hehehe~!!!";
  407. mes "I just wanted to scare you~";
  408. mes "haha~";
  409. next;
  410. mes "[Akki]";
  411. mes "I finished the skill";
  412. mes "and tested it myself.";
  413. mes "Now, with counterfeit I will teach,";
  414. mes "-^ff0000 Unfairly Trick^000000-skill";
  415. mes "to you, hehe~.";
  416. next;
  417. mes "[Akki]";
  418. mes "As a bonus, after you learn this,";
  419. mes "you can go to our teacher";
  420. mes "pay a visit to Goodday and have";
  421. mes "-^ff0000 Greed^000000- skill taught";
  422. mes "to you as well~.";
  423. next;
  424. mes "[Akki]";
  425. mes "Then I will teach you right away...";
  426. mes "Lend me a paper to write on";
  427. mes "and your ear~";
  428. mes "-whisper whisper~ whisper whisper~";
  429. next;
  430. mes "[Akki]";
  431. mes "Use it as I taught you,";
  432. mes "hope it'll help.";
  433. mes "I apologize for";
  434. mes "making so many mistakes";
  435. mes "in the process~.";
  436. next;
  437. mes "[Akki]";
  438. mes "Then, if you find time again";
  439. mes "come and visit me~";
  440. mes "I will probably be stuck here";
  441. mes "until I get promoted";
  442. mes "elsewhere, hehe~";
  443. mes "Then, bon voyage and.";
  444. mes "bye bye~";
  445. set BLACK_SK, 7;
  446. skill 1012,1,0;
  447. close;
  448. }
  449. set @teach, rand(1,2);
  450. if(@teach == 1) {
  451. mes "[Akki]";
  452. mes "To achieve the new job quest";
  453. mes "-^ff0000Greed^000000- in your list";
  454. mes "go visit Goodday at Einbroch's";
  455. mes "blacksmith guild~.";
  456. close;
  457. }
  458. mes "[Akki]";
  459. mes "It's been a while~";
  460. mes "I will probably be stuck here";
  461. mes "until I get promoted";
  462. mes "elsewhere, hehe~";
  463. mes "Visit me often~";
  464. mes "Then, bon voyage and.";
  465. mes "bye bye~";
  466. close;
  467. }
  468. mes "[Akki]";
  469. mes "My name is Akki, was hired by ";
  470. mes "the Blacksmith Guild to teach.";
  471. mes "and pass down the skills.";
  472. mes "I apologize, but";
  473. mes ""+strcharinfo(0)+" is listed as low";
  474. mes "Job Level. You cannot learn it yet.";
  475. close;
  476. }
  477. mes "[Akki]";
  478. mes "Good weather, isn't it?";
  479. mes "It is an excellent day for";
  480. mes "forging items.";
  481. next;
  482. mes "[Akki]";
  483. mes "I want to go by a shining stream";
  484. mes "with ultimate materials and";
  485. mes "blazing fire and forget myself";
  486. mes "something special~";
  487. close;
  488. }
  489. //============================================================
  490. // BLACKSMITH SKILL - GREED
  491. //============================================================
  492. //== GOODDAY - GREED SKILL ===================================
  493. geffen,172,52,7 script Goodday 826,{
  494. if(Class == Job_WhiteSmith || Class == Job_Blacksmith) {
  495. if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) {
  496. mes "[Goodday]";
  497. mes "Oh ho~";
  498. mes "It's been a long time~";
  499. mes "Is it because you transcended?";
  500. mes "You look amazing~";
  501. mes "I will give you the skill you";
  502. mes "learned before again~";
  503. skill 1013,1,0;
  504. set BLACK_SK2, 3;
  505. close;
  506. } else if(BLACK_SK2 == 3) {
  507. mes "[Goodday]";
  508. mes "I wonder if you are using your skill";
  509. mes "properly now.";
  510. mes "Don't get too greedy as you live";
  511. mes "and travel around, looking";
  512. mes "and learning new things.";
  513. close;
  514. } else if(BLACK_SK2 == 0) {
  515. mes "[Goodday]";
  516. mes "I am the one who is in charge";
  517. mes "of the quest-skills of Blacksmith.";
  518. mes "My name is Master Gooday.";
  519. mes "Most prefer just Gooday, though.";
  520. next;
  521. mes "[Goodday]";
  522. mes "A new skill was invented with";
  523. mes "Merchant Guild. Now, the Blacksmith guild";
  524. mes "is having an event to";
  525. mes "pass down teh skill to";
  526. mes "fellow members.";
  527. next;
  528. mes "[Goodday]";
  529. mes "Because of this event,";
  530. mes "We have to send even untrained";
  531. mes "blacksmiths out to teach skills.";
  532. mes "Causes me intense troubles";
  533. mes "sometimes.";
  534. next;
  535. mes "[Goodday]";
  536. mes "Hmm, you look like a Blacksmith yourself.";
  537. mes "Why don't you treat yourself to";
  538. mes "the new -^ff0000 Greed^000000-skill";
  539. mes "today?";
  540. mes "Whether you learn or not";
  541. mes "is your choice, but I think";
  542. mes "it's one very good";
  543. mes "skill~";
  544. next;
  545. mes "[Goodday]";
  546. mes "If you want to learn, I will";
  547. mes "explain the skill to you and teach";
  548. mes "you all the basics of it.";
  549. mes "How is it?";
  550. next;
  551. switch( select( "Sure, I'd like to learn.", "Later~")) {
  552. case 1:
  553. mes "[Goodday]";
  554. mes "Mm, Good thinking.";
  555. mes "The newly invented skill";
  556. mes "-^ff0000Greed^000000- allows you to";
  557. mes "automatically loot the items";
  558. mes "not picked up within 5x5 radius";
  559. mes "and place them into your inventory.";
  560. mes "It's a very useful and convinient skill,";
  561. mes "I believe.";
  562. next;
  563. mes "[Goodday]";
  564. mes "While travelling, all kinds of items";
  565. mes "including rare and important ones";
  566. mes "can be achieved very quickly";
  567. mes "and put into your inventory.";
  568. mes "Every merchant's dream,";
  569. mes "wouldn't you agree?";
  570. next;
  571. mes "[Goodday]";
  572. mes "Since you decided to learn,";
  573. mes "before starting, you must";
  574. mes "go through a simple test";
  575. mes "to see if you qualify.";
  576. mes "So listen carefully and follow";
  577. mes "directions.";
  578. next;
  579. mes "[Goodday]";
  580. mes "Now, go out and";
  581. mes "-^ff0000 Not mattering whether it is^000000-";
  582. mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
  583. mes "-^ff0000 Fill your inventory up^000000-";
  584. mes "-^ff0000 so that you cannot put^000000-";
  585. mes "-^ff0000 anything 500 weight or more into^000000-";
  586. mes "-^ff0000 your invenory and^000000-";
  587. mes "-^ff0000 return to me.^000000-";
  588. next;
  589. mes "[Goodday]";
  590. mes "That is all that is";
  591. mes "required for teh skill.";
  592. mes "Now get started.";
  593. set BLACK_SK2, 1;
  594. close;
  595. case 2:
  596. mes "[Goodday]";
  597. mes "Mm. Is that so?";
  598. mes "Ah, it is good to";
  599. mes "live your life busy";
  600. mes "when you're young.";
  601. mes "Just use your time";
  602. mes "wisely.";
  603. close;
  604. }
  605. } else if(BLACK_SK2 == 1) {
  606. // Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
  607. if(checkweight("Gold",25) == 1) {
  608. mes "[Goodday]";
  609. mes "Mm~ back already.";
  610. mes "Well, without checking, I can tell";
  611. mes "you're quite off from";
  612. mes "what I asked for.";
  613. mes "This is what I wanted.";
  614. next;
  615. mes "[Goodday]";
  616. mes "-^ff0000 Not mattering whether it is^000000-";
  617. mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
  618. mes "-^ff0000 Fill your inventory up^000000-";
  619. mes "-^ff0000 so that you cannot put^000000-";
  620. mes "-^ff0000 anything 500 weight or more into^000000-";
  621. mes "-^ff0000 your invenory and^000000-";
  622. mes "-^ff0000 return to me.^000000-";
  623. close;
  624. }
  625. mes "[Goodday]";
  626. mes "Mm, back already?";
  627. mes "You came back earlier than expected.";
  628. mes "Well, then allow me to see";
  629. mes "your bag.";
  630. mes "Hmm~~~~~";
  631. next;
  632. mes "[Goodday]";
  633. mes "Ah~ Hmm~";
  634. mes "Mm~ You did just as";
  635. mes "I asked you to. Good.";
  636. mes "Alright, you pass the test.";
  637. next;
  638. mes "[Goodday]";
  639. mes "The time spent and experience";
  640. mes "gained while collecting the items";
  641. mes "are more important than the";
  642. mes "price that comes out when you";
  643. mes "sell the items.";
  644. mes "I wanted to let you know that.";
  645. next;
  646. mes "[Goodday]";
  647. mes "Of course, as a blacksmith,";
  648. mes "you are expected to look at every";
  649. mes "item as a possibility to bring you zeny,";
  650. mes "but you are also capable";
  651. mes "personally of knowledge and";
  652. mes "honour, in my opinion.";
  653. next;
  654. mes "[Goodday]";
  655. mes "You may not think the test";
  656. mes "and the skill have any relationship";
  657. mes "to each other, but.";
  658. mes "That was the test and teaching";
  659. mes "that my Master passed to me";
  660. mes "when I first became a";
  661. mes "blacksmith.";
  662. next;
  663. mes "[Goodday]";
  664. mes "There are too many people";
  665. mes "trying to gain money";
  666. mes "before anything in this world,";
  667. mes "and it pains me to see people";
  668. mes "living to see only money";
  669. mes "in their items and forgetting";
  670. mes "about honour and love of life.";
  671. next;
  672. mes "[Goodday]";
  673. mes "Forging items and weapons";
  674. mes "that your friends and others need";
  675. mes "and travelling the world to";
  676. mes "venture out and face danger yourself";
  677. mes "to seek the materials for refining";
  678. mes "is the purpose and honour";
  679. mes "of blacksmith.";
  680. next;
  681. mes "[Goodday]";
  682. mes "The name of the skill";
  683. mes "I will give to you is called";
  684. mes "-^ff0000 Greed^000000- but";
  685. mes "I hope it will be used as";
  686. mes "another meaning to you";
  687. mes "once you receive it.";
  688. next;
  689. mes "[Goodday]";
  690. mes "Then here is your skill.";
  691. skill 1013,1,0;
  692. set BLACK_SK2, 2;
  693. close;
  694. } else if(BLACK_SK2 == 2) {
  695. mes "[Goodday]";
  696. mes "I wonder if you are using your skill";
  697. mes "properly now.";
  698. mes "Don't get too greedy as you live";
  699. mes "and travel around, looking";
  700. mes "and learning new things.";
  701. close;
  702. }
  703. }
  704. mes "[Goodday]";
  705. mes "On a day like this, I want to put";
  706. mes "my backpack on and climb a dangerous";
  707. mes "mountain where all kinds of goods lie";
  708. mes "and go off collecting them.";
  709. mes "Why don't you become a";
  710. mes "blacksmith someday?";
  711. close;
  712. }