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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _ATCOMMAND_H_
- #define _ATCOMMAND_H_
- struct map_session_data;
- //This is the distance at which @autoloot works,
- //if the item drops farther from the player than this,
- //it will not be autolooted. [Skotlex]
- //Note: The range is unlimited unless this define is set.
- //#define AUTOLOOT_DISTANCE AREA_SIZE
- extern char atcommand_symbol;
- extern char charcommand_symbol;
- typedef enum {
- COMMAND_ATCOMMAND = 1,
- COMMAND_CHARCOMMAND = 2,
- } AtCommandType;
- typedef int (*AtCommandFunc)(const int fd, struct map_session_data* sd, const char* command, const char* message);
- bool is_atcommand(const int fd, struct map_session_data* sd, const char* message, int type);
- void do_init_atcommand(void);
- void do_final_atcommand(void);
- void atcommand_db_load_groups(int* group_ids);
- bool atcommand_exists(const char* name);
- const char* msg_txt(int msg_number);
- int msg_config_read(const char* cfgName);
- void do_final_msg(void);
- extern int atcmd_binding_count;
- // @commands (script based)
- struct atcmd_binding_data {
- char command[50];
- char npc_event[50];
- int level;
- int level2;
- };
- struct atcmd_binding_data** atcmd_binding;
- struct atcmd_binding_data* get_atcommandbind_byname(const char* name);
- #endif /* _ATCOMMAND_H_ */
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