mmo.h 17 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MMO_H_
  4. #define _MMO_H_
  5. #include "cbasetypes.h"
  6. #include <time.h>
  7. // server->client protocol version
  8. // 0 - pre-?
  9. // 1 - ? - 0x196
  10. // 2 - ? - 0x78, 0x79
  11. // 3 - ? - 0x1c8, 0x1c9, 0x1de
  12. // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
  13. // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
  14. // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
  15. // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
  16. // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
  17. // 20070521 - 2007-05-21aSakexe+ - 0x283
  18. // 20070821 - 2007-08-21aSakexe+ - 0x2c5
  19. // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
  20. // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
  21. // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
  22. // 20081126 - 2008-11-26aSakexe+ - 0x1a2
  23. // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
  24. // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
  25. // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
  26. // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
  27. // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
  28. // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
  29. // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
  30. // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
  31. // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
  32. // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
  33. // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
  34. // 20100413 - 2010-04-13aRagexeRE+ - 0x6b
  35. // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
  36. // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
  37. // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
  38. // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
  39. // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
  40. // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
  41. // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
  42. // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
  43. // 20120307 - 2012-03-07aRagexeRE+ - 0x970
  44. #ifndef PACKETVER
  45. #define PACKETVER 20120410
  46. //#define PACKETVER 20111116
  47. #endif
  48. //Remove/Comment this line to disable sc_data saving. [Skotlex]
  49. #define ENABLE_SC_SAVING
  50. //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  51. //Note that newer clients no longer save hotkeys in the registry!
  52. #define HOTKEY_SAVING
  53. #if PACKETVER < 20090603
  54. // (27 = 9 skills x 3 bars) (0x02b9,191)
  55. #define MAX_HOTKEYS 27
  56. #elif PACKETVER < 20090617
  57. // (36 = 9 skills x 4 bars) (0x07d9,254)
  58. #define MAX_HOTKEYS 36
  59. #else
  60. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  61. #define MAX_HOTKEYS 38
  62. #endif
  63. #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
  64. #define MAX_INVENTORY 100
  65. //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  66. #define MAX_CHARS 9
  67. //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  68. //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
  69. #define MAX_SLOTS 4
  70. //Max amount of a single stacked item
  71. #define MAX_AMOUNT 30000
  72. #define MAX_ZENY 1000000000
  73. #define MAX_FAME 1000000000
  74. #define MAX_CART 100
  75. #define MAX_SKILL 3100
  76. #define GLOBAL_REG_NUM 256 // max permanent character variables per char
  77. #define ACCOUNT_REG_NUM 64 // max permanent local account variables per account
  78. #define ACCOUNT_REG2_NUM 16 // max permanent global account variables per account
  79. //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
  80. #define MAX_REG_NUM 256
  81. #define DEFAULT_WALK_SPEED 150
  82. #define MIN_WALK_SPEED 0
  83. #define MAX_WALK_SPEED 1000
  84. #define MAX_STORAGE 600
  85. #define MAX_GUILD_STORAGE 600
  86. #define MAX_PARTY 12
  87. #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
  88. #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  89. #define MAX_GUILDEXPULSION 32
  90. #define MAX_GUILDALLIANCE 16
  91. #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
  92. #define MAX_GUILDLEVEL 50
  93. #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
  94. #define MAX_QUEST_DB 2000 //Max quests that the server will load
  95. #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
  96. // for produce
  97. #define MIN_ATTRIBUTE 0
  98. #define MAX_ATTRIBUTE 4
  99. #define ATTRIBUTE_NORMAL 0
  100. #define MIN_STAR 0
  101. #define MAX_STAR 3
  102. #define MAX_STATUS_TYPE 5
  103. #define WEDDING_RING_M 2634
  104. #define WEDDING_RING_F 2635
  105. //For character names, title names, guilds, maps, etc.
  106. //Includes null-terminator as it is the length of the array.
  107. #define NAME_LENGTH (23 + 1)
  108. //For item names, which tend to have much longer names.
  109. #define ITEM_NAME_LENGTH 50
  110. //For Map Names, which the client considers to be 16 in length including the .gat extension
  111. #define MAP_NAME_LENGTH (11 + 1)
  112. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  113. #define MAX_FRIENDS 40
  114. #define MAX_MEMOPOINTS 3
  115. //Size of the fame list arrays.
  116. #define MAX_FAME_LIST 10
  117. //Limits to avoid ID collision with other game objects
  118. #define START_ACCOUNT_NUM 2000000
  119. #define END_ACCOUNT_NUM 100000000
  120. #define START_CHAR_NUM 150000
  121. //Guilds
  122. #define MAX_GUILDMES1 60
  123. #define MAX_GUILDMES2 120
  124. //Base Homun skill.
  125. #define HM_SKILLBASE 8001
  126. #define MAX_HOMUNSKILL 43
  127. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  128. #define HM_CLASS_BASE 6001
  129. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  130. //Mail System
  131. #define MAIL_MAX_INBOX 30
  132. #define MAIL_TITLE_LENGTH 40
  133. #define MAIL_BODY_LENGTH 200
  134. //Mercenary System
  135. #define MC_SKILLBASE 8201
  136. #define MAX_MERCSKILL 40
  137. #define MAX_MERCENARY_CLASS 44
  138. //Elemental System
  139. #define MAX_ELEMENTALSKILL 42
  140. #define EL_SKILLBASE 8401
  141. #define MAX_ELESKILLTREE 3
  142. #define MAX_ELEMENTAL_CLASS 12
  143. #define EL_CLASS_BASE 2114
  144. #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
  145. enum item_types {
  146. IT_HEALING = 0,
  147. IT_UNKNOWN, //1
  148. IT_USABLE, //2
  149. IT_ETC, //3
  150. IT_WEAPON, //4
  151. IT_ARMOR, //5
  152. IT_CARD, //6
  153. IT_PETEGG, //7
  154. IT_PETARMOR,//8
  155. IT_UNKNOWN2,//9
  156. IT_AMMO, //10
  157. IT_DELAYCONSUME,//11
  158. IT_CASH = 18,
  159. IT_MAX
  160. };
  161. //Questlog system [Kevin] [Inkfish]
  162. typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
  163. struct quest {
  164. int quest_id;
  165. unsigned int time;
  166. int count[MAX_QUEST_OBJECTIVES];
  167. quest_state state;
  168. };
  169. struct item {
  170. int id;
  171. short nameid;
  172. short amount;
  173. unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  174. char identify;
  175. char refine;
  176. char attribute;
  177. short card[MAX_SLOTS];
  178. unsigned int expire_time;
  179. char favorite;
  180. };
  181. struct point {
  182. unsigned short map;
  183. short x,y;
  184. };
  185. enum e_skill_flag
  186. {
  187. SKILL_FLAG_PERMANENT,
  188. SKILL_FLAG_TEMPORARY,
  189. SKILL_FLAG_PLAGIARIZED,
  190. SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
  191. //...
  192. };
  193. struct s_skill {
  194. unsigned short id;
  195. unsigned char lv;
  196. unsigned char flag; // see enum e_skill_flag
  197. };
  198. struct global_reg {
  199. char str[32];
  200. char value[256];
  201. };
  202. //Holds array of global registries, used by the char server and converter.
  203. struct accreg {
  204. int account_id, char_id;
  205. int reg_num;
  206. struct global_reg reg[MAX_REG_NUM];
  207. };
  208. //For saving status changes across sessions. [Skotlex]
  209. struct status_change_data {
  210. unsigned short type; //SC_type
  211. long val1, val2, val3, val4, tick; //Remaining duration.
  212. };
  213. struct storage_data {
  214. int storage_amount;
  215. struct item items[MAX_STORAGE];
  216. };
  217. struct guild_storage {
  218. int dirty;
  219. int guild_id;
  220. short storage_status;
  221. short storage_amount;
  222. struct item items[MAX_GUILD_STORAGE];
  223. };
  224. struct s_pet {
  225. int account_id;
  226. int char_id;
  227. int pet_id;
  228. short class_;
  229. short level;
  230. short egg_id;//pet egg id
  231. short equip;//pet equip name_id
  232. short intimate;//pet friendly
  233. short hungry;//pet hungry
  234. char name[NAME_LENGTH];
  235. char rename_flag;
  236. char incuvate;
  237. };
  238. struct s_homunculus { //[orn]
  239. char name[NAME_LENGTH];
  240. int hom_id;
  241. int char_id;
  242. short class_;
  243. short prev_class;
  244. int hp,max_hp,sp,max_sp;
  245. unsigned int intimacy; //[orn]
  246. short hunger;
  247. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  248. short skillpts;
  249. short level;
  250. unsigned int exp;
  251. short rename_flag;
  252. short vaporize; //albator
  253. int str ;
  254. int agi ;
  255. int vit ;
  256. int int_ ;
  257. int dex ;
  258. int luk ;
  259. };
  260. struct s_mercenary {
  261. int mercenary_id;
  262. int char_id;
  263. short class_;
  264. int hp, sp;
  265. unsigned int kill_count;
  266. unsigned int life_time;
  267. };
  268. struct s_elemental {
  269. int elemental_id;
  270. int char_id;
  271. short class_;
  272. int mode;
  273. int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk;
  274. int life_time;
  275. };
  276. struct s_friend {
  277. int account_id;
  278. int char_id;
  279. char name[NAME_LENGTH];
  280. };
  281. #ifdef HOTKEY_SAVING
  282. struct hotkey {
  283. unsigned int id;
  284. unsigned short lv;
  285. unsigned char type; // 0: item, 1: skill
  286. };
  287. #endif
  288. struct mmo_charstatus {
  289. int char_id;
  290. int account_id;
  291. int partner_id;
  292. int father;
  293. int mother;
  294. int child;
  295. unsigned int base_exp,job_exp;
  296. int zeny;
  297. short class_;
  298. unsigned int status_point,skill_point;
  299. int hp,max_hp,sp,max_sp;
  300. unsigned int option;
  301. short manner;
  302. unsigned char karma;
  303. short hair,hair_color,clothes_color;
  304. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
  305. int fame;
  306. // Mercenary Guilds Rank
  307. int arch_faith, arch_calls;
  308. int spear_faith, spear_calls;
  309. int sword_faith, sword_calls;
  310. short weapon; // enum weapon_type
  311. short shield; // view-id
  312. short head_top,head_mid,head_bottom;
  313. short robe;
  314. char name[NAME_LENGTH];
  315. unsigned int base_level,job_level;
  316. short str,agi,vit,int_,dex,luk;
  317. unsigned char slot,sex;
  318. uint32 mapip;
  319. uint16 mapport;
  320. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  321. struct item inventory[MAX_INVENTORY],cart[MAX_CART];
  322. struct storage_data storage;
  323. struct s_skill skill[MAX_SKILL];
  324. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  325. #ifdef HOTKEY_SAVING
  326. struct hotkey hotkeys[MAX_HOTKEYS];
  327. #endif
  328. bool show_equip;
  329. short rename;
  330. time_t delete_date;
  331. };
  332. typedef enum mail_status {
  333. MAIL_NEW,
  334. MAIL_UNREAD,
  335. MAIL_READ,
  336. } mail_status;
  337. struct mail_message {
  338. int id;
  339. int send_id;
  340. char send_name[NAME_LENGTH];
  341. int dest_id;
  342. char dest_name[NAME_LENGTH];
  343. char title[MAIL_TITLE_LENGTH];
  344. char body[MAIL_BODY_LENGTH];
  345. mail_status status;
  346. time_t timestamp; // marks when the message was sent
  347. int zeny;
  348. struct item item;
  349. };
  350. struct mail_data {
  351. short amount;
  352. bool full;
  353. short unchecked, unread;
  354. struct mail_message msg[MAIL_MAX_INBOX];
  355. };
  356. struct auction_data {
  357. unsigned int auction_id;
  358. int seller_id;
  359. char seller_name[NAME_LENGTH];
  360. int buyer_id;
  361. char buyer_name[NAME_LENGTH];
  362. struct item item;
  363. // This data is required for searching, as itemdb is not read by char server
  364. char item_name[ITEM_NAME_LENGTH];
  365. short type;
  366. unsigned short hours;
  367. int price, buynow;
  368. time_t timestamp; // auction's end time
  369. int auction_end_timer;
  370. };
  371. struct registry {
  372. int global_num;
  373. struct global_reg global[GLOBAL_REG_NUM];
  374. int account_num;
  375. struct global_reg account[ACCOUNT_REG_NUM];
  376. int account2_num;
  377. struct global_reg account2[ACCOUNT_REG2_NUM];
  378. };
  379. struct party_member {
  380. int account_id;
  381. int char_id;
  382. char name[NAME_LENGTH];
  383. unsigned short class_;
  384. unsigned short map;
  385. unsigned short lv;
  386. unsigned leader : 1,
  387. online : 1;
  388. };
  389. struct party {
  390. int party_id;
  391. char name[NAME_LENGTH];
  392. unsigned char count; //Count of online characters.
  393. unsigned exp : 1,
  394. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  395. struct party_member member[MAX_PARTY];
  396. };
  397. struct map_session_data;
  398. struct guild_member {
  399. int account_id, char_id;
  400. short hair,hair_color,gender,class_,lv;
  401. uint64 exp;
  402. int exp_payper;
  403. short online,position;
  404. char name[NAME_LENGTH];
  405. struct map_session_data *sd;
  406. unsigned char modified;
  407. };
  408. struct guild_position {
  409. char name[NAME_LENGTH];
  410. int mode;
  411. int exp_mode;
  412. unsigned char modified;
  413. };
  414. struct guild_alliance {
  415. int opposition;
  416. int guild_id;
  417. char name[NAME_LENGTH];
  418. };
  419. struct guild_expulsion {
  420. char name[NAME_LENGTH];
  421. char mes[40];
  422. int account_id;
  423. };
  424. struct guild_skill {
  425. int id,lv;
  426. };
  427. struct guild {
  428. int guild_id;
  429. short guild_lv, connect_member, max_member, average_lv;
  430. uint64 exp;
  431. unsigned int next_exp;
  432. int skill_point;
  433. char name[NAME_LENGTH],master[NAME_LENGTH];
  434. struct guild_member member[MAX_GUILD];
  435. struct guild_position position[MAX_GUILDPOSITION];
  436. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  437. int emblem_len,emblem_id;
  438. char emblem_data[2048];
  439. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  440. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  441. struct guild_skill skill[MAX_GUILDSKILL];
  442. unsigned short save_flag; // for TXT saving
  443. };
  444. struct guild_castle {
  445. int castle_id;
  446. int mapindex;
  447. char castle_name[NAME_LENGTH];
  448. char castle_event[NAME_LENGTH];
  449. int guild_id;
  450. int economy;
  451. int defense;
  452. int triggerE;
  453. int triggerD;
  454. int nextTime;
  455. int payTime;
  456. int createTime;
  457. int visibleC;
  458. struct {
  459. unsigned visible : 1;
  460. int id; // object id
  461. } guardian[MAX_GUARDIANS];
  462. int* temp_guardians; // ids of temporary guardians (mobs)
  463. int temp_guardians_max;
  464. };
  465. struct fame_list {
  466. int id;
  467. int fame;
  468. char name[NAME_LENGTH];
  469. };
  470. enum { //Change Guild Infos
  471. GBI_EXP =1, // Guild Experience (EXP)
  472. GBI_GUILDLV, // Guild level
  473. GBI_SKILLPOINT, // Guild skillpoints
  474. GBI_SKILLLV, // Guild skilllv ?? seem unused
  475. };
  476. enum { //Change Member Infos
  477. GMI_POSITION =0,
  478. GMI_EXP,
  479. GMI_HAIR,
  480. GMI_HAIR_COLOR,
  481. GMI_GENDER,
  482. GMI_CLASS,
  483. GMI_LEVEL,
  484. };
  485. enum {
  486. GD_SKILLBASE=10000,
  487. GD_APPROVAL=10000,
  488. GD_KAFRACONTRACT=10001,
  489. GD_GUARDRESEARCH=10002,
  490. GD_GUARDUP=10003,
  491. GD_EXTENSION=10004,
  492. GD_GLORYGUILD=10005,
  493. GD_LEADERSHIP=10006,
  494. GD_GLORYWOUNDS=10007,
  495. GD_SOULCOLD=10008,
  496. GD_HAWKEYES=10009,
  497. GD_BATTLEORDER=10010,
  498. GD_REGENERATION=10011,
  499. GD_RESTORE=10012,
  500. GD_EMERGENCYCALL=10013,
  501. GD_DEVELOPMENT=10014,
  502. GD_MAX,
  503. };
  504. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  505. enum {
  506. JOB_NOVICE,
  507. JOB_SWORDMAN,
  508. JOB_MAGE,
  509. JOB_ARCHER,
  510. JOB_ACOLYTE,
  511. JOB_MERCHANT,
  512. JOB_THIEF,
  513. JOB_KNIGHT,
  514. JOB_PRIEST,
  515. JOB_WIZARD,
  516. JOB_BLACKSMITH,
  517. JOB_HUNTER,
  518. JOB_ASSASSIN,
  519. JOB_KNIGHT2,
  520. JOB_CRUSADER,
  521. JOB_MONK,
  522. JOB_SAGE,
  523. JOB_ROGUE,
  524. JOB_ALCHEMIST,
  525. JOB_BARD,
  526. JOB_DANCER,
  527. JOB_CRUSADER2,
  528. JOB_WEDDING,
  529. JOB_SUPER_NOVICE,
  530. JOB_GUNSLINGER,
  531. JOB_NINJA,
  532. JOB_XMAS,
  533. JOB_SUMMER,
  534. JOB_MAX_BASIC,
  535. JOB_NOVICE_HIGH = 4001,
  536. JOB_SWORDMAN_HIGH,
  537. JOB_MAGE_HIGH,
  538. JOB_ARCHER_HIGH,
  539. JOB_ACOLYTE_HIGH,
  540. JOB_MERCHANT_HIGH,
  541. JOB_THIEF_HIGH,
  542. JOB_LORD_KNIGHT,
  543. JOB_HIGH_PRIEST,
  544. JOB_HIGH_WIZARD,
  545. JOB_WHITESMITH,
  546. JOB_SNIPER,
  547. JOB_ASSASSIN_CROSS,
  548. JOB_LORD_KNIGHT2,
  549. JOB_PALADIN,
  550. JOB_CHAMPION,
  551. JOB_PROFESSOR,
  552. JOB_STALKER,
  553. JOB_CREATOR,
  554. JOB_CLOWN,
  555. JOB_GYPSY,
  556. JOB_PALADIN2,
  557. JOB_BABY,
  558. JOB_BABY_SWORDMAN,
  559. JOB_BABY_MAGE,
  560. JOB_BABY_ARCHER,
  561. JOB_BABY_ACOLYTE,
  562. JOB_BABY_MERCHANT,
  563. JOB_BABY_THIEF,
  564. JOB_BABY_KNIGHT,
  565. JOB_BABY_PRIEST,
  566. JOB_BABY_WIZARD,
  567. JOB_BABY_BLACKSMITH,
  568. JOB_BABY_HUNTER,
  569. JOB_BABY_ASSASSIN,
  570. JOB_BABY_KNIGHT2,
  571. JOB_BABY_CRUSADER,
  572. JOB_BABY_MONK,
  573. JOB_BABY_SAGE,
  574. JOB_BABY_ROGUE,
  575. JOB_BABY_ALCHEMIST,
  576. JOB_BABY_BARD,
  577. JOB_BABY_DANCER,
  578. JOB_BABY_CRUSADER2,
  579. JOB_SUPER_BABY,
  580. JOB_TAEKWON,
  581. JOB_STAR_GLADIATOR,
  582. JOB_STAR_GLADIATOR2,
  583. JOB_SOUL_LINKER,
  584. JOB_GANGSI,
  585. JOB_DEATH_KNIGHT,
  586. JOB_DARK_COLLECTOR,
  587. JOB_RUNE_KNIGHT = 4054,
  588. JOB_WARLOCK,
  589. JOB_RANGER,
  590. JOB_ARCH_BISHOP,
  591. JOB_MECHANIC,
  592. JOB_GUILLOTINE_CROSS,
  593. JOB_RUNE_KNIGHT_T,
  594. JOB_WARLOCK_T,
  595. JOB_RANGER_T,
  596. JOB_ARCH_BISHOP_T,
  597. JOB_MECHANIC_T,
  598. JOB_GUILLOTINE_CROSS_T,
  599. JOB_ROYAL_GUARD,
  600. JOB_SORCERER,
  601. JOB_MINSTREL,
  602. JOB_WANDERER,
  603. JOB_SURA,
  604. JOB_GENETIC,
  605. JOB_SHADOW_CHASER,
  606. JOB_ROYAL_GUARD_T,
  607. JOB_SORCERER_T,
  608. JOB_MINSTREL_T,
  609. JOB_WANDERER_T,
  610. JOB_SURA_T,
  611. JOB_GENETIC_T,
  612. JOB_SHADOW_CHASER_T,
  613. JOB_RUNE_KNIGHT2,
  614. JOB_RUNE_KNIGHT_T2,
  615. JOB_ROYAL_GUARD2,
  616. JOB_ROYAL_GUARD_T2,
  617. JOB_RANGER2,
  618. JOB_RANGER_T2,
  619. JOB_MECHANIC2,
  620. JOB_MECHANIC_T2,
  621. JOB_BABY_RUNE = 4096,
  622. JOB_BABY_WARLOCK,
  623. JOB_BABY_RANGER,
  624. JOB_BABY_BISHOP,
  625. JOB_BABY_MECHANIC,
  626. JOB_BABY_CROSS,
  627. JOB_BABY_GUARD,
  628. JOB_BABY_SORCERER,
  629. JOB_BABY_MINSTREL,
  630. JOB_BABY_WANDERER,
  631. JOB_BABY_SURA,
  632. JOB_BABY_GENETIC,
  633. JOB_BABY_CHASER,
  634. JOB_BABY_RUNE2,
  635. JOB_BABY_GUARD2,
  636. JOB_BABY_RANGER2,
  637. JOB_BABY_MECHANIC2,
  638. JOB_SUPER_NOVICE_E = 4190,
  639. JOB_SUPER_BABY_E,
  640. JOB_KAGEROU = 4211,
  641. JOB_OBORO,
  642. JOB_MAX,
  643. };
  644. enum {
  645. SEX_FEMALE = 0,
  646. SEX_MALE,
  647. SEX_SERVER
  648. };
  649. // sanity checks...
  650. #if MAX_ZENY > INT_MAX
  651. #error MAX_ZENY is too big
  652. #endif
  653. #endif /* _MMO_H_ */