map.hpp 38 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef MAP_HPP
  4. #define MAP_HPP
  5. #include <algorithm>
  6. #include <stdarg.h>
  7. #include <string>
  8. #include <unordered_map>
  9. #include <vector>
  10. #include "../common/cbasetypes.hpp"
  11. #include "../common/core.hpp" // CORE_ST_LAST
  12. #include "../common/db.hpp"
  13. #include "../common/mapindex.hpp"
  14. #include "../common/mmo.hpp"
  15. #include "../common/msg_conf.hpp"
  16. #include "../common/timer.hpp"
  17. #include "../config/core.hpp"
  18. #include "script.hpp"
  19. struct npc_data;
  20. struct item_data;
  21. struct Channel;
  22. enum E_MAPSERVER_ST {
  23. MAPSERVER_ST_RUNNING = CORE_ST_LAST,
  24. MAPSERVER_ST_STARTING,
  25. MAPSERVER_ST_SHUTDOWN,
  26. MAPSERVER_ST_LAST
  27. };
  28. struct map_data *map_getmapdata(int16 m);
  29. #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
  30. #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
  31. #define do_final_msg() map_do_final_msg()
  32. int map_msg_config_read(const char *cfgName,int lang);
  33. const char* map_msg_txt(struct map_session_data *sd,int msg_number);
  34. void map_do_final_msg(void);
  35. void map_msg_reload(void);
  36. #define MAX_NPC_PER_MAP 512
  37. #define AREA_SIZE battle_config.area_size
  38. #define DAMAGELOG_SIZE 30
  39. #define LOOTITEM_SIZE 10
  40. #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
  41. #define MAX_MOB_LIST_PER_MAP 128
  42. #define MAX_EVENTQUEUE 2
  43. #define MAX_EVENTTIMER 32
  44. #define NATURAL_HEAL_INTERVAL 500
  45. #define MIN_FLOORITEM 2
  46. #define MAX_FLOORITEM START_ACCOUNT_NUM
  47. #define MAX_LEVEL 200
  48. #define MAX_DROP_PER_MAP 48
  49. #define MAX_IGNORE_LIST 20 // official is 14
  50. #define MAX_VENDING 12
  51. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  52. //The following system marks a different job ID system used by the map server,
  53. //which makes a lot more sense than the normal one. [Skotlex]
  54. //
  55. //These marks the "level" of the job.
  56. #define JOBL_2_1 0x100 //256
  57. #define JOBL_2_2 0x200 //512
  58. #define JOBL_2 0x300 //768
  59. #define JOBL_UPPER 0x1000 //4096
  60. #define JOBL_BABY 0x2000 //8192
  61. #define JOBL_THIRD 0x4000 //16384
  62. #define JOBL_FOURTH 0x8000 //32768
  63. //for filtering and quick checking.
  64. #define MAPID_BASEMASK 0x00ff
  65. #define MAPID_UPPERMASK 0x0fff
  66. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  67. //First Jobs
  68. //Note the oddity of the novice:
  69. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  70. enum e_mapid : uint64{
  71. //Novice And 1-1 Jobs
  72. MAPID_NOVICE = 0x0,
  73. MAPID_SWORDMAN,
  74. MAPID_MAGE,
  75. MAPID_ARCHER,
  76. MAPID_ACOLYTE,
  77. MAPID_MERCHANT,
  78. MAPID_THIEF,
  79. MAPID_TAEKWON,
  80. MAPID_WEDDING,
  81. MAPID_GUNSLINGER,
  82. MAPID_NINJA,
  83. MAPID_XMAS,
  84. MAPID_SUMMER,
  85. MAPID_HANBOK,
  86. MAPID_GANGSI,
  87. MAPID_OKTOBERFEST,
  88. MAPID_SUMMONER,
  89. MAPID_SUMMER2,
  90. //2-1 Jobs
  91. MAPID_SUPER_NOVICE = JOBL_2_1|MAPID_NOVICE,
  92. MAPID_KNIGHT,
  93. MAPID_WIZARD,
  94. MAPID_HUNTER,
  95. MAPID_PRIEST,
  96. MAPID_BLACKSMITH,
  97. MAPID_ASSASSIN,
  98. MAPID_STAR_GLADIATOR,
  99. MAPID_REBELLION = JOBL_2_1|MAPID_GUNSLINGER,
  100. MAPID_KAGEROUOBORO,
  101. MAPID_DEATH_KNIGHT = JOBL_2_1|MAPID_GANGSI,
  102. //2-2 Jobs
  103. MAPID_CRUSADER = JOBL_2_2|MAPID_SWORDMAN,
  104. MAPID_SAGE,
  105. MAPID_BARDDANCER,
  106. MAPID_MONK,
  107. MAPID_ALCHEMIST,
  108. MAPID_ROGUE,
  109. MAPID_SOUL_LINKER,
  110. MAPID_DARK_COLLECTOR = JOBL_2_2|MAPID_GANGSI,
  111. //Trans Novice And Trans 1-1 Jobs
  112. MAPID_NOVICE_HIGH = JOBL_UPPER|MAPID_NOVICE,
  113. MAPID_SWORDMAN_HIGH,
  114. MAPID_MAGE_HIGH,
  115. MAPID_ARCHER_HIGH,
  116. MAPID_ACOLYTE_HIGH,
  117. MAPID_MERCHANT_HIGH,
  118. MAPID_THIEF_HIGH,
  119. //Trans 2-1 Jobs
  120. MAPID_LORD_KNIGHT = JOBL_UPPER|MAPID_KNIGHT,
  121. MAPID_HIGH_WIZARD,
  122. MAPID_SNIPER,
  123. MAPID_HIGH_PRIEST,
  124. MAPID_WHITESMITH,
  125. MAPID_ASSASSIN_CROSS,
  126. //Trans 2-2 Jobs
  127. MAPID_PALADIN = JOBL_UPPER|MAPID_CRUSADER,
  128. MAPID_PROFESSOR,
  129. MAPID_CLOWNGYPSY,
  130. MAPID_CHAMPION,
  131. MAPID_CREATOR,
  132. MAPID_STALKER,
  133. //Baby Novice And Baby 1-1 Jobs
  134. MAPID_BABY = JOBL_BABY|MAPID_NOVICE,
  135. MAPID_BABY_SWORDMAN,
  136. MAPID_BABY_MAGE,
  137. MAPID_BABY_ARCHER,
  138. MAPID_BABY_ACOLYTE,
  139. MAPID_BABY_MERCHANT,
  140. MAPID_BABY_THIEF,
  141. MAPID_BABY_TAEKWON,
  142. MAPID_BABY_GUNSLINGER = JOBL_BABY|MAPID_GUNSLINGER,
  143. MAPID_BABY_NINJA,
  144. MAPID_BABY_SUMMONER = JOBL_BABY|MAPID_SUMMONER,
  145. //Baby 2-1 Jobs
  146. MAPID_SUPER_BABY = JOBL_BABY|MAPID_SUPER_NOVICE,
  147. MAPID_BABY_KNIGHT,
  148. MAPID_BABY_WIZARD,
  149. MAPID_BABY_HUNTER,
  150. MAPID_BABY_PRIEST,
  151. MAPID_BABY_BLACKSMITH,
  152. MAPID_BABY_ASSASSIN,
  153. MAPID_BABY_STAR_GLADIATOR,
  154. MAPID_BABY_REBELLION = JOBL_BABY|MAPID_REBELLION,
  155. MAPID_BABY_KAGEROUOBORO,
  156. //Baby 2-2 Jobs
  157. MAPID_BABY_CRUSADER = JOBL_BABY|MAPID_CRUSADER,
  158. MAPID_BABY_SAGE,
  159. MAPID_BABY_BARDDANCER,
  160. MAPID_BABY_MONK,
  161. MAPID_BABY_ALCHEMIST,
  162. MAPID_BABY_ROGUE,
  163. MAPID_BABY_SOUL_LINKER,
  164. //3-1 Jobs
  165. MAPID_SUPER_NOVICE_E = JOBL_THIRD|MAPID_SUPER_NOVICE,
  166. MAPID_RUNE_KNIGHT,
  167. MAPID_WARLOCK,
  168. MAPID_RANGER,
  169. MAPID_ARCH_BISHOP,
  170. MAPID_MECHANIC,
  171. MAPID_GUILLOTINE_CROSS,
  172. MAPID_STAR_EMPEROR,
  173. //3-2 Jobs
  174. MAPID_ROYAL_GUARD = JOBL_THIRD|MAPID_CRUSADER,
  175. MAPID_SORCERER,
  176. MAPID_MINSTRELWANDERER,
  177. MAPID_SURA,
  178. MAPID_GENETIC,
  179. MAPID_SHADOW_CHASER,
  180. MAPID_SOUL_REAPER,
  181. //Trans 3-1 Jobs
  182. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|MAPID_LORD_KNIGHT,
  183. MAPID_WARLOCK_T,
  184. MAPID_RANGER_T,
  185. MAPID_ARCH_BISHOP_T,
  186. MAPID_MECHANIC_T,
  187. MAPID_GUILLOTINE_CROSS_T,
  188. //Trans 3-2 Jobs
  189. MAPID_ROYAL_GUARD_T = JOBL_THIRD|MAPID_PALADIN,
  190. MAPID_SORCERER_T,
  191. MAPID_MINSTRELWANDERER_T,
  192. MAPID_SURA_T,
  193. MAPID_GENETIC_T,
  194. MAPID_SHADOW_CHASER_T,
  195. //Baby 3-1 Jobs
  196. MAPID_SUPER_BABY_E = JOBL_THIRD|MAPID_SUPER_BABY,
  197. MAPID_BABY_RUNE_KNIGHT,
  198. MAPID_BABY_WARLOCK,
  199. MAPID_BABY_RANGER,
  200. MAPID_BABY_ARCH_BISHOP,
  201. MAPID_BABY_MECHANIC,
  202. MAPID_BABY_GUILLOTINE_CROSS,
  203. MAPID_BABY_STAR_EMPEROR,
  204. //Baby 3-2 Jobs
  205. MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER,
  206. MAPID_BABY_SORCERER,
  207. MAPID_BABY_MINSTRELWANDERER,
  208. MAPID_BABY_SURA,
  209. MAPID_BABY_GENETIC,
  210. MAPID_BABY_SHADOW_CHASER,
  211. MAPID_BABY_SOUL_REAPER,
  212. //4-1 Jobs
  213. MAPID_DRAGON_KNIGHT = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_KNIGHT,
  214. MAPID_ARCH_MAGE,
  215. MAPID_WINDHAWK,
  216. MAPID_CARDINAL,
  217. MAPID_MEISTER,
  218. MAPID_SHADOW_CROSS,
  219. //4-2 Jobs
  220. MAPID_IMPERIAL_GUARD = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_CRUSADER,
  221. MAPID_ELEMENTAL_MASTER,
  222. MAPID_TROUBADOURTROUVERE,
  223. MAPID_INQUISITOR,
  224. MAPID_BIOLO,
  225. MAPID_ABYSS_CHASER,
  226. // Additional constants
  227. MAPID_ALL = UINT64_MAX
  228. };
  229. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  230. #define MESSAGE_SIZE (79 + 1)
  231. // Max size for inputs to Graffiti, Talkie Box text prompts
  232. #if PACKETVER_MAIN_NUM >= 20190904 || PACKETVER_RE_NUM >= 20190904 || PACKETVER_ZERO_NUM >= 20190828
  233. #define TALKBOX_MESSAGE_SIZE 21
  234. #else
  235. #define TALKBOX_MESSAGE_SIZE (79 + 1)
  236. #endif
  237. //String length you can write in the 'talking box'
  238. #define CHATBOX_SIZE (70 + 1)
  239. //Chatroom-related string sizes
  240. #define CHATROOM_TITLE_SIZE (36 + 1)
  241. #define CHATROOM_PASS_SIZE (8 + 1)
  242. //Max allowed chat text length
  243. #define CHAT_SIZE_MAX (255 + 1)
  244. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  245. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  246. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  247. enum bl_type : uint16{
  248. BL_NUL = 0x000,
  249. BL_PC = 0x001,
  250. BL_MOB = 0x002,
  251. BL_PET = 0x004,
  252. BL_HOM = 0x008,
  253. BL_MER = 0x010,
  254. BL_ITEM = 0x020,
  255. BL_SKILL = 0x040,
  256. BL_NPC = 0x080,
  257. BL_CHAT = 0x100,
  258. BL_ELEM = 0x200,
  259. BL_ALL = 0xFFF,
  260. };
  261. /// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  262. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  263. /// NPC Subtype
  264. enum npc_subtype : uint8{
  265. NPCTYPE_WARP, /// Warp
  266. NPCTYPE_SHOP, /// Shop
  267. NPCTYPE_SCRIPT, /// Script
  268. NPCTYPE_CASHSHOP, /// Cashshop
  269. NPCTYPE_ITEMSHOP, /// Itemshop
  270. NPCTYPE_POINTSHOP, /// Pointshop
  271. NPCTYPE_TOMB, /// Monster tomb
  272. NPCTYPE_MARKETSHOP, /// Marketshop
  273. };
  274. enum e_race : int8{
  275. RC_NONE_ = -1, //don't give us bonus
  276. RC_FORMLESS = 0,
  277. RC_UNDEAD,
  278. RC_BRUTE,
  279. RC_PLANT,
  280. RC_INSECT,
  281. RC_FISH,
  282. RC_DEMON,
  283. RC_DEMIHUMAN,
  284. RC_ANGEL,
  285. RC_DRAGON,
  286. RC_PLAYER_HUMAN,
  287. RC_PLAYER_DORAM,
  288. RC_ALL,
  289. RC_MAX //auto upd enum for array size
  290. };
  291. enum e_race2 : uint8{
  292. RC2_NONE = 0,
  293. RC2_GOBLIN,
  294. RC2_KOBOLD,
  295. RC2_ORC,
  296. RC2_GOLEM,
  297. RC2_GUARDIAN, // Deprecated to CLASS_GUARDIAN
  298. RC2_NINJA,
  299. RC2_GVG,
  300. RC2_BATTLEFIELD, // Deprecated to CLASS_BATTLEFIELD
  301. RC2_TREASURE,
  302. RC2_BIOLAB,
  303. RC2_MANUK,
  304. RC2_SPLENDIDE,
  305. RC2_SCARABA,
  306. RC2_OGH_ATK_DEF,
  307. RC2_OGH_HIDDEN,
  308. RC2_BIO5_SWORDMAN_THIEF,
  309. RC2_BIO5_ACOLYTE_MERCHANT,
  310. RC2_BIO5_MAGE_ARCHER,
  311. RC2_BIO5_MVP,
  312. RC2_CLOCKTOWER,
  313. RC2_THANATOS,
  314. RC2_FACEWORM,
  315. RC2_HEARTHUNTER,
  316. RC2_ROCKRIDGE,
  317. RC2_WERNER_LAB,
  318. RC2_TEMPLE_DEMON,
  319. RC2_ILLUSION_VAMPIRE,
  320. RC2_MAX
  321. };
  322. /// Element list
  323. enum e_element : int8{
  324. ELE_NONE=-1,
  325. ELE_NEUTRAL=0,
  326. ELE_WATER,
  327. ELE_EARTH,
  328. ELE_FIRE,
  329. ELE_WIND,
  330. ELE_POISON,
  331. ELE_HOLY,
  332. ELE_DARK,
  333. ELE_GHOST,
  334. ELE_UNDEAD,
  335. ELE_ALL,
  336. ELE_MAX,
  337. ELE_WEAPON,
  338. ELE_ENDOWED,
  339. ELE_RANDOM,
  340. };
  341. static std::unordered_map<std::string, e_element> um_eleid2elename {
  342. { "Neutral", ELE_NEUTRAL },
  343. { "Water", ELE_WATER },
  344. { "Earth", ELE_EARTH },
  345. { "Fire", ELE_FIRE },
  346. { "Wind", ELE_WIND },
  347. { "Poison", ELE_POISON },
  348. { "Holy", ELE_HOLY },
  349. { "Dark", ELE_DARK },
  350. { "Ghost", ELE_GHOST },
  351. { "Undead", ELE_UNDEAD },
  352. };
  353. #define MAX_ELE_LEVEL 4 /// Maximum Element level
  354. /**
  355. * Types of spirit charms
  356. * NOTE: Code assumes that this matches the first entries in enum elements
  357. */
  358. enum spirit_charm_types {
  359. CHARM_TYPE_NONE = 0,
  360. CHARM_TYPE_WATER,
  361. CHARM_TYPE_LAND,
  362. CHARM_TYPE_FIRE,
  363. CHARM_TYPE_WIND
  364. };
  365. enum mob_ai {
  366. AI_NONE = 0,
  367. AI_ATTACK,
  368. AI_SPHERE,
  369. AI_FLORA,
  370. AI_ZANZOU,
  371. AI_LEGION,
  372. AI_FAW,
  373. AI_GUILD,
  374. AI_WAVEMODE,
  375. AI_MAX
  376. };
  377. enum auto_trigger_flag {
  378. ATF_SELF = 0x01,
  379. ATF_TARGET = 0x02,
  380. ATF_SHORT = 0x04,
  381. ATF_LONG = 0x08,
  382. ATF_WEAPON = 0x10,
  383. ATF_MAGIC = 0x20,
  384. ATF_MISC = 0x40,
  385. };
  386. struct block_list {
  387. struct block_list *next,*prev;
  388. int id;
  389. int16 m,x,y;
  390. enum bl_type type;
  391. };
  392. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  393. // Expanded to specify all mob-related spawn data by [Skotlex]
  394. struct spawn_data {
  395. short id; //ID, used because a mob can change it's class
  396. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  397. signed short xs, ys;
  398. unsigned short num; //Number of mobs using this structure
  399. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  400. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  401. unsigned int level;
  402. struct {
  403. unsigned int size : 2; //Holds if mob has to be tiny/large
  404. enum mob_ai ai; //Special ai for summoned monsters.
  405. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  406. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  407. } state;
  408. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  409. };
  410. struct flooritem_data {
  411. struct block_list bl;
  412. unsigned char subx,suby;
  413. int cleartimer;
  414. int first_get_charid,second_get_charid,third_get_charid;
  415. t_tick first_get_tick,second_get_tick,third_get_tick;
  416. struct item item;
  417. unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
  418. };
  419. enum _sp {
  420. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  421. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  422. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  423. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  424. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  425. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  426. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  427. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  428. SP_CARTINFO=99, // 99
  429. SP_KILLEDGID=118,
  430. SP_BASEJOB=119, // 100+19 - celest
  431. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  432. SP_KILLERRID=121,
  433. SP_KILLEDRID=122,
  434. SP_SITTING=123,
  435. SP_CHARMOVE=124,
  436. SP_CHARRENAME=125,
  437. SP_CHARFONT=126,
  438. SP_BANK_VAULT = 127,
  439. SP_ROULETTE_BRONZE = 128,
  440. SP_ROULETTE_SILVER = 129,
  441. SP_ROULETTE_GOLD = 130,
  442. SP_CASHPOINTS, SP_KAFRAPOINTS,
  443. SP_PCDIECOUNTER, SP_COOKMASTERY,
  444. SP_ACHIEVEMENT_LEVEL,
  445. // Mercenaries
  446. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  447. // 4th jobs
  448. SP_POW=219, SP_STA, SP_WIS, SP_SPL, SP_CON, SP_CRT, // 219-224
  449. SP_PATK, SP_SMATK, SP_RES, SP_MRES, SP_HPLUS, SP_CRATE, // 225-230
  450. SP_TRAITPOINT, SP_AP, SP_MAXAP, // 231-233
  451. SP_UPOW=247, SP_USTA, SP_UWIS, SP_USPL, SP_UCON, SP_UCRT, // 247-252
  452. // original 1000-
  453. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  454. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  455. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  456. SP_ADDEFF, SP_RESEFF, // 1012-1013
  457. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  458. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  459. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  460. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  461. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  462. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  463. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  464. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  465. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  466. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
  467. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  468. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  469. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  470. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  471. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  472. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  473. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  474. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  475. SP_WEAPON_ATK,SP_WEAPON_DAMAGE_RATE, // 1081-1082
  476. SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
  477. SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  478. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
  479. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  480. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  481. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  482. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  483. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  484. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  485. SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
  486. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  487. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  488. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  489. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
  490. SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
  491. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  492. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
  493. SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
  494. SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
  495. SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
  496. SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
  497. SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
  498. SP_STATE_NORECOVER_RACE, SP_CRITICAL_RANGEATK, SP_MAGIC_ADDRACE2, SP_IGNORE_MDEF_RACE2_RATE, // 2079-2082
  499. SP_WEAPON_ATK_RATE, SP_WEAPON_MATK_RATE, SP_DROP_ADDRACE, SP_DROP_ADDCLASS, SP_NO_MADO_FUEL, // 2083-2087
  500. SP_IGNORE_DEF_CLASS_RATE, SP_REGEN_PERCENT_HP, SP_REGEN_PERCENT_SP, SP_SKILL_DELAY, SP_NO_WALK_DELAY, //2088-2092
  501. SP_LONG_SP_GAIN_VALUE, SP_LONG_HP_GAIN_VALUE, SP_SHORT_ATK_RATE, SP_MAGIC_SUBSIZE, SP_CRIT_DEF_RATE, // 2093-2097
  502. SP_MAGIC_SUBDEF_ELE, SP_REDUCE_DAMAGE_RETURN, SP_ADD_ITEM_SPHEAL_RATE, SP_ADD_ITEMGROUP_SPHEAL_RATE, // 2098-2101
  503. };
  504. enum _look {
  505. LOOK_BASE,
  506. LOOK_HAIR,
  507. LOOK_WEAPON,
  508. LOOK_HEAD_BOTTOM,
  509. LOOK_HEAD_TOP,
  510. LOOK_HEAD_MID,
  511. LOOK_HAIR_COLOR,
  512. LOOK_CLOTHES_COLOR,
  513. LOOK_SHIELD,
  514. LOOK_SHOES,
  515. LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
  516. LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
  517. LOOK_ROBE,
  518. // LOOK_FLOOR, // TODO : fix me!! offcial use this ?
  519. LOOK_BODY2
  520. };
  521. enum e_mapflag : int16 {
  522. MF_INVALID = -1,
  523. MF_MIN = 0,
  524. MF_NOMEMO = 0,
  525. MF_NOTELEPORT,
  526. MF_NOSAVE,
  527. MF_NOBRANCH,
  528. MF_NOPENALTY,
  529. MF_NOZENYPENALTY,
  530. MF_PVP,
  531. MF_PVP_NOPARTY,
  532. MF_PVP_NOGUILD,
  533. MF_GVG,
  534. MF_GVG_NOPARTY, //10
  535. MF_NOTRADE,
  536. MF_NOSKILL,
  537. MF_NOWARP,
  538. MF_PARTYLOCK,
  539. MF_NOICEWALL,
  540. MF_SNOW,
  541. MF_FOG,
  542. MF_SAKURA,
  543. MF_LEAVES,
  544. //MF_RAIN, //20 - No longer available, keeping here just in case it's back someday. [Ind]
  545. // 21 free
  546. MF_NOGO = 22,
  547. MF_CLOUDS,
  548. MF_CLOUDS2,
  549. MF_FIREWORKS,
  550. MF_GVG_CASTLE,
  551. MF_GVG_DUNGEON,
  552. MF_NIGHTENABLED,
  553. MF_NOBASEEXP,
  554. MF_NOJOBEXP, //30
  555. MF_NOMOBLOOT,
  556. MF_NOMVPLOOT,
  557. MF_NORETURN,
  558. MF_NOWARPTO,
  559. MF_PVP_NIGHTMAREDROP,
  560. MF_RESTRICTED,
  561. MF_NOCOMMAND,
  562. MF_NODROP,
  563. MF_JEXP,
  564. MF_BEXP, //40
  565. MF_NOVENDING,
  566. MF_LOADEVENT,
  567. MF_NOCHAT,
  568. MF_NOEXPPENALTY,
  569. MF_GUILDLOCK,
  570. MF_TOWN,
  571. MF_AUTOTRADE,
  572. MF_ALLOWKS,
  573. MF_MONSTER_NOTELEPORT,
  574. MF_PVP_NOCALCRANK, //50
  575. MF_BATTLEGROUND,
  576. MF_RESET,
  577. MF_NOMAPCHANNELAUTOJOIN,
  578. MF_NOUSECART,
  579. MF_NOITEMCONSUMPTION,
  580. MF_NOSUNMOONSTARMIRACLE,
  581. MF_NOMINEEFFECT,
  582. MF_NOLOCKON,
  583. MF_NOTOMB,
  584. MF_SKILL_DAMAGE, //60
  585. MF_NOCOSTUME,
  586. MF_GVG_TE_CASTLE,
  587. MF_GVG_TE,
  588. MF_HIDEMOBHPBAR,
  589. MF_NOLOOT,
  590. MF_NOEXP,
  591. MF_PRIVATEAIRSHIP_SOURCE,
  592. MF_PRIVATEAIRSHIP_DESTINATION,
  593. MF_SKILL_DURATION,
  594. MF_NOCASHSHOP,
  595. MF_NORODEX,
  596. MF_MAX
  597. };
  598. /// Enum of damage types
  599. enum e_skill_damage_type : uint8 {
  600. SKILLDMG_PC,
  601. SKILLDMG_MOB,
  602. SKILLDMG_BOSS,
  603. SKILLDMG_OTHER,
  604. SKILLDMG_MAX,
  605. SKILLDMG_CASTER, ///< Only used on getter for caster value
  606. };
  607. /// Struct for MF_SKILL_DAMAGE
  608. struct s_skill_damage {
  609. unsigned int map; ///< Maps (used for skill_damage_db.txt)
  610. uint16 caster; ///< Caster type
  611. int rate[SKILLDMG_MAX]; ///< Used for when all skills are adjusted
  612. };
  613. /// Struct of MF_SKILL_DURATION
  614. struct s_skill_duration {
  615. uint16 skill_id; ///< Skill ID
  616. uint16 per; ///< Rate
  617. };
  618. /// Enum for item drop type for MF_PVP_NIGHTMAREDROP
  619. enum e_nightmare_drop_type : uint8 {
  620. NMDT_INVENTORY = 0x1,
  621. NMDT_EQUIP = 0x2,
  622. NMDT_ALL = (NMDT_INVENTORY|NMDT_EQUIP)
  623. };
  624. /// Struct for MF_PVP_NIGHTMAREDROP
  625. struct s_drop_list {
  626. int drop_id;
  627. int drop_per;
  628. enum e_nightmare_drop_type drop_type;
  629. };
  630. /// Union for mapflag values
  631. union u_mapflag_args {
  632. struct point nosave;
  633. struct s_drop_list nightmaredrop;
  634. struct s_skill_damage skill_damage;
  635. struct s_skill_duration skill_duration;
  636. int flag_val;
  637. };
  638. // used by map_setcell()
  639. enum cell_t{
  640. CELL_WALKABLE,
  641. CELL_SHOOTABLE,
  642. CELL_WATER,
  643. CELL_NPC,
  644. CELL_BASILICA,
  645. CELL_LANDPROTECTOR,
  646. CELL_NOVENDING,
  647. CELL_NOCHAT,
  648. CELL_MAELSTROM,
  649. CELL_ICEWALL,
  650. };
  651. // used by map_getcell()
  652. enum cell_chk : uint8 {
  653. CELL_GETTYPE, // Retrieves a cell's 'gat' type
  654. CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
  655. CELL_CHKWATER, // Whether the cell is water (gat type 3)
  656. CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
  657. CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
  658. CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
  659. CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
  660. CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
  661. CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
  662. CELL_CHKNPC, // Whether the cell has an OnTouch NPC
  663. CELL_CHKBASILICA, // Whether the cell has Basilica
  664. CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
  665. CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
  666. CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
  667. CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
  668. CELL_CHKICEWALL, // Whether the cell has Ice Wall
  669. };
  670. struct mapcell
  671. {
  672. // terrain flags
  673. unsigned char
  674. walkable : 1,
  675. shootable : 1,
  676. water : 1;
  677. // dynamic flags
  678. unsigned char
  679. npc : 1,
  680. basilica : 1,
  681. landprotector : 1,
  682. novending : 1,
  683. nochat : 1,
  684. maelstrom : 1,
  685. icewall : 1;
  686. #ifdef CELL_NOSTACK
  687. unsigned char cell_bl; //Holds amount of bls in this cell.
  688. #endif
  689. };
  690. struct iwall_data {
  691. char wall_name[50];
  692. short m, x, y, size;
  693. int8 dir;
  694. bool shootable;
  695. };
  696. struct map_data {
  697. char name[MAP_NAME_LENGTH];
  698. uint16 index; // The map index used by the mapindex* functions.
  699. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  700. struct block_list **block;
  701. struct block_list **block_mob;
  702. int16 m;
  703. int16 xs,ys; // map dimensions (in cells)
  704. int16 bxs,bys; // map dimensions (in blocks)
  705. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  706. int npc_num; // number total of npc on the map
  707. int npc_num_area; // number of npc with a trigger area on the map
  708. int npc_num_warp; // number of warp npc on the map
  709. int users;
  710. int users_pvp;
  711. int iwall_num; // Total of invisible walls in this map
  712. std::unordered_map<int16, int> flag;
  713. struct point save;
  714. std::vector<s_drop_list> drop_list;
  715. uint32 zone; // zone number (for item/skill restrictions)
  716. struct s_skill_damage damage_adjust; // Used for overall skill damage adjustment
  717. std::unordered_map<uint16, s_skill_damage> skill_damage; // Used for single skill damage adjustment
  718. std::unordered_map<uint16, int> skill_duration;
  719. struct npc_data *npc[MAX_NPC_PER_MAP];
  720. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  721. int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
  722. // Instance Variables
  723. int instance_id;
  724. int instance_src_map;
  725. /* rAthena Local Chat */
  726. struct Channel *channel;
  727. /* ShowEvent Data Cache */
  728. std::vector<int> qi_npc;
  729. /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
  730. unsigned short hpmeter_visible;
  731. };
  732. /// Stores information about a remote map (for multi-mapserver setups).
  733. /// Beginning of data structure matches 'map_data', to allow typecasting.
  734. struct map_data_other_server {
  735. char name[MAP_NAME_LENGTH];
  736. unsigned short index; //Index is the map index used by the mapindex* functions.
  737. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  738. uint32 ip;
  739. uint16 port;
  740. };
  741. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  742. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  743. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  744. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  745. extern struct map_data map[];
  746. extern int map_num;
  747. extern int autosave_interval;
  748. extern int minsave_interval;
  749. extern int16 save_settings;
  750. extern int night_flag; // 0=day, 1=night [Yor]
  751. extern int enable_spy; //Determines if @spy commands are active.
  752. extern uint32 start_status_points;
  753. // Agit Flags
  754. extern bool agit_flag;
  755. extern bool agit2_flag;
  756. extern bool agit3_flag;
  757. #define is_agit_start() (agit_flag || agit2_flag || agit3_flag)
  758. /**
  759. * Specifies maps where players may hit each other
  760. * @param mapdata: Map Data
  761. * @return True on success or false otherwise
  762. */
  763. inline bool mapdata_flag_vs(struct map_data *mapdata) {
  764. if (mapdata == nullptr)
  765. return false;
  766. if (mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG_DUNGEON] || mapdata->flag[MF_GVG] || ((agit_flag || agit2_flag) && mapdata->flag[MF_GVG_CASTLE]) || mapdata->flag[MF_GVG_TE] || (agit3_flag && mapdata->flag[MF_GVG_TE_CASTLE]) || mapdata->flag[MF_BATTLEGROUND])
  767. return true;
  768. return false;
  769. }
  770. /**
  771. * Versus map: PVP, BG, GVG, GVG Dungeons, and GVG Castles (regardless of agit_flag status)
  772. * @param mapdata: Map Data
  773. * @return True on success or false otherwise
  774. */
  775. inline bool mapdata_flag_vs2(struct map_data *mapdata) {
  776. if (mapdata == nullptr)
  777. return false;
  778. if (mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG_DUNGEON] || mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_CASTLE] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_TE_CASTLE] || mapdata->flag[MF_BATTLEGROUND])
  779. return true;
  780. return false;
  781. }
  782. /**
  783. * Specifies maps that have special GvG/WoE restrictions
  784. * @param mapdata: Map Data
  785. * @return True on success or false otherwise
  786. */
  787. inline bool mapdata_flag_gvg(struct map_data *mapdata) {
  788. if (mapdata == nullptr)
  789. return false;
  790. if (mapdata->flag[MF_GVG] || ((agit_flag || agit2_flag) && mapdata->flag[MF_GVG_CASTLE]) || mapdata->flag[MF_GVG_TE] || (agit3_flag && mapdata->flag[MF_GVG_TE_CASTLE]))
  791. return true;
  792. return false;
  793. }
  794. /**
  795. * Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  796. * @param mapdata: Map Data
  797. * @return True on success or false otherwise
  798. */
  799. inline bool mapdata_flag_gvg2(struct map_data *mapdata) {
  800. if (mapdata == nullptr)
  801. return false;
  802. if (mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_CASTLE] || mapdata->flag[MF_GVG_TE_CASTLE])
  803. return true;
  804. return false;
  805. }
  806. /**
  807. * No Kill Steal Protection
  808. * @param mapdata: Map Data
  809. * @return True on success or false otherwise
  810. */
  811. inline bool mapdata_flag_ks(struct map_data *mapdata) {
  812. if (mapdata == nullptr)
  813. return false;
  814. if (mapdata->flag[MF_TOWN] || mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_BATTLEGROUND])
  815. return true;
  816. return false;
  817. }
  818. /**
  819. * WOE:TE Maps (regardless of agit_flag status)
  820. * @param mapdata: Map Data
  821. * @return True on success or false otherwise
  822. * @author Cydh
  823. */
  824. inline bool mapdata_flag_gvg2_te(struct map_data *mapdata) {
  825. if (mapdata == nullptr)
  826. return false;
  827. if (mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_TE_CASTLE])
  828. return true;
  829. return false;
  830. }
  831. /**
  832. * Check if map is GVG maps exclusion for item, skill, and status restriction check (regardless of agit_flag status)
  833. * @param mapdata: Map Data
  834. * @return True on success or false otherwise
  835. * @author Cydh
  836. */
  837. inline bool mapdata_flag_gvg2_no_te(struct map_data *mapdata) {
  838. if (mapdata == nullptr)
  839. return false;
  840. if (mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_CASTLE])
  841. return true;
  842. return false;
  843. }
  844. /// Backwards compatibility
  845. inline bool map_flag_vs(int16 m) {
  846. if (m < 0)
  847. return false;
  848. struct map_data *mapdata = &map[m];
  849. return mapdata_flag_vs(mapdata);
  850. }
  851. inline bool map_flag_vs2(int16 m) {
  852. if (m < 0)
  853. return false;
  854. struct map_data *mapdata = &map[m];
  855. return mapdata_flag_vs2(mapdata);
  856. }
  857. inline bool map_flag_gvg(int16 m) {
  858. if (m < 0)
  859. return false;
  860. struct map_data *mapdata = &map[m];
  861. return mapdata_flag_gvg(mapdata);
  862. }
  863. inline bool map_flag_gvg2(int16 m) {
  864. if (m < 0)
  865. return false;
  866. struct map_data *mapdata = &map[m];
  867. return mapdata_flag_gvg2(mapdata);
  868. }
  869. inline bool map_flag_ks(int16 m) {
  870. if (m < 0)
  871. return false;
  872. struct map_data *mapdata = &map[m];
  873. return mapdata_flag_ks(mapdata);
  874. }
  875. inline bool map_flag_gvg2_te(int16 m) {
  876. if (m < 0)
  877. return false;
  878. struct map_data *mapdata = &map[m];
  879. return mapdata_flag_gvg2_te(mapdata);
  880. }
  881. inline bool map_flag_gvg2_no_te(int16 m) {
  882. if (m < 0)
  883. return false;
  884. struct map_data *mapdata = &map[m];
  885. return mapdata_flag_gvg2_no_te(mapdata);
  886. }
  887. extern char motd_txt[];
  888. extern char charhelp_txt[];
  889. extern char channel_conf[];
  890. extern char wisp_server_name[];
  891. struct s_map_default {
  892. char mapname[MAP_NAME_LENGTH];
  893. unsigned short x;
  894. unsigned short y;
  895. };
  896. extern struct s_map_default map_default;
  897. /// Type of 'save_settings'
  898. enum save_settings_type {
  899. CHARSAVE_NONE = 0x000, /// Never
  900. CHARSAVE_TRADE = 0x001, /// After trading
  901. CHARSAVE_VENDING = 0x002, /// After vending (open/transaction)
  902. CHARSAVE_STORAGE = 0x004, /// After closing storage/guild storage.
  903. CHARSAVE_PET = 0x008, /// After hatching/returning to egg a pet.
  904. CHARSAVE_MAIL = 0x010, /// After successfully sending a mail with attachment
  905. CHARSAVE_AUCTION = 0x020, /// After successfully submitting an item for auction
  906. CHARSAVE_QUEST = 0x040, /// After successfully get/delete/complete a quest
  907. CHARSAVE_BANK = 0x080, /// After every bank transaction (deposit/withdraw)
  908. CHARSAVE_ATTENDANCE = 0x100, /// After every attendence reward
  909. CHARSAVE_ALL = 0xFFF, /// Always
  910. };
  911. // users
  912. void map_setusers(int);
  913. int map_getusers(void);
  914. int map_usercount(void);
  915. // blocklist lock
  916. int map_freeblock(struct block_list *bl);
  917. int map_freeblock_lock(void);
  918. int map_freeblock_unlock(void);
  919. // blocklist manipulation
  920. int map_addblock(struct block_list* bl);
  921. int map_delblock(struct block_list* bl);
  922. int map_moveblock(struct block_list *, int, int, t_tick);
  923. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  924. int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  925. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  926. int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  927. int map_foreachinallarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  928. int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  929. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  930. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  931. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  932. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  933. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  934. int map_foreachindir(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...);
  935. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  936. //blocklist nb in one cell
  937. int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
  938. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  939. // search and creation
  940. int map_get_new_object_id(void);
  941. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
  942. bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
  943. //
  944. int map_quit(struct map_session_data *);
  945. // npc
  946. bool map_addnpc(int16 m,struct npc_data *);
  947. // map item
  948. TIMER_FUNC(map_clearflooritem_timer);
  949. TIMER_FUNC(map_removemobs_timer);
  950. void map_clearflooritem(struct block_list* bl);
  951. int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect = false);
  952. // instances
  953. int map_addinstancemap(int src_m, int instance_id);
  954. int map_delinstancemap(int m);
  955. void map_data_copyall(void);
  956. void map_data_copy(struct map_data *dst_map, struct map_data *src_map);
  957. // player to map session
  958. void map_addnickdb(int charid, const char* nick);
  959. void map_delnickdb(int charid, const char* nick);
  960. void map_reqnickdb(struct map_session_data* sd,int charid);
  961. const char* map_charid2nick(int charid);
  962. struct map_session_data* map_charid2sd(int charid);
  963. struct map_session_data * map_id2sd(int id);
  964. struct mob_data * map_id2md(int id);
  965. struct npc_data * map_id2nd(int id);
  966. struct homun_data* map_id2hd(int id);
  967. struct mercenary_data* map_id2mc(int id);
  968. struct pet_data* map_id2pd(int id);
  969. struct s_elemental_data* map_id2ed(int id);
  970. struct chat_data* map_id2cd(int id);
  971. struct block_list * map_id2bl(int id);
  972. bool map_blid_exists( int id );
  973. #define map_id2index(id) map[(id)].index
  974. const char* map_mapid2mapname(int m);
  975. int16 map_mapindex2mapid(unsigned short mapindex);
  976. int16 map_mapname2mapid(const char* name);
  977. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  978. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  979. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  980. int map_eraseallipport(void);
  981. void map_addiddb(struct block_list *);
  982. void map_deliddb(struct block_list *bl);
  983. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
  984. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  985. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  986. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  987. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  988. struct map_session_data * map_nick2sd(const char* nick, bool allow_partial);
  989. struct mob_data * map_getmob_boss(int16 m);
  990. struct mob_data * map_id2boss(int id);
  991. // reload config file looking only for npcs
  992. void map_reloadnpc(bool clear);
  993. void map_remove_questinfo(int m, struct npc_data *nd);
  994. /// Bitfield of flags for the iterator.
  995. enum e_mapitflags
  996. {
  997. MAPIT_NORMAL = 0,
  998. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  999. };
  1000. struct s_mapiterator;
  1001. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  1002. void mapit_free(struct s_mapiterator* mapit);
  1003. struct block_list* mapit_first(struct s_mapiterator* mapit);
  1004. struct block_list* mapit_last(struct s_mapiterator* mapit);
  1005. struct block_list* mapit_next(struct s_mapiterator* mapit);
  1006. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  1007. bool mapit_exists(struct s_mapiterator* mapit);
  1008. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  1009. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  1010. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  1011. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  1012. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  1013. int map_check_dir(int s_dir,int t_dir);
  1014. uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
  1015. uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
  1016. int map_random_dir(struct block_list *bl, int16 *x, int16 *y); // [Skotlex]
  1017. int cleanup_sub(struct block_list *bl, va_list ap);
  1018. int map_delmap(char* mapname);
  1019. void map_flags_init(void);
  1020. bool map_iwall_exist(const char* wall_name);
  1021. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  1022. void map_iwall_get(struct map_session_data *sd);
  1023. bool map_iwall_remove(const char *wall_name);
  1024. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  1025. void map_spawnmobs(int16 m); // [Wizputer]
  1026. void map_removemobs(int16 m); // [Wizputer]
  1027. void map_addmap2db(struct map_data *m);
  1028. void map_removemapdb(struct map_data *m);
  1029. void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args);
  1030. void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per);
  1031. enum e_mapflag map_getmapflag_by_name(char* name);
  1032. bool map_getmapflag_name(enum e_mapflag mapflag, char* output);
  1033. int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args);
  1034. bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args);
  1035. #define map_getmapflag(m, mapflag) map_getmapflag_sub(m, mapflag, NULL)
  1036. #define map_setmapflag(m, mapflag, status) map_setmapflag_sub(m, mapflag, status, NULL)
  1037. #define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
  1038. #define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
  1039. #define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
  1040. #define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
  1041. #define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
  1042. //Other languages supported
  1043. extern const char*MSG_CONF_NAME_RUS;
  1044. extern const char*MSG_CONF_NAME_SPN;
  1045. extern const char*MSG_CONF_NAME_GRM;
  1046. extern const char*MSG_CONF_NAME_CHN;
  1047. extern const char*MSG_CONF_NAME_MAL;
  1048. extern const char*MSG_CONF_NAME_IDN;
  1049. extern const char*MSG_CONF_NAME_FRN;
  1050. extern const char*MSG_CONF_NAME_POR;
  1051. extern const char*MSG_CONF_NAME_THA;
  1052. //Useful typedefs from jA [Skotlex]
  1053. typedef struct map_session_data TBL_PC;
  1054. typedef struct npc_data TBL_NPC;
  1055. typedef struct mob_data TBL_MOB;
  1056. typedef struct flooritem_data TBL_ITEM;
  1057. typedef struct chat_data TBL_CHAT;
  1058. typedef struct skill_unit TBL_SKILL;
  1059. typedef struct pet_data TBL_PET;
  1060. typedef struct homun_data TBL_HOM;
  1061. typedef struct mercenary_data TBL_MER;
  1062. typedef struct s_elemental_data TBL_ELEM;
  1063. #define BL_CAST(type_, bl) \
  1064. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  1065. #include "../common/sql.hpp"
  1066. extern int db_use_sqldbs;
  1067. extern Sql* mmysql_handle;
  1068. extern Sql* qsmysql_handle;
  1069. extern Sql* logmysql_handle;
  1070. extern char buyingstores_table[32];
  1071. extern char buyingstore_items_table[32];
  1072. extern char item_table[32];
  1073. extern char item2_table[32];
  1074. extern char mob_table[32];
  1075. extern char mob2_table[32];
  1076. extern char mob_skill_table[32];
  1077. extern char mob_skill2_table[32];
  1078. extern char vendings_table[32];
  1079. extern char vending_items_table[32];
  1080. extern char market_table[32];
  1081. extern char roulette_table[32];
  1082. extern char guild_storage_log_table[32];
  1083. void do_shutdown(void);
  1084. #endif /* MAP_HPP */