map.cpp 151 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287
  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include "map.hpp"
  4. #include <stdlib.h>
  5. #include <math.h>
  6. #include "../common/cbasetypes.hpp"
  7. #include "../common/cli.hpp"
  8. #include "../common/core.hpp"
  9. #include "../common/ers.hpp"
  10. #include "../common/grfio.hpp"
  11. #include "../common/malloc.hpp"
  12. #include "../common/nullpo.hpp"
  13. #include "../common/random.hpp"
  14. #include "../common/showmsg.hpp"
  15. #include "../common/socket.hpp" // WFIFO*()
  16. #include "../common/strlib.hpp"
  17. #include "../common/timer.hpp"
  18. #include "../common/utilities.hpp"
  19. #include "../common/utils.hpp"
  20. #include "achievement.hpp"
  21. #include "atcommand.hpp"
  22. #include "battle.hpp"
  23. #include "battleground.hpp"
  24. #include "cashshop.hpp"
  25. #include "channel.hpp"
  26. #include "chat.hpp"
  27. #include "chrif.hpp"
  28. #include "clan.hpp"
  29. #include "clif.hpp"
  30. #include "duel.hpp"
  31. #include "elemental.hpp"
  32. #include "guild.hpp"
  33. #include "homunculus.hpp"
  34. #include "instance.hpp"
  35. #include "intif.hpp"
  36. #include "log.hpp"
  37. #include "mapreg.hpp"
  38. #include "mercenary.hpp"
  39. #include "mob.hpp"
  40. #include "npc.hpp"
  41. #include "party.hpp"
  42. #include "path.hpp"
  43. #include "pc.hpp"
  44. #include "pet.hpp"
  45. #include "quest.hpp"
  46. #include "storage.hpp"
  47. #include "trade.hpp"
  48. using namespace rathena;
  49. char default_codepage[32] = "";
  50. int map_server_port = 3306;
  51. char map_server_ip[64] = "127.0.0.1";
  52. char map_server_id[32] = "ragnarok";
  53. char map_server_pw[32] = "";
  54. char map_server_db[32] = "ragnarok";
  55. Sql* mmysql_handle;
  56. Sql* qsmysql_handle; /// For query_sql
  57. int db_use_sqldbs = 0;
  58. char buyingstores_table[32] = "buyingstores";
  59. char buyingstore_items_table[32] = "buyingstore_items";
  60. char item_cash_table[32] = "item_cash_db";
  61. char item_cash2_table[32] = "item_cash_db2";
  62. #ifdef RENEWAL
  63. char item_table[32] = "item_db_re";
  64. char item2_table[32] = "item_db2_re";
  65. char mob_table[32] = "mob_db_re";
  66. char mob2_table[32] = "mob_db2_re";
  67. char mob_skill_table[32] = "mob_skill_db_re";
  68. char mob_skill2_table[32] = "mob_skill_db2_re";
  69. #else
  70. char item_table[32] = "item_db";
  71. char item2_table[32] = "item_db2";
  72. char mob_table[32] = "mob_db";
  73. char mob2_table[32] = "mob_db2";
  74. char mob_skill_table[32] = "mob_skill_db";
  75. char mob_skill2_table[32] = "mob_skill_db2";
  76. #endif
  77. char sales_table[32] = "sales";
  78. char vendings_table[32] = "vendings";
  79. char vending_items_table[32] = "vending_items";
  80. char market_table[32] = "market";
  81. char roulette_table[32] = "db_roulette";
  82. char guild_storage_log_table[32] = "guild_storage_log";
  83. // log database
  84. char log_db_ip[64] = "127.0.0.1";
  85. int log_db_port = 3306;
  86. char log_db_id[32] = "ragnarok";
  87. char log_db_pw[32] = "";
  88. char log_db_db[32] = "log";
  89. Sql* logmysql_handle;
  90. uint32 start_status_points = 48;
  91. // DBMap declaration
  92. static DBMap* id_db=NULL; /// int id -> struct block_list*
  93. static DBMap* pc_db=NULL; /// int id -> struct map_session_data*
  94. static DBMap* mobid_db=NULL; /// int id -> struct mob_data*
  95. static DBMap* bossid_db=NULL; /// int id -> struct mob_data* (MVP db)
  96. static DBMap* map_db=NULL; /// unsigned int mapindex -> struct map_data*
  97. static DBMap* nick_db=NULL; /// uint32 char_id -> struct charid2nick* (requested names of offline characters)
  98. static DBMap* charid_db=NULL; /// uint32 char_id -> struct map_session_data*
  99. static DBMap* regen_db=NULL; /// int id -> struct block_list* (status_natural_heal processing)
  100. static DBMap* map_msg_db=NULL;
  101. static int map_users=0;
  102. #define BLOCK_SIZE 8
  103. #define block_free_max 1048576
  104. struct block_list *block_free[block_free_max];
  105. static int block_free_count = 0, block_free_lock = 0;
  106. #define BL_LIST_MAX 1048576
  107. static struct block_list *bl_list[BL_LIST_MAX];
  108. static int bl_list_count = 0;
  109. #ifndef MAP_MAX_MSG
  110. #define MAP_MAX_MSG 1550
  111. #endif
  112. struct map_data map[MAX_MAP_PER_SERVER];
  113. int map_num = 0;
  114. int map_port=0;
  115. int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
  116. int minsave_interval = 100;
  117. int16 save_settings = CHARSAVE_ALL;
  118. bool agit_flag = false;
  119. bool agit2_flag = false;
  120. bool agit3_flag = false;
  121. int night_flag = 0; // 0=day, 1=night [Yor]
  122. struct charid_request {
  123. struct charid_request* next;
  124. int charid;// who want to be notified of the nick
  125. };
  126. struct charid2nick {
  127. char nick[NAME_LENGTH];
  128. struct charid_request* requests;// requests of notification on this nick
  129. };
  130. // This is the main header found at the very beginning of the map cache
  131. struct map_cache_main_header {
  132. uint32 file_size;
  133. uint16 map_count;
  134. };
  135. // This is the header appended before every compressed map cells info in the map cache
  136. struct map_cache_map_info {
  137. char name[MAP_NAME_LENGTH];
  138. int16 xs;
  139. int16 ys;
  140. int32 len;
  141. };
  142. char motd_txt[256] = "conf/motd.txt";
  143. char charhelp_txt[256] = "conf/charhelp.txt";
  144. char channel_conf[256] = "conf/channels.conf";
  145. const char *MSG_CONF_NAME_RUS;
  146. const char *MSG_CONF_NAME_SPN;
  147. const char *MSG_CONF_NAME_GRM;
  148. const char *MSG_CONF_NAME_CHN;
  149. const char *MSG_CONF_NAME_MAL;
  150. const char *MSG_CONF_NAME_IDN;
  151. const char *MSG_CONF_NAME_FRN;
  152. const char *MSG_CONF_NAME_POR;
  153. const char *MSG_CONF_NAME_THA;
  154. char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
  155. struct s_map_default map_default;
  156. int console = 0;
  157. int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
  158. int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
  159. /**
  160. * Get the map data
  161. * @param mapid: Map ID to lookup
  162. * @return map_data on success or nullptr on failure
  163. */
  164. struct map_data *map_getmapdata(int16 mapid)
  165. {
  166. if (mapid < 0 || mapid >= MAX_MAP_PER_SERVER)
  167. return nullptr;
  168. return &map[mapid];
  169. }
  170. /*==========================================
  171. * server player count (of all mapservers)
  172. *------------------------------------------*/
  173. void map_setusers(int users)
  174. {
  175. map_users = users;
  176. }
  177. int map_getusers(void)
  178. {
  179. return map_users;
  180. }
  181. /*==========================================
  182. * server player count (this mapserver only)
  183. *------------------------------------------*/
  184. int map_usercount(void)
  185. {
  186. return pc_db->size(pc_db);
  187. }
  188. /*==========================================
  189. * Attempt to free a map blocklist
  190. *------------------------------------------*/
  191. int map_freeblock (struct block_list *bl)
  192. {
  193. nullpo_retr(block_free_lock, bl);
  194. if (block_free_lock == 0 || block_free_count >= block_free_max)
  195. {
  196. aFree(bl);
  197. bl = NULL;
  198. if (block_free_count >= block_free_max)
  199. ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock);
  200. } else
  201. block_free[block_free_count++] = bl;
  202. return block_free_lock;
  203. }
  204. /*==========================================
  205. * Lock blocklist, (prevent map_freeblock usage)
  206. *------------------------------------------*/
  207. int map_freeblock_lock (void)
  208. {
  209. return ++block_free_lock;
  210. }
  211. /*==========================================
  212. * Remove the lock on map_bl
  213. *------------------------------------------*/
  214. int map_freeblock_unlock (void)
  215. {
  216. if ((--block_free_lock) == 0) {
  217. int i;
  218. for (i = 0; i < block_free_count; i++)
  219. {
  220. aFree(block_free[i]);
  221. block_free[i] = NULL;
  222. }
  223. block_free_count = 0;
  224. } else if (block_free_lock < 0) {
  225. ShowError("map_freeblock_unlock: lock count < 0 !\n");
  226. block_free_lock = 0;
  227. }
  228. return block_free_lock;
  229. }
  230. // Timer function to check if there some remaining lock and remove them if so.
  231. // Called each 1s
  232. TIMER_FUNC(map_freeblock_timer){
  233. if (block_free_lock > 0) {
  234. ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
  235. block_free_lock = 1;
  236. map_freeblock_unlock();
  237. }
  238. return 0;
  239. }
  240. //
  241. // blocklist
  242. //
  243. /*==========================================
  244. * Handling of map_bl[]
  245. * The address of bl_heal is set in bl->prev
  246. *------------------------------------------*/
  247. static struct block_list bl_head;
  248. #ifdef CELL_NOSTACK
  249. /*==========================================
  250. * These pair of functions update the counter of how many objects
  251. * lie on a tile.
  252. *------------------------------------------*/
  253. static void map_addblcell(struct block_list *bl)
  254. {
  255. struct map_data *mapdata = map_getmapdata(bl->m);
  256. if( bl->m<0 || bl->x<0 || bl->x>=mapdata->xs || bl->y<0 || bl->y>=mapdata->ys || !(bl->type&BL_CHAR) )
  257. return;
  258. mapdata->cell[bl->x+bl->y*mapdata->xs].cell_bl++;
  259. return;
  260. }
  261. static void map_delblcell(struct block_list *bl)
  262. {
  263. struct map_data *mapdata = map_getmapdata(bl->m);
  264. if( bl->m <0 || bl->x<0 || bl->x>=mapdata->xs || bl->y<0 || bl->y>=mapdata->ys || !(bl->type&BL_CHAR) )
  265. return;
  266. mapdata->cell[bl->x+bl->y*mapdata->xs].cell_bl--;
  267. }
  268. #endif
  269. /*==========================================
  270. * Adds a block to the map.
  271. * Returns 0 on success, 1 on failure (illegal coordinates).
  272. *------------------------------------------*/
  273. int map_addblock(struct block_list* bl)
  274. {
  275. int16 m, x, y;
  276. int pos;
  277. nullpo_ret(bl);
  278. if (bl->prev != NULL) {
  279. ShowError("map_addblock: bl->prev != NULL\n");
  280. return 1;
  281. }
  282. m = bl->m;
  283. x = bl->x;
  284. y = bl->y;
  285. if( m < 0 )
  286. {
  287. ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num);
  288. return 1;
  289. }
  290. struct map_data *mapdata = map_getmapdata(m);
  291. if (mapdata->cell == nullptr) // Player warped to a freed map. Stop them!
  292. return 1;
  293. if( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
  294. {
  295. ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", mapdata->name, x, y, mapdata->xs, mapdata->ys);
  296. return 1;
  297. }
  298. pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*mapdata->bxs;
  299. if (bl->type == BL_MOB) {
  300. bl->next = mapdata->block_mob[pos];
  301. bl->prev = &bl_head;
  302. if (bl->next) bl->next->prev = bl;
  303. mapdata->block_mob[pos] = bl;
  304. } else {
  305. bl->next = mapdata->block[pos];
  306. bl->prev = &bl_head;
  307. if (bl->next) bl->next->prev = bl;
  308. mapdata->block[pos] = bl;
  309. }
  310. #ifdef CELL_NOSTACK
  311. map_addblcell(bl);
  312. #endif
  313. return 0;
  314. }
  315. /*==========================================
  316. * Removes a block from the map.
  317. *------------------------------------------*/
  318. int map_delblock(struct block_list* bl)
  319. {
  320. int pos;
  321. nullpo_ret(bl);
  322. // blocklist (2ways chainlist)
  323. if (bl->prev == NULL) {
  324. if (bl->next != NULL) {
  325. // can't delete block (already at the beginning of the chain)
  326. ShowError("map_delblock error : bl->next!=NULL\n");
  327. }
  328. return 0;
  329. }
  330. #ifdef CELL_NOSTACK
  331. map_delblcell(bl);
  332. #endif
  333. struct map_data *mapdata = map_getmapdata(bl->m);
  334. pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*mapdata->bxs;
  335. if (bl->next)
  336. bl->next->prev = bl->prev;
  337. if (bl->prev == &bl_head) {
  338. //Since the head of the list, update the block_list map of []
  339. if (bl->type == BL_MOB) {
  340. mapdata->block_mob[pos] = bl->next;
  341. } else {
  342. mapdata->block[pos] = bl->next;
  343. }
  344. } else {
  345. bl->prev->next = bl->next;
  346. }
  347. bl->next = NULL;
  348. bl->prev = NULL;
  349. return 0;
  350. }
  351. /**
  352. * Moves a block a x/y target position. [Skotlex]
  353. * Pass flag as 1 to prevent doing skill_unit_move checks
  354. * (which are executed by default on BL_CHAR types)
  355. * @param bl : block(object) to move
  356. * @param x1 : new x position
  357. * @param y1 : new y position
  358. * @param tick : when this was scheduled
  359. * @return 0:success, 1:fail
  360. */
  361. int map_moveblock(struct block_list *bl, int x1, int y1, t_tick tick)
  362. {
  363. int x0 = bl->x, y0 = bl->y;
  364. struct status_change *sc = NULL;
  365. int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE);
  366. if (!bl->prev) {
  367. //Block not in map, just update coordinates, but do naught else.
  368. bl->x = x1;
  369. bl->y = y1;
  370. return 0;
  371. }
  372. //TODO: Perhaps some outs of bounds checking should be placed here?
  373. if (bl->type&BL_CHAR) {
  374. sc = status_get_sc(bl);
  375. skill_unit_move(bl,tick,2);
  376. if ( sc && sc->count ) //at least one to cancel
  377. {
  378. status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
  379. status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
  380. status_change_end(bl, SC_TINDER_BREAKER, INVALID_TIMER);
  381. status_change_end(bl, SC_TINDER_BREAKER2, INVALID_TIMER);
  382. // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
  383. status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER);
  384. status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
  385. status_change_end(bl, SC_SU_STOOP, INVALID_TIMER);
  386. if (sc->data[SC_PROPERTYWALK] &&
  387. sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) )
  388. status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER);
  389. }
  390. } else
  391. if (bl->type == BL_NPC)
  392. npc_unsetcells((TBL_NPC*)bl);
  393. if (moveblock) map_delblock(bl);
  394. #ifdef CELL_NOSTACK
  395. else map_delblcell(bl);
  396. #endif
  397. bl->x = x1;
  398. bl->y = y1;
  399. if (moveblock) {
  400. if(map_addblock(bl))
  401. return 1;
  402. }
  403. #ifdef CELL_NOSTACK
  404. else map_addblcell(bl);
  405. #endif
  406. if (bl->type&BL_CHAR) {
  407. skill_unit_move(bl,tick,3);
  408. if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
  409. struct block_list *d_bl;
  410. if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
  411. if( d_bl )
  412. status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
  413. ((TBL_PC*)bl)->shadowform_id = 0;
  414. }
  415. }
  416. if (sc && sc->count) {
  417. if (sc->data[SC_DANCING])
  418. skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0);
  419. else {
  420. if (sc->data[SC_CLOAKING] && sc->data[SC_CLOAKING]->val1 < 3 && !skill_check_cloaking(bl, NULL))
  421. status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
  422. if (sc->data[SC_WARM])
  423. skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0);
  424. if (sc->data[SC_BANDING])
  425. skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0);
  426. if (sc->data[SC_NEUTRALBARRIER_MASTER])
  427. skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0);
  428. else if (sc->data[SC_STEALTHFIELD_MASTER])
  429. skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0);
  430. if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
  431. struct block_list *d_bl;
  432. if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
  433. status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
  434. }
  435. if (sc->data[SC_PROPERTYWALK]
  436. && sc->data[SC_PROPERTYWALK]->val3 < skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
  437. && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
  438. && map_find_skill_unit_oncell(bl,bl->x,bl->y,NPC_ELECTRICWALK,NULL,0) == NULL
  439. && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
  440. && map_find_skill_unit_oncell(bl,bl->x,bl->y,NPC_FIREWALK,NULL,0) == NULL
  441. && skill_unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) {
  442. sc->data[SC_PROPERTYWALK]->val3++;
  443. }
  444. }
  445. /* Guild Aura Moving */
  446. if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) {
  447. if (sc->data[SC_LEADERSHIP])
  448. skill_unit_move_unit_group(skill_id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0);
  449. if (sc->data[SC_GLORYWOUNDS])
  450. skill_unit_move_unit_group(skill_id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0);
  451. if (sc->data[SC_SOULCOLD])
  452. skill_unit_move_unit_group(skill_id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0);
  453. if (sc->data[SC_HAWKEYES])
  454. skill_unit_move_unit_group(skill_id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0);
  455. }
  456. }
  457. } else
  458. if (bl->type == BL_NPC)
  459. npc_setcells((TBL_NPC*)bl);
  460. return 0;
  461. }
  462. /*==========================================
  463. * Counts specified number of objects on given cell.
  464. * flag:
  465. * 0x1 - only count standing units
  466. *------------------------------------------*/
  467. int map_count_oncell(int16 m, int16 x, int16 y, int type, int flag)
  468. {
  469. int bx,by;
  470. struct block_list *bl;
  471. int count = 0;
  472. struct map_data *mapdata = map_getmapdata(m);
  473. if (x < 0 || y < 0 || (x >= mapdata->xs) || (y >= mapdata->ys))
  474. return 0;
  475. bx = x/BLOCK_SIZE;
  476. by = y/BLOCK_SIZE;
  477. if (type&~BL_MOB)
  478. for( bl = mapdata->block[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
  479. if(bl->x == x && bl->y == y && bl->type&type) {
  480. if(flag&1) {
  481. struct unit_data *ud = unit_bl2ud(bl);
  482. if(!ud || ud->walktimer == INVALID_TIMER)
  483. count++;
  484. } else {
  485. count++;
  486. }
  487. }
  488. if (type&BL_MOB)
  489. for( bl = mapdata->block_mob[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
  490. if(bl->x == x && bl->y == y) {
  491. if(flag&1) {
  492. struct unit_data *ud = unit_bl2ud(bl);
  493. if(!ud || ud->walktimer == INVALID_TIMER)
  494. count++;
  495. } else {
  496. count++;
  497. }
  498. }
  499. return count;
  500. }
  501. /*
  502. * Looks for a skill unit on a given cell
  503. * flag&1: runs battle_check_target check based on unit->group->target_flag
  504. */
  505. struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) {
  506. int16 bx,by;
  507. struct block_list *bl;
  508. struct skill_unit *unit;
  509. struct map_data *mapdata = map_getmapdata(target->m);
  510. if (x < 0 || y < 0 || (x >= mapdata->xs) || (y >= mapdata->ys))
  511. return NULL;
  512. bx = x/BLOCK_SIZE;
  513. by = y/BLOCK_SIZE;
  514. for( bl = mapdata->block[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next )
  515. {
  516. if (bl->x != x || bl->y != y || bl->type != BL_SKILL)
  517. continue;
  518. unit = (struct skill_unit *) bl;
  519. if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id )
  520. continue;
  521. if( !(flag&1) || battle_check_target(&unit->bl,target,unit->group->target_flag) > 0 )
  522. return unit;
  523. }
  524. return NULL;
  525. }
  526. /*==========================================
  527. * Adapted from foreachinarea for an easier invocation. [Skotlex]
  528. *------------------------------------------*/
  529. int map_foreachinrangeV(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type, va_list ap, bool wall_check)
  530. {
  531. int bx, by, m;
  532. int returnCount = 0; //total sum of returned values of func() [Skotlex]
  533. struct block_list *bl;
  534. int blockcount = bl_list_count, i;
  535. int x0, x1, y0, y1;
  536. va_list ap_copy;
  537. m = center->m;
  538. if( m < 0 )
  539. return 0;
  540. struct map_data *mapdata = map_getmapdata(m);
  541. if( mapdata == nullptr || mapdata->block == nullptr ){
  542. return 0;
  543. }
  544. x0 = i16max(center->x - range, 0);
  545. y0 = i16max(center->y - range, 0);
  546. x1 = i16min(center->x + range, mapdata->xs - 1);
  547. y1 = i16min(center->y + range, mapdata->ys - 1);
  548. if ( type&~BL_MOB ) {
  549. for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
  550. for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
  551. for(bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  552. if( bl->type&type
  553. && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
  554. #ifdef CIRCULAR_AREA
  555. && check_distance_bl(center, bl, range)
  556. #endif
  557. && ( !wall_check || path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) )
  558. && bl_list_count < BL_LIST_MAX )
  559. bl_list[ bl_list_count++ ] = bl;
  560. }
  561. }
  562. }
  563. }
  564. if ( type&BL_MOB ) {
  565. for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
  566. for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
  567. for(bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  568. if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
  569. #ifdef CIRCULAR_AREA
  570. && check_distance_bl(center, bl, range)
  571. #endif
  572. && ( !wall_check || path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) )
  573. && bl_list_count < BL_LIST_MAX )
  574. bl_list[ bl_list_count++ ] = bl;
  575. }
  576. }
  577. }
  578. }
  579. if( bl_list_count >= BL_LIST_MAX )
  580. ShowWarning("map_foreachinrange: block count too many!\n");
  581. map_freeblock_lock();
  582. for( i = blockcount; i < bl_list_count; i++ ) {
  583. if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  584. va_copy(ap_copy, ap);
  585. returnCount += func(bl_list[i], ap_copy);
  586. va_end(ap_copy);
  587. }
  588. }
  589. map_freeblock_unlock();
  590. bl_list_count = blockcount;
  591. return returnCount; //[Skotlex]
  592. }
  593. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
  594. {
  595. int returnCount = 0;
  596. va_list ap;
  597. va_start(ap,type);
  598. returnCount = map_foreachinrangeV(func,center,range,type,ap,battle_config.skill_wall_check>0);
  599. va_end(ap);
  600. return returnCount;
  601. }
  602. int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
  603. {
  604. int returnCount = 0;
  605. va_list ap;
  606. va_start(ap,type);
  607. returnCount = map_foreachinrangeV(func,center,range,type,ap,false);
  608. va_end(ap);
  609. return returnCount;
  610. }
  611. /*==========================================
  612. * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
  613. *------------------------------------------*/
  614. int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...)
  615. {
  616. int returnCount = 0;
  617. va_list ap;
  618. va_start(ap,type);
  619. returnCount = map_foreachinrangeV(func,center,range,type,ap,true);
  620. va_end(ap);
  621. return returnCount;
  622. }
  623. /*========================================== [Playtester]
  624. * range = map m (x0,y0)-(x1,y1)
  625. * Apply *func with ... arguments for the range.
  626. * @param m: ID of map
  627. * @param x0: West end of area
  628. * @param y0: South end of area
  629. * @param x1: East end of area
  630. * @param y1: North end of area
  631. * @param type: Type of bl to search for
  632. *------------------------------------------*/
  633. int map_foreachinareaV(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap, bool wall_check)
  634. {
  635. int bx, by, cx, cy;
  636. int returnCount = 0; //total sum of returned values of func()
  637. struct block_list *bl;
  638. int blockcount = bl_list_count, i;
  639. va_list ap_copy;
  640. if (m < 0)
  641. return 0;
  642. if (x1 < x0)
  643. SWAP(x0, x1);
  644. if (y1 < y0)
  645. SWAP(y0, y1);
  646. struct map_data *mapdata = map_getmapdata(m);
  647. if( mapdata == nullptr || mapdata->block == nullptr ){
  648. return 0;
  649. }
  650. x0 = i16max(x0, 0);
  651. y0 = i16max(y0, 0);
  652. x1 = i16min(x1, mapdata->xs - 1);
  653. y1 = i16min(y1, mapdata->ys - 1);
  654. if( wall_check ) {
  655. cx = x0 + (x1 - x0) / 2;
  656. cy = y0 + (y1 - y0) / 2;
  657. }
  658. if( type&~BL_MOB ) {
  659. for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
  660. for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
  661. for(bl = mapdata->block[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
  662. if ( bl->type&type
  663. && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
  664. && ( !wall_check || path_search_long(NULL, m, cx, cy, bl->x, bl->y, CELL_CHKWALL) )
  665. && bl_list_count < BL_LIST_MAX )
  666. bl_list[bl_list_count++] = bl;
  667. }
  668. }
  669. }
  670. }
  671. if( type&BL_MOB ) {
  672. for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
  673. for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
  674. for(bl = mapdata->block_mob[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
  675. if ( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
  676. && ( !wall_check || path_search_long(NULL, m, cx, cy, bl->x, bl->y, CELL_CHKWALL) )
  677. && bl_list_count < BL_LIST_MAX )
  678. bl_list[bl_list_count++] = bl;
  679. }
  680. }
  681. }
  682. }
  683. if (bl_list_count >= BL_LIST_MAX)
  684. ShowWarning("map_foreachinarea: block count too many!\n");
  685. map_freeblock_lock();
  686. for (i = blockcount; i < bl_list_count; i++) {
  687. if (bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  688. va_copy(ap_copy, ap);
  689. returnCount += func(bl_list[i], ap_copy);
  690. va_end(ap_copy);
  691. }
  692. }
  693. map_freeblock_unlock();
  694. bl_list_count = blockcount;
  695. return returnCount;
  696. }
  697. int map_foreachinallarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
  698. {
  699. int returnCount = 0;
  700. va_list ap;
  701. va_start(ap,type);
  702. returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,false);
  703. va_end(ap);
  704. return returnCount;
  705. }
  706. int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
  707. {
  708. int returnCount = 0;
  709. va_list ap;
  710. va_start(ap,type);
  711. returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,true);
  712. va_end(ap);
  713. return returnCount;
  714. }
  715. int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
  716. {
  717. int returnCount = 0;
  718. va_list ap;
  719. va_start(ap,type);
  720. returnCount = map_foreachinareaV(func,m,x0,y0,x1,y1,type,ap,battle_config.skill_wall_check>0);
  721. va_end(ap);
  722. return returnCount;
  723. }
  724. /*==========================================
  725. * Adapted from forcountinarea for an easier invocation. [pakpil]
  726. *------------------------------------------*/
  727. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...)
  728. {
  729. int bx, by, m;
  730. int returnCount = 0; //total sum of returned values of func() [Skotlex]
  731. struct block_list *bl;
  732. int blockcount = bl_list_count, i;
  733. int x0, x1, y0, y1;
  734. struct map_data *mapdata;
  735. va_list ap;
  736. m = center->m;
  737. mapdata = map_getmapdata(m);
  738. if( mapdata == nullptr || mapdata->block == nullptr ){
  739. return 0;
  740. }
  741. x0 = i16max(center->x - range, 0);
  742. y0 = i16max(center->y - range, 0);
  743. x1 = i16min(center->x + range, mapdata->xs - 1);
  744. y1 = i16min(center->y + range, mapdata->ys - 1);
  745. if ( type&~BL_MOB )
  746. for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
  747. for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
  748. for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  749. if( bl->type&type
  750. && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
  751. #ifdef CIRCULAR_AREA
  752. && check_distance_bl(center, bl, range)
  753. #endif
  754. && bl_list_count < BL_LIST_MAX )
  755. bl_list[ bl_list_count++ ] = bl;
  756. }
  757. }
  758. }
  759. if( type&BL_MOB )
  760. for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
  761. for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
  762. for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  763. if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
  764. #ifdef CIRCULAR_AREA
  765. && check_distance_bl(center, bl, range)
  766. #endif
  767. && bl_list_count < BL_LIST_MAX )
  768. bl_list[ bl_list_count++ ] = bl;
  769. }
  770. }
  771. }
  772. if( bl_list_count >= BL_LIST_MAX )
  773. ShowWarning("map_forcountinrange: block count too many!\n");
  774. map_freeblock_lock();
  775. for( i = blockcount; i < bl_list_count; i++ )
  776. if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  777. va_start(ap, type);
  778. returnCount += func(bl_list[ i ], ap);
  779. va_end(ap);
  780. if( count && returnCount >= count )
  781. break;
  782. }
  783. map_freeblock_unlock();
  784. bl_list_count = blockcount;
  785. return returnCount; //[Skotlex]
  786. }
  787. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
  788. {
  789. int bx, by;
  790. int returnCount = 0; //total sum of returned values of func() [Skotlex]
  791. struct block_list *bl;
  792. int blockcount = bl_list_count, i;
  793. va_list ap;
  794. if ( m < 0 )
  795. return 0;
  796. if ( x1 < x0 )
  797. SWAP(x0, x1);
  798. if ( y1 < y0 )
  799. SWAP(y0, y1);
  800. struct map_data *mapdata = map_getmapdata(m);
  801. if( mapdata == nullptr || mapdata->block == nullptr ){
  802. return 0;
  803. }
  804. x0 = i16max(x0, 0);
  805. y0 = i16max(y0, 0);
  806. x1 = i16min(x1, mapdata->xs - 1);
  807. y1 = i16min(y1, mapdata->ys - 1);
  808. if ( type&~BL_MOB )
  809. for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
  810. for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
  811. for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
  812. if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
  813. bl_list[ bl_list_count++ ] = bl;
  814. if( type&BL_MOB )
  815. for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
  816. for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
  817. for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
  818. if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
  819. bl_list[ bl_list_count++ ] = bl;
  820. if( bl_list_count >= BL_LIST_MAX )
  821. ShowWarning("map_forcountinarea: block count too many!\n");
  822. map_freeblock_lock();
  823. for( i = blockcount; i < bl_list_count; i++ )
  824. if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  825. va_start(ap, type);
  826. returnCount += func(bl_list[ i ], ap);
  827. va_end(ap);
  828. if( count && returnCount >= count )
  829. break;
  830. }
  831. map_freeblock_unlock();
  832. bl_list_count = blockcount;
  833. return returnCount; //[Skotlex]
  834. }
  835. /*==========================================
  836. * Move bl and do func* with va_list while moving.
  837. * Movement is set by dx dy which are distance in x and y
  838. *------------------------------------------*/
  839. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
  840. {
  841. int bx, by, m;
  842. int returnCount = 0; //total sum of returned values of func() [Skotlex]
  843. struct block_list *bl;
  844. int blockcount = bl_list_count, i;
  845. int16 x0, x1, y0, y1;
  846. va_list ap;
  847. if ( !range ) return 0;
  848. if ( !dx && !dy ) return 0; //No movement.
  849. m = center->m;
  850. struct map_data *mapdata = map_getmapdata(m);
  851. if( mapdata == nullptr || mapdata->block == nullptr ){
  852. return 0;
  853. }
  854. x0 = center->x - range;
  855. x1 = center->x + range;
  856. y0 = center->y - range;
  857. y1 = center->y + range;
  858. if ( x1 < x0 )
  859. SWAP(x0, x1);
  860. if ( y1 < y0 )
  861. SWAP(y0, y1);
  862. if( dx == 0 || dy == 0 ) {
  863. //Movement along one axis only.
  864. if( dx == 0 ){
  865. if( dy < 0 ) //Moving south
  866. y0 = y1 + dy + 1;
  867. else //North
  868. y1 = y0 + dy - 1;
  869. } else { //dy == 0
  870. if( dx < 0 ) //West
  871. x0 = x1 + dx + 1;
  872. else //East
  873. x1 = x0 + dx - 1;
  874. }
  875. x0 = i16max(x0, 0);
  876. y0 = i16max(y0, 0);
  877. x1 = i16min(x1, mapdata->xs - 1);
  878. y1 = i16min(y1, mapdata->ys - 1);
  879. for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
  880. for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
  881. if ( type&~BL_MOB ) {
  882. for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  883. if( bl->type&type &&
  884. bl->x >= x0 && bl->x <= x1 &&
  885. bl->y >= y0 && bl->y <= y1 &&
  886. bl_list_count < BL_LIST_MAX )
  887. bl_list[ bl_list_count++ ] = bl;
  888. }
  889. }
  890. if ( type&BL_MOB ) {
  891. for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  892. if( bl->x >= x0 && bl->x <= x1 &&
  893. bl->y >= y0 && bl->y <= y1 &&
  894. bl_list_count < BL_LIST_MAX )
  895. bl_list[ bl_list_count++ ] = bl;
  896. }
  897. }
  898. }
  899. }
  900. } else { // Diagonal movement
  901. x0 = i16max(x0, 0);
  902. y0 = i16max(y0, 0);
  903. x1 = i16min(x1, mapdata->xs - 1);
  904. y1 = i16min(y1, mapdata->ys - 1);
  905. for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
  906. for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
  907. if ( type & ~BL_MOB ) {
  908. for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  909. if( bl->type&type &&
  910. bl->x >= x0 && bl->x <= x1 &&
  911. bl->y >= y0 && bl->y <= y1 &&
  912. bl_list_count < BL_LIST_MAX )
  913. if( ( dx > 0 && bl->x < x0 + dx) ||
  914. ( dx < 0 && bl->x > x1 + dx) ||
  915. ( dy > 0 && bl->y < y0 + dy) ||
  916. ( dy < 0 && bl->y > y1 + dy) )
  917. bl_list[ bl_list_count++ ] = bl;
  918. }
  919. }
  920. if ( type&BL_MOB ) {
  921. for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  922. if( bl->x >= x0 && bl->x <= x1 &&
  923. bl->y >= y0 && bl->y <= y1 &&
  924. bl_list_count < BL_LIST_MAX)
  925. if( ( dx > 0 && bl->x < x0 + dx) ||
  926. ( dx < 0 && bl->x > x1 + dx) ||
  927. ( dy > 0 && bl->y < y0 + dy) ||
  928. ( dy < 0 && bl->y > y1 + dy) )
  929. bl_list[ bl_list_count++ ] = bl;
  930. }
  931. }
  932. }
  933. }
  934. }
  935. if( bl_list_count >= BL_LIST_MAX )
  936. ShowWarning("map_foreachinmovearea: block count too many!\n");
  937. map_freeblock_lock(); // Prohibit the release from memory
  938. for( i = blockcount; i < bl_list_count; i++ )
  939. if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  940. va_start(ap, type);
  941. returnCount += func(bl_list[ i ], ap);
  942. va_end(ap);
  943. }
  944. map_freeblock_unlock(); // Allow Free
  945. bl_list_count = blockcount;
  946. return returnCount;
  947. }
  948. // -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
  949. // which only checks the exact single x/y passed to it rather than an
  950. // area radius - may be more useful in some instances)
  951. //
  952. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...)
  953. {
  954. int bx, by;
  955. int returnCount = 0; //total sum of returned values of func() [Skotlex]
  956. struct block_list *bl;
  957. int blockcount = bl_list_count, i;
  958. struct map_data *mapdata = map_getmapdata(m);
  959. va_list ap;
  960. if( mapdata == nullptr || mapdata->block == nullptr ){
  961. return 0;
  962. }
  963. if ( x < 0 || y < 0 || x >= mapdata->xs || y >= mapdata->ys ) return 0;
  964. by = y / BLOCK_SIZE;
  965. bx = x / BLOCK_SIZE;
  966. if( type&~BL_MOB )
  967. for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next )
  968. if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX )
  969. bl_list[ bl_list_count++ ] = bl;
  970. if( type&BL_MOB )
  971. for( bl = mapdata->block_mob[ bx + by * mapdata->bxs]; bl != NULL; bl = bl->next )
  972. if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
  973. bl_list[ bl_list_count++ ] = bl;
  974. if( bl_list_count >= BL_LIST_MAX )
  975. ShowWarning("map_foreachincell: block count too many!\n");
  976. map_freeblock_lock();
  977. for( i = blockcount; i < bl_list_count; i++ )
  978. if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  979. va_start(ap, type);
  980. returnCount += func(bl_list[ i ], ap);
  981. va_end(ap);
  982. }
  983. map_freeblock_unlock();
  984. bl_list_count = blockcount;
  985. return returnCount;
  986. }
  987. /*============================================================
  988. * For checking a path between two points (x0, y0) and (x1, y1)
  989. *------------------------------------------------------------*/
  990. int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...)
  991. {
  992. int returnCount = 0; //total sum of returned values of func() [Skotlex]
  993. //////////////////////////////////////////////////////////////
  994. //
  995. // sharp shooting 3 [Skotlex]
  996. //
  997. //////////////////////////////////////////////////////////////
  998. // problem:
  999. // Same as Sharp Shooting 1. Hits all targets within range of
  1000. // the line.
  1001. // (t1,t2 t3 and t4 get hit)
  1002. //
  1003. // target 1
  1004. // x t4
  1005. // t2
  1006. // t3 x
  1007. // x
  1008. // S
  1009. //////////////////////////////////////////////////////////////
  1010. // Methodology:
  1011. // My trigonometrics and math are a little rusty... so the approach I am writing
  1012. // here is basically do a double for to check for all targets in the square that
  1013. // contains the initial and final positions (area range increased to match the
  1014. // radius given), then for each object to test, calculate the distance to the
  1015. // path and include it if the range fits and the target is in the line (0<k<1,
  1016. // as they call it).
  1017. // The implementation I took as reference is found at
  1018. // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
  1019. // (they have a link to a C implementation, too)
  1020. // This approach is a lot like #2 commented on this function, which I have no
  1021. // idea why it was commented. I won't use doubles/floats, but pure int math for
  1022. // speed purposes. The range considered is always the same no matter how
  1023. // close/far the target is because that's how SharpShooting works currently in
  1024. // kRO.
  1025. //Generic map_foreach* variables.
  1026. int i, blockcount = bl_list_count;
  1027. struct block_list *bl;
  1028. int bx, by;
  1029. //method specific variables
  1030. int magnitude2, len_limit; //The square of the magnitude
  1031. int k, xi, yi, xu, yu;
  1032. int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
  1033. va_list ap;
  1034. //Avoid needless calculations by not getting the sqrt right away.
  1035. #define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
  1036. if ( m < 0 )
  1037. return 0;
  1038. len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1);
  1039. if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path.
  1040. return 0;
  1041. if ( length ) { //Adjust final position to fit in the given area.
  1042. //TODO: Find an alternate method which does not requires a square root calculation.
  1043. k = (int)sqrt((float)magnitude2);
  1044. mx1 = x0 + (x1 - x0) * length / k;
  1045. my1 = y0 + (y1 - y0) * length / k;
  1046. len_limit = MAGNITUDE2(x0, y0, mx1, my1);
  1047. }
  1048. //Expand target area to cover range.
  1049. if ( mx0 > mx1 ) {
  1050. mx0 += range;
  1051. mx1 -= range;
  1052. } else {
  1053. mx0 -= range;
  1054. mx1 += range;
  1055. }
  1056. if (my0 > my1) {
  1057. my0 += range;
  1058. my1 -= range;
  1059. } else {
  1060. my0 -= range;
  1061. my1 += range;
  1062. }
  1063. //The two fors assume mx0 < mx1 && my0 < my1
  1064. if ( mx0 > mx1 )
  1065. SWAP(mx0, mx1);
  1066. if ( my0 > my1 )
  1067. SWAP(my0, my1);
  1068. struct map_data *mapdata = map_getmapdata(m);
  1069. if( mapdata == nullptr || mapdata->block == nullptr ){
  1070. return 0;
  1071. }
  1072. mx0 = max(mx0, 0);
  1073. my0 = max(my0, 0);
  1074. mx1 = min(mx1, mapdata->xs - 1);
  1075. my1 = min(my1, mapdata->ys - 1);
  1076. range *= range << 8; //Values are shifted later on for higher precision using int math.
  1077. if ( type&~BL_MOB )
  1078. for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
  1079. for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
  1080. for( bl = mapdata->block[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  1081. if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) {
  1082. xi = bl->x;
  1083. yi = bl->y;
  1084. k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
  1085. if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
  1086. continue;
  1087. if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
  1088. continue; //Targets beyond the initial ending point need the wall check.
  1089. //All these shifts are to increase the precision of the intersection point and distance considering how it's
  1090. //int math.
  1091. k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
  1092. xi <<= 4;
  1093. yi <<= 4;
  1094. xu = ( x0 << 4 ) + k * ( x1 - x0 );
  1095. yu = ( y0 << 4 ) + k * ( y1 - y0 );
  1096. k = MAGNITUDE2(xi, yi, xu, yu);
  1097. //If all dot coordinates were <<4 the square of the magnitude is <<8
  1098. if ( k > range )
  1099. continue;
  1100. bl_list[ bl_list_count++ ] = bl;
  1101. }
  1102. }
  1103. }
  1104. }
  1105. if( type&BL_MOB )
  1106. for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
  1107. for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
  1108. for( bl = mapdata->block_mob[ bx + by * mapdata->bxs ]; bl != NULL; bl = bl->next ) {
  1109. if( bl->prev && bl_list_count < BL_LIST_MAX ) {
  1110. xi = bl->x;
  1111. yi = bl->y;
  1112. k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
  1113. if ( k < 0 || k > len_limit )
  1114. continue;
  1115. if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
  1116. continue; //Targets beyond the initial ending point need the wall check.
  1117. k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
  1118. xi <<= 4;
  1119. yi <<= 4;
  1120. xu = ( x0 << 4 ) + k * ( x1 - x0 );
  1121. yu = ( y0 << 4 ) + k * ( y1 - y0 );
  1122. k = MAGNITUDE2(xi, yi, xu, yu);
  1123. //If all dot coordinates were <<4 the square of the magnitude is <<8
  1124. if ( k > range )
  1125. continue;
  1126. bl_list[ bl_list_count++ ] = bl;
  1127. }
  1128. }
  1129. }
  1130. }
  1131. if( bl_list_count >= BL_LIST_MAX )
  1132. ShowWarning("map_foreachinpath: block count too many!\n");
  1133. map_freeblock_lock();
  1134. for( i = blockcount; i < bl_list_count; i++ )
  1135. if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  1136. va_start(ap, type);
  1137. returnCount += func(bl_list[ i ], ap);
  1138. va_end(ap);
  1139. }
  1140. map_freeblock_unlock();
  1141. bl_list_count = blockcount;
  1142. return returnCount; //[Skotlex]
  1143. }
  1144. /*========================================== [Playtester]
  1145. * Calls the given function for every object of a type that is on a path.
  1146. * The path goes into one of the eight directions and the direction is determined by the given coordinates.
  1147. * The path has a length, a width and an offset.
  1148. * The cost for diagonal movement is the same as for horizontal/vertical movement.
  1149. * @param m: ID of map
  1150. * @param x0: Start X
  1151. * @param y0: Start Y
  1152. * @param x1: X to calculate direction against
  1153. * @param y1: Y to calculate direction against
  1154. * @param range: Determines width of the path (width = range*2+1 cells)
  1155. * @param length: Length of the path
  1156. * @param offset: Moves the whole path, half-length for diagonal paths
  1157. * @param type: Type of bl to search for
  1158. *------------------------------------------*/
  1159. int map_foreachindir(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...)
  1160. {
  1161. int returnCount = 0; //Total sum of returned values of func()
  1162. int i, blockcount = bl_list_count;
  1163. struct block_list *bl;
  1164. int bx, by;
  1165. int mx0, mx1, my0, my1, rx, ry;
  1166. uint8 dir = map_calc_dir_xy(x0, y0, x1, y1, 6);
  1167. short dx = dirx[dir];
  1168. short dy = diry[dir];
  1169. va_list ap;
  1170. if (m < 0)
  1171. return 0;
  1172. if (range < 0)
  1173. return 0;
  1174. if (length < 1)
  1175. return 0;
  1176. if (offset < 0)
  1177. return 0;
  1178. //Special offset handling for diagonal paths
  1179. if (offset && (dir % 2)) {
  1180. //So that diagonal paths can attach to each other, we have to work with half-tile offsets
  1181. offset = (2 * offset) - 1;
  1182. //To get the half-tiles we need to increase length by one
  1183. length++;
  1184. }
  1185. struct map_data *mapdata = map_getmapdata(m);
  1186. if( mapdata == nullptr || mapdata->block == nullptr ){
  1187. return 0;
  1188. }
  1189. //Get area that needs to be checked
  1190. mx0 = x0 + dx*(offset / ((dir % 2) + 1));
  1191. my0 = y0 + dy*(offset / ((dir % 2) + 1));
  1192. mx1 = x0 + dx*(offset / ((dir % 2) + 1) + length - 1);
  1193. my1 = y0 + dy*(offset / ((dir % 2) + 1) + length - 1);
  1194. //The following assumes mx0 < mx1 && my0 < my1
  1195. if (mx0 > mx1)
  1196. SWAP(mx0, mx1);
  1197. if (my0 > my1)
  1198. SWAP(my0, my1);
  1199. //Apply width to the path by turning 90 degrees
  1200. mx0 -= abs(range*dirx[(dir + 2) % 8]);
  1201. my0 -= abs(range*diry[(dir + 2) % 8]);
  1202. mx1 += abs(range*dirx[(dir + 2) % 8]);
  1203. my1 += abs(range*diry[(dir + 2) % 8]);
  1204. mx0 = max(mx0, 0);
  1205. my0 = max(my0, 0);
  1206. mx1 = min(mx1, mapdata->xs - 1);
  1207. my1 = min(my1, mapdata->ys - 1);
  1208. if (type&~BL_MOB) {
  1209. for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
  1210. for (bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++) {
  1211. for (bl = mapdata->block[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
  1212. if (bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX) {
  1213. //Check if inside search area
  1214. if (bl->x < mx0 || bl->x > mx1 || bl->y < my0 || bl->y > my1)
  1215. continue;
  1216. //What matters now is the relative x and y from the start point
  1217. rx = (bl->x - x0);
  1218. ry = (bl->y - y0);
  1219. //Do not hit source cell
  1220. if (battle_config.skill_eightpath_same_cell == 0 && rx == 0 && ry == 0)
  1221. continue;
  1222. //This turns it so that the area that is hit is always with positive rx and ry
  1223. rx *= dx;
  1224. ry *= dy;
  1225. //These checks only need to be done for diagonal paths
  1226. if (dir % 2) {
  1227. //Check for length
  1228. if ((rx + ry < offset) || (rx + ry > 2 * (length + (offset/2) - 1)))
  1229. continue;
  1230. //Check for width
  1231. if (abs(rx - ry) > 2 * range)
  1232. continue;
  1233. }
  1234. //Everything else ok, check for line of sight from source
  1235. if (!path_search_long(NULL, m, x0, y0, bl->x, bl->y, CELL_CHKWALL))
  1236. continue;
  1237. //All checks passed, add to list
  1238. bl_list[bl_list_count++] = bl;
  1239. }
  1240. }
  1241. }
  1242. }
  1243. }
  1244. if (type&BL_MOB) {
  1245. for (by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++) {
  1246. for (bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++) {
  1247. for (bl = mapdata->block_mob[bx + by * mapdata->bxs]; bl != NULL; bl = bl->next) {
  1248. if (bl->prev && bl_list_count < BL_LIST_MAX) {
  1249. //Check if inside search area
  1250. if (bl->x < mx0 || bl->x > mx1 || bl->y < my0 || bl->y > my1)
  1251. continue;
  1252. //What matters now is the relative x and y from the start point
  1253. rx = (bl->x - x0);
  1254. ry = (bl->y - y0);
  1255. //Do not hit source cell
  1256. if (battle_config.skill_eightpath_same_cell == 0 && rx == 0 && ry == 0)
  1257. continue;
  1258. //This turns it so that the area that is hit is always with positive rx and ry
  1259. rx *= dx;
  1260. ry *= dy;
  1261. //These checks only need to be done for diagonal paths
  1262. if (dir % 2) {
  1263. //Check for length
  1264. if ((rx + ry < offset) || (rx + ry > 2 * (length + (offset / 2) - 1)))
  1265. continue;
  1266. //Check for width
  1267. if (abs(rx - ry) > 2 * range)
  1268. continue;
  1269. }
  1270. //Everything else ok, check for line of sight from source
  1271. if (!path_search_long(NULL, m, x0, y0, bl->x, bl->y, CELL_CHKWALL))
  1272. continue;
  1273. //All checks passed, add to list
  1274. bl_list[bl_list_count++] = bl;
  1275. }
  1276. }
  1277. }
  1278. }
  1279. }
  1280. if( bl_list_count >= BL_LIST_MAX )
  1281. ShowWarning("map_foreachindir: block count too many!\n");
  1282. map_freeblock_lock();
  1283. for( i = blockcount; i < bl_list_count; i++ )
  1284. if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  1285. va_start(ap, type);
  1286. returnCount += func(bl_list[ i ], ap);
  1287. va_end(ap);
  1288. }
  1289. map_freeblock_unlock();
  1290. bl_list_count = blockcount;
  1291. return returnCount;
  1292. }
  1293. // Copy of map_foreachincell, but applied to the whole map. [Skotlex]
  1294. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...)
  1295. {
  1296. int b, bsize;
  1297. int returnCount = 0; //total sum of returned values of func() [Skotlex]
  1298. struct block_list *bl;
  1299. int blockcount = bl_list_count, i;
  1300. struct map_data *mapdata = map_getmapdata(m);
  1301. va_list ap;
  1302. if( mapdata == nullptr || mapdata->block == nullptr ){
  1303. return 0;
  1304. }
  1305. bsize = mapdata->bxs * mapdata->bys;
  1306. if( type&~BL_MOB )
  1307. for( b = 0; b < bsize; b++ )
  1308. for( bl = mapdata->block[ b ]; bl != NULL; bl = bl->next )
  1309. if( bl->type&type && bl_list_count < BL_LIST_MAX )
  1310. bl_list[ bl_list_count++ ] = bl;
  1311. if( type&BL_MOB )
  1312. for( b = 0; b < bsize; b++ )
  1313. for( bl = mapdata->block_mob[ b ]; bl != NULL; bl = bl->next )
  1314. if( bl_list_count < BL_LIST_MAX )
  1315. bl_list[ bl_list_count++ ] = bl;
  1316. if( bl_list_count >= BL_LIST_MAX )
  1317. ShowWarning("map_foreachinmap: block count too many!\n");
  1318. map_freeblock_lock();
  1319. for( i = blockcount; i < bl_list_count ; i++ )
  1320. if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
  1321. va_start(ap, type);
  1322. returnCount += func(bl_list[ i ], ap);
  1323. va_end(ap);
  1324. }
  1325. map_freeblock_unlock();
  1326. bl_list_count = blockcount;
  1327. return returnCount;
  1328. }
  1329. /// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM).
  1330. /// Used for floor items, skill units and chatroom objects.
  1331. /// @return The new object id
  1332. int map_get_new_object_id(void)
  1333. {
  1334. static int last_object_id = MIN_FLOORITEM - 1;
  1335. int i;
  1336. // find a free id
  1337. i = last_object_id + 1;
  1338. while( i != last_object_id ) {
  1339. if( i == MAX_FLOORITEM )
  1340. i = MIN_FLOORITEM;
  1341. if( !idb_exists(id_db, i) )
  1342. break;
  1343. ++i;
  1344. }
  1345. if( i == last_object_id ) {
  1346. ShowError("map_addobject: no free object id!\n");
  1347. return 0;
  1348. }
  1349. // update cursor
  1350. last_object_id = i;
  1351. return i;
  1352. }
  1353. /*==========================================
  1354. * Timered function to clear the floor (remove remaining item)
  1355. * Called each flooritem_lifetime ms
  1356. *------------------------------------------*/
  1357. TIMER_FUNC(map_clearflooritem_timer){
  1358. struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id);
  1359. if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) {
  1360. ShowError("map_clearflooritem_timer : error\n");
  1361. return 1;
  1362. }
  1363. if (pet_db_search(fitem->item.nameid, PET_EGG))
  1364. intif_delete_petdata(MakeDWord(fitem->item.card[1], fitem->item.card[2]));
  1365. clif_clearflooritem(fitem, 0);
  1366. map_deliddb(&fitem->bl);
  1367. map_delblock(&fitem->bl);
  1368. map_freeblock(&fitem->bl);
  1369. return 0;
  1370. }
  1371. /*
  1372. * clears a single bl item out of the map.
  1373. */
  1374. void map_clearflooritem(struct block_list *bl) {
  1375. struct flooritem_data* fitem = (struct flooritem_data*)bl;
  1376. if( fitem->cleartimer != INVALID_TIMER )
  1377. delete_timer(fitem->cleartimer,map_clearflooritem_timer);
  1378. clif_clearflooritem(fitem, 0);
  1379. map_deliddb(&fitem->bl);
  1380. map_delblock(&fitem->bl);
  1381. map_freeblock(&fitem->bl);
  1382. }
  1383. /*==========================================
  1384. * (m,x,y) locates a random available free cell around the given coordinates
  1385. * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
  1386. * x and y are modified with the target cell when successful.
  1387. *------------------------------------------*/
  1388. int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
  1389. int free_cell,i,j;
  1390. int free_cells[9][2];
  1391. struct map_data *mapdata = map_getmapdata(m);
  1392. if( mapdata == nullptr || mapdata->block == nullptr ){
  1393. return 0;
  1394. }
  1395. for(free_cell=0,i=-1;i<=1;i++){
  1396. if(i+*y<0 || i+*y>=mapdata->ys)
  1397. continue;
  1398. for(j=-1;j<=1;j++){
  1399. if(j+*x<0 || j+*x>=mapdata->xs)
  1400. continue;
  1401. if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL))
  1402. continue;
  1403. //Avoid item stacking to prevent against exploits. [Skotlex]
  1404. if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM, 0) > stack)
  1405. continue;
  1406. free_cells[free_cell][0] = j+*x;
  1407. free_cells[free_cell++][1] = i+*y;
  1408. }
  1409. }
  1410. if(free_cell==0)
  1411. return 0;
  1412. free_cell = rnd()%free_cell;
  1413. *x = free_cells[free_cell][0];
  1414. *y = free_cells[free_cell][1];
  1415. return 1;
  1416. }
  1417. static int map_count_sub(struct block_list *bl,va_list ap)
  1418. {
  1419. return 1;
  1420. }
  1421. /*==========================================
  1422. * Locates a random spare cell around the object given, using range as max
  1423. * distance from that spot. Used for warping functions. Use range < 0 for
  1424. * whole map range.
  1425. * Returns 1 on success. when it fails and src is available, x/y are set to src's
  1426. * src can be null as long as flag&1
  1427. * when ~flag&1, m is not needed.
  1428. * Flag values:
  1429. * &1 = random cell must be around given m,x,y, not around src
  1430. * &2 = the target should be able to walk to the target tile.
  1431. * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
  1432. *------------------------------------------*/
  1433. int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag)
  1434. {
  1435. int tries, spawn=0;
  1436. int bx, by;
  1437. int rx2 = 2*rx+1;
  1438. int ry2 = 2*ry+1;
  1439. if( !src && (!(flag&1) || flag&2) )
  1440. {
  1441. ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n");
  1442. return 0;
  1443. }
  1444. if (flag&1) {
  1445. bx = *x;
  1446. by = *y;
  1447. } else {
  1448. bx = src->x;
  1449. by = src->y;
  1450. m = src->m;
  1451. }
  1452. if (!rx && !ry) {
  1453. //No range? Return the target cell then....
  1454. *x = bx;
  1455. *y = by;
  1456. return map_getcell(m,*x,*y,CELL_CHKREACH);
  1457. }
  1458. struct map_data *mapdata = map_getmapdata(m);
  1459. if( mapdata == nullptr || mapdata->block == nullptr ){
  1460. return 0;
  1461. }
  1462. if (rx >= 0 && ry >= 0) {
  1463. tries = rx2*ry2;
  1464. if (tries > 100) tries = 100;
  1465. } else {
  1466. tries = mapdata->xs*mapdata->ys;
  1467. if (tries > 500) tries = 500;
  1468. }
  1469. while(tries--) {
  1470. *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(mapdata->xs-2)+1);
  1471. *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(mapdata->ys-2)+1);
  1472. if (*x == bx && *y == by)
  1473. continue; //Avoid picking the same target tile.
  1474. if (map_getcell(m,*x,*y,CELL_CHKREACH))
  1475. {
  1476. if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
  1477. continue;
  1478. if(flag&4) {
  1479. if (spawn >= 100) return 0; //Limit of retries reached.
  1480. if (spawn++ < battle_config.no_spawn_on_player &&
  1481. map_foreachinallarea(map_count_sub, m,
  1482. *x-AREA_SIZE, *y-AREA_SIZE,
  1483. *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
  1484. )
  1485. continue;
  1486. }
  1487. return 1;
  1488. }
  1489. }
  1490. *x = bx;
  1491. *y = by;
  1492. return 0;
  1493. }
  1494. /*==========================================
  1495. * Locates the closest, walkable cell with no blocks of a certain type on it
  1496. * Returns true on success and sets x and y to cell found.
  1497. * Otherwise returns false and x and y are not changed.
  1498. * type: Types of block to count
  1499. * flag:
  1500. * 0x1 - only count standing units
  1501. *------------------------------------------*/
  1502. bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag)
  1503. {
  1504. uint8 dir = 6;
  1505. int16 tx = *x;
  1506. int16 ty = *y;
  1507. int costrange = 10;
  1508. if(!map_count_oncell(m, tx, ty, type, flag))
  1509. return true; //Current cell is free
  1510. //Algorithm only works up to costrange of 34
  1511. while(costrange <= 34) {
  1512. short dx = dirx[dir];
  1513. short dy = diry[dir];
  1514. //Linear search
  1515. if(dir%2 == 0 && costrange%MOVE_COST == 0) {
  1516. tx = *x+dx*(costrange/MOVE_COST);
  1517. ty = *y+dy*(costrange/MOVE_COST);
  1518. if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
  1519. *x = tx;
  1520. *y = ty;
  1521. return true;
  1522. }
  1523. }
  1524. //Full diagonal search
  1525. else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) {
  1526. tx = *x+dx*(costrange/MOVE_DIAGONAL_COST);
  1527. ty = *y+dy*(costrange/MOVE_DIAGONAL_COST);
  1528. if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
  1529. *x = tx;
  1530. *y = ty;
  1531. return true;
  1532. }
  1533. }
  1534. //One cell diagonal, rest linear (TODO: Find a better algorithm for this)
  1535. else if(dir%2 == 1 && costrange%MOVE_COST == 4) {
  1536. tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1);
  1537. ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1);
  1538. if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
  1539. *x = tx;
  1540. *y = ty;
  1541. return true;
  1542. }
  1543. tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1);
  1544. ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1);
  1545. if(!map_count_oncell(m, tx, ty, type, flag) && map_getcell(m,tx,ty,CELL_CHKPASS)) {
  1546. *x = tx;
  1547. *y = ty;
  1548. return true;
  1549. }
  1550. }
  1551. //Get next direction
  1552. if (dir == 5) {
  1553. //Diagonal search complete, repeat with higher cost range
  1554. if(costrange == 14) costrange += 6;
  1555. else if(costrange == 28 || costrange >= 38) costrange += 2;
  1556. else costrange += 4;
  1557. dir = 6;
  1558. } else if (dir == 4) {
  1559. //Linear search complete, switch to diagonal directions
  1560. dir = 7;
  1561. } else {
  1562. dir = (dir+2)%8;
  1563. }
  1564. }
  1565. return false;
  1566. }
  1567. /*==========================================
  1568. * Add an item in floor to location (m,x,y) and add restriction for those who could pickup later
  1569. * NB : If charids are null their no restriction for pickup
  1570. * @param item_data : item attributes
  1571. * @param amount : items quantity
  1572. * @param m : mapid
  1573. * @param x : x coordinates
  1574. * @param y : y coordinates
  1575. * @param first_charid : 1st player that could loot the item (only charid that could loot for first_get_tick duration)
  1576. * @param second_charid : 2nd player that could loot the item (2nd charid that could loot for second_get_charid duration)
  1577. * @param third_charid : 3rd player that could loot the item (3rd charid that could loot for third_get_charid duration)
  1578. * @param flag: &1 MVP item. &2 do stacking check. &4 bypass droppable check.
  1579. * @param mob_id: Monster ID if dropped by monster
  1580. * @param canShowEffect: enable pillar effect on the dropped item (if set in the database)
  1581. * @return 0:failure, x:item_gid [MIN_FLOORITEM;MAX_FLOORITEM]==[2;START_ACCOUNT_NUM]
  1582. *------------------------------------------*/
  1583. int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect)
  1584. {
  1585. int r;
  1586. struct flooritem_data *fitem = NULL;
  1587. nullpo_ret(item);
  1588. if (!(flags&4) && battle_config.item_onfloor && (itemdb_traderight(item->nameid).trade))
  1589. return 0; //can't be dropped
  1590. if (!map_searchrandfreecell(m,&x,&y,flags&2?1:0))
  1591. return 0;
  1592. r = rnd();
  1593. CREATE(fitem, struct flooritem_data, 1);
  1594. fitem->bl.type=BL_ITEM;
  1595. fitem->bl.prev = fitem->bl.next = NULL;
  1596. fitem->bl.m=m;
  1597. fitem->bl.x=x;
  1598. fitem->bl.y=y;
  1599. fitem->bl.id = map_get_new_object_id();
  1600. if (fitem->bl.id==0) {
  1601. aFree(fitem);
  1602. return 0;
  1603. }
  1604. fitem->first_get_charid = first_charid;
  1605. fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
  1606. fitem->second_get_charid = second_charid;
  1607. fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
  1608. fitem->third_get_charid = third_charid;
  1609. fitem->third_get_tick = fitem->second_get_tick + (flags&1 ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time);
  1610. fitem->mob_id = mob_id;
  1611. memcpy(&fitem->item,item,sizeof(*item));
  1612. fitem->item.amount = amount;
  1613. fitem->subx = (r&3)*3+3;
  1614. fitem->suby = ((r>>2)&3)*3+3;
  1615. fitem->cleartimer = add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
  1616. map_addiddb(&fitem->bl);
  1617. if (map_addblock(&fitem->bl))
  1618. return 0;
  1619. clif_dropflooritem(fitem,canShowEffect);
  1620. return fitem->bl.id;
  1621. }
  1622. /**
  1623. * @see DBCreateData
  1624. */
  1625. static DBData create_charid2nick(DBKey key, va_list args)
  1626. {
  1627. struct charid2nick *p;
  1628. CREATE(p, struct charid2nick, 1);
  1629. return db_ptr2data(p);
  1630. }
  1631. /// Adds(or replaces) the nick of charid to nick_db and fulfils pending requests.
  1632. /// Does nothing if the character is online.
  1633. void map_addnickdb(int charid, const char* nick)
  1634. {
  1635. struct charid2nick* p;
  1636. if( map_charid2sd(charid) )
  1637. return;// already online
  1638. p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
  1639. safestrncpy(p->nick, nick, sizeof(p->nick));
  1640. while( p->requests ) {
  1641. struct map_session_data* sd;
  1642. struct charid_request* req;
  1643. req = p->requests;
  1644. p->requests = req->next;
  1645. sd = map_charid2sd(req->charid);
  1646. if( sd )
  1647. clif_solved_charname(sd->fd, charid, p->nick);
  1648. aFree(req);
  1649. }
  1650. }
  1651. /// Removes the nick of charid from nick_db.
  1652. /// Sends name to all pending requests on charid.
  1653. void map_delnickdb(int charid, const char* name)
  1654. {
  1655. struct charid2nick* p;
  1656. DBData data;
  1657. if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = (struct charid2nick*)db_data2ptr(&data)) == NULL)
  1658. return;
  1659. while( p->requests ) {
  1660. struct charid_request* req;
  1661. struct map_session_data* sd;
  1662. req = p->requests;
  1663. p->requests = req->next;
  1664. sd = map_charid2sd(req->charid);
  1665. if( sd )
  1666. clif_solved_charname(sd->fd, charid, name);
  1667. aFree(req);
  1668. }
  1669. aFree(p);
  1670. }
  1671. /// Notifies sd of the nick of charid.
  1672. /// Uses the name in the character if online.
  1673. /// Uses the name in nick_db if offline.
  1674. void map_reqnickdb(struct map_session_data * sd, int charid)
  1675. {
  1676. struct charid2nick* p;
  1677. struct charid_request* req;
  1678. struct map_session_data* tsd;
  1679. nullpo_retv(sd);
  1680. tsd = map_charid2sd(charid);
  1681. if( tsd )
  1682. {
  1683. clif_solved_charname(sd->fd, charid, tsd->status.name);
  1684. return;
  1685. }
  1686. p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
  1687. if( *p->nick )
  1688. {
  1689. clif_solved_charname(sd->fd, charid, p->nick);
  1690. return;
  1691. }
  1692. // not in cache, request it
  1693. CREATE(req, struct charid_request, 1);
  1694. req->next = p->requests;
  1695. p->requests = req;
  1696. chrif_searchcharid(charid);
  1697. }
  1698. /*==========================================
  1699. * add bl to id_db
  1700. *------------------------------------------*/
  1701. void map_addiddb(struct block_list *bl)
  1702. {
  1703. nullpo_retv(bl);
  1704. if( bl->type == BL_PC )
  1705. {
  1706. TBL_PC* sd = (TBL_PC*)bl;
  1707. idb_put(pc_db,sd->bl.id,sd);
  1708. uidb_put(charid_db,sd->status.char_id,sd);
  1709. }
  1710. else if( bl->type == BL_MOB )
  1711. {
  1712. TBL_MOB* md = (TBL_MOB*)bl;
  1713. idb_put(mobid_db,bl->id,bl);
  1714. if( md->state.boss )
  1715. idb_put(bossid_db, bl->id, bl);
  1716. }
  1717. if( bl->type & BL_REGEN )
  1718. idb_put(regen_db, bl->id, bl);
  1719. idb_put(id_db,bl->id,bl);
  1720. }
  1721. /*==========================================
  1722. * remove bl from id_db
  1723. *------------------------------------------*/
  1724. void map_deliddb(struct block_list *bl)
  1725. {
  1726. nullpo_retv(bl);
  1727. if( bl->type == BL_PC )
  1728. {
  1729. TBL_PC* sd = (TBL_PC*)bl;
  1730. idb_remove(pc_db,sd->bl.id);
  1731. uidb_remove(charid_db,sd->status.char_id);
  1732. }
  1733. else if( bl->type == BL_MOB )
  1734. {
  1735. idb_remove(mobid_db,bl->id);
  1736. idb_remove(bossid_db,bl->id);
  1737. }
  1738. if( bl->type & BL_REGEN )
  1739. idb_remove(regen_db,bl->id);
  1740. idb_remove(id_db,bl->id);
  1741. }
  1742. /*==========================================
  1743. * Standard call when a player connection is closed.
  1744. *------------------------------------------*/
  1745. int map_quit(struct map_session_data *sd) {
  1746. int i;
  1747. if (sd->state.keepshop == false) { // Close vending/buyingstore
  1748. if (sd->state.vending)
  1749. vending_closevending(sd);
  1750. else if (sd->state.buyingstore)
  1751. buyingstore_close(sd);
  1752. }
  1753. if(!sd->state.active) { //Removing a player that is not active.
  1754. struct auth_node *node = chrif_search(sd->status.account_id);
  1755. if (node && node->char_id == sd->status.char_id &&
  1756. node->state != ST_LOGOUT)
  1757. //Except when logging out, clear the auth-connect data immediately.
  1758. chrif_auth_delete(node->account_id, node->char_id, node->state);
  1759. //Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed.
  1760. return 0;
  1761. }
  1762. if (sd->expiration_tid != INVALID_TIMER)
  1763. delete_timer(sd->expiration_tid, pc_expiration_timer);
  1764. if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer.
  1765. npc_timerevent_quit(sd);
  1766. if (sd->autotrade_tid != INVALID_TIMER)
  1767. delete_timer(sd->autotrade_tid, pc_autotrade_timer);
  1768. if (sd->npc_id)
  1769. npc_event_dequeue(sd);
  1770. if (sd->bg_id)
  1771. bg_team_leave(sd, true, true);
  1772. if (sd->bg_queue_id > 0)
  1773. bg_queue_leave(sd, false);
  1774. if( sd->status.clan_id )
  1775. clan_member_left(sd);
  1776. pc_itemcd_do(sd,false);
  1777. npc_script_event(sd, NPCE_LOGOUT);
  1778. //Unit_free handles clearing the player related data,
  1779. //map_quit handles extra specific data which is related to quitting normally
  1780. //(changing map-servers invokes unit_free but bypasses map_quit)
  1781. if( sd->sc.count ) {
  1782. //Status that are not saved...
  1783. status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER);
  1784. status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER);
  1785. status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER);
  1786. status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER);
  1787. status_change_end(&sd->bl, SC__BLOODYLUST, INVALID_TIMER);
  1788. status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER);
  1789. status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER);
  1790. status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER);
  1791. status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER);
  1792. status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER);
  1793. status_change_end(&sd->bl, SC_EMERGENCY_MOVE, INVALID_TIMER);
  1794. status_change_end(&sd->bl, SC_CHASEWALK2, INVALID_TIMER);
  1795. if(sd->sc.data[SC_PROVOKE] && sd->sc.data[SC_PROVOKE]->timer == INVALID_TIMER)
  1796. status_change_end(&sd->bl, SC_PROVOKE, INVALID_TIMER); //Infinite provoke ends on logout
  1797. status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
  1798. status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER);
  1799. status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
  1800. status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER);
  1801. status_change_end(&sd->bl, SC_C_MARKER, INVALID_TIMER);
  1802. status_change_end(&sd->bl, SC_READYSTORM, INVALID_TIMER);
  1803. status_change_end(&sd->bl, SC_READYDOWN, INVALID_TIMER);
  1804. status_change_end(&sd->bl, SC_READYTURN, INVALID_TIMER);
  1805. status_change_end(&sd->bl, SC_READYCOUNTER, INVALID_TIMER);
  1806. status_change_end(&sd->bl, SC_DODGE, INVALID_TIMER);
  1807. status_change_end(&sd->bl, SC_CBC, INVALID_TIMER);
  1808. status_change_end(&sd->bl, SC_EQC, INVALID_TIMER);
  1809. status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER);
  1810. status_change_end(&sd->bl, SC_SV_ROOTTWIST, INVALID_TIMER);
  1811. // Remove visuals effect from headgear
  1812. status_change_end(&sd->bl, SC_MOONSTAR, INVALID_TIMER);
  1813. status_change_end(&sd->bl, SC_SUPER_STAR, INVALID_TIMER);
  1814. status_change_end(&sd->bl, SC_STRANGELIGHTS, INVALID_TIMER);
  1815. status_change_end(&sd->bl, SC_DECORATION_OF_MUSIC, INVALID_TIMER);
  1816. if (battle_config.debuff_on_logout&1) { //Remove negative buffs
  1817. status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER);
  1818. status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER);
  1819. status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER);
  1820. status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER);
  1821. status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER);
  1822. status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER);
  1823. status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
  1824. if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4)
  1825. status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER);
  1826. //TO-DO Probably there are way more NPC_type negative status that are removed
  1827. status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER);
  1828. // Both these statuses are removed on logout. [L0ne_W0lf]
  1829. status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER);
  1830. status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER);
  1831. status_change_end(&sd->bl, SC_H_MINE, INVALID_TIMER);
  1832. status_change_end(&sd->bl, SC_ANTI_M_BLAST, INVALID_TIMER);
  1833. status_change_end(&sd->bl, SC_B_TRAP, INVALID_TIMER);
  1834. }
  1835. if (battle_config.debuff_on_logout&2) { //Remove positive buffs
  1836. status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER);
  1837. status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER);
  1838. status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER);
  1839. status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER);
  1840. status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER);
  1841. status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER);
  1842. status_change_end(&sd->bl, SC_HEAT_BARREL, INVALID_TIMER);
  1843. status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
  1844. status_change_end(&sd->bl, SC_E_CHAIN, INVALID_TIMER);
  1845. status_change_end(&sd->bl, SC_SIGHTBLASTER, INVALID_TIMER);
  1846. status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER);
  1847. status_change_end(&sd->bl, SC_GLASTHEIM_ATK, INVALID_TIMER);
  1848. status_change_end(&sd->bl, SC_GLASTHEIM_DEF, INVALID_TIMER);
  1849. status_change_end(&sd->bl, SC_GLASTHEIM_HEAL, INVALID_TIMER);
  1850. status_change_end(&sd->bl, SC_GLASTHEIM_HIDDEN, INVALID_TIMER);
  1851. status_change_end(&sd->bl, SC_GLASTHEIM_STATE, INVALID_TIMER);
  1852. status_change_end(&sd->bl, SC_GLASTHEIM_ITEMDEF, INVALID_TIMER);
  1853. status_change_end(&sd->bl, SC_GLASTHEIM_HPSP, INVALID_TIMER);
  1854. status_change_end(&sd->bl, SC_SOULGOLEM, INVALID_TIMER);
  1855. status_change_end(&sd->bl, SC_SOULSHADOW, INVALID_TIMER);
  1856. status_change_end(&sd->bl, SC_SOULFALCON, INVALID_TIMER);
  1857. status_change_end(&sd->bl, SC_SOULFAIRY, INVALID_TIMER);
  1858. }
  1859. }
  1860. for (i = 0; i < EQI_MAX; i++) {
  1861. if (sd->equip_index[i] >= 0)
  1862. if (pc_isequip(sd,sd->equip_index[i]))
  1863. pc_unequipitem(sd,sd->equip_index[i],2);
  1864. }
  1865. // Return loot to owner
  1866. if( sd->pd ) pet_lootitem_drop(sd->pd, sd);
  1867. if (sd->ed) // Remove effects here rather than unit_remove_map_pc so we don't clear on Teleport/map change.
  1868. elemental_clean_effect(sd->ed);
  1869. if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login.
  1870. struct map_data *mapdata = map_getmapdata(sd->bl.m);
  1871. if( mapdata->instance_id > 0 )
  1872. instance_delusers(mapdata->instance_id);
  1873. unit_remove_map_pc(sd,CLR_RESPAWN);
  1874. if( mapdata->instance_id > 0 ) { // Avoid map conflicts and warnings on next login
  1875. int16 m;
  1876. struct point *pt;
  1877. if( mapdata->save.map )
  1878. pt = &mapdata->save;
  1879. else
  1880. pt = &sd->status.save_point;
  1881. if( (m=map_mapindex2mapid(pt->map)) >= 0 )
  1882. {
  1883. sd->bl.m = m;
  1884. sd->bl.x = pt->x;
  1885. sd->bl.y = pt->y;
  1886. sd->mapindex = pt->map;
  1887. }
  1888. }
  1889. if (sd->state.vending)
  1890. idb_remove(vending_getdb(), sd->status.char_id);
  1891. if (sd->state.buyingstore)
  1892. idb_remove(buyingstore_getdb(), sd->status.char_id);
  1893. pc_damage_log_clear(sd,0);
  1894. party_booking_delete(sd); // Party Booking [Spiria]
  1895. pc_makesavestatus(sd);
  1896. pc_clean_skilltree(sd);
  1897. pc_crimson_marker_clear(sd);
  1898. chrif_save(sd, CSAVE_QUIT|CSAVE_INVENTORY|CSAVE_CART);
  1899. unit_free_pc(sd);
  1900. return 0;
  1901. }
  1902. /*==========================================
  1903. * Lookup, id to session (player,mob,npc,homon,merc..)
  1904. *------------------------------------------*/
  1905. struct map_session_data * map_id2sd(int id){
  1906. if (id <= 0) return NULL;
  1907. return (struct map_session_data*)idb_get(pc_db,id);
  1908. }
  1909. struct mob_data * map_id2md(int id){
  1910. if (id <= 0) return NULL;
  1911. return (struct mob_data*)idb_get(mobid_db,id);
  1912. }
  1913. struct npc_data * map_id2nd(int id){
  1914. struct block_list* bl = map_id2bl(id);
  1915. return BL_CAST(BL_NPC, bl);
  1916. }
  1917. struct homun_data* map_id2hd(int id){
  1918. struct block_list* bl = map_id2bl(id);
  1919. return BL_CAST(BL_HOM, bl);
  1920. }
  1921. struct mercenary_data* map_id2mc(int id){
  1922. struct block_list* bl = map_id2bl(id);
  1923. return BL_CAST(BL_MER, bl);
  1924. }
  1925. struct pet_data* map_id2pd(int id){
  1926. struct block_list* bl = map_id2bl(id);
  1927. return BL_CAST(BL_PET, bl);
  1928. }
  1929. struct s_elemental_data* map_id2ed(int id) {
  1930. struct block_list* bl = map_id2bl(id);
  1931. return BL_CAST(BL_ELEM, bl);
  1932. }
  1933. struct chat_data* map_id2cd(int id){
  1934. struct block_list* bl = map_id2bl(id);
  1935. return BL_CAST(BL_CHAT, bl);
  1936. }
  1937. /// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server).
  1938. const char* map_charid2nick(int charid)
  1939. {
  1940. struct charid2nick *p;
  1941. struct map_session_data* sd;
  1942. sd = map_charid2sd(charid);
  1943. if( sd )
  1944. return sd->status.name;// character is online, return it's name
  1945. p = (struct charid2nick*)idb_ensure(nick_db, charid, create_charid2nick);
  1946. if( *p->nick )
  1947. return p->nick;// name in nick_db
  1948. chrif_searchcharid(charid);// request the name
  1949. return NULL;
  1950. }
  1951. /// Returns the struct map_session_data of the charid or NULL if the char is not online.
  1952. struct map_session_data* map_charid2sd(int charid)
  1953. {
  1954. return (struct map_session_data*)uidb_get(charid_db, charid);
  1955. }
  1956. /*==========================================
  1957. * Search session data from a nick name
  1958. * (without sensitive case if necessary)
  1959. * return map_session_data pointer or NULL
  1960. *------------------------------------------*/
  1961. struct map_session_data * map_nick2sd(const char *nick, bool allow_partial)
  1962. {
  1963. struct map_session_data* sd;
  1964. struct map_session_data* found_sd;
  1965. struct s_mapiterator* iter;
  1966. size_t nicklen;
  1967. int qty = 0;
  1968. if( nick == NULL )
  1969. return NULL;
  1970. nicklen = strlen(nick);
  1971. iter = mapit_getallusers();
  1972. found_sd = NULL;
  1973. for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
  1974. {
  1975. if( allow_partial && battle_config.partial_name_scan )
  1976. {// partial name search
  1977. if( strnicmp(sd->status.name, nick, nicklen) == 0 )
  1978. {
  1979. found_sd = sd;
  1980. if( strcmp(sd->status.name, nick) == 0 )
  1981. {// Perfect Match
  1982. qty = 1;
  1983. break;
  1984. }
  1985. qty++;
  1986. }
  1987. }
  1988. else if( strcasecmp(sd->status.name, nick) == 0 )
  1989. {// exact search only
  1990. found_sd = sd;
  1991. qty = 1;
  1992. break;
  1993. }
  1994. }
  1995. mapit_free(iter);
  1996. if( battle_config.partial_name_scan && qty != 1 )
  1997. found_sd = NULL;
  1998. return found_sd;
  1999. }
  2000. /*==========================================
  2001. * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
  2002. *------------------------------------------*/
  2003. struct block_list * map_id2bl(int id) {
  2004. return (struct block_list*)idb_get(id_db,id);
  2005. }
  2006. /**
  2007. * Same as map_id2bl except it only checks for its existence
  2008. **/
  2009. bool map_blid_exists( int id ) {
  2010. return (idb_exists(id_db,id));
  2011. }
  2012. /*==========================================
  2013. * Convex Mirror
  2014. *------------------------------------------*/
  2015. struct mob_data * map_getmob_boss(int16 m)
  2016. {
  2017. DBIterator* iter;
  2018. struct mob_data *md = NULL;
  2019. bool found = false;
  2020. iter = db_iterator(bossid_db);
  2021. for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
  2022. {
  2023. if( md->bl.m == m )
  2024. {
  2025. found = true;
  2026. break;
  2027. }
  2028. }
  2029. dbi_destroy(iter);
  2030. return (found)? md : NULL;
  2031. }
  2032. struct mob_data * map_id2boss(int id)
  2033. {
  2034. if (id <= 0) return NULL;
  2035. return (struct mob_data*)idb_get(bossid_db,id);
  2036. }
  2037. /// Applies func to all the players in the db.
  2038. /// Stops iterating if func returns -1.
  2039. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...)
  2040. {
  2041. DBIterator* iter;
  2042. struct map_session_data* sd;
  2043. iter = db_iterator(pc_db);
  2044. for( sd = (struct map_session_data*)dbi_first(iter); dbi_exists(iter); sd = (struct map_session_data*)dbi_next(iter) )
  2045. {
  2046. va_list args;
  2047. int ret;
  2048. va_start(args, func);
  2049. ret = func(sd, args);
  2050. va_end(args);
  2051. if( ret == -1 )
  2052. break;// stop iterating
  2053. }
  2054. dbi_destroy(iter);
  2055. }
  2056. /// Applies func to all the mobs in the db.
  2057. /// Stops iterating if func returns -1.
  2058. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...)
  2059. {
  2060. DBIterator* iter;
  2061. struct mob_data* md;
  2062. iter = db_iterator(mobid_db);
  2063. for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) )
  2064. {
  2065. va_list args;
  2066. int ret;
  2067. va_start(args, func);
  2068. ret = func(md, args);
  2069. va_end(args);
  2070. if( ret == -1 )
  2071. break;// stop iterating
  2072. }
  2073. dbi_destroy(iter);
  2074. }
  2075. /// Applies func to all the npcs in the db.
  2076. /// Stops iterating if func returns -1.
  2077. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...)
  2078. {
  2079. DBIterator* iter;
  2080. struct block_list* bl;
  2081. iter = db_iterator(id_db);
  2082. for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
  2083. {
  2084. if( bl->type == BL_NPC )
  2085. {
  2086. struct npc_data* nd = (struct npc_data*)bl;
  2087. va_list args;
  2088. int ret;
  2089. va_start(args, func);
  2090. ret = func(nd, args);
  2091. va_end(args);
  2092. if( ret == -1 )
  2093. break;// stop iterating
  2094. }
  2095. }
  2096. dbi_destroy(iter);
  2097. }
  2098. /// Applies func to everything in the db.
  2099. /// Stops iterating if func returns -1.
  2100. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...)
  2101. {
  2102. DBIterator* iter;
  2103. struct block_list* bl;
  2104. iter = db_iterator(regen_db);
  2105. for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
  2106. {
  2107. va_list args;
  2108. int ret;
  2109. va_start(args, func);
  2110. ret = func(bl, args);
  2111. va_end(args);
  2112. if( ret == -1 )
  2113. break;// stop iterating
  2114. }
  2115. dbi_destroy(iter);
  2116. }
  2117. /// Applies func to everything in the db.
  2118. /// Stops iterating if func returns -1.
  2119. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...)
  2120. {
  2121. DBIterator* iter;
  2122. struct block_list* bl;
  2123. iter = db_iterator(id_db);
  2124. for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) )
  2125. {
  2126. va_list args;
  2127. int ret;
  2128. va_start(args, func);
  2129. ret = func(bl, args);
  2130. va_end(args);
  2131. if( ret == -1 )
  2132. break;// stop iterating
  2133. }
  2134. dbi_destroy(iter);
  2135. }
  2136. /// Iterator.
  2137. /// Can filter by bl type.
  2138. struct s_mapiterator
  2139. {
  2140. enum e_mapitflags flags;// flags for special behaviour
  2141. enum bl_type types;// what bl types to return
  2142. DBIterator* dbi;// database iterator
  2143. };
  2144. /// Returns true if the block_list matches the description in the iterator.
  2145. ///
  2146. /// @param _mapit_ Iterator
  2147. /// @param _bl_ block_list
  2148. /// @return true if it matches
  2149. #define MAPIT_MATCHES(_mapit_,_bl_) \
  2150. ( \
  2151. ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
  2152. )
  2153. /// Allocates a new iterator.
  2154. /// Returns the new iterator.
  2155. /// types can represent several BL's as a bit field.
  2156. /// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...?
  2157. ///
  2158. /// @param flags Flags of the iterator
  2159. /// @param type Target types
  2160. /// @return Iterator
  2161. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types)
  2162. {
  2163. struct s_mapiterator* mapit;
  2164. CREATE(mapit, struct s_mapiterator, 1);
  2165. mapit->flags = flags;
  2166. mapit->types = types;
  2167. if( types == BL_PC ) mapit->dbi = db_iterator(pc_db);
  2168. else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db);
  2169. else mapit->dbi = db_iterator(id_db);
  2170. return mapit;
  2171. }
  2172. /// Frees the iterator.
  2173. ///
  2174. /// @param mapit Iterator
  2175. void mapit_free(struct s_mapiterator* mapit)
  2176. {
  2177. nullpo_retv(mapit);
  2178. dbi_destroy(mapit->dbi);
  2179. aFree(mapit);
  2180. }
  2181. /// Returns the first block_list that matches the description.
  2182. /// Returns NULL if not found.
  2183. ///
  2184. /// @param mapit Iterator
  2185. /// @return first block_list or NULL
  2186. struct block_list* mapit_first(struct s_mapiterator* mapit)
  2187. {
  2188. struct block_list* bl;
  2189. nullpo_retr(NULL,mapit);
  2190. for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) )
  2191. {
  2192. if( MAPIT_MATCHES(mapit,bl) )
  2193. break;// found match
  2194. }
  2195. return bl;
  2196. }
  2197. /// Returns the last block_list that matches the description.
  2198. /// Returns NULL if not found.
  2199. ///
  2200. /// @param mapit Iterator
  2201. /// @return last block_list or NULL
  2202. struct block_list* mapit_last(struct s_mapiterator* mapit)
  2203. {
  2204. struct block_list* bl;
  2205. nullpo_retr(NULL,mapit);
  2206. for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) )
  2207. {
  2208. if( MAPIT_MATCHES(mapit,bl) )
  2209. break;// found match
  2210. }
  2211. return bl;
  2212. }
  2213. /// Returns the next block_list that matches the description.
  2214. /// Returns NULL if not found.
  2215. ///
  2216. /// @param mapit Iterator
  2217. /// @return next block_list or NULL
  2218. struct block_list* mapit_next(struct s_mapiterator* mapit)
  2219. {
  2220. struct block_list* bl;
  2221. nullpo_retr(NULL,mapit);
  2222. for( ; ; )
  2223. {
  2224. bl = (struct block_list*)dbi_next(mapit->dbi);
  2225. if( bl == NULL )
  2226. break;// end
  2227. if( MAPIT_MATCHES(mapit,bl) )
  2228. break;// found a match
  2229. // try next
  2230. }
  2231. return bl;
  2232. }
  2233. /// Returns the previous block_list that matches the description.
  2234. /// Returns NULL if not found.
  2235. ///
  2236. /// @param mapit Iterator
  2237. /// @return previous block_list or NULL
  2238. struct block_list* mapit_prev(struct s_mapiterator* mapit)
  2239. {
  2240. struct block_list* bl;
  2241. nullpo_retr(NULL,mapit);
  2242. for( ; ; )
  2243. {
  2244. bl = (struct block_list*)dbi_prev(mapit->dbi);
  2245. if( bl == NULL )
  2246. break;// end
  2247. if( MAPIT_MATCHES(mapit,bl) )
  2248. break;// found a match
  2249. // try prev
  2250. }
  2251. return bl;
  2252. }
  2253. /// Returns true if the current block_list exists in the database.
  2254. ///
  2255. /// @param mapit Iterator
  2256. /// @return true if it exists
  2257. bool mapit_exists(struct s_mapiterator* mapit)
  2258. {
  2259. nullpo_retr(false,mapit);
  2260. return dbi_exists(mapit->dbi);
  2261. }
  2262. /*==========================================
  2263. * Add npc-bl to id_db, basically register npc to map
  2264. *------------------------------------------*/
  2265. bool map_addnpc(int16 m,struct npc_data *nd)
  2266. {
  2267. nullpo_ret(nd);
  2268. if( m < 0 )
  2269. return false;
  2270. struct map_data *mapdata = map_getmapdata(m);
  2271. if( mapdata->npc_num == MAX_NPC_PER_MAP )
  2272. {
  2273. ShowWarning("too many NPCs in one map %s\n",mapdata->name);
  2274. return false;
  2275. }
  2276. int xs = -1, ys = -1;
  2277. switch (nd->subtype) {
  2278. case NPCTYPE_WARP:
  2279. xs = nd->u.warp.xs;
  2280. ys = nd->u.warp.ys;
  2281. break;
  2282. case NPCTYPE_SCRIPT:
  2283. xs = nd->u.scr.xs;
  2284. ys = nd->u.scr.ys;
  2285. break;
  2286. default:
  2287. break;
  2288. }
  2289. // npcs with trigger area are grouped
  2290. // 0 < npc_num_warp < npc_num_area < npc_num
  2291. if (xs < 0 || ys < 0)
  2292. mapdata->npc[ mapdata->npc_num ] = nd;
  2293. else {
  2294. switch (nd->subtype) {
  2295. case NPCTYPE_WARP:
  2296. mapdata->npc[ mapdata->npc_num ] = mapdata->npc[ mapdata->npc_num_area ];
  2297. mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num_warp ];
  2298. mapdata->npc[ mapdata->npc_num_warp ] = nd;
  2299. mapdata->npc_num_warp++;
  2300. mapdata->npc_num_area++;
  2301. break;
  2302. case NPCTYPE_SCRIPT:
  2303. mapdata->npc[ mapdata->npc_num ] = mapdata->npc[ mapdata->npc_num_area ];
  2304. mapdata->npc[ mapdata->npc_num_area ] = nd;
  2305. mapdata->npc_num_area++;
  2306. break;
  2307. default:
  2308. mapdata->npc[ mapdata->npc_num ] = nd;
  2309. break;
  2310. }
  2311. }
  2312. mapdata->npc_num++;
  2313. idb_put(id_db,nd->bl.id,nd);
  2314. return true;
  2315. }
  2316. /*==========================================
  2317. * Add an instance map
  2318. *------------------------------------------*/
  2319. int map_addinstancemap(int src_m, int instance_id)
  2320. {
  2321. if(src_m < 0)
  2322. return -1;
  2323. const char *name = map_mapid2mapname(src_m);
  2324. if(strlen(name) > 20) {
  2325. // against buffer overflow
  2326. ShowError("map_addinstancemap: Map name \"%s\" is too long.\n", name);
  2327. return -2;
  2328. }
  2329. int16 dst_m = -1, i;
  2330. for (i = instance_start; i < MAX_MAP_PER_SERVER; i++) {
  2331. if (!map[i].name[0])
  2332. break;
  2333. }
  2334. if (i < map_num) // Destination map value overwrites another
  2335. dst_m = i;
  2336. else if (i < MAX_MAP_PER_SERVER) // Destination map value increments to new map
  2337. dst_m = map_num++;
  2338. else {
  2339. // Out of bounds
  2340. ShowError("map_addinstancemap failed. map_num(%d) > map_max(%d)\n", map_num, MAX_MAP_PER_SERVER);
  2341. return -3;
  2342. }
  2343. struct map_data *src_map = map_getmapdata(src_m);
  2344. struct map_data *dst_map = map_getmapdata(dst_m);
  2345. // Alter the name
  2346. // This also allows us to maintain complete independence with main map functions
  2347. instance_generate_mapname(src_m, instance_id, dst_map->name);
  2348. dst_map->m = dst_m;
  2349. dst_map->instance_id = instance_id;
  2350. dst_map->instance_src_map = src_m;
  2351. dst_map->users = 0;
  2352. dst_map->xs = src_map->xs;
  2353. dst_map->ys = src_map->ys;
  2354. dst_map->bxs = src_map->bxs;
  2355. dst_map->bys = src_map->bys;
  2356. dst_map->iwall_num = src_map->iwall_num;
  2357. memset(dst_map->npc, 0, sizeof(dst_map->npc));
  2358. dst_map->npc_num = 0;
  2359. dst_map->npc_num_area = 0;
  2360. dst_map->npc_num_warp = 0;
  2361. // Reallocate cells
  2362. size_t num_cell = dst_map->xs * dst_map->ys;
  2363. CREATE( dst_map->cell, struct mapcell, num_cell );
  2364. memcpy( dst_map->cell, src_map->cell, num_cell * sizeof(struct mapcell) );
  2365. size_t size = dst_map->bxs * dst_map->bys * sizeof(struct block_list*);
  2366. dst_map->block = (struct block_list **)aCalloc(1,size);
  2367. dst_map->block_mob = (struct block_list **)aCalloc(1,size);
  2368. dst_map->index = mapindex_addmap(-1, dst_map->name);
  2369. dst_map->channel = nullptr;
  2370. dst_map->mob_delete_timer = INVALID_TIMER;
  2371. map_data_copy(dst_map, src_map);
  2372. ShowInfo("[Instance] Created map '%s' (%d) from '%s' (%d).\n", dst_map->name, dst_map->m, name, src_map->m);
  2373. map_addmap2db(dst_map);
  2374. return dst_m;
  2375. }
  2376. /*==========================================
  2377. * Set player to save point when they leave
  2378. *------------------------------------------*/
  2379. static int map_instancemap_leave(struct block_list *bl, va_list ap)
  2380. {
  2381. struct map_session_data* sd;
  2382. nullpo_retr(0, bl);
  2383. nullpo_retr(0, sd = (struct map_session_data *)bl);
  2384. pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
  2385. return 1;
  2386. }
  2387. /*==========================================
  2388. * Remove all units from instance
  2389. *------------------------------------------*/
  2390. static int map_instancemap_clean(struct block_list *bl, va_list ap)
  2391. {
  2392. nullpo_retr(0, bl);
  2393. switch(bl->type) {
  2394. /*case BL_PC:
  2395. // BL_PET, BL_HOM, BL_MER, and BL_ELEM are moved when BL_PC warped out in map_instancemap_leave
  2396. map_quit((struct map_session_data *) bl);
  2397. break;*/
  2398. case BL_NPC:
  2399. npc_unload((struct npc_data *)bl,true);
  2400. break;
  2401. case BL_MOB:
  2402. unit_free(bl,CLR_OUTSIGHT);
  2403. break;
  2404. case BL_ITEM:
  2405. map_clearflooritem(bl);
  2406. break;
  2407. case BL_SKILL:
  2408. skill_delunit((struct skill_unit *) bl);
  2409. break;
  2410. }
  2411. return 1;
  2412. }
  2413. static void map_free_questinfo(struct map_data *mapdata);
  2414. /*==========================================
  2415. * Deleting an instance map
  2416. *------------------------------------------*/
  2417. int map_delinstancemap(int m)
  2418. {
  2419. struct map_data *mapdata = map_getmapdata(m);
  2420. if(m < 0 || mapdata->instance_id <= 0)
  2421. return 0;
  2422. // Kick everyone out
  2423. map_foreachinmap(map_instancemap_leave, m, BL_PC);
  2424. // Do the unit cleanup
  2425. map_foreachinmap(map_instancemap_clean, m, BL_ALL);
  2426. if( mapdata->mob_delete_timer != INVALID_TIMER )
  2427. delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
  2428. mapdata->mob_delete_timer = INVALID_TIMER;
  2429. // Free memory
  2430. if (mapdata->cell)
  2431. aFree(mapdata->cell);
  2432. mapdata->cell = nullptr;
  2433. if (mapdata->block)
  2434. aFree(mapdata->block);
  2435. mapdata->block = nullptr;
  2436. if (mapdata->block_mob)
  2437. aFree(mapdata->block_mob);
  2438. mapdata->block_mob = nullptr;
  2439. map_free_questinfo(mapdata);
  2440. mapdata->damage_adjust = {};
  2441. mapdata->flag.clear();
  2442. mapdata->skill_damage.clear();
  2443. mapdata->instance_id = 0;
  2444. mapindex_removemap(mapdata->index);
  2445. map_removemapdb(mapdata);
  2446. mapdata->index = 0;
  2447. memset(&mapdata->name, '\0', sizeof(map[0].name)); // just remove the name
  2448. return 1;
  2449. }
  2450. /*=========================================
  2451. * Dynamic Mobs [Wizputer]
  2452. *-----------------------------------------*/
  2453. // Stores the spawn data entry in the mob list.
  2454. // Returns the index of successful, or -1 if the list was full.
  2455. int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
  2456. {
  2457. size_t i;
  2458. struct map_data *mapdata = map_getmapdata(m);
  2459. ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, mapdata->moblist[i] == NULL );
  2460. if( i < MAX_MOB_LIST_PER_MAP )
  2461. {
  2462. mapdata->moblist[i] = spawn;
  2463. return static_cast<int>(i);
  2464. }
  2465. return -1;
  2466. }
  2467. void map_spawnmobs(int16 m)
  2468. {
  2469. int i, k=0;
  2470. struct map_data *mapdata = map_getmapdata(m);
  2471. if (mapdata->mob_delete_timer != INVALID_TIMER)
  2472. { //Mobs have not been removed yet [Skotlex]
  2473. delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
  2474. mapdata->mob_delete_timer = INVALID_TIMER;
  2475. return;
  2476. }
  2477. for(i=0; i<MAX_MOB_LIST_PER_MAP; i++)
  2478. if(mapdata->moblist[i]!=NULL)
  2479. {
  2480. k+=mapdata->moblist[i]->num;
  2481. npc_parse_mob2(mapdata->moblist[i]);
  2482. }
  2483. if (battle_config.etc_log && k > 0)
  2484. {
  2485. ShowStatus("Map %s: Spawned '" CL_WHITE "%d" CL_RESET "' mobs.\n",mapdata->name, k);
  2486. }
  2487. }
  2488. int map_removemobs_sub(struct block_list *bl, va_list ap)
  2489. {
  2490. struct mob_data *md = (struct mob_data *)bl;
  2491. nullpo_ret(md);
  2492. //When not to remove mob:
  2493. // doesn't respawn and is not a slave
  2494. if( !md->spawn && !md->master_id )
  2495. return 0;
  2496. // respawn data is not in cache
  2497. if( md->spawn && !md->spawn->state.dynamic )
  2498. return 0;
  2499. // hasn't spawned yet
  2500. if( md->spawn_timer != INVALID_TIMER )
  2501. return 0;
  2502. // is damaged and mob_remove_damaged is off
  2503. if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp )
  2504. return 0;
  2505. // is a mvp
  2506. if( md->get_bosstype() == BOSSTYPE_MVP )
  2507. return 0;
  2508. unit_free(&md->bl,CLR_OUTSIGHT);
  2509. return 1;
  2510. }
  2511. TIMER_FUNC(map_removemobs_timer){
  2512. int count;
  2513. const int16 m = id;
  2514. if (m < 0)
  2515. { //Incorrect map id!
  2516. ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m);
  2517. return 0;
  2518. }
  2519. struct map_data *mapdata = map_getmapdata(m);
  2520. if (mapdata->mob_delete_timer != tid)
  2521. { //Incorrect timer call!
  2522. ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",mapdata->mob_delete_timer, tid, mapdata->name);
  2523. return 0;
  2524. }
  2525. mapdata->mob_delete_timer = INVALID_TIMER;
  2526. if (mapdata->users > 0) //Map not empty!
  2527. return 1;
  2528. count = map_foreachinmap(map_removemobs_sub, m, BL_MOB);
  2529. if (battle_config.etc_log && count > 0)
  2530. ShowStatus("Map %s: Removed '" CL_WHITE "%d" CL_RESET "' mobs.\n",mapdata->name, count);
  2531. return 1;
  2532. }
  2533. void map_removemobs(int16 m)
  2534. {
  2535. struct map_data *mapdata = map_getmapdata(m);
  2536. if (mapdata->mob_delete_timer != INVALID_TIMER) // should never happen
  2537. return; //Mobs are already scheduled for removal
  2538. // Don't remove mobs on instance map
  2539. if (mapdata->instance_id > 0)
  2540. return;
  2541. mapdata->mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
  2542. }
  2543. /*==========================================
  2544. * Check for map_name from map_id
  2545. *------------------------------------------*/
  2546. const char* map_mapid2mapname(int m)
  2547. {
  2548. if (m == -1)
  2549. return "Floating";
  2550. struct map_data *mapdata = map_getmapdata(m);
  2551. if (!mapdata)
  2552. return "";
  2553. if (mapdata->instance_id > 0) { // Instance map check
  2554. std::shared_ptr<s_instance_data> idata = util::umap_find(instances, map[m].instance_id);
  2555. if (!idata) // This shouldn't happen but if it does give them the map we intended to give
  2556. return mapdata->name;
  2557. else {
  2558. for (const auto &it : idata->map) { // Loop to find the src map we want
  2559. if (it.m == m)
  2560. return map_getmapdata(it.src_m)->name;
  2561. }
  2562. }
  2563. }
  2564. return mapdata->name;
  2565. }
  2566. /*==========================================
  2567. * Hookup, get map_id from map_name
  2568. *------------------------------------------*/
  2569. int16 map_mapname2mapid(const char* name)
  2570. {
  2571. unsigned short map_index;
  2572. map_index = mapindex_name2id(name);
  2573. if (!map_index)
  2574. return -1;
  2575. return map_mapindex2mapid(map_index);
  2576. }
  2577. /*==========================================
  2578. * Returns the map of the given mapindex. [Skotlex]
  2579. *------------------------------------------*/
  2580. int16 map_mapindex2mapid(unsigned short mapindex)
  2581. {
  2582. struct map_data *md=NULL;
  2583. if (!mapindex)
  2584. return -1;
  2585. md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex);
  2586. if(md==NULL || md->cell==NULL)
  2587. return -1;
  2588. return md->m;
  2589. }
  2590. /*==========================================
  2591. * Switching Ip, port ? (like changing map_server) get ip/port from map_name
  2592. *------------------------------------------*/
  2593. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port)
  2594. {
  2595. struct map_data_other_server *mdos;
  2596. mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name);
  2597. if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map.
  2598. return -1;
  2599. *ip=mdos->ip;
  2600. *port=mdos->port;
  2601. return 0;
  2602. }
  2603. /*==========================================
  2604. * Checks if both dirs point in the same direction.
  2605. *------------------------------------------*/
  2606. int map_check_dir(int s_dir,int t_dir)
  2607. {
  2608. if(s_dir == t_dir)
  2609. return 0;
  2610. switch(s_dir) {
  2611. case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
  2612. case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
  2613. case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
  2614. case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
  2615. case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
  2616. case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
  2617. case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
  2618. case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
  2619. }
  2620. return 1;
  2621. }
  2622. /*==========================================
  2623. * Returns the direction of the given cell, relative to 'src'
  2624. *------------------------------------------*/
  2625. uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
  2626. {
  2627. uint8 dir = 0;
  2628. nullpo_ret(src);
  2629. dir = map_calc_dir_xy(src->x, src->y, x, y, unit_getdir(src));
  2630. return dir;
  2631. }
  2632. /*==========================================
  2633. * Returns the direction of the given cell, relative to source cell
  2634. * Use this if you don't have a block list available to check against
  2635. *------------------------------------------*/
  2636. uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir) {
  2637. uint8 dir = 0;
  2638. int dx, dy;
  2639. dx = x-srcx;
  2640. dy = y-srcy;
  2641. if( dx == 0 && dy == 0 )
  2642. { // both are standing on the same spot
  2643. // aegis-style, makes knockback default to the left
  2644. // athena-style, makes knockback default to behind 'src'
  2645. dir = (battle_config.knockback_left ? 6 : srcdir);
  2646. }
  2647. else if( dx >= 0 && dy >=0 )
  2648. { // upper-right
  2649. if( dx >= dy*3 ) dir = 6; // right
  2650. else if( dx*3 < dy ) dir = 0; // up
  2651. else dir = 7; // up-right
  2652. }
  2653. else if( dx >= 0 && dy <= 0 )
  2654. { // lower-right
  2655. if( dx >= -dy*3 ) dir = 6; // right
  2656. else if( dx*3 < -dy ) dir = 4; // down
  2657. else dir = 5; // down-right
  2658. }
  2659. else if( dx <= 0 && dy <= 0 )
  2660. { // lower-left
  2661. if( dx*3 >= dy ) dir = 4; // down
  2662. else if( dx < dy*3 ) dir = 2; // left
  2663. else dir = 3; // down-left
  2664. }
  2665. else
  2666. { // upper-left
  2667. if( -dx*3 <= dy ) dir = 0; // up
  2668. else if( -dx > dy*3 ) dir = 2; // left
  2669. else dir = 1; // up-left
  2670. }
  2671. return dir;
  2672. }
  2673. /*==========================================
  2674. * Randomizes target cell x,y to a random walkable cell that
  2675. * has the same distance from object as given coordinates do. [Skotlex]
  2676. *------------------------------------------*/
  2677. int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
  2678. {
  2679. short xi = *x-bl->x;
  2680. short yi = *y-bl->y;
  2681. short i=0;
  2682. int dist2 = xi*xi + yi*yi;
  2683. short dist = (short)sqrt((float)dist2);
  2684. if (dist < 1) dist =1;
  2685. do {
  2686. short j = 1 + 2*(rnd()%4); //Pick a random diagonal direction
  2687. short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction
  2688. xi = bl->x + segment*dirx[j];
  2689. segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
  2690. yi = bl->y + segment*diry[j];
  2691. } while (
  2692. (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
  2693. && (++i)<100 );
  2694. if (i < 100) {
  2695. *x = xi;
  2696. *y = yi;
  2697. return 1;
  2698. }
  2699. return 0;
  2700. }
  2701. // gat system
  2702. inline static struct mapcell map_gat2cell(int gat) {
  2703. struct mapcell cell;
  2704. memset(&cell,0,sizeof(struct mapcell));
  2705. switch( gat ) {
  2706. case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
  2707. case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
  2708. case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
  2709. case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
  2710. case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
  2711. case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
  2712. case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
  2713. default:
  2714. ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
  2715. break;
  2716. }
  2717. return cell;
  2718. }
  2719. static int map_cell2gat(struct mapcell cell)
  2720. {
  2721. if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0;
  2722. if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1;
  2723. if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3;
  2724. if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5;
  2725. ShowWarning("map_cell2gat: cell has no matching gat type\n");
  2726. return 1; // default to 'wall'
  2727. }
  2728. /*==========================================
  2729. * Confirm if celltype in (m,x,y) match the one given in cellchk
  2730. *------------------------------------------*/
  2731. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk)
  2732. {
  2733. if (m < 0)
  2734. return 0;
  2735. else
  2736. return map_getcellp(map_getmapdata(m), x, y, cellchk);
  2737. }
  2738. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk)
  2739. {
  2740. struct mapcell cell;
  2741. nullpo_ret(m);
  2742. //NOTE: this intentionally overrides the last row and column
  2743. if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1)
  2744. return( cellchk == CELL_CHKNOPASS );
  2745. cell = m->cell[x + y*m->xs];
  2746. switch(cellchk)
  2747. {
  2748. // gat type retrieval
  2749. case CELL_GETTYPE:
  2750. return map_cell2gat(cell);
  2751. // base gat type checks
  2752. case CELL_CHKWALL:
  2753. return (!cell.walkable && !cell.shootable);
  2754. case CELL_CHKWATER:
  2755. return (cell.water);
  2756. case CELL_CHKCLIFF:
  2757. return (!cell.walkable && cell.shootable);
  2758. // base cell type checks
  2759. case CELL_CHKNPC:
  2760. return (cell.npc);
  2761. case CELL_CHKBASILICA:
  2762. return (cell.basilica);
  2763. case CELL_CHKLANDPROTECTOR:
  2764. return (cell.landprotector);
  2765. case CELL_CHKNOVENDING:
  2766. return (cell.novending);
  2767. case CELL_CHKNOCHAT:
  2768. return (cell.nochat);
  2769. case CELL_CHKMAELSTROM:
  2770. return (cell.maelstrom);
  2771. case CELL_CHKICEWALL:
  2772. return (cell.icewall);
  2773. // special checks
  2774. case CELL_CHKPASS:
  2775. #ifdef CELL_NOSTACK
  2776. if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 0;
  2777. #endif
  2778. case CELL_CHKREACH:
  2779. return (cell.walkable);
  2780. case CELL_CHKNOPASS:
  2781. #ifdef CELL_NOSTACK
  2782. if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 1;
  2783. #endif
  2784. case CELL_CHKNOREACH:
  2785. return (!cell.walkable);
  2786. case CELL_CHKSTACK:
  2787. #ifdef CELL_NOSTACK
  2788. return (cell.cell_bl >= battle_config.custom_cell_stack_limit);
  2789. #else
  2790. return 0;
  2791. #endif
  2792. default:
  2793. return 0;
  2794. }
  2795. }
  2796. /*==========================================
  2797. * Change the type/flags of a map cell
  2798. * 'cell' - which flag to modify
  2799. * 'flag' - true = on, false = off
  2800. *------------------------------------------*/
  2801. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag)
  2802. {
  2803. int j;
  2804. struct map_data *mapdata = map_getmapdata(m);
  2805. if( m < 0 || x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
  2806. return;
  2807. j = x + y*mapdata->xs;
  2808. switch( cell ) {
  2809. case CELL_WALKABLE: mapdata->cell[j].walkable = flag; break;
  2810. case CELL_SHOOTABLE: mapdata->cell[j].shootable = flag; break;
  2811. case CELL_WATER: mapdata->cell[j].water = flag; break;
  2812. case CELL_NPC: mapdata->cell[j].npc = flag; break;
  2813. case CELL_BASILICA: mapdata->cell[j].basilica = flag; break;
  2814. case CELL_LANDPROTECTOR: mapdata->cell[j].landprotector = flag; break;
  2815. case CELL_NOVENDING: mapdata->cell[j].novending = flag; break;
  2816. case CELL_NOCHAT: mapdata->cell[j].nochat = flag; break;
  2817. case CELL_MAELSTROM: mapdata->cell[j].maelstrom = flag; break;
  2818. case CELL_ICEWALL: mapdata->cell[j].icewall = flag; break;
  2819. default:
  2820. ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
  2821. break;
  2822. }
  2823. }
  2824. void map_setgatcell(int16 m, int16 x, int16 y, int gat)
  2825. {
  2826. int j;
  2827. struct mapcell cell;
  2828. struct map_data *mapdata = map_getmapdata(m);
  2829. if( m < 0 || x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
  2830. return;
  2831. j = x + y*mapdata->xs;
  2832. cell = map_gat2cell(gat);
  2833. mapdata->cell[j].walkable = cell.walkable;
  2834. mapdata->cell[j].shootable = cell.shootable;
  2835. mapdata->cell[j].water = cell.water;
  2836. }
  2837. /*==========================================
  2838. * Invisible Walls
  2839. *------------------------------------------*/
  2840. static DBMap* iwall_db;
  2841. bool map_iwall_exist(const char* wall_name)
  2842. {
  2843. return strdb_exists(iwall_db, wall_name);
  2844. }
  2845. void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1)
  2846. {
  2847. if( dir == 0 || dir == 4 )
  2848. *x1 = x; // Keep X
  2849. else if( dir > 0 && dir < 4 )
  2850. *x1 = x - pos; // Going left
  2851. else
  2852. *x1 = x + pos; // Going right
  2853. if( dir == 2 || dir == 6 )
  2854. *y1 = y;
  2855. else if( dir > 2 && dir < 6 )
  2856. *y1 = y - pos;
  2857. else
  2858. *y1 = y + pos;
  2859. }
  2860. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name)
  2861. {
  2862. struct iwall_data *iwall;
  2863. int i;
  2864. int16 x1 = 0, y1 = 0;
  2865. if( size < 1 || !wall_name )
  2866. return false;
  2867. if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
  2868. return false; // Already Exists
  2869. if( map_getcell(m, x, y, CELL_CHKNOREACH) )
  2870. return false; // Starting cell problem
  2871. CREATE(iwall, struct iwall_data, 1);
  2872. iwall->m = m;
  2873. iwall->x = x;
  2874. iwall->y = y;
  2875. iwall->size = size;
  2876. iwall->dir = dir;
  2877. iwall->shootable = shootable;
  2878. safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name));
  2879. for( i = 0; i < size; i++ )
  2880. {
  2881. map_iwall_nextxy(x, y, dir, i, &x1, &y1);
  2882. if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
  2883. break; // Collision
  2884. map_setcell(m, x1, y1, CELL_WALKABLE, false);
  2885. map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
  2886. clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
  2887. }
  2888. iwall->size = i;
  2889. strdb_put(iwall_db, iwall->wall_name, iwall);
  2890. map_getmapdata(m)->iwall_num++;
  2891. return true;
  2892. }
  2893. void map_iwall_get(struct map_session_data *sd) {
  2894. struct iwall_data *iwall;
  2895. DBIterator* iter;
  2896. int16 x1, y1;
  2897. int i;
  2898. if( map_getmapdata(sd->bl.m)->iwall_num < 1 )
  2899. return;
  2900. iter = db_iterator(iwall_db);
  2901. for( iwall = (struct iwall_data *)dbi_first(iter); dbi_exists(iter); iwall = (struct iwall_data *)dbi_next(iter) ) {
  2902. if( iwall->m != sd->bl.m )
  2903. continue;
  2904. for( i = 0; i < iwall->size; i++ ) {
  2905. map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
  2906. clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
  2907. }
  2908. }
  2909. dbi_destroy(iter);
  2910. }
  2911. bool map_iwall_remove(const char *wall_name)
  2912. {
  2913. struct iwall_data *iwall;
  2914. int16 i, x1, y1;
  2915. if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL )
  2916. return false; // Nothing to do
  2917. for( i = 0; i < iwall->size; i++ ) {
  2918. map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
  2919. map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
  2920. map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
  2921. clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
  2922. }
  2923. map_getmapdata(iwall->m)->iwall_num--;
  2924. strdb_remove(iwall_db, iwall->wall_name);
  2925. return true;
  2926. }
  2927. /**
  2928. * @see DBCreateData
  2929. */
  2930. static DBData create_map_data_other_server(DBKey key, va_list args)
  2931. {
  2932. struct map_data_other_server *mdos;
  2933. unsigned short mapindex = (unsigned short)key.ui;
  2934. mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
  2935. mdos->index = mapindex;
  2936. memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
  2937. return db_ptr2data(mdos);
  2938. }
  2939. /*==========================================
  2940. * Add mapindex to db of another map server
  2941. *------------------------------------------*/
  2942. int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
  2943. {
  2944. struct map_data_other_server *mdos;
  2945. mdos= (struct map_data_other_server *)uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server);
  2946. if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex]
  2947. return 0;
  2948. if(ip == clif_getip() && port == clif_getport()) {
  2949. //That's odd, we received info that we are the ones with this map, but... we don't have it.
  2950. ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex));
  2951. exit(EXIT_FAILURE);
  2952. }
  2953. mdos->ip = ip;
  2954. mdos->port = port;
  2955. return 1;
  2956. }
  2957. /**
  2958. * Delete all the other maps server management
  2959. * @see DBApply
  2960. */
  2961. int map_eraseallipport_sub(DBKey key, DBData *data, va_list va)
  2962. {
  2963. struct map_data_other_server *mdos = (struct map_data_other_server *)db_data2ptr(data);
  2964. if(mdos->cell == NULL) {
  2965. db_remove(map_db,key);
  2966. aFree(mdos);
  2967. }
  2968. return 0;
  2969. }
  2970. int map_eraseallipport(void)
  2971. {
  2972. map_db->foreach(map_db,map_eraseallipport_sub);
  2973. return 1;
  2974. }
  2975. /*==========================================
  2976. * Delete mapindex from db of another map server
  2977. *------------------------------------------*/
  2978. int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port)
  2979. {
  2980. struct map_data_other_server *mdos;
  2981. mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex);
  2982. if(!mdos || mdos->cell) //Map either does not exists or is a local map.
  2983. return 0;
  2984. if(mdos->ip==ip && mdos->port == port) {
  2985. uidb_remove(map_db,(unsigned int)mapindex);
  2986. aFree(mdos);
  2987. return 1;
  2988. }
  2989. return 0;
  2990. }
  2991. /*==========================================
  2992. * [Shinryo]: Init the mapcache
  2993. *------------------------------------------*/
  2994. static char *map_init_mapcache(FILE *fp)
  2995. {
  2996. size_t size = 0;
  2997. char *buffer;
  2998. // No file open? Return..
  2999. nullpo_ret(fp);
  3000. // Get file size
  3001. fseek(fp, 0, SEEK_END);
  3002. size = ftell(fp);
  3003. fseek(fp, 0, SEEK_SET);
  3004. // Allocate enough space
  3005. CREATE(buffer, char, size);
  3006. // No memory? Return..
  3007. nullpo_ret(buffer);
  3008. // Read file into buffer..
  3009. if(fread(buffer, 1, size, fp) != size) {
  3010. ShowError("map_init_mapcache: Could not read entire mapcache file\n");
  3011. return NULL;
  3012. }
  3013. return buffer;
  3014. }
  3015. /*==========================================
  3016. * Map cache reading
  3017. * [Shinryo]: Optimized some behaviour to speed this up
  3018. *==========================================*/
  3019. int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer)
  3020. {
  3021. int i;
  3022. struct map_cache_main_header *header = (struct map_cache_main_header *)buffer;
  3023. struct map_cache_map_info *info = NULL;
  3024. char *p = buffer + sizeof(struct map_cache_main_header);
  3025. for(i = 0; i < header->map_count; i++) {
  3026. info = (struct map_cache_map_info *)p;
  3027. if( strcmp(m->name, info->name) == 0 )
  3028. break; // Map found
  3029. // Jump to next entry..
  3030. p += sizeof(struct map_cache_map_info) + info->len;
  3031. }
  3032. if( info && i < header->map_count ) {
  3033. unsigned long size, xy;
  3034. if( info->xs <= 0 || info->ys <= 0 )
  3035. return 0;// Invalid
  3036. m->xs = info->xs;
  3037. m->ys = info->ys;
  3038. size = (unsigned long)info->xs*(unsigned long)info->ys;
  3039. if(size > MAX_MAP_SIZE) {
  3040. ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE);
  3041. return 0; // Say not found to remove it from list.. [Shinryo]
  3042. }
  3043. // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo]
  3044. decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len);
  3045. CREATE(m->cell, struct mapcell, size);
  3046. for( xy = 0; xy < size; ++xy )
  3047. m->cell[xy] = map_gat2cell(decode_buffer[xy]);
  3048. return 1;
  3049. }
  3050. return 0; // Not found
  3051. }
  3052. int map_addmap(char* mapname)
  3053. {
  3054. if( strcmpi(mapname,"clear")==0 )
  3055. {
  3056. map_num = 0;
  3057. instance_start = 0;
  3058. return 0;
  3059. }
  3060. if (map_num >= MAX_MAP_PER_SERVER - 1) {
  3061. ShowError("Could not add map '" CL_WHITE "%s" CL_RESET "', the limit of maps has been reached.\n", mapname);
  3062. return 1;
  3063. }
  3064. mapindex_getmapname(mapname, map[map_num].name);
  3065. map_num++;
  3066. return 0;
  3067. }
  3068. static void map_delmapid(int id)
  3069. {
  3070. ShowNotice("Removing map [ %s ] from maplist" CL_CLL "\n",map[id].name);
  3071. for (int i = id; i < map_num - 1; i++)
  3072. map[i] = map[i + 1];
  3073. map_num--;
  3074. }
  3075. int map_delmap(char* mapname){
  3076. char map_name[MAP_NAME_LENGTH];
  3077. if (strcmpi(mapname, "all") == 0) {
  3078. map_num = 0;
  3079. return 0;
  3080. }
  3081. mapindex_getmapname(mapname, map_name);
  3082. for (int i = 0; i < map_num; i++) {
  3083. if (strcmp(map[i].name, map_name) == 0) {
  3084. map_delmapid(i);
  3085. return 1;
  3086. }
  3087. }
  3088. return 0;
  3089. }
  3090. /// Initializes map flags and adjusts them depending on configuration.
  3091. void map_flags_init(void){
  3092. for (int i = 0; i < map_num; i++) {
  3093. struct map_data *mapdata = &map[i];
  3094. union u_mapflag_args args = {};
  3095. mapdata->flag.clear();
  3096. mapdata->flag.reserve(MF_MAX); // Reserve the bucket size
  3097. mapdata->drop_list.clear();
  3098. args.flag_val = 100;
  3099. // additional mapflag data
  3100. mapdata->zone = 0; // restricted mapflag zone
  3101. mapdata->flag[MF_NOCOMMAND] = false; // nocommand mapflag level
  3102. map_setmapflag_sub(i, MF_BEXP, true, &args); // per map base exp multiplicator
  3103. map_setmapflag_sub(i, MF_JEXP, true, &args); // per map job exp multiplicator
  3104. // Clear adjustment data, will be reset after loading NPC
  3105. mapdata->damage_adjust = {};
  3106. mapdata->skill_damage.clear();
  3107. mapdata->skill_duration.clear();
  3108. map_free_questinfo(mapdata);
  3109. if (instance_start && i >= instance_start)
  3110. continue;
  3111. // adjustments
  3112. if( battle_config.pk_mode && !mapdata_flag_vs2(mapdata) )
  3113. mapdata->flag[MF_PVP] = true; // make all maps pvp for pk_mode [Valaris]
  3114. }
  3115. }
  3116. /**
  3117. * Copying map data from parent map for instance map
  3118. * @param dst_map Mapdata will be copied to
  3119. * @param src_map Copying data from
  3120. */
  3121. void map_data_copy(struct map_data *dst_map, struct map_data *src_map) {
  3122. nullpo_retv(dst_map);
  3123. nullpo_retv(src_map);
  3124. memcpy(&dst_map->save, &src_map->save, sizeof(struct point));
  3125. memcpy(&dst_map->damage_adjust, &src_map->damage_adjust, sizeof(struct s_skill_damage));
  3126. dst_map->flag.insert(src_map->flag.begin(), src_map->flag.end());
  3127. dst_map->skill_damage.insert(src_map->skill_damage.begin(), src_map->skill_damage.end());
  3128. dst_map->skill_duration.insert(src_map->skill_duration.begin(), src_map->skill_duration.end());
  3129. dst_map->zone = src_map->zone;
  3130. }
  3131. /**
  3132. * Copy map data for instance maps from its parents
  3133. * that were cleared in map_flags_init() after reloadscript
  3134. */
  3135. void map_data_copyall (void) {
  3136. if (!instance_start)
  3137. return;
  3138. for (int i = instance_start; i < map_num; i++) {
  3139. struct map_data *mapdata = &map[i];
  3140. if (!mapdata || mapdata->name[0] == '\0' || !mapdata->instance_src_map)
  3141. continue;
  3142. map_data_copy(mapdata, &map[mapdata->instance_src_map]);
  3143. }
  3144. }
  3145. /*
  3146. * Reads from the .rsw for each map
  3147. * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
  3148. * Assumed path for file is data/mapname.rsw
  3149. * Credits to LittleWolf
  3150. */
  3151. int map_waterheight(char* mapname)
  3152. {
  3153. char fn[256];
  3154. char *found;
  3155. //Look up for the rsw
  3156. sprintf(fn, "data\\%s.rsw", mapname);
  3157. found = grfio_find_file(fn);
  3158. if (found) strcpy(fn, found); // replace with real name
  3159. // read & convert fn
  3160. return grfio_read_rsw_water_level( fn );
  3161. }
  3162. /*==================================
  3163. * .GAT format
  3164. *----------------------------------*/
  3165. int map_readgat (struct map_data* m)
  3166. {
  3167. char filename[256];
  3168. uint8* gat;
  3169. int water_height;
  3170. size_t xy, off, num_cells;
  3171. sprintf(filename, "data\\%s.gat", m->name);
  3172. gat = (uint8 *) grfio_read(filename);
  3173. if (gat == NULL)
  3174. return 0;
  3175. m->xs = *(int32*)(gat+6);
  3176. m->ys = *(int32*)(gat+10);
  3177. num_cells = m->xs * m->ys;
  3178. CREATE(m->cell, struct mapcell, num_cells);
  3179. water_height = map_waterheight(m->name);
  3180. // Set cell properties
  3181. off = 14;
  3182. for( xy = 0; xy < num_cells; ++xy )
  3183. {
  3184. // read cell data
  3185. float height = *(float*)( gat + off );
  3186. uint32 type = *(uint32*)( gat + off + 16 );
  3187. off += 20;
  3188. if( type == 0 && water_height != RSW_NO_WATER && height > water_height )
  3189. type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water)
  3190. m->cell[xy] = map_gat2cell(type);
  3191. }
  3192. aFree(gat);
  3193. return 1;
  3194. }
  3195. /*======================================
  3196. * Add/Remove map to the map_db
  3197. *--------------------------------------*/
  3198. void map_addmap2db(struct map_data *m)
  3199. {
  3200. uidb_put(map_db, (unsigned int)m->index, m);
  3201. }
  3202. void map_removemapdb(struct map_data *m)
  3203. {
  3204. uidb_remove(map_db, (unsigned int)m->index);
  3205. }
  3206. /*======================================
  3207. * Initiate maps loading stage
  3208. *--------------------------------------*/
  3209. int map_readallmaps (void)
  3210. {
  3211. FILE* fp=NULL;
  3212. // Has the uncompressed gat data of all maps, so just one allocation has to be made
  3213. char *map_cache_buffer[2] = {
  3214. NULL,
  3215. NULL
  3216. };
  3217. char map_cache_decode_buffer[MAX_MAP_SIZE];
  3218. if( enable_grf )
  3219. ShowStatus("Loading maps (using GRF files)...\n");
  3220. else {
  3221. const char* mapcachefilepath[] = {
  3222. "db/" DBPATH "map_cache.dat",
  3223. "db/" DBIMPORT "/map_cache.dat"
  3224. };
  3225. for( int i = 0; i < 2; i++ ){
  3226. ShowStatus( "Loading maps (using %s as map cache)...\n", mapcachefilepath[i] );
  3227. if( ( fp = fopen(mapcachefilepath[i], "rb") ) == NULL ){
  3228. if( i == 0 ){
  3229. ShowFatalError( "Unable to open map cache file " CL_WHITE "%s" CL_RESET "\n", mapcachefilepath[i] );
  3230. exit(EXIT_FAILURE); //No use launching server if maps can't be read.
  3231. }else{
  3232. ShowWarning( "Unable to open map cache file " CL_WHITE "%s" CL_RESET "\n", mapcachefilepath[i] );
  3233. break;
  3234. }
  3235. }
  3236. // Init mapcache data. [Shinryo]
  3237. map_cache_buffer[i] = map_init_mapcache(fp);
  3238. if( !map_cache_buffer[i] ) {
  3239. ShowFatalError( "Failed to initialize mapcache data (%s)..\n", mapcachefilepath[i] );
  3240. exit(EXIT_FAILURE);
  3241. }
  3242. fclose(fp);
  3243. }
  3244. }
  3245. int maps_removed = 0;
  3246. for (int i = 0; i < map_num; i++) {
  3247. size_t size;
  3248. bool success = false;
  3249. unsigned short idx = 0;
  3250. struct map_data *mapdata = &map[i];
  3251. // show progress
  3252. ShowStatus("Loading maps [%i/%i]: %s" CL_CLL "\r", i, map_num, mapdata->name);
  3253. if( enable_grf ){
  3254. // try to load the map
  3255. success = map_readgat(mapdata) != 0;
  3256. }else{
  3257. // try to load the map
  3258. // Read from import first, in case of override
  3259. if( map_cache_buffer[1] != NULL ){
  3260. success = map_readfromcache( mapdata, map_cache_buffer[1], map_cache_decode_buffer ) != 0;
  3261. }
  3262. // Nothing was found in import - try to find it in the main file
  3263. if( !success ){
  3264. success = map_readfromcache( mapdata, map_cache_buffer[0], map_cache_decode_buffer ) != 0;
  3265. }
  3266. }
  3267. // The map was not found - remove it
  3268. if (!(idx = mapindex_name2id(mapdata->name)) || !success) {
  3269. map_delmapid(i);
  3270. maps_removed++;
  3271. i--;
  3272. continue;
  3273. }
  3274. mapdata->index = idx;
  3275. if (uidb_get(map_db,(unsigned int)mapdata->index) != NULL) {
  3276. ShowWarning("Map %s already loaded!" CL_CLL "\n", mapdata->name);
  3277. if (mapdata->cell) {
  3278. aFree(mapdata->cell);
  3279. mapdata->cell = NULL;
  3280. }
  3281. map_delmapid(i);
  3282. maps_removed++;
  3283. i--;
  3284. continue;
  3285. }
  3286. map_addmap2db(mapdata);
  3287. mapdata->m = i;
  3288. memset(mapdata->moblist, 0, sizeof(mapdata->moblist)); //Initialize moblist [Skotlex]
  3289. mapdata->mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex]
  3290. mapdata->bxs = (mapdata->xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
  3291. mapdata->bys = (mapdata->ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
  3292. size = mapdata->bxs * mapdata->bys * sizeof(struct block_list*);
  3293. mapdata->block = (struct block_list**)aCalloc(size, 1);
  3294. mapdata->block_mob = (struct block_list**)aCalloc(size, 1);
  3295. memset(&mapdata->save, 0, sizeof(struct point));
  3296. mapdata->damage_adjust = {};
  3297. mapdata->channel = NULL;
  3298. }
  3299. // intialization and configuration-dependent adjustments of mapflags
  3300. map_flags_init();
  3301. if( !enable_grf ) {
  3302. // The cache isn't needed anymore, so free it. [Shinryo]
  3303. if( map_cache_buffer[1] != NULL ){
  3304. aFree(map_cache_buffer[1]);
  3305. }
  3306. aFree(map_cache_buffer[0]);
  3307. }
  3308. if (maps_removed)
  3309. ShowNotice("Maps removed: '" CL_WHITE "%d" CL_RESET "'" CL_CLL ".\n", maps_removed);
  3310. // finished map loading
  3311. ShowInfo("Successfully loaded '" CL_WHITE "%d" CL_RESET "' maps." CL_CLL "\n",map_num);
  3312. return 0;
  3313. }
  3314. ////////////////////////////////////////////////////////////////////////
  3315. static int map_ip_set = 0;
  3316. static int char_ip_set = 0;
  3317. /*==========================================
  3318. * Console Command Parser [Wizputer]
  3319. *------------------------------------------*/
  3320. int parse_console(const char* buf){
  3321. char type[64];
  3322. char command[64];
  3323. char mapname[MAP_NAME_LENGTH];
  3324. int16 x = 0;
  3325. int16 y = 0;
  3326. int n;
  3327. struct map_session_data sd;
  3328. memset(&sd, 0, sizeof(struct map_session_data));
  3329. strcpy(sd.status.name, "console");
  3330. if( ( n = sscanf(buf, "%63[^:]:%63[^:]:%11s %6hd %6hd[^\n]", type, command, mapname, &x, &y) ) < 5 ){
  3331. if( ( n = sscanf(buf, "%63[^:]:%63[^\n]", type, command) ) < 2 ) {
  3332. if((n = sscanf(buf, "%63[^\n]", type))<1) return -1; //nothing to do no arg
  3333. }
  3334. }
  3335. if( n != 5 ){ //end string and display
  3336. if( n < 2 ) {
  3337. ShowNotice("Type of command: '%s'\n", type);
  3338. command[0] = '\0';
  3339. mapname[0] = '\0';
  3340. }
  3341. else {
  3342. ShowNotice("Type of command: '%s' || Command: '%s'\n", type, command);
  3343. mapname[0] = '\0';
  3344. }
  3345. }
  3346. else
  3347. ShowNotice("Type of command: '%s' || Command: '%s' || Map: '%s' Coords: %d %d\n", type, command, mapname, x, y);
  3348. if(strcmpi("admin",type) == 0 ) {
  3349. if(strcmpi("map",command) == 0){
  3350. int16 m = map_mapname2mapid(mapname);
  3351. if( m < 0 ){
  3352. ShowWarning("Console: Unknown map.\n");
  3353. return 0;
  3354. }
  3355. sd.bl.m = m;
  3356. map_search_freecell(&sd.bl, m, &sd.bl.x, &sd.bl.y, -1, -1, 0);
  3357. if( x > 0 )
  3358. sd.bl.x = x;
  3359. if( y > 0 )
  3360. sd.bl.y = y;
  3361. ShowNotice("Now at: '%s' Coords: %d %d\n", mapname, x, y);
  3362. }
  3363. else if( !is_atcommand(sd.fd, &sd, command, 2) )
  3364. ShowInfo("Console: Invalid atcommand.\n");
  3365. }
  3366. else if( n == 2 && strcmpi("server", type) == 0 ){
  3367. if( strcmpi("shutdown", command) == 0 || strcmpi("exit", command) == 0 || strcmpi("quit", command) == 0 ){
  3368. runflag = 0;
  3369. }
  3370. }
  3371. else if( strcmpi("ers_report", type) == 0 ){
  3372. ers_report();
  3373. }
  3374. else if( strcmpi("help", type) == 0 ) {
  3375. ShowInfo("Available commands:\n");
  3376. ShowInfo("\t admin:@<atcommand> => Uses an atcommand. Do NOT use commands requiring an attached player.\n");
  3377. ShowInfo("\t admin:map:<map> <x> <y> => Changes the map from which console commands are executed.\n");
  3378. ShowInfo("\t server:shutdown => Stops the server.\n");
  3379. ShowInfo("\t ers_report => Displays database usage.\n");
  3380. }
  3381. return 0;
  3382. }
  3383. /*==========================================
  3384. * Read map server configuration files (conf/map_athena.conf...)
  3385. *------------------------------------------*/
  3386. int map_config_read(const char *cfgName)
  3387. {
  3388. char line[1024], w1[32], w2[1024];
  3389. FILE *fp;
  3390. fp = fopen(cfgName,"r");
  3391. if( fp == NULL )
  3392. {
  3393. ShowError("Map configuration file not found at: %s\n", cfgName);
  3394. return 1;
  3395. }
  3396. while( fgets(line, sizeof(line), fp) )
  3397. {
  3398. char* ptr;
  3399. if( line[0] == '/' && line[1] == '/' )
  3400. continue;
  3401. if( (ptr = strstr(line, "//")) != NULL )
  3402. *ptr = '\n'; //Strip comments
  3403. if( sscanf(line, "%31[^:]: %1023[^\t\r\n]", w1, w2) < 2 )
  3404. continue;
  3405. //Strip trailing spaces
  3406. ptr = w2 + strlen(w2);
  3407. while (--ptr >= w2 && *ptr == ' ');
  3408. ptr++;
  3409. *ptr = '\0';
  3410. if(strcmpi(w1,"timestamp_format")==0)
  3411. safestrncpy(timestamp_format, w2, 20);
  3412. else if(strcmpi(w1,"stdout_with_ansisequence")==0)
  3413. stdout_with_ansisequence = config_switch(w2);
  3414. else if(strcmpi(w1,"console_silent")==0) {
  3415. msg_silent = atoi(w2);
  3416. if( msg_silent ) // only bother if its actually enabled
  3417. ShowInfo("Console Silent Setting: %d\n", atoi(w2));
  3418. } else if (strcmpi(w1, "userid")==0)
  3419. chrif_setuserid(w2);
  3420. else if (strcmpi(w1, "passwd") == 0)
  3421. chrif_setpasswd(w2);
  3422. else if (strcmpi(w1, "char_ip") == 0)
  3423. char_ip_set = chrif_setip(w2);
  3424. else if (strcmpi(w1, "char_port") == 0)
  3425. chrif_setport(atoi(w2));
  3426. else if (strcmpi(w1, "map_ip") == 0)
  3427. map_ip_set = clif_setip(w2);
  3428. else if (strcmpi(w1, "bind_ip") == 0)
  3429. clif_setbindip(w2);
  3430. else if (strcmpi(w1, "map_port") == 0) {
  3431. clif_setport(atoi(w2));
  3432. map_port = (atoi(w2));
  3433. } else if (strcmpi(w1, "map") == 0)
  3434. map_addmap(w2);
  3435. else if (strcmpi(w1, "delmap") == 0)
  3436. map_delmap(w2);
  3437. else if (strcmpi(w1, "npc") == 0)
  3438. npc_addsrcfile(w2, false);
  3439. else if (strcmpi(w1, "delnpc") == 0)
  3440. npc_delsrcfile(w2);
  3441. else if (strcmpi(w1, "autosave_time") == 0) {
  3442. autosave_interval = atoi(w2);
  3443. if (autosave_interval < 1) //Revert to default saving.
  3444. autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
  3445. else
  3446. autosave_interval *= 1000; //Pass from sec to ms
  3447. } else if (strcmpi(w1, "minsave_time") == 0) {
  3448. minsave_interval= atoi(w2);
  3449. if (minsave_interval < 1)
  3450. minsave_interval = 1;
  3451. } else if (strcmpi(w1, "save_settings") == 0)
  3452. save_settings = cap_value(atoi(w2),CHARSAVE_NONE,CHARSAVE_ALL);
  3453. else if (strcmpi(w1, "motd_txt") == 0)
  3454. safestrncpy(motd_txt, w2, sizeof(motd_txt));
  3455. else if (strcmpi(w1, "charhelp_txt") == 0)
  3456. safestrncpy(charhelp_txt, w2, sizeof(charhelp_txt));
  3457. else if (strcmpi(w1, "channel_conf") == 0)
  3458. safestrncpy(channel_conf, w2, sizeof(channel_conf));
  3459. else if(strcmpi(w1,"db_path") == 0)
  3460. safestrncpy(db_path,w2,ARRAYLENGTH(db_path));
  3461. else if (strcmpi(w1, "console") == 0) {
  3462. console = config_switch(w2);
  3463. if (console)
  3464. ShowNotice("Console Commands are enabled.\n");
  3465. } else if (strcmpi(w1, "enable_spy") == 0)
  3466. enable_spy = config_switch(w2);
  3467. else if (strcmpi(w1, "use_grf") == 0)
  3468. enable_grf = config_switch(w2);
  3469. else if (strcmpi(w1, "console_msg_log") == 0)
  3470. console_msg_log = atoi(w2);//[Ind]
  3471. else if (strcmpi(w1, "console_log_filepath") == 0)
  3472. safestrncpy(console_log_filepath, w2, sizeof(console_log_filepath));
  3473. else if (strcmpi(w1, "import") == 0)
  3474. map_config_read(w2);
  3475. else
  3476. ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
  3477. }
  3478. fclose(fp);
  3479. return 0;
  3480. }
  3481. void map_reloadnpc_sub(const char *cfgName)
  3482. {
  3483. char line[1024], w1[1024], w2[1024];
  3484. FILE *fp;
  3485. fp = fopen(cfgName,"r");
  3486. if( fp == NULL )
  3487. {
  3488. ShowError("Map configuration file not found at: %s\n", cfgName);
  3489. return;
  3490. }
  3491. while( fgets(line, sizeof(line), fp) )
  3492. {
  3493. char* ptr;
  3494. if( line[0] == '/' && line[1] == '/' )
  3495. continue;
  3496. if( (ptr = strstr(line, "//")) != NULL )
  3497. *ptr = '\n'; //Strip comments
  3498. if( sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2 )
  3499. continue;
  3500. //Strip trailing spaces
  3501. ptr = w2 + strlen(w2);
  3502. while (--ptr >= w2 && *ptr == ' ');
  3503. ptr++;
  3504. *ptr = '\0';
  3505. if (strcmpi(w1, "npc") == 0)
  3506. npc_addsrcfile(w2, false);
  3507. else if (strcmpi(w1, "delnpc") == 0)
  3508. npc_delsrcfile(w2);
  3509. else if (strcmpi(w1, "import") == 0)
  3510. map_reloadnpc_sub(w2);
  3511. else
  3512. ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
  3513. }
  3514. fclose(fp);
  3515. }
  3516. void map_reloadnpc(bool clear)
  3517. {
  3518. if (clear)
  3519. npc_addsrcfile("clear", false); // this will clear the current script list
  3520. #ifdef RENEWAL
  3521. map_reloadnpc_sub("npc/re/scripts_main.conf");
  3522. #else
  3523. map_reloadnpc_sub("npc/pre-re/scripts_main.conf");
  3524. #endif
  3525. }
  3526. int inter_config_read(const char *cfgName)
  3527. {
  3528. char line[1024],w1[1024],w2[1024];
  3529. FILE *fp;
  3530. fp=fopen(cfgName,"r");
  3531. if(fp==NULL){
  3532. ShowError("File not found: %s\n",cfgName);
  3533. return 1;
  3534. }
  3535. while(fgets(line, sizeof(line), fp))
  3536. {
  3537. if(line[0] == '/' && line[1] == '/')
  3538. continue;
  3539. if( sscanf(line,"%1023[^:]: %1023[^\r\n]",w1,w2) < 2 )
  3540. continue;
  3541. #define RENEWALPREFIX "renewal-"
  3542. if (!strncmpi(w1, RENEWALPREFIX, strlen(RENEWALPREFIX))) {
  3543. #ifdef RENEWAL
  3544. // Move the original name to the beginning of the string
  3545. memmove(w1, w1 + strlen(RENEWALPREFIX), strlen(w1) - strlen(RENEWALPREFIX) + 1);
  3546. #else
  3547. // In Pre-Renewal the Renewal specific configurations can safely be ignored
  3548. continue;
  3549. #endif
  3550. }
  3551. #undef RENEWALPREFIX
  3552. if( strcmpi( w1, "buyingstore_db" ) == 0 )
  3553. safestrncpy( buyingstores_table, w2, sizeof(buyingstores_table) );
  3554. else if( strcmpi( w1, "buyingstore_items_table" ) == 0 )
  3555. safestrncpy( buyingstore_items_table, w2, sizeof(buyingstore_items_table) );
  3556. else if(strcmpi(w1,"item_table")==0)
  3557. safestrncpy(item_table,w2,sizeof(item_table));
  3558. else if(strcmpi(w1,"item2_table")==0)
  3559. safestrncpy(item2_table,w2,sizeof(item2_table));
  3560. else if(strcmpi(w1,"mob_table")==0)
  3561. safestrncpy(mob_table,w2,sizeof(mob_table));
  3562. else if(strcmpi(w1,"mob2_table")==0)
  3563. safestrncpy(mob2_table,w2,sizeof(mob2_table));
  3564. else if(strcmpi(w1,"mob_skill_table")==0)
  3565. safestrncpy(mob_skill_table,w2,sizeof(mob_skill_table));
  3566. else if(strcmpi(w1,"mob_skill2_table")==0)
  3567. safestrncpy(mob_skill2_table,w2,sizeof(mob_skill2_table));
  3568. else if( strcmpi( w1, "item_cash_table" ) == 0 )
  3569. safestrncpy( item_cash_table, w2, sizeof(item_cash_table) );
  3570. else if( strcmpi( w1, "item_cash2_table" ) == 0 )
  3571. safestrncpy( item_cash2_table, w2, sizeof(item_cash2_table) );
  3572. else if( strcmpi( w1, "vending_db" ) == 0 )
  3573. safestrncpy( vendings_table, w2, sizeof(vendings_table) );
  3574. else if( strcmpi( w1, "vending_items_table" ) == 0 )
  3575. safestrncpy(vending_items_table, w2, sizeof(vending_items_table));
  3576. else if( strcmpi(w1, "roulette_table") == 0)
  3577. safestrncpy(roulette_table, w2, sizeof(roulette_table));
  3578. else if (strcmpi(w1, "market_table") == 0)
  3579. safestrncpy(market_table, w2, sizeof(market_table));
  3580. else if (strcmpi(w1, "sales_table") == 0)
  3581. safestrncpy(sales_table, w2, sizeof(sales_table));
  3582. else if (strcmpi(w1, "guild_storage_log") == 0)
  3583. safestrncpy(guild_storage_log_table, w2, sizeof(guild_storage_log_table));
  3584. else
  3585. //Map Server SQL DB
  3586. if(strcmpi(w1,"map_server_ip")==0)
  3587. safestrncpy(map_server_ip, w2, sizeof(map_server_ip));
  3588. else
  3589. if(strcmpi(w1,"map_server_port")==0)
  3590. map_server_port=atoi(w2);
  3591. else
  3592. if(strcmpi(w1,"map_server_id")==0)
  3593. safestrncpy(map_server_id, w2, sizeof(map_server_id));
  3594. else
  3595. if(strcmpi(w1,"map_server_pw")==0)
  3596. safestrncpy(map_server_pw, w2, sizeof(map_server_pw));
  3597. else
  3598. if(strcmpi(w1,"map_server_db")==0)
  3599. safestrncpy(map_server_db, w2, sizeof(map_server_db));
  3600. else
  3601. if(strcmpi(w1,"default_codepage")==0)
  3602. safestrncpy(default_codepage, w2, sizeof(default_codepage));
  3603. else
  3604. if(strcmpi(w1,"use_sql_db")==0) {
  3605. db_use_sqldbs = config_switch(w2);
  3606. ShowStatus ("Using SQL dbs: %s\n",w2);
  3607. } else
  3608. if(strcmpi(w1,"log_db_ip")==0)
  3609. safestrncpy(log_db_ip, w2, sizeof(log_db_ip));
  3610. else
  3611. if(strcmpi(w1,"log_db_id")==0)
  3612. safestrncpy(log_db_id, w2, sizeof(log_db_id));
  3613. else
  3614. if(strcmpi(w1,"log_db_pw")==0)
  3615. safestrncpy(log_db_pw, w2, sizeof(log_db_pw));
  3616. else
  3617. if(strcmpi(w1,"log_db_port")==0)
  3618. log_db_port = atoi(w2);
  3619. else
  3620. if(strcmpi(w1,"log_db_db")==0)
  3621. safestrncpy(log_db_db, w2, sizeof(log_db_db));
  3622. else
  3623. if(strcmpi(w1,"start_status_points")==0)
  3624. start_status_points=atoi(w2);
  3625. else
  3626. if( mapreg_config_read(w1,w2) )
  3627. continue;
  3628. //support the import command, just like any other config
  3629. else
  3630. if(strcmpi(w1,"import")==0)
  3631. inter_config_read(w2);
  3632. }
  3633. fclose(fp);
  3634. return 0;
  3635. }
  3636. /*=======================================
  3637. * MySQL Init
  3638. *---------------------------------------*/
  3639. int map_sql_init(void)
  3640. {
  3641. // main db connection
  3642. mmysql_handle = Sql_Malloc();
  3643. qsmysql_handle = Sql_Malloc();
  3644. ShowInfo("Connecting to the Map DB Server....\n");
  3645. if( SQL_ERROR == Sql_Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ||
  3646. SQL_ERROR == Sql_Connect(qsmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
  3647. {
  3648. ShowError("Couldn't connect with uname='%s',passwd='%s',host='%s',port='%d',database='%s'\n",
  3649. map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db);
  3650. Sql_ShowDebug(mmysql_handle);
  3651. Sql_Free(mmysql_handle);
  3652. Sql_ShowDebug(qsmysql_handle);
  3653. Sql_Free(qsmysql_handle);
  3654. exit(EXIT_FAILURE);
  3655. }
  3656. ShowStatus("Connect success! (Map Server Connection)\n");
  3657. if( strlen(default_codepage) > 0 ) {
  3658. if ( SQL_ERROR == Sql_SetEncoding(mmysql_handle, default_codepage) )
  3659. Sql_ShowDebug(mmysql_handle);
  3660. if ( SQL_ERROR == Sql_SetEncoding(qsmysql_handle, default_codepage) )
  3661. Sql_ShowDebug(qsmysql_handle);
  3662. }
  3663. return 0;
  3664. }
  3665. int map_sql_close(void)
  3666. {
  3667. ShowStatus("Close Map DB Connection....\n");
  3668. Sql_Free(mmysql_handle);
  3669. Sql_Free(qsmysql_handle);
  3670. mmysql_handle = NULL;
  3671. qsmysql_handle = NULL;
  3672. if (log_config.sql_logs)
  3673. {
  3674. ShowStatus("Close Log DB Connection....\n");
  3675. Sql_Free(logmysql_handle);
  3676. logmysql_handle = NULL;
  3677. }
  3678. return 0;
  3679. }
  3680. int log_sql_init(void)
  3681. {
  3682. // log db connection
  3683. logmysql_handle = Sql_Malloc();
  3684. ShowInfo("" CL_WHITE "[SQL]" CL_RESET ": Connecting to the Log Database " CL_WHITE "%s" CL_RESET " At " CL_WHITE "%s" CL_RESET "...\n",log_db_db,log_db_ip);
  3685. if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ){
  3686. ShowError("Couldn't connect with uname='%s',passwd='%s',host='%s',port='%d',database='%s'\n",
  3687. log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db);
  3688. Sql_ShowDebug(logmysql_handle);
  3689. Sql_Free(logmysql_handle);
  3690. exit(EXIT_FAILURE);
  3691. }
  3692. ShowStatus("" CL_WHITE "[SQL]" CL_RESET ": Successfully '" CL_GREEN "connected" CL_RESET "' to Database '" CL_WHITE "%s" CL_RESET "'.\n", log_db_db);
  3693. if( strlen(default_codepage) > 0 )
  3694. if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
  3695. Sql_ShowDebug(logmysql_handle);
  3696. return 0;
  3697. }
  3698. void map_remove_questinfo(int m, struct npc_data *nd) {
  3699. struct map_data *mapdata = map_getmapdata(m);
  3700. nullpo_retv(nd);
  3701. nullpo_retv(mapdata);
  3702. util::vector_erase_if_exists(mapdata->qi_npc, nd->bl.id);
  3703. nd->qi_data.clear();
  3704. }
  3705. static void map_free_questinfo(struct map_data *mapdata) {
  3706. nullpo_retv(mapdata);
  3707. for (const auto &it : mapdata->qi_npc) {
  3708. struct npc_data *nd = map_id2nd(it);
  3709. if (!nd || nd->qi_data.empty())
  3710. continue;
  3711. nd->qi_data.clear();
  3712. }
  3713. mapdata->qi_npc.clear();
  3714. }
  3715. /**
  3716. * @see DBApply
  3717. */
  3718. int map_db_final(DBKey key, DBData *data, va_list ap)
  3719. {
  3720. struct map_data_other_server *mdos = (struct map_data_other_server *)db_data2ptr(data);
  3721. if(mdos && mdos->cell == NULL)
  3722. aFree(mdos);
  3723. return 0;
  3724. }
  3725. /**
  3726. * @see DBApply
  3727. */
  3728. int nick_db_final(DBKey key, DBData *data, va_list args)
  3729. {
  3730. struct charid2nick* p = (struct charid2nick*)db_data2ptr(data);
  3731. struct charid_request* req;
  3732. if( p == NULL )
  3733. return 0;
  3734. while( p->requests )
  3735. {
  3736. req = p->requests;
  3737. p->requests = req->next;
  3738. aFree(req);
  3739. }
  3740. aFree(p);
  3741. return 0;
  3742. }
  3743. int cleanup_sub(struct block_list *bl, va_list ap)
  3744. {
  3745. nullpo_ret(bl);
  3746. switch(bl->type) {
  3747. case BL_PC:
  3748. map_quit((struct map_session_data *) bl);
  3749. break;
  3750. case BL_NPC:
  3751. npc_unload((struct npc_data *)bl,false);
  3752. break;
  3753. case BL_MOB:
  3754. unit_free(bl,CLR_OUTSIGHT);
  3755. break;
  3756. case BL_PET:
  3757. //There is no need for this, the pet is removed together with the player. [Skotlex]
  3758. break;
  3759. case BL_ITEM:
  3760. map_clearflooritem(bl);
  3761. break;
  3762. case BL_SKILL:
  3763. skill_delunit((struct skill_unit *) bl);
  3764. break;
  3765. }
  3766. return 1;
  3767. }
  3768. /**
  3769. * Add new skill damage adjustment entry for a map
  3770. * @param m: Map data
  3771. * @param skill_id: Skill ID
  3772. * @param args: Mapflag arguments
  3773. */
  3774. void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args) {
  3775. nullpo_retv(m);
  3776. nullpo_retv(args);
  3777. if (m->skill_damage.find(skill_id) != m->skill_damage.end()) { // Entry exists
  3778. args->skill_damage.caster |= m->skill_damage[skill_id].caster;
  3779. m->skill_damage[skill_id] = args->skill_damage;
  3780. return;
  3781. }
  3782. m->skill_damage.insert({ skill_id, args->skill_damage }); // Add new entry
  3783. }
  3784. /**
  3785. * Add new skill duration adjustment entry for a map
  3786. * @param mapd: Map data
  3787. * @param skill_id: Skill ID to adjust
  3788. * @param per: Skill duration adjustment value in percent
  3789. */
  3790. void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per) {
  3791. nullpo_retv(mapd);
  3792. if (mapd->skill_duration.find(skill_id) != mapd->skill_duration.end()) // Entry exists
  3793. mapd->skill_duration[skill_id] += per;
  3794. else // Update previous entry
  3795. mapd->skill_duration.insert({ skill_id, per });
  3796. }
  3797. /**
  3798. * PvP timer handling (starting)
  3799. * @param bl: Player block object
  3800. * @param ap: func* with va_list values
  3801. * @return 0
  3802. */
  3803. static int map_mapflag_pvp_start_sub(struct block_list *bl, va_list ap)
  3804. {
  3805. struct map_session_data *sd = map_id2sd(bl->id);
  3806. nullpo_retr(0, sd);
  3807. if (sd->pvp_timer == INVALID_TIMER) {
  3808. sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
  3809. sd->pvp_rank = 0;
  3810. sd->pvp_lastusers = 0;
  3811. sd->pvp_point = 5;
  3812. sd->pvp_won = 0;
  3813. sd->pvp_lost = 0;
  3814. }
  3815. clif_map_property(&sd->bl, MAPPROPERTY_FREEPVPZONE, SELF);
  3816. return 0;
  3817. }
  3818. /**
  3819. * PvP timer handling (stopping)
  3820. * @param bl: Player block object
  3821. * @param ap: func* with va_list values
  3822. * @return 0
  3823. */
  3824. static int map_mapflag_pvp_stop_sub(struct block_list *bl, va_list ap)
  3825. {
  3826. struct map_session_data* sd = map_id2sd(bl->id);
  3827. clif_pvpset(sd, 0, 0, 2);
  3828. if (sd->pvp_timer != INVALID_TIMER) {
  3829. delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
  3830. sd->pvp_timer = INVALID_TIMER;
  3831. }
  3832. return 0;
  3833. }
  3834. /**
  3835. * Return the mapflag enum from the given name.
  3836. * @param name: Mapflag name
  3837. * @return Mapflag enum value
  3838. */
  3839. enum e_mapflag map_getmapflag_by_name(char* name)
  3840. {
  3841. char flag_constant[255];
  3842. int64 mapflag;
  3843. safesnprintf(flag_constant, sizeof(flag_constant), "mf_%s", name);
  3844. if (!script_get_constant(flag_constant, &mapflag))
  3845. return MF_INVALID;
  3846. else
  3847. return (enum e_mapflag)mapflag;
  3848. }
  3849. /**
  3850. * Return the mapflag name from the given enum.
  3851. * @param mapflag: Mapflag enum
  3852. * @param output: Stores the mapflag name
  3853. * @return True on success otherwise false
  3854. */
  3855. bool map_getmapflag_name( enum e_mapflag mapflag, char* output ){
  3856. const char* constant;
  3857. const char* prefix = "mf_";
  3858. int i, len = strlen(prefix);
  3859. // Look it up
  3860. constant = script_get_constant_str( prefix, mapflag );
  3861. // Should never happen
  3862. if (constant == NULL)
  3863. return false;
  3864. // Begin copy after the prefix
  3865. for(i = len; constant[i]; i++)
  3866. output[i-len] = (char)tolower(constant[i]); // Force lowercase
  3867. output[i - len] = 0; // Terminate it
  3868. return true;
  3869. }
  3870. /**
  3871. * Get a mapflag value
  3872. * @param m: Map ID
  3873. * @param mapflag: Mapflag ID
  3874. * @param args: Arguments for special flags
  3875. * @return Mapflag value on success or -1 on failure
  3876. */
  3877. int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args)
  3878. {
  3879. if (m < 0 || m >= MAX_MAP_PER_SERVER) {
  3880. ShowWarning("map_getmapflag: Invalid map ID %d.\n", m);
  3881. return -1;
  3882. }
  3883. struct map_data *mapdata = &map[m];
  3884. if (mapflag < MF_MIN || mapflag >= MF_MAX) {
  3885. ShowWarning("map_getmapflag: Invalid mapflag %d on map %s.\n", mapflag, mapdata->name);
  3886. return -1;
  3887. }
  3888. switch(mapflag) {
  3889. case MF_RESTRICTED:
  3890. return mapdata->zone;
  3891. case MF_NOLOOT:
  3892. return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOMOBLOOT), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOMVPLOOT), 0);
  3893. case MF_NOPENALTY:
  3894. return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOEXPPENALTY), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOZENYPENALTY), 0);
  3895. case MF_NOEXP:
  3896. return util::umap_get(mapdata->flag, static_cast<int16>(MF_NOBASEEXP), 0) && util::umap_get(mapdata->flag, static_cast<int16>(MF_NOJOBEXP), 0);
  3897. case MF_SKILL_DAMAGE:
  3898. nullpo_retr(-1, args);
  3899. switch (args->flag_val) {
  3900. case SKILLDMG_PC:
  3901. case SKILLDMG_MOB:
  3902. case SKILLDMG_BOSS:
  3903. case SKILLDMG_OTHER:
  3904. return mapdata->damage_adjust.rate[args->flag_val];
  3905. case SKILLDMG_CASTER:
  3906. return mapdata->damage_adjust.caster;
  3907. default:
  3908. return util::umap_get(mapdata->flag, static_cast<int16>(mapflag), 0);
  3909. }
  3910. default:
  3911. return util::umap_get(mapdata->flag, static_cast<int16>(mapflag), 0);
  3912. }
  3913. }
  3914. /**
  3915. * Set a mapflag
  3916. * @param m: Map ID
  3917. * @param mapflag: Mapflag ID
  3918. * @param status: true - Set mapflag, false - Remove mapflag
  3919. * @param args: Arguments for special flags
  3920. * @return True on success or false on failure
  3921. */
  3922. bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args)
  3923. {
  3924. if (m < 0 || m >= MAX_MAP_PER_SERVER) {
  3925. ShowWarning("map_setmapflag: Invalid map ID %d.\n", m);
  3926. return false;
  3927. }
  3928. struct map_data *mapdata = &map[m];
  3929. if (mapflag < MF_MIN || mapflag >= MF_MAX) {
  3930. ShowWarning("map_setmapflag: Invalid mapflag %d on map %s.\n", mapflag, mapdata->name);
  3931. return false;
  3932. }
  3933. switch(mapflag) {
  3934. case MF_NOSAVE:
  3935. if (status) {
  3936. nullpo_retr(false, args);
  3937. mapdata->save.map = args->nosave.map;
  3938. mapdata->save.x = args->nosave.x;
  3939. mapdata->save.y = args->nosave.y;
  3940. }
  3941. mapdata->flag[mapflag] = status;
  3942. break;
  3943. case MF_PVP:
  3944. mapdata->flag[mapflag] = status; // Must come first to properly set map property
  3945. if (!status) {
  3946. clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
  3947. map_foreachinmap(map_mapflag_pvp_stop_sub, m, BL_PC);
  3948. map_foreachinmap(unit_stopattack, m, BL_CHAR, 0);
  3949. } else {
  3950. if (!battle_config.pk_mode) {
  3951. clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
  3952. map_foreachinmap(map_mapflag_pvp_start_sub, m, BL_PC);
  3953. }
  3954. if (mapdata->flag[MF_GVG]) {
  3955. mapdata->flag[MF_GVG] = false;
  3956. ShowWarning("map_setmapflag: Unable to set GvG and PvP flags for the same map! Removing GvG flag from %s.\n", mapdata->name);
  3957. }
  3958. if (mapdata->flag[MF_GVG_TE]) {
  3959. mapdata->flag[MF_GVG_TE] = false;
  3960. ShowWarning("map_setmapflag: Unable to set GvG TE and PvP flags for the same map! Removing GvG TE flag from %s.\n", mapdata->name);
  3961. }
  3962. if (mapdata->flag[MF_GVG_DUNGEON]) {
  3963. mapdata->flag[MF_GVG_DUNGEON] = false;
  3964. ShowWarning("map_setmapflag: Unable to set GvG Dungeon and PvP flags for the same map! Removing GvG Dungeon flag from %s.\n", mapdata->name);
  3965. }
  3966. if (mapdata->flag[MF_GVG_CASTLE]) {
  3967. mapdata->flag[MF_GVG_CASTLE] = false;
  3968. ShowWarning("map_setmapflag: Unable to set GvG Castle and PvP flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
  3969. }
  3970. if (mapdata->flag[MF_GVG_TE_CASTLE]) {
  3971. mapdata->flag[MF_GVG_TE_CASTLE] = false;
  3972. ShowWarning("map_setmapflag: Unable to set GvG TE Castle and PvP flags for the same map! Removing GvG TE Castle flag from %s.\n", mapdata->name);
  3973. }
  3974. if (mapdata->flag[MF_BATTLEGROUND]) {
  3975. mapdata->flag[MF_BATTLEGROUND] = false;
  3976. ShowWarning("map_setmapflag: Unable to set Battleground and PvP flags for the same map! Removing Battleground flag from %s.\n", mapdata->name);
  3977. }
  3978. }
  3979. break;
  3980. case MF_GVG:
  3981. case MF_GVG_TE:
  3982. mapdata->flag[mapflag] = status; // Must come first to properly set map property
  3983. if (!status) {
  3984. clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
  3985. map_foreachinmap(unit_stopattack, m, BL_CHAR, 0);
  3986. } else {
  3987. clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
  3988. if (mapdata->flag[MF_PVP]) {
  3989. mapdata->flag[MF_PVP] = false;
  3990. if (!battle_config.pk_mode)
  3991. ShowWarning("map_setmapflag: Unable to set PvP and GvG flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
  3992. }
  3993. if (mapdata->flag[MF_BATTLEGROUND]) {
  3994. mapdata->flag[MF_BATTLEGROUND] = false;
  3995. ShowWarning("map_setmapflag: Unable to set Battleground and GvG flags for the same map! Removing Battleground flag from %s.\n", mapdata->name);
  3996. }
  3997. }
  3998. break;
  3999. case MF_GVG_CASTLE:
  4000. case MF_GVG_TE_CASTLE:
  4001. if (status) {
  4002. if (mapflag == MF_GVG_CASTLE && mapdata->flag[MF_GVG_TE_CASTLE]) {
  4003. mapdata->flag[MF_GVG_TE_CASTLE] = false;
  4004. ShowWarning("map_setmapflag: Unable to set GvG TE Castle and GvG Castle flags for the same map! Removing GvG TE Castle flag from %s.\n", mapdata->name);
  4005. }
  4006. if (mapflag == MF_GVG_TE_CASTLE && mapdata->flag[MF_GVG_CASTLE]) {
  4007. mapdata->flag[MF_GVG_CASTLE] = false;
  4008. ShowWarning("map_setmapflag: Unable to set GvG Castle and GvG TE Castle flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
  4009. }
  4010. if (mapdata->flag[MF_PVP]) {
  4011. mapdata->flag[MF_PVP] = false;
  4012. if (!battle_config.pk_mode)
  4013. ShowWarning("npc_parse_mapflag: Unable to set PvP and GvG%s Castle flags for the same map! Removing PvP flag from %s.\n", (mapflag == MF_GVG_CASTLE ? NULL : " TE"), mapdata->name);
  4014. }
  4015. }
  4016. mapdata->flag[mapflag] = status;
  4017. break;
  4018. case MF_GVG_DUNGEON:
  4019. if (status && mapdata->flag[MF_PVP]) {
  4020. mapdata->flag[MF_PVP] = false;
  4021. if (!battle_config.pk_mode)
  4022. ShowWarning("map_setmapflag: Unable to set PvP and GvG Dungeon flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
  4023. }
  4024. mapdata->flag[mapflag] = status;
  4025. break;
  4026. case MF_NOBASEEXP:
  4027. case MF_NOJOBEXP:
  4028. if (status) {
  4029. if (mapflag == MF_NOBASEEXP && mapdata->flag[MF_BEXP] != 100) {
  4030. mapdata->flag[MF_BEXP] = false;
  4031. ShowWarning("map_setmapflag: Unable to set BEXP and No Base EXP flags for the same map! Removing BEXP flag from %s.\n", mapdata->name);
  4032. }
  4033. if (mapflag == MF_NOJOBEXP && mapdata->flag[MF_JEXP] != 100) {
  4034. mapdata->flag[MF_JEXP] = false;
  4035. ShowWarning("map_setmapflag: Unable to set JEXP and No Job EXP flags for the same map! Removing JEXP flag from %s.\n", mapdata->name);
  4036. }
  4037. }
  4038. mapdata->flag[mapflag] = status;
  4039. break;
  4040. case MF_PVP_NIGHTMAREDROP:
  4041. if (status) {
  4042. nullpo_retr(false, args);
  4043. if (mapdata->drop_list.size() == MAX_DROP_PER_MAP) {
  4044. ShowWarning("map_setmapflag: Reached the maximum number of drop list items for mapflag pvp_nightmaredrop on %s. Skipping.\n", mapdata->name);
  4045. break;
  4046. }
  4047. struct s_drop_list entry;
  4048. entry.drop_id = args->nightmaredrop.drop_id;
  4049. entry.drop_type = args->nightmaredrop.drop_type;
  4050. entry.drop_per = args->nightmaredrop.drop_per;
  4051. mapdata->drop_list.push_back(entry);
  4052. }
  4053. mapdata->flag[mapflag] = status;
  4054. break;
  4055. case MF_RESTRICTED:
  4056. if (!status) {
  4057. if (args == nullptr) {
  4058. mapdata->zone = 0;
  4059. } else {
  4060. mapdata->zone ^= (1 << (args->flag_val + 1)) << 3;
  4061. }
  4062. // Don't completely disable the mapflag's status if other zones are active
  4063. if (mapdata->zone == 0) {
  4064. mapdata->flag[mapflag] = status;
  4065. }
  4066. } else {
  4067. nullpo_retr(false, args);
  4068. mapdata->zone |= (1 << (args->flag_val + 1)) << 3;
  4069. mapdata->flag[mapflag] = status;
  4070. }
  4071. break;
  4072. case MF_NOCOMMAND:
  4073. if (status) {
  4074. nullpo_retr(false, args);
  4075. mapdata->flag[mapflag] = ((args->flag_val <= 0) ? 100 : args->flag_val);
  4076. } else
  4077. mapdata->flag[mapflag] = false;
  4078. break;
  4079. case MF_JEXP:
  4080. case MF_BEXP:
  4081. if (status) {
  4082. nullpo_retr(false, args);
  4083. if (mapflag == MF_JEXP && mapdata->flag[MF_NOJOBEXP]) {
  4084. mapdata->flag[MF_NOJOBEXP] = false;
  4085. ShowWarning("map_setmapflag: Unable to set No Job EXP and JEXP flags for the same map! Removing No Job EXP flag from %s.\n", mapdata->name);
  4086. }
  4087. if (mapflag == MF_BEXP && mapdata->flag[MF_NOBASEEXP]) {
  4088. mapdata->flag[MF_NOBASEEXP] = false;
  4089. ShowWarning("map_setmapflag: Unable to set No Base EXP and BEXP flags for the same map! Removing No Base EXP flag from %s.\n", mapdata->name);
  4090. }
  4091. mapdata->flag[mapflag] = args->flag_val;
  4092. } else
  4093. mapdata->flag[mapflag] = false;
  4094. break;
  4095. case MF_BATTLEGROUND:
  4096. if (status) {
  4097. nullpo_retr(false, args);
  4098. if (mapdata->flag[MF_PVP]) {
  4099. mapdata->flag[MF_PVP] = false;
  4100. ShowWarning("map_setmapflag: Unable to set PvP and Battleground flags for the same map! Removing PvP flag from %s.\n", mapdata->name);
  4101. }
  4102. if (mapdata->flag[MF_GVG]) {
  4103. mapdata->flag[MF_GVG] = false;
  4104. ShowWarning("map_setmapflag: Unable to set GvG and Battleground flags for the same map! Removing GvG flag from %s.\n", mapdata->name);
  4105. }
  4106. if (mapdata->flag[MF_GVG_DUNGEON]) {
  4107. mapdata->flag[MF_GVG_DUNGEON] = false;
  4108. ShowWarning("map_setmapflag: Unable to set GvG Dungeon and Battleground flags for the same map! Removing GvG Dungeon flag from %s.\n", mapdata->name);
  4109. }
  4110. if (mapdata->flag[MF_GVG_CASTLE]) {
  4111. mapdata->flag[MF_GVG_CASTLE] = false;
  4112. ShowWarning("map_setmapflag: Unable to set GvG Castle and Battleground flags for the same map! Removing GvG Castle flag from %s.\n", mapdata->name);
  4113. }
  4114. mapdata->flag[mapflag] = ((args->flag_val <= 0 || args->flag_val > 2) ? 1 : args->flag_val);
  4115. } else
  4116. mapdata->flag[mapflag] = false;
  4117. break;
  4118. case MF_NOLOOT:
  4119. mapdata->flag[MF_NOMOBLOOT] = status;
  4120. mapdata->flag[MF_NOMVPLOOT] = status;
  4121. break;
  4122. case MF_NOPENALTY:
  4123. mapdata->flag[MF_NOEXPPENALTY] = status;
  4124. mapdata->flag[MF_NOZENYPENALTY] = status;
  4125. break;
  4126. case MF_NOEXP:
  4127. mapdata->flag[MF_NOBASEEXP] = status;
  4128. mapdata->flag[MF_NOJOBEXP] = status;
  4129. break;
  4130. case MF_SKILL_DAMAGE:
  4131. if (!status) {
  4132. mapdata->damage_adjust = {};
  4133. mapdata->skill_damage.clear();
  4134. } else {
  4135. nullpo_retr(false, args);
  4136. if (!args->flag_val) { // Signifies if it's a single skill or global damage adjustment
  4137. if (args->skill_damage.caster == 0) {
  4138. ShowError("map_setmapflag: Skill damage adjustment without casting type for map %s.\n", mapdata->name);
  4139. return false;
  4140. }
  4141. mapdata->damage_adjust.caster |= args->skill_damage.caster;
  4142. for (int i = SKILLDMG_PC; i < SKILLDMG_MAX; i++)
  4143. mapdata->damage_adjust.rate[i] = cap_value(args->skill_damage.rate[i], -100, 100000);
  4144. }
  4145. }
  4146. mapdata->flag[mapflag] = status;
  4147. break;
  4148. case MF_SKILL_DURATION:
  4149. if (!status)
  4150. mapdata->skill_duration.clear();
  4151. else {
  4152. nullpo_retr(false, args);
  4153. map_skill_duration_add(mapdata, args->skill_duration.skill_id, args->skill_duration.per);
  4154. }
  4155. mapdata->flag[mapflag] = status;
  4156. break;
  4157. default:
  4158. mapdata->flag[mapflag] = status;
  4159. break;
  4160. }
  4161. return true;
  4162. }
  4163. /**
  4164. * @see DBApply
  4165. */
  4166. static int cleanup_db_sub(DBKey key, DBData *data, va_list va)
  4167. {
  4168. return cleanup_sub((struct block_list *)db_data2ptr(data), va);
  4169. }
  4170. /*==========================================
  4171. * map destructor
  4172. *------------------------------------------*/
  4173. void do_final(void){
  4174. ShowStatus("Terminating...\n");
  4175. channel_config.closing = true;
  4176. //Ladies and babies first.
  4177. struct s_mapiterator* iter = mapit_getallusers();
  4178. for( struct map_session_data* sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
  4179. map_quit(sd);
  4180. mapit_free(iter);
  4181. for (int i = 0; i < map_num; i++) {
  4182. map_free_questinfo(map_getmapdata(i));
  4183. }
  4184. /* prepares npcs for a faster shutdown process */
  4185. do_clear_npc();
  4186. // remove all objects on maps
  4187. for (int i = 0; i < map_num; i++) {
  4188. struct map_data *mapdata = map_getmapdata(i);
  4189. ShowStatus("Cleaning up maps [%d/%d]: %s..." CL_CLL "\r", i++, map_num, mapdata->name);
  4190. map_foreachinmap(cleanup_sub, i, BL_ALL);
  4191. channel_delete(mapdata->channel,false);
  4192. }
  4193. ShowStatus("Cleaned up %d maps." CL_CLL "\n", map_num);
  4194. id_db->foreach(id_db,cleanup_db_sub);
  4195. chrif_char_reset_offline();
  4196. chrif_flush_fifo();
  4197. do_final_atcommand();
  4198. do_final_battle();
  4199. do_final_chrif();
  4200. do_final_clan();
  4201. do_final_clif();
  4202. do_final_npc();
  4203. do_final_quest();
  4204. do_final_achievement();
  4205. do_final_script();
  4206. do_final_instance();
  4207. do_final_itemdb();
  4208. do_final_storage();
  4209. do_final_guild();
  4210. do_final_party();
  4211. do_final_pc();
  4212. do_final_pet();
  4213. do_final_homunculus();
  4214. do_final_mercenary();
  4215. do_final_mob(false);
  4216. do_final_msg();
  4217. do_final_skill();
  4218. do_final_status();
  4219. do_final_unit();
  4220. do_final_battleground();
  4221. do_final_duel();
  4222. do_final_elemental();
  4223. do_final_cashshop();
  4224. do_final_channel(); //should be called after final guild
  4225. do_final_vending();
  4226. do_final_buyingstore();
  4227. do_final_path();
  4228. map_db->destroy(map_db, map_db_final);
  4229. for (int i = 0; i < map_num; i++) {
  4230. struct map_data *mapdata = map_getmapdata(i);
  4231. if(mapdata->cell) aFree(mapdata->cell);
  4232. if(mapdata->block) aFree(mapdata->block);
  4233. if(mapdata->block_mob) aFree(mapdata->block_mob);
  4234. if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
  4235. if(mapdata->mob_delete_timer != INVALID_TIMER)
  4236. delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
  4237. for (int j=0; j<MAX_MOB_LIST_PER_MAP; j++)
  4238. if (mapdata->moblist[j]) aFree(mapdata->moblist[j]);
  4239. }
  4240. mapdata->damage_adjust = {};
  4241. }
  4242. mapindex_final();
  4243. if(enable_grf)
  4244. grfio_final();
  4245. id_db->destroy(id_db, NULL);
  4246. pc_db->destroy(pc_db, NULL);
  4247. mobid_db->destroy(mobid_db, NULL);
  4248. bossid_db->destroy(bossid_db, NULL);
  4249. nick_db->destroy(nick_db, nick_db_final);
  4250. charid_db->destroy(charid_db, NULL);
  4251. iwall_db->destroy(iwall_db, NULL);
  4252. regen_db->destroy(regen_db, NULL);
  4253. map_sql_close();
  4254. ShowStatus("Finished.\n");
  4255. }
  4256. static int map_abort_sub(struct map_session_data* sd, va_list ap)
  4257. {
  4258. chrif_save(sd, CSAVE_QUIT|CSAVE_INVENTORY|CSAVE_CART);
  4259. return 1;
  4260. }
  4261. //------------------------------
  4262. // Function called when the server
  4263. // has received a crash signal.
  4264. //------------------------------
  4265. void do_abort(void)
  4266. {
  4267. static int run = 0;
  4268. //Save all characters and then flush the inter-connection.
  4269. if (run) {
  4270. ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n");
  4271. return;
  4272. }
  4273. run = 1;
  4274. if (!chrif_isconnected())
  4275. {
  4276. if (pc_db->size(pc_db))
  4277. ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db));
  4278. return;
  4279. }
  4280. ShowError("Server received crash signal! Attempting to save all online characters!\n");
  4281. map_foreachpc(map_abort_sub);
  4282. chrif_flush_fifo();
  4283. }
  4284. /*======================================================
  4285. * Map-Server help options screen
  4286. *------------------------------------------------------*/
  4287. void display_helpscreen(bool do_exit)
  4288. {
  4289. ShowInfo("Usage: %s [options]\n", SERVER_NAME);
  4290. ShowInfo("\n");
  4291. ShowInfo("Options:\n");
  4292. ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n");
  4293. ShowInfo(" -v [--version]\t\tDisplays the server's version.\n");
  4294. ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n");
  4295. ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n");
  4296. ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n");
  4297. ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n");
  4298. ShowInfo(" --script-config <file>\tAlternative script configuration.\n");
  4299. ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n");
  4300. ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n");
  4301. ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n");
  4302. ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n");
  4303. if( do_exit )
  4304. exit(EXIT_SUCCESS);
  4305. }
  4306. /*======================================================
  4307. * Map-Server Init and Command-line Arguments [Valaris]
  4308. *------------------------------------------------------*/
  4309. void set_server_type(void)
  4310. {
  4311. SERVER_TYPE = ATHENA_SERVER_MAP;
  4312. }
  4313. /*======================================================
  4314. * Message System
  4315. *------------------------------------------------------*/
  4316. struct msg_data {
  4317. char* msg[MAP_MAX_MSG];
  4318. };
  4319. struct msg_data *map_lang2msgdb(uint8 lang){
  4320. return (struct msg_data*)idb_get(map_msg_db, lang);
  4321. }
  4322. void map_do_init_msg(void){
  4323. int test=0, i=0, size;
  4324. const char * listelang[] = {
  4325. MSG_CONF_NAME_EN, //default
  4326. MSG_CONF_NAME_RUS,
  4327. MSG_CONF_NAME_SPN,
  4328. MSG_CONF_NAME_GRM,
  4329. MSG_CONF_NAME_CHN,
  4330. MSG_CONF_NAME_MAL,
  4331. MSG_CONF_NAME_IDN,
  4332. MSG_CONF_NAME_FRN,
  4333. MSG_CONF_NAME_POR,
  4334. MSG_CONF_NAME_THA
  4335. };
  4336. map_msg_db = idb_alloc(DB_OPT_BASE);
  4337. size = ARRAYLENGTH(listelang); //avoid recalc
  4338. while(test!=-1 && size>i){ //for all enable lang +(English default)
  4339. test = msg_checklangtype(i,false);
  4340. if(test == 1) msg_config_read(listelang[i],i); //if enabled read it and assign i to langtype
  4341. i++;
  4342. }
  4343. }
  4344. void map_do_final_msg(void){
  4345. DBIterator *iter = db_iterator(map_msg_db);
  4346. struct msg_data *mdb;
  4347. for (mdb = (struct msg_data *)dbi_first(iter); dbi_exists(iter); mdb = (struct msg_data *)dbi_next(iter)) {
  4348. _do_final_msg(MAP_MAX_MSG,mdb->msg);
  4349. aFree(mdb);
  4350. }
  4351. dbi_destroy(iter);
  4352. map_msg_db->destroy(map_msg_db, NULL);
  4353. }
  4354. void map_msg_reload(void){
  4355. map_do_final_msg(); //clear data
  4356. map_do_init_msg();
  4357. }
  4358. int map_msg_config_read(const char *cfgName, int lang){
  4359. struct msg_data *mdb;
  4360. if( (mdb = map_lang2msgdb(lang)) == NULL )
  4361. CREATE(mdb, struct msg_data, 1);
  4362. else
  4363. idb_remove(map_msg_db, lang);
  4364. idb_put(map_msg_db, lang, mdb);
  4365. if(_msg_config_read(cfgName,MAP_MAX_MSG,mdb->msg)!=0){ //an error occur
  4366. idb_remove(map_msg_db, lang); //@TRYME
  4367. aFree(mdb);
  4368. }
  4369. return 0;
  4370. }
  4371. const char* map_msg_txt(struct map_session_data *sd, int msg_number){
  4372. struct msg_data *mdb;
  4373. uint8 lang = 0; //default
  4374. if(sd && sd->langtype) lang = sd->langtype;
  4375. if( (mdb = map_lang2msgdb(lang)) != NULL){
  4376. const char *tmp = _msg_txt(msg_number,MAP_MAX_MSG,mdb->msg);
  4377. if(strcmp(tmp,"??")) //to verify result
  4378. return tmp;
  4379. ShowDebug("Message #%d not found for langtype %d.\n",msg_number,lang);
  4380. }
  4381. ShowDebug("Selected langtype %d not loaded, trying fallback...\n",lang);
  4382. if(lang != 0 && (mdb = map_lang2msgdb(0)) != NULL) //fallback
  4383. return _msg_txt(msg_number,MAP_MAX_MSG,mdb->msg);
  4384. return "??";
  4385. }
  4386. /// Called when a terminate signal is received.
  4387. void do_shutdown(void)
  4388. {
  4389. if( runflag != MAPSERVER_ST_SHUTDOWN )
  4390. {
  4391. runflag = MAPSERVER_ST_SHUTDOWN;
  4392. ShowStatus("Shutting down...\n");
  4393. {
  4394. struct map_session_data* sd;
  4395. struct s_mapiterator* iter = mapit_getallusers();
  4396. for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
  4397. clif_GM_kick(NULL, sd);
  4398. mapit_free(iter);
  4399. flush_fifos();
  4400. }
  4401. chrif_check_shutdown();
  4402. }
  4403. }
  4404. int do_init(int argc, char *argv[])
  4405. {
  4406. runflag = MAPSERVER_ST_STARTING;
  4407. #ifdef GCOLLECT
  4408. GC_enable_incremental();
  4409. #endif
  4410. INTER_CONF_NAME="conf/inter_athena.conf";
  4411. LOG_CONF_NAME="conf/log_athena.conf";
  4412. MAP_CONF_NAME = "conf/map_athena.conf";
  4413. BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
  4414. SCRIPT_CONF_NAME = "conf/script_athena.conf";
  4415. GRF_PATH_FILENAME = "conf/grf-files.txt";
  4416. safestrncpy(console_log_filepath, "./log/map-msg_log.log", sizeof(console_log_filepath));
  4417. /* Multilanguage */
  4418. MSG_CONF_NAME_EN = "conf/msg_conf/map_msg.conf"; // English (default)
  4419. MSG_CONF_NAME_RUS = "conf/msg_conf/map_msg_rus.conf"; // Russian
  4420. MSG_CONF_NAME_SPN = "conf/msg_conf/map_msg_spn.conf"; // Spanish
  4421. MSG_CONF_NAME_GRM = "conf/msg_conf/map_msg_grm.conf"; // German
  4422. MSG_CONF_NAME_CHN = "conf/msg_conf/map_msg_chn.conf"; // Chinese
  4423. MSG_CONF_NAME_MAL = "conf/msg_conf/map_msg_mal.conf"; // Malaysian
  4424. MSG_CONF_NAME_IDN = "conf/msg_conf/map_msg_idn.conf"; // Indonesian
  4425. MSG_CONF_NAME_FRN = "conf/msg_conf/map_msg_frn.conf"; // French
  4426. MSG_CONF_NAME_POR = "conf/msg_conf/map_msg_por.conf"; // Brazilian Portuguese
  4427. MSG_CONF_NAME_THA = "conf/msg_conf/map_msg_tha.conf"; // Thai
  4428. /* Multilanguage */
  4429. // Default map
  4430. safestrncpy(map_default.mapname, "prontera", MAP_NAME_LENGTH);
  4431. map_default.x = 156;
  4432. map_default.y = 191;
  4433. cli_get_options(argc,argv);
  4434. rnd_init();
  4435. map_config_read(MAP_CONF_NAME);
  4436. if (save_settings == CHARSAVE_NONE)
  4437. ShowWarning("Value of 'save_settings' is not set, player's data only will be saved every 'autosave_time' (%d seconds).\n", autosave_interval/1000);
  4438. // loads npcs
  4439. map_reloadnpc(false);
  4440. chrif_checkdefaultlogin();
  4441. if (!map_ip_set || !char_ip_set) {
  4442. char ip_str[16];
  4443. ip2str(addr_[0], ip_str);
  4444. // Skip this warning if the server is run with run-once flag
  4445. if( runflag != CORE_ST_STOP ){
  4446. ShowWarning("Not all IP addresses in map_athena.conf configured, autodetecting...\n");
  4447. }
  4448. if (naddr_ == 0)
  4449. ShowError("Unable to determine your IP address...\n");
  4450. else if (naddr_ > 1)
  4451. ShowNotice("Multiple interfaces detected...\n");
  4452. ShowInfo("Defaulting to %s as our IP address\n", ip_str);
  4453. if (!map_ip_set)
  4454. clif_setip(ip_str);
  4455. if (!char_ip_set)
  4456. chrif_setip(ip_str);
  4457. }
  4458. battle_config_read(BATTLE_CONF_FILENAME);
  4459. script_config_read(SCRIPT_CONF_NAME);
  4460. inter_config_read(INTER_CONF_NAME);
  4461. log_config_read(LOG_CONF_NAME);
  4462. id_db = idb_alloc(DB_OPT_BASE);
  4463. pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
  4464. mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex]
  4465. bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search
  4466. map_db = uidb_alloc(DB_OPT_BASE);
  4467. nick_db = idb_alloc(DB_OPT_BASE);
  4468. charid_db = uidb_alloc(DB_OPT_BASE);
  4469. regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing
  4470. iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls
  4471. map_sql_init();
  4472. if (log_config.sql_logs)
  4473. log_sql_init();
  4474. mapindex_init();
  4475. if(enable_grf)
  4476. grfio_init(GRF_PATH_FILENAME);
  4477. map_readallmaps();
  4478. add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
  4479. add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
  4480. add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
  4481. add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
  4482. map_do_init_msg();
  4483. do_init_path();
  4484. do_init_atcommand();
  4485. do_init_battle();
  4486. do_init_instance();
  4487. do_init_chrif();
  4488. do_init_clan();
  4489. do_init_clif();
  4490. do_init_script();
  4491. do_init_itemdb();
  4492. do_init_channel();
  4493. do_init_cashshop();
  4494. do_init_skill();
  4495. do_init_mob();
  4496. do_init_pc();
  4497. do_init_status();
  4498. do_init_party();
  4499. do_init_guild();
  4500. do_init_storage();
  4501. do_init_pet();
  4502. do_init_homunculus();
  4503. do_init_mercenary();
  4504. do_init_elemental();
  4505. do_init_quest();
  4506. do_init_achievement();
  4507. do_init_battleground();
  4508. do_init_npc();
  4509. do_init_unit();
  4510. do_init_duel();
  4511. do_init_vending();
  4512. do_init_buyingstore();
  4513. npc_event_do_oninit(); // Init npcs (OnInit)
  4514. if (battle_config.pk_mode)
  4515. ShowNotice("Server is running on '" CL_WHITE "PK Mode" CL_RESET "'.\n");
  4516. ShowStatus("Server is '" CL_GREEN "ready" CL_RESET "' and listening on port '" CL_WHITE "%d" CL_RESET "'.\n\n", map_port);
  4517. if( runflag != CORE_ST_STOP )
  4518. {
  4519. shutdown_callback = do_shutdown;
  4520. runflag = MAPSERVER_ST_RUNNING;
  4521. }
  4522. if( console ){ //start listening
  4523. add_timer_func_list(parse_console_timer, "parse_console_timer");
  4524. add_timer_interval(gettick()+1000, parse_console_timer, 0, 0, 1000); //start in 1s each 1sec
  4525. }
  4526. return 0;
  4527. }