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- //===== rAthena Script =======================================
- //= Ghost Palace
- //===== Description: =========================================
- //= [Walkthrough Conversion]
- //= Ghost Palace Instance
- //===== Changelogs: ==========================================
- //= 1.0 First version. [Capuche]
- //= 1.1 Fixed NPC names. [zackdreaver]
- //============================================================
- dali02,43,129,5 script Unpleasant Royal Guard# 4_M_SAKRAYROYAL,{
- if (BaseLevel < 120) {
- mes "[Unpleasant Royal Guard]";
- mes "Although I need help with a task, you are not strong enough to assist me, noob~!";
- next;
- mes "[Unpleasant Royal Guard]";
- mes "Come back later when you have done some training and are at least level 120!";
- close;
- }
- .@party_id = getcharid(1);
- if (is_party_leader() == false || .@party_id < 1) {
- mes "[Unpleasant Royal Guard]";
- mes "I can only open the secret passage for party leaders. Please have your party leader talk to me.";
- close;
- }
- switch( checkquest(1261,PLAYTIME) ) {
- case -1:
- break;
- case 0:
- case 1:
- mes "[Unpleasant Royal Guard]";
- mes "Have you found the princess yet?! Is she safe?";
- close;
- case 2:
- mes "[Unpleasant Royal Guard]";
- mes "The monsters around the secret passage have disappeared. Now is our chance to save the princess!";
- erasequest 1261;// Cursed Swordman
- close;
- }
- mes "[Unpleasant Royal Guard]";
- mes "I need help, even from the likes of you.";
- next;
- mes "[Unpleasant Royal Guard]";
- mes "In the middle of battle the princess disappeared while I was guarding the palace.";
- next;
- mes "[Unpleasant Royal Guard]";
- mes "You run ahead and I will catch up. We must save her.";
- next;
- if (select( "I will help.", "This is not a good time." ) == 2) {
- mes "[Unpleasant Royal Guard]";
- mes "Even now all the royal guards are fighting and dying from the monsters.";
- next;
- mes "[Unpleasant Royal Guard]";
- mes "We must, no matter how much fear grips our hearts, save the princess!";
- close;
- }
- instance_create("Ghost Palace");
- mes "[Unpleasant Royal Guard]";
- mes "Thank you..";
- mes "I will open the secret passage to the ^0000ffGhost Palace^000000.";
- mes "Please be ready!";
- close;
- }
- dali02,40,134,5 script Interdimensional Device#dk PORTAL,{
- if (BaseLevel < 120) {
- mes "[Unpleasant Royal Guard]";
- mes "Althought I need help with a task, you are not strong enough to assist me, noob~!";
- next;
- mes "[Unpleasant Royal Guard]";
- mes "Come back later when you have done some training and are at least level 120!";
- close;
- }
- mes "[Unpleasant Royal Guard]";
- mes "I can see the secret passage into the palace. Are you ready to save the princess?!";
- next;
- if (select( "Enter", "Stop" ) == 2) {
- mes "[Unpleasant Royal Guard]";
- mes "Even now all the royal guards are fighting and dying from the monsters.";
- next;
- mes "[Unpleasant Royal Guard]";
- mes "We must, no matter how much fear grips our hearts, save the princess!";
- close;
- }
- switch( checkquest(1261,PLAYTIME) ) {
- case -1:
- break;
- case 0:
- case 1:
- mes "[Unpleasant Royal Guard]";
- mes "The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait.";
- next;
- mes "When the time limit for the entrance is up";
- mes "let's try to re-enter.";
- close;
- case 2:
- mes "^0000ffThe time limit for entering to the Curse of the Swordsman is finished. Please try to talk to the Unpleasent Royal Guard again..^000000";
- erasequest 1261;// Cursed Swordman
- close;
- }
- .@party_id = getcharid(1);
- if (is_party_leader() == false || .@party_id < 1) {
- mes "[Unpleasant Royal Guard]";
- mes "I can only open the secret passage for party leaders. Please have your party leader talk to me.";
- close;
- }
- .@md_name$ = "Ghost Palace";
- switch( instance_enter(.@md_name$) ) {
- case IE_OTHER:
- mes "An unknown error occurred.";
- close;
- case IE_NOINSTANCE:
- mes "^ff0000Inside the devices you see a dark hole. If you wish to enter you must to talk to the Unpleasent Royal Guard first.^000000";
- close;
- case IE_NOMEMBER:
- mes "Only registered members can enter the " + .@md_name$ + " instance.";
- close;
- case IE_OK:
- mapannounce "dali", "" + strcharinfo(0) + " of the party, " + getpartyname(.@party_id) + ", is entering the Ghost Palace.", bc_map, 0x00ff99;
- // warp "1@spa",42,196;
- setquest 1261;// Cursed Swordman
- end;
- }
- }
- // 1st floor
- 1@spa,41,204,5 script King#dk 4_M_RUSKING,{
- mes "[King]";
- mes "You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else.";
- npctalk "King: You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else.";
- next;
- mes "[Lurid Royal Guard]";
- mes "I will protect the princess with my life.";
- npctalk "Lurid Royal Guard: I will protect the princess with my life.", instance_npcname("Lurid Royal Guard#dk");
- next;
- mes "[King]";
- mes "The marriage arrangements are going as planned. The prince is here to meet with the princess.";
- npctalk "King: The marriage arrangements are going as planned. The prince is here to meet with the princess.";
- next;
- mes "[Lurid Royal Guard]";
- mes "...Yes, Your Majesty.";
- npctalk "Lurid Royal Guard: ...Yes, Your Majesty.", instance_npcname("Lurid Royal Guard#dk");
- next;
- mes "[King]";
- mes "My gods, there are monsters in the castle! Get rid of them now!";
- npctalk "King: My gods, there are monsters in the castle! Get rid of them now!";
- close2;
- donpcevent instance_npcname("#gp_control_1") + "::OnStart";
- end;
- OnInstanceInit:
- // 1: enabled potential double spawn (official), 0: disabled
- 'bool_double_spawn = 1;
- 'map_spa$ = instance_mapname("1@spa");
- // warps
- disablenpc instance_npcname("The second floor of Palace");
- disablenpc instance_npcname("3rd floor in the palace");
- disablenpc instance_npcname("4th floor in the palace");
- disablenpc instance_npcname("5th floor of Palace");
- disablenpc instance_npcname("Way out of Palace");
- // first floor
- disablenpc instance_npcname("#gp_control_1");
- // second floor
- disablenpc instance_npcname("Lurid Royal Guard#dk1");
- disablenpc instance_npcname("Princess Tiara#dk");
- disablenpc instance_npcname("#gp_control_2");
- // 3rd floor
- disablenpc instance_npcname("King#dk1");
- disablenpc instance_npcname("Lurid Royal Guard#dk2");
- disablenpc instance_npcname("Captain of the Guard#dk");
- disablenpc instance_npcname("Soldier#dk1");
- disablenpc instance_npcname("Soldier#dk2");
- disablenpc instance_npcname("Soldier#dk3");
- disablenpc instance_npcname("Lurid Royal Guard#dk3");
- disablenpc instance_npcname("Magic Sword Tartanos#dk1");
- disablenpc instance_npcname("#gp_control_3");
- // 4th floor
- disablenpc instance_npcname("#gp_control_4");
- disablenpc instance_npcname("#gp_control_5");
- disablenpc instance_npcname("Magic Sword Tartanos#dk2");
- disablenpc instance_npcname("Visiting Prince#dk");
- disablenpc instance_npcname("Lurid Royal Guard#dk4");
- disablenpc instance_npcname("King's Corpse#dk");
- disablenpc instance_npcname("Captain's Corpse#dk");
- disablenpc instance_npcname("Soldier's Corpse#dk");
- disablenpc instance_npcname("Soldier's Corpse#dk1");
- disablenpc instance_npcname("Soldier's Corpse#dk2");
- disablenpc instance_npcname("Soldier's Corpse#dk3");
- disablenpc instance_npcname("Soldier's Corpse#dk4");
- // 5th floor
- disablenpc instance_npcname("#gp_control_6");
- disablenpc instance_npcname("Princess Tiara#dk1");
- disablenpc instance_npcname("Lurid Royal Guard#dk5");
- disablenpc instance_npcname("King#dk11");
- disablenpc instance_npcname("Sakray#dk");
- disablenpc instance_npcname("Magic Sword Tartanos#dk3");
- disablenpc instance_npcname("#tb");
- disablenpc instance_npcname("#sv");
- disablenpc instance_npcname("#tv");
- end;
- }
- 1@spa,42,201,1 script Lurid Royal Guard#dk 4_M_SAKRAYROYAL,{ end; }
- 1@spa,1,1,1 script #gp_control_1 HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname("#gp_control_1");
- disablenpc instance_npcname("King#dk");
- disablenpc instance_npcname("Lurid Royal Guard#dk");
- initnpctimer;
- end;
- OnTimer2000:
- .@label$ = instance_npcname("#gp_control_1") + "::OnMyMobDead1";
- monster 'map_spa$,50,194,"Cursed Soldier",2948,1, .@label$; // CURSED_SOLDIER
- monster 'map_spa$,34,208,"Cursed Soldier",2948,1, .@label$; // CURSED_SOLDIER
- monster 'map_spa$,32,194,"Cursed Gatekeeper",2949,1, .@label$; // CURSED_SENTINEL
- monster 'map_spa$,52,209,"Cursed Gatekeeper",2949,1, .@label$; // CURSED_SENTINEL
- stopnpctimer;
- end;
- OnMyMobDead1:
- if (mobcount('map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead1") < (1 + 'bool_double_spawn)) {
- deltimer instance_npcname("#gp_control_1") + "::OnSpawn1"; // stop double spawn if timer is running
- addtimer 2000, instance_npcname("#gp_control_1") + "::OnSpawn1";
- }
- end;
- OnSpawn1:
- .@label$ = instance_npcname("#gp_control_1") + "::OnMyMobDead2";
- monster 'map_spa$,37,182,"Cursed Soldier",2948,1, .@label$; // CURSED_SOLDIER
- monster 'map_spa$,46,182,"Cursed Gatekeeper",2949,1, .@label$; // CURSED_SENTINEL
- end;
- OnMyMobDead2:
- if (mobcount('map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead2") < 1) {
- deltimer instance_npcname("#gp_control_1") + "::OnSpawn1"; // stop double spawn if timer is running
- deltimer instance_npcname("#gp_control_1") + "::OnSpawn2";
- addtimer 2000, instance_npcname("#gp_control_1") + "::OnSpawn2";
- }
- end;
- OnSpawn2:
- .@label$ = instance_npcname("#gp_control_1") + "::OnMyMobDead3";
- monster 'map_spa$,30,200,"Cursed Soldier",2948,1, .@label$; // CURSED_SOLDIER
- monster 'map_spa$,51,200,"Cursed Gatekeeper",2949,1, .@label$; // CURSED_SENTINEL
- monster 'map_spa$,53,199,"Cursed Gatekeeper",2949,1, .@label$; // CURSED_SENTINEL
- end;
- OnMyMobDead3:
- if (mobcount('map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead3") < 1) {
- mapannounce 'map_spa$, "The passage on the 2nd floor in the palace of ghost is open .", bc_map,0xFFFF00;
- enablenpc instance_npcname("The second floor of Palace");
- enablenpc instance_npcname("Lurid Royal Guard#dk1");
- enablenpc instance_npcname("Princess Tiara#dk");
- }
- end;
- }
- // 2nd floor
- 1@spa,132,122,7 script Lurid Royal Guard#dk1 4_M_SAKRAYROYAL,{
- .@tiara$ = instance_npcname("Princess Tiara#dk");
- cutin "npc-tiara.bmp",3;
- mes "[Lurid Royal Guard]";
- mes "Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him...";
- npctalk "Lurid Royal Guard: Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him...";
- next;
- mes "[Princess Tiara]";
- mes "If...If a marriage is arranged what should I do?";
- npctalk "Princess Tiara: If...If a marriage is arranged what should I do?", .@tiara$;
- next;
- mes "[Lurid Royal Guard]";
- mes "The only thing I can do is protect you from physical harm.";
- npctalk "Lurid Royal Guard: The only thing I can do is protect you from physical harm.";
- next;
- mes "[Princess Tiara]";
- mes "Then, what can I do?";
- npctalk "Princess Tiara: Then, what can I do?", .@tiara$;
- next;
- mes "[Lurid Royal Guard]";
- mes "You must decide that for yourself Your Highness...";
- npctalk "Lurid Royal Guard: You must decide that for yourself Your Highness...";
- next;
- mes "[Princess Tiara]";
- mes "Would it be easier for you if I were married and sent off to another country?";
- npctalk "Princess Tiara: Would it be easier for you if I were married and sent off to another country?", .@tiara$;
- next;
- mes "[Lurid Royal Guard]";
- mes "I will always stand by you and protect you forever.";
- npctalk "Lurid Royal Guard: I will always stand by you and protect you forever.";
- cutin "npc-tiara.bmp",255;
- next;
- mes "[Princess Tiara]";
- mes "Monsters have gotten inside the castle? Please, protect me!";
- npctalk "Princess Tiara: Monsters have gotten inside the castle? Please, protect me!", .@tiara$;
- next;
- mes "[Lurid Royal Guard]";
- mes "Stay behind me. Let's go!";
- npctalk "Lurid Royal Guard: Stay behind me. Let's go!";
- close2;
- donpcevent instance_npcname("#gp_control_2") + "::OnStart";
- end;
- }
- 1@spa,135,125,3 duplicate(Lurid Royal Guard#dk) Princess Tiara#dk 4_F_MAYSEL
- 1@spa,1,1,1 script #gp_control_2 HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname("#gp_control_2");
- disablenpc instance_npcname("Lurid Royal Guard#dk1");
- disablenpc instance_npcname("Princess Tiara#dk");
- disablenpc instance_npcname("The second floor of Palace");
- killmonster 'map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead1";
- killmonster 'map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead2";
- killmonster 'map_spa$, instance_npcname("#gp_control_1") + "::OnMyMobDead3";
- disablenpc instance_npcname("#gp_control_1");
- initnpctimer;
- end;
- OnTimer2000:
- .@label$ = instance_npcname("#gp_control_2") + "::OnMyMobDead1";
- monster 'map_spa$,135,116,"Broken Promise",2950,1, .@label$; // BROKEN_MIND
- monster 'map_spa$,110,120,"Broken Promise",2950,1, .@label$; // BROKEN_MIND
- monster 'map_spa$,122,112,"Floating Sorrow",2951,1, .@label$; // FLOATING_WORD
- monster 'map_spa$,121,129,"Unfulfilled Love",2952,1, .@label$; // LIKE_LOVE
- stopnpctimer;
- end;
- OnMyMobDead1:
- if (mobcount('map_spa$, instance_npcname("#gp_control_2") + "::OnMyMobDead1") < 1) {
- sleep 2000;
- .@label$ = instance_npcname("#gp_control_2") + "::OnMyMobDead2";
- monster 'map_spa$,120,103,"Broken Promise",2950,1, .@label$; // BROKEN_MIND
- monster 'map_spa$,115,137,"Floating Sorrow",2951,1, .@label$; // FLOATING_WORD
- monster 'map_spa$,103,130,"Unfulfilled Love",2952,1, .@label$; // LIKE_LOVE
- }
- end;
- OnMyMobDead2:
- if (mobcount('map_spa$, instance_npcname("#gp_control_2") + "::OnMyMobDead2") < 1) {
- sleep 2000;
- .@label$ = instance_npcname("#gp_control_2") + "::OnMyMobDead3";
- monster 'map_spa$,98,119,"Floating Sorrow",2951,1, .@label$; // FLOATING_WORD
- monster 'map_spa$,98,120,"Floating Sorrow",2951,1, .@label$; // FLOATING_WORD
- monster 'map_spa$,103,109,"Unfulfilled Love",2952,1, .@label$; // LIKE_LOVE
- }
- end;
- OnMyMobDead3:
- if (mobcount('map_spa$, instance_npcname("#gp_control_2") + "::OnMyMobDead3") < 1) {
- mapannounce 'map_spa$, "The passage on the 3rd floor of the palace is open.", bc_map,0xFFFF00;
- enablenpc instance_npcname("3rd floor in the palace");
- enablenpc instance_npcname("King#dk1");
- enablenpc instance_npcname("Lurid Royal Guard#dk2");
- enablenpc instance_npcname("Captain of the Guard#dk");
- enablenpc instance_npcname("Soldier#dk1");
- enablenpc instance_npcname("Soldier#dk2");
- enablenpc instance_npcname("Soldier#dk3");
- disablenpc instance_npcname("#gp_control_2");
- }
- end;
- }
- // 3rd floor
- 1@spa,32,54,1 script King#dk1 4_M_RUSKING,{
- mes "[King]";
- mes "It was you who brought the monsters here! You want to get rid of me and have the princess for yourself?";
- npctalk "King: It was you who brought the monsters here! You want to get rid of me and have the princess for yourself?";
- next;
- mes "[Lurid Royal Guard]";
- mes "It is a trap Your Majesty! You must trust me!";
- npctalk "Lurid Royal Guard: It is a trap Your Majesty! You must trust me!", instance_npcname("Lurid Royal Guard#dk2");
- next;
- mes "[King]";
- mes "Shut up! You've betrayed me! I trusted you... you must pay for your disgrace.";
- npctalk "King: Shut up! You've betrayed me! I trusted you... you must pay for your disgrace.";
- next;
- mes "[King]";
- mes "You will suffer for the rest of your life.";
- npctalk "King: You will suffer for the rest of your life.";
- close2;
- disablenpc instance_npcname("3rd floor in the palace");
- disablenpc instance_npcname("King#dk1");
- disablenpc instance_npcname("Captain of the Guard#dk");
- disablenpc instance_npcname("Soldier#dk1");
- disablenpc instance_npcname("Soldier#dk2");
- disablenpc instance_npcname("Soldier#dk3");
- disablenpc instance_npcname("Lurid Royal Guard#dk2");
- donpcevent instance_npcname("Magic Sword Tartanos#dk1") + "::OnStart";
- end;
- }
- 1@spa,35,56,5 script Magic Sword Tartanos#dk1 4_TRACE,{
- end;
- OnStart:
- enablenpc instance_npcname("Magic Sword Tartanos#dk1");
- enablenpc instance_npcname("Lurid Royal Guard#dk3");
- initnpctimer;
- end;
- OnTimer5000:
- npctalk "Ominous Voice: Oh, faithful royal guard, you are trapped.";
- end;
- OnTimer8000:
- npctalk "Ominous Voice: The conspiracy in the palace has your princess in grave danger...";
- end;
- OnTimer12000:
- npctalk "Lurid Royal Guard: Who are you? Show yourself!", instance_npcname("Lurid Royal Guard#dk3");
- end;
- OnTimer15000:
- npctalk "Ominous Voice: Ah... so you do you hear me?";
- end;
- OnTimer20000:
- npctalk "Lurid Royal Guard: ...?", instance_npcname("Lurid Royal Guard#dk3");
- end;
- OnTimer23000:
- npctalk "Ominous Voice: I can give you unlimited power. If you make a pact with me.";
- end;
- OnTimer28000:
- npctalk "Lurid Royal Guard: I..I...", instance_npcname("Lurid Royal Guard#dk3");
- end;
- OnTimer33000:
- npctalk "Magic Sword Tartanos: Kukuku... What do you want boy?";
- end;
- OnTimer34000:
- stopnpctimer;
- disablenpc instance_npcname("Magic Sword Tartanos#dk1");
- disablenpc instance_npcname("Lurid Royal Guard#dk3");
- donpcevent instance_npcname("#gp_control_3") + "::OnStart";
- end;
- }
- 1@spa,28,52,7 duplicate(Lurid Royal Guard#dk) Captain of the Guard#dk 4_M_KY_KNT
- 1@spa,25,53,7 duplicate(Lurid Royal Guard#dk) Soldier#dk1 4_M_CRU_SOLD
- 1@spa,34,53,1 duplicate(Lurid Royal Guard#dk) Soldier#dk2 4_M_CRU_SOLD
- 1@spa,30,52,7 duplicate(Lurid Royal Guard#dk) Soldier#dk3 4_M_KY_SOLD
- 1@spa,30,58,5 duplicate(Lurid Royal Guard#dk) Lurid Royal Guard#dk2 4_M_SAKRAY_TIED
- 1@spa,31,57,5 duplicate(Lurid Royal Guard#dk) Lurid Royal Guard#dk3 4_M_SAKRAY_TIED
- 1@spa,1,1,1 script #gp_control_3 HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname("#gp_control_3");
- initnpctimer;
- end;
- OnTimer2000:
- .@label$ = instance_npcname("#gp_control_3") + "::OnMyMobDead1";
- monster 'map_spa$,31,57, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- monster 'map_spa$,59,24, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- monster 'map_spa$,23,40, "Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- monster 'map_spa$,54,45, "Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- monster 'map_spa$,26,20, "Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- stopnpctimer;
- end;
- OnMyMobDead1:
- if (mobcount('map_spa$, instance_npcname("#gp_control_3") + "::OnMyMobDead1") < 1)
- addtimer 2000, instance_npcname("#gp_control_3") + "::OnSpawn1";
- end;
- OnSpawn1:
- .@label$ = instance_npcname("#gp_control_3") + "::OnMyMobDead2";
- monster 'map_spa$,30,52, "Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- monster 'map_spa$,58,58, "Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- monster 'map_spa$,54,24, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- end;
- OnMyMobDead2:
- if (mobcount('map_spa$, instance_npcname("#gp_control_3") + "::OnMyMobDead2") < (1 + 'bool_double_spawn)) {
- deltimer instance_npcname("#gp_control_3") + "::OnAnnounce";
- addtimer 500, instance_npcname("#gp_control_3") + "::OnAnnounce";
- }
- end;
- OnAnnounce:
- mapannounce 'map_spa$, "The passage on the 4th floor of the palace is open.", bc_map,0xFFFF00;
- enablenpc instance_npcname("4th floor in the palace");
- deltimer instance_npcname("#gp_control_3") + "::OnSpawn2"; // stop double spawn if timer is running
- addtimer 2000, instance_npcname("#gp_control_3") + "::OnSpawn2";
- end;
- OnSpawn2:
- donpcevent instance_npcname("#gp_control_4") + "::OnStart";
- // 35 mobs
- .@label$ = instance_npcname("#gp_control_3") + "::OnMyMobDead3";
- monster 'map_spa$,67,46, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "You are trapped...";
- monster 'map_spa$,62,48, "Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Run away!";
- monster 'map_spa$,57,46, "Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "Run away quickly!";
- monster 'map_spa$,51,48, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "Faithful royal guard...";
- monster 'map_spa$,56,55, "Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Run away!";
- monster 'map_spa$,62,56, "Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "You are trapped...";
- monster 'map_spa$,66,58, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "You put your princess in grave danger...";
- monster 'map_spa$,66,64, "Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Faithful royal guard...";
- monster 'map_spa$,62,65, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "Run away quickly!";
- monster 'map_spa$,57,67, "Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "You are trapped...";
- monster 'map_spa$,49,66, "Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "Run away!";
- monster 'map_spa$,44,66, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "Run away quickly!";
- monster 'map_spa$,45,20, "Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Run away!";
- monster 'map_spa$,38,20, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "You are trapped...";
- monster 'map_spa$,32,20, "Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "Run away quickly!";
- monster 'map_spa$,51,22, "Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "Run away quickly!";
- monster 'map_spa$,26,34,"Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "Run away!";
- monster 'map_spa$,21,37,"Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Faithful royal guard...";
- monster 'map_spa$,18,39,"Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "Run away quickly!";
- monster 'map_spa$,21,45,"Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Run away!";
- monster 'map_spa$,23,49,"Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "You are trapped...";
- monster 'map_spa$,25,54,"Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "Run away quickly!";
- monster 'map_spa$,29,54,"Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "You put your princess in grave danger...";
- monster 'map_spa$,56,39,"Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "Run away!";
- monster 'map_spa$,61,36,"Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Faithful royal guard...";
- monster 'map_spa$,66,38,"Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "Run away quickly!";
- monster 'map_spa$,42,54,"Wasted Friendship",2955,1, .@label$; // OLD_FRIENDSHIP
- unittalk $@mobid[0], "Run away!";
- monster 'map_spa$,35,54,"Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "You are trapped...";
- monster 'map_spa$,43,60,"Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Faithful royal guard...";
- monster 'map_spa$,30,25,"Tarnished Oath",2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "You put your princess in grave danger...";
- monster 'map_spa$,30,31,"Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- unittalk $@mobid[0], "You are trapped...";
- monster 'map_spa$,65,64, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- monster 'map_spa$,65,67, "Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- monster 'map_spa$,18,43,"Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- monster 'map_spa$,21,43,"Regretful Memory",2953,1, .@label$; // CURSED_MEMORY
- end;
- OnMyMobDead3:
- end;
- }
- // 4th floor
- 1@spa,1,1,1 script #gp_control_4 HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname("#gp_control_4");
- .@label$ = instance_npcname("#gp_control_4") + "::OnMyMobDead1";
- monster 'map_spa$,215,194, "Sweet Slaughter",2956,1, .@label$; // SWEET_SLAUGHTER
- monster 'map_spa$,194,178, "Sweet Slaughter",2956,1, .@label$; // SWEET_SLAUGHTER
- monster 'map_spa$,191,211, "Sweet Slaughter",2956,1, .@label$; // SWEET_SLAUGHTER
- monster 'map_spa$,185,203, "Cursed Gatekeeper",2949,1, .@label$; // CURSED_SENTINEL
- monster 'map_spa$,209,218, "Cursed Gatekeeper",2949,1, .@label$; // CURSED_SENTINEL
- end;
- OnMyMobDead1:
- if (mobcount('map_spa$, instance_npcname("#gp_control_4") + "::OnMyMobDead1") < (1 + 'bool_double_spawn)) {
- deltimer instance_npcname("#gp_control_4") + "::OnSpawn1";
- addtimer 2000, instance_npcname("#gp_control_4") + "::OnSpawn1";
- }
- end;
- OnSpawn1:
- .@label$ = instance_npcname("#gp_control_4") + "::OnMyMobDead2";
- monster 'map_spa$,189,192, "Cursed Gatekeeper",2949,1, .@label$; // CURSED_SENTINEL
- monster 'map_spa$,211,209, "Sweet Slaughter",2956,1, .@label$; // SWEET_SLAUGHTER
- end;
- OnMyMobDead2:
- if (mobcount('map_spa$, instance_npcname("#gp_control_4") + "::OnMyMobDead2") < 1) {
- enablenpc instance_npcname("Magic Sword Tartanos#dk2");
- enablenpc instance_npcname("Visiting Prince#dk");
- enablenpc instance_npcname("Lurid Royal Guard#dk4");
- enablenpc instance_npcname("King's Corpse#dk");
- enablenpc instance_npcname("Captain's Corpse#dk");
- enablenpc instance_npcname("Soldier's Corpse#dk");
- enablenpc instance_npcname("Soldier's Corpse#dk1");
- enablenpc instance_npcname("Soldier's Corpse#dk2");
- enablenpc instance_npcname("Soldier's Corpse#dk3");
- enablenpc instance_npcname("Soldier's Corpse#dk4");
- }
- end;
- }
- 1@spa,199,214,1 script Lurid Royal Guard#dk4 4_M_SAKRAYROYAL,{
- .@prince$ = instance_npcname("Visiting Prince#dk");
- mes "[Lurid Royal Guard]";
- mes "Where is Princess Tiara?";
- npctalk "Lurid Royal Guard: Where is Princess Tiara?";
- next;
- mes "[Visiting Prince]";
- mes "You are too late... but you brought what I was looking for. Thanks for your help.";
- npctalk "Visiting Prince: You are too late... but you brought what I was looking for. Thanks for your help.", .@prince$;
- next;
- mes "[Visiting Prince]";
- mes "Cursed Magic Sword Tartanos! Are you ready to have a new master?";
- npctalk "Visiting Prince: Cursed Magic Sword Tartanos! Are you ready to have a new master?", .@prince$;
- next;
- cutin "tartanos.bmp",3;
- mes "[Magic Sword Tartanos]";
- mes "How dare you!";
- npctalk "Magic Sword Tartanos: How dare you!", instance_npcname("Magic Sword Tartanos#dk2");
- next;
- mes "[Visiting Prince]";
- mes "aah, aah !!!";
- npctalk "Visiting Prince: Aah, aah!!!", .@prince$;
- donpcevent instance_npcname("#gp_control_5") + "::OnStart";
- close2;
- cutin "",255;
- end;
- }
- 1@spa,201,214,1 duplicate(Lurid Royal Guard#dk) Magic Sword Tartanos#dk2 CLEAR_NPC
- 1@spa,197,218,5 duplicate(Lurid Royal Guard#dk) Visiting Prince#dk 4_M_KNIGHT_SILVER
- 1@spa,194,214,5 duplicate(Lurid Royal Guard#dk) King's Corpse#dk 4_M_TRISTAN
- 1@spa,211,194,3 duplicate(Lurid Royal Guard#dk) Captain's Corpse#dk 4_M_LIEMAN
- 1@spa,201,198,1 duplicate(Lurid Royal Guard#dk) Soldier's Corpse#dk 4_M_DIEMAN
- 1@spa,197,190,1 duplicate(Lurid Royal Guard#dk) Soldier's Corpse#dk1 4_M_DIEMAN
- 1@spa,191,207,7 duplicate(Lurid Royal Guard#dk) Soldier's Corpse#dk2 4_M_DIEMAN
- 1@spa,206,209,7 duplicate(Lurid Royal Guard#dk) Soldier's Corpse#dk3 4_M_DIEMAN
- 1@spa,189,195,1 duplicate(Lurid Royal Guard#dk) Soldier's Corpse#dk4 4_M_DIEMAN
- 1@spa,1,1,1 script #gp_control_5 HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname("#gp_control_5");
- disablenpc instance_npcname("Magic Sword Tartanos#dk2");
- disablenpc instance_npcname("Visiting Prince#dk");
- disablenpc instance_npcname("Lurid Royal Guard#dk4");
- disablenpc instance_npcname("King's Corpse#dk");
- disablenpc instance_npcname("Captain's Corpse#dk");
- disablenpc instance_npcname("Soldier's Corpse#dk");
- disablenpc instance_npcname("Soldier's Corpse#dk1");
- disablenpc instance_npcname("Soldier's Corpse#dk2");
- disablenpc instance_npcname("Soldier's Corpse#dk3");
- disablenpc instance_npcname("Soldier's Corpse#dk4");
- sleep 1000;
- .@label$ = instance_npcname("#gp_control_5") + "::OnMyMobDead";
- monster 'map_spa$,198,218, "Torturous Redeemer",2959,1, .@label$; // TORTUROUS_REDEEMER
- monster 'map_spa$,198,182, "Sweet Slaughter",2956,1, .@label$; // SWEET_SLAUGHTER
- end;
- OnMyMobDead:
- if (mobcount('map_spa$, instance_npcname("#gp_control_5") + "::OnMyMobDead") < 1) {
- deltimer instance_npcname("#gp_control_4") + "::OnSpawn1"; // stop double spawn if timer is running
- mapannounce 'map_spa$, "The passage on the 5th floor of the palace is open.", bc_map,0xFFFF00;
- disablenpc instance_npcname("4th floor in the palace");
- enablenpc instance_npcname("5th floor of Palace");
- enablenpc instance_npcname("Princess Tiara#dk1");
- enablenpc instance_npcname("Lurid Royal Guard#dk5");
- killmonster 'map_spa$, instance_npcname("#gp_control_3") + "::OnMyMobDead2";
- killmonster 'map_spa$, instance_npcname("#gp_control_3") + "::OnMyMobDead3";
- disablenpc instance_npcname("#gp_control_3");
- }
- end;
- }
- // 5th floor
- 1@spa,216,43,3 script Princess Tiara#dk1 4_F_MAYSEL,{
- .@guard$ = instance_npcname("Lurid Royal Guard#dk5");
- mes "[Princess Tiara]";
- mes "You kept your promise.";
- npctalk "Princess Tiara: You kept your promise.";
- next;
- mes "[Lurid Royal Guard]";
- mes "princess!";
- npctalk "Lurid Royal Guard: Princess!", .@guard$;
- next;
- cutin "npc-tiara.bmp",3;
- mes "[Princess Tiara]";
- mes "Thank you... now I can rest beside you...";
- npctalk "Princess Tiara: Thank you... now I can rest beside you...";
- next;
- mes "[Lurid Royal Guard]";
- mes "No..No!!!!!";
- npctalk "Lurid Royal Guard: No..No!!!!!", .@guard$;
- next;
- mes "[The voice of Princess Tiara]";
- mes "I want to be with you forever in peace...forever...";
- npctalk "Princess Tiara: I want to be with you forever in peace...forever...";
- next;
- cutin "b-tiara.BMP",3;
- mes "[Lurid Royal Guard]";
- mes "no.....Ahh ahh ahh!!!!~!";
- npctalk "Lurid Royal Guard: no.....Ahh ahh ahh!!!!~!", .@guard$;
- next;
- mes "[The voice of Princess Tiara]";
- mes "I love you...";
- npctalk "Princess Tiara: I love you...";
- cutin "",255;
- close2;
- donpcevent instance_npcname("#gp_control_6") + "::OnStart";
- end;
- }
- 1@spa,213,42,7 duplicate(Lurid Royal Guard#dk) Lurid Royal Guard#dk5 4_M_SAKRAYROYAL
- 1@spa,1,1,1 script #gp_control_6 HIDDEN_WARP_NPC,{
- end;
- OnStart:
- enablenpc instance_npcname("#gp_control_6");
- disablenpc instance_npcname("Princess Tiara#dk1");
- disablenpc instance_npcname("Lurid Royal Guard#dk5");
- killmonster 'map_spa$, instance_npcname("#gp_control_4") + "::OnMyMobDead1";
- killmonster 'map_spa$, instance_npcname("#gp_control_4") + "::OnMyMobDead2";
- killmonster 'map_spa$, instance_npcname("#gp_control_5") + "::OnMyMobDead";
- disablenpc instance_npcname("#gp_control_4");
- disablenpc instance_npcname("#gp_control_5");
- disablenpc instance_npcname("5th floor of Palace");
- sleep 2000;
- .@label$ = instance_npcname("#gp_control_6") + "::OnMyMobDead1";
- monster 'map_spa$,217,52, "Forgotten Name" ,2957,1, .@label$; // FORGOTTEN_NAME
- unittalk $@mobid[0], "Wake up! look at us... We are monsters?";
- monster 'map_spa$,190,21, "Tarnished Oath" ,2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Sakray killed the King and tried to kill us!";
- monster 'map_spa$,198,49, "Tarnished Oath" ,2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "What is this..??";
- monster 'map_spa$,212,28, "Fatal Days" ,2958,1, .@label$; // FATAL_DAYS
- unittalk $@mobid[0], "Sakray killed a princess!";
- end;
- OnMyMobDead1:
- if (mobcount('map_spa$, instance_npcname("#gp_control_6") + "::OnMyMobDead1") < 1) {
- sleep 2000;
- .@label$ = instance_npcname("#gp_control_6") + "::OnMyMobDead2";
- monster 'map_spa$,217,43, "Forgotten Name" ,2957,1, .@label$; // FORGOTTEN_NAME
- unittalk $@mobid[0], "Wake up! look at us... We are monsters?";
- monster 'map_spa$,193,24, "Forgotten Name" ,2957,1, .@label$; // FORGOTTEN_NAME
- unittalk $@mobid[0], "Sakray..?? why.....Sakray!";
- monster 'map_spa$,216,59, "Tarnished Oath" ,2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Sakray killed the King and tried to kill us!";
- monster 'map_spa$,197,57, "Fatal Days" ,2958,1, .@label$; // FATAL_DAYS
- unittalk $@mobid[0], "Sakray killed a princess!";
- }
- end;
- OnMyMobDead2:
- if (mobcount('map_spa$, instance_npcname("#gp_control_6") + "::OnMyMobDead2") < 1) {
- sleep 2000;
- .@label$ = instance_npcname("#gp_control_6") + "::OnMyMobDead3";
- monster 'map_spa$,193,39, "Forgotten Name" ,2957,1, .@label$; // FORGOTTEN_NAME
- unittalk $@mobid[0], "Wake up! look at us... We are monsters?";
- monster 'map_spa$,212,34, "Forgotten Name" ,2957,1, .@label$; // FORGOTTEN_NAME
- unittalk $@mobid[0], "Sakray..?? why.....Sakray!";
- monster 'map_spa$,201,64, "Tarnished Oath" ,2954,1, .@label$; // COLORLESS_VOW
- unittalk $@mobid[0], "Sakray killed the King and tried to kill us!";
- monster 'map_spa$,175,44, "Fatal Days" ,2958,1, .@label$; // FATAL_DAYS
- unittalk $@mobid[0], "Sakray killed a princess!";
- }
- end;
- OnMyMobDead3:
- if (mobcount('map_spa$, instance_npcname("#gp_control_6") + "::OnMyMobDead3") < 1) {
- sleep 2000;
- monster 'map_spa$,200,45, "Torturous Redeemer" ,2961,1, instance_npcname("#gp_control_6") + "::OnMyMobDead4"; // E_TORTUROUS_REDEEMER
- unittalk $@mobid[0], "Magic Sword Tartanos! I will destroy you if I can't have you... Oh no! How could this be?";
- sleep 5000;
- killmonster 'map_spa$, instance_npcname("#gp_control_6") + "::OnMyMobDead4";
- enablenpc instance_npcname("Sakray#dk");
- enablenpc instance_npcname("Magic Sword Tartanos#dk3");
- disablenpc instance_npcname("#gp_control_6");
- }
- end;
- OnMyMobDead4:
- end;
- }
- 1@spa,196,44,5 script Sakray#dk 4_M_SAKRAY,{
- mes "[Lurid Royal Guard]";
- mes "Are you satisfied..? Magic Sword Tartanos?";
- npctalk "Lurid Royal Guard: Are you satisfied..? Magic Sword Tartanos?";
- next;
- mes "[Magic Sword Tartanos]";
- mes "I need more blood..Sakray, offer me his blood.";
- npctalk "Magic Sword Tartanos: I need more blood..Sakray, offer me his blood.", instance_npcname("Magic Sword Tartanos#dk3");
- next;
- mes "[Sakray]";
- mes "Okay, that is good. A traveller. Did you see?";
- npctalk "Sakray: Okay, that is good. A traveller. Did you see?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sakray, what do you want? Sympathy? Or is it a trap?";
- unittalk getcharid(3), "" + strcharinfo(0) + " : Sakray, what do you want? Sympathy? Or is it a trap?";
- next;
- mes "[Sakray]";
- mes "No... I do not need to make any effort to catch a novice.";
- npctalk "Sakray: No... I do not need to make any effort to catch a novice.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "If so... then why...?";
- unittalk getcharid(3), "" + strcharinfo(0) + " : If so... then why...?";
- next;
- cutin "cry-b.bmp",2;
- mes "[Sakray]";
- mes "I wanted to get rid of a piece of humanity inside of me through you.";
- npctalk "Sakray: I wanted to get rid of a piece of humanity inside of me through you.";
- next;
- mes "[Sakray]";
- mes "I am quite satisfied with the result.";
- npctalk "Sakray: I am quite satisfied with the result.";
- next;
- mes "[Magic Sword Tartanos]";
- mes "Sakray, offer the blood to me now!";
- npctalk "Magic Sword Tartanos: Sakray, offer the blood to me now!", instance_npcname("Magic Sword Tartanos#dk3");
- next;
- mes "[Sakray]";
- mes "If you were me, what would you do?";
- npctalk "Sakray: If you were me, what would you do?";
- next;
- mes "[Sakray]";
- mes "Can you set yourself free from this curse?";
- npctalk "Sakray: Can you set yourself free from this curse?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...";
- unittalk getcharid(3), "" + strcharinfo(0) + " : ...";
- next;
- mes "[Sakray]";
- mes "Heh heh... I will keep watching you until the day comes when you are old enough.";
- npctalk "Sakray: Heh heh... I will keep watching you until the day comes when you are old enough.";
- next;
- mes "[Sakray]";
- mes "I am willing to hunt you later for Tartanos.";
- npctalk "Sakray: I am willing to hunt you later for Tartanos.";
- cutin "",255;
- next;
- mes "[Sakray]";
- mes "Farewell then.";
- npctalk "Sakray: Farewell then.";
- close2;
- donpcevent instance_npcname("#tb") + "::OnStart";
- end;
- }
- 1@spa,196,46,1 script #tb CLEAR_NPC,{
- end;
- OnStart:
- disablenpc instance_npcname("Sakray#dk");
- disablenpc instance_npcname("Magic Sword Tartanos#dk3");
- enablenpc instance_npcname("#tb");
- enablenpc instance_npcname("#sv");
- enablenpc instance_npcname("#tv");
- initnpctimer;
- end;
- OnTimer3000:
- npctalk "Voice of Princess Tiara : What can I do for you?";
- end;
- OnTimer8000:
- npctalk "Voice of Sakray : I will always stand by you. Please rest beside me.", instance_npcname("#sv");
- end;
- OnTimer13000:
- npctalk "Magic Sword Tartanos: Sakray, do not forget the covenant of blood between us.", instance_npcname("#tv");
- end;
- OnTimer17000:
- npctalk "Magic Sword Tartanos: Your soul is mine until you find the blood that satisfies me...", instance_npcname("#tv");
- end;
- OnTimer22000:
- npctalk "Voice of Sakray : Rest in the shadow with me.", instance_npcname("#sv");
- end;
- OnTimer25000:
- npctalk "Voice of Sakray : In the dark forever...", instance_npcname("#sv");
- end;
- OnTimer28500:
- disablenpc instance_npcname("#tb");
- disablenpc instance_npcname("#sv");
- disablenpc instance_npcname("#tv");
- mapannounce 'map_spa$, "It is time to leave the Ghost Palace.", bc_map,0xFFFF00;
- enablenpc instance_npcname("Way out of Palace");
- enablenpc instance_npcname("King#dk11");
- end;
- }
- 1@spa,195,41,1 duplicate(Lurid Royal Guard#dk) Magic Sword Tartanos#dk3 CLEAR_NPC
- 1@spa,198,43,1 duplicate(Lurid Royal Guard#dk) #sv CLEAR_NPC
- 1@spa,196,41,1 duplicate(Lurid Royal Guard#dk) #tv CLEAR_NPC
- 1@spa,204,29,1 script King#dk11 4_M_RUSKING,{
- disable_items;
- mes "[King]";
- mes "Hey there, are you alive?";
- mes "I did not expect to meet someone who is still alive.";
- next;
- .@item_name_req$ = getitemname(6672);// Gray_Shard
- mes "[King]";
- mes "Do you possibly have the ^006400" + .@item_name_req$ + "^000000?";
- mes "Can you give it to me?";
- mes "The memories of the faithful royal guard";
- mes "and the memories of everyone he loved";
- mes "are contained inside of these shards.";
- next;
- mes "[King]";
- mes "Will you give the ^006400" + .@item_name_req$ + "^000000 to me?";
- mes "The guilt is eating my soul.";
- mes "My soul is trapped inside the Ghost Palace.";
- next;
- mes "[King]";
- mes "I am collecting Sakray's abandoned memories from these shards.";
- next;
- mes "[King]";
- mes "If you give any ^006400" + .@item_name_req$ + "^000000s to me, I can make equipment for you.";
- next;
- mes "[King]";
- mes "The cursed knight...";
- mes "Please help me save the soul of Sakray.";
- next;
- setarray .@item_name$[0],
- "Thanos Sword", "Thanos Broadsword", "Thanos Spear", "Thanos Two-Handed Spear", "Thanos Staff",
- "Thanos Two-handed Staff", "Thanos Bow", "Thanos Dagger", "Thanos Katar", "Thanos Knuckle",
- "Thanos Hammer", "Thanos Axe", "Thanos Violin", "Thanos Whip",
- "Gray Shield", "Gray Armor", "Gray Robe", "Gray Cloak", "Gray Shoes", "Gray Helmet";
- setarray .@items_list[0],13441,21009,1438,1496,1669,2023,18119,13093,28000,1836,16028,28100,1933,1988,2187,15090,15091,20721,22033,18820;
- for ( .@i = 0; .@i < 20; .@i++ )
- .@menu$ += .@item_name$[.@i] + ":";
- .@menu$ += "Cancel";
- while(true) {
- .@s = select(.@menu$) - 1;
- if (.@s == 20) {
- mes "[King]";
- mes "Someday, Sakray will";
- mes "get out of this curse for sure.";
- mes "I believe";
- mes "^006400" + .@item_name_req$ + "^000000s are the only method";
- mes "to save him....";
- close;
- }
- .@cost = ( .@s > 13 ? 100 : 200 );
- mes "[King]";
- mes "To make a ^FF0000" + .@item_name$[.@s] + "^000000";
- mes "I need " + .@cost + " ^006400" + .@item_name_req$ + "^000000.";
- next;
- if (select( "Cancel", "Hand over " + .@cost + " " + .@item_name_req$ + "." ) == 1) {
- mes "[King]";
- mes "Someday, Sakray will";
- mes "get out of this curse for sure.";
- next;
- continue;
- }
- if (countitem(6672) < .@cost) {
- mes "[King]";
- mes "You do not have enough ^006400" + .@item_name_req$ + "^000000";
- mes "to make a ^FF0000" + .@item_name$[.@s] + "^000000.";
- mes "I need " + .@cost + " ^006400" + .@item_name_req$ + "^000000.";
- next;
- continue;
- }
- mes "[King]";
- mes "I will make a ^FF0000" + .@item_name$[.@s] + "^000000";
- mes "with " + .@cost + " ^006400" + .@item_name_req$ + "^000000.";
- next;
- mes "You see a light through the folded hands of the king and it gradually takes on a shape.";
- next;
- mes "[King]";
- mes "All right, it is done.";
- mes "Take this ^FF0000" + .@item_name$[.@s] + "^000000";
- mes "to confront Sakray and Tartanos.";
- next;
- mes "[King]";
- mes "The power requires a sacrifice.";
- mes "Please be careful...";
- delitem 6672,.@cost;// Gray Shard
- getitem .@items_list[.@s],1;
- close;
- }
- }
- 1@spa,210,28,0 script Way out of Palace WARPNPC,2,2,{
- end;
- OnTouch_:
- mes "It is time to leave the Ghost Palace.";
- mes "Everything is now complete";
- mes "and will vanish..";
- close2;
- if (isbegin_quest(1263) == 2)
- getitem 6672,1;// Gray Shard
- else {
- setquest 1263;// Cursed Swordman
- completequest 1263;
- getexp 900000,500000;
- getitem 6672,2;// Gray Shard
- }
- warp "dali02",46,129;
- end;
- }
- 1@spa,41,217,0 warp The second floor of Palace 2,2,1@spa,114,120
- 1@spa,117,137,0 warp 3rd floor in the palace 2,2,1@spa,60,43
- 1@spa,54,28,0 warp 4th floor in the palace 2,2,1@spa,218,186
- 1@spa,178,186,0 warp 5th floor of Palace 2,2,1@spa,186,57
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