bard_skills.txt 38 KB

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  1. //===== eAthena Script =======================================
  2. //= Bard Skill Quest
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen; L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Official quest for the Bard skill "Pang Voice"
  12. //= Prerequisite: Geffen Bard Quest
  13. //===== Additional Comments: =================================
  14. //= 1.0 for fully working skills only [Lupus]
  15. //= 1.1 Added more new skill quests for more classes [Lupus]
  16. //= Somehow eA engine doesn't let you keep learn't skill
  17. //= 1.2 Added to correct locations, correct NPC's, fixed [Reddozen]
  18. //= some of the items required and made them into real
  19. //= quests.
  20. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  21. //= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid
  22. //= 1.3b Split into different files [DracoRPG]
  23. //= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
  24. //= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf]
  25. //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  26. //============================================================
  27. prontera,174,328,3 script Young Man#bard_q1 89,3,3,{
  28. if (BaseJob == Job_Bard) {
  29. Emotion e_omg;
  30. mes "[Timid Young Man]";
  31. mes "Eh? Wwwaaaah--!";
  32. mes "Y-you're--it's-it's--";
  33. if (Upper != 1)
  34. mes "It's a freakin' Bard!";
  35. else
  36. mes "It's a freakin' Minstrel!";
  37. mes "D-don't come any closer!";
  38. mes "I... I don't like you guys!";
  39. next;
  40. if (select("Wha--? Why the heck not?:Hey, take it easy, man.") == 1) {
  41. mes "[Timid Young Man]";
  42. mes "N-no! Don't look at me!";
  43. mes "I know what you're trying";
  44. mes "to do! Please, I haven't";
  45. mes "done anything to you!";
  46. mes "J-just s-stay away!";
  47. next;
  48. mes "[" + strcharinfo(0) + "]";
  49. mes "Um...";
  50. mes "I'm not really trying";
  51. mes "to do anything. Why";
  52. mes "don't you relax, and--";
  53. next;
  54. mes "[Timid Young Man]";
  55. mes "Relax?! Nobody believes me";
  56. mes "when I tell them how dangerous";
  57. mes "you guys are. You think you're";
  58. mes "so smug with your funny jokes";
  59. mes "and lovely songs, but I know";
  60. mes "what kind of powers you have!";
  61. close;
  62. }
  63. else {
  64. mes "[Timid Young Man]";
  65. mes "N-no! Don't look at me!";
  66. mes "I know what you're trying";
  67. mes "to do! Please, I haven't";
  68. mes "done anything to you!";
  69. mes "J-just s-stay away!";
  70. next;
  71. if (select("Offer him a drink.:Reassure him that you're safe.") == 1) {
  72. mes "[" + strcharinfo(0) + "]";
  73. mes "Look, I don't know what";
  74. mes "you've got against me, but";
  75. mes "you really need to relax.";
  76. mes "Here, have a drink on me.";
  77. next;
  78. if (countitem(12112) > 0) {
  79. mes "[Timid Young Man]";
  80. mes "Oh~! Isn't that";
  81. mes "a Tropical Sograt?";
  82. mes "That's my favorite";
  83. mes "drink in all the world!";
  84. if (qskill_bard == 9) {
  85. mes "Thanks so--waitaminute.";
  86. next;
  87. mes "[Timid Young Man]";
  88. mes "This is some sort";
  89. mes "of weird trick, isn't it?";
  90. mes "And to think I almost";
  91. mes "f-f-fell for it! P-please";
  92. mes "j-just leave me alone!";
  93. close;
  94. }
  95. else if (qskill_bard > 0) {
  96. next;
  97. mes "[Timid Young Man]";
  98. mes "Wait, I've seen you before.";
  99. mes "And you brought me a drink";
  100. mes "just like this one. You...";
  101. mes "You d-didn't learn th-that";
  102. mes "w-w-weird skill, d-did you?";
  103. mes "Wait, no. You couldn't have...";
  104. next;
  105. mes "[" + strcharinfo(0) + "]";
  106. mes "Oh, please~";
  107. mes "You know, I think";
  108. mes "that maybe you";
  109. mes "worry too much.";
  110. close;
  111. }
  112. else {
  113. next;
  114. mes "[Timid Young Man]";
  115. mes "^333333*Gulp Gulp*^000000";
  116. mes "Ahhhh~ Oh, you don't";
  117. mes "understand how long I've";
  118. mes "been wanting this drink!";
  119. mes "It tastes so good, and";
  120. mes "now I feel sooo relaxed...";
  121. next;
  122. switch(select("See? I'm not dangerous at all~:So what makes someone like me so scary?")) {
  123. case 1:
  124. mes "[Timid Young Man]";
  125. mes "Hmmm... Maybe.";
  126. mes "Maybe all of you Bards";
  127. mes "and Minstrels aren't that";
  128. mes "bad. But I can never forget";
  129. mes "what that Bard did to me...";
  130. next;
  131. mes "[Timid Young Man]";
  132. mes "It all started when I was";
  133. mes "traveling through Umbala and";
  134. mes "met a strange Bard who was";
  135. mes "studying under the tutelage";
  136. mes "of Puchuchartan, the Utan";
  137. mes "Shaman of the village.";
  138. next;
  139. mes "[Timid Young Man]";
  140. mes "That Bard and I got along fairly well until he took me to Umbala's";
  141. mes "Bungee Jump. He insisted that I jump at least once for the ''full";
  142. mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
  143. next;
  144. mes "[Timid Young Man]";
  145. mes "The Bard seemed offended";
  146. mes "and claimed it was perfectly";
  147. mes "safe, and that only a few people";
  148. mes "have died by jumping. Then, he";
  149. mes "just... He gave me this intense look.";
  150. next;
  151. mes "[Timid Young Man]";
  152. mes "His eyes seemed so full";
  153. mes "of rage! I remember him";
  154. mes "mumbling something, and";
  155. mes "all of a sudden, I lost control";
  156. mes "of my body! My arms and legs";
  157. mes "were just moving on their own!";
  158. next;
  159. mes "[Timid Young Man]";
  160. mes "Before long, I found myself";
  161. mes "struggling to keep myself from";
  162. mes "leaping off that Bungee Jump.";
  163. mes "But the more I resisted, the";
  164. mes "more violently I'd flail toward";
  165. mes "the edge. It was horrible!";
  166. next;
  167. mes "[Timid Young Man]";
  168. mes "That was the most terrifying";
  169. mes "experience of my life! It was";
  170. mes "bad enough that I risked my";
  171. mes "life, but that feeling of not";
  172. mes "having any control over your";
  173. mes "body is so overwhelming!";
  174. next;
  175. mes "[" + strcharinfo(0) + "]";
  176. mes "Wait, you're saying";
  177. mes "a Bard did this to you?";
  178. mes "I've never heard of a song";
  179. mes "or skill with that sort of effect before. That's really strange...";
  180. next;
  181. mes "[Timid Young Man]";
  182. mes "Well, I've never heard";
  183. mes "of that sort of power up";
  184. mes "until I had to experience";
  185. mes "it for myself. Oh, I can still";
  186. mes "see that evil smile of his";
  187. mes "in my nightmares...";
  188. next;
  189. mes "[Timid Young Man]";
  190. mes "Anyway, thanks for that";
  191. mes "drink, it really helped me";
  192. mes "settle my nerves. But I must";
  193. mes "warn you not to look for that";
  194. mes "strange Bard. I'm sure he's really some sort of demon or something...";
  195. next;
  196. if (JobLevel > 39) {
  197. mes "[Timid Young Man]";
  198. mes "But... If you really";
  199. mes "want to attain that sort";
  200. mes "of power, I can't really";
  201. mes "stop you. Thankfully, nobody";
  202. mes "has any idea of where he is~";
  203. delitem 12112,1; //Tropical_Sograt
  204. set qskill_bard,1;
  205. }
  206. else {
  207. mes "[Timid Young Man]";
  208. mes "Even if you could find that";
  209. mes "Bard to get him to teach you";
  210. mes "how he did that to me, I'm sure";
  211. mes "he mentioned something about";
  212. mes "being at least ^660000Job Level 40^000000 to";
  213. mes "be able to handle that power...";
  214. delitem 12112,1; //Tropical_Sograt
  215. }
  216. close;
  217. case 2:
  218. mes "[Timid Young Man]";
  219. mes "^333333*Sigh*^000000 Well, maybe all Bards";
  220. mes "and Minstrels aren't terrifying. But any Bard will remind me";
  221. mes "of the one that I met during my";
  222. mes "travels. Just thinking about";
  223. mes "that time gives me goosebumps.";
  224. next;
  225. mes "[Timid Young Man]";
  226. mes "It all started when I was";
  227. mes "traveling through Umbala and";
  228. mes "met a strange Bard who was";
  229. mes "studying under the tutelage";
  230. mes "of Puchuchartan, the Utan";
  231. mes "Shaman of the village.";
  232. next;
  233. mes "[Timid Young Man]";
  234. mes "That Bard and I got along fairly well until he took me to Umbala's";
  235. mes "Bungee Jump. He insisted that I jump at least once for the ''full";
  236. mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
  237. next;
  238. mes "[Timid Young Man]";
  239. mes "The Bard seemed offended";
  240. mes "and claimed it was perfectly";
  241. mes "that a few people have died";
  242. mes "by jumping. Then, he just...";
  243. mes "He gave me this intense look.";
  244. next;
  245. mes "[Timid Young Man]";
  246. mes "His eyes seemed so full";
  247. mes "of rage! I remember him";
  248. mes "mumbling something, and";
  249. mes "all of a sudden, I lost control";
  250. mes "of my body! My arms and legs";
  251. mes "were just moving on their own!";
  252. next;
  253. mes "[Timid Young Man]";
  254. mes "Before long, I found myself";
  255. mes "struggling to keep myself from";
  256. mes "leaping off that Bungee Jump.";
  257. mes "But the more I resisted, the";
  258. mes "more violently I'd flail toward";
  259. mes "the edge. It was horrible!";
  260. next;
  261. mes "[Timid Young Man]";
  262. mes "That was the most terrifying";
  263. mes "experience of my life! It was";
  264. mes "bad enough that I risked my";
  265. mes "life, but that feeling of not";
  266. mes "having any control over your";
  267. mes "body is so overwhelming!";
  268. next;
  269. mes "[" + strcharinfo(0) + "]";
  270. mes "Wait, you're saying";
  271. mes "a Bard did this to you?";
  272. mes "I've never heard of a song";
  273. mes "or skill with that sort of effect before. That's really strange...";
  274. next;
  275. mes "[Timid Young Man]";
  276. mes "Well, I've never heard";
  277. mes "of that sort of power up";
  278. mes "until I had to experience";
  279. mes "it for myself. Oh, I can still";
  280. mes "see that evil smile of his";
  281. mes "in my nightmares...";
  282. next;
  283. mes "[Timid Young Man]";
  284. mes "Anyway, thanks for that";
  285. mes "drink, it really helped me";
  286. mes "settle my nerves. But I must";
  287. mes "warn you not to look for that";
  288. mes "strange Bard. I'm sure he's really some sort of demon or something...";
  289. next;
  290. if (JobLevel > 39) {
  291. mes "[Timid Young Man]";
  292. mes "But... If you really";
  293. mes "want to attain that sort";
  294. mes "of power, I can't really";
  295. mes "stop you. Thankfully, nobody";
  296. mes "has any idea of where he is~";
  297. delitem 12112,1; //Tropical_Sograt
  298. set qskill_bard,1;
  299. }
  300. else {
  301. mes "[Timid Young Man]";
  302. mes "Even if you could find that";
  303. mes "Bard to get him to teach you";
  304. mes "how he did that to me, I'm sure";
  305. mes "he mentioned something about";
  306. mes "being at least ^660000Job Level 40^000000 to";
  307. mes "be able to handle that power...";
  308. delitem 12112,1; //Tropical_Sograt
  309. }
  310. close;
  311. }
  312. }
  313. }
  314. else {
  315. mes "[Timid Young Man]";
  316. mes "Eh...?! Um, th-that's";
  317. mes "nice of y-you to offer,";
  318. mes "but I'm p-pretty picky";
  319. mes "about what I d-drink.";
  320. mes "P-plus, I don't k-know";
  321. mes "if I can t-trust you.";
  322. next;
  323. mes "[Timid Young Man]";
  324. mes "I don't think there's";
  325. mes "much that could get m-me";
  326. mes "to ch-change my m-mind!";
  327. mes "Well... Maybe if you brought";
  328. mes "my favorite drink, Tropical";
  329. mes "Sograt, I would reconsider...";
  330. close;
  331. }
  332. }
  333. mes "[" + strcharinfo(0) + "]";
  334. mes "Don't worry,";
  335. mes "I won't hurt you.";
  336. next;
  337. mes "[Timid Young Man]";
  338. mes "Th-that's what th-they";
  339. mes "all say, right before they";
  340. mes "get into your mind and then";
  341. mes "twist it as hard as they can!";
  342. if (qskill_bard == 9) {
  343. mes "J-just don't t-touch me!";
  344. mes "...Ack! And stay away!";
  345. }
  346. else {
  347. mes "E-even if you d-don't have";
  348. mes "that p-power, l-leave me alone!";
  349. }
  350. close;
  351. }
  352. }
  353. else {
  354. mes "[Timid Young Man]";
  355. mes "Oh... Oh goodness.";
  356. mes "Was that a Bard just";
  357. mes "over there? Oh, I'm so";
  358. mes "afraid of those guys!";
  359. mes "And those Minstrels";
  360. mes "are even worse!";
  361. next;
  362. mes "[Timid Young Man]";
  363. mes "Don't get me wrong, I love";
  364. mes "songs and entertainment,";
  365. mes "but you've got to understand!";
  366. mes "Some of them have powers";
  367. mes "that you wouldn't believe!";
  368. mes "I... I've seen them myself!";
  369. close;
  370. }
  371. OnTouch:
  372. if (BaseJob == Job_Bard) {
  373. Emotion e_omg;
  374. }
  375. end;
  376. }
  377. morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
  378. if (BaseJob == Job_Bard) {
  379. if (Class == Job_Clown && qskill_bard == 9) {
  380. if (getskilllv(1010) != 0) {
  381. mes "[Riott]";
  382. mes "Geh heh heh~";
  383. mes "Been making good use of";
  384. mes "what I taught you? Just be";
  385. mes "careful and don't use that skill recklessly. Otherwise, people";
  386. mes "will hate you as they hate me.";
  387. next;
  388. mes "[Riott]";
  389. mes "Your enemies, and the";
  390. mes "occasional drunkard, on";
  391. mes "the other hand, are different";
  392. mes "matters entirely! Bwah hah hah!";
  393. close;
  394. }
  395. else {
  396. mes "[Riott]";
  397. mes "Impossible! You forgot";
  398. mes "everything I've taught you?";
  399. mes "How can that be? Oh well, it's";
  400. mes "no trouble for me to teach that";
  401. mes "to you again if you'd like.";
  402. next;
  403. if (select("No, thanks.:Thanks, I'd appreciate that.") == 1) {
  404. mes "[Riott]";
  405. mes "What...?";
  406. mes "You really don't";
  407. mes "want to learn it?";
  408. mes "I assure you there's";
  409. mes "no strings attached.";
  410. mes "If you change your mind...";
  411. close;
  412. }
  413. mes "[Riott]";
  414. mes "First, you must stare";
  415. mes "fiercely into the eyes of";
  416. mes "your target, and focus on";
  417. mes "thoughts of dominance. This";
  418. mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
  419. next;
  420. mes "[Riott]";
  421. mes "Uuuummm Baaalaaaa";
  422. mes "Uuuummmm Baaalaaa~";
  423. mes "Kkkkuuurrirrreeee";
  424. mes "Kkkkuuurrirrreeee";
  425. mes "Oooumm guandlejdl";
  426. mes "Woooo Ei ei ei ei......";
  427. specialeffect 295; //EF_TALK_FROSTJOKE
  428. next;
  429. mes "[Riott]";
  430. mes "Pang's Voice is used to";
  431. mes "confuse people and disrupt";
  432. mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
  433. mes "in mentally upsetting your enemy. Make very wise use of this skill.";
  434. skill 1010,1,0;
  435. close;
  436. }
  437. }
  438. else if (qskill_bard > 8) {
  439. mes "[Riott]";
  440. mes "Geh heh heh~";
  441. mes "Been making good use of";
  442. mes "what I taught you? Just be";
  443. mes "careful and don't use that skill recklessly. Otherwise, people";
  444. mes "will hate you as they hate me.";
  445. next;
  446. mes "[Riott]";
  447. mes "Your enemies, and the";
  448. mes "occasional drunkard, on";
  449. mes "the other hand, are different";
  450. mes "matters entirely! Bwah hah hah!";
  451. close;
  452. }
  453. else if (qskill_bard == 8) {
  454. if (countitem(7277) > 0) {
  455. mes "[Riott]";
  456. mes "Ah, you've brought me";
  457. mes "a Munak Doll made by";
  458. mes "Yao Jun, just like you said";
  459. mes "you would. Ah yes, this is her";
  460. mes "craftsmanship, impeccable";
  461. mes "as always. You've done well~";
  462. next;
  463. mes "[Riott]";
  464. mes "To fulfill my part of this";
  465. mes "bargain, I shall now teach";
  466. mes "you my special skill. Now,";
  467. mes "I developed this by listening";
  468. mes "to incantations by the Utan";
  469. mes "Shaman in Umbala.";
  470. next;
  471. mes "[Riott]";
  472. mes "First, you must stare";
  473. mes "fiercely into the eyes of";
  474. mes "your target, and focus on";
  475. mes "thoughts of dominance. This";
  476. mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
  477. next;
  478. mes "[Riott]";
  479. mes "''Toad's leg, Verit's heart,";
  480. mes "spinning stars, spilling zeny,";
  481. mes "hands and feet tied. Is this";
  482. mes "voices yours, is this voice";
  483. mes "mine. Head spinning, head";
  484. mes "spinning, head spinning...!''";
  485. specialeffect2 295; // EF_TALK_FROSTJOKE
  486. delitem 7277,1; //Munak_Doll
  487. skill 1010,1,0;
  488. set qskill_bard,9;
  489. next;
  490. mes "[Riott]";
  491. mes "Remember, it doesn't matter";
  492. mes "what you say, but how you say";
  493. mes "it. Hypnotically induce your";
  494. mes "target with a forbiddenly";
  495. mes "seductive rhythm and your";
  496. mes "grasp will be inescapable!";
  497. next;
  498. mes "[Riott]";
  499. mes "Ah, and use sleight of";
  500. mes "hand to distract your target";
  501. mes "from your true motive! I find";
  502. mes "that casting Unbarring Octave";
  503. mes "with this skill works best. This skill's name is ''Pang Voice!''";
  504. next;
  505. mes "[Riott]";
  506. mes "''Pang Voice'' will mentally";
  507. mes "shock your target and disrupt";
  508. mes "control of his own body for";
  509. mes "a while. You can't exert control";
  510. mes "over victims with this skill, but they usually assume otherwise...";
  511. next;
  512. mes "[Riott]";
  513. mes "You need to be judicious in";
  514. mes "your use of this skill! Don't";
  515. mes "use it recklessly, or people";
  516. mes "will come to hate you as they";
  517. mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
  518. next;
  519. mes "[Riott]";
  520. mes "Subject your enemies to";
  521. mes "Pang Voice as much as you";
  522. mes "like, and no one will blame";
  523. mes "you for it. And you can get away with casting Pang Voice on bullies";
  524. mes "and drunkards occasionally...";
  525. close;
  526. }
  527. mes "[Riott]";
  528. mes "Hmpf. Weren't able";
  529. mes "to find me a Munak Doll";
  530. mes "yet? Well, don't worry, I'm";
  531. mes "a patient man. Just try to get";
  532. mes "one for me as soon as you can.";
  533. close;
  534. }
  535. else if (qskill_bard == 7) {
  536. if (countitem(574) > 4) {
  537. mes "[Riott]";
  538. mes "Ah, you've brought me";
  539. mes "some fresh eggs laid by";
  540. mes "Yhelle, just like I asked.";
  541. mes "I'm sure it was dangerous";
  542. mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it.";
  543. next;
  544. next;
  545. mes "[Riott]";
  546. mes "To fulfill my part of this";
  547. mes "bargain, I shall now teach";
  548. mes "you my special skill. Now,";
  549. mes "I developed this by listening";
  550. mes "to incantations by the Utan";
  551. mes "Shaman in Umbala.";
  552. next;
  553. mes "[Riott]";
  554. mes "First, you must stare";
  555. mes "fiercely into the eyes of";
  556. mes "your target, and focus on";
  557. mes "thoughts of dominance. This";
  558. mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
  559. next;
  560. mes "[Riott]";
  561. mes "''Toad's leg, Verit's heart,";
  562. mes "spinning stars, spilling zeny,";
  563. mes "hands and feet tied. Is this";
  564. mes "voices yours, is this voice";
  565. mes "mine. Head spinning, head";
  566. mes "spinning, head spinning...!''";
  567. specialeffect2 295; // EF_TALK_FROSTJOKE
  568. delitem 574,5; //Egg
  569. skill 1010,1,0;
  570. set qskill_bard,9;
  571. next;
  572. mes "[Riott]";
  573. mes "Remember, it doesn't matter";
  574. mes "what you say, but how you say";
  575. mes "it. Hypnotically induce your";
  576. mes "target with a forbiddenly";
  577. mes "seductive rhythm and your";
  578. mes "grasp will be inescapable!";
  579. next;
  580. mes "[Riott]";
  581. mes "Ah, and use sleight of";
  582. mes "hand to distract your target";
  583. mes "from your true motive! I find";
  584. mes "that casting Unbarring Octave";
  585. mes "with this skill works best. This skill's name is ''Pang Voice!''";
  586. next;
  587. mes "[Riott]";
  588. mes "''Pang Voice'' will mentally";
  589. mes "shock your target and disrupt";
  590. mes "control of his own body for";
  591. mes "a while. You can't exert control";
  592. mes "over victims with this skill, but they usually assume otherwise...";
  593. next;
  594. mes "[Riott]";
  595. mes "You need to be judicious in";
  596. mes "your use of this skill! Don't";
  597. mes "use it recklessly, or people";
  598. mes "will come to hate you as they";
  599. mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
  600. next;
  601. mes "[Riott]";
  602. mes "Subject your enemies to";
  603. mes "Pang Voice as much as you";
  604. mes "like, and no one will blame";
  605. mes "you for it. And you can get away with casting Pang Voice on bullies";
  606. mes "and drunkards occasionally...";
  607. close;
  608. }
  609. else {
  610. mes "[Riott]";
  611. mes "Hmm... You didn't";
  612. mes "bring enough Eggs...";
  613. mes "This will not do. It'll";
  614. mes "be a while until Yhelle";
  615. mes "will be able to lay more";
  616. mes "eggs. Yes, this isn't enough...";
  617. next;
  618. mes "[Riott]";
  619. mes "Well, to make up for the";
  620. mes "missing eggs, go and get ";
  621. mes "me ^4D4DFF1 Munak Doll^000000. I know that";
  622. mes "Yao Jun's Munak Dolls are";
  623. mes "masterpieces, and I am an";
  624. mes "an avid collector of her work.";
  625. next;
  626. mes "[Riott]";
  627. if (countitem(574) > 0) {
  628. mes "In the meanwhile,";
  629. mes "I'll enjoy the few";
  630. mes "eggs that you do have!";
  631. mes "Bweh heh heh heh heh!";
  632. delitem 574,countitem(574); //Egg
  633. }
  634. set qskill_bard,8;
  635. close;
  636. }
  637. }
  638. else if (qskill_bard > 1 && qskill_bard < 7) {
  639. mes "[Riott]";
  640. mes "So have you been";
  641. mes "having trouble gathering";
  642. mes "eggs from Yhelle? I know";
  643. mes "she can be one fast running";
  644. mes "chicken. But to survive where";
  645. mes "she roosts, she has to be.";
  646. close;
  647. }
  648. else {
  649. mes "[Riott]";
  650. mes "Hmmrmpf!";
  651. mes "Eh heh heh heh!";
  652. Emotion e_gg;
  653. next;
  654. mes "[" + strcharinfo(0) + "]";
  655. mes "Um...";
  656. mes "What's so funny?";
  657. next;
  658. if (gef_bard_q == 30 || gef_bard_q == 31) {
  659. mes "[Riott]";
  660. mes "Hm? Ah! That's one of the";
  661. if (gef_bard_q == 30) {
  662. mes "Black Seals that can only";
  663. mes "be given by Kino Kitty. You";
  664. mes "must be a person of great";
  665. mes "emotional depth if he favors";
  666. mes "you enough to give you that.";
  667. }
  668. else {
  669. mes "Silver Seals that can only";
  670. mes "be given by Errende. You";
  671. mes "must be truly kind at heart";
  672. mes "if he has offered to be your";
  673. mes "friend. How about that?";
  674. }
  675. next;
  676. mes "[Riott]";
  677. mes "Geh heh heh~";
  678. mes "Hey, take a look";
  679. mes "at those two drunks";
  680. mes "all the way over there.";
  681. next;
  682. mes "[" + strcharinfo(0) + "]";
  683. mes "Yeah, I can see them.";
  684. mes "But what's so special";
  685. mes "about those two guys?";
  686. next;
  687. mes "[Riott]";
  688. mes "Just...";
  689. mes "Keep watching.";
  690. next;
  691. mes "^3355FFRiott stared intensely";
  692. mes "at one of the drunken men";
  693. mes "and began to harshly murmur";
  694. mes "some indistinct words in a";
  695. mes "low, hoarse voice. One of the";
  696. mes "men starts slightly convulsing.^000000";
  697. next;
  698. mes "[Little Bit Drunken Guy]";
  699. mes "H-hey...! ^333333*Hiccup!*^000000";
  700. mes "What are you doing?!";
  701. mes "K-keep your hands to";
  702. mes "yourself! Do I look";
  703. mes "like a woman to you?";
  704. next;
  705. mes "[More Drunken Guy]";
  706. mes "What are you talking";
  707. mes "about? Wh-what?! Why";
  708. mes "are my arms all wrapped";
  709. mes "around you? S-sorry, I was";
  710. mes "trying to just go that w--";
  711. mes "I wasn't trying to hug you!";
  712. next;
  713. mes "[Little Bit Drunken Guy]";
  714. mes "Bumping into me,";
  715. mes "I understand. But a full";
  716. mes "blown hug? Come on, now!";
  717. mes "That was totally on purpose!";
  718. mes "Wh-what? My h-hand! It's...";
  719. mes "It's moving my itself?!";
  720. next;
  721. mes "[More Drunken Guy]";
  722. mes "Ack! Wh-what are";
  723. mes "you doing! S-stop";
  724. mes "touching my butt!";
  725. next;
  726. mes "^3355FFThe two men continued";
  727. mes "to gesticulate and move";
  728. mes "wildly without direction.";
  729. next;
  730. mes "[" + strcharinfo(0) + "]";
  731. mes "Those two...";
  732. mes "Those two probably";
  733. mes "had way too much to drink.";
  734. next;
  735. mes "[Riott]";
  736. mes "Nah, they just lost";
  737. mes "control of their bodies";
  738. mes "for a bit. It's the result";
  739. mes "of my skill which sort of";
  740. mes "scrambles their minds.";
  741. next;
  742. if (qskill_bard == 1) {
  743. mes "[" + strcharinfo(0) + "]";
  744. mes "Mind scrambling?";
  745. mes "Wait, are you the same";
  746. mes "Bard who made someone";
  747. mes "jump off Umbala's Bungee";
  748. mes "Jump against his will?";
  749. next;
  750. mes "[Riott]";
  751. mes "Huh? How did you";
  752. mes "learn about that?";
  753. mes "I'm not proud of that,";
  754. mes "(even though it was";
  755. mes "hilarious at the time)";
  756. mes "but yeah, that was me.";
  757. next;
  758. if (select("Please teach me that skill!:Oh, alright. Just checking.") == 1) {
  759. mes "[Riott]";
  760. mes "Hm? You want to learn";
  761. mes "how to scramble minds";
  762. mes "like I did just now? Well,";
  763. mes "I invented this skill, though";
  764. mes "I did have a lot of help from";
  765. mes "the Utan Shaman. Let's see...";
  766. next;
  767. mes "[Riott]";
  768. mes "Alright. If you want me";
  769. mes "to teach you, then bring me";
  770. mes "5 Eggs from a chicken named";
  771. mes "Yhelle. Yhelle lays the highest";
  772. mes "quality eggs: they're delicious";
  773. mes "and great for a Bard's voice~";
  774. next;
  775. mes "[Riott]";
  776. mes "However, this chicken roosts";
  777. mes "in a strange, dangerous place.";
  778. mes "You'll need to explore this huge, mysterious tree in Umbala in order";
  779. mes "to get there. Last time I went,";
  780. mes "I pretty much almost died.";
  781. next;
  782. mes "[Riott]";
  783. mes "Alright...";
  784. mes "So don't forget";
  785. mes "to come back here";
  786. mes "and bring me back";
  787. mes "^4D4DFF5 Yhelle's Eggs^000000, alright?";
  788. set qskill_bard,2;
  789. close;
  790. }
  791. mes "[Riott]";
  792. mes "Boy, you're a curious one.";
  793. mes "But if you know about that";
  794. mes "and you bumped into me, you";
  795. mes "must certainly travel around";
  796. mes "a lot. I can respect a good,";
  797. mes "seasoned adventurer like you.";
  798. close;
  799. }
  800. mes "[" + strcharinfo(0) + "]";
  801. mes "Wha...?";
  802. mes "I can't believe you.";
  803. mes "Mind scrambling? That";
  804. mes "doesn't make any sense!";
  805. mes "They're just really drunk...";
  806. next;
  807. mes "[Riott]";
  808. mes "How dare you question my";
  809. mes "power? Oh well, I suppose";
  810. mes "I really can't be too angry.";
  811. mes "Most people who do believe";
  812. mes "me usually claim that I'm";
  813. mes "an axis of evil about now...";
  814. close;
  815. }
  816. mes "[Riott]";
  817. mes "Eh, nothing much. Say,";
  818. mes "you don't have any Bard";
  819. mes "Seals? That's a sure sign";
  820. mes "that you haven't been really";
  821. mes "connecting with the Bard";
  822. mes "community. That's a shame...";
  823. next;
  824. mes "[Riott]";
  825. mes "*Sigh* Alright, I know";
  826. mes "how you can meet more Bards.";
  827. mes "Why don't you try making friends with Errende? Look for a Bard";
  828. mes "dressed in green in Geffen and";
  829. mes "you should be able to find him.";
  830. close;
  831. }
  832. }
  833. else {
  834. mes "[Riott]";
  835. mes "Hmmrmpf!";
  836. mes "Eh heh heh heh!";
  837. Emotion e_gg;
  838. next;
  839. mes "[" + strcharinfo(0) + "]";
  840. mes "Um...";
  841. mes "What's so funny?";
  842. next;
  843. if (gef_bard_q == 30 || gef_bard_q == 31) {
  844. mes "[Riott]";
  845. mes "Hm? Ah! That's one of the";
  846. if (gef_bard_q == 30) {
  847. mes "Black Seals that can only";
  848. mes "be given by Kino Kitty. You";
  849. mes "must be a person of great";
  850. mes "emotional depth if he favors";
  851. mes "you enough to give you that.";
  852. }
  853. else {
  854. mes "Silver Seals that can only";
  855. mes "be given by Errende. You";
  856. mes "must be truly kind at heart";
  857. mes "if he has offered to be your";
  858. mes "friend. How about that?";
  859. }
  860. next;
  861. mes "[Riott]";
  862. mes "Geh heh heh~";
  863. mes "Hey, take a look";
  864. mes "at those two drunks";
  865. mes "all the way over there.";
  866. next;
  867. mes "[" + strcharinfo(0) + "]";
  868. mes "Yeah, I can see";
  869. mes "together. But what";
  870. mes "about them?";
  871. next;
  872. mes "[Riott]";
  873. mes "Just...";
  874. mes "Keep watching.";
  875. close;
  876. }
  877. mes "[Riott]";
  878. mes "Eh, nothing much. Say,";
  879. mes "I notice you don't have";
  880. mes "any Bard seals. That tells";
  881. mes "me that you don't really";
  882. mes "meet that many Bards. You";
  883. mes "should really change that.";
  884. next;
  885. mes "[Riott]";
  886. mes "Bards and Minstrels can";
  887. mes "make some pretty handy";
  888. mes "friends if you give them";
  889. mes "a chance. Here, why don't";
  890. mes "you find Errende in Geffen?";
  891. mes "He's a pretty popular guy...";
  892. close;
  893. }
  894. OnTouch:
  895. Emotion e_gg;
  896. end;
  897. }
  898. // Yhelle the Chicken
  899. //============================================================
  900. niflheim,239,70,1 script Yhelle#bard_chick1 800,3,3,{
  901. Emotion e_omg,1;
  902. Emotion e_omg;
  903. mes "[Hen Yhelle]";
  904. mes "Cluck-Cluuuck?";
  905. mes "Cluck cluck cluck!";
  906. next;
  907. disablenpc "Yhelle#bard_chick1";
  908. donpcevent "Yhelle#bard_chick2::OnEnable";
  909. mes "^3355FFUpon sensing your";
  910. mes "presense, the hen";
  911. mes "quickly ran away.^000000";
  912. close;
  913. OnInit:
  914. disablenpc "Yhelle#bard_chick5";
  915. disablenpc "Yhelle#bard_chick4";
  916. disablenpc "Yhelle#bard_chick3";
  917. disablenpc "Yhelle#bard_chick2";
  918. end;
  919. OnEnable:
  920. enablenpc "Yhelle#bard_chick1";
  921. end;
  922. OnDisable:
  923. disablenpc "Yhelle#bard_chick1";
  924. end;
  925. OnTouch:
  926. callfunc "F_BardSkillYhelle",1,2; close;
  927. }
  928. niflheim,185,205,3 script Yhelle#bard_chick2 800,3,3,{
  929. Emotion e_omg,1;
  930. Emotion e_omg;
  931. mes "[Hen Yhelle]";
  932. mes "Cluck-Cluuuck?";
  933. mes "Cluck cluck cluck!";
  934. next;
  935. disablenpc "Yhelle#bard_chick2";
  936. donpcevent "Yhelle#bard_chick3::OnEnable";
  937. mes "^3355FFUpon sensing your";
  938. mes "presense, the hen";
  939. mes "quickly ran away.^000000";
  940. close;
  941. OnEnable:
  942. enablenpc "Yhelle#bard_chick2";
  943. end;
  944. OnDisable:
  945. disablenpc "Yhelle#bard_chick2";
  946. end;
  947. OnTouch:
  948. callfunc "F_BardSkillYhelle",2,3; close;
  949. }
  950. niflheim,85,203,5 script Yhelle#bard_chick3 800,3,3,{
  951. Emotion e_omg,1;
  952. Emotion e_omg;
  953. mes "[Hen Yhelle]";
  954. mes "Cluck-Cluuuck?";
  955. mes "Cluck cluck cluck!";
  956. next;
  957. disablenpc "Yhelle#bard_chick3";
  958. donpcevent "Yhelle#bard_chick4::OnEnable";
  959. mes "^3355FFUpon sensing your";
  960. mes "presense, the hen";
  961. mes "quickly ran away.^000000";
  962. close;
  963. OnEnable:
  964. enablenpc "Yhelle#bard_chick3";
  965. end;
  966. OnDisable:
  967. disablenpc "Yhelle#bard_chick3";
  968. end;
  969. OnTouch:
  970. callfunc "F_BardSkillYhelle",3,4; close;
  971. }
  972. niflheim,149,81,7 script Yhelle#bard_chick4 800,3,3,{
  973. Emotion e_omg,1;
  974. Emotion e_omg;
  975. mes "[Hen Yhelle]";
  976. mes "Cluck-Cluuuck?";
  977. mes "Cluck cluck cluck!";
  978. next;
  979. disablenpc "Yhelle#bard_chick4";
  980. donpcevent "Yhelle#bard_chick5::OnEnable";
  981. mes "^3355FFUpon sensing your";
  982. mes "presense, the hen";
  983. mes "quickly ran away.^000000";
  984. close;
  985. OnEnable:
  986. enablenpc "Yhelle#bard_chick4";
  987. end;
  988. OnDisable:
  989. disablenpc "Yhelle#bard_chick4";
  990. end;
  991. OnTouch:
  992. callfunc "F_BardSkillYhelle",4,5; close;
  993. }
  994. niflheim,209,144,3 script Yhelle#bard_chick5 800,3,3,{
  995. Emotion e_omg,1;
  996. Emotion e_omg;
  997. mes "[Hen Yhelle]";
  998. mes "Cluck-Cluuuck?";
  999. mes "Cluck cluck cluck!";
  1000. next;
  1001. disablenpc "Yhelle#bard_chick5";
  1002. donpcevent "Yhelle#bard_chick1::OnEnable";
  1003. mes "^3355FFUpon sensing your";
  1004. mes "presense, the hen";
  1005. mes "quickly ran away.^000000";
  1006. close;
  1007. OnEnable:
  1008. enablenpc "Yhelle#bard_chick5";
  1009. end;
  1010. OnDisable:
  1011. disablenpc "Yhelle#bard_chick5";
  1012. end;
  1013. OnTouch:
  1014. callfunc "F_BardSkillYhelle",5,1; close;
  1015. }
  1016. // Drunken Men
  1017. //============================================================
  1018. morocc_in,178,73,3 script Customer#bard_skill01 54,{
  1019. mes "[Little Bit Drunken Guy]";
  1020. mes "What do you think";
  1021. mes "is the best drink in";
  1022. mes "all the world? I think";
  1023. mes "the Tri-- Tristan? What";
  1024. mes "was it called again?";
  1025. next;
  1026. mes "[More Drunken Guy]";
  1027. mes "Oh! 13 Year Old Tristan?";
  1028. mes "That's a great drink, sure,";
  1029. mes "but it's way too expensive for";
  1030. mes "anything less than a special";
  1031. mes "occasion. ^333333*Hiccup*^000000 Personally,";
  1032. mes "I really like Ver... Uh, Ver...";
  1033. next;
  1034. mes "[Little Bit Drunken Guy]";
  1035. mes "Vermilion on the Beach?";
  1036. mes "Yeah, that's really good,";
  1037. mes "you'll pass out after just";
  1038. mes "having one shot! Yeah...";
  1039. mes "Tro... Tropical! People say";
  1040. mes "that's good too. Wait, what?";
  1041. next;
  1042. mes "[Little Bit Drunken Guy]";
  1043. mes "H-hey...! ^333333*Hiccup!*^000000";
  1044. mes "What are you doing?!";
  1045. mes "K-keep your hands to";
  1046. mes "yourself! Do I look";
  1047. mes "like a woman to you?";
  1048. next;
  1049. mes "[More Drunken Guy]";
  1050. mes "What are you talking";
  1051. mes "about? Wh-what?! Why";
  1052. mes "are my arms all wrapped";
  1053. mes "around you? S-sorry, I was";
  1054. mes "trying to just go that w--";
  1055. mes "I wasn't trying to hug you!";
  1056. next;
  1057. mes "[Little Bit Drunken Guy]";
  1058. mes "Bumping into me,";
  1059. mes "I understand. But a full";
  1060. mes "blown hug? Come on, now!";
  1061. mes "That was totally on purpose!";
  1062. mes "Wh-what? My h-hand! It's...";
  1063. mes "It's moving my itself?!";
  1064. next;
  1065. mes "[More Drunken Guy]";
  1066. mes "Ack! Wh-what are";
  1067. mes "you doing! S-stop";
  1068. mes "touching my butt!";
  1069. next;
  1070. mes "^3355FFA Bard in the room";
  1071. mes "watches the two drunk";
  1072. mes "men intently and giggles";
  1073. mes "at their stupor. Remember:";
  1074. mes "drinking too much isn't good!^000000";
  1075. close;
  1076. }
  1077. morocc_in,175,70,7 script Customer#bard_skill02 50,{
  1078. mes "[Little Bit Drunken Guy]";
  1079. mes "What do you think";
  1080. mes "is the best drink in";
  1081. mes "all the world? I think";
  1082. mes "the Tri-- Tristan? What";
  1083. mes "was it called again?";
  1084. next;
  1085. mes "[More Drunken Guy]";
  1086. mes "Oh! 13 Year Old Tristan?";
  1087. mes "That's a great drink, sure,";
  1088. mes "but it's way too expensive for";
  1089. mes "anything less than a special";
  1090. mes "occasion. ^333333*Hiccup*^000000 Personally,";
  1091. mes "I really like Ver... Uh, Ver...";
  1092. next;
  1093. mes "[Little Bit Drunken Guy]";
  1094. mes "Vermilion on the Beach?";
  1095. mes "Yeah, that's really good,";
  1096. mes "you'll pass out after just";
  1097. mes "having one shot! Yeah...";
  1098. mes "Tro... Tropical! People say";
  1099. mes "that's good too. Wait, what?";
  1100. next;
  1101. mes "[Little Bit Drunken Guy]";
  1102. mes "H-hey...! ^333333*Hiccup!*^000000";
  1103. mes "What are you doing?!";
  1104. mes "K-keep your hands to";
  1105. mes "yourself! Do I look";
  1106. mes "like a woman to you?";
  1107. next;
  1108. mes "[More Drunken Guy]";
  1109. mes "What are you talking";
  1110. mes "about? Wh-what?! Why";
  1111. mes "are my arms all wrapped";
  1112. mes "around you? S-sorry, I was";
  1113. mes "trying to just go that w--";
  1114. mes "I wasn't trying to hug you!";
  1115. next;
  1116. mes "[Little Bit Drunken Guy]";
  1117. mes "Bumping into me,";
  1118. mes "I understand. But a full";
  1119. mes "blown hug? Come on, now!";
  1120. mes "That was totally on purpose!";
  1121. mes "Wh-what? My h-hand! It's...";
  1122. mes "It's moving my itself?!";
  1123. next;
  1124. mes "[More Drunken Guy]";
  1125. mes "Ack! Wh-what are";
  1126. mes "you doing! S-stop";
  1127. mes "touching my butt!";
  1128. next;
  1129. mes "^3355FFA Bard in the room";
  1130. mes "watches the two drunk";
  1131. mes "men intently and giggles";
  1132. mes "at their stupor. Remember:";
  1133. mes "drinking too much isn't good!^000000";
  1134. close;
  1135. }
  1136. // Bartender
  1137. //============================================================
  1138. morocc_in,166,76,7 script Bartender#bard_qskill 46,{
  1139. //set max_max_c,1201;
  1140. //if (max_max_c == 1) {
  1141. // mes "^3355FFHold it right there!";
  1142. // mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1143. // close;
  1144. //}
  1145. mes "[Bartender]";
  1146. mes "So what would";
  1147. mes "you like to order?";
  1148. next;
  1149. switch(select("Tropical Sograt:Vermilion on the Beach:Nothing, thanks.")) {
  1150. case 1:
  1151. set .@now_weight,maxWeight-Weight;
  1152. if (.@now_weight < 2000) {
  1153. mes "[Bartender]";
  1154. mes "You sure you can carry";
  1155. mes "any more stuff with you?";
  1156. mes "Damn, it doesn't look that";
  1157. mes "way to me. Take a load off,";
  1158. mes "and put some stuff with in";
  1159. mes "your Kafra Storage, alright?";
  1160. close;
  1161. }
  1162. if (Zeny < 1000) {
  1163. mes "[Bartender]";
  1164. mes " You sure you can afford";
  1165. mes "this now? This drink's";
  1166. mes "1,000 zeny, so you better";
  1167. mes "check the cash you have";
  1168. mes "onhand. Eh, just come back";
  1169. mes "later when you have the money.";
  1170. close;
  1171. }
  1172. mes "[Bartender]";
  1173. mes "Here you are,";
  1174. mes "1 Tropical Sograt.";
  1175. mes "It tastes sweet and";
  1176. mes "mild, but if you're not";
  1177. mes "careful, you'll pass out";
  1178. mes "in no time flat. Take it easy.";
  1179. set zeny,zeny-1000;
  1180. getitem 12112,1; //Tropical_Sograt
  1181. close;
  1182. case 2:
  1183. set .@now_weight,maxWeight-Weight;
  1184. if (.@now_weight < 2000) {
  1185. mes "[Bartender]";
  1186. mes "You sure you can carry";
  1187. mes "any more stuff with you?";
  1188. mes "Damn, it doesn't look that";
  1189. mes "way to me. Take a load off,";
  1190. mes "and put some stuff with in";
  1191. mes "your Kafra Storage, alright?";
  1192. close;
  1193. }
  1194. if (Zeny < 1000) {
  1195. mes "[Bartender]";
  1196. mes "You sure you can afford";
  1197. mes "this now? This drink's";
  1198. mes "1,000 zeny, so you better";
  1199. mes "check the cash you have";
  1200. mes "onhand. Eh, just come back";
  1201. mes "later when you have the money.";
  1202. close;
  1203. }
  1204. mes "[Bartender]";
  1205. mes "Here you go.";
  1206. mes "Be sure that you";
  1207. mes "enjoy your drinking";
  1208. mes "without going crazy.";
  1209. set zeny,zeny-1000;
  1210. getitem 12113,1; //Vermilion_The_Beach
  1211. close;
  1212. case 3:
  1213. mes "[Bartender]";
  1214. mes "Alright, then.";
  1215. mes "I'll see you around.";
  1216. close;
  1217. }
  1218. }
  1219. // Function
  1220. //============================================================
  1221. function script F_BardSkillYhelle {
  1222. //set max_max_c,1201;
  1223. //if (max_max_c == 1) {
  1224. // mes "^3355FFHold it right there!";
  1225. // mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1226. // close;
  1227. //}
  1228. set .@now_weight,MaxWeight-Weight;
  1229. if (.@now_weight < 2000) {
  1230. mes "^3355FFHold it right there!";
  1231. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1232. close;
  1233. }
  1234. Emotion e_omg,1;
  1235. Emotion e_omg;
  1236. mes "[Hen Yhelle]";
  1237. mes "Cluck-Cluuuck?";
  1238. mes "Cluck cluck cluck!";
  1239. next;
  1240. if (rand(1,3) == 2) {
  1241. disablenpc "Yhelle#bard_chick"+getarg(0);
  1242. donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
  1243. mes "^3355FFUpon sensing your";
  1244. mes "presense, the hen";
  1245. mes "quickly ran away.^000000";
  1246. if (qskill_bard > 1 && qskill_bard < 7) {
  1247. mes "^3355FFYou found ^3333331 Egg^3355FF in the";
  1248. mes "place where Yhelle the";
  1249. mes "Hen was roosting.^000000";
  1250. set qskill_bard,qskill_bard+1;
  1251. getitem 574,1; //Egg
  1252. }
  1253. }
  1254. else {
  1255. disablenpc "Yhelle#bard_chick"+getarg(0);
  1256. donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
  1257. mes "^3355FFUpon sensing your";
  1258. mes "presense, the hen";
  1259. mes "quickly ran away.^000000";
  1260. }
  1261. return;
  1262. }