sleipnir_seal.txt 77 KB

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  1. //===== eAthena Script =======================================
  2. //= Sleipnir seal unlocking NPCs.
  3. //===== By: ==================================================
  4. //= MasterOfMuppets
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest for breaking the seal of Sleipnir.
  11. //===== Additional Comments: =================================
  12. // 1.0 First version. [MasterOfMuppets]
  13. //============================================================
  14. // Juno citizen Noyee
  15. yuno,164,200,4 script Noyee#God 101,{
  16. if(BaseLevel < 70)
  17. {
  18. mes "[Noyee]";
  19. mes "Do you know that there are two different types of armor?";
  20. mes "There are general armors that you can purchase from NPC shops";
  21. next;
  22. mes "[Noyee]";
  23. mes "and ones that you can obtain by hunting monsters.";
  24. mes "The difference between the two is if they're slotted or not.";
  25. next;
  26. mes "[Noyee]";
  27. mes "Defence wise, both of them possess the same rate.";
  28. mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
  29. mes "it will enhance the armor with a different ability.";
  30. next;
  31. mes "[Noyee]";
  32. mes "At the same time, both of slotted armors or monster cards";
  33. mes "are very rare to obtain. Therefore, you seldom see";
  34. mes "those kinds in the market.";
  35. close;
  36. }
  37. if($God1 > 99)
  38. {
  39. mes "[Noyee]";
  40. mes "Do you know that there are two different types of armor?";
  41. mes "There are general armors that you can purchase from NPC shops";
  42. next;
  43. mes "[Noyee]";
  44. mes "and ones that you can obtain by hunting monsters.";
  45. mes "The difference between the two is if they're slotted or not.";
  46. next;
  47. mes "[Noyee]";
  48. mes "Defence wise, both of them possess the same rate.";
  49. mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
  50. mes "it will enhance the armor with a different ability.";
  51. next;
  52. mes "[Noyee]";
  53. mes "At the same time, both of slotted armors or monster cards";
  54. mes "are very rare to obtain. Therefore, you seldom see";
  55. mes "those kinds in the market.";
  56. close;
  57. }
  58. mes "[Noyee]";
  59. mes "Ah, I just remembered something.";
  60. mes "There is a very interesting place in ...";
  61. mes "It looks like a kind of laboratory but nobody knows";
  62. mes "what it is....";
  63. next;
  64. mes "[Noyee]";
  65. mes "Recently there have been many rumors going around";
  66. mes "the place...? I have no idea what people are talking about.";
  67. mes "Anyways, that place looks very interesting.";
  68. if(god_sl_1 == 0)set god_sl_1,1;
  69. close;
  70. }
  71. //Cukure Kirin
  72. que_god01,98,98,4 script Manager#God 69,{
  73. set @NowWeight, MaxWeight - Weight;
  74. if (@NowWeight >= 5000) goto NOT_OW;
  75. mes "- Wait a minute! -";
  76. mes "- Currently you are overweight. -";
  77. mes "- Please lighten your weight -";
  78. mes "- and try again. -";
  79. close;
  80. NOT_OW:
  81. if(BaseLevel < 70)
  82. {
  83. mes "[Cukure]";
  84. mes "Awww...";
  85. mes "I get too busy nowadays.";
  86. mes "I don't even have times for a date.";
  87. mes "Damn it....";
  88. next;
  89. mes "[Cukure]";
  90. mes "Wait, when was the last time I went on a date...?";
  91. mes "Umm....";
  92. mes "Awww....I am so busy...busy!";
  93. emotion 19;
  94. close;
  95. }
  96. if($God1 < 100)
  97. {
  98. if(god_sl_1 == 0)
  99. {
  100. mes "[Cukure]";
  101. mes "Awww...";
  102. mes "I get too busy nowadays.";
  103. mes "I don't even have times for a date.";
  104. mes "Damn it....";
  105. next;
  106. mes "[Cukure]";
  107. mes "Wait, when was the last time I went on a date...?";
  108. mes "Umm....";
  109. mes "Awww....I am so busy...busy!";
  110. emotion 19;
  111. close;
  112. }
  113. else if(god_sl_1 == 1)
  114. {
  115. mes "[Cukure]";
  116. mes "We research signs of Gods that were left behind in this world long time ago.";
  117. mes "Specifically, we are studying tools that represent the power of God.";
  118. next;
  119. mes "[Cukure]";
  120. mes "...";
  121. mes "Recently many of members except leaders";
  122. mes "have retired due to their personal matters and whatsoever.";
  123. mes "So we are running out of manpower.";
  124. next;
  125. mes "[Cukure]";
  126. mes "Because of the problem, we have stopped";
  127. mes "the most of researches on the progress.";
  128. mes "Speaking of which...";
  129. next;
  130. mes "[Cukure]";
  131. mes "Do you mind if I ask you to help our research?";
  132. mes "I will reward you afterwards.";
  133. next;
  134. switch( select( "I am kind of busy...", "Sure, why not." ) )
  135. {
  136. case 1:
  137. mes "[Cukure]";
  138. mes "Oh...are you?";
  139. mes "I see.";
  140. mes "Then, would you like to recommend someone";
  141. mes "who can help us to continue researches?";
  142. next;
  143. mes "[Cukure]";
  144. mes "I am so sorry to ask you of this, but....";
  145. mes "we are that understaffed...I hope you will understand.";
  146. mes ".......";
  147. close;
  148. break;
  149. case 2:
  150. mes "[Cukure]";
  151. mes "?! Are you sure?";
  152. mes "Hahahahaha~";
  153. mes "I am so glad to hear that.";
  154. next;
  155. mes "[Cukure]";
  156. mes "There are investigators inside.";
  157. mes "They will need your help, please go visit them.";
  158. next;
  159. mes "[Cukure]";
  160. mes "Oh, wait...";
  161. mes "Let me give you a temporary admission pass.";
  162. mes "Thank you so much for your help.";
  163. next;
  164. mes "^ff0000You have received a temporary admission pass.^000000";
  165. set god_sl_1,2;
  166. close;
  167. break;
  168. }
  169. }
  170. else if(god_sl_1 < 10)
  171. {
  172. mes "[Cukure]";
  173. mes "It seems very difficult to manage a laboratory.";
  174. mes "Other laboratories always try to take our members away or to interrupt our business...";
  175. mes "So I donnot have a personal life because of my job...";
  176. mes ".......";
  177. next;
  178. mes "[Cukure]";
  179. mes "Ah...umm....";
  180. mes "Hahahaha...";
  181. mes "What am I doing with a visitor...";
  182. mes "Heh, please disregard what I said.";
  183. mes "Hahahahaha...";
  184. close;
  185. }
  186. else if(god_sl_1 < 50)
  187. {
  188. mes "[Cukure]";
  189. mes "Ah, thank you for your help so far.";
  190. mes "I hope you will continue to help us.";
  191. mes "Although our investigators are kind of strange";
  192. mes "they are all nice. I hope you will understand even if they treat you rudely.";
  193. close;
  194. }
  195. else if(god_sl_1 == 50)
  196. {
  197. mes "[Cukure]";
  198. mes "Ah...~";
  199. mes "You gave us a great help.";
  200. mes "Hahahaha...";
  201. mes "We would have a harder time if you didn't help us.";
  202. next;
  203. mes "[Cukure]";
  204. mes "As you have noticed already,";
  205. mes "we have researched 'Sleipnir'";
  206. mes "if we can reproduct this 'godly item' or not.";
  207. next;
  208. mes "[Cukure]";
  209. mes "However....";
  210. mes "so far, the result shows that it is almost impossible with";
  211. mes "the technology we have.";
  212. mes "Hmmm...";
  213. next;
  214. mes "[Cukure]";
  215. mes "Anyways, we will continue to research";
  216. mes "with a hope.";
  217. next;
  218. mes "[Cukure]";
  219. mes "With your help, we succeeded to complete the basic reserach.";
  220. mes "From now on, we will plan out further research";
  221. mes "based on the result we made this time.";
  222. next;
  223. mes "[Cukure]";
  224. mes "Oh, since you helped us, I am going to reward you.";
  225. mes "Please give me a minute...";
  226. next;
  227. mes "[Cukure]";
  228. mes "There it is.";
  229. mes "It might not be a great reward but";
  230. mes "I hope you will take it as a token of my gratitute.";
  231. mes "Have a good travel!";
  232. if($God1 < 100)set $God1,$God1+1;
  233. if($God1 == 50)
  234. announce "The first seal of [Sleipnir] has appeared.",bc_all;
  235. else if($God1 == 100)
  236. {
  237. if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100)
  238. announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all;
  239. else
  240. announce "The seal of [Sleipnir] has been released.",bc_all;
  241. }
  242. set god_sl_1,51;
  243. set @god_treasure,rand(1,900);
  244. set @god_treasure1,rand(1,1000);
  245. if(@god_treasure < 101)
  246. {
  247. if(@god_treasure1 < 210)
  248. getitem 2102,1;
  249. else if(@god_treasure1 < 420)
  250. getitem 2104,1;
  251. else if(@god_treasure1 < 630)
  252. getitem 2106,1;
  253. else if(@god_treasure1 < 840)
  254. getitem 2108,1;
  255. else
  256. getitem 2109,1;
  257. }
  258. else if(@god_treasure < 201)
  259. {
  260. if(@god_treasure1 < 48)
  261. getitem 2207,1;
  262. else if(@god_treasure1 < 96)
  263. getitem 2210,1;
  264. else if(@god_treasure1 < 150)
  265. getitem 2213,1;
  266. else if(@god_treasure1 < 190)
  267. getitem 2215,1;
  268. else if(@god_treasure1 < 238)
  269. getitem 2217,1;
  270. else if(@god_treasure1 < 290)
  271. getitem 2223,1;
  272. else if(@god_treasure1 < 340)
  273. getitem 2227,1;
  274. else if(@god_treasure1 < 348)
  275. getitem 2229,1;
  276. else if(@god_treasure1 < 400)
  277. getitem 2231,1;
  278. else if(@god_treasure1 < 448)
  279. getitem 2233,1;
  280. else if(@god_treasure1 < 496)
  281. getitem 2236,1;
  282. else if(@god_treasure1 < 544)
  283. getitem 2244,1;
  284. else if(@god_treasure1 < 592)
  285. getitem 2245,1;
  286. else if(@god_treasure1 < 640)
  287. getitem 2247,1;
  288. else if(@god_treasure1 < 688)
  289. getitem 2248,1;
  290. else if(@god_treasure1 < 736)
  291. getitem 2250,1;
  292. else if(@god_treasure1 < 784)
  293. getitem 2251,1;
  294. else if(@god_treasure1 < 832)
  295. getitem 2252,1;
  296. else if(@god_treasure1 < 880)
  297. getitem 2253,1;
  298. else if(@god_treasure1 < 940)
  299. getitem 2257,1;
  300. else
  301. getitem 2259,1;
  302. }
  303. else if(@god_treasure < 301)
  304. {
  305. if(@god_treasure1 < 160)
  306. getitem 2267,1;
  307. else if(@god_treasure1 < 320)
  308. getitem 2262,1;
  309. else if(@god_treasure1 < 480)
  310. getitem 2263,1;
  311. else if(@god_treasure1 < 540)
  312. getitem 2265,1;
  313. else if(@god_treasure1 < 700)
  314. getitem 2266,1;
  315. else if(@god_treasure1 < 800)
  316. getitem 2260,1;
  317. else if(@god_treasure1 < 900)
  318. getitem 2269,1;
  319. else
  320. getitem 2270,1;
  321. }
  322. else if(@god_treasure < 401)
  323. {
  324. if(@god_treasure1 < 70)
  325. getitem 2298,1;
  326. else if(@god_treasure1 < 140)
  327. getitem 2275,1;
  328. else if(@god_treasure1 < 210)
  329. getitem 2276,1;
  330. else if(@god_treasure1 < 280)
  331. getitem 2277,1;
  332. else if(@god_treasure1 < 350)
  333. getitem 2279,1;
  334. else if(@god_treasure1 < 420)
  335. getitem 2254,1;
  336. else if(@god_treasure1 < 490)
  337. getitem 2299,1;
  338. else if(@god_treasure1 < 560)
  339. getitem 2287,1;
  340. else if(@god_treasure1 < 630)
  341. getitem 2289,1;
  342. else if(@god_treasure1 < 700)
  343. getitem 2290,1;
  344. else if(@god_treasure1 < 770)
  345. getitem 2291,1;
  346. else if(@god_treasure1 < 840)
  347. getitem 2294,1;
  348. else if(@god_treasure1 < 900)
  349. getitem 2295,1;
  350. else if(@god_treasure1 < 950)
  351. getitem 2271,1;
  352. else
  353. getitem 2285,1;
  354. }
  355. else if(@god_treasure < 501)
  356. {
  357. if(@god_treasure1 < 80)
  358. getitem 2306,1;
  359. else if(@god_treasure1 < 160)
  360. getitem 2308,1;
  361. else if(@god_treasure1 < 240)
  362. getitem 2310,1;
  363. else if(@god_treasure1 < 320)
  364. getitem 2311,1;
  365. else if(@god_treasure1 < 400)
  366. getitem 2313,1;
  367. else if(@god_treasure1 < 480)
  368. getitem 2315,1;
  369. else if(@god_treasure1 < 560)
  370. getitem 2329,1;
  371. else if(@god_treasure1 < 630)
  372. getitem 2320,1;
  373. else if(@god_treasure1 < 700)
  374. getitem 2322,1;
  375. else if(@god_treasure1 < 760)
  376. getitem 2324,1;
  377. else if(@god_treasure1 < 810)
  378. getitem 2326,1;
  379. else if(@god_treasure1 < 850)
  380. getitem 2317,1;
  381. else if(@god_treasure1 < 900)
  382. getitem 2331,1;
  383. else if(@god_treasure1 < 950)
  384. getitem 2333,1;
  385. else
  386. getitem 2336,1;
  387. }
  388. else if(@god_treasure < 601)
  389. {
  390. if(@god_treasure1 < 200)
  391. getitem 2402,1;
  392. else if(@god_treasure1 < 400)
  393. getitem 2404,1;
  394. else if(@god_treasure1 < 600)
  395. getitem 2406,1;
  396. else if(@god_treasure1 < 800)
  397. getitem 2407,1;
  398. else
  399. getitem 2409,1;
  400. }
  401. else if(@god_treasure < 701)
  402. {
  403. if(@god_treasure1 < 300)
  404. getitem 2502,1;
  405. else if(@god_treasure1 < 550)
  406. getitem 2504,1;
  407. else if(@god_treasure1 < 750)
  408. getitem 2506,1;
  409. else
  410. getitem 2508,1;
  411. }
  412. else if(@god_treasure < 801)
  413. {
  414. if(@god_treasure1 < 110)
  415. getitem 2601,1;
  416. else if(@god_treasure1 < 220)
  417. getitem 2602,1;
  418. else if(@god_treasure1 < 330)
  419. getitem 2603,1;
  420. else if(@god_treasure1 < 440)
  421. getitem 2604,1;
  422. else if(@god_treasure1 < 550)
  423. getitem 2605,1;
  424. else if(@god_treasure1 < 660)
  425. getitem 2607,1;
  426. else if(@god_treasure1 < 770)
  427. getitem 2608,1;
  428. else if(@god_treasure1 < 880)
  429. getitem 2617,1;
  430. else
  431. getitem 2618,1;
  432. }
  433. else
  434. {
  435. if(@god_treasure1 < 150)
  436. getitem 2288,1;
  437. else if(@god_treasure1 < 260)
  438. getitem 2297,1;
  439. else if(@god_treasure1 < 370)
  440. getitem 5087,1;
  441. else if(@god_treasure1 < 480)
  442. getitem 5088,1;
  443. else if(@god_treasure1 < 590)
  444. getitem 5089,1;
  445. else if(@god_treasure1 < 700)
  446. getitem 5090,1;
  447. else if(@god_treasure1 < 810)
  448. getitem 5046,1;
  449. else if(@god_treasure1 < 920)
  450. getitem 2264,1;
  451. else
  452. getitem 2225,1;
  453. }
  454. //endif
  455. next;
  456. mes "[Cukure]";
  457. mes "Ah....also,";
  458. mes "let me retrieve the temporary pass given to you.";
  459. mes "Well...";
  460. close;
  461. }
  462. else
  463. {
  464. mes "[Cukure]";
  465. mes "With your help, we succeeded to complete the basic reserach.";
  466. mes "From now on, we will plan out further research";
  467. mes "based on the result we made this time.";
  468. mes "That means I can go on a date...hahaha...";
  469. close;
  470. }
  471. }
  472. else
  473. {
  474. if(god_sl_1 == 0)
  475. {
  476. mes "[Cukure]";
  477. mes "Awww...";
  478. mes "I get too busy nowadays.";
  479. mes "I don't even have times for a date.";
  480. mes "Damn it....";
  481. next;
  482. mes "[Cukure]";
  483. mes "next;, when was the last time I went on a date...?";
  484. mes "Umm....";
  485. mes "Awww....I am so busy...busy!";
  486. emotion 19;
  487. close;
  488. }
  489. else if(god_sl_1 < 51)
  490. {
  491. mes "[Cukure]";
  492. mes "Ah, you came back.";
  493. mes "I know you were going to help us...";
  494. mes "but someone already did the job and";
  495. mes "we successfully finished the research.";
  496. next;
  497. mes "[Cukure]";
  498. mes "Thank you anways though.";
  499. mes "I hope you will come help us for the next research.";
  500. close;
  501. }
  502. else
  503. {
  504. mes "[Cukure]";
  505. mes "We have succeeded to complete the basic reserach.";
  506. mes "From now on, we will plan out further research";
  507. mes "based on the result we made this time.";
  508. mes "That means I can go on a date...hahaha...";
  509. close;
  510. }
  511. }
  512. }
  513. // Hallandaute Lagunis - Wheel of the Unknown
  514. que_god01,66,125,6 script Investigator#God1 89,{
  515. if($God2 < 100)
  516. {
  517. if(god_sl_1 == 2)set god_sl_1,11;
  518. if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44)
  519. {
  520. if(god_sl_2 == 0)
  521. {
  522. mes "[Hallandaute]";
  523. mes "Ah...are you the one who Ms. Kirin was talking about?";
  524. mes "Yes, she said you are going to assist us for the research.";
  525. mes "Hmmm...";
  526. next;
  527. mes "[Hallandaute]";
  528. mes "Frankly, we donnot need people who are not specialised in this field";
  529. mes "even if we are running out of manpower.";
  530. mes "But you can support us through doing stuffs that we are too lazy to do";
  531. mes "on our own....if you don't mind.";
  532. next;
  533. mes "[Hallandaute]";
  534. mes "Oh well...";
  535. mes "What would be a good job for you....";
  536. mes "Let me think...";
  537. mes "Ah...";
  538. next;
  539. mes "[Hallandaute]";
  540. mes "I got it.";
  541. mes "Can you go visit ^ff0000Metto^000000 for me?";
  542. mes "Please bring me his news.";
  543. next;
  544. mes "[Hallandaute]";
  545. mes "Since he is working on a similar subject as mine,";
  546. mes "I guess that he might be able to help me.";
  547. mes "He's in Juno, you can easily find him.";
  548. set god_sl_2,1;
  549. close;
  550. }
  551. else if(god_sl_2 == 1)
  552. {
  553. if (metto_q == 0)
  554. {
  555. mes "[Hallandaute]";
  556. mes "I guess you haven't seen him yet.";
  557. mes "Although he is kind of fastidious, he is not a bad guy at all.";
  558. mes "We have been friends for a long time";
  559. mes "since we work in the similar field.";
  560. next;
  561. mes "[Hallandaute]";
  562. mes "I am wondering how he has been doing.";
  563. mes "You can just ask him about his research progress.";
  564. mes "Thank you for your trouble.";
  565. close;
  566. }
  567. else if(metto_q < 9)
  568. {
  569. mes "[Hallandaute]";
  570. mes "Hmmm....";
  571. mes "I see....";
  572. mes "Thank you for your trouble...";
  573. mes "Hmmm...it seems he changed...";
  574. mes "hmmm..";
  575. close;
  576. }
  577. else
  578. {
  579. mes "[Hallandaute]";
  580. mes "?!";
  581. mes "...........";
  582. mes "Oh well.....";
  583. mes "I have never expected that the situation would turn into this way.";
  584. mes "Ummm....";
  585. emotion 20; //ET_SCRATCH
  586. next;
  587. mes "[Hallandaute]";
  588. mes "Oh well, it happened already. Okay, thank you for the help.";
  589. mes "Please wait for a moment.";
  590. mes "I have something to think about.";
  591. mes "Ummmmm...";
  592. emotion 9; //ET_THINK
  593. set god_sl_2,2;
  594. close;
  595. }
  596. }
  597. else if(god_sl_2 == 2)
  598. {
  599. if(rand(1,10) == 7)
  600. {
  601. mes "[Hallandaute]";
  602. mes "Ah...";
  603. mes "You came back.";
  604. mes "...Let me give you the gist of research I am working on.";
  605. next;
  606. mes "[Hallandaute]";
  607. mes "I am working on";
  608. mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace";
  609. mes "of '^ff0000Sleipnir^000000'.";
  610. mes "It looks like a normal cogwheel but";
  611. mes "I cannot figure out how it works.";
  612. next;
  613. mes "[Hallandaute]";
  614. mes "The most strange thing about this cogwheel is";
  615. mes "its material.";
  616. next;
  617. mes "[Hallandaute]";
  618. mes "It seems to be made out of steel but";
  619. mes "no matter how long I heated it up,";
  620. mes "it never responded to the heat.";
  621. mes "It worked the same when I tried to freeze it.";
  622. next;
  623. mes "[Hallandaute]";
  624. mes "Besides, it never responds to any kinds of impact either.";
  625. mes "No matter how hard it was crashed or dropped,";
  626. mes "it does not seem to be influenced.";
  627. next;
  628. mes "[Hallandaute]";
  629. mes "But I found out that this thing seems to be resonant with";
  630. mes "certain objects.";
  631. mes "Then again, it does not seem to work the same all the time.";
  632. next;
  633. mes "[Hallandaute]";
  634. mes "Let's say, it was resonant with an object 'A' but";
  635. mes "when I try again, it does not work at all with A.";
  636. mes "Surely, there should be some kind of conditions to satisfy";
  637. mes "in order to make it resonant...";
  638. mes "Hmm hmmm...";
  639. next;
  640. mes "[Hallandaute]";
  641. mes "Ah....";
  642. mes "I apologize for speaking things that are not important.";
  643. mes "Please disregard words I said.";
  644. mes "Thank you for your help anyways.";
  645. mes "Other investigators might need your help as well.";
  646. mes "Hmmm...";
  647. set god_sl_2,0;
  648. if(god_sl_1 == 11)
  649. set god_sl_1,12;
  650. if(god_sl_1 == 22)
  651. set god_sl_1,23;
  652. if(god_sl_1 == 33)
  653. set god_sl_1,34;
  654. if(god_sl_1 == 44)
  655. set god_sl_1,50;
  656. close;
  657. }
  658. else
  659. {
  660. mes "[Hallandaute]";
  661. mes "Oh, please give me a moment.";
  662. mes "I have something to organize.";
  663. mes "Ummm....";
  664. mes "Therefore...";
  665. mes "Mumble mumble...";
  666. close;
  667. }
  668. }
  669. else
  670. {
  671. mes "[Hallandaute]";
  672. mes "Hmmm...";
  673. mes "Therefore....";
  674. mes "It works this way...";
  675. mes "Umm....that is...";
  676. mes "Oh well, it would be better if it was in a good shape...";
  677. mes "Sigh...";
  678. close;
  679. }
  680. }
  681. else
  682. {
  683. mes "[Hallandaute]";
  684. mes "Ummm....";
  685. mes "So it will be......";
  686. mes "Bah! It is not easy to work on this by myself!";
  687. mes "It is always good to have an assistant.";
  688. next;
  689. mes "[Hallandaute]";
  690. mes "I can share the load of work with him.";
  691. mes "However, types of work affects on the types of assistant I need.";
  692. next;
  693. mes "[Hallandaute]";
  694. mes "For instance, if I am working on a project called 'A'";
  695. mes "I will need an assistant named 'G' who is specialised in the project.";
  696. mes "But if I am working on a project called 'B'";
  697. mes "I will need 'H' who is specialised in the project.";
  698. next;
  699. mes "[Hallandaute]";
  700. mes "Of course, there could be people who are good at everything.";
  701. mes "But since they are hard to find, we must choose right people for each project.";
  702. close;
  703. }
  704. }
  705. else
  706. {
  707. mes "[Hallandaute]";
  708. mes "Ummm....";
  709. mes "So it will be......";
  710. mes "Bah! It is not easy to work on this by myself!";
  711. mes "It is always good to have an assistant.";
  712. next;
  713. mes "[Hallandaute]";
  714. mes "I can share the load of work with him.";
  715. mes "However, types of work affects on the types of assistant I need.";
  716. next;
  717. mes "[Hallandaute]";
  718. mes "For instance, if I am working on a project called 'A'";
  719. mes "I will need an assistant named 'G' who is specialised in the project.";
  720. mes "But if I am working on a project called 'B'";
  721. mes "I will need 'H' who is specialised in the project.";
  722. next;
  723. mes "[Hallandaute]";
  724. mes "Of course, there could be people who are good at everything.";
  725. mes "But since they are hard to find, we must choose right people for each project.";
  726. close;
  727. }
  728. }
  729. //Aadin Keil - Feather of Angel Wing
  730. que_god01,11,136,6 script Investigator#God2 742,{
  731. if($God1 < 100)
  732. {
  733. if(god_sl_1 == 2)set god_sl_1,21;
  734. if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
  735. {
  736. if(god_sl_2 == 0)
  737. {
  738. mes "[Aadin]";
  739. mes "*yawn*~";
  740. mes "Umm?";
  741. mes "Hmmmm....";
  742. next;
  743. mes "[Aadin]";
  744. mes "Nice to meet you.";
  745. mes "I know you are the temporary assistant joined this time.";
  746. mes "That's great, I was having a hard time to do something on my own.";
  747. next;
  748. mes "[Aadin]";
  749. mes "Okay...";
  750. mes "Let me explain what I am doing at this moment.";
  751. mes "I am studying 'Feather of Angel Wing' which is";
  752. mes "revealed to be the material of 'Sleipnir'.";
  753. next;
  754. mes "[Aadin]";
  755. mes "Especially I am focusing on the behind story";
  756. mes "of this feather like how it became the material of 'Sleipnir'.";
  757. mes "I was told that there is a person in 'Payon'";
  758. mes "who knows about the story.";
  759. mes "So I tried to send a staff to the village in order to";
  760. mes "gather information from him....";
  761. next;
  762. mes "[Aadin]";
  763. mes "But the situation does not allow me to use any of manpower in the laboratory...";
  764. mes "so I have been debating myself if I should go there on my own or not.";
  765. mes "Because I don't feel safe to leave this studying room with this feather alone.";
  766. next;
  767. mes "[Aadin]";
  768. mes "Therefore...";
  769. mes "as you might guessed already....";
  770. mes "I would like to ask you to go talk to the person in Payon";
  771. mes "about the story and come back to me.";
  772. next;
  773. mes "[Aadin]";
  774. mes "I assume that it should not be that difficult to find the person.";
  775. mes "But you must memorize every single word from him.";
  776. mes "The result of research could be affected by words you delievered to me.";
  777. next;
  778. mes "[Aadin]";
  779. mes "Thank you in advance.";
  780. mes "There is no time limit for this, but faster will be better...";
  781. mes "Have a good travel!";
  782. set god_sl_2,1;
  783. close;
  784. }
  785. else if(god_sl_2 == 1)
  786. {
  787. mes "[Aadin]";
  788. mes "You have not gone to Payon yet.";
  789. mes "Please leave to Payon as soon as possible.";
  790. mes "Have a good travel!";
  791. close;
  792. }
  793. else if(god_sl_2 == 2)
  794. {
  795. mes "[Aadin]";
  796. mes "Ah, you came back.";
  797. mes "So, have you memorized the story?";
  798. mes "Yes, I know it would be really convenient";
  799. mes "if they kept the story as a book.";
  800. mes "But it seems that they have some kind of rules that do not allow them";
  801. mes "to write down the story but to tell people by word of mouth.";
  802. next;
  803. mes "[Aadin]";
  804. mes "Okay, I am ready to listen.";
  805. mes "Please go ahead.";
  806. mes ".......";
  807. next;
  808. mes "[Aadin]";
  809. mes ".";
  810. next;
  811. mes "[Aadin]";
  812. mes ".";
  813. mes "..";
  814. next;
  815. mes "[Aadin]";
  816. mes ".";
  817. mes "..";
  818. mes "...";
  819. next;
  820. mes "[Aadin]";
  821. mes ".";
  822. mes "..";
  823. mes "...";
  824. mes "....";
  825. next;
  826. mes "[Aadin]";
  827. mes ".";
  828. mes "..";
  829. mes "...";
  830. mes "....";
  831. mes ".....";
  832. next;
  833. mes "[Aadin]";
  834. mes ".";
  835. mes "..";
  836. mes "...";
  837. mes "....";
  838. mes ".....";
  839. mes "......";
  840. next;
  841. mes "[Aadin]";
  842. mes ".";
  843. mes "..";
  844. mes "...";
  845. mes "....";
  846. mes ".....";
  847. mes "......";
  848. mes ".......";
  849. next;
  850. mes "[Aadin]";
  851. mes ".";
  852. mes "..";
  853. mes "...";
  854. mes "....";
  855. mes ".....";
  856. mes "......";
  857. mes ".......";
  858. mes "........";
  859. next;
  860. mes "[Aadin]";
  861. mes ".";
  862. mes "..";
  863. mes "...";
  864. mes "....";
  865. mes ".....";
  866. mes "......";
  867. mes ".......";
  868. mes "........";
  869. mes ".........";
  870. next;
  871. mes "[Aadin]";
  872. mes ".";
  873. mes "..";
  874. mes "...";
  875. mes "....";
  876. mes ".....";
  877. mes "......";
  878. mes ".......";
  879. mes "........";
  880. mes ".........";
  881. mes "..........";
  882. next;
  883. mes "[Aadin]";
  884. mes "Hmm......";
  885. mes "I see.";
  886. mes "Now I have a better understanding about it.";
  887. mes "Oh next;...";
  888. next;
  889. mes "[Aadin]";
  890. mes "It seems you missed some important part of the story!";
  891. mes "I am so sorry to tell you this but do you mind going back to Payon";
  892. mes "and listening the story again? I would like to listen to the story again.";
  893. set god_sl_2,3;
  894. close;
  895. }
  896. else if(god_sl_2 == 3)
  897. {
  898. mes "[Aadin]";
  899. mes "You haven't left to Payon yet.";
  900. mes "I hope you will leave as soon as possible.";
  901. mes "Even with the story you have brought, I think I can";
  902. mes "complete most part of the research.";
  903. close;
  904. }
  905. else if(god_sl_2 == 4)
  906. {
  907. mes "[Aadin]";
  908. mes "Oh, you came back.";
  909. mes "Okay, I am ready to listen.";
  910. mes "Please go ahead.";
  911. mes ".......";
  912. next;
  913. mes "[Aadin]";
  914. mes ".";
  915. next;
  916. mes "[Aadin]";
  917. mes ".";
  918. mes "..";
  919. next;
  920. mes "[Aadin]";
  921. mes ".";
  922. mes "..";
  923. mes "...";
  924. next;
  925. mes "[Aadin]";
  926. mes ".";
  927. mes "..";
  928. mes "...";
  929. mes "....";
  930. next;
  931. mes "[Aadin]";
  932. mes ".";
  933. mes "..";
  934. mes "...";
  935. mes "....";
  936. mes ".....";
  937. next;
  938. mes "[Aadin]";
  939. mes ".";
  940. mes "..";
  941. mes "...";
  942. mes "....";
  943. mes ".....";
  944. mes "......";
  945. next;
  946. mes "[Aadin]";
  947. mes ".";
  948. mes "..";
  949. mes "...";
  950. mes "....";
  951. mes ".....";
  952. mes "......";
  953. mes ".......";
  954. next;
  955. mes "[Aadin]";
  956. mes ".";
  957. mes "..";
  958. mes "...";
  959. mes "....";
  960. mes ".....";
  961. mes "......";
  962. mes ".......";
  963. mes "........";
  964. next;
  965. mes "[Aadin]";
  966. mes ".";
  967. mes "..";
  968. mes "...";
  969. mes "....";
  970. mes ".....";
  971. mes "......";
  972. mes ".......";
  973. mes "........";
  974. mes ".........";
  975. next;
  976. mes "[Aadin]";
  977. mes ".";
  978. mes "..";
  979. mes "...";
  980. mes "....";
  981. mes ".....";
  982. mes "......";
  983. mes ".......";
  984. mes "........";
  985. mes ".........";
  986. mes "..........";
  987. next;
  988. mes "[Aadin]";
  989. mes "Hmm...I see.";
  990. mes "It seems your story is almost accurate as the original one.";
  991. mes "It is understandable that the story is differentiated by the person";
  992. mes "who is telling it since we share the story by word of mouth.";
  993. next;
  994. mes "[Aadin]";
  995. mes "Yes, most of my questions finally found their answers.";
  996. mes "At the same time, the story gave me new questions.";
  997. mes "Hmmm...this is not easy at all.";
  998. mes "Thank you for your help though.";
  999. set god_sl_2,0;
  1000. if(god_sl_1 == 21)
  1001. set god_sl_1,22;
  1002. else if(god_sl_1 == 32)
  1003. set god_sl_1,33;
  1004. else if(god_sl_1 == 43)
  1005. set god_sl_1,44;
  1006. else if(god_sl_1 == 14)
  1007. set god_sl_1,50;
  1008. close;
  1009. }
  1010. }
  1011. else
  1012. {
  1013. mes "[Aadin]";
  1014. mes "Hmmm....";
  1015. mes "Sometimes a legend or a myth";
  1016. mes "tells two different stories within that are totally conflicting each other.";
  1017. mes "You can find the reason by finding the origin of the stories.";
  1018. close;
  1019. }
  1020. }
  1021. else
  1022. {
  1023. mes "[Aadin]";
  1024. mes "Hmmm....";
  1025. mes "Sometimes a legend or a myth";
  1026. mes "tells two different stories within that are totally conflicting each other.";
  1027. mes "You can find the reason by finding the origin of the stories.";
  1028. close;
  1029. }
  1030. }
  1031. //Kurdt Jerremant - Spirit of Fish
  1032. que_god01,55,47,3 script Investigator#God3 803,{
  1033. if ($God1 < 100)
  1034. {
  1035. if(god_sl_1 == 2)set god_sl_1,31;
  1036. if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24)
  1037. {
  1038. if(god_sl_2 == 0)
  1039. {
  1040. mes "[Kurdt]";
  1041. mes "Ah, you must be the new assistant.";
  1042. mes "I am pleased to meet you.";
  1043. next;
  1044. mes "[Kurdt]";
  1045. mes "I was kind of expecting a professional assistant";
  1046. mes "but it is understandable since the situation does not allow us.";
  1047. mes "Also, sometimes ordinary people";
  1048. mes "make a better result than professional assistants.";
  1049. mes "So I hope we will make a good team together.";
  1050. next;
  1051. mes "[Kurdt]";
  1052. mes "In fact, I am almost at the end of the research,";
  1053. mes "therefore I do not need that much of help...";
  1054. mes "However, the last thing I need to do is pretty difficult";
  1055. mes "for one to do alone...I was thinking to hire an agency from outside.";
  1056. next;
  1057. mes "[Kurdt]";
  1058. mes "But! I don't need to do that now, since you are here.";
  1059. mes "What I need now are materials to reproduce";
  1060. mes "'Spirit of Fish'.";
  1061. next;
  1062. mes "[Kurdt]";
  1063. mes "I am not sure yet if I can actually reproduce it or not.";
  1064. mes "But we can at least try it.";
  1065. next;
  1066. mes "[Kurdt]";
  1067. mes "Basically, you can go ahead and gather stuffs like";
  1068. mes "'Fish Scales' or 'Fish Tails'";
  1069. mes "or anything that you can obtain from marine life.";
  1070. mes "I donnot need too many but about 10 of them.";
  1071. next;
  1072. mes "[Kurdt]";
  1073. mes "I hope you will not have a hard time to gather them.";
  1074. mes "Thank you for your trouble and have a good travel!";
  1075. set god_sl_2,1;
  1076. close;
  1077. }
  1078. else if(god_sl_2 == 1)
  1079. {
  1080. mes "[Kurdt]";
  1081. mes "Ah, you came back.";
  1082. mes "Okay, let me check what you have brought to me.";
  1083. mes "Hmmm....";
  1084. mes ".........";
  1085. next;
  1086. mes "[Kurdt]";
  1087. mes "Hmmm......";
  1088. mes "I could use these...";
  1089. mes "and these too.....";
  1090. mes "aaand those too......";
  1091. mes "Umm.....";
  1092. set @itemcount,0;
  1093. if(countitem(918) > 8)set @itemcount,1;
  1094. if(countitem(950) > 8)set @itemcount,@itemcount + 1;
  1095. if(countitem(951) > 8)set @itemcount,@itemcount + 1;
  1096. if(countitem(956) > 8)set @itemcount,@itemcount + 1;
  1097. if(countitem(959) > 8)set @itemcount,@itemcount + 1;
  1098. if(countitem(960) > 8)set @itemcount,@itemcount + 1;
  1099. if(countitem(961) > 8)set @itemcount,@itemcount + 1;
  1100. if(countitem(962) > 8)set @itemcount,@itemcount + 1;
  1101. if(countitem(963) > 8)set @itemcount,@itemcount + 1;
  1102. if(countitem(964) > 8)set @itemcount,@itemcount + 1;
  1103. if(countitem(965) > 8)set @itemcount,@itemcount + 1;
  1104. if(countitem(966) > 8)set @itemcount,@itemcount + 1;
  1105. if(countitem(7013) > 8)set @itemcount,@itemcount + 1;
  1106. if(countitem(1054) > 8)set @itemcount,@itemcount + 1;
  1107. if(countitem(1053) > 8)set @itemcount,@itemcount + 1;
  1108. if(countitem(1052) > 8)set @itemcount,@itemcount + 1;
  1109. if(countitem(1051) > 8)set @itemcount,@itemcount + 1;
  1110. if(countitem(1050) > 8)set @itemcount,@itemcount + 1;
  1111. if(countitem(1024) > 8)set @itemcount,@itemcount + 1;
  1112. if(countitem(1023) > 8)set @itemcount,@itemcount + 1;
  1113. next;
  1114. if(@itemcount > 14)
  1115. {
  1116. mes "[Kurdt]";
  1117. mes "Ah....!";
  1118. mes "You gathered everything I need.";
  1119. mes "Thank you so much.";
  1120. mes "With these, I can continue my research with no problem.";
  1121. next;
  1122. mes "[Kurdt]";
  1123. mes "I didn't expect you to do such a good job...";
  1124. mes "you are great!";
  1125. mes "Thank you so much!";
  1126. mes "Hahaha....";
  1127. mes "Just like me, other investigator might need you to help them.";
  1128. if(countitem(918) > 8)delitem 918,9;
  1129. if(countitem(950) > 8)delitem 950,9;
  1130. if(countitem(951) > 8)delitem 951,9;
  1131. if(countitem(956) > 8)delitem 956,9;
  1132. if(countitem(959) > 8)delitem 959,9;
  1133. if(countitem(960) > 8)delitem 960,9;
  1134. if(countitem(961) > 8)delitem 961,9;
  1135. if(countitem(962) > 8)delitem 962,9;
  1136. if(countitem(963) > 8)delitem 963,9;
  1137. if(countitem(964) > 8)delitem 964,9;
  1138. if(countitem(965) > 8)delitem 965,9;
  1139. if(countitem(966) > 8)delitem 966,9;
  1140. if(countitem(7013) > 8)delitem 7013,9;
  1141. if(countitem(1054) > 8)delitem 1054,9;
  1142. if(countitem(1053) > 8)delitem 1053,9;
  1143. if(countitem(1052) > 8)delitem 1052,9;
  1144. if(countitem(1051) > 8)delitem 1051,9;
  1145. if(countitem(1050) > 8)delitem 1050,9;
  1146. if(countitem(1024) > 8)delitem 1024,9;
  1147. if(countitem(1023) > 8)delitem 1023,9;
  1148. set god_sl_2,0;
  1149. if(god_sl_1 == 31)
  1150. set god_sl_1,32;
  1151. if(god_sl_1 == 42)
  1152. set god_sl_1,43;
  1153. if(god_sl_1 == 13)
  1154. set god_sl_1,14;
  1155. if(god_sl_1 == 24)
  1156. set god_sl_1,50;
  1157. close;
  1158. }
  1159. else
  1160. {
  1161. mes "[Kurdt]";
  1162. mes "Errr.........";
  1163. mes "It does not seem to be enough for the research.";
  1164. mes "Sorry for the trouble, please go gather some more.";
  1165. close;
  1166. }
  1167. }
  1168. }
  1169. else
  1170. {
  1171. mes "[Kurdt]";
  1172. mes "Hmmm....";
  1173. mes "Studying somthing does not only require";
  1174. mes "funds and manpower but enthusiasm and passion as well.";
  1175. next;
  1176. mes "[Kurdt]";
  1177. mes "Some financiers are so ignorant that they think";
  1178. mes "study only takes money and manpower.";
  1179. mes "However, even if they have enough funds and much of manpower";
  1180. mes "but they donnot give any motivation to the people who study";
  1181. mes "then the study cannot be succeeded.";
  1182. close;
  1183. }
  1184. }
  1185. else
  1186. {
  1187. mes "[Kurdt]";
  1188. mes "Hmmm....";
  1189. mes "Studying somthing does not only require";
  1190. mes "funds and manpower but enthusiasm and passion as well.";
  1191. next;
  1192. mes "[Kurdt]";
  1193. mes "Some financiers are so ignorant that they think";
  1194. mes "study only takes money and manpower.";
  1195. mes "However, even if they have enough funds and much of manpower";
  1196. mes "but they donnot give any motivation to the people who study";
  1197. mes "then the study cannot be succeeded.";
  1198. close;
  1199. }
  1200. }
  1201. //Pavel Stheinus Breath of Spirit
  1202. que_god01,14,47,3 script Investigator#God4 713,{
  1203. if($God1 < 100)
  1204. {
  1205. if(god_sl_1 == 2)set god_sl_1,41;
  1206. if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
  1207. {
  1208. if(god_sl_2 == 0)
  1209. {
  1210. mes "[Pavel]";
  1211. mes "*sniff sniff*...";
  1212. mes "Achoo!";
  1213. mes "Huh?";
  1214. mes "Who are you....?";
  1215. mes "....";
  1216. next;
  1217. mes "[Pavel]";
  1218. mes "Ah, my apology.";
  1219. mes "You must be the new assistant...Aaachoo!";
  1220. mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu...";
  1221. mes "*sniff sniff*...";
  1222. mes "*sniff*...hmmm...";
  1223. next;
  1224. mes "[Pavel]";
  1225. mes "Umm....";
  1226. mes "It is good to know that you are here to help me....";
  1227. mes "However...Aaaachooo!";
  1228. mes "*sniff sniff*...";
  1229. next;
  1230. mes "[Pavel]";
  1231. mes "Hmm...Aaachooo!";
  1232. mes "Anyways, go look at...Aaachoo! that...Aaachoo!";
  1233. mes "thing...*sniff sniff*~";
  1234. set god_sl_2,1;
  1235. close;
  1236. }
  1237. else if(god_sl_2 == 1)
  1238. {
  1239. mes "[Pavel]";
  1240. mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!";
  1241. mes "*glhk glhk*...";
  1242. mes "Hmm hmm..";
  1243. close;
  1244. }
  1245. else if(god_sl_2 == 2)
  1246. {
  1247. mes "[Pavel]";
  1248. mes "*cough cough*...";
  1249. mes "*sniff sniff*...";
  1250. mes "So did you go look at that?";
  1251. mes "Yeah, I don't think you understand even if you saw it.";
  1252. mes "*glhk glhk*...";
  1253. next;
  1254. mes "[Pavel]";
  1255. mes "AAAAACHHHOOO!";
  1256. mes "That slab of stone...no wait...Achoo!";
  1257. mes "The letters engaraved on the indescribable thing";
  1258. mes "are ancient....Achoo! ...language that are....Achoo!";
  1259. mes "no longer used nowadays.";
  1260. next;
  1261. mes "[Pavel]";
  1262. mes "I cannot ...*glhk glhk* tell what ancient";
  1263. mes "language..Achoo! it is...Achoo!";
  1264. mes "So...err...hmm hmm *sniff sniff*";
  1265. next;
  1266. mes "[Pavel]";
  1267. mes "Considering...Achoo! *sniff sniff* the material";
  1268. mes "Achoo! Achoo! used for the slab...*sniff sniff*,";
  1269. mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone...";
  1270. mes "I guess...Aaaachoo!!!!! there must be some kind of";
  1271. mes "device installed on *sniff sniff*...";
  1272. next;
  1273. mes "[Pavel]";
  1274. mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*";
  1275. mes "letters are not just engraved...*sniff sniff* Achhoo!!";
  1276. mes "but something Achooo!! covers...Achooo!";
  1277. mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*";
  1278. next;
  1279. mes "[Pavel]";
  1280. mes "I must *cough cough* remove the device for...*cough cough*";
  1281. mes "further research...*cough cough*...but look at me.";
  1282. mes "I cannot even talk...*ghlk ghlk* clearly...";
  1283. next;
  1284. mes "[Pavel]";
  1285. mes "Hmm *sniff sniff*...so I hope you don't";
  1286. mes "mind Achoo!...helping me to remove Achoo!!...the device...";
  1287. mes "Achoo! ~ Thank you....";
  1288. mes "AAAACHHHOOOO~";
  1289. set god_sl_2,3;
  1290. close;
  1291. }
  1292. else if(god_sl_2 == 3)
  1293. {
  1294. mes "[Pavel]";
  1295. mes "Aaaaa...Cccccchhhh...oooo..!";
  1296. mes "*sniff sniff*...";
  1297. mes "Err...what I meant was..AAACHHOOO!...";
  1298. mes "*sniff sniff*...";
  1299. close;
  1300. }
  1301. else if(god_sl_2 == 4)
  1302. {
  1303. mes "[Pavel]";
  1304. mes "*cough*...";
  1305. mes "......!!";
  1306. mes "Oh...Acchhhoo!~";
  1307. mes "Now I see...";
  1308. mes "*sniff sniff*...";
  1309. next;
  1310. mes "[Pavel]";
  1311. mes "I was~Achoo! right, Achoo!";
  1312. mes "there was a device installed...Achoo! on it.";
  1313. mes "I could...*cough cough* not...*sniff sniff*";
  1314. mes "investigate...Achoo! the slab thoroughly...Achoo!";
  1315. mes "because of this god damn flu making me sneeze.";
  1316. next;
  1317. mes "[Pavel]";
  1318. mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*";
  1319. mes "Haha....*ghlk ghlk*...you did a good job.";
  1320. mes "*cough cough*..";
  1321. set god_sl_2,0;
  1322. if(god_sl_1 == 41)
  1323. set god_sl_1,42;
  1324. if(god_sl_1 == 12)
  1325. set god_sl_1,13;
  1326. if(god_sl_1 == 23)
  1327. set god_sl_1,24;
  1328. if(god_sl_1 == 34)
  1329. set god_sl_1,50;
  1330. close;
  1331. }
  1332. }
  1333. else
  1334. {
  1335. mes "[Pavel]";
  1336. mes "Umm....";
  1337. mes "It is not that important whether or not";
  1338. mes "we can embody a spirit into a shape.";
  1339. mes "It is important whether we";
  1340. mes "can prove the existance of spirit or not.";
  1341. close;
  1342. }
  1343. }
  1344. else
  1345. {
  1346. mes "[Pavel]";
  1347. mes "Umm....";
  1348. mes "It is not that important whether or not";
  1349. mes "we can embody a spirit into a shape.";
  1350. mes "It is important whether we";
  1351. mes "can prove the existance of spirit or not.";
  1352. close;
  1353. }
  1354. }
  1355. que_god01,20,48,0 script Slab#God 111,{
  1356. if($God1 < 100)
  1357. {
  1358. if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
  1359. {
  1360. if(god_sl_2 == 1 || god_sl_2 == 2)
  1361. {
  1362. mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
  1363. mes "............djswhgks wkdusdnlrnlfn";
  1364. mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
  1365. mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
  1366. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
  1367. mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
  1368. set god_sl_2,2;
  1369. next;
  1370. mes "Unknown letters are engraved on the slab of stone.";
  1371. mes "They look like an ancient language.";
  1372. mes "The slab of stone has been severely damaged";
  1373. mes "to recognize every letter.";
  1374. mes "As you touched the surface, it was warm.";
  1375. mes "Definately, the slab didn't seem to be made of an ordinary stone.";
  1376. close;
  1377. }
  1378. else if(god_sl_2 == 3)
  1379. {
  1380. mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn";
  1381. mes "............djswhgks wkdusdnlrnlfn";
  1382. mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
  1383. mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
  1384. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
  1385. mes "^ff00ffghswka^000000gks.........fusjs tmld.........";
  1386. next;
  1387. mes "As you took a close look, you found strange traces on each letter.";
  1388. mes "It seemed there was a kind of device installed on letters.";
  1389. next;
  1390. mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
  1391. mes "............djswhgks wkdusdnlrnlfn";
  1392. mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
  1393. mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
  1394. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
  1395. mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
  1396. next;
  1397. input @str$;
  1398. if (@str$ == "dirdnl")
  1399. {
  1400. mes "Zap~";
  1401. mes "As you pressed a word '^ff0000dirdnl^000000',";
  1402. mes "the slab made a strange noise.";
  1403. mes "However, there were no other changes other than the noise.";
  1404. mes "You decided to touch other words.";
  1405. next;
  1406. mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
  1407. mes "............djswhgks wkdusdnlrnlfn";
  1408. mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
  1409. mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
  1410. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
  1411. mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
  1412. next;
  1413. }
  1414. else
  1415. {
  1416. mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
  1417. mes "You decided to think up something different.";
  1418. close;
  1419. }
  1420. input @str$;
  1421. if (@str$ == "tkaryf")
  1422. {
  1423. mes "Zap~";
  1424. mes "As you pressed a word '^ff0000tkaryf^000000',";
  1425. mes "the slab made a strange noise.";
  1426. mes "However, there were no other changes other than the noise.";
  1427. mes "You decided to touch other words.";
  1428. next;
  1429. mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
  1430. mes "............djswhgks wkdusdnlrnlfn";
  1431. mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
  1432. mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
  1433. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
  1434. mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
  1435. next;
  1436. }
  1437. else
  1438. {
  1439. mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
  1440. mes "You decided to think up something different.";
  1441. close;
  1442. }
  1443. input @str$;
  1444. if (@str$ == "ghswka")
  1445. {
  1446. mes "Zap~";
  1447. mes "As you pressed a word '^ff0000ghswka^000000',";
  1448. mes "the slab made a strange noise.";
  1449. mes "However, there were no other changes other than the noise.";
  1450. mes "You decided to touch other words.";
  1451. next;
  1452. mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
  1453. mes "............djswhgks wkdusdnlrnlfn";
  1454. mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
  1455. mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
  1456. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
  1457. mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
  1458. next;
  1459. }
  1460. else
  1461. {
  1462. mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
  1463. mes "You decided to think up something different.";
  1464. close;
  1465. }
  1466. mes "Eeeeeeeeee~";
  1467. mes "As you pressed the three words in order,";
  1468. mes "the slab started vibrating with a strange noise.";
  1469. mes "At the same time, the strange traces on letters slowly dissappeared";
  1470. mes "and different letters appeared from underneath them.";
  1471. next;
  1472. mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh";
  1473. mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn";
  1474. mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn";
  1475. mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu";
  1476. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns";
  1477. mes "ghswkagks tkatnfusjs tmldaldgks akrnl";
  1478. next;
  1479. mes "..........";
  1480. mes "You still could not understand what those letters meant.";
  1481. mes ".........";
  1482. set god_sl_2,4;
  1483. next;
  1484. mes "After a while, those new letters dissappeared.";
  1485. mes "It seemed that you could only cancel";
  1486. mes "the device on the letters for a duration.";
  1487. close;
  1488. }
  1489. else
  1490. {
  1491. mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
  1492. mes "............djswhgks wkdusdnlrnlfn";
  1493. mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
  1494. mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
  1495. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
  1496. mes "ghswkagks .........fusjs tmld.........";
  1497. next;
  1498. mes "The slab of stone has been severely damaged";
  1499. mes "to recognize every letter.";
  1500. mes "As you touched the surface, it was warm.";
  1501. mes "Definately, the slab didn't seem to be made of an ordinary stone.";
  1502. mes "You decided to not care about the stone any longer.";
  1503. close;
  1504. }
  1505. }
  1506. else
  1507. {
  1508. mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
  1509. mes "............djswhgks wkdusdnlrnlfn";
  1510. mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
  1511. mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
  1512. mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
  1513. mes "ghswkagks .........fusjs tmld.........";
  1514. next;
  1515. mes "The slab of stone has been severely damaged";
  1516. mes "to recognize every letter.";
  1517. mes "As you touched the surface, it was warm.";
  1518. mes "Definately, the slab didn't seem to be made of an ordinary stone.";
  1519. close;
  1520. }
  1521. }
  1522. else
  1523. {
  1524. mes "You found a slab of stone with strange letters engraved on the surface.";
  1525. mes "You could not identify what language it was.";
  1526. close;
  1527. }
  1528. }
  1529. //Lania Grunkurque
  1530. payon,79,171,4 script Friar#God5 95,{
  1531. if($God1 < 100)
  1532. {
  1533. if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
  1534. {
  1535. if(god_sl_2 == 1 || god_sl_2 == 3)
  1536. {
  1537. mes "[Lania]";
  1538. mes "You can find good advice for yourself from folklores and legends.";
  1539. mes "No matter how many years have passed and how improved people have,";
  1540. mes "the basic of life will never change.";
  1541. next;
  1542. switch( select( "Umm.....", "I see." ) )
  1543. {
  1544. case 1:
  1545. mes "[Lania]";
  1546. mes "Well......";
  1547. mes "You seem to have a business with me, may I ask?";
  1548. mes "I will help you as much as I can.";
  1549. next;
  1550. mes "[Lania]";
  1551. mes "It is no use to have a power to help others";
  1552. mes "unless you use the power in a right purpose.";
  1553. next;
  1554. switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) )
  1555. {
  1556. case 1:
  1557. mes "[Lania]";
  1558. mes "I must misunderstood.";
  1559. mes "However, feel free to ask me a help whenever you need it.";
  1560. mes "It is also a training for me to help others.";
  1561. mes "I hope you will be generous to others as well...";
  1562. close;
  1563. break;
  1564. case 2:
  1565. mes "[Lania]";
  1566. mes "Umm.........";
  1567. mes "I see.";
  1568. mes "I think I can help you for that.";
  1569. mes "Please give me some time to remember it....Sleipnir...";
  1570. mes "Hmmm....";
  1571. mes "..........";
  1572. mes "...................";
  1573. next;
  1574. mes "[Lania]";
  1575. mes "Ah.........";
  1576. mes "I remember it now...";
  1577. mes "Yes, Sleipnir was the name of Odin's stallion.";
  1578. next;
  1579. mes "[Lania]";
  1580. mes "In the world of Gods, there were three legendary stallions.";
  1581. mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'";
  1582. mes "'Svadilfari (An unfortunate traveller)'";
  1583. mes "'Gullfaxi (Golden Mane)'^000000.";
  1584. next;
  1585. mes "[Lania]";
  1586. mes "Gullfaxi was owned by Hrungnir, the giant king and";
  1587. mes "Svadilfari was owned by Hrimthurs.";
  1588. mes "Also, 'Svadilfari' was the father of 'Sleipnir'.";
  1589. next;
  1590. mes "[Lania]";
  1591. mes "Okay, now let's talk about how 'Sleipnir' was born.";
  1592. mes "Well...we can see even Gods made mistakes";
  1593. mes "through this story.";
  1594. next;
  1595. mes "[Lania]";
  1596. mes "In Asgard the world of Gods,";
  1597. mes "there was a huge rampart.";
  1598. mes "Something happened and the rampart was destroyed.";
  1599. mes "Since this castle wall was too huge, Gods could";
  1600. mes "not dare to start mending it.";
  1601. next;
  1602. mes "[Lania]";
  1603. mes "One day, a very skinny man rode a dark horse into Asgard.";
  1604. mes "The man told Heimdall who was patrolling the wall";
  1605. mes "that he had something to tell Odin regarding the rampart.";
  1606. next;
  1607. mes "[Lania]";
  1608. mes "Since he was greatly concerned about the wall";
  1609. mes "Heimdall didn't hesitate to report it to Odin.";
  1610. mes "At the time, Odin was with other Gods in Valhala.";
  1611. next;
  1612. mes "[Lania]";
  1613. mes "Man promised to Odin that he could";
  1614. mes "build the rampart just like a new one";
  1615. mes "in 18 months.";
  1616. next;
  1617. mes "[Lania]";
  1618. mes "Although Odin felt something suspicious about the man,";
  1619. mes "Gods needed to repair the wall as soon as possible.";
  1620. mes "So, Odin asked him what he needed in return.";
  1621. mes "He asked to give him the goddess 'Freya' and";
  1622. mes "'the Sun and the Moon' as the payment.";
  1623. next;
  1624. mes "[Lania]";
  1625. mes ".....";
  1626. mes "Are you bored?";
  1627. mes "If you are, let's talk about this later.";
  1628. next;
  1629. switch( select( "See you later.", "No, please go ahead." ) )
  1630. {
  1631. case 1:
  1632. mes "[Lania]";
  1633. mes "I understand that my story was not that interesting.";
  1634. mes "I will try my best to satisfy you next time.";
  1635. mes "Have a good travel.";
  1636. close;
  1637. break;
  1638. case 2:
  1639. mes "[Lania]";
  1640. mes "Oh ok.";
  1641. mes "Then let me continue the story.";
  1642. next;
  1643. break;
  1644. }
  1645. mes "[Lania]";
  1646. mes "Gods were all stunned and became furious";
  1647. mes "due to the man's request.";
  1648. mes "He was asking everything that Gods have.";
  1649. next;
  1650. mes "[Lania]";
  1651. mes "At this time, a God approached to Odin.";
  1652. mes "It was the infamous Loki.";
  1653. mes "Loki said to Odin that";
  1654. mes "they could manipulate the man to repair";
  1655. mes "the rampart without paying him anything in return.";
  1656. next;
  1657. mes "[Lania]";
  1658. mes "Odin decided to follow Loki's suggestion.";
  1659. mes "So Odin told the man that he must";
  1660. mes "complete to repair the wall within 6 months";
  1661. mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'.";
  1662. next;
  1663. mes "[Lania]";
  1664. mes ".....";
  1665. mes "Are you bored?";
  1666. mes "If you are, let's talk about this later.";
  1667. next;
  1668. switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
  1669. {
  1670. case 1:
  1671. mes "[Lania]";
  1672. mes "Ah....";
  1673. mes "The story must be too long.";
  1674. mes "My apology...";
  1675. mes "Okay, I will next; for you to finish organizing the story...";
  1676. next;
  1677. mes "......................";
  1678. mes "..................";
  1679. mes "...............";
  1680. mes "............";
  1681. mes ".........";
  1682. mes "......";
  1683. next;
  1684. mes "..................";
  1685. mes "...............";
  1686. mes "............";
  1687. mes ".........";
  1688. mes "......";
  1689. next;
  1690. mes "...............";
  1691. mes "............";
  1692. mes ".........";
  1693. mes "......";
  1694. next;
  1695. mes "............";
  1696. mes ".........";
  1697. mes "......";
  1698. next;
  1699. mes ".........";
  1700. mes "......";
  1701. next;
  1702. mes "......";
  1703. next;
  1704. mes "[Lania]";
  1705. mes "May I continue the story now?";
  1706. next;
  1707. menu "Yes, please.",-;
  1708. mes "[Lania]";
  1709. mes "Okay, here it goes.";
  1710. next;
  1711. break;
  1712. case 2:
  1713. mes "[Lania]";
  1714. mes "I understand that my story was not that interesting.";
  1715. mes "I will try my best to satisfy you next time.";
  1716. mes "Have a good travel.";
  1717. close;
  1718. break;
  1719. case 3:
  1720. mes "[Lania]";
  1721. mes "Oh ok.";
  1722. mes "Then let me continue the story.";
  1723. next;
  1724. break;
  1725. }
  1726. mes "[Lania]";
  1727. mes "Then the man asked Odin to let him";
  1728. mes "use his horse for the reconstruction work.";
  1729. mes "Because the horse looked very base and contemptible,";
  1730. mes "Odin didn't think twice about his request but accepted it on right the second.";
  1731. next;
  1732. mes "[Lania]";
  1733. mes "However, the man and the horse started repairing";
  1734. mes "the rampart in an amazing speed.";
  1735. mes "His skill was great but the horse's skill was greater than its owner";
  1736. mes "to mend the wall.";
  1737. mes "It was the legendary horse, Svadilfari.";
  1738. next;
  1739. mes "[Lania]";
  1740. mes "As more time went by, more anxious Gods were.";
  1741. mes "Because both of the castle wall menders";
  1742. mes "looked like they would complete the reconstruction work";
  1743. mes "even before the 6 months passed.";
  1744. mes "So Gods took their anger and axiouty on Loki";
  1745. mes "for his silly suggestion.";
  1746. next;
  1747. mes "[Lania]";
  1748. mes "However, Loki seemed confident.";
  1749. mes "He assured Gods to count on him.";
  1750. mes "Although Gods didn't trust Loki for his slyness and wickedness,";
  1751. mes "they decided to give him a chance since";
  1752. mes "the situation was desperate.";
  1753. next;
  1754. mes "[Lania]";
  1755. mes "And a strange thing happened. Ever since Loki";
  1756. mes "assurred Gods for the result, the progress of the reconstruction";
  1757. mes "had stopped. Just like a magic.";
  1758. next;
  1759. mes "[Lania]";
  1760. mes ".....";
  1761. mes "Are you bored?";
  1762. mes "If you are, let's talk about this later.";
  1763. next;
  1764. switch( select( "See you later.", "No, please go ahead." ) )
  1765. {
  1766. case 1:
  1767. mes "[Lania]";
  1768. mes "I understand that my story was not that interesting.";
  1769. mes "I will try my best to satisfy you next time.";
  1770. mes "Have a good travel.";
  1771. close;
  1772. break;
  1773. case 2:
  1774. mes "[Lania]";
  1775. mes "Oh ok.";
  1776. mes "Then let me continue the story.";
  1777. next;
  1778. break;
  1779. }
  1780. mes "[Lania]";
  1781. mes "Gods became curious so they decided to investigate the reason.";
  1782. mes "The found Svadilfari fell in love with a beautiful mare";
  1783. mes "and didn't work on repairing the rampart.";
  1784. mes "So when the 6 months passed, the man";
  1785. mes "finished everything but the castle gate to repair.";
  1786. next;
  1787. mes "[Lania]";
  1788. mes "Gods were so happy to tell the man";
  1789. mes "that they could not accept his payment request";
  1790. mes "since he could not keep the contract.";
  1791. mes "Man got into rage and claimed";
  1792. mes "that Gods tricked him in order to avoid giving him";
  1793. mes "'Freya' and 'the Sun and the Moon'.";
  1794. next;
  1795. mes "[Lania]";
  1796. mes "And he revealed his true identity.";
  1797. mes "He was a giant from Jotunnheim.";
  1798. mes "He was so angry and started committing an outrage.";
  1799. next;
  1800. mes "[Lania]";
  1801. mes ".....";
  1802. mes "Are you bored?";
  1803. mes "If you are, let's talk about this later.";
  1804. next;
  1805. switch( select( "See you later.", "No, please go ahead." ) )
  1806. {
  1807. case 1:
  1808. mes "[Lania]";
  1809. mes "I understand that my story was not that interesting.";
  1810. mes "I will try my best to satisfy you next time.";
  1811. mes "Have a good travel.";
  1812. close;
  1813. break;
  1814. case 2:
  1815. mes "[Lania]";
  1816. mes "Oh ok.";
  1817. mes "Then let me continue the story.";
  1818. next;
  1819. break;
  1820. }
  1821. mes "[Lania]";
  1822. mes "Later on, this giant turned out to be Hrimthurs.";
  1823. mes "However, even if Hrimthurs was commiting an outrage";
  1824. mes "Gods did not worry about him at all.";
  1825. mes "Because they had Thor, the giant hunter.";
  1826. next;
  1827. mes "[Lania]";
  1828. mes "As Thor hurled his legendary hammer 'Mjolnir'";
  1829. mes "at Hrimthurs, the giant's head was bursted into fragments";
  1830. mes "and he fell to the hell.";
  1831. next;
  1832. mes "[Lania]";
  1833. mes ".....";
  1834. mes "Are you bored?";
  1835. mes "If you are, let's talk about this later.";
  1836. next;
  1837. switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
  1838. {
  1839. case 1:
  1840. mes "[Lania]";
  1841. mes "Ah....";
  1842. mes "The story must be too complicated for you to understand.";
  1843. mes "My apology...";
  1844. mes "Okay, I will wait for you to finish organizing the story...";
  1845. next;
  1846. mes "......................";
  1847. mes "..................";
  1848. mes "...............";
  1849. mes "............";
  1850. mes ".........";
  1851. mes "......";
  1852. next;
  1853. mes "..................";
  1854. mes "...............";
  1855. mes "............";
  1856. mes ".........";
  1857. mes "......";
  1858. next;
  1859. mes "...............";
  1860. mes "............";
  1861. mes ".........";
  1862. mes "......";
  1863. next;
  1864. mes "............";
  1865. mes ".........";
  1866. mes "......";
  1867. next;
  1868. mes ".........";
  1869. mes "......";
  1870. next;
  1871. mes "......";
  1872. next;
  1873. mes "[Lania]";
  1874. mes "May I continue the story now?";
  1875. next;
  1876. menu "Yes, please.",-;
  1877. mes "[Lania]";
  1878. mes "Okay, here it goes.";
  1879. next;
  1880. break;
  1881. case 2:
  1882. mes "[Lania]";
  1883. mes "I understand that my story was not that interesting.";
  1884. mes "I will try my best to satisfy you next time.";
  1885. mes "Have a good travel.";
  1886. close;
  1887. break;
  1888. case 3:
  1889. mes "[Lania]";
  1890. mes "Oh ok.";
  1891. mes "Then let me continue the story.";
  1892. next;
  1893. break;
  1894. }
  1895. mes "[Lania]";
  1896. mes "After a while, Loki who looked tattered and worn out";
  1897. mes "brought a strange looking pony with eight leggs to Asgard.";
  1898. mes "And Loki introduced the pony as 'Sleipnir' and";
  1899. mes "presented it to Odin.";
  1900. mes "Odin thankfully accepted Loki's present.";
  1901. next;
  1902. mes "[Lania]";
  1903. mes "The fact was Loki transformed into the mare that";
  1904. mes "attracted Svadilfari and eventually he was impregnated";
  1905. mes "of the pony. That was the story of";
  1906. mes "how 'Sleipnir' was born.";
  1907. next;
  1908. mes "[Lania]";
  1909. mes "We, friars only hand down this story by word of mouth.";
  1910. mes "Therefore, small details might be different from the other.";
  1911. mes "However, the fundamental story line should not be different.";
  1912. next;
  1913. mes "[Lania]";
  1914. mes "I have not been able to practice myself that well,";
  1915. mes "I am not that confident if I told you the story as much as the original story.";
  1916. mes "But I hope you will understand that I did my best.";
  1917. mes "That was all I could help you.";
  1918. next;
  1919. mes "[Lania]";
  1920. mes "If you wish to listen to the story again,";
  1921. mes "you are always welcomed.";
  1922. mes "Have a safe travel.";
  1923. if(god_sl_2 == 1)
  1924. set god_sl_2,2;
  1925. else if(god_sl_2 == 3)
  1926. set god_sl_2,4;
  1927. close;
  1928. break;
  1929. }
  1930. break;
  1931. case 2:
  1932. mes "[Lania]";
  1933. mes "When you are in agony,";
  1934. mes "please look back on your past.";
  1935. mes "Just like legends or myths,";
  1936. mes "yours is also a story of the past.";
  1937. mes "You will find out a right solution from your past.";
  1938. close;
  1939. break;
  1940. }
  1941. }
  1942. else
  1943. {
  1944. mes "[Lania]";
  1945. mes "I told you everything I know.";
  1946. mes "I hope it will be a help for you.";
  1947. mes "Please be helpful for others...";
  1948. close;
  1949. }
  1950. }
  1951. else
  1952. {
  1953. mes "[Lania]";
  1954. mes "............";
  1955. mes "Training does not include only physical or mental practice.";
  1956. mes "Leading a life and meeting people are also considered";
  1957. mes "as a part of practice. Of course, everyone will have a different result.";
  1958. close;
  1959. }
  1960. }
  1961. else
  1962. {
  1963. mes "[Lania]";
  1964. mes "............";
  1965. mes "Training does not include only physical or mental practice.";
  1966. mes "Leading a life and meeting people are also considered";
  1967. mes "as a part of practice. Of course, everyone will have a different result.";
  1968. close;
  1969. }
  1970. }
  1971. // warp 0 -laboratory entrance
  1972. que_god01,84,95,0 script Switch#God0 111,{
  1973. if(god_sl_1 > 1 && god_sl_1 < 51)
  1974. {
  1975. mes "The door was locked.";
  1976. mes "You looked around and found out a detector";
  1977. mes "at the right side of the door.";
  1978. mes "As you put your temporary pass onto the detector,";
  1979. mes "the door was open.";
  1980. close2;
  1981. warp "que_god01",60,88;
  1982. end;
  1983. }
  1984. else
  1985. {
  1986. mes "The door was locked.";
  1987. mes "You looked around and found out a detector";
  1988. mes "at the right side of the door.";
  1989. mes "It seemed you need to put something onto";
  1990. mes "the detector in order to open the door.";
  1991. close;
  1992. }
  1993. }
  1994. que_god01,84,92,0 script god_sl_w0 45,1,1,{
  1995. if(god_sl_1 > 1 && god_sl_1 < 51)
  1996. {
  1997. mes "The door was locked.";
  1998. mes "You looked around and found out a detector";
  1999. mes "at the right side of the door.";
  2000. mes "As you put your temporary pass onto the detector,";
  2001. mes "the door was open.";
  2002. next;
  2003. warp "que_god01",60,88;
  2004. end;
  2005. }
  2006. else
  2007. {
  2008. mes "The door was locked.";
  2009. mes "You looked around and found out a detector";
  2010. mes "at the right side of the door.";
  2011. mes "It seemed you need to put something onto";
  2012. mes "the detector in order to open the door.";
  2013. close;
  2014. }
  2015. }
  2016. // 워프 1번 -하란도트
  2017. que_god01,49,97,0 script Switch#God1 111,{
  2018. if(god_sl_1 > 1 && god_sl_1 < 51)
  2019. {
  2020. mes "The door was locked.";
  2021. mes "You looked around and found out a detector";
  2022. mes "at the right side of the door.";
  2023. mes "As you put your temporary pass onto the detector,";
  2024. mes "the door was open.";
  2025. next;
  2026. warp "que_god01",62,119;
  2027. end;
  2028. }
  2029. else
  2030. {
  2031. mes "The door was locked.";
  2032. mes "You looked around and found out a detector";
  2033. mes "at the right side of the door.";
  2034. mes "It seemed you need to put something onto";
  2035. mes "the detector in order to open the door.";
  2036. close;
  2037. }
  2038. }
  2039. que_god01,46,97,0 script god_sl_w1 45,1,1,{
  2040. if(god_sl_1 > 1 && god_sl_1 < 51)
  2041. {
  2042. mes "The door was locked.";
  2043. mes "You looked around and found out a detector";
  2044. mes "at the right side of the door.";
  2045. mes "As you put your temporary pass onto the detector,";
  2046. mes "the door was open.";
  2047. next;
  2048. warp "que_god01",62,119;
  2049. end;
  2050. }
  2051. else
  2052. {
  2053. mes "The door was locked.";
  2054. mes "You looked around and found out a detector";
  2055. mes "at the right side of the door.";
  2056. mes "It seemed you need to put something onto";
  2057. mes "the detector in order to open the door.";
  2058. close;
  2059. }
  2060. }
  2061. // 워프 2번 -아딘
  2062. que_god01,19,97,0 script Switch#God2 111,{
  2063. if(god_sl_1 > 1 && god_sl_1 < 51)
  2064. {
  2065. mes "The door was locked.";
  2066. mes "You looked around and found out a detector";
  2067. mes "at the right side of the door.";
  2068. mes "As you put your temporary pass onto the detector,";
  2069. mes "the door was open.";
  2070. next;
  2071. warp "que_god01",12,119;
  2072. end;
  2073. }
  2074. else
  2075. {
  2076. mes "The door was locked.";
  2077. mes "You looked around and found out a detector";
  2078. mes "at the right side of the door.";
  2079. mes "It seemed you need to put something onto";
  2080. mes "the detector in order to open the door.";
  2081. close;
  2082. }
  2083. }
  2084. que_god01,16,97,0 script god_sl_w2 45,1,1,{
  2085. if(god_sl_1 > 1 && god_sl_1 < 51)
  2086. {
  2087. mes "The door was locked.";
  2088. mes "You looked around and found out a detector";
  2089. mes "at the right side of the door.";
  2090. mes "As you put your temporary pass onto the detector,";
  2091. mes "the door was open.";
  2092. next;
  2093. warp "que_god01",12,119;
  2094. end;
  2095. }
  2096. else
  2097. {
  2098. mes "The door was locked.";
  2099. mes "You looked around and found out a detector";
  2100. mes "at the right side of the door.";
  2101. mes "It seemed you need to put something onto";
  2102. mes "the detector in order to open the door.";
  2103. close;
  2104. }
  2105. }
  2106. que_god01,14,80,0 script Switch#God3 111,{
  2107. if(god_sl_1 > 1 && god_sl_1 < 51)
  2108. {
  2109. mes "The door was locked.";
  2110. mes "You looked around and found out a detector";
  2111. mes "at the right side of the door.";
  2112. mes "As you put your temporary pass onto the detector,";
  2113. mes "the door was open.";
  2114. next;
  2115. warp "que_god01",12,52;
  2116. end;
  2117. }
  2118. else
  2119. {
  2120. mes "The door was locked.";
  2121. mes "You looked around and found out a detector";
  2122. mes "at the right side of the door.";
  2123. mes "It seemed you need to put something onto";
  2124. mes "the detector in order to open the door.";
  2125. close;
  2126. }
  2127. }
  2128. que_god01,17,80,0 script god_sl_w3 45,1,1,{
  2129. if(god_sl_1 > 1 && god_sl_1 < 51)
  2130. {
  2131. mes "The door was locked.";
  2132. mes "You looked around and found out a detector";
  2133. mes "at the right side of the door.";
  2134. mes "As you put your temporary pass onto the detector,";
  2135. mes "the door was open.";
  2136. next;
  2137. warp "que_god01",12,52;
  2138. end;
  2139. }
  2140. else
  2141. {
  2142. mes "The door was locked.";
  2143. mes "You looked around and found out a detector";
  2144. mes "at the right side of the door.";
  2145. mes "It seemed you need to put something onto";
  2146. mes "the detector in order to open the door.";
  2147. close;
  2148. }
  2149. }
  2150. // 워프 4번 쿠르트
  2151. que_god01,44,80,0 script Switch#God4 111,{
  2152. if(god_sl_1 > 1 && god_sl_1 < 51)
  2153. {
  2154. mes "The door was locked.";
  2155. mes "You looked around and found out a detector";
  2156. mes "at the right side of the door.";
  2157. mes "As you put your temporary pass onto the detector,";
  2158. mes "the door was open.";
  2159. next;
  2160. warp "que_god01",50,52;
  2161. end;
  2162. }
  2163. else
  2164. {
  2165. mes "The door was locked.";
  2166. mes "You looked around and found out a detector";
  2167. mes "at the right side of the door.";
  2168. mes "It seemed you need to put something onto";
  2169. mes "the detector in order to open the door.";
  2170. close;
  2171. }
  2172. }
  2173. que_god01,47,80,0 script god_sl_w4 45,1,1,{
  2174. if(god_sl_1 > 1 && god_sl_1 < 51)
  2175. {
  2176. mes "The door was locked.";
  2177. mes "You looked around and found out a detector";
  2178. mes "at the right side of the door.";
  2179. mes "As you put your temporary pass onto the detector,";
  2180. mes "the door was open.";
  2181. next;
  2182. warp "que_god01",50,52;
  2183. end;
  2184. }
  2185. else
  2186. {
  2187. mes "The door was locked.";
  2188. mes "You looked around and found out a detector";
  2189. mes "at the right side of the door.";
  2190. mes "It seemed you need to put something onto";
  2191. mes "the detector in order to open the door.";
  2192. close;
  2193. }
  2194. }