mjolnir_seal.txt 86 KB

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  1. //===== eAthena Script =======================================
  2. //= Mjolnir seal unlocking NPCs.
  3. //===== By: ==================================================
  4. //= SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.1a
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest for breaking the seal of Mjolnir.
  11. //===== Additional Comments: =================================
  12. // 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
  13. // 1.1 Fixed wrong label names [Luups]
  14. // 1.1a Corrected a a typo error ";;". [Samuray22]
  15. //============================================================
  16. prontera,124,297,3 script Tialfi 706,{
  17. if ($God3 < 50)
  18. {
  19. mes "[Tialfi]";
  20. mes "Hmmm...";
  21. mes "I can feel a strange force";
  22. mes "growing stronger and stronger,";
  23. mes "somewhere on in Rune-Midgard.";
  24. next;
  25. mes "[Tialfi]";
  26. mes "Can you feel it?";
  27. mes "Something must be";
  28. mes "going on!";
  29. close;
  30. }
  31. else
  32. {
  33. if(god_mjo_0 == 11)
  34. {
  35. mes "[Tialfi]";
  36. mes "I'm waiting for the day";
  37. mes "when I'll finally get to";
  38. mes "see Thor's thunder for myself.";
  39. mes "I believe that one of these days,";
  40. mes "my dream will become reality.";
  41. close;
  42. }
  43. else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2)
  44. {
  45. if (god_mjo_0 == 10)
  46. {
  47. if (countitem(756) > 49 && countitem(757) > 49)
  48. {
  49. if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1;
  50. if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2;
  51. if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3;
  52. if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4;
  53. if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5;
  54. if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6;
  55. if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7;
  56. if (Class == Job_Monk || Class == Job_Champion) set @gift,8;
  57. if (Class == Job_Sage || Class == Job_Professor) set @gift,9;
  58. if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10;
  59. if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11;
  60. if (Class == Job_Bard || Class == Job_Clown) set @gift,12;
  61. if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13;
  62. mes "[Tialfi]";
  63. mes "You came back.";
  64. mes "In exchange for the ores that";
  65. mes "you have brought me, I will";
  66. mes "give you one of my family";
  67. mes "treasures.";
  68. next;
  69. mes "[Tialfi]";
  70. mes "My ancestors will be glad";
  71. mes "that that their treasure was";
  72. mes "used for a good purpose.";
  73. next;
  74. mes "[Tialfi]";
  75. mes "You have two options in";
  76. mes "choosing a treasure. You can";
  77. mes "have a treasure that will be";
  78. mes "useful to yourself, or something";
  79. mes "that may suit one of your friends.";
  80. next;
  81. mes "[Tialfi]";
  82. mes "So which treasure";
  83. mes "would you like to have?";
  84. next;
  85. menu "An item that I can use.",-,"An item that my friend can use.",L_Friend;
  86. mes "[Tialfi]";
  87. mes "I see. Give me a moment";
  88. mes "to find a suitable item";
  89. mes "for you.";
  90. next;
  91. goto L_Gift;
  92. L_Friend:
  93. mes "[Tialfi]";
  94. mes "I see. Give me a moment";
  95. mes "to find a suitable item";
  96. mes "for your friend.";
  97. set @gift,rand(1,13);
  98. next;
  99. L_Gift:
  100. mes "[Tialfi]";
  101. mes "Okay, let's see...";
  102. mes "I seem to recall that I put";
  103. mes "it somewhere around... Hmm.";
  104. mes "It must be around--Ah!";
  105. mes "Here we are~";
  106. next;
  107. delitem 756,50;
  108. delitem 757,50;
  109. set god_mjo_0,11;
  110. if (@gift == 1) getitem 1471,1;
  111. if (@gift == 2) getitem 1526,1;
  112. if (@gift == 3) getitem 1231,1;
  113. if (@gift == 4) getitem 1367,1;
  114. if (@gift == 5) getitem 1722,1;
  115. if (@gift == 6) getitem 1230,1;
  116. if (@gift == 7) getitem 1141,1;
  117. if (@gift == 8) getitem 1813,1;
  118. if (@gift == 9) getitem 1557,1;
  119. if (@gift == 10) getitem 1235,1;
  120. if (@gift == 11) getitem 1227,1;
  121. if (@gift == 12) getitem 1913,1;
  122. if (@gift == 13) getitem 1963,1;
  123. mes "[Tialfi]";
  124. mes "Once again, I thank you";
  125. mes "for the trouble you've gone";
  126. mes "through on my behalf.";
  127. next;
  128. mes "[Tialfi]";
  129. mes "I'm unsure of how this";
  130. mes "treasure works, but I hope it";
  131. mes "will be useful to you. From";
  132. mes "what I know, I believe this";
  133. mes "is a rare item.";
  134. next;
  135. mes "[Tialfi]";
  136. mes "I'll be waiting for the day";
  137. mes "when I'll see Thor's thunder";
  138. mes "for myself. I believe that,";
  139. mes "one of these days, the dream";
  140. mes "I've had will come true.";
  141. close;
  142. }
  143. else
  144. {
  145. mes "[Tialfi]";
  146. mes "I need";
  147. mes "50 Rough Oridecon";
  148. mes "and 50 Rough Elunium.";
  149. next;
  150. mes "[Tialfi]";
  151. mes "I don't have much time, so";
  152. mes "go ahead and continue on";
  153. mes "your journeys if you can't";
  154. mes "bring those to me.";
  155. close;
  156. }
  157. }
  158. else
  159. {
  160. if ($God4 > 99)
  161. {
  162. mes "[Tialfi]";
  163. mes "I sense a strange energy";
  164. mes "growing more powerful";
  165. mes "somewhere on this continent...";
  166. next;
  167. mes "[Tialfi]";
  168. mes "Can you feel it?";
  169. mes "Something must be going on!";
  170. next;
  171. mes "[Tialfi]";
  172. mes "I think we'd better wait and";
  173. mes "see what's happening. Someone";
  174. mes "will deliver the news to us.";
  175. mes "Though, I am unsure of whether";
  176. mes "or not it will be good news or bad...";
  177. close;
  178. }
  179. else
  180. {
  181. set $God4,$God4 +1;
  182. if($God4 == 50)
  183. {
  184. announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all;
  185. }
  186. else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100)
  187. {
  188. announce "All four seals have been released.",bc_all;
  189. }
  190. else if($God4 == 100)
  191. {
  192. announce "[Mjolnir] has been released.",bc_all;
  193. }
  194. set god_mjo_0,10;
  195. mes "[Tialfi]";
  196. mes "You've met the four Dwarven";
  197. mes "Blacksmiths. I've heard that";
  198. mes "they will rarely speak to humans.";
  199. mes "So you must be special if you";
  200. mes "were able to talk to them.";
  201. next;
  202. mes "[Tialfi]";
  203. mes "Do you think that my dream";
  204. mes "will come true? Do you believe";
  205. mes "Thor's Mjolnir will appear before";
  206. mes "the eyes of humans? I'm afraid great";
  207. mes "change will come to this world.";
  208. next;
  209. mes "[Tialfi]";
  210. mes "Thank you for going through such";
  211. mes "trouble on my behalf. I wish to";
  212. mes "give you one of my family";
  213. mes "treasures as a token of my";
  214. mes "gratitude.";
  215. next;
  216. mes "[Tialfi]";
  217. mes "However, I hope you understand";
  218. mes "that my family would grow suspicious";
  219. mes "if one of the treasures were to";
  220. mes "just go missing.";
  221. next;
  222. mes "[Tialfi]";
  223. mes "Hmm, however, I don't think they'll";
  224. mes "complain if I exchanged one of";
  225. mes "the treasures for something else.";
  226. mes "Let me think...";
  227. next;
  228. mes "[Tialfi]";
  229. mes "I should be able to give you one";
  230. mes "of our family heirlooms if you";
  231. mes "can bring be 50 Rough Oridecons";
  232. mes "and 50 Rough Eluniums.";
  233. next;
  234. mes "[Tialfi]";
  235. mes "You don't have to do that if";
  236. mes "you don't want to. But it seems";
  237. mes "our family heirlooms would be";
  238. mes "more useful to an adventurer";
  239. mes "such as yourself...";
  240. close;
  241. }
  242. }
  243. }
  244. else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  245. {
  246. mes "[Tialfi]";
  247. mes "Hmm...";
  248. mes "The Dwarven Blacksmiths must be";
  249. mes "upset at you for some reason.";
  250. next;
  251. mes "[Tialfi]";
  252. mes "Remember my sister's suggestion";
  253. mes "and speak to them with great";
  254. mes "courtesy. Carefully choose";
  255. mes "words of respect lest they be";
  256. mes "insulted.";
  257. next;
  258. set god_mjo_1,0;
  259. set god_mjo_2,0;
  260. set god_mjo_3,0;
  261. set god_mjo_4,0;
  262. mes "[Tialfi]";
  263. mes "You should be okay now. By";
  264. mes "this time, they've probably";
  265. mes "forgotten the insult. But make";
  266. mes "sure you speak to my sister";
  267. mes "for advice first.";
  268. close;
  269. }
  270. else if(god_mjo_0 == 2 || god_mjo_0 == 1)
  271. {
  272. mes "[Tialfi]";
  273. mes "Sorry for the trouble.";
  274. mes "I wish you good luck.";
  275. close;
  276. }
  277. else if(god_mjo_0 == 0)
  278. {
  279. if($God4 > 99)
  280. {
  281. mes "[Tialfi]";
  282. mes "Listen...I can feel unknown";
  283. mes "energy arising somewhere in";
  284. mes "this continent.";
  285. mes "Can you feel it? There must";
  286. mes "be something going on...!";
  287. next;
  288. mes "[Tialfi]";
  289. mes "I think we'd better wait to";
  290. mes "see what's happening. Someone";
  291. mes "will deliver the news to us.";
  292. mes "I am not sure if it will be a";
  293. mes "good news or a bad news.";
  294. close;
  295. }
  296. else if(BaseLevel < 70)
  297. {
  298. mes "[Tialfi]";
  299. mes "One of my ancestors supposedly";
  300. mes "was a servant of Thor. Still,";
  301. mes "I find it difficult to believe.";
  302. next;
  303. mes "[Tialfi]";
  304. mes "If the gods have all these";
  305. mes "powers, how could a mere human";
  306. mes "be of any real assistance?";
  307. close;
  308. }
  309. mes "[Tialfi]";
  310. mes "Adventurer, I have an interesting";
  311. mes "story to tell you. Last night,";
  312. mes "I had the most amazing dream";
  313. mes "where I was the servant of Thor,";
  314. mes "god of thunder.";
  315. next;
  316. mes "[Tialfi]";
  317. mes "In this dream, I traveled with";
  318. mes "Thor to Jotunnheim, land of giants.";
  319. mes "During our journey, he told me";
  320. mes "many interesting stories about";
  321. mes "gods and heroes.";
  322. next;
  323. mes "[Tialfi]";
  324. mes "Of course, I can't remember";
  325. mes "everything clearly, but it was";
  326. mes "truly fantastic.";
  327. next;
  328. mes "[Tialfi]";
  329. mes "For some reason, I can vividly";
  330. mes "recall what Thor told me about";
  331. mes "his weapon, Mjolnir. Mjolnir is";
  332. mes "a Dwarven masterpiece.";
  333. next;
  334. mes "[Tialfi]";
  335. mes "Thor told me that Dwarves are";
  336. mes "extremely talented artisans, and";
  337. mes "their works are supreme. So as";
  338. mes "I was thinking about my dream,";
  339. mes "I remembered...";
  340. next;
  341. mes "[Tialfi]";
  342. mes "There is a mountain that has the";
  343. mes "same name as Thor's weapon. Surely,";
  344. mes "the two have some relation to";
  345. mes "each other.";
  346. next;
  347. mes "[Tialfi]";
  348. mes "I've also recently heard a rumor";
  349. mes "that Dwarven Blacksmiths also";
  350. mes "reside on Mount Mjolnir.";
  351. next;
  352. mes "[Tialfi]";
  353. mes "I understand the mountain is";
  354. mes "dangerous, and that I'm in no";
  355. mes "position to ask such a thing...";
  356. next;
  357. mes "[Tialfi]";
  358. mes "I can't help wanting to know";
  359. mes "for myself whether or not there";
  360. mes "is truth to my dream. Is it";
  361. mes "possible for Mjolnir to resurface?";
  362. next;
  363. mes "[Tialfi]";
  364. mes "If you don't mind, I'd like to ask";
  365. mes "you to explore this mountain and";
  366. mes "search for these Dwarven Blacksmiths.";
  367. next;
  368. menu "No.",-,"Okay.",L_Ok;
  369. mes "[Tialfi]";
  370. mes "I see. But I still appreciate";
  371. mes "that you took the time to";
  372. mes "listen to me.";
  373. next;
  374. mes "[Tialfi]";
  375. mes "Hopefully someday I'll learn";
  376. mes "the truth about my dreams and";
  377. mes "about Mjolnir itself.";
  378. close;
  379. L_Ok:
  380. mes "[Tialfi]";
  381. mes "Thank you, thank you so much!";
  382. mes "Even though it won't be easy,";
  383. mes "I have faith that if the Dwarven";
  384. mes "Blacksmiths do exist, you'll be";
  385. mes "able to find them.";
  386. next;
  387. mes "[Tialfi]";
  388. mes "Oh, and please speak to my";
  389. mes "sister Roskva first. She is";
  390. mes "outside the North entrance";
  391. mes "of Prontera.";
  392. next;
  393. mes "[Tialfi]";
  394. mes "I'm sure that she can give";
  395. mes "you useful information if";
  396. mes "you're fortunate enough to";
  397. mes "encounter the Dwarves.";
  398. next;
  399. set god_mjo_0,rand(1,2);
  400. mes "[Tialfi]";
  401. mes "I'm truly lucky to meet such";
  402. mes "an adventurer like yourself.";
  403. mes "I wish you the best of luck.";
  404. close;
  405. }
  406. else
  407. {
  408. mes "[Tialfi]";
  409. mes "I believe in you.";
  410. mes "Just be courageous.";
  411. close;
  412. }
  413. }
  414. }
  415. prt_fild01,196,47,3 script Roskva 703,{
  416. if(god_mjo_0 == 1)
  417. {
  418. mes "[Roskva]";
  419. mes "You should know that Dwarven";
  420. mes "Blacksmiths are extremely";
  421. mes "offended if you do not speak";
  422. mes "to them with the utmost respect.";
  423. next;
  424. mes "[Roskva]";
  425. mes "So it's really";
  426. mes "important that you";
  427. mes "speak to the Dwarves";
  428. mes "as courteously as you can.";
  429. mes "The first Dwarf you must visit";
  430. mes "can be found to the East.";
  431. next;
  432. mes "[Roskva]";
  433. mes "Travel in a clock wise direction";
  434. mes "around Rune-Midgard and seek";
  435. mes "out the other Dwarves in order.";
  436. mes "Your final destination will be";
  437. mes "to the North.";
  438. next;
  439. mes "[Roskva]";
  440. mes "If you happen to speak to them";
  441. mes "in the wrong order, please go";
  442. mes "talk to my brother Tialfi again.";
  443. close;
  444. }
  445. else if(god_mjo_0 == 2)
  446. {
  447. mes "[Roskva]";
  448. mes "You should know that Dwarven";
  449. mes "Blacksmiths are extremely";
  450. mes "offended if you do not speak";
  451. mes "to them with the utmost respect.";
  452. next;
  453. mes "[Roskva]";
  454. mes "So it's really";
  455. mes "important that you";
  456. mes "speak to the Dwarves";
  457. mes "as courteously as you can.";
  458. mes "The first Dwarf you must visit";
  459. mes "can be found to the North.";
  460. next;
  461. mes "[Roskva]";
  462. mes "Travel in a counter clock wise";
  463. mes "direction around Rune-Midgard";
  464. mes "and seek out the other Dwarves";
  465. mes "in order. Your final destination";
  466. mes "will be to the East.";
  467. next;
  468. mes "[Roskva]";
  469. mes "If you happen to speak to them";
  470. mes "in the wrong order, please go";
  471. mes "talk to my brother Tialfi again.";
  472. close;
  473. }
  474. else
  475. {
  476. mes "[Roskva]";
  477. mes "A long long time ago, many";
  478. mes "people used to frequent this";
  479. mes "area. Friends and families";
  480. mes "would live here, sharing";
  481. mes "happiness and sadness.";
  482. next;
  483. mes "[Roskva]";
  484. mes "But they're all gone now.";
  485. mes "My parents and my friends";
  486. mes "have all gone to a place";
  487. mes " whose name I don't even know.";
  488. next;
  489. mes "[Roskva]";
  490. mes "I can't help";
  491. mes "but feel lonesome...";
  492. close;
  493. }
  494. }
  495. mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{
  496. if ($God3 < 50)
  497. {
  498. mes "[Austri]";
  499. mes "Something is happening";
  500. mes "somewhere on this continent.";
  501. mes "You might not believe me,";
  502. mes "but keep getting visions of";
  503. mes "the Fenrir-Wolf.";
  504. close;
  505. }
  506. else
  507. {
  508. if($God4 > 99)
  509. {
  510. mes "[Austri]";
  511. mes "Something is happening";
  512. mes "somewhere on this continent.";
  513. mes "You might not believe me,";
  514. mes "but keep getting visions of";
  515. mes "the Fenrir-Wolf.";
  516. close;
  517. }
  518. else if(god_mjo_0 == 11)
  519. {
  520. mes "[Austri]";
  521. mes "One day, when my people";
  522. mes "retrieve their memories of";
  523. mes "the past, we will be able to";
  524. mes "grant the power of the gods";
  525. mes "to humans.";
  526. next;
  527. mes "[Austri]";
  528. mes "I believe that";
  529. mes "time is coming...";
  530. close;
  531. }
  532. else if(god_mjo_0 == 10)
  533. {
  534. mes "[Austri]";
  535. mes "Ho~ you might be asked";
  536. mes "something from the human child.";
  537. mes "If I were you, I would do the";
  538. mes "kid a favor right away. Somehow";
  539. mes "he is related to us in some sense.";
  540. close;
  541. }
  542. else if(god_mjo_0 == 1)
  543. {
  544. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  545. {
  546. mes "[Austri]";
  547. mes "What is it?! I refuse to";
  548. mes "speak to human as rude";
  549. mes "and contemptible as you!";
  550. mes "Leave!";
  551. close;
  552. }
  553. else if(god_mjo_1 == 2)
  554. {
  555. mes "[Austri]";
  556. mes "What? I don't have anything";
  557. mes "to talk to you.";
  558. close;
  559. }
  560. else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
  561. {
  562. mes "[Austri]";
  563. mes "Hm...?";
  564. mes "Why have you";
  565. mes "come to me, human?";
  566. next;
  567. menu "Nothing.",-,"Hey, 'sup!",L_Sup;
  568. mes "[Austri]";
  569. mes "...";
  570. close;
  571. L_Sup:
  572. set god_mjo_1,3;
  573. mes "[Austri]";
  574. mes "What...?!";
  575. mes "Do not greet the";
  576. mes "Dwarves lightly,";
  577. mes "mortal!";
  578. close;
  579. }
  580. else if(god_mjo_1 == 1)
  581. {
  582. mes "[Austri]";
  583. mes "What made you come to me?";
  584. next;
  585. menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
  586. mes "[Austri]";
  587. mes "...";
  588. close;
  589. L_Excuse:
  590. if(countitem(1005) > 0)
  591. {
  592. mes "[Austri]";
  593. mes "Ah, I see that the entire human";
  594. mes "race is not worthy of scorn.";
  595. mes "Unlike many of your kind,";
  596. mes "I see that you respect your";
  597. mes "elders.";
  598. next;
  599. set @mjo_east,0;
  600. L_EastTalk:
  601. switch(@mjo_east)
  602. {
  603. case 0:
  604. mes "[Austri]";
  605. mes "So what have";
  606. mes "you come to";
  607. mes "ask of me?";
  608. next;
  609. menu "...",-,"About Mjolnir.",L_Speak;
  610. goto L_Listen;
  611. case 1:
  612. mes "[Austri]";
  613. mes "Mjolnir...?";
  614. mes "Thor's legendary weapon?";
  615. mes "The hammer than can shake the";
  616. mes "earth and tear the sky asunder?";
  617. mes "All of legendary weapons,";
  618. mes "Mjolnir is perhaps greatest.";
  619. next;
  620. mes "[Austri]";
  621. mes "As a matter of fact, it was forged";
  622. mes "by my ancestor. Mjolnir was the";
  623. mes "perfect weapon, except for one";
  624. mes "minor flaw.";
  625. next;
  626. mes "[Austri]";
  627. mes "The hilt of Mjolnir was forged";
  628. mes "shorter than intended. Are you";
  629. mes "still listening to me?";
  630. next;
  631. menu "...",-,"Yes, sir!",L_Speak,"Huh?",-;
  632. goto L_Listen;
  633. case 2:
  634. mes "[Austri]";
  635. mes "One day, Loki came to our";
  636. mes "village and showed off his";
  637. mes "treasures. He boasted that we";
  638. mes "couldn't possibly create something";
  639. mes "to surpass their quality.";
  640. next;
  641. mes "[Austri]";
  642. mes "Frankly his treasures were made";
  643. mes "by another Dwarf tribe, but we";
  644. mes "couldn't tolerate his insult. So";
  645. mes "my ancestors created three";
  646. mes "treasures of their own.";
  647. next;
  648. menu "...",-,"Yes, sir!",L_Speak,"Yes?",-;
  649. goto L_Listen;
  650. case 3:
  651. mes "[Austri]";
  652. mes "Of the three treasures my";
  653. mes "ancestors created, Mjolnir was";
  654. mes "the last and greatest.";
  655. next;
  656. mes "[Austri]";
  657. mes "However, while it was created,";
  658. mes "a strange fly bit my ancestor";
  659. mes "on the hand. Because of this";
  660. mes "interruption, Mjolnir's hilt";
  661. mes "is a little flawed.";
  662. next;
  663. mes "[Austri]";
  664. mes "It's very sad. Although Mjolnir";
  665. mes "is the greatest weapon ever, it";
  666. mes "was very close to being the";
  667. mes "epitome of craftsmanship.";
  668. next;
  669. menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak;
  670. goto L_Listen;
  671. case 4:
  672. mes "[Austri]";
  673. mes "Despite this minor flaw,";
  674. mes "Mjolnir is still considered";
  675. mes "the greatest of legendary weapons.";
  676. next;
  677. mes "[Austri]";
  678. mes "Mjolnir was the trusted weapon";
  679. mes "Thor wielded on the battlefield";
  680. mes "and every giant feared its power.";
  681. next;
  682. mes "[Austri]";
  683. mes "I must say, a Blacksmith's";
  684. mes "greatest pride comes when he";
  685. mes "creates the weapon and armor";
  686. mes "that can be considered his";
  687. mes "life's work.";
  688. next;
  689. menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-;
  690. goto L_Listen;
  691. case 5:
  692. mes "[Austri]";
  693. mes "The reason this mountain is";
  694. mes "called Mount Mjolnir is because";
  695. mes "it was actually created by the";
  696. mes "hammer.";
  697. next;
  698. mes "[Austri]";
  699. mes "In a battle against demons a";
  700. mes "thousand years ago, Thor struck";
  701. mes "the earth with Mjolnir. The impact";
  702. mes "caused the ground to rise,";
  703. mes "creating this mountain.";
  704. next;
  705. mes "[Austri]";
  706. mes "You can imagine just how";
  707. mes "unfathomly powerful Mjolnir is.";
  708. mes "However, humans can never hope";
  709. mes "to see or even wield Mjolnir. Only";
  710. mes "a god can handle that kind of force.";
  711. next;
  712. menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak;
  713. goto L_Listen;
  714. case 6:
  715. mes "[Austri]";
  716. mes "Hmm... But perhaps an ambitious";
  717. mes "dwarf can forge something similar";
  718. mes "to Mjolnir so that it can actually";
  719. mes "be used by humans. It would have less";
  720. mes "power, but it'd be perfectly crafted.";
  721. next;
  722. mes "[Austri]";
  723. mes "Yes, it's possible to create a";
  724. mes "Mjolnir suited to humans. Still,";
  725. mes "it wouldn't be very easy.";
  726. next;
  727. menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-;
  728. goto L_Listen;
  729. case 7:
  730. mes "[Austri]";
  731. mes "Well, I happened to speak much";
  732. mes "longer than I intended. But I hope";
  733. mes "you learned what you wished to";
  734. mes "know about Mjolnir.";
  735. next;
  736. mes "[Austri]";
  737. mes "I feel that a great change is";
  738. mes "coming. I do not know what kind of";
  739. mes "effect it will have on our world,";
  740. mes "but something important will happen...";
  741. next;
  742. mes "[Austri]";
  743. mes "Perhaps only the gods can be sure";
  744. mes "as to what the future will bring.";
  745. mes "In any case, we must prepare ourselves";
  746. mes "for what will happen.";
  747. next;
  748. menu "...",-,"Yes?",-,"Yes, sir!",L_Speak;
  749. goto L_Listen;
  750. case 8:
  751. set god_mjo_1,2;
  752. mes "[Austri]";
  753. mes "Alright then...";
  754. mes "If you wish to learn more, you should";
  755. mes "speak to my brothers. Take care, human.";
  756. close;
  757. }
  758. L_Listen:
  759. set god_mjo_1,3;
  760. mes "[Austri]";
  761. mes "...you didn't listen to me, did you?";
  762. mes "Why did you make me waste my time? Leave!";
  763. mes "This is why I don't want to associate";
  764. mes "with human beings. They always pay little";
  765. mes "attention to the conversation with me.";
  766. close;
  767. }
  768. else
  769. {
  770. mes "[Austri]";
  771. mes "You don't seem to understand.";
  772. mes "If you wish to prove to me that";
  773. mes "you understand blacksmiths, you";
  774. mes "should bring something related";
  775. mes "to my work!";
  776. close;
  777. }
  778. }
  779. else if(god_mjo_1 == 0)
  780. {
  781. mes "[Austri]";
  782. mes "What made you come to me?";
  783. next;
  784. menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
  785. mes "[Austri]";
  786. mes "...";
  787. close;
  788. L_Excuse2:
  789. mes "[Austri]";
  790. mes "A respectable blacksmith cherishes";
  791. mes "his tools and crafts with diligence";
  792. mes "and care.";
  793. next;
  794. mes "[Austri]";
  795. mes "When it comes to humans, I believe";
  796. mes "the ones who can appreciate my line";
  797. mes "of work are the only ones worth";
  798. mes "talking to.";
  799. next;
  800. set god_mjo_1,1;
  801. mes "[Austri]";
  802. mes "Every good blacksmith knows the";
  803. mes "value of a good hammer. If you can";
  804. mes "understand that, I shall consider";
  805. mes "speaking with you.";
  806. next;
  807. mes "[Austri]";
  808. mes "Now go, human.";
  809. mes "I wish you safety";
  810. mes "in your travels.";
  811. close;
  812. }
  813. else
  814. {
  815. mes "[Austri]";
  816. mes "Zzzz Zzzz...";
  817. close;
  818. }
  819. }
  820. else if(god_mjo_0 == 2)
  821. {
  822. if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  823. {
  824. mes "[Austri]";
  825. mes "What is it! I do not have anything to";
  826. mes "to such a rude human as you!";
  827. mes "Go back to where you are from!";
  828. close;
  829. }
  830. else if(god_mjo_4 == 2)
  831. {
  832. mes "[Austri]";
  833. mes "What? I don't have anything";
  834. mes "to talk to you.";
  835. close;
  836. }
  837. else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
  838. {
  839. mes "[Austri]";
  840. mes "What made you come to me?";
  841. next;
  842. menu "Nothing.",-,"Hey, sup!",L_Sup2;
  843. mes "[Austri]";
  844. mes "...";
  845. close;
  846. L_Sup2:
  847. set god_mjo_4,3;
  848. mes "[Austri]";
  849. mes "What?!";
  850. mes "Leave immediately and go study";
  851. mes "your english properly!";
  852. close;
  853. }
  854. else if(god_mjo_4 == 1)
  855. {
  856. mes "[Austri]";
  857. mes "What made you come to me?";
  858. next;
  859. menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
  860. mes "[Austri]";
  861. mes "...";
  862. close;
  863. L_Excuse3:
  864. if(countitem(1005) > 0)
  865. {
  866. mes "[Austri]";
  867. mes "Hmm, I like your polite manners.";
  868. mes "Okay, I am willing to talk to you.";
  869. mes "So ask me if you have any questions.";
  870. next;
  871. set @mjo_east,0;
  872. L_EastTalk2:
  873. switch(@mjo_east)
  874. {
  875. case 0:
  876. mes "[Austri]";
  877. mes "So, what would you like to ask?";
  878. next;
  879. menu "...",-,"About Mjolnir.",L_Speak2;
  880. goto L_Listen2;
  881. case 1:
  882. mes "[Austri]";
  883. mes "Mjolnir...you mean the Thor's legendary weapon?";
  884. mes "There has a rumor that Mjolnir slashed the sky";
  885. mes "and stunned the earth by one blow.";
  886. mes "That is the greatest weapon in the legend.";
  887. next;
  888. mes "[Austri]";
  889. mes "As a matter of fact, it was forged by my ancestor.";
  890. mes "Do you know the reason why the hilt of Mjolnir";
  891. mes "was forged that short...?";
  892. mes "Are you listening to me?";
  893. next;
  894. menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2;
  895. goto L_Listen2;
  896. case 2:
  897. mes "[Austri]";
  898. mes "One day, Loki came to dwarf's town";
  899. mes "and showed off his three treasure.";
  900. mes "He provoked us by saying";
  901. mes "nobody would make better things";
  902. mes "than his treasures.";
  903. next;
  904. mes "[Austri]";
  905. mes "Frankly his treasures were made by other dwarf tribe...";
  906. mes "but anyway, we could not put up with the insult.";
  907. mes "So my ancestor made three treasures of our own...";
  908. mes "Are you still listening to me?";
  909. next;
  910. menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
  911. goto L_Listen2;
  912. case 3:
  913. mes "[Austri]";
  914. mes "Mjolnir was the last treasure among the three.";
  915. mes "While blowing the bellows,";
  916. mes "my ancerstor was bitten by a strange insect on his hand.";
  917. mes "So he could not continue working.";
  918. mes "That's how the hilt of Mjolnir became that short.";
  919. mes "Ah, what a sad story!";
  920. next;
  921. menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-;
  922. goto L_Listen2;
  923. case 4:
  924. mes "[Austri]";
  925. mes "Despite of the sad incident,";
  926. mes "my ancerstor created the greatest weapon";
  927. mes "in the legend. Mjolnir became Thor's the most reliable comrade";
  928. mes "in the battlefield. Even giants in Utgard feared";
  929. mes "the power of the godly weapon.";
  930. next;
  931. mes "[Austri]";
  932. mes "However, since the weapon had the abnormally short hilt,";
  933. mes "Thor had to wear iron gauntlets to compensate the weakness.";
  934. mes "I must say, blacksmiths feel most proud when they";
  935. mes "achieve to create the best weapons and armors of their life.";
  936. next;
  937. menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2;
  938. goto L_Listen2;
  939. case 5:
  940. mes "[Austri]";
  941. mes "And I am going to tell you";
  942. mes "the reason why this mountain has been called";
  943. mes "as Mountain Mjolnir... during the battle against demons";
  944. mes "occurred a thousand years ago, he hammered down";
  945. mes "the earth using Mjolnir. Because of the impact,";
  946. mes "the ground around the spot rose high";
  947. mes "and formed a mountain.";
  948. next;
  949. mes "[Austri]";
  950. mes "You can imagine how powerful Mjolnir would be.";
  951. mes "It made a new mountain by one hammering.";
  952. mes "Unfortunately, you wouldn't be able to see";
  953. mes "the weapon in your life. Somehow it is belong to God.";
  954. next;
  955. menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-;
  956. goto L_Listen2;
  957. case 6:
  958. mes "[Austri]";
  959. mes "Perhaps an ambitious dwarf could forge";
  960. mes "a treasure is similar to Mjolnir.";
  961. mes "But it will not happen to be exactly the same as the original Mjolnir.";
  962. mes "The original one cannot be held by a human being";
  963. mes "due to the unimaginable power it holds within.";
  964. next;
  965. mes "[Austri]";
  966. mes "Let's say, a modified Mjolnir which would be suited to human's power";
  967. mes "can be made possibly...? But still, it will not";
  968. mes "easily happen.";
  969. mes "Just, never mind.";
  970. next;
  971. menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
  972. goto L_Listen2;
  973. case 7:
  974. mes "[Austri]";
  975. mes "I happened to speak longer than I planned.";
  976. mes "But this is it. I hope you will have a better understanding";
  977. mes "about Mjolnir by now.";
  978. mes "And obviously something has been happening";
  979. mes "in this world...I can feel that.";
  980. next;
  981. mes "[Austri]";
  982. mes "I cannot tell it will bring a good effect or a bad one to";
  983. mes "the continent...";
  984. mes "Maybe Gods would know.";
  985. mes "We must prepare to survive in the changes.";
  986. next;
  987. menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
  988. goto L_Listen2;
  989. case 8:
  990. set god_mjo_4,2;
  991. mes "[Austri]";
  992. mes "Ok, you may leave me and visit my brothers now.";
  993. mes "Take care.";
  994. close;
  995. }
  996. L_Listen2:
  997. set god_mjo_4,3;
  998. mes "[Austri]";
  999. mes "...you didn't listen to me, did you?";
  1000. mes "Why did you make me waste my time? Leave!";
  1001. mes "This is why I don't want to associate with human beings.";
  1002. mes "They always pay little attention to the conversation with me.";
  1003. close;
  1004. }
  1005. else
  1006. {
  1007. mes "[Austri]";
  1008. mes "You don't seem to understand.....";
  1009. mes "If you want to prove me that you understand how blacksmiths feel,";
  1010. mes "bring a thing related to blacksmiths!";
  1011. close;
  1012. }
  1013. }
  1014. else if(god_mjo_4 == 0)
  1015. {
  1016. mes "[Austri]";
  1017. mes "What made you come to me?";
  1018. next;
  1019. menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
  1020. mes "[Austri]";
  1021. mes "...";
  1022. close;
  1023. L_Excuse4:
  1024. mes "[Austri]";
  1025. mes "A respectable blacksmith cherishes his hammer and anvil.";
  1026. mes "If you wish to continue a conversation with me,";
  1027. mes "you should understand blacksmiths.";
  1028. mes "Every blacksmith knows what hammer is good for themselves.";
  1029. next;
  1030. set god_mjo_4,1;
  1031. mes "[Austri]";
  1032. mes "If you understand what I meant,";
  1033. mes "I will consider speaking to you next time.";
  1034. mes "Have a good travel.";
  1035. close;
  1036. }
  1037. else
  1038. {
  1039. mes "[Austri]";
  1040. mes "Zzzz Zzzz...";
  1041. close;
  1042. }
  1043. }
  1044. else if(god_mjo_0 == 0)
  1045. {
  1046. mes "[Austri]";
  1047. mes "Ah...";
  1048. mes "It feels like today's going to be a great day.";
  1049. next;
  1050. mes "[Austri]";
  1051. mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!";
  1052. close;
  1053. }
  1054. else
  1055. {
  1056. mes "[Austri]";
  1057. mes "Zzzz Zzzz...";
  1058. close;
  1059. }
  1060. }
  1061. L_Speak:
  1062. set @mjo_east,@mjo_east +1;
  1063. goto L_EastTalk;
  1064. L_Speak2:
  1065. set @mjo_east,@mjo_east +1;
  1066. goto L_EastTalk2;
  1067. }
  1068. mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{
  1069. if ($God3 < 50)
  1070. {
  1071. mes "[Sudri]";
  1072. mes "I want to compete";
  1073. mes "and fight with stronger";
  1074. mes "and stronger opponents!";
  1075. next;
  1076. mes "[Sudri]";
  1077. mes "One day, I'll return to";
  1078. mes "Svartalfaheimr and defeat";
  1079. mes "Ivaldi! Mwahahaha!";
  1080. close;
  1081. }
  1082. else
  1083. {
  1084. if ($God4 > 99)
  1085. {
  1086. mes "[Sudri]";
  1087. mes "Wait, this is not the";
  1088. mes "right time to fighting...";
  1089. next;
  1090. mes "[Sudri]";
  1091. mes "Something that has been hidden";
  1092. mes "is about to be born out of the";
  1093. mes "sweat of determination and";
  1094. mes "tears of sacrifice. We must";
  1095. mes "wait until then.";
  1096. close;
  1097. }
  1098. else if(god_mjo_0 == 11)
  1099. {
  1100. mes "[Sudri]";
  1101. mes "I want to compete with a stronger one!";
  1102. mes "I will be stronger and stronger,";
  1103. mes "one day when I get back to Svartalfaheimr";
  1104. mes "I shall defeat Ivaldi!";
  1105. mes "Muhahahaha...!";
  1106. close;
  1107. }
  1108. else if(god_mjo_10 == 10)
  1109. {
  1110. mes "[Sudri]";
  1111. mes "I must admit that you're a";
  1112. mes "really strong human. Let us";
  1113. mes "fight again when we have a chance.";
  1114. mes "The next time, you may not be";
  1115. mes "so lucky!";
  1116. close;
  1117. }
  1118. else if(god_mjo_0 == 1)
  1119. {
  1120. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  1121. {
  1122. mes "[Sudri]";
  1123. mes "Go back to where you belong";
  1124. mes "before I beat you to death!";
  1125. next;
  1126. mes "[Sudri]";
  1127. mes "All you can gain here are";
  1128. mes "a few herbs.";
  1129. close;
  1130. }
  1131. else if(god_mjo_2 == 2)
  1132. {
  1133. mes "[Sudri]";
  1134. mes "That was a great fight!";
  1135. mes "Mwahahaha! I'm satisfied with";
  1136. mes "the results. I may have lost,";
  1137. mes "but we fought honorably with";
  1138. mes "everything we had.";
  1139. close;
  1140. }
  1141. else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
  1142. {
  1143. mes "[Sudri]";
  1144. mes "So...";
  1145. mes "What brings";
  1146. mes "you here?";
  1147. next;
  1148. menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
  1149. mes "[Sudri]";
  1150. mes "You have too much time on";
  1151. mes "your hands. Why don't you";
  1152. mes "log out and hang out with";
  1153. mes "your friends instead?";
  1154. close;
  1155. L_Excuse:
  1156. set god_mjo_2,3;
  1157. mes "[Sudri]";
  1158. mes "Why should";
  1159. mes "I excuse you?";
  1160. next;
  1161. mes "[Sudri]";
  1162. mes "If there's anything I hate,";
  1163. mes "it's insincerity and sarcasm.";
  1164. mes "What, you wanna fight?!";
  1165. close;
  1166. }
  1167. else if(god_mjo_2 == 1)
  1168. {
  1169. set @sudri_vit,200;
  1170. set @player_vit,100;
  1171. set @sudri_def,0;
  1172. set @player_def,0;
  1173. set @sudri_atk,0;
  1174. set @player_atk,0;
  1175. set @counter,0;
  1176. set @damage,0;
  1177. mes "[Sudri]";
  1178. mes "Fine, let's fight!";
  1179. mes "Old school rules!";
  1180. next;
  1181. L_Fight:
  1182. mes "Sudri : HP " + @sudri_vit + " left.";
  1183. mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
  1184. mes "--------------------";
  1185. mes "" + strcharinfo(0) + " initiated an attack!";
  1186. next;
  1187. menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15;
  1188. case11:
  1189. set @player_atk,0;
  1190. goto L_DefSudri;
  1191. case12:
  1192. set @player_atk,1;
  1193. goto L_DefSudri;
  1194. case13:
  1195. set @player_atk,2;
  1196. goto L_DefSudri;
  1197. case14:
  1198. set @player_atk,3;
  1199. goto L_DefSudri;
  1200. case15:
  1201. set @player_atk,4;
  1202. goto L_DefSudri;
  1203. L_DefSudri:
  1204. set @sudri_def,rand(1,3);
  1205. set @damage,rand(15,25);
  1206. if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
  1207. else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
  1208. else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
  1209. else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
  1210. else mes "" + strcharinfo(0) + "'s weak point revealed!";
  1211. if(@player_atk == @sudri_def)
  1212. {
  1213. specialeffect 336;
  1214. if(@sudri_def == 1)
  1215. {
  1216. mes "--------------------";
  1217. mes "Sudri easily dodges";
  1218. mes "your attack by twisting";
  1219. mes "his small, yet svelte, body.";
  1220. mes "--------------------";
  1221. mes "" + strcharinfo(0) + " misses!";
  1222. }
  1223. else if(@sudri_def == 2)
  1224. {
  1225. mes "--------------------";
  1226. mes "Sudri blocks your";
  1227. mes "attack by crossing";
  1228. mes "his stout arms.";
  1229. mes "--------------------";
  1230. mes "" + strcharinfo(0) + "'s attack is blocked!";
  1231. }
  1232. else if(@sudri_def == 3)
  1233. {
  1234. mes "--------------------";
  1235. mes "Sudri dodges your";
  1236. mes "attack with a graceful";
  1237. mes "leap to the heavens.";
  1238. mes "--------------------";
  1239. mes "" + strcharinfo(0) + " misses!";
  1240. }
  1241. }
  1242. else if(@player_atk == 4)
  1243. {
  1244. skilleffect 28,10;
  1245. set @player_vit,@player_vit + 10;
  1246. mes "--------------------";
  1247. mes "" + strcharinfo(0) + " has gained 10 HP!";
  1248. }
  1249. else if(@player_atk == 1)
  1250. {
  1251. specialeffect 5;
  1252. set @sudri_vit,@sudri_vit - @damage;
  1253. mes "--------------------";
  1254. mes "You successfully hit";
  1255. mes "Sudri on the head!";
  1256. mes "--------------------";
  1257. mes "Sudri has lost " + @damage + " HP!";
  1258. }
  1259. else if(@player_atk == 2)
  1260. {
  1261. specialeffect 2;
  1262. set @sudri_vit,@sudri_vit - @damage;
  1263. mes "--------------------";
  1264. mes "You successfully hit";
  1265. mes "Sudri on the chest!";
  1266. mes "--------------------";
  1267. mes "Sudri has lost " + @damage + " HP!";
  1268. }
  1269. else if(@player_atk == 3)
  1270. {
  1271. specialeffect 3;
  1272. set @sudri_vit,@sudri_vit - @damage;
  1273. mes "--------------------";
  1274. mes "You successfully hit";
  1275. mes "Sudri on the legs!";
  1276. mes "--------------------";
  1277. mes "Sudri has lost " + @damage + " HP!";
  1278. }
  1279. else if(@player_atk == 0)
  1280. {
  1281. specialeffect2 5;
  1282. set @player_vit,@player_vit - 10;
  1283. mes "--------------------";
  1284. mes "You were hit by";
  1285. mes "Sudri's counter attack!";
  1286. mes "--------------------";
  1287. mes "" + strcharinfo(0) + " has lost 10 HP!";
  1288. if(@player_vit < 1)
  1289. {
  1290. mes "Defeated...";
  1291. next;
  1292. goto L_Lost;
  1293. }
  1294. }
  1295. else
  1296. {
  1297. mes "--------------------";
  1298. mes "Something happened and the fight has stopped!";
  1299. close;
  1300. }
  1301. if(@sudri_vit < 1)
  1302. {
  1303. mes "" + strcharinfo(0) + " wins!";
  1304. next;
  1305. goto L_Win;
  1306. }
  1307. next;
  1308. mes "Sudri : HP " + @sudri_vit + " left.";
  1309. mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
  1310. mes "--------------------";
  1311. mes "Sudri attacks...!";
  1312. next;
  1313. menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25;
  1314. case21:
  1315. set @player_def,0;
  1316. goto L_DefPlayer;
  1317. case22:
  1318. set @player_def,1;
  1319. goto L_DefPlayer;
  1320. case23:
  1321. set @player_def,2;
  1322. goto L_DefPlayer;
  1323. case24:
  1324. set @player_def,3;
  1325. goto L_DefPlayer;
  1326. case25:
  1327. set @player_def,4;
  1328. goto L_DefPlayer;
  1329. L_DefPlayer:
  1330. set @sudri_atk,rand(1,3);
  1331. set @damage,rand(20,25);
  1332. if(@sudri_atk == 1) mes "Sudri aims for the head!";
  1333. else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
  1334. else mes "Sudri attacks the legs!";
  1335. if(@sudri_atk == @player_def)
  1336. {
  1337. specialeffect2 336;
  1338. if(@player_def == 1)
  1339. {
  1340. mes "--------------------";
  1341. mes "" + strcharinfo(0) + " quickly dodged,";
  1342. mes "Sudri's arms were too short to reach at you.";
  1343. mes "--------------------";
  1344. mes "Sudri has failed to attack.";
  1345. }
  1346. else if(@player_def == 2)
  1347. {
  1348. mes "--------------------";
  1349. mes "" + strcharinfo(0) + " barely blocked";
  1350. mes "Sudri's attack.";
  1351. mes "--------------------";
  1352. mes "Sudri has failed to attack.";
  1353. }
  1354. else if(@player_def == 3)
  1355. {
  1356. mes "--------------------";
  1357. mes "" + strcharinfo(0) + " jumped,";
  1358. mes "dodged Sudri's attack at ease.";
  1359. mes "--------------------";
  1360. mes "Sudri has failed to attack.";
  1361. }
  1362. }
  1363. else if(@player_def == 4)
  1364. {
  1365. set @counter,rand(1,4);
  1366. mes "--------------------";
  1367. mes "" + strcharinfo(0) + " countered back!";
  1368. if(@counter == 1)
  1369. {
  1370. specialeffect2 131;
  1371. specialeffect 17;
  1372. set @sudri_vit,@sudri_vit - 20;
  1373. mes "You successfully countered back!";
  1374. mes "--------------------";
  1375. mes "Sudri has lost 20 HP!";
  1376. if(@sudri_vit < 1)
  1377. {
  1378. mes "" + strcharinfo(0) + " won!";
  1379. next;
  1380. goto L_Win;
  1381. }
  1382. }
  1383. else
  1384. {
  1385. specialeffect2 1;
  1386. set @player_vit,@player_vit - 30;
  1387. mes "You were taken a great damage on your weak spot!";
  1388. mes "--------------------";
  1389. mes "" + strcharinfo(0) + " has lost 30 HP!";
  1390. }
  1391. }
  1392. else if(@sudri_atk == 1)
  1393. {
  1394. specialeffect2 5;
  1395. set @player_vit,@player_vit - @damage;
  1396. mes "--------------------";
  1397. mes "Sudri successfully";
  1398. mes "hit " + strcharinfo(0) + "";
  1399. mes "on the head!";
  1400. mes "--------------------";
  1401. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1402. }
  1403. else if(@sudri_atk == 2)
  1404. {
  1405. specialeffect2 3;
  1406. set @player_vit,@player_vit - @damage;
  1407. mes "--------------------";
  1408. mes "Sudri successfully";
  1409. mes "hit " + strcharinfo(0) + "";
  1410. mes "on the chest!";
  1411. mes "--------------------";
  1412. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1413. }
  1414. else if(@sudri_atk == 3)
  1415. {
  1416. specialeffect2 4;
  1417. set @player_vit,@player_vit - @damage;
  1418. mes "--------------------";
  1419. mes "Sudri successfully";
  1420. mes "hit " + strcharinfo(0) + "";
  1421. mes "on the legs!";
  1422. mes "--------------------";
  1423. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1424. }
  1425. else if(@sudri_atk == 0)
  1426. {
  1427. specialeffect2 5;
  1428. set @player_vit,@player_vit - @damage;
  1429. mes "--------------------";
  1430. mes "Sudri successfully";
  1431. mes "hits "+ strcharinfo(0) +"";
  1432. mes "during a moment of";
  1433. mes "absent-mindedness!";
  1434. mes "--------------------";
  1435. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1436. }
  1437. else
  1438. {
  1439. mes "--------------------";
  1440. mes "Something happened and the fight has stopped!";
  1441. close;
  1442. }
  1443. if(@player_vit < 1)
  1444. {
  1445. mes "Sudri won!";
  1446. next;
  1447. goto L_Lost;
  1448. }
  1449. next;
  1450. goto L_Fight;
  1451. L_Lost:
  1452. mes "[Sudri]";
  1453. mes "Muhahahaha!";
  1454. mes "You're not strong enough";
  1455. mes "to beat me! I want someone";
  1456. mes "who can offer me a challenge!";
  1457. next;
  1458. mes "[Sudri]";
  1459. mes "Go out, train some and get";
  1460. mes "stronger before you even";
  1461. mes "think about coming back!";
  1462. close;
  1463. L_Win:
  1464. set god_mjo_2,2;
  1465. mes "[Sudri]";
  1466. mes "You're stronger than me.";
  1467. mes "I never thought I'd meet";
  1468. mes "a human as strong as you.";
  1469. next;
  1470. mes "[Sudri]";
  1471. mes "I'm impressed. Alright,";
  1472. mes "I'll tell my friends good";
  1473. mes "things about you. Hopefully,";
  1474. mes "my brothers will give you";
  1475. mes "the help you're looking for.";
  1476. next;
  1477. mes "[Sudri]";
  1478. mes "Okay then,";
  1479. mes "be safe on";
  1480. mes "your travels!";
  1481. close;
  1482. }
  1483. else if(god_mjo_2 == 0)
  1484. {
  1485. mes "[Sudri]";
  1486. mes "So...";
  1487. mes "What brings";
  1488. mes "you here, human?";
  1489. next;
  1490. menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
  1491. mes "[Sudri]";
  1492. mes "You have too much";
  1493. mes "time on your hand.";
  1494. mes "Why don't you log out";
  1495. mes "and go out with your";
  1496. mes "friends instead?";
  1497. close;
  1498. L_Excuse2:
  1499. mes "[Sudri]";
  1500. mes "Huh. You're different than other";
  1501. mes "humans. But still, trusting you";
  1502. mes "because you know how to speak";
  1503. mes "isn't very wise.";
  1504. next;
  1505. mes "[Sudri]";
  1506. mes "If there's anything I love,";
  1507. mes "it's bare knuckle brawling,";
  1508. mes "old school style.";
  1509. next;
  1510. mes "[Sudri]";
  1511. mes "Words can be deceptive,";
  1512. mes "but if you can beat me in a";
  1513. mes "fight, I think I might just";
  1514. mes "talk to you. How about it?";
  1515. next;
  1516. menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared;
  1517. set god_mjo_2,3;
  1518. mes "[Sudri]";
  1519. mes "You didn't even answer me!";
  1520. mes "Fine, whatever.";
  1521. close;
  1522. L_Accept:
  1523. set god_mjo_2,1;
  1524. mes "[Sudri]";
  1525. mes "Ah, I like you already, human!";
  1526. mes "Now why don't you go do some";
  1527. mes "warm ups, and we'll fight";
  1528. mes "when you're ready?";
  1529. close;
  1530. L_Scared:
  1531. set god_mjo_2,1;
  1532. mes "[Sudri]";
  1533. mes "Eh...?";
  1534. mes "Why are you being such a coward?";
  1535. mes "Are you afraid of this old";
  1536. mes "and tiny Dwarf?";
  1537. next;
  1538. mes "[Sudri]";
  1539. mes "Come on, I'll even let you";
  1540. mes "have the first hit. Just come";
  1541. mes "to me when you're ready to fight!";
  1542. close;
  1543. }
  1544. else
  1545. {
  1546. mes "[Sudri]";
  1547. mes "Zzzz Zzzz...";
  1548. close;
  1549. }
  1550. }
  1551. else if(god_mjo_0 == 2)
  1552. {
  1553. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  1554. {
  1555. mes "[Sudri]";
  1556. mes "Go back before I beat you to death.";
  1557. mes "All you can gain here are few herbs.";
  1558. close;
  1559. }
  1560. else if(god_mjo_3 == 2)
  1561. {
  1562. mes "[Sudri]";
  1563. mes "That was a great fight....hahahaha...";
  1564. mes "I don't regret about the result.";
  1565. mes "I lost but I kept my dignity.";
  1566. close;
  1567. }
  1568. else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
  1569. {
  1570. mes "[Sudri]";
  1571. mes "What made you come to me?";
  1572. next;
  1573. menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
  1574. mes "[Sudri]";
  1575. mes "You have too much time";
  1576. mes "on your hand.";
  1577. mes "Why don't you log out";
  1578. mes "and go out with your";
  1579. mes "friends instead?";
  1580. close;
  1581. L_Excuse3:
  1582. set god_mjo_3,3;
  1583. mes "[Sudri]";
  1584. mes "Why should I excuse you?";
  1585. mes "What, are you challenging me now?";
  1586. mes "Do you want to fight with me huh?";
  1587. close;
  1588. }
  1589. else if(god_mjo_3 == 1)
  1590. {
  1591. set @sudri_vit,200;
  1592. set @player_vit,100;
  1593. set @sudri_def,0;
  1594. set @player_def,0;
  1595. set @sudri_atk,0;
  1596. set @player_atk,0;
  1597. set @counter,0;
  1598. set @damage,0;
  1599. mes "[Sudri]";
  1600. mes "Fine, let's fight!";
  1601. mes "Old school rules!";
  1602. next;
  1603. L_Fight2:
  1604. mes "Sudri : HP " + @sudri_vit + " left.";
  1605. mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
  1606. mes "--------------------";
  1607. mes "" + strcharinfo(0) + " initiated an attack!";
  1608. next;
  1609. menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35;
  1610. case31:
  1611. set @player_atk,0;
  1612. goto L_DefSudri2;
  1613. case32:
  1614. set @player_atk,1;
  1615. goto L_DefSudri2;
  1616. case33:
  1617. set @player_atk,2;
  1618. goto L_DefSudri2;
  1619. case34:
  1620. set @player_atk,3;
  1621. goto L_DefSudri2;
  1622. case35:
  1623. set @player_atk,4;
  1624. goto L_DefSudri2;
  1625. L_DefSudri2:
  1626. set @sudri_def,rand(1,3);
  1627. set @damage,rand(15,25);
  1628. if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
  1629. else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
  1630. else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
  1631. else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
  1632. else mes "" + strcharinfo(0) + "'s weak point revealed!";
  1633. if(@player_atk == @sudri_def)
  1634. {
  1635. specialeffect 336;
  1636. if(@sudri_def == 1)
  1637. {
  1638. mes "--------------------";
  1639. mes "Sudri easily dodges";
  1640. mes "your attack by twisting";
  1641. mes "his small, yet svelte, body.";
  1642. mes "--------------------";
  1643. mes "" + strcharinfo(0) + " misses!";
  1644. }
  1645. else if(@sudri_def == 2)
  1646. {
  1647. mes "--------------------";
  1648. mes "Sudri blocks your";
  1649. mes "attack by crossing";
  1650. mes "his stout arms.";
  1651. mes "--------------------";
  1652. mes "" + strcharinfo(0) + "'s attack is blocked!";
  1653. }
  1654. else if(@sudri_def == 3)
  1655. {
  1656. mes "--------------------";
  1657. mes "Sudri dodges your";
  1658. mes "attack with a graceful";
  1659. mes "leap to the heavens.";
  1660. mes "--------------------";
  1661. mes "" + strcharinfo(0) + " misses!";
  1662. }
  1663. }
  1664. else if(@player_atk == 4)
  1665. {
  1666. skilleffect 28,10;
  1667. set @player_vit,@player_vit + 10;
  1668. mes "--------------------";
  1669. mes "" + strcharinfo(0) + " has gained 10 HP!";
  1670. }
  1671. else if(@player_atk == 1)
  1672. {
  1673. specialeffect 5;
  1674. set @sudri_vit,@sudri_vit - @damage;
  1675. mes "--------------------";
  1676. mes "You successfully hit";
  1677. mes "Sudri on the head!";
  1678. mes "--------------------";
  1679. mes "Sudri has lost " + @damage + " HP!";
  1680. }
  1681. else if(@player_atk == 2)
  1682. {
  1683. specialeffect 2;
  1684. set @sudri_vit,@sudri_vit - @damage;
  1685. mes "--------------------";
  1686. mes "You successfully hit";
  1687. mes "Sudri on the chest!";
  1688. mes "--------------------";
  1689. mes "Sudri has lost " + @damage + " HP!";
  1690. }
  1691. else if(@player_atk == 3)
  1692. {
  1693. specialeffect 3;
  1694. set @sudri_vit,@sudri_vit - @damage;
  1695. mes "--------------------";
  1696. mes "You successfully hit";
  1697. mes "Sudri on the legs!";
  1698. mes "--------------------";
  1699. mes "Sudri has lost " + @damage + " HP!";
  1700. }
  1701. else if(@player_atk == 0)
  1702. {
  1703. specialeffect2 5;
  1704. set @player_vit,@player_vit - 10;
  1705. mes "--------------------";
  1706. mes "You were hit by";
  1707. mes "Sudri's counter attack!";
  1708. mes "--------------------";
  1709. mes "" + strcharinfo(0) + " has lost 10 HP!";
  1710. if(@player_vit < 1)
  1711. {
  1712. mes "Defeated...";
  1713. next;
  1714. goto L_Lost2;
  1715. }
  1716. }
  1717. else
  1718. {
  1719. mes "--------------------";
  1720. mes "Something happened and the fight has stopped!";
  1721. close;
  1722. }
  1723. if(@sudri_vit < 1)
  1724. {
  1725. mes "" + strcharinfo(0) + " wins!";
  1726. next;
  1727. goto L_Win2;
  1728. }
  1729. next;
  1730. mes "Sudri : HP " + @sudri_vit + " left.";
  1731. mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
  1732. mes "--------------------";
  1733. mes "Sudri attacks...!";
  1734. next;
  1735. menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45;
  1736. case41:
  1737. set @player_def,0;
  1738. goto L_DefPlayer2;
  1739. case42:
  1740. set @player_def,1;
  1741. goto L_DefPlayer2;
  1742. case43:
  1743. set @player_def,2;
  1744. goto L_DefPlayer2;
  1745. case44:
  1746. set @player_def,3;
  1747. goto L_DefPlayer2;
  1748. case45:
  1749. set @player_def,4;
  1750. goto L_DefPlayer2;
  1751. L_DefPlayer2:
  1752. set @sudri_atk,rand(1,3);
  1753. set @damage,rand(20,25);
  1754. if(@sudri_atk == 1) mes "Sudri aims for the head!";
  1755. else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
  1756. else mes "Sudri attacks the legs!";
  1757. if(@sudri_atk == @player_def)
  1758. {
  1759. specialeffect2 336;
  1760. if(@player_def == 1)
  1761. {
  1762. mes "--------------------";
  1763. mes "" + strcharinfo(0) + " quickly dodged,";
  1764. mes "Sudri's arms were too short to reach at you.";
  1765. mes "--------------------";
  1766. mes "Sudri has failed to attack.";
  1767. }
  1768. else if(@player_def == 2)
  1769. {
  1770. mes "--------------------";
  1771. mes "" + strcharinfo(0) + " barely blocked";
  1772. mes "Sudri's attack.";
  1773. mes "--------------------";
  1774. mes "Sudri has failed to attack.";
  1775. }
  1776. else if(@player_def == 3)
  1777. {
  1778. mes "--------------------";
  1779. mes "" + strcharinfo(0) + " jumped,";
  1780. mes "dodged Sudri's attack at ease.";
  1781. mes "--------------------";
  1782. mes "Sudri has failed to attack.";
  1783. }
  1784. }
  1785. else if(@player_def == 4)
  1786. {
  1787. set @counter,rand(1,4);
  1788. mes "--------------------";
  1789. mes "" + strcharinfo(0) + " countered back!";
  1790. if(@counter == 1)
  1791. {
  1792. specialeffect2 131;
  1793. specialeffect 17;
  1794. set @sudri_vit,@sudri_vit - 20;
  1795. mes "You successfully countered back!";
  1796. mes "--------------------";
  1797. mes "Sudri has lost 20 HP!";
  1798. if(@sudri_vit < 1)
  1799. {
  1800. mes "" + strcharinfo(0) + " won!";
  1801. next;
  1802. goto L_Win2;
  1803. }
  1804. }
  1805. else
  1806. {
  1807. specialeffect2 1;
  1808. set @player_vit,@player_vit - 30;
  1809. mes "You were taken a great damage on your weak spot!";
  1810. mes "--------------------";
  1811. mes "" + strcharinfo(0) + " has lost 30 HP!";
  1812. }
  1813. }
  1814. else if(@sudri_atk == 1)
  1815. {
  1816. specialeffect2 5;
  1817. set @player_vit,@player_vit - @damage;
  1818. mes "--------------------";
  1819. mes "Sudri successfully";
  1820. mes "hit " + strcharinfo(0) + "";
  1821. mes "on the head!";
  1822. mes "--------------------";
  1823. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1824. }
  1825. else if(@sudri_atk == 2)
  1826. {
  1827. specialeffect2 3;
  1828. set @player_vit,@player_vit - @damage;
  1829. mes "--------------------";
  1830. mes "Sudri successfully";
  1831. mes "hit " + strcharinfo(0) + "";
  1832. mes "on the chest!";
  1833. mes "--------------------";
  1834. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1835. }
  1836. else if(@sudri_atk == 3)
  1837. {
  1838. specialeffect2 4;
  1839. set @player_vit,@player_vit - @damage;
  1840. mes "--------------------";
  1841. mes "Sudri successfully";
  1842. mes "hit " + strcharinfo(0) + "";
  1843. mes "on the legs!";
  1844. mes "--------------------";
  1845. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1846. }
  1847. else if(@sudri_atk == 0)
  1848. {
  1849. specialeffect2 5;
  1850. set @player_vit,@player_vit - @damage;
  1851. mes "--------------------";
  1852. mes "Sudri successfully";
  1853. mes "hits "+ strcharinfo(0) +"";
  1854. mes "during a moment of";
  1855. mes "absent-mindedness!";
  1856. mes "--------------------";
  1857. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1858. }
  1859. else
  1860. {
  1861. mes "--------------------";
  1862. mes "Something happened and the fight has stopped!";
  1863. close;
  1864. }
  1865. if(@player_vit < 1)
  1866. {
  1867. mes "Sudri won!";
  1868. next;
  1869. goto L_Lost2;
  1870. }
  1871. next;
  1872. goto L_Fight2;
  1873. L_Lost2:
  1874. mes "[Sudri]";
  1875. mes "Muhahahaha, you are not strong";
  1876. mes "enough to beat me! I want someone";
  1877. mes "who I can make an even match!";
  1878. mes "Go practice more and come back!";
  1879. close;
  1880. L_Win2:
  1881. set god_mjo_3,2;
  1882. mes "[Sudri]";
  1883. mes "Ah...you are stronger than me...I haven't thought";
  1884. mes "that there would be a strong human as you...I am impressed.";
  1885. mes "Great, great.";
  1886. mes "Okay, I will tell good things of you to my friend.";
  1887. mes "But don't forget the order to visit my friends and brothers.";
  1888. next;
  1889. mes "[Sudri]";
  1890. mes "Okay then, have a good travel!";
  1891. close;
  1892. }
  1893. else if(god_mjo_3 == 0)
  1894. {
  1895. mes "[Sudri]";
  1896. mes "What made you come to me?";
  1897. next;
  1898. menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
  1899. mes "[Sudri]";
  1900. mes "You have too much time on your hand.";
  1901. mes "Why don't you log out and go out";
  1902. mes "with your friends instead?";
  1903. close;
  1904. L_Excuse4:
  1905. mes "[Sudri]";
  1906. mes "You have very sharp eyes.";
  1907. mes "I can tell you are different from other humans.";
  1908. mes "Do you want something from me?";
  1909. mes "I don't talk to humans.";
  1910. next;
  1911. mes "[Sudri]";
  1912. mes "I love bare hands fighting!";
  1913. mes "I believe the action comes before the words!";
  1914. mes "So, how about a fight with me, huh?";
  1915. next;
  1916. menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2;
  1917. set god_mjo_3,3;
  1918. mes "[Sudri]";
  1919. mes "You didn't even answer me!";
  1920. mes "Fine, whatever.";
  1921. close;
  1922. L_Accept2:
  1923. set god_mjo_3,1;
  1924. mes "[Sudri]";
  1925. mes "What a quick answer! I like you already, human!";
  1926. mes "Why don't you go do some warm-ups?";
  1927. mes "Let's start a fight when you're ready!";
  1928. close;
  1929. L_Scared2:
  1930. set god_mjo_3,1;
  1931. mes "[Sudri]";
  1932. mes "Bah, you are a hot-blooded young man!";
  1933. mes "Why are you being so coward?";
  1934. mes "Do you fear this old and tiny dwarf man?";
  1935. mes "I don't mind, I will yield you first hit.";
  1936. mes "Come back when you are ready.";
  1937. close;
  1938. }
  1939. else
  1940. {
  1941. mes "[Sudri]";
  1942. mes "Zzzz Zzzz...";
  1943. close;
  1944. }
  1945. }
  1946. else if(god_mjo_0 == 0)
  1947. {
  1948. mes "[Sudri]";
  1949. mes "In a one on one fight,";
  1950. mes "you put everything on the";
  1951. mes "line to show your might";
  1952. mes "to your opponent.";
  1953. next;
  1954. mes "[Sudri]";
  1955. mes "Have you ever felt the";
  1956. mes "same way I do, human? Win";
  1957. mes "or lose, just giving your";
  1958. mes "all is the most satisfying accomplishment.";
  1959. close;
  1960. }
  1961. else
  1962. {
  1963. mes "[Sudri]";
  1964. mes "Zzzz Zzzz...";
  1965. close;
  1966. }
  1967. }
  1968. }
  1969. mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
  1970. if($God3 < 50)
  1971. {
  1972. mes "[Vestri]";
  1973. mes "If you want something,";
  1974. mes "you should earn it through";
  1975. mes "your own efforts.";
  1976. next;
  1977. mes "[Vestri]";
  1978. mes "No matter what other people say,";
  1979. mes "if you're confident and your";
  1980. mes "will is unwavering, you'll always";
  1981. mes "be satisfied with the results.";
  1982. next;
  1983. mes "[Vestri]";
  1984. mes "What do you think?";
  1985. mes "The youth these days...";
  1986. close;
  1987. }
  1988. else
  1989. {
  1990. if($God4 > 99)
  1991. {
  1992. mes "[Vestri]";
  1993. mes "I don't feel like doing anything today.";
  1994. next;
  1995. mes "[Vestri]";
  1996. mes "Someone must have forged something";
  1997. mes "really monstrous, otherwise I";
  1998. mes "wouldn't be feeling so worthless!";
  1999. next;
  2000. mes "[Vestri]";
  2001. mes "Yeah, I think I need a break!";
  2002. mes "Don't you think I need a break,";
  2003. mes "human?";
  2004. close;
  2005. }
  2006. else if(god_mjo_0 == 11)
  2007. {
  2008. mes "[Vestri]";
  2009. mes "There's nothing like taking";
  2010. mes "a relaxing break after putting";
  2011. mes "your heart into your work.";
  2012. next;
  2013. mes "[Vestri]";
  2014. mes "What do you think, human?";
  2015. mes "Isn't that one of life's";
  2016. mes "simple pleasures?";
  2017. close;
  2018. }
  2019. else if(god_mjo_0 == 10)
  2020. {
  2021. mes "[Vestri]";
  2022. mes "If you need something, you must get it";
  2023. mes "on your own...no matter what people say";
  2024. mes "if you are confident about your will,";
  2025. mes "it is already good regardless of the result of your action.";
  2026. mes "What do you think?";
  2027. mes "Young generations in thesedays....";
  2028. close;
  2029. }
  2030. else if(god_mjo_0 == 1)
  2031. {
  2032. if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  2033. {
  2034. mes "[Vestri]";
  2035. mes "I really hope I meet a decent";
  2036. mes "human being next time. So far,";
  2037. mes "I haven't met one useful human.";
  2038. close;
  2039. }
  2040. else if(god_mjo_3 == 2)
  2041. {
  2042. mes "[Vestri]";
  2043. mes "Perfect preparation does not";
  2044. mes "always result in success.";
  2045. mes "There's a point when you've";
  2046. mes "got to just go out and do it.";
  2047. next;
  2048. mes "[Vestri]";
  2049. mes "I don't know how far you'll";
  2050. mes "go, but put all your strength";
  2051. mes "into it anyway~";
  2052. close;
  2053. }
  2054. else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
  2055. {
  2056. mes "[Vestri]";
  2057. mes "What do you want?";
  2058. next;
  2059. menu "Nothing.",-,"Excuse me.",L_Excuse;
  2060. mes "[Vestri]";
  2061. mes "If you need anything, try to";
  2062. mes "get it on your own!";
  2063. mes "Nobody is responsible on you";
  2064. mes "but yourself!";
  2065. close;
  2066. L_Excuse:
  2067. set god_mjo_3,3;
  2068. mes "[Vestri]";
  2069. mes "You didn't answer the question!";
  2070. mes "Now, you've probably got the";
  2071. mes "wrong Dwarf here.";
  2072. next;
  2073. mes "[Vestri]";
  2074. mes "Get out of here, and go to your";
  2075. mes "human Blacksmiths if you want";
  2076. mes "equipment upgrades!";
  2077. close;
  2078. }
  2079. else if(god_mjo_3 == 1)
  2080. {
  2081. disable_items;
  2082. mes "[Vestri]";
  2083. mes "Great! Which one should";
  2084. mes "I upgrade first, huh? My heart";
  2085. mes "is pounding with anticipation...";
  2086. next;
  2087. M_Menu:
  2088. menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
  2089. getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;
  2090. PART1:
  2091. set @vestripart,1;
  2092. if (getequipisequiped(1)) goto L_Check11;
  2093. goto M_Menu;
  2094. PART2:
  2095. set @vestripart,2;
  2096. if (getequipisequiped(2)) goto L_Check11;
  2097. goto M_Menu;
  2098. PART3:
  2099. set @vestripart,3;
  2100. if (getequipisequiped(3)) goto L_Check11;
  2101. goto M_Menu;
  2102. PART4:
  2103. set @vestripart,4;
  2104. if (getequipisequiped(4)) goto L_Check11;
  2105. goto M_Menu;
  2106. PART5:
  2107. set @vestripart,5;
  2108. if (getequipisequiped(5)) goto L_Check11;
  2109. goto M_Menu;
  2110. PART6:
  2111. set @vestripart,6;
  2112. if (getequipisequiped(6)) goto L_Check11;
  2113. goto M_Menu;
  2114. PART7:
  2115. set @vestripart,7;
  2116. if (getequipisequiped(7)) goto L_Check11;
  2117. goto M_Menu;
  2118. PART8:
  2119. set @vestripart,8;
  2120. if (getequipisequiped(8)) goto L_Check11;
  2121. goto M_Menu;
  2122. PART9:
  2123. set @vestripart,9;
  2124. if (getequipisequiped(9)) goto L_Check11;
  2125. goto M_Menu;
  2126. PART10:
  2127. set @vestripart,10;
  2128. if (getequipisequiped(10)) goto L_Check11;
  2129. goto M_Menu;
  2130. L_Check11:
  2131. if(getequipisenableref(@vestripart)) goto L_Check12;
  2132. mes "[Vestri]";
  2133. mes "What, this isn't upgradable!";
  2134. mes "What the hell do you want me";
  2135. mes "to do with this?";
  2136. close2;
  2137. enable_items;
  2138. end;
  2139. L_Check12:
  2140. if(getequipisidentify(@vestripart)) goto L_Check13;
  2141. mes "[Vestri]";
  2142. mes "You'd better identify this item";
  2143. mes "first. If we don't know what it";
  2144. mes "is, what's the point of upgrading it?";
  2145. close2;
  2146. enable_items;
  2147. end;
  2148. L_Check13:
  2149. if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14;
  2150. mes "[Vestri]";
  2151. mes "Oh, this is excellent!";
  2152. mes "This piece here has been";
  2153. mes "perfectly refined!";
  2154. next;
  2155. mes "[Vestri]";
  2156. mes "But this isn't what I want.";
  2157. mes "I can't do any work on this at all.";
  2158. close2;
  2159. enable_items;
  2160. end;
  2161. L_Check14:
  2162. if (getequippercentrefinery(@vestripart) != 100) goto L_Check15;
  2163. mes "[Vestri]";
  2164. mes "This item isn't even a challenge";
  2165. mes "to upgrade. You can get humans";
  2166. mes "to do this kind of beginner's stuff.";
  2167. next;
  2168. mes "[Vestri]";
  2169. mes "Come on...";
  2170. mes "Bring me something that presents";
  2171. mes "an element of risk!";
  2172. close2;
  2173. enable_items;
  2174. end;
  2175. L_Check15:
  2176. if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
  2177. {
  2178. mes "[Vestri]";
  2179. mes "Hey...";
  2180. mes "Don't insult me by expecting me";
  2181. mes "to work on anything less than";
  2182. mes "a Level 4 weapon.";
  2183. next;
  2184. mes "[Vestri]";
  2185. mes "Bring me a Level 4 weapon for";
  2186. mes "me to work on next time, got it?";
  2187. close2;
  2188. enable_items;
  2189. end;
  2190. }
  2191. if(getequipweaponlv(@vestripart) == 0)
  2192. {
  2193. mes "[Vestri]";
  2194. mes "Armor?!";
  2195. mes "Didn't I tell you that I only";
  2196. mes "work on Level 4 weapons?";
  2197. next;
  2198. mes "[Vestri]";
  2199. mes "You can have a human Blacksmith";
  2200. mes "work on that kind of stuff! Now,";
  2201. mes "a Dwarf like me needs something";
  2202. mes "that's more of a challenge!";
  2203. close2;
  2204. enable_items;
  2205. end;
  2206. }
  2207. mes "[Vestri]";
  2208. mes "Okay, let me give you the mandatory";
  2209. mes "warning. If your weapon happens";
  2210. mes "to be destroyed by chance during";
  2211. mes "the upgrade, you'll never see";
  2212. mes "the weapon again.";
  2213. next;
  2214. mes "[Vestri]";
  2215. mes "That also means that if the weapon";
  2216. mes "is destroyed, any ^FF0000Cards^000000";
  2217. mes "inserted into the weapon will also";
  2218. mes "be gone.";
  2219. next;
  2220. mes "[Vestri]";
  2221. mes "If you understand,";
  2222. mes "then let's get on with it!";
  2223. next;
  2224. menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-;
  2225. mes "[Vestri]";
  2226. mes "Bah! How do you survive in this";
  2227. mes "world with that kind of cowardice?!";
  2228. next;
  2229. mes "[Vestri]";
  2230. mes "Oh, forget it.";
  2231. mes "I know you're just being careful.";
  2232. mes "Damn, I was just so eager to";
  2233. mes "get to work!";
  2234. close2;
  2235. enable_items;
  2236. end;
  2237. L_Go:
  2238. if(countitem(984) > 0) delitem 984,1;
  2239. else
  2240. {
  2241. mes "[Vestri]";
  2242. mes "Huh...";
  2243. mes "You forgot to";
  2244. mes "bring an Oridecon.";
  2245. mes "Hurry up and get one.";
  2246. close;
  2247. }
  2248. if (getequippercentrefinery(@vestripart) > rand(100))
  2249. {
  2250. mes "^3355FF*Clang Clang!*^000000";
  2251. successrefitem @vestripart;
  2252. next;
  2253. emotion e_no1;
  2254. mes "[Vestri]";
  2255. mes "Mwahahaha~";
  2256. mes "I've still got it!";
  2257. mes "So aren't you happy with an";
  2258. mes "even more powerful weapon?";
  2259. next;
  2260. }
  2261. else
  2262. {
  2263. mes "[Vestri]";
  2264. mes "^3355FF*Clang Clang!*^000000";
  2265. failedrefitem @vestripart;
  2266. next;
  2267. emotion e_omg;
  2268. mes "[Vestri]";
  2269. mes "Waaahhhhh!";
  2270. mes "Dear God, no!";
  2271. next;
  2272. mes "[Vestri]";
  2273. mes "I-It's alright!";
  2274. mes "Bad things happen sometimes.";
  2275. mes "Let's just think of it as both";
  2276. mes "of us having a bad day.";
  2277. mes "Yeah, not regrets!";
  2278. next;
  2279. }
  2280. set god_mjo_3,2;
  2281. enable_items;
  2282. mes "[Vestri]";
  2283. mes "Well, my friend,";
  2284. mes "if you ever visit my brothers,";
  2285. mes "please give them my regards.";
  2286. mes "Take care.";
  2287. close;
  2288. }
  2289. else if(god_mjo_3 == 0)
  2290. {
  2291. mes "[Vestri]";
  2292. mes "What do you want?";
  2293. next;
  2294. menu "Nothing.",-,"Excuse me.",L_Excuse2;
  2295. mes "[Vestri]";
  2296. mes "If you need anything, try to";
  2297. mes "get it on your own!";
  2298. mes "Nobody is responsible on you";
  2299. mes "but yourself!";
  2300. close;
  2301. L_Excuse2:
  2302. mes "[Vestri]";
  2303. mes "Hmm, I am not sure if there is things";
  2304. mes "that I can help you with.";
  2305. mes "As you see, I am a blacksmith.";
  2306. next;
  2307. mes "[Vestri]";
  2308. mes "I prefer upgrading weapns more than anything else!";
  2309. mes "Especially I like to upgrade a weapon that has been";
  2310. mes "forged many times already or a high level one.";
  2311. mes "Because they're challengeable!";
  2312. next;
  2313. mes "[Vestri]";
  2314. mes "Don't you like the idea of challenging to";
  2315. mes "a limit? To me, upgrading items makes me feel like";
  2316. mes "climbing the top of a mountain that has never been touched by dwarves!";
  2317. next;
  2318. mes "[Vestri]";
  2319. mes "Okay, I think we're meant to meet today.";
  2320. mes "For that, I am going to upgrade a weapon";
  2321. mes "with a free of charge";
  2322. mes "if you bring me a weapon and a forging material.";
  2323. mes "Isn't it a great offer?";
  2324. next;
  2325. set god_mjo_3,1;
  2326. mes "[Vestri]";
  2327. mes "But here's a condition.";
  2328. mes "You must bring me a level 4 weapon.";
  2329. mes "Just like I said, I want something to challenge.";
  2330. mes "Oh, don't forget an oridecon, too!";
  2331. close;
  2332. }
  2333. else
  2334. {
  2335. mes "[Vestri]";
  2336. mes "Zzzz Zzzz Zzzz...";
  2337. close;
  2338. }
  2339. }
  2340. else if(god_mjo_0 == 2)
  2341. {
  2342. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  2343. {
  2344. mes "[Vestri]";
  2345. mes "I really hope I will meet a";
  2346. mes "decent human being next time";
  2347. mes "...so far there has never been";
  2348. mes "at least one human useful.";
  2349. close;
  2350. }
  2351. else if(god_mjo_2 == 2)
  2352. {
  2353. mes "[Vestri]";
  2354. mes "Prefect preparation does not";
  2355. mes "always result in success.";
  2356. mes "I am not sure how far you can go,";
  2357. mes "but put forth your strength anyway.";
  2358. close;
  2359. }
  2360. else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
  2361. {
  2362. mes "[Vestri]";
  2363. mes "What do you want?";
  2364. next;
  2365. menu "Nothing.",-,"Excuse me.",L_Excuse3;
  2366. mes "[Vestri]";
  2367. mes "If you need anything, try to";
  2368. mes "get it on your own!";
  2369. mes "Nobody is responsible on you";
  2370. mes "but yourself!";
  2371. close;
  2372. L_Excuse3:
  2373. set god_mjo_2,3;
  2374. mes "[Vestri]";
  2375. mes "You didn't listen to me and you don't even know who I am.";
  2376. mes "I am not excusing you!";
  2377. mes "You got a wrong dwarf here. Go back.";
  2378. mes "Ask to your human blacksmiths for item upgrade!";
  2379. close;
  2380. }
  2381. else if(god_mjo_2 == 1)
  2382. {
  2383. disable_items;
  2384. mes "[Vestri]";
  2385. mes "Great! Which one should I";
  2386. mes "upgrade first, huh?";
  2387. mes "My heart is throbbing with";
  2388. mes "excitement...";
  2389. next;
  2390. M_Menu2:
  2391. menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15,
  2392. getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20;
  2393. PART11:
  2394. set @vestripart,1;
  2395. if (getequipisequiped(1)) goto L_Check21;
  2396. goto M_Menu2;
  2397. PART12:
  2398. set @vestripart,2;
  2399. if (getequipisequiped(2)) goto L_Check21;
  2400. goto M_Menu2;
  2401. PART13:
  2402. set @vestripart,3;
  2403. if (getequipisequiped(3)) goto L_Check21;
  2404. goto M_Menu2;
  2405. PART14:
  2406. set @vestripart,4;
  2407. if (getequipisequiped(4)) goto L_Check21;
  2408. goto M_Menu2;
  2409. PART15:
  2410. set @vestripart,5;
  2411. if (getequipisequiped(5)) goto L_Check21;
  2412. goto M_Menu2;
  2413. PART16:
  2414. set @vestripart,6;
  2415. if (getequipisequiped(6)) goto L_Check21;
  2416. goto M_Menu2;
  2417. PART17:
  2418. set @vestripart,7;
  2419. if (getequipisequiped(7)) goto L_Check21;
  2420. goto M_Menu2;
  2421. PART18:
  2422. set @vestripart,8;
  2423. if (getequipisequiped(8)) goto L_Check21;
  2424. goto M_Menu2;
  2425. PART19:
  2426. set @vestripart,9;
  2427. if (getequipisequiped(9)) goto L_Check21;
  2428. goto M_Menu2;
  2429. PART20:
  2430. set @vestripart,10;
  2431. if (getequipisequiped(10)) goto L_Check21;
  2432. goto M_Menu2;
  2433. L_Check21:
  2434. if(getequipisenableref(@vestripart)) goto L_Check22;
  2435. mes "[Vestri]";
  2436. mes "What, this isn't upgradable!";
  2437. mes "What the hell do you want me";
  2438. mes "to do with this?";
  2439. close2;
  2440. enable_items;
  2441. end;
  2442. L_Check22:
  2443. if(getequipisidentify(@vestripart)) goto L_Check23;
  2444. mes "[Vestri]";
  2445. mes "You'd better identify this item";
  2446. mes "first. If we don't know what it";
  2447. mes "is, what's the point of upgrading it?";
  2448. close2;
  2449. enable_items;
  2450. end;
  2451. L_Check23:
  2452. if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24;
  2453. mes "[Vestri]";
  2454. mes "Oh, this is excellent!";
  2455. mes "This piece here has been";
  2456. mes "perfectly refined!";
  2457. next;
  2458. mes "[Vestri]";
  2459. mes "But this isn't what I want.";
  2460. mes "I can't do any work on this at all.";
  2461. close2;
  2462. enable_items;
  2463. end;
  2464. L_Check24:
  2465. if (getequippercentrefinery(@vestripart) != 100) goto L_Check25;
  2466. mes "[Vestri]";
  2467. mes "This item isn't even a challenge";
  2468. mes "to upgrade. You can get humans";
  2469. mes "to do this kind of beginner's stuff.";
  2470. next;
  2471. mes "[Vestri]";
  2472. mes "Come on...";
  2473. mes "Bring me something that presents";
  2474. mes "an element of risk!";
  2475. close2;
  2476. enable_items;
  2477. end;
  2478. L_Check25:
  2479. if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
  2480. {
  2481. mes "[Vestri]";
  2482. mes "Hey...";
  2483. mes "Don't insult me by expecting me";
  2484. mes "to work on anything less than";
  2485. mes "a Level 4 weapon.";
  2486. next;
  2487. mes "[Vestri]";
  2488. mes "Bring me a Level 4 weapon for";
  2489. mes "me to work on next time, got it?";
  2490. close2;
  2491. enable_items;
  2492. end;
  2493. }
  2494. if(getequipweaponlv(@vestripart) == 0)
  2495. {
  2496. mes "[Vestri]";
  2497. mes "Armor?!";
  2498. mes "Didn't I tell you that I only";
  2499. mes "work on Level 4 weapons?";
  2500. next;
  2501. mes "[Vestri]";
  2502. mes "You can have a human Blacksmith";
  2503. mes "work on that kind of stuff! Now,";
  2504. mes "a Dwarf like me needs something";
  2505. mes "that's more of a challenge!";
  2506. close2;
  2507. enable_items;
  2508. end;
  2509. }
  2510. mes "[Vestri]";
  2511. mes "Okay, let's check this before I start.";
  2512. mes "If your weapon happens to be destroyed while upgraded,";
  2513. mes "you will not see the weapon ever again. You know that, don't you?";
  2514. mes "That also applies to any item inserted to the weapon such as";
  2515. mes "^ff0000a monster card^000000!";
  2516. mes "^ff0000Your weapon will be just gone^000000, do you understand?";
  2517. mes "If you do, let's get it on!";
  2518. next;
  2519. menu "Sure, let's do it!",L_Go2,"...no, I am out.",-;
  2520. mes "[Vestri]";
  2521. mes "Bah, how are you gonna survive in this tough world";
  2522. mes "with that kind of timid attitude?";
  2523. mes "Yeah, yeah, yeah, forget it.";
  2524. mes "Forget it!";
  2525. close;
  2526. enable_items;
  2527. end;
  2528. L_Go2:
  2529. if(countitem(984) > 0) delitem 984,1;
  2530. else
  2531. {
  2532. mes "[Vestri]";
  2533. mes "Hmm, yeah you forgot to bring one thing...";
  2534. mes "That is an oridecon.";
  2535. mes "Now go bring it.";
  2536. close;
  2537. }
  2538. if (getequippercentrefinery(@vestripart) > rand(100))
  2539. {
  2540. mes "[Vestri]";
  2541. mes "Clang! Clang! Clang!";
  2542. successrefitem @vestripart;
  2543. next;
  2544. emotion e_no1;
  2545. mes "[Vestri]";
  2546. mes "Muhahaha, I am still good!";
  2547. mes "So, aren't you happy to have a more powerful weapon?";
  2548. next;
  2549. }
  2550. else
  2551. {
  2552. mes "[Vestri]";
  2553. mes "Clang! Clang! Clang!";
  2554. failedrefitem @vestripart;
  2555. next;
  2556. emotion e_omg;
  2557. mes "[Vestri]";
  2558. mes "Waaahhhhhhhhhhhhhh!";
  2559. next;
  2560. mes "[Vestri]";
  2561. mes "Umm, it's alright. Bad thing happens.";
  2562. mes "Let's think of it as we're having a bad day.";
  2563. mes "Yeah, I have no regrets!";
  2564. next;
  2565. }
  2566. set god_mjo_2,2;
  2567. enable_items;
  2568. mes "[Vestri]";
  2569. mes "This is it, my friend.";
  2570. mes "If you have a chance to meet my brothers,";
  2571. mes "please send my regard to them.";
  2572. mes "Take care.";
  2573. close;
  2574. }
  2575. else if(god_mjo_2 == 0)
  2576. {
  2577. mes "[Vestri]";
  2578. mes "What do you want?";
  2579. next;
  2580. menu "Nothing.",-,"Excuse me.",L_Excuse4;
  2581. mes "[Vestri]";
  2582. mes "If you need anything, try to get it on your own!";
  2583. mes "Nobody is responsible on you but yourself!";
  2584. close;
  2585. L_Excuse4:
  2586. mes "[Vestri]";
  2587. mes "Hmm, I am not sure if there is things";
  2588. mes "that I can help you with.";
  2589. mes "As you see, I am a blacksmith.";
  2590. next;
  2591. mes "[Vestri]";
  2592. mes "I prefer upgrading weapns more than anything else!";
  2593. mes "Especially I like to upgrade a weapon that has been";
  2594. mes "forged many times already or a high level one.";
  2595. mes "Because they're challengeable!";
  2596. next;
  2597. mes "[Vestri]";
  2598. mes "Don't you like the idea of challenging to";
  2599. mes "a limit? To me, upgrading items makes me feel like";
  2600. mes "climbing the top of a mountain that has never been touched by dwarves!";
  2601. next;
  2602. mes "[Vestri]";
  2603. mes "Okay, I think we're meant to meet today.";
  2604. mes "For that, I am going to upgrade a weapon";
  2605. mes "with a free of charge";
  2606. mes "if you bring me a weapon and a forging material.";
  2607. mes "Isn't it a great offer?";
  2608. next;
  2609. set god_mjo_2,1;
  2610. mes "[Vestri]";
  2611. mes "But here's a condition.";
  2612. mes "You must bring me a level 4 weapon.";
  2613. mes "Just like I said, I want something to challenge.";
  2614. mes "Oh, don't forget an oridecon, too!";
  2615. close;
  2616. }
  2617. else
  2618. {
  2619. mes "[Vestri]";
  2620. mes "Zzzz Zzzz Zzzz...";
  2621. close;
  2622. }
  2623. }
  2624. else if(god_mjo_0 == 0)
  2625. {
  2626. mes "[Vestri]";
  2627. mes "It's always a pleasure to engage";
  2628. mes "myself in hard work, especially";
  2629. mes "smithing.";
  2630. next;
  2631. mes "[Vestri]";
  2632. mes "Upgrading is always enjoyable!";
  2633. mes "I have no regrets when failure,";
  2634. mes "and I'm always pleased when I'm";
  2635. mes "successful. I'll upgrade everyday";
  2636. mes "o make the best of my life~";
  2637. close;
  2638. }
  2639. else
  2640. {
  2641. mes "[Vestri]";
  2642. mes "Zzzz Zzzz Zzzz...";
  2643. close;
  2644. }
  2645. }
  2646. }
  2647. mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{
  2648. if ($God3 < 50)
  2649. {
  2650. mes "[Nordri]";
  2651. mes "What, I don't have any Eluniums";
  2652. mes "or Oridecons!";
  2653. next;
  2654. mes "[Nordri]";
  2655. mes "Vestri took them all. ^333333*Sigh*^000000";
  2656. mes "Those were my treasures, you know...";
  2657. close;
  2658. }
  2659. else
  2660. {
  2661. if($God4 > 99)
  2662. {
  2663. mes "[Nordri]";
  2664. mes "What's happening?";
  2665. mes "I smell something different from";
  2666. mes "the wind...I cannot tell what it is.";
  2667. mes "Should I go into a cave to fiture it out...?";
  2668. mes "Hmmm....this is odd.";
  2669. close;
  2670. }
  2671. else if(god_mjo_0 == 11)
  2672. {
  2673. mes "[Nordri]";
  2674. mes "Hahahahah, even Gods know that we dwarves";
  2675. mes "are the most talented artisans among all the existing races.";
  2676. mes "Maybe we don't look that way for now,";
  2677. mes "one day we will start our business again.";
  2678. close;
  2679. }
  2680. else if(god_mjo_0 == 10)
  2681. {
  2682. mes "[Nordri]";
  2683. mes "What, I don't have any Eluniums";
  2684. mes "or Oridecons!";
  2685. mes "Vestri took all of them....";
  2686. mes "Do you understand?";
  2687. close;
  2688. }
  2689. else if(god_mjo_0 == 1)
  2690. {
  2691. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  2692. {
  2693. mes "[Nordri]";
  2694. mes "La la la la~ La la la la~";
  2695. mes "It is happy to be in the Mjolnir forest~";
  2696. mes "I am surrounded by a peaceful and quiet air~ La la la~";
  2697. mes "I do not worry about anything~ La la la~";
  2698. close;
  2699. }
  2700. else if(god_mjo_4 == 2)
  2701. {
  2702. mes "[Nordri]";
  2703. mes "Aren't you supposed to be going back by now...? Heh,";
  2704. mes "Oh well, none of my business.";
  2705. mes "If you have some spare zeny, have some banana on the way...";
  2706. mes "Isn't a pumpkin the best taste though?";
  2707. close;
  2708. }
  2709. else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
  2710. {
  2711. mes "[Nordri]";
  2712. mes "What kind of business do";
  2713. mes "you have with me?";
  2714. next;
  2715. menu "Nothing.",-,"Excuse me.",L_Excuse;
  2716. mes "[Nordri]";
  2717. mes "You're funny, leave me alone.";
  2718. close;
  2719. L_Excuse:
  2720. set god_mjo_4,3;
  2721. mes "[Nordri]";
  2722. mes "What? I am sorry, I cannot hear";
  2723. mes "you at this moment.";
  2724. mes "I want to sing a song really loud!";
  2725. mes "La la la~ La la la~";
  2726. close;
  2727. }
  2728. else if(god_mjo_4 == 1)
  2729. {
  2730. if(countitem(501) > 0)
  2731. {
  2732. delitem 501,1;
  2733. mes "[Nordri]";
  2734. mes "Heheh, thank you. Since you gave me";
  2735. mes "your precious red potion, I shall";
  2736. mes "tell you an old story";
  2737. mes "in return. You will like it.";
  2738. next;
  2739. set @mjo_north,0;
  2740. L_NorthTalk:
  2741. switch(@mjo_north)
  2742. {
  2743. case 0:
  2744. mes "[Nordri]";
  2745. mes "A legend says that Thor went on an adventure to Utgard,";
  2746. mes "the land of giants.";
  2747. mes "He made a bet with the king of giants.";
  2748. next;
  2749. mes "[Nordri]";
  2750. mes "The first step of the bet was who ate more food than the other.";
  2751. mes "Thor ate all of meats on the table";
  2752. mes "Utgardaloki, the king ate not only meats but bones and plates as well.";
  2753. next;
  2754. mes "[Nordri]";
  2755. mes "The truth was Thor was hallucinated by a magic at the time,";
  2756. mes "so he couldn't realise that the king was not actually the king but a creature...";
  2757. mes "it was the thing which could eat up everything in the world...";
  2758. mes "I cannot remember what it was...do you?";
  2759. next;
  2760. menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-;
  2761. goto L_Listen;
  2762. case 1:
  2763. mes "[Nordri]";
  2764. mes "Yes, I remember now, it was the 'Blaze'.";
  2765. mes "After that, there was another match which competed who ran faster than the other.";
  2766. mes "For the match, Thor let his servant Tialfi compte with";
  2767. mes "the king's servant Hugi.";
  2768. next;
  2769. mes "[Nordri]";
  2770. mes "However, no matter how many matches they did,";
  2771. mes "Hugi won everytime. Thor was once again hallucinated by a magic";
  2772. mes "so he could not realise Hugi was as a matter of fact";
  2773. mes "the....do you know what it truely was?";
  2774. next;
  2775. menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-;
  2776. goto L_Listen;
  2777. case 2:
  2778. mes "[Nordri]";
  2779. mes "Yes, you're right! It was the 'thoughts'!";
  2780. mes "That defiant giants gave an order to Thor to fight with his grand mother.";
  2781. mes "Thor was happy for that he would finally win this time by defeating";
  2782. mes "an old woman....but he could not.";
  2783. mes "No matter how hard he tried, he could not win over the old woman.";
  2784. next;
  2785. mes "[Nordri]";
  2786. mes "Thor was again hallucinated by a magic";
  2787. mes "so he could not realise the old woman was as a matter of fact";
  2788. mes "the....do you know what it truely was?";
  2789. next;
  2790. menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak;
  2791. goto L_Listen;
  2792. case 3:
  2793. mes "[Nordri]";
  2794. mes "Yes, it was the 'age'! No one can stop their time!";
  2795. mes "After Thor was lost every match, the king told him";
  2796. mes "the truth about the betting. And Thor became furious.";
  2797. mes "But it was no use, because the king and other giants were all gone";
  2798. mes "by then....";
  2799. next;
  2800. mes "[Nordri]";
  2801. mes "There are two things that give us lessons.";
  2802. mes "First, don't believe things as you see.";
  2803. mes "Second, don't be so sure of your power,";
  2804. mes "there are men who are more powerful than you. So you shall do your best and be humble.";
  2805. mes "Do you understand?";
  2806. next;
  2807. mes "[Nordri]";
  2808. mes "Living properly will be the most important thing.";
  2809. mes "You cannot have everything what you want.";
  2810. mes "Besides, when you're obssessive about something,";
  2811. mes "you cannot think rationally about the thing.";
  2812. next;
  2813. set god_mjo_4,2;
  2814. mes "[Nordri]";
  2815. mes "Thank you for listening to my long story.";
  2816. mes "If you meet anyone dreaming something that cannot be true,";
  2817. mes "please share this story with him.";
  2818. mes "The story about Thor that he fought against hallucination created by the giant king.";
  2819. close;
  2820. }
  2821. L_Listen:
  2822. mes "[Nordri]";
  2823. mes "...umm? I don't think that it was...hmm.";
  2824. mes "Let me think about it more.";
  2825. mes "Maybe I can remember it later....";
  2826. mes "shall we talk again with drinking a red potion?";
  2827. mes "Hahahahaha.";
  2828. close;
  2829. }
  2830. else
  2831. {
  2832. mes "[Nordri]";
  2833. mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
  2834. mes "I am not gonna tell you unless you bring me one.";
  2835. close;
  2836. }
  2837. }
  2838. else if(god_mjo_4 == 0)
  2839. {
  2840. mes "[Nordri]";
  2841. mes "What kind of business";
  2842. mes "do you have with me?";
  2843. next;
  2844. menu "Nothing.",-,"Excuse me.",L_Excuse2;
  2845. mes "[Nordri]";
  2846. mes "You're funny, leave me alone.";
  2847. close;
  2848. L_Excuse2:
  2849. mes "[Nordri]";
  2850. mes "This is odd. Recently, there have been too many";
  2851. mes "humans interested in dwarves.";
  2852. mes "Haha, of course, I am having a good time with them though.";
  2853. next;
  2854. set god_mjo_4,1;
  2855. mes "[Nordri]";
  2856. mes "I am kind of thirsty.";
  2857. mes "Bring me a red potion, would you?";
  2858. mes "If you do, I am gonna tell you an important story.";
  2859. mes "Heheheheh.";
  2860. close;
  2861. }
  2862. else
  2863. {
  2864. mes "[Nordri]";
  2865. mes "Zzzz Zzzz...";
  2866. close;
  2867. }
  2868. }
  2869. else if(god_mjo_0 == 2)
  2870. {
  2871. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  2872. {
  2873. mes "[Nordri]";
  2874. mes "La la la la~ La la la la~";
  2875. mes "It is happy to be in the Mjolnir forest~";
  2876. mes "I am surrounded by a peaceful and quiet air~ La la la~";
  2877. mes "I do not worry about anything~ La la la~";
  2878. close;
  2879. }
  2880. else if(god_mjo_1 == 2)
  2881. {
  2882. mes "[Nordri]";
  2883. mes "Aren't you supposed to be going back by now...? Heh,";
  2884. mes "Oh well, none of my business.";
  2885. mes "If you have some spare zeny, have some banana on the way...";
  2886. mes "Isn't a pumpkin the best taste though?";
  2887. close;
  2888. }
  2889. else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
  2890. {
  2891. mes "[Nordri]";
  2892. mes "What kind of business do you have with me?";
  2893. next;
  2894. menu "Nothing.",-,"Excuse me.",L_Excuse3;
  2895. mes "[Nordri]";
  2896. mes "You're funny, leave me alone.";
  2897. close;
  2898. L_Excuse3:
  2899. set god_mjo_1,3;
  2900. mes "[Nordri]";
  2901. mes "What? I am sorry, I cannot hear you at this moment.";
  2902. mes "I want to sing a song really loud!";
  2903. mes "La la la~ La la la~";
  2904. close;
  2905. }
  2906. else if(god_mjo_1 == 1)
  2907. {
  2908. if(countitem(501) > 0)
  2909. {
  2910. delitem 501,1;
  2911. mes "[Nordri]";
  2912. mes "Heheh, thank you. Since you gave me";
  2913. mes "your precious red potion, I shall tell you an old story";
  2914. mes "in return. You will like it.";
  2915. next;
  2916. set @mjo_north,0;
  2917. L_NorthTalk2:
  2918. switch(@mjo_north)
  2919. {
  2920. case 0:
  2921. mes "[Nordri]";
  2922. mes "A legend says that there was a brave and wise dwarf";
  2923. mes "named Alvis long time ago.";
  2924. mes "He possessed broad knowledge as a library";
  2925. mes "and was brave as Siegfried.";
  2926. next;
  2927. mes "[Nordri]";
  2928. mes "Unfortunately he was too ambitious.";
  2929. mes "He was in love with Thrud who was Thor's daughter at first sight.";
  2930. mes "So he proposed to Thor to marry with Thrud.";
  2931. mes "As you expected, Thor refused his proposal.";
  2932. mes "Alvis should have stopped there but he didn't.";
  2933. next;
  2934. mes "[Nordri]";
  2935. mes "So Thor asked him few questions to test him.";
  2936. mes "What was the first question....there was a question like this...";
  2937. mes "What was the name of the ground in a human's term?";
  2938. next;
  2939. menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-;
  2940. goto L_Listen2;
  2941. case 1:
  2942. mes "[Nordri]";
  2943. mes "Yes, it is the 'Earth'. So Thor gave him another question.";
  2944. mes "What is a giant's term for a round shell that covers the earth?";
  2945. next;
  2946. menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2;
  2947. goto L_Listen2;
  2948. case 2:
  2949. mes "[Nordri]";
  2950. mes "That's it, 'High House'...since they're so gigantic,";
  2951. mes "it might looked that way.";
  2952. mes "So Thor gave him another question.";
  2953. mes "What is the god's term for a ball that arise in the night?";
  2954. next;
  2955. menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-;
  2956. goto L_Listen2;
  2957. case 3:
  2958. mes "[Nordri]";
  2959. mes "Yes! Gods call the moon as the 'false sun'.";
  2960. mes "Alvis knew every answer but he was too defiant";
  2961. mes "so he didn't notice that the sun was arising.";
  2962. mes "So he was turned into a stone statue.";
  2963. next;
  2964. mes "[Nordri]";
  2965. mes "There are two things we can learn from this story.";
  2966. mes "First, do not desire something that cannot be true.";
  2967. mes "Secone, do not be so proud of yourself...";
  2968. mes "You cannot have everything in the world.";
  2969. next;
  2970. mes "[Nordri]";
  2971. mes "Living properly is the most important thing.";
  2972. mes "Even if you wish something to be yours,";
  2973. mes "that does not happen every time, you know.";
  2974. mes "Thread of fate is of course long, but it can be cut off any time.";
  2975. next;
  2976. set god_mjo_1,2;
  2977. mes "[Nordri]";
  2978. mes "Thank you for listening to my long story.";
  2979. mes "If you meet anyone dreaming something that cannot be true,";
  2980. mes "please share this story with him.";
  2981. mes "The story about Alvis who was a wise and";
  2982. mes "brave ma but who was too defiant at the same time.";
  2983. }
  2984. L_Listen2:
  2985. mes "[Nordri]";
  2986. mes "...umm? I don't think that it was...hmm.";
  2987. mes "Let me think about it more.";
  2988. mes "Maybe I can remember it later....";
  2989. mes "shall we talk again with drinking a red potion?";
  2990. mes "Hahahahaha.";
  2991. close;
  2992. }
  2993. else
  2994. {
  2995. mes "[Nordri]";
  2996. mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
  2997. mes "I am not gonna tell you unless you bring me one.";
  2998. close;
  2999. }
  3000. }
  3001. else if(god_mjo_1 == 0)
  3002. {
  3003. mes "[Nordri]";
  3004. mes "What kind of business do you have with me?";
  3005. next;
  3006. menu "Nothing.",-,"Excuse me.",L_Excuse4;
  3007. mes "[Nordri]";
  3008. mes "You're funny, leave me alone.";
  3009. close;
  3010. L_Excuse4:
  3011. mes "[Nordri]";
  3012. mes "This is odd. Recently, there have been too many";
  3013. mes "humans interested in dwarves.";
  3014. mes "Haha, of course, I am having a good time with them though.";
  3015. next;
  3016. set god_mjo_1,1;
  3017. mes "[Nordri]";
  3018. mes "I am kind of thirsty.";
  3019. mes "Bring me a red potion, would you?";
  3020. mes "If you do, I am gonna tell you an important story.";
  3021. mes "Heheheheh.";
  3022. close;
  3023. }
  3024. else
  3025. {
  3026. mes "[Nordri]";
  3027. mes "Zzzz Zzzz Zzzz...";
  3028. close;
  3029. }
  3030. }
  3031. else if(god_mjo_0 == 0)
  3032. {
  3033. mes "[Nordri]";
  3034. mes "I am Nordri the dwarf blacksmith.";
  3035. mes "I am in charge of the north part of mountain Mjolnir.";
  3036. mes "If you want to pass me, you must ask";
  3037. mes "an approval to me.";
  3038. next;
  3039. mes "[Nordri]";
  3040. mes "Calm down, it was a joke. Hahahahaha!";
  3041. close;
  3042. }
  3043. else
  3044. {
  3045. mes "[Nordri]";
  3046. mes "Zzzz Zzzz Zzzz...";
  3047. close;
  3048. }
  3049. L_Speak:
  3050. set @mjo_north,@mjo_north +1;
  3051. goto L_NorthTalk;
  3052. L_Speak2:
  3053. set @mjo_north,@mjo_north +1;
  3054. goto L_NorthTalk2;
  3055. }
  3056. }