quests_rachel.txt 171 KB

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  1. //===== eAthena Script =======================================
  2. //= Rachel Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 2.2a
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= Collection of Rachel Quests
  11. //= Lost Child Quest:
  12. //= - End of quest coincides with opening the Sanctuary.
  13. //= - Variable in use: lost_boy (max 13)
  14. //= Bruspetti Quest:
  15. //= - [Aegis conversion]
  16. //= - Requires friendship quest as a prerequisite.
  17. //= - Variable in use: rach_vice (max 24)
  18. //= Ice Necklace Quest:
  19. //= - iRO uses a different sprite for Urstia, and no cutins.
  20. //= - Need command to change NPC sprite
  21. //= - Need Mosnter triggered "OnTouch" event. (OnTouchNPC)
  22. //= - Variable in use: ice_necklace_q (max 7)
  23. //= Sanctuary Quest:
  24. //= - Actually two quests in one. Donation and dungeon quest.
  25. //= - Requires 10000 donations before players can start the quest.
  26. //= - Variable in use: ra_tem_q (max 23) (unset at end)
  27. //= - Variable in use: Once completed MISC_QUEST bit 8192 is set
  28. //= - Variable in use: ra_have_donated (0 no/1 yes)
  29. //= - Variable in use: $rachel_donate (max 10000)
  30. //===== Additional Comments: =================================
  31. //= 1.0 First version, needs testing. [L0ne_W0lf]
  32. //= 1.1 Some slight optimization. [L0ne_W0lf]
  33. //= 1.2 Fixed Man Stuck in Ice only giving 1 Freezing Snow Powder. [L0ne_W0lf]
  34. //= 1.3 Added the ability to redeem lottery tickets before donation max is met. [L0ne_W0lf]
  35. //= 1.4 Removed an erroneous "case". Thanks, Jet. [L0ne_W0lf]
  36. //= 1.5 Fixed a bug in Bruspetti quest. [SinSloth]
  37. //= 1.5b Fixed some typos in various quests. [SinSloth]
  38. //= 1.6 Fixed a couple bugs with the Pope's Office Guards... [L0ne_W0lf]
  39. //= 1.7 Fixed Maheo, he will revert to his frozen state when clicked. [L0ne_W0lf]
  40. //= Replaced instances of "+name+", with "+strcharinfo(0)".
  41. //= 1.8 Various fixes: Hamion will now delete items used for Wind Hammer. [L0ne_W0lf]
  42. //= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header.
  43. //= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to
  44. //= the ontouch "key". Thanks to Gepard for pointing them out.
  45. //= 1.9 Fixed a misorder with variable checkings. [SinSloth]
  46. //= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  47. //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  48. //= 2.2 Maheo NPC now uses "setnpcdisplay" instead of two NPCs. [L0ne_W0lf]
  49. //= 2.2a Corrected a Typo error ";;". [Samuray22]
  50. //============================================================
  51. // Lost Child Quest (Prerequisite to High Priest quest)
  52. //============================================================
  53. ra_in01,384,246,3 script Vincent#ra_in01 47,{
  54. if (BaseLevel < 60) {
  55. mes "[Vincent]";
  56. mes "You're inside Sir Zhed's";
  57. mes "looking for new employees,";
  58. mes "I don't think you're suited";
  59. mes "for this kind of domestic";
  60. mes "work, brave adventurer.";
  61. close;
  62. }
  63. if (lost_boy < 1) {
  64. mes "[Vincent]";
  65. mes "I am Vincert, steward of";
  66. mes "this mansion and faithful";
  67. mes "servant to its master, Sir";
  68. mes "Zhed, the most powerful";
  69. mes "man in all of Arunafeltz.";
  70. next;
  71. mes "[Vincent]";
  72. mes "My master is currently out";
  73. mes "to attend the High Priest";
  74. mes "assembly, and has been gone";
  75. mes "for a few days. I would like to";
  76. mes "ask you for your help with";
  77. mes "a problem on his behalf.";
  78. next;
  79. switch(select("I'm too busy.:Sure, why not?")) {
  80. case 1:
  81. mes "[Vincent]";
  82. mes "I understand.";
  83. mes "I'm sorry that you're";
  84. mes "too busy at the moment...";
  85. mes "If you should be available";
  86. mes "later, then I'd like to ask for";
  87. mes "your assistance once again.";
  88. close;
  89. case 2:
  90. mes "[Vincent]";
  91. mes "Thank you. You see,";
  92. mes "the pope awarded Sir Zhed";
  93. mes "for his great contributions to";
  94. mes "Arunafeltz with a precious gem.";
  95. mes "However, this jewel is missing";
  96. mes "and I need your help to find it.";
  97. next;
  98. mes "[Vincent]";
  99. mes "I don't have any proof, but";
  100. mes "I suspect it was stolen by";
  101. mes "Phobe, a servant that";
  102. mes "disappeared about the same";
  103. mes "time the gem disappeared.";
  104. next;
  105. mes "[Vincent]";
  106. mes "Please retrieve this gem";
  107. mes "and find who stole it before";
  108. mes "Sir Zhed returns and finds";
  109. mes "out what happened. If you";
  110. mes "can keep this secret, I'd";
  111. mes "very much appreciate it.";
  112. next;
  113. mes "[Vincent]";
  114. mes "I believe that you'd want";
  115. mes "to interrogate Phobe, but";
  116. mes "he has run away somewhere.";
  117. mes "You might want to question the";
  118. mes "other servants of his whereabouts. Thanks again for your help.";
  119. set lost_boy,1;
  120. close;
  121. }
  122. }
  123. else if ((lost_boy >= 1) && (lost_boy < 4)) {
  124. mes "[Vincent]";
  125. mes "I suggest looking around";
  126. mes "the mansion and asking the";
  127. mes "servants for any clues about";
  128. mes "Phobe's current location.";
  129. close;
  130. }
  131. else if ((lost_boy >= 4) && (lost_boy < 7)) {
  132. mes "[Vincent]";
  133. mes "We're running out";
  134. mes "of time... Please find";
  135. mes "the gem and Phobe";
  136. mes "as soon as you can.";
  137. close;
  138. }
  139. else if (lost_boy == 7) {
  140. mes "[Vincent]";
  141. mes "Ah...!";
  142. mes "H-hello! How are";
  143. mes "you still, er... That";
  144. mes "look on your face? Did";
  145. mes "you happen to find Logan?";
  146. next;
  147. mes "["+strcharinfo(0)+"]";
  148. mes "No! I actually got";
  149. mes "stabbed by Mogan, and";
  150. mes "then we had a talk. What's";
  151. mes "the big idea? I come to help";
  152. mes "you, and you try to have me";
  153. mes "killed! I want an explanation!";
  154. next;
  155. mes "[Vincent]";
  156. mes "I... Yes, you deserve";
  157. mes "the truth after wh-what";
  158. mes "I tried to do to you. First";
  159. mes "of all, Phobe is my son, but";
  160. mes "please don't tell anybody!";
  161. next;
  162. mes "["+strcharinfo(0)+"]";
  163. mes "What?";
  164. mes "Why, what's";
  165. mes "the big deal?";
  166. next;
  167. mes "[Vincent]";
  168. mes "There's something of";
  169. mes "a class system here in";
  170. mes "Arunafeltz. No one talks";
  171. mes "about it, but those that";
  172. mes "immigrated here and built this";
  173. mes "city are the dominant class.";
  174. next;
  175. mes "[Vincent]";
  176. mes "The native people are";
  177. mes "second class citizens that";
  178. mes "are looked down upon by the";
  179. mes "descendents of the settlers";
  180. mes "that developed this city. It";
  181. mes "is a sad, undeniable truth.";
  182. next;
  183. mes "[Vincent]";
  184. mes "The native people typically";
  185. mes "suffer from lower class status,";
  186. mes "and usually do the hard, blue";
  187. mes "collar work in the city. Jenny,";
  188. mes "Phobe's mother, is one of them.";
  189. next;
  190. mes "[Vincent]";
  191. mes "It's taboo for me to love her,";
  192. mes "especially since Sir Zhed has";
  193. mes "taken me under his wing and";
  194. mes "been like a father to me. If";
  195. mes "I married her, it'd greatly";
  196. mes "damage his reputation.";
  197. next;
  198. mes "[Vincent]";
  199. mes "I tried to control my";
  200. mes "feelings but... Well,";
  201. mes "Phobe was born. And there's";
  202. mes "no going back now. We did";
  203. mes "get secretly married though,";
  204. mes "and I don't regret that.";
  205. next;
  206. mes "[Vincent]";
  207. mes "Phobe must resent me...";
  208. mes "I've had to treat him and";
  209. mes "his mother like slaves";
  210. mes "in front of other people.";
  211. mes "I know it's horrible... To be";
  212. mes "so cold to those you love.";
  213. next;
  214. mes "[Vincent]";
  215. mes "When he ran off with the";
  216. mes "jewel, I was actually more";
  217. mes "worried about Phobe than";
  218. mes "my master's treasure. So...";
  219. mes "I did what I could to try to";
  220. mes "get him back: I hired you.";
  221. next;
  222. mes "[Vincent]";
  223. mes "However, once you found";
  224. mes "Phobe, I planned to have";
  225. mes "you killed so that we could";
  226. mes "blame you for the theft. I'm";
  227. mes "sorry, I know it's wrong, but";
  228. mes "I was so worried about my boy!";
  229. next;
  230. mes "[Vincent]";
  231. mes "I hope you forgive me...";
  232. mes "I'll do what I should've";
  233. mes "done from the beginning...";
  234. mes "I'll take full responsibility";
  235. mes "for the gem's theft, and Sir";
  236. mes "Zhed can do to me what he will.";
  237. next;
  238. mes "[Vincent]";
  239. mes "The gem is very special...";
  240. mes "Our pope commanded my";
  241. mes "master to keep the jewel";
  242. mes "safely, as it has the power";
  243. mes "to save Arunafeltz and Rachel";
  244. mes "when the time comes.";
  245. next;
  246. mes "["+strcharinfo(0)+"]";
  247. mes "The gem is really that";
  248. mes "important, huh? Well, you";
  249. mes "almost had me killed, but";
  250. mes "since I'm still alive, I guess";
  251. mes "I can overlook it, you know?";
  252. next;
  253. mes "["+strcharinfo(0)+"]";
  254. mes "You won't get in trouble";
  255. mes "if I can find the jewel and";
  256. mes "Phobe before Sir Zhed";
  257. mes "returns, so I'll try to find";
  258. mes "them for you as soon as I can.";
  259. next;
  260. mes "[Vincent]";
  261. mes "You're willing to";
  262. mes "do that for me? ^333333*Sob*^000000";
  263. mes "Even after what I've put";
  264. mes "you through? ^333333*Sniff*^000000";
  265. next;
  266. mes "["+strcharinfo(0)+"]";
  267. mes "Eh, I went through all";
  268. mes "this trouble already, so";
  269. mes "I might as well finish the";
  270. mes "job. Besides, Phobe is";
  271. mes "just a kid, so he's probably";
  272. mes "hiding somewhere in town.";
  273. set lost_boy,8;
  274. close;
  275. }
  276. else if (lost_boy == 8) {
  277. mes "[Vincent]";
  278. mes "The gem is very special...";
  279. mes "Our pope commanded my";
  280. mes "master to keep the jewel";
  281. mes "safely, as it has the power";
  282. mes "to save Arunafeltz and Rachel";
  283. mes "when the time comes.";
  284. next;
  285. mes "["+strcharinfo(0)+"]";
  286. mes "The gem is really that";
  287. mes "important, huh? Well, you";
  288. mes "almost had me killed, but";
  289. mes "since I'm still alive, I guess";
  290. mes "I can overlook it, you know?";
  291. next;
  292. mes "["+strcharinfo(0)+"]";
  293. mes "You won't get in trouble";
  294. mes "if I can find the jewel and";
  295. mes "Phobe before Sir Zhed";
  296. mes "returns, so I'll try to find";
  297. mes "them for you as soon as I can.";
  298. next;
  299. mes "[Vincent]";
  300. mes "You're willing to";
  301. mes "do that for me? ^333333*Sob*^000000";
  302. mes "Even after what I've put";
  303. mes "you through? ^333333*Sniff*^000000";
  304. next;
  305. mes "["+strcharinfo(0)+"]";
  306. mes "Eh, I went through all";
  307. mes "this trouble already, so";
  308. mes "I might as well finish the";
  309. mes "job. Besides, Phobe is";
  310. mes "just a kid, so he's probably";
  311. mes "hiding somewhere in town...";
  312. close;
  313. }
  314. else if (lost_boy == 9) {
  315. mes "[Vincent]";
  316. mes "You came back!";
  317. mes "Were you able to";
  318. mes "find Phobe?! H-how";
  319. mes "is he? Is he alright?";
  320. next;
  321. mes "["+strcharinfo(0)+"]";
  322. mes "Huh? Oh yeah, he's";
  323. mes "just fine. I found Phobe";
  324. mes "loitering around Freya's";
  325. mes "Spring. Er, he's not willing";
  326. mes "to come home yet, but he did";
  327. mes "give me the gem he stole.";
  328. next;
  329. mes "["+strcharinfo(0)+"]";
  330. mes "So... I earned my";
  331. mes "reward now, right?";
  332. mes "And no one has to die?";
  333. next;
  334. mes "[Vincent]";
  335. mes "Yes, yes, thank you so";
  336. mes "much! I'll never forget";
  337. mes "what you've done for me.";
  338. mes "Oh, my boy is alright!";
  339. next;
  340. mes "["+strcharinfo(0)+"]";
  341. mes "H-hey! Um, take";
  342. mes "this jewel! You need";
  343. mes "to return it to wherever";
  344. mes "it's supposed to go, right?";
  345. next;
  346. mes "[Vincent]";
  347. mes "Oh, yes, I'd better do";
  348. mes "that. While I return this";
  349. mes "jewel, would you please";
  350. mes "tell my wife Jenny that our";
  351. mes "boy is okay? She's been";
  352. mes "very worried about him, so...";
  353. next;
  354. mes "["+strcharinfo(0)+"]";
  355. mes "You want me to tell";
  356. mes "Jenny about Phobe?";
  357. mes "Sure, sure, I'll do that.";
  358. set lost_boy,10;
  359. close;
  360. }
  361. else if (lost_boy == 10) {
  362. mes "[Vincent]";
  363. mes "Oh! While I return this";
  364. mes "jewel, would you please";
  365. mes "tell my wife Jenny that our";
  366. mes "boy is okay? She's been";
  367. mes "very worried about him, so...";
  368. next;
  369. mes "["+strcharinfo(0)+"]";
  370. mes "You want me to tell";
  371. mes "Jenny about Phobe?";
  372. mes "Sure, sure, I'll do that.";
  373. close;
  374. }
  375. else if (lost_boy == 11) {
  376. mes "["+strcharinfo(0)+"]";
  377. mes "I told Jenny that";
  378. mes "about Phobe, and that";
  379. mes "the gem was returned...";
  380. mes "She seemed pretty relieved...";
  381. next;
  382. mes "[Vincent]";
  383. mes "Thank you so much,";
  384. mes "adventurer. She's such";
  385. mes "a kind, loving woman, and";
  386. mes "I hate to see her go through";
  387. mes "all that torment. I don't deserve";
  388. mes "such a beautiful woman...";
  389. next;
  390. mes "[Vincent]";
  391. mes "It's very fortunate that";
  392. mes "you've come to save us...";
  393. mes "Please drop by the next";
  394. mes "time that you're in Rachel,";
  395. mes "and I'll try to help you if I can.";
  396. next;
  397. mes "[Vincent]";
  398. mes "Ah, actually, I have";
  399. mes "one last favor to ask";
  400. mes "of you. Would you please";
  401. mes "bring this note and package";
  402. mes "to my master? He should still";
  403. mes "be in the temple right now.";
  404. next;
  405. mes "[Vincent]";
  406. mes "If you ask for High";
  407. mes "Priest Zhed and mention";
  408. mes "that I sent you, then he";
  409. mes "will meet with you.";
  410. next;
  411. mes "[Vincent]";
  412. mes "Now is the time for";
  413. mes "me to give you your";
  414. mes "reward. How about that?";
  415. mes "I don't know what's inside,";
  416. mes "but I know these items are";
  417. mes "quite valuable nowadays...";
  418. getitem 617,1; //Old_Violet_Box
  419. set lost_boy,12;
  420. next;
  421. mes "[Vincent]";
  422. mes "Ah, and this note is a";
  423. mes "letter of recommendation";
  424. mes "that I have written for you.";
  425. mes "Please deliver it to Sir Zhed";
  426. mes "as soon as possible. Good bye,";
  427. mes "and thank you for everything.";
  428. next;
  429. mes "^3355FFYou received a letter";
  430. mes "of recommendation";
  431. mes "from Vincent.^000000";
  432. close;
  433. }
  434. else {
  435. mes "[Vincent]";
  436. mes "Thank you for everything";
  437. mes "that you've done for me";
  438. mes "and my family. If you ever";
  439. mes "need help, please don't";
  440. mes "hesitate to ask me, alright?";
  441. close;
  442. }
  443. }
  444. rachel,114,232,3 script Logan#ra_in01 869,{
  445. if ((lost_boy < 1) || (lost_boy >= 3)) {
  446. mes "[Logan]";
  447. mes "I'm just Logan, one";
  448. mes "of the many servants";
  449. mes "working here in Sir Zhed's";
  450. mes "glorious mansion. I've got";
  451. mes "a lot of work to do, so don't";
  452. mes "don't distract me, please.";
  453. close;
  454. }
  455. else if (lost_boy == 1) {
  456. mes "["+strcharinfo(0)+"]";
  457. mes "Excuse me, but do";
  458. mes "you know man named";
  459. mes "Phobe by any chance?";
  460. mes "I heard that he used";
  461. mes "to work around here.";
  462. next;
  463. mes "[Logan]";
  464. mes "Er, may I ask";
  465. mes "you are? Why are";
  466. mes "you looking for him?";
  467. next;
  468. mes "["+strcharinfo(0)+"]";
  469. mes "Well, I've just been";
  470. mes "hired to look for him,";
  471. mes "and I was told that asking";
  472. mes "the servants around here";
  473. mes "was a good starting point.";
  474. next;
  475. mes "[Logan]";
  476. mes "Oh, okay. Yeah, Phobe's";
  477. mes "been missing ever since";
  478. mes "he left to buy stuff from";
  479. mes "the market a few days ago.";
  480. mes "I hope the kid is alright.";
  481. next;
  482. mes "["+strcharinfo(0)+"]";
  483. mes "Er, kid? Just";
  484. mes "how old is Phobe?";
  485. next;
  486. mes "[Logan]";
  487. mes "He just turned fifteen.";
  488. mes "That's all I know about";
  489. mes "him. Truth be told, I don't";
  490. mes "know much since I just";
  491. mes "started working here. Why don't";
  492. mes "you ask the senior employees?";
  493. next;
  494. mes "[Logan]";
  495. mes "Let's see...";
  496. mes "You could ask Mr. Manson";
  497. mes "inside the mansion. He's";
  498. mes "been working here for a while.";
  499. set lost_boy,2;
  500. close;
  501. }
  502. else if (lost_boy == 2) {
  503. mes "[Logan]";
  504. mes "If you want to learn";
  505. mes "more about Phobe, you'd";
  506. mes "better ask one of the senior";
  507. mes "employees since I just started";
  508. mes "working here. Mr. Manson in";
  509. mes "the mansion is a good bet.";
  510. close;
  511. }
  512. }
  513. ra_in01,372,200,3 script Manson#ra_in01 929,{
  514. if (lost_boy < 1) {
  515. mes "[Manson]";
  516. mes "I am Manson, one of the";
  517. mes "many servants working here";
  518. mes "in Sir Zhed's mansion. Er,";
  519. mes "would you be more careful";
  520. mes "walking around here? I hate";
  521. mes "cleaning up after visitors.";
  522. close;
  523. }
  524. else if (lost_boy == 1) {
  525. mes "[Manson]";
  526. mes "You know, considering";
  527. mes "that natives like me are";
  528. mes "looked down upon and";
  529. mes "are kinda of lower class,";
  530. mes "I'm really lucky to work for";
  531. mes "Sir Zhed here in the mansion.";
  532. close;
  533. }
  534. else if (lost_boy == 2) {
  535. mes "["+strcharinfo(0)+"]";
  536. mes "Excuse me, but do you";
  537. mes "know a man named Phobe?";
  538. mes "He's gone missing, so I've";
  539. mes "been hired to look for him.";
  540. next;
  541. mes "[Manson]";
  542. mes "Ah, so you're the one";
  543. mes "that Vincent hired, huh?";
  544. mes "That's good, that's good.";
  545. mes "I'm pretty sure Phobe is";
  546. mes "hiding somewhere and";
  547. mes "just goofing around.";
  548. next;
  549. mes "[Manson]";
  550. mes "I'm sure he can take care";
  551. mes "of himself, so we won't have";
  552. mes "to worry too much. Let's see,";
  553. mes "he asked me if I had any";
  554. mes "errands to for him to do,";
  555. mes "so I sent him to the market.";
  556. next;
  557. mes "[Manson]";
  558. mes "That's the last time I saw";
  559. mes "him. I guess he's using the";
  560. mes "money I gave him to feed himself";
  561. mes "while he's run away. He's young,";
  562. mes "so I can't really blame him.";
  563. mes "We've all done crazy things~";
  564. next;
  565. mes "[Manson]";
  566. mes "Ah, our gardener Jenny";
  567. mes "was the one that introduced";
  568. mes "me to him. She's worked for";
  569. mes "Sir Zhed for a long time, and";
  570. mes "she loves kids. I guess she's";
  571. mes "got a soft spot for Phobe.";
  572. next;
  573. mes "[Manson]";
  574. mes "No one knows who his";
  575. mes "parents are, so I guess";
  576. mes "he's an orphan. That's";
  577. mes "probably why she has him.";
  578. mes "working with us in the mansion.";
  579. next;
  580. mes "[Manson]";
  581. mes "Jenny has done a lot for";
  582. mes "that boy. We skipped our";
  583. mes "usual employment process";
  584. mes "just for her, you know? And";
  585. mes "now Jenny and even Vincent";
  586. mes "are worried about him missing.";
  587. next;
  588. mes "[Manson]";
  589. mes "You know, if you want to";
  590. mes "know more about that kid,";
  591. mes "you should talk to Jenny.";
  592. mes "She's working in the garden";
  593. mes "now, and she'd appreciate";
  594. mes "your help in finding Phobe.";
  595. set lost_boy,3;
  596. close;
  597. }
  598. else if (lost_boy == 3) {
  599. mes "[Manson]";
  600. mes "You know, if you want to";
  601. mes "know more about that kid,";
  602. mes "you should talk to Jenny.";
  603. mes "She's working in the garden";
  604. mes "now, and she'd appreciate";
  605. mes "your help in finding Phobe.";
  606. close;
  607. }
  608. else {
  609. mes "[Manson]";
  610. mes "Nuts, there's so much";
  611. mes "work to do! I never seem";
  612. mes "to get it all done until";
  613. mes "the very end of the day.";
  614. mes "Ah well, it's a living.";
  615. close;
  616. }
  617. }
  618. rachel,48,237,3 script Jenny#ra_in01 894,{
  619. if (lost_boy < 3) {
  620. mes "[Jenny]";
  621. mes "These grounds are owned by";
  622. mes "Sir Zhed and are considered";
  623. mes "private property. Please";
  624. mes "leave immediately if you";
  625. mes "haven't been invited!";
  626. close;
  627. }
  628. else if (lost_boy == 3) {
  629. mes "["+strcharinfo(0)+"]";
  630. mes "Excuse me, but are";
  631. mes "you Jenny? I've been";
  632. mes "told by Manson to speak";
  633. mes "to you if I wanted to learn";
  634. mes "more about Phobe. You see,";
  635. mes "Vincent hired me to find him.";
  636. next;
  637. mes "[Jenny]";
  638. mes "Oh! That's wonderful";
  639. mes "news! Y-yes, I'm Jenny.";
  640. mes "What did you need to know?";
  641. next;
  642. mes "["+strcharinfo(0)+"]";
  643. mes "Er, anything you could";
  644. mes "tell me would be fine.";
  645. mes "Things like his favorite";
  646. mes "hangouts might also be";
  647. mes "helpful for me to investigate.";
  648. next;
  649. mes "[Jenny]";
  650. mes "Phobe is such a good";
  651. mes "boy. I don't know what";
  652. mes "kind of trouble he's gotten";
  653. mes "into this time, but he's";
  654. mes "really a great kid if you";
  655. mes "just give him a chance.";
  656. next;
  657. mes "[Jenny]";
  658. mes "Oh... Vincent must";
  659. mes "also be--I'm-I'm very";
  660. mes "glad that he's hired";
  661. mes "you. But as for places";
  662. mes "he might be found, I'm";
  663. mes "not sure if I know.";
  664. next;
  665. mes "[Jenny]";
  666. mes "Have you tried the";
  667. mes "market? That's where";
  668. mes "he was last seen, wasn't it?";
  669. mes "Maybe they have some idea";
  670. mes "of where he was going?";
  671. next;
  672. mes "["+strcharinfo(0)+"]";
  673. mes "Oh... That's a good idea.";
  674. mes "Alright, I guess I can go";
  675. mes "to the market and ask around.";
  676. set lost_boy,4;
  677. close;
  678. }
  679. else if ((lost_boy >= 3) && (lost_boy < 6)) {
  680. mes "[Jenny]";
  681. mes "Please find Phobe,";
  682. mes "and bring him back";
  683. mes "safely as soon as you";
  684. mes "can! I can't help but worry";
  685. mes "about that boy, you know?";
  686. next;
  687. mes "["+strcharinfo(0)+"]";
  688. mes "I'll do my best";
  689. mes "First, I guess I should ask";
  690. mes "around the market where";
  691. mes "Phobe was last seen.";
  692. close;
  693. }
  694. else if (lost_boy == 6) {
  695. mes "[Jenny]";
  696. mes "Please find Phobe,";
  697. mes "and bring him back";
  698. mes "safely as soon as you";
  699. mes "can! I can't help but worry";
  700. mes "about that boy, you know?";
  701. close;
  702. }
  703. else if ((lost_boy > 6) && (lost_boy < 11)) {
  704. mes "[Jenny]";
  705. mes "Oh! You're back!";
  706. mes "Did you find Phobe?";
  707. next;
  708. if (lost_boy == 7) {
  709. mes "["+strcharinfo(0)+"]";
  710. mes "Actually... Uh...";
  711. mes "I have something very";
  712. mes "important to discuss";
  713. mes "with Vincent first.";
  714. }
  715. else if (lost_boy == 8) {
  716. mes "["+strcharinfo(0)+"]";
  717. mes "Actually... Uh...";
  718. mes "Not just yet. But I'm";
  719. mes "following a really good";
  720. mes "lead! Don't worry, I'll";
  721. mes "find him soon, I promise.";
  722. }
  723. else if (lost_boy == 9) {
  724. mes "["+strcharinfo(0)+"]";
  725. mes "Actually... Uh...";
  726. mes "I should report to";
  727. mes "Vincent first and return";
  728. mes "this jewel, but I'll deliver";
  729. mes "some good news soon,";
  730. mes "I promise. Se eyou later~";
  731. }
  732. else if (lost_boy == 10) {
  733. mes "["+strcharinfo(0)+"]";
  734. mes "Yes, he's fine, just";
  735. mes "hanging around the south";
  736. mes "side of town. He's safe,";
  737. mes "but he's not willing to";
  738. mes "come home just right now.";
  739. next;
  740. mes "["+strcharinfo(0)+"]";
  741. mes "The jewel's been returned,";
  742. mes "so everything should be fine";
  743. mes "now. Also, Vincent explained";
  744. mes "everything to me. You know,";
  745. mes "how you, him, and Phobe";
  746. mes "are all related, so...";
  747. next;
  748. mes "[Jenny]";
  749. mes "Oh! Oh, I see. He told";
  750. mes "you our secret? Well,";
  751. mes "I guess we can trust you.";
  752. mes "Mostly, I'm just relieved";
  753. mes "that my son is alright, and";
  754. mes "that he won't get in trouble.";
  755. next;
  756. mes "[Jenny]";
  757. mes "Anyway, even though Phobe";
  758. mes "is being pretty stubborn,";
  759. mes "I'm sure he'll come back";
  760. mes "soon. As he grows up, I think";
  761. mes "he'll understand his father's";
  762. mes "position a little bit better.";
  763. next;
  764. mes "[Jenny]";
  765. mes "I hope so. Although";
  766. mes "it's been very hard for";
  767. mes "all three of us to live";
  768. mes "this way, I couldn't be";
  769. mes "happier. Thank you for";
  770. mes "all of your help, adventurer~";
  771. set lost_boy,11;
  772. }
  773. close;
  774. }
  775. else if ((lost_boy > 10) && (lost_boy < 13)) {
  776. mes "[Jenny]";
  777. mes "Thank you so much for";
  778. mes "finding my son. If there's";
  779. mes "anything I can ever do for";
  780. mes "you, please let me know.";
  781. mes "You don't know how grateful";
  782. mes "I am to you as a mother...";
  783. close;
  784. }
  785. end;
  786. }
  787. rachel,138,73,5 script Idle Merchant#ra_in01 85,{
  788. if ((lost_boy < 4) || (lost_boy >= 6)) {
  789. mes "[Idle Merchant]";
  790. mes "Man! Business is going";
  791. mes "sooo slooow right now!";
  792. mes "Well, no point standing";
  793. mes "around this dump much";
  794. mes "longer. Maybe I should";
  795. mes "pack it up and go home.";
  796. close;
  797. }
  798. else if (lost_boy == 4) {
  799. mes "["+strcharinfo(0)+"]";
  800. mes "Excuse me?";
  801. mes "Hello? Sir?";
  802. next;
  803. mes "[Idle Merchant]";
  804. mes "Finally! A customer!";
  805. mes "I knew someone would come";
  806. mes "eventually! So whaddya want";
  807. mes "to buy? I got all sorts of";
  808. mes "handy little knickknacks~";
  809. next;
  810. mes "["+strcharinfo(0)+"]";
  811. mes "Sorry, not interested.";
  812. mes "I just wanted to ask if";
  813. mes "you've seen a boy around";
  814. mes "here that's about fifteen";
  815. mes "years old. He supposedly";
  816. mes "ran away from home, so.";
  817. next;
  818. mes "[Idle Merchant]";
  819. mes "Fifteen? My own son is";
  820. mes "that age... I'm sorry, but";
  821. mes "I haven't seen any lads that";
  822. mes "age around here in the past";
  823. mes "few days. Though, you might";
  824. mes "want to ask the other merchants.";
  825. next;
  826. mes "["+strcharinfo(0)+"]";
  827. mes "Cool. Thanks a lot.";
  828. next;
  829. mes "[Idle Merchant]";
  830. mes "Alright, then!";
  831. mes "Good luck bringing that";
  832. mes "boy home! Oh, and are you";
  833. mes "sure that you don't want";
  834. mes "to take a look around?";
  835. next;
  836. mes "["+strcharinfo(0)+"]";
  837. mes "Er, what exactly do";
  838. mes "you sell here? I can't";
  839. mes "recognize any of these";
  840. mes "goods that you're selling.";
  841. next;
  842. mes "[Idle Merchant]";
  843. mes "You know how some restaurants";
  844. mes "offer dishes with mock meat";
  845. mes "made out of vegetables and";
  846. mes "stuff like wheat gluten, right?";
  847. next;
  848. mes "[Idle Merchant]";
  849. mes "Get this: mock vegetables";
  850. mes "made out of pure meat! Now";
  851. mes "how's that for the best of both";
  852. mes "worlds? Yeah? Yeah? Here,";
  853. mes "why don't you try a sample?";
  854. next;
  855. mes "["+strcharinfo(0)+"]";
  856. mes "What the?!";
  857. mes "No way in hell am";
  858. mes "I putting that in my";
  859. mes "mouth! What the heck";
  860. mes "is that supposed to be?";
  861. next;
  862. mes "[Idle Merchant]";
  863. mes "It's the world's";
  864. mes "first zucchini...";
  865. mes "Made completely out";
  866. mes "of Grade A Sirloin Steak!";
  867. next;
  868. mes "["+strcharinfo(0)+"]";
  869. mes "No no no! I've got to";
  870. mes "go and ask those other";
  871. mes "merchants about that";
  872. mes "missing boy. Er, but";
  873. mes "good luck selling that.";
  874. set lost_boy,5;
  875. close;
  876. }
  877. else if (lost_boy >= 5) {
  878. mes "["+strcharinfo(0)+"]";
  879. mes "(^333333I better ask the other";
  880. mes "merchants around here if";
  881. mes "they've seen that boy. I'm";
  882. mes "wasting my time talking to";
  883. mes "this crazy merchant and his";
  884. mes "ridiculous mock vegetables.^000000)";
  885. close;
  886. }
  887. }
  888. rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{
  889. if ((lost_boy < 5) || (lost_boy > 6)) {
  890. mes "[Idle Merchant]";
  891. mes "I'm thinking of quitting";
  892. mes "this business... No one";
  893. mes "to seems to want whatever";
  894. mes "I'm selling! I definitely can't";
  895. mes "make a living like this.";
  896. close;
  897. }
  898. else if (lost_boy == 5) {
  899. mes "["+strcharinfo(0)+"]";
  900. mes "Excuse me,";
  901. mes "um... Hello?";
  902. next;
  903. mes "[Idle Merchant]";
  904. mes "Oh! Welcome to my shop!";
  905. mes "How can I help you today?";
  906. next;
  907. mes "["+strcharinfo(0)+"]";
  908. mes "Actually, I'm not";
  909. mes "here to buy anything...";
  910. mes "I'm looking for a boy";
  911. mes "named Phobe that was";
  912. mes "here a few days ago.";
  913. mes "Have you seen him?";
  914. next;
  915. mes "[Idle Merchant]";
  916. mes "Oh! Yeah, last night,";
  917. mes "some guy asked me to tell";
  918. mes "anyone looking for this guy";
  919. mes "named Phobe to give you";
  920. mes "a message. Basically, he wants";
  921. mes "you to come to the ''ice cave.''";
  922. next;
  923. mes "["+strcharinfo(0)+"]";
  924. mes "Who asked you to tell";
  925. mes "me that? How did he know";
  926. mes "that I'd come over here?";
  927. mes "Does he know where Phobe";
  928. mes "is? I-Is Phobe alright?";
  929. next;
  930. mes "[Idle Merchant]";
  931. mes "No clue. I told you all";
  932. mes "I know. Let's see, his";
  933. mes "name was... Nogan?";
  934. mes "Rogan? Something";
  935. mes "like that. That's";
  936. mes "all I know, honest.";
  937. next;
  938. mes "[Idle Merchant]";
  939. mes "So the kid's missing,";
  940. mes "huh? Good luck finding";
  941. mes "him. Oh, and be careful";
  942. mes "in that ice cave. That place";
  943. mes "can be plenty dangerous.";
  944. set lost_boy,6;
  945. close;
  946. }
  947. else if (lost_boy == 6) {
  948. mes "[Idle Merchant]";
  949. mes "So yeah, last night,";
  950. mes "some guy asked me to tell";
  951. mes "anyone looking for this guy";
  952. mes "named Phobe to give you";
  953. mes "a message. Basically, he wants";
  954. mes "you to come to the ''ice cave.''";
  955. next;
  956. mes "["+strcharinfo(0)+"]";
  957. mes "Who asked you to tell";
  958. mes "me that? How did he know";
  959. mes "that I'd come over here?";
  960. mes "Does he know where Phobe";
  961. mes "is? I-Is Phobe alright?";
  962. next;
  963. mes "[Idle Merchant]";
  964. mes "No clue. I told you all";
  965. mes "I know. Let's see, his";
  966. mes "name was... Nogan?";
  967. mes "Rogan? Something";
  968. mes "like that. That's";
  969. mes "all I know, honest.";
  970. next;
  971. mes "[Idle Merchant]";
  972. mes "So the kid's missing,";
  973. mes "huh? Good luck finding";
  974. mes "him. Oh, and be careful";
  975. mes "in that ice cave. That place";
  976. mes "can be plenty dangerous.";
  977. close;
  978. }
  979. }
  980. ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
  981. if ((lost_boy < 6) || (lost_boy > 7)) {
  982. mes "[Suspicious Man]";
  983. mes "Th-there's not enough";
  984. mes "air here, it's so stuffy!";
  985. mes "Hey, get away! You're";
  986. mes "wasting all of my";
  987. mes "precious oxygen!";
  988. close;
  989. }
  990. if (lost_boy == 6) {
  991. mes "["+strcharinfo(0)+"]";
  992. mes "Excuse me, but do you";
  993. mes "know a man named";
  994. mes "Rogan? I'm here to--";
  995. next;
  996. mes "[Suspicious Man]";
  997. mes "Hah! I had no idea";
  998. mes "it'd be this simple!";
  999. mes "Easiest money I've";
  1000. mes "ever made! Bwahahaha!";
  1001. mes "Time for you to die, kid!";
  1002. next;
  1003. mes "[Suspicious Man]";
  1004. mes "Hyah!";
  1005. percentheal -50,0;
  1006. next;
  1007. mes "^3355FFThis suspicious man";
  1008. mes "wounded you with a throwing";
  1009. mes "dagger, and then threw another";
  1010. mes "one that you managed to dodge.";
  1011. mes "You quickly retaliate to keep";
  1012. mes "him from further harming you.^000000";
  1013. next;
  1014. mes "[Suspicious Man]";
  1015. mes "Argh! I...";
  1016. mes "I guess I underestimated";
  1017. mes "you! You're a lot stronger";
  1018. mes "than when you're taken by";
  1019. mes "surprise, adventurer!";
  1020. next;
  1021. mes "["+strcharinfo(0)+"]";
  1022. mes "Hey, who the hell are";
  1023. mes "you?! Are you Rogan?";
  1024. mes "Are you the one that";
  1025. mes "kidnapped Phobe?";
  1026. next;
  1027. mes "[Suspicious Man]";
  1028. mes "What th--? I didn't";
  1029. mes "kidnap nobody! I don't";
  1030. mes "know any Phobe! I was";
  1031. mes "just hired to kill you and";
  1032. mes "bring your body to my client.";
  1033. mes "This wasn't what I expected.";
  1034. next;
  1035. mes "[Suspicious Man]";
  1036. mes "Vincent's instructions";
  1037. mes "were to kill anyone that";
  1038. mes "asked about Rogan, some";
  1039. mes "name he made up. My name";
  1040. mes "is Mogan. Gosh... I thought";
  1041. mes "you were a really bad guy.";
  1042. next;
  1043. mes "[Mogan]";
  1044. mes "Hey, set me straight";
  1045. mes "here. Did you steal";
  1046. mes "something really";
  1047. mes "valuable, like some";
  1048. mes "red jewel or something?";
  1049. next;
  1050. mes "["+strcharinfo(0)+"]";
  1051. mes "Huh? No! Vincent actually";
  1052. mes "sent me to look for the guy";
  1053. mes "that stole that jewel, and";
  1054. mes "to retrieve it for him!";
  1055. next;
  1056. mes "[Mogan]";
  1057. mes "It looks like he set";
  1058. mes "us up, dude. That's...";
  1059. mes "That's really low. Sorry,";
  1060. mes "if I had known, I wouldn't";
  1061. mes "have done it. Why would";
  1062. mes "he manipulate us like that?";
  1063. next;
  1064. mes "["+strcharinfo(0)+"]";
  1065. mes "I don't know...";
  1066. mes "I'm going to talk";
  1067. mes "to Vincent and make";
  1068. mes "him explain everything.";
  1069. set lost_boy,7;
  1070. close;
  1071. }
  1072. else if (lost_boy == 7) {
  1073. mes "[Mogan]";
  1074. mes "It looks like he set";
  1075. mes "us up, dude. That's...";
  1076. mes "That's really low. Sorry,";
  1077. mes "if I had known, I wouldn't";
  1078. mes "have done it. Why would";
  1079. mes "he manipulate us like that?";
  1080. next;
  1081. mes "["+strcharinfo(0)+"]";
  1082. mes "I don't know...";
  1083. mes "I'm going to talk";
  1084. mes "to Vincent and make";
  1085. mes "him explain everything.";
  1086. close;
  1087. }
  1088. }
  1089. rachel,263,32,3 script Kid#ra_in01 931,{
  1090. if (lost_boy < 7) {
  1091. mes "[Kid]";
  1092. mes "Leave me alone!";
  1093. close;
  1094. }
  1095. else if (lost_boy == 8) {
  1096. mes "^3355FFYou catch a shining";
  1097. mes "glint from this boy's";
  1098. mes "back pocket. Perhaps he";
  1099. mes "has the jewel that Vincent";
  1100. mes "wants you to retrieve.^000000";
  1101. next;
  1102. mes "["+strcharinfo(0)+"]";
  1103. mes "Hey, you.";
  1104. mes "You must be";
  1105. mes "Phobe, right?";
  1106. next;
  1107. mes "[Kid]";
  1108. mes "Yeah?";
  1109. mes "So what?";
  1110. next;
  1111. mes "["+strcharinfo(0)+"]";
  1112. mes "Your father sent";
  1113. mes "me here to find you.";
  1114. next;
  1115. mes "[Phobe]";
  1116. mes "No! Don't touch me!";
  1117. mes "I have no father!";
  1118. mes "H-he's dead to me!";
  1119. next;
  1120. mes "["+strcharinfo(0)+"]";
  1121. mes "Well, in any case, I need";
  1122. mes "to return the jewel that";
  1123. mes "you're hiding in your pocket.";
  1124. mes "I know that it really belongs";
  1125. mes "to Sir Zhed. If I don't, then";
  1126. mes "your father will be in trouble.";
  1127. next;
  1128. mes "[Phobe]";
  1129. mes "Hah! You mean ''Mister";
  1130. mes "Vincent!'' That's fine";
  1131. mes "by me! That's exactly";
  1132. mes "why I took this thing!";
  1133. next;
  1134. mes "["+strcharinfo(0)+"]";
  1135. mes "Oh, yeah? How do you";
  1136. mes "think Ms. Jenny will";
  1137. mes "feel? Do you think";
  1138. mes "that she'll be happy";
  1139. mes "hearing about this?";
  1140. next;
  1141. mes "[Phobe]";
  1142. mes "..............................";
  1143. mes "...So you know about";
  1144. mes "our family secret, huh?";
  1145. mes "Alright, I'll give this to";
  1146. mes "you. But I'm doing this for";
  1147. mes "my mom, and not for him!";
  1148. next;
  1149. mes "^3355FFPhobe gingerly pulls";
  1150. mes "the shining red jewel";
  1151. mes "from his pocket and";
  1152. mes "reluctantly hands it to you.^000000";
  1153. next;
  1154. mes "[Phobe]";
  1155. mes "Just so you know,";
  1156. mes "I don't plan on going";
  1157. mes "back home! Well, just";
  1158. mes "not this second anyway.";
  1159. mes "But let my mom know that";
  1160. mes "I'm fine and not to worry.";
  1161. next;
  1162. mes "["+strcharinfo(0)+"]";
  1163. mes "Alright, I'll tell your mom";
  1164. mes "But you should be getting";
  1165. mes "back to them soon. Your";
  1166. mes "father took a really big";
  1167. mes "risk covering up for you.";
  1168. next;
  1169. mes "[Phobe]";
  1170. mes "Hmpf! I...";
  1171. mes "I don't care!";
  1172. next;
  1173. mes "^3355FFIt doesn't look like";
  1174. mes "you can force Phobe to";
  1175. mes "return home for now, so";
  1176. mes "you should bring this red";
  1177. mes "jewel back to Vincent.^000000";
  1178. set lost_boy,9;
  1179. close;
  1180. }
  1181. else if (lost_boy == 9) {
  1182. mes "[Phobe]";
  1183. mes "I... I'm not ready";
  1184. mes "to go back home just";
  1185. mes "fine, and let Mister Vincent";
  1186. mes "know that I'm not sorry";
  1187. mes "for what I did, okay?!";
  1188. next;
  1189. mes "^3355FFIt doesn't look like";
  1190. mes "you can force Phobe to";
  1191. mes "return home for now, so";
  1192. mes "you should bring this red";
  1193. mes "jewel back to Vincent.^000000";
  1194. close;
  1195. }
  1196. else {
  1197. mes "["+strcharinfo(0)+"]";
  1198. mes "You know, you should";
  1199. mes "quit making trouble and";
  1200. mes "listen to your parents.";
  1201. next;
  1202. mes "[Phobe]";
  1203. mes "You're not the boss";
  1204. mes "of me! Mind your own";
  1205. mes "business! Jeez louise!";
  1206. next;
  1207. mes "["+strcharinfo(0)+"]";
  1208. mes "I can't mind my own";
  1209. mes "business if your actions";
  1210. mes "are causing this much trouble";
  1211. mes "to so many other people! You";
  1212. mes "need to act more responsibly!";
  1213. next;
  1214. mes "[Phobe]";
  1215. mes "Mmmrrrr...";
  1216. mes "Gosh... Fine.";
  1217. close;
  1218. }
  1219. }
  1220. //End of Lost Child quest
  1221. //============================================================
  1222. //Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest)
  1223. //============================================================
  1224. ra_in01,235,194,5 script Katinshuell 931,{
  1225. if (rach_vice > 21) {
  1226. mes "[Katinshuell]";
  1227. mes "If I had only turned";
  1228. mes "myself in... Maybe if I had";
  1229. mes "made an effort to pay for";
  1230. mes "my crime, me and Bruspetti";
  1231. mes "could have had a chance...";
  1232. close;
  1233. }
  1234. else if ((rach_vice == 21) && (countitem(1201) > 0)) {
  1235. mes "[Katinshuell]";
  1236. mes "Please... Please just";
  1237. mes "leave me alone. I've lost";
  1238. mes "the woman I love because";
  1239. mes "of something stupid I did";
  1240. mes "in the past. If you want to";
  1241. mes "turn me in, go ahead...";
  1242. delitem 1201,1; //Knife
  1243. set rach_vice,22;
  1244. close;
  1245. }
  1246. else if (rach_vice == 21) {
  1247. mes "[Katinshuell]";
  1248. mes "I suppose it's my";
  1249. mes "fate to bear this guilt.";
  1250. mes "It's already destroyed my";
  1251. mes "best chance of ever being";
  1252. mes "truly happy. Bruspetti...";
  1253. close;
  1254. }
  1255. else if ((rach_vice == 20) && (countitem(1201) > 0)) {
  1256. mes "[Katinshuell]";
  1257. mes "I suppose there's";
  1258. mes "no reason to hide";
  1259. mes "anything anymore...";
  1260. mes "You've probably figured";
  1261. mes "the important stuff by now...";
  1262. next;
  1263. mes "[Katinshuell]";
  1264. mes "I used to work as one";
  1265. mes "of the security guards in";
  1266. mes "Lighthalzen. We basically";
  1267. mes "watched the border between";
  1268. mes "the rich area and the slums.";
  1269. next;
  1270. mes "[Katinshuell]";
  1271. mes "I actually was ordered";
  1272. mes "to kill someone that was";
  1273. mes "repeatedly moving between";
  1274. mes "the slums and the rich area.";
  1275. mes "He was a wealthy kid...";
  1276. mes "Didn't really deserve it.";
  1277. next;
  1278. mes "[" + strcharinfo(0) + "]";
  1279. mes "......";
  1280. mes ".........";
  1281. next;
  1282. mes "[Katinshuell]";
  1283. mes "I was paid a lot of money";
  1284. mes "to do it. At first, I thought";
  1285. mes "I was just doing my job. You";
  1286. mes "know, I mean, the law was on";
  1287. mes "my side. But the boy's blood";
  1288. mes "wouldn't wash off my hands...";
  1289. next;
  1290. mes "[" + strcharinfo(0) + "]";
  1291. mes "......";
  1292. mes ".........";
  1293. next;
  1294. mes "[Katinshuell]";
  1295. mes "I was scared to kill him,";
  1296. mes "but once I did it, the guilt";
  1297. mes "and the torment has been";
  1298. mes "unbearable! I haven't been";
  1299. mes "able to sleep... That's why";
  1300. mes "I had to leave Lighthalzen.";
  1301. set rach_vice,21;
  1302. next;
  1303. mes "[" + strcharinfo(0) + "]";
  1304. mes "......";
  1305. mes ".........";
  1306. next;
  1307. mes "[Katinshuell]";
  1308. mes "Bruspetti shocked me when";
  1309. mes "she had learned about what";
  1310. mes "I did back then. My one true";
  1311. mes "love... She couldn't bear the";
  1312. mes "truth. When she heard it from";
  1313. mes "my own lips, she went mad...";
  1314. next;
  1315. mes "[" + strcharinfo(0) + "]";
  1316. mes "......";
  1317. mes ".........";
  1318. next;
  1319. mes "[Katinshuell]";
  1320. mes "I couldn't stop her...";
  1321. mes "I struggled, and tried to";
  1322. mes "save her, but she managed";
  1323. mes "to drown herself in Freya's";
  1324. mes "Spring. She's gone from my";
  1325. mes "life. Just like that. Forever.";
  1326. next;
  1327. mes "[" + strcharinfo(0) + "]";
  1328. mes "......";
  1329. mes ".........";
  1330. next;
  1331. mes "[Katinshuell]";
  1332. mes "I came here after";
  1333. mes "killing a man to start";
  1334. mes "a new life, maybe get";
  1335. mes "a clean slate, but I end up";
  1336. mes "indirectly killing the woman";
  1337. mes "I love. Why God?! Why?!";
  1338. next;
  1339. mes "[" + strcharinfo(0) + "]";
  1340. mes "......";
  1341. mes ".........";
  1342. next;
  1343. mes "[Katinshuell]";
  1344. mes "Are you happy now?";
  1345. mes "Are you happy now that?";
  1346. mes "I've told you the truth?";
  1347. mes "Doesn't that make me and";
  1348. mes "you feel so much better?!";
  1349. next;
  1350. mes "[" + strcharinfo(0) + "]";
  1351. mes "......";
  1352. mes ".........";
  1353. next;
  1354. mes "[Katinshuell]";
  1355. mes "...............................";
  1356. mes "God! My life sucks!";
  1357. close;
  1358. }
  1359. else if (rach_vice == 21) {
  1360. mes "[Katinshuell]";
  1361. mes "^333333*Pant pant*^000000";
  1362. mes "After all this";
  1363. mes "time... I thought";
  1364. mes "I could run away...";
  1365. mes "But the voices still";
  1366. mes "h-haunt me... Ha ha ha...";
  1367. close;
  1368. }
  1369. else if ((rach_vice == 20) && (countitem(1201) > 0)) {
  1370. mes "[Katinshuell]";
  1371. mes "I...";
  1372. mes "I don't deserve this!";
  1373. mes "Why do you keep hounding";
  1374. mes "me with these questions?";
  1375. next;
  1376. mes "[" + strcharinfo(0) + "]";
  1377. mes "Did... Did something";
  1378. mes "happen when Bruspetti";
  1379. mes "confronted you at Freya's";
  1380. mes "Spring? What did exactly";
  1381. mes "did she learn about";
  1382. mes "you in Lighthalzen?";
  1383. next;
  1384. mes "[Katinshuell]";
  1385. mes "I... I don't have";
  1386. mes "to tell you anything!";
  1387. next;
  1388. mes "[" + strcharinfo(0) + "]";
  1389. mes "How can you say that?!";
  1390. mes "I just read in Bruspetti's";
  1391. mes "diary that she learned";
  1392. mes "something horrible about";
  1393. mes "you, and it involved a";
  1394. mes "Knife... just like this one.";
  1395. next;
  1396. mes "[Katinshuell]";
  1397. mes ".........!";
  1398. mes ".............";
  1399. mes "NOoo! I'm sorry, it's";
  1400. mes "my fault! I was desperate!";
  1401. mes "You don't understand how";
  1402. mes "I used to live, you d-don't--!";
  1403. set rach_vice,21;
  1404. next;
  1405. mes "[" + strcharinfo(0) + "]";
  1406. mes "Huh...?";
  1407. mes "Mr. Katinshuell?";
  1408. close;
  1409. }
  1410. else if ((rach_vice == 19) || (rach_vice == 20)) {
  1411. mes "[Katinshuell]";
  1412. mes "I...";
  1413. mes "I don't deserve this!";
  1414. mes "Why do you keep hounding";
  1415. mes "me with these questions?";
  1416. next;
  1417. mes "[" + strcharinfo(0) + "]";
  1418. mes "Did... Did something";
  1419. mes "happen when Bruspetti";
  1420. mes "confronted you at Freya's";
  1421. mes "Spring? What did exactly";
  1422. mes "did she learn about";
  1423. mes "you in Lighthalzen?";
  1424. next;
  1425. mes "[Katinshuell]";
  1426. mes "I... I don't have";
  1427. mes "to tell you anything!";
  1428. set rach_vice,20;
  1429. next;
  1430. mes "[" + strcharinfo(0) + "]";
  1431. mes "(^333333He's still resisting";
  1432. mes "me... How can I get";
  1433. mes "him to reveal the truth?^000000)";
  1434. close;
  1435. }
  1436. else if (rach_vice == 18) {
  1437. mes "[" + strcharinfo(0) + "]";
  1438. mes "Let's see...";
  1439. mes "Oh this entry looks";
  1440. mes "interesting. It's all";
  1441. mes "about you, Katinshuell.";
  1442. next;
  1443. mes "- Date: OOXX -";
  1444. mes "I'm so in love with him,";
  1445. mes "but he always changes the";
  1446. mes "subject whenever I ask him";
  1447. mes "personal questions about his";
  1448. mes "past. Could it be that he's";
  1449. mes "hiding something from me?";
  1450. next;
  1451. mes "- Date: OOXX -";
  1452. mes "Is it another woman?";
  1453. mes "I can't help but feel";
  1454. mes "jealous! I need to know.";
  1455. mes "That's why I've decided to";
  1456. mes "go to Lighthalzen and see";
  1457. mes "what I can find out.";
  1458. next;
  1459. mes "- Date: OOXO -";
  1460. mes "Dear Diary,";
  1461. mes "Today I just learned";
  1462. mes "the horrible truth... I need";
  1463. mes "to make him confess it to";
  1464. mes "me. I hope we can still be";
  1465. mes "together after all of this...";
  1466. next;
  1467. mes "- Date: OOXO -";
  1468. mes "But I don't know if";
  1469. mes "I can live with this!";
  1470. mes "The man I love... It's";
  1471. mes "unthinkable that he'd";
  1472. mes "use a Knife t-to... I just";
  1473. mes "want to throw up.";
  1474. next;
  1475. mes "- Date: OOXO -";
  1476. mes "I'm planning to meet him";
  1477. mes "tomorrow at Freya's Spring.";
  1478. mes "I can't help but look at him";
  1479. mes "differently now, but still...";
  1480. mes "He's the man I truly love.";
  1481. next;
  1482. mes "- Date: OOXO -";
  1483. mes "I hope that I have";
  1484. mes "good news the next";
  1485. mes "time I write in this diary...";
  1486. mes "Well, here's hoping.";
  1487. next;
  1488. mes "[" + strcharinfo(0) + "]";
  1489. mes "Well, that was";
  1490. mes "the very last page...";
  1491. mes "What happened when";
  1492. mes "Bruspetti confronted";
  1493. mes "you at Freya's Spring?";
  1494. set rach_vice,19;
  1495. next;
  1496. mes "[Katinshuell]";
  1497. mes ".........";
  1498. mes "I... I...";
  1499. mes ".........";
  1500. close;
  1501. }
  1502. else if (rach_vice == 17) {
  1503. mes "[Katinshuell]";
  1504. mes "Damn it! I don't want to";
  1505. mes "think about her anymore!";
  1506. mes "Get away from me, and take";
  1507. mes "Bruspetti's diary with you!";
  1508. next;
  1509. mes "[" + strcharinfo(0) + "]";
  1510. mes "What?! No way, not after";
  1511. mes "that little outburst about";
  1512. mes "killing or not killing Bruspetti!";
  1513. mes "Fine, if you're not going to";
  1514. mes "talk, then I'm going to flip";
  1515. mes "through this diary for answers.";
  1516. set rach_vice,18;
  1517. close;
  1518. }
  1519. else if (rach_vice == 16) {
  1520. mes "[Katinshuell]";
  1521. mes "Ha ha ha...";
  1522. mes "Is this some sort";
  1523. mes "of interrogation?";
  1524. mes "I-I've done nothing";
  1525. mes "wrong! Go ahead,";
  1526. mes "ask me anything!";
  1527. next;
  1528. mes "[" + strcharinfo(0) + "]";
  1529. mes "Alright then, why";
  1530. mes "don't you explain this?";
  1531. next;
  1532. switch(select("Mr. Shendar's House:Lighthalzen:Freya's Spring:Bruspetti")) {
  1533. case 1:
  1534. mes "[" + strcharinfo(0) + "]";
  1535. mes "Mr. Shendar, Bruspetti's";
  1536. mes "father, says that someone";
  1537. mes "has been sneaking into his";
  1538. mes "house for some reason.";
  1539. mes "Now, why would you do that?";
  1540. next;
  1541. mes "["+ strcharinfo(0) +"]";
  1542. mes "You recognized";
  1543. mes "Bruspetti's diary";
  1544. mes "pretty quickly...";
  1545. mes "And you did mention";
  1546. mes "you were looking for it.";
  1547. next;
  1548. mes "[Katinshuell]";
  1549. mes "Hmpf! S-stop";
  1550. mes "talking crazy talk!";
  1551. mes "I don't know what";
  1552. mes "you're talking about!";
  1553. close;
  1554. case 2:
  1555. mes "[" + strcharinfo(0) + "]";
  1556. mes "You know, I found out";
  1557. mes "that Bruspetti was planning";
  1558. mes "on going to Lighthalzen.";
  1559. mes "It seems that she needed";
  1560. mes "to learn something really";
  1561. mes "important over there...";
  1562. next;
  1563. mes "[Katinshuell]";
  1564. mes "No...!";
  1565. mes "She couldn't have...!";
  1566. next;
  1567. mes "[" + strcharinfo(0) + "]";
  1568. mes "Alright. It's no use";
  1569. mes "pretending that you don't";
  1570. mes "know her. You were her";
  1571. mes "boyfriend, weren't you?";
  1572. mes "What would she be trying";
  1573. mes "to find in Lighthalzen?";
  1574. next;
  1575. mes "[Katinshuell]";
  1576. mes "No! No no no!";
  1577. mes "Shut up! Shut up!";
  1578. mes "Please! Just leave";
  1579. mes "me alone! Get away";
  1580. mes "from me right now!";
  1581. next;
  1582. switch(select("Mr. Shendar's House:Freya's Spring:Recent Break-up")) {
  1583. case 1:
  1584. mes "[" + strcharinfo(0) + "]";
  1585. mes "So while she was away";
  1586. mes "in Lighthalzen, you snuck";
  1587. mes "in Mr. Shendar's house and--";
  1588. next;
  1589. mes "[Katinshuell]";
  1590. mes "Y-yes! Yes, that's right!";
  1591. mes "It's because I was so worried";
  1592. mes "about her! I had no idea that";
  1593. mes "she went all the way over to";
  1594. mes "Lighthalzen! Ha ha! Ha ha!";
  1595. next;
  1596. mes "[" + strcharinfo(0) + "]";
  1597. mes "...............................";
  1598. mes "(^333333Nuts! I think that";
  1599. mes "backfired, so I'm going";
  1600. mes "to have to try this again.)^000000";
  1601. close;
  1602. case 2:
  1603. mes "[" + strcharinfo(0) + "]";
  1604. mes "So while she was away";
  1605. mes "in Lighthalzen, you went";
  1606. mes "to Freya's Spring, all";
  1607. mes "by yourself, didn't you?!";
  1608. next;
  1609. mes "[Katinshuell]";
  1610. mes "......";
  1611. mes ".........";
  1612. mes "Um? ...Yes.";
  1613. next;
  1614. mes "[" + strcharinfo(0) + "]";
  1615. mes "...............................";
  1616. mes "(^333333Nuts! I think that";
  1617. mes "backfired, so I'm going";
  1618. mes "to have to try this again.)^000000";
  1619. close;
  1620. case 3:
  1621. mes "[" + strcharinfo(0) + "]";
  1622. mes "Wait a second! Your break-up";
  1623. mes "and Bruspetti's sudden need";
  1624. mes "to investigate something in";
  1625. mes "Lighthalzen... They're related";
  1626. mes "somehow, aren't they?";
  1627. next;
  1628. mes "[Katinshuell]";
  1629. mes "......";
  1630. mes ".........";
  1631. mes "No! It's not true!";
  1632. next;
  1633. mes "[" + strcharinfo(0) + "]";
  1634. next;
  1635. switch(select("Mr. Shendar's house:Freya's Spring")) {
  1636. case 1:
  1637. mes "[" + strcharinfo(0) + "]";
  1638. mes "So while she was away";
  1639. mes "in Lighthalzen, you snuck";
  1640. mes "in Mr. Shendar's house and--";
  1641. next;
  1642. mes "[Katinshuell]";
  1643. mes "Y-yes! Yes, that's right!";
  1644. mes "It's because I was so worried";
  1645. mes "about her! I had no idea that";
  1646. mes "she went all the way over to";
  1647. mes "Lighthalzen! Ha ha! Ha ha!";
  1648. next;
  1649. mes "[" + strcharinfo(0) + "]";
  1650. mes "...............................";
  1651. mes "(^333333Nuts! I think that";
  1652. mes "backfired, so I'm going";
  1653. mes "to have to try this again.)^000000";
  1654. close;
  1655. case 2:
  1656. mes "[" + strcharinfo(0) + "]";
  1657. mes "Hmm... Why are you";
  1658. mes "always hanging out at";
  1659. mes "Freya's Spring alone?";
  1660. mes "And why has Bruspetti";
  1661. mes "not returned home yet?";
  1662. next;
  1663. mes "[Katinshuell]";
  1664. mes "...Will you stop talking nonsense?";
  1665. mes "What is your evidence to convict me with the crime?";
  1666. mes "I don't wish to hear you any longer.";
  1667. next;
  1668. mes "[" + strcharinfo(0) + "]";
  1669. mes "Even after you killed Bruspetti,";
  1670. mes "you became worried about another possibility.";
  1671. mes "So you were plotting to get rid of the possibility, too.";
  1672. next;
  1673. set rach_vice,17;
  1674. mes "[Katinshuell]";
  1675. mes "No! Stop it! Stop!";
  1676. mes "Are you implying that";
  1677. mes "I killed her?! I didn't!";
  1678. mes "Quit this nonsense";
  1679. mes "before I get really angry!";
  1680. close;
  1681. }
  1682. }
  1683. case 3:
  1684. mes "[" + strcharinfo(0) + "]";
  1685. mes "Freya's Spring.";
  1686. mes "Why are you always";
  1687. mes "hanging around there";
  1688. mes "by yourself, eh?";
  1689. next;
  1690. mes "[Katinshuell]";
  1691. mes "...............................";
  1692. mes "It's because I really";
  1693. mes "miss my ex-girlfriend.";
  1694. next;
  1695. mes "[" + strcharinfo(0) + "]";
  1696. mes "Oh. Right.";
  1697. mes "That's a pretty";
  1698. mes "good reason.";
  1699. close;
  1700. case 4:
  1701. mes "[" + strcharinfo(0) + "]";
  1702. mes "If Bruspetti is not";
  1703. mes "your girlfriend, then...";
  1704. mes "Who is?! Answer that!";
  1705. next;
  1706. mes "[Katinshuell]";
  1707. mes "...............................";
  1708. mes "Fine, fine. You win.";
  1709. mes "She was my ex-girlfriend.";
  1710. mes "I just don't like talking";
  1711. mes "about Bruspetti, that's all.";
  1712. mes "Now will you leave me alone?";
  1713. next;
  1714. mes "[" + strcharinfo(0) + "]";
  1715. mes "(^333333Nuts! He wasn't supposed";
  1716. mes "to cave in like that! I need";
  1717. mes "to question him again until";
  1718. mes "my gut feeling is satisfied!^000000)";
  1719. close;
  1720. }
  1721. }
  1722. else if ((rach_vice == 15) && (countitem(7571))) {
  1723. mes "[Katinshuell]";
  1724. mes "Oh, it's you again.";
  1725. mes "What do you want now?";
  1726. mes "I just told you that I'm not";
  1727. mes "in the mood for talking with";
  1728. mes "anyone. I'm still coping with";
  1729. mes "breaking up with my girlfriend.";
  1730. mes "[" + strcharinfo(0) + "]";
  1731. mes "Katinshuell... I get the";
  1732. mes "feeling that you're hiding";
  1733. mes "something. By any chance,";
  1734. mes "was Bruspetti your girlfriend?";
  1735. next;
  1736. mes "[Katinshuell]";
  1737. mes "Huh?! Er, wh-wh-what?";
  1738. mes "What makes you think that?";
  1739. mes "That's none of your business!";
  1740. mes "Besides, don't you think that";
  1741. mes "a girl like her is too good";
  1742. mes "for some guy like me?!";
  1743. next;
  1744. mes "[" + strcharinfo(0) + "]";
  1745. mes "I don't have any real";
  1746. mes "reason to suspect you of";
  1747. mes "anything, but my gut feeling";
  1748. mes "and the way you reacted isn't";
  1749. mes "very reassuring. Well, I guess";
  1750. mes "I can flip through this book...";
  1751. next;
  1752. mes "[Katinshuell]";
  1753. mes "Hey! Hey that's...";
  1754. mes "That's Bruspetti's diary!";
  1755. mes "I-I've been looking for-- um...";
  1756. next;
  1757. mes "[" + strcharinfo(0) + "]";
  1758. mes "Hey! How would you";
  1759. mes "know about that?!";
  1760. mes "Tell me the truth!";
  1761. mes "Actually, you know what?";
  1762. mes "Why don't we look at the";
  1763. mes "truth together? How's that?";
  1764. next;
  1765. mes "^3355FFYou nonchalantly";
  1766. mes "toss the diary at";
  1767. mes "Katinshuell's feet,";
  1768. mes "and it opens to one of";
  1769. mes "the pages in the middle.^000000";
  1770. next;
  1771. mes "[Katinshuell]";
  1772. mes "......!";
  1773. set rach_vice,16;
  1774. delitem 7571,1; //Blue_Diary
  1775. close;
  1776. }
  1777. else if ((rach_vice == 10) || (rach_vice == 11)) {
  1778. mes "[Katinshuell]";
  1779. mes "Argh! I'm so depressed.";
  1780. mes "Honestly, I just want to";
  1781. mes "be left by myself for a really";
  1782. mes "long time. What the heck do you";
  1783. mes "want to ask me about, anyway?";
  1784. next;
  1785. input .@input$;
  1786. if (.@input$ == "Lighthalzen") {
  1787. mes "[Katinshuell]";
  1788. mes "Lighthalzen...?";
  1789. mes "a city in the Schwaltzvalt";
  1790. mes "Republic. That, and it's";
  1791. mes "a tough place to live in.";
  1792. mes "That's all I really know...";
  1793. next;
  1794. }
  1795. else if (.@input$ == "Bruspetti") {
  1796. mes "[Katinshuell]";
  1797. mes "...It's been a while";
  1798. mes "since I heard that name.";
  1799. mes "Bruspetti... She's pretty";
  1800. mes "popular around this town...";
  1801. mes "Everyone liked her. Is that";
  1802. mes "all you wanted to know?";
  1803. next;
  1804. }
  1805. else if (.@input$ == "Freya's Spring") {
  1806. mes "[Katinshuell]";
  1807. mes "Freya's Spring...";
  1808. mes "That's just a park";
  1809. mes "where old people and";
  1810. mes "couples sort of hang out.";
  1811. mes "I don't like going there,";
  1812. mes "though. You shouldn't, either.";
  1813. next;
  1814. }
  1815. else {
  1816. mes "[Katinshuell]";
  1817. mes "..." + .@input$ + "?";
  1818. mes "What? I don't understand you...";
  1819. close;
  1820. }
  1821. set rach_vice,11;
  1822. mes "[Katinshuell]";
  1823. mes "You happy, now?";
  1824. mes "Quit trying to pry into";
  1825. mes "my personal business,";
  1826. mes "and just enjoy touring this";
  1827. mes "little town. That's what";
  1828. mes "you came to do, right?";
  1829. close;
  1830. }
  1831. else if (rach_vice == 4) {
  1832. mes "[Katinshuell]";
  1833. mes "Uh... ";
  1834. mes "I just told you that I broke";
  1835. mes "up with my girlfriend. You";
  1836. mes "know, I kinda sorta wanna";
  1837. mes "be left alone. Go away...";
  1838. close;
  1839. }
  1840. else if (rach_vice == 3) {
  1841. set rach_vice,4;
  1842. mes "[Katinshuell]";
  1843. mes "Eh? Oh, it's one of you";
  1844. mes "guys, those do-gooder";
  1845. mes "adventurers. You must not";
  1846. mes "have anything else to do...";
  1847. mes "Otherwise, why talk to me?";
  1848. next;
  1849. mes "[Katinshuell]";
  1850. mes "Geez... I know you guys go";
  1851. mes "around solving problems,";
  1852. mes "but this is one thing you";
  1853. mes "can't handle. Me and my";
  1854. mes "girlfriend are history now.";
  1855. mes "It's over between us.";
  1856. close;
  1857. }
  1858. else if (rach_vice == 2) {
  1859. mes "[Katinshuell]";
  1860. mes "You're an adventurer,";
  1861. mes "so I don't think you'd ";
  1862. mes "understand how difficult";
  1863. mes "it is to live a quiet, peaceful";
  1864. mes "life. When you've lived through";
  1865. mes "certain things, it's tough.";
  1866. next;
  1867. mes "[Katinshuell]";
  1868. mes "When you're busy, you're";
  1869. mes "distracted. But even if I'm";
  1870. mes "left all alone, these thoughts";
  1871. mes "of mine never cease to haunt me...";
  1872. close;
  1873. }
  1874. else if (rach_vice == 1) {
  1875. mes "[Katinshuell]";
  1876. mes "You're an adventurer,";
  1877. mes "so I don't think you'd ";
  1878. mes "understand how difficult";
  1879. mes "it is to live a quiet, peaceful";
  1880. mes "life. When you've lived through";
  1881. mes "certain things, it's tough.";
  1882. next;
  1883. mes "[Katinshuell]";
  1884. mes "When you're busy, you're";
  1885. mes "distracted. But even if I'm";
  1886. mes "left all alone, these thoughts of mine never cease to haunt me...";
  1887. close;
  1888. }
  1889. else if (rach_vice == 0) {
  1890. mes "[Katinshuell]";
  1891. mes "You're an adventurer,";
  1892. mes "so I don't think you'd ";
  1893. mes "understand how difficult";
  1894. mes "it is to live a quiet, peaceful";
  1895. mes "life. When you've lived through";
  1896. mes "certain things, it's tough.";
  1897. next;
  1898. mes "[Katinshuell]";
  1899. mes "I don't need any more";
  1900. mes "excitement in my life.";
  1901. mes "I just want to live quietly,";
  1902. mes "away from other people,";
  1903. mes "and to be left all alone for";
  1904. mes "some semblance of peace.";
  1905. if (friendship > 10) set rach_vice,1;
  1906. close;
  1907. }
  1908. mes "[Katinshuell]";
  1909. mes "Do you believe in karma?";
  1910. mes "I do... No matter what you";
  1911. mes "do, even if you don't get";
  1912. mes "caught, somehow it just";
  1913. mes "catches up to you.";
  1914. next;
  1915. mes "[Katinshuell]";
  1916. mes "Have you ever felt";
  1917. mes "guilty about something,";
  1918. mes "but hid from the truth?";
  1919. mes "Let me tell you that it must";
  1920. mes "be a painful experience. It's";
  1921. mes "better to confess when you can.";
  1922. close;
  1923. }
  1924. ra_in01,250,19,3 script Mr. Shendar 929,{
  1925. if (rach_vice > 21) {
  1926. mes "[Mr. Shendar]";
  1927. mes "When will my precious";
  1928. mes "daughter Bruspetti be";
  1929. mes "coming home? I'm sure that";
  1930. mes "she can take care of herself,";
  1931. mes "but a father can't help but";
  1932. mes "worry himself to death.";
  1933. next;
  1934. mes "[Mr. Shendar]";
  1935. mes "Ah, if you happen to";
  1936. mes "see my daughter in your";
  1937. mes "travels, please tell her";
  1938. mes "that her daddy is waiting";
  1939. mes "for her to come home.";
  1940. mes "Thanks, adventurer.";
  1941. close;
  1942. }
  1943. else if (rach_vice == 14) {
  1944. mes "[Mr. Shendar]";
  1945. mes "So you have a pretty";
  1946. mes "good idea of who was";
  1947. mes "sneaking around my house?";
  1948. next;
  1949. mes "[" + strcharinfo(0) + "]";
  1950. mes "Well, I suspect this guy";
  1951. mes "named Katinshuell because";
  1952. mes "he might have been Bruspetti's";
  1953. mes "boyfriend and he's been acting";
  1954. mes "funny. Still, I don't have any";
  1955. mes "real evidence of that.";
  1956. next;
  1957. mes "[Mr. Shendar]";
  1958. mes "Bruspetti's boyfriend?!";
  1959. mes "Hmpf! I don't like that";
  1960. mes "boy already. I haven't";
  1961. mes "met him yet, but its my";
  1962. mes "solemn duty as a father";
  1963. mes "to hate and distrust him!";
  1964. close;
  1965. }
  1966. else if (rach_vice == 13) {
  1967. mes "[Mr. Shendar]";
  1968. mes "Hey! Hey! Are you";
  1969. mes "the pervert that's been";
  1970. mes "sneaking into my house";
  1971. mes "to prey on my daughter?!";
  1972. next;
  1973. mes "[" + strcharinfo(0) + "]";
  1974. mes "Wha--?";
  1975. mes "No, I'm just a--";
  1976. next;
  1977. percentheal -50,0;
  1978. mes "^3355FF*BAM!*^000000";
  1979. next;
  1980. mes "[" + strcharinfo(0) + "]";
  1981. mes "Ow! What did";
  1982. mes "you do that for?";
  1983. next;
  1984. mes "[Mr. Shendar]";
  1985. mes "Still alive, eh? Hmpf!";
  1986. mes "I'll finish you off! I'll...";
  1987. mes "Er, huh?! Wait, I think";
  1988. mes "AI know you. You're that";
  1989. mes "adventurer that's been";
  1990. mes "here before, right?";
  1991. next;
  1992. mes "[Mr. Shendar]";
  1993. mes "Oh... I think I've made";
  1994. mes "a mistake. I thought you";
  1995. mes "were that person that's";
  1996. mes "been prowling around my";
  1997. mes "house. I don't know who he,";
  1998. mes "but I'm sure it's not you...";
  1999. next;
  2000. mes "[" + strcharinfo(0) + "]";
  2001. mes "Wait, wait...";
  2002. mes "So someone has been";
  2003. mes "sneaking around here?";
  2004. mes "That's weird. Wait, that";
  2005. mes "guy, the one that might";
  2006. mes "be Bruspetti's boyfriend...";
  2007. next;
  2008. mes "["+ strcharinfo(0) +"]";
  2009. mes "Right, his name was";
  2010. mes "Katinshuell. That guy's";
  2011. mes "been acting really funny.";
  2012. mes "Maybe he was the one sneaking";
  2013. mes "around here? I'd better go";
  2014. mes "and ask him about this...";
  2015. next;
  2016. set rach_vice,14;
  2017. mes "[Mr. Shendar]";
  2018. mes "Wait, where are";
  2019. mes "you going? I... I'm";
  2020. mes "sorry for hitting you?";
  2021. next;
  2022. mes "[Mr. Shendar]";
  2023. mes "Curses! If that guy is my";
  2024. mes "daughter's boyfriend, and he's";
  2025. mes "trespassing into my home, then";
  2026. mes "he could be really dangerous.";
  2027. mes "It's too bad that I can't ask";
  2028. mes "Bruspetti anything about him...";
  2029. next;
  2030. mes "[Mr. Shendar]";
  2031. mes "Hm... Alright, adventurer.";
  2032. mes "If you can find it, I'll allow";
  2033. mes "you to take and read my";
  2034. mes "daughter's diary. We need";
  2035. mes "to learn more about this guy";
  2036. mes "Katinshuell. If he's dangerous...";
  2037. next;
  2038. mes "[Mr. Shendar]";
  2039. mes "I'm sorry... I'm asking you";
  2040. mes "for your help... But there's";
  2041. mes "nothing else I can do as her";
  2042. mes "father. Besides, adventurers";
  2043. mes "like you can offer her the";
  2044. mes "best protection...";
  2045. close;
  2046. }
  2047. else if (rach_vice == 9) {
  2048. mes "[Mr. Shendar]";
  2049. mes "Curses! I should have never";
  2050. mes "mentioned my daughter's";
  2051. mes "diary to an adventurer like";
  2052. mes "you! I know that your kind";
  2053. mes "is naturally too curious...!";
  2054. close;
  2055. }
  2056. else if (rach_vice == 8) {
  2057. set rach_vice,9;
  2058. mes "[Mr. Shendar]";
  2059. mes "What? My daughter went";
  2060. mes "to Lighthalzen? She doesn't";
  2061. mes "know anyone there. Hmm, maybe";
  2062. mes "that's the place where she was";
  2063. mes "planning to go to learn more";
  2064. mes "about what was bothering her.";
  2065. next;
  2066. mes "[Mr. Shendar]";
  2067. mes "Yes, she was very generic:";
  2068. mes "''Dad, I need to go somewhere.''";
  2069. mes "and ''There's something I need";
  2070. mes "to make sure of.'' Leaving out";
  2071. mes "all the details does not put";
  2072. mes "a doting father at ease!";
  2073. next;
  2074. mes "[Mr. Shendar]";
  2075. mes "Well, thank you for letting";
  2076. mes "me know where she might be.";
  2077. mes "Now, I wish I knew what she";
  2078. mes "was planning on doing. Maybe";
  2079. mes "she wrote something about it";
  2080. mes "in her diary? Yes, perhaps...";
  2081. next;
  2082. mes "[Mr. Shendar]";
  2083. mes "No! I can't do it!";
  2084. mes "As a loving father, I can't";
  2085. mes "allow myself to invade my";
  2086. mes "precious daughter's privacy.";
  2087. mes "Even if she did carelessly leave";
  2088. mes "her diary on top of her drawer.";
  2089. next;
  2090. mes "[Mr. Shendar]";
  2091. mes "Oh, but how a father";
  2092. mes "worries. Will my sweet,";
  2093. mes "darling Bruspetti be alright?";
  2094. close;
  2095. }
  2096. else if ((rach_vice == 4) || (rach_vice == 5)) {
  2097. set rach_vice,5;
  2098. mes "[Mr. Shendar]";
  2099. mes "I miss my daughter. Yes,";
  2100. mes "the house smells different";
  2101. mes "without her around. It's a little";
  2102. mes "weird to be talking about this,";
  2103. mes "but Bruspetti always did smell";
  2104. mes "nice, just like her mother.";
  2105. next;
  2106. mes "[Mr. Shendar]";
  2107. mes "Even if they didn't wear";
  2108. mes "perfume, they had this";
  2109. mes "distinctively pleasant";
  2110. mes "scent about them. I guess";
  2111. mes "it must be pheremonal?";
  2112. close;
  2113. }
  2114. else if (rach_vice == 2) {
  2115. mes "[Mr. Shendar]";
  2116. mes "Take my advice: never";
  2117. mes "have a daughter! You worry";
  2118. mes "too much about them, and they";
  2119. mes "neglect their parents once";
  2120. mes "they grow up! I bet she's";
  2121. mes "having a grand old time...";
  2122. next;
  2123. mes "[Mr. Shendar]";
  2124. mes "Confound it...!";
  2125. mes "Whoever that guy is,";
  2126. mes "he better not try any funny";
  2127. mes "business! As her father, I have";
  2128. mes "the legal right to wring his";
  2129. mes "little neck! At least, I should...";
  2130. close;
  2131. }
  2132. else if (rach_vice == 1) {
  2133. set rach_vice,2;
  2134. mes "[Mr. Shendar]";
  2135. mes "I just found out that";
  2136. mes "my precious daughter has";
  2137. mes "been going out with someone.";
  2138. mes "She went to some other town";
  2139. mes "for this boy, and I haven't";
  2140. mes "heard a word from her since!";
  2141. next;
  2142. mes "[Mr. Shendar]";
  2143. mes "Take my advice: never";
  2144. mes "have a daughter! You worry";
  2145. mes "too much about them, and they";
  2146. mes "neglect their parents once";
  2147. mes "they grow up! I bet she's";
  2148. mes "having a grand old time...";
  2149. next;
  2150. mes "[Mr. Shendar]";
  2151. mes "Probably on some lovey";
  2152. mes "dovey trip with whoever that";
  2153. mes "boy is. She's been gone an";
  2154. mes "awful long time, but she's";
  2155. mes "also an adult now. I... I guess";
  2156. mes "she should be just fine.";
  2157. close;
  2158. }
  2159. mes "[Mr. Shendar]";
  2160. mes "I just found out that";
  2161. mes "my precious daughter has";
  2162. mes "been going out with someone.";
  2163. mes "She went to some other town";
  2164. mes "to see this boy, and I haven't";
  2165. mes "heard a word from her since!";
  2166. next;
  2167. mes "[Mr. Shendar]";
  2168. mes "Take my advice: never";
  2169. mes "have a daughter! You worry";
  2170. mes "too much about them, and they";
  2171. mes "neglect their parents once";
  2172. mes "they grow up! I bet she's";
  2173. mes "having a grand old time...";
  2174. close;
  2175. }
  2176. rachel,73,244,3 script Lachellen 919,{
  2177. if (rach_vice > 21) {
  2178. mes "[Lachellen]";
  2179. mes "If you happen to see";
  2180. mes "Bruspetti, tell her to";
  2181. mes "come talk to me. I need";
  2182. mes "to know whether I figured";
  2183. mes "out who her boyfriend is!";
  2184. mes "I can't wait to see her~";
  2185. close;
  2186. }
  2187. else if ((rach_vice == 11) || (rach_vice == 12)) {
  2188. mes "[Lachellen]";
  2189. mes "Oh, hello again~";
  2190. mes "Is there any way I can";
  2191. mes "help you this time? I know";
  2192. mes "you're looking for Bruspetti,";
  2193. mes "so I'll help you if you have";
  2194. mes "any questions for me~";
  2195. next;
  2196. input .@input$;
  2197. if (.@input$ == "Lighthalzen") {
  2198. mes "[Lachellen]";
  2199. mes "Lighthalzen? Oh, that's";
  2200. mes "right! Bruspetti did ask";
  2201. mes "me about Lighthalzen a while";
  2202. mes "ago. Yes, she seemed really";
  2203. mes "interested in learning more";
  2204. mes "about that place recently.";
  2205. next;
  2206. }
  2207. else if (.@input$ == "Freya's Spring") {
  2208. set rach_vice,12;
  2209. mes "[Lachellen]";
  2210. mes "Freya's Spring?";
  2211. mes "Oh, I like that place!";
  2212. mes "Speaking of which, I know";
  2213. mes "someone named Katinshuell";
  2214. mes "that went there pretty often.";
  2215. mes "Usually men don't go alone...";
  2216. next;
  2217. mes "[Lachellen]";
  2218. mes "Wait, that's the place";
  2219. mes "I told you about, where";
  2220. mes "Bruspetti and her boyfriend";
  2221. mes "usually met. Do you think";
  2222. mes "she and Katinshuell...?";
  2223. mes "Ooh, maybe I figured it out!";
  2224. next;
  2225. mes "[Lachellen]";
  2226. mes "But yeah, that place is";
  2227. mes "usually filled with couples,";
  2228. mes "so you look like a real loser";
  2229. mes "if you go there alone. That's";
  2230. mes "why I want a boyfriend now...";
  2231. next;
  2232. }
  2233. else {
  2234. mes "[Lachellen]";
  2235. mes "Oh, I'm sorry...";
  2236. mes "I don't know anything";
  2237. mes "about "+.@input$+".";
  2238. close;
  2239. }
  2240. mes "[Lachellen]";
  2241. mes "Well, I don't know if";
  2242. mes "you learned anything";
  2243. mes "important from me,";
  2244. mes "but I hope I helped";
  2245. mes "you, even if it was";
  2246. mes "just a little bit.";
  2247. close;
  2248. }
  2249. else if (rach_vice == 7) {
  2250. mes "[Lachellen]";
  2251. mes "Let's see... Bruspetti";
  2252. mes "and her guy would usually";
  2253. mes "meet at... Um, I know where";
  2254. mes "it is by feel, but I can't really";
  2255. mes "give you good directions";
  2256. mes "to get there. Er, sorry!";
  2257. next;
  2258. mes "[Lachellen]";
  2259. mes "Luckily, this town";
  2260. mes "isn't that big, so I'm";
  2261. mes "sure you'll find something";
  2262. mes "if you just keep looking.";
  2263. mes "Oh, and if you find her,";
  2264. mes "tell her I said ''hi,'' okay?";
  2265. close;
  2266. }
  2267. else if (rach_vice == 6) {
  2268. set rach_vice,7;
  2269. mes "[Lachellen]";
  2270. mes "Oh, Bruspetti's dad";
  2271. mes "was talking about how";
  2272. mes "good she smells? Yeah,";
  2273. mes "she's kinda famous for";
  2274. mes "that around here, so he's";
  2275. mes "not creepy or anything.";
  2276. next;
  2277. mes "[Lachellen]";
  2278. mes "I see, so you think you";
  2279. mes "caught wind of her in some";
  2280. mes "other town. Yeah, I heard";
  2281. mes "that she went traveling to see";
  2282. mes "if she could learn something,";
  2283. mes "and she hasn't returned yet.";
  2284. next;
  2285. mes "[Lachellen]";
  2286. mes "Oh, you know what?";
  2287. mes "If she's in Lighthalzen,";
  2288. mes "she's probably gone there to";
  2289. mes "learn more about her boyfriend.";
  2290. mes "Bruspetti mentioned something";
  2291. mes "about that when I last saw her.";
  2292. next;
  2293. mes "[Lachellen]";
  2294. mes "I don't know anything";
  2295. mes "else. Hmm, maybe if you";
  2296. mes "check the place where she";
  2297. mes "and her boyfriend usually";
  2298. mes "went on dates, you might";
  2299. mes "be able to find something.";
  2300. close;
  2301. }
  2302. else if ((rach_vice == 2) || (rach_vice == 3)) {
  2303. set rach_vice,3;
  2304. mes "[Lachellen]";
  2305. mes "Ooh, I'm so jealous";
  2306. mes "of Bruspetti! She's been";
  2307. mes "spending so much time with";
  2308. mes "her new boyfriend recently...";
  2309. mes "But she still refuses to tell";
  2310. mes "me what his name is.";
  2311. next;
  2312. mes "[Lachellen]";
  2313. mes "She told me that she's";
  2314. mes "serious about him, but";
  2315. mes "she's also admitted that";
  2316. mes "she doesn't know much about";
  2317. mes "him. Let's see... He grew up in Lighthalzen? That's all she knows.";
  2318. close;
  2319. }
  2320. mes "[Lachellen]";
  2321. mes "My friend Bruspetti";
  2322. mes "is a really nice girl~";
  2323. mes "Everyone loves her, and";
  2324. mes "she's sooo beautiful. All";
  2325. mes "the guys are jealous of";
  2326. mes "her new boyfriend!";
  2327. next;
  2328. mes "[Lachellen]";
  2329. mes "Still, she's really";
  2330. mes "shy, and won't tell me";
  2331. mes "who he is. There's a lot";
  2332. mes "I don't know about him, but";
  2333. mes "I'm sure they're happy together.";
  2334. close;
  2335. }
  2336. rachel,196,77,3 script Kid#1rachel 921,{
  2337. mes "[Kid]";
  2338. mes "Hey, have you seen";
  2339. mes "Bruspetti? She's really";
  2340. mes "nice and always buys me";
  2341. mes "lots and lots of cookies!";
  2342. next;
  2343. mes "[Kid]";
  2344. mes "Hmm, I haven't seen";
  2345. mes "her in a while, though.";
  2346. mes "I heard she went traveling";
  2347. mes "somewhere. How long do";
  2348. mes "you think she'll be gone, huh?";
  2349. close;
  2350. }
  2351. rachel,151,155,3 script Kid#2rachel 921,{
  2352. mes "[Kid]";
  2353. mes "Oh wow! I wanna be an";
  2354. mes "adventurer like you when";
  2355. mes "I grow up! Go to all sorts";
  2356. mes "of places, visit different";
  2357. mes "towns. It sounds so fun!";
  2358. next;
  2359. mes "[Kid]";
  2360. mes "Maybe if I find a really";
  2361. mes "nice place, maybe I'll just";
  2362. mes "stay and then move there.";
  2363. mes "There's somewhere here";
  2364. mes "that did that, and moved";
  2365. mes "from Lighthalzen to here~";
  2366. next;
  2367. mes "[Kid]";
  2368. mes "Yeah, as soon as I get";
  2369. mes "a chance, I'm gonna ditch";
  2370. mes "this town and see as much";
  2371. mes "of the world as I can! I need";
  2372. mes "to grow up faster than this!";
  2373. close;
  2374. }
  2375. rachel,266,35,3 script Grandma#rachel 918,{
  2376. if (rach_vice > 21) {
  2377. mes "[Grandma]";
  2378. mes "When you get to be my";
  2379. mes "age, you'll cherish all";
  2380. mes "of your memories, even if";
  2381. mes "the experience was hurtful";
  2382. mes "when it actually happened.";
  2383. next;
  2384. mes "[Grandma]";
  2385. mes "Your memories are part";
  2386. mes "of who you are and what";
  2387. mes "makes you unique. I can";
  2388. mes "appreciate living the life";
  2389. mes "that I have, even if it's";
  2390. mes "not particularly special.";
  2391. close;
  2392. }
  2393. else if (rach_vice == 13) {
  2394. mes "[Grandma]";
  2395. mes "When you get to be my";
  2396. mes "age, you appreciate life";
  2397. mes "more and can release your";
  2398. mes "regrets more easily. I wasted";
  2399. mes "much of my youth in needless";
  2400. mes "worry when I could've relaxed.";
  2401. close;
  2402. }
  2403. else if (rach_vice == 12) {
  2404. set rach_vice,13;
  2405. mes "[Grandma]";
  2406. mes "Oh, back again, eh?";
  2407. mes "I guess you must really";
  2408. mes "like coming to this place";
  2409. mes "too. Hm, that reminds me...";
  2410. next;
  2411. mes "[Grandma]";
  2412. mes "See the edge of the spring?";
  2413. mes "The same young man frequently";
  2414. mes "comes to that spot, and stares";
  2415. mes "into the water, just dripping with sadness. Someone so young";
  2416. mes "shouldn't be feeling like that.";
  2417. next;
  2418. mes "[Grandma]";
  2419. mes "You're supposed to come";
  2420. mes "here to relax and enjoy";
  2421. mes "the surrounding beauty,";
  2422. mes "not wallow in your sorrow.";
  2423. mes "I guess that boy doesn't";
  2424. mes "agree with me on that.";
  2425. next;
  2426. mes "[Grandma]";
  2427. mes "You should be able";
  2428. mes "to let go of whatever's";
  2429. mes "bothering you, and just";
  2430. mes "enjoy life as it is now.";
  2431. close;
  2432. }
  2433. mes "[Grandma]";
  2434. mes "I love this place,";
  2435. mes "its beautiful scenary";
  2436. mes "and serene atmosphere.";
  2437. mes "It's so heavenly peaceful.";
  2438. next;
  2439. mes "[Grandma]";
  2440. mes "It brings my heart joy to see";
  2441. mes "young couples can coming";
  2442. mes "here and relaxing together.";
  2443. mes "Isn't love a grand thing?";
  2444. close;
  2445. }
  2446. lhz_in02,213,207,0 script #ratrace1 111,4,4,{
  2447. OnTouch:
  2448. if (rach_vice == 5) {
  2449. set rach_vice,6;
  2450. mes "[" + strcharinfo(0) + "]";
  2451. mes "This...";
  2452. mes "This smell...";
  2453. mes "It smells so nice!";
  2454. mes "Like rose petals riding";
  2455. mes "on a gentle breeze...";
  2456. next;
  2457. mes "[" + strcharinfo(0) + "]";
  2458. mes "Wait, could this be";
  2459. mes "the scent that Bruspetti's";
  2460. mes "father mentioned earlier?";
  2461. close;
  2462. }
  2463. end;
  2464. }
  2465. rachel,265,47,0 script #raevent1 111,2,2,{
  2466. OnTouch:
  2467. if (rach_vice == 23) {
  2468. mes "[" + strcharinfo(0) + "]";
  2469. mes "Just looking at this";
  2470. mes "spring makes me think";
  2471. mes "of Bruspetti. What really";
  2472. mes "happened to her? I get";
  2473. mes "the feeling that she";
  2474. mes "caved in to despair.";
  2475. next;
  2476. mes "["+ strcharinfo(0) +"]";
  2477. mes "The water's not that";
  2478. mes "cold, or very deep...";
  2479. mes "And Katinshuell mentioned";
  2480. mes "that her body went limp...";
  2481. mes "But she was still looking";
  2482. mes "at him. It's haunting...";
  2483. next;
  2484. mes "["+ strcharinfo(0) +"]";
  2485. mes "I suppose she was torn...";
  2486. mes "She loved him, but couldn't";
  2487. mes "bear to live with his secret.";
  2488. mes "In the end, it's all so very";
  2489. mes "tragic. Katinshuell isn't";
  2490. mes "really a bad person...";
  2491. next;
  2492. mes "[" + strcharinfo(0) + "]";
  2493. mes "He was forced to";
  2494. mes "commit a heinous crime,";
  2495. mes "and kept making mistakes,";
  2496. mes "running from his guilt. Is";
  2497. mes "anyone accountable for this?";
  2498. mes "Who would be to blame?";
  2499. next;
  2500. set rach_vice,24;
  2501. if (BaseLevel > 90) getexp 1300000,0;
  2502. else if (BaseLevel > 75) getexp 850000,0;
  2503. else getexp 450000,0;
  2504. mes "[" + strcharinfo(0) + "]";
  2505. mes "Somehow, I wish that";
  2506. mes "Katinshuell had the";
  2507. mes "strength to face his";
  2508. mes "guilt, and then to";
  2509. mes "forgive himself.";
  2510. close;
  2511. }
  2512. else if (rach_vice == 22) {
  2513. mes "[" + strcharinfo(0) + "]";
  2514. mes "This must be where";
  2515. mes "Bruspetti drowned...";
  2516. next;
  2517. mes "[Grandma]";
  2518. mes "Oh! Excuse me,";
  2519. mes "young adventurer,";
  2520. mes "but you mustn't stand";
  2521. mes "there! It's very slippery.";
  2522. mes "What if you fall into the";
  2523. mes "spring? It's dangerous.";
  2524. next;
  2525. mes "[" + strcharinfo(0) + "]";
  2526. mes "Oh... Er, thank you.";
  2527. mes "Yes, I wouldn't want";
  2528. mes "to get myself drowned.";
  2529. next;
  2530. set rach_vice,23;
  2531. mes "[Grandma]";
  2532. mes "Drowned...? I just";
  2533. mes "wouldn't want you to";
  2534. mes "get your clothes wet.";
  2535. mes "The water isn't that deep...";
  2536. mes "Even if you can't swim, you";
  2537. mes "can climb out, you know.";
  2538. next;
  2539. mes "[" + strcharinfo(0) + "]";
  2540. mes "...What?";
  2541. close;
  2542. }
  2543. else if (rach_vice == 8) {
  2544. mes "[" + strcharinfo(0) + "]";
  2545. mes "That old woman told";
  2546. mes "be to be careful not to";
  2547. mes "slip and fall into the water";
  2548. mes "around here, so I'd better";
  2549. mes "make sure I tread carefully.";
  2550. close;
  2551. }
  2552. else if (rach_vice == 7) {
  2553. set rach_vice,8;
  2554. mes "[???]";
  2555. mes "Oh, be very careful!";
  2556. mes "You don't want to get";
  2557. mes "too close to the water.";
  2558. mes "What if you slip and fall?";
  2559. next;
  2560. mes "[" + strcharinfo(0) + "]";
  2561. mes "Huh?";
  2562. next;
  2563. mes "[Grandma]";
  2564. mes "Oh, I'm sorry if";
  2565. mes "I startled you, but the";
  2566. mes "ground that you're standing";
  2567. mes "on is very slippery, you know.";
  2568. next;
  2569. mes "[" + strcharinfo(0) + "]";
  2570. mes "Ah, I see.";
  2571. close;
  2572. }
  2573. end;
  2574. }
  2575. ra_in01,255,25,0 script Book#ra_in 111,{
  2576. if (rach_vice == 15) {
  2577. mes "^3355FFThis is where you";
  2578. mes "found Bruspetti's diary.";
  2579. mes "Perhaps you should take";
  2580. mes "it with you the next time";
  2581. mes "you talk to Katinshuell.^000000";
  2582. close;
  2583. }
  2584. else if (rach_vice == 14) {
  2585. set rach_vice,15;
  2586. getitem 7571,1; //Blue_Diary
  2587. mes "^3355FFThis must be";
  2588. mes "Bruspetti's diary!";
  2589. mes "You now have permission";
  2590. mes "to take it with you so that";
  2591. mes "you can figure out if she and";
  2592. mes "Katinshuell are connected...^000000";
  2593. close;
  2594. }
  2595. else if ((rach_vice == 9) || (rach_vice == 10)) {
  2596. set rach_vice,10;
  2597. mes "^3355FFThis must be";
  2598. mes "Bruspetti's diary!";
  2599. mes "But... reading it";
  2600. mes "would make you feel";
  2601. mes "like a real creep.";
  2602. mes "So don't touch it.^000000";
  2603. close;
  2604. }
  2605. }
  2606. //End of Bruspetti quest
  2607. //============================================================
  2608. // Ice Necklace/Summon Ktullanux Quest and Glaial Heart buyer
  2609. //============================================================
  2610. //iRO Changed this NPC to avoid "offending" people.
  2611. //To enable how it originally looked, uncomment the
  2612. //line below (npc header), and comment the line
  2613. //under it, and then uncomment the cutin lines.
  2614. //rachel,157,183,3 script Sincere Follower Urstia 917,{
  2615. rachel,157,183,3 script Sincere Follower Urstia 916,{
  2616. cutin "ra_usti1",2;
  2617. if (ice_necklace_q < 1) {
  2618. mes "[Urstialla]";
  2619. mes "Oh, are you an adventurer";
  2620. mes "from the outside? Praise be";
  2621. mes "to Freya! Her love and grace";
  2622. mes "reaches all over the world,";
  2623. mes "touching even the hearts of";
  2624. mes "foreigners, leading them here!";
  2625. next;
  2626. if (select("Freya? I'd like to know more.:That's crazy talk!") == 1) {
  2627. emotion e_ok;
  2628. mes "[Urstialla]";
  2629. mes "The day is coming when";
  2630. mes "Freya will resurrect and";
  2631. mes "lead all of her faithful to";
  2632. mes "Valhalla. Now she is in a";
  2633. mes "deep sleep, but even then,";
  2634. mes "she watches over all of us.";
  2635. next;
  2636. mes "[Urstialla]";
  2637. mes "You see, Freya used up";
  2638. mes "all of her power fighting the";
  2639. mes "most fearsome of demons";
  2640. mes "in the Thousand Year War.";
  2641. mes "Now she rests and recovers";
  2642. mes "in a pure and sacred place.";
  2643. next;
  2644. mes "["+strcharinfo(0)+"]";
  2645. mes "Wait...";
  2646. mes "How do you";
  2647. mes "know that all of";
  2648. mes "this happened?";
  2649. next;
  2650. mes "[Urstialla]";
  2651. mes "These are truths that all";
  2652. mes "of Freya's worshippers know.";
  2653. mes "Freya delivers her messages to";
  2654. mes "us through her mortal vessel,";
  2655. mes "our beautiful pope that shines";
  2656. mes "with brilliant white light.";
  2657. next;
  2658. mes "[Urstialla]";
  2659. mes "Unfortunately, even the most";
  2660. mes "faithful experience lapses in";
  2661. mes "judgment. It shames me to";
  2662. mes "admit that my son Egapeo";
  2663. mes "is... is guilty of sin.";
  2664. next;
  2665. mes "["+strcharinfo(0)+"]";
  2666. mes "Sin? What did he";
  2667. mes "do, if you don't";
  2668. mes "mind me asking?";
  2669. next;
  2670. mes "[Urstialla]";
  2671. mes "I don't know, but Egapeo";
  2672. mes "has been sick for a while";
  2673. mes "now. I'm convinced that he";
  2674. mes "did something to anger Freya";
  2675. mes "Although he may deserve it,";
  2676. mes "I'm doing my best to help him.";
  2677. next;
  2678. mes "["+strcharinfo(0)+"]";
  2679. mes "...Wait. What?!";
  2680. next;
  2681. mes "[Urstialla]";
  2682. mes "I know that if I pray hard";
  2683. mes "enough and please Freya,";
  2684. mes "she will forgive my son and";
  2685. mes "heal him of his illness.";
  2686. mes "But sometimes prayer isn't";
  2687. mes "enough... I need to pay tribute.";
  2688. next;
  2689. mes "[Urstialla]";
  2690. mes "I managed to acquire a";
  2691. mes "necklace of incomparable";
  2692. mes "beauty from the dwarves.";
  2693. mes "However, the gems have dulled";
  2694. mes "with age and need to be shined";
  2695. mes "before I can offer them to Freya.";
  2696. next;
  2697. mes "[Urstialla]";
  2698. mes "However, not just anyone can";
  2699. mes "shine this special necklace";
  2700. mes "forged by the Dwarves. I need";
  2701. mes "someone that knows arcane magic";
  2702. mes "to help me. I think there's only";
  2703. mes "one mage that can polish this...";
  2704. next;
  2705. mes "[Urstialla]";
  2706. mes "Maheo, the renown mage with";
  2707. mes "access to the most powerful";
  2708. mes "magic spells in the world,";
  2709. mes "must be able to clean this";
  2710. mes "necklace's gems! However";
  2711. mes "There's no way I can reach him.";
  2712. next;
  2713. mes "[Urstialla]";
  2714. mes "You see, Maheo left on a";
  2715. mes "journey to subjugate the";
  2716. mes "ice monsters in the ice cave";
  2717. mes "to the north, and he hasn't";
  2718. mes "returned yet. That place is too";
  2719. mes "dangerous for people like me.";
  2720. next;
  2721. mes "[Urstialla]";
  2722. mes "I know that you adventurers";
  2723. mes "regularly travel through those";
  2724. mes "kinds of areas, so would you";
  2725. mes "please look for Maheo and ask";
  2726. mes "him to clean this necklace on";
  2727. mes "my behalf? Please, for my son...";
  2728. next;
  2729. if (select("But that's none of my business!:Alright, I'll do it.") == 1) {
  2730. mes "[Urstialla]";
  2731. mes "I... I see.";
  2732. mes "I thought that Freya";
  2733. mes "had led you to me, but";
  2734. mes "maybe my prayers haven't";
  2735. mes "been answered yet. Perhaps";
  2736. mes "I need to pray more fervently?.";
  2737. goto L_End;
  2738. }
  2739. mes "[Urstialla]";
  2740. mes "Thank you so much!";
  2741. mes "Please, take care of this";
  2742. mes "necklace and ask Maheo";
  2743. mes "to restore its luster. Then,";
  2744. mes "it'll be a fitting tribute to";
  2745. mes "our loving goddess Freya.";
  2746. getitem 7572,1; //Ashy_Necklace
  2747. set ice_necklace_q,1;
  2748. goto L_End;
  2749. }
  2750. cutin "ra_usti2",2;
  2751. mes "[Urstialla]";
  2752. mes "...............................";
  2753. mes "Are you telling me";
  2754. mes "that you don't believe?";
  2755. mes "Repent, and may your";
  2756. mes "heart be opened to Freya!";
  2757. goto L_End;
  2758. }
  2759. else if ((ice_necklace_q >= 1) && (ice_necklace_q < 5)) {
  2760. mes "[Urstialla]";
  2761. mes "Please find Maheo the";
  2762. mes "Mage and ask him to restore";
  2763. mes "the beauty of the necklace";
  2764. mes "I gave you. He should be";
  2765. mes "fighting monsters in the";
  2766. mes "ice cave to the north.";
  2767. goto L_End;
  2768. }
  2769. else if (ice_necklace_q == 5) {
  2770. mes "[Urstialla]";
  2771. mes "Oh! My necklace! Thank you!";
  2772. mes "It's so beautiful! It will";
  2773. mes "make a wonderful tribute to";
  2774. mes "Freya! I am certain with this,";
  2775. mes "my son will get better!";
  2776. next;
  2777. mes "[Urstialla]";
  2778. mes "Here, I know it's not much,";
  2779. mes "but please accept this as a";
  2780. mes "token of my appreication for";
  2781. mes " what you have done for me.";
  2782. delitem 7573,1; //Sparkling Necklace
  2783. getexp 700000,0;
  2784. set ice_necklace_q,6;
  2785. next;
  2786. mes "["+strcharinfo(0)+"]";
  2787. mes "Oh, let's just say it was";
  2788. mes "a worthwhile experience";
  2789. mes "for me.";
  2790. next;
  2791. mes "[Urstialla]";
  2792. mes ".........";
  2793. mes "............";
  2794. mes "May Freya always protect and";
  2795. mes "guide you and forgive you for";
  2796. mes "that horrible joke.";
  2797. goto L_End;
  2798. }
  2799. mes "[Urstialla]";
  2800. mes "May Freya always";
  2801. mes "protect and guide you";
  2802. mes "with her everflowing";
  2803. mes "grace and wisdom..";
  2804. goto L_End;
  2805. L_End:
  2806. close2;
  2807. cutin "",255;
  2808. end;
  2809. }
  2810. ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
  2811. if (ice_necklace_q == 1) {
  2812. cutin "ra_magic3",2;
  2813. emotion e_omg;
  2814. mes "[Man Stuck in Ice]";
  2815. mes "H-hello?";
  2816. mes "Hey! Hey, you!";
  2817. mes "Help me break this";
  2818. mes "ice! I need to get";
  2819. mes "out of here!";
  2820. next;
  2821. mes "["+strcharinfo(0)+"]";
  2822. mes "How did you get";
  2823. mes "stuck in there?";
  2824. next;
  2825. mes "[Man Stuck in Ice]";
  2826. mes "I'll explain everything";
  2827. mes "later! Just... Just get";
  2828. mes "this ice off of me!.";
  2829. next;
  2830. if (getskilllv(19) > 0) {
  2831. misceffect 24; //EF_FIREBALL
  2832. mes "^3355FFYou cast Fire Bolt at";
  2833. mes "the ice..^000000";
  2834. }
  2835. else {
  2836. misceffect 1; //EF_HIT2
  2837. mes "^3355FFYou hammer at the";
  2838. mes "ice with all your might.^000000";
  2839. }
  2840. next;
  2841. mes "["+strcharinfo(0)+"]";
  2842. mes "......";
  2843. mes "........";
  2844. next;
  2845. mes "["+strcharinfo(0)+"]";
  2846. mes "I can't...";
  2847. mes "I can't even scratch it";
  2848. mes "Do you have any ideas?";
  2849. next;
  2850. emotion e_sob;
  2851. mes "[Man Stuck in Ice]";
  2852. mes "This is so humiliating...";
  2853. mes "Me, the greatest mage";
  2854. mes "of our age, Maheo, stuck";
  2855. mes "in this pillar of ice.";
  2856. next;
  2857. mes "["+strcharinfo(0)+"]";
  2858. mes "Wait...";
  2859. mes "You're Maheo?";
  2860. next;
  2861. cutin "ra_magic1",2;
  2862. emotion e_gg;
  2863. mes "[Maheo]";
  2864. mes "It's true. You're speaking to";
  2865. mes "Maheo, the greatest mage,";
  2866. mes "and master of arcane spells.";
  2867. mes "I know magic that even High";
  2868. mes "Wizards can never hope to";
  2869. mes "learn in their lifetimes!";
  2870. next;
  2871. cutin "ra_magic4",2;
  2872. mes "[Maheo]";
  2873. mes "Despite my greatness,";
  2874. mes "I'm a humble man. See?";
  2875. mes "That's why I always wear";
  2876. mes "this Mage uniform...";
  2877. mes "To remind myself of";
  2878. mes "the value of humility.";
  2879. next;
  2880. mes "["+strcharinfo(0)+"]";
  2881. mes "So how did you get";
  2882. mes "stuck in all of this ice?";
  2883. next;
  2884. cutin "ra_magic3",2;
  2885. mes "[Maheo]";
  2886. mes "Actually, this happened";
  2887. mes "because I was too humble";
  2888. mes "You see, I underestimated";
  2889. mes "myself, and the devastating";
  2890. mes "force of my own magic.";
  2891. next;
  2892. mes "["+strcharinfo(0)+"]";
  2893. mes "...Huh?";
  2894. next;
  2895. mes "[Maheo]";
  2896. mes "Yes, this wouldn't have";
  2897. mes "happened if I wasn't so";
  2898. mes "humble... Humble and kind.";
  2899. mes "It all started when I thought";
  2900. mes "of this cave and how people";
  2901. mes "sometimes come here to get ice.";
  2902. next;
  2903. mes "[Maheo]";
  2904. mes "I then decided that";
  2905. mes "I would exterminate these";
  2906. mes "evil monsters for the good";
  2907. mes "of the people! The citizens";
  2908. mes "would feel protected, and";
  2909. mes "I'd be recognized as a hero!";
  2910. next;
  2911. mes "["+strcharinfo(0)+"]";
  2912. mes "Okay... I suppose";
  2913. mes "that sounds normal";
  2914. mes "enough. Go on.";
  2915. next;
  2916. mes "[Maheo]";
  2917. mes "I valiantly battled";
  2918. mes "the Snowiers. They were";
  2919. mes "no match for my magic!";
  2920. mes "And so, I decided to just";
  2921. mes "destroy all of them with";
  2922. mes "one cast of a magic spell.";
  2923. next;
  2924. mes "[Maheo]";
  2925. mes "You know Meteor Storm?";
  2926. mes "I know another spell like";
  2927. mes "that... But it's two hundred";
  2928. mes "times more powerful! Yes...";
  2929. mes "It has the power of a million";
  2930. mes "exploding suns! But then...";
  2931. next;
  2932. emotion e_sob;
  2933. mes "[Maheo]";
  2934. mes "It was too powerful!";
  2935. mes "There were tremors, and";
  2936. mes "flying shards of ice, and";
  2937. mes "all the flame caused my";
  2938. mes "clothes to catch on fire!";
  2939. next;
  2940. emotion e_flash,1;
  2941. mes "["+strcharinfo(0)+"]";
  2942. mes "You...";
  2943. mes "you set fire";
  2944. mes "to your clothes";
  2945. next;
  2946. cutin "ra_magic2",2;
  2947. mes "[Maheo]";
  2948. mes "Yes, but not to worry.";
  2949. mes "I quickly extinguished";
  2950. mes "those flames with my";
  2951. mes "powerful Frost Diver spell!";
  2952. next;
  2953. cutin "ra_magic3",2;
  2954. mes "[Maheo]";
  2955. mes "In hindsight...";
  2956. mes "That may have";
  2957. mes "been a mistake...";
  2958. next;
  2959. cutin "ra_magic3",2;
  2960. mes "[Maheo]";
  2961. mes "Enough about myself.";
  2962. mes "What noble pursuit brings";
  2963. mes "you to this place, adventurer?";
  2964. next;
  2965. mes "["+strcharinfo(0)+"]";
  2966. mes "I heard that you can";
  2967. mes "polish the gems on this";
  2968. mes "necklace with your magic,";
  2969. mes "so I came here to find you.";
  2970. next;
  2971. mes "[Maheo]";
  2972. mes "Verily, I can shine";
  2973. mes "those gems so that they";
  2974. mes "shine as brightly as a";
  2975. mes "million exploding suns!";
  2976. next;
  2977. mes "[Maheo]";
  2978. mes "That is, as soon";
  2979. mes "as I can get out";
  2980. mes "of this ice. Hmm...";
  2981. mes "But I doubt normal";
  2982. mes "magic will be able";
  2983. mes "to melt all of this.";
  2984. next;
  2985. mes "["+strcharinfo(0)+"]";
  2986. mes "Then how are we";
  2987. mes "supposed to get";
  2988. mes "you out of there?";
  2989. next;
  2990. mes "[Maheo]";
  2991. mes "Fear not. I'm sure";
  2992. mes "that my master will know";
  2993. mes "of a way to free me from";
  2994. mes "this prison of ice. He can";
  2995. mes "be found near Freya's Spring:";
  2996. mes "beseech him on my behalf!";
  2997. set ice_necklace_q,2;
  2998. close2;
  2999. cutin "",255;
  3000. end;
  3001. }
  3002. else if ((ice_necklace_q == 2) || (ice_necklace_q == 3)) {
  3003. mes "[Maheo]";
  3004. mes "My master may not have";
  3005. mes "my sheer talent, but he";
  3006. mes "is very knowledgable in";
  3007. mes "the ways of magic. Please...";
  3008. mes "Ask him for help. He should";
  3009. mes "be reading near Freya's Spring.";
  3010. close;
  3011. }
  3012. else if (ice_necklace_q == 4) {
  3013. mes "[Maheo]";
  3014. mes "Oh, you're back!";
  3015. mes "So did my master have";
  3016. mes "any ideas on breaking";
  3017. mes "this cold prison of ice?";
  3018. next;
  3019. //Need proper check for Hammer_of_Wind and Gray_Necklace
  3020. mes "["+strcharinfo(0)+"]";
  3021. mes "Well, he made this";
  3022. mes "magic hammer which is";
  3023. mes "supposed to be able to";
  3024. mes "break this magic ice.";
  3025. next;
  3026. mes "[Maheo]";
  3027. mes "Of course!";
  3028. mes "Why didn't I think of";
  3029. mes "that? Great, now get";
  3030. mes "me out of here please!";
  3031. next;
  3032. mes "^3355FFYou tightly gripped";
  3033. mes "the Wind Hammer, and";
  3034. mes "swung it down at the ice";
  3035. mes "with all of your strength.^000000";
  3036. next;
  3037. misceffect 276; //EF_TEIHIT3
  3038. misceffect 133; //EF_FREEZE
  3039. misceffect 135; //EF_ICECRASH
  3040. mes "^3355FF*Pzzzzz*";
  3041. mes "*CRASH!*^000000";
  3042. next;
  3043. setnpcdisplay "Man Stuck in Ice#cave",937;
  3044. emotion e_gasp;
  3045. mes "[Maheo]";
  3046. mes "Finally...!";
  3047. mes "After all of this";
  3048. mes "time! I'm free!";
  3049. next;
  3050. misceffect 56; //EF_BEGINSPELL4
  3051. mes "[Maheo]";
  3052. mes "Now, all of the monsters";
  3053. mes "in this cave will taste the";
  3054. mes "wrath of the greatest mage in";
  3055. mes "the world! I'll have my revenge,";
  3056. mes "and give those beasts double";
  3057. mes "the pain that they gave me!";
  3058. next;
  3059. monster "ice_dun02",108,109,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3060. monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3061. monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3062. monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
  3063. misceffect 90; //EF_LORD
  3064. killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead";
  3065. mes "[Maheo]";
  3066. mes "Muhahahahahahahaha!";
  3067. next;
  3068. mes "[Maheo]";
  3069. mes "Er, but first, I need to";
  3070. mes "use my magic to clean";
  3071. mes "that necklace of yours.";
  3072. next;
  3073. mes "["+strcharinfo(0)+"]";
  3074. mes "Here...";
  3075. next;
  3076. mes "[Maheo]";
  3077. mes "Oh! This was made by";
  3078. mes "the Dwarves, wasn't it?";
  3079. mes "It looks like they've made";
  3080. mes "yet another masterpiece.";
  3081. mes "Shame that this is so";
  3082. mes "tarnished, though.";
  3083. next;
  3084. mes "[Maheo]";
  3085. mes "Let's see, now...";
  3086. next;
  3087. misceffect 256; //EF_FROSTWEAPON
  3088. mes "^3355FF*Ting*^000000";
  3089. next;
  3090. mes "[Maheo]";
  3091. mes "Well, I suppose this";
  3092. mes "is where we part ways.";
  3093. mes "Here, take this as a gift...";
  3094. mes "And please don't mention";
  3095. mes "the fact that I trapped myself";
  3096. mes "in ice to anyone else, okay?";
  3097. getitem 7574,4; //Freezing Snow Powder
  3098. getitem 7573,1; //Sparkling Necklace
  3099. delitem 7572,1; //Ashy_Necklace
  3100. delitem 7569,1; //Wind Hammer
  3101. set ice_necklace_q,5;
  3102. close2;
  3103. cutin "",255;
  3104. setnpcdisplay "Man Stuck in Ice#cave",924;
  3105. end;
  3106. }
  3107. OnTouch:
  3108. end;
  3109. //OnTouchNPC:
  3110. // emotion e_ang;
  3111. // emotion e_gg,2; //Emote on monster
  3112. // end;
  3113. OnMyMobDead:
  3114. end;
  3115. }
  3116. ice_dun02,120,3,0 script #cave_vos -1,{
  3117. OnInit:
  3118. initnpctimer;
  3119. end;
  3120. OnTimer3600000:
  3121. mapannounce "ice_dun02","Go away, you animals! I'll burn you to death once I get free!",bc_map,0xFFCE00;
  3122. end;
  3123. OnTimer7200000:
  3124. mapannounce "ice_dun02","Hello? Can anyone hear me? I'm... I'm kind of stuck!",bc_map,0xFFCE00;
  3125. end;
  3126. OnTimer10800000:
  3127. stopnpctimer;
  3128. mapannounce "ice_dun02","Please! I can't move! Hello? I think I might need help!",bc_map,0xFFCE00;
  3129. initnpctimer;
  3130. end;
  3131. }
  3132. rachel,265,98,3 script Hamion#aru 930,{
  3133. if (ice_necklace_q < 2) {
  3134. mes "[Hamion]";
  3135. mes "Hm? Did you need";
  3136. mes "something? If it's not too";
  3137. mes "important, then I'd like to";
  3138. mes "get back to reading my book.";
  3139. close;
  3140. }
  3141. else if (ice_necklace_q == 2) {
  3142. mes "[Hamion]";
  3143. mes "Hm? Did you need";
  3144. mes "something? If it's not too";
  3145. mes "important, then I'd like to";
  3146. mes "get back to reading my book.";
  3147. next;
  3148. mes "["+strcharinfo(0)+"]";
  3149. mes "Um, would you know";
  3150. mes "a mage by the name";
  3151. mes "of Maheo? I'm supposed";
  3152. mes "to go look for his master";
  3153. mes "around this area.";
  3154. next;
  3155. mes "[Hamion]";
  3156. mes "Well, you've found him";
  3157. mes "because that would be me.";
  3158. mes "What happened to Maheo?";
  3159. next;
  3160. mes "[Hamion]";
  3161. mes "He froze himself?!";
  3162. mes "Hahahaha! Some genius!";
  3163. mes "Oh, well, I suppose he still";
  3164. mes "has plenty to learn about";
  3165. mes "character, if not magic.";
  3166. next;
  3167. mes "[Hamion]";
  3168. mes "Let's see, let's see...";
  3169. mes "This book ought to have";
  3170. mes "the answer. Mmm... Ah!";
  3171. mes "Page 42! I need to construct";
  3172. mes "an artifact in order to break";
  3173. mes "that mystical ice. Mmm.";
  3174. next;
  3175. mes "[Hamion]";
  3176. mes "Would you help";
  3177. mes "me? I need to get";
  3178. mes "^4D4DFF5 Rough Winds^000000,";
  3179. mes "^4D4DFF1 Hammer^000000, and";
  3180. mes "^4D4DFF1 Blank Scroll^000000";
  3181. next;
  3182. mes "[Hamion]";
  3183. mes "You can get Blank Scrolls";
  3184. mes "in the Sage Academy in Juno.";
  3185. mes "Ah, and the Hammer is a weapon,";
  3186. mes "not one of those smithing tools.";
  3187. mes "I'd help you if I could, but...";
  3188. mes "I'm just smart, not strong.";
  3189. set ice_necklace_q,3;
  3190. close;
  3191. }
  3192. else if (ice_necklace_q == 3) {
  3193. if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) {
  3194. mes "[Hamion]";
  3195. mes "I need to create";
  3196. mes "a magical artifact";
  3197. mes "to break the ice that's";
  3198. mes "trapping Maheo. Would you";
  3199. mes "please help me? There's no";
  3200. mes "way I can get the items myself!";
  3201. next;
  3202. mes "[Hamion]";
  3203. mes "I need to get";
  3204. mes "^4D4DFF5 Rough Winds^000000,";
  3205. mes "^4D4DFF1 Hammer^000000, and";
  3206. mes "^4D4DFF1 Blank Scroll^000000";
  3207. next;
  3208. mes "[Hamion]";
  3209. mes "You can get Blank Scrolls";
  3210. mes "in the Sage Academy in Juno.";
  3211. mes "Ah, and the Hammer is a weapon,";
  3212. mes "not one of those smithing tools.";
  3213. mes "I'd help you if I could, but...";
  3214. mes "I'm just smart, not strong.";
  3215. close;
  3216. }
  3217. mes "[Hamion]";
  3218. mes "Great, you have everything";
  3219. mes "I need! But first, would you";
  3220. mes "make sure that you only have";
  3221. mes "1 Hammer in your inventory?";
  3222. mes "If you have more than one,";
  3223. mes "I might take the wrong Hammer.";
  3224. next;
  3225. if (select("Let me check.:Don't worry, I checked.") == 1) {
  3226. mes "[Hamion]";
  3227. mes "Alright, it's always";
  3228. mes "better to be safe than";
  3229. mes "sorry! If only Maheo was";
  3230. mes "a little more careful, more";
  3231. mes "like you are, then maybe this";
  3232. mes "wouldn't have happened.";
  3233. close;
  3234. }
  3235. mes "[Hamion]";
  3236. mes "Okay, I'll take your";
  3237. mes "word for it. Now, let's";
  3238. mes "bring the artifact forging";
  3239. mes "process. Hmmm... Let me";
  3240. mes "review it here on page 45.";
  3241. next;
  3242. mes "[Hamion]";
  3243. mes "Here we go...!";
  3244. next;
  3245. specialeffect2 71; //EF_CONE
  3246. mes "^3355FF*Pzzzz*^000000";
  3247. next;
  3248. mes "[Hamion]";
  3249. mes "...Aaaand now it's done.";
  3250. mes "Here, take this Wind Hammer";
  3251. mes "and use it to free Maheo.";
  3252. mes "This hammer will only work";
  3253. mes "once, so make sure that you";
  3254. mes "smash that ice properly!";
  3255. delitem 996,5; //Rough_Wind
  3256. delitem 1354,1; //Empty_Scroll
  3257. delitem 7433,1; //Hammer
  3258. getitem 7569,1; //Hammer_of_Wind
  3259. set ice_necklace_q,4;
  3260. close;
  3261. }
  3262. else if (ice_necklace_q >= 4) {
  3263. mes "[Hamion]";
  3264. mes "There are always";
  3265. mes "singing birds and";
  3266. mes "flitting butterflies";
  3267. mes "all over this place";
  3268. mes "It's so relaxing, and";
  3269. mes "such a great place to read.";
  3270. close;
  3271. }
  3272. }
  3273. rachel,113,96,5 script Mohadian 929,10,10,{
  3274. if (ice_necklace_q == 6) {
  3275. mes "[Mohadian]";
  3276. mes "I work at the bar around";
  3277. mes "here, and I've heard good";
  3278. mes "things about you. Some of";
  3279. mes "the customers've heard that";
  3280. mes "you helped Urstialla by going";
  3281. mes "into that dangerous Ice Cave.";
  3282. next;
  3283. mes "[Mohadian]";
  3284. mes "Now, are you really capable";
  3285. mes "of regularly defeating the";
  3286. mes "snow monsters inside there?";
  3287. mes "If you are, I've got a bit of a";
  3288. mes "business proposition for you.";
  3289. next;
  3290. emotion e_ic;
  3291. mes "[Mohadian]";
  3292. mes "The weather around here";
  3293. mes "is naturally hot and humid,";
  3294. mes "so we need ice to make cold,";
  3295. mes "refreshing drinks at the pub.";
  3296. mes "And the Ice Cave is the best";
  3297. mes "place to get that ice, right?";
  3298. next;
  3299. mes "[Mohadian]";
  3300. mes "If you bring me Ice Pieces";
  3301. mes "from the Ice Cave, I'll buy";
  3302. mes "them from you at 375 zeny";
  3303. mes "each. Think of it as kind of a";
  3304. mes "freelance job. I mean, if you";
  3305. mes "can bring me ice, I'll buy it!.";
  3306. next;
  3307. mes "[Mohadian]";
  3308. mes "You can make some good";
  3309. mes "money, my customers can";
  3310. mes "enjoy ice cold drinks, and";
  3311. mes "my business will definitely";
  3312. mes "benefit. We'd kill three birds";
  3313. mes "with one stone! What do you say?";
  3314. next;
  3315. if (select("No, thanks.:Sure.") == 1) {
  3316. mes "[Mohadian]";
  3317. mes "Aww, how disappointing.";
  3318. mes "I was really sure that this";
  3319. mes "would be a great deal for";
  3320. mes "both of us. Well, if you're";
  3321. mes "willing to change your mind";
  3322. mes "then we can be partners!";
  3323. close;
  3324. }
  3325. mes "[Mohadian]";
  3326. mes "Great! Now, the ice that";
  3327. mes "I need comes from Glacial";
  3328. mes "Hearts. You can obtain those";
  3329. mes "by hunting the snow monsters";
  3330. mes "in the Ice Cave. Remember, I'll";
  3331. mes "pay you 375 zeny for each one!";
  3332. set ice_necklace_q,7;
  3333. close;
  3334. }
  3335. else if (ice_necklace_q == 7) {
  3336. if (countitem(7561) < 1) {
  3337. mes "[Mohadian]";
  3338. mes "Bring me some Glacial";
  3339. mes "Hearts from the Ice Cave,";
  3340. mes "and I'll be sure to compensate";
  3341. mes "you with some zeny. This is a";
  3342. mes "really good deal for the two";
  3343. mes "of us when you think about it.";
  3344. close;
  3345. }
  3346. mes "[Mohadian]";
  3347. mes "Perfect, you brought me";
  3348. mes "some Glacial Hearts! I can";
  3349. mes "never get used to the beauty";
  3350. mes "and purity of these ice crystals.";
  3351. next;
  3352. mes "[Mohadian]";
  3353. mes "Yes, I think I might";
  3354. mes "even be able to use these";
  3355. mes "to make Arunafeltz Glacial";
  3356. mes "Wine. Anyway, let me see";
  3357. mes "how many you've brought me.";
  3358. next;
  3359. set .@hearts,countitem(7561);
  3360. set .@totalprice,375*.@hearts;
  3361. mes "[Mohadian]";
  3362. mes .@hearts +" Glacial Hearts";
  3363. mes "at 375 zeny each...";
  3364. mes "Looks like I owe you";
  3365. mes .@totalprice +" zeny. Here you are!";
  3366. mes "It's always a pleasure";
  3367. mes "doing business with you~";
  3368. delitem 7561,.@hearts; //Glacial Hearts
  3369. set zeny,zeny+.@totalprice;
  3370. close;
  3371. }
  3372. OnTouch:
  3373. if (ice_necklace_q == 6) {
  3374. mes "[Mohadian]";
  3375. mes "Welcome to--";
  3376. mes "Er? Hello?";
  3377. mes "Excuse me?";
  3378. close;
  3379. }
  3380. end;
  3381. }
  3382. ice_dun03,126,126,3 script Blazing Fire#ice1 802,{
  3383. mes "^3355FFThe flames in this fire";
  3384. mes "barrier crackle with magic";
  3385. mes "power. There's no way that";
  3386. mes "you can put this fire out";
  3387. mes "with conventional means.^000000";
  3388. if (ice_necklace_q > 4) {
  3389. if ($ktullanux_summon < 4) {
  3390. if (countitem(7574) > 0) {
  3391. next;
  3392. select("Use Freezing Snow Powder.");
  3393. mes "^3355FFYou sprinkle the Freezing Snow";
  3394. mes "Powder onto the flame. It";
  3395. mes "flickers before extinguising.^000000";
  3396. delitem 7574,1; //Freezing Snow Powder
  3397. disablenpc "Blazing Fire#ice1";
  3398. set $ktullanux_summon,$ktullanux_summon+1;
  3399. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3400. }
  3401. else if (countitem(7562) > 0) {
  3402. next;
  3403. select("Use Ice Scale.");
  3404. mes "^3355FFYou throw the Ice Scale into";
  3405. mes "the flame, it crackles before";
  3406. mes "extinguising.^000000";
  3407. delitem 7562,1; //Ice Scale
  3408. disablenpc "Blazing Fire#ice1";
  3409. set $ktullanux_summon,$ktullanux_summon+1;
  3410. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3411. close;
  3412. }
  3413. }
  3414. }
  3415. close;
  3416. OnInit:
  3417. set $ktullanux_summon,0;
  3418. end;
  3419. }
  3420. ice_dun03,172,126,0 script Blazing Fire#ice2 802,{
  3421. mes "^3355FFThe flames in this fire";
  3422. mes "barrier crackle with magic";
  3423. mes "power. There's no way that";
  3424. mes "you can put this fire out";
  3425. mes "with conventional means.^000000";
  3426. if (ice_necklace_q > 4) {
  3427. if ($ktullanux_summon < 4) {
  3428. if (countitem(7574) > 0) {
  3429. next;
  3430. select("Use Freezing Snow Powder.");
  3431. mes "^3355FFYou sprinkle the Freezing Snow";
  3432. mes "Powder onto the flame. It";
  3433. mes "flickers before extinguising.^000000";
  3434. delitem 7574,1; //Freezing Snow Powder
  3435. disablenpc "Blazing Fire#ice2";
  3436. set $ktullanux_summon,$ktullanux_summon+1;
  3437. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3438. }
  3439. else if (countitem(7562) > 0) {
  3440. next;
  3441. select("Use Ice Scale.");
  3442. mes "^3355FFYou throw the Ice Scale into";
  3443. mes "the flame, it crackles before";
  3444. mes "extinguising.^000000";
  3445. delitem 7562,1; //Ice Scale
  3446. disablenpc "Blazing Fire#ice2";
  3447. set $ktullanux_summon,$ktullanux_summon+1;
  3448. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3449. close;
  3450. }
  3451. }
  3452. }
  3453. close;
  3454. OnInit:
  3455. set $ktullanux_summon,0;
  3456. end;
  3457. }
  3458. ice_dun03,172,172,0 script Blazing Fire#ice3 802,{
  3459. mes "^3355FFThe flames in this fire";
  3460. mes "barrier crackle with magic";
  3461. mes "power. There's no way that";
  3462. mes "you can put this fire out";
  3463. mes "with conventional means.^000000";
  3464. if (ice_necklace_q > 4) {
  3465. if ($ktullanux_summon < 4) {
  3466. if (countitem(7574) > 0) {
  3467. next;
  3468. select("Use Freezing Snow Powder.");
  3469. mes "^3355FFYou sprinkle the Freezing Snow";
  3470. mes "Powder onto the flame. It";
  3471. mes "flickers before extinguising.^000000";
  3472. delitem 7574,1; //Freezing Snow Powder
  3473. disablenpc "Blazing Fire#ice3";
  3474. set $ktullanux_summon,$ktullanux_summon+1;
  3475. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3476. }
  3477. else if (countitem(7562) > 0) {
  3478. next;
  3479. select("Use Ice Scale.");
  3480. mes "^3355FFYou throw the Ice Scale into";
  3481. mes "the flame, it crackles before";
  3482. mes "extinguising.^000000";
  3483. delitem 7562,1; //Ice Scale
  3484. disablenpc "Blazing Fire#ice3";
  3485. set $ktullanux_summon,$ktullanux_summon+1;
  3486. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3487. close;
  3488. }
  3489. }
  3490. }
  3491. close;
  3492. OnInit:
  3493. set $ktullanux_summon,0;
  3494. end;
  3495. }
  3496. ice_dun03,127,172,0 script Blazing Fire#ice4 802,{
  3497. mes "^3355FFThe flames in this fire";
  3498. mes "barrier crackle with magic";
  3499. mes "power. There's no way that";
  3500. mes "you can put this fire out";
  3501. mes "with conventional means.^000000";
  3502. if (ice_necklace_q > 4) {
  3503. if ($ktullanux_summon < 4) {
  3504. if (countitem(7574) > 0) {
  3505. next;
  3506. select("Use Freezing Snow Powder.");
  3507. mes "^3355FFYou sprinkle the Freezing Snow";
  3508. mes "Powder onto the flame. It";
  3509. mes "flickers before extinguising.^000000";
  3510. delitem 7574,1; //Freezing Snow Powder
  3511. disablenpc "Blazing Fire#ice4";
  3512. set $ktullanux_summon,$ktullanux_summon+1;
  3513. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3514. }
  3515. else if (countitem(7562) > 0) {
  3516. next;
  3517. select("Use Ice Scale.");
  3518. mes "^3355FFYou throw the Ice Scale into";
  3519. mes "the flame, it crackles before";
  3520. mes "extinguising.^000000";
  3521. delitem 7562,1; //Ice Scale
  3522. disablenpc "Blazing Fire#ice4";
  3523. set $ktullanux_summon,$ktullanux_summon+1;
  3524. if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
  3525. close;
  3526. }
  3527. }
  3528. }
  3529. close;
  3530. OnInit:
  3531. set $ktullanux_summon,0;
  3532. end;
  3533. }
  3534. ice_dun03,1,173,5 script ice_boss#broad -1,{
  3535. OnStop:
  3536. stopnpctimer;
  3537. end;
  3538. OnStart:
  3539. initnpctimer;
  3540. end;
  3541. OnTimer2000:
  3542. mapannounce "ice_dun03","Who dares to extinguish the flames of Thor!?",bc_map,0xFF6633;
  3543. end;
  3544. OnTimer8000:
  3545. mapannounce "ice_dun03","I, Ktullanux shall keep everything from Thor's fierce flame,",bc_map,0xFF6633;
  3546. end;
  3547. OnTimer10000:
  3548. mapannounce "ice_dun03","for I am the master of this cave of ice!",bc_map,0xFF6633;
  3549. end;
  3550. OnTimer13000:
  3551. mapannounce "ice_dun03","You foolish adventurer, who cares not for the gift of life.",bc_map,0xFF6633;
  3552. end;
  3553. OnTimer16000:
  3554. mapannounce "ice_dun03","Because of your dangerous curiosity,",bc_map,0xFF6633;
  3555. end;
  3556. OnTimer19000:
  3557. mapannounce "ice_dun03","you will taste inconceivable pain, a cold which can freeze even Mother Nature's breath!",bc_map,0xFF6633;
  3558. end;
  3559. OnTimer21000:
  3560. stopnpctimer;
  3561. donpcevent "ice_boss#on::OnStart";
  3562. end;
  3563. }
  3564. ice_dun03,1,174,3 script ice_boss#on -1,{
  3565. OnStart:
  3566. monster "ice_dun03",150,135,"Ktullanux",1779,1,"ice_boss#on::OnMyMobDead";
  3567. end;
  3568. OnStartTimer:
  3569. Initnpctimer;
  3570. end;
  3571. OnStopTimer:
  3572. stopnpctimer;
  3573. end;
  3574. OnMyMobDead:
  3575. mapannounce "ice_dun03","Odin! Odin I beg you! Please protect this haven from Thor's fiere fire!",bc_map,0xFF6633;
  3576. mapannounce "ice_dun03","Hisssss.... Hisssss...",bc_map,0x33FFFF;
  3577. donpcevent "ice_boss#on::OnStartTimer";
  3578. donpcevent "#ice_sec::OnStart";
  3579. end;
  3580. OnTimer7200000:
  3581. stopnpctimer;
  3582. set $ktullanux_summon,0;
  3583. enablenpc "Blazing Fire#ice1";
  3584. enablenpc "Blazing Fire#ice2";
  3585. enablenpc "Blazing Fire#ice3";
  3586. enablenpc "Blazing Fire#ice4";
  3587. end;
  3588. }
  3589. ice_dun03,1,175,3 script #ice_sec -1,{
  3590. OnStart:
  3591. initnpctimer;
  3592. enablenpc "#ice_4f_1";
  3593. enablenpc "#ice_4f_2";
  3594. enablenpc "#ice_4f_3";
  3595. enablenpc "#ice_4f_4";
  3596. donpcevent "#ice_4f_1::OnEnable";
  3597. donpcevent "#ice_4f_2::OnEnable";
  3598. donpcevent "#ice_4f_3::OnEnable";
  3599. donpcevent "#ice_4f_4::OnEnable";
  3600. end;
  3601. OnTimer60000:
  3602. stopnpctimer;
  3603. disablenpc "#ice_4f_1";
  3604. disablenpc "#ice_4f_2";
  3605. disablenpc "#ice_4f_3";
  3606. disablenpc "#ice_4f_4";
  3607. end;
  3608. }
  3609. ice_dun03,150,132,0 script #ice_4f_1 45,2,2,{
  3610. OnTouch:
  3611. warp "ice_dun04",33,144;
  3612. end;
  3613. OnInit:
  3614. disablenpc "#ice_4f_1";
  3615. end;
  3616. OnEnable:
  3617. misceffect 247; //EF_MAPPILLAR2
  3618. end;
  3619. }
  3620. ice_dun03,138,148,0 script #ice_4f_2 45,2,2,{
  3621. OnTouch:
  3622. warp "ice_dun04",33,144;
  3623. end;
  3624. OnInit:
  3625. disablenpc "#ice_4f_2";
  3626. end;
  3627. OnEnable:
  3628. misceffect 247; //EF_MAPPILLAR2
  3629. end;
  3630. }
  3631. ice_dun03,161,148,0 script #ice_4f_3 45,2,2,{
  3632. OnTouch:
  3633. warp "ice_dun04",33,144;
  3634. end;
  3635. OnInit:
  3636. disablenpc "#ice_4f_3";
  3637. end;
  3638. OnEnable:
  3639. misceffect 247; //EF_MAPPILLAR2
  3640. end;
  3641. }
  3642. ice_dun03,151,162,0 script #ice_4f_4 45,2,2,{
  3643. OnTouch:
  3644. warp "ice_dun04",33,144;
  3645. end;
  3646. OnInit:
  3647. disablenpc "#ice_4f_4";
  3648. end;
  3649. OnEnable:
  3650. misceffect 247; //EF_MAPPILLAR2
  3651. end;
  3652. }
  3653. // End of Ice Necklace/Summon Ktullanux Quest
  3654. //============================================================
  3655. // Donation Lottery Quest/High Priest Quest
  3656. //============================================================
  3657. ra_temple,119,180,0 script Temple Entrance#ra_tem 45,1,1,{
  3658. OnTouch:
  3659. if ($rachel_donate >= 10000) {
  3660. if (MISC_QUEST & 8192) { warp "ra_temin",169,23; end; }
  3661. if (ra_tem_q < 10) {
  3662. mes "^3355FFThe temple's";
  3663. mes "entrance is locked.^000000";
  3664. next;
  3665. select("Kick Door.:Smash Door with Weapon.");
  3666. donpcevent "Nemma#ra_temple::OnEmotion";
  3667. mes "[Priestess Nemma]";
  3668. mes "Please don't do that!";
  3669. close;
  3670. }
  3671. }
  3672. warp "ra_temin",169,23;
  3673. end;
  3674. }
  3675. ra_temple,116,174,3 script Nemma#ra_temple 920,{
  3676. cutin "ra_nemma02",2;
  3677. if ($rachel_donate < 10000) {
  3678. if (ra_have_donated == 0) {
  3679. cutin "ra_nemma03",2;
  3680. mes "[Priestess Nemma]";
  3681. mes "Good day, adventurer.";
  3682. mes "May I ask what brings";
  3683. mes "you to the temple today?";
  3684. next;
  3685. if (select("Just sight-seeing.:I came to pray.") == 1) {
  3686. cutin "ra_nemma01",2;
  3687. mes "[Priestess Nemma]";
  3688. mes "I guess most foreigners";
  3689. mes "aren't familiar with our";
  3690. mes "faith, so I suppose they";
  3691. mes "wouldn't come here to pray...";
  3692. mes "Well, I hope you enjoy your";
  3693. mes "time here, adventurer.";
  3694. goto L_End;
  3695. }
  3696. mes "[Priestess Nemma]";
  3697. mes "Oh! I'm glad to see that";
  3698. mes "our kind of spirituality is";
  3699. mes "practiced in other countries~";
  3700. mes "You know, we at the Temple of";
  3701. mes "Cheshrumnir will be hosting a";
  3702. mes "festival here at the temple.";
  3703. next;
  3704. cutin "ra_nemma01",2;
  3705. mes "[Priestess Nemma]";
  3706. mes "We're accepting donations";
  3707. mes "for the festival, so we'd be";
  3708. mes "grateful if you could make";
  3709. mes "a contribution. Regardless,";
  3710. mes "we invite you to celebrate the";
  3711. mes "grace of the goddess with us.";
  3712. Emotion e_ho;
  3713. next;
  3714. mes "[Priestess Nemma]";
  3715. mes "There's one High Priest that";
  3716. mes "disagrees with collecting money";
  3717. mes "from the temple's patrons, but";
  3718. mes "it's up to you if you want to";
  3719. mes "give or not. If you donate, you";
  3720. mes "might be able to win a prize!";
  3721. next;
  3722. mes "[Priestess Nemma]";
  3723. mes "You can use our Lottery Tickets";
  3724. mes "to win something nice from our";
  3725. mes "Temple Storage. However, you";
  3726. mes "donate the 50,000 zeny for each";
  3727. mes "Lottery Ticket, which also happens to be the minimum donation amount.";
  3728. next;
  3729. cutin "ra_nemma03",2;
  3730. mes "[Priestess Nemma]";
  3731. mes "The prizes that are given to";
  3732. mes "donators are also randomly";
  3733. mes "chosen, so I have no way of";
  3734. mes "telling you what you'd get.";
  3735. mes "Would you be interested";
  3736. mes "in making a donation?";
  3737. next;
  3738. if (select("No, thanks.:Sure.") == 1) {
  3739. cutin "ra_nemma01",2;
  3740. mes "[Priestess Nemma]";
  3741. mes "I understand. Well,";
  3742. mes "maybe some other time.";
  3743. mes "May Freya bless you on";
  3744. mes "all your journeys. May the";
  3745. mes "grace of the goddess always";
  3746. mes "support us in all that we do~";
  3747. goto L_End;
  3748. }
  3749. mes "[Priestess Nemma]";
  3750. mes "Great! How much would you";
  3751. mes "like to donate? We can only";
  3752. mes "accept donations in increments";
  3753. mes "of 50,000 zeny, and we can only";
  3754. mes "accept up to 150,000 zeny at once. It's a bit complicated, I know...";
  3755. next;
  3756. switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
  3757. case 1:
  3758. callsub S_Donate,1,"50,000";
  3759. break;
  3760. case 2:
  3761. callsub S_Donate,2,"100,000";
  3762. break;
  3763. case 3:
  3764. callsub S_Donate,3,"150,000";
  3765. break;
  3766. case 4:
  3767. cutin "ra_nemma02",2;
  3768. mes "[Priestess Nemma]";
  3769. mes "I understand that it takes";
  3770. mes "some thought to part with an";
  3771. mes "amount of money like 50,000";
  3772. mes "zeny. Even so, Freya is always";
  3773. mes "protecting you, wherever you go~";
  3774. break;
  3775. }
  3776. goto L_End;
  3777. }
  3778. else {
  3779. cutin "ra_nemma03",2;
  3780. mes "[Priestess Nemma]";
  3781. mes "Oh, you're " + strcharinfo(0) + "!";
  3782. mes "Welcome back! I remember";
  3783. mes "that you donated just a little";
  3784. mes "while ago. So what brings you";
  3785. mes "to the temple today, hmm?";
  3786. next;
  3787. switch(select("I've come to donate again.:Just sight-seeing.:I came to attend the service.:I just wanted to see you again.")) {
  3788. case 1:
  3789. mes "[Priestess Nemma]";
  3790. mes "You've come to make another";
  3791. mes "donation? Splendid! How much";
  3792. mes "would you like to donate this";
  3793. mes "time? Remember that we can only";
  3794. mes "accept donations in inrements of";
  3795. mes "50,000 zeny up to 150,000 zeny.";
  3796. next;
  3797. switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
  3798. case 1:
  3799. callsub S_Donate,1,"50,000";
  3800. break;
  3801. case 2:
  3802. callsub S_Donate,2,"100,000";
  3803. break;
  3804. case 3:
  3805. callsub S_Donate,3,"150,000";
  3806. break;
  3807. case 4:
  3808. cutin "ra_nemma02",2;
  3809. mes "[Priestess Nemma]";
  3810. mes "I understand that it takes";
  3811. mes "some thought to part with an";
  3812. mes "amount of money like 50,000";
  3813. mes "zeny. Even so, Freya is always";
  3814. mes "protecting you, wherever you go~";
  3815. break;
  3816. }
  3817. goto L_End;
  3818. case 2:
  3819. mes "[Priestess Nemma]";
  3820. mes "Oh! If you'd like some";
  3821. mes "information about our temple,";
  3822. mes "why don't you ask Priestess";
  3823. mes "Pano at the Help Desk inside?";
  3824. next;
  3825. mes "[Priestess Nemma]";
  3826. mes "Penno will also redeem";
  3827. mes "your Lottery Tickets for";
  3828. mes "prizes, although she doesn't";
  3829. mes "really seem to enjoy that job.";
  3830. mes "Well, anyway, she'll help";
  3831. mes "you out. See you later!";
  3832. break;
  3833. case 3:
  3834. mes "[Priestess Nemma]";
  3835. mes "You're here for the";
  3836. mes "service? That's great~";
  3837. mes "I hope you find the sense";
  3838. mes "of calm that you can only";
  3839. mes "get from goddess Freya~";
  3840. break;
  3841. case 4:
  3842. mes "[Priestess Nemma]";
  3843. mes "Oh, how sweet of you~";
  3844. break;
  3845. }
  3846. goto L_End;
  3847. }
  3848. }
  3849. else {
  3850. if (MISC_QUEST & 8192) {
  3851. cutin "ra_nemma01",2;
  3852. mes "[Priestess Nemma]";
  3853. mes "Welcome to our temple!";
  3854. goto L_End;
  3855. }
  3856. if (ra_tem_q < 1) {
  3857. mes "[Priestess Nemma]";
  3858. mes "Hello, there!";
  3859. mes "...............................";
  3860. mes "Um, for some reason, the";
  3861. mes "temple gate hasn't opened yet";
  3862. mes "But it should be open now. Well";
  3863. mes "this happens sometimes so...";
  3864. next;
  3865. mes "[Priestess Nemma]";
  3866. mes "See, there's this auto locking";
  3867. mes "system that was added to the";
  3868. mes "gate when this temple was";
  3869. mes "built, but now it's more of";
  3870. mes "an annoyance than security.";
  3871. next;
  3872. mes "[Priestess Nemma]";
  3873. mes "Every time someone messes";
  3874. mes "with the lock, or if it breaks,";
  3875. mes "we have to wait until it auto";
  3876. mes "resets itself before it works";
  3877. mes "again. No one can fix it";
  3878. mes "really quickly, you know...";
  3879. next;
  3880. mes "[Priestess Nemma]";
  3881. mes "^333333*Sniff*^000000 What should I do?";
  3882. mes "The auto reset never takes";
  3883. mes "this long, and I really need";
  3884. mes "to go inside. ^333333*Sob*^000000 P-Panno!";
  3885. mes "Panno, I neeeed heeeeelp~!";
  3886. set ra_tem_q,1;
  3887. goto L_End;
  3888. }
  3889. else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) {
  3890. mes "[Priestess Nemma]";
  3891. mes "If the gate's locked, then";
  3892. mes "I've just got to find that";
  3893. mes "secret entrance. Some kids";
  3894. mes "supposedly use it to enter";
  3895. mes "and play pranks in the temple,";
  3896. mes "but I don't know who they are...";
  3897. next;
  3898. mes "[Priestess Nemma]";
  3899. mes "Panno would know";
  3900. mes "what to do... I think.";
  3901. mes "Ooh, Panno, help me!";
  3902. goto L_End;
  3903. }
  3904. else if (ra_tem_q == 10) {
  3905. cutin "ra_nemma04",2;
  3906. mes "[Priestess Nemma]";
  3907. mes "Oh, "+strcharinfo(0)+"!";
  3908. mes "The gate just opened and";
  3909. mes "I was able to get inside";
  3910. mes "the temple! ^333333*Whew*^000000 I was";
  3911. mes "getting really worried";
  3912. mes "about it for awhile.";
  3913. next;
  3914. mes "[Priestess Nemma]";
  3915. mes "This is the first time that the";
  3916. mes "gate locked up since Panno";
  3917. mes "was assigned to her post in";
  3918. mes "the temple. I thought maybe";
  3919. mes "something happened and";
  3920. mes "she got in trouble, you know?";
  3921. next;
  3922. cutin "ra_nemma02",2;
  3923. mes "[Priestess Nemma]";
  3924. mes "Wait, wait...";
  3925. mes "I'm outside. What if";
  3926. mes "the gate locks up again?";
  3927. mes "Oooh, what should I do?!";
  3928. goto L_End;
  3929. }
  3930. else if (ra_tem_q == 11) {
  3931. emotion e_ho;
  3932. cutin "ra_nemma03",2;
  3933. mes "[Priestess Nemma]";
  3934. mes "Hey, "+strcharinfo(0)+"~!";
  3935. mes "We reached our target!";
  3936. mes "Isn't that great? We're no";
  3937. mes "longer asking for donations,";
  3938. mes "but you can still redeem your";
  3939. mes "Lottery Tickets inside, okay?";
  3940. goto L_End;
  3941. }
  3942. else if (ra_tem_q == 12) {
  3943. mes "[Priestess Nemma]";
  3944. mes "Mmm... I know what";
  3945. mes "I can do! I can ask for";
  3946. mes "Firecrackers! Yes, that'll";
  3947. mes "be fun for the festival.";
  3948. mes "Hey, do you know where";
  3949. mes "those things are sold?";
  3950. next;
  3951. cutin "ra_nemma01",2;
  3952. mes "[Priestess Nemma]";
  3953. mes "I, uh, can't give you";
  3954. mes "much... But if you would";
  3955. mes "bring me some Firecrackers,";
  3956. mes "then I'll pray for your good";
  3957. mes "fortune. Sorry, but that's";
  3958. mes "all I can really offer.";
  3959. next;
  3960. cutin "ra_nemma04",2;
  3961. mes "[Priestess Nemma]";
  3962. mes "Hey, bring me";
  3963. mes "a lot of Firecrackers,";
  3964. mes "like, ^FF000020 of them^000000! Thank";
  3965. mes "you thank you thank you!";
  3966. set ra_tem_q,13;
  3967. goto L_End;
  3968. }
  3969. else if (ra_tem_q == 13) {
  3970. mes "[Priestess Nemma]";
  3971. mes "Hey, did you bring me";
  3972. mes "^FF000020 Firecrackers^000000? Mmm?";
  3973. next;
  3974. if(select("Yes.:No, not yet.") == 1) {
  3975. cutin "ra_nemma01",2;
  3976. mes "[Priestess Nemma]";
  3977. mes "Let's see...";
  3978. next;
  3979. if (countitem(12018) >= 20) {
  3980. cutin "ra_nemma04",2;
  3981. delitem 12018,20; //FireCracker";
  3982. getexp 200000,0;
  3983. set ra_tem_q,14;
  3984. mes "[Priestess Nemma]";
  3985. mes "Yay!";
  3986. mes "Firecrackers!";
  3987. mes "Oh, let me pray";
  3988. mes "for your good fortune!";
  3989. next;
  3990. mes "^3355FFPriestess Nemma prayed";
  3991. mes "fervently for your good";
  3992. mes "fortune. It feels like";
  3993. mes "it's actually working...^000000";
  3994. next;
  3995. cutin "ra_nemma04",2;
  3996. mes "[Priestess Nemma]";
  3997. mes "I'm done!";
  3998. mes "Now it's time";
  3999. mes "to play! Hm, maybe";
  4000. mes "our pope would like";
  4001. mes "to see these too?";
  4002. goto L_End;
  4003. }
  4004. cutin "ra_nemma02",2;
  4005. mes "[Priestess Nemma]";
  4006. mes "Awww...";
  4007. mes "This isn't enough";
  4008. mes "Firecrackers. I mean,";
  4009. mes "I know it's like a donation,";
  4010. mes "but still. How much fun are";
  4011. mes "fireworks if there isn't a lot?";
  4012. }
  4013. else {
  4014. cutin "ra_nemma01",2;
  4015. mes "[Priestess Nemma]";
  4016. mes "Awww...";
  4017. mes "Well, I don't really";
  4018. mes "have much to pay you";
  4019. mes "back with, anyway~";
  4020. }
  4021. goto L_End;
  4022. }
  4023. else {
  4024. cutin "ra_nemma01",2;
  4025. mes "[Priestess Nemma]";
  4026. mes "Welcome to our temple!";
  4027. }
  4028. goto L_End;
  4029. }
  4030. L_End:
  4031. close2;
  4032. cutin "",255;
  4033. end;
  4034. OnEmotion:
  4035. emotion e_omg;
  4036. end;
  4037. S_Donate:
  4038. cutin "ra_nemma01",2;
  4039. mes "[Priestess Nemma]";
  4040. mes "So, " + strcharinfo(0) + "...";
  4041. mes "I just want to make sure:";
  4042. mes "You want to donate "+getarg(1);
  4043. mes "zeny, and receive "+getarg(0)+" Lottery";
  4044. if(getarg(0) == 1) mes "Ticket. Is that correct?";
  4045. else mes "Tickets. Is that correct?";
  4046. next;
  4047. if (select("No:Yes") == 1) {
  4048. mes "[Priestess Nemma]";
  4049. mes "Oh, I see. Well, if you";
  4050. mes "don't have enough zeny with";
  4051. mes "you, then you can just come";
  4052. mes "back and donate later. Our";
  4053. mes "goddess Freya smiles on the";
  4054. mes "generous and rewards the patient!";
  4055. return;
  4056. }
  4057. if (zeny >= getarg(0)*50000) {
  4058. if (!checkweight(7570,getarg(0))) {
  4059. cutin "ra_nemma02",2;
  4060. mes "[Priestess Nemma]";
  4061. mes "I can scarcely believe it...";
  4062. mes "You're carrying so much stuff,";
  4063. mes "you don't even have enough";
  4064. mes "room for a Lottery Ticket.";
  4065. mes "You'd better put some of";
  4066. mes "your things in Storage, yes?";
  4067. next;
  4068. cutin "ra_nemma01",2;
  4069. mes "[Priestess Nemma]";
  4070. mes "Don't worry, I'll still be";
  4071. mes "here after you make more";
  4072. mes "space available in your";
  4073. mes "Inventory. Hurry back, and";
  4074. mes "donate if you can, okay?";
  4075. return;
  4076. }
  4077. set $rachel_donate,$rachel_donate+getarg(0);
  4078. getitem 7570,getarg(0); //Temple_Lottery_Ticket
  4079. set zeny,zeny-getarg(0)*50000;
  4080. set ra_have_donated,1;
  4081. if ($rachel_donate > 9999) {
  4082. cutin "ra_nemma03",2;
  4083. mes "[Priestess Nemma]";
  4084. mes "There you are~";
  4085. mes "Thanks so much for";
  4086. mes "your donation! I'm sure";
  4087. mes "that Freya is smiling down";
  4088. mes "upon you, and will reward";
  4089. mes "you for your generosity~";
  4090. return;
  4091. }
  4092. else {
  4093. set .@Remaining,10000-$rachel_donate;
  4094. cutin "ra_nemma03",2;
  4095. mes "[Priestess Nemma]";
  4096. mes "Thank you so much! We'll be";
  4097. mes "continuing to accept donations";
  4098. mes "until we reach our target. Once";
  4099. mes "we receive "+.@Remaining+" more donations";
  4100. mes "in increments of 50,000 zeny,";
  4101. mes "our fundraiser will finish.";
  4102. next;
  4103. mes "[Priestess Nemma]";
  4104. mes "If you're feeling so";
  4105. mes "inclined, come back later";
  4106. mes "and make another contribution.";
  4107. mes "Thanks again, and may Freya";
  4108. mes "always watch over you.";
  4109. return;
  4110. }
  4111. }
  4112. else {
  4113. mes "[Priestess Nemma]";
  4114. mes "I'm sorry, but you have";
  4115. mes "less than "+@Donate$+" zeny...";
  4116. mes "I know it's asking a lot,";
  4117. mes "but those are the rules that";
  4118. mes "I've been told to follow, so...";
  4119. mes "Well, maybe another time, yes?";
  4120. return;
  4121. }
  4122. }
  4123. rachel,243,37,3 script Kid#Candy Addict 921,{
  4124. if ((ra_tem_q < 2) || (ra_tem_q > 9) || (MISC_QUEST & 8192)) {
  4125. mes "[Kid]";
  4126. mes "Hey! What's that";
  4127. mes "smile for? You're not";
  4128. mes "gonna come pat my head,";
  4129. mes "are you? No! I hate that!";
  4130. next;
  4131. mes "[Kid]";
  4132. mes "Don't come here!";
  4133. mes "I don't want you to";
  4134. mes "pat my head! Grrr...";
  4135. mes "I-I'm warning you!";
  4136. next;
  4137. mes "[Kid]";
  4138. mes "Hey, look at your";
  4139. mes "clothes! Where did";
  4140. mes "you come from, huh?";
  4141. next;
  4142. mes "[Kid]";
  4143. mes "Are you from a";
  4144. mes "different country?";
  4145. next;
  4146. mes "[Kid]";
  4147. mes "Huh, huh?";
  4148. mes "What country";
  4149. mes "are you from?";
  4150. next;
  4151. mes "[Kid]";
  4152. mes "Eh, whatever.";
  4153. next;
  4154. mes "[Kid]";
  4155. mes "Oh hey, do";
  4156. mes "you like candy?";
  4157. if (ra_tem_q == 1) {
  4158. next;
  4159. switch(select("Not at all.:Yeah.:Sure, I love the stuff~:Not much.")) {
  4160. case 1:
  4161. mes "[Kid]";
  4162. mes "Hmpf! Okay.";
  4163. close;
  4164. case 2:
  4165. break;
  4166. case 3:
  4167. break;
  4168. case 4:
  4169. mes "[Kid]";
  4170. mes "Oh. It's 'cause you're";
  4171. mes "a grown-up. Why don't";
  4172. mes "you like candies, anyway?";
  4173. next;
  4174. mes "[Kid]";
  4175. mes "Why, huh?";
  4176. mes "Tell me, tell";
  4177. mes "me, how come?";
  4178. close;
  4179. }
  4180. if (rand(1,2) != 2) {
  4181. mes "[Kid]";
  4182. mes "Oh yeah...?";
  4183. next;
  4184. mes "[Kid]";
  4185. mes "But you're a grown-up,";
  4186. mes "aren't you? Heh heh heh!";
  4187. next;
  4188. mes "[Kid]";
  4189. mes "Candy is only for";
  4190. mes "kids! Hahahahaah!";
  4191. next;
  4192. mes "[Kid]";
  4193. mes "I tricked you!";
  4194. mes "You big big dummy!";
  4195. }
  4196. else {
  4197. mes "[Kid]";
  4198. mes "Oh, you do?";
  4199. mes "Does that mean";
  4200. mes "that you have";
  4201. mes "any candy, then?";
  4202. next;
  4203. mes "[Kid]";
  4204. mes "I want one!";
  4205. next;
  4206. mes "[Kid]";
  4207. mes "Hurry, give me one!";
  4208. mes "Gimmie gimmie~!";
  4209. next;
  4210. if (countitem(529) > 0) {
  4211. mes "[Kid]";
  4212. mes "Mmm...";
  4213. mes "If you give me";
  4214. mes "some Candy, then I'll";
  4215. mes "tell you something";
  4216. mes "really cool, yeah?";
  4217. next;
  4218. if (select("Sure.:No.") == 1) {
  4219. mes "[Kid]";
  4220. mes "Yay~";
  4221. next;
  4222. mes "[Kid]";
  4223. mes "Hah! Got you!";
  4224. mes "I didn't want any";
  4225. mes "candy anyway! Nyeh!";
  4226. mes "But I like you, so";
  4227. mes "I can tell you a secret!";
  4228. next;
  4229. mes "[Kid]";
  4230. mes "Did you know that";
  4231. mes "they always leave one";
  4232. mes "of the windows to the temple";
  4233. mes "unlocked? You spy on the";
  4234. mes "priests inside. They're always";
  4235. mes "fighting! Isn't that bad?";
  4236. next;
  4237. mes "[Kid]";
  4238. mes "Oh well, they're adults,";
  4239. mes "so I dunno. Maybe they...";
  4240. mes "Mm. Well, I remember that";
  4241. mes "fighting is supposed to be bad.";
  4242. next;
  4243. mes "[Kid]";
  4244. mes "Awww, nuts!";
  4245. mes "I just remembered!";
  4246. mes "If you have candy, it";
  4247. mes "must be from another";
  4248. mes "country! I should have";
  4249. mes "taken it from you. Dang it!";
  4250. next;
  4251. mes "[Kid]";
  4252. mes "Oooh, I hate you";
  4253. mes "now! Leave me alone!";
  4254. set ra_tem_q,2;
  4255. close;
  4256. }
  4257. mes "[Kid]";
  4258. mes "You don't wanna";
  4259. mes "share your candy?";
  4260. mes "Hmpf! I guess you";
  4261. mes "must really love it.";
  4262. mes "...You big greedy.";
  4263. close;
  4264. }
  4265. mes "[Kid]";
  4266. mes "Wait, you don't have";
  4267. mes "any Candy, huh? How can";
  4268. mes "you tell me you like Candy";
  4269. mes "when you don't carry any?";
  4270. mes "Look at this! My pockets";
  4271. mes "are full of candy!";
  4272. next;
  4273. mes "[Kid]";
  4274. mes "See?";
  4275. mes "Look at all";
  4276. mes "this candy!";
  4277. next;
  4278. mes "[Kid]";
  4279. mes "Yeah, you have to";
  4280. mes "have at least this";
  4281. mes "much candy to say";
  4282. mes "that you like them.";
  4283. mes "Hee hee hee hee!";
  4284. next;
  4285. mes "[Kid]";
  4286. mes "Oh hey...";
  4287. mes "Would you like to";
  4288. mes "have some candy?";
  4289. next;
  4290. mes "[Kid]";
  4291. mes "Haha! I tricked you!";
  4292. mes "I'm not gonna share";
  4293. mes "all this candy with you!";
  4294. mes "All of it is for me!";
  4295. next;
  4296. mes "[Kid]";
  4297. mes "...............................";
  4298. mes "Um... Are you mad?";
  4299. next;
  4300. mes "[Kid]";
  4301. mes "Oh...";
  4302. mes "You are mad";
  4303. mes "at me, aren't you?";
  4304. next;
  4305. mes "[Kid]";
  4306. mes "Okay, okay.";
  4307. mes "I'll tell you a really";
  4308. mes "cool secret, so promise";
  4309. mes "that you won't be mad anymore.";
  4310. next;
  4311. switch(select("No, thanks.:What's that?")) {
  4312. case 1:
  4313. mes "[Kid]";
  4314. mes "Please~";
  4315. break;
  4316. case 2:
  4317. mes "[Kid]";
  4318. mes "Did you know that";
  4319. mes "they always leave one";
  4320. mes "of the windows to the temple";
  4321. mes "unlocked? You spy on the";
  4322. mes "priests inside. They're always";
  4323. mes "fighting! Isn't that bad?";
  4324. next;
  4325. mes "[Kid]";
  4326. mes "Oh well, they're adults,";
  4327. mes "so I dunno. Maybe they...";
  4328. mes "Mm. Well, I remember that";
  4329. mes "fighting is supposed to be bad...";
  4330. next;
  4331. mes "[Kid]";
  4332. mes "Now, I hope you";
  4333. mes "won't be mad at";
  4334. mes "me anymore...";
  4335. mes "If you're not,";
  4336. mes "then I'm gonna";
  4337. mes "be madder at you!";
  4338. set ra_tem_q,2;
  4339. break;
  4340. }
  4341. }
  4342. }
  4343. close;
  4344. }
  4345. else if (ra_tem_q == 2) {
  4346. mes "[Kid]";
  4347. mes "You're leaving?";
  4348. mes "Don't you want to";
  4349. mes "watch me play Rock,";
  4350. mes "Paper, Scissors?";
  4351. next;
  4352. mes "[Kid]";
  4353. mes "Hey! I don't like";
  4354. mes "the way you're looking";
  4355. mes "at me. I don't like you";
  4356. mes "watching me like that!";
  4357. mes "Why don't you go away?";
  4358. next;
  4359. mes "[Kid]";
  4360. mes "Gosh, I said, go away!";
  4361. next;
  4362. mes "[Kid]";
  4363. mes "If you're that bored,";
  4364. mes "why don't you peep through";
  4365. mes "the windows in the temple,";
  4366. mes "huh? Gosh! Some people!";
  4367. close;
  4368. }
  4369. }
  4370. ra_temple,67,209,0 script zawa00 -1,3,3,{
  4371. OnTouch:
  4372. if (ra_tem_q == 2) {
  4373. mes "^3355FFYou notice a slightly";
  4374. mes "open window that";
  4375. mes "you can easily enter.^000000";
  4376. next;
  4377. if(select("Stay:Enter Through Window") == 2) {
  4378. mes "^3355FFYou pull the window,";
  4379. mes "and it smoothly opens.";
  4380. mes "This is probably what";
  4381. mes "those mischevious hits";
  4382. mes "have been using to enter";
  4383. mes "unnoticed into this temple.^000000";
  4384. close2;
  4385. warp "que_rachel",62,82;
  4386. end;
  4387. }
  4388. mes "^3355FFYou decide that it's";
  4389. mes "wrong to sneak into";
  4390. mes "a place. But what if";
  4391. mes "you don't get caught?^000000";
  4392. close;
  4393. }
  4394. else if ((ra_tem_q >= 3) && (ra_tem_q < 10)) {
  4395. mes "^3355FFWould you like to";
  4396. mes "enter the temple";
  4397. mes "through this window?^000000";
  4398. next;
  4399. if(select("Enter:Cancel") == 1) {
  4400. close2;
  4401. warp "que_rachel",62,82;
  4402. end;
  4403. }
  4404. mes "^3355FFUsing this window is";
  4405. mes "probably the only way";
  4406. mes "that you can enter.^000000";
  4407. close;
  4408. }
  4409. end;
  4410. }
  4411. que_rachel,63,82,0 script Window#ra_temple 111,{
  4412. mes "^3355FFThis window it open^000000";
  4413. next;
  4414. if(select("Stay:Exit Through Window") == 2) {
  4415. close2;
  4416. warp "ra_temple",73,208;
  4417. end;
  4418. }
  4419. close;
  4420. }
  4421. que_rachel,60,80,0 script zawa01 -1,5,5,{
  4422. OnTouch:
  4423. if (ra_tem_q == 2) {
  4424. mes "^3355FFIt's strangely";
  4425. mes "dark in here.^000000";
  4426. set ra_tem_q,3;
  4427. close;
  4428. }
  4429. end;
  4430. }
  4431. que_rachel,59,112,0 script zawa02 -1,10,10,{
  4432. OnTouch:
  4433. if (ra_tem_q == 3) {
  4434. mes "^3355FFYou hear some";
  4435. mes "noise from the hallway";
  4436. mes "towards the chapel. It";
  4437. mes "sounds like there are";
  4438. mes "several other people here.^000000";
  4439. set ra_tem_q,4;
  4440. close;
  4441. }
  4442. end;
  4443. }
  4444. que_rachel,94,139,0 script zawa03 -1,10,10,{
  4445. OnTouch:
  4446. if (ra_tem_q == 4) {
  4447. mes "^3355FFYou hear noises of some";
  4448. mes "commotion from the stairs.^000000";
  4449. set ra_tem_q,5;
  4450. close;
  4451. }
  4452. end;
  4453. }
  4454. que_rachel,132,70,0 script zawa04 -1,10,10,{
  4455. OnTouch:
  4456. if (ra_tem_q == 5) {
  4457. mes " ";
  4458. mes " ";
  4459. mes "^ff0000Crash!^000000";
  4460. next;
  4461. mes "^3355FFYou hear something";
  4462. mes "fall from the stairs,";
  4463. mes "followed by noises that";
  4464. mes "sound like a scuffle.^000000";
  4465. set ra_tem_q,6;
  4466. close;
  4467. }
  4468. end;
  4469. }
  4470. que_rachel,28,315,0 script Bloody Spot -1,5,5,{
  4471. OnTouch:
  4472. if (ra_tem_q == 6) {
  4473. mes "^3355FFThere's a spot on the";
  4474. mes "ground that's darker than";
  4475. mes "the rest of the floor...^000000";
  4476. next;
  4477. if (select("Investigate:Ignore") == 1) {
  4478. mes "^3355FFIt's too dark to";
  4479. mes "really see the spot^000000";
  4480. next;
  4481. mes "...";
  4482. mes "......";
  4483. mes ".........";
  4484. next;
  4485. mes "^3355FFIt smells a little bit";
  4486. mes "like copper or iron. Blood";
  4487. mes "has probably been spilled here.^000000";
  4488. set ra_tem_q,7;
  4489. close;
  4490. }
  4491. else {
  4492. mes "^3355FFYou decide that your";
  4493. mes "time would be better spent";
  4494. mes "investigating something else.^000000";
  4495. close;
  4496. }
  4497. }
  4498. else if (ra_tem_q == 7) {
  4499. mes "^3355FFThis dark spot on the";
  4500. mes "ground is really creepy,";
  4501. mes "no matter how many";
  4502. mes "times you look at it.^000000.";
  4503. next;
  4504. if (select("Investigate Again:Ignore") == 1) {
  4505. mes "^3355FFThe blood on the ground";
  4506. mes "hasn't dried up yet, but";
  4507. mes "it's probably cold by now.^000000";
  4508. next;
  4509. mes "...";
  4510. mes "......";
  4511. mes ".........";
  4512. next;
  4513. mes "^3355FFThe amount of blood";
  4514. mes "on the ground is more";
  4515. mes "than can be contained in just";
  4516. mes "one person. You'd better get";
  4517. mes "out of here before it's too late.^000000";
  4518. set ra_tem_q,8;
  4519. close;
  4520. }
  4521. else {
  4522. mes "^3355FFYou decide that your";
  4523. mes "time would be better spent";
  4524. mes "investigating something else.^000000";
  4525. close;
  4526. }
  4527. }
  4528. else if (ra_tem_q == 8) {
  4529. mes "^3355FFThis blood stain on the";
  4530. mes "ground is a pretty bad";
  4531. mes "sign. You might have to";
  4532. mes "escape this place before";
  4533. mes "whatever caused this much";
  4534. mes "bleeding does the same to you.^000000";
  4535. close;
  4536. }
  4537. end;
  4538. }
  4539. que_rachel,170,37,0 script nemma01::nemma01 -1,5,5,{
  4540. OnTouch:
  4541. if (ra_tem_q == 8) {
  4542. mes "[???]";
  4543. mes "Only the goddess exists.";
  4544. next;
  4545. mes "[???]";
  4546. mes "Everyone must be";
  4547. mes "ready for her coming.";
  4548. next;
  4549. mes "[???]";
  4550. mes "Izlude, my hometown,";
  4551. mes "I have come to this";
  4552. mes "place to build.";
  4553. next;
  4554. mes "["+strcharinfo(0)+"]";
  4555. mes "!";
  4556. next;
  4557. mes "["+strcharinfo(0)+"]";
  4558. mes "Th-that's Priestess";
  4559. mes "Panno's voice! But isn't";
  4560. mes "she just outside the door?";
  4561. mes "What exactly was she saying?";
  4562. set ra_tem_q,9;
  4563. close;
  4564. }
  4565. end;
  4566. }
  4567. que_rachel,175,37,0 duplicate(nemma01) nemma02 -1,5,5
  4568. que_rachel,180,37,0 duplicate(nemma01) nemma03 -1,5,5
  4569. que_rachel,165,37,0 duplicate(nemma01) nemma04 -1,5,5
  4570. que_rachel,160,37,0 duplicate(nemma01) nemma05 -1,5,5
  4571. que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{
  4572. mes "^3355FFThe gate is closed.^000000";
  4573. next;
  4574. switch(select("Push Gate:Examine Gate:Kick Gate:Smash Gate with Weapon")) {
  4575. case 1:
  4576. mes "^3355FFYou push the gate";
  4577. mes "with all of your might...";
  4578. if (ra_tem_q == 9) {
  4579. close2;
  4580. set ra_tem_q,10;
  4581. warp "ra_temple",119,175;
  4582. end;
  4583. }
  4584. mes "But it won't even budge.^000000";
  4585. break;
  4586. case 2:
  4587. mes "^3355FFThere's some strange";
  4588. mes "machinery installed on";
  4589. mes "the gate, and a slot where";
  4590. mes "it looks you you can insert";
  4591. mes "a card or permit. The lights";
  4592. mes "are on, so it must be working.^000000";
  4593. break;
  4594. case 3:
  4595. mes "^3355FFYou angrily kick the gate...";
  4596. if (ra_tem_q == 9) {
  4597. close2;
  4598. set ra_tem_q,10;
  4599. warp "ra_temple",119,175;
  4600. end;
  4601. }
  4602. mes "But no matter how much rage";
  4603. mes "you put into your kick, the";
  4604. mes "gate refuses to open for you.";
  4605. mes "Oh, and your foot hurts too.^000000.";
  4606. break;
  4607. case 4:
  4608. mes "^3355FFWait! That's not";
  4609. mes "a good idea. You can't";
  4610. mes "smash down the gate to";
  4611. mes "a holy place: heroes don't";
  4612. mes "specialize in desecration.^000000";
  4613. break;
  4614. }
  4615. close;
  4616. }
  4617. ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
  4618. cutin "ra_gman",2;
  4619. if (MISC_QUEST & 8192) {
  4620. mes "[High Priest Zhed]";
  4621. mes "I need to rest now";
  4622. mes "But I thank you for";
  4623. mes "stopping by to check";
  4624. mes "up on me, "+strcharinfo(0)+".";
  4625. goto L_End;
  4626. }
  4627. if (lost_boy == 12) {
  4628. mes "[High Priest Zhed]";
  4629. mes "For some reason, you look";
  4630. mes "familiar to me. Are you supposed";
  4631. mes "to be here? Otherwise, you should";
  4632. mes "leave this place if you don't have";
  4633. mes "the proper authorization.";
  4634. next;
  4635. select("I'm here on Vincent's behalf");
  4636. mes "[High Priest Zhed]";
  4637. mes "Vincent sent you? I see.";
  4638. mes "You must have been looking";
  4639. mes "for me. I am High Priest Zhed,";
  4640. mes "and I understand that you";
  4641. mes "have a package for me.";
  4642. next;
  4643. mes "[High Priest Zhed]";
  4644. mes "Usually, Vincent doesn't";
  4645. mes "trust strangers to deliver";
  4646. mes "these packages, but perhaps";
  4647. mes "this was necessitated by some";
  4648. mes "strange circumstance. Anyway,";
  4649. mes "let's see what he sent me.";
  4650. next;
  4651. cutin "ra_gman2",2;
  4652. mes "[High Priest Zhed]";
  4653. mes "Hm? What's this?";
  4654. mes "Vincent sent a note?";
  4655. mes "I suppose this must be";
  4656. mes "important. Give me just a";
  4657. mes "moment to read this, please.";
  4658. next;
  4659. mes "[High Priest Zhed]";
  4660. mes "..................................";
  4661. mes "Hrrrmm. Vincent. Now";
  4662. mes "I understand. So he was being";
  4663. mes "intentionally cold towards Jenny";
  4664. mes "and Phoebe so other people";
  4665. mes "wouldn't get suspicious.";
  4666. next;
  4667. cutin "ra_gman",2;
  4668. mes "[High Priest Zhed]";
  4669. mes "Still, I don't think he";
  4670. mes "had to do that--it might";
  4671. mes "have been a little too";
  4672. mes "much. Well, I really";
  4673. mes "appreciate your help";
  4674. mes "in this matter, adventurer.";
  4675. next;
  4676. mes "[High Priest Zhed]";
  4677. mes "But tell me, did you only";
  4678. mes "help Vincent and risk your";
  4679. mes "life because you were being";
  4680. mes "paid? Were you only being";
  4681. mes "motivated by the money?";
  4682. next;
  4683. select("Actually... I was just curious.");
  4684. mes "[High Priest Zhed]";
  4685. mes "You were doing this just to";
  4686. mes "satisfy your curiosity? Heh";
  4687. mes "heh, that's very interesting";
  4688. mes "That's also the best attitude";
  4689. mes "for a brave adventurer. I like";
  4690. mes "that. May I have your name?";
  4691. next;
  4692. select("Tell him your name.");
  4693. mes "[High Priest Zhed]";
  4694. mes ""+strcharinfo(0)+"...";
  4695. mes "Yes, that's a fine name.";
  4696. mes "It suits you well. I'll be sure";
  4697. mes "to remember that. Again, let";
  4698. mes "me thank you for risking your";
  4699. mes "life to retrive my belongings.";
  4700. next;
  4701. mes "[High Priest Zhed]";
  4702. mes "I shall be praying for";
  4703. mes "Freya to guide and protect";
  4704. mes "you in your travels. Peace";
  4705. mes "be with you, "+strcharinfo(0)+".";
  4706. set lost_boy,13;
  4707. specialeffect2 253;
  4708. getexp 900000,0;
  4709. goto L_End;
  4710. }
  4711. else if ((lost_boy == 13) && (ra_tem_q < 14)) {
  4712. mes "[High Priest Zhed]";
  4713. mes "Ah, "+strcharinfo(0)+"...";
  4714. mes "I appreciate that you've";
  4715. mes "managed to retrieve my";
  4716. mes "belongings for me. You are";
  4717. mes "a truly talented adventurer.";
  4718. mes "May Freya protect you.";
  4719. goto L_End;
  4720. }
  4721. else {
  4722. if (lost_boy < 13) {
  4723. mes "[High Priest Zhed]";
  4724. mes "May Freya be with you.";
  4725. }
  4726. else {
  4727. if (ra_tem_q == 14) {
  4728. mes "[High Priest Zhed]";
  4729. mes "Ah, good, I was hoping you'd";
  4730. mes "show up here sooner or later";
  4731. mes "I have a favor to ask of you";
  4732. mes "since I'm too busy to do it";
  4733. mes "myself, and I trust you more";
  4734. mes "than any other adventurer.";
  4735. next;
  4736. cutin "ra_gman2",2;
  4737. mes "[High Priest Zhed]";
  4738. mes "However, before I give you";
  4739. mes "the details, you must know";
  4740. mes "that this favor must be kept";
  4741. mes "secret. In other words, once";
  4742. mes "I explain the task, you must";
  4743. mes "accept my request.";
  4744. next;
  4745. if (select("Let me think about it.:Yes, sure.") == 2) {
  4746. cutin "ra_gman",2;
  4747. mes "[High Priest Zhed]";
  4748. mes "Ah, I'm relieved to see";
  4749. mes "that you accept. Don't worry,";
  4750. mes "this task isn't complicated,";
  4751. mes "nor will it require much";
  4752. mes "in the way of sacrifice.";
  4753. next;
  4754. cutin "ra_gman2",2;
  4755. mes "[High Priest Zhed]";
  4756. mes "As you may already know,";
  4757. mes "our country of Arunafeltz";
  4758. mes "worships the goddess Freya";
  4759. mes "There's almost no separation";
  4760. mes "between politics, society";
  4761. mes "and our religion, really.";
  4762. next;
  4763. cutin "ra_gman",2;
  4764. mes "[High Priest Zhed]";
  4765. mes "Now, the leader of our";
  4766. mes "national religion, our pope,";
  4767. mes "is a direct servant of Freya";
  4768. mes "and delivers her messages";
  4769. mes "to us. As such, she must live";
  4770. mes "by very strict guidelines.";
  4771. next;
  4772. mes "[High Priest Zhed]";
  4773. mes "Our pope is curious about";
  4774. mes "the outside world and wishes";
  4775. mes "to learn more about what lies";
  4776. mes "beyond Arunafeltz, but she";
  4777. mes "cannot come easily by this";
  4778. mes "sort of knowledge.";
  4779. next;
  4780. mes "[High Priest Zhed]";
  4781. mes "Firstly, she cannot leave";
  4782. mes "Rachel, the place where the";
  4783. mes "spirit of goddess Freya dwells";
  4784. mes "Secondly, all citizens and priests are forbidden to leave the city in";
  4785. mes "order to preserve our sanctity.";
  4786. next;
  4787. mes "[High Priest Zhed]";
  4788. mes "These are implicit rules that";
  4789. mes "normally aren't discussed openly,";
  4790. mes "but everyone follows them to";
  4791. mes "prevent from being stigmatized.";
  4792. mes "Frankly, I think it's somewhat shameful, but we're working on it.";
  4793. next;
  4794. mes "[High Priest Zhed]";
  4795. mes "Furthermore, our pope must";
  4796. mes "maintain her image of aloof";
  4797. mes "piety, so it'd be inappropriate of her to openly question outside";
  4798. mes "world affairs. Although, such";
  4799. mes "knowledge would benefit her.";
  4800. next;
  4801. mes "[High Priest Zhed]";
  4802. mes "That is why the high priests";
  4803. mes "decided to enlist a trustworthy";
  4804. mes "adventurer to inform our pope";
  4805. mes "about the outside world. Now";
  4806. mes "you understand why I've asked";
  4807. mes "you to keep all of this secret.";
  4808. next;
  4809. mes "[High Priest Zhed]";
  4810. mes "You won't need to divulge";
  4811. mes "outrageous secrets or anything";
  4812. mes "like that. I presume mundane";
  4813. mes "details would be enough to";
  4814. mes "please her. Just let her be";
  4815. mes "able to envision your homeland.";
  4816. next;
  4817. mes "[High Priest Zhed]";
  4818. mes "Personally, I think it would";
  4819. mes "be refreshing for our pope to";
  4820. mes "hear a few of your stories as";
  4821. mes "she is always worshipping";
  4822. mes "our goddess on the behalf of";
  4823. mes "everyone in our glorious city.";
  4824. next;
  4825. mes "[High Priest Zhed]";
  4826. mes "Unfortunately, I cannot escort";
  4827. mes "you to the priestess, but I will";
  4828. mes "relate the means to which you";
  4829. mes "can gain an audience with her";
  4830. mes "First, you will need a ^FF0000High";
  4831. mes "Priest's Recommendation^000000";
  4832. next;
  4833. mes "[High Priest Zhed]";
  4834. mes "I will write that for you, so";
  4835. mes "there's no need to concern";
  4836. mes "yourself with that. Next, you";
  4837. mes "will need to gather ^FF000040 Glacial";
  4838. mes "Hearts^000000 as symbolic proof of";
  4839. mes "your strength and purity.";
  4840. next;
  4841. mes "[High Priest Zhed]";
  4842. mes "While I finish writing this";
  4843. mes "recommendation, let me tell";
  4844. mes "you how to get to the pope's";
  4845. mes "office where you must go once";
  4846. mes "you gather 40 Glacial Hearts.";
  4847. next;
  4848. mes "[High Priest Zhed]";
  4849. mes "Head west from the chapel";
  4850. mes "in the center of the temple,";
  4851. mes "and then enter a door guarded";
  4852. mes "by two soldiers. Show them your";
  4853. mes "recommendation and Glacial Hearts, and they should grant you passage.";
  4854. next;
  4855. mes "[High Priest Zhed]";
  4856. mes "Ah, here you are";
  4857. mes "I've finished writing";
  4858. mes "your recommendation.";
  4859. mes "Well then, I guess I'll";
  4860. mes "see you after you've";
  4861. mes "completed this task.";
  4862. next;
  4863. mes "^3355FFYou received a High";
  4864. mes "Priest's recommendation.^000000";
  4865. set ra_tem_q,15;
  4866. goto L_End;
  4867. }
  4868. mes "[High Priest Zhed]";
  4869. mes "I understand, but if you";
  4870. mes "change your mind, please";
  4871. mes "come back and let me know";
  4872. mes "It's very hard for me to find";
  4873. mes "someone that I can really";
  4874. mes "rely on to do this for me.";
  4875. goto L_End;
  4876. }
  4877. else if ((ra_tem_q == 15) || (ra_tem_q == 16)) {
  4878. mes "[High Priest Zhed]";
  4879. mes "Once you gather";
  4880. mes "^FF000040 Glacial Hearts^000000,";
  4881. mes "you can show them, along";
  4882. mes "with the recommendation I've";
  4883. mes "written for you, to the soldiers";
  4884. mes "guarding the pope's office.";
  4885. next;
  4886. mes "[High Priest Zhed]";
  4887. mes "When you're ready to go";
  4888. mes "to the pope's office, just";
  4889. mes "head west from the chapel";
  4890. mes "to the center of the temple:";
  4891. mes "this is where the entrance is.";
  4892. goto L_End;
  4893. }
  4894. else if (ra_tem_q == 17) {
  4895. mes "[High Priest Zhed]";
  4896. mes "Ah, thank you so much";
  4897. mes "for spending some time";
  4898. mes "with the pope for me";
  4899. mes "I can tell that she really";
  4900. mes "enjoyed speaking to you.";
  4901. next;
  4902. mes "[High Priest Zhed]";
  4903. mes "I am curious, though...";
  4904. mes "Our pope is unaccustomed";
  4905. mes "to speaking with outsiders,";
  4906. mes "so I assume that you have";
  4907. mes "your own questions after";
  4908. mes "your conversation with her.";
  4909. next;
  4910. select("Well, she did mention some Holy Ground...");
  4911. cutin "ra_gman2",2;
  4912. mes "[High Priest Zhed]";
  4913. mes "What...?!";
  4914. mes "She mentioned";
  4915. mes "the Holy Ground...?!";
  4916. next;
  4917. cutin "ra_gman",2;
  4918. mes "[High Priest Zhed]";
  4919. mes "The Holy Ground is a place";
  4920. mes "where all humans, including";
  4921. mes "the pope, have been forbidden.";
  4922. mes "We used to allow people to";
  4923. mes "visit in the past, but...";
  4924. next;
  4925. mes "[High Priest Zhed]";
  4926. mes "Only the gods can access";
  4927. mes "that place now. Listen, if";
  4928. mes "the other priests ask about";
  4929. mes "your conversation with the";
  4930. mes "pope, please do not make any";
  4931. mes "mention of the Holy Ground.";
  4932. next;
  4933. mes "[High Priest Zhed]";
  4934. mes "Please don't ask me";
  4935. mes "why, but believe me that";
  4936. mes "it's very important that";
  4937. mes "you feign ignorance of the";
  4938. mes "Holy Ground's existence!";
  4939. next;
  4940. mes "[????]";
  4941. mes "Excuse me, Zhed?";
  4942. mes "May I speak with you";
  4943. mes "for a moment? I need";
  4944. mes "to talk to you about";
  4945. mes "a private matter.";
  4946. next;
  4947. cutin "ra_gman2",2;
  4948. mes "[High Priest Zhed]";
  4949. mes "Er, yes, of course!";
  4950. mes "Excuse me for a moment...";
  4951. mes "While you're waiting for me,";
  4952. mes "why don't you relax in the";
  4953. mes "next room? Don't forget:";
  4954. mes "there is no Holy Ground.";
  4955. close2;
  4956. cutin "",255;
  4957. select("Okay.");
  4958. warp "ra_temin",297,156;
  4959. set ra_tem_q,18;
  4960. end;
  4961. }
  4962. else if (ra_tem_q == 18) {
  4963. mes "[High Priest Zhed]";
  4964. mes "Er, I thought I asked you";
  4965. mes "to wait in the next room?";
  4966. close2;
  4967. cutin "",255;
  4968. warp "ra_temin",297,156;
  4969. end;
  4970. }
  4971. else if (ra_tem_q == 19) {
  4972. mes "[High Priest Zhed]";
  4973. mes "I apologize for making";
  4974. mes "you wait for so long: I had";
  4975. mes "some crucial matters to";
  4976. mes "discuss. Now, that look";
  4977. mes "on your face tells me that";
  4978. mes "you have a pressing question.";
  4979. next;
  4980. select("Ask about Bekento");
  4981. cutin "ra_gman2",2;
  4982. mes "[High Priest Zhed]";
  4983. mes "Bekento? Ah, you must";
  4984. mes "have been speaking to";
  4985. mes "High Priestess Niren.";
  4986. mes "She's the only one that";
  4987. mes "calls me that. You see, my";
  4988. mes "full name is Zhed Bekento.";
  4989. next;
  4990. cutin "ra_gman",2;
  4991. mes "[High Priest Zhed]";
  4992. mes "Speaking of which...";
  4993. mes "Did Niren ask you anything";
  4994. mes "or tell you something that";
  4995. mes "was out of the ordinary?";
  4996. next;
  4997. mes "^3355FFAfter a little hesitation,";
  4998. mes "you tell High Priest Zhed";
  4999. mes "about your conversation";
  5000. mes "with High Priestess Niren.^000000";
  5001. next;
  5002. mes "[High Priest Zhed]";
  5003. mes "Hmm, I see.";
  5004. mes "Yes. That sounds";
  5005. mes "like something she'd do.";
  5006. mes "I'll explain it all later, but";
  5007. mes "right now, I need to rest.";
  5008. mes "I'm getting old, you know.";
  5009. next;
  5010. cutin "ra_gman2",2;
  5011. mes "[High Priest Zhed]";
  5012. mes "Ah, but before you go, let";
  5013. mes "me warn you not to ^FF0000go near";
  5014. mes "the Holy Ground^000000. I repeat,";
  5015. mes "stay away from the Holy Ground.";
  5016. next;
  5017. mes "^3355FFThe Holy Ground...";
  5018. mes "Why is High Priest Zhed";
  5019. mes "so adamant about protecting";
  5020. mes "the Holy Ground? Regardless...";
  5021. mes "If you want to go there, then";
  5022. mes "just go there. Who'll stop you?^000000";
  5023. set ra_tem_q,20;
  5024. goto L_end;
  5025. }
  5026. else if ((ra_tem_q >= 20) && (ra_tem_q < 22)) {
  5027. cutin "ra_gman2",2;
  5028. mes "[High Priest Zhed]";
  5029. mes "Whatever you do, whatever";
  5030. mes "journeys you take, please";
  5031. mes "make sure that you stay";
  5032. mes "away from the Holy Ground!";
  5033. next;
  5034. mes "^3355FFNow, more than ever,";
  5035. mes "you feel compelled to";
  5036. mes "enter the Holy Ground.^000000";
  5037. goto L_End;
  5038. }
  5039. else if (ra_tem_q == 23) {
  5040. cutin "ra_gman2",2;
  5041. mes "[High Priest Zhed]";
  5042. mes "Oh, it's you.";
  5043. mes "Let me guess...";
  5044. mes "After everything I said,";
  5045. mes "you still went ahead and";
  5046. mes "visited the Holy Ground,";
  5047. mes "didn't you? Oh, well...";
  5048. next;
  5049. select("Did something happen?");
  5050. cutin "ra_gman",2;
  5051. mes "[High Priest Zhed]";
  5052. mes "Well, honestly, I've been";
  5053. mes "temporarily suspended from";
  5054. mes "work, but no need to worry.";
  5055. mes "It's not your fault. I've been";
  5056. mes "in conflict with the other High";
  5057. mes "Priests for a while, anyway.";
  5058. next;
  5059. mes "[High Priest Zhed]";
  5060. mes "Please don't worry about it.";
  5061. mes "If not this, they would have";
  5062. mes "found some other way to attack";
  5063. mes "me. It would only be a matter";
  5064. mes "of time. They're exaggerating";
  5065. mes "your intrusion for their benefit.";
  5066. next;
  5067. cutin "ra_gman2",2;
  5068. mes "[High Priest Zhed]";
  5069. mes "All I want is for";
  5070. mes "Arunafeltz to be safe";
  5071. mes "and at peace. I hope this";
  5072. mes "land is not twisted by the";
  5073. mes "greedy humans. I hope all will";
  5074. mes "work according to Freya's will.";
  5075. next;
  5076. cutin "ra_gman",2;
  5077. mes "[High Priest Zhed]";
  5078. mes "Ah, and please do not";
  5079. mes "blame Niren. She must have";
  5080. mes "her own reasons for her own";
  5081. mes "actions. She has changed";
  5082. mes "much but in the end, I think";
  5083. mes "that we are still friends.";
  5084. next;
  5085. mes "[High Priest Zhed]";
  5086. mes "One last thing:";
  5087. mes "try not to let the";
  5088. mes "other priests catch you";
  5089. mes "doing anything forbidden.";
  5090. mes "It'd be a little embarassing";
  5091. mes "for me, you understand.";
  5092. next;
  5093. mes "[High Priest Zhed]";
  5094. mes "Still, you were secretly";
  5095. mes "invited here, so I'm sure";
  5096. mes "that only a very few of them";
  5097. mes "would be able to recognize";
  5098. mes "you. In the end, you'll do";
  5099. mes "what you will, right?";
  5100. next;
  5101. cutin "ra_gman2",2;
  5102. mes "[High Priest Zhed]";
  5103. mes "...I think I know what";
  5104. mes "you saw in the Holy Ground.";
  5105. mes "I'm sure that you have much";
  5106. mes "to ask, but now isn't the time";
  5107. mes "to seek for answers. Please,";
  5108. mes "you must be patient.";
  5109. next;
  5110. mes "[High Priest Zhed]";
  5111. mes "Until the right time";
  5112. mes "comes, I want you not";
  5113. mes "to tell anyone else what";
  5114. mes "you saw in the Holy Ground.";
  5115. next;
  5116. mes "[High Priest Zhed]";
  5117. mes "Well then, adventurer,";
  5118. mes "thank you for coming by.";
  5119. mes "I need to go lay down now,";
  5120. mes "so if you'll let me rest...";
  5121. close2;
  5122. set MISC_QUEST,MISC_QUEST | 8192;
  5123. set ra_tem_q,0;
  5124. cutin "",255;
  5125. specialeffect2 253;
  5126. getexp 900000,600000;
  5127. end;
  5128. }
  5129. }
  5130. }
  5131. L_End:
  5132. close2;
  5133. cutin "",255;
  5134. end;
  5135. }
  5136. ra_temin,170,46,3 script Panno#rachel 920,{
  5137. cutin "ra_fano03",2;
  5138. if (ra_tem_q >= 12 || MISC_QUEST & 8192) {
  5139. cutin "ra_fano03",2;
  5140. mes "[Priestess Panno]";
  5141. mes "Good day.";
  5142. mes "Have you come to";
  5143. mes "redeem Lottery Tickets?";
  5144. next;
  5145. if (select("Yes:No") == 1) goto L_Lottery;
  5146. if (ra_tem_q == 12) {
  5147. cutin "ra_fano01",2;
  5148. mes "[Priestess Panno]";
  5149. mes "I already told you";
  5150. mes "everything I know.";
  5151. mes "Remember to keep";
  5152. mes "quiet about what I said.";
  5153. goto L_End;
  5154. }
  5155. }
  5156. else if (ra_tem_q < 2) {
  5157. mes "[Priestess Panno]";
  5158. mes "Greetings.";
  5159. mes "May Freya fill";
  5160. mes "your days with joy.";
  5161. mes "Laughter. And prosperity.";
  5162. next;
  5163. switch(select("Redeem Lottery Tickets:Temple Information:Hey, what's happening?")) {
  5164. case 1:
  5165. cutin "ra_fano03",2;
  5166. mes "[Priestess Panno]";
  5167. mes "Fine. You really";
  5168. mes "want to exchange your";
  5169. mes "Lottery Tickets? It's my job";
  5170. mes "to ask and make sure, you";
  5171. mes "know, in case you were saving";
  5172. mes "them for some weird reason.";
  5173. next;
  5174. if (select("Yes:No") == 1) goto L_Lottery;
  5175. cutin "ra_fano03",2;
  5176. mes "[Priestess Panno]";
  5177. mes "You can redeem your";
  5178. mes "Lottery Tickets at any";
  5179. mes "time, so please visit";
  5180. mes "me at your leisure.";
  5181. mes "Go with Freya.";
  5182. goto L_End;
  5183. case 2:
  5184. cutin "ra_fano01",2;
  5185. mes "[Priestess Panno]";
  5186. mes "The Chapel is located";
  5187. mes "over the wall behind me.";
  5188. mes "Our pope's office and chambers";
  5189. mes "are upstairs. You can only go";
  5190. mes "there if you have special";
  5191. mes "authorization.";
  5192. next;
  5193. mes "["+strcharinfo(0)+"]";
  5194. mes "......";
  5195. mes ".........";
  5196. next;
  5197. mes "[Priestess Panno]";
  5198. mes "............";
  5199. mes ".........";
  5200. mes "......";
  5201. next;
  5202. mes "["+strcharinfo(0)+"]";
  5203. mes "...?";
  5204. next;
  5205. cutin "ra_fano02",2;
  5206. mes "[Priestess Panno]";
  5207. mes "You come to a temple";
  5208. mes "to pray, not to look";
  5209. mes "around. Or chit-chat";
  5210. mes "with the priestesses";
  5211. mes "like me. Don't forget it.";
  5212. next;
  5213. cutin "ra_fano03",2;
  5214. mes "[Priestess Panno]";
  5215. mes "The offices for the High";
  5216. mes "Priests are located on each";
  5217. mes "side of the hallway. However,";
  5218. mes "you can only enter if you've";
  5219. mes "been permitted beforehand.";
  5220. goto L_End;
  5221. case 3:
  5222. mes "[Priestess Panno]";
  5223. mes "......................";
  5224. mes "No chit-chat";
  5225. mes "inside the temple.";
  5226. goto L_End;
  5227. }
  5228. }
  5229. else if (ra_tem_q == 10) {
  5230. mes "[Priestess Panno]";
  5231. mes "Good day.";
  5232. next;
  5233. switch(select("Redeem Lottery Tickets:Temple Information:Hey, did you open the gate?")) {
  5234. case 1:
  5235. cutin "ra_fano01",2;
  5236. mes "[Priestess Panno]";
  5237. mes "You... still have";
  5238. mes "Lottery Tickets from";
  5239. mes "making donations for";
  5240. mes "the festival? Look up the";
  5241. mes "word ''punctuality'' in the";
  5242. mes "dictionary. It might help you.";
  5243. next;
  5244. mes "[Priestess Panno]";
  5245. mes "Fine. You really";
  5246. mes "want to exchange your";
  5247. mes "Lottery Tickets? It's my job";
  5248. mes "to ask and make sure, you";
  5249. mes "know, in case you were saving";
  5250. mes "them for some weird reason.";
  5251. next;
  5252. if (select("Yes:No") == 1) goto L_Lottery;
  5253. mes "[Priestess Panno]";
  5254. mes "You can redeem your";
  5255. mes "Lottery Tickets at any";
  5256. mes "time, so please visit";
  5257. mes "me at your leisure.";
  5258. mes "Go with Freya.";
  5259. goto L_End;
  5260. case 2:
  5261. cutin "ra_fano01",2;
  5262. mes "[Priestess Panno]";
  5263. mes "The Chapel is located";
  5264. mes "over the wall behind me";
  5265. mes "Our pope's office and chambers";
  5266. mes "are upstairs. You can only go";
  5267. mes "there if you have special";
  5268. mes "authorization.";
  5269. next;
  5270. mes "["+strcharinfo(0)+"]";
  5271. mes "......";
  5272. mes ".........";
  5273. next;
  5274. mes "[Priestess Panno]";
  5275. mes "............";
  5276. mes ".........";
  5277. mes "......";
  5278. next;
  5279. mes "["+strcharinfo(0)+"]";
  5280. mes "...?";
  5281. next;
  5282. cutin "ra_fano02",2;
  5283. mes "[Priestess Panno]";
  5284. mes "You come to a temple";
  5285. mes "to pray, not to look";
  5286. mes "around. Or chit-chat";
  5287. mes "with the priestesses";
  5288. mes "like me. Don't forget it.";
  5289. next;
  5290. cutin "ra_fano02",2;
  5291. mes "[Priestess Panno]";
  5292. mes "The offices for the High";
  5293. mes "Priests are located on each";
  5294. mes "side of the hallway. However,";
  5295. mes "you can only enter if you've";
  5296. mes "been permitted beforehand.";
  5297. goto L_End;
  5298. case 3:
  5299. cutin "ra_fano02",2;
  5300. mes "[Priestess Panno]";
  5301. mes "Gate...?";
  5302. next;
  5303. select("The locked gate to the temple!");
  5304. mes "[Priestess Panno]";
  5305. mes "I don't know";
  5306. mes "what you mean.";
  5307. next;
  5308. select("Explain");
  5309. mes "["+strcharinfo(0)+"]";
  5310. mes "I think that Priestess Nemma";
  5311. mes "has been worried about the";
  5312. mes "gate being broken, though";
  5313. mes "it hasn't been like that since";
  5314. mes "you've started your position";
  5315. mes "here at the temple.";
  5316. next;
  5317. mes "[Priestess Panno]";
  5318. mes "Worried...?";
  5319. mes "Yes, my twin sister";
  5320. mes "has been known to";
  5321. mes "do a lot of that, and cry";
  5322. mes "for my help. Am I right?";
  5323. next;
  5324. mes "["+strcharinfo(0)+"]";
  5325. mes "It's weird";
  5326. mes "...She said that the gate";
  5327. mes "should automatically fix";
  5328. mes "itself, but it hasn't been";
  5329. mes "doing it lately. She was";
  5330. mes "acting really funny..";
  5331. next;
  5332. mes "["+strcharinfo(0)+"]";
  5333. mes "She was talking about";
  5334. mes "the temple's history and";
  5335. mes "how the security system was";
  5336. mes "built. Then she mentioned you,";
  5337. mes "so I get the feeling you might";
  5338. mes "know something about this.";
  5339. next;
  5340. mes "[Priestess Panno]";
  5341. mes ".........";
  5342. set ra_tem_q,11;
  5343. goto L_End;
  5344. }
  5345. }
  5346. else if (ra_tem_q == 11) {
  5347. mes "["+strcharinfo(0)+"]";
  5348. mes "I remember now...!";
  5349. mes "I was there when the gate";
  5350. mes "closed, and I heard someone";
  5351. mes "with your exact voice whisper";
  5352. mes "something to magically open";
  5353. mes "the gate! What's that all about?";
  5354. next;
  5355. mes "[Priestess Panno]";
  5356. mes "......";
  5357. mes ".........";
  5358. mes "............";
  5359. next;
  5360. mes "[Priestess Panno]";
  5361. mes "......";
  5362. mes ".........";
  5363. mes "............";
  5364. mes "We... I mean....";
  5365. next;
  5366. cutin "ra_fano01",2;
  5367. mes "[Priestess Panno]";
  5368. mes "Nemma and I are descended";
  5369. mes "from a family of great alchemists.";
  5370. mes "They went on a long, religious";
  5371. mes "pilgrimage and ended up here.";
  5372. mes "They are the ones that built";
  5373. mes "this temple and security system.";
  5374. next;
  5375. mes "[Priestess Panno]";
  5376. mes "In a sense, this temple";
  5377. mes "is the tomb of our ancestors,";
  5378. mes "who left Rune-Midgarts and";
  5379. mes "built this city of Rachel about";
  5380. mes "a thousand years ago.";
  5381. next;
  5382. mes "[Priestess Panno]";
  5383. mes "Over the generations, many";
  5384. mes "Alchemists left Rune-Midgarts";
  5385. mes "and settled here, converting";
  5386. mes "the desert into green fields.";
  5387. mes "This temple was supposed";
  5388. mes "be a shelter from intruders.";
  5389. next;
  5390. mes "[Priestess Panno]";
  5391. mes "My ancester designed the";
  5392. mes "temple security system to";
  5393. mes "require a special permit in";
  5394. mes "order to access the temple";
  5395. mes "But the invaders never came,";
  5396. mes "and we didn't need the permits.";
  5397. next;
  5398. mes "[Priestess Panno]";
  5399. mes "The special permits were";
  5400. mes "disposed, but the automatic";
  5401. mes "security system was left on";
  5402. mes "the gate, just in case. Now,";
  5403. mes "I've heard that the security";
  5404. mes "system has been malfunctioning.";
  5405. next;
  5406. cutin "ra_fano03",2;
  5407. mes "[Priestess Panno]";
  5408. mes "However, that's not possible.";
  5409. mes "Even by today's standards, the";
  5410. mes "system is perfectly designed.";
  5411. mes "While I was praying in the";
  5412. mes "Chapel some time ago, I found";
  5413. mes "what is causing the gate problems.";
  5414. next;
  5415. mes "[Priestess Panno]";
  5416. mes "Suddenly, the lights went";
  5417. mes "out, and I could only barely";
  5418. mes "see distinguish my surroundings.";
  5419. mes "I was about to go outside when";
  5420. mes "I heard a noise from the stairs.";
  5421. next;
  5422. cutin "ra_fano02",2;
  5423. mes "[Priestess Panno]";
  5424. mes "From what I can tell,";
  5425. mes "someone is transporting";
  5426. mes "something out of the Holy";
  5427. mes "Grounds. I don't know what";
  5428. mes "they keep there, though.";
  5429. mes "I'm not a high rank Priestess.";
  5430. next;
  5431. mes "[Priestess Panno]";
  5432. mes "I'm not sure if I want";
  5433. mes "to find out what's there";
  5434. mes "I heard something that";
  5435. mes "sounded like a horrible";
  5436. mes "monster's howl. It was";
  5437. mes "incredibly frightening.";
  5438. next;
  5439. mes "[Priestess Panno]";
  5440. mes "I panicked, ran to";
  5441. mes "my desk at the front,";
  5442. mes "and just recited the secret";
  5443. mes "password passed down from my";
  5444. mes "ancestors to open the gate.";
  5445. next;
  5446. cutin "ra_fano01",2;
  5447. mes "[Priestess Panno]";
  5448. mes "You see, my ancestors";
  5449. mes "included the secret password";
  5450. mes "and voice recognition feature";
  5451. mes "into the gate in case something";
  5452. mes "after they disposed of the";
  5453. mes "temple permits--just in case.";
  5454. next;
  5455. mes "[Priestess Panno]";
  5456. mes "The real reason why the gate";
  5457. mes "is acting strangely is not";
  5458. mes "because the gate is broken,";
  5459. mes "but because someone is sneaking";
  5460. mes "in and out of the Holy Ground.";
  5461. next;
  5462. mes "[Priestess Panno]";
  5463. mes "Whoever they are, they";
  5464. mes "must be using one of the";
  5465. mes "old temple permits in order";
  5466. mes "to cover their tracks. Now,";
  5467. mes "you know everything.";
  5468. next;
  5469. cutin "ra_fano01",2;
  5470. mes "[Priestess Panno]";
  5471. mes "You'd better not";
  5472. mes "reveal what you learned";
  5473. mes "from me. Otherwise, I'm";
  5474. mes "sure we'll end up dead.";
  5475. mes "Excuse me now, I need";
  5476. mes "to get back to work.";
  5477. set ra_tem_q,12;
  5478. goto L_End;
  5479. }
  5480. cutin "ra_fano02",2;
  5481. mes "[Priestess Panno]";
  5482. mes "This is a holy place";
  5483. mes "Behave yourself, and";
  5484. mes "respect those who have";
  5485. mes "come here just to worship.";
  5486. goto L_End;
  5487. L_Lottery:
  5488. if(checkweight(607,1) == 0){
  5489. cutin "ra_fano02",2;
  5490. mes "[Priestess Panno]";
  5491. mes "You're carrying too much";
  5492. mes "right now. What are you";
  5493. mes "going to do if I give you";
  5494. mes "something large, unwieldy";
  5495. mes "and heavy? Put your junk";
  5496. mes "away in Storage first.";
  5497. goto L_End;
  5498. }
  5499. mes "[Priestess Panno]";
  5500. mes "Here we go";
  5501. mes "Excited? Mm";
  5502. mes "I can redeem only";
  5503. mes "1 Lottery Ticket at";
  5504. mes "a time. Your reward";
  5505. mes "for this ticket is...";
  5506. next;
  5507. cutin "ra_fano02",2;
  5508. if (countitem(7570) > 0) {
  5509. mes "[Priestess Panno]";
  5510. mes "^FF0000This^000000. It's been in our";
  5511. mes "storage for a while, but";
  5512. mes "I hope this is acceptable";
  5513. mes "as a token of the temple's";
  5514. mes "gratitude. May Freya smile";
  5515. mes "upon you for your generosity...";
  5516. delitem 7570,1;
  5517. set .@bonus_donate,rand(100);
  5518. if (.@bonus_donate == 99) {
  5519. set .@bonus_donate2,rand(100);
  5520. if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1%
  5521. else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2%
  5522. else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3%
  5523. else getitem 607,1; //Yggdrasil Berry 0.4+%
  5524. }
  5525. else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7%
  5526. else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12%
  5527. else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11%
  5528. else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8%
  5529. else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12%
  5530. else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
  5531. else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
  5532. else getitem 547,1; //Condensed White Potion 39%
  5533. goto L_End;
  5534. }
  5535. mes "[Priestess Panno]";
  5536. mes "You...";
  5537. mes "Don't have any Lottery";
  5538. mes "Tickets to redeem.";
  5539. if ($rachel_donate > 9999) {
  5540. mes "We're not distributing";
  5541. mes "them now, but maybe you";
  5542. mes "can ask your friends for one.";
  5543. }
  5544. else {
  5545. mes "You can obtain them from";
  5546. mes "Priestess Nemma at the temple";
  5547. mes "entrance after you donate zeny.";
  5548. }
  5549. next;
  5550. cutin "ra_fano03",2;
  5551. mes "[Priestess Panno]";
  5552. mes "May Freya be with you.";
  5553. goto L_End;
  5554. L_End:
  5555. close2;
  5556. cutin "",255;
  5557. end;
  5558. }
  5559. ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 926,{
  5560. if (MISC_QUEST & 8192) {
  5561. mes "[Pope's Office Guard]";
  5562. mes "I'm sorry, but the pope";
  5563. mes "is officiating a service";
  5564. mes "now. Please come back";
  5565. mes "after the service is ended.";
  5566. close;
  5567. }
  5568. if ((ra_tem_q < 15) || (ra_tem_q == 15) && (countitem(7561) < 40)) {
  5569. mes "[Pope's Office Guard]";
  5570. mes "I'm sorry, but outsiders";
  5571. mes "typically aren't allowed";
  5572. mes "to visit the pope without";
  5573. mes "special authorization.";
  5574. close;
  5575. }
  5576. else {
  5577. if (ra_tem_q == 15) {
  5578. mes "[Pope's Office Guard]";
  5579. mes "Hm? What's that you have";
  5580. mes "there? Oh, you've gathered";
  5581. mes "40 Glacial Hearts and brought";
  5582. mes "a recommendation letter from";
  5583. mes "a High Priest? Most impressive.";
  5584. next;
  5585. mes "[Pope's Office Guard]";
  5586. mes "I think I know why you're";
  5587. mes "here. Thanks for bringing";
  5588. mes "those to me, and I'll let you";
  5589. mes "enter and see the pope";
  5590. mes "Welcome, brave "+strcharinfo(0)+".";
  5591. close2;
  5592. set ra_tem_q,16;
  5593. delitem 7561,40; //Ice_Heart
  5594. }
  5595. if (ra_tem_q == 16) {
  5596. mes "[Pope's Office Guard]";
  5597. mes "The pope is inside";
  5598. mes "expecting you, so please";
  5599. mes "don't keep her waiting long.";
  5600. close;
  5601. }
  5602. else {
  5603. mes "[Pope's Office Guard]";
  5604. mes "I'm sorry, but the pope";
  5605. mes "is officiating a service";
  5606. mes "now. Please come back";
  5607. mes "after the service is ended.";
  5608. close;
  5609. }
  5610. }
  5611. }
  5612. ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926
  5613. ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{
  5614. OnTouch:
  5615. if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
  5616. mes "[Pope's Office Guard]";
  5617. mes "I'm sorry, but the pope";
  5618. mes "is officiating a service";
  5619. mes "now. Please come back";
  5620. mes "after the service is ended.";
  5621. close;
  5622. }
  5623. if (ra_tem_q < 16) {
  5624. mes "^3355FFThe door is locked.^000000";
  5625. close;
  5626. }
  5627. else if (ra_tem_q == 16) {
  5628. warp "ra_temin",276,239;
  5629. }
  5630. end;
  5631. }
  5632. ra_temsky,95,99,6 script Priest#1rachel 935,{
  5633. mes "[Priest]";
  5634. mes "May Freya be with you.";
  5635. close;
  5636. }
  5637. ra_temsky,93,97,6 script Male Follower#1rachel::ramale 926,{
  5638. mes "[Male Follower]";
  5639. mes "May Freya be with you.";
  5640. close;
  5641. }
  5642. ra_temsky,90,95,6 duplicate(ramale) Male Follower#2rachel 926
  5643. ra_temsky,98,59,6 duplicate(ramale) Male Follower#3rachel 926
  5644. ra_temsky,104,99,4 script Priestess#1rachel 920,{
  5645. mes "[Priestess]";
  5646. mes "May Freya be with you.";
  5647. close;
  5648. }
  5649. ra_temsky,106,97,4 script Female Follower#1rachel::rafemale 916,{
  5650. mes "[Female Follower]";
  5651. mes "May Freya be with you.";
  5652. close;
  5653. }
  5654. ra_temsky,108,95,4 duplicate(rafemale) Female Follower#2rachel 916
  5655. ra_temsky,101,59,4 duplicate(rafemale) Female Follower#3rachel 916
  5656. ra_temsky,99,99,5 script Pope#rachel 936,{
  5657. if (ra_tem_q == 16) {
  5658. cutin "ra_bishop",2;
  5659. mes "^3355FFTh-this little";
  5660. mes "girl is the pope...?!^000000";
  5661. next;
  5662. mes "[Pope]";
  5663. mes "...............................";
  5664. mes "..........................Um...";
  5665. mes "W-welcome. Is something";
  5666. mes "wrong? Oh, I know, it's my";
  5667. mes "eyes. I'm sorry if they";
  5668. mes "scare you a little bit.";
  5669. next;
  5670. select("No, not at all...!");
  5671. mes "[Pope]";
  5672. mes "......";
  5673. mes "......";
  5674. mes "......You know, my appearance...";
  5675. next;
  5676. mes "[Pope]";
  5677. mes "It's alright. Actually,";
  5678. mes "I'm used to it. People";
  5679. mes "are usually a little shocked";
  5680. mes "the first time they see me.";
  5681. mes "So... Um... Where do you";
  5682. mes "come from, "+strcharinfo(0)+"?";
  5683. next;
  5684. input @input$;
  5685. mes "[Pope]";
  5686. mes @input$ +"...?";
  5687. mes "I think I might have heard";
  5688. mes "about that place before.";
  5689. mes "Wow... What did you do";
  5690. mes "when you lived there?";
  5691. next;
  5692. input @input$;
  5693. mes "[Pope]";
  5694. mes @input$ +"...?";
  5695. mes "Wow, that sounds quite";
  5696. mes "extraordinary. Ooh, ooh!";
  5697. mes "Tell me, how have you come";
  5698. mes "here to Rachel? I'm interested";
  5699. mes "in knowing more about you~";
  5700. next;
  5701. mes "^3355FFYou and the pope";
  5702. mes "continued to comfortably";
  5703. mes "converse. As she spoke, she";
  5704. mes "seemed more like a young,";
  5705. mes "lonely girl than a solemn";
  5706. mes "religious figure for a nation.^000000";
  5707. next;
  5708. mes "[Pope]";
  5709. mes "...Wow, sometimes, I really";
  5710. mes "wish I could live like you.";
  5711. mes "You'd think being pope would";
  5712. mes "be great, but they make me work";
  5713. mes "all the time. And there are all";
  5714. mes "sorts of things I can't do.";
  5715. next;
  5716. mes "[Pope]";
  5717. mes "You know what's weird?";
  5718. mes "I think I'm the head of this";
  5719. mes "religion, but there's a sacred";
  5720. mes "place that even I'm not allowed";
  5721. mes "to visit. Isn't that so weird?";
  5722. next;
  5723. select("R-really...?");
  5724. mes "[Pope]";
  5725. mes "...Yeah. I don't know";
  5726. mes "much about, and I'm not";
  5727. mes "really supposed to talk";
  5728. mes "about it. We just call this";
  5729. mes "place the ''Holy Ground...''";
  5730. next;
  5731. select("Holy Ground?");
  5732. mes "[Pope]";
  5733. mes "I'm sorry... I want";
  5734. mes "to tell you more, but...";
  5735. mes "That's all I know. I wonder...";
  5736. mes "I wonder what they could";
  5737. mes "be hiding over there...";
  5738. next;
  5739. mes "[Priest]";
  5740. mes "I'm sorry to interrupt";
  5741. mes "your Excellency, but it's";
  5742. mes "time to officiate services.";
  5743. mes "Pardon me.";
  5744. next;
  5745. mes "[Pope]";
  5746. mes "Already?! Hmpf...";
  5747. mes "Oh, before I forget,";
  5748. mes "I needed to tell you that";
  5749. mes "High Priest Zhed wanted";
  5750. mes "to talk to you, "+strcharinfo(0)+".";
  5751. next;
  5752. mes "[Pope]";
  5753. mes "I really want to thank";
  5754. mes "you for coming to speak";
  5755. mes "to me. I had a great time";
  5756. mes "learning. Now I have to";
  5757. mes "go officiate services, so...";
  5758. mes "This is goodbye for now...";
  5759. set ra_tem_q,17;
  5760. close2;
  5761. cutin "",255;
  5762. end;
  5763. }
  5764. else if (ra_tem_q == 17) {
  5765. mes "[Pope]";
  5766. mes "Oh, that's right...";
  5767. mes "Zhed... Er, High Priest";
  5768. mes "Zhed wanted to speak to you!";
  5769. close2;
  5770. cutin "",255;
  5771. end;
  5772. }
  5773. mes "[Pope]";
  5774. mes "...";
  5775. mes "...";
  5776. close2;
  5777. cutin "",255;
  5778. end;
  5779. }
  5780. ra_temin,294,149,0 script High Priestess Niren#ra 915,{
  5781. end;
  5782. OnInit:
  5783. disablenpc "High Priestess Niren#ra";
  5784. end;
  5785. OnEnable:
  5786. initnpctimer;
  5787. misceffect 16;
  5788. end;
  5789. OnDisable:
  5790. misceffect 16;
  5791. end;
  5792. OnTimer120000:
  5793. stopnpctimer;
  5794. disablenpc "High Priestess Niren#ra";
  5795. end;
  5796. }
  5797. ra_temin,293,144,0 script out1#rachel -1,3,3,{
  5798. OnTouch:
  5799. if (ra_tem_q == 18) {
  5800. mes "^3355FFIt sounds like they're";
  5801. mes "still talking. It'd be";
  5802. mes "best to patient and wait";
  5803. mes "just a little while longer.";
  5804. mes "Still... It's awfully boring.^000000";
  5805. next;
  5806. mes "^3355FFA little eavesdropping";
  5807. mes "never hurt anyone. Maybe";
  5808. mes "you can hear them a little";
  5809. mes "better if you listen from";
  5810. mes "the left side of the wall.^000000";
  5811. close2;
  5812. warp "ra_temin",300,153;
  5813. end;
  5814. }
  5815. end;
  5816. }
  5817. ra_temin,288,151,0 script hidden1#rachel -1,1,6,{
  5818. OnTouch:
  5819. if (ra_tem_q == 18) {
  5820. mes "^3355FFAt this distance you";
  5821. mes "can cleartly hear the";
  5822. mes "voices from the other";
  5823. mes "side of the wall...^000000";
  5824. next;
  5825. mes "[????]";
  5826. mes "...Was it really";
  5827. mes "necessary to involve";
  5828. mes "an outsider in this";
  5829. mes "situation? Answer me!";
  5830. next;
  5831. mes "[High Priest Zhed]";
  5832. mes "Is this about the";
  5833. mes "accident? You know that";
  5834. mes "I've disagreed with the";
  5835. mes "actions that have led to";
  5836. mes "the mana leakage.";
  5837. next;
  5838. mes "[High Priest Zhed]";
  5839. mes "Even though I thought";
  5840. mes "it was a reckless decision,";
  5841. mes "I've closed the shrine and";
  5842. mes "did my best to cover up this";
  5843. mes "unfortunate accident.";
  5844. next;
  5845. mes "[????]";
  5846. mes "I'm not blaming you. In";
  5847. mes "fact, I'll admit it: that was";
  5848. mes "our mistake. We caused";
  5849. mes "the monster infestation by";
  5850. mes "letting the mana leak.";
  5851. next;
  5852. mes "[????]";
  5853. mes "But that's not related";
  5854. mes "to what I'm asking you!";
  5855. mes "Do you really think it's";
  5856. mes "alright to allow an outsider";
  5857. mes "to speak to our pope during";
  5858. mes "such a tumultuous time?!";
  5859. next;
  5860. mes "[High Priest Zhed]";
  5861. mes "Why not? I thought it'd";
  5862. mes "bring her great comfort.";
  5863. mes "She is very confused as to";
  5864. mes "why the Holy Ground has been";
  5865. mes "closed, and she cannot know";
  5866. mes "what is happening there.";
  5867. next;
  5868. mes "[High Priest Zhed]";
  5869. mes "Again... I strongly";
  5870. mes "disagree with what is";
  5871. mes "secretly going on over";
  5872. mes "there. I know that I can't";
  5873. mes "officially oppose this";
  5874. mes "course of action, but...";
  5875. next;
  5876. mes "[????]";
  5877. mes "There's nothing to worry";
  5878. mes "about! It'll all be over before";
  5879. mes "you know it. Besides, it's";
  5880. mes "too late to turn back now,";
  5881. mes "so I warn you: don't you";
  5882. mes "dare do anything foolish.";
  5883. next;
  5884. mes "^3355FFSomeone's coming!";
  5885. mes "You'd better step away";
  5886. mes "from the wall and feign";
  5887. mes "ignorance as best you can!^000000";
  5888. next;
  5889. enablenpc "High Priestess Niren#ra";
  5890. cutin "ra_gwoman",2;
  5891. mes "[High Priestess Niren]";
  5892. mes "Oh! You must be the one";
  5893. mes "High Priest Be- er, Zhed,";
  5894. mes "told me about. It's very nice";
  5895. mes "to meet you. High Priestess";
  5896. mes "Niren, at your service.";
  5897. next;
  5898. mes "[High Priestess Niren]";
  5899. mes "I hear that you had the";
  5900. mes "privilege of speaking with";
  5901. mes "our pope, and that she had";
  5902. mes "a wonderful time. What did";
  5903. mes "you think of her, hm?";
  5904. next;
  5905. select("She's different than what I expected...");
  5906. cutin "ra_gwoman2",2;
  5907. mes "[High Priestess Niren]";
  5908. mes "Ah, I know what you mean...";
  5909. mes "Usually, most outsiders tell";
  5910. mes "me that they expect our pope";
  5911. mes "to be a wizened old man.";
  5912. mes "But that's not the case";
  5913. mes "here in Arunafeltz.";
  5914. next;
  5915. cutin "ra_gwoman",2;
  5916. mes "[High Priestess Niren]";
  5917. mes "Usually, our pope is chosen";
  5918. mes "by her resemblance to our";
  5919. mes "goddess Freya. She must";
  5920. mes "have silvery blond hair, snowy";
  5921. mes "skin, and divinely colored";
  5922. mes "eyes. You saw, didn't you?";
  5923. next;
  5924. mes "[High Priestess Niren]";
  5925. mes "I'm curious: what kinds";
  5926. mes "of things did you and the";
  5927. mes "pope talk about? As you know,";
  5928. mes "we priests are forbidden from";
  5929. mes "leaving Arunafeltz, so...";
  5930. next;
  5931. mes "^3355FFYou relate the details of";
  5932. mes "your talk with the pope, but";
  5933. mes "you make sure not to mention";
  5934. mes "anything about the Holy Ground";
  5935. mes "as High Priest Zhed had asked.^000000";
  5936. next;
  5937. mes "[High Priestess Niren]";
  5938. mes "Ah, that's fairly";
  5939. mes "interesting, your land.";
  5940. mes "Tell me, how did you come";
  5941. mes "to know Bekento, er, I mean,";
  5942. mes "High Priest Zhed?";
  5943. next;
  5944. mes "["+strcharinfo(0)+"]";
  5945. mes "(^666666Bekento?^000000)";
  5946. next;
  5947. select("Explain how You Met High Priest Zhed");
  5948. cutin "ra_gwoman2",2;
  5949. mes "[High Priestess Niren]";
  5950. mes ".........................";
  5951. mes "That's all? Hm? That's";
  5952. mes "pretty funny. ^333333*Sigh*^000000 I believe";
  5953. mes "he trusts people too much...";
  5954. mes "But that's only my opinion.";
  5955. next;
  5956. cutin "ra_gwoman",2;
  5957. mes "[High Priestess Niren]";
  5958. mes "If you don't mind...";
  5959. mes "I want to give you a bit of";
  5960. mes "advice. Don't get too close";
  5961. mes "to High Priest Zhed. If you";
  5962. mes "do, you might end up getting";
  5963. mes "yourself in trouble.";
  5964. next;
  5965. cutin "",255;
  5966. disablenpc "High Priestess Niren#ra";
  5967. mes "^3355FFHigh Priestess Niren left";
  5968. mes "as soon as she said those words.";
  5969. mes "What could she possibly mean?";
  5970. mes "For now, you may as well";
  5971. mes "talk to High Priest Zhed.^000000";
  5972. set ra_tem_q,19;
  5973. close;
  5974. }
  5975. end;
  5976. }
  5977. ra_temin,272,143,0 script key1#rachel -1,3,3,{
  5978. OnTouch:
  5979. if (ra_tem_q == 20) {
  5980. mes "^3355FFYou find a small";
  5981. mes "shining object laid";
  5982. mes "on the floor.^000000";
  5983. next;
  5984. if (select("Ignore:Pick It Up") == 1) {
  5985. mes "^3355FFYou decided to ignore";
  5986. mes "the small shining object,";
  5987. mes "no matter how important it";
  5988. mes "may be to you in the future.^000000";
  5989. close;
  5990. }
  5991. mes "^3355FFUpon picking up the";
  5992. mes "object, you are able to";
  5993. mes "identify it as a small key.";
  5994. mes "Perhaps you can use it to";
  5995. mes "open some kind of lock.";
  5996. set ra_tem_q,21;
  5997. close;
  5998. }
  5999. end;
  6000. }
  6001. ra_temin,28,319,0 script saint1#rachel 45,4,2,{
  6002. OnTouch:
  6003. if ((ra_tem_q > 21) || (MISC_QUEST & 8192)) { warp "ra_san01",140,135; end; }
  6004. if (ra_tem_q == 21) {
  6005. mes "^3355FFThis must be the";
  6006. mes "entrance to the Holy";
  6007. mes "Ground. However, the";
  6008. mes "door in your way is locked.^000000.";
  6009. next;
  6010. if (select("Quit:Use Small Key") == 2) {
  6011. mes "^3355FFYou insert the Small";
  6012. mes "Key that you found in";
  6013. mes "High Priest Zhed's room,";
  6014. mes "and find that it is able";
  6015. mes "to unlock this door.^000000";
  6016. close2;
  6017. warp "ra_san01",140,135;
  6018. end;
  6019. }
  6020. close;
  6021. }
  6022. mes "^3355FFThe door is locked.^000000";
  6023. close;
  6024. }
  6025. que_san04,119,115,0 script imir1#rachel -1,2,2,{
  6026. OnTouch:
  6027. if (ra_tem_q == 21) {
  6028. mes "^3355FFThis large area looks";
  6029. mes "like it was artificially build";
  6030. mes "for some reason-- it doesn't";
  6031. mes "seem like an area naturally";
  6032. mes "infested by monsters.^000000";
  6033. next;
  6034. mes "^3355FFPerhaps if you explore";
  6035. mes "this place, you'll be able";
  6036. mes "to find something interesting.^000000";
  6037. close;
  6038. }
  6039. end;
  6040. }
  6041. que_san04,119,133,0 script imir2#rachel -1,20,5,{
  6042. OnTouch:
  6043. if (ra_tem_q == 21) {
  6044. mes "^3355FFThere's something here";
  6045. mes "beneath the water. This";
  6046. mes "may warrant a closer look.^000000";
  6047. close;
  6048. }
  6049. end;
  6050. }
  6051. que_san04,119,203,0 script imir3#rachel -1,7,7,{
  6052. OnTouch:
  6053. if (ra_tem_q == 21) {
  6054. mes "^3355FFNo wonder this object";
  6055. mes "in the water seems so";
  6056. mes "familiar: it's a Ymir's";
  6057. mes "Heart Piece! In fact, there's";
  6058. mes "dozens of them just lying here.^000000";
  6059. next;
  6060. mes "^3355FFWhy would so many of these";
  6061. mes "powerful artifacts be here";
  6062. mes "in the Holy Ground? Perhaps";
  6063. mes "this is the secret that the";
  6064. mes "priests are trying to keep.^000000";
  6065. next;
  6066. enablenpc "High Priestess Niren#r2";
  6067. cutin "ra_gwoman",2;
  6068. mes "[High Priestess Niren]";
  6069. mes "How dare you intrude";
  6070. mes "the Holy Ground! Identify";
  6071. mes "yourself! I'll have you tried!";
  6072. next;
  6073. cutin "ra_gwoman2",2;
  6074. mes "[High Priestess Niren]";
  6075. mes "O-oh! It's you, the";
  6076. mes "adventurer recommended";
  6077. mes "by Bekento. Hm. I apologize";
  6078. mes "for snapping at you like";
  6079. mes "that. Didn't you know that";
  6080. mes "no one's allowed here?";
  6081. next;
  6082. cutin "ra_gwoman",2;
  6083. mes "[High Priestess Niren]";
  6084. mes "Hmm. Well, you Rune-Midgarts";
  6085. mes "adventurers are famous for your";
  6086. mes "skills and abilities, but this";
  6087. mes "was not expected. I mean, we";
  6088. mes "made sure this place was";
  6089. mes "absolutely secure.";
  6090. next;
  6091. cutin "ra_gwoman2",2;
  6092. mes "[High Priestess Niren]";
  6093. mes "What's done is done...";
  6094. mes "I warned Bekento that he";
  6095. mes "might cause trouble for you,";
  6096. mes "but it seems that you've";
  6097. mes "caused trouble for him.";
  6098. next;
  6099. mes "[High Priestess Niren]";
  6100. mes "Understand this:";
  6101. mes "most intruders are";
  6102. mes "severely punished, but";
  6103. mes "because of my friendship";
  6104. mes "with Bekento, I'm letting";
  6105. mes "you off easy. Remember that.";
  6106. next;
  6107. sc_start SC_Blind,600000,0;
  6108. mes "^3355FFNiren began to chant";
  6109. mes "in a low voice, and your";
  6110. mes "eyelids grow heavier as you";
  6111. mes "grow drowsier and sleepier...^000000";
  6112. set ra_tem_q,22;
  6113. close2;
  6114. disablenpc "High Priestess Niren#r2";
  6115. warp "rachel",163,152;
  6116. end;
  6117. }
  6118. end;
  6119. }
  6120. que_san04,122,200,4 script High Priestess Niren#r2 915,{
  6121. end;
  6122. OnInit:
  6123. disablenpc "High Priestess Niren#r2";
  6124. end;
  6125. OnEnable:
  6126. initnpctimer;
  6127. misceffect 16;
  6128. end;
  6129. OnDisable:
  6130. misceffect 16;
  6131. end;
  6132. OnTimer120000:
  6133. stopnpctimer;
  6134. disablenpc "High Priestess Niren#r2";
  6135. end;
  6136. }
  6137. rachel,163,152,0 script imir3#rachel2 -1,3,3,{
  6138. OnTouch:
  6139. if (ra_tem_q == 22) {
  6140. mes "^3355FFYou feel a slight headache";
  6141. mes "after you recollect your senses.";
  6142. mes "Somehow, you're been brought";
  6143. mes "back to Rachel Town. How long";
  6144. mes "have you been unconscious?^000000";
  6145. next;
  6146. sc_end SC_Blind;
  6147. mes "^3355FFIt would be best to";
  6148. mes "ask High Priest Zhed";
  6149. mes "about what had happened.^000000";
  6150. set ra_tem_q,23;
  6151. close;
  6152. }
  6153. end;
  6154. }
  6155. //rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{
  6156. rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
  6157. if ((lost_boy == 13) && (ra_tem_q == 20)) {
  6158. mes "[Arunafeltz Follower]";
  6159. mes "Excuse me, but";
  6160. mes "are you "+strcharinfo(0)+"?";
  6161. next;
  6162. select("Yes.");
  6163. mes "[Arunafeltz Follower]";
  6164. mes "High Priest Zhed";
  6165. mes "would like to see";
  6166. mes "you right away, "+strcharinfo(0)+".";
  6167. next;
  6168. select("May ask why?");
  6169. mes "[Arunafeltz Follower]";
  6170. mes "Well, I actually have no";
  6171. mes "idea. I'm only supposed to";
  6172. mes "inform you that he's looking";
  6173. mes "for you. Please visit High";
  6174. mes "Priest Zhed in the second";
  6175. mes "right room of the temple.";
  6176. close;
  6177. }
  6178. else {
  6179. mes "[Arunafeltz Follower]";
  6180. mes "May Freya bless you";
  6181. mes "on your journeys...";
  6182. close;
  6183. }
  6184. OnTouch:
  6185. if ((lost_boy == 13) && (ra_tem_q == 20)) {
  6186. mes "[Arunafeltz Follower]";
  6187. mes "Excuse me, but";
  6188. mes "are you "+strcharinfo(0)+"?";
  6189. next;
  6190. select("Yes.");
  6191. mes "[Arunafeltz Follower]";
  6192. mes "High Priest Zhed";
  6193. mes "would like to see";
  6194. mes "you right away, "+strcharinfo(0)+".";
  6195. next;
  6196. select("May ask why?");
  6197. mes "[Arunafeltz Follower]";
  6198. mes "Well, I actually have no";
  6199. mes "idea. I'm only supposed to";
  6200. mes "inform you that he's looking";
  6201. mes "for you. Please visit High";
  6202. mes "Priest Zhed in the second";
  6203. mes "right room of the temple.";
  6204. close;
  6205. }
  6206. }
  6207. // End of Donation Lottery/High Priest quest
  6208. //============================================================