quests_morocc.txt 270 KB

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  1. //===== eAthena Script =======================================
  2. //= Quest NPCs related to Morroc
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 2.0a
  7. //===== Compatible With: =====================================
  8. //= eAthena 7.15 +
  9. //===== Description: =========================================
  10. //= Stop Post / Binoculars Quest / Dandelion's Request
  11. //===== Additional Comments: =================================
  12. //= 1.1 Fixed exploits [Lupus]
  13. //= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth]
  14. //= 1.3 Updated dialogs from Binoculars Quest. [Samuray22]
  15. //= 1.3a added GM lvl check as in other invansion quests [Lupus]
  16. //= 1.4 Fixed a small bug in Dandelion's Request. [SinSloth]
  17. //= 1.5 Fixed a little bug with "Job_Alchemist" changed to "Job_Alchem". [Samuray22]
  18. //= 1.6 Fixed a nasty bug in last part of the quest. [SinSloth]
  19. //= 1.6a replaced item "names" with item id. [Lupus]
  20. //= 1.7 Fixed a bug with XP rewards. [SinSloth]
  21. //= 1.8 Fixed a bug which prevented reset of events. [SinSloth]
  22. //= 1.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  23. //= 2.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  24. //= 2.0a Corrected a Typo error ";;". [Samuray22]
  25. //============================================================
  26. //==================================================================================//
  27. // Stop Post Quest
  28. //==================================================================================//
  29. morocc_in,142,100,4 script Pierce 89,{
  30. mes "[Pierce]";
  31. mes "Welcome to the most famous shop for ^3355FF'Stop Post'^000000... the Brosnan's";
  32. next;
  33. mes "[Pierce]";
  34. mes "Have you heard about our family?";
  35. mes "We have been producing traffic signs for 250 years when people were still traveling by carriage.";
  36. mes "And I have been getting many orders for ^3355FF'Stop Post'^000000 recently. It is in fashion now as accessories.";
  37. next;
  38. switch( select( "Order ^3355FF' Stop Post '^000000.","End conversation.")) {
  39. case 1:
  40. mes "[Pierce]";
  41. mes "Accessories made from the famous ^3355FF'Stop Post'^000000 by a family of 250 years old...";
  42. mes "With our years of experience in traffic signs, we guarantee you the long lasting usage.";
  43. mes "Satisfaction guarantee for all customers!";
  44. next;
  45. mes "[Pierce]";
  46. mes "For producing ^3355FF'Stop Post'^000000, we need ^3355FF' 91100 Zeny '^000000";
  47. mes "And 50 ^3355FF' Trunk '^000000 and one ^3355FF' Black Dyestuffs'^000000.";
  48. next;
  49. if(countitem(1019) > 49 && countitem(983) > 0 && Zeny > 91099) {
  50. delitem 1019,50;
  51. delitem 983,1;
  52. set Zeny,Zeny-91100;
  53. mes "[Pierce]";
  54. mes "Alright! This is the famous ^3355FF'Stop Post '^000000 of 250 years history!";
  55. mes "Thank you for shopping here! See you soon!";
  56. getitem 2272,1;
  57. close;
  58. }
  59. mes "[Pierce]";
  60. mes "You don't have enough items...";
  61. mes "Please check it again!";
  62. close;
  63. case 2:
  64. mes "[Pierce]";
  65. mes "Thank you for shopping at the Brosnan's.";
  66. mes "All the best to you!";
  67. close;
  68. }
  69. }
  70. //==================================================================================//
  71. // Binoculars Quest
  72. //==================================================================================//
  73. morocc_in,76,163,4 script Marius#binos 64,5,5,{
  74. mes "[Marius]";
  75. mes "Ha! Ha! Ha! Another customer coming!";
  76. mes "I know what you are gonna say.";
  77. mes "You are here for the magic glasses, right?";
  78. next;
  79. switch(select( "What is magic glasses?","Making magic glasses.","Skip.")) {
  80. case 1:
  81. mes "[Marius]";
  82. mes "Right! Its proper name is ' ^3355FFBinoculars^000000 '!";
  83. mes "It is like a cylinder with...";
  84. mes "A lot of lens piled together inside!";
  85. mes "Using the effect of light reflection...";
  86. mes "To see something far away.";
  87. mes "It is not for something near to you!";
  88. next;
  89. mes "[Marius]";
  90. mes "WHat do you think? Is it great?";
  91. mes "Ha! Ha! Ha!";
  92. mes ".........";
  93. mes "... WHat? You don't look convinced!";
  94. mes "I am telling the truth!!";
  95. next;
  96. mes "[Marius]";
  97. mes "Mark down the items you need to make a Binoculars.";
  98. mes "One by one...";
  99. mes "One ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000! And ^3355FF50.000 Zeny^000000!";
  100. close;
  101. case 2:
  102. if (countitem(2243) > 0 && countitem(999) > 99 && Zeny > 49999) {
  103. mes "[Marius]";
  104. mes "Great! It is great!";
  105. mes "I made one Binoculars!";
  106. mes "And I found the right owner for it!";
  107. next;
  108. delitem 2243,1;
  109. delitem 999, 100;
  110. set Zeny,Zeny-50000;
  111. next;
  112. mes "[Marius]";
  113. mes "Here you are... Binoculars!";
  114. getitem 2296,1;
  115. next;
  116. mes "[Marius]";
  117. mes "I hope you won't need to use this Binoculars...";
  118. mes "To see something tHat you shouldn't...";
  119. mes "Ha! Ha! Ha!";
  120. close;
  121. }
  122. mes "[Marius]";
  123. mes "Not enough! Insufficient items!";
  124. mes "How can you disrespect the world's best alchemist? ";
  125. mes "You have serious attitude problems!";
  126. mes "This is ridiculous!";
  127. close;
  128. case 3:
  129. mes "[Marius]";
  130. mes "Hey! You!";
  131. mes "You are talking to...";
  132. mes "the world famous...";
  133. mes "Optics master... Marius!";
  134. mes "This is not the right attitude!";
  135. close;
  136. }
  137. }
  138. //==================================================================================//
  139. // Dandelion's Request / Morocc Invasion quest
  140. //==================================================================================//
  141. izlude,103,106,3 script Guildsman#1 48,3,3,{
  142. if(checkweight(7416,1) != 1)
  143. {
  144. mes "^3355FFWait a second!";
  145. mes "Right now, you're carrying";
  146. mes "too many things with you.";
  147. mes "Please come back after";
  148. mes "using the Kafra Service";
  149. mes "to store some of your items.^000000";
  150. close;
  151. }
  152. if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
  153. {
  154. mes "[Guildsman]";
  155. mes "There are rumors";
  156. mes "going around about";
  157. mes "the disappearances of";
  158. mes "children in the Morroc";
  159. mes "area. Some guilds believe";
  160. mes "these are actually kidnappings.";
  161. next;
  162. mes "[Guildsman]";
  163. mes "Those poor kids...";
  164. mes "If I could do something";
  165. mes "to help them, by George,";
  166. mes "I would do it in a flash.";
  167. close;
  168. }
  169. if(!mao_request)
  170. {
  171. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  172. {
  173. mes "[Guildsman]";
  174. mes "Excuse me? "+strcharinfo(0)+"?";
  175. mes "Hi there, I've been waiting for";
  176. mes "you to wander past me for such";
  177. mes "a long time, you know that?";
  178. mes "Novices and Super Novices";
  179. mes "are so hard to track down...";
  180. next;
  181. mes "[Guildsman]";
  182. mes "Anyway, I don't know if you";
  183. mes "know this, but a lot of kids are missing from Morroc recently.";
  184. mes "We're not sure, but we think it's related to the latest assignment";
  185. mes "for our Assassin Guild.";
  186. next;
  187. mes "[Guildsman]";
  188. mes "Anyway, the client for this";
  189. mes "assignment needs all the help";
  190. mes "he can get. Now, I've heard";
  191. mes "about you, and I think that";
  192. mes "you could be really helpful to";
  193. mes "us in this specific situation.";
  194. next;
  195. mes "[Guildsman]";
  196. mes "Look, just do me a favor";
  197. mes "and do the right thing like";
  198. mes "you always do, okay? Here's";
  199. mes "a letter of recommendation";
  200. mes "to get you started on this";
  201. mes "mission, alright?";
  202. set mao_request,1;
  203. getitem 7416,1;
  204. close;
  205. }
  206. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  207. {
  208. mes "[Guildsman]";
  209. mes "Hey, " + strcharinfo(0) + "!";
  210. mes "Great, I knew you'd";
  211. mes "show up sooner or later.";
  212. mes "Listen, I'm working here";
  213. mes "as a representative of the";
  214. mes "Swordman Assocation.";
  215. next;
  216. mes "[Guildsman]";
  217. mes "Listen, there's something";
  218. mes "big going on, and I think it's";
  219. mes "the most important thing the";
  220. mes "Swordman Association has ever";
  221. mes "been involved in. Pack your bags and head to Morroc right now!";
  222. next;
  223. mes "[" + strcharinfo(0) + "]";
  224. mes "All the way to Morroc...?";
  225. mes "Why, what's going on?";
  226. next;
  227. mes "[Guildsman]";
  228. mes "I don't know all the details,";
  229. mes "but the Assassin Guild is";
  230. mes "working on some missing";
  231. mes "children's case, and they've";
  232. mes "requested help from us and";
  233. mes "all the other guilds...";
  234. next;
  235. mes "[Guildsman]";
  236. mes "Rogues, Bards, Novices,";
  237. mes "Super Novices, Priests...";
  238. mes "You name it. This is gonna be";
  239. mes "huge. Listen, if you're going";
  240. mes "to help, then let me give you this letter of recommendation...";
  241. set mao_request,1;
  242. getitem 7416,1;
  243. close;
  244. }
  245. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  246. {
  247. mes "[Guildsman]";
  248. mes "" + strcharinfo(0) +"...?";
  249. mes "I knew you'd show up if";
  250. mes "Listen, I have a notice for";
  251. mes "you from the Prontera Chivalry.";
  252. next;
  253. mes "[" + strcharinfo(0) + "]";
  254. mes "For me? That sounds";
  255. mes "strange, but would you";
  256. mes "please read it to me?";
  257. next;
  258. mes "[Guildsman]";
  259. mes "''RE: "+ strcharinfo(0) +"";
  260. mes "As leader of the Prontera";
  261. mes "Chivalry, I formally request";
  262. mes "you to represent the Knights of";
  263. mes "Rune-Midgarts in cooperation";
  264. mes "with the Assassin Guild.''";
  265. next;
  266. mes "[Guildsman]";
  267. mes "Please assist the Assassin";
  268. mes "Guild in any way befitting of";
  269. mes "the Knighthood in a special";
  270. mes "mission to rescue children";
  271. mes "missing from Morroc.";
  272. mes "-- Captain Herman''";
  273. next;
  274. mes "[Guildsman]";
  275. mes "There, that's all it says.";
  276. mes "Here, I think you'll need";
  277. mes "this letter of recommendation";
  278. mes "if you plan to follow these";
  279. mes "orders. I hope you take that";
  280. mes "mission for those kids' sake...";
  281. set mao_request,1;
  282. getitem 7416,1;
  283. close;
  284. }
  285. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  286. {
  287. mes "[Guildsman]";
  288. mes "Excuse me...?";
  289. mes ""+strcharinfo(0)+"...?";
  290. mes "I'm sorry to bother you, but";
  291. mes "I've got an urgent communique";
  292. mes "for you from Sir Michael Halig";
  293. mes "of the Crusaders...";
  294. next;
  295. mes "[" + strcharinfo(0) + "]";
  296. mes "They usually don't";
  297. mes "send messages. I guess";
  298. mes "whatever he has to say";
  299. mes "must be really important.";
  300. mes "What does it say?";
  301. next;
  302. mes "[Guildsman]";
  303. mes "Let's see here... Something";
  304. mes "about a missing children's case";
  305. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  306. mes "requested help from the Crusaders. So I guess you were recommended.";
  307. next;
  308. mes "[Guildsman]";
  309. mes "Look, here's the letter of";
  310. mes "recommendation that I'm";
  311. mes "supposed to give you if you";
  312. mes "plan on taking the mission.";
  313. mes "For the sake of those missing kids, I really hope that you do.";
  314. set mao_request,1;
  315. getitem 7416,1;
  316. close;
  317. }
  318. }
  319. else if(mao_request == 1)
  320. {
  321. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  322. {
  323. mes "[Guildsman]";
  324. mes "Ah, I forgot to tell you";
  325. mes "exactly where you need to";
  326. mes "go for the mission details!";
  327. mes "Let's see... You're supposed";
  328. mes "to... Ah, now I remember~";
  329. next;
  330. mes "[Guildsman]";
  331. mes "If you check out the";
  332. mes "west side of the Oasis";
  333. mes "inside Morroc, you'll find";
  334. mes "a very suspicious looking";
  335. mes "hut. Your contact from the";
  336. mes "Assassin Guild is near there.";
  337. next;
  338. mes "[Guildsman]";
  339. mes "I'm sure you'll find it if";
  340. mes "you keep your eyes open.";
  341. mes "Anyway, that's all I know.";
  342. mes "Why don't you go check it out?";
  343. close;
  344. }
  345. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  346. {
  347. mes "[Guildsman]";
  348. mes "Right, for this mission,";
  349. mes "you'll need to meet with your";
  350. mes "contact from the Assassin";
  351. mes "Guild near a hut at the west";
  352. mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him.";
  353. next;
  354. mes "[Guildsman]";
  355. mes "I doubt you'll have";
  356. mes "trouble finding the guy,";
  357. mes "even if all Thieves and";
  358. mes "Assassins are starting";
  359. mes "to look the same. You";
  360. mes "know what I mean, right?";
  361. close;
  362. }
  363. else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
  364. {
  365. mes "[Guildsman]";
  366. mes "Are you thinking of taking";
  367. mes "the mission? That's great!";
  368. mes "Now, you need to meet your";
  369. mes "contact from the Assassin";
  370. mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
  371. next;
  372. mes "[Guildsman]";
  373. mes "I know those directions";
  374. mes "aren't very clear, but this";
  375. mes "is supposedly a top secret";
  376. mes "location that's usually only";
  377. mes "known to the Assassins...";
  378. close;
  379. }
  380. }
  381. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  382. {
  383. mes "[Guildsman]";
  384. mes "It looks like you're";
  385. mes "working well with the";
  386. mes "Assassin Guild. Still,";
  387. mes "be careful. There might";
  388. mes "be more to this mission";
  389. mes "than meets the eye, you know?";
  390. close;
  391. }
  392. else
  393. {
  394. mes "[Guildsman]";
  395. mes "It's a nice day, isn't it?";
  396. mes "Though, I hope something";
  397. mes "exciting happens soon. Peace";
  398. mes "is great and all, but I prefer";
  399. mes "to have my life shook up";
  400. mes "every now and then.";
  401. close;
  402. }
  403. OnTouch:
  404. if(checkweight(7416,1) != 1)
  405. {
  406. mes "^3355FFWait a second!";
  407. mes "Right now, you're carrying";
  408. mes "too many things with you.";
  409. mes "Please come back after";
  410. mes "using the Kafra Service";
  411. mes "to store some of your items.^000000";
  412. close;
  413. }
  414. if(BaseLevel > 59)
  415. {
  416. if(!mao_request)
  417. {
  418. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  419. {
  420. mes "[Guildsman]";
  421. mes "Excuse me? "+strcharinfo(0)+"?";
  422. mes "Hi there, I've been waiting for";
  423. mes "you to wander past me for such";
  424. mes "a long time, you know that?";
  425. mes "Novices and Super Novices";
  426. mes "are so hard to track down...";
  427. next;
  428. mes "[Guildsman]";
  429. mes "Anyway, I don't know if you";
  430. mes "know this, but a lot of kids are missing from Morroc recently.";
  431. mes "We're not sure, but we think it's related to the latest assignment";
  432. mes "for our Assassin Guild.";
  433. next;
  434. mes "[Guildsman]";
  435. mes "Anyway, the client for this";
  436. mes "assignment needs all the help";
  437. mes "he can get. Now, I've heard";
  438. mes "about you, and I think that";
  439. mes "you could be really helpful to";
  440. mes "us in this specific situation.";
  441. next;
  442. mes "[Guildsman]";
  443. mes "Look, just do me a favor";
  444. mes "and do the right thing like";
  445. mes "you always do, okay? Here's";
  446. mes "a letter of recommendation";
  447. mes "to get you started on this";
  448. mes "mission, alright?";
  449. set mao_request,1;
  450. getitem 7416,1;
  451. close;
  452. }
  453. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  454. {
  455. mes "[Guildsman]";
  456. mes "Hey, " + strcharinfo(0) + "!";
  457. mes "Great, I knew you'd";
  458. mes "show up sooner or later.";
  459. mes "Listen, I'm working here";
  460. mes "as a representative of the";
  461. mes "Swordman Assocation.";
  462. next;
  463. mes "[Guildsman]";
  464. mes "Listen, there's something";
  465. mes "big going on, and I think it's";
  466. mes "the most important thing the";
  467. mes "Swordman Association has ever";
  468. mes "been involved in. Pack your bags and head to Morroc right now!";
  469. next;
  470. mes "[" + strcharinfo(0) + "]";
  471. mes "All the way to Morroc...?";
  472. mes "Why, what's going on?";
  473. next;
  474. mes "[Guildsman]";
  475. mes "I don't know all the details,";
  476. mes "but the Assassin Guild is";
  477. mes "working on some missing";
  478. mes "children's case, and they've";
  479. mes "requested help from us and";
  480. mes "all the other guilds...";
  481. next;
  482. mes "[Guildsman]";
  483. mes "Rogues, Bards, Novices,";
  484. mes "Super Novices, Priests...";
  485. mes "You name it. This is gonna be";
  486. mes "huge. Listen, if you're going";
  487. mes "to help, then let me give you this letter of recommendation...";
  488. set mao_request,1;
  489. getitem 7416,1;
  490. close;
  491. }
  492. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  493. {
  494. mes "[Guildsman]";
  495. mes "" + strcharinfo(0) +"...?";
  496. mes "I knew you'd show up if";
  497. mes "Listen, I have a notice for";
  498. mes "you from the Prontera Chivalry.";
  499. next;
  500. mes "[" + strcharinfo(0) + "]";
  501. mes "For me? That sounds";
  502. mes "strange, but would you";
  503. mes "please read it to me?";
  504. next;
  505. mes "[Guildsman]";
  506. mes "''RE: "+ strcharinfo(0) +"";
  507. mes "As leader of the Prontera";
  508. mes "Chivalry, I formally request";
  509. mes "you to represent the Knights of";
  510. mes "Rune-Midgarts in cooperation";
  511. mes "with the Assassin Guild.''";
  512. next;
  513. mes "[Guildsman]";
  514. mes "Please assist the Assassin";
  515. mes "Guild in any way befitting of";
  516. mes "the Knighthood in a special";
  517. mes "mission to rescue children";
  518. mes "missing from Morroc.";
  519. mes "-- Captain Herman''";
  520. next;
  521. mes "[Guildsman]";
  522. mes "There, that's all it says.";
  523. mes "Here, I think you'll need";
  524. mes "this letter of recommendation";
  525. mes "if you plan to follow these";
  526. mes "orders. I hope you take that";
  527. mes "mission for those kids' sake...";
  528. set mao_request,1;
  529. getitem 7416,1;
  530. close;
  531. }
  532. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  533. {
  534. mes "[Guildsman]";
  535. mes "Excuse me...?";
  536. mes ""+strcharinfo(0)+"...?";
  537. mes "I'm sorry to bother you, but";
  538. mes "I've got an urgent communique";
  539. mes "for you from Sir Michael Halig";
  540. mes "of the Crusaders...";
  541. next;
  542. mes "[" + strcharinfo(0) + "]";
  543. mes "They usually don't";
  544. mes "send messages. I guess";
  545. mes "whatever he has to say";
  546. mes "must be really important.";
  547. mes "What does it say?";
  548. next;
  549. mes "[Guildsman]";
  550. mes "Let's see here... Something";
  551. mes "about a missing children's case";
  552. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  553. mes "requested help from the Crusaders. So I guess you were recommended.";
  554. next;
  555. mes "[Guildsman]";
  556. mes "Look, here's the letter of";
  557. mes "recommendation that I'm";
  558. mes "supposed to give you if you";
  559. mes "plan on taking the mission.";
  560. mes "For the sake of those missing kids, I really hope that you do.";
  561. set mao_request,1;
  562. getitem 7416,1;
  563. close;
  564. }
  565. }
  566. }
  567. }
  568. prontera,237,313,3 script Nun#moc 79,3,3,{
  569. if(checkweight(7416,1) != 1)
  570. {
  571. mes "^3355FFWait a second!";
  572. mes "Right now, you're carrying";
  573. mes "too many things with you.";
  574. mes "Please come back after";
  575. mes "using the Kafra Service";
  576. mes "to store some of your items.^000000";
  577. close;
  578. }
  579. if(!(BaseLevel > 59))
  580. {
  581. mes "[Nun]";
  582. mes "Oh, hello there~";
  583. mes "Peace be with you,";
  584. mes "adventurer. Remember";
  585. mes "that no matter how different";
  586. mes "people may be, all of us are";
  587. mes "united in our humanity.";
  588. close;
  589. }
  590. if(!(BaseClass == Job_Acolyte))
  591. {
  592. mes "[Nun]";
  593. mes "Ah, hello. Would you ask";
  594. mes "anyone that you know";
  595. mes "to be affiliated with the";
  596. mes "Prontera Church to talk to";
  597. mes "me? Acolytes, Priests, Monks...";
  598. mes "Any of those would be fine.";
  599. next;
  600. mes "[Nun]";
  601. mes "I have something very";
  602. mes "important to tell them,";
  603. mes "but it's almost impossible";
  604. mes "to gather all the clergy";
  605. mes "in an emergency situation...";
  606. close;
  607. }
  608. if(!mao_request)
  609. {
  610. mes "[Nun]";
  611. mes "Oh, " + strcharinfo(0) + "!";
  612. mes "It must be an act of";
  613. mes "divine providence that";
  614. mes "we finally meet. Actually,";
  615. mes "I have something very";
  616. mes "important to ask you.";
  617. next;
  618. mes "[Nun]";
  619. mes "You may have heard that";
  620. mes "there's been a recent influx";
  621. mes "of missing child reports from";
  622. mes "Morroc. Apparently, someone";
  623. mes "has hired the Assassin Guild";
  624. mes "to investigate these cases.";
  625. next;
  626. mes "[Nun]";
  627. mes "Since this is such a huge";
  628. mes "issue, the Assassin Guild has";
  629. mes "even gone so far as to request";
  630. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  631. mes "Guild in this mission.";
  632. next;
  633. mes "[Nun]";
  634. mes "However, I believe that";
  635. mes "the Assassin Guild's client";
  636. mes "may have other intentions,";
  637. mes "so I also want you to keep";
  638. mes "an eye out and see if their";
  639. mes "client can be trusted.";
  640. next;
  641. mes "[Nun]";
  642. mes "Please visit Morroc";
  643. mes "as soon as you can.";
  644. mes "When you arrive, you";
  645. mes "will need the Bishop's";
  646. mes "letter of recommendation,";
  647. mes "so please take it now.";
  648. set mao_request,1;
  649. getitem 7416,1;
  650. close;
  651. }
  652. else if(mao_request == 1)
  653. {
  654. mes "[Nun]";
  655. mes "Now, for this mission, you";
  656. mes "will need to meet your contact";
  657. mes "from the Assassin Guild near";
  658. mes "a hut on the west side of the";
  659. mes "Oasis inside Morroc. I wonder";
  660. mes "why they chose that location?";
  661. next;
  662. mes "[Nun]";
  663. mes "Normally, a representative";
  664. mes "of the Prontera Church would";
  665. mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
  666. mes "must be being extra secret because of extraordinary circumstances...";
  667. close;
  668. }
  669. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  670. {
  671. mes "[Nun]";
  672. mes "It pleases me to see that";
  673. mes "you're working well with the";
  674. mes "Assassin Guild. They operate";
  675. mes "on a different methodology";
  676. mes "than the Prontera Church, but";
  677. mes "I still greatly respect them.";
  678. next;
  679. mes "[Nun]";
  680. mes "Remember that you're";
  681. mes "representing the Prontera";
  682. mes "Church in this effort, so be";
  683. mes "sure to demonstrate your";
  684. mes "best for the Assassins, okay?";
  685. close;
  686. }
  687. else
  688. {
  689. mes "[Nun]";
  690. mes "Although it is a time";
  691. mes "of peace, I can't help";
  692. mes "but feel this lingering";
  693. mes "anxiety. It's almost as if";
  694. mes "some monumental event";
  695. mes "is just over the horizon...";
  696. close;
  697. }
  698. OnTouch:
  699. if(checkweight(7416,1) != 1)
  700. {
  701. mes "^3355FFWait a second!";
  702. mes "Right now, you're carrying";
  703. mes "too many things with you.";
  704. mes "Please come back after";
  705. mes "using the Kafra Service";
  706. mes "to store some of your items.^000000";
  707. close;
  708. }
  709. if(BaseLevel > 59)
  710. {
  711. if(!mao_request)
  712. {
  713. if(BaseClass == Job_Acolyte)
  714. {
  715. mes "[Nun]";
  716. mes "Oh, " + strcharinfo(0) + "!";
  717. mes "It must be an act of";
  718. mes "divine providence that";
  719. mes "we finally meet. Actually,";
  720. mes "I have something very";
  721. mes "important to ask you.";
  722. next;
  723. mes "[Nun]";
  724. mes "You may have heard that";
  725. mes "there's been a recent influx";
  726. mes "of missing child reports from";
  727. mes "Morroc. Apparently, someone";
  728. mes "has hired the Assassin Guild";
  729. mes "to investigate these cases.";
  730. next;
  731. mes "[Nun]";
  732. mes "Since this is such a huge";
  733. mes "issue, the Assassin Guild has";
  734. mes "even gone so far as to request";
  735. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  736. mes "Guild in this mission.";
  737. next;
  738. mes "[Nun]";
  739. mes "However, I believe that";
  740. mes "the Assassin Guild's client";
  741. mes "may have other intentions,";
  742. mes "so I also want you to keep";
  743. mes "an eye out and see if their";
  744. mes "client can be trusted.";
  745. next;
  746. mes "[Nun]";
  747. mes "Please visit Morroc";
  748. mes "as soon as you can.";
  749. mes "When you arrive, you";
  750. mes "will need the Bishop's";
  751. mes "letter of recommendation,";
  752. mes "so please take it now.";
  753. set mao_request,1;
  754. getitem 7416,1;
  755. close;
  756. }
  757. }
  758. }
  759. }
  760. alberta,129,59,3 script Guildsman#2 49,3,3,{
  761. if(checkweight(7416,1) != 1)
  762. {
  763. mes "^3355FFWait a second!";
  764. mes "Right now, you're carrying";
  765. mes "too many things with you.";
  766. mes "Please come back after";
  767. mes "using the Kafra Service";
  768. mes "to store some of your items.^000000";
  769. close;
  770. }
  771. if(!(BaseLevel > 59))
  772. {
  773. mes "[Guildsman]";
  774. mes "Say, have you heard";
  775. mes "what's happening in";
  776. mes "Morroc recently? There's";
  777. mes "something major going on...";
  778. close;
  779. }
  780. if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
  781. {
  782. mes "[Guildsman]";
  783. mes "Goodness, there's so";
  784. mes "many Merchants here.";
  785. mes "Wow... Hopefully I can";
  786. mes "find who I'm looking for...";
  787. close;
  788. }
  789. if(!mao_request)
  790. {
  791. if (Class == Job_Soul_Linker)
  792. {
  793. mes "[Guildsman]";
  794. mes "^71637DHold it right there!";
  795. mes "I've got a proposition";
  796. mes "for you, so listen up!^000000";
  797. mes " ";
  798. mes "...N-no, you're doing it again!";
  799. mes "Damn, g-get out of my head!";
  800. next;
  801. mes "[Guildsman]";
  802. mes "^71637DShut up, this is important!^000000";
  803. mes " ";
  804. mes "No, you shut up, this is";
  805. mes "my freaking body! Look,";
  806. mes "just gimme a little control!";
  807. next;
  808. mes "[" + strcharinfo(0) + "]";
  809. mes "I... I can sense two";
  810. mes "different souls within";
  811. mes "your body. I don't mind";
  812. mes "listening to what you have";
  813. mes "to say. But if you both keep";
  814. mes "talking, I'll get confused...";
  815. next;
  816. mes "[Guildsman]";
  817. mes "Fine, whatever.";
  818. mes " ";
  819. mes "^71637DAlright, so the Assassin";
  820. mes "Guild is looking for outside";
  821. mes "help in one of their missions.";
  822. mes "Preeeeetty important stuff.^000000";
  823. next;
  824. mes "[Guildman]";
  825. mes "^71637DThey've been hired by some";
  826. mes "client to... to... um, you know...^000000";
  827. mes " ";
  828. mes "...Investigate missing children? ";
  829. mes "^71637DYeah, yeah. That.^000000";
  830. next;
  831. mes "[Guildman]";
  832. mes "^71637DAnyway, this is a pretty";
  833. mes "big mission, so the Assassin";
  834. mes "Guild has been soliciting for";
  835. mes "help. I think you'd be perfect";
  836. mes "to represent the Soul Linkers,";
  837. mes "so I've decided to choose you.^000000";
  838. next;
  839. mes "[Guildsman]";
  840. mes "^71637DSo, go and help the Assassins!^000000";
  841. mes " ";
  842. mes "Wait, don't forget the";
  843. mes "letter of recommendation!";
  844. mes " ";
  845. mes "^71637DOh, right! Here, take this!^000000";
  846. set mao_request,1;
  847. getitem 7416,1;
  848. next;
  849. mes "[Guildsman]";
  850. mes "Alright, I did what you wanted.";
  851. mes "You can leave my body now...";
  852. mes " ";
  853. mes "^71637DEh, I'll think about it.^000000";
  854. mes " ";
  855. mes "NOOOOOOO! PLEEEEEASE~!";
  856. close;
  857. }
  858. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  859. {
  860. mes "[Guildsman]";
  861. mes "Well, if it isn't";
  862. mes ""+ strcharinfo(0) +". Hey,";
  863. mes "would you wait a minute?";
  864. mes "I've got a message for you";
  865. mes "from the Merchant Guild.";
  866. next;
  867. mes "[Guildsman]";
  868. mes "I'm not sure why, but";
  869. mes "the Assassin Guild has";
  870. mes "been requesting help from";
  871. mes "someone in the Merchant";
  872. mes "Guild. Would you go help";
  873. mes "them and represent us?";
  874. next;
  875. mes "[Guildsman]";
  876. mes "I think they're working for";
  877. mes "a client, investigating these";
  878. mes "children that are missing";
  879. mes "from Morroc. If you want to";
  880. mes "help them, you'll need this";
  881. mes "letter of recommendation, okay?";
  882. set mao_request,1;
  883. getitem 7416,1;
  884. close;
  885. }
  886. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  887. {
  888. mes "[Guildsman]";
  889. mes "Oh, "+ strcharinfo(0) +"...!";
  890. mes "I'm so glad that I finally";
  891. mes "ran into you. I know this is";
  892. mes "sudden, but the Blacksmith";
  893. mes "Guild has an assignment";
  894. mes "for you over in Morroc.";
  895. next;
  896. mes "[Guildsman]";
  897. mes "You see, the Assassin Guild";
  898. mes "has formally requested for our";
  899. mes "help in a mission regarding";
  900. mes "children that have been missing";
  901. mes "from Morroc recently. Here, take this letter of recommendation...";
  902. next;
  903. mes "[Guildsman]";
  904. mes "If the Assassin Guild";
  905. mes "is asking for help, I have";
  906. mes "no doubt that this will be";
  907. mes "a very difficult mission.";
  908. mes "You should prepare yourself";
  909. mes "if you plan to get involved...";
  910. set mao_request,1;
  911. getitem 7416,1;
  912. close;
  913. }
  914. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  915. {
  916. mes "[Guildsman]";
  917. mes "Hey, " + strcharinfo(0) + "?";
  918. mes "I've got a message for";
  919. mes "you from the Alchemist";
  920. mes "Guild. Well, they're more";
  921. mes "like orders than a message.";
  922. mes "I'm so lucky to have found you.";
  923. next;
  924. mes "[Guildsman]";
  925. mes "The Assassin Guild has";
  926. mes "officially asked our guild";
  927. mes "for help in a mission regarding";
  928. mes "children that have been missing";
  929. mes "from Morroc, and they want us";
  930. mes "to send somebody... you!";
  931. next;
  932. mes "[Guildsman]";
  933. mes "Or... At least, you're";
  934. mes "one of the people that the";
  935. mes "Alchemist Guild wants to send";
  936. mes "to represent us. So why don't";
  937. mes "you go? You know, do it for the";
  938. mes "children. Just think about it.";
  939. next;
  940. mes "[Guildsman]";
  941. mes "Here, take this letter of";
  942. mes "recommendation with you and";
  943. mes "head over to Morroc as soon";
  944. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  945. mes "spells really big trouble...";
  946. set mao_request,1;
  947. getitem 7416,1;
  948. close;
  949. }
  950. }
  951. else if(mao_request == 1)
  952. {
  953. if (Class == Job_Soul_Linker)
  954. {
  955. mes "[Guildsman]";
  956. mes "^71637DGood, you came back! This";
  957. mes "guy kept distracting me from";
  958. mes "telling you something important. ";
  959. mes " ";
  960. mes "^000000What are you talking about?";
  961. mes "That's your own damn fault!";
  962. next;
  963. mes "[Guildsman]";
  964. mes "^71637DYou know the oasis inside";
  965. mes "Morroc? To the west of that,";
  966. mes "you'll find your contact from";
  967. mes "the Assassin Guild.^000000";
  968. mes " ";
  969. mes "That... that's it?";
  970. next;
  971. mes "[Guildsman]";
  972. mes "So now will you leave my";
  973. mes "body?! Having to share it";
  974. mes "with you is ruining my life!";
  975. mes " ";
  976. mes "^71637DRight. Okay. So where am";
  977. mes "I gonna go, huh? You need me!^000000";
  978. close;
  979. }
  980. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  981. {
  982. mes "[Guildsman]";
  983. mes "So you're gonna represent";
  984. mes "the Merchants and help out";
  985. mes "the Assassin Guild? Great!";
  986. mes "You can meet your contact";
  987. mes "on the west side of the oasis,";
  988. mes "next to a hut, inside Morroc.";
  989. next;
  990. mes "[Guildsman]";
  991. mes "Hey, good luck and";
  992. mes "be careful, okay?";
  993. mes "I think something";
  994. mes "major is behind the";
  995. mes "mission that they";
  996. mes "have for you...";
  997. close;
  998. }
  999. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1000. {
  1001. mes "[Guildsman]";
  1002. mes "So have you decided to";
  1003. mes "aid the Assassin Guild on";
  1004. mes "behalf of the Blacksmiths?";
  1005. mes "Then please meet your contact";
  1006. mes "at the west side of the Oasis";
  1007. mes "inside Morroc. Good luck~";
  1008. close;
  1009. }
  1010. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  1011. {
  1012. mes "[Guildsman]";
  1013. mes "Ah, I almost forgot to";
  1014. mes "tell you that your contact";
  1015. mes "from the Assassin Guild";
  1016. mes "will be waiting for you";
  1017. mes "at the west side of the";
  1018. mes "Oasis inside Morroc.";
  1019. next;
  1020. mes "[Guildsman]";
  1021. mes "Please help the";
  1022. mes "Assassin Guild as";
  1023. mes "much as you can on";
  1024. mes "behalf of the Alchemists,";
  1025. mes "and watch out for trouble...";
  1026. close;
  1027. }
  1028. }
  1029. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1030. {
  1031. if (Class == Job_Soul_Linker)
  1032. {
  1033. mes "[Guildsman]";
  1034. mes "^71637DBe careful in your mission...";
  1035. mes "There's something major";
  1036. mes "going on behind all of this,";
  1037. mes "I just know it. Keep an eye out. ";
  1038. mes "Yeah, uh, good luck!";
  1039. close;
  1040. }
  1041. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  1042. {
  1043. mes "[Guildsman]";
  1044. mes "So you've been working";
  1045. mes "well with the Assassins?";
  1046. mes "That's good news. This is a";
  1047. mes "great chance for us to show";
  1048. mes "the strength of Merchants!";
  1049. mes "Still, be on your guard.";
  1050. close;
  1051. }
  1052. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1053. {
  1054. mes "[Guildsman]";
  1055. mes "I trust that you've been of";
  1056. mes "great help to the Assassins.";
  1057. mes "Stay on your guard: it seems";
  1058. mes "that there may be powerful";
  1059. mes "influences behind all of this... ";
  1060. close;
  1061. }
  1062. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  1063. {
  1064. mes "[Guildsman]";
  1065. mes "I'm glad to hear that";
  1066. mes "you're getting along with";
  1067. mes "the Assassins. Working ";
  1068. mes "together, I'm sure that you'll";
  1069. mes "be able to accomplish the";
  1070. mes "mission, whatever it may be.";
  1071. close;
  1072. }
  1073. }
  1074. else
  1075. {
  1076. if (Class == Job_Soul_Linker)
  1077. {
  1078. mes "[Guildsman]";
  1079. mes "Hey, it's you!";
  1080. mes "I guess that spirit left my";
  1081. mes "body as soon as you finished";
  1082. mes "your mission. I thought that";
  1083. mes "guy was never gonna leave...";
  1084. mes "Whoever he was in life.";
  1085. next;
  1086. mes "[Guildsman]";
  1087. mes "But yeah, if it weren't for";
  1088. mes "you, that spirit would never";
  1089. mes "have been appeased, and";
  1090. mes "I might have been stuck with";
  1091. mes "him forever! So... thanks, man.";
  1092. close;
  1093. }
  1094. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1095. {
  1096. mes "[Guildsman]";
  1097. mes "It's a nice, quiet";
  1098. mes "day, but the stillness";
  1099. mes "in the air is unsettling.";
  1100. mes "It's almost as if... I feel";
  1101. mes "like something incredible";
  1102. mes "may happen soon, you know?";
  1103. close;
  1104. }
  1105. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  1106. {
  1107. mes "[Guildsman]";
  1108. mes "Ah, it's a nice day...";
  1109. mes "Sometimes, though, I wish";
  1110. mes "that something big would";
  1111. mes "happen to break the monotony.";
  1112. close;
  1113. }
  1114. }
  1115. OnTouch:
  1116. if(checkweight(7416,1) != 1)
  1117. {
  1118. mes "^3355FFWait a second!";
  1119. mes "Right now, you're carrying";
  1120. mes "too many things with you.";
  1121. mes "Please come back after";
  1122. mes "using the Kafra Service";
  1123. mes "to store some of your items.^000000";
  1124. close;
  1125. }
  1126. if(BaseLevel > 59)
  1127. {
  1128. if(!mao_request)
  1129. {
  1130. if (Class == Job_Soul_Linker)
  1131. {
  1132. mes "[Guildsman]";
  1133. mes "^71637DHold it right there!";
  1134. mes "I've got a proposition";
  1135. mes "for you, so listen up!^000000";
  1136. mes " ";
  1137. mes "...N-no, you're doing it again!";
  1138. mes "Damn, g-get out of my head!";
  1139. next;
  1140. mes "[Guildsman]";
  1141. mes "^71637DShut up, this is important!^000000";
  1142. mes " ";
  1143. mes "No, you shut up, this is";
  1144. mes "my freaking body! Look,";
  1145. mes "just gimme a little control!";
  1146. next;
  1147. mes "[" + strcharinfo(0) + "]";
  1148. mes "I... I can sense two";
  1149. mes "different souls within";
  1150. mes "your body. I don't mind";
  1151. mes "listening to what you have";
  1152. mes "to say. But if you both keep";
  1153. mes "talking, I'll get confused...";
  1154. next;
  1155. mes "[Guildsman]";
  1156. mes "Fine, whatever.";
  1157. mes " ";
  1158. mes "^71637DAlright, so the Assassin";
  1159. mes "Guild is looking for outside";
  1160. mes "help in one of their missions.";
  1161. mes "Preeeeetty important stuff.^000000";
  1162. next;
  1163. mes "[Guildman]";
  1164. mes "^71637DThey've been hired by some";
  1165. mes "client to... to... um, you know...^000000";
  1166. mes " ";
  1167. mes "...Investigate missing children? ";
  1168. mes "^71637DYeah, yeah. That.^000000";
  1169. next;
  1170. mes "[Guildman]";
  1171. mes "^71637DAnyway, this is a pretty";
  1172. mes "big mission, so the Assassin";
  1173. mes "Guild has been soliciting for";
  1174. mes "help. I think you'd be perfect";
  1175. mes "to represent the Soul Linkers,";
  1176. mes "so I've decided to choose you.^000000";
  1177. next;
  1178. mes "[Guildsman]";
  1179. mes "^71637DSo, go and help the Assassins!^000000";
  1180. mes " ";
  1181. mes "Wait, don't forget the";
  1182. mes "letter of recommendation!";
  1183. mes " ";
  1184. mes "^71637DOh, right! Here, take this!^000000";
  1185. set mao_request,1;
  1186. getitem 7416,1;
  1187. next;
  1188. mes "[Guildsman]";
  1189. mes "Alright, I did what you wanted.";
  1190. mes "You can leave my body now...";
  1191. mes " ";
  1192. mes "^71637DEh, I'll think about it.^000000";
  1193. mes " ";
  1194. mes "NOOOOOOO! PLEEEEEASE~!";
  1195. close;
  1196. }
  1197. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  1198. {
  1199. mes "[Guildsman]";
  1200. mes "Well, if it isn't";
  1201. mes ""+ strcharinfo(0) +". Hey,";
  1202. mes "would you wait a minute?";
  1203. mes "I've got a message for you";
  1204. mes "from the Merchant Guild.";
  1205. next;
  1206. mes "[Guildsman]";
  1207. mes "I'm not sure why, but";
  1208. mes "the Assassin Guild has";
  1209. mes "been requesting help from";
  1210. mes "someone in the Merchant";
  1211. mes "Guild. Would you go help";
  1212. mes "them and represent us?";
  1213. next;
  1214. mes "[Guildsman]";
  1215. mes "I think they're working for";
  1216. mes "a client, investigating these";
  1217. mes "children that are missing";
  1218. mes "from Morroc. If you want to";
  1219. mes "help them, you'll need this";
  1220. mes "letter of recommendation, okay?";
  1221. set mao_request,1;
  1222. getitem 7416,1;
  1223. close;
  1224. }
  1225. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1226. {
  1227. mes "[Guildsman]";
  1228. mes "Oh, "+ strcharinfo(0) +"...!";
  1229. mes "I'm so glad that I finally";
  1230. mes "ran into you. I know this is";
  1231. mes "sudden, but the Blacksmith";
  1232. mes "Guild has an assignment";
  1233. mes "for you over in Morroc.";
  1234. next;
  1235. mes "[Guildsman]";
  1236. mes "You see, the Assassin Guild";
  1237. mes "has formally requested for our";
  1238. mes "help in a mission regarding";
  1239. mes "children that have been missing";
  1240. mes "from Morroc recently. Here, take this letter of recommendation...";
  1241. next;
  1242. mes "[Guildsman]";
  1243. mes "If the Assassin Guild";
  1244. mes "is asking for help, I have";
  1245. mes "no doubt that this will be";
  1246. mes "a very difficult mission.";
  1247. mes "You should prepare yourself";
  1248. mes "if you plan to get involved...";
  1249. set mao_request,1;
  1250. getitem 7416,1;
  1251. close;
  1252. }
  1253. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  1254. {
  1255. mes "[Guildsman]";
  1256. mes "Hey, " + strcharinfo(0) + "?";
  1257. mes "I've got a message for";
  1258. mes "you from the Alchemist";
  1259. mes "Guild. Well, they're more";
  1260. mes "like orders than a message.";
  1261. mes "I'm so lucky to have found you.";
  1262. next;
  1263. mes "[Guildsman]";
  1264. mes "The Assassin Guild has";
  1265. mes "officially asked our guild";
  1266. mes "for help in a mission regarding";
  1267. mes "children that have been missing";
  1268. mes "from Morroc, and they want us";
  1269. mes "to send somebody... you!";
  1270. next;
  1271. mes "[Guildsman]";
  1272. mes "Or... At least, you're";
  1273. mes "one of the people that the";
  1274. mes "Alchemist Guild wants to send";
  1275. mes "to represent us. So why don't";
  1276. mes "you go? You know, do it for the";
  1277. mes "children. Just think about it.";
  1278. next;
  1279. mes "[Guildsman]";
  1280. mes "Here, take this letter of";
  1281. mes "recommendation with you and";
  1282. mes "head over to Morroc as soon";
  1283. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  1284. mes "spells really big trouble...";
  1285. set mao_request,1;
  1286. getitem 7416,1;
  1287. close;
  1288. }
  1289. }
  1290. }
  1291. }
  1292. geffen,123,109,3 script Academy Staff 742,3,3,{
  1293. if(checkweight(7416,1) != 1)
  1294. {
  1295. mes "^3355FFWait a second!";
  1296. mes "Right now, you're carrying";
  1297. mes "too many things with you.";
  1298. mes "Please come back after";
  1299. mes "using the Kafra Service";
  1300. mes "to store some of your items.^000000";
  1301. close;
  1302. }
  1303. if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
  1304. {
  1305. mes "[Academy Staff]";
  1306. mes "Are you headed to the";
  1307. mes "Geffen Tower Dungeon?";
  1308. mes "If you run into any magic";
  1309. mes "users, would please tell";
  1310. mes "them to come and see me?";
  1311. next;
  1312. mes "[Academy Staff]";
  1313. mes "It's difficult to gather";
  1314. mes "the members of the magic";
  1315. mes "community, and I have an";
  1316. mes "urgent message for Mages,";
  1317. mes "Wizards and Sages to hear...";
  1318. close;
  1319. }
  1320. if(!mao_request)
  1321. {
  1322. mes "[Academy Staff]";
  1323. mes "Whoa, would you wait";
  1324. mes "a minute? Actually, you";
  1325. mes "might be just right for";
  1326. mes "this special mission...";
  1327. next;
  1328. mes "[Academy Staff]";
  1329. mes "The Assassin Guild has";
  1330. mes "sent a formal request to the";
  1331. mes "Mage and Wizard Guilds, and";
  1332. mes "the Schweicherbil Academy for";
  1333. mes "aid in completing a mission";
  1334. mes "involving missing children...";
  1335. next;
  1336. mes "[Academy Staff]";
  1337. mes "" + strcharinfo(0) + "...";
  1338. mes "I'd like you to represent";
  1339. mes "the magic community by";
  1340. mes "assisting the Assassins";
  1341. mes "in this mission. Please take";
  1342. mes "this letter of recommendation.";
  1343. set mao_request,1;
  1344. getitem 7416,1;
  1345. next;
  1346. mes "[Academy Staff]";
  1347. mes "If you choose to assist";
  1348. mes "the Assassin Guild on our";
  1349. mes "behalf, please let me know";
  1350. mes "so I can tell you where";
  1351. mes "you can meet your contact.";
  1352. mes "I shall be waiting here...";
  1353. close;
  1354. }
  1355. else if(mao_request == 1)
  1356. {
  1357. mes "[Academy Staff]";
  1358. mes "Have you decided to help";
  1359. mes "the Assassin Guild? Then";
  1360. mes "please, head to Morroc and";
  1361. mes "meet your contact that will";
  1362. mes "be waiting for you west of";
  1363. mes "the Oasis inside of the city.";
  1364. next;
  1365. mes "[Academy Staff]";
  1366. mes "The Assassins don't ask";
  1367. mes "for help very often, so I'm";
  1368. mes "sure that this must be a very";
  1369. mes "serious matter. Be careful";
  1370. mes "and bring pride to the magic";
  1371. mes "community. Good luck...";
  1372. close;
  1373. }
  1374. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  1375. {
  1376. mes "[Academy Staff]";
  1377. mes "I've heard that the";
  1378. mes "Assassins are very";
  1379. mes "impressed with your use";
  1380. mes "of magic. Cooperate with";
  1381. mes "them to finish the mission,";
  1382. mes "and remember to be careful.";
  1383. close;
  1384. }
  1385. else
  1386. {
  1387. mes "[Academy Staff]";
  1388. mes "The weather is certainly";
  1389. mes "pleasant right now, but the";
  1390. mes "worst storms come when the";
  1391. mes "winds are at their calmest.";
  1392. mes "Verily, the peacefulness";
  1393. mes "in the air disturbs me...";
  1394. close;
  1395. }
  1396. OnTouch:
  1397. if(checkweight(7416,1) != 1)
  1398. {
  1399. mes "^3355FFWait a second!";
  1400. mes "Right now, you're carrying";
  1401. mes "too many things with you.";
  1402. mes "Please come back after";
  1403. mes "using the Kafra Service";
  1404. mes "to store some of your items.^000000";
  1405. close;
  1406. }
  1407. if(BaseLevel > 59)
  1408. {
  1409. if(!mao_request)
  1410. {
  1411. if(BaseClass == Job_Mage)
  1412. {
  1413. mes "[Academy Staff]";
  1414. mes "Whoa, would you wait";
  1415. mes "a minute? Actually, you";
  1416. mes "might be just right for";
  1417. mes "this special mission...";
  1418. next;
  1419. mes "[Academy Staff]";
  1420. mes "The Assassin Guild has";
  1421. mes "sent a formal request to the";
  1422. mes "Mage and Wizard Guilds, and";
  1423. mes "the Schweicherbil Academy for";
  1424. mes "aid in completing a mission";
  1425. mes "involving missing children...";
  1426. next;
  1427. mes "[Academy Staff]";
  1428. mes "" + strcharinfo(0) + "...";
  1429. mes "I'd like you to represent";
  1430. mes "the magic community by";
  1431. mes "assisting the Assassins";
  1432. mes "in this mission. Please take";
  1433. mes "this letter of recommendation.";
  1434. set mao_request,1;
  1435. getitem 7416,1;
  1436. next;
  1437. mes "[Academy Staff]";
  1438. mes "If you choose to assist";
  1439. mes "the Assassin Guild on our";
  1440. mes "behalf, please let me know";
  1441. mes "so I can tell you where";
  1442. mes "you can meet your contact.";
  1443. mes "I shall be waiting here...";
  1444. close;
  1445. }
  1446. }
  1447. }
  1448. }
  1449. morocc,155,56,3 script Miya 93,3,3,{
  1450. if(checkweight(7416,1) != 1)
  1451. {
  1452. mes "^3355FFWait a second!";
  1453. mes "Right now, you're carrying";
  1454. mes "too many things with you.";
  1455. mes "Please come back after";
  1456. mes "using the Kafra Service";
  1457. mes "to store some of your items.^000000";
  1458. close;
  1459. }
  1460. if(!(BaseLevel > 59))
  1461. {
  1462. mes "[Girl]";
  1463. mes "Hey little kid...";
  1464. mes "What are you doing";
  1465. mes "hanging around here?";
  1466. mes "You know children like";
  1467. mes "you have been missing";
  1468. mes "from this city, right?";
  1469. next;
  1470. mes "[Girl]";
  1471. mes "You had better leave";
  1472. mes "and play someplace safer,";
  1473. mes "like Prontera or Alberta.";
  1474. mes "Run along now and stay";
  1475. mes "away from strangers, okay?";
  1476. close;
  1477. }
  1478. if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
  1479. {
  1480. mes "[Girl]";
  1481. mes "...............................";
  1482. mes "Huh? What the hell";
  1483. mes "do you want? Buzz off";
  1484. mes "and don't talk to me,";
  1485. mes "unless you want a fat lip!";
  1486. close;
  1487. }
  1488. if(!mao_request)
  1489. {
  1490. if (Class == Job_Star_Gladiator)
  1491. {
  1492. mes "[Miya]";
  1493. mes "Wait! Wait up! You're";
  1494. mes "a Taekwon Master, right?";
  1495. mes "Remember Moohyun? He";
  1496. mes "helped you job change...?";
  1497. mes "He wrote this letter for you.";
  1498. next;
  1499. mes "[Miya]";
  1500. mes "Listen, "+ strcharinfo(0) +"...";
  1501. mes "He's asking you to help";
  1502. mes "the Assassin Guild on a";
  1503. mes "special mission. I think";
  1504. mes "it's pretty serious business.";
  1505. next;
  1506. mes "[Miya]";
  1507. mes "If you're interested in";
  1508. mes "assisting the Assassins,";
  1509. mes "then meet with your contact to";
  1510. mes "the west, somewhere around";
  1511. mes "here in this city. Well, that's";
  1512. mes "all he told me, so I'll seeya~";
  1513. set mao_request,1;
  1514. getitem 7416,1;
  1515. close;
  1516. }
  1517. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1518. {
  1519. mes "[Miya]";
  1520. mes "Hey, " + strcharinfo(0) + ",";
  1521. mes "I've got some important";
  1522. mes "work for you. The Assassin";
  1523. mes "Guild actually asked the Thief";
  1524. mes "and Rogue Guilds for help!";
  1525. mes "Can you believe that?";
  1526. next;
  1527. mes "[Miya]";
  1528. mes "Anyway, all of us ruffians";
  1529. mes "are supposed to help out if";
  1530. mes "we can. Here, take this letter";
  1531. mes "of recommendation and talk to";
  1532. mes "Jack, our contact west in this city. You better go right away...";
  1533. set mao_request,1;
  1534. getitem 7416,1;
  1535. close;
  1536. }
  1537. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1538. {
  1539. mes "[Miya]";
  1540. mes "" + strcharinfo(0) + "!";
  1541. mes "The Assassin Guild Master";
  1542. mes "wants you right away. Do you";
  1543. mes "know where the secret pub is?";
  1544. next;
  1545. mes "[" + strcharinfo(0) + "]";
  1546. mes "Ah, h-hi, Miya,";
  1547. mes "it's been a while.";
  1548. mes "What secret pub?";
  1549. next;
  1550. mes "[Miya]";
  1551. mes "I figured you might not";
  1552. mes "have heard of it. Just talk";
  1553. mes "to Jack, west of the Oasis";
  1554. mes "in this city, and he'll let you";
  1555. mes "in. From now on, you'll be";
  1556. mes "spending plenty of time there.";
  1557. next;
  1558. mes "[Miya]";
  1559. mes "That pub is probably the";
  1560. mes "only place where Assassins";
  1561. mes "like us can relax. But yeah,";
  1562. mes "this mission is pretty major.";
  1563. mes "We'll need all the help that";
  1564. mes "we can possibly get...";
  1565. set mao_request,1;
  1566. close;
  1567. }
  1568. }
  1569. else if(mao_request == 1)
  1570. {
  1571. if (Class == Job_Star_Gladiator)
  1572. {
  1573. mes "[Miya]";
  1574. mes "If you're interested in";
  1575. mes "assisting the Assassins,";
  1576. mes "then meet with your contact to";
  1577. mes "the west, somewhere around";
  1578. mes "here in this city. Well, that's";
  1579. mes "all he told me, so I'll seeya~";
  1580. close;
  1581. }
  1582. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1583. {
  1584. mes "[Miya]";
  1585. mes "There's supposed to be";
  1586. mes "some private pub to the";
  1587. mes "west of the Oasis in this";
  1588. mes "city. Ah, you're supposed";
  1589. mes "to talk to our contact, Jack,";
  1590. mes "who's right outside of the pub.";
  1591. close;
  1592. }
  1593. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1594. {
  1595. mes "[Miya]";
  1596. mes "Look west of the Oasis";
  1597. mes "here in Morroc to find Jack,";
  1598. mes "who will let you go inside the";
  1599. mes "pub. Our guildmaster will be";
  1600. mes "waiting for you inside...";
  1601. close;
  1602. }
  1603. }
  1604. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1605. {
  1606. if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1607. {
  1608. mes "[Miya]";
  1609. mes "So how's it been going?";
  1610. mes "I think the assignment you're";
  1611. mes "working on must be pretty";
  1612. mes "important. I mean, if it's";
  1613. mes "giving Kidd and Lin trouble...";
  1614. close;
  1615. }
  1616. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1617. {
  1618. mes "[Miya]";
  1619. mes "How's your current";
  1620. mes "assignment coming along?";
  1621. mes "The guildmaster must have";
  1622. mes "given you something really";
  1623. mes "weird or almost impossible";
  1624. mes "to do again, didn't he?";
  1625. close;
  1626. }
  1627. }
  1628. else
  1629. {
  1630. mes "[Miya]";
  1631. mes "It's been way too";
  1632. mes "quiet lately. I really";
  1633. mes "hope that something crazy";
  1634. mes "happens soon. Otherwise,";
  1635. mes "I think I'll die of boredom!";
  1636. close;
  1637. }
  1638. OnTouch:
  1639. if(checkweight(7416,1) != 1)
  1640. {
  1641. mes "^3355FFWait a second!";
  1642. mes "Right now, you're carrying";
  1643. mes "too many things with you.";
  1644. mes "Please come back after";
  1645. mes "using the Kafra Service";
  1646. mes "to store some of your items.^000000";
  1647. close;
  1648. }
  1649. if(BaseLevel > 59)
  1650. {
  1651. if(!mao_request)
  1652. {
  1653. if (Class == Job_Star_Gladiator)
  1654. {
  1655. mes "[Miya]";
  1656. mes "Wait! Wait up! You're";
  1657. mes "a Taekwon Master, right?";
  1658. mes "Remember Moohyun? He";
  1659. mes "helped you job change...?";
  1660. mes "He wrote this letter for you.";
  1661. next;
  1662. mes "[Miya]";
  1663. mes "Listen, "+ strcharinfo(0) +"...";
  1664. mes "He's asking you to help";
  1665. mes "the Assassin Guild on a";
  1666. mes "special mission. I think";
  1667. mes "it's pretty serious business.";
  1668. next;
  1669. mes "[Miya]";
  1670. mes "If you're interested in";
  1671. mes "assisting the Assassins,";
  1672. mes "then meet with your contact to";
  1673. mes "the west, somewhere around";
  1674. mes "here in this city. Well, that's";
  1675. mes "all he told me, so I'll seeya~";
  1676. set mao_request,1;
  1677. getitem 7416,1;
  1678. close;
  1679. }
  1680. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1681. {
  1682. mes "[Miya]";
  1683. mes "Hey, " + strcharinfo(0) + ",";
  1684. mes "I've got some important";
  1685. mes "work for you. The Assassin";
  1686. mes "Guild actually asked the Thief";
  1687. mes "and Rogue Guilds for help!";
  1688. mes "Can you believe that?";
  1689. next;
  1690. mes "[Miya]";
  1691. mes "Anyway, all of us ruffians";
  1692. mes "are supposed to help out if";
  1693. mes "we can. Here, take this letter";
  1694. mes "of recommendation and talk to";
  1695. mes "Jack, our contact west in this city. You better go right away...";
  1696. set mao_request,1;
  1697. getitem 7416,1;
  1698. close;
  1699. }
  1700. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1701. {
  1702. mes "[Miya]";
  1703. mes "" + strcharinfo(0) + "!";
  1704. mes "The Assassin Guild Master";
  1705. mes "wants you right away. Do you";
  1706. mes "know where the secret pub is?";
  1707. next;
  1708. mes "[" + strcharinfo(0) + "]";
  1709. mes "Ah, h-hi, Miya,";
  1710. mes "it's been a while.";
  1711. mes "What secret pub?";
  1712. next;
  1713. mes "[Miya]";
  1714. mes "I figured you might not";
  1715. mes "have heard of it. Just talk";
  1716. mes "to Jack, west of the Oasis";
  1717. mes "in this city, and he'll let you";
  1718. mes "in. From now on, you'll be";
  1719. mes "spending plenty of time there.";
  1720. next;
  1721. mes "[Miya]";
  1722. mes "That pub is probably the";
  1723. mes "only place where Assassins";
  1724. mes "like us can relax. But yeah,";
  1725. mes "this mission is pretty major.";
  1726. mes "We'll need all the help that";
  1727. mes "we can possibly get...";
  1728. set mao_request,1;
  1729. close;
  1730. }
  1731. }
  1732. }
  1733. }
  1734. payon,231,323,3 script Guildsman#3 59,3,3,{
  1735. if(checkweight(7416,1) != 1)
  1736. {
  1737. mes "^3355FFWait a second!";
  1738. mes "Right now, you're carrying";
  1739. mes "too many things with you.";
  1740. mes "Please come back after";
  1741. mes "using the Kafra Service";
  1742. mes "to store some of your items.^000000";
  1743. close;
  1744. }
  1745. if(!(BaseLevel > 59))
  1746. {
  1747. mes "[Guildsman]";
  1748. mes "Please be careful if you're";
  1749. mes "planning to travel through";
  1750. mes "Morroc. Recently, there have";
  1751. mes "been reports of missing";
  1752. mes "children there...";
  1753. close;
  1754. }
  1755. if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
  1756. {
  1757. mes "[Guildsman]";
  1758. mes "Excuse me, but if you happen";
  1759. mes "to encounter any bowmen, or";
  1760. mes "people with any archery skill,";
  1761. mes "would you ask them to come to";
  1762. mes "me? I have an urgent message";
  1763. mes "that I should tell them.";
  1764. close;
  1765. }
  1766. if(!mao_request)
  1767. {
  1768. if (Class == Job_Taekwon)
  1769. {
  1770. mes "[Guildsman]";
  1771. mes "Ah... Finally!";
  1772. mes "Another practitioner";
  1773. mes "of Taekwon Do! You're...";
  1774. mes "Let's see... You must";
  1775. mes "be " + strcharinfo(0) + ", yes?";
  1776. next;
  1777. mes "[Guildsman]";
  1778. mes "Mr. Phoenix has charged";
  1779. mes "me with the task of notifying";
  1780. mes "all Taekwon Do practitioners";
  1781. mes "of the request sent to us by";
  1782. mes "the Assassin Guild. Apparently,";
  1783. mes "they need aid for a mission...";
  1784. next;
  1785. mes "[Guildsman]";
  1786. mes "If you are interested in";
  1787. mes "assisting them, please take";
  1788. mes "this Letter of Recommendation";
  1789. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  1790. set mao_request,1;
  1791. getitem 7416,1;
  1792. next;
  1793. mes "[Guildsman]";
  1794. mes "You can meet the";
  1795. mes "Assassin Guildsman near";
  1796. mes "some hut on the west side";
  1797. mes "of the Oasis inside Morroc.";
  1798. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1799. close;
  1800. }
  1801. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1802. {
  1803. mes "[Guildsman]";
  1804. mes "" + strcharinfo(0) + "...?";
  1805. mes "Oh, wow, I'm so lucky to";
  1806. mes "have finally found you!";
  1807. mes "Listen, I've got a message";
  1808. mes "for you from the Icarus Guild.";
  1809. next;
  1810. mes "[Guildsman]";
  1811. mes "It looks like the Assassin";
  1812. mes "Guild has formally asked them";
  1813. mes "for help in some mission, so";
  1814. mes "Icarus has decided to send you.";
  1815. mes "I hope you choose to represent";
  1816. mes "us and help those Assassins.";
  1817. next;
  1818. mes "[Guildsman]";
  1819. mes "Here, please take this";
  1820. mes "letter of recommendation";
  1821. mes "and meet with our Asssasin";
  1822. mes "Guild contact to the west";
  1823. mes "of the Oasis in Morroc.";
  1824. mes "Well, good luck, pal~";
  1825. set mao_request,1;
  1826. getitem 7416,1;
  1827. close;
  1828. }
  1829. else if((Class == Job_Bard) || (Class == Job_Clown))
  1830. {
  1831. mes "[Guildsman]";
  1832. mes "Hey, " + strcharinfo(0) + "!";
  1833. mes "I've been looking all over";
  1834. mes "for you! I've got a message";
  1835. mes "for you from Lalo. You...";
  1836. mes "You remember him, right?";
  1837. next;
  1838. mes "[" + strcharinfo(0) + "]";
  1839. mes "Sure, I do! I owe";
  1840. mes "Lalo so much... If it";
  1841. mes "weren't for him, I'd never";
  1842. mes "have job changed to a Bard";
  1843. mes "in the first place. So what";
  1844. mes "exactly does he need?";
  1845. next;
  1846. mes "[Guildsman]";
  1847. mes "Well, I'm not too sure. All";
  1848. mes "I heard was something about";
  1849. mes "a request from the Assassin";
  1850. mes "Guild and a recommendation";
  1851. mes "that you help them. Yeah.";
  1852. mes "Here's the letter he wrote.";
  1853. set mao_request,1;
  1854. getitem 7416,1;
  1855. next;
  1856. mes "[Guildsman]";
  1857. mes "Just... Just meet with the";
  1858. mes "contact from the Assassin";
  1859. mes "Guild just west of the Oasis";
  1860. mes "inside Morroc. I'm sure he";
  1861. mes "can explain everything better.";
  1862. close;
  1863. }
  1864. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1865. {
  1866. mes "[Guildsman]";
  1867. mes "Hey... Th-That face!";
  1868. mes "Just like Aile described!";
  1869. mes "You're " + strcharinfo(0) + ", right?";
  1870. mes "This is great, I've been";
  1871. mes "looking all over for you!";
  1872. next;
  1873. mes "[" + strcharinfo(0) + "]";
  1874. mes "Aile? Oh, that's right,";
  1875. mes "she was there during my";
  1876. mes "job change test and helped";
  1877. mes "me become a Dancer. Sure,";
  1878. mes "I remember her now...";
  1879. mes "So what did you need?";
  1880. next;
  1881. mes "[Guildsman]";
  1882. mes "Ah, right. From what";
  1883. mes "I know, the Assassin Guild";
  1884. mes "asked Aile to recommend";
  1885. mes "a Dancer that might be able";
  1886. mes "to help them in a mission";
  1887. mes "of pretty major importance.";
  1888. next;
  1889. mes "[Guildsman]";
  1890. mes "Anyway, Aile then sent me";
  1891. mes "out to look for you and give";
  1892. mes "this letter of recommendation.";
  1893. mes "I guess she thinks you'll do";
  1894. mes "the best job. So, um, congrats~";
  1895. set mao_request,1;
  1896. getitem 7416,1;
  1897. next;
  1898. mes "[Guildsman]";
  1899. mes "For now, your cooperation";
  1900. mes "with the Assassin Guild is";
  1901. mes "probably your biggest priority.";
  1902. mes "Head over to Morroc and look";
  1903. mes "for your contact to the west";
  1904. mes "of the Oasis inside town.";
  1905. next;
  1906. mes "[Guildsman]";
  1907. mes "Alright, then.";
  1908. mes "Good luck! Ah, I almost";
  1909. mes "forgot. Aile wants you to";
  1910. mes "remember that you'll be a";
  1911. mes "representative of Dancers";
  1912. mes "everywhere, so do a good job!";
  1913. close;
  1914. }
  1915. }
  1916. else if(mao_request == 1)
  1917. {
  1918. if (Class == Job_Taekwon)
  1919. {
  1920. mes "[Guildsman]";
  1921. mes "You can meet the";
  1922. mes "Assassin Guildsman near";
  1923. mes "some hut on the west side";
  1924. mes "of the Oasis inside Morroc.";
  1925. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1926. close;
  1927. }
  1928. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1929. {
  1930. mes "[Guildsman]";
  1931. mes "Please take your";
  1932. mes "letter of recommendation";
  1933. mes "and meet with our Asssasin";
  1934. mes "Guild contact to the west";
  1935. mes "of the Oasis in Morroc.";
  1936. mes "Well, good luck, pal~";
  1937. close;
  1938. }
  1939. else if((Class == Job_Bard) || (Class == Job_Clown))
  1940. {
  1941. mes "[Guildsman]";
  1942. mes "Just... Just meet with the";
  1943. mes "contact from the Assassin";
  1944. mes "Guild just west of the Oasis";
  1945. mes "inside Morroc. I'm sure he";
  1946. mes "can explain everything better.";
  1947. close;
  1948. }
  1949. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1950. {
  1951. mes "[Guildsman]";
  1952. mes "For now, your cooperation";
  1953. mes "with the Assassin Guild is";
  1954. mes "probably your biggest priority.";
  1955. mes "Head over to Morroc and look";
  1956. mes "for your contact to the west";
  1957. mes "of the Oasis inside town.";
  1958. next;
  1959. mes "[Guildsman]";
  1960. mes "Alright, then.";
  1961. mes "Good luck! Ah, I almost";
  1962. mes "forgot. Aile wants you to";
  1963. mes "remember that you'll be a";
  1964. mes "representative of Dancers";
  1965. mes "everywhere, so do a good job!";
  1966. close;
  1967. }
  1968. }
  1969. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1970. {
  1971. if(Class == Job_Taekwon)
  1972. {
  1973. mes "[Guildsman]";
  1974. mes "I'm glad to see that you";
  1975. mes "are working well together";
  1976. mes "with the Assassins. But don't";
  1977. mes "drop your guard, not until the";
  1978. mes "mission is accomplished.";
  1979. close;
  1980. }
  1981. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1982. {
  1983. mes "[Guildsman]";
  1984. mes "It's good to see that";
  1985. mes "you showing pretty good";
  1986. mes "teamwork with the Assassins.";
  1987. mes "I hope that you're giving them";
  1988. mes "a good impression of bowmen...";
  1989. close;
  1990. }
  1991. else if((Class == Job_Bard) || (Class == Job_Clown))
  1992. {
  1993. mes "[Guildsman]";
  1994. mes "Lalo will be pleased to";
  1995. mes "know that you've been an";
  1996. mes "asset to the Assassins.";
  1997. mes "But until the mission is";
  1998. mes "accomplished, remember that";
  1999. mes "you're representing all Bards!";
  2000. close;
  2001. }
  2002. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  2003. {
  2004. mes "[Guildsman]";
  2005. mes "I think Aile will be";
  2006. mes "very happy to know that";
  2007. mes "the Assassins are pleased";
  2008. mes "with your assistance. But";
  2009. mes "until the mission is over,";
  2010. mes "be careful out there, okay?";
  2011. close;
  2012. }
  2013. }
  2014. else
  2015. {
  2016. mes "[Guildsman]";
  2017. mes "It's a very beautiful day";
  2018. mes "today--let's drink in as much";
  2019. mes "of the beauty of the day as we";
  2020. mes "can. Good days and bad days";
  2021. mes "pass, but each one is unique";
  2022. mes "in itself... just because.";
  2023. close;
  2024. }
  2025. OnTouch:
  2026. if(checkweight(7416,1) != 1)
  2027. {
  2028. mes "^3355FFWait a second!";
  2029. mes "Right now, you're carrying";
  2030. mes "too many things with you.";
  2031. mes "Please come back after";
  2032. mes "using the Kafra Service";
  2033. mes "to store some of your items.^000000";
  2034. close;
  2035. }
  2036. if(BaseLevel > 59)
  2037. {
  2038. if(!mao_request)
  2039. {
  2040. if (Class == Job_Taekwon)
  2041. {
  2042. mes "[Guildsman]";
  2043. mes "Ah... Finally!";
  2044. mes "Another practitioner";
  2045. mes "of Taekwon Do! You're...";
  2046. mes "Let's see... You must";
  2047. mes "be " + strcharinfo(0) + ", yes?";
  2048. next;
  2049. mes "[Guildsman]";
  2050. mes "Mr. Phoenix has charged";
  2051. mes "me with the task of notifying";
  2052. mes "all Taekwon Do practitioners";
  2053. mes "of the request sent to us by";
  2054. mes "the Assassin Guild. Apparently,";
  2055. mes "they need aid for a mission...";
  2056. next;
  2057. mes "[Guildsman]";
  2058. mes "If you are interested in";
  2059. mes "assisting them, please take";
  2060. mes "this Letter of Recommendation";
  2061. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  2062. set mao_request,1;
  2063. getitem 7416,1;
  2064. next;
  2065. mes "[Guildsman]";
  2066. mes "You can meet the";
  2067. mes "Assassin Guildsman near";
  2068. mes "some hut on the west side";
  2069. mes "of the Oasis inside Morroc.";
  2070. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  2071. close;
  2072. }
  2073. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  2074. {
  2075. mes "[Guildsman]";
  2076. mes "" + strcharinfo(0) + "...?";
  2077. mes "Oh, wow, I'm so lucky to";
  2078. mes "have finally found you!";
  2079. mes "Listen, I've got a message";
  2080. mes "for you from the Icarus Guild.";
  2081. next;
  2082. mes "[Guildsman]";
  2083. mes "It looks like the Assassin";
  2084. mes "Guild has formally asked them";
  2085. mes "for help in some mission, so";
  2086. mes "Icarus has decided to send you.";
  2087. mes "I hope you choose to represent";
  2088. mes "us and help those Assassins.";
  2089. next;
  2090. mes "[Guildsman]";
  2091. mes "Here, please take this";
  2092. mes "letter of recommendation";
  2093. mes "and meet with our Asssasin";
  2094. mes "Guild contact to the west";
  2095. mes "of the Oasis in Morroc.";
  2096. mes "Well, good luck, pal~";
  2097. set mao_request,1;
  2098. getitem 7416,1;
  2099. close;
  2100. }
  2101. else if((Class == Job_Bard) || (Class == Job_Clown))
  2102. {
  2103. mes "[Guildsman]";
  2104. mes "Hey, " + strcharinfo(0) + "!";
  2105. mes "I've been looking all over";
  2106. mes "for you! I've got a message";
  2107. mes "for you from Lalo. You...";
  2108. mes "You remember him, right?";
  2109. next;
  2110. mes "[" + strcharinfo(0) + "]";
  2111. mes "Sure, I do! I owe";
  2112. mes "Lalo so much... If it";
  2113. mes "weren't for him, I'd never";
  2114. mes "have job changed to a Bard";
  2115. mes "in the first place. So what";
  2116. mes "exactly does he need?";
  2117. next;
  2118. mes "[Guildsman]";
  2119. mes "Well, I'm not too sure. All";
  2120. mes "I heard was something about";
  2121. mes "a request from the Assassin";
  2122. mes "Guild and a recommendation";
  2123. mes "that you help them. Yeah.";
  2124. mes "Here's the letter he wrote.";
  2125. set mao_request,1;
  2126. getitem 7416,1;
  2127. next;
  2128. mes "[Guildsman]";
  2129. mes "Just... Just meet with the";
  2130. mes "contact from the Assassin";
  2131. mes "Guild just west of the Oasis";
  2132. mes "inside Morroc. I'm sure he";
  2133. mes "can explain everything better.";
  2134. close;
  2135. }
  2136. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  2137. {
  2138. mes "[Guildsman]";
  2139. mes "Hey... Th-That face!";
  2140. mes "Just like Aile described!";
  2141. mes "You're " + strcharinfo(0) + ", right?";
  2142. mes "This is great, I've been";
  2143. mes "looking all over for you!";
  2144. next;
  2145. mes "[" + strcharinfo(0) + "]";
  2146. mes "Aile? Oh, that's right,";
  2147. mes "she was there during my";
  2148. mes "job change test and helped";
  2149. mes "me become a Dancer. Sure,";
  2150. mes "I remember her now...";
  2151. mes "So what did you need?";
  2152. next;
  2153. mes "[Guildsman]";
  2154. mes "Ah, right. From what";
  2155. mes "I know, the Assassin Guild";
  2156. mes "asked Aile to recommend";
  2157. mes "a Dancer that might be able";
  2158. mes "to help them in a mission";
  2159. mes "of pretty major importance.";
  2160. next;
  2161. mes "[Guildsman]";
  2162. mes "Anyway, Aile then sent me";
  2163. mes "out to look for you and give";
  2164. mes "this letter of recommendation.";
  2165. mes "I guess she thinks you'll do";
  2166. mes "the best job. So, um, congrats~";
  2167. set mao_request,1;
  2168. getitem 7416,1;
  2169. next;
  2170. mes "[Guildsman]";
  2171. mes "For now, your cooperation";
  2172. mes "with the Assassin Guild is";
  2173. mes "probably your biggest priority.";
  2174. mes "Head over to Morroc and look";
  2175. mes "for your contact to the west";
  2176. mes "of the Oasis inside town.";
  2177. next;
  2178. mes "[Guildsman]";
  2179. mes "Alright, then.";
  2180. mes "Good luck! Ah, I almost";
  2181. mes "forgot. Aile wants you to";
  2182. mes "remember that you'll be a";
  2183. mes "representative of Dancers";
  2184. mes "everywhere, so do a good job!";
  2185. close;
  2186. }
  2187. }
  2188. }
  2189. }
  2190. morocc,43,108,5 script Sharp-Looking Kid 82,{
  2191. if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  2192. {
  2193. if(mao_request == 1)
  2194. {
  2195. mes "[Jack]";
  2196. mes "I've been waiting for";
  2197. mes "you. Erm, why don't you";
  2198. mes "go inside? Ah, this must";
  2199. mes "be your first time here.";
  2200. next;
  2201. mes "[Jack]";
  2202. mes "Hey, you shouldn't worry,";
  2203. mes "this bar is just for people";
  2204. mes "like us. Besides, you'll be";
  2205. mes "coming more often from now";
  2206. mes "on. Anyway, the Bar Master";
  2207. mes "is waiting for you inside.";
  2208. close;
  2209. }
  2210. else if(mao_request > 1)
  2211. {
  2212. mes "[Jack]";
  2213. mes "Hey, it looks like";
  2214. mes "you've been keeping";
  2215. mes "busy. Good for you~";
  2216. mes "Hey, I'll see you around.";
  2217. close;
  2218. }
  2219. else
  2220. {
  2221. mes "[Jack]";
  2222. mes "Whoa, whoa...";
  2223. mes "Wait. I dunno if I can";
  2224. mes "let you in just yet. Ah,";
  2225. mes "whatever, you're one of";
  2226. mes "us. If it's just for a drink,";
  2227. mes "I shouldn't get in trouble...";
  2228. close;
  2229. }
  2230. }
  2231. if(mao_request == 1 && countitem(7416))
  2232. {
  2233. mes "[Jack]";
  2234. mes "Oh, hey, you must be the";
  2235. mes "one I've been waiting for.";
  2236. mes "Yeah, alright, come on in,";
  2237. mes "and don't forget to show";
  2238. mes "the letter of recommendation";
  2239. mes "to the Bar Master, okay?";
  2240. close;
  2241. }
  2242. else if(mao_request > 1)
  2243. {
  2244. mes "[Jack]";
  2245. mes "It's a little weird since";
  2246. mes "you're not really part of";
  2247. mes "our guild, but you're allowed";
  2248. mes "to enter our secret hideaway";
  2249. mes "from now on. But don't you";
  2250. mes "dare tell anybody about this!";
  2251. close;
  2252. }
  2253. else
  2254. {
  2255. mes "[Jack]";
  2256. mes "What? I don't have";
  2257. mes "anything to talk to";
  2258. mes "you about. Move along,";
  2259. mes "adventurer, and don't";
  2260. mes "bother me anymore.";
  2261. close;
  2262. }
  2263. }
  2264. morocc,45,110,1 script #maobar1 45,2,2,{
  2265. OnTouch:
  2266. if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
  2267. else
  2268. {
  2269. set .@mao_pass,rand(1,3);
  2270. if(.@mao_pass == 2)
  2271. {
  2272. mes "[Jack]";
  2273. mes "Oh, man...";
  2274. mes "How did you find this";
  2275. mes "place? This bar is one of";
  2276. mes "the Assassin Guild's most";
  2277. mes "closely guarded secrets! Well, the cat's out of the bag...";
  2278. next;
  2279. mes "[Jack]";
  2280. mes "But I still can't";
  2281. mes "let you in. No matter";
  2282. mes "what. Yeah, my mind's";
  2283. mes "made up. But if you really";
  2284. mes "want to go in, maybe you";
  2285. mes "could, I dunno... distract me.";
  2286. next;
  2287. switch( select( "Pay 1,000 Zeny","Cancel" ) )
  2288. {
  2289. case 1:
  2290. if(Zeny > 999)
  2291. {
  2292. mes "[Jack]";
  2293. mes "Oh man... I'm sooo";
  2294. mes "tired. Let me take a";
  2295. mes "freakin' 20 second yawn.";
  2296. mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
  2297. set Zeny,Zeny - 1000;
  2298. close2;
  2299. warp "que_job01",9,94;
  2300. end;
  2301. }
  2302. mes "[Jack]";
  2303. mes "What the...?";
  2304. mes "That's not a lot of";
  2305. mes "money at all. I doubt";
  2306. mes "you can even afford just";
  2307. mes "one drink at this joint.";
  2308. mes "Just drink at home, willya?";
  2309. close;
  2310. case 2:
  2311. mes "[Jack]";
  2312. mes "Hmm...";
  2313. mes "You... You didn't know";
  2314. mes "what I meant, did you?";
  2315. mes "Oh well. You better scram.";
  2316. close2;
  2317. warp "morocc",45,103;
  2318. end;
  2319. }
  2320. }
  2321. mes "[Jack]";
  2322. mes "Hey...";
  2323. mes "You're crowding my";
  2324. mes "personal space. Step";
  2325. mes "back before I get violent.";
  2326. mes "You wouldn't like me when";
  2327. mes "I'm violent, ya creep.";
  2328. close2;
  2329. warp "morocc",45,103;
  2330. end;
  2331. }
  2332. }
  2333. que_job01,6,94,1 script #maobar2 45,2,2,{
  2334. OnTouch:
  2335. warp "morocc",45,103;
  2336. end;
  2337. }
  2338. que_job01,17,48,1 script #maobar3 45,2,2,{
  2339. OnTouch:
  2340. warp "que_job01",68,92;
  2341. end;
  2342. }
  2343. que_job01,68,96,1 script #maobar4 45,2,2,{
  2344. OnTouch:
  2345. warp "que_job01",17,53;
  2346. end;
  2347. }
  2348. que_job01,80,77,1 script #maobar5 45,2,2,{
  2349. OnTouch:
  2350. if(mao_request > 1) warp "que_job01",61,50;
  2351. else
  2352. {
  2353. mes "[Litheron]";
  2354. mes "Whoa, you're not";
  2355. mes "allowed to be in here.";
  2356. mes "Hey, master! Do you";
  2357. mes "know this guy?";
  2358. next;
  2359. if(prt_curse == 24)
  2360. {
  2361. mes "[" + strcharinfo(0) + "]";
  2362. mes "I, um, I'm looking";
  2363. mes "for somebody named";
  2364. mes "Marjana? I learned";
  2365. mes "that she's around";
  2366. mes "here somewhere?";
  2367. next;
  2368. mes "[Litheron]";
  2369. mes "Marjana? How did you";
  2370. mes "know that? Hey master,";
  2371. mes "what do I do with this guy?";
  2372. next;
  2373. mes "[Master]";
  2374. mes "Hmm. I sense no ill intent";
  2375. mes "from this adventurer. I've";
  2376. mes "also heard a rumor that the";
  2377. mes "Prontera Church needs to";
  2378. mes "investigate poison for";
  2379. mes "some reason.";
  2380. next;
  2381. mes "[Master]";
  2382. mes "However, there is no";
  2383. mes "way to tell if this person";
  2384. mes "has been sent by Prontera";
  2385. mes "Church. I suppose whether";
  2386. mes "this person can enter is";
  2387. mes "really up to you, Litheron.";
  2388. next;
  2389. mes "[Litheron]";
  2390. mes "Hah! Did you hear that?";
  2391. mes "Alright, how about this?";
  2392. mes "I'll let you in if you buy me";
  2393. mes "a drink. Besides, you can't risk making trouble here: this place";
  2394. mes "is full of deadly Assassins.";
  2395. next;
  2396. switch( select( "Sure","Why should I?!" ) )
  2397. {
  2398. case 1:
  2399. if (Zeny > 999)
  2400. {
  2401. mes "[Litheron]";
  2402. mes "Heh, that's what";
  2403. mes "I'm talking about!";
  2404. mes "Hey, bartender! Gimme";
  2405. mes "the usual! I like your";
  2406. mes "style, adventurer...";
  2407. set Zeny,Zeny - 1000;
  2408. next;
  2409. mes "[Litheron]";
  2410. mes "Alright, you can come";
  2411. mes "on in. But don't you dare";
  2412. mes "breathe a word about this";
  2413. mes "bar to another living soul.";
  2414. close2;
  2415. warp "que_job01",61,50;
  2416. end;
  2417. }
  2418. mes "[Litheron]";
  2419. mes "Huh...";
  2420. mes "Oh, you don't even";
  2421. mes "have enough zeny to";
  2422. mes "buy water here. Oh boy...";
  2423. mes "If you really want to enter,";
  2424. mes "make sure you have the cash!";
  2425. close2;
  2426. warp "que_job01",85,77;
  2427. end;
  2428. case 2:
  2429. mes "[Litheron]";
  2430. mes "Not the saavy type,";
  2431. mes "are you...? Fine, fine.";
  2432. mes "If you're not gonna do";
  2433. mes "me any favors, then why";
  2434. mes "should I help you? Go away!";
  2435. close2;
  2436. warp "que_job01",85,77;
  2437. end;
  2438. }
  2439. }
  2440. mes "[Master]";
  2441. mes "Not at all.";
  2442. mes "Make sure that this";
  2443. mes "one isn't allowed";
  2444. mes "to enter.";
  2445. next;
  2446. mes "[Litheron]";
  2447. mes "You heard the man.";
  2448. mes "You better retreat";
  2449. mes "from this place while";
  2450. mes "you still have legs...";
  2451. close2;
  2452. warp "que_job01",85,77;
  2453. end;
  2454. }
  2455. }
  2456. que_job01,65,50,1 script #maobar4-2 45,2,2,{
  2457. OnTouch:
  2458. warp "que_job01",84,77;
  2459. end;
  2460. }
  2461. que_job01,81,79,5 script Idle Knight 733,{
  2462. mes "[Litheron]";
  2463. mes "What's the matter?";
  2464. mes "Oh, I see... You're";
  2465. mes "probably wondering why";
  2466. mes "a Knight like me is in a";
  2467. mes "secret Assassin's pub.";
  2468. if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
  2469. next;
  2470. mes "[Litheron]";
  2471. mes "It just so happens that";
  2472. mes "I'm really old friends with";
  2473. mes "the owner of the pub. I do";
  2474. mes "favors for him, and he does";
  2475. mes "favors for me. That's how";
  2476. mes "we do it around here.";
  2477. close;
  2478. }
  2479. que_job01,82,95,3 script Bar Master 46,{
  2480. if(checkweight(12112,1) != 1)
  2481. {
  2482. mes "^3355FFWait a second!";
  2483. mes "Right now, you're carrying";
  2484. mes "too many things with you.";
  2485. mes "Please come back after";
  2486. mes "using the Kafra Service";
  2487. mes "to store some of your items.^000000";
  2488. close;
  2489. }
  2490. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2491. {
  2492. mes "[Master]";
  2493. mes "Welcome to my";
  2494. mes "little pub. What";
  2495. mes "will you be having?";
  2496. }
  2497. else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
  2498. {
  2499. mes "[Master]";
  2500. mes "Huh. How did";
  2501. mes "a ruffian like you";
  2502. mes "get in here? Well, if";
  2503. mes "Jack let you in, I guess";
  2504. mes "you must be alright. So";
  2505. mes "what do you wanna drink?";
  2506. }
  2507. else
  2508. {
  2509. mes "[Master]";
  2510. mes "This place is supposed";
  2511. mes "to be Assassins only, but";
  2512. mes "I guess I'll make an exception";
  2513. mes "for you. Hell, you must have";
  2514. mes "had a rough time just getting";
  2515. mes "in. So what are you drinking?";
  2516. }
  2517. next;
  2518. switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
  2519. {
  2520. case 1:
  2521. mes "[Master]";
  2522. mes "In this place, I only";
  2523. mes "serve two drinks. You";
  2524. mes "want a Tropical Sograt or";
  2525. mes "a Vermilion on the Beach?";
  2526. next;
  2527. switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
  2528. {
  2529. case 1:
  2530. set .@maodrink,1;
  2531. case 2:
  2532. if(checkweight(12112,1) != 1)
  2533. {
  2534. mes "[Master]";
  2535. mes "Hey, why did you bring";
  2536. mes "so much stuff with you?";
  2537. mes "I can't give you anything";
  2538. mes "to drink if you don't have";
  2539. mes "the room to carry it around.";
  2540. mes "Clear out your inventory!";
  2541. close;
  2542. }
  2543. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2544. {
  2545. if (Zeny < 800)
  2546. {
  2547. mes "[Master]";
  2548. mes "You know...";
  2549. mes "I was going to charge you";
  2550. mes "800 zeny for this drink, but";
  2551. mes "it looks like you can't afford";
  2552. mes "it right now. Come back when";
  2553. mes "you have the zeny, alright?";
  2554. close;
  2555. }
  2556. mes "[Master]";
  2557. mes "Most bartenders would";
  2558. mes "usually charge 1,000 zeny";
  2559. mes "for this stuff, but I'll only";
  2560. mes "ask you for 800. Enjoy it,";
  2561. mes "my friend, and drink it as";
  2562. mes "deeply as you would life.";
  2563. set Zeny,Zeny - 800;
  2564. if(.@maodrink) getitem 12112,1;
  2565. else getitem 12113,1;
  2566. close;
  2567. }
  2568. if (Zeny < 1000)
  2569. {
  2570. mes "[Master]";
  2571. mes "Hey, you don't have";
  2572. mes "the zeny for this drink.";
  2573. mes "Make sure you come back";
  2574. mes "with 1,000 zeny if you want";
  2575. mes "me to fix you something, okay?";
  2576. close;
  2577. }
  2578. mes "[Master]";
  2579. mes "For Assassins, I charge";
  2580. mes "800 zeny, but for you, I'm";
  2581. mes "gonna charge 1,000. No";
  2582. mes "hard feelings, but you're";
  2583. mes "already lucky to be here.";
  2584. mes "Hey, enjoy your drink~";
  2585. set Zeny,Zeny - 1000;
  2586. if(.@maodrink) getitem 12112,1;
  2587. else getitem 12113,1;
  2588. close;
  2589. case 3:
  2590. mes "[Master]";
  2591. mes "What are you...?";
  2592. mes "I just told you";
  2593. mes "I only serve two";
  2594. mes "drinks. If you want";
  2595. mes "water, you oughtta";
  2596. mes "go someplace else.";
  2597. close;
  2598. }
  2599. case 2:
  2600. if(mao_request == 1)
  2601. {
  2602. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2603. {
  2604. mes "[Master]";
  2605. mes "Ah, you must be here on";
  2606. mes "the orders of the guildmaster.";
  2607. mes "Alright, just go inside. Hey,";
  2608. mes "but be careful. This won't be";
  2609. mes "easy like most assignments...";
  2610. set mao_request,2;
  2611. close;
  2612. }
  2613. mes "[Master]";
  2614. mes "Mission...?";
  2615. mes "Come on, what are";
  2616. mes "you talking about?";
  2617. mes "Stop talking crazy and";
  2618. mes "order something to drink.";
  2619. next;
  2620. switch( select( "Show Letter of Recommendation" ) )
  2621. {
  2622. case 1:
  2623. break;
  2624. }
  2625. if (countitem(7416))
  2626. {
  2627. mes "[Master]";
  2628. mes "Ah, I see you that you";
  2629. mes "came prepared. Sorry about";
  2630. mes "that, but we've got protocols";
  2631. mes "about secrecy that I'm sworn";
  2632. mes "to upkeep. Alright, do see that";
  2633. mes "Knight over there? Litheron!";
  2634. next;
  2635. mes "[Master]";
  2636. mes "Hey Litheron! Let this";
  2637. mes "guy go through, willya?";
  2638. mes "Yeah, just talk to Litheron,";
  2639. mes "and he'll show you where to go.";
  2640. next;
  2641. mes "[Litheron]";
  2642. mes "Hey, since when did";
  2643. mes "I become your doorman?!";
  2644. mes "Eh, ah well. You got it.";
  2645. set mao_request,2;
  2646. close;
  2647. }
  2648. mes "^3355FFYou forgot to bring your";
  2649. mes "Letter of Recommendation.^000000";
  2650. next;
  2651. mes "[Master]";
  2652. mes "Alright...";
  2653. mes "You're looking way";
  2654. mes "too suspicious now.";
  2655. mes "Maybe I'm wrong, but";
  2656. mes "I don't like taking chances.";
  2657. mes "Boys, show this guy the door!";
  2658. close2;
  2659. warp "morocc",45,106;
  2660. end;
  2661. }
  2662. else if(mao_request == 2)
  2663. {
  2664. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2665. {
  2666. mes "[Master]";
  2667. mes "Just go through the";
  2668. mes "door behind Litheron.";
  2669. mes "You know the drill, so";
  2670. mes "hurry it up, willya?";
  2671. close;
  2672. }
  2673. mes "[Master]";
  2674. mes "Go through the door";
  2675. mes "behind Litheron if you";
  2676. mes "wanna learn more about";
  2677. mes "your secret mission.";
  2678. close;
  2679. }
  2680. else if(mao_request > 2)
  2681. {
  2682. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2683. {
  2684. mes "[Master]";
  2685. mes "How's your asssignment";
  2686. mes "coming along? Sometimes,";
  2687. mes "you need to relax and take a";
  2688. mes "break. When that time comes,";
  2689. mes "I'll have a drink ready for you.";
  2690. close;
  2691. }
  2692. mes "[Master]";
  2693. mes "How are you doing";
  2694. mes "with the mission? It's";
  2695. mes "good to see you getting";
  2696. mes "along with the Assasssins.";
  2697. mes "Anyway, best of luck, pal.";
  2698. close;
  2699. }
  2700. else if(mao_request == 30 || mao_request == 128)
  2701. {
  2702. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2703. {
  2704. mes "[Master]";
  2705. mes "Hey, thanks for all";
  2706. mes "of your hard work, pal.";
  2707. mes "I'll see you around.";
  2708. close;
  2709. }
  2710. mes "[Master]";
  2711. mes "Thanks for all of your";
  2712. mes "help, even if you did go";
  2713. mes "through a little more trouble";
  2714. mes "than you should have. Anyway,";
  2715. mes "you seem alright, so go ahead and come back whenever you want.";
  2716. close;
  2717. }
  2718. else
  2719. {
  2720. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2721. {
  2722. mes "[Master]";
  2723. mes "So you haven't been";
  2724. mes "assigned any missions";
  2725. mes "from this joint, eh? By the";
  2726. mes "way, you like this place?";
  2727. mes "I happen to really love";
  2728. mes "this little pub of mine.";
  2729. next;
  2730. mes "[Master]";
  2731. mes "If you want, I'll recommend";
  2732. mes "you to the guildmaster for";
  2733. mes "a mission. Until then, you've";
  2734. mes "got to focus on your training.";
  2735. mes "And until you train... Why";
  2736. mes "don't you enjoy a drink?";
  2737. close;
  2738. }
  2739. mes "[Master]";
  2740. mes "Mission...?";
  2741. mes "Come on, what are";
  2742. mes "you talking about?";
  2743. mes "Stop talking crazy and";
  2744. mes "order something to drink.";
  2745. close;
  2746. }
  2747. case 3:
  2748. mes "[Master]";
  2749. mes "...";
  2750. close;
  2751. }
  2752. }
  2753. que_job01,49,49,5 script Tao 877,{
  2754. if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2755. {
  2756. mes "[Tao]";
  2757. mes "Meow, what the hell";
  2758. mes "happened to you? Kidd";
  2759. mes "brought you in here, all";
  2760. mes "beat up and asked me to";
  2761. mes "take care of you till you woke";
  2762. mes "up. Are you alright, meow?";
  2763. next;
  2764. mes "[Tao]";
  2765. mes "Oh yes, as soon as you";
  2766. mes "feel better, Kidd wants you";
  2767. mes "to go to the commanding";
  2768. mes "officer's room that's over";
  2769. mes "to the left, meow. Okay?";
  2770. close;
  2771. }
  2772. mes "[Tao]";
  2773. mes "Mm...?";
  2774. mes "What do you";
  2775. mes "need, meow?";
  2776. next;
  2777. switch( select( "Ask about Mission","M-meow?" ) )
  2778. {
  2779. case 1:
  2780. if (mao_request > 1)
  2781. {
  2782. mes "[Tao]";
  2783. mes "The mission...?";
  2784. mes "Just enter the room";
  2785. mes "to the left. You can tell";
  2786. mes "left from right, meow?";
  2787. close;
  2788. }
  2789. mes "[Tao]";
  2790. mes "Good luck, meow.";
  2791. mes "Tao keeps this place";
  2792. mes "safe from people that";
  2793. mes "don't belong here, meow.";
  2794. close;
  2795. case 2:
  2796. mes "[Tao]";
  2797. mes "Meow, meow.";
  2798. mes "It's a long story, meow.";
  2799. mes "Something about wanting";
  2800. mes "a Big Ribbon and hunting";
  2801. mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
  2802. close;
  2803. }
  2804. }
  2805. que_job01,51,55,1 script #roombar1 45,1,1,{
  2806. OnInit:
  2807. set $maobar_room,0;
  2808. end;
  2809. OnTouch:
  2810. if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
  2811. {
  2812. if(!$maobar_room)
  2813. {
  2814. set $maobar_room,1;
  2815. donpcevent "#maobartimer1::OnEnter";
  2816. if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2817. {
  2818. donpcevent "Valdes#1::OnEnter";
  2819. donpcevent "Lin#1::OnEnter";
  2820. donpcevent "Kidd#1::OnEnter";
  2821. }
  2822. else if(mao_request == 24)
  2823. {
  2824. donpcevent "Valdes#2::OnEnter";
  2825. donpcevent "Kidd#2::OnEnter";
  2826. donpcevent "#mao_table::OnEnter";
  2827. }
  2828. else if(mao_request == 123)
  2829. {
  2830. donpcevent "Valdes#2::OnEnter";
  2831. donpcevent "Lin#2::OnEnter";
  2832. donpcevent "#mao_table::OnEnter";
  2833. }
  2834. else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
  2835. mes "[Tao]";
  2836. mes "Ah, that place is protected";
  2837. mes "by security magic, so you'll";
  2838. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2839. mes "there. Don't waste time, meow!";
  2840. close2;
  2841. if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
  2842. else warp "que_job01",11,7;
  2843. end;
  2844. }
  2845. mes "[Tao]";
  2846. mes "Sooo sorry, meow~";
  2847. mes "Someone else is already";
  2848. mes "inside. Just come back";
  2849. mes "again later, meow?";
  2850. close2;
  2851. warp "que_job01",52,50;
  2852. end;
  2853. }
  2854. mes "[Tao]";
  2855. mes "Wh-who are you?";
  2856. mes "This is a restricted";
  2857. mes "area, meow! If you don't";
  2858. mes "have permission, then get";
  2859. mes "out of there right meow!";
  2860. close2;
  2861. warp "que_job01",52,50;
  2862. end;
  2863. }
  2864. que_job01,1,1,1 script #maobartimer1 -1,{
  2865. OnEnter:
  2866. initnpctimer;
  2867. mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
  2868. end;
  2869. OnStop:
  2870. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2871. donpcevent "#maobar6::OnInit";
  2872. donpcevent "Valdes#1::OnInit";
  2873. donpcevent "Valdes#2::OnInit";
  2874. donpcevent "Lin#1::OnInit";
  2875. donpcevent "Lin#2::OnInit";
  2876. donpcevent "Kidd#1::OnInit";
  2877. donpcevent "Kidd#2::OnInit";
  2878. donpcevent "Marjana#poison::OnInit";
  2879. donpcevent "#mao_table::OnInit";
  2880. donpcevent "#roombar1::OnInit";
  2881. stopnpctimer;
  2882. end;
  2883. OnTimer240000:
  2884. donpcevent "#maobar6::OnEnter";
  2885. end;
  2886. OnTimer245000:
  2887. donpcevent "#maobar6::OnInit";
  2888. donpcevent "Valdes#1::OnInit";
  2889. donpcevent "Valdes#2::OnInit";
  2890. donpcevent "Lin#1::OnInit";
  2891. donpcevent "Lin#2::OnInit";
  2892. donpcevent "Kidd#1::OnInit";
  2893. donpcevent "Kidd#2::OnInit";
  2894. donpcevent "Marjana#poison::OnInit";
  2895. donpcevent "#mao_table::OnInit";
  2896. end;
  2897. OnTimer250000:
  2898. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2899. donpcevent "#roombar1::OnInit";
  2900. stopnpctimer;
  2901. end;
  2902. }
  2903. que_job01,12,13,1 script #maobar6 139,1,1,{
  2904. OnInit:
  2905. disablenpc "#maobar7";
  2906. end;
  2907. OnEnter:
  2908. enablenpc "#maobar7";
  2909. end;
  2910. OnTouch:
  2911. warp "que_job01",52,50;
  2912. end;
  2913. }
  2914. que_job01,51,44,1 script #roombar2 45,1,1,{
  2915. OnInit:
  2916. set $maobar_room2,0;
  2917. end;
  2918. OnTouch:
  2919. if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
  2920. {
  2921. if(mao_request == 121)
  2922. {
  2923. mes "[" + strcharinfo(0) + "]";
  2924. mes "I can't go back to";
  2925. mes "Lin yet... I still need";
  2926. mes "to fully investigate";
  2927. mes "Thanatos Tower...";
  2928. close2;
  2929. warp "que_job01",52,50;
  2930. end;
  2931. }
  2932. if(!$maobar_room2)
  2933. {
  2934. set $maobar_room2,1;
  2935. donpcevent "#maobartimer2::OnEnter";
  2936. if(mao_request == 25)
  2937. {
  2938. donpcevent "Valdes#3::OnEnter";
  2939. donpcevent "Kidd#3::OnEnter";
  2940. donpcevent "#Rabsent::OnEnter";
  2941. }
  2942. else if(mao_request == 122)
  2943. {
  2944. donpcevent "#mao_empty::OnEnter";
  2945. }
  2946. mes "[Tao]";
  2947. mes "Ah, that place is protected";
  2948. mes "by security magic, so you'll";
  2949. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2950. mes "there. Don't waste time, meow!";
  2951. close2;
  2952. if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
  2953. else warp "que_job01",144,57;
  2954. end;
  2955. }
  2956. mes "^3355FFThe door is locked.^000000";
  2957. if(mao_request > 102 && mao_request < 122)
  2958. {
  2959. next;
  2960. mes "[" + strcharinfo(0) + "]";
  2961. mes "Hey, R! It's me!";
  2962. mes "Would you please";
  2963. mes "open the door?";
  2964. next;
  2965. mes "[R.]";
  2966. mes "I-I'm sorry, but now's";
  2967. mes "not a good time. Come";
  2968. mes "back here later, please!";
  2969. close2;
  2970. warp "que_job01",52,50;
  2971. end;
  2972. }
  2973. close2;
  2974. warp "que_job01",52,50;
  2975. end;
  2976. }
  2977. mes "[Tao]";
  2978. mes "This is a restricted area,";
  2979. mes "so if you don't have any";
  2980. mes "permission, then get out";
  2981. mes "of here, right meow!";
  2982. close2;
  2983. warp "que_job01",52,50;
  2984. end;
  2985. }
  2986. que_job01,1,2,1 script #maobartimer2 -1,{
  2987. OnEnter:
  2988. initnpctimer;
  2989. mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
  2990. end;
  2991. OnStop:
  2992. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  2993. donpcevent "#maobar7::OnInit";
  2994. donpcevent "#maobar8::OnInit";
  2995. donpcevent "Valdes#3::OnInit";
  2996. donpcevent "Lin#3::OnInit";
  2997. donpcevent "Kidd#3::OnInit";
  2998. donpcevent "#Rabsent::OnInit";
  2999. donpcevent "#mao_empty::OnInit";
  3000. donpcevent "#roombar2::OnInit";
  3001. stopnpctimer;
  3002. end;
  3003. OnTimer240000:
  3004. donpcevent "#maobar7::OnEnter";
  3005. donpcevent "#maobar8::OnEnter";
  3006. end;
  3007. OnTimer245000:
  3008. donpcevent "#maobar7::OnInit";
  3009. donpcevent "#maobar8::OnInit";
  3010. donpcevent "Valdes#3::OnInit";
  3011. donpcevent "Lin#3::OnInit";
  3012. donpcevent "Kidd#3::OnInit";
  3013. donpcevent "#Rabsent::OnInit";
  3014. donpcevent "#mao_empty::OnInit";
  3015. donpcevent "#roombar2::OnInit";
  3016. end;
  3017. OnTimer250000:
  3018. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  3019. donpcevent "#roombar2::OnInit";
  3020. stopnpctimer;
  3021. end;
  3022. }
  3023. que_job01,80,17,1 script #maobar7 45,1,1,{
  3024. OnInit:
  3025. disablenpc "#maobar7";
  3026. end;
  3027. OnEnter:
  3028. enablenpc "#maobar7";
  3029. end;
  3030. OnTouch:
  3031. warp "que_job01",52,50;
  3032. end;
  3033. }
  3034. que_job01,144,51,1 script #maobar8 45,1,1,{
  3035. OnInit:
  3036. disablenpc "#maobar8";
  3037. end;
  3038. OnEnter:
  3039. enablenpc "#maobar8";
  3040. end;
  3041. OnTouch:
  3042. warp "que_job01",52,50;
  3043. end;
  3044. }
  3045. que_job01,11,4,1 script #maoexit1 45,1,1,{
  3046. OnTouch:
  3047. warp "que_job01",52,50;
  3048. donpcevent "#maobartimer1::OnStop";
  3049. end;
  3050. }
  3051. que_job01,80,27,1 script #maoexit2 45,1,1,{
  3052. OnTouch:
  3053. warp "que_job01",52,50;
  3054. donpcevent "#maobartimer2::OnStop";
  3055. end;
  3056. }
  3057. que_job01,144,61,1 script #maoexit3 45,1,1,{
  3058. OnTouch:
  3059. warp "que_job01",52,50;
  3060. donpcevent "#maobartimer2::OnStop";
  3061. end;
  3062. }
  3063. que_job01,16,21,5 script Valdes#1 55,{
  3064. if(checkweight(7417,1) != 1)
  3065. {
  3066. mes "^3355FFWait a second!";
  3067. mes "Right now, you're carrying";
  3068. mes "too many things with you.";
  3069. mes "Please come back after";
  3070. mes "using the Kafra Service";
  3071. mes "to store some of your items.^000000";
  3072. close;
  3073. }
  3074. if(mao_request == 2)
  3075. {
  3076. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3077. {
  3078. mes "[Valdes]";
  3079. mes "Welcome. Ah, this must be";
  3080. mes "your first assignment here.";
  3081. mes "I'm the commanding officer";
  3082. mes "of these missions, so please";
  3083. mes "listen to me very closely.";
  3084. next;
  3085. mes "[Valdes]";
  3086. mes "The Assassin Guild agreed to";
  3087. mes "perform two missions that are";
  3088. mes "supposed to be related to the";
  3089. mes "missing children in Morroc.";
  3090. mes "You must choose one mission";
  3091. mes "in which you will participate.";
  3092. next;
  3093. }
  3094. else
  3095. {
  3096. mes "[Valdes]";
  3097. mes "Good, good, I've been";
  3098. mes "waiting for you. Since our";
  3099. mes "time is limited, I'll be brief.";
  3100. mes "I'm the commanding officer";
  3101. mes "for these two missions that the Assassin Guild has agreed to take.";
  3102. next;
  3103. mes "[Valdes]";
  3104. mes "Due to the nature of these";
  3105. mes "missions and their objectives,";
  3106. mes "we have decided to recruit help";
  3107. mes "from outside. We recognize that";
  3108. mes "Assassins may not be suited";
  3109. mes "for some of the objectives...";
  3110. next;
  3111. }
  3112. mes "[Valdes]";
  3113. mes "The client for the first";
  3114. mes "mission is the Dandelion";
  3115. mes "organization. If you accept,";
  3116. mes "then you will work under Kidd";
  3117. mes "and both of you will search and";
  3118. mes "pursue a specified target.";
  3119. next;
  3120. mes "[Valdes]";
  3121. mes "The client for the other";
  3122. mes "mission is an academic that";
  3123. mes "has identified himself as ''R.'' His credentials check out,";
  3124. mes "and it seems that all he has";
  3125. mes "requested special protection.";
  3126. next;
  3127. mes "[Valdes]";
  3128. mes "I'll be honest: both of our";
  3129. mes "clients strike me as suspicious, but if working with them brings";
  3130. mes "us closer to helping those lost";
  3131. mes "children, we've got to take that chance. I hope you understand.";
  3132. next;
  3133. mes "[Valdes]";
  3134. mes "Will you work as a hunter for the Dandelion organization, or will";
  3135. mes "you work as Mr. R's bodyguard?";
  3136. mes "Please choose the client whose";
  3137. mes "job best suits your skills and";
  3138. mes "abilities before anything else.";
  3139. next;
  3140. switch( select( "Dandelion Organization","Mr. R" ) )
  3141. {
  3142. case 1:
  3143. mes "[Valdes]";
  3144. mes "So you're choosing to";
  3145. mes "work for the Dandelion";
  3146. mes "organization? In that case, Kidd is your immediate superior.";
  3147. mes "I trust the two of you will work well together to finish this.";
  3148. next;
  3149. mes "[Kidd]";
  3150. mes "Hey there~";
  3151. mes "I'm Kidd.";
  3152. mes "Nice to meet you.";
  3153. donpcevent "Kidd#1::OnEmotion";
  3154. cutin "mocseal_kid01.bmp",2;
  3155. next;
  3156. mes "[Valdes]";
  3157. mes "Alright, please take this";
  3158. mes "written request and meet";
  3159. mes "the Dandelion representative";
  3160. mes "in the pub. He'll brief you";
  3161. mes "further on your mission.";
  3162. set mao_request,3;
  3163. getitem 7417,1;
  3164. next;
  3165. cutin "",255;
  3166. mes "[Valdes]";
  3167. mes "Well then, Lin, I will";
  3168. mes "assign you to bodyguard";
  3169. mes "duty over Mr. R. Make sure";
  3170. mes "to keep a close eye on him.";
  3171. mes "That is all. Dismissed!";
  3172. close2;
  3173. break;
  3174. case 2:
  3175. mes "[Valdes]";
  3176. mes "Alright. Lin will be";
  3177. mes "your immediate superior";
  3178. mes "in this mission. You'll be";
  3179. mes "working with her to ensure";
  3180. mes "that no harm befalls Mr. R.";
  3181. next;
  3182. mes "[Lin]";
  3183. mes "Heya, I'm Lin.";
  3184. mes "I'm lookin' forward";
  3185. mes "to working together";
  3186. mes "with you. Heh heh~";
  3187. donpcevent "Lin#1::OnEmotion";
  3188. cutin "mocseal_rin01.bmp",2;
  3189. next;
  3190. mes "[Valdes]";
  3191. mes "Here, take this written";
  3192. mes "request to Mr. R who will";
  3193. mes "be waiting in the next room.";
  3194. mes "This document will prove to";
  3195. mes "him that you have been assigned";
  3196. mes "as his personal bodyguard.";
  3197. set mao_request,103;
  3198. getitem 7418,1;
  3199. close2;
  3200. break;
  3201. }
  3202. }
  3203. else if(mao_request == 3 || mao_request == 103)
  3204. {
  3205. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3206. {
  3207. mes "[Valdes]";
  3208. mes "We're running out of";
  3209. mes "time. Hurry and meet the";
  3210. mes "Dandelion representative";
  3211. mes "in the pub so that you can";
  3212. mes "proceed with the mission.";
  3213. close;
  3214. }
  3215. mes "[Valdes]";
  3216. mes "Please meet with the";
  3217. mes "representative from";
  3218. mes "Dandelion in the pub as";
  3219. mes "soon as possible. We can't";
  3220. mes "afford to waste time when";
  3221. mes "children's lives are at stake.";
  3222. close;
  3223. }
  3224. else if(mao_request > 3 && mao_request < 5)
  3225. {
  3226. mes "[Valdes]";
  3227. mes "Your first priority is";
  3228. mes "to speak to Kidd, your";
  3229. mes "immediate superior in the";
  3230. mes "mission that you've accepted.";
  3231. mes "I trust that your work will please the Dandelion organization.";
  3232. close;
  3233. }
  3234. else if(mao_request > 103 && mao_request < 105)
  3235. {
  3236. mes "[Valdes]";
  3237. mes "Your first priority is";
  3238. mes "to speak to Lin, your";
  3239. mes "immediate superior in the";
  3240. mes "mission that you've accepted.";
  3241. mes "Please do your best to protect Mr. R. as his personal bodyguard.";
  3242. close;
  3243. }
  3244. else if(mao_request == 28 || mao_request == 29)
  3245. {
  3246. mes "[Valdes]";
  3247. mes "So how do you feel?";
  3248. mes "Although this mission";
  3249. mes "is technically a failure,";
  3250. mes "we shouldn't feel too bad.";
  3251. mes "Considering all the unknowns,";
  3252. mes "we did surprisingly well.";
  3253. next;
  3254. mes "[" + strcharinfo(0) + "]";
  3255. mes "W-wait; a minute...";
  3256. mes "Are you saying we stopped";
  3257. mes "Satan Morroc's revival, but";
  3258. mes "Raiyan Moore escaped?";
  3259. next;
  3260. mes "[Lin]";
  3261. mes "Yeah...";
  3262. mes "That snake managed";
  3263. mes "to get away in all of";
  3264. mes "that confusion.";
  3265. cutin "mocseal_rin01.bmp",2;
  3266. next;
  3267. mes "[" + strcharinfo(0) + "]";
  3268. mes "L-Lin...?";
  3269. next;
  3270. mes "[Lin]";
  3271. mes "Not only did he play";
  3272. mes "me for a fool, but he";
  3273. mes "escaped right before";
  3274. mes "my eyes! Don't bother";
  3275. mes "chasing him... I'll be";
  3276. mes "the one who turns him in!";
  3277. next;
  3278. mes "[Kidd]";
  3279. mes "Lin, I understand how";
  3280. mes "you must feel, but don't";
  3281. mes "be so hard on yourself.";
  3282. mes "Lin, you did your job";
  3283. mes "perfectly, and there's no";
  3284. mes "way we could have known...";
  3285. cutin "mocseal_kid01.bmp",0;
  3286. next;
  3287. mes "[Valdes]";
  3288. mes "Although I agree with Kidd,";
  3289. mes "I will entrust with the task";
  3290. mes "of bringing back Raiyan, Lin,";
  3291. mes "if that's what you really want.";
  3292. mes "Everyone else must feel very exhausted, so let's take a break.";
  3293. next;
  3294. mes "[Lin]";
  3295. mes "...I'm sorry, Valdes,";
  3296. mes "but I don't want to lose";
  3297. mes "Moore's trail. I'd better";
  3298. mes "go now while I can...";
  3299. cutin "mocseal_rin01.bmp",2;
  3300. next;
  3301. cutin "mocseal_rin01.bmp",255;
  3302. donpcevent "Lin#1::OnInit";
  3303. mes "[" + strcharinfo(0) + "]";
  3304. mes "She seems upset....";
  3305. next;
  3306. mes "[Valdes]";
  3307. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3308. {
  3309. mes "Well, as a fellow Assassin,";
  3310. mes "I'm sure you can understand";
  3311. mes "what's she going through.";
  3312. mes "We have too much pride to";
  3313. mes "take this kind of failure lightly. ";
  3314. }
  3315. else
  3316. {
  3317. mes "Well, she's an Assassin.";
  3318. mes "All of us have too much pride";
  3319. mes "to accept any kind of failure.";
  3320. mes "It's just... It's just not in";
  3321. mes "our vocabulary, you see?";
  3322. }
  3323. delitem 7416,countitem(7416);
  3324. delitem 7417,countitem(7417);
  3325. if(mao_request == 28) getexp 1050000,0;
  3326. else if(mao_request == 29) getexp 1280000,0;
  3327. set mao_request,30;
  3328. getitem 12107,1;
  3329. next;
  3330. mes "[Valdes]";
  3331. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3332. {
  3333. mes "Regardless of our";
  3334. mes "original objective,";
  3335. mes "I must say that you";
  3336. mes "did a good job. We";
  3337. mes "didn't save the children,";
  3338. mes "but we stopped Satan Morroc.";
  3339. }
  3340. else
  3341. {
  3342. mes "We failed our original";
  3343. mes "objective to save those kids,";
  3344. mes "but we did stop Satan Morroc.";
  3345. mes "You did a good job, and we'll";
  3346. mes "notify your guild of your good";
  3347. mes "work. Thanks for your help.";
  3348. next;
  3349. mes "[Valdes]";
  3350. mes "Take care of yourself,";
  3351. mes "and take pride in the fact";
  3352. mes "that the Assassin Guild";
  3353. mes "considers you a valuable";
  3354. mes "ally. Be safe, adventurer...";
  3355. }
  3356. next;
  3357. mes "[Valdes]";
  3358. mes "Kidd, when you're";
  3359. mes "ready, I have another";
  3360. mes "assignment for you in";
  3361. mes "Prontera. But for now,";
  3362. mes "I want you to take it easy.";
  3363. next;
  3364. mes "[Kidd]";
  3365. mes "Heh. Alright,";
  3366. mes "Valdes. I guess";
  3367. mes "my work is never";
  3368. mes "finished~";
  3369. close2;
  3370. donpcevent "Kidd#1::OnInit";
  3371. }
  3372. else if(mao_request == 126 || mao_request == 127)
  3373. {
  3374. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3375. {
  3376. mes "[Valdes]";
  3377. mes "How are you feeling?";
  3378. mes "I've got some bad news:";
  3379. mes "All of us, every member of";
  3380. mes "the Assassin Guild... We";
  3381. mes "were tricked by Raiyan Moore...";
  3382. }
  3383. else
  3384. {
  3385. mes "[Valdes]";
  3386. mes "How are you feeling?";
  3387. mes "I've got some bad news:";
  3388. mes "these missions we were";
  3389. mes "assigned... They were all";
  3390. mes "part of an elaborate scheme";
  3391. mes "that all of us fell for...";
  3392. }
  3393. next;
  3394. mes "[Lin]";
  3395. mes "We were fooled by that";
  3396. mes "damned bastard. Everything";
  3397. mes "that Raiyan Moore wanted us";
  3398. mes "to do was for the sake of";
  3399. mes "Satan Morroc's reincarnation.";
  3400. mes "He almost got away with it...";
  3401. cutin "mocseal_rin01.bmp",2;
  3402. next;
  3403. mes "[Lin]";
  3404. mes "He got away from us";
  3405. mes "this time... I'm sorry.";
  3406. mes "I should have caught him,";
  3407. mes "but he had help. I failed you.";
  3408. next;
  3409. mes "[" + strcharinfo(0) + "]";
  3410. mes "Lin...";
  3411. next;
  3412. mes "[Kidd]";
  3413. mes "Lin, you don't gotta";
  3414. mes "apologize. There's no";
  3415. mes "way you could've known.";
  3416. mes "C'mon, we understand";
  3417. mes "how you feel, but it's not";
  3418. mes "your fault at all.";
  3419. cutin "mocseal_kid01.bmp",0;
  3420. next;
  3421. mes "[Valdes]";
  3422. mes "Kidd is right. We shouldn't";
  3423. mes "be blaming ourselves or ";
  3424. mes "each other. For now, we can";
  3425. mes "be satisfied with preventing";
  3426. mes "Satan Morroc's revival, and";
  3427. mes "then focus on Raiyan Moore.";
  3428. cutin "mocseal_kid01.bmp",255;
  3429. next;
  3430. mes "[Lin]";
  3431. mes "Don't worry, Valdes.";
  3432. mes "I'm going to take care of";
  3433. mes "Raiyan Moore. He's not going";
  3434. mes "to get away from me again.";
  3435. cutin "mocseal_rin01.bmp",2;
  3436. next;
  3437. mes "[Valdes]";
  3438. mes "Well, Lin...";
  3439. mes "Although I'd prefer for";
  3440. mes "you to rest for now, I can";
  3441. mes "respect your conviction.";
  3442. mes "Alright, I'll entrust you with";
  3443. mes "the task of finding Moore.";
  3444. next;
  3445. mes "[Valdes]";
  3446. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3447. {
  3448. mes "Ah, and before I forget,";
  3449. mes "let me give you your fee";
  3450. mes "for taking this mission.";
  3451. mes "We may have technically";
  3452. mes "failed our original objective,";
  3453. mes "but you did very good work.";
  3454. }
  3455. else
  3456. {
  3457. mes "Ah, and before I forget,";
  3458. mes "let me give you your fee";
  3459. mes "for taking this mission.";
  3460. mes "I thank you on behalf of";
  3461. mes "the Assassin Guild for";
  3462. mes "your efforts and hard work.";
  3463. }
  3464. delitem 7416,countitem(7416);
  3465. delitem 7418,countitem(7418);
  3466. if(mao_request == 126) getexp 1050000,0;
  3467. else if(mao_request == 127) getexp 1280000,0;
  3468. set mao_request,128;
  3469. getitem 12106,1;
  3470. next;
  3471. mes "[Valdes]";
  3472. mes "Technically, we failed to";
  3473. mes "achieve our original mission";
  3474. mes "objective, but I will notify your guild and tell them that you were";
  3475. mes "instrumental in preventing";
  3476. mes "a worldwide catastrophe.";
  3477. next;
  3478. mes "[Lin]";
  3479. mes "Valdes...";
  3480. mes "I'm leaving now.";
  3481. mes "Wish me luck, "+ strcharinfo(0) +".";
  3482. next;
  3483. cutin "mocseal_rin01.bmp",255;
  3484. donpcevent "Lin#1::OnInit";
  3485. mes "[Valdes]";
  3486. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3487. {
  3488. mes "Alright, then.";
  3489. mes "You're dismissed.";
  3490. mes "I'll see you next time.";
  3491. }
  3492. else
  3493. {
  3494. mes "Alright, then.";
  3495. mes "You're dismissed.";
  3496. mes "Once again, thank you";
  3497. mes "for helping us. You've";
  3498. mes "been a valuable ally to the";
  3499. mes "Assassin Guild, so be proud.";
  3500. }
  3501. next;
  3502. mes "[Valdes]";
  3503. mes "Kidd, when you're";
  3504. mes "ready, I have another";
  3505. mes "assignment for you in";
  3506. mes "Prontera. But for now,";
  3507. mes "I want you to take it easy.";
  3508. next;
  3509. mes "[Kidd]";
  3510. mes "Heh. Alright,";
  3511. mes "Valdes. I guess";
  3512. mes "my work is never";
  3513. mes "finished~";
  3514. close2;
  3515. donpcevent "Kidd#1::OnInit";
  3516. }
  3517. else if(mao_request == 30 || mao_request == 128)
  3518. {
  3519. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3520. {
  3521. mes "[Valdes]";
  3522. mes "You may go ahead";
  3523. mes "and take a rest. The";
  3524. mes "last mission you took";
  3525. mes "was so critical, you";
  3526. mes "can afford to take";
  3527. mes "a short vacation.";
  3528. }
  3529. else
  3530. {
  3531. mes "[Valdes]";
  3532. mes "You've been of great";
  3533. mes "help to the Assassin";
  3534. mes "Guild. Your aid will";
  3535. mes "always be welcome here.";
  3536. mes "If it weren't for you, then";
  3537. mes "Satan Morroc would have...";
  3538. }
  3539. close2;
  3540. }
  3541. cutin "",255;
  3542. end;
  3543. OnInit:
  3544. disablenpc "Valdes#1";
  3545. end;
  3546. OnEnter:
  3547. enablenpc "Valdes#1";
  3548. end;
  3549. }
  3550. que_job01,17,11,3 script Valdes#2 55,{
  3551. OnInit:
  3552. disablenpc "Valdes#2";
  3553. end;
  3554. OnEnter:
  3555. disablenpc "Valdes#2";
  3556. end;
  3557. }
  3558. que_job01,142,56,5 script Valdes#3 55,{
  3559. OnInit:
  3560. disablenpc "Valdes#3";
  3561. end;
  3562. OnEnter:
  3563. disablenpc "Valdes#3";
  3564. end;
  3565. }
  3566. que_job01,19,18,3 script Lin#1 885,{
  3567. cutin "mocseal_rin01.bmp",2;
  3568. if (mao_request < 3)
  3569. {
  3570. mes "[Lin]";
  3571. mes "Hmm... If you're here";
  3572. mes "for the reason that I think";
  3573. mes "you're here, you should talk";
  3574. mes "to our boss Valdes first.";
  3575. close2;
  3576. }
  3577. else if(mao_request == 3)
  3578. {
  3579. mes "[Lin]";
  3580. mes "Hey. You're working";
  3581. mes "with Kidd, right? He's";
  3582. mes "right over there. Anyway,";
  3583. mes "don't worry, he's pretty";
  3584. mes "easy to get along with.";
  3585. close2;
  3586. }
  3587. else if(mao_request == 103)
  3588. {
  3589. mes "[Lin]";
  3590. mes "First things first.";
  3591. mes "We need to talk to our";
  3592. mes "client, R, over in the next";
  3593. mes "room. I'll meet you there.";
  3594. close2;
  3595. disablenpc "Lin#1";
  3596. }
  3597. else if(mao_request == 28 || mao_request == 29)
  3598. {
  3599. mes "[Lin]";
  3600. mes "...";
  3601. mes "......";
  3602. mes ".........";
  3603. next;
  3604. mes "^3355FFLin seems extremely";
  3605. mes "exhausted and depressed.";
  3606. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3607. close2;
  3608. }
  3609. else if(mao_request == 126 || mao_request == 127)
  3610. {
  3611. mes "[Lin]";
  3612. mes "H-hey...";
  3613. mes "I hear that";
  3614. mes "Kidd saved you.";
  3615. mes "...............................";
  3616. mes "Sorry, "+ strcharinfo(0) +"...";
  3617. mes "I l-let you down...";
  3618. next;
  3619. mes "^3355FFLin seems extremely";
  3620. mes "exhausted and depressed.";
  3621. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3622. close2;
  3623. }
  3624. cutin "",255;
  3625. end;
  3626. OnInit:
  3627. disablenpc "Lin#1";
  3628. end;
  3629. OnEnter:
  3630. enablenpc "Lin#1";
  3631. end;
  3632. OnEmotion:
  3633. emotion e_ok,0;
  3634. end;
  3635. }
  3636. que_job01,13,9,7 script Lin#2 885,{
  3637. OnInit:
  3638. disablenpc "Lin#2";
  3639. end;
  3640. OnEnter:
  3641. disablenpc "Lin#2";
  3642. end;
  3643. }
  3644. que_job01,84,17,3 script Lin#2-1 885,{
  3645. if (mao_request == 103)
  3646. {
  3647. cutin "mocseal_rin01.bmp",2;
  3648. mes "[Lin]";
  3649. mes "What...?";
  3650. mes "I thought we're";
  3651. mes "only supposed to";
  3652. mes "protect you? What";
  3653. mes "exactly is going on?";
  3654. next;
  3655. mes "[R.]";
  3656. mes "I'm sorry, but it is";
  3657. mes "imperative that I leave";
  3658. mes "for the Juno Library...";
  3659. cutin "mocseal_dan01.bmp",0;
  3660. next;
  3661. mes "[" + strcharinfo(0) + "]";
  3662. mes "Excuse me, but";
  3663. mes "what are you guys";
  3664. mes "talking about...?";
  3665. next;
  3666. mes "[Lin]";
  3667. mes "Ah, this is "+ strcharinfo(0) +",";
  3668. mes "my partner for this assignment.";
  3669. if(Sex == 1) mes "Don't worry, you can trust him.";
  3670. else mes "Don't worry, you can trust her.";
  3671. next;
  3672. mes "[R.]";
  3673. mes "Ah, I see. Please,";
  3674. mes "for the sake of anonymity,";
  3675. mes "call me Mr. R. If it will help";
  3676. mes "you in your task, you may want";
  3677. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  3678. next;
  3679. mes "^3355FFMr. R pulled out a pendant";
  3680. mes "from his necklace, placed it";
  3681. mes "against his forehead, and then";
  3682. mes "quickly mumbled something";
  3683. mes "before raising his head.^000000";
  3684. set mao_request,104;
  3685. close2;
  3686. }
  3687. else if(mao_request == 104)
  3688. {
  3689. mes "[" + strcharinfo(0) + "]";
  3690. mes "Um...";
  3691. mes "What was that?";
  3692. mes "Mr. R just took out";
  3693. mes "that strange pendant";
  3694. mes "and starting praying";
  3695. mes "or... something.";
  3696. next;
  3697. cutin "mocseal_rin01.bmp",2;
  3698. mes "[Lin]";
  3699. mes "I guess he was praying...";
  3700. mes "Though whatever religion";
  3701. mes "it is, I've never heard of it.";
  3702. mes "Anyway, it's not a big deal.";
  3703. mes "Let me explain our current";
  3704. mes "objective for this assignment.";
  3705. next;
  3706. mes "[Lin]";
  3707. mes "Our client, Mr. R, was attacked";
  3708. mes "while researching important";
  3709. mes "documents in the Juno Library.";
  3710. mes "He escaped with his life, but";
  3711. mes "he wasn't able to bring all of";
  3712. mes "the documents along with him.";
  3713. next;
  3714. mes "[R.]";
  3715. mes "The information in those";
  3716. mes "documents is vital for my";
  3717. mes "research, and may provide";
  3718. mes "clues to finding those children";
  3719. mes "that have been missing from";
  3720. mes "Morroc. Please retrieve them!";
  3721. cutin "mocseal_dan01.bmp",0;
  3722. next;
  3723. mes "[Lin]";
  3724. mes "Well, I guess that's that.";
  3725. mes "I suppose that if we retrieve";
  3726. mes "those documents, we'll be one";
  3727. mes "step closer to finding those";
  3728. mes "lost kids. So let's do this.";
  3729. cutin "mocseal_rin01.bmp",2;
  3730. next;
  3731. switch( select( "Wait!","Won't they attack again?" ) )
  3732. {
  3733. case 1:
  3734. mes "[" + strcharinfo(0) + "]";
  3735. mes "Wait! It's too risky!";
  3736. mes "What if Mr. R is attacked";
  3737. mes "again? I mean, isn't that";
  3738. mes "why we're here? To protect";
  3739. mes "him from those attackers?";
  3740. next;
  3741. mes "[Lin]";
  3742. mes "Good point. I guess";
  3743. mes "we should split up.";
  3744. mes "One of us will stay here";
  3745. mes "to guard Mr. R, and the other";
  3746. mes "will go to the Juno Library to";
  3747. mes "find his research documents.";
  3748. break;
  3749. case 2:
  3750. mes "[" + strcharinfo(0) + "]";
  3751. mes "Won't they attack";
  3752. mes "again? Shouldn't both";
  3753. mes "of us guard Mr. R here?";
  3754. next;
  3755. mes "[Lin]";
  3756. mes "I agree with you, but";
  3757. mes "I think one of us should";
  3758. mes "be enough to ensure Mr. R's";
  3759. mes "safety. Besides, we should be";
  3760. mes "doing all that we can to save";
  3761. mes "those missing children.";
  3762. next;
  3763. mes "[" + strcharinfo(0) + "]";
  3764. mes "I think you're right.";
  3765. mes "But I think we should";
  3766. mes "see if that's alright";
  3767. mes "with Mr. R first.";
  3768. break;
  3769. }
  3770. next;
  3771. mes "[Lin]";
  3772. mes "Okay, okay...";
  3773. mes "So what do you";
  3774. mes "think about that, Mr. R?";
  3775. mes "That alright with you?";
  3776. next;
  3777. cutin "mocseal_dan01.bmp",0;
  3778. mes "[R.]";
  3779. mes "Of course, I'd like my";
  3780. mes "safety to be guaranteed,";
  3781. mes "but the information in those";
  3782. mes "documents is more important";
  3783. mes "than my life. Do whatever it";
  3784. mes "takes--please get them back.";
  3785. next;
  3786. cutin "mocseal_rin01.bmp",2;
  3787. mes "[Lin]";
  3788. mes "Well then. Mr. R, you'll";
  3789. mes "stay here where I can protect";
  3790. mes "you. This place is also shielded";
  3791. mes "with security magic, so you'll";
  3792. mes "be just fine. Now, as for you,";
  3793. mes ""+ strcharinfo(0) +"...";
  3794. next;
  3795. mes "[Lin]";
  3796. mes "Your priority is to go";
  3797. mes "to the Juno Library and";
  3798. mes "bring Mr. R's documents";
  3799. mes "back over here. Hey, Mr. R,";
  3800. mes "how can we tell which are";
  3801. mes "your documents, anyway?";
  3802. next;
  3803. mes "[R.]";
  3804. mes "They're, um...";
  3805. mes "They're labeled with";
  3806. mes "the name, ''Moore.''";
  3807. mes "Just... another psuedonym.";
  3808. next;
  3809. mes "[Lin]";
  3810. mes "Once you're in the";
  3811. mes "Juno Library, find a";
  3812. mes "girl named ^4D4DFFYunia^000000. She'll";
  3813. mes "help make your job a lot";
  3814. mes "easier. Okay then, good luck~";
  3815. mes "Good luck!";
  3816. set mao_request,105;
  3817. close2;
  3818. }
  3819. else if(mao_request == 105)
  3820. {
  3821. cutin "mocseal_rin01.bmp",0;
  3822. mes "[Lin]";
  3823. mes "Head over to Juno";
  3824. mes "Library and speak to";
  3825. mes "a girl there named Yunia.";
  3826. mes "If anyone gets in your way,";
  3827. mes "just dispose of 'em. Punks";
  3828. mes "deserve whatever you give 'em!";
  3829. next;
  3830. mes "[Lin]";
  3831. mes "Er, but that's completely";
  3832. mes "up to you. Just wanted to let";
  3833. mes "you know that you wouldn't get";
  3834. mes "in trouble for assassinating when you're working with Assassins";
  3835. mes "is all I'm saying. Okay, seeya~";
  3836. close2;
  3837. }
  3838. else if(mao_request == 106)
  3839. {
  3840. cutin "mocseal_rin01.bmp",0;
  3841. mes "[Lin]";
  3842. mes "Ah, were you able to";
  3843. mes "find Yunia? Wait a sec,";
  3844. mes "did you bring the documents?";
  3845. next;
  3846. mes "[" + strcharinfo(0) + "]";
  3847. mes "Uh oh...";
  3848. mes "I guess I better";
  3849. mes "go back and talk";
  3850. mes "to Yunia once again!";
  3851. cutin "mocseal_dan01.bmp",0;
  3852. close2;
  3853. }
  3854. else if(mao_request == 107)
  3855. {
  3856. cutin "mocseal_rin01.bmp",2;
  3857. mes "[Lin]";
  3858. mes "Yunia gave you the";
  3859. mes "documents that Mr. R";
  3860. mes "wanted? Great, now go";
  3861. mes "bring them to him and";
  3862. mes "see what he wants us";
  3863. mes "to do for him next.";
  3864. set mao_request,108;
  3865. next;
  3866. cutin "mocseal_dan01.bmp",0;
  3867. mes "[R. Moore]";
  3868. mes "Ah yes, these are exactly";
  3869. mes "what I wanted! Thank you so";
  3870. mes "much for your hard work. Wow,";
  3871. mes "these are so well organized...";
  3872. close2;
  3873. }
  3874. else if(mao_request == 108)
  3875. {
  3876. mes "[Lin]";
  3877. mes "Huh. Now that we brought";
  3878. mes "him these documents, he's";
  3879. mes "probably gonna ask us to";
  3880. mes "do something else for him.";
  3881. mes "That's how it always works...";
  3882. close2;
  3883. }
  3884. else if(mao_request == 109)
  3885. {
  3886. cutin "mocseal_dan01.bmp",0;
  3887. mes "[Lin]";
  3888. mes "I guess we should do as";
  3889. mes "Mr. R asks. Go ahead and";
  3890. mes "check the field west of Morroc";
  3891. mes "for one of those artifacts or";
  3892. mes "crests, and I'll remain here";
  3893. mes "to guard Mr. R, just in case.";
  3894. next;
  3895. cutin "mocseal_rin01.bmp",2;
  3896. mes "[Lin]";
  3897. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  3898. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  3899. mes "^A9A9A9AT^000000 but this situation can't";
  3900. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  3901. close2;
  3902. }
  3903. else if(mao_request > 109 && mao_request < 115)
  3904. {
  3905. cutin "mocseal_rin01.bmp",2;
  3906. mes "[Lin]";
  3907. mes "I don't really know";
  3908. mes "what's going on, but";
  3909. mes "it looks like we have";
  3910. mes "no choice but to do as";
  3911. mes "Mr. R. Moore asks for now...";
  3912. close2;
  3913. }
  3914. else if(mao_request == 115)
  3915. {
  3916. cutin "mocseal_rin01.bmp",2;
  3917. mes "[Lin]";
  3918. mes "Hey... I need to talk to";
  3919. mes "you alone. This R. Moore guy...";
  3920. mes "I don't like him! Something's";
  3921. mes "not adding up quite right!";
  3922. mes "I've been going through his";
  3923. mes "research notes, you know?";
  3924. next;
  3925. mes "[Lin]";
  3926. mes "There's all this mention";
  3927. mes "of Morroc, Morroc Satan,";
  3928. mes "and Thanatos Tower... How";
  3929. mes "is this all connected to the";
  3930. mes "missing children? If you ask";
  3931. mes "me, it's pretty morbid stuff.";
  3932. next;
  3933. mes "[Lin]";
  3934. mes "Hey, I want you to find out";
  3935. mes "what you can from our local";
  3936. mes "historian in Morroc about Morroc Satan and all that. There's";
  3937. mes "too much we don't know, and";
  3938. mes "I don't wanna take chances.";
  3939. set mao_request,116;
  3940. next;
  3941. cutin "mocseal_dan01.bmp",0;
  3942. mes "[R. Moore]";
  3943. mes "Hm...?";
  3944. mes "What were you";
  3945. mes "talking about so";
  3946. mes "excitedly over there?";
  3947. next;
  3948. cutin "mocseal_rin01.bmp",2;
  3949. mes "[Lin]";
  3950. mes "Oh, we were just";
  3951. mes "talking about the those";
  3952. mes "elemental crests and how";
  3953. mes "they're now taken care of.";
  3954. next;
  3955. cutin "mocseal_dan01.bmp",0;
  3956. mes "[R. Moore]";
  3957. mes "Say, " + strcharinfo(0) + ",";
  3958. mes "were you about to leave?";
  3959. mes "I had another reques--";
  3960. next;
  3961. cutin "mocseal_rin01.bmp",2;
  3962. mes "[Lin]";
  3963. mes "I'm sending "+ strcharinfo(0) +"";
  3964. mes "on a snack errand and it won't";
  3965. if(Sex == 1) mes "take too long. Did you want him";
  3966. else mes "take too long. Did you want her";
  3967. mes "to bring you back anything?";
  3968. next;
  3969. cutin "mocseal_dan01.bmp",0;
  3970. mes "[R. Moore]";
  3971. mes "Oh, yes. On your way";
  3972. mes "back, would you bring";
  3973. mes "me a Tropical Sograt?";
  3974. mes "I'm very fond of those.";
  3975. next;
  3976. cutin "mocseal_rin01.bmp",2;
  3977. mes "[Lin]";
  3978. mes "Well, "+ strcharinfo(0) +",";
  3979. mes "you heard the ^A9A9A9GO^000000 man.";
  3980. mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
  3981. mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
  3982. close2;
  3983. }
  3984. else if(mao_request == 116)
  3985. {
  3986. cutin "mocseal_rin01.bmp",2;
  3987. mes "[Lin]";
  3988. mes "Back so soon?";
  3989. mes "Did you forget what";
  3990. mes "I asked you to do?";
  3991. next;
  3992. cutin "mocseal_dan01.bmp",0;
  3993. mes "[R. Moore]";
  3994. mes "You were going";
  3995. mes "on a snack errand,";
  3996. mes "weren't you?";
  3997. next;
  3998. cutin "mocseal_rin01.bmp",2;
  3999. mes "[Lin]";
  4000. mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
  4001. mes "^A9A9A9THE^000000 came back because you";
  4002. mes "^A9A9A9HISTORIAN^000000 forgot something. ";
  4003. mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
  4004. mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
  4005. close2;
  4006. }
  4007. else if(mao_request == 117)
  4008. {
  4009. mes "[" + strcharinfo(0) + "]";
  4010. mes "Well, I'm back...";
  4011. next;
  4012. cutin "mocseal_rin01.bmp",2;
  4013. mes "[Lin]";
  4014. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  4015. mes "but I forgot to ask you to";
  4016. mes "bring me a snack ^A9A9A9ME^000000 too.";
  4017. mes "Do you think you ^A9A9A9AT^000000 can";
  4018. mes "^A9A9A9THE^000000 get me a glass of, um...";
  4019. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  4020. next;
  4021. mes "[" + strcharinfo(0) + "]";
  4022. mes "Snack? Um... That's";
  4023. mes "more of a drink, isn't it?";
  4024. mes "But if that's what you want,";
  4025. mes "then I'll be back soon.";
  4026. mes "(^333333This is so cloak and dagger!";
  4027. mes "How does she talk like that?^000000)";
  4028. close2;
  4029. }
  4030. else if(mao_request == 118)
  4031. {
  4032. cutin "mocseal_rin01.bmp",2;
  4033. mes "[Lin]";
  4034. mes "Oh, good.";
  4035. mes "You're finally back~";
  4036. next;
  4037. cutin "mocseal_dan01.bmp",0;
  4038. mes "[R. Moore]";
  4039. mes "Ah! You've finally returned.";
  4040. mes "I have another request that";
  4041. mes "I must ask of you that pertains";
  4042. mes "to the missing children.";
  4043. next;
  4044. cutin "mocseal_rin01.bmp",2;
  4045. mes "[Lin]";
  4046. mes "Yeah, alright.";
  4047. mes "Depending on what";
  4048. mes "it is, maybe we'll do it.";
  4049. mes "But if it's some crazy";
  4050. mes "nonsense errand, we won't.";
  4051. next;
  4052. cutin "mocseal_dan01.bmp",0;
  4053. mes "[R. Moore]";
  4054. mes "For the sake of my";
  4055. mes "research, I want you to";
  4056. mes "investigate Thanatos Tower.";
  4057. mes "Learn more about its origin";
  4058. mes "through any means possible. I didn't want to say this, but...";
  4059. next;
  4060. mes "[R. Moore]";
  4061. mes "I think it's possible that the";
  4062. mes "missing children were kidnapped";
  4063. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  4064. mes "more about the kidnappers by";
  4065. mes "learning about Satan Morroc.";
  4066. next;
  4067. mes "[R. Moore]";
  4068. mes "I know this all sounds";
  4069. mes "crazy, but please trust me.";
  4070. mes "Thanatos Tower is somehow";
  4071. mes "related to Satan Morroc, so";
  4072. mes "if you could tell me what";
  4073. mes "you can learn from there...";
  4074. next;
  4075. cutin "mocseal_rin01.bmp",2;
  4076. mes "[Lin]";
  4077. mes "Thanatos Tower, huh?";
  4078. mes "Alright, it's not like we don't";
  4079. mes "believe you, but we need some";
  4080. mes "time to consider your request";
  4081. mes "before we can go ahead with the investigation you're asking for...";
  4082. set mao_request,119;
  4083. close2;
  4084. }
  4085. else if(mao_request == 119)
  4086. {
  4087. cutin "mocseal_rin01.bmp",2;
  4088. mes "[Lin]";
  4089. mes "Alright... Before";
  4090. mes "we go and do this, we";
  4091. mes "need to make absolutely";
  4092. mes "sure of a few things.";
  4093. next;
  4094. cutin "mocseal_dan01.bmp",0;
  4095. mes "[R. Moore]";
  4096. mes "Of course.";
  4097. mes "What is it that";
  4098. mes "you want to ask me?";
  4099. next;
  4100. cutin "mocseal_rin01.bmp",2;
  4101. mes "[Lin]";
  4102. mes "First, those men that";
  4103. mes "attacked you. Are they";
  4104. mes "trying to revive Satan";
  4105. mes "Morroc? And those crests...";
  4106. mes "Were they built to break Satan";
  4107. mes "Morroc's seal or protect it?";
  4108. next;
  4109. cutin "mocseal_dan01.bmp",1;
  4110. mes "[R. Moore]";
  4111. mes "Oh, my attackers. I have no";
  4112. mes "idea what they could want.";
  4113. mes "As for the elemental crests,";
  4114. mes "they were originally built by";
  4115. mes "a madman to revive Satan Morroc. ";
  4116. next;
  4117. mes "[R. Moore]";
  4118. mes "However, once that crazed";
  4119. mes "man's plot was discovered,";
  4120. mes "the crests were modified to";
  4121. mes "further shield the seal that";
  4122. mes "contains Satan Morroc.";
  4123. next;
  4124. mes "[R. Moore]";
  4125. mes "But as a historian...";
  4126. mes "These stories about Satan";
  4127. mes "Morroc and seals are just";
  4128. mes "conjecture. I need concrete";
  4129. mes "proof that the threat of";
  4130. mes "Satan Morroc truly exists.";
  4131. next;
  4132. mes "[R. Moore]";
  4133. mes "If I can obtain that,";
  4134. mes "people would be able to";
  4135. mes "take Satan Morroc's threat";
  4136. mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area.";
  4137. next;
  4138. mes "[R. Moore]";
  4139. mes "I'm begging you, please";
  4140. mes "go to Thanatos Tower and";
  4141. mes "try to find some sort of solid";
  4142. mes "historical record that proves";
  4143. mes "that Satan Morroc really";
  4144. mes "existed in our world.";
  4145. set mao_request,120;
  4146. close2;
  4147. }
  4148. else if(mao_request == 120)
  4149. {
  4150. cutin "mocseal_rin01.bmp",2;
  4151. mes "[Lin]";
  4152. mes "I'm not sure what to";
  4153. mes "believe, but investigating";
  4154. mes "Thanatos Tower seems to be";
  4155. mes "our best course of action now.";
  4156. next;
  4157. mes "[Lin]";
  4158. mes "While you work on that,";
  4159. mes "I will be trying to piece";
  4160. mes "together the information that";
  4161. mes "we've collected so far, as well";
  4162. mes "as keep an eye on Mr. R. Moore.";
  4163. mes "Good luck, and be careful.";
  4164. set mao_request,121;
  4165. close2;
  4166. }
  4167. else if(mao_request == 121)
  4168. {
  4169. mes "^3355FFLin seems to be lost";
  4170. mes "in thought, carefully";
  4171. mes "weighing your mission's";
  4172. mes "options. For now, you";
  4173. mes "better do your part and";
  4174. mes "investigate Thanatos Tower.^000000";
  4175. close2;
  4176. }
  4177. cutin "",255;
  4178. end;
  4179. }
  4180. que_job01,79,15,1 script R 880,{
  4181. if(mao_request == 103)
  4182. {
  4183. cutin "mocseal_dan01.bmp",0;
  4184. mes "[R.]";
  4185. mes "Right now, my life isn't";
  4186. mes "so important! Please let";
  4187. mes "me finish my research!";
  4188. next;
  4189. cutin "mocseal_rin01.bmp",2;
  4190. mes "[Lin]";
  4191. mes "What...?";
  4192. mes "I thought we're";
  4193. mes "only supposed to";
  4194. mes "protect you? What";
  4195. mes "exactly is going on?";
  4196. next;
  4197. mes "[R.]";
  4198. mes "I'm sorry, but it is";
  4199. mes "imperative that I leave";
  4200. mes "for the Juno Library...";
  4201. cutin "mocseal_dan01.bmp",0;
  4202. next;
  4203. mes "[" + strcharinfo(0) + "]";
  4204. mes "Excuse me, but";
  4205. mes "what are you guys";
  4206. mes "talking about...?";
  4207. next;
  4208. mes "[Lin]";
  4209. mes "Ah, this is "+ strcharinfo(0) +",";
  4210. mes "my partner for this assignment.";
  4211. if(Sex == 1) mes "Don't worry, you can trust him.";
  4212. else mes "Don't worry, you can trust her.";
  4213. next;
  4214. mes "[R.]";
  4215. mes "Ah, I see. Please, for";
  4216. mes "for the sake of anonymity,";
  4217. mes "call me Mr. R. If it will help";
  4218. mes "you in your task, you may want";
  4219. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  4220. next;
  4221. mes "^3355FFMr. R pulled out a pendant";
  4222. mes "from his necklace, placed it";
  4223. mes "against his forehead, and then";
  4224. mes "quickly mumbled something";
  4225. mes "before raising his head.^000000";
  4226. set mao_request,104;
  4227. close2;
  4228. }
  4229. else if(mao_request == 104)
  4230. {
  4231. cutin "mocseal_dan01.bmp",1;
  4232. mes "[R.]";
  4233. mes "Your partner should be";
  4234. mes "able to relate everything";
  4235. mes "that I've already told her,";
  4236. mes "as well as any details that";
  4237. mes "you might need to know for";
  4238. mes "your job. Please excuse me...";
  4239. next;
  4240. mes "^3355FFMr. R pulled out a pendant";
  4241. mes "from his necklace, placed it";
  4242. mes "against his forehead, and then";
  4243. mes "quickly mumbled something";
  4244. mes "before raising his head.^000000";
  4245. close2;
  4246. }
  4247. else if(mao_request == 105)
  4248. {
  4249. cutin "mocseal_dan01.bmp",1;
  4250. mes "[R.]";
  4251. mes "The Juno Library is";
  4252. mes "divided into 3 sections:";
  4253. mes "2 sections are used to store";
  4254. mes "books, and the other section";
  4255. mes "is dedicated for use as a";
  4256. mes "reading room or study hall.";
  4257. next;
  4258. mes "[R.]";
  4259. mes "You should be able to";
  4260. mes "find Yunia in that study";
  4261. mes "hall. Hopefully, by that";
  4262. mes "time, she'll be finished";
  4263. mes "organizing my documents...";
  4264. close2;
  4265. }
  4266. else if(mao_request == 106)
  4267. {
  4268. cutin "mocseal_dan01.bmp",0;
  4269. mes "[R. Moore]";
  4270. mes "So were you able to find";
  4271. mes "Yunia and get my research";
  4272. mes "documents from her? If you've";
  4273. mes "forgotten, then please go back";
  4274. mes "to Juno Library and bring them";
  4275. mes "back here... Thanks again.";
  4276. close2;
  4277. }
  4278. else if(mao_request == 107)
  4279. {
  4280. mes "[" + strcharinfo(0) + "]";
  4281. mes "These are the documents";
  4282. mes "that I received from Yunia.";
  4283. mes "Is this what you needed?";
  4284. next;
  4285. cutin "mocseal_dan01.bmp",0;
  4286. mes "[R. Moore]";
  4287. mes "Ah yes, these are exactly";
  4288. mes "what I wanted! Thank you so";
  4289. mes "much for your hard work. Wow,";
  4290. mes "these are so well organized...";
  4291. next;
  4292. cutin "mocseal_rin01.bmp",2;
  4293. mes "[Lin]";
  4294. mes "Alright. You need to tell";
  4295. mes "us how your research is";
  4296. mes "related to our next job...";
  4297. mes "We need to protect you, but";
  4298. mes "we still want to help those";
  4299. mes "missing children if we can.";
  4300. set mao_request,108;
  4301. close2;
  4302. }
  4303. else if(mao_request == 108)
  4304. {
  4305. cutin "mocseal_dan01.bmp",1;
  4306. mes "[R. Moore]";
  4307. mes "The information in these";
  4308. mes "documents is related to my";
  4309. mes "next request for you. As your";
  4310. mes "client, I hope you will carry";
  4311. mes "out this task and consider it";
  4312. mes "part of your assignment.";
  4313. next;
  4314. cutin "mocseal_rin01.bmp",2;
  4315. mes "[Lin]";
  4316. mes "Yeah, yeah, you don't";
  4317. mes "have to remind me. Besides,";
  4318. mes "we Assassins don't like leaving";
  4319. mes "any job unfinished. So what do";
  4320. mes "you need us to do this time?";
  4321. next;
  4322. cutin "mocseal_dan01.bmp",1;
  4323. mes "[R. Moore]";
  4324. mes "There are four crests";
  4325. mes "hidden in four different";
  4326. mes "directions around Morroc";
  4327. mes "which regulate the power";
  4328. mes "of the Water, Wind, Earth";
  4329. mes "and Fire elements in the area.";
  4330. next;
  4331. mes "[R. Moore]";
  4332. mes "The stability of these";
  4333. mes "elements in Morroc is in";
  4334. mes "currently in question, so";
  4335. mes "I want you to ^4D4DFFuse enchanted";
  4336. mes "stones^000000 to strengthen the power";
  4337. mes "of these elemental crests.";
  4338. next;
  4339. cutin "mocseal_rin01.bmp",2;
  4340. mes "[Lin]";
  4341. mes "Wait... We can honor";
  4342. mes "requests regarding your";
  4343. mes "safety, or anything that";
  4344. mes "will help us find those";
  4345. mes "missing kids, but we're your";
  4346. mes "bodyguards, not your servants.";
  4347. next;
  4348. cutin "mocseal_dan01.bmp",0;
  4349. mes "[R. Moore]";
  4350. mes "I know, I know...";
  4351. mes "But whatever force has";
  4352. mes "been tampering with these";
  4353. mes "artifacts is probably responsible for kidnapping those children.";
  4354. mes "It's worth investigating...";
  4355. next;
  4356. mes "[R. Moore]";
  4357. mes "Regardless, those men";
  4358. mes "attacked me because they";
  4359. mes "did not want me to repair";
  4360. mes "Morroc's elemental equilibrium.";
  4361. mes "At least, that's what I believe. ^FFFFFF ^000000";
  4362. set mao_request,109;
  4363. next;
  4364. mes "[R. Moore]";
  4365. mes "You can't possibly";
  4366. mes "understand now, but";
  4367. mes "trust me... You don't want";
  4368. mes "those crests to weaken.";
  4369. close2;
  4370. }
  4371. else if(mao_request == 109)
  4372. {
  4373. cutin "mocseal_dan01.bmp",0;
  4374. mes "[R. Moore]";
  4375. mes "Why don't you search West";
  4376. mes "Morroc first for one of the";
  4377. mes "elemental artifacts since it";
  4378. mes "is closer? It should be where";
  4379. mes "the pyramids are located.";
  4380. next;
  4381. cutin "mocseal_rin01.bmp",2;
  4382. mes "[Lin]";
  4383. mes "Please go ahead";
  4384. mes "and do as he says.";
  4385. mes "In the meantime, I'll";
  4386. mes "stay here and make sure";
  4387. mes "no one attacks Mr. R again.";
  4388. next;
  4389. mes "[Lin]";
  4390. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  4391. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  4392. mes "^A9A9A9AT^000000 but this situation can't";
  4393. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  4394. close2;
  4395. }
  4396. else if(mao_request > 109 && mao_request < 112)
  4397. {
  4398. cutin "mocseal_dan01.bmp",1;
  4399. mes "[R. Moore]";
  4400. mes "You should be able to find";
  4401. mes "the element regulation device";
  4402. mes "behind one of the pyramids in";
  4403. mes "the field west of Morroc. Please^FFFFFF ^000000";
  4404. mes "use an enchanted stone to";
  4405. mes "boost the crest's power.";
  4406. close2;
  4407. }
  4408. else if(mao_request == 112)
  4409. {
  4410. cutin "mocseal_dan01.bmp",1;
  4411. mes "[R. Moore]";
  4412. mes "Alright, now, I don't know";
  4413. mes "the locations of the other";
  4414. mes "crests. I wish I had the";
  4415. mes "chance to search for them";
  4416. mes "before I was attacked. I'm";
  4417. mes "sorry I can't be of more help.";
  4418. next;
  4419. mes "[R. Moore]";
  4420. mes "I didn't know asking for";
  4421. mes "protection would require";
  4422. mes "me to live like a prisoner...";
  4423. mes "I feel... I feel trapped.";
  4424. next;
  4425. cutin "mocseal_rin01.bmp",2;
  4426. mes "[Lin]";
  4427. mes "Hey, what's your problem,";
  4428. mes "Mr. R?! You're snug as a rug";
  4429. mes "in here, next to freakin' pub";
  4430. mes "for goodness sake, while we're";
  4431. mes "running around doing all of";
  4432. mes "your dirty work for you!";
  4433. next;
  4434. cutin "mocseal_dan01.bmp",0;
  4435. mes "[R. Moore]";
  4436. mes "This much is";
  4437. mes "true, I suppose...";
  4438. next;
  4439. cutin "mocseal_dan01.bmp",255;
  4440. mes "[" + strcharinfo(0) + "]";
  4441. mes "Well, I guess I'll go out";
  4442. mes "and try to activate those";
  4443. mes "other elemental crests";
  4444. mes "just outside of Morroc.";
  4445. close2;
  4446. }
  4447. else if(mao_request > 112 && mao_request < 115)
  4448. {
  4449. cutin "mocseal_dan01.bmp",1;
  4450. mes "[R. Moore]";
  4451. mes "Thank you so much";
  4452. mes "for all of your hard";
  4453. mes "work. Future generations";
  4454. mes "will praise what you have";
  4455. mes "done. Rest assured...";
  4456. next;
  4457. mes "[Lin]";
  4458. mes "What...?";
  4459. mes "What did you";
  4460. mes "say just now?";
  4461. next;
  4462. mes "[R. Moore]";
  4463. mes "Oh nothing...";
  4464. mes "Just giving " + strcharinfo(0) + "";
  4465. mes "due credit. That's all.";
  4466. close2;
  4467. }
  4468. else if(mao_request == 115)
  4469. {
  4470. cutin "mocseal_dan01.bmp",0;
  4471. mes "[R. Moore]";
  4472. mes "Good, you've arrived.";
  4473. mes "Now, to ensure the safety";
  4474. mes "of all of those poor children,";
  4475. mes "I need you to complete ano--";
  4476. next;
  4477. cutin "mocseal_rin01.bmp",2;
  4478. mes "[Lin]";
  4479. mes "Excuse me, I don't mean";
  4480. mes "to butt in, but I need to";
  4481. mes "talk to you alone. It's";
  4482. mes "a very urgent issue that";
  4483. mes "I need to discuss here";
  4484. mes "with "+ strcharinfo(0) +".";
  4485. next;
  4486. cutin "mocseal_dan01.bmp",0;
  4487. mes "[R. Moore]";
  4488. mes "...Very well.";
  4489. mes "Then I shall next;";
  4490. mes "until you return.";
  4491. close2;
  4492. }
  4493. else if(mao_request == 116)
  4494. {
  4495. cutin "mocseal_dan01.bmp",0;
  4496. mes "[R. Moore]";
  4497. mes "Hmmm...?";
  4498. mes "Weren't you going";
  4499. mes "out on an errand to";
  4500. mes "pick up some snacks";
  4501. mes "and drinks for us?";
  4502. close2;
  4503. }
  4504. else if(mao_request == 117)
  4505. {
  4506. cutin "mocseal_dan01.bmp",0;
  4507. mes "[R. Moore]";
  4508. mes "Oh good, you've";
  4509. mes "returned. Never mind";
  4510. mes "the snacks, I want to";
  4511. mes "talk to you about my";
  4512. mes "next request if you wo--";
  4513. next;
  4514. cutin "mocseal_rin01.bmp",2;
  4515. mes "[Lin]";
  4516. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  4517. mes "but I forgot to ask you to";
  4518. mes "bring me a snack ^A9A9A9ME^000000 too.";
  4519. mes "Do you think you ^A9A9A9AT^000000 can";
  4520. mes "^A9A9A9THE^000000 get me a glass of, um...";
  4521. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  4522. next;
  4523. mes "[" + strcharinfo(0) + "]";
  4524. mes "Snack? Um... That's";
  4525. mes "more of a drink, isn't it?";
  4526. mes "But if that's what you want,";
  4527. mes "then I'll be back soon.";
  4528. mes "(^333333This is so cloak and dagger!";
  4529. mes "How does she talk like that?^000000)";
  4530. close2;
  4531. }
  4532. else if(mao_request == 118)
  4533. {
  4534. cutin "mocseal_dan01.bmp",0;
  4535. mes "[R. Moore]";
  4536. mes "Ah, you've finally returned.";
  4537. mes "I have another request that";
  4538. mes "I must ask of you that pertains";
  4539. mes "to the missing children.";
  4540. next;
  4541. cutin "mocseal_rin01.bmp",2;
  4542. mes "[Lin]";
  4543. mes "Yeah, alright.";
  4544. mes "Depending on what";
  4545. mes "it is, maybe we'll do it.";
  4546. mes "But if it's some crazy";
  4547. mes "nonsense errand, we won't.";
  4548. next;
  4549. cutin "mocseal_dan01.bmp",0;
  4550. mes "[R. Moore]";
  4551. mes "For the sake of my";
  4552. mes "research, I want you to";
  4553. mes "investigate Thanatos Tower.";
  4554. mes "Learn more about its origin";
  4555. mes "through any means possible. I didn't want to say this, but...";
  4556. next;
  4557. mes "[R. Moore]";
  4558. mes "I think it's possible that the";
  4559. mes "missing children were kidnapped";
  4560. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  4561. mes "more about the kidnappers by";
  4562. mes "learning about Satan Morroc.";
  4563. next;
  4564. mes "[R. Moore]";
  4565. mes "I know this all sounds";
  4566. mes "crazy, but please trust me.";
  4567. mes "Thanatos Tower is somehow";
  4568. mes "related to Satan Morroc, so";
  4569. mes "if you could tell me what";
  4570. mes "you can learn from there...";
  4571. next;
  4572. cutin "mocseal_rin01.bmp",2;
  4573. mes "[Lin]";
  4574. mes "Thanatos Tower, huh?";
  4575. mes "Alright, it's not like we don't";
  4576. mes "believe you, but we need some";
  4577. mes "time to consider your request";
  4578. mes "before we can go ahead with the investigation you're asking for...";
  4579. set mao_request,119;
  4580. close2;
  4581. }
  4582. else if(mao_request == 119)
  4583. {
  4584. cutin "mocseal_dan01.bmp",1;
  4585. mes "[R. Moore]";
  4586. mes "Lin has something to ask";
  4587. mes "me, so I should probably";
  4588. mes "answer her questions before";
  4589. mes "requesting you to do anything.";
  4590. close2;
  4591. }
  4592. else if(mao_request == 120)
  4593. {
  4594. cutin "mocseal_dan01.bmp",1;
  4595. mes "[R. Moore]";
  4596. mes "I'm begging you, please";
  4597. mes "go to Thanatos Tower and";
  4598. mes "try to find some sort of solid";
  4599. mes "historical record that proves";
  4600. mes "that Satan Morroc really";
  4601. mes "existed in our world.";
  4602. close2;
  4603. }
  4604. else if(mao_request == 121)
  4605. {
  4606. cutin "mocseal_dan01.bmp",1;
  4607. mes "[R. Moore]";
  4608. mes "You'll be investigating";
  4609. mes "Thanatos Tower, then?";
  4610. mes "Good, good, I'll soon be";
  4611. mes "able to complete my work.";
  4612. next;
  4613. mes "^3355FFMr. R pulled out a pendant";
  4614. mes "from his necklace, placed it";
  4615. mes "against his forehead, and then";
  4616. mes "quickly mumbled something";
  4617. mes "before raising his head.^000000";
  4618. close2;
  4619. }
  4620. cutin "",255;
  4621. end;
  4622. }
  4623. que_job01,147,54,3 script Lin#3 885,{
  4624. OnInit:
  4625. disablenpc "Lin#3";
  4626. end;
  4627. OnEnter:
  4628. disablenpc "Lin#3";
  4629. end;
  4630. }
  4631. que_job01,13,17,5 script Kidd#1 884,{
  4632. cutin "mocseal_kid01.bmp",2;
  4633. if (mao_request < 3)
  4634. {
  4635. mes "[Kidd]";
  4636. mes "...";
  4637. mes "......";
  4638. mes "Um. Hey.";
  4639. close2;
  4640. }
  4641. else if(mao_request > 102 && mao_request < 126)
  4642. {
  4643. mes "[Kidd]";
  4644. mes "Oh hey, you're the one who's";
  4645. mes "working with Lin, right? We're";
  4646. mes "all glad you came on board for";
  4647. mes "that mission. I mean, we can't do everything ourselves, you know?";
  4648. close2;
  4649. }
  4650. else if(mao_request == 3)
  4651. {
  4652. mes "[Kidd]";
  4653. mes "The representative from";
  4654. mes "the Dandelion organization";
  4655. mes "is waiting for us in the hall,";
  4656. mes "so you better hustle over to";
  4657. mes "him. Don't worry, I'll meet you";
  4658. mes "as soon as you get there.";
  4659. close2;
  4660. disablenpc "Kidd#1";
  4661. }
  4662. else if(mao_request == 28 || mao_request == 29)
  4663. {
  4664. mes "[Kidd]";
  4665. mes "Oh, hey...";
  4666. mes "You're here,";
  4667. mes "you really came back.";
  4668. next;
  4669. mes "[Valdes]";
  4670. mes "Excuse me...";
  4671. mes "But can we";
  4672. mes "talk for a second?";
  4673. close2;
  4674. }
  4675. else if(mao_request == 126 || mao_request == 127)
  4676. {
  4677. mes "[Kidd]";
  4678. mes "Oh, hey...";
  4679. mes "You're here,";
  4680. mes "you really came back.";
  4681. next;
  4682. mes "[Valdes]";
  4683. mes "Excuse me...";
  4684. mes "But can we";
  4685. mes "talk for a second?";
  4686. close2;
  4687. }
  4688. cutin "",255;
  4689. end;
  4690. OnInit:
  4691. disablenpc "Kidd#1";
  4692. end;
  4693. OnEnter:
  4694. enablenpc "Kidd#1";
  4695. end;
  4696. OnEmotion:
  4697. emotion e_ok,0;
  4698. end;
  4699. }
  4700. que_job01,12,8,7 script Kidd#2 884,{
  4701. OnInit:
  4702. disablenpc "Kidd#2";
  4703. end;
  4704. OnEnter:
  4705. disablenpc "Kidd#2";
  4706. end;
  4707. }
  4708. que_job01,148,54,3 script Kidd#3 884,{
  4709. OnInit:
  4710. disablenpc "Kidd#3";
  4711. end;
  4712. OnEnter:
  4713. disablenpc "Kidd#3";
  4714. end;
  4715. }
  4716. que_job01,91,83,3 script Kidd#hall 884,{
  4717. if (mao_request == 124)
  4718. {
  4719. mes "[Kidd]";
  4720. mes "Something major is going";
  4721. mes "to happen... You've got to";
  4722. mes "call the other members of";
  4723. mes "Dandelion, and I've got to";
  4724. mes "contact everyone in my guild!";
  4725. next;
  4726. mes "[Dandelion Member]";
  4727. mes "Let me go, I can feel";
  4728. mes "something happening in";
  4729. mes "Morroc Castle! We have";
  4730. mes "to go over there right now!";
  4731. close2;
  4732. }
  4733. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  4734. {
  4735. mes "[Kidd]";
  4736. mes "......";
  4737. mes ".........";
  4738. close2;
  4739. }
  4740. else if(mao_request == 3)
  4741. {
  4742. cutin "mocseal_kid01.bmp",2;
  4743. mes "[Kidd]";
  4744. mes "Oh good, you're here";
  4745. mes "just in time. This member";
  4746. mes "from Dandelion is going to";
  4747. mes "explain our mission to us.";
  4748. mes "Now, if you'll give him";
  4749. mes "your full attention...";
  4750. next;
  4751. cutin "mocseal_dan01.bmp",0;
  4752. mes "[Dandelion Member]";
  4753. mes "Ah, so you're the one";
  4754. mes "working with Kidd on this";
  4755. mes "mission? I'm your client,";
  4756. mes "the representative of the";
  4757. mes "Dandelion Organization.";
  4758. next;
  4759. mes "[Dandelion Member]";
  4760. mes "If you don't already know,";
  4761. mes "we're a public service group";
  4762. mes "that does great volunteer work.";
  4763. mes "However, one of our projects,";
  4764. mes "a child daycare center, was";
  4765. mes "ruined by a Mr. Raiyan Moore.";
  4766. next;
  4767. mes "[Dandelion Member]";
  4768. mes "It's horrible what he did:";
  4769. mes "Raiyan Moore kidnapped all";
  4770. mes "of the children at our daycare";
  4771. mes "center! We can't help but feel";
  4772. mes "responsible, and we're doing";
  4773. mes "all that we can to find them...";
  4774. next;
  4775. mes "[Dandelion Member]";
  4776. mes "However, the people of";
  4777. mes "our organization don't have";
  4778. mes "the skills to find him, much";
  4779. mes "less deal with this dangerous";
  4780. mes "man. That's why we're asking";
  4781. mes "for your help in this matter.";
  4782. next;
  4783. cutin "mocseal_kid01.bmp",2;
  4784. mes "[Kidd]";
  4785. mes "That's how the children";
  4786. mes "have been disappearing?";
  4787. mes "Hmm. According to Raiyan";
  4788. mes "Moore's profile, he's more";
  4789. mes "of an academic or a scholar";
  4790. mes "than a dangerous kidnapper...";
  4791. next;
  4792. cutin "mocseal_dan01.bmp",0;
  4793. mes "[Dandelion Member]";
  4794. mes "Yes, he would appear";
  4795. mes "innocuous according to";
  4796. mes "the file we've given you,";
  4797. mes "but I do not think that";
  4798. mes "Raiyan Moore is a person";
  4799. mes "that we should underestimate.";
  4800. next;
  4801. mes "^3355FFThe representative from";
  4802. mes "the Dandelion Organization";
  4803. mes "pulled out a necklace pendant";
  4804. mes "from under his shirt, pressed";
  4805. mes "it to his forehead, and then";
  4806. mes "quickly mumbled some words.^000000";
  4807. set mao_request,4;
  4808. close2;
  4809. }
  4810. else if(mao_request == 4)
  4811. {
  4812. mes "[" + strcharinfo(0) + "]";
  4813. mes "(^333333Kidd? What...";
  4814. mes "What is he doing";
  4815. mes "with that pendant?^000000)";
  4816. next;
  4817. cutin "mocseal_kid01.bmp",2;
  4818. mes "[Kidd]";
  4819. mes "I've seen him do that";
  4820. mes "a couple of times. I dunno,";
  4821. mes "I guess he's just praying.";
  4822. mes "Though, I doubt it's to any";
  4823. mes "deity or god or whatever";
  4824. mes "that I'm familiar with...";
  4825. next;
  4826. mes "[Kidd]";
  4827. mes "Anyway, back to the task at";
  4828. mes "hand. All we know is that our";
  4829. mes "target was last seen checking";
  4830. mes "out the Morroc ruins. Now, I think that we should begin our search ";
  4831. mes "by visiting the Juno Library.";
  4832. next;
  4833. switch( select( "Why should we go there?","Right, I understand!" ) )
  4834. {
  4835. case 1:
  4836. mes "[Kidd]";
  4837. mes "Our target, Raiyan Moore";
  4838. mes "is a scholar, an academic.";
  4839. mes "If he was researching the";
  4840. mes "Morroc Ruins, there's a good";
  4841. mes "chance that he went to the";
  4842. mes "Juno Library beforehand.";
  4843. next;
  4844. mes "[Kidd]";
  4845. mes "If we're lucky, we might";
  4846. mes "find some clue as to what";
  4847. mes "Raiyan Moore is trying to do,";
  4848. mes "and where he might be now.";
  4849. mes "Pretty good idea, huh?";
  4850. break;
  4851. case 2:
  4852. mes "[Kidd]";
  4853. mes "I know that Juno is pretty";
  4854. mes "far, but I think it's the";
  4855. mes "best lead to follow for now.";
  4856. mes "It's not an easy journey to";
  4857. mes "make, so I wanna thank you";
  4858. mes "for being so understanding.";
  4859. break;
  4860. }
  4861. next;
  4862. mes "[Kidd]";
  4863. mes "Anyway, if we're lucky,";
  4864. mes "maybe someone there might";
  4865. mes "be familiar with Raiyan's work";
  4866. mes "and could point us in the right";
  4867. mes "direction. Alright then, I'll meet up with you in the Juno Library.";
  4868. set mao_request,5;
  4869. close2;
  4870. }
  4871. else if(mao_request > 4 && mao_request < 8)
  4872. {
  4873. mes "[Kidd]";
  4874. mes "Hmm...? What are you still";
  4875. mes "doing here? There's no need";
  4876. mes "to wait up for me, I'll just catch up with you at the Juno Library.";
  4877. mes "Besides, I've got a few other";
  4878. mes "things to take care of first...";
  4879. close2;
  4880. }
  4881. else if(mao_request == 8)
  4882. {
  4883. cutin "mocseal_kid01.bmp",2;
  4884. mes "[Kidd]";
  4885. mes "Hey you, Dandelion guy,";
  4886. mes "you know why these four";
  4887. mes "directions in Morroc are";
  4888. mes "so important to Moore?";
  4889. mes "He wrote something about";
  4890. mes "it in his research journal.";
  4891. next;
  4892. cutin "mocseal_dan01.bmp",0;
  4893. mes "[Dandelion Member]";
  4894. mes "Hm? No, not really.";
  4895. mes "In fact, it's even more";
  4896. mes "baffling. What could be";
  4897. mes "here in Morroc, and how";
  4898. mes "can it possibly relate";
  4899. mes "to the missing children?";
  4900. next;
  4901. mes "[Kidd]";
  4902. mes "Yeah, well, it's all we";
  4903. mes "have to go on for now.";
  4904. mes "Although he's probably";
  4905. mes "gone by now, we need to";
  4906. mes "follow through on this lead... If we're lucky, we'll catch Moore.";
  4907. set mao_request,9;
  4908. close2;
  4909. }
  4910. else if(mao_request == 9)
  4911. {
  4912. mes "[" + strcharinfo(0) + "]";
  4913. mes "So...";
  4914. mes "How should we go";
  4915. mes "about investigating the";
  4916. mes "four directions in Morroc?";
  4917. next;
  4918. cutin "mocseal_kid01.bmp",2;
  4919. mes "[Kidd]";
  4920. mes "Hmm... Why don't we try";
  4921. mes "this? I'll check the south";
  4922. mes "part of Morroc for anything";
  4923. mes "out of the ordinary, while you";
  4924. mes "check the west part of Morroc.";
  4925. next;
  4926. mes "[Kidd]";
  4927. mes "Since Moore was performing";
  4928. mes "historical research, it would";
  4929. mes "probably be best for you to";
  4930. mes "investigate the pyramids west";
  4931. mes "of Morroc. If you happen to find anything, then meet me back here.";
  4932. set mao_request,10;
  4933. next;
  4934. cutin "mocseal_dan01.bmp",0;
  4935. mes "[Dandelion Member]";
  4936. mes "Good luck to the";
  4937. mes "two of you. Although";
  4938. mes "I have no idea what you";
  4939. mes "might find, I hope that it";
  4940. mes "will lead you to Raiya Moore...";
  4941. close2;
  4942. }
  4943. else if(mao_request == 10)
  4944. {
  4945. cutin "mocseal_kid01.bmp",2;
  4946. mes "[Kidd]";
  4947. mes "For now, investigate";
  4948. mes "the west part of Morroc";
  4949. mes "where the pyramids are";
  4950. mes "located. If you find anything";
  4951. mes "that may interest Moore, come";
  4952. mes "back and report it to me here.";
  4953. close2;
  4954. }
  4955. else if(mao_request == 11)
  4956. {
  4957. cutin "mocseal_kid01.bmp",2;
  4958. mes "[Kidd]";
  4959. mes "Ah, you've returned.";
  4960. mes "I found some sort of";
  4961. mes "elemental crest over in";
  4962. mes "the south part of Morroc.";
  4963. mes "It was full of Earth magic...";
  4964. next;
  4965. mes "[" + strcharinfo(0) + "]";
  4966. mes "Really? I actually found the";
  4967. mes "Wind elemental crest west";
  4968. mes "of Morroc. Do you think this";
  4969. mes "means that there's elemental";
  4970. mes "crests in the fields north and";
  4971. mes "east of Morroc as well?";
  4972. next;
  4973. cutin "mocseal_kid01.bmp",2;
  4974. mes "[Kidd]";
  4975. mes "I'm not sure, but I can tell";
  4976. mes "that there's some serious power";
  4977. mes "in those elemental crests. Now,";
  4978. mes "from what we read in Moore's";
  4979. mes "research, the four directions";
  4980. mes "in Morroc have to be balanced.";
  4981. next;
  4982. cutin "mocseal_dan01.bmp",0;
  4983. mes "[Dandelion Member]";
  4984. mes "Hmm. Although your mission";
  4985. mes "is to find Raiyan Moore and";
  4986. mes "rescue the missing children,";
  4987. mes "we cannot allow Moore to cause";
  4988. mes "more harm. We can't ignore the crests, and should check them...";
  4989. next;
  4990. cutin "mocseal_kid01.bmp",2;
  4991. mes "[Kidd]";
  4992. mes "I agree... In fact, the";
  4993. mes "Earth crest seemed pretty";
  4994. mes "unstable when I found it.";
  4995. mes "For now, go and stabilize";
  4996. mes "all four elemental crests";
  4997. mes "located just outside of Morroc.";
  4998. next;
  4999. mes "[Kidd]";
  5000. mes "While you're doing that,";
  5001. mes "I'm going to visit Morroc's";
  5002. mes "local historian and see what";
  5003. mes "I can learn about those crests";
  5004. mes "and Raiyan Moore's intentions.";
  5005. set mao_request,12;
  5006. close2;
  5007. }
  5008. else if(mao_request == 12)
  5009. {
  5010. cutin "mocseal_kid01.bmp",2;
  5011. mes "[Kidd]";
  5012. mes "Hmm... If you want to";
  5013. mes "stabilize the crests, you'll";
  5014. mes "probably need to counter the";
  5015. mes "the element of a crest with the";
  5016. mes "opposing, superior element,";
  5017. mes "to balance them out, I guess.";
  5018. next;
  5019. mes "[Kidd]";
  5020. mes "You'll need all four";
  5021. mes "types of those elemental";
  5022. mes "stones. Anyway, you already";
  5023. mes "know where the west crest is.";
  5024. mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc.";
  5025. next;
  5026. mes "[Kidd]";
  5027. mes "As for the north and east";
  5028. mes "crest locations, you're on";
  5029. mes "your own. Anyway, don't forget";
  5030. mes "to bring a Flame Heart, Mystic";
  5031. mes "Frozen, Great Nature and";
  5032. mes "Rough Wind with you, okay?";
  5033. close2;
  5034. }
  5035. else if(mao_request > 12 && mao_request < 16)
  5036. {
  5037. cutin "mocseal_kid01.bmp",2;
  5038. mes "[Kidd]";
  5039. mes "Have you been able to";
  5040. mes "find the other elemental";
  5041. mes "crests? Don't forget to";
  5042. mes "stabilize them by using";
  5043. mes "elemental stones of a";
  5044. mes "superior, opposing element.";
  5045. close2;
  5046. }
  5047. else if(mao_request == 16)
  5048. {
  5049. cutin "mocseal_dan01.bmp",0;
  5050. mes "[Dandelion Member]";
  5051. mes "Is that what happened?";
  5052. mes "I can't believe the historian";
  5053. mes "would do that, Kidd. Did you";
  5054. mes "explain why you needed to";
  5055. mes "speak to him, and let him";
  5056. mes "know that it was urgent?";
  5057. next;
  5058. cutin "mocseal_kid01.bmp",2;
  5059. mes "[Kidd]";
  5060. mes "Hell, yeah...!";
  5061. mes "Well, you know.";
  5062. mes "In my usual way...";
  5063. next;
  5064. mes "[" + strcharinfo(0) + "]";
  5065. mes "I just came back";
  5066. mes "from stabilizing those";
  5067. mes "elemental crests. Wait,";
  5068. mes "did something happen?";
  5069. next;
  5070. cutin "mocseal_dan01.bmp",0;
  5071. mes "[Dandelion Member]";
  5072. mes "I'm not sure...";
  5073. mes "Kidd seems very upset";
  5074. mes "for some reason. I'm";
  5075. mes "guessing something must";
  5076. mes "have happened when he";
  5077. mes "went to visit that historian.";
  5078. set mao_request,17;
  5079. close2;
  5080. }
  5081. else if(mao_request == 17)
  5082. {
  5083. cutin "mocseal_kid01.bmp",2;
  5084. mes "[Kidd]";
  5085. mes "Alright...";
  5086. mes "So you know how";
  5087. mes "I was supposed to";
  5088. mes "visit our historian?";
  5089. mes "He, um, refused to see me...";
  5090. next;
  5091. mes "[" + strcharinfo(0) + "]";
  5092. mes "What...?!";
  5093. mes "Why would he do";
  5094. mes "something like that?";
  5095. next;
  5096. mes "[Kidd]";
  5097. mes "I have no idea!";
  5098. mes "But I personally think";
  5099. mes "that he's got something";
  5100. mes "against Assassins. So";
  5101. mes "I want you to go and";
  5102. mes "try talking to him...";
  5103. next;
  5104. if (Class == Job_Assassin || Class == Job_Assassin_Cross)
  5105. {
  5106. mes "[" + strcharinfo(0) + "]";
  5107. mes "Wait a second.";
  5108. mes "I'm an Assassin too!";
  5109. next;
  5110. mes "[Kidd]";
  5111. mes "Yeah, but he already";
  5112. mes "recognizes me. At least";
  5113. mes "you can go in disguise...";
  5114. mes "You know, wear one of";
  5115. mes "those cute hats or whatever.";
  5116. next;
  5117. mes "[" + strcharinfo(0) + "]";
  5118. mes "Alright, alright.";
  5119. mes "I'll try talking";
  5120. mes "to him for you...";
  5121. set mao_request,18;
  5122. close2;
  5123. }
  5124. else
  5125. {
  5126. mes "[" + strcharinfo(0) + "]";
  5127. mes "Alright, alright.";
  5128. mes "I'll try talking";
  5129. mes "to him for you...";
  5130. set mao_request,18;
  5131. close2;
  5132. }
  5133. }
  5134. else if(mao_request == 18)
  5135. {
  5136. cutin "mocseal_kid01.bmp",2;
  5137. mes "[Kidd]";
  5138. mes "You should be able to";
  5139. mes "find our local historian in";
  5140. mes "the Morroc Inn. If you can, ask";
  5141. mes "him about the crests around";
  5142. mes "Morroc and their importance.";
  5143. next;
  5144. mes "[Kidd]";
  5145. mes "We need to gather as";
  5146. mes "many clues as we can";
  5147. mes "about Raiyan Moore's";
  5148. mes "research so that we can";
  5149. mes "better understand his motives.";
  5150. close2;
  5151. }
  5152. else if(mao_request == 19)
  5153. {
  5154. cutin "mocseal_kid01.bmp",2;
  5155. mes "[Kidd]";
  5156. mes "Hey, you're back.";
  5157. mes "So were you able to";
  5158. mes "talk to the historian?";
  5159. next;
  5160. mes "[" + strcharinfo(0) + "]";
  5161. mes "Say, what's that";
  5162. mes "you're drinking?";
  5163. next;
  5164. cutin "mocseal_dan01.bmp",0;
  5165. mes "[Dandelion Member]";
  5166. mes "Oh, this?";
  5167. mes "It's a Tropical Sograt.";
  5168. mes "Trust me, it's delicious.";
  5169. mes "Here, let me buy you a glass.";
  5170. mes "Master! Let me have another";
  5171. mes "glass of Tropical Sograt!";
  5172. next;
  5173. mes "[Master]";
  5174. mes "Alright, alright~";
  5175. mes "Coming right up.";
  5176. mes "Here you are, enjoy.";
  5177. mes "Take this.";
  5178. set mao_request,20;
  5179. getitem 12112,1;
  5180. next;
  5181. cutin "mocseal_kid01.bmp",2;
  5182. mes "[Kidd]";
  5183. mes "Hey, drink that later.";
  5184. mes "Did you figure out why";
  5185. mes "the historian refused to";
  5186. mes "see me? Gimme your report~";
  5187. close2;
  5188. }
  5189. else if(mao_request == 20)
  5190. {
  5191. cutin "mocseal_kid01.bmp",2;
  5192. mes "[Kidd]";
  5193. mes "Alright, now tell me.";
  5194. mes "Were you able to talk";
  5195. mes "to the historian? Also,";
  5196. mes "did you figure out why";
  5197. mes "he didn't wanna talk to me?";
  5198. next;
  5199. mes "[" + strcharinfo(0) + "]";
  5200. mes "Oh, that? I never got to";
  5201. mes "speak to the historian, but";
  5202. mes "I did talk to his assistant.";
  5203. mes "It turns out that you scared";
  5204. mes "him off by brandishing your";
  5205. mes "blades in front of him...";
  5206. next;
  5207. mes "[Kidd]";
  5208. mes "You gotta be kidding me!";
  5209. mes "I'm an Assassin! What am";
  5210. mes "I supposed to be doing if";
  5211. mes "not looking cool and totally";
  5212. mes "hardcore, huh? Damn babies...";
  5213. mes "So what else did you learn?";
  5214. next;
  5215. mes "[" + strcharinfo(0) + "]";
  5216. mes "Well, those elemental crests";
  5217. mes "are supposed to protect some";
  5218. mes "seal beneath Morroc Castle";
  5219. mes "that keeps this monster, Satan";
  5220. mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but...";
  5221. next;
  5222. mes "[" + strcharinfo(0) + "]";
  5223. mes "The assistant told me that";
  5224. mes "Thanatos Tower was actually";
  5225. mes "a place originally used by";
  5226. mes "Satan Morroc to summon his";
  5227. mes "minions. Now, demons or angels";
  5228. mes "or whatever inhabit that tower.";
  5229. next;
  5230. mes "[Kidd]";
  5231. mes "Alright...";
  5232. mes "But what does all";
  5233. mes "this have to do with";
  5234. mes "the missing children?";
  5235. next;
  5236. mes "[" + strcharinfo(0) + "]";
  5237. mes "Well... Let's say that";
  5238. mes "Raiyan Moore's goal is to";
  5239. mes "revive Satan Morroc, if it";
  5240. mes "truly exists. It might be";
  5241. mes "possible to do that by";
  5242. mes "offering a blood sacrifice.";
  5243. set mao_request,21;
  5244. next;
  5245. mes "[Kidd]";
  5246. mes "Then that would mean";
  5247. mes "that the children were";
  5248. mes "kidnapped to-- No way!";
  5249. mes "That's... That's sick!";
  5250. close2;
  5251. }
  5252. else if(mao_request == 21)
  5253. {
  5254. cutin "mocseal_kid01.bmp",2;
  5255. mes "[Kidd]";
  5256. mes "You know... I've been";
  5257. mes "thinking about what we";
  5258. mes "should do next. If Satan";
  5259. mes "Morroc really exists, then";
  5260. mes "that would be a worldwide";
  5261. mes "catastrophe, right?";
  5262. next;
  5263. mes "[Kidd]";
  5264. mes "However, we don't really";
  5265. mes "know if such a powerful";
  5266. mes "monster really does exist.";
  5267. mes "I don't want to believe it,";
  5268. mes "but we gotta investigate the";
  5269. mes "possibility, find some proof.";
  5270. next;
  5271. cutin "mocseal_dan01.bmp",0;
  5272. mes "[Dandelion Member]";
  5273. mes "There are those seals";
  5274. mes "around Morroc, but we're";
  5275. mes "not sure if they help keep";
  5276. mes "Satan Morroc sealed, or if";
  5277. mes "their magic makes it easier for humans to live in that desert.";
  5278. next;
  5279. cutin "mocseal_kid01.bmp",2;
  5280. mes "[Kidd]";
  5281. mes "Yeah, yeah, I know. Okay,";
  5282. mes "this is what we'll do. You go";
  5283. mes "to Thanatos Tower and see if";
  5284. mes "you can find those kids, Raiyan";
  5285. mes "Moore, or concrete proof of";
  5286. mes "Satan Morroc's existence.";
  5287. set mao_request,22;
  5288. next;
  5289. mes "[Kidd]";
  5290. mes "If you're lucky enough to";
  5291. mes "encounter Raiyan Moore";
  5292. mes "while you're there, bring him";
  5293. mes "back, dead or alive, it doesn't";
  5294. mes "matter. In the meantime, I'll talk to the historian's assistant...";
  5295. close2;
  5296. }
  5297. else if(mao_request == 22)
  5298. {
  5299. cutin "mocseal_kid01.bmp",2;
  5300. mes "[Kidd]";
  5301. mes "So how's the investigation of";
  5302. mes "Thanatos Tower coming along?";
  5303. mes "Did you learn anything about";
  5304. mes "Raiyan Moore or Satan Morroc?";
  5305. next;
  5306. switch( select( "Yes, I did.","No, not yet..." ) )
  5307. {
  5308. case 1:
  5309. if(thana_quest > 1)
  5310. {
  5311. mes "[" + strcharinfo(0) + "]";
  5312. mes "Well, I found some old log";
  5313. mes "entries about Satan Morroc.";
  5314. mes "They pretty much confirm that";
  5315. mes "Satan Morroc is real, and that";
  5316. mes "it's sealed under Morroc Castle. ";
  5317. next;
  5318. mes "["+ strcharinfo(0) +"]";
  5319. mes "The Rekenber Corporation";
  5320. mes "is also responsible for the";
  5321. mes "tower's reconstruction, and";
  5322. mes "they ultimately plan to repair";
  5323. mes "all twelve of its levels.";
  5324. next;
  5325. cutin "mocseal_kid01.bmp",2;
  5326. mes "[Kidd]";
  5327. mes "So it's true...";
  5328. mes "Satan Morroc does exist.";
  5329. mes "If Raiyan Moore kidnapped";
  5330. mes "those children, then he must";
  5331. mes "be planning to sacrifice them";
  5332. mes "to revive that monster.";
  5333. next;
  5334. cutin "mocseal_dan01.bmp",0;
  5335. mes "[Dandelion Member]";
  5336. mes "I wish we could say that we";
  5337. mes "were jumping to conclusions,";
  5338. mes "but Moore's research results";
  5339. mes "and his behavior... He can't be";
  5340. mes "planning anything else. This";
  5341. mes "is the worst case scenario...";
  5342. next;
  5343. cutin "mocseal_kid01.bmp",2;
  5344. mes "[Kidd]";
  5345. mes "Damn it!";
  5346. mes "We have to find";
  5347. mes "Raiyan Moore now!";
  5348. mes "We're running out of";
  5349. mes "time! What'll we do?!";
  5350. set mao_request,23;
  5351. close2;
  5352. }
  5353. else
  5354. {
  5355. cutin "mocseal_kid01.bmp",2;
  5356. mes "[Kidd]";
  5357. mes "Hmm... Your investigation";
  5358. mes "wasn't thorough enough. You";
  5359. mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
  5360. mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
  5361. close2;
  5362. }
  5363. break;
  5364. case 2:
  5365. cutin "mocseal_kid01.bmp",2;
  5366. mes "[Kidd]";
  5367. mes "Alright. Come back";
  5368. mes "as soon as you finish";
  5369. mes "your investigation. I'm";
  5370. mes "getting the feeling that we";
  5371. mes "no longer have the luxury";
  5372. mes "of time, so please hurry!";
  5373. close2;
  5374. break;
  5375. }
  5376. }
  5377. else if(mao_request == 23)
  5378. {
  5379. cutin "mocseal_kid01.bmp",2;
  5380. mes "[Kidd]";
  5381. mes "We need to calm down...";
  5382. mes "We're no good to those";
  5383. mes "kids if we let ourselves";
  5384. mes "get frustrated. Okay, did";
  5385. mes "you find any trace of Raiyan";
  5386. mes "Moore over at Thanatos Tower?";
  5387. next;
  5388. mes "[" + strcharinfo(0) + "]";
  5389. mes "Not at all. I've been";
  5390. mes "asking around, but haven't";
  5391. mes "been able to get any clue as";
  5392. mes "to where he can be right now.";
  5393. mes "How can we possibly find him?";
  5394. next;
  5395. cutin "mocseal_dan01.bmp",0;
  5396. mes "[Dandelion Member]";
  5397. mes "This is bad... Not only";
  5398. mes "are the missing children in";
  5399. mes "danger, but if Raiyan may even";
  5400. mes "revive Satan Morroc. We cannot";
  5401. mes "allow that to happen at any cost.";
  5402. next;
  5403. cutin "mocseal_kid01.bmp",2;
  5404. mes "[Kidd]";
  5405. mes "I know, I've been";
  5406. mes "searching places where";
  5407. mes "the children might have";
  5408. mes "been hidden, but there's";
  5409. mes "just so many of them. We";
  5410. mes "really got to think of ou--";
  5411. next;
  5412. cutin "mocseal_kid01.bmp",255;
  5413. cutin "mocseal_dan01.bmp",255;
  5414. mes "[Litheron]";
  5415. mes "Um? I'm really sorry to";
  5416. mes "interrupt. I know I'm not";
  5417. mes "supposed to bother you guys";
  5418. mes "on assignment, but I overheard";
  5419. mes "you and wanted to ask about";
  5420. mes "the guy you're looking for.";
  5421. next;
  5422. mes "[Dandelion Member]";
  5423. mes "You mean...";
  5424. mes "Raiyan Moore?";
  5425. next;
  5426. mes "[Litheron]";
  5427. mes "Yeah. Does he wear";
  5428. mes "the same uniform as you?";
  5429. mes "If he does, I think I saw him";
  5430. mes "here earlier going by the name";
  5431. mes "of ''Mr. R.'' Also, I think he";
  5432. mes "might also be Lin's client...";
  5433. next;
  5434. cutin "mocseal_kid01.bmp",2;
  5435. mes "[Kidd]";
  5436. mes "What, Lin's client?!";
  5437. mes "Wait, "+ strcharinfo(0) +", do you recall";
  5438. mes "what Lin's assignent was?";
  5439. next;
  5440. switch( select( "Well, um...","Bodyguard, right?" ) )
  5441. {
  5442. case 1:
  5443. mes "[Kidd]";
  5444. mes "Damn it!";
  5445. mes "I don't remember";
  5446. mes "it either! But I've got";
  5447. mes "a bad feeling about this!";
  5448. mes "We gotta go talk to our";
  5449. mes "commanding officer!";
  5450. set mao_request,24;
  5451. break;
  5452. case 2:
  5453. mes "[Kidd]";
  5454. mes "That's right! She's";
  5455. mes "supposed to be a bodyguard";
  5456. mes "for someone called ''Mr. R!''";
  5457. mes "How could we overlook this?!";
  5458. mes "Damn it, we need to talk to our";
  5459. mes "commanding officer right now!";
  5460. set mao_request,24;
  5461. break;
  5462. }
  5463. next;
  5464. mes "[Litheron]";
  5465. mes "Hey, hey...";
  5466. mes "What's going on?";
  5467. mes "Was I not supposed to";
  5468. mes "tell that to you guys?";
  5469. next;
  5470. mes "[Kidd]";
  5471. mes "No, no...";
  5472. mes "You were actually";
  5473. mes "a really great help!";
  5474. mes "Thanks, Litheron, ";
  5475. mes "I'll buy you a drink later~";
  5476. close2;
  5477. }
  5478. else if(mao_request == 24)
  5479. {
  5480. cutin "mocseal_kid01.bmp",2;
  5481. mes "[Kidd]";
  5482. mes "Now I remember...!";
  5483. mes "Lin is supposed to work";
  5484. mes "as a bodyguard for someone";
  5485. mes "named, ''Mr. R!'' We're looking";
  5486. mes "for Raiyan Moore--if they're the same person-- then that means--";
  5487. next;
  5488. mes "[Kidd]";
  5489. mes "Hurry, we need to tell";
  5490. mes "our commanding officer,";
  5491. mes "Valdes! I'll meet you there";
  5492. mes "in a flash, so just get over";
  5493. mes "there as quickly as you can!";
  5494. close2;
  5495. }
  5496. else if(mao_request == 25)
  5497. {
  5498. cutin "mocseal_kid01.bmp",2;
  5499. mes "[Kidd]";
  5500. mes "Raiyan Moore's supposed";
  5501. mes "to be in the room on the other";
  5502. mes "side of the commanding officer's room. Check it, quickly! Once";
  5503. mes "I get my hands on that guy...";
  5504. close2;
  5505. }
  5506. else if(mao_request == 26 || mao_request == 27)
  5507. {
  5508. cutin "mocseal_kid01.bmp",2;
  5509. mes "[Kidd]";
  5510. mes "Something huge is going";
  5511. mes "on at Morroc Castle. If that's";
  5512. mes "where Satan Morroc is sealed,";
  5513. mes "then the demon is beginning";
  5514. mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
  5515. close2;
  5516. }
  5517. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5518. {
  5519. cutin "mocseal_kid01.bmp",2;
  5520. mes "[Kidd]";
  5521. mes "Man, that was close!";
  5522. mes "We got really lucky.";
  5523. mes "Yeah... Let's talk about this";
  5524. mes "some more with Valdes in";
  5525. mes "the commanding officer's room.";
  5526. next;
  5527. cutin "mocseal_dan01.bmp",0;
  5528. mes "[Dandelion Member]";
  5529. mes "I still can't believe it...";
  5530. mes "Those poor, poor children...";
  5531. emotion e_hmm,1;
  5532. close2;
  5533. }
  5534. else if(mao_request > 102 && mao_request < 126)
  5535. {
  5536. cutin "mocseal_kid01.bmp",2;
  5537. mes "[Kidd]";
  5538. mes "Hey, you're...";
  5539. mes "You're Lin's partner,";
  5540. mes "aren't you? Good luck";
  5541. mes "working with her-- she";
  5542. mes "can be pretty bossy.";
  5543. close2;
  5544. }
  5545. else
  5546. {
  5547. cutin "mocseal_kid01.bmp",1;
  5548. mes "[Kidd]";
  5549. mes "Damn it, I feel like";
  5550. mes "we all failed. I can";
  5551. mes "understand how Lin feels.";
  5552. mes "Still, I hate standing by";
  5553. mes "and waiting around...";
  5554. close2;
  5555. }
  5556. cutin "mocseal_kid01.bmp",255;
  5557. cutin "mocseal_dan01.bmp",255;
  5558. end;
  5559. }
  5560. que_job01,89,85,5 script Dandelion Member 880,{
  5561. if(checkweight(12112,1) != 1)
  5562. {
  5563. mes "^3355FFWait a second!";
  5564. mes "Right now, you're carrying";
  5565. mes "too many things with you.";
  5566. mes "Please come back after";
  5567. mes "using the Kafra Service";
  5568. mes "to store some of your items.^000000";
  5569. close;
  5570. }
  5571. if (mao_request == 124)
  5572. {
  5573. mes "[Dandelion Member]";
  5574. mes "H-hey...!";
  5575. mes "Did you feel that?";
  5576. mes "That eerie vibration";
  5577. mes "of incredibly dark power...";
  5578. next;
  5579. mes "[Kidd]";
  5580. mes "Something major is going";
  5581. mes "to happen... You've got to";
  5582. mes "call the other members of";
  5583. mes "Dandelion, and I've got to";
  5584. mes "contact everyone in my guild!";
  5585. next;
  5586. mes "[Dandelion Member]";
  5587. mes "Let me go, I can feel";
  5588. mes "something happening in";
  5589. mes "Morroc Castle! We have";
  5590. mes "to go over there right now!";
  5591. close2;
  5592. }
  5593. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  5594. {
  5595. mes "[Dandelion Member]";
  5596. mes "Have you ever heard of";
  5597. mes "the Dandelion organization?";
  5598. next;
  5599. switch( select( "Yes","No" ) )
  5600. {
  5601. case 1:
  5602. mes "[Dandelion Member]";
  5603. mes "Ah, so you already know";
  5604. mes "about us? I feel so ashamed...";
  5605. mes "We let that Raiyan Moore kidnap";
  5606. mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we";
  5607. mes "can ever forgive ourselves.";
  5608. close2;
  5609. break;
  5610. case 2:
  5611. mes "[Dandelion Member]";
  5612. mes "You really haven't?";
  5613. mes "Well, I suppose we're";
  5614. mes "not a very popular or";
  5615. mes "glamorous group. Basically,";
  5616. mes "we're a non-profit organization working to improve public welfare.";
  5617. next;
  5618. mes "[Dandelion Member]";
  5619. mes "We volunteer to clean the";
  5620. mes "streets, repair homes for";
  5621. mes "lower income households, and";
  5622. mes "even operated a day care center.";
  5623. mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care...";
  5624. next;
  5625. mes "[Dandelion Member]";
  5626. mes "I can only imagine the";
  5627. mes "suffering those poor kids";
  5628. mes "must be going through. I hope";
  5629. mes "that we can save them soon!";
  5630. close2;
  5631. break;
  5632. }
  5633. }
  5634. else if(mao_request == 3)
  5635. {
  5636. cutin "mocseal_dan01.bmp",0;
  5637. mes "[Dandelion Member]";
  5638. mes "Ah, so you're the one";
  5639. mes "working with Kidd on this";
  5640. mes "mission? I'm your client,";
  5641. mes "the representative of the";
  5642. mes "Dandelion Organization.";
  5643. next;
  5644. mes "[Dandelion Member]";
  5645. mes "If you don't already know,";
  5646. mes "we're a public service group";
  5647. mes "that does great volunteer work.";
  5648. mes "However, one of our projects,";
  5649. mes "a child daycare center, was";
  5650. mes "ruined by a Mr. Raiyan Moore.";
  5651. next;
  5652. mes "[Dandelion Member]";
  5653. mes "It's horrible what he did:";
  5654. mes "Raiyan Moore kidnapped all";
  5655. mes "of the children at our daycare";
  5656. mes "center! We can't help but feel";
  5657. mes "responsible, and we're doing";
  5658. mes "all that we can to find them...";
  5659. next;
  5660. mes "[Dandelion Member]";
  5661. mes "However, the people of";
  5662. mes "our organization don't have";
  5663. mes "the skills to find him, much";
  5664. mes "less deal with this dangerous";
  5665. mes "man. That's why we're asking";
  5666. mes "for your help in this matter.";
  5667. next;
  5668. cutin "mocseal_kid01.bmp",2;
  5669. mes "[Kidd]";
  5670. mes "That's how the children";
  5671. mes "have been disappearing?";
  5672. mes "Hmm. According to Raiyan";
  5673. mes "Moore's profile, he's more";
  5674. mes "of an academic or a scholar";
  5675. mes "than a dangerous kidnapper...";
  5676. next;
  5677. cutin "mocseal_dan01.bmp",0;
  5678. mes "[Dandelion Member]";
  5679. mes "Yes, he would appear";
  5680. mes "innocuous according to";
  5681. mes "the file we've given you,";
  5682. mes "but I do not think that";
  5683. mes "Raiyan Moore is a person";
  5684. mes "that we should underestimate.";
  5685. next;
  5686. mes "^3355FFThe representative from";
  5687. mes "the Dandelion Organization";
  5688. mes "pulled out a necklace pendant";
  5689. mes "from under his shirt, pressed";
  5690. mes "it to his forehead, and then";
  5691. mes "quickly mumbled some words.^000000";
  5692. set mao_request,4;
  5693. close2;
  5694. }
  5695. else if(mao_request == 4)
  5696. {
  5697. cutin "mocseal_dan01.bmp",1;
  5698. mes "[Dandelion Member]";
  5699. mes "All we know is that";
  5700. mes "Raiyan Moore has last";
  5701. mes "been spotted investigating";
  5702. mes "the ruins around Morroc.";
  5703. mes "For now, I suggest that you plan your next action with Kidd.";
  5704. next;
  5705. mes "^3355FFThe representative from";
  5706. mes "the Dandelion Organization";
  5707. mes "pulled out a necklace pendant";
  5708. mes "from under his shirt, pressed";
  5709. mes "it to his forehead, and then";
  5710. mes "quickly mumbled some words.^000000";
  5711. close2;
  5712. }
  5713. else if(mao_request > 4 && mao_request < 8)
  5714. {
  5715. cutin "mocseal_dan01.bmp",1;
  5716. mes "[Dandelion Member]";
  5717. mes "Are you leaving now?";
  5718. mes "I hope that you catch";
  5719. mes "Raiyan Moore and that";
  5720. mes "you can rescue those";
  5721. mes "poor kids. Only a monster";
  5722. mes "would stoop to kidnapping...";
  5723. close2;
  5724. }
  5725. else if(mao_request == 8)
  5726. {
  5727. cutin "mocseal_dan01.bmp",1;
  5728. mes "[Dandelion Member]";
  5729. mes "So you found some";
  5730. mes "sort of clue as to where";
  5731. mes "Raiyan would be? I agree";
  5732. mes "that it sounds like a long";
  5733. mes "shot, but we've got to try";
  5734. mes "everything that we can!";
  5735. close2;
  5736. }
  5737. else if(mao_request == 9)
  5738. {
  5739. cutin "mocseal_dan01.bmp",1;
  5740. mes "[Dandelion Member]";
  5741. mes "Raiyan seems to have";
  5742. mes "been conducting some very";
  5743. mes "peculiar research. What could";
  5744. mes "the meaning of ''Morroc's four";
  5745. mes "directions'' be? How can it";
  5746. mes "possibly be of significance?";
  5747. close2;
  5748. }
  5749. else if(mao_request == 10)
  5750. {
  5751. cutin "mocseal_dan01.bmp",1;
  5752. mes "[Dandelion Member]";
  5753. mes "So you're really going to";
  5754. mes "check the four directions";
  5755. mes "in Morroc... What could";
  5756. mes "possibly interest Raiyan";
  5757. mes "Moore in Morroc? Perhaps";
  5758. mes "he is not just a kidnapper...";
  5759. close2;
  5760. }
  5761. else if(mao_request == 11)
  5762. {
  5763. cutin "mocseal_dan01.bmp",1;
  5764. mes "[Dandelion Member]";
  5765. mes "You found a crest shaped";
  5766. mes "like the Wind? Ah, Kidd";
  5767. mes "mentioned that he found an";
  5768. mes "elemental crest imbued with";
  5769. mes "the power of Earth. You should";
  5770. mes "share your findings with him...";
  5771. close2;
  5772. }
  5773. else if(mao_request > 11 && mao_request < 16)
  5774. {
  5775. cutin "mocseal_dan01.bmp",1;
  5776. mes "[Dandelion Member]";
  5777. mes "I don't understand what";
  5778. mes "could be so important about";
  5779. mes "these elemental crest devices";
  5780. mes "hidden in Morroc. What could";
  5781. mes "Raiyan Moore be planning...?";
  5782. close2;
  5783. }
  5784. else if(mao_request == 16)
  5785. {
  5786. cutin "mocseal_dan01.bmp",0;
  5787. mes "[Dandelion Member]";
  5788. mes "Is that what happened?";
  5789. mes "I can't believe the historian";
  5790. mes "would do that, Kidd. Did you";
  5791. mes "explain why you needed to";
  5792. mes "speak to him, and let him";
  5793. mes "know that it was urgent?";
  5794. next;
  5795. cutin "mocseal_kid01.bmp",2;
  5796. mes "[Kidd]";
  5797. mes "Hell, yeah...!";
  5798. mes "Well, you know.";
  5799. mes "In my usual way...";
  5800. next;
  5801. mes "[" + strcharinfo(0) + "]";
  5802. mes "I just came back";
  5803. mes "from stabilizing those";
  5804. mes "elemental crests. Wait,";
  5805. mes "did something happen?";
  5806. next;
  5807. cutin "mocseal_dan01.bmp",0;
  5808. mes "[Dandelion Member]";
  5809. mes "I'm not sure...";
  5810. mes "Kidd seems very upset";
  5811. mes "for some reason. I'm";
  5812. mes "guessing something must";
  5813. mes "have happened when he";
  5814. mes "went to visit that historian.";
  5815. set mao_request,17;
  5816. close2;
  5817. }
  5818. else if(mao_request == 17)
  5819. {
  5820. cutin "mocseal_dan01.bmp",0;
  5821. mes "[Dandelion Member]";
  5822. mes "Now why would Morroc's";
  5823. mes "local historian refuse to see";
  5824. mes "Kidd? Maybe he didn't fully";
  5825. mes "understand the importance";
  5826. mes "of this mission? How strange...";
  5827. close2;
  5828. }
  5829. else if(mao_request == 18)
  5830. {
  5831. cutin "mocseal_dan01.bmp",0;
  5832. mes "[Dandelion Member]";
  5833. mes "We have so very few leads";
  5834. mes "to finding Raiyan Moore, it's";
  5835. mes "completely frustrating. I know";
  5836. mes "that we have no choice, but";
  5837. mes "I'm worried to death about";
  5838. mes "those kidnapped children...";
  5839. next;
  5840. cutin "mocseal_kid01.bmp",2;
  5841. mes "[Kidd]";
  5842. mes "Try not to worry";
  5843. mes "so much. We'll just";
  5844. mes "do what we always do:";
  5845. mes "everything we can. I only";
  5846. mes "hope it'll be enough this time.";
  5847. close2;
  5848. }
  5849. else if(mao_request == 19)
  5850. {
  5851. cutin "mocseal_dan01.bmp",1;
  5852. mes "[Dandelion Member]";
  5853. mes "Oh, you've returned?";
  5854. mes "Were you able to talk to";
  5855. mes "the historian? Heh, while you";
  5856. mes "were gone, I've been helping";
  5857. mes "myself to some of these drinks~";
  5858. next;
  5859. mes "[" + strcharinfo(0) + "]";
  5860. mes "Say, what's that";
  5861. mes "you're drinking?";
  5862. next;
  5863. cutin "mocseal_dan01.bmp",0;
  5864. mes "[Dandelion Member]";
  5865. mes "Oh, this?";
  5866. mes "It's a Tropical Sograt.";
  5867. mes "Trust me, it's delicious.";
  5868. mes "Here, let me buy you a glass.";
  5869. mes "Master! Let me have another";
  5870. mes "glass of Tropical Sograt!";
  5871. next;
  5872. mes "[Master]";
  5873. mes "Alright, alright~";
  5874. mes "Coming right up.";
  5875. mes "Here you are, enjoy.";
  5876. mes "Take this.";
  5877. set mao_request,20;
  5878. getitem 12112,1;
  5879. next;
  5880. cutin "mocseal_kid01.bmp",2;
  5881. mes "[Kidd]";
  5882. mes "Hey, drink that later.";
  5883. mes "Did you figure out why";
  5884. mes "the historian refused to";
  5885. mes "see me? Gimme your report~";
  5886. close2;
  5887. }
  5888. else if(mao_request == 20)
  5889. {
  5890. cutin "mocseal_dan01.bmp",0;
  5891. mes "[Dandelion Member]";
  5892. mes "Isn't Tropical Sograt";
  5893. mes "so good? I can't believe";
  5894. mes "Assassins can enjoy this";
  5895. mes "drink whenever they want~";
  5896. next;
  5897. cutin "mocseal_kid01.bmp",2;
  5898. mes "[Kidd]";
  5899. mes "Don't forget that";
  5900. mes "we've got a mission";
  5901. mes "to finish! Come on,";
  5902. mes "gimme your report now.";
  5903. mes "What'd you learn exactly?";
  5904. close2;
  5905. }
  5906. else if(mao_request == 21)
  5907. {
  5908. cutin "mocseal_dan01.bmp",1;
  5909. mes "[Dandelion Member]";
  5910. mes "Raiyan Moore...";
  5911. mes "The missing children...";
  5912. mes "Satan Morroc and Thanatos";
  5913. mes "Tower. They couldn't all be";
  5914. mes "connected somehow, can they?";
  5915. close2;
  5916. }
  5917. else if(mao_request == 22)
  5918. {
  5919. cutin "mocseal_dan01.bmp",1;
  5920. mes "[Dandelion Member]";
  5921. mes "I hope that you'll be";
  5922. mes "able to find Raiyan Moore";
  5923. mes "at Thanatos Tower. Though,";
  5924. mes "it's a public place, so I don't";
  5925. mes "think he'd linger there for";
  5926. mes "too long. Good luck...";
  5927. close2;
  5928. }
  5929. else if(mao_request == 23)
  5930. {
  5931. cutin "mocseal_dan01.bmp",1;
  5932. mes "[Dandelion Member]";
  5933. mes "That monster...";
  5934. mes "So he kidnapped the";
  5935. mes "children to-- to sacrifice";
  5936. mes "them?! That's... unthinkable.";
  5937. mes "All to bring back some dead";
  5938. mes "demon? Why would he do that?!";
  5939. close2;
  5940. }
  5941. else if(mao_request == 24)
  5942. {
  5943. cutin "mocseal_dan01.bmp",0;
  5944. mes "[Dandelion Member]";
  5945. mes "Raiyan Moore kidnapped";
  5946. mes "the children to revive Satan";
  5947. mes "Morroc, and had the nerve";
  5948. mes "to hire the Assassin Guild";
  5949. mes "to protect him?! He's truly";
  5950. mes "a devious mastermind...";
  5951. next;
  5952. cutin "mocseal_kid01.bmp",2;
  5953. mes "[Kidd]";
  5954. mes "Being duped by that guy...";
  5955. mes "I've never been so insulted!";
  5956. mes "It's decided: that Raiyan";
  5957. mes "Moore doesn't deserve";
  5958. mes "to take another breath.";
  5959. close2;
  5960. }
  5961. else if(mao_request == 25)
  5962. {
  5963. cutin "mocseal_dan01.bmp",0;
  5964. mes "[Dandelion Member]";
  5965. mes "I can't believe that";
  5966. mes "Raiyan Moore was under";
  5967. mes "our noses this whole time...";
  5968. mes "Do you know where he is now?";
  5969. next;
  5970. cutin "mocseal_kid01.bmp",2;
  5971. mes "[Kidd]";
  5972. mes "Yeah. Yeah...";
  5973. mes "Don't get too";
  5974. mes "worked up, he'll";
  5975. mes "be right here soon.";
  5976. close2;
  5977. }
  5978. else if(mao_request == 26 || mao_request == 27)
  5979. {
  5980. cutin "mocseal_dan01.bmp",1;
  5981. mes "[Dandelion Member]";
  5982. mes "This is bad news...";
  5983. mes "It looks like Raiyan Moore";
  5984. mes "is performing the ritual to";
  5985. mes "revive Satan Morroc. We need";
  5986. mes "to go to Morroc Castle, where";
  5987. mes "Satan Morroc is sealed...";
  5988. close2;
  5989. }
  5990. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5991. {
  5992. cutin "mocseal_dan01.bmp",1;
  5993. mes "[Dandelion Member]";
  5994. mes "Well, we've sent some";
  5995. mes "people to purse Raiyan,";
  5996. mes "though I honestly doubt";
  5997. mes "that they'll be able to get";
  5998. mes "him. Luckily, though, you";
  5999. mes "seem to be alright...";
  6000. close2;
  6001. }
  6002. else if(mao_request > 102 && mao_request < 126)
  6003. {
  6004. cutin "mocseal_dan01.bmp",1;
  6005. mes "[Dandelion Member]";
  6006. mes "I'm sorry...";
  6007. mes "But I'm far too busy";
  6008. mes "to speak with you now.";
  6009. mes "This matter requires";
  6010. mes "my full attention!";
  6011. close2;
  6012. }
  6013. else
  6014. {
  6015. cutin "mocseal_dan01.bmp",0;
  6016. mes "[Dandelion Member]";
  6017. mes "Those poor children...";
  6018. mes "And what are we going";
  6019. mes "to tell their parents?";
  6020. mes "Still, perhaps this is";
  6021. mes "the will of ^4D4DFFFreya^000000.";
  6022. next;
  6023. mes "[Dandelion Member]";
  6024. mes "Their deaths may have";
  6025. mes "been horrific, but I believe";
  6026. mes "that those children are now";
  6027. mes "safe in Freya's loving arms.";
  6028. mes "Who can understand the ";
  6029. mes "divine will of Freya?";
  6030. next;
  6031. cutin "mocseal_kid01.bmp",2;
  6032. mes "[Kidd]";
  6033. mes "Freya...?";
  6034. mes "I thought most";
  6035. mes "people around here";
  6036. mes "prayed to Odin. Well,";
  6037. mes "I suppose that explains";
  6038. mes "a couple things.";
  6039. close2;
  6040. }
  6041. cutin "mocseal_dan01.bmp",255;
  6042. cutin "mocseal_kid01.bmp",255;
  6043. end;
  6044. }
  6045. yuno_in04,180,106,3 script Reading Girl 73,{
  6046. if (mao_request == 5)
  6047. {
  6048. mes "[" + strcharinfo(0) + "]";
  6049. mes "Excuse me, but may I ask";
  6050. mes "you a question? I'm hoping";
  6051. mes "that you might be able to";
  6052. mes "help me with something.";
  6053. next;
  6054. mes "[Yunia]";
  6055. mes "Eh? Oh, I'm sorry, I was";
  6056. mes "so busy reading this book!";
  6057. mes "So, uh, what exactly did";
  6058. mes "you want to ask me?";
  6059. next;
  6060. switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
  6061. {
  6062. case 1:
  6063. mes "[Yunia]";
  6064. mes "Raiyan Moore?";
  6065. mes "I don't know any--";
  6066. mes "Oh, you must mean";
  6067. mes "Mr. R. Moore. Yes,";
  6068. mes "I suppose I do if his";
  6069. mes "first name is Raiyan.";
  6070. next;
  6071. mes "[Yunia]";
  6072. mes "I'm Yunia, Mr. Moore's";
  6073. mes "temporary assistant while";
  6074. mes "he's working on his current";
  6075. mes "research project. I can't make";
  6076. mes "heads or tails out of whatever";
  6077. mes "he's been studying, though...";
  6078. next;
  6079. mes "[" + strcharinfo(0) + "]";
  6080. mes "Great, when was the";
  6081. mes "last time you've seen";
  6082. mes "him? You see, we're";
  6083. mes "actually looking for him...";
  6084. next;
  6085. mes "[Yunia]";
  6086. mes "I actually saw him here";
  6087. mes "everyday in the library up";
  6088. mes "until a couple days ago. That's";
  6089. mes "when these strange men tried";
  6090. mes "to capture him, but luckily he";
  6091. mes "was able to escape.";
  6092. next;
  6093. mes "[Yunia]";
  6094. mes "I remember that things";
  6095. mes "were so crazy that day,";
  6096. mes "and Mr. Moore even forgot";
  6097. mes "to bring his documents with";
  6098. mes "him while he was running away.";
  6099. next;
  6100. switch( select( "Documents?","Where did he go?" ) )
  6101. {
  6102. case 1:
  6103. mes "[Yunia]";
  6104. mes "Yes, he was perusing";
  6105. mes "some historic documents";
  6106. mes "before he ran off. They're";
  6107. mes "all about history, so I couldn't really understand them at all...";
  6108. set mao_request,6;
  6109. close;
  6110. case 2:
  6111. mes "[Yunia]";
  6112. mes "Mm... I really don't";
  6113. mes "know? But I did keep and";
  6114. mes "organize the documents that";
  6115. mes "he was researching so that";
  6116. mes "they'll be ready when he";
  6117. mes "comes back to the library.";
  6118. set mao_request,6;
  6119. close;
  6120. }
  6121. case 2:
  6122. mes "[Yunia]";
  6123. mes "Oh... you know.";
  6124. mes "It's just this novel";
  6125. mes "About a boy who becomes.";
  6126. mes "a slave and he needs to";
  6127. mes "pay off his parents' debts.";
  6128. mes "But then, he falls in love...";
  6129. next;
  6130. mes "[Yunia]";
  6131. mes "And the girl he falls";
  6132. mes "in love with? He doesn't";
  6133. mes "know it yet, but she's the";
  6134. mes "dark overlord of darkness!";
  6135. mes "At least, I think she is. They";
  6136. mes "keep hinting at it, though.";
  6137. close;
  6138. }
  6139. }
  6140. else if(mao_request == 6)
  6141. {
  6142. mes "[" + strcharinfo(0) + "]";
  6143. mes "I was wondering if";
  6144. mes "I could look through";
  6145. mes "that Mr. Moore was studying...";
  6146. next;
  6147. mes "[Yunia]";
  6148. mes "Well, I gave most of the";
  6149. mes "documents that I organized";
  6150. mes "to someone else already, but";
  6151. mes "now that I think about it, there are a few leftover, unorganized";
  6152. mes "files that you can check out.";
  6153. next;
  6154. mes "[Yunia]";
  6155. mes "Actually, the person that took";
  6156. mes "the organized documents did";
  6157. mes "so on Mr. Moore's behalf. Then,";
  6158. mes "she quickly vanished before";
  6159. mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information.";
  6160. next;
  6161. mes "[" + strcharinfo(0) + "]";
  6162. mes "Damn! That information";
  6163. mes "would have been really";
  6164. mes "helpful! (^333333I better not let";
  6165. mes "her know that I'm actually";
  6166. mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
  6167. next;
  6168. mes "[Yunia]";
  6169. mes "I hope Mr. Moore is";
  6170. mes "alright. Oh, why don't";
  6171. mes "you try reading his notes";
  6172. mes "and his journal on his desk?";
  6173. mes "That might be really helpful.";
  6174. set mao_request,7;
  6175. close;
  6176. }
  6177. else if(mao_request == 7)
  6178. {
  6179. mes "[Yunia]";
  6180. mes "Mr. Moore's desk?";
  6181. mes "Just go upstairs and";
  6182. mes "look for it in the corner.";
  6183. mes "You should be able to";
  6184. mes "easily find his notes and";
  6185. mes "journal right on top of it.";
  6186. close;
  6187. }
  6188. else if(mao_request == 105)
  6189. {
  6190. mes "[" + strcharinfo(0) + "]";
  6191. mes "Excuse me, but I'm";
  6192. mes "looking for a Ms. Yunia?";
  6193. next;
  6194. mes "[Yunia]";
  6195. mes "Oh, that's me!";
  6196. mes "So how can I help you?";
  6197. next;
  6198. switch( select( "Mr. R's Documents","What are you reading?" ) )
  6199. {
  6200. case 1:
  6201. mes "[Yunia]";
  6202. mes "Mr. R? Ohhhh...";
  6203. mes "Mr. R. Moore. Is...";
  6204. mes "Is he alright? I was";
  6205. mes "so scared when those";
  6206. mes "strange men attacked him";
  6207. mes "right here in Juno Library!";
  6208. next;
  6209. mes "[" + strcharinfo(0) + "]";
  6210. mes "Oh, he's perfectly safe.";
  6211. mes "We've got a professional to";
  6212. mes "ensure nothing happens to him.";
  6213. mes "But yes, he wanted me to come";
  6214. mes "here to pick up some research documents. Do you know about that?";
  6215. next;
  6216. mes "[Yunia]";
  6217. mes "Ah, yes, I do!";
  6218. mes "I've been organizing";
  6219. mes "them for his return.";
  6220. mes "Would you like to take";
  6221. mes "a look before delivering";
  6222. mes "them to Mr. R. Moore?";
  6223. next;
  6224. switch( select( "May I?","No, thanks..." ) )
  6225. {
  6226. case 1:
  6227. break;
  6228. case 2:
  6229. break;
  6230. }
  6231. mes "[Yunia]";
  6232. mes "Heh heh~ Alright~";
  6233. mes "First you should make sure";
  6234. mes "that the documents you're";
  6235. mes "delivering are the ones";
  6236. mes "that he needs, am I right?";
  6237. set mao_request,106;
  6238. close;
  6239. case 2:
  6240. mes "[Yunia]";
  6241. mes "Oh... You know. Just this";
  6242. mes "story about this guy who's";
  6243. mes "cursed so that he transforms";
  6244. mes "into a fat dork around beautiful girls, and into a svelte, handsome";
  6245. mes "man around dorky women.";
  6246. next;
  6247. mes "[Yunia]";
  6248. mes "So then he gets into this";
  6249. mes "crazy love triangle, and now";
  6250. mes "I'm at the part when he has to";
  6251. mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
  6252. mes "he going to transform next...?";
  6253. close;
  6254. }
  6255. }
  6256. else if(mao_request == 106)
  6257. {
  6258. mes "[Yunia]";
  6259. mes "Okay, these should";
  6260. mes "be the documents that";
  6261. mes "Mr. Moore wants to read.";
  6262. mes "Just read through them";
  6263. mes "quickly to make sure that";
  6264. mes "I gave you the right ones.";
  6265. next;
  6266. mes "[" + strcharinfo(0) + "]";
  6267. mes "Let's see here...";
  6268. mes "Some of these sentences";
  6269. mes "are underlined... Ah, and here";
  6270. mes "are some notes in the margins.";
  6271. mes "Maybe this'll tell me about";
  6272. mes "Mr. R. Moore's research...";
  6273. next;
  6274. mes "^4d4dffSatan Morroc appeared,";
  6275. mes "turning the world into a";
  6276. mes "living hell. Somehow, the";
  6277. mes "monster was sealed, and a";
  6278. mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
  6279. next;
  6280. mes "[" + strcharinfo(0) + "]";
  6281. mes "Whoa, that's actually";
  6282. mes "pretty interesting. But";
  6283. mes "I need to do my job first.";
  6284. mes "Perhaps I'll ask Mr. R. Moore";
  6285. mes "about this later. Hey, Yunia,";
  6286. mes "thanks for all of your help.";
  6287. next;
  6288. mes "[Yunia]";
  6289. mes "You're welcome~";
  6290. mes "Oh, and please give";
  6291. mes "my regards to Mr. Moore";
  6292. mes "when you see him, okay?";
  6293. set mao_request,107;
  6294. close;
  6295. }
  6296. else
  6297. {
  6298. mes "["+ strcharinfo(0) +"]";
  6299. mes "Excuse me...";
  6300. mes "But what are";
  6301. mes "you reading?";
  6302. next;
  6303. mes "[Yunia]";
  6304. mes "Oh... You know.";
  6305. mes "This story about this girl";
  6306. mes "who becomes a princess.";
  6307. mes "And then she owns this harem";
  6308. mes "of handsome boys, see? But";
  6309. mes "then, she meets this one boy...";
  6310. next;
  6311. mes "[Yunia]";
  6312. mes "This boy refuses to join";
  6313. mes "her harem, and it's, like, so";
  6314. mes "ironic because he's the one she";
  6315. mes "really wants. Even though any";
  6316. mes "other boy in the world would";
  6317. mes "join her harem ^FF0000willingly^000000.";
  6318. next;
  6319. mes "[Yunia]";
  6320. mes "Anyway, I'm reading the part";
  6321. mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
  6322. mes "in a sword duel for the right";
  6323. mes "to ride the unicorn pegasus.";
  6324. mes "Ooh, what'll happen next?";
  6325. close;
  6326. }
  6327. }
  6328. yuno_in04,175,129,0 script Workbook#mao 111,{
  6329. if (mao_request == 7)
  6330. {
  6331. if(!.mao_book)
  6332. {
  6333. set .mao_book,.mao_book +1;
  6334. donpcevent "#maobooktimer::OnEnter";
  6335. mes "^3355FFYou find a crumpled piece";
  6336. mes "of paper filled with scribbles.";
  6337. mes "Apparently, this was ripped";
  6338. mes "from Moore's journal.^000000";
  6339. next;
  6340. mes "[" + strcharinfo(0) + "]";
  6341. mes "Nuts...";
  6342. mes "I came all the";
  6343. mes "way to Juno to look";
  6344. mes "through some trash?";
  6345. next;
  6346. cutin "mocseal_kid01.bmp",0;
  6347. mes "[Kidd]";
  6348. mes "For the sake of those";
  6349. mes "missing kids, we're duty";
  6350. mes "bound to sift through every";
  6351. mes "piece of possible evidence,";
  6352. mes "not matter how useless it may";
  6353. mes "look! Don't throw it away yet!";
  6354. donpcevent "Kidd#book::OnEnter";
  6355. next;
  6356. mes "[" + strcharinfo(0) + "]";
  6357. mes "Holy--!";
  6358. mes "You just came";
  6359. mes "out of nowhere!";
  6360. next;
  6361. mes "[Kidd]";
  6362. mes "Sorry. I did tell";
  6363. mes "you I'd meet you here";
  6364. mes "in Juno. Anyway, let's";
  6365. mes "both take a careful look at";
  6366. mes "this paper from Moore's desk.";
  6367. next;
  6368. mes "[" + strcharinfo(0) + "]";
  6369. mes "...Morroc...";
  6370. mes "Were summoned...";
  6371. mes "Through the tower...?";
  6372. mes "This handwriting is so";
  6373. mes "bad, it's barely legible.";
  6374. mes "Can you read any of this?";
  6375. next;
  6376. mes "[Kidd]";
  6377. mes "Uhhh... Tower...";
  6378. mes "Prontera... Impact created...";
  6379. mes "Desert? Must... four directions";
  6380. mes "in Morroc... Oh! Balance the";
  6381. mes "four directions in Morroc";
  6382. mes "to prevent a great evil.";
  6383. next;
  6384. mes "[Kidd]";
  6385. mes "Sorry, that's all I can read, but it must be important: if Moore";
  6386. mes "spent the time to write that";
  6387. mes "part clearly, then he must be";
  6388. mes "planning to investigate the";
  6389. mes "four directions in Morroc.";
  6390. next;
  6391. mes "[Kidd]";
  6392. mes "I'm not sure what it";
  6393. mes "could all mean, but I'm";
  6394. mes "gonna bring this part of";
  6395. mes "his journal with me. I'll";
  6396. mes "meet you back in Morroc.";
  6397. set mao_request,8;
  6398. close2;
  6399. cutin "mocseal_kid01.bmp",255;
  6400. donpcevent "Kidd#book::OnInit";
  6401. donpcevent "#maobooktimer::OnStop";
  6402. end;
  6403. }
  6404. else
  6405. {
  6406. mes "^3355FFYou find a journal filled";
  6407. mes "with illegible scribbles.";
  6408. mes "It's impossible for you to";
  6409. mes "decipher the writing inside.^000000";
  6410. close;
  6411. }
  6412. }
  6413. else if(mao_request > 7)
  6414. {
  6415. mes "^3355FFYou find a journal that is";
  6416. mes "missing many of its pages";
  6417. mes "and filled with illegible";
  6418. mes "scribbles. It's impossible";
  6419. mes "for you to decipher what";
  6420. mes "could be written inside.^000000";
  6421. close;
  6422. }
  6423. else
  6424. {
  6425. mes "^3355FFYou find what appears to";
  6426. mes "be somebody's research";
  6427. mes "journal. It's best not to";
  6428. mes "touch it for now.^000000";
  6429. close;
  6430. }
  6431. OnInit:
  6432. set .mao_book,0;
  6433. end;
  6434. }
  6435. yuno_in04,174,130,5 script Kidd#book 884,{
  6436. mes "[Kidd]";
  6437. mes "......";
  6438. mes ".........";
  6439. close;
  6440. OnInit:
  6441. disablenpc "Kidd#book";
  6442. end;
  6443. OnEnter:
  6444. enablenpc "Kidd#book";
  6445. end;
  6446. }
  6447. yuno_in04,1,1,1 script #maobooktimer -1,{
  6448. OnEnter:
  6449. initnpctimer;
  6450. end;
  6451. OnStop:
  6452. donpcevent "Workbook#mao::OnInit";
  6453. stopnpctimer;
  6454. OnTimer180000:
  6455. donpcevent "Workbook#mao::OnInit";
  6456. stopnpctimer;
  6457. }
  6458. que_job01,6,79,5 script Lin#stairs 885,{
  6459. OnInit:
  6460. disablenpc "Lin#stairs";
  6461. end;
  6462. OnEnter:
  6463. enablenpc "Lin#stairs";
  6464. end;
  6465. }
  6466. que_job01,8,77,1 script #linstairs 139,3,3,{
  6467. if (mao_request == 109)
  6468. {
  6469. cutin "mocseal_rin01.bmp",2;
  6470. mes "[Lin]";
  6471. mes "Alright, we need";
  6472. mes "to talk for a second";
  6473. mes "about this assignment.";
  6474. donpcevent "Lin#stairs::OnEnter";
  6475. next;
  6476. mes "[" + strcharinfo(0) + "]";
  6477. mes "Waaa-!";
  6478. mes "You came out";
  6479. mes "of nowhere!";
  6480. next;
  6481. mes "[Lin]";
  6482. mes "Sorry for scaring you.";
  6483. mes "We don't have time, so I'll";
  6484. mes "get straight to the point.";
  6485. mes "I don't trust our client.";
  6486. mes "However, for the time being,";
  6487. mes "we should do what he says.";
  6488. next;
  6489. mes "[Lin]";
  6490. mes "In the meantime, keep";
  6491. mes "an eye out. If you find";
  6492. mes "anything that might suggest";
  6493. mes "that Mr. R isn't telling us the";
  6494. mes "truth for some reason, let";
  6495. mes "me know. I'll see you soon.";
  6496. set mao_request,110;
  6497. close2;
  6498. cutin "mocseal_rin01.bmp",255;
  6499. donpcevent "Lin#stairs::OnInit";
  6500. end;
  6501. }
  6502. else if(mao_request == 115)
  6503. {
  6504. cutin "mocseal_rin01.bmp",2;
  6505. mes "[Lin]";
  6506. mes "Hey, I gotta talk to you";
  6507. mes "real quick without Mr. R";
  6508. mes "overhearing... I'm not";
  6509. mes "taking any chances with him!";
  6510. donpcevent "Lin#stairs::OnEnter";
  6511. next;
  6512. mes "[Lin]";
  6513. mes "I tried to visit our local";
  6514. mes "historian to learn more about";
  6515. mes "Mr. R's research. To do that,";
  6516. mes "I left Mr. R alone for a little";
  6517. mes "while under our magic security system. However, I kinda failed.";
  6518. next;
  6519. mes "[Lin]";
  6520. mes "I got a little peeved at";
  6521. mes "the historian guy, and he";
  6522. mes "got a little intimidated. Now";
  6523. mes "he's holed up somewhere";
  6524. mes "in the Morroc Inn, and I don't";
  6525. mes "think he's seeing anybody.";
  6526. next;
  6527. mes "[Lin]";
  6528. mes "I want you to find Morroc's";
  6529. mes "historian and find out what";
  6530. mes "you can about Satan Morroc,";
  6531. mes "Morroc, and Thanatos Tower.";
  6532. mes "We need to know how they're";
  6533. mes "linked to the missing kids.";
  6534. next;
  6535. mes "[" + strcharinfo(0) + "]";
  6536. mes "I guess since he hasn't";
  6537. mes "met me yet, maybe he'll";
  6538. mes "talk to me. Alright, I'll do it. ";
  6539. next;
  6540. mes "[Lin]";
  6541. mes "Great, thanks a lot.";
  6542. mes "Okay then, I'll see";
  6543. mes "you later. Remember,";
  6544. mes "the Morroc Inn, alright?";
  6545. set mao_request,116;
  6546. close2;
  6547. cutin "mocseal_rin01.bmp",255;
  6548. donpcevent "Lin#stairs::OnInit";
  6549. end;
  6550. }
  6551. else if(mao_request == 117)
  6552. {
  6553. cutin "mocseal_rin01.bmp",2;
  6554. mes "[" + strcharinfo(0) + "]";
  6555. mes "L-Lin...?";
  6556. mes "You there?";
  6557. donpcevent "Lin#stairs::OnEnter";
  6558. next;
  6559. mes "[Lin]";
  6560. mes "Yeah, I'm here.";
  6561. mes "So, were you able";
  6562. mes "to find that historian?";
  6563. mes "What exactly did you learn?";
  6564. next;
  6565. mes "[" + strcharinfo(0) + "]";
  6566. mes "Well, I was only able to";
  6567. mes "speak to the historian's";
  6568. mes "asssistant. Let's see...";
  6569. mes "I found out about the";
  6570. mes "origin of this city's name...";
  6571. next;
  6572. mes "["+ strcharinfo(0) +"]";
  6573. mes "Thanatos Tower was used";
  6574. mes "by Morroc Satan to summon";
  6575. mes "his own monsters into our";
  6576. mes "world. Now, it's being rebuilt,";
  6577. mes "even though it houses these";
  6578. mes "demons that look like angels...";
  6579. next;
  6580. mes "[Lin]";
  6581. mes "Huh. That's strange.";
  6582. mes "I heard that those are";
  6583. mes "actually real angels that";
  6584. mes "are guarding the tower for";
  6585. mes "some reason. Hm. What else";
  6586. mes "did you manage to learn?";
  6587. next;
  6588. mes "[" + strcharinfo(0) + "]";
  6589. mes "Well, Satan Morroc, if it";
  6590. mes "exists, might be able to";
  6591. mes "come back into our world";
  6592. mes "if the seal is broken by";
  6593. mes "sacrificing children...";
  6594. next;
  6595. mes "[Lin]";
  6596. mes "That... That sounds";
  6597. mes "really bad, especially";
  6598. mes "with all of those children";
  6599. mes "missing from Morroc lately.";
  6600. mes "What'll be our next move?";
  6601. mes "I guess we'll talk to Mr. R.";
  6602. set mao_request,118;
  6603. next;
  6604. mes "[Lin]";
  6605. mes "The way things are going,";
  6606. mes "he's probably gonna ask us";
  6607. mes "to investigate Thanatos Tower.";
  6608. mes "For now, we'll see what he wants. Ah, and not a word of anything";
  6609. mes "that we've discussed out here.";
  6610. close2;
  6611. cutin "mocseal_rin01.bmp",255;
  6612. donpcevent "Lin#stairs::OnInit";
  6613. end;
  6614. }
  6615. else if(mao_request == 121 && thana_quest > 1)
  6616. {
  6617. cutin "mocseal_rin01.bmp",2;
  6618. mes "[Lin]";
  6619. mes "Report to me first.";
  6620. mes "Did you learn anything";
  6621. mes "about Thanatos Tower?";
  6622. donpcevent "Lin#stairs::OnEnter";
  6623. next;
  6624. mes "[" + strcharinfo(0) + "]";
  6625. mes "Well, I found some old log";
  6626. mes "entries about Satan Morroc.";
  6627. mes "They pretty much confirm that";
  6628. mes "Satan Morroc is real, and that";
  6629. mes "it's sealed under Morroc Castle. ";
  6630. next;
  6631. mes "["+ strcharinfo(0) +"]";
  6632. mes "The Rekenber Corporation";
  6633. mes "is also responsible for the";
  6634. mes "tower's reconstruction, and";
  6635. mes "they ultimately plan to repair";
  6636. mes "all tweleve of its levels.";
  6637. next;
  6638. mes "[Lin]";
  6639. mes "Why would they want to do";
  6640. mes "something crazy like that?";
  6641. mes "If Mr. R is really preventing";
  6642. mes "Morroc Satan's return, then";
  6643. mes "his attackers must want";
  6644. mes "to revive Morroc Satan...";
  6645. next;
  6646. mes "[Lin]";
  6647. mes "But if he's lying, and";
  6648. mes "he's trying to bring Morroc";
  6649. mes "Satan into our world, then";
  6650. mes "he's wanted by the Dandelion";
  6651. mes "group... meaning, he may be";
  6652. mes "the target for Kidd's mission.";
  6653. next;
  6654. mes "[Lin]";
  6655. mes "Crap! This could be";
  6656. mes "really bad. I need to";
  6657. mes "talk about this to our";
  6658. mes "commanding officer Valdes";
  6659. mes "about this. While I do that,";
  6660. mes "you go and check on Mr. R.";
  6661. next;
  6662. mes "[Lin]";
  6663. mes "Why did Valdes accept";
  6664. mes "both of these missions?!";
  6665. mes "In the worst case scenario,";
  6666. mes "we might be the ones who'll";
  6667. mes "have to keep Satan Morroc";
  6668. mes "from returning to this world...";
  6669. set mao_request,122;
  6670. close2;
  6671. cutin "mocseal_rin01.bmp",255;
  6672. donpcevent "Lin#stairs::OnInit";
  6673. end;
  6674. }
  6675. }
  6676. moc_fild10,281,148,1 script Upturned Spot#water 111,{
  6677. if (mao_request == 14)
  6678. {
  6679. cutin "mocseal_ice01.bmp",2;
  6680. mes "^3355FFYou find a gleaming";
  6681. mes "crest that looks like a";
  6682. mes "splashing wave of water.^000000";
  6683. if(countitem(996))
  6684. {
  6685. mes "^3355FFYou take out a Rough Wind";
  6686. mes "to counter the crest's power.^000000";
  6687. next;
  6688. mes "^3355FFThe crest responds to";
  6689. mes "the Rough Wind, and both";
  6690. mes "objects violent glow in";
  6691. mes "conflict against each other.^000000";
  6692. specialeffect 54;
  6693. specialeffect 56;
  6694. next;
  6695. cutin "mocseal_ice02.bmp",2;
  6696. mes "^3355FFSuddenly, the crest sprayed";
  6697. mes "some water which evaporated";
  6698. mes "quickly in mid-air: it seems";
  6699. mes "the Wind element neutralized";
  6700. mes "this crest's Water element.^000000";
  6701. specialeffect 72;
  6702. delitem 996,1;
  6703. set mao_request,15;
  6704. next;
  6705. mes "[" + strcharinfo(0) + "]";
  6706. mes "Alright...";
  6707. mes "Now I should look for";
  6708. mes "the crest hidden in the";
  6709. mes "field north of Morroc.";
  6710. close2;
  6711. }
  6712. else
  6713. {
  6714. mes "^3355FFYou probably need a Rough";
  6715. mes "Wind to counter its power.^000000";
  6716. close2;
  6717. }
  6718. }
  6719. else if(mao_request > 14 && mao_request < 100)
  6720. {
  6721. mes "^3355FFYou find a gleaming";
  6722. mes "crest that looks like a";
  6723. mes "splashing wave of water.^000000";
  6724. mes "^3355FFHowever, you don't sense";
  6725. mes "anything strange about it.^000000";
  6726. cutin "mocseal_ice02.bmp",2;
  6727. close2;
  6728. }
  6729. else if(mao_request == 113)
  6730. {
  6731. mes "^3355FFYou find a gleaming";
  6732. mes "crest that looks like a";
  6733. mes "splashing wave of water.^000000";
  6734. cutin "mocseal_ice02.bmp",2;
  6735. if (countitem(995))
  6736. {
  6737. mes "^3355FFYou bring out a Mystic Frozen";
  6738. mes "to enhance the crest's power.^000000";
  6739. next;
  6740. cutin "mocseal_ice01.bmp",2;
  6741. mes "^3355FFThe crest resonates";
  6742. mes "with the Mystic Frozen,";
  6743. mes "suddenly causing the air";
  6744. mes "to chill and raising the";
  6745. mes "waves in the oasis.^000000";
  6746. specialeffect 54;
  6747. delitem 995,1;
  6748. set mao_request,114;
  6749. next;
  6750. mes "[" + strcharinfo(0) + "]";
  6751. mes "Alright...";
  6752. mes "Now I should look for";
  6753. mes "the crest hidden in the";
  6754. mes "field north of Morroc.";
  6755. close2;
  6756. }
  6757. else
  6758. {
  6759. mes "^3355FFYou probably need a Mystic";
  6760. mes "Frozen to enhance its power.";
  6761. close2;
  6762. }
  6763. }
  6764. else if(mao_request > 112)
  6765. {
  6766. mes "^3355FFYou find a gleaming";
  6767. mes "crest that looks like a";
  6768. mes "splashing wave of water.^000000";
  6769. cutin "mocseal_ice01.bmp",2;
  6770. close2;
  6771. }
  6772. cutin "mocseal_ice01.bmp",255;
  6773. cutin "mocseal_ice02.bmp",255;
  6774. end;
  6775. }
  6776. moc_fild19,21,33,1 script Unturned Spot#wind 111,{
  6777. if (mao_request == 10)
  6778. {
  6779. cutin "mocseal_wind01.bmp",2;
  6780. mes "^3355FFYou find a shining crest";
  6781. mes "that looks like a symbol of";
  6782. mes "the Wind. As you approach it,";
  6783. mes "you can feel the wind blowing";
  6784. mes "strongly against your skin.^000000";
  6785. next;
  6786. mes "[" + strcharinfo(0) + "]";
  6787. mes "This must be what";
  6788. mes "Raiyan Moore is so";
  6789. mes "interested in. Well,";
  6790. mes "I better go inform Kidd";
  6791. mes "about what I found here.";
  6792. set mao_request,11;
  6793. close2;
  6794. }
  6795. else if(mao_request == 11)
  6796. {
  6797. cutin "mocseal_wind01.bmp",2;
  6798. mes "^3355FFYou find a shining crest";
  6799. mes "that looks like a symbol of";
  6800. mes "the Wind. As you approach it,";
  6801. mes "you can feel the wind blowing";
  6802. mes "strongly against your skin.^000000";
  6803. next;
  6804. mes "[" + strcharinfo(0) + "]";
  6805. mes "Great, now that I found";
  6806. mes "this, I really need to tell";
  6807. mes "Kidd about it. Hopefully, he";
  6808. mes "found something just like this.";
  6809. close2;
  6810. }
  6811. else if(mao_request == 12)
  6812. {
  6813. if(countitem(997))
  6814. {
  6815. cutin "mocseal_wind01.bmp",2;
  6816. mes "^3355FFYou find a shining crest";
  6817. mes "that looks like a symbol of";
  6818. mes "the Wind. As you approach it,";
  6819. mes "you can feel the wind blowing";
  6820. mes "strongly against your skin.^000000";
  6821. next;
  6822. mes "[" + strcharinfo(0) + "]";
  6823. mes "Okay, the power of the";
  6824. mes "Earth counteracts the ";
  6825. mes "Wind. I'll just pull out this";
  6826. mes "Great Nature and... Eh?";
  6827. next;
  6828. mes "^3355FFThe Wind elemental crest";
  6829. mes "quickly responds to the";
  6830. mes "Great Nature stone.^000000";
  6831. specialeffect 56;
  6832. specialeffect 57;
  6833. next;
  6834. cutin "mocseal_wind02.bmp",2;
  6835. mes "^3355FFThe Wind and Earth";
  6836. mes "neutralized each other,";
  6837. mes "causing the power of the";
  6838. mes "Wind in this area to stabilize.^000000";
  6839. specialeffect 72;
  6840. delitem 997,1;
  6841. set mao_request,13;
  6842. next;
  6843. mes "[" + strcharinfo(0) + "]";
  6844. mes "Great, now that I'm done";
  6845. mes "with this crest, I need to";
  6846. mes "find the next one. Let's see,";
  6847. mes "I need to find the one to the";
  6848. mes "south that Kidd already found.";
  6849. close2;
  6850. }
  6851. else
  6852. {
  6853. cutin "mocseal_wind01.bmp",2;
  6854. mes "^3355FFYou find a shining crest";
  6855. mes "that looks like a symbol of";
  6856. mes "the Wind. As you approach it,";
  6857. mes "you can feel the wind blowing";
  6858. mes "strongly against your skin.^000000";
  6859. next;
  6860. mes "[" + strcharinfo(0) + "]";
  6861. mes "Wind, wind, wind...";
  6862. mes "What do I use to counteract";
  6863. mes "the Wind property? It was...";
  6864. next;
  6865. switch( select( "Fire","Ice","Wind","Earth" ) )
  6866. {
  6867. case 1:
  6868. mes "[" + strcharinfo(0) + "]";
  6869. mes "Fire...? No, that's...";
  6870. mes "Wind and Fire sort of";
  6871. mes "go together, don't they?";
  6872. close2;
  6873. break;
  6874. case 2:
  6875. mes "[" + strcharinfo(0) + "]";
  6876. mes "Ice...? No...";
  6877. mes "The power of Wind, of";
  6878. mes "lightning, supercedes";
  6879. mes "the power of Ice and water...";
  6880. close2;
  6881. break;
  6882. case 3:
  6883. mes "[" + strcharinfo(0) + "]";
  6884. mes "I got it...!";
  6885. mes "I'll fight Wind";
  6886. mes "with Wind! No...";
  6887. mes "Don't be ridiculous.";
  6888. close2;
  6889. break;
  6890. case 4:
  6891. mes "[" + strcharinfo(0) + "]";
  6892. mes "Earth...?";
  6893. mes "That's it! I need a";
  6894. mes "Great Nature to use";
  6895. mes "on this Wind crest!";
  6896. close2;
  6897. break;
  6898. }
  6899. }
  6900. }
  6901. else if (mao_request > 12 && mao_request < 100)
  6902. {
  6903. mes "^3355FFYou find a shining crest";
  6904. mes "that looks like a symbol of";
  6905. mes "the Wind. However, you don't";
  6906. mes "think that it's particularly";
  6907. mes "worthy of an investigation.^000000";
  6908. cutin "mocseal_wind02.bmp",2;
  6909. close2;
  6910. }
  6911. else if(mao_request == 110)
  6912. {
  6913. cutin "mocseal_wind02.bmp",2;
  6914. mes "^3355FFYou find a shining crest";
  6915. mes "that looks like a symbol of";
  6916. mes "the Wind. However, the air";
  6917. mes "flow around it seems weak.^000000";
  6918. next;
  6919. mes "[" + strcharinfo(0) + "]";
  6920. mes "This must be what I'm looking";
  6921. mes "for. It looks like an artifact of the Wind element, but the wind";
  6922. mes "around here isn't as strong as it should be. I think I might need";
  6923. mes "to bring a ^4D4DFFRough Wind^000000 here...";
  6924. set mao_request,111;
  6925. close2;
  6926. }
  6927. else if(mao_request == 111)
  6928. {
  6929. if (countitem(996))
  6930. {
  6931. cutin "mocseal_wind02.bmp",2;
  6932. mes "[" + strcharinfo(0) + "]";
  6933. mes "Let's see...";
  6934. mes "Hopefully this";
  6935. mes "Rough Wind will do";
  6936. mes "the trick. Whoa. Um...";
  6937. mes "Something's happening...";
  6938. next;
  6939. mes "^3355FFThe elemental crest";
  6940. mes "quickly responds to the";
  6941. mes "Rough Wind, causing the";
  6942. mes "crest to shine brighter and";
  6943. mes "the wind to blow stronger.^000000";
  6944. specialeffect 56;
  6945. delitem 996,1;
  6946. set mao_request,112;
  6947. next;
  6948. cutin "mocseal_wind01.bmp",2;
  6949. mes "[" + strcharinfo(0) + "]";
  6950. mes "Well, I guess that's that.";
  6951. mes "Now I need to talk to Lin";
  6952. mes "and figure out if there are";
  6953. mes "more of these things to be";
  6954. mes "found outside of Morroc.";
  6955. close2;
  6956. }
  6957. else
  6958. {
  6959. mes "^3355FFYou need to bring";
  6960. mes "a Rough Wind to activate";
  6961. mes "this Wind elemental crest.^000000";
  6962. cutin "mocseal_wind02.bmp",2;
  6963. close2;
  6964. }
  6965. }
  6966. else if(mao_request > 111)
  6967. {
  6968. mes "^3355FFYou find a shining crest";
  6969. mes "that looks like a symbol of";
  6970. mes "the Wind. As you approach it,";
  6971. mes "you can feel the wind blowing";
  6972. mes "strongly against your skin.^000000";
  6973. cutin "mocseal_wind01.bmp",2;
  6974. close2;
  6975. }
  6976. cutin "mocseal_wind01.bmp",255;
  6977. cutin "mocseal_wind02.bmp",255;
  6978. end;
  6979. }
  6980. moc_fild12,280,36,1 script Unturned Spot#earth 111,{
  6981. if (mao_request == 13)
  6982. {
  6983. if (countitem(994))
  6984. {
  6985. mes "^3355FFYou find a shimmering";
  6986. mes "crest that symbolizes";
  6987. mes "the power of the Earth.^000000";
  6988. cutin "mocseal_earth01.bmp",2;
  6989. next;
  6990. mes "[" + strcharinfo(0) + "]";
  6991. mes "Let's see...";
  6992. mes "I should use this";
  6993. mes "Flame Heart to";
  6994. mes "stabilize this crest.";
  6995. next;
  6996. mes "^3355FFAs soon as you pull out";
  6997. mes "the Flame Heart, the stone";
  6998. mes "and the crest begin to glow";
  6999. mes "intensely, as if their powers";
  7000. mes "were conflicting.^000000";
  7001. specialeffect 57;
  7002. specialeffect 55;
  7003. next;
  7004. mes "^3355FFThe Flame Heart then";
  7005. mes "quickly vanishes with";
  7006. mes "a burst of heated vapor.";
  7007. mes "This power of this crest";
  7008. mes "is now stabilized.^000000";
  7009. cutin "mocseal_earth02.bmp",2;
  7010. specialeffect 72;
  7011. delitem 994,1;
  7012. set mao_request,14;
  7013. next;
  7014. mes "[" + strcharinfo(0) + "]";
  7015. mes "That was simple.";
  7016. mes "Alright, now I should";
  7017. mes "try to find the crest";
  7018. mes "hidden east of Morroc.";
  7019. close2;
  7020. }
  7021. else
  7022. {
  7023. mes "^3355FFYou find a shimmering";
  7024. mes "crest that symbolizes";
  7025. mes "the power of the Earth.^000000";
  7026. cutin "mocseal_earth01.bmp",2;
  7027. next;
  7028. mes "^3355FFTo counteract the";
  7029. mes "crest's Earth power,";
  7030. mes "you'll probably need";
  7031. mes "a Flame Heart stone.^000000";
  7032. close2;
  7033. }
  7034. }
  7035. else if(mao_request > 13 && mao_request < 100)
  7036. {
  7037. mes "^3355FFYou find a shimmering";
  7038. mes "crest that symbolizes";
  7039. mes "the power of the Earth.";
  7040. mes "However, you don't sense";
  7041. mes "anything peculiar from it.";
  7042. cutin "mocseal_earth02.bmp",2;
  7043. close2;
  7044. }
  7045. else if(mao_request == 112)
  7046. {
  7047. mes "^3355FFYou find a shimmering";
  7048. mes "crest that symbolizes";
  7049. mes "the power of the Earth.";
  7050. mes "You'll need a Great Nature";
  7051. mes "stone to enhance its power.^000000";
  7052. cutin "mocseal_earth02.bmp",2;
  7053. next;
  7054. if (countitem(997))
  7055. {
  7056. mes "^3355FFYou pull out a";
  7057. mes "Great Nature, which";
  7058. mes "causes tremors in the";
  7059. mes "ground and sand to flow";
  7060. mes "towards the crest.^000000";
  7061. specialeffect 57;
  7062. delitem 997,1;
  7063. set mao_request,113;
  7064. next;
  7065. mes "[" + strcharinfo(0) + "]";
  7066. mes "Great, I think that actually";
  7067. mes "worked! Now, I should try";
  7068. mes "to find the crest hidden to";
  7069. mes "the east of Morroc.";
  7070. cutin "mocseal_earth01.bmp",2;
  7071. close2;
  7072. }
  7073. else
  7074. {
  7075. mes "[" + strcharinfo(0) + "]";
  7076. mes "The next time that";
  7077. mes "I come here, I better";
  7078. mes "have a Great Nature ready...";
  7079. close2;
  7080. }
  7081. }
  7082. else if(mao_request > 111)
  7083. {
  7084. mes "^3355FFYou find a shimmering";
  7085. mes "crest that symbolizes";
  7086. mes "the power of the Earth.^000000";
  7087. cutin "mocseal_earth01.bmp",2;
  7088. close2;
  7089. }
  7090. cutin "mocseal_earth01.bmp",255;
  7091. cutin "mocseal_earth02.bmp",255;
  7092. }
  7093. moc_fild07,192,166,1 script Unturned Spot#fire 111,{
  7094. if (mao_request == 15)
  7095. {
  7096. if(countitem(995))
  7097. {
  7098. mes "^3355FFYou find a gleaming";
  7099. mes "crest that symbolizes Fire.^000000";
  7100. cutin "mocseal_fire01.bmp",2;
  7101. next;
  7102. mes "[" + strcharinfo(0) + "]";
  7103. mes "This crest must be";
  7104. mes "imbued with the Fire";
  7105. mes "element. I better see";
  7106. mes "if this Mystic Frozen";
  7107. mes "can stabilize it.";
  7108. next;
  7109. mes "^3355FFAs soon as you take";
  7110. mes "out the Mystic Frozen,";
  7111. mes "it begins to pulse with";
  7112. mes "light as the crest glows";
  7113. mes "brighter and brighter.^000000";
  7114. specialeffect 55;
  7115. specialeffect 54;
  7116. next;
  7117. mes "^3355FFThe air in the area";
  7118. mes "suddenly chills, and";
  7119. mes "your Mystic Frozen";
  7120. mes "bursts into cold vapor.^000000";
  7121. cutin "mocseal_fire02.bmp",2;
  7122. specialeffect 72;
  7123. delitem 995,1;
  7124. set mao_request,16;
  7125. next;
  7126. mes "[" + strcharinfo(0) + "]";
  7127. mes "It looks like my work";
  7128. mes "here is done. Now, I better";
  7129. mes "go back and report to Kidd.";
  7130. close2;
  7131. }
  7132. else
  7133. {
  7134. cutin "mocseal_fire01.bmp",2;
  7135. mes "^3355FFYou find a gleaming";
  7136. mes "crest that symbolizes Fire.";
  7137. mes "You'll need a Mystic Frozen";
  7138. mes "to stabilize its power.^000000";
  7139. close2;
  7140. }
  7141. }
  7142. else if(mao_request > 15 && mao_request < 100)
  7143. {
  7144. mes "^3355FFYou find a gleaming";
  7145. mes "crest that symbolizes Fire.";
  7146. mes "However, you don't think it's";
  7147. mes "worth investigating for now.^000000";
  7148. cutin "mocseal_fire02.bmp",2;
  7149. close2;
  7150. }
  7151. else if(mao_request == 114)
  7152. {
  7153. cutin "mocseal_fire02.bmp",2;
  7154. mes "^3355FFYou find a gleaming";
  7155. mes "crest that symbolizes Fire.";
  7156. if (countitem(994))
  7157. {
  7158. mes "You'll need a Flame Heart";
  7159. mes "in order to enhance its power.^000000";
  7160. next;
  7161. mes "^3355FFYou pull out a Flame";
  7162. mes "Heart, and the crest";
  7163. mes "begins to shine as the";
  7164. mes "air around you heats up.^000000";
  7165. specialeffect 55;
  7166. cutin "mocseal_fire01.bmp",2;
  7167. delitem 994,1;
  7168. set mao_request,115;
  7169. next;
  7170. mes "[" + strcharinfo(0) + "]";
  7171. mes "Well, that's the";
  7172. mes "last elemental crest.";
  7173. mes "Now I better go back";
  7174. mes "and report to Lin.";
  7175. close2;
  7176. }
  7177. else
  7178. {
  7179. mes "You'll need a Flame Heart";
  7180. mes "in order to enhance its power.^000000";
  7181. close2;
  7182. }
  7183. }
  7184. else if(mao_request > 113)
  7185. {
  7186. mes "^3355FFYou find a gleaming";
  7187. mes "crest that symbolizes Fire.^000000";
  7188. cutin "mocseal_fire01.bmp",2;
  7189. close2;
  7190. }
  7191. cutin "mocseal_fire01.bmp",255;
  7192. cutin "mocseal_fire02.bmp",255;
  7193. }
  7194. morocc_in,46,125,5 script Assistant 729,{
  7195. if (mao_request > 18 && mao_request < 100)
  7196. {
  7197. mes "[Sephit]";
  7198. mes "Hopefully, I was able to";
  7199. mes "help you with whatever";
  7200. mes "information that you needed.";
  7201. mes "Morroc has a much richer";
  7202. mes "history than most people";
  7203. mes "realize, don't you think?";
  7204. close;
  7205. }
  7206. else if(mao_request > 116)
  7207. {
  7208. mes "[Sephit]";
  7209. mes "Hopefully, I was able to";
  7210. mes "help you with whatever";
  7211. mes "information that you needed.";
  7212. mes "Morroc has a much richer";
  7213. mes "history than most people";
  7214. mes "realize, don't you think?";
  7215. next;
  7216. mes "[Sephit]";
  7217. mes "When I get some time,";
  7218. mes "I really want to investigate";
  7219. mes "that Thanatos Tower. I get";
  7220. mes "the feeling that there's so";
  7221. mes "much I can learn there~";
  7222. close;
  7223. }
  7224. else if(mao_request == 18)
  7225. {
  7226. mes "[Sephit]";
  7227. mes "Oh, we usually don't";
  7228. mes "have many visitors here.";
  7229. mes "Are you here to speak to";
  7230. mes "our local historian? He's";
  7231. mes "pretty busy right now, so";
  7232. mes "I hope you can come back later.";
  7233. next;
  7234. mes "[Sephit]";
  7235. mes "Though, to be honest,";
  7236. mes "he's kind of hiding under";
  7237. mes "the covers at the moment.";
  7238. mes "Some Assassin came to";
  7239. mes "request some information,";
  7240. mes "but he scared him off...";
  7241. next;
  7242. mes "[Sephit]";
  7243. mes "It was pretty funny, actually.";
  7244. mes "The guy walked in, flashed";
  7245. mes "his dagger, and declared that";
  7246. mes "he needed some important";
  7247. mes "information. I guess my boss";
  7248. mes "was pretty intimidated by him.";
  7249. next;
  7250. mes "[Sephit]";
  7251. mes "If it's really important,";
  7252. mes "then I might be able to";
  7253. mes "answer your questions if";
  7254. mes "they're about Morroc's most";
  7255. mes "ancient histories and legends.";
  7256. next;
  7257. mes "^3355FFYou ask Sephit about the";
  7258. mes "four elemental crests around";
  7259. mes "Morroc, their significance, and";
  7260. mes "about Raiyan Moore. You also";
  7261. mes "inform her that you've already";
  7262. mes "stabilized the crests' power.^000000";
  7263. next;
  7264. mes "[Sephit]";
  7265. mes "Moore... Moore...";
  7266. mes "His work sounds really";
  7267. mes "important, so I'm surprised";
  7268. mes "I haven't heard of him. I'd ask";
  7269. mes "my boss, but I can't disturb";
  7270. mes "him right now. Ah, well...";
  7271. next;
  7272. mes "[Sephit]";
  7273. mes "Oh, first of all, not too";
  7274. mes "many people know about";
  7275. mes "those crests. Still, you did";
  7276. mes "a great service by stabilizing";
  7277. mes "them. Otherwise, the seal under";
  7278. mes "Morroc Castle would break.";
  7279. next;
  7280. mes "[Sephit]";
  7281. mes "The seal beneath Morroc";
  7282. mes "Castle actually keeps Satan";
  7283. mes "Morroc from entering our world.";
  7284. mes "If he ever returned, he might";
  7285. mes "repeat the mass destruction";
  7286. next;
  7287. mes "[Sephit]";
  7288. mes "When Satan Morroc";
  7289. mes "was terrorizing the human";
  7290. mes "world, he used Thanatos";
  7291. mes "Tower as his power base.";
  7292. mes "There, he would summon";
  7293. mes "countless hordes of minions.";
  7294. next;
  7295. mes "[Sephit]";
  7296. mes "That tower has been in ruins";
  7297. mes "for years, but recently some";
  7298. mes "company started reconstructing";
  7299. mes "it, even though demons, well,";
  7300. mes "disguised as angels, still";
  7301. mes "roam that place freely.";
  7302. next;
  7303. mes "[Sephit]";
  7304. mes "Satan Morroc may have been";
  7305. mes "unimaginably powerful, but";
  7306. mes "it would take a lot of work";
  7307. mes "to bring him back into our";
  7308. mes "world. Let's see, you could";
  7309. mes "destroy Morroc's seal...";
  7310. next;
  7311. mes "[Sephit]";
  7312. mes "There was also... Oh, God.";
  7313. mes "Long ago, someone actually";
  7314. mes "sacrificed children in a failed";
  7315. mes "attempt to revive Morroc Satan.";
  7316. mes "The children missing here in";
  7317. mes "Morroc-- Y-you don't think...";
  7318. next;
  7319. mes "[Sephit]";
  7320. mes "But who really knows?";
  7321. mes "I mean we have historical";
  7322. mes "records of Satan Morroc, ";
  7323. mes "but maybe it's just a legend.";
  7324. mes "Aside from that, we have no";
  7325. mes "proof that he really exists.";
  7326. next;
  7327. mes "[Sephit]";
  7328. mes "...Well, aside from those";
  7329. mes "elemental crests, I mean.";
  7330. mes "Then again, maybe they just";
  7331. mes "regulate this region's elements";
  7332. mes "to make it possible for people";
  7333. mes "to live here in the desert.";
  7334. set mao_request,19;
  7335. close;
  7336. }
  7337. else if(mao_request == 116)
  7338. {
  7339. mes "[Sephit]";
  7340. mes "Oh, we usually don't";
  7341. mes "have many visitors here.";
  7342. mes "Are you here to speak to";
  7343. mes "our local historian? He's";
  7344. mes "pretty busy right now, so";
  7345. mes "I hope you can come back later.";
  7346. next;
  7347. mes "[Sephit]";
  7348. mes "Though, to be honest,";
  7349. mes "he's kind of hiding under";
  7350. mes "the covers at the moment.";
  7351. mes "Some Assassin came to";
  7352. mes "request some information,";
  7353. mes "but she scared him off...";
  7354. next;
  7355. mes "[Sephit]";
  7356. mes "If it's really important,";
  7357. mes "then I might be able to";
  7358. mes "answer your questions if";
  7359. mes "they're about Morroc's most";
  7360. mes "ancient histories and legends.";
  7361. next;
  7362. mes "^3355FFYou ask Sephit for any";
  7363. mes "information related to";
  7364. mes "Satan Morroc and Thanatos";
  7365. mes "Tower, particularly their";
  7366. mes "significance and how";
  7367. mes "they might be related.^000000";
  7368. next;
  7369. mes "^3355FFYou also inform her";
  7370. mes "about Moore's research,";
  7371. mes "and about the elemental";
  7372. mes "crests hidden throughout";
  7373. mes "Morroc that you've balanced.^000000";
  7374. next;
  7375. mes "[Sephit]";
  7376. mes "Moore... Moore...";
  7377. mes "His work sounds really";
  7378. mes "important, so I'm surprised";
  7379. mes "I haven't heard of him. I'd ask";
  7380. mes "my boss, but I can't disturb";
  7381. mes "him right now. Ah, well...";
  7382. next;
  7383. mes "[Sephit]";
  7384. mes "Oh, first of all, not too";
  7385. mes "many people know about";
  7386. mes "those crests. Still, you did";
  7387. mes "a great service by stabilizing";
  7388. mes "them. Otherwise, the seal under";
  7389. mes "Morroc Castle would break.";
  7390. next;
  7391. mes "[Sephit]";
  7392. mes "The seal beneath Morroc";
  7393. mes "Castle actually keeps Satan";
  7394. mes "Morroc from entering our world.";
  7395. mes "If he ever returned, he might";
  7396. mes "repeat the mass destruction";
  7397. mes "that he caused in the past.";
  7398. next;
  7399. mes "[Sephit]";
  7400. mes "It's funny that you should ask";
  7401. mes "about Thanatos Tower. When";
  7402. mes "Satan Morroc was terrorizing";
  7403. mes "our world, he used that place";
  7404. mes "to summon hordes of minions";
  7405. mes "that would menace us humans.";
  7406. next;
  7407. mes "[Sephit]";
  7408. mes "That tower has been in ruins";
  7409. mes "for years, but recently some";
  7410. mes "company started reconstructing";
  7411. mes "it, even though demons, well,";
  7412. mes "disguised as angels, still";
  7413. mes "roam that place freely.";
  7414. next;
  7415. mes "[Sephit]";
  7416. mes "Satan Morroc may have been";
  7417. mes "unimaginably powerful, but";
  7418. mes "it would take a lot of work";
  7419. mes "to bring him back into our";
  7420. mes "world. Let's see, you could";
  7421. mes "destroy Morroc's seal...";
  7422. next;
  7423. mes "[Sephit]";
  7424. mes "There was also... Oh, God.";
  7425. mes "Long ago, someone actually";
  7426. mes "sacrificed children in a failed";
  7427. mes "attempt to revive Morroc Satan.";
  7428. mes "The children missing here in";
  7429. mes "Morroc-- Y-you don't think...";
  7430. next;
  7431. mes "[Sephit]";
  7432. mes "But who really knows?";
  7433. mes "I mean we have historical";
  7434. mes "records of Satan Morroc, ";
  7435. mes "but maybe it's just a legend.";
  7436. mes "Aside from that, we have no";
  7437. mes "proof that he really exists.";
  7438. next;
  7439. mes "[Sephit]";
  7440. mes "...Well, aside from those";
  7441. mes "elemental crests, I mean.";
  7442. mes "Then again, maybe they just";
  7443. mes "regulate this region's elements";
  7444. mes "to make it possible for people";
  7445. mes "to live here in the desert.";
  7446. set mao_request,117;
  7447. close;
  7448. }
  7449. else
  7450. {
  7451. mes "[Sephit]";
  7452. mes "Oh, we usually don't";
  7453. mes "have many visitors here.";
  7454. mes "Are you here to speak to";
  7455. mes "our local historian? He's";
  7456. mes "pretty busy right now, so";
  7457. mes "I hope you can come back later.";
  7458. next;
  7459. mes "[Sephit]";
  7460. mes "Lately, I've been";
  7461. mes "digging through some";
  7462. mes "old historical records and";
  7463. mes "learned something about";
  7464. mes "a monster called Satan Morroc.";
  7465. next;
  7466. mes "[Sephit]";
  7467. mes "According to the legends,";
  7468. mes "he's sealed beneath Morroc";
  7469. mes "Castle, and our town gets its";
  7470. mes "name from him. That sounds";
  7471. mes "pretty grotesque, don't you";
  7472. mes "think? Too weird to be true...";
  7473. close;
  7474. }
  7475. }
  7476. que_job01,15,8,1 script #mao_table 139,1,1,{
  7477. OnTouch:
  7478. if (mao_request == 24)
  7479. {
  7480. mes "[Valdes]";
  7481. mes "That's grave news...";
  7482. mes "I had my suspicions";
  7483. mes "about Mr. R, but I never";
  7484. mes "thought he was capable";
  7485. mes "of such audacity...";
  7486. next;
  7487. mes "[Kidd]";
  7488. mes "Damn it! I know you had";
  7489. mes "to accept both Mr. R and";
  7490. mes "the Dandelion Organization";
  7491. mes "because we didn't know the";
  7492. mes "truth beforehand, but does";
  7493. mes "Lin know about this now?!";
  7494. next;
  7495. mes "[Valdes]";
  7496. mes "I doubt it. I only learned";
  7497. mes "that Mr. R was the true";
  7498. mes "kidnapper when you told";
  7499. mes "me just now. But to sacrifice";
  7500. mes "them in order to revive Satan";
  7501. mes "Morroc... That's beyond evil.";
  7502. next;
  7503. mes "[Valdes]";
  7504. mes "Mr. R... If he is Raiyan";
  7505. mes "Moore, then you can find him";
  7506. mes "in the other room. Go and";
  7507. mes "interrogate him, confirm";
  7508. mes "everything you have learned.";
  7509. next;
  7510. mes "[Valdes]";
  7511. mes "Come...";
  7512. mes "This way.";
  7513. next;
  7514. donpcevent "Valdes#2::OnInit";
  7515. mes "[Kidd]";
  7516. mes "This is getting";
  7517. mes "too serious. Valdes,";
  7518. mes "wait, I'm coming with you!";
  7519. mes ""+ strcharinfo(0) +", come on, quickly!";
  7520. set mao_request,25;
  7521. close2;
  7522. donpcevent "Kidd#2::OnInit";
  7523. end;
  7524. }
  7525. else if(mao_request == 123)
  7526. {
  7527. mes "[Lin]";
  7528. mes "Master, did you know";
  7529. mes "from the beginning?!";
  7530. mes "You knew that the person";
  7531. mes "I was supposed to protect";
  7532. mes "is the same person that";
  7533. mes "Kidd is supposed to find?!";
  7534. next;
  7535. mes "[Valdes]";
  7536. mes "Lin, calm down. Yes,";
  7537. mes "I suspected as such from";
  7538. mes "the start. However, I did";
  7539. mes "know whether to trust Mr. R";
  7540. mes "or the Dandelion organization.";
  7541. next;
  7542. mes "[Valdes]";
  7543. mes "Since both parties claimed";
  7544. mes "to be able to help the missing";
  7545. mes "children, I took the chance.";
  7546. mes "For now, the best thing to";
  7547. mes "do would be to ask if Mr. R's";
  7548. mes "attackers are from Dandelion...";
  7549. next;
  7550. mes "[Lin]";
  7551. mes "Alright... I can't believe";
  7552. mes "it... Mr. R. Moore... Kidd";
  7553. mes "is supposed to hunt down";
  7554. mes "Raiyan Moore... It's too";
  7555. mes "much of a coincidence...";
  7556. next;
  7557. mes "[" + strcharinfo(0) + "]";
  7558. mes "Lin! I'm sorry to";
  7559. mes "interrupt, but Mr. R";
  7560. mes "is missing... I don't";
  7561. mes "know where he is!";
  7562. next;
  7563. mes "[Lin]";
  7564. mes "What?! What do yo--";
  7565. mes "Wh-what's going on?!";
  7566. mes "What's this noise in";
  7567. mes "my f-freakin' head?!";
  7568. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7569. next;
  7570. mes "[Lin]";
  7571. mes "Oh no...";
  7572. mes "This is what";
  7573. mes "I feared the most...";
  7574. next;
  7575. mes "[" + strcharinfo(0) + "]";
  7576. mes "What's...";
  7577. mes "What's going on?";
  7578. mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
  7579. next;
  7580. mes "[Lin]";
  7581. mes "I think...";
  7582. mes "I think it's the";
  7583. mes "ceremony to revive";
  7584. mes "Satan Morroc! Mr. R must";
  7585. mes "have went there to stop";
  7586. mes "them... or to join them!";
  7587. next;
  7588. mes "[Valdes]";
  7589. mes "Lin, go call everyone";
  7590. mes "in the guild! And you,";
  7591. mes "try to find the source";
  7592. mes "of that weird echo!";
  7593. mes "Hurry, there's no time!";
  7594. mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
  7595. next;
  7596. mes "[Lin]";
  7597. mes "Yes, sir!";
  7598. next;
  7599. donpcevent "Lin#2::OnInit";
  7600. mes "[Valdes]";
  7601. mes "No matter what the ";
  7602. mes "cost, we can't let";
  7603. mes "that ritual finish...!";
  7604. mes "If Satan Morroc really";
  7605. mes "exists, we can't let";
  7606. mes "him enter our world!";
  7607. set mao_request,124;
  7608. close2;
  7609. warp "que_job01",11,4;
  7610. end;
  7611. }
  7612. OnInit:
  7613. disablenpc "#mao_table";
  7614. end;
  7615. OnEnter:
  7616. enablenpc "#mao_table";
  7617. end;
  7618. }
  7619. que_job01,147,55,1 script #mao_empty 139,1,1,{
  7620. OnTouch:
  7621. if (mao_request == 122)
  7622. {
  7623. mes "^333333...........No........";
  7624. mes "This.........can't...^000000";
  7625. next;
  7626. mes "[" + strcharinfo(0) + "]";
  7627. mes "Huh?! That sounds";
  7628. mes "like Lin's voice...";
  7629. mes "Where are they?";
  7630. mes "Where have they gone?!";
  7631. set mao_request,123;
  7632. close;
  7633. }
  7634. OnInit:
  7635. disablenpc "#mao_empty";
  7636. end;
  7637. OnEnter:
  7638. enablenpc "#mao_empty";
  7639. end;
  7640. }
  7641. que_job01,144,57,1 script #Rabsent 139,1,1,{
  7642. OnTouch:
  7643. if(mao_request == 25)
  7644. {
  7645. mes "[Kidd]";
  7646. mes "Raiyan Moore...!";
  7647. mes "Wh-where is he?!";
  7648. next;
  7649. mes "[Valdes]";
  7650. mes "What the deuce?";
  7651. mes "He should be just";
  7652. mes "in this room. Wait,";
  7653. mes "how could he get past";
  7654. mes "our security magic...?";
  7655. next;
  7656. mes "[Kidd]";
  7657. mes "Where's Lin?";
  7658. mes "Lin?! Lin, where";
  7659. mes "are you? Answer me!";
  7660. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7661. next;
  7662. mes "[Kidd]";
  7663. mes "God! Wh-what's";
  7664. mes "that--where is that";
  7665. mes "voice coming from?!";
  7666. mes "My head feels like";
  7667. mes "it's gonna split open!";
  7668. next;
  7669. mes "[" + strcharinfo(0) + "]";
  7670. mes "What...";
  7671. mes "What's happening?";
  7672. mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
  7673. next;
  7674. mes "[Kidd]";
  7675. mes "Damn, that has to be him!";
  7676. mes "He's trying to revive Satan";
  7677. mes "Morroc right now! And where's";
  7678. mes "Lin?! What happened to her?";
  7679. next;
  7680. mes "[Valdes]";
  7681. mes ""+ strcharinfo(0) +", I'm going";
  7682. mes "to call every member of the";
  7683. mes "Assassin Guild. You and Kidd";
  7684. mes "go try to find the source of";
  7685. mes "that voice and stop this!";
  7686. mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
  7687. next;
  7688. mes "[Kidd]";
  7689. mes "Yes, sir!";
  7690. next;
  7691. donpcevent "Kidd#3::OnInit";
  7692. mes "[Valdes]";
  7693. mes "I only hope that";
  7694. mes "we're not too late";
  7695. mes "to stop this from";
  7696. mes "happening. Hurry,";
  7697. mes "the fate of the world";
  7698. mes "hangs in the balance!";
  7699. set mao_request,26;
  7700. close2;
  7701. warp "que_job01",144,61;
  7702. end;
  7703. }
  7704. OnInit:
  7705. disablenpc "#Rabsent";
  7706. end;
  7707. OnEnter:
  7708. enablenpc "#Rabsent";
  7709. end;
  7710. }
  7711. moc_castle,40,20,3 script Man 849,{
  7712. if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
  7713. {
  7714. mes "^3355FFYou find the body";
  7715. mes "of a dead man.^000000";
  7716. emotion e_hmm,1;
  7717. close;
  7718. }
  7719. mes "^3355FFYou find a man lying";
  7720. mes "on the floor. He seems";
  7721. mes "very close to dying, and";
  7722. mes "is mumbling deliriously.^000000";
  7723. if (mao_request == 26 || mao_request == 27)
  7724. {
  7725. next;
  7726. mes "[Man]";
  7727. mes "Ghhhk~! Fr-fresh...";
  7728. mes "B-blood! Hee hee hee~";
  7729. mes "For th-the ritual, I-I'll";
  7730. mes "d-dedicate... Myself...";
  7731. mes "For the s-sacrifice!";
  7732. mes "^333333*Cough Cough!*^000000";
  7733. if(!$mao_gate1)
  7734. {
  7735. close2;
  7736. warp "que_job02",14,182;
  7737. set $mao_gate1,1;
  7738. end;
  7739. }
  7740. }
  7741. else if(mao_request == 124 || mao_request == 125)
  7742. {
  7743. next;
  7744. mes "[Man]";
  7745. mes "Ghhhk~! Fr-fresh...";
  7746. mes "B-blood! Hee hee hee~";
  7747. mes "For th-the ritual, I-I'll";
  7748. mes "d-dedicate... Myself...";
  7749. mes "For the s-sacrifice!";
  7750. mes "^333333*Cough Cough!*^000000";
  7751. if(!$mao_gate2)
  7752. {
  7753. close2;
  7754. warp "que_job03",14,182;
  7755. set $mao_gate2,1;
  7756. end;
  7757. }
  7758. }
  7759. close;
  7760. OnInit:
  7761. set $mao_gate1,0;
  7762. set $mao_gate2,0;
  7763. end;
  7764. }
  7765. que_job02,14,182,1 script #maogate1 139,1,1,{
  7766. OnEnter:
  7767. enablenpc "#maogate1";
  7768. end;
  7769. OnStop:
  7770. disablenpc "#maogate1";
  7771. end;
  7772. OnTouch:
  7773. if (mao_request == 26 || mao_request == 27)
  7774. {
  7775. initnpctimer;
  7776. disablenpc "#maogate1";
  7777. donpcevent "#maogate1_talk1::OnEnter";
  7778. }
  7779. else
  7780. {
  7781. mes "^3355FFYou will now be";
  7782. mes "teleported outside.^000000";
  7783. close2;
  7784. warp "morocc",100,100;
  7785. set $mao_gate1,0;
  7786. }
  7787. end;
  7788. OnTimer580000:
  7789. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  7790. end;
  7791. OnTimer590000:
  7792. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  7793. end;
  7794. OnTimer595000:
  7795. mapwarp "que_job02","morocc",160,129;
  7796. end;
  7797. OnTimer596000:
  7798. donpcevent "#maogate1_talk1::OnInit";
  7799. donpcevent "#maogate1_talk2::OnEnter";
  7800. donpcevent "#maogate1_talk3::OnEnter";
  7801. donpcevent "#maogate1_talk4::OnEnter";
  7802. donpcevent "#maogate1_talk5::OnEnter";
  7803. donpcevent "#maogate1_talk6::OnEnter";
  7804. donpcevent "#maogate1_talk7::OnEnter";
  7805. donpcevent "Kidd#maogate1_1::OnInit";
  7806. donpcevent "Kidd#maogate1_2::OnInit";
  7807. donpcevent "Lin#maogate1_1::OnInit";
  7808. donpcevent "Lin#maogate1_2::OnInit";
  7809. donpcevent "R#maogate1::OnInit";
  7810. donpcevent "#maogate1_end::OnStop";
  7811. donpcevent "#maogate1_end::OnInit";
  7812. donpcevent "#maogate1_end2::OnInit";
  7813. donpcevent "Dandelion#maogate1_1::OnInit";
  7814. donpcevent "Dandelion#maogate1_2::OnInit";
  7815. donpcevent "Dandelion#maogate1_3::OnInit";
  7816. donpcevent "Dandelion#maogate1_4::OnInit";
  7817. donpcevent "#maogate1_setting::OnEnter";
  7818. donpcevent "Dandelion Member#1_bt::OnInit";
  7819. donpcevent "#maogate1_battle::OnStop2";
  7820. donpcevent "#maogate1_battle::OnEnter";
  7821. end;
  7822. OnTimer597000:
  7823. enablenpc "#maogate1";
  7824. set $mao_gate1,0;
  7825. stopnpctimer;
  7826. end;
  7827. }
  7828. que_job02,14,181,1 script #maogate1_talk1 139,2,2,{
  7829. OnInit:
  7830. disablenpc "#maogate1_talk1";
  7831. end;
  7832. OnEnter:
  7833. enablenpc "#maogate1_talk1";
  7834. end;
  7835. OnTouch:
  7836. mes "^333333Holy... ritual... of...";
  7837. mes "blood... I am proud...";
  7838. mes "to b-be... the last...";
  7839. mes "sacrifice... Heh heh heh...^000000";
  7840. next;
  7841. mes "^3355FFThe maniacial laughter";
  7842. mes "from that strange voice";
  7843. mes "echoes in your head as you";
  7844. mes "wake up in some strage place.^000000";
  7845. next;
  7846. mes "[" + strcharinfo(0) + "]";
  7847. mes "Where am I...?";
  7848. mes "What is this place?";
  7849. mes "Arrgh, my head hurts,";
  7850. mes "but I've got to stop";
  7851. mes "Satan Morroc's revival...";
  7852. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7853. next;
  7854. mes "[" + strcharinfo(0) + "]";
  7855. mes "There's that voice";
  7856. mes "again! Kidd? Valdes?";
  7857. mes "Are any of you here?";
  7858. mes "Damn, I must be all alone.";
  7859. mes "I guess I have to stop this";
  7860. mes "weird ritual all by myself!";
  7861. close2;
  7862. disablenpc "#maogate1_talk1";
  7863. end;
  7864. }
  7865. que_job02,17,150,1 script #maogate1_talk2 139,2,2,{
  7866. OnStop:
  7867. disablenpc "#maogate1_talk2";
  7868. end;
  7869. OnEnter:
  7870. enablenpc "#maogate1_talk2";
  7871. end;
  7872. OnTouch:
  7873. mes "...";
  7874. mes "......";
  7875. mes ".........";
  7876. next;
  7877. soundeffect "wander_man_move.wav",0;
  7878. sc_start SC_Blind,60000,0;
  7879. mes "[?????]";
  7880. mes "...Isn't the moon";
  7881. mes "so beautiful tonight?";
  7882. next;
  7883. mes "[?????]";
  7884. mes "...But I wonder...";
  7885. mes "Why are there twice as many";
  7886. mes "guards when the moon is full?";
  7887. next;
  7888. mes "[???????]";
  7889. mes "The moon is so red...";
  7890. mes "Yes, it's been a year...";
  7891. next;
  7892. mes "......";
  7893. mes ".........";
  7894. mes "............";
  7895. next;
  7896. mes "["+ strcharinfo(0) +"]";
  7897. mes "What's going on?";
  7898. mes "Who's there? Kidd?";
  7899. mes "Valdes? Anybody?";
  7900. mes "What was that?";
  7901. close2;
  7902. soundeffect "wander_man_move.wav",0;
  7903. sc_end SC_All;
  7904. disablenpc "#maogate1_talk2";
  7905. end;
  7906. }
  7907. que_job02,16,97,1 script #maogate1_talk3 139,2,2,{
  7908. OnStop:
  7909. disablenpc "#maogate1_talk3";
  7910. end;
  7911. OnEnter:
  7912. enablenpc "#maogate1_talk3";
  7913. end;
  7914. OnTouch:
  7915. mes "......";
  7916. mes ".........";
  7917. mes "............";
  7918. next;
  7919. soundeffect "wander_man_move.wav",0;
  7920. sc_start SC_Blind,60000,0;
  7921. mes "[?????]";
  7922. mes "So, you telling me you";
  7923. mes "don't know how this town";
  7924. mes "got its name? Well, it's";
  7925. mes "kind of a scary tale...";
  7926. next;
  7927. mes "[?????]";
  7928. mes "An evil demon invaded our";
  7929. mes "world, summoning troops of";
  7930. mes "his minions from the darkness.";
  7931. mes "However, he was defeated and";
  7932. mes "sealed beneath this castle";
  7933. mes "by a legendary hero.";
  7934. next;
  7935. mes "[???????]";
  7936. mes "But the hatred of Satan";
  7937. mes "Morroc has not ebbed with";
  7938. mes "time. If you look at the full";
  7939. mes "moon from here, it is colored";
  7940. mes "red with Satan Morroc's rage...";
  7941. next;
  7942. mes "......";
  7943. mes ".........";
  7944. mes "............";
  7945. next;
  7946. mes "["+ strcharinfo(0) +"]";
  7947. mes "...I keep hearing";
  7948. mes "things! Where the hell";
  7949. mes "is it all coming from?!";
  7950. next;
  7951. mes "......";
  7952. mes ".........";
  7953. mes "............";
  7954. close2;
  7955. soundeffect "wander_man_move.wav",0;
  7956. sc_end SC_All;
  7957. disablenpc "#maogate1_talk3";
  7958. end;
  7959. }
  7960. que_job02,44,33,1 script #maogate1_talk4 139,2,2,{
  7961. OnStop:
  7962. disablenpc "#maogate1_talk4";
  7963. end;
  7964. OnEnter:
  7965. enablenpc "#maogate1_talk4";
  7966. end;
  7967. OnTouch:
  7968. mes "......";
  7969. mes ".........";
  7970. mes "............";
  7971. next;
  7972. soundeffect "wander_man_move.wav",0;
  7973. sc_start SC_Blind,60000,0;
  7974. mes "[?????]";
  7975. mes "Hmpf.";
  7976. mes "It has begun.";
  7977. next;
  7978. mes "[?????]";
  7979. mes "That smoke...?";
  7980. mes "What exactly is going";
  7981. mes "on over there every";
  7982. mes "full moon?";
  7983. next;
  7984. mes "[???????]";
  7985. mes "Well...";
  7986. mes "Who's to say?";
  7987. next;
  7988. mes "[????]";
  7989. mes "B-boss...!";
  7990. next;
  7991. mes "......";
  7992. mes ".........";
  7993. mes "............";
  7994. mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
  7995. next;
  7996. mes "["+ strcharinfo(0) +"]";
  7997. mes "These voices...";
  7998. mes "They're like past";
  7999. mes "memories of something";
  8000. mes "that's happened here";
  8001. mes "in Castle Morroc...";
  8002. close2;
  8003. soundeffect "wander_man_move.wav",0;
  8004. sc_end SC_All;
  8005. disablenpc "#maogate1_talk4";
  8006. end;
  8007. }
  8008. que_job02,93,21,1 script #maogate1_talk5 139,2,2,{
  8009. OnStop:
  8010. disablenpc "#maogate1_talk5";
  8011. end;
  8012. OnEnter:
  8013. enablenpc "#maogate1_talk5";
  8014. end;
  8015. OnTouch:
  8016. mes "......";
  8017. mes ".........";
  8018. mes "............";
  8019. next;
  8020. soundeffect "wander_man_move.wav",0;
  8021. sc_start SC_Blind,60000,0;
  8022. mes "[?????]";
  8023. mes "Sir, our investigation has";
  8024. mes "turned something up. Every";
  8025. mes "15 days, a carriage secretly";
  8026. mes "transports about 20 to 30";
  8027. mes "children into the castle.";
  8028. mes "However, they never come out...";
  8029. next;
  8030. mes "[?????]";
  8031. mes "Are you serious...?";
  8032. mes "What the hell could";
  8033. mes "they be doing in there?!";
  8034. mes "Come on, let's go...";
  8035. close2;
  8036. soundeffect "wander_man_move.wav",0;
  8037. sc_end SC_All;
  8038. disablenpc "#maogate1_talk5";
  8039. end;
  8040. }
  8041. que_job02,93,21,1 script #maogate1_talk6 139,3,3,{
  8042. OnStop:
  8043. disablenpc "#maogate1_talk6";
  8044. end;
  8045. OnEnter:
  8046. enablenpc "#maogate1_talk6";
  8047. end;
  8048. OnTouch:
  8049. mes "......";
  8050. mes ".........";
  8051. mes "............";
  8052. next;
  8053. soundeffect "wander_man_move.wav",0;
  8054. sc_start SC_Blind,60000,0;
  8055. mes "[?????]";
  8056. mes "Wh-what's with";
  8057. mes "all of this noise?";
  8058. next;
  8059. mes "[?????]";
  8060. mes "Sorry, m'lord.";
  8061. mes "It's nothing, but";
  8062. mes "we'll take care of";
  8063. mes "it as soon as possible.";
  8064. mes "Shut up, children. Silence!";
  8065. next;
  8066. mes "..............";
  8067. next;
  8068. mes "......";
  8069. mes ".........";
  8070. mes "............";
  8071. next;
  8072. mes "[???????]";
  8073. mes "This place is so hot...";
  8074. mes "Where's my daddy? I don't...";
  8075. mes "I don't wanna go to Thanatos...";
  8076. next;
  8077. mes "......";
  8078. mes ".........";
  8079. mes "............";
  8080. next;
  8081. mes "[??????]";
  8082. mes "Make sure that";
  8083. mes "nothing interferes";
  8084. mes "with our plan. Nothing...";
  8085. mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  8086. next;
  8087. mes "[????]";
  8088. mes "I don't wanna";
  8089. mes "wear these chains!";
  8090. mes "G-get them off, please!";
  8091. mes "I'm sorry, I'm sorry, I'm s--";
  8092. next;
  8093. mes "......";
  8094. mes ".........";
  8095. mes "............";
  8096. mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  8097. next;
  8098. mes "["+ strcharinfo(0) +"]";
  8099. mes "I can't...";
  8100. mes "I can't endure";
  8101. mes "listening to this";
  8102. mes "much longer. Where";
  8103. mes "the hell is Raiyan Moore?!";
  8104. close2;
  8105. soundeffect "wander_man_move.wav",0;
  8106. sc_end SC_All;
  8107. disablenpc "#maogate1_talk6";
  8108. end;
  8109. }
  8110. que_job02,180,144,1 script #maogate1_talk7 139,2,2,{
  8111. OnStop:
  8112. disablenpc "#maogate1_talk7";
  8113. end;
  8114. OnEnter:
  8115. enablenpc "#maogate1_talk7";
  8116. end;
  8117. OnTouch:
  8118. mes "......";
  8119. mes ".........";
  8120. mes "............";
  8121. next;
  8122. soundeffect "wander_man_move.wav",0;
  8123. sc_start SC_Blind,60000,0;
  8124. mes "[?????]";
  8125. mes "Jeez, what's going";
  8126. mes "on? Where the heck";
  8127. mes "are all the guards?";
  8128. next;
  8129. mes "......";
  8130. mes ".........";
  8131. mes "............";
  8132. next;
  8133. mes "[????]";
  8134. mes "What?! Why would";
  8135. mes "anyone do something";
  8136. mes "so stupid, so foolhardy,";
  8137. mes "as revive Satan Morroc?!";
  8138. next;
  8139. mes "[????]";
  8140. mes "Why...?";
  8141. mes "You can't possibly";
  8142. mes "understand. Now die...!";
  8143. next;
  8144. mes "......";
  8145. mes ".........";
  8146. mes "............";
  8147. next;
  8148. mes "["+ strcharinfo(0) +"]";
  8149. mes "Where is that voice";
  8150. mes "coming from? Wait...";
  8151. mes "That's... That's happening";
  8152. mes "right now! Please... Please";
  8153. mes "don't let me be too late!";
  8154. close2;
  8155. soundeffect "wander_man_move.wav",0;
  8156. sc_end SC_All;
  8157. disablenpc "#maogate1_talk7";
  8158. end;
  8159. }
  8160. que_job02,77,179,1 script #maogate1_talk8 139,2,2,{
  8161. OnStop:
  8162. disablenpc "#maogate1_talk8";
  8163. end;
  8164. OnEnter:
  8165. enablenpc "#maogate1_talk8";
  8166. end;
  8167. OnStop2:
  8168. stopnpctimer;
  8169. end;
  8170. OnTouch:
  8171. initnpctimer;
  8172. disablenpc "#maogate1_talk8";
  8173. end;
  8174. OnTimer1000:
  8175. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8176. end;
  8177. OnTimer4000:
  8178. mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  8179. end;
  8180. OnTimer8000:
  8181. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8182. end;
  8183. OnTimer12000:
  8184. mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  8185. end;
  8186. OnTimer16000:
  8187. mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  8188. end;
  8189. OnTimer20000:
  8190. mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  8191. end;
  8192. OnTimer20100:
  8193. stopnpctimer;
  8194. end;
  8195. }
  8196. que_job02,73,82,1 script #maogate1_battle 139,2,2,{
  8197. OnStop:
  8198. disablenpc "#maogate1_battle";
  8199. end;
  8200. OnEnter:
  8201. enablenpc "#maogate1_battle";
  8202. end;
  8203. OnStop2:
  8204. stopnpctimer;
  8205. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8206. end;
  8207. OnTouch:
  8208. initnpctimer;
  8209. emotion e_wah,1;
  8210. disablenpc "#maogate1_battle";
  8211. end;
  8212. OnTimer500:
  8213. monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8214. monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8215. monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8216. monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8217. end;
  8218. OnTimer5000:
  8219. mapannounce "que_job02","Watch out!",1,0x90EE90;
  8220. donpcevent "Dandelion Member#1_bt::OnEnter";
  8221. end;
  8222. OnTimer6000:
  8223. specialeffect 90;
  8224. end;
  8225. OnTimer6500:
  8226. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8227. stopnpctimer;
  8228. end;
  8229. OnMyMobDead:
  8230. end;
  8231. }
  8232. que_job02,66,85,5 script Dandelion Member#1_bt 880,{
  8233. if(mao_request == 26 || mao_request == 27)
  8234. {
  8235. mes "[Dandelion Member]";
  8236. mes "Hey... Are";
  8237. mes "you alright?";
  8238. next;
  8239. mes "[" + strcharinfo(0) + "]";
  8240. mes "Thanks...";
  8241. mes "I think you just";
  8242. mes "saved my life. What's";
  8243. mes "going on? Are you alone?";
  8244. next;
  8245. mes "[Dandelion Member]";
  8246. mes "It took me a while, but";
  8247. mes "I gathered as many members";
  8248. mes "of Dandelion as I could. From";
  8249. mes "the looks of it, I wouldn't be";
  8250. mes "surprised if Satan Morroc was";
  8251. mes "almost unsealed by now...";
  8252. next;
  8253. mes "[" + strcharinfo(0) + "]";
  8254. mes "Wait...";
  8255. mes "What about Kidd?";
  8256. mes "Where did he go?";
  8257. next;
  8258. mes "[Dandelion Member]";
  8259. mes "Kidd? He already";
  8260. mes "went in before any";
  8261. mes "of us. It sounds pretty";
  8262. mes "dangerous in there...";
  8263. next;
  8264. mes "[Kidd's Voice]";
  8265. mes "...I said--!";
  8266. mes "...That's...";
  8267. mes "Why I oughta--!";
  8268. emotion e_gasp,0;
  8269. next;
  8270. mes "[Dandelion Member]";
  8271. mes "Yeah, that's him again.";
  8272. mes "Now that you're awake,";
  8273. mes "I better do something.";
  8274. mes "You stay here and gather";
  8275. mes "your strength while I go";
  8276. mes "in there and help him...";
  8277. close2;
  8278. emotion e_gasp,1;
  8279. set mao_request,27;
  8280. disablenpc "Dandelion Member#1_bt";
  8281. end;
  8282. }
  8283. OnInit:
  8284. disablenpc "Dandelion Member#1_bt";
  8285. end;
  8286. OnEnter:
  8287. enablenpc "Dandelion Member#1_bt";
  8288. end;
  8289. }
  8290. que_job02,87,83,1 script #maogate1_setting 139,2,2,{
  8291. OnStop:
  8292. disablenpc "#maogate1_setting";
  8293. end;
  8294. OnEnter:
  8295. enablenpc "#maogate1_setting";
  8296. end;
  8297. OnTouch:
  8298. if (mao_request == 27)
  8299. {
  8300. donpcevent "#maogate1_end::OnEnter";
  8301. donpcevent "Kidd#maogate1_1::OnEnter";
  8302. donpcevent "Lin#maogate1_1::OnEnter";
  8303. donpcevent "R#maogate1::OnEnter";
  8304. donpcevent "Dandelion#maogate1_1::OnEnter";
  8305. donpcevent "Dandelion#maogate1_2::OnEnter";
  8306. end;
  8307. }
  8308. }
  8309. que_job02,117,101,1 script #maogate1_end 139,3,3,{
  8310. OnInit:
  8311. disablenpc "#maogate1_end";
  8312. end;
  8313. OnReset:
  8314. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8315. end;
  8316. OnStop:
  8317. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8318. stopnpctimer;
  8319. end;
  8320. OnEnter:
  8321. enablenpc "#maogate1_end";
  8322. end;
  8323. OnTouch:
  8324. donpcevent "#maogate1_setting::OnStop";
  8325. mes "[" + strcharinfo(0) + "]";
  8326. mes "Hey, what's going";
  8327. mes "on here? Kidd! Lin?";
  8328. mes "A-and who's that guy?";
  8329. mes "Could it possibly be...";
  8330. emotion e_gasp,1;
  8331. next;
  8332. cutin "mocseal_kid01.bmp",0;
  8333. mes "[Kidd]";
  8334. mes ""+ strcharinfo(0) +"...";
  8335. mes "Stay back and don't come";
  8336. mes "near me! Lin, why are you";
  8337. mes "doing this! Give up your";
  8338. mes "mission, you don't know";
  8339. mes "who your client really is!";
  8340. next;
  8341. cutin "mocseal_rin01.bmp",2;
  8342. mes "[Lin]";
  8343. mes "What are you talking";
  8344. mes "about, Kidd? I just found";
  8345. mes "out that the people you're";
  8346. mes "working for, the Dandelion";
  8347. mes "Organization, have been";
  8348. mes "hunting Mr. Moore down...";
  8349. donpcevent "Lin#maogate1_1::OnEmotion";
  8350. next;
  8351. cutin "mocseal_kid01.bmp",0;
  8352. mes "[Kidd]";
  8353. mes "Yes, of course they're";
  8354. mes "hunting him down. Your client,";
  8355. mes "Mr. R. Moore, is none other";
  8356. mes "than Raiyan Moore-- and he";
  8357. mes "plans to revive Satan Morroc!";
  8358. next;
  8359. cutin "mocseal_rin01.bmp",2;
  8360. mes "[Lin]";
  8361. mes "What?! But how can that";
  8362. mes "be? I've been with Moore";
  8363. mes "for a few days! If he's the one";
  8364. mes "who kidnapped the children,";
  8365. mes "then who is taking them hostage? ";
  8366. next;
  8367. mes "[Lin]";
  8368. mes "No, you should tell";
  8369. mes "me everything you know";
  8370. mes "about your own client,";
  8371. mes "the Dandelion Organization...";
  8372. donpcevent "R#maogate1::OnEmotion";
  8373. next;
  8374. cutin "mocseal_rin01.bmp",255;
  8375. cutin "mocseal_kid01.bmp",255;
  8376. mes "[R. Moore]";
  8377. mes "Thanks for your";
  8378. mes "concern, Lin. But really...";
  8379. mes "It's unnecessary. Heh heh...";
  8380. mes "I don't need to worry about the Dandelion Organization any longer.";
  8381. next;
  8382. mes "[R. Moore]";
  8383. mes "Prepare yourself";
  8384. mes "and be accepted into";
  8385. mes "this sacrifice... Lin...";
  8386. mes "Your blood will be used";
  8387. mes "to revive Morroc Satan!";
  8388. donpcevent "R#maogate1::OnSpell";
  8389. donpcevent "Kidd#maogate1_1::OnEmotion";
  8390. emotion e_gasp,1;
  8391. next;
  8392. mes "[Kidd]";
  8393. mes "Watch out!";
  8394. donpcevent "Kidd#maogate1_1::OnInit";
  8395. donpcevent "Lin#maogate1_1::OnInit";
  8396. donpcevent "Kidd#maogate1_2::OnEnter";
  8397. donpcevent "Lin#maogate1_2::OnEnter";
  8398. donpcevent "#maogate1_end2::OnSpell";
  8399. next;
  8400. mes "[" + strcharinfo(0) + "]";
  8401. mes "Kidd! Lin!";
  8402. next;
  8403. mes "[Lin]";
  8404. mes "Wh-why...?";
  8405. mes "Mr. Moore, you said";
  8406. mes "that you were trying to";
  8407. mes "stop Satan Morroc's revival...";
  8408. next;
  8409. mes "[Kidd]";
  8410. mes "Can't you see...?";
  8411. mes "He was lying! He";
  8412. mes "tricked all of us!";
  8413. next;
  8414. mes "[R. Moore]";
  8415. mes "So...";
  8416. mes "You're resisting?";
  8417. mes "Fine, you leave me";
  8418. mes "no choice. Feel the";
  8419. mes "power of Morroc Satan!";
  8420. donpcevent "R#maogate1::OnEmotion2";
  8421. next;
  8422. donpcevent "R#maogate1::OnInit";
  8423. initnpctimer;
  8424. monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8425. monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8426. monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8427. monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8428. monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8429. monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8430. monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8431. monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8432. monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8433. mes "[" + strcharinfo(0) + "]";
  8434. mes "Bastard, what";
  8435. mes "are you doing?";
  8436. mes "Holy crap, m-monsters!";
  8437. next;
  8438. mes "[Lin]";
  8439. mes "Damn it!";
  8440. mes "Let me go!";
  8441. mes "I'm gonna chase";
  8442. mes "Moore myself!";
  8443. set mao_request,28;
  8444. close2;
  8445. donpcevent "Lin#maogate1_2::OnInit";
  8446. disablenpc "#maogate1_end";
  8447. end;
  8448. OnTimer500:
  8449. mapannounce "que_job02","I'll back you up!",1,0x90EE90;
  8450. donpcevent "Dandelion#maogate1_3::OnEnter";
  8451. donpcevent "Dandelion#maogate1_4::OnEnter";
  8452. donpcevent "Dandelion#maogate1_1::OnEmotion";
  8453. donpcevent "Dandelion#maogate1_2::OnEmotion";
  8454. donpcevent "Dandelion#maogate1_3::OnEmotion";
  8455. donpcevent "Dandelion#maogate1_4::OnEmotion";
  8456. end;
  8457. OnTimer3000:
  8458. donpcevent "Dandelion#maogate1_3::OnSpell";
  8459. donpcevent "Dandelion#maogate1_2::OnSpell";
  8460. end;
  8461. OnTimer4000:
  8462. donpcevent "Dandelion#maogate1_4::OnSpell";
  8463. donpcevent "Dandelion#maogate1_2::OnSpell2";
  8464. end;
  8465. OnTimer5000:
  8466. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8467. end;
  8468. OnTimer5500:
  8469. set $@maogate1mobs,3;
  8470. monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8471. monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8472. monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8473. end;
  8474. OnTimer7000:
  8475. mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  8476. end;
  8477. OnTimer10000:
  8478. mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  8479. donpcevent "Dandelion#maogate1_4::OnInit";
  8480. donpcevent "Dandelion#maogate1_3::OnInit";
  8481. donpcevent "Dandelion#maogate1_2::OnInit";
  8482. donpcevent "Dandelion#maogate1_1::OnInit";
  8483. stopnpctimer;
  8484. end;
  8485. OnMyMobDead:
  8486. end;
  8487. }
  8488. que_job02,116,108,5 script Kidd#maogate1_1 884,{
  8489. OnInit:
  8490. disablenpc "Kidd#maogate1_1";
  8491. end;
  8492. OnEnter:
  8493. enablenpc "Kidd#maogate1_1";
  8494. end;
  8495. OnEmotion:
  8496. emotion e_gasp,0;
  8497. end;
  8498. }
  8499. que_job02,126,103,5 script Kidd#maogate1_2 884,{
  8500. end;
  8501. OnInit:
  8502. disablenpc "Kidd#maogate1_2";
  8503. end;
  8504. OnEnter:
  8505. enablenpc "Kidd#maogate1_2";
  8506. end;
  8507. OnMyMobDead:
  8508. set $@maogate1mobs,$@maogate1mobs -1;
  8509. if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
  8510. end;
  8511. }
  8512. que_job02,121,106,1 script Lin#maogate1_1 885,{
  8513. OnInit:
  8514. disablenpc "Lin#maogate1_1";
  8515. end;
  8516. OnEnter:
  8517. enablenpc "Lin#maogate1_1";
  8518. end;
  8519. OnEmotion:
  8520. emotion e_wah,0;
  8521. end;
  8522. }
  8523. que_job02,127,101,1 script Lin#maogate1_2 885,{
  8524. OnInit:
  8525. disablenpc "Lin#maogate1_2";
  8526. end;
  8527. OnEnter:
  8528. enablenpc "Lin#maogate1_2";
  8529. end;
  8530. }
  8531. que_job02,124,109,3 script R#maogate1 880,{
  8532. OnInit:
  8533. disablenpc "R#maogate1";
  8534. end;
  8535. OnEnter:
  8536. enablenpc "R#maogate1";
  8537. end;
  8538. OnEmotion:
  8539. emotion e_hmm,0;
  8540. end;
  8541. OnEmotion2:
  8542. emotion e_gg,0;
  8543. end;
  8544. OnSpell:
  8545. specialeffect 54;
  8546. end;
  8547. }
  8548. que_job02,113,107,5 script Dandelion#maogate1_1 880,{
  8549. OnInit:
  8550. disablenpc "Dandelion#maogate1_1";
  8551. end;
  8552. OnEnter:
  8553. enablenpc "Dandelion#maogate1_1";
  8554. end;
  8555. OnEmotion:
  8556. emotion e_go,0;
  8557. end;
  8558. }
  8559. que_job02,121,100,7 script Dandelion#maogate1_2 880,{
  8560. OnInit:
  8561. disablenpc "Dandelion#maogate1_2";
  8562. end;
  8563. OnEnter:
  8564. enablenpc "Dandelion#maogate1_2";
  8565. end;
  8566. OnEmotion:
  8567. emotion e_go,0;
  8568. end;
  8569. OnSpell:
  8570. specialeffect 54;
  8571. end;
  8572. OnSpell2:
  8573. specialeffect 90;
  8574. end;
  8575. }
  8576. que_job02,122,98,1 script Dandelion#maogate1_3 880,{
  8577. OnInit:
  8578. disablenpc "Dandelion#maogate1_3";
  8579. end;
  8580. OnEnter:
  8581. enablenpc "Dandelion#maogate1_3";
  8582. end;
  8583. OnEmotion:
  8584. emotion e_go,0;
  8585. end;
  8586. OnSpell:
  8587. specialeffect 54;
  8588. end;
  8589. }
  8590. que_job02,122,111,5 script Dandelion#maogate1_4 880,{
  8591. OnInit:
  8592. disablenpc "Dandelion#maogate1_4";
  8593. end;
  8594. OnEnter:
  8595. enablenpc "Dandelion#maogate1_4";
  8596. end;
  8597. OnEmotion:
  8598. emotion e_go,0;
  8599. end;
  8600. OnSpell:
  8601. specialeffect 90;
  8602. end;
  8603. }
  8604. que_job02,122,106,1 script #maogate1_end2 139,15,15,{
  8605. OnInit:
  8606. disablenpc "#maogate1_end2";
  8607. end;
  8608. OnEnter:
  8609. enablenpc "#maogate1_end2";
  8610. end;
  8611. OnTouch:
  8612. if (mao_request == 28)
  8613. {
  8614. cutin "mocseal_kid01.bmp",2;
  8615. mes "[Kidd]";
  8616. mes "" + strcharinfo(0) + "!";
  8617. mes "Hey, you alright?";
  8618. mes "Come on, let's head";
  8619. mes "back, the other members";
  8620. mes "of the Assassin Guild";
  8621. mes "will take care of this...";
  8622. set mao_request,29;
  8623. close2;
  8624. mapwarp "que_job02","que_job01",59,49;
  8625. donpcevent "#maogate1_talk1::OnInit";
  8626. donpcevent "#maogate1_talk2::OnEnter";
  8627. donpcevent "#maogate1_talk3::OnEnter";
  8628. donpcevent "#maogate1_talk4::OnEnter";
  8629. donpcevent "#maogate1_talk5::OnEnter";
  8630. donpcevent "#maogate1_talk6::OnEnter";
  8631. donpcevent "#maogate1_talk7::OnEnter";
  8632. donpcevent "Kidd#maogate1_1::OnInit";
  8633. donpcevent "Kidd#maogate1_2::OnInit";
  8634. donpcevent "Lin#maogate1_1::OnInit";
  8635. donpcevent "Lin#maogate1_2::OnInit";
  8636. donpcevent "R#maogate1::OnInit";
  8637. donpcevent "#maogate1_end::OnStop";
  8638. donpcevent "#maogate1_end::OnInit";
  8639. donpcevent "#maogate1_end2::OnInit";
  8640. donpcevent "Dandelion#maogate1_1::OnInit";
  8641. donpcevent "Dandelion#maogate1_2::OnInit";
  8642. donpcevent "Dandelion#maogate1_3::OnInit";
  8643. donpcevent "Dandelion#maogate1_4::OnInit";
  8644. donpcevent "#maogate1_setting::OnEnter";
  8645. donpcevent "Dandelion Member#1_bt::OnInit";
  8646. donpcevent "#maogate1_battle::OnStop";
  8647. donpcevent "#maogate1_battle::OnEnter";
  8648. enablenpc "#maogate1";
  8649. set $mao_gate1,0;
  8650. end;
  8651. }
  8652. }
  8653. que_job03,14,182,1 script #maogate2 139,1,1,{
  8654. OnEnter:
  8655. enablenpc "#maogate2";
  8656. end;
  8657. OnStop:
  8658. disablenpc "#maogate2";
  8659. end;
  8660. OnTouch:
  8661. if (mao_request == 124 || mao_request == 125)
  8662. {
  8663. initnpctimer;
  8664. disablenpc "#maogate2";
  8665. donpcevent "#maogate2_talk1::OnEnter";
  8666. }
  8667. else
  8668. {
  8669. mes "^3355FFYou will now be";
  8670. mes "teleported outside.^000000";
  8671. close2;
  8672. warp "morocc",100,100;
  8673. set $mao_gate2,0;
  8674. }
  8675. end;
  8676. OnTimer580000:
  8677. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  8678. end;
  8679. OnTimer590000:
  8680. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  8681. end;
  8682. OnTimer595000:
  8683. mapwarp "que_job02","morocc",160,129;
  8684. end;
  8685. OnTimer596000:
  8686. donpcevent "#maogate2_talk1::OnInit";
  8687. donpcevent "#maogate2_talk2::OnEnter";
  8688. donpcevent "#maogate2_talk3::OnEnter";
  8689. donpcevent "#maogate2_talk4::OnEnter";
  8690. donpcevent "#maogate2_talk5::OnEnter";
  8691. donpcevent "#maogate2_talk6::OnEnter";
  8692. donpcevent "#maogate2_talk7::OnEnter";
  8693. donpcevent "Kidd#maogate2_1::OnInit";
  8694. donpcevent "Kidd#maogate2_2::OnInit";
  8695. donpcevent "Lin#maogate2_1::OnInit";
  8696. donpcevent "Lin#maogate2_2::OnInit";
  8697. donpcevent "R#maogate2::OnInit";
  8698. donpcevent "#maogate2_end::OnStop";
  8699. donpcevent "#maogate2_end::OnInit";
  8700. donpcevent "#maogate2_end2::OnInit";
  8701. donpcevent "Dandelion#maogate2_1::OnInit";
  8702. donpcevent "Dandelion#maogate2_2::OnInit";
  8703. donpcevent "Dandelion#maogate2_3::OnInit";
  8704. donpcevent "Dandelion#maogate2_4::OnInit";
  8705. donpcevent "#maogate2_setting::OnEnter";
  8706. donpcevent "Dandelion Member#2_bt::OnInit";
  8707. donpcevent "#maogate2_battle::OnStop2";
  8708. donpcevent "#maogate2_battle::OnEnter";
  8709. end;
  8710. OnTimer597000:
  8711. enablenpc "#maogate2";
  8712. set $mao_gate2,0;
  8713. stopnpctimer;
  8714. end;
  8715. }
  8716. que_job03,14,181,1 script #maogate2_talk1 139,2,2,{
  8717. OnInit:
  8718. disablenpc "#maogate2_talk1";
  8719. end;
  8720. OnEnter:
  8721. enablenpc "#maogate2_talk1";
  8722. end;
  8723. OnTouch:
  8724. mes "^333333Holy... ritual... of...";
  8725. mes "blood... I am proud...";
  8726. mes "to b-be... the last...";
  8727. mes "sacrifice... Heh heh heh...^000000";
  8728. next;
  8729. mes "^3355FFThe maniacial laughter";
  8730. mes "from that strange voice";
  8731. mes "echoes in your head as you";
  8732. mes "wake up in some strage place.^000000";
  8733. next;
  8734. mes "[" + strcharinfo(0) + "]";
  8735. mes "Where am I...?";
  8736. mes "What is this place?";
  8737. mes "Arrgh, my head hurts,";
  8738. mes "but I've got to stop";
  8739. mes "Satan Morroc's revival...";
  8740. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8741. next;
  8742. mes "[" + strcharinfo(0) + "]";
  8743. mes "There's that voice";
  8744. mes "again! Kidd? Valdes?";
  8745. mes "Are any of you here?";
  8746. mes "Damn, I must be all alone.";
  8747. mes "I guess I have to stop this";
  8748. mes "weird ritual all by myself!";
  8749. close2;
  8750. disablenpc "#maogate2_talk1";
  8751. end;
  8752. }
  8753. que_job03,17,150,1 script #maogate2_talk2 139,2,2,{
  8754. OnStop:
  8755. disablenpc "#maogate2_talk2";
  8756. end;
  8757. OnEnter:
  8758. enablenpc "#maogate2_talk2";
  8759. end;
  8760. OnTouch:
  8761. mes "...";
  8762. mes "......";
  8763. mes ".........";
  8764. next;
  8765. soundeffect "wander_man_move.wav",0;
  8766. sc_start SC_Blind,60000,0;
  8767. mes "[?????]";
  8768. mes "...Isn't the moon";
  8769. mes "so beautiful tonight?";
  8770. next;
  8771. mes "[?????]";
  8772. mes "...But I wonder...";
  8773. mes "Why are there twice as many";
  8774. mes "guards when the moon is full?";
  8775. next;
  8776. mes "[???????]";
  8777. mes "The moon is so red...";
  8778. mes "Yes, it's been a year...";
  8779. next;
  8780. mes "......";
  8781. mes ".........";
  8782. mes "............";
  8783. next;
  8784. mes "["+ strcharinfo(0) +"]";
  8785. mes "What's going on?";
  8786. mes "Who's there? Kidd?";
  8787. mes "Valdes? Anybody?";
  8788. mes "What was that?";
  8789. close2;
  8790. soundeffect "wander_man_move.wav",0;
  8791. sc_end SC_All;
  8792. disablenpc "#maogate2_talk2";
  8793. end;
  8794. }
  8795. que_job03,16,97,1 script #maogate2_talk3 139,2,2,{
  8796. OnStop:
  8797. disablenpc "#maogate2_talk3";
  8798. end;
  8799. OnEnter:
  8800. enablenpc "#maogate2_talk3";
  8801. end;
  8802. OnTouch:
  8803. mes "......";
  8804. mes ".........";
  8805. mes "............";
  8806. next;
  8807. soundeffect "wander_man_move.wav",0;
  8808. sc_start SC_Blind,60000,0;
  8809. mes "[?????]";
  8810. mes "So, you telling me you";
  8811. mes "don't know how this town";
  8812. mes "got its name? Well, it's";
  8813. mes "kind of a scary tale...";
  8814. next;
  8815. mes "[?????]";
  8816. mes "An evil demon invaded our";
  8817. mes "world, summoning troops of";
  8818. mes "his minions from the darkness.";
  8819. mes "However, he was defeated and";
  8820. mes "sealed beneath this castle";
  8821. mes "by a legendary hero.";
  8822. next;
  8823. mes "[???????]";
  8824. mes "But the hatred of Satan";
  8825. mes "Morroc has not ebbed with";
  8826. mes "time. If you look at the full";
  8827. mes "moon from here, it is colored";
  8828. mes "red with Satan Morroc's rage...";
  8829. next;
  8830. mes "......";
  8831. mes ".........";
  8832. mes "............";
  8833. next;
  8834. mes "["+ strcharinfo(0) +"]";
  8835. mes "...I keep hearing";
  8836. mes "things! Where the hell";
  8837. mes "is it all coming from?!";
  8838. next;
  8839. mes "......";
  8840. mes ".........";
  8841. mes "............";
  8842. close2;
  8843. soundeffect "wander_man_move.wav",0;
  8844. sc_end SC_All;
  8845. disablenpc "#maogate2_talk3";
  8846. end;
  8847. }
  8848. que_job03,44,33,1 script #maogate2_talk4 139,2,2,{
  8849. OnStop:
  8850. disablenpc "#maogate2_talk4";
  8851. end;
  8852. OnEnter:
  8853. enablenpc "#maogate2_talk4";
  8854. end;
  8855. OnTouch:
  8856. mes "......";
  8857. mes ".........";
  8858. mes "............";
  8859. next;
  8860. soundeffect "wander_man_move.wav",0;
  8861. sc_start SC_Blind,60000,0;
  8862. mes "[?????]";
  8863. mes "Hmpf.";
  8864. mes "It has begun.";
  8865. next;
  8866. mes "[?????]";
  8867. mes "That smoke...?";
  8868. mes "What exactly is going";
  8869. mes "on over there every";
  8870. mes "full moon?";
  8871. next;
  8872. mes "[???????]";
  8873. mes "Well...";
  8874. mes "Who's to say?";
  8875. next;
  8876. mes "[????]";
  8877. mes "B-boss...!";
  8878. next;
  8879. mes "......";
  8880. mes ".........";
  8881. mes "............";
  8882. mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
  8883. next;
  8884. mes "["+ strcharinfo(0) +"]";
  8885. mes "These voices...";
  8886. mes "They're like past";
  8887. mes "memories of something";
  8888. mes "that's happened here";
  8889. mes "in Castle Morroc...";
  8890. close2;
  8891. soundeffect "wander_man_move.wav",0;
  8892. sc_end SC_All;
  8893. disablenpc "#maogate2_talk4";
  8894. end;
  8895. }
  8896. que_job03,93,21,1 script #maogate2_talk5 139,2,2,{
  8897. OnStop:
  8898. disablenpc "#maogate2_talk5";
  8899. end;
  8900. OnEnter:
  8901. enablenpc "#maogate2_talk5";
  8902. end;
  8903. OnTouch:
  8904. mes "......";
  8905. mes ".........";
  8906. mes "............";
  8907. next;
  8908. soundeffect "wander_man_move.wav",0;
  8909. sc_start SC_Blind,60000,0;
  8910. mes "[?????]";
  8911. mes "Sir, our investigation has";
  8912. mes "turned something up. Every";
  8913. mes "15 days, a carriage secretly";
  8914. mes "transports about 20 to 30";
  8915. mes "children into the castle.";
  8916. mes "However, they never come out...";
  8917. next;
  8918. mes "[?????]";
  8919. mes "Are you serious...?";
  8920. mes "What the hell could";
  8921. mes "they be doing in there?!";
  8922. mes "Come on, let's go...";
  8923. close2;
  8924. soundeffect "wander_man_move.wav",0;
  8925. sc_end SC_All;
  8926. disablenpc "#maogate2_talk5";
  8927. end;
  8928. }
  8929. que_job03,93,21,1 script #maogate2_talk6 139,3,3,{
  8930. OnStop:
  8931. disablenpc "#maogate2_talk6";
  8932. end;
  8933. OnEnter:
  8934. enablenpc "#maogate2_talk6";
  8935. end;
  8936. OnTouch:
  8937. mes "......";
  8938. mes ".........";
  8939. mes "............";
  8940. next;
  8941. soundeffect "wander_man_move.wav",0;
  8942. sc_start SC_Blind,60000,0;
  8943. mes "[?????]";
  8944. mes "Wh-what's with";
  8945. mes "all of this noise?";
  8946. next;
  8947. mes "[?????]";
  8948. mes "Sorry, m'lord.";
  8949. mes "It's nothing, but";
  8950. mes "we'll take care of";
  8951. mes "it as soon as possible.";
  8952. mes "Shut up, children. Silence!";
  8953. next;
  8954. mes "..............";
  8955. next;
  8956. mes "......";
  8957. mes ".........";
  8958. mes "............";
  8959. next;
  8960. mes "[???????]";
  8961. mes "This place is so hot...";
  8962. mes "Where's my daddy? I don't...";
  8963. mes "I don't wanna go to Thanatos...";
  8964. next;
  8965. mes "......";
  8966. mes ".........";
  8967. mes "............";
  8968. next;
  8969. mes "[??????]";
  8970. mes "Make sure that";
  8971. mes "nothing interferes";
  8972. mes "with our plan. Nothing...";
  8973. mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  8974. next;
  8975. mes "[????]";
  8976. mes "I don't wanna";
  8977. mes "wear these chains!";
  8978. mes "G-get them off, please!";
  8979. mes "I'm sorry, I'm sorry, I'm s--";
  8980. next;
  8981. mes "......";
  8982. mes ".........";
  8983. mes "............";
  8984. mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  8985. next;
  8986. mes "["+ strcharinfo(0) +"]";
  8987. mes "I can't...";
  8988. mes "I can't endure";
  8989. mes "listening to this";
  8990. mes "much longer. Where";
  8991. mes "the hell is Raiyan Moore?!";
  8992. close2;
  8993. soundeffect "wander_man_move.wav",0;
  8994. sc_end SC_All;
  8995. disablenpc "#maogate2_talk6";
  8996. end;
  8997. }
  8998. que_job03,180,144,1 script #maogate2_talk7 139,2,2,{
  8999. OnStop:
  9000. disablenpc "#maogate2_talk7";
  9001. end;
  9002. OnEnter:
  9003. enablenpc "#maogate2_talk7";
  9004. end;
  9005. OnTouch:
  9006. mes "......";
  9007. mes ".........";
  9008. mes "............";
  9009. next;
  9010. soundeffect "wander_man_move.wav",0;
  9011. sc_start SC_Blind,60000,0;
  9012. mes "[?????]";
  9013. mes "Jeez, what's going";
  9014. mes "on? Where the heck";
  9015. mes "are all the guards?";
  9016. next;
  9017. mes "......";
  9018. mes ".........";
  9019. mes "............";
  9020. next;
  9021. mes "[????]";
  9022. mes "What?! Why would";
  9023. mes "anyone do something";
  9024. mes "so stupid, so foolhardy,";
  9025. mes "as revive Satan Morroc?!";
  9026. next;
  9027. mes "[????]";
  9028. mes "Why...?";
  9029. mes "You can't possibly";
  9030. mes "understand. Now die...!";
  9031. next;
  9032. mes "......";
  9033. mes ".........";
  9034. mes "............";
  9035. next;
  9036. mes "["+ strcharinfo(0) +"]";
  9037. mes "Where is that voice";
  9038. mes "coming from? Wait...";
  9039. mes "That's... That's happening";
  9040. mes "right now! Please... Please";
  9041. mes "don't let me be too late!";
  9042. close2;
  9043. soundeffect "wander_man_move.wav",0;
  9044. sc_end SC_All;
  9045. disablenpc "#maogate2_talk7";
  9046. end;
  9047. }
  9048. que_job03,77,179,1 script #maogate2_talk8 139,2,2,{
  9049. OnStop:
  9050. disablenpc "#maogate2_talk8";
  9051. end;
  9052. OnEnter:
  9053. enablenpc "#maogate2_talk8";
  9054. end;
  9055. OnStop2:
  9056. stopnpctimer;
  9057. end;
  9058. OnTouch:
  9059. initnpctimer;
  9060. disablenpc "#maogate2_talk8";
  9061. end;
  9062. OnTimer1000:
  9063. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  9064. end;
  9065. OnTimer4000:
  9066. mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  9067. end;
  9068. OnTimer8000:
  9069. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  9070. end;
  9071. OnTimer12000:
  9072. mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  9073. end;
  9074. OnTimer16000:
  9075. mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  9076. end;
  9077. OnTimer20000:
  9078. mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  9079. end;
  9080. OnTimer20100:
  9081. stopnpctimer;
  9082. end;
  9083. }
  9084. que_job03,73,82,1 script #maogate2_battle 139,2,2,{
  9085. OnStop:
  9086. disablenpc "#maogate2_battle";
  9087. end;
  9088. OnEnter:
  9089. enablenpc "#maogate2_battle";
  9090. end;
  9091. OnStop2:
  9092. stopnpctimer;
  9093. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  9094. end;
  9095. OnTouch:
  9096. initnpctimer;
  9097. emotion e_wah,1;
  9098. disablenpc "#maogate2_battle";
  9099. end;
  9100. OnTimer500:
  9101. monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  9102. monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  9103. monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  9104. monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  9105. end;
  9106. OnTimer5000:
  9107. mapannounce "que_job03","Watch out!",1,0x90EE90;
  9108. donpcevent "Dandelion Member#2_bt::OnEnter";
  9109. end;
  9110. OnTimer6000:
  9111. specialeffect 90;
  9112. end;
  9113. OnTimer6500:
  9114. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  9115. stopnpctimer;
  9116. end;
  9117. OnMyMobDead:
  9118. end;
  9119. }
  9120. que_job03,66,85,5 script Dandelion Member#2_bt 880,{
  9121. if(mao_request == 124 || mao_request == 125)
  9122. {
  9123. mes "[Dandelion Member]";
  9124. mes "Hey, are you alright?";
  9125. mes "That was a pretty huge";
  9126. mes "explosion just now!";
  9127. next;
  9128. mes "[" + strcharinfo(0) + "]";
  9129. mes "Mr. R...?";
  9130. mes "Oh. You're not him.";
  9131. mes "Thanks, I think you";
  9132. mes "just saved my life. Hey...";
  9133. mes "Have you seen a female";
  9134. mes "Assassin around here?";
  9135. next;
  9136. mes "[Dandelion Member]";
  9137. mes "No, I don't think";
  9138. mes "so, but there's another";
  9139. mes "Assassin, Kidd, who's just";
  9140. mes "in the area. Wait, were you the";
  9141. mes "one who was duped by Raiyan";
  9142. mes "Moore? He's your client, right?";
  9143. next;
  9144. mes "[Dandelion Member]";
  9145. mes "I'm a member of the";
  9146. mes "Dandelion Organization,";
  9147. mes "and we've been trying to find";
  9148. mes "him. It turns out that we were";
  9149. mes "right about Moore: he's really planning to revive Satan Morroc.";
  9150. next;
  9151. mes "[" + strcharinfo(0) + "]";
  9152. mes "Huh? What are you";
  9153. mes "talking about? Wait,";
  9154. mes "Raiyan Moore? Do you";
  9155. mes "mean Mr. R. Moore?";
  9156. mes "No! Then this means...";
  9157. next;
  9158. mes "[Dandelion Member]";
  9159. mes "Right. He managed to";
  9160. mes "trick all of us. Now, if you'd";
  9161. mes "excuse me, I better go help";
  9162. mes "Kidd now that you're awake.";
  9163. next;
  9164. mes "[Lin's Voice]";
  9165. mes "...S-stop...";
  9166. mes "...This is...";
  9167. mes "This is all insane!";
  9168. emotion e_gasp,0;
  9169. next;
  9170. mes "["+ strcharinfo(0) +"]";
  9171. mes "That's... That's Lin's";
  9172. mes "voice! I better walk";
  9173. mes "through this darkness";
  9174. mes "and try to find her as";
  9175. mes "soon as I can!";
  9176. close2;
  9177. set mao_request,125;
  9178. disablenpc "Dandelion Member#2_bt";
  9179. end;
  9180. }
  9181. OnInit:
  9182. disablenpc "Dandelion Member#2_bt";
  9183. end;
  9184. OnEnter:
  9185. enablenpc "Dandelion Member#2_bt";
  9186. end;
  9187. }
  9188. que_job03,87,83,1 script #maogate2_setting 139,2,2,{
  9189. OnStop:
  9190. disablenpc "#maogate2_setting";
  9191. end;
  9192. OnEnter:
  9193. enablenpc "#maogate2_setting";
  9194. end;
  9195. OnTouch:
  9196. if (mao_request == 125)
  9197. {
  9198. donpcevent "#maogate2_end::OnEnter";
  9199. donpcevent "Kidd#maogate2_1::OnEnter";
  9200. donpcevent "Lin#maogate2_1::OnEnter";
  9201. donpcevent "R#maogate2::OnEnter";
  9202. donpcevent "Dandelion#maogate2_1::OnEnter";
  9203. donpcevent "Dandelion#maogate2_2::OnEnter";
  9204. end;
  9205. }
  9206. }
  9207. que_job03,117,101,1 script #maogate2_end 139,3,3,{
  9208. OnInit:
  9209. disablenpc "#maogate2_end";
  9210. end;
  9211. OnReset:
  9212. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9213. end;
  9214. OnStop:
  9215. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9216. stopnpctimer;
  9217. end;
  9218. OnEnter:
  9219. enablenpc "#maogate2_end";
  9220. end;
  9221. OnTouch:
  9222. donpcevent "#maogate2_setting::OnStop";
  9223. mes "[" + strcharinfo(0) + "]";
  9224. mes "Hey, what's going";
  9225. mes "on here? Kidd! Lin?";
  9226. mes "A-and who's that guy?";
  9227. mes "Could it possibly be...";
  9228. emotion e_gasp,1;
  9229. next;
  9230. cutin "mocseal_kid01.bmp",0;
  9231. mes "[Kidd]";
  9232. mes ""+ strcharinfo(0) +"...";
  9233. mes "Stay back and don't come";
  9234. mes "near me! Lin, why are you";
  9235. mes "doing this! Give up your";
  9236. mes "mission, you don't know";
  9237. mes "who your client really is!";
  9238. next;
  9239. cutin "mocseal_rin01.bmp",2;
  9240. mes "[Lin]";
  9241. mes "What are you talking";
  9242. mes "about, Kidd? I just found";
  9243. mes "out that the people you're";
  9244. mes "working for, the Dandelion";
  9245. mes "Organization, have been";
  9246. mes "hunting Mr. Moore down...";
  9247. donpcevent "Lin#maogate2_1::OnEmotion";
  9248. next;
  9249. cutin "mocseal_kid01.bmp",0;
  9250. mes "[Kidd]";
  9251. mes "Yes, of course they're";
  9252. mes "hunting him down. Your client,";
  9253. mes "Mr. R. Moore, is none other";
  9254. mes "than Raiyan Moore-- and he";
  9255. mes "plans to revive Satan Morroc!";
  9256. next;
  9257. cutin "mocseal_rin01.bmp",2;
  9258. mes "[Lin]";
  9259. mes "What?! But how can that";
  9260. mes "be? I've been with Moore";
  9261. mes "for a few days! If he's the one";
  9262. mes "who kidnapped the children,";
  9263. mes "then who is taking them hostage? ";
  9264. next;
  9265. mes "[Lin]";
  9266. mes "No, you should tell";
  9267. mes "me everything you know";
  9268. mes "about your own client,";
  9269. mes "the Dandelion Organization...";
  9270. donpcevent "R#maogate2::OnEmotion";
  9271. next;
  9272. cutin "mocseal_rin01.bmp",255;
  9273. cutin "mocseal_kid01.bmp",255;
  9274. mes "[R. Moore]";
  9275. mes "Thanks for your";
  9276. mes "concern, Lin. But really...";
  9277. mes "It's unnecessary. Heh heh...";
  9278. mes "I don't need to worry about the Dandelion Organization any longer.";
  9279. next;
  9280. mes "[R. Moore]";
  9281. mes "Prepare yourself";
  9282. mes "and be accepted into";
  9283. mes "this sacrifice... Lin...";
  9284. mes "Your blood will be used";
  9285. mes "to revive Morroc Satan!";
  9286. donpcevent "R#maogate2::OnSpell";
  9287. donpcevent "Kidd#maogate2_1::OnEmotion";
  9288. emotion e_gasp,1;
  9289. next;
  9290. mes "[Kidd]";
  9291. mes "Watch out!";
  9292. donpcevent "Kidd#maogate2_1::OnInit";
  9293. donpcevent "Lin#maogate2_1::OnInit";
  9294. donpcevent "Kidd#maogate2_2::OnEnter";
  9295. donpcevent "Lin#maogate2_2::OnEnter";
  9296. donpcevent "#maogate2_end2::OnSpell";
  9297. next;
  9298. mes "[" + strcharinfo(0) + "]";
  9299. mes "Kidd! Lin!";
  9300. next;
  9301. mes "[Lin]";
  9302. mes "Wh-why...?";
  9303. mes "Mr. Moore, you said";
  9304. mes "that you were trying to";
  9305. mes "stop Satan Morroc's revival...";
  9306. next;
  9307. mes "[Kidd]";
  9308. mes "Can't you see...?";
  9309. mes "He was lying! He";
  9310. mes "tricked all of us!";
  9311. next;
  9312. mes "[R. Moore]";
  9313. mes "So...";
  9314. mes "You're resisting?";
  9315. mes "Fine, you leave me";
  9316. mes "no choice. Feel the";
  9317. mes "power of Morroc Satan!";
  9318. donpcevent "R#maogate2::OnEmotion2";
  9319. next;
  9320. donpcevent "R#maogate2::OnInit";
  9321. initnpctimer;
  9322. monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9323. monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9324. monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9325. monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9326. monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9327. monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9328. monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9329. monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9330. monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9331. mes "[" + strcharinfo(0) + "]";
  9332. mes "Bastard, what";
  9333. mes "are you doing?";
  9334. mes "Holy crap, m-monsters!";
  9335. next;
  9336. mes "[Lin]";
  9337. mes "Damn it!";
  9338. mes "Let me go!";
  9339. mes "I'm gonna chase";
  9340. mes "Moore myself!";
  9341. set mao_request,126;
  9342. set $maoattack,$maoattack +1;
  9343. close2;
  9344. donpcevent "Lin#maogate2_2::OnInit";
  9345. disablenpc "#maogate2_end";
  9346. end;
  9347. OnTimer500:
  9348. mapannounce "que_job03","I'll back you up!",1,0x90EE90;
  9349. donpcevent "Dandelion#maogate2_3::OnEnter";
  9350. donpcevent "Dandelion#maogate2_4::OnEnter";
  9351. donpcevent "Dandelion#maogate2_1::OnEmotion";
  9352. donpcevent "Dandelion#maogate2_2::OnEmotion";
  9353. donpcevent "Dandelion#maogate2_3::OnEmotion";
  9354. donpcevent "Dandelion#maogate2_4::OnEmotion";
  9355. end;
  9356. OnTimer3000:
  9357. donpcevent "Dandelion#maogate2_3::OnSpell";
  9358. donpcevent "Dandelion#maogate2_2::OnSpell";
  9359. end;
  9360. OnTimer4000:
  9361. donpcevent "Dandelion#maogate2_4::OnSpell";
  9362. donpcevent "Dandelion#maogate2_2::OnSpell2";
  9363. end;
  9364. OnTimer5000:
  9365. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9366. end;
  9367. OnTimer5500:
  9368. set $@maogate2mobs,3;
  9369. monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9370. monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9371. monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9372. end;
  9373. OnTimer7000:
  9374. mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  9375. end;
  9376. OnTimer10000:
  9377. mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  9378. donpcevent "Dandelion#maogate2_4::OnInit";
  9379. donpcevent "Dandelion#maogate2_3::OnInit";
  9380. donpcevent "Dandelion#maogate2_2::OnInit";
  9381. donpcevent "Dandelion#maogate2_1::OnInit";
  9382. stopnpctimer;
  9383. end;
  9384. OnMyMobDead:
  9385. end;
  9386. }
  9387. que_job03,116,108,5 script Kidd#maogate2_1 884,{
  9388. OnInit:
  9389. disablenpc "Kidd#maogate2_1";
  9390. end;
  9391. OnEnter:
  9392. enablenpc "Kidd#maogate2_1";
  9393. end;
  9394. OnEmotion:
  9395. emotion e_gasp,0;
  9396. end;
  9397. }
  9398. que_job03,126,103,5 script Kidd#maogate2_2 884,{
  9399. end;
  9400. OnInit:
  9401. disablenpc "Kidd#maogate2_2";
  9402. end;
  9403. OnEnter:
  9404. enablenpc "Kidd#maogate2_2";
  9405. end;
  9406. OnMyMobDead:
  9407. set $@maogate2mobs,$@maogate2mobs -1;
  9408. if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
  9409. end;
  9410. }
  9411. que_job03,121,106,1 script Lin#maogate2_1 885,{
  9412. OnInit:
  9413. disablenpc "Lin#maogate2_1";
  9414. end;
  9415. OnEnter:
  9416. enablenpc "Lin#maogate2_1";
  9417. end;
  9418. OnEmotion:
  9419. emotion e_wah,0;
  9420. end;
  9421. }
  9422. que_job03,127,101,1 script Lin#maogate2_2 885,{
  9423. OnInit:
  9424. disablenpc "Lin#maogate2_2";
  9425. end;
  9426. OnEnter:
  9427. enablenpc "Lin#maogate2_2";
  9428. end;
  9429. }
  9430. que_job03,124,109,3 script R#maogate2 880,{
  9431. OnInit:
  9432. disablenpc "R#maogate2";
  9433. end;
  9434. OnEnter:
  9435. enablenpc "R#maogate2";
  9436. end;
  9437. OnEmotion:
  9438. emotion e_hmm,0;
  9439. end;
  9440. OnEmotion2:
  9441. emotion e_gg,0;
  9442. end;
  9443. OnSpell:
  9444. specialeffect 54;
  9445. end;
  9446. }
  9447. que_job03,113,107,5 script Dandelion#maogate2_1 880,{
  9448. OnInit:
  9449. disablenpc "Dandelion#maogate2_1";
  9450. end;
  9451. OnEnter:
  9452. enablenpc "Dandelion#maogate2_1";
  9453. end;
  9454. OnEmotion:
  9455. emotion e_go,0;
  9456. end;
  9457. }
  9458. que_job03,121,100,7 script Dandelion#maogate2_2 880,{
  9459. OnInit:
  9460. disablenpc "Dandelion#maogate2_2";
  9461. end;
  9462. OnEnter:
  9463. enablenpc "Dandelion#maogate2_2";
  9464. end;
  9465. OnEmotion:
  9466. emotion e_go,0;
  9467. end;
  9468. OnSpell:
  9469. specialeffect 54;
  9470. end;
  9471. OnSpell2:
  9472. specialeffect 90;
  9473. end;
  9474. }
  9475. que_job03,122,98,1 script Dandelion#maogate2_3 880,{
  9476. OnInit:
  9477. disablenpc "Dandelion#maogate2_3";
  9478. end;
  9479. OnEnter:
  9480. enablenpc "Dandelion#maogate2_3";
  9481. end;
  9482. OnEmotion:
  9483. emotion e_go,0;
  9484. end;
  9485. OnSpell:
  9486. specialeffect 54;
  9487. end;
  9488. }
  9489. que_job03,122,111,5 script Dandelion#maogate2_4 880,{
  9490. OnInit:
  9491. disablenpc "Dandelion#maogate2_4";
  9492. end;
  9493. OnEnter:
  9494. enablenpc "Dandelion#maogate2_4";
  9495. end;
  9496. OnEmotion:
  9497. emotion e_go,0;
  9498. end;
  9499. OnSpell:
  9500. specialeffect 90;
  9501. end;
  9502. }
  9503. que_job03,122,106,1 script #maogate2_end2 139,15,15,{
  9504. OnInit:
  9505. disablenpc "#maogate2_end2";
  9506. end;
  9507. OnEnter:
  9508. enablenpc "#maogate2_end2";
  9509. end;
  9510. OnTouch:
  9511. if (mao_request == 126)
  9512. {
  9513. cutin "mocseal_kid01.bmp",2;
  9514. mes "[Kidd]";
  9515. mes "" + strcharinfo(0) + "...!";
  9516. mes "Can you hear me? Oh man...";
  9517. mes "You don't look so hot. Come";
  9518. mes "on, we gotta get you back";
  9519. mes "to the guild for now...";
  9520. set mao_request,127;
  9521. close2;
  9522. mapwarp "que_job03","que_job01",59,49;
  9523. donpcevent "#maogate2_talk1::OnInit";
  9524. donpcevent "#maogate2_talk2::OnEnter";
  9525. donpcevent "#maogate2_talk3::OnEnter";
  9526. donpcevent "#maogate2_talk4::OnEnter";
  9527. donpcevent "#maogate2_talk5::OnEnter";
  9528. donpcevent "#maogate2_talk6::OnEnter";
  9529. donpcevent "#maogate2_talk7::OnEnter";
  9530. donpcevent "Kidd#maogate2_1::OnInit";
  9531. donpcevent "Kidd#maogate2_2::OnInit";
  9532. donpcevent "Lin#maogate2_1::OnInit";
  9533. donpcevent "Lin#maogate2_2::OnInit";
  9534. donpcevent "R#maogate2::OnInit";
  9535. donpcevent "#maogate2_end::OnStop";
  9536. donpcevent "#maogate2_end::OnInit";
  9537. donpcevent "#maogate2_end2::OnInit";
  9538. donpcevent "Dandelion#maogate2_1::OnInit";
  9539. donpcevent "Dandelion#maogate2_2::OnInit";
  9540. donpcevent "Dandelion#maogate2_3::OnInit";
  9541. donpcevent "Dandelion#maogate2_4::OnInit";
  9542. donpcevent "#maogate2_setting::OnEnter";
  9543. donpcevent "Dandelion Member#2_bt::OnInit";
  9544. donpcevent "#maogate2_battle::OnStop";
  9545. donpcevent "#maogate2_battle::OnEnter";
  9546. enablenpc "#maogate2";
  9547. set $mao_gate2,0;
  9548. end;
  9549. }
  9550. }
  9551. morocc,30,29,5 script Member#mao1 880,10,15,{
  9552. mes "[Chairman]";
  9553. mes "So it's agreed.";
  9554. mes "Tomorrow we'll clean";
  9555. mes "the pond near the south";
  9556. mes "gate tomorrow. I hope";
  9557. mes "that everyone can make it.";
  9558. next;
  9559. mes "[Members]";
  9560. mes "Sure, no problem.";
  9561. mes "When are we planning";
  9562. mes "on reconstructing the";
  9563. mes "daycare facilities?";
  9564. next;
  9565. mes "[Chairman]";
  9566. mes "Hmmm...";
  9567. mes "I guess that's an";
  9568. mes "issue that we can";
  9569. mes "save for tomorrow's";
  9570. mes "meeting. I'll see you then.";
  9571. next;
  9572. mes "["+ strcharinfo(0) +"]";
  9573. mes "Is this some";
  9574. mes "sort of volunteer";
  9575. mes "service group?";
  9576. close;
  9577. OnStop:
  9578. disablenpc "Member#mao1";
  9579. end;
  9580. OnEnter:
  9581. enablenpc "Member#mao1";
  9582. end;
  9583. OnTouch:
  9584. if (mao_request == 30 || mao_request == 128)
  9585. {
  9586. mes "[?????]";
  9587. mes "...That's what";
  9588. mes "happened... Worked";
  9589. mes "hard... This time...";
  9590. next;
  9591. mes "[???]";
  9592. mes "There is just one";
  9593. mes "regret... Was that...";
  9594. mes "...tan... was... better...";
  9595. next;
  9596. mes "[????????]";
  9597. mes "I know, I know that!";
  9598. mes "But we still accomplished";
  9599. mes "what we set out to do, right?";
  9600. next;
  9601. mes "[??????]";
  9602. mes "Quiet!";
  9603. mes "You're too loud.";
  9604. next;
  9605. mes "[?????]";
  9606. mes "I'm pretty sure...";
  9607. mes "...is... not going to";
  9608. mes "be quiet about this.";
  9609. mes "Perhaps... it'll happen.";
  9610. next;
  9611. mes "[???]";
  9612. mes "Shh. Act naturally!";
  9613. mes "Someone's listening";
  9614. mes "to us! Get out of here!";
  9615. close2;
  9616. donpcevent "Member#mao1::OnStop";
  9617. donpcevent "Member#mao2::OnStop";
  9618. donpcevent "Member#mao3::OnStop";
  9619. donpcevent "Member#mao4::OnStop";
  9620. if($maoattack > 49)
  9621. {
  9622. donpcevent "#mao_manager::OnStart";
  9623. set $maoattack,0;
  9624. }
  9625. else donpcevent "#mao_timer::OnStart";
  9626. end;
  9627. }
  9628. }
  9629. morocc,29,26,0 script Member#mao2 880,{
  9630. mes "[Chairman]";
  9631. mes "So it's agreed.";
  9632. mes "Tomorrow we'll clean";
  9633. mes "the pond near the south";
  9634. mes "gate tomorrow. I hope";
  9635. mes "that everyone can make it.";
  9636. next;
  9637. mes "[Members]";
  9638. mes "Sure, no problem.";
  9639. mes "When are we planning";
  9640. mes "on reconstructing the";
  9641. mes "daycare facilities?";
  9642. next;
  9643. mes "[Chairman]";
  9644. mes "Hmmm...";
  9645. mes "I guess that's an";
  9646. mes "issue that we can";
  9647. mes "save for tomorrow's";
  9648. mes "meeting. I'll see you then.";
  9649. next;
  9650. mes "["+ strcharinfo(0) +"]";
  9651. mes "Is this some";
  9652. mes "sort of volunteer";
  9653. mes "service group?";
  9654. close;
  9655. OnStop:
  9656. disablenpc "Member#mao2";
  9657. end;
  9658. OnEnter:
  9659. enablenpc "Member#mao2";
  9660. end;
  9661. }
  9662. morocc,33,27,1 script Member#mao3 880,{
  9663. mes "[Chairman]";
  9664. mes "So it's agreed.";
  9665. mes "Tomorrow we'll clean";
  9666. mes "the pond near the south";
  9667. mes "gate tomorrow. I hope";
  9668. mes "that everyone can make it.";
  9669. next;
  9670. mes "[Members]";
  9671. mes "Sure, no problem.";
  9672. mes "When are we planning";
  9673. mes "on reconstructing the";
  9674. mes "daycare facilities?";
  9675. next;
  9676. mes "[Chairman]";
  9677. mes "Hmmm...";
  9678. mes "I guess that's an";
  9679. mes "issue that we can";
  9680. mes "save for tomorrow's";
  9681. mes "meeting. I'll see you then.";
  9682. next;
  9683. mes "["+ strcharinfo(0) +"]";
  9684. mes "Is this some";
  9685. mes "sort of volunteer";
  9686. mes "service group?";
  9687. close;
  9688. OnStop:
  9689. disablenpc "Member#mao3";
  9690. end;
  9691. OnEnter:
  9692. enablenpc "Member#mao3";
  9693. end;
  9694. }
  9695. morocc,34,30,3 script Member#mao4 880,{
  9696. mes "[Chairman]";
  9697. mes "So it's agreed.";
  9698. mes "Tomorrow we'll clean";
  9699. mes "the pond near the south";
  9700. mes "gate tomorrow. I hope";
  9701. mes "that everyone can make it.";
  9702. next;
  9703. mes "[Members]";
  9704. mes "Sure, no problem.";
  9705. mes "When are we planning";
  9706. mes "on reconstructing the";
  9707. mes "daycare facilities?";
  9708. next;
  9709. mes "[Chairman]";
  9710. mes "Hmmm...";
  9711. mes "I guess that's an";
  9712. mes "issue that we can";
  9713. mes "save for tomorrow's";
  9714. mes "meeting. I'll see you then.";
  9715. next;
  9716. mes "["+ strcharinfo(0) +"]";
  9717. mes "Is this some";
  9718. mes "sort of volunteer";
  9719. mes "service group?";
  9720. close;
  9721. OnStop:
  9722. disablenpc "Member#mao4";
  9723. end;
  9724. OnEnter:
  9725. enablenpc "Member#mao4";
  9726. end;
  9727. }
  9728. morocc,1,1,1 script #mao_timer -1,{
  9729. OnStart:
  9730. initnpctimer;
  9731. end;
  9732. OnTimer300000:
  9733. OnStop:
  9734. donpcevent "Member#mao1::OnEnter";
  9735. donpcevent "Member#mao2::OnEnter";
  9736. donpcevent "Member#mao3::OnEnter";
  9737. donpcevent "Member#mao4::OnEnter";
  9738. stopnpctimer;
  9739. end;
  9740. }
  9741. morocc,1,2,1 script #mao_manager -1,{
  9742. OnStart:
  9743. initnpctimer;
  9744. end;
  9745. OnStop:
  9746. killmonster "morocc","#mao_manager::OnMyMobDead";
  9747. donpcevent "Member#mao1::OnEnter";
  9748. donpcevent "Member#mao2::OnEnter";
  9749. donpcevent "Member#mao3::OnEnter";
  9750. donpcevent "Member#mao4::OnEnter";
  9751. stopnpctimer;
  9752. end;
  9753. OnTimer300000:
  9754. mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
  9755. end;
  9756. OnTimer305000:
  9757. mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
  9758. end;
  9759. OnTimer310000:
  9760. mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
  9761. end;
  9762. OnTimer315000:
  9763. mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
  9764. end;
  9765. OnTimer320000:
  9766. mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
  9767. end;
  9768. OnTimer325000:
  9769. mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
  9770. monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9771. monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9772. monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9773. monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9774. monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9775. monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9776. monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9777. monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9778. monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9779. monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9780. end;
  9781. OnTimer327000:
  9782. monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9783. monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9784. monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9785. monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9786. monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9787. monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9788. monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9789. monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9790. monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9791. monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9792. monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9793. monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9794. monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9795. monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9796. monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9797. end;
  9798. OnTimer329000:
  9799. announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
  9800. monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9801. monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9802. monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9803. monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9804. monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9805. monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9806. monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9807. monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9808. monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9809. monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9810. monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9811. monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9812. monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9813. monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9814. monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9815. end;
  9816. OnTimer331000:
  9817. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9818. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9819. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9820. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9821. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9822. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9823. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9824. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9825. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9826. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9827. end;
  9828. OnTimer333000:
  9829. monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9830. monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9831. monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9832. monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9833. monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9834. monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9835. monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9836. monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9837. monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9838. monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9839. monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9840. monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9841. monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9842. monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9843. monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9844. monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9845. monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9846. monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9847. monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9848. monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9849. monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9850. monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9851. monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9852. monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9853. monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9854. monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9855. monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9856. monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9857. monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9858. monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9859. monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9860. monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9861. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9862. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9863. monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9864. monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9865. monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9866. monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9867. monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9868. monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9869. monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9870. monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9871. monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9872. end;
  9873. OnTimer335000:
  9874. monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9875. monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9876. monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9877. monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9878. monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9879. monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9880. monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9881. monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9882. monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9883. monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9884. monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9885. monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9886. monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9887. monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9888. monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9889. monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9890. monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9891. monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9892. monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9893. monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9894. monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9895. monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
  9896. monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
  9897. end;
  9898. OnTimer1800000:
  9899. killmonster "morocc","#mao_manager::OnMyMobDead";
  9900. donpcevent "Member#mao1::OnEnter";
  9901. donpcevent "Member#mao2::OnEnter";
  9902. donpcevent "Member#mao3::OnEnter";
  9903. donpcevent "Member#mao4::OnEnter";
  9904. stopnpctimer;
  9905. end;
  9906. OnMyMobDead:
  9907. end;
  9908. }
  9909. que_job01,68,88,5 script Simon#mao 881,{
  9910. mes "[Simon]";
  9911. mes "...No. How many";
  9912. mes "times must I tell you?";
  9913. mes "I'm not going back.";
  9914. donpcevent "Simon#mao::OnEmotion1";
  9915. next;
  9916. mes "[Kimmie]";
  9917. mes "Please...";
  9918. mes "We really need";
  9919. mes "you back home...";
  9920. donpcevent "Kimmie::OnEmotion2";
  9921. next;
  9922. mes "[Simon]";
  9923. mes "I'm sorry, Kimmie.";
  9924. mes "I have to follow my";
  9925. mes "own path. You'll have";
  9926. mes "to make do without me.";
  9927. mes "Besides, you're strong";
  9928. mes "and don't really need me...";
  9929. next;
  9930. mes "[Kimmie]";
  9931. mes "Y-you can't do this!";
  9932. mes "Why did you leave us?";
  9933. mes "I d-didn't want to tell you";
  9934. mes "this, but Jimmy's been getting";
  9935. mes "in trouble with the law and...";
  9936. donpcevent "Kimmie::OnEmotion3";
  9937. next;
  9938. mes "[Simon]";
  9939. mes "Then it's his own";
  9940. mes "fault. I don't care, I'm";
  9941. mes "still not going home...";
  9942. mes "I've got to be responsible";
  9943. mes "for myself before I can even";
  9944. mes "think of taking care of others.";
  9945. next;
  9946. mes "[Kimmie]";
  9947. mes "Shut up! Shut up!";
  9948. mes "Come back to us!";
  9949. next;
  9950. mes "["+ strcharinfo(0) +"]";
  9951. mes "I have no idea what's";
  9952. mes "going on, but it seems";
  9953. mes "pretty bad. Sometimes it's";
  9954. mes "good not to get involved";
  9955. mes "with other people's problems.";
  9956. close;
  9957. OnEmotion1:
  9958. emotion e_swt,0;
  9959. end;
  9960. OnEmotion2:
  9961. emotion e_sob,0;
  9962. end;
  9963. OnEmotion3:
  9964. emotion e_wah,0;
  9965. end;
  9966. }
  9967. que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
  9968. sec_in02,38,162,0 script Morroc Invasion Manager 882,{
  9969. if(getgmlevel() < 80) end;
  9970. mes "A total of " + $maoattack + " users completed";
  9971. mes "the Satan Morroc: Lin Quest.";
  9972. mes "There are 2 requirements to";
  9973. mes "summon Satan Morroc's troops.";
  9974. mes "1) 50 users must complete";
  9975. mes "this Satan Morroc: Lin Quest.";
  9976. next;
  9977. mes "2) One of these users that";
  9978. mes "completed the Lin Quest must";
  9979. mes "approach the Dandelion Org";
  9980. mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
  9981. mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
  9982. next;
  9983. switch( select( "Set Globalvar","Cancel" ) )
  9984. {
  9985. case 1:
  9986. mes "Please choose the number";
  9987. mes "of times that the Lin Quest";
  9988. mes "will be recorded as completed";
  9989. mes "on the server. 0 is essentially";
  9990. mes "a reset; 50 will immediately";
  9991. mes "make the invasion available.";
  9992. next;
  9993. switch( select( "49","50","0" ) )
  9994. {
  9995. case 1:
  9996. mes "The GlobalVar has been";
  9997. mes "set to 49. The Lin Quest";
  9998. mes "must be completed 1 more";
  9999. mes "time before the Satan Morroc";
  10000. mes "invasion can be triggered.";
  10001. set $maoattack,49;
  10002. close;
  10003. case 2:
  10004. mes "The GlobalVar has been";
  10005. mes "set to 50. The Satan Morroc";
  10006. mes "invasion can now be triggered.";
  10007. set $maoattack,50;
  10008. close;
  10009. case 3:
  10010. mes "The GlobalVar has been";
  10011. mes "set to 0. The Lin Quest";
  10012. mes "must be completed 1 more";
  10013. mes "time before the Satan Morroc";
  10014. mes "invasion can be triggered.";
  10015. set $maoattack,0;
  10016. close;
  10017. }
  10018. case 2:
  10019. mes "You have canceled.";
  10020. close;
  10021. }
  10022. }