quests_juperos.txt 131 KB

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  1. //===== eAthena Script =======================================
  2. //= Juperos Dungeon Quests
  3. //===== By ===================================================
  4. //= MasterOfMuppets
  5. //===== Version ==============================================
  6. //= 1.3b
  7. //===== Compatible With ======================================
  8. //= eAthena SVN
  9. //===== Description ==========================================
  10. //= [Partial Aegis COnversion]
  11. //= Juperos Ruins related Quests/Events
  12. //===== Comments =============================================
  13. //= 1.0 First version, partly implemented [MasterOfMuppets]
  14. //= 1.1 Added official Juperos Ruins History Quest. Thanks
  15. //= to Keplerk for his first version. [SinSloth]
  16. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  17. //= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
  18. //= event-driven story progressive NPCs. Optimization needed.
  19. //= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
  20. //= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
  21. //============================================================
  22. yuno_in04,190,125,4 script Scholar 700,{
  23. switch(yuno_hist)
  24. {
  25. case 0:
  26. mes "[Scholar]";
  27. mes "...Mm? ";
  28. mes "...Yes?";
  29. next;
  30. mes "[Scholar]";
  31. mes "...";
  32. mes "......";
  33. mes "May I help you?";
  34. next;
  35. switch( select( "Oh! N-Nothing!","Excuse me..." ) )
  36. {
  37. case 1:
  38. mes "[Scholar]";
  39. mes "...";
  40. mes "......";
  41. mes "Hmm?";
  42. mes "...........";
  43. mes "Hmpf.";
  44. close;
  45. case 2:
  46. mes "[Scholar]";
  47. mes "...";
  48. mes "......";
  49. mes "Hmm?";
  50. mes "...........";
  51. mes "Hmmm...";
  52. next;
  53. mes "[Scholar]";
  54. mes "You must be lost.";
  55. mes "This is the scholarly";
  56. mes "research section, you know,";
  57. mes "content you couldn't possibly";
  58. mes "fathom. The popular novels and picture books are someplace else.";
  59. next;
  60. mes "["+strcharinfo(0)+"]";
  61. mes "...";
  62. mes "......";
  63. next;
  64. mes "[Scholar]";
  65. mes "Why don't you rummage";
  66. mes "through the bookshelves?";
  67. mes "I'm sure you can find some";
  68. mes "book there that can hold your";
  69. mes "interest. Well, depending on";
  70. mes "your actual attention span...";
  71. next;
  72. mes "["+strcharinfo(0)+"]";
  73. mes "(What's her damage?!";
  74. mes "Does she have an attitude problem or is she just stuck-up?)";
  75. close;
  76. }
  77. case 1:
  78. mes "[Scholar]";
  79. mes "...Mm? ";
  80. mes "...Yes?";
  81. next;
  82. mes "[Scholar]";
  83. mes "...";
  84. mes "......";
  85. mes "May I help you?";
  86. next;
  87. switch( select( "Oh! N-Nothing!","By any chance..." ) )
  88. {
  89. case 1:
  90. mes "[Scholar]";
  91. mes "...";
  92. mes "......";
  93. mes "Hmm?";
  94. mes "...........";
  95. mes "Hmpf.";
  96. close;
  97. case 2:
  98. mes "["+strcharinfo(0)+"]";
  99. mes "By any chance...";
  100. mes "Are you conducting";
  101. mes "research about Juperos?";
  102. next;
  103. mes "[Scholar]";
  104. mes "Why yes, that is";
  105. mes "correct. But how did";
  106. mes "you come to learn about";
  107. mes "my current research project?";
  108. next;
  109. mes "["+strcharinfo(0)+"]";
  110. mes "Oh, I managed to read";
  111. mes "a thesis paper entitled,";
  112. mes "''The Fall of Juperos,'' and";
  113. mes "I just thought that the writing";
  114. mes "style and your personality";
  115. mes "seem to match for some reason.";
  116. next;
  117. mes "[Scholar]";
  118. mes "Oh...! You read my";
  119. mes "thesis? So what did";
  120. mes "you think about it?";
  121. next;
  122. mes "["+strcharinfo(0)+"]";
  123. mes "So far, it's alright, but";
  124. mes "quite frankly it's incomplete.";
  125. mes "I mean, you don't have much in";
  126. mes "in the way of conjecture, much";
  127. mes "less any evidence to back up";
  128. mes "any of your statements.";
  129. next;
  130. mes "[Scholar]";
  131. mes "....";
  132. mes "Let me apologize for";
  133. mes "being rude to you earlier.";
  134. mes "As you know, my name is";
  135. mes "Fayruz Khrhiyha. May I ask";
  136. mes "what your name might be?";
  137. next;
  138. mes "["+strcharinfo(0)+"]";
  139. mes "I'm "+strcharinfo(0)+",";
  140. mes "a brave adventurer in the";
  141. mes "service of his royal majesty,";
  142. mes "the wise and benevolent";
  143. mes "King Tristram III.";
  144. set yuno_hist,2;
  145. next;
  146. mes "[Fayruz]";
  147. mes "Well, "+strcharinfo(0)+",";
  148. mes "I understand that my thesis";
  149. mes "still requires more evidence.";
  150. mes "But I'd need some ancient";
  151. mes "documents from Juperos";
  152. mes "to complete my research...";
  153. next;
  154. mes "[Fayruz]";
  155. mes "If you happen to travel";
  156. mes "through Juperos and find";
  157. mes "any ancient documents, would";
  158. mes "you bring them to me? Having";
  159. mes "those would help my research";
  160. mes "efforts immensely. Thank you...";
  161. close;
  162. }
  163. case 2:
  164. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  165. {
  166. mes "[Fayruz]";
  167. mes "Ah, it's you! Listen,";
  168. mes "I just found a record of";
  169. mes "an adventurer who explored";
  170. mes "Juperos. There's mention";
  171. mes "of a stone statue here that";
  172. mes "just might be noteworthy...";
  173. next;
  174. mes "[Fayruz]";
  175. mes "If you happen to find";
  176. mes "yourself in Juperos,";
  177. mes "would you find the stone";
  178. mes "statue at the entrance of";
  179. mes "its dungeon and read the";
  180. mes "engraved message for me?";
  181. next;
  182. mes "[Fayruz]";
  183. mes "According to my notes,";
  184. mes "there's a spell that will";
  185. mes "make its reader memorize";
  186. mes "its message, even if they don't";
  187. mes "know the language. So come";
  188. mes "to me if you manage to read it.";
  189. close;
  190. }
  191. mes "[Fayruz]";
  192. mes "If you ever chance to";
  193. mes "travel through Juperos,";
  194. mes "would you let me know if you";
  195. mes "find anything that might help";
  196. mes "my research there? I'd be";
  197. mes "very grateful for your help.";
  198. close;
  199. case 3:
  200. mes "[Fayruz]";
  201. mes "Well, you look";
  202. mes "quite pleased.";
  203. mes "May I asked what";
  204. mes "happened to put that";
  205. mes "expression on your face?";
  206. next;
  207. switch( select( "I found something in Juperos.","Nothing much." ) )
  208. {
  209. case 1:
  210. mes "[" +strcharinfo(0)+"]";
  211. mes "I went to Juperos like";
  212. mes "you asked and found that";
  213. mes "stone statue you were talking";
  214. mes "about. Just like you said, there was an engraved message on it.";
  215. next;
  216. mes "[Fayruz]";
  217. mes "Fascinating!";
  218. mes "So is it really enchanted";
  219. mes "so anyone can memorize it?";
  220. mes "Wh-what does the message say?";
  221. next;
  222. mes "^3355FFYou recite the message";
  223. mes "engraved on the stone";
  224. mes "statue, unable to interpret";
  225. mes "the sounds you're uttering,";
  226. mes "but weirdly enough, you can";
  227. mes "easily recall them from memory.^000000";
  228. next;
  229. mes "[Fayruz]";
  230. mes "Ah, I see! Wait,";
  231. mes "give me a moment to";
  232. mes "properly translate this...";
  233. next;
  234. mes "...";
  235. mes "......";
  236. mes ".........";
  237. next;
  238. mes "[Fayruz]";
  239. mes "It means, ''Do you wish to";
  240. mes "see the end of the madness?";
  241. mes "He is waiting where the three";
  242. mes "columns were destroyed, where";
  243. mes "two hundred illusions wander.''";
  244. next;
  245. mes "[Fayruz]";
  246. mes "''You will see him, the one";
  247. mes "who was vain and extravagant,";
  248. mes "with your own eyes at the place where the light passes through.";
  249. set yuno_hist,4;
  250. next;
  251. mes "[Fayruz]";
  252. mes "Ah, usually, descriptions";
  253. mes "of the ''vain and extravagant";
  254. mes "one'' refer to the mad scientist rumored to have lived in that";
  255. mes "ancient era. But if this is true, I may have to rework my thesis...";
  256. next;
  257. mes "[Fayruz]";
  258. mes "I have another favor to";
  259. mes "ask of you. If you find any";
  260. mes "object of historical significance in Juperos, would you bring it to";
  261. mes "me? I'll reward you, of course.";
  262. next;
  263. mes "[Fayruz]";
  264. mes "It would be most helpful";
  265. mes "if you could manage to find";
  266. mes "documents that existed from that era. Fortunately, back then,";
  267. mes "they made all their records on material more durable than paper.";
  268. close;
  269. case 2:
  270. mes "[Fayruz]";
  271. mes "Nothing, huh?";
  272. mes "My life is also fairly";
  273. mes "uneventful, but somehow,";
  274. mes "I'm don't think I'm content.";
  275. close;
  276. }
  277. case 4:
  278. mes "[Fayruz]";
  279. mes "Oh hello, "+strcharinfo(0)+".";
  280. mes "So what brings you to";
  281. mes "the Juno Library today?";
  282. next;
  283. switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") )
  284. {
  285. case 1:
  286. mes "[Fayruz]";
  287. mes "Well, I wouldn't know.";
  288. mes "It's late whenever I go";
  289. mes "out, so I always happen to";
  290. mes "miss the sunlight. I guess";
  291. mes "I really miss nice weather";
  292. mes "sometimes, you know?";
  293. close;
  294. case 2:
  295. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  296. {
  297. mes "[Fayruz]";
  298. mes "Oh, really?!";
  299. mes "That's great news!";
  300. mes "W-what did you find?";
  301. next;
  302. mes "^3355FFIn her excitement,";
  303. mes "Fayruz begins to";
  304. mes "rummage through your";
  305. mes "things before you get";
  306. mes "the chance to answer her.^000000";
  307. next;
  308. mes "[Fayruz]";
  309. mes "Oh, this must be it!";
  310. mes "Would you mind if I keep";
  311. mes "this Transparent Plate for";
  312. mes "my research? In return, I'll";
  313. mes "tell you some tales about";
  314. mes "Juperos that I've learned.";
  315. next;
  316. switch( select ("Please, be my guest.","No way, you can't have it.") )
  317. {
  318. case 1:
  319. if(countitem(7352)) callfunc "Func_JupHist",7352,1;
  320. else if(countitem(7353)) callfunc "Func_JupHist",7353,2;
  321. else if(countitem(7354)) callfunc "Func_JupHist",7354,4;
  322. else if(countitem(7355)) callfunc "Func_JupHist",7352,8;
  323. case 2:
  324. mes "[Fayruz]";
  325. mes "Mm? Are you serious?";
  326. mes "This object is very valuable";
  327. mes "to a researcher like me, but";
  328. mes "I have no idea what use it";
  329. mes "would be for an adventurer.";
  330. mes "Well, you have your reasons...";
  331. close;
  332. }
  333. }
  334. mes "[Fayruz]";
  335. mes "Oh, really?!";
  336. mes "That's great news!";
  337. mes "W-what did you find?";
  338. next;
  339. mes "^3355FFIn her excitement,";
  340. mes "Fayruz begins to";
  341. mes "rummage through your";
  342. mes "things before you get";
  343. mes "the chance to answer her.^000000";
  344. next;
  345. mes "[Fayruz]";
  346. mes "Oh. There isn't anything";
  347. mes "here that would help in my";
  348. mes "research, but thank you anyway.";
  349. mes "If you find anything else while";
  350. mes "you're in Juperos, please come back and show it to me, alright?";
  351. close;
  352. case 3:
  353. mes "[Fayruz]";
  354. mes "Ah, I see. Well, while";
  355. mes "you're here, why don't you";
  356. mes "read something? There are";
  357. mes "many books that cover some";
  358. mes "interesting topics, like the";
  359. mes "Schwaltzvalt economy...";
  360. next;
  361. mes "[Fayruz]";
  362. mes "Oh, in any case, please";
  363. mes "don't forget the favor I asked";
  364. mes "of you. If you find anything";
  365. mes "in Juperos that's historically";
  366. mes "significant, I'd appreciate it";
  367. mes "if you bring it right away.";
  368. close;
  369. }
  370. case 5:
  371. mes "[Fayruz]";
  372. mes "Oh, "+strcharinfo(0)+"!";
  373. mes "Have you come back with";
  374. mes "something from Juperos?";
  375. mes "I've been hoping you'd come";
  376. mes "back with something that'd";
  377. mes "help me in my research!";
  378. next;
  379. switch( select( "Take a look at this.","Oh, I'm sorry...") )
  380. {
  381. case 1:
  382. switch(jupe_hist)
  383. {
  384. case 1:
  385. callfunc "Func_JupHist",7353,7354,7355,7352;
  386. case 2:
  387. callfunc "Func_JupHist",7352,7354,7355,7353;
  388. case 4:
  389. callfunc "Func_JupHist",7352,7353,7355,7354;
  390. case 8:
  391. callfunc "Func_JupHist",7352,7353,7354,7355;
  392. }
  393. case 2:
  394. mes "[Fayruz]";
  395. mes "Ah, I see. Well, while";
  396. mes "you're here, why don't you";
  397. mes "read something? There are";
  398. mes "many books that cover some";
  399. mes "interesting topics, like...";
  400. mes "like... Self-Honesty (?).";
  401. next;
  402. mes "[Fayruz]";
  403. mes "Oh, in any case, please";
  404. mes "don't forget the favor I asked";
  405. mes "of you. If you find anything";
  406. mes "in Juperos that's historically";
  407. mes "significant, I'd appreciate it";
  408. mes "if you bring it right away.";
  409. close;
  410. }
  411. case 6:
  412. mes "[Fayruz]";
  413. mes "Oh, "+strcharinfo(0)+"!";
  414. mes "The Transparent Plate";
  415. mes "that you brought for me";
  416. mes "last time is really helping me";
  417. mes "in my research. If you get the";
  418. mes "chance, please bring me more!";
  419. set yuno_hist,7;
  420. next;
  421. mes "[Fayruz]";
  422. mes "This new data is adding";
  423. mes "a lot more credibility to my";
  424. mes "thesis. Oh, I'll be with you";
  425. mes "in a moment, let me finish";
  426. mes "translating this one last";
  427. mes "passage really quickly...";
  428. close;
  429. case 7:
  430. mes "[Fayruz]";
  431. mes "Hello, "+strcharinfo(0)+"~";
  432. mes "Oh, were you able to look";
  433. mes "in Juperos for anything that";
  434. mes "might help me in my research?";
  435. next;
  436. switch( select( "Yeah, take a look at this.","No, I'm sorry...") )
  437. {
  438. case 1:
  439. switch(jupe_hist)
  440. {
  441. case 3:
  442. callfunc "Func_JupHist",7354,7355,7352,7353;
  443. case 5:
  444. callfunc "Func_JupHist",7353,7355,7352,7354;
  445. case 6:
  446. callfunc "Func_JupHist",7352,7355,7353,7354;
  447. case 9:
  448. callfunc "Func_JupHist",7353,7354,7352,7355;
  449. case 10:
  450. callfunc "Func_JupHist",7352,7354,7353,7355;
  451. case 12:
  452. callfunc "Func_JupHist",7352,7353,7354,7355;
  453. }
  454. case 2:
  455. mes "[Fayruz]";
  456. mes "Oh, that's fine.";
  457. mes "Besides, I don't really";
  458. mes "have a deadline to complete";
  459. mes "this research project. Still,";
  460. mes "I just want you to know that";
  461. mes "I really appreciate your help.";
  462. close;
  463. }
  464. case 8:
  465. mes "[Fayruz]";
  466. mes ""+strcharinfo(0)+"...";
  467. mes "I'm having great difficulty in";
  468. mes "translating that Transparent";
  469. mes "Plate you brought for me that";
  470. mes "last time. I'm so frustrated...";
  471. next;
  472. mes "[Fayruz]";
  473. mes "Wait a minute...";
  474. mes "This here means...";
  475. mes "Alright. Okay. Yes.";
  476. mes "Yes! Of course, how";
  477. mes "could I not see it before!";
  478. set yuno_hist,9;
  479. next;
  480. mes "[Fayruz]";
  481. mes "I'll be with you";
  482. mes "in just a second!";
  483. mes "I think I just made";
  484. mes "a real through...!";
  485. next;
  486. case 9:
  487. mes "[Fayruz]";
  488. mes "Ah, I've been";
  489. mes "expecting you, "+strcharinfo(0)+".";
  490. mes "So did you have been to Juperos again? I'm really hoping that you";
  491. mes "were able to find something new that would help in my research...";
  492. next;
  493. switch( select("Actually, I did find this...","I'm sorry, I haven't...") )
  494. {
  495. case 1:
  496. switch(jupe_hist)
  497. {
  498. case 7:
  499. callfunc "Func_JupHist",7355,7352,7353,7354;
  500. case 11:
  501. callfunc "Func_JupHist",7354,7352,7353,7355;
  502. case 13:
  503. callfunc "Func_JupHist",7353,7352,7354,7355;
  504. case 14:
  505. callfunc "Func_JupHist",7352,7353,7354,7355;
  506. }
  507. case 2:
  508. mes "[Fayruz]";
  509. mes "Ah, I see. Well, while";
  510. mes "you're here, why don't you";
  511. mes "read something? There are";
  512. mes "many books that cover some";
  513. mes "interesting topics, like";
  514. mes "modern adventure history.";
  515. next;
  516. mes "[Fayruz]";
  517. mes "Oh, in any case, please";
  518. mes "don't forget the favor I asked";
  519. mes "of you. If you find anything";
  520. mes "in Juperos that's historically";
  521. mes "significant, I'd appreciate it";
  522. mes "if you bring it right away.";
  523. close;
  524. }
  525. case 10:
  526. mes "[Fayruz]";
  527. mes "Oh hello, "+strcharinfo(0)+"...";
  528. mes "So what exactly brings you";
  529. mes "to the Juno Library this time?";
  530. next;
  531. switch( select("I found another Transparent Plate.","Just visiting, really.") )
  532. {
  533. case 1:
  534. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  535. {
  536. mes "[Fayruz]";
  537. mes "Hmm, well, we've made as";
  538. mes "much headway as we can";
  539. mes "with the Transparent Plates";
  540. mes "you've already given me, but";
  541. mes "it can't hurt to have too much";
  542. mes "evidence to back my theories.";
  543. next;
  544. mes "[Fayruz]";
  545. mes "I really appreciate";
  546. mes "your continuing efforts";
  547. mes "to help me. Please, would";
  548. mes "you take this as my way";
  549. mes "saying ''Thanks?'' You've been";
  550. mes "great, "+strcharinfo(0)+"...";
  551. if(countitem(7352)) delitem 7352,1;
  552. else if(countitem(7353)) delitem 7353,1;
  553. else if(countitem(7354)) delitem 7354,1;
  554. else delitem 7355,1;
  555. getitem 644,1;
  556. close;
  557. }
  558. mes "[Fayruz]";
  559. mes "Mmm...?";
  560. mes "It doesn't look like";
  561. mes "you brought another";
  562. mes "Transparent Plate.";
  563. mes "Are you sure that you";
  564. mes "didn't misplace it?";
  565. close;
  566. case 2:
  567. mes "[Fayruz]";
  568. mes "Ah, I see. Well,";
  569. mes "thanks to your help,";
  570. mes "I've made a great deal";
  571. mes "of progress on my thesis.";
  572. mes "I really appreciate what you";
  573. mes "have done for me, adventurer.";
  574. close;
  575. }
  576. }
  577. }
  578. function script Func_JupHist {
  579. switch(yuno_hist)
  580. {
  581. case 4:
  582. mes "[Fayruz]";
  583. mes "Thank you so much,";
  584. mes "you don't know what";
  585. mes "this means to me! Okay,";
  586. mes "please relax and take a";
  587. mes "seat. Close your eyes while";
  588. mes "I tell you this ancient story.";
  589. next;
  590. mes "^3355FFFayruz begins to";
  591. mes "relate an ancient tale";
  592. mes "about Juperos that seems";
  593. mes "typical for a classic story, but her way of storytelling subtly";
  594. mes "draws you into a vicarious, yet extremely vivid experience.";
  595. next;
  596. mes "^3355FFYou feel the protagonist's";
  597. mes "glories and tragedies as if";
  598. mes "you were actually there with";
  599. mes "the hero on his journeys. The";
  600. mes "tale eventually comes to an end";
  601. mes "and you awaken from the trance,";
  602. mes "gently brought back to reality.^000000";
  603. delitem getarg(0),1;
  604. set yuno_hist,5;
  605. set jupe_hist,getarg(1);
  606. getexp 100000,0;
  607. next;
  608. mes "[Fayruz]";
  609. mes "Everyone can relate";
  610. mes "to these old, classic";
  611. mes "stories. I hope this tale had";
  612. mes "as meaning for you as it did";
  613. mes "for me when I first heard it.";
  614. next;
  615. mes "[Fayruz]";
  616. mes "If you can find me";
  617. mes "another artifact from";
  618. mes "Juperos, I'll share another";
  619. mes "tale like that with you. Now";
  620. mes "how does that sound? Okay";
  621. mes "then, I'll see you, adventurer~";
  622. close;
  623. case 5:
  624. if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2))))
  625. {
  626. mes "[Fayruz]";
  627. mes "Oh, that's unexpected.";
  628. mes "This Transparent Plate";
  629. mes "seems to have been made";
  630. mes "in a different era than the";
  631. mes "one you gave me earlier.";
  632. mes "How intriguing...";
  633. next;
  634. mes "[Fayruz]";
  635. mes "*Sigh* I really wish";
  636. mes "that I could explore";
  637. mes "Juperos on my own, but";
  638. mes "I'm just not strong enough.";
  639. mes "In a way, I'm quite jealous of you. But it can't be helped...";
  640. next;
  641. mes "[Fayruz]";
  642. mes "You know, that reminds";
  643. mes "me of this great story of";
  644. mes "a tragic hero that I'd like to";
  645. mes "share with you. Let your";
  646. mes "mind wander as I relate this ageless, yet bittersweet tale...";
  647. next;
  648. mes "^3355FFFayruz tells you a story";
  649. mes "with a bright beginning, full";
  650. mes "of hope that fills you with the";
  651. mes "bliss of the heavens, but then";
  652. mes "suddenly plummets you into all the despair and torment of hell.^000000";
  653. next;
  654. mes "^3355FFThe story finally";
  655. mes "reaches its ending";
  656. mes "and you're surprised";
  657. mes "to find yourself sitting";
  658. mes "in the Juno Library.^000000";
  659. next;
  660. mes "[Fayruz]";
  661. mes "I know it's a very";
  662. mes "depressing story, but";
  663. mes "I hope you enjoyed it.";
  664. mes "I think you'd agree that";
  665. mes "it contains a truth about";
  666. mes "mankind that can't be ignored.";
  667. if(countitem(getarg(0)))
  668. {
  669. delitem getarg(0),1;
  670. if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  671. else set jupe_hist,jupe_hist +2;
  672. }
  673. else if(countitem(getarg(1)))
  674. {
  675. delitem getarg(1),1;
  676. if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  677. else set jupe_hist,jupe_hist +4;
  678. }
  679. else
  680. {
  681. delitem getarg(2),1;
  682. if(getarg(2) == 7354) set jupe_hist,jupe_hist +4;
  683. else set jupe_hist,jupe_hist +8;
  684. }
  685. set yuno_hist,6;
  686. getexp 100000,0;
  687. next;
  688. mes "[Fayruz]";
  689. mes "By now I'm sure you've";
  690. mes "figured that these classic";
  691. mes "tales are like condensed";
  692. mes "experiences, refined and";
  693. mes "immutable truths that we";
  694. mes "can see in our own reality.";
  695. next;
  696. mes "[Fayruz]";
  697. mes "If you find more of";
  698. mes "these Transparent";
  699. mes "Plates in Juperos, I'd be";
  700. mes "very happy to share another";
  701. mes "story with you, "+strcharinfo(0)+".";
  702. close;
  703. }
  704. else if(countitem(getarg(3)))
  705. {
  706. mes "[Fayruz]";
  707. mes "Oh, this one seems";
  708. mes "to have been created";
  709. mes "in a similar era as the";
  710. mes "one you gave me earlier.";
  711. mes "I'm not sure how much new";
  712. mes "information this may provide...";
  713. next;
  714. mes "[Fayruz]";
  715. mes "Still, I'm sure this will";
  716. mes "helpful in my research. I just";
  717. mes "won't be as making progress";
  718. mes "as quickly as I had projected.";
  719. mes "Please, I'd like you to take this as a token of my gratitude.";
  720. delitem getarg(3),1;
  721. getitem 644,1;
  722. next;
  723. mes "[Fayruz]";
  724. mes "Now if you'll excuse";
  725. mes "me, I need to go back";
  726. mes "to compiling my research...";
  727. mes "Thank you so much for";
  728. mes "your help, "+strcharinfo(0)+".";
  729. close;
  730. }
  731. else
  732. {
  733. mes "[Fayruz]";
  734. mes "Oh. There isn't anything";
  735. mes "here that would help in my";
  736. mes "research, but thank you anyway.";
  737. mes "If you find anything else while";
  738. mes "you're in Juperos, please come back and show it to me, alright?";
  739. close;
  740. }
  741. case 7:
  742. if((countitem(getarg(0))) || (countitem(getarg(1))))
  743. {
  744. mes "[Fayruz]";
  745. mes "Is this another";
  746. mes "Transparent Plate?";
  747. mes "Yes, it's quite different";
  748. mes "than the last one you";
  749. mes "brought over to me...";
  750. mes "This is so exciting!";
  751. next;
  752. mes "[Fayruz]";
  753. mes "Oh. You must be thinking";
  754. mes "that I'm a complete academia";
  755. mes "addict. Well, my life might be";
  756. mes "a little uneventful, but there";
  757. mes "are other things I think about!";
  758. mes "Like, well... It's weird but...";
  759. next;
  760. mes "[Fayruz]";
  761. mes "You see, there's this";
  762. mes "guy that I like. I'm not sure";
  763. mes "where he might be now, but";
  764. mes "his name is Nadim Amal. He's";
  765. mes "my friend's brother who I first";
  766. mes "met 10 years ago. ^333333*Sigh...*^000000";
  767. next;
  768. mes "[Fayruz]";
  769. mes "Just recently, I saw";
  770. mes "him with his sister, my";
  771. mes "friend from Morroc. It's";
  772. mes "weird to think that I'd have";
  773. mes "these feelings for him after";
  774. mes "all this time, isn't it? Oh...!";
  775. next;
  776. mes "[Fayruz]";
  777. mes "I really should repay";
  778. mes "you for this Transparent";
  779. mes "Plate. Why don't I tell you";
  780. mes "the scariest story that I know?";
  781. next;
  782. mes "^3355FFFayruz tells you a";
  783. mes "creepy horror story that";
  784. mes "makes you shiver with fear.";
  785. mes "You've heard other ghost";
  786. mes "stories, but you've never been";
  787. mes "so deeply immersed in one before.^000000";
  788. next;
  789. mes "It is only when the";
  790. mes "story ends and you return";
  791. mes "to your senses that you notice that you're soaked in cold sweat.^000000";
  792. next;
  793. mes "[Fayruz]";
  794. mes "It may be a natural";
  795. mes "response, but all people";
  796. mes "fear the unknown in one way";
  797. mes "or another. Scary stories are";
  798. mes "appealing because we actually";
  799. mes "like the strange and grotesque.";
  800. if(countitem(getarg(0)))
  801. {
  802. delitem getarg(0),1;
  803. if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  804. else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2;
  805. else set jupe_hist,jupe_hist +4;
  806. }
  807. else if(countitem(getarg(1)))
  808. {
  809. delitem getarg(1),1;
  810. if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  811. else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4;
  812. else set jupe_hist,jupe_hist +8;
  813. }
  814. set yuno_hist,8;
  815. getexp 100000,0;
  816. next;
  817. mes "[Fayruz]";
  818. mes "Well... That's just my";
  819. mes "opinion. Anyway, if you";
  820. mes "find anything else in Juperos";
  821. mes "that may help in my research,";
  822. mes "please come back and show it";
  823. mes "to me, alright? See you later~";
  824. close;
  825. }
  826. else if((countitem(getarg(2))) || (countitem(getarg(3))))
  827. {
  828. mes "[Fayruz]";
  829. mes "Oh, this one seems";
  830. mes "to have been created";
  831. mes "in a similar era as the";
  832. mes "one you gave me earlier.";
  833. mes "I'm not sure how much new";
  834. mes "information this may provide...";
  835. next;
  836. mes "[Fayruz]";
  837. mes "Still, I'm sure this will";
  838. mes "helpful in my research. I just";
  839. mes "won't be as making progress";
  840. mes "as quickly as I had projected.";
  841. mes "Please, I'd like you to take this as a token of my gratitude.";
  842. next;
  843. mes "[Fayruz]";
  844. mes "Now if you'll excuse";
  845. mes "me, I need to go back";
  846. mes "to compiling my research...";
  847. mes "Thank you so much for";
  848. mes "your help, "+strcharinfo(0)+".";
  849. if(countitem(getarg(2))) delitem getarg(2),1;
  850. else if(countitem(getarg(3))) delitem getarg(3),1;
  851. getitem 644,1;
  852. close;
  853. }
  854. else
  855. {
  856. mes "[Fayruz]";
  857. mes "Oh. There isn't anything";
  858. mes "here that would help in my";
  859. mes "research, but thank you anyway.";
  860. mes "If you find anything else while";
  861. mes "you're in Juperos, please come back and show it to me, alright?";
  862. close;
  863. }
  864. case 9:
  865. if(countitem(getarg(0)))
  866. {
  867. mes "[Fayruz]";
  868. mes "Oooh...! This one is";
  869. mes "much different than the";
  870. mes "other ones you gave me";
  871. mes "before. This should provide";
  872. mes "a wealth of brand new insights";
  873. mes "into the Juperos civilization!";
  874. next;
  875. mes "[Fayruz]";
  876. mes "All the Transparent";
  877. mes "Plates you've given me";
  878. mes "should contain more than";
  879. mes "enough data for me to fully";
  880. mes "complete my research thesis.";
  881. mes "Once again, thank you so much~";
  882. next;
  883. mes "[Fayruz]";
  884. mes "Still, that doesn't mean that";
  885. mes "I will stop collecting data for";
  886. mes "my research. Anyway, I have one last story to tell you, about";
  887. mes "a man of pure heart chosen by the gods to serve and protect mankind.";
  888. next;
  889. mes "[Fayruz]";
  890. mes "For this purpose he was given";
  891. mes "gaudy armor which contained";
  892. mes "amazing powers, as well as a";
  893. mes "book detailing the instructions";
  894. mes "for its use. However, he promptly";
  895. mes "lost these instructions...";
  896. next;
  897. mes "^3355FFThe story about the";
  898. mes "greatest Juperosian hero";
  899. mes "that Fayruz tells you is very";
  900. mes "humorous at first, but then it";
  901. mes "covers the entire spectrum";
  902. mes "of emotion and humanity...";
  903. next;
  904. mes "^3355FFThe story ends and you";
  905. mes "are left with a swelling";
  906. mes "feeling of indefatigable";
  907. mes "hope and inspiration...";
  908. mes "You can make it if you try!^000000";
  909. if(getarg(0) == 7352) set jupe_hist,jupe_hist+1;
  910. else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2;
  911. else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4;
  912. else set jupe_hist,jupe_hist+8;
  913. set yuno_hist,10;
  914. delitem getarg(0),1;
  915. getexp 100000,0;
  916. next;
  917. mes "[Fayruz]";
  918. mes "Well, that is the";
  919. mes "last and the best story";
  920. mes "that I have to share";
  921. mes "with you. Perhaps next";
  922. mes "time, I'll fill you in on my";
  923. mes "research progress~";
  924. close;
  925. }
  926. else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3))))
  927. {
  928. mes "[Fayruz]";
  929. mes "Hmm...";
  930. mes "This one seems to be created in a similar time";
  931. mes "as the previous one.";
  932. next;
  933. mes "[Fayruz]";
  934. mes "Don't you worry.";
  935. mes "This will help my research of course,";
  936. mes "although I do not think this will";
  937. mes "help me in advancing my research";
  938. mes "with a great speed unlike this other one.";
  939. next;
  940. mes "[Fayruz]";
  941. mes "Please take this as a token of my gratitude.";
  942. next;
  943. mes "[Fayruz]";
  944. mes "Now, excuse me. I need to go back to my research.";
  945. if(countitem(getarg(1))) delitem getarg(1),1;
  946. else if(countitem(getarg(2))) delitem getarg(2),1;
  947. else delitem getarg(3),1;
  948. getitem 644,1;
  949. close;
  950. }
  951. else
  952. {
  953. mes "[Fayruz]";
  954. mes "Oh. There isn't anything";
  955. mes "here that would help in my";
  956. mes "research, but thank you anyway.";
  957. mes "If you find anything else while";
  958. mes "you're in Juperos, please come back and show it to me, alright?";
  959. close;
  960. }
  961. }
  962. }
  963. yuno_in04,186,125,4 script Bundle of Files 111,{
  964. mes "^8B6914*Thesis: The Fall of Juperos*";
  965. mes "By Fayruz Khrhiyha";
  966. mes "Sage Castle Researcher^000000";
  967. next;
  968. switch( select("Table of Contents.","Leave it alone.") )
  969. {
  970. case 1:
  971. if(yuno_hist > 4)
  972. {
  973. mes "^8B6914 1. Preface";
  974. mes " 2. Juperos Background";
  975. mes " 3. Theory Behind Its Fall^000000";
  976. next;
  977. switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") )
  978. {
  979. case 1:
  980. mes "^8B6914Scholars are certain";
  981. mes "that the Juperos civilization";
  982. mes "used to be located above the";
  983. mes "ground, but it is now buried";
  984. mes "beneath the El Mes Plateau.";
  985. mes "The reasons for the city's";
  986. if(yuno_hist < 9)
  987. {
  988. mes "ruin are still nebulous...^000000";
  989. next;
  990. mes "^8B6914There is much speculation";
  991. mes "about the reasons for Jupero's";
  992. mes "downfall, but any documentation";
  993. mes "from that time period has been";
  994. mes "difficult to find. As for now, any evidence we have regarding";
  995. mes "Juperos is inconclusive.^000000";
  996. next;
  997. mes "^8B6914In spite of this lack";
  998. mes "of empirical or concrete";
  999. mes "data on the civilization of";
  1000. mes "Juperos, our modern world";
  1001. mes "may be able to learn much";
  1002. mes "from that ancient city's ruins.";
  1003. mes "..................^000000";
  1004. if(yuno_hist < 7)
  1005. {
  1006. next;
  1007. mes "["+strcharinfo(0)+"]";
  1008. mes "Hmmm...";
  1009. mes "A whole chapter";
  1010. mes "dedicated to saying,";
  1011. mes "''We know absolutely";
  1012. mes "nothing about something.''";
  1013. mes "I should write a book~";
  1014. }
  1015. close;
  1016. }
  1017. mes "ruin are still in debate...^000000";
  1018. next;
  1019. mes "^8B6914However, new findings";
  1020. mes "regarding the history";
  1021. mes "of Juperos have allowed";
  1022. mes "us to make a few conclusions.^000000";
  1023. close;
  1024. case 2:
  1025. if(yuno_hist < 9)
  1026. {
  1027. mes "^8B6914...";
  1028. mes "......";
  1029. mes "..........^000000";
  1030. next;
  1031. mes "["+strcharinfo(0)+"]";
  1032. mes "This is all just idle";
  1033. mes "conjecture! This paper";
  1034. mes "isn't developed enough";
  1035. mes "yet to be a real thesis...";
  1036. close;
  1037. }
  1038. else if(yuno_hist == 9)
  1039. {
  1040. mes "^8B6914Juperos was built over";
  1041. mes "a thousand years ago in";
  1042. mes "an era of peace just after";
  1043. mes "a major war. Contrary to";
  1044. mes "popular belief, there isn't any";
  1045. mes "evidence proving that Juno may";
  1046. mes "have descended from Juperos.^000000";
  1047. next;
  1048. mes "^8B6914In fact, there is a";
  1049. mes "strong possibility that";
  1050. mes "another war, between Juno";
  1051. mes "and Juperos, resulted in Juno's";
  1052. mes "independence from Juperos and";
  1053. mes "the destruction of any existing";
  1054. mes "documentation from that era.^000000";
  1055. next;
  1056. mes "["+strcharinfo(0)+"]";
  1057. mes "Yes... Of course!";
  1058. mes "It all makes sense now!";
  1059. close;
  1060. }
  1061. mes "^8B6914Juperos was built over";
  1062. mes "a thousand years ago in";
  1063. mes "an era of peace just after";
  1064. mes "a major war. There is now";
  1065. mes "direct evidence linking Juno";
  1066. mes "to Juperos proving that Juno";
  1067. mes "was but a part of Juperos.^000000";
  1068. next;
  1069. mes "^8B6914Just like Juno, Juperos";
  1070. mes "was a society that prided";
  1071. mes "itself on its advancement";
  1072. mes "in the sciences which played";
  1073. mes "a permeating role in civilized";
  1074. mes "life. Science was reponsible for Juperos's rise and downfall.";
  1075. close;
  1076. case 3:
  1077. if(yuno_hist < 10)
  1078. {
  1079. mes "^8B6914...";
  1080. mes "......";
  1081. mes "..........^000000";
  1082. next;
  1083. mes "["+strcharinfo(0)+"]";
  1084. mes "Huh. This writer keeps";
  1085. mes "talking about theories,";
  1086. mes "but the more I read, the";
  1087. mes "less clear I am on what";
  1088. mes "the theory actually is.";
  1089. mes "I don't think there is one...";
  1090. emotion 4,1;
  1091. close;
  1092. }
  1093. mes "^8B6914What is most unsettling";
  1094. mes "is recent evidence, including";
  1095. mes "a first hand written account,";
  1096. mes "regarding the role of one of";
  1097. mes "Jupero's foremost scientists";
  1098. mes "in that city's rise and fall.";
  1099. next;
  1100. mes "^8B6914If these writings are";
  1101. mes "authentic, then what actually";
  1102. mes "happened was that a scientific";
  1103. mes "revolution occurred as a direct";
  1104. mes "result of one scientist's effort to manipulate the energies of the";
  1105. mes "artifact known as Ymir's heart.";
  1106. next;
  1107. mes "^8B6914This one man and Ymir's";
  1108. mes "Heart are credited with";
  1109. mes "the success and prosperity";
  1110. mes "of the Jupero's civilization.";
  1111. mes "However, there are various accounts prior to Jupero's fall";
  1112. mes "detailing his work with chimera...^000000";
  1113. next;
  1114. mes "^8B6914This scientist, supposedly";
  1115. mes "in his passion to benefit his";
  1116. mes "people by finding a scientific";
  1117. mes "method for immortality by using";
  1118. mes "chimera for testing, was driven";
  1119. mes "insane. He experimented on";
  1120. mes "himself with disatrous results.^000000";
  1121. next;
  1122. mes "^8B6914There was an error in the";
  1123. mes "energy calibration of Ymir's";
  1124. mes "Heart and the scientist was";
  1125. mes "transformed into the monster";
  1126. mes "we now know as Chimera. He";
  1127. mes "and his test subjects were set";
  1128. mes "loose into the city of Juperos.^000000";
  1129. next;
  1130. mes "^8B6914These immortal Chimeras";
  1131. mes "razed the entire city, killing";
  1132. mes "countless people. Apparently,";
  1133. mes "a team of scientists were able";
  1134. mes "to salvage a fragment of Ymir's";
  1135. mes "Heart, and use it to lauch part";
  1136. mes "of Juperos into the sky.^000000";
  1137. next;
  1138. mes "^8B6914That section of Juperos";
  1139. mes "eventually developed into";
  1140. mes "the city of Juno. Since the";
  1141. mes "scientists who launched Juno into the sky all immediately died";
  1142. mes "afterwards from an unknown cause, they left no documentation.^000000";
  1143. next;
  1144. mes "^8B6914The Chimera, and the";
  1145. mes "laboratory in which it";
  1146. mes "was created, is rumored to";
  1147. mes "remain beneath the ruins of";
  1148. mes "the once great city of Juperos.^000000";
  1149. close;
  1150. case 4:
  1151. mes "["+strcharinfo(0)+"]";
  1152. mes "Ugh... My head hurts";
  1153. mes "too much from reading";
  1154. mes "a book for smarty people.";
  1155. mes "I know! I'll play videogames!";
  1156. close;
  1157. }
  1158. }
  1159. switch( select( "Preface","Close the file.") )
  1160. {
  1161. case 1:
  1162. mes "^8B6914Scholars are certain";
  1163. mes "that the Juperos civilization";
  1164. mes "used to be located above the";
  1165. mes "ground, but it is now buried";
  1166. mes "beneath the El Mes Plateau.";
  1167. mes "The reasons for the city's";
  1168. mes "ruin are still nebulous...^000000";
  1169. next;
  1170. mes "^8B6914There is much speculation";
  1171. mes "about the reasons for Jupero's";
  1172. mes "downfall, but any documentation";
  1173. mes "from that time period has been";
  1174. mes "difficult to find. As for now, any evidence we have regarding";
  1175. mes "Juperos is inconclusive.^000000";
  1176. next;
  1177. mes "^8B6914In spite of this lack";
  1178. mes "of empirical or concrete";
  1179. mes "data on the civilization of";
  1180. mes "Juperos, our modern world";
  1181. mes "may be able to learn much";
  1182. mes "from that ancient city's ruins.";
  1183. mes "..................^000000";
  1184. if(!yuno_hist) set yuno_hist,1;
  1185. next;
  1186. mes "["+strcharinfo(0)+"]";
  1187. mes "This...";
  1188. mes "This is supposed to";
  1189. mes "be a research thesis?";
  1190. mes "There's barely any";
  1191. mes "research in it...";
  1192. close;
  1193. case 2:
  1194. mes "["+strcharinfo(0)+"]";
  1195. mes "Hmm...";
  1196. mes "This isn't heavy";
  1197. mes "enough to be a real";
  1198. mes "academic work. It must";
  1199. mes "not even be finished yet.";
  1200. close;
  1201. }
  1202. case 2:
  1203. if(yuno_hist < 5)
  1204. {
  1205. mes "["+strcharinfo(0)+"]";
  1206. mes "Nah...";
  1207. mes "I'm tired of reading.";
  1208. mes "Ironically enough.";
  1209. close;
  1210. }
  1211. else if(yuno_hist < 7)
  1212. {
  1213. mes "["+strcharinfo(0)+"]";
  1214. mes "I don't feel like";
  1215. mes "reading this. Not";
  1216. mes "enough pictures...";
  1217. close;
  1218. }
  1219. else if(yuno_hist < 9)
  1220. {
  1221. mes "["+strcharinfo(0)+"]";
  1222. mes "It looks very sophisticated...";
  1223. close;
  1224. }
  1225. else if(yuno_hist < 10)
  1226. {
  1227. mes "["+strcharinfo(0)+"]";
  1228. mes "I know this book...";
  1229. mes "But I don't feel like";
  1230. mes "reading it right now.";
  1231. close;
  1232. }
  1233. else
  1234. {
  1235. mes "["+strcharinfo(0)+"]";
  1236. mes "This thesis is";
  1237. mes "looking pretty good~";
  1238. mes "Of course, I did have";
  1239. mes "a hand in making it...";
  1240. close;
  1241. }
  1242. }
  1243. }
  1244. yuno_in04,188,118,4 script Book#juperos 111,{
  1245. if(yuno_hist > 7)
  1246. {
  1247. mes "^8B6914*Self-Honesty*";
  1248. mes "*'Benefits Fo' Life!'*";
  1249. mes "By Stephen Oyoung";
  1250. mes " ";
  1251. mes " ";
  1252. mes "Publisher:";
  1253. mes "Wushu Publishing, Co.^000000";
  1254. next;
  1255. mes "["+strcharinfo(0)+"]";
  1256. mes "W-whoa!";
  1257. mes "This book wasn't";
  1258. mes "here before! It looks";
  1259. mes "pretty interesting...";
  1260. close;
  1261. }
  1262. mes "["+strcharinfo(0)+"]";
  1263. mes "You know what?";
  1264. mes "I think I'll just flip";
  1265. mes "through some pages";
  1266. mes "from a random book.";
  1267. mes "Hmmm, let's see...";
  1268. next;
  1269. mes "^8B6914''Admiral, the Kylorians are";
  1270. mes "still advancing!'' Commander";
  1271. mes "McKenrick announced without";
  1272. mes "his usual swagger. ''They're...";
  1273. mes "They're not stopping!'' But";
  1274. mes "Admiral Leh's eyes were a cold,";
  1275. mes "unfeeling shade of sternness.^000000";
  1276. next;
  1277. mes "^8B6914''Let the goddamned space";
  1278. mes "aliens come,'' hissed Leh.";
  1279. mes "''We don't stand a chance";
  1280. mes "without the Zenoi Sword";
  1281. mes "to summon the power of";
  1282. mes "GOD-POING. It's... It's";
  1283. mes "all over. Damn it all...''^000000";
  1284. next;
  1285. mes "^8B6914The doors burst open as";
  1286. mes "Bucky flew into the room.";
  1287. mes "''The Zenoi Sword! The";
  1288. mes "Zenoi Sword! Someone's";
  1289. mes "found it!'' the boy yelled.";
  1290. mes "''Really?! We better hurry:";
  1291. mes "Earth doesn't have much time!''^000000";
  1292. next;
  1293. mes "["+strcharinfo(0)+"]";
  1294. mes "...";
  1295. mes "......";
  1296. mes "Whoa. I really";
  1297. mes "should have read";
  1298. mes "this masterpiece";
  1299. mes "from the beginning...";
  1300. close;
  1301. }
  1302. // Bronze Statue - juperos_01 99 112
  1303. juperos_01,99,112,4 script Bronze Statue#1 844,{
  1304. if(yuno_hist > 3)
  1305. {
  1306. mes "^3355FF''Do you wish to see";
  1307. mes "the end of the madness?";
  1308. mes "He is waiting where the three";
  1309. mes "columns were destroyed, where";
  1310. mes "two hundred illusions wander.''^000000";
  1311. close;
  1312. }
  1313. else if(yuno_hist == 3)
  1314. {
  1315. mes "["+strcharinfo(0)+"]";
  1316. mes "I better go and";
  1317. mes "see Fayruz in the";
  1318. mes "Juno Library and tell";
  1319. mes "her about the inscription.";
  1320. close;
  1321. }
  1322. else
  1323. {
  1324. mes "^3355FFThere's a peculiar";
  1325. mes "engraving on the";
  1326. mes "Bronze Statue's rod.^000000";
  1327. next;
  1328. switch( select( "Investigate","Ignore it" ) )
  1329. {
  1330. case 1 :
  1331. mes "^3355FFIt's an inscription that's";
  1332. mes "written in an old language";
  1333. mes "that you can't understand,";
  1334. mes "but have no problem reading";
  1335. mes "and making out the sounds";
  1336. mes "for some weird reason.^000000";
  1337. next;
  1338. mes "["+strcharinfo(0)+"]";
  1339. mes "This is creepy!";
  1340. mes "I know that I'm not";
  1341. mes "supposed to be able";
  1342. mes "to read this, but here";
  1343. mes "I am. I know what sounds";
  1344. mes "all of these letters make...";
  1345. next;
  1346. if(yuno_hist == 2)
  1347. {
  1348. mes "["+strcharinfo(0)+"]";
  1349. mes "Then again, Fayruz did";
  1350. mes "say this was enchanted.";
  1351. mes "Okay, I guess I'll go back";
  1352. mes "to the Juno Library and";
  1353. mes "tell her what I found.";
  1354. set yuno_hist,3;
  1355. close;
  1356. }
  1357. mes "["+strcharinfo(0)+"]";
  1358. mes "Huh. Only a scholar,";
  1359. mes "maybe someone even in";
  1360. mes "Juno, could make sense";
  1361. mes "of what this stuff says.";
  1362. close;
  1363. case 2 :
  1364. close;
  1365. }
  1366. }
  1367. }
  1368. yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
  1369. mes "*Hollgrehenn: The Ambition*";
  1370. mes "By Aragham Caul*";
  1371. mes "";
  1372. mes "";
  1373. mes "";
  1374. mes "";
  1375. mes "Publisher:";
  1376. mes "Muha Books, Co.";
  1377. next;
  1378. mes "...";
  1379. mes "He would stop at nothing";
  1380. mes "to have the greatest weapon";
  1381. mes "in the world in his possession.";
  1382. mes "He became a smith so that he";
  1383. mes "could discern which weapons";
  1384. mes "were the most powerful...";
  1385. next;
  1386. mes "[" + strcharinfo(0) + "]";
  1387. mes "That's strange...";
  1388. mes "The next page";
  1389. mes "has been torn out.";
  1390. close;
  1391. }
  1392. yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{
  1393. mes "^8B6914*Penniless Hollgrehenn*";
  1394. mes " * Pennyless Hollgrehenn * ";
  1395. mes "By Hollgrehenn";
  1396. mes " ";
  1397. mes " ";
  1398. mes "Publisher:";
  1399. mes "Muha Books, Co.^000000";
  1400. next;
  1401. mes "["+strcharinfo(0)+"]";
  1402. mes "This book looks";
  1403. mes "like a total piece of";
  1404. mes "crap. I'd have more";
  1405. mes "fun getting my teeth";
  1406. mes "drilled by a blindfolded";
  1407. mes "dentist. Or would I...?";
  1408. close;
  1409. }
  1410. yuno_in04,102,106,1 script Popular Feasts 111,{
  1411. mes "^8B6914*Popular Feasts*";
  1412. mes "By Cabbage Pickle Community";
  1413. mes " ";
  1414. mes " ";
  1415. mes " ";
  1416. mes "Publisher:";
  1417. mes "Muha Books, Co.^000000";
  1418. next;
  1419. switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) )
  1420. {
  1421. case 1:
  1422. mes "^8B6914...";
  1423. mes "If possible, try";
  1424. mes "to use tails cut";
  1425. mes "from live Yoyos.";
  1426. mes "Now, as for skinning...^000000";
  1427. next;
  1428. mes "["+strcharinfo(0)+"]";
  1429. mes "Um...";
  1430. mes "Barf?";
  1431. close;
  1432. case 2:
  1433. mes "["+strcharinfo(0)+"]";
  1434. mes "Hey, this page is gone!";
  1435. mes "I guess Poring Salad is";
  1436. mes "the most popular feast";
  1437. mes "in this entire book.";
  1438. case 3:
  1439. mes "^8B6914...";
  1440. mes "Fry the cut beaks";
  1441. mes "using herbal oil until";
  1442. mes "crisp. Then, pour the";
  1443. mes "feathers into a blender...^000000";
  1444. next;
  1445. mes "["+strcharinfo(0)+"]";
  1446. mes "Hmm...";
  1447. mes "Sounds a little";
  1448. mes "too gourmet for my";
  1449. mes "taste. And by ''gourmet,''";
  1450. mes "I mean, ''totally gross.''";
  1451. close;
  1452. }
  1453. }
  1454. yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{
  1455. mes "["+strcharinfo(0)+"]";
  1456. mes "I can't...";
  1457. mes "reach it...!";
  1458. close;
  1459. }
  1460. yuno_in04,167,127,1 script Red Book 111,{
  1461. mes "^3355FFYou find a book";
  1462. mes "with red binding.^000000";
  1463. next;
  1464. switch( select( "Read.","Leave it alone." ) )
  1465. {
  1466. case 1:
  1467. mes "^8B6914...^000000";
  1468. next;
  1469. mes "^8B6914...";
  1470. mes "......^000000";
  1471. next;
  1472. mes "^8B6914...";
  1473. mes "......";
  1474. mes ".........^000000";
  1475. next;
  1476. mes "^8B6914...";
  1477. mes "......";
  1478. mes ".........";
  1479. mes "............^000000";
  1480. next;
  1481. mes "["+strcharinfo(0)+"]";
  1482. mes "This is...";
  1483. mes "A compilation of";
  1484. mes "Shakespeare in ";
  1485. mes "coloring book format?";
  1486. next;
  1487. mes "["+strcharinfo(0)+"]";
  1488. mes "Wait...";
  1489. mes "Why would fans of";
  1490. mes "Shakespeare even";
  1491. mes "want a coloring book?";
  1492. next;
  1493. mes "["+strcharinfo(0)+"]";
  1494. mes "Hmm... Well...";
  1495. mes "I suppose little kids who";
  1496. mes "read Shakespeare would";
  1497. mes "appreciate something like that.";
  1498. next;
  1499. mes "["+strcharinfo(0)+"]";
  1500. mes "Hold on...";
  1501. mes "Do little kids who";
  1502. mes "are able to read the";
  1503. mes "works of Shakespeare";
  1504. mes "even exist? I hope not...";
  1505. close;
  1506. case 2:
  1507. mes "["+strcharinfo(0)+"]";
  1508. mes "What a strange";
  1509. mes "and mysterious book.";
  1510. mes "I'll never know what's";
  1511. mes "inside unless I read it!";
  1512. mes "Come on! Doesn't the red";
  1513. mes "binding mean something?";
  1514. close;
  1515. }
  1516. }
  1517. yuno_in04,121,109,1 script Scroll 111,{
  1518. mes "^3355FFYou've found an";
  1519. mes "antiquated scroll";
  1520. mes "that's collected a";
  1521. mes "layer of fine dust.^000000";
  1522. next;
  1523. switch( select( "Peruse","Leave it alone" ) )
  1524. {
  1525. case 1:
  1526. mes "^8B6914Item Upgrade Introduction";
  1527. mes " ";
  1528. mes " ";
  1529. mes " ";
  1530. mes "1. Item Upgrade Definition";
  1531. mes " ";
  1532. mes "The key to success when";
  1533. mes "upgrading items comes from";
  1534. mes "only one place: Your ''Mind.''";
  1535. mes " ";
  1536. mes " ";
  1537. mes " ";
  1538. mes "2. Power of a Positive Attitude";
  1539. mes "Before trying to upgrade";
  1540. mes "an item, plan out how high";
  1541. mes "you want to upgrade and how";
  1542. mes "much you'll spend beforehand.";
  1543. mes "But like all ladies, Lady Luck";
  1544. mes "smiles when you fully splurge.^000000";
  1545. mes " ";
  1546. mes " ";
  1547. next;
  1548. mes "["+strcharinfo(0)+"]";
  1549. mes "Wait, wait...";
  1550. mes "This thing IS old.";
  1551. mes "I mean, it's obviously";
  1552. mes "written from a patriarchal";
  1553. mes "standpoint that promotes";
  1554. mes "bipartisan gender roles.";
  1555. next;
  1556. mes "["+strcharinfo(0)+"]";
  1557. mes "I'm...";
  1558. mes "I'm so offended.";
  1559. close;
  1560. case 2:
  1561. mes "["+strcharinfo(0)+"]";
  1562. mes "This scroll is far too";
  1563. mes "primitive. There's been";
  1564. mes "all sorts of technological";
  1565. mes "reading advances that I can't";
  1566. mes "live without... Like pages.";
  1567. close;
  1568. }
  1569. }
  1570. yuno_in04,118,116,4 script Paper 111,{
  1571. mes "^3355FFIt's a piece of";
  1572. mes "paper that looks";
  1573. mes "like a personal letter.^000000";
  1574. next;
  1575. switch( select("Read it.","Leave it alone.") )
  1576. {
  1577. case 1:
  1578. if(yuno_hist > 7)
  1579. {
  1580. mes "^8B6914P.S.";
  1581. mes "Please...";
  1582. mes "Come back to me.";
  1583. mes " ";
  1584. mes " ";
  1585. mes "Love,";
  1586. mes "Fayruz^000000";
  1587. close;
  1588. }
  1589. mes "^8B6914...";
  1590. mes "I can't forget your smile.";
  1591. mes "No matter what, even if you";
  1592. mes "hate me, I'll always have these";
  1593. mes "feelings just for you. You are";
  1594. mes "the one who is most special,";
  1595. mes "who means the most to my heart.^000000";
  1596. next;
  1597. mes "^8B6914I know we've had our";
  1598. mes "differences, but please";
  1599. mes "don't refuse my love. By";
  1600. mes "your hands, I hope that";
  1601. mes "you can forgive me for us.";
  1602. mes "- Love, Fayruz^000000";
  1603. next;
  1604. if(getpartnerid())
  1605. {
  1606. mes "["+strcharinfo(0)+"]";
  1607. mes "Ahhhhhh~";
  1608. mes "Love sure is nice!";
  1609. close;
  1610. }
  1611. mes "["+strcharinfo(0)+"]";
  1612. mes "What th--?!";
  1613. mes "Booooooooo!";
  1614. mes "Love stinks!";
  1615. close;
  1616. case 2:
  1617. mes "["+strcharinfo(0)+"]";
  1618. mes "I guess I better";
  1619. mes "not look at this.";
  1620. mes "I mean, I might";
  1621. mes "regret reading it.";
  1622. close;
  1623. }
  1624. }
  1625. juperos_01,123,92,4 script Stone Statue 844,{
  1626. if(yuno_hist)
  1627. {
  1628. mes "^3355FFIt's a stone statue";
  1629. mes "that looks exactly like";
  1630. mes "the one in the Juno Library.";
  1631. mes "However, it has sculptures";
  1632. mes "of books instead of real ones.^000000";
  1633. next;
  1634. mes "^3355FFIt's possible that the";
  1635. mes "statue in the Juno Library";
  1636. mes "was made after this one.";
  1637. mes "But who can be sure?^000000";
  1638. close;
  1639. }
  1640. mes "^3355FFIt's an old";
  1641. mes "statue sculpted";
  1642. mes "out of stone.^000000";
  1643. close;
  1644. }
  1645. juperos_01,99,71,4 script Bronze Statue#2 844,{
  1646. mes "^3355FFIt's an elaborate";
  1647. mes "bronze statue that";
  1648. mes "is twice the height of";
  1649. mes "a normal human being.^000000";
  1650. close;
  1651. }
  1652. juperos_01,79,92,4 script Sculpture 844,{
  1653. mes "^3355FFIt's a sculpture that";
  1654. mes "looks familiar to you.^000000";
  1655. close;
  1656. }
  1657. juperos_01,215,127,4 script Machine Statue 844,{
  1658. mes "^3355FFThis is the bust of a";
  1659. mes "humanoid machine with";
  1660. mes "a familiar Crest Piece";
  1661. mes "carved into the middle.^000000";
  1662. next;
  1663. mes "^3355FFThe statue's entire";
  1664. mes "form is mind boggling,";
  1665. mes "but you manage to note";
  1666. mes "that its outstretched";
  1667. mes "arm points westward.^000000";
  1668. close;
  1669. }
  1670. //============================================================
  1671. // Jupers Core access Story Event
  1672. //============================================================
  1673. //============================================================
  1674. // 3rd Floor Entrance Guards
  1675. //============================================================
  1676. juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
  1677. end;
  1678. OnTouch:
  1679. initnpctimer;
  1680. mes "^777777["+ strcharinfo(0) +"]^000000";
  1681. mes "This light...";
  1682. mes "It feels like...";
  1683. mes "Its warmth is...";
  1684. mes "Wrapping all over me...";
  1685. next;
  1686. switch(select("Ah, it's so nice...:No! This is wrong!")) {
  1687. case 1:
  1688. mes "^777777["+ strcharinfo(0) +"]^000000";
  1689. mes "Ahhhh...";
  1690. mes "It feels like";
  1691. mes "I'm floating...";
  1692. specialeffect2 348; // EF_LIGHTSPHERE
  1693. next;
  1694. stopnpctimer;
  1695. warp "juperos_02",128,278;
  1696. close;
  1697. case 2:
  1698. mes "^777777["+ strcharinfo(0) +"]^000000";
  1699. mes "N-No! This is";
  1700. mes "wrong! Something";
  1701. mes "weird's happening!";
  1702. mes "I gotta get away!";
  1703. next;
  1704. warp "juperos_01",96,91;
  1705. stopnpctimer;
  1706. close;
  1707. }
  1708. close;
  1709. OnTimer10000:
  1710. warp "juperos_02",128,278;
  1711. enablenpc "jupe_goto#2";
  1712. disablenpc "jupe_goto#1";
  1713. end;
  1714. }
  1715. juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{
  1716. OnInit:
  1717. disablenpc "jupe_goto#2";
  1718. end;
  1719. OnEnable:
  1720. enablenpc "jupe_goto#2";
  1721. initnpctimer;
  1722. end;
  1723. OnTouch:
  1724. warp "juperos_02",128,278;
  1725. end;
  1726. OnTimer2000:
  1727. enablenpc "jupe_goto#1";
  1728. disablenpc "jupe_goto#2";
  1729. end;
  1730. }
  1731. juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
  1732. OnInit:
  1733. initnpctimer;
  1734. end;
  1735. Onreset:
  1736. killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
  1737. end;
  1738. OnEnable:
  1739. enablenpc "3F Gate Switch#jupe";
  1740. initnpctimer;
  1741. end;
  1742. OnTimer5000:
  1743. set .MyMobs,3;
  1744. monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1745. monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1746. monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1747. end;
  1748. OnMyMobDead:
  1749. set .MyMobs,.MyMobs-1;
  1750. if (.MyMobs == 2)
  1751. mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
  1752. else if (.MyMobs == 1)
  1753. mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
  1754. else if (.MyMobs == 0) {
  1755. mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
  1756. specialeffect2 563; // 563
  1757. soundeffectall "earth_quake.wav",0;
  1758. disablenpc "3F Gate Switch#jupe";
  1759. donpcevent "Restricted Area#jupe::OnEnable";
  1760. }
  1761. end;
  1762. }
  1763. juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{
  1764. OnInit:
  1765. disablenpc "Restricted Area#jupe";
  1766. end;
  1767. OnEnable:
  1768. enablenpc "Restricted Area#jupe";
  1769. initnpctimer;
  1770. end;
  1771. OnTimer5000:
  1772. mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
  1773. end;
  1774. OnTimer7000:
  1775. mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
  1776. end;
  1777. OnTimer9000:
  1778. mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
  1779. end;
  1780. OnTimer9001:
  1781. OnTimer23000:
  1782. OnTimer46000:
  1783. OnTimer69000:
  1784. OnTimer92000:
  1785. OnTimer115000:
  1786. OnTimer161000:
  1787. OnTimer184000:
  1788. OnTimer207000:
  1789. OnTimer230000:
  1790. OnTimer253000:
  1791. OnTimer276000:
  1792. OnTimer299000:
  1793. OnTimer322000:
  1794. OnTimer345000:
  1795. OnTimer368000:
  1796. OnTimer391000:
  1797. OnTimer414000:
  1798. OnTimer460000:
  1799. OnTimer483000:
  1800. OnTimer506000:
  1801. OnTimer529000:
  1802. OnTimer552000:
  1803. specialeffect 561; //"Restricted Area#jupe" 561
  1804. end;
  1805. OnTimer556000:
  1806. mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
  1807. end;
  1808. OnTimer561000:
  1809. mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
  1810. end;
  1811. OnTimer598000:
  1812. specialeffect 561; //"Restricted Area#jupe" 561
  1813. end;
  1814. OnTimer600000:
  1815. mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
  1816. end;
  1817. OnTimer603000:
  1818. mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
  1819. end;
  1820. OnTimer621000:
  1821. disablenpc "Restricted Area#jupe";
  1822. end;
  1823. OnTimer1200000:
  1824. donpcevent "3F Gate Switch#jupe::OnEnable";
  1825. end;
  1826. OnTouch:
  1827. warp "jupe_gate",50,167;
  1828. end;
  1829. }
  1830. //============================================================
  1831. // Security Checkpoint 1-1
  1832. //============================================================
  1833. jupe_area1,88,224,0 script #hole#1-1 844,{
  1834. cutin "1",2;
  1835. if ($@JupreArea1InUse == 1) {
  1836. mes "^3355FFThis seems like";
  1837. mes "some kind of device";
  1838. mes "that will allow you to";
  1839. mes "pass to the other side.";
  1840. mes "There's a slot where you";
  1841. mes "probably need to insert";
  1842. mes "some kind of object...^000000";
  1843. close2;
  1844. cutin "1",255;
  1845. end;
  1846. }
  1847. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  1848. mes "^3355FFThis seems like";
  1849. mes "some kind of device";
  1850. mes "that will allow you to";
  1851. mes "pass to the other side.";
  1852. mes "There's a slot where you";
  1853. mes "probably need to insert";
  1854. mes "some kind of object...^000000";
  1855. next;
  1856. switch(select("Insert a Crest Piece.:Cancel.")) {
  1857. case 1:
  1858. if (countitem(7356) > 0) {
  1859. mes "^3355FFYou take out your";
  1860. mes "Crest Piece and place";
  1861. mes "it into the slot where it";
  1862. mes "happens to fit perfectly.^000000";
  1863. specialeffect 159; //"#hole#1-1" EF_TOPRANK
  1864. cutin "1-1",2;
  1865. next;
  1866. if ($@JupreArea1InUse == 1) {
  1867. mes "^3355FFNothing happens.";
  1868. mes "Perhaps an alarm or";
  1869. mes "some other safety measure";
  1870. mes "was activated to keep the";
  1871. mes "Crest Piece from activating";
  1872. mes "this transportation device.";
  1873. mes "You retrieve the Crest Piece.^000000";
  1874. close2;
  1875. cutin "1-1",255;
  1876. end;
  1877. }
  1878. else {
  1879. mes "^3355FFThe slot rotates and";
  1880. mes "the Crest Piece moves as";
  1881. mes "if it were turning a key. You";
  1882. mes "feel a weak tremor as a Warp";
  1883. mes "Portal to the other side is";
  1884. mes "activated. You then retrieve";
  1885. mes "your Crest Piece.^000000";
  1886. initnpctimer;
  1887. donpcevent "Warp#1-1::OnEnable";
  1888. enablenpc "Red Alarm#1-1";
  1889. disablenpc "#hole#1-1";
  1890. close2;
  1891. cutin "1-1",255;
  1892. end;
  1893. }
  1894. }
  1895. else {
  1896. mes "^3355FFUnfortunately, you're";
  1897. mes "not carrying anything";
  1898. mes "that might be able to fit";
  1899. mes "into the slot and activate";
  1900. mes "this mechanical device.^000000";
  1901. close2;
  1902. cutin "1",255;
  1903. end;
  1904. }
  1905. case 2:
  1906. mes "[" + strcharinfo(0) + "]";
  1907. mes "Hmmm...";
  1908. mes "Do I have anything";
  1909. mes "that might make this";
  1910. mes "weird machine work?";
  1911. close2;
  1912. cutin "1",255;
  1913. end;
  1914. }
  1915. close;
  1916. }
  1917. else {
  1918. mes "^3355FFThis seems like";
  1919. mes "some kind of device";
  1920. mes "that will allow you to";
  1921. mes "pass to the other side.";
  1922. mes "There's a slot where you";
  1923. mes "probably need to insert";
  1924. mes "some kind of object...^000000";
  1925. close2;
  1926. cutin "1",255;
  1927. end;
  1928. }
  1929. Onstop_timer:
  1930. stopnpctimer;
  1931. end;
  1932. OnTimer22500:
  1933. enablenpc "#hole#1-1";
  1934. disablenpc "Red Alarm#1-1";
  1935. end;
  1936. }
  1937. jupe_area1,83,221,0 script Warp#1-1 139,2,2,{
  1938. OnInit:
  1939. disablenpc "Warp#1-1";
  1940. end;
  1941. OnEnable:
  1942. enablenpc "Warp#1-1";
  1943. specialeffect 561; //"Warp#1-1" 561
  1944. soundeffectall "jupe_warp.wav",0;
  1945. initnpctimer;
  1946. end;
  1947. OnTouch:
  1948. warp "jupe_area1",47,259;
  1949. end;
  1950. OnTimer22500:
  1951. disablenpc "Warp#1-1";
  1952. end;
  1953. }
  1954. jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{
  1955. OnInit:
  1956. disablenpc "Red Alarm#1-1";
  1957. end;
  1958. OnTouch:
  1959. set $@JupreArea1InUse,1;
  1960. donpcevent "Red Alarm On#1-1::OnEnable";
  1961. disablenpc "Red Alarm#1-1";
  1962. donpcevent "#hole#1-1::Onstop_timer";
  1963. end;
  1964. }
  1965. - script Red Alarm On#1-1 -1,{
  1966. OnInit:
  1967. disablenpc "Red Alarm On#1-1";
  1968. end;
  1969. OnEnable:
  1970. enablenpc "Red Alarm On#1-1";
  1971. initnpctimer;
  1972. end;
  1973. OnTimer1000:
  1974. mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
  1975. end;
  1976. OnTimer3000:
  1977. mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
  1978. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1979. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1980. disablenpc "#hole#1-1";
  1981. end;
  1982. OnTimer5000:
  1983. mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  1984. donpcevent "Monster1#1-1::OnEnable";
  1985. end;
  1986. OnTimer7000:
  1987. mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  1988. end;
  1989. OnTimer8000:
  1990. disablenpc "Red Alarm On#1-1";
  1991. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1992. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1993. end;
  1994. }
  1995. - script Monster1#1-1 -1,{
  1996. OnInit:
  1997. disablenpc "Monster1#1-1";
  1998. end;
  1999. Onreset:
  2000. killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
  2001. end;
  2002. OnEnable:
  2003. enablenpc "Monster1#1-1";
  2004. initnpctimer;
  2005. set .MyMobs,8;
  2006. monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2007. monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2008. monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2009. monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2010. monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2011. monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2012. monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2013. monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2014. end;
  2015. OnTimer300000:
  2016. mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  2017. set $@JupreArea1InUse,0;
  2018. end;
  2019. OnTimer300002:
  2020. disablenpc "Monster1#1-1";
  2021. enablenpc "#hole#1-1";
  2022. end;
  2023. OnMyMobDead:
  2024. set .MyMobs,.MyMobs-1;
  2025. if (.MyMobs < 1) {
  2026. donpcevent "Monster2#1-1::OnEnable";
  2027. disablenpc "Monster1#1-1";
  2028. stopnpctimer;
  2029. }
  2030. end;
  2031. }
  2032. - script Monster2#1-1 -1,{
  2033. OnInit:
  2034. disablenpc "Monster2#1-1";
  2035. end;
  2036. Onreset:
  2037. killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
  2038. end;
  2039. OnEnable:
  2040. enablenpc "Monster2#1-1";
  2041. initnpctimer;
  2042. end;
  2043. OnTimer2000:
  2044. mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
  2045. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2046. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2047. end;
  2048. OnTimer4000:
  2049. mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
  2050. end;
  2051. OnTimer7000:
  2052. mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
  2053. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2054. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2055. set .MyMobs,8;
  2056. monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2057. monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2058. monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2059. monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2060. monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2061. monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2062. monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2063. monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2064. end;
  2065. OnTimer300000:
  2066. mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  2067. disablenpc "Monster2#1-1";
  2068. enablenpc "#hole#1-1";
  2069. disablenpc "Red Alarm#1-1";
  2070. set $@JupreArea1InUse,0;
  2071. end;
  2072. OnTimer300002:
  2073. donpcevent "Monster2#1-1::OnDisable";
  2074. end;
  2075. OnMyMobDead:
  2076. set .MyMobs,.MyMobs-1;
  2077. if (.MyMobs < 1) {
  2078. mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  2079. disablenpc "Monster2#1-1";
  2080. enablenpc "#hole#1-1";
  2081. disablenpc "Red Alarm#1-1";
  2082. set $@JupreArea1InUse,0;
  2083. stopnpctimer;
  2084. }
  2085. end;
  2086. }
  2087. //============================================================
  2088. // Security Checkpoint 1-2
  2089. //============================================================
  2090. jupe_area1,25,238,0 script #hole#1-2 844,{
  2091. cutin "2",2;
  2092. if ($@JupreArea1InUse == 1) {
  2093. mes "^3355FFThis seems like";
  2094. mes "some kind of device";
  2095. mes "that will allow you to";
  2096. mes "pass to the other side.";
  2097. mes "There's a slot where you";
  2098. mes "probably need to insert";
  2099. mes "some kind of object...^000000";
  2100. close2;
  2101. cutin "2",255;
  2102. end;
  2103. }
  2104. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2105. mes "^3355FFThis seems like";
  2106. mes "some kind of device";
  2107. mes "that will allow you to";
  2108. mes "pass to the other side.";
  2109. mes "There's a slot where you";
  2110. mes "probably need to insert";
  2111. mes "some kind of object...^000000";
  2112. next;
  2113. switch(select("Insert a Crest Piece.:Cancel.")) {
  2114. case 1:
  2115. if (countitem(7357) > 0) {
  2116. mes "^3355FFYou take out your";
  2117. mes "Crest Piece and place";
  2118. mes "it into the slot where it";
  2119. mes "happens to fit perfectly.^000000";
  2120. specialeffect 159; //"#hole#1-2" EF_TOPRANK
  2121. cutin "2-1",2;
  2122. next;
  2123. if ($@JupreArea1InUse == 1) {
  2124. mes "^3355FFNothing happens.";
  2125. mes "Perhaps an alarm or";
  2126. mes "some other safety measure";
  2127. mes "was activated to keep the";
  2128. mes "Crest Piece from activating";
  2129. mes "this transportation device.";
  2130. mes "You retrieve the Crest Piece.^000000";
  2131. close2;
  2132. cutin "2-1",255;
  2133. end;
  2134. }
  2135. else {
  2136. mes "^3355FFThe slot rotates and";
  2137. mes "the Crest Piece moves as";
  2138. mes "if it were turning a key. You";
  2139. mes "feel a weak tremor as a Warp";
  2140. mes "Portal to the other side is";
  2141. mes "activated. You then retrieve";
  2142. mes "your Crest Piece.^000000";
  2143. initnpctimer;
  2144. donpcevent "Warp#1-2::OnEnable";
  2145. enablenpc "Red Alarm#1-2";
  2146. disablenpc "#hole#1-2";
  2147. close2;
  2148. cutin "2-1",255;
  2149. end;
  2150. }
  2151. }
  2152. else {
  2153. mes "^3355FFUnfortunately, you're";
  2154. mes "not carrying anything";
  2155. mes "that might be able to fit";
  2156. mes "into the slot and activate";
  2157. mes "this mechanical device.^000000";
  2158. close2;
  2159. cutin "2",255;
  2160. end;
  2161. }
  2162. break;
  2163. case 2:
  2164. mes "[" + strcharinfo(0) + "]";
  2165. mes "Hmmm...";
  2166. mes "Do I have anything";
  2167. mes "that might make this";
  2168. mes "weird machine work?";
  2169. close2;
  2170. cutin "2",255;
  2171. end;
  2172. }
  2173. close;
  2174. }
  2175. else {
  2176. mes "^3355FFThis seems like";
  2177. mes "some kind of device";
  2178. mes "that will allow you to";
  2179. mes "pass to the other side.";
  2180. mes "There's a slot where you";
  2181. mes "probably need to insert";
  2182. mes "some kind of object...^000000";
  2183. close2;
  2184. cutin "2",255;
  2185. end;
  2186. }
  2187. end;
  2188. Onstop_timer:
  2189. stopnpctimer;
  2190. end;
  2191. OnTimer22500:
  2192. enablenpc "#hole#1-2";
  2193. disablenpc "Red Alarm#1-2";
  2194. end;
  2195. }
  2196. jupe_area1,21,225,0 script Warp#1-2 139,2,2,{
  2197. OnInit:
  2198. disablenpc "Warp#1-2";
  2199. end;
  2200. OnEnable:
  2201. enablenpc "Warp#1-2";
  2202. specialeffect 561; //"Warp#1-2" 561
  2203. soundeffectall "jupe_warp.wav",0;
  2204. initnpctimer;
  2205. end;
  2206. OnTouch:
  2207. warp "jupe_area1",21,191;
  2208. end;
  2209. OnTimer22500:
  2210. disablenpc "Warp#1-2";
  2211. end;
  2212. }
  2213. jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{
  2214. OnInit:
  2215. disablenpc "Red Alarm#1-2";
  2216. end;
  2217. OnTouch:
  2218. set $@JupreArea1InUse,1;
  2219. donpcevent "Red Alarm On#1-2::OnEnable";
  2220. disablenpc "Red Alarm#1-2";
  2221. disablenpc "#hole#1-2";
  2222. end;
  2223. }
  2224. - script Red Alarm On#1-2 -1,{
  2225. OnInit:
  2226. disablenpc "Red Alarm On#1-2";
  2227. end;
  2228. OnEnable:
  2229. enablenpc "Red Alarm On#1-2";
  2230. initnpctimer;
  2231. end;
  2232. OnTimer1000:
  2233. mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
  2234. end;
  2235. OnTimer3000:
  2236. mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  2237. disablenpc "#hole#1-2";
  2238. end;
  2239. OnTimer5000:
  2240. mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
  2241. donpcevent "Monster1#1-2::OnEnable";
  2242. end;
  2243. OnTimer7000:
  2244. mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  2245. end;
  2246. OnTimer8000:
  2247. disablenpc "Red Alarm On#1-2";
  2248. end;
  2249. }
  2250. - script Monster1#1-2 -1,{
  2251. OnInit:
  2252. disablenpc "Monster1#1-2";
  2253. end;
  2254. Onreset:
  2255. killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
  2256. end;
  2257. OnEnable:
  2258. initnpctimer;
  2259. enablenpc "Monster1#1-2";
  2260. set .MyMobs,8;
  2261. monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2262. monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2263. monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2264. monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2265. monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2266. monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2267. monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2268. monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2269. end;
  2270. OnTimer300000:
  2271. mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  2272. set $@JupreArea1InUse,0;
  2273. end;
  2274. OnTimer300002:
  2275. disablenpc "Monster1#1-2";
  2276. enablenpc "#hole#1-2";
  2277. end;
  2278. OnMyMobDead:
  2279. set .MyMobs,.MyMobs-1;
  2280. if (.MyMobs < 1) {
  2281. donpcevent "Monster2#1-2::OnEnable";
  2282. disablenpc "Monster1#1-2";
  2283. stopnpctimer;
  2284. }
  2285. end;
  2286. }
  2287. - script Monster2#1-2 -1,{
  2288. OnInit:
  2289. disablenpc "Monster2#1-2";
  2290. end;
  2291. Onreset:
  2292. killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
  2293. end;
  2294. OnEnable:
  2295. initnpctimer;
  2296. end;
  2297. OnTimer2000:
  2298. mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  2299. end;
  2300. OnTimer4000:
  2301. mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  2302. end;
  2303. OnTimer6000:
  2304. mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  2305. enablenpc "Monster2#1-2";
  2306. set .MyMobs,13;
  2307. monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2308. monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2309. monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2310. monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2311. monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2312. monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2313. monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2314. monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2315. monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2316. monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2317. monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2318. monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2319. monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2320. end;
  2321. OnTimer300000:
  2322. mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
  2323. disablenpc "Monster2#1-2";
  2324. enablenpc "#hole#1-2";
  2325. disablenpc "Red Alarm#1-2";
  2326. set $@JupreArea1InUse,0;
  2327. end;
  2328. OnTimer300002:
  2329. donpcevent "Monster2#1-2::OnDisable";
  2330. end;
  2331. OnMyMobDead:
  2332. set .MyMobs,.MyMobs-1;
  2333. if (.MyMobs < 1) {
  2334. mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
  2335. disablenpc "Monster2#1-2";
  2336. enablenpc "#hole#1-2";
  2337. disablenpc "Red Alarm#1-2";
  2338. set $@JupreArea1InUse,0;
  2339. stopnpctimer;
  2340. }
  2341. end;
  2342. }
  2343. //============================================================
  2344. // Security Checkpoint 1-3
  2345. //============================================================
  2346. jupe_area1,36,146,0 script #hole#1-3 844,{
  2347. cutin "3",2;
  2348. if ($@JupreArea1InUse == 1) {
  2349. mes "^3355FFThis seems like";
  2350. mes "some kind of device";
  2351. mes "that will allow you to";
  2352. mes "pass to the other side.";
  2353. mes "There's a slot where you";
  2354. mes "probably need to insert";
  2355. mes "some kind of object...^000000";
  2356. close2;
  2357. cutin "3",255;
  2358. end;
  2359. }
  2360. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2361. mes "^3355FFThis seems like";
  2362. mes "some kind of device";
  2363. mes "that will allow you to";
  2364. mes "pass to the other side.";
  2365. mes "There's a slot where you";
  2366. mes "probably need to insert";
  2367. mes "some kind of object...^000000";
  2368. next;
  2369. switch(select("Insert a Crest Piece.:Cancel.")) {
  2370. case 1:
  2371. if (countitem(7358) > 0) {
  2372. mes "^3355FFYou take out your";
  2373. mes "Crest Piece and place";
  2374. mes "it into the slot where it";
  2375. mes "happens to fit perfectly.^000000";
  2376. specialeffect 159; //"#hole#1-3" EF_TOPRANK
  2377. cutin "3-1",2;
  2378. next;
  2379. if ($@JupreArea1InUse == 1) {
  2380. mes "^3355FFNothing happens.";
  2381. mes "Perhaps an alarm or";
  2382. mes "some other safety measure";
  2383. mes "was activated to keep the";
  2384. mes "Crest Piece from activating";
  2385. mes "this transportation device.";
  2386. mes "You retrieve the Crest Piece.^000000";
  2387. close2;
  2388. cutin "3-1",255;
  2389. end;
  2390. }
  2391. else {
  2392. mes "^3355FFThe slot rotates and";
  2393. mes "the Crest Piece moves as";
  2394. mes "if it were turning a key. You";
  2395. mes "feel a weak tremor as a Warp";
  2396. mes "Portal to the other side is";
  2397. mes "activated. You then retrieve";
  2398. mes "your Crest Piece.^000000";
  2399. initnpctimer;
  2400. donpcevent "Warp#1-3::OnEnable";
  2401. enablenpc "Red Alarm#1-3";
  2402. disablenpc "#hole#1-3";
  2403. close2;
  2404. cutin "3-1",255;
  2405. end;
  2406. }
  2407. }
  2408. else {
  2409. mes "^3355FFUnfortunately, you're";
  2410. mes "not carrying anything";
  2411. mes "that might be able to fit";
  2412. mes "into the slot and activate";
  2413. mes "this mechanical device.^000000";
  2414. close2;
  2415. cutin "3",255;
  2416. end;
  2417. }
  2418. case 2:
  2419. mes "[" + strcharinfo(0) + "]";
  2420. mes "Hmmm...";
  2421. mes "Do I have anything";
  2422. mes "that might make this";
  2423. mes "weird machine work?";
  2424. close2;
  2425. cutin "3",255;
  2426. end;
  2427. }
  2428. }
  2429. else {
  2430. mes "^3355FFThis seems like";
  2431. mes "some kind of device";
  2432. mes "that will allow you to";
  2433. mes "pass to the other side.";
  2434. mes "There's a slot where you";
  2435. mes "probably need to insert";
  2436. mes "some kind of object...^000000";
  2437. close2;
  2438. cutin "3",255;
  2439. end;
  2440. }
  2441. end;
  2442. Onstop_timer:
  2443. stopnpctimer;
  2444. end;
  2445. OnTimer22500:
  2446. enablenpc "#hole#1-3";
  2447. disablenpc "Red Alarm#1-3";
  2448. end;
  2449. }
  2450. jupe_area1,33,137,0 script Warp#1-3 139,2,2,{
  2451. OnInit:
  2452. disablenpc "Warp#1-3";
  2453. end;
  2454. OnEnable:
  2455. enablenpc "Warp#1-3";
  2456. specialeffect 561; //"Warp#1-3" 561
  2457. soundeffectall "jupe_warp.wav",0;
  2458. initnpctimer;
  2459. end;
  2460. OnTouch:
  2461. warp "jupe_area1",33,105;
  2462. end;
  2463. OnTimer22500:
  2464. disablenpc "Warp#1-3";
  2465. end;
  2466. }
  2467. jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{
  2468. OnInit:
  2469. disablenpc "Red Alarm#1-3";
  2470. end;
  2471. OnTouch:
  2472. set $@JupreArea1InUse,1;
  2473. donpcevent "Red Alarm On#1-3::OnEnable";
  2474. disablenpc "Red Alarm#1-3";
  2475. disablenpc "#hole#1-3";
  2476. end;
  2477. }
  2478. - script Red Alarm On#1-3 -1,{
  2479. OnInit:
  2480. disablenpc "Red Alarm On#1-3";
  2481. end;
  2482. OnEnable:
  2483. enablenpc "Red Alarm On#1-3";
  2484. initnpctimer;
  2485. end;
  2486. OnTimer1000:
  2487. mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
  2488. end;
  2489. OnTimer3000:
  2490. mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
  2491. disablenpc "#hole#1-3";
  2492. end;
  2493. OnTimer5000:
  2494. mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  2495. donpcevent "Monster1#1-3::OnEnable";
  2496. end;
  2497. OnTimer7000:
  2498. mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  2499. end;
  2500. OnTimer8000:
  2501. disablenpc "Red Alarm On#1-3";
  2502. end;
  2503. }
  2504. - script Monster1#1-3 -1,{
  2505. OnInit:
  2506. disablenpc "Monster1#1-3";
  2507. end;
  2508. Onreset:
  2509. killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
  2510. end;
  2511. OnEnable:
  2512. initnpctimer;
  2513. enablenpc "Monster1#1-3";
  2514. set .MyMobs,8;
  2515. monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2516. monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2517. monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2518. monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2519. monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2520. monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2521. monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2522. monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2523. end;
  2524. OnTimer300000:
  2525. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2526. set $@JupreArea1InUse,0;
  2527. end;
  2528. OnTimer300002:
  2529. disablenpc "Monster1#1-3";
  2530. enablenpc "#hole#1-3";
  2531. end;
  2532. OnMyMobDead:
  2533. set .MyMobs,.MyMobs-1;
  2534. if (.MyMobs < 1) {
  2535. donpcevent "Monster2#1-3::OnEnable";
  2536. disablenpc "Monster1#1-3";
  2537. stopnpctimer;
  2538. }
  2539. end;
  2540. }
  2541. - script Monster2#1-3 -1,{
  2542. OnInit:
  2543. disablenpc "Monster2#1-3";
  2544. end;
  2545. Onreset:
  2546. killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
  2547. end;
  2548. OnEnable:
  2549. initnpctimer;
  2550. end;
  2551. OnTimer2000:
  2552. mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
  2553. end;
  2554. OnTimer5000:
  2555. mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  2556. end;
  2557. OnTimer8000:
  2558. mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  2559. enablenpc "Monster2#1-3";
  2560. set .MyMobs,15;
  2561. monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2562. monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2563. monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2564. monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2565. monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2566. monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2567. monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2568. monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2569. monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2570. monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2571. monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2572. monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2573. monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2574. monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2575. monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2576. end;
  2577. OnTimer300000:
  2578. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2579. disablenpc "Monster2#1-3";
  2580. enablenpc "#hole#1-3";
  2581. disablenpc "Red Alarm#1-3";
  2582. set $@JupreArea1InUse,0;
  2583. end;
  2584. OnTimer300002:
  2585. donpcevent "Monster2#1-3::OnDisable";
  2586. end;
  2587. OnMyMobDead:
  2588. set .MyMobs,.MyMobs-1;
  2589. if (.MyMobs < 1) {
  2590. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2591. disablenpc "Monster2#1-3";
  2592. enablenpc "#hole#1-3";
  2593. disablenpc "Red Alarm#1-3";
  2594. set $@JupreArea1InUse,0;
  2595. stopnpctimer;
  2596. }
  2597. end;
  2598. }
  2599. //============================================================
  2600. // Security Checkpoint 1-4
  2601. //============================================================
  2602. jupe_area1,50,49,0 script #hole#1-4 844,{
  2603. cutin "4",2;
  2604. if ($@JupreArea1InUse == 1) {
  2605. mes "^3355FFThis seems like";
  2606. mes "some kind of device";
  2607. mes "that will allow you to";
  2608. mes "pass to the other side.";
  2609. mes "There's a slot where you";
  2610. mes "probably need to insert";
  2611. mes "some kind of object...^000000";
  2612. close2;
  2613. cutin "4",255;
  2614. end;
  2615. }
  2616. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2617. mes "^3355FFThis seems like";
  2618. mes "some kind of device";
  2619. mes "that will allow you to";
  2620. mes "pass to the other side.";
  2621. mes "There's a slot where you";
  2622. mes "probably need to insert";
  2623. mes "some kind of object...^000000";
  2624. next;
  2625. switch(select("Insert a Crest Piece.:Cancel.")) {
  2626. case 1:
  2627. if (countitem(7359) > 0) {
  2628. mes "^3355FFYou take out your";
  2629. mes "Crest Piece and place";
  2630. mes "it into the slot where it";
  2631. mes "happens to fit perfectly.^000000";
  2632. specialeffect 159; //"#hole#1-4" EF_TOPRANK
  2633. cutin "4-1",2;
  2634. next;
  2635. if ($@JupreArea1InUse == 1) {
  2636. mes "^3355FFNothing happens.";
  2637. mes "Perhaps an alarm or";
  2638. mes "some other safety measure";
  2639. mes "was activated to keep the";
  2640. mes "Crest Piece from activating";
  2641. mes "this transportation device.";
  2642. mes "You retrieve the Crest Piece.^000000";
  2643. close2;
  2644. cutin "4-1",255;
  2645. end;
  2646. }
  2647. else {
  2648. mes "^3355FFThe slot rotates and";
  2649. mes "the Crest Piece moves as";
  2650. mes "if it were turning a key. You";
  2651. mes "feel a weak tremor as a Warp";
  2652. mes "Portal to the other side is";
  2653. mes "activated. You then retrieve";
  2654. mes "your Crest Piece.^000000";
  2655. initnpctimer;
  2656. donpcevent "Warp#1-4::OnEnable";
  2657. donpcevent "Red Alarm#1-4::OnEnable";
  2658. disablenpc "#hole#1-4";
  2659. close2;
  2660. cutin "4-1",255;
  2661. end;
  2662. }
  2663. }
  2664. else {
  2665. mes "^3355FFUnfortunately, you're";
  2666. mes "not carrying anything";
  2667. mes "that might be able to fit";
  2668. mes "into the slot and activate";
  2669. mes "this mechanical device.^000000";
  2670. close2;
  2671. cutin "4",255;
  2672. end;
  2673. }
  2674. break;
  2675. case 2:
  2676. mes "[" + strcharinfo(0) + "]";
  2677. mes "Hmmm...";
  2678. mes "Do I have anything";
  2679. mes "that might make this";
  2680. mes "weird machine work?";
  2681. close2;
  2682. cutin "4",255;
  2683. end;
  2684. }
  2685. }
  2686. else {
  2687. mes "^3355FFThis seems like";
  2688. mes "some kind of device";
  2689. mes "that will allow you to";
  2690. mes "pass to the other side.";
  2691. mes "There's a slot where you";
  2692. mes "probably need to insert";
  2693. mes "some kind of object...^000000";
  2694. close2;
  2695. cutin "4",255;
  2696. end;
  2697. }
  2698. end;
  2699. Onstop_timer:
  2700. stopnpctimer;
  2701. end;
  2702. OnTimer5000:
  2703. enablenpc "#hole#1-4";
  2704. disablenpc "Red Alarm#1-4";
  2705. end;
  2706. }
  2707. jupe_area1,57,53,0 script Warp#1-4 139,2,2,{
  2708. OnInit:
  2709. disablenpc "Warp#1-4";
  2710. end;
  2711. OnEnable:
  2712. enablenpc "Warp#1-4";
  2713. specialeffect 561; //"Warp#1-4" 561
  2714. soundeffectall "jupe_warp.wav",0;
  2715. initnpctimer;
  2716. end;
  2717. OnTouch:
  2718. warp "jupe_area1",83,157;
  2719. end;
  2720. OnTimer5000:
  2721. disablenpc "Warp#1-4";
  2722. end;
  2723. }
  2724. jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{
  2725. OnInit:
  2726. disablenpc "Red Alarm#1-4";
  2727. end;
  2728. OnEnable:
  2729. enablenpc "Red Alarm#1-4";
  2730. end;
  2731. OnTouch:
  2732. set $@JupreArea1InUse,1;
  2733. donpcevent "Red Alarm On#1-4::OnEnable";
  2734. disablenpc "Red Alarm#1-4";
  2735. disablenpc "#hole#1-4";
  2736. end;
  2737. }
  2738. - script Red Alarm On#1-4 -1,{
  2739. OnInit:
  2740. disablenpc "Red Alarm On#1-4";
  2741. end;
  2742. OnEnable:
  2743. enablenpc "Red Alarm On#1-4";
  2744. initnpctimer;
  2745. end;
  2746. OnTimer1000:
  2747. mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  2748. end;
  2749. OnTimer3000:
  2750. mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  2751. disablenpc "#hole#1-4";
  2752. end;
  2753. OnTimer5000:
  2754. mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  2755. donpcevent "Monster1#1-4::OnEnable";
  2756. end;
  2757. OnTimer7000:
  2758. mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  2759. end;
  2760. OnTimer8000:
  2761. disablenpc "Red Alarm On#1-4";
  2762. end;
  2763. }
  2764. - script Monster1#1-4 -1,{
  2765. OnInit:
  2766. disablenpc "Monster1#1-4";
  2767. end;
  2768. Onreset:
  2769. killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
  2770. end;
  2771. OnEnable:
  2772. initnpctimer;
  2773. enablenpc "Monster1#1-4";
  2774. set .MyMobs,8;
  2775. monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2776. monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2777. monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2778. monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2779. monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2780. monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2781. monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2782. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2783. end;
  2784. OnTimer300000:
  2785. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2786. set $@JupreArea1InUse,0;
  2787. end;
  2788. OnTimer300002:
  2789. disablenpc "Monster1#1-4";
  2790. enablenpc "#hole#1-4";
  2791. end;
  2792. OnMyMobDead:
  2793. set .MyMobs,.MyMobs-1;
  2794. if (.MyMobs < 1) {
  2795. donpcevent "Monster2#1-4::OnEnable";
  2796. disablenpc "Monster1#1-4";
  2797. stopnpctimer;
  2798. }
  2799. end;
  2800. }
  2801. - script Monster2#1-4 -1,{
  2802. OnInit:
  2803. disablenpc "Monster2#1-4";
  2804. end;
  2805. Onreset:
  2806. killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
  2807. end;
  2808. OnEnable:
  2809. initnpctimer;
  2810. end;
  2811. OnTimer2000:
  2812. mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
  2813. end;
  2814. OnTimer4000:
  2815. mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  2816. end;
  2817. OnTimer6000:
  2818. mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
  2819. enablenpc "Monster2#1-4";
  2820. set .MyMobs,10;
  2821. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2822. monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2823. monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2824. monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2825. monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2826. monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2827. monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2828. monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2829. monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2830. monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2831. end;
  2832. OnTimer300000:
  2833. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2834. disablenpc "Monster2#1-4";
  2835. enablenpc "#hole#1-4";
  2836. disablenpc "Red Alarm#1-4";
  2837. set $@JupreArea1InUse,0;
  2838. end;
  2839. OnTimer300002:
  2840. disablenpc "Monster2#1-4";
  2841. end;
  2842. OnMyMobDead:
  2843. set .MyMobs,.MyMobs-1;
  2844. if (.MyMobs < 1) {
  2845. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2846. disablenpc "Monster2#1-4";
  2847. enablenpc "#hole#1-4";
  2848. disablenpc "Red Alarm#1-4";
  2849. set $@JupreArea1InUse,0;
  2850. stopnpctimer;
  2851. }
  2852. end;
  2853. }
  2854. //============================================================
  2855. // Move to Elevator
  2856. //============================================================
  2857. jupe_area1,112,162,0 script Lever#ufe 844,{
  2858. mes "^3355FFIt's a lever";
  2859. mes "whose function";
  2860. mes "is not known to you.^000000";
  2861. next;
  2862. switch(select("Pull.:Cancel.")) {
  2863. case 1:
  2864. initnpctimer;
  2865. donpcevent "LeverWarp#ufe::OnEnable";
  2866. disablenpc "Lever#ufe";
  2867. close;
  2868. case 2:
  2869. mes "[" + strcharinfo(0) + "]";
  2870. mes "Pull this lever?";
  2871. mes "I don't even know";
  2872. mes "what will happen...";
  2873. close;
  2874. }
  2875. close;
  2876. Onstop_timer:
  2877. stopnpctimer;
  2878. end;
  2879. OnTimer3000:
  2880. enablenpc "Lever#ufe";
  2881. end;
  2882. }
  2883. jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{
  2884. OnInit:
  2885. disablenpc "LeverWarp#ufe";
  2886. end;
  2887. Onreset:
  2888. disablenpc "LeverWarp#ufe";
  2889. end;
  2890. OnEnable:
  2891. enablenpc "LeverWarp#ufe";
  2892. specialeffect 561; //"LeverWarp#ufe" 561
  2893. soundeffectall "jupe_warp.wav",0;
  2894. initnpctimer;
  2895. end;
  2896. OnTouch:
  2897. warp "jupe_gate",28,30;
  2898. end;
  2899. OnTimer3000:
  2900. disablenpc "LeverWarp#ufe";
  2901. end;
  2902. }
  2903. //============================================================
  2904. // Security Checkpoint 2-1
  2905. //============================================================
  2906. jupe_area2,74,224,0 script #hole#2-1 844,{
  2907. cutin "1",2;
  2908. if ($@JupreArea1InUse2 == 1) {
  2909. mes "^3355FFThis seems like";
  2910. mes "some kind of device";
  2911. mes "that will allow you to";
  2912. mes "pass to the other side.";
  2913. mes "There's a slot where you";
  2914. mes "probably need to insert";
  2915. mes "some kind of object...^000000";
  2916. close2;
  2917. cutin "1",255;
  2918. end;
  2919. }
  2920. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2921. mes "^3355FFThis seems like";
  2922. mes "some akind of device";
  2923. mes "that will allow you to";
  2924. mes "pass to the other side.";
  2925. mes "There's a slot where you";
  2926. mes "probably need to insert";
  2927. mes "some kind of object...^000000";
  2928. next;
  2929. switch(select("Insert a Crest Piece.:Cancel.")) {
  2930. case 1:
  2931. if (countitem(7356) > 0) {
  2932. mes "^3355FFYou take out your";
  2933. mes "Crest Piece and place";
  2934. mes "it into the slot where it";
  2935. mes "happens to fit perfectly.^000000";
  2936. specialeffect 159; //"#hole#2-1" EF_TOPRANK
  2937. cutin "1-1",2;
  2938. next;
  2939. if ($@JupreArea1InUse2 == 1) {
  2940. mes "^3355FFNothing happens.";
  2941. mes "Perhaps an alarm or";
  2942. mes "some other safety measure";
  2943. mes "was activated to keep the";
  2944. mes "Crest Piece from activating";
  2945. mes "this transportation device.";
  2946. mes "You retrieve the Crest Piece.^000000";
  2947. close2;
  2948. cutin "1-1",255;
  2949. end;
  2950. }
  2951. else {
  2952. mes "^3355FFThe slot rotates and";
  2953. mes "the Crest Piece moves as";
  2954. mes "if it were turning a key. You";
  2955. mes "feel a weak tremor as a Warp";
  2956. mes "Portal to the other side is";
  2957. mes "activated. You then retrieve";
  2958. mes "your Crest Piece.^000000";
  2959. initnpctimer;
  2960. donpcevent "Warp#2-1::OnEnable";
  2961. enablenpc "Red Alarm#2-1";
  2962. disablenpc "#hole#2-1";
  2963. close2;
  2964. cutin "1-1",255;
  2965. end;
  2966. }
  2967. }
  2968. else {
  2969. mes "^3355FFUnfortunately, you're";
  2970. mes "not carrying anything";
  2971. mes "that might be able to fit";
  2972. mes "into the slot and activate";
  2973. mes "this mechanical device.^000000";
  2974. close2;
  2975. cutin "1",255;
  2976. end;
  2977. }
  2978. case 2:
  2979. mes "[" + strcharinfo(0) + "]";
  2980. mes "Hmmm...";
  2981. mes "Do I have anything";
  2982. mes "that might make this";
  2983. mes "weird machine work?";
  2984. close2;
  2985. cutin "1",255;
  2986. end;
  2987. }
  2988. close;
  2989. }
  2990. else {
  2991. mes "^3355FFThis seems like";
  2992. mes "some kind of device";
  2993. mes "that will allow you to";
  2994. mes "pass to the other side.";
  2995. mes "There's a slot where you";
  2996. mes "probably need to insert";
  2997. mes "some kind of object...^000000";
  2998. close2;
  2999. cutin "1",255;
  3000. end;
  3001. }
  3002. Onstop_timer:
  3003. stopnpctimer;
  3004. end;
  3005. OnTimer22500:
  3006. enablenpc "#hole#2-1";
  3007. disablenpc "Red Alarm#2-1";
  3008. end;
  3009. }
  3010. jupe_area2,80,221,0 script Warp#2-1 139,2,2,{
  3011. OnInit:
  3012. disablenpc "Warp#2-1";
  3013. end;
  3014. OnEnable:
  3015. enablenpc "Warp#2-1";
  3016. specialeffect 561; //"Warp#2-1" 561
  3017. soundeffectall "jupe_warp.wav",0;
  3018. initnpctimer;
  3019. end;
  3020. OnTouch:
  3021. warp "jupe_area2",116,259;
  3022. end;
  3023. OnTimer22500:
  3024. disablenpc "Warp#2-1";
  3025. end;
  3026. }
  3027. jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{
  3028. OnInit:
  3029. disablenpc "Red Alarm#2-1";
  3030. end;
  3031. OnTouch:
  3032. set $@JupreArea1InUse2,1;
  3033. donpcevent "Red Alarm On#2-1::OnEnable";
  3034. disablenpc "Red Alarm#2-1";
  3035. donpcevent "#hole#2-1::Onstop_timer";
  3036. end;
  3037. }
  3038. - script Red Alarm On#2-1 -1,{
  3039. OnInit:
  3040. disablenpc "Red Alarm On#2-1";
  3041. end;
  3042. OnEnable:
  3043. enablenpc "Red Alarm On#2-1";
  3044. initnpctimer;
  3045. end;
  3046. OnTimer1000:
  3047. mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
  3048. end;
  3049. OnTimer3000:
  3050. mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
  3051. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3052. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3053. disablenpc "#hole#2-1";
  3054. end;
  3055. OnTimer5000:
  3056. mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  3057. donpcevent "Monster1#2-1::OnEnable";
  3058. end;
  3059. OnTimer7000:
  3060. mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  3061. end;
  3062. OnTimer8000:
  3063. disablenpc "Red Alarm On#2-1";
  3064. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3065. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3066. end;
  3067. }
  3068. - script Monster1#2-1 -1,{
  3069. OnInit:
  3070. disablenpc "Monster1#2-1";
  3071. end;
  3072. Onreset:
  3073. killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
  3074. end;
  3075. OnEnable:
  3076. enablenpc "Monster1#2-1";
  3077. initnpctimer;
  3078. set .MyMobs,8;
  3079. monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3080. monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3081. monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3082. monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3083. monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3084. monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3085. monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3086. monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3087. end;
  3088. OnTimer300000:
  3089. mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  3090. set $@JupreArea1InUse2,0;
  3091. end;
  3092. OnTimer300002:
  3093. disablenpc "Monster1#2-1";
  3094. enablenpc "#hole#2-1";
  3095. end;
  3096. OnMyMobDead:
  3097. set .MyMobs,.MyMobs-1;
  3098. if (.MyMobs < 1) {
  3099. donpcevent "Monster2#2-1::OnEnable";
  3100. disablenpc "Monster1#2-1";
  3101. stopnpctimer;
  3102. }
  3103. end;
  3104. }
  3105. - script Monster2#2-1 -1,{
  3106. OnInit:
  3107. disablenpc "Monster2#2-1";
  3108. end;
  3109. Onreset:
  3110. killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
  3111. end;
  3112. OnEnable:
  3113. enablenpc "Monster2#2-1";
  3114. initnpctimer;
  3115. end;
  3116. OnTimer2000:
  3117. mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
  3118. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3119. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3120. end;
  3121. OnTimer4000:
  3122. mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
  3123. end;
  3124. OnTimer7000:
  3125. mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
  3126. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3127. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3128. set .MyMobs,8;
  3129. monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3130. monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3131. monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3132. monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3133. monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3134. monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3135. monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3136. monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3137. end;
  3138. OnTimer300000:
  3139. mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  3140. disablenpc "Monster2#2-1";
  3141. enablenpc "#hole#2-1";
  3142. disablenpc "Red Alarm#2-1";
  3143. set $@JupreArea1InUse2,0;
  3144. end;
  3145. OnTimer300002:
  3146. donpcevent "Monster2#2-1::OnDisable";
  3147. end;
  3148. OnMyMobDead:
  3149. set .MyMobs,.MyMobs-1;
  3150. if (.MyMobs < 1) {
  3151. mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  3152. disablenpc "Monster2#2-1";
  3153. enablenpc "#hole#2-1";
  3154. disablenpc "Red Alarm#2-1";
  3155. set $@JupreArea1InUse2,0;
  3156. stopnpctimer;
  3157. }
  3158. end;
  3159. }
  3160. //============================================================
  3161. // Security Checkpoint 2-2
  3162. //============================================================
  3163. jupe_area2,138,238,0 script #hole#2-2 844,{
  3164. cutin "2",2;
  3165. if ($@JupreArea1InUse2 == 1) {
  3166. mes "^3355FFThis seems like";
  3167. mes "some kind of device";
  3168. mes "that will allow you to";
  3169. mes "pass to the other side.";
  3170. mes "There's a slot where you";
  3171. mes "probably need to insert";
  3172. mes "some kind of object...^000000";
  3173. close2;
  3174. cutin "2",255;
  3175. end;
  3176. }
  3177. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3178. mes "^3355FFThis seems like";
  3179. mes "some kind of device";
  3180. mes "that will allow you to";
  3181. mes "pass to the other side.";
  3182. mes "There's a slot where you";
  3183. mes "probably need to insert";
  3184. mes "some kind of object...^000000";
  3185. next;
  3186. switch(select("Insert a Crest Piece.:Cancel.")) {
  3187. case 1:
  3188. if (countitem(7357) > 0) {
  3189. mes "^3355FFYou take out your";
  3190. mes "Crest Piece and place";
  3191. mes "it into the slot where it";
  3192. mes "happens to fit perfectly.^000000";
  3193. specialeffect 159; //"#hole#2-2" EF_TOPRANK
  3194. cutin "2-1",2;
  3195. next;
  3196. if ($@JupreArea1InUse2 == 1) {
  3197. mes "^3355FFNothing happens.";
  3198. mes "Perhaps an alarm or";
  3199. mes "some other safety measure";
  3200. mes "was activated to keep the";
  3201. mes "Crest Piece from activating";
  3202. mes "this transportation device.";
  3203. mes "You retrieve the Crest Piece.^000000";
  3204. close2;
  3205. cutin "2-1",255;
  3206. end;
  3207. }
  3208. else {
  3209. mes "^3355FFThe slot rotates and";
  3210. mes "the Crest Piece moves as";
  3211. mes "if it were turning a key. You";
  3212. mes "feel a weak tremor as a Warp";
  3213. mes "Portal to the other side is";
  3214. mes "activated. You then retrieve";
  3215. mes "your Crest Piece.^000000";
  3216. initnpctimer;
  3217. donpcevent "Warp#2-2::OnEnable";
  3218. enablenpc "Red Alarm#2-2";
  3219. disablenpc "#hole#2-2";
  3220. close2;
  3221. cutin "2-1",255;
  3222. end;
  3223. }
  3224. }
  3225. else {
  3226. mes "^3355FFUnfortunately, you're";
  3227. mes "not carrying anything";
  3228. mes "that might be able to fit";
  3229. mes "into the slot and activate";
  3230. mes "this mechanical device.^000000";
  3231. close2;
  3232. cutin "2",255;
  3233. end;
  3234. }
  3235. break;
  3236. case 2:
  3237. mes "[" + strcharinfo(0) + "]";
  3238. mes "Hmmm...";
  3239. mes "Do I have anything";
  3240. mes "that might make this";
  3241. mes "weird machine work?";
  3242. close2;
  3243. cutin "2",255;
  3244. end;
  3245. }
  3246. close;
  3247. }
  3248. else {
  3249. mes "^3355FFThis seems like";
  3250. mes "some kind of device";
  3251. mes "that will allow you to";
  3252. mes "pass to the other side.";
  3253. mes "There's a slot where you";
  3254. mes "probably need to insert";
  3255. mes "some kind of object...^000000";
  3256. close2;
  3257. cutin "2",255;
  3258. end;
  3259. }
  3260. end;
  3261. Onstop_timer:
  3262. stopnpctimer;
  3263. end;
  3264. OnTimer22500:
  3265. enablenpc "#hole#2-2";
  3266. disablenpc "Red Alarm#2-2";
  3267. end;
  3268. }
  3269. jupe_area2,142,225,0 script Warp#2-2 139,2,2,{
  3270. OnInit:
  3271. disablenpc "Warp#2-2";
  3272. end;
  3273. OnEnable:
  3274. enablenpc "Warp#2-2";
  3275. specialeffect 561; //"Warp#2-2" 561
  3276. soundeffectall "jupe_warp.wav",0;
  3277. initnpctimer;
  3278. end;
  3279. OnTouch:
  3280. warp "jupe_area2",142,191;
  3281. end;
  3282. OnTimer22500:
  3283. disablenpc "Warp#2-2";
  3284. end;
  3285. }
  3286. jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{
  3287. OnInit:
  3288. disablenpc "Red Alarm#2-2";
  3289. end;
  3290. OnTouch:
  3291. set $@JupreArea1InUse2,1;
  3292. donpcevent "Red Alarm On#2-2::OnEnable";
  3293. disablenpc "Red Alarm#2-2";
  3294. disablenpc "#hole#2-2";
  3295. end;
  3296. }
  3297. - script Red Alarm On#2-2 -1,{
  3298. OnInit:
  3299. disablenpc "Red Alarm On#2-2";
  3300. end;
  3301. OnEnable:
  3302. enablenpc "Red Alarm On#2-2";
  3303. initnpctimer;
  3304. end;
  3305. OnTimer1000:
  3306. mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
  3307. end;
  3308. OnTimer3000:
  3309. mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  3310. disablenpc "#hole#2-2";
  3311. end;
  3312. OnTimer5000:
  3313. mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
  3314. donpcevent "Monster1#2-2::OnEnable";
  3315. end;
  3316. OnTimer7000:
  3317. mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  3318. end;
  3319. OnTimer8000:
  3320. disablenpc "Red Alarm On#2-2";
  3321. end;
  3322. }
  3323. - script Monster1#2-2 -1,{
  3324. OnInit:
  3325. disablenpc "Monster1#2-2";
  3326. end;
  3327. Onreset:
  3328. killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
  3329. end;
  3330. OnEnable:
  3331. initnpctimer;
  3332. enablenpc "Monster1#2-2";
  3333. set .MyMobs,8;
  3334. monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3335. monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3336. monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3337. monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3338. monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3339. monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3340. monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3341. monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3342. end;
  3343. OnTimer300000:
  3344. mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  3345. set $@JupreArea1InUse2,0;
  3346. end;
  3347. OnTimer300002:
  3348. disablenpc "Monster1#2-2";
  3349. enablenpc "#hole#2-2";
  3350. end;
  3351. OnMyMobDead:
  3352. set .MyMobs,.MyMobs-1;
  3353. if (.MyMobs < 1) {
  3354. donpcevent "Monster2#2-2::OnEnable";
  3355. disablenpc "Monster1#2-2";
  3356. stopnpctimer;
  3357. }
  3358. end;
  3359. }
  3360. - script Monster2#2-2 -1,{
  3361. OnInit:
  3362. disablenpc "Monster2#2-2";
  3363. end;
  3364. Onreset:
  3365. killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
  3366. end;
  3367. OnEnable:
  3368. initnpctimer;
  3369. end;
  3370. OnTimer2000:
  3371. mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  3372. end;
  3373. OnTimer4000:
  3374. mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  3375. end;
  3376. OnTimer6000:
  3377. mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  3378. enablenpc "Monster2#2-2";
  3379. set .MyMobs,13;
  3380. monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3381. monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3382. monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3383. monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3384. monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3385. monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3386. monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3387. monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3388. monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3389. monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3390. monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3391. monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3392. monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3393. end;
  3394. OnTimer300000:
  3395. mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
  3396. disablenpc "Monster2#2-2";
  3397. enablenpc "#hole#2-2";
  3398. disablenpc "Red Alarm#2-2";
  3399. set $@JupreArea1InUse2,0;
  3400. end;
  3401. OnTimer300002:
  3402. donpcevent "Monster2#2-2::OnDisable";
  3403. end;
  3404. OnMyMobDead:
  3405. set .MyMobs,.MyMobs-1;
  3406. if (.MyMobs < 1) {
  3407. mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
  3408. disablenpc "Monster2#2-2";
  3409. enablenpc "#hole#2-2";
  3410. disablenpc "Red Alarm#2-2";
  3411. set $@JupreArea1InUse2,0;
  3412. stopnpctimer;
  3413. }
  3414. end;
  3415. }
  3416. //============================================================
  3417. // Security Checkpoint 2-3
  3418. //============================================================
  3419. jupe_area2,127,146,0 script #hole#2-3 844,{
  3420. cutin "3",2;
  3421. if ($@JupreArea1InUse2 == 1) {
  3422. mes "^3355FFThis seems like";
  3423. mes "some kind of device";
  3424. mes "that will allow you to";
  3425. mes "pass to the other side.";
  3426. mes "There's a slot where you";
  3427. mes "probably need to insert";
  3428. mes "some kind of object...^000000";
  3429. close2;
  3430. cutin "3",255;
  3431. end;
  3432. }
  3433. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3434. mes "^3355FFThis seems like";
  3435. mes "some kind of device";
  3436. mes "that will allow you to";
  3437. mes "pass to the other side.";
  3438. mes "There's a slot where you";
  3439. mes "probably need to insert";
  3440. mes "some kind of object...^000000";
  3441. next;
  3442. switch(select("Insert a Crest Piece.:Cancel.")) {
  3443. case 1:
  3444. if (countitem(7358) > 0) {
  3445. mes "^3355FFYou take out your";
  3446. mes "Crest Piece and place";
  3447. mes "it into the slot where it";
  3448. mes "happens to fit perfectly.^000000";
  3449. specialeffect 159; //"#hole#2-3" EF_TOPRANK
  3450. cutin "3-1",2;
  3451. next;
  3452. if ($@JupreArea1InUse2 == 1) {
  3453. mes "^3355FFNothing happens.";
  3454. mes "Perhaps an alarm or";
  3455. mes "some other safety measure";
  3456. mes "was activated to keep the";
  3457. mes "Crest Piece from activating";
  3458. mes "this transportation device.";
  3459. mes "You retrieve the Crest Piece.^000000";
  3460. close2;
  3461. cutin "3-1",255;
  3462. end;
  3463. }
  3464. else {
  3465. mes "^3355FFThe slot rotates and";
  3466. mes "the Crest Piece moves as";
  3467. mes "if it were turning a key. You";
  3468. mes "feel a weak tremor as a Warp";
  3469. mes "Portal to the other side is";
  3470. mes "activated. You then retrieve";
  3471. mes "your Crest Piece.^000000";
  3472. initnpctimer;
  3473. donpcevent "Warp#2-3::OnEnable";
  3474. enablenpc "Red Alarm#2-3";
  3475. disablenpc "#hole#2-3";
  3476. close2;
  3477. cutin "3-1",255;
  3478. end;
  3479. }
  3480. }
  3481. else {
  3482. mes "^3355FFUnfortunately, you're";
  3483. mes "not carrying anything";
  3484. mes "that might be able to fit";
  3485. mes "into the slot and activate";
  3486. mes "this mechanical device.^000000";
  3487. close2;
  3488. cutin "3",255;
  3489. end;
  3490. }
  3491. case 2:
  3492. mes "[" + strcharinfo(0) + "]";
  3493. mes "Hmmm...";
  3494. mes "Do I have anything";
  3495. mes "that might make this";
  3496. mes "weird machine work?";
  3497. close2;
  3498. cutin "3",255;
  3499. end;
  3500. }
  3501. }
  3502. else {
  3503. mes "^3355FFThis seems like";
  3504. mes "some kind of device";
  3505. mes "that will allow you to";
  3506. mes "pass to the other side.";
  3507. mes "There's a slot where you";
  3508. mes "probably need to insert";
  3509. mes "some kind of object...^000000";
  3510. close2;
  3511. cutin "3",255;
  3512. end;
  3513. }
  3514. end;
  3515. Onstop_timer:
  3516. stopnpctimer;
  3517. end;
  3518. OnTimer22500:
  3519. enablenpc "#hole#2-3";
  3520. disablenpc "Red Alarm#2-3";
  3521. end;
  3522. }
  3523. jupe_area2,130,137,0 script Warp#2-3 139,2,2,{
  3524. OnInit:
  3525. disablenpc "Warp#2-3";
  3526. end;
  3527. OnEnable:
  3528. enablenpc "Warp#2-3";
  3529. specialeffect 561; //"Warp#2-3" 561
  3530. soundeffectall "jupe_warp.wav",0;
  3531. initnpctimer;
  3532. end;
  3533. OnTouch:
  3534. warp "jupe_area2",130,105;
  3535. end;
  3536. OnTimer22500:
  3537. disablenpc "Warp#2-3";
  3538. end;
  3539. }
  3540. jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{
  3541. OnInit:
  3542. disablenpc "Red Alarm#2-3";
  3543. end;
  3544. OnTouch:
  3545. set $@JupreArea1InUse2,1;
  3546. donpcevent "Red Alarm On#2-3::OnEnable";
  3547. disablenpc "Red Alarm#2-3";
  3548. disablenpc "#hole#2-3";
  3549. end;
  3550. }
  3551. - script Red Alarm On#2-3 -1,{
  3552. OnInit:
  3553. disablenpc "Red Alarm On#2-3";
  3554. end;
  3555. OnEnable:
  3556. enablenpc "Red Alarm On#2-3";
  3557. initnpctimer;
  3558. end;
  3559. OnTimer1000:
  3560. mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
  3561. end;
  3562. OnTimer3000:
  3563. mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
  3564. disablenpc "#hole#2-3";
  3565. end;
  3566. OnTimer5000:
  3567. mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  3568. donpcevent "Monster1#2-3::OnEnable";
  3569. end;
  3570. OnTimer7000:
  3571. mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  3572. end;
  3573. OnTimer8000:
  3574. disablenpc "Red Alarm On#2-3";
  3575. end;
  3576. }
  3577. - script Monster1#2-3 -1,{
  3578. OnInit:
  3579. disablenpc "Monster1#2-3";
  3580. end;
  3581. Onreset:
  3582. killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
  3583. end;
  3584. OnEnable:
  3585. initnpctimer;
  3586. enablenpc "Monster1#2-3";
  3587. set .MyMobs,8;
  3588. monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3589. monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3590. monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3591. monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3592. monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3593. monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3594. monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3595. monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3596. end;
  3597. OnTimer300000:
  3598. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3599. set $@JupreArea1InUse2,0;
  3600. end;
  3601. OnTimer300002:
  3602. disablenpc "Monster1#2-3";
  3603. enablenpc "#hole#2-3";
  3604. end;
  3605. OnMyMobDead:
  3606. set .MyMobs,.MyMobs-1;
  3607. if (.MyMobs < 1) {
  3608. donpcevent "Monster2#2-3::OnEnable";
  3609. disablenpc "Monster1#2-3";
  3610. stopnpctimer;
  3611. }
  3612. end;
  3613. }
  3614. - script Monster2#2-3 -1,{
  3615. OnInit:
  3616. disablenpc "Monster2#2-3";
  3617. end;
  3618. Onreset:
  3619. killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
  3620. end;
  3621. OnEnable:
  3622. initnpctimer;
  3623. end;
  3624. OnTimer2000:
  3625. mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
  3626. end;
  3627. OnTimer5000:
  3628. mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  3629. end;
  3630. OnTimer8000:
  3631. mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  3632. enablenpc "Monster2#2-3";
  3633. set .MyMobs,16;
  3634. monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3635. monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3636. monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3637. monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3638. monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3639. monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3640. monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3641. monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3642. monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3643. monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3644. monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3645. monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3646. monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3647. monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3648. monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3649. monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3650. end;
  3651. OnTimer300000:
  3652. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3653. disablenpc "Monster2#2-3";
  3654. enablenpc "#hole#2-3";
  3655. disablenpc "Red Alarm#2-3";
  3656. set $@JupreArea1InUse2,0;
  3657. end;
  3658. OnTimer300002:
  3659. donpcevent "Monster2#2-3::OnDisable";
  3660. end;
  3661. OnMyMobDead:
  3662. set .MyMobs,.MyMobs-1;
  3663. if (.MyMobs < 1) {
  3664. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3665. disablenpc "Monster2#2-3";
  3666. enablenpc "#hole#2-3";
  3667. disablenpc "Red Alarm#2-3";
  3668. set $@JupreArea1InUse2,0;
  3669. stopnpctimer;
  3670. }
  3671. end;
  3672. }
  3673. //============================================================
  3674. // Security Checkpoint 2-4
  3675. //============================================================
  3676. jupe_area2,113,49,0 script #hole#2-4 844,{
  3677. cutin "4",2;
  3678. if ($@JupreArea1InUse2 == 1) {
  3679. mes "^3355FFThis seems like";
  3680. mes "some kind of device";
  3681. mes "that will allow you to";
  3682. mes "pass to the other side.";
  3683. mes "There's a slot where you";
  3684. mes "probably need to insert";
  3685. mes "some kind of object...^000000";
  3686. close2;
  3687. cutin "4",255;
  3688. end;
  3689. }
  3690. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3691. mes "^3355FFThis seems like";
  3692. mes "some kind of device";
  3693. mes "that will allow you to";
  3694. mes "pass to the other side.";
  3695. mes "There's a slot where you";
  3696. mes "probably need to insert";
  3697. mes "some kind of object...^000000";
  3698. next;
  3699. switch(select("Insert a Crest Piece.:Cancel.")) {
  3700. case 1:
  3701. if (countitem(7359) > 0) {
  3702. mes "^3355FFYou take out your";
  3703. mes "Crest Piece and place";
  3704. mes "it into the slot where it";
  3705. mes "happens to fit perfectly.^000000";
  3706. specialeffect 159; //"#hole#2-4" EF_TOPRANK
  3707. cutin "4-1",2;
  3708. next;
  3709. if ($@JupreArea1InUse2 == 1) {
  3710. mes "^3355FFNothing happens.";
  3711. mes "Perhaps an alarm or";
  3712. mes "some other safety measure";
  3713. mes "was activated to keep the";
  3714. mes "Crest Piece from activating";
  3715. mes "this transportation device.";
  3716. mes "You retrieve the Crest Piece.^000000";
  3717. close2;
  3718. cutin "4-1",255;
  3719. end;
  3720. }
  3721. else {
  3722. mes "^3355FFThe slot rotates and";
  3723. mes "the Crest Piece moves as";
  3724. mes "if it were turning a key. You";
  3725. mes "feel a weak tremor as a Warp";
  3726. mes "Portal to the other side is";
  3727. mes "activated. You then retrieve";
  3728. mes "your Crest Piece.^000000";
  3729. initnpctimer;
  3730. donpcevent "Warp#2-4::OnEnable";
  3731. donpcevent "Red Alarm#2-4::OnEnable";
  3732. disablenpc "#hole#2-4";
  3733. close2;
  3734. cutin "4-1",255;
  3735. end;
  3736. }
  3737. }
  3738. else {
  3739. mes "^3355FFUnfortunately, you're";
  3740. mes "not carrying anything";
  3741. mes "that might be able to fit";
  3742. mes "into the slot and activate";
  3743. mes "this mechanical device.^000000";
  3744. close2;
  3745. cutin "4",255;
  3746. end;
  3747. }
  3748. break;
  3749. case 2:
  3750. mes "[" + strcharinfo(0) + "]";
  3751. mes "Hmmm...";
  3752. mes "Do I have anything";
  3753. mes "that might make this";
  3754. mes "weird machine work?";
  3755. close2;
  3756. cutin "4",255;
  3757. end;
  3758. }
  3759. }
  3760. else {
  3761. mes "^3355FFThis seems like";
  3762. mes "some kind of device";
  3763. mes "that will allow you to";
  3764. mes "pass to the other side.";
  3765. mes "There's a slot where you";
  3766. mes "probably need to insert";
  3767. mes "some kind of object...^000000";
  3768. close2;
  3769. cutin "4",255;
  3770. end;
  3771. }
  3772. end;
  3773. Onstop_timer:
  3774. stopnpctimer;
  3775. end;
  3776. OnTimer5000:
  3777. enablenpc "#hole#2-4";
  3778. disablenpc "Red Alarm#2-4";
  3779. end;
  3780. }
  3781. jupe_area2,106,53,0 script Warp#2-4 139,2,2,{
  3782. OnInit:
  3783. disablenpc "Warp#2-4";
  3784. end;
  3785. OnEnable:
  3786. enablenpc "Warp#2-4";
  3787. specialeffect 561; //"Warp#2-4" 561
  3788. soundeffectall "jupe_warp.wav",0;
  3789. initnpctimer;
  3790. end;
  3791. OnTouch:
  3792. warp "jupe_area2",80,157;
  3793. end;
  3794. OnTimer5000:
  3795. disablenpc "Warp#2-4";
  3796. end;
  3797. }
  3798. jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{
  3799. OnInit:
  3800. disablenpc "Red Alarm#2-4";
  3801. end;
  3802. OnEnable:
  3803. enablenpc "Red Alarm#2-4";
  3804. end;
  3805. OnTouch:
  3806. set $@JupreArea1InUse2,1;
  3807. donpcevent "Red Alarm On#2-4::OnEnable";
  3808. disablenpc "Red Alarm#2-4";
  3809. disablenpc "#hole#2-4";
  3810. end;
  3811. }
  3812. - script Red Alarm On#2-4 -1,{
  3813. OnInit:
  3814. disablenpc "Red Alarm On#2-4";
  3815. end;
  3816. OnEnable:
  3817. enablenpc "Red Alarm On#2-4";
  3818. initnpctimer;
  3819. end;
  3820. OnTimer1000:
  3821. mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  3822. end;
  3823. OnTimer3000:
  3824. mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  3825. disablenpc "#hole#2-4";
  3826. end;
  3827. OnTimer5000:
  3828. mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  3829. donpcevent "Monster1#2-4::OnEnable";
  3830. end;
  3831. OnTimer7000:
  3832. mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  3833. end;
  3834. OnTimer8000:
  3835. disablenpc "Red Alarm On#2-4";
  3836. end;
  3837. }
  3838. - script Monster1#2-4 -1,{
  3839. OnInit:
  3840. disablenpc "Monster1#2-4";
  3841. end;
  3842. Onreset:
  3843. killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
  3844. end;
  3845. OnEnable:
  3846. initnpctimer;
  3847. enablenpc "Monster1#2-4";
  3848. set .MyMobs,8;
  3849. monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3850. monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3851. monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3852. monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3853. monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3854. monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3855. monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3856. monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3857. end;
  3858. OnTimer300000:
  3859. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3860. set $@JupreArea1InUse2,0;
  3861. end;
  3862. OnTimer300002:
  3863. disablenpc "Monster1#2-4";
  3864. enablenpc "#hole#2-4";
  3865. end;
  3866. OnMyMobDead:
  3867. set .MyMobs,.MyMobs-1;
  3868. if (.MyMobs < 1) {
  3869. donpcevent "Monster2#2-4::OnEnable";
  3870. disablenpc "Monster1#2-4";
  3871. stopnpctimer;
  3872. }
  3873. end;
  3874. }
  3875. - script Monster2#2-4 -1,{
  3876. OnInit:
  3877. disablenpc "Monster2#2-4";
  3878. end;
  3879. Onreset:
  3880. killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
  3881. end;
  3882. OnEnable:
  3883. initnpctimer;
  3884. end;
  3885. OnTimer2000:
  3886. mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
  3887. end;
  3888. OnTimer4000:
  3889. mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  3890. end;
  3891. OnTimer6000:
  3892. mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
  3893. enablenpc "Monster2#2-4";
  3894. set .MyMobs,12;
  3895. monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3896. monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3897. monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3898. monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3899. monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3900. monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3901. monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3902. monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3903. monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3904. monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3905. monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3906. monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3907. end;
  3908. OnTimer300000:
  3909. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3910. disablenpc "Monster2#2-4";
  3911. enablenpc "#hole#2-4";
  3912. disablenpc "Red Alarm#2-4";
  3913. set $@JupreArea1InUse2,0;
  3914. end;
  3915. OnTimer300002:
  3916. disablenpc "Monster2#2-4";
  3917. end;
  3918. OnMyMobDead:
  3919. set .MyMobs,.MyMobs-1;
  3920. if (.MyMobs < 1) {
  3921. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3922. disablenpc "Monster2#2-4";
  3923. enablenpc "#hole#2-4";
  3924. disablenpc "Red Alarm#2-4";
  3925. set $@JupreArea1InUse2,0;
  3926. stopnpctimer;
  3927. }
  3928. end;
  3929. }
  3930. //============================================================
  3931. // Move to Elevator
  3932. //============================================================
  3933. jupe_area2,51,162,0 script Lever#ufe2 844,{
  3934. mes "^3355FFIt's a lever";
  3935. mes "whose function";
  3936. mes "is not known to you.^000000";
  3937. next;
  3938. switch(select("Pull.:Cancel.")) {
  3939. case 1:
  3940. initnpctimer;
  3941. donpcevent "LeverWarp#ufe2::OnEnable";
  3942. disablenpc "Lever#ufe2";
  3943. close;
  3944. case 2:
  3945. mes "[" + strcharinfo(0) + "]";
  3946. mes "Pull this lever?";
  3947. mes "I don't even know";
  3948. mes "what will happen...";
  3949. close;
  3950. }
  3951. close;
  3952. Onstop_timer:
  3953. stopnpctimer;
  3954. end;
  3955. OnTimer3000:
  3956. enablenpc "Lever#ufe2";
  3957. end;
  3958. }
  3959. jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{
  3960. OnInit:
  3961. disablenpc "LeverWarp#ufe2";
  3962. end;
  3963. Onreset:
  3964. disablenpc "LeverWarp#ufe2";
  3965. end;
  3966. OnEnable:
  3967. enablenpc "LeverWarp#ufe2";
  3968. specialeffect 561; //"LeverWarp#ufe2" 561
  3969. soundeffectall "jupe_warp.wav",0;
  3970. initnpctimer;
  3971. end;
  3972. OnTouch:
  3973. warp "jupe_gate",71,29;
  3974. end;
  3975. OnTimer3000:
  3976. disablenpc "LeverWarp#ufe2";
  3977. end;
  3978. }
  3979. //============================================================
  3980. // Elevator Reception Room
  3981. //============================================================
  3982. jupe_ele_r,51,98,0 script Switch#ufe 844,{
  3983. if ($@JupeElevatorInUse == 1) {
  3984. mes "^3355FFIt's some sort of";
  3985. mes "lever that looks like";
  3986. mes "it was already pulled";
  3987. mes "by someone else.^000000";
  3988. close;
  3989. }
  3990. else {
  3991. cutin "5",2;
  3992. mes "^3355FFIt's some sort of";
  3993. mes "lever that's located";
  3994. mes "next to four empty slots.^000000";
  3995. next;
  3996. switch(select("Pull the lever.:Leave it alone.")) {
  3997. case 1:
  3998. mes "^3355FF*Snap Snap*^000000";
  3999. next;
  4000. mes "^3355FFYou pull the lever,";
  4001. mes "but nothing happened.";
  4002. mes "You probably need to";
  4003. mes "insert the correct objects";
  4004. mes "into the slots in order";
  4005. mes "for the lever to operate.^000000";
  4006. next;
  4007. if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
  4008. switch(select("Insert all of your Crest Pieces.")) {
  4009. case 1:
  4010. mes "^3300FF*Snap!*^000000";
  4011. mes "^3300FFStrangely enough,";
  4012. mes "all four of the Crest";
  4013. mes "Pieces fit perfectly into";
  4014. mes "the slots and begin to";
  4015. mes "emit a strange light.^000000";
  4016. cutin "5-1",2;
  4017. specialeffect 72; //"Switch#ufe" EF_SPHERE
  4018. delitem 7356,1; //Piece_Of_Crest1
  4019. delitem 7359,1; //Piece_Of_Crest4
  4020. delitem 7357,1; //Piece_Of_Crest2
  4021. delitem 7358,1; //Piece_Of_Crest3
  4022. next;
  4023. switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
  4024. case 1:
  4025. cutin "5",2;
  4026. mes "^3355FFYou pull out all";
  4027. mes "the Crest Pieces";
  4028. mes "that you inserted";
  4029. mes "into the slots.^000000";
  4030. getitem 7356,1; //Piece_Of_Crest1
  4031. getitem 7359,1; //Piece_Of_Crest4
  4032. getitem 7357,1; //Piece_Of_Crest2
  4033. getitem 7358,1; //Piece_Of_Crest3
  4034. close2;
  4035. cutin "5",255;
  4036. end;
  4037. case 2:
  4038. if ($@JupeElevatorInUse == 1) {
  4039. mes "^3355FFIt's strange,";
  4040. mes "but this lever has";
  4041. mes "already been pulled.^000000";
  4042. close2;
  4043. cutin "5",255;
  4044. end;
  4045. }
  4046. else {
  4047. mes "^3355FFOnce you pull the lever,";
  4048. mes "the Crest Piece slots are";
  4049. mes "suddenly covered, making";
  4050. mes "them irretrievable, and the";
  4051. mes "ground begins to shake";
  4052. mes "violently. This isn't normal!^000000";
  4053. next;
  4054. set $@JupeElevatorInUse,1;
  4055. disablenpc "Switch#ufe";
  4056. enablenpc "Switch On#ufe";
  4057. initnpctimer;
  4058. specialeffect2 563; // 563
  4059. soundeffectall "earth_quake.wav",0;
  4060. close2;
  4061. cutin "5-1",255;
  4062. end;
  4063. }
  4064. }
  4065. }
  4066. }
  4067. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  4068. select("Insert Crest Pieces.");
  4069. mes "^3355FFRight now, you don't";
  4070. mes "have enough Crest Pieces";
  4071. mes "to place into all four of these";
  4072. mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
  4073. close2;
  4074. cutin "5-1",255;
  4075. end;
  4076. }
  4077. else {
  4078. mes "^3355FFYou need to find";
  4079. mes "some kind of object";
  4080. mes "that you can fit into";
  4081. mes "each of these four slots...^000000";
  4082. close2;
  4083. cutin "5-1",255;
  4084. end;
  4085. }
  4086. case 2:
  4087. mes "^3355FFWho knows what";
  4088. mes "this lever may do?";
  4089. mes "You'll never know unless";
  4090. mes "you have the courage to try.^000000";
  4091. close2;
  4092. cutin "5",255;
  4093. end;
  4094. }
  4095. }
  4096. end;
  4097. OnTimer2000:
  4098. mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
  4099. end;
  4100. OnTimer3000:
  4101. mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
  4102. end;
  4103. OnTimer7000:
  4104. mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
  4105. end;
  4106. OnTimer10000:
  4107. mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
  4108. end;
  4109. OnTimer17000:
  4110. mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
  4111. end;
  4112. OnTimer20000:
  4113. mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
  4114. end;
  4115. OnTimer23000:
  4116. mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
  4117. donpcevent "Elevator Guard1#ufe::OnEnable";
  4118. end;
  4119. OnTimer27000:
  4120. mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
  4121. end;
  4122. }
  4123. jupe_ele_r,51,98,0 script Switch On#ufe 844,{
  4124. mes "^3355FFIt seems like";
  4125. mes "someone else is";
  4126. mes "using this machine...^000000";
  4127. close;
  4128. OnInit:
  4129. disablenpc "Switch On#ufe";
  4130. end;
  4131. }
  4132. //============================================================
  4133. // Elevator Receptoin Guards
  4134. //============================================================
  4135. jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{
  4136. OnInit:
  4137. disablenpc "Elevator Guard1#ufe";
  4138. end;
  4139. OnEnable:
  4140. set .MyMobs,9;
  4141. enablenpc "Elevator Guard1#ufe";
  4142. initnpctimer;
  4143. end;
  4144. OnTimer1000:
  4145. monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4146. end;
  4147. OnTimer1200:
  4148. monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4149. end;
  4150. OnTimer1400:
  4151. monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4152. end;
  4153. OnTimer1600:
  4154. monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4155. end;
  4156. OnTimer1800:
  4157. monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4158. end;
  4159. OnTimer2000:
  4160. monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4161. end;
  4162. OnTimer2200:
  4163. monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4164. end;
  4165. OnTimer2400:
  4166. monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4167. end;
  4168. OnTimer2600:
  4169. monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
  4170. end;
  4171. OnTimer120000:
  4172. mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
  4173. donpcevent "Switch#ufe::OnEnable";
  4174. disablenpc "Switch On#ufe";
  4175. donpcevent "Annihilation#ufe::OnEnable";
  4176. set $@JupeElevatorInUse,0;
  4177. end;
  4178. OnTimer120005:
  4179. killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
  4180. stopnpctimer;
  4181. end;
  4182. OnMyMobDead:
  4183. set .MyMobs,.MyMobs-1;
  4184. if (.MyMobs < 1) {
  4185. set $@JupeElevatorInUse,0;
  4186. donpcevent "Elevator Safety#ufe::OnEnable";
  4187. stopnpctimer;
  4188. }
  4189. end;
  4190. }
  4191. jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{
  4192. OnInit:
  4193. disablenpc "Elevator Safety#ufe";
  4194. end;
  4195. OnEnable:
  4196. enablenpc "Elevator Safety#ufe";
  4197. initnpctimer;
  4198. end;
  4199. OnTimer5000:
  4200. mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
  4201. soundeffectall "earth_quake.wav",0;
  4202. end;
  4203. OnTimer8000:
  4204. donpcevent "Elevator On#ufe::OnEnable";
  4205. end;
  4206. OnTimer10000:
  4207. disablenpc "Elevator Safety#ufe";
  4208. stopnpctimer;
  4209. end;
  4210. }
  4211. jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{
  4212. OnInit:
  4213. disablenpc "Annihilation#ufe";
  4214. end;
  4215. OnEnable:
  4216. disablenpc "Annihilation#ufe";
  4217. initnpctimer;
  4218. end;
  4219. OnTouch:
  4220. percentheal -99,-100;
  4221. end;
  4222. OnTimer1000:
  4223. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4224. end;
  4225. OnTimer1100:
  4226. enablenpc "Annihilation#ufe";
  4227. end;
  4228. OnTimer1600:
  4229. enablenpc "Elevator Escape#ufe";
  4230. end;
  4231. OnTimer3000:
  4232. disablenpc "Annihilation#ufe";
  4233. disablenpc "Elevator Escape#ufe";
  4234. end;
  4235. }
  4236. jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{
  4237. OnInit:
  4238. disablenpc "Elevator Escape#ufe";
  4239. end;
  4240. OnTouch:
  4241. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4242. end;
  4243. }
  4244. jupe_ele_r,10,54,0 script Elevator On#ufe -1,{
  4245. OnInit:
  4246. disablenpc "Elevator On#ufe";
  4247. end;
  4248. OnEnable:
  4249. enablenpc "Elevator On#ufe";
  4250. initnpctimer;
  4251. end;
  4252. OnTimer1000:
  4253. mapwarp "jupe_ele_r", "jupe_ele",42,47;
  4254. set $@JupeElevatorInUse2,0;
  4255. donpcevent "TimeOut#ufe::OnEnable";
  4256. donpcevent "Guard-1#ufe::OnEnable";
  4257. end;
  4258. OnTimer10000:
  4259. disablenpc "Elevator On#ufe";
  4260. end;
  4261. }
  4262. //============================================================
  4263. // Elevator NPCs
  4264. //============================================================
  4265. jupe_ele,14,6,1 script TimeOut#ufe 844,{
  4266. OnEnable:
  4267. initnpctimer;
  4268. end;
  4269. OnDisable:
  4270. stopnpctimer;
  4271. end;
  4272. OnTimer59000:
  4273. if (getmapusers("jupe_ele") == 0) {
  4274. set $@JupeElevatorInUse2,5;
  4275. killmonsterall "jupe_ele";
  4276. disablenpc "Guard-1#ufe";
  4277. disablenpc "Guard-2#ufe";
  4278. disablenpc "Guard-3#ufe";
  4279. disablenpc "Guard-4#ufe";
  4280. stopnpctimer;
  4281. set $@JupeElevatorInUse2,0;
  4282. set $@JupeElevatorInUse,0;
  4283. disablenpc "Switch On#ufe";
  4284. enablenpc "Switch#ufe";
  4285. }
  4286. end;
  4287. OnTimer120000:
  4288. killmonsterall "jupe_ele";
  4289. disablenpc "Guard-1#ufe";
  4290. disablenpc "Guard-2#ufe";
  4291. disablenpc "Guard-3#ufe";
  4292. disablenpc "Guard-4#ufe";
  4293. mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
  4294. end;
  4295. OnTimer122000:
  4296. mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
  4297. end;
  4298. OnTimer125000:
  4299. mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
  4300. end;
  4301. OnTimer127000:
  4302. mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
  4303. end;
  4304. OnTimer129000:
  4305. mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
  4306. end;
  4307. OnTimer131000:
  4308. mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
  4309. end;
  4310. OnTimer133000:
  4311. mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
  4312. end;
  4313. OnTimer134000:
  4314. OnTimer135000:
  4315. mapwarp "jupe_ele", "jupe_gate",49,138;
  4316. end;
  4317. OnTimer142000:
  4318. disablenpc "GuardEnd#ufe";
  4319. disablenpc "4F Enter#ufe";
  4320. donpcevent "TimeOut#ufe::OnDisable";
  4321. set $@JupeElevatorInUse2,0;
  4322. set $@JupeElevatorInUse,0;
  4323. disablenpc "Switch On#ufe";
  4324. enablenpc "Switch#ufe";
  4325. stopnpctimer;
  4326. end;
  4327. }
  4328. jupe_ele,15,6,1 script Guard-1#ufe 844,{
  4329. OnEnable:
  4330. initnpctimer;
  4331. end;
  4332. OnDisable:
  4333. stopnpctimer;
  4334. end;
  4335. Onreset:
  4336. killmonsterall "jupe_ele";
  4337. end;
  4338. OnTimer2000:
  4339. mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
  4340. end;
  4341. OnTimer5000:
  4342. mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
  4343. end;
  4344. OnTimer8000:
  4345. mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
  4346. end;
  4347. OnTimer12000:
  4348. set .MyMobs,8;
  4349. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4350. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4351. monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4352. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4353. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4354. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4355. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4356. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4357. end;
  4358. OnTimer30000:
  4359. if ($@JupeElevatorInUse2 == 0) {
  4360. set $@JupeElevatorInUse2,1;
  4361. donpcevent "Guard-2#ufe::OnEnable";
  4362. stopnpctimer;
  4363. }
  4364. end;
  4365. OnMyMobDead:
  4366. set .MyMobs,.MyMobs-1;
  4367. if (.MyMobs < 1) {
  4368. if ($@JupeElevatorInUse2 == 0) {
  4369. set $@JupeElevatorInUse2,1;
  4370. donpcevent "Guard-2#ufe::OnEnable";
  4371. stopnpctimer;
  4372. }
  4373. else if ($@JupeElevatorInUse2 == 4) {
  4374. if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) {
  4375. if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
  4376. if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) {
  4377. donpcevent "GuardEnd#ufe::OnEnable";
  4378. stopnpctimer;
  4379. }
  4380. }
  4381. }
  4382. }
  4383. }
  4384. end;
  4385. }
  4386. jupe_ele,16,6,1 script Guard-2#ufe 844,{
  4387. OnEnable:
  4388. initnpctimer;
  4389. end;
  4390. OnDisable:
  4391. stopnpctimer;
  4392. end;
  4393. Onreset:
  4394. killmonsterall "jupe_ele";
  4395. end;
  4396. OnTimer2000:
  4397. mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
  4398. end;
  4399. OnTimer5000:
  4400. mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
  4401. end;
  4402. OnTimer8000:
  4403. mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
  4404. end;
  4405. OnTimer11000:
  4406. mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
  4407. end;
  4408. OnTimer12000:
  4409. set .MyMobs,8;
  4410. monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4411. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4412. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4413. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4414. monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4415. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4416. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4417. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4418. end;
  4419. OnTimer30000:
  4420. if ($@JupeElevatorInUse2 == 1) {
  4421. set $@JupeElevatorInUse2,2;
  4422. donpcevent "Guard-3#ufe::OnEnable";
  4423. stopnpctimer;
  4424. }
  4425. end;
  4426. OnMyMobDead:
  4427. set .MyMobs,.MyMobs-1;
  4428. if (.MyMobs < 1) {
  4429. if ($@JupeElevatorInUse2 == 1) {
  4430. set $@JupeElevatorInUse2,2;
  4431. donpcevent "Guard-3#ufe::OnEnable";
  4432. stopnpctimer;
  4433. }
  4434. else if ($@JupeElevatorInUse2 == 4) {
  4435. if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4436. if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
  4437. if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) {
  4438. donpcevent "GuardEnd#ufe::OnEnable";
  4439. stopnpctimer;
  4440. }
  4441. }
  4442. }
  4443. }
  4444. }
  4445. end;
  4446. }
  4447. jupe_ele,17,6,1 script Guard-3#ufe 844,{
  4448. OnEnable:
  4449. initnpctimer;
  4450. end;
  4451. OnDisable:
  4452. stopnpctimer;
  4453. end;
  4454. Onreset:
  4455. killmonsterall "jupe_ele";
  4456. end;
  4457. OnTimer2000:
  4458. mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
  4459. end;
  4460. OnTimer5000:
  4461. mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
  4462. end;
  4463. OnTimer8000:
  4464. mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
  4465. end;
  4466. OnTimer12000:
  4467. set .MyMobs,8;
  4468. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4469. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4470. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4471. monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4472. monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4473. monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4474. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4475. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4476. end;
  4477. OnTimer30000:
  4478. if ($@JupeElevatorInUse2 == 2) {
  4479. set $@JupeElevatorInUse2,3;
  4480. donpcevent "Guard-4#ufe::OnEnable";
  4481. stopnpctimer;
  4482. }
  4483. end;
  4484. OnMyMobDead:
  4485. set .MyMobs,.MyMobs-1;
  4486. if (.MyMobs < 1) {
  4487. if ($@JupeElevatorInUse2 == 2) {
  4488. set $@JupeElevatorInUse2,3;
  4489. donpcevent "Guard-4#ufe::OnEnable";
  4490. stopnpctimer;
  4491. }
  4492. else if ($@JupeElevatorInUse2 == 4) {
  4493. if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4494. if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) {
  4495. if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) {
  4496. donpcevent "GuardEnd#ufe::OnEnable";
  4497. stopnpctimer;
  4498. }
  4499. }
  4500. }
  4501. }
  4502. }
  4503. end;
  4504. }
  4505. jupe_ele,18,6,1 script Guard-4#ufe 844,{
  4506. OnEnable:
  4507. initnpctimer;
  4508. end;
  4509. OnDisable:
  4510. stopnpctimer;
  4511. end;
  4512. Onreset:
  4513. killmonsterall "jupe_ele";
  4514. end;
  4515. OnTimer2000:
  4516. mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
  4517. end;
  4518. OnTimer5000:
  4519. mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
  4520. end;
  4521. OnTimer8000:
  4522. set $@JupeElevatorInUse2,4;
  4523. set .MyMobs,8;
  4524. monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4525. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4526. monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4527. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4528. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4529. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4530. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
  4531. monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4532. end;
  4533. OnMyMobDead:
  4534. set .MyMobs,.MyMobs-1;
  4535. if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) {
  4536. if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) {
  4537. if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
  4538. if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4539. donpcevent "GuardEnd#ufe::OnEnable";
  4540. stopnpctimer;
  4541. }
  4542. }
  4543. }
  4544. }
  4545. end;
  4546. }
  4547. jupe_ele,19,6,1 script GuardEnd#ufe 844,{
  4548. OnInit:
  4549. disablenpc "GuardEnd#ufe";
  4550. end;
  4551. OnEnable:
  4552. enablenpc "GuardEnd#ufe";
  4553. donpcevent "TimeOut#ufe::OnDisable";
  4554. initnpctimer;
  4555. end;
  4556. OnDisable:
  4557. disablenpc "GuardEnd#ufe";
  4558. stopnpctimer;
  4559. end;
  4560. OnTimer2000:
  4561. mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
  4562. end;
  4563. OnTimer5000:
  4564. mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
  4565. end;
  4566. OnTimer8000:
  4567. mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
  4568. end;
  4569. OnTimer11000:
  4570. mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
  4571. end;
  4572. OnTimer12000:
  4573. mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
  4574. enablenpc "4F Enter#ufe";
  4575. end;
  4576. OnTimer22000:
  4577. mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
  4578. soundeffectall "earth_quake.wav",0;
  4579. disablenpc "4F Enter#ufe";
  4580. end;
  4581. OnTimer24000:
  4582. mapwarp "jupe_ele","jupe_core",150,286;
  4583. end;
  4584. OnTimer25000:
  4585. mapwarp "jupe_ele","jupe_core",151,286;
  4586. end;
  4587. OnTimer26000:
  4588. donpcevent "GuardEnd#ufe::OnDisable";
  4589. disablenpc "4F Enter#ufe";
  4590. donpcevent "TimeOut#ufe::OnDisable";
  4591. set $@JupeElevatorInUse2,0;
  4592. set $@JupeElevatorInUse,0;
  4593. disablenpc "Switch On#ufe";
  4594. enablenpc "Switch#ufe";
  4595. stopnpctimer;
  4596. }
  4597. jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{
  4598. OnInit:
  4599. disablenpc "4F Enter#ufe";
  4600. end;
  4601. OnTouch:
  4602. warp "jupe_core",rand(149,151),286;
  4603. end;
  4604. }
  4605. //============================================================
  4606. // Warps
  4607. //============================================================
  4608. jupe_gate,50,173,0 script gate#start -1,2,3,{
  4609. end;
  4610. OnTouch:
  4611. initnpctimer;
  4612. mes "^3355FFIt's a Warp Portal";
  4613. mes "that will teleport you";
  4614. mes "to the previous floor.^000000";
  4615. next;
  4616. switch(select("Use it.:Ignore it.")) {
  4617. case 1:
  4618. specialeffect2 348; // EF_LIGHTSPHERE
  4619. next;
  4620. stopnpctimer;
  4621. warp "juperos_02",130,142;
  4622. close;
  4623. case 2:
  4624. mes "[" + strcharinfo(0) + "]";
  4625. mes "Not now!";
  4626. mes "I can't leave yet!";
  4627. next;
  4628. warp "jupe_gate",50,168;
  4629. stopnpctimer;
  4630. close;
  4631. }
  4632. end;
  4633. OnTimer10000:
  4634. warp "juperos_02",128,278;
  4635. enablenpc "gate#start#2";
  4636. disablenpc "gate#start";
  4637. end;
  4638. }
  4639. jupe_gate,50,171,0 script gate#start#2 -1,2,2,{
  4640. OnInit:
  4641. disablenpc "gate#start#2";
  4642. end;
  4643. OnTouch:
  4644. warp "juperos_02",130,142;
  4645. end;
  4646. OnTimer2000:
  4647. enablenpc "gate#start";
  4648. disablenpc "gate#start#2";
  4649. end;
  4650. }
  4651. juperos_02,33,59,0 script jupe_goto2F 45,2,2,{
  4652. OnTouch:
  4653. switch(rand(1,4)) {
  4654. case 1: warp "juperos_01",120,72; end;
  4655. case 2: warp "juperos_01",120,112; end;
  4656. case 3: warp "juperos_01",79,112; end;
  4657. case 4: warp "juperos_01",79,72; end;
  4658. }
  4659. end;
  4660. }