quests_hugel.txt 283 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247724872497250725172527253725472557256725772587259726072617262726372647265726672677268726972707271727272737274727572767277727872797280728172827283728472857286728772887289729072917292729372947295729672977298729973007301730273037304730573067307730873097310731173127313731473157316731773187319732073217322732373247325732673277328732973307331733273337334733573367337733873397340734173427343734473457346734773487349735073517352735373547355735673577358735973607361736273637364736573667367736873697370737173727373737473757376737773787379738073817382738373847385738673877388738973907391739273937394739573967397739873997400740174027403740474057406740774087409741074117412741374147415741674177418741974207421742274237424742574267427742874297430743174327433743474357436743774387439744074417442744374447445744674477448744974507451745274537454745574567457745874597460746174627463746474657466746774687469747074717472747374747475747674777478747974807481748274837484748574867487748874897490749174927493749474957496749774987499750075017502750375047505750675077508750975107511751275137514751575167517751875197520752175227523752475257526752775287529753075317532753375347535753675377538753975407541754275437544754575467547754875497550755175527553755475557556755775587559756075617562756375647565756675677568756975707571757275737574757575767577757875797580758175827583758475857586758775887589759075917592759375947595759675977598759976007601760276037604760576067607760876097610761176127613761476157616761776187619762076217622762376247625762676277628762976307631763276337634763576367637763876397640764176427643764476457646764776487649765076517652765376547655765676577658765976607661766276637664766576667667766876697670767176727673767476757676767776787679768076817682768376847685768676877688768976907691769276937694769576967697769876997700770177027703770477057706770777087709771077117712771377147715771677177718771977207721772277237724772577267727772877297730773177327733773477357736773777387739774077417742774377447745774677477748774977507751775277537754775577567757775877597760776177627763776477657766776777687769777077717772777377747775777677777778777977807781778277837784778577867787778877897790779177927793779477957796779777987799780078017802780378047805780678077808780978107811781278137814781578167817781878197820782178227823782478257826782778287829783078317832783378347835783678377838783978407841784278437844784578467847784878497850785178527853785478557856785778587859786078617862786378647865786678677868786978707871787278737874787578767877787878797880788178827883788478857886788778887889789078917892789378947895789678977898789979007901790279037904790579067907790879097910791179127913791479157916791779187919792079217922792379247925792679277928792979307931793279337934793579367937793879397940794179427943794479457946794779487949795079517952795379547955795679577958795979607961796279637964796579667967796879697970797179727973797479757976797779787979798079817982798379847985798679877988798979907991799279937994799579967997799879998000800180028003800480058006800780088009801080118012801380148015801680178018801980208021802280238024802580268027802880298030803180328033803480358036803780388039804080418042804380448045804680478048804980508051805280538054805580568057805880598060806180628063806480658066806780688069807080718072807380748075807680778078807980808081808280838084808580868087808880898090809180928093809480958096809780988099810081018102810381048105810681078108810981108111811281138114811581168117811881198120812181228123812481258126812781288129813081318132813381348135813681378138813981408141814281438144814581468147814881498150815181528153815481558156815781588159816081618162816381648165816681678168816981708171817281738174817581768177817881798180818181828183818481858186818781888189819081918192819381948195819681978198819982008201820282038204820582068207820882098210821182128213821482158216821782188219822082218222822382248225822682278228822982308231823282338234823582368237823882398240824182428243824482458246824782488249825082518252825382548255825682578258825982608261826282638264826582668267826882698270827182728273827482758276827782788279828082818282828382848285828682878288828982908291829282938294829582968297829882998300830183028303830483058306830783088309831083118312831383148315831683178318831983208321832283238324832583268327832883298330833183328333833483358336833783388339834083418342834383448345834683478348834983508351835283538354835583568357835883598360836183628363836483658366836783688369837083718372837383748375837683778378837983808381838283838384838583868387838883898390839183928393839483958396839783988399840084018402840384048405840684078408840984108411841284138414841584168417841884198420842184228423842484258426842784288429843084318432843384348435843684378438843984408441844284438444844584468447844884498450845184528453845484558456845784588459846084618462846384648465846684678468846984708471847284738474847584768477847884798480848184828483848484858486848784888489849084918492849384948495849684978498849985008501850285038504850585068507850885098510851185128513851485158516851785188519852085218522852385248525852685278528852985308531853285338534853585368537853885398540854185428543854485458546854785488549855085518552855385548555855685578558855985608561856285638564856585668567856885698570857185728573857485758576857785788579858085818582858385848585858685878588858985908591859285938594859585968597859885998600860186028603860486058606860786088609861086118612861386148615861686178618861986208621862286238624862586268627862886298630863186328633863486358636863786388639864086418642864386448645864686478648864986508651865286538654865586568657865886598660866186628663866486658666866786688669867086718672867386748675867686778678867986808681868286838684868586868687868886898690869186928693869486958696869786988699870087018702870387048705870687078708870987108711871287138714871587168717871887198720872187228723872487258726872787288729873087318732873387348735873687378738873987408741874287438744874587468747874887498750875187528753875487558756875787588759876087618762876387648765876687678768876987708771877287738774877587768777877887798780878187828783878487858786878787888789879087918792879387948795879687978798879988008801880288038804880588068807880888098810881188128813881488158816881788188819882088218822882388248825882688278828882988308831883288338834883588368837883888398840884188428843884488458846884788488849885088518852885388548855885688578858885988608861886288638864886588668867886888698870887188728873887488758876887788788879888088818882888388848885888688878888888988908891889288938894889588968897889888998900890189028903890489058906890789088909891089118912891389148915891689178918891989208921892289238924892589268927892889298930893189328933893489358936893789388939894089418942894389448945894689478948894989508951895289538954895589568957895889598960896189628963896489658966896789688969897089718972897389748975897689778978897989808981898289838984898589868987898889898990899189928993899489958996899789988999900090019002900390049005900690079008900990109011901290139014901590169017901890199020902190229023902490259026902790289029903090319032903390349035903690379038903990409041904290439044904590469047904890499050905190529053905490559056905790589059906090619062906390649065906690679068906990709071907290739074907590769077907890799080908190829083908490859086908790889089909090919092909390949095909690979098909991009101910291039104910591069107910891099110911191129113911491159116911791189119912091219122912391249125912691279128912991309131913291339134913591369137913891399140914191429143914491459146914791489149915091519152915391549155915691579158915991609161916291639164916591669167916891699170917191729173917491759176917791789179918091819182918391849185918691879188918991909191919291939194919591969197919891999200920192029203920492059206920792089209921092119212921392149215921692179218921992209221922292239224922592269227922892299230923192329233923492359236923792389239924092419242924392449245924692479248924992509251925292539254925592569257925892599260926192629263926492659266926792689269927092719272927392749275927692779278927992809281928292839284928592869287928892899290929192929293929492959296929792989299930093019302930393049305930693079308930993109311931293139314931593169317931893199320932193229323932493259326932793289329933093319332933393349335933693379338933993409341934293439344934593469347934893499350935193529353935493559356935793589359936093619362936393649365936693679368936993709371937293739374937593769377937893799380938193829383938493859386938793889389939093919392939393949395939693979398939994009401940294039404940594069407940894099410941194129413941494159416941794189419942094219422942394249425942694279428942994309431943294339434943594369437943894399440944194429443944494459446944794489449945094519452945394549455945694579458945994609461946294639464946594669467946894699470947194729473947494759476947794789479948094819482948394849485948694879488948994909491949294939494949594969497949894999500950195029503950495059506950795089509951095119512951395149515951695179518951995209521952295239524952595269527952895299530953195329533953495359536953795389539954095419542954395449545954695479548954995509551955295539554955595569557955895599560956195629563956495659566956795689569957095719572957395749575957695779578957995809581958295839584958595869587958895899590959195929593959495959596959795989599960096019602960396049605960696079608960996109611961296139614961596169617961896199620962196229623962496259626962796289629963096319632963396349635963696379638963996409641964296439644964596469647964896499650965196529653965496559656965796589659966096619662966396649665966696679668966996709671967296739674967596769677967896799680968196829683968496859686968796889689969096919692969396949695969696979698969997009701970297039704970597069707970897099710971197129713971497159716971797189719972097219722972397249725972697279728972997309731973297339734973597369737973897399740974197429743974497459746974797489749975097519752975397549755975697579758975997609761976297639764976597669767976897699770977197729773977497759776977797789779978097819782978397849785978697879788978997909791979297939794979597969797979897999800980198029803980498059806980798089809981098119812981398149815981698179818981998209821982298239824982598269827982898299830983198329833983498359836983798389839984098419842984398449845984698479848984998509851985298539854985598569857985898599860986198629863986498659866986798689869987098719872987398749875987698779878987998809881988298839884988598869887988898899890989198929893989498959896989798989899990099019902990399049905990699079908990999109911991299139914991599169917991899199920992199229923992499259926992799289929993099319932993399349935993699379938993999409941994299439944994599469947994899499950995199529953995499559956995799589959996099619962996399649965996699679968996999709971997299739974997599769977997899799980998199829983998499859986998799889989999099919992999399949995999699979998999910000100011000210003100041000510006100071000810009100101001110012100131001410015100161001710018100191002010021100221002310024100251002610027100281002910030100311003210033100341003510036100371003810039100401004110042100431004410045100461004710048100491005010051100521005310054100551005610057100581005910060100611006210063100641006510066100671006810069100701007110072100731007410075100761007710078100791008010081100821008310084100851008610087100881008910090100911009210093100941009510096100971009810099101001010110102101031010410105101061010710108101091011010111101121011310114101151011610117101181011910120101211012210123101241012510126101271012810129101301013110132101331013410135101361013710138101391014010141101421014310144101451014610147101481014910150101511015210153101541015510156101571015810159101601016110162101631016410165101661016710168101691017010171101721017310174101751017610177101781017910180101811018210183101841018510186101871018810189101901019110192101931019410195101961019710198101991020010201102021020310204102051020610207102081020910210102111021210213102141021510216102171021810219102201022110222102231022410225102261022710228102291023010231102321023310234102351023610237102381023910240102411024210243102441024510246102471024810249102501025110252102531025410255102561025710258102591026010261102621026310264102651026610267102681026910270102711027210273102741027510276102771027810279102801028110282102831028410285102861028710288102891029010291102921029310294102951029610297102981029910300103011030210303103041030510306103071030810309103101031110312103131031410315103161031710318103191032010321103221032310324103251032610327103281032910330103311033210333103341033510336103371033810339103401034110342103431034410345103461034710348103491035010351103521035310354103551035610357103581035910360103611036210363103641036510366103671036810369103701037110372103731037410375103761037710378103791038010381103821038310384103851038610387103881038910390103911039210393103941039510396103971039810399104001040110402104031040410405104061040710408104091041010411104121041310414104151041610417104181041910420104211042210423104241042510426104271042810429104301043110432104331043410435104361043710438104391044010441104421044310444104451044610447104481044910450104511045210453104541045510456104571045810459104601046110462104631046410465104661046710468104691047010471104721047310474104751047610477104781047910480104811048210483104841048510486104871048810489104901049110492104931049410495104961049710498104991050010501105021050310504105051050610507105081050910510105111051210513105141051510516105171051810519105201052110522105231052410525105261052710528105291053010531105321053310534105351053610537105381053910540105411054210543105441054510546105471054810549105501055110552105531055410555105561055710558105591056010561105621056310564105651056610567105681056910570105711057210573105741057510576105771057810579105801058110582105831058410585105861058710588105891059010591105921059310594105951059610597105981059910600106011060210603106041060510606106071060810609106101061110612106131061410615106161061710618106191062010621106221062310624106251062610627106281062910630106311063210633106341063510636106371063810639106401064110642106431064410645106461064710648106491065010651106521065310654106551065610657106581065910660106611066210663106641066510666106671066810669106701067110672106731067410675106761067710678106791068010681106821068310684106851068610687106881068910690106911069210693106941069510696106971069810699107001070110702107031070410705107061070710708107091071010711107121071310714107151071610717107181071910720107211072210723107241072510726107271072810729107301073110732107331073410735107361073710738107391074010741107421074310744107451074610747107481074910750107511075210753107541075510756107571075810759107601076110762107631076410765107661076710768107691077010771107721077310774107751077610777107781077910780107811078210783107841078510786107871078810789107901079110792107931079410795107961079710798107991080010801108021080310804108051080610807108081080910810108111081210813108141081510816108171081810819108201082110822108231082410825108261082710828108291083010831108321083310834108351083610837108381083910840108411084210843108441084510846108471084810849108501085110852108531085410855108561085710858108591086010861108621086310864108651086610867108681086910870108711087210873108741087510876108771087810879108801088110882108831088410885108861088710888108891089010891108921089310894108951089610897108981089910900109011090210903109041090510906109071090810909109101091110912109131091410915109161091710918109191092010921109221092310924109251092610927109281092910930109311093210933109341093510936109371093810939109401094110942109431094410945109461094710948109491095010951109521095310954109551095610957109581095910960109611096210963109641096510966109671096810969109701097110972109731097410975109761097710978109791098010981109821098310984109851098610987109881098910990
  1. //===== eAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.6
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest NPC's related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 1.5b Fixed a variable name. [SinSloth]
  21. //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  22. //============================================================
  23. //-------------------------------------------------------------------------
  24. // Medicine Quest
  25. //-------------------------------------------------------------------------
  26. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  27. if(BaseLevel > 49)
  28. {
  29. if(hg_herb == 0)
  30. {
  31. mes "[Allen]";
  32. mes "*Groooooan~*";
  33. mes "Arrrgh, my back hurts...";
  34. mes "And my stomach... Why do";
  35. mes "I have to suffer like this";
  36. mes "while other people get to";
  37. mes "live happy, luxurious lives?";
  38. next;
  39. mes "[Allen]";
  40. mes "My son is the only family";
  41. mes "I've got. He used to be such";
  42. mes "a good obedient kid, but now";
  43. mes "I doubt whether he cares about";
  44. mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
  45. next;
  46. mes "[Allen]";
  47. mes "But does he worry about";
  48. mes "his father's suffering?! No!";
  49. mes "I bet you he's hanging out with";
  50. mes "his no good hoodlum friends!";
  51. mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
  52. next;
  53. mes "[Allen]";
  54. mes "Oh! I can definitely feel";
  55. mes "it getting worse! Please,";
  56. mes "adventurer, would you help";
  57. mes "a sick man? I need you to";
  58. mes "find my son Postell and to";
  59. mes "tell him to bring my medicine!";
  60. next;
  61. switch( select( "Sure.:No, I'm sorry." ) )
  62. {
  63. case 1:
  64. mes "[Allen]";
  65. mes "Th-thank you so much!";
  66. mes "Please head east, go";
  67. mes "outside of town, and";
  68. mes "you should be able to";
  69. mes "find Postell. Tell him that";
  70. mes "I need my ''Kolbun A'' now!";
  71. set hg_herb,1;
  72. next;
  73. mes "[Allen]";
  74. mes "And let him know that";
  75. mes "if he doesn't shape up...";
  76. mes "Well, I just might have";
  77. mes "to disown my own son!";
  78. mes "He's dead to me if he";
  79. mes "doesn't love his father!";
  80. close;
  81. break;
  82. case 2:
  83. mes "[Allen]";
  84. mes "I... I don't understand...!";
  85. mes "How can you leave a sick";
  86. mes "man alone with his suffering?";
  87. mes "I-I desperately need help!";
  88. mes "No! Please, d-don't go away!";
  89. close;
  90. break;
  91. }
  92. }
  93. else if(hg_herb == 2)
  94. {
  95. mes "[Allen]";
  96. mes "Postell... My son...";
  97. mes "Why have you forsaken me?";
  98. mes "I'm lying here at the brink";
  99. mes "of death, and the boy won't";
  100. mes "even come to see his father!";
  101. next;
  102. mes "[Allen]";
  103. mes "But you... I can count on you.";
  104. mes "Even in Lighthazlen, I'd never";
  105. mes "find anyone as dependable as";
  106. mes "you. This time, I've decided to";
  107. mes "discipline my degenerate son.";
  108. mes "Will you help me once more?";
  109. next;
  110. mes "[" +strcharinfo(0)+ "]";
  111. mes "Wait, wait...";
  112. mes "Lighthalzen?";
  113. mes "Did you used to";
  114. mes "live there or something?";
  115. next;
  116. mes "[Allen]";
  117. mes "Uh? Er, well, that's just";
  118. mes "an expression I use. You";
  119. mes "know, like an example.";
  120. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  121. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  122. mes "I'm having another attack!";
  123. next;
  124. mes "[" +strcharinfo(0)+ "]";
  125. mes "......";
  126. mes ".........";
  127. mes "............";
  128. next;
  129. mes "[Allen]";
  130. mes "Oh, everything's getting";
  131. mes "so dark! P-please, if you";
  132. mes "have any mercy at all, any";
  133. mes "shred of human decency,";
  134. mes "would you please let me";
  135. mes "have a White P-Potion?";
  136. next;
  137. switch( select( "Give White Potion:Ignore" ) )
  138. {
  139. case 1:
  140. if(!countitem(504)) //White potion
  141. {
  142. mes "[Allen]";
  143. mes "Oh... Oh no...! You";
  144. mes "don't have any White";
  145. mes "Potions either?! Wh-what";
  146. mes "what am I gonna--?! Help me,";
  147. mes "please! Bring me a White Potion";
  148. mes "as soon as you can! ^333333*Cough!*^000000";
  149. close;
  150. }
  151. else
  152. {
  153. delitem 504,1; //White potion
  154. mes "[Allen]";
  155. mes "Oh, thank you!";
  156. mes "I-It hurts so much...";
  157. mes "A White Potion just has";
  158. mes "to help. I-It has to work!";
  159. next;
  160. mes "["+strcharinfo(0)+"]";
  161. mes "......";
  162. mes ".........";
  163. mes "............";
  164. next;
  165. mes "[Allen]";
  166. mes "Ah, that... *Whew*";
  167. mes "Thank you so much. Now,";
  168. mes "all I need to do is wait for";
  169. mes "my son to bring my medicine.";
  170. mes "Wait. What if he takes too long";
  171. mes "to get here. No, no, what if...";
  172. next;
  173. mes "[Allen]";
  174. mes "Wh-what if I have another";
  175. mes "ulcer attack before Postell";
  176. mes "can bring my meds?! I might";
  177. mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
  178. mes "my son arrives? P-please?";
  179. next;
  180. set hg_herb,3;
  181. mes "[" +strcharinfo(0)+ "]";
  182. mes "......";
  183. mes ".........";
  184. mes "............";
  185. close;
  186. }
  187. break;
  188. case 2:
  189. mes "[Allen]";
  190. mes "W-wait! A-are you just";
  191. mes "going to let me d-die?";
  192. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  193. mes "A plague on both your houses!";
  194. close;
  195. break;
  196. }
  197. }
  198. else if(hg_herb == 3)
  199. {
  200. mes "[Allen]";
  201. mes "*Gasp* I... I can";
  202. mes "feel it! I think I'm";
  203. mes "gonna have another";
  204. mes "neutron attack! Argh, it's";
  205. mes "already effecting all of the";
  206. mes "neutrons in my nervous system!";
  207. next;
  208. mes "[Allen]";
  209. mes "C-can't... Lift...";
  210. mes "Legs and fingers...";
  211. mes "But... Must... Get...";
  212. mes "''Withstander'' medicine...";
  213. mes "from... Drawer... H-heeelp me!";
  214. mes "Adventurer! H-Heeeeelp~!";
  215. set hg_herb,4;
  216. close;
  217. }
  218. else if(hg_herb == 4)
  219. {
  220. mes "[Allen]";
  221. mes "No...!";
  222. mes "There's a light at the";
  223. mes "the end of the tunnel!";
  224. mes "Please, adventurer! C-come";
  225. mes "a little closer to me! Don't";
  226. mes "let me step into the light!";
  227. close;
  228. }
  229. else if(hg_herb == 6)
  230. {
  231. mes "^3355FFYou have given the";
  232. mes "Withstander medicine";
  233. mes "to Allen who guzzles";
  234. mes "it down very quickly.^000000";
  235. next;
  236. mes "[Allen]";
  237. mes "Blood... circulating...";
  238. mes "through limbs... Clarity...";
  239. mes "of thought... returning...";
  240. next;
  241. mes "[Allen]";
  242. mes "Ah, wh-what a relief. It looks";
  243. mes "like I-I live to see another";
  244. mes "day. Th-thank you so much...";
  245. set hg_herb,7;
  246. close;
  247. }
  248. else if(hg_herb == 7)
  249. {
  250. mes "[Allen]";
  251. mes "I... I can't...!";
  252. mes "I can barely breathe!";
  253. mes "A-adventurer, I need you";
  254. mes "again! Please, c-come closer";
  255. mes "to me! I-I think I need CPR!";
  256. close;
  257. }
  258. else if(hg_herb == 9)
  259. {
  260. mes "^3355FFYou give another dose";
  261. mes "of Withstander to Allen.^000000";
  262. next;
  263. if(rand(1,3) == 3)
  264. {
  265. mes "[Allen]";
  266. mes "Oh... Thank you...";
  267. mes "I feel much b-better now.";
  268. mes "My son Postell, he should";
  269. mes "be coming soon. Thank you";
  270. mes "for being so patient with me...";
  271. set hg_herb,10;
  272. close;
  273. }
  274. mes "[Allen]";
  275. mes "Oh... Thank you...";
  276. mes "Y-you're an angel, a regular";
  277. mes "Florence Nightingale. Please";
  278. mes "stay with m-me until my son";
  279. mes "arrives. You wouldn't abandon";
  280. mes "this sick man now, would you?";
  281. next;
  282. mes "[" +strcharinfo(0)+ "]";
  283. mes "(^333333Your son Postell";
  284. mes "better get here soon!^000000)";
  285. set hg_herb,7;
  286. close;
  287. }
  288. else if(hg_herb == 10)
  289. {
  290. mes "[Allen]";
  291. mes "Arrrgh! My ligaments!";
  292. mes "They're in such pain!";
  293. mes "Oh, oh no! I think my";
  294. mes "bones are infected!";
  295. mes "Help me, oh help me!";
  296. next;
  297. donpcevent "Postell Schuwell#D::OnEnable";
  298. mes "[Allen]";
  299. mes "Oh...";
  300. mes "My son...!";
  301. mes "P-Postell!";
  302. next;
  303. mes "[Postell]";
  304. mes "Uh... Hey, dad.";
  305. mes "I brought that";
  306. mes "medicine you're";
  307. mes "supposed to";
  308. mes "need so badly.";
  309. donpcevent "Postell Schuwell#D::OnEffect";
  310. next;
  311. mes "[Allen]";
  312. mes "Thank goodness...";
  313. mes "G-give it to me!";
  314. mes "^333333*Gulp gulp gulp*^000000";
  315. next;
  316. mes "[Allen]";
  317. mes "W-wait...";
  318. mes "Something's not";
  319. mes "right. Bunkoll A";
  320. mes "doesn't taste like this...";
  321. donpcevent "Postell Schuwell#D::OnSweat";
  322. next;
  323. mes "[Postell]";
  324. mes "Bunkoll A...?";
  325. mes "I thougt you said that";
  326. mes "you wanted Kolbun A?";
  327. next;
  328. mes "[Allen]";
  329. mes "My own son, lying to";
  330. mes "me! Are you trying to";
  331. mes "trick me, Postell?!";
  332. mes "I told you get Bunkoll A!";
  333. next;
  334. mes "[" +strcharinfo(0)+ "]";
  335. mes "(^333333Wait, wait...";
  336. mes "Allen did say that";
  337. mes "he wanted Kolbun A...^000000)";
  338. next;
  339. mes "[Postell]";
  340. mes "Right. Okay, I guess";
  341. mes "I made a mistake? Um,";
  342. mes "Dad, I'll be right back with";
  343. mes "the medicine that you want.";
  344. mes "It won't take long, so don't";
  345. mes "stress yourself about it.";
  346. close2;
  347. set hg_herb,11;
  348. disablenpc "Postell Schuwell#D";
  349. emotion e_swt,1;
  350. emotion e_swt;
  351. end;
  352. }
  353. else if(hg_herb == 11)
  354. {
  355. mes "[Allen]";
  356. mes "*Sniff* I should have known";
  357. mes "that Postell really does care";
  358. mes "about me deep down inside.";
  359. mes "I wish I had never gotten";
  360. mes "myself sick in Lighthalzen...";
  361. mes "Then we both wouldn't suffer...";
  362. next;
  363. mes "[Allen]";
  364. mes "Don't worry, adventurer.";
  365. mes "I haven't forgotten about";
  366. mes "you. Please take a look inside";
  367. mes "the medicine drawer, and help";
  368. mes "yourself to whatever you like~";
  369. set hg_herb,12;
  370. close;
  371. }
  372. else if(hg_herb == 12)
  373. {
  374. mes "[Allen]";
  375. mes "Don't worry, adventurer.";
  376. mes "I haven't forgotten about";
  377. mes "you. Please take a look inside";
  378. mes "the medicine drawer, and help";
  379. mes "yourself to whatever you like~";
  380. close;
  381. }
  382. else if(hg_herb == 13)
  383. {
  384. mes "[Allen]";
  385. mes "So did you find the";
  386. mes "Old Blue Box I put in";
  387. mes "my medicine drawer? It's";
  388. mes "not much, but I hope you";
  389. mes "like it. Consider my way";
  390. mes "of thanking you for your help~";
  391. close;
  392. }
  393. else
  394. {
  395. mes "[Allen]";
  396. mes "*Groooooan~*";
  397. mes "Arrrgh, my back hurts...";
  398. mes "And my stomach... Why do";
  399. mes "I have to suffer like this";
  400. mes "while other people get to";
  401. mes "live happy, luxurious lives?";
  402. close;
  403. }
  404. }
  405. else
  406. {
  407. mes "[Allen]";
  408. mes "*Groooooan~*";
  409. mes "Arrrgh, my back hurts...";
  410. mes "And my stomach... Why do";
  411. mes "I have to suffer like this";
  412. mes "while other people get to";
  413. mes "live happy, luxurious lives?";
  414. close;
  415. }
  416. OnTouch:
  417. if(hg_herb == 4)
  418. {
  419. mes "[Allen]";
  420. mes "^333333*Cough cough!*^000000";
  421. mes "W-Withstander...!";
  422. mes "I need m-my Withstander!";
  423. mes "P-please! ^333333*Cough cough!*^000000";
  424. set hg_herb,5;
  425. donpcevent "#DrawerOpener::OnEnable";
  426. close;
  427. }
  428. else if(hg_herb == 7)
  429. {
  430. mes "[Allen]";
  431. mes "^333333*Whew*^000000";
  432. mes "I... I can breathe again!";
  433. mes "B-but what if I have another";
  434. mes "attack?! Please, g-get me";
  435. mes "another dose of Withstander,";
  436. mes "just to be on the safe side!";
  437. set hg_herb,8;
  438. donpcevent "#DrawerOpener::OnEnable";
  439. close;
  440. }
  441. }
  442. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  443. mes "[Postell]";
  444. mes "Hey, uh...";
  445. mes "I'm in the middle";
  446. mes "of something here.";
  447. close;
  448. OnInit:
  449. disablenpc "Postell Schuwell#D";
  450. end;
  451. OnEnable:
  452. enablenpc "Postell Schuwell#D";
  453. initnpctimer;
  454. end;
  455. OnTimer100000:
  456. disablenpc "Postell Schuwell#D";
  457. stopnpctimer;
  458. end;
  459. OnSweat:
  460. emotion e_swt;
  461. end;
  462. OnEffect:
  463. specialeffect 174;
  464. end;
  465. }
  466. hu_fild06,34,123,3 script Postell Schuwell 97,{
  467. if(hg_herb == 1)
  468. {
  469. mes "[Postell]";
  470. mes "I really like living";
  471. mes "in Hugel. Fresh air,";
  472. mes "clean water, everyone's";
  473. mes "friendly and nice. What";
  474. mes "more could I want?";
  475. next;
  476. mes "[Postell]";
  477. mes "Oh, what's that?";
  478. mes "My dad wants me to";
  479. mes "bring him some medicine?";
  480. mes "Again? Well, he was really";
  481. mes "sick a long time ago, but";
  482. mes "nowadays, I'm not so sure.";
  483. next;
  484. mes "[Postell]";
  485. mes "I mean, I'm pretty sure";
  486. mes "his illnesses are all, you";
  487. mes "know, psychosomatic.";
  488. mes "Besides, I'm worried that";
  489. mes "all the medicines he's taking";
  490. mes "are habit forming, you know?";
  491. next;
  492. switch( select( "But your father needs you!:Habit forming?" ) )
  493. {
  494. case 1:
  495. mes "[Allen's Voice]";
  496. mes "Yeah, I guess you're right.";
  497. mes "Even if I think he's nuts,";
  498. mes "and I don't agree with him,";
  499. mes "I should at least show that";
  500. mes "I care about my dad. What";
  501. mes "medicine did he say he needed?";
  502. next;
  503. mes "[Postell]";
  504. mes "''Kolbun A?'' Alright,";
  505. mes "I better make sure that";
  506. mes "it's safe for him to take.";
  507. mes "Who knows, that stuff might";
  508. mes "make him worse. Anyway,";
  509. mes "I'll try to get it to him soon.";
  510. next;
  511. mes "[Postell]";
  512. mes "Hey, would you do";
  513. mes "me a favor and make";
  514. mes "sure that my dad doesn't";
  515. mes "get himself into any";
  516. mes "more trouble? I'd really";
  517. mes "appreciate it if you do.";
  518. set hg_herb,2;
  519. close;
  520. break;
  521. case 2:
  522. mes "[Postell]";
  523. mes "Yeah, like he's addicted";
  524. mes "to the medicine. That's why";
  525. mes "I'm trying to make sure he";
  526. mes "gets as little of it as possible! Honestly, I think he drinks";
  527. mes "too much medicine already...";
  528. close;
  529. break;
  530. }
  531. }
  532. else if(hg_herb > 1)
  533. {
  534. mes "[Postell]";
  535. mes "Kolbun A, Kolbun A...";
  536. mes "Let's see, is it really";
  537. mes "safe for my dad to take?";
  538. mes "If it isn't, I better come up";
  539. mes "with some replacement...";
  540. close;
  541. }
  542. else
  543. {
  544. mes "[Postell]";
  545. mes "I really like living";
  546. mes "in Hugel. Fresh air,";
  547. mes "clean water, everyone's";
  548. mes "friendly and nice. What";
  549. mes "more could I want?";
  550. close;
  551. }
  552. }
  553. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  554. OnTouch:
  555. set @randvar,rand(1,7);
  556. if(hg_herb < 5)
  557. {
  558. mes "^3355FFThere are several";
  559. mes "books and a few";
  560. mes "liquid medicines";
  561. mes "inside this drawer.^000000";
  562. close;
  563. }
  564. else if(hg_herb == 5)
  565. {
  566. mes "[Allen]";
  567. mes "Oh... Oh...";
  568. mes "Oooh... The pain";
  569. mes "is gone! It's a miracle!";
  570. mes "Maybe I'll just take the";
  571. mes "Withstander later...";
  572. set hg_herb,4;
  573. next;
  574. if(@randvar == 4)
  575. {
  576. mes "^3355FFYou find an old book";
  577. mes "inside the drawer.^000000";
  578. next;
  579. mes "[Welcome to Lighthalzen!]";
  580. mes "Author: Tupetso Iltekka";
  581. next;
  582. mes "......";
  583. mes ".........";
  584. mes "............";
  585. next;
  586. mes "[" +strcharinfo(0)+ "]";
  587. mes "(^333333I guess Allen used";
  588. mes "to live in Lighthalzen.";
  589. mes "I guess that's why he'd";
  590. mes "keep this old PR brochure...^000000)";
  591. close;
  592. }
  593. else if(@randvar == 5)
  594. {
  595. mes "^3355FFYou find Allen's";
  596. mes "journal inside the";
  597. mes "drawer and quickly";
  598. mes "leaf through its pages.";
  599. mes "It's difficult to read since";
  600. mes "the pages are old and worn.^000000";
  601. next;
  602. mes "[" +strcharinfo(0)+ "]";
  603. mes "Let's see, let's see...";
  604. mes "Rekenber Corporation...";
  605. mes "Something about the Slums....";
  606. mes "Enormous funds... Experiments.";
  607. mes "Lab... Escape... Hugel... Um...";
  608. mes "Dr. Morriphen... Side effects?";
  609. close;
  610. }
  611. else
  612. {
  613. mes "[" +strcharinfo(0)+ "]";
  614. mes "Wh-what...?";
  615. mes "Do you really";
  616. mes "need that medicine?!";
  617. close;
  618. }
  619. }
  620. else if(hg_herb == 6)
  621. end;
  622. else if(hg_herb == 8)
  623. {
  624. mes "[Allen]";
  625. mes "Oh... Oh...";
  626. mes "Oooh... The pain";
  627. mes "is gone! It's a miracle!";
  628. mes "Maybe I'll just take the";
  629. mes "Withstander later...";
  630. set hg_herb,7;
  631. next;
  632. if(@randvar == 4)
  633. {
  634. mes "^3355FFYou find an old book";
  635. mes "inside the drawer.^000000";
  636. next;
  637. mes "[Welcome to Lighthalzen!]";
  638. mes "Author: Tupetso Iltekka";
  639. next;
  640. mes "......";
  641. mes ".........";
  642. mes "............";
  643. next;
  644. mes "[" +strcharinfo(0)+ "]";
  645. mes "(^333333I guess Allen used";
  646. mes "to live in Lighthalzen.";
  647. mes "I guess that's why he'd";
  648. mes "keep this old PR brochure...^000000)";
  649. close;
  650. }
  651. else if(@randvar == 5)
  652. {
  653. mes "^3355FFYou find Allen's";
  654. mes "journal inside the";
  655. mes "drawer and quickly";
  656. mes "leaf through its pages.";
  657. mes "It's difficult to read since";
  658. mes "the pages are old and worn.^000000";
  659. next;
  660. mes "[" +strcharinfo(0)+ "]";
  661. mes "Let's see, let's see...";
  662. mes "Rekenber Corporation...";
  663. mes "Something about the Slums....";
  664. mes "Enormous funds... Experiments.";
  665. mes "Lab... Escape... Hugel... Um...";
  666. mes "Dr. Morriphen... Side effects?";
  667. close;
  668. }
  669. else
  670. {
  671. mes "[" +strcharinfo(0)+ "]";
  672. mes "Wh-what...?";
  673. mes "Do you really";
  674. mes "need that medicine?!";
  675. close;
  676. }
  677. }
  678. else if(hg_herb == 9)
  679. end;
  680. else if(hg_herb == 12)
  681. {
  682. mes "^3355FFYou find an";
  683. mes "Old Blue Box deep";
  684. mes "inside the drawer.^000000";
  685. close2;
  686. specialeffect 71;
  687. set hg_herb,13;
  688. getitem 603,1; //Old blue box
  689. getexp 50000,0;
  690. }
  691. else
  692. {
  693. if(@randvar > 3)
  694. {
  695. mes "^3355FFYou find an old book";
  696. mes "inside the drawer.^000000";
  697. next;
  698. mes "[Welcome to Lighthalzen!]";
  699. mes "Author: Tupetso Iltekka";
  700. next;
  701. mes "......";
  702. mes ".........";
  703. mes "............";
  704. next;
  705. mes "[" +strcharinfo(0)+ "]";
  706. mes "(^333333I guess Allen used";
  707. mes "to live in Lighthalzen.";
  708. mes "I guess that's why he'd";
  709. mes "keep this old PR brochure...^000000)";
  710. close;
  711. }
  712. else
  713. {
  714. mes "^3355FFYou find Allen's";
  715. mes "journal inside the";
  716. mes "drawer and quickly";
  717. mes "leaf through its pages.";
  718. mes "It's difficult to read since";
  719. mes "the pages are old and worn.^000000";
  720. next;
  721. mes "[" +strcharinfo(0)+ "]";
  722. mes "Let's see, let's see...";
  723. mes "Rekenber Corporation...";
  724. mes "Something about the Slums....";
  725. mes "Enormous funds... Experiments.";
  726. mes "Lab... Escape... Hugel... Um...";
  727. mes "Dr. Morriphen... Side effects?";
  728. close;
  729. }
  730. }
  731. }
  732. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  733. OnInit:
  734. disablenpc "Upper Drawer#Second";
  735. end;
  736. OnTouch:
  737. if(hg_herb == 5)
  738. {
  739. mes "^3355FFYou take out one dose of";
  740. mes "Withstander from the drawer.^000000";
  741. set hg_herb,6;
  742. close;
  743. }
  744. else if(hg_herb == 8)
  745. {
  746. mes "^3355FFYou take out one dose of";
  747. mes "Withstander from the drawer.^000000";
  748. set hg_herb,9;
  749. close;
  750. }
  751. else
  752. {
  753. mes "^3355FFThere are several books";
  754. mes "kept inside this drawer.^000000";
  755. close;
  756. }
  757. }
  758. hu_in01,1,1,0 script #DrawerOpener -1,{
  759. OnInit:
  760. disablenpc "#DrawerOpener";
  761. end;
  762. OnEnable:
  763. enablenpc "#DrawerOpener";
  764. initnpctimer;
  765. end;
  766. OnTimer1000:
  767. enablenpc "Upper Drawer#Second";
  768. disablenpc "Upper Drawer#First";
  769. end;
  770. OnTimer4500:
  771. enablenpc "Upper Drawer#First";
  772. disablenpc "Upper Drawer#Second";
  773. disablenpc "#DrawerOpener";
  774. stopnpctimer;
  775. end;
  776. }
  777. //-------------------------------------------------------------------------
  778. // Biological Weapon Quest
  779. //-------------------------------------------------------------------------
  780. ein_in01,16,36,3 script Morriphen 86,{
  781. if(hg_bio == 0)
  782. {
  783. if(hg_herb == 13)
  784. {
  785. mes "[Morriphen]";
  786. mes "Wh-who are you, and what are";
  787. mes "you looking for? If you're here";
  788. mes "for the stuff, then you came";
  789. mes "too early. As you can see,";
  790. mes "I don't feel well enough to";
  791. mes "speak to you right now.";
  792. next;
  793. mes "[Morriphen]";
  794. mes "^333333*Cough Cough*";
  795. mes "*Cough Cough*^000000";
  796. next;
  797. mes "["+strcharinfo(0)+"]";
  798. mes "Holy--! Are you alright?";
  799. mes "Y-you're coughing up blood!";
  800. mes "Relax, I was just passing by!";
  801. next;
  802. mes "[Morriphen]";
  803. mes "R-really? Well then, I'm";
  804. mes "sorry to have bothered you,";
  805. mes "then. I guess I'm just a little";
  806. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  807. next;
  808. mes "["+strcharinfo(0)+"]";
  809. mes "Hey... You don't sound";
  810. mes "too good. Do you want me";
  811. mes "to bring you to a hospital?";
  812. mes "That's a really nasty cough";
  813. mes "you've got there, so maybe";
  814. mes "you should get it checked.";
  815. next;
  816. mes "[Morriphen]";
  817. mes "No, thanks, I'm fine.";
  818. mes "I just haven't gone home";
  819. mes "for a few months and wasn't";
  820. mes "able to get my prescription";
  821. mes "refilled, that's all. ^333333*Haaak*";
  822. mes "*Cough-cough-cooooooough!*^000000";
  823. next;
  824. mes "["+strcharinfo(0)+"]";
  825. mes "Hmm...";
  826. mes "What should I do?";
  827. next;
  828. switch( select( "Leave him:Help him" ) )
  829. {
  830. case 1:
  831. mes "["+strcharinfo(0)+"]";
  832. mes "You know, I'm a little";
  833. mes "worried about your coughing,";
  834. mes "but I don't think there's any";
  835. mes "way that I can help you...";
  836. next;
  837. mes "[Morriphen]";
  838. mes "^333333*Cough cough*^000000";
  839. mes "Don't worry, I'll be";
  840. mes "just fine. You take care";
  841. mes "of yourself, you hear?";
  842. close;
  843. break;
  844. case 2:
  845. mes "["+strcharinfo(0)+"]";
  846. mes "Hey...";
  847. mes "Are you sure that";
  848. mes "you'll be alright?";
  849. next;
  850. mes "[Morriphen]";
  851. mes "^333333*Cough cough*^000000";
  852. mes "Don't worry, I'll be";
  853. mes "just fine. You take care";
  854. mes "of yourself, you hear?";
  855. mes "^333333*Haaaak* *Reeetch*^000000";
  856. next;
  857. mes "["+strcharinfo(0)+"]";
  858. mes "...";
  859. mes "......";
  860. mes ".........";
  861. next;
  862. mes "[Morriphen]";
  863. mes "^333333*Reeeeetch*";
  864. mes "*Cooooough Cough*";
  865. mes "*Hhhh, Hhhhh, Hhhh*";
  866. mes "*Haaaaack* *Retch*^000000";
  867. next;
  868. mes "["+strcharinfo(0)+"]";
  869. mes "Please, mister.";
  870. mes "Let me help you.";
  871. mes "I can't just leave";
  872. mes "you alone if you";
  873. mes "sound like that.";
  874. next;
  875. mes "[Morriphen]";
  876. mes "...............................";
  877. mes "I didn't, I didn't want to";
  878. mes "bother you, b-but if you insist";
  879. mes "oh h-helping me, then maybe";
  880. mes "I'll ask you to do me a favor.";
  881. next;
  882. mes "[Morriphen]";
  883. mes "Would you visit my home in";
  884. mes "Hugel and ask my wife, Siria,";
  885. mes "for my medication? She knows";
  886. mes "where to find it, and will give";
  887. mes "it to you. Oh, and please don't";
  888. mes "tell her anything else, okay?";
  889. next;
  890. mes "[Morriphen]";
  891. mes "She's always worried about";
  892. mes "me getting worse, and I don't";
  893. mes "want to give her any reason to";
  894. mes "get stressed. Please just tell";
  895. mes "her that I ran out of medicine.";
  896. next;
  897. mes "["+strcharinfo(0)+"]";
  898. mes "Alright.";
  899. mes "I'll come back here";
  900. mes "as soon as I can.";
  901. next;
  902. mes "[Morriphen]";
  903. mes "Thanks so much.";
  904. mes "^333333*Cough Cough*";
  905. mes "*Cough Cough*^000000";
  906. set hg_bio,1;
  907. close;
  908. break;
  909. }
  910. }
  911. else
  912. {
  913. mes "[Morriphen]";
  914. mes "Ugh... I don't feel";
  915. mes "very well. I guess";
  916. mes "I better call it a day...";
  917. close;
  918. }
  919. }
  920. else if(hg_bio == 1)
  921. {
  922. mes "[Morriphen]";
  923. mes "Please ask my ^333333*Cough*^000000";
  924. mes "wife Siria in my home in";
  925. mes "^333333*Reeetch*^000000 Hugel for m-my";
  926. mes "medicine. Th-thank you...";
  927. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  928. close;
  929. }
  930. else if(hg_bio == 2)
  931. {
  932. mes "["+strcharinfo(0)+"]";
  933. mes "Oh no... Morriphen";
  934. mes "doesn't look good at all!";
  935. mes "I better hurry and bring";
  936. mes "him medicine from Siria";
  937. mes "in Hugel as soon as I can!";
  938. close;
  939. }
  940. else if(hg_bio == 3)
  941. {
  942. mes "["+strcharinfo(0)+"]";
  943. mes "Oh no... Morriphen";
  944. mes "doesn't look good at all!";
  945. mes "I better hurry and bring";
  946. mes "him medicine from Dono";
  947. mes "in Hugel as soon as I can!";
  948. close;
  949. }
  950. else if(hg_bio == 4)
  951. {
  952. mes "["+strcharinfo(0)+"]";
  953. mes "Oh no... Morriphen";
  954. mes "doesn't look good at all!";
  955. mes "I better hurry and bring";
  956. mes "him medicine from Dono";
  957. mes "in Hugel as soon as I can!";
  958. close;
  959. }
  960. else if(hg_bio == 5)
  961. {
  962. mes "["+strcharinfo(0)+"]";
  963. mes "Oh no... Morriphen";
  964. mes "doesn't look good at all!";
  965. mes "I better hurry and bring";
  966. mes "him medicine from Dono";
  967. mes "in Hugel as soon as I can!";
  968. close;
  969. }
  970. else if(hg_bio == 6)
  971. {
  972. mes "^3355FFYou administer the";
  973. mes "medicine to Morriphen,";
  974. mes "who slowly regains";
  975. mes "consciousness.^000000";
  976. next;
  977. mes "[Morriphen]";
  978. mes "^333333*Cough, cough*^000000";
  979. mes "Wh-where am I?";
  980. mes "I'm... not dead yet?";
  981. mes "Oh, you! It seems I was";
  982. mes "right to trust you. So did my";
  983. mes "wife give you my medicine?";
  984. next;
  985. mes "["+strcharinfo(0)+"]";
  986. mes "Actually, Siria also ran";
  987. mes "out of your medicine when";
  988. mes "I arrived at your house, so";
  989. mes "she told me to go get some";
  990. mes "from your friend, Dono.";
  991. next;
  992. mes "[Morriphen]";
  993. mes "Oh, no, what have you done?";
  994. mes "My wife's life depends on that";
  995. mes "medicine too! Oh no, if she";
  996. mes "doesn't get any, she'll die";
  997. mes "from my stupidity! Please!";
  998. mes "I beg you, bring this to her!";
  999. next;
  1000. mes "[Morriphen]";
  1001. mes "That woman is everything";
  1002. mes "to me. If she's gone, then";
  1003. mes "I don't know what I'll do.";
  1004. mes "Please take this medicine";
  1005. mes "to her as soon as you can!";
  1006. next;
  1007. mes "["+strcharinfo(0)+"]";
  1008. mes "Don't worry, I'm on my";
  1009. mes "way. I'll hurry as fast as";
  1010. mes "I can back to Hugel to";
  1011. mes "give Siria this medicine.";
  1012. set hg_bio,7;
  1013. close;
  1014. }
  1015. else if(hg_bio == 7)
  1016. {
  1017. mes "["+strcharinfo(0)+"]";
  1018. mes "What am I doing...?";
  1019. mes "I need to return to";
  1020. mes "Hugel and deliver this";
  1021. mes "medicine to Siria as";
  1022. mes "soon as possible!";
  1023. close;
  1024. }
  1025. else if(hg_bio == 8)
  1026. {
  1027. mes "[Morriphen]";
  1028. mes "You're back! So, have you";
  1029. mes "seen my wife? She's okay,";
  1030. mes "isn't she? Why aren't you";
  1031. mes "saying--oh no. Oh dear God,";
  1032. mes "no. D-don't tell me she's dead!";
  1033. next;
  1034. mes "[Morriphen]";
  1035. mes "She has to be fine...!";
  1036. mes "If anything happened";
  1037. mes "to her, I... I won't forgive";
  1038. mes "you! No one would find your";
  1039. mes "body! No, wait, wait... No, I'm";
  1040. mes "sorry, I'm just so anxious...!";
  1041. next;
  1042. mes "[Morriphen]";
  1043. mes "^333333*Sob*^000000 Please forgive me!";
  1044. mes "Please tell me my wife is";
  1045. mes "okay. I'm sorry, everything";
  1046. mes "is just so overwhelming right";
  1047. mes "now. ^333333*Sob*^000000 Please, please...";
  1048. next;
  1049. mes "["+strcharinfo(0)+"]";
  1050. mes "Siria is fine.";
  1051. mes "Now are you satisfied?";
  1052. mes "If you're that worried about";
  1053. mes "her, you ought to see her";
  1054. mes "more often. Geez...";
  1055. next;
  1056. mes "[Morriphen]";
  1057. mes "Hallelujah! I'm so";
  1058. mes "relieved! She's alive!";
  1059. mes "I'm sorry, I'd be home";
  1060. mes "more often, but I'm always";
  1061. mes "struggling here to make ends";
  1062. mes "meet. Thank you so much!";
  1063. next;
  1064. mes "["+strcharinfo(0)+"]";
  1065. mes "Don't sweat it.";
  1066. mes "It was just the right";
  1067. mes "thing to do, that's all.";
  1068. next;
  1069. mes "[Morriphen]";
  1070. mes "You're such a kind person...";
  1071. mes "You save my life and my wife's";
  1072. mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
  1073. mes "your humble servant from now on. What is your command, oh master?";
  1074. next;
  1075. mes "["+strcharinfo(0)+"]";
  1076. mes "That's...";
  1077. mes "That's going too far.";
  1078. mes "Becoming my servant for";
  1079. mes "life isn't necessary, you know.";
  1080. next;
  1081. mes "[Morriphen]";
  1082. mes "Wait, I know! If you won't";
  1083. mes "accept my life, then I can";
  1084. mes "give you someone else's. Do";
  1085. mes "you have any enemies! I'll go";
  1086. mes "out and kill someone for you!";
  1087. next;
  1088. mes "["+strcharinfo(0)+"]";
  1089. mes "...That's fine.";
  1090. mes "Actually, I'm more interested";
  1091. mes "in hearing how you, Siria, and";
  1092. mes "Dono are all connected. When";
  1093. mes "I spoke to Siria, she told me";
  1094. mes "that you two weren't married...";
  1095. next;
  1096. mes "["+strcharinfo(0)+"]";
  1097. mes "Siria did mention";
  1098. mes "that she's greatly";
  1099. mes "indebted to you for";
  1100. mes "some reason, and she'll";
  1101. mes "never be able to fully repay";
  1102. mes "you, not even with her life.";
  1103. next;
  1104. mes "[Morriphen]";
  1105. mes "She said that? ^333333*Sigh*^000000";
  1106. mes "Poor girl, I've asked so";
  1107. mes "many times not to think";
  1108. mes "that way. Alright, if that's";
  1109. mes "what you really want, then";
  1110. mes "I will tell you our story.";
  1111. next;
  1112. mes "[Morriphen]";
  1113. mes "Dono and I have been friends";
  1114. mes "since childhood. We did almost";
  1115. mes "everything together. Even when";
  1116. mes "we started our professional";
  1117. mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
  1118. next;
  1119. mes "[Morriphen]";
  1120. mes "Dono eventually became in";
  1121. mes "charge of Rekenber's Medical";
  1122. mes "Experimental Research, while";
  1123. mes "I spearheaded projects for";
  1124. mes "Rekenber's weapon research.";
  1125. next;
  1126. mes "[Morriphen]";
  1127. mes "Although our areas of expertise";
  1128. mes "are different, Dono and I found";
  1129. mes "that our collaborations were";
  1130. mes "productive for both of us. But";
  1131. mes "then, one day, I dropped by";
  1132. mes "Dono's office and saw her.";
  1133. next;
  1134. mes "[Morriphen]";
  1135. mes "She was floating in a giant";
  1136. mes "test tube, and I couldn't take";
  1137. mes "my eyes off her: she was the";
  1138. mes "most beautiful thing I'd ever";
  1139. mes "seen. But Dono said she was";
  1140. mes "nothing but an experiment...";
  1141. next;
  1142. mes "[Morriphen]";
  1143. mes "He told me not to be so";
  1144. mes "curious, but I didn't listen.";
  1145. mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
  1146. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1147. next;
  1148. mes "[Morriphen]";
  1149. mes "Then, I heard news that Dono's";
  1150. mes "research wasn't producing the";
  1151. mes "expected results, and that he";
  1152. mes "would be shutting everything";
  1153. mes "down. All experiments would";
  1154. mes "be efficiently disposed.";
  1155. next;
  1156. mes "[Morriphen]";
  1157. mes "There was a snowstorm";
  1158. mes "that night, but I braved the";
  1159. mes "freezing cold to sneak into the";
  1160. mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
  1161. mes "on fire, and got the hell out.";
  1162. next;
  1163. mes "[Morriphen]";
  1164. mes "I couldn't know it at the";
  1165. mes "time, but I was exposed to";
  1166. mes "some chemicals during the fire.";
  1167. mes "They damaged my tissues badly,";
  1168. mes "so that's why I'm so dependent";
  1169. mes "on these medicines now.";
  1170. next;
  1171. mes "[Morriphen]";
  1172. mes "Anyway, we ran from the lab,";
  1173. mes "escaping to the mountains.";
  1174. mes "I just carried her on my back,";
  1175. mes "as far as I could go. Finally,";
  1176. mes "I couldn't fight the dizziness,";
  1177. mes "and I suddenly blacked out.";
  1178. next;
  1179. mes "[Morriphen]";
  1180. mes "I remember seeing a tall, robed";
  1181. mes "man right before I fainted. He";
  1182. mes "said something about bringing";
  1183. mes "us to Hugel, a resting place";
  1184. mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
  1185. next;
  1186. mes "[Morriphen]";
  1187. mes "I couldn't see his face.";
  1188. mes "His hood was covering it,";
  1189. mes "but I think his name was, um...";
  1190. mes "Mawon... Mawong? Anyway, when";
  1191. mes "we woke up, we were lying in";
  1192. mes "warm beds inside Hugel Village.";
  1193. next;
  1194. mes "[Morriphen]";
  1195. mes "The people we met were very";
  1196. mes "accomdating, welcome, and";
  1197. mes "friendly. They also didn't";
  1198. mes "ask us any questions: we were";
  1199. mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
  1200. next;
  1201. mes "[Morriphen]";
  1202. mes "As soon as I got better,";
  1203. mes "I taught her our language,";
  1204. mes "and even gave her a name,";
  1205. mes "Siria. She was no longer an";
  1206. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1207. next;
  1208. mes "[Morriphen]";
  1209. mes "I had to make living for the";
  1210. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1211. mes "Eventually, I bumped into Dono";
  1212. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1213. next;
  1214. mes "[Morriphen]";
  1215. mes "I burned up his lab, which";
  1216. mes "must've hurt his reputation";
  1217. mes "in the company. Still, when";
  1218. mes "I told him what happened, he";
  1219. mes "seemed to understand. He";
  1220. mes "even started to help me...";
  1221. next;
  1222. mes "[Morriphen]";
  1223. mes "You know, Siria was supposed";
  1224. mes "to become a mass murder weapon.";
  1225. mes "The reason why Dono's experiment failed was became she resisted";
  1226. mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
  1227. next;
  1228. mes "[Morriphen]";
  1229. mes "If everything had turned out";
  1230. mes "as Dono planned, Siria would";
  1231. mes "become a soldier, and I would";
  1232. mes "be supplying her armaments,";
  1233. mes "cutting edge weapons at the pinnacle of military development.";
  1234. next;
  1235. mes "[Morriphen]";
  1236. mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
  1237. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1238. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1239. next;
  1240. mes "[Morriphen]";
  1241. mes "When I think about it, we all";
  1242. mes "could have been rich. I was in";
  1243. mes "charge of weapon manufacturing";
  1244. mes "after all, and our biggest";
  1245. mes "customer, Arunafeltz, would";
  1246. mes "have given us good business.";
  1247. next;
  1248. mes "[Morriphen]";
  1249. mes "I made my choice, and I have";
  1250. mes "no regrets. In fact, I wouldn't";
  1251. mes "change my life or give away";
  1252. mes "Siria for the world. However,";
  1253. mes "Dono would probably think";
  1254. mes "differently: work was his life.";
  1255. next;
  1256. mes "[Morriphen]";
  1257. mes "I get the feeling that Dono";
  1258. mes "would never tell Rekenber about";
  1259. mes "me and Siria. I can never repay";
  1260. mes "him for the helping us now, but";
  1261. mes "I'm sure that he must hate me";
  1262. mes "deep down inside.";
  1263. next;
  1264. mes "["+strcharinfo(0)+"]";
  1265. mes "Don't think like that.";
  1266. mes "I'm sure Dono still thinks";
  1267. mes "of you as his friend. He's";
  1268. mes "bitter about what happened,";
  1269. mes "but he won't abandon you.";
  1270. mes "Why don't you go see him?";
  1271. next;
  1272. mes "["+strcharinfo(0)+"]";
  1273. mes "Besides, you have an";
  1274. mes "excuse to go see him now,";
  1275. mes "your medicine, right? I'm";
  1276. mes "sure you can repay him by";
  1277. mes "visiting him, and living";
  1278. mes "happily with your Seria.";
  1279. next;
  1280. mes "[Morriphen]";
  1281. mes "^333333*Sob*^000000 You're right...";
  1282. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1283. mes "Thank you so much. If you";
  1284. mes "ever visit Hugel again, come";
  1285. mes "by and see me. You've really";
  1286. mes "helped me and Seria so much.";
  1287. next;
  1288. mes "["+strcharinfo(0)+"]";
  1289. mes "Don't worry about it.";
  1290. mes "Just get better so that";
  1291. mes "I won't have to worry";
  1292. mes "about you. Take care~";
  1293. set hg_bio,9;
  1294. getexp 700000,0;
  1295. close;
  1296. }
  1297. else if(hg_bio == 9)
  1298. {
  1299. mes "[Morriphen]";
  1300. mes "Oh, long time no see~";
  1301. mes "Yes, my wife and I can't";
  1302. mes "possibly be any happier.";
  1303. mes "We've been taking it easy,";
  1304. mes "and managed to make full";
  1305. mes "recoveries. Amazing, isn't it?";
  1306. next;
  1307. mes "[Morriphen]";
  1308. mes "Oh, and we finally got";
  1309. mes "married in a small ceremony";
  1310. mes "here in Hugel. Why don't you";
  1311. mes "come visit our house sometime?";
  1312. close;
  1313. }
  1314. else
  1315. {
  1316. mes "[Morriphen]";
  1317. mes "Oh, long time no see~";
  1318. mes "Yes, my wife and I can't";
  1319. mes "possibly be any happier.";
  1320. mes "We've been taking it easy,";
  1321. mes "and managed to make full";
  1322. mes "recoveries. Amazing, isn't it?";
  1323. next;
  1324. mes "[Morriphen]";
  1325. mes "Oh, and we finally got";
  1326. mes "married in a small ceremony";
  1327. mes "here in Hugel. Why don't you";
  1328. mes "come visit our house sometime?";
  1329. close;
  1330. }
  1331. }
  1332. hu_in01,326,307,3 script Siria 90,{
  1333. if(hg_bio == 1)
  1334. {
  1335. mes "[Siria]";
  1336. mes "Oh, hello there.";
  1337. mes "Can I help you";
  1338. mes "with anything?";
  1339. mes "It looks like you want";
  1340. mes "to ask me something...";
  1341. next;
  1342. mes "^3355FFHow can a woman this";
  1343. mes "young be Morriphen's wife?^000000";
  1344. next;
  1345. mes "["+strcharinfo(0)+"]";
  1346. mes "Yes, um, Morriphen sent";
  1347. mes "me here so that I can bring";
  1348. mes "him his medicine. I was wo--";
  1349. next;
  1350. mes "[Siria]";
  1351. mes "Oh my God! Is he alright?";
  1352. mes "Please, oh dear Lord, don't";
  1353. mes "let him be dead! No! D-did";
  1354. mes "anything bad happen to him?";
  1355. next;
  1356. mes "["+strcharinfo(0)+"]";
  1357. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1358. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1359. next;
  1360. mes "["+strcharinfo(0)+"]";
  1361. mes "Are you okay?!";
  1362. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1363. next;
  1364. mes "[Siria]";
  1365. mes "Oh, I am fine, thank you.";
  1366. mes "I am just...I am just having a vision problem.";
  1367. mes "So...what happened to him?";
  1368. next;
  1369. mes "["+strcharinfo(0)+"]";
  1370. mes "He's just not feeling";
  1371. mes "well, that's all. All he";
  1372. mes "told me was that he ran";
  1373. mes "out of his medicine, and";
  1374. mes "needs some more.";
  1375. next;
  1376. mes "[Siria]";
  1377. mes "Oh, thank God! Okay, well,";
  1378. mes "I just ran out of the medicine.";
  1379. mes "Morriphen's friend, and get";
  1380. mes "it from him. He's supposed to";
  1381. mes "be in Lighthalzen, somewhere...";
  1382. next;
  1383. mes "[Siria]";
  1384. mes "^333333*Cough cough!*^000000";
  1385. mes "Ugh, excuse me.";
  1386. mes "Let me sit down for";
  1387. mes "a moment. *Cough!*";
  1388. next;
  1389. mes "^3355FFSiria's face grows";
  1390. mes "pale, and she starts";
  1391. mes "to sweat profusely.^000000";
  1392. next;
  1393. mes "["+strcharinfo(0)+"]";
  1394. mes "Um...";
  1395. mes "Are you feeling";
  1396. mes "alright? You're not";
  1397. mes "sick too, are you?";
  1398. next;
  1399. mes "[Siria]";
  1400. mes "Oh, no, no... I'm just";
  1401. mes "so worried about Morriphen.";
  1402. mes "*Sob* I can't live without him,";
  1403. mes "he's everything in the world";
  1404. mes "to me. I owe him everything,";
  1405. mes "I have to go see Dono, I hav--";
  1406. next;
  1407. mes "["+strcharinfo(0)+"]";
  1408. mes "You know what? You better";
  1409. mes "relax and rest here, and I'll";
  1410. mes "go visit this Dono person in";
  1411. mes "Lighthalzen. You don't sound";
  1412. mes "well enough to be traveling.";
  1413. next;
  1414. mes "[Siria]";
  1415. mes "I'm... I'm sorry to";
  1416. mes "trouble you. But if";
  1417. mes "Morriphen can trust you";
  1418. mes "to come here, then I'll";
  1419. mes "trust you too. ^333333*Cough*^000000";
  1420. mes "Thank you so much...";
  1421. set hg_bio,2;
  1422. close;
  1423. }
  1424. else if(hg_bio == 2)
  1425. {
  1426. mes "[Siria]";
  1427. mes "^333333*Sniff*^000000 Please";
  1428. mes "go to Lighthalzen and";
  1429. mes "get ^333333*Cough*^000000 Morriphen's";
  1430. mes "medicine from his friend,";
  1431. mes "Dono, as soon as you can.";
  1432. close;
  1433. }
  1434. else if(hg_bio == 3)
  1435. {
  1436. mes "[Siria]";
  1437. mes "Oh, have you met Dono?";
  1438. mes "I'm so grateful for all of";
  1439. mes "his help. He really is a";
  1440. mes "good friend to Morriphen,";
  1441. mes "no matter what he says.";
  1442. close;
  1443. }
  1444. else if(hg_bio == 4)
  1445. {
  1446. mes "[Siria]";
  1447. mes "Oh, have you met Dono?";
  1448. mes "I'm so grateful for all of";
  1449. mes "his help. He really is a";
  1450. mes "good friend to Morriphen,";
  1451. mes "no matter what he says.";
  1452. close;
  1453. }
  1454. else if(hg_bio == 5)
  1455. {
  1456. mes "[Siria]";
  1457. mes "Oh, have you met Dono?";
  1458. mes "I'm so grateful for all of";
  1459. mes "his help. He really is a";
  1460. mes "good friend to Morriphen,";
  1461. mes "no matter what he says.";
  1462. close;
  1463. }
  1464. else if(hg_bio == 6)
  1465. {
  1466. mes "[Siria]";
  1467. mes "*Cough* I-I'm fine,";
  1468. mes "so please don't worry";
  1469. mes "about me. Just bring the";
  1470. mes "medicine to Morriphen as";
  1471. mes "fast as you can for me.";
  1472. close;
  1473. }
  1474. else if(hg_bio == 7)
  1475. {
  1476. mes "^3355FFYou gently administered";
  1477. mes "the medicine to Siria, who";
  1478. mes "slow regained consciousness.^000000";
  1479. next;
  1480. mes "["+strcharinfo(0)+"]";
  1481. mes "Hey, are you alright?";
  1482. mes "How are you feeling?";
  1483. mes "Morriphen asked me to";
  1484. mes "come here and give you";
  1485. mes "this medicine right away.";
  1486. next;
  1487. mes "[Siria]";
  1488. mes "...Ah... I can't...";
  1489. mes "I don't know... I...";
  1490. mes "Where is...? Oh, it's";
  1491. mes "you. I think... I think";
  1492. mes "you just saved my life.";
  1493. mes "I'm sorry for being a burden...";
  1494. next;
  1495. mes "[Siria]";
  1496. mes "All I've been is a nuisance";
  1497. mes "to both Morriphen and Dono.";
  1498. mes "You don't understand how I've";
  1499. mes "destroyed their lives. I just--";
  1500. mes "I just... I just need to relax.";
  1501. mes "Thank you for everything...";
  1502. set hg_bio,8;
  1503. getexp 500000,0;
  1504. close;
  1505. }
  1506. else if(hg_bio == 8)
  1507. {
  1508. mes "[Siria]";
  1509. mes "Oh, please go back";
  1510. mes "to Morriphen and let";
  1511. mes "him know that I'm much";
  1512. mes "better. I don't want him";
  1513. mes "to worry about me!";
  1514. close;
  1515. }
  1516. else if(hg_bio == 9)
  1517. {
  1518. mes "[Siria]";
  1519. mes "Oh, welcome~";
  1520. mes "Thank you so much";
  1521. mes "for helping me and";
  1522. mes "Morriphen. You've been";
  1523. mes "a real godsend, you know?";
  1524. close;
  1525. }
  1526. else
  1527. {
  1528. mes "[Siria]";
  1529. mes "Oh, hello there.";
  1530. mes "Can I help you";
  1531. mes "with anything?";
  1532. close;
  1533. }
  1534. }
  1535. lighthalzen,88,79,7 script Dono 85,{
  1536. if(hg_bio == 2)
  1537. {
  1538. mes "[Dono]";
  1539. mes "What do you want?";
  1540. mes "Spit it out, I don't";
  1541. mes "have all day.";
  1542. next;
  1543. mes "["+strcharinfo(0)+"]";
  1544. mes "Excuse me, but";
  1545. mes "I'm looking for a";
  1546. mes "man named Dono.";
  1547. next;
  1548. mes "[Dono]";
  1549. mes "Yeah, that's me,";
  1550. mes "but who the heck";
  1551. mes "are you, anyway?";
  1552. next;
  1553. mes "["+strcharinfo(0)+"]";
  1554. mes "Oh, I'm just here";
  1555. mes "to get some medicine";
  1556. mes "for Morriphen. Um, his";
  1557. mes "wife Siria said that";
  1558. mes "you would have it?";
  1559. next;
  1560. mes "[Dono]";
  1561. mes "Wife? Hurmph! Not likely.";
  1562. mes "Alright, I see. He must've";
  1563. mes "run out of medicine. Jesus,";
  1564. mes "they're both still alive? It's";
  1565. mes "a miracle that they've both";
  1566. mes "lasted this long. Eh, oh well.";
  1567. next;
  1568. mes "[Dono]";
  1569. mes "It's his own fault his body";
  1570. mes "got messed up. Now let's";
  1571. mes "see how much medicine we";
  1572. mes "got here... Hmm... Dang. This";
  1573. mes "isn't good. Hey, you said you";
  1574. mes "work for Morriphen, that right?";
  1575. next;
  1576. mes "[Dono]";
  1577. mes "I have the medicine, but it's";
  1578. mes "not enough for one person, much";
  1579. mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
  1580. mes "Now, listen carefully, these";
  1581. mes "are the ingredients I need...";
  1582. next;
  1583. mes "["+strcharinfo(0)+"]";
  1584. mes "Wait, wait, I thought I was";
  1585. mes "only getting medicine for";
  1586. mes "Morriphen. Are you saying";
  1587. mes "that his wife Siria needs";
  1588. mes "the medicine too?";
  1589. next;
  1590. mes "[Dono]";
  1591. mes "Why do you keep calling";
  1592. mes "Siria his wife? Yeah, she's";
  1593. mes "sick too. If you met her, you'd";
  1594. mes "see for yourself, right? Well,";
  1595. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1596. next;
  1597. mes "[Dono]";
  1598. mes "Go get";
  1599. mes "^3355FF5 Coal^000000,";
  1600. mes "^3355FF5 Brigan^000000,";
  1601. mes "^3355FF5 Cyfar^000000,";
  1602. mes "^3355FF1 Unripe Apple^000000,";
  1603. mes "^3355FF3 Detrimindexta^000000...";
  1604. next;
  1605. mes "[Dono]";
  1606. mes "...^3355FF20 Shells^000000,";
  1607. mes "^3355FF1 Red Herb^000000,";
  1608. mes "^3355FF1 Blue Herb^000000,";
  1609. mes "^3355FF1 Green Herb^000000,";
  1610. mes "^3355FF1 White Herb^000000, and";
  1611. mes "^3355FF1 Yellow Herb^000000.";
  1612. next;
  1613. mes "[Dono]";
  1614. mes "I know this is sudden,";
  1615. mes "I know I'm pushing you";
  1616. mes "hard, but I've got no choice.";
  1617. mes "If you don't hurry, then";
  1618. mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
  1619. set hg_bio,3;
  1620. close;
  1621. }
  1622. else if(hg_bio == 1)
  1623. {
  1624. mes "[Dono]";
  1625. mes "Store's closed.";
  1626. mes "Get outta here, and";
  1627. mes "come back later to";
  1628. mes "buy something, got it?";
  1629. close;
  1630. }
  1631. else if(hg_bio == 3)
  1632. {
  1633. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
  1634. {
  1635. delitem 971,3;
  1636. delitem 1003,5;
  1637. delitem 619,1;
  1638. delitem 507,1;
  1639. delitem 508,1;
  1640. delitem 511,1;
  1641. delitem 509,1;
  1642. delitem 510,1;
  1643. delitem 7053,5;
  1644. delitem 7054,5;
  1645. delitem 935,20;
  1646. set hg_bio,4;
  1647. mes "[Dono]";
  1648. mes "Good, good, you've brought";
  1649. mes "everything I've asked. Give";
  1650. mes "me a moment to process these";
  1651. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1652. mes "do this kind of work for me...";
  1653. next;
  1654. mes "[Dono]";
  1655. mes "Back when I used to work for";
  1656. mes "the Rekenber Corporation, I was";
  1657. mes "a department head! Oh well, it";
  1658. mes "can't be helped now. Ah, it's";
  1659. mes "done. Now, let me test this";
  1660. mes "out before I give it to you.";
  1661. next;
  1662. mes "^3355FFDono reveals that he has";
  1663. mes "grinded the materials into";
  1664. mes "a fine powder. He sprinkles";
  1665. mes "a small amount into a glass";
  1666. mes "of water, and the liquid turns";
  1667. mes "blue after he mixes it.^000000";
  1668. next;
  1669. mes "[Dono]";
  1670. mes "Damn! I used the right";
  1671. mes "proportions! Why isn't it";
  1672. mes "working?! Morriphen, I hate";
  1673. mes "you! Grrr...! Hey, kid, I need";
  1674. mes "you to help me again!";
  1675. next;
  1676. mes "[Dono]";
  1677. mes "Go to the Lighthalzen";
  1678. mes "Makkie. Tell him I sent you";
  1679. mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
  1680. next;
  1681. mes "[Dono]";
  1682. mes "Look, I know it's a pain,";
  1683. mes "but hurry and get it for me";
  1684. mes "as fast as you can. I need";
  1685. mes "that stuff to correct some";
  1686. mes "chemical impurities in this";
  1687. mes "medicine. Go, go now!";
  1688. close;
  1689. }
  1690. else
  1691. {
  1692. mes "[Dono]";
  1693. mes "If you don't hurry and";
  1694. mes "gather the materials for";
  1695. mes "the medicine, Morriphen";
  1696. mes "and Siria are gonna be";
  1697. mes "in big trouble. Listen";
  1698. mes "up, this is what I need...";
  1699. next;
  1700. mes "[Dono]";
  1701. mes "Go get";
  1702. mes "^3355FF5 Coal^000000,";
  1703. mes "^3355FF5 Brigan^000000,";
  1704. mes "^3355FF5 Cyfar^000000,";
  1705. mes "^3355FF1 Unripe Apple^000000,";
  1706. mes "^3355FF3 Detrimindexta^000000...";
  1707. next;
  1708. mes "[Dono]";
  1709. mes "...^3355FF20 Shells^000000,";
  1710. mes "^3355FF1 Red Herb^000000,";
  1711. mes "^3355FF1 Blue Herb^000000,";
  1712. mes "^3355FF1 Green Herb^000000,";
  1713. mes "^3355FF1 White Herb^000000, and";
  1714. mes "^3355FF1 Yellow Herb^000000.";
  1715. close;
  1716. }
  1717. }
  1718. else if(hg_bio == 4)
  1719. {
  1720. mes "[Dono]";
  1721. mes "Hey, you should be able";
  1722. mes "to find Makkie inside the";
  1723. mes "pub across the street. Hurry";
  1724. mes "up and bring me some Red";
  1725. mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
  1726. close;
  1727. }
  1728. else if(hg_bio == 5)
  1729. {
  1730. mes "[Dono]";
  1731. mes "Where is it?!";
  1732. mes "Okay, good, you brought";
  1733. mes "it. Huh. This isn't a lot of";
  1734. mes "Red Plant Stem Powder,";
  1735. mes "but this should do. Alright,";
  1736. mes "let's see if it works now.";
  1737. next;
  1738. mes "^3355FFDono sprinkles the";
  1739. mes "red powder into the";
  1740. mes "glass of blue water.";
  1741. mes "The liquid immediately";
  1742. mes "becomes red.^000000";
  1743. next;
  1744. mes "[Dono]";
  1745. mes "Great, the medicine is";
  1746. mes "finally ready! By the way,";
  1747. mes "how is Makkie doing? I know";
  1748. mes "he's got a big mouth, so did";
  1749. mes "he tell you anything stupid?";
  1750. next;
  1751. mes "["+strcharinfo(0)+"]";
  1752. mes "Er, he did mention that";
  1753. mes "both you and Morriphen used";
  1754. mes "to work together for Rekenber.";
  1755. next;
  1756. mes "[Dono]";
  1757. mes "He did, huh? Yeah, that's";
  1758. mes "true. Morriphen and I used";
  1759. mes "to be researchers... those";
  1760. mes "were the best damn days";
  1761. mes "of my life. Afterwards, it";
  1762. mes "pretty much went downhill.";
  1763. next;
  1764. mes "["+strcharinfo(0)+"]";
  1765. mes "What do you mean?";
  1766. mes "Did something happen?";
  1767. next;
  1768. mes "[Dono]";
  1769. mes "Oh, hell yeah. That dumb";
  1770. mes "romanticist Morriphen caused";
  1771. mes "huge trouble for the company.";
  1772. mes "It's pretty much his fault that";
  1773. mes "I got fired from Rekenber.";
  1774. mes "Grr! Let's not talk about it!";
  1775. next;
  1776. mes "[Dono]";
  1777. mes "Just thinking about what";
  1778. mes "happened makes me so angry!";
  1779. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1780. mes "of which, you better get this";
  1781. mes "medicine to Morriphen now!";
  1782. next;
  1783. mes "[Dono]";
  1784. mes "Right, and don't";
  1785. mes "mention anything";
  1786. mes "I said to him, willya?";
  1787. mes "If he gets upset, and";
  1788. mes "stresses himself to death,";
  1789. mes "my work will be for nothing.";
  1790. set hg_bio,6;
  1791. close;
  1792. }
  1793. else if(hg_bio == 6)
  1794. {
  1795. mes "[Dono]";
  1796. mes "Whoa, what are you still";
  1797. mes "doing here?! Hurry and";
  1798. mes "get that medicine over to";
  1799. mes "Morriphen, or he'll die soon!";
  1800. close;
  1801. }
  1802. else if(hg_bio == 7)
  1803. {
  1804. mes "[Dono]";
  1805. mes "Oh, hey, do you know";
  1806. mes "how Morriphen's doing?";
  1807. mes "Tell that jerk to come";
  1808. mes "by more often. He's the";
  1809. mes "only guy that can offer me";
  1810. mes "a decent challenge at chess...";
  1811. close;
  1812. }
  1813. else if(hg_bio == 8)
  1814. {
  1815. mes "[Dono]";
  1816. mes "Oh, hey, do you know";
  1817. mes "how Morriphen's doing?";
  1818. mes "Tell that jerk to come";
  1819. mes "by more often. He's the";
  1820. mes "only guy that can offer me";
  1821. mes "a decent challenge at chess...";
  1822. close;
  1823. }
  1824. else if(hg_bio == 9)
  1825. {
  1826. mes "[Dono]";
  1827. mes "Oh, hey, do you know";
  1828. mes "how Morriphen's doing?";
  1829. mes "Tell that jerk to come";
  1830. mes "by more often. He's the";
  1831. mes "only guy that can offer me";
  1832. mes "a decent challenge at chess...";
  1833. close;
  1834. }
  1835. else
  1836. {
  1837. mes "[Dono]";
  1838. mes "Hey, store's closed!";
  1839. mes "I'll open when I feel";
  1840. mes "like it, so until then,";
  1841. mes "I'm not selling you";
  1842. mes "anything! Now, scram!";
  1843. close;
  1844. }
  1845. }
  1846. lhz_in03,193,28,3 script Makkie 83,{
  1847. if(hg_bio == 4)
  1848. {
  1849. mes "[Makkie]";
  1850. mes "Hello, how may";
  1851. mes "I help you today?";
  1852. next;
  1853. mes "["+strcharinfo(0)+"]";
  1854. mes "Hi, I'm here to get";
  1855. mes "some Red Plant Stem";
  1856. mes "Powder for Dono. It's";
  1857. mes "pretty important, actually.";
  1858. next;
  1859. mes "[Makkie]";
  1860. mes "Ah, I see. He must need";
  1861. mes "it to prepare medicine for";
  1862. mes "Morriphen and Siria, am";
  1863. mes "I right? Okay, just give me";
  1864. mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
  1865. next;
  1866. mes "^3355FFMakkie sifted the powder";
  1867. mes "into a bag for you, you see";
  1868. mes "a picture of Makkie, Dono,";
  1869. mes "and Morriphen wearing white";
  1870. mes "lab coats on the table.^000000";
  1871. next;
  1872. mes "[Makkie]";
  1873. mes "Oh, that? Yeah, that was";
  1874. mes "taken when Dono, Morriphen";
  1875. mes "Rekenber Corporation. I know";
  1876. mes "they look eccentric, but they're really good guys, trust me.";
  1877. next;
  1878. mes "[Makkie]";
  1879. mes "Yeah, I used to work under";
  1880. mes "Dono, actually. He was head";
  1881. mes "of the Genetic Engineering";
  1882. mes "Department, and Morriphen";
  1883. mes "was doing other research.";
  1884. mes "Those were some good times.";
  1885. next;
  1886. mes "[Makkie]";
  1887. mes "Suddenly, me, Dono, and";
  1888. mes "everyone else working under";
  1889. mes "him was just fired! I was new";
  1890. mes "at the time, so I was only able";
  1891. mes "to learn why we were fired much";
  1892. mes "later than everyone else.";
  1893. next;
  1894. mes "[Makkie]";
  1895. mes "It turns out that there";
  1896. mes "was a fire, possibly arson,";
  1897. mes "in the Rekenber genetic labs.";
  1898. mes "Dono assumed full responsibility, though everyone who worked for";
  1899. mes "him just knows he didn't do it.";
  1900. next;
  1901. mes "[Makkie]";
  1902. mes "So that's how we ended";
  1903. mes "up at our current jobs.";
  1904. mes "Strangely enough, Morriphen";
  1905. mes "disappeared at the same time.";
  1906. mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
  1907. next;
  1908. mes "[Makkie]";
  1909. mes "Anyway, when Morriphen";
  1910. mes "showed up again, he ended up";
  1911. mes "needing the medicine we're";
  1912. mes "making. I sure wish I had a";
  1913. mes "best friend like Dono or";
  1914. mes "Morriphen. Those two are close.";
  1915. next;
  1916. mes "[Makkie]";
  1917. mes "Yeah, Dono sure is a nice guy.";
  1918. mes "He even helped me get this job~";
  1919. mes "Anyway, if you see him, or if";
  1920. mes "you visit Morriphen, please";
  1921. mes "give them my regards. Here you";
  1922. mes "are: Red Plant Stem Powder.";
  1923. next;
  1924. mes "^3355FFYou receive a small bag";
  1925. mes "of Red Plant Stem Powder.^000000";
  1926. set hg_bio,5;
  1927. next;
  1928. mes "["+strcharinfo(0)+"]";
  1929. mes "Oh! Thanks so much";
  1930. mes "for the powder. Now,";
  1931. mes "I better hurry and give";
  1932. mes "this to Dono. Goodbye~";
  1933. close;
  1934. }
  1935. else if(hg_bio == 1)
  1936. {
  1937. mes "[Makkie]";
  1938. mes "Gosh, I'm so bored~";
  1939. mes "I wouldn't even mind";
  1940. mes "having some work to do.";
  1941. close;
  1942. }
  1943. else if(hg_bio == 2)
  1944. {
  1945. mes "[Makkie]";
  1946. mes "Gosh, I'm so bored~";
  1947. mes "I wouldn't even mind";
  1948. mes "having some work to do.";
  1949. close;
  1950. }
  1951. else if(hg_bio == 3)
  1952. {
  1953. mes "[Makkie]";
  1954. mes "Gosh, I'm so bored~";
  1955. mes "I wouldn't even mind";
  1956. mes "having some work to do.";
  1957. close;
  1958. }
  1959. else if(hg_bio == 5)
  1960. {
  1961. mes "[Makkie]";
  1962. mes "Hm? Shouldn't you hurry";
  1963. mes "and get that bag of Red";
  1964. mes "Plant Stem Powder to";
  1965. mes "Dono as soon as you can?";
  1966. close;
  1967. }
  1968. else if(hg_bio == 6)
  1969. {
  1970. mes "[Makkie]";
  1971. mes "Hey, have you seen";
  1972. mes "Morriphen and Dono";
  1973. mes "lately? I hope they're";
  1974. mes "doing alright. Maybe";
  1975. mes "I should go see them";
  1976. mes "soon, for old time's sake.";
  1977. close;
  1978. }
  1979. else if(hg_bio == 7)
  1980. {
  1981. mes "[Makkie]";
  1982. mes "Hey, have you seen";
  1983. mes "Morriphen and Dono";
  1984. mes "lately? I hope they're";
  1985. mes "doing alright. Maybe";
  1986. mes "I should go see them";
  1987. mes "soon, for old time's sake.";
  1988. close;
  1989. }
  1990. else if(hg_bio == 8)
  1991. {
  1992. mes "[Makkie]";
  1993. mes "Hey, have you seen";
  1994. mes "Morriphen and Dono";
  1995. mes "lately? I hope they're";
  1996. mes "doing alright. Maybe";
  1997. mes "I should go see them";
  1998. mes "soon, for old time's sake.";
  1999. close;
  2000. }
  2001. else if(hg_bio == 9)
  2002. {
  2003. mes "[Makkie]";
  2004. mes "Hey, have you seen";
  2005. mes "Morriphen and Dono";
  2006. mes "lately? I hope they're";
  2007. mes "doing alright. Maybe";
  2008. mes "I should go see them";
  2009. mes "soon, for old time's sake.";
  2010. close;
  2011. }
  2012. else
  2013. {
  2014. mes "[Makkie]";
  2015. mes "Hey, welcome to the";
  2016. mes "Lighthalzen Pub. Relax,";
  2017. mes "and make yourself at home~";
  2018. close;
  2019. }
  2020. }
  2021. //-------------------------------------------------------------------------
  2022. // Rebellion Quest
  2023. //-------------------------------------------------------------------------
  2024. hugel,70,137,5 script Shede 879,{
  2025. cutin "siide1.bmp",2;
  2026. if(hg_tre == 0)
  2027. {
  2028. mes "[Shede]";
  2029. mes "Yay~ are you talking to me? Yay!";
  2030. mes "Hey, are you from a different city? Wow, nice to see you!";
  2031. emotion e_gasp;
  2032. next;
  2033. mes "[Shede]";
  2034. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  2035. mes "I am kind of surprised to see Hugel being so crowded like this,";
  2036. mes "but I think that this is a good change for this town.";
  2037. next;
  2038. mes "[Shede]";
  2039. mes "At the same time, I have so many customers to serve...";
  2040. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  2041. next;
  2042. switch( select( "Do you want me to help you?","I will leave you alone" ) )
  2043. {
  2044. case 1:
  2045. mes "[Shede]";
  2046. mes "Oh~ how kind of you! Thank you so much~";
  2047. mes "Then can I ask you a favor?";
  2048. emotion e_lv;
  2049. next;
  2050. mes "[Shede]";
  2051. switch(rand(1,3))
  2052. {
  2053. case 1:
  2054. mes "Uncle Hollun's birthday is coming,";
  2055. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  2056. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  2057. next;
  2058. cutin "siide2.bmp",2;
  2059. mes "[Shede]";
  2060. mes "Ordinary mushrooms don't smell that good, but";
  2061. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  2062. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  2063. next;
  2064. mes "[Shede]";
  2065. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2066. mes "You will find the mushrooms in fields near Hugel.";
  2067. mes "I hope that you will bring their solution as quickly as you can!";
  2068. set hg_tre,10;
  2069. close2;
  2070. cutin "",255;
  2071. end;
  2072. break;
  2073. case 2:
  2074. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  2075. next;
  2076. mes "[Shede]";
  2077. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  2078. mes "Everyone can have the best ingredients and the best cooking utensils,";
  2079. mes "but that doesn't mean that they can become the best cookie masters.";
  2080. next;
  2081. mes "[Shede]";
  2082. mes "You need to know how to harmonize your skills and your senses";
  2083. mes "to make the most delicious cookies.";
  2084. next;
  2085. cutin "siide2.bmp",2;
  2086. mes "[Shede]";
  2087. mes "I dare to say that my cookies are the best.";
  2088. mes "However, Agette is also a professional cookie baker.";
  2089. next;
  2090. mes "[Shede]";
  2091. mes "If I hear her name while baking,";
  2092. mes "it makes me shake my hands in anxiety";
  2093. mes "so that I make a mistake to measure the right amount of ingredients.";
  2094. mes "That explains how good she is at baking cookies.";
  2095. next;
  2096. mes "[Shede]";
  2097. mes "Still, I am a proud cookie baker, and";
  2098. mes "I can hear a voice from deep inside of me saying";
  2099. mes "that I cannot be beat by her!";
  2100. mes "Can you hear that?";
  2101. mes "Can you hear my inner fighting spirit as a cookie baker?";
  2102. next;
  2103. mes "[Shede]";
  2104. mes "I am going to compete with her";
  2105. mes "for the Hugel's best cookie mater position after a while.";
  2106. mes "So, I have been doing my best in practicing my skills to win her!";
  2107. next;
  2108. mes "[Shede]";
  2109. mes "There were many obstacles in my way to become the best cookie baker.";
  2110. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  2111. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  2112. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  2113. next;
  2114. mes "[Shede]";
  2115. mes "When you go to the beach, ";
  2116. mes "you will find clams near the ferry.";
  2117. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  2118. mes "Please hurry!";
  2119. set hg_tre,20;
  2120. close2;
  2121. cutin "",255;
  2122. end;
  2123. break;
  2124. case 3:
  2125. mes "In fact, I gave my heart to a gentleman.";
  2126. mes "I think that the time has come to let him know";
  2127. mes "how I feel about him.";
  2128. next;
  2129. cutin "siide2.bmp",2;
  2130. mes "[Shede]";
  2131. mes "So, I decided to bake special cookies called...";
  2132. mes "...... ^3131FFDevil's Cookies^000000!";
  2133. next;
  2134. mes "["+strcharinfo(0)+"]";
  2135. mes "Devil's Cookies?";
  2136. next;
  2137. cutin "siide1.bmp",2;
  2138. mes "[Shede]";
  2139. mes "Yes, Devil's Cookies.";
  2140. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  2141. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  2142. next;
  2143. mes "[Shede]";
  2144. mes "When you stew their shells and use the broth to kneed flour,";
  2145. mes "you can make fresh and crunch cookies.";
  2146. next;
  2147. cutin "siide2.bmp",2;
  2148. mes "[Shede]";
  2149. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2150. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2151. mes "Ah~ I hope that he will like them...";
  2152. next;
  2153. cutin "siide1.bmp",2;
  2154. mes "[Shede]";
  2155. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2156. next;
  2157. mes "["+strcharinfo(0)+"]";
  2158. mes "'......I am confused...Does she love him or hate him?'";
  2159. emotion e_dots,1;
  2160. set hg_tre,30;
  2161. close2;
  2162. cutin "",255;
  2163. end;
  2164. break;
  2165. }
  2166. break;
  2167. case 2:
  2168. mes "[Shede]";
  2169. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2170. close2;
  2171. cutin "",255;
  2172. end;
  2173. break;
  2174. }
  2175. }
  2176. else if(hg_tre > 9 && hg_tre < 15)
  2177. {
  2178. mes "[Shede]";
  2179. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2180. mes "You will find the mushrooms in fields near Hugel.";
  2181. mes "I hope that you will bring their solution as quickly as you can!";
  2182. close2;
  2183. cutin "",255;
  2184. end;
  2185. }
  2186. else if(hg_tre > 19 && hg_tre < 25)
  2187. {
  2188. mes "[Shede]";
  2189. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2190. mes "I hope that you will bring their solution as quickly as you can!";
  2191. close2;
  2192. cutin "",255;
  2193. end;
  2194. }
  2195. else if(hg_tre > 29 && hg_tre < 35)
  2196. {
  2197. mes "[Shede]";
  2198. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2199. mes "I hope that you will bring their solution as quickly as you can!";
  2200. close2;
  2201. cutin "",255;
  2202. end;
  2203. }
  2204. else if(hg_tre == 15)
  2205. {
  2206. mes "[Shede]";
  2207. mes "Oh! You came back earlier than I thought.";
  2208. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2209. mes "Thank you so much.";
  2210. emotion e_heh;
  2211. set hg_tre,40;
  2212. close2;
  2213. cutin "",255;
  2214. end;
  2215. }
  2216. else if(hg_tre == 25)
  2217. {
  2218. mes "[Shede]";
  2219. mes "Oh! You came back earlier than I thought.";
  2220. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2221. mes "Thank you so much.";
  2222. emotion e_heh;
  2223. set hg_tre,40;
  2224. close2;
  2225. cutin "",255;
  2226. end;
  2227. }
  2228. else if(hg_tre == 35)
  2229. {
  2230. mes "[Shede]";
  2231. mes "Oh! You came back earlier than I thought.";
  2232. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2233. mes "Thank you so much.";
  2234. emotion e_heh;
  2235. next;
  2236. mes "["+strcharinfo(0)+"]";
  2237. mes "(If he knew what ingredients she used for the cookies,)";
  2238. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2239. emotion e_dots,1;
  2240. set hg_tre,40;
  2241. close2;
  2242. cutin "",255;
  2243. end;
  2244. }
  2245. else if(hg_tre == 40)
  2246. {
  2247. if(lhz_boss == 44 && lhz_curse > 30)
  2248. {
  2249. mes "[Shede]";
  2250. mes "Have you seen Mr. Herico?";
  2251. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2252. next;
  2253. mes "[Shede]";
  2254. mes "If you have some time, why don't you go spend some time with him?";
  2255. mes "I know that he will appreciate it.";
  2256. set hg_tre,41;
  2257. close2;
  2258. cutin "",255;
  2259. end;
  2260. }
  2261. else
  2262. {
  2263. mes "[Shede]";
  2264. mes "So, how do you like Hugel?";
  2265. mes "It is a peaceful village, isn't it?";
  2266. close2;
  2267. cutin "",255;
  2268. end;
  2269. }
  2270. }
  2271. else if(hg_tre == 41)
  2272. {
  2273. mes "[Shede]";
  2274. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2275. mes "Please go spend some time with him. I know that he will appreciate it.";
  2276. close2;
  2277. cutin "",255;
  2278. end;
  2279. }
  2280. else
  2281. {
  2282. mes "[Shede]";
  2283. mes "So, how do you like Hugel?";
  2284. mes "It is a peaceful village, isn't it?";
  2285. close2;
  2286. cutin "",255;
  2287. end;
  2288. }
  2289. }
  2290. hu_in01,256,40,3 script Herico 897,{
  2291. if(checkweight(7342,1) != 1)
  2292. {
  2293. mes "[Herico]";
  2294. mes "Why don't you go take some load off your shoulder first, and come back?";
  2295. close;
  2296. }
  2297. cutin "heri1.bmp",2;
  2298. if(hg_tre < 41)
  2299. {
  2300. mes "[Herico]";
  2301. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2302. close2;
  2303. cutin "",255;
  2304. end;
  2305. }
  2306. else if(hg_tre == 41)
  2307. {
  2308. mes "[Herico]";
  2309. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2310. next;
  2311. mes "["+strcharinfo(0)+"]";
  2312. mes "Hello!";
  2313. next;
  2314. mes "[Herico]";
  2315. mes "Shede?";
  2316. next;
  2317. mes "["+strcharinfo(0)+"]";
  2318. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2319. next;
  2320. mes "[Herico]";
  2321. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2322. mes "I like to see new things...although I don't like this chilly wind.";
  2323. mes "How do you like Hugel?";
  2324. next;
  2325. mes "["+strcharinfo(0)+"]";
  2326. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2327. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2328. mes "So I feel like that I am in a different land.";
  2329. next;
  2330. mes "[Herico]";
  2331. mes "Everyone has worries and happyness at the same time.";
  2332. mes "You must have travelled many cities of this country,";
  2333. mes "and have figured out many things on your own.";
  2334. mes "Am I right?";
  2335. next;
  2336. switch( select( "Yes, you are right.","I am not so sure.","No." ) )
  2337. {
  2338. case 1:
  2339. cutin "heri2.bmp",2;
  2340. mes "[Herico]";
  2341. mes "I think that my senses are still working fine.";
  2342. mes "People's eyes tell many things to me.";
  2343. next;
  2344. cutin "heri1.bmp",2;
  2345. mes "[Herico]";
  2346. mes "Your eyes are telling me your admiration and astonishment";
  2347. mes "toward what you have seen in Hugel,";
  2348. mes "which is a totally different experience for you.";
  2349. next;
  2350. mes "[Herico]";
  2351. mes "People of Hugel don't question anyone.";
  2352. mes "It is an unwritten law of this village.";
  2353. mes "That is why I could have been resting in this village without worries.";
  2354. next;
  2355. mes "[Herico]";
  2356. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2357. mes "that I have never spoken to anyone.";
  2358. mes "May I have a moment of your time, if you don't mind?";
  2359. next;
  2360. mes "[Herico]";
  2361. mes "Perhaps we will learn something from each other's story.";
  2362. set hg_tre,42;
  2363. close2;
  2364. cutin "",255;
  2365. end;
  2366. break;
  2367. case 2:
  2368. mes "[Herico]";
  2369. mes "Then I guess that you have not been deeply impressed by this country.";
  2370. mes "Haha, alright, that's fine.";
  2371. close2;
  2372. cutin "",255;
  2373. end;
  2374. break;
  2375. case 3:
  2376. mes "[Herico]";
  2377. mes "Oh, am I not?";
  2378. mes "Haha, I am sorry for hazarding a conjecture.";
  2379. close2;
  2380. cutin "",255;
  2381. end;
  2382. break;
  2383. }
  2384. }
  2385. else if(hg_tre == 42)
  2386. {
  2387. mes "[Herico]";
  2388. mes "Hmm...can you tell me your name once again?";
  2389. next;
  2390. mes "["+strcharinfo(0)+"]";
  2391. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2392. next;
  2393. mes "[Herico]";
  2394. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2395. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2396. next;
  2397. mes "[Herico]";
  2398. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2399. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2400. mes "However, I have this bad feeling about the airport and airships.";
  2401. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2402. next;
  2403. mes "[Herico]";
  2404. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2405. mes "Can't you see the reason of my doubt?";
  2406. next;
  2407. mes "[Herico]";
  2408. mes "Please find out the secret about the airship and the island.";
  2409. mes "Then I will tell you my stories.";
  2410. mes "I hope that you will do your best to find out the secret.";
  2411. set hg_tre,43;
  2412. close2;
  2413. cutin "",255;
  2414. end;
  2415. }
  2416. else if(hg_tre == 43)
  2417. {
  2418. if(hg_odin == 60)
  2419. {
  2420. mes "[Herico]";
  2421. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2422. mes "Now, please tell me what you have found out.";
  2423. next;
  2424. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2425. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2426. next;
  2427. cutin "heri3.bmp",2;
  2428. mes "[Herico]";
  2429. mes "Rekenber...So, they have expanded";
  2430. mes "their power even to this small village, Hugel.";
  2431. next;
  2432. mes "["+strcharinfo(0)+"]";
  2433. mes "Do you know about them?";
  2434. next;
  2435. mes "[Herico]";
  2436. mes "Of course, I know them too well.";
  2437. next;
  2438. mes "[Herico]";
  2439. mes "............";
  2440. next;
  2441. cutin "heri1.bmp",2;
  2442. mes "[Herico]";
  2443. mes "Thank you so much for your effort.";
  2444. mes "I am afraid that your dangerous journey has not been ended.";
  2445. next;
  2446. mes "[Herico]";
  2447. mes "Well, this is time for me to tell you my story.";
  2448. mes "I hope that you will enjoy it.";
  2449. set hg_tre,44;
  2450. close2;
  2451. cutin "",255;
  2452. end;
  2453. }
  2454. else
  2455. {
  2456. mes "[Herico]";
  2457. mes "Please find out the secret about the airship and the island.";
  2458. mes "Then I will tell you my stories.";
  2459. mes "I hope that you will do your best to find out the secret.";
  2460. close2;
  2461. cutin "",255;
  2462. end;
  2463. }
  2464. }
  2465. else if(hg_tre == 44)
  2466. {
  2467. mes "[Herico]";
  2468. mes "Hmm...I don't know where to start.";
  2469. next;
  2470. mes "[Herico]";
  2471. mes "As you know, we have bionic machines called";
  2472. mes "^FF0000Guardians^000000.";
  2473. mes "We are using Guardians to protect important facilities";
  2474. mes "or to avoid meaningless murders.";
  2475. next;
  2476. mes "[Herico]";
  2477. mes "Have you ever thought about how the people in old times";
  2478. mes "would protect their important facilities without guardians?";
  2479. next;
  2480. mes "["+strcharinfo(0)+"]";
  2481. mes "Perhaps, they hired many men to do that?";
  2482. next;
  2483. mes "[Herico]";
  2484. mes "Yes, you are right.";
  2485. mes "For the longest time, Schwaltzvalt Republic had had";
  2486. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2487. mes "with the good money, and they used to take care of";
  2488. mes "all the dirty jobs in the past.";
  2489. next;
  2490. mes "[Herico]";
  2491. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2492. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2493. next;
  2494. mes "[Herico]";
  2495. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2496. next;
  2497. mes "[Herico]";
  2498. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2499. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2500. mes "to fight, instead of appealing to the public in a convincible way.";
  2501. mes "In other words, they lost their game by making a critical mistake.";
  2502. next;
  2503. mes "[Herico]";
  2504. mes "Ever since their rebellion was failed,";
  2505. mes "survivors of the rebellion have disappeared beyond history.";
  2506. next;
  2507. cutin "heri3.bmp",2;
  2508. mes "[Herico]";
  2509. mes "Not only that, they held a fight with guardians in";
  2510. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2511. mes "which was our proud national treasure!";
  2512. mes "So the house was completely destroyed by the battle, and";
  2513. mes "since then, no one knows where Sage Varmunt is.";
  2514. next;
  2515. mes "["+strcharinfo(0)+"]";
  2516. mes "Sage Varmunt.....!";
  2517. next;
  2518. cutin "heri1.bmp",2;
  2519. mes "[Herico]";
  2520. mes "Oh...I must have been really upset about it.";
  2521. next;
  2522. mes "[Herico]";
  2523. mes "To be honest with you,";
  2524. mes "Sage Varmunt is partially responsible on guardians.";
  2525. mes "You know that he was the one";
  2526. mes "who created their motive power.";
  2527. next;
  2528. mes "[Herico]";
  2529. mes "It is riduculous that the mercenary soldiers were trying to";
  2530. mes "make their revenge on Sage Varmunt";
  2531. mes "for inventing guardians, you know.";
  2532. mes "But, it is understandable because they lost their jobs to guardians.";
  2533. next;
  2534. mes "[Herico]";
  2535. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2536. mes "so there was nothing that I could do about Sage Varmunt.";
  2537. mes "He disappeared, and I couldn't figure out more";
  2538. mes "than what I found from his birth place...so...";
  2539. mes "I came to Hugel and settled down here.";
  2540. next;
  2541. mes "[Herico]";
  2542. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2543. mes "but everything was gone...huh?";
  2544. mes "Hold on, I just remember something very important!";
  2545. next;
  2546. mes "[Herico]";
  2547. mes "Where are all of his research documents?";
  2548. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2549. next;
  2550. mes "[Herico]";
  2551. mes "Damn it! I am so stupid! Grrr...";
  2552. mes "How couldn't I think about this earlier?";
  2553. next;
  2554. mes "[Herico]";
  2555. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2556. mes "I have to take a long time to remember everything";
  2557. mes "about the incident, but you must understand";
  2558. mes "that this is an extremely important matter.";
  2559. next;
  2560. mes "[Herico]";
  2561. mes "Mercenary Rebellion was a huge issue back then.";
  2562. mes "Hopefully, there will be at least one news reporter";
  2563. mes "who remembers about the rebellion.";
  2564. next;
  2565. mes "[Herico]";
  2566. mes "Please go to Lighthalzen and find a news reporter";
  2567. mes "who still remembers about the rebellion.";
  2568. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2569. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2570. set hg_tre,45;
  2571. close2;
  2572. cutin "",255;
  2573. end;
  2574. }
  2575. else if(hg_tre == 45)
  2576. {
  2577. mes "[Herico]";
  2578. mes "Please go to Lighthalzen and find a news reporter";
  2579. mes "who still remembers about the rebellion.";
  2580. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2581. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2582. close2;
  2583. cutin "",255;
  2584. end;
  2585. }
  2586. else if(hg_tre > 45 && hg_tre < 49)
  2587. {
  2588. mes "[Herico]";
  2589. mes "How have you been doing?";
  2590. close2;
  2591. cutin "",255;
  2592. end;
  2593. }
  2594. else if(hg_tre == 49)
  2595. {
  2596. mes "[Herico]";
  2597. mes "Did you find Sage Varmunt's research documents?";
  2598. next;
  2599. cutin "",255;
  2600. mes "["+strcharinfo(0)+"]";
  2601. mes "Well, about the documents...";
  2602. next;
  2603. switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
  2604. {
  2605. case 1:
  2606. mes "I ate them.";
  2607. next;
  2608. mes "[Herico]";
  2609. mes "Hahaha! That's funny!";
  2610. next;
  2611. mes "["+strcharinfo(0)+"]";
  2612. mes "No, it is not funny.";
  2613. next;
  2614. mes "[Herico]";
  2615. mes ".................";
  2616. next;
  2617. mes "[Herico]";
  2618. mes "Then...SPIT THEM OUT!";
  2619. percentheal -5,0;
  2620. specialeffect2 3;
  2621. next;
  2622. mes "[Herico]";
  2623. mes "SPIT THEM OUT!";
  2624. percentheal -5,0;
  2625. specialeffect2 3;
  2626. next;
  2627. mes "[Herico]";
  2628. mes "I SAID, SPIT THEM OUUUUUT!";
  2629. percentheal -5,0;
  2630. specialeffect2 3;
  2631. next;
  2632. mes "["+strcharinfo(0)+"]";
  2633. mes "Err...I was just kidding...";
  2634. next;
  2635. cutin "heri2.bmp",2;
  2636. mes "[Herico]";
  2637. mes "Haha, the first part was funny,";
  2638. mes "but the second part was kind of scary, you know?";
  2639. emotion e_dots;
  2640. emotion e_sob,1;
  2641. next;
  2642. mes "[Herico]";
  2643. mes "So, tell me, where are all of his research documents?";
  2644. next;
  2645. mes "["+strcharinfo(0)+"]";
  2646. mes "Rekenber has taken them into their possession.";
  2647. next;
  2648. break;
  2649. case 2:
  2650. mes "Rekenber has taken them into their possession.";
  2651. next;
  2652. break;
  2653. }
  2654. cutin "heri3.bmp",2;
  2655. mes "[Herico]";
  2656. mes "...........................";
  2657. next;
  2658. cutin "heri1.bmp",2;
  2659. mes "[Herico]";
  2660. mes "It was expected.";
  2661. next;
  2662. mes "["+strcharinfo(0)+"]";
  2663. mes "What do you have in mind?";
  2664. next;
  2665. mes "[Herico]";
  2666. mes "First, I think that I should inform you about my true identity.";
  2667. mes "I may now be an old man whose days are numbered,";
  2668. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2669. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2670. emotion e_omg,1;
  2671. next;
  2672. cutin "heri2.bmp",2;
  2673. mes "[Herico]";
  2674. mes "You look very surprised.";
  2675. next;
  2676. cutin "heri1.bmp",2;
  2677. mes "["+strcharinfo(0)+"]";
  2678. mes "Does it mean that you are the one";
  2679. mes "who created the Ymir's Heart imitation?";
  2680. next;
  2681. mes "[Herico]";
  2682. mes "Well, I was a mere assistant of Sage Varmunt,";
  2683. mes "so I can't say that I created it.";
  2684. next;
  2685. mes "[Herico]";
  2686. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2687. mes "They are very obsessed with Ymir's Heart Pieces,";
  2688. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2689. next;
  2690. mes "[Herico]";
  2691. mes "However, the power of the original heart pieces";
  2692. mes "are too strong for humans to control.";
  2693. mes "Thus, it is not fiseable to manipulate the power";
  2694. mes "as energy sources.";
  2695. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2696. mes "Pieces^000000 have been created.";
  2697. next;
  2698. mes "[Herico]";
  2699. mes "We, researchers including Sage Varmunt, endeavoured";
  2700. mes "our effort in studying and analyzing the revolutionary energy source";
  2701. mes "for a long time.";
  2702. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2703. next;
  2704. mes "[Herico]";
  2705. mes "With the invention, we could create guardians.";
  2706. mes "We were so happy for the fact that we";
  2707. mes "finally made our dream come true.";
  2708. next;
  2709. mes "["+strcharinfo(0)+"]";
  2710. mes "But, Sage Varmunt was against the idea of using guardians";
  2711. mes "for militant purposes, and I heard that he also participated";
  2712. mes "in the Mercenary Rebellion.";
  2713. next;
  2714. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2715. next;
  2716. mes "[Herico]";
  2717. mes "Hmm...now I see.";
  2718. next;
  2719. mes "[Herico]";
  2720. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2721. mes "Sage Varmunt looked pretty depressed for some reason.";
  2722. mes "After all, he left the laboratory and said that ^3131FFby him";
  2723. mes "staying with Regenschirm laboratory";
  2724. mes "will make everyone miserable^000000.";
  2725. mes "I still don't figure out why he said that.";
  2726. next;
  2727. mes "[Herico]";
  2728. mes "He was a really great scholar.";
  2729. mes "He always tried to use his knowledge in science for humankind.";
  2730. next;
  2731. mes "[Herico]";
  2732. mes "As expected, after Sage Varmunt left Regenschirm,";
  2733. mes "almost every research process started stagnating.";
  2734. mes "Even many projects were canceled or postponed.";
  2735. next;
  2736. cutin "heri3.bmp",2;
  2737. mes "[Herico]";
  2738. mes "The upper management were threatened by the phenomenon,";
  2739. mes "so they yelled at people to ^FF0000continue";
  2740. mes "with their research by all means^000000.";
  2741. mes "They even allowed people to experiment";
  2742. mes "on anything that is alive.";
  2743. next;
  2744. cutin "heri1.bmp",2;
  2745. mes "[Herico]";
  2746. mes "......................";
  2747. mes "That gave me a reason to leave Regenschirm.";
  2748. next;
  2749. mes "[Herico]";
  2750. mes "Rekenber will do anything to achieve their goals.";
  2751. mes "They have become too powerful to just be considered a big corporation.";
  2752. next;
  2753. mes "["+strcharinfo(0)+"]";
  2754. mes "That was why they found the \"Bio Lab\"";
  2755. mes "in order to continue with their research without Sage Varmunt.";
  2756. next;
  2757. cutin "heri3.bmp",2;
  2758. emotion e_ag;
  2759. mes "[Herico]";
  2760. mes "What? \"Bio Lab\"? I didn't image that they could";
  2761. mes "even think of that! I can't express enough of my resentment toward them!";
  2762. next;
  2763. mes "[Herico]";
  2764. mes "Science is to benefit humankinds,";
  2765. mes "not to harm them. I think that something must be done.";
  2766. mes "Can you bring me a glass of water?";
  2767. set hg_tre,50;
  2768. close2;
  2769. cutin "",255;
  2770. end;
  2771. }
  2772. else if(hg_tre == 50)
  2773. {
  2774. mes "[Herico]";
  2775. mes "Can you guess what I am thinking right now?";
  2776. next;
  2777. mes "[Herico]";
  2778. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2779. next;
  2780. mes "[Herico]";
  2781. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2782. mes "I don't think that I could destroy the entire corporation.";
  2783. mes "But even if I could, it could also lead to the fall of my country,";
  2784. mes "because that's who big Rekenber means to this country.";
  2785. next;
  2786. mes "[Herico]";
  2787. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2788. mes "Because the laboratory may not be as big as the corporation,";
  2789. mes "but at the same time, it has a great meaning to them.";
  2790. mes "I want to stop their inhumane and dangerous practice in research.";
  2791. next;
  2792. mes "[Herico]";
  2793. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2794. mes "proceed with my plan. Thus, I need your help, desperately.";
  2795. next;
  2796. mes "[Herico]";
  2797. mes "Let me hear your opinion.";
  2798. mes "Will you join me in destroying Regenschirm?";
  2799. next;
  2800. switch( select( "Sorry, I won't.","Yes, I will." ) )
  2801. {
  2802. case 1:
  2803. mes "[Herico]";
  2804. mes "I respect your decision since this is not something";
  2805. mes "that is okay for you to make a quick judgement.";
  2806. mes "I appreciate everything that you have done for me so far.";
  2807. mes "And if you change your mind, feel free to come back any time.";
  2808. close2;
  2809. cutin "",255;
  2810. end;
  2811. break;
  2812. case 2:
  2813. cutin "heri2.bmp",2;
  2814. mes "[Herico]";
  2815. mes "I knew that you are too righteous to";
  2816. mes "neglect lies and injustice.";
  2817. mes "I have seen that through your eyes.";
  2818. mes "I don't know how much we can achieve with this mission,";
  2819. mes "but it is very meaningful for us to at least try.";
  2820. next;
  2821. mes "[Herico]";
  2822. mes "Let's discuss further what we should do.";
  2823. set hg_tre,51;
  2824. close2;
  2825. cutin "",255;
  2826. end;
  2827. break;
  2828. }
  2829. }
  2830. else if(hg_tre == 51)
  2831. {
  2832. mes "[Herico]";
  2833. mes "We must find out how we can stop them";
  2834. mes "from doing more evil things, at least for a while.";
  2835. mes "Regenschirm is a historic laboratory, and thus";
  2836. mes "an enormous amount of accumulated research data";
  2837. mes "has been saved within the laboratory.";
  2838. mes "Without the research data,";
  2839. mes "all the researching activity within Regenschirm";
  2840. mes "will not be progressed.";
  2841. next;
  2842. mes "[Herico]";
  2843. mes "Regenschirm is located at the underground level";
  2844. mes "of Rekenber's Lighthalzen headquarters.";
  2845. mes "It is where their filthy ambitions are reflected on.";
  2846. mes "Please sneak into the laboratory";
  2847. mes "and bring ^FF0000their research data^000000 to me.";
  2848. set hg_tre,52;
  2849. close2;
  2850. cutin "",255;
  2851. end;
  2852. }
  2853. else if(hg_tre == 52)
  2854. {
  2855. mes "[Herico]";
  2856. mes "Regenschirm is located at the underground level";
  2857. mes "of Rekenber's Laighthalzen headquarters.";
  2858. mes "Can you sneak into the place and bring me their research data?";
  2859. close2;
  2860. cutin "heri1.bmp",255;
  2861. end;
  2862. }
  2863. else if(hg_tre == 53)
  2864. {
  2865. mes "[Herico]";
  2866. mes "Ah, you are back.";
  2867. next;
  2868. mes "["+strcharinfo(0)+"]";
  2869. mes "I had a little bit of trouble because I was caught by a guard.";
  2870. mes "But I took care of it.";
  2871. next;
  2872. mes "[Herico]";
  2873. mes "Thank you so much for your trouble.";
  2874. mes "Haha, since they lost their research data,";
  2875. mes "they wouldn't be able to continue with their research";
  2876. mes "at least for a while, I hope.";
  2877. next;
  2878. mes "[Herico]";
  2879. mes "Now, let's get into the next step, shall we?";
  2880. mes "I know that you have gone through many difficulties so far,";
  2881. mes "but this might be the most difficult thing that you've ever done.";
  2882. next;
  2883. mes "[Herico]";
  2884. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2885. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2886. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2887. mes "under an excuse of scientific research.";
  2888. next;
  2889. mes "[Herico]";
  2890. mes "As I analyzed the research data which you have brought to me,";
  2891. mes "the bio lab is consisted of 3 levels,";
  2892. mes "and I suspect that the 2nd level is used to";
  2893. mes "perform experimental research on living bodies.";
  2894. next;
  2895. mes "[Herico]";
  2896. mes "I am pretty sure that we can find";
  2897. mes "a miner who knows how to make";
  2898. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2899. mes "since the Marine Sphere Bottles are needed to";
  2900. mes "blast tunnels inside mines.";
  2901. next;
  2902. mes "[Herico]";
  2903. mes "Haha...you know what I am going to ask you now, don't you?";
  2904. next;
  2905. mes "[Herico]";
  2906. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2907. mes "and purchase some Marine Sphere Bottles.";
  2908. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2909. next;
  2910. mes "[Herico]";
  2911. mes "I know that this is a difficult task. But, please understand";
  2912. mes "that you are the only hope that I have.";
  2913. mes "Please stop them from performing experimental research on living bodies!";
  2914. delitem 7342,1; //File Folder
  2915. set hg_tre,54;
  2916. close2;
  2917. cutin "",255;
  2918. end;
  2919. }
  2920. else if(hg_tre == 54)
  2921. {
  2922. mes "[Herico]";
  2923. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2924. mes "and purchase some Marine Sphere Bottles.";
  2925. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2926. mes "You are the only hope that I have.";
  2927. mes "Let's hope that it will work out well.";
  2928. next;
  2929. mes "[Herico]";
  2930. mes "If you know anyone";
  2931. mes "who can create Marine Sphere Bottles for you,";
  2932. mes "you may use his instead.";
  2933. close2;
  2934. cutin "",255;
  2935. end;
  2936. }
  2937. else if(hg_tre == 55)
  2938. {
  2939. mes "["+strcharinfo(0)+"]";
  2940. mes "The machine was blown up.";
  2941. next;
  2942. cutin "heri2.bmp",2;
  2943. mes "[Herico]";
  2944. mes "Excellent! Excellent!";
  2945. next;
  2946. mes "[Herico]";
  2947. mes "Now, I am relieved that they won't be able to";
  2948. mes "proceed with their bio research at least for a while.";
  2949. mes "You did a great job, and I am so proud of you.";
  2950. next;
  2951. cutin "heri1.bmp",2;
  2952. mes "[Herico]";
  2953. mes "I assume that there are";
  2954. mes "some failed experimental objects remaining within the laboratory.";
  2955. mes "According to the research document,";
  2956. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2957. next;
  2958. mes "[Herico]";
  2959. mes "From now on, I will reward you every time when you bring me";
  2960. mes "a certain amount of the Handcuffs.";
  2961. next;
  2962. mes "[Herico]";
  2963. mes "And...even though we succeeded in stopping them for now,";
  2964. mes "it will not last that long.";
  2965. mes "We need someone who has a power to stop them permanently.";
  2966. mes "Sadly, I am not the one.";
  2967. next;
  2968. mes "[Herico]";
  2969. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2970. next;
  2971. input @inputstr$;
  2972. if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
  2973. {
  2974. mes "["+strcharinfo(0)+"]";
  2975. mes "I think that I know one...";
  2976. next;
  2977. mes "[Herico]";
  2978. mes "Okay, tell me who he is.";
  2979. next;
  2980. mes "["+strcharinfo(0)+"]";
  2981. mes "Mr. President.....!";
  2982. mes "Mr. President must be the one who can help us.";
  2983. next;
  2984. mes "[Herico]";
  2985. mes "You mean Karl...something something?";
  2986. mes "I may well say that Rekenber owns this country.";
  2987. mes "I don't think that he has not been influenced by them.";
  2988. next;
  2989. mes "["+strcharinfo(0)+"]";
  2990. mes "No, Mr. President, who I know,";
  2991. mes "has been trying to free this country from Rekenber.";
  2992. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2993. mes "I believe that he has not given up in his hope.";
  2994. next;
  2995. mes "[Herico]";
  2996. mes "Hmm...I see. Then I must count on your word.";
  2997. mes "I am giving the research data back to you,";
  2998. mes "so please bring it to Mr. President.";
  2999. mes "Let's see how well he can handle it.";
  3000. mes "I appreciate you for doing everything for me so far,";
  3001. mes "I really appreciate it.";
  3002. set hg_tre,56;
  3003. getitem 7342,1;
  3004. close2;
  3005. cutin "",255;
  3006. end;
  3007. }
  3008. mes "["+strcharinfo(0)+"]";
  3009. mes "Umm...no, I don't think that I know anyone.";
  3010. next;
  3011. mes "[Herico]";
  3012. mes "Oh...okay. Hmm...we certainly need someone";
  3013. mes "with a power who can stop them permanently.";
  3014. mes "Why don't you go to different cities and find the one";
  3015. mes "who can help us? I am pretty sure that";
  3016. mes "you will find one.";
  3017. close2;
  3018. cutin "",255;
  3019. end;
  3020. }
  3021. else
  3022. {
  3023. if(countitem(7342))
  3024. {
  3025. mes "[Herico]";
  3026. mes "Why are you still here?";
  3027. mes "That research data will aid a great help to Mr. President.";
  3028. mes "Please deliver it to him as soon as you can.";
  3029. close2;
  3030. cutin "",255;
  3031. end;
  3032. }
  3033. else
  3034. {
  3035. mes "[Herico]";
  3036. mes "Hey, welcome back.";
  3037. next;
  3038. switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
  3039. {
  3040. case 1:
  3041. mes "[Herico]";
  3042. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  3043. next;
  3044. switch( select( "Exchange.","Cancel." ) )
  3045. {
  3046. case 1:
  3047. if(countitem(7345) > 99) //Handcuffs
  3048. {
  3049. mes "[Herico]";
  3050. mes "There you go, thank you for your trouble.";
  3051. delitem 7345,100; //Handcuffs
  3052. switch(rand(1,6))
  3053. {
  3054. case 1:
  3055. getitem 12044,1; //Herb Marinade Beef
  3056. break;
  3057. case 2:
  3058. getitem 12049,1; //Morroc Fruit Wine
  3059. break;
  3060. case 3:
  3061. getitem 12059,1; //Lutie Cold Noodle
  3062. break;
  3063. case 4:
  3064. getitem 12064,1; //Cream Sandwich
  3065. break;
  3066. case 5:
  3067. getitem 12069,1; //Steamed Ancient Lips
  3068. break;
  3069. case 6:
  3070. getitem 12054,1; //Seasoned Jellyfish
  3071. break;
  3072. }
  3073. close2;
  3074. cutin "",255;
  3075. end;
  3076. }
  3077. else
  3078. {
  3079. mes "[Herico]";
  3080. mes "I don't think that you have brought me 100 Handcuffs.";
  3081. close2;
  3082. cutin "",255;
  3083. end;
  3084. }
  3085. break;
  3086. case 2:
  3087. break;
  3088. }
  3089. close2;
  3090. cutin "",255;
  3091. end;
  3092. break;
  3093. case 2:
  3094. mes "[Herico]";
  3095. mes "When I checked the research data that you have brought to me,";
  3096. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  3097. mes "so they could not decode them.";
  3098. mes "That explains why they have been obsessed";
  3099. mes "with bionic researches to figure out on their own.";
  3100. close2;
  3101. cutin "",255;
  3102. end;
  3103. break;
  3104. }
  3105. }
  3106. }
  3107. cutin "",255;
  3108. end;
  3109. }
  3110. lhz_in03,39,44,3 script Enquro Carson 97,{
  3111. if(hg_tre < 45)
  3112. {
  3113. mes "[Enquro Carson]";
  3114. mes "Hello, everyone. This is Enquro Carson";
  3115. mes "from Light News.";
  3116. next;
  3117. mes "[Enquro Carson]";
  3118. mes "People want to hear prompt and accurate news.";
  3119. mes "I feel proud of myself as a news reporter";
  3120. mes "especially when people are astonished by the news";
  3121. mes "which I am delivering to them.";
  3122. close;
  3123. }
  3124. else if(hg_tre == 45)
  3125. {
  3126. mes "[Enquro Carson]";
  3127. mes "Hello, everyone. This is Enquro Carson";
  3128. mes "from Light News.";
  3129. next;
  3130. mes "[Enquro Carson]";
  3131. mes "People want to hear prompt and accurate news.";
  3132. mes "I feel proud of myself as a news reporter";
  3133. mes "especially when people are astonished by the news";
  3134. mes "which I am delivering to them.";
  3135. next;
  3136. switch( select( "Mercenary Rebellion","News reporter job" ) )
  3137. {
  3138. case 1:
  3139. mes "[Enquro Carson]";
  3140. mes "Hmm...Mercenary Rebellion...?";
  3141. mes "It happened pretty long time ago.";
  3142. mes "Mercenary soldiers lost their jobs";
  3143. mes "after guardians were invented.";
  3144. mes "And they insisted their social security";
  3145. mes "through a violent method, so the government had to stop them with force.";
  3146. next;
  3147. mes "["+strcharinfo(0)+"]";
  3148. mes "Do you know any survivor of Mercenary Rebellion?";
  3149. next;
  3150. mes "[Enquro Carson]";
  3151. mes "Welll...I was not assigned to the case,";
  3152. mes "and the news reporter who kept the coverage of the case";
  3153. mes "retired long time ago...";
  3154. mes "Oh, I think that I can check";
  3155. mes "if he has left any documents about the rebellion.";
  3156. mes "Give me a moment.";
  3157. next;
  3158. mes "- *Rummage Rummage* -";
  3159. mes "- *Rummage Rummage* -";
  3160. mes "- *Rummage Rummage* -";
  3161. next;
  3162. mes "[Enquro Carson]";
  3163. mes "Oh! I found it.";
  3164. next;
  3165. mes "[Enquro Carson]";
  3166. mes "Mr. Balparan, yes, he is the news reporter,";
  3167. mes "must be greatly intrigued by the rebellion.";
  3168. mes "According to this documents, he tried to";
  3169. mes "contact with the rebellion survivors";
  3170. mes "after the rebellion ended in failure.";
  3171. next;
  3172. mes "["+strcharinfo(0)+"]";
  3173. mes "Can you tell me the survivors' locations?";
  3174. next;
  3175. mes "[Enquro Carson]";
  3176. mes "Well, I am not supposed to release";
  3177. mes "any kind of personal information to outside.";
  3178. mes "Hmm...but it happened a long time ago, and";
  3179. mes "I don't know if they are still alive or not...";
  3180. next;
  3181. mes "["+strcharinfo(0)+"]";
  3182. mes "Thank you so much!";
  3183. next;
  3184. mes "[Enquro Carson]";
  3185. mes "Wait, wait, I didn't say that I would release their information yet.";
  3186. mes "Actually my motto is that";
  3187. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  3188. next;
  3189. mes "[Enquro Carson]";
  3190. mes "I hope that you are willing to share any information";
  3191. mes "that you will find from the survivors with me.";
  3192. mes "Oh yes, do you know what? \"Commutative contract\".";
  3193. next;
  3194. mes "[Enquro Carson]";
  3195. mes "I heard of a private pub in Morroc,";
  3196. mes "a city of Rune-Midgarts Kingdom";
  3197. mes "that is not open to the public.";
  3198. mes "People keep talking about the pub's best drink,";
  3199. mes "and I wonder how delicious the drink will be.";
  3200. mes "Can you please get me the drink? Hahaha, thanks!";
  3201. set hg_tre,46;
  3202. close;
  3203. break;
  3204. case 2:
  3205. mes "[Enquro Carson]";
  3206. mes ".......Hmmm...Hmmm...Hmmm.";
  3207. next;
  3208. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  3209. next;
  3210. mes "[Enquro Carson]";
  3211. mes "You are not saying that you want to be a news reporter, are you?";
  3212. close;
  3213. break;
  3214. }
  3215. }
  3216. else if(hg_tre == 46)
  3217. {
  3218. if(!countitem(12112) || !countitem(12113))
  3219. {
  3220. mes "[Enquro Carson]";
  3221. mes "I heard of a private pub in Morroc,";
  3222. mes "a city of Rune-Midgarts Kingdom";
  3223. mes "that is not open to the public.";
  3224. mes "People keep talking about the pub's best drink,";
  3225. mes "and I wonder how delicious the drink will be.";
  3226. mes "Can you please get me the drink? Hahaha, thanks!";
  3227. close;
  3228. }
  3229. else
  3230. {
  3231. mes "[Enquro Carson]";
  3232. mes "Wow, this is that famous drink!";
  3233. mes "Let's see...*Gulp*";
  3234. next;
  3235. emotion e_no1;
  3236. mes "[Enquro Carson]";
  3237. mes "Wow! This is awsome!";
  3238. mes "It is as delicious as I heard!";
  3239. mes "Its taste is still lingering on my tongue,";
  3240. mes "and it is like Wow!";
  3241. next;
  3242. mes "[Enquro Carson]";
  3243. mes "Anyways, according to Mr. Balparan's documents,";
  3244. mes "errr....yes, this must be the name of the last mercenary soldier.";
  3245. mes "Mr. Balparan contacted with";
  3246. mes "^3131FFWintzil Trony^000000,";
  3247. mes "the last mercenary soldier for the last time in...";
  3248. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3249. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3250. next;
  3251. mes "["+strcharinfo(0)+"]";
  3252. mes "What? Hugel?";
  3253. next;
  3254. mes "[Enquro Carson]";
  3255. mes "Previously, it was very difficult to get to Hugel";
  3256. mes "because there was no safe route.";
  3257. mes "Basically, the village was like an island within the continent,";
  3258. mes "but ever since an airport was built there,";
  3259. mes "the village is now having its period of prosperity.";
  3260. next;
  3261. mes "[Enquro Carson]";
  3262. mes "You are lucky, you know that?";
  3263. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3264. mes "in Hugel because it was too tough to just get there.";
  3265. mes "But you, all you need to do is just getting on to the airship.";
  3266. next;
  3267. mes "[Enquro Carson]";
  3268. mes "Oh, by the way, I hope that you will keep";
  3269. mes "this secret between you and me.";
  3270. mes "I released the personal information at my discretion,";
  3271. mes "and I know that I am not allowed to do that. Hehe.";
  3272. emotion e_gg;
  3273. set hg_tre,47;
  3274. delitem 12112,1; //Tropical Sograt
  3275. delitem 12113,1; //Vermilion on the Beach
  3276. close;
  3277. }
  3278. }
  3279. else if(hg_tre == 47)
  3280. {
  3281. mes "[Enquro Carson]";
  3282. mes "Just get on to the airship and go to Hugel.";
  3283. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3284. mes "or his son...or something.";
  3285. mes "Oh, be careful not to provoke him though.";
  3286. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3287. close;
  3288. }
  3289. else
  3290. {
  3291. mes "[Enquro Carson]";
  3292. mes "This is very shameful for me to confess,";
  3293. mes "but I tend to make lots and lots of spelling mistakes.";
  3294. mes "Yeah, I know, it is a shame.";
  3295. close;
  3296. }
  3297. }
  3298. hu_in01,310,380,5 script Girl#hugel 891,{
  3299. if(hg_tre < 47)
  3300. {
  3301. mes "[Girl]";
  3302. mes "Bah, I am bored.";
  3303. close;
  3304. }
  3305. else if(hg_tre == 47)
  3306. {
  3307. mes "[Girl]";
  3308. mes "Hehe...are you from another city?";
  3309. mes "Heheh.";
  3310. next;
  3311. mes "["+strcharinfo(0)+"]";
  3312. mes "Hey, little lady?";
  3313. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3314. next;
  3315. mes "[Girl]";
  3316. mes "There is no man named Wintzil Trony.";
  3317. next;
  3318. mes "["+strcharinfo(0)+"]";
  3319. mes "Huh?";
  3320. next;
  3321. mes "[Girl]";
  3322. mes "I am the Wintzil Trony.";
  3323. mes "I am a girl, not a man.";
  3324. next;
  3325. mes "["+strcharinfo(0)+"]";
  3326. mes "...............................................................................................................";
  3327. next;
  3328. mes "["+strcharinfo(0)+"]";
  3329. mes "(^3131FFOh dear Odin, am I on a test?";
  3330. mes "Or are you trying to make sure that I still have a good memory?";
  3331. mes "How could...how could...how could this little child";
  3332. mes "is the last mercenary soldier?! This is absurd!)";
  3333. next;
  3334. mes "["+strcharinfo(0)+"]";
  3335. mes "Well...lady,";
  3336. next;
  3337. mes "["+strcharinfo(0)+"]";
  3338. mes "Are you sure that you are the last mer....no, no.";
  3339. mes "Then do you have any family member who shares the same name as yours?";
  3340. mes "Like your father, for instance.";
  3341. next;
  3342. mes "["+strcharinfo(0)+"]";
  3343. mes "I said, I am the only Wintzil Trony in my family.";
  3344. mes "And I don't have a father.";
  3345. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3346. next;
  3347. mes "["+strcharinfo(0)+"]";
  3348. mes "Did...did your father pass away?";
  3349. next;
  3350. mes "[Wintzil Trony]";
  3351. mes "I can't help it. He was too old.";
  3352. next;
  3353. mes "["+strcharinfo(0)+"]";
  3354. mes "Well...do you remember what your father";
  3355. mes "used to do when he was alive?";
  3356. next;
  3357. mes "[Wintzil Trony]";
  3358. mes "My father sowed seeds.";
  3359. next;
  3360. mes "["+strcharinfo(0)+"]";
  3361. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3362. next;
  3363. mes "["+strcharinfo(0)+"]";
  3364. mes "Well, lady, I think that people usually";
  3365. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3366. mes "Did you know that?";
  3367. next;
  3368. mes "[Wintzil Trony]";
  3369. mes "^3131FFBut my father had only one arm,";
  3370. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3371. mes "But, it was alright. I could help him because I am strong enough.";
  3372. mes "I cultivated fields with my mom and my father.";
  3373. mes "Do you want to know how strong I am? Look at this! Yap!";
  3374. next;
  3375. mes "["+strcharinfo(0)+"]";
  3376. mes ".................!";
  3377. next;
  3378. mes "["+strcharinfo(0)+"]";
  3379. mes "Umm...lady, can you show me your father's picture";
  3380. mes "or something that used to belong to him?";
  3381. next;
  3382. mes "[Wintzil Trony]";
  3383. mes "Beh~ You are just like the guy who came by a long time ago.";
  3384. mes "He kept asking me things over and over again,";
  3385. mes "then he became upset and left.";
  3386. next;
  3387. mes "["+strcharinfo(0)+"]";
  3388. mes "(He might be the news reporter from the Light News.)";
  3389. next;
  3390. mes "[Wintzil Trony]";
  3391. mes "My father was a farmer. That's all I can say.";
  3392. mes "Beeeeh~";
  3393. next;
  3394. mes "[Wintzil Trony]";
  3395. mes "I am living in a house that is pretty empty.";
  3396. mes "All my father left to us is the shelf at the upstairs.";
  3397. next;
  3398. mes "["+strcharinfo(0)+"]";
  3399. mes "Do you mind if I take a look at your father's shelf?";
  3400. next;
  3401. mes "[Wintzil Trony]";
  3402. mes "Sure!";
  3403. mes "It is filled with books, and they don't look that interesting.";
  3404. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3405. set hg_tre,48;
  3406. close;
  3407. }
  3408. else if(hg_tre > 48)
  3409. {
  3410. mes "[Wintzil Trony]";
  3411. mes "I am bored and bored! When is my mom coming back?";
  3412. close;
  3413. }
  3414. else
  3415. {
  3416. mes "[Wintzil Trony]";
  3417. mes "If you promise me that you will not break it,";
  3418. mes "you can take a look at the shelf.";
  3419. close;
  3420. }
  3421. }
  3422. hu_in01,317,312,0 script Book 111,{
  3423. cutin "hg_book.bmp",2;
  3424. if(hg_tre > 47)
  3425. {
  3426. mes "- You picked up a very thick book. -";
  3427. mes "- You opened the book and found out -";
  3428. mes "- that there were a small book hidden behind.-";
  3429. next;
  3430. switch( select( "Read the small book.","Leave it alone." ) )
  3431. {
  3432. case 1:
  3433. mes "- You picked up the small book. -";
  3434. mes "- The book owner must want to -";
  3435. mes "- keep it secret. -";
  3436. next;
  3437. set @whilevar,1;
  3438. while(@whilevar)
  3439. {
  3440. switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
  3441. {
  3442. case 1:
  3443. mes "- You started reading the 1st page of the book. -";
  3444. next;
  3445. mes "Date: **month **day";
  3446. mes "I was told that Rekenber succeeded";
  3447. mes "in creating a type of machine called ^FF000000Guardian^000000.";
  3448. mes "I have a bad feeling about that, so I decided to write a journal";
  3449. mes "starting from today and keep everything in record.";
  3450. mes " ";
  3451. mes "\"^FF000000Guardian^000000\" is an android";
  3452. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3453. mes "the giant tribe that was said to live in an ancient age.";
  3454. mes "It is memorized with various commands,";
  3455. mes "so it is said to handle difficult things for humans as protecting";
  3456. mes "important facilities and such.";
  3457. mes " ";
  3458. mes "However, those things are our job, the mercenary soldiers' job.";
  3459. mes "Mercenary soldier groups in many areas";
  3460. mes "are already agitated by the news of the Guardian creation.";
  3461. mes "I am worried what is going to happen to us.";
  3462. next;
  3463. mes "...............................";
  3464. mes "...............................";
  3465. mes "...............................";
  3466. next;
  3467. break;
  3468. case 2:
  3469. mes "- You started reading the 2nd page of the book. -";
  3470. next;
  3471. mes "Date: **month **day";
  3472. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3473. mes "I made a stupid mistake to slip on one of the stairs";
  3474. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3475. next;
  3476. mes "...............................";
  3477. mes "...............................";
  3478. mes "...............................";
  3479. next;
  3480. break;
  3481. case 3:
  3482. mes "- You started reading the 3rd page of the book. -";
  3483. next;
  3484. mes "Date: **month **day";
  3485. mes "Today, we, \"Republic Garrison\",";
  3486. mes "were introduced to ^3131FF2 Guardians.";
  3487. mes "Those machines joined us for their test operation^000000.";
  3488. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3489. mes "I thought that these machines were supposed to aid humans in doing";
  3490. mes "hard works. But it doesn't seem to be true.";
  3491. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3492. mes "Perhaps, they might be intended to be that way from the beginning.";
  3493. mes " ";
  3494. mes "What is going to be next after we finish testing the machines?";
  3495. mes "No matter how bad other people criticize us for being greedy toward money,";
  3496. mes "we always take pride in what we are doing, and we always do our best.";
  3497. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3498. mes "But, now, we are losing our place to the lifeless machines.";
  3499. mes "Many people have quit this job after the machines were introduced.";
  3500. mes "I must admit that I am also being shaken by the thought.";
  3501. mes " ";
  3502. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3503. next;
  3504. mes "...............................";
  3505. mes "...............................";
  3506. mes "...............................";
  3507. next;
  3508. break;
  3509. case 4:
  3510. mes "- You started reading the 4th page of the book. -";
  3511. next;
  3512. mes "Date: **month **day";
  3513. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3514. next;
  3515. mes "...............................";
  3516. mes "...............................";
  3517. mes "...............................";
  3518. next;
  3519. break;
  3520. case 5:
  3521. mes "- You started reading the 5th page of the book. -";
  3522. next;
  3523. mes "Date: **month **day";
  3524. mes "Damn it! Finally it happened today!";
  3525. mes "Today, our troops was in total disorder.";
  3526. mes "One of the guardians caused an error and brought havoc.";
  3527. mes "While we were terrified and didn't know what to do, that broken guardian";
  3528. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3529. mes " ";
  3530. mes "I can't remember how we could regain control over the broken guardian.";
  3531. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3532. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3533. mes "what the hell was wrong with that machine.";
  3534. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3535. mes "and no once can replace his place for his family.";
  3536. next;
  3537. mes "...............................";
  3538. mes "...............................";
  3539. mes "...............................";
  3540. next;
  3541. break;
  3542. case 6:
  3543. mes "- You started reading the 6th page of the book. -";
  3544. next;
  3545. mes "Date: **month **day";
  3546. mes "We received a message from upper management.";
  3547. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3548. mes "Rekenber must have bribed the upper management of our troops with money.";
  3549. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3550. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3551. mes " ";
  3552. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3553. mes "And then we destroyed every guardian which we found in hangars.";
  3554. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3555. mes " ";
  3556. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3557. mes "We are planning to assert our social security to the public and inform the public with";
  3558. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3559. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3560. mes "to encourage them to participate in what we are trying to do.";
  3561. mes " ";
  3562. mes "I feel like...that I have just turn into a no-way-out.";
  3563. mes "I am facing my future with a deep sense of gloom.";
  3564. next;
  3565. mes "- You found a folded note between the pages that you were reading. -";
  3566. next;
  3567. switch( select( "Check the note.","Read the next page." ) )
  3568. {
  3569. case 1:
  3570. next;
  3571. mes "^3131FF.........................^000000";
  3572. next;
  3573. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3574. mes "Every member of our troops are already aware of the shocking incident,";
  3575. mes "and all of us are uncontrollably enraged.";
  3576. mes "The government has been bribed ";
  3577. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3578. mes "We must take control over our life once again. Our future depends on us.";
  3579. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3580. next;
  3581. mes "^3131FF.........................^000000";
  3582. next;
  3583. break;
  3584. case 2:
  3585. break;
  3586. }
  3587. break;
  3588. case 7:
  3589. mes "- You started reading the 7th page.-";
  3590. next;
  3591. mes "Date: **month **day";
  3592. mes "Our firm will was not enough.";
  3593. mes "Our desperate effort was not enough!";
  3594. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3595. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3596. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3597. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3598. mes " ";
  3599. mes "Everybody is still in shock, but we can't give up now.";
  3600. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3601. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3602. mes "People say that his mansion is rather like a fortress.";
  3603. mes "I also don't know why someone would want to build his house";
  3604. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3605. mes "";
  3606. mes "It was a really tiring day today. It was also a very chaotic day.";
  3607. mes "To be honest, I don't know what is going to happen now.";
  3608. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3609. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3610. next;
  3611. mes "...............................";
  3612. mes "...............................";
  3613. mes "...............................";
  3614. next;
  3615. break;
  3616. case 8:
  3617. mes "- You started reading the 8th page. -";
  3618. next;
  3619. mes "Date: **month **day";
  3620. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3621. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3622. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3623. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3624. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3625. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3626. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3627. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3628. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3629. next;
  3630. mes "...............................";
  3631. mes "...............................";
  3632. mes "...............................";
  3633. next;
  3634. break;
  3635. case 9:
  3636. mes "- You started reading the 9th page. -";
  3637. next;
  3638. mes "Date: **month **day";
  3639. mes "It has been a while since I wrote a journal last time.";
  3640. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3641. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3642. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3643. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3644. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3645. mes " ";
  3646. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3647. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3648. mes "but the people in this town did not ask me anything but welcomed me.";
  3649. mes " ";
  3650. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3651. mes " ";
  3652. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3653. mes "I hope that this will be the last page of my journal.";
  3654. if(hg_tre == 48) set hg_tre,49;
  3655. next;
  3656. mes "- The journal was ended at the page. -";
  3657. next;
  3658. break;
  3659. case 10:
  3660. set @whilevar,0;
  3661. mes "- You closed the book. -";
  3662. close2;
  3663. cutin "",255;
  3664. end;
  3665. break;
  3666. }
  3667. }
  3668. break;
  3669. case 2:
  3670. mes "- You closed the book. -";
  3671. close2;
  3672. cutin "",255;
  3673. end;
  3674. break;
  3675. }
  3676. }
  3677. }
  3678. einbech,208,124,3 script Bomb Maker 851,{
  3679. if(hg_tre == 54)
  3680. {
  3681. /*var max_max_c1 = CheckMaxCount 1201 1
  3682. if (max_max_c1 == 1)
  3683. mes "[Boomer]";
  3684. mes "Hey, you look pretty heavy, huh?";
  3685. mes "Do you want me to help you?";
  3686. close
  3687. return
  3688. endif
  3689. var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  3690. if (now_weight < 2000)
  3691. mes "[Boomer]";
  3692. mes "Hey, you look pretty heavy, huh?";
  3693. mes "Do you want me to help you?";
  3694. close
  3695. return
  3696. endif*/
  3697. mes "[Boomer]";
  3698. mes "Hey, what's up?";
  3699. mes "I am a professional Marine Sphere Bottle maker.";
  3700. mes "You can call me Boomer.";
  3701. next;
  3702. switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
  3703. {
  3704. case 1:
  3705. mes "[Boomer]";
  3706. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3707. mes "You know, my bomb never fail to blow things away.";
  3708. mes "Do you want to cut a tunnel?";
  3709. mes "You've got the right choice for the bomb here!";
  3710. next;
  3711. mes "[Boomer]";
  3712. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3713. mes "You must understand that I am providing the bomb at such a low price";
  3714. mes "considering its amazing performance!";
  3715. mes "You will regret if you miss this chance. Hahaha!";
  3716. next;
  3717. switch( select( "Buy.","Cancel." ) )
  3718. {
  3719. case 1:
  3720. if(Zeny < 3000)
  3721. {
  3722. mes "[Boomer]";
  3723. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3724. close;
  3725. }
  3726. mes "[Boomer]";
  3727. mes "Just make sure that you are not going to";
  3728. mes "blow yourself away with this bomb, hahah!";
  3729. set Zeny,Zeny-3000;
  3730. getitem 7138,1; //Marine Sphere Bottle
  3731. close;
  3732. break;
  3733. case 2:
  3734. mes "[Boomer]";
  3735. mes "I believe that you will end up coming back to me. Heheh.";
  3736. close;
  3737. break;
  3738. }
  3739. break;
  3740. case 2:
  3741. mes "[Boomer]";
  3742. mes "Boom! Don't you need a bomb? Boom!";
  3743. close;
  3744. break;
  3745. }
  3746. }
  3747. else
  3748. {
  3749. mes "[Boomer]";
  3750. mes "Hey, what's up?";
  3751. mes "I am a professional Marine Sphere Bottle maker.";
  3752. mes "You can call me Boomer.";
  3753. close;
  3754. }
  3755. }
  3756. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3757. if(hg_tre > 9 && hg_tre < 15)
  3758. {
  3759. mes "- You found mushrooms that is as big as your palm. -";
  3760. next;
  3761. switch( select( "Gather them.","Pass." ) )
  3762. {
  3763. case 1:
  3764. mes "- You decided to gather the mushrooms. -";
  3765. next;
  3766. mes "- *Snip Snip* -";
  3767. next;
  3768. mes "- *Snip Snip* -";
  3769. mes "- *Snip Snip* -";
  3770. next;
  3771. mes "- *Snip Snip* -";
  3772. mes "- *Snip Snip* -";
  3773. mes "- *Snip Snip* -";
  3774. specialeffect2 71;
  3775. next;
  3776. if(rand(1,5) > 4)
  3777. {
  3778. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3779. specialeffect2 194;
  3780. close;
  3781. }
  3782. mes "- You have successfully gathered mushrooms. -";
  3783. specialeffect2 364;
  3784. set hg_tre,hg_tre+1;
  3785. if(hg_tre == 11)
  3786. mes "Collected Moks Mushroom Solution: 1ea ";
  3787. else if(hg_tre == 12)
  3788. mes "Collected Moks Mushroom Solution: 2ea ";
  3789. else if(hg_tre == 13)
  3790. mes "Collected Moks Mushroom Solution: 3ea ";
  3791. else if(hg_tre == 14)
  3792. mes "Collected Moks Mushroom Solution: 4ea ";
  3793. else if(hg_tre == 15)
  3794. mes "Collected Moks Mushroom Solution: 5ea ";
  3795. initnpctimer;
  3796. disablenpc "Moks Mushroom#Mush1";
  3797. close;
  3798. break;
  3799. case 2:
  3800. mes "- You decided to pass by them. -";
  3801. close;
  3802. break;
  3803. }
  3804. }
  3805. else if(hg_tre == 15)
  3806. {
  3807. mes "["+strcharinfo(0)+"]";
  3808. mes "I think that this will do.";
  3809. close;
  3810. }
  3811. OnTimer20000:
  3812. enablenpc "Moks Mushroom#Mush1";
  3813. stopnpctimer;
  3814. end;
  3815. }
  3816. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3817. if(hg_tre > 9 && hg_tre < 15)
  3818. {
  3819. mes "- You found mushrooms that is as big as your palm. -";
  3820. next;
  3821. switch( select( "Gather them.","Pass." ) )
  3822. {
  3823. case 1:
  3824. mes "- You decided to gather the mushrooms. -";
  3825. next;
  3826. mes "- *Snip Snip* -";
  3827. next;
  3828. mes "- *Snip Snip* -";
  3829. mes "- *Snip Snip* -";
  3830. next;
  3831. mes "- *Snip Snip* -";
  3832. mes "- *Snip Snip* -";
  3833. mes "- *Snip Snip* -";
  3834. specialeffect2 71;
  3835. next;
  3836. if(rand(1,5) > 4)
  3837. {
  3838. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3839. specialeffect2 194;
  3840. close;
  3841. }
  3842. mes "- You have successfully gathered mushrooms. -";
  3843. specialeffect2 364;
  3844. set hg_tre,hg_tre+1;
  3845. if(hg_tre == 11)
  3846. mes "Collected Moks Mushroom Solution: 1ea ";
  3847. else if(hg_tre == 12)
  3848. mes "Collected Moks Mushroom Solution: 2ea ";
  3849. else if(hg_tre == 13)
  3850. mes "Collected Moks Mushroom Solution: 3ea ";
  3851. else if(hg_tre == 14)
  3852. mes "Collected Moks Mushroom Solution: 4ea ";
  3853. else if(hg_tre == 15)
  3854. mes "Collected Moks Mushroom Solution: 5ea ";
  3855. initnpctimer;
  3856. disablenpc "Moks Mushroom#Mush2";
  3857. close;
  3858. break;
  3859. case 2:
  3860. mes "- You decided to pass by them. -";
  3861. close;
  3862. break;
  3863. }
  3864. }
  3865. else if(hg_tre == 15)
  3866. {
  3867. mes "["+strcharinfo(0)+"]";
  3868. mes "I think that this will do.";
  3869. close;
  3870. }
  3871. OnTimer20000:
  3872. enablenpc "Moks Mushroom#Mush2";
  3873. stopnpctimer;
  3874. end;
  3875. }
  3876. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3877. if(hg_tre > 9 && hg_tre < 15)
  3878. {
  3879. mes "- You found mushrooms that is as big as your palm. -";
  3880. next;
  3881. switch( select( "Gather them.","Pass." ) )
  3882. {
  3883. case 1:
  3884. mes "- You decided to gather the mushrooms. -";
  3885. next;
  3886. mes "- *Snip Snip* -";
  3887. next;
  3888. mes "- *Snip Snip* -";
  3889. mes "- *Snip Snip* -";
  3890. next;
  3891. mes "- *Snip Snip* -";
  3892. mes "- *Snip Snip* -";
  3893. mes "- *Snip Snip* -";
  3894. specialeffect2 71;
  3895. next;
  3896. if(rand(1,5) > 4)
  3897. {
  3898. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3899. specialeffect2 194;
  3900. close;
  3901. }
  3902. mes "- You have successfully gathered mushrooms. -";
  3903. specialeffect2 364;
  3904. set hg_tre,hg_tre+1;
  3905. if(hg_tre == 11)
  3906. mes "Collected Moks Mushroom Solution: 1ea ";
  3907. else if(hg_tre == 12)
  3908. mes "Collected Moks Mushroom Solution: 2ea ";
  3909. else if(hg_tre == 13)
  3910. mes "Collected Moks Mushroom Solution: 3ea ";
  3911. else if(hg_tre == 14)
  3912. mes "Collected Moks Mushroom Solution: 4ea ";
  3913. else if(hg_tre == 15)
  3914. mes "Collected Moks Mushroom Solution: 5ea ";
  3915. initnpctimer;
  3916. disablenpc "Moks Mushroom#Mush3";
  3917. close;
  3918. break;
  3919. case 2:
  3920. mes "- You decided to pass by them. -";
  3921. close;
  3922. break;
  3923. }
  3924. }
  3925. else if(hg_tre == 15)
  3926. {
  3927. mes "["+strcharinfo(0)+"]";
  3928. mes "I think that this will do.";
  3929. close;
  3930. }
  3931. OnTimer20000:
  3932. enablenpc "Moks Mushroom#Mush3";
  3933. stopnpctimer;
  3934. end;
  3935. }
  3936. hugel,209,163,3 script Clam#C1 111,{
  3937. if(hg_tre > 19 && hg_tre < 25)
  3938. {
  3939. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3940. next;
  3941. switch( select( "Gather them.","Pass." ) )
  3942. {
  3943. case 1:
  3944. mes "- You started opening clam shells to gather Clam Flesh.-";
  3945. next;
  3946. mes "- *Snip Snip* -";
  3947. next;
  3948. mes "- *Snip Snip* -";
  3949. mes "- *Snip Snip* -";
  3950. next;
  3951. mes "- *Snip Snip* -";
  3952. mes "- *Snip Snip* -";
  3953. mes "- *Snip Snip* -";
  3954. specialeffect2 71;
  3955. next;
  3956. if(rand(1,5) > 4)
  3957. {
  3958. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3959. specialeffect2 194;
  3960. close;
  3961. }
  3962. mes "- You have successfully gathered Clam Flesh. -";
  3963. specialeffect2 364;
  3964. set hg_tre,hg_tre+1;
  3965. if(hg_tre == 21)
  3966. mes "Collected Clam Flesh: 1ea ";
  3967. else if(hg_tre == 22)
  3968. mes "Collected Clam Flesh: 2ea ";
  3969. else if(hg_tre == 23)
  3970. mes "Collected Clam Flesh: 3ea ";
  3971. else if(hg_tre == 24)
  3972. mes "Collected Clam Flesh: 4ea ";
  3973. else if(hg_tre == 25)
  3974. mes "Collected Clam Flesh: 5ea ";
  3975. initnpctimer;
  3976. disablenpc "Clam#C1";
  3977. close;
  3978. break;
  3979. case 2:
  3980. mes "- You decided to pass by them. -";
  3981. close;
  3982. break;
  3983. }
  3984. }
  3985. else if(hg_tre == 25)
  3986. {
  3987. mes "["+strcharinfo(0)+"]";
  3988. mes "I think that this will do.";
  3989. close;
  3990. }
  3991. OnTimer20000:
  3992. enablenpc "Clam#C1";
  3993. stopnpctimer;
  3994. end;
  3995. }
  3996. hugel,203,166,3 script Clam#C2 111,{
  3997. if(hg_tre > 19 && hg_tre < 25)
  3998. {
  3999. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4000. next;
  4001. switch( select( "Gather them.","Pass." ) )
  4002. {
  4003. case 1:
  4004. mes "- You started opening clam shells to gather Clam Flesh.-";
  4005. next;
  4006. mes "- *Snip Snip* -";
  4007. next;
  4008. mes "- *Snip Snip* -";
  4009. mes "- *Snip Snip* -";
  4010. next;
  4011. mes "- *Snip Snip* -";
  4012. mes "- *Snip Snip* -";
  4013. mes "- *Snip Snip* -";
  4014. specialeffect2 71;
  4015. next;
  4016. if(rand(1,5) > 4)
  4017. {
  4018. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4019. specialeffect 194;
  4020. close;
  4021. }
  4022. mes "- You have successfully gathered Clam Flesh. -";
  4023. specialeffect2 364;
  4024. set hg_tre,hg_tre+1;
  4025. if(hg_tre == 21)
  4026. mes "Collected Clam Flesh: 1ea ";
  4027. else if(hg_tre == 22)
  4028. mes "Collected Clam Flesh: 2ea ";
  4029. else if(hg_tre == 23)
  4030. mes "Collected Clam Flesh: 3ea ";
  4031. else if(hg_tre == 24)
  4032. mes "Collected Clam Flesh: 4ea ";
  4033. else if(hg_tre == 25)
  4034. mes "Collected Clam Flesh: 5ea ";
  4035. initnpctimer;
  4036. disablenpc "Clam#C2";
  4037. close;
  4038. break;
  4039. case 2:
  4040. mes "- You decided to pass by them. -";
  4041. close;
  4042. break;
  4043. }
  4044. }
  4045. else if(hg_tre == 25)
  4046. {
  4047. mes "["+strcharinfo(0)+"]";
  4048. mes "I think that this will do.";
  4049. close;
  4050. }
  4051. OnTimer20000:
  4052. enablenpc "Clam#C2";
  4053. stopnpctimer;
  4054. end;
  4055. }
  4056. hugel,217,158,3 script Clam#C3 111,{
  4057. if(hg_tre > 19 && hg_tre < 25)
  4058. {
  4059. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4060. next;
  4061. switch( select( "Gather them.","Pass." ) )
  4062. {
  4063. case 1:
  4064. mes "- You started opening clam shells to gather Clam Flesh.-";
  4065. next;
  4066. mes "- *Snip Snip* -";
  4067. next;
  4068. mes "- *Snip Snip* -";
  4069. mes "- *Snip Snip* -";
  4070. next;
  4071. mes "- *Snip Snip* -";
  4072. mes "- *Snip Snip* -";
  4073. mes "- *Snip Snip* -";
  4074. specialeffect2 71;
  4075. next;
  4076. if(rand(1,5) > 4)
  4077. {
  4078. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4079. specialeffect2 194;
  4080. close;
  4081. }
  4082. mes "- You have successfully gathered Clam Flesh. -";
  4083. specialeffect2 364;
  4084. set hg_tre,hg_tre+1;
  4085. if(hg_tre == 21)
  4086. mes "Collected Clam Flesh: 1ea ";
  4087. else if(hg_tre == 22)
  4088. mes "Collected Clam Flesh: 2ea ";
  4089. else if(hg_tre == 23)
  4090. mes "Collected Clam Flesh: 3ea ";
  4091. else if(hg_tre == 24)
  4092. mes "Collected Clam Flesh: 4ea ";
  4093. else if(hg_tre == 25)
  4094. mes "Collected Clam Flesh: 5ea ";
  4095. initnpctimer;
  4096. disablenpc "Clam#C3";
  4097. close;
  4098. break;
  4099. case 2:
  4100. mes "- You decided to pass by them. -";
  4101. close;
  4102. break;
  4103. }
  4104. }
  4105. else if(hg_tre == 25)
  4106. {
  4107. mes "["+strcharinfo(0)+"]";
  4108. mes "I think that this will do.";
  4109. close;
  4110. }
  4111. OnTimer20000:
  4112. enablenpc "Clam#C3";
  4113. stopnpctimer;
  4114. end;
  4115. }
  4116. hugel,204,150,3 script Clam#C4 111,{
  4117. if(hg_tre > 19 && hg_tre < 25)
  4118. {
  4119. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4120. next;
  4121. switch( select( "Gather them.","Pass." ) )
  4122. {
  4123. case 1:
  4124. mes "- You started opening clam shells to gather Clam Flesh.-";
  4125. next;
  4126. mes "- *Snip Snip* -";
  4127. next;
  4128. mes "- *Snip Snip* -";
  4129. mes "- *Snip Snip* -";
  4130. next;
  4131. mes "- *Snip Snip* -";
  4132. mes "- *Snip Snip* -";
  4133. mes "- *Snip Snip* -";
  4134. specialeffect2 71;
  4135. next;
  4136. if(rand(1,5) > 4)
  4137. {
  4138. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4139. specialeffect2 194;
  4140. close;
  4141. }
  4142. mes "- You have successfully gathered Clam Flesh. -";
  4143. specialeffect2 364;
  4144. set hg_tre,hg_tre+1;
  4145. if(hg_tre == 21)
  4146. mes "Collected Clam Flesh: 1ea ";
  4147. else if(hg_tre == 22)
  4148. mes "Collected Clam Flesh: 2ea ";
  4149. else if(hg_tre == 23)
  4150. mes "Collected Clam Flesh: 3ea ";
  4151. else if(hg_tre == 24)
  4152. mes "Collected Clam Flesh: 4ea ";
  4153. else if(hg_tre == 25)
  4154. mes "Collected Clam Flesh: 5ea ";
  4155. initnpctimer;
  4156. disablenpc "Clam#C4";
  4157. close;
  4158. break;
  4159. case 2:
  4160. mes "- You decided to pass by them. -";
  4161. close;
  4162. break;
  4163. }
  4164. }
  4165. else if(hg_tre == 25)
  4166. {
  4167. mes "["+strcharinfo(0)+"]";
  4168. mes "I think that this will do.";
  4169. close;
  4170. }
  4171. OnTimer20000:
  4172. enablenpc "Clam#C4";
  4173. stopnpctimer;
  4174. end;
  4175. }
  4176. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  4177. if(hg_tre > 29 && hg_tre < 35)
  4178. {
  4179. mes "- You found big brown Moks Bugs in the bushes. -";
  4180. next;
  4181. switch( select( "Catch them.","Pass." ) )
  4182. {
  4183. case 1:
  4184. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4185. next;
  4186. mes "- *Whizz Whizz*-";
  4187. next;
  4188. mes "- *Whizz Whizz Bzzzz* -";
  4189. mes "- *Whizz Whizz*-";
  4190. next;
  4191. mes "- *Whizz Whizz Bzzzz* -";
  4192. mes "- *Whizz Whizz*-";
  4193. mes "- *Whizz Whizz*-";
  4194. specialeffect2 71;
  4195. next;
  4196. if(rand(1,5) > 4)
  4197. {
  4198. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4199. specialeffect2 194;
  4200. close;
  4201. }
  4202. mes "- You have successfully gathered Moks Bugs Shells. -";
  4203. specialeffect2 364;
  4204. set hg_tre,hg_tre+1;
  4205. if(hg_tre == 31)
  4206. mes "Collected Moks Bugs Shells: 1ea ";
  4207. else if(hg_tre == 32)
  4208. mes "Collected Moks Bugs Shells: 2ea ";
  4209. else if(hg_tre == 33)
  4210. mes "Collected Moks Bugs Shells: 3ea ";
  4211. else if(hg_tre == 34)
  4212. mes "Collected Moks Bugs Shells: 4ea ";
  4213. else if(hg_tre == 35)
  4214. mes "Collected Moks Bugs Shells: 5ea ";
  4215. initnpctimer;
  4216. disablenpc "Moks Bugs#Bug1";
  4217. close;
  4218. break;
  4219. case 2:
  4220. mes "- You decided to pass by them. -";
  4221. close;
  4222. break;
  4223. }
  4224. }
  4225. else if(hg_tre == 35)
  4226. {
  4227. mes "["+strcharinfo(0)+"]";
  4228. mes "Aww...I don't want to touch dirty things like bugs!";
  4229. close;
  4230. }
  4231. OnTimer20000:
  4232. enablenpc "Moks Bugs#Bug1";
  4233. stopnpctimer;
  4234. end;
  4235. }
  4236. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  4237. if(hg_tre > 29 && hg_tre < 35)
  4238. {
  4239. mes "- You found big brown Moks Bugs in the bushes. -";
  4240. next;
  4241. switch( select( "Catch them","Pass." ) )
  4242. {
  4243. case 1:
  4244. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4245. next;
  4246. mes "- *Whizz Whizz*-";
  4247. next;
  4248. mes "- *Whizz Whizz Bzzzz* -";
  4249. mes "- *Whizz Whizz*-";
  4250. next;
  4251. mes "- *Whizz Whizz Bzzzz* -";
  4252. mes "- *Whizz Whizz*-";
  4253. mes "- *Whizz Whizz*-";
  4254. specialeffect2 71;
  4255. next;
  4256. if(rand(1,5) > 4)
  4257. {
  4258. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4259. specialeffect2 194;
  4260. close;
  4261. }
  4262. mes "- You have successfully gathered Moks Bugs Shells. -";
  4263. specialeffect2 364;
  4264. set hg_tre,hg_tre+1;
  4265. if(hg_tre == 31)
  4266. mes "Collected Moks Bugs Shells: 1ea ";
  4267. else if(hg_tre == 32)
  4268. mes "Collected Moks Bugs Shells: 2ea ";
  4269. else if(hg_tre == 33)
  4270. mes "Collected Moks Bugs Shells: 3ea ";
  4271. else if(hg_tre == 34)
  4272. mes "Collected Moks Bugs Shells: 4ea ";
  4273. else if(hg_tre == 35)
  4274. mes "Collected Moks Bugs Shells: 5ea ";
  4275. initnpctimer;
  4276. disablenpc "Moks Bugs#Bug2";
  4277. close;
  4278. break;
  4279. case 2:
  4280. mes "- You decided to pass by them. -";
  4281. close;
  4282. break;
  4283. }
  4284. }
  4285. else if(hg_tre == 35)
  4286. {
  4287. mes "["+strcharinfo(0)+"]";
  4288. mes "Aww...I don't want to touch dirty things like bugs!";
  4289. close;
  4290. }
  4291. OnTimer20000:
  4292. enablenpc "Moks Bugs#Bug2";
  4293. stopnpctimer;
  4294. end;
  4295. }
  4296. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  4297. if(hg_tre > 29 && hg_tre < 35)
  4298. {
  4299. mes "- You found big brown Moks Bugs in the bushes. -";
  4300. next;
  4301. switch( select( "Catch them","Pass." ) )
  4302. {
  4303. case 1:
  4304. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4305. next;
  4306. mes "- *Whizz Whizz*-";
  4307. next;
  4308. mes "- *Whizz Whizz Bzzzz* -";
  4309. mes "- *Whizz Whizz*-";
  4310. next;
  4311. mes "- *Whizz Whizz Bzzzz* -";
  4312. mes "- *Whizz Whizz*-";
  4313. mes "- *Whizz Whizz*-";
  4314. specialeffect2 71;
  4315. next;
  4316. if(rand(1,5) > 4)
  4317. {
  4318. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4319. specialeffect2 194;
  4320. close;
  4321. }
  4322. mes "- You have successfully gathered Moks Bugs Shells. -";
  4323. specialeffect2 364;
  4324. set hg_tre,hg_tre+1;
  4325. if(hg_tre == 31)
  4326. mes "Collected Moks Bugs Shells: 1ea ";
  4327. else if(hg_tre == 32)
  4328. mes "Collected Moks Bugs Shells: 2ea ";
  4329. else if(hg_tre == 33)
  4330. mes "Collected Moks Bugs Shells: 3ea ";
  4331. else if(hg_tre == 34)
  4332. mes "Collected Moks Bugs Shells: 4ea ";
  4333. else if(hg_tre == 35)
  4334. mes "Collected Moks Bugs Shells: 5ea ";
  4335. initnpctimer;
  4336. disablenpc "Moks Bugs#Bug3";
  4337. close;
  4338. break;
  4339. case 2:
  4340. mes "- You decided to pass by them. -";
  4341. close;
  4342. break;
  4343. }
  4344. }
  4345. else if(hg_tre == 35)
  4346. {
  4347. mes "["+strcharinfo(0)+"]";
  4348. mes "Aww...I don't want to touch dirty things like bugs!";
  4349. close;
  4350. }
  4351. OnTimer20000:
  4352. enablenpc "Moks Bugs#Bug3";
  4353. stopnpctimer;
  4354. end;
  4355. }
  4356. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  4357. if(hg_tre > 29 && hg_tre < 35)
  4358. {
  4359. mes "- You found big brown Moks Bugs in the bushes. -";
  4360. next;
  4361. switch( select( "Catch them.","Pass." ) )
  4362. {
  4363. case 1:
  4364. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4365. next;
  4366. mes "- *Whizz Whizz*-";
  4367. next;
  4368. mes "- *Whizz Whizz Bzzzz* -";
  4369. mes "- *Whizz Whizz*-";
  4370. next;
  4371. mes "- *Whizz Whizz Bzzzz* -";
  4372. mes "- *Whizz Whizz*-";
  4373. mes "- *Whizz Whizz*-";
  4374. specialeffect2 71;
  4375. next;
  4376. if(rand(1,5) > 4)
  4377. {
  4378. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4379. specialeffect2 194;
  4380. close;
  4381. }
  4382. mes "- You have successfully gathered Moks Bugs Shells. -";
  4383. specialeffect2 364;
  4384. set hg_tre,hg_tre+1;
  4385. if(hg_tre == 31)
  4386. mes "Collected Moks Bugs Shells: 1ea ";
  4387. else if(hg_tre == 32)
  4388. mes "Collected Moks Bugs Shells: 2ea ";
  4389. else if(hg_tre == 33)
  4390. mes "Collected Moks Bugs Shells: 3ea ";
  4391. else if(hg_tre == 34)
  4392. mes "Collected Moks Bugs Shells: 4ea ";
  4393. else if(hg_tre == 35)
  4394. mes "Collected Moks Bugs Shells: 5ea ";
  4395. initnpctimer;
  4396. disablenpc "Moks Bugs#Bug4";
  4397. close;
  4398. break;
  4399. case 2:
  4400. mes "- You decided to pass by them. -";
  4401. close;
  4402. break;
  4403. }
  4404. }
  4405. else if(hg_tre == 35)
  4406. {
  4407. mes "["+strcharinfo(0)+"]";
  4408. mes "Aww...I don't want to touch dirty things like bugs!";
  4409. close;
  4410. }
  4411. OnTimer20000:
  4412. enablenpc "Moks Bugs#Bug4";
  4413. stopnpctimer;
  4414. end;
  4415. }
  4416. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4417. if(hg_tre == 52)
  4418. {
  4419. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4420. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4421. mes "were written.";
  4422. next;
  4423. mes "["+strcharinfo(0)+"]";
  4424. mes "Good, I must take this with me.";
  4425. set hg_tre,53;
  4426. getitem 7342,1; //File folder
  4427. donpcevent "HuMSpawner::OnMonster";
  4428. close;
  4429. }
  4430. }
  4431. lhz_in01,235,129,0 script HuMSpawner 139,{
  4432. OnMonster:
  4433. if(rand(0,1))
  4434. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4435. else
  4436. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4437. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4438. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4439. initnpctimer;
  4440. end;
  4441. OnTimer60000:
  4442. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4443. stopnpctimer;
  4444. end;
  4445. OnMonsterDead:
  4446. end;
  4447. }
  4448. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4449. if(hg_tre == 54)
  4450. {
  4451. if(countitem(7138))
  4452. {
  4453. mes "["+strcharinfo(0)+"]";
  4454. mes "This must be it...whoa, it looks very spooky.";
  4455. mes "Today, I am going to destroy you";
  4456. mes "for making innocent people's lives miserable!";
  4457. next;
  4458. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4459. next;
  4460. mes "BOOM!";
  4461. specialeffect2 183;
  4462. enablenpc "HiddenExplosion";
  4463. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4464. delitem 7138,1; //Marine sphere bottle
  4465. set hg_tre,55;
  4466. close;
  4467. }
  4468. else
  4469. {
  4470. mes "- You were staggered for the fact that";
  4471. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4472. close;
  4473. }
  4474. }
  4475. }
  4476. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4477. OnInit:
  4478. disablenpc "HiddenExplosion";
  4479. end;
  4480. OnTouch:
  4481. percentheal -10,0;
  4482. specialeffect 4;
  4483. disablenpc "HiddenExplosion";
  4484. end;
  4485. }
  4486. hu_in01,365,170,3 script Girl#Hu 793,{
  4487. mes "[Girl]";
  4488. mes "I love sitting in front of a stove because it makes me warm~";
  4489. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4490. close;
  4491. }
  4492. hu_in01,377,106,3 script Pub Granny 891,{
  4493. mes "[Pub Granny]";
  4494. mes "Recently we have many tourists visiting our town.";
  4495. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4496. close;
  4497. }
  4498. //-------------------------------------------------------------------------
  4499. // Memory Quest
  4500. //-------------------------------------------------------------------------
  4501. hugel,198,169,0 script #HugelTree 139,2,2,{
  4502. if(BaseLevel > 49)
  4503. {
  4504. if(!hg_memory)
  4505. {
  4506. set hg_memory,1;
  4507. mes "^3355FFFor some reason, you";
  4508. mes "feel very warm, safe,";
  4509. mes "and secure near this";
  4510. mes "tree. Just being near";
  4511. mes "it brings you a sense";
  4512. mes "of overwhelming comfort.^000000";
  4513. close;
  4514. }
  4515. else if(hg_memory == 1)
  4516. {
  4517. mes "^3355FFFor some reason, you";
  4518. mes "feel very warm, safe,";
  4519. mes "and secure near this";
  4520. mes "tree. Just being near";
  4521. mes "it brings you a sense";
  4522. mes "of overwhelming comfort.^000000";
  4523. close;
  4524. }
  4525. else if(hg_memory == 6)
  4526. {
  4527. specialeffect2 57;
  4528. mes "^3355FFWhat's this strange";
  4529. mes "feeling of dread?";
  4530. mes "This peculiar chill...";
  4531. mes "It's almost as if you";
  4532. mes "were in Nifflheim...^000000";
  4533. close;
  4534. }
  4535. else
  4536. {
  4537. mes "^3355FFFor some reason, you";
  4538. mes "feel very warm, safe,";
  4539. mes "and secure near this";
  4540. mes "tree. Just being near";
  4541. mes "it brings you a sense";
  4542. mes "of overwhelming comfort.^000000";
  4543. close;
  4544. }
  4545. }
  4546. else
  4547. {
  4548. mes "^3355FFFor some reason, you";
  4549. mes "feel very warm, safe,";
  4550. mes "and secure near this";
  4551. mes "tree. Just being near";
  4552. mes "it brings you a sense";
  4553. mes "of overwhelming comfort.^000000";
  4554. close;
  4555. }
  4556. }
  4557. hugel,191,172,3 script Manainne 892,1,{
  4558. if(hg_memory == 1)
  4559. {
  4560. mes "[Manainne]";
  4561. mes "This tree means so much";
  4562. mes "to everyone in this town,";
  4563. mes "and we all have special";
  4564. mes "memories of this place. But";
  4565. mes "that El Schatt fellow plans to";
  4566. mes "chop it down for his shop...";
  4567. next;
  4568. mes "[Manainne]";
  4569. mes "You see him? That's";
  4570. mes "El Schatt right there.";
  4571. mes "I've never met anyone";
  4572. mes "so cruel and selfish!";
  4573. mes "Right now he's surveying";
  4574. mes "the land for construction...";
  4575. set hg_memory,2;
  4576. close;
  4577. }
  4578. else if(hg_memory == 2)
  4579. {
  4580. mes "[Manainne]";
  4581. mes "This tree means so much";
  4582. mes "to everyone in this town,";
  4583. mes "and we all have special";
  4584. mes "memories of this place. But";
  4585. mes "that El Schatt fellow plans to";
  4586. mes "chop it down for his shop...";
  4587. next;
  4588. mes "[Manainne]";
  4589. mes "You see him? That's";
  4590. mes "El Schatt right there.";
  4591. mes "I've never met anyone";
  4592. mes "so cruel and selfish!";
  4593. mes "Right now he's surveying";
  4594. mes "the land for construction...";
  4595. close;
  4596. }
  4597. else if(hg_memory == 5)
  4598. {
  4599. mes "[Manainne]";
  4600. mes "You know, El Schatt and";
  4601. mes "I used to get along when";
  4602. mes "he dated my older sister,";
  4603. mes "Kanainne. In fact, they'd";
  4604. mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
  4605. next;
  4606. mes "[Manainne]";
  4607. mes "Then, well, Kanainne";
  4608. mes "got really sick, and we...";
  4609. mes "We couldn't help her. She";
  4610. mes "passed away, and then El Schatt";
  4611. mes "just disappeared. It was only";
  4612. mes "recently that he's come back.";
  4613. next;
  4614. mes "[Manainne]";
  4615. mes "Now El Schatt is just a";
  4616. mes "heartless, money grubbing...!";
  4617. mes "He's completely changed.";
  4618. mes "My sister would be rolling";
  4619. mes "in her grave, seeing him now...";
  4620. set hg_memory,6;
  4621. close;
  4622. }
  4623. else if(hg_memory == 6)
  4624. {
  4625. mes "[Manainne]";
  4626. mes "Now El Schatt is just a";
  4627. mes "heartless, money grubbing...!";
  4628. mes "He's completely changed.";
  4629. mes "My sister would be rolling";
  4630. mes "in her grave, seeing him now...";
  4631. close;
  4632. }
  4633. else if(hg_memory == 7)
  4634. {
  4635. mes "[Manainne]";
  4636. mes "What? That's...";
  4637. mes "That's an incredible";
  4638. mes "story. You met my dead";
  4639. mes "sister in Nifflheim?! You";
  4640. mes "must be lying to me!";
  4641. next;
  4642. mes "[Manainne]";
  4643. mes "Let's... Let's just";
  4644. mes "stop talking about this,";
  4645. mes "okay? I appreciate that you";
  4646. mes "want to stop El Schatt from";
  4647. mes "cutting down our tree, but";
  4648. mes "this is almost too much.";
  4649. next;
  4650. set hg_memory,8;
  4651. mes "[Manainne]";
  4652. mes "Gosh, all that talk";
  4653. mes "about Nifflheim is...";
  4654. mes "It's giving me the chills!";
  4655. mes "A-aren't you cold?";
  4656. close;
  4657. }
  4658. else if(hg_memory == 8)
  4659. {
  4660. mes "[Manainne]";
  4661. mes "......";
  4662. mes ".........";
  4663. mes "Huh? You're...";
  4664. mes "Still here...?";
  4665. next;
  4666. mes "[Manainne]";
  4667. mes "Y-you know what's";
  4668. mes "weird? The weather's";
  4669. mes "perfectly fine, but I...";
  4670. mes "I feel so cold all of a";
  4671. mes "sudden. You don't feel";
  4672. mes "it at all, don't you?";
  4673. next;
  4674. mes "[Manainne]";
  4675. mes "I think I'm coming down";
  4676. mes "with something. My head";
  4677. mes "feels so numb, and I c-can't";
  4678. mes "focus any of my thoughts.";
  4679. mes "This is freakin' me out...";
  4680. next;
  4681. mes "[Manainne]";
  4682. mes "...!";
  4683. next;
  4684. set hg_memory,9;
  4685. mes "[Manainne]";
  4686. mes "......";
  4687. mes "..........";
  4688. close;
  4689. }
  4690. else if(hg_memory == 9)
  4691. {
  4692. mes "[Manainne]";
  4693. mes "...I'm here. I'm really";
  4694. mes "back! Oh, it's been so";
  4695. mes "long! Hello, adventurer,";
  4696. mes "remember me? I'm Kanainne,";
  4697. mes "the spirit you saw down in";
  4698. mes "Nifflheim. Let me explain...";
  4699. next;
  4700. mes "[Manainne]";
  4701. mes "My spirit was able to follow";
  4702. mes "you here, and now that I'm";
  4703. mes "here, I only have so much time";
  4704. mes "to possess my sister's body,";
  4705. mes "and then talk to El Schatt.";
  4706. mes "El Schatt? El Schatt...?";
  4707. next;
  4708. mes "[El Schatt]";
  4709. mes "Manainne...?";
  4710. mes "What do you want?";
  4711. mes "Quit bugging me,";
  4712. mes "I'm busy right now...";
  4713. next;
  4714. mes "[Manainne]";
  4715. mes "It's... It's me,";
  4716. mes "El Schatt, it's Kanainne.";
  4717. mes "Of course you remember";
  4718. mes "me, right? Listen, I need to--";
  4719. next;
  4720. mes "[El Schatt]";
  4721. mes "Manainne...?!";
  4722. mes "I'm shocked...";
  4723. mes "Don't you respect";
  4724. mes "your own sister?!";
  4725. mes "I can't believe you'd...";
  4726. mes "Knock it off right now!";
  4727. next;
  4728. set hg_memory,10;
  4729. mes "[El Schatt]";
  4730. mes "Look, out of my respect";
  4731. mes "for you and the relationship";
  4732. mes "that me and your sister had,";
  4733. mes "I'm going to forget you said";
  4734. mes "that. But don't you dare use";
  4735. mes "her name that way again!";
  4736. next;
  4737. mes "[Manainne]";
  4738. mes "......";
  4739. mes ".........";
  4740. mes "............";
  4741. close;
  4742. }
  4743. else if(hg_memory == 10)
  4744. {
  4745. mes "[Manainne]";
  4746. mes "Wait, El Schatt!";
  4747. mes "It's really me, but";
  4748. mes "I can only speak to you";
  4749. mes "through my sister for";
  4750. mes "a short time. L-listen...";
  4751. next;
  4752. mes "[El Schatt]";
  4753. mes "Manainne...";
  4754. mes "You don't make jokes";
  4755. mes "like that about the departed,";
  4756. mes "especially if it's Kannaine.";
  4757. mes "You know better than that!";
  4758. mes "Where the hell's your respect?!";
  4759. next;
  4760. mes "[Manainne]";
  4761. mes "''If you're the wind,";
  4762. mes "I'll be the sky, so that you";
  4763. mes "can fly freely in my arms...''";
  4764. next;
  4765. mes "[El Schatt]";
  4766. mes "Huh...?!";
  4767. next;
  4768. mes "[Manainne]";
  4769. mes "''My soul is just";
  4770. mes "for you, the shining";
  4771. mes "sun that brightens";
  4772. mes "up my whole world.''";
  4773. next;
  4774. mes "[El Schatt]";
  4775. mes "How do you...";
  4776. mes "How do you know";
  4777. mes "those words...?";
  4778. next;
  4779. mes "[Manainne]";
  4780. mes "''In my dream, your";
  4781. mes "eyes held the reflection";
  4782. mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
  4783. next;
  4784. mes "[Manainne]";
  4785. mes "''Your lovely face,";
  4786. mes "your enticing smile...";
  4787. mes "They're forever be in my";
  4788. mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
  4789. next;
  4790. mes "[El Schatt]";
  4791. mes "Manainne...";
  4792. mes "How do you";
  4793. mes "know that song?";
  4794. next;
  4795. mes "[Manainne]";
  4796. mes "El Schatt...";
  4797. mes "It's me, Kanainne.";
  4798. mes "You wrote this song";
  4799. mes "just for me. But I died";
  4800. mes "before you could finish it.";
  4801. next;
  4802. mes "[Manainne]";
  4803. mes "That was your dream,";
  4804. mes "wasn't it? To play your";
  4805. mes "beautiful music to make";
  4806. mes "people happy? Did you ever";
  4807. mes "finish our song for me?";
  4808. next;
  4809. mes "[El Schatt]";
  4810. mes "Hahahah, Manainne, alright.";
  4811. mes "Your sister must have told";
  4812. mes "you about that song. Ha ha...";
  4813. mes "You're t-taking it too far...";
  4814. mes "Please, just... Just stop.";
  4815. next;
  4816. mes "[Manainne]";
  4817. mes "El Schatt...";
  4818. mes "Listen to me.";
  4819. mes "Look at me. It's";
  4820. mes "really your Kanainne.";
  4821. next;
  4822. mes "[El Schatt]";
  4823. mes "Kanainne...?";
  4824. mes "It's too much to";
  4825. mes "believe. I want to";
  4826. mes "believe it so badly...";
  4827. mes "Is it really you?";
  4828. set hg_memory,11;
  4829. close;
  4830. }
  4831. else if(hg_memory == 11)
  4832. {
  4833. mes "[Manainne]";
  4834. mes "El Schatt...";
  4835. close;
  4836. }
  4837. else if(hg_memory == 12)
  4838. {
  4839. mes "^3355FFManainne is sobbing";
  4840. mes "uncontrollably, and there's";
  4841. mes "nothing you can do to comfort";
  4842. mes "her. Nothing at all. You must";
  4843. mes "leave her alone to her despair";
  4844. mes "and unfathomable sense of loss.^000000";
  4845. close;
  4846. }
  4847. else
  4848. {
  4849. mes "[Manainne]";
  4850. mes "You know, even though";
  4851. mes "it's not a wealthy area,";
  4852. mes "I really love this small";
  4853. mes "and quiet town. Even if";
  4854. mes "I could live anywhere in";
  4855. mes "the world, I'd live right here~";
  4856. close;
  4857. }
  4858. }
  4859. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4860. if(hg_memory == 6)
  4861. {
  4862. mes "[Spirit]";
  4863. mes "El Schatt...";
  4864. mes "Manainne...";
  4865. mes "I miss them...";
  4866. next;
  4867. mes "[Spirit]";
  4868. mes "Those names... Yes,";
  4869. mes "I remember now. Manainee";
  4870. mes "was... my younger sister.";
  4871. mes "El Schatt was... my lover.";
  4872. mes "M-my name was... Kanainne!";
  4873. next;
  4874. mes "[Kanainne's Spirit]";
  4875. mes "Now I know why I'm here";
  4876. mes "in this realm. El Schatt...";
  4877. mes "I've been watching him.";
  4878. mes "He isn't able to let me go...";
  4879. mes "But I can't directly intervene";
  4880. mes "with the affairs of the living.";
  4881. next;
  4882. mes "[Kanainne's Spirit]";
  4883. mes "I... I can borrow my";
  4884. mes "sister's body? Yes, if she";
  4885. mes "cooperates, maybe... Maybe";
  4886. mes "it will work. I must... must do";
  4887. mes "something before he does";
  4888. mes "he hurts himself even more...";
  4889. next;
  4890. mes "[Kanainne's Spirit]";
  4891. mes "You... You can help";
  4892. mes "me... Just go back to ";
  4893. mes "the living... to Hugel...";
  4894. mes "Let me send you there...";
  4895. set hg_memory,7;
  4896. close2;
  4897. warp "hugel",78,148;
  4898. }
  4899. else if(hg_memory == 7)
  4900. {
  4901. mes "[Kanainne's Spirit]";
  4902. mes "You...! You can help";
  4903. mes "me... Just go back to ";
  4904. mes "the living... to Hugel...";
  4905. mes "Let me send you there...";
  4906. close2;
  4907. warp "hugel",78,148;
  4908. }
  4909. else
  4910. {
  4911. mes "[Spirit]";
  4912. mes "The living shouldn't";
  4913. mes "be here in Nifflheim...";
  4914. mes "Go back! Go back to your";
  4915. mes "own world before it's too late!";
  4916. next;
  4917. mes "[Spirit]";
  4918. mes "El Schatt...";
  4919. mes "Manainne...";
  4920. mes "I miss them...";
  4921. close;
  4922. }
  4923. }
  4924. hugel,100,103,3 script Perfitz 866,{
  4925. if(hg_memory == 3)
  4926. {
  4927. set hg_memory,4;
  4928. mes "[Perfitz]";
  4929. mes "I'm pleased that my son has";
  4930. mes "finally set his mind on the";
  4931. mes "family business. I didn't know";
  4932. mes "he had it in him to become";
  4933. mes "such a proactive entrepreneur.";
  4934. next;
  4935. mes "[Perfitz]";
  4936. mes "It's funny... He used to";
  4937. mes "deperately fight me when it";
  4938. mes "came to building shops where";
  4939. mes "that tree has planted. Yes, I'm";
  4940. mes "proud that he's grown as a";
  4941. mes "business person. Heh heh~";
  4942. next;
  4943. mes "[Perfitz]";
  4944. mes "Although I'm pleased,";
  4945. mes "I get this gut feeling that";
  4946. mes "something's not right, like";
  4947. mes "he's too excited about cutting";
  4948. mes "that tree down. Maybe this old";
  4949. mes "man is just too suspcious~";
  4950. close;
  4951. }
  4952. else if(hg_memory == 4)
  4953. {
  4954. mes "[Perfitz]";
  4955. mes "It's funny how things";
  4956. mes "change. You know, El Schatt";
  4957. mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
  4958. mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
  4959. close;
  4960. }
  4961. else
  4962. {
  4963. mes "[Perfitz]";
  4964. mes "Money is very dependable...";
  4965. mes "But it's value is relative, and";
  4966. mes "can change at any moment.";
  4967. mes "Still, at my age, you can't";
  4968. mes "live without it. Make sure you";
  4969. mes "financially prepare of old age.";
  4970. next;
  4971. mes "[Perfitz]";
  4972. mes "Now, most people assume that";
  4973. mes "I have very few friends because";
  4974. mes "I trust money more than people.";
  4975. mes "That's somewhat true: money";
  4976. mes "will never betray you, and few";
  4977. mes "friends can be so dependable.";
  4978. next;
  4979. mes "[Perfitz]";
  4980. mes "However, friends that can";
  4981. mes "be trusted for life are worth";
  4982. mes "more than all the money in the";
  4983. mes "world. To a rich man like me,";
  4984. mes "those are the only friends";
  4985. mes "that are worth having.";
  4986. close;
  4987. }
  4988. }
  4989. hugel,196,164,3 script El Schatt 50,{
  4990. if(hg_memory == 2)
  4991. {
  4992. mes "[El Schatt]";
  4993. mes "What? What's that look for?";
  4994. mes "Oh, you must have spoken to";
  4995. mes "Manainne. Look, memories are";
  4996. mes "nice and all, but I don't dwell";
  4997. mes "on the past. I think about the";
  4998. mes "future. That's what's best.";
  4999. next;
  5000. mes "[El Schatt]";
  5001. mes "Hey, I've got some great";
  5002. mes "memories of this place too,";
  5003. mes "but you know what? I've decided";
  5004. mes "to let go of them before they";
  5005. mes "get too painful. That's life.";
  5006. mes "Besides, it's not all bad.";
  5007. next;
  5008. mes "[El Schatt]";
  5009. mes "My father's been wanting to";
  5010. mes "build a shop here for so long,";
  5011. mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
  5012. mes "entire community. We should've";
  5013. mes "done this a long time ago...";
  5014. next;
  5015. set hg_memory,3;
  5016. mes "[El Schatt]";
  5017. mes "C'mon... Take a look";
  5018. mes "around. I won't deny that";
  5019. mes "this is a quaint and lovely";
  5020. mes "town, but how much money do";
  5021. mes "you think these people enjoy?";
  5022. mes "I need to look to the future...";
  5023. close;
  5024. }
  5025. else if(hg_memory == 3)
  5026. {
  5027. mes "[El Schatt]";
  5028. mes "This is the perfect";
  5029. mes "location for shops.";
  5030. mes "Yeah, I'll build a whole";
  5031. mes "plaza, and rent it out to the";
  5032. mes "merchants. Build up some";
  5033. mes "commerce, attract businesses...";
  5034. next;
  5035. mes "[El Schatt]";
  5036. mes "Everyone should just";
  5037. mes "forget about that tree.";
  5038. mes "When you think about it,";
  5039. mes "it's just a waste of space...";
  5040. close;
  5041. }
  5042. else if(hg_memory == 4)
  5043. {
  5044. set hg_memory,5;
  5045. mes "[El Schatt]";
  5046. mes "You've spoken with my father?";
  5047. mes "Hmpf! Don't tell me you're here";
  5048. mes "to change my mind. I'm building";
  5049. mes "those shops, and that's final.";
  5050. mes "It's useless to try to convince";
  5051. mes "me otherwise. Understand?";
  5052. next;
  5053. mes "[El Schatt]";
  5054. mes "It's true that I used";
  5055. mes "to think differently...";
  5056. mes "I'd protect that old tree";
  5057. mes "with my life, I won't deny";
  5058. mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
  5059. close;
  5060. }
  5061. else if(hg_memory == 5)
  5062. {
  5063. mes "[El Schatt]";
  5064. mes "The past is behind me";
  5065. mes "as it should be. Now";
  5066. mes "I must focus on building";
  5067. mes "my family's businesses.";
  5068. mes "Father was right all along...";
  5069. close;
  5070. }
  5071. else if(hg_memory == 7)
  5072. {
  5073. mes "[El Schatt]";
  5074. mes "What did you say...?";
  5075. mes "You met Kanainne?";
  5076. mes "Listen, that's not funny.";
  5077. mes "I won't tolerate that kind";
  5078. mes "of sick joke, so get out";
  5079. mes "of here before I get angry.";
  5080. close;
  5081. }
  5082. else if(hg_memory == 10)
  5083. {
  5084. mes "[El Schatt]";
  5085. mes "No way...!";
  5086. mes "Kanainne is dead!";
  5087. mes "There's no way";
  5088. mes "I can believe this!";
  5089. next;
  5090. mes "[Manainne]";
  5091. mes "......";
  5092. mes ".........";
  5093. mes "............";
  5094. close;
  5095. }
  5096. else if(hg_memory == 11)
  5097. {
  5098. mes "[El Schatt]";
  5099. mes "K-Kanainne! ^333333*Sob*^000000";
  5100. mes "I've missed you so much!";
  5101. mes "Why did you leave me?";
  5102. next;
  5103. mes "[Manainne]";
  5104. mes "Oh, my dear,";
  5105. mes "sweet El Schatt...";
  5106. mes "I'm so sorry. But";
  5107. mes "that was my fate...";
  5108. mes "It was my time to go...";
  5109. mes "You have to let me go...";
  5110. next;
  5111. mes "[El Schatt]";
  5112. mes "I can't take it anymore!";
  5113. mes "It hurts too much without you!";
  5114. mes "I can't stop thinking about us,";
  5115. mes "and all the memories... all of";
  5116. mes "the memories hurt so much...";
  5117. next;
  5118. mes "[Manainne]";
  5119. mes "Is that why you want to";
  5120. mes "cut down that tree? Because";
  5121. mes "it reminds you too much of";
  5122. mes "all of our days together?";
  5123. next;
  5124. mes "[El Schatt]";
  5125. mes "Y-yes! Seeing it makes";
  5126. mes "me so angry and so sad!";
  5127. mes "I wanted to get rid of it!";
  5128. mes "If I don't forget you, then";
  5129. mes "what will I do? I c-can't";
  5130. mes "forget about you, c-can I?";
  5131. next;
  5132. mes "[Manainne]";
  5133. mes "Will destroying that tree";
  5134. mes "make you happy? Do you think";
  5135. mes "you'll be happy if you forget";
  5136. mes "all about me? I know you're";
  5137. mes "not like that, El Schatt.";
  5138. mes "You're not that cold...";
  5139. next;
  5140. mes "[El Schatt]";
  5141. mes "No... I don't want";
  5142. mes "to forget you. All of";
  5143. mes "our good times. But I miss";
  5144. mes "you so much... I think I'm";
  5145. mes "going to go insane! I don't";
  5146. mes "know if I can endure this pain!";
  5147. next;
  5148. mes "[Manainne]";
  5149. mes "Please be strong for me,";
  5150. mes "El Schatt. Someday, time";
  5151. mes "will heal your wounds, and";
  5152. mes "your memories of me will only";
  5153. mes "bring you fondness, not pain.";
  5154. mes "I miss you El Schatt, and I...";
  5155. next;
  5156. mes "[El Schatt]";
  5157. mes "Kanainne...?";
  5158. mes "K-Kanaine?";
  5159. mes "What's happening?";
  5160. next;
  5161. mes "[Manainne]";
  5162. mes "El Schatt, I'm so sorry...";
  5163. mes "But I have to go now. I can't";
  5164. mes "stay in the world of the living";
  5165. mes "for too long, and my time limit";
  5166. mes "is almost up. I still... I...";
  5167. next;
  5168. mes "[El Schatt]";
  5169. mes "N-no! Please, stay with";
  5170. mes "me! I'm not ready to lose";
  5171. mes "you again! D-don't leave";
  5172. mes "me again! Nooo! Kanainne!";
  5173. mes "I need you here with me!";
  5174. next;
  5175. mes "[Manainne]";
  5176. mes "I can't do that...";
  5177. mes "But please, El Schatt...";
  5178. mes "Promise that you'll be";
  5179. mes "yourself from now on...";
  5180. mes "Be kind... And follow";
  5181. mes "your true dreams...";
  5182. next;
  5183. mes "[Manainne]";
  5184. mes "Don't cut down";
  5185. mes "that tree... And make...";
  5186. mes "make beautiful music.";
  5187. mes "Please finish the song";
  5188. mes "that you made for me for...";
  5189. mes "for both of our sakes...";
  5190. next;
  5191. mes "[El Schatt]";
  5192. mes "Anything for you,";
  5193. mes "Kanainne. I vow it...";
  5194. next;
  5195. mes "[Manainne]";
  5196. mes "El Schatt...";
  5197. mes "I still... I still...";
  5198. next;
  5199. mes "[El Schatt]";
  5200. mes "Y-yes...";
  5201. mes "Kanainne...?";
  5202. next;
  5203. mes "[Manainne]";
  5204. mes "......";
  5205. mes ".........";
  5206. mes "............";
  5207. next;
  5208. mes "^3355FF*Thud!*^000000";
  5209. next;
  5210. mes "[El Schatt]";
  5211. mes "Kanainne...?";
  5212. mes "Kanainne!";
  5213. next;
  5214. mes "[Manainne]";
  5215. mes "...I...";
  5216. mes "...El Schatt...";
  5217. mes "She's gone again.";
  5218. mes "It's... I'm Manainne...";
  5219. mes "^333333*Sniff*^000000 She had to go back...";
  5220. next;
  5221. specialeffect2 71;
  5222. set hg_memory,12;
  5223. getexp 50000,0;
  5224. getitem 603,1; //Old blue box
  5225. mes "[El Schatt]";
  5226. mes "Oh... Oh dear";
  5227. mes "sweet God... My...";
  5228. mes "My dear Kanainne...";
  5229. mes "No.... No... Please...";
  5230. close;
  5231. }
  5232. else if(hg_memory == 12)
  5233. {
  5234. mes "[El Schatt]";
  5235. mes "...Would you please";
  5236. mes "leave me alone? I have...";
  5237. mes "I have an awful lot to";
  5238. mes "think about. And there's";
  5239. mes "music that I have to write...";
  5240. close;
  5241. }
  5242. else
  5243. {
  5244. mes "[El Schatt]";
  5245. mes "Father was right...";
  5246. mes "This area is the perfect";
  5247. mes "place to build some stores.";
  5248. mes "All that's left is to chop down";
  5249. mes "that old tree. It's in the way";
  5250. mes "of a whole lot of things...";
  5251. close;
  5252. }
  5253. }
  5254. //-------------------------------------------------------------------------
  5255. // Hide and Seek quest
  5256. //-------------------------------------------------------------------------
  5257. hugel,107,67,3 script Torpy 706,{
  5258. if(BaseLevel > 49)
  5259. {
  5260. if(!hg_ubu01)
  5261. {
  5262. mes "[Torpy]";
  5263. mes "D-Daddy...!";
  5264. mes "Daddy where";
  5265. mes "are you?! Wah~!";
  5266. next;
  5267. switch( select( "What's wrong?:Ignore" ) )
  5268. {
  5269. case 1:
  5270. mes "[Torpy]";
  5271. mes "My Daddy hasn't";
  5272. mes "been home for a few";
  5273. mes "day now. I'm afraid that";
  5274. mes "something must have";
  5275. mes "happened to him. *Sniff*";
  5276. next;
  5277. mes "["+strcharinfo(0)+"]";
  5278. mes "Your Dad is missing?";
  5279. mes "Why don't you tell me";
  5280. mes "about the last time";
  5281. mes "that you saw him?";
  5282. next;
  5283. mes "[Torpy]";
  5284. mes "Well, we were playing";
  5285. mes "Hide-and-Seek, and then";
  5286. mes "it was his turn to hide,";
  5287. mes "and then, a-and then...";
  5288. mes "I never found him!";
  5289. next;
  5290. switch( select( "Really? Tell me more...:What, is that all...?" ) )
  5291. {
  5292. case 1:
  5293. mes "[Torpy]";
  5294. mes "Th-then my Mom got";
  5295. mes "mad at Dad for hiding";
  5296. mes "for so long. But when";
  5297. mes "she went to find him, she";
  5298. mes "disappeared too! I-I'm all";
  5299. mes "alone now! Waaaaaah~!";
  5300. next;
  5301. emotion e_dots,1;
  5302. mes "["+strcharinfo(0)+"]";
  5303. mes "Don't worry, I'll look";
  5304. mes "for your parents. I'm";
  5305. mes "sure that I can find at";
  5306. mes "least one of them just";
  5307. mes "outside of town.";
  5308. set hg_ubu01,1;
  5309. close;
  5310. break;
  5311. case 2:
  5312. mes "["+strcharinfo(0)+"]";
  5313. mes "Don't worry, your";
  5314. mes "Dad will probably";
  5315. mes "show up sooner";
  5316. mes "or later. Well, lots";
  5317. mes "of luck, kid.";
  5318. emotion e_dots,1;
  5319. close;
  5320. break;
  5321. }
  5322. break;
  5323. case 2:
  5324. mes "[Torpy]";
  5325. mes "D-Daddy...!";
  5326. mes "Mommiiiiiiiiie!";
  5327. mes "Where are yoooou?!";
  5328. mes "Wuh-Waaaaaaaaaah!";
  5329. close;
  5330. break;
  5331. }
  5332. }
  5333. else if(hg_ubu01 == 2)
  5334. {
  5335. mes "[Torpy]";
  5336. mes "Oh...";
  5337. mes "Mommy was just";
  5338. mes "outside of town?";
  5339. mes "*Sob* Okay, I hope my";
  5340. mes "Daddy comes back soon...";
  5341. set hg_ubu01,3;
  5342. close;
  5343. }
  5344. else if(hg_ubu01 == 6)
  5345. {
  5346. mes "[Torpy]";
  5347. mes "Y-you found my Daddy!";
  5348. mes "Hooray! I was so worried";
  5349. mes "about him! Th-thank you";
  5350. mes "so much for your help!";
  5351. next;
  5352. mes "[Torpy]";
  5353. mes "Um, um, where is my";
  5354. mes "Daddy hiding anyway?";
  5355. mes "Oh? A barrel? Where";
  5356. mes "was it again? Heh heh!";
  5357. mes "Now I can find him!";
  5358. next;
  5359. mes "[Torpy]";
  5360. mes "Oh, would you go talk";
  5361. mes "to my Mom, and tell her";
  5362. mes "to come here please? And";
  5363. mes "also tell her that Daddy";
  5364. mes "is safe! See you later~";
  5365. next;
  5366. emotion e_dots,1;
  5367. mes "......";
  5368. mes ".........";
  5369. mes "............";
  5370. next;
  5371. mes "[Torpy]";
  5372. mes "^333333...............................";
  5373. mes "Hee hee~ Once I find";
  5374. mes "my Daddy, he has to get me";
  5375. mes "a girlfriend! He promised~!^000000";
  5376. set hg_ubu01,7;
  5377. close;
  5378. }
  5379. else if(hg_ubu01 == 7)
  5380. {
  5381. mes "[Torpy]";
  5382. mes "Would you please hurry";
  5383. mes "and talk to my Mom? She";
  5384. mes "should be just outside of?";
  5385. mes "this town, where you last";
  5386. mes "saw her. Bye bye for now~";
  5387. next;
  5388. emotion e_dots,1;
  5389. mes "......";
  5390. mes ".........";
  5391. mes "............";
  5392. next;
  5393. mes "[Torpy]";
  5394. mes "^333333...............................";
  5395. mes "Oh yeah! Should I have";
  5396. mes "Mom help me pick out my";
  5397. mes "new girlfriend? Hmm, I dunno.";
  5398. mes "Wh-what if they become friends?";
  5399. mes "Um, that might not be good...^000000";
  5400. close;
  5401. }
  5402. else if(hg_ubu01 == 8)
  5403. {
  5404. emotion e_dots,1;
  5405. mes "[Torpy]";
  5406. mes "Daddy promised to get";
  5407. mes "me a girlfriend if I beat him";
  5408. mes "at Hide-and-Seek! Hahaha!";
  5409. mes "I won, so now he has to do it!";
  5410. next;
  5411. mes "[Torpy]";
  5412. mes "Wait, but should I let";
  5413. mes "my Dad pick my girlfriend?";
  5414. mes "Maybe I should pick her...";
  5415. mes "Yeah, I'll pick the perfectest";
  5416. mes "girl that I can find! Yaaay~";
  5417. set hg_ubu01,9;
  5418. close;
  5419. }
  5420. else if(hg_ubu01 == 9)
  5421. {
  5422. emotion e_dots,1;
  5423. mes "[Torpy]";
  5424. mes "Maybe I should wait until";
  5425. mes "I'm older to have a girlfriend.";
  5426. mes "I mean, what if the girl I pick";
  5427. mes "now gets uglier when she";
  5428. mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
  5429. next;
  5430. mes "^3355FFTorpy is still a young,";
  5431. mes "naive child that has much";
  5432. mes "to learn about girlfriends,";
  5433. mes "or just people, in general.^000000";
  5434. close;
  5435. }
  5436. else
  5437. {
  5438. mes "[Torpy]";
  5439. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  5440. mes "Will you help me find my";
  5441. mes "Daddy please? I h-have";
  5442. mes "to find him now! H-Hurry!";
  5443. close;
  5444. }
  5445. }
  5446. else
  5447. {
  5448. mes "[Torpy]";
  5449. mes "Waaah~!";
  5450. mes "I have to find";
  5451. mes "my Daddy! Daddy...!";
  5452. mes "Where are yooooou?!";
  5453. close;
  5454. }
  5455. }
  5456. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5457. if(hg_ubu01 == 0)
  5458. {
  5459. mes "[Torpy's Mom]";
  5460. mes "Where did he go this time?!";
  5461. mes "If my husband doesn't have";
  5462. mes "a good excuse for not coming";
  5463. mes "home, then he better come";
  5464. mes "up with one or he'll be sorry!";
  5465. close;
  5466. }
  5467. else if(hg_ubu01 == 1)
  5468. {
  5469. mes "[Torpy's Mom]";
  5470. mes "Hmm? Oh, you talked to";
  5471. mes "my little Torpy? He thinks his";
  5472. mes "father and I just vanished?";
  5473. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5474. next;
  5475. mes "[Torpy's Mom]";
  5476. mes "Although Torpy's father has";
  5477. mes "been missing for a little";
  5478. mes "while, I just stepped out of";
  5479. mes "the house this morning. So";
  5480. mes "I haven't even been gone for";
  5481. mes "a few hours, much less a day.";
  5482. next;
  5483. mes "[Torpy's Mom]";
  5484. mes "You see, my husband is";
  5485. mes "a hunter, so it's usual for him";
  5486. mes "not to come home for a few";
  5487. mes "days. Still, he's never been";
  5488. mes "gone for this long before,";
  5489. mes "so I've been looking for him...";
  5490. next;
  5491. mes "[Torpy's Mom]";
  5492. mes "I've been getting a little";
  5493. mes "worried myself, honestly.";
  5494. mes "He's not in any of his usual";
  5495. mes "hunting grounds. Hopefully,";
  5496. mes "if I wait here long enough,";
  5497. mes "he'll show up sooner or later.";
  5498. next;
  5499. mes "[Torpy's Mom]";
  5500. mes "If he doesn't show up";
  5501. mes "today, I better search";
  5502. mes "for him inside town. Maybe";
  5503. mes "he's hiding somewhere,";
  5504. mes "like at his friend's house.";
  5505. mes "Why is like always like this?";
  5506. next;
  5507. mes "[Torpy's Mom]";
  5508. mes "Listen, would you please";
  5509. mes "tell my son Torpy that I'm";
  5510. mes "fine and will be coming back";
  5511. mes "home soon? Also, if you see";
  5512. mes "my husband inside town, tell";
  5513. mes "him that he better come home!";
  5514. set hg_ubu01,2;
  5515. close;
  5516. }
  5517. else if(hg_ubu01 == 2)
  5518. {
  5519. mes "[Torpy's Mom]";
  5520. mes "Listen, would you please";
  5521. mes "tell my son Torpy that I'm";
  5522. mes "fine and will be coming back";
  5523. mes "home soon? Also, if you see";
  5524. mes "my husband inside town, tell";
  5525. mes "him that he better come home!";
  5526. close;
  5527. }
  5528. else if(hg_ubu01 == 6)
  5529. {
  5530. mes "[Torpy's Mom]";
  5531. mes "What?! He was hiding";
  5532. mes "inside a barrel this";
  5533. mes "entire time?! Oh, no.";
  5534. mes "I'm sorry, my husband has";
  5535. mes "caused you so much trouble.";
  5536. next;
  5537. mes "[Torpy's Mom]";
  5538. mes "I really appreciate";
  5539. mes "everything you've done";
  5540. mes "to help us find him. I know";
  5541. mes "it's not much, but I hope";
  5542. mes "you accept this as our thanks.";
  5543. mes "Goodbye for now, adventurer~";
  5544. specialeffect2 71;
  5545. set hg_ubu01,8;
  5546. getitem 12065,3; //Green salad
  5547. getexp 50000,0;
  5548. close;
  5549. }
  5550. else if(hg_ubu01 == 7)
  5551. {
  5552. mes "[Torpy's Mom]";
  5553. mes "What?! He was hiding";
  5554. mes "inside a barrel this";
  5555. mes "entire time?! Oh, no.";
  5556. mes "I'm sorry, my husband has";
  5557. mes "caused you so much trouble.";
  5558. next;
  5559. mes "[Torpy's Mom]";
  5560. mes "I really appreciate";
  5561. mes "everything you've done";
  5562. mes "to help us find him. I know";
  5563. mes "it's not much, but I hope";
  5564. mes "you accept this as our thanks.";
  5565. mes "Goodbye for now, adventurer~";
  5566. specialeffect2 68;
  5567. set hg_ubu01,8;
  5568. getitem 12065,3; //Green salad
  5569. getexp 50000,0;
  5570. close;
  5571. }
  5572. else if(hg_ubu01 == 8)
  5573. {
  5574. mes "[Torpy's Mom]";
  5575. mes "Sometimes I wonder if";
  5576. mes "Torpy is too mature for";
  5577. mes "his age, or if my husband";
  5578. mes "is too immature. In a strange";
  5579. mes "way, those two really take";
  5580. mes "after each other. Oh, well...";
  5581. close;
  5582. }
  5583. else if(hg_ubu01 == 9)
  5584. {
  5585. emotion e_dots,1;
  5586. mes "[Torpy's Mom]";
  5587. mes "When is that husband";
  5588. mes "of mine going to come";
  5589. mes "out of that barrel? He";
  5590. mes "didn't make another weird";
  5591. mes "bet with Torpy, did he? Oh,";
  5592. mes "the trouble with those two...";
  5593. close;
  5594. }
  5595. else
  5596. {
  5597. mes "[Torpy's Mom]";
  5598. mes "Where did he go this time?!";
  5599. mes "If my husband doesn't have";
  5600. mes "a good excuse for not coming";
  5601. mes "home, then he better come";
  5602. mes "up with one or he'll be sorry!";
  5603. close;
  5604. }
  5605. }
  5606. hugel,100,176,3 script Suspicious Barrel 111,{
  5607. if(hg_ubu01 == 3)
  5608. {
  5609. mes "[Strange Man]";
  5610. mes "So... hun...gry...";
  5611. mes "F-food... Give me...";
  5612. mes "F-food... Must... replenish...";
  5613. mes "h-health... with... Steamed...";
  5614. mes "Crab... Nippers... Please...";
  5615. next;
  5616. emotion e_dots,1;
  5617. mes "^3355FFIt sounds like";
  5618. mes "this barrel wants";
  5619. mes "Steamed Crab Nippers.^000000";
  5620. next;
  5621. switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
  5622. {
  5623. case 1:
  5624. mes "[Strange Man]";
  5625. mes "Please... cook me...";
  5626. mes "Steamed... Crab Nippers...!";
  5627. mes "You... n-need.... 10 Green";
  5628. mes "Herbs... 1 Yellow Potions...";
  5629. mes "and 10... N-Nippers... to";
  5630. mes "c-cook th-them. Ugh...";
  5631. next;
  5632. emotion e_dots,1;
  5633. mes "["+strcharinfo(0)+"]";
  5634. mes "Hold on,";
  5635. mes "I have to cook";
  5636. mes "them for you?!";
  5637. next;
  5638. mes "[Strange Man]";
  5639. mes "Y-yes...";
  5640. mes "It's... It's the";
  5641. mes "o-only... possible...";
  5642. mes "Way... P-please help...";
  5643. set hg_ubu01,4;
  5644. close;
  5645. break;
  5646. case 2:
  5647. mes "[Strange Man]";
  5648. mes "D-don't... leave...";
  5649. mes "me... Here... Th-the...";
  5650. mes "hunger...! It... It can't...";
  5651. mes "It c-can't be... d-denied!";
  5652. next;
  5653. emotion e_dots,1;
  5654. mes "["+strcharinfo(0)+"]";
  5655. mes "Weirdo! Why don't you";
  5656. mes "get out of that barrel,";
  5657. mes "and get your Steamed";
  5658. mes "Crab Nippers yourself?!";
  5659. close;
  5660. break;
  5661. }
  5662. }
  5663. else if(hg_ubu01 == 4)
  5664. {
  5665. if(countitem(12051)) //Steamed crab nippers
  5666. {
  5667. mes "[Strange Man]";
  5668. mes "Th-that... tantalizing...";
  5669. mes "scent... It's S-Steamed...";
  5670. mes "Crab... Nippers... Oh God...";
  5671. mes "It's b-been so... l-long...";
  5672. mes "G-Give me! G-Give me now!";
  5673. next;
  5674. emotion e_dots,1;
  5675. mes "^3355FFYou dumped the";
  5676. mes "Steamed Crab Nippers";
  5677. mes "into the barrel where";
  5678. mes "it was quickly devoured.^000000";
  5679. delitem 12051,1; //Steamed crab nippers
  5680. set hg_ubu01,5;
  5681. next;
  5682. mes "[Strange Man]";
  5683. mes "Ha ha ha!";
  5684. mes "Back in the game, baby!";
  5685. mes "Man, it's been, about what,";
  5686. mes "3 days since I last ate?";
  5687. mes "It's good to be alive!";
  5688. close2;
  5689. donpcevent "Strange Man#Hugel::OnEnable";
  5690. end;
  5691. }
  5692. else
  5693. {
  5694. mes "[Strange Man]";
  5695. mes "Please... cook me...";
  5696. mes "Steamed... Crab Nippers...!";
  5697. mes "You... n-need.... 10 Green";
  5698. mes "Herbs... 1 Yellow Potions...";
  5699. mes "and 10... N-Nippers... to";
  5700. mes "c-cook th-them. Ugh...";
  5701. next;
  5702. emotion e_dots,1;
  5703. mes "["+strcharinfo(0)+"]";
  5704. mes "Hold on,";
  5705. mes "I have to cook";
  5706. mes "them for you?!";
  5707. next;
  5708. mes "[Strange Man]";
  5709. mes "Y-yes...";
  5710. mes "It's... It's the";
  5711. mes "o-only... possible...";
  5712. mes "Way... P-please help...";
  5713. close;
  5714. }
  5715. }
  5716. else if(hg_ubu01 == 5)
  5717. {
  5718. if(countitem(12051)) //Steamed crab nippers
  5719. {
  5720. mes "[Strange Man]";
  5721. mes "Th-that... tantalizing...";
  5722. mes "scent... It's S-Steamed...";
  5723. mes "Crab... Nippers... Oh God...";
  5724. mes "It's b-been so... l-long...";
  5725. mes "G-Give me! G-Give me now!";
  5726. next;
  5727. emotion e_dots,1;
  5728. mes "^3355FFYou dumped the";
  5729. mes "Steamed Crab Nippers";
  5730. mes "into the barrel where";
  5731. mes "it was quickly devoured.^000000";
  5732. delitem 12051,1; //Steamed crab nippers
  5733. set hg_ubu01,5;
  5734. next;
  5735. mes "[Strange Man]";
  5736. mes "Ha ha ha!";
  5737. mes "Back in the game, baby!";
  5738. mes "Man, it's been, about what,";
  5739. mes "3 days since I last ate?";
  5740. mes "It's good to be alive!";
  5741. close2;
  5742. donpcevent "Strange Man#Hugel::OnEnable";
  5743. end;
  5744. }
  5745. else
  5746. {
  5747. mes "[Strange Man]";
  5748. mes "Please... cook me...";
  5749. mes "Steamed... Crab Nippers...!";
  5750. mes "You... n-need.... 10 Green";
  5751. mes "Herbs... 1 Yellow Potions...";
  5752. mes "and 10... N-Nippers... to";
  5753. mes "c-cook th-them. Ugh...";
  5754. next;
  5755. emotion e_dots,1;
  5756. mes "["+strcharinfo(0)+"]";
  5757. mes "Hold on,";
  5758. mes "I have to cook";
  5759. mes "them for you?!";
  5760. next;
  5761. mes "[Strange Man]";
  5762. mes "Y-yes...";
  5763. mes "It's... It's the";
  5764. mes "o-only... possible...";
  5765. mes "Way... P-please help...";
  5766. close;
  5767. }
  5768. }
  5769. else if(hg_ubu01 == 6)
  5770. {
  5771. emotion e_dots,1;
  5772. mes "^3355FFFor now, you should";
  5773. mes "tell Torpy and his mom";
  5774. mes "where Torpy's father is";
  5775. mes "hiding so they won't";
  5776. mes "worry about him so much.";
  5777. close;
  5778. }
  5779. else if(hg_ubu01 == 7)
  5780. {
  5781. emotion e_dots,1;
  5782. mes "^800080Torpy's mom might want to know about^000000";
  5783. mes "^800080this extraordinary barrel.^000000";
  5784. close;
  5785. }
  5786. else if(hg_ubu01 == 8)
  5787. {
  5788. emotion e_dots,1;
  5789. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5790. close;
  5791. }
  5792. else if(hg_ubu01 == 9)
  5793. {
  5794. emotion e_dots,1;
  5795. mes "^800080That barrel will become a symbolic object^000000";
  5796. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5797. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5798. close;
  5799. }
  5800. else
  5801. {
  5802. emotion e_dots,1;
  5803. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5804. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5805. close;
  5806. }
  5807. }
  5808. hugel,100,174,3 script Strange Man#Hugel 898,{
  5809. if(hg_ubu01 == 5)
  5810. {
  5811. mes "[Strange Man]";
  5812. mes "Ahhhh... Thanks for";
  5813. mes "the free meal! It was";
  5814. mes "so invigorating! Well,";
  5815. mes "I better climb back";
  5816. mes "inside that barrel. See";
  5817. mes "ya round, adventurer~";
  5818. next;
  5819. mes "["+strcharinfo(0)+"]";
  5820. mes "Hold it!";
  5821. mes "Why are you hiding";
  5822. mes "inside that barrel?!";
  5823. next;
  5824. mes "[Strange Man]";
  5825. mes "Huh? Oh, I'm just";
  5826. mes "playing Hide-and-Seek";
  5827. mes "with my son, that's all.";
  5828. next;
  5829. mes "["+strcharinfo(0)+"]";
  5830. mes "But you haven't";
  5831. mes "eaten in days! Wait,";
  5832. mes "hold on, you wouldn't";
  5833. mes "happen to be Torpy's";
  5834. mes "father now, would you?";
  5835. next;
  5836. mes "[Strange Man]";
  5837. mes "Oh, you ran into my boy?";
  5838. mes "Has he given up on our";
  5839. mes "little wager yet? Because";
  5840. mes "I'd really hate to lose...";
  5841. next;
  5842. mes "["+strcharinfo(0)+"]";
  5843. mes "Um, your wife and son";
  5844. mes "are really worried about";
  5845. mes "you. Shouldn't you be going";
  5846. mes "home as soon as you can?";
  5847. next;
  5848. mes "[Strange Man]";
  5849. mes "No, I can't! Not until";
  5850. mes "Torpy gives up! I made";
  5851. mes "a really silly promise";
  5852. mes "with my son, and if I lose";
  5853. mes "this game of Hide-and-Seek...";
  5854. mes "Well, I just can't lose! Bye!";
  5855. set hg_ubu01,6;
  5856. next;
  5857. mes "^3355FFTorpy's father has";
  5858. mes "hidden himself again,";
  5859. mes "but at least now you";
  5860. mes "can go back to Torpy's";
  5861. mes "Mom and Torpy, and let them";
  5862. mes "both know where he is hiding.^000000";
  5863. close2;
  5864. disablenpc "Strange Man#Hugel";
  5865. enablenpc "Suspicious Barrel";
  5866. end;
  5867. }
  5868. else
  5869. {
  5870. mes "[Strange Man]";
  5871. mes "Hahahaha!";
  5872. mes "Steamed Crab Nippers!";
  5873. mes "That really hit the spot!";
  5874. mes "I ate so much, I won't";
  5875. mes "have to eat again for days!";
  5876. close;
  5877. }
  5878. OnEnable:
  5879. enablenpc "Strange Man#Hugel";
  5880. disablenpc "Suspicious Barrel";
  5881. initnpctimer;
  5882. end;
  5883. OnInit:
  5884. disablenpc "Strange Man#Hugel";
  5885. end;
  5886. OnTimer60000:
  5887. stopnpctimer;
  5888. disablenpc "Strange Man#Hugel";
  5889. enablenpc "Suspicious Barrel";
  5890. end;
  5891. }
  5892. //-------------------------------------------------------------------------
  5893. // Fish cake soup delivery
  5894. //-------------------------------------------------------------------------
  5895. hu_in01,15,372,3 script Cellette Lavit 74,{
  5896. if(!hg_odeng)
  5897. {
  5898. mes "[Cellette]";
  5899. mes "Hi there, thanks for";
  5900. mes "visiting our lovely town!";
  5901. mes "Why don't you come in and";
  5902. mes "have a taste of authentic";
  5903. mes "Hugel cuisine? I guarantee";
  5904. mes "that you won't regret it~";
  5905. next;
  5906. mes "[Cellette]";
  5907. mes "My name is Cellette Lavit,";
  5908. mes "and I proudly serve Fish Cake";
  5909. mes "Soup, Hugel's specialty dish.";
  5910. mes "All the tourists that've tried";
  5911. mes "it have loved it, and I have";
  5912. mes "many regular customers~";
  5913. next;
  5914. mes "[Cellette]";
  5915. mes "This dish has something";
  5916. mes "of a cult following, and it's";
  5917. mes "not widely popularized, but I'm";
  5918. mes "sure that it'll be considered";
  5919. mes "representative of Schwaltzvalt";
  5920. mes "Republic cuisine someday.";
  5921. next;
  5922. mes "[Cellette]";
  5923. mes "Listen, you look like an";
  5924. mes "able adventurer, so would";
  5925. mes "you consider working part time";
  5926. mes "for me? I have many orders for";
  5927. mes "Fish Cake Soup, so there's";
  5928. mes "no way I can make deliveries...";
  5929. next;
  5930. mes "[Cellette]";
  5931. mes "If you work for me, I'll";
  5932. mes "waive the price: I'll give you";
  5933. mes "1 Fish Cake Soup for each";
  5934. mes "delivery that you complete.";
  5935. mes "But if you're not interested,";
  5936. mes "you can just buy some now~";
  5937. next;
  5938. switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
  5939. {
  5940. case 1:
  5941. mes "[Cellette]";
  5942. mes "Oh, thank you so much!";
  5943. mes "You can't imagine how busy";
  5944. mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
  5945. next;
  5946. set @randvar, rand(1,4);
  5947. if(@randvar == 1)
  5948. {
  5949. mes "[Cellette]";
  5950. mes "Alright, please take this";
  5951. mes "order of Fish Cake Soup to";
  5952. mes "my friend Neha. I'm grateful";
  5953. mes "that she's a regular customer--";
  5954. mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
  5955. set hg_odeng,1;
  5956. getitem 584,1; //Skewer soup
  5957. close;
  5958. }
  5959. else if(@randvar == 2)
  5960. {
  5961. mes "[Cellette]";
  5962. mes "Right, take this next order";
  5963. mes "of Fish Cake Soup to Maewan,";
  5964. mes "another one of my regulars.";
  5965. mes "He's been buying my soup ever";
  5966. mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
  5967. set hg_odeng,2;
  5968. getitem 584,1; //Skewer soup
  5969. close;
  5970. }
  5971. else if(@randvar == 3)
  5972. {
  5973. mes "[Cellette]";
  5974. mes "Okay, this order of Fish";
  5975. mes "Cake Soup is ready! Please";
  5976. mes "take it to my roommate Layoma.";
  5977. mes "But... Be careful. She's got";
  5978. mes "a thing about punctuality.";
  5979. mes "Just try not to be late...";
  5980. set hg_odeng,3;
  5981. getitem 584,1; //Skewer soup
  5982. close;
  5983. }
  5984. else if(@randvar == 4)
  5985. {
  5986. mes "[Cellette]";
  5987. mes "Quick, take this Fish";
  5988. mes "Paste Soup to Erjan. Um,";
  5989. mes "but be careful, he's really";
  5990. mes "nitpicky... And he likes to";
  5991. mes "have everything in such";
  5992. mes "and such and order...";
  5993. set hg_odeng,4;
  5994. getitem 584,1; //Skewer soup
  5995. close;
  5996. }
  5997. break;
  5998. case 2:
  5999. mes "[Cellette]";
  6000. mes "Oh, you'd like to try my";
  6001. mes "Fish Cake Soup, eh? Good";
  6002. mes "choice, I know you'll enjoy";
  6003. mes "its delicious, hearty flavor~";
  6004. mes "Each order costs 100 zeny.";
  6005. next;
  6006. switch( select( "Order a Fish Cake Soup:Cancel" ) )
  6007. {
  6008. case 1:
  6009. if(Zeny > 99)
  6010. {
  6011. mes "[Cellette]";
  6012. mes "Thanks! Enjoy your";
  6013. mes "bowl of Fish Cake Soup.";
  6014. mes "I hope you come and ";
  6015. mes "visit me again, okay?";
  6016. set Zeny,Zeny-100;
  6017. getitem 584,1; //Skewer soup
  6018. close;
  6019. }
  6020. else
  6021. {
  6022. mes "[Cellette]";
  6023. mes "Oh, what's this?";
  6024. mes "You don't have enough";
  6025. mes "money? Well, come back";
  6026. mes "after you save 100 zeny.";
  6027. mes "That's a really good price";
  6028. mes "for my gourmet soup, you know.";
  6029. close;
  6030. }
  6031. break;
  6032. case 2:
  6033. mes "[Cellette]";
  6034. mes "If you're ever hungry,";
  6035. mes "or just want to enjoy";
  6036. mes "a delicious meal, come";
  6037. mes "and have some of my soup~";
  6038. close;
  6039. break;
  6040. }
  6041. break;
  6042. case 3:
  6043. mes "[Cellette]";
  6044. mes "Oh? You're not interested";
  6045. mes "in trying my Fish Cake Soup";
  6046. mes "at all? Well, if you change";
  6047. mes "your mind, please come";
  6048. mes "back. I just know you'll love";
  6049. mes "the taste if you give it a try.";
  6050. close;
  6051. break;
  6052. }
  6053. }
  6054. else if(hg_odeng == 1)
  6055. {
  6056. if(countitem(584)) //Skewer soup
  6057. {
  6058. mes "[Cellette]";
  6059. mes "Haven't you left already?";
  6060. mes "My friend Neha is waiting";
  6061. mes "for you to deliver her order";
  6062. mes "of Fish Cake Soup. Please";
  6063. mes "try to get it to her before the";
  6064. mes "soup gets cold, okay?";
  6065. close;
  6066. }
  6067. else
  6068. {
  6069. mes "[Cellette]";
  6070. mes "What's that? You lost";
  6071. mes "the Fish Cake Soup you're";
  6072. mes "supposed to deliver to Neha?";
  6073. mes "Oh well, I suppose I'll have";
  6074. mes "to give you this fresh bowl";
  6075. mes "of soup that I just made...";
  6076. next;
  6077. if(Zeny > 99)
  6078. {
  6079. mes "[Cellette]";
  6080. mes "But you need to be";
  6081. mes "responsible and pay";
  6082. mes "me for the food you lost.";
  6083. mes "There, I took 100 zeny";
  6084. mes "from you. That's fair, so";
  6085. mes "please don't lose it this time.";
  6086. set Zeny,Zeny-100;
  6087. getitem 584,1; //Skewer soup
  6088. close;
  6089. }
  6090. else
  6091. {
  6092. mes "[Cellette]";
  6093. mes "W-wait... You don't";
  6094. mes "have any money to pay";
  6095. mes "me for the soup you lost?";
  6096. mes "Well, I don't think I can";
  6097. mes "trust somebody like you";
  6098. mes "with any deliveries...";
  6099. set hg_odeng,5;
  6100. close;
  6101. }
  6102. }
  6103. }
  6104. else if(hg_odeng == 2)
  6105. {
  6106. if(countitem(584)) //Skewer soup
  6107. {
  6108. mes "[Cellette]";
  6109. mes "Whoa, whoa, whoa!";
  6110. mes "You should have left";
  6111. mes "already to deliver that";
  6112. mes "soup to Maewan! Hurry,";
  6113. mes "before it gets too cold!";
  6114. close;
  6115. }
  6116. else
  6117. {
  6118. mes "[Cellette]";
  6119. mes "What's that? You lost";
  6120. mes "the Fish Cake Soup you're";
  6121. mes "supposed to give to Maewan?";
  6122. mes "Oh well, I suppose I'll have";
  6123. mes "to give you this fresh bowl";
  6124. mes "of soup that I just made...";
  6125. next;
  6126. if(Zeny > 99)
  6127. {
  6128. mes "[Cellette]";
  6129. mes "But you need to be";
  6130. mes "responsible and pay";
  6131. mes "me for the food you lost.";
  6132. mes "There, I took 100 zeny";
  6133. mes "from you. That's fair, so";
  6134. mes "please don't lose it this time.";
  6135. set Zeny,Zeny-100;
  6136. getitem 584,1; //Skewer soup
  6137. close;
  6138. }
  6139. else
  6140. {
  6141. mes "[Cellette]";
  6142. mes "W-wait... You don't";
  6143. mes "have any money to pay";
  6144. mes "me for the soup you lost?";
  6145. mes "Well, I don't think I can";
  6146. mes "trust somebody like you";
  6147. mes "with any deliveries...";
  6148. set hg_odeng,5;
  6149. close;
  6150. }
  6151. }
  6152. }
  6153. else if(hg_odeng == 3)
  6154. {
  6155. if(countitem(584)) //Skewer soup
  6156. {
  6157. mes "[Cellette]";
  6158. mes "I thought you left to";
  6159. mes "deliver that soup to";
  6160. mes "Layoma. You should hurry";
  6161. mes "and bring it to her, before";
  6162. mes "it doesn't taste good after";
  6163. mes "it gets cold, you know.";
  6164. close;
  6165. }
  6166. else
  6167. {
  6168. mes "[Cellette]";
  6169. mes "What's that? You lost";
  6170. mes "the Fish Cake Soup you're";
  6171. mes "supposed to give to Layoma?";
  6172. mes "Oh well, I suppose I'll have";
  6173. mes "to give you this fresh bowl";
  6174. mes "of soup that I just made...";
  6175. next;
  6176. if(Zeny > 99)
  6177. {
  6178. mes "[Cellette]";
  6179. mes "But you need to be";
  6180. mes "responsible and pay";
  6181. mes "me for the food you lost.";
  6182. mes "There, I took 100 zeny";
  6183. mes "from you. That's fair, so";
  6184. mes "please don't lose it this time.";
  6185. set Zeny,Zeny-100;
  6186. getitem 584,1; //Skewer soup
  6187. close;
  6188. }
  6189. else
  6190. {
  6191. mes "[Cellette]";
  6192. mes "W-wait... You don't";
  6193. mes "have any money to pay";
  6194. mes "me for the soup you lost?";
  6195. mes "Well, I don't think I can";
  6196. mes "trust somebody like you";
  6197. mes "with any deliveries...";
  6198. set hg_odeng,5;
  6199. close;
  6200. }
  6201. }
  6202. }
  6203. else if(hg_odeng == 4)
  6204. {
  6205. if(countitem(584))
  6206. {
  6207. mes "[Cellette]";
  6208. mes "Oh, dear, you better";
  6209. mes "leave now and deliver";
  6210. mes "that Fish Cake Soup to";
  6211. mes "Erjan before he can think";
  6212. mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
  6213. close;
  6214. }
  6215. else
  6216. {
  6217. mes "[Cellette]";
  6218. mes "What's that? You lost";
  6219. mes "the Fish Cake Soup you're";
  6220. mes "supposed to deliver to Erjan?";
  6221. mes "Oh well, I suppose I'll have";
  6222. mes "to give you this fresh bowl";
  6223. mes "of soup that I just made...";
  6224. next;
  6225. if(Zeny > 99)
  6226. {
  6227. mes "[Cellette]";
  6228. mes "But you need to be";
  6229. mes "responsible and pay";
  6230. mes "me for the food you lost.";
  6231. mes "There, I took 100 zeny";
  6232. mes "from you. That's fair, so";
  6233. mes "please don't lose it this time.";
  6234. set Zeny,Zeny-100;
  6235. getitem 584,1; //Skewer soup
  6236. close;
  6237. }
  6238. else
  6239. {
  6240. mes "[Cellette]";
  6241. mes "W-wait... You don't";
  6242. mes "have any money to pay";
  6243. mes "me for the soup you lost?";
  6244. mes "Well, I don't think I can";
  6245. mes "trust somebody like you";
  6246. mes "with any deliveries...";
  6247. set hg_odeng,5;
  6248. close;
  6249. }
  6250. }
  6251. }
  6252. else if(hg_odeng == 5)
  6253. {
  6254. mes "[Cellette]";
  6255. mes "Ah, I'm sorry, but";
  6256. mes "I can't do any business";
  6257. mes "with somebody that's proven";
  6258. mes "to be irresponsible. Nothing";
  6259. mes "personal, it's just my policy.";
  6260. close;
  6261. }
  6262. else if(hg_odeng == 10)
  6263. {
  6264. mes "[Cellette]";
  6265. mes "Good work! I hear that";
  6266. mes "you successfully delivered";
  6267. mes "the soup. I knew I could trust";
  6268. mes "you! Ah, before I forget, here";
  6269. mes "is your Fish Cake Soup. Thank";
  6270. mes "you so much for your help~";
  6271. set hg_odeng,0;
  6272. getitem 584,3; //Skewer soup
  6273. getexp 1000,0;
  6274. next;
  6275. mes "[Cellette]";
  6276. mes "It was really nice working";
  6277. mes "with you, and I hope you come";
  6278. mes "by and help me again sometime.";
  6279. mes "Oh, and please tell all your";
  6280. mes "friends about my delicious";
  6281. mes "Fish Cake Soup. See you later~";
  6282. close;
  6283. }
  6284. else
  6285. {
  6286. mes "[Cellette]";
  6287. mes "Come and taste some";
  6288. mes "authentic Hugel cuisine!";
  6289. mes "Enjoy a big steaming bowl";
  6290. mes "of delicious Fish Cake Soup~";
  6291. close;
  6292. }
  6293. }
  6294. hugel,76,134,3 script Neha 101,{
  6295. if(hg_odeng == 1)
  6296. {
  6297. if(countitem(584))
  6298. {
  6299. mes "[Neha]";
  6300. mes "Oh, you have a delivery";
  6301. mes "from Cellette, hm? Hmpf!";
  6302. mes "You're late! Don't you know";
  6303. mes "this soup isn't good if it";
  6304. mes "isn't steaming hot?";
  6305. next;
  6306. if(sex)
  6307. {
  6308. mes "[Neha]";
  6309. mes "But... You're a handsome";
  6310. mes "fellow, so I'll forgive you...";
  6311. mes "On one condition. Bring me";
  6312. mes "^FF00001 Whip^000000 with which to spank ";
  6313. mes "you. You better hurry, boy, or";
  6314. mes "I won't let you off that easy.";
  6315. set hg_odeng,6;
  6316. close;
  6317. }
  6318. else
  6319. {
  6320. mes "[Neha]";
  6321. mes "Yes, yes... You should";
  6322. mes "be punished. You should be";
  6323. mes "spanked. If you want to finish";
  6324. mes "your delivery, then bring me";
  6325. mes "^FF00001 Whip^000000 so that I can spank you";
  6326. mes "for your impertinence, girl!";
  6327. set hg_odeng,6;
  6328. close;
  6329. }
  6330. }
  6331. else
  6332. {
  6333. mes "[Neha]";
  6334. mes "Oh ho ho ho ho ho~";
  6335. mes "I just love cute little boys...";
  6336. mes "But for some reason, it";
  6337. mes "thrills me to torture them";
  6338. mes "a little bit as well. Hoho~";
  6339. close;
  6340. }
  6341. }
  6342. else if(hg_odeng == 6)
  6343. {
  6344. if(countitem(1960) && countitem(584)) //Whip and Skewer soup
  6345. {
  6346. mes "[Neha]";
  6347. mes "Finally... My soup!";
  6348. mes "And you brought me my Whip!";
  6349. mes "Don't worry, I'll only give you";
  6350. mes "just one hard spanking. It'll";
  6351. mes "be over before you know it~";
  6352. next;
  6353. mes "[Neha]";
  6354. mes "Ha!";
  6355. next;
  6356. mes "^3355FF*Slap*^000000";
  6357. percentheal -25,0;
  6358. next;
  6359. mes "[Neha]";
  6360. mes "Heeyah!!";
  6361. next;
  6362. mes "^3355FF*SLAP*^000000";
  6363. percentheal -25,0;
  6364. next;
  6365. mes "[Neha]";
  6366. mes "Ooh, did I accidentally";
  6367. mes "whip you twice? Heh heh...";
  6368. mes "Well, I'm satisfied. I'll go";
  6369. mes "ahead and tell Celette that";
  6370. mes "you did a good job... I hope";
  6371. mes "you come deliver my soup again~";
  6372. delitem 1960,1; //Whip
  6373. delitem 584,1; //Skewer soup
  6374. set hg_odeng,10;
  6375. close;
  6376. }
  6377. else
  6378. {
  6379. mes "[Neha]";
  6380. mes "^FF00001 Fish Cake Soup^000000...";
  6381. mes "^FF00001 Whip^000000... Is that too";
  6382. mes "much for a girl to ask?";
  6383. mes "I'm hungry, and I want to";
  6384. mes "hit somebody! What's wrong";
  6385. mes "with that, huh? Now hurry up!";
  6386. close;
  6387. }
  6388. }
  6389. else
  6390. {
  6391. mes "[Neha]";
  6392. mes "Oh ho ho ho ho ho~";
  6393. mes "I just love cute little boys...";
  6394. mes "But for some reason, it";
  6395. mes "thrills me to torture them";
  6396. mes "a little bit as well. Hoho~";
  6397. close;
  6398. }
  6399. }
  6400. hugel,87,139,3 script Maewan 86,{
  6401. if(hg_odeng == 2)
  6402. {
  6403. if(countitem(584))
  6404. {
  6405. mes "[Maewan]";
  6406. mes "Oh, finally, I've been";
  6407. mes "waiting for my order of";
  6408. mes "Fish Cake Soup from Cellette!";
  6409. mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
  6410. next;
  6411. mes "[Maewan]";
  6412. mes "Argh, but you're late!";
  6413. mes "This is your fault, you";
  6414. mes "know that, right? Well,";
  6415. mes "it's not a big deal, but";
  6416. mes "I can forgive you if you";
  6417. mes "help me with my collection.";
  6418. next;
  6419. mes "[Maewan]";
  6420. mes "Just bring me";
  6421. mes "1 Bookclip in Memory,";
  6422. mes "alright? Oh, and don't";
  6423. mes "eat my soup before";
  6424. mes "you deliver it to me!";
  6425. set hg_odeng,7;
  6426. close;
  6427. }
  6428. else
  6429. {
  6430. mes "[Maewan]";
  6431. mes "I like to think of";
  6432. mes "myself as a man of";
  6433. mes "eclectic taste. I love";
  6434. mes "collecting strange and";
  6435. mes "unique items, and learning";
  6436. mes "all sorts of new things~";
  6437. close;
  6438. }
  6439. }
  6440. else if(hg_odeng == 7 )
  6441. {
  6442. if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
  6443. {
  6444. mes "[Maewan]";
  6445. mes "Great, you really brought";
  6446. mes "me a Bookclip in Memory!";
  6447. mes "Yes, this'll make a fine";
  6448. mes "addition to my collection~";
  6449. mes "Oh, and give me my soup.";
  6450. mes "Thanks again for delivering~";
  6451. delitem 584,1; //Skewer soup
  6452. delitem 7015,1; //Bookclip in memory
  6453. set hg_odeng,10;
  6454. close;
  6455. }
  6456. else
  6457. {
  6458. mes "[Maewan]";
  6459. mes "I know it sounds unfair";
  6460. mes "of me to ask you to bring";
  6461. mes "^FF00001 Bookclip in Memory^000000 with";
  6462. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  6463. next;
  6464. mes "[Maewan]";
  6465. mes "I'd feel left out if";
  6466. mes "I didn't do it. I know";
  6467. mes "all of Cellette's other";
  6468. mes "customers are asking the";
  6469. mes "people delivering their soup";
  6470. mes "for all sorts of crazy things.";
  6471. close;
  6472. }
  6473. }
  6474. else
  6475. {
  6476. mes "[Maewan]";
  6477. mes "I like to think of";
  6478. mes "myself as a man of";
  6479. mes "eclectic taste. I love";
  6480. mes "collecting strange and";
  6481. mes "unique items, and learning";
  6482. mes "all sorts of new things~";
  6483. close;
  6484. }
  6485. }
  6486. hugel,84,125,3 script Layoma 700,{
  6487. if(hg_odeng == 3)
  6488. {
  6489. if(countitem(584))
  6490. {
  6491. mes "[Layoma]";
  6492. mes "You're here to deliver";
  6493. mes "my Fish Cake Soup?";
  6494. mes "How could you be so late?!";
  6495. mes "Don't you know that your";
  6496. mes "incompetence also reflects";
  6497. mes "on Cellette and her shop?!";
  6498. next;
  6499. mes "[Layoma]";
  6500. mes "I can't let you continue";
  6501. mes "delivering for Cellette";
  6502. mes "unless you prove that you're";
  6503. mes "dependable to me. Erm, bring";
  6504. mes "me ^FF00001 Mushroom Spore^000000, and";
  6505. mes "I'll forget this whole thing.";
  6506. set hg_odeng,8;
  6507. close;
  6508. }
  6509. else
  6510. {
  6511. mes "[Layoma]";
  6512. mes "I love singing songs,";
  6513. mes "and I love eating mushrooms.";
  6514. mes "For a person living in Hugel,";
  6515. mes "that's a pretty exciting life!";
  6516. close;
  6517. }
  6518. }
  6519. else if(hg_odeng == 8)
  6520. {
  6521. if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
  6522. {
  6523. mes "[Layoma]";
  6524. mes "Great! You brought me";
  6525. mes "1 Mushroom Spore! This";
  6526. mes "will taste perfect with my";
  6527. mes "bowl of Fish Cake Soup~";
  6528. next;
  6529. mes "[Layoma]";
  6530. mes "Alright, maybe I can";
  6531. mes "count on you to work";
  6532. mes "for my roommate Cellette";
  6533. mes "a little while longer. Oh, and";
  6534. mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
  6535. delitem 921,1; //Mushroom spore
  6536. delitem 584,1; //Skewer soup
  6537. set hg_odeng,10;
  6538. close;
  6539. }
  6540. else
  6541. {
  6542. mes "[Layoma]";
  6543. mes "Hey! I thought you";
  6544. mes "wanted to prove that";
  6545. mes "you're a reliable and";
  6546. mes "trustworthy person! Go";
  6547. mes "and bring me 1 Mushroom";
  6548. mes "Spore with my Fish Cake Soup!";
  6549. close;
  6550. }
  6551. }
  6552. else
  6553. {
  6554. mes "[Layoma]";
  6555. mes "I love singing songs,";
  6556. mes "and I love eating mushrooms.";
  6557. mes "For a person living in Hugel,";
  6558. mes "that's a pretty exciting life!";
  6559. close;
  6560. }
  6561. }
  6562. hugel,102,161,3 script Erjan 100,{
  6563. if(hg_odeng == 4)
  6564. {
  6565. if(countitem(584))
  6566. {
  6567. mes "[Erjan]";
  6568. mes "Well, I thought you'd";
  6569. mes "never come to deliver";
  6570. mes "my Fish Cake Soup. You're";
  6571. mes "awfully late, you know that?";
  6572. mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
  6573. next;
  6574. mes "[Erjan]";
  6575. mes "Hm, but as the first son";
  6576. mes "of the Franchefeschu family,";
  6577. mes "I cannot eat this soup unless";
  6578. mes "it is suitably prepared. Go!";
  6579. mes "I command you to bring me";
  6580. mes "the commoner's ^FF0000China^000000!";
  6581. next;
  6582. set hg_odeng,9;
  6583. mes "[Erjan]";
  6584. mes "Realize that I'm compromising";
  6585. mes "with you by asking you to bring";
  6586. mes "me regular China... I always";
  6587. mes "enjoy my meals on the finest";
  6588. mes "glass and tableware available.";
  6589. mes "That's how we noblemen live~";
  6590. close;
  6591. }
  6592. else
  6593. {
  6594. mes "[Erjan]";
  6595. mes "I am Erjan, first son of";
  6596. mes "the noble Franchefeschu";
  6597. mes "family. Commoner, if you";
  6598. mes "do not have any business";
  6599. mes "with me, then leave me be,";
  6600. mes "and do whatever it is you do.";
  6601. close;
  6602. }
  6603. }
  6604. else if(hg_odeng == 9)
  6605. {
  6606. if(countitem(584) && countitem(736)) //Skewer soup and China
  6607. {
  6608. mes "[Erjan]";
  6609. mes "Ah, so you've delivered";
  6610. mes "my Fish Cake Soup with some";
  6611. mes "proper China. Yes, this pleases";
  6612. mes "me. Now, I may enjoy this meal";
  6613. mes "in a manner befitting the";
  6614. mes "Franchefeschu family.";
  6615. next;
  6616. mes "[Erjan]";
  6617. mes "Although this China is";
  6618. mes "below my standards, I also";
  6619. mes "understand that this is the";
  6620. mes "best you can do. Yes, to accept";
  6621. mes "this is my... noblesse oblige.";
  6622. next;
  6623. mes "[Erjan]";
  6624. mes "You are dismissed.";
  6625. mes "Please take your leave,";
  6626. mes "and return to Cellette";
  6627. mes "with my noble thanks.";
  6628. delitem 736,1; //China
  6629. delitem 584,1; //Skewer soup
  6630. set hg_odeng,10;
  6631. close;
  6632. }
  6633. else
  6634. {
  6635. mes "[Erjan]";
  6636. mes "Must I repeat myself?";
  6637. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6638. mes "with ^FF00001 China^000000 so that I may";
  6639. mes "properly enjoy my meal.";
  6640. close;
  6641. }
  6642. }
  6643. else
  6644. {
  6645. mes "[Erjan]";
  6646. mes "I am Erjan, first son of";
  6647. mes "the noble Franchefeschu";
  6648. mes "family. Commoner, if you";
  6649. mes "do not have any business";
  6650. mes "with me, then leave me be,";
  6651. mes "and do whatever it is you do.";
  6652. close;
  6653. }
  6654. }
  6655. //-------------------------------------------------------------------------
  6656. // Juno Remedy Quest
  6657. //-------------------------------------------------------------------------
  6658. yuno,111,156,3 script Euslan 90,{
  6659. if(BaseLevel < 60)
  6660. {
  6661. mes "[Euslan]";
  6662. mes "^333333*Cough Cough*";
  6663. mes "*Haaaaaaack*";
  6664. mes "*C-cough* *Sob*^000000";
  6665. close;
  6666. }
  6667. if(!hg_ma1)
  6668. {
  6669. mes "[Euslan]";
  6670. mes "^333333*Cough Cough*";
  6671. mes "*Haaaaaaack*";
  6672. mes "*C-cough* *Sob*^000000";
  6673. next;
  6674. switch( select( "Ignore:Speak to Euslan" ) )
  6675. {
  6676. case 1:
  6677. mes "[Euslan]";
  6678. mes "^333333*Sniff*";
  6679. mes "*Huff Huff*";
  6680. mes "*Cough Cough*^000000";
  6681. close;
  6682. break;
  6683. case 2:
  6684. mes "[Euslan]";
  6685. mes "*Huff Huff*";
  6686. mes "*Cough Cough*^000000";
  6687. next;
  6688. mes "^3355FFEusan is seized";
  6689. mes "with emotion: it's";
  6690. mes "been so long since";
  6691. mes "someone has tried";
  6692. mes "to speak to her.^000000";
  6693. set hg_ma1,1;
  6694. close;
  6695. break;
  6696. }
  6697. }
  6698. else if(hg_ma1 == 1)
  6699. {
  6700. mes "[Euslan]";
  6701. mes "^333333*Sniff* *Cough";
  6702. mes "*Cough Cough*";
  6703. mes "*Sob* *Sniff*^000000";
  6704. next;
  6705. switch( select( "Ignore:Speak to Euslan" ) )
  6706. {
  6707. case 1:
  6708. mes "[Euslan]";
  6709. mes "^333333*Sniff*";
  6710. mes "*Huff Huff*";
  6711. mes "*Cough Cough*^000000";
  6712. close;
  6713. break;
  6714. case 2:
  6715. mes "[Euslan]";
  6716. mes "^333333*Sniff*";
  6717. mes "*Huff Huff*";
  6718. mes "*Cough Cough*^000000";
  6719. next;
  6720. mes "[Euslan]";
  6721. mes "Oh...";
  6722. mes "Hello, wh-what";
  6723. mes "^333333*Cough cough*^000000 did";
  6724. mes "you want? ^333333*Sniff*^000000";
  6725. next;
  6726. break;
  6727. }
  6728. switch( select( "Nothing!:Are you alright?" ) )
  6729. {
  6730. case 1:
  6731. mes "[Euslan]";
  6732. mes "Oh, I'm s-sorry...";
  6733. mes "^333333*Cough Cough*^000000 I must";
  6734. mes "have been mistaken...";
  6735. close;
  6736. break;
  6737. case 2:
  6738. mes "[Euslan]";
  6739. mes "Th-thank you so much";
  6740. mes "for your concern. My";
  6741. mes "^333333*Cough*^000000 name is Euslan,";
  6742. mes "and it's nice to meet you.";
  6743. next;
  6744. mes "[Euslan]";
  6745. mes "I've just been waiting here";
  6746. mes "for my fiancee to return, but";
  6747. mes "I'm starting to worry since";
  6748. mes "I haven't heard from him in";
  6749. mes "days. I really want to go out";
  6750. mes "and find him on my own. ^333333*Cough*^000000";
  6751. next;
  6752. mes "[Euslan]";
  6753. mes "I really want to see my";
  6754. mes "Thierry. If only I wasn't";
  6755. mes "so sick, then I wouldn't have";
  6756. mes "these problems. ^333333*Sob*^000000 Where";
  6757. mes "is he? ^333333*Sniff*^000000 Where's my";
  6758. mes "Thierry? I want to see him...";
  6759. next;
  6760. break;
  6761. }
  6762. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6763. {
  6764. case 1:
  6765. mes "[Euslan]";
  6766. mes "Thierry... ^333333*Sob*^000000";
  6767. mes "When are you";
  6768. mes "coming home?";
  6769. mes "I'm so worried...";
  6770. mes "^333333*Cough Cough*^000000";
  6771. set hg_ma1,2;
  6772. close;
  6773. break;
  6774. case 2:
  6775. mes "[Euslan]";
  6776. mes "...Are you really willing to";
  6777. mes "go out and look for Thierry";
  6778. mes "for me? Oh, thank you so";
  6779. mes "much! You don't know how";
  6780. mes "much your kind offer means";
  6781. mes "to me. Now, let's see...";
  6782. next;
  6783. mes "[Euslan]";
  6784. mes "^333333*Cough*^000000 Right, Thierry";
  6785. mes "went on a trip, traveling";
  6786. mes "on one of the Airships, to";
  6787. mes "find some medicine that the";
  6788. mes "doctors say I need for my";
  6789. mes "illness. ^333333*Cough Cough*^000000";
  6790. next;
  6791. mes "[Euslan]";
  6792. mes "I know it's like searching";
  6793. mes "for a needle in a haystack,";
  6794. mes "but the only way I can think";
  6795. mes "of finding Thierry is to ask";
  6796. mes "the Airship Crewmen if they";
  6797. mes "might know where my fiancee is.";
  6798. next;
  6799. mes "[Euslan]";
  6800. mes "^333333*Cough*^000000 Oh, right...";
  6801. mes "My fiancee was planning on";
  6802. mes "searching the Schwaltzvalt";
  6803. mes "Republic, so maybe the crewmen";
  6804. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6805. next;
  6806. mes "[Euslan]";
  6807. mes "If you manage to find";
  6808. mes "where Thierry might have";
  6809. mes "gone, then please let me";
  6810. mes "know as soon as you can,";
  6811. mes "okay? Thanks for cheering";
  6812. mes "me up, "+strcharinfo(0)+".";
  6813. set hg_ma1,3;
  6814. close;
  6815. break;
  6816. }
  6817. }
  6818. else if(hg_ma1 == 2)
  6819. {
  6820. mes "[Euslan]";
  6821. mes "I've just been waiting here";
  6822. mes "for my fiancee to return, but";
  6823. mes "I'm starting to worry since";
  6824. mes "I haven't heard from him in";
  6825. mes "days. I really want to go out";
  6826. mes "and find him on my own. ^333333*Cough*^000000";
  6827. next;
  6828. mes "[Euslan]";
  6829. mes "I really want to see my";
  6830. mes "Thierry. If only I wasn't";
  6831. mes "so sick, then I wouldn't have";
  6832. mes "these problems. ^333333*Sob*^000000 Where";
  6833. mes "is he? ^333333*Sniff*^000000 Where's my";
  6834. mes "Thierry? I want to see him...";
  6835. next;
  6836. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6837. {
  6838. case 1:
  6839. mes "[Euslan]";
  6840. mes "Thierry... ^333333*Sob*^000000";
  6841. mes "When are you";
  6842. mes "coming home?";
  6843. mes "I'm so worried...";
  6844. mes "^333333*Cough Cough*^000000";
  6845. close;
  6846. break;
  6847. case 2:
  6848. mes "[Euslan]";
  6849. mes "...Are you really willing to";
  6850. mes "go out and look for Thierry";
  6851. mes "for me? Oh, thank you so";
  6852. mes "much! You don't know how";
  6853. mes "much your kind offer means";
  6854. mes "to me. Now, let's see...";
  6855. next;
  6856. mes "[Euslan]";
  6857. mes "^333333*Cough*^000000 Right, Thierry";
  6858. mes "went on a trip, traveling";
  6859. mes "on one of the Airships, to";
  6860. mes "find some medicine that the";
  6861. mes "doctors say I need for my";
  6862. mes "illness. ^333333*Cough Cough*^000000";
  6863. next;
  6864. mes "[Euslan]";
  6865. mes "I know it's like searching";
  6866. mes "for a needle in a haystack,";
  6867. mes "but the only way I can think";
  6868. mes "of finding Thierry is to ask";
  6869. mes "the Airship Crewmen if they";
  6870. mes "might know where my fiancee is.";
  6871. next;
  6872. mes "[Euslan]";
  6873. mes "^333333*Cough*^000000 Oh, right...";
  6874. mes "My fiancee was planning on";
  6875. mes "searching the Schwaltzvalt";
  6876. mes "Republic, so maybe the crewmen";
  6877. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6878. next;
  6879. mes "[Euslan]";
  6880. mes "If you manage to find";
  6881. mes "where Thierry might have";
  6882. mes "gone, then please let me";
  6883. mes "know as soon as you can,";
  6884. mes "okay? Thanks for cheering";
  6885. mes "me up, "+strcharinfo(0)+".";
  6886. set hg_ma1,3;
  6887. close;
  6888. break;
  6889. }
  6890. }
  6891. else if(hg_ma1 == 3 || hg_ma1 == 4)
  6892. {
  6893. mes "^333333Euslan is still patiently";
  6894. mes "waiting for Thierry's return.";
  6895. mes "You should keep your promise";
  6896. mes "to her by asking the crewmen on";
  6897. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6898. close;
  6899. }
  6900. else if(hg_ma1 == 5)
  6901. {
  6902. mes "[Euslan]";
  6903. mes "Oh, you're back!";
  6904. mes "^333333*Cough*^000000 Maybe it's too";
  6905. mes "much to hope for, but did";
  6906. mes "you learn anything about";
  6907. mes "where my fiancee might be?";
  6908. next;
  6909. menu "Well, I met Kaci on the Airship.",-;
  6910. mes "[Euslan]";
  6911. mes "Oh, Kaci works on the";
  6912. mes "Airship? It's been so long";
  6913. mes "since I've seen her. I guess";
  6914. mes "we've lost touch ever since";
  6915. mes "I've gotten sick... Still, I'm";
  6916. mes "glad to have heard from her.";
  6917. next;
  6918. mes "[Euslan]";
  6919. mes "Oh, how fortunate! So Kaci";
  6920. mes "knows where Thierry might be?";
  6921. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6922. mes "I have a brother that lives";
  6923. mes "there, though it's been a while";
  6924. mes "since I've heard from him...";
  6925. next;
  6926. mes "[Euslan]";
  6927. mes "Um, if you don't mind, would";
  6928. mes "you please do another favor";
  6929. mes "for me? If you travel to Hugel,";
  6930. mes "would you find Thierry and tell";
  6931. mes "that I'm alright? He must be";
  6932. mes "so worried about he by now...";
  6933. next;
  6934. mes "[Euslan]";
  6935. mes "^333333*Cough Cough*^000000 It might";
  6936. mes "be a good idea to ask my";
  6937. mes "brother Eukran, who's working";
  6938. mes "as a Bingo game coordinator";
  6939. mes "in Hugel, since he might know";
  6940. mes "where Thierry is. ^333333*Cough*^000000";
  6941. next;
  6942. mes "[Euslan]";
  6943. mes "I know that it's a lot";
  6944. mes "to ask, so please don't";
  6945. mes "trouble yourself if it's out";
  6946. mes "of your way. Still, I'd really";
  6947. mes "appreciate your help if you";
  6948. mes "happen to pass through Hugel.";
  6949. set hg_ma1,6;
  6950. close;
  6951. }
  6952. else if(hg_ma1 == 6 || hg_ma1 == 7)
  6953. {
  6954. mes "[Euslan]";
  6955. mes "If you get the chance,";
  6956. mes "please visit my brother";
  6957. mes "Eukran in Hugel, and ask";
  6958. mes "him where my Thierry might be.";
  6959. mes "Thank you again for your kindness. ^FFFFFF ^000000";
  6960. close;
  6961. }
  6962. else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  6963. {
  6964. mes "^3355FFEuslan is waiting for";
  6965. mes "you to bring her news from";
  6966. mes "her fiancee Thierry. You better";
  6967. mes "go back to Hugel to find him.";
  6968. close;
  6969. }
  6970. else if(hg_ma1 == 12)
  6971. {
  6972. mes "[Euslan]";
  6973. mes "Oh, you've returned!";
  6974. mes "^333333*Cough*^000000 Were you able to";
  6975. mes "speak to my brother and";
  6976. mes "find my fiancee Thierry?";
  6977. next;
  6978. mes "^333333You tell Euslan that you";
  6979. mes "were able to find Thierry,";
  6980. mes "and that he has managed to";
  6981. mes "procure some medicine for";
  6982. mes "her. You give Euslan the";
  6983. mes "medicine as Thierry requested.^000000";
  6984. next;
  6985. mes "[Euslan]";
  6986. mes "*Sniff* I don't deserve";
  6987. mes "such a wonderful man. Why";
  6988. mes "did that silly fool go through";
  6989. mes "so much trouble for a useless";
  6990. mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
  6991. next;
  6992. mes "[Euslan]";
  6993. mes "Thank you so much for";
  6994. mes "your help, adventurer, and";
  6995. mes "for bringing me this medicine.";
  6996. mes "I'll be waiting for Thierry to";
  6997. mes "come back home, and do my";
  6998. mes "best to get better. ^333333*Cough*^000000";
  6999. next;
  7000. mes "[Euslan]";
  7001. mes ""+strcharinfo(0)+"...";
  7002. mes "I'll never forget what";
  7003. mes "you've done for Thierry and";
  7004. mes "me. I'll always be praying for";
  7005. mes "your safety in your adventures.";
  7006. mes "Take care of yourself...";
  7007. close2;
  7008. set hg_ma1,13;
  7009. specialeffect 253;
  7010. getexp 900000,600000;
  7011. end;
  7012. }
  7013. else if(hg_ma1 == 13)
  7014. {
  7015. mes "^3355FFEuslan is still waiting";
  7016. mes "for her fiancee to return";
  7017. mes "home, but she appears";
  7018. mes "much more relieved and";
  7019. mes "relaxed than she used to be.^000000";
  7020. close;
  7021. }
  7022. }
  7023. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  7024. OnTouch:
  7025. if(hg_ma1 == 6)
  7026. {
  7027. mes "[Arcade Owner]";
  7028. mes "Welcome to the";
  7029. mes "Bingo Game Arcade.";
  7030. mes "Would you like to";
  7031. mes "play a game?";
  7032. next;
  7033. menu "I want to meet the game coordinator.",-;
  7034. mes "[Arcade Owner]";
  7035. mes "I'm sorry, but if he's on";
  7036. mes "duty, we can't really let you";
  7037. mes "meet him unless you come";
  7038. mes "here to play a game. Our";
  7039. mes "game coordinators tend";
  7040. mes "to be pretty busy...";
  7041. close;
  7042. }
  7043. }
  7044. que_bingo,53,190,7 script Eukran 778,{
  7045. if(hg_ma1 == 6)
  7046. {
  7047. mes "[Eukran]";
  7048. mes "Oh, weren't you just";
  7049. mes "in the bingo room?";
  7050. mes "I hope you enjoyed";
  7051. mes "the game. Now, can";
  7052. mes "I help you with anything?";
  7053. next;
  7054. menu "Talk about Euslan",-;
  7055. mes "^3355FFYou tell Eukran about his";
  7056. mes "sister's illness, and that";
  7057. mes "she has sent you to search";
  7058. mes "for her fiancee Thierry.^000000";
  7059. next;
  7060. mes "[Eukran]";
  7061. mes "*Sob* I had no idea";
  7062. mes "that my sister Euslan";
  7063. mes "was so sick! No wonder";
  7064. mes "Thierry looked so depressed";
  7065. mes "the last time I saw him. Why";
  7066. mes "didn't he tell me anything?";
  7067. next;
  7068. mes "[Eukran]";
  7069. mes "You see, Thierry passed by";
  7070. mes "here about a month ago, and";
  7071. mes "told me that he had to visit";
  7072. mes "the Odin Shrine. I wasn't";
  7073. mes "sure then, but now I think";
  7074. mes "he's trying to help my sister.";
  7075. next;
  7076. mes "[Eukran]";
  7077. mes "There must be something";
  7078. mes "there that can help my";
  7079. mes "sister recover. Why else";
  7080. mes "would Thierry go to such a";
  7081. mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
  7082. close2;
  7083. set hg_ma1,8;
  7084. warp "que_bingo",37,24;
  7085. end;
  7086. }
  7087. }
  7088. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
  7089. OnTouch:
  7090. if(hg_ma1 == 8)
  7091. {
  7092. mes "^3355FFYou can hear two";
  7093. mes "people talking to";
  7094. mes "each other a short";
  7095. mes "distance away.^000000";
  7096. next;
  7097. mes "[Suspicious Man]";
  7098. mes "You sure your research";
  7099. mes "is progressing? I haven't";
  7100. mes "seen anything that even";
  7101. mes "resembles real results!";
  7102. next;
  7103. mes "[Young Man]";
  7104. mes "I'm telling you, this isn't";
  7105. mes "like the last project. There's";
  7106. mes "no other way around it, it's";
  7107. mes "going to take some time.";
  7108. mes "You just have to be patient...";
  7109. next;
  7110. mes "[Suspicious Man]";
  7111. mes "Fine. That's fine by me.";
  7112. mes "But what about your fiancee?";
  7113. mes "I know she's near death's door:";
  7114. mes "can you really afford to wait";
  7115. mes "this long? Think about it.";
  7116. next;
  7117. mes "[Young Man]";
  7118. mes "......";
  7119. mes ".........";
  7120. mes "............";
  7121. next;
  7122. mes "[Suspicious Man]";
  7123. mes "Just finish this as";
  7124. mes "soon as you can. For";
  7125. mes "your fiancee's sake.";
  7126. mes "And your own sake.";
  7127. mes "Catch my meaning?";
  7128. next;
  7129. mes "[Young Man]";
  7130. mes "...I understand.";
  7131. next;
  7132. mes "^3355FFYou hear the sound of";
  7133. mes "footsteps steadily becoming";
  7134. mes "fainter and fainter. One of the";
  7135. mes "men must be walking away.^000000";
  7136. close2;
  7137. enablenpc "Young Man#Hu_Quest";
  7138. initnpctimer;
  7139. end;
  7140. }
  7141. else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  7142. {
  7143. enablenpc "Young Man#Hu_Quest";
  7144. initnpctimer;
  7145. end;
  7146. }
  7147. OnTimer180000:
  7148. disablenpc "Young Man#Hu_Quest";
  7149. stopnpctimer;
  7150. end;
  7151. OnInit:
  7152. disablenpc "Young Man#Hu_Quest";
  7153. end;
  7154. }
  7155. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  7156. if(hg_ma1 == 8)
  7157. {
  7158. mes "[Young Man]";
  7159. mes "Hm? Oh, an adventurer.";
  7160. mes "There's more and more";
  7161. mes "of you coming to visit this";
  7162. mes "Odin Shrine nowadays.";
  7163. next;
  7164. menu "Mr. Thierry?",-;
  7165. mes "[Thierry]";
  7166. mes "...?!";
  7167. mes "H-how do you";
  7168. mes "know my name?";
  7169. mes "Do I know you";
  7170. mes "from somewhere?";
  7171. next;
  7172. menu "Tell him about Euslan",-;
  7173. mes "[Thierry]";
  7174. mes "Oh, Euslan sent you to me?";
  7175. mes "I'm so sorry that you had to";
  7176. mes "go through so much trouble.";
  7177. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  7178. mes "coming home soon, would you?";
  7179. next;
  7180. menu "What are you doing here?",-;
  7181. mes "[Thierry]";
  7182. mes "Well, um, I'm sorry.";
  7183. mes "I can't really go into the";
  7184. mes "details, but I'm doing this";
  7185. mes "work to find a cure for";
  7186. mes "Euslan's disease. It's not";
  7187. mes "curable by modern medicine...";
  7188. close2;
  7189. set hg_ma1,9;
  7190. end;
  7191. }
  7192. else if(hg_ma1 == 9)
  7193. {
  7194. mes "[Thierry]";
  7195. mes "I can't tell you more";
  7196. mes "than that. Please just";
  7197. mes "trust me on this. In the";
  7198. mes "meantime, would you tell";
  7199. mes "Euslan that I should be";
  7200. mes "coming home very soon?";
  7201. close;
  7202. }
  7203. else if(hg_ma1 == 10)
  7204. {
  7205. mes "[Thierry]";
  7206. mes "Oh, I thought you";
  7207. mes "already left Odin Shrine.";
  7208. mes "You don't have anything ";
  7209. mes "else to tell me, do you?";
  7210. next;
  7211. menu "Warn Thierry about Suspicious Men",-;
  7212. mes "[Thierry]";
  7213. mes "What?! It's just what";
  7214. mes "I thought! They were just";
  7215. mes "using me this whole time...!";
  7216. mes "Still, I can't leave this";
  7217. mes "place just yet... I can't...";
  7218. next;
  7219. mes "[Thierry]";
  7220. mes "I guess it all started when";
  7221. mes "Euslan contracted that weird";
  7222. mes "disease. None of the doctors";
  7223. mes "knew what it was, none of them";
  7224. mes "could do anything about it.";
  7225. mes "It was totally devastating...";
  7226. next;
  7227. mes "[Thierry]";
  7228. mes "Finally, I took her to see";
  7229. mes "Mawong, who told us that he";
  7230. mes "actually met someone that had";
  7231. mes "that disease, and that there";
  7232. mes "was a way for me to cure it.";
  7233. mes "I had to take my chances...";
  7234. next;
  7235. mes "[Thierry]";
  7236. mes "Mawong told me that the cure";
  7237. mes "was somewhere near the Odin";
  7238. mes "Shrine in Hugel. As you already";
  7239. mes "know, this place is incredibly";
  7240. mes "dangerous. But I don't care.";
  7241. mes "I'll do anything for Euslan.";
  7242. next;
  7243. mes "[Thierry]";
  7244. mes "Of course, I only told Euslan";
  7245. mes "that I'd be looking around the";
  7246. mes "Schwaltzvalt Republic... If she";
  7247. mes "knew I was at the Odin Shrine,";
  7248. mes "she'd worry too much about me.";
  7249. next;
  7250. mes "[Thierry]";
  7251. mes "Once I got here, I didn't";
  7252. mes "know what to do, or what I was";
  7253. mes "even looking for. Then, I ran";
  7254. mes "into these strange men, and";
  7255. mes "told them my story out of my";
  7256. mes "frustration over my situation.";
  7257. next;
  7258. mes "[Thierry]";
  7259. mes "It seemed like a miracle";
  7260. mes "when they said that they knew";
  7261. mes "how to cure Euslan. They told";
  7262. mes "me that they were a research";
  7263. mes "team working on a project";
  7264. mes "related to my dilemna.";
  7265. next;
  7266. mes "[Thierry]";
  7267. mes "I didn't even think twice";
  7268. mes "about it: I immediately";
  7269. mes "accepted their offer to";
  7270. mes "join them. I did whatever";
  7271. mes "research they asked while";
  7272. mes "I searched for Euslan's cure...";
  7273. next;
  7274. mes "[Thierry]";
  7275. mes "Later, I overheard them";
  7276. mes "talking, and I learned that";
  7277. mes "they were really Rekenber";
  7278. mes "Corporation agents. Their";
  7279. mes "project had nothing to do";
  7280. mes "with medicine or my Euslan...";
  7281. next;
  7282. mes "[Thierry]";
  7283. mes "Their true goal is to improve";
  7284. mes "their guardian technology by";
  7285. mes "finding the remains of some";
  7286. mes "giant beneath the Odin Shrine.";
  7287. mes "Still, working with them gave";
  7288. mes "me access to so many resources.";
  7289. next;
  7290. mes "[Thierry]";
  7291. mes "I've actually been able to";
  7292. mes "find a cure for Euslan's";
  7293. mes "illness through my research";
  7294. mes "with those men, so I can't";
  7295. mes "quit now. I still need to make";
  7296. mes "that medicine for Euslan!";
  7297. next;
  7298. mes "[Thierry]";
  7299. mes "So, behind their backs, I've";
  7300. mes "been using their guardians to";
  7301. mes "gather the ingredients needed";
  7302. mes "for my fiancee's medicine. But";
  7303. mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
  7304. next;
  7305. mes "[Thierry]";
  7306. mes "It doesn't matter what";
  7307. mes "happens to me, but I must";
  7308. mes "save Euslan. I only need";
  7309. mes "^FF00005 Runes of the Darkness^000000 to";
  7310. mes "finish that medicine. Please";
  7311. mes "help me get them, adventurer...";
  7312. next;
  7313. mes "[Thierry]";
  7314. mes "You're the only one I can";
  7315. mes "trust to save Euslan. In the";
  7316. mes "meantime, I'll be hiding from";
  7317. mes "those men right over here.";
  7318. mes "If they get me, I'll never be";
  7319. mes "able to make the medicine!";
  7320. close2;
  7321. set hg_ma1,11;
  7322. end;
  7323. }
  7324. else if(hg_ma1 == 11)
  7325. {
  7326. if(countitem(7511) < 5)
  7327. {
  7328. mes "[Thierry]";
  7329. mes "I understand that gathering";
  7330. mes "materials here in the Odin";
  7331. mes "Shrine is difficult, but try to";
  7332. mes "get me ^3355FF5 Runes of the Darkness^000000";
  7333. mes "as soon as you can. My Euslan";
  7334. mes "really needs that medicine...";
  7335. close;
  7336. }
  7337. mes "[Thierry]";
  7338. mes "Oh! You really brought me";
  7339. mes "the Runes of the Darkness!";
  7340. mes "I can finally make the medicine";
  7341. mes "that will save my dear Euslan.";
  7342. mes "I... I can't thank you enough";
  7343. mes "for this. I'm so happy...";
  7344. next;
  7345. mes "[Thierry]";
  7346. mes "Please give me a moment:";
  7347. mes "I want to make this right";
  7348. mes "away. Let's see, ah, here";
  7349. mes "are my research notes...";
  7350. next;
  7351. mes "......";
  7352. mes ".........";
  7353. mes "............";
  7354. next;
  7355. mes "[Thierry]";
  7356. mes "It's finally done. This";
  7357. mes "medicine will cure Euslan.";
  7358. mes "If you'd do one last thing";
  7359. mes "for me, please bring this to";
  7360. mes "her. I've got to sneak away";
  7361. mes "later after things calm down.";
  7362. next;
  7363. mes "[Thierry]";
  7364. mes "Please understand that";
  7365. mes "I want to see her as soon";
  7366. mes "as I can, but I have to wait";
  7367. mes "until those Rekenber agents";
  7368. mes "stop searching for me. And let";
  7369. mes "Eslan know I'll come home soon.";
  7370. next;
  7371. mes "^3355FFYou received the";
  7372. mes "medicine that Thierry";
  7373. mes "has made to give to Euslan.^000000";
  7374. close2;
  7375. delitem 7511,5; //Darkness rune
  7376. set hg_ma1,12;
  7377. end;
  7378. }
  7379. else if(hg_ma1 == 12)
  7380. {
  7381. mes "[Thierry]";
  7382. mes "Please give that";
  7383. mes "medicine to Euslan as";
  7384. mes "soon as you can: her life";
  7385. mes "depends on it. Please let";
  7386. mes "her know that I'm coming";
  7387. mes "home as soon as I can.";
  7388. close;
  7389. }
  7390. else
  7391. {
  7392. mes "[Researcher]";
  7393. mes "I'm sorry, Euslan...";
  7394. mes "Please just wait for";
  7395. mes "me a little while longer.";
  7396. mes "I swear I'll come home to you!";
  7397. close;
  7398. }
  7399. }
  7400. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  7401. OnTouch:
  7402. if(hg_ma1 == 9)
  7403. {
  7404. mes "^3355FFYou hear the voice of";
  7405. mes "the suspicious man that";
  7406. mes "was speaking to Thierry";
  7407. mes "a little while ago. You";
  7408. mes "carefully listen to what";
  7409. mes "he is saying...^000000";
  7410. next;
  7411. mes "[Suspicious Man]";
  7412. mes "Thierry seems to have";
  7413. mes "caught on to what we're";
  7414. mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
  7415. mes "research. We better get rid";
  7416. mes "of him before it's too late.";
  7417. next;
  7418. mes "[Very Suspicious Man]";
  7419. mes "Sure. Just let me";
  7420. mes "know when you";
  7421. mes "want him dead.";
  7422. mes "Then I'll kill him.";
  7423. mes "No problem.";
  7424. next;
  7425. mes "^3355FFThis isn't good!";
  7426. mes "Thierry's in danger, so";
  7427. mes "you better go tell him";
  7428. mes "about this right now!^000000";
  7429. close2;
  7430. set hg_ma1,10;
  7431. end;
  7432. }
  7433. }
  7434. //-------------------------------------------------------------------------
  7435. // Cow Milking Quest
  7436. //-------------------------------------------------------------------------
  7437. hugel,56,104,3 script Kurupe 709,3,3,{
  7438. if(hg_milk == 1)
  7439. {
  7440. mes "[Kurupe]";
  7441. mes "Could Burupu be hiding";
  7442. mes "from me again? He's been";
  7443. mes "wanting to ditch work more";
  7444. mes "and more ever since he wanted";
  7445. mes "to become a Swordman. If only";
  7446. mes "I could hire someone else...";
  7447. next;
  7448. mes "[Kurupe]";
  7449. mes "Unfortunately, he's the";
  7450. mes "only one I can find that";
  7451. mes "can actually milk my cow,";
  7452. mes "Booboo! If you can find";
  7453. mes "Burupu for me, I'll be sure";
  7454. mes "to pay you for your effort.";
  7455. next;
  7456. switch( select( "Sure.","Sorry, I'm busy." ) )
  7457. {
  7458. case 1:
  7459. mes "[Kurupe]";
  7460. mes "Thank you, you're a";
  7461. mes "lifesaver! I need to get the";
  7462. mes "milk delivered by tomorrow,";
  7463. mes "so I really need Burupu back!";
  7464. mes "You should be able to find him";
  7465. mes "somewhere just outside of town.";
  7466. set hg_milk,2;
  7467. close;
  7468. case 2:
  7469. mes "[Kurupe]";
  7470. mes "N-no...!";
  7471. mes "If I can't find";
  7472. mes "Burupu, then there's no";
  7473. mes "way I'd be able to deliver";
  7474. mes "the milk orders by tomorrow!";
  7475. mes "Great, what am I gonna do?";
  7476. close;
  7477. }
  7478. }
  7479. else if(hg_milk > 1 && hg_milk < 5)
  7480. {
  7481. mes "[Kurupe]";
  7482. mes "Burupu, I need you";
  7483. mes "to come to work! Maybe";
  7484. mes "you can find him practicing";
  7485. mes "with his sword right outside";
  7486. mes "of town. I hope you can find";
  7487. mes "that lazy guy for me...";
  7488. close;
  7489. }
  7490. else if(hg_milk == 5)
  7491. {
  7492. mes "[Kurupe]";
  7493. mes "Burupu is making demands?!";
  7494. mes "I guess I don't have a choice.";
  7495. mes "You wouldn't happen to know";
  7496. mes "how much Rapiers cost, do you?";
  7497. mes "Why does Burupu want to become";
  7498. mes "a Swordman so much, huh?";
  7499. close;
  7500. }
  7501. else if(hg_milk == 6)
  7502. {
  7503. mes "[Kurupe]";
  7504. mes "Oh, you're going to";
  7505. mes "help me milk the cow?";
  7506. mes "Great, great, thanks so";
  7507. mes "much! Please milk Booboo";
  7508. mes "right away, and get me";
  7509. mes "some delicious milk~";
  7510. set hg_milk,7;
  7511. close;
  7512. }
  7513. else if(hg_milk == 7)
  7514. {
  7515. mes "[Kurupe]";
  7516. mes "Hmm, how about this?";
  7517. mes "If you can actually milk";
  7518. mes "Booboo the cow, then I'll";
  7519. mes "give you some food. Does";
  7520. mes "that sound fair? Anyway,";
  7521. mes "please get to work soon~";
  7522. close;
  7523. }
  7524. else if(hg_milk == 8)
  7525. {
  7526. mes "[Kurupe]";
  7527. mes "Great! Now that you've";
  7528. mes "milked Booboo, I can go";
  7529. mes "and make my deliveries";
  7530. mes "tomorrow! Here's a little";
  7531. mes "something to eat as my way";
  7532. mes "of saying, ''Thanks a lot~''";
  7533. next;
  7534. if(checkweight(12063,3) != 1)
  7535. {
  7536. mes "[Kurupe]";
  7537. mes "Wait a minute!";
  7538. mes "Currently you are carrying";
  7539. mes "too many items with you.";
  7540. mes "Please come back again";
  7541. mes "after you store some items into kafra storage.";
  7542. close;
  7543. }
  7544. set hg_milk,9;
  7545. specialeffect2 71;
  7546. getexp 100000,0;
  7547. getitem 12063,3;
  7548. mes "[Kurupe]";
  7549. mes "I always need";
  7550. mes "someone to help me";
  7551. mes "milk Booboo, especially";
  7552. mes "when Burupu doesn't feel";
  7553. mes "like doing it, so please come";
  7554. mes "by and help me when you can~";
  7555. close;
  7556. }
  7557. else if(hg_milk == 9)
  7558. {
  7559. mes "[Kurupe]";
  7560. mes "Oh, it's you again!";
  7561. mes "Did you want to help me";
  7562. mes "out by milking Booboo the";
  7563. mes "cow? I can always use a";
  7564. mes "dependable person like you.";
  7565. next;
  7566. switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
  7567. {
  7568. case 1:
  7569. mes "[Kurupe]";
  7570. mes "Great, great! If you want";
  7571. mes "to milk Booboo, first tell";
  7572. mes "Burupu that he doesn't need";
  7573. mes "to come in today, and then";
  7574. mes "come back to me. Then, I'll";
  7575. mes "let you milk Booboo the cow.";
  7576. set hg_milk,10;
  7577. close;
  7578. case 2:
  7579. mes "[Kurupe]";
  7580. mes "Let's see...";
  7581. mes "Milk Booboo for me this";
  7582. mes "time, and I'll randomly";
  7583. mes "choose one of the following";
  7584. mes "sets of rewards to give you.";
  7585. next;
  7586. mes "1 set of 5 Milk,";
  7587. mes "1 set of 3 Honey,";
  7588. mes "1 set of 5 Orange Potions,";
  7589. mes "1 set of Yellow Potions, or";
  7590. mes "1 Bundle of Food. Hmmm...";
  7591. mes "That sounds fair, right?";
  7592. close;
  7593. case 3:
  7594. mes "[Kurupe]";
  7595. mes "Ahahahah, it's good";
  7596. mes "to see you! Now, don't";
  7597. mes "be a stranger, alright?";
  7598. mes "Burupu could learn a";
  7599. mes "couple things from you...";
  7600. close;
  7601. }
  7602. }
  7603. else if(hg_milk == 10)
  7604. {
  7605. mes "[Kurupe]";
  7606. mes "For now, go talk";
  7607. mes "to Burupu and let him";
  7608. mes "know that he doesn't need";
  7609. mes "to come into work today~";
  7610. close;
  7611. }
  7612. else if(hg_milk == 11)
  7613. {
  7614. mes "[Kurupe]";
  7615. mes "Ah, you spoke to";
  7616. mes "Burupu already? Good,";
  7617. mes "now would you please";
  7618. mes "milk Booboo the cow?";
  7619. mes "Thanks once again~";
  7620. set hg_milk,12;
  7621. close;
  7622. }
  7623. else if(hg_milk == 12)
  7624. {
  7625. mes "[Kurupe]";
  7626. mes "Please go and milk";
  7627. mes "Booboo the cow as";
  7628. mes "soon as you can, okay?";
  7629. close;
  7630. }
  7631. else if(hg_milk == 13)
  7632. {
  7633. mes "[Kurupe]";
  7634. mes "Ah, you've done a good";
  7635. mes "job of milking Booboo the";
  7636. mes "cow for me. Let's see, let's";
  7637. mes "see, what would be good to";
  7638. mes "give you as payment. Hmm...";
  7639. next;
  7640. set .@milkreward,rand(1,10);
  7641. if (.@milkreward < 5)
  7642. {
  7643. mes "[Kurupe]";
  7644. mes "You know what?";
  7645. mes "Why don't you have";
  7646. mes "some Milk? It's only";
  7647. mes "fitting, after all. Besides,";
  7648. mes "it's really good for you!";
  7649. mes "Thanks again for your help~";
  7650. if(checkweight(519,5) != 1)
  7651. {
  7652. next;
  7653. mes "[Kurupe]";
  7654. mes "Wait a minute!";
  7655. mes "Currently you are carrying";
  7656. mes "too many items with you.";
  7657. mes "Please come back again";
  7658. mes "after you store some items into kafra storage.";
  7659. close;
  7660. }
  7661. set hg_milk,9;
  7662. getitem 519,5;
  7663. close;
  7664. }
  7665. else if(.@milkreward > 4 && .@milkreward < 8)
  7666. {
  7667. mes "[Kurupe]";
  7668. mes "Ah, I've got it!";
  7669. mes "You like Orange Potions,";
  7670. mes "right? Come on, you looove";
  7671. mes "Orange Potions! Here, you can";
  7672. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7673. if(checkweight(502,5) != 1)
  7674. {
  7675. next;
  7676. mes "[Kurupe]";
  7677. mes "Wait a minute!";
  7678. mes "Currently you are carrying";
  7679. mes "too many items with you.";
  7680. mes "Please come back again";
  7681. mes "after you store some items into kafra storage.";
  7682. close;
  7683. }
  7684. set hg_milk,9;
  7685. getitem 502,5;
  7686. close;
  7687. }
  7688. else if(.@milkreward > 7 && .@milkreward < 10)
  7689. {
  7690. mes "[Kurupe]";
  7691. mes "Oooh, I could give you";
  7692. mes "some Yellow Potions, Yes,";
  7693. mes "that's a good idea. Please";
  7694. mes "take these Yellow Potions";
  7695. mes "as a token of my gratitude";
  7696. mes "for milking old Booboo.";
  7697. if(checkweight(503,5) != 1)
  7698. {
  7699. next;
  7700. mes "[Kurupe]";
  7701. mes "Wait a minute!";
  7702. mes "Currently you are carrying";
  7703. mes "too many items with you.";
  7704. mes "Please come back again";
  7705. mes "after you store some items into kafra storage.";
  7706. close;
  7707. }
  7708. set hg_milk,9;
  7709. getitem 503,5;
  7710. close;
  7711. }
  7712. else
  7713. {
  7714. set .@milkreward,rand(1,10);
  7715. if (.@milkreward < 7)
  7716. {
  7717. mes "[Kurupe]";
  7718. mes "Hey, why don't you";
  7719. mes "take some fresh Honey?";
  7720. mes "Yes, it's sweet, delicious,";
  7721. mes "it's everything you could";
  7722. mes "ever want! Thanks for";
  7723. mes "milking Booboo for me~";
  7724. if(checkweight(518,3) != 1)
  7725. {
  7726. next;
  7727. mes "[Kurupe]";
  7728. mes "Wait a minute!";
  7729. mes "Currently you are carrying";
  7730. mes "too many items with you.";
  7731. mes "Please come back again";
  7732. mes "after you store some items into kafra storage.";
  7733. close;
  7734. }
  7735. set hg_milk,9;
  7736. getitem 518,3;
  7737. close;
  7738. }
  7739. mes "[Kurupe]";
  7740. mes "Here, why don't you";
  7741. mes "have some of this really";
  7742. mes "delicious food? I don't";
  7743. mes "remember what I packed in";
  7744. mes "here, but I'm sure it tastes";
  7745. mes "good, and it's good for you~";
  7746. if(checkweight(12111,1) != 1)
  7747. {
  7748. next;
  7749. mes "[Kurupe]";
  7750. mes "Wait a minute!";
  7751. mes "Currently you are carrying";
  7752. mes "too many items with you.";
  7753. mes "Please come back again";
  7754. mes "after you store some items into kafra storage.";
  7755. close;
  7756. }
  7757. set hg_milk,9;
  7758. getitem 12111,1;
  7759. close;
  7760. }
  7761. }
  7762. else
  7763. {
  7764. mes "[Kurupe]";
  7765. mes "Aww, nuts...!";
  7766. mes "I've got so many";
  7767. mes "Milk deliveries to do";
  7768. mes "tomorrow, but what can";
  7769. mes "I do without any Milk?!";
  7770. close;
  7771. }
  7772. OnTouch:
  7773. if (BaseLevel > 49)
  7774. {
  7775. if(!hg_milk)
  7776. {
  7777. mes "[Kurupe]";
  7778. mes "Oh no, what am I gonna";
  7779. mes "do?! I need to deliver the";
  7780. mes "milk tomorrow, but Burupu";
  7781. mes "still hasn't arrived yet!";
  7782. emotion e_omg,0;
  7783. next;
  7784. mes "[Kurupe]";
  7785. mes "When is he coming";
  7786. mes "to work? Burupu,";
  7787. mes "where are you?!";
  7788. emotion e_swt,0;
  7789. set hg_milk,1;
  7790. close;
  7791. }
  7792. }
  7793. mes "[Kurupe]";
  7794. mes "Why hasn't Burupu";
  7795. mes "arrived yet? If he";
  7796. mes "doesn't come soon,";
  7797. mes "how will I get the milk";
  7798. mes "delivered by tomorrow?";
  7799. close;
  7800. }
  7801. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7802. if (hg_milk == 3)
  7803. {
  7804. mes "[Burupu]";
  7805. mes "What? Kurupe wants me";
  7806. mes "to come in to work again?";
  7807. mes "Man, does it look like I want";
  7808. mes "to milk Booboo all my life?";
  7809. mes "Forget that, I'm gonna be";
  7810. mes "a Swordman! Tally-hoooe!";
  7811. next;
  7812. mes "[Burupu]";
  7813. mes "Yeah, ever since that";
  7814. mes "Airship landed in our";
  7815. mes "town, and I saw all those";
  7816. mes "Swordmen, I knew it'd be";
  7817. mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
  7818. set hg_milk,4;
  7819. close;
  7820. }
  7821. else if(hg_milk == 4)
  7822. {
  7823. mes "[Burupu]";
  7824. mes "Hey, that equipment of";
  7825. mes "yours looks plenty expensive.";
  7826. mes "I think I'll need something";
  7827. mes "like that if I wanna become";
  7828. mes "a Swordman. Hey, I know";
  7829. mes "how we can help each other~";
  7830. next;
  7831. mes "[Burupu]";
  7832. mes "I'll help you with milking";
  7833. mes "Booboo the cow if you can get";
  7834. mes "me some proper Swordman";
  7835. mes "equipment. Let's see... Why not";
  7836. mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
  7837. next;
  7838. switch( select( "Alright.","Whoa, that's too much!" ) )
  7839. {
  7840. case 1:
  7841. mes "[Burupu]";
  7842. mes "I'm glad you agree~";
  7843. mes "Okay then, try to bring";
  7844. mes "me a Rapier with 2 Slots";
  7845. mes "as soon as you can! I can't";
  7846. mes "wait to start training with it!";
  7847. set hg_milk,5;
  7848. close;
  7849. case 2:
  7850. mes "[Burupu]";
  7851. mes "You think so...?";
  7852. mes "Well, it's the only";
  7853. mes "thing I can think of";
  7854. mes "that I really want...";
  7855. close;
  7856. }
  7857. }
  7858. else if(hg_milk == 5)
  7859. {
  7860. if (!countitem(1110))
  7861. {
  7862. mes "[Burupu]";
  7863. mes "Hey, weren't you";
  7864. mes "supposed to bring me";
  7865. mes "a Rapier with 2 Slots?";
  7866. mes "If you want me to milk";
  7867. mes "Booboo the cow, then keep";
  7868. mes "your end of our bargain~";
  7869. close;
  7870. }
  7871. mes "[Burupu]";
  7872. mes "Oh, wow...!";
  7873. mes "That's such a beautiful";
  7874. mes "Rapier! Look, it's got";
  7875. mes "2 Slots and everything!";
  7876. mes "I'm gonna start training";
  7877. mes "with it right now!";
  7878. delitem 1110,1;
  7879. set hg_milk,6;
  7880. next;
  7881. mes "[Burupu]";
  7882. mes "You know what?";
  7883. mes "I've changed my mind.";
  7884. mes "Screw milking that dumb cow!";
  7885. mes "Still, a Swordman is supposed";
  7886. mes "to keep his promises, huh?";
  7887. mes "Okay then, how about this?";
  7888. next;
  7889. mes "[Burupu]";
  7890. mes "I hid my secret instructions";
  7891. mes "for milking Booboo the cow";
  7892. mes "under the ground just northeast";
  7893. mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
  7894. mes "yourself. You can do it, right?";
  7895. next;
  7896. mes "[Burupu]";
  7897. mes "Anyway, don't forget";
  7898. mes "to find and read those";
  7899. mes "instructions. Oh, and";
  7900. mes "thanks again for the Rapier~";
  7901. close;
  7902. }
  7903. else if(hg_milk == 10)
  7904. {
  7905. mes "[Burupu]";
  7906. mes "Hmm? You wanna milk";
  7907. mes "Booboo today? Great,";
  7908. mes "that means I've got more";
  7909. mes "time to work on my fencing.";
  7910. mes "All right, now I can focus";
  7911. mes "completely on my training!";
  7912. set hg_milk,11;
  7913. close;
  7914. }
  7915. else
  7916. {
  7917. mes "[Burupu]";
  7918. mes "I'm gonna become the";
  7919. mes "best Swordman in the";
  7920. mes "world! But first, I gotta";
  7921. mes "learn how to use this thing!";
  7922. mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
  7923. emotion e_swt2,0;
  7924. close;
  7925. }
  7926. OnTouch:
  7927. if (hg_milk == 2)
  7928. {
  7929. mes "[Burupu]";
  7930. mes "Heeeyah!";
  7931. mes "Yaaaaaaaah!";
  7932. mes "Wh-whooooooosh!";
  7933. emotion e_swt2,0;
  7934. next;
  7935. mes "[Burupu]";
  7936. mes "Crap! Why do I have";
  7937. mes "to have such a crappy";
  7938. mes "sword?! I mean, I'm getting";
  7939. mes "tired of making all my own";
  7940. mes "whooshing sounds and effects.";
  7941. set hg_milk,3;
  7942. emotion e_an,0;
  7943. close;
  7944. }
  7945. else if(hg_milk == 5)
  7946. {
  7947. mes "[Burupu]";
  7948. mes "Heeeyah!";
  7949. mes "Yaaaaaaaah!";
  7950. mes "Yeeeeeeeyoooop!";
  7951. emotion e_swt2,0;
  7952. close;
  7953. }
  7954. }
  7955. hugel,72,101,0 script Burupu's Instructions 111,{
  7956. if (hg_milk < 6)
  7957. {
  7958. mes "^3355FFYou've found a small^000000";
  7959. mes "^3355FFnotebook on the ground.^000000";
  7960. close;
  7961. }
  7962. mes "^804000This small notebook^000000";
  7963. mes "^804000contains Burupu's detailed^000000";
  7964. mes "^804000instructions for milking^000000";
  7965. mes "^804000Booboo the cow. Although^000000";
  7966. mes "^804000it is written by hand, it^000000";
  7967. mes "^804000is very well organized.^000000";
  7968. next;
  7969. mes "[Table of Contents]";
  7970. mes " ";
  7971. mes "Chapter 1: How to Milk Booboo";
  7972. mes "Chapter 2: How to Treat Booboo";
  7973. mes "Chapter 3: Before You Begin";
  7974. next;
  7975. switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
  7976. {
  7977. case 1:
  7978. mes "[Chapter 1]";
  7979. mes "Booboo is a very emotionally";
  7980. mes "sensitive cow that expresses";
  7981. mes "herself through the power of";
  7982. mes "song. You must listen to her";
  7983. mes "song, determine how she feels,";
  7984. mes "and then comb her just right.";
  7985. next;
  7986. mes "[Chapter 1]";
  7987. mes "Basically, depending on";
  7988. mes "how Booboo feels, you must";
  7989. mes "give her the number of brush";
  7990. mes "strokes that correspond to";
  7991. mes "her song. I'll explain more";
  7992. mes "about that in Chapter 2.";
  7993. close;
  7994. case 2:
  7995. mes "[Chapter 2 Contents]";
  7996. mes " ";
  7997. mes "Part 1: How to Respond to";
  7998. mes "Booboo the Cow's Feelings";
  7999. mes "Part 2: Booboo's Songs";
  8000. next;
  8001. switch( select( "Part 1","Part 2" ) )
  8002. {
  8003. case 1:
  8004. mes "[Chapter 2, Part 1]";
  8005. mes "Booboo the Cow usually";
  8006. mes "expresses five different";
  8007. mes "feelings through her songs:";
  8008. mes "these are joy, sadness, anger,";
  8009. mes "love, and neutral contentment.";
  8010. next;
  8011. mes "[Chapter 2, Part 1]";
  8012. mes "^800080She is so happy^000000!";
  8013. mes "When Booboo the Cow";
  8014. mes "feels joy, then you go";
  8015. mes "ahead and brush her";
  8016. mes "hair 3 times before";
  8017. mes "you can milk her.";
  8018. mes "^800080 3 times^000000.";
  8019. next;
  8020. mes "[Chapter 2, Part 1]";
  8021. mes "^800080She is as usual^000000.";
  8022. mes "When she feels so-so, you need to";
  8023. mes "comb her hair ^800080 5 times^000000.";
  8024. next;
  8025. mes "[Chapter 2, Part 1]";
  8026. mes "If Booboo the cow feels";
  8027. mes "sad, then you need to make";
  8028. mes "her feel more loved. How";
  8029. mes "do you do this? Just brush";
  8030. mes "her hair at least 10 times.";
  8031. next;
  8032. mes "[Chapter 2, Part 1]";
  8033. mes "Now, remember that when";
  8034. mes "Booboo the cow is angry,";
  8035. mes "you shouldn't touch her";
  8036. mes "at all. Just say, ''No!'' to";
  8037. mes "brushing her hair, okay?";
  8038. next;
  8039. mes "[Chapter 2, Part 1]";
  8040. mes "If you happen to see";
  8041. mes "Booboo the cow in love,";
  8042. mes "then just brush her hair";
  8043. mes "once. Just look for the";
  8044. mes "hearts, and you'll know";
  8045. mes "that she's in love, okay?";
  8046. next;
  8047. mes "[Chapter 2, Part 1]";
  8048. mes "Whenever Booboo the";
  8049. mes "cow is just feeling";
  8050. mes "neutral contentment,";
  8051. mes "then just brush her";
  8052. mes "5 times. That's all~";
  8053. close;
  8054. case 2:
  8055. mes "[Chapter 2, Part 2]";
  8056. mes "Booboo the cow will";
  8057. mes "always sing this song.";
  8058. mes "Keep these sounds in";
  8059. mes "mind when she sings them...";
  8060. next;
  8061. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8062. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8063. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8064. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8065. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8066. mes "^0000ffBoo! B! Boo~^000000";
  8067. next;
  8068. mes "[Chapter 2, Part 2]";
  8069. mes "When you try to milk";
  8070. mes "Booboo, she will sing this";
  8071. mes "song with a slight difference.";
  8072. mes "Look for the difference in";
  8073. mes "Booboo's song, and then";
  8074. mes "hum the correvt word to her.";
  8075. close;
  8076. }
  8077. case 3:
  8078. mes "[Chapter 3]";
  8079. mes "If you want to milk";
  8080. mes "Booboo the cow, you";
  8081. mes "must first get permission";
  8082. mes "from Kurupe. You will also";
  8083. mes "need 3 Concentration Potions";
  8084. mes "to insert into Booboo's comb.";
  8085. close;
  8086. }
  8087. }
  8088. hugel,68,99,3 script Booboo the Cow 889,{
  8089. if (hg_milk == 7 || hg_milk == 12)
  8090. {
  8091. mes "[Booboo]";
  8092. mes "Boop boop boo~";
  8093. mes "Booboo Boop boo!";
  8094. next;
  8095. mes "^804000It seems that";
  8096. mes "Booboo the cow";
  8097. mes "has something that";
  8098. mes "she wants to tell you.^000000";
  8099. next;
  8100. switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
  8101. {
  8102. case 1:
  8103. if(countitem(645) > 2)
  8104. {
  8105. set @cowsong1,rand(1,5);
  8106. if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
  8107. else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
  8108. else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
  8109. else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
  8110. else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
  8111. end;
  8112. }
  8113. mes "^3355FFTo use this comb to";
  8114. mes "brush Booboo the cow,";
  8115. mes "you will need to insert";
  8116. mes "3 Concentration Potions.";
  8117. mes "You can only brush Booboo";
  8118. mes "with this luxurious magic comb.^000000";
  8119. close;
  8120. case 2:
  8121. mes "^3355FFMaybe you should learn more";
  8122. mes "about Booboo the cow, and";
  8123. mes "get more information before";
  8124. mes "you can attempt to milk her.^000000";
  8125. close;
  8126. }
  8127. }
  8128. mes "[Booboo]";
  8129. mes "Booo~Boooo!!";
  8130. mes "Boobooboo Booo~~~";
  8131. mes "Booboo Boop~";
  8132. close;
  8133. }
  8134. function script Func_MilkCow {
  8135. mes "^3355FFThis giant magic comb was";
  8136. mes "specially ordered from Geffen's";
  8137. mes "Magic Academy. It is designed";
  8138. mes "to operate after inserting";
  8139. mes "3 Concentration Potions";
  8140. mes "into its special slots.^000000";
  8141. next;
  8142. mes "^3355FFOnce you place your";
  8143. mes "3 Concentration Potions";
  8144. mes "into the comb, it begins";
  8145. mes "to chime, and Booboo the";
  8146. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  8147. delitem 645,3;
  8148. soundeffect ""+getarg(0)+"",0;
  8149. next;
  8150. soundeffect ""+getarg(0)+"",0;
  8151. mes "^3355FFNow it's time for you";
  8152. mes "to brush Booboo the cow.";
  8153. mes "Depending on her mood,";
  8154. mes "you need to brush her a";
  8155. mes "certain number of times.^000000";
  8156. next;
  8157. input @cowbrush;
  8158. if (@cowbrush != getarg(1))
  8159. {
  8160. soundeffect "taming_fail.wav",0;
  8161. mes "^3355FFAwwww...";
  8162. mes "Booboo the cow looks";
  8163. mes "so disappointed. She";
  8164. mes "looks like she wants";
  8165. mes "to close herself off";
  8166. mes "from the rest of the world...^000000";
  8167. close;
  8168. }
  8169. soundeffect "cow_06.wav",0;
  8170. mes "^3355FFBooboo the cow";
  8171. mes "seems fairly content,";
  8172. mes "and is singing a serenade.^000000";
  8173. next;
  8174. soundeffect "cow_06.wav",0;
  8175. set @cowsong2,rand(1,6);
  8176. mes "[Mrs. Booboo]";
  8177. if (@cowsong2 == 1)
  8178. {
  8179. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8180. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8181. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8182. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8183. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8184. mes "^0000ffBoo! B! Boo~~~^000000";
  8185. }
  8186. else if (@cowsong2 == 2)
  8187. {
  8188. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8189. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  8190. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8191. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8192. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8193. mes "^0000ffBoo! B! Boo~~~^000000";
  8194. }
  8195. else if (@cowsong2 == 3)
  8196. {
  8197. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8198. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8199. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  8200. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8201. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8202. mes "^0000ffBoo! B! Boo~^000000";
  8203. }
  8204. else if (@cowsong2 == 4)
  8205. {
  8206. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8207. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8208. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8209. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  8210. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8211. mes "^0000ffBoo! B! Boo~^000000";
  8212. }
  8213. else if (@cowsong2 == 5)
  8214. {
  8215. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8216. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8217. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8218. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8219. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  8220. mes "^0000ffBoo! B! Boo~^000000";
  8221. }
  8222. else if (@cowsong2 == 6)
  8223. {
  8224. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8225. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8226. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8227. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8228. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8229. mes "^0000ffBoo! Boo! Boo~^000000";
  8230. }
  8231. next;
  8232. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  8233. mes "different than Booboo's normal";
  8234. mes "song in Burupu's notes, and then tell her the correct world without";
  8235. mes "the tilde character (''~'').^000000";
  8236. next;
  8237. if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
  8238. else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
  8239. else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
  8240. else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
  8241. else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
  8242. else if(@cowsong2 == 6) set @cowsong$,"B";
  8243. input @cowanswer$;
  8244. if (@cowanswer$ == @cowsong$)
  8245. {
  8246. soundeffect "tming_success.wav",0;
  8247. mes "^3355FFSuccess!";
  8248. mes "Booboo the cow";
  8249. mes "is quite happy, and";
  8250. mes "you were able to milk";
  8251. mes "her. Now, you should";
  8252. mes "report to Kurupe.^000000";
  8253. if(hg_milk == 12) set hg_milk,13;
  8254. else set hg_milk,8;
  8255. close;
  8256. }
  8257. soundeffect "taming_fail.wav",0;
  8258. mes "^3355FFUh oh...";
  8259. mes "Booboo the cow is starting";
  8260. mes "to snort violently! She seems";
  8261. mes "pretty angry with you, so you";
  8262. mes "better get away for now...^000000";
  8263. close;
  8264. }
  8265. //-------------------------------------------------------------------------
  8266. // Odin Temple Excavation quest
  8267. //-------------------------------------------------------------------------
  8268. hugel,91,152,1 script Sign 837,{
  8269. mes "**Recruitment Notice**";
  8270. mes " ";
  8271. if(hg_odin < 60)
  8272. {
  8273. mes "We are now hiring recruits";
  8274. mes "for the Odin Shrine Expedition.";
  8275. mes " ";
  8276. mes "- Shrine Expedition Dept.";
  8277. if(!hg_odin) set hg_odin,1;
  8278. close;
  8279. }
  8280. mes "Join our magician";
  8281. mes "community, and make";
  8282. mes "all your days a festival!";
  8283. mes " ";
  8284. mes "- Hugel Magician Community";
  8285. close;
  8286. }
  8287. hu_in01,19,161,0 script Alex 803,{
  8288. if(!hg_odin)
  8289. {
  8290. mes "[Alex]";
  8291. mes "Whatever you're";
  8292. mes "trying to sell me,";
  8293. mes "I'm not interested!";
  8294. mes "Now get out of here!";
  8295. close;
  8296. }
  8297. else if(hg_odin == 1)
  8298. {
  8299. cutin "hu_alex01.bmp",2;
  8300. mes "[Alex]";
  8301. mes "Huh...?";
  8302. mes "What do you want?";
  8303. next;
  8304. switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
  8305. {
  8306. case 1:
  8307. mes "[Alex]";
  8308. mes "Whatever you're";
  8309. mes "trying to sell me,";
  8310. mes "I'm not interested!";
  8311. mes "Now get out of here!";
  8312. close2;
  8313. cutin "",255;
  8314. end;
  8315. case 2:
  8316. mes "[Alex]";
  8317. mes "Oh, so you saw the";
  8318. mes "recruitment notice for the";
  8319. mes "Odin Shrine Expedition, eh?";
  8320. if(BaseLevel > 59)
  8321. {
  8322. mes "Hmmm... Alright, you look";
  8323. mes "like you're strong enough.";
  8324. mes "Yeah, I think you qualify.";
  8325. next;
  8326. }
  8327. else
  8328. {
  8329. cutin "hu_alex02.bmp",2;
  8330. mes "Well, I dunno. I think that";
  8331. mes "kind of expedition would";
  8332. mes "eat you alive. No offense...";
  8333. next;
  8334. mes "[Alex]";
  8335. mes "Look, I'll reconsider";
  8336. mes "whether you qualify after";
  8337. mes "you get train a little more,";
  8338. mes "develop your skills, you know,";
  8339. mes "get stronger. For now, though,";
  8340. mes "I don't think we can use you.";
  8341. close2;
  8342. cutin "",255;
  8343. end;
  8344. }
  8345. break;
  8346. }
  8347. cutin "hu_alex03.bmp",2;
  8348. mes "[Alex]";
  8349. mes "I'm Alex Helmut, and I'm";
  8350. mes "in charge of the expedition.";
  8351. mes "See that guy over there? That's";
  8352. mes "my younger brother Julian who's";
  8353. mes "also working on the excavation.";
  8354. next;
  8355. mes "[Alex]";
  8356. mes "Our main goal in this";
  8357. mes "excavation is to retrieve";
  8358. mes "some extremely valuable";
  8359. mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
  8360. mes "if you're not strong enough.";
  8361. next;
  8362. mes "[Alex]";
  8363. mes "Anyway, if you'd like to";
  8364. mes "help us, please take a look";
  8365. mes "around the shrine and see";
  8366. mes "if you'd want to work for us.";
  8367. mes "Please talk to the Boatman";
  8368. mes "to travel to the shrine, okay?";
  8369. set hg_odin,2;
  8370. close2;
  8371. cutin "",255;
  8372. end;
  8373. }
  8374. else if(hg_odin == 2)
  8375. {
  8376. cutin "hu_alex03.bmp",2;
  8377. mes "[Alex]";
  8378. mes "You really oughtta";
  8379. mes "check out the shrine";
  8380. mes "for yourself first. Just talk";
  8381. mes "to the Boatman so that";
  8382. mes "he take you over there.";
  8383. close2;
  8384. cutin "",255;
  8385. end;
  8386. }
  8387. else if(hg_odin == 3)
  8388. {
  8389. cutin "hu_alex01.bmp",2;
  8390. mes "[Alex]";
  8391. mes "Oh, so you've gone";
  8392. mes "and seen the shrine";
  8393. mes "already. So will you help";
  8394. mes "us in our expedition?";
  8395. next;
  8396. switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
  8397. {
  8398. case 1:
  8399. cutin "hu_alex02.bmp",2;
  8400. mes "[Alex]";
  8401. mes "Oh... Them.";
  8402. mes "They're officially my";
  8403. mes "co-workers, but quite";
  8404. mes "frankly, they were forced";
  8405. mes "upon me by the Rune-Midgarts";
  8406. mes "Kingdom. It can't be helped...";
  8407. next;
  8408. mes "[Alex]";
  8409. mes "Anyway, I have to accept";
  8410. mes "them to help international";
  8411. mes "relations or something silly";
  8412. mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
  8413. mes "but I just don't trust them.";
  8414. next;
  8415. cutin "hu_alex04.bmp",2;
  8416. mes "[Alex]";
  8417. mes "In fact, I think it's";
  8418. mes "obvious that they're here";
  8419. mes "for something else, though";
  8420. mes "I'm not sure what it may be.";
  8421. mes "And that gray haired lady...";
  8422. mes "She totally creeps me out!";
  8423. close2;
  8424. cutin "",255;
  8425. end;
  8426. case 2:
  8427. mes "[Alex]";
  8428. mes "Yeah, well, I know";
  8429. mes "it might be a tough";
  8430. mes "decision to make. Well,";
  8431. mes "take your time. I understand";
  8432. mes "that you have to weigh the";
  8433. mes "risks and everything.";
  8434. close2;
  8435. cutin "",255;
  8436. end;
  8437. case 3:
  8438. mes "[Alex]";
  8439. mes "Great! In that case, your";
  8440. mes "first assignment is to bring";
  8441. mes "me ^3355FF5 Runes of the Darkness^000000";
  8442. mes "from the shrine. Don't worry,";
  8443. mes "I'll make sure that you're";
  8444. mes "rewarded for your efforts.";
  8445. set hg_odin,4;
  8446. next;
  8447. mes "[Alex]";
  8448. mes "This is your chance";
  8449. mes "to show me that your";
  8450. mes "dependability and sense";
  8451. mes "of responsibility. Then,";
  8452. mes "we can move on to the";
  8453. mes "more important stuff.";
  8454. close2;
  8455. cutin "",255;
  8456. end;
  8457. }
  8458. }
  8459. else if(hg_odin == 4)
  8460. {
  8461. cutin "hu_alex02.bmp",2;
  8462. mes "[Alex]";
  8463. mes "What are you still";
  8464. mes "doing here? Shouldn't";
  8465. mes "you be headed to the";
  8466. mes "shrine already?";
  8467. next;
  8468. switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
  8469. {
  8470. case 1:
  8471. cutin "hu_alex03.bmp",2;
  8472. mes "[Alex]";
  8473. mes "You've forgotten";
  8474. mes "already? I asked you";
  8475. mes "to bring me ^3355FF5 Runes";
  8476. mes "of the Darkness^000000. Okay,";
  8477. mes "now hurry up and get to it.";
  8478. close2;
  8479. cutin "",255;
  8480. end;
  8481. case 2:
  8482. mes "[Alex]";
  8483. mes "That's fine...";
  8484. mes "Just keep in mind that";
  8485. mes "we're running behind";
  8486. mes "schedule. If only that";
  8487. mes "grey haired crone wasn't";
  8488. mes "here... We'd be done by now!";
  8489. close2;
  8490. cutin "",255;
  8491. end;
  8492. }
  8493. }
  8494. else if(hg_odin == 5)
  8495. {
  8496. cutin "hu_alex01.bmp",2;
  8497. mes "[Alex]";
  8498. mes "Well, it's about";
  8499. mes "time you came back.";
  8500. mes "So did you bring me";
  8501. mes "^3355FF5 Runes of the Darkness^000000?";
  8502. next;
  8503. switch( select( "Er, not yet...:There you go!" ) )
  8504. {
  8505. case 1:
  8506. cutin "hu_alex02.bmp",2;
  8507. mes "[Alex]";
  8508. mes "Wh-what?!";
  8509. mes "You came here just to";
  8510. mes "tell me that? Come back";
  8511. mes "when you're done and";
  8512. mes "don't waste my time!";
  8513. next;
  8514. donpcevent "Julian::OnEmote";
  8515. mes "[Julian]";
  8516. mes "Hey, you know what,";
  8517. mes "Alex? You can't push";
  8518. mes "people around like that.";
  8519. mes "Besides, this adventurer";
  8520. mes "isn't a pushover, you know?";
  8521. next;
  8522. cutin "hu_alex03.bmp",2;
  8523. emotion e_an;
  8524. mes "[Alex]";
  8525. mes "What was that...?";
  8526. mes "Are you trying to";
  8527. mes "make me mad, Julian?";
  8528. next;
  8529. cutin "hu_alex02.bmp",2;
  8530. mes "[Julian]";
  8531. mes "All I'm saying is that";
  8532. mes "most adventurers know that";
  8533. mes "you can't pay them what they're";
  8534. mes "worth. That's why so many of";
  8535. mes "them are going in and out";
  8536. mes "of the other room, you know.";
  8537. next;
  8538. cutin "hu_alex04.bmp",2;
  8539. mes "[Alex]";
  8540. mes "That... grey... haired...!";
  8541. mes "N-no... Calm down, Alex...";
  8542. mes "Lose your head, you lose";
  8543. mes "everything... D-don't stoop";
  8544. mes "down to her level.";
  8545. next;
  8546. cutin "hu_alex01.bmp",2;
  8547. mes "[Alex]";
  8548. mes "Alright, I'm not in any";
  8549. mes "position to make demands";
  8550. mes "of you... But I would really";
  8551. mes "appreciate it if you would";
  8552. mes "bring me 5 Runes of the";
  8553. mes "Darkness as soon as possible.";
  8554. close2;
  8555. cutin "",255;
  8556. end;
  8557. case 2:
  8558. if(countitem(7511) > 4)
  8559. {
  8560. delitem 7511,5;
  8561. set hg_odin,6;
  8562. getitem 603,1;
  8563. mes "[Alex]";
  8564. mes "Oh! Thank you";
  8565. mes "so much, I'm sure";
  8566. mes "these Runes will help";
  8567. mes "us in our research. I know";
  8568. mes "this isn't much, but please";
  8569. mes "accept this Old Blue Box.";
  8570. next;
  8571. mes "[Julian]";
  8572. mes "Wait...";
  8573. mes "Research?";
  8574. mes "Since when did";
  8575. mes "you do research?";
  8576. next;
  8577. cutin "hu_alex03.bmp",2;
  8578. mes "[Alex]";
  8579. mes "Gosh, Julian,";
  8580. mes "will you just";
  8581. mes "shut up for a bit?";
  8582. next;
  8583. mes "[Julian]";
  8584. mes "Why? I'm the one who";
  8585. mes "does all the grunt work";
  8586. mes "and actual research.";
  8587. mes "You think you're so";
  8588. mes "big just ''supervising...''";
  8589. next;
  8590. cutin "hu_alex04.bmp",2;
  8591. mes "[Alex]";
  8592. mes "J-Julian!";
  8593. next;
  8594. mes "[Julian]";
  8595. mes "Right, right, we've";
  8596. mes "got a visitor. Yeah,";
  8597. mes "okay, sorry about that.";
  8598. next;
  8599. cutin "hu_alex02.bmp",2;
  8600. mes "[Alex]";
  8601. mes "I'm sorry about all";
  8602. mes "this. If you don't mind,";
  8603. mes "we'll continue our research";
  8604. mes "and hopefully finish our";
  8605. mes "project soon. Thanks once";
  8606. mes "again for all of your help.";
  8607. close2;
  8608. cutin "",255;
  8609. end;
  8610. }
  8611. cutin "hu_alex02.bmp",2;
  8612. mes "[Alex]";
  8613. mes "Hm? Oh, this isn't";
  8614. mes "enough Runes of the";
  8615. mes "Darkness. I asked you";
  8616. mes "to bring me 5 of them...";
  8617. close2;
  8618. cutin "",255;
  8619. end;
  8620. }
  8621. }
  8622. else if(hg_odin == 6)
  8623. {
  8624. cutin "hu_alex02.bmp",2;
  8625. mes "[Alex]";
  8626. mes "...Darn it! I think I might";
  8627. mes "have miscalculated. Maybe";
  8628. mes "I really do need more of";
  8629. mes "these. What am I gonna do?";
  8630. mes "And what is that grey haired";
  8631. mes "crone thinking? Hmmmm...";
  8632. next;
  8633. emotion e_omg;
  8634. cutin "hu_alex03.bmp",2;
  8635. cutin "hu_alex01.bmp",2;
  8636. mes "[Alex]";
  8637. mes "O-Oh! I had no idea that";
  8638. mes "you were there! Y-you";
  8639. mes "didn't hear anything";
  8640. mes "s-strange, did you?";
  8641. mes "Hahahahahahaha!";
  8642. close2;
  8643. cutin "",255;
  8644. end;
  8645. }
  8646. else if(hg_odin > 11 && hg_odin < 17)
  8647. {
  8648. cutin "hu_alex03.bmp",2;
  8649. mes "[Alex]";
  8650. mes "Excuse me?";
  8651. mes "The grey haired crone";
  8652. mes "offered you a part time";
  8653. mes "job, but won't pay you?";
  8654. next;
  8655. mes "[Alex]";
  8656. mes "She's really shameless!";
  8657. mes "We don't have much to pay";
  8658. mes "volunteers, but we should";
  8659. mes "at least give them something!";
  8660. mes "How can she do this?! Oh, er,";
  8661. mes "let me introduce myself first.";
  8662. next;
  8663. cutin "hu_alex01.bmp",2;
  8664. mes "[Alex]";
  8665. mes "I'm Alex Helmut, and I'm";
  8666. mes "in charge of the expedition.";
  8667. mes "See that guy over there? That's";
  8668. mes "my younger brother Julian who's";
  8669. mes "also working on the excavation.";
  8670. next;
  8671. cutin "hu_alex02.bmp",2;
  8672. mes "[Alex]";
  8673. mes "As supervisor of this";
  8674. mes "operation, I'm ashamed to";
  8675. mes "say that the excavation is";
  8676. mes "proceeding behind schedule.";
  8677. mes "If only that grey haired crone";
  8678. mes "in the next room weren't here!";
  8679. next;
  8680. mes "[Alex]";
  8681. mes "I can't work with";
  8682. mes "her at all! She's";
  8683. mes "manipulative, greedy,";
  8684. mes "selfish, and two faced!";
  8685. mes "There's got to be another";
  8686. mes "reason why she's here...!";
  8687. close2;
  8688. cutin "",255;
  8689. end;
  8690. }
  8691. else
  8692. {
  8693. cutin "hu_alex02.bmp",2;
  8694. mes "[Alex]";
  8695. mes "Hm? Did you need";
  8696. mes "something? I'm sorry,";
  8697. mes "but I can't help you";
  8698. mes "right now. I'm pretty";
  8699. mes "busy, so I just want to";
  8700. mes "be left alone for a while.";
  8701. close2;
  8702. cutin "",255;
  8703. end;
  8704. }
  8705. }
  8706. hu_in01,14,11,4 script Laura 70,{
  8707. if(!hg_odin)
  8708. {
  8709. cutin "hu_laura02.bmp",2;
  8710. mes "[Laura]";
  8711. mes "Hm? What are you doing";
  8712. mes "here? Ashe, Ashe! Get";
  8713. mes "this person out of here!";
  8714. close2;
  8715. cutin "",255;
  8716. warp "hu_in01",15,76;
  8717. end;
  8718. }
  8719. else if(hg_odin == 1)
  8720. {
  8721. cutin "hu_laura04.bmp",2;
  8722. mes "[Laura]";
  8723. mes "Hm? Oh, you must be";
  8724. mes "here in response to our";
  8725. mes "recruitment notice, yes?";
  8726. if(BaseLevel < 60)
  8727. {
  8728. cutin "hu_laura01.bmp",2;
  8729. mes "Let me take a look at you...";
  8730. mes "Oh, you're all skin and bone!";
  8731. mes "I can't use someone like you.";
  8732. close2;
  8733. cutin "",255;
  8734. end;
  8735. }
  8736. mes "I'm Laura Laurence, the";
  8737. mes "Rune-Midgarts Kingdom rep";
  8738. mes "for the Odin Shrine Expedition.";
  8739. next;
  8740. mes "[Laura]";
  8741. mes "My assistant, Ashe";
  8742. mes "Milton, is right over";
  8743. mes "there. Say, 'Hello,' Ashe.";
  8744. next;
  8745. donpcevent "Ashe::OnEmote";
  8746. mes "[Ashe]";
  8747. mes "Hello!";
  8748. next;
  8749. mes "[Laura]";
  8750. mes "As you may already know,";
  8751. mes "we're here to uncover relics";
  8752. mes "from the Odin Shrine. However,";
  8753. mes "the shrine is infested with";
  8754. mes "powerful creatures that a weak";
  8755. mes "woman like me can never defeat.";
  8756. next;
  8757. cutin "hu_laura01.bmp",2;
  8758. mes "[Laura]";
  8759. mes "Would you let a poor";
  8760. mes "fragile woman like me go";
  8761. mes "in there alone? Someone like";
  8762. mes "you must go in there for me.";
  8763. mes "Hence, the recruitment notice.";
  8764. next;
  8765. mes "[Laura]";
  8766. mes "Now, we can't actually pay";
  8767. mes "you for your work. In fact,";
  8768. mes "we have absolutely nothing to";
  8769. mes "give you. But you'd be doing";
  8770. mes "a great service your country,";
  8771. mes "the Rune-Midgart's Kingdom.";
  8772. next;
  8773. cutin "hu_laura04.bmp",2;
  8774. mes "[Laura]";
  8775. mes "Think about it!";
  8776. mes "You'd be making a great";
  8777. mes "contribution, helping us";
  8778. mes "learn more about the age";
  8779. mes "when the gods showed";
  8780. mes "themselves to humans!";
  8781. next;
  8782. switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
  8783. {
  8784. case 1:
  8785. cutin "hu_laura01.bmp",2;
  8786. mes "[Laura]";
  8787. mes "W-Wait! Think about";
  8788. mes "the importance of learning";
  8789. mes "about the age of gods! If you";
  8790. mes "don't help us, then who will?";
  8791. mes "We need to work together to";
  8792. mes "build a better future, right?";
  8793. next;
  8794. switch( select( "But you can't pay me.","Alright, I'll do it." ) )
  8795. {
  8796. case 1:
  8797. cutin "hu_laura04.bmp",2;
  8798. mes "[Laura]";
  8799. mes "You're right.";
  8800. mes "It's like I said";
  8801. mes "before. I don't have";
  8802. mes "anything to pay you.";
  8803. mes "...............................";
  8804. next;
  8805. cutin "hu_laura01.bmp",2;
  8806. mes "[Laura]";
  8807. mes "Curses! If this project had";
  8808. mes "more funding, we'd have more";
  8809. mes "than a cheesy recruitment ad,";
  8810. mes "and some professional staff";
  8811. mes "like those rich Schwaltzvalt";
  8812. mes "Republic boys in the next room!";
  8813. next;
  8814. cutin "hu_laura02.bmp",2;
  8815. mes "[Laura]";
  8816. mes "Fine, it's your choice";
  8817. mes "whether you want to work";
  8818. mes "for us. I'm just disappointed";
  8819. mes "that someone like you won't";
  8820. mes "help us. I mean, don't you";
  8821. mes "have any patriotism at all?";
  8822. close2;
  8823. cutin "hu_laura02.bmp",255;
  8824. end;
  8825. case 2:
  8826. break;
  8827. }
  8828. break;
  8829. case 2:
  8830. mes "[Laura]";
  8831. mes "Perfect! Now, you first";
  8832. mes "you need to go to the shrine";
  8833. mes "and survey the area for your";
  8834. mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
  8835. mes "Hurry up and come back soon!";
  8836. set hg_odin,12;
  8837. close2;
  8838. cutin "hu_laura04.bmp",255;
  8839. end;
  8840. }
  8841. }
  8842. else if(hg_odin > 1 && hg_odin < 6)
  8843. {
  8844. mes "["+strcharinfo(0)+"]";
  8845. mes "Excuse me, but";
  8846. mes "what are you guys";
  8847. mes "doing over here?";
  8848. next;
  8849. cutin "hu_laura04.bmp",2;
  8850. mes "[Laura]";
  8851. mes "What are we doing...?";
  8852. mes "This is the shrine expedition";
  8853. mes "office. You know, we're doing";
  8854. mes "research on the artifacts found";
  8855. mes "in the Odin Shrine on behalf";
  8856. mes "of the Rune-Midgarts Kingdom.";
  8857. next;
  8858. switch( select( "About Alex and Julian","Alright, now I understand." ) )
  8859. {
  8860. case 1:
  8861. cutin "hu_laura01.bmp",2;
  8862. mes "["+strcharinfo(0)+"]";
  8863. mes "These people in the other";
  8864. mes "room, Alex and Julian, are";
  8865. mes "they also working in this same";
  8866. mes "expedition in the Odin Shrine?";
  8867. next;
  8868. cutin "hu_laura02.bmp",2;
  8869. mes "[Laura]";
  8870. mes "...Oh. You must be working";
  8871. mes "for those rich Schwaltvalt";
  8872. mes "Republic kids. I can't work";
  8873. mes "with that impudent girl, at";
  8874. mes "all, so we're actually working";
  8875. mes "in separate offices.";
  8876. next;
  8877. cutin "hu_laura04.bmp",2;
  8878. mes "[Laura]";
  8879. mes "Sorry, let me introduce";
  8880. mes "myself. I'm Laura Laurence,";
  8881. mes "the leader of the Odin Shrine";
  8882. mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
  8883. mes "assistant for this excavation.";
  8884. next;
  8885. donpcevent "Ashe::OnEmote";
  8886. mes "[Ashe]";
  8887. mes "Hello!";
  8888. next;
  8889. mes "[Laura]";
  8890. mes "If you'd rather do";
  8891. mes "a service for your";
  8892. mes "country and quit working";
  8893. mes "for those wealthy snobs, then";
  8894. mes "come back here and let me know.";
  8895. close2;
  8896. cutin "hu_laura04.bmp",255;
  8897. end;
  8898. case 2:
  8899. cutin "hu_laura01.bmp",2;
  8900. mes "[Laura]";
  8901. mes "......";
  8902. mes ".........";
  8903. mes "............";
  8904. close2;
  8905. cutin "hu_laura01.bmp",255;
  8906. end;
  8907. }
  8908. }
  8909. else if(hg_odin == 6)
  8910. {
  8911. cutin "hu_laura04.bmp",2;
  8912. mes "[Laura]";
  8913. mes "Hey, I know you...";
  8914. mes "You're a volunteer for the";
  8915. mes "other office's expedition,";
  8916. mes "right? Your timing couldn't";
  8917. mes "be more perfect. Why don't";
  8918. mes "you help us for a while?";
  8919. next;
  8920. cutin "hu_laura01.bmp",2;
  8921. mes "[Laura]";
  8922. mes "Basically, I want you";
  8923. mes "to spy on that snobby girl,";
  8924. mes "Alex of the Schwaltzvalt";
  8925. mes "Republic office, and report";
  8926. mes "what she's actually doing to me. ^FFFFFF ^000000";
  8927. next;
  8928. cutin "hu_laura03.bmp",2;
  8929. mes "[Laura]";
  8930. mes "I have to know...";
  8931. mes "I need to know whether";
  8932. mes "they discovered ''that thing''";
  8933. mes "already. They can't have found";
  8934. mes "it before us. It's impossible!";
  8935. next;
  8936. cutin "hu_laura04.bmp",2;
  8937. mes "[Laura]";
  8938. mes "Anyway, just eavesdrop";
  8939. mes "on the Schwaltvalt Office";
  8940. mes "by putting your ear really";
  8941. mes "close to the door, and listen";
  8942. mes "to them talk. Will you do that?";
  8943. next;
  8944. cutin "hu_laura02.bmp",2;
  8945. mes "[Laura]";
  8946. mes "...............................";
  8947. mes "Of course, you're";
  8948. mes "going to do it. Right?";
  8949. next;
  8950. cutin "hu_laura03.bmp",2;
  8951. mes "[Laura]";
  8952. mes "RIGHT?!";
  8953. next;
  8954. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  8955. {
  8956. case 1:
  8957. case 2:
  8958. case 3:
  8959. case 4:
  8960. break;
  8961. }
  8962. set hg_odin,17;
  8963. cutin "hu_laura04.bmp",2;
  8964. mes "[Laura]";
  8965. mes "Good.";
  8966. mes "Now do it!";
  8967. close2;
  8968. cutin "hu_laura04.bmp",255;
  8969. end;
  8970. }
  8971. else if(hg_odin == 12)
  8972. {
  8973. cutin "hu_laura02.bmp",2;
  8974. mes "[Laura]";
  8975. mes "Ask the Boatman to take";
  8976. mes "you to the Odin Shrine so";
  8977. mes "that you can actually see it";
  8978. mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
  8979. mes "then you can just let me know.";
  8980. close2;
  8981. cutin "hu_laura02.bmp",255;
  8982. end;
  8983. }
  8984. else if(hg_odin == 13)
  8985. {
  8986. cutin "hu_laura04.bmp",2;
  8987. mes "[Laura]";
  8988. mes "Have you been to the";
  8989. mes "Odin Shrine already?";
  8990. mes "I know it's scary, but we";
  8991. mes "need to finish our research";
  8992. mes "for the good of mankind.";
  8993. next;
  8994. switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
  8995. {
  8996. case 1:
  8997. case 2:
  8998. case 3:
  8999. break;
  9000. }
  9001. mes "[Laura]";
  9002. mes "Well, then.";
  9003. mes "Did you happen to";
  9004. mes "find anything while";
  9005. mes "you were there?";
  9006. next;
  9007. switch( select( "Jellopies.","No." ) )
  9008. {
  9009. case 1:
  9010. cutin "hu_laura01.bmp",2;
  9011. mes "[Laura]";
  9012. mes "You can freakin' find";
  9013. mes "Jellopy anywhere! I meant,";
  9014. mes "did you find anything special";
  9015. mes "while you were at the shrine!";
  9016. next;
  9017. break;
  9018. case 2:
  9019. cutin "hu_laura01.bmp",2;
  9020. mes "[Laura]";
  9021. mes "Well, that's fine.";
  9022. mes "I did tell you to just";
  9023. mes "take a look around, so";
  9024. mes "I didn't expect you to";
  9025. mes "bring me anything.";
  9026. next;
  9027. break;
  9028. }
  9029. cutin "hu_laura04.bmp",2;
  9030. mes "[Laura]";
  9031. mes "Anyway, are you still willing";
  9032. mes "to help us? I know that I said";
  9033. mes "that we can't pay you, but to";
  9034. mes "be fair, I can offer you something from my special collection.";
  9035. mes "How does that sound?";
  9036. next;
  9037. switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
  9038. {
  9039. case 1:
  9040. cutin "hu_laura01.bmp",2;
  9041. mes "[Laura]";
  9042. mes "Oh, those are the";
  9043. mes "Schwartzvalt Republic";
  9044. mes "representatives for this";
  9045. mes "Odin Shrine expedition.";
  9046. mes "Personally, I think they're";
  9047. mes "just a bunch of rich phonies.";
  9048. next;
  9049. cutin "hu_laura03.bmp",2;
  9050. mes "[Laura]";
  9051. mes "And that Alex girl...";
  9052. mes "She may seem polite,";
  9053. mes "but she's always giving";
  9054. mes "these dirty looks, and";
  9055. mes "greets me with a fake";
  9056. mes "smile. I hate her!";
  9057. next;
  9058. donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
  9059. mes "[Ashe]";
  9060. mes "Ms. Laurence...!";
  9061. mes "Stop it, please!";
  9062. mes "It's embarassing to";
  9063. mes "hear you talk about";
  9064. mes "a colleague like that.";
  9065. next;
  9066. mes "[Laura]";
  9067. mes "C-colleague?! No way!";
  9068. mes "I despise that spoiled brat,";
  9069. mes "and she doesn't deserve the";
  9070. mes "position that her rich daddy";
  9071. mes "probably bought for her! Grrr!";
  9072. mes "Come back later, I'm too mad!";
  9073. close2;
  9074. cutin "hu_laura03.bmp",255;
  9075. end;
  9076. case 2:
  9077. mes "[Laura]";
  9078. mes "If you're having second";
  9079. mes "thoughts, it might not be";
  9080. mes "the best idea to work for me.";
  9081. mes "I mean, I believe in following";
  9082. mes "your gut instincts, you know?";
  9083. close2;
  9084. cutin "hu_laura04.bmp",255;
  9085. end;
  9086. case 3:
  9087. set hg_odin,14;
  9088. mes "[Laura]";
  9089. mes "That's what I've been";
  9090. mes "waiting to hear! Alright,";
  9091. mes "please fetch me ^3355FF5 Runes of";
  9092. mes "the Darkness^000000 from the Odin";
  9093. mes "Shrine. Go now, adventurer~";
  9094. close2;
  9095. cutin "hu_laura04.bmp",255;
  9096. end;
  9097. }
  9098. }
  9099. else if(hg_odin == 14)
  9100. {
  9101. cutin "hu_laura02.bmp",2;
  9102. mes "[Laura]";
  9103. mes "Hm? You've got a job";
  9104. mes "to do, don't you? What";
  9105. mes "are you still doing here?";
  9106. next;
  9107. switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
  9108. {
  9109. case 1:
  9110. mes "[Laura]";
  9111. mes "You're supposed";
  9112. mes "to bring me ^3355FF5 Runes";
  9113. mes "of the Darkness^000000. Now,";
  9114. mes "don't forget this time!";
  9115. close2;
  9116. cutin "hu_laura02.bmp",255;
  9117. end;
  9118. case 2:
  9119. mes "[Laura]";
  9120. mes "Well, try to hurry up";
  9121. mes "if you can. I'm already";
  9122. mes "behind schedule because";
  9123. mes "we have to work with those";
  9124. mes "snobby rich kids in the";
  9125. mes "other office. ^333333*Sigh...*^000000";
  9126. close2;
  9127. cutin "hu_laura02.bmp",255;
  9128. end;
  9129. }
  9130. }
  9131. else if(hg_odin == 15)
  9132. {
  9133. cutin "hu_laura04.bmp",2;
  9134. mes "[Laura]";
  9135. mes "Oh, you've come back.";
  9136. mes "So where are the Runes";
  9137. mes "of the Darkness you brought?";
  9138. next;
  9139. switch( select( "Er, I don't have them yet...","Right here!" ) )
  9140. {
  9141. case 1:
  9142. cutin "hu_laura03.bmp",2;
  9143. mes "[Laura]";
  9144. mes "This isn't really one";
  9145. mes "of those jobs where you";
  9146. mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
  9147. mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
  9148. close2;
  9149. cutin "hu_laura03.bmp",255;
  9150. end;
  9151. case 2:
  9152. if (countitem(7511) > 4)
  9153. {
  9154. delitem 7511,5;
  9155. set hg_odin,16;
  9156. getitem 603,1;
  9157. mes "[Laura]";
  9158. mes "Oooh, nice job. It's good";
  9159. mes "that we have more of these";
  9160. mes "to study. Though, it seems";
  9161. mes "that the more we research,";
  9162. mes "the quicker it seems that";
  9163. mes "we're not getting anywhere...";
  9164. next;
  9165. mes "[Laura]";
  9166. mes "Hey...";
  9167. mes "Ashe. Why aren't we";
  9168. mes "making any progress?";
  9169. mes "What exactly have you";
  9170. mes "been doing? None of those";
  9171. mes "runes have any writing?";
  9172. next;
  9173. mes "[Ashe]";
  9174. mes "Well, I think there's";
  9175. mes "supposed to be writing,";
  9176. mes "but these runes are pretty";
  9177. mes "old. I've got to polish this";
  9178. mes "gunk off without damaging";
  9179. mes "any writing that's there...";
  9180. next;
  9181. cutin "hu_laura01.bmp",2;
  9182. mes "[Laura]";
  9183. mes "By the way, what have the other guys been doing?";
  9184. mes "What, they don't do anything but wasting their time?";
  9185. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  9186. mes "for them to relax and rest.";
  9187. mes "Well, somehow they are the citizens of this country, you know.";
  9188. next;
  9189. cutin "hu_laura02.bmp",2;
  9190. mes "[Laura]";
  9191. mes "What do you think those";
  9192. mes "Schwaltzvalt snobs are doing?";
  9193. mes "They must think this project";
  9194. mes "is an excuse for them to relax";
  9195. mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
  9196. next;
  9197. cutin "hu_laura03.bmp",2;
  9198. mes "[Laura]";
  9199. mes "They've got things so easy,";
  9200. mes "while we're barely covering";
  9201. mes "our research expenses!";
  9202. mes "In fact, we've had to cut";
  9203. mes "so many corners, skip";
  9204. mes "meals and amenities...";
  9205. next;
  9206. mes "[Ashe]";
  9207. mes "I know! How can we";
  9208. mes "carry on professional";
  9209. mes "research in a shack?";
  9210. mes "We're literally living at";
  9211. mes "poverty standards here...";
  9212. mes "Are we still researchers?";
  9213. next;
  9214. cutin "hu_laura02.bmp",2;
  9215. mes "[Laura]";
  9216. mes "I know that!";
  9217. mes "I know that already!";
  9218. mes "S-stop bringing it up!";
  9219. next;
  9220. cutin "hu_laura01.bmp",2;
  9221. mes "[Laura]";
  9222. mes "This is pathetic.";
  9223. mes "I can't even afford the";
  9224. mes "energy to continue this";
  9225. mes "conversation. You too,";
  9226. mes "why don't you take a rest?";
  9227. close2;
  9228. cutin "hu_laura01.bmp",255;
  9229. end;
  9230. }
  9231. else if(!countitem(7511))
  9232. {
  9233. cutin "hu_laura02.bmp",2;
  9234. mes "[Laura]";
  9235. mes "..................";
  9236. mes "What is this?!";
  9237. mes "You're supposed to";
  9238. mes "bring me 5 of them!";
  9239. next;
  9240. cutin "hu_laura03.bmp",2;
  9241. mes "[Laura]";
  9242. mes "Is this your way of";
  9243. mes "saying that you don't";
  9244. mes "want to work for us?";
  9245. mes "Why don't you say it";
  9246. mes "to my face, eh?";
  9247. next;
  9248. mes "[Ashe]";
  9249. mes "Ms. Laurence, please,";
  9250. mes "calm down! We're in no";
  9251. mes "position to yell at anyone,";
  9252. mes "especially volunteers! You";
  9253. mes "of all people should know";
  9254. mes "that they're doing us a favor!";
  9255. next;
  9256. cutin "hu_laura02.bmp",2;
  9257. mes "[Laura]";
  9258. mes "Okay, Ashe, I get it!";
  9259. mes "And as for you, I'll give";
  9260. mes "you another chance. Next";
  9261. mes "time you see me, bring";
  9262. mes "5 Runes of the Darkness!";
  9263. close2;
  9264. cutin "hu_laura02.bmp",255;
  9265. end;
  9266. }
  9267. else if(countitem(7511) == 1)
  9268. {
  9269. cutin "hu_laura03.bmp",2;
  9270. mes "[Laura]";
  9271. mes "...Only one?";
  9272. mes "Look at me. I asked";
  9273. mes "you for five. I know that";
  9274. mes "one is better than nothing...";
  9275. mes "But it's pretty darn close. Go";
  9276. mes "get me 4 more this instant!";
  9277. close2;
  9278. cutin "hu_laura03.bmp",255;
  9279. end;
  9280. }
  9281. else if(countitem(7511) == 2)
  9282. {
  9283. cutin "hu_laura03.bmp",2;
  9284. mes "[Laura]";
  9285. mes "One, two...";
  9286. mes "Huh? Th-that's all?!";
  9287. mes "When I ask for 5 Runes";
  9288. mes "of the Darkness, I mean";
  9289. mes "5, not 2. Now hurry up";
  9290. mes "and just do what I asked!";
  9291. close2;
  9292. cutin "hu_laura03.bmp",255;
  9293. end;
  9294. }
  9295. else
  9296. {
  9297. mes "[Laura]";
  9298. mes "One, two, three...";
  9299. mes "That's it? Don't you";
  9300. mes "know how to count to 5?";
  9301. mes "Go and get me more of those";
  9302. mes "Runes of the Darkness now!";
  9303. next;
  9304. cutin "hu_laura03.bmp",2;
  9305. close2;
  9306. cutin "hu_laura03.bmp",255;
  9307. end;
  9308. }
  9309. }
  9310. }
  9311. else if(hg_odin == 16)
  9312. {
  9313. cutin "hu_laura02.bmp",2;
  9314. mes "[Laura]";
  9315. mes "I wonder how much progress";
  9316. mes "those pampered Schwaltzvalt";
  9317. mes "snobs actually made. They've";
  9318. mes "got the funds, so they could";
  9319. mes "actually be further ahead";
  9320. mes "than we are right now...";
  9321. next;
  9322. mes "[Laura]";
  9323. mes "I have to know...";
  9324. mes "I need to know whether";
  9325. mes "they discovered ''that thing''";
  9326. mes "already. They can't have found";
  9327. mes "it before us. It's impossible!";
  9328. next;
  9329. cutin "hu_laura01.bmp",2;
  9330. mes "[Laura]";
  9331. mes "...Hey, you.";
  9332. next;
  9333. switch( select( "...","...Me?" ) )
  9334. {
  9335. case 1:
  9336. mes "[Laura]";
  9337. mes "Hey, hey!";
  9338. mes "Hey hey hey!";
  9339. next;
  9340. mes "["+strcharinfo(0)+"]";
  9341. mes "...Me?";
  9342. next;
  9343. break;
  9344. case 2:
  9345. break;
  9346. }
  9347. mes "[Laura]";
  9348. mes "Basically, I want you";
  9349. mes "to spy on that snobby girl,";
  9350. mes "Alex of the Schwaltzvalt";
  9351. mes "Republic office, and report";
  9352. mes "what she's actually doing to me. ^FFFFFF ^000000";
  9353. next;
  9354. cutin "hu_laura04.bmp",2;
  9355. mes "[Laura]";
  9356. mes "Anyway, just eavesdrop";
  9357. mes "on the Schwaltvalt Office";
  9358. mes "by putting your ear really";
  9359. mes "close to the door, and listen";
  9360. mes "to them talk. Will you do that?";
  9361. next;
  9362. cutin "hu_laura02.bmp",2;
  9363. mes "[Laura]";
  9364. mes "...............................";
  9365. mes "Of course, you're";
  9366. mes "going to do it. Right?";
  9367. next;
  9368. cutin "hu_laura03.bmp",2;
  9369. mes "[Laura]";
  9370. mes "RIGHT?!";
  9371. next;
  9372. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  9373. {
  9374. case 1:
  9375. case 2:
  9376. case 3:
  9377. case 4:
  9378. break;
  9379. }
  9380. set hg_odin,17;
  9381. cutin "hu_laura04.bmp",2;
  9382. mes "[Laura]";
  9383. mes "Good.";
  9384. mes "Now do it!";
  9385. close2;
  9386. cutin "hu_laura04.bmp",255;
  9387. end;
  9388. }
  9389. else if(hg_odin == 17)
  9390. {
  9391. cutin "hu_laura02.bmp",2;
  9392. mes "[Laura]";
  9393. mes "What are you standing";
  9394. mes "around here for? Go and";
  9395. mes "eavesdrop on those snobs";
  9396. mes "next door! I must know";
  9397. mes "what they're really up to!";
  9398. close2;
  9399. cutin "hu_laura02.bmp",255;
  9400. end;
  9401. }
  9402. else if(hg_odin == 18 || hg_odin == 19)
  9403. {
  9404. cutin "hu_laura01.bmp",2;
  9405. mes "[Laura]";
  9406. mes "Frankly, I know I'm paying";
  9407. mes "you nothing to be spy, but";
  9408. mes "please tell me what you";
  9409. mes "learned about the Schwaltzvalt";
  9410. mes "Republic Research Team.";
  9411. next;
  9412. switch( select( "Giantes","Ymir's Heart","Nothing" ) )
  9413. {
  9414. case 1:
  9415. cutin "hu_laura04.bmp",2;
  9416. mes "["+strcharinfo(0)+"]";
  9417. mes "I'm guessing that you're";
  9418. mes "already familiar with the";
  9419. mes "creature known as Giantes";
  9420. mes "since you're an archaeologist.";
  9421. next;
  9422. cutin "hu_laura02.bmp",2;
  9423. mes "[Laura]";
  9424. mes "Of course! It's an";
  9425. mes "ancient beast on which";
  9426. mes "the Guardians were inspired.";
  9427. mes "N-no way...! Are they here to";
  9428. mes "finish their guardian research?";
  9429. mes "What else did you learn?";
  9430. next;
  9431. case 2:
  9432. mes "["+strcharinfo(0)+"]";
  9433. mes "Well, have you";
  9434. mes "ever heard of Ymir's...";
  9435. next;
  9436. donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
  9437. mes "[Ashe]";
  9438. mes "...Heart?";
  9439. mes "Ymir's Heart, right?";
  9440. next;
  9441. mes "[Laura]";
  9442. mes "Ashe, you know about";
  9443. mes "this? What exactly";
  9444. mes "is Ymir's Heart?";
  9445. next;
  9446. switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
  9447. {
  9448. case 1:
  9449. mes "["+strcharinfo(0)+"]";
  9450. mes "It's this...";
  9451. mes "Um, really...";
  9452. next;
  9453. break;
  9454. case 2:
  9455. mes "["+strcharinfo(0)+"]";
  9456. mes "Er, you see...";
  9457. mes "A lot of people know";
  9458. mes "about Ymir's Heart...";
  9459. next;
  9460. break;
  9461. case 3:
  9462. mes "["+strcharinfo(0)+"]";
  9463. mes "You know the expression,";
  9464. mes "''Home is where the heart";
  9465. mes "is?'' Er, well, Ymir's Heart...";
  9466. next;
  9467. break;
  9468. case 4:
  9469. mes "["+strcharinfo(0)+"]";
  9470. mes "The truth is,";
  9471. mes "Ymir was this giant...";
  9472. next;
  9473. break;
  9474. }
  9475. donpcevent "Ashe::OnEmote4"; //ET_OK
  9476. mes "[Ashe]";
  9477. mes "Ymir's Heart?";
  9478. mes "That's a clothing";
  9479. mes "brand, isn't it? Yeah,";
  9480. mes "it's popular amongst";
  9481. mes "the trendy crowd in the";
  9482. mes "Schwaltzvalt Republic.";
  9483. next;
  9484. cutin "hu_laura01.bmp",2;
  9485. mes "[Laura]";
  9486. mes "Clothing brand?";
  9487. mes "You mean those snobs";
  9488. mes "are just spending their";
  9489. mes "time talking about fashion";
  9490. mes "in there? Huh. Don't they";
  9491. mes "have better things to do?";
  9492. next;
  9493. cutin "hu_laura04.bmp",2;
  9494. mes "[Laura]";
  9495. mes "In the meantime, would";
  9496. mes "you do one more favor for";
  9497. mes "me? I'd like you to go to";
  9498. mes "the shrine one last time.";
  9499. mes "I hear that it's built on";
  9500. mes "two connected islands...";
  9501. next;
  9502. mes "[Laura]";
  9503. mes "I want you to check the";
  9504. mes "inner island, and see";
  9505. mes "what you can find while";
  9506. mes "I investigate the Schwaltzvalt";
  9507. mes "Research Team. I'm sorry, but";
  9508. mes "you're the only one I can ask.";
  9509. set hg_odin,20;
  9510. close2;
  9511. cutin "hu_laura04.bmp",255;
  9512. end;
  9513. case 3:
  9514. mes "[Laura]";
  9515. mes "Nothing...?";
  9516. mes "Are you sure that's";
  9517. mes "all you learned?";
  9518. close2;
  9519. cutin "hu_laura01.bmp",255;
  9520. end;
  9521. }
  9522. }
  9523. else if(hg_odin == 20)
  9524. {
  9525. cutin "hu_laura01.bmp",2;
  9526. mes "[Laura]";
  9527. mes "I wonder...";
  9528. mes "What could be going on?";
  9529. mes "Hopefully I'll be able";
  9530. mes "to find the answers...";
  9531. close2;
  9532. cutin "hu_laura01.bmp",255;
  9533. end;
  9534. }
  9535. }
  9536. hu_in01,18,167,4 script Julian 86,{
  9537. if(!hg_odin)
  9538. {
  9539. mes "[Julian]";
  9540. mes "^333333*Sigh...*^000000";
  9541. close;
  9542. }
  9543. else if(hg_odin == 1)
  9544. {
  9545. mes "[Julian]";
  9546. mes "Say, are you here";
  9547. mes "for a job? We're looking";
  9548. mes "for someone that's passionate";
  9549. mes "about ancient history. If you";
  9550. mes "want to make money, then this";
  9551. mes "this the wrong place for you~";
  9552. next;
  9553. mes "[Julian]";
  9554. mes "This is supposed to be";
  9555. mes "a collaborative excavation,";
  9556. mes "but the team leaders are too";
  9557. mes "stubborn and refuse to make";
  9558. mes "any compromises. It's been";
  9559. mes "incredibly frustrating...";
  9560. next;
  9561. mes "[Julian]";
  9562. mes "Basically, each of our teams";
  9563. mes "is conducting its own research";
  9564. mes "for now. Now, we need your help";
  9565. mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
  9566. mes "brought as many as you can!";
  9567. close;
  9568. }
  9569. else if(hg_odin == 2)
  9570. {
  9571. mes "[Julian]";
  9572. mes "You sure you want";
  9573. mes "to work for someone";
  9574. mes "like my boss? Can't";
  9575. mes "you tell that she's";
  9576. mes "evil? Escape from this";
  9577. mes "place while you still can!";
  9578. next;
  9579. mes "[Alex]";
  9580. mes "Julian...!";
  9581. next;
  9582. mes "[Julian]";
  9583. mes "See what I mean?";
  9584. close;
  9585. }
  9586. else if(hg_odin == 3)
  9587. {
  9588. mes "[Julian]";
  9589. mes "Wow, you must really";
  9590. mes "like this kind of work,";
  9591. mes "huh? I didn't really expect";
  9592. mes "that you'd go to the shrine...";
  9593. close;
  9594. }
  9595. else if(hg_odin == 4)
  9596. {
  9597. mes "[Julian]";
  9598. mes "I'm amazed to see you";
  9599. mes "working so hard. You must";
  9600. mes "like pleasing other people,";
  9601. mes "I guess, but try not to be too";
  9602. mes "kind. Wouldn't want that...";
  9603. close;
  9604. }
  9605. else if(hg_odin == 5)
  9606. {
  9607. mes "[Julian]";
  9608. mes "Geez...";
  9609. mes "You're a really nice";
  9610. mes "person, you know that?";
  9611. mes "Just try not to be taken";
  9612. mes "for a sucker, okay?";
  9613. close;
  9614. }
  9615. else
  9616. {
  9617. mes "[Julian]";
  9618. mes "Why are both of our";
  9619. mes "team leaders so bull";
  9620. mes "headed? Maybe it has";
  9621. mes "something to do with";
  9622. mes "them being old and single.";
  9623. mes "Don't tell them I said that!";
  9624. close;
  9625. }
  9626. OnEmote:
  9627. emotion e_ho,0;
  9628. end;
  9629. }
  9630. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  9631. OnTouch:
  9632. if (hg_odin == 18)
  9633. {
  9634. mes "[Ashe]";
  9635. mes "......?";
  9636. next;
  9637. set hg_odin,19;
  9638. mes "[Ashe]";
  9639. mes "......";
  9640. mes ".........";
  9641. close;
  9642. }
  9643. }
  9644. hu_in01,16,20,4 script Ashe 95,{
  9645. switch(hg_odin)
  9646. {
  9647. case 0:
  9648. mes "[Ashe]";
  9649. mes "Hello, may I help you?";
  9650. mes "Please understand that";
  9651. mes "unauthorized personnel";
  9652. mes "are prohibited from entering";
  9653. mes "this area. Have you come to";
  9654. mes "assist in the expedition?";
  9655. close;
  9656. case 1:
  9657. mes "[Ashe]";
  9658. mes "Oh, you've here in response";
  9659. mes "to the recruitment notice?";
  9660. mes "Well then, let me give you";
  9661. mes "a brief idea about the work.";
  9662. mes "First off, we can't pay you any";
  9663. mes "money, so you'd be a volunteer.";
  9664. next;
  9665. mes "[Ashe]";
  9666. mes "Instead, you're allowed to";
  9667. mes "keep whatever you excavate";
  9668. mes "in the Odin Shrine, so long";
  9669. mes "as we don't need it for our";
  9670. mes "research. This opportunity";
  9671. mes "might prove worthwhile to you.";
  9672. next;
  9673. mes "[Ashe]";
  9674. mes "Now, we should be working";
  9675. mes "together with the Schwaltvalt";
  9676. mes "Republic's Research Team, but";
  9677. mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
  9678. mes "clash of personalities...";
  9679. next;
  9680. mes "[Ashe]";
  9681. mes "In any case, if you'd";
  9682. mes "like to join us in our";
  9683. mes "efforts to uncover the";
  9684. mes "secrets of the past, then";
  9685. mes "please speak to Ms. Laurence.";
  9686. close;
  9687. case 2:
  9688. case 12:
  9689. mes "[Ashe]";
  9690. mes "So you're off to the";
  9691. mes "Odin Shrine? Good luck,";
  9692. mes "and be careful, alright?";
  9693. close;
  9694. case 3:
  9695. case 13:
  9696. mes "[Ashe]";
  9697. mes "Oh, you're back";
  9698. mes "earlier than I thought!";
  9699. mes "I think someone with";
  9700. mes "your talent can be";
  9701. mes "a really big help to us!";
  9702. close;
  9703. case 4:
  9704. mes "[Ashe]";
  9705. mes "Hm? You've decided to";
  9706. mes "help the Schwaltzvalt Team?";
  9707. mes "That's fine, but I'm afraid";
  9708. mes "Ms. Laurence may be a little";
  9709. mes "upset by that. Well, it's fine";
  9710. mes "with me. I don't really care.";
  9711. close;
  9712. case 5:
  9713. mes "[Ashe]";
  9714. mes "How's the work coming";
  9715. mes "along? I know the team";
  9716. mes "leaders hate each other,";
  9717. mes "but they should recognize";
  9718. mes "that one person's victory";
  9719. mes "in research is victory for all.";
  9720. close;
  9721. case 6:
  9722. mes "[Ashe]";
  9723. mes "How's the work coming";
  9724. mes "along? I know the team";
  9725. mes "leaders hate each other,";
  9726. mes "but they should recognize";
  9727. mes "that one person's victory";
  9728. mes "in research is victory for all.";
  9729. close;
  9730. case 14:
  9731. mes "[Ashe]";
  9732. mes "Please keep up";
  9733. mes "the good work~";
  9734. close;
  9735. case 15:
  9736. if(countitem(7511) > 4)
  9737. {
  9738. mes "[Ashe]";
  9739. mes "Well, it looks like";
  9740. mes "everything turned out";
  9741. mes "alright in the end, huh?";
  9742. mes "Good work getting those runes.";
  9743. close;
  9744. }
  9745. mes "[Ashe]";
  9746. mes "Oh, dear, you don't";
  9747. mes "look very well. Did";
  9748. mes "something happen?";
  9749. close;
  9750. case 16:
  9751. mes "[Ashe]";
  9752. mes "I know that Ms. Laurence";
  9753. mes "can be... vocally aggressive,";
  9754. mes "but I'm sure that she really";
  9755. mes "appreciates all of your hard";
  9756. mes "work. Thank you so much for";
  9757. mes "all of your efforts~";
  9758. close;
  9759. case 17:
  9760. mes "[Ashe]";
  9761. mes "Why does Ms. Laurence";
  9762. mes "have to be this way?";
  9763. mes "I honestly think this";
  9764. mes "rivalry is awfully petty...";
  9765. close;
  9766. case 19:
  9767. mes "[Ashe]";
  9768. mes "Ehm...";
  9769. mes "Don't worry";
  9770. mes "about it~";
  9771. close;
  9772. case 20:
  9773. mes "[Ashe]";
  9774. mes "Please don't ask";
  9775. mes "me about anything...";
  9776. mes "Besides, I mean";
  9777. mes "you no harm~";
  9778. close;
  9779. }
  9780. OnEmote:
  9781. emotion e_heh,0;
  9782. end;
  9783. OnEmote2:
  9784. emotion e_swt2,0;
  9785. end;
  9786. OnEmote3:
  9787. emotion e_gasp,0;
  9788. end;
  9789. OnEmote4:
  9790. emotion e_ok,0;
  9791. end;
  9792. }
  9793. hu_in01,174,90,0 script Entrance 139,2,2,{
  9794. OnTouch:
  9795. if(hg_odin == 22 || hg_odin == 23)
  9796. {
  9797. mes "[Laura]";
  9798. mes "So it means that everyone fooled me!";
  9799. next;
  9800. mes "== Laura is violently wielding a thick file in the air. ==";
  9801. close;
  9802. }
  9803. }
  9804. hu_in01,159,84,3 script Laura#2 70,{
  9805. if(hg_odin == 22 || hg_odin == 23)
  9806. {
  9807. cutin "hu_laura03.bmp",2;
  9808. donpcevent "Laura#2::OnEmote";
  9809. mes "[Laura]";
  9810. mes "Wh-what...?!";
  9811. mes "Does this mean";
  9812. mes "that everyone has";
  9813. mes "had me fooled this";
  9814. mes "whole time?! This is";
  9815. mes "complete lunacy!";
  9816. next;
  9817. cutin "hu_alex04.bmp",0;
  9818. donpcevent "Alex#2::OnEmote";
  9819. mes "[Alex]";
  9820. mes "What are you talking";
  9821. mes "about, you crazy wench?";
  9822. mes "You saw the shrine on the";
  9823. mes "other side! That's no secret!";
  9824. next;
  9825. cutin "hu_laura03.bmp",2;
  9826. mes "[Laura]";
  9827. mes "I'm not talking about that!";
  9828. mes "I saw your brother digging";
  9829. mes "everywhere in town in the";
  9830. mes "middle of the night!";
  9831. next;
  9832. cutin "hu_alex04.bmp",0;
  9833. mes "[Alex]";
  9834. mes "Lies...!";
  9835. mes "Where the hell did";
  9836. mes "you get that idea?";
  9837. mes "What makes you think";
  9838. mes "there are artifacts buried";
  9839. mes "around here inside town?";
  9840. next;
  9841. mes "[Alex]";
  9842. mes "Besides, what makes you";
  9843. mes "think that my brother would";
  9844. mes "waste so much time doing";
  9845. mes "something so ridiculous?";
  9846. next;
  9847. cutin "hu_laura03.bmp",2;
  9848. mes "[Laura]";
  9849. mes "Hahahaha! Yeah,";
  9850. mes "defend your brother";
  9851. mes "as much as you like,";
  9852. mes "you hypocrite! What do";
  9853. mes "you care about him, I know";
  9854. mes "you two really hate each other!";
  9855. next;
  9856. cutin "hu_alex04.bmp",0;
  9857. mes "[Alex]";
  9858. mes "What was that...?";
  9859. mes "I dare you to say";
  9860. mes "that again! I'll make";
  9861. mes "sure that you regret it!";
  9862. next;
  9863. cutin "hu_laura01.bmp",2;
  9864. mes "[Laura]";
  9865. mes "I know that you were helping";
  9866. mes "him in his excavations. There's";
  9867. mes "no way so much progress can be";
  9868. mes "done by one man alone! In fact,";
  9869. mes "I have evidence that proves it!";
  9870. next;
  9871. mes "^3355FFLaura violently";
  9872. mes "waves a thick file";
  9873. mes "clasped in her hands.^000000";
  9874. next;
  9875. donpcevent "Julian#2::OnEmote";
  9876. mes "[Julian]";
  9877. mes "What...?";
  9878. mes "Argh, that's--!";
  9879. next;
  9880. donpcevent "Laura#2::OnEmote2";
  9881. mes "[Laura]";
  9882. mes "That's right.";
  9883. mes "Now tell me, what the";
  9884. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9885. next;
  9886. cutin "hu_alex02.bmp",0;
  9887. mes "[Alex]";
  9888. mes "......";
  9889. mes "Julian!";
  9890. next;
  9891. donpcevent "Julian#2::OnEmote2";
  9892. mes "[Julian]";
  9893. mes "Uh, this isn't my fault!";
  9894. mes "Sh-she doesn't have any";
  9895. mes "right to come into our office!";
  9896. next;
  9897. cutin "hu_laura02.bmp",2;
  9898. mes "[Laura]";
  9899. mes "Hah! Aren't we supposed to";
  9900. mes "be equal partners in the same";
  9901. mes "expedition? That's what I heard";
  9902. mes "at the beginning! But you guys";
  9903. mes "have something different in mind! ^FFFFFF ^000000";
  9904. next;
  9905. cutin "hu_laura03.bmp",2;
  9906. mes "[Laura]";
  9907. mes "It's awfully suspicious: you";
  9908. mes "guys are only going out at";
  9909. mes "night, and you're making so";
  9910. mes "little progress with the Odin";
  9911. mes "Shrine excavation. Tell me,";
  9912. mes "what are your true goals?!";
  9913. next;
  9914. cutin "hu_alex03.bmp",0;
  9915. donpcevent "Alex#2::OnEmote3";
  9916. mes "[Alex]";
  9917. mes "I-I don't know what you're";
  9918. mes "talking about! J-Julian must";
  9919. mes "have gotten some mission, and";
  9920. mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
  9921. mes "the facts, you... you thief!";
  9922. next;
  9923. cutin "hu_laura03.bmp",2;
  9924. mes "[Laura]";
  9925. mes "Thief...?!";
  9926. mes "Look who's";
  9927. mes "talking!";
  9928. next;
  9929. mes "^3355FFLaura tossed the file";
  9930. mes "away, and threateningly";
  9931. mes "rolled up her sleeves.^000000";
  9932. next;
  9933. donpcevent "Ashe#2::OnEmote";
  9934. mes "[Ashe]";
  9935. mes "S-stop!";
  9936. mes "Both of you!";
  9937. next;
  9938. donpcevent "Laura#2::OnEmote3";
  9939. mes "[Laura]";
  9940. mes "Stay out of";
  9941. mes "this, Ashe!";
  9942. next;
  9943. cutin "hu_alex04.bmp",0;
  9944. donpcevent "Alex#2::OnEmote";
  9945. mes "[Alex]";
  9946. mes "Yeah, this is none";
  9947. mes "of your business!";
  9948. next;
  9949. set hg_odin,25;
  9950. mes "[Ashe]";
  9951. mes "Oh... Oh, dear!";
  9952. close2;
  9953. cutin "hu_alex04.bmp",255;
  9954. end;
  9955. }
  9956. else if(hg_odin > 23)
  9957. {
  9958. cutin "hu_laura03.bmp",2;
  9959. donpcevent "Laura#2::OnEmote";
  9960. mes "[Laura]";
  9961. mes "Hah...!";
  9962. mes "Did you...";
  9963. mes "Just hit me?";
  9964. next;
  9965. cutin "hu_alex04.bmp",0;
  9966. donpcevent "Alex#2::OnEmote";
  9967. mes "[Alex]";
  9968. mes "You crazy...!";
  9969. close2;
  9970. cutin "hu_alex04.bmp",255;
  9971. end;
  9972. }
  9973. OnEmote:
  9974. emotion e_an,0;
  9975. end;
  9976. OnEmote2:
  9977. emotion e_ag,0;
  9978. end;
  9979. OnEmote3:
  9980. emotion e_swt2,0;
  9981. end;
  9982. }
  9983. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
  9984. hu_in01,162,85,4 script Ashe#2 95,{
  9985. if(hg_odin == 22 || hg_odin == 23)
  9986. {
  9987. mes "[Ashe]";
  9988. mes "This...";
  9989. mes "This doesn't";
  9990. mes "look good at all!";
  9991. close;
  9992. }
  9993. else if(hg_odin == 25)
  9994. {
  9995. mes "^3355FFAshe picked up";
  9996. mes "the file that Laura";
  9997. mes "tossed away.^000000";
  9998. next;
  9999. mes "[Ashe]";
  10000. mes "Um, I've got a favor";
  10001. mes "of my own to ask you.";
  10002. mes "Would you please bring";
  10003. mes "this file to Morroc? Just";
  10004. mes "bring it to my comrade";
  10005. mes "over at the South Gate.";
  10006. next;
  10007. mes "[Ashe]";
  10008. mes "I'm sorry, but we don't";
  10009. mes "have much time left. I guess";
  10010. mes "this is the last time we will";
  10011. mes "ever see each other, so thank";
  10012. mes "you for all your help, friend.";
  10013. next;
  10014. set hg_odin,59;
  10015. mes "[Ashe]";
  10016. mes "Don't worry, my comrade";
  10017. mes "at Morroc's South Gate will";
  10018. mes "explain everything once you";
  10019. mes "find him. Please hurry!";
  10020. close;
  10021. }
  10022. else if(hg_odin == 59)
  10023. {
  10024. mes "[Ashe]";
  10025. mes "Don't worry, my comrade";
  10026. mes "at Morroc's South Gate will";
  10027. mes "explain everything once you";
  10028. mes "find him. Please hurry, and";
  10029. mes "find him as soon as you can!";
  10030. close;
  10031. }
  10032. OnEmote:
  10033. emotion e_sob,0;
  10034. end;
  10035. }
  10036. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  10037. OnTouch:
  10038. if(hg_odin == 25)
  10039. {
  10040. mes "^3355FFAshe picked up";
  10041. mes "the file that Laura";
  10042. mes "tossed away.^000000";
  10043. next;
  10044. mes "[Ashe]";
  10045. mes "Um, I've got a favor";
  10046. mes "of my own to ask you.";
  10047. mes "Would you please bring";
  10048. mes "this file to Morroc? Just";
  10049. mes "bring it to my comrade";
  10050. mes "over at the South Gate.";
  10051. next;
  10052. mes "[Ashe]";
  10053. mes "I'm sorry, but we don't";
  10054. mes "have much time left. I guess";
  10055. mes "this is the last time we will";
  10056. mes "ever see each other, so thank";
  10057. mes "you for all your help, friend.";
  10058. next;
  10059. set hg_odin,59;
  10060. mes "[Ashe]";
  10061. mes "Don't worry, my comrade";
  10062. mes "at Morroc's South Gate will";
  10063. mes "explain everything once you";
  10064. mes "find him. Please hurry!";
  10065. close;
  10066. }
  10067. }
  10068. hu_in01,155,82,4 script Julian#2 86,{
  10069. if (hg_odin == 22 || hg_odin == 23)
  10070. {
  10071. mes "[Julian]";
  10072. mes "I...";
  10073. mes "I don't know";
  10074. mes "what I should do!";
  10075. close;
  10076. }
  10077. mes "[Julian]";
  10078. mes "I've stopped caring";
  10079. mes "whether they fight or";
  10080. mes "not... I'm so not get";
  10081. mes "involved. If you want,";
  10082. mes "you can try to stop them...";
  10083. close;
  10084. OnEmote:
  10085. emotion e_omg,0;
  10086. end;
  10087. OnEmote2:
  10088. emotion e_swt2,0;
  10089. end;
  10090. }
  10091. moc_fild12,160,372,0 script Hit 139,{
  10092. OnEffect:
  10093. specialeffect 122;
  10094. end;
  10095. }
  10096. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  10097. OnTouch:
  10098. if(hg_odin == 59)
  10099. {
  10100. mes "[???]";
  10101. mes "...Silence.";
  10102. next;
  10103. mes "[???]";
  10104. mes "Don't turn, don't";
  10105. mes "flinch, don't even";
  10106. mes "breathe. You're being";
  10107. mes "followed. Hold on a sec";
  10108. mes "while I take care of him.";
  10109. next;
  10110. donpcevent "Hit::OnEffect";
  10111. mes "[???]";
  10112. mes "Ha!";
  10113. next;
  10114. mes "[???]";
  10115. mes "...............................";
  10116. mes "Good. You've done some";
  10117. mes "good work. Just drop the file";
  10118. mes "to the ground. And for your";
  10119. mes "own good, don't turn around.";
  10120. next;
  10121. mes "^3355FFYou drop the file";
  10122. mes "to the ground, and it";
  10123. mes "immediately vanishes in";
  10124. mes "a small whirlwind of sand.^000000";
  10125. next;
  10126. mes "[???]";
  10127. mes "I know that you've";
  10128. mes "gotten involved in all";
  10129. mes "this unexpectedly. Before";
  10130. mes "I leave, have you got any";
  10131. mes "questions? Otherwise, I'll go.";
  10132. next;
  10133. switch( select( "Who's Ashe?","What happened to Laura?" ) )
  10134. {
  10135. case 1:
  10136. mes "[???]";
  10137. mes "You'll never see her";
  10138. mes "again. She's already";
  10139. mes "been assigned to a new";
  10140. mes "mission. If it makes you";
  10141. mes "feel better, she's one of the";
  10142. mes "members of ''Secret Wing.''";
  10143. next;
  10144. break;
  10145. case 2:
  10146. mes "[???]";
  10147. mes "She'll be fine. If you're that";
  10148. mes "interested in archaeology,";
  10149. mes "you'll be happy to know that";
  10150. mes "she'll run the excavation the";
  10151. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  10152. next;
  10153. mes "[???]";
  10154. mes "You're probably curious";
  10155. mes "about Ashe, and perhaps";
  10156. mes "myself as well. Now, have you";
  10157. mes "ever heard of ''Secret Wing?''";
  10158. next;
  10159. break;
  10160. }
  10161. mes "[???]";
  10162. mes "Secret Wing is a secret";
  10163. mes "organization that's scattered";
  10164. mes "now, but some of the members";
  10165. mes "are still active. Just consider us enemies of Rekenber Corporation";
  10166. mes "in the Schwaltzvalt Republic.";
  10167. next;
  10168. mes "[???]";
  10169. mes "Everything you saw and";
  10170. mes "heard is all true. The ghost";
  10171. mes "of Giantes still remains within";
  10172. mes "the Odin Shrine. Rekenber wants";
  10173. mes "it for their ends, as well as";
  10174. mes "Arunafeltz. It's complicated...";
  10175. next;
  10176. mes "[???]";
  10177. mes "The people of Rune-Midgarts";
  10178. mes "and Schwaltzvalt Republic still";
  10179. mes "don't know what's going on.";
  10180. mes "A lot of people are just being";
  10181. mes "used... Like that one lady,";
  10182. mes "that archaeologist, Laura.";
  10183. next;
  10184. getexp 700000,0;
  10185. set hg_odin,60;
  10186. mes "[???]";
  10187. mes "...Thanks for";
  10188. mes "the file. Take care.";
  10189. mes "Always watch your back.";
  10190. close;
  10191. }
  10192. }
  10193. hugel,209,109,2 script Boatman#hugel 709,{
  10194. mes "[Boatman]";
  10195. mes "Ah, hello~";
  10196. mes "Would you like to sail";
  10197. mes "to the Odin Shrine? The";
  10198. mes "fare for 1 passenger is";
  10199. mes "800 zeny. Shall we board?";
  10200. next;
  10201. switch( select( "No, thanks.","Sure!" ) )
  10202. {
  10203. case 1:
  10204. mes "[Boatman]";
  10205. mes "Ah, alright.";
  10206. mes "If you change your";
  10207. mes "mind, I invite you";
  10208. mes "to return and just";
  10209. mes "let me know.";
  10210. close;
  10211. case 2:
  10212. if (Zeny < 800)
  10213. {
  10214. mes "[Boatman]";
  10215. mes "Hm? You don't have enough";
  10216. mes "money to pay the fare. Well,";
  10217. mes "just come back when you do";
  10218. mes "have the zeny, and then I'll";
  10219. mes "take you to the Odin Shrine.";
  10220. close;
  10221. }
  10222. mes "[Boatman]";
  10223. mes "Alright then,";
  10224. mes "climb aboard!";
  10225. mes "We'll arrive near";
  10226. mes "the Odin Shrine soon~";
  10227. close2;
  10228. set Zeny,Zeny -800;
  10229. if (hg_odin == 2) set hg_odin,3;
  10230. else if(hg_odin == 4) set hg_odin,5;
  10231. else if(hg_odin == 12) set hg_odin,13;
  10232. else if(hg_odin == 14) set hg_odin,15;
  10233. warp "odin_tem01",100,146;
  10234. end;
  10235. }
  10236. }
  10237. odin_tem01,93,146,4 script Boatman 709,{
  10238. mes "[Boatman]";
  10239. mes "Ah, would you";
  10240. mes "like to sail back to";
  10241. mes "Hugel now, or did you";
  10242. mes "want to explore a bit more?";
  10243. next;
  10244. switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
  10245. {
  10246. case 1:
  10247. mes "[Boatman]";
  10248. mes "Well, alright.";
  10249. mes "Just let me know";
  10250. mes "when you're ready to";
  10251. mes "leave this dangerous place.";
  10252. close;
  10253. case 2:
  10254. mes "[Boatman]";
  10255. mes "Alright then,";
  10256. mes "climb aboard!";
  10257. mes "We'll arrive near";
  10258. mes "Hugel very soon~";
  10259. close2;
  10260. warp "hugel",206,109;
  10261. end;
  10262. }
  10263. }
  10264. odin_tem03,4,2,0 script OdinInit -1,{
  10265. OnInit:
  10266. initnpctimer;
  10267. end;
  10268. OnTimer100000:
  10269. stopnpctimer;
  10270. switch(rand(1,5))
  10271. {
  10272. case 1:
  10273. donpcevent "warpinside#1::OnEnter";
  10274. end;
  10275. case 2:
  10276. donpcevent "warpinside#2::OnEnter";
  10277. end;
  10278. case 3:
  10279. donpcevent "warpinside#3::OnEnter";
  10280. end;
  10281. case 4:
  10282. donpcevent "warpinside#4::OnEnter";
  10283. end;
  10284. case 5:
  10285. donpcevent "warpinside#5::OnEnter";
  10286. end;
  10287. }
  10288. }
  10289. odin_tem03,206,302,0 script warpinside#1 139,3,3,{
  10290. OnInit:
  10291. disablenpc "warpinside#1";
  10292. end;
  10293. OnEnter:
  10294. enablenpc "warpinside#1";
  10295. end;
  10296. OnTouch:
  10297. if(hg_odin > 19 && hg_odin < 23)
  10298. {
  10299. switch(rand(1,4))
  10300. {
  10301. case 1:
  10302. donpcevent "warpinside#2::OnEnter";
  10303. break;
  10304. case 2:
  10305. donpcevent "warpinside#3::OnEnter";
  10306. break;
  10307. case 3:
  10308. donpcevent "warpinside#4::OnEnter";
  10309. break;
  10310. case 4:
  10311. donpcevent "warpinside#5::OnEnter";
  10312. break;
  10313. }
  10314. disablenpc "warpinside#1";
  10315. set hg_odin,21;
  10316. warp "que_hugel",36,179;
  10317. end;
  10318. }
  10319. }
  10320. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  10321. OnInit:
  10322. disablenpc "warpinside#2";
  10323. end;
  10324. OnEnter:
  10325. enablenpc "warpinside#2";
  10326. end;
  10327. OnTouch:
  10328. if(hg_odin > 19 && hg_odin < 23)
  10329. {
  10330. switch(rand(1,4))
  10331. {
  10332. case 1:
  10333. donpcevent "warpinside#1::OnEnter";
  10334. break;
  10335. case 2:
  10336. donpcevent "warpinside#3::OnEnter";
  10337. break;
  10338. case 3:
  10339. donpcevent "warpinside#4::OnEnter";
  10340. break;
  10341. case 4:
  10342. donpcevent "warpinside#5::OnEnter";
  10343. break;
  10344. }
  10345. disablenpc "warpinside#2";
  10346. set hg_odin,21;
  10347. warp "que_hugel",36,179;
  10348. end;
  10349. }
  10350. }
  10351. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  10352. OnInit:
  10353. disablenpc "warpinside#3";
  10354. end;
  10355. OnEnter:
  10356. enablenpc "warpinside#3";
  10357. end;
  10358. OnTouch:
  10359. if(hg_odin > 19 && hg_odin < 23)
  10360. {
  10361. switch(rand(1,4))
  10362. {
  10363. case 1:
  10364. donpcevent "warpinside#1::OnEnter";
  10365. break;
  10366. case 2:
  10367. donpcevent "warpinside#2::OnEnter";
  10368. break;
  10369. case 3:
  10370. donpcevent "warpinside#4::OnEnter";
  10371. break;
  10372. case 4:
  10373. donpcevent "warpinside#5::OnEnter";
  10374. break;
  10375. }
  10376. disablenpc "warpinside#3";
  10377. set hg_odin,21;
  10378. warp "que_hugel",36,179;
  10379. end;
  10380. }
  10381. }
  10382. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  10383. OnInit:
  10384. disablenpc "warpinside#4";
  10385. end;
  10386. OnEnter:
  10387. enablenpc "warpinside#4";
  10388. end;
  10389. OnTouch:
  10390. if(hg_odin > 19 && hg_odin < 23)
  10391. {
  10392. switch(rand(1,4))
  10393. {
  10394. case 1:
  10395. donpcevent "warpinside#1::OnEnter";
  10396. break;
  10397. case 2:
  10398. donpcevent "warpinside#2::OnEnter";
  10399. break;
  10400. case 3:
  10401. donpcevent "warpinside#3::OnEnter";
  10402. break;
  10403. case 4:
  10404. donpcevent "warpinside#5::OnEnter";
  10405. break;
  10406. }
  10407. disablenpc "warpinside#4";
  10408. set hg_odin,21;
  10409. warp "que_hugel",36,179;
  10410. end;
  10411. }
  10412. }
  10413. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  10414. OnInit:
  10415. disablenpc "warpinside#5";
  10416. end;
  10417. OnEnter:
  10418. enablenpc "warpinside#5";
  10419. end;
  10420. OnTouch:
  10421. if(hg_odin > 19 && hg_odin < 23)
  10422. {
  10423. switch(rand(1,4))
  10424. {
  10425. case 1:
  10426. donpcevent "warpinside#1::OnEnter";
  10427. break;
  10428. case 2:
  10429. donpcevent "warpinside#2::OnEnter";
  10430. break;
  10431. case 3:
  10432. donpcevent "warpinside#3::OnEnter";
  10433. break;
  10434. case 4:
  10435. donpcevent "warpinside#4::OnEnter";
  10436. break;
  10437. }
  10438. disablenpc "warpinside#5";
  10439. set hg_odin,21;
  10440. warp "que_hugel",36,179;
  10441. end;
  10442. }
  10443. }
  10444. hu_in01,99,90,0 script Empty 139,3,3,{
  10445. OnTouch:
  10446. mes "^3355FFThis place is empty.";
  10447. mes "Everyone must";
  10448. mes "have already left.^000000";
  10449. close;
  10450. }
  10451. que_hugel,35,29,5 script object#1 139,2,2,{
  10452. OnTouch:
  10453. if(hg_odin == 21)
  10454. {
  10455. mes "^3355FFA weathered structure";
  10456. mes "of the Odin Shrine is";
  10457. mes "half buried beneath the";
  10458. mes "ground, but it still looks";
  10459. mes "fairly stable and durable.^000000";
  10460. next;
  10461. mes "["+strcharinfo(0)+"]";
  10462. mes "......";
  10463. mes ".........";
  10464. next;
  10465. switch( select( "Pass","Explore" ) )
  10466. {
  10467. case 1:
  10468. mes "^3355FFYou decided to pass";
  10469. mes "by the shrine's remnants.^000000";
  10470. close;
  10471. case 2:
  10472. if (rand(1,3) == 1)
  10473. {
  10474. mes "^3355FFYou catch a bright";
  10475. mes "shimmer among the";
  10476. mes "remnants of the shrine.^000000";
  10477. next;
  10478. switch( select( "Ignore","Pick it up" ) )
  10479. {
  10480. case 1:
  10481. mes "^3355FFYou decide to continue";
  10482. mes "searching through the";
  10483. mes "shrine's ruins.^000000";
  10484. close;
  10485. case 2:
  10486. mes "^3355FFYou find a shining stone";
  10487. mes "within the ruins, and carefully";
  10488. mes "put it into your bag.^000000";
  10489. next;
  10490. mes "^FF0000Thud!^000000";
  10491. next;
  10492. mes "["+strcharinfo(0)+"]";
  10493. mes "What...?";
  10494. mes "What was";
  10495. mes "that noise?!";
  10496. next;
  10497. specialeffect 90;
  10498. specialeffect 90;
  10499. specialeffect 90;
  10500. mes "["+strcharinfo(0)+"]";
  10501. mes "Wa...waaaahhhh!";
  10502. close2;
  10503. set hg_odin,22;
  10504. warp "que_hugel",163,31;
  10505. end;
  10506. }
  10507. }
  10508. mes "^3355FFUnfortunately, you";
  10509. mes "were unable to find";
  10510. mes "anything in the ruins.^000000";
  10511. close;
  10512. }
  10513. }
  10514. else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
  10515. }
  10516. que_hugel,163,31,0 script object#2 139,3,3,{
  10517. OnTouch:
  10518. mes "^3355FFWhen you come back";
  10519. mes "to your senses, you";
  10520. mes "find that nothing is";
  10521. mes "left in this place.^000000";
  10522. close;
  10523. }
  10524. que_hugel,163,178,0 script object#3 139,3,3,{
  10525. OnTouch:
  10526. if(hg_odin == 22)
  10527. {
  10528. mes "["+strcharinfo(0)+"]";
  10529. mes "Huh?";
  10530. mes "What's happening?";
  10531. next;
  10532. mes "["+strcharinfo(0)+"]";
  10533. mes "Waaaaahhhh!";
  10534. close2;
  10535. set hg_odin,23;
  10536. warp "odin_tem03",264,260;
  10537. end;
  10538. }
  10539. }
  10540. hu_in01,15,108,0 script alex#warp 45,1,1,{
  10541. OnTouch:
  10542. if(hg_odin == 17)
  10543. {
  10544. mes "[Alex]";
  10545. mes "Haven't you found it yet?";
  10546. mes "You said that it'd be here!";
  10547. mes "You told me so many people";
  10548. mes "are drawn to his place since";
  10549. mes "Ymir's Heart might really";
  10550. mes "be buried in this area!";
  10551. next;
  10552. mes "[Julian]";
  10553. mes "I'm pretty sure it's";
  10554. mes "around here somewhere,";
  10555. mes "but I need more time to dig!";
  10556. next;
  10557. mes "[Alex]";
  10558. mes "I understand why you wanted";
  10559. mes "to follow me here, but there's";
  10560. mes "no way to confirm its existence";
  10561. mes "in this area without digging";
  10562. mes "it up. Plus, I'm still worried";
  10563. mes "about the ''Shinokas'' issue...";
  10564. next;
  10565. mes "["+strcharinfo(0)+"]";
  10566. mes "...Shinokas?";
  10567. next;
  10568. mes "[Alex]";
  10569. mes "We couldn't find";
  10570. mes "Ymir's Heart inside";
  10571. mes "the village, either...";
  10572. mes "Why don't you just--";
  10573. next;
  10574. mes "[Julian]";
  10575. mes "Yeah, you think you can do";
  10576. mes "everything yourself since";
  10577. mes "you're so much better than";
  10578. mes "me, huh?! I'm the black sheep";
  10579. mes "of the family, and father loves";
  10580. mes "you more than me, right?!";
  10581. next;
  10582. mes "[Alex]";
  10583. mes "You already know that.";
  10584. next;
  10585. mes "[Julian]";
  10586. mes "Wha--?!";
  10587. mes "Why... I...!";
  10588. next;
  10589. mes "[Alex]";
  10590. mes "Geez, you're impatient.";
  10591. mes "Listen, your ambitions";
  10592. mes "can ruin everything. You're";
  10593. mes "not planning on defying me,";
  10594. mes "are you? Because if you are...";
  10595. next;
  10596. mes "[Julian]";
  10597. mes "You can never understand";
  10598. mes "why I want to find Ymir's";
  10599. mes "Heart! I'm not going to give";
  10600. mes "up looking for it, so just";
  10601. mes "leave me alone!";
  10602. next;
  10603. mes "[Alex]";
  10604. mes "I know you better than";
  10605. mes "yourself, and I can do";
  10606. mes "everything better than you";
  10607. mes "can. Forget Ymir's Heart for";
  10608. mes "now. Giantes is our highest,";
  10609. mes "most important priority!";
  10610. next;
  10611. mes "[Julian]";
  10612. mes "You always...!";
  10613. mes "...............................";
  10614. mes "Wait... You hear that?";
  10615. next;
  10616. set hg_odin,18;
  10617. mes "[Alex]";
  10618. mes "We'll continue this";
  10619. mes "conversation later.";
  10620. close;
  10621. }
  10622. else if(hg_odin == 18)
  10623. {
  10624. mes "......";
  10625. mes ".........";
  10626. close;
  10627. }
  10628. else
  10629. {
  10630. warp "hu_in01",15,155;
  10631. end;
  10632. }
  10633. }
  10634. hugel,52,90,0 script alex#warp2 45,1,1,{
  10635. OnTouch:
  10636. if(hg_odin > 59) warp "hu_in01",102,90;
  10637. else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  10638. else warp "hu_in01",33,90;
  10639. end;
  10640. }
  10641. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  10642. OnTouch:
  10643. mes "^3355FFThe door is locked.^000000";
  10644. close;
  10645. }
  10646. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  10647. OnTouch:
  10648. mes "^3355FFThe door is locked.^000000";
  10649. close;
  10650. }