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- //===== eAthena Script =======================================
- //= Quest NPCs related to Geffen
- //===== By: ==================================================
- //= kobra_k88 & Samuray22
- //===== Current Version: =====================================
- //= 1.3a
- //===== Compatible With: =====================================
- //= eAthena 7.15 +
- //===== Description: =========================================
- //= Welding Mask and Headset Quests.
- //===== Additional Comments: =================================
- //= 1.1 Fixed exploits [Lupus]
- //= 1.2 Removed Duplicates [Silent]
- //= 1.3 Updated "Welding Mask" Quest to the Official one. [Samuray22]
- //= 1.3a replaced item "names" with item id. Added missing [] [Lupus]
- //============================================================
- //==============================================================================================//
- // Blacksmith: 'Welding Mask' Quest
- //==============================================================================================//
- geffen_in,144,166,5 script Blacksmith 63,{
- mes "[Blacksmith]";
- mes "I am the best Blacksmith! Do you know that?";
- mes "I've been working for 30 years in this hot, bloody Hellfire!";
- mes " I have been a Blacksmith for many years, I invented something really incredible. Wanna Know about it?";
- next;
- switch( select( "Tip", "Not much help to me though...")) {
- case 1:
- mes "[Blacksmith]";
- mes "As Blacksmith, we melt steel into various metal product with incredible high temperature.";
- mes "So we have to face the heat and metallic fluid all the time, our face are almost burnt down and sometimes injured during working... ";
- mes "But with this new item... You don't have to worry any more. Introducing ^3355FF' Welding Mask '^000000 !!";
- next;
- mes "[Blacksmith]";
- mes "It protect your face from the burning heat.";
- mes "This is the most wanted item for anyone!";
- mes "So? If you offer me ^2244FF'50 Steel '^000000 and ^4422FF2000 Zeny^000000, I will make it for you right away!";
- next;
- switch( select( "Not bad! I will take one.", "It doesn't seem useful.")) {
- case 1:
- if (countitem(999) > 49 && Zeny > 1999) {
- mes "[Blacksmith]";
- mes "Great! I will do it right now!!";
- next;
- delitem 999, 50;
- set Zeny, Zeny-2000;
- getitem 2292, 1;
- mes "[Blacksmith]";
- mes "Now you can enjoy the heat!";
- mes "Good bye...";
- close;
- }
- mes "[Blacksmith]";
- mes "Look! You don't have enough steel and zeny. I can't do it!";
- mes "Do you know about alchemy? It is wHat you need now!";
- mes "Find the steel and zeny quickly then you can do alchemy.";
- close;
- case 2:
- mes "[Blacksmith]";
- mes "Uh-uh... You don't know wHat you have missed!";
- mes "Young man, you should take good care of your face before it gets shrinking.";
- close;
- }
- case 2:
- mes "[Blacksmith]";
- mes "Never mind... I am not ganna waste any more my time talking to you! Leave now! ";
- close;
- }
- }
- //=============================================================================================//
- // Eric: Headset Quest
- //=============================================================================================//
- geffen_in,30,71,4 script Eric 83,{
- mes "[Eric]";
- mes "Please listen to the story of my blessed grand father...";
- emotion e_sob;
- next;
- menu "Listen.",-, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End;
- mes "[Eric]";
- mes "My grand father passed away few years ago.... he was very special to me.....";
- next;
- mes "[Eric]";
- mes "For as long as I can remember, he was always there for me.";
- mes "He even took better care of me than did my own father, who was always busy with work.";
- next;
- mes "[Eric]";
- mes "To me, my grand father's library was always like a 'Fairyland'.";
- mes "I spent most of my time there and I learned a lot of things from his vast collection of books";
- next;
- mes "[Eric]";
- mes "Grand father was interested in alchemy and music, so his library was filled with many books on these subjects.";
- next;
- mes "[Eric]";
- mes "One day while I was in grand fathers library, I discovered an interesting design sheet.....";
- mes "It was a design for what look liked 'Ear Muffs'.... underneath the drawing was a description that read:";
- next;
- mes "[Eric]";
- mes "'When worn on over the ears, anything from music to the faintest whispers can be heard.";
- mes "The sounds are transmitted to the ears through a thin wire. Project Name: ^5555FFHeadset^000000";
- next;
- mes "[Eric]";
- mes "It was a project that my grand father was working on before he passed away.... unfortunately he was never able to finish it.....";
- next;
- mes "[Eric]";
- mes "That's why I made up my mind to pick up where he left off and finish his beloved project!";
- mes "I met with a few Alchemists and asked them to create a working prototype based on his plans.";
- next;
- mes "[Eric]";
- mes "But they were not able to understand my grand fathers concepts and therefore could not help me.";
- next;
- mes "[Eric]";
- mes "Even so I did not give up and decided to make it myself. So I studied and researched for many years....";
- mes "And now I have a full working knowledge of my grand fathers invention, the ^5555FFHeadset^000000!!";
- next;
- mes "[Eric]";
- mes "Yet there is still one obsticale that is keeping me from making it.... I do not have the materials necessary to make my grand fathers invention!";
- next;
- mes "[Eric]";
- mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart.......";
- emotion e_sob;
- next;
- mes "[Eric]";
- mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me....";
- emotion e_hmm;
- close;
- M_Ask:
- mes "[Eric]";
- mes "These are items needed for grand father's Headset:";
- mes "^3355FFSteel^000000 ^FF555540^000000";
- mes "^3355FFOridecon^000000 ^FF55551^000000";
- mes "^3355FFAlcohol^000000 ^FF55551^000000";
- mes "^3355FFCoal^000000 ^FF55551^000000";
- close;
- M_Make:
- mes "[Eric]";
- if(countitem(999) < 40 || countitem(984) < 1 || countitem(970)<1 || countitem(1003) < 1) goto L_NotEnuf;
- delitem 999,40;
- delitem 984,1;
- delitem 970,1;
- delitem 1003,1;
- mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!";
- emotion e_ic;
- next;
- mes "[Eric]";
- mes "Give me a few minutes to assemble it...............";
- next;
- getitem 5001,1;
- mes "[Eric]";
- mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible.";
- emotion e_gasp;
- next;
- mes "[Eric]";
- mes "Thank so very much! Because of you, I could fullfill my grand father's wish. I just know he's smiling down on me from Heaven.....";
- emotion e_thx;
- close;
- L_NotEnuf:
- mes "Thank you for trying to help me but..... you don't seem to have all of the items I need.....";
- emotion e_swt;
- close;
- M_End:
- mes "[Eric]";
- mes "Farewell..... boo hoo....";
- emotion e_sob;
- close;
- }
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