socket_enchant.txt 20 KB

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  1. //===== eAthena Script =======================================
  2. //= Socket Enchant
  3. //===== By: ==================================================
  4. //= eAthena dev team
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= item loses all element refinement and upgrades but
  11. //= cards too?
  12. //===== Additional Comments: =================================
  13. //= 0.1a added missing L_No: to 2 funcs [Lupus]
  14. //= 0.1b Removed duplicates [Toms]
  15. //= 0.2 Added missing next;'s [Evera]
  16. //= 0.3 Fixed Zweihander[+] id [Lupus]
  17. //= 1.0 Fixed ingredients check [Lupus]
  18. //= 1.1 Updated to official. [SinSloth]
  19. //= 1.1b Optimized/cleaned [ultramage]
  20. //= 1.2 Fixed some typos and a nasty bug. [SinSloth]
  21. //= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth]
  22. //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  23. //============================================================
  24. payon,140,151,5 script Seiyablem 84,{
  25. mes "[Seiyablem]";
  26. mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor.";
  27. mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on.";
  28. next;
  29. mes "[Seiyablem]";
  30. mes "Adding Slots may seem simple, but it's far more complicated than it looks.";
  31. mes "If you're interested in my service, let me know.";
  32. next;
  33. switch( select( "Add Slot to Weapon","Add Slot to Armor","Slot Attempt Info","Cancel" ) )
  34. {
  35. case 1:
  36. mes "[Seiyablem]";
  37. mes "You want to add a Slot to a weapon?";
  38. mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult.";
  39. mes "Which class would you like to try?";
  40. set @sockettype,1;
  41. next;
  42. switch( select( "C Class","B Class","A Class","S Class" ) )
  43. {
  44. case 1:
  45. mes "[Seiyablem]";
  46. mes "C Class, eh?";
  47. mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it.";
  48. next;
  49. switch( select( "Trident","Rope","Violin","Book of Billows","Book of Mother Earth","Book of the Blazing Sun","Book of Gust of Wind" ) )
  50. {
  51. case 1: callfunc "Func_Socket",1,1460,1461,40,66,200,1010,10; break;
  52. case 2: callfunc "Func_Socket",1,1950,1951,40,66,200,1010,10; break;
  53. case 3: callfunc "Func_Socket",1,1901,1902,40,66,200,1010,10; break;
  54. case 4: callfunc "Func_Socket",1,1553,1568,40,66,200,1010,10; break;
  55. case 5: callfunc "Func_Socket",1,1554,1569,40,66,200,1010,10; break;
  56. case 6: callfunc "Func_Socket",1,1555,1570,40,66,200,1010,10; break;
  57. case 7: callfunc "Func_Socket",1,1556,1571,40,66,200,1010,10; break;
  58. }
  59. break;
  60. case 2:
  61. mes "[Seiyablem]";
  62. mes "B Class?";
  63. mes "Alright, this is the average equipment category.";
  64. mes "Please choose the weapon to which you'd like me to try to add a Slot.";
  65. next;
  66. switch( select( "Chain","Gladius","Gakkung Bow","Pike","Haedonggum","Lute","Wire","Waghnakh","Arbalest Bow","Orcish Axe","Scimitar","Spike" ) )
  67. {
  68. case 1: callfunc "Func_Socket",1,1519,1520,40,61,300,1010,10; break;
  69. case 2: callfunc "Func_Socket",2,1219,1220,40,61,300,984,1,999,5; break;
  70. case 3: callfunc "Func_Socket",2,1714,1716,40,61,300,984,2,999,5; break;
  71. case 4: callfunc "Func_Socket",1,1407,1408,40,61,300,1010,10; break;
  72. case 5: callfunc "Func_Socket",2,1123,1128,40,61,300,984,2,999,5; break;
  73. case 6: callfunc "Func_Socket",1,1905,1906,40,61,300,1011,10; break;
  74. case 7: callfunc "Func_Socket",1,1954,1955,40,61,300,1011,10; break;
  75. case 8: callfunc "Func_Socket",1,1801,1802,40,61,300,1010,10; break;
  76. case 9: callfunc "Func_Socket",2,1713,1715,40,61,300,984,2,999,5; break;
  77. case 10: callfunc "Func_Socket",1,1304,1309,40,61,200,984,1; break;
  78. case 11: callfunc "Func_Socket",1,1113,1114,40,61,200,984,1; break;
  79. case 12: callfunc "Func_Socket",1,1523,1538,40,61,300,984,1; break;
  80. }
  81. break;
  82. case 3:
  83. mes "[Seiyablem]";
  84. mes "Ooh, A Class.";
  85. mes "This is some high risk territory!";
  86. mes "Alright, which weapon would you like me to try adding a Slot?";
  87. next;
  88. switch( select( "Hunter Bow","Survivor's Rod(INT)","Zweihander","Flamberge","Infiltrator","Ballista","Stunner","Berserk","Claymore","Dragon Killer","Katar of Frozen Icicle","Katar of Quaking","Katar of Raging Blaze","Katar of Piercing Wind","Golden Mace","Oriental Lute","Queen's Whip","Phantom Spear","Schweizersabel" ) )
  89. {
  90. case 1: callfunc "Func_Socket",2,1718,1726,40,61,500,984,2,999,10; break;
  91. case 2: callfunc "Func_Socket",2,1619,1620,40,61,500,984,2,999,10; break;
  92. case 3: callfunc "Func_Socket",2,1168,1171,40,61,800,984,5,999,10; break;
  93. case 4: callfunc "Func_Socket",2,1129,1149,40,61,500,984,2,999,10; break;
  94. case 5: callfunc "Func_Socket",2,1261,1266,40,61,700,984,5,999,10; break;
  95. case 6: callfunc "Func_Socket",2,1722,1727,40,61,500,984,5,999,10; break;
  96. case 7: callfunc "Func_Socket",2,1522,1532,40,61,700,984,2,999,10; break;
  97. case 8: callfunc "Func_Socket",2,1814,1816,40,61,700,984,5,999,10; break;
  98. case 9: callfunc "Func_Socket",2,1163,1172,40,61,700,984,5,999,10; break;
  99. case 10: callfunc "Func_Socket",1,13001,13030,40,61,500,984,2; break;
  100. case 11: callfunc "Func_Socket",1,1256,1275,40,61,500,984,2; break;
  101. case 12: callfunc "Func_Socket",1,1257,1276,40,61,500,984,2; break;
  102. case 13: callfunc "Func_Socket",1,1258,1277,40,61,500,984,2; break;
  103. case 14: callfunc "Func_Socket",1,1259,1278,40,61,500,984,2; break;
  104. case 15: callfunc "Func_Socket",1,1524,1539,40,61,500,984,2; break;
  105. case 16: callfunc "Func_Socket",1,1918,1922,40,61,500,984,2; break;
  106. case 17: callfunc "Func_Socket",1,1970,1976,40,61,500,984,2; break;
  107. case 18: callfunc "Func_Socket",1,1477,1479,40,61,500,984,2; break;
  108. case 19: callfunc "Func_Socket",1,1167,1178,40,61,500,984,2; break;
  109. }
  110. break;
  111. case 4:
  112. mes "[Seiyablem]";
  113. mes "Whoa, whoa, whoa...";
  114. mes "S class? Alright...";
  115. mes "It'd be a near miracle if I can actually pull this off.";
  116. mes "Okay... Which weapon shall we try adding a Slot to?";
  117. next;
  118. switch( select( "Gungnir","Poison Knife","Ice Pick","Sucsamad","Ginnungagap","Cutlas","Crescent Scythe","Survivor's Rod(DEX)","Zephyrus","Mailbreaker","Swordbreaker","Assassin Dagger","Grand Cross","Executioner" ) )
  119. {
  120. case 1: callfunc "Func_Socket",2,1413,1418,40,51,1000,984,5,999,10; break;
  121. case 2: callfunc "Func_Socket",2,1239,13016,40,51,1000,984,5,999,10; break;
  122. case 3: callfunc "Func_Socket",2,1230,13017,40,51,2000,984,5,999,10; break;
  123. case 4: callfunc "Func_Socket",2,1236,13018,40,51,1000,984,5,999,10; break;
  124. case 5: callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10; break;
  125. case 6: callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10; break;
  126. case 7: callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10; break;
  127. case 8: callfunc "Func_Socket",2,1617,1618,40,51,2000,984,5,999,10; break;
  128. case 9: callfunc "Func_Socket",2,1468,1481,40,51,1000,984,5,999,10; break;
  129. case 10: callfunc "Func_Socket",2,1225,13032,40,51,1000,984,5,999,10; break;
  130. case 11: callfunc "Func_Socket",2,1224,13031,40,51,1000,984,5,999,10; break;
  131. case 12: callfunc "Func_Socket",2,1232,13033,40,51,1000,984,5,999,10; break;
  132. case 13: callfunc "Func_Socket",2,1528,1540,40,51,1000,984,5,999,10; break;
  133. case 14: callfunc "Func_Socket",2,1169,1179,40,51,1000,984,5,999,10; break;
  134. }
  135. break;
  136. }
  137. break;
  138. case 2:
  139. mes "[Seiyablem]";
  140. mes "Armor, you said?";
  141. mes "Sure, no problem.";
  142. mes "Armor is divided into 4 different classes, depending on the work difficulty.";
  143. mes "C Class is the easiest one, and S Class he hardest one.";
  144. mes "Which class would you like to try?";
  145. set @sockettype,2;
  146. next;
  147. switch( select( "C Class","B Class","A Class","S Class" ) )
  148. {
  149. case 1:
  150. mes "[Seiyablem]";
  151. mes "C Class Armor, eh?";
  152. mes "Sounds reasonable.";
  153. mes "Which armor would you like to try adding a Slot?";
  154. next;
  155. switch( select( "Mantle","Coat","Circlet","Biretta","Sunflower","Ph.D Hat","Big Ribbon","Boys Cap" ) )
  156. {
  157. case 1: callfunc "Func_Socket",1,2307,2308,40,66,200,999,3; break;
  158. case 2: callfunc "Func_Socket",1,2309,2310,40,66,200,999,3; break;
  159. case 3: callfunc "Func_Socket",1,2232,2233,40,66,200,999,3; break;
  160. case 4: callfunc "Func_Socket",1,2216,2217,40,66,200,999,3; break;
  161. case 5: callfunc "Func_Socket",1,2253,5351,40,66,200,999,3; break;
  162. case 6: callfunc "Func_Socket",1,5012,5347,40,66,200,999,3; break;
  163. case 7: callfunc "Func_Socket",1,2244,5348,40,66,200,999,5; break;
  164. case 8: callfunc "Func_Socket",1,5016,5349,40,66,200,999,5; break;
  165. }
  166. break;
  167. case 2:
  168. mes "[Seiyablem]";
  169. mes "You have chosen average B Class.";
  170. mes "So, what kind of armor do you have?";
  171. next;
  172. switch( select( "Mirror Shield","Chain Mail","Saint Robe","Silk Robe","Boots","Shoes","Muffler","Guard","Buckler","Shield","Bongun Hat","Skull Ring","High Heels" ) )
  173. {
  174. case 1: callfunc "Func_Socket",1,2107,2108,40,61,250,999,5; break;
  175. case 2: callfunc "Func_Socket",1,2314,2315,40,61,250,999,5; break;
  176. case 3: callfunc "Func_Socket",1,2325,2326,40,61,300,999,5; break;
  177. case 4: callfunc "Func_Socket",1,2321,2322,40,61,300,999,5; break;
  178. case 5: callfunc "Func_Socket",1,2405,2406,40,61,300,999,5; break;
  179. case 6: callfunc "Func_Socket",1,2403,2404,40,61,300,999,5; break;
  180. case 7: callfunc "Func_Socket",1,2503,2504,40,61,300,999,5; break;
  181. case 8: callfunc "Func_Socket",1,2101,2102,40,61,300,999,5; break;
  182. case 9: callfunc "Func_Socket",1,2103,2104,40,61,300,999,5; break;
  183. case 10: callfunc "Func_Socket",1,2105,2106,40,61,250,999,5; break;
  184. case 11: callfunc "Func_Socket",1,5046,5168,40,61,250,999,5; break;
  185. case 12: callfunc "Func_Socket",1,2609,2715,40,61,300,999,5; break;
  186. case 13: callfunc "Func_Socket",1,2409,2432,40,61,300,999,5; break;
  187. }
  188. break;
  189. case 3:
  190. mes "[Seiyablem]";
  191. mes "Ooh, A Class.";
  192. mes "This is some high risk territory!";
  193. mes "Alright, which armor would you like me to try adding a Slot?";
  194. next;
  195. switch( select( "Gemmed Sallet","Bucket Hat","Memory Book","Tights","Legion Plate Armor","Full Plate","Thief Clothes","Greaves","Coif","Manteau","Helm","Ninja Suit","Orc Helm","Ancient Cape","Monk Hat","Golden Gear","Brooch","Munak Hat","Pirate Bandana","Black Leather Boots" ) )
  196. {
  197. case 1: callfunc "Func_Socket",1,2230,2231,40,61,400,985,1; break;
  198. case 2: callfunc "Func_Socket",1,5114,5120,40,61,400,985,1; break;
  199. case 3: callfunc "Func_Socket",1,2109,2121,40,61,400,985,1; break;
  200. case 4: callfunc "Func_Socket",1,2330,2331,40,61,400,985,1; break;
  201. case 5: callfunc "Func_Socket",1,2341,2342,40,61,400,985,1; break;
  202. case 6: callfunc "Func_Socket",1,2316,2317,40,61,400,985,1; break;
  203. case 7: callfunc "Func_Socket",1,2335,2336,40,61,400,985,1; break;
  204. case 8: callfunc "Func_Socket",1,2411,2412,40,61,400,985,1; break;
  205. case 9: callfunc "Func_Socket",1,5092,5093,40,61,400,985,1; break;
  206. case 10: callfunc "Func_Socket",1,2505,2506,40,61,400,985,1; break;
  207. case 11: callfunc "Func_Socket",1,2228,2229,40,61,400,985,1; break;
  208. case 12: callfunc "Func_Socket",1,2337,2359,40,61,400,985,1; break;
  209. case 13: callfunc "Func_Socket",1,2299,5157,40,61,400,985,1; break;
  210. case 14: callfunc "Func_Socket",1,2507,2525,40,61,400,985,1; break;
  211. case 15: callfunc "Func_Socket",1,2251,5158,40,61,400,985,1; break;
  212. case 16: callfunc "Func_Socket",1,2246,5159,40,61,400,985,1; break;
  213. case 17: callfunc "Func_Socket",1,2605,2625,40,61,400,985,1; break;
  214. case 18: callfunc "Func_Socket",1,2264,5167,40,61,300,985,1; break;
  215. case 19: callfunc "Func_Socket",1,2287,5350,40,61,500,985,1; break;
  216. case 20: callfunc "Func_Socket",1,2425,2434,40,61,500,985,1; break;
  217. }
  218. break;
  219. case 4:
  220. mes "[Seiyablem]";
  221. mes "Um... S Class?";
  222. mes "You sure about this?";
  223. mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it.";
  224. next;
  225. switch( select( "Majestic Goat","Spiky Band","Bone Helm","Corsair","Crown","Tiara","Sphinx Hat","Robe of Cast","Earring","Ring","Bow Thimble","Mage Coat","Holy Robe","Sacred Mission","Undershirt","Pantie" ) )
  226. {
  227. case 1: callfunc "Func_Socket",1,2256,5160,40,51,2000,985,2; break;
  228. case 2: callfunc "Func_Socket",1,2258,5161,40,51,2000,985,2; break;
  229. case 3: callfunc "Func_Socket",1,5017,5162,40,51,2000,985,2; break;
  230. case 4: callfunc "Func_Socket",1,5019,5163,40,51,2000,985,2; break;
  231. case 5: callfunc "Func_Socket",1,2235,5165,40,51,2000,985,2; break;
  232. case 6: callfunc "Func_Socket",1,2234,5164,40,51,2000,985,2; break;
  233. case 7: callfunc "Func_Socket",1,5053,5166,40,51,1000,985,2; break;
  234. case 8: callfunc "Func_Socket",1,2343,2360,40,51,1000,985,2; break;
  235. case 9: callfunc "Func_Socket",1,2602,2622,40,51,1000,985,2; break;
  236. case 10: callfunc "Func_Socket",1,2601,2621,40,51,1000,985,2; break;
  237. case 11: callfunc "Func_Socket",1,2619,2671,40,51,1000,985,2; break;
  238. case 12: callfunc "Func_Socket",1,2334,2372,40,51,1000,985,1; break;
  239. case 13: callfunc "Func_Socket",1,2327,2373,40,51,1000,985,1; break;
  240. case 14: callfunc "Func_Socket",1,2111,2128,40,51,1000,985,1; break;
  241. case 15: callfunc "Func_Socket",1,2522,2523,40,51,1000,985,1; break;
  242. case 16: callfunc "Func_Socket",1,2339,2371,40,51,1000,985,1; break;
  243. }
  244. break;
  245. }
  246. break;
  247. case 3:
  248. mes "[Seiyablem]";
  249. mes "Well, I haven't really refined the art of Slot Addition.";
  250. mes "It's so complicated that I'd be lying if I told you that I knew every factor that affected the process.";
  251. mes "Still, I do notice a few trends...";
  252. next;
  253. mes "[Seiyablem]";
  254. mes "In some towns, Slot addition attempts are more successful for equipment with fewer upgrades.";
  255. mes "In other towns, the opposite is true.";
  256. mes "isn't that really peculiar?";
  257. next;
  258. mes "[Seiyablem]";
  259. mes "Oh, theres also something really important that you should know.";
  260. mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory.";
  261. next;
  262. mes "[Seiyablem]";
  263. mes "Heres an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick on of them for my Slot Addition attempt.";
  264. mes "Just remember to be careful.";
  265. next;
  266. mes "[Seiyablem]";
  267. mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000.";
  268. mes "All other equipment with the same name should be placed in your Kafra Storage, got it?";
  269. close;
  270. case 4:
  271. mes "[Seiyablem]";
  272. mes "Take it easy, adventurer.";
  273. mes "If you ever want to try adding a Slot to some of your equipment, come back and let me know.";
  274. mes "Seeya~";
  275. close;
  276. }
  277. }
  278. function script Func_Socket {
  279. mes "[Seiyablem]";
  280. mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
  281. if (getarg(0) == 1)
  282. {
  283. if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
  284. else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
  285. }
  286. else if (getarg(0) == 2)
  287. {
  288. if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
  289. else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
  290. }
  291. mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
  292. next;
  293. if(@sockettype == 1)
  294. {
  295. mes "[Seiyablem]";
  296. mes "I can try to add a slot now if you have the required items and zeny.";
  297. mes "However, you should know that there's a chance that I might fail.";
  298. mes "Therefore, I need to give you a fair warning...";
  299. next;
  300. mes "[Seiyablem]";
  301. mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
  302. mes "Do you still want to try to add a Slot?";
  303. next;
  304. }
  305. else if(@sockettype == 2)
  306. {
  307. mes "[Seiyablem]";
  308. mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
  309. mes "But before that, I must warn you of the risk.";
  310. next;
  311. mes "[Seiyablem]";
  312. mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000.";
  313. mes "Do you still want to try to add a Slot?";
  314. next;
  315. }
  316. if ( select("Attempt Slot Addition","Cancel") == 2 )
  317. {
  318. mes "[Seiyablem]";
  319. mes "Need some time to think about it, huh?";
  320. mes "Alright, I can understand.";
  321. mes "Just remember that life's no fun if you're always playing it safe~";
  322. close;
  323. }
  324. switch(getarg(0))
  325. {
  326. case 1:
  327. if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (!countitem(getarg(1))))
  328. {
  329. mes "[Seiyablem]";
  330. mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
  331. mes "You sure that you have the equipment, required materials and the zeny?";
  332. close;
  333. }
  334. break;
  335. case 2:
  336. if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (countitem(getarg(8)) < getarg(9)) || (!countitem(getarg(1))))
  337. {
  338. mes "[Seiyablem]";
  339. mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
  340. mes "You sure that you have the equipment, required materials and the zeny?";
  341. close;
  342. }
  343. break;
  344. }
  345. mes "[Seiyablem]";
  346. mes "Alright then, let the work begin!";
  347. mes "You'd better pray for a successful result.";
  348. next;
  349. set .@socketrand,rand(1,100);
  350. if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4)))
  351. {
  352. if(getarg(4) == 51) specialeffect 90;
  353. else specialeffect 83;
  354. mes "[Seiyablem]";
  355. mes "Great, it seems to be successful.";
  356. mes "It looks pretty well done. Congratulations!";
  357. delitem getarg(1),1;
  358. delitem getarg(6),getarg(7);
  359. if(getarg(0) == 2) delitem getarg(8),getarg(9);
  360. set Zeny,Zeny - getarg(5)*1000;
  361. getitem getarg(2),1;
  362. next;
  363. mes "[Seiyablem]";
  364. mes "See you again, buddy!";
  365. close;
  366. }
  367. else
  368. {
  369. specialeffect 108;
  370. mes "[Seiyablem]";
  371. mes "Wah! ...I am so sorry, it failed.";
  372. mes "However, I am completely innocent.";
  373. mes "This is your luck, and it is destined by god, okay?";
  374. mes "Don't be so disappointed, and try next time.";
  375. delitem getarg(1),1;
  376. delitem getarg(6),getarg(7);
  377. if(getarg(0) == 2) delitem getarg(8),getarg(9);
  378. set Zeny,Zeny - getarg(5)*1000;
  379. next;
  380. mes "[Seiyablem]";
  381. mes "I wish you good luck next time!";
  382. close;
  383. }
  384. }
  385. lhz_in02,281,35,5 duplicate(Seiyablem) Seiyablem#lhz 84,0,0
  386. prt_in,33,70,5 duplicate(Seiyablem) Seiyablem#prt 84,0,0
  387. morocc,51,41,5 duplicate(Seiyablem) Seiyablem#moc 84,0,0
  388. payon,143,143,7 script Young Man#socket 97,{
  389. mes "[Young Man]";
  390. mes "I'm considering becoming a Slotting Engineer.";
  391. mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
  392. next;
  393. mes "[Young Man]";
  394. mes "There's a huge element of luck involved in successfully adding Slots from what I can understand.";
  395. mes "You fail sometimes, but if you're super lucky, you can add two Slots.";
  396. mes "Crazy. Huh?";
  397. next;
  398. mes "[Young Man]";
  399. mes "But don't get too excited.";
  400. mes "Only certain equipment can handle the addition of two extra Slots.";
  401. mes "There's so much more I have to learn before I can even be an apprentice...";
  402. close;
  403. }
  404. lhz_in02,269,33,5 duplicate(Young Man#socket) Young Man#lhz 97,0,0
  405. prt_in,31,57,1 duplicate(Young Man#socket) Young Man#prt 97,0,0
  406. morocc,60,42,3 duplicate(Young Man#socket) Young Man#moc 97,0,0