misc.conf 4.3 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  19. // Note 2: Value is in percents (100 means 100%)
  20. // Note 3: Value is a bit field. If no description is given,
  21. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
  22. //--------------------------------------------------------------
  23. // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
  24. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
  25. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
  26. // Normal pvp counter and rank display are disabled as well.
  27. // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
  28. // manner penalty of 5 each time they kill another player (see manner_system
  29. // config to adjust how this will affect players)
  30. pk_mode: 0
  31. // Manner/karma system configuration. Specifies how does negative manner
  32. // (red no chat bubble) affects players (add as needed):
  33. // 0: No penalties.
  34. // 1: Disables chatting (includes whispers, party/guild msgs, etc)
  35. // 2: Disables skill usage
  36. // 4: Disables commands usage
  37. // 8: Disables item usage/picking/dropping
  38. // 16: Disables room creation (chatrooms and vending shops)
  39. manner_system: 15
  40. // For PK Server Mode. Change this to define the minimum level players can start PK-ing
  41. pk_min_level: 55
  42. // For PK Server Mode. It specifies the maximum level difference between
  43. // players to let them attack each other. 0 disables said limit.
  44. pk_level_range: 0
  45. // For PK servers. Damage adjustment settings, these follow the same logic
  46. // as their WoE counterparts (see guild.conf)
  47. pk_short_attack_damage_rate: 80
  48. pk_long_attack_damage_rate: 70
  49. pk_weapon_attack_damage_rate: 60
  50. pk_magic_attack_damage_rate: 60
  51. pk_misc_attack_damage_rate: 60
  52. // Display skill usage in console? (for debug only) (default: off) (Note 3)
  53. skill_log: off
  54. // Display battle log? (for debug only) (default: off) (Note 1)
  55. battle_log: off
  56. // Display save log? (for debug only) (default: off) (Note 1)
  57. save_log: off
  58. // Display other stuff? (for debug only) (default: off) (Note 1)
  59. etc_log: off
  60. // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
  61. // It will also run on start-up a warp-check to print out which warp points lead directly on
  62. // top of on-touch npcs (which can lead to infinite loopback warping situations)
  63. warp_point_debug: no
  64. // Choose if server begin with night (yes) or day (no)
  65. night_at_start: no
  66. // Define duration in msec of the day (default: 7200000 = 2 hours)
  67. // Set to 0 to disable day cycle (but not @day GM command).
  68. // Except 0, minimum is 60000 (1 minute)
  69. day_duration: 0
  70. // Define duration in msec of the night (default: 1800000 = 30 min)
  71. // Set to 0 to disable night cycle (but not @night GM command).
  72. // Except 0, minimum is 60000 (1 minute)
  73. night_duration: 0
  74. // Using duel on pvp-maps
  75. duel_allow_pvp: no
  76. // Using duel on gvg-maps
  77. duel_allow_gvg: no
  78. // Allow using teleport/warp when dueling
  79. duel_allow_teleport: no
  80. // Autoleave duel when die
  81. duel_autoleave_when_die: yes
  82. // Delay between using @duel in minutes
  83. duel_time_interval: 60
  84. // Restrict duel usage to same map
  85. duel_only_on_same_map: no
  86. // Determines max number of characters that can stack within a single cell.
  87. // NOTE: For this setting to make effect you have to use a server compiled with
  88. // Cell Stack Limit support (see src/map/map.h)
  89. cell_stack_limit: 1