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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/cbasetypes.h"
- #include "../common/timer.h"
- #include "../common/nullpo.h"
- #include "../common/malloc.h"
- #include "../common/mapindex.h"
- #include "../common/showmsg.h"
- #include "../common/ers.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "map.h"
- #include "guild.h"
- #include "storage.h"
- #include "battle.h"
- #include "npc.h"
- #include "pc.h"
- #include "status.h"
- #include "mob.h"
- #include "intif.h"
- #include "clif.h"
- #include "skill.h"
- #include "log.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- static DBMap* guild_db; // int guild_id -> struct guild*
- static DBMap* castle_db; // int castle_id -> struct guild_castle*
- static DBMap* guild_expcache_db; // int char_id -> struct guild_expcache*
- static DBMap* guild_infoevent_db; // int guild_id -> struct eventlist*
- struct eventlist {
- char name[EVENT_NAME_LENGTH];
- struct eventlist *next;
- };
- //Constant related to the flash of the Guild EXP cache
- #define GUILD_SEND_XY_INVERVAL 5000 // Interval of sending coordinates and HP
- #define GUILD_PAYEXP_INVERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds)
- #define GUILD_PAYEXP_LIST 8192 //The maximum number of cache
- //Guild EXP cache
- struct guild_expcache {
- int guild_id, account_id, char_id;
- uint64 exp;
- };
- static struct eri *expcache_ers; //For handling of guild exp payment.
- #define MAX_GUILD_SKILL_REQUIRE 5
- struct{
- int id;
- int max;
- struct{
- short id;
- short lv;
- }need[MAX_GUILD_SKILL_REQUIRE];
- } guild_skill_tree[MAX_GUILDSKILL];
- int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data);
- static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data);
- /*==========================================
- * Retrieves and validates the sd pointer for this guild member [Skotlex]
- *------------------------------------------*/
- static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id)
- {
- TBL_PC* sd = map_id2sd(account_id);
- if (!(sd && sd->status.char_id == char_id))
- return NULL;
- if (sd->status.guild_id != guild_id)
- { //If player belongs to a different guild, kick him out.
- intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **");
- return NULL;
- }
- return sd;
- }
- // Modified [Komurka]
- int guild_skill_get_max (int id)
- {
- if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL)
- return 0;
- return guild_skill_tree[id-GD_SKILLBASE].max;
- }
- // Retrive skilllv learned by guild
- int guild_checkskill(struct guild *g, int id) {
- int idx = id - GD_SKILLBASE;
- if (idx < 0 || idx >= MAX_GUILDSKILL)
- return 0;
- return g->skill[idx].lv;
- }
- /*==========================================
- * guild_skill_tree.txt reading - from jA [Komurka]
- *------------------------------------------*/
- static bool guild_read_guildskill_tree_db(char* split[], int columns, int current)
- {// <skill id>,<max lv>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>
- int k, id, skillid;
- skillid = atoi(split[0]);
- id = skillid - GD_SKILLBASE;
- if( id < 0 || id >= MAX_GUILDSKILL )
- {
- ShowWarning("guild_read_guildskill_tree_db: Invalid skill id %d.\n", skillid);
- return false;
- }
- guild_skill_tree[id].id = skillid;
- guild_skill_tree[id].max = atoi(split[1]);
- if( guild_skill_tree[id].id == GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max == 0 )
- {// enable guild's glory when required for emblems
- guild_skill_tree[id].max = 1;
- }
- for( k = 0; k < MAX_GUILD_SKILL_REQUIRE; k++ )
- {
- guild_skill_tree[id].need[k].id = atoi(split[k*2+2]);
- guild_skill_tree[id].need[k].lv = atoi(split[k*2+3]);
- }
- return true;
- }
- /*==========================================
- * Guild skill check - from jA [Komurka]
- *------------------------------------------*/
- int guild_check_skill_require(struct guild *g,int id)
- {
- int i;
- int idx = id-GD_SKILLBASE;
- if(g == NULL)
- return 0;
- if (idx < 0 || idx >= MAX_GUILDSKILL)
- return 0;
- for(i=0;i<MAX_GUILD_SKILL_REQUIRE;i++)
- {
- if(guild_skill_tree[idx].need[i].id == 0) break;
- if(guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id))
- return 0;
- }
- return 1;
- }
- static bool guild_read_castledb(char* str[], int columns, int current)
- {// <castle id>,<map name>,<castle name>,<castle event>[,<reserved/unused switch flag>]
- struct guild_castle *gc;
- int mapindex = mapindex_name2id(str[1]);
- if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server
- return false;
- CREATE(gc, struct guild_castle, 1);
- gc->castle_id = atoi(str[0]);
- gc->mapindex = mapindex;
- safestrncpy(gc->castle_name, str[2], sizeof(gc->castle_name));
- safestrncpy(gc->castle_event, str[3], sizeof(gc->castle_event));
- idb_put(castle_db,gc->castle_id,gc);
- //intif_guild_castle_info(gc->castle_id);
- return true;
- }
- /// lookup: guild id -> guild*
- struct guild* guild_search(int guild_id)
- {
- return (struct guild*)idb_get(guild_db,guild_id);
- }
- /// lookup: guild name -> guild*
- struct guild* guild_searchname(char* str)
- {
- struct guild* g;
- DBIterator *iter = db_iterator(guild_db);
- for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) )
- {
- if( strcmpi(g->name, str) == 0 )
- break;
- }
- dbi_destroy(iter);
- return g;
- }
- /// lookup: castle id -> castle*
- struct guild_castle* guild_castle_search(int gcid)
- {
- return (struct guild_castle*)idb_get(castle_db,gcid);
- }
- /// lookup: map index -> castle*
- struct guild_castle* guild_mapindex2gc(short mapindex)
- {
- struct guild_castle* gc;
- DBIterator *iter = db_iterator(castle_db);
- for( gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter) )
- {
- if( gc->mapindex == mapindex )
- break;
- }
- dbi_destroy(iter);
- return gc;
- }
- /// lookup: map name -> castle*
- struct guild_castle* guild_mapname2gc(const char* mapname)
- {
- return guild_mapindex2gc(mapindex_name2id(mapname));
- }
- struct map_session_data* guild_getavailablesd(struct guild* g)
- {
- int i;
- nullpo_retr(NULL, g);
- ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL );
- return( i < g->max_member ) ? g->member[i].sd : NULL;
- }
- /// lookup: player AID/CID -> member index
- int guild_getindex(struct guild *g,int account_id,int char_id)
- {
- int i;
- if( g == NULL )
- return -1;
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
- return( i < g->max_member ) ? i : -1;
- }
- /// lookup: player sd -> member position
- int guild_getposition(struct guild* g, struct map_session_data* sd)
- {
- int i;
- if( g == NULL && (g=guild_search(sd->status.guild_id)) == NULL )
- return -1;
-
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id );
- return( i < g->max_member ) ? g->member[i].position : -1;
- }
- //Creation of member information
- void guild_makemember(struct guild_member *m,struct map_session_data *sd)
- {
- nullpo_retv(sd);
- memset(m,0,sizeof(struct guild_member));
- m->account_id =sd->status.account_id;
- m->char_id =sd->status.char_id;
- m->hair =sd->status.hair;
- m->hair_color =sd->status.hair_color;
- m->gender =sd->status.sex;
- m->class_ =sd->status.class_;
- m->lv =sd->status.base_level;
- // m->exp =0;
- // m->exp_payper =0;
- m->online =1;
- m->position =MAX_GUILDPOSITION-1;
- memcpy(m->name,sd->status.name,NAME_LENGTH);
- return;
- }
- /**
- * Server cache to be flushed to inter the Guild EXP
- * @see DBApply
- */
- int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) {
- int i;
- struct guild_expcache *c;
- struct guild *g;
- c = db_data2ptr(data);
-
- if (
- (g = guild_search(c->guild_id)) == NULL ||
- (i = guild_getindex(g, c->account_id, c->char_id)) < 0
- ) {
- ers_free(expcache_ers, c);
- return 0;
- }
- if (g->member[i].exp > UINT64_MAX - c->exp)
- g->member[i].exp = UINT64_MAX;
- else
- g->member[i].exp+= c->exp;
- intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
- GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
- c->exp=0;
- ers_free(expcache_ers, c);
- return 0;
- }
- int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub);
- return 0;
- }
- /**
- * Taken from party_send_xy_timer_sub. [Skotlex]
- * @see DBApply
- */
- int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap)
- {
- struct guild *g = db_data2ptr(data);
- int i;
- nullpo_ret(g);
- if( !g->connect_member )
- {// no members connected to this guild so do not iterate
- return 0;
- }
- for(i=0;i<g->max_member;i++){
- struct map_session_data* sd = g->member[i].sd;
- if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id )
- {
- clif_guild_xy(sd);
- sd->guild_x = sd->bl.x;
- sd->guild_y = sd->bl.y;
- }
- }
- return 0;
- }
- //Code from party_send_xy_timer [Skotlex]
- static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick);
- return 0;
- }
- int guild_send_dot_remove(struct map_session_data *sd)
- {
- if (sd->status.guild_id)
- clif_guild_xy_remove(sd);
- return 0;
- }
- //------------------------------------------------------------------------
- int guild_create(struct map_session_data *sd, const char *name)
- {
- char tname[NAME_LENGTH];
- struct guild_member m;
- nullpo_ret(sd);
- safestrncpy(tname, name, NAME_LENGTH);
- trim(tname);
- if( !tname[0] )
- return 0; // empty name
- if( sd->status.guild_id )
- {// already in a guild
- clif_guild_created(sd,1);
- return 0;
- }
- if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 )
- {// item required
- clif_guild_created(sd,3);
- return 0;
- }
- guild_makemember(&m,sd);
- m.position=0;
- intif_guild_create(name,&m);
- return 1;
- }
- //Whether or not to create guild
- int guild_created(int account_id,int guild_id)
- {
- struct map_session_data *sd=map_id2sd(account_id);
- if(sd==NULL)
- return 0;
- if(!guild_id) {
- clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild)
- return 0;
- }
- //struct guild *g;
- sd->status.guild_id=guild_id;
- clif_guild_created(sd,0);
- if(battle_config.guild_emperium_check)
- pc_delitem(sd,pc_search_inventory(sd,714),1,0,0,LOG_TYPE_CONSUME); // �G���y���E������
- return 0;
- }
- //Information request
- int guild_request_info(int guild_id)
- {
- return intif_guild_request_info(guild_id);
- }
- //Information request with event
- int guild_npc_request_info(int guild_id,const char *event)
- {
- if( guild_search(guild_id) )
- {
- if( event && *event )
- npc_event_do(event);
- return 0;
- }
- if( event && *event )
- {
- struct eventlist *ev;
- DBData prev;
- ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1);
- memcpy(ev->name,event,strlen(event));
- //The one in the db (if present) becomes the next event from this.
- if (guild_infoevent_db->put(guild_infoevent_db, db_i2key(guild_id), db_ptr2data(ev), &prev))
- ev->next = db_data2ptr(&prev);
- }
- return guild_request_info(guild_id);
- }
- //Confirmation of the character belongs to guild
- int guild_check_member(struct guild *g)
- {
- int i;
- struct map_session_data *sd;
- struct s_mapiterator* iter;
- nullpo_ret(g);
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
- {
- if( sd->status.guild_id != g->guild_id )
- continue;
- i = guild_getindex(g,sd->status.account_id,sd->status.char_id);
- if (i < 0) {
- sd->status.guild_id=0;
- sd->guild_emblem_id=0;
- ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
- }
- }
- mapit_free(iter);
- return 0;
- }
- //Delete association with guild_id for all characters
- int guild_recv_noinfo(int guild_id)
- {
- struct map_session_data *sd;
- struct s_mapiterator* iter;
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
- {
- if( sd->status.guild_id == guild_id )
- sd->status.guild_id = 0; // erase guild
- }
- mapit_free(iter);
- return 0;
- }
- //Get and display information for all member
- int guild_recv_info(struct guild *sg)
- {
- struct guild *g,before;
- int i,bm,m;
- DBData data;
- struct map_session_data *sd;
- bool guild_new = false;
- nullpo_ret(sg);
- if((g = (struct guild*)idb_get(guild_db,sg->guild_id))==NULL)
- {
- guild_new = true;
- g=(struct guild *)aCalloc(1,sizeof(struct guild));
- idb_put(guild_db,sg->guild_id,g);
- before=*sg;
- //Perform the check on the user because the first load
- guild_check_member(sg);
- if ((sd = map_nick2sd(sg->master)) != NULL)
- {
- //If the guild master is online the first time the guild_info is received,
- //that means he was the first to join, so apply guild skill blocking here.
- if( battle_config.guild_skill_relog_delay )
- guild_block_skill(sd, 300000);
- //Also set the guild master flag.
- sd->state.gmaster_flag = g;
- clif_charnameupdate(sd); // [LuzZza]
- clif_guild_masterormember(sd);
- }
- }else
- before=*g;
- memcpy(g,sg,sizeof(struct guild));
- if(g->max_member > MAX_GUILD)
- {
- ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD);
- g->max_member = MAX_GUILD;
- }
-
- for(i=bm=m=0;i<g->max_member;i++){
- if(g->member[i].account_id>0){
- sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id);
- if (sd) clif_charnameupdate(sd); // [LuzZza]
- m++;
- }else
- g->member[i].sd=NULL;
- if(before.member[i].account_id>0)
- bm++;
- }
- for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
- sd = g->member[i].sd;
- if( sd==NULL )
- continue;
- if (before.guild_lv != g->guild_lv || bm != m ||
- before.max_member != g->max_member) {
- clif_guild_basicinfo(sd); //Submit basic information
- clif_guild_emblem(sd, g); //Submit emblem
- }
- if (bm != m) { //Send members information
- clif_guild_memberlist(g->member[i].sd);
- }
- if (before.skill_point != g->skill_point)
- clif_guild_skillinfo(sd); //Submit information skills
- if (guild_new) { // Send information and affiliation if unsent
- clif_guild_belonginfo(sd, g);
- clif_guild_notice(sd, g);
- sd->guild_emblem_id = g->emblem_id;
- }
- }
- //Occurrence of an event
- if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data))
- {
- struct eventlist *ev = db_data2ptr(&data), *ev2;
- while(ev){
- npc_event_do(ev->name);
- ev2=ev->next;
- aFree(ev);
- ev=ev2;
- }
- }
- return 0;
- }
- /*=============================================
- * Player sd send a guild invatation to player tsd to join his guild
- *--------------------------------------------*/
- int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
- struct guild *g;
- int i;
- nullpo_ret(sd);
- g=guild_search(sd->status.guild_id);
- if(tsd==NULL || g==NULL)
- return 0;
- if( (i=guild_getposition(g,sd))<0 || !(g->position[i].mode&0x0001) )
- return 0; //Invite permission.
- if(!battle_config.invite_request_check) {
- if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending
- clif_guild_inviteack(sd,0);
- return 0;
- }
- }
-
- if (!tsd->fd) { //You can't invite someone who has already disconnected.
- clif_guild_inviteack(sd,1);
- return 0;
- }
- if(tsd->status.guild_id>0 ||
- tsd->guild_invite>0 ||
- ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
- { //Can't invite people inside castles. [Skotlex]
- clif_guild_inviteack(sd,0);
- return 0;
- }
- //search an empty spot in guild
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
- if(i==g->max_member){
- clif_guild_inviteack(sd,3);
- return 0;
- }
- tsd->guild_invite=sd->status.guild_id;
- tsd->guild_invite_account=sd->status.account_id;
- clif_guild_invite(tsd,g);
- return 0;
- }
- /// Guild invitation reply.
- /// flag: 0:rejected, 1:accepted
- int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag)
- {
- struct map_session_data* tsd;
- nullpo_ret(sd);
- // subsequent requests may override the value
- if( sd->guild_invite != guild_id )
- return 0; // mismatch
- // look up the person who sent the invite
- //NOTE: this can be NULL because the person might have logged off in the meantime
- tsd = map_id2sd(sd->guild_invite_account);
- if ( sd->status.guild_id > 0 ) // [Paradox924X]
- { // Already in another guild.
- if ( tsd ) clif_guild_inviteack(tsd,0);
- return 0;
- }
- else if( flag == 0 )
- {// rejected
- sd->guild_invite = 0;
- sd->guild_invite_account = 0;
- if( tsd ) clif_guild_inviteack(tsd,1);
- }
- else
- {// accepted
- struct guild_member m;
- struct guild* g;
- int i;
- if( (g=guild_search(guild_id)) == NULL )
- {
- sd->guild_invite = 0;
- sd->guild_invite_account = 0;
- return 0;
- }
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
- if( i == g->max_member )
- {
- sd->guild_invite = 0;
- sd->guild_invite_account = 0;
- if( tsd ) clif_guild_inviteack(tsd,3);
- return 0;
- }
- guild_makemember(&m,sd);
- intif_guild_addmember(guild_id, &m);
- //TODO: send a minimap update to this player
- }
- return 0;
- }
- //Invoked when a player joins.
- //- If guild is not in memory, it is requested
- //- Otherwise sd pointer is set up.
- //- Player must be authed and must belong to a guild before invoking this method
- void guild_member_joined(struct map_session_data *sd)
- {
- struct guild* g;
- int i;
- g=guild_search(sd->status.guild_id);
- if (!g) {
- guild_request_info(sd->status.guild_id);
- return;
- }
- if (strcmp(sd->status.name,g->master) == 0)
- { // set the Guild Master flag
- sd->state.gmaster_flag = g;
- // prevent Guild Skills from being used directly after relog
- if( battle_config.guild_skill_relog_delay )
- guild_block_skill(sd, 300000);
- }
- i = guild_getindex(g, sd->status.account_id, sd->status.char_id);
- if (i == -1)
- sd->status.guild_id = 0;
- else
- g->member[i].sd = sd;
- }
- /*==========================================
- * Add a player to a given guild_id
- *----------------------------------------*/
- int guild_member_added(int guild_id,int account_id,int char_id,int flag)
- {
- struct map_session_data *sd= map_id2sd(account_id),*sd2;
- struct guild *g;
- if( (g=guild_search(guild_id))==NULL )
- return 0;
- if(sd==NULL || sd->guild_invite==0){
- // cancel if player not present or invalide guild_id invitation
- if (flag == 0) {
- ShowError("guild: member added error %d is not online\n",account_id);
- intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **");
- }
- return 0;
- }
- sd2 = map_id2sd(sd->guild_invite_account);
- sd->guild_invite = 0;
- sd->guild_invite_account = 0;
- if (flag == 1) { //failure
- if( sd2!=NULL )
- clif_guild_inviteack(sd2,3);
- return 0;
- }
- //if all ok add player to guild
- sd->status.guild_id = g->guild_id;
- sd->guild_emblem_id = g->emblem_id;
- //Packets which were sent in the previous 'guild_sent' implementation.
- clif_guild_belonginfo(sd,g);
- clif_guild_notice(sd,g);
- //TODO: send new emblem info to others
- if( sd2!=NULL )
- clif_guild_inviteack(sd2,2);
- //Next line commented because it do nothing, look at guild_recv_info [LuzZza]
- //clif_charnameupdate(sd); //Update display name [Skotlex]
- return 0;
- }
- /*==========================================
- * Player request leaving a given guild_id
- *----------------------------------------*/
- int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes)
- {
- struct guild *g;
- nullpo_ret(sd);
- g = guild_search(sd->status.guild_id);
- if(g==NULL)
- return 0;
- if(sd->status.account_id!=account_id ||
- sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
- ((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle))
- return 0;
- intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes);
- return 0;
- }
- /*==========================================
- * Request remove a player to a given guild_id
- *----------------------------------------*/
- int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes)
- {
- struct map_session_data *tsd;
- struct guild *g;
- int i,ps;
- nullpo_ret(sd);
- g = guild_search(sd->status.guild_id);
- if(g==NULL)
- return 0;
- if(sd->status.guild_id!=guild_id)
- return 0;
- if( (ps=guild_getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) )
- return 0; //Expulsion permission
- //Can't leave inside guild castles.
- if ((tsd = map_id2sd(account_id)) &&
- tsd->status.char_id == char_id &&
- ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
- return 0;
- // find the member and perform expulsion
- i = guild_getindex(g, account_id, char_id);
- if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) //Can't expel the GL!
- intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
- return 0;
- }
- int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char* name, const char* mes)
- {
- int i;
- struct guild* g = guild_search(guild_id);
- struct map_session_data* sd = map_charid2sd(char_id);
- struct map_session_data* online_member_sd;
- if(g == NULL)
- return 0; // no such guild (error!)
-
- i = guild_getindex(g, account_id, char_id);
- if( i == -1 )
- return 0; // not a member (inconsistency!)
- online_member_sd = guild_getavailablesd(g);
- if(online_member_sd == NULL)
- return 0; // noone online to inform
- if(!flag)
- clif_guild_leave(online_member_sd, name, mes);
- else
- clif_guild_expulsion(online_member_sd, name, mes, account_id);
- // remove member from guild
- memset(&g->member[i],0,sizeof(struct guild_member));
- clif_guild_memberlist(online_member_sd);
- // update char, if online
- if(sd != NULL && sd->status.guild_id == guild_id)
- {
- // do stuff that needs the guild_id first, BEFORE we wipe it
- if (sd->state.storage_flag == 2) //Close the guild storage.
- storage_guild_storageclose(sd);
- guild_send_dot_remove(sd);
- sd->status.guild_id = 0;
- sd->guild_emblem_id = 0;
-
- clif_charnameupdate(sd); //Update display name [Skotlex]
- //TODO: send emblem update to self and people around
- }
- return 0;
- }
- int guild_send_memberinfoshort(struct map_session_data *sd,int online)
- { // cleaned up [LuzZza]
- struct guild *g;
-
- nullpo_ret(sd);
-
- if(sd->status.guild_id <= 0)
- return 0;
- if(!(g = guild_search(sd->status.guild_id)))
- return 0;
- intif_guild_memberinfoshort(g->guild_id,
- sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);
- if(!online){
- int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
- if(i>=0)
- g->member[i].sd=NULL;
- else
- ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id);
- return 0;
- }
-
- if(sd->state.connect_new)
- { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
- clif_guild_belonginfo(sd,g);
- clif_guild_notice(sd,g);
- sd->guild_emblem_id = g->emblem_id;
- }
- return 0;
- }
- int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
- { // cleaned up [LuzZza]
-
- int i,alv,c,idx=-1,om=0,oldonline=-1;
- struct guild *g = guild_search(guild_id);
-
- if(g == NULL)
- return 0;
-
- for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
- struct guild_member *m=&g->member[i];
- if(!m->account_id) continue;
- if(m->account_id==account_id && m->char_id==char_id ){
- oldonline=m->online;
- m->online=online;
- m->lv=lv;
- m->class_=class_;
- idx=i;
- }
- alv+=m->lv;
- c++;
- if(m->online)
- om++;
- }
-
- if(idx == -1 || c == 0) {
- //Treat char_id who doesn't match guild_id (not found as member)
- struct map_session_data *sd = map_id2sd(account_id);
- if(sd && sd->status.char_id == char_id) {
- sd->status.guild_id=0;
- sd->guild_emblem_id=0;
- }
- ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
- return 0;
- }
-
- g->average_lv=alv/c;
- g->connect_member=om;
- //Ensure validity of pointer (ie: player logs in/out, changes map-server)
- g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id);
- if(oldonline!=online)
- clif_guild_memberlogin_notice(g, idx, online);
-
- if(!g->member[idx].sd)
- return 0;
- //Send XY dot updates. [Skotlex]
- //Moved from guild_send_memberinfoshort [LuzZza]
- for(i=0; i < g->max_member; i++) {
-
- if(!g->member[i].sd || i == idx ||
- g->member[i].sd->bl.m != g->member[idx].sd->bl.m)
- continue;
- clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd);
- clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd);
- }
- return 0;
- }
- /*====================================================
- * Send a message to whole guild
- *---------------------------------------------------*/
- int guild_send_message(struct map_session_data *sd,const char *mes,int len)
- {
- nullpo_ret(sd);
- if(sd->status.guild_id==0)
- return 0;
- intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
- guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);
- // Chat logging type 'G' / Guild Chat
- log_chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
- return 0;
- }
- /*====================================================
- * Guild receive a message, will be displayed to whole member
- *---------------------------------------------------*/
- int guild_recv_message(int guild_id,int account_id,const char *mes,int len)
- {
- struct guild *g;
- if( (g=guild_search(guild_id))==NULL)
- return 0;
- clif_guild_message(g,account_id,mes,len);
- return 0;
- }
- /*====================================================
- * Member changing position in guild
- *---------------------------------------------------*/
- int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx)
- {
- return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
- }
- /*====================================================
- * Notification of new position for member
- *---------------------------------------------------*/
- int guild_memberposition_changed(struct guild *g,int idx,int pos)
- {
- nullpo_ret(g);
- g->member[idx].position=pos;
- clif_guild_memberpositionchanged(g,idx);
-
- // Update char position in client [LuzZza]
- if(g->member[idx].sd != NULL)
- clif_charnameupdate(g->member[idx].sd);
- return 0;
- }
- /*====================================================
- * Change guild title or member
- *---------------------------------------------------*/
- int guild_change_position(int guild_id,int idx,
- int mode,int exp_mode,const char *name)
- {
- struct guild_position p;
- exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit);
- //Mode 0x01 <- Invite
- //Mode 0x10 <- Expel.
- p.mode=mode&0x11;
- p.exp_mode=exp_mode;
- safestrncpy(p.name,name,NAME_LENGTH);
- return intif_guild_position(guild_id,idx,&p);
- }
- /*====================================================
- * Notification of member has changed his guild title
- *---------------------------------------------------*/
- int guild_position_changed(int guild_id,int idx,struct guild_position *p)
- {
- struct guild *g=guild_search(guild_id);
- int i;
- if(g==NULL)
- return 0;
- memcpy(&g->position[idx],p,sizeof(struct guild_position));
- clif_guild_positionchanged(g,idx);
-
- // Update char name in client [LuzZza]
- for(i=0;i<g->max_member;i++)
- if(g->member[i].position == idx && g->member[i].sd != NULL)
- clif_charnameupdate(g->member[i].sd);
- return 0;
- }
- /*====================================================
- * Change guild notice
- *---------------------------------------------------*/
- int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
- {
- nullpo_ret(sd);
- if(guild_id!=sd->status.guild_id)
- return 0;
- return intif_guild_notice(guild_id,mes1,mes2);
- }
- /*====================================================
- * Notification of guild has changed his notice
- *---------------------------------------------------*/
- int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
- {
- int i;
- struct map_session_data *sd;
- struct guild *g=guild_search(guild_id);
- if(g==NULL)
- return 0;
- memcpy(g->mes1,mes1,MAX_GUILDMES1);
- memcpy(g->mes2,mes2,MAX_GUILDMES2);
- for(i=0;i<g->max_member;i++){
- if((sd=g->member[i].sd)!=NULL)
- clif_guild_notice(sd,g);
- }
- return 0;
- }
- /*====================================================
- * Change guild emblem
- *---------------------------------------------------*/
- int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
- {
- struct guild *g;
- nullpo_ret(sd);
- if (battle_config.require_glory_guild &&
- !((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
- clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0);
- return 0;
- }
- return intif_guild_emblem(sd->status.guild_id,len,data);
- }
- /*====================================================
- * Notification of guild emblem changed
- *---------------------------------------------------*/
- int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
- {
- int i;
- struct map_session_data *sd;
- struct guild *g=guild_search(guild_id);
- if(g==NULL)
- return 0;
- memcpy(g->emblem_data,data,len);
- g->emblem_len=len;
- g->emblem_id=emblem_id;
- for(i=0;i<g->max_member;i++){
- if((sd=g->member[i].sd)!=NULL){
- sd->guild_emblem_id=emblem_id;
- clif_guild_belonginfo(sd,g);
- clif_guild_emblem(sd,g);
- clif_guild_emblem_area(&sd->bl);
- }
- }
- {// update guardians (mobs)
- DBIterator* iter = db_iterator(castle_db);
- struct guild_castle* gc;
- for( gc = (struct guild_castle*)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) )
- {
- if( gc->guild_id != guild_id )
- continue;
- // update permanent guardians
- for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i )
- {
- TBL_MOB* md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL);
- if( md == NULL || md->guardian_data == NULL )
- continue;
- md->guardian_data->emblem_id = emblem_id;
- clif_guild_emblem_area(&md->bl);
- }
- // update temporary guardians
- for( i = 0; i < gc->temp_guardians_max; ++i )
- {
- TBL_MOB* md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL);
- if( md == NULL || md->guardian_data == NULL )
- continue;
- md->guardian_data->emblem_id = emblem_id;
- clif_guild_emblem_area(&md->bl);
- }
- }
- dbi_destroy(iter);
- }
- {// update npcs (flags or other npcs that used flagemblem to attach to this guild)
- // TODO this is not efficient [FlavioJS]
- struct s_mapiterator* iter = mapit_geteachnpc();
- TBL_NPC* nd;
- for( nd = (TBL_NPC*)mapit_first(iter) ; mapit_exists(iter); nd = (TBL_NPC*)mapit_next(iter) )
- {
- if( nd->subtype != SCRIPT || nd->u.scr.guild_id != guild_id )
- continue;
- clif_guild_emblem_area(&nd->bl);
- }
- mapit_free(iter);
- }
- return 0;
- }
- /**
- * @see DBCreateData
- */
- static DBData create_expcache(DBKey key, va_list args)
- {
- struct guild_expcache *c;
- struct map_session_data *sd = va_arg(args, struct map_session_data*);
- c = ers_alloc(expcache_ers, struct guild_expcache);
- c->guild_id = sd->status.guild_id;
- c->account_id = sd->status.account_id;
- c->char_id = sd->status.char_id;
- c->exp = 0;
- return db_ptr2data(c);
- }
- /*====================================================
- * Return taxed experience from player sd to guild
- *---------------------------------------------------*/
- unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp)
- {
- struct guild *g;
- struct guild_expcache *c;
- int per;
-
- nullpo_ret(sd);
- if (!exp) return 0;
-
- if (sd->status.guild_id == 0 ||
- (g = guild_search(sd->status.guild_id)) == NULL ||
- (per = guild_getposition(g,sd)) < 0 ||
- (per = g->position[per].exp_mode) < 1)
- return 0;
-
- if (per < 100)
- exp = exp * per / 100;
- //Otherwise tax everything.
-
- c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
- if (c->exp > UINT64_MAX - exp)
- c->exp = UINT64_MAX;
- else
- c->exp += exp;
-
- return exp;
- }
- /*====================================================
- * Player sd pay a tribute experience to his guild
- * Add this experience to guild exp
- * [Celest]
- *---------------------------------------------------*/
- int guild_getexp(struct map_session_data *sd,int exp)
- {
- struct guild_expcache *c;
- nullpo_ret(sd);
- if (sd->status.guild_id == 0 || guild_search(sd->status.guild_id) == NULL)
- return 0;
- c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
- if (c->exp > UINT64_MAX - exp)
- c->exp = UINT64_MAX;
- else
- c->exp += exp;
- return exp;
- }
- /*====================================================
- * Ask to increase guildskill skill_num
- *---------------------------------------------------*/
- int guild_skillup(TBL_PC* sd, int skill_num)
- {
- struct guild* g;
- int idx = skill_num - GD_SKILLBASE;
- int max = guild_skill_get_max(skill_num);
- nullpo_ret(sd);
- if( idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill
- sd->status.guild_id == 0 || (g=guild_search(sd->status.guild_id)) == NULL || // no guild
- strcmp(sd->status.name, g->master) ) // not the guild master
- return 0;
- if( g->skill_point > 0 &&
- g->skill[idx].id != 0 &&
- g->skill[idx].lv < max )
- intif_guild_skillup(g->guild_id, skill_num, sd->status.account_id, max);
- return 0;
- }
- /*====================================================
- * Notification of guildskill skill_num increase request
- *---------------------------------------------------*/
- int guild_skillupack(int guild_id,int skill_num,int account_id)
- {
- struct map_session_data *sd=map_id2sd(account_id);
- struct guild *g=guild_search(guild_id);
- int i;
- if(g==NULL)
- return 0;
- if( sd != NULL ) {
- clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
- /* Guild Aura handling */
- switch( skill_num ) {
- case GD_LEADERSHIP:
- case GD_GLORYWOUNDS:
- case GD_SOULCOLD:
- case GD_HAWKEYES:
- guild_guildaura_refresh(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
- break;
- }
- }
- // Inform all members
- for(i=0;i<g->max_member;i++)
- if((sd=g->member[i].sd)!=NULL)
- clif_guild_skillinfo(sd);
- return 0;
- }
- void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int skill_lv) {
- struct skill_unit_group* group = NULL;
- int type = status_skill2sc(skill_num);
- if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
- !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
- return;
- if( skill_lv <= 0 )
- return;
- if( sd->sc.data[type] && (group = skill_id2group(sd->sc.data[type]->val4)) ) {
- skill_delunitgroup(group);
- status_change_end(&sd->bl,type,INVALID_TIMER);
- }
- group = skill_unitsetting(&sd->bl,skill_num,skill_lv,sd->bl.x,sd->bl.y,0);
- if( group ) {
- sc_start4(&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4
- }
- return;
- }
- /*====================================================
- * Count number of relations the guild has.
- * Flag:
- * 0 = allied
- * 1 = enemy
- *---------------------------------------------------*/
- int guild_get_alliance_count(struct guild *g,int flag)
- {
- int i,c;
- nullpo_ret(g);
- for(i=c=0;i<MAX_GUILDALLIANCE;i++){
- if( g->alliance[i].guild_id>0 &&
- g->alliance[i].opposition==flag )
- c++;
- }
- return c;
- }
- // Blocks all guild skills which have a common delay time.
- void guild_block_skill(struct map_session_data *sd, int time)
- {
- int skill_num[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
- int i;
- for (i = 0; i < 4; i++)
- skill_blockpc_start_(sd, skill_num[i], time , true);
- }
- /*====================================================
- * Check relation between guild_id1 and guild_id2.
- * Flag:
- * 0 = allied
- * 1 = enemy
- * Returns true if yes.
- *---------------------------------------------------*/
- int guild_check_alliance(int guild_id1, int guild_id2, int flag)
- {
- struct guild *g;
- int i;
- g = guild_search(guild_id1);
- if (g == NULL)
- return 0;
- ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag );
- return( i < MAX_GUILDALLIANCE ) ? 1 : 0;
- }
- /*====================================================
- * Player sd, asking player tsd an alliance between their 2 guilds
- *---------------------------------------------------*/
- int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
- {
- struct guild *g[2];
- int i;
- if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris]
- clif_displaymessage(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!"
- return 0;
- } // end addition [Valaris]
- nullpo_ret(sd);
- if(tsd==NULL || tsd->status.guild_id<=0)
- return 0;
- g[0]=guild_search(sd->status.guild_id);
- g[1]=guild_search(tsd->status.guild_id);
- if(g[0]==NULL || g[1]==NULL)
- return 0;
- // Prevent creation alliance with same guilds [LuzZza]
- if(sd->status.guild_id == tsd->status.guild_id)
- return 0;
- if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) {
- clif_guild_allianceack(sd,4);
- return 0;
- }
- if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) {
- clif_guild_allianceack(sd,3);
- return 0;
- }
- if( tsd->guild_alliance>0 ){
- clif_guild_allianceack(sd,1);
- return 0;
- }
- for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied
- if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
- g[0]->alliance[i].opposition==0){
- clif_guild_allianceack(sd,0);
- return 0;
- }
- }
- tsd->guild_alliance=sd->status.guild_id;
- tsd->guild_alliance_account=sd->status.account_id;
- clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
- return 0;
- }
- /*====================================================
- * Player sd, answer to player tsd (account_id) for an alliance request
- *---------------------------------------------------*/
- int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
- {
- struct map_session_data *tsd;
- nullpo_ret(sd);
- tsd= map_id2sd( account_id );
- if (!tsd) { //Character left? Cancel alliance.
- clif_guild_allianceack(sd,3);
- return 0;
- }
- if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid
- return 0;
- if (flag == 1) { // consent
- int i;
- struct guild *g, *tg; // Reconfirm the number of alliance
- g=guild_search(sd->status.guild_id);
- tg=guild_search(tsd->status.guild_id);
-
- if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){
- clif_guild_allianceack(sd,4);
- clif_guild_allianceack(tsd,3);
- return 0;
- }
- if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){
- clif_guild_allianceack(sd,3);
- clif_guild_allianceack(tsd,4);
- return 0;
- }
- for(i=0;i<MAX_GUILDALLIANCE;i++){
- if(g->alliance[i].guild_id==tsd->status.guild_id &&
- g->alliance[i].opposition==1)
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,9 );
- }
- for(i=0;i<MAX_GUILDALLIANCE;i++){
- if(tg->alliance[i].guild_id==sd->status.guild_id &&
- tg->alliance[i].opposition==1)
- intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
- tsd->status.account_id,sd->status.account_id,9 );
- }
- // inform other servers
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,0 );
- return 0;
- } else { // deny
- sd->guild_alliance=0;
- sd->guild_alliance_account=0;
- if(tsd!=NULL)
- clif_guild_allianceack(tsd,3);
- }
- return 0;
- }
- /*====================================================
- * Player sd asking to break alliance with guild guild_id
- *---------------------------------------------------*/
- int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
- {
- nullpo_ret(sd);
- if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris]
- clif_displaymessage(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!"
- return 0;
- } // end addition [Valaris]
- intif_guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 );
- return 0;
- }
- /*====================================================
- * Player sd, asking player tsd a formal enemy relation between their 2 guilds
- *---------------------------------------------------*/
- int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
- {
- struct guild *g;
- int i;
- nullpo_ret(sd);
- g=guild_search(sd->status.guild_id);
- if(g==NULL || tsd==NULL)
- return 0;
- // Prevent creation opposition with same guilds [LuzZza]
- if(sd->status.guild_id == tsd->status.guild_id)
- return 0;
- if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) {
- clif_guild_oppositionack(sd,1);
- return 0;
- }
- for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations
- if(g->alliance[i].guild_id==tsd->status.guild_id){
- if (g->alliance[i].opposition == 1) { // check if not already hostile
- clif_guild_oppositionack(sd,2);
- return 0;
- }
- if(agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE.
- return 0;
- //Change alliance to opposition.
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,8 );
- }
- }
- // inform other serv
- intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
- sd->status.account_id,tsd->status.account_id,1 );
- return 0;
- }
- /*====================================================
- * Notification of a relationship between 2 guilds
- *---------------------------------------------------*/
- int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
- {
- struct guild *g[2];
- int guild_id[2];
- const char *guild_name[2];
- struct map_session_data *sd[2];
- int j,i;
- guild_id[0] = guild_id1;
- guild_id[1] = guild_id2;
- guild_name[0] = name1;
- guild_name[1] = name2;
- sd[0] = map_id2sd(account_id1);
- sd[1] = map_id2sd(account_id2);
- g[0]=guild_search(guild_id1);
- g[1]=guild_search(guild_id2);
- if(sd[0]!=NULL && (flag&0x0f)==0){
- sd[0]->guild_alliance=0;
- sd[0]->guild_alliance_account=0;
- }
- if (flag & 0x70) { // failure
- for(i=0;i<2-(flag&1);i++)
- if( sd[i]!=NULL )
- clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
- return 0;
- }
- if (!(flag & 0x08)) { // new relationship
- for(i=0;i<2-(flag&1);i++)
- {
- if(g[i]!=NULL)
- {
- ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
- if( j < MAX_GUILDALLIANCE )
- {
- g[i]->alliance[j].guild_id=guild_id[1-i];
- memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH);
- g[i]->alliance[j].opposition=flag&1;
- }
- }
- }
- } else { // remove relationship
- for(i=0;i<2-(flag&1);i++)
- {
- if(g[i]!=NULL)
- {
- ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) );
- if( j < MAX_GUILDALLIANCE )
- g[i]->alliance[j].guild_id = 0;
- }
- if (sd[i] != NULL) // notify players
- clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
- }
- }
- if ((flag & 0x0f) == 0) { // alliance notification
- if( sd[1]!=NULL )
- clif_guild_allianceack(sd[1],2);
- } else if ((flag & 0x0f) == 1) { // enemy notification
- if( sd[0]!=NULL )
- clif_guild_oppositionack(sd[0],0);
- }
- for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members
- struct map_session_data *sd;
- if(g[i]!=NULL)
- for(j=0;j<g[i]->max_member;j++)
- if((sd=g[i]->member[j].sd)!=NULL)
- clif_guild_allianceinfo(sd);
- }
- return 0;
- }
- /**
- * Notification for the guild disbanded
- * @see DBApply
- */
- int guild_broken_sub(DBKey key, DBData *data, va_list ap)
- {
- struct guild *g = db_data2ptr(data);
- int guild_id=va_arg(ap,int);
- int i,j;
- struct map_session_data *sd=NULL;
- nullpo_ret(g);
- for(i=0;i<MAX_GUILDALLIANCE;i++){ // Destroy all relationships
- if(g->alliance[i].guild_id==guild_id){
- for(j=0;j<g->max_member;j++)
- if( (sd=g->member[j].sd)!=NULL )
- clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
- intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8);
- g->alliance[i].guild_id=0;
- }
- }
- return 0;
- }
- /**
- * Invoked on Castles when a guild is broken. [Skotlex]
- * @see DBApply
- */
- int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap)
- {
- char name[EVENT_NAME_LENGTH];
- struct guild_castle *gc = db_data2ptr(data);
- int guild_id = va_arg(ap, int);
- nullpo_ret(gc);
- if (gc->guild_id == guild_id) {
- // We call castle_event::OnGuildBreak of all castles of the guild
- // You can set all castle_events in the 'db/castle_db.txt'
- safestrncpy(name, gc->castle_event, sizeof(name));
- npc_event_do(strcat(name, "::OnGuildBreak"));
- //Save the new 'owner', this should invoke guardian clean up and other such things.
- guild_castledatasave(gc->castle_id, 1, 0);
- }
- return 0;
- }
- //Invoked on /breakguild "Guild name"
- int guild_broken(int guild_id,int flag)
- {
- struct guild *g = guild_search(guild_id);
- struct map_session_data *sd = NULL;
- int i;
- if(flag!=0 || g==NULL)
- return 0;
- for(i=0;i<g->max_member;i++){ // Destroy all relationships
- if((sd=g->member[i].sd)!=NULL){
- if(sd->state.storage_flag == 2)
- storage_guild_storage_quit(sd,1);
- sd->status.guild_id=0;
- clif_guild_broken(g->member[i].sd,0);
- clif_charnameupdate(sd); // [LuzZza]
- }
- }
- guild_db->foreach(guild_db,guild_broken_sub,guild_id);
- castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id);
- guild_storage_delete(guild_id);
- idb_remove(guild_db,guild_id);
- return 0;
- }
- //Changes the Guild Master to the specified player. [Skotlex]
- int guild_gm_change(int guild_id, struct map_session_data *sd)
- {
- struct guild *g;
- nullpo_ret(sd);
- if (sd->status.guild_id != guild_id)
- return 0;
-
- g=guild_search(guild_id);
- nullpo_ret(g);
- if (strcmp(g->master, sd->status.name) == 0) //Nothing to change.
- return 0;
- //Notify servers that master has changed.
- intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1);
- return 1;
- }
- //Notification from Char server that a guild's master has changed. [Skotlex]
- int guild_gm_changed(int guild_id, int account_id, int char_id)
- {
- struct guild *g;
- struct guild_member gm;
- int pos, i;
- g=guild_search(guild_id);
- if (!g)
- return 0;
- for(pos=0; pos<g->max_member && !(
- g->member[pos].account_id==account_id &&
- g->member[pos].char_id==char_id);
- pos++);
- if (pos == 0 || pos == g->max_member) return 0;
- memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
- memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
- memcpy(&g->member[0], &gm, sizeof(struct guild_member));
- g->member[pos].position = g->member[0].position;
- g->member[0].position = 0; //Position 0: guild Master.
- strcpy(g->master, g->member[0].name);
- if (g->member[pos].sd && g->member[pos].sd->fd)
- {
- clif_displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master."
- g->member[pos].sd->state.gmaster_flag = 0;
- }
-
- if (g->member[0].sd && g->member[0].sd->fd)
- {
- clif_displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!"
- g->member[0].sd->state.gmaster_flag = g;
- //Block his skills for 5 minutes to prevent abuse.
- guild_block_skill(g->member[0].sd, 300000);
- }
- // announce the change to all guild members
- for( i = 0; i < g->max_member; i++ )
- {
- if( g->member[i].sd && g->member[i].sd->fd )
- {
- clif_guild_basicinfo(g->member[i].sd);
- clif_guild_memberlist(g->member[i].sd);
- }
- }
- return 1;
- }
- /*====================================================
- * Guild disbanded
- *---------------------------------------------------*/
- int guild_break(struct map_session_data *sd,char *name)
- {
- struct guild *g;
- int i;
- nullpo_ret(sd);
- if( (g=guild_search(sd->status.guild_id))==NULL )
- return 0;
- if(strcmp(g->name,name)!=0)
- return 0;
- if(!sd->state.gmaster_flag)
- return 0;
- for(i=0;i<g->max_member;i++){
- if( g->member[i].account_id>0 && (
- g->member[i].account_id!=sd->status.account_id ||
- g->member[i].char_id!=sd->status.char_id ))
- break;
- }
- if(i<g->max_member){
- clif_guild_broken(sd,2);
- return 0;
- }
- intif_guild_break(g->guild_id);
- return 0;
- }
- /**
- * Creates a list of guild castle IDs to be requested
- * from char-server.
- */
- void guild_castle_map_init(void)
- {
- DBIterator* iter = NULL;
- int num = db_size(castle_db);
- if (num > 0) {
- struct guild_castle* gc = NULL;
- int *castle_ids, *cursor;
- CREATE(castle_ids, int, num);
- cursor = castle_ids;
- iter = db_iterator(castle_db);
- for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) {
- *(cursor++) = gc->castle_id;
- }
- dbi_destroy(iter);
- if (intif_guild_castle_dataload(num, castle_ids))
- ShowStatus("Requested '"CL_WHITE"%d"CL_RESET"' guild castles from char-server...\n", num);
- aFree(castle_ids);
- }
- }
- /**
- * Setter function for members of guild_castle struct.
- * Handles all side-effects, like updating guardians.
- * Sends updated info to char-server for saving.
- * @param castle_id Castle ID
- * @param index Type of data to change
- * @param value New value
- */
- int guild_castledatasave(int castle_id, int index, int value)
- {
- struct guild_castle *gc = guild_castle_search(castle_id);
- if (gc == NULL) {
- ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id);
- return 0;
- }
- switch (index) {
- case 1: // The castle's owner has changed? Update or remove Guardians too. [Skotlex]
- {
- int i;
- struct mob_data *gd;
- gc->guild_id = value;
- for (i = 0; i < MAX_GUARDIANS; i++)
- if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
- mob_guardian_guildchange(gd);
- break;
- }
- case 2:
- gc->economy = value; break;
- case 3: // defense invest change -> recalculate guardian hp
- {
- int i;
- struct mob_data *gd;
- gc->defense = value;
- for (i = 0; i < MAX_GUARDIANS; i++)
- if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
- status_calc_mob(gd, 0);
- break;
- }
- case 4:
- gc->triggerE = value; break;
- case 5:
- gc->triggerD = value; break;
- case 6:
- gc->nextTime = value; break;
- case 7:
- gc->payTime = value; break;
- case 8:
- gc->createTime = value; break;
- case 9:
- gc->visibleC = value; break;
- default:
- if (index > 9 && index <= 9+MAX_GUARDIANS) {
- gc->guardian[index-10].visible = value;
- break;
- }
- ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index);
- return 0;
- }
- if (!intif_guild_castle_datasave(castle_id, index, value)) {
- guild_castle_reconnect(castle_id, index, value);
- }
- return 0;
- }
- void guild_castle_reconnect_sub(void *key, void *data, va_list ap)
- {
- int castle_id = GetWord((int)__64BPRTSIZE(key), 0);
- int index = GetWord((int)__64BPRTSIZE(key), 1);
- intif_guild_castle_datasave(castle_id, index, *(int *)data);
- aFree(data);
- }
- /**
- * Saves pending guild castle data changes when char-server is
- * disconnected.
- * On reconnect pushes all changes to char-server for saving.
- */
- void guild_castle_reconnect(int castle_id, int index, int value)
- {
- static struct linkdb_node *gc_save_pending = NULL;
- if (castle_id < 0) { // char-server reconnected
- linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub);
- linkdb_final(&gc_save_pending);
- } else {
- int *data;
- CREATE(data, int, 1);
- *data = value;
- linkdb_replace(&gc_save_pending, (void*)__64BPRTSIZE((MakeDWord(castle_id, index))), data);
- }
- }
- // Load castle data then invoke OnAgitInit* on last
- int guild_castledataloadack(int len, struct guild_castle *gc)
- {
- int i;
- int n = (len-4) / sizeof(struct guild_castle);
- int ev;
- nullpo_ret(gc);
- //Last owned castle in the list invokes ::OnAgitInit
- for( i = n-1; i >= 0 && !(gc[i].guild_id); --i );
- ev = i; // offset of castle or -1
- if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is.
- npc_event_doall("OnAgitInit");
- npc_event_doall("OnAgitInit2");
- }
- else // load received castles into memory, one by one
- for( i = 0; i < n; i++, gc++ )
- {
- struct guild_castle *c = guild_castle_search(gc->castle_id);
- if (!c) {
- ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id);
- continue;
- }
- // update map-server castle data with new info
- memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id));
- if( c->guild_id )
- {
- if( i != ev )
- guild_request_info(c->guild_id);
- else { // last owned one
- guild_npc_request_info(c->guild_id, "::OnAgitInit");
- guild_npc_request_info(c->guild_id, "::OnAgitInit2");
- }
- }
- }
- ShowStatus("Received '"CL_WHITE"%d"CL_RESET"' guild castles from char-server.\n", n);
- return 0;
- }
- /*====================================================
- * Start normal woe and triggers all npc OnAgitStart
- *---------------------------------------------------*/
- int guild_agit_start(void)
- { // Run All NPC_Event[OnAgitStart]
- int c = npc_event_doall("OnAgitStart");
- ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
- return 0;
- }
- /*====================================================
- * End normal woe and triggers all npc OnAgitEnd
- *---------------------------------------------------*/
- int guild_agit_end(void)
- { // Run All NPC_Event[OnAgitEnd]
- int c = npc_event_doall("OnAgitEnd");
- ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
- return 0;
- }
- /*====================================================
- * Start woe2 and triggers all npc OnAgitStart2
- *---------------------------------------------------*/
- int guild_agit2_start(void)
- { // Run All NPC_Event[OnAgitStart2]
- int c = npc_event_doall("OnAgitStart2");
- ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c);
- return 0;
- }
- /*====================================================
- * End woe2 and triggers all npc OnAgitEnd2
- *---------------------------------------------------*/
- int guild_agit2_end(void)
- { // Run All NPC_Event[OnAgitEnd2]
- int c = npc_event_doall("OnAgitEnd2");
- ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c);
- return 0;
- }
- // How many castles does this guild have?
- int guild_checkcastles(struct guild *g)
- {
- int nb_cas = 0;
- struct guild_castle* gc = NULL;
- DBIterator *iter = db_iterator(castle_db);
- for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) {
- if (gc->guild_id == g->guild_id) {
- nb_cas++;
- }
- }
- dbi_destroy(iter);
- return nb_cas;
- }
- // Are these two guilds allied?
- bool guild_isallied(int guild_id, int guild_id2)
- {
- int i;
- struct guild* g = guild_search(guild_id);
- nullpo_ret(g);
- ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 );
- return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 );
- }
- /**
- * @see DBApply
- */
- static int eventlist_db_final(DBKey key, DBData *data, va_list ap)
- {
- struct eventlist *next = NULL;
- struct eventlist *current = db_data2ptr(data);
- while (current != NULL) {
- next = current->next;
- aFree(current);
- current = next;
- }
- return 0;
- }
- /**
- * @see DBApply
- */
- static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap)
- {
- ers_free(expcache_ers, db_data2ptr(data));
- return 0;
- }
- /**
- * @see DBApply
- */
- static int guild_castle_db_final(DBKey key, DBData *data, va_list ap)
- {
- struct guild_castle* gc = db_data2ptr(data);
- if( gc->temp_guardians )
- aFree(gc->temp_guardians);
- aFree(gc);
- return 0;
- }
- void do_init_guild(void)
- {
- guild_db=idb_alloc(DB_OPT_RELEASE_DATA);
- castle_db=idb_alloc(DB_OPT_BASE);
- guild_expcache_db=idb_alloc(DB_OPT_BASE);
- guild_infoevent_db=idb_alloc(DB_OPT_BASE);
- expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE);
- sv_readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb);
- memset(guild_skill_tree,0,sizeof(guild_skill_tree));
- sv_readdb(db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka]
- add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
- add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
- add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
- add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
- }
- void do_final_guild(void)
- {
- db_destroy(guild_db);
- castle_db->destroy(castle_db,guild_castle_db_final);
- guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final);
- guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final);
- ers_destroy(expcache_ers);
- }
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