mob_item_ratio.txt 1.4 KB

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  1. // Specific Item Drop Ratio Database
  2. // Overrides for global item_rate* values from conf/battle/drops.conf
  3. //
  4. // Structure of Database:
  5. // ItemID,Ratio{,MonsterID1,...,MonsterID10}
  6. //
  7. // Result:
  8. // ItemID base drop rates defined in mob_db will not get multiplied
  9. // by global item_rate* values (aka drop rates) from
  10. // conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
  11. // If no MonsterID is specified, all monsters will be affected,
  12. // otherwise only listed ones.
  13. //
  14. // Examples:
  15. // 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
  16. // 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
  17. // 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
  18. //
  19. // Notes:
  20. // - By default you can list up to 10 MonsterIDs per ItemID.
  21. // It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
  22. // - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
  23. // - Does not override item_drop_*_min/max settings.
  24. // - Does not affect card/item-granted drops. To adjust card/item-granted
  25. // drops, edit them in item_db.
  26. // - Does affect MVP prizes and Treasure Boxes.
  27. // - You can add only ONE line per ItemID. If you need various ratios
  28. // for different monsters, override drop rate with Ratio=100 and edit
  29. // base drop rates in mob_db.
  30. // - This file is reloaded by @reloadmobdb.