int_guild.c 63 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include "../common/mmo.h"
  4. #include "../common/cbasetypes.h"
  5. #include "../common/strlib.h"
  6. #include "../common/showmsg.h"
  7. #include "../common/db.h"
  8. #include "../common/malloc.h"
  9. #include "../common/socket.h"
  10. #include "../common/timer.h"
  11. #include "char.h"
  12. #include "inter.h"
  13. #include "int_guild.h"
  14. #include <string.h>
  15. #include <stdio.h>
  16. #include <stdlib.h>
  17. #define GS_MEMBER_UNMODIFIED 0x00
  18. #define GS_MEMBER_MODIFIED 0x01
  19. #define GS_MEMBER_NEW 0x02
  20. #define GS_POSITION_UNMODIFIED 0x00
  21. #define GS_POSITION_MODIFIED 0x01
  22. // LSB = 0 => Alliance, LSB = 1 => Opposition
  23. #define GUILD_ALLIANCE_TYPE_MASK 0x01
  24. #define GUILD_ALLIANCE_REMOVE 0x08
  25. static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
  26. #ifndef TXT_SQL_CONVERT
  27. //Guild cache
  28. static DBMap* guild_db_; // int guild_id -> struct guild*
  29. struct guild_castle castles[MAX_GUILDCASTLE];
  30. static unsigned int guild_exp[100];
  31. int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
  32. int mapif_guild_broken(int guild_id,int flag);
  33. int guild_check_empty(struct guild *g);
  34. int guild_calcinfo(struct guild *g);
  35. int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
  36. int mapif_guild_info(int fd,struct guild *g);
  37. int guild_break_sub(int key,void *data,va_list ap);
  38. int inter_guild_tosql(struct guild *g,int flag);
  39. static int guild_save(DBKey key, void *data, va_list ap) {
  40. struct guild *g = (struct guild*) data;
  41. int *last_id = va_arg(ap, int *);
  42. int *state = va_arg(ap, int *);
  43. if ((*state) == 0 && g->guild_id == (*last_id))
  44. (*state)++; //Save next guild in the list.
  45. else if (g->save_flag&GS_MASK && (*state) == 1) {
  46. inter_guild_tosql(g, g->save_flag&GS_MASK);
  47. g->save_flag &= ~GS_MASK;
  48. //Some guild saved.
  49. (*last_id) = g->guild_id;
  50. (*state)++;
  51. }
  52. if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal.
  53. if (save_log)
  54. ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
  55. db_remove(guild_db_, key);
  56. }
  57. return 0;
  58. }
  59. static int guild_save_timer(int tid, unsigned int tick, int id, int data) {
  60. static int last_id = 0; //To know in which guild we were.
  61. int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
  62. if (!last_id) //Save the first guild in the list.
  63. state = 1;
  64. guild_db_->foreach(guild_db_, guild_save, &last_id, &state);
  65. if (state != 2) //Reached the end of the guild db without saving.
  66. last_id = 0; //Reset guild saved, return to beginning.
  67. state = guild_db_->size(guild_db_);
  68. if (state < 1) state = 1; //Calculate the time slot for the next save.
  69. add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
  70. return 0;
  71. }
  72. int inter_guild_removemember_tosql(int account_id, int char_id)
  73. {
  74. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
  75. Sql_ShowDebug(sql_handle);
  76. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
  77. Sql_ShowDebug(sql_handle);
  78. return 0;
  79. }
  80. #endif //TXT_SQL_CONVERT
  81. // Save guild into sql
  82. int inter_guild_tosql(struct guild *g,int flag)
  83. {
  84. // Table guild (GS_BASIC_MASK)
  85. // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
  86. // GS_CONNECT `connect_member`,`average_lv`
  87. // GS_MES `mes1`,`mes2`
  88. // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
  89. // GS_BASIC `name`,`master`,`char_id`
  90. // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`)
  91. // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
  92. // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
  93. // GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`)
  94. // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
  95. // temporary storage for str convertion. They must be twice the size of the
  96. // original string to ensure no overflows will occur. [Skotlex]
  97. char t_info[256];
  98. char esc_name[NAME_LENGTH*2+1];
  99. char esc_master[NAME_LENGTH*2+1];
  100. char new_guild = 0;
  101. int i=0;
  102. if (g->guild_id<=0 && g->guild_id != -1) return 0;
  103. #ifdef NOISY
  104. ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
  105. #endif
  106. Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
  107. Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
  108. *t_info = '\0';
  109. #ifndef TXT_SQL_CONVERT
  110. // Insert a new guild the guild
  111. if (flag&GS_BASIC && g->guild_id == -1)
  112. {
  113. strcat(t_info, " guild_create");
  114. // Create a new guild
  115. if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
  116. "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
  117. "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
  118. guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
  119. {
  120. Sql_ShowDebug(sql_handle);
  121. if (g->guild_id == -1)
  122. return 0; //Failed to create guild!
  123. }
  124. else
  125. {
  126. g->guild_id = (int)Sql_LastInsertId(sql_handle);
  127. new_guild = 1;
  128. }
  129. }
  130. #else
  131. // Insert a new guild the guild
  132. if (flag&GS_BASIC)
  133. {
  134. strcat(t_info, " guild_create");
  135. // Since the PK is guild id + master id, a replace will not be enough if we are overwriting data, we need to wipe the previous guild.
  136. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` where `guild_id` = '%d'", guild_db, g->guild_id) )
  137. Sql_ShowDebug(sql_handle);
  138. // Create a new guild
  139. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` "
  140. "(`guild_id`,`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
  141. "VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d')",
  142. guild_db, g->guild_id, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
  143. {
  144. Sql_ShowDebug(sql_handle);
  145. return 0; //Failed to create guild.
  146. }
  147. }
  148. #endif //TXT_SQL_CONVERT
  149. // If we need an update on an existing guild or more update on the new guild
  150. if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
  151. {
  152. StringBuf buf;
  153. bool add_comma = false;
  154. StringBuf_Init(&buf);
  155. StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db);
  156. if (flag & GS_EMBLEM)
  157. {
  158. char emblem_data[sizeof(g->emblem_data)*2+1];
  159. char* pData = emblem_data;
  160. strcat(t_info, " emblem");
  161. // Convert emblem_data to hex
  162. //TODO: why not use binary directly? [ultramage]
  163. for(i=0; i<g->emblem_len; i++){
  164. *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
  165. *pData++ = dataToHex[g->emblem_data[i] & 0x0F];
  166. }
  167. *pData = 0;
  168. StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
  169. add_comma = true;
  170. }
  171. if (flag & GS_BASIC)
  172. {
  173. strcat(t_info, " basic");
  174. if( add_comma )
  175. StringBuf_AppendStr(&buf, ", ");
  176. else
  177. add_comma = true;
  178. StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
  179. }
  180. if (flag & GS_CONNECT)
  181. {
  182. strcat(t_info, " connect");
  183. if( add_comma )
  184. StringBuf_AppendStr(&buf, ", ");
  185. else
  186. add_comma = true;
  187. StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
  188. }
  189. if (flag & GS_MES)
  190. {
  191. char esc_mes1[sizeof(g->mes1)*2+1];
  192. char esc_mes2[sizeof(g->mes2)*2+1];
  193. strcat(t_info, " mes");
  194. if( add_comma )
  195. StringBuf_AppendStr(&buf, ", ");
  196. else
  197. add_comma = true;
  198. Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
  199. Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
  200. StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
  201. }
  202. if (flag & GS_LEVEL)
  203. {
  204. strcat(t_info, " level");
  205. if( add_comma )
  206. StringBuf_AppendStr(&buf, ", ");
  207. else
  208. add_comma = true;
  209. StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%u, `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
  210. }
  211. StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
  212. if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) )
  213. Sql_ShowDebug(sql_handle);
  214. StringBuf_Destroy(&buf);
  215. }
  216. if (flag&GS_MEMBER)
  217. {
  218. struct guild_member *m;
  219. strcat(t_info, " members");
  220. // Update only needed players
  221. for(i=0;i<g->max_member;i++){
  222. m = &g->member[i];
  223. #ifndef TXT_SQL_CONVERT
  224. if (!m->modified)
  225. continue;
  226. #endif
  227. if(m->account_id) {
  228. //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
  229. Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
  230. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
  231. "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%u','%d','%d','%d','%s')",
  232. guild_member_db, g->guild_id, m->account_id, m->char_id,
  233. m->hair, m->hair_color, m->gender,
  234. m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
  235. Sql_ShowDebug(sql_handle);
  236. if (m->modified & GS_MEMBER_NEW)
  237. {
  238. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
  239. char_db, g->guild_id, m->char_id) )
  240. Sql_ShowDebug(sql_handle);
  241. }
  242. m->modified = GS_MEMBER_UNMODIFIED;
  243. }
  244. }
  245. }
  246. if (flag&GS_POSITION){
  247. strcat(t_info, " positions");
  248. //printf("- Insert guild %d to guild_position\n",g->guild_id);
  249. for(i=0;i<MAX_GUILDPOSITION;i++){
  250. struct guild_position *p = &g->position[i];
  251. #ifndef TXT_SQL_CONVERT
  252. if (!p->modified)
  253. continue;
  254. #endif
  255. Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
  256. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
  257. guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
  258. Sql_ShowDebug(sql_handle);
  259. p->modified = GS_POSITION_UNMODIFIED;
  260. }
  261. }
  262. if (flag&GS_ALLIANCE)
  263. {
  264. // Delete current alliances
  265. // NOTE: no need to do it on both sides since both guilds in memory had
  266. // their info changed, not to mention this would also mess up oppositions!
  267. // [Skotlex]
  268. //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
  269. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
  270. {
  271. Sql_ShowDebug(sql_handle);
  272. }
  273. else
  274. {
  275. //printf("- Insert guild %d to guild_alliance\n",g->guild_id);
  276. for(i=0;i<MAX_GUILDALLIANCE;i++)
  277. {
  278. struct guild_alliance *a=&g->alliance[i];
  279. if(a->guild_id>0)
  280. {
  281. Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
  282. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
  283. "VALUES ('%d','%d','%d','%s')",
  284. guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
  285. Sql_ShowDebug(sql_handle);
  286. }
  287. }
  288. }
  289. }
  290. if (flag&GS_EXPULSION){
  291. strcat(t_info, " expulsions");
  292. //printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
  293. for(i=0;i<MAX_GUILDEXPULSION;i++){
  294. struct guild_expulsion *e=&g->expulsion[i];
  295. if(e->account_id>0){
  296. char esc_mes[sizeof(e->mes)*2+1];
  297. char esc_acc[sizeof(e->acc)*2+1];
  298. Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
  299. Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
  300. Sql_EscapeStringLen(sql_handle, esc_acc, e->acc, strnlen(e->acc, sizeof(e->acc)));
  301. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) "
  302. "VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')",
  303. guild_expulsion_db, g->guild_id,
  304. esc_name, esc_mes, esc_acc, e->account_id, e->rsv1, e->rsv2 ,e->rsv3) )
  305. Sql_ShowDebug(sql_handle);
  306. }
  307. }
  308. }
  309. if (flag&GS_SKILL){
  310. strcat(t_info, " skills");
  311. //printf("- Insert guild %d to guild_skill\n",g->guild_id);
  312. for(i=0;i<MAX_GUILDSKILL;i++){
  313. if (g->skill[i].id>0 && g->skill[i].lv>0){
  314. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
  315. guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
  316. Sql_ShowDebug(sql_handle);
  317. }
  318. }
  319. }
  320. if (save_log)
  321. ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
  322. return 1;
  323. }
  324. #ifndef TXT_SQL_CONVERT
  325. // Read guild from sql
  326. struct guild * inter_guild_fromsql(int guild_id)
  327. {
  328. struct guild *g;
  329. char* data;
  330. size_t len;
  331. char* p;
  332. int i;
  333. if( guild_id <= 0 )
  334. return NULL;
  335. g = idb_get(guild_db_, guild_id);
  336. if( g )
  337. return g;
  338. #ifdef NOISY
  339. ShowInfo("Guild load request (%d)...\n", guild_id);
  340. #endif
  341. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` "
  342. "FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id) )
  343. {
  344. Sql_ShowDebug(sql_handle);
  345. return NULL;
  346. }
  347. if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
  348. return NULL;// Guild does not exists.
  349. CREATE(g, struct guild, 1);
  350. g->guild_id = guild_id;
  351. Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
  352. Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
  353. Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
  354. Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
  355. Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
  356. if( g->max_member > MAX_GUILD )
  357. { // Fix reduction of MAX_GUILD [PoW]
  358. ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
  359. g->max_member = MAX_GUILD;
  360. }
  361. Sql_GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
  362. Sql_GetData(sql_handle, 6, &data, NULL); g->exp = (unsigned int)strtoul(data, NULL, 10);
  363. Sql_GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
  364. Sql_GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
  365. Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
  366. Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
  367. Sql_GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
  368. Sql_GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
  369. Sql_GetData(sql_handle, 13, &data, &len);
  370. // convert emblem data from hexadecimal to binary
  371. //TODO: why not store it in the db as binary directly? [ultramage]
  372. for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
  373. {
  374. if( *data >= '0' && *data <= '9' )
  375. *p = *data - '0';
  376. else if( *data >= 'a' && *data <= 'f' )
  377. *p = *data - 'a' + 10;
  378. else if( *data >= 'A' && *data <= 'F' )
  379. *p = *data - 'A' + 10;
  380. *p <<= 4;
  381. ++data;
  382. if( *data >= '0' && *data <= '9' )
  383. *p |= *data - '0';
  384. else if( *data >= 'a' && *data <= 'f' )
  385. *p |= *data - 'a' + 10;
  386. else if( *data >= 'A' && *data <= 'F' )
  387. *p |= *data - 'A' + 10;
  388. ++data;
  389. }
  390. //printf("- Read guild_member %d from sql \n",guild_id);
  391. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` "
  392. "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
  393. {
  394. Sql_ShowDebug(sql_handle);
  395. aFree(g);
  396. return NULL;
  397. }
  398. for( i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
  399. {
  400. struct guild_member* m = &g->member[i];
  401. Sql_GetData(sql_handle, 1, &data, NULL); m->account_id = atoi(data);
  402. Sql_GetData(sql_handle, 2, &data, NULL); m->char_id = atoi(data);
  403. Sql_GetData(sql_handle, 3, &data, NULL); m->hair = atoi(data);
  404. Sql_GetData(sql_handle, 4, &data, NULL); m->hair_color = atoi(data);
  405. Sql_GetData(sql_handle, 5, &data, NULL); m->gender = atoi(data);
  406. Sql_GetData(sql_handle, 6, &data, NULL); m->class_ = atoi(data);
  407. Sql_GetData(sql_handle, 7, &data, NULL); m->lv = atoi(data);
  408. Sql_GetData(sql_handle, 8, &data, NULL); m->exp = (unsigned int)strtoul(data, NULL, 10);
  409. Sql_GetData(sql_handle, 9, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
  410. Sql_GetData(sql_handle, 10, &data, NULL); m->online = atoi(data);
  411. Sql_GetData(sql_handle, 11, &data, NULL); m->position = atoi(data);
  412. if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
  413. m->position = MAX_GUILDPOSITION - 1;
  414. //## TODO what about the rsv fields?
  415. // rsv1 (12)
  416. // rsv2 (13)
  417. // name
  418. Sql_GetData(sql_handle, 14, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
  419. m->modified = GS_MEMBER_UNMODIFIED;
  420. }
  421. //printf("- Read guild_position %d from sql \n",guild_id);
  422. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
  423. {
  424. Sql_ShowDebug(sql_handle);
  425. aFree(g);
  426. return NULL;
  427. }
  428. while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  429. {
  430. int position;
  431. struct guild_position* p;
  432. Sql_GetData(sql_handle, 1, &data, NULL); position = atoi(data);
  433. if( position < 0 || position >= MAX_GUILDPOSITION )
  434. continue;// invalid position
  435. p = &g->position[position];
  436. Sql_GetData(sql_handle, 2, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH));
  437. Sql_GetData(sql_handle, 3, &data, NULL); p->mode = atoi(data);
  438. Sql_GetData(sql_handle, 4, &data, NULL); p->exp_mode = atoi(data);
  439. p->modified = GS_POSITION_UNMODIFIED;
  440. }
  441. //printf("- Read guild_alliance %d from sql \n",guild_id);
  442. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
  443. {
  444. Sql_ShowDebug(sql_handle);
  445. aFree(g);
  446. return NULL;
  447. }
  448. for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
  449. {
  450. struct guild_alliance* a = &g->alliance[i];
  451. Sql_GetData(sql_handle, 1, &data, NULL); a->opposition = atoi(data);
  452. Sql_GetData(sql_handle, 2, &data, NULL); a->guild_id = atoi(data);
  453. Sql_GetData(sql_handle, 3, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
  454. }
  455. //printf("- Read guild_expulsion %d from sql \n",guild_id);
  456. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
  457. {
  458. Sql_ShowDebug(sql_handle);
  459. aFree(g);
  460. return NULL;
  461. }
  462. for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
  463. {
  464. struct guild_expulsion *e = &g->expulsion[i];
  465. Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
  466. Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
  467. Sql_GetData(sql_handle, 3, &data, &len); memcpy(e->acc, data, min(len, sizeof(e->acc)));
  468. Sql_GetData(sql_handle, 4, &data, NULL); e->account_id = atoi(data);
  469. Sql_GetData(sql_handle, 5, &data, NULL); e->rsv1 = atoi(data);
  470. Sql_GetData(sql_handle, 6, &data, NULL); e->rsv2 = atoi(data);
  471. Sql_GetData(sql_handle, 7, &data, NULL); e->rsv3 = atoi(data);
  472. }
  473. //printf("- Read guild_skill %d from sql \n",guild_id);
  474. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
  475. {
  476. Sql_ShowDebug(sql_handle);
  477. aFree(g);
  478. return NULL;
  479. }
  480. for(i = 0; i < MAX_GUILDSKILL; i++)
  481. { //Skill IDs must always be initialized. [Skotlex]
  482. g->skill[i].id = i + GD_SKILLBASE;
  483. }
  484. while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  485. {
  486. int id;
  487. // id
  488. Sql_GetData(sql_handle, 1, &data, NULL);
  489. id = atoi(data) - GD_SKILLBASE;
  490. if( id < 0 && id >= MAX_GUILDSKILL )
  491. continue;// invalid guild skill
  492. // lv
  493. Sql_GetData(sql_handle, 2, &data, NULL);
  494. g->skill[id].lv = atoi(data);
  495. }
  496. Sql_FreeResult(sql_handle);
  497. idb_put(guild_db_, guild_id, g); //Add to cache
  498. g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
  499. if (save_log)
  500. ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
  501. return g;
  502. }
  503. #endif //TXT_SQL_CONVERT
  504. int inter_guildcastle_tosql(struct guild_castle *gc){
  505. // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
  506. if (gc==NULL) return 0;
  507. #ifdef GUILD_DEBUG
  508. ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
  509. #endif
  510. // sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id);
  511. if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` "
  512. "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
  513. "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
  514. "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)"
  515. "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
  516. guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
  517. gc->createTime, gc->visibleC,
  518. gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible,
  519. gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp) )
  520. Sql_ShowDebug(sql_handle);
  521. #ifndef TXT_SQL_CONVERT
  522. memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle));
  523. #endif //TXT_SQL_CONVERT
  524. return 0;
  525. }
  526. #ifndef TXT_SQL_CONVERT
  527. // Read guild_castle from sql
  528. int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
  529. {
  530. static int castles_init=0;
  531. char* data;
  532. if (gc==NULL) return 0;
  533. if (castle_id==-1) return 0;
  534. if(!castles_init)
  535. {
  536. int i;
  537. for(i=0;i<MAX_GUILDCASTLE;i++)
  538. castles[i].castle_id=-1;
  539. castles_init = 1;
  540. }
  541. if(castles[castle_id].castle_id == castle_id)
  542. {
  543. memcpy(gc,&castles[castle_id],sizeof(struct guild_castle));
  544. return 1;
  545. }
  546. memset(gc,0,sizeof(struct guild_castle));
  547. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
  548. "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
  549. "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`"
  550. " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id) )
  551. {
  552. Sql_ShowDebug(sql_handle);
  553. return 0;
  554. }
  555. // ARU: This needs to be set even if there are no SQL results
  556. gc->castle_id=castle_id;
  557. if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
  558. {
  559. Sql_FreeResult(sql_handle);
  560. return 1; //Assume empty castle.
  561. }
  562. Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
  563. Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
  564. Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
  565. Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
  566. Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
  567. Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
  568. Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
  569. Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
  570. Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
  571. Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data);
  572. Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data);
  573. Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data);
  574. Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data);
  575. Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data);
  576. Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
  577. Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
  578. Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
  579. Sql_GetData(sql_handle, 18, &data, NULL); gc->guardian[0].hp = atoi(data);
  580. Sql_GetData(sql_handle, 19, &data, NULL); gc->guardian[1].hp = atoi(data);
  581. Sql_GetData(sql_handle, 20, &data, NULL); gc->guardian[2].hp = atoi(data);
  582. Sql_GetData(sql_handle, 21, &data, NULL); gc->guardian[3].hp = atoi(data);
  583. Sql_GetData(sql_handle, 22, &data, NULL); gc->guardian[4].hp = atoi(data);
  584. Sql_GetData(sql_handle, 23, &data, NULL); gc->guardian[5].hp = atoi(data);
  585. Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
  586. Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
  587. Sql_FreeResult(sql_handle);
  588. memcpy(&castles[castle_id],gc,sizeof(struct guild_castle));
  589. if( save_log )
  590. ShowInfo("Loaded Castle %d (guild %d)\n", castle_id, gc->guild_id);
  591. return 1;
  592. }
  593. // Read exp_guild.txt
  594. int inter_guild_ReadEXP(void)
  595. {
  596. int i;
  597. FILE *fp;
  598. char line[1024];
  599. for (i=0;i<100;i++) guild_exp[i]=0;
  600. sprintf(line, "%s/exp_guild.txt", db_path);
  601. fp=fopen(line,"r");
  602. if(fp==NULL){
  603. ShowError("can't read %s\n", line);
  604. return 1;
  605. }
  606. i=0;
  607. while(fgets(line, sizeof(line), fp) && i < 100)
  608. {
  609. if(line[0]=='/' && line[1]=='/')
  610. continue;
  611. guild_exp[i]=(unsigned int)atof(line);
  612. i++;
  613. }
  614. fclose(fp);
  615. return 0;
  616. }
  617. int inter_guild_CharOnline(int char_id, int guild_id) {
  618. struct guild *g;
  619. int i;
  620. if (guild_id == -1) {
  621. //Get guild_id from the database
  622. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
  623. {
  624. Sql_ShowDebug(sql_handle);
  625. return 0;
  626. }
  627. if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  628. {
  629. char* data;
  630. Sql_GetData(sql_handle, 0, &data, NULL);
  631. guild_id = atoi(data);
  632. }
  633. else
  634. {
  635. guild_id = 0;
  636. }
  637. Sql_FreeResult(sql_handle);
  638. }
  639. if (guild_id == 0)
  640. return 0; //No guild...
  641. g = inter_guild_fromsql(guild_id);
  642. if(!g) {
  643. ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
  644. return 0;
  645. }
  646. //Member has logged in before saving, tell saver not to delete
  647. if(g->save_flag & GS_REMOVE)
  648. g->save_flag &= ~GS_REMOVE;
  649. //Set member online
  650. for(i=0; i<g->max_member; i++) {
  651. if (g->member[i].char_id == char_id) {
  652. g->member[i].online = 1;
  653. g->member[i].modified = GS_MEMBER_MODIFIED;
  654. break;
  655. }
  656. }
  657. return 1;
  658. }
  659. int inter_guild_CharOffline(int char_id, int guild_id) {
  660. struct guild *g=NULL;
  661. int online_count=0, i;
  662. if (guild_id == -1) {
  663. //Get guild_id from the database
  664. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
  665. {
  666. Sql_ShowDebug(sql_handle);
  667. return 0;
  668. }
  669. if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  670. {
  671. char* data;
  672. Sql_GetData(sql_handle, 0, &data, NULL);
  673. guild_id = atoi(data);
  674. }
  675. else
  676. {
  677. guild_id = 0;
  678. }
  679. Sql_FreeResult(sql_handle);
  680. }
  681. if (guild_id == 0)
  682. return 0; //No guild...
  683. //Character has a guild, set character offline and check if they were the only member online
  684. g = inter_guild_fromsql(guild_id);
  685. if (g == NULL) //Guild not found?
  686. return 0;
  687. //Set member offline
  688. for(i=0; i<g->max_member; i++) {
  689. if(g->member[i].char_id == char_id)
  690. {
  691. g->member[i].online = 0;
  692. g->member[i].modified = GS_MEMBER_MODIFIED;
  693. }
  694. if(g->member[i].online && !online_count)
  695. online_count++;
  696. }
  697. // Remove guild from memory if no players online
  698. if(online_count == 0)
  699. g->save_flag |= GS_REMOVE;
  700. return 1;
  701. }
  702. // Initialize guild sql
  703. int inter_guild_sql_init(void)
  704. {
  705. //Initialize the guild cache
  706. guild_db_= idb_alloc(DB_OPT_RELEASE_DATA);
  707. //Read exp file
  708. inter_guild_ReadEXP();
  709. add_timer_func_list(guild_save_timer, "guild_save_timer");
  710. add_timer(gettick() + 10000, guild_save_timer, 0, 0);
  711. return 0;
  712. }
  713. static int guild_db_final(DBKey key, void *data, va_list ap)
  714. {
  715. struct guild *g = (struct guild*)data;
  716. if (g->save_flag&GS_MASK) {
  717. inter_guild_tosql(g, g->save_flag&GS_MASK);
  718. return 1;
  719. }
  720. return 0;
  721. }
  722. void inter_guild_sql_final(void)
  723. {
  724. guild_db_->destroy(guild_db_, guild_db_final);
  725. return;
  726. }
  727. // Get guild_id by its name. Returns 0 if not found, -1 on error.
  728. int search_guildname(char *str)
  729. {
  730. int guild_id;
  731. char esc_name[NAME_LENGTH*2+1];
  732. Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
  733. //Lookup guilds with the same name
  734. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
  735. {
  736. Sql_ShowDebug(sql_handle);
  737. return -1;
  738. }
  739. if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
  740. {
  741. char* data;
  742. Sql_GetData(sql_handle, 0, &data, NULL);
  743. guild_id = atoi(data);
  744. }
  745. else
  746. {
  747. guild_id = 0;
  748. }
  749. Sql_FreeResult(sql_handle);
  750. return guild_id;
  751. }
  752. // Check if guild is empty
  753. int guild_check_empty(struct guild *g)
  754. {
  755. int i;
  756. for(i=0;i<g->max_member;i++){
  757. if(g->member[i].account_id>0){
  758. return 0;
  759. }
  760. }
  761. //Let the calling function handle the guild removal in case they need
  762. //to do something else with it before freeing the data. [Skotlex]
  763. return 1;
  764. }
  765. unsigned int guild_nextexp(int level)
  766. {
  767. if (level == 0)
  768. return 1;
  769. if (level < 100 && level > 0) // Change by hack
  770. return guild_exp[level-1];
  771. return 0;
  772. }
  773. int guild_checkskill(struct guild *g,int id) {
  774. int idx = id - GD_SKILLBASE;
  775. if(idx < 0 || idx >= MAX_GUILDSKILL)
  776. return 0;
  777. return g->skill[idx].lv;
  778. }
  779. int guild_calcinfo(struct guild *g)
  780. {
  781. int i,c;
  782. unsigned int nextexp;
  783. struct guild before = *g; // Save guild current values
  784. if(g->guild_lv<=0)
  785. g->guild_lv = 1;
  786. nextexp = guild_nextexp(g->guild_lv);
  787. // Consume guild exp and increase guild level
  788. while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin]
  789. g->exp-=nextexp;
  790. g->guild_lv++;
  791. g->skill_point++;
  792. nextexp = guild_nextexp(g->guild_lv);
  793. }
  794. // Save next exp step
  795. g->next_exp = nextexp;
  796. // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
  797. g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
  798. if(g->max_member > MAX_GUILD)
  799. {
  800. ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
  801. g->max_member = MAX_GUILD;
  802. }
  803. // Compute the guild average level level
  804. g->average_lv=0;
  805. g->connect_member=0;
  806. for(i=c=0;i<g->max_member;i++)
  807. {
  808. if(g->member[i].account_id>0)
  809. {
  810. if (g->member[i].lv >= 0)
  811. {
  812. g->average_lv+=g->member[i].lv;
  813. c++;
  814. }
  815. else
  816. {
  817. ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
  818. }
  819. if(g->member[i].online)
  820. g->connect_member++;
  821. }
  822. }
  823. if(c)
  824. g->average_lv /= c;
  825. // Check if guild stats has change
  826. if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
  827. {
  828. g->save_flag |= GS_LEVEL;
  829. mapif_guild_info(-1,g);
  830. return 1;
  831. }
  832. return 0;
  833. }
  834. //-------------------------------------------------------------------
  835. // Packet sent to map server
  836. int mapif_guild_created(int fd,int account_id,struct guild *g)
  837. {
  838. WFIFOHEAD(fd, 10);
  839. WFIFOW(fd,0)=0x3830;
  840. WFIFOL(fd,2)=account_id;
  841. if(g != NULL)
  842. {
  843. WFIFOL(fd,6)=g->guild_id;
  844. ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
  845. } else
  846. WFIFOL(fd,6)=0;
  847. WFIFOSET(fd,10);
  848. return 0;
  849. }
  850. // Guild not found
  851. int mapif_guild_noinfo(int fd,int guild_id)
  852. {
  853. unsigned char buf[12];
  854. WBUFW(buf,0)=0x3831;
  855. WBUFW(buf,2)=8;
  856. WBUFL(buf,4)=guild_id;
  857. ShowWarning("int_guild: info not found %d\n",guild_id);
  858. if(fd<0)
  859. mapif_sendall(buf,8);
  860. else
  861. mapif_send(fd,buf,8);
  862. return 0;
  863. }
  864. // Send guild info
  865. int mapif_guild_info(int fd,struct guild *g)
  866. {
  867. unsigned char buf[8+sizeof(struct guild)];
  868. WBUFW(buf,0)=0x3831;
  869. WBUFW(buf,2)=4+sizeof(struct guild);
  870. memcpy(buf+4,g,sizeof(struct guild));
  871. if(fd<0)
  872. mapif_sendall(buf,WBUFW(buf,2));
  873. else
  874. mapif_send(fd,buf,WBUFW(buf,2));
  875. return 0;
  876. }
  877. // ACK member add
  878. int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
  879. {
  880. WFIFOHEAD(fd, 15);
  881. WFIFOW(fd,0)=0x3832;
  882. WFIFOL(fd,2)=guild_id;
  883. WFIFOL(fd,6)=account_id;
  884. WFIFOL(fd,10)=char_id;
  885. WFIFOB(fd,14)=flag;
  886. WFIFOSET(fd,15);
  887. return 0;
  888. }
  889. // ACK member leave
  890. int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
  891. {
  892. unsigned char buf[55+NAME_LENGTH];
  893. WBUFW(buf, 0)=0x3834;
  894. WBUFL(buf, 2)=guild_id;
  895. WBUFL(buf, 6)=account_id;
  896. WBUFL(buf,10)=char_id;
  897. WBUFB(buf,14)=flag;
  898. memcpy(WBUFP(buf,15),mes,40);
  899. memcpy(WBUFP(buf,55),name,NAME_LENGTH);
  900. mapif_sendall(buf,55+NAME_LENGTH);
  901. ShowInfo("int_guild: guild leaved (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
  902. return 0;
  903. }
  904. // Send short member's info
  905. int mapif_guild_memberinfoshort(struct guild *g,int idx)
  906. {
  907. unsigned char buf[19];
  908. WBUFW(buf, 0)=0x3835;
  909. WBUFL(buf, 2)=g->guild_id;
  910. WBUFL(buf, 6)=g->member[idx].account_id;
  911. WBUFL(buf,10)=g->member[idx].char_id;
  912. WBUFB(buf,14)=(unsigned char)g->member[idx].online;
  913. WBUFW(buf,15)=g->member[idx].lv;
  914. WBUFW(buf,17)=g->member[idx].class_;
  915. mapif_sendall(buf,19);
  916. return 0;
  917. }
  918. // Send guild broken
  919. int mapif_guild_broken(int guild_id,int flag)
  920. {
  921. unsigned char buf[7];
  922. WBUFW(buf,0)=0x3836;
  923. WBUFL(buf,2)=guild_id;
  924. WBUFB(buf,6)=flag;
  925. mapif_sendall(buf,7);
  926. ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
  927. return 0;
  928. }
  929. // Send guild message
  930. int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
  931. {
  932. unsigned char buf[512];
  933. if (len > 500)
  934. len = 500;
  935. WBUFW(buf,0)=0x3837;
  936. WBUFW(buf,2)=len+12;
  937. WBUFL(buf,4)=guild_id;
  938. WBUFL(buf,8)=account_id;
  939. memcpy(WBUFP(buf,12),mes,len);
  940. mapif_sendallwos(sfd, buf,len+12);
  941. return 0;
  942. }
  943. // Send basic info
  944. int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
  945. {
  946. unsigned char buf[2048];
  947. if (len > 2038)
  948. len = 2038;
  949. WBUFW(buf, 0)=0x3839;
  950. WBUFW(buf, 2)=len+10;
  951. WBUFL(buf, 4)=guild_id;
  952. WBUFW(buf, 8)=type;
  953. memcpy(WBUFP(buf,10),data,len);
  954. mapif_sendall(buf,len+10);
  955. return 0;
  956. }
  957. // Send member info
  958. int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
  959. {
  960. unsigned char buf[2048];
  961. if (len > 2030)
  962. len = 2030;
  963. WBUFW(buf, 0)=0x383a;
  964. WBUFW(buf, 2)=len+18;
  965. WBUFL(buf, 4)=guild_id;
  966. WBUFL(buf, 8)=account_id;
  967. WBUFL(buf,12)=char_id;
  968. WBUFW(buf,16)=type;
  969. memcpy(WBUFP(buf,18),data,len);
  970. mapif_sendall(buf,len+18);
  971. return 0;
  972. }
  973. // ACK guild skill up
  974. int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
  975. {
  976. unsigned char buf[14];
  977. WBUFW(buf, 0)=0x383c;
  978. WBUFL(buf, 2)=guild_id;
  979. WBUFL(buf, 6)=skill_num;
  980. WBUFL(buf,10)=account_id;
  981. mapif_sendall(buf,14);
  982. return 0;
  983. }
  984. // ACK guild alliance
  985. int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
  986. int flag,const char *name1,const char *name2)
  987. {
  988. unsigned char buf[19+2*NAME_LENGTH];
  989. WBUFW(buf, 0)=0x383d;
  990. WBUFL(buf, 2)=guild_id1;
  991. WBUFL(buf, 6)=guild_id2;
  992. WBUFL(buf,10)=account_id1;
  993. WBUFL(buf,14)=account_id2;
  994. WBUFB(buf,18)=flag;
  995. memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
  996. memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
  997. mapif_sendall(buf,19+2*NAME_LENGTH);
  998. return 0;
  999. }
  1000. // Send a guild position desc
  1001. int mapif_guild_position(struct guild *g,int idx)
  1002. {
  1003. unsigned char buf[12 + sizeof(struct guild_position)];
  1004. WBUFW(buf,0)=0x383b;
  1005. WBUFW(buf,2)=sizeof(struct guild_position)+12;
  1006. WBUFL(buf,4)=g->guild_id;
  1007. WBUFL(buf,8)=idx;
  1008. memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
  1009. mapif_sendall(buf,WBUFW(buf,2));
  1010. return 0;
  1011. }
  1012. // Send the guild notice
  1013. int mapif_guild_notice(struct guild *g)
  1014. {
  1015. unsigned char buf[256];
  1016. WBUFW(buf,0)=0x383e;
  1017. WBUFL(buf,2)=g->guild_id;
  1018. memcpy(WBUFP(buf,6),g->mes1,60);
  1019. memcpy(WBUFP(buf,66),g->mes2,120);
  1020. mapif_sendall(buf,186);
  1021. return 0;
  1022. }
  1023. // Send emblem data
  1024. int mapif_guild_emblem(struct guild *g)
  1025. {
  1026. unsigned char buf[12 + sizeof(g->emblem_data)];
  1027. WBUFW(buf,0)=0x383f;
  1028. WBUFW(buf,2)=g->emblem_len+12;
  1029. WBUFL(buf,4)=g->guild_id;
  1030. WBUFL(buf,8)=g->emblem_id;
  1031. memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
  1032. mapif_sendall(buf,WBUFW(buf,2));
  1033. return 0;
  1034. }
  1035. int mapif_guild_master_changed(struct guild *g, int aid, int cid)
  1036. {
  1037. unsigned char buf[14];
  1038. WBUFW(buf,0)=0x3843;
  1039. WBUFL(buf,2)=g->guild_id;
  1040. WBUFL(buf,6)=aid;
  1041. WBUFL(buf,10)=cid;
  1042. mapif_sendall(buf,14);
  1043. return 0;
  1044. }
  1045. int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit>
  1046. {
  1047. unsigned char buf[9];
  1048. WBUFW(buf, 0)=0x3840;
  1049. WBUFW(buf, 2)=castle_id;
  1050. WBUFB(buf, 4)=index;
  1051. WBUFL(buf, 5)=value;
  1052. mapif_sendall(buf,9);
  1053. return 0;
  1054. }
  1055. int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit>
  1056. {
  1057. unsigned char buf[9];
  1058. WBUFW(buf, 0)=0x3841;
  1059. WBUFW(buf, 2)=castle_id;
  1060. WBUFB(buf, 4)=index;
  1061. WBUFL(buf, 5)=value;
  1062. mapif_sendall(buf,9);
  1063. return 0;
  1064. }
  1065. int mapif_guild_castle_alldataload(int fd)
  1066. {
  1067. struct guild_castle s_gc;
  1068. struct guild_castle* gc = &s_gc;
  1069. int i;
  1070. int off;
  1071. char* data;
  1072. WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
  1073. WFIFOW(fd, 0) = 0x3842;
  1074. if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
  1075. "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
  1076. "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7` FROM `%s` ORDER BY `castle_id`", guild_castle_db) )
  1077. Sql_ShowDebug(sql_handle);
  1078. for( i = 0, off = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
  1079. {
  1080. memset(gc, 0, sizeof(struct guild_castle));
  1081. Sql_GetData(sql_handle, 0, &data, NULL); gc->castle_id = atoi(data);
  1082. Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
  1083. Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
  1084. Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
  1085. Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
  1086. Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
  1087. Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
  1088. Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
  1089. Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
  1090. Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
  1091. Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data);
  1092. Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data);
  1093. Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data);
  1094. Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data);
  1095. Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data);
  1096. Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
  1097. Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
  1098. Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
  1099. Sql_GetData(sql_handle, 18, &data, NULL); gc->guardian[0].hp = atoi(data);
  1100. Sql_GetData(sql_handle, 19, &data, NULL); gc->guardian[1].hp = atoi(data);
  1101. Sql_GetData(sql_handle, 20, &data, NULL); gc->guardian[2].hp = atoi(data);
  1102. Sql_GetData(sql_handle, 21, &data, NULL); gc->guardian[3].hp = atoi(data);
  1103. Sql_GetData(sql_handle, 22, &data, NULL); gc->guardian[4].hp = atoi(data);
  1104. Sql_GetData(sql_handle, 23, &data, NULL); gc->guardian[5].hp = atoi(data);
  1105. Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
  1106. Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
  1107. memcpy(WFIFOP(fd, off), gc, sizeof(struct guild_castle));
  1108. off += sizeof(struct guild_castle);
  1109. }
  1110. Sql_FreeResult(sql_handle);
  1111. WFIFOW(fd, 2) = off;
  1112. WFIFOSET(fd, off);
  1113. return 0;
  1114. }
  1115. //-------------------------------------------------------------------
  1116. // Packet received from map server
  1117. // ギルド作成要求
  1118. int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
  1119. {
  1120. struct guild *g;
  1121. int i=0;
  1122. #ifdef NOISY
  1123. ShowInfo("Creating Guild (%s)\n", name);
  1124. #endif
  1125. if(search_guildname(name) != 0){
  1126. ShowInfo("int_guild: guild with same name exists [%s]\n",name);
  1127. mapif_guild_created(fd,account_id,NULL);
  1128. return 0;
  1129. }
  1130. // Check Authorised letters/symbols in the name of the character
  1131. if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
  1132. for (i = 0; i < NAME_LENGTH && name[i]; i++)
  1133. if (strchr(char_name_letters, name[i]) == NULL) {
  1134. mapif_guild_created(fd,account_id,NULL);
  1135. return 0;
  1136. }
  1137. } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
  1138. for (i = 0; i < NAME_LENGTH && name[i]; i++)
  1139. if (strchr(char_name_letters, name[i]) != NULL) {
  1140. mapif_guild_created(fd,account_id,NULL);
  1141. return 0;
  1142. }
  1143. }
  1144. g = (struct guild *)aMalloc(sizeof(struct guild));
  1145. memset(g,0,sizeof(struct guild));
  1146. memcpy(g->name,name,NAME_LENGTH);
  1147. memcpy(g->master,master->name,NAME_LENGTH);
  1148. memcpy(&g->member[0],master,sizeof(struct guild_member));
  1149. g->member[0].modified = GS_MEMBER_MODIFIED;
  1150. // Set default positions
  1151. g->position[0].mode=0x11;
  1152. strcpy(g->position[0].name,"GuildMaster");
  1153. strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
  1154. for(i=1;i<MAX_GUILDPOSITION-1;i++)
  1155. sprintf(g->position[i].name,"Position %d",i+1);
  1156. // Initialize guild property
  1157. g->max_member=16;
  1158. g->average_lv=master->lv;
  1159. for(i=0;i<MAX_GUILDSKILL;i++)
  1160. g->skill[i].id=i + GD_SKILLBASE;
  1161. g->guild_id= -1; //Request to create guild.
  1162. // Create the guild
  1163. if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) {
  1164. //Failed to Create guild....
  1165. ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
  1166. mapif_guild_created(fd,account_id,NULL);
  1167. aFree(g);
  1168. return 0;
  1169. }
  1170. ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
  1171. //Add to cache
  1172. idb_put(guild_db_, g->guild_id, g);
  1173. // Report to client
  1174. mapif_guild_created(fd,account_id,g);
  1175. mapif_guild_info(fd,g);
  1176. if(log_inter)
  1177. inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
  1178. name, g->guild_id, master->name, master->account_id );
  1179. return 0;
  1180. }
  1181. // Return guild info to client
  1182. int mapif_parse_GuildInfo(int fd,int guild_id)
  1183. {
  1184. struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
  1185. if(g)
  1186. {
  1187. if (!guild_calcinfo(g))
  1188. mapif_guild_info(fd,g);
  1189. }
  1190. else
  1191. mapif_guild_noinfo(fd,guild_id); // Failed to load info
  1192. return 0;
  1193. }
  1194. // Add member to guild
  1195. int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
  1196. {
  1197. struct guild * g;
  1198. int i;
  1199. g = inter_guild_fromsql(guild_id);
  1200. if(g==NULL){
  1201. // Failed to add
  1202. mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
  1203. return 0;
  1204. }
  1205. // Find an empty slot
  1206. for(i=0;i<g->max_member;i++)
  1207. {
  1208. if(g->member[i].account_id==0)
  1209. {
  1210. memcpy(&g->member[i],m,sizeof(struct guild_member));
  1211. g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
  1212. mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
  1213. if (!guild_calcinfo(g)) //Send members if it was not invoked.
  1214. mapif_guild_info(-1,g);
  1215. g->save_flag |= GS_MEMBER;
  1216. if (g->save_flag&GS_REMOVE)
  1217. g->save_flag&=~GS_REMOVE;
  1218. return 0;
  1219. }
  1220. }
  1221. // Failed to add
  1222. mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
  1223. return 0;
  1224. }
  1225. // Delete member from guild
  1226. int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes)
  1227. {
  1228. struct guild * g = inter_guild_fromsql(guild_id);
  1229. if(g){
  1230. int i;
  1231. // Find the member
  1232. for(i=0;i<g->max_member;i++){
  1233. if( g->member[i].account_id==account_id && g->member[i].char_id==char_id)
  1234. {
  1235. if(flag)
  1236. {
  1237. // Write expulsion reason
  1238. int j;
  1239. // Find an empty slot
  1240. for(j=0;j<MAX_GUILDEXPULSION;j++){
  1241. if(g->expulsion[j].account_id==0)
  1242. break;
  1243. }
  1244. // Expulsion list is full, flush the oldest one
  1245. if(j==MAX_GUILDEXPULSION){
  1246. for(j=0;j<MAX_GUILDEXPULSION-1;j++)
  1247. g->expulsion[j]=g->expulsion[j+1];
  1248. j=MAX_GUILDEXPULSION-1;
  1249. }
  1250. // Save the expulsion
  1251. g->expulsion[j].account_id=account_id;
  1252. strncpy(g->expulsion[j].acc,"dummy",NAME_LENGTH);
  1253. memcpy(g->expulsion[j].name,g->member[i].name,NAME_LENGTH);
  1254. memcpy(g->expulsion[j].mes,mes,40);
  1255. }
  1256. mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
  1257. inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
  1258. memset(&g->member[i],0,sizeof(struct guild_member));
  1259. if(!guild_check_empty(g)) {
  1260. break;
  1261. }
  1262. //Guild empty? break it.
  1263. mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
  1264. return 0;
  1265. }
  1266. }
  1267. //Update member info.
  1268. if (!guild_calcinfo(g))
  1269. mapif_guild_info(fd,g);
  1270. g->save_flag |= GS_EXPULSION;
  1271. }else{
  1272. // Unknown guild, just update the player
  1273. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
  1274. Sql_ShowDebug(sql_handle);
  1275. /* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */
  1276. }
  1277. return 0;
  1278. }
  1279. // Change member info
  1280. int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
  1281. int account_id,int char_id,int online,int lv,int class_)
  1282. {
  1283. // Could speed up by manipulating only guild_member
  1284. struct guild * g;
  1285. int i,alv,c;
  1286. int prev_count;
  1287. g = inter_guild_fromsql(guild_id);
  1288. if(g==NULL)
  1289. return 0;
  1290. prev_count = g->connect_member;
  1291. g->connect_member=0;
  1292. for(i=0,alv=0,c=0;i<g->max_member;i++)
  1293. {
  1294. // Found the member
  1295. if(g->member[i].account_id==account_id && g->member[i].char_id==char_id)
  1296. {
  1297. g->member[i].online=online;
  1298. g->member[i].lv=lv;
  1299. g->member[i].class_=class_;
  1300. g->member[i].modified = GS_MEMBER_MODIFIED;
  1301. mapif_guild_memberinfoshort(g,i);
  1302. }
  1303. if( g->member[i].account_id>0 )
  1304. {
  1305. if (g->member[i].lv > 0)
  1306. {
  1307. alv+=g->member[i].lv;
  1308. c++;
  1309. }
  1310. else
  1311. {
  1312. ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
  1313. }
  1314. }
  1315. if( g->member[i].online )
  1316. g->connect_member++;
  1317. }
  1318. if (c)
  1319. {
  1320. alv = alv/c;
  1321. if (g->connect_member != prev_count || g->average_lv != alv)
  1322. {
  1323. g->average_lv=alv;
  1324. g->save_flag |= GS_CONNECT;
  1325. }
  1326. if (g->save_flag & GS_REMOVE)
  1327. g->save_flag &= ~GS_REMOVE;
  1328. }
  1329. g->save_flag |= GS_MEMBER; //Update guild member data
  1330. return 0;
  1331. }
  1332. // BreakGuild
  1333. int mapif_parse_BreakGuild(int fd,int guild_id)
  1334. {
  1335. struct guild * g;
  1336. g = inter_guild_fromsql(guild_id);
  1337. if(g==NULL)
  1338. return 0;
  1339. // Delete guild from sql
  1340. //printf("- Delete guild %d from guild\n",guild_id);
  1341. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
  1342. Sql_ShowDebug(sql_handle);
  1343. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
  1344. Sql_ShowDebug(sql_handle);
  1345. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
  1346. Sql_ShowDebug(sql_handle);
  1347. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
  1348. Sql_ShowDebug(sql_handle);
  1349. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
  1350. Sql_ShowDebug(sql_handle);
  1351. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
  1352. Sql_ShowDebug(sql_handle);
  1353. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
  1354. Sql_ShowDebug(sql_handle);
  1355. if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
  1356. Sql_ShowDebug(sql_handle);
  1357. //printf("- Update guild %d of char\n",guild_id);
  1358. if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
  1359. Sql_ShowDebug(sql_handle);
  1360. mapif_guild_broken(guild_id,0);
  1361. if(log_inter)
  1362. inter_log("guild %s (id=%d) broken\n",g->name,guild_id);
  1363. //Remove the guild from memory. [Skotlex]
  1364. idb_remove(guild_db_, guild_id);
  1365. return 0;
  1366. }
  1367. // Forward Guild message to others map servers
  1368. int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
  1369. {
  1370. return mapif_guild_message(guild_id,account_id,mes,len, fd);
  1371. }
  1372. // Modification of the guild
  1373. int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
  1374. {
  1375. struct guild * g;
  1376. short dw=*((short *)data);
  1377. g = inter_guild_fromsql(guild_id);
  1378. if(g==NULL)
  1379. return 0;
  1380. switch(type)
  1381. {
  1382. case GBI_GUILDLV:
  1383. if(dw>0 && g->guild_lv+dw<=50)
  1384. {
  1385. g->guild_lv+=dw;
  1386. g->skill_point+=dw;
  1387. }
  1388. else if(dw<0 && g->guild_lv+dw>=1)
  1389. g->guild_lv+=dw;
  1390. mapif_guild_info(-1,g);
  1391. g->save_flag |= GS_LEVEL;
  1392. return 0;
  1393. default:
  1394. ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
  1395. break;
  1396. }
  1397. mapif_guild_basicinfochanged(guild_id,type,data,len);
  1398. return 0;
  1399. }
  1400. // Modification of the guild
  1401. int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
  1402. int type,const char *data,int len)
  1403. {
  1404. // Could make some improvement in speed, because only change guild_member
  1405. int i;
  1406. struct guild * g;
  1407. g = inter_guild_fromsql(guild_id);
  1408. if(g==NULL)
  1409. return 0;
  1410. // Search the member
  1411. for(i=0;i<g->max_member;i++)
  1412. if( g->member[i].account_id==account_id &&
  1413. g->member[i].char_id==char_id )
  1414. break;
  1415. // Not Found
  1416. if(i==g->max_member){
  1417. ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
  1418. account_id,char_id,guild_id,g->name);
  1419. return 0;
  1420. }
  1421. switch(type)
  1422. {
  1423. case GMI_POSITION:
  1424. {
  1425. g->member[i].position=*((int *)data);
  1426. g->member[i].modified = GS_MEMBER_MODIFIED;
  1427. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1428. g->save_flag |= GS_MEMBER;
  1429. break;
  1430. }
  1431. case GMI_EXP:
  1432. { // EXP
  1433. unsigned int exp, old_exp=g->member[i].exp;
  1434. g->member[i].exp=*((unsigned int *)data);
  1435. g->member[i].modified = GS_MEMBER_MODIFIED;
  1436. if (g->member[i].exp > old_exp)
  1437. {
  1438. exp = g->member[i].exp - old_exp;
  1439. // Compute gained exp
  1440. if (guild_exp_rate != 100)
  1441. exp = exp*guild_exp_rate/100;
  1442. // Update guild exp
  1443. if (exp > UINT_MAX - g->exp)
  1444. g->exp = UINT_MAX;
  1445. else
  1446. g->exp+=exp;
  1447. guild_calcinfo(g);
  1448. mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
  1449. g->save_flag |= GS_LEVEL;
  1450. }
  1451. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1452. g->save_flag |= GS_MEMBER;
  1453. break;
  1454. }
  1455. case GMI_HAIR:
  1456. {
  1457. g->member[i].hair=*((int *)data);
  1458. g->member[i].modified = GS_MEMBER_MODIFIED;
  1459. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1460. g->save_flag |= GS_MEMBER; //Save new data.
  1461. break;
  1462. }
  1463. case GMI_HAIR_COLOR:
  1464. {
  1465. g->member[i].hair_color=*((int *)data);
  1466. g->member[i].modified = GS_MEMBER_MODIFIED;
  1467. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1468. g->save_flag |= GS_MEMBER; //Save new data.
  1469. break;
  1470. }
  1471. case GMI_GENDER:
  1472. {
  1473. g->member[i].gender=*((int *)data);
  1474. g->member[i].modified = GS_MEMBER_MODIFIED;
  1475. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1476. g->save_flag |= GS_MEMBER; //Save new data.
  1477. break;
  1478. }
  1479. case GMI_CLASS:
  1480. {
  1481. g->member[i].class_=*((int *)data);
  1482. g->member[i].modified = GS_MEMBER_MODIFIED;
  1483. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1484. g->save_flag |= GS_MEMBER; //Save new data.
  1485. break;
  1486. }
  1487. case GMI_LEVEL:
  1488. {
  1489. g->member[i].lv=*((int *)data);
  1490. g->member[i].modified = GS_MEMBER_MODIFIED;
  1491. mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
  1492. g->save_flag |= GS_MEMBER; //Save new data.
  1493. break;
  1494. }
  1495. default:
  1496. ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
  1497. break;
  1498. }
  1499. return 0;
  1500. }
  1501. int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
  1502. {
  1503. return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
  1504. }
  1505. // Change a position desc
  1506. int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
  1507. {
  1508. // Could make some improvement in speed, because only change guild_position
  1509. struct guild * g;
  1510. g = inter_guild_fromsql(guild_id);
  1511. if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
  1512. return 0;
  1513. memcpy(&g->position[idx],p,sizeof(struct guild_position));
  1514. mapif_guild_position(g,idx);
  1515. g->position[idx].modified = GS_POSITION_MODIFIED;
  1516. g->save_flag |= GS_POSITION; // Change guild_position
  1517. return 0;
  1518. }
  1519. // Guild Skill UP
  1520. int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id)
  1521. {
  1522. struct guild * g;
  1523. int idx = skill_num - GD_SKILLBASE;
  1524. g = inter_guild_fromsql(guild_id);
  1525. if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
  1526. return 0;
  1527. if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<10 )
  1528. {
  1529. g->skill[idx].lv++;
  1530. g->skill_point--;
  1531. if (!guild_calcinfo(g))
  1532. mapif_guild_info(-1,g);
  1533. mapif_guild_skillupack(guild_id,skill_num,account_id);
  1534. g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
  1535. }
  1536. return 0;
  1537. }
  1538. //Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
  1539. static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
  1540. {
  1541. int i;
  1542. char name[NAME_LENGTH];
  1543. for(i=0;i<MAX_GUILDALLIANCE;i++)
  1544. if(g->alliance[i].guild_id == guild_id)
  1545. {
  1546. strcpy(name, g->alliance[i].name);
  1547. g->alliance[i].guild_id=0;
  1548. break;
  1549. }
  1550. if (i == MAX_GUILDALLIANCE)
  1551. return -1;
  1552. mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
  1553. g->save_flag |= GS_ALLIANCE;
  1554. return 0;
  1555. }
  1556. // Alliance modification
  1557. int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
  1558. int account_id1,int account_id2,int flag)
  1559. {
  1560. // Could speed up
  1561. struct guild *g[2];
  1562. int j,i;
  1563. g[0] = inter_guild_fromsql(guild_id1);
  1564. g[1] = inter_guild_fromsql(guild_id2);
  1565. if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
  1566. return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
  1567. if(g[0]==NULL || g[1]==NULL)
  1568. return 0;
  1569. if(flag&GUILD_ALLIANCE_REMOVE)
  1570. {
  1571. // Remove alliance/opposition, in case of alliance, remove on both side
  1572. for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
  1573. {
  1574. for(j=0;j<MAX_GUILDALLIANCE;j++)
  1575. {
  1576. if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK))
  1577. {
  1578. g[i]->alliance[j].guild_id=0;
  1579. break;
  1580. }
  1581. }
  1582. }
  1583. }
  1584. else
  1585. {
  1586. // Add alliance, in case of alliance, add on both side
  1587. for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
  1588. {
  1589. // Search an empty slot
  1590. for(j=0;j<MAX_GUILDALLIANCE;j++)
  1591. {
  1592. if(g[i]->alliance[j].guild_id==0)
  1593. {
  1594. g[i]->alliance[j].guild_id=g[1-i]->guild_id;
  1595. memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
  1596. // Set alliance type
  1597. g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
  1598. break;
  1599. }
  1600. }
  1601. }
  1602. }
  1603. // Send on all map the new alliance/opposition
  1604. mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
  1605. // Mark the two guild to be saved
  1606. g[0]->save_flag |= GS_ALLIANCE;
  1607. g[1]->save_flag |= GS_ALLIANCE;
  1608. return 0;
  1609. }
  1610. // Change guild message
  1611. int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
  1612. {
  1613. struct guild *g;
  1614. g = inter_guild_fromsql(guild_id);
  1615. if(g==NULL)
  1616. return 0;
  1617. memcpy(g->mes1,mes1,60);
  1618. memcpy(g->mes2,mes2,120);
  1619. g->save_flag |= GS_MES; //Change mes of guild
  1620. return mapif_guild_notice(g);
  1621. }
  1622. int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
  1623. {
  1624. struct guild * g;
  1625. g = inter_guild_fromsql(guild_id);
  1626. if(g==NULL)
  1627. return 0;
  1628. if (len > sizeof(g->emblem_data))
  1629. len = sizeof(g->emblem_data);
  1630. memcpy(g->emblem_data,data,len);
  1631. g->emblem_len=len;
  1632. g->emblem_id++;
  1633. g->save_flag |= GS_EMBLEM; //Change guild
  1634. return mapif_guild_emblem(g);
  1635. }
  1636. int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit>
  1637. {
  1638. struct guild_castle gc;
  1639. if (!inter_guildcastle_fromsql(castle_id, &gc)) {
  1640. return mapif_guild_castle_dataload(castle_id,0,0);
  1641. }
  1642. switch(index){
  1643. case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break;
  1644. case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break;
  1645. case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break;
  1646. case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break;
  1647. case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break;
  1648. case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break;
  1649. case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break;
  1650. case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break;
  1651. case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break;
  1652. case 10:
  1653. case 11:
  1654. case 12:
  1655. case 13:
  1656. case 14:
  1657. case 15:
  1658. case 16:
  1659. case 17:
  1660. return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break;
  1661. case 18:
  1662. case 19:
  1663. case 20:
  1664. case 21:
  1665. case 22:
  1666. case 23:
  1667. case 24:
  1668. case 25:
  1669. return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break;
  1670. default:
  1671. ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
  1672. return 0;
  1673. }
  1674. }
  1675. int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit>
  1676. {
  1677. struct guild_castle gc;
  1678. if(!inter_guildcastle_fromsql(castle_id, &gc))
  1679. return mapif_guild_castle_datasave(castle_id,index,value);
  1680. switch(index){
  1681. case 1:
  1682. if( gc.guild_id!=value ){
  1683. int gid=(value)?value:gc.guild_id;
  1684. struct guild *g=idb_get(guild_db_, gid);
  1685. if(log_inter)
  1686. inter_log("guild %s (id=%d) %s castle id=%d\n",
  1687. (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id);
  1688. }
  1689. gc.guild_id = value;
  1690. if(gc.guild_id == 0) {
  1691. //Delete guardians.
  1692. memset(&gc.guardian, 0, sizeof(gc.guardian));
  1693. }
  1694. break;
  1695. case 2: gc.economy = value; break;
  1696. case 3: gc.defense = value; break;
  1697. case 4: gc.triggerE = value; break;
  1698. case 5: gc.triggerD = value; break;
  1699. case 6: gc.nextTime = value; break;
  1700. case 7: gc.payTime = value; break;
  1701. case 8: gc.createTime = value; break;
  1702. case 9: gc.visibleC = value; break;
  1703. case 10:
  1704. case 11:
  1705. case 12:
  1706. case 13:
  1707. case 14:
  1708. case 15:
  1709. case 16:
  1710. case 17:
  1711. gc.guardian[index-10].visible = value; break;
  1712. case 18:
  1713. case 19:
  1714. case 20:
  1715. case 21:
  1716. case 22:
  1717. case 23:
  1718. case 24:
  1719. case 25:
  1720. gc.guardian[index-18].hp = value; break; // end additions [Valaris]
  1721. default:
  1722. ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
  1723. return 0;
  1724. }
  1725. inter_guildcastle_tosql(&gc);
  1726. mapif_guild_castle_datasave(gc.castle_id,index,value);
  1727. return 0;
  1728. }
  1729. int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
  1730. {
  1731. struct guild * g;
  1732. struct guild_member gm;
  1733. int pos;
  1734. g = inter_guild_fromsql(guild_id);
  1735. if(g==NULL || len > NAME_LENGTH)
  1736. return 0;
  1737. // Find member (name)
  1738. for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
  1739. if (pos == g->max_member)
  1740. return 0; //Character not found??
  1741. // Switch current and old GM
  1742. memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
  1743. memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
  1744. memcpy(&g->member[0], &gm, sizeof(struct guild_member));
  1745. // Switch positions
  1746. g->member[pos].position = g->member[0].position;
  1747. g->member[pos].modified = GS_MEMBER_MODIFIED;
  1748. g->member[0].position = 0; //Position 0: guild Master.
  1749. g->member[0].modified = GS_MEMBER_MODIFIED;
  1750. strncpy(g->master, name, len);
  1751. if (len < NAME_LENGTH)
  1752. g->master[len] = '\0';
  1753. ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
  1754. g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
  1755. return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
  1756. }
  1757. // ギルドチェック要求
  1758. int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id)
  1759. {
  1760. // What does this mean? Check if belong to another guild?
  1761. return 0;
  1762. }
  1763. // map server からの通信
  1764. // ・1パケットのみ解析すること
  1765. // ・パケット長データはinter.cにセットしておくこと
  1766. // ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
  1767. // ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
  1768. int inter_guild_parse_frommap(int fd)
  1769. {
  1770. RFIFOHEAD(fd);
  1771. switch(RFIFOW(fd,0)){
  1772. case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
  1773. case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
  1774. case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
  1775. case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
  1776. case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
  1777. case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
  1778. case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
  1779. case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
  1780. case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
  1781. case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
  1782. case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
  1783. case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
  1784. case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break;
  1785. case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
  1786. case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
  1787. case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
  1788. case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break;
  1789. case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
  1790. default:
  1791. return 0;
  1792. }
  1793. return 1;
  1794. }
  1795. int inter_guild_mapif_init(int fd)
  1796. {
  1797. return mapif_guild_castle_alldataload(fd);
  1798. }
  1799. // サーバーから脱退要求(キャラ削除用)
  1800. int inter_guild_leave(int guild_id,int account_id,int char_id)
  1801. {
  1802. return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **");
  1803. }
  1804. int inter_guild_broken(int guild_id)
  1805. {
  1806. return mapif_guild_broken(guild_id, 0);
  1807. }
  1808. #endif //TXT_SQL_CONVERT