item_bonus.txt 26 KB

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  1. //===== rAthena Documentation ================================
  2. //= rAthena Item Bonuses List
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20151029
  7. //===== Description: =========================================
  8. //= List of script instructions used in item bonuses.
  9. //============================================================
  10. Constants
  11. ---------
  12. This list contains all available constants referenced in the 'bonus' commands.
  13. * Status effect (eff)
  14. Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
  15. Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing
  16. * Element (e)
  17. Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
  18. Ele_Undead, Ele_Water, Ele_Wind, Ele_All
  19. * Race (r)
  20. RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
  21. RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
  22. * Monster Race (mr)
  23. RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja,
  24. RC2_BioLab, RC2_SCARABA, RC2_FACEWORM, RC2_THANATOS, RC2_CLOCKTOWER, RC2_ROCKRIDGE
  25. See 'db/(pre-)re/mob_race2_db.txt'
  26. * Class (c)
  27. Class_Normal, Class_Boss, Class_Guardian, Class_All
  28. * Size (s)
  29. Size_Small, Size_Medium, Size_Large, Size_All
  30. * Trigger criteria (bf)
  31. BF_SHORT = Trigger on melee attacks
  32. BF_LONG = Trigger on ranged attacks
  33. (Default: BF_SHORT+BF_LONG)
  34. BF_WEAPON = Trigger on weapon skills
  35. BF_MAGIC = Trigger on magic skills
  36. BF_MISC = Trigger on misc skills
  37. (Default: BF_WEAPON)
  38. BF_NORMAL = Trigger on normal attacks
  39. BF_SKILL = Trigger on skills
  40. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  41. * Trigger criteria (atf)
  42. Effect target: (Default: Attacked target)
  43. ATF_SELF = Trigger effect on self
  44. ATF_TARGET = Trigger effect on target
  45. Attack range criteria: (Default: All attacks)
  46. ATF_SHORT = Trigger on melee attacks
  47. ATF_LONG = Trigger on ranged attacks
  48. Skill/attack type criteria: (Default: Physical/weapon)
  49. ATF_SKILL = Trigger on magic/misc skills
  50. ATF_WEAPON = Trigger on weapon skill / physical attacks
  51. ATF_MAGIC = Trigger on magic skills
  52. ATF_MISC = Trigger on misc skills
  53. * Other values:
  54. Skill (sk): see 'db/(pre-)re/skill_db.yml' (NOTE: Both skill IDs and names, in quotes, are supported.)
  55. Monster id (mid): see 'db/(pre-)re/mob_db.yml'
  56. Item id (iid): see 'db/item_db.yml'
  57. Item group (ig): see 'db/(pre-)re/item_group_db.yml' and the constants in 'src/map/script_constants.hpp', prefixed with IG_*
  58. Weapon type (w): see 'doc/item_db.txt' -> SubType
  59. Bonuses
  60. -------
  61. The format of bonuses listed in this file is as follows:
  62. 1. Basic Bonuses
  63. 2. Extended Bonuses
  64. 3. Group-specific Bonuses
  65. 4. Status-related Bonuses
  66. 5. AutoSpell Bonuses
  67. 6. Misc Bonuses
  68. ====================
  69. | 1. Basic Bonuses |
  70. ====================
  71. Base stats
  72. ----------
  73. bonus bStr,n; STR + n
  74. bonus bAgi,n; AGI + n
  75. bonus bVit,n; VIT + n
  76. bonus bInt,n; INT + n
  77. bonus bDex,n; DEX + n
  78. bonus bLuk,n; LUK + n
  79. bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
  80. bonus bAgiVit,n; AGI + n, VIT + n
  81. bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
  82. Trait Stats
  83. -----------
  84. bonus bPow,n; POW + n
  85. bonus bSta,n; STA + n
  86. bonus bWis,n; WIS + n
  87. bonus bSpl,n; SPL + n
  88. bonus bCon,n; CON + n
  89. bonus bCrt,n; CRT + n
  90. bonus bAllTraitStats,n; POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
  91. HP/SP/AP
  92. -----
  93. bonus bMaxHP,n; MaxHP + n
  94. bonus bMaxHPrate,n; MaxHP + n%
  95. bonus bMaxSP,n; MaxSP + n
  96. bonus bMaxSPrate,n; MaxSP + n%
  97. bonus bMaxAP,n; MaxAP + n
  98. bonus bMaxAPrate,n; MaxAP + n%
  99. Atk/Def
  100. -------
  101. bonus bBaseAtk,n; Basic attack power + n
  102. bonus bAtk,n; ATK + n (unofficial)
  103. bonus bAtk2,n; ATK2 + n
  104. bonus bAtkRate,n; Attack power + n% (unofficial)
  105. bonus bWeaponAtkRate,n; Weapon ATK + n%
  106. bonus bMatk,n; Magical attack power + n
  107. bonus bMatkRate,n; Magical attack power + n%
  108. bonus bWeaponMatkRate,n; Weapon Magical ATK + n% (renewal mode only)
  109. bonus bDef,n; Equipment DEF + n
  110. bonus bDefRate,n; Equipment DEF + n%
  111. bonus bDef2,n; VIT based DEF + n
  112. bonus bDef2Rate,n; VIT based DEF + n%
  113. bonus bMdef,n; Equipment MDEF + n
  114. bonus bMdefRate,n; Equipment MDEF + n%
  115. bonus bMdef2,n; INT based MDEF + n
  116. bonus bMdef2Rate,n; INT based MDEF + n%
  117. Additional stats
  118. ----------------
  119. bonus bHit,n; Hit + n
  120. bonus bHitRate,n; Hit + n%
  121. bonus bCritical,n; Critical + n
  122. bonus bCriticalLong,n; Critical + n for normal long ranged attack (won't be shown in status window)
  123. bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
  124. bonus bCriticalRate,n; Critical + n%
  125. bonus bFlee,n; Flee + n
  126. bonus bFleeRate,n; Flee + n%
  127. bonus bFlee2,n; Perfect Dodge + n
  128. bonus bFlee2Rate,n; Perfect Dodge + n%
  129. bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
  130. bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
  131. bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
  132. bonus bSpeedAddRate,n; Movement speed + n%
  133. bonus bAspd,n; Attack speed + n
  134. bonus bAspdRate,n; Attack speed + n%
  135. bonus bAtkRange,n; Attack range + n
  136. bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
  137. bonus bPAtk,n; PAtk + n
  138. bonus bPAtkRate,n; PAtk + n%
  139. bonus bSMatk,n; SMatk + n
  140. bonus bSMatkRate,n; SMatk + n%
  141. bonus bRes,n; Res + n
  142. bonus bResRate,n; Res + n%
  143. bonus bMRes,n; MRes + n
  144. bonus bMResRate,n; MRes + n%
  145. bonus bHPlus,n; HPlus + n
  146. bonus bHPlusRate,n; HPlus + n%
  147. bonus bCRate,n; CRate + n
  148. bonus bCRateRate,n; CRate + n%
  149. =======================
  150. | 2. Extended Bonuses |
  151. =======================
  152. HP/SP
  153. -----
  154. bonus bHPrecovRate,n; Natural HP recovery ratio + n%
  155. bonus bSPrecovRate,n; Natural SP recovery ratio + n%
  156. bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
  157. bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
  158. bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
  159. bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
  160. bonus2 bRegenPercentHP,n,t; Gain n% of max HP every t milliseconds
  161. bonus2 bRegenPercentSP,n,t; Gain n% of max SP every t milliseconds
  162. bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
  163. bonus bUseSPrate,n; SP consumption + n%
  164. bonus2 bSkillUseSP,sk,n; Decreases SP consumption of skill sk by n
  165. bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
  166. Atk/Def
  167. -------
  168. bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
  169. bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
  170. bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
  171. bonus bCritAtkRate,n; Increases critical damage by +n%
  172. bonus bCritDefRate,n; Decreases critical damage received by n%
  173. bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
  174. bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
  175. bonus2 bWeaponDamageRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
  176. bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
  177. bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
  178. bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
  179. bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
  180. bonus bNoWeaponDamage,n; Adds n% reduction to received physical damage
  181. bonus bNoMagicDamage,n; Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
  182. bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
  183. Healing
  184. -------
  185. bonus bHealPower,n; Increases heal amount of all heal skills by n%
  186. bonus bHealPower2,n; Increases heal amount if you are healed by any skills by n%
  187. bonus2 bSkillHeal,sk,n; Increases heal amount of skill sk by n%
  188. bonus2 bSkillHeal2,sk,n; Increases heal amount if you are healed by skill sk by n%
  189. bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items
  190. bonus2 bAddItemHealRate,iid,n; Increases HP recovered by n% for item iid
  191. bonus2 bAddItemGroupHealRate,ig,n; Increases HP recovered by n% for items of item group ig
  192. bonus bAddItemSPHealRate,n; Increases SP recovered by n% for healing items
  193. bonus2 bAddItemSPHealRate,iid,n; Increases SP recovered by n% for item iid
  194. bonus2 bAddItemGroupSPHealRate,ig,n; Increases SP recovered by n% for items of item group ig
  195. Cast time/delay
  196. ---------------
  197. bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  198. bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  199. bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
  200. bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
  201. bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  202. bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  203. bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
  204. bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
  205. bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds
  206. bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds
  207. bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
  208. bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
  209. bonus bDelayrate,n; Increases skill delay by n%
  210. bonus2 bSkillDelay,sk,t; Increases delay of skill sk by t milliseconds
  211. bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
  212. =============================
  213. | 3. Group-specific Bonuses |
  214. =============================
  215. Damage modifiers
  216. ----------------
  217. bonus2 bAddEle,e,x; +x% physical damage against element e
  218. bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger criteria bf
  219. bonus2 bMagicAddEle,e,x; +x% magical damage against element e
  220. bonus2 bSubEle,e,x; +x% damage reduction against attack element e
  221. bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
  222. bonus2 bSubDefEle,e,x; +x% physical damage reduction from enemy with defense element e
  223. bonus2 bMagicSubDefEle,e,x; +x% magic damage reduction from enemy with defense element e
  224. bonus2 bAddRace,r,x; +x% physical damage against race r
  225. bonus2 bMagicAddRace,r,x; +x% magical damage against race r
  226. bonus2 bSubRace,r,x; +x% damage reduction against race r
  227. bonus3 bSubRace,r,x,bf; +x% damage reduction against race r with trigger criteria bf
  228. bonus2 bAddClass,c,x; +x% physical damage against class c
  229. bonus2 bMagicAddClass,c,x; +x% magical damage against class c
  230. bonus2 bSubClass,c,x; +x% damage reduction against class c
  231. bonus2 bAddSize,s,x; +x% physical damage against size s
  232. bonus2 bMagicAddSize,s,x; +x% magical damage against size s
  233. bonus2 bSubSize,s,x; +x% damage reduction against size s
  234. bonus2 bWeaponSubSize,s,x; +x% physical damage reduction against size s
  235. bonus2 bMagicSubSize,s,x; +x% magic damage reduction against size s
  236. bonus bNoSizeFix; Ignores the size modifier when calculating damage
  237. bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
  238. bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
  239. NOTE: Against players, mid is the player's job id.
  240. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  241. bonus2 bAddDefMonster,mid,x; +x% physical damage reduction against monster mid
  242. bonus2 bAddMDefMonster,mid,x; +x% magical damage reduction against monster mid
  243. NOTE: Against players, mid is the player's job id.
  244. bonus2 bAddRace2,mr,x; +x% damage against monster race mr
  245. bonus2 bSubRace2,mr,x; +x% damage reduction against monster race mr
  246. bonus2 bMagicAddRace2,mr,x; +x% magic damage against monster race mr
  247. bonus2 bSubSkill,sk,n; Reduces n% damage received from skill sk
  248. bonus bAbsorbDmgMaxHP,n; If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value)
  249. Atk/Def
  250. -------
  251. bonus bAtkEle,e; Gives the player's attacks element e
  252. bonus bDefEle,e; Gives the player's defense element e
  253. bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x%
  254. bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
  255. bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
  256. bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
  257. bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
  258. bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
  259. Ignore Def
  260. ----------
  261. bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
  262. bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
  263. bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
  264. bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
  265. bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
  266. bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
  267. bonus2 bIgnoreMdefRace2Rate,mr,n; Disregard n% of the target's MDEF if the target belongs to monster race mr
  268. bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
  269. bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
  270. bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
  271. Experience
  272. ----------
  273. bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
  274. bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
  275. =============================
  276. | 4. Status-related Bonuses |
  277. =============================
  278. bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
  279. bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
  280. bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
  281. bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
  282. bonus3 bAddEff,eff,n,atf; Adds a n/100% chance to cause status eff on the target when attacking
  283. bonus4 bAddEff,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
  284. bonus3 bAddEffWhenHit,eff,n,atf; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
  285. bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
  286. atf is the trigger criteria:
  287. Effect target: (Default: Attacked target)
  288. ATF_SELF = trigger effect on self
  289. ATF_TARGET = trigger effect on target
  290. Attack range criteria: (Default: All attacks)
  291. ATF_SHORT = trigger on melee attacks
  292. ATF_LONG = trigger on ranged attacks
  293. Skill/attack type criteria: (Default: Physical/weapon)
  294. ATF_SKILL = trigger on magic/misc skills
  295. ATF_WEAPON = trigger on weapon skill / physical attacks
  296. ATF_MAGIC = trigger on magic skills
  297. ATF_MISC = trigger on misc skills
  298. bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
  299. bonus4 bAddEffOnSkill,sk,eff,n,atf; Adds a n/100% chance to cause status eff on the target when using skill sk
  300. bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
  301. atf is the trigger criteria:
  302. ATF_SELF = trigger effect on self
  303. ATF_TARGET = trigger effect on target
  304. bonus2 bComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
  305. bonus2 bComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
  306. bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
  307. bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
  308. bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
  309. ========================
  310. | 5. AutoSpell Bonuses |
  311. ========================
  312. NOTES:
  313. - For all AutoSpell bonuses, target does not have be within the spell's range to go off.
  314. -- Enable conf/battle/battle.conf::autospell_check_range to force a range check.
  315. - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
  316. bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
  317. bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  318. bonus4 bAutoSpell,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when attacking
  319. bonus5 bAutoSpell,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
  320. bonus4 bAutoSpellWhenHit,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  321. bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
  322. i provides additional options (bitfield):
  323. &0 = cast on self
  324. &1 = cast on enemy
  325. &2 = use random skill level in [1..y]
  326. &3 = 1+2 (random level on enemy)
  327. bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
  328. bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
  329. i provides additional options (bitfield):
  330. &1 = forces the skill to be casted on self, rather than on the target of skill sk
  331. &2 = random skill level in [1..y] is chosen
  332. ===================
  333. | 6. Misc Bonuses |
  334. ===================
  335. HP/SP drain
  336. -----------
  337. bonus bHPDrainValue,n; Heals +n HP with a normal attack
  338. bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack
  339. bonus2 bHpDrainValueClass,c,n; Heals +n HP when attacking a monster of class c with normal attack
  340. bonus bSPDrainValue,n; Heals +n SP with a normal attack
  341. bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack
  342. bonus2 bSpDrainValueClass,c,n; Heals +n SP when attacking a monster of class c with normal attack
  343. bonus2 bHPDrainRate,x,n; Adds a x/10% chance to drain n% HP from inflicted damage when attacking
  344. bonus2 bSPDrainRate,x,n; Adds a x/10% chance to drain n% SP from inflicted damage when attacking
  345. HP/SP vanish
  346. ------------
  347. bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% with a normal attack
  348. bonus3 bHPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
  349. bonus3 bHPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking with trigger criteria bf
  350. bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% with a normal attack
  351. bonus3 bSPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
  352. bonus3 bSPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
  353. bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
  354. HP/SP gain
  355. ------------
  356. bonus bHPGainValue,n; Heals +n HP when killing an enemy with a melee-physical attack
  357. bonus bSPGainValue,n; Heals +n SP when killing an enemy with a melee-physical attack
  358. bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a melee-physical attack
  359. bonus bLongHPGainValue,n; Heals +n HP when killing an enemy with a range-physical attack
  360. bonus bLongSPGainValue,n; Heals +n SP when killing an enemy with a range-physical attack
  361. bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
  362. bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
  363. Damage return
  364. -------------
  365. bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
  366. bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
  367. bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
  368. bonus bReduceDamageReturn,n; Reduces reflected damage (melee/ranged/magic) by n%
  369. Strip/Break equipment
  370. ---------------------
  371. bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
  372. bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
  373. bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
  374. bonus bUnstripableShield; Shield cannot be taken off via Strip skills
  375. bonus bUnstripable; All equipment cannot be taken off via strip skills
  376. bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
  377. bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
  378. bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
  379. bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
  380. bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
  381. bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
  382. bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
  383. bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
  384. bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
  385. Monster drops
  386. -------------
  387. bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r.
  388. bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with class c.
  389. bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
  390. bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
  391. bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
  392. bonus3 bAddClassDropItem,iid,c,n; Adds a n/100% chance for item iid to be dropped when killing a monster of class c
  393. bonus2 bAddMonsterDropItemGroup,ig,n; Adds a n/100% chance to get an item of group type ig when killing a monster
  394. bonus3 bAddMonsterDropItemGroup,ig,r,n; Adds a n/100% chance to get an item of group type ig when killing a monster of race r
  395. bonus3 bAddClassDropItemGroup,ig,c,n; Adds a n/100% chance to get an item of group type ig when killing a monster of class c
  396. NOTE: If 'x' is negative value, then it's a part of formula:
  397. chance = -n*(killed_mob_level/10)+1
  398. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  399. bonus2 bGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
  400. bonus2 bAddGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster
  401. NOTE: If n < 0, the max zeny to gain is -x*monster level.
  402. Misc effects
  403. ------------
  404. bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
  405. bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
  406. bonus bSplashRange,n; Splash attack radius + n (only the highest among all is applied)
  407. bonus bSplashAddRange,n; Splash attack radius + n
  408. NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
  409. bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
  410. bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
  411. bonus bNoGemStone; Skills requiring Gemstones do not require them
  412. NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
  413. bonus bIntravision; Always see Hiding and Cloaking players/mobs
  414. bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
  415. bonus bRestartFullRecover; When reviving, HP and SP are fully healed
  416. bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
  417. bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
  418. bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.
  419. bonus bNoWalkDelay; Give infinite Endure.