battle.c 148 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244
  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include <stdio.h>
  4. #include <stdlib.h>
  5. #include <string.h>
  6. #include <math.h>
  7. #include <limits.h>
  8. #include "battle.h"
  9. #include "../common/timer.h"
  10. #include "../common/nullpo.h"
  11. #include "../common/malloc.h"
  12. #include "../common/showmsg.h"
  13. #include "../common/ers.h"
  14. #include "map.h"
  15. #include "pc.h"
  16. #include "status.h"
  17. #include "skill.h"
  18. #include "mob.h"
  19. #include "itemdb.h"
  20. #include "clif.h"
  21. #include "pet.h"
  22. #include "guild.h"
  23. #include "party.h"
  24. #define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
  25. int attr_fix_table[4][ELE_MAX][ELE_MAX];
  26. struct Battle_Config battle_config;
  27. static struct eri *delay_damage_ers; //For battle delay damage structures.
  28. int battle_getcurrentskill(struct block_list *bl)
  29. { //Returns the current/last skill in use by this bl.
  30. struct unit_data *ud;
  31. if (bl->type == BL_SKILL) {
  32. struct skill_unit * su = (struct skill_unit*)bl;
  33. return su->group?su->group->skill_id:0;
  34. }
  35. ud = unit_bl2ud(bl);
  36. return ud?ud->skillid:0;
  37. }
  38. /*==========================================
  39. * Get random targetting enemy
  40. *------------------------------------------
  41. */
  42. static int battle_gettargeted_sub(struct block_list *bl, va_list ap)
  43. {
  44. struct block_list **bl_list;
  45. struct unit_data *ud;
  46. int target_id;
  47. int *c;
  48. nullpo_retr(0, bl);
  49. nullpo_retr(0, ap);
  50. bl_list = va_arg(ap, struct block_list **);
  51. c = va_arg(ap, int *);
  52. target_id = va_arg(ap, int);
  53. if (bl->id == target_id)
  54. return 0;
  55. if (*c >= 24)
  56. return 0;
  57. ud = unit_bl2ud(bl);
  58. if (!ud) return 0;
  59. if (ud->target == target_id || ud->skilltarget == target_id) {
  60. bl_list[(*c)++] = bl;
  61. return 1;
  62. }
  63. return 0;
  64. }
  65. struct block_list* battle_gettargeted(struct block_list *target)
  66. {
  67. struct block_list *bl_list[24];
  68. int c = 0;
  69. nullpo_retr(NULL, target);
  70. memset(bl_list, 0, sizeof(bl_list));
  71. map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
  72. if (c == 0 || c > 24)
  73. return NULL;
  74. return bl_list[rand()%c];
  75. }
  76. //Returns the id of the current targetted character of the passed bl. [Skotlex]
  77. int battle_gettarget(struct block_list *bl)
  78. {
  79. switch (bl->type)
  80. {
  81. case BL_PC:
  82. return ((struct map_session_data*)bl)->ud.target;
  83. case BL_MOB:
  84. return ((struct mob_data*)bl)->target_id;
  85. case BL_PET:
  86. return ((struct pet_data*)bl)->target_id;
  87. }
  88. return 0;
  89. }
  90. // ƒ_ƒ??[ƒW‚Ì’x‰„
  91. struct delay_damage {
  92. struct block_list *src;
  93. int target;
  94. int damage;
  95. int delay;
  96. unsigned short distance;
  97. unsigned short skill_lv;
  98. unsigned short skill_id;
  99. unsigned short dmg_lv;
  100. unsigned char attack_type;
  101. };
  102. int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
  103. {
  104. struct delay_damage *dat = (struct delay_damage *)data;
  105. struct block_list *target = map_id2bl(dat->target);
  106. if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) &&
  107. target->m == dat->src->m && check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
  108. {
  109. status_fix_damage(dat->src, target, dat->damage, dat->delay);
  110. if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
  111. {
  112. if (!status_isdead(target))
  113. skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
  114. skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
  115. }
  116. }
  117. ers_free(delay_damage_ers, dat);
  118. return 0;
  119. }
  120. int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, int dmg_lv, int ddelay)
  121. {
  122. struct delay_damage *dat;
  123. nullpo_retr(0, src);
  124. nullpo_retr(0, target);
  125. if (!battle_config.delay_battle_damage) {
  126. status_fix_damage(src, target, damage, ddelay);
  127. if ((damage > 0 || dmg_lv == ATK_DEF) && attack_type)
  128. {
  129. if (!status_isdead(target))
  130. skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
  131. skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
  132. }
  133. return 0;
  134. }
  135. dat = ers_alloc(delay_damage_ers, struct delay_damage);
  136. dat->src = src;
  137. dat->target = target->id;
  138. dat->skill_id = skill_id;
  139. dat->skill_lv = skill_lv;
  140. dat->attack_type = attack_type;
  141. dat->damage = damage;
  142. dat->dmg_lv = dmg_lv;
  143. dat->delay = ddelay;
  144. dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported.
  145. add_timer(tick, battle_delay_damage_sub, src->id, (int)dat);
  146. return 0;
  147. }
  148. /*==========================================
  149. * Does attribute fix modifiers.
  150. * Added passing of the chars so that the status changes can affect it. [Skotlex]
  151. * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks.
  152. *------------------------------------------
  153. */
  154. int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv)
  155. {
  156. struct status_change *sc=NULL, *tsc=NULL;
  157. int ratio;
  158. if (src) sc = status_get_sc(src);
  159. if (target) tsc = status_get_sc(target);
  160. if (atk_elem < 0 || atk_elem >= ELE_MAX)
  161. atk_elem = rand()%ELE_MAX;
  162. if (def_type < 0 || def_type > ELE_MAX ||
  163. def_lv < 1 || def_lv > 4) {
  164. if (battle_config.error_log)
  165. ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
  166. return damage;
  167. }
  168. ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
  169. if (sc && sc->count)
  170. {
  171. if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == 3)
  172. ratio += enchant_eff[sc->data[SC_VOLCANO].val1-1];
  173. if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == 4)
  174. ratio += enchant_eff[sc->data[SC_VIOLENTGALE].val1-1];
  175. if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == 1)
  176. ratio += enchant_eff[sc->data[SC_DELUGE].val1-1];
  177. }
  178. if (tsc && tsc->count)
  179. {
  180. if(tsc->data[SC_ARMOR_ELEMENT].timer!=-1)
  181. {
  182. if (tsc->data[SC_ARMOR_ELEMENT].val1 == atk_elem)
  183. ratio -= tsc->data[SC_ARMOR_ELEMENT].val2;
  184. else
  185. if (tsc->data[SC_ARMOR_ELEMENT].val3 == atk_elem)
  186. ratio -= tsc->data[SC_ARMOR_ELEMENT].val4;
  187. }
  188. }
  189. return damage*ratio/100;
  190. }
  191. /*==========================================
  192. * ƒ_ƒ??[ƒW?Å?IŒvŽZ
  193. *------------------------------------------
  194. */
  195. int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
  196. {
  197. struct map_session_data *sd = NULL;
  198. struct mob_data *md = NULL;
  199. struct status_change *sc;
  200. struct status_change_entry *sci;
  201. nullpo_retr(0, bl);
  202. if (damage <= 0)
  203. return 0;
  204. if (bl->type == BL_MOB) {
  205. md=(struct mob_data *)bl;
  206. } else if (bl->type == BL_PC) {
  207. sd=(struct map_session_data *)bl;
  208. }
  209. sc = status_get_sc(bl);
  210. if(flag&BF_LONG && map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
  211. ((flag&BF_WEAPON && skill_num != NPC_GUIDEDATTACK) ||
  212. (flag&BF_MISC && skill_num != PA_PRESSURE)
  213. )){
  214. return 0;
  215. }
  216. if (sc && sc->count) {
  217. //First, sc_*'s that reduce damage to 0.
  218. if (sc->data[SC_SAFETYWALL].timer!=-1 && flag&BF_SHORT && (skill_num != NPC_GUIDEDATTACK && skill_num != AM_DEMONSTRATION)
  219. ) {
  220. // ƒZ?[ƒtƒeƒBƒEƒH?[ƒ‹
  221. struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3;
  222. if (group) {
  223. if (--group->val2<=0)
  224. skill_delunitgroup(NULL,group);
  225. return 0;
  226. } else {
  227. status_change_end(bl,SC_SAFETYWALL,-1);
  228. }
  229. }
  230. if(sc->data[SC_LANDPROTECTOR].timer!=-1 && flag&BF_MAGIC)
  231. return 0;
  232. if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
  233. rand()%100 < sc->data[SC_AUTOGUARD].val2) {
  234. int delay;
  235. clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1);
  236. // different delay depending on skill level [celest]
  237. if (sc->data[SC_AUTOGUARD].val1 <= 5)
  238. delay = 300;
  239. else if (sc->data[SC_AUTOGUARD].val1 > 5 && sc->data[SC_AUTOGUARD].val1 <= 9)
  240. delay = 200;
  241. else
  242. delay = 100;
  243. unit_set_walkdelay(bl, gettick(), delay, 1);
  244. if(sc->data[SC_SHRINK].timer != -1 && rand()%100<5*sc->data[SC_AUTOGUARD].val1)
  245. skill_blown(bl,src,skill_get_blewcount(CR_SHRINK,1));
  246. return 0;
  247. }
  248. // -- moonsoul (chance to block attacks with new Lord Knight skill parrying)
  249. //
  250. if(sc->data[SC_PARRYING].timer != -1 && flag&BF_WEAPON &&
  251. rand()%100 < sc->data[SC_PARRYING].val2) {
  252. clif_skill_nodamage(bl,bl,LK_PARRYING,sc->data[SC_PARRYING].val1,1);
  253. return 0;
  254. }
  255. if(sc->data[SC_DODGE].timer != -1 && !sc->opt1 &&
  256. (flag&BF_LONG || sc->data[SC_SPURT].timer != -1)
  257. && rand()%100 < 20) {
  258. clif_skill_nodamage(bl,bl,TK_DODGE,1,1);
  259. if (sc->data[SC_COMBO].timer == -1)
  260. sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 0, 0, 2000);
  261. return 0;
  262. }
  263. if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC
  264. && rand()%100 < 75 && !(skill_get_inf(skill_num)&INF_GROUND_SKILL))
  265. return 0;
  266. if(sc->data[SC_KAUPE].timer != -1 &&
  267. rand()%100 < sc->data[SC_KAUPE].val2 &&
  268. (src->type == BL_PC || !skill_num))
  269. { //Kaupe only blocks all skills of players.
  270. clif_skill_nodamage(bl,bl,SL_KAUPE,1,1);
  271. if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time.
  272. status_change_end(bl, SC_KAUPE, -1);
  273. return 0;
  274. }
  275. //Now damage increasing effects
  276. if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
  277. damage<<=1;
  278. status_change_end( bl,SC_AETERNA,-1 );
  279. }
  280. if(sc->data[SC_SPIDERWEB].timer!=-1) // [Celest]
  281. if ((flag&BF_SKILL && skill_get_pl(skill_num)==ELE_FIRE) ||
  282. (!flag&BF_SKILL && status_get_attack_element(src)==ELE_FIRE)) {
  283. damage<<=1;
  284. status_change_end(bl, SC_SPIDERWEB, -1);
  285. }
  286. //Finally damage reductions....
  287. if(sc->data[SC_ASSUMPTIO].timer != -1){
  288. if(map_flag_vs(bl->m))
  289. damage=damage*2/3; //Receive 66% damage
  290. else
  291. damage>>=1; //Receive 50% damage
  292. }
  293. if(sc->data[SC_DEFENDER].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
  294. damage=damage*(100-sc->data[SC_DEFENDER].val2)/100;
  295. if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
  296. damage >>=1;
  297. if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){
  298. struct status_data *status = status_get_status_data(bl);
  299. int per = 100*status->sp / status->max_sp;
  300. per /=20; //Uses 20% SP intervals.
  301. //SP Cost: 1% + 0.5% per every 20% SP
  302. if (!status_charge(bl, 0, (10+5*per)*status->max_sp/10000))
  303. status_change_end( bl,SC_ENERGYCOAT,-1 );
  304. //Reduction: 6% + 6% every 20%
  305. damage -= damage * 6 * (1+per) / 100;
  306. }
  307. if(sc->data[SC_REJECTSWORD].timer!=-1 && flag&BF_WEAPON &&
  308. // Fixed the condition check [Aalye]
  309. (src->type!=BL_PC || (
  310. ((TBL_PC *)src)->status.weapon == W_DAGGER ||
  311. ((TBL_PC *)src)->status.weapon == W_1HSWORD ||
  312. ((TBL_PC *)src)->status.weapon == W_2HSWORD
  313. ))
  314. ){
  315. if(rand()%100 < sc->data[SC_REJECTSWORD].val2){
  316. damage = damage*50/100;
  317. status_fix_damage(bl,src,damage,clif_damage(bl,src,gettick(),0,0,damage,0,0,0));
  318. clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sc->data[SC_REJECTSWORD].val1,1);
  319. if((--sc->data[SC_REJECTSWORD].val3)<=0)
  320. status_change_end(bl, SC_REJECTSWORD, -1);
  321. }
  322. }
  323. //Finally Kyrie because it may, or not, reduce damage to 0.
  324. if(sc->data[SC_KYRIE].timer!=-1){
  325. sci=&sc->data[SC_KYRIE];
  326. sci->val2-=damage;
  327. if(flag&BF_WEAPON || skill_num == TF_THROWSTONE){
  328. if(sci->val2>=0)
  329. damage=0;
  330. else
  331. damage=-sci->val2;
  332. }
  333. if((--sci->val3)<=0 || (sci->val2<=0) || skill_num == AL_HOLYLIGHT)
  334. status_change_end(bl, SC_KYRIE, -1);
  335. }
  336. if (damage <= 0) return 0;
  337. }
  338. //SC effects from caster side.
  339. sc = status_get_sc(src);
  340. if (sc && sc->count) {
  341. if(sc->data[SC_FOGWALL].timer != -1 && flag&(BF_LONG|BF_MAGIC)) {
  342. if (flag&BF_MAGIC) {
  343. if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75)
  344. return 0;
  345. } else if (flag&BF_WEAPON)
  346. damage >>=1;
  347. }
  348. }
  349. if (battle_config.pk_mode && sd && damage > 0)
  350. {
  351. if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
  352. if (flag&BF_WEAPON)
  353. damage = damage * battle_config.pk_weapon_damage_rate/100;
  354. if (flag&BF_MAGIC)
  355. damage = damage * battle_config.pk_magic_damage_rate/100;
  356. if (flag&BF_MISC)
  357. damage = damage * battle_config.pk_misc_damage_rate/100;
  358. } else { //Normal attacks get reductions based on range.
  359. if (flag & BF_SHORT)
  360. damage = damage * battle_config.pk_short_damage_rate/100;
  361. if (flag & BF_LONG)
  362. damage = damage * battle_config.pk_long_damage_rate/100;
  363. }
  364. if(damage < 1) damage = 1;
  365. }
  366. if(battle_config.skill_min_damage && damage > 0 && damage < div_)
  367. {
  368. if ((flag&BF_WEAPON && battle_config.skill_min_damage&1)
  369. || (flag&BF_MAGIC && battle_config.skill_min_damage&2)
  370. || (flag&BF_MISC && battle_config.skill_min_damage&4)
  371. )
  372. damage = div_;
  373. }
  374. if( md && !status_isdead(bl) && src != bl) {
  375. if (damage > 0 )
  376. mobskill_event(md,src,gettick(),flag);
  377. if (skill_num)
  378. mobskill_event(md,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
  379. }
  380. return damage;
  381. }
  382. /*==========================================
  383. * Calculates GVG related damage adjustments.
  384. *------------------------------------------
  385. */
  386. int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
  387. {
  388. struct mob_data *md = NULL;
  389. int class_;
  390. if (damage <= 0)
  391. return 0;
  392. class_ = status_get_class(bl);
  393. if (bl->type == BL_MOB)
  394. md=(struct mob_data *)bl;
  395. if(md && md->guardian_data) {
  396. if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
  397. //SKill inmunity.
  398. switch (skill_num) {
  399. case PA_PRESSURE:
  400. case MO_TRIPLEATTACK:
  401. case HW_GRAVITATION:
  402. break;
  403. default:
  404. return 0;
  405. }
  406. if(src->type != BL_MOB) {
  407. struct guild *g=guild_search(status_get_guild_id(src));
  408. if (!g) return 0;
  409. if (class_ == MOBID_EMPERIUM && guild_checkskill(g,GD_APPROVAL) <= 0)
  410. return 0;
  411. if (battle_config.guild_max_castles &&
  412. guild_checkcastles(g)>=battle_config.guild_max_castles)
  413. return 0; // [MouseJstr]
  414. }
  415. }
  416. switch (skill_num) {
  417. //Skills with no damage reduction.
  418. case PA_PRESSURE:
  419. case HW_GRAVITATION:
  420. break;
  421. default:
  422. if (md && md->guardian_data) {
  423. damage -= damage
  424. * (md->guardian_data->castle->defense/100)
  425. * (battle_config.castle_defense_rate/100);
  426. }
  427. if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
  428. if (flag&BF_WEAPON)
  429. damage = damage * battle_config.gvg_weapon_damage_rate/100;
  430. if (flag&BF_MAGIC)
  431. damage = damage * battle_config.gvg_magic_damage_rate/100;
  432. if (flag&BF_MISC)
  433. damage = damage * battle_config.gvg_misc_damage_rate/100;
  434. } else { //Normal attacks get reductions based on range.
  435. if (flag & BF_SHORT)
  436. damage = damage * battle_config.gvg_short_damage_rate/100;
  437. if (flag & BF_LONG)
  438. damage = damage * battle_config.gvg_long_damage_rate/100;
  439. }
  440. if(damage < 1) damage = 1;
  441. }
  442. return damage;
  443. }
  444. /*==========================================
  445. * HP/SP‹zŽû‚ÌŒvŽZ
  446. *------------------------------------------
  447. */
  448. static int battle_calc_drain(int damage, int rate, int per)
  449. {
  450. int diff = 0;
  451. if (per && rand()%1000 < rate) {
  452. diff = (damage * per) / 100;
  453. if (diff == 0) {
  454. if (per > 0)
  455. diff = 1;
  456. else
  457. diff = -1;
  458. }
  459. }
  460. return diff;
  461. }
  462. /*==========================================
  463. * ?C—ûƒ_ƒ??[ƒW
  464. *------------------------------------------
  465. */
  466. int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type)
  467. {
  468. int damage,skill;
  469. struct status_data *status = status_get_status_data(target);
  470. int weapon;
  471. damage = dmg;
  472. nullpo_retr(0, sd);
  473. if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 &&
  474. (battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
  475. damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
  476. //damage += (skill * 3);
  477. if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
  478. damage += (skill * 4);
  479. if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_HUNTER)
  480. damage += sd->status.str;
  481. }
  482. if(type == 0)
  483. weapon = sd->weapontype1;
  484. else
  485. weapon = sd->weapontype2;
  486. switch(weapon)
  487. {
  488. case W_DAGGER:
  489. case W_1HSWORD:
  490. if((skill = pc_checkskill(sd,SM_SWORD)) > 0)
  491. damage += (skill * 4);
  492. break;
  493. case W_2HSWORD:
  494. if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0)
  495. damage += (skill * 4);
  496. break;
  497. case W_1HSPEAR:
  498. case W_2HSPEAR:
  499. if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
  500. if(!pc_isriding(sd))
  501. damage += (skill * 4);
  502. else
  503. damage += (skill * 5);
  504. }
  505. break;
  506. case W_1HAXE:
  507. case W_2HAXE:
  508. if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
  509. damage += (skill * 3);
  510. break;
  511. case W_MACE:
  512. if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
  513. damage += (skill * 3);
  514. break;
  515. case W_FIST:
  516. case W_KNUCKLE:
  517. if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0)
  518. damage += (skill * 3);
  519. break;
  520. case W_MUSICAL:
  521. if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0)
  522. damage += (skill * 3);
  523. break;
  524. case W_WHIP:
  525. // Dance Lesson Skill Effect(+3 damage for every lvl = +30)
  526. if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0)
  527. damage += (skill * 3);
  528. break;
  529. case W_BOOK:
  530. // Advance Book Skill Effect(+3 damage for every lvl = +30)
  531. if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0)
  532. damage += (skill * 3);
  533. break;
  534. case W_KATAR:
  535. if((skill = pc_checkskill(sd,ASC_KATAR)) > 0)
  536. //Advanced Katar Research by zanetheinsane
  537. damage += damage*(10 +skill * 2)/100;
  538. if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
  539. damage += (skill * 3);
  540. break;
  541. }
  542. /*//need to add this on shuriken skills.
  543. if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) {
  544. damage += (skill * 3);
  545. }
  546. */
  547. return damage;
  548. }
  549. /*==========================================
  550. * Calculates the standard damage of a normal attack assuming it hits,
  551. * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex]
  552. *------------------------------------------
  553. * Pass damage2 as NULL to not calc it.
  554. * Flag values:
  555. * &1: Critical hit
  556. * &2: Arrow attack
  557. * &4: Skill is Magic Crasher
  558. * &8: Skip target size adjustment (Extremity Fist?)
  559. */
  560. static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag)
  561. {
  562. unsigned short atkmin=0, atkmax=0;
  563. short type;
  564. int damage = 0;
  565. if (!sd)
  566. { //Mobs/Pets
  567. if(flag&4)
  568. {
  569. atkmin = status->matk_min;
  570. atkmax = status->matk_max;
  571. } else {
  572. atkmin = wa->atk;
  573. atkmax = wa->atk2;
  574. }
  575. if (atkmin > atkmax)
  576. atkmin = atkmax;
  577. } else { //PCs
  578. atkmax = wa->atk;
  579. if (!(flag&1) || (flag&2))
  580. { //Normal attacks
  581. atkmin = status->dex;
  582. type = (wa == status->lhw)?8:9;
  583. if (sd->equip_index[type] >= 0 && sd->inventory_data[sd->equip_index[type]])
  584. atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[type]]->wlv*20)/100;
  585. if (atkmin > atkmax)
  586. atkmin = atkmax;
  587. if(flag&2)
  588. { //Bows
  589. atkmin = atkmin*atkmax/100;
  590. if (atkmin > atkmax)
  591. atkmax = atkmin;
  592. }
  593. }
  594. }
  595. if (sc && sc->data[SC_MAXIMIZEPOWER].timer!=-1)
  596. atkmin = atkmax;
  597. //Weapon Damage calculation
  598. if (!(flag&1))
  599. damage = (atkmax>atkmin? rand()%(atkmax-atkmin):0)+atkmin;
  600. else
  601. damage = atkmax;
  602. if (sd)
  603. {
  604. //rodatazone says the range is 0~arrow_atk-1 for non crit
  605. if (flag&2 && sd->arrow_atk)
  606. damage += ((flag&1)?sd->arrow_atk:rand()%sd->arrow_atk);
  607. //SizeFix only for players
  608. if (!(
  609. sd->special_state.no_sizefix ||
  610. (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1) ||
  611. (pc_isriding(sd) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR) && t_size==1) ||
  612. (flag&8)
  613. ))
  614. damage = damage*(sd->right_weapon.atkmods[t_size])/100;
  615. }
  616. //Finally, add baseatk
  617. if(flag&4)
  618. damage += status->matk_min;
  619. else
  620. damage += status->batk;
  621. //rodatazone says that Overrefine bonuses are part of baseatk
  622. if(sd) {
  623. type = (wa == status->lhw)?sd->left_weapon.overrefine:sd->right_weapon.overrefine;
  624. if (type > 0)
  625. damage += rand()%type+1;
  626. }
  627. return damage;
  628. }
  629. /*==========================================
  630. * Consumes ammo for the given skill.
  631. *------------------------------------------
  632. */
  633. void battle_consume_ammo(TBL_PC*sd, int skill, int lv)
  634. {
  635. int qty=1;
  636. if (!battle_config.arrow_decrement)
  637. return;
  638. if (skill)
  639. {
  640. qty = skill_get_ammo_qty(skill, lv);
  641. if (!qty) { //Generic skill that consumes ammo?
  642. qty = skill_get_num(skill, lv);
  643. if (qty < 0) qty *= -1;
  644. else
  645. if (qty == 0) qty = 1;
  646. }
  647. }
  648. if(sd->equip_index[10]>=0) //Qty check should have been done in skill_check_condition
  649. pc_delitem(sd,sd->equip_index[10],qty,0);
  650. }
  651. //For quick div adjustment.
  652. #define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; }
  653. /*==========================================
  654. * battle_calc_weapon_attack (by Skotlex)
  655. *------------------------------------------
  656. */
  657. static struct Damage battle_calc_weapon_attack(
  658. struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag)
  659. {
  660. unsigned short skillratio = 100; //Skill dmg modifiers.
  661. short skill=0;
  662. short s_ele, s_ele_, t_class;
  663. short i;
  664. struct map_session_data *sd, *tsd;
  665. struct Damage wd;
  666. struct status_change *sc = status_get_sc(src);
  667. struct status_change *tsc = status_get_sc(target);
  668. struct status_data *sstatus = status_get_status_data(src);
  669. struct status_data *tstatus = status_get_status_data(target);
  670. struct {
  671. unsigned hit : 1; //the attack Hit? (not a miss)
  672. unsigned cri : 1; //Critical hit
  673. unsigned idef : 1; //Ignore defense
  674. unsigned idef2 : 1; //Ignore defense (left weapon)
  675. unsigned pdef : 2; //Pierces defense (Investigate/Ice Pick)
  676. unsigned pdef2 : 2; //1: Use def+def2/50, 2: Use def+def2/100
  677. unsigned infdef : 1; //Infinite defense (plants)
  678. unsigned arrow : 1; //Attack is arrow-based
  679. unsigned rh : 1; //Attack considers right hand (wd.damage)
  680. unsigned lh : 1; //Attack considers left hand (wd.damage2)
  681. unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that)
  682. unsigned cardfix : 1;
  683. } flag;
  684. memset(&wd,0,sizeof(wd));
  685. memset(&flag,0,sizeof(flag));
  686. if(src==NULL || target==NULL)
  687. {
  688. nullpo_info(NLP_MARK);
  689. return wd;
  690. }
  691. //Initial flag
  692. flag.rh=1;
  693. flag.weapon=1;
  694. flag.cardfix=1;
  695. flag.infdef=(tstatus->mode&MD_PLANT?1:0);
  696. //Initial Values
  697. wd.type=0; //Normal attack
  698. wd.div_=skill_num?skill_get_num(skill_num,skill_lv):1;
  699. wd.amotion=(skill_num && skill_get_inf(skill_num)&INF_GROUND_SKILL)?0:sstatus->amotion; //Amotion should be 0 for ground skills.
  700. if(skill_num == KN_AUTOCOUNTER)
  701. wd.amotion >>= 1;
  702. wd.dmotion=tstatus->dmotion;
  703. wd.blewcount=skill_get_blewcount(skill_num,skill_lv);
  704. wd.flag=BF_SHORT|BF_WEAPON|BF_NORMAL; //Initial Flag
  705. wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
  706. if (sc && !sc->count)
  707. sc = NULL; //Skip checking as there are no status changes active.
  708. if (tsc && !tsc->count)
  709. tsc = NULL; //Skip checking as there are no status changes active.
  710. BL_CAST(BL_PC, src, sd);
  711. BL_CAST(BL_PC, target, tsd);
  712. if(sd) {
  713. if (sd->skillblown[0].id != 0)
  714. { //Apply the bonus blewcount. [Skotlex]
  715. for (i = 0; i < 5 && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
  716. if (i < 5 && sd->skillblown[i].id == skill_num)
  717. wd.blewcount += sd->skillblown[i].val;
  718. }
  719. }
  720. //Set miscellaneous data that needs be filled regardless of hit/miss
  721. if(
  722. (sd && sd->state.arrow_atk) ||
  723. (!sd && ((skill_num && skill_get_ammotype(skill_num)) || status_get_range(src)>3))
  724. ) {
  725. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  726. flag.arrow = 1;
  727. }
  728. if(skill_num){
  729. wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL;
  730. switch(skill_num)
  731. {
  732. case MO_FINGEROFFENSIVE:
  733. if(sd) {
  734. if (battle_config.finger_offensive_type)
  735. wd.div_ = 1;
  736. else
  737. wd.div_ = sd->spiritball_old;
  738. }
  739. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  740. break;
  741. case CR_SHIELDBOOMERANG:
  742. case PA_SHIELDCHAIN:
  743. flag.weapon = 0;
  744. case AS_GRIMTOOTH:
  745. case KN_SPEARBOOMERANG:
  746. case NPC_RANGEATTACK:
  747. case LK_SPIRALPIERCE:
  748. case ASC_BREAKER:
  749. case AM_ACIDTERROR:
  750. case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex]
  751. case CR_GRANDCROSS:
  752. case NPC_GRANDDARKNESS:
  753. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  754. break;
  755. case KN_PIERCE:
  756. wd.div_= (wd.div_>0?tstatus->size+1:-(tstatus->size+1));
  757. break;
  758. case TF_DOUBLE: //For NPC used skill.
  759. wd.type = 0x08;
  760. break;
  761. case KN_SPEARSTAB:
  762. case KN_BOWLINGBASH:
  763. case MO_BALKYOUNG:
  764. case TK_TURNKICK:
  765. wd.blewcount=0;
  766. break;
  767. case CR_SHIELDCHARGE:
  768. // flag.weapon = 0;
  769. case NPC_PIERCINGATT:
  770. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
  771. break;
  772. case KN_AUTOCOUNTER:
  773. wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL;
  774. break;
  775. }
  776. }
  777. if (skill_num && battle_config.skillrange_by_distance &&
  778. (src->type&battle_config.skillrange_by_distance)
  779. ) { //Skill range based on distance between src/target [Skotlex]
  780. if (check_distance_bl(src, target, 3))
  781. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT;
  782. else
  783. wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
  784. }
  785. if(is_boss(target)) //Bosses can't be knocked-back
  786. wd.blewcount = 0;
  787. /* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex]
  788. //Check for counter
  789. if(!skill_num)
  790. {
  791. if(tsc && tsc->data[SC_AUTOCOUNTER].timer != -1)
  792. //If it got here and you had autocounter active, then the direction/range does not matches: critical
  793. flag.cri = 1;
  794. } //End counter-check
  795. */
  796. if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2)
  797. { //Check for Lucky Dodge
  798. wd.type=0x0b;
  799. wd.dmg_lv=ATK_LUCKY;
  800. if (wd.div_ < 0) wd.div_*=-1;
  801. return wd;
  802. }
  803. t_class = status_get_class(target);
  804. s_ele = s_ele_ = skill_get_pl(skill_num);
  805. if (!skill_num || s_ele == -1) { //Take weapon's element
  806. s_ele = sstatus->rhw.ele;
  807. s_ele_ = sstatus->lhw?sstatus->lhw->ele:0;
  808. if (flag.arrow && sd && sd->arrow_ele)
  809. s_ele = sd->arrow_ele;
  810. } else if (s_ele == -2) { //Use enchantment's element
  811. s_ele = s_ele_ = status_get_attack_sc_element(src,sc);
  812. }
  813. if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
  814. {
  815. flag.rh=0;
  816. flag.lh=1;
  817. }
  818. if (sstatus->lhw && sstatus->lhw->atk)
  819. flag.lh=1;
  820. //Check for critical
  821. if(!flag.cri && sstatus->cri &&
  822. (!skill_num || skill_num == KN_AUTOCOUNTER || skill_num == SN_SHARPSHOOTING || skill_num == NJ_KIRIKAGE))
  823. {
  824. short cri = sstatus->cri;
  825. if (sd)
  826. {
  827. cri+= sd->critaddrace[tstatus->race];
  828. if(flag.arrow)
  829. cri += sd->arrow_cri;
  830. if(sd->status.weapon == W_KATAR)
  831. cri <<=1;
  832. }
  833. //The official equation is *2, but that only applies when sd's do critical.
  834. //Therefore, we use the old value 3 on cases when an sd gets attacked by a mob
  835. cri -= tstatus->luk*(!sd&&tsd?3:2);
  836. if(tsc)
  837. {
  838. if (tsc->data[SC_SLEEP].timer!=-1 )
  839. cri <<=1;
  840. if(tsc->data[SC_JOINTBEAT].timer != -1 &&
  841. tsc->data[SC_JOINTBEAT].val2 == 6) // Always take crits with Neck broken by Joint Beat [DracoRPG]
  842. flag.cri=1;
  843. }
  844. switch (skill_num)
  845. {
  846. case KN_AUTOCOUNTER:
  847. if(battle_config.auto_counter_type &&
  848. (battle_config.auto_counter_type&src->type))
  849. flag.cri = 1;
  850. else
  851. cri <<= 1;
  852. break;
  853. case SN_SHARPSHOOTING:
  854. cri += 200;
  855. break;
  856. case NJ_KIRIKAGE:
  857. cri += 250 + 50*skill_lv;
  858. break;
  859. }
  860. if(tsd && tsd->critical_def)
  861. cri = cri*(100-tsd->critical_def)/100;
  862. if (rand()%1000 < cri)
  863. flag.cri= 1;
  864. }
  865. if (flag.cri)
  866. {
  867. wd.type = 0x0a;
  868. flag.idef = flag.idef2 = flag.hit = 1;
  869. } else { //Check for Perfect Hit
  870. if(sd && sd->perfect_hit > 0 && rand()%100 < sd->perfect_hit)
  871. flag.hit = 1;
  872. if (sc && sc->data[SC_FUSION].timer != -1) {
  873. flag.hit = 1; //SG_FUSION always hit [Komurka]
  874. flag.idef = flag.idef2 = 1; //def ignore [Komurka]
  875. }
  876. if (skill_num && !flag.hit)
  877. switch(skill_num)
  878. {
  879. case AS_SPLASHER: //Reports say it always hits?
  880. if (wflag) //Only if you were the one exploding.
  881. break;
  882. case NPC_GUIDEDATTACK:
  883. case RG_BACKSTAP:
  884. case HT_FREEZINGTRAP:
  885. case AM_ACIDTERROR:
  886. case MO_INVESTIGATE:
  887. case MO_EXTREMITYFIST:
  888. case CR_GRANDCROSS:
  889. case NPC_GRANDDARKNESS:
  890. case PA_SACRIFICE:
  891. case TK_COUNTER:
  892. case SG_SUN_WARM:
  893. case SG_MOON_WARM:
  894. case SG_STAR_WARM:
  895. case NPC_BLOODDRAIN:
  896. case NPC_ENERGYDRAIN:
  897. case NPC_MENTALBREAKER:
  898. flag.hit = 1;
  899. break;
  900. case CR_SHIELDBOOMERANG:
  901. if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
  902. flag.hit = 1;
  903. break;
  904. }
  905. if (tsc && !flag.hit && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT)
  906. flag.hit = 1;
  907. }
  908. if (!flag.hit)
  909. { //Hit/Flee calculation
  910. short
  911. flee = tstatus->flee,
  912. hitrate=80; //Default hitrate
  913. if(battle_config.agi_penalty_type)
  914. {
  915. unsigned char target_count; //256 max targets should be a sane max
  916. target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
  917. if(target_count >= battle_config.agi_penalty_count)
  918. {
  919. if (battle_config.agi_penalty_type == 1)
  920. flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
  921. else //asume type 2: absolute reduction
  922. flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
  923. if(flee < 1) flee = 1;
  924. }
  925. }
  926. hitrate+= sstatus->hit - flee;
  927. if(wd.flag&BF_LONG && (
  928. (sc && sc->data[SC_FOGWALL].timer!=-1) ||
  929. (tsc && tsc->data[SC_FOGWALL].timer!=-1)))
  930. hitrate-=50;
  931. if(sd && flag.arrow)
  932. hitrate += sd->arrow_hit;
  933. if(skill_num)
  934. switch(skill_num)
  935. { //Hit skill modifiers
  936. case SM_BASH:
  937. hitrate += 5*skill_lv;
  938. break;
  939. case SM_MAGNUM:
  940. hitrate += 10*skill_lv;
  941. break;
  942. case KN_AUTOCOUNTER:
  943. hitrate += 20;
  944. break;
  945. case KN_PIERCE:
  946. hitrate += hitrate*(5*skill_lv)/100;
  947. break;
  948. case PA_SHIELDCHAIN:
  949. hitrate += 20;
  950. break;
  951. case AS_SONICBLOW:
  952. if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
  953. hitrate += 50;
  954. break;
  955. }
  956. // Weaponry Research hidden bonus
  957. if (sd && (skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
  958. hitrate += hitrate*(2*skill)/100;
  959. if (hitrate > battle_config.max_hitrate)
  960. hitrate = battle_config.max_hitrate;
  961. else if (hitrate < battle_config.min_hitrate)
  962. hitrate = battle_config.min_hitrate;
  963. if(rand()%100 >= hitrate)
  964. wd.dmg_lv = ATK_FLEE;
  965. else
  966. flag.hit =1;
  967. } //End hit/miss calculation
  968. if(tsd && tsd->special_state.no_weapon_damage) {
  969. if (wd.div_ < 0) wd.div_*=-1;
  970. return wd;
  971. }
  972. if (flag.hit && !flag.infdef) //No need to do the math for plants
  973. { //Hitting attack
  974. //Assuming that 99% of the cases we will not need to check for the flag.rh... we don't.
  975. //ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
  976. #define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; }
  977. #define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; }
  978. //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
  979. #define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; }
  980. #define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; }
  981. //Adds an absolute value to damage. 100 = +100 damage
  982. #define ATK_ADD( a ) { wd.damage+= a; if (flag.lh) wd.damage2+= a; }
  983. #define ATK_ADD2( a , b ) { wd.damage+= a; if (flag.lh) wd.damage2+= b; }
  984. switch (skill_num)
  985. { //Calc base damage according to skill
  986. case PA_SACRIFICE:
  987. skill = sstatus->max_hp* 9/100;
  988. status_zap(src, skill, 0);//Damage to self is always 9%
  989. clif_damage(src,src, gettick(), 0, 0, skill, 0 , 0, 0);
  990. wd.damage = skill;
  991. wd.damage2 = 0;
  992. if (sc && sc->data[SC_SACRIFICE].timer != -1)
  993. {
  994. if (--sc->data[SC_SACRIFICE].val2 <= 0)
  995. status_change_end(src, SC_SACRIFICE,-1);
  996. }
  997. break;
  998. case LK_SPIRALPIERCE:
  999. if (sd) {
  1000. short index = sd->equip_index[9];
  1001. if (index >= 0 &&
  1002. sd->inventory_data[index] &&
  1003. sd->inventory_data[index]->type == 4)
  1004. wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight
  1005. ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only.
  1006. index = sstatus->str/10;
  1007. index = index*index;
  1008. ATK_ADD(index); //Add str bonus.
  1009. switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection?
  1010. case 0: //Small: 125%
  1011. ATK_RATE(125);
  1012. break;
  1013. //case 1: //Medium: 100%
  1014. case 2: //Large: 75%
  1015. ATK_RATE(75);
  1016. break;
  1017. }
  1018. break;
  1019. }
  1020. case CR_SHIELDBOOMERANG:
  1021. case PA_SHIELDCHAIN:
  1022. if (sd) {
  1023. short index = sd->equip_index[8];
  1024. wd.damage = sstatus->batk;
  1025. if (flag.lh) wd.damage2 = wd.damage;
  1026. if (index >= 0 &&
  1027. sd->inventory_data[index] &&
  1028. sd->inventory_data[index]->type == 5)
  1029. ATK_ADD(sd->inventory_data[index]->weight/10);
  1030. break;
  1031. }
  1032. default:
  1033. {
  1034. i = (flag.cri?1:0)|(flag.arrow?2:0)|(skill_num == HW_MAGICCRASHER?4:0)|(skill_num == MO_EXTREMITYFIST?8:0);
  1035. wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i);
  1036. if (sstatus->lhw)
  1037. wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i);
  1038. //Add any bonuses that modify the base baseatk+watk (pre-skills)
  1039. if(sd)
  1040. {
  1041. if (sd->status.weapon < MAX_WEAPON_TYPE && (sd->atk_rate != 100 || sd->weapon_atk_rate[sd->status.weapon] != 0))
  1042. ATK_RATE(sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]);
  1043. if(flag.cri && sd->crit_atk_rate)
  1044. ATK_ADDRATE(sd->crit_atk_rate);
  1045. if(sd->status.party_id && (skill=pc_checkskill(sd,TK_POWER)) > 0){
  1046. i = party_foreachsamemap(party_sub_count, sd, 0);
  1047. ATK_ADDRATE(2*skill*i);
  1048. }
  1049. }
  1050. break;
  1051. } //End default case
  1052. } //End switch(skill_num)
  1053. //Skill damage modifiers that stack linearly
  1054. if(sc && skill_num != PA_SACRIFICE)
  1055. {
  1056. if(sc->data[SC_OVERTHRUST].timer != -1)
  1057. skillratio += 5*sc->data[SC_OVERTHRUST].val1;
  1058. if(sc->data[SC_MAXOVERTHRUST].timer != -1)
  1059. skillratio += 20*sc->data[SC_MAXOVERTHRUST].val1;
  1060. if(sc->data[SC_BERSERK].timer != -1)
  1061. skillratio += 100;
  1062. }
  1063. if (!skill_num)
  1064. {
  1065. // Random chance to deal multiplied damage - Consider it as part of skill-based-damage
  1066. if(sd &&
  1067. sd->random_attack_increase_add > 0 &&
  1068. sd->random_attack_increase_per &&
  1069. rand()%100 < sd->random_attack_increase_per
  1070. )
  1071. skillratio += sd->random_attack_increase_add;
  1072. ATK_RATE(skillratio);
  1073. } else { //Skills
  1074. switch( skill_num )
  1075. {
  1076. case SM_BASH:
  1077. skillratio += 30*skill_lv;
  1078. break;
  1079. case SM_MAGNUM:
  1080. skillratio += 20*skill_lv;
  1081. break;
  1082. case MC_MAMMONITE:
  1083. skillratio += 50*skill_lv;
  1084. break;
  1085. case HT_POWER: //FIXME: How exactly is the STR based damage supposed to be done? [Skotlex]
  1086. skillratio += 5*sstatus->str;
  1087. break;
  1088. case AC_DOUBLE:
  1089. skillratio += 10*(skill_lv-1);
  1090. break;
  1091. case AC_SHOWER:
  1092. skillratio += 5*skill_lv-25;
  1093. break;
  1094. case AC_CHARGEARROW:
  1095. skillratio += 50;
  1096. break;
  1097. case HT_FREEZINGTRAP:
  1098. skillratio += -50+10*skill_lv;
  1099. break;
  1100. case KN_PIERCE:
  1101. skillratio += 10*skill_lv;
  1102. break;
  1103. case KN_SPEARSTAB:
  1104. skillratio += 15*skill_lv;
  1105. break;
  1106. case KN_SPEARBOOMERANG:
  1107. skillratio += 50*skill_lv;
  1108. break;
  1109. case KN_BRANDISHSPEAR:
  1110. {
  1111. int ratio = 100+20*skill_lv;
  1112. skillratio += ratio-100;
  1113. if(skill_lv>3 && wflag==1) skillratio += ratio/2;
  1114. if(skill_lv>6 && wflag==1) skillratio += ratio/4;
  1115. if(skill_lv>9 && wflag==1) skillratio += ratio/8;
  1116. if(skill_lv>6 && wflag==2) skillratio += ratio/2;
  1117. if(skill_lv>9 && wflag==2) skillratio += ratio/4;
  1118. if(skill_lv>9 && wflag==3) skillratio += ratio/2;
  1119. break;
  1120. }
  1121. case KN_BOWLINGBASH:
  1122. skillratio+= 40*skill_lv;
  1123. break;
  1124. case KN_AUTOCOUNTER:
  1125. case LK_SPIRALPIERCE:
  1126. case NPC_CRITICALSLASH:
  1127. flag.idef= flag.idef2= 1;
  1128. break;
  1129. case AS_GRIMTOOTH:
  1130. skillratio += 20*skill_lv;
  1131. break;
  1132. case AS_POISONREACT:
  1133. skillratio += 30*skill_lv;
  1134. break;
  1135. case AS_SONICBLOW:
  1136. skillratio += -50+5*skill_lv;
  1137. break;
  1138. case TF_SPRINKLESAND:
  1139. skillratio += 30;
  1140. break;
  1141. case MC_CARTREVOLUTION:
  1142. skillratio += 50;
  1143. if(sd && sd->cart_max_weight > 0 && sd->cart_weight > 0)
  1144. skillratio += 100*sd->cart_weight/sd->cart_max_weight; // +1% every 1% weight
  1145. else if (!sd)
  1146. skillratio += 150; //Max damage for non players.
  1147. break;
  1148. case NPC_RANDOMATTACK:
  1149. skillratio += rand()%150-50;
  1150. break;
  1151. case NPC_WATERATTACK:
  1152. case NPC_GROUNDATTACK:
  1153. case NPC_FIREATTACK:
  1154. case NPC_WINDATTACK:
  1155. case NPC_POISONATTACK:
  1156. case NPC_HOLYATTACK:
  1157. case NPC_DARKNESSATTACK:
  1158. case NPC_UNDEADATTACK:
  1159. case NPC_TELEKINESISATTACK:
  1160. skillratio += 25*skill_lv;
  1161. break;
  1162. case RG_BACKSTAP:
  1163. if(sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty)
  1164. skillratio += (200+40*skill_lv)/2;
  1165. else
  1166. skillratio += 200+40*skill_lv;
  1167. break;
  1168. case RG_RAID:
  1169. skillratio += 40*skill_lv;
  1170. break;
  1171. case RG_INTIMIDATE:
  1172. skillratio += 30*skill_lv;
  1173. break;
  1174. case CR_SHIELDCHARGE:
  1175. skillratio += 20*skill_lv;
  1176. break;
  1177. case CR_SHIELDBOOMERANG:
  1178. skillratio += 30*skill_lv;
  1179. break;
  1180. case NPC_DARKCROSS:
  1181. case CR_HOLYCROSS:
  1182. skillratio += 35*skill_lv;
  1183. break;
  1184. case CR_GRANDCROSS:
  1185. case NPC_GRANDDARKNESS:
  1186. flag.cardfix = 0;
  1187. break;
  1188. case AM_DEMONSTRATION:
  1189. skillratio += 20*skill_lv;
  1190. flag.cardfix = 0;
  1191. break;
  1192. case AM_ACIDTERROR:
  1193. skillratio += 40*skill_lv;
  1194. flag.cardfix = 0;
  1195. break;
  1196. case MO_FINGEROFFENSIVE:
  1197. skillratio+= 50 * skill_lv;
  1198. break;
  1199. case MO_INVESTIGATE:
  1200. skillratio += 75*skill_lv;
  1201. flag.pdef = flag.pdef2 = 2;
  1202. break;
  1203. case MO_EXTREMITYFIST:
  1204. { //Overflow check. [Skotlex]
  1205. unsigned int ratio = skillratio + 100*(8 + sstatus->sp/10);
  1206. //You'd need something like 6K SP to reach this max, so should be fine for most purposes.
  1207. if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
  1208. skillratio = (unsigned short)ratio;
  1209. status_zap(src, 0, sstatus->sp);
  1210. flag.idef= flag.idef2= 1;
  1211. }
  1212. break;
  1213. case MO_TRIPLEATTACK:
  1214. skillratio += 20*skill_lv;
  1215. break;
  1216. case MO_CHAINCOMBO:
  1217. skillratio += 50+50*skill_lv;
  1218. break;
  1219. case MO_COMBOFINISH:
  1220. skillratio += 140+60*skill_lv;
  1221. break;
  1222. case BA_MUSICALSTRIKE:
  1223. skillratio += 40*skill_lv-40;
  1224. break;
  1225. case DC_THROWARROW:
  1226. skillratio += 50*skill_lv;
  1227. break;
  1228. case CH_TIGERFIST:
  1229. skillratio += 100*skill_lv-60;
  1230. break;
  1231. case CH_CHAINCRUSH:
  1232. skillratio += 300+100*skill_lv;
  1233. break;
  1234. case CH_PALMSTRIKE:
  1235. skillratio += 100+100*skill_lv;
  1236. break;
  1237. case LK_HEADCRUSH:
  1238. skillratio += 40*skill_lv;
  1239. break;
  1240. case LK_JOINTBEAT:
  1241. skillratio += 10*skill_lv-50;
  1242. break;
  1243. case ASC_METEORASSAULT:
  1244. skillratio += 40*skill_lv-60;
  1245. flag.cardfix = 0;
  1246. break;
  1247. case SN_SHARPSHOOTING:
  1248. skillratio += 50*skill_lv;
  1249. break;
  1250. case CG_ARROWVULCAN:
  1251. skillratio += 100+100*skill_lv;
  1252. break;
  1253. case AS_SPLASHER:
  1254. skillratio += 400+50*skill_lv;
  1255. if (sd)
  1256. skillratio += 20*pc_checkskill(sd,AS_POISONREACT);
  1257. if(wflag>1) //FIXME: Splash damage... is this the correct method? [Skotlex]
  1258. skillratio /= wflag;
  1259. flag.cardfix = 0;
  1260. break;
  1261. case ASC_BREAKER:
  1262. skillratio += 100*skill_lv-100;
  1263. flag.cardfix = 0;
  1264. break;
  1265. case PA_SACRIFICE:
  1266. //40% less effective on siege maps. [Skotlex]
  1267. skillratio += 10*skill_lv-10;
  1268. flag.idef = flag.idef2 = 1;
  1269. break;
  1270. case PA_SHIELDCHAIN:
  1271. skillratio += 30*skill_lv;
  1272. break;
  1273. case WS_CARTTERMINATION:
  1274. if(sd && sd->cart_weight > 0)
  1275. skillratio += sd->cart_weight / (10 * (16 - skill_lv)) - 100;
  1276. else if (!sd)
  1277. skillratio += battle_config.max_cart_weight / (10 * (16 - skill_lv));
  1278. flag.cardfix = 0;
  1279. break;
  1280. case TK_DOWNKICK:
  1281. skillratio += 60 + 20*skill_lv;
  1282. break;
  1283. case TK_STORMKICK:
  1284. skillratio += 60 + 20*skill_lv;
  1285. break;
  1286. case TK_TURNKICK:
  1287. skillratio += 90 + 30*skill_lv;
  1288. break;
  1289. case TK_COUNTER:
  1290. skillratio += 90 + 30*skill_lv;
  1291. break;
  1292. case TK_JUMPKICK:
  1293. skillratio += -70 + 10*skill_lv;
  1294. if (sc && sc->data[SC_COMBO].timer != -1 && sc->data[SC_COMBO].val1 == skill_num)
  1295. skillratio += 10*status_get_lv(src)/3;
  1296. break;
  1297. case GS_BULLSEYE:
  1298. skillratio += 400;
  1299. break;
  1300. case GS_TRACKING:
  1301. skillratio += 60*skill_lv;
  1302. if (skill_lv == 2) skillratio += 20;
  1303. if (skill_lv == 3) skillratio += 80;
  1304. if (skill_lv >= 4) skillratio += 60*(skill_lv-3);
  1305. if (skill_lv == 10) skillratio += 80;
  1306. break;
  1307. case GS_PIERCINGSHOT:
  1308. skillratio += 20*skill_lv;
  1309. break;
  1310. case GS_RAPIDSHOWER:
  1311. skillratio += 10*skill_lv;
  1312. break;
  1313. case GS_DESPERADO:
  1314. skillratio += 50*skill_lv - 50;
  1315. break;
  1316. case GS_DUST:
  1317. skillratio += 50*skill_lv;
  1318. break;
  1319. case GS_FULLBUSTER:
  1320. skillratio += 200 + 100*skill_lv;
  1321. break;
  1322. case GS_SPREADATTACK:
  1323. skillratio += 20*skill_lv-20;
  1324. break;
  1325. case NJ_HUUMA:
  1326. skillratio += 50 + 150*skill_lv;
  1327. break;
  1328. case NJ_TATAMIGAESHI:
  1329. skillratio += 10*skill_lv;
  1330. break;
  1331. case NJ_KASUMIKIRI:
  1332. skillratio += 10*skill_lv;
  1333. break;
  1334. case NJ_KIRIKAGE:
  1335. skillratio += 100*skill_lv-100;
  1336. break;
  1337. case KN_CHARGEATK:
  1338. skillratio += wflag*15; //FIXME: How much is the actual bonus? [Skotlex]
  1339. break;
  1340. case HT_PHANTASMIC:
  1341. skillratio += 50;
  1342. break;
  1343. case MO_BALKYOUNG:
  1344. skillratio += 200;
  1345. break;
  1346. }
  1347. ATK_RATE(skillratio);
  1348. //Constant/misc additions from skills
  1349. switch (skill_num) {
  1350. case MO_EXTREMITYFIST:
  1351. ATK_ADD(250 + 150*skill_lv);
  1352. break;
  1353. case TK_DOWNKICK:
  1354. case TK_STORMKICK:
  1355. case TK_TURNKICK:
  1356. case TK_COUNTER:
  1357. case TK_JUMPKICK:
  1358. //TK_RUN kick damage bonus.
  1359. if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST)
  1360. ATK_ADD(10*pc_checkskill(sd, TK_RUN));
  1361. break;
  1362. case GS_MAGICALBULLET:
  1363. if(sstatus->matk_max>sstatus->matk_min) {
  1364. ATK_ADD(sstatus->matk_min+rand()%(sstatus->matk_max-sstatus->matk_min));
  1365. } else {
  1366. ATK_ADD(sstatus->matk_min);
  1367. }
  1368. break;
  1369. }
  1370. }
  1371. //Div fix.
  1372. damage_div_fix(wd.damage, wd.div_);
  1373. //Here comes a second pass for skills that stack to the previously defined % damage. [Skotlex]
  1374. skillratio = 100;
  1375. //Skill damage modifiers that affect linearly stacked damage.
  1376. if (sc && skill_num != PA_SACRIFICE) {
  1377. if(sc->data[SC_TRUESIGHT].timer != -1)
  1378. skillratio += 2*sc->data[SC_TRUESIGHT].val1;
  1379. // It is still not quite decided whether it works on bosses or not...
  1380. if(sc->data[SC_EDP].timer != -1 /*&& !(t_mode&MD_BOSS)*/ && skill_num != ASC_BREAKER && skill_num != ASC_METEORASSAULT)
  1381. skillratio += 50 +50*sc->data[SC_EDP].val1;
  1382. }
  1383. switch (skill_num) {
  1384. case AS_SONICBLOW:
  1385. if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ASSASIN)
  1386. skillratio += (map_flag_gvg(src->m))?25:100; //+25% dmg on woe/+100% dmg on nonwoe
  1387. if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
  1388. skillratio += 10;
  1389. break;
  1390. case CR_SHIELDBOOMERANG:
  1391. if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_CRUSADER)
  1392. skillratio += 100;
  1393. break;
  1394. }
  1395. if (sd && sd->skillatk[0].id != 0)
  1396. {
  1397. for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++);
  1398. if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
  1399. //May seem wrong as it also applies on top of other modifiers, but adding, say, 10%
  1400. //to 800% dmg -> 810% would make the bonus a little lame. [Skotlex]
  1401. skillratio += sd->skillatk[i].val;
  1402. }
  1403. if (skillratio != 100)
  1404. ATK_RATE(skillratio);
  1405. if(sd)
  1406. {
  1407. if (skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE
  1408. && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS
  1409. && !flag.cri)
  1410. { //Elemental/Racial adjustments
  1411. if(sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||
  1412. sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) ||
  1413. sd->right_weapon.def_ratio_atk_race & (is_boss(target)?1<<10:1<<11)
  1414. )
  1415. flag.pdef = 1;
  1416. if(sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||
  1417. sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) ||
  1418. sd->left_weapon.def_ratio_atk_race & (is_boss(target)?1<<10:1<<11)
  1419. ) { //Pass effect onto right hand if configured so. [Skotlex]
  1420. if (battle_config.left_cardfix_to_right && flag.rh)
  1421. flag.pdef = 1;
  1422. else
  1423. flag.pdef2 = 1;
  1424. }
  1425. }
  1426. if (skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS)
  1427. { //Ignore Defense?
  1428. if (!flag.idef && (
  1429. (target->type == BL_MOB && sd->right_weapon.ignore_def_mob & (is_boss(target)?2:1)) ||
  1430. sd->right_weapon.ignore_def_ele & (1<<tstatus->def_ele) ||
  1431. sd->right_weapon.ignore_def_race & (1<<tstatus->race) ||
  1432. sd->right_weapon.ignore_def_race & (is_boss(target)?1<<10:1<<11)
  1433. ))
  1434. flag.idef = 1;
  1435. if (!flag.idef2 && (
  1436. (target->type == BL_MOB && sd->left_weapon.ignore_def_mob & (is_boss(target)?2:1)) ||
  1437. sd->left_weapon.ignore_def_ele & (1<<tstatus->def_ele) ||
  1438. sd->left_weapon.ignore_def_race & (1<<tstatus->race) ||
  1439. sd->left_weapon.ignore_def_race & (is_boss(target)?1<<10:1<<11)
  1440. )) {
  1441. if(battle_config.left_cardfix_to_right && flag.rh) //Move effect to right hand. [Skotlex]
  1442. flag.idef = 1;
  1443. else
  1444. flag.idef2 = 1;
  1445. }
  1446. }
  1447. }
  1448. if (!flag.idef || !flag.idef2)
  1449. { //Defense reduction
  1450. short vit_def;
  1451. signed char def1 = (signed char)status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
  1452. short def2 = (short)tstatus->def2;
  1453. if(battle_config.vit_penalty_type)
  1454. {
  1455. unsigned char target_count; //256 max targets should be a sane max
  1456. target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
  1457. if(target_count >= battle_config.vit_penalty_count) {
  1458. if(battle_config.vit_penalty_type == 1) {
  1459. def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
  1460. def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
  1461. } else { //Assume type 2
  1462. def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
  1463. def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
  1464. }
  1465. }
  1466. if(def1 < 0 || skill_num == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex]
  1467. if(def2 < 1) def2 = 1;
  1468. }
  1469. //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def
  1470. if (tsd) //Sd vit-eq
  1471. { //[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))
  1472. vit_def = def2*(def2-15)/150;
  1473. vit_def = def2/2 + (vit_def>0?rand()%vit_def:0);
  1474. if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) &&
  1475. (skill=pc_checkskill(tsd,AL_DP)) >0)
  1476. vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
  1477. } else { //Mob-Pet vit-eq
  1478. //VIT + rnd(0,[VIT/20]^2-1)
  1479. vit_def = (def2/20)*(def2/20);
  1480. vit_def = def2 + (vit_def>0?rand()%vit_def:0);
  1481. }
  1482. if (battle_config.weapon_defense_type) {
  1483. vit_def += def1*battle_config.weapon_defense_type;
  1484. def1 = 0;
  1485. }
  1486. if (def1 > 100) def1 = 100;
  1487. ATK_RATE2(
  1488. flag.idef ?100:
  1489. (flag.pdef ?flag.pdef *(def1 + vit_def):
  1490. 100-def1),
  1491. flag.idef2?100:
  1492. (flag.pdef2?flag.pdef2*(def1 + vit_def):
  1493. 100-def1)
  1494. );
  1495. ATK_ADD2(
  1496. flag.idef ||flag.pdef ?0:-vit_def,
  1497. flag.idef2||flag.pdef2?0:-vit_def
  1498. );
  1499. }
  1500. //Post skill/vit reduction damage increases
  1501. if (sc && skill_num != LK_SPIRALPIERCE)
  1502. { //SC skill damages
  1503. if(sc->data[SC_AURABLADE].timer!=-1)
  1504. ATK_ADD(20*sc->data[SC_AURABLADE].val1);
  1505. }
  1506. //Refine bonus
  1507. if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) {
  1508. if (skill_num == MO_FINGEROFFENSIVE) //Counts refine bonus multiple times
  1509. {
  1510. ATK_ADD2(wd.div_*sstatus->rhw.atk2, wd.div_*sstatus->lhw->atk2);
  1511. } else {
  1512. ATK_ADD2(sstatus->rhw.atk2, sstatus->lhw->atk2);
  1513. }
  1514. }
  1515. //Set to min of 1
  1516. if (flag.rh && wd.damage < 1) wd.damage = 1;
  1517. if (flag.lh && wd.damage2 < 1) wd.damage2 = 1;
  1518. if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST
  1519. && skill_num != CR_GRANDCROSS)
  1520. { //Add mastery damage
  1521. wd.damage = battle_addmastery(sd,target,wd.damage,0);
  1522. if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1);
  1523. if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] || (sc && sc->data[SC_MIRACLE].timer!=-1)))
  1524. {
  1525. skillratio = (sd->status.base_level + sstatus->str + sstatus->dex + sstatus->luk)/(skill<4?12-3*skill:1);
  1526. ATK_ADDRATE(skillratio);
  1527. } else
  1528. if(
  1529. ((skill=pc_checkskill(sd,SG_SUN_ANGER)) >0 && t_class == sd->hate_mob[0]) ||
  1530. ((skill=pc_checkskill(sd,SG_MOON_ANGER)) >0 && t_class == sd->hate_mob[1])
  1531. ) {
  1532. skillratio = (sd->status.base_level + sstatus->dex+ sstatus->luk)/(skill<4?12-3*skill:1);
  1533. ATK_ADDRATE(skillratio);
  1534. }
  1535. }
  1536. } //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks
  1537. else if(wd.div_ < 0) //Since the attack missed...
  1538. wd.div_ *= -1;
  1539. if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
  1540. return wd; //Enough, rest is not needed.
  1541. if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
  1542. ATK_ADD(skill*2);
  1543. if(skill_num==TF_POISON)
  1544. ATK_ADD(15*skill_lv);
  1545. if(skill_num==ASC_BREAKER) //Breaker's int-based damage.
  1546. ATK_ADD(rand()%500 + 500 + skill_lv * sstatus->int_ * 5);
  1547. if (skill_num || !(battle_config.attack_attr_none&src->type))
  1548. { //Elemental attribute fix
  1549. if (!(!sd && tsd && battle_config.mob_ghostring_fix && tstatus->def_ele==ELE_GHOST))
  1550. {
  1551. if (wd.damage > 0)
  1552. {
  1553. wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv);
  1554. if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element
  1555. wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv);
  1556. }
  1557. if (flag.lh && wd.damage2 > 0)
  1558. wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv);
  1559. }
  1560. if(sc && sc->data[SC_WATK_ELEMENT].timer != -1)
  1561. { //Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
  1562. int damage= battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0));
  1563. damage = damage*sc->data[SC_WATK_ELEMENT].val2/100;
  1564. damage = battle_attr_fix(src,target,damage,sc->data[SC_WATK_ELEMENT].val1,tstatus->def_ele, tstatus->ele_lv);
  1565. ATK_ADD(damage);
  1566. }
  1567. }
  1568. if ((!flag.rh || wd.damage == 0) && (!flag.lh || wd.damage2 == 0))
  1569. flag.cardfix = 0; //When the attack does no damage, avoid doing %bonuses
  1570. if (sd)
  1571. {
  1572. if (skill_num != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
  1573. ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star);
  1574. if (skill_num==MO_FINGEROFFENSIVE) { //The finger offensive spheres on moment of attack do count. [Skotlex]
  1575. ATK_ADD(wd.div_*sd->spiritball_old*3);
  1576. } else {
  1577. ATK_ADD(wd.div_*sd->spiritball*3);
  1578. }
  1579. //Card Fix, sd side
  1580. if (flag.cardfix)
  1581. {
  1582. short cardfix = 1000, cardfix_ = 1000;
  1583. short t_race2 = status_get_race2(target);
  1584. if(sd->state.arrow_atk)
  1585. {
  1586. cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100;
  1587. cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100;
  1588. cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100;
  1589. cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
  1590. cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  1591. } else { //Melee attack
  1592. if(!battle_config.left_cardfix_to_right)
  1593. {
  1594. cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
  1595. cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100;
  1596. cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100;
  1597. cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
  1598. cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  1599. if (flag.lh)
  1600. {
  1601. cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
  1602. cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100;
  1603. cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100;
  1604. cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100;
  1605. cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  1606. }
  1607. } else {
  1608. cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100;
  1609. cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100;
  1610. cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100;
  1611. cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100;
  1612. cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  1613. }
  1614. }
  1615. for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
  1616. if(sd->right_weapon.add_damage_classid[i] == t_class) {
  1617. cardfix=cardfix*(100+sd->right_weapon.add_damage_classrate[i])/100;
  1618. break;
  1619. }
  1620. }
  1621. if (flag.lh)
  1622. {
  1623. for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
  1624. if(sd->left_weapon.add_damage_classid[i] == t_class) {
  1625. cardfix_=cardfix_*(100+sd->left_weapon.add_damage_classrate[i])/100;
  1626. break;
  1627. }
  1628. }
  1629. }
  1630. if(wd.flag&BF_LONG)
  1631. cardfix=cardfix*(100+sd->long_attack_atk_rate)/100;
  1632. if (cardfix != 1000 || cardfix_ != 1000)
  1633. ATK_RATE2(cardfix/10, cardfix_/10); //What happens if you use right-to-left and there's no right weapon, only left?
  1634. }
  1635. if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements.
  1636. short index= sd->equip_index[8];
  1637. if (index >= 0 &&
  1638. sd->inventory_data[index] &&
  1639. sd->inventory_data[index]->type == 5)
  1640. ATK_ADD(10*sd->status.inventory[index].refine);
  1641. }
  1642. } //if (sd)
  1643. //Card Fix, tsd side - Cards always apply on the target. [Skotlex]
  1644. if (tsd) {
  1645. short s_race2,s_class;
  1646. short cardfix=1000;
  1647. s_race2 = status_get_race2(src);
  1648. s_class = status_get_class(src);
  1649. cardfix=cardfix*(100-tsd->subele[sstatus->def_ele])/100;
  1650. cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
  1651. cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
  1652. cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
  1653. cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
  1654. for(i=0;i<tsd->add_dmg_count;i++) {
  1655. if(tsd->add_dmg[i].class_ == s_class) {
  1656. cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
  1657. break;
  1658. }
  1659. }
  1660. if(wd.flag&BF_SHORT)
  1661. cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
  1662. else // BF_LONG (there's no other choice)
  1663. cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
  1664. if (cardfix != 1000)
  1665. ATK_RATE(cardfix/10);
  1666. }
  1667. if(flag.infdef)
  1668. { //Plants receive 1 damage when hit
  1669. if (flag.rh && (flag.hit || wd.damage>0))
  1670. wd.damage = 1;
  1671. if (flag.lh && (flag.hit || wd.damage2>0))
  1672. wd.damage2 = 1;
  1673. if (!(battle_config.skill_min_damage&1))
  1674. //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
  1675. return wd;
  1676. }
  1677. if(sd && !skill_num && !flag.cri)
  1678. { //Check for double attack.
  1679. if(( (skill_lv = 5*pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) ||
  1680. sd->double_rate > 0) //Success chance is not added, the higher one is used? [Skotlex]
  1681. {
  1682. if (rand()%100 < (skill_lv>sd->double_rate?skill_lv:sd->double_rate))
  1683. {
  1684. wd.div_=skill_get_num(TF_DOUBLE,skill_lv?skill_lv/5:1);
  1685. damage_div_fix(wd.damage, wd.div_);
  1686. wd.type = 0x08;
  1687. }
  1688. } else if ((skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && sd->weapontype1 == W_REVOLVER)
  1689. {
  1690. if (rand()%100 < 5*skill_lv)
  1691. {
  1692. wd.div_=skill_get_num(GS_CHAINACTION,skill_lv);
  1693. damage_div_fix(wd.damage, wd.div_);
  1694. wd.type = 0x08;
  1695. }
  1696. }
  1697. }
  1698. if (sd)
  1699. {
  1700. if (!flag.rh && flag.lh)
  1701. { //Move lh damage to the rh
  1702. wd.damage = wd.damage2;
  1703. wd.damage2 = 0;
  1704. flag.rh=1;
  1705. flag.lh=0;
  1706. } else if(sd->status.weapon > MAX_WEAPON_TYPE)
  1707. { //Dual-wield
  1708. if (wd.damage > 0)
  1709. {
  1710. skill = pc_checkskill(sd,AS_RIGHT);
  1711. wd.damage = wd.damage * (50 + (skill * 10))/100;
  1712. if(wd.damage < 1) wd.damage = 1;
  1713. }
  1714. if (wd.damage2 > 0)
  1715. {
  1716. skill = pc_checkskill(sd,AS_LEFT);
  1717. wd.damage2 = wd.damage2 * (30 + (skill * 10))/100;
  1718. if(wd.damage2 < 1) wd.damage2 = 1;
  1719. }
  1720. } else if(sd->status.weapon == W_KATAR)
  1721. { //Katars
  1722. skill = pc_checkskill(sd,TF_DOUBLE);
  1723. wd.damage2 = wd.damage * (1 + (skill * 2))/100;
  1724. if(wd.damage > 0 && wd.damage2 < 1) wd.damage2 = 1;
  1725. flag.lh = 1;
  1726. }
  1727. }
  1728. if(!flag.rh && wd.damage)
  1729. wd.damage=0;
  1730. if(!flag.lh && wd.damage2)
  1731. wd.damage2=0;
  1732. if(wd.damage > 0 || wd.damage2 > 0)
  1733. {
  1734. if(wd.damage2<1) {
  1735. wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
  1736. if (map_flag_gvg(target->m))
  1737. wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
  1738. } else if(wd.damage<1) {
  1739. wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
  1740. if (map_flag_gvg(target->m))
  1741. wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
  1742. }
  1743. else
  1744. {
  1745. int d1=wd.damage+wd.damage2,d2=wd.damage2;
  1746. wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
  1747. if (map_flag_gvg(target->m))
  1748. wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
  1749. wd.damage2=(d2*100/d1)*wd.damage/100;
  1750. if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
  1751. wd.damage-=wd.damage2;
  1752. }
  1753. }
  1754. if(sd && sd->classchange && target->type == BL_MOB && !(tstatus->mode&MD_BOSS) && (rand()%10000 < sd->classchange))
  1755. {
  1756. struct mob_data *tmd = (TBL_MOB*)target;
  1757. if (!tmd->guardian_data && (tmd->class_ < 1324 || tmd->class_ > 1363) && !mob_is_clone(tmd->class_))
  1758. { //Classchange:
  1759. struct mob_db *mob;
  1760. int k, class_;
  1761. i = 0;
  1762. do {
  1763. do {
  1764. class_ = rand() % MAX_MOB_DB;
  1765. } while (!mobdb_checkid(class_));
  1766. k = rand() % 1000000;
  1767. mob = mob_db(class_);
  1768. } while ((mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= k) && (i++) < 2000);
  1769. if (i< 2000)
  1770. mob_class_change(tmd,class_);
  1771. }
  1772. }
  1773. if (wd.damage > 0 || wd.damage2 > 0) {
  1774. if (sd && battle_config.equip_self_break_rate)
  1775. { // Self weapon breaking
  1776. int breakrate = battle_config.equip_natural_break_rate;
  1777. if (sc) {
  1778. if(sc->data[SC_OVERTHRUST].timer!=-1)
  1779. breakrate += 10;
  1780. if(sc->data[SC_MAXOVERTHRUST].timer!=-1)
  1781. breakrate += 10;
  1782. }
  1783. if (breakrate)
  1784. skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
  1785. }
  1786. if (battle_config.equip_skill_break_rate)
  1787. { // Target equipment breaking
  1788. int breakrate[2] = {0,0}; // weapon = 0, armor = 1
  1789. if (sd) { // Break rate from equipment
  1790. breakrate[0] += sd->break_weapon_rate;
  1791. breakrate[1] += sd->break_armor_rate;
  1792. }
  1793. if (sc) {
  1794. if (sc->data[SC_MELTDOWN].timer!=-1) {
  1795. breakrate[0] += sc->data[SC_MELTDOWN].val2;
  1796. breakrate[1] += sc->data[SC_MELTDOWN].val3;
  1797. }
  1798. }
  1799. if (breakrate[0])
  1800. skill_break_equip(target, EQP_WEAPON, breakrate[0], BCT_ENEMY);
  1801. if (breakrate[1])
  1802. skill_break_equip(target, EQP_ARMOR, breakrate[1], BCT_ENEMY);
  1803. }
  1804. }
  1805. //SG_FUSION hp penalty [Komurka]
  1806. if (sc && sc->data[SC_FUSION].timer!=-1)
  1807. {
  1808. int hp= sstatus->max_hp;
  1809. if (sd && tsd) {
  1810. hp = 8*hp/100;
  1811. if (100*sstatus->hp <= 20*sstatus->max_hp)
  1812. hp = sstatus->hp;
  1813. } else
  1814. hp = 5*hp/1000;
  1815. status_zap(src, hp, 0);
  1816. }
  1817. return wd;
  1818. }
  1819. /*==========================================
  1820. * battle_calc_magic_attack [DracoRPG]
  1821. *------------------------------------------
  1822. */
  1823. struct Damage battle_calc_magic_attack(
  1824. struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
  1825. {
  1826. short i;
  1827. short s_ele;
  1828. unsigned short skillratio = 100; //Skill dmg modifiers.
  1829. struct map_session_data *sd, *tsd;
  1830. struct Damage ad;
  1831. struct status_data *sstatus = status_get_status_data(src);
  1832. struct status_data *tstatus = status_get_status_data(target);
  1833. struct {
  1834. unsigned imdef : 1;
  1835. unsigned infdef : 1;
  1836. unsigned elefix : 1;
  1837. unsigned cardfix : 1;
  1838. } flag;
  1839. memset(&ad,0,sizeof(ad));
  1840. memset(&flag,0,sizeof(flag));
  1841. if(src==NULL || target==NULL)
  1842. {
  1843. nullpo_info(NLP_MARK);
  1844. return ad;
  1845. }
  1846. //Initial flag
  1847. flag.elefix=1;
  1848. flag.cardfix=1;
  1849. //Initial Values
  1850. ad.damage = 1;
  1851. ad.div_=skill_get_num(skill_num,skill_lv);
  1852. ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:status_get_amotion(src); //Amotion should be 0 for ground skills.
  1853. ad.dmotion=tstatus->dmotion;
  1854. ad.blewcount = skill_get_blewcount(skill_num,skill_lv);
  1855. ad.flag=BF_MAGIC|BF_LONG|BF_SKILL;
  1856. ad.dmg_lv=ATK_DEF;
  1857. BL_CAST(BL_PC, src, sd);
  1858. BL_CAST(BL_PC, target, tsd);
  1859. //Initialize variables that will be used afterwards
  1860. s_ele = skill_get_pl(skill_num);
  1861. if (s_ele == -1) // pl=-1 : the skill takes the weapon's element
  1862. s_ele = sstatus->rhw.ele;
  1863. else if (s_ele == -2) //Use status element
  1864. s_ele = status_get_attack_sc_element(src,status_get_sc(src));
  1865. //Set miscellaneous data that needs be filled
  1866. if(sd) {
  1867. sd->state.arrow_atk = 0;
  1868. if (sd->skillblown[0].id != 0)
  1869. { //Apply the bonus blewcount. [Skotlex]
  1870. for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
  1871. if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num)
  1872. ad.blewcount += sd->skillblown[i].val;
  1873. }
  1874. }
  1875. if (battle_config.skillrange_by_distance &&
  1876. (src->type&battle_config.skillrange_by_distance)
  1877. ) { //Skill range based on distance between src/target [Skotlex]
  1878. if (check_distance_bl(src, target, 3))
  1879. ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT;
  1880. else
  1881. ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG;
  1882. }
  1883. flag.infdef=(tstatus->mode&MD_PLANT?1:0);
  1884. switch(skill_num)
  1885. {
  1886. case MG_FIREWALL:
  1887. if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex]
  1888. ad.blewcount = 0; //No knockback
  1889. else
  1890. ad.blewcount |= 0x10000;
  1891. ad.dmotion = 0; //No flinch animation.
  1892. break;
  1893. case WZ_STORMGUST: //Should knockback randomly.
  1894. ad.blewcount|=0x40000;
  1895. break;
  1896. case PR_SANCTUARY:
  1897. ad.blewcount|=0x10000;
  1898. case AL_HEAL:
  1899. case PR_BENEDICTIO:
  1900. case WZ_FIREPILLAR:
  1901. flag.imdef = 1;
  1902. break;
  1903. case HW_GRAVITATION:
  1904. flag.imdef = 1;
  1905. flag.elefix = 0;
  1906. break;
  1907. case PR_ASPERSIO:
  1908. flag.imdef = 1;
  1909. case PF_SOULBURN: //Does not ignores mdef
  1910. flag.elefix = 0;
  1911. flag.cardfix = 0;
  1912. break;
  1913. case PR_TURNUNDEAD:
  1914. flag.imdef = 1;
  1915. flag.cardfix = 0;
  1916. break;
  1917. case NPC_GRANDDARKNESS:
  1918. case CR_GRANDCROSS:
  1919. flag.cardfix = 0;
  1920. break;
  1921. }
  1922. if(is_boss(target)) //Bosses can't be knocked-back
  1923. ad.blewcount = 0;
  1924. if (!flag.infdef) //No need to do the math for plants
  1925. {
  1926. //MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
  1927. #define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; }
  1928. //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
  1929. #define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; }
  1930. //Adds an absolute value to damage. 100 = +100 damage
  1931. #define MATK_ADD( a ) { ad.damage+= a; }
  1932. switch (skill_num)
  1933. { //Calc base damage according to skill
  1934. case AL_HEAL:
  1935. case PR_BENEDICTIO:
  1936. ad.damage = skill_calc_heal(src,skill_lv)/2;
  1937. break;
  1938. case PR_ASPERSIO:
  1939. ad.damage = 40;
  1940. break;
  1941. case PR_SANCTUARY:
  1942. ad.damage = (skill_lv>6)?388:skill_lv*50;
  1943. break;
  1944. case ALL_RESURRECTION:
  1945. case PR_TURNUNDEAD:
  1946. if(battle_check_undead(tstatus->race,tstatus->def_ele)){
  1947. int thres;
  1948. thres = (skill_lv * 20) + sstatus->luk + sstatus->int_ + status_get_lv(src) + ((200 - tstatus->hp * 200 / tstatus->max_hp));
  1949. if(thres > 700) thres = 700;
  1950. if(rand()%1000 < thres && !(tstatus->mode&MD_BOSS))
  1951. ad.damage = tstatus->hp;
  1952. else
  1953. ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10;
  1954. }
  1955. break;
  1956. case PF_SOULBURN:
  1957. ad.damage = tstatus->sp * 2;
  1958. break;
  1959. case HW_GRAVITATION:
  1960. ad.damage = 200+200*skill_lv;
  1961. break;
  1962. default:
  1963. {
  1964. if (sstatus->matk_max > sstatus->matk_min) {
  1965. MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
  1966. } else {
  1967. MATK_ADD(sstatus->matk_min);
  1968. }
  1969. if(skill_num == MG_NAPALMBEAT || skill_num == HW_NAPALMVULCAN){ // Divide MATK in case of multiple targets skill
  1970. if(mflag>0)
  1971. ad.damage/= mflag;
  1972. else if(battle_config.error_log)
  1973. ShowError("0 enemies targeted by Napalm Beat/Vulcan, divide per 0 avoided!\n");
  1974. }
  1975. switch(skill_num){
  1976. case MG_NAPALMBEAT:
  1977. skillratio += skill_lv*10-30;
  1978. break;
  1979. case MG_SOULSTRIKE:
  1980. if (battle_check_undead(tstatus->race,tstatus->def_ele))
  1981. skillratio += 5*skill_lv;
  1982. break;
  1983. case MG_FIREBALL:
  1984. if(mflag>2)
  1985. ad.damage = 0;
  1986. else {
  1987. int drate[]={100,90,70};
  1988. MATK_RATE(drate[mflag]);
  1989. skillratio += 70+10*skill_lv;
  1990. }
  1991. break;
  1992. case MG_FIREWALL:
  1993. skillratio -= 50;
  1994. break;
  1995. case MG_THUNDERSTORM:
  1996. skillratio -= 20;
  1997. break;
  1998. case MG_FROSTDIVER:
  1999. skillratio += 10*skill_lv;
  2000. break;
  2001. case AL_HOLYLIGHT:
  2002. skillratio += 25;
  2003. if (sd && sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_PRIEST)
  2004. skillratio *= 5; //Does 5x damage include bonuses from other skills?
  2005. break;
  2006. case AL_RUWACH:
  2007. skillratio += 45;
  2008. break;
  2009. case WZ_FROSTNOVA:
  2010. skillratio += (100+skill_lv*10)*2/3-100;
  2011. break;
  2012. case WZ_FIREPILLAR:
  2013. if (skill_lv > 10)
  2014. skillratio += 100;
  2015. else
  2016. skillratio -= 80;
  2017. break;
  2018. case WZ_SIGHTRASHER:
  2019. skillratio += 20*skill_lv;
  2020. break;
  2021. case WZ_VERMILION:
  2022. skillratio += 20*skill_lv-20;
  2023. break;
  2024. case WZ_WATERBALL:
  2025. skillratio += 30*skill_lv;
  2026. break;
  2027. case WZ_STORMGUST:
  2028. skillratio += 40*skill_lv;
  2029. break;
  2030. case HW_NAPALMVULCAN:
  2031. skillratio += 10*skill_lv-30;
  2032. break;
  2033. case SL_STIN:
  2034. skillratio += (tstatus->size?-99:10*skill_lv); //target size must be small (0) for full damage.
  2035. break;
  2036. case SL_STUN:
  2037. skillratio += (tstatus->size!=2?5*skill_lv:-99); //Full damage is dealt on small/medium targets
  2038. break;
  2039. case SL_SMA:
  2040. skillratio += -60 + status_get_lv(src); //Base damage is 40% + lv%
  2041. break;
  2042. case NJ_KOUENKA:
  2043. skillratio -= 10;
  2044. break;
  2045. case NJ_BAKUENRYU:
  2046. skillratio += 50 + 150*skill_lv;
  2047. break;
  2048. case NJ_HYOUSYOURAKU:
  2049. skillratio += 50*skill_lv;
  2050. break;
  2051. case NJ_RAIGEKISAI:
  2052. skillratio += 60 + 40*skill_lv;
  2053. break;
  2054. case NJ_KAMAITACHI:
  2055. skillratio += 100*skill_lv;
  2056. break;
  2057. }
  2058. if (sd && sd->skillatk[0].id != 0)
  2059. {
  2060. for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++)
  2061. if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
  2062. //If we apply skillatk[] as ATK_RATE, it will also affect other skills,
  2063. //unfortunately this way ignores a skill's constant modifiers...
  2064. skillratio += sd->skillatk[i].val;
  2065. }
  2066. MATK_RATE(skillratio);
  2067. //Constant/misc additions from skills
  2068. if (skill_num == WZ_FIREPILLAR)
  2069. MATK_ADD(50);
  2070. }
  2071. }
  2072. if(sd) {
  2073. //Ignore Defense?
  2074. if (!flag.imdef && (
  2075. sd->ignore_mdef_ele & (1<<tstatus->def_ele) ||
  2076. sd->ignore_mdef_race & (1<<tstatus->race) ||
  2077. sd->ignore_mdef_race & (is_boss(target)?1<<RC_BOSS:1<<RC_NONBOSS)
  2078. ))
  2079. flag.imdef = 1;
  2080. }
  2081. if(!flag.imdef){
  2082. if(battle_config.magic_defense_type)
  2083. ad.damage = ad.damage - tstatus->mdef*battle_config.magic_defense_type - tstatus->mdef2;
  2084. else
  2085. ad.damage = ad.damage * (100-tstatus->mdef)/100 - tstatus->mdef2;
  2086. }
  2087. if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
  2088. { //Apply the physical part of the skill's damage. [Skotlex]
  2089. struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
  2090. ad.damage = (wd.damage + ad.damage) * (100 + 40*skill_lv)/100;
  2091. if(src==target)
  2092. {
  2093. if (src->type == BL_PC)
  2094. ad.damage = ad.damage/2;
  2095. else
  2096. ad.damage = 0;
  2097. }
  2098. }
  2099. if(ad.damage<1)
  2100. ad.damage=1;
  2101. if (flag.elefix)
  2102. ad.damage=battle_attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
  2103. if (sd && flag.cardfix) {
  2104. short cardfix=100;
  2105. short t_class = status_get_class(target);
  2106. cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100;
  2107. if (flag.elefix)
  2108. cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100;
  2109. cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100;
  2110. cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
  2111. for(i=0;i<sd->add_mdmg_count;i++) {
  2112. if(sd->add_mdmg[i].class_ == t_class) {
  2113. cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100;
  2114. continue;
  2115. }
  2116. }
  2117. MATK_RATE(cardfix);
  2118. }
  2119. if (tsd && skill_num != HW_GRAVITATION && skill_num != PF_SOULBURN)
  2120. { //Card fixes always apply on the target side. [Skotlex]
  2121. short s_race2=status_get_race2(src);
  2122. short s_class= status_get_class(src);
  2123. short cardfix=100;
  2124. if (flag.elefix)
  2125. cardfix=cardfix*(100-tsd->subele[sstatus->def_ele])/100;
  2126. cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
  2127. cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
  2128. cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
  2129. cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
  2130. for(i=0;i<tsd->add_mdef_count;i++) {
  2131. if(tsd->add_mdef[i].class_ == s_class) {
  2132. cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100;
  2133. continue;
  2134. }
  2135. }
  2136. //It was discovered that ranged defense also counts vs magic! [Skotlex]
  2137. if (ad.flag&BF_SHORT)
  2138. cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
  2139. else
  2140. cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
  2141. cardfix=cardfix*(100-tsd->magic_def_rate)/100;
  2142. MATK_RATE(cardfix);
  2143. }
  2144. }
  2145. damage_div_fix(ad.damage, ad.div_);
  2146. if (flag.infdef && ad.damage > 0)
  2147. ad.damage = 1;
  2148. if (tsd && status_isimmune(target)) {
  2149. if (sd && battle_config.gtb_pvp_only) { // [MouseJstr]
  2150. MATK_RATE(100 - battle_config.gtb_pvp_only);
  2151. } else ad.damage = 0;
  2152. }
  2153. ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
  2154. if (map_flag_gvg(target->m))
  2155. ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
  2156. return ad;
  2157. }
  2158. /*==========================================
  2159. * ‚»‚Ì‘¼ƒ_ƒ??[ƒWŒvŽZ
  2160. *------------------------------------------
  2161. */
  2162. struct Damage battle_calc_misc_attack(
  2163. struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
  2164. {
  2165. int skill;
  2166. short i;
  2167. short s_ele;
  2168. struct map_session_data *sd, *tsd;
  2169. struct Damage md; //DO NOT CONFUSE with md of mob_data!
  2170. struct status_data *sstatus = status_get_status_data(src);
  2171. struct status_data *tstatus = status_get_status_data(target);
  2172. struct {
  2173. unsigned hit : 1;
  2174. unsigned idef : 1;
  2175. unsigned elefix : 1;
  2176. unsigned cardfix : 1;
  2177. } flag;
  2178. memset(&md,0,sizeof(md));
  2179. memset(&flag,0,sizeof(flag));
  2180. if( src == NULL || target == NULL ){
  2181. nullpo_info(NLP_MARK);
  2182. memset(&md,0,sizeof(md));
  2183. return md;
  2184. }
  2185. //Some initial values
  2186. md.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion;
  2187. md.dmotion=tstatus->dmotion;
  2188. md.div_=skill_get_num( skill_num,skill_lv );
  2189. md.blewcount=skill_get_blewcount(skill_num,skill_lv);
  2190. md.dmg_lv=ATK_DEF;
  2191. md.flag=BF_MISC|BF_SHORT|BF_SKILL;
  2192. flag.cardfix = flag.elefix = flag.hit = 1;
  2193. BL_CAST(BL_PC, src, sd);
  2194. BL_CAST(BL_PC, target, tsd);
  2195. if(sd) {
  2196. sd->state.arrow_atk = 0;
  2197. if (sd->skillblown[0].id != 0)
  2198. { //Apply the bonus blewcount. [Skotlex]
  2199. for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++);
  2200. if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num)
  2201. md.blewcount += sd->skillblown[i].val;
  2202. }
  2203. }
  2204. if(is_boss(target))
  2205. md.blewcount = 0;
  2206. s_ele = skill_get_pl(skill_num);
  2207. if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex]
  2208. s_ele = ELE_NEUTRAL;
  2209. //Misc Settings
  2210. switch(skill_num){
  2211. case PA_PRESSURE:
  2212. case GS_FLING:
  2213. flag.elefix = flag.cardfix = 0;
  2214. case HT_BLITZBEAT:
  2215. case TF_THROWSTONE:
  2216. case SN_FALCONASSAULT:
  2217. case PA_GOSPEL:
  2218. case CR_ACIDDEMONSTRATION:
  2219. md.flag = (md.flag&~BF_RANGEMASK)|BF_LONG;
  2220. break;
  2221. case NPC_SELFDESTRUCTION:
  2222. case NPC_SMOKING:
  2223. flag.elefix = flag.cardfix = 0;
  2224. break;
  2225. case NPC_DARKBREATH:
  2226. flag.hit = 0;
  2227. break;
  2228. }
  2229. if (battle_config.skillrange_by_distance &&
  2230. (src->type&battle_config.skillrange_by_distance)
  2231. ) { //Skill range based on distance between src/target [Skotlex]
  2232. if (check_distance_bl(src, target, 3))
  2233. md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT;
  2234. else
  2235. md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG;
  2236. }
  2237. switch(skill_num){
  2238. case HT_LANDMINE:
  2239. md.damage=skill_lv*(sstatus->dex+75)*(100+sstatus->int_)/100;
  2240. break;
  2241. case HT_BLASTMINE:
  2242. md.damage=skill_lv*(sstatus->dex/2+50)*(100+sstatus->int_)/100;
  2243. break;
  2244. case HT_CLAYMORETRAP:
  2245. md.damage=skill_lv*(sstatus->dex/2+75)*(100+sstatus->int_)/100;
  2246. break;
  2247. case HT_BLITZBEAT:
  2248. case SN_FALCONASSAULT:
  2249. //Blitz-beat Damage.
  2250. if(!sd || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0)
  2251. skill=0;
  2252. md.damage=(sstatus->dex/10+sstatus->int_/2+skill*3+40)*2;
  2253. if(mflag > 1)
  2254. md.damage /= mflag;
  2255. if (skill_num == HT_BLITZBEAT)
  2256. break;
  2257. //Div fix of Blitzbeat
  2258. skill = skill_get_num(HT_BLITZBEAT, 5);
  2259. damage_div_fix(md.damage, skill);
  2260. //Falcon Assault Modifier
  2261. md.damage=md.damage*(150+70*skill_lv)/100;
  2262. break;
  2263. case TF_THROWSTONE:
  2264. md.damage=50;
  2265. break;
  2266. case BA_DISSONANCE:
  2267. md.damage=30+skill_lv*10;
  2268. if (sd)
  2269. md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON);
  2270. break;
  2271. case NPC_SELFDESTRUCTION:
  2272. md.damage = sstatus->hp;
  2273. break;
  2274. case NPC_SMOKING:
  2275. md.damage=3;
  2276. break;
  2277. case NPC_DARKBREATH:
  2278. md.damage = 500 + (skill_lv-1)*1000 + rand()%1000;
  2279. if(md.damage > 9999) md.damage = 9999;
  2280. break;
  2281. case PA_PRESSURE:
  2282. md.damage=500+300*skill_lv;
  2283. break;
  2284. case PA_GOSPEL:
  2285. md.damage = 1+rand()%9999;
  2286. break;
  2287. case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen]
  2288. md.damage = 7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_));
  2289. if (tsd) md.damage>>=1;
  2290. break;
  2291. case NJ_ZENYNAGE:
  2292. md.damage = 500*skill_lv +rand()%(500*skill_lv);
  2293. if (sd) pc_payzeny(sd, md.damage);
  2294. if(map_flag_vs(target->m) || is_boss(target))
  2295. md.damage>>=1; //temp value
  2296. break;
  2297. case GS_FLING:
  2298. md.damage = sd?sd->status.job_level:status_get_lv(src);
  2299. break;
  2300. }
  2301. damage_div_fix(md.damage, md.div_);
  2302. if (!flag.hit)
  2303. {
  2304. struct status_change *sc = status_get_sc(target);
  2305. if(sc && sc->opt1 && sc->opt1 != OPT1_STONEWAIT)
  2306. flag.hit = 1;
  2307. else {
  2308. short
  2309. flee = tstatus->flee,
  2310. hitrate=80; //Default hitrate
  2311. if(battle_config.agi_penalty_type)
  2312. {
  2313. unsigned char target_count; //256 max targets should be a sane max
  2314. target_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
  2315. if(target_count >= battle_config.agi_penalty_count)
  2316. {
  2317. if (battle_config.agi_penalty_type == 1)
  2318. flee = (flee * (100 - (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
  2319. else //asume type 2: absolute reduction
  2320. flee -= (target_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
  2321. if(flee < 1) flee = 1;
  2322. }
  2323. }
  2324. hitrate+= sstatus->hit - flee;
  2325. if (hitrate > battle_config.max_hitrate)
  2326. hitrate = battle_config.max_hitrate;
  2327. else if (hitrate < battle_config.min_hitrate)
  2328. hitrate = battle_config.min_hitrate;
  2329. if(rand()%100 >= hitrate)
  2330. flag.hit = 1;
  2331. }
  2332. if (!flag.hit) {
  2333. md.damage = 0;
  2334. md.dmg_lv=ATK_FLEE;
  2335. }
  2336. }
  2337. if(md.damage && flag.cardfix && tsd){
  2338. int cardfix = 10000;
  2339. int race2 = status_get_race(src);
  2340. cardfix=cardfix*(100-tsd->subele[sstatus->def_ele])/100;
  2341. cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
  2342. cardfix=cardfix*(100-tsd->subrace2[race2])/100;
  2343. cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
  2344. cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
  2345. cardfix=cardfix*(100-tsd->misc_def_rate)/100;
  2346. if(md.flag&BF_SHORT)
  2347. cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
  2348. else // BF_LONG (there's no other choice)
  2349. cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
  2350. if (cardfix != 10000)
  2351. md.damage=md.damage*cardfix/10000;
  2352. }
  2353. if (sd && skill_num > 0 && sd->skillatk[0].id != 0)
  2354. {
  2355. for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++);
  2356. if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num)
  2357. md.damage += md.damage*sd->skillatk[i].val/100;
  2358. }
  2359. if(md.damage < 0)
  2360. md.damage = 0;
  2361. else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE) //Pressure can vaporize plants.
  2362. md.damage = 1;
  2363. md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
  2364. if (skill_num != PA_PRESSURE) //Pressure ignores all these things...
  2365. md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
  2366. if (map_flag_gvg(target->m))
  2367. md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
  2368. return md;
  2369. }
  2370. /*==========================================
  2371. * ƒ_ƒ??[ƒWŒvŽZˆêЇ?ˆ—?—p
  2372. *------------------------------------------
  2373. */
  2374. struct Damage battle_calc_attack( int attack_type,
  2375. struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag)
  2376. {
  2377. struct Damage d;
  2378. switch(attack_type){
  2379. case BF_WEAPON:
  2380. d = battle_calc_weapon_attack(bl,target,skill_num,skill_lv,flag);
  2381. break;
  2382. case BF_MAGIC:
  2383. d = battle_calc_magic_attack(bl,target,skill_num,skill_lv,flag);
  2384. break;
  2385. case BF_MISC:
  2386. d = battle_calc_misc_attack(bl,target,skill_num,skill_lv,flag);
  2387. break;
  2388. default:
  2389. if (battle_config.error_log)
  2390. ShowError("battle_calc_attack: unknown attack type! %d\n",attack_type);
  2391. memset(&d,0,sizeof(d));
  2392. break;
  2393. }
  2394. if (d.damage + d.damage2 < 1 && d.dmg_lv != ATK_LUCKY)
  2395. { //Miss/Absorbed
  2396. d.dmg_lv = ATK_FLEE;
  2397. d.dmotion = 0;
  2398. }
  2399. return d;
  2400. }
  2401. int battle_calc_return_damage(struct block_list *bl, int *damage, int flag) {
  2402. struct map_session_data *sd=NULL;
  2403. struct status_change *sc;
  2404. int rdamage = 0;
  2405. if (bl->type == BL_PC) sd = (struct map_session_data*)bl;
  2406. sc = status_get_sc(bl);
  2407. if(flag&BF_WEAPON) {
  2408. //Bounces back part of the damage.
  2409. if (flag & BF_SHORT) {
  2410. if (sd && sd->short_weapon_damage_return)
  2411. {
  2412. rdamage += *damage * sd->short_weapon_damage_return / 100;
  2413. if(rdamage < 1) rdamage = 1;
  2414. }
  2415. if (sc && sc->data[SC_REFLECTSHIELD].timer != -1)
  2416. {
  2417. rdamage += *damage * sc->data[SC_REFLECTSHIELD].val2 / 100;
  2418. if (rdamage < 1) rdamage = 1;
  2419. }
  2420. } else if (flag & BF_LONG) {
  2421. if (sd && sd->long_weapon_damage_return)
  2422. {
  2423. rdamage += *damage * sd->long_weapon_damage_return / 100;
  2424. if (rdamage < 1) rdamage = 1;
  2425. }
  2426. }
  2427. } else
  2428. // magic_damage_return by [AppleGirl] and [Valaris]
  2429. if(flag&BF_MAGIC)
  2430. {
  2431. if(sd && sd->magic_damage_return && rand()%100 < sd->magic_damage_return)
  2432. { //Bounces back full damage, you take none.
  2433. rdamage = *damage;
  2434. *damage = 0;
  2435. }
  2436. }
  2437. return rdamage;
  2438. }
  2439. void battle_drain(TBL_PC *sd, TBL_PC* tsd, int rdamage, int ldamage, int race, int boss)
  2440. {
  2441. struct weapon_data *wd;
  2442. int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i, *damage;
  2443. for (i = 0; i < 4; i++) {
  2444. //First two iterations: Right hand
  2445. if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
  2446. else { wd = &sd->left_weapon; damage = &ldamage; }
  2447. if (*damage <= 0) continue;
  2448. //First and Third iterations: race, other two boss/nonboss state
  2449. if (i == 0 || i == 2)
  2450. type = race;
  2451. else
  2452. type = boss?RC_BOSS:RC_NONBOSS;
  2453. hp = wd->hp_drain[type].value;
  2454. if (wd->hp_drain[type].rate)
  2455. hp += battle_calc_drain(*damage,
  2456. wd->hp_drain[type].rate,
  2457. wd->hp_drain[type].per);
  2458. sp = wd->sp_drain[type].value;
  2459. if (wd->sp_drain[type].rate)
  2460. sp += battle_calc_drain(*damage,
  2461. wd->sp_drain[type].rate,
  2462. wd->sp_drain[type].per);
  2463. if (hp) {
  2464. if (wd->hp_drain[type].type)
  2465. rhp += hp;
  2466. thp += hp;
  2467. }
  2468. if (sp) {
  2469. if (wd->sp_drain[type].type)
  2470. rsp += sp;
  2471. tsp += sp;
  2472. }
  2473. }
  2474. if (!thp && !tsp) return;
  2475. //Split'em up as Hp/Sp could be drained/leeched.
  2476. status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
  2477. if (tsd) {
  2478. if (rhp || rsp)
  2479. status_zap(&tsd->bl, rhp, rsp);
  2480. if (rand()%1000 < sd->sp_vanish_rate)
  2481. status_percent_damage(&sd->bl, &tsd->bl, 0, (unsigned char)sd->sp_vanish_per);
  2482. }
  2483. }
  2484. /*==========================================
  2485. * ’Ê?í?UŒ‚?ˆ—?‚܂Ƃß
  2486. *------------------------------------------
  2487. */
  2488. int battle_weapon_attack( struct block_list *src,struct block_list *target,
  2489. unsigned int tick,int flag)
  2490. {
  2491. struct map_session_data *sd = NULL, *tsd = NULL;
  2492. struct status_data *sstatus, *tstatus;
  2493. struct status_change *sc, *tsc;
  2494. int damage,rdamage=0,rdelay=0;
  2495. struct Damage wd;
  2496. nullpo_retr(0, src);
  2497. nullpo_retr(0, target);
  2498. if (src->prev == NULL || target->prev == NULL)
  2499. return 0;
  2500. BL_CAST(BL_PC, src, sd);
  2501. BL_CAST(BL_PC, target, tsd);
  2502. sstatus = status_get_status_data(src);
  2503. tstatus = status_get_status_data(target);
  2504. sc = status_get_sc(src);
  2505. tsc = status_get_sc(target);
  2506. if (sc && !sc->count) //Avoid sc checks when there's none to check for. [Skotlex]
  2507. sc = NULL;
  2508. if (tsc && !tsc->count)
  2509. tsc = NULL;
  2510. if (sd)
  2511. {
  2512. sd->state.arrow_atk = (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE));
  2513. if (sd->state.arrow_atk && sd->equip_index[10]<0) {
  2514. clif_arrow_fail(sd,0);
  2515. return 0;
  2516. }
  2517. }
  2518. if (sc && sc->data[SC_CLOAKING].timer != -1 && !sc->data[SC_CLOAKING].val4)
  2519. status_change_end(src,SC_CLOAKING,-1);
  2520. //Check for counter attacks that block your attack. [Skotlex]
  2521. if(tsc)
  2522. {
  2523. if(tsc->data[SC_AUTOCOUNTER].timer != -1 &&
  2524. (!sc || sc->data[SC_AUTOCOUNTER].timer == -1) &&
  2525. status_check_skilluse(target, src, KN_AUTOCOUNTER, 1)
  2526. ) {
  2527. int dir = map_calc_dir(target,src->x,src->y);
  2528. int t_dir = unit_getdir(target);
  2529. int dist = distance_bl(src, target);
  2530. if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
  2531. {
  2532. int skilllv = tsc->data[SC_AUTOCOUNTER].val1;
  2533. clif_skillcastcancel(target); //Remove the casting bar. [Skotlex]
  2534. clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
  2535. status_change_end(target,SC_AUTOCOUNTER,-1);
  2536. skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0);
  2537. return 0;
  2538. }
  2539. }
  2540. if (tsc->data[SC_BLADESTOP_WAIT].timer != -1 && !is_boss(src)) {
  2541. int skilllv = tsc->data[SC_BLADESTOP_WAIT].val1;
  2542. int duration = skill_get_time2(MO_BLADESTOP,skilllv);
  2543. status_change_end(target, SC_BLADESTOP_WAIT, -1);
  2544. if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, (int)target, duration))
  2545. { //Target locked.
  2546. clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
  2547. clif_bladestop(target,src,1);
  2548. sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0,(int)src, duration);
  2549. return 0;
  2550. }
  2551. }
  2552. }
  2553. //Recycled the damage variable rather than use a new one... [Skotlex]
  2554. if(sd && (damage = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0)
  2555. {
  2556. int triple_rate= 30 - damage; //Base Rate
  2557. if (sc && sc->data[SC_SKILLRATE_UP].timer!=-1 && sc->data[SC_SKILLRATE_UP].val1 == MO_TRIPLEATTACK)
  2558. {
  2559. triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP].val2)/100;
  2560. status_change_end(src,SC_SKILLRATE_UP,-1);
  2561. }
  2562. if (rand()%100 < triple_rate)
  2563. return skill_attack(BF_WEAPON,src,src,target,MO_TRIPLEATTACK,damage,tick,0);
  2564. }
  2565. else if (sc && sc->data[SC_SACRIFICE].timer != -1)
  2566. return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0);
  2567. wd = battle_calc_weapon_attack(src,target, 0, 0,0);
  2568. if (sd && sd->state.arrow_atk) //Consume arrow.
  2569. battle_consume_ammo(sd, 0, 0);
  2570. damage = wd.damage + wd.damage2;
  2571. if (damage > 0 && src != target) {
  2572. rdamage = battle_calc_return_damage(target, &damage, wd.flag);
  2573. if (rdamage > 0) {
  2574. rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
  2575. //Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
  2576. skill_additional_effect(target,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
  2577. }
  2578. }
  2579. wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
  2580. // Eh, battle_calc_damage should take care of not making the off-hand dmg miss.
  2581. // if(sd && sd->status.weapon > MAX_WEAPON_TYPE && wd.damage2 == 0)
  2582. // clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
  2583. if (sd && sd->splash_range > 0 && damage > 0)
  2584. skill_castend_damage_id(src, target, 0, -1, tick, 0);
  2585. map_freeblock_lock();
  2586. battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion);
  2587. if (!status_isdead(target) && damage > 0) {
  2588. if (sd) {
  2589. int rate = 0;
  2590. if (sd->weapon_coma_ele[tstatus->def_ele] > 0)
  2591. rate += sd->weapon_coma_ele[tstatus->def_ele];
  2592. if (sd->weapon_coma_race[tstatus->race] > 0)
  2593. rate += sd->weapon_coma_race[tstatus->race];
  2594. if (sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS] > 0)
  2595. rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
  2596. if (rate)
  2597. status_change_start(target, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
  2598. }
  2599. }
  2600. if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
  2601. int sp = 0;
  2602. int skillid = sc->data[SC_AUTOSPELL].val2;
  2603. int skilllv = sc->data[SC_AUTOSPELL].val3;
  2604. int i = rand()%100;
  2605. if (sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_SAGE)
  2606. i = 0; //Max chance, no skilllv reduction. [Skotlex]
  2607. if (i >= 50) skilllv -= 2;
  2608. else if (i >= 15) skilllv--;
  2609. if (skilllv < 1) skilllv = 1;
  2610. sp = skill_get_sp(skillid,skilllv) * 2 / 3;
  2611. if (status_charge(src, 0, sp)) {
  2612. switch (skill_get_casttype(skillid)) {
  2613. case CAST_GROUND:
  2614. skill_castend_pos2(src, target->x, target->y, skillid, skilllv, tick, flag);
  2615. break;
  2616. case CAST_NODAMAGE:
  2617. skill_castend_nodamage_id(src, target, skillid, skilllv, tick, flag);
  2618. break;
  2619. case CAST_DAMAGE:
  2620. skill_castend_damage_id(src, target, skillid, skilllv, tick, flag);
  2621. break;
  2622. }
  2623. }
  2624. }
  2625. if (sd) {
  2626. if (wd.flag & BF_WEAPON && src != target && damage > 0) {
  2627. if (battle_config.left_cardfix_to_right)
  2628. battle_drain(sd, tsd, wd.damage, wd.damage, tstatus->race, is_boss(target));
  2629. else
  2630. battle_drain(sd, tsd, wd.damage, wd.damage2, tstatus->race, is_boss(target));
  2631. }
  2632. }
  2633. if (rdamage > 0) //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
  2634. battle_delay_damage(tick+wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay);
  2635. if (tsc) {
  2636. if (tsc->data[SC_POISONREACT].timer != -1 &&
  2637. check_distance_bl(src, target, tstatus->rhw.range+1) &&
  2638. status_check_skilluse(target, src, TF_POISON, 0)
  2639. ) { //Poison React
  2640. if (sstatus->def_ele == ELE_POISON) {
  2641. tsc->data[SC_POISONREACT].val2 = 0;
  2642. skill_attack(BF_WEAPON,target,target,src,AS_POISONREACT,tsc->data[SC_POISONREACT].val1,tick,0);
  2643. } else {
  2644. skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, flag);
  2645. --tsc->data[SC_POISONREACT].val2;
  2646. }
  2647. if (tsc->data[SC_POISONREACT].val2 <= 0)
  2648. status_change_end(target, SC_POISONREACT, -1);
  2649. }
  2650. }
  2651. map_freeblock_unlock();
  2652. return wd.dmg_lv;
  2653. }
  2654. int battle_check_undead(int race,int element)
  2655. {
  2656. if(battle_config.undead_detect_type == 0) {
  2657. if(element == ELE_UNDEAD)
  2658. return 1;
  2659. }
  2660. else if(battle_config.undead_detect_type == 1) {
  2661. if(race == RC_UNDEAD)
  2662. return 1;
  2663. }
  2664. else {
  2665. if(element == ELE_UNDEAD || race == RC_UNDEAD)
  2666. return 1;
  2667. }
  2668. return 0;
  2669. }
  2670. /*==========================================
  2671. * Checks the state between two targets (rewritten by Skotlex)
  2672. * (enemy, friend, party, guild, etc)
  2673. * See battle.h for possible values/combinations
  2674. * to be used here (BCT_* constants)
  2675. * Return value is:
  2676. * 1: flag holds true (is enemy, party, etc)
  2677. * -1: flag fails
  2678. * 0: Invalid target (non-targetable ever)
  2679. *------------------------------------------
  2680. */
  2681. int battle_check_target( struct block_list *src, struct block_list *target,int flag)
  2682. {
  2683. int m,state = 0; //Initial state none
  2684. int strip_enemy = 1; //Flag which marks whether to remove the BCT_ENEMY status if it's also friend/ally.
  2685. struct block_list *s_bl= src, *t_bl= target;
  2686. nullpo_retr(0, src);
  2687. nullpo_retr(0, target);
  2688. m = target->m;
  2689. if (flag&BCT_ENEMY && !map_flag_gvg(m) && !(status_get_mode(src)&MD_BOSS))
  2690. { //No offensive stuff while in Basilica.
  2691. if (map_getcell(m,src->x,src->y,CELL_CHKBASILICA) ||
  2692. map_getcell(m,target->x,target->y,CELL_CHKBASILICA))
  2693. return -1;
  2694. }
  2695. if (target->type == BL_SKILL) //Needed out of the switch in case the ownership needs to be passed skill->mob->master
  2696. {
  2697. struct skill_unit *su = (struct skill_unit *)target;
  2698. if (!su->group)
  2699. return 0;
  2700. if (skill_get_inf2(su->group->skill_id)&INF2_TRAP)
  2701. { //Only a few skills can target traps...
  2702. switch (battle_getcurrentskill(src))
  2703. {
  2704. case HT_REMOVETRAP:
  2705. case AC_SHOWER:
  2706. case WZ_HEAVENDRIVE:
  2707. state |= BCT_ENEMY;
  2708. strip_enemy = 0;
  2709. break;
  2710. default:
  2711. return 0;
  2712. }
  2713. } else if (su->group->skill_id==WZ_ICEWALL)
  2714. { //Icewall can be hit by anything except skills.
  2715. if (src->type == BL_SKILL)
  2716. return 0;
  2717. state |= BCT_ENEMY;
  2718. strip_enemy = 0;
  2719. } else //Excepting traps and icewall, you should not be able to target skills.
  2720. return 0;
  2721. if ((t_bl = map_id2bl(su->group->src_id)) == NULL)
  2722. t_bl = target; //Fallback on the trap itself, otherwise consider this a "versus caster" scenario.
  2723. }
  2724. switch (t_bl->type)
  2725. {
  2726. case BL_PC:
  2727. {
  2728. TBL_PC *sd = (TBL_PC*)t_bl;
  2729. if (sd->invincible_timer != -1 || pc_isinvisible(sd))
  2730. return -1; //Cannot be targeted yet.
  2731. if (sd->state.monster_ignore && src->type == BL_MOB)
  2732. return 0; //option to have monsters ignore GMs [Valaris]
  2733. if (sd->special_state.killable && t_bl != s_bl)
  2734. {
  2735. state |= BCT_ENEMY; //Universal Victim
  2736. strip_enemy = 0;
  2737. }
  2738. break;
  2739. }
  2740. case BL_MOB:
  2741. {
  2742. TBL_MOB *md = (TBL_MOB*)t_bl;
  2743. if(md->state.killer) //Enable retaliation
  2744. state |= BCT_ENEMY;
  2745. if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
  2746. return 0; //Disable guardians/emperiums owned by Guilds on non-woe times.
  2747. if (md->special_state.ai == 2)
  2748. { //Mines are sort of universal enemies.
  2749. state |= BCT_ENEMY;
  2750. strip_enemy = 0;
  2751. }
  2752. if (md->master_id && (t_bl = map_id2bl(md->master_id)) == NULL)
  2753. t_bl = &md->bl; //Fallback on the mob itself, otherwise consider this a "versus master" scenario.
  2754. break;
  2755. }
  2756. case BL_PET:
  2757. {
  2758. return 0; //Pets cannot be targetted.
  2759. }
  2760. case BL_HOMUNCULUS:
  2761. { //Just fallback on master.
  2762. t_bl=(struct block_list *)((TBL_HOMUNCULUS*)target)->master;
  2763. break;
  2764. }
  2765. case BL_SKILL: //Skill with no owner? Kinda odd... but.. let it through.
  2766. break;
  2767. default: //Invalid target
  2768. return 0;
  2769. }
  2770. if (src->type == BL_SKILL)
  2771. {
  2772. struct skill_unit *su = (struct skill_unit *)src;
  2773. if (!su->group)
  2774. return 0;
  2775. if (su->group->src_id == target->id)
  2776. {
  2777. int inf2;
  2778. inf2 = skill_get_inf2(su->group->skill_id);
  2779. if (inf2&INF2_NO_TARGET_SELF)
  2780. return -1;
  2781. if (inf2&INF2_TARGET_SELF)
  2782. return 1;
  2783. }
  2784. if ((s_bl = map_id2bl(su->group->src_id)) == NULL)
  2785. s_bl = src; //Fallback on the trap itself, otherwise consider this a "caster versus enemy" scenario.
  2786. }
  2787. switch (s_bl->type)
  2788. {
  2789. case BL_PC:
  2790. {
  2791. TBL_PC *sd = (TBL_PC*) s_bl;
  2792. if (sd->special_state.killer && s_bl != t_bl)
  2793. {
  2794. state |= BCT_ENEMY; //Is on a killing rampage :O
  2795. strip_enemy = 0;
  2796. } else
  2797. if (sd->duel_group && t_bl != s_bl && // Duel [LuzZza]
  2798. !(
  2799. (!battle_config.duel_allow_pvp && map[m].flag.pvp) ||
  2800. (!battle_config.duel_allow_gvg && map_flag_gvg(m))
  2801. ))
  2802. {
  2803. if (t_bl->type == BL_PC &&
  2804. (sd->duel_group == ((TBL_PC*)t_bl)->duel_group))
  2805. //Duel targets can ONLY be your enemy, nothing else.
  2806. return (BCT_ENEMY&flag)?1:-1;
  2807. else // You can't target anything out of your duel
  2808. return 0;
  2809. }
  2810. if (map_flag_gvg(m) && !sd->status.guild_id &&
  2811. t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data)
  2812. return 0; //If you don't belong to a guild, can't target guardians/emperium.
  2813. if (t_bl->type != BL_PC)
  2814. state |= BCT_ENEMY; //Natural enemy.
  2815. break;
  2816. }
  2817. case BL_MOB:
  2818. {
  2819. TBL_MOB*md = (TBL_MOB*)s_bl;
  2820. if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
  2821. return 0; //Disable guardians/emperium owned by Guilds on non-woe times.
  2822. if(md->state.killer) // Is on a rampage too :D
  2823. state |= BCT_ENEMY;
  2824. else if (!md->special_state.ai) { //Normal mobs.
  2825. if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
  2826. state |= BCT_PARTY; //Normal mobs with no ai are friends.
  2827. else
  2828. state |= BCT_ENEMY; //However, all else are enemies.
  2829. } else {
  2830. if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
  2831. state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs.
  2832. }
  2833. if (md->master_id && (s_bl = map_id2bl(md->master_id)) == NULL)
  2834. s_bl = &md->bl; //Fallback on the mob itself, otherwise consider this a "from master" scenario.
  2835. break;
  2836. }
  2837. case BL_HOMUNCULUS:
  2838. {
  2839. //[blackhole89] -- check homunculus' targeting by their masters.
  2840. if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
  2841. state |= BCT_ENEMY; //Default enemy. Normal mobs.
  2842. //Pass on to master.
  2843. s_bl=(struct block_list *)((struct homun_data*)src)->master;
  2844. break;
  2845. }
  2846. case BL_PET:
  2847. {
  2848. TBL_PET *pd = (TBL_PET*)s_bl;
  2849. if (t_bl->type != BL_MOB && flag&BCT_ENEMY)
  2850. return 0; //Pet may not attack non-mobs.
  2851. if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data && flag&BCT_ENEMY)
  2852. return 0; //pet may not attack Guardians/Emperium
  2853. if (t_bl->type != BL_PC)
  2854. state |= BCT_ENEMY; //Stock enemy type.
  2855. if (pd->msd)
  2856. s_bl = &pd->msd->bl; //"My master's enemies are my enemies..."
  2857. break;
  2858. }
  2859. case BL_SKILL: //Skill with no owner? Fishy, but let it through.
  2860. break;
  2861. default: //Invalid source of attack?
  2862. return 0;
  2863. }
  2864. if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars
  2865. if (target->type&BL_CHAR)
  2866. return 1;
  2867. else
  2868. return -1;
  2869. } else if (flag == BCT_NOONE) //Why would someone use this? no clue.
  2870. return -1;
  2871. if (t_bl == s_bl)
  2872. { //No need for further testing.
  2873. state |= BCT_SELF|BCT_PARTY|BCT_GUILD;
  2874. if (state&BCT_ENEMY && strip_enemy)
  2875. state&=~BCT_ENEMY;
  2876. return (flag&state)?1:-1;
  2877. }
  2878. if (map_flag_vs(m)) { //Check rivalry settings.
  2879. if (flag&(BCT_PARTY|BCT_ENEMY)) {
  2880. int s_party = status_get_party_id(s_bl);
  2881. if (
  2882. !(map[m].flag.pvp && map[m].flag.pvp_noparty) &&
  2883. !(map_flag_gvg(m) && map[m].flag.gvg_noparty) &&
  2884. s_party && s_party == status_get_party_id(t_bl)
  2885. )
  2886. state |= BCT_PARTY;
  2887. else
  2888. state |= BCT_ENEMY;
  2889. }
  2890. if (flag&(BCT_GUILD|BCT_ENEMY)) {
  2891. int s_guild = status_get_guild_id(s_bl);
  2892. int t_guild = status_get_guild_id(t_bl);
  2893. if (
  2894. !(map[m].flag.pvp && map[m].flag.pvp_noguild) &&
  2895. s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild))
  2896. )
  2897. state |= BCT_GUILD;
  2898. else
  2899. state |= BCT_ENEMY;
  2900. }
  2901. if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) &&
  2902. s_bl->type == BL_PC && t_bl->type == BL_PC)
  2903. { //Prevent novice engagement on pk_mode (feature by Valaris)
  2904. TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl;
  2905. if (
  2906. (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
  2907. (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
  2908. sd->status.base_level < battle_config.pk_min_level ||
  2909. sd2->status.base_level < battle_config.pk_min_level ||
  2910. (battle_config.pk_level_range && (
  2911. sd->status.base_level > sd2->status.base_level ?
  2912. sd->status.base_level - sd2->status.base_level :
  2913. sd2->status.base_level - sd->status.base_level )
  2914. > battle_config.pk_level_range)
  2915. )
  2916. state&=~BCT_ENEMY;
  2917. }
  2918. } else { //Non pvp/gvg, check party/guild settings.
  2919. if (flag&BCT_PARTY || state&BCT_ENEMY) {
  2920. int s_party = status_get_party_id(s_bl);
  2921. if(s_party && s_party == status_get_party_id(t_bl))
  2922. state |= BCT_PARTY;
  2923. }
  2924. if (flag&BCT_GUILD || state&BCT_ENEMY) {
  2925. int s_guild = status_get_guild_id(s_bl);
  2926. int t_guild = status_get_guild_id(t_bl);
  2927. if(s_guild && t_guild && (s_guild == t_guild || guild_idisallied(s_guild, t_guild)))
  2928. state |= BCT_GUILD;
  2929. }
  2930. }
  2931. if (!state) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral.
  2932. state = BCT_NEUTRAL;
  2933. //Alliance state takes precedence over enemy one.
  2934. else if (state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD))
  2935. state&=~BCT_ENEMY;
  2936. return (flag&state)?1:-1;
  2937. }
  2938. /*==========================================
  2939. * ŽË’ö”»’è
  2940. *------------------------------------------
  2941. */
  2942. int battle_check_range(struct block_list *src,struct block_list *bl,int range)
  2943. {
  2944. nullpo_retr(0, src);
  2945. nullpo_retr(0, bl);
  2946. if(src->m != bl->m) // ˆá‚¤ƒ}ƒbƒv
  2947. return 0;
  2948. if (!check_distance_bl(src, bl, range))
  2949. return 0;
  2950. if(distance_bl(src, bl) < 2) //No need for path checking.
  2951. return 1;
  2952. // ?áŠQ•¨”»’è
  2953. return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y);
  2954. }
  2955. /*==========================================
  2956. * Return numerical value of a switch configuration (modified by [Yor])
  2957. * on/off, english, français, deutsch, español
  2958. *------------------------------------------
  2959. */
  2960. int battle_config_switch(const char *str) {
  2961. if (strcmpi(str, "on") == 0 || strcmpi(str, "yes") == 0 || strcmpi(str, "oui") == 0 || strcmpi(str, "ja") == 0 || strcmpi(str, "si") == 0)
  2962. return 1;
  2963. if (strcmpi(str, "off") == 0 || strcmpi(str, "no") == 0 || strcmpi(str, "non") == 0 || strcmpi(str, "nein") == 0)
  2964. return 0;
  2965. return atoi(str);
  2966. }
  2967. static const struct battle_data_short {
  2968. const char *str;
  2969. unsigned short *val;
  2970. } battle_data_short[] = { //List here battle_athena options which are type unsigned short!
  2971. { "warp_point_debug", &battle_config.warp_point_debug },
  2972. { "enemy_critical_rate", &battle_config.enemy_critical_rate },
  2973. { "enemy_str", &battle_config.enemy_str },
  2974. { "enemy_perfect_flee", &battle_config.enemy_perfect_flee },
  2975. { "casting_rate", &battle_config.cast_rate },
  2976. { "delay_rate", &battle_config.delay_rate },
  2977. { "delay_dependon_dex", &battle_config.delay_dependon_dex },
  2978. { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable },
  2979. { "left_cardfix_to_right", &battle_config.left_cardfix_to_right },
  2980. { "skill_add_range", &battle_config.skill_add_range },
  2981. { "skill_out_range_consume", &battle_config.skill_out_range_consume },
  2982. { "skillrange_by_distance", &battle_config.skillrange_by_distance },
  2983. { "skillrange_from_weapon", &battle_config.use_weapon_skill_range },
  2984. { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
  2985. { "defunit_not_enemy", &battle_config.defnotenemy },
  2986. { "gvg_traps_target_all", &battle_config.vs_traps_bctall },
  2987. { "traps_setting", &battle_config.traps_setting },
  2988. { "clear_skills_on_death", &battle_config.clear_unit_ondeath },
  2989. { "random_monster_checklv", &battle_config.random_monster_checklv },
  2990. { "attribute_recover", &battle_config.attr_recover },
  2991. { "flooritem_lifetime", &battle_config.flooritem_lifetime },
  2992. { "item_auto_get", &battle_config.item_auto_get },
  2993. { "drop_rate0item", &battle_config.drop_rate0item },
  2994. { "pvp_exp", &battle_config.pvp_exp },
  2995. { "gtb_pvp_only", &battle_config.gtb_pvp_only },
  2996. { "guild_max_castles", &battle_config.guild_max_castles },
  2997. { "death_penalty_type", &battle_config.death_penalty_type },
  2998. { "death_penalty_base", &battle_config.death_penalty_base },
  2999. { "death_penalty_job", &battle_config.death_penalty_job },
  3000. { "restart_hp_rate", &battle_config.restart_hp_rate },
  3001. { "restart_sp_rate", &battle_config.restart_sp_rate },
  3002. { "mvp_hp_rate", &battle_config.mvp_hp_rate },
  3003. { "monster_hp_rate", &battle_config.monster_hp_rate },
  3004. { "monster_max_aspd", &battle_config.monster_max_aspd },
  3005. { "view_range_rate", &battle_config.view_range_rate },
  3006. { "chase_range_rate", &battle_config.chase_range_rate },
  3007. { "atcommand_gm_only", &battle_config.atc_gmonly },
  3008. { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit },
  3009. { "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit},
  3010. { "gm_all_skill", &battle_config.gm_allskill },
  3011. { "gm_all_skill_add_abra", &battle_config.gm_allskill_addabra },
  3012. { "gm_all_equipment", &battle_config.gm_allequip },
  3013. { "gm_skill_unconditional", &battle_config.gm_skilluncond },
  3014. { "gm_join_chat", &battle_config.gm_join_chat },
  3015. { "gm_kick_chat", &battle_config.gm_kick_chat },
  3016. { "player_skillfree", &battle_config.skillfree },
  3017. { "player_skillup_limit", &battle_config.skillup_limit },
  3018. { "weapon_produce_rate", &battle_config.wp_rate },
  3019. { "potion_produce_rate", &battle_config.pp_rate },
  3020. { "monster_active_enable", &battle_config.monster_active_enable },
  3021. { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate},
  3022. { "monster_loot_type", &battle_config.monster_loot_type },
  3023. // { "mob_skill_use", &battle_config.mob_skill_use }, //Deprecated
  3024. { "mob_skill_rate", &battle_config.mob_skill_rate },
  3025. { "mob_skill_delay", &battle_config.mob_skill_delay },
  3026. { "mob_count_rate", &battle_config.mob_count_rate },
  3027. { "mob_spawn_delay", &battle_config.mob_spawn_delay },
  3028. { "no_spawn_on_player", &battle_config.no_spawn_on_player },
  3029. { "plant_spawn_delay", &battle_config.plant_spawn_delay },
  3030. { "boss_spawn_delay", &battle_config.boss_spawn_delay },
  3031. { "slaves_inherit_mode", &battle_config.slaves_inherit_mode },
  3032. { "slaves_inherit_speed", &battle_config.slaves_inherit_speed },
  3033. { "summons_inherit_effects", &battle_config.summons_inherit_effects },
  3034. { "pc_damage_walk_delay_rate", &battle_config.pc_walk_delay_rate },
  3035. { "damage_walk_delay_rate", &battle_config.walk_delay_rate },
  3036. { "multihit_delay", &battle_config.multihit_delay },
  3037. { "quest_skill_learn", &battle_config.quest_skill_learn },
  3038. { "quest_skill_reset", &battle_config.quest_skill_reset },
  3039. { "basic_skill_check", &battle_config.basic_skill_check },
  3040. { "guild_emperium_check", &battle_config.guild_emperium_check },
  3041. { "guild_exp_rate", &battle_config.guild_exp_rate },
  3042. { "guild_exp_limit", &battle_config.guild_exp_limit },
  3043. { "player_invincible_time", &battle_config.pc_invincible_time },
  3044. { "pet_catch_rate", &battle_config.pet_catch_rate },
  3045. { "pet_rename", &battle_config.pet_rename },
  3046. { "pet_friendly_rate", &battle_config.pet_friendly_rate },
  3047. { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
  3048. { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease},
  3049. { "pet_str", &battle_config.pet_str },
  3050. { "pet_status_support", &battle_config.pet_status_support },
  3051. { "pet_attack_support", &battle_config.pet_attack_support },
  3052. { "pet_damage_support", &battle_config.pet_damage_support },
  3053. { "pet_support_min_friendly", &battle_config.pet_support_min_friendly },
  3054. { "pet_support_rate", &battle_config.pet_support_rate },
  3055. { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master },
  3056. { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate },
  3057. { "pet_lv_rate", &battle_config.pet_lv_rate }, //Skotlex
  3058. { "pet_max_stats", &battle_config.pet_max_stats }, //Skotlex
  3059. { "pet_max_atk1", &battle_config.pet_max_atk1 }, //Skotlex
  3060. { "pet_max_atk2", &battle_config.pet_max_atk2 }, //Skotlex
  3061. { "pet_disable_in_gvg", &battle_config.pet_no_gvg }, //Skotlex
  3062. { "skill_min_damage", &battle_config.skill_min_damage },
  3063. { "finger_offensive_type", &battle_config.finger_offensive_type },
  3064. { "heal_exp", &battle_config.heal_exp },
  3065. { "resurrection_exp", &battle_config.resurrection_exp },
  3066. { "shop_exp", &battle_config.shop_exp },
  3067. { "combo_delay_rate", &battle_config.combo_delay_rate },
  3068. { "item_check", &battle_config.item_check },
  3069. { "item_use_interval", &battle_config.item_use_interval },
  3070. { "wedding_modifydisplay", &battle_config.wedding_modifydisplay },
  3071. { "wedding_ignorepalette", &battle_config.wedding_ignorepalette }, //[Skotlex]
  3072. { "xmas_ignorepalette", &battle_config.xmas_ignorepalette }, // [Valaris]
  3073. { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate },
  3074. { "item_name_override_grffile", &battle_config.item_name_override_grffile},
  3075. { "item_equip_override_grffile", &battle_config.item_equip_override_grffile}, // [Celest]
  3076. { "item_slots_override_grffile", &battle_config.item_slots_override_grffile}, // [Celest]
  3077. { "indoors_override_grffile", &battle_config.indoors_override_grffile}, // [Celest]
  3078. { "skill_sp_override_grffile", &battle_config.skill_sp_override_grffile}, // [Celest]
  3079. { "cardillust_read_grffile", &battle_config.cardillust_read_grffile}, // [Celest]
  3080. { "arrow_decrement", &battle_config.arrow_decrement },
  3081. { "max_aspd", &battle_config.max_aspd },
  3082. { "max_walk_speed", &battle_config.max_walk_speed },
  3083. { "max_lv", &battle_config.max_lv },
  3084. { "aura_lv", &battle_config.aura_lv },
  3085. { "max_parameter", &battle_config.max_parameter },
  3086. { "max_baby_parameter", &battle_config.max_baby_parameter },
  3087. { "max_def", &battle_config.max_def },
  3088. { "over_def_bonus", &battle_config.over_def_bonus },
  3089. { "skill_log", &battle_config.skill_log },
  3090. { "battle_log", &battle_config.battle_log },
  3091. { "save_log", &battle_config.save_log },
  3092. { "error_log", &battle_config.error_log },
  3093. { "etc_log", &battle_config.etc_log },
  3094. { "save_clothcolor", &battle_config.save_clothcolor },
  3095. { "undead_detect_type", &battle_config.undead_detect_type },
  3096. { "auto_counter_type", &battle_config.auto_counter_type },
  3097. { "min_hitrate", &battle_config.min_hitrate },
  3098. { "max_hitrate", &battle_config.max_hitrate },
  3099. { "agi_penalty_type", &battle_config.agi_penalty_type },
  3100. { "agi_penalty_count", &battle_config.agi_penalty_count },
  3101. { "agi_penalty_num", &battle_config.agi_penalty_num },
  3102. { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv },
  3103. { "vit_penalty_type", &battle_config.vit_penalty_type },
  3104. { "vit_penalty_count", &battle_config.vit_penalty_count },
  3105. { "vit_penalty_num", &battle_config.vit_penalty_num },
  3106. { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv },
  3107. { "weapon_defense_type", &battle_config.weapon_defense_type },
  3108. { "magic_defense_type", &battle_config.magic_defense_type },
  3109. { "skill_reiteration", &battle_config.skill_reiteration },
  3110. { "skill_nofootset", &battle_config.skill_nofootset },
  3111. { "player_cloak_check_type", &battle_config.pc_cloak_check_type },
  3112. { "monster_cloak_check_type", &battle_config.monster_cloak_check_type },
  3113. { "sense_type", &battle_config.estimation_type },
  3114. { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate },
  3115. { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate },
  3116. { "gvg_weapon_attack_damage_rate", &battle_config.gvg_weapon_damage_rate },
  3117. { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate },
  3118. { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate },
  3119. { "gvg_flee_penalty", &battle_config.gvg_flee_penalty },
  3120. { "pk_short_attack_damage_rate", &battle_config.pk_short_damage_rate },
  3121. { "pk_long_attack_damage_rate", &battle_config.pk_long_damage_rate },
  3122. { "pk_weapon_attack_damage_rate", &battle_config.pk_weapon_damage_rate },
  3123. { "pk_magic_attack_damage_rate", &battle_config.pk_magic_damage_rate },
  3124. { "pk_misc_attack_damage_rate", &battle_config.pk_misc_damage_rate },
  3125. { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill},
  3126. { "attack_direction_change", &battle_config.attack_direction_change },
  3127. { "land_skill_limit", &battle_config.land_skill_limit },
  3128. { "party_skill_penalty", &battle_config.party_skill_penalty },
  3129. { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
  3130. { "produce_item_name_input", &battle_config.produce_item_name_input },
  3131. { "produce_potion_name_input", &battle_config.produce_potion_name_input},
  3132. { "making_arrow_name_input", &battle_config.making_arrow_name_input },
  3133. { "holywater_name_input", &battle_config.holywater_name_input },
  3134. { "cdp_name_input", &battle_config.cdp_name_input },
  3135. { "display_delay_skill_fail", &battle_config.display_delay_skill_fail },
  3136. { "display_snatcher_skill_fail", &battle_config.display_snatcher_skill_fail },
  3137. { "chat_warpportal", &battle_config.chat_warpportal },
  3138. { "mob_warpportal", &battle_config.mob_warpportal },
  3139. { "dead_branch_active", &battle_config.dead_branch_active },
  3140. { "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
  3141. { "show_party_share_picker", &battle_config.party_show_share_picker },
  3142. { "party_item_share_type", &battle_config.party_share_type },
  3143. { "mob_ghostring_fix", &battle_config.mob_ghostring_fix },
  3144. { "attack_attr_none", &battle_config.attack_attr_none },
  3145. { "gx_allhit", &battle_config.gx_allhit },
  3146. { "gx_disptype", &battle_config.gx_disptype },
  3147. { "devotion_level_difference", &battle_config.devotion_level_difference },
  3148. { "player_skill_partner_check", &battle_config.player_skill_partner_check},
  3149. { "hide_GM_session", &battle_config.hide_GM_session },
  3150. { "invite_request_check", &battle_config.invite_request_check },
  3151. { "skill_removetrap_type", &battle_config.skill_removetrap_type },
  3152. { "disp_experience", &battle_config.disp_experience },
  3153. { "disp_zeny", &battle_config.disp_zeny },
  3154. { "castle_defense_rate", &battle_config.castle_defense_rate },
  3155. { "hp_rate", &battle_config.hp_rate },
  3156. { "sp_rate", &battle_config.sp_rate },
  3157. { "gm_cant_drop_min_lv", &battle_config.gm_cant_drop_min_lv },
  3158. { "gm_cant_drop_max_lv", &battle_config.gm_cant_drop_max_lv },
  3159. { "disp_hpmeter", &battle_config.disp_hpmeter },
  3160. { "bone_drop", &battle_config.bone_drop },
  3161. { "buyer_name", &battle_config.buyer_name },
  3162. { "skill_wall_check", &battle_config.skill_wall_check },
  3163. { "cell_stack_limit", &battle_config.cell_stack_limit },
  3164. // eAthena additions
  3165. { "item_logarithmic_drops", &battle_config.logarithmic_drops },
  3166. { "item_drop_common_min", &battle_config.item_drop_common_min }, // Added by TyrNemesis^
  3167. { "item_drop_common_max", &battle_config.item_drop_common_max },
  3168. { "item_drop_equip_min", &battle_config.item_drop_equip_min },
  3169. { "item_drop_equip_max", &battle_config.item_drop_equip_max },
  3170. { "item_drop_card_min", &battle_config.item_drop_card_min },
  3171. { "item_drop_card_max", &battle_config.item_drop_card_max },
  3172. { "item_drop_mvp_min", &battle_config.item_drop_mvp_min },
  3173. { "item_drop_mvp_max", &battle_config.item_drop_mvp_max }, // End Addition
  3174. { "item_drop_heal_min", &battle_config.item_drop_heal_min },
  3175. { "item_drop_heal_max", &battle_config.item_drop_heal_max },
  3176. { "item_drop_use_min", &battle_config.item_drop_use_min },
  3177. { "item_drop_use_max", &battle_config.item_drop_use_max },
  3178. { "item_drop_add_min", &battle_config.item_drop_adddrop_min },
  3179. { "item_drop_add_max", &battle_config.item_drop_adddrop_max },
  3180. { "item_drop_treasure_min", &battle_config.item_drop_treasure_min },
  3181. { "item_drop_treasure_max", &battle_config.item_drop_treasure_max },
  3182. { "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT
  3183. { "alchemist_summon_reward", &battle_config.alchemist_summon_reward }, // [Valaris]
  3184. { "drops_by_luk", &battle_config.drops_by_luk }, // [Valaris]
  3185. { "drops_by_luk2", &battle_config.drops_by_luk2 }, // [Skotlex]
  3186. { "equip_natural_break_rate", &battle_config.equip_natural_break_rate },
  3187. { "equip_self_break_rate", &battle_config.equip_self_break_rate },
  3188. { "equip_skill_break_rate", &battle_config.equip_skill_break_rate },
  3189. { "pk_mode", &battle_config.pk_mode }, // [Valaris]
  3190. { "pk_level_range", &battle_config.pk_level_range },
  3191. { "manner_system", &battle_config.manner_system }, // [Komurka]
  3192. { "pet_equip_required", &battle_config.pet_equip_required }, // [Valaris]
  3193. { "multi_level_up", &battle_config.multi_level_up }, // [Valaris]
  3194. { "max_exp_gain_rate", &battle_config.max_exp_gain_rate }, // [Skotlex]
  3195. { "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
  3196. { "night_at_start", &battle_config.night_at_start }, // added by [Yor]
  3197. { "show_mob_hp", &battle_config.show_mob_hp }, // [Valaris]
  3198. { "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor]
  3199. { "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
  3200. { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
  3201. { "packet_ver_flag", &battle_config.packet_ver_flag }, // added by [Yor]
  3202. { "min_hair_style", &battle_config.min_hair_style }, // added by [MouseJstr]
  3203. { "max_hair_style", &battle_config.max_hair_style }, // added by [MouseJstr]
  3204. { "min_hair_color", &battle_config.min_hair_color }, // added by [MouseJstr]
  3205. { "max_hair_color", &battle_config.max_hair_color }, // added by [MouseJstr]
  3206. { "min_cloth_color", &battle_config.min_cloth_color }, // added by [MouseJstr]
  3207. { "max_cloth_color", &battle_config.max_cloth_color }, // added by [MouseJstr]
  3208. { "pet_hair_style", &battle_config.pet_hair_style }, // added by [Skotlex]
  3209. { "castrate_dex_scale", &battle_config.castrate_dex_scale }, // added by [MouseJstr]
  3210. { "area_size", &battle_config.area_size }, // added by [MouseJstr]
  3211. { "muting_players", &battle_config.muting_players}, // added by [Apple]
  3212. { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris]
  3213. { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris]
  3214. { "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate}, // [Valaris]
  3215. { "pk_min_level", &battle_config.pk_min_level}, // [celest]
  3216. { "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
  3217. { "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
  3218. { "skill_steal_max_tries", &battle_config.skill_steal_max_tries}, // [Lupus]
  3219. // { "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
  3220. { "motd_type", &battle_config.motd_type}, // [celest]
  3221. { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
  3222. { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest]
  3223. { "exp_calc_type", &battle_config.exp_calc_type}, // [celest]
  3224. { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest]
  3225. { "default_skill_delay", &battle_config.default_skill_delay}, // [Skotlex]
  3226. { "require_glory_guild", &battle_config.require_glory_guild}, // [celest]
  3227. { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr]
  3228. { "party_even_share_bonus", &battle_config.party_even_share_bonus},
  3229. { "delay_battle_damage", &battle_config.delay_battle_damage}, // [celest]
  3230. { "hide_woe_damage", &battle_config.hide_woe_damage}, // [Skotlex]
  3231. { "display_version", &battle_config.display_version}, // [Ancyker], for a feature by...?
  3232. { "who_display_aid", &battle_config.who_display_aid}, // [Ancyker], for a feature by...?
  3233. { "display_hallucination", &battle_config.display_hallucination}, // [Skotlex]
  3234. { "use_statpoint_table", &battle_config.use_statpoint_table}, // [Skotlex]
  3235. { "ignore_items_gender", &battle_config.ignore_items_gender}, // [Lupus]
  3236. { "copyskill_restrict", &battle_config.copyskill_restrict}, // [Aru]
  3237. { "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs}, // [Aru]
  3238. { "debuff_on_logout", &battle_config.debuff_on_logout},
  3239. { "monster_ai", &battle_config.mob_ai},
  3240. { "dynamic_mobs", &battle_config.dynamic_mobs},
  3241. { "mob_remove_damaged", &battle_config.mob_remove_damaged},
  3242. { "show_hp_sp_drain", &battle_config.show_hp_sp_drain}, // [Skotlex]
  3243. { "show_hp_sp_gain", &battle_config.show_hp_sp_gain}, // [Skotlex]
  3244. { "mob_npc_event_type", &battle_config.mob_npc_event_type},
  3245. { "mob_clear_delay", &battle_config.mob_clear_delay}, // [Valaris]
  3246. { "character_size", &battle_config.character_size}, // [Lupus]
  3247. { "mob_max_skilllvl", &battle_config.mob_max_skilllvl}, // [Lupus]
  3248. { "retaliate_to_master", &battle_config.retaliate_to_master}, // [Skotlex]
  3249. { "rare_drop_announce", &battle_config.rare_drop_announce}, // [Lupus]
  3250. { "firewall_hits_on_undead", &battle_config.firewall_hits_on_undead}, // [Skotlex]
  3251. { "title_lvl1", &battle_config.title_lvl1}, // [Lupus]
  3252. { "title_lvl2", &battle_config.title_lvl2}, // [Lupus]
  3253. { "title_lvl3", &battle_config.title_lvl3}, // [Lupus]
  3254. { "title_lvl4", &battle_config.title_lvl4}, // [Lupus]
  3255. { "title_lvl5", &battle_config.title_lvl5}, // [Lupus]
  3256. { "title_lvl6", &battle_config.title_lvl6}, // [Lupus]
  3257. { "title_lvl7", &battle_config.title_lvl7}, // [Lupus]
  3258. { "title_lvl8", &battle_config.title_lvl8}, // [Lupus]
  3259. { "duel_enable", &battle_config.duel_enable}, // [LuzZza]
  3260. { "duel_allow_pvp", &battle_config.duel_allow_pvp}, // [LuzZza]
  3261. { "duel_allow_gvg", &battle_config.duel_allow_gvg}, // [LuzZza]
  3262. { "duel_allow_teleport", &battle_config.duel_allow_teleport}, // [LuzZza]
  3263. { "duel_autoleave_when_die", &battle_config.duel_autoleave_when_die}, //[LuzZza]
  3264. { "duel_time_interval", &battle_config.duel_time_interval}, // [LuzZza]
  3265. { "skip_teleport_lv1_menu", &battle_config.skip_teleport_lv1_menu}, // [LuzZza]
  3266. { "allow_skill_without_day", &battle_config.allow_skill_without_day}, // [Komurka]
  3267. { "allow_es_magic_player", &battle_config.allow_es_magic_pc },
  3268. { "skill_caster_check", &battle_config.skill_caster_check },
  3269. { "status_cast_cancel", &battle_config.sc_castcancel },
  3270. { "pc_status_def_rate", &battle_config.pc_sc_def_rate },
  3271. { "mob_status_def_rate", &battle_config.mob_sc_def_rate },
  3272. { "pc_max_status_def", &battle_config.pc_max_sc_def },
  3273. { "mob_max_status_def", &battle_config.mob_max_sc_def },
  3274. { "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio },
  3275. { "autospell_stacking", &battle_config.autospell_stacking },
  3276. { "override_mob_names", &battle_config.override_mob_names },
  3277. { "min_chat_delay", &battle_config.min_chat_delay },
  3278. };
  3279. static const struct battle_data_int {
  3280. const char *str;
  3281. int *val;
  3282. } battle_data_int[] = { //List here battle_athena options which are type int!
  3283. { "item_first_get_time", &battle_config.item_first_get_time },
  3284. { "item_second_get_time", &battle_config.item_second_get_time },
  3285. { "item_third_get_time", &battle_config.item_third_get_time },
  3286. { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time },
  3287. { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time },
  3288. { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time },
  3289. { "base_exp_rate", &battle_config.base_exp_rate },
  3290. { "job_exp_rate", &battle_config.job_exp_rate },
  3291. { "zeny_penalty", &battle_config.zeny_penalty },
  3292. { "mvp_exp_rate", &battle_config.mvp_exp_rate },
  3293. { "natural_healhp_interval", &battle_config.natural_healhp_interval },
  3294. { "natural_healsp_interval", &battle_config.natural_healsp_interval },
  3295. { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval},
  3296. { "max_hp", &battle_config.max_hp },
  3297. { "max_sp", &battle_config.max_sp },
  3298. { "max_cart_weight", &battle_config.max_cart_weight },
  3299. { "gvg_eliminate_time", &battle_config.gvg_eliminate_time },
  3300. { "vending_max_value", &battle_config.vending_max_value },
  3301. // eAthena additions
  3302. { "item_rate_mvp", &battle_config.item_rate_mvp },
  3303. { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
  3304. { "item_rate_common_boss", &battle_config.item_rate_common_boss }, // [Reddozen]
  3305. { "item_rate_equip", &battle_config.item_rate_equip },
  3306. { "item_rate_equip_boss", &battle_config.item_rate_equip_boss }, // [Reddozen]
  3307. { "item_rate_card", &battle_config.item_rate_card }, // End Addition
  3308. { "item_rate_card_boss", &battle_config.item_rate_card_boss }, // [Reddozen]
  3309. { "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris
  3310. { "item_rate_heal_boss", &battle_config.item_rate_heal_boss }, // [Reddozen]
  3311. { "item_rate_use", &battle_config.item_rate_use }, // End
  3312. { "item_rate_use_boss", &battle_config.item_rate_use_boss }, // [Reddozen]
  3313. { "item_rate_adddrop", &battle_config.item_rate_adddrop }, // End
  3314. { "item_rate_treasure", &battle_config.item_rate_treasure }, // End
  3315. { "day_duration", &battle_config.day_duration }, // added by [Yor]
  3316. { "night_duration", &battle_config.night_duration }, // added by [Yor]
  3317. { "mob_remove_delay", &battle_config.mob_remove_delay },
  3318. { "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration },
  3319. };
  3320. int battle_set_value(char *w1, char *w2) {
  3321. int i;
  3322. for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
  3323. if (strcmpi(w1, battle_data_short[i].str) == 0) {
  3324. * battle_data_short[i].val = battle_config_switch(w2);
  3325. return 1;
  3326. }
  3327. for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
  3328. if (strcmpi(w1, battle_data_int[i].str) == 0) {
  3329. *battle_data_int[i].val = battle_config_switch(w2);
  3330. return 1;
  3331. }
  3332. return 0;
  3333. }
  3334. int battle_get_value(char *w1) {
  3335. int i;
  3336. for(i = 0; i < sizeof(battle_data_short) / (sizeof(battle_data_short[0])); i++)
  3337. if (strcmpi(w1, battle_data_short[i].str) == 0) {
  3338. return * battle_data_short[i].val;
  3339. }
  3340. for(i = 0; i < sizeof(battle_data_int) / (sizeof(battle_data_int[0])); i++)
  3341. if (strcmpi(w1, battle_data_int[i].str) == 0) {
  3342. return *battle_data_int[i].val;
  3343. }
  3344. return 0;
  3345. }
  3346. void battle_set_defaults() {
  3347. battle_config.warp_point_debug=0;
  3348. battle_config.enemy_critical_rate=0;
  3349. battle_config.enemy_str=1;
  3350. battle_config.enemy_perfect_flee=0;
  3351. battle_config.cast_rate=100;
  3352. battle_config.delay_rate=100;
  3353. battle_config.delay_dependon_dex=0;
  3354. battle_config.sdelay_attack_enable=0;
  3355. battle_config.left_cardfix_to_right=0;
  3356. battle_config.skill_add_range=0;
  3357. battle_config.skill_out_range_consume=1;
  3358. battle_config.skillrange_by_distance=BL_MOB|BL_PET;
  3359. battle_config.use_weapon_skill_range=0;
  3360. battle_config.pc_damage_delay_rate=100;
  3361. battle_config.defnotenemy=0;
  3362. battle_config.vs_traps_bctall=BL_PC;
  3363. battle_config.traps_setting=0;
  3364. battle_config.clear_unit_ondeath=BL_ALL;
  3365. battle_config.random_monster_checklv=1;
  3366. battle_config.attr_recover=1;
  3367. battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;
  3368. battle_config.item_auto_get=0;
  3369. battle_config.item_first_get_time=3000;
  3370. battle_config.item_second_get_time=1000;
  3371. battle_config.item_third_get_time=1000;
  3372. battle_config.mvp_item_first_get_time=10000;
  3373. battle_config.mvp_item_second_get_time=10000;
  3374. battle_config.mvp_item_third_get_time=2000;
  3375. battle_config.drop_rate0item=0;
  3376. battle_config.base_exp_rate=100;
  3377. battle_config.job_exp_rate=100;
  3378. battle_config.pvp_exp=1;
  3379. battle_config.gtb_pvp_only=0;
  3380. battle_config.death_penalty_type=0;
  3381. battle_config.death_penalty_base=0;
  3382. battle_config.death_penalty_job=0;
  3383. battle_config.zeny_penalty=0;
  3384. battle_config.restart_hp_rate=0;
  3385. battle_config.restart_sp_rate=0;
  3386. battle_config.mvp_exp_rate=100;
  3387. battle_config.mvp_hp_rate=100;
  3388. battle_config.monster_hp_rate=100;
  3389. battle_config.monster_max_aspd=199;
  3390. battle_config.view_range_rate=100;
  3391. battle_config.chase_range_rate=100;
  3392. battle_config.atc_gmonly=0;
  3393. battle_config.atc_spawn_quantity_limit=0;
  3394. battle_config.atc_slave_clone_limit=0;
  3395. battle_config.gm_allskill=0;
  3396. battle_config.gm_allequip=0;
  3397. battle_config.gm_skilluncond=0;
  3398. battle_config.gm_join_chat=0;
  3399. battle_config.gm_kick_chat=0;
  3400. battle_config.guild_max_castles=0;
  3401. battle_config.skillfree = 0;
  3402. battle_config.skillup_limit = 0;
  3403. battle_config.wp_rate=100;
  3404. battle_config.pp_rate=100;
  3405. battle_config.monster_active_enable=1;
  3406. battle_config.monster_damage_delay_rate=100;
  3407. battle_config.monster_loot_type=0;
  3408. battle_config.mob_skill_rate=100;
  3409. battle_config.mob_skill_delay=100;
  3410. battle_config.mob_count_rate=100;
  3411. battle_config.mob_spawn_delay=100;
  3412. battle_config.no_spawn_on_player=0;
  3413. battle_config.plant_spawn_delay=100;
  3414. battle_config.boss_spawn_delay=100;
  3415. battle_config.slaves_inherit_mode=1;
  3416. battle_config.slaves_inherit_speed=1;
  3417. battle_config.summons_inherit_effects=1;
  3418. battle_config.pc_walk_delay_rate=20;
  3419. battle_config.walk_delay_rate=100;
  3420. battle_config.multihit_delay=80;
  3421. battle_config.quest_skill_learn=0;
  3422. battle_config.quest_skill_reset=1;
  3423. battle_config.basic_skill_check=1;
  3424. battle_config.guild_emperium_check=1;
  3425. battle_config.guild_exp_limit=50;
  3426. battle_config.guild_exp_rate=100;
  3427. battle_config.pc_invincible_time = 5000;
  3428. battle_config.pet_catch_rate=100;
  3429. battle_config.pet_rename=0;
  3430. battle_config.pet_friendly_rate=100;
  3431. battle_config.pet_hungry_delay_rate=100;
  3432. battle_config.pet_hungry_friendly_decrease=5;
  3433. battle_config.pet_str=0;
  3434. battle_config.pet_status_support=0;
  3435. battle_config.pet_attack_support=0;
  3436. battle_config.pet_damage_support=0;
  3437. battle_config.pet_support_min_friendly=900;
  3438. battle_config.pet_support_rate=100;
  3439. battle_config.pet_attack_exp_to_master=0;
  3440. battle_config.pet_attack_exp_rate=100;
  3441. battle_config.pet_lv_rate=0; //Skotlex
  3442. battle_config.pet_max_stats=99; //Skotlex
  3443. battle_config.pet_max_atk1=750; //Skotlex
  3444. battle_config.pet_max_atk2=1000; //Skotlex
  3445. battle_config.pet_no_gvg=0; //Skotlex
  3446. battle_config.skill_min_damage=6; //Ishizu claims that magic and misc attacks always do at least div_ damage. [Skotlex]
  3447. battle_config.finger_offensive_type=0;
  3448. battle_config.heal_exp=0;
  3449. battle_config.resurrection_exp=0;
  3450. battle_config.shop_exp=0;
  3451. battle_config.combo_delay_rate=100;
  3452. battle_config.item_check=1;
  3453. battle_config.item_use_interval=100; //Use some very low value that won't bother players, but should cap bots.
  3454. battle_config.wedding_modifydisplay=0;
  3455. battle_config.wedding_ignorepalette=0;
  3456. battle_config.xmas_ignorepalette=0; // [Valaris]
  3457. battle_config.natural_healhp_interval=6000;
  3458. battle_config.natural_healsp_interval=8000;
  3459. battle_config.natural_heal_skill_interval=10000;
  3460. battle_config.natural_heal_weight_rate=50;
  3461. battle_config.item_name_override_grffile=1;
  3462. battle_config.item_equip_override_grffile=0; // [Celest]
  3463. battle_config.item_slots_override_grffile=0; // [Celest]
  3464. battle_config.indoors_override_grffile=0; // [Celest]
  3465. battle_config.skill_sp_override_grffile=0; // [Celest]
  3466. battle_config.cardillust_read_grffile=0; // [Celest]
  3467. battle_config.arrow_decrement=1;
  3468. battle_config.max_aspd = 199;
  3469. battle_config.max_walk_speed = 300;
  3470. battle_config.max_hp = 32500;
  3471. battle_config.max_sp = 32500;
  3472. battle_config.max_lv = 99; // [MouseJstr]
  3473. battle_config.aura_lv = 99; // [Skotlex]
  3474. battle_config.max_parameter = 99;
  3475. battle_config.max_baby_parameter = 80;
  3476. battle_config.max_cart_weight = 8000;
  3477. battle_config.max_def = 99; // [Skotlex]
  3478. battle_config.over_def_bonus = 0; // [Skotlex]
  3479. battle_config.skill_log = 0;
  3480. battle_config.battle_log = 0;
  3481. battle_config.save_log = 0;
  3482. battle_config.error_log = 1;
  3483. battle_config.etc_log = 1;
  3484. battle_config.save_clothcolor = 0;
  3485. battle_config.undead_detect_type = 0;
  3486. battle_config.auto_counter_type = BL_ALL;
  3487. battle_config.min_hitrate = 5;
  3488. battle_config.max_hitrate = 100;
  3489. battle_config.agi_penalty_type = 1;
  3490. battle_config.agi_penalty_count = 3;
  3491. battle_config.agi_penalty_num = 10;
  3492. battle_config.agi_penalty_count_lv = ATK_FLEE;
  3493. battle_config.vit_penalty_type = 1;
  3494. battle_config.vit_penalty_count = 3;
  3495. battle_config.vit_penalty_num = 5;
  3496. battle_config.vit_penalty_count_lv = ATK_DEF;
  3497. battle_config.weapon_defense_type = 0;
  3498. battle_config.magic_defense_type = 0;
  3499. battle_config.skill_reiteration = 0;
  3500. battle_config.skill_nofootset = BL_PC;
  3501. battle_config.pc_cloak_check_type = 1;
  3502. battle_config.monster_cloak_check_type = 0;
  3503. battle_config.estimation_type = 3;
  3504. battle_config.gvg_short_damage_rate = 100;
  3505. battle_config.gvg_long_damage_rate = 75;
  3506. battle_config.gvg_weapon_damage_rate = 60;
  3507. battle_config.gvg_magic_damage_rate = 50;
  3508. battle_config.gvg_misc_damage_rate = 60;
  3509. battle_config.gvg_flee_penalty = 20;
  3510. battle_config.gvg_eliminate_time = 7000;
  3511. battle_config.pk_short_damage_rate = 80;
  3512. battle_config.pk_long_damage_rate = 70;
  3513. battle_config.pk_weapon_damage_rate = 60;
  3514. battle_config.pk_magic_damage_rate = 60;
  3515. battle_config.pk_misc_damage_rate = 60;
  3516. battle_config.mob_changetarget_byskill = 0;
  3517. battle_config.attack_direction_change = BL_ALL;
  3518. battle_config.land_skill_limit = BL_ALL;
  3519. battle_config.party_skill_penalty = 1;
  3520. battle_config.monster_class_change_full_recover = 0;
  3521. battle_config.produce_item_name_input = 1;
  3522. battle_config.produce_potion_name_input = 1;
  3523. battle_config.making_arrow_name_input = 1;
  3524. battle_config.holywater_name_input = 1;
  3525. battle_config.cdp_name_input = 1;
  3526. battle_config.display_delay_skill_fail = 1;
  3527. battle_config.display_snatcher_skill_fail = 1;
  3528. battle_config.chat_warpportal = 0;
  3529. battle_config.mob_warpportal = 0;
  3530. battle_config.dead_branch_active = 0;
  3531. battle_config.vending_max_value = 10000000;
  3532. battle_config.show_steal_in_same_party = 0;
  3533. battle_config.party_share_type = 0;
  3534. battle_config.party_show_share_picker = 0;
  3535. battle_config.attack_attr_none = 0;
  3536. battle_config.mob_ghostring_fix = 1;
  3537. battle_config.gx_allhit = 1;
  3538. battle_config.gx_disptype = 1;
  3539. battle_config.devotion_level_difference = 10;
  3540. battle_config.player_skill_partner_check = 1;
  3541. battle_config.hide_GM_session = 0;
  3542. battle_config.invite_request_check = 1;
  3543. battle_config.skill_removetrap_type = 0;
  3544. battle_config.disp_experience = 0;
  3545. battle_config.disp_zeny = 0;
  3546. battle_config.castle_defense_rate = 100;
  3547. battle_config.hp_rate = 100;
  3548. battle_config.sp_rate = 100;
  3549. battle_config.gm_cant_drop_min_lv = 1;
  3550. battle_config.gm_cant_drop_max_lv = 0;
  3551. battle_config.disp_hpmeter = 60;
  3552. battle_config.skill_wall_check = 1;
  3553. battle_config.cell_stack_limit = 1;
  3554. battle_config.bone_drop = 0;
  3555. battle_config.buyer_name = 1;
  3556. // eAthena additions
  3557. battle_config.item_rate_mvp=100;
  3558. battle_config.item_rate_common = 100;
  3559. battle_config.item_rate_common_boss = 100; // [Reddozen]
  3560. battle_config.item_rate_equip = 100;
  3561. battle_config.item_rate_equip_boss = 100; // [Reddozen]
  3562. battle_config.item_rate_card = 100;
  3563. battle_config.item_rate_card_boss = 100; // [Reddozen]
  3564. battle_config.item_rate_heal = 100; // Added by Valaris
  3565. battle_config.item_rate_heal_boss = 100; // [Reddozen]
  3566. battle_config.item_rate_use = 100; // End
  3567. battle_config.item_rate_use_boss = 100; // [Reddozen]
  3568. battle_config.item_rate_adddrop = 100;
  3569. battle_config.item_rate_treasure = 100;
  3570. battle_config.logarithmic_drops = 0;
  3571. battle_config.item_drop_common_min=1; // Added by TyrNemesis^
  3572. battle_config.item_drop_common_max=10000;
  3573. battle_config.item_drop_equip_min=1;
  3574. battle_config.item_drop_equip_max=10000;
  3575. battle_config.item_drop_card_min=1;
  3576. battle_config.item_drop_card_max=10000;
  3577. battle_config.item_drop_mvp_min=1;
  3578. battle_config.item_drop_mvp_max=10000; // End Addition
  3579. battle_config.item_drop_heal_min=1; // Added by Valaris
  3580. battle_config.item_drop_heal_max=10000;
  3581. battle_config.item_drop_use_min=1;
  3582. battle_config.item_drop_use_max=10000; // End
  3583. battle_config.item_drop_adddrop_min=1;
  3584. battle_config.item_drop_adddrop_max=10000;
  3585. battle_config.item_drop_treasure_min=1;
  3586. battle_config.item_drop_treasure_max=10000;
  3587. battle_config.prevent_logout = 10000; // Added by RoVeRT
  3588. battle_config.drops_by_luk = 0; // [Valaris]
  3589. battle_config.drops_by_luk2 = 0;
  3590. battle_config.equip_natural_break_rate = 1;
  3591. battle_config.equip_self_break_rate = 100; // [Valaris], adapted by [Skotlex]
  3592. battle_config.equip_skill_break_rate = 100; // [Valaris], adapted by [Skotlex]
  3593. battle_config.pk_mode = 0; // [Valaris]
  3594. battle_config.pk_level_range = 0; // [Skotlex]
  3595. battle_config.manner_system = 1; // [Valaris]
  3596. battle_config.pet_equip_required = 0; // [Valaris]
  3597. battle_config.multi_level_up = 0; // [Valaris]
  3598. battle_config.max_exp_gain_rate = 0; // [Skotlex]
  3599. battle_config.backstab_bow_penalty = 0; // Akaru
  3600. battle_config.night_at_start = 0; // added by [Yor]
  3601. battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
  3602. battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
  3603. battle_config.show_mob_hp = 0; // [Valaris]
  3604. battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes)
  3605. battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
  3606. battle_config.any_warp_GM_min_level = 20; // added by [Yor]
  3607. battle_config.packet_ver_flag = 1023; // added by [Yor]
  3608. battle_config.min_hair_style = 0;
  3609. battle_config.max_hair_style = 23;
  3610. battle_config.min_hair_color = 0;
  3611. battle_config.max_hair_color = 9;
  3612. battle_config.min_cloth_color = 0;
  3613. battle_config.max_cloth_color = 4;
  3614. battle_config.pet_hair_style = 100;
  3615. battle_config.zeny_from_mobs = 0;
  3616. battle_config.mobs_level_up = 0; // [Valaris]
  3617. battle_config.mobs_level_up_exp_rate = 1; // [Valaris]
  3618. battle_config.pk_min_level = 55;
  3619. battle_config.skill_steal_type = 1;
  3620. battle_config.skill_steal_rate = 100;
  3621. battle_config.skill_steal_max_tries = 15; //=16 tries
  3622. // battle_config.night_darkness_level = 9;
  3623. battle_config.motd_type = 0;
  3624. battle_config.allow_atcommand_when_mute = 0;
  3625. battle_config.finding_ore_rate = 100;
  3626. battle_config.castrate_dex_scale = 150;
  3627. battle_config.area_size = 14;
  3628. battle_config.exp_calc_type = 1;
  3629. battle_config.min_skill_delay_limit = 100;
  3630. battle_config.default_skill_delay = 300; //Default skill delay according to official servers.
  3631. battle_config.require_glory_guild = 0;
  3632. battle_config.idle_no_share = 0;
  3633. battle_config.party_even_share_bonus = 0;
  3634. battle_config.delay_battle_damage = 1;
  3635. battle_config.hide_woe_damage = 0;
  3636. battle_config.display_version = 1;
  3637. battle_config.who_display_aid = 0;
  3638. battle_config.display_hallucination = 1;
  3639. battle_config.ignore_items_gender = 1;
  3640. battle_config.copyskill_restrict = 2;
  3641. battle_config.berserk_cancels_buffs = 1;
  3642. battle_config.debuff_on_logout = 1;
  3643. battle_config.use_statpoint_table = 1;
  3644. battle_config.mob_ai = 0;
  3645. battle_config.dynamic_mobs = 1; // use Dynamic Mobs [Wizputer]
  3646. battle_config.mob_remove_damaged = 1; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
  3647. battle_config.mob_remove_delay = 60000;
  3648. battle_config.show_hp_sp_drain = 0; //Display drained hp/sp from attacks
  3649. battle_config.show_hp_sp_gain = 1; //Display gained hp/sp from mob-kills
  3650. battle_config.mob_npc_event_type = 1; //Execute npc-event on player that delivered final blow.
  3651. battle_config.mob_clear_delay = 0;
  3652. battle_config.character_size = 3; //3: Peco riders Size=2, Baby Class Riders Size=1 [Lupus]
  3653. battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL; //max possible level of monsters skills [Lupus]
  3654. battle_config.retaliate_to_master = 1; //Make mobs retaliate against the master rather than the mob that attacked them. [Skotlex]
  3655. battle_config.rare_drop_announce = 1; //show global announces for rare items drops (<= 0.01% chance) [Lupus]
  3656. battle_config.firewall_hits_on_undead = 1;
  3657. battle_config.title_lvl1 = 1; //Players Titles for @who, etc commands [Lupus]
  3658. battle_config.title_lvl2 = 10;
  3659. battle_config.title_lvl3 = 20;
  3660. battle_config.title_lvl4 = 40;
  3661. battle_config.title_lvl5 = 50;
  3662. battle_config.title_lvl6 = 60;
  3663. battle_config.title_lvl7 = 80;
  3664. battle_config.title_lvl8 = 99;
  3665. battle_config.duel_enable = 1;
  3666. battle_config.duel_allow_pvp = 0;
  3667. battle_config.duel_allow_pvp = 0;
  3668. battle_config.duel_allow_teleport = 0;
  3669. battle_config.duel_autoleave_when_die = 1;
  3670. battle_config.duel_time_interval = 60;
  3671. battle_config.skip_teleport_lv1_menu = 0;
  3672. battle_config.allow_skill_without_day = 0;
  3673. battle_config.allow_es_magic_pc = 0;
  3674. battle_config.skill_caster_check = 1;
  3675. battle_config.sc_castcancel = 0;
  3676. battle_config.pc_sc_def_rate = 100;
  3677. battle_config.mob_sc_def_rate = 100;
  3678. battle_config.pc_max_sc_def = 10000;
  3679. battle_config.mob_max_sc_def = 5000;
  3680. battle_config.sg_miracle_skill_ratio=1;
  3681. battle_config.sg_miracle_skill_duration=600000;
  3682. battle_config.autospell_stacking = 0;
  3683. battle_config.override_mob_names = 0;
  3684. battle_config.min_chat_delay = 0;
  3685. }
  3686. void battle_validate_conf() {
  3687. if(battle_config.flooritem_lifetime < 1000)
  3688. battle_config.flooritem_lifetime = LIFETIME_FLOORITEM*1000;
  3689. /* if(battle_config.restart_hp_rate < 0)
  3690. battle_config.restart_hp_rate = 0;
  3691. else*/ if(battle_config.restart_hp_rate > 100)
  3692. battle_config.restart_hp_rate = 100;
  3693. /* if(battle_config.restart_sp_rate < 0)
  3694. battle_config.restart_sp_rate = 0;
  3695. else*/ if(battle_config.restart_sp_rate > 100)
  3696. battle_config.restart_sp_rate = 100;
  3697. if(battle_config.natural_healhp_interval < NATURAL_HEAL_INTERVAL)
  3698. battle_config.natural_healhp_interval=NATURAL_HEAL_INTERVAL;
  3699. if(battle_config.natural_healsp_interval < NATURAL_HEAL_INTERVAL)
  3700. battle_config.natural_healsp_interval=NATURAL_HEAL_INTERVAL;
  3701. if(battle_config.natural_heal_skill_interval < NATURAL_HEAL_INTERVAL)
  3702. battle_config.natural_heal_skill_interval=NATURAL_HEAL_INTERVAL;
  3703. if(battle_config.natural_heal_weight_rate < 50)
  3704. battle_config.natural_heal_weight_rate = 50;
  3705. if(battle_config.natural_heal_weight_rate > 101)
  3706. battle_config.natural_heal_weight_rate = 101;
  3707. battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10;
  3708. if(battle_config.monster_max_aspd < 10)
  3709. battle_config.monster_max_aspd = 10;
  3710. if(battle_config.monster_max_aspd > 1000)
  3711. battle_config.monster_max_aspd = 1000;
  3712. battle_config.max_aspd = 2000 - battle_config.max_aspd*10;
  3713. if(battle_config.max_aspd < 10)
  3714. battle_config.max_aspd = 10;
  3715. if(battle_config.max_aspd > 1000)
  3716. battle_config.max_aspd = 1000;
  3717. if (battle_config.max_walk_speed < 100)
  3718. battle_config.max_walk_speed = 100;
  3719. battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed;
  3720. if (battle_config.max_walk_speed < 1)
  3721. battle_config.max_walk_speed = 1;
  3722. if(battle_config.hp_rate < 1)
  3723. battle_config.hp_rate = 1;
  3724. if(battle_config.sp_rate < 1)
  3725. battle_config.sp_rate = 1;
  3726. if(battle_config.max_hp > 1000000000)
  3727. battle_config.max_hp = 1000000000;
  3728. if(battle_config.max_hp < 100)
  3729. battle_config.max_hp = 100;
  3730. if(battle_config.max_sp > 1000000000)
  3731. battle_config.max_sp = 1000000000;
  3732. if(battle_config.max_sp < 100)
  3733. battle_config.max_sp = 100;
  3734. if(battle_config.max_parameter < 10)
  3735. battle_config.max_parameter = 10;
  3736. if(battle_config.max_parameter > 10000)
  3737. battle_config.max_parameter = 10000;
  3738. if(battle_config.max_baby_parameter < 10)
  3739. battle_config.max_baby_parameter = 10;
  3740. if(battle_config.max_baby_parameter > 10000)
  3741. battle_config.max_baby_parameter = 10000;
  3742. if(battle_config.max_cart_weight > 1000000)
  3743. battle_config.max_cart_weight = 1000000;
  3744. if(battle_config.max_cart_weight < 100)
  3745. battle_config.max_cart_weight = 100;
  3746. battle_config.max_cart_weight *= 10;
  3747. if(battle_config.max_def > 100 && !battle_config.weapon_defense_type) // added by [Skotlex]
  3748. battle_config.max_def = 100;
  3749. if(battle_config.over_def_bonus > 1000)
  3750. battle_config.over_def_bonus = 1000;
  3751. if(battle_config.min_hitrate > battle_config.max_hitrate)
  3752. battle_config.min_hitrate = battle_config.max_hitrate;
  3753. if(battle_config.agi_penalty_count < 2)
  3754. battle_config.agi_penalty_count = 2;
  3755. if(battle_config.vit_penalty_count < 2)
  3756. battle_config.vit_penalty_count = 2;
  3757. if(battle_config.guild_exp_limit > 99)
  3758. battle_config.guild_exp_limit = 99;
  3759. /* if(battle_config.guild_exp_limit < 0)
  3760. battle_config.guild_exp_limit = 0;*/
  3761. if(battle_config.pet_support_min_friendly > 950) //Capped to 950/1000 [Skotlex]
  3762. battle_config.pet_support_min_friendly = 950;
  3763. if(battle_config.pet_hungry_delay_rate < 10)
  3764. battle_config.pet_hungry_delay_rate=10;
  3765. if(battle_config.pet_max_atk1 > battle_config.pet_max_atk2) //Skotlex
  3766. battle_config.pet_max_atk1 = battle_config.pet_max_atk2;
  3767. // if(battle_config.castle_defense_rate < 0)
  3768. // battle_config.castle_defense_rate = 0;
  3769. if(battle_config.castle_defense_rate > 100)
  3770. battle_config.castle_defense_rate = 100;
  3771. if(battle_config.item_drop_common_min < 1) // Added by TyrNemesis^
  3772. battle_config.item_drop_common_min = 1;
  3773. if(battle_config.item_drop_common_max > 10000)
  3774. battle_config.item_drop_common_max = 10000;
  3775. if(battle_config.item_drop_equip_min < 1)
  3776. battle_config.item_drop_equip_min = 1;
  3777. if(battle_config.item_drop_equip_max > 10000)
  3778. battle_config.item_drop_equip_max = 10000;
  3779. if(battle_config.item_drop_card_min < 1)
  3780. battle_config.item_drop_card_min = 1;
  3781. if(battle_config.item_drop_card_max > 10000)
  3782. battle_config.item_drop_card_max = 10000;
  3783. if(battle_config.item_drop_mvp_min < 1)
  3784. battle_config.item_drop_mvp_min = 1;
  3785. if(battle_config.item_drop_mvp_max > 10000)
  3786. battle_config.item_drop_mvp_max = 10000; // End Addition
  3787. /* if (battle_config.night_at_start < 0) // added by [Yor]
  3788. battle_config.night_at_start = 0;
  3789. else if (battle_config.night_at_start > 1) // added by [Yor]
  3790. battle_config.night_at_start = 1; */
  3791. if (battle_config.day_duration != 0 && battle_config.day_duration < 60000) // added by [Yor]
  3792. battle_config.day_duration = 60000;
  3793. if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor]
  3794. battle_config.night_duration = 60000;
  3795. /* if (battle_config.ban_spoof_namer < 0) // added by [Yor]
  3796. battle_config.ban_spoof_namer = 0;
  3797. else*/ if (battle_config.ban_spoof_namer > 32767)
  3798. battle_config.ban_spoof_namer = 32767;
  3799. /* if (battle_config.hack_info_GM_level < 0) // added by [Yor]
  3800. battle_config.hack_info_GM_level = 0;
  3801. else*/ if (battle_config.hack_info_GM_level > 100)
  3802. battle_config.hack_info_GM_level = 100;
  3803. /* if (battle_config.any_warp_GM_min_level < 0) // added by [Yor]
  3804. battle_config.any_warp_GM_min_level = 0;
  3805. else*/ if (battle_config.any_warp_GM_min_level > 100)
  3806. battle_config.any_warp_GM_min_level = 100;
  3807. /* //This is a hassle to keep updated each time there's a new limit to packet_ver_flag.... [Skotlex]
  3808. // at least 1 client must be accepted
  3809. if ((battle_config.packet_ver_flag & 255) == 0) // added by [Yor]
  3810. battle_config.packet_ver_flag = 255; // accept all clients
  3811. */
  3812. /* Deprecated by dynamix's new night system (using SI_NIGHT)
  3813. if (battle_config.night_darkness_level <= 0)
  3814. battle_config.night_darkness_level = 9;
  3815. else if (battle_config.night_darkness_level > 10) // Celest
  3816. battle_config.night_darkness_level = 10;
  3817. */
  3818. /* if (battle_config.motd_type < 0)
  3819. battle_config.motd_type = 0;
  3820. else if (battle_config.motd_type > 1)
  3821. battle_config.motd_type = 1;
  3822. */
  3823. // if (battle_config.finding_ore_rate < 0)
  3824. // battle_config.finding_ore_rate = 0;
  3825. if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value==0)
  3826. battle_config.vending_max_value = MAX_ZENY;
  3827. if (battle_config.min_skill_delay_limit < 10)
  3828. battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms
  3829. //Spawn delays [Skotlex]
  3830. /* if (battle_config.mob_spawn_delay < 0)
  3831. battle_config.mob_spawn_delay = 0;
  3832. if (battle_config.boss_spawn_delay < 0)
  3833. battle_config.boss_spawn_delay = 0;
  3834. if (battle_config.plant_spawn_delay < 0)
  3835. battle_config.plant_spawn_delay = 0;
  3836. */
  3837. if (battle_config.no_spawn_on_player > 50)
  3838. battle_config.no_spawn_on_player = 50;
  3839. if (battle_config.mob_remove_delay < 15000) //Min 15 sec
  3840. battle_config.mob_remove_delay = 15000;
  3841. if (battle_config.dynamic_mobs > 1)
  3842. battle_config.dynamic_mobs = 1; //The flag will be used in assignations
  3843. if (battle_config.mob_max_skilllvl> MAX_SKILL_LEVEL || battle_config.mob_max_skilllvl<1 )
  3844. battle_config.mob_max_skilllvl = MAX_SKILL_LEVEL;
  3845. if (battle_config.firewall_hits_on_undead < 1)
  3846. battle_config.firewall_hits_on_undead = 1;
  3847. else if (battle_config.firewall_hits_on_undead > 255) //The flag passed to battle_calc_damage is limited to 0xff
  3848. battle_config.firewall_hits_on_undead = 255;
  3849. if (battle_config.prevent_logout > 60000)
  3850. battle_config.prevent_logout = 60000;
  3851. if (battle_config.mobs_level_up_exp_rate < 1) // [Valaris]
  3852. battle_config.mobs_level_up_exp_rate = 1;
  3853. if (battle_config.pc_max_sc_def > 10000)
  3854. battle_config.pc_max_sc_def = 10000;
  3855. if (battle_config.mob_max_sc_def > 10000)
  3856. battle_config.mob_max_sc_def = 10000;
  3857. if (battle_config.sg_miracle_skill_ratio > 10000)
  3858. battle_config.sg_miracle_skill_ratio = 10000;
  3859. if (battle_config.skill_steal_max_tries > UCHAR_MAX)
  3860. battle_config.skill_steal_max_tries = UCHAR_MAX;
  3861. #ifdef CELL_NOSTACK
  3862. if (battle_config.cell_stack_limit < 1)
  3863. battle_config.cell_stack_limit = 1;
  3864. else
  3865. if (battle_config.cell_stack_limit > 255)
  3866. battle_config.cell_stack_limit = 255;
  3867. #else
  3868. if (battle_config.cell_stack_limit != 1)
  3869. ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n");
  3870. #endif
  3871. }
  3872. /*==========================================
  3873. * ?Ý’èƒtƒ@ƒCƒ‹‚ð“Ç‚Ý?ž‚Þ
  3874. *------------------------------------------
  3875. */
  3876. int battle_config_read(const char *cfgName)
  3877. {
  3878. char line[1024], w1[1024], w2[1024];
  3879. FILE *fp;
  3880. static int count = 0;
  3881. if ((count++) == 0)
  3882. battle_set_defaults();
  3883. fp = fopen(cfgName,"r");
  3884. if (fp == NULL) {
  3885. ShowError("File not found: %s\n", cfgName);
  3886. return 1;
  3887. }
  3888. while(fgets(line,1020,fp)){
  3889. if (line[0] == '/' && line[1] == '/')
  3890. continue;
  3891. if (sscanf(line, "%[^:]:%s", w1, w2) != 2)
  3892. continue;
  3893. if (strcmpi(w1, "import") == 0)
  3894. battle_config_read(w2);
  3895. else
  3896. battle_set_value(w1, w2);
  3897. }
  3898. fclose(fp);
  3899. if (--count == 0) {
  3900. battle_validate_conf();
  3901. add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
  3902. }
  3903. return 0;
  3904. }
  3905. void do_init_battle(void) {
  3906. delay_damage_ers = ers_new((uint32)sizeof(struct delay_damage));
  3907. }
  3908. void do_final_battle(void) {
  3909. ers_destroy(delay_damage_ers);
  3910. }