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- # This file is a part of rAthena.
- # Copyright(C) 2021 rAthena Development Team
- # https://rathena.org - https://github.com/rathena
- #
- # This program is free software: you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation, either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program. If not, see <http://www.gnu.org/licenses/>.
- #
- ###########################################################################
- # Job Database
- ###########################################################################
- #
- # Job Settings
- #
- ###########################################################################
- # - Jobs: List of jobs associated to group.
- # Job Job name.
- # MaxWeight Base maximum weight. (Default: 20000)
- # HpFactor Exponential HP increase. Per base level: [HpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
- # HpIncrease Linear HP increase. Per base level: [HpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 500)
- # SpFactor Exponential SP increase. Per base level: [SpFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
- # SpIncrease Linear SP increase. Per base level: [SpIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 100)
- # ApFactor Exponential AP increase. Per base level: [ApFactor * BaseLv / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
- # ApIncrease Linear AP increase. Per base level: [ApIncrease / 100]. Used when macro HP_SP_TABLES is disabled. (Default: 0)
- # BaseASPD: Base ASPD for each weapon type. (Default: 2000)
- # Weapon Weapon type with associated ASPD.
- # BonusStats: Job level bonus stats/traits.
- # - Level Job level.
- # Str Stength increase amount. (Default: 0)
- # Agi Agility increase amount. (Default: 0)
- # Vit Vitality increase amount. (Default: 0)
- # Int Intelligence increase amount. (Default: 0)
- # Dex Dexterity increase amount. (Default: 0)
- # Luk Luck increase amount. (Default: 0)
- # Pow Power increase amount. (Default: 0)
- # Sta Stamina increase amount. (Default: 0)
- # Wis Wisdom increase amount. (Default: 0)
- # Spl Spell increase amount. (Default: 0)
- # Con Concentration increase amount. (Default: 0)
- # Crt Creative increase amount. (Default: 0)
- # MaxStats: Maximum stats/traits applicable. (Default: battle_config::max_*_parameter)
- # Str Strength.
- # Agi Agility.
- # Vit Vitality.
- # Int Intelligence.
- # Dex Dexterity.
- # Luk Luck.
- # Pow Power.
- # Sta Stamina.
- # Wis Wisdom.
- # Spl Spell.
- # Con Concentration.
- # Crt Creative.
- # MaxBaseLevel Maximum base level. (Default: MAX_LEVEL)
- # BaseExp: Base experience per level.
- # - Level Base level.
- # Exp Base experience.
- # MaxJobLevel Maximum job level. (Default: MAX_LEVEL)
- # JobExp: Job experience per level.
- # - Level Job level.
- # Exp Job experience.
- # BaseHp: Base HP per base level.
- # - Level Base level.
- # Hp Base HP.
- # BaseSp: Base SP per base level.
- # - Level Base level.
- # Sp Base SP.
- # BaseAp: Base AP per base level.
- # - Level Base level.
- # Ap Base AP.
- ###########################################################################
- Header:
- Type: JOB_STATS
- Version: 3
- Body:
- - Jobs:
- Novice: true
- Super_Novice: true
- Novice_High: true
- Baby: true
- Super_Baby: true
- BaseASPD:
- Fist: 500
- Dagger: 650
- 1hSword: 700
- 1hAxe: 800
- Mace: 700
- 2hMace: 700
- Staff: 650
- 2hStaff: 650
- - Jobs:
- Swordman: true
- Swordman_High: true
- Baby_Swordman: true
- BaseASPD:
- Fist: 400
- Dagger: 500
- 1hSword: 550
- 2hSword: 600
- 1hSpear: 650
- 2hSpear: 700
- 1hAxe: 700
- 2hAxe: 750
- Mace: 650
- 2hMace: 700
- - Jobs:
- Mage: true
- Mage_High: true
- Baby_Mage: true
- BaseASPD:
- Fist: 500
- Dagger: 600
- Staff: 700
- 2hStaff: 700
- - Jobs:
- Archer: true
- Archer_High: true
- Baby_Archer: true
- BaseASPD:
- Fist: 400
- Dagger: 600
- Bow: 700
- - Jobs:
- Acolyte: true
- Acolyte_High: true
- Baby_Acolyte: true
- BaseASPD:
- Fist: 400
- Mace: 600
- 2hMace: 600
- Staff: 600
- 2hStaff: 600
- - Jobs:
- Merchant: true
- Merchant_High: true
- Baby_Merchant: true
- BaseASPD:
- Fist: 400
- Dagger: 600
- 1hSword: 700
- 1hAxe: 700
- 2hAxe: 750
- Mace: 700
- 2hMace: 700
- - Jobs:
- Thief: true
- Thief_High: true
- Baby_Thief: true
- BaseASPD:
- Fist: 400
- Dagger: 500
- 1hSword: 650
- 1hAxe: 800
- Bow: 800
- - Jobs:
- Knight: true
- Knight2: true
- Lord_Knight: true
- Lord_Knight2: true
- Baby_Knight: true
- Baby_Knight2: true
- BaseASPD:
- Fist: 400
- Dagger: 500
- 1hSword: 500
- 2hSword: 550
- 1hSpear: 600
- 2hSpear: 600
- 1hAxe: 700
- 2hAxe: 700
- Mace: 650
- 2hMace: 700
- - Jobs:
- Priest: true
- High_Priest: true
- Baby_Priest: true
- BaseASPD:
- Fist: 400
- Mace: 600
- 2hMace: 600
- Staff: 600
- Book: 600
- 2hStaff: 600
- - Jobs:
- Wizard: true
- High_Wizard: true
- Baby_Wizard: true
- BaseASPD:
- Fist: 500
- Dagger: 575
- Staff: 625
- 2hStaff: 625
- - Jobs:
- Blacksmith: true
- Whitesmith: true
- Baby_Blacksmith: true
- BaseASPD:
- Fist: 400
- Dagger: 600
- 1hSword: 650
- 1hAxe: 650
- 2hAxe: 650
- Mace: 675
- 2hMace: 675
- - Jobs:
- Hunter: true
- Sniper: true
- Baby_Hunter: true
- BaseASPD:
- Fist: 400
- Dagger: 600
- Bow: 600
- - Jobs:
- Assassin: true
- Assassin_Cross: true
- Baby_Assassin: true
- BaseASPD:
- Fist: 400
- Dagger: 500
- 1hSword: 650
- 1hAxe: 800
- Katar: 500
- - Jobs:
- Crusader: true
- Crusader2: true
- Paladin: true
- Paladin2: true
- Baby_Crusader: true
- Baby_Crusader2: true
- BaseASPD:
- Fist: 400
- Dagger: 500
- 1hSword: 500
- 2hSword: 550
- 1hSpear: 600
- 2hSpear: 600
- 1hAxe: 700
- 2hAxe: 700
- Mace: 650
- 2hMace: 700
- - Jobs:
- Monk: true
- Champion: true
- Baby_Monk: true
- BaseASPD:
- Fist: 400
- Mace: 575
- 2hMace: 575
- Staff: 575
- Knuckle: 475
- 2hStaff: 575
- - Jobs:
- Sage: true
- Professor: true
- Baby_Sage: true
- BaseASPD:
- Fist: 450
- Dagger: 525
- Staff: 625
- Book: 550
- 2hStaff: 625
- - Jobs:
- Rogue: true
- Stalker: true
- Baby_Rogue: true
- BaseASPD:
- Fist: 400
- Dagger: 500
- 1hSword: 550
- Bow: 650
- - Jobs:
- Alchemist: true
- Creator: true
- Baby_Alchemist: true
- BaseASPD:
- Fist: 400
- Dagger: 550
- 1hSword: 575
- 1hAxe: 675
- 2hAxe: 700
- Mace: 650
- 2hMace: 650
- - Jobs:
- Bard: true
- Clown: true
- Baby_Bard: true
- BaseASPD:
- Fist: 400
- Dagger: 550
- Bow: 650
- Musical: 575
- - Jobs:
- Dancer: true
- Gypsy: true
- Baby_Dancer: true
- BaseASPD:
- Fist: 400
- Dagger: 550
- Bow: 650
- Whip: 575
- - Jobs:
- Gunslinger: true
- BaseASPD:
- Fist: 500
- Revolver: 700
- Rifle: 750
- Gatling: 700
- Shotgun: 1500
- Grenade: 1500
- - Jobs:
- Ninja: true
- BaseASPD:
- Fist: 400
- Dagger: 500
- Huuma: 750
- - Jobs:
- Taekwon: true
- BaseASPD:
- Fist: 400
- - Jobs:
- Star_Gladiator: true
- Star_Gladiator2: true
- BaseASPD:
- Fist: 400
- Book: 500
- - Jobs:
- Soul_Linker: true
- BaseASPD:
- Fist: 500
- Dagger: 575
- Staff: 625
- 2hStaff: 625
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