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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/cbasetypes.h"
- #include "../common/timer.h"
- #include "../common/socket.h" // last_tick
- #include "../common/nullpo.h"
- #include "../common/malloc.h"
- #include "../common/showmsg.h"
- #include "../common/utils.h"
- #include "party.h"
- #include "atcommand.h" //msg_txt()
- #include "pc.h"
- #include "map.h"
- #include "battle.h"
- #include "intif.h"
- #include "clif.h"
- #include "log.h"
- #include "skill.h"
- #include "status.h"
- #include "itemdb.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- static DBMap* party_db; // int party_id -> struct party_data*
- int party_share_level = 10;
- int party_send_xy_timer(int tid,unsigned int tick,int id,int data);
- /*==========================================
- * Fills the given party_member structure according to the sd provided.
- * Used when creating/adding people to a party. [Skotlex]
- *------------------------------------------*/
- static void party_fill_member(struct party_member *member, struct map_session_data *sd)
- {
- member->account_id = sd->status.account_id;
- member->char_id = sd->status.char_id;
- memcpy(member->name, sd->status.name, NAME_LENGTH);
- member->class_ = sd->status.class_;
- member->map = sd->mapindex;
- member->lv = sd->status.base_level;
- member->online = 1;
- member->leader = 0;
- }
- /*==========================================
- * Retrieves and validates the sd pointer for this party member [Skotlex]
- *------------------------------------------*/
- static TBL_PC* party_sd_check(int party_id, int account_id, int char_id)
- {
- TBL_PC* sd = map_id2sd(account_id);
- if (!(sd && sd->status.char_id == char_id))
- return NULL;
- if (sd->status.party_id != party_id)
- { //If player belongs to a different party, kick him out.
- intif_party_leave(party_id,account_id,char_id);
- return NULL;
- }
- return sd;
- }
- /*==========================================
- * �I—¹
- *------------------------------------------*/
- void do_final_party(void)
- {
- party_db->destroy(party_db,NULL);
- }
- // �‰Šú‰»
- void do_init_party(void)
- {
- party_db = idb_alloc(DB_OPT_RELEASE_DATA);
- add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
- add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
- }
- /// Party data lookup using party id.
- struct party_data* party_search(int party_id)
- {
- if(!party_id)
- return NULL;
- return (struct party_data*)idb_get(party_db,party_id);
- }
- /// Party data lookup using party name.
- struct party_data* party_searchname(const char* str)
- {
- struct party_data* p;
- DBIterator* iter = party_db->iterator(party_db);
- for( p = (struct party_data*)iter->first(iter,NULL); iter->exists(iter); p = (struct party_data*)iter->next(iter,NULL) )
- {
- if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 )
- break;
- }
- iter->destroy(iter);
- return p;
- }
- int party_create(struct map_session_data *sd,char *name,int item,int item2)
- {
- struct party_member leader;
- if(sd->status.party_id) {
- clif_party_created(sd,2);
- return 0; // "already in a party"
- }
- party_fill_member(&leader, sd);
- leader.leader = 1;
- intif_create_party(&leader,name,item,item2);
- return 0;
- }
- void party_created(int account_id,int char_id,int fail,int party_id,char *name)
- {
- struct map_session_data *sd;
- sd=map_id2sd(account_id);
- if (!sd || sd->status.char_id != char_id)
- { //Character logged off before creation ack?
- if (!fail) //break up party since player could not be added to it.
- intif_party_leave(party_id,account_id,char_id);
- return;
- }
-
- if( !fail ) {
- sd->status.party_id = party_id;
- clif_party_created(sd,0); //Success message
- //We don't do any further work here because the char-server sends a party info packet right after creating the party.
- } else {
- clif_party_created(sd,1); // "party name already exists"
- }
- }
- int party_request_info(int party_id)
- {
- return intif_request_partyinfo(party_id);
- }
- /// Checks if each char having a party actually belongs to that party.
- /// If check fails, the char gets marked as 'not in a party'.
- int party_check_member(struct party *p)
- {
- int i;
- struct map_session_data *sd;
- struct s_mapiterator* iter;
- nullpo_retr(0, p);
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
- {
- if( sd->status.party_id != p->party_id )
- continue;
- ARR_FIND( 0, MAX_PARTY, i, p->member[i].account_id == sd->status.account_id && p->member[i].char_id == sd->status.char_id );
- if( i == MAX_PARTY )
- {
- ShowWarning("party_check_member: '%s' (acc:%d) is not member of party '%s' (id:%d)\n",sd->status.name,sd->status.account_id,p->name,p->party_id);
- sd->status.party_id = 0;
- }
- }
- mapit_free(iter);
- return 0;
- }
- /// Marks all chars belonging to this party as 'not in a party'.
- int party_recv_noinfo(int party_id)
- {
- struct map_session_data *sd;
- struct s_mapiterator* iter;
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
- {
- if( sd->status.party_id == party_id )
- sd->status.party_id = 0; // erase party
- }
- mapit_free(iter);
- return 0;
- }
- static void* create_party(DBKey key, va_list args)
- {
- struct party_data *p;
- p=(struct party_data *)aCalloc(1,sizeof(struct party_data));
- return p;
- }
- static void party_check_state(struct party_data *p)
- {
- int i;
- memset(&p->state, 0, sizeof(p->state));
- for (i = 0; i < MAX_PARTY; i ++)
- {
- if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that.
- switch (p->party.member[i].class_) {
- case JOB_MONK:
- case JOB_BABY_MONK:
- case JOB_CHAMPION:
- p->state.monk = 1;
- break;
- case JOB_STAR_GLADIATOR:
- p->state.sg = 1;
- break;
- case JOB_SUPER_NOVICE:
- case JOB_SUPER_BABY:
- p->state.snovice = 1;
- break;
- case JOB_TAEKWON:
- p->state.tk = 1;
- break;
- }
- }
- }
- int party_recv_info(struct party *sp)
- {
- struct party_data *p;
- int i;
- bool party_new = false;
-
- nullpo_retr(0, sp);
- p = (struct party_data*)idb_ensure(party_db, sp->party_id, create_party);
- if (!p->party.party_id) //party just received.
- {
- party_new = true;
- party_check_member(sp);
- }
- memcpy(&p->party,sp,sizeof(struct party));
- memset(&p->state, 0, sizeof(p->state));
- memset(&p->data, 0, sizeof(p->data));
- for(i=0;i<MAX_PARTY;i++){
- if (!p->party.member[i].account_id)
- continue;
- p->data[i].sd = party_sd_check(p->party.party_id, p->party.member[i].account_id, p->party.member[i].char_id);
- }
- party_check_state(p);
- if (party_new) {
- //Send party data to all players.
- struct map_session_data *sd;
- for(i=0;i<MAX_PARTY;i++){
- sd = p->data[i].sd;
- if(!sd) continue;
- clif_charnameupdate(sd); //Update other people's display. [Skotlex]
- clif_party_member_info(p,sd);
- clif_party_option(p,sd,0x100);
- clif_party_info(p,NULL);
- }
- }
-
- return 0;
- }
- int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
- {
- struct party_data *p=party_search(sd->status.party_id);
- int i,flag=0;
-
- nullpo_retr(0, sd);
- if (p==NULL)
- return 0;
- if(tsd==NULL) { //TODO: Find the correct reply packet.
- clif_displaymessage(sd->fd, msg_txt(3));
- return 0;
- }
- //Only leader can invite.
- ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd);
- if (i == MAX_PARTY || !p->party.member[i].leader)
- { //TODO: Find the correct reply packet.
- clif_displaymessage(sd->fd, msg_txt(282));
- return 0;
- }
- if(!battle_config.invite_request_check) {
- if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
- clif_party_inviteack(sd,tsd->status.name,0);
- return 0;
- }
- }
- if (!tsd->fd) { //You can't invite someone who has already disconnected.
- clif_party_inviteack(sd,tsd->status.name,1);
- return 0;
- }
- if( tsd->status.party_id>0 || tsd->party_invite>0 ){
- clif_party_inviteack(sd,tsd->status.name,0);
- return 0;
- }
- for(i=0;i<MAX_PARTY;i++){
- if(p->party.member[i].account_id == 0) //Room for a new member.
- flag = 1;
- /* By default Aegis BLOCKS more than one char from the same account on a party.
- * But eA does support it... so this check is left commented.
- if(p->party.member[i].account_id==tsd->status.account_id)
- {
- clif_party_inviteack(sd,tsd->status.name,4);
- return 0;
- }
- */
- }
- if (!flag) { //Full party.
- clif_party_inviteack(sd,tsd->status.name,3);
- return 0;
- }
-
- tsd->party_invite=sd->status.party_id;
- tsd->party_invite_account=sd->status.account_id;
- clif_party_invite(sd,tsd);
- return 1;
- }
- void party_reply_invite(struct map_session_data *sd,int account_id,int flag)
- {
- struct map_session_data *tsd= map_id2sd(account_id);
- struct party_member member;
- if( flag == 1 )
- {// accepted
- party_fill_member(&member, sd);
- intif_party_addmember(sd->party_invite, &member);
- }
- else
- {// rejected or failure
- sd->party_invite = 0;
- sd->party_invite_account = 0;
- if( tsd != NULL )
- clif_party_inviteack(tsd,sd->status.name,1);
- }
- }
- //Invoked when a player joins:
- //- Loads up party data if not in server
- //- Sets up the pointer to him
- //- Player must be authed/active and belong to a party before calling this method
- void party_member_joined(struct map_session_data *sd)
- {
- struct party_data* p = party_search(sd->status.party_id);
- int i;
- if (!p)
- {
- party_request_info(sd->status.party_id);
- return;
- }
- ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
- if (i < MAX_PARTY)
- p->data[i].sd = sd;
- else
- sd->status.party_id = 0; //He does not belongs to the party really?
- }
- /// Invoked (from char-server) when a new member is added to the party.
- /// flag: 0-success, 1-failure
- int party_member_added(int party_id,int account_id,int char_id, int flag)
- {
- struct map_session_data *sd = map_id2sd(account_id),*sd2;
- struct party_data *p = party_search(party_id);
- int i;
- if(sd == NULL || sd->status.char_id != char_id){
- if (!flag) //Char logged off before being accepted into party.
- intif_party_leave(party_id,account_id,char_id);
- return 0;
- }
- sd2 = map_id2sd(sd->party_invite_account);
- sd->party_invite = 0;
- sd->party_invite_account = 0;
- if (!p) {
- ShowError("party_member_added: party %d not found.\n",party_id);
- intif_party_leave(party_id,account_id,char_id);
- return 0;
- }
- if( flag ) return 0;
- sd->status.party_id = party_id;
- ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == 0 );
- if (i < MAX_PARTY) {
- //TODO: This is a hack to allow the following clif calls to send the data to the new player.
- //The correct player data is set when party_recv_info arrives soon afterwards.
- party_fill_member(&p->party.member[i], sd);
- p->data[i].sd = sd;
- }
- party_check_conflict(sd);
- clif_party_member_info(p,sd);
- clif_party_option(p,sd,0x100);
- clif_party_info(p,sd);
- if( sd2 != NULL )
- clif_party_inviteack(sd2,sd->status.name,flag?3:2);
- for( i = 0; i < ARRAYLENGTH(p->data); ++i )
- {// hp of the other party members
- sd2 = p->data[i].sd;
- if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
- clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
- }
- clif_party_hp(sd);
- clif_party_xy(sd);
- clif_charnameupdate(sd); //Update char name's display [Skotlex]
- return 0;
- }
- /// Party member 'sd' requesting kick of member with <account_id, name>.
- int party_removemember(struct map_session_data* sd, int account_id, char* name)
- {
- struct party_data *p;
- int i;
- p = party_search(sd->status.party_id);
- if( p == NULL )
- return 0;
- // check the requesting char's party membership
- ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
- if( i == MAX_PARTY )
- return 0; // request from someone not in party? o.O
- if( !p->party.member[i].leader )
- return 0; // only party leader may remove members
- ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 );
- if( i == MAX_PARTY )
- return 0; // no such char in party
- intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id);
- return 1;
- }
- /// Party member 'sd' requesting exit from party.
- int party_leave(struct map_session_data *sd)
- {
- struct party_data *p;
- int i;
- p = party_search(sd->status.party_id);
- if( p == NULL )
- return 0;
- ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
- if( i == MAX_PARTY )
- return 0;
- intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id);
- return 1;
- }
- /// Invoked (from char-server) when a party member leaves the party.
- int party_member_leaved(int party_id, int account_id, int char_id)
- {
- struct map_session_data* sd = map_id2sd(account_id);
- struct party_data* p = party_search(party_id);
- int i;
- if( p )
- {
- ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
- if( i < MAX_PARTY )
- {
- clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00);
- memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
- memset(&p->data[i], 0, sizeof(p->data[0]));
- p->party.count--;
- party_check_state(p);
- }
- }
- if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id )
- {
- sd->status.party_id = 0;
- clif_charnameupdate(sd); //Update name display [Skotlex]
- //TODO: hp bars should be cleared too
- }
- return 0;
- }
- /// Invoked (from char-server) when a party is disbanded.
- int party_broken(int party_id)
- {
- struct party_data* p;
- int i;
- p = party_search(party_id);
- if( p == NULL )
- return 0;
- for(i=0;i<MAX_PARTY;i++){
- if(p->data[i].sd!=NULL){
- clif_party_leaved(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10);
- p->data[i].sd->status.party_id=0;
- }
- }
- idb_remove(party_db,party_id);
- return 0;
- }
- int party_changeoption(struct map_session_data *sd,int exp,int item)
- {
- nullpo_retr(0, sd);
- if( sd->status.party_id==0)
- return 0;
- intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
- return 0;
- }
- int party_optionchanged(int party_id,int account_id,int exp,int item,int flag)
- {
- struct party_data *p;
- struct map_session_data *sd=map_id2sd(account_id);
- if( (p=party_search(party_id))==NULL)
- return 0;
- if(!(flag&0x01) && p->party.exp != exp) {
- p->party.exp=exp;
- clif_party_option(p,sd,flag); //This packet doesn't updates item info anymore...
- }
- if(!(flag&0x10) && p->party.item != item) {
- p->party.item=item;
- clif_party_member_info(p,sd);
- }
- if(flag&0x01) //Send denied message
- clif_party_option(p,sd,flag);
- return 0;
- }
- /// Invoked (from char-server) when a party member
- /// - changes maps
- /// - logs in or out
- /// - gains a level (disabled)
- int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv)
- {
- struct party_member* m;
- struct party_data* p;
- int i;
- p = party_search(party_id);
- if( p == NULL )
- return 0;
- ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
- if( i == MAX_PARTY )
- {
- ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id);
- return 0;
- }
- m = &p->party.member[i];
- m->map = map;
- m->online = online;
- m->lv = lv;
- //Check if they still exist on this map server
- p->data[i].sd = party_sd_check(party_id, account_id, char_id);
-
- clif_party_info(p,NULL);
- return 0;
- }
- void party_send_movemap(struct map_session_data *sd)
- {
- int i;
- struct party_data *p;
- if( sd->status.party_id==0 )
- return;
- intif_party_changemap(sd,1);
- p=party_search(sd->status.party_id);
- if (!p) return;
- if(sd->state.connect_new) {
- //Note that this works because this function is invoked before connect_new is cleared.
- clif_party_option(p,sd,0x100);
- clif_party_info(p,sd);
- clif_party_member_info(p,sd);
- }
- if (sd->fd) { // synchronize minimap positions with the rest of the party
- for(i=0; i < MAX_PARTY; i++) {
- if (p->data[i].sd &&
- p->data[i].sd != sd &&
- p->data[i].sd->bl.m == sd->bl.m)
- {
- clif_party_xy_single(sd->fd, p->data[i].sd);
- clif_party_xy_single(p->data[i].sd->fd, sd);
- }
- }
- }
- return;
- }
- void party_send_levelup(struct map_session_data *sd)
- {
- intif_party_changemap(sd,1);
- }
- int party_send_logout(struct map_session_data *sd)
- {
- struct party_data *p;
- int i;
- if(!sd->status.party_id)
- return 0;
-
- intif_party_changemap(sd,0);
- p=party_search(sd->status.party_id);
- if(!p) return 0;
- ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
- if( i < MAX_PARTY )
- memset(&p->data[i], 0, sizeof(p->data[0]));
- else
- ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id);
-
- return 1;
- }
- int party_send_message(struct map_session_data *sd,const char *mes,int len)
- {
- if(sd->status.party_id==0)
- return 0;
- intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
- party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);
- // Chat logging type 'P' / Party Chat
- if( log_config.chat&1 || (log_config.chat&8 && !(agit_flag && log_config.chat&64)) )
- log_chat("P", sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
- return 0;
- }
- int party_recv_message(int party_id,int account_id,const char *mes,int len)
- {
- struct party_data *p;
- if( (p=party_search(party_id))==NULL)
- return 0;
- clif_party_message(p,account_id,mes,len);
- return 0;
- }
- int party_check_conflict(struct map_session_data *sd)
- {
- nullpo_retr(0, sd);
- intif_party_checkconflict(sd->status.party_id,sd->status.account_id,sd->status.char_id);
- return 0;
- }
- int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv)
- {
- struct party_data *p;
- struct map_session_data *p_sd;
- int i;
- if(!party_id || (p=party_search(party_id))==NULL)
- return 0;
- switch(skillid) {
- case TK_COUNTER: //Increase Triple Attack rate of Monks.
- if (!p->state.monk) return 0;
- break;
- case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
- if (!p->state.sg) return 0;
- break;
- case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
- return p->state.snovice;
- case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
- return p->state.tk;
- default:
- return 0; //Unknown case?
- }
-
- for(i=0;i<MAX_PARTY;i++){
- if ((p_sd = p->data[i].sd) == NULL)
- continue;
- if (sd->bl.m != p_sd->bl.m)
- continue;
- switch(skillid) {
- case TK_COUNTER: //Increase Triple Attack rate of Monks.
- if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
- && pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
- sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
- 50+50*skilllv, //+100/150/200% rate
- 0,0,skill_get_time(SG_FRIEND, 1));
- }
- break;
- case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
- if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
- && sd->sc.data[SC_READYCOUNTER]
- && pc_checkskill(p_sd,SG_FRIEND)) {
- sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
- 50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
- 0,0,skill_get_time(SG_FRIEND, 1));
- }
- break;
- }
- }
- return 0;
- }
- int party_send_xy_timer(int tid,unsigned int tick,int id,int data)
- {
- struct party_data* p;
- DBIterator* iter = party_db->iterator(party_db);
- // for each existing party,
- for( p = (struct party_data*)iter->first(iter,NULL); iter->exists(iter); p = (struct party_data*)iter->next(iter,NULL) )
- {
- int i;
- // for each member of this party,
- for( i = 0; i < MAX_PARTY; i++ )
- {
- struct map_session_data* sd = p->data[i].sd;
- if( !sd ) continue;
- if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
- {// perform position update
- clif_party_xy(sd);
- p->data[i].x = sd->bl.x;
- p->data[i].y = sd->bl.y;
- }
- if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp)
- {// perform hp update
- clif_party_hp(sd);
- p->data[i].hp = sd->battle_status.hp;
- }
- }
- }
- iter->destroy(iter);
- return 0;
- }
- int party_send_xy_clear(struct party_data *p)
- {
- int i;
- nullpo_retr(0, p);
- for(i=0;i<MAX_PARTY;i++){
- if(!p->data[i].sd) continue;
- p->data[i].hp = 0;
- p->data[i].x = 0;
- p->data[i].y = 0;
- }
- return 0;
- }
- // exp share and added zeny share [Valaris]
- int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
- {
- struct map_session_data* sd[MAX_PARTY];
- unsigned int i, c;
- nullpo_retr(0, p);
- // count the number of players eligible for exp sharing
- for (i = c = 0; i < MAX_PARTY; i++) {
- if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
- continue;
- c++;
- }
- if (c < 1)
- return 0;
- base_exp/=c;
- job_exp/=c;
- zeny/=c;
- if (battle_config.party_even_share_bonus && c > 1)
- {
- double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
- if (base_exp)
- base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
- if (job_exp)
- job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
- if (zeny)
- zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
- }
- for (i = 0; i < c; i++)
- {
- pc_gainexp(sd[i], src, base_exp, job_exp);
- if (zeny) // zeny from mobs [Valaris]
- pc_getzeny(sd[i],zeny);
- }
- return 0;
- }
- //Does party loot. first_charid holds the charid of the player who has time priority to take the item.
- int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
- {
- TBL_PC* target = NULL;
- int i;
- if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
- {
- //item distribution to party members.
- if (battle_config.party_share_type&2)
- { //Round Robin
- TBL_PC* psd;
- i = p->itemc;
- do {
- i++;
- if (i >= MAX_PARTY)
- i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
- if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
- continue;
-
- if (pc_additem(psd,item_data,item_data->amount))
- continue; //Chosen char can't pick up loot.
- //Successful pick.
- p->itemc = i;
- target = psd;
- break;
- } while (i != p->itemc);
- }
- else
- { //Random pick
- TBL_PC* psd[MAX_PARTY];
- int count = 0;
- //Collect pick candidates
- for (i = 0; i < MAX_PARTY; i++) {
- if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
- continue;
- count++;
- }
- while (count > 0) { //Pick a random member.
- i = rand()%count;
- if (pc_additem(psd[i],item_data,item_data->amount))
- { //Discard this receiver.
- psd[i] = psd[count-1];
- count--;
- } else { //Successful pick.
- target = psd[i];
- break;
- }
- }
- }
- }
- if (!target) {
- target = sd; //Give it to the char that picked it up
- if ((i=pc_additem(sd,item_data,item_data->amount)))
- return i;
- }
- if(log_config.enable_logs&0x8) //Logs items, taken by (P)layers [Lupus]
- log_pick_pc(target, "P", item_data->nameid, item_data->amount, item_data);
-
- if(battle_config.party_show_share_picker && target != sd) {
- char output[80];
- sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid));
- clif_disp_onlyself(sd,output,strlen(output));
- }
- return 0;
- }
- int party_send_dot_remove(struct map_session_data *sd)
- {
- if (sd->status.party_id)
- clif_party_xy_remove(sd);
- return 0;
- }
- // To use for Taekwon's "Fighting Chant"
- // int c = 0;
- // party_foreachsamemap(party_sub_count, sd, 0, &c);
- int party_sub_count(struct block_list *bl, va_list ap)
- {
- struct map_session_data *sd = (TBL_PC *)bl;
- if (sd->state.autotrade)
- return 0;
-
- if (battle_config.idle_no_share && pc_isidle(sd))
- return 0;
- return 1;
- }
- /// Executes 'func' for each party member on the same map and in range (0:whole map)
- int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
- {
- struct party_data *p;
- va_list ap;
- int i;
- int x0,y0,x1,y1;
- struct block_list *list[MAX_PARTY];
- int blockcount=0;
- int total = 0; //Return value.
-
- nullpo_retr(0,sd);
-
- if((p=party_search(sd->status.party_id))==NULL)
- return 0;
- x0=sd->bl.x-range;
- y0=sd->bl.y-range;
- x1=sd->bl.x+range;
- y1=sd->bl.y+range;
- va_start(ap,range);
-
- for(i=0;i<MAX_PARTY;i++)
- {
- struct map_session_data *psd = p->data[i].sd;
- if(!psd) continue;
- if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
- continue;
- if(range &&
- (psd->bl.x<x0 || psd->bl.y<y0 ||
- psd->bl.x>x1 || psd->bl.y>y1 ) )
- continue;
- list[blockcount++]=&psd->bl;
- }
- map_freeblock_lock();
-
- for(i=0;i<blockcount;i++)
- total += func(list[i],ap);
- map_freeblock_unlock();
- va_end(ap);
- return total;
- }
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