script_constants.h 112 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _SCRIPT_CONSTANTS_H_
  4. #define _SCRIPT_CONSTANTS_H_
  5. #define export_constant(a) script_set_constant(#a,a,false)
  6. /* server defines */
  7. export_constant(PACKETVER);
  8. export_constant(MAX_LEVEL);
  9. export_constant(MAX_STORAGE);
  10. export_constant(MAX_INVENTORY);
  11. export_constant(MAX_CART);
  12. export_constant(MAX_ZENY);
  13. export_constant(MAX_PARTY);
  14. export_constant(MAX_GUILD);
  15. export_constant(MAX_GUILDLEVEL);
  16. export_constant(MAX_GUILD_STORAGE);
  17. export_constant(MAX_BG_MEMBERS);
  18. export_constant(MAX_CHAT_USERS);
  19. export_constant(VIP_SCRIPT);
  20. export_constant(MIN_STORAGE);
  21. /* boolean values */
  22. export_constant(true);
  23. export_constant(false);
  24. /* jobs */
  25. export_constant(JOB_NOVICE);
  26. export_constant(JOB_SWORDMAN);
  27. export_constant(JOB_MAGE);
  28. export_constant(JOB_ARCHER);
  29. export_constant(JOB_ACOLYTE);
  30. export_constant(JOB_MERCHANT);
  31. export_constant(JOB_THIEF);
  32. export_constant(JOB_KNIGHT);
  33. export_constant(JOB_PRIEST);
  34. export_constant(JOB_WIZARD);
  35. export_constant(JOB_BLACKSMITH);
  36. export_constant(JOB_HUNTER);
  37. export_constant(JOB_ASSASSIN);
  38. export_constant(JOB_KNIGHT2);
  39. export_constant(JOB_CRUSADER);
  40. export_constant(JOB_MONK);
  41. export_constant(JOB_SAGE);
  42. export_constant(JOB_ROGUE);
  43. export_constant(JOB_ALCHEMIST);
  44. export_constant(JOB_BARD);
  45. export_constant(JOB_DANCER);
  46. export_constant(JOB_CRUSADER2);
  47. export_constant(JOB_WEDDING);
  48. export_constant(JOB_SUPER_NOVICE);
  49. // For backwards compatability
  50. script_set_constant("Job_SuperNovice",JOB_SUPER_NOVICE,false); // TODO: Refactor NPCs to use the new constant
  51. export_constant(JOB_GUNSLINGER);
  52. export_constant(JOB_NINJA);
  53. export_constant(JOB_XMAS);
  54. export_constant(JOB_SUMMER);
  55. export_constant(JOB_HANBOK);
  56. export_constant(JOB_OKTOBERFEST);
  57. export_constant(JOB_NOVICE_HIGH);
  58. export_constant(JOB_SWORDMAN_HIGH);
  59. export_constant(JOB_MAGE_HIGH);
  60. export_constant(JOB_ARCHER_HIGH);
  61. export_constant(JOB_ACOLYTE_HIGH);
  62. export_constant(JOB_MERCHANT_HIGH);
  63. export_constant(JOB_THIEF_HIGH);
  64. export_constant(JOB_LORD_KNIGHT);
  65. export_constant(JOB_HIGH_PRIEST);
  66. export_constant(JOB_HIGH_WIZARD);
  67. export_constant(JOB_WHITESMITH);
  68. export_constant(JOB_SNIPER);
  69. export_constant(JOB_ASSASSIN_CROSS);
  70. export_constant(JOB_LORD_KNIGHT2);
  71. export_constant(JOB_PALADIN);
  72. export_constant(JOB_CHAMPION);
  73. export_constant(JOB_PROFESSOR);
  74. export_constant(JOB_STALKER);
  75. export_constant(JOB_CREATOR);
  76. export_constant(JOB_CLOWN);
  77. export_constant(JOB_GYPSY);
  78. export_constant(JOB_PALADIN2);
  79. export_constant(JOB_BABY);
  80. export_constant(JOB_BABY_SWORDMAN);
  81. export_constant(JOB_BABY_MAGE);
  82. export_constant(JOB_BABY_ARCHER);
  83. export_constant(JOB_BABY_ACOLYTE);
  84. export_constant(JOB_BABY_MERCHANT);
  85. export_constant(JOB_BABY_THIEF);
  86. export_constant(JOB_BABY_KNIGHT);
  87. export_constant(JOB_BABY_PRIEST);
  88. export_constant(JOB_BABY_WIZARD);
  89. export_constant(JOB_BABY_BLACKSMITH);
  90. export_constant(JOB_BABY_HUNTER);
  91. export_constant(JOB_BABY_ASSASSIN);
  92. export_constant(JOB_BABY_KNIGHT2);
  93. export_constant(JOB_BABY_CRUSADER);
  94. export_constant(JOB_BABY_MONK);
  95. export_constant(JOB_BABY_SAGE);
  96. export_constant(JOB_BABY_ROGUE);
  97. export_constant(JOB_BABY_ALCHEMIST);
  98. export_constant(JOB_BABY_BARD);
  99. export_constant(JOB_BABY_DANCER);
  100. export_constant(JOB_BABY_CRUSADER2);
  101. export_constant(JOB_SUPER_BABY);
  102. export_constant(JOB_TAEKWON);
  103. export_constant(JOB_STAR_GLADIATOR);
  104. export_constant(JOB_STAR_GLADIATOR2);
  105. export_constant(JOB_SOUL_LINKER);
  106. export_constant(JOB_GANGSI);
  107. export_constant(JOB_DEATH_KNIGHT);
  108. export_constant(JOB_DARK_COLLECTOR);
  109. export_constant(JOB_RUNE_KNIGHT);
  110. export_constant(JOB_WARLOCK);
  111. export_constant(JOB_RANGER);
  112. export_constant(JOB_ARCH_BISHOP);
  113. export_constant(JOB_MECHANIC);
  114. export_constant(JOB_GUILLOTINE_CROSS);
  115. export_constant(JOB_RUNE_KNIGHT_T);
  116. export_constant(JOB_WARLOCK_T);
  117. export_constant(JOB_RANGER_T);
  118. export_constant(JOB_ARCH_BISHOP_T);
  119. export_constant(JOB_MECHANIC_T);
  120. export_constant(JOB_GUILLOTINE_CROSS_T);
  121. export_constant(JOB_ROYAL_GUARD);
  122. export_constant(JOB_SORCERER);
  123. export_constant(JOB_MINSTREL);
  124. export_constant(JOB_WANDERER);
  125. export_constant(JOB_SURA);
  126. export_constant(JOB_GENETIC);
  127. export_constant(JOB_SHADOW_CHASER);
  128. export_constant(JOB_ROYAL_GUARD_T);
  129. export_constant(JOB_SORCERER_T);
  130. export_constant(JOB_MINSTREL_T);
  131. export_constant(JOB_WANDERER_T);
  132. export_constant(JOB_SURA_T);
  133. export_constant(JOB_GENETIC_T);
  134. export_constant(JOB_SHADOW_CHASER_T);
  135. export_constant(JOB_RUNE_KNIGHT2);
  136. export_constant(JOB_RUNE_KNIGHT_T2);
  137. export_constant(JOB_ROYAL_GUARD2);
  138. export_constant(JOB_ROYAL_GUARD_T2);
  139. export_constant(JOB_RANGER2);
  140. export_constant(JOB_RANGER_T2);
  141. export_constant(JOB_MECHANIC2);
  142. export_constant(JOB_MECHANIC_T2);
  143. export_constant(JOB_BABY_RUNE);
  144. export_constant(JOB_BABY_WARLOCK);
  145. export_constant(JOB_BABY_RANGER);
  146. export_constant(JOB_BABY_BISHOP);
  147. export_constant(JOB_BABY_MECHANIC);
  148. export_constant(JOB_BABY_CROSS);
  149. export_constant(JOB_BABY_GUARD);
  150. export_constant(JOB_BABY_SORCERER);
  151. export_constant(JOB_BABY_MINSTREL);
  152. export_constant(JOB_BABY_WANDERER);
  153. export_constant(JOB_BABY_SURA);
  154. export_constant(JOB_BABY_GENETIC);
  155. export_constant(JOB_BABY_CHASER);
  156. export_constant(JOB_BABY_RUNE2);
  157. export_constant(JOB_BABY_GUARD2);
  158. export_constant(JOB_BABY_RANGER2);
  159. export_constant(JOB_BABY_MECHANIC2);
  160. export_constant(JOB_SUPER_NOVICE_E);
  161. export_constant(JOB_SUPER_BABY_E);
  162. export_constant(JOB_KAGEROU);
  163. export_constant(JOB_OBORO);
  164. export_constant(JOB_REBELLION);
  165. export_constant(JOB_SUMMONER);
  166. /* EA jobs */
  167. script_set_constant("EAJL_2_1",JOBL_2_1,false);
  168. script_set_constant("EAJL_2_2",JOBL_2_2,false);
  169. script_set_constant("EAJL_2",JOBL_2,false);
  170. script_set_constant("EAJL_UPPER",JOBL_UPPER,false);
  171. script_set_constant("EAJL_BABY",JOBL_BABY,false);
  172. script_set_constant("EAJL_THIRD",JOBL_THIRD,false);
  173. script_set_constant("EAJ_BASEMASK",MAPID_BASEMASK,false);
  174. script_set_constant("EAJ_UPPERMASK",MAPID_UPPERMASK,false);
  175. script_set_constant("EAJ_THIRDMASK",MAPID_THIRDMASK,false);
  176. script_set_constant("EAJ_NOVICE",MAPID_NOVICE,false);
  177. script_set_constant("EAJ_SWORDMAN",MAPID_SWORDMAN,false);
  178. script_set_constant("EAJ_MAGE",MAPID_MAGE,false);
  179. script_set_constant("EAJ_ARCHER",MAPID_ARCHER,false);
  180. script_set_constant("EAJ_ACOLYTE",MAPID_ACOLYTE,false);
  181. script_set_constant("EAJ_MERCHANT",MAPID_MERCHANT,false);
  182. script_set_constant("EAJ_THIEF",MAPID_THIEF,false);
  183. script_set_constant("EAJ_TAEKWON",MAPID_TAEKWON,false);
  184. script_set_constant("EAJ_GUNSLINGER",MAPID_GUNSLINGER,false);
  185. script_set_constant("EAJ_NINJA",MAPID_NINJA,false);
  186. script_set_constant("EAJ_GANGSI",MAPID_GANGSI,false);
  187. script_set_constant("EAJ_KNIGHT",MAPID_KNIGHT,false);
  188. script_set_constant("EAJ_WIZARD",MAPID_WIZARD,false);
  189. script_set_constant("EAJ_HUNTER",MAPID_HUNTER,false);
  190. script_set_constant("EAJ_PRIEST",MAPID_PRIEST,false);
  191. script_set_constant("EAJ_BLACKSMITH",MAPID_BLACKSMITH,false);
  192. script_set_constant("EAJ_ASSASSIN",MAPID_ASSASSIN,false);
  193. script_set_constant("EAJ_STAR_GLADIATOR",MAPID_STAR_GLADIATOR,false);
  194. script_set_constant("EAJ_REBELLION",MAPID_REBELLION,false);
  195. script_set_constant("EAJ_KAGEROUOBORO",MAPID_KAGEROUOBORO,false);
  196. script_set_constant("EAJ_DEATH_KNIGHT",MAPID_DEATH_KNIGHT,false);
  197. script_set_constant("EAJ_CRUSADER",MAPID_CRUSADER,false);
  198. script_set_constant("EAJ_SAGE",MAPID_SAGE,false);
  199. script_set_constant("EAJ_BARDDANCER",MAPID_BARDDANCER,false);
  200. script_set_constant("EAJ_MONK",MAPID_MONK,false);
  201. script_set_constant("EAJ_ALCHEMIST",MAPID_ALCHEMIST,false);
  202. script_set_constant("EAJ_ROGUE",MAPID_ROGUE,false);
  203. script_set_constant("EAJ_SOUL_LINKER",MAPID_SOUL_LINKER,false);
  204. script_set_constant("EAJ_DARK_COLLECTOR",MAPID_DARK_COLLECTOR,false);
  205. script_set_constant("EAJ_NOVICE_HIGH",MAPID_NOVICE_HIGH,false);
  206. script_set_constant("EAJ_SWORDMAN_HIGH",MAPID_SWORDMAN_HIGH,false);
  207. script_set_constant("EAJ_MAGE_HIGH",MAPID_MAGE_HIGH,false);
  208. script_set_constant("EAJ_ARCHER_HIGH",MAPID_ARCHER_HIGH,false);
  209. script_set_constant("EAJ_ACOLYTE_HIGH",MAPID_ACOLYTE_HIGH,false);
  210. script_set_constant("EAJ_MERCHANT_HIGH",MAPID_MERCHANT_HIGH,false);
  211. script_set_constant("EAJ_THIEF_HIGH",MAPID_THIEF_HIGH,false);
  212. script_set_constant("EAJ_LORD_KNIGHT",MAPID_LORD_KNIGHT,false);
  213. script_set_constant("EAJ_HIGH_WIZARD",MAPID_HIGH_WIZARD,false);
  214. script_set_constant("EAJ_SNIPER",MAPID_SNIPER,false);
  215. script_set_constant("EAJ_HIGH_PRIEST",MAPID_HIGH_PRIEST,false);
  216. script_set_constant("EAJ_WHITESMITH",MAPID_WHITESMITH,false);
  217. script_set_constant("EAJ_ASSASSIN_CROSS",MAPID_ASSASSIN_CROSS,false);
  218. script_set_constant("EAJ_PALADIN",MAPID_PALADIN,false);
  219. script_set_constant("EAJ_PROFESSOR",MAPID_PROFESSOR,false);
  220. script_set_constant("EAJ_CLOWNGYPSY",MAPID_CLOWNGYPSY,false);
  221. script_set_constant("EAJ_CHAMPION",MAPID_CHAMPION,false);
  222. script_set_constant("EAJ_CREATOR",MAPID_CREATOR,false);
  223. script_set_constant("EAJ_STALKER",MAPID_STALKER,false);
  224. script_set_constant("EAJ_BABY",MAPID_BABY,false);
  225. script_set_constant("EAJ_BABY_SWORDMAN",MAPID_BABY_SWORDMAN,false);
  226. script_set_constant("EAJ_BABY_MAGE",MAPID_BABY_MAGE,false);
  227. script_set_constant("EAJ_BABY_ARCHER",MAPID_BABY_ARCHER,false);
  228. script_set_constant("EAJ_BABY_ACOLYTE",MAPID_BABY_ACOLYTE,false);
  229. script_set_constant("EAJ_BABY_MERCHANT",MAPID_BABY_MERCHANT,false);
  230. script_set_constant("EAJ_BABY_THIEF",MAPID_BABY_THIEF,false);
  231. script_set_constant("EAJ_BABY_KNIGHT",MAPID_BABY_KNIGHT,false);
  232. script_set_constant("EAJ_BABY_WIZARD",MAPID_BABY_WIZARD,false);
  233. script_set_constant("EAJ_BABY_HUNTER",MAPID_BABY_HUNTER,false);
  234. script_set_constant("EAJ_BABY_PRIEST",MAPID_BABY_PRIEST,false);
  235. script_set_constant("EAJ_BABY_BLACKSMITH",MAPID_BABY_BLACKSMITH,false);
  236. script_set_constant("EAJ_BABY_ASSASSIN",MAPID_BABY_ASSASSIN,false);
  237. script_set_constant("EAJ_BABY_CRUSADER",MAPID_BABY_CRUSADER,false);
  238. script_set_constant("EAJ_BABY_SAGE",MAPID_BABY_SAGE,false);
  239. script_set_constant("EAJ_BABY_BARDDANCER",MAPID_BABY_BARDDANCER,false);
  240. script_set_constant("EAJ_BABY_MONK",MAPID_BABY_MONK,false);
  241. script_set_constant("EAJ_BABY_ALCHEMIST",MAPID_BABY_ALCHEMIST,false);
  242. script_set_constant("EAJ_BABY_ROGUE",MAPID_BABY_ROGUE,false);
  243. script_set_constant("EAJ_RUNE_KNIGHT",MAPID_RUNE_KNIGHT,false);
  244. script_set_constant("EAJ_WARLOCK",MAPID_WARLOCK,false);
  245. script_set_constant("EAJ_RANGER",MAPID_RANGER,false);
  246. script_set_constant("EAJ_ARCH_BISHOP",MAPID_ARCH_BISHOP,false);
  247. script_set_constant("EAJ_MECHANIC",MAPID_MECHANIC,false);
  248. script_set_constant("EAJ_GUILLOTINE_CROSS",MAPID_GUILLOTINE_CROSS,false);
  249. script_set_constant("EAJ_ROYAL_GUARD",MAPID_ROYAL_GUARD,false);
  250. script_set_constant("EAJ_SORCERER",MAPID_SORCERER,false);
  251. script_set_constant("EAJ_MINSTRELWANDERER",MAPID_MINSTRELWANDERER,false);
  252. script_set_constant("EAJ_SURA",MAPID_SURA,false);
  253. script_set_constant("EAJ_GENETIC",MAPID_GENETIC,false);
  254. script_set_constant("EAJ_SHADOW_CHASER",MAPID_SHADOW_CHASER,false);
  255. script_set_constant("EAJ_RUNE_KNIGHT_T",MAPID_RUNE_KNIGHT_T,false);
  256. script_set_constant("EAJ_WARLOCK_T",MAPID_WARLOCK_T,false);
  257. script_set_constant("EAJ_RANGER_T",MAPID_RANGER_T,false);
  258. script_set_constant("EAJ_ARCH_BISHOP_T",MAPID_ARCH_BISHOP_T,false);
  259. script_set_constant("EAJ_MECHANIC_T",MAPID_MECHANIC_T,false);
  260. script_set_constant("EAJ_GUILLOTINE_CROSS_T",MAPID_GUILLOTINE_CROSS_T,false);
  261. script_set_constant("EAJ_ROYAL_GUARD_T",MAPID_ROYAL_GUARD_T,false);
  262. script_set_constant("EAJ_SORCERER_T",MAPID_SORCERER_T,false);
  263. script_set_constant("EAJ_MINSTRELWANDERER_T",MAPID_MINSTRELWANDERER_T,false);
  264. script_set_constant("EAJ_SURA_T",MAPID_SURA_T,false);
  265. script_set_constant("EAJ_GENETIC_T",MAPID_GENETIC_T,false);
  266. script_set_constant("EAJ_SHADOW_CHASER_T",MAPID_SHADOW_CHASER_T,false);
  267. script_set_constant("EAJ_BABY_RUNE",MAPID_BABY_RUNE,false);
  268. script_set_constant("EAJ_BABY_WARLOCK",MAPID_BABY_WARLOCK,false);
  269. script_set_constant("EAJ_BABY_RANGER",MAPID_BABY_RANGER,false);
  270. script_set_constant("EAJ_BABY_BISHOP",MAPID_BABY_BISHOP,false);
  271. script_set_constant("EAJ_BABY_MECHANIC",MAPID_BABY_MECHANIC,false);
  272. script_set_constant("EAJ_BABY_CROSS",MAPID_BABY_CROSS,false);
  273. script_set_constant("EAJ_BABY_GUARD",MAPID_BABY_GUARD,false);
  274. script_set_constant("EAJ_BABY_SORCERER",MAPID_BABY_SORCERER,false);
  275. script_set_constant("EAJ_BABY_MINSTRELWANDERER",MAPID_BABY_MINSTRELWANDERER,false);
  276. script_set_constant("EAJ_BABY_SURA",MAPID_BABY_SURA,false);
  277. script_set_constant("EAJ_BABY_GENETIC",MAPID_BABY_GENETIC,false);
  278. script_set_constant("EAJ_BABY_CHASER",MAPID_BABY_CHASER,false);
  279. script_set_constant("EAJ_SUPER_NOVICE",MAPID_SUPER_NOVICE,false);
  280. script_set_constant("EAJ_SUPER_BABY",MAPID_SUPER_BABY,false);
  281. script_set_constant("EAJ_SUPER_NOVICE_E",MAPID_SUPER_NOVICE_E,false);
  282. script_set_constant("EAJ_SUPER_BABY_E",MAPID_SUPER_BABY_E,false);
  283. script_set_constant("EAJ_SUMMONER",MAPID_SUMMONER,false);
  284. /* broadcasts */
  285. export_constant(BC_ALL);
  286. export_constant(BC_MAP);
  287. export_constant(BC_AREA);
  288. export_constant(BC_SELF);
  289. export_constant(BC_PC);
  290. export_constant(BC_NPC);
  291. export_constant(BC_YELLOW);
  292. export_constant(BC_BLUE);
  293. export_constant(BC_WOE);
  294. /* mapflags */
  295. export_constant(MF_NOMEMO);
  296. export_constant(MF_NOTELEPORT);
  297. export_constant(MF_NOSAVE);
  298. export_constant(MF_NOBRANCH);
  299. export_constant(MF_NOPENALTY);
  300. export_constant(MF_NOZENYPENALTY);
  301. export_constant(MF_PVP);
  302. export_constant(MF_PVP_NOPARTY);
  303. export_constant(MF_PVP_NOGUILD);
  304. export_constant(MF_GVG);
  305. export_constant(MF_GVG_NOPARTY);
  306. export_constant(MF_NOTRADE);
  307. export_constant(MF_NOSKILL);
  308. export_constant(MF_NOWARP);
  309. export_constant(MF_PARTYLOCK);
  310. export_constant(MF_NOICEWALL);
  311. export_constant(MF_SNOW);
  312. export_constant(MF_FOG);
  313. export_constant(MF_SAKURA);
  314. export_constant(MF_LEAVES);
  315. // Intentionally disabled mf_rain because Ind removed it source side
  316. //export_constant(MF_RAIN);
  317. export_constant(MF_NOGO);
  318. export_constant(MF_CLOUDS);
  319. export_constant(MF_CLOUDS2);
  320. export_constant(MF_FIREWORKS);
  321. export_constant(MF_GVG_CASTLE);
  322. export_constant(MF_GVG_DUNGEON);
  323. export_constant(MF_NIGHTENABLED);
  324. export_constant(MF_NOBASEEXP);
  325. export_constant(MF_NOJOBEXP);
  326. export_constant(MF_NOMOBLOOT);
  327. export_constant(MF_NOMVPLOOT);
  328. export_constant(MF_NORETURN);
  329. export_constant(MF_NOWARPTO);
  330. export_constant(MF_NIGHTMAREDROP);
  331. export_constant(MF_RESTRICTED);
  332. export_constant(MF_NOCOMMAND);
  333. export_constant(MF_NODROP);
  334. export_constant(MF_JEXP);
  335. export_constant(MF_BEXP);
  336. export_constant(MF_NOVENDING);
  337. export_constant(MF_LOADEVENT);
  338. export_constant(MF_NOCHAT);
  339. export_constant(MF_NOEXPPENALTY);
  340. export_constant(MF_GUILDLOCK);
  341. export_constant(MF_TOWN);
  342. export_constant(MF_AUTOTRADE);
  343. export_constant(MF_ALLOWKS);
  344. export_constant(MF_MONSTER_NOTELEPORT);
  345. export_constant(MF_PVP_NOCALCRANK);
  346. export_constant(MF_BATTLEGROUND);
  347. export_constant(MF_RESET);
  348. // TODO: Check why it is called differently on source and const
  349. //export_constant(MF_CHANNELAUTOJOIN);
  350. script_set_constant("mf_nomapchannelautojoin",MF_CHANNELAUTOJOIN,false);
  351. export_constant(MF_NOUSECART);
  352. export_constant(MF_NOITEMCONSUMPTION);
  353. export_constant(MF_SUMSTARTMIRACLE);
  354. export_constant(MF_NOMINEEFFECT);
  355. export_constant(MF_NOLOCKON);
  356. export_constant(MF_NOTOMB);
  357. export_constant(MF_SKILL_DAMAGE);
  358. /* setcell types */
  359. export_constant(CELL_WALKABLE);
  360. export_constant(CELL_SHOOTABLE);
  361. export_constant(CELL_WATER);
  362. export_constant(CELL_NPC);
  363. export_constant(CELL_BASILICA);
  364. export_constant(CELL_LANDPROTECTOR);
  365. export_constant(CELL_NOVENDING);
  366. export_constant(CELL_NOCHAT);
  367. export_constant(CELL_MAELSTROM);
  368. export_constant(CELL_ICEWALL);
  369. /* getcell types */
  370. export_constant(CELL_CHKWALL);
  371. export_constant(CELL_CHKWATER);
  372. export_constant(CELL_CHKCLIFF);
  373. export_constant(CELL_CHKPASS);
  374. export_constant(CELL_CHKREACH);
  375. export_constant(CELL_CHKNOPASS);
  376. export_constant(CELL_CHKNOREACH);
  377. // TODO: Check why this was commented until now
  378. //export_constant(CELL_CHKSTACK);
  379. export_constant(CELL_CHKNPC);
  380. export_constant(CELL_CHKBASILICA);
  381. export_constant(CELL_CHKLANDPROTECTOR);
  382. export_constant(CELL_CHKNOVENDING);
  383. export_constant(CELL_CHKNOCHAT);
  384. export_constant(CELL_CHKMAELSTROM);
  385. export_constant(CELL_CHKICEWALL);
  386. /* parameters */
  387. script_set_constant("StatusPoint",SP_STATUSPOINT,true);
  388. script_set_constant("BaseLevel",SP_BASELEVEL,true);
  389. script_set_constant("SkillPoint",SP_SKILLPOINT,true);
  390. script_set_constant("Class",SP_CLASS,true);
  391. script_set_constant("Upper",SP_UPPER,true);
  392. script_set_constant("Zeny",SP_ZENY,true);
  393. script_set_constant("Sex",SP_SEX,true);
  394. script_set_constant("Weight",SP_WEIGHT,true);
  395. script_set_constant("MaxWeight",SP_MAXWEIGHT,true);
  396. script_set_constant("JobLevel",SP_JOBLEVEL,true);
  397. script_set_constant("BaseExp",SP_BASEEXP,true);
  398. script_set_constant("JobExp",SP_JOBEXP,true);
  399. script_set_constant("Karma",SP_KARMA,true);
  400. script_set_constant("Manner",SP_MANNER,true);
  401. script_set_constant("NextBaseExp",SP_NEXTBASEEXP,true);
  402. script_set_constant("NextJobExp",SP_NEXTJOBEXP,true);
  403. script_set_constant("Hp",SP_HP,true);
  404. script_set_constant("MaxHp",SP_MAXHP,true);
  405. script_set_constant("Sp",SP_SP,true);
  406. script_set_constant("MaxSp",SP_MAXSP,true);
  407. script_set_constant("BaseJob",SP_BASEJOB,true);
  408. script_set_constant("BaseClass",SP_BASECLASS,true);
  409. script_set_constant("killerrid",SP_KILLERRID,true);
  410. script_set_constant("killedrid",SP_KILLEDRID,true);
  411. script_set_constant("Sitting",SP_SITTING,true);
  412. script_set_constant("CharMoves",SP_CHARMOVE,true);
  413. script_set_constant("CharRename",SP_CHARRENAME,true);
  414. script_set_constant("Font",SP_CHARFONT,true);
  415. script_set_constant("BankVault",SP_BANK_VAULT,true);
  416. script_set_constant(ROULETTE_BRONZE_VAR,SP_ROULETTE_BRONZE,true);
  417. script_set_constant(ROULETTE_SILVER_VAR,SP_ROULETTE_SILVER,true);
  418. script_set_constant(ROULETTE_GOLD_VAR,SP_ROULETTE_GOLD,true);
  419. script_set_constant("bMaxHP",SP_MAXHP,false);
  420. script_set_constant("bMaxSP",SP_MAXSP,false);
  421. script_set_constant("bStr",SP_STR,false);
  422. script_set_constant("bAgi",SP_AGI,false);
  423. script_set_constant("bVit",SP_VIT,false);
  424. script_set_constant("bInt",SP_INT,false);
  425. script_set_constant("bDex",SP_DEX,false);
  426. script_set_constant("bLuk",SP_LUK,false);
  427. script_set_constant("bAtk",SP_ATK1,false);
  428. script_set_constant("bAtk2",SP_ATK2,false);
  429. script_set_constant("bDef",SP_DEF1,false);
  430. script_set_constant("bDef2",SP_DEF2,false);
  431. script_set_constant("bMdef",SP_MDEF1,false);
  432. script_set_constant("bMdef2",SP_MDEF2,false);
  433. script_set_constant("bHit",SP_HIT,false);
  434. script_set_constant("bFlee",SP_FLEE1,false);
  435. script_set_constant("bFlee2",SP_FLEE2,false);
  436. script_set_constant("bCritical",SP_CRITICAL,false);
  437. script_set_constant("bAspd",SP_ASPD,false);
  438. script_set_constant("bFame",SP_FAME,false);
  439. script_set_constant("bUnbreakable",SP_UNBREAKABLE,false);
  440. script_set_constant("bAtkRange",SP_ATTACKRANGE,false);
  441. script_set_constant("bAtkEle",SP_ATKELE,false);
  442. script_set_constant("bDefEle",SP_DEFELE,false);
  443. script_set_constant("bCastrate",SP_CASTRATE,false);
  444. script_set_constant("bMaxHPrate",SP_MAXHPRATE,false);
  445. script_set_constant("bMaxSPrate",SP_MAXSPRATE,false);
  446. script_set_constant("bUseSPrate",SP_SPRATE,false);
  447. script_set_constant("bAddEle",SP_ADDELE,false);
  448. script_set_constant("bAddRace",SP_ADDRACE,false);
  449. script_set_constant("bAddSize",SP_ADDSIZE,false);
  450. script_set_constant("bSubEle",SP_SUBELE,false);
  451. script_set_constant("bSubRace",SP_SUBRACE,false);
  452. script_set_constant("bAddEff",SP_ADDEFF,false);
  453. script_set_constant("bResEff",SP_RESEFF,false);
  454. script_set_constant("bBaseAtk",SP_BASE_ATK,false);
  455. script_set_constant("bAspdRate",SP_ASPD_RATE,false);
  456. script_set_constant("bHPrecovRate",SP_HP_RECOV_RATE,false);
  457. script_set_constant("bSPrecovRate",SP_SP_RECOV_RATE,false);
  458. script_set_constant("bSpeedRate",SP_SPEED_RATE,false);
  459. script_set_constant("bCriticalDef",SP_CRITICAL_DEF,false);
  460. script_set_constant("bNearAtkDef",SP_NEAR_ATK_DEF,false);
  461. script_set_constant("bLongAtkDef",SP_LONG_ATK_DEF,false);
  462. script_set_constant("bDoubleRate",SP_DOUBLE_RATE,false);
  463. script_set_constant("bDoubleAddRate",SP_DOUBLE_ADD_RATE,false);
  464. script_set_constant("bSkillHeal",SP_SKILL_HEAL,false);
  465. script_set_constant("bMatkRate",SP_MATK_RATE,false);
  466. script_set_constant("bWeaponMatkRate",SP_WEAPON_MATK_RATE,false);
  467. script_set_constant("bIgnoreDefEle",SP_IGNORE_DEF_ELE,false);
  468. script_set_constant("bIgnoreDefRace",SP_IGNORE_DEF_RACE,false);
  469. script_set_constant("bAtkRate",SP_ATK_RATE,false);
  470. script_set_constant("bWeaponAtkRate",SP_WEAPON_ATK_RATE,false);
  471. script_set_constant("bSpeedAddRate",SP_SPEED_ADDRATE,false);
  472. script_set_constant("bSPRegenRate",SP_SP_REGEN_RATE,false);
  473. script_set_constant("bMagicAtkDef",SP_MAGIC_ATK_DEF,false);
  474. script_set_constant("bMiscAtkDef",SP_MISC_ATK_DEF,false);
  475. script_set_constant("bIgnoreMdefEle",SP_IGNORE_MDEF_ELE,false);
  476. script_set_constant("bIgnoreMdefRace",SP_IGNORE_MDEF_RACE,false);
  477. script_set_constant("bMagicAddEle",SP_MAGIC_ADDELE,false);
  478. script_set_constant("bMagicAddRace",SP_MAGIC_ADDRACE,false);
  479. script_set_constant("bMagicAddSize",SP_MAGIC_ADDSIZE,false);
  480. script_set_constant("bPerfectHitRate",SP_PERFECT_HIT_RATE,false);
  481. script_set_constant("bPerfectHitAddRate",SP_PERFECT_HIT_ADD_RATE,false);
  482. script_set_constant("bCriticalRate",SP_CRITICAL_RATE,false);
  483. script_set_constant("bGetZenyNum",SP_GET_ZENY_NUM,false);
  484. script_set_constant("bAddGetZenyNum",SP_ADD_GET_ZENY_NUM,false);
  485. script_set_constant("bAddDamageClass",SP_ADD_DAMAGE_CLASS,false);
  486. script_set_constant("bAddMagicDamageClass",SP_ADD_MAGIC_DAMAGE_CLASS,false);
  487. script_set_constant("bAddDefMonster",SP_ADD_DEF_MONSTER,false);
  488. script_set_constant("bAddMdefMonster",SP_ADD_MDEF_MONSTER,false);
  489. script_set_constant("bAddMonsterDropItem",SP_ADD_MONSTER_DROP_ITEM,false);
  490. script_set_constant("bDefRatioAtkEle",SP_DEF_RATIO_ATK_ELE,false);
  491. script_set_constant("bDefRatioAtkRace",SP_DEF_RATIO_ATK_RACE,false);
  492. script_set_constant("bUnbreakableGarment",SP_UNBREAKABLE_GARMENT,false);
  493. script_set_constant("bHitRate",SP_HIT_RATE,false);
  494. script_set_constant("bFleeRate",SP_FLEE_RATE,false);
  495. script_set_constant("bFlee2Rate",SP_FLEE2_RATE,false);
  496. script_set_constant("bDefRate",SP_DEF_RATE,false);
  497. script_set_constant("bDef2Rate",SP_DEF2_RATE,false);
  498. script_set_constant("bMdefRate",SP_MDEF_RATE,false);
  499. script_set_constant("bMdef2Rate",SP_MDEF2_RATE,false);
  500. script_set_constant("bSplashRange",SP_SPLASH_RANGE,false);
  501. script_set_constant("bSplashAddRange",SP_SPLASH_ADD_RANGE,false);
  502. script_set_constant("bAutoSpell",SP_AUTOSPELL,false);
  503. script_set_constant("bHPDrainRate",SP_HP_DRAIN_RATE,false);
  504. script_set_constant("bSPDrainRate",SP_SP_DRAIN_RATE,false);
  505. script_set_constant("bShortWeaponDamageReturn",SP_SHORT_WEAPON_DAMAGE_RETURN,false);
  506. script_set_constant("bLongWeaponDamageReturn",SP_LONG_WEAPON_DAMAGE_RETURN,false);
  507. script_set_constant("bWeaponComaEle",SP_WEAPON_COMA_ELE,false);
  508. script_set_constant("bWeaponComaRace",SP_WEAPON_COMA_RACE,false);
  509. script_set_constant("bAddEff2",SP_ADDEFF2,false);
  510. script_set_constant("bBreakWeaponRate",SP_BREAK_WEAPON_RATE,false);
  511. script_set_constant("bBreakArmorRate",SP_BREAK_ARMOR_RATE,false);
  512. script_set_constant("bAddStealRate",SP_ADD_STEAL_RATE,false);
  513. script_set_constant("bMagicDamageReturn",SP_MAGIC_DAMAGE_RETURN,false);
  514. script_set_constant("bAllStats",SP_ALL_STATS,false);
  515. script_set_constant("bAgiVit",SP_AGI_VIT,false);
  516. script_set_constant("bAgiDexStr",SP_AGI_DEX_STR,false);
  517. script_set_constant("bPerfectHide",SP_PERFECT_HIDE,false);
  518. script_set_constant("bNoKnockback",SP_NO_KNOCKBACK,false);
  519. script_set_constant("bClassChange",SP_CLASSCHANGE,false);
  520. script_set_constant("bHPDrainValue",SP_HP_DRAIN_VALUE,false);
  521. script_set_constant("bSPDrainValue",SP_SP_DRAIN_VALUE,false);
  522. script_set_constant("bWeaponAtk",SP_WEAPON_ATK,false);
  523. script_set_constant("bWeaponDamageRate",SP_WEAPON_DAMAGE_RATE,false);
  524. script_set_constant("bDelayrate",SP_DELAYRATE,false);
  525. script_set_constant("bHPDrainValueRace",SP_HP_DRAIN_VALUE_RACE,false);
  526. script_set_constant("bSPDrainValueRace",SP_SP_DRAIN_VALUE_RACE,false);
  527. script_set_constant("bIgnoreMdefRaceRate",SP_IGNORE_MDEF_RACE_RATE,false);
  528. script_set_constant("bIgnoreDefRaceRate",SP_IGNORE_DEF_RACE_RATE,false);
  529. script_set_constant("bSkillHeal2",SP_SKILL_HEAL2,false);
  530. script_set_constant("bAddEffOnSkill",SP_ADDEFF_ONSKILL,false);
  531. script_set_constant("bHealPower",SP_ADD_HEAL_RATE,false);
  532. script_set_constant("bHealPower2",SP_ADD_HEAL2_RATE,false);
  533. script_set_constant("bRestartFullRecover",SP_RESTART_FULL_RECOVER,false);
  534. script_set_constant("bNoCastCancel",SP_NO_CASTCANCEL,false);
  535. script_set_constant("bNoSizeFix",SP_NO_SIZEFIX,false);
  536. script_set_constant("bNoMagicDamage",SP_NO_MAGIC_DAMAGE,false);
  537. script_set_constant("bNoWeaponDamage",SP_NO_WEAPON_DAMAGE,false);
  538. script_set_constant("bNoGemStone",SP_NO_GEMSTONE,false);
  539. script_set_constant("bNoCastCancel2",SP_NO_CASTCANCEL2,false);
  540. script_set_constant("bNoMiscDamage",SP_NO_MISC_DAMAGE,false);
  541. script_set_constant("bUnbreakableWeapon",SP_UNBREAKABLE_WEAPON,false);
  542. script_set_constant("bUnbreakableArmor",SP_UNBREAKABLE_ARMOR,false);
  543. script_set_constant("bUnbreakableHelm",SP_UNBREAKABLE_HELM,false);
  544. script_set_constant("bUnbreakableShield",SP_UNBREAKABLE_SHIELD,false);
  545. script_set_constant("bLongAtkRate",SP_LONG_ATK_RATE,false);
  546. script_set_constant("bCritAtkRate",SP_CRIT_ATK_RATE,false);
  547. script_set_constant("bCriticalAddRace",SP_CRITICAL_ADDRACE,false);
  548. script_set_constant("bNoRegen",SP_NO_REGEN,false);
  549. script_set_constant("bAddEffWhenHit",SP_ADDEFF_WHENHIT,false);
  550. script_set_constant("bAutoSpellWhenHit",SP_AUTOSPELL_WHENHIT,false);
  551. script_set_constant("bSkillAtk",SP_SKILL_ATK,false);
  552. script_set_constant("bUnstripable",SP_UNSTRIPABLE,false);
  553. script_set_constant("bAutoSpellOnSkill",SP_AUTOSPELL_ONSKILL,false);
  554. script_set_constant("bSPGainValue",SP_SP_GAIN_VALUE,false);
  555. script_set_constant("bHPRegenRate",SP_HP_REGEN_RATE,false);
  556. script_set_constant("bHPLossRate",SP_HP_LOSS_RATE,false);
  557. script_set_constant("bAddRace2",SP_ADDRACE2,false);
  558. script_set_constant("bHPGainValue",SP_HP_GAIN_VALUE,false);
  559. script_set_constant("bSubSize",SP_SUBSIZE,false);
  560. script_set_constant("bHPDrainValueClass",SP_HP_DRAIN_VALUE_CLASS,false);
  561. script_set_constant("bAddItemHealRate",SP_ADD_ITEM_HEAL_RATE,false);
  562. script_set_constant("bSPDrainValueClass",SP_SP_DRAIN_VALUE_CLASS,false);
  563. script_set_constant("bExpAddRace",SP_EXP_ADDRACE,false);
  564. script_set_constant("bSPGainRace",SP_SP_GAIN_RACE,false);
  565. script_set_constant("bSubRace2",SP_SUBRACE2,false);
  566. script_set_constant("bUnbreakableShoes",SP_UNBREAKABLE_SHOES,false);
  567. script_set_constant("bUnstripableWeapon",SP_UNSTRIPABLE_WEAPON,false);
  568. script_set_constant("bUnstripableArmor",SP_UNSTRIPABLE_ARMOR,false);
  569. script_set_constant("bUnstripableHelm",SP_UNSTRIPABLE_HELM,false);
  570. script_set_constant("bUnstripableShield",SP_UNSTRIPABLE_SHIELD,false);
  571. script_set_constant("bIntravision",SP_INTRAVISION,false);
  572. script_set_constant("bAddMonsterDropItemGroup",SP_ADD_MONSTER_DROP_ITEMGROUP,false);
  573. script_set_constant("bSPLossRate",SP_SP_LOSS_RATE,false);
  574. script_set_constant("bAddSkillBlow",SP_ADD_SKILL_BLOW,false);
  575. script_set_constant("bSPVanishRate",SP_SP_VANISH_RATE,false);
  576. script_set_constant("bMagicSPGainValue",SP_MAGIC_SP_GAIN_VALUE,false);
  577. script_set_constant("bMagicHPGainValue",SP_MAGIC_HP_GAIN_VALUE,false);
  578. script_set_constant("bAddMonsterIdDropItem",SP_ADD_MONSTER_ID_DROP_ITEM,false);
  579. script_set_constant("bMatk",SP_EMATK,false);
  580. script_set_constant("bComaClass",SP_COMA_CLASS,false);
  581. script_set_constant("bComaRace",SP_COMA_RACE,false);
  582. script_set_constant("bSkillUseSPrate",SP_SKILL_USE_SP_RATE,false);
  583. script_set_constant("bSkillCooldown",SP_SKILL_COOLDOWN,false);
  584. script_set_constant("bSkillFixedCast",SP_SKILL_FIXEDCAST,false);
  585. script_set_constant("bSkillVariableCast",SP_SKILL_VARIABLECAST,false);
  586. script_set_constant("bFixedCastrate",SP_FIXCASTRATE,false);
  587. script_set_constant("bVariableCastrate",SP_VARCASTRATE,false);
  588. script_set_constant("bSkillUseSP",SP_SKILL_USE_SP,false);
  589. script_set_constant("bMagicAtkEle",SP_MAGIC_ATK_ELE,false);
  590. script_set_constant("bFixedCast",SP_ADD_FIXEDCAST,false);
  591. script_set_constant("bVariableCast",SP_ADD_VARIABLECAST,false);
  592. script_set_constant("bSetDefRace",SP_SET_DEF_RACE,false);
  593. script_set_constant("bSetMDefRace",SP_SET_MDEF_RACE,false);
  594. script_set_constant("bHPVanishRate",SP_HP_VANISH_RATE,false);
  595. script_set_constant("bIgnoreDefClass",SP_IGNORE_DEF_CLASS,false);
  596. script_set_constant("bDefRatioAtkClass",SP_DEF_RATIO_ATK_CLASS,false);
  597. script_set_constant("bAddClass",SP_ADDCLASS,false);
  598. script_set_constant("bSubClass",SP_SUBCLASS,false);
  599. script_set_constant("bMagicAddClass",SP_MAGIC_ADDCLASS,false);
  600. script_set_constant("bWeaponComaClass",SP_WEAPON_COMA_CLASS,false);
  601. script_set_constant("bIgnoreMdefClassRate",SP_IGNORE_MDEF_CLASS_RATE,false);
  602. script_set_constant("bExpAddClass",SP_EXP_ADDCLASS,false);
  603. script_set_constant("bAddClassDropItem",SP_ADD_CLASS_DROP_ITEM,false);
  604. script_set_constant("bAddClassDropItemGroup",SP_ADD_CLASS_DROP_ITEMGROUP,false);
  605. script_set_constant("bAddMaxWeight",SP_ADDMAXWEIGHT,false);
  606. script_set_constant("bAddItemGroupHealRate",SP_ADD_ITEMGROUP_HEAL_RATE,false);
  607. script_set_constant("bHPVanishRaceRate",SP_HP_VANISH_RACE_RATE,false);
  608. script_set_constant("bSPVanishRaceRate",SP_SP_VANISH_RACE_RATE,false);
  609. script_set_constant("bAbsorbDmgMaxHP",SP_ABSORB_DMG_MAXHP,false);
  610. script_set_constant("bSubSkill",SP_SUB_SKILL,false);
  611. script_set_constant("bSubDefEle",SP_SUBDEF_ELE,false);
  612. script_set_constant("bStateNoRecoverRace",SP_STATE_NORECOVER_RACE,false);
  613. script_set_constant("bCriticalLong",SP_CRITICAL_RANGEATK,false);
  614. script_set_constant("bMagicAddRace2", SP_MAGIC_ADDRACE2, false);
  615. script_set_constant("bIgnoreMdefRace2Rate", SP_IGNORE_MDEF_RACE2_RATE, false);
  616. script_set_constant("bDropAddRace", SP_DROP_ADDRACE, false);
  617. script_set_constant("bDropAddClass", SP_DROP_ADDCLASS, false);
  618. script_set_constant("bNoMadoFuel", SP_NO_MADO_FUEL, false);
  619. script_set_constant("bIgnoreDefClassRate", SP_IGNORE_DEF_CLASS_RATE, false);
  620. script_set_constant("bRegenPercentHP", SP_REGEN_PERCENT_HP, false);
  621. script_set_constant("bRegenPercentSP", SP_REGEN_PERCENT_SP, false);
  622. /* equip indices */
  623. export_constant(EQI_HEAD_TOP);
  624. export_constant(EQI_ARMOR);
  625. export_constant(EQI_HAND_L);
  626. export_constant(EQI_HAND_R);
  627. export_constant(EQI_GARMENT);
  628. export_constant(EQI_SHOES);
  629. export_constant(EQI_ACC_L);
  630. export_constant(EQI_ACC_R);
  631. export_constant(EQI_HEAD_MID);
  632. export_constant(EQI_HEAD_LOW);
  633. export_constant(EQI_COSTUME_HEAD_LOW);
  634. export_constant(EQI_COSTUME_HEAD_MID);
  635. export_constant(EQI_COSTUME_HEAD_TOP);
  636. export_constant(EQI_COSTUME_GARMENT);
  637. export_constant(EQI_AMMO);
  638. export_constant(EQI_SHADOW_ARMOR );
  639. export_constant(EQI_SHADOW_WEAPON);
  640. export_constant(EQI_SHADOW_SHIELD);
  641. export_constant(EQI_SHADOW_SHOES);
  642. export_constant(EQI_SHADOW_ACC_R);
  643. export_constant(EQI_SHADOW_ACC_L);
  644. /* equip positions */
  645. export_constant(EQP_ACC_L);
  646. export_constant(EQP_ACC_R);
  647. export_constant(EQP_SHOES);
  648. export_constant(EQP_GARMENT);
  649. export_constant(EQP_HEAD_LOW);
  650. export_constant(EQP_HEAD_MID);
  651. export_constant(EQP_HEAD_TOP);
  652. export_constant(EQP_ARMOR);
  653. export_constant(EQP_HAND_L);
  654. export_constant(EQP_HAND_R);
  655. export_constant(EQP_COSTUME_HEAD_TOP);
  656. export_constant(EQP_COSTUME_HEAD_MID);
  657. export_constant(EQP_COSTUME_HEAD_LOW);
  658. export_constant(EQP_COSTUME_GARMENT);
  659. export_constant(EQP_AMMO);
  660. export_constant(EQP_SHADOW_ARMOR);
  661. export_constant(EQP_SHADOW_WEAPON);
  662. export_constant(EQP_SHADOW_SHIELD);
  663. export_constant(EQP_SHADOW_SHOES);
  664. export_constant(EQP_SHADOW_ACC_R);
  665. export_constant(EQP_SHADOW_ACC_L);
  666. export_constant(EQP_ACC_RL);
  667. export_constant(EQP_SHADOW_ACC_RL);
  668. /* looks */
  669. export_constant(LOOK_BASE);
  670. export_constant(LOOK_HAIR);
  671. export_constant(LOOK_WEAPON);
  672. export_constant(LOOK_HEAD_BOTTOM);
  673. export_constant(LOOK_HEAD_TOP);
  674. export_constant(LOOK_HEAD_MID);
  675. export_constant(LOOK_HAIR_COLOR);
  676. export_constant(LOOK_CLOTHES_COLOR);
  677. export_constant(LOOK_SHIELD);
  678. export_constant(LOOK_SHOES);
  679. export_constant(LOOK_BODY);
  680. export_constant(LOOK_RESET_COSTUMES);
  681. export_constant(LOOK_ROBE);
  682. export_constant(LOOK_BODY2);
  683. // TODO: check why we didnt have floor and enable it
  684. //export_constant(LOOK_FLOOR);
  685. // For backwards compatability - might be removed in the near future
  686. script_set_constant("VAR_HEAD",LOOK_HAIR,false);
  687. script_set_constant("VAR_WEAPON",LOOK_WEAPON,false);
  688. script_set_constant("VAR_HEAD_TOP",LOOK_HEAD_TOP,false); // This one was actually pointing to LOOK_HEAD_BOTTOM until now, so we might be safe to remove them anyway(since we got no bug report until today)
  689. script_set_constant("VAR_HEAD_MID",LOOK_HEAD_MID,false); // This one was actually pointing to LOOK_HEAD_TOP until now, so we might be safe to remove them anyway(since we got no bug report until today)
  690. script_set_constant("VAR_HEAD_BOTTOM",LOOK_HEAD_BOTTOM,false); // This one was actually pointing to LOOK_HEAD_MID until now, so we might be safe to remove them anyway(since we got no bug report until today)
  691. script_set_constant("VAR_HEADPALETTE",LOOK_HAIR_COLOR,false);
  692. script_set_constant("VAR_BODYPALETTE",LOOK_CLOTHES_COLOR,false);
  693. script_set_constant("VAR_SHIELD",LOOK_SHIELD,false);
  694. script_set_constant("VAR_SHOES",LOOK_SHOES,false);
  695. /* status changes */
  696. script_set_constant("Eff_Stone",SC_STONE,false);
  697. script_set_constant("Eff_Freeze",SC_FREEZE,false);
  698. script_set_constant("Eff_Stun",SC_STUN,false);
  699. script_set_constant("Eff_Sleep",SC_SLEEP,false);
  700. script_set_constant("Eff_Poison",SC_POISON,false);
  701. script_set_constant("Eff_Curse",SC_CURSE,false);
  702. script_set_constant("Eff_Silence",SC_SILENCE,false);
  703. script_set_constant("Eff_Confusion",SC_CONFUSION,false);
  704. script_set_constant("Eff_Blind",SC_BLIND,false);
  705. script_set_constant("Eff_Bleeding",SC_BLEEDING,false);
  706. script_set_constant("Eff_DPoison",SC_DPOISON,false);
  707. script_set_constant("Eff_Fear",SC_FEAR,false);
  708. script_set_constant("Eff_Burning",SC_BURNING,false);
  709. script_set_constant("Eff_Crystalize",SC_CRYSTALIZE,false);
  710. script_set_constant("SC_ALL",SC_NONE,false);
  711. export_constant(SC_NONE);
  712. export_constant(SC_STONE);
  713. export_constant(SC_FREEZE);
  714. export_constant(SC_STUN);
  715. export_constant(SC_SLEEP);
  716. export_constant(SC_POISON);
  717. export_constant(SC_CURSE);
  718. export_constant(SC_SILENCE);
  719. export_constant(SC_CONFUSION);
  720. export_constant(SC_BLIND);
  721. export_constant(SC_BLEEDING);
  722. export_constant(SC_DPOISON);
  723. export_constant(SC_PROVOKE);
  724. export_constant(SC_ENDURE);
  725. export_constant(SC_TWOHANDQUICKEN);
  726. export_constant(SC_CONCENTRATE);
  727. export_constant(SC_HIDING);
  728. export_constant(SC_CLOAKING);
  729. export_constant(SC_ENCPOISON);
  730. export_constant(SC_POISONREACT);
  731. export_constant(SC_QUAGMIRE);
  732. export_constant(SC_ANGELUS);
  733. export_constant(SC_BLESSING);
  734. export_constant(SC_SIGNUMCRUCIS);
  735. export_constant(SC_INCREASEAGI);
  736. export_constant(SC_DECREASEAGI);
  737. export_constant(SC_SLOWPOISON);
  738. export_constant(SC_IMPOSITIO);
  739. export_constant(SC_SUFFRAGIUM);
  740. export_constant(SC_ASPERSIO);
  741. export_constant(SC_BENEDICTIO);
  742. export_constant(SC_KYRIE);
  743. export_constant(SC_MAGNIFICAT);
  744. export_constant(SC_GLORIA);
  745. export_constant(SC_AETERNA);
  746. export_constant(SC_ADRENALINE);
  747. export_constant(SC_WEAPONPERFECTION);
  748. export_constant(SC_OVERTHRUST);
  749. export_constant(SC_MAXIMIZEPOWER);
  750. export_constant(SC_TRICKDEAD);
  751. export_constant(SC_LOUD);
  752. export_constant(SC_ENERGYCOAT);
  753. export_constant(SC_BROKENARMOR);
  754. export_constant(SC_BROKENWEAPON);
  755. export_constant(SC_HALLUCINATION);
  756. export_constant(SC_WEIGHT50);
  757. export_constant(SC_WEIGHT90);
  758. export_constant(SC_ASPDPOTION0);
  759. export_constant(SC_ASPDPOTION1);
  760. export_constant(SC_ASPDPOTION2);
  761. export_constant(SC_ASPDPOTION3);
  762. export_constant(SC_SPEEDUP0);
  763. export_constant(SC_SPEEDUP1);
  764. export_constant(SC_ATKPOTION);
  765. export_constant(SC_MATKPOTION);
  766. export_constant(SC_WEDDING);
  767. export_constant(SC_SLOWDOWN);
  768. export_constant(SC_ANKLE);
  769. export_constant(SC_KEEPING);
  770. export_constant(SC_BARRIER);
  771. export_constant(SC_STRIPWEAPON);
  772. export_constant(SC_STRIPSHIELD);
  773. export_constant(SC_STRIPARMOR);
  774. export_constant(SC_STRIPHELM);
  775. export_constant(SC_CP_WEAPON);
  776. export_constant(SC_CP_SHIELD);
  777. export_constant(SC_CP_ARMOR);
  778. export_constant(SC_CP_HELM);
  779. export_constant(SC_AUTOGUARD);
  780. export_constant(SC_REFLECTSHIELD);
  781. export_constant(SC_SPLASHER);
  782. export_constant(SC_PROVIDENCE);
  783. export_constant(SC_DEFENDER);
  784. export_constant(SC_MAGICROD);
  785. export_constant(SC_SPELLBREAKER);
  786. export_constant(SC_AUTOSPELL);
  787. export_constant(SC_SIGHTTRASHER);
  788. export_constant(SC_AUTOBERSERK);
  789. export_constant(SC_SPEARQUICKEN);
  790. export_constant(SC_AUTOCOUNTER);
  791. export_constant(SC_SIGHT);
  792. export_constant(SC_SAFETYWALL);
  793. export_constant(SC_RUWACH);
  794. export_constant(SC_EXTREMITYFIST);
  795. export_constant(SC_EXPLOSIONSPIRITS);
  796. export_constant(SC_COMBO);
  797. export_constant(SC_BLADESTOP_WAIT);
  798. export_constant(SC_BLADESTOP);
  799. export_constant(SC_FIREWEAPON);
  800. export_constant(SC_WATERWEAPON);
  801. export_constant(SC_WINDWEAPON);
  802. export_constant(SC_EARTHWEAPON);
  803. export_constant(SC_VOLCANO);
  804. export_constant(SC_DELUGE);
  805. export_constant(SC_VIOLENTGALE);
  806. export_constant(SC_WATK_ELEMENT);
  807. export_constant(SC_ARMOR);
  808. export_constant(SC_ARMOR_ELEMENT);
  809. export_constant(SC_NOCHAT);
  810. export_constant(SC_BABY);
  811. export_constant(SC_AURABLADE);
  812. export_constant(SC_PARRYING);
  813. export_constant(SC_CONCENTRATION);
  814. export_constant(SC_TENSIONRELAX);
  815. export_constant(SC_BERSERK);
  816. export_constant(SC_FURY);
  817. export_constant(SC_GOSPEL);
  818. export_constant(SC_ASSUMPTIO);
  819. export_constant(SC_BASILICA);
  820. export_constant(SC_GUILDAURA);
  821. export_constant(SC_MAGICPOWER);
  822. export_constant(SC_EDP);
  823. export_constant(SC_TRUESIGHT);
  824. export_constant(SC_WINDWALK);
  825. export_constant(SC_MELTDOWN);
  826. export_constant(SC_CARTBOOST);
  827. export_constant(SC_CHASEWALK);
  828. export_constant(SC_REJECTSWORD);
  829. export_constant(SC_MARIONETTE);
  830. export_constant(SC_MARIONETTE2);
  831. export_constant(SC_CHANGEUNDEAD);
  832. export_constant(SC_JOINTBEAT);
  833. export_constant(SC_MINDBREAKER);
  834. export_constant(SC_MEMORIZE);
  835. export_constant(SC_FOGWALL);
  836. export_constant(SC_SPIDERWEB);
  837. export_constant(SC_DEVOTION);
  838. export_constant(SC_SACRIFICE);
  839. export_constant(SC_STEELBODY);
  840. export_constant(SC_ORCISH);
  841. export_constant(SC_READYSTORM);
  842. export_constant(SC_READYDOWN);
  843. export_constant(SC_READYTURN);
  844. export_constant(SC_READYCOUNTER);
  845. export_constant(SC_DODGE);
  846. export_constant(SC_RUN);
  847. export_constant(SC_SHADOWWEAPON);
  848. export_constant(SC_ADRENALINE2);
  849. export_constant(SC_GHOSTWEAPON);
  850. export_constant(SC_KAIZEL);
  851. export_constant(SC_KAAHI);
  852. export_constant(SC_KAUPE);
  853. export_constant(SC_ONEHAND);
  854. export_constant(SC_PRESERVE);
  855. export_constant(SC_BATTLEORDERS);
  856. export_constant(SC_REGENERATION);
  857. export_constant(SC_DOUBLECAST);
  858. export_constant(SC_GRAVITATION);
  859. export_constant(SC_MAXOVERTHRUST);
  860. export_constant(SC_LONGING);
  861. export_constant(SC_HERMODE);
  862. export_constant(SC_SHRINK);
  863. export_constant(SC_SIGHTBLASTER);
  864. export_constant(SC_WINKCHARM);
  865. export_constant(SC_CLOSECONFINE);
  866. export_constant(SC_CLOSECONFINE2);
  867. export_constant(SC_DANCING);
  868. export_constant(SC_ELEMENTALCHANGE);
  869. export_constant(SC_RICHMANKIM);
  870. export_constant(SC_ETERNALCHAOS);
  871. export_constant(SC_DRUMBATTLE);
  872. export_constant(SC_NIBELUNGEN);
  873. export_constant(SC_ROKISWEIL);
  874. export_constant(SC_INTOABYSS);
  875. export_constant(SC_SIEGFRIED);
  876. export_constant(SC_WHISTLE);
  877. export_constant(SC_ASSNCROS);
  878. export_constant(SC_POEMBRAGI);
  879. export_constant(SC_APPLEIDUN);
  880. export_constant(SC_MODECHANGE);
  881. export_constant(SC_HUMMING);
  882. export_constant(SC_DONTFORGETME);
  883. export_constant(SC_FORTUNE);
  884. export_constant(SC_SERVICE4U);
  885. export_constant(SC_STOP);
  886. export_constant(SC_SPURT);
  887. export_constant(SC_SPIRIT);
  888. export_constant(SC_COMA);
  889. export_constant(SC_INTRAVISION);
  890. export_constant(SC_INCALLSTATUS);
  891. export_constant(SC_INCSTR);
  892. export_constant(SC_INCAGI);
  893. export_constant(SC_INCVIT);
  894. export_constant(SC_INCINT);
  895. export_constant(SC_INCDEX);
  896. export_constant(SC_INCLUK);
  897. export_constant(SC_INCHIT);
  898. export_constant(SC_INCHITRATE);
  899. export_constant(SC_INCFLEE);
  900. export_constant(SC_INCFLEERATE);
  901. export_constant(SC_INCMHPRATE);
  902. export_constant(SC_INCMSPRATE);
  903. export_constant(SC_INCATKRATE);
  904. export_constant(SC_INCMATKRATE);
  905. export_constant(SC_INCDEFRATE);
  906. export_constant(SC_STRFOOD);
  907. export_constant(SC_AGIFOOD);
  908. export_constant(SC_VITFOOD);
  909. export_constant(SC_INTFOOD);
  910. export_constant(SC_DEXFOOD);
  911. export_constant(SC_LUKFOOD);
  912. export_constant(SC_HITFOOD);
  913. export_constant(SC_FLEEFOOD);
  914. export_constant(SC_BATKFOOD);
  915. export_constant(SC_WATKFOOD);
  916. export_constant(SC_MATKFOOD);
  917. export_constant(SC_SCRESIST);
  918. export_constant(SC_XMAS);
  919. export_constant(SC_WARM);
  920. export_constant(SC_SUN_COMFORT);
  921. export_constant(SC_MOON_COMFORT);
  922. export_constant(SC_STAR_COMFORT);
  923. export_constant(SC_FUSION);
  924. export_constant(SC_SKILLRATE_UP);
  925. export_constant(SC_SKE);
  926. export_constant(SC_KAITE);
  927. export_constant(SC_SWOO);
  928. export_constant(SC_SKA);
  929. export_constant(SC_EARTHSCROLL);
  930. export_constant(SC_MIRACLE);
  931. export_constant(SC_MADNESSCANCEL);
  932. export_constant(SC_ADJUSTMENT);
  933. export_constant(SC_INCREASING);
  934. export_constant(SC_GATLINGFEVER);
  935. export_constant(SC_TATAMIGAESHI);
  936. export_constant(SC_UTSUSEMI);
  937. export_constant(SC_BUNSINJYUTSU);
  938. export_constant(SC_KAENSIN);
  939. export_constant(SC_SUITON);
  940. export_constant(SC_NEN);
  941. export_constant(SC_KNOWLEDGE);
  942. export_constant(SC_SMA);
  943. export_constant(SC_FLING);
  944. export_constant(SC_AVOID);
  945. export_constant(SC_CHANGE);
  946. export_constant(SC_BLOODLUST);
  947. export_constant(SC_FLEET);
  948. export_constant(SC_SPEED);
  949. export_constant(SC_DEFENCE);
  950. export_constant(SC_INCASPDRATE);
  951. export_constant(SC_INCFLEE2);
  952. export_constant(SC_JAILED);
  953. export_constant(SC_ENCHANTARMS);
  954. export_constant(SC_MAGICALATTACK);
  955. export_constant(SC_ARMORCHANGE);
  956. export_constant(SC_CRITICALWOUND);
  957. export_constant(SC_MAGICMIRROR);
  958. export_constant(SC_SLOWCAST);
  959. export_constant(SC_SUMMER);
  960. export_constant(SC_EXPBOOST);
  961. export_constant(SC_ITEMBOOST);
  962. export_constant(SC_BOSSMAPINFO);
  963. export_constant(SC_LIFEINSURANCE);
  964. export_constant(SC_INCCRI);
  965. //export_constant(SC_INCDEF);
  966. //export_constant(SC_INCBASEATK);
  967. //export_constant(SC_FASTCAST 264);
  968. export_constant(SC_MDEF_RATE);
  969. //export_constant(SC_HPREGEN);
  970. export_constant(SC_INCHEALRATE);
  971. export_constant(SC_PNEUMA);
  972. export_constant(SC_AUTOTRADE);
  973. export_constant(SC_KSPROTECTED);
  974. export_constant(SC_ARMOR_RESIST);
  975. export_constant(SC_SPCOST_RATE);
  976. export_constant(SC_COMMONSC_RESIST);
  977. export_constant(SC_SEVENWIND);
  978. export_constant(SC_DEF_RATE);
  979. //export_constant(SC_SPREGEN);
  980. export_constant(SC_WALKSPEED);
  981. export_constant(SC_MERC_FLEEUP);
  982. export_constant(SC_MERC_ATKUP);
  983. export_constant(SC_MERC_HPUP);
  984. export_constant(SC_MERC_SPUP);
  985. export_constant(SC_MERC_HITUP);
  986. export_constant(SC_MERC_QUICKEN);
  987. export_constant(SC_REBIRTH);
  988. //export_constant(SC_SKILLCASTRATE);
  989. //export_constant(SC_DEFRATIOATK);
  990. //export_constant(SC_HPDRAIN);
  991. //export_constant(SC_SKILLATKBONUS);
  992. export_constant(SC_ITEMSCRIPT);
  993. export_constant(SC_S_LIFEPOTION);
  994. export_constant(SC_L_LIFEPOTION);
  995. export_constant(SC_JEXPBOOST);
  996. //export_constant(SC_IGNOREDEF);
  997. export_constant(SC_HELLPOWER);
  998. export_constant(SC_INVINCIBLE);
  999. export_constant(SC_INVINCIBLEOFF);
  1000. export_constant(SC_MANU_ATK);
  1001. export_constant(SC_MANU_DEF);
  1002. export_constant(SC_SPL_ATK);
  1003. export_constant(SC_SPL_DEF);
  1004. export_constant(SC_MANU_MATK);
  1005. export_constant(SC_SPL_MATK);
  1006. export_constant(SC_FOOD_STR_CASH);
  1007. export_constant(SC_FOOD_AGI_CASH);
  1008. export_constant(SC_FOOD_VIT_CASH);
  1009. export_constant(SC_FOOD_DEX_CASH);
  1010. export_constant(SC_FOOD_INT_CASH);
  1011. export_constant(SC_FOOD_LUK_CASH);
  1012. export_constant(SC_FEAR);
  1013. export_constant(SC_BURNING);
  1014. export_constant(SC_FREEZING);
  1015. export_constant(SC_ENCHANTBLADE);
  1016. export_constant(SC_DEATHBOUND);
  1017. export_constant(SC_MILLENNIUMSHIELD);
  1018. export_constant(SC_CRUSHSTRIKE);
  1019. export_constant(SC_REFRESH);
  1020. export_constant(SC_REUSE_REFRESH);
  1021. export_constant(SC_GIANTGROWTH);
  1022. export_constant(SC_STONEHARDSKIN);
  1023. export_constant(SC_VITALITYACTIVATION);
  1024. export_constant(SC_STORMBLAST);
  1025. export_constant(SC_FIGHTINGSPIRIT);
  1026. export_constant(SC_ABUNDANCE);
  1027. export_constant(SC_ADORAMUS);
  1028. export_constant(SC_EPICLESIS);
  1029. export_constant(SC_ORATIO);
  1030. export_constant(SC_LAUDAAGNUS);
  1031. export_constant(SC_LAUDARAMUS);
  1032. export_constant(SC_RENOVATIO);
  1033. export_constant(SC_EXPIATIO);
  1034. export_constant(SC_DUPLELIGHT);
  1035. export_constant(SC_SECRAMENT);
  1036. export_constant(SC_WHITEIMPRISON);
  1037. export_constant(SC_MARSHOFABYSS);
  1038. export_constant(SC_RECOGNIZEDSPELL);
  1039. export_constant(SC_STASIS);
  1040. export_constant(SC_SPHERE_1);
  1041. export_constant(SC_SPHERE_2);
  1042. export_constant(SC_SPHERE_3);
  1043. export_constant(SC_SPHERE_4);
  1044. export_constant(SC_SPHERE_5);
  1045. export_constant(SC_READING_SB);
  1046. export_constant(SC_FREEZE_SP);
  1047. export_constant(SC_FEARBREEZE);
  1048. export_constant(SC_ELECTRICSHOCKER);
  1049. export_constant(SC_WUGDASH);
  1050. export_constant(SC_BITE);
  1051. export_constant(SC_CAMOUFLAGE);
  1052. export_constant(SC_ACCELERATION);
  1053. export_constant(SC_HOVERING);
  1054. export_constant(SC_SHAPESHIFT);
  1055. export_constant(SC_INFRAREDSCAN);
  1056. export_constant(SC_ANALYZE);
  1057. export_constant(SC_MAGNETICFIELD);
  1058. export_constant(SC_NEUTRALBARRIER);
  1059. export_constant(SC_NEUTRALBARRIER_MASTER);
  1060. export_constant(SC_STEALTHFIELD);
  1061. export_constant(SC_STEALTHFIELD_MASTER);
  1062. export_constant(SC_OVERHEAT);
  1063. export_constant(SC_OVERHEAT_LIMITPOINT);
  1064. export_constant(SC_VENOMIMPRESS);
  1065. export_constant(SC_POISONINGWEAPON);
  1066. export_constant(SC_WEAPONBLOCKING);
  1067. export_constant(SC_CLOAKINGEXCEED);
  1068. export_constant(SC_HALLUCINATIONWALK);
  1069. export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
  1070. export_constant(SC_ROLLINGCUTTER);
  1071. export_constant(SC_TOXIN);
  1072. export_constant(SC_PARALYSE);
  1073. export_constant(SC_VENOMBLEED);
  1074. export_constant(SC_MAGICMUSHROOM);
  1075. export_constant(SC_DEATHHURT);
  1076. export_constant(SC_PYREXIA);
  1077. export_constant(SC_OBLIVIONCURSE);
  1078. export_constant(SC_LEECHESEND);
  1079. export_constant(SC_REFLECTDAMAGE);
  1080. export_constant(SC_FORCEOFVANGUARD);
  1081. export_constant(SC_SHIELDSPELL_DEF);
  1082. export_constant(SC_SHIELDSPELL_MDEF);
  1083. export_constant(SC_SHIELDSPELL_REF);
  1084. export_constant(SC_EXEEDBREAK);
  1085. export_constant(SC_PRESTIGE);
  1086. export_constant(SC_BANDING);
  1087. export_constant(SC_BANDING_DEFENCE);
  1088. export_constant(SC_EARTHDRIVE);
  1089. export_constant(SC_INSPIRATION);
  1090. export_constant(SC_SPELLFIST);
  1091. export_constant(SC_CRYSTALIZE);
  1092. export_constant(SC_STRIKING);
  1093. export_constant(SC_WARMER);
  1094. export_constant(SC_VACUUM_EXTREME);
  1095. export_constant(SC_PROPERTYWALK);
  1096. export_constant(SC_SWINGDANCE);
  1097. export_constant(SC_SYMPHONYOFLOVER);
  1098. export_constant(SC_MOONLITSERENADE);
  1099. export_constant(SC_RUSHWINDMILL);
  1100. export_constant(SC_ECHOSONG);
  1101. export_constant(SC_HARMONIZE);
  1102. export_constant(SC_VOICEOFSIREN);
  1103. export_constant(SC_DEEPSLEEP);
  1104. export_constant(SC_SIRCLEOFNATURE);
  1105. export_constant(SC_GLOOMYDAY);
  1106. export_constant(SC_GLOOMYDAY_SK);
  1107. export_constant(SC_SONGOFMANA);
  1108. export_constant(SC_DANCEWITHWUG);
  1109. export_constant(SC_SATURDAYNIGHTFEVER);
  1110. export_constant(SC_LERADSDEW);
  1111. export_constant(SC_MELODYOFSINK);
  1112. export_constant(SC_BEYONDOFWARCRY);
  1113. export_constant(SC_UNLIMITEDHUMMINGVOICE);
  1114. export_constant(SC_SITDOWN_FORCE);
  1115. export_constant(SC_NETHERWORLD);
  1116. export_constant(SC_CRESCENTELBOW);
  1117. export_constant(SC_CURSEDCIRCLE_ATKER);
  1118. export_constant(SC_CURSEDCIRCLE_TARGET);
  1119. export_constant(SC_LIGHTNINGWALK);
  1120. export_constant(SC_RAISINGDRAGON);
  1121. export_constant(SC_GT_ENERGYGAIN);
  1122. export_constant(SC_GT_CHANGE);
  1123. export_constant(SC_GT_REVITALIZE);
  1124. export_constant(SC_GN_CARTBOOST);
  1125. export_constant(SC_THORNSTRAP);
  1126. export_constant(SC_BLOODSUCKER);
  1127. export_constant(SC_SMOKEPOWDER);
  1128. export_constant(SC_TEARGAS);
  1129. export_constant(SC_MANDRAGORA);
  1130. export_constant(SC_STOMACHACHE);
  1131. export_constant(SC_MYSTERIOUS_POWDER);
  1132. export_constant(SC_MELON_BOMB);
  1133. export_constant(SC_BANANA_BOMB);
  1134. export_constant(SC_BANANA_BOMB_SITDOWN);
  1135. export_constant(SC_SAVAGE_STEAK);
  1136. export_constant(SC_COCKTAIL_WARG_BLOOD);
  1137. export_constant(SC_MINOR_BBQ);
  1138. export_constant(SC_SIROMA_ICE_TEA);
  1139. export_constant(SC_DROCERA_HERB_STEAMED);
  1140. export_constant(SC_PUTTI_TAILS_NOODLES);
  1141. export_constant(SC_BOOST500);
  1142. export_constant(SC_FULL_SWING_K);
  1143. export_constant(SC_MANA_PLUS);
  1144. export_constant(SC_MUSTLE_M);
  1145. export_constant(SC_LIFE_FORCE_F);
  1146. export_constant(SC_EXTRACT_WHITE_POTION_Z);
  1147. export_constant(SC_VITATA_500);
  1148. export_constant(SC_EXTRACT_SALAMINE_JUICE);
  1149. export_constant(SC__REPRODUCE);
  1150. export_constant(SC__AUTOSHADOWSPELL);
  1151. export_constant(SC__SHADOWFORM);
  1152. export_constant(SC__BODYPAINT);
  1153. export_constant(SC__INVISIBILITY);
  1154. export_constant(SC__DEADLYINFECT);
  1155. export_constant(SC__ENERVATION);
  1156. export_constant(SC__GROOMY);
  1157. export_constant(SC__IGNORANCE);
  1158. export_constant(SC__LAZINESS);
  1159. export_constant(SC__UNLUCKY);
  1160. export_constant(SC__WEAKNESS);
  1161. export_constant(SC__STRIPACCESSORY);
  1162. export_constant(SC__MANHOLE);
  1163. export_constant(SC__BLOODYLUST);
  1164. export_constant(SC_CIRCLE_OF_FIRE);
  1165. export_constant(SC_CIRCLE_OF_FIRE_OPTION);
  1166. export_constant(SC_FIRE_CLOAK);
  1167. export_constant(SC_FIRE_CLOAK_OPTION);
  1168. export_constant(SC_WATER_SCREEN);
  1169. export_constant(SC_WATER_SCREEN_OPTION);
  1170. export_constant(SC_WATER_DROP);
  1171. export_constant(SC_WATER_DROP_OPTION);
  1172. export_constant(SC_WATER_BARRIER);
  1173. export_constant(SC_WIND_STEP);
  1174. export_constant(SC_WIND_STEP_OPTION);
  1175. export_constant(SC_WIND_CURTAIN);
  1176. export_constant(SC_WIND_CURTAIN_OPTION);
  1177. export_constant(SC_ZEPHYR);
  1178. export_constant(SC_SOLID_SKIN);
  1179. export_constant(SC_SOLID_SKIN_OPTION);
  1180. export_constant(SC_STONE_SHIELD);
  1181. export_constant(SC_STONE_SHIELD_OPTION);
  1182. export_constant(SC_POWER_OF_GAIA);
  1183. export_constant(SC_PYROTECHNIC);
  1184. export_constant(SC_PYROTECHNIC_OPTION);
  1185. export_constant(SC_HEATER);
  1186. export_constant(SC_HEATER_OPTION);
  1187. export_constant(SC_TROPIC);
  1188. export_constant(SC_TROPIC_OPTION);
  1189. export_constant(SC_AQUAPLAY);
  1190. export_constant(SC_AQUAPLAY_OPTION);
  1191. export_constant(SC_COOLER);
  1192. export_constant(SC_COOLER_OPTION);
  1193. export_constant(SC_CHILLY_AIR);
  1194. export_constant(SC_CHILLY_AIR_OPTION);
  1195. export_constant(SC_GUST);
  1196. export_constant(SC_GUST_OPTION);
  1197. export_constant(SC_BLAST);
  1198. export_constant(SC_BLAST_OPTION);
  1199. export_constant(SC_WILD_STORM);
  1200. export_constant(SC_WILD_STORM_OPTION);
  1201. export_constant(SC_PETROLOGY);
  1202. export_constant(SC_PETROLOGY_OPTION);
  1203. export_constant(SC_CURSED_SOIL);
  1204. export_constant(SC_CURSED_SOIL_OPTION);
  1205. export_constant(SC_UPHEAVAL);
  1206. export_constant(SC_UPHEAVAL_OPTION);
  1207. export_constant(SC_TIDAL_WEAPON);
  1208. export_constant(SC_TIDAL_WEAPON_OPTION);
  1209. export_constant(SC_ROCK_CRUSHER);
  1210. export_constant(SC_ROCK_CRUSHER_ATK);
  1211. export_constant(SC_LEADERSHIP);
  1212. export_constant(SC_GLORYWOUNDS);
  1213. export_constant(SC_SOULCOLD);
  1214. export_constant(SC_HAWKEYES);
  1215. export_constant(SC_ODINS_POWER);
  1216. export_constant(SC_RAID);
  1217. export_constant(SC_FIRE_INSIGNIA);
  1218. export_constant(SC_WATER_INSIGNIA);
  1219. export_constant(SC_WIND_INSIGNIA);
  1220. export_constant(SC_EARTH_INSIGNIA);
  1221. export_constant(SC_PUSH_CART);
  1222. export_constant(SC_SPELLBOOK1);
  1223. export_constant(SC_SPELLBOOK2);
  1224. export_constant(SC_SPELLBOOK3);
  1225. export_constant(SC_SPELLBOOK4);
  1226. export_constant(SC_SPELLBOOK5);
  1227. export_constant(SC_SPELLBOOK6);
  1228. export_constant(SC_MAXSPELLBOOK);
  1229. export_constant(SC_INCMHP);
  1230. export_constant(SC_INCMSP);
  1231. export_constant(SC_PARTYFLEE);
  1232. export_constant(SC_MEIKYOUSISUI);
  1233. export_constant(SC_JYUMONJIKIRI);
  1234. export_constant(SC_KYOUGAKU);
  1235. export_constant(SC_IZAYOI);
  1236. export_constant(SC_ZENKAI);
  1237. export_constant(SC_KAGEHUMI);
  1238. export_constant(SC_KYOMU);
  1239. export_constant(SC_KAGEMUSYA);
  1240. export_constant(SC_ZANGETSU);
  1241. export_constant(SC_GENSOU);
  1242. export_constant(SC_AKAITSUKI);
  1243. export_constant(SC_STYLE_CHANGE);
  1244. export_constant(SC_TINDER_BREAKER);
  1245. export_constant(SC_TINDER_BREAKER2);
  1246. export_constant(SC_CBC);
  1247. export_constant(SC_EQC);
  1248. export_constant(SC_GOLDENE_FERSE);
  1249. export_constant(SC_ANGRIFFS_MODUS);
  1250. export_constant(SC_OVERED_BOOST);
  1251. export_constant(SC_LIGHT_OF_REGENE);
  1252. export_constant(SC_ASH);
  1253. export_constant(SC_GRANITIC_ARMOR);
  1254. export_constant(SC_MAGMA_FLOW);
  1255. export_constant(SC_PYROCLASTIC);
  1256. export_constant(SC_PARALYSIS);
  1257. export_constant(SC_PAIN_KILLER);
  1258. export_constant(SC_HANBOK);
  1259. export_constant(SC_DEFSET);
  1260. export_constant(SC_MDEFSET);
  1261. export_constant(SC_DARKCROW);
  1262. export_constant(SC_FULL_THROTTLE);
  1263. export_constant(SC_REBOUND);
  1264. export_constant(SC_UNLIMIT);
  1265. export_constant(SC_KINGS_GRACE);
  1266. export_constant(SC_TELEKINESIS_INTENSE);
  1267. export_constant(SC_OFFERTORIUM);
  1268. export_constant(SC_FRIGG_SONG);
  1269. export_constant(SC_MONSTER_TRANSFORM);
  1270. export_constant(SC_ANGEL_PROTECT);
  1271. export_constant(SC_ILLUSIONDOPING);
  1272. export_constant(SC_FLASHCOMBO);
  1273. export_constant(SC_MOONSTAR);
  1274. export_constant(SC_SUPER_STAR);
  1275. export_constant(SC_HEAT_BARREL);
  1276. export_constant(SC_HEAT_BARREL_AFTER);
  1277. export_constant(SC_P_ALTER);
  1278. export_constant(SC_E_CHAIN);
  1279. export_constant(SC_C_MARKER);
  1280. export_constant(SC_ANTI_M_BLAST);
  1281. export_constant(SC_B_TRAP);
  1282. export_constant(SC_H_MINE);
  1283. export_constant(SC_QD_SHOT_READY);
  1284. export_constant(SC_MTF_ASPD);
  1285. export_constant(SC_MTF_RANGEATK);
  1286. export_constant(SC_MTF_MATK);
  1287. export_constant(SC_MTF_MLEATKED);
  1288. export_constant(SC_MTF_CRIDAMAGE);
  1289. export_constant(SC_OKTOBERFEST);
  1290. export_constant(SC_STRANGELIGHTS);
  1291. export_constant(SC_DECORATION_OF_MUSIC);
  1292. export_constant(SC_QUEST_BUFF1);
  1293. export_constant(SC_QUEST_BUFF2);
  1294. export_constant(SC_QUEST_BUFF3);
  1295. export_constant(SC_ALL_RIDING);
  1296. export_constant(SC_TEARGAS_SOB);
  1297. export_constant(SC__FEINTBOMB);
  1298. export_constant(SC__CHAOS);
  1299. export_constant(SC_CHASEWALK2);
  1300. export_constant(SC_VACUUM_EXTREME_POSTDELAY);
  1301. export_constant(SC_MTF_ASPD2);
  1302. export_constant(SC_MTF_RANGEATK2);
  1303. export_constant(SC_MTF_MATK2);
  1304. export_constant(SC_2011RWC_SCROLL);
  1305. export_constant(SC_JP_EVENT04);
  1306. export_constant(SC_MTF_MHP);
  1307. export_constant(SC_MTF_MSP);
  1308. export_constant(SC_MTF_PUMPKIN);
  1309. export_constant(SC_MTF_HITFLEE);
  1310. export_constant(SC_CRIFOOD);
  1311. export_constant(SC_ATTHASTE_CASH);
  1312. export_constant(SC_REUSE_LIMIT_A);
  1313. export_constant(SC_REUSE_LIMIT_B);
  1314. export_constant(SC_REUSE_LIMIT_C);
  1315. export_constant(SC_REUSE_LIMIT_D);
  1316. export_constant(SC_REUSE_LIMIT_E);
  1317. export_constant(SC_REUSE_LIMIT_F);
  1318. export_constant(SC_REUSE_LIMIT_G);
  1319. export_constant(SC_REUSE_LIMIT_H);
  1320. export_constant(SC_REUSE_LIMIT_MTF);
  1321. export_constant(SC_REUSE_LIMIT_ASPD_POTION);
  1322. export_constant(SC_REUSE_MILLENNIUMSHIELD);
  1323. export_constant(SC_REUSE_CRUSHSTRIKE);
  1324. export_constant(SC_REUSE_STORMBLAST);
  1325. export_constant(SC_ALL_RIDING_REUSE_LIMIT);
  1326. export_constant(SC_REUSE_LIMIT_ECL);
  1327. export_constant(SC_REUSE_LIMIT_RECALL);
  1328. export_constant(SC_PROMOTE_HEALTH_RESERCH);
  1329. export_constant(SC_ENERGY_DRINK_RESERCH);
  1330. export_constant(SC_NORECOVER_STATE);
  1331. export_constant(SC_SUHIDE);
  1332. export_constant(SC_SU_STOOP);
  1333. export_constant(SC_SPRITEMABLE);
  1334. export_constant(SC_CATNIPPOWDER);
  1335. export_constant(SC_SV_ROOTTWIST);
  1336. export_constant(SC_BITESCAR);
  1337. export_constant(SC_ARCLOUSEDASH);
  1338. export_constant(SC_TUNAPARTY);
  1339. export_constant(SC_SHRIMP);
  1340. export_constant(SC_FRESHSHRIMP);
  1341. export_constant(SC_ACTIVE_MONSTER_TRANSFORM);
  1342. export_constant(SC_CLOUD_KILL);
  1343. export_constant(SC_LJOSALFAR);
  1344. export_constant(SC_MERMAID_LONGING);
  1345. export_constant(SC_HAT_EFFECT);
  1346. export_constant(SC_FLOWERSMOKE);
  1347. export_constant(SC_FSTONE);
  1348. export_constant(SC_HAPPINESS_STAR);
  1349. export_constant(SC_MAPLE_FALLS);
  1350. export_constant(SC_TIME_ACCESSORY);
  1351. export_constant(SC_MAGICAL_FEATHER);
  1352. #ifdef RENEWAL
  1353. export_constant(SC_EXTREMITYFIST2);
  1354. #endif
  1355. /* status icons */
  1356. export_constant(SI_BLANK);
  1357. export_constant(SI_PROVOKE);
  1358. export_constant(SI_ENDURE);
  1359. export_constant(SI_TWOHANDQUICKEN);
  1360. export_constant(SI_CONCENTRATE);
  1361. export_constant(SI_HIDING);
  1362. export_constant(SI_CLOAKING);
  1363. export_constant(SI_ENCPOISON);
  1364. export_constant(SI_POISONREACT);
  1365. export_constant(SI_QUAGMIRE);
  1366. export_constant(SI_ANGELUS);
  1367. export_constant(SI_BLESSING);
  1368. export_constant(SI_SIGNUMCRUCIS);
  1369. export_constant(SI_INCREASEAGI);
  1370. export_constant(SI_DECREASEAGI);
  1371. export_constant(SI_SLOWPOISON);
  1372. export_constant(SI_IMPOSITIO);
  1373. export_constant(SI_SUFFRAGIUM);
  1374. export_constant(SI_ASPERSIO);
  1375. export_constant(SI_BENEDICTIO);
  1376. export_constant(SI_KYRIE);
  1377. export_constant(SI_MAGNIFICAT);
  1378. export_constant(SI_GLORIA);
  1379. export_constant(SI_AETERNA);
  1380. export_constant(SI_ADRENALINE);
  1381. export_constant(SI_WEAPONPERFECTION);
  1382. export_constant(SI_OVERTHRUST);
  1383. export_constant(SI_MAXIMIZEPOWER);
  1384. export_constant(SI_RIDING);
  1385. export_constant(SI_FALCON);
  1386. export_constant(SI_TRICKDEAD);
  1387. export_constant(SI_LOUD);
  1388. export_constant(SI_ENERGYCOAT);
  1389. export_constant(SI_BROKENARMOR);
  1390. export_constant(SI_BROKENWEAPON);
  1391. export_constant(SI_HALLUCINATION);
  1392. export_constant(SI_WEIGHT50);
  1393. export_constant(SI_WEIGHT90);
  1394. export_constant(SI_ASPDPOTION0);
  1395. export_constant(SI_ASPDPOTION1);
  1396. export_constant(SI_ASPDPOTION2);
  1397. export_constant(SI_ASPDPOTIONINFINITY);
  1398. export_constant(SI_SPEEDPOTION1);
  1399. // disabled source side, does not make sense to export it
  1400. //export_constant(SI_MOVHASTE_INFINITY);
  1401. export_constant(SI_AUTOCOUNTER);
  1402. export_constant(SI_SPLASHER);
  1403. export_constant(SI_ANKLESNARE);
  1404. export_constant(SI_ACTIONDELAY);
  1405. // disabled source side, does not make sense to export it
  1406. //export_constant(SI_NOACTION);
  1407. // disabled source side, does not make sense to export it
  1408. //export_constant(SI_IMPOSSIBLEPICKUP);
  1409. export_constant(SI_BARRIER);
  1410. export_constant(SI_STRIPWEAPON);
  1411. export_constant(SI_STRIPSHIELD);
  1412. export_constant(SI_STRIPARMOR);
  1413. export_constant(SI_STRIPHELM);
  1414. export_constant(SI_CP_WEAPON);
  1415. export_constant(SI_CP_SHIELD);
  1416. export_constant(SI_CP_ARMOR);
  1417. export_constant(SI_CP_HELM);
  1418. export_constant(SI_AUTOGUARD);
  1419. export_constant(SI_REFLECTSHIELD);
  1420. export_constant(SI_DEVOTION);
  1421. export_constant(SI_PROVIDENCE);
  1422. export_constant(SI_DEFENDER);
  1423. export_constant(SI_MAGICROD);
  1424. // disabled source side, does not make sense to export it
  1425. //export_constant(SI_WEAPONPROPERTY);
  1426. export_constant(SI_AUTOSPELL);
  1427. // disabled source side, does not make sense to export it
  1428. //export_constant(SI_SPECIALZONE);
  1429. // disabled source side, does not make sense to export it
  1430. //export_constant(SI_MASK);
  1431. export_constant(SI_SPEARQUICKEN);
  1432. export_constant(SI_BDPLAYING);
  1433. export_constant(SI_WHISTLE);
  1434. export_constant(SI_ASSASSINCROSS);
  1435. export_constant(SI_POEMBRAGI);
  1436. export_constant(SI_APPLEIDUN);
  1437. export_constant(SI_HUMMING);
  1438. export_constant(SI_DONTFORGETME);
  1439. export_constant(SI_FORTUNEKISS);
  1440. export_constant(SI_SERVICEFORYOU);
  1441. export_constant(SI_RICHMANKIM);
  1442. export_constant(SI_ETERNALCHAOS);
  1443. export_constant(SI_DRUMBATTLEFIELD);
  1444. export_constant(SI_RINGNIBELUNGEN);
  1445. export_constant(SI_ROKISWEIL);
  1446. export_constant(SI_INTOABYSS);
  1447. export_constant(SI_SIEGFRIED);
  1448. export_constant(SI_BLADESTOP);
  1449. export_constant(SI_EXPLOSIONSPIRITS);
  1450. export_constant(SI_STEELBODY);
  1451. export_constant(SI_EXTREMITYFIST);
  1452. // disabled source side, does not make sense to export it
  1453. //export_constant(SI_COMBOATTACK);
  1454. export_constant(SI_FIREWEAPON);
  1455. export_constant(SI_WATERWEAPON);
  1456. export_constant(SI_WINDWEAPON);
  1457. export_constant(SI_EARTHWEAPON);
  1458. // disabled source side, does not make sense to export it
  1459. //export_constant(SI_MAGICATTACK);
  1460. export_constant(SI_STOP);
  1461. // disabled source side, does not make sense to export it
  1462. //export_constant(SI_WEAPONBRAKER);
  1463. export_constant(SI_UNDEAD);
  1464. // disabled source side, does not make sense to export it
  1465. //export_constant(SI_POWERUP);
  1466. // disabled source side, does not make sense to export it
  1467. //export_constant(SI_AGIUP);
  1468. // disabled source side, does not make sense to export it
  1469. //export_constant(SI_SIEGEMODE);
  1470. // disabled source side, does not make sense to export it
  1471. //export_constant(SI_INVISIBLE);
  1472. // disabled source side, does not make sense to export it
  1473. //export_constant(SI_STATUSONE);
  1474. export_constant(SI_AURABLADE);
  1475. export_constant(SI_PARRYING);
  1476. export_constant(SI_CONCENTRATION);
  1477. export_constant(SI_TENSIONRELAX);
  1478. export_constant(SI_BERSERK);
  1479. // disabled source side, does not make sense to export it
  1480. //export_constant(SI_SACRIFICE);
  1481. export_constant(SI_GOSPEL);
  1482. export_constant(SI_ASSUMPTIO);
  1483. export_constant(SI_BASILICA);
  1484. export_constant(SI_LANDENDOW);
  1485. export_constant(SI_MAGICPOWER);
  1486. export_constant(SI_EDP);
  1487. export_constant(SI_TRUESIGHT);
  1488. export_constant(SI_WINDWALK);
  1489. export_constant(SI_MELTDOWN);
  1490. export_constant(SI_CARTBOOST);
  1491. export_constant(SI_CHASEWALK);
  1492. export_constant(SI_REJECTSWORD);
  1493. export_constant(SI_MARIONETTE);
  1494. export_constant(SI_MARIONETTE2);
  1495. export_constant(SI_MOONLIT);
  1496. export_constant(SI_BLEEDING);
  1497. export_constant(SI_JOINTBEAT);
  1498. export_constant(SI_MINDBREAKER);
  1499. export_constant(SI_MEMORIZE);
  1500. export_constant(SI_FOGWALL);
  1501. export_constant(SI_SPIDERWEB);
  1502. export_constant(SI_BABY);
  1503. // disabled source side, does not make sense to export it
  1504. //export_constant(SI_SUB_WEAPONPROPERTY);
  1505. export_constant(SI_AUTOBERSERK);
  1506. export_constant(SI_RUN);
  1507. export_constant(SI_BUMP);
  1508. export_constant(SI_READYSTORM);
  1509. // disabled source side, does not make sense to export it
  1510. //export_constant(SI_STORMKICK_READY);
  1511. export_constant(SI_READYDOWN);
  1512. // disabled source side, does not make sense to export it
  1513. //export_constant(SI_DOWNKICK_READY);
  1514. export_constant(SI_READYTURN);
  1515. // disabled source side, does not make sense to export it
  1516. //export_constant(SI_TURNKICK_READY);
  1517. export_constant(SI_READYCOUNTER);
  1518. // disabled source side, does not make sense to export it
  1519. //export_constant(SI_COUNTER_READY);
  1520. export_constant(SI_DODGE);
  1521. // disabled source side, does not make sense to export it
  1522. //export_constant(SI_DODGE_READY);
  1523. export_constant(SI_SPURT);
  1524. export_constant(SI_SHADOWWEAPON);
  1525. export_constant(SI_ADRENALINE2);
  1526. export_constant(SI_GHOSTWEAPON);
  1527. export_constant(SI_SPIRIT);
  1528. export_constant(SI_PLUSATTACKPOWER);
  1529. export_constant(SI_PLUSMAGICPOWER);
  1530. export_constant(SI_DEVIL);
  1531. export_constant(SI_KAITE);
  1532. export_constant(SI_SWOO);
  1533. // disabled source side, does not make sense to export it
  1534. //export_constant(SI_STAR2);
  1535. export_constant(SI_KAIZEL);
  1536. export_constant(SI_KAAHI);
  1537. export_constant(SI_KAUPE);
  1538. export_constant(SI_SMA);
  1539. export_constant(SI_NIGHT);
  1540. export_constant(SI_ONEHAND);
  1541. // disabled source side, does not make sense to export it
  1542. //export_constant(SI_FRIEND);
  1543. // disabled source side, does not make sense to export it
  1544. //export_constant(SI_FRIENDUP);
  1545. // disabled source side, does not make sense to export it
  1546. //export_constant(SI_SG_WARM);
  1547. export_constant(SI_WARM);
  1548. // disabled source side, does not make sense to export it
  1549. //export_constant(SI_EMOTION);
  1550. export_constant(SI_SUN_COMFORT);
  1551. export_constant(SI_MOON_COMFORT);
  1552. export_constant(SI_STAR_COMFORT);
  1553. // disabled source side, does not make sense to export it
  1554. //export_constant(SI_EXPUP);
  1555. export_constant(SI_GDSKILL_BATTLEORDER);
  1556. export_constant(SI_GDSKILL_REGENERATION);
  1557. // disabled source side, does not make sense to export it
  1558. //export_constant(SI_GDSKILL_POSTDELAY);
  1559. // disabled source side, does not make sense to export it
  1560. //export_constant(SI_RESISTHANDICAP);
  1561. // disabled source side, does not make sense to export it
  1562. //export_constant(SI_MAXHPPERCENT);
  1563. // disabled source side, does not make sense to export it
  1564. //export_constant(SI_MAXSPPERCENT);
  1565. // disabled source side, does not make sense to export it
  1566. //export_constant(SI_DEFENCE);
  1567. // disabled source side, does not make sense to export it
  1568. //export_constant(SI_SLOWDOWN);
  1569. export_constant(SI_PRESERVE);
  1570. export_constant(SI_CHASEWALK2);
  1571. // disabled source side, does not make sense to export it
  1572. //export_constant(SI_NOT_EXTREMITYFIST);
  1573. export_constant(SI_INTRAVISION);
  1574. // disabled source side, does not make sense to export it
  1575. //export_constant(SI_MOVESLOW_POTION);
  1576. export_constant(SI_DOUBLECAST);
  1577. export_constant(SI_GRAVITATION);
  1578. export_constant(SI_MAXOVERTHRUST);
  1579. export_constant(SI_LONGING);
  1580. export_constant(SI_HERMODE);
  1581. export_constant(SI_TAROT);
  1582. // disabled source side, does not make sense to export it
  1583. //export_constant(SI_HLIF_AVOID);
  1584. // disabled source side, does not make sense to export it
  1585. //export_constant(SI_HFLI_FLEET);
  1586. // disabled source side, does not make sense to export it
  1587. //export_constant(SI_HFLI_SPEED);
  1588. // disabled source side, does not make sense to export it
  1589. //export_constant(SI_HLIF_CHANGE);
  1590. // disabled source side, does not make sense to export it
  1591. //export_constant(SI_HAMI_BLOODLUST);
  1592. export_constant(SI_SHRINK);
  1593. export_constant(SI_SIGHTBLASTER);
  1594. export_constant(SI_WINKCHARM);
  1595. export_constant(SI_CLOSECONFINE);
  1596. export_constant(SI_CLOSECONFINE2);
  1597. // disabled source side, does not make sense to export it
  1598. //export_constant(SI_DISABLEMOVE);
  1599. export_constant(SI_MADNESSCANCEL);
  1600. export_constant(SI_GATLINGFEVER);
  1601. export_constant(SI_EARTHSCROLL);
  1602. export_constant(SI_UTSUSEMI);
  1603. export_constant(SI_BUNSINJYUTSU);
  1604. export_constant(SI_NEN);
  1605. export_constant(SI_ADJUSTMENT);
  1606. export_constant(SI_ACCURACY);
  1607. // disabled source side, does not make sense to export it
  1608. //export_constant(SI_NJ_SUITON);
  1609. // disabled source side, does not make sense to export it
  1610. //export_constant(SI_PET);
  1611. // disabled source side, does not make sense to export it
  1612. //export_constant(SI_MENTAL);
  1613. // disabled source side, does not make sense to export it
  1614. //export_constant(SI_EXPMEMORY);
  1615. // disabled source side, does not make sense to export it
  1616. //export_constant(SI_PERFORMANCE);
  1617. // disabled source side, does not make sense to export it
  1618. //export_constant(SI_GAIN);
  1619. // disabled source side, does not make sense to export it
  1620. //export_constant(SI_GRIFFON);
  1621. // disabled source side, does not make sense to export it
  1622. //export_constant(SI_DRIFT);
  1623. // disabled source side, does not make sense to export it
  1624. //export_constant(SI_WALLSHIFT);
  1625. // disabled source side, does not make sense to export it
  1626. //export_constant(SI_REINCARNATION);
  1627. // disabled source side, does not make sense to export it
  1628. //export_constant(SI_PATTACK);
  1629. // disabled source side, does not make sense to export it
  1630. //export_constant(SI_PSPEED);
  1631. // disabled source side, does not make sense to export it
  1632. //export_constant(SI_PDEFENSE);
  1633. // disabled source side, does not make sense to export it
  1634. //export_constant(SI_PCRITICAL);
  1635. // disabled source side, does not make sense to export it
  1636. //export_constant(SI_RANKING);
  1637. // disabled source side, does not make sense to export it
  1638. //export_constant(SI_PTRIPLE);
  1639. // disabled source side, does not make sense to export it
  1640. //export_constant(SI_DENERGY);
  1641. // disabled source side, does not make sense to export it
  1642. //export_constant(SI_WAVE1);
  1643. // disabled source side, does not make sense to export it
  1644. //export_constant(SI_WAVE2);
  1645. // disabled source side, does not make sense to export it
  1646. //export_constant(SI_WAVE3);
  1647. // disabled source side, does not make sense to export it
  1648. //export_constant(SI_WAVE4);
  1649. // disabled source side, does not make sense to export it
  1650. //export_constant(SI_DAURA);
  1651. // disabled source side, does not make sense to export it
  1652. //export_constant(SI_DFREEZER);
  1653. // disabled source side, does not make sense to export it
  1654. //export_constant(SI_DPUNISH);
  1655. // disabled source side, does not make sense to export it
  1656. //export_constant(SI_DBARRIER);
  1657. // disabled source side, does not make sense to export it
  1658. //export_constant(SI_DWARNING);
  1659. // disabled source side, does not make sense to export it
  1660. //export_constant(SI_MOUSEWHEEL);
  1661. // disabled source side, does not make sense to export it
  1662. //export_constant(SI_DGAUGE);
  1663. // disabled source side, does not make sense to export it
  1664. //export_constant(SI_DACCEL);
  1665. // disabled source side, does not make sense to export it
  1666. //export_constant(SI_DBLOCK);
  1667. export_constant(SI_FOODSTR);
  1668. export_constant(SI_FOODAGI);
  1669. export_constant(SI_FOODVIT);
  1670. export_constant(SI_FOODDEX);
  1671. export_constant(SI_FOODINT);
  1672. export_constant(SI_FOODLUK);
  1673. export_constant(SI_FOODFLEE);
  1674. export_constant(SI_FOODHIT);
  1675. export_constant(SI_FOODCRI);
  1676. export_constant(SI_EXPBOOST);
  1677. export_constant(SI_LIFEINSURANCE);
  1678. export_constant(SI_ITEMBOOST);
  1679. export_constant(SI_BOSSMAPINFO);
  1680. // disabled source side, does not make sense to export it
  1681. //export_constant(SI_DA_ENERGY);
  1682. // disabled source side, does not make sense to export it
  1683. //export_constant(SI_DA_FIRSTSLOT);
  1684. // disabled source side, does not make sense to export it
  1685. //export_constant(SI_DA_HEADDEF);
  1686. // disabled source side, does not make sense to export it
  1687. //export_constant(SI_DA_SPACE);
  1688. // disabled source side, does not make sense to export it
  1689. //export_constant(SI_DA_TRANSFORM);
  1690. // disabled source side, does not make sense to export it
  1691. //export_constant(SI_DA_ITEMREBUILD);
  1692. // disabled source side, does not make sense to export it
  1693. //export_constant(SI_DA_ILLUSION);
  1694. // disabled source side, does not make sense to export it
  1695. //export_constant(SI_DA_DARKPOWER);
  1696. // disabled source side, does not make sense to export it
  1697. //export_constant(SI_DA_EARPLUG);
  1698. // disabled source side, does not make sense to export it
  1699. //export_constant(SI_DA_CONTRACT);
  1700. // disabled source side, does not make sense to export it
  1701. //export_constant(SI_DA_BLACK);
  1702. // disabled source side, does not make sense to export it
  1703. //export_constant(SI_DA_MAGICCART);
  1704. // disabled source side, does not make sense to export it
  1705. //export_constant(SI_CRYSTAL);
  1706. // disabled source side, does not make sense to export it
  1707. //export_constant(SI_DA_REBUILD);
  1708. // disabled source side, does not make sense to export it
  1709. //export_constant(SI_DA_EDARKNESS);
  1710. // disabled source side, does not make sense to export it
  1711. //export_constant(SI_DA_EGUARDIAN);
  1712. // disabled source side, does not make sense to export it
  1713. //export_constant(SI_DA_TIMEOUT);
  1714. export_constant(SI_FOOD_STR_CASH);
  1715. export_constant(SI_FOOD_AGI_CASH);
  1716. export_constant(SI_FOOD_VIT_CASH);
  1717. export_constant(SI_FOOD_DEX_CASH);
  1718. export_constant(SI_FOOD_INT_CASH);
  1719. export_constant(SI_FOOD_LUK_CASH);
  1720. export_constant(SI_MERC_FLEEUP);
  1721. export_constant(SI_MERC_ATKUP);
  1722. export_constant(SI_MERC_HPUP);
  1723. export_constant(SI_MERC_SPUP);
  1724. export_constant(SI_MERC_HITUP);
  1725. export_constant(SI_SLOWCAST);
  1726. // disabled source side, does not make sense to export it
  1727. //export_constant(SI_MAGICMIRROR);
  1728. // disabled source side, does not make sense to export it
  1729. //export_constant(SI_STONESKIN);
  1730. // disabled source side, does not make sense to export it
  1731. //export_constant(SI_ANTIMAGIC);
  1732. export_constant(SI_CRITICALWOUND);
  1733. // disabled source side, does not make sense to export it
  1734. //export_constant(SI_NPC_DEFENDER);
  1735. // disabled source side, does not make sense to export it
  1736. //export_constant(SI_NOACTION_WAIT);
  1737. export_constant(SI_MOVHASTE_HORSE);
  1738. export_constant(SI_DEF_RATE);
  1739. export_constant(SI_MDEF_RATE);
  1740. export_constant(SI_INCHEALRATE);
  1741. export_constant(SI_S_LIFEPOTION);
  1742. export_constant(SI_L_LIFEPOTION);
  1743. export_constant(SI_INCCRI);
  1744. export_constant(SI_PLUSAVOIDVALUE);
  1745. // disabled source side, does not make sense to export it
  1746. //export_constant(SI_ATKER_ASPD);
  1747. // disabled source side, does not make sense to export it
  1748. //export_constant(SI_TARGET_ASPD);
  1749. // disabled source side, does not make sense to export it
  1750. //export_constant(SI_ATKER_MOVESPEED);
  1751. export_constant(SI_ATKER_BLOOD);
  1752. export_constant(SI_TARGET_BLOOD);
  1753. export_constant(SI_ARMOR_PROPERTY);
  1754. export_constant(SI_REUSE_LIMIT_A);
  1755. export_constant(SI_HELLPOWER);
  1756. export_constant(SI_STEAMPACK);
  1757. export_constant(SI_REUSE_LIMIT_B);
  1758. export_constant(SI_REUSE_LIMIT_C);
  1759. export_constant(SI_REUSE_LIMIT_D);
  1760. export_constant(SI_REUSE_LIMIT_E);
  1761. export_constant(SI_REUSE_LIMIT_F);
  1762. export_constant(SI_INVINCIBLE);
  1763. export_constant(SI_CASH_PLUSONLYJOBEXP);
  1764. export_constant(SI_PARTYFLEE);
  1765. export_constant(SI_ANGEL_PROTECT);
  1766. export_constant(SI_ENDURE_MDEF);
  1767. export_constant(SI_ENCHANTBLADE);
  1768. export_constant(SI_DEATHBOUND);
  1769. export_constant(SI_REFRESH);
  1770. export_constant(SI_GIANTGROWTH);
  1771. export_constant(SI_STONEHARDSKIN);
  1772. export_constant(SI_VITALITYACTIVATION);
  1773. export_constant(SI_FIGHTINGSPIRIT);
  1774. export_constant(SI_ABUNDANCE);
  1775. export_constant(SI_REUSE_MILLENNIUMSHIELD);
  1776. export_constant(SI_REUSE_CRUSHSTRIKE);
  1777. export_constant(SI_REUSE_REFRESH);
  1778. export_constant(SI_REUSE_STORMBLAST);
  1779. export_constant(SI_VENOMIMPRESS);
  1780. export_constant(SI_EPICLESIS);
  1781. export_constant(SI_ORATIO);
  1782. export_constant(SI_LAUDAAGNUS);
  1783. export_constant(SI_LAUDARAMUS);
  1784. export_constant(SI_CLOAKINGEXCEED);
  1785. export_constant(SI_HALLUCINATIONWALK);
  1786. export_constant(SI_HALLUCINATIONWALK_POSTDELAY);
  1787. export_constant(SI_RENOVATIO);
  1788. export_constant(SI_WEAPONBLOCKING);
  1789. export_constant(SI_WEAPONBLOCKING_POSTDELAY);
  1790. export_constant(SI_ROLLINGCUTTER);
  1791. export_constant(SI_EXPIATIO);
  1792. export_constant(SI_POISONINGWEAPON);
  1793. export_constant(SI_TOXIN);
  1794. export_constant(SI_PARALYSE);
  1795. export_constant(SI_VENOMBLEED);
  1796. export_constant(SI_MAGICMUSHROOM);
  1797. export_constant(SI_DEATHHURT);
  1798. export_constant(SI_PYREXIA);
  1799. export_constant(SI_OBLIVIONCURSE);
  1800. export_constant(SI_LEECHESEND);
  1801. export_constant(SI_DUPLELIGHT);
  1802. export_constant(SI_FROSTMISTY);
  1803. export_constant(SI_FEARBREEZE);
  1804. export_constant(SI_ELECTRICSHOCKER);
  1805. export_constant(SI_MARSHOFABYSS);
  1806. export_constant(SI_RECOGNIZEDSPELL);
  1807. export_constant(SI_STASIS);
  1808. export_constant(SI_WUGRIDER);
  1809. export_constant(SI_WUGDASH);
  1810. export_constant(SI_WUGBITE);
  1811. export_constant(SI_CAMOUFLAGE);
  1812. export_constant(SI_ACCELERATION);
  1813. export_constant(SI_HOVERING);
  1814. export_constant(SI_SPHERE_1);
  1815. export_constant(SI_SPHERE_2);
  1816. export_constant(SI_SPHERE_3);
  1817. export_constant(SI_SPHERE_4);
  1818. export_constant(SI_SPHERE_5);
  1819. export_constant(SI_MVPCARD_TAOGUNKA);
  1820. export_constant(SI_MVPCARD_MISTRESS);
  1821. export_constant(SI_MVPCARD_ORCHERO);
  1822. export_constant(SI_MVPCARD_ORCLORD);
  1823. export_constant(SI_OVERHEAT_LIMITPOINT);
  1824. export_constant(SI_OVERHEAT);
  1825. export_constant(SI_SHAPESHIFT);
  1826. export_constant(SI_INFRAREDSCAN);
  1827. export_constant(SI_MAGNETICFIELD);
  1828. export_constant(SI_NEUTRALBARRIER);
  1829. export_constant(SI_NEUTRALBARRIER_MASTER);
  1830. export_constant(SI_STEALTHFIELD);
  1831. export_constant(SI_STEALTHFIELD_MASTER);
  1832. export_constant(SI_MANU_ATK);
  1833. export_constant(SI_MANU_DEF);
  1834. export_constant(SI_SPL_ATK);
  1835. export_constant(SI_SPL_DEF);
  1836. export_constant(SI_REPRODUCE);
  1837. export_constant(SI_MANU_MATK);
  1838. export_constant(SI_SPL_MATK);
  1839. export_constant(SI_STR_SCROLL);
  1840. export_constant(SI_INT_SCROLL);
  1841. export_constant(SI_LG_REFLECTDAMAGE);
  1842. export_constant(SI_FORCEOFVANGUARD);
  1843. export_constant(SI_BUCHEDENOEL);
  1844. export_constant(SI_AUTOSHADOWSPELL);
  1845. export_constant(SI_SHADOWFORM);
  1846. export_constant(SI_RAID);
  1847. export_constant(SI_SHIELDSPELL_DEF);
  1848. export_constant(SI_SHIELDSPELL_MDEF);
  1849. export_constant(SI_SHIELDSPELL_REF);
  1850. export_constant(SI_BODYPAINT);
  1851. export_constant(SI_EXEEDBREAK);
  1852. export_constant(SI_ADORAMUS);
  1853. export_constant(SI_PRESTIGE);
  1854. export_constant(SI_INVISIBILITY);
  1855. export_constant(SI_DEADLYINFECT);
  1856. export_constant(SI_BANDING);
  1857. export_constant(SI_EARTHDRIVE);
  1858. export_constant(SI_INSPIRATION);
  1859. export_constant(SI_ENERVATION);
  1860. export_constant(SI_GROOMY);
  1861. export_constant(SI_RAISINGDRAGON);
  1862. export_constant(SI_IGNORANCE);
  1863. export_constant(SI_LAZINESS);
  1864. export_constant(SI_LIGHTNINGWALK);
  1865. export_constant(SI_ACARAJE);
  1866. export_constant(SI_UNLUCKY);
  1867. export_constant(SI_CURSEDCIRCLE_ATKER);
  1868. export_constant(SI_CURSEDCIRCLE_TARGET);
  1869. export_constant(SI_WEAKNESS);
  1870. export_constant(SI_CRESCENTELBOW);
  1871. export_constant(SI_NOEQUIPACCESSARY);
  1872. export_constant(SI_STRIPACCESSARY);
  1873. export_constant(SI_MANHOLE);
  1874. export_constant(SI_POPECOOKIE);
  1875. export_constant(SI_FALLENEMPIRE);
  1876. export_constant(SI_GENTLETOUCH_ENERGYGAIN);
  1877. export_constant(SI_GENTLETOUCH_CHANGE);
  1878. export_constant(SI_GENTLETOUCH_REVITALIZE);
  1879. export_constant(SI_BLOODYLUST);
  1880. export_constant(SI_SWINGDANCE);
  1881. export_constant(SI_SYMPHONYOFLOVERS);
  1882. export_constant(SI_PROPERTYWALK);
  1883. export_constant(SI_SPELLFIST);
  1884. export_constant(SI_NETHERWORLD);
  1885. export_constant(SI_VOICEOFSIREN);
  1886. export_constant(SI_DEEPSLEEP);
  1887. export_constant(SI_SIRCLEOFNATURE);
  1888. export_constant(SI_COLD);
  1889. export_constant(SI_GLOOMYDAY);
  1890. export_constant(SI_SONGOFMANA);
  1891. export_constant(SI_CLOUDKILL);
  1892. export_constant(SI_DANCEWITHWUG);
  1893. export_constant(SI_RUSHWINDMILL);
  1894. export_constant(SI_ECHOSONG);
  1895. export_constant(SI_HARMONIZE);
  1896. export_constant(SI_STRIKING);
  1897. export_constant(SI_WARMER);
  1898. export_constant(SI_MOONLITSERENADE);
  1899. export_constant(SI_SATURDAYNIGHTFEVER);
  1900. export_constant(SI_SITDOWN_FORCE);
  1901. export_constant(SI_ANALYZE);
  1902. export_constant(SI_LERADSDEW);
  1903. export_constant(SI_MELODYOFSINK);
  1904. export_constant(SI_WARCRYOFBEYOND);
  1905. export_constant(SI_UNLIMITEDHUMMINGVOICE);
  1906. export_constant(SI_SPELLBOOK1);
  1907. export_constant(SI_SPELLBOOK2);
  1908. export_constant(SI_SPELLBOOK3);
  1909. export_constant(SI_FREEZE_SP);
  1910. export_constant(SI_GN_TRAINING_SWORD);
  1911. export_constant(SI_GN_REMODELING_CART);
  1912. export_constant(SI_GN_CARTBOOST);
  1913. export_constant(SI_FIXEDCASTINGTM_REDUCE);
  1914. export_constant(SI_THORNTRAP);
  1915. export_constant(SI_BLOODSUCKER);
  1916. export_constant(SI_SPORE_EXPLOSION);
  1917. export_constant(SI_DEMONIC_FIRE);
  1918. export_constant(SI_FIRE_EXPANSION_SMOKE_POWDER);
  1919. export_constant(SI_FIRE_EXPANSION_TEAR_GAS);
  1920. export_constant(SI_BLOCKING_PLAY);
  1921. export_constant(SI_MANDRAGORA);
  1922. export_constant(SI_ACTIVATE);
  1923. export_constant(SI_SECRAMENT);
  1924. export_constant(SI_ASSUMPTIO2);
  1925. export_constant(SI_TK_SEVENWIND);
  1926. export_constant(SI_LIMIT_ODINS_RECALL);
  1927. export_constant(SI_STOMACHACHE);
  1928. export_constant(SI_MYSTERIOUS_POWDER);
  1929. export_constant(SI_MELON_BOMB);
  1930. export_constant(SI_BANANA_BOMB_SITDOWN_POSTDELAY);
  1931. export_constant(SI_PROMOTE_HEALTH_RESERCH);
  1932. export_constant(SI_ENERGY_DRINK_RESERCH);
  1933. export_constant(SI_EXTRACT_WHITE_POTION_Z);
  1934. export_constant(SI_VITATA_500);
  1935. export_constant(SI_EXTRACT_SALAMINE_JUICE);
  1936. export_constant(SI_BOOST500);
  1937. export_constant(SI_FULL_SWING_K);
  1938. export_constant(SI_MANA_PLUS);
  1939. export_constant(SI_MUSTLE_M);
  1940. export_constant(SI_LIFE_FORCE_F);
  1941. export_constant(SI_VACUUM_EXTREME);
  1942. export_constant(SI_SAVAGE_STEAK);
  1943. export_constant(SI_COCKTAIL_WARG_BLOOD);
  1944. export_constant(SI_MINOR_BBQ);
  1945. export_constant(SI_SIROMA_ICE_TEA);
  1946. export_constant(SI_DROCERA_HERB_STEAMED);
  1947. export_constant(SI_PUTTI_TAILS_NOODLES);
  1948. export_constant(SI_BANANA_BOMB);
  1949. export_constant(SI_SUMMON_AGNI);
  1950. export_constant(SI_SPELLBOOK4);
  1951. export_constant(SI_SPELLBOOK5);
  1952. export_constant(SI_SPELLBOOK6);
  1953. export_constant(SI_SPELLBOOK7);
  1954. export_constant(SI_ELEMENTAL_AGGRESSIVE);
  1955. export_constant(SI_RETURN_TO_ELDICASTES);
  1956. export_constant(SI_BANDING_DEFENCE);
  1957. export_constant(SI_SKELSCROLL);
  1958. export_constant(SI_DISTRUCTIONSCROLL);
  1959. export_constant(SI_ROYALSCROLL);
  1960. export_constant(SI_IMMUNITYSCROLL);
  1961. export_constant(SI_MYSTICSCROLL);
  1962. export_constant(SI_BATTLESCROLL);
  1963. export_constant(SI_ARMORSCROLL);
  1964. export_constant(SI_FREYJASCROLL);
  1965. export_constant(SI_SOULSCROLL);
  1966. export_constant(SI_CIRCLE_OF_FIRE);
  1967. export_constant(SI_CIRCLE_OF_FIRE_OPTION);
  1968. export_constant(SI_FIRE_CLOAK);
  1969. export_constant(SI_FIRE_CLOAK_OPTION);
  1970. export_constant(SI_WATER_SCREEN);
  1971. export_constant(SI_WATER_SCREEN_OPTION);
  1972. export_constant(SI_WATER_DROP);
  1973. export_constant(SI_WATER_DROP_OPTION);
  1974. export_constant(SI_WIND_STEP);
  1975. export_constant(SI_WIND_STEP_OPTION);
  1976. export_constant(SI_WIND_CURTAIN);
  1977. export_constant(SI_WIND_CURTAIN_OPTION);
  1978. export_constant(SI_WATER_BARRIER);
  1979. export_constant(SI_ZEPHYR);
  1980. export_constant(SI_SOLID_SKIN);
  1981. export_constant(SI_SOLID_SKIN_OPTION);
  1982. export_constant(SI_STONE_SHIELD);
  1983. export_constant(SI_STONE_SHIELD_OPTION);
  1984. export_constant(SI_POWER_OF_GAIA);
  1985. // disabled source side, does not make sense to export it
  1986. //export_constant(SI_EL_WAIT);
  1987. // disabled source side, does not make sense to export it
  1988. //export_constant(SI_EL_PASSIVE);
  1989. // disabled source side, does not make sense to export it
  1990. //export_constant(SI_EL_DEFENSIVE);
  1991. // disabled source side, does not make sense to export it
  1992. //export_constant(SI_EL_OFFENSIVE);
  1993. // disabled source side, does not make sense to export it
  1994. //export_constant(SI_EL_COST);
  1995. export_constant(SI_PYROTECHNIC);
  1996. export_constant(SI_PYROTECHNIC_OPTION);
  1997. export_constant(SI_HEATER);
  1998. export_constant(SI_HEATER_OPTION);
  1999. export_constant(SI_TROPIC);
  2000. export_constant(SI_TROPIC_OPTION);
  2001. export_constant(SI_AQUAPLAY);
  2002. export_constant(SI_AQUAPLAY_OPTION);
  2003. export_constant(SI_COOLER);
  2004. export_constant(SI_COOLER_OPTION);
  2005. export_constant(SI_CHILLY_AIR);
  2006. export_constant(SI_CHILLY_AIR_OPTION);
  2007. export_constant(SI_GUST);
  2008. export_constant(SI_GUST_OPTION);
  2009. export_constant(SI_BLAST);
  2010. export_constant(SI_BLAST_OPTION);
  2011. export_constant(SI_WILD_STORM);
  2012. export_constant(SI_WILD_STORM_OPTION);
  2013. export_constant(SI_PETROLOGY);
  2014. export_constant(SI_PETROLOGY_OPTION);
  2015. export_constant(SI_CURSED_SOIL);
  2016. export_constant(SI_CURSED_SOIL_OPTION);
  2017. export_constant(SI_UPHEAVAL);
  2018. export_constant(SI_UPHEAVAL_OPTION);
  2019. export_constant(SI_TIDAL_WEAPON);
  2020. export_constant(SI_TIDAL_WEAPON_OPTION);
  2021. export_constant(SI_ROCK_CRUSHER);
  2022. export_constant(SI_ROCK_CRUSHER_ATK);
  2023. export_constant(SI_FIRE_INSIGNIA);
  2024. export_constant(SI_WATER_INSIGNIA);
  2025. export_constant(SI_WIND_INSIGNIA);
  2026. export_constant(SI_EARTH_INSIGNIA);
  2027. export_constant(SI_EQUIPED_FLOOR);
  2028. export_constant(SI_GUARDIAN_RECALL);
  2029. export_constant(SI_MORA_BUFF);
  2030. export_constant(SI_REUSE_LIMIT_G);
  2031. export_constant(SI_REUSE_LIMIT_H);
  2032. export_constant(SI_NEEDLE_OF_PARALYZE);
  2033. export_constant(SI_PAIN_KILLER);
  2034. export_constant(SI_G_LIFEPOTION);
  2035. export_constant(SI_VITALIZE_POTION);
  2036. export_constant(SI_LIGHT_OF_REGENE);
  2037. export_constant(SI_OVERED_BOOST);
  2038. export_constant(SI_SILENT_BREEZE);
  2039. export_constant(SI_ODINS_POWER);
  2040. export_constant(SI_STYLE_CHANGE);
  2041. export_constant(SI_SONIC_CLAW_POSTDELAY);
  2042. export_constant(SI_SILVERVEIN_RUSH_POSTDELAY);
  2043. export_constant(SI_MIDNIGHT_FRENZY_POSTDELAY);
  2044. export_constant(SI_GOLDENE_FERSE);
  2045. export_constant(SI_ANGRIFFS_MODUS);
  2046. export_constant(SI_TINDER_BREAKER);
  2047. export_constant(SI_TINDER_BREAKER_POSTDELAY);
  2048. export_constant(SI_CBC);
  2049. export_constant(SI_CBC_POSTDELAY);
  2050. export_constant(SI_EQC);
  2051. export_constant(SI_MAGMA_FLOW);
  2052. export_constant(SI_GRANITIC_ARMOR);
  2053. export_constant(SI_PYROCLASTIC);
  2054. export_constant(SI_VOLCANIC_ASH);
  2055. export_constant(SI_SPIRITS_SAVEINFO1);
  2056. export_constant(SI_SPIRITS_SAVEINFO2);
  2057. export_constant(SI_MAGIC_CANDY);
  2058. export_constant(SI_SEARCH_STORE_INFO);
  2059. export_constant(SI_ALL_RIDING);
  2060. export_constant(SI_ALL_RIDING_REUSE_LIMIT);
  2061. export_constant(SI_MACRO);
  2062. export_constant(SI_MACRO_POSTDELAY);
  2063. export_constant(SI_BEER_BOTTLE_CAP);
  2064. export_constant(SI_OVERLAPEXPUP);
  2065. export_constant(SI_PC_IZ_DUN05);
  2066. export_constant(SI_CRUSHSTRIKE);
  2067. export_constant(SI_MONSTER_TRANSFORM);
  2068. export_constant(SI_SIT);
  2069. export_constant(SI_ONAIR);
  2070. export_constant(SI_MTF_ASPD);
  2071. export_constant(SI_MTF_RANGEATK);
  2072. export_constant(SI_MTF_MATK);
  2073. export_constant(SI_MTF_MLEATKED);
  2074. export_constant(SI_MTF_CRIDAMAGE);
  2075. export_constant(SI_REUSE_LIMIT_MTF);
  2076. export_constant(SI_MACRO_PERMIT);
  2077. export_constant(SI_MACRO_PLAY);
  2078. export_constant(SI_SKF_CAST);
  2079. export_constant(SI_SKF_ASPD);
  2080. export_constant(SI_SKF_ATK);
  2081. export_constant(SI_SKF_MATK);
  2082. export_constant(SI_REWARD_PLUSONLYJOBEXP);
  2083. export_constant(SI_HANDICAPSTATE_NORECOVER);
  2084. export_constant(SI_SET_NUM_DEF);
  2085. export_constant(SI_SET_NUM_MDEF);
  2086. export_constant(SI_SET_PER_DEF);
  2087. export_constant(SI_SET_PER_MDEF);
  2088. export_constant(SI_PARTYBOOKING_SEARCH_DELAY);
  2089. export_constant(SI_PARTYBOOKING_REGISTER_DELAY);
  2090. export_constant(SI_PERIOD_TIME_CHECK_DETECT_SKILL);
  2091. export_constant(SI_KO_JYUMONJIKIRI);
  2092. export_constant(SI_MEIKYOUSISUI);
  2093. export_constant(SI_ATTHASTE_CASH);
  2094. export_constant(SI_EQUIPPED_DIVINE_ARMOR);
  2095. export_constant(SI_EQUIPPED_HOLY_ARMOR);
  2096. export_constant(SI_2011RWC);
  2097. export_constant(SI_KYOUGAKU);
  2098. export_constant(SI_IZAYOI);
  2099. export_constant(SI_ZENKAI);
  2100. export_constant(SI_KG_KAGEHUMI);
  2101. export_constant(SI_KYOMU);
  2102. export_constant(SI_KAGEMUSYA);
  2103. export_constant(SI_ZANGETSU);
  2104. export_constant(SI_PHI_DEMON);
  2105. export_constant(SI_GENSOU);
  2106. export_constant(SI_AKAITSUKI);
  2107. export_constant(SI_TETANY);
  2108. export_constant(SI_GM_BATTLE);
  2109. export_constant(SI_GM_BATTLE2);
  2110. export_constant(SI_2011RWC_SCROLL);
  2111. export_constant(SI_ACTIVE_MONSTER_TRANSFORM);
  2112. export_constant(SI_MYSTICPOWDER);
  2113. export_constant(SI_ECLAGE_RECALL);
  2114. export_constant(SI_ENTRY_QUEUE_APPLY_DELAY);
  2115. export_constant(SI_REUSE_LIMIT_ECL);
  2116. export_constant(SI_M_LIFEPOTION);
  2117. export_constant(SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT);
  2118. export_constant(SI_UNKNOWN_NAME);
  2119. export_constant(SI_ON_PUSH_CART);
  2120. export_constant(SI_HAT_EFFECT);
  2121. export_constant(SI_FLOWER_LEAF);
  2122. export_constant(SI_RAY_OF_PROTECTION);
  2123. export_constant(SI_GLASTHEIM_ATK);
  2124. export_constant(SI_GLASTHEIM_DEF);
  2125. export_constant(SI_GLASTHEIM_HEAL);
  2126. export_constant(SI_GLASTHEIM_HIDDEN);
  2127. export_constant(SI_GLASTHEIM_STATE);
  2128. export_constant(SI_GLASTHEIM_ITEMDEF);
  2129. export_constant(SI_GLASTHEIM_HPSP);
  2130. export_constant(SI_HOMUN_SKILL_POSTDELAY);
  2131. export_constant(SI_ALMIGHTY);
  2132. export_constant(SI_GVG_GIANT);
  2133. export_constant(SI_GVG_GOLEM);
  2134. export_constant(SI_GVG_STUN);
  2135. export_constant(SI_GVG_STONE);
  2136. export_constant(SI_GVG_FREEZ);
  2137. export_constant(SI_GVG_SLEEP);
  2138. export_constant(SI_GVG_CURSE);
  2139. export_constant(SI_GVG_SILENCE);
  2140. export_constant(SI_GVG_BLIND);
  2141. export_constant(SI_CLIENT_ONLY_EQUIP_ARROW);
  2142. export_constant(SI_CLAN_INFO);
  2143. export_constant(SI_JP_EVENT01);
  2144. export_constant(SI_JP_EVENT02);
  2145. export_constant(SI_JP_EVENT03);
  2146. export_constant(SI_JP_EVENT04);
  2147. export_constant(SI_TELEPORT_FIXEDCASTINGDELAY);
  2148. export_constant(SI_GEFFEN_MAGIC1);
  2149. export_constant(SI_GEFFEN_MAGIC2);
  2150. export_constant(SI_GEFFEN_MAGIC3);
  2151. export_constant(SI_QUEST_BUFF1);
  2152. export_constant(SI_QUEST_BUFF2);
  2153. export_constant(SI_QUEST_BUFF3);
  2154. export_constant(SI_REUSE_LIMIT_RECALL);
  2155. export_constant(SI_SAVEPOSITION);
  2156. export_constant(SI_HANDICAPSTATE_ICEEXPLO);
  2157. export_constant(SI_FENRIR_CARD);
  2158. export_constant(SI_REUSE_LIMIT_ASPD_POTION);
  2159. export_constant(SI_MAXPAIN);
  2160. export_constant(SI_PC_STOP);
  2161. export_constant(SI_FRIGG_SONG);
  2162. export_constant(SI_OFFERTORIUM);
  2163. export_constant(SI_TELEKINESIS_INTENSE);
  2164. export_constant(SI_MOONSTAR);
  2165. export_constant(SI_STRANGELIGHTS);
  2166. export_constant(SI_FULL_THROTTLE);
  2167. export_constant(SI_REBOUND);
  2168. export_constant(SI_UNLIMIT);
  2169. export_constant(SI_KINGS_GRACE);
  2170. export_constant(SI_ITEM_ATKMAX);
  2171. export_constant(SI_ITEM_ATKMIN);
  2172. export_constant(SI_ITEM_MATKMAX);
  2173. export_constant(SI_ITEM_MATKMIN);
  2174. export_constant(SI_SUPER_STAR);
  2175. export_constant(SI_HIGH_RANKER);
  2176. export_constant(SI_DARKCROW);
  2177. export_constant(SI_2013_VALENTINE1);
  2178. export_constant(SI_2013_VALENTINE2);
  2179. export_constant(SI_2013_VALENTINE3);
  2180. export_constant(SI_ILLUSIONDOPING);
  2181. export_constant(SI_WIDEWEB);
  2182. export_constant(SI_CHILL);
  2183. export_constant(SI_BURNT);
  2184. export_constant(SI_PCCAFE_PLAY_TIME);
  2185. export_constant(SI_TWISTED_TIME);
  2186. export_constant(SI_FLASHCOMBO);
  2187. export_constant(SI_JITTER_BUFF1);
  2188. export_constant(SI_JITTER_BUFF2);
  2189. export_constant(SI_JITTER_BUFF3);
  2190. export_constant(SI_JITTER_BUFF4);
  2191. export_constant(SI_JITTER_BUFF5);
  2192. export_constant(SI_JITTER_BUFF6);
  2193. export_constant(SI_JITTER_BUFF7);
  2194. export_constant(SI_JITTER_BUFF8);
  2195. export_constant(SI_JITTER_BUFF9);
  2196. export_constant(SI_JITTER_BUFF10);
  2197. export_constant(SI_CUP_OF_BOZA);
  2198. export_constant(SI_B_TRAP);
  2199. export_constant(SI_E_CHAIN);
  2200. export_constant(SI_E_QD_SHOT_READY);
  2201. export_constant(SI_C_MARKER);
  2202. export_constant(SI_H_MINE);
  2203. export_constant(SI_H_MINE_SPLASH);
  2204. export_constant(SI_P_ALTER);
  2205. export_constant(SI_HEAT_BARREL);
  2206. export_constant(SI_ANTI_M_BLAST);
  2207. export_constant(SI_SLUGSHOT);
  2208. export_constant(SI_SWORDCLAN);
  2209. export_constant(SI_ARCWANDCLAN);
  2210. export_constant(SI_GOLDENMACECLAN);
  2211. export_constant(SI_CROSSBOWCLAN);
  2212. export_constant(SI_PACKING_ENVELOPE1);
  2213. export_constant(SI_PACKING_ENVELOPE2);
  2214. export_constant(SI_PACKING_ENVELOPE3);
  2215. export_constant(SI_PACKING_ENVELOPE4);
  2216. export_constant(SI_PACKING_ENVELOPE5);
  2217. export_constant(SI_PACKING_ENVELOPE6);
  2218. export_constant(SI_PACKING_ENVELOPE7);
  2219. export_constant(SI_PACKING_ENVELOPE8);
  2220. export_constant(SI_PACKING_ENVELOPE9);
  2221. export_constant(SI_PACKING_ENVELOPE10);
  2222. export_constant(SI_GLASTHEIM_TRANS);
  2223. export_constant(SI_ZONGZI_POUCH_TRANS);
  2224. export_constant(SI_HEAT_BARREL_AFTER);
  2225. export_constant(SI_DECORATION_OF_MUSIC);
  2226. export_constant(SI_OVERSEAEXPUP);
  2227. export_constant(SI_CLOWN_N_GYPSY_CARD);
  2228. export_constant(SI_OPEN_NPC_MARKET);
  2229. export_constant(SI_BEEF_RIB_STEW);
  2230. export_constant(SI_PORK_RIB_STEW);
  2231. export_constant(SI_CHUSEOK_MONDAY);
  2232. export_constant(SI_CHUSEOK_TUESDAY);
  2233. export_constant(SI_CHUSEOK_WEDNESDAY);
  2234. export_constant(SI_CHUSEOK_THURSDAY);
  2235. export_constant(SI_CHUSEOK_FRIDAY);
  2236. export_constant(SI_CHUSEOK_WEEKEND);
  2237. export_constant(SI_ALL_LIGHTGUARD);
  2238. export_constant(SI_ALL_LIGHTGUARD_COOL_TIME);
  2239. export_constant(SI_MTF_MHP);
  2240. export_constant(SI_MTF_MSP);
  2241. export_constant(SI_MTF_PUMPKIN);
  2242. export_constant(SI_MTF_HITFLEE);
  2243. export_constant(SI_MTF_CRIDAMAGE2);
  2244. export_constant(SI_MTF_SPDRAIN);
  2245. export_constant(SI_ACUO_MINT_GUM);
  2246. export_constant(SI_S_HEALPOTION);
  2247. export_constant(SI_REUSE_LIMIT_S_HEAL_POTION);
  2248. export_constant(SI_PLAYTIME_STATISTICS);
  2249. export_constant(SI_GN_CHANGEMATERIAL_OPERATOR);
  2250. export_constant(SI_GN_MIX_COOKING_OPERATOR);
  2251. export_constant(SI_GN_MAKEBOMB_OPERATOR);
  2252. export_constant(SI_GN_S_PHARMACY_OPERATOR);
  2253. export_constant(SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR);
  2254. export_constant(SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR);
  2255. export_constant(SI_NC_MAGICDECOY_OPERATOR);
  2256. export_constant(SI_GUILD_STORAGE);
  2257. export_constant(SI_GC_POISONINGWEAPON_OPERATOR);
  2258. export_constant(SI_WS_WEAPONREFINE_OPERATOR);
  2259. export_constant(SI_BS_REPAIRWEAPON_OPERATOR);
  2260. export_constant(SI_GET_MAILBOX);
  2261. export_constant(SI_JUMPINGCLAN);
  2262. export_constant(SI_JP_OTP);
  2263. export_constant(SI_HANDICAPTOLERANCE_LEVELGAP);
  2264. export_constant(SI_MTF_RANGEATK2);
  2265. export_constant(SI_MTF_ASPD2);
  2266. export_constant(SI_MTF_MATK2);
  2267. export_constant(SI_SHOW_NPCHPBAR);
  2268. export_constant(SI_FLOWERSMOKE);
  2269. export_constant(SI_FSTONE);
  2270. export_constant(SI_DAILYSENDMAILCNT);
  2271. export_constant(SI_QSCARABA);
  2272. export_constant(SI_LJOSALFAR);
  2273. export_constant(SI_PAD_READER_KNIGHT);
  2274. export_constant(SI_PAD_READER_CRUSADER);
  2275. export_constant(SI_PAD_READER_BLACKSMITH);
  2276. export_constant(SI_PAD_READER_ALCHEMIST);
  2277. export_constant(SI_PAD_READER_ASSASSIN);
  2278. export_constant(SI_PAD_READER_ROGUE);
  2279. export_constant(SI_PAD_READER_WIZARD);
  2280. export_constant(SI_PAD_READER_SAGE);
  2281. export_constant(SI_PAD_READER_PRIEST);
  2282. export_constant(SI_PAD_READER_MONK);
  2283. export_constant(SI_PAD_READER_HUNTER);
  2284. export_constant(SI_PAD_READER_BARD);
  2285. export_constant(SI_PAD_READER_DANCER);
  2286. export_constant(SI_PAD_READER_TAEKWON);
  2287. export_constant(SI_PAD_READER_NINJA);
  2288. export_constant(SI_PAD_READER_GUNSLINGER);
  2289. export_constant(SI_PAD_READER_SUPERNOVICE);
  2290. export_constant(SI_ESSENCE_OF_TIME);
  2291. export_constant(SI_MINIGAME_ROULETTE);
  2292. export_constant(SI_MINIGAME_GOLD_POINT);
  2293. export_constant(SI_MINIGAME_SILVER_POINT);
  2294. export_constant(SI_MINIGAME_BRONZE_POINT);
  2295. export_constant(SI_HAPPINESS_STAR);
  2296. export_constant(SI_SUMMEREVENT01);
  2297. export_constant(SI_SUMMEREVENT02);
  2298. export_constant(SI_SUMMEREVENT03);
  2299. export_constant(SI_SUMMEREVENT04);
  2300. export_constant(SI_SUMMEREVENT05);
  2301. export_constant(SI_MINIGAME_ROULETTE_BONUS_ITEM);
  2302. export_constant(SI_DRESS_UP);
  2303. export_constant(SI_MAPLE_FALLS);
  2304. export_constant(SI_ALL_NIFLHEIM_RECALL);
  2305. export_constant(SI_MTF_MARIONETTE);
  2306. export_constant(SI_MTF_LUDE);
  2307. export_constant(SI_MTF_CRUISER);
  2308. export_constant(SI_DRACULA_CARD);
  2309. export_constant(SI_LIMIT_POWER_BOOSTER);
  2310. export_constant(SI_TIME_ACCESSORY);
  2311. export_constant(SI_EP16_DEF);
  2312. export_constant(SI_NORMAL_ATKED_SP);
  2313. export_constant(SI_BODYSTATE_STONECURSE);
  2314. export_constant(SI_BODYSTATE_FREEZING);
  2315. export_constant(SI_BODYSTATE_STUN);
  2316. export_constant(SI_BODYSTATE_SLEEP);
  2317. export_constant(SI_BODYSTATE_UNDEAD);
  2318. export_constant(SI_BODYSTATE_STONECURSE_ING);
  2319. export_constant(SI_BODYSTATE_BURNNING);
  2320. export_constant(SI_BODYSTATE_IMPRISON);
  2321. export_constant(SI_HEALTHSTATE_POISON);
  2322. export_constant(SI_HEALTHSTATE_CURSE);
  2323. export_constant(SI_HEALTHSTATE_SILENCE);
  2324. export_constant(SI_HEALTHSTATE_CONFUSION);
  2325. export_constant(SI_HEALTHSTATE_BLIND);
  2326. export_constant(SI_HEALTHSTATE_ANGELUS);
  2327. export_constant(SI_HEALTHSTATE_BLOODING);
  2328. export_constant(SI_HEALTHSTATE_HEAVYPOISON);
  2329. export_constant(SI_HEALTHSTATE_FEAR);
  2330. export_constant(SI_CHERRY_BLOSSOM_CAKE);
  2331. export_constant(SI_SU_STOOP);
  2332. export_constant(SI_CATNIPPOWDER);
  2333. export_constant(SI_SV_ROOTTWIST);
  2334. export_constant(SI_ATTACK_PROPERTY_NOTHING);
  2335. export_constant(SI_ATTACK_PROPERTY_WATER);
  2336. export_constant(SI_ATTACK_PROPERTY_GROUND);
  2337. export_constant(SI_ATTACK_PROPERTY_FIRE);
  2338. export_constant(SI_ATTACK_PROPERTY_WIND);
  2339. export_constant(SI_ATTACK_PROPERTY_POISON);
  2340. export_constant(SI_ATTACK_PROPERTY_SAINT);
  2341. export_constant(SI_ATTACK_PROPERTY_DARKNESS);
  2342. export_constant(SI_ATTACK_PROPERTY_TELEKINESIS);
  2343. export_constant(SI_ATTACK_PROPERTY_UNDEAD);
  2344. export_constant(SI_RESIST_PROPERTY_NOTHING);
  2345. export_constant(SI_RESIST_PROPERTY_WATER);
  2346. export_constant(SI_RESIST_PROPERTY_GROUND);
  2347. export_constant(SI_RESIST_PROPERTY_FIRE);
  2348. export_constant(SI_RESIST_PROPERTY_WIND);
  2349. export_constant(SI_RESIST_PROPERTY_POISON);
  2350. export_constant(SI_RESIST_PROPERTY_SAINT);
  2351. export_constant(SI_RESIST_PROPERTY_DARKNESS);
  2352. export_constant(SI_RESIST_PROPERTY_TELEKINESIS);
  2353. export_constant(SI_RESIST_PROPERTY_UNDEAD);
  2354. export_constant(SI_BITESCAR);
  2355. export_constant(SI_ARCLOUSEDASH);
  2356. export_constant(SI_TUNAPARTY);
  2357. export_constant(SI_SHRIMP);
  2358. export_constant(SI_FRESHSHRIMP);
  2359. export_constant(SI_PERIOD_RECEIVEITEM);
  2360. export_constant(SI_PERIOD_PLUSEXP);
  2361. export_constant(SI_PERIOD_PLUSJOBEXP);
  2362. export_constant(SI_RUNEHELM);
  2363. export_constant(SI_HELM_VERKANA);
  2364. export_constant(SI_HELM_RHYDO);
  2365. export_constant(SI_HELM_TURISUS);
  2366. export_constant(SI_HELM_HAGALAS);
  2367. export_constant(SI_HELM_ISIA);
  2368. export_constant(SI_HELM_ASIR);
  2369. export_constant(SI_HELM_URJ);
  2370. export_constant(SI_SUHIDE);
  2371. export_constant(SI_DORAM_BUF_01);
  2372. export_constant(SI_DORAM_BUF_02);
  2373. export_constant(SI_SPRITEMABLE);
  2374. export_constant(SI_AID_PERIOD_RECEIVEITEM);
  2375. export_constant(SI_AID_PERIOD_PLUSEXP);
  2376. export_constant(SI_AID_PERIOD_PLUSJOBEXP);
  2377. export_constant(SI_AID_PERIOD_DEADPENALTY);
  2378. export_constant(SI_AID_PERIOD_ADDSTOREITEMCOUNT);
  2379. export_constant(SI_HISS);
  2380. export_constant(SI_NYANGGRASS);
  2381. export_constant(SI_CHATTERING);
  2382. export_constant(SI_GROOMING);
  2383. export_constant(SI_PROTECTIONOFSHRIMP);
  2384. export_constant(SI_EP16_2_BUFF_SS);
  2385. export_constant(SI_EP16_2_BUFF_SC);
  2386. export_constant(SI_EP16_2_BUFF_AC);
  2387. export_constant(SI_GS_MAGICAL_BULLET);
  2388. export_constant(SI_FALLEN_ANGEL);
  2389. export_constant(SI_GLOOM_CARD);
  2390. export_constant(SI_PHARAOH_CARD);
  2391. export_constant(SI_KIEL_CARD);
  2392. /* elements */
  2393. export_constant(ELE_NEUTRAL);
  2394. export_constant(ELE_WATER);
  2395. export_constant(ELE_EARTH);
  2396. export_constant(ELE_FIRE);
  2397. export_constant(ELE_WIND);
  2398. export_constant(ELE_POISON);
  2399. export_constant(ELE_HOLY);
  2400. export_constant(ELE_DARK);
  2401. export_constant(ELE_GHOST);
  2402. export_constant(ELE_UNDEAD);
  2403. export_constant(ELE_ALL);
  2404. /* races */
  2405. export_constant(RC_FORMLESS);
  2406. export_constant(RC_UNDEAD);
  2407. export_constant(RC_BRUTE);
  2408. export_constant(RC_PLANT);
  2409. export_constant(RC_INSECT);
  2410. export_constant(RC_FISH);
  2411. export_constant(RC_DEMON);
  2412. export_constant(RC_DEMIHUMAN);
  2413. export_constant(RC_ANGEL);
  2414. export_constant(RC_DRAGON);
  2415. export_constant(RC_PLAYER);
  2416. export_constant(RC_ALL);
  2417. export_constant(RC2_NONE);
  2418. export_constant(RC2_GOBLIN);
  2419. export_constant(RC2_KOBOLD);
  2420. export_constant(RC2_ORC);
  2421. export_constant(RC2_GOLEM);
  2422. export_constant(RC2_GUARDIAN);
  2423. export_constant(RC2_NINJA);
  2424. export_constant(RC2_GVG);
  2425. export_constant(RC2_BATTLEFIELD);
  2426. export_constant(RC2_TREASURE);
  2427. export_constant(RC2_BIOLAB);
  2428. export_constant(RC2_MANUK);
  2429. export_constant(RC2_SPLENDIDE);
  2430. export_constant(RC2_MAX);
  2431. /* classes */
  2432. export_constant(CLASS_NORMAL);
  2433. export_constant(CLASS_BOSS);
  2434. export_constant(CLASS_GUARDIAN);
  2435. export_constant(CLASS_BATTLEFIELD);
  2436. export_constant(CLASS_ALL);
  2437. /* sizes */
  2438. script_set_constant("Size_Small",SZ_SMALL,false);
  2439. script_set_constant("Size_Medium",SZ_MEDIUM,false);
  2440. script_set_constant("Size_Large",SZ_BIG,false);
  2441. script_set_constant("Size_All",SZ_ALL,false);
  2442. /* battle flags */
  2443. export_constant(BF_WEAPON);
  2444. export_constant(BF_MAGIC);
  2445. export_constant(BF_MISC);
  2446. export_constant(BF_SHORT);
  2447. export_constant(BF_LONG);
  2448. export_constant(BF_SKILL);
  2449. export_constant(BF_NORMAL);
  2450. /* auto trigger flags */
  2451. export_constant(ATF_SELF);
  2452. export_constant(ATF_TARGET);
  2453. export_constant(ATF_SHORT);
  2454. export_constant(ATF_LONG);
  2455. export_constant(ATF_WEAPON);
  2456. export_constant(ATF_MAGIC);
  2457. export_constant(ATF_MISC);
  2458. // TODO: Check why this was in const.txt, but not on source side
  2459. script_set_constant("ATF_SKILL",ATF_MAGIC|ATF_MISC,false);
  2460. /* emoticons */
  2461. export_constant(E_GASP);
  2462. export_constant(E_WHAT);
  2463. export_constant(E_HO);
  2464. export_constant(E_LV);
  2465. export_constant(E_SWT);
  2466. export_constant(E_IC);
  2467. export_constant(E_AN);
  2468. export_constant(E_AG);
  2469. export_constant(E_CASH);
  2470. export_constant(E_DOTS);
  2471. export_constant(E_SCISSORS);
  2472. export_constant(E_ROCK);
  2473. export_constant(E_PAPER);
  2474. export_constant(E_KOREA);
  2475. export_constant(E_LV2);
  2476. export_constant(E_THX);
  2477. export_constant(E_WAH);
  2478. export_constant(E_SRY);
  2479. export_constant(E_HEH);
  2480. export_constant(E_SWT2);
  2481. export_constant(E_HMM);
  2482. export_constant(E_NO1);
  2483. export_constant(E_NO);
  2484. export_constant(E_OMG);
  2485. export_constant(E_OH);
  2486. export_constant(E_X);
  2487. export_constant(E_HLP);
  2488. export_constant(E_GO);
  2489. export_constant(E_SOB);
  2490. export_constant(E_GG);
  2491. export_constant(E_KIS);
  2492. export_constant(E_KIS2);
  2493. export_constant(E_PIF);
  2494. export_constant(E_OK);
  2495. export_constant(E_MUTE);
  2496. export_constant(E_INDONESIA);
  2497. export_constant(E_BZZ);
  2498. export_constant(E_RICE);
  2499. export_constant(E_AWSM);
  2500. export_constant(E_MEH);
  2501. export_constant(E_SHY);
  2502. export_constant(E_PAT);
  2503. export_constant(E_MP);
  2504. export_constant(E_SLUR);
  2505. export_constant(E_COM);
  2506. export_constant(E_YAWN);
  2507. export_constant(E_GRAT);
  2508. export_constant(E_HP);
  2509. export_constant(E_PHILIPPINES);
  2510. export_constant(E_MALAYSIA);
  2511. export_constant(E_SINGAPORE);
  2512. export_constant(E_BRAZIL);
  2513. export_constant(E_FLASH);
  2514. export_constant(E_SPIN);
  2515. export_constant(E_SIGH);
  2516. export_constant(E_DUM);
  2517. export_constant(E_LOUD);
  2518. export_constant(E_OTL);
  2519. export_constant(E_DICE1);
  2520. export_constant(E_DICE2);
  2521. export_constant(E_DICE3);
  2522. export_constant(E_DICE4);
  2523. export_constant(E_DICE5);
  2524. export_constant(E_DICE6);
  2525. export_constant(E_INDIA);
  2526. export_constant(E_LUV);
  2527. export_constant(E_RUSSIA);
  2528. export_constant(E_VIRGIN);
  2529. export_constant(E_MOBILE);
  2530. export_constant(E_MAIL);
  2531. export_constant(E_CHINESE);
  2532. export_constant(E_ANTENNA1);
  2533. export_constant(E_ANTENNA2);
  2534. export_constant(E_ANTENNA3);
  2535. export_constant(E_HUM);
  2536. export_constant(E_ABS);
  2537. export_constant(E_OOPS);
  2538. export_constant(E_SPIT);
  2539. export_constant(E_ENE);
  2540. export_constant(E_PANIC);
  2541. export_constant(E_WHISP);
  2542. export_constant(E_YUT1);
  2543. export_constant(E_YUT2);
  2544. export_constant(E_YUT3);
  2545. export_constant(E_YUT4);
  2546. export_constant(E_YUT5);
  2547. export_constant(E_YUT6);
  2548. export_constant(E_YUT7);
  2549. /* send targets */
  2550. export_constant(ALL_CLIENT);
  2551. export_constant(ALL_SAMEMAP);
  2552. export_constant(AREA);
  2553. export_constant(AREA_WOS);
  2554. export_constant(AREA_WOC);
  2555. export_constant(AREA_WOSC);
  2556. export_constant(AREA_CHAT_WOC);
  2557. export_constant(CHAT);
  2558. export_constant(CHAT_WOS);
  2559. export_constant(PARTY);
  2560. export_constant(PARTY_WOS);
  2561. export_constant(PARTY_SAMEMAP);
  2562. export_constant(PARTY_SAMEMAP_WOS);
  2563. export_constant(PARTY_AREA);
  2564. export_constant(PARTY_AREA_WOS);
  2565. export_constant(GUILD);
  2566. export_constant(GUILD_WOS);
  2567. export_constant(GUILD_SAMEMAP);
  2568. export_constant(GUILD_SAMEMAP_WOS);
  2569. export_constant(GUILD_AREA);
  2570. export_constant(GUILD_AREA_WOS);
  2571. export_constant(GUILD_NOBG);
  2572. export_constant(DUEL);
  2573. export_constant(DUEL_WOS);
  2574. export_constant(SELF);
  2575. export_constant(BG);
  2576. export_constant(BG_WOS);
  2577. export_constant(BG_SAMEMAP);
  2578. export_constant(BG_SAMEMAP_WOS);
  2579. export_constant(BG_AREA);
  2580. export_constant(BG_AREA_WOS);
  2581. /* mercenary guilds */
  2582. export_constant(ARCH_MERC_GUILD);
  2583. export_constant(SPEAR_MERC_GUILD);
  2584. export_constant(SWORD_MERC_GUILD);
  2585. /* item types */
  2586. export_constant(IT_HEALING);
  2587. export_constant(IT_USABLE);
  2588. export_constant(IT_ETC);
  2589. export_constant(IT_ARMOR);
  2590. export_constant(IT_WEAPON);
  2591. export_constant(IT_CARD);
  2592. export_constant(IT_PETEGG);
  2593. export_constant(IT_PETARMOR);
  2594. export_constant(IT_AMMO);
  2595. export_constant(IT_DELAYCONSUME);
  2596. export_constant(IT_SHADOWGEAR);
  2597. export_constant(IT_CASH);
  2598. /* weapon types */
  2599. export_constant(W_FIST);
  2600. export_constant(W_DAGGER);
  2601. export_constant(W_1HSWORD);
  2602. export_constant(W_2HSWORD);
  2603. export_constant(W_1HSPEAR);
  2604. export_constant(W_2HSPEAR);
  2605. export_constant(W_1HAXE);
  2606. export_constant(W_2HAXE);
  2607. export_constant(W_MACE);
  2608. export_constant(W_2HMACE);
  2609. export_constant(W_STAFF);
  2610. export_constant(W_BOW);
  2611. export_constant(W_KNUCKLE);
  2612. export_constant(W_MUSICAL);
  2613. export_constant(W_WHIP);
  2614. export_constant(W_BOOK);
  2615. export_constant(W_KATAR);
  2616. export_constant(W_REVOLVER);
  2617. export_constant(W_RIFLE);
  2618. export_constant(W_GATLING);
  2619. export_constant(W_SHOTGUN);
  2620. export_constant(W_GRENADE);
  2621. export_constant(W_HUUMA);
  2622. export_constant(W_2HSTAFF);
  2623. export_constant(MAX_WEAPON_TYPE);
  2624. export_constant(W_DOUBLE_DD);
  2625. export_constant(W_DOUBLE_SS);
  2626. export_constant(W_DOUBLE_AA);
  2627. export_constant(W_DOUBLE_DS);
  2628. export_constant(W_DOUBLE_DA);
  2629. export_constant(W_DOUBLE_SA);
  2630. /* ammunition types */
  2631. export_constant(A_ARROW);
  2632. export_constant(A_DAGGER);
  2633. export_constant(A_BULLET);
  2634. export_constant(A_SHELL);
  2635. export_constant(A_GRENADE);
  2636. export_constant(A_SHURIKEN);
  2637. export_constant(A_KUNAI);
  2638. export_constant(A_CANNONBALL);
  2639. export_constant(A_THROWWEAPON);
  2640. /* monsterinfo types */
  2641. export_constant(MOB_NAME);
  2642. export_constant(MOB_LV);
  2643. export_constant(MOB_MAXHP);
  2644. export_constant(MOB_BASEEXP);
  2645. export_constant(MOB_JOBEXP);
  2646. export_constant(MOB_ATK1);
  2647. export_constant(MOB_ATK2);
  2648. export_constant(MOB_DEF);
  2649. export_constant(MOB_MDEF);
  2650. export_constant(MOB_STR);
  2651. export_constant(MOB_AGI);
  2652. export_constant(MOB_VIT);
  2653. export_constant(MOB_INT);
  2654. export_constant(MOB_DEX);
  2655. export_constant(MOB_LUK);
  2656. export_constant(MOB_RANGE);
  2657. export_constant(MOB_RANGE2);
  2658. export_constant(MOB_RANGE3);
  2659. export_constant(MOB_SIZE);
  2660. export_constant(MOB_RACE);
  2661. export_constant(MOB_ELEMENT);
  2662. export_constant(MOB_MODE);
  2663. export_constant(MOB_MVPEXP);
  2664. /* petinfo types */
  2665. export_constant(PETINFO_ID);
  2666. export_constant(PETINFO_CLASS);
  2667. export_constant(PETINFO_NAME);
  2668. export_constant(PETINFO_INTIMATE);
  2669. export_constant(PETINFO_HUNGRY);
  2670. export_constant(PETINFO_RENAMED);
  2671. export_constant(PETINFO_LEVEL);
  2672. export_constant(PETINFO_BLOCKID);
  2673. // For backwards compatability - might be removed in the near future
  2674. script_set_constant("PET_ID",PETINFO_ID,false);
  2675. script_set_constant("PET_CLASS",PETINFO_CLASS,false);
  2676. script_set_constant("PET_NAME",PETINFO_NAME,false);
  2677. script_set_constant("PET_INTIMATE",PETINFO_INTIMATE,false);
  2678. script_set_constant("PET_HUNGRY",PETINFO_HUNGRY,false);
  2679. script_set_constant("PET_RENAMED",PETINFO_RENAMED,false);
  2680. script_set_constant("PET_LEVEL",PETINFO_LEVEL,false);
  2681. /* questinfo types */
  2682. export_constant(QTYPE_QUEST);
  2683. export_constant(QTYPE_QUEST2);
  2684. export_constant(QTYPE_JOB);
  2685. export_constant(QTYPE_JOB2);
  2686. export_constant(QTYPE_EVENT);
  2687. export_constant(QTYPE_EVENT2);
  2688. export_constant(QTYPE_WARG);
  2689. export_constant(QTYPE_WARG2);
  2690. export_constant(QTYPE_NONE);
  2691. /* font weight types */
  2692. export_constant(FW_DONTCARE);
  2693. export_constant(FW_THIN);
  2694. export_constant(FW_EXTRALIGHT);
  2695. export_constant(FW_LIGHT);
  2696. export_constant(FW_NORMAL);
  2697. export_constant(FW_MEDIUM);
  2698. export_constant(FW_SEMIBOLD);
  2699. export_constant(FW_BOLD);
  2700. export_constant(FW_EXTRABOLD);
  2701. export_constant(FW_HEAVY);
  2702. /* add skill types */
  2703. script_set_constant("SKILL_PERM",ADDSKILL_PERMANENT,false);
  2704. script_set_constant("SKILL_TEMP",ADDSKILL_TEMP,false);
  2705. script_set_constant("SKILL_TEMPLEVEL",ADDSKILL_TEMP_ADDLEVEL,false);
  2706. script_set_constant("SKILL_PERM_GRANT",ADDSKILL_PERMANENT_GRANTED,false);
  2707. /* bonus script flags */
  2708. export_constant(BSF_REM_ON_DEAD);
  2709. export_constant(BSF_REM_ON_DISPELL);
  2710. export_constant(BSF_REM_ON_CLEARANCE);
  2711. export_constant(BSF_REM_ON_LOGOUT);
  2712. export_constant(BSF_REM_ON_BANISHING_BUSTER);
  2713. export_constant(BSF_REM_ON_REFRESH);
  2714. export_constant(BSF_REM_ON_LUXANIMA);
  2715. export_constant(BSF_REM_ON_MADOGEAR);
  2716. export_constant(BSF_REM_ON_DAMAGED);
  2717. export_constant(BSF_PERMANENT);
  2718. export_constant(BSF_FORCE_REPLACE);
  2719. export_constant(BSF_FORCE_DUPLICATE);
  2720. /* bindings */
  2721. export_constant(BOUND_NONE);
  2722. export_constant(BOUND_ACCOUNT);
  2723. export_constant(BOUND_GUILD);
  2724. export_constant(BOUND_PARTY);
  2725. export_constant(BOUND_CHAR);
  2726. /* quest check types */
  2727. export_constant(HAVEQUEST);
  2728. export_constant(PLAYTIME);
  2729. export_constant(HUNTING);
  2730. /* status options */
  2731. export_constant(OPTION_NOTHING);
  2732. export_constant(OPTION_SIGHT);
  2733. export_constant(OPTION_HIDE);
  2734. export_constant(OPTION_CLOAK);
  2735. export_constant(OPTION_FALCON);
  2736. export_constant(OPTION_RIDING);
  2737. export_constant(OPTION_INVISIBLE);
  2738. export_constant(OPTION_ORCISH);
  2739. export_constant(OPTION_WEDDING);
  2740. export_constant(OPTION_RUWACH);
  2741. export_constant(OPTION_CHASEWALK);
  2742. export_constant(OPTION_FLYING);
  2743. export_constant(OPTION_XMAS);
  2744. export_constant(OPTION_TRANSFORM);
  2745. export_constant(OPTION_SUMMER);
  2746. export_constant(OPTION_DRAGON1);
  2747. export_constant(OPTION_WUG);
  2748. export_constant(OPTION_WUGRIDER);
  2749. export_constant(OPTION_MADOGEAR);
  2750. export_constant(OPTION_DRAGON2);
  2751. export_constant(OPTION_DRAGON3);
  2752. export_constant(OPTION_DRAGON4);
  2753. export_constant(OPTION_DRAGON5);
  2754. export_constant(OPTION_HANBOK);
  2755. export_constant(OPTION_OKTOBERFEST);
  2756. /* status option compounds */
  2757. export_constant(OPTION_DRAGON);
  2758. export_constant(OPTION_COSTUME);
  2759. /* sc_start flags */
  2760. export_constant(SCSTART_NONE);
  2761. export_constant(SCSTART_NOAVOID);
  2762. export_constant(SCSTART_NOTICKDEF);
  2763. export_constant(SCSTART_LOADED);
  2764. export_constant(SCSTART_NORATEDEF);
  2765. export_constant(SCSTART_NOICON);
  2766. export_constant(UNITTYPE_PC);
  2767. export_constant(UNITTYPE_NPC);
  2768. export_constant(UNITTYPE_PET);
  2769. export_constant(UNITTYPE_MOB);
  2770. export_constant(UNITTYPE_HOM);
  2771. export_constant(UNITTYPE_MER);
  2772. export_constant(UNITTYPE_ELEM);
  2773. /* unit control - mob */
  2774. export_constant(UMOB_SIZE);
  2775. export_constant(UMOB_LEVEL);
  2776. export_constant(UMOB_HP);
  2777. export_constant(UMOB_MAXHP);
  2778. export_constant(UMOB_MASTERAID);
  2779. export_constant(UMOB_MAPID);
  2780. export_constant(UMOB_X);
  2781. export_constant(UMOB_Y);
  2782. export_constant(UMOB_SPEED);
  2783. export_constant(UMOB_MODE);
  2784. export_constant(UMOB_AI);
  2785. export_constant(UMOB_SCOPTION);
  2786. export_constant(UMOB_SEX);
  2787. export_constant(UMOB_CLASS);
  2788. export_constant(UMOB_HAIRSTYLE);
  2789. export_constant(UMOB_HAIRCOLOR);
  2790. export_constant(UMOB_HEADBOTTOM);
  2791. export_constant(UMOB_HEADMIDDLE);
  2792. export_constant(UMOB_HEADTOP);
  2793. export_constant(UMOB_CLOTHCOLOR);
  2794. export_constant(UMOB_SHIELD);
  2795. export_constant(UMOB_WEAPON);
  2796. export_constant(UMOB_LOOKDIR);
  2797. export_constant(UMOB_CANMOVETICK);
  2798. export_constant(UMOB_STR);
  2799. export_constant(UMOB_AGI);
  2800. export_constant(UMOB_VIT);
  2801. export_constant(UMOB_INT);
  2802. export_constant(UMOB_DEX);
  2803. export_constant(UMOB_LUK);
  2804. export_constant(UMOB_SLAVECPYMSTRMD);
  2805. export_constant(UMOB_DMGIMMUNE);
  2806. export_constant(UMOB_ATKRANGE);
  2807. export_constant(UMOB_ATKMIN);
  2808. export_constant(UMOB_ATKMAX);
  2809. export_constant(UMOB_MATKMIN);
  2810. export_constant(UMOB_MATKMAX);
  2811. export_constant(UMOB_DEF);
  2812. export_constant(UMOB_MDEF);
  2813. export_constant(UMOB_HIT);
  2814. export_constant(UMOB_FLEE);
  2815. export_constant(UMOB_PDODGE);
  2816. export_constant(UMOB_CRIT);
  2817. export_constant(UMOB_RACE);
  2818. export_constant(UMOB_ELETYPE);
  2819. export_constant(UMOB_ELELEVEL);
  2820. export_constant(UMOB_AMOTION);
  2821. export_constant(UMOB_ADELAY);
  2822. export_constant(UMOB_DMOTION);
  2823. /* unit control - homunculus */
  2824. export_constant(UHOM_SIZE);
  2825. export_constant(UHOM_LEVEL);
  2826. export_constant(UHOM_HP);
  2827. export_constant(UHOM_MAXHP);
  2828. export_constant(UHOM_SP);
  2829. export_constant(UHOM_MAXSP);
  2830. export_constant(UHOM_MASTERCID);
  2831. export_constant(UHOM_MAPID);
  2832. export_constant(UHOM_X);
  2833. export_constant(UHOM_Y);
  2834. export_constant(UHOM_HUNGER);
  2835. export_constant(UHOM_INTIMACY);
  2836. export_constant(UHOM_SPEED);
  2837. export_constant(UHOM_LOOKDIR);
  2838. export_constant(UHOM_CANMOVETICK);
  2839. export_constant(UHOM_STR);
  2840. export_constant(UHOM_AGI);
  2841. export_constant(UHOM_VIT);
  2842. export_constant(UHOM_INT);
  2843. export_constant(UHOM_DEX);
  2844. export_constant(UHOM_LUK);
  2845. export_constant(UHOM_DMGIMMUNE);
  2846. export_constant(UHOM_ATKRANGE);
  2847. export_constant(UHOM_ATKMIN);
  2848. export_constant(UHOM_ATKMAX);
  2849. export_constant(UHOM_MATKMIN);
  2850. export_constant(UHOM_MATKMAX);
  2851. export_constant(UHOM_DEF);
  2852. export_constant(UHOM_MDEF);
  2853. export_constant(UHOM_HIT);
  2854. export_constant(UHOM_FLEE);
  2855. export_constant(UHOM_PDODGE);
  2856. export_constant(UHOM_CRIT);
  2857. export_constant(UHOM_RACE);
  2858. export_constant(UHOM_ELETYPE);
  2859. export_constant(UHOM_ELELEVEL);
  2860. export_constant(UHOM_AMOTION);
  2861. export_constant(UHOM_ADELAY);
  2862. export_constant(UHOM_DMOTION);
  2863. /* unit control - pet */
  2864. export_constant(UPET_SIZE);
  2865. export_constant(UPET_LEVEL);
  2866. export_constant(UPET_HP);
  2867. export_constant(UPET_MAXHP);
  2868. export_constant(UPET_MASTERAID);
  2869. export_constant(UPET_MAPID);
  2870. export_constant(UPET_X);
  2871. export_constant(UPET_Y);
  2872. export_constant(UPET_HUNGER);
  2873. export_constant(UPET_INTIMACY);
  2874. export_constant(UPET_SPEED);
  2875. export_constant(UPET_LOOKDIR);
  2876. export_constant(UPET_CANMOVETICK);
  2877. export_constant(UPET_STR);
  2878. export_constant(UPET_AGI);
  2879. export_constant(UPET_VIT);
  2880. export_constant(UPET_INT);
  2881. export_constant(UPET_DEX);
  2882. export_constant(UPET_LUK);
  2883. export_constant(UPET_DMGIMMUNE);
  2884. export_constant(UPET_ATKRANGE);
  2885. export_constant(UPET_ATKMIN);
  2886. export_constant(UPET_ATKMAX);
  2887. export_constant(UPET_MATKMIN);
  2888. export_constant(UPET_MATKMAX);
  2889. export_constant(UPET_DEF);
  2890. export_constant(UPET_MDEF);
  2891. export_constant(UPET_HIT);
  2892. export_constant(UPET_FLEE);
  2893. export_constant(UPET_PDODGE);
  2894. export_constant(UPET_CRIT);
  2895. export_constant(UPET_RACE);
  2896. export_constant(UPET_ELETYPE);
  2897. export_constant(UPET_ELELEVEL);
  2898. export_constant(UPET_AMOTION);
  2899. export_constant(UPET_ADELAY);
  2900. export_constant(UPET_DMOTION);
  2901. /* unit control - mercenary */
  2902. export_constant(UMER_SIZE);
  2903. export_constant(UMER_HP);
  2904. export_constant(UMER_MAXHP);
  2905. export_constant(UMER_MASTERCID);
  2906. export_constant(UMER_MAPID);
  2907. export_constant(UMER_X);
  2908. export_constant(UMER_Y);
  2909. export_constant(UMER_KILLCOUNT);
  2910. export_constant(UMER_LIFETIME);
  2911. export_constant(UMER_SPEED);
  2912. export_constant(UMER_LOOKDIR);
  2913. export_constant(UMER_CANMOVETICK);
  2914. export_constant(UMER_STR);
  2915. export_constant(UMER_AGI);
  2916. export_constant(UMER_VIT);
  2917. export_constant(UMER_INT);
  2918. export_constant(UMER_DEX);
  2919. export_constant(UMER_LUK);
  2920. export_constant(UMER_DMGIMMUNE);
  2921. export_constant(UMER_ATKRANGE);
  2922. export_constant(UMER_ATKMIN);
  2923. export_constant(UMER_ATKMAX);
  2924. export_constant(UMER_MATKMIN);
  2925. export_constant(UMER_MATKMAX);
  2926. export_constant(UMER_DEF);
  2927. export_constant(UMER_MDEF);
  2928. export_constant(UMER_HIT);
  2929. export_constant(UMER_FLEE);
  2930. export_constant(UMER_PDODGE);
  2931. export_constant(UMER_CRIT);
  2932. export_constant(UMER_RACE);
  2933. export_constant(UMER_ELETYPE);
  2934. export_constant(UMER_ELELEVEL);
  2935. export_constant(UMER_AMOTION);
  2936. export_constant(UMER_ADELAY);
  2937. export_constant(UMER_DMOTION);
  2938. /* unit control - elemental */
  2939. export_constant(UELE_SIZE);
  2940. export_constant(UELE_HP);
  2941. export_constant(UELE_MAXHP);
  2942. export_constant(UELE_SP);
  2943. export_constant(UELE_MAXSP);
  2944. export_constant(UELE_MASTERCID);
  2945. export_constant(UELE_MAPID);
  2946. export_constant(UELE_X);
  2947. export_constant(UELE_Y);
  2948. export_constant(UELE_LIFETIME);
  2949. export_constant(UELE_MODE);
  2950. export_constant(UELE_SPEED);
  2951. export_constant(UELE_LOOKDIR);
  2952. export_constant(UELE_CANMOVETICK);
  2953. export_constant(UELE_STR);
  2954. export_constant(UELE_AGI);
  2955. export_constant(UELE_VIT);
  2956. export_constant(UELE_INT);
  2957. export_constant(UELE_DEX);
  2958. export_constant(UELE_LUK);
  2959. export_constant(UELE_DMGIMMUNE);
  2960. export_constant(UELE_ATKRANGE);
  2961. export_constant(UELE_ATKMIN);
  2962. export_constant(UELE_ATKMAX);
  2963. export_constant(UELE_MATKMIN);
  2964. export_constant(UELE_MATKMAX);
  2965. export_constant(UELE_DEF);
  2966. export_constant(UELE_MDEF);
  2967. export_constant(UELE_HIT);
  2968. export_constant(UELE_FLEE);
  2969. export_constant(UELE_PDODGE);
  2970. export_constant(UELE_CRIT);
  2971. export_constant(UELE_RACE);
  2972. export_constant(UELE_ELETYPE);
  2973. export_constant(UELE_ELELEVEL);
  2974. export_constant(UELE_AMOTION);
  2975. export_constant(UELE_ADELAY);
  2976. export_constant(UELE_DMOTION);
  2977. /* unit control - NPC */
  2978. export_constant(UNPC_DISPLAY);
  2979. export_constant(UNPC_LEVEL);
  2980. export_constant(UNPC_HP);
  2981. export_constant(UNPC_MAXHP);
  2982. export_constant(UNPC_MAPID);
  2983. export_constant(UNPC_X);
  2984. export_constant(UNPC_Y);
  2985. export_constant(UNPC_LOOKDIR);
  2986. export_constant(UNPC_STR);
  2987. export_constant(UNPC_AGI);
  2988. export_constant(UNPC_VIT);
  2989. export_constant(UNPC_INT);
  2990. export_constant(UNPC_DEX);
  2991. export_constant(UNPC_LUK);
  2992. export_constant(UNPC_PLUSALLSTAT);
  2993. export_constant(UNPC_DMGIMMUNE);
  2994. export_constant(UNPC_ATKRANGE);
  2995. export_constant(UNPC_ATKMIN);
  2996. export_constant(UNPC_ATKMAX);
  2997. export_constant(UNPC_MATKMIN);
  2998. export_constant(UNPC_MATKMAX);
  2999. export_constant(UNPC_DEF);
  3000. export_constant(UNPC_MDEF);
  3001. export_constant(UNPC_HIT);
  3002. export_constant(UNPC_FLEE);
  3003. export_constant(UNPC_PDODGE);
  3004. export_constant(UNPC_CRIT);
  3005. export_constant(UNPC_RACE);
  3006. export_constant(UNPC_ELETYPE);
  3007. export_constant(UNPC_ELELEVEL);
  3008. export_constant(UNPC_AMOTION);
  3009. export_constant(UNPC_ADELAY);
  3010. export_constant(UNPC_DMOTION);
  3011. export_constant(NAV_NONE);
  3012. export_constant(NAV_AIRSHIP_ONLY);
  3013. export_constant(NAV_SCROLL_ONLY);
  3014. export_constant(NAV_AIRSHIP_AND_SCROLL);
  3015. export_constant(NAV_KAFRA_ONLY);
  3016. export_constant(NAV_KAFRA_AND_AIRSHIP);
  3017. export_constant(NAV_KAFRA_AND_SCROLL);
  3018. export_constant(NAV_ALL);
  3019. export_constant(ADOPT_ALLOWED);
  3020. export_constant(ADOPT_ALREADY_ADOPTED);
  3021. export_constant(ADOPT_MARRIED_AND_PARTY);
  3022. export_constant(ADOPT_EQUIP_RINGS);
  3023. export_constant(ADOPT_NOT_NOVICE);
  3024. export_constant(ADOPT_CHARACTER_NOT_FOUND);
  3025. export_constant(ADOPT_MORE_CHILDREN);
  3026. export_constant(ADOPT_LEVEL_70);
  3027. export_constant(ADOPT_MARRIED);
  3028. /* directions */
  3029. export_constant(DIR_NORTH);
  3030. export_constant(DIR_NORTHWEST);
  3031. export_constant(DIR_WEST);
  3032. export_constant(DIR_SOUTHWEST);
  3033. export_constant(DIR_SOUTH);
  3034. export_constant(DIR_SOUTHEAST);
  3035. export_constant(DIR_EAST);
  3036. export_constant(DIR_NORTHEAST);
  3037. /* instance modes */
  3038. export_constant(IM_NONE);
  3039. export_constant(IM_CHAR);
  3040. export_constant(IM_PARTY);
  3041. export_constant(IM_GUILD);
  3042. /* mob random groups */
  3043. export_constant(MOBG_Branch_Of_Dead_Tree);
  3044. export_constant(MOBG_Poring_Box);
  3045. export_constant(MOBG_Bloody_Dead_Branch);
  3046. export_constant(MOBG_Red_Pouch_Of_Surprise);
  3047. export_constant(MOBG_ClassChange);
  3048. /* random option attributes */
  3049. export_constant(ROA_ID);
  3050. export_constant(ROA_VALUE);
  3051. export_constant(ROA_PARAM);
  3052. export_constant(CARD0_FORGE);
  3053. export_constant(CARD0_CREATE);
  3054. export_constant(CARD0_PET);
  3055. #undef export_constant
  3056. #endif /* _SCRIPT_CONSTANTS_H_ */