jobmaster.txt 6.5 KB

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  1. //===== rAthena Script =======================================
  2. //= Job Master
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= A fully functional job changer.
  11. //===== Additional Comments: =================================
  12. //= 1.0 Initial script.
  13. //= 1.1 Fixed reset on Baby job change.
  14. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
  15. //= 1.3 Kagerou/Oboro added.
  16. //= 1.4 Rebellion added.
  17. //============================================================
  18. prontera,153,193,6 script Job Master 123,{
  19. function Job_Menu;
  20. mes "[Job Master]";
  21. if (Class > 4049) {
  22. mes "No more jobs are available.";
  23. close;
  24. }
  25. if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
  26. mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
  27. close;
  28. }
  29. if (.SkillPointCheck && SkillPoint) {
  30. mes "Please use all your skill points before proceeding.";
  31. close;
  32. }
  33. set .@eac, eaclass();
  34. set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
  35. if (.@i > 6 && .@i < 22) {
  36. if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
  37. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  38. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  39. close;
  40. }
  41. if (Class > 21) {
  42. mes "Switch to third class?";
  43. next;
  44. Job_Menu(roclass(.@eac|EAJL_THIRD));
  45. close;
  46. }
  47. while(1) {
  48. mes "Select an option.";
  49. next;
  50. set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
  51. if (.@i==3) close;
  52. mes "[Job Master]";
  53. mes "Are you sure?";
  54. next;
  55. Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
  56. mes "[Job Master]";
  57. }
  58. }
  59. set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
  60. if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
  61. if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70;
  62. if (.@exp[0] && .SecondExpanded) {
  63. if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
  64. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
  65. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  66. close;
  67. }
  68. mes "Switch to "+jobname(.@exp[0])+"?";
  69. next;
  70. Job_Menu(.@exp[0]);
  71. close;
  72. }
  73. if (.@eac&EAJL_2)
  74. if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
  75. mes "No more jobs are available.";
  76. close;
  77. }
  78. if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
  79. if (JobLevel < .JobReq[0])
  80. mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
  81. else if (Class == 4001 && .LastJob && lastJob) {
  82. mes "Switch classes now?";
  83. next;
  84. Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
  85. } else switch(Class) {
  86. case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
  87. case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
  88. case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
  89. default: mes "An error has occurred."; break;
  90. }
  91. close;
  92. }
  93. if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
  94. mes "No more jobs are available.";
  95. else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
  96. mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
  97. else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
  98. mes "Switch classes now?";
  99. next;
  100. Job_Menu(lastJob+4001);
  101. } else
  102. Job_Menu(.@j1,.@j2);
  103. close;
  104. function Job_Menu {
  105. while(1) {
  106. if (getargcount() > 1) {
  107. mes "Select a job.";
  108. set .@menu$,"";
  109. for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
  110. set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
  111. set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  112. next;
  113. set .@i, getarg(select(.@menu$)-1,0);
  114. if (!.@i) close;
  115. if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
  116. mes "[Job Master]";
  117. mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
  118. close;
  119. }
  120. mes "[Job Master]";
  121. mes "Are you sure?";
  122. next;
  123. } else
  124. set .@i, getarg(0);
  125. if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
  126. mes "[Job Master]";
  127. mes "You are now "+callfunc("F_InsertArticle",jobname(.@i))+"!";
  128. if (.@i==4001 && .LastJob) set lastJob, Class;
  129. jobchange .@i;
  130. if (.@i==4001 || .@i==4023) resetlvl(1);
  131. specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC;
  132. if (.Platinum) callsub Get_Platinum;
  133. close;
  134. }
  135. if (getargcount() == 1) return;
  136. mes "[Job Master]";
  137. }
  138. end;
  139. }
  140. Get_Platinum:
  141. skill 142,1,0;
  142. switch(BaseClass) {
  143. case 0: if (Class !=23) skill 143,1,0; break;
  144. case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
  145. case 2: skill 157,1,0; break;
  146. case 3: skill 147,1,0; skill 148,1,0; break;
  147. case 4: skill 156,1,0; break;
  148. case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
  149. case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
  150. default: break;
  151. }
  152. switch(BaseJob) {
  153. case 7: skill 1001,1,0; break;
  154. case 8: skill 1014,1,0; break;
  155. case 9: skill 1006,1,0; break;
  156. case 10: skill 1012,1,0; skill 1013,1,0; break;
  157. case 11: skill 1009,1,0; break;
  158. case 12: skill 1003,1,0; skill 1004,1,0; break;
  159. case 14: skill 1002,1,0; break;
  160. case 15: skill 1015,1,0; skill 1016,1,0; break;
  161. case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
  162. case 17: skill 1005,1,0; break;
  163. case 18: skill 238,1,0; break;
  164. case 19: skill 1010,1,0; break;
  165. case 20: skill 1011,1,0; break;
  166. default: break;
  167. }
  168. return;
  169. OnInit:
  170. setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
  171. setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
  172. set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
  173. set .SecondExpanded,1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no)
  174. set .SNovice,45; // Minimum base level to turn into Super Novice
  175. set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
  176. set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
  177. set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
  178. end;
  179. }