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- //===== rAthena Script =======================================
- //= Uneasy Prontera Cemetery Quest
- //===== By: ==================================================
- //= Lupus
- //===== Current Version: =====================================
- //= 1.2a (Tested and fully working!)
- //===== Compatible With: =====================================
- //= rAthena Project
- //===== Description: =========================================
- //= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
- //= Every day, at the midnight Prontera receive a wave of Undeads.
- //= They come from Uneasy Cemetery of Prontera. To protect the players
- //= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
- //= with needed amount of Holy Water. Every citizen can take his part in the
- //= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
- //===== Additional Comments: =================================
- //= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
- //= 1.2 Added coords to the script to make label OmMobDead working
- //= 1.2a Changed item names to item IDs. [Samuray22]
- //============================================================
- prontera,3,3,3 script Uneasy_Check -1,{
- end;
- OnHour00:
- set $UNEASY_DL,$UNEASY_DL-1;
- set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
- if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
- if ($UNEASY_DL < 0) goto L_Start_Undead;
- //The Cemetery is OK yet.
- disablenpc "Mother Mathana";
- end;
- OnInit:
- if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
- end;
- OnHour06:
- killmonsterall "prontera"; //The Sun kills undead in the morning
- end;
- OnHour01:
- if ($@UNEASY_MOB > 0) mapannounce "prontera","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
- end;
- OnZombieDead:
- set $@UNEASY_MOB,$@UNEASY_MOB-1;
- if ($@UNEASY_MOB>0) end;
- set $UNEASY_DL,0;
- set $UNEASY_H$,strcharinfo(0);
- if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
- set JobExp,JobExp+100;
- set BaseExp,BaseExp+50;
- end;
- L_Start_Undead:
- killmonsterall "prontera"; //kills any left monsters
- enablenpc "Mother Mathana";
- //call some monsters in the city
- set $@UNEASY_MOB, 65;
- areamonster "prontera",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
- //in the Cemetery
- monster "prontera",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead";
- monster "prontera",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead";
- //announce
- mapannounce "prontera","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
- }
- prontera,257,313,5 script Mother Mathana 79,{
- mes "[Mother Mathana]";
- if ($UNEASY_DL <= 0) goto L_Undead_Walk;
- mes "I'm afraid there's something wrong with our old cemetery...";
- if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
- if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
- emotion e_gasp;
- close;
- L_Undead_Walk:
- if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
- if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
- if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
- mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
- mes "Could you supply us with Holy Water?";
- next;
- menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
- if ( countitem(523)<1 ) goto M_DONT_HAVE;
- set $UNEASY_BL,$UNEASY_BL-countitem(523);
- delitem 523,countitem(523);
- if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
- //set quiet days!!! no more undead for this period!
- set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
- set $UNEASY_H$,strcharinfo(0);
- mes "[Mother Mathana]";
- mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
- next;
- mes "[Mother Mathana]";
- mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
- next;
- killmonsterall "prontera"; //kills any left monsters
- mes "[Mother Mathana]";
- mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
- next;
- mes "[Mother Mathana]";
- mes "Our Church is going to thank you personally...";
- next;
- if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0;
- if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
- mes "[Mother Mathana]";
- mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
- getitem 505,1; //Blue_Potion
- set JobExp,JobExp+100;
- set BaseExp,BaseExp+50;
- close;
- L_NEED_MORE:
- mes "[Mother Mathana]";
- mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
- close;
- M_NO:
- mes "[Mother Mathana]";
- mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get.";
- close;
- M_DONT_HAVE:
- mes "[Mother Mathana]";
- mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?";
- mes "The old cemetery is going out of control soon...";
- mes "Please, in the name of Odin, help Prontera city.";
- close;
- }
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