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- # Microsoft Developer Studio Project File - Name="plugin_console" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- CFG=plugin_console - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "plugin-console.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "plugin-console.mak" CFG="plugin_console - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "plugin_console - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "plugin_console - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "plugin_console - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "..\plugins"
- # PROP Intermediate_Dir "tmp\plugin_console\Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CONSOLE_EXPORTS" /YX /FD /c
- # ADD CPP /nologo /MT /W3 /O2 /I "..\3rdparty\msinttypes\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_WIN32" /D "__WIN32" /FD /c
- # SUBTRACT CPP /YX
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /Oicf /win32
- # SUBTRACT MTL /mktyplib203
- # ADD BASE RSC /l 0x405 /d "NDEBUG"
- # ADD RSC /l 0x417 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
- # ADD LINK32 kernel32.lib /nologo /dll /machine:I386 /out:"..\plugins\console.dll"
- !ELSEIF "$(CFG)" == "plugin_console - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "..\plugins"
- # PROP Intermediate_Dir "tmp\plugin_console\Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CONSOLE_EXPORTS" /YX /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "..\3rdparty\msinttypes\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_WIN32" /D "__WIN32" /FD /GZ /c
- # SUBTRACT CPP /YX
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /Oicf /win32
- # SUBTRACT MTL /mktyplib203
- # ADD BASE RSC /l 0x405 /d "_DEBUG"
- # ADD RSC /l 0x417 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 kernel32.lib /nologo /dll /debug /machine:I386 /out:"..\plugins\console.dll" /pdbtype:sept
- !ENDIF
- # Begin Target
- # Name "plugin_console - Win32 Release"
- # Name "plugin_console - Win32 Debug"
- # Begin Group "console"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=..\src\plugins\console.c
- # End Source File
- # Begin Source File
- SOURCE=..\src\plugins\console.def
- # End Source File
- # End Group
- # End Target
- # End Project
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