monk.txt 87 KB

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  1. //===== rAthena Script =======================================
  2. //= Monk Job Quest
  3. //===== By: ==================================================
  4. //= Dino9021, Edited / Translated by Celest
  5. //===== Current Version: =====================================
  6. //= 2.5
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Job quest for Monk classes
  12. //===== Additional Comments: =================================
  13. //= 2.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //= No longer uses function "F_BlockHigh"
  15. //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  16. //= 2.3a Deleted unused variables. [Samuray22]
  17. //= 2.4 Added Quest Log commands. [Kisuka]
  18. //= 2.5 Removed the need for use of 'goto.' [L0ne_W0lf]
  19. //============================================================
  20. prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
  21. if (Upper == 1) {
  22. mes "[Tohobu]";
  23. mes "Hmm? What business do you have here?";
  24. mes "If you wish to enter this sacred area,";
  25. mes "you must give me your name and job level!";
  26. next;
  27. mes "[Tohobu]";
  28. mes "....Eh?";
  29. mes "Oh!^FF0000gosh^000000! I am sorry, I think I misunderstood you from someone I know.";
  30. next;
  31. mes "[Tohobu]";
  32. mes ".......";
  33. mes "........";
  34. next;
  35. mes "[Tohobu]";
  36. mes "It is odd...I never misunderstand people...oh, well. Have a good day.";
  37. close;
  38. }
  39. if (BaseJob == Job_Acolyte && MONK_Q == 0) {
  40. mes "[Tohobu]";
  41. mes "Hmm? What business do you have here?";
  42. mes "If you wish to enter this sacred area,";
  43. mes "you must give me your name and job level!";
  44. next;
  45. mes "[Tohobu]";
  46. mes "Now, please tell me your name and job level.";
  47. next;
  48. if (select("Ignore him.:Tell him.") == 1) {
  49. mes "[Tohobu]";
  50. mes "To ignore another is disrespectful, get out!";
  51. close2;
  52. warp "prt_fild03",357,256;
  53. end;
  54. }
  55. mes "[Tohobu]";
  56. mes "Hmm... " + strcharinfo(0) + " is your name?";
  57. mes "...did I say it right?";
  58. mes "Okay, and your job level is " + JobLevel + " correct?";
  59. next;
  60. mes "[Tohobu]";
  61. mes "Very well... why have you come here";
  62. mes "" + strcharinfo(0) + "?";
  63. next;
  64. switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) {
  65. case 1:
  66. mes "[Tohobu]";
  67. mes "I see...";
  68. mes "We monks live our lives for spiritual enlightenment.";
  69. mes "We improve our bodies as well as our minds to reach true inner peace.";
  70. mes "May you find your inner peace as well.";
  71. set MONK_Q,1;
  72. close;
  73. case 2:
  74. if (BaseJob == Job_Acolyte && JobLevel > 39) {
  75. mes "[Tohobu]";
  76. mes "Hmm you seem as though you have been training for this...";
  77. mes "That is good. Go see our sensei Moohae. Speak with him.";
  78. mes "He will help you start your training.";
  79. set MONK_Q,2;
  80. setquest 3016;
  81. close;
  82. }
  83. else if (BaseJob == Job_Acolyte && JobLevel < 40) {
  84. mes "[Tohobu]";
  85. mes "Hmm, you do not seem ready to become a monk.";
  86. mes "To become a monk you must be,";
  87. mes "at least a job level 40 Acolyte.";
  88. mes "If not, you are not yet ready to become a monk.";
  89. next;
  90. mes "[Tohobu]";
  91. mes "Come back to me when you have trained more";
  92. mes "and I will let you know if you are ready.";
  93. next;
  94. mes "[Tohobu]";
  95. mes "I hope that you will soon join us on our";
  96. mes "path of inner peace and enlightenment.";
  97. mes "I'll be waiting here for you.";
  98. set MONK_Q,1;
  99. close;
  100. }
  101. else {
  102. mes "[Tohobu]";
  103. mes "Hahahha that was a good joke!";
  104. close;
  105. }
  106. case 3:
  107. mes "[Tohobu]";
  108. mes "Yes, we all need to take a rest once in a while...";
  109. mes "It is a good idea not to stress your self.";
  110. mes "Come in and make yourself comfortable.";
  111. mes "Rest as long as you need to.";
  112. next;
  113. mes "[Tohobu]";
  114. mes "I hope that you become energized";
  115. mes "when observing our brothers in their";
  116. mes "pursuit of spiritual enlightenment.";
  117. mes "I hope you reach it too.";
  118. set MONK_Q,1;
  119. close;
  120. }
  121. }
  122. else {
  123. if (MONK_Q == 1 && BaseJob == Job_Acolyte) {
  124. mes "[Tohobu]";
  125. mes "What do you think? Did your visit reveal anything to your spirit?";
  126. next;
  127. switch(select("No...:I wish to become a monk.:I need to rest...")) {
  128. case 1:
  129. mes "[Tohobu]";
  130. mes "I see, there is no shame in that.";
  131. mes "I hope that your experience here with";
  132. mes "our brothers has helped you become one";
  133. mes "step closer to true enlightenment.";
  134. set MONK_Q,1;
  135. close;
  136. case 2:
  137. if (BaseJob == Job_Acolyte && JobLevel > 39) {
  138. mes "[Tohobu]";
  139. mes "Hmm you seem as though you have been training for this...";
  140. mes "That is good. Go see our sensei Moohae. Speak with him.";
  141. mes "He will help you start your training.";
  142. set MONK_Q,2;
  143. setquest 3016;
  144. close;
  145. }
  146. else if (BaseJob == Job_Acolyte && JobLevel < 40) {
  147. mes "[Tohobu]";
  148. mes "Hmm, you do not seem ready to become a monk.";
  149. mes "To become a monk you must be,";
  150. mes "at least a job level 40 Acolyte.";
  151. mes "If not, you are not yet ready to become a monk.";
  152. next;
  153. mes "[Tohobu]";
  154. mes "Come back to me when you have trained more on your own";
  155. mes "and I will let you know if you are ready.";
  156. next;
  157. mes "[Tohobu]";
  158. mes "I hope that you will soon join us in our";
  159. mes "path to inner peace and enlightenment.";
  160. mes "I'll be waiting here for you.";
  161. set MONK_Q,1;
  162. close;
  163. }
  164. else {
  165. mes "[Tohobu]";
  166. mes "Hahahha that was a good joke!";
  167. close;
  168. }
  169. case 3:
  170. mes "[Tohobu]";
  171. mes "Yes, we all need to take a rest once in a while...";
  172. mes "It is a good idea not to stress your self.";
  173. mes "Come in and make yourself comfortable.";
  174. mes "Rest as long as you need to.";
  175. next;
  176. mes "[Tohobu]";
  177. mes "I hope that you become energized";
  178. mes "when observing our brothers in their";
  179. mes "pursuit of spiritual enlightenment.";
  180. mes "I hope you reach it too.";
  181. set MONK_Q,1;
  182. close;
  183. }
  184. }
  185. if (MONK_Q == 0) {
  186. mes "[Tohobu]";
  187. mes "Hmm? What business do you have here?";
  188. mes "If you wish to enter this sacred area,";
  189. mes "You must give me your name, job level, and level!";
  190. next;
  191. mes "[Tohobu]";
  192. mes "Now, please tell me your name as well as your job level!";
  193. next;
  194. if (select("Ignore.:Tell him.") == 1) {
  195. mes "[Tohobu]";
  196. mes "To ignore another is disrespectful, get out!";
  197. close2;
  198. warp "prt_fild03",357,256;
  199. end;
  200. }
  201. mes "[Tohobu]";
  202. mes "Hmm... " + strcharinfo(0) + " is your name?";
  203. mes "...did I say it right?";
  204. mes "Okay, and your job level is " + JobLevel + " correct?";
  205. next;
  206. mes "[Tohobu]";
  207. mes "Okay, Now, why have you come here";
  208. mes "" + strcharinfo(0) + "?";
  209. next;
  210. switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) {
  211. case 1:
  212. mes "[Tohobu]";
  213. mes "I see...";
  214. mes "We monks live our lives for God and spiritual enlightenment.";
  215. mes "We improve our bodies as well as our minds to reach true inner peace.";
  216. mes "May you find your inner peace as well.";
  217. set MONK_Q,1;
  218. close;
  219. case 2:
  220. if (BaseJob == Job_Acolyte && JobLevel > 39) {
  221. mes "[Tohobu]";
  222. mes "Hmm you seem as though you have been training for this...";
  223. mes "That is good. Go see our sensei Moohae, speak with him";
  224. mes "and he will help you start new training.";
  225. set MONK_Q,2;
  226. setquest 3016;
  227. close;
  228. }
  229. else if (BaseJob == Job_Acolyte && JobLevel < 40) {
  230. mes "[Tohobu]";
  231. mes "Hmm, you do not seem ready to become a monk.";
  232. mes "To become a monk you must be,";
  233. mes "at least a job level 40 Acolyte.";
  234. mes "If not, you are not yet ready to become a monk.";
  235. next;
  236. mes "[Tohobu]";
  237. mes "Come back to me when you have trained more on your own";
  238. mes "and I will let you know if you are ready.";
  239. next;
  240. mes "[Tohobu]";
  241. mes "I hope that you will soon join us in our";
  242. mes "path to inner peace and enlightenment.";
  243. mes "I'll be waiting here for you.";
  244. set MONK_Q,1;
  245. close;
  246. }
  247. else {
  248. mes "[Tohobu]";
  249. mes "Hahahha that was a good joke!";
  250. close;
  251. }
  252. case 3:
  253. mes "[Tohobu]";
  254. mes "Yes, we all need to take a rest once in a while...";
  255. mes "It is a good idea not to stress your self.";
  256. mes "Come in and make yourself comfortable.";
  257. mes "Rest as long as you need to.";
  258. next;
  259. mes "[Tohobu]";
  260. mes "I hope that you become energized";
  261. mes "when observing our brothers in their";
  262. mes "pursuit of spiritual enlightenment.";
  263. mes "I hope you reach it too.";
  264. set MONK_Q,1;
  265. close;
  266. }
  267. }
  268. else if (MONK_Q == 1) {
  269. mes "[Tohobu]";
  270. mes "Listen carefully on your journey.";
  271. mes "There is much to learn.";
  272. close;
  273. }
  274. else if (BaseJob == Job_Acolyte && MONK_Q == 2) {
  275. mes "[Tohobu]";
  276. mes "Hmm... would you like to meet sensei Moohae?";
  277. mes "He is in the south east area in 'The Hall of Monks'.";
  278. close;
  279. }
  280. else if (BaseJob == Job_Acolyte && MONK_Q > 2) {
  281. mes "[Tohobu]";
  282. mes "I hope you do well in your training and I look forward to seeing you again.";
  283. close;
  284. }
  285. else {
  286. mes "[Tohobu]";
  287. mes "Welcome to the central chamber of our Church.";
  288. mes "Please, try not to disturb the other monks.";
  289. mes "Even if you are a monk yourself.";
  290. close;
  291. }
  292. }
  293. OnTouch_:
  294. if (MONK_Q == 0) {
  295. mes "[Tohobu]";
  296. mes "How dare you set foot in";
  297. mes "this holy building! ! !";
  298. mes "Where is your respect?!";
  299. next;
  300. mes "[Tohobu]";
  301. mes "Leave this place ! ! !";
  302. close;
  303. }
  304. if (MONK_Q == 1) {
  305. mes "[Tohobu]";
  306. mes "Hmmm... come in.";
  307. mes "You may learn something...";
  308. close;
  309. }
  310. if (BaseJob == Job_Acolyte && MONK_Q == 2) {
  311. mes "[Tohobu]";
  312. mes "Hmm.....you wish to see our sensei Moohae?";
  313. mes "He is in the south east section of this building.";
  314. close;
  315. }
  316. if (BaseJob == Job_Acolyte && MONK_Q > 2) {
  317. mes "[Tohobu]";
  318. mes "I look forward to seeing you become a monk and joining us.";
  319. close;
  320. }
  321. end;
  322. }
  323. monk_in,99,58,1 script Sensei Moohae#mk 60,{
  324. mes "[Sensei Moohae]";
  325. mes "Greetings, you seem to be on a pure path.";
  326. mes "Come in, come in, what can I do for you today?";
  327. next;
  328. if (SkillPoint) {
  329. mes "[Sensei Moohae]";
  330. mes "If you have free skill points, you will lose them during a job change.";
  331. mes "Make sure to use any skill points you have.";
  332. close;
  333. }
  334. if (BaseJob == Job_Acolyte && MONK_Q == 2 && JobLevel > 39) {
  335. mes "[Sensei Moohae]";
  336. mes "I sense a fighting spirit, do you wish to become a monk? ";
  337. next;
  338. if (select("Yes.:No.") == 2) {
  339. mes "[Sensei Moohae]";
  340. mes "My apologies... It has been some time since";
  341. mes "I have sensed someone with your strength.";
  342. mes "I hope you find your path young one.";
  343. close;
  344. }
  345. mes "[Sensei Moohae]";
  346. mes "There are still those who wish to follow the old ways.";
  347. if (Sex == SEX_MALE)
  348. mes "A strong young man. I am pleased of your will to join us.";
  349. else
  350. mes "Such a delicate flower. I am pleased to see your will to join us.";
  351. next;
  352. mes "[Sensei Moohae]";
  353. mes "Oh, you are the new pupil that wishes to join us...";
  354. mes "Well there are a few things that you should know prior to beginning your training.";
  355. next;
  356. mes "[Sensei Moohae]";
  357. mes "We monks are on a path of inner peace and enlightenment.";
  358. mes "We strive to bring such peace to all others with great care.";
  359. next;
  360. mes "[Sensei Moohae]";
  361. mes "We monks achieve this from mental and physical training.";
  362. mes "We search for enlightenment in our surroundings and in nature.";
  363. next;
  364. mes "[Sensei Moohae]";
  365. mes "It is, of course, important to always keep our original faith in God.";
  366. next;
  367. mes "[Sensei Moohae]";
  368. mes "This is not an easy life and the true test of becoming a monk is having the ability to endure all of which I said...";
  369. mes "The life of a monk is not for everybody, only those strong enough can become a monk.";
  370. next;
  371. mes "[Sensei Moohae]";
  372. mes "Now, that you understand all of this,";
  373. mes "prepare yourself to train";
  374. mes "your strength and spirit.";
  375. next;
  376. mes "[Sensei Moohae]";
  377. mes "Let us start with a simple task.";
  378. next;
  379. switch(rand(1,7)) {
  380. case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; changequest 3016,3017; break;
  381. case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; changequest 3016,3018; break;
  382. case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; changequest 3016,3019; break;
  383. case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; changequest 3016,3020; break;
  384. case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; changequest 3016,3021; break;
  385. case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; changequest 3016,3022; break;
  386. case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; changequest 3016,3023; break;
  387. }
  388. mes "[Sensei Moohae]";
  389. mes .@items[1]+" "+getitemname(.@items[0])+",";
  390. mes .@items[3]+" "+getitemname(.@items[2])+",";
  391. mes .@items[5]+" "+getitemname(.@items[4])+".";
  392. mes "Find these items and return to me.";
  393. set MONK_Q,.@items[6];
  394. next;
  395. mes "[Sensei Moohae]";
  396. switch (.@items[6]) {
  397. case 3: mes "Why the face? This is a test of your abilities."; break;
  398. case 4: mes "What's wrong? This is a test of your abilities."; break;
  399. case 5: mes "You do understand don't you? This is a test of your abilities."; break;
  400. case 6: mes "Don't look at me like that. This is a test of your abilities."; break;
  401. case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break;
  402. case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break;
  403. case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break;
  404. }
  405. next;
  406. mes "[Sensei Moohae]";
  407. mes "If you are unable to return with these items, you are not yet ready to become a monk.";
  408. mes "Be sure to collect all the items I listed.";
  409. mes "May God be with you.";
  410. close;
  411. }
  412. else if (MONK_Q == 3) {
  413. mes "[Sensei Moohae]";
  414. mes "You are back, did you bring what I asked?";
  415. next;
  416. if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) {
  417. mes "[Sensei Moohae]";
  418. mes "Well done, you found all the items.";
  419. mes "I will tell this to the elders.";
  420. set MONK_Q,10;
  421. changequest 3017,3024;
  422. delitem 938,5; //Sticky_Mucus
  423. delitem 1055,10; //Earthworm_Peeling
  424. delitem 511,20; //Green_Herb
  425. next;
  426. mes "[Sensei Moohae]";
  427. mes "Let's see who is to see you next..";
  428. mes "Ah... go find elder Touha.";
  429. mes "He is in the north west.";
  430. close;
  431. }
  432. else {
  433. mes "[Sensei Moohae]";
  434. mes "How can you think to be done?";
  435. mes "You do not have what I asked for!";
  436. mes "5 Sticky Mucus,";
  437. mes "10 Earthworm Peeling,";
  438. mes "20 Green Herb.";
  439. mes "These are the items I require, go find them all.";
  440. close;
  441. }
  442. }
  443. else if (MONK_Q == 4) {
  444. mes "[Sensei Moohae]";
  445. mes "...eh?";
  446. next;
  447. if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) {
  448. mes "[Sensei Moohae]";
  449. mes "Very good, you found all the items.";
  450. mes "I will tell this to the elders.";
  451. set MONK_Q,10;
  452. changequest 3018,3024;
  453. delitem 942,20; //Yoyo_Tail
  454. delitem 1002,5; //Iron_Ore
  455. delitem 510,3; //Blue_Herb
  456. next;
  457. mes "[Sensei Moohae]";
  458. mes "Let's see who is to see you next..";
  459. mes "Ah... go find elder Touha.";
  460. mes "He is in the north west.";
  461. close;
  462. }
  463. else {
  464. mes "[Sensei Moohae]";
  465. mes "Why did you return?";
  466. mes "You do not have what I asked for!";
  467. mes "20 Yoyo Tail,";
  468. mes "5 Iron Ore,";
  469. mes "3 Blue Herb.";
  470. mes "These are the items I require, go find them all.";
  471. close;
  472. }
  473. }
  474. else if (MONK_Q == 5) {
  475. mes "[Sensei Moohae]";
  476. mes "Hmm?";
  477. next;
  478. if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) {
  479. mes "[Sensei Moohae]";
  480. mes "See, that wasn't so bad you real found all the items.";
  481. mes "I will tell this to the elders.";
  482. set MONK_Q,10;
  483. changequest 3019,3024;
  484. delitem 905,30; //Stem
  485. delitem 909,5; //Jellopy
  486. delitem 955,10; //Worm_Peelings
  487. next;
  488. mes "[Sensei Moohae]";
  489. mes "The next step will be given";
  490. mes "to you by Touha.";
  491. mes "He is in the north west.";
  492. close;
  493. }
  494. else {
  495. mes "[Sensei Moohae]";
  496. mes "How can you think to be done?";
  497. mes "You do not have what I asked for!";
  498. mes "30 Stem,";
  499. mes "5 Jellopy";
  500. mes "10 Worm Peelings";
  501. mes "These are the items I require, go find them all.";
  502. close;
  503. }
  504. }
  505. else if (MONK_Q == 6) {
  506. mes "[Sensei Moohae]";
  507. mes "I have been waiting for you.";
  508. next;
  509. if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) {
  510. mes "[Sensei Moohae]";
  511. mes "Impressive, you really found all the items.";
  512. mes "I will tell this to the elders.";
  513. set MONK_Q,10;
  514. changequest 3020,3024;
  515. delitem 943,5; //Solid_Shell
  516. delitem 935,20; //Shell
  517. delitem 912,5; //Zargon
  518. next;
  519. mes "[Sensei Moohae]";
  520. mes "Your next step will be with..";
  521. mes "elder Touha. Go find him.";
  522. mes "He is in the north west.";
  523. close;
  524. }
  525. else {
  526. mes "[Sensei Moohae]";
  527. mes "How can you think to be done?";
  528. mes "You do not have what I asked for!";
  529. mes "5 Solid Shell,";
  530. mes "20 Shell,";
  531. mes "5 Zargon.";
  532. mes "These are the items I require, go find them all.";
  533. close;
  534. }
  535. }
  536. else if (MONK_Q == 7) {
  537. mes "[Sensei Moohae]";
  538. mes "Hello again. Back so soon?";
  539. next;
  540. if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) {
  541. mes "[Sensei Moohae]";
  542. mes "Very nice, you found all the items.";
  543. mes "I will tell this to the elders.";
  544. set MONK_Q,10;
  545. changequest 3021,3024;
  546. delitem 7053,5; //Cyfar
  547. delitem 509,10; //White_Herb
  548. delitem 508,10; //Yellow_Herb
  549. next;
  550. mes "[Sensei Moohae]";
  551. mes "Let's see who is to see you next..";
  552. mes "Ah... go find elder Touha.";
  553. mes "He is in the north west.";
  554. close;
  555. }
  556. else {
  557. mes "[Sensei Moohae]";
  558. mes "Where are the items...?";
  559. mes "You do not have what I asked for!";
  560. mes "5 Cyfar,";
  561. mes "10 White Herb,";
  562. mes "10 Yellow Herb.";
  563. mes "These are the items I require, go find them all.";
  564. close;
  565. }
  566. }
  567. else if (MONK_Q == 8) {
  568. mes "[Sensei Moohae]";
  569. mes "Hmm?";
  570. next;
  571. if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) {
  572. mes "[Sensei Moohae]";
  573. mes "Excellent, all the items I asked for.";
  574. mes "I will tell this to the elders.";
  575. set MONK_Q,10;
  576. changequest 3022,3024;
  577. delitem 913,10; //Tooth_Of_Bat
  578. delitem 948,5; //Bear's_Foot
  579. delitem 7033,20; //Poison_Spore
  580. next;
  581. mes "[Sensei Moohae]";
  582. mes "Let's see who is to see you next..";
  583. mes "Ah... go find elder Touha.";
  584. mes "He is in the north west.";
  585. close;
  586. }
  587. else {
  588. mes "[Sensei Moohae]";
  589. mes "How can you think to be done?";
  590. mes "You do not have what I asked for!";
  591. mes "10 Tooth of Bat,";
  592. mes "5 Bear's Foot skin";
  593. mes "20 Poison Spore";
  594. mes "These are the items I require, go find them all.";
  595. close;
  596. }
  597. }
  598. else if (MONK_Q == 9) {
  599. mes "[Sensei Moohae]";
  600. mes "Welcome back.";
  601. next;
  602. if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) {
  603. mes "[Sensei Moohae]";
  604. mes "Wow, you found all the items!!";
  605. mes "I will tell this to the elders.";
  606. set MONK_Q,10;
  607. changequest 3023,3024;
  608. delitem 1027,5; //Porcupine_Spike
  609. delitem 1025,20; //Spiderweb
  610. delitem 1042,10; //Short_Leg
  611. next;
  612. mes "[Sensei Moohae]";
  613. mes "Let's see who is to see you next..";
  614. mes "Ah... go find elder Touha.";
  615. mes "He is in the north west.";
  616. close;
  617. }
  618. else {
  619. mes "[Sensei Moohae]";
  620. mes "How can you think to be done?";
  621. mes "You do not have what I asked for!";
  622. mes "5 Porcupine Quill,";
  623. mes "20 Cobweb,";
  624. mes "10 Bug Leg.";
  625. mes "These are the items I require, go find them all.";
  626. close;
  627. }
  628. }
  629. else if (MONK_Q > 9 && MONK_Q < 14) {
  630. mes "[Sensei Moohae]";
  631. mes "I told you already.";
  632. mes "Go find ^CC0000Touha^000000.";
  633. mes "He is a little north west of here.";
  634. close;
  635. }
  636. else if (MONK_Q > 13 && MONK_Q < 26) {
  637. mes "[Sensei Moohae]";
  638. mes "Oh, are you still in the process of training?";
  639. mes "Hurry and finish!";
  640. close;
  641. }
  642. else if (MONK_Q > 25 && MONK_Q < 27) {
  643. mes "[Sensei Moohae]";
  644. mes "I hear good things coming from your training.";
  645. mes "Good luck and work hard. You will do great things as a monk.";
  646. close;
  647. }
  648. else if (MONK_Q == 27 && BaseJob == Job_Acolyte) {
  649. mes "[Sensei Moohae]";
  650. mes ".......Hmmm.....";
  651. mes "Go to Tomoon, get a special potion from him. It will look like a green potion, but it isn't. Bring it to me...";
  652. close;
  653. }
  654. else if (MONK_Q == 28 && BaseJob == Job_Acolyte) {
  655. if (countitem(506) > 0) {
  656. mes "[Sensei Moohae]";
  657. mes "Do you still have the medicine you were supposed to bring?";
  658. mes "You must drink that green potion to strengthen yourself for becoming a monk.";
  659. }
  660. else if (countitem(506) == 0) {
  661. mes "[Sensei Moohae]";
  662. mes "Have you finished the task? Good, so you do have what it takes to become a monk.";
  663. mes "You didn't throw away the precious potion did you?";
  664. next;
  665. mes "[Sensei Moohae]";
  666. mes "The potion you drank earlier must be taking its effect by now.";
  667. mes "Now that you drank the potion your training to become a monk will begin shortly...";
  668. next;
  669. mes "[Sensei Moohae]";
  670. mes "But first, answer me these questions.";
  671. mes "Do you dedicate the remainder of your life to the pursuit of purity?";
  672. next;
  673. if (select("Yes.:No.") == 2) {
  674. mes "[Sensei Moohae]";
  675. mes "....with that kind of reply...";
  676. mes "Have you not enough heart to become a monk?";
  677. mes "Do you feel you have not suffered enough?";
  678. next;
  679. mes "[Sensei Moohae]";
  680. mes "Think about it a little more and return!";
  681. mes "We cannot accept a monk who is tainted with doubt...";
  682. close;
  683. }
  684. mes "[Sensei Moohae]";
  685. mes "Will you take advantage of the abilities gained through our training to use for personal benefit?";
  686. next;
  687. if (select("Yes.:No.") == 1) {
  688. mes "[Sensei Moohae]";
  689. mes "...then we cannot accept you as a monk. We, monks do not practice for personal benefit.";
  690. mes "We lead our lives honorably and as holy executioners to the damned.";
  691. next;
  692. mes "[Sensei Moohae]";
  693. mes "Go back where you're from and reconsider what it means to be a monk...";
  694. mes "How you stand before me now, you will never last as a monk and will be tainted by that which is evil...";
  695. close;
  696. }
  697. mes "[Sensei Moohae]";
  698. mes "Will you punishing those who are against";
  699. mes "veritas and aequitas? ^CCCCCC(Truth and Justice)^000000";
  700. next;
  701. if (select("Yes.:No.") == 2) {
  702. mes "[Sensei Moohae]";
  703. mes "Who do you think we, the monks are for!";
  704. mes "Any creature that is against the will of such spawns from the dregs of the world!";
  705. mes "They are not worthy to exist!";
  706. next;
  707. mes "[Sensei Moohae]";
  708. mes "Return when you are ready to face and eliminate that which is evil.";
  709. mes "Then you will know what you have to do next without my instructions.";
  710. close;
  711. }
  712. mes "[Sensei Moohae]";
  713. mes "Will you cooperate with others who have the same goal as yours and sacrifice yourself as a means to an end?";
  714. next;
  715. if (select("Yes.:No.") == 2) {
  716. mes "[Sensei Moohae]";
  717. mes "Did you say no...? This is unacceptable...";
  718. mes "If you can help your comrades by sacrificing yourself that is a true display of purity.";
  719. next;
  720. mes "[Sensei Moohae]";
  721. mes "Go back and contemplate upon what it means to sacrifice yourself for those you care for.";
  722. mes "Sacrificing yourself for others may seem easy, but it's the most difficult thing to do as a human being.";
  723. close;
  724. }
  725. mes "[Sensei Moohae]";
  726. mes "Will you assist your comrades by gathering monsters to follow you?";
  727. next;
  728. if (select("Yes.:No.") == 1) {
  729. mes "[Sensei Moohae]";
  730. mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk.";
  731. mes "... that behavior is regarded as careless and is not tolerated.";
  732. next;
  733. mes "[Sensei Moohae]";
  734. mes "Even though you may be nearly invincible when hardening your body that skill is meant to be used for emergency situation not to be used for such disrespectful use!";
  735. next;
  736. mes "[Sensei Moohae]";
  737. mes "You might feel that's helping others, but it's not true.";
  738. mes "Consider what it is you must do as a monk for others again.";
  739. close;
  740. }
  741. mes "[Sensei Moohae]";
  742. mes "Will you yell and shout the same things over and over again in towns or in fields?";
  743. next;
  744. if (select("Yes.:No.") == 1) {
  745. mes "[Sensei Moohae]";
  746. mes "You are not allowed to do so. This doesn't apply only to monks but to everyone.";
  747. mes "Nobody wants their peace disturbed!";
  748. mes "Even if you mean well by it, it is disrespectful and not allowed.";
  749. close;
  750. }
  751. mes "[Sensei Moohae]";
  752. mes "Are you willing to die for others on your monk's path of being a holy executioner?";
  753. next;
  754. if (select("Yes.:No.") == 2) {
  755. mes "[Sensei Moohae]";
  756. mes "You cannot become a monk with such an attitude!!!";
  757. mes "If we can eliminate at least one more enemy of ours by sacrificing ourselves, that's what is expected of you as a holy executioner in whom we are trained to be.";
  758. next;
  759. mes "[Sensei Moohae]";
  760. mes "If you are unwilling to sacrifice yourself for those you care about,";
  761. mes "how can you expect to reach true enlightenment?";
  762. mes "Ponder upon the real meaning of life and death!!";
  763. close;
  764. }
  765. mes "Lastly, make your oath that you will keep these vows.";
  766. next;
  767. if (select(" I vow to keep these oaths.:...eh...no...") == 2) {
  768. mes "[Sensei Moohae]";
  769. mes "..............";
  770. next;
  771. mes "[Sensei Moohae]";
  772. mes "Then your training isn't completed.";
  773. if (Sex == SEX_MALE)
  774. mes "You will not be accepted as a monk my boy.";
  775. else
  776. mes "You will not be accepted as a monk little girl.";
  777. next;
  778. mes "[Sensei Moohae]";
  779. mes "In light of this, your training will start again from the beginning....";
  780. next;
  781. mes "Calm down yourself... I reconsidered... perhaps you are simply not ready for the commitment yet.";
  782. mes "Come back later when you're ready...";
  783. next;
  784. mes "[Sensei Moohae]";
  785. if (Sex == SEX_MALE)
  786. mes "I hope that you are able to realize what you are to become soon my boy...";
  787. else
  788. mes "I hope that you are able to realize what you are to become soon my girl...";
  789. close;
  790. }
  791. mes "[Sensei Moohae]";
  792. mes "Then your training is complete...";
  793. mes "Please come closer.";
  794. if (Sex == SEX_MALE)
  795. mes "We welcome you brother, in our holy battle against evil!";
  796. else
  797. mes "We welcome you sister, in our holy battle against evil!";
  798. next;
  799. mes "[Sensei Moohae]";
  800. if (Sex == SEX_MALE)
  801. mes "My brother, your oath has been heard by all around us.";
  802. else
  803. mes "My sister, your oath has been heard by all around us.";
  804. next;
  805. mes "[Sensei Moohae]";
  806. mes "I will now perform the ultimate techniques upon your body...";
  807. next;
  808. mes "[Sensei Moohae]";
  809. mes "I will use these ancient techniques to amplify your strength through the use of pressure points on your body.";
  810. next;
  811. mes "[Sensei Moohae]";
  812. mes "Close your eyes.........";
  813. next;
  814. mes "[Sensei Moohae]";
  815. mes "And relax your body.......";
  816. next;
  817. mes "["+ strcharinfo(0) +"]";
  818. mes "^00CCCC- You breathe in deeply -^000000";
  819. next;
  820. mes "["+ strcharinfo(0) +"]";
  821. mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000";
  822. next;
  823. mes "[Sensei Moohae]";
  824. mes "Kiiii~~~Yahahhhhhhh!!!";
  825. next;
  826. mes "[Sensei Moohae]";
  827. mes "Ooooohaaa!!!";
  828. next;
  829. mes "[Sensei Moohae]";
  830. mes "Kiii~~~Yahahhhhhhh!!!";
  831. next;
  832. mes "[Sensei Moohae]";
  833. mes "Haa~ Haa~ Haa~!!!!!";
  834. next;
  835. mes "[Sensei Moohae]";
  836. mes ".... now open your eyes......";
  837. next;
  838. mes "[Sensei Moohae]";
  839. mes "....and see life through the eyes of a monk.";
  840. next;
  841. set .@jlevel,JobLevel;
  842. completequest 3032;
  843. callfunc "Job_Change",Job_Monk;
  844. callfunc "F_ClearJobVar";
  845. mes "[Sensei Moohae]";
  846. mes "....You are a monk.";
  847. next;
  848. mes "[Sensei Moohae]";
  849. mes "...heh.";
  850. next;
  851. mes "[Sensei Moohae]";
  852. mes "Well...I guess I am too old to do that anymore...I was better when I was younger...";
  853. next;
  854. mes "[Sensei Moohae]";
  855. mes "...anyways, you are a monk now.";
  856. mes "Welcome!";
  857. next;
  858. mes "[Sensei Moohae]";
  859. mes "I hope you will keep your vow..";
  860. next;
  861. mes "[Sensei Moohae]";
  862. mes "continue your training on your path and practice harder.";
  863. next;
  864. mes "[Sensei Moohae]";
  865. mes "Now...you may leave where the wind may take you.";
  866. mes "Oh and I have a gift for you before you leave.";
  867. if (.@jlevel == 50)
  868. getitem 1804,1; //Knuckle_Duster_
  869. else
  870. getitem 1801,1; //Waghnakh
  871. }
  872. close;
  873. }
  874. else if (BaseJob == Job_Acolyte) {
  875. mes "[Sensei Moohae]";
  876. mes "You are...an acolyte..?";
  877. mes "If you seek consultation, go to the Sanctuary in Prontera. This place is for Monks, not for you.";
  878. mes "Unless you intend to become a monk....please leave.";
  879. close;
  880. }
  881. else if (BaseJob == Job_Monk) {
  882. mes "[Sensei Moohae]";
  883. mes "How's your practice going?";
  884. mes "I hope you are still training and keeping your vows.";
  885. next;
  886. mes "[Sensei Moohae]";
  887. mes "We must always continue our training in life and stay true to our path.";
  888. mes "Otherwise evil will come and taint our mind with impurities.";
  889. next;
  890. mes "[Sensei Moohae]";
  891. mes "Don't forget your vows, stay on your path and";
  892. mes "do not let any evil taint your pure heart.";
  893. close;
  894. }
  895. else {
  896. mes "[Sensei Moohae]";
  897. mes "If you seek consultation, go to the Sanctuary in Prontera.";
  898. mes "We do not have anything of interest to you here, please leave and do not disturb the other monks.";
  899. close;
  900. }
  901. }
  902. prt_monk,251,255,1 script Touha#mk 79,{
  903. if (MONK_Q >= 10 && MONK_Q < 14) {
  904. if (MONK_Q == 10) {
  905. mes "[Touha]";
  906. mes "What brings you to me.";
  907. mes "Do you wish to share a conversation with me?";
  908. next;
  909. mes "[Touha]";
  910. mes "Oh, I see. You're on the monk in training.";
  911. mes "You already possess a similar spirit as a monk's.";
  912. next;
  913. mes "[Touha]";
  914. mes "By the looks of you, it seems, you";
  915. mes "have already visited Sensei Moohae. Good.";
  916. next;
  917. mes "[Touha]";
  918. mes "Let me inform you about certain things you must know as a monk.";
  919. mes "Then I will help you to strengthen your body so that you can bear your next training.";
  920. next;
  921. mes "[Touha]";
  922. mes "Calm your mind.";
  923. mes "Relax your body...are you ready?";
  924. next;
  925. if (select("Yes.:No.") == 2) {
  926. mes "[Touha]";
  927. mes "Please come back when you're ready.";
  928. close;
  929. }
  930. mes "[Touha]";
  931. mes "Ok...then.";
  932. next;
  933. mes "[Touha]";
  934. mes "Please repeat after me.";
  935. next;
  936. changequest 3024,3025;
  937. }
  938. else {
  939. mes "[Touha]";
  940. mes "Now, pay attention this time...";
  941. next;
  942. }
  943. mes "[Touha]";
  944. set .@rand,rand(1,3);
  945. if ((.@rand == 1) || (MONK_Q == 11)) {
  946. set MONK_Q,11;
  947. mes "I seek the path";
  948. next;
  949. mes "[Touha]";
  950. mes "of enlightenment.";
  951. next;
  952. mes "[Touha]";
  953. mes "We monks";
  954. next;
  955. mes "[Touha]";
  956. mes "shall hold true";
  957. next;
  958. mes "[Touha]";
  959. mes "to what we believe";
  960. next;
  961. mes "[Touha]";
  962. mes "and will help protect others";
  963. next;
  964. mes "[Touha]";
  965. mes "through the teachings";
  966. next;
  967. mes "[Touha]";
  968. mes "we learn through our lives.";
  969. next;
  970. mes "[Touha]";
  971. mes "In nomine Patris, et Filii";
  972. next;
  973. mes "[Touha]";
  974. mes "et Spiritus Sancti.";
  975. }
  976. else if ((.@rand == 2) || (MONK_Q == 12)) {
  977. set MONK_Q,12;
  978. mes "I commit myself to";
  979. next;
  980. mes "[Touha]";
  981. mes "veritas and aequitas.";
  982. next;
  983. mes "[Touha]";
  984. mes "I will follow my path";
  985. next;
  986. mes "[Touha]";
  987. mes "to enlightenment and purity.";
  988. next;
  989. mes "[Touha]";
  990. mes "I will protect my";
  991. next;
  992. mes "[Touha]";
  993. mes "brothers with my life.";
  994. next;
  995. mes "[Touha]";
  996. mes "Evil shall never be";
  997. next;
  998. mes "[Touha]";
  999. mes "victorious while I breathe.";
  1000. next;
  1001. mes "[Touha]";
  1002. mes "In nomine Patris, et Filii";
  1003. next;
  1004. mes "[Touha]";
  1005. mes "et Spiritus Sancti.";
  1006. }
  1007. else if ((.@rand == 3) || (MONK_Q == 13)) {
  1008. set MONK_Q,13;
  1009. mes "And shepherds we shall be,";
  1010. next;
  1011. mes "[Touha]";
  1012. mes "for thee my lord for thee.";
  1013. next;
  1014. mes "[Touha]";
  1015. mes "Power hath descended forth";
  1016. next;
  1017. mes "[Touha]";
  1018. mes "from the hand";
  1019. next;
  1020. mes "[Touha]";
  1021. mes "so our feet may swiftly carry";
  1022. next;
  1023. mes "[Touha]";
  1024. mes "out thy command. And we shall";
  1025. next;
  1026. mes "[Touha]";
  1027. mes "flow a river forth to thee and";
  1028. next;
  1029. mes "[Touha]";
  1030. mes "teeming with souls shall it ever be";
  1031. next;
  1032. mes "[Touha]";
  1033. mes "In nomine Patris, et Filii";
  1034. next;
  1035. mes "[Touha]";
  1036. mes "et Spiritus Sancti.";
  1037. }
  1038. next;
  1039. if (MONK_Q == 10) {
  1040. mes "[Touha]";
  1041. mes "Ok, that is all. Now repeat what I have spoken.";
  1042. mes "" + strcharinfo(0) + ", your turn.";
  1043. next;
  1044. }
  1045. if (MONK_Q == 11) {
  1046. switch(select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) {
  1047. case 1:
  1048. mes "[" + strcharinfo(0) + "]";
  1049. mes "shall hold true";
  1050. break;
  1051. case 2:
  1052. mes "[" + strcharinfo(0) + "]";
  1053. mes "We monks";
  1054. break;
  1055. case 3:
  1056. mes "[" + strcharinfo(0) + "]";
  1057. mes "and will help protect others";
  1058. break;
  1059. case 4:
  1060. mes "[" + strcharinfo(0) + "]";
  1061. mes "through the teachings";
  1062. break;
  1063. case 5:
  1064. mes "[" + strcharinfo(0) + "]";
  1065. mes "In nomine Patris, et Filii";
  1066. break;
  1067. case 6:
  1068. mes "[" + strcharinfo(0) + "]";
  1069. mes "to what we believe";
  1070. break;
  1071. case 7:
  1072. set .@monk_t,.@monk_t+10;
  1073. mes "[" + strcharinfo(0) + "]";
  1074. mes "I seek the path";
  1075. break;
  1076. case 8:
  1077. mes "[" + strcharinfo(0) + "]";
  1078. mes "we learn through our lives.";
  1079. break;
  1080. case 9:
  1081. mes "[" + strcharinfo(0) + "]";
  1082. mes "et Spiritus Sancti.";
  1083. break;
  1084. case 10:
  1085. mes "[" + strcharinfo(0) + "]";
  1086. mes "of enlightenment.";
  1087. break;
  1088. }
  1089. switch(select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) {
  1090. case 1: mes "We monks"; break;
  1091. case 2: mes "In nomine Patris, et Filii"; break;
  1092. case 3: mes "I seek the path"; break;
  1093. case 4: mes "shall hold true"; break;
  1094. case 5:
  1095. set .@monk_t,.@monk_t+10;
  1096. mes "of enlightenment.";
  1097. break;
  1098. case 6: mes "and will help protect others"; break;
  1099. case 7: mes "we learn through our lives."; break;
  1100. case 8: mes "through the teachings"; break;
  1101. case 9: mes "to what we believe"; break;
  1102. case 10: mes "et Spiritus Sancti."; break;
  1103. }
  1104. switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) {
  1105. case 1: mes "to what we believe"; break;
  1106. case 2:
  1107. set .@monk_t,.@monk_t+10;
  1108. mes "We monks";
  1109. break;
  1110. case 3: mes "I seek the path"; break;
  1111. case 4: mes "shall hold true"; break;
  1112. case 5: mes "of enlightenment."; break;
  1113. case 6: mes "we learn through our lives."; break;
  1114. case 7: mes "In nomine Patris, et Filii"; break;
  1115. case 8: mes "and will help protect others"; break;
  1116. case 9: mes "through the teachings"; break;
  1117. case 10: mes "et Spiritus Sancti."; break;
  1118. }
  1119. switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) {
  1120. case 1:
  1121. set .@monk_t,.@monk_t+10;
  1122. mes "shall hold true";
  1123. break;
  1124. case 2: mes "I seek the path"; break;
  1125. case 3: mes "We monks";
  1126. break;
  1127. case 4: mes "In nomine Patris, et Filii"; break;
  1128. case 5: mes "of enlightenment."; break;
  1129. case 6: mes "et Spiritus Sancti."; break;
  1130. case 7: mes "to what we believe"; break;
  1131. case 8: mes "we learn through our lives."; break;
  1132. case 9: mes "and will help protect others"; break;
  1133. case 10: mes "through the teachings"; break;
  1134. }
  1135. switch(select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) {
  1136. case 1: mes "of enlightenment."; break;
  1137. case 2: mes "I seek the path"; break;
  1138. case 3: mes "We monks"; break;
  1139. case 4: mes "shall hold true"; break;
  1140. case 5: mes "and will help protect others"; break;
  1141. case 6: mes "through the teachings"; break;
  1142. case 7: mes "we learn through our lives."; break;
  1143. case 8: mes "In nomine Patris, et Filii"; break;
  1144. case 9:
  1145. set .@monk_t,.@monk_t+10;
  1146. mes "to what we believe";
  1147. break;
  1148. case 10: mes "et Spiritus Sancti."; break;
  1149. }
  1150. switch(select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) {
  1151. case 1: mes "I seek the path"; break;
  1152. case 2: mes "through the teachings"; break;
  1153. case 3:
  1154. set .@monk_t,.@monk_t+10;
  1155. mes "and will help protect others";
  1156. break;
  1157. case 4: mes "of enlightenment."; break;
  1158. case 5: mes "shall hold true"; break;
  1159. case 6: mes "et Spiritus Sancti."; break;
  1160. case 7: mes "In nomine Patris, et Filii"; break;
  1161. case 8: mes "to what we believe"; break;
  1162. case 9: mes "We monks"; break;
  1163. case 10: mes "we learn through our lives."; break;
  1164. }
  1165. switch(select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) {
  1166. case 1: mes "we learn through our lives."; break;
  1167. case 2: mes "In nomine Patris, et Filii"; break;
  1168. case 3: mes "et Spiritus Sancti."; break;
  1169. case 4: mes "I seek the path"; break;
  1170. case 5: mes "of enlightenment."; break;
  1171. case 6: mes "to what we believe"; break;
  1172. case 7: mes "We monks"; break;
  1173. case 8: mes "shall hold true"; break;
  1174. case 9: mes "and will help protect others"; break;
  1175. case 10:
  1176. set .@monk_t,.@monk_t+10;
  1177. mes "through the teachings";
  1178. break;
  1179. }
  1180. switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) {
  1181. case 1:
  1182. set .@monk_t,.@monk_t+10;
  1183. mes "we learn through our lives.";
  1184. break;
  1185. case 2: mes "In nomine Patris, et Filii"; break;
  1186. case 3: mes "through the teachings"; break;
  1187. case 4: mes "I seek the path"; break;
  1188. case 5: mes "We monks"; break;
  1189. case 6: mes "shall hold true"; break;
  1190. case 7: mes "to what we believe"; break;
  1191. case 8: mes "and will help protect others"; break;
  1192. case 9: mes "of enlightenment."; break;
  1193. case 10: mes "et Spiritus Sancti."; break;
  1194. }
  1195. switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) {
  1196. case 1: mes "I seek the path"; break;
  1197. case 2: mes "of enlightenment."; break;
  1198. case 3: mes "We monks"; break;
  1199. case 4: mes "shall hold true"; break;
  1200. case 5: mes "to what we believe"; break;
  1201. case 6: mes "et Spiritus Sancti."; break;
  1202. case 7: mes "and will help protect others"; break;
  1203. case 8: mes "through the teachings"; break;
  1204. case 9: mes "we learn through our lives."; break;
  1205. case 10:
  1206. set .@monk_t,.@monk_t+10;
  1207. mes "In nomine Patris, et Filii";
  1208. break;
  1209. }
  1210. switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
  1211. case 1: mes "I seek the path"; break;
  1212. case 2: mes "of enlightenment."; break;
  1213. case 3: mes "We monks"; break;
  1214. case 4: mes "shall hold true"; break;
  1215. case 5: mes "to what we believe"; break;
  1216. case 6: mes "and will help protect others"; break;
  1217. case 7: mes "through the teachings"; break;
  1218. case 8: mes "we learn through our lives."; break;
  1219. case 9: mes "In nomine Patris, et Filii"; break;
  1220. case 10:
  1221. set .@monk_t,.@monk_t+10;
  1222. mes "et Spiritus Sancti.";
  1223. break;
  1224. }
  1225. }
  1226. else if (MONK_Q == 12) {
  1227. switch(select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
  1228. case 1:
  1229. mes "[" + strcharinfo(0) + "]";
  1230. mes "I will follow my path";
  1231. break;
  1232. case 2:
  1233. mes "[" + strcharinfo(0) + "]";
  1234. mes "veritas and aequitas.";
  1235. break;
  1236. case 3:
  1237. mes "[" + strcharinfo(0) + "]";
  1238. mes "to enlightenment and purity.";
  1239. break;
  1240. case 4:
  1241. mes "[" + strcharinfo(0) + "]";
  1242. set .@monk_t,.@monk_t+10;
  1243. mes "I commit myself to";
  1244. break;
  1245. case 5:
  1246. mes "[" + strcharinfo(0) + "]";
  1247. mes "I will protect my";
  1248. break;
  1249. case 6:
  1250. mes "[" + strcharinfo(0) + "]";
  1251. mes "victorious while I breathe.";
  1252. break;
  1253. case 7:
  1254. mes "[" + strcharinfo(0) + "]";
  1255. mes "brothers with my life.";
  1256. break;
  1257. case 8:
  1258. mes "[" + strcharinfo(0) + "]";
  1259. mes "Evil shall never be";
  1260. break;
  1261. case 9:
  1262. mes "[" + strcharinfo(0) + "]";
  1263. mes "In nomine Patris, et Filii";
  1264. break;
  1265. case 10:
  1266. mes "[" + strcharinfo(0) + "]";
  1267. mes "et Spiritus Sancti.";
  1268. break;
  1269. }
  1270. switch(select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) {
  1271. case 1: mes "I will follow my path"; break;
  1272. case 2: mes "I will protect my"; break;
  1273. case 3: mes "brothers with my life."; break;
  1274. case 4: mes "to enlightenment and purity."; break;
  1275. case 5: mes "Evil shall never be"; break;
  1276. case 6: mes "victorious while I breathe."; break;
  1277. case 7: mes "et Spiritus Sancti."; break;
  1278. case 8: mes "I commit myself to"; break;
  1279. case 9:
  1280. set .@monk_t,.@monk_t+10;
  1281. mes "veritas and aequitas.";
  1282. break;
  1283. case 10: mes "In nomine Patris, et Filii"; break;
  1284. }
  1285. switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) {
  1286. case 1:
  1287. set .@monk_t,.@monk_t+10;
  1288. mes "I will follow my path";
  1289. break;
  1290. case 2: mes "veritas and aequitas."; break;
  1291. case 3: mes "I commit myself to"; break;
  1292. case 4: mes "et Spiritus Sancti."; break;
  1293. case 5: mes "Evil shall never be"; break;
  1294. case 6: mes "to enlightenment and purity."; break;
  1295. case 7: mes "In nomine Patris, et Filii"; break;
  1296. case 8: mes "I will protect my"; break;
  1297. case 9: mes "brothers with my life."; break;
  1298. case 10: mes "victorious while I breathe."; break;
  1299. }
  1300. switch(select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
  1301. case 1: mes "veritas and aequitas."; break;
  1302. case 2: mes "Evil shall never be"; break;
  1303. case 3: mes "I will follow my path"; break;
  1304. case 4: mes "I will protect my"; break;
  1305. case 5: mes "victorious while I breathe."; break;
  1306. case 6:
  1307. set .@monk_t,.@monk_t+10;
  1308. mes "to enlightenment and purity.";
  1309. break;
  1310. case 7: mes "brothers with my life."; break;
  1311. case 8: mes "In nomine Patris, et Filii"; break;
  1312. case 9: mes "et Spiritus Sancti."; break;
  1313. case 10: mes "I commit myself to"; break;
  1314. }
  1315. switch(select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) {
  1316. case 1: mes "victorious while I breathe."; break;
  1317. case 2: mes "I commit myself to"; break;
  1318. case 3: mes "to enlightenment and purity."; break;
  1319. case 4: mes "brothers with my life."; break;
  1320. case 5: mes "Evil shall never be"; break;
  1321. case 6: mes "In nomine Patris, et Filii"; break;
  1322. case 7: mes "et Spiritus Sancti."; break;
  1323. case 8: mes "I will follow my path"; break;
  1324. case 9: mes "veritas and aequitas."; break;
  1325. case 10:
  1326. set .@monk_t,.@monk_t+10;
  1327. mes "I will protect my";
  1328. break;
  1329. }
  1330. switch(select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
  1331. case 1: mes "to enlightenment and purity."; break;
  1332. case 2: mes "I will follow my path"; break;
  1333. case 3: mes "veritas and aequitas."; break;
  1334. case 4: mes "I commit myself to"; break;
  1335. case 5:
  1336. set .@monk_t,.@monk_t+10;
  1337. mes "brothers with my life.";
  1338. break;
  1339. case 6: mes "I will protect my"; break;
  1340. case 7: mes "victorious while I breathe."; break;
  1341. case 8: mes "Evil shall never be"; break;
  1342. case 9: mes "et Spiritus Sancti."; break;
  1343. case 10: mes "In nomine Patris, et Filii"; break;
  1344. }
  1345. switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
  1346. case 1: mes "veritas and aequitas."; break;
  1347. case 2:
  1348. set .@monk_t,.@monk_t+10;
  1349. mes "Evil shall never be";
  1350. break;
  1351. case 3: mes "brothers with my life."; break;
  1352. case 4: mes "victorious while I breathe."; break;
  1353. case 5: mes "I will follow my path"; break;
  1354. case 6: mes "to enlightenment and purity."; break;
  1355. case 7: mes "I will protect my"; break;
  1356. case 8: mes "In nomine Patris, et Filii"; break;
  1357. case 9: mes "et Spiritus Sancti."; break;
  1358. case 10: mes "I commit myself to"; break;
  1359. }
  1360. switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) {
  1361. case 1:
  1362. set .@monk_t,.@monk_t+10;
  1363. mes "victorious while I breathe.";
  1364. break;
  1365. case 2: mes "to enlightenment and purity."; break;
  1366. case 3: mes "I will protect my"; break;
  1367. case 4: mes "veritas and aequitas."; break;
  1368. case 5: mes "brothers with my life."; break;
  1369. case 6: mes "I will follow my path"; break;
  1370. case 7: mes "Evil shall never be"; break;
  1371. case 8: mes "In nomine Patris, et Filii"; break;
  1372. case 9: mes "I commit myself to"; break;
  1373. case 10: mes "et Spiritus Sancti."; break;
  1374. }
  1375. switch(select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) {
  1376. case 1: mes "I commit myself to"; break;
  1377. case 2: mes "I will follow my path"; break;
  1378. case 3: mes "veritas and aequitas."; break;
  1379. case 4: mes "I will protect my"; break;
  1380. case 5: mes "to enlightenment and purity."; break;
  1381. case 6: mes "brothers with my life."; break;
  1382. case 7: mes "Evil shall never be"; break;
  1383. case 8:
  1384. set .@monk_t,.@monk_t+10;
  1385. mes "In nomine Patris, et Filii";
  1386. break;
  1387. case 9: mes "victorious while I breathe."; break;
  1388. case 10: mes "et Spiritus Sancti."; break;
  1389. }
  1390. switch(select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
  1391. case 1: mes "I commit myself to"; break;
  1392. case 2: mes "veritas and aequitas."; break;
  1393. case 3: mes "I will follow my path"; break;
  1394. case 4: mes "to enlightenment and purity."; break;
  1395. case 5: mes "I will protect my"; break;
  1396. case 6: mes "brothers with my life."; break;
  1397. case 7: mes "Evil shall never be"; break;
  1398. case 8: mes "victorious while I breathe."; break;
  1399. case 9: mes "In nomine Patris, et Filii"; break;
  1400. case 10:
  1401. set .@monk_t,.@monk_t+10;
  1402. mes "et Spiritus Sancti.";
  1403. break;
  1404. }
  1405. }
  1406. else if (MONK_Q == 13) {
  1407. switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
  1408. case 1:
  1409. mes "[" + strcharinfo(0) + "]";
  1410. mes "for thee my lord for thee.";
  1411. break;
  1412. case 2:
  1413. mes "[" + strcharinfo(0) + "]";
  1414. set .@monk_t,.@monk_t+10;
  1415. mes "And shepherds we shall be,";
  1416. break;
  1417. case 3:
  1418. mes "[" + strcharinfo(0) + "]";
  1419. mes "Power hath descended forth";
  1420. break;
  1421. case 4:
  1422. mes "[" + strcharinfo(0) + "]";
  1423. mes "out thy command. And we shall";
  1424. break;
  1425. case 5:
  1426. mes "[" + strcharinfo(0) + "]";
  1427. mes "from the hand";
  1428. break;
  1429. case 6:
  1430. mes "[" + strcharinfo(0) + "]";
  1431. mes "flow a river forth to thee and";
  1432. break;
  1433. case 7:
  1434. mes "[" + strcharinfo(0) + "]";
  1435. mes "so our feet may swiftly carry";
  1436. break;
  1437. case 8:
  1438. mes "[" + strcharinfo(0) + "]";
  1439. mes "teeming with souls shall it ever be";
  1440. break;
  1441. case 9:
  1442. mes "[" + strcharinfo(0) + "]";
  1443. mes "et Spiritus Sancti.";
  1444. break;
  1445. case 10:
  1446. mes "[" + strcharinfo(0) + "]";
  1447. mes "In nomine Patris, et Filii";
  1448. break;
  1449. }
  1450. switch(select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) {
  1451. case 1: mes "teeming with souls shall it ever be"; break;
  1452. case 2: mes "flow a river forth to thee and"; break;
  1453. case 3: mes "so our feet may swiftly carry"; break;
  1454. case 4: mes "In nomine Patris, et Filii"; break;
  1455. case 5: mes "et Spiritus Sancti."; break;
  1456. case 6: mes "Power hath descended forth"; break;
  1457. case 7: mes "And shepherds we shall be,"; break;
  1458. case 8:
  1459. set .@monk_t,.@monk_t+10;
  1460. mes "for thee my lord for thee.";
  1461. break;
  1462. case 9: mes "from the hand"; break;
  1463. case 10: mes "out thy command. And we shall"; break;
  1464. }
  1465. switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and")) {
  1466. case 1: mes "And shepherds we shall be,"; break;
  1467. case 2: mes "for thee my lord for thee."; break;
  1468. case 3:
  1469. set .@monk_t,.@monk_t+10;
  1470. mes "Power hath descended forth";
  1471. break;
  1472. case 4: mes "from the hand"; break;
  1473. case 5: mes "teeming with souls shall it ever be"; break;
  1474. case 6: mes "et Spiritus Sancti."; break;
  1475. case 7: mes "In nomine Patris, et Filii"; break;
  1476. case 8: mes "so our feet may swiftly carry"; break;
  1477. case 9: mes "out thy command. And we shall"; break;
  1478. case 10: mes "flow a river forth to thee and"; break;
  1479. }
  1480. switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
  1481. case 1: mes "for thee my lord for thee."; break;
  1482. case 2: mes "And shepherds we shall be,"; break;
  1483. case 3: mes "Power hath descended forth"; break;
  1484. case 4: mes "so our feet may swiftly carry"; break;
  1485. case 5:
  1486. set .@monk_t,.@monk_t+10;
  1487. mes "from the hand";
  1488. break;
  1489. case 6: mes "flow a river forth to thee and"; break;
  1490. case 7: mes "out thy command. And we shall"; break;
  1491. case 8: mes "In nomine Patris, et Filii"; break;
  1492. case 9: mes "teeming with souls shall it ever be"; break;
  1493. case 10: mes "et Spiritus Sancti."; break;
  1494. }
  1495. switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:so our feet may swiftly carry:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
  1496. case 1: mes "And shepherds we shall be,"; break;
  1497. case 2: mes "for thee my lord for thee."; break;
  1498. case 3: mes "Power hath descended forth"; break;
  1499. case 4:
  1500. set .@monk_t,.@monk_t+10;
  1501. mes "so our feet may swiftly carry";
  1502. break;
  1503. case 5: mes "from the hand"; break;
  1504. case 6: mes "so our feet may swiftly carry"; break;
  1505. case 7: mes "flow a river forth to thee and"; break;
  1506. case 8: mes "In nomine Patris, et Filii"; break;
  1507. case 9: mes "teeming with souls shall it ever be"; break;
  1508. case 10: mes "et Spiritus Sancti."; break;
  1509. }
  1510. switch(select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
  1511. case 1: mes "for thee my lord for thee."; break;
  1512. case 2: mes "Power hath descended forth"; break;
  1513. case 3: mes "And shepherds we shall be,"; break;
  1514. case 4: mes "from the hand"; break;
  1515. case 5: mes "so our feet may swiftly carry"; break;
  1516. case 6: mes "flow a river forth to thee and"; break;
  1517. case 7:
  1518. set .@monk_t,.@monk_t+10;
  1519. mes "out thy command. And we shall";
  1520. break;
  1521. case 8: mes "teeming with souls shall it ever be"; break;
  1522. case 9: mes "In nomine Patris, et Filii"; break;
  1523. case 10: mes "et Spiritus Sancti."; break;
  1524. }
  1525. switch(select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) {
  1526. case 1: mes "for thee my lord for thee."; break;
  1527. case 2: mes "teeming with souls shall it ever be"; break;
  1528. case 3:
  1529. set .@monk_t,.@monk_t+10;
  1530. mes "flow a river forth to thee and";
  1531. break;
  1532. case 4: mes "In nomine Patris, et Filii"; break;
  1533. case 5: mes "et Spiritus Sancti."; break;
  1534. case 6: mes "Power hath descended forth"; break;
  1535. case 7: mes "And shepherds we shall be,"; break;
  1536. case 8: mes "so our feet may swiftly carry"; break;
  1537. case 9: mes "from the hand"; break;
  1538. case 10: mes "out thy command. And we shall"; break;
  1539. }
  1540. switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) {
  1541. case 1:
  1542. set .@monk_t,.@monk_t+10;
  1543. mes "teeming with souls shall it ever be";
  1544. break;
  1545. case 2: mes "In nomine Patris, et Filii"; break;
  1546. case 3: mes "And shepherds we shall be,"; break;
  1547. case 4: mes "for thee my lord for thee."; break;
  1548. case 5: mes "Power hath descended forth"; break;
  1549. case 6: mes "from the hand"; break;
  1550. case 7: mes "so our feet may swiftly carry"; break;
  1551. case 8: mes "out thy command. And we shall"; break;
  1552. case 9: mes "flow a river forth to thee and"; break;
  1553. case 10: mes "et Spiritus Sancti."; break;
  1554. }
  1555. switch(select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) {
  1556. case 1: mes "Power hath descended forth"; break;
  1557. case 2: mes "for thee my lord for thee."; break;
  1558. case 3: mes "And shepherds we shall be,"; break;
  1559. case 4:
  1560. set .@monk_t,.@monk_t+10;
  1561. mes "In nomine Patris, et Filii";
  1562. break;
  1563. case 5: mes "so our feet may swiftly carry"; break;
  1564. case 6: mes "from the hand"; break;
  1565. case 7: mes "teeming with souls shall it ever be"; break;
  1566. case 8: mes "flow a river forth to thee and"; break;
  1567. case 9: mes "out thy command. And we shall"; break;
  1568. case 10: mes "et Spiritus Sancti."; break;
  1569. }
  1570. switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
  1571. case 1: mes "And shepherds we shall be,"; break;
  1572. case 2: mes "for thee my lord for thee."; break;
  1573. case 3: mes "Power hath descended forth"; break;
  1574. case 4: mes "from the hand"; break;
  1575. case 5: mes "out thy command. And we shall"; break;
  1576. case 6: mes "so our feet may swiftly carry"; break;
  1577. case 7: mes "flow a river forth to thee and"; break;
  1578. case 8: mes "teeming with souls shall it ever be"; break;
  1579. case 9: mes "In nomine Patris, et Filii"; break;
  1580. case 10:
  1581. set .@monk_t,.@monk_t+10;
  1582. mes "et Spiritus Sancti.";
  1583. break;
  1584. }
  1585. }
  1586. next;
  1587. mes "[Touha]";
  1588. mes "...";
  1589. next;
  1590. mes "[Touha]";
  1591. mes "Hmm...";
  1592. next;
  1593. if (.@monk_t > 90) {
  1594. set MONK_Q,14;
  1595. changequest 3025,3026;
  1596. mes "[Touha]";
  1597. mes "...well done, that was perfect. You pay attention well...";
  1598. next;
  1599. mes "[Touha]";
  1600. mes "However, now is not the time to relax. Your path is still long ahead of you.";
  1601. next;
  1602. mes "[Touha]";
  1603. mes "Now as I promised, I will help strengthen your body.";
  1604. next;
  1605. mes "Focus your mind and do not move.";
  1606. next;
  1607. mes "^33CCFFYou feel wind all around your body.^000000";
  1608. next;
  1609. mes "^33CCFFAn energy within you grows.^000000";
  1610. next;
  1611. mes "[Touha]";
  1612. mes "I feel what grows within you.";
  1613. mes "You may now continue on...";
  1614. next;
  1615. mes "[Touha]";
  1616. mes "...the next course will be with Boohae.";
  1617. next;
  1618. mes "[Touha]";
  1619. mes "I wish you well on your journey.";
  1620. mes "Don't forget, his name is ^CC0000Boohae^000000.";
  1621. close;
  1622. }
  1623. else {
  1624. mes "[Touha]";
  1625. mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously.";
  1626. next;
  1627. mes "[Touha]";
  1628. mes "Perhaps the path of a monk is too difficult for you?";
  1629. mes "You must take this seriously if you wish to continue...";
  1630. next;
  1631. mes "[Touha]";
  1632. mes "I will give you another chance.";
  1633. next;
  1634. mes "[Touha]";
  1635. mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here..";
  1636. close;
  1637. }
  1638. }
  1639. else if (MONK_Q == 14) {
  1640. mes "[Touha]";
  1641. mes "Hmm... did you forget who to visit?";
  1642. next;
  1643. mes "[Touha]";
  1644. mes "I wonder about your abilities if you cannot remember such a simple thing.";
  1645. next;
  1646. mes "[Touha]";
  1647. mes "...are you testing my patience?";
  1648. next;
  1649. mes "[Touha]";
  1650. mes "You wear my patience thin...";
  1651. mes "... go visit Boohae.";
  1652. close;
  1653. }
  1654. else if (MONK_Q > 14 && BaseJob == Job_Acolyte) {
  1655. mes "[Touha]";
  1656. mes "...do your best for the final test.";
  1657. close;
  1658. }
  1659. else {
  1660. mes "[Touha]";
  1661. mes "Never shall innocent blood be shed.";
  1662. next;
  1663. mes "[Touha]";
  1664. mes "Yet the blood of the wicked shall flow like a river.";
  1665. next;
  1666. mes "[Touha]";
  1667. mes "We shall spread our blackened wings and be the vengeful striking hammer of god.";
  1668. next;
  1669. mes "[Touha]";
  1670. mes "We shall flow a river forth to thee, and teeming with souls shall it ever be.";
  1671. next;
  1672. mes "[Touha]";
  1673. mes "In nomine Patris, et Filii, et Spiritus Sancti.";
  1674. next;
  1675. mes "[Touha]";
  1676. mes "...You don't have to be afraid of me...";
  1677. close;
  1678. }
  1679. }
  1680. prt_monk,57,179,1 script Boohae#mk 110,{
  1681. if (MONK_Q == 14 && BaseJob == Job_Acolyte) {
  1682. mes "[Boohae]";
  1683. mes "...";
  1684. next;
  1685. mes "[Boohae]";
  1686. mes "......";
  1687. next;
  1688. mes "[Boohae]";
  1689. mes ".........";
  1690. next;
  1691. mes "[Boohae]";
  1692. mes "............";
  1693. next;
  1694. select("...excuse me...?");
  1695. mes "[Boohae]";
  1696. mes "...";
  1697. mes "You just interrupted my meditation, I should break your legs...";
  1698. next;
  1699. mes "[Boohae]";
  1700. mes "........";
  1701. mes "I will give you a chance to explain why you interrupted me.";
  1702. next;
  1703. mes "[Boohae]";
  1704. mes ".....";
  1705. next;
  1706. mes "[Boohae]";
  1707. mes "Well, start explaining... or you'll be crawling soon...";
  1708. next;
  1709. if (select("Touha sent me.:Sorry, nothing.") == 2) {
  1710. mes "[Boohae]";
  1711. mes "........";
  1712. mes "...you must have a death wish to have interrupted me intentionally...";
  1713. close;
  1714. }
  1715. mes "[Boohae]";
  1716. mes "I see...";
  1717. mes "Well then, let's see....";
  1718. next;
  1719. mes "[Boohae]";
  1720. mes "....your body seems..";
  1721. mes "strengthened. Good...";
  1722. next;
  1723. mes "[Boohae]";
  1724. mes "What did you do with Touha?";
  1725. next;
  1726. switch(select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) {
  1727. case 1:
  1728. mes "[Boohae]";
  1729. mes "You are not ready if you";
  1730. mes "cannot answer a simple question.";
  1731. mes "Leave me to my prayers.";
  1732. close;
  1733. case 2:
  1734. mes "[Boohae]";
  1735. mes "... I see...";
  1736. mes "Didn't he do anything for you?";
  1737. next;
  1738. switch(select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) {
  1739. case 1:
  1740. mes "[Boohae]";
  1741. mes "You are not ready if you";
  1742. mes "cannot answer a simple question.";
  1743. mes "Leave me to my prayers.";
  1744. close;
  1745. case 2:
  1746. mes "[Boohae]";
  1747. mes "That is unimportant to me...";
  1748. mes "Stop disturbing me and go away!";
  1749. close;
  1750. case 3:
  1751. mes "[Boohae]";
  1752. mes "The teachings of becoming a monk are learned after becoming one.";
  1753. mes "This is not what I am looking for...";
  1754. close;
  1755. case 4:
  1756. mes "[Boohae]";
  1757. mes "Very well, you seem to realize your body has something new inside.";
  1758. mes "Well then, we shall move on to the next step...";
  1759. next;
  1760. break;
  1761. }
  1762. break;
  1763. case 3:
  1764. mes "[Boohae]";
  1765. mes "...You interrupted me to tell me that...?";
  1766. mes "Get lost before I break your legs...";
  1767. close;
  1768. }
  1769. mes "[Boohae]";
  1770. mes "Alright... well we have two tests...";
  1771. mes "Choose which one you want to do...";
  1772. next;
  1773. if (select("Gathering mushrooms:Marathon") == 1) {
  1774. set MONK_Q,15;
  1775. changequest 3026,3027;
  1776. mes "[Boohae]";
  1777. mes "Hmm....gathering mushrooms. So you want to test your tolerance huh?";
  1778. mes "Go prepare and come back later when you're ready.";
  1779. close;
  1780. }
  1781. set MONK_Q,16;
  1782. changequest 3026,3028;
  1783. mes "[Boohae]";
  1784. mes "Good choice. Forcing your physical limits to their boundaries and grants a higher amount of self control.";
  1785. mes "Go prepare and come back later when you're ready.";
  1786. close;
  1787. }
  1788. if (MONK_Q == 15) {
  1789. mes "[Boohae]";
  1790. mes "So, are you ready? You won't need anything but a great deal of determination.";
  1791. next;
  1792. mes "[Boohae]";
  1793. mes "The gathering mushroom test is intended,";
  1794. mes "to test your patience.";
  1795. next;
  1796. mes "[Boohae]";
  1797. mes "Go inside the building near this abbey.";
  1798. next;
  1799. mes "[Boohae]";
  1800. mes "Other monk candidates will be with you for the same test,";
  1801. next;
  1802. mes "[Boohae]";
  1803. mes "The more people that are there, the less mushrooms they'll find.";
  1804. mes "So I hope you will understand that they are testing their patience, just like you.";
  1805. close;
  1806. }
  1807. if (MONK_Q == 16) {
  1808. mes "[Boohae]";
  1809. mes "Welcome back, did you prepare? You won't need anything except strong legs.";
  1810. next;
  1811. mes "[Boohae]";
  1812. mes "The marathon is intended,";
  1813. mes "to test your self-control ability.";
  1814. next;
  1815. mes "[Boohae]";
  1816. mes "Go inside the building near this abbey.";
  1817. next;
  1818. mes "[Boohae]";
  1819. mes "All you have to do is run around the building as many times as you're required.";
  1820. mes "Well... get going.";
  1821. close;
  1822. }
  1823. if (MONK_Q == 17) {
  1824. mes "[Boohae]";
  1825. mes "Now, go visit 'Tomoon'. How many times should I tell you this?";
  1826. mes "Now you have a lot of chance to damage your body because you're so exhausted right now.";
  1827. mes "'Tomoon' is staying in a deepest place inside a building near this abbey.";
  1828. close;
  1829. }
  1830. if (MONK_Q > 17 && MONK_Q < 24) {
  1831. mes "[Boohae]";
  1832. mes "...........";
  1833. next;
  1834. mes "-He seems to be in meditation.-";
  1835. close;
  1836. }
  1837. else {
  1838. mes "[Boohae]";
  1839. mes "Hmmmm....!!";
  1840. next;
  1841. mes "-He seems to be in meditation.-";
  1842. close;
  1843. }
  1844. }
  1845. prt_monk,199,169,3 script Door Keeper#mk 746,{
  1846. mes "[Keeper Chorip]";
  1847. mes "....this place is for those";
  1848. mes " in testing for becoming a monk.";
  1849. next;
  1850. if (MONK_Q == 14) {
  1851. mes "[Keeper Chorip]";
  1852. mes "Huh? Did you just say Boohae?";
  1853. next;
  1854. mes "[Keeper Chorip]";
  1855. mes "Boohae... tends to hide in some quite places, so you might not be able to find him. For instance... a corner...";
  1856. close;
  1857. }
  1858. else if (MONK_Q > 14 && MONK_Q < 25) {
  1859. mes "[Keeper Chorip]";
  1860. mes "Is your name " + strcharinfo(0) + "?";
  1861. next;
  1862. if (select("Yes.:No.") == 1) {
  1863. mes "[Keeper Chorip]";
  1864. mes "Alright you're cool... go on in. Your test is waiting for you. Good luck.";
  1865. close;
  1866. }
  1867. mes "[Keeper Chorip]";
  1868. mes "Yeah right, I know who you are... get in there... your test is ready.";
  1869. close;
  1870. }
  1871. else {
  1872. mes "[Keeper Chorip]";
  1873. mes "...please be quiet inside.";
  1874. close;
  1875. }
  1876. }
  1877. monk_test,329,61,3 script Bashu#mk 753,{
  1878. if (MONK_Q > 14 && MONK_Q < 25) {
  1879. if (MONK_Q == 15) {
  1880. mes "[Bashu]";
  1881. mes "So, which test do you want to do...?";
  1882. next;
  1883. mes "[Bashu]";
  1884. mes "From what I've heard, you chose the mushroom test...";
  1885. mes "Oh well, it's still your choice.";
  1886. }
  1887. else if (MONK_Q == 16) {
  1888. mes "[Bashu]";
  1889. mes "Which test hall do you wish to enter?";
  1890. next;
  1891. mes "[Bashu]";
  1892. mes "Well, as far as I've been told, you chose the marathon test...";
  1893. mes "Oh well, it's your choice.";
  1894. }
  1895. else {
  1896. mes "[Bashu]";
  1897. mes "Which test hall do you wish to enter?";
  1898. mes "You can choose which one you want.";
  1899. next;
  1900. }
  1901. next;
  1902. if (select("Tolerance - Gathering Mushrooms:Self-Control - Marathon") == 1) {
  1903. mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000.";
  1904. close2;
  1905. warp "job_monk",226,175;
  1906. end;
  1907. }
  1908. mes "You have decided to take the test of self control by taking a ^FF0000marathon^000000.";
  1909. close2;
  1910. warp "monk_test",386,387;
  1911. end;
  1912. }
  1913. else {
  1914. mes "[Bashu]";
  1915. mes "Welcome... this place is a training place for monks, Saint Capitolina Abbey.";
  1916. mes "When you go inside....you will meet Tomoon the oldest monk who succeeds to the predecessors,";
  1917. next;
  1918. mes "[Bashu]";
  1919. mes "Please be advised and do not touch anything.";
  1920. mes "And please avoid talking loud in front of Tomoon.";
  1921. next;
  1922. mes "[Bashu]";
  1923. mes "I hope you will have a great time in here.";
  1924. close;
  1925. }
  1926. }
  1927. monk_test,386,388,4 script Apprentice Monk#mk 110,{
  1928. mes "[Monk Apprentice]";
  1929. mes "W... welcome!";
  1930. mes "Th... this place is for testing the tolerance of monk candidates!";
  1931. next;
  1932. mes "[Monk Apprentice]";
  1933. mes "Ju... just run...";
  1934. mes "until you're told to stop,";
  1935. mes "Ru...ruu....run!";
  1936. next;
  1937. mes "[Monk Apprentice]";
  1938. mes "M... m... me? I'll run one of these days!";
  1939. next;
  1940. mes "[Monk Apprentice]";
  1941. mes "M... monk... are you going to be... a... m...m...monk??";
  1942. next;
  1943. mes "[Monk Apprentice]";
  1944. mes "Ar...are...you...sure you are.. aren't... going to quit?";
  1945. next;
  1946. if (select("Quit.:Keep running.") == 1) {
  1947. mes "[Monk Apprentice]";
  1948. mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!";
  1949. mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map;
  1950. close2;
  1951. set MONK_Q,15;
  1952. changequest 3028,3027;
  1953. warp "prt_monk",194,168;
  1954. end;
  1955. }
  1956. mes "[Monk Apprentice]";
  1957. mes "Until you're told to stop,";
  1958. mes "Ru...ruu....run!";
  1959. close;
  1960. }
  1961. monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{
  1962. OnTouch_:
  1963. if (MONK_Q >= 15 && MONK_Q <= 23) {
  1964. set MONK_Q,MONK_Q+1;
  1965. warp "monk_test",385,388;
  1966. end;
  1967. }
  1968. else if (MONK_Q == 24) {
  1969. set MONK_Q,25;
  1970. changequest 3028,3029;
  1971. mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map;
  1972. warp "monk_test",385,388;
  1973. end;
  1974. }
  1975. else if (MONK_Q == 25) {
  1976. mes "[Supervisor]";
  1977. mes "Now...you may go visit Tomoon.";
  1978. mes "Tomoon is in the deepest room inside a building near this abbey.";
  1979. mapannounce "monk_test","Congratulations!" + strcharinfo(0) +"!! You completed the marathon!",bc_map;
  1980. close2;
  1981. warp "prt_monk",194,168;
  1982. end;
  1983. }
  1984. }
  1985. monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap -1,{
  1986. OnTouch_:
  1987. mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map;
  1988. warp "monk_test",387,387;
  1989. end;
  1990. }
  1991. monk_test,83,384,0 duplicate(MonkTrap) Trap#t_monk1_2 -1
  1992. monk_test,82,385,0 duplicate(MonkTrap) Trap#t_monk1_3 -1
  1993. monk_test,83,385,0 duplicate(MonkTrap) Trap#t_monk1_4 -1
  1994. monk_test,38,388,0 duplicate(MonkTrap) Trap#t_monk2_1 -1,0,1
  1995. monk_test,39,388,0 duplicate(MonkTrap) Trap#t_monk2_2 -1,0,1
  1996. monk_test,38,386,0 duplicate(MonkTrap) Trap#t_monk2_3 -1
  1997. monk_test,39,386,0 duplicate(MonkTrap) Trap#t_monk2_4 -1
  1998. monk_test,11,158,0 duplicate(MonkTrap) Trap#t_monk3_1 -1,1,0
  1999. monk_test,11,159,0 duplicate(MonkTrap) Trap#t_monk3_2 -1,1,0
  2000. monk_test,13,159,0 duplicate(MonkTrap) Trap#t_monk3_3 -1
  2001. monk_test,13,158,0 duplicate(MonkTrap) Trap#t_monk3_4 -1
  2002. monk_test,11,30,0 duplicate(MonkTrap) Trap#t_monk4_1 -1,3,0
  2003. monk_test,11,31,0 duplicate(MonkTrap) Trap#t_monk4_2 -1,3,0
  2004. monk_test,15,30,0 duplicate(MonkTrap) Trap#t_monk4_3 -1
  2005. monk_test,15,31,0 duplicate(MonkTrap) Trap#t_monk4_4 -1
  2006. monk_test,70,12,0 duplicate(MonkTrap) Trap#t_monk5_1 -1,0,1
  2007. monk_test,71,12,0 duplicate(MonkTrap) Trap#t_monk5_2 -1,0,1
  2008. monk_test,70,10,0 duplicate(MonkTrap) Trap#t_monk5_3 -1
  2009. monk_test,71,10,0 duplicate(MonkTrap) Trap#t_monk5_4 -1
  2010. monk_test,186,11,0 duplicate(MonkTrap) Trap#t_monk6_1 -1,2,3
  2011. monk_test,189,11,0 duplicate(MonkTrap) Trap#t_monk6_2 -1,0,3
  2012. monk_test,387,43,0 duplicate(MonkTrap) Trap#t_monk7_1 -1,1,0
  2013. monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0
  2014. monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1
  2015. monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1
  2016. job_monk,225,180,1 script Hyunmoo#mk 89,{
  2017. if ((countitem(1069) > 0 || countitem(1070) > 0) && countitem(1069) < 30 && countitem(1070) < 30) {
  2018. mes "[Hyunmoo]";
  2019. mes "You didn't bring enough mushrooms... go get some more.";
  2020. next;
  2021. mes "[Hyunmoo]";
  2022. mes "Or is it you want to quit... do you want to quit?";
  2023. next;
  2024. switch(select("No.:Yes.") == 1) {
  2025. mes "[Hyunmoo]";
  2026. mes "Then move!";
  2027. close;
  2028. }
  2029. mes "[Hyunmoo]";
  2030. mes ".....I figured as much....you don't have a spirit.";
  2031. mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
  2032. close2;
  2033. set MONK_Q,16;
  2034. changequest 3027,3028;
  2035. warp "prt_monk",194,168;
  2036. end;
  2037. }
  2038. else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) {
  2039. mes "[Hyunmoo]";
  2040. mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test.";
  2041. next;
  2042. mes "[Hyunmoo]";
  2043. mes "Your task will be to gather mushrooms.";
  2044. mes "Understand?";
  2045. next;
  2046. mes "[Hyunmoo]";
  2047. mes "Picking the mushrooms is to train your tolerance.";
  2048. mes "We planted a garden in order to survive as well as to discipline our minds.";
  2049. next;
  2050. mes "[Hyunmoo]";
  2051. mes "I believe there is no better way to find true inner peace then to be one with nature.";
  2052. mes "So we created our garden, however these mushrooms started sprouting up everywhere!";
  2053. next;
  2054. mes "[Hyunmoo]";
  2055. mes "What we ask of you as part of your training is to remove these mushrooms.";
  2056. mes "Go help the others remove as many mushrooms as you can and bring me back";
  2057. mes "enough ^FF0000Orange Net Mushrooms^000000 and ^FF0000Orange Gooey Mushroom^000000 as proof.";
  2058. next;
  2059. mes "[Hyunmoo]";
  2060. mes "Now, go get some mushrooms.";
  2061. mes "Check back with me when you have picked some, I will tell you if it is enough.";
  2062. mes "And remember, find peace when gardening.";
  2063. next;
  2064. mes "[Hyunmoo]";
  2065. mes "...or do you want to quit?";
  2066. next;
  2067. if (select("No.:Yes.") == 1) {
  2068. mes "[Hyunmoo]";
  2069. mes "Alright then, keep going.";
  2070. close;
  2071. }
  2072. mes "[Hyunmoo]";
  2073. mes ".....yeah I thought as much....you don't have the spirit needed to become a monk.";
  2074. mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
  2075. delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
  2076. delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
  2077. close2;
  2078. mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map;
  2079. warp "prt_monk",194,168;
  2080. set MONK_Q,16;
  2081. changequest 3027,3028;
  2082. end;
  2083. }
  2084. else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) {
  2085. mes "[Hyunmoo]";
  2086. mes "...hmm... not bad.";
  2087. mes "Ok, you passed.";
  2088. next;
  2089. mes "[Hyunmoo]";
  2090. mes "Go meet Tomoon for your next test.";
  2091. mes "Tomoon is staying in the deepest room inside a building near this abbey.";
  2092. set MONK_Q,25;
  2093. changequest 3027,3029;
  2094. delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
  2095. delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
  2096. close2;
  2097. warp "prt_monk",194,168;
  2098. end;
  2099. }
  2100. else if (MONK_Q > 24) {
  2101. mes "[Hyunmoo]";
  2102. mes "Didn't I tell you to go meet ^FF0000Tomoon^000000? Or do you want to pick some more mushrooms?";
  2103. mes "Tomoon is staying in the deepest room inside a building near this abbey.";
  2104. close;
  2105. }
  2106. }
  2107. prt_monk,225,180,1 script Hyunmoo#mk2 89,{
  2108. if (MONK_Q < 25) {
  2109. mes "[Hyunmoo]";
  2110. mes "As I see vegetables growing, I feel myself growing within.";
  2111. next;
  2112. mes "[Hyunmoo]";
  2113. mes "As I see other monks working hard on growing vegetables,";
  2114. mes "it warms my heart to see others enjoying gardening as I do.";
  2115. next;
  2116. mes "[Hyunmoo]";
  2117. mes "To be honest with you, I think gardening is the greatest thing ever...";
  2118. mes "We should give thanks to the brothers who prepare our food for us through their hard work.";
  2119. next;
  2120. mes "[Hyunmoo]";
  2121. mes "Don't forget to thank them as you go by for their hard work.";
  2122. close;
  2123. }
  2124. else if (MONK_Q > 24 && BaseJob == Job_Acolyte) {
  2125. mes "[Hyunmoo]";
  2126. mes "Didn't I tell you to go meet Tomoon? Or do you want to pick more mushrooms?";
  2127. mes "Tomoon is staying in the deepest room inside a building near this abbey.";
  2128. close;
  2129. }
  2130. else {
  2131. mes "[Hyunmoo]";
  2132. mes "As I see vegetables growing, I feel myself growing within.";
  2133. next;
  2134. mes "[Hyunmoo]";
  2135. mes "As I see other monks working hard on growing vegetables,";
  2136. mes "it warms my heart to see others enjoying gardening as I do.";
  2137. next;
  2138. mes "[Hyunmoo]";
  2139. mes "To be honest with you, I think gardening is the greatest thing ever...";
  2140. mes "We should give thanks to the brothers who prepare our food for us through their hard work.";
  2141. next;
  2142. mes "[Hyunmoo]";
  2143. mes "Don't forget to thank them as you go by for their hard work.";
  2144. close;
  2145. }
  2146. }
  2147. monk_test,319,139,1 script Tomoon#mk 52,{
  2148. if (MONK_Q == 25) {
  2149. mes "[Tomoon]";
  2150. mes "Welcome young one.";
  2151. mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
  2152. next;
  2153. mes "[Tomoon]";
  2154. mes "Now you don't need to be instructed any more than this:";
  2155. mes "^990000Terminate every living thing in your way!^000000 That's all!";
  2156. next;
  2157. mes "[Tomoon]";
  2158. mes "While you're wandering around within the maze, if you encounter any evil creatures, just kill them! Release their tortured souls!!";
  2159. next;
  2160. mes "[Tomoon]";
  2161. mes "Do not compare us to the weakling priests! We are monks and we will always be the strongest!!";
  2162. next;
  2163. mes "[Tomoon]";
  2164. mes "We are not like priests who cower behind the strength of others!";
  2165. next;
  2166. mes "[Tomoon]";
  2167. mes "Now, focus!! Keep your fists tight and your eyes open! It's time to show me what you got.";
  2168. next;
  2169. mes "[Tomoon]";
  2170. mes "Let's see if you got what it takes to be a true monk!!";
  2171. close2;
  2172. set MONK_Q,26;
  2173. changequest 3029,3031;
  2174. warp "monk_test",88,74;
  2175. end;
  2176. }
  2177. else if (MONK_Q == 26) {
  2178. mes "[Tomoon]";
  2179. mes "Hmm... you failed?";
  2180. mes "Cheer up! Failure is but a process to success!";
  2181. mes "Go! Start again! Kill them all!!";
  2182. close2;
  2183. warp "monk_test",88,74;
  2184. end;
  2185. }
  2186. else if (MONK_Q == 27) {
  2187. mes "[Tomoon]";
  2188. mes "Excellent job!!";
  2189. mes "I knew you'd make it through!";
  2190. mes "Now...I will give you a secret potion which will double your physical strength.";
  2191. next;
  2192. getitem 506,1; //Green_Potion
  2193. mes "Drink this potion and you will be able to become a monk!!!";
  2194. mes "... now go back to sensei Moohae!!!";
  2195. set MONK_Q,28;
  2196. changequest 3031,3032;
  2197. close;
  2198. }
  2199. else if (MONK_Q == 28) {
  2200. mes "[Tomoon]";
  2201. mes "I already told you, go back to sensei Moohae!!!";
  2202. close;
  2203. }
  2204. else {
  2205. mes "[Tomoon]";
  2206. mes "....be quiet.";
  2207. mes ".....";
  2208. next;
  2209. mes "[Tomoon]";
  2210. mes "I will not allow anyone to cause any trouble in this abbey.";
  2211. next;
  2212. mes "[Tomoon]";
  2213. mes "You'd better not be thinking about causing any trouble.";
  2214. close;
  2215. }
  2216. }
  2217. monk_test,82,85,1 script Proctor#mk 95,{
  2218. mes "[Proctor]";
  2219. mes "So, are you ready to undergo the spiritual training?";
  2220. next;
  2221. switch(select("Yes!:No.:What do I have to do?")) {
  2222. case 1:
  2223. mes "[Proctor]";
  2224. mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
  2225. mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
  2226. close2;
  2227. set MONK_Q,26;
  2228. warp "monk_test",125,277;
  2229. end;
  2230. case 2:
  2231. mes "[Proctor]";
  2232. mes "I see. Take your time.";
  2233. close;
  2234. case 3:
  2235. mes "[Proctor]";
  2236. mes "Inside this test hall is the maze of spirits.";
  2237. mes "There are spirits inside which will block you from moving freely.";
  2238. next;
  2239. mes "[Proctor]";
  2240. mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
  2241. next;
  2242. mes "[Proctor]";
  2243. mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
  2244. mes "Good luck.";
  2245. close;
  2246. }
  2247. }
  2248. monk_test,144,277,0 script mob_monk#1_1 -1,1,1,{
  2249. OnTouch_:
  2250. monster "monk_test",144,277,"Zombie",1015,1;
  2251. monster "monk_test",144,277,"Zombie",1015,1;
  2252. monster "monk_test",144,277,"Zombie",1015,1;
  2253. monster "monk_test",144,277,"Zombie",1015,1;
  2254. end;
  2255. OnDisable:
  2256. killmonsterall "monk_test";
  2257. end;
  2258. }
  2259. monk_test,134,291,0 script mob_monk#1_2 -1,1,1,{
  2260. OnTouch_:
  2261. monster "monk_test",134,291,"Zombie",1015,1;
  2262. monster "monk_test",134,291,"Zombie",1015,1;
  2263. monster "monk_test",134,291,"Zombie",1015,1;
  2264. monster "monk_test",134,291,"Zombie",1015,1;
  2265. end;
  2266. OnDisable:
  2267. killmonsterall "monk_test";
  2268. end;
  2269. }
  2270. monk_test,157,284,0 script mob_monk#1_3 -1,1,1,{
  2271. OnTouch_:
  2272. monster "monk_test",157,284,"Mummy",1041,1;
  2273. end;
  2274. OnDisable:
  2275. killmonsterall "monk_test";
  2276. end;
  2277. }
  2278. monk_test,156,261,0 script mob_monk#1_4 -1,1,1,{
  2279. OnTouch_:
  2280. monster "monk_test",156,261,"Mummy",1041,1;
  2281. end;
  2282. OnDisable:
  2283. killmonsterall "monk_test";
  2284. end;
  2285. }
  2286. monk_test,149,268,0 script mob_monk#1_5 -1,1,1,{
  2287. OnTouch_:
  2288. monster "monk_test",149,268,"Zombie",1015,1;
  2289. monster "monk_test",149,268,"Zombie",1015,1;
  2290. monster "monk_test",149,268,"Zombie",1015,1;
  2291. monster "monk_test",149,268,"Zombie",1015,1;
  2292. monster "monk_test",149,268,"Zombie",1015,1;
  2293. end;
  2294. OnDisable:
  2295. killmonsterall "monk_test";
  2296. end;
  2297. }
  2298. monk_test,166,278,0 script exit_monk#1 45,1,1,{
  2299. OnTouch_:
  2300. mes "[Proctor]";
  2301. mes "You did well. Please return to Tomoon, he's waiting for you.";
  2302. set MONK_Q,27;
  2303. donpcevent "mob_monk#1_5::OnDisable";
  2304. donpcevent "mob_monk#1_4::OnDisable";
  2305. donpcevent "mob_monk#1_3::OnDisable";
  2306. donpcevent "mob_monk#1_2::OnDisable";
  2307. donpcevent "mob_monk#1_1::OnDisable";
  2308. close2;
  2309. warp "prt_monk",196,168;
  2310. end;
  2311. }
  2312. monk_test,88,91,1 script Proctor#mk2 52,{
  2313. mes "[Proctor]";
  2314. mes "So, are you ready to undergo this spiritual training?";
  2315. next;
  2316. switch(select("Yes!:No.:Check the caution for the test.")) {
  2317. case 1:
  2318. mes "[Proctor]";
  2319. mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
  2320. mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
  2321. close2;
  2322. set MONK_Q,26;
  2323. warp "monk_test",125,177;
  2324. end;
  2325. case 2:
  2326. mes "[Proctor]";
  2327. mes "I see. Take your time.";
  2328. close;
  2329. case 3:
  2330. mes "[Proctor]";
  2331. mes "Inside this test hall is the maze of spirits.";
  2332. mes "There are spirits inside which will block you from moving freely.";
  2333. next;
  2334. mes "[Proctor]";
  2335. mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
  2336. next;
  2337. mes "[Proctor]";
  2338. mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
  2339. mes "Good luck.";
  2340. close;
  2341. }
  2342. }
  2343. monk_test,140,181,0 script mob_monk#2_1 -1,1,1,{
  2344. OnTouch_:
  2345. monster "monk_test",140,181,"Zombie",1015,1;
  2346. monster "monk_test",140,181,"Zombie",1015,1;
  2347. monster "monk_test",140,181,"Zombie",1015,1;
  2348. monster "monk_test",140,181,"Zombie",1015,1;
  2349. end;
  2350. OnDisable:
  2351. killmonsterall "monk_test";
  2352. end;
  2353. }
  2354. monk_test,150,164,0 script mob_monk#2_2 -1,1,1,{
  2355. OnTouch_:
  2356. monster "monk_test",150,164,"Zombie",1015,1;
  2357. monster "monk_test",150,164,"Zombie",1015,1;
  2358. monster "monk_test",150,164,"Zombie",1015,1;
  2359. monster "monk_test",150,164,"Zombie",1015,1;
  2360. end;
  2361. OnDisable:
  2362. killmonsterall "monk_test";
  2363. end;
  2364. }
  2365. monk_test,158,192,0 script mob_monk#2_3 -1,1,1,{
  2366. OnTouch_:
  2367. monster "monk_test",158,192,"Mummy",1041,1;
  2368. end;
  2369. OnDisable:
  2370. killmonsterall "monk_test";
  2371. end;
  2372. }
  2373. monk_test,165,186,0 script mob_monk#2_4 -1,1,1,{
  2374. OnTouch_:
  2375. monster "monk_test",165,186,"Mummy",1041,1;
  2376. end;
  2377. OnDisable:
  2378. killmonsterall "monk_test";
  2379. end;
  2380. }
  2381. monk_test,162,182,0 script mob_monk#2_5 -1,1,1,{
  2382. OnTouch_:
  2383. monster "monk_test",162,182,"Zombie",1015,1;
  2384. monster "monk_test",162,182,"Zombie",1015,1;
  2385. monster "monk_test",162,182,"Zombie",1015,1;
  2386. monster "monk_test",162,182,"Zombie",1015,1;
  2387. monster "monk_test",162,182,"Zombie",1015,1;
  2388. end;
  2389. OnDisable:
  2390. killmonsterall "monk_test";
  2391. end;
  2392. }
  2393. monk_test,166,178,0 script exit_monk#2 45,1,1,{
  2394. OnTouch_:
  2395. mes "[Proctor]";
  2396. mes "You did well. Please return to Tomoon, he's waiting for you.";
  2397. set MONK_Q,27;
  2398. donpcevent "mob_monk#2_5::OnDisable";
  2399. donpcevent "mob_monk#2_4::OnDisable";
  2400. donpcevent "mob_monk#2_3::OnDisable";
  2401. donpcevent "mob_monk#2_2::OnDisable";
  2402. donpcevent "mob_monk#2_1::OnDisable";
  2403. close2;
  2404. warp "prt_monk",196,168;
  2405. end;
  2406. }
  2407. monk_test,95,85,1 script Proctor#btl#3 79,{
  2408. mes "[Proctor]";
  2409. mes "So, are you ready to undergo this spiritual training?";
  2410. next;
  2411. switch(select("Yes!:No.:Check the caution for the test.")) {
  2412. case 1:
  2413. mes "[Proctor]";
  2414. mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
  2415. mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
  2416. close2;
  2417. set MONK_Q,26;
  2418. warp "monk_test",230,277;
  2419. end;
  2420. case 2:
  2421. mes "[Proctor]";
  2422. mes "I see. Take your time.";
  2423. close;
  2424. case 3:
  2425. mes "[Proctor]";
  2426. mes "Inside this test hall is the maze of spirits.";
  2427. mes "There are spirits inside which will block you from moving freely.";
  2428. next;
  2429. mes "[Proctor]";
  2430. mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
  2431. next;
  2432. mes "[Proctor]";
  2433. mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
  2434. mes "Good luck.";
  2435. close;
  2436. }
  2437. }
  2438. monk_test,249,277,0 script mob_monk#3_1 -1,1,1,{
  2439. OnTouch_:
  2440. monster "monk_test",249,277,"Zombie",1015,1;
  2441. monster "monk_test",249,277,"Zombie",1015,1;
  2442. monster "monk_test",249,277,"Zombie",1015,1;
  2443. monster "monk_test",249,277,"Zombie",1015,1;
  2444. end;
  2445. OnDisable:
  2446. killmonsterall "monk_test";
  2447. }
  2448. monk_test,231,296,0 script mob_monk#3_2 -1,1,1,{
  2449. OnTouch_:
  2450. monster "monk_test",231,296,"Zombie",1015,1;
  2451. monster "monk_test",231,296,"Zombie",1015,1;
  2452. monster "monk_test",231,296,"Zombie",1015,1;
  2453. monster "monk_test",231,296,"Zombie",1015,1;
  2454. end;
  2455. OnDisable:
  2456. killmonsterall "monk_test";
  2457. end;
  2458. }
  2459. monk_test,264,292,0 script mob_monk#3_3 -1,1,1,{
  2460. OnTouch_:
  2461. monster "monk_test",264,292,"Mummy",1041,1;
  2462. end;
  2463. OnDisable:
  2464. killmonsterall "monk_test";
  2465. end;
  2466. }
  2467. monk_test,252,284,0 script mob_monk#3_4 -1,1,1,{
  2468. OnTouch_:
  2469. monster "monk_test",252,284,"Mummy",1041,1;
  2470. end;
  2471. OnDisable:
  2472. killmonsterall "monk_test";
  2473. end;
  2474. }
  2475. monk_test,257,285,0 script mob_monk#3_5 -1,1,1,{
  2476. OnTouch_:
  2477. monster "monk_test",257,285,"Zombie",1015,1;
  2478. monster "monk_test",257,285,"Zombie",1015,1;
  2479. monster "monk_test",257,285,"Zombie",1015,1;
  2480. monster "monk_test",257,285,"Zombie",1015,1;
  2481. monster "monk_test",257,285,"Zombie",1015,1;
  2482. monster "monk_test",257,285,"Zombie",1015,1;
  2483. end;
  2484. OnDisable:
  2485. killmonsterall "monk_test";
  2486. end;
  2487. }
  2488. monk_test,270,278,0 script exit_monk#3 45,1,1,{
  2489. OnTouch_:
  2490. mes "[Proctor]";
  2491. mes "You did well. Please return to Tomoon, he's waiting for you.";
  2492. set MONK_Q,27;
  2493. donpcevent "mob_monk#3_5::OnDisable";
  2494. donpcevent "mob_monk#3_4::OnDisable";
  2495. donpcevent "mob_monk#3_3::OnDisable";
  2496. donpcevent "mob_monk#3_2::OnDisable";
  2497. donpcevent "mob_monk#3_1::OnDisable";
  2498. close2;
  2499. warp "prt_monk",196,168;
  2500. end;
  2501. }
  2502. monk_test,3,3,0 script resetter#monk -1,{
  2503. OnTimer500000:
  2504. donpcevent "mob_monk#1_1::OnDisable";
  2505. donpcevent "mob_monk#1_2::OnDisable";
  2506. donpcevent "mob_monk#1_3::OnDisable";
  2507. donpcevent "mob_monk#1_4::OnDisable";
  2508. donpcevent "mob_monk#1_5::OnDisable";
  2509. donpcevent "mob_monk#2_1::OnDisable";
  2510. donpcevent "mob_monk#2_2::OnDisable";
  2511. donpcevent "mob_monk#2_3::OnDisable";
  2512. donpcevent "mob_monk#2_4::OnDisable";
  2513. donpcevent "mob_monk#2_5::OnDisable";
  2514. donpcevent "mob_monk#3_1::OnDisable";
  2515. donpcevent "mob_monk#3_2::OnDisable";
  2516. donpcevent "mob_monk#3_3::OnDisable";
  2517. donpcevent "mob_monk#3_4::OnDisable";
  2518. donpcevent "mob_monk#3_5::OnDisable";
  2519. initnpctimer;
  2520. end;
  2521. OnInit:
  2522. OnEnable:
  2523. initnpctimer;
  2524. end;
  2525. }
  2526. monk_test,137,338,1 script switchreset#monkmonk 79,{
  2527. mes "Grrrr...";
  2528. mes "All monsters in the monk job chance place have been reset.";
  2529. mes "Timer's activated.";
  2530. donpcevent "mob_monk#1_1::OnDisable";
  2531. donpcevent "mob_monk#1_2::OnDisable";
  2532. donpcevent "mob_monk#1_3::OnDisable";
  2533. donpcevent "mob_monk#1_4::OnDisable";
  2534. donpcevent "mob_monk#1_5::OnDisable";
  2535. donpcevent "mob_monk#2_1::OnDisable";
  2536. donpcevent "mob_monk#2_2::OnDisable";
  2537. donpcevent "mob_monk#2_3::OnDisable";
  2538. donpcevent "mob_monk#2_4::OnDisable";
  2539. donpcevent "mob_monk#2_5::OnDisable";
  2540. donpcevent "mob_monk#3_1::OnDisable";
  2541. donpcevent "mob_monk#3_2::OnDisable";
  2542. donpcevent "mob_monk#3_3::OnDisable";
  2543. donpcevent "mob_monk#3_4::OnDisable";
  2544. donpcevent "mob_monk#3_5::OnDisable";
  2545. donpcevent "resetter#monk::OnEnable";
  2546. close;
  2547. }
  2548. //============================================================
  2549. // Monsters of Mushroom Collecting
  2550. //============================================================
  2551. job_monk,0,0 monster Thief Mushroom 1182,70
  2552. job_monk,0,0 monster Thief Bug Larva 1051,20
  2553. //============================================================
  2554. // Old changelog
  2555. //============================================================
  2556. //= 1.1 Fixed missing '";'. Now it's loading fine [Lupus]
  2557. //= 1.1+ Edited/Translated 5% [Celest]
  2558. //= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus]
  2559. //= 1.3 Added Baby Class Support [Lupus]
  2560. //= 1.5 Fixed possible EXP abuse [Lupus]
  2561. //= 1.6 Added a func which prevent advanced classes passing
  2562. //= 2nd Job Quests again. It also guides adv classes where
  2563. //= to go. [Lupus]
  2564. //= 1.7 Fixed warps19/20 [Yor]
  2565. //= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
  2566. //= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
  2567. //= 1.9b Fixed another bug in Fuhai. [Zephiris]
  2568. //= 2.0 Changed numbers to constants. [Vicious]
  2569. //= 2.1 Removed Duplicates [Silent]
  2570. //============================================================