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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _CONFIG_CORE_H_
- #define _CONFIG_CORE_H_
- /**
- * rAthena configuration file (http://rathena.org)
- * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
- **/
- /// Max number of items on @autolootid list
- #define AUTOLOOTITEM_SIZE 10
- /// The maximum number of atcommand suggestions
- #define MAX_SUGGESTIONS 10
- /// Comment to disable the official walk path
- /// The official walkpath disables users from taking non-clear walk paths,
- /// e.g. if they want to get around an obstacle they have to walk around it,
- /// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically
- #define OFFICIAL_WALKPATH
- /// leave this line uncommented to enable callfunc checks when processing scripts.
- /// while allowed, the script engine will attempt to match user-defined functions
- /// in scripts allowing direct function callback (without the use of callfunc.)
- /// this CAN affect performance, so if you find scripts running slower or find
- /// your map-server using more resources while this is active, comment the line
- #define SCRIPT_CALLFUNC_CHECK
- /// Uncomment to disable rAthena's anonymous stat report
- /// We kindly ask you to consider keeping it enabled, it helps us improve rAthena.
- //#define STATS_OPT_OUT
- /// uncomment to enable query_sql script command and mysql logs to function on it's own thread
- /// be aware this feature is under tests and you should use at your own risk, we however
- /// welcome any feedback you may have regarding this feature, please send us all bug reports.
- //#define BETA_THREAD_TEST
- /// Uncomment to enable the Cell Stack Limit mod.
- /// It's only config is the battle_config cell_stack_limit.
- /// Only chars affected are those defined in BL_CHAR (mobs and players currently)
- //#define CELL_NOSTACK
- /// Uncomment to enable circular area checks.
- /// By default, all range checks in Aegis are of Square shapes, so a weapon range
- /// - of 10 allows you to attack from anywhere within a 21x21 area.
- /// Enabling this changes such checks to circular checks, which is more realistic,
- /// - but is not the official behaviour.
- //#define CIRCULAR_AREA
- /// Uncomment to enable Non Stackable items unique ID
- /// By enabling it, the system will create an unique id for each new non stackable item created
- //#define NSI_UNIQUE_ID
- /**
- * No settings past this point
- **/
- #include "./renewal.h"
- #include "./secure.h"
- #include "./classes/general.h"
- /**
- * Constants come last; so they process anything that could've been modified in early includes
- **/
- #include "./const.h"
- #endif // _CONFIG_CORE_H_
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