script.c 335 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. //#define DEBUG_FUNCIN
  4. //#define DEBUG_DISP
  5. //#define DEBUG_DISASM
  6. //#define DEBUG_RUN
  7. #include "../common/cbasetypes.h"
  8. #include "../common/socket.h"
  9. #include "../common/timer.h"
  10. #include "../common/malloc.h"
  11. #include "../common/lock.h"
  12. #include "../common/nullpo.h"
  13. #include "../common/showmsg.h"
  14. #include "../common/strlib.h"
  15. #include "../common/utils.h"
  16. #include "map.h"
  17. #include "clif.h"
  18. #include "chrif.h"
  19. #include "itemdb.h"
  20. #include "pc.h"
  21. #include "status.h"
  22. #include "script.h"
  23. #include "storage.h"
  24. #include "mob.h"
  25. #include "npc.h"
  26. #include "pet.h"
  27. #include "mercenary.h" //[orn]
  28. #include "intif.h"
  29. #include "skill.h"
  30. #include "chat.h"
  31. #include "battle.h"
  32. #include "party.h"
  33. #include "guild.h"
  34. #include "atcommand.h"
  35. #include "charcommand.h"
  36. #include "log.h"
  37. #include "unit.h"
  38. #include "irc.h"
  39. #include "pet.h"
  40. #include <stdio.h>
  41. #include <stdlib.h>
  42. #include <string.h>
  43. #include <ctype.h>
  44. #include <math.h>
  45. #ifndef WIN32
  46. #include <sys/time.h>
  47. #endif
  48. #include <time.h>
  49. #include <setjmp.h>
  50. //
  51. // struct script_state* st;
  52. //
  53. /// Returns the stack_data at the target index
  54. #define script_getdata(st,i) &((st)->stack->stack_data[(st)->start+(i)])
  55. /// Returns if the stack contains data at the target index
  56. #define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
  57. /// Returns the index of the last data in the stack
  58. #define script_lastdata(st) ( (st)->end - (st)->start - 1 )
  59. /// Pushes an int into the stack
  60. #define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
  61. //
  62. // struct script_data* data;
  63. //
  64. /// Returns if the script data is a string
  65. #define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
  66. /// Returns if the script data is an int
  67. #define data_isint(data) ( (data)->type == C_INT )
  68. /// Returns if the script data is a reference
  69. #define data_isreference(data) ( (data)->type == C_NAME )
  70. #define FETCH(n, t) \
  71. if( script_hasdata(st,n) ) \
  72. (t)=conv_num(st,script_getdata(st,n));
  73. #define SCRIPT_BLOCK_SIZE 512
  74. enum { LABEL_NEXTLINE=1,LABEL_START };
  75. static unsigned char * script_buf = NULL;
  76. static int script_pos,script_size;
  77. #define GETVALUE(buf,i) ((int)MakeDWord(MakeWord((buf)[i],(buf)[i+1]),MakeWord((buf)[i+2],0)))
  78. #define SETVALUE(buf,i,n) ((buf)[i]=GetByte(n,0),(buf)[i+1]=GetByte(n,1),(buf)[i+2]=GetByte(n,2))
  79. #define GETSTRING(off) (str_buf+(off))
  80. static char *str_buf;
  81. static int str_pos,str_size;
  82. static struct str_data_struct {
  83. int type;
  84. int str;
  85. int backpatch;
  86. int label;
  87. int (*func)(struct script_state *st);
  88. int val;
  89. int next;
  90. } *str_data = NULL;
  91. int str_num=LABEL_START,str_data_size;
  92. // Using a prime number for SCRIPT_HASH_SIZE should give better distributions
  93. #define SCRIPT_HASH_SIZE 1021
  94. int str_hash[SCRIPT_HASH_SIZE];
  95. //#define SCRIPT_HASH_DJB2
  96. //#define SCRIPT_HASH_SDBM
  97. //#define SCRIPT_HASH_ELF
  98. //#define SCRIPT_HASH_PJW
  99. static struct dbt *mapreg_db=NULL;
  100. static struct dbt *mapregstr_db=NULL;
  101. static int mapreg_dirty=-1;
  102. char mapreg_txt[256]="save/mapreg.txt";
  103. #define MAPREG_AUTOSAVE_INTERVAL (300*1000)
  104. static struct dbt *scriptlabel_db=NULL;
  105. static struct dbt *userfunc_db=NULL;
  106. static int parse_options=0;
  107. struct dbt* script_get_label_db(){ return scriptlabel_db; }
  108. struct dbt* script_get_userfunc_db(){ return userfunc_db; }
  109. static char pos[11][100] = {"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3","Not Equipped"};
  110. struct Script_Config script_config;
  111. static jmp_buf error_jump;
  112. static char* error_msg;
  113. static const char* error_pos;
  114. static int error_report; // if the error should produce output
  115. // for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
  116. // [Eoe / jA 1080, 1081, 1094, 1164]
  117. enum curly_type {
  118. TYPE_NULL = 0,
  119. TYPE_IF,
  120. TYPE_SWITCH,
  121. TYPE_WHILE,
  122. TYPE_FOR,
  123. TYPE_DO,
  124. TYPE_USERFUNC,
  125. TYPE_ARGLIST // function argument list
  126. };
  127. #define ARGLIST_UNDEFINED 0
  128. #define ARGLIST_NO_PAREN 1
  129. #define ARGLIST_PAREN 2
  130. static struct {
  131. struct {
  132. int type;
  133. int index;
  134. int count;
  135. int flag;
  136. struct linkdb_node *case_label;
  137. } curly[256]; // 右カッコの情報
  138. int curly_count; // 右カッコの数
  139. int index; // スクリプト内で使用した構文の数
  140. } syntax;
  141. const char* parse_curly_close(const char* p);
  142. const char* parse_syntax_close(const char* p);
  143. const char* parse_syntax_close_sub(const char* p,int* flag);
  144. const char* parse_syntax(const char* p);
  145. static int parse_syntax_for_flag = 0;
  146. extern int current_equip_item_index; //for New CARS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
  147. int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
  148. int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
  149. int potion_target=0;
  150. #if !defined(TXT_ONLY) && defined(MAPREGSQL)
  151. // [zBuffer] SQL Mapreg Saving/Loading Database Declaration
  152. char mapregsql_db[32] = "mapreg";
  153. char mapregsql_db_varname[32] = "varname";
  154. char mapregsql_db_index[32] = "index";
  155. char mapregsql_db_value[32] = "value";
  156. char tmp_sql[65535];
  157. // --------------------------------------------------------
  158. #endif
  159. int get_com(unsigned char *script,int *pos);
  160. int get_num(unsigned char *script,int *pos);
  161. extern struct script_function {
  162. int (*func)(struct script_state *st);
  163. const char *name;
  164. const char *arg;
  165. } buildin_func[];
  166. static struct linkdb_node *sleep_db;
  167. #define not_server_variable(prefix) (prefix != '$' && prefix != '.')
  168. /*==========================================
  169. * ローカルプロトタイプ宣言 (必要な物のみ)
  170. *------------------------------------------
  171. */
  172. const char* parse_subexpr(const char* p,int limit);
  173. void push_val(struct script_stack *stack,int type,int val);
  174. int run_func(struct script_state *st);
  175. int mapreg_setreg(int num,int val);
  176. int mapreg_setregstr(int num,const char *str);
  177. enum c_op {
  178. C_NOP,
  179. C_POS,
  180. C_INT, // number
  181. C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
  182. C_FUNC, // buildin function call
  183. C_STR, // string (free'd automatically)
  184. C_CONSTSTR, // string (not free'd)
  185. C_ARG, // start of argument list
  186. C_NAME,
  187. C_EOL, // end of line (extra stack values are cleared)
  188. C_RETINFO,
  189. C_USERFUNC, // internal script function
  190. C_USERFUNC_POS, // internal script function label
  191. // operators
  192. C_OP3, // a ? b : c
  193. C_LOR, // a || b
  194. C_LAND, // a && b
  195. C_LE, // a <= b
  196. C_LT, // a < b
  197. C_GE, // a >= b
  198. C_GT, // a > b
  199. C_EQ, // a == b
  200. C_NE, // a != b
  201. C_XOR, // a ^ b
  202. C_OR, // a | b
  203. C_AND, // a & b
  204. C_ADD, // a + b
  205. C_SUB, // a - b
  206. C_MUL, // a * b
  207. C_DIV, // a / b
  208. C_MOD, // a % b
  209. C_NEG, // - a
  210. C_LNOT, // ! a
  211. C_NOT, // ~ a
  212. C_R_SHIFT, // a << b
  213. C_L_SHIFT // a >> b
  214. };
  215. enum {
  216. MF_NOMEMO, //0
  217. MF_NOTELEPORT,
  218. MF_NOSAVE,
  219. MF_NOBRANCH,
  220. MF_NOPENALTY,
  221. MF_NOZENYPENALTY,
  222. MF_PVP,
  223. MF_PVP_NOPARTY,
  224. MF_PVP_NOGUILD,
  225. MF_GVG,
  226. MF_GVG_NOPARTY, //10
  227. MF_NOTRADE,
  228. MF_NOSKILL,
  229. MF_NOWARP,
  230. MF_PARTYLOCK,
  231. MF_NOICEWALL,
  232. MF_SNOW,
  233. MF_FOG,
  234. MF_SAKURA,
  235. MF_LEAVES,
  236. MF_RAIN, //20
  237. MF_INDOORS,
  238. MF_NOGO,
  239. MF_CLOUDS,
  240. MF_CLOUDS2,
  241. MF_FIREWORKS,
  242. MF_GVG_CASTLE,
  243. MF_GVG_DUNGEON,
  244. MF_NIGHTENABLED,
  245. MF_NOBASEEXP,
  246. MF_NOJOBEXP, //30
  247. MF_NOMOBLOOT,
  248. MF_NOMVPLOOT,
  249. MF_NORETURN,
  250. MF_NOWARPTO,
  251. MF_NIGHTMAREDROP,
  252. MF_RESTRICTED,
  253. MF_NOCOMMAND,
  254. MF_NODROP,
  255. MF_JEXP,
  256. MF_BEXP, //40
  257. MF_NOVENDING,
  258. MF_LOADEVENT,
  259. MF_NOCHAT,
  260. MF_NOEXPPENALTY,
  261. MF_GUILDLOCK
  262. };
  263. //Reports on the console the src of a script error.
  264. static void report_src(struct script_state *st) {
  265. struct block_list *bl;
  266. if (!st->oid) return; //Can't report source.
  267. bl = map_id2bl(st->oid);
  268. if (!bl) return;
  269. switch (bl->type) {
  270. case BL_NPC:
  271. if (bl->m >=0)
  272. ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
  273. else
  274. ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
  275. break;
  276. default:
  277. if (bl->m >=0)
  278. ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
  279. else
  280. ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
  281. break;
  282. }
  283. }
  284. /*==========================================
  285. * エラーメッセージ出力
  286. *------------------------------------------
  287. */
  288. static void disp_error_message2(const char *mes,const char *pos,int report)
  289. {
  290. error_msg = aStrdup(mes);
  291. error_pos = pos;
  292. error_report = report;
  293. longjmp( error_jump, 1 );
  294. }
  295. #define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
  296. /// Checks event parameter validity
  297. static void check_event(struct script_state *st, const char *evt)
  298. {
  299. if( evt != NULL && *evt != '\0' && !stristr(evt,"::On") ){
  300. ShowError("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n",evt);
  301. report_src(st);
  302. }
  303. }
  304. /*==========================================
  305. * 文字列のハッシュを計算
  306. *------------------------------------------
  307. */
  308. #define calc_hash(x) calc_hash2(x)%SCRIPT_HASH_SIZE
  309. static unsigned int calc_hash2(const unsigned char *p)
  310. {
  311. #if defined(SCRIPT_HASH_DJB2)
  312. unsigned int h = 5381;
  313. while( *p ) // hash*33 + c
  314. h = ( h << 5 ) + h + ((unsigned char)tolower(*p++));
  315. return h;
  316. #elif defined(SCRIPT_HASH_SDBM)
  317. unsigned int h = 0;
  318. while( *p )
  319. h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)tolower(*p++));
  320. return h;
  321. #elif defined(SCRIPT_HASH_ELF)
  322. unsigned int h = 0;
  323. unsigned int g;
  324. while( *p ){ // UNIX ELF hash
  325. h = ( h << 4 ) + ((unsigned char)tolower(*p++));
  326. if ( g = h & 0xF0000000 )
  327. h ^= g >> 24;
  328. h &= ~g;
  329. }
  330. return h;
  331. #elif defined(SCRIPT_HASH_PJW)
  332. unsigned int h = 0;
  333. unsigned int g;
  334. while( *p ){
  335. h = ( h << 4 ) + ((unsigned char)tolower(*p++));
  336. if ( (g=h&0xF0000000) ) {
  337. h ^= g>>24;
  338. h ^= g;
  339. }
  340. }
  341. return h;
  342. #else
  343. unsigned int h = 0;
  344. while( *p ){
  345. h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 );
  346. h+=(unsigned char)tolower(*p++);
  347. }
  348. return h;
  349. #endif
  350. }
  351. /*==========================================
  352. * str_dataの中に名前があるか検索する
  353. *------------------------------------------
  354. */
  355. // 既存のであれば番号、無ければ-1
  356. static int search_str(const char *p)
  357. {
  358. int i;
  359. i=str_hash[calc_hash(p)];
  360. while(i){
  361. if(strcasecmp(str_buf+str_data[i].str,p)==0){
  362. return i;
  363. }
  364. i=str_data[i].next;
  365. }
  366. return -1;
  367. }
  368. /*==========================================
  369. * str_dataに名前を登録
  370. *------------------------------------------
  371. */
  372. // 既存のであれば番号、無ければ登録して新規番号
  373. int add_str(const char* p)
  374. {
  375. int i;
  376. int len;
  377. i=calc_hash(p);
  378. if(str_hash[i]==0){
  379. str_hash[i]=str_num;
  380. } else {
  381. i=str_hash[i];
  382. for(;;){
  383. if(strcasecmp(str_buf+str_data[i].str,p)==0){
  384. return i;
  385. }
  386. if(str_data[i].next==0)
  387. break;
  388. i=str_data[i].next;
  389. }
  390. str_data[i].next=str_num;
  391. }
  392. if(str_num>=str_data_size){
  393. str_data_size+=128;
  394. RECREATE(str_data,struct str_data_struct,str_data_size);
  395. memset(str_data + (str_data_size - 128), '\0', 128);
  396. }
  397. len=(int)strlen(p);
  398. while(str_pos+len+1>=str_size){
  399. str_size+=256;
  400. RECREATE(str_buf,char,str_size);
  401. memset(str_buf + (str_size - 256), '\0', 256);
  402. }
  403. memcpy(str_buf+str_pos,p,len+1);
  404. str_data[str_num].type=C_NOP;
  405. str_data[str_num].str=str_pos;
  406. str_data[str_num].next=0;
  407. str_data[str_num].func=NULL;
  408. str_data[str_num].backpatch=-1;
  409. str_data[str_num].label=-1;
  410. str_pos+=len+1;
  411. return str_num++;
  412. }
  413. /*==========================================
  414. * スクリプトバッファサイズの確認と拡張
  415. *------------------------------------------
  416. */
  417. static void expand_script_buf(void)
  418. {
  419. script_size+=SCRIPT_BLOCK_SIZE;
  420. RECREATE(script_buf,unsigned char,script_size);
  421. }
  422. /*==========================================
  423. * スクリプトバッファに1バイト書き込む
  424. *------------------------------------------
  425. */
  426. #define add_scriptb(a) if( script_pos+1>=script_size ) expand_script_buf(); script_buf[script_pos++]=(uint8)(a)
  427. #if 0
  428. static void add_scriptb(int a)
  429. {
  430. expand_script_buf();
  431. script_buf[script_pos++]=a;
  432. }
  433. #endif
  434. /*==========================================
  435. * スクリプトバッファにデータタイプを書き込む
  436. *------------------------------------------
  437. */
  438. static void add_scriptc(int a)
  439. {
  440. while(a>=0x40){
  441. add_scriptb((a&0x3f)|0x40);
  442. a=(a-0x40)>>6;
  443. }
  444. add_scriptb(a&0x3f);
  445. }
  446. /*==========================================
  447. * スクリプトバッファに整数を書き込む
  448. *------------------------------------------
  449. */
  450. static void add_scripti(int a)
  451. {
  452. while(a>=0x40){
  453. add_scriptb(a|0xc0);
  454. a=(a-0x40)>>6;
  455. }
  456. add_scriptb(a|0x80);
  457. }
  458. /*==========================================
  459. * スクリプトバッファにラベル/変数/関数を書き込む
  460. *------------------------------------------
  461. */
  462. // 最大16Mまで
  463. static void add_scriptl(int l)
  464. {
  465. int backpatch = str_data[l].backpatch;
  466. switch(str_data[l].type){
  467. case C_POS:
  468. case C_USERFUNC_POS:
  469. add_scriptc(C_POS);
  470. add_scriptb(str_data[l].label);
  471. add_scriptb(str_data[l].label>>8);
  472. add_scriptb(str_data[l].label>>16);
  473. break;
  474. case C_NOP:
  475. case C_USERFUNC:
  476. // ラベルの可能性があるのでbackpatch用データ埋め込み
  477. add_scriptc(C_NAME);
  478. str_data[l].backpatch=script_pos;
  479. add_scriptb(backpatch);
  480. add_scriptb(backpatch>>8);
  481. add_scriptb(backpatch>>16);
  482. break;
  483. case C_INT:
  484. add_scripti(abs(str_data[l].val));
  485. if(str_data[l].val < 0) //Notice that this is negative, from jA (Rayce)
  486. add_scriptc(C_NEG);
  487. break;
  488. default:
  489. // もう他の用途と確定してるので数字をそのまま
  490. add_scriptc(C_NAME);
  491. add_scriptb(l);
  492. add_scriptb(l>>8);
  493. add_scriptb(l>>16);
  494. break;
  495. }
  496. }
  497. /*==========================================
  498. * ラベルを解決する
  499. *------------------------------------------
  500. */
  501. void set_label(int l,int pos, const char* script_pos)
  502. {
  503. int i,next;
  504. if(str_data[l].type==C_INT || str_data[l].type==C_PARAM)
  505. { //Prevent overwriting constants values and parameters [Skotlex]
  506. disp_error_message("set_label: invalid label name",script_pos);
  507. return;
  508. }
  509. if(str_data[l].label!=-1){
  510. disp_error_message("set_label: dup label ",script_pos);
  511. return;
  512. }
  513. str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
  514. str_data[l].label=pos;
  515. for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
  516. next=GETVALUE(script_buf,i);
  517. script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
  518. SETVALUE(script_buf,i,pos);
  519. i=next;
  520. }
  521. }
  522. /*==========================================
  523. * スペース/コメント読み飛ばし
  524. *------------------------------------------
  525. */
  526. static const char *skip_space(const char *p)
  527. {
  528. for(;;){
  529. while(ISSPACE(*p))
  530. ++p;
  531. if( *p=='/' && p[1]=='/' ){
  532. while(*p && *p!='\n')
  533. ++p;
  534. } else if( *p=='/' && p[1]=='*' ){
  535. p+=2;
  536. if(*p) ++p;
  537. while( *p && (p[-1]!='*' || *p!='/') )
  538. p++;
  539. if(*p)
  540. ++p;
  541. else
  542. disp_error_message("skip_space: unexpected eof @ block comment",p);
  543. } else
  544. break;
  545. }
  546. return p;
  547. }
  548. /*==========================================
  549. * 1単語スキップ
  550. *------------------------------------------
  551. */
  552. static const char *skip_word(const char *p)
  553. {
  554. // prefix
  555. if(*p=='.') p++;
  556. if(*p=='$') p++; // MAP鯖内共有変数用
  557. if(*p=='@') p++; // 一時的変数用(like weiss)
  558. if(*p=='#') p++; // account変数用
  559. if(*p=='#') p++; // ワールドaccount変数用
  560. //# Changing from unsigned char to signed char makes p never be able to go above 0x81, but what IS 0x81 for? [Skotlex]
  561. //# It's for multibyte encodings like Shift-JIS. Unfortunately this can be problematic for singlebyte encodings.
  562. // Using (*p)>>7 would yield the appropriate result but it's better to restrict words to ASCII characters only. [FlavioJS]
  563. while( ISALNUM(*p) || *p == '_' )
  564. ++p;
  565. // postfix
  566. if(*p=='$') p++; // 文字列変数
  567. return p;
  568. }
  569. /// Adds a word to str_data
  570. int add_word(const char *p)
  571. {
  572. char *word;
  573. int len;
  574. int i;
  575. // Check for a word
  576. len = skip_word(p)-p;
  577. if( len == 0 )
  578. disp_error_message("add_word: not a word",p);
  579. // Copy the word
  580. CREATE(word,char,len+1);
  581. memcpy(word,p,len);
  582. word[len]=0;
  583. // add the word
  584. i=add_str(word);
  585. aFree(word);
  586. return i;
  587. }
  588. /// Parses a function call.
  589. /// The argument list can have parenthesis or not.
  590. /// The number of arguments is checked.
  591. static const char* parse_callfunc(const char *p, int require_paren)
  592. {
  593. const char* p2;
  594. const char* arg=NULL;
  595. int func;
  596. func = add_word(p);
  597. if( str_data[func].type == C_FUNC ){
  598. // buildin function
  599. add_scriptl(func);
  600. add_scriptc(C_ARG);
  601. arg = buildin_func[str_data[func].val].arg;
  602. } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
  603. // script defined function
  604. int callsub = search_str("callsub");
  605. add_scriptl(callsub);
  606. add_scriptc(C_ARG);
  607. add_scriptl(func);
  608. arg = buildin_func[str_data[callsub].val].arg;
  609. if( *arg == 0 )
  610. disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
  611. if( *arg != '*' )
  612. ++arg; // count func as argument
  613. } else
  614. disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
  615. p = skip_word(p);
  616. p = skip_space(p);
  617. syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
  618. syntax.curly[syntax.curly_count].count = 0;
  619. if( *p == ';' )
  620. {// <func name> ';'
  621. syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
  622. } else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
  623. {// <func name> '(' ')'
  624. syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
  625. p = p2;
  626. /*
  627. } else if( 0 && require_paren && *p != '(' )
  628. {// <func name>
  629. syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
  630. */
  631. } else
  632. {// <func name> <arg list>
  633. if( require_paren ){
  634. if( *p != '(' )
  635. disp_error_message("need '('",p);
  636. ++p; // skip '('
  637. syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
  638. } else if( *p == '(' ){
  639. syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
  640. } else {
  641. syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
  642. }
  643. ++syntax.curly_count;
  644. while( *arg ) {
  645. p2=parse_subexpr(p,-1);
  646. if( p == p2 )
  647. break; // not an argument
  648. if( *arg != '*' )
  649. ++arg; // next argument
  650. p=skip_space(p2);
  651. if( *arg == 0 || *p != ',' )
  652. break; // no more arguments
  653. ++p; // skip comma
  654. }
  655. --syntax.curly_count;
  656. }
  657. if( *arg && *arg != '?' && *arg != '*' )
  658. disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
  659. if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
  660. disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
  661. if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
  662. if( *p != ')' )
  663. disp_error_message("parse_callfunc: expected ')' to close argument list",p);
  664. ++p;
  665. }
  666. add_scriptc(C_FUNC);
  667. return p;
  668. }
  669. /*==========================================
  670. * 項の解析
  671. *------------------------------------------
  672. */
  673. const char* parse_simpleexpr(const char *p)
  674. {
  675. int i;
  676. p=skip_space(p);
  677. #ifdef DEBUG_FUNCIN
  678. if(battle_config.etc_log)
  679. ShowDebug("parse_simpleexpr %s\n",p);
  680. #endif
  681. if(*p==';' || *p==',')
  682. disp_error_message("parse_simpleexpr: unexpected expr end",p);
  683. if(*p=='('){
  684. if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
  685. ++syntax.curly[i].count;
  686. p=parse_subexpr(p+1,-1);
  687. p=skip_space(p);
  688. if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
  689. syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
  690. ){
  691. if( *p == ',' ){
  692. syntax.curly[i].flag = ARGLIST_PAREN;
  693. return p;
  694. } else
  695. syntax.curly[i].flag = ARGLIST_NO_PAREN;
  696. }
  697. if( *p != ')' )
  698. disp_error_message("parse_simpleexpr: unmatch ')'",p);
  699. ++p;
  700. } else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){
  701. char *np;
  702. i=strtoul(p,&np,0);
  703. add_scripti(i);
  704. p=np;
  705. } else if(*p=='"'){
  706. add_scriptc(C_STR);
  707. p++;
  708. while( *p && *p != '"' ){
  709. if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
  710. p++;
  711. else if( *p == '\n' )
  712. disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
  713. add_scriptb(*p++);
  714. }
  715. if(!*p)
  716. disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
  717. add_scriptb(0);
  718. p++; //'"'
  719. } else {
  720. int l;
  721. // label , register , function etc
  722. if(skip_word(p)==p)
  723. disp_error_message("parse_simpleexpr: unexpected character",p);
  724. l=add_word(p);
  725. if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
  726. return parse_callfunc(p,1);
  727. p=skip_word(p);
  728. if( *p == '[' ){
  729. // array(name[i] => getelementofarray(name,i) )
  730. add_scriptl(search_str("getelementofarray"));
  731. add_scriptc(C_ARG);
  732. add_scriptl(l);
  733. p=parse_subexpr(p+1,-1);
  734. p=skip_space(p);
  735. if( *p != ']' )
  736. disp_error_message("parse_simpleexpr: unmatch ']'",p);
  737. ++p;
  738. add_scriptc(C_FUNC);
  739. }else
  740. add_scriptl(l);
  741. }
  742. #ifdef DEBUG_FUNCIN
  743. if(battle_config.etc_log)
  744. ShowDebug("parse_simpleexpr end %s\n",p);
  745. #endif
  746. return p;
  747. }
  748. /*==========================================
  749. * 式の解析
  750. *------------------------------------------
  751. */
  752. const char* parse_subexpr(const char* p,int limit)
  753. {
  754. int op,opl,len;
  755. const char* tmpp;
  756. #ifdef DEBUG_FUNCIN
  757. if(battle_config.etc_log)
  758. ShowDebug("parse_subexpr %s\n",p);
  759. #endif
  760. p=skip_space(p);
  761. if(*p=='-'){
  762. tmpp=skip_space(p+1);
  763. if(*tmpp==';' || *tmpp==','){
  764. add_scriptl(LABEL_NEXTLINE);
  765. p++;
  766. return p;
  767. }
  768. }
  769. tmpp=p;
  770. if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
  771. p=parse_subexpr(p+1,10);
  772. add_scriptc(op);
  773. } else
  774. p=parse_simpleexpr(p);
  775. p=skip_space(p);
  776. while((
  777. (op=C_OP3,opl=0,len=1,*p=='?') ||
  778. (op=C_ADD,opl=8,len=1,*p=='+') ||
  779. (op=C_SUB,opl=8,len=1,*p=='-') ||
  780. (op=C_MUL,opl=9,len=1,*p=='*') ||
  781. (op=C_DIV,opl=9,len=1,*p=='/') ||
  782. (op=C_MOD,opl=9,len=1,*p=='%') ||
  783. (op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
  784. (op=C_AND,opl=6,len=1,*p=='&') ||
  785. (op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
  786. (op=C_OR,opl=5,len=1,*p=='|') ||
  787. (op=C_XOR,opl=4,len=1,*p=='^') ||
  788. (op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
  789. (op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
  790. (op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
  791. (op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
  792. (op=C_GT,opl=3,len=1,*p=='>') ||
  793. (op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
  794. (op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
  795. (op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
  796. p+=len;
  797. if(op == C_OP3) {
  798. p=parse_subexpr(p,-1);
  799. p=skip_space(p);
  800. if( *(p++) != ':')
  801. disp_error_message("parse_subexpr: need ':'", p-1);
  802. p=parse_subexpr(p,-1);
  803. } else {
  804. p=parse_subexpr(p,opl);
  805. }
  806. add_scriptc(op);
  807. p=skip_space(p);
  808. }
  809. #ifdef DEBUG_FUNCIN
  810. if(battle_config.etc_log)
  811. ShowDebug("parse_subexpr end %s\n",p);
  812. #endif
  813. return p; /* return first untreated operator */
  814. }
  815. /*==========================================
  816. * 式の評価
  817. *------------------------------------------
  818. */
  819. const char* parse_expr(const char *p)
  820. {
  821. #ifdef DEBUG_FUNCIN
  822. if(battle_config.etc_log)
  823. ShowDebug("parse_expr %s\n",p);
  824. #endif
  825. switch(*p){
  826. case ')': case ';': case ':': case '[': case ']':
  827. case '}':
  828. disp_error_message("parse_expr: unexpected char",p);
  829. }
  830. p=parse_subexpr(p,-1);
  831. #ifdef DEBUG_FUNCIN
  832. if(battle_config.etc_log)
  833. ShowDebug("parse_expr end %s\n",p);
  834. #endif
  835. return p;
  836. }
  837. /*==========================================
  838. * 行の解析
  839. *------------------------------------------
  840. */
  841. const char* parse_line(const char* p)
  842. {
  843. const char* p2;
  844. p=skip_space(p);
  845. if(*p==';') {
  846. // if(); for(); while(); のために閉じ判定
  847. p = parse_syntax_close(p);
  848. return p+1;
  849. }
  850. if(*p==')' && parse_syntax_for_flag)
  851. return p+1;
  852. p = skip_space(p);
  853. if(p[0] == '{') {
  854. syntax.curly[syntax.curly_count].type = TYPE_NULL;
  855. syntax.curly[syntax.curly_count].count = -1;
  856. syntax.curly[syntax.curly_count].index = -1;
  857. syntax.curly_count++;
  858. return p + 1;
  859. } else if(p[0] == '}') {
  860. return parse_curly_close(p);
  861. }
  862. // 構文関連の処理
  863. p2 = parse_syntax(p);
  864. if(p2 != NULL)
  865. return p2;
  866. p = parse_callfunc(p,0);
  867. p = skip_space(p);
  868. if(parse_syntax_for_flag) {
  869. if( *p != ')' )
  870. disp_error_message("parse_line: need ')'",p);
  871. } else {
  872. if( *p != ';' )
  873. disp_error_message("parse_line: need ';'",p);
  874. }
  875. // if, for , while の閉じ判定
  876. p = parse_syntax_close(p+1);
  877. return p;
  878. }
  879. // { ... } の閉じ処理
  880. const char* parse_curly_close(const char* p) {
  881. if(syntax.curly_count <= 0) {
  882. disp_error_message("parse_curly_close: unexpected string",p);
  883. return p + 1;
  884. } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
  885. syntax.curly_count--;
  886. // if, for , while の閉じ判定
  887. p = parse_syntax_close(p + 1);
  888. return p;
  889. } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
  890. // switch() 閉じ判定
  891. int pos = syntax.curly_count-1;
  892. char label[256];
  893. int l;
  894. // 一時変数を消す
  895. sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
  896. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  897. parse_line(label);
  898. syntax.curly_count--;
  899. // 無条件で終了ポインタに移動
  900. sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
  901. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  902. parse_line(label);
  903. syntax.curly_count--;
  904. // 現在地のラベルを付ける
  905. sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
  906. l=add_str(label);
  907. set_label(l,script_pos, p);
  908. if(syntax.curly[pos].flag) {
  909. // default が存在する
  910. sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
  911. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  912. parse_line(label);
  913. syntax.curly_count--;
  914. }
  915. // 終了ラベルを付ける
  916. sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
  917. l=add_str(label);
  918. set_label(l,script_pos, p);
  919. linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
  920. syntax.curly_count--;
  921. return p+1;
  922. } else {
  923. disp_error_message("parse_curly_close: unexpected string",p);
  924. return p + 1;
  925. }
  926. }
  927. // 構文関連の処理
  928. // break, case, continue, default, do, for, function,
  929. // if, switch, while をこの内部で処理します。
  930. const char* parse_syntax(const char* p)
  931. {
  932. const char *p2 = skip_word(p);
  933. switch(*p) {
  934. case 'B':
  935. case 'b':
  936. if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
  937. // break の処理
  938. char label[256];
  939. int pos = syntax.curly_count - 1;
  940. while(pos >= 0) {
  941. if(syntax.curly[pos].type == TYPE_DO) {
  942. sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
  943. break;
  944. } else if(syntax.curly[pos].type == TYPE_FOR) {
  945. sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
  946. break;
  947. } else if(syntax.curly[pos].type == TYPE_WHILE) {
  948. sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
  949. break;
  950. } else if(syntax.curly[pos].type == TYPE_SWITCH) {
  951. sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
  952. break;
  953. }
  954. pos--;
  955. }
  956. if(pos < 0) {
  957. disp_error_message("parse_syntax: unexpected 'break'",p);
  958. } else {
  959. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  960. parse_line(label);
  961. syntax.curly_count--;
  962. }
  963. p = skip_space(p2);
  964. if(*p != ';') {
  965. disp_error_message("parse_syntax: need ';'",p);
  966. }
  967. p++;
  968. // if, for , while の閉じ判定
  969. p = parse_syntax_close(p + 1);
  970. return p;
  971. }
  972. break;
  973. case 'c':
  974. case 'C':
  975. if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
  976. // case の処理
  977. int pos = syntax.curly_count-1;
  978. if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
  979. disp_error_message("parse_syntax: unexpected 'case' ",p);
  980. return p+1;
  981. } else {
  982. char label[256];
  983. int l,v;
  984. char *np;
  985. if(syntax.curly[pos].count != 1) {
  986. // FALLTHRU 用のジャンプ
  987. sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
  988. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  989. parse_line(label);
  990. syntax.curly_count--;
  991. // 現在地のラベルを付ける
  992. sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
  993. l=add_str(label);
  994. set_label(l,script_pos, p);
  995. }
  996. // switch 判定文
  997. p = skip_space(p2);
  998. if(p == p2) {
  999. disp_error_message("parse_syntax: expect space ' '",p);
  1000. }
  1001. // check whether case label is integer or not
  1002. v = strtol(p,&np,0);
  1003. if(np == p) { //Check for constants
  1004. p2 = skip_word(p);
  1005. v = p2-p; // length of word at p2
  1006. memcpy(label,p,v);
  1007. label[v]='\0';
  1008. v = search_str(label);
  1009. if (v < 0 || str_data[v].type != C_INT)
  1010. disp_error_message("parse_syntax: 'case' label not integer",p);
  1011. v = str_data[v].val;
  1012. p = skip_word(p);
  1013. } else { //Numeric value
  1014. if((*p == '-' || *p == '+') && isdigit(p[1])) // pre-skip because '-' can not skip_word
  1015. p++;
  1016. p = skip_word(p);
  1017. if(np != p)
  1018. disp_error_message("parse_syntax: 'case' label not integer",np);
  1019. }
  1020. p = skip_space(p);
  1021. if(*p != ':')
  1022. disp_error_message("parse_syntax: expect ':'",p);
  1023. sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
  1024. v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
  1025. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1026. // 2回parse しないとダメ
  1027. p2 = parse_line(label);
  1028. parse_line(p2);
  1029. syntax.curly_count--;
  1030. if(syntax.curly[pos].count != 1) {
  1031. // FALLTHRU 終了後のラベル
  1032. sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
  1033. l=add_str(label);
  1034. set_label(l,script_pos,p);
  1035. }
  1036. // check duplication of case label [Rayce]
  1037. if(linkdb_search(&syntax.curly[pos].case_label, (void*)v) != NULL)
  1038. disp_error_message("parse_syntax: dup 'case'",p);
  1039. linkdb_insert(&syntax.curly[pos].case_label, (void*)v, (void*)1);
  1040. sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
  1041. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1042. parse_line(label);
  1043. syntax.curly_count--;
  1044. syntax.curly[pos].count++;
  1045. }
  1046. return p + 1;
  1047. } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
  1048. // continue の処理
  1049. char label[256];
  1050. int pos = syntax.curly_count - 1;
  1051. while(pos >= 0) {
  1052. if(syntax.curly[pos].type == TYPE_DO) {
  1053. sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
  1054. syntax.curly[pos].flag = 1; // continue 用のリンク張るフラグ
  1055. break;
  1056. } else if(syntax.curly[pos].type == TYPE_FOR) {
  1057. sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
  1058. break;
  1059. } else if(syntax.curly[pos].type == TYPE_WHILE) {
  1060. sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
  1061. break;
  1062. }
  1063. pos--;
  1064. }
  1065. if(pos < 0) {
  1066. disp_error_message("parse_syntax: unexpected 'continue'",p);
  1067. } else {
  1068. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1069. parse_line(label);
  1070. syntax.curly_count--;
  1071. }
  1072. p = skip_space(p2);
  1073. if(*p != ';')
  1074. disp_error_message("parse_syntax: need ';'",p);
  1075. p++;
  1076. // if, for , while の閉じ判定
  1077. p = parse_syntax_close(p + 1);
  1078. return p;
  1079. }
  1080. break;
  1081. case 'd':
  1082. case 'D':
  1083. if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
  1084. // switch - default の処理
  1085. int pos = syntax.curly_count-1;
  1086. if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
  1087. disp_error_message("parse_syntax: unexpected 'default'",p);
  1088. } else if(syntax.curly[pos].flag) {
  1089. disp_error_message("parse_syntax: dup 'default'",p);
  1090. } else {
  1091. char label[256];
  1092. int l;
  1093. // 現在地のラベルを付ける
  1094. p = skip_space(p2);
  1095. if(*p != ':') {
  1096. disp_error_message("parse_syntax: need ':'",p);
  1097. }
  1098. sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
  1099. l=add_str(label);
  1100. set_label(l,script_pos,p);
  1101. // 無条件で次のリンクに飛ばす
  1102. sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
  1103. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1104. parse_line(label);
  1105. syntax.curly_count--;
  1106. // default のラベルを付ける
  1107. sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
  1108. l=add_str(label);
  1109. set_label(l,script_pos,p);
  1110. syntax.curly[syntax.curly_count - 1].flag = 1;
  1111. syntax.curly[pos].count++;
  1112. }
  1113. return p + 1;
  1114. } else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
  1115. int l;
  1116. char label[256];
  1117. p=skip_space(p2);
  1118. syntax.curly[syntax.curly_count].type = TYPE_DO;
  1119. syntax.curly[syntax.curly_count].count = 1;
  1120. syntax.curly[syntax.curly_count].index = syntax.index++;
  1121. syntax.curly[syntax.curly_count].flag = 0;
  1122. // 現在地のラベル形成する
  1123. sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
  1124. l=add_str(label);
  1125. set_label(l,script_pos,p);
  1126. syntax.curly_count++;
  1127. return p;
  1128. }
  1129. break;
  1130. case 'f':
  1131. case 'F':
  1132. if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
  1133. int l;
  1134. char label[256];
  1135. int pos = syntax.curly_count;
  1136. syntax.curly[syntax.curly_count].type = TYPE_FOR;
  1137. syntax.curly[syntax.curly_count].count = 1;
  1138. syntax.curly[syntax.curly_count].index = syntax.index++;
  1139. syntax.curly[syntax.curly_count].flag = 0;
  1140. syntax.curly_count++;
  1141. p=skip_space(p2);
  1142. if(*p != '(')
  1143. disp_error_message("parse_syntax: need '('",p);
  1144. p++;
  1145. // 初期化文を実行する
  1146. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1147. p=parse_line(p);
  1148. syntax.curly_count--;
  1149. // 条件判断開始のラベル形成する
  1150. sprintf(label,"__FR%x_J",syntax.curly[pos].index);
  1151. l=add_str(label);
  1152. set_label(l,script_pos,p);
  1153. p=skip_space(p);
  1154. if(*p == ';') {
  1155. // for(;;) のパターンなので必ず真
  1156. ;
  1157. } else {
  1158. // 条件が偽なら終了地点に飛ばす
  1159. sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
  1160. add_scriptl(add_str("jump_zero"));
  1161. add_scriptc(C_ARG);
  1162. p=parse_expr(p);
  1163. p=skip_space(p);
  1164. add_scriptl(add_str(label));
  1165. add_scriptc(C_FUNC);
  1166. }
  1167. if(*p != ';')
  1168. disp_error_message("parse_syntax: need ';'",p);
  1169. p++;
  1170. // ループ開始に飛ばす
  1171. sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
  1172. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1173. parse_line(label);
  1174. syntax.curly_count--;
  1175. // 次のループへのラベル形成する
  1176. sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
  1177. l=add_str(label);
  1178. set_label(l,script_pos,p);
  1179. // 次のループに入る時の処理
  1180. // for 最後の ')' を ';' として扱うフラグ
  1181. parse_syntax_for_flag = 1;
  1182. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1183. p=parse_line(p);
  1184. syntax.curly_count--;
  1185. parse_syntax_for_flag = 0;
  1186. // 条件判定処理に飛ばす
  1187. sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
  1188. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1189. parse_line(label);
  1190. syntax.curly_count--;
  1191. // ループ開始のラベル付け
  1192. sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
  1193. l=add_str(label);
  1194. set_label(l,script_pos,p);
  1195. return p;
  1196. }
  1197. else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
  1198. {// internal script function
  1199. const char *func_name;
  1200. func_name = skip_space(p2);
  1201. p = skip_word(func_name);
  1202. if( p == func_name )
  1203. disp_error_message("parse_syntax:function: function name is missing or invalid", p);
  1204. if( *skip_space(p) == ';' )
  1205. {// function <name> ;
  1206. // function declaration - just register the name
  1207. int l;
  1208. l = add_word(func_name);
  1209. if( str_data[l].type == C_NOP )//## ??? [FlavioJS]
  1210. str_data[l].type = C_USERFUNC;
  1211. return skip_space(p) + 1;
  1212. }
  1213. else
  1214. {// function <name> <line/block of code>
  1215. char label[256];
  1216. int l;
  1217. syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
  1218. syntax.curly[syntax.curly_count].count = 1;
  1219. syntax.curly[syntax.curly_count].index = syntax.index++;
  1220. syntax.curly[syntax.curly_count].flag = 0;
  1221. ++syntax.curly_count;
  1222. // Jump over the function code
  1223. sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
  1224. syntax.curly[syntax.curly_count].type = TYPE_NULL;
  1225. ++syntax.curly_count;
  1226. parse_line(label);
  1227. --syntax.curly_count;
  1228. // Set the position of the function (label)
  1229. l=add_word(func_name);
  1230. if( str_data[l].type == C_NOP )//## ??? [FlavioJS]
  1231. str_data[l].type = C_USERFUNC;
  1232. set_label(l, script_pos, p);
  1233. if( parse_options&SCRIPT_USE_LABEL_DB )
  1234. strdb_put(scriptlabel_db, GETSTRING(str_data[l].str), (void*)script_pos);
  1235. return skip_space(p);
  1236. }
  1237. }
  1238. break;
  1239. case 'i':
  1240. case 'I':
  1241. if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
  1242. // if() の処理
  1243. char label[256];
  1244. p=skip_space(p2);
  1245. if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
  1246. disp_error_message("need '('",p);
  1247. }
  1248. syntax.curly[syntax.curly_count].type = TYPE_IF;
  1249. syntax.curly[syntax.curly_count].count = 1;
  1250. syntax.curly[syntax.curly_count].index = syntax.index++;
  1251. syntax.curly[syntax.curly_count].flag = 0;
  1252. sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
  1253. syntax.curly_count++;
  1254. add_scriptl(add_str("jump_zero"));
  1255. add_scriptc(C_ARG);
  1256. p=parse_expr(p);
  1257. p=skip_space(p);
  1258. add_scriptl(add_str(label));
  1259. add_scriptc(C_FUNC);
  1260. return p;
  1261. }
  1262. break;
  1263. case 's':
  1264. case 'S':
  1265. if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
  1266. // switch() の処理
  1267. char label[256];
  1268. p=skip_space(p2);
  1269. if(*p != '(') {
  1270. disp_error_message("need '('",p);
  1271. }
  1272. syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
  1273. syntax.curly[syntax.curly_count].count = 1;
  1274. syntax.curly[syntax.curly_count].index = syntax.index++;
  1275. syntax.curly[syntax.curly_count].flag = 0;
  1276. sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
  1277. syntax.curly_count++;
  1278. add_scriptl(add_str("set"));
  1279. add_scriptc(C_ARG);
  1280. add_scriptl(add_str(label));
  1281. p=parse_expr(p);
  1282. p=skip_space(p);
  1283. if(*p != '{') {
  1284. disp_error_message("parse_syntax: need '{'",p);
  1285. }
  1286. add_scriptc(C_FUNC);
  1287. return p + 1;
  1288. }
  1289. break;
  1290. case 'w':
  1291. case 'W':
  1292. if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
  1293. int l;
  1294. char label[256];
  1295. p=skip_space(p2);
  1296. if(*p != '(') {
  1297. disp_error_message("need '('",p);
  1298. }
  1299. syntax.curly[syntax.curly_count].type = TYPE_WHILE;
  1300. syntax.curly[syntax.curly_count].count = 1;
  1301. syntax.curly[syntax.curly_count].index = syntax.index++;
  1302. syntax.curly[syntax.curly_count].flag = 0;
  1303. // 条件判断開始のラベル形成する
  1304. sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
  1305. l=add_str(label);
  1306. set_label(l,script_pos,p);
  1307. // 条件が偽なら終了地点に飛ばす
  1308. sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
  1309. syntax.curly_count++;
  1310. add_scriptl(add_str("jump_zero"));
  1311. add_scriptc(C_ARG);
  1312. p=parse_expr(p);
  1313. p=skip_space(p);
  1314. add_scriptl(add_str(label));
  1315. add_scriptc(C_FUNC);
  1316. return p;
  1317. }
  1318. break;
  1319. }
  1320. return NULL;
  1321. }
  1322. const char* parse_syntax_close(const char *p) {
  1323. // if(...) for(...) hoge(); のように、1度閉じられたら再度閉じられるか確認する
  1324. int flag;
  1325. do {
  1326. p = parse_syntax_close_sub(p,&flag);
  1327. } while(flag);
  1328. return p;
  1329. }
  1330. // if, for , while , do の閉じ判定
  1331. // flag == 1 : 閉じられた
  1332. // flag == 0 : 閉じられない
  1333. const char* parse_syntax_close_sub(const char* p,int* flag) {
  1334. char label[256];
  1335. int pos = syntax.curly_count - 1;
  1336. int l;
  1337. *flag = 1;
  1338. if(syntax.curly_count <= 0) {
  1339. *flag = 0;
  1340. return p;
  1341. } else if(syntax.curly[pos].type == TYPE_IF) {
  1342. const char *bp = p;
  1343. const char *p2;
  1344. // if 最終場所へ飛ばす
  1345. sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
  1346. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1347. parse_line(label);
  1348. syntax.curly_count--;
  1349. // 現在地のラベルを付ける
  1350. sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
  1351. l=add_str(label);
  1352. set_label(l,script_pos,p);
  1353. syntax.curly[pos].count++;
  1354. p = skip_space(p);
  1355. p2 = skip_word(p);
  1356. if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
  1357. // else or else - if
  1358. p = skip_space(p2);
  1359. p2 = skip_word(p);
  1360. if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
  1361. // else - if
  1362. p=skip_space(p2);
  1363. if(*p != '(') {
  1364. disp_error_message("need '('",p);
  1365. }
  1366. sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
  1367. add_scriptl(add_str("jump_zero"));
  1368. add_scriptc(C_ARG);
  1369. p=parse_expr(p);
  1370. p=skip_space(p);
  1371. add_scriptl(add_str(label));
  1372. add_scriptc(C_FUNC);
  1373. *flag = 0;
  1374. return p;
  1375. } else {
  1376. // else
  1377. if(!syntax.curly[pos].flag) {
  1378. syntax.curly[pos].flag = 1;
  1379. *flag = 0;
  1380. return p;
  1381. }
  1382. }
  1383. }
  1384. // if 閉じ
  1385. syntax.curly_count--;
  1386. // 最終地のラベルを付ける
  1387. sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
  1388. l=add_str(label);
  1389. set_label(l,script_pos,p);
  1390. if(syntax.curly[pos].flag == 1) {
  1391. // このifに対するelseじゃないのでポインタの位置は同じ
  1392. return bp;
  1393. }
  1394. return p;
  1395. } else if(syntax.curly[pos].type == TYPE_DO) {
  1396. int l;
  1397. char label[256];
  1398. const char *p2;
  1399. if(syntax.curly[pos].flag) {
  1400. // 現在地のラベル形成する(continue でここに来る)
  1401. sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
  1402. l=add_str(label);
  1403. set_label(l,script_pos,p);
  1404. }
  1405. // 条件が偽なら終了地点に飛ばす
  1406. p = skip_space(p);
  1407. p2 = skip_word(p);
  1408. if(p2 - p != 5 || strncasecmp(p,"while",5))
  1409. disp_error_message("parse_syntax: need 'while'",p);
  1410. p = skip_space(p2);
  1411. if(*p != '(') {
  1412. disp_error_message("need '('",p);
  1413. }
  1414. sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
  1415. add_scriptl(add_str("jump_zero"));
  1416. add_scriptc(C_ARG);
  1417. p=parse_expr(p);
  1418. p=skip_space(p);
  1419. add_scriptl(add_str(label));
  1420. add_scriptc(C_FUNC);
  1421. // 開始地点に飛ばす
  1422. sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
  1423. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1424. parse_line(label);
  1425. syntax.curly_count--;
  1426. // 条件終了地点のラベル形成する
  1427. sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
  1428. l=add_str(label);
  1429. set_label(l,script_pos,p);
  1430. p = skip_space(p);
  1431. if(*p != ';') {
  1432. disp_error_message("parse_syntax: need ';'",p);
  1433. return p+1;
  1434. }
  1435. p++;
  1436. syntax.curly_count--;
  1437. return p;
  1438. } else if(syntax.curly[pos].type == TYPE_FOR) {
  1439. // 次のループに飛ばす
  1440. sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
  1441. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1442. parse_line(label);
  1443. syntax.curly_count--;
  1444. // for 終了のラベル付け
  1445. sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
  1446. l=add_str(label);
  1447. set_label(l,script_pos,p);
  1448. syntax.curly_count--;
  1449. return p;
  1450. } else if(syntax.curly[pos].type == TYPE_WHILE) {
  1451. // while 条件判断へ飛ばす
  1452. sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
  1453. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1454. parse_line(label);
  1455. syntax.curly_count--;
  1456. // while 終了のラベル付け
  1457. sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
  1458. l=add_str(label);
  1459. set_label(l,script_pos,p);
  1460. syntax.curly_count--;
  1461. return p;
  1462. } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
  1463. int pos = syntax.curly_count-1;
  1464. char label[256];
  1465. int l;
  1466. // 戻す
  1467. sprintf(label,"return;");
  1468. syntax.curly[syntax.curly_count++].type = TYPE_NULL;
  1469. parse_line(label);
  1470. syntax.curly_count--;
  1471. // 現在地のラベルを付ける
  1472. sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
  1473. l=add_str(label);
  1474. set_label(l,script_pos,p);
  1475. syntax.curly_count--;
  1476. return p + 1;
  1477. } else {
  1478. *flag = 0;
  1479. return p;
  1480. }
  1481. }
  1482. /*==========================================
  1483. * 組み込み関数の追加
  1484. *------------------------------------------
  1485. */
  1486. static void add_buildin_func(void)
  1487. {
  1488. int i,n;
  1489. const char* p;
  1490. for( i=0; buildin_func[i].func; i++ ){
  1491. // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
  1492. // 'v' - value (either string or int or reference)
  1493. // 's' - string
  1494. // 'i' - int
  1495. // 'r' - reference (of a variable)
  1496. // 'l' - label
  1497. // '?' - one optional parameter
  1498. // '*' - unknown number of optional parameters
  1499. p=buildin_func[i].arg;
  1500. while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
  1501. while( *p == '?' ) ++p;
  1502. if( *p == '*' ) ++p;
  1503. if( *p != 0){
  1504. ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
  1505. } else if( *skip_word(buildin_func[i].name) != 0 ){
  1506. ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
  1507. } else {
  1508. n=add_str(buildin_func[i].name);
  1509. str_data[n].type=C_FUNC;
  1510. str_data[n].val=i;
  1511. str_data[n].func=buildin_func[i].func;
  1512. }
  1513. }
  1514. }
  1515. /*==========================================
  1516. * 定数データベースの読み込み
  1517. *------------------------------------------
  1518. */
  1519. static void read_constdb(void)
  1520. {
  1521. FILE *fp;
  1522. char line[1024],name[1024],val[1024];
  1523. int n,type;
  1524. sprintf(line, "%s/const.txt", db_path);
  1525. fp=fopen(line, "r");
  1526. if(fp==NULL){
  1527. ShowError("can't read %s\n", line);
  1528. return ;
  1529. }
  1530. while(fgets(line,1020,fp)){
  1531. if(line[0]=='/' && line[1]=='/')
  1532. continue;
  1533. type=0;
  1534. if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
  1535. sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
  1536. n=add_str(name);
  1537. if(type==0)
  1538. str_data[n].type=C_INT;
  1539. else
  1540. str_data[n].type=C_PARAM;
  1541. str_data[n].val= (int)strtol(val,NULL,0);
  1542. }
  1543. }
  1544. fclose(fp);
  1545. }
  1546. /*==========================================
  1547. * エラー表示
  1548. *------------------------------------------
  1549. */
  1550. const char* script_print_line( const char *p, const char *mark, int line ) {
  1551. int i;
  1552. if( p == NULL || !p[0] ) return NULL;
  1553. if( line < 0 )
  1554. printf("*% 5d : ", -line);
  1555. else
  1556. printf(" % 5d : ", line);
  1557. for(i=0;p[i] && p[i] != '\n';i++){
  1558. if(p + i != mark)
  1559. printf("%c",p[i]);
  1560. else
  1561. printf("\'%c\'",p[i]);
  1562. }
  1563. printf("\n");
  1564. return p+i+(p[i] == '\n' ? 1 : 0);
  1565. }
  1566. void script_error(const char *src,const char *file,int start_line, const char *error_msg, const char *error_pos) {
  1567. // エラーが発生した行を求める
  1568. int j;
  1569. int line = start_line;
  1570. const char *p;
  1571. const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
  1572. for(p=src;p && *p;line++){
  1573. char *lineend=strchr(p,'\n');
  1574. if(lineend==NULL || error_pos<lineend){
  1575. break;
  1576. }
  1577. for( j = 0; j < 4; j++ ) {
  1578. linestart[j] = linestart[j+1];
  1579. }
  1580. linestart[4] = p;
  1581. p=lineend+1;
  1582. }
  1583. printf("\a\n");
  1584. printf("script error on %s line %d\n", file, line);
  1585. printf(" %s\n", error_msg);
  1586. for(j = 0; j < 5; j++ ) {
  1587. script_print_line( linestart[j], NULL, line + j - 5);
  1588. }
  1589. p = script_print_line( p, error_pos, -line);
  1590. for(j = 0; j < 5; j++) {
  1591. p = script_print_line( p, NULL, line + j + 1 );
  1592. }
  1593. }
  1594. /*==========================================
  1595. * スクリプトの解析
  1596. *------------------------------------------
  1597. */
  1598. struct script_code* parse_script(const char *src,const char *file,int line,int options)
  1599. {
  1600. const char *p,*tmpp;
  1601. int i;
  1602. struct script_code *code;
  1603. static int first=1;
  1604. memset(&syntax,0,sizeof(syntax));
  1605. if(first){
  1606. add_buildin_func();
  1607. read_constdb();
  1608. }
  1609. first=0;
  1610. script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
  1611. script_pos=0;
  1612. script_size=SCRIPT_BLOCK_SIZE;
  1613. str_data[LABEL_NEXTLINE].type=C_NOP;
  1614. str_data[LABEL_NEXTLINE].backpatch=-1;
  1615. str_data[LABEL_NEXTLINE].label=-1;
  1616. for(i=LABEL_START;i<str_num;i++){
  1617. if(
  1618. str_data[i].type==C_POS || str_data[i].type==C_NAME ||
  1619. str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
  1620. ){
  1621. str_data[i].type=C_NOP;
  1622. str_data[i].backpatch=-1;
  1623. str_data[i].label=-1;
  1624. }
  1625. }
  1626. // who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
  1627. if( options&SCRIPT_USE_LABEL_DB )
  1628. scriptlabel_db->clear(scriptlabel_db, NULL);
  1629. parse_options = options;
  1630. if( setjmp( error_jump ) != 0 ) {
  1631. //Restore program state when script has problems. [from jA]
  1632. int i;
  1633. const int size = sizeof(syntax.curly)/sizeof(syntax.curly[0]);
  1634. if( error_report )
  1635. script_error(src,file,line,error_msg,error_pos);
  1636. aFree( error_msg );
  1637. aFree( script_buf );
  1638. script_pos = 0;
  1639. script_size = 0;
  1640. script_buf = NULL;
  1641. for(i=LABEL_START;i<str_num;i++)
  1642. if(str_data[i].type == C_NOP) str_data[i].type = C_NAME;
  1643. for(i=0; i<size; i++)
  1644. linkdb_final(&syntax.curly[i].case_label);
  1645. return NULL;
  1646. }
  1647. parse_syntax_for_flag=0;
  1648. p=src;
  1649. p=skip_space(p);
  1650. if(*p!='{'){
  1651. disp_error_message("not found '{'",p);
  1652. }
  1653. p++;
  1654. p = skip_space(p);
  1655. if (p && *p == '}') {
  1656. // an empty function, just return
  1657. aFree( script_buf );
  1658. script_pos = 0;
  1659. script_size = 0;
  1660. script_buf = NULL;
  1661. return NULL;
  1662. }
  1663. while (p && *p && (*p!='}' || syntax.curly_count != 0)) {
  1664. p=skip_space(p);
  1665. // labelだけ特殊処理
  1666. tmpp=skip_space(skip_word(p));
  1667. if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
  1668. i=add_word(p);
  1669. set_label(i,script_pos,p);
  1670. if( parse_options&SCRIPT_USE_LABEL_DB )
  1671. strdb_put(scriptlabel_db, GETSTRING(str_data[i].str), (void*)script_pos);
  1672. p=tmpp+1;
  1673. continue;
  1674. }
  1675. // 他は全部一緒くた
  1676. p=parse_line(p);
  1677. p=skip_space(p);
  1678. add_scriptc(C_EOL);
  1679. set_label(LABEL_NEXTLINE,script_pos,p);
  1680. str_data[LABEL_NEXTLINE].type=C_NOP;
  1681. str_data[LABEL_NEXTLINE].backpatch=-1;
  1682. str_data[LABEL_NEXTLINE].label=-1;
  1683. }
  1684. add_scriptc(C_NOP);
  1685. script_size = script_pos;
  1686. RECREATE(script_buf,unsigned char,script_pos);
  1687. // 未解決のラベルを解決
  1688. for(i=LABEL_START;i<str_num;i++){
  1689. if(str_data[i].type==C_NOP){
  1690. int j,next;
  1691. str_data[i].type=C_NAME;
  1692. str_data[i].label=i;
  1693. for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
  1694. next=GETVALUE(script_buf,j);
  1695. SETVALUE(script_buf,j,i);
  1696. j=next;
  1697. }
  1698. }
  1699. }
  1700. #ifdef DEBUG_DISP
  1701. for(i=0;i<script_pos;i++){
  1702. if((i&15)==0) printf("%04x : ",i);
  1703. printf("%02x ",script_buf[i]);
  1704. if((i&15)==15) printf("\n");
  1705. }
  1706. printf("\n");
  1707. #endif
  1708. #ifdef DEBUG_DISASM
  1709. {
  1710. int i = 0,j;
  1711. while(i < script_pos) {
  1712. printf("%06x ",i);
  1713. j = i;
  1714. switch(get_com(script_buf,&i)) {
  1715. case C_EOL: printf("C_EOL"); break;
  1716. case C_INT: printf("C_INT %d",get_num(script_buf,&i)); break;
  1717. case C_POS:
  1718. printf("C_POS 0x%06x",*(int*)(script_buf+i)&0xffffff);
  1719. i += 3;
  1720. break;
  1721. case C_NAME:
  1722. j = (*(int*)(script_buf+i)&0xffffff);
  1723. printf("C_NAME %s",j == 0xffffff ? "?? unknown ??" : str_buf + str_data[j].str);
  1724. i += 3;
  1725. break;
  1726. case C_ARG: printf("C_ARG"); break;
  1727. case C_FUNC: printf("C_FUNC"); break;
  1728. case C_ADD: printf("C_ADD"); break;
  1729. case C_SUB: printf("C_SUB"); break;
  1730. case C_MUL: printf("C_MUL"); break;
  1731. case C_DIV: printf("C_DIV"); break;
  1732. case C_MOD: printf("C_MOD"); break;
  1733. case C_EQ: printf("C_EQ"); break;
  1734. case C_NE: printf("C_NE"); break;
  1735. case C_GT: printf("C_GT"); break;
  1736. case C_GE: printf("C_GE"); break;
  1737. case C_LT: printf("C_LT"); break;
  1738. case C_LE: printf("C_LE"); break;
  1739. case C_AND: printf("C_AND"); break;
  1740. case C_OR: printf("C_OR"); break;
  1741. case C_XOR: printf("C_XOR"); break;
  1742. case C_LAND: printf("C_LAND"); break;
  1743. case C_LOR: printf("C_LOR"); break;
  1744. case C_R_SHIFT: printf("C_R_SHIFT"); break;
  1745. case C_L_SHIFT: printf("C_L_SHIFT"); break;
  1746. case C_NEG: printf("C_NEG"); break;
  1747. case C_NOT: printf("C_NOT"); break;
  1748. case C_LNOT: printf("C_LNOT"); break;
  1749. case C_NOP: printf("C_NOP"); break;
  1750. case C_OP3: printf("C_OP3"); break;
  1751. case C_STR:
  1752. j = strlen(script_buf + i);
  1753. printf("C_STR %s",script_buf + i);
  1754. i+= j+1;
  1755. break;
  1756. default:
  1757. printf("unknown");
  1758. }
  1759. printf("\n");
  1760. }
  1761. }
  1762. #endif
  1763. CREATE(code,struct script_code,1);
  1764. code->script_buf = script_buf;
  1765. code->script_size = script_size;
  1766. code->script_vars = NULL;
  1767. return code;
  1768. }
  1769. //
  1770. // 実行系
  1771. //
  1772. enum {RUN = 0,STOP,END,RERUNLINE,GOTO,RETFUNC};
  1773. /// Returns the player attached to this script, identified by the rid.
  1774. /// If there is no player attached, the script is terminated.
  1775. struct map_session_data *script_rid2sd(struct script_state *st)
  1776. {
  1777. struct map_session_data *sd=map_id2sd(st->rid);
  1778. if(!sd){
  1779. ShowError("script_rid2sd: fatal error ! player not attached!\n");
  1780. st->state = END;
  1781. }
  1782. return sd;
  1783. }
  1784. /*==========================================
  1785. * Retrieves the value of a script variable
  1786. *------------------------------------------*/
  1787. int get_val(struct script_state* st, struct script_data* data)
  1788. {
  1789. struct map_session_data* sd = NULL;
  1790. char *name, prefix, postfix;
  1791. if(data->type != C_NAME) return 0;
  1792. name = str_buf + str_data[data->u.num&0x00ffffff].str;
  1793. prefix = name[0]; postfix = name[strlen(name)-1];
  1794. if(not_server_variable(prefix)) {
  1795. sd = script_rid2sd(st);
  1796. if (!sd) { // needs player attached
  1797. // throw error, load some meaningful default values and return
  1798. ShowError("get_val error, cannot access player variable '%s'\n", name);
  1799. if (postfix == '$') { data->type = C_CONSTSTR; data->u.str = ""; } else { data->type = C_INT; data->u.num = 0; }
  1800. return 0;
  1801. }
  1802. }
  1803. if(postfix == '$') { // string variable
  1804. data->type = C_CONSTSTR;
  1805. switch (prefix) {
  1806. case '@':
  1807. data->u.str = pc_readregstr(sd, data->u.num); break;
  1808. case '$':
  1809. data->u.str = (char *)idb_get(mapregstr_db,data->u.num); break;
  1810. case '#':
  1811. data->u.str = (name[1] == '#') ? pc_readaccountreg2str(sd, name) : pc_readaccountregstr(sd, name); break;
  1812. case '.': {
  1813. struct linkdb_node** n;
  1814. n = (data->ref) ? data->ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
  1815. data->u.str = linkdb_search(n, (void*)data->u.num);
  1816. }
  1817. break;
  1818. default:
  1819. data->u.str = pc_readglobalreg_str(sd, name); break;
  1820. }
  1821. if( data->u.str == NULL )
  1822. data->u.str = "";
  1823. } else { // integer variable
  1824. data->type = C_INT;
  1825. if(str_data[data->u.num&0x00ffffff].type == C_INT) {
  1826. data->u.num = str_data[data->u.num&0x00ffffff].val;
  1827. } else if(str_data[data->u.num&0x00ffffff].type == C_PARAM) {
  1828. data->u.num = pc_readparam(sd, str_data[data->u.num&0x00ffffff].val);
  1829. }
  1830. else
  1831. switch (prefix) {
  1832. case '@':
  1833. data->u.num = pc_readreg(sd, data->u.num); break;
  1834. case '$':
  1835. data->u.num = (int)idb_get(mapreg_db, data->u.num); break;
  1836. case '#':
  1837. data->u.num = (name[1] == '#') ? pc_readaccountreg2(sd, name) : pc_readaccountreg(sd, name); break;
  1838. case '.': {
  1839. struct linkdb_node** n;
  1840. n = (data->ref) ? data->ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
  1841. data->u.num = (int)linkdb_search(n, (void*)data->u.num);
  1842. }
  1843. break;
  1844. default:
  1845. data->u.num = pc_readglobalreg(sd, name); break;
  1846. }
  1847. }
  1848. return 0;
  1849. }
  1850. /*==========================================
  1851. * Retrieves the value of a script variable
  1852. *------------------------------------------*/
  1853. void* get_val2(struct script_state* st, int num, struct linkdb_node** ref)
  1854. {
  1855. struct script_data dat;
  1856. dat.type = C_NAME;
  1857. dat.u.num = num;
  1858. dat.ref = ref;
  1859. get_val(st, &dat);
  1860. return (dat.type == C_INT) ? (void*)dat.u.num : (void*)dat.u.str;
  1861. }
  1862. /*==========================================
  1863. * Stores the value of a script variable
  1864. *------------------------------------------*/
  1865. static int set_reg(struct script_state* st, struct map_session_data* sd, int num, char* name, void* value, struct linkdb_node** ref)
  1866. {
  1867. char prefix = name[0]; char postfix = name[strlen(name)-1];
  1868. if (postfix == '$') { // string variable
  1869. char* str = (char*)value;
  1870. switch (prefix) {
  1871. case '@':
  1872. pc_setregstr(sd, num, str); break;
  1873. case '$':
  1874. mapreg_setregstr(num, str); break;
  1875. case '#':
  1876. (name[1] == '#') ? pc_setaccountreg2str(sd, name, str) : pc_setaccountregstr(sd, name, str); break;
  1877. case '.': {
  1878. char* p;
  1879. struct linkdb_node** n;
  1880. n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
  1881. p = linkdb_search(n, (void*)num);
  1882. if (p) {
  1883. linkdb_erase(n, (void*)num);
  1884. aFree(p);
  1885. }
  1886. if (str[0]) linkdb_insert(n, (void*)num, aStrdup(str));
  1887. }
  1888. break;
  1889. default:
  1890. pc_setglobalreg_str(sd, name, str); break;
  1891. }
  1892. } else { // integer variable
  1893. int val = (int)value;
  1894. if(str_data[num&0x00ffffff].type == C_PARAM)
  1895. pc_setparam(sd, str_data[num&0x00ffffff].val, val);
  1896. else
  1897. switch (prefix) {
  1898. case '@':
  1899. pc_setreg(sd, num, val); break;
  1900. case '$':
  1901. mapreg_setreg(num, val); break;
  1902. case '#':
  1903. (name[1] == '#') ? pc_setaccountreg2(sd, name, val) : pc_setaccountreg(sd, name, val); break;
  1904. case '.': {
  1905. struct linkdb_node** n;
  1906. n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
  1907. if (val == 0)
  1908. linkdb_erase(n, (void*)num);
  1909. else
  1910. linkdb_replace(n, (void*)num, (void*)val);
  1911. }
  1912. break;
  1913. default:
  1914. pc_setglobalreg(sd, name, val); break;
  1915. }
  1916. }
  1917. return 0;
  1918. }
  1919. int set_var(struct map_session_data* sd, char* name, void* val)
  1920. {
  1921. return set_reg(NULL, sd, add_str(name), name, val, NULL);
  1922. }
  1923. /*==========================================
  1924. * 文字列への変換
  1925. *------------------------------------------
  1926. */
  1927. char* conv_str(struct script_state *st,struct script_data *data)
  1928. {
  1929. get_val(st,data);
  1930. if(data->type==C_INT){
  1931. char *buf;
  1932. CREATE(buf,char,ITEM_NAME_LENGTH);
  1933. snprintf(buf,ITEM_NAME_LENGTH, "%d",data->u.num);
  1934. buf[ITEM_NAME_LENGTH-1]=0;
  1935. data->type=C_STR;
  1936. data->u.str=buf;
  1937. } else if(data->type==C_POS) {
  1938. // Protect form crashes by passing labels to string-expected args [jA2200]
  1939. data->type = C_CONSTSTR;
  1940. data->u.str = "** SCRIPT ERROR **";
  1941. } else if(data->type==C_NAME){
  1942. data->type=C_CONSTSTR;
  1943. data->u.str=str_buf+str_data[data->u.num].str;
  1944. }
  1945. return data->u.str;
  1946. }
  1947. /*==========================================
  1948. * 数値へ変換
  1949. *------------------------------------------
  1950. */
  1951. int conv_num(struct script_state *st,struct script_data *data)
  1952. {
  1953. char *p;
  1954. get_val(st,data);
  1955. if(data->type==C_STR || data->type==C_CONSTSTR){
  1956. p=data->u.str;
  1957. data->u.num = atoi(p);
  1958. if(data->type==C_STR)
  1959. aFree(p);
  1960. data->type=C_INT;
  1961. }
  1962. return data->u.num;
  1963. }
  1964. /*==========================================
  1965. * スタックへ数値をプッシュ
  1966. *------------------------------------------
  1967. */
  1968. void push_val(struct script_stack *stack,int type,int val)
  1969. {
  1970. if(stack->sp >= stack->sp_max){
  1971. stack->sp_max += 64;
  1972. stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
  1973. sizeof(stack->stack_data[0]) * stack->sp_max);
  1974. memset(stack->stack_data + (stack->sp_max - 64), 0,
  1975. 64 * sizeof(*(stack->stack_data)));
  1976. }
  1977. // if(battle_config.etc_log)
  1978. // printf("push (%d,%d)-> %d\n",type,val,stack->sp);
  1979. stack->stack_data[stack->sp].type=type;
  1980. stack->stack_data[stack->sp].u.num=val;
  1981. stack->stack_data[stack->sp].ref = NULL;
  1982. stack->sp++;
  1983. }
  1984. /*==========================================
  1985. * スタックへ数値+リファレンスをプッシュ
  1986. *------------------------------------------
  1987. */
  1988. void push_val2(struct script_stack *stack,int type,int val,struct linkdb_node** ref) {
  1989. push_val(stack,type,val);
  1990. stack->stack_data[stack->sp-1].ref = ref;
  1991. }
  1992. /*==========================================
  1993. * スタックへ文字列をプッシュ
  1994. *------------------------------------------
  1995. */
  1996. void push_str(struct script_stack *stack,int type,char *str)
  1997. {
  1998. if(stack->sp>=stack->sp_max){
  1999. stack->sp_max += 64;
  2000. stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
  2001. sizeof(stack->stack_data[0]) * stack->sp_max);
  2002. memset(stack->stack_data + (stack->sp_max - 64), '\0',
  2003. 64 * sizeof(*(stack->stack_data)));
  2004. }
  2005. // if(battle_config.etc_log)
  2006. // printf("push (%d,%x)-> %d\n",type,str,stack->sp);
  2007. stack->stack_data[stack->sp].type =type;
  2008. stack->stack_data[stack->sp].u.str=str;
  2009. stack->stack_data[stack->sp].ref =NULL;
  2010. stack->sp++;
  2011. }
  2012. /*==========================================
  2013. * スタックへ複製をプッシュ
  2014. *------------------------------------------
  2015. */
  2016. void push_copy(struct script_stack *stack,int pos)
  2017. {
  2018. switch(stack->stack_data[pos].type){
  2019. case C_CONSTSTR:
  2020. push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str);
  2021. break;
  2022. case C_STR:
  2023. push_str(stack,C_STR,aStrdup(stack->stack_data[pos].u.str));
  2024. break;
  2025. default:
  2026. push_val2(
  2027. stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num,
  2028. stack->stack_data[pos].ref
  2029. );
  2030. break;
  2031. }
  2032. }
  2033. /*==========================================
  2034. * スタックからポップ
  2035. *------------------------------------------
  2036. */
  2037. void pop_stack(struct script_stack* stack,int start,int end)
  2038. {
  2039. int i;
  2040. for(i=start;i<end;i++){
  2041. if(stack->stack_data[i].type==C_STR){
  2042. aFree(stack->stack_data[i].u.str);
  2043. stack->stack_data[i].type=C_INT; //Might not be correct, but it's done in case to prevent pointer errors later on. [Skotlex]
  2044. }
  2045. }
  2046. if(stack->sp>end){
  2047. memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end));
  2048. }
  2049. stack->sp-=end-start;
  2050. }
  2051. /*==========================================
  2052. * スクリプト依存変数、関数依存変数の解放
  2053. *------------------------------------------
  2054. */
  2055. void script_free_vars(struct linkdb_node **node) {
  2056. struct linkdb_node *n = *node;
  2057. while(n) {
  2058. char *name = str_buf + str_data[(int)(n->key)&0x00ffffff].str;
  2059. char postfix = name[strlen(name)-1];
  2060. if( postfix == '$' ) {
  2061. // 文字型変数なので、データ削除
  2062. aFree(n->data);
  2063. }
  2064. n = n->next;
  2065. }
  2066. linkdb_final( node );
  2067. }
  2068. /*==========================================
  2069. * Free's the whole stack. Invoked when clearing a character. [Skotlex]
  2070. *------------------------------------------
  2071. */
  2072. void script_free_stack(struct script_stack *stack) {
  2073. int i;
  2074. for(i = 0; i < stack->sp; i++) {
  2075. if( stack->stack_data[i].type == C_STR ) {
  2076. aFree(stack->stack_data[i].u.str);
  2077. stack->stack_data[i].type = C_INT;
  2078. } else if( i > 0 && stack->stack_data[i].type == C_RETINFO ) {
  2079. struct linkdb_node** n = (struct linkdb_node**)stack->stack_data[i-1].u.num;
  2080. script_free_vars( n );
  2081. aFree( n );
  2082. }
  2083. }
  2084. script_free_vars( stack->var_function );
  2085. aFree(stack->var_function);
  2086. aFree(stack->stack_data);
  2087. aFree(stack);
  2088. }
  2089. void script_free_code(struct script_code* code) {
  2090. script_free_vars( &code->script_vars );
  2091. aFree( code->script_buf );
  2092. aFree( code );
  2093. }
  2094. //
  2095. // 実行部main
  2096. //
  2097. /*==========================================
  2098. * コマンドの読み取り
  2099. *------------------------------------------
  2100. */
  2101. static int unget_com_data=-1;
  2102. int get_com(unsigned char *script,int *pos)
  2103. {
  2104. int i,j;
  2105. if(unget_com_data>=0){
  2106. i=unget_com_data;
  2107. unget_com_data=-1;
  2108. return i;
  2109. }
  2110. if(script[*pos]>=0x80){
  2111. return C_INT;
  2112. }
  2113. i=0; j=0;
  2114. while(script[*pos]>=0x40){
  2115. i=script[(*pos)++]<<j;
  2116. j+=6;
  2117. }
  2118. return i+(script[(*pos)++]<<j);
  2119. }
  2120. /*==========================================
  2121. * コマンドのプッシュバック
  2122. *------------------------------------------
  2123. */
  2124. void unget_com(int c)
  2125. {
  2126. if(unget_com_data!=-1){
  2127. if(battle_config.error_log)
  2128. ShowError("unget_com can back only 1 data\n");
  2129. }
  2130. unget_com_data=c;
  2131. }
  2132. /*==========================================
  2133. * 数値の所得
  2134. *------------------------------------------
  2135. */
  2136. int get_num(unsigned char *script,int *pos)
  2137. {
  2138. int i,j;
  2139. i=0; j=0;
  2140. while(script[*pos]>=0xc0){
  2141. i+=(script[(*pos)++]&0x7f)<<j;
  2142. j+=6;
  2143. }
  2144. return i+((script[(*pos)++]&0x7f)<<j);
  2145. }
  2146. /*==========================================
  2147. * スタックから値を取り出す
  2148. *------------------------------------------
  2149. */
  2150. int pop_val(struct script_state* st)
  2151. {
  2152. if(st->stack->sp<=0)
  2153. return 0;
  2154. st->stack->sp--;
  2155. get_val(st,&(st->stack->stack_data[st->stack->sp]));
  2156. if(st->stack->stack_data[st->stack->sp].type==C_INT)
  2157. return st->stack->stack_data[st->stack->sp].u.num;
  2158. return 0;
  2159. }
  2160. int isstr(struct script_data *c) {
  2161. if( c->type == C_STR || c->type == C_CONSTSTR )
  2162. return 1;
  2163. else if( c->type == C_NAME ) {
  2164. char *p = str_buf + str_data[c->u.num & 0xffffff].str;
  2165. char postfix = p[strlen(p)-1];
  2166. return (postfix == '$');
  2167. }
  2168. return 0;
  2169. }
  2170. /*==========================================
  2171. * Three-section operator
  2172. * test ? if_true : if_false
  2173. *------------------------------------------
  2174. */
  2175. void op_3(struct script_state *st) {
  2176. int flag = 0;
  2177. if( isstr(&st->stack->stack_data[st->stack->sp-3])) {
  2178. char *str = conv_str(st,& (st->stack->stack_data[st->stack->sp-3]));
  2179. flag = str[0];
  2180. } else {
  2181. flag = conv_num(st,& (st->stack->stack_data[st->stack->sp-3]));
  2182. }
  2183. if( flag ) {
  2184. push_copy(st->stack, st->stack->sp-2 );
  2185. } else {
  2186. push_copy(st->stack, st->stack->sp-1 );
  2187. }
  2188. pop_stack(st->stack,st->stack->sp-4,st->stack->sp-1);
  2189. }
  2190. /*==========================================
  2191. * 加算演算子
  2192. *------------------------------------------
  2193. */
  2194. void op_add(struct script_state* st)
  2195. {
  2196. st->stack->sp--;
  2197. get_val(st,&(st->stack->stack_data[st->stack->sp]));
  2198. get_val(st,&(st->stack->stack_data[st->stack->sp-1]));
  2199. if(isstr(&st->stack->stack_data[st->stack->sp]) || isstr(&st->stack->stack_data[st->stack->sp-1])){
  2200. conv_str(st,&(st->stack->stack_data[st->stack->sp]));
  2201. conv_str(st,&(st->stack->stack_data[st->stack->sp-1]));
  2202. }
  2203. if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii
  2204. int *i1 = &st->stack->stack_data[st->stack->sp-1].u.num;
  2205. int *i2 = &st->stack->stack_data[st->stack->sp].u.num;
  2206. int ret = *i1 + *i2;
  2207. double ret_double = (double)*i1 + (double)*i2;
  2208. if(ret_double > INT_MAX|| ret_double < INT_MIN) {
  2209. ShowWarning("script::op_add overflow detected op:%d\n",C_ADD);
  2210. report_src(st);
  2211. ret = cap_value(ret, INT_MIN, INT_MAX);
  2212. }
  2213. *i1 = ret;
  2214. } else { // ssの予定
  2215. char *buf;
  2216. buf=(char *)aMallocA((strlen(st->stack->stack_data[st->stack->sp-1].u.str)+
  2217. strlen(st->stack->stack_data[st->stack->sp].u.str)+1)*sizeof(char));
  2218. strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str);
  2219. strcat(buf,st->stack->stack_data[st->stack->sp].u.str);
  2220. if(st->stack->stack_data[st->stack->sp-1].type==C_STR)
  2221. {
  2222. aFree(st->stack->stack_data[st->stack->sp-1].u.str);
  2223. st->stack->stack_data[st->stack->sp-1].type=C_INT;
  2224. }
  2225. if(st->stack->stack_data[st->stack->sp].type==C_STR)
  2226. {
  2227. aFree(st->stack->stack_data[st->stack->sp].u.str);
  2228. st->stack->stack_data[st->stack->sp].type=C_INT;
  2229. }
  2230. st->stack->stack_data[st->stack->sp-1].type=C_STR;
  2231. st->stack->stack_data[st->stack->sp-1].u.str=buf;
  2232. }
  2233. st->stack->stack_data[st->stack->sp-1].ref = NULL;
  2234. }
  2235. /*==========================================
  2236. * 二項演算子(文字列)
  2237. *------------------------------------------
  2238. */
  2239. void op_2str(struct script_state *st,int op,int sp1,int sp2)
  2240. {
  2241. char *s1=st->stack->stack_data[sp1].u.str,
  2242. *s2=st->stack->stack_data[sp2].u.str;
  2243. int a=0;
  2244. switch(op){
  2245. case C_EQ:
  2246. a= (strcmp(s1,s2)==0);
  2247. break;
  2248. case C_NE:
  2249. a= (strcmp(s1,s2)!=0);
  2250. break;
  2251. case C_GT:
  2252. a= (strcmp(s1,s2)> 0);
  2253. break;
  2254. case C_GE:
  2255. a= (strcmp(s1,s2)>=0);
  2256. break;
  2257. case C_LT:
  2258. a= (strcmp(s1,s2)< 0);
  2259. break;
  2260. case C_LE:
  2261. a= (strcmp(s1,s2)<=0);
  2262. break;
  2263. default:
  2264. ShowWarning("script: illegal string operator\n");
  2265. break;
  2266. }
  2267. // Because push_val() overwrite stack_data[sp1], C_STR on stack_data[sp1] won't be freed.
  2268. // So, call push_val() after freeing strings. [jA1783]
  2269. // push_val(st->stack,C_INT,a);
  2270. if(st->stack->stack_data[sp1].type==C_STR)
  2271. {
  2272. aFree(s1);
  2273. st->stack->stack_data[sp1].type=C_INT;
  2274. }
  2275. if(st->stack->stack_data[sp2].type==C_STR)
  2276. {
  2277. aFree(s2);
  2278. st->stack->stack_data[sp2].type=C_INT;
  2279. }
  2280. push_val(st->stack,C_INT,a);
  2281. }
  2282. /*==========================================
  2283. * 二項演算子(数値)
  2284. *------------------------------------------
  2285. */
  2286. void op_2num(struct script_state *st,int op,int i1,int i2)
  2287. {
  2288. int ret = 0;
  2289. double ret_double = 0;
  2290. switch(op){
  2291. case C_MOD: ret = i1 % i2; break;
  2292. case C_AND: ret = i1 & i2; break;
  2293. case C_OR: ret = i1 | i2; break;
  2294. case C_XOR: ret = i1 ^ i2; break;
  2295. case C_LAND: ret = (i1 && i2); break;
  2296. case C_LOR: ret = (i1 || i2); break;
  2297. case C_EQ: ret = (i1 == i2); break;
  2298. case C_NE: ret = (i1 != i2); break;
  2299. case C_GT: ret = (i1 > i2); break;
  2300. case C_GE: ret = (i1 >= i2); break;
  2301. case C_LT: ret = (i1 < i2); break;
  2302. case C_LE: ret = (i1 <= i2); break;
  2303. case C_R_SHIFT: ret = i1>>i2; break;
  2304. case C_L_SHIFT: ret = i1<<i2; break;
  2305. default:
  2306. switch(op) {
  2307. case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
  2308. case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
  2309. case C_DIV:
  2310. if(i2 == 0) {
  2311. printf("script::op_2num division by zero.\n");
  2312. ret = INT_MAX;
  2313. ret_double = 0; // doubleの精度が怪しいのでオーバーフロー対策を飛ばす
  2314. } else {
  2315. ret = i1 / i2; ret_double = (double)i1 / (double)i2;
  2316. }
  2317. break;
  2318. }
  2319. if(ret_double > INT_MAX || ret_double < INT_MIN) {
  2320. printf("script::op_2num overflow detected op:%d\n",op);
  2321. report_src(st);
  2322. ret = (int)cap_value(ret_double,INT_MAX,INT_MIN);
  2323. }
  2324. }
  2325. push_val(st->stack,C_INT,ret);
  2326. }
  2327. /*==========================================
  2328. * 二項演算子
  2329. *------------------------------------------
  2330. */
  2331. void op_2(struct script_state *st,int op)
  2332. {
  2333. int i1,i2;
  2334. char *s1=NULL,*s2=NULL;
  2335. i2=pop_val(st);
  2336. if( isstr(&st->stack->stack_data[st->stack->sp]) )
  2337. s2=st->stack->stack_data[st->stack->sp].u.str;
  2338. i1=pop_val(st);
  2339. if( isstr(&st->stack->stack_data[st->stack->sp]) )
  2340. s1=st->stack->stack_data[st->stack->sp].u.str;
  2341. if( s1!=NULL && s2!=NULL ){
  2342. // ss => op_2str
  2343. op_2str(st,op,st->stack->sp,st->stack->sp+1);
  2344. }else if( s1==NULL && s2==NULL ){
  2345. // ii => op_2num
  2346. op_2num(st,op,i1,i2);
  2347. }else{
  2348. // si,is => error
  2349. ShowWarning("script: op_2: int&str, str&int not allow.\n");
  2350. report_src(st);
  2351. if(s1 && st->stack->stack_data[st->stack->sp].type == C_STR)
  2352. {
  2353. aFree(s1);
  2354. st->stack->stack_data[st->stack->sp].type = C_INT;
  2355. }
  2356. if(s2 && st->stack->stack_data[st->stack->sp+1].type == C_STR)
  2357. {
  2358. aFree(s2);
  2359. st->stack->stack_data[st->stack->sp+1].type = C_INT;
  2360. }
  2361. push_val(st->stack,C_INT,0);
  2362. }
  2363. }
  2364. /*==========================================
  2365. * 単項演算子
  2366. *------------------------------------------
  2367. */
  2368. void op_1num(struct script_state *st,int op)
  2369. {
  2370. int i1;
  2371. i1=pop_val(st);
  2372. switch(op){
  2373. case C_NEG:
  2374. i1=-i1;
  2375. break;
  2376. case C_NOT:
  2377. i1=~i1;
  2378. break;
  2379. case C_LNOT:
  2380. i1=!i1;
  2381. break;
  2382. }
  2383. push_val(st->stack,C_INT,i1);
  2384. }
  2385. /*==========================================
  2386. * 関数の実行
  2387. *------------------------------------------
  2388. */
  2389. int run_func(struct script_state *st)
  2390. {
  2391. int i,start_sp,end_sp,func;
  2392. end_sp=st->stack->sp;
  2393. for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
  2394. if(i<=0){ //Crash fix when missing "push_val" causes current pointer to become -1. from Rayce (jA)
  2395. if(battle_config.error_log)
  2396. ShowError("function not found\n");
  2397. // st->stack->sp=0;
  2398. st->state=END;
  2399. report_src(st);
  2400. return 1;
  2401. }
  2402. start_sp=i-1;
  2403. st->start=i-1;
  2404. st->end=end_sp;
  2405. func=st->stack->stack_data[st->start].u.num;
  2406. #ifdef DEBUG_RUN
  2407. if(battle_config.etc_log) {
  2408. ShowDebug("run_func : %s? (%d(%d)) sp=%d (%d...%d)\n",str_buf+str_data[func].str, func, str_data[func].type, st->stack->sp, st->start, st->end);
  2409. ShowDebug("stack dump :");
  2410. for(i=0;i<end_sp;i++){
  2411. switch(st->stack->stack_data[i].type){
  2412. case C_INT:
  2413. printf(" int(%d)",st->stack->stack_data[i].u.num);
  2414. break;
  2415. case C_NAME:
  2416. printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num & 0xffffff].str);
  2417. break;
  2418. case C_ARG:
  2419. printf(" arg");
  2420. break;
  2421. case C_POS:
  2422. printf(" pos(%d)",st->stack->stack_data[i].u.num);
  2423. break;
  2424. case C_STR:
  2425. printf(" str(%s)",st->stack->stack_data[i].u.str);
  2426. break;
  2427. case C_CONSTSTR:
  2428. printf(" cstr(%s)",st->stack->stack_data[i].u.str);
  2429. break;
  2430. default:
  2431. printf(" etc(%d,%d)",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
  2432. }
  2433. }
  2434. printf("\n");
  2435. }
  2436. #endif
  2437. if(str_data[func].type!=C_FUNC ){
  2438. ShowMessage ("run_func: '"CL_WHITE"%s"CL_RESET"' (type %d) is not function and command!\n", str_buf+str_data[func].str, str_data[func].type);
  2439. // st->stack->sp=0;
  2440. st->state=END;
  2441. report_src(st);
  2442. return 1;
  2443. }
  2444. #ifdef DEBUG_RUN
  2445. ShowDebug("run_func : %s (func_no : %d , func_type : %d pos : 0x%x)\n",
  2446. str_buf+str_data[func].str,func,str_data[func].type,st->pos
  2447. );
  2448. #endif
  2449. if(str_data[func].func){
  2450. if (str_data[func].func(st)) //Report error
  2451. report_src(st);
  2452. } else {
  2453. if(battle_config.error_log)
  2454. ShowError("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
  2455. push_val(st->stack,C_INT,0);
  2456. report_src(st);
  2457. }
  2458. // Stack's datum are used when re-run functions [Eoe]
  2459. if(st->state != RERUNLINE) {
  2460. pop_stack(st->stack,start_sp,end_sp);
  2461. }
  2462. if(st->state==RETFUNC){
  2463. // ユーザー定義関数からの復帰
  2464. int olddefsp=st->stack->defsp;
  2465. int i;
  2466. pop_stack(st->stack,st->stack->defsp,start_sp); // 復帰に邪魔なスタック削除
  2467. if(st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO){
  2468. ShowWarning("script:run_func(return) return without callfunc or callsub!\n");
  2469. st->state=END;
  2470. report_src(st);
  2471. return 1;
  2472. }
  2473. script_free_vars( st->stack->var_function );
  2474. aFree(st->stack->var_function);
  2475. i = conv_num(st,& (st->stack->stack_data[st->stack->defsp-5])); // 引数の数所得
  2476. st->pos=conv_num(st,& (st->stack->stack_data[st->stack->defsp-1])); // スクリプト位置の復元
  2477. st->script=(struct script_code*)conv_num(st,& (st->stack->stack_data[st->stack->defsp-3])); // スクリプトを復元
  2478. st->stack->var_function = (struct linkdb_node**)st->stack->stack_data[st->stack->defsp-2].u.num; // 関数依存変数
  2479. st->stack->defsp=conv_num(st,& (st->stack->stack_data[st->stack->defsp-4])); // 基準スタックポインタを復元
  2480. pop_stack(st->stack,olddefsp-5-i,olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
  2481. st->state=GOTO;
  2482. }
  2483. return 0;
  2484. }
  2485. /*==========================================
  2486. * スクリプトの実行
  2487. *------------------------------------------
  2488. */
  2489. void run_script_main(struct script_state *st);
  2490. void run_script(struct script_code *rootscript,int pos,int rid,int oid)
  2491. {
  2492. struct script_state *st;
  2493. struct map_session_data *sd=NULL;
  2494. if(rootscript==NULL || pos<0)
  2495. return;
  2496. if (rid) sd = map_id2sd(rid);
  2497. if (sd && sd->st && sd->st->scriptroot == rootscript && sd->st->pos == pos){
  2498. //Resume script.
  2499. st = sd->st;
  2500. } else {
  2501. st = aCalloc(sizeof(struct script_state), 1);
  2502. // the script is different, make new script_state and stack
  2503. st->stack = aMalloc (sizeof(struct script_stack));
  2504. st->stack->sp=0;
  2505. st->stack->sp_max=64;
  2506. st->stack->stack_data = (struct script_data *)aCalloc(st->stack->sp_max,sizeof(st->stack->stack_data[0]));
  2507. st->stack->defsp = st->stack->sp;
  2508. st->stack->var_function = aCalloc(1, sizeof(struct linkdb_node*));
  2509. st->state = RUN;
  2510. st->script = rootscript;
  2511. }
  2512. st->pos = pos;
  2513. st->rid = rid;
  2514. st->oid = oid;
  2515. st->sleep.timer = -1;
  2516. run_script_main(st);
  2517. }
  2518. void script_stop_sleeptimers(int id)
  2519. {
  2520. struct script_state* st;
  2521. for(;;)
  2522. {
  2523. st = (struct script_state*)linkdb_erase(&sleep_db,(void*)id);
  2524. if( st == NULL )
  2525. break; // no more sleep timers
  2526. if( st->sleep.timer != INVALID_TIMER )
  2527. delete_timer(st->sleep.timer, run_script_timer);
  2528. script_free_stack(st->stack);
  2529. aFree(st);
  2530. }
  2531. }
  2532. /*==========================================
  2533. * 指定ノードをsleep_dbから削除
  2534. *------------------------------------------
  2535. */
  2536. struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
  2537. {
  2538. struct linkdb_node *retnode;
  2539. if( n == NULL)
  2540. return NULL;
  2541. if( n->prev == NULL )
  2542. sleep_db = n->next;
  2543. else
  2544. n->prev->next = n->next;
  2545. if( n->next )
  2546. n->next->prev = n->prev;
  2547. retnode = n->next;
  2548. aFree( n );
  2549. return retnode; // 次のノードを返す
  2550. }
  2551. /*==========================================
  2552. * sleep用タイマー関数
  2553. *------------------------------------------
  2554. */
  2555. int run_script_timer(int tid, unsigned int tick, int id, int data)
  2556. {
  2557. struct script_state *st = (struct script_state *)data;
  2558. struct linkdb_node *node = (struct linkdb_node *)sleep_db;
  2559. struct map_session_data *sd = map_id2sd(st->rid);
  2560. if((sd && sd->status.char_id != id) || (st->rid && !sd))
  2561. { //Character mismatch. Cancel execution.
  2562. st->rid = 0;
  2563. st->state = END;
  2564. }
  2565. while( node && st->sleep.timer != -1 ) {
  2566. if( (int)node->key == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
  2567. script_erase_sleepdb(node);
  2568. st->sleep.timer = -1;
  2569. break;
  2570. }
  2571. node = node->next;
  2572. }
  2573. if(st->state != RERUNLINE)
  2574. st->sleep.tick = 0;
  2575. run_script_main(st);
  2576. return 0;
  2577. }
  2578. /*==========================================
  2579. * スクリプトの実行メイン部分
  2580. *------------------------------------------
  2581. */
  2582. void run_script_main(struct script_state *st)
  2583. {
  2584. int c;
  2585. int cmdcount=script_config.check_cmdcount;
  2586. int gotocount=script_config.check_gotocount;
  2587. struct map_session_data *sd;
  2588. //For backing up purposes
  2589. struct script_state *bk_st = NULL;
  2590. int bk_npcid = 0;
  2591. struct script_stack *stack=st->stack;
  2592. sd = st->rid?map_id2sd(st->rid):NULL;
  2593. if(sd){
  2594. if(sd->st != st){
  2595. bk_st = sd->st;
  2596. bk_npcid = sd->npc_id;
  2597. }
  2598. sd->st = st;
  2599. sd->npc_id = st->oid;
  2600. }
  2601. if(st->state == RERUNLINE) {
  2602. st->state = RUN;
  2603. run_func(st);
  2604. if(st->state == GOTO)
  2605. st->state = RUN;
  2606. } else if(st->state != END)
  2607. st->state = RUN;
  2608. while(st->state == RUN){
  2609. c= get_com(st->script->script_buf,&st->pos);
  2610. switch(c){
  2611. case C_EOL:
  2612. if(stack->sp!=stack->defsp){
  2613. if(stack->sp > stack->defsp)
  2614. { //sp > defsp is valid in cases when you invoke functions and don't use the returned value. [Skotlex]
  2615. //Since sp is supposed to be defsp in these cases, we could assume the extra stack elements are unneeded.
  2616. if (battle_config.etc_log)
  2617. {
  2618. ShowWarning("Clearing unused stack stack.sp(%d) -> default(%d)\n",stack->sp,stack->defsp);
  2619. report_src(st);
  2620. }
  2621. pop_stack(stack, stack->defsp, stack->sp); //Clear out the unused stack-section.
  2622. } else if(battle_config.error_log)
  2623. ShowError("stack.sp(%d) != default(%d)\n",stack->sp,stack->defsp);
  2624. stack->sp=stack->defsp;
  2625. }
  2626. break;
  2627. case C_INT:
  2628. push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
  2629. break;
  2630. case C_POS:
  2631. case C_NAME:
  2632. push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
  2633. st->pos+=3;
  2634. break;
  2635. case C_ARG:
  2636. push_val(stack,c,0);
  2637. break;
  2638. case C_STR:
  2639. push_str(stack,C_CONSTSTR,(st->script->script_buf+st->pos));
  2640. while(st->script->script_buf[st->pos++]);
  2641. break;
  2642. case C_FUNC:
  2643. run_func(st);
  2644. if(st->state==GOTO){
  2645. st->state = RUN;
  2646. if( gotocount>0 && (--gotocount)<=0 ){
  2647. ShowError("run_script: infinity loop !\n");
  2648. report_src(st);
  2649. st->state=END;
  2650. }
  2651. }
  2652. break;
  2653. case C_ADD:
  2654. op_add(st);
  2655. break;
  2656. case C_SUB:
  2657. case C_MUL:
  2658. case C_DIV:
  2659. case C_MOD:
  2660. case C_EQ:
  2661. case C_NE:
  2662. case C_GT:
  2663. case C_GE:
  2664. case C_LT:
  2665. case C_LE:
  2666. case C_AND:
  2667. case C_OR:
  2668. case C_XOR:
  2669. case C_LAND:
  2670. case C_LOR:
  2671. case C_R_SHIFT:
  2672. case C_L_SHIFT:
  2673. op_2(st,c);
  2674. break;
  2675. case C_NEG:
  2676. case C_NOT:
  2677. case C_LNOT:
  2678. op_1num(st,c);
  2679. break;
  2680. case C_OP3:
  2681. op_3(st);
  2682. break;
  2683. case C_NOP:
  2684. st->state=END;
  2685. break;
  2686. default:
  2687. if(battle_config.error_log)
  2688. ShowError("unknown command : %d @ %d\n",c,pos);
  2689. st->state=END;
  2690. break;
  2691. }
  2692. if( cmdcount>0 && (--cmdcount)<=0 ){
  2693. ShowError("run_script: infinity loop !\n");
  2694. report_src(st);
  2695. st->state=END;
  2696. }
  2697. }
  2698. if(st->sleep.tick > 0) {
  2699. //Delay execution
  2700. st->sleep.charid = sd?sd->status.char_id:0;
  2701. st->sleep.timer = add_timer(gettick()+st->sleep.tick,
  2702. run_script_timer, st->sleep.charid, (int)st);
  2703. linkdb_insert(&sleep_db, (void*)st->oid, st);
  2704. //Restore previous script
  2705. if (sd) {
  2706. sd->st = bk_st;
  2707. sd->npc_id = bk_npcid;
  2708. bk_st = NULL; //Remove tag for removal.
  2709. }
  2710. }
  2711. else if(st->state != END && sd){
  2712. //Resume later (st is already attached to player).
  2713. if(bk_st) {
  2714. ShowWarning("Unable to restore stack! Double continuation!\n");
  2715. //Report BOTH scripts to see if that can help somehow.
  2716. ShowDebug("Previous script (lost):\n");
  2717. report_src(bk_st);
  2718. ShowDebug("Current script:\n");
  2719. report_src(st);
  2720. }
  2721. } else {
  2722. //Dispose of script.
  2723. if (sd)
  2724. { //Restore previous stack and save char.
  2725. if(sd->state.using_fake_npc){
  2726. clif_clearchar_id(sd->npc_id, 0, sd->fd);
  2727. sd->state.using_fake_npc = 0;
  2728. }
  2729. //Restore previous script if any.
  2730. sd->st = bk_st;
  2731. sd->npc_id = bk_npcid;
  2732. if (!bk_st)
  2733. npc_event_dequeue(sd);
  2734. else
  2735. bk_st = NULL; //Remove tag for removal.
  2736. if (sd->state.reg_dirty&2)
  2737. intif_saveregistry(sd,2);
  2738. if (sd->state.reg_dirty&1)
  2739. intif_saveregistry(sd,1);
  2740. }
  2741. st->pos = -1;
  2742. script_free_stack (st->stack);
  2743. aFree(st);
  2744. }
  2745. if (bk_st)
  2746. { //Remove previous script
  2747. bk_st->pos = -1;
  2748. script_free_stack(bk_st->stack);
  2749. aFree(bk_st);
  2750. bk_st = NULL;
  2751. }
  2752. }
  2753. /*==========================================
  2754. * マップ変数の変更
  2755. *------------------------------------------
  2756. */
  2757. int mapreg_setreg(int num,int val)
  2758. {
  2759. #if !defined(TXT_ONLY) && defined(MAPREGSQL)
  2760. int i=num>>24;
  2761. char *name=str_buf+str_data[num&0x00ffffff].str;
  2762. char tmp_str[64];
  2763. #endif
  2764. if(val!=0) {
  2765. if(idb_put(mapreg_db,num,(void*)val))
  2766. ;
  2767. #if !defined(TXT_ONLY) && defined(MAPREGSQL)
  2768. else if(name[1] != '@') {
  2769. sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%d')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,val);
  2770. if(mysql_query(&mmysql_handle,tmp_sql)){
  2771. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2772. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2773. }
  2774. }
  2775. #endif
  2776. } else { // [zBuffer]
  2777. #if !defined(TXT_ONLY) && defined(MAPREGSQL)
  2778. if(name[1] != '@') { // Remove from database because it is unused.
  2779. sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
  2780. if(mysql_query(&mmysql_handle,tmp_sql)){
  2781. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2782. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2783. }
  2784. }
  2785. #endif
  2786. idb_remove(mapreg_db,num);
  2787. }
  2788. mapreg_dirty=1;
  2789. return 0;
  2790. }
  2791. /*==========================================
  2792. * 文字列型マップ変数の変更
  2793. *------------------------------------------
  2794. */
  2795. int mapreg_setregstr(int num,const char *str)
  2796. {
  2797. char *p;
  2798. #if !defined(TXT_ONLY) && defined(MAPREGSQL)
  2799. char tmp_str[64];
  2800. char tmp_str2[512];
  2801. int i=num>>24; // [zBuffer]
  2802. char *name=str_buf+str_data[num&0x00ffffff].str;
  2803. #endif
  2804. if( str==NULL || *str==0 ){
  2805. #if !defined(TXT_ONLY) && defined(MAPREGSQL)
  2806. if(name[1] != '@') {
  2807. sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
  2808. if(mysql_query(&mmysql_handle,tmp_sql)){
  2809. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2810. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2811. }
  2812. }
  2813. #endif
  2814. idb_remove(mapregstr_db,num);
  2815. mapreg_dirty=1;
  2816. return 0;
  2817. }
  2818. p=(char *)aMallocA((strlen(str)+1)*sizeof(char));
  2819. strcpy(p,str);
  2820. if (idb_put(mapregstr_db,num,p))
  2821. ;
  2822. #if !defined(TXT_ONLY) && defined(MAPREGSQL)
  2823. else if(name[1] != '@'){ //put returned null, so we must insert.
  2824. // Someone is causing a database size infinite increase here without name[1] != '@' [Lance]
  2825. sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%s')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,jstrescapecpy(tmp_str2,p));
  2826. if(mysql_query(&mmysql_handle,tmp_sql)){
  2827. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2828. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2829. }
  2830. }
  2831. #endif
  2832. mapreg_dirty=1;
  2833. return 0;
  2834. }
  2835. /*==========================================
  2836. * 永続的マップ変数の読み込み
  2837. *------------------------------------------
  2838. */
  2839. static int script_load_mapreg(void)
  2840. {
  2841. #if defined(TXT_ONLY) || !defined(MAPREGSQL)
  2842. FILE *fp;
  2843. char line[1024];
  2844. if( (fp=fopen(mapreg_txt,"rt"))==NULL )
  2845. return -1;
  2846. while(fgets(line,sizeof(line),fp)){
  2847. char buf1[256],buf2[1024],*p;
  2848. int n,v,s,i;
  2849. if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
  2850. (i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
  2851. continue;
  2852. if( buf1[strlen(buf1)-1]=='$' ){
  2853. if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){
  2854. ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
  2855. continue;
  2856. }
  2857. p=(char *)aMallocA((strlen(buf2) + 1)*sizeof(char));
  2858. strcpy(p,buf2);
  2859. s= add_str(buf1);
  2860. idb_put(mapregstr_db,(i<<24)|s,p);
  2861. }else{
  2862. if( sscanf(line+n,"%d",&v)!=1 ){
  2863. ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
  2864. continue;
  2865. }
  2866. s= add_str(buf1);
  2867. idb_put(mapreg_db,(i<<24)|s,(void*)v);
  2868. }
  2869. }
  2870. fclose(fp);
  2871. mapreg_dirty=0;
  2872. return 0;
  2873. #else
  2874. // SQL mapreg code start [zBuffer]
  2875. /*
  2876. 0 1 2
  2877. +-------------------------+
  2878. | varname | index | value |
  2879. +-------------------------+
  2880. */
  2881. unsigned int perfomance = (unsigned int)time(NULL);
  2882. sprintf(tmp_sql,"SELECT * FROM `%s`",mapregsql_db);
  2883. ShowInfo("Querying script_load_mapreg ...\n");
  2884. if(mysql_query(&mmysql_handle, tmp_sql) ) {
  2885. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2886. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2887. return -1;
  2888. }
  2889. ShowInfo("Success! Returning results ...\n");
  2890. sql_res = mysql_store_result(&mmysql_handle);
  2891. if (sql_res) {
  2892. while ((sql_row = mysql_fetch_row(sql_res))) {
  2893. char buf1[33], *p = NULL;
  2894. int i,v,s;
  2895. strcpy(buf1,sql_row[0]);
  2896. if( buf1[strlen(buf1)-1]=='$' ){
  2897. i = atoi(sql_row[1]);
  2898. p=(char *)aMallocA((strlen(sql_row[2]) + 1)*sizeof(char));
  2899. strcpy(p,sql_row[2]);
  2900. s= add_str(buf1);
  2901. idb_put(mapregstr_db,(i<<24)|s,p);
  2902. }else{
  2903. s= add_str(buf1);
  2904. v= atoi(sql_row[2]);
  2905. i = atoi(sql_row[1]);
  2906. idb_put(mapreg_db,(i<<24)|s,(void *)v);
  2907. }
  2908. }
  2909. }
  2910. ShowInfo("Freeing results...\n");
  2911. mysql_free_result(sql_res);
  2912. mapreg_dirty=0;
  2913. perfomance = (((unsigned int)time(NULL)) - perfomance);
  2914. ShowInfo("SQL Mapreg Loading Completed Under %d Seconds.\n",perfomance);
  2915. return 0;
  2916. #endif /* TXT_ONLY */
  2917. }
  2918. /*==========================================
  2919. * 永続的マップ変数の書き込み
  2920. *------------------------------------------
  2921. */
  2922. static int script_save_mapreg_intsub(DBKey key,void *data,va_list ap)
  2923. {
  2924. #if defined(TXT_ONLY) || !defined(MAPREGSQL)
  2925. FILE *fp=va_arg(ap,FILE*);
  2926. int num=key.i&0x00ffffff, i=key.i>>24;
  2927. char *name=str_buf+str_data[num].str;
  2928. if( name[1]!='@' ){
  2929. if(i==0)
  2930. fprintf(fp,"%s\t%d\n", name, (int)data);
  2931. else
  2932. fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
  2933. }
  2934. return 0;
  2935. #else
  2936. int num=key.i&0x00ffffff, i=key.i>>24; // [zBuffer]
  2937. char *name=str_buf+str_data[num].str;
  2938. if ( name[1] != '@') {
  2939. sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%d' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,(int)data,mapregsql_db_varname,name,mapregsql_db_index,i);
  2940. if(mysql_query(&mmysql_handle, tmp_sql) ) {
  2941. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2942. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2943. }
  2944. }
  2945. return 0;
  2946. #endif
  2947. }
  2948. static int script_save_mapreg_strsub(DBKey key,void *data,va_list ap)
  2949. {
  2950. #if defined(TXT_ONLY) || !defined(MAPREGSQL)
  2951. FILE *fp=va_arg(ap,FILE*);
  2952. int num=key.i&0x00ffffff, i=key.i>>24;
  2953. char *name=str_buf+str_data[num].str;
  2954. if( name[1]!='@' ){
  2955. if(i==0)
  2956. fprintf(fp,"%s\t%s\n", name, (char *)data);
  2957. else
  2958. fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
  2959. }
  2960. return 0;
  2961. #else
  2962. char tmp_str2[512];
  2963. int num=key.i&0x00ffffff, i=key.i>>24;
  2964. char *name=str_buf+str_data[num].str;
  2965. if ( name[1] != '@') {
  2966. sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%s' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,jstrescapecpy(tmp_str2,(char *)data),mapregsql_db_varname,name,mapregsql_db_index,i);
  2967. if(mysql_query(&mmysql_handle, tmp_sql) ) {
  2968. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  2969. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  2970. }
  2971. }
  2972. return 0;
  2973. #endif
  2974. }
  2975. static int script_save_mapreg(void)
  2976. {
  2977. #if defined(TXT_ONLY) || !defined(MAPREGSQL)
  2978. FILE *fp;
  2979. int lock;
  2980. if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) {
  2981. ShowError("script_save_mapreg: Unable to lock-open file [%s]\n",mapreg_txt);
  2982. return -1;
  2983. }
  2984. mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub,fp);
  2985. mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub,fp);
  2986. lock_fclose(fp,mapreg_txt,&lock);
  2987. #else
  2988. unsigned int perfomance = (unsigned int)time(NULL);
  2989. mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub); // [zBuffer]
  2990. mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub);
  2991. perfomance = ((unsigned int)time(NULL) - perfomance);
  2992. if(perfomance > 2)
  2993. ShowWarning("Slow Query: MapregSQL Saving @ %d second(s).\n", perfomance);
  2994. #endif
  2995. mapreg_dirty=0;
  2996. return 0;
  2997. }
  2998. static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
  2999. {
  3000. if(mapreg_dirty)
  3001. if (script_save_mapreg() == -1)
  3002. ShowError("Failed to save the mapreg data!\n");
  3003. return 0;
  3004. }
  3005. /*==========================================
  3006. *
  3007. *------------------------------------------
  3008. */
  3009. static int set_posword(char *p)
  3010. {
  3011. char* np,* str[15];
  3012. int i=0;
  3013. for(i=0;i<11;i++) {
  3014. if((np=strchr(p,','))!=NULL) {
  3015. str[i]=p;
  3016. *np=0;
  3017. p=np+1;
  3018. } else {
  3019. str[i]=p;
  3020. p+=strlen(p);
  3021. }
  3022. if(str[i])
  3023. strcpy(pos[i],str[i]);
  3024. }
  3025. return 0;
  3026. }
  3027. int script_config_read_sub(char *cfgName)
  3028. {
  3029. int i;
  3030. char line[1024],w1[1024],w2[1024];
  3031. FILE *fp;
  3032. fp=fopen(cfgName,"r");
  3033. if(fp==NULL){
  3034. ShowError("file not found: [%s]\n", cfgName);
  3035. return 1;
  3036. }
  3037. while(fgets(line,sizeof(line)-1,fp)){
  3038. if(line[0] == '/' && line[1] == '/')
  3039. continue;
  3040. i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
  3041. if(i!=2)
  3042. continue;
  3043. if(strcmpi(w1,"refine_posword")==0) {
  3044. set_posword(w2);
  3045. }
  3046. else if(strcmpi(w1,"verbose_mode")==0) {
  3047. script_config.verbose_mode = battle_config_switch(w2);
  3048. }
  3049. else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
  3050. script_config.warn_func_mismatch_paramnum = battle_config_switch(w2);
  3051. }
  3052. else if(strcmpi(w1,"check_cmdcount")==0) {
  3053. script_config.check_cmdcount = battle_config_switch(w2);
  3054. }
  3055. else if(strcmpi(w1,"check_gotocount")==0) {
  3056. script_config.check_gotocount = battle_config_switch(w2);
  3057. }
  3058. else if(strcmpi(w1,"event_script_type")==0) {
  3059. script_config.event_script_type = battle_config_switch(w2);
  3060. }
  3061. else if(strcmpi(w1,"event_requires_trigger")==0) {
  3062. script_config.event_requires_trigger = battle_config_switch(w2);
  3063. }
  3064. else if(strcmpi(w1,"die_event_name")==0) {
  3065. strncpy(script_config.die_event_name, w2, NAME_LENGTH-1);
  3066. if (strlen(script_config.die_event_name) != strlen(w2))
  3067. ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.die_event_name);
  3068. }
  3069. else if(strcmpi(w1,"kill_pc_event_name")==0) {
  3070. strncpy(script_config.kill_pc_event_name, w2, NAME_LENGTH-1);
  3071. if (strlen(script_config.kill_pc_event_name) != strlen(w2))
  3072. ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_pc_event_name);
  3073. }
  3074. else if(strcmpi(w1,"kill_mob_event_name")==0) {
  3075. strncpy(script_config.kill_mob_event_name, w2, NAME_LENGTH-1);
  3076. if (strlen(script_config.kill_mob_event_name) != strlen(w2))
  3077. ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_mob_event_name);
  3078. }
  3079. else if(strcmpi(w1,"login_event_name")==0) {
  3080. strncpy(script_config.login_event_name, w2, NAME_LENGTH-1);
  3081. if (strlen(script_config.login_event_name) != strlen(w2))
  3082. ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.login_event_name);
  3083. }
  3084. else if(strcmpi(w1,"logout_event_name")==0) {
  3085. strncpy(script_config.logout_event_name, w2, NAME_LENGTH-1);
  3086. if (strlen(script_config.logout_event_name) != strlen(w2))
  3087. ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.logout_event_name);
  3088. }
  3089. else if(strcmpi(w1,"loadmap_event_name")==0) {
  3090. strncpy(script_config.loadmap_event_name, w2, NAME_LENGTH-1);
  3091. if (strlen(script_config.loadmap_event_name) != strlen(w2))
  3092. ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.loadmap_event_name);
  3093. }
  3094. else if(strcmpi(w1,"baselvup_event_name")==0) {
  3095. strncpy(script_config.baselvup_event_name, w2, NAME_LENGTH-1);
  3096. if (strlen(script_config.baselvup_event_name) != strlen(w2))
  3097. ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.baselvup_event_name);
  3098. }
  3099. else if(strcmpi(w1,"joblvup_event_name")==0) {
  3100. strncpy(script_config.joblvup_event_name, w2, NAME_LENGTH-1);
  3101. if (strlen(script_config.joblvup_event_name) != strlen(w2))
  3102. ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.joblvup_event_name);
  3103. }
  3104. else if(strcmpi(w1,"import")==0){
  3105. script_config_read_sub(w2);
  3106. }
  3107. }
  3108. fclose(fp);
  3109. return 0;
  3110. }
  3111. int script_config_read(char *cfgName)
  3112. { //Script related variables should be initialized once! [Skotlex]
  3113. memset (&script_config, 0, sizeof(script_config));
  3114. script_config.verbose_mode = 0;
  3115. script_config.warn_func_mismatch_paramnum = 1;
  3116. script_config.check_cmdcount = 65535;
  3117. script_config.check_gotocount = 2048;
  3118. script_config.event_script_type = 0;
  3119. script_config.event_requires_trigger = 1;
  3120. return script_config_read_sub(cfgName);
  3121. }
  3122. static int do_final_userfunc_sub (DBKey key,void *data,va_list ap)
  3123. {
  3124. struct script_code *code = (struct script_code *)data;
  3125. if(code){
  3126. script_free_vars( &code->script_vars );
  3127. aFree( code->script_buf );
  3128. }
  3129. return 0;
  3130. }
  3131. /*==========================================
  3132. * 終了
  3133. *------------------------------------------
  3134. */
  3135. int do_final_script()
  3136. {
  3137. #ifdef DEBUG_RUN
  3138. if (battle_config.etc_log)
  3139. {
  3140. FILE *fp = fopen("hash_dump.txt","wt");
  3141. if(fp) {
  3142. int i,count[SCRIPT_HASH_SIZE];
  3143. int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
  3144. int n=0;
  3145. int min=INT_MAX,max=0,zero=0;
  3146. double mean=0.0f;
  3147. double median=0.0f;
  3148. ShowNotice("Dumping script str hash information to hash_dump.txt\n");
  3149. memset(count, 0, sizeof(count));
  3150. fprintf(fp,"num : calced_val -> hash : data_name\n");
  3151. fprintf(fp,"---------------------------------------------------------------\n");
  3152. for(i=LABEL_START; i<str_num; i++) {
  3153. unsigned int h2=calc_hash2(str_buf+str_data[i].str);
  3154. unsigned int h =h2%SCRIPT_HASH_SIZE;
  3155. fprintf(fp,"%04d: %10u -> %3u : %s\n",i,h2,h,str_buf+str_data[i].str);
  3156. ++count[h];
  3157. }
  3158. fprintf(fp,"--------------------\n\n");
  3159. memset(count2, 0, sizeof(count2));
  3160. for(i=0; i<SCRIPT_HASH_SIZE; i++) {
  3161. fprintf(fp," hash %3d = %d\n",i,count[i]);
  3162. if(min > count[i])
  3163. min = count[i]; // minimun count of collision
  3164. if(max < count[i])
  3165. max = count[i]; // maximun count of collision
  3166. if(count[i] == 0)
  3167. zero++;
  3168. ++count2[count[i]];
  3169. }
  3170. fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
  3171. for( i=min; i <= max; ++i ){
  3172. fprintf(fp," %5d : %7d\n",i,count2[i]);
  3173. mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
  3174. }
  3175. for( i=min; i <= max; ++i ){
  3176. n += count2[i];
  3177. if( n*2 >= SCRIPT_HASH_SIZE )
  3178. {
  3179. if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
  3180. median = (i+i+1)/2.0f;
  3181. else
  3182. median = i;
  3183. break;
  3184. }
  3185. }
  3186. fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
  3187. fclose(fp);
  3188. }
  3189. }
  3190. #endif
  3191. if(mapreg_dirty>=0)
  3192. script_save_mapreg();
  3193. mapreg_db->destroy(mapreg_db,NULL);
  3194. mapregstr_db->destroy(mapregstr_db,NULL);
  3195. scriptlabel_db->destroy(scriptlabel_db,NULL);
  3196. userfunc_db->destroy(userfunc_db,do_final_userfunc_sub);
  3197. if(sleep_db) {
  3198. struct linkdb_node *n = (struct linkdb_node *)sleep_db;
  3199. while(n) {
  3200. struct script_state *st = (struct script_state *)n->data;
  3201. script_free_stack(st->stack);
  3202. aFree(st);
  3203. n = n->next;
  3204. }
  3205. linkdb_final(&sleep_db);
  3206. }
  3207. if (str_data)
  3208. aFree(str_data);
  3209. if (str_buf)
  3210. aFree(str_buf);
  3211. return 0;
  3212. }
  3213. /*==========================================
  3214. * 初期化
  3215. *------------------------------------------
  3216. */
  3217. int do_init_script()
  3218. {
  3219. mapreg_db= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
  3220. mapregstr_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
  3221. userfunc_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_RELEASE_BOTH,50);
  3222. scriptlabel_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_ALLOW_NULL_DATA,50);
  3223. script_load_mapreg();
  3224. add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg");
  3225. add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL,
  3226. script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL);
  3227. return 0;
  3228. }
  3229. int script_reload()
  3230. {
  3231. if(mapreg_dirty>=0)
  3232. script_save_mapreg();
  3233. mapreg_db->clear(mapreg_db, NULL);
  3234. mapregstr_db->clear(mapregstr_db, NULL);
  3235. userfunc_db->clear(userfunc_db,do_final_userfunc_sub);
  3236. scriptlabel_db->clear(scriptlabel_db, NULL);
  3237. if(sleep_db) {
  3238. struct linkdb_node *n = (struct linkdb_node *)sleep_db;
  3239. while(n) {
  3240. struct script_state *st = (struct script_state *)n->data;
  3241. if( st->sleep.timer != INVALID_TIMER )
  3242. delete_timer(st->sleep.timer, run_script_timer);
  3243. script_free_stack(st->stack);
  3244. aFree(st);
  3245. n = n->next;
  3246. }
  3247. linkdb_final(&sleep_db);
  3248. }
  3249. script_load_mapreg();
  3250. return 0;
  3251. }
  3252. //-----------------------------------------------------------------------------
  3253. // buildin functions
  3254. //
  3255. #define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
  3256. #define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
  3257. #define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
  3258. BUILDIN_FUNC(mes);
  3259. BUILDIN_FUNC(goto);
  3260. BUILDIN_FUNC(callsub);
  3261. BUILDIN_FUNC(callfunc);
  3262. BUILDIN_FUNC(return);
  3263. BUILDIN_FUNC(getarg);
  3264. BUILDIN_FUNC(next);
  3265. BUILDIN_FUNC(close);
  3266. BUILDIN_FUNC(close2);
  3267. BUILDIN_FUNC(menu);
  3268. BUILDIN_FUNC(rand);
  3269. BUILDIN_FUNC(warp);
  3270. BUILDIN_FUNC(areawarp);
  3271. BUILDIN_FUNC(warpchar); // [LuzZza]
  3272. BUILDIN_FUNC(warpparty); //[Fredzilla]
  3273. BUILDIN_FUNC(warpguild); //[Fredzilla]
  3274. BUILDIN_FUNC(heal);
  3275. BUILDIN_FUNC(itemheal);
  3276. BUILDIN_FUNC(percentheal);
  3277. BUILDIN_FUNC(jobchange);
  3278. BUILDIN_FUNC(jobname);
  3279. BUILDIN_FUNC(input);
  3280. BUILDIN_FUNC(setlook);
  3281. BUILDIN_FUNC(set);
  3282. BUILDIN_FUNC(setarray);
  3283. BUILDIN_FUNC(cleararray);
  3284. BUILDIN_FUNC(copyarray);
  3285. BUILDIN_FUNC(getarraysize);
  3286. BUILDIN_FUNC(deletearray);
  3287. BUILDIN_FUNC(getelementofarray);
  3288. BUILDIN_FUNC(getitem);
  3289. BUILDIN_FUNC(getitem2);
  3290. BUILDIN_FUNC(getnameditem);
  3291. BUILDIN_FUNC(grouprandomitem);
  3292. BUILDIN_FUNC(makeitem);
  3293. BUILDIN_FUNC(delitem);
  3294. BUILDIN_FUNC(delitem2);
  3295. BUILDIN_FUNC(enableitemuse);
  3296. BUILDIN_FUNC(disableitemuse);
  3297. BUILDIN_FUNC(viewpoint);
  3298. BUILDIN_FUNC(countitem);
  3299. BUILDIN_FUNC(countitem2);
  3300. BUILDIN_FUNC(checkweight);
  3301. BUILDIN_FUNC(readparam);
  3302. BUILDIN_FUNC(getcharid);
  3303. BUILDIN_FUNC(getpartyname);
  3304. BUILDIN_FUNC(getpartymember);
  3305. BUILDIN_FUNC(getpartyleader);
  3306. BUILDIN_FUNC(getguildname);
  3307. BUILDIN_FUNC(getguildmaster);
  3308. BUILDIN_FUNC(getguildmasterid);
  3309. BUILDIN_FUNC(strcharinfo);
  3310. BUILDIN_FUNC(getequipid);
  3311. BUILDIN_FUNC(getequipname);
  3312. BUILDIN_FUNC(getbrokenid); // [Valaris]
  3313. BUILDIN_FUNC(repair); // [Valaris]
  3314. BUILDIN_FUNC(getequipisequiped);
  3315. BUILDIN_FUNC(getequipisenableref);
  3316. BUILDIN_FUNC(getequipisidentify);
  3317. BUILDIN_FUNC(getequiprefinerycnt);
  3318. BUILDIN_FUNC(getequipweaponlv);
  3319. BUILDIN_FUNC(getequippercentrefinery);
  3320. BUILDIN_FUNC(successrefitem);
  3321. BUILDIN_FUNC(failedrefitem);
  3322. BUILDIN_FUNC(cutin);
  3323. BUILDIN_FUNC(statusup);
  3324. BUILDIN_FUNC(statusup2);
  3325. BUILDIN_FUNC(bonus);
  3326. BUILDIN_FUNC(bonus2);
  3327. BUILDIN_FUNC(bonus3);
  3328. BUILDIN_FUNC(bonus4);
  3329. BUILDIN_FUNC(skill);
  3330. BUILDIN_FUNC(addtoskill); // [Valaris]
  3331. BUILDIN_FUNC(guildskill);
  3332. BUILDIN_FUNC(getskilllv);
  3333. BUILDIN_FUNC(getgdskilllv);
  3334. BUILDIN_FUNC(basicskillcheck);
  3335. BUILDIN_FUNC(getgmlevel);
  3336. BUILDIN_FUNC(end);
  3337. BUILDIN_FUNC(checkoption);
  3338. BUILDIN_FUNC(setoption);
  3339. BUILDIN_FUNC(setcart);
  3340. BUILDIN_FUNC(checkcart); // check cart [Valaris]
  3341. BUILDIN_FUNC(setfalcon);
  3342. BUILDIN_FUNC(checkfalcon); // check falcon [Valaris]
  3343. BUILDIN_FUNC(setriding);
  3344. BUILDIN_FUNC(checkriding); // check for pecopeco [Valaris]
  3345. BUILDIN_FUNC(savepoint);
  3346. BUILDIN_FUNC(gettimetick);
  3347. BUILDIN_FUNC(gettime);
  3348. BUILDIN_FUNC(gettimestr);
  3349. BUILDIN_FUNC(openstorage);
  3350. BUILDIN_FUNC(guildopenstorage);
  3351. BUILDIN_FUNC(itemskill);
  3352. BUILDIN_FUNC(produce);
  3353. BUILDIN_FUNC(monster);
  3354. BUILDIN_FUNC(areamonster);
  3355. BUILDIN_FUNC(killmonster);
  3356. BUILDIN_FUNC(killmonsterall);
  3357. BUILDIN_FUNC(clone);
  3358. BUILDIN_FUNC(doevent);
  3359. BUILDIN_FUNC(donpcevent);
  3360. BUILDIN_FUNC(addtimer);
  3361. BUILDIN_FUNC(deltimer);
  3362. BUILDIN_FUNC(addtimercount);
  3363. BUILDIN_FUNC(initnpctimer);
  3364. BUILDIN_FUNC(stopnpctimer);
  3365. BUILDIN_FUNC(startnpctimer);
  3366. BUILDIN_FUNC(setnpctimer);
  3367. BUILDIN_FUNC(getnpctimer);
  3368. BUILDIN_FUNC(attachnpctimer); // [celest]
  3369. BUILDIN_FUNC(detachnpctimer); // [celest]
  3370. BUILDIN_FUNC(playerattached); // [Skotlex]
  3371. BUILDIN_FUNC(announce);
  3372. BUILDIN_FUNC(mapannounce);
  3373. BUILDIN_FUNC(areaannounce);
  3374. BUILDIN_FUNC(getusers);
  3375. BUILDIN_FUNC(getmapguildusers);
  3376. BUILDIN_FUNC(getmapusers);
  3377. BUILDIN_FUNC(getareausers);
  3378. BUILDIN_FUNC(getareadropitem);
  3379. BUILDIN_FUNC(enablenpc);
  3380. BUILDIN_FUNC(disablenpc);
  3381. BUILDIN_FUNC(enablearena); // Added by RoVeRT
  3382. BUILDIN_FUNC(disablearena); // Added by RoVeRT
  3383. BUILDIN_FUNC(hideoffnpc);
  3384. BUILDIN_FUNC(hideonnpc);
  3385. BUILDIN_FUNC(sc_start);
  3386. BUILDIN_FUNC(sc_start2);
  3387. BUILDIN_FUNC(sc_start4);
  3388. BUILDIN_FUNC(sc_end);
  3389. BUILDIN_FUNC(getscrate);
  3390. BUILDIN_FUNC(debugmes);
  3391. BUILDIN_FUNC(catchpet);
  3392. BUILDIN_FUNC(birthpet);
  3393. BUILDIN_FUNC(resetlvl);
  3394. BUILDIN_FUNC(resetstatus);
  3395. BUILDIN_FUNC(resetskill);
  3396. BUILDIN_FUNC(skillpointcount);
  3397. BUILDIN_FUNC(changebase);
  3398. BUILDIN_FUNC(changesex);
  3399. BUILDIN_FUNC(waitingroom);
  3400. BUILDIN_FUNC(delwaitingroom);
  3401. BUILDIN_FUNC(waitingroomkickall);
  3402. BUILDIN_FUNC(enablewaitingroomevent);
  3403. BUILDIN_FUNC(disablewaitingroomevent);
  3404. BUILDIN_FUNC(getwaitingroomstate);
  3405. BUILDIN_FUNC(warpwaitingpc);
  3406. BUILDIN_FUNC(attachrid);
  3407. BUILDIN_FUNC(detachrid);
  3408. BUILDIN_FUNC(isloggedin);
  3409. BUILDIN_FUNC(setmapflagnosave);
  3410. BUILDIN_FUNC(setmapflag);
  3411. BUILDIN_FUNC(removemapflag);
  3412. BUILDIN_FUNC(pvpon);
  3413. BUILDIN_FUNC(pvpoff);
  3414. BUILDIN_FUNC(gvgon);
  3415. BUILDIN_FUNC(gvgoff);
  3416. BUILDIN_FUNC(emotion);
  3417. BUILDIN_FUNC(maprespawnguildid);
  3418. BUILDIN_FUNC(agitstart); // <Agit>
  3419. BUILDIN_FUNC(agitend);
  3420. BUILDIN_FUNC(agitcheck); // <Agitcheck>
  3421. BUILDIN_FUNC(flagemblem); // Flag Emblem
  3422. BUILDIN_FUNC(getcastlename);
  3423. BUILDIN_FUNC(getcastledata);
  3424. BUILDIN_FUNC(setcastledata);
  3425. BUILDIN_FUNC(requestguildinfo);
  3426. BUILDIN_FUNC(getequipcardcnt);
  3427. BUILDIN_FUNC(successremovecards);
  3428. BUILDIN_FUNC(failedremovecards);
  3429. BUILDIN_FUNC(marriage);
  3430. BUILDIN_FUNC(wedding_effect);
  3431. BUILDIN_FUNC(divorce);
  3432. BUILDIN_FUNC(ispartneron); // MouseJstr
  3433. BUILDIN_FUNC(getpartnerid); // MouseJstr
  3434. BUILDIN_FUNC(getchildid); // Skotlex
  3435. BUILDIN_FUNC(getmotherid); // Lupus
  3436. BUILDIN_FUNC(getfatherid); // Lupus
  3437. BUILDIN_FUNC(warppartner); // MouseJstr
  3438. BUILDIN_FUNC(getitemname);
  3439. BUILDIN_FUNC(getitemslots);
  3440. BUILDIN_FUNC(makepet);
  3441. BUILDIN_FUNC(getexp);
  3442. BUILDIN_FUNC(getinventorylist);
  3443. BUILDIN_FUNC(getskilllist);
  3444. BUILDIN_FUNC(clearitem);
  3445. BUILDIN_FUNC(classchange);
  3446. BUILDIN_FUNC(misceffect);
  3447. BUILDIN_FUNC(soundeffect);
  3448. BUILDIN_FUNC(soundeffectall);
  3449. BUILDIN_FUNC(setcastledata);
  3450. BUILDIN_FUNC(mapwarp);
  3451. BUILDIN_FUNC(inittimer);
  3452. BUILDIN_FUNC(stoptimer);
  3453. BUILDIN_FUNC(cmdothernpc);
  3454. BUILDIN_FUNC(mobcount);
  3455. BUILDIN_FUNC(strmobinfo); // Script for displaying mob info [Valaris]
  3456. BUILDIN_FUNC(guardian); // Script for displaying mob info [Valaris]
  3457. BUILDIN_FUNC(guardianinfo); // Script for displaying mob info [Valaris]
  3458. BUILDIN_FUNC(petskillbonus); // petskillbonus [Valaris]
  3459. BUILDIN_FUNC(petrecovery); // pet skill for curing status [Valaris]
  3460. BUILDIN_FUNC(petloot); // pet looting [Valaris]
  3461. BUILDIN_FUNC(petheal); // pet healing [Valaris]
  3462. //BUILDIN_FUNC(petmag); // pet magnificat [Valaris]
  3463. BUILDIN_FUNC(petskillattack); // pet skill attacks [Skotlex]
  3464. BUILDIN_FUNC(petskillattack2); // pet skill attacks [Skotlex]
  3465. BUILDIN_FUNC(petskillsupport); // pet support skill [Valaris]
  3466. BUILDIN_FUNC(skilleffect); // skill effects [Celest]
  3467. BUILDIN_FUNC(npcskilleffect); // skill effects for npcs [Valaris]
  3468. BUILDIN_FUNC(specialeffect); // special effect script [Valaris]
  3469. BUILDIN_FUNC(specialeffect2); // special effect script [Valaris]
  3470. BUILDIN_FUNC(nude); // nude [Valaris]
  3471. BUILDIN_FUNC(atcommand); // [MouseJstr]
  3472. BUILDIN_FUNC(charcommand); // [MouseJstr]
  3473. BUILDIN_FUNC(movenpc); // [MouseJstr]
  3474. BUILDIN_FUNC(message); // [MouseJstr]
  3475. BUILDIN_FUNC(npctalk); // [Valaris]
  3476. BUILDIN_FUNC(hasitems); // [Valaris]
  3477. BUILDIN_FUNC(getlook); //Lorky [Lupus]
  3478. BUILDIN_FUNC(getsavepoint); //Lorky [Lupus]
  3479. BUILDIN_FUNC(npcspeed); // [Valaris]
  3480. BUILDIN_FUNC(npcwalkto); // [Valaris]
  3481. BUILDIN_FUNC(npcstop); // [Valaris]
  3482. BUILDIN_FUNC(getmapxy); //get map position for player/npc/pet/mob by Lorky [Lupus]
  3483. BUILDIN_FUNC(checkoption1); // [celest]
  3484. BUILDIN_FUNC(checkoption2); // [celest]
  3485. BUILDIN_FUNC(guildgetexp); // [celest]
  3486. BUILDIN_FUNC(guildchangegm); // [Skotlex]
  3487. BUILDIN_FUNC(logmes); // [Lupus]
  3488. BUILDIN_FUNC(summon); // [celest]
  3489. BUILDIN_FUNC(isnight); // [celest]
  3490. BUILDIN_FUNC(isday); // [celest]
  3491. BUILDIN_FUNC(isequipped); // [celest]
  3492. BUILDIN_FUNC(isequippedcnt); // [celest]
  3493. BUILDIN_FUNC(cardscnt); // [Lupus]
  3494. BUILDIN_FUNC(getrefine); // [celest]
  3495. BUILDIN_FUNC(adopt);
  3496. BUILDIN_FUNC(night);
  3497. BUILDIN_FUNC(day);
  3498. BUILDIN_FUNC(getusersname); //jA commands added [Lupus]
  3499. BUILDIN_FUNC(dispbottom);
  3500. BUILDIN_FUNC(recovery);
  3501. BUILDIN_FUNC(getpetinfo);
  3502. BUILDIN_FUNC(checkequipedcard);
  3503. BUILDIN_FUNC(globalmes);
  3504. BUILDIN_FUNC(jump_zero);
  3505. BUILDIN_FUNC(select);
  3506. BUILDIN_FUNC(prompt);
  3507. BUILDIN_FUNC(getmapmobs); //jA addition end
  3508. BUILDIN_FUNC(unequip); // unequip [Spectre]
  3509. BUILDIN_FUNC(getstrlen); //strlen [valaris]
  3510. BUILDIN_FUNC(charisalpha);//isalpha [valaris]
  3511. BUILDIN_FUNC(fakenpcname); // [Lance]
  3512. BUILDIN_FUNC(compare); // Lordalfa, to bring strstr to Scripting Engine
  3513. BUILDIN_FUNC(getiteminfo); //[Lupus] returns Items Buy / sell Price, etc info
  3514. BUILDIN_FUNC(getequipcardid); //[Lupus] returns card id from quipped item card slot N
  3515. // [zBuffer] List of mathematics commands --->
  3516. BUILDIN_FUNC(sqrt);
  3517. BUILDIN_FUNC(pow);
  3518. BUILDIN_FUNC(distance);
  3519. BUILDIN_FUNC(checkcell);
  3520. // <--- [zBuffer] List of mathematics commands
  3521. // [zBuffer] List of dynamic var commands --->
  3522. BUILDIN_FUNC(getd);
  3523. BUILDIN_FUNC(setd);
  3524. // <--- [zBuffer] List of dynamic var commands
  3525. BUILDIN_FUNC(petstat); // [Lance] Pet Stat Rq: Dubby
  3526. BUILDIN_FUNC(callshop); // [Skotlex]
  3527. BUILDIN_FUNC(npcshopitem); // [Lance]
  3528. BUILDIN_FUNC(npcshopadditem);
  3529. BUILDIN_FUNC(npcshopdelitem);
  3530. BUILDIN_FUNC(npcshopattach);
  3531. BUILDIN_FUNC(equip);
  3532. BUILDIN_FUNC(autoequip);
  3533. BUILDIN_FUNC(setbattleflag);
  3534. BUILDIN_FUNC(getbattleflag);
  3535. BUILDIN_FUNC(query_sql);
  3536. BUILDIN_FUNC(escape_sql);
  3537. BUILDIN_FUNC(atoi);
  3538. BUILDIN_FUNC(axtoi);
  3539. // [zBuffer] List of player cont commands --->
  3540. BUILDIN_FUNC(rid2name);
  3541. BUILDIN_FUNC(pcfollow);
  3542. BUILDIN_FUNC(pcstopfollow);
  3543. BUILDIN_FUNC(pcblockmove);
  3544. // <--- [zBuffer] List of player cont commands
  3545. // [zBuffer] List of mob control commands --->
  3546. BUILDIN_FUNC(mobspawn);
  3547. BUILDIN_FUNC(mobremove);
  3548. BUILDIN_FUNC(getmobdata);
  3549. BUILDIN_FUNC(setmobdata);
  3550. BUILDIN_FUNC(mobassist);
  3551. BUILDIN_FUNC(mobattach);
  3552. BUILDIN_FUNC(unitwalk);
  3553. BUILDIN_FUNC(unitkill);
  3554. BUILDIN_FUNC(unitwarp);
  3555. BUILDIN_FUNC(unitattack);
  3556. BUILDIN_FUNC(unitstop);
  3557. BUILDIN_FUNC(unittalk);
  3558. BUILDIN_FUNC(unitemote);
  3559. BUILDIN_FUNC(unitdeadsit);
  3560. BUILDIN_FUNC(unitskilluseid); // originally by Qamera [celest]
  3561. BUILDIN_FUNC(unitskillusepos); // originally by Qamera [celest]
  3562. // <--- [zBuffer] List of mob control commands
  3563. BUILDIN_FUNC(sleep);
  3564. BUILDIN_FUNC(sleep2);
  3565. BUILDIN_FUNC(awake);
  3566. BUILDIN_FUNC(getvariableofnpc);
  3567. // [blackhole89] -->
  3568. BUILDIN_FUNC(warpportal);
  3569. // <-- [blackhole89]
  3570. BUILDIN_FUNC(homunculus_evolution) ; //[orn]
  3571. BUILDIN_FUNC(eaclass);
  3572. BUILDIN_FUNC(roclass);
  3573. BUILDIN_FUNC(setitemscript);
  3574. BUILDIN_FUNC(disguise);
  3575. BUILDIN_FUNC(undisguise);
  3576. BUILDIN_FUNC(getmonsterinfo); // [Lupus]
  3577. BUILDIN_FUNC(checkvending); // check vending [Nab4]
  3578. BUILDIN_FUNC(checkchatting); // check chatting [Marka]
  3579. #ifdef PCRE_SUPPORT
  3580. BUILDIN_FUNC(defpattern); // MouseJstr
  3581. BUILDIN_FUNC(activatepset); // MouseJstr
  3582. BUILDIN_FUNC(deactivatepset); // MouseJstr
  3583. BUILDIN_FUNC(deletepset); // MouseJstr
  3584. #endif
  3585. struct script_function buildin_func[] = {
  3586. BUILDIN_DEF(mes,"s"),
  3587. BUILDIN_DEF(next,""),
  3588. BUILDIN_DEF(close,""),
  3589. BUILDIN_DEF(close2,""),
  3590. BUILDIN_DEF(menu,"*"),
  3591. BUILDIN_DEF(goto,"l"),
  3592. BUILDIN_DEF(callsub,"i*"),
  3593. BUILDIN_DEF(callfunc,"s*"),
  3594. BUILDIN_DEF(return,"*"),
  3595. BUILDIN_DEF(getarg,"i"),
  3596. BUILDIN_DEF(jobchange,"i*"),
  3597. BUILDIN_DEF(jobname,"i"),
  3598. BUILDIN_DEF(input,"*"),
  3599. BUILDIN_DEF(warp,"sii"),
  3600. BUILDIN_DEF(areawarp,"siiiisii"),
  3601. BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
  3602. BUILDIN_DEF(warpparty,"siii"), // [Fredzilla]
  3603. BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
  3604. BUILDIN_DEF(setlook,"ii"),
  3605. BUILDIN_DEF(set,"ii"),
  3606. BUILDIN_DEF(setarray,"ii*"),
  3607. BUILDIN_DEF(cleararray,"iii"),
  3608. BUILDIN_DEF(copyarray,"iii"),
  3609. BUILDIN_DEF(getarraysize,"i"),
  3610. BUILDIN_DEF(deletearray,"ii"),
  3611. BUILDIN_DEF(getelementofarray,"ii"),
  3612. BUILDIN_DEF(getitem,"vi?"),
  3613. BUILDIN_DEF(getitem2,"iiiiiiiii*"),
  3614. BUILDIN_DEF(getnameditem,"is"),
  3615. BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
  3616. BUILDIN_DEF(makeitem,"iisii"),
  3617. BUILDIN_DEF(delitem,"ii"),
  3618. BUILDIN_DEF(delitem2,"iiiiiiiii"),
  3619. BUILDIN_DEF2(enableitemuse,"enable_items",""),
  3620. BUILDIN_DEF2(disableitemuse,"disable_items",""),
  3621. BUILDIN_DEF(cutin,"si"),
  3622. BUILDIN_DEF(viewpoint,"iiiii"),
  3623. BUILDIN_DEF(heal,"ii"),
  3624. BUILDIN_DEF(itemheal,"ii"),
  3625. BUILDIN_DEF(percentheal,"ii"),
  3626. BUILDIN_DEF(rand,"i?"),
  3627. BUILDIN_DEF(countitem,"i"),
  3628. BUILDIN_DEF(countitem2,"iiiiiiii"),
  3629. BUILDIN_DEF(checkweight,"ii"),
  3630. BUILDIN_DEF(readparam,"i*"),
  3631. BUILDIN_DEF(getcharid,"i*"),
  3632. BUILDIN_DEF(getpartyname,"i"),
  3633. BUILDIN_DEF(getpartymember,"i*"),
  3634. BUILDIN_DEF(getpartyleader,"i?"),
  3635. BUILDIN_DEF(getguildname,"i"),
  3636. BUILDIN_DEF(getguildmaster,"i"),
  3637. BUILDIN_DEF(getguildmasterid,"i"),
  3638. BUILDIN_DEF(strcharinfo,"i"),
  3639. BUILDIN_DEF(getequipid,"i"),
  3640. BUILDIN_DEF(getequipname,"i"),
  3641. BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
  3642. BUILDIN_DEF(repair,"i"), // [Valaris]
  3643. BUILDIN_DEF(getequipisequiped,"i"),
  3644. BUILDIN_DEF(getequipisenableref,"i"),
  3645. BUILDIN_DEF(getequipisidentify,"i"),
  3646. BUILDIN_DEF(getequiprefinerycnt,"i"),
  3647. BUILDIN_DEF(getequipweaponlv,"i"),
  3648. BUILDIN_DEF(getequippercentrefinery,"i"),
  3649. BUILDIN_DEF(successrefitem,"i"),
  3650. BUILDIN_DEF(failedrefitem,"i"),
  3651. BUILDIN_DEF(statusup,"i"),
  3652. BUILDIN_DEF(statusup2,"ii"),
  3653. BUILDIN_DEF(bonus,"ii"),
  3654. BUILDIN_DEF2(bonus,"bonus2","iii"),
  3655. BUILDIN_DEF2(bonus,"bonus3","iiii"),
  3656. BUILDIN_DEF2(bonus,"bonus4","iiiii"),
  3657. BUILDIN_DEF(skill,"ii?"),
  3658. BUILDIN_DEF(addtoskill,"ii?"), // [Valaris]
  3659. BUILDIN_DEF(guildskill,"ii"),
  3660. BUILDIN_DEF(getskilllv,"i"),
  3661. BUILDIN_DEF(getgdskilllv,"ii"),
  3662. BUILDIN_DEF(basicskillcheck,""),
  3663. BUILDIN_DEF(getgmlevel,""),
  3664. BUILDIN_DEF(end,""),
  3665. // BUILDIN_DEF2(end,"break",""), this might confuse advanced scripting support [Eoe]
  3666. BUILDIN_DEF(checkoption,"i"),
  3667. BUILDIN_DEF(setoption,"i?"),
  3668. BUILDIN_DEF(setcart,"?"),
  3669. BUILDIN_DEF(checkcart,""),
  3670. BUILDIN_DEF(setfalcon,"?"),
  3671. BUILDIN_DEF(checkfalcon,""),
  3672. BUILDIN_DEF(setriding,"?"),
  3673. BUILDIN_DEF(checkriding,""),
  3674. BUILDIN_DEF2(savepoint,"save","sii"),
  3675. BUILDIN_DEF(savepoint,"sii"),
  3676. BUILDIN_DEF(gettimetick,"i"),
  3677. BUILDIN_DEF(gettime,"i"),
  3678. BUILDIN_DEF(gettimestr,"si"),
  3679. BUILDIN_DEF(openstorage,""),
  3680. BUILDIN_DEF(guildopenstorage,"*"),
  3681. BUILDIN_DEF(itemskill,"iis"),
  3682. BUILDIN_DEF(produce,"i"),
  3683. BUILDIN_DEF(monster,"siisii*"),
  3684. BUILDIN_DEF(areamonster,"siiiisii*"),
  3685. BUILDIN_DEF(killmonster,"ss"),
  3686. BUILDIN_DEF(killmonsterall,"s"),
  3687. BUILDIN_DEF(clone,"siisi*"),
  3688. BUILDIN_DEF(doevent,"s"),
  3689. BUILDIN_DEF(donpcevent,"s"),
  3690. BUILDIN_DEF(addtimer,"is"),
  3691. BUILDIN_DEF(deltimer,"s"),
  3692. BUILDIN_DEF(addtimercount,"si"),
  3693. BUILDIN_DEF(initnpctimer,"??"),
  3694. BUILDIN_DEF(stopnpctimer,"??"),
  3695. BUILDIN_DEF(startnpctimer,"??"),
  3696. BUILDIN_DEF(setnpctimer,"i?"),
  3697. BUILDIN_DEF(getnpctimer,"i?"),
  3698. BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
  3699. BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
  3700. BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
  3701. BUILDIN_DEF(announce,"si*"),
  3702. BUILDIN_DEF(mapannounce,"ssi*"),
  3703. BUILDIN_DEF(areaannounce,"siiiisi*"),
  3704. BUILDIN_DEF(getusers,"i"),
  3705. BUILDIN_DEF(getmapguildusers,"si"),
  3706. BUILDIN_DEF(getmapusers,"s"),
  3707. BUILDIN_DEF(getareausers,"siiii"),
  3708. BUILDIN_DEF(getareadropitem,"siiiii"),
  3709. BUILDIN_DEF(enablenpc,"s"),
  3710. BUILDIN_DEF(disablenpc,"s"),
  3711. BUILDIN_DEF(enablearena,""), // Added by RoVeRT
  3712. BUILDIN_DEF(disablearena,""), // Added by RoVeRT
  3713. BUILDIN_DEF(hideoffnpc,"s"),
  3714. BUILDIN_DEF(hideonnpc,"s"),
  3715. BUILDIN_DEF(sc_start,"iii*"),
  3716. BUILDIN_DEF(sc_start2,"iiii*"),
  3717. BUILDIN_DEF(sc_start4,"iiiiii*"),
  3718. BUILDIN_DEF(sc_end,"i"),
  3719. BUILDIN_DEF(getscrate,"ii*"),
  3720. BUILDIN_DEF(debugmes,"s"),
  3721. BUILDIN_DEF2(catchpet,"pet","i"),
  3722. BUILDIN_DEF2(birthpet,"bpet",""),
  3723. BUILDIN_DEF(resetlvl,"i"),
  3724. BUILDIN_DEF(resetstatus,""),
  3725. BUILDIN_DEF(resetskill,""),
  3726. BUILDIN_DEF(skillpointcount,""),
  3727. BUILDIN_DEF(changebase,"i"),
  3728. BUILDIN_DEF(changesex,""),
  3729. BUILDIN_DEF(waitingroom,"si*"),
  3730. BUILDIN_DEF(warpwaitingpc,"sii"),
  3731. BUILDIN_DEF(delwaitingroom,"*"),
  3732. BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","*"),
  3733. BUILDIN_DEF(enablewaitingroomevent,"*"),
  3734. BUILDIN_DEF(disablewaitingroomevent,"*"),
  3735. BUILDIN_DEF(getwaitingroomstate,"i*"),
  3736. BUILDIN_DEF(warpwaitingpc,"sii*"),
  3737. BUILDIN_DEF(attachrid,"i"),
  3738. BUILDIN_DEF(detachrid,""),
  3739. BUILDIN_DEF(isloggedin,"i"),
  3740. BUILDIN_DEF(setmapflagnosave,"ssii"),
  3741. BUILDIN_DEF(setmapflag,"si*"),
  3742. BUILDIN_DEF(removemapflag,"si"),
  3743. BUILDIN_DEF(pvpon,"s"),
  3744. BUILDIN_DEF(pvpoff,"s"),
  3745. BUILDIN_DEF(gvgon,"s"),
  3746. BUILDIN_DEF(gvgoff,"s"),
  3747. BUILDIN_DEF(emotion,"i*"),
  3748. BUILDIN_DEF(maprespawnguildid,"sii"),
  3749. BUILDIN_DEF(agitstart,""), // <Agit>
  3750. BUILDIN_DEF(agitend,""),
  3751. BUILDIN_DEF(agitcheck,""), // <Agitcheck>
  3752. BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
  3753. BUILDIN_DEF(getcastlename,"s"),
  3754. BUILDIN_DEF(getcastledata,"si*"),
  3755. BUILDIN_DEF(setcastledata,"sii"),
  3756. BUILDIN_DEF(requestguildinfo,"i*"),
  3757. BUILDIN_DEF(getequipcardcnt,"i"),
  3758. BUILDIN_DEF(successremovecards,"i"),
  3759. BUILDIN_DEF(failedremovecards,"ii"),
  3760. BUILDIN_DEF(marriage,"s"),
  3761. BUILDIN_DEF2(wedding_effect,"wedding",""),
  3762. BUILDIN_DEF(divorce,""),
  3763. BUILDIN_DEF(ispartneron,""),
  3764. BUILDIN_DEF(getpartnerid,""),
  3765. BUILDIN_DEF(getchildid,""),
  3766. BUILDIN_DEF(getmotherid,""),
  3767. BUILDIN_DEF(getfatherid,""),
  3768. BUILDIN_DEF(warppartner,"sii"),
  3769. BUILDIN_DEF(getitemname,"i"),
  3770. BUILDIN_DEF(getitemslots,"i"),
  3771. BUILDIN_DEF(makepet,"i"),
  3772. BUILDIN_DEF(getexp,"ii"),
  3773. BUILDIN_DEF(getinventorylist,""),
  3774. BUILDIN_DEF(getskilllist,""),
  3775. BUILDIN_DEF(clearitem,""),
  3776. BUILDIN_DEF(classchange,"ii"),
  3777. BUILDIN_DEF(misceffect,"i"),
  3778. BUILDIN_DEF(soundeffect,"si"),
  3779. BUILDIN_DEF(soundeffectall,"si*"), // SoundEffectAll [Codemaster]
  3780. BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
  3781. BUILDIN_DEF(guardian,"siisi??"), // summon guardians
  3782. BUILDIN_DEF(guardianinfo,"i"), // display guardian data [Valaris]
  3783. BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
  3784. BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
  3785. BUILDIN_DEF(petloot,"i"), // [Valaris]
  3786. BUILDIN_DEF(petheal,"iiii"), // [Valaris]
  3787. // BUILDIN_DEF(petmag,"iiii"), // [Valaris]
  3788. BUILDIN_DEF(petskillattack,"iiii"), // [Skotlex]
  3789. BUILDIN_DEF(petskillattack2,"iiiii"), // [Valaris]
  3790. BUILDIN_DEF(petskillsupport,"iiiii"), // [Skotlex]
  3791. BUILDIN_DEF(skilleffect,"ii"), // skill effect [Celest]
  3792. BUILDIN_DEF(npcskilleffect,"iiii"), // npc skill effect [Valaris]
  3793. BUILDIN_DEF(specialeffect,"i*"), // npc skill effect [Valaris]
  3794. BUILDIN_DEF(specialeffect2,"i*"), // skill effect on players[Valaris]
  3795. BUILDIN_DEF(nude,""), // nude command [Valaris]
  3796. BUILDIN_DEF(mapwarp,"ssii*"), // Added by RoVeRT
  3797. BUILDIN_DEF(inittimer,""),
  3798. BUILDIN_DEF(stoptimer,""),
  3799. BUILDIN_DEF(cmdothernpc,"ss"),
  3800. BUILDIN_DEF(atcommand,"*"), // [MouseJstr]
  3801. BUILDIN_DEF(charcommand,"*"), // [MouseJstr]
  3802. BUILDIN_DEF(movenpc,"sii"), // [MouseJstr]
  3803. BUILDIN_DEF(message,"s*"), // [MouseJstr]
  3804. BUILDIN_DEF(npctalk,"*"), // [Valaris]
  3805. BUILDIN_DEF(hasitems,"*"), // [Valaris]
  3806. BUILDIN_DEF(mobcount,"ss"),
  3807. BUILDIN_DEF(getlook,"i"),
  3808. BUILDIN_DEF(getsavepoint,"i"),
  3809. BUILDIN_DEF(npcspeed,"i"), // [Valaris]
  3810. BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
  3811. BUILDIN_DEF(npcstop,""), // [Valaris]
  3812. BUILDIN_DEF(getmapxy,"siii*"), //by Lorky [Lupus]
  3813. BUILDIN_DEF(checkoption1,"i"),
  3814. BUILDIN_DEF(checkoption2,"i"),
  3815. BUILDIN_DEF(guildgetexp,"i"),
  3816. BUILDIN_DEF(guildchangegm,"is"),
  3817. BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
  3818. BUILDIN_DEF(summon,"si*"), // summons a slave monster [Celest]
  3819. BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
  3820. BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
  3821. BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
  3822. BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
  3823. BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
  3824. BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest]
  3825. BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child
  3826. BUILDIN_DEF(night,""), // sets the server to night time
  3827. BUILDIN_DEF(day,""), // sets the server to day time
  3828. #ifdef PCRE_SUPPORT
  3829. BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
  3830. BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
  3831. BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
  3832. BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
  3833. #endif
  3834. BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
  3835. BUILDIN_DEF(getusersname,"*"),
  3836. BUILDIN_DEF(recovery,""),
  3837. BUILDIN_DEF(getpetinfo,"i"),
  3838. BUILDIN_DEF(checkequipedcard,"i"),
  3839. BUILDIN_DEF(jump_zero,"ii"), //for future jA script compatibility
  3840. BUILDIN_DEF(select,"*"), //for future jA script compatibility
  3841. BUILDIN_DEF(prompt,"*"),
  3842. BUILDIN_DEF(globalmes,"s*"),
  3843. BUILDIN_DEF(getmapmobs,"s"), //end jA addition
  3844. BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
  3845. BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
  3846. BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
  3847. BUILDIN_DEF(fakenpcname,"ssi"), // [Lance]
  3848. BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
  3849. BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
  3850. BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
  3851. // [zBuffer] List of mathematics commands --->
  3852. BUILDIN_DEF(sqrt,"i"),
  3853. BUILDIN_DEF(pow,"ii"),
  3854. BUILDIN_DEF(distance,"iiii"),
  3855. BUILDIN_DEF(checkcell,"siii"),
  3856. // <--- [zBuffer] List of mathematics commands
  3857. // [zBuffer] List of dynamic var commands --->
  3858. BUILDIN_DEF(getd,"*"),
  3859. BUILDIN_DEF(setd,"*"),
  3860. // <--- [zBuffer] List of dynamic var commands
  3861. BUILDIN_DEF(petstat,"i"),
  3862. BUILDIN_DEF(callshop,"si"), // [Skotlex]
  3863. BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
  3864. BUILDIN_DEF(npcshopadditem,"sii*"),
  3865. BUILDIN_DEF(npcshopdelitem,"si*"),
  3866. BUILDIN_DEF(npcshopattach,"s?"),
  3867. BUILDIN_DEF(equip,"i"),
  3868. BUILDIN_DEF(autoequip,"ii"),
  3869. BUILDIN_DEF(setbattleflag,"ss"),
  3870. BUILDIN_DEF(getbattleflag,"s"),
  3871. BUILDIN_DEF(setitemscript,"is"), //Set NEW item bonus script. Lupus
  3872. BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
  3873. BUILDIN_DEF(undisguise,"*"), //undisguise player. Lupus
  3874. BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
  3875. BUILDIN_DEF(axtoi,"s"),
  3876. BUILDIN_DEF(query_sql,"s*"),
  3877. BUILDIN_DEF(escape_sql,"s"),
  3878. BUILDIN_DEF(atoi,"s"),
  3879. // [zBuffer] List of player cont commands --->
  3880. BUILDIN_DEF(rid2name,"i"),
  3881. BUILDIN_DEF(pcfollow,"ii"),
  3882. BUILDIN_DEF(pcstopfollow,"i"),
  3883. BUILDIN_DEF(pcblockmove,"ii"),
  3884. // <--- [zBuffer] List of player cont commands
  3885. // [zBuffer] List of mob control commands --->
  3886. BUILDIN_DEF(mobspawn,"*"),
  3887. BUILDIN_DEF(mobremove,"i"),
  3888. BUILDIN_DEF(getmobdata,"i*"),
  3889. BUILDIN_DEF(setmobdata,"iii"),
  3890. BUILDIN_DEF(mobassist,"i*"),
  3891. BUILDIN_DEF(mobattach,"i*"),
  3892. BUILDIN_DEF(unitwalk,"i*"),
  3893. BUILDIN_DEF(unitkill,"i"),
  3894. BUILDIN_DEF(unitwarp,"isii"),
  3895. BUILDIN_DEF(unitattack,"i*"),
  3896. BUILDIN_DEF(unitstop,"i"),
  3897. BUILDIN_DEF(unittalk,"is"),
  3898. BUILDIN_DEF(unitemote,"ii"),
  3899. BUILDIN_DEF(unitdeadsit,"ii"),
  3900. BUILDIN_DEF(unitskilluseid,"iii*"), // originally by Qamera [Celest]
  3901. BUILDIN_DEF(unitskillusepos,"iiiii"), // [Celest]
  3902. // <--- [zBuffer] List of mob control commands
  3903. BUILDIN_DEF(sleep,"i"),
  3904. BUILDIN_DEF(sleep2,"i"),
  3905. BUILDIN_DEF(awake,"s"),
  3906. BUILDIN_DEF(getvariableofnpc,"rs"),
  3907. // [blackhole89] -->
  3908. BUILDIN_DEF(warpportal,"iisii"),
  3909. // <--- [blackhole89]
  3910. BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
  3911. BUILDIN_DEF(eaclass,"*"), //[Skotlex]
  3912. BUILDIN_DEF(roclass,"i*"), //[Skotlex]
  3913. BUILDIN_DEF(checkvending,"*"),
  3914. BUILDIN_DEF(checkchatting,"*"),
  3915. {NULL,NULL,NULL},
  3916. };
  3917. /*==========================================
  3918. *
  3919. *------------------------------------------
  3920. */
  3921. BUILDIN_FUNC(mes)
  3922. {
  3923. struct map_session_data *sd = script_rid2sd(st);
  3924. char *mes = conv_str(st, &(st->stack->stack_data[st->start+2]));
  3925. if (sd)
  3926. clif_scriptmes(sd, st->oid, mes);
  3927. return 0;
  3928. }
  3929. /*==========================================
  3930. *
  3931. *------------------------------------------
  3932. */
  3933. BUILDIN_FUNC(goto)
  3934. {
  3935. int pos;
  3936. if( st->stack->stack_data[st->start+2].type!=C_POS){
  3937. ShowMessage("script: goto: not label!\n");
  3938. st->state=END;
  3939. return 1;
  3940. }
  3941. pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
  3942. st->pos=pos;
  3943. st->state=GOTO;
  3944. return 0;
  3945. }
  3946. /*==========================================
  3947. * ユーザー定義関数の呼び出し
  3948. *------------------------------------------
  3949. */
  3950. BUILDIN_FUNC(callfunc)
  3951. {
  3952. struct script_code *scr, *oldscr;
  3953. char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  3954. if( (scr=strdb_get(userfunc_db,str)) ){
  3955. int i,j;
  3956. struct linkdb_node **oldval = st->stack->var_function;
  3957. for(i=st->start+3,j=0;i<st->end;i++,j++)
  3958. push_copy(st->stack,i);
  3959. push_val(st->stack,C_INT,j); // 引数の数をプッシュ
  3960. push_val(st->stack,C_INT,st->stack->defsp); // 現在の基準スタックポインタをプッシュ
  3961. push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
  3962. push_val(st->stack,C_INT,(int)st->stack->var_function); // 現在の関数依存変数をプッシュ
  3963. push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
  3964. oldscr = st->script;
  3965. st->pos=0;
  3966. st->script=scr;
  3967. st->stack->defsp=st->start+5+j;
  3968. st->state=GOTO;
  3969. st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));
  3970. // ' 変数の引き継ぎ
  3971. for(i = 0; i < j; i++) {
  3972. struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
  3973. if( s->type == C_NAME && !s->ref ) {
  3974. char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
  3975. // '@ 変数の引き継ぎ
  3976. if( name[0] == '.' && name[1] == '@' ) {
  3977. s->ref = oldval;
  3978. } else if( name[0] == '.' ) {
  3979. s->ref = &oldscr->script_vars;
  3980. }
  3981. }
  3982. }
  3983. }else{
  3984. ShowWarning("script:callfunc: function not found! [%s]\n",str);
  3985. st->state=END;
  3986. return 1;
  3987. }
  3988. return 0;
  3989. }
  3990. /*==========================================
  3991. * サブルーティンの呼び出し
  3992. *------------------------------------------
  3993. */
  3994. BUILDIN_FUNC(callsub)
  3995. {
  3996. int pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
  3997. int i,j;
  3998. if(st->stack->stack_data[st->start+2].type != C_POS && st->stack->stack_data[st->start+2].type != C_USERFUNC_POS) {
  3999. ShowError("script: callsub: not label !\n");
  4000. st->state=END;
  4001. return 1;
  4002. } else {
  4003. struct linkdb_node **oldval = st->stack->var_function;
  4004. for(i=st->start+3,j=0;i<st->end;i++,j++)
  4005. push_copy(st->stack,i);
  4006. push_val(st->stack,C_INT,j); // 引数の数をプッシュ
  4007. push_val(st->stack,C_INT,st->stack->defsp); // 現在の基準スタックポインタをプッシュ
  4008. push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
  4009. push_val(st->stack,C_INT,(int)st->stack->var_function); // 現在の関数依存変数をプッシュ
  4010. push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
  4011. st->pos=pos;
  4012. st->stack->defsp=st->start+5+j;
  4013. st->state=GOTO;
  4014. st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));
  4015. // ' 変数の引き継ぎ
  4016. for(i = 0; i < j; i++) {
  4017. struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
  4018. if( s->type == C_NAME && !s->ref ) {
  4019. char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
  4020. // '@ 変数の引き継ぎ
  4021. if( name[0] == '.' && name[1] == '@' ) {
  4022. s->ref = oldval;
  4023. }
  4024. }
  4025. }
  4026. }
  4027. return 0;
  4028. }
  4029. /*==========================================
  4030. * 引数の所得
  4031. *------------------------------------------
  4032. */
  4033. BUILDIN_FUNC(getarg)
  4034. {
  4035. int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  4036. int max,stsp;
  4037. if( st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO ){
  4038. ShowWarning("script:getarg without callfunc or callsub!\n");
  4039. st->state=END;
  4040. return 1;
  4041. }
  4042. max=conv_num(st,& (st->stack->stack_data[st->stack->defsp-5]));
  4043. stsp=st->stack->defsp - max -5;
  4044. if( num >= max ){
  4045. ShowWarning("script:getarg arg1(%d) out of range(%d) !\n",num,max);
  4046. st->state=END;
  4047. return 1;
  4048. }
  4049. push_copy(st->stack,stsp+num);
  4050. return 0;
  4051. }
  4052. /*==========================================
  4053. * サブルーチン/ユーザー定義関数の終了
  4054. *------------------------------------------
  4055. */
  4056. BUILDIN_FUNC(return)
  4057. {
  4058. if(st->end>st->start+2){ // 戻り値有り
  4059. struct script_data *sd;
  4060. push_copy(st->stack,st->start+2);
  4061. sd = &st->stack->stack_data[st->stack->sp-1];
  4062. if(sd->type == C_NAME) {
  4063. char *name = str_buf + str_data[sd->u.num&0x00ffffff].str;
  4064. if( name[0] == '.' && name[1] == '@') {
  4065. // '@ 変数を参照渡しにすると危険なので値渡しにする
  4066. get_val(st,sd);
  4067. //Fix dangling pointer crash due when returning a temporary
  4068. // script variable (from Rayce/jA)
  4069. if(isstr(sd)) {
  4070. sd->type = C_STR;
  4071. sd->u.str = (char *)aStrdup(sd->u.str);
  4072. }
  4073. } else if( name[0] == '.' && !sd->ref) {
  4074. // ' 変数は参照渡しでも良いが、参照元が設定されていないと
  4075. // 元のスクリプトの値を差してしまうので補正する。
  4076. sd->ref = &st->script->script_vars;
  4077. }
  4078. }
  4079. }
  4080. st->state=RETFUNC;
  4081. return 0;
  4082. }
  4083. /*==========================================
  4084. *
  4085. *------------------------------------------
  4086. */
  4087. BUILDIN_FUNC(next)
  4088. {
  4089. st->state=STOP;
  4090. clif_scriptnext(script_rid2sd(st),st->oid);
  4091. return 0;
  4092. }
  4093. /*==========================================
  4094. *
  4095. *------------------------------------------
  4096. */
  4097. BUILDIN_FUNC(close)
  4098. {
  4099. st->state=END;
  4100. clif_scriptclose(script_rid2sd(st),st->oid);
  4101. return 0;
  4102. }
  4103. BUILDIN_FUNC(close2)
  4104. {
  4105. st->state=STOP;
  4106. clif_scriptclose(script_rid2sd(st),st->oid);
  4107. return 0;
  4108. }
  4109. /*==========================================
  4110. *
  4111. *------------------------------------------
  4112. */
  4113. BUILDIN_FUNC(menu)
  4114. {
  4115. char *buf, *ptr;
  4116. int len,i;
  4117. struct map_session_data *sd = script_rid2sd(st);
  4118. nullpo_retr(0, sd);
  4119. if(sd->state.menu_or_input==0){
  4120. st->state=RERUNLINE;
  4121. sd->state.menu_or_input=1;
  4122. if( (st->end - st->start - 2) % 2 == 1 ) {
  4123. // 引数の数が奇数なのでエラー扱い
  4124. ShowError("buildin_menu: illegal argument count(%d).\n", st->end - st->start - 2);
  4125. sd->state.menu_or_input=0;
  4126. st->state=END;
  4127. return 1;
  4128. }
  4129. for(i=st->start+2,len=0;i<st->end;i+=2){
  4130. conv_str(st,& (st->stack->stack_data[i]));
  4131. len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
  4132. }
  4133. buf=(char *)aMallocA((len+1)*sizeof(char));
  4134. buf[0]=0;
  4135. for(i=st->start+2,len=0;i<st->end;i+=2){
  4136. if( st->stack->stack_data[i].u.str[0] ) {
  4137. strcat(buf,st->stack->stack_data[i].u.str);
  4138. strcat(buf,":");
  4139. }
  4140. }
  4141. ptr = buf;
  4142. sd->npc_menu = 0; //Reuse to store max menu entries. Avoids the need of an extra variable.
  4143. while (ptr && (ptr = strchr(ptr, ':')) != NULL)
  4144. { sd->npc_menu++; ptr++; }
  4145. clif_scriptmenu(sd,st->oid,buf);
  4146. aFree(buf);
  4147. } else if(sd->npc_menu==0xff){ // cancel
  4148. sd->state.menu_or_input=0;
  4149. st->state=END;
  4150. } else { // goto動作
  4151. sd->state.menu_or_input=0;
  4152. if(sd->npc_menu>0){
  4153. //Skip empty menu entries which weren't displayed on the client (blackhole89)
  4154. for(i=st->start+2;i<=(st->start+sd->npc_menu*2) && sd->npc_menu<(st->end-st->start)/2;i+=2) {
  4155. conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
  4156. if((int)strlen(st->stack->stack_data[i].u.str) < 1)
  4157. sd->npc_menu++; //Empty selection which wasn't displayed on the client.
  4158. }
  4159. if(sd->npc_menu >= (st->end-st->start)/2) {
  4160. //Invalid selection.
  4161. st->state=END;
  4162. return 0;
  4163. }
  4164. if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){
  4165. ShowError("script: menu: not label !\n");
  4166. st->state=END;
  4167. return 1;
  4168. }
  4169. pc_setreg(sd,add_str("@menu"),sd->npc_menu);
  4170. st->pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1]));
  4171. st->state=GOTO;
  4172. }
  4173. }
  4174. return 0;
  4175. }
  4176. /// Returns a random number from 0 to <range>-1.
  4177. /// Or returns a random number from <min> to <max>.
  4178. /// If <min> is greater than <max>, their numbers are switched.
  4179. /// rand(<range>) -> <int>
  4180. /// rand(<min>,<max>) -> <int>
  4181. BUILDIN_FUNC(rand)
  4182. {
  4183. int range;
  4184. int min;
  4185. int max;
  4186. if( script_hasdata(st,3) )
  4187. {// min,max
  4188. min = conv_num(st, script_getdata(st,2));
  4189. max = conv_num(st, script_getdata(st,3));
  4190. if( max < min )
  4191. swap(min, max);
  4192. range = max - min + 1;
  4193. }
  4194. else
  4195. {// range
  4196. min = 0;
  4197. range = conv_num(st, script_getdata(st,2));
  4198. }
  4199. if( range <= 1 )
  4200. script_pushint(st, min);
  4201. else
  4202. script_pushint(st, rand()%range + min);
  4203. return 0;
  4204. }
  4205. /*==========================================
  4206. *
  4207. *------------------------------------------
  4208. */
  4209. BUILDIN_FUNC(warp)
  4210. {
  4211. int x,y;
  4212. char *str;
  4213. struct map_session_data *sd=script_rid2sd(st);
  4214. nullpo_retr(0, sd);
  4215. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  4216. x=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4217. y=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4218. if(strcmp(str,"Random")==0)
  4219. pc_randomwarp(sd,3);
  4220. else if(strcmp(str,"SavePoint")==0){
  4221. pc_setpos(sd,sd->status.save_point.map,
  4222. sd->status.save_point.x,sd->status.save_point.y,3);
  4223. }else if(strcmp(str,"Save")==0){
  4224. pc_setpos(sd,sd->status.save_point.map,
  4225. sd->status.save_point.x,sd->status.save_point.y,3);
  4226. }else
  4227. pc_setpos(sd,mapindex_name2id(str),x,y,0);
  4228. return 0;
  4229. }
  4230. /*==========================================
  4231. * エリア指定ワープ
  4232. *------------------------------------------
  4233. */
  4234. static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
  4235. {
  4236. int x,y;
  4237. unsigned int map;
  4238. map=va_arg(ap, unsigned int);
  4239. x=va_arg(ap,int);
  4240. y=va_arg(ap,int);
  4241. if(map == 0)
  4242. pc_randomwarp((struct map_session_data *)bl,3);
  4243. else
  4244. pc_setpos((struct map_session_data *)bl,map,x,y,0);
  4245. return 0;
  4246. }
  4247. BUILDIN_FUNC(areawarp)
  4248. {
  4249. int x,y,m;
  4250. unsigned int index;
  4251. char *str;
  4252. char *mapname;
  4253. int x0,y0,x1,y1;
  4254. mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  4255. x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4256. y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4257. x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
  4258. y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
  4259. str=conv_str(st,& (st->stack->stack_data[st->start+7]));
  4260. x=conv_num(st,& (st->stack->stack_data[st->start+8]));
  4261. y=conv_num(st,& (st->stack->stack_data[st->start+9]));
  4262. if( (m=map_mapname2mapid(mapname))< 0)
  4263. return 0;
  4264. if(strcmp(str,"Random")==0)
  4265. index = 0;
  4266. else if(!(index=mapindex_name2id(str)))
  4267. return 0;
  4268. map_foreachinarea(buildin_areawarp_sub,
  4269. m,x0,y0,x1,y1,BL_PC, index,x,y );
  4270. return 0;
  4271. }
  4272. /*==========================================
  4273. * warpchar [LuzZza]
  4274. * Useful for warp one player from
  4275. * another player npc-session.
  4276. * Using: warpchar "mapname.gat",x,y,Char_ID;
  4277. *------------------------------------------
  4278. */
  4279. BUILDIN_FUNC(warpchar)
  4280. {
  4281. int x,y,a,i;
  4282. char *str;
  4283. struct map_session_data *sd, **pl_allsd;
  4284. int users;
  4285. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  4286. x=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4287. y=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4288. a=conv_num(st,& (st->stack->stack_data[st->start+5]));
  4289. pl_allsd = map_getallusers(&users);
  4290. for(i=0; i<users; i++) {
  4291. sd = pl_allsd[i];
  4292. if(sd->status.char_id == a) {
  4293. if(strcmp(str, "Random") == 0)
  4294. pc_randomwarp(sd, 3);
  4295. else if(strcmp(str, "SavePoint") == 0)
  4296. pc_setpos(sd, sd->status.save_point.map,
  4297. sd->status.save_point.x, sd->status.save_point.y, 3);
  4298. else
  4299. pc_setpos(sd, mapindex_name2id(str), x, y, 3);
  4300. }
  4301. }
  4302. return 0;
  4303. }
  4304. /*==========================================
  4305. * Warpparty - [Fredzilla]
  4306. * Syntax: warpparty "mapname.gat",x,y,Party_ID;
  4307. *------------------------------------------
  4308. */
  4309. BUILDIN_FUNC(warpparty)
  4310. {
  4311. int x,y;
  4312. char *str;
  4313. int p_id;
  4314. int i;
  4315. unsigned short mapindex;
  4316. struct map_session_data *pl_sd;
  4317. struct party_data *p=NULL;
  4318. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  4319. x=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4320. y=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4321. p_id=conv_num(st,& (st->stack->stack_data[st->start+5]));
  4322. if(p_id < 1)
  4323. return 0;
  4324. p = party_search(p_id);
  4325. if (!p)
  4326. return 0;
  4327. if(strcmp(str,"Random")==0)
  4328. {
  4329. for (i = 0; i < MAX_PARTY; i++)
  4330. {
  4331. if ((pl_sd = p->data[i].sd))
  4332. {
  4333. if(map[pl_sd->bl.m].flag.nowarp)
  4334. continue;
  4335. pc_randomwarp(pl_sd,3);
  4336. }
  4337. }
  4338. }
  4339. else if(strcmp(str,"SavePointAll")==0)
  4340. {
  4341. for (i = 0; i < MAX_PARTY; i++)
  4342. {
  4343. if ((pl_sd = p->data[i].sd))
  4344. {
  4345. if(map[pl_sd->bl.m].flag.noreturn)
  4346. continue;
  4347. pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
  4348. }
  4349. }
  4350. }
  4351. else if(strcmp(str,"SavePoint")==0)
  4352. {
  4353. pl_sd=script_rid2sd(st);
  4354. if (!pl_sd) return 0;
  4355. mapindex=pl_sd->status.save_point.map;
  4356. x=pl_sd->status.save_point.x;
  4357. y=pl_sd->status.save_point.y;
  4358. for (i = 0; i < MAX_PARTY; i++)
  4359. {
  4360. if ((pl_sd = p->data[i].sd))
  4361. {
  4362. if(map[pl_sd->bl.m].flag.noreturn)
  4363. continue;
  4364. pc_setpos(pl_sd,mapindex,x,y,3);
  4365. }
  4366. }
  4367. }
  4368. else
  4369. {
  4370. mapindex = mapindex_name2id(str);
  4371. if (!mapindex) //Show source of npc error.
  4372. return 1;
  4373. for (i = 0; i < MAX_PARTY; i++)
  4374. {
  4375. if ((pl_sd = p->data[i].sd))
  4376. {
  4377. if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
  4378. continue;
  4379. pc_setpos(pl_sd,mapindex,x,y,3);
  4380. }
  4381. }
  4382. }
  4383. return 0;
  4384. }
  4385. /*==========================================
  4386. * Warpguild - [Fredzilla]
  4387. * Syntax: warpguild "mapname.gat",x,y,Guild_ID;
  4388. *------------------------------------------
  4389. */
  4390. BUILDIN_FUNC(warpguild)
  4391. {
  4392. int x,y;
  4393. unsigned short mapindex;
  4394. char *str;
  4395. int g;
  4396. int i;
  4397. struct map_session_data *pl_sd, **pl_allsd;
  4398. int users;
  4399. struct map_session_data *sd;
  4400. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  4401. x=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4402. y=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4403. g=conv_num(st,& (st->stack->stack_data[st->start+5]));
  4404. sd=script_rid2sd(st);
  4405. if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto)
  4406. return 0;
  4407. if(g < 1)
  4408. return 0;
  4409. pl_allsd = map_getallusers(&users);
  4410. if(strcmp(str,"Random")==0)
  4411. {
  4412. for (i = 0; i < users; i++)
  4413. {
  4414. if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
  4415. {
  4416. if(map[pl_sd->bl.m].flag.nowarp)
  4417. continue;
  4418. pc_randomwarp(pl_sd,3);
  4419. }
  4420. }
  4421. }
  4422. else if(strcmp(str,"SavePointAll")==0)
  4423. {
  4424. if(map[sd->bl.m].flag.noreturn)
  4425. return 0;
  4426. for (i = 0; i < users; i++)
  4427. {
  4428. if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
  4429. {
  4430. if(map[pl_sd->bl.m].flag.noreturn)
  4431. continue;
  4432. pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
  4433. }
  4434. }
  4435. }
  4436. else if(strcmp(str,"SavePoint")==0)
  4437. {
  4438. if(map[sd->bl.m].flag.noreturn)
  4439. return 0;
  4440. mapindex=sd->status.save_point.map;
  4441. x=sd->status.save_point.x;
  4442. y=sd->status.save_point.y;
  4443. for (i = 0; i < users; i++)
  4444. {
  4445. if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
  4446. {
  4447. if(map[pl_sd->bl.m].flag.noreturn)
  4448. continue;
  4449. pc_setpos(pl_sd,mapindex,x,y,3);
  4450. }
  4451. }
  4452. }
  4453. else
  4454. {
  4455. mapindex = mapindex_name2id(str);
  4456. for (i = 0; i < users; i++)
  4457. {
  4458. if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
  4459. {
  4460. if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
  4461. continue;
  4462. pc_setpos(pl_sd,mapindex,x,y,3);
  4463. }
  4464. }
  4465. }
  4466. return 0;
  4467. }
  4468. /*==========================================
  4469. *
  4470. *------------------------------------------
  4471. */
  4472. BUILDIN_FUNC(heal)
  4473. {
  4474. struct map_session_data *sd;
  4475. int hp,sp;
  4476. sd = script_rid2sd(st);
  4477. if (!sd) return 0;
  4478. hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
  4479. sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4480. status_heal(&sd->bl, hp, sp, 1);
  4481. return 0;
  4482. }
  4483. /*==========================================
  4484. *
  4485. *------------------------------------------
  4486. */
  4487. BUILDIN_FUNC(itemheal)
  4488. {
  4489. struct map_session_data *sd;
  4490. int hp,sp;
  4491. hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
  4492. sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4493. if(potion_flag==1) {
  4494. potion_hp = hp;
  4495. potion_sp = sp;
  4496. return 0;
  4497. }
  4498. sd = script_rid2sd(st);
  4499. if (!sd) return 0;
  4500. pc_itemheal(sd,sd->itemid,hp,sp);
  4501. return 0;
  4502. }
  4503. /*==========================================
  4504. *
  4505. *------------------------------------------
  4506. */
  4507. BUILDIN_FUNC(percentheal)
  4508. {
  4509. int hp,sp;
  4510. hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
  4511. sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4512. if(potion_flag==1) {
  4513. potion_per_hp = hp;
  4514. potion_per_sp = sp;
  4515. return 0;
  4516. }
  4517. pc_percentheal(script_rid2sd(st),hp,sp);
  4518. return 0;
  4519. }
  4520. /*==========================================
  4521. *
  4522. *------------------------------------------
  4523. */
  4524. BUILDIN_FUNC(jobchange)
  4525. {
  4526. int job, upper=-1;
  4527. job=conv_num(st,& (st->stack->stack_data[st->start+2]));
  4528. if( st->end>st->start+3 )
  4529. upper=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4530. if ((job >= 0 && job < MAX_PC_CLASS))
  4531. {
  4532. pc_jobchange(script_rid2sd(st),job, upper);
  4533. if(use_irc && irc_announce_jobchange_flag)
  4534. irc_announce_jobchange(script_rid2sd(st));
  4535. }
  4536. return 0;
  4537. }
  4538. /*==========================================
  4539. *
  4540. *------------------------------------------
  4541. */
  4542. BUILDIN_FUNC(jobname)
  4543. {
  4544. int class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
  4545. push_str(st->stack,C_CONSTSTR,job_name(class_));
  4546. return 0;
  4547. }
  4548. /*==========================================
  4549. *
  4550. *------------------------------------------
  4551. */
  4552. BUILDIN_FUNC(input)
  4553. {
  4554. struct map_session_data *sd = script_rid2sd(st);
  4555. int num = (st->end>st->start+2)? st->stack->stack_data[st->start+2].u.num: 0;
  4556. char *name = (st->end>st->start+2)? str_buf+str_data[num&0x00ffffff].str: "";
  4557. char postfix=name[strlen(name)-1];
  4558. nullpo_retr(0, sd);
  4559. if(sd->state.menu_or_input){
  4560. sd->state.menu_or_input=0;
  4561. if( postfix=='$' ){
  4562. // 文字列
  4563. if(st->end>st->start+2){ // 引数1個
  4564. set_reg(st,sd,num,name,(void*)sd->npc_str,st->stack->stack_data[st->start+2].ref);
  4565. }else{
  4566. ShowError("buildin_input: string discarded !!\n");
  4567. return 1;
  4568. }
  4569. return 0;
  4570. }
  4571. // commented by Lupus (check Value Number Input fix in clif.c)
  4572. // readded by Yor: set ammount to 0 instead of cancel trade.
  4573. // ** Fix by fritz :X keeps people from abusing old input bugs
  4574. if (sd->npc_amount < 0) { //** If input amount is less then 0
  4575. // clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
  4576. // buildin_close(st); // ** close
  4577. sd->npc_amount = 0;
  4578. } else if ((unsigned int)sd->npc_amount > battle_config.vending_max_value) // new fix by Yor
  4579. sd->npc_amount = battle_config.vending_max_value;
  4580. // 数値
  4581. if(st->end>st->start+2){ // 引数1個
  4582. set_reg(st,sd,num,name,(void*)sd->npc_amount,st->stack->stack_data[st->start+2].ref);
  4583. } else {
  4584. // ragemu互換のため
  4585. //pc_setreg(sd,add_str("l14"),sd->npc_amount);
  4586. }
  4587. return 0;
  4588. }
  4589. //state.menu_or_input = 0
  4590. st->state=RERUNLINE;
  4591. if(postfix=='$')
  4592. clif_scriptinputstr(sd,st->oid);
  4593. else
  4594. clif_scriptinput(sd,st->oid);
  4595. sd->state.menu_or_input=1;
  4596. return 0;
  4597. }
  4598. /*==========================================
  4599. * 変数設定
  4600. *------------------------------------------
  4601. */
  4602. BUILDIN_FUNC(set)
  4603. {
  4604. struct map_session_data *sd=NULL;
  4605. int num=st->stack->stack_data[st->start+2].u.num;
  4606. char *name=str_buf+str_data[num&0x00ffffff].str;
  4607. char prefix=*name;
  4608. char postfix=name[strlen(name)-1];
  4609. if( st->stack->stack_data[st->start+2].type!=C_NAME ){
  4610. ShowError("script: buildin_set: not name\n");
  4611. return 1;
  4612. }
  4613. if(not_server_variable(prefix))
  4614. sd=script_rid2sd(st);
  4615. if( postfix=='$' ){
  4616. // 文字列
  4617. char *str = conv_str(st,& (st->stack->stack_data[st->start+3]));
  4618. set_reg(st,sd,num,name,(void*)str,st->stack->stack_data[st->start+2].ref);
  4619. }else{
  4620. // 数値
  4621. int val = conv_num(st,& (st->stack->stack_data[st->start+3]));
  4622. set_reg(st,sd,num,name,(void*)val,st->stack->stack_data[st->start+2].ref);
  4623. }
  4624. return 0;
  4625. }
  4626. /*==========================================
  4627. * 配列変数設定
  4628. *------------------------------------------
  4629. */
  4630. BUILDIN_FUNC(setarray)
  4631. {
  4632. struct map_session_data *sd=NULL;
  4633. int num=st->stack->stack_data[st->start+2].u.num;
  4634. char *name=str_buf+str_data[num&0x00ffffff].str;
  4635. char prefix=*name;
  4636. char postfix=name[strlen(name)-1];
  4637. int i,j;
  4638. if( prefix!='$' && prefix!='@' && prefix!='.'){
  4639. ShowWarning("buildin_setarray: illegal scope !\n");
  4640. return 1;
  4641. }
  4642. if(not_server_variable(prefix))
  4643. sd=script_rid2sd(st);
  4644. for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){
  4645. void *v;
  4646. if( postfix=='$' )
  4647. v=(void*)conv_str(st,& (st->stack->stack_data[i]));
  4648. else
  4649. v=(void*)conv_num(st,& (st->stack->stack_data[i]));
  4650. set_reg(st, sd, num+(j<<24), name, v, st->stack->stack_data[st->start+2].ref);
  4651. }
  4652. return 0;
  4653. }
  4654. /*==========================================
  4655. * 配列変数クリア
  4656. *------------------------------------------
  4657. */
  4658. BUILDIN_FUNC(cleararray)
  4659. {
  4660. struct map_session_data *sd=NULL;
  4661. int num=st->stack->stack_data[st->start+2].u.num;
  4662. char *name=str_buf+str_data[num&0x00ffffff].str;
  4663. char prefix=*name;
  4664. char postfix=name[strlen(name)-1];
  4665. int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4666. int i;
  4667. void *v;
  4668. if( prefix!='$' && prefix!='@' && prefix!='.'){
  4669. ShowWarning("buildin_cleararray: illegal scope !\n");
  4670. return 1;
  4671. }
  4672. if( not_server_variable(prefix) )
  4673. sd=script_rid2sd(st);
  4674. if( postfix=='$' )
  4675. v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3]));
  4676. else
  4677. v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3]));
  4678. for(i=0;i<sz;i++)
  4679. set_reg(st,sd,num+(i<<24),name,v,st->stack->stack_data[st->start+2].ref);
  4680. return 0;
  4681. }
  4682. /*==========================================
  4683. * 配列変数コピー
  4684. *------------------------------------------
  4685. */
  4686. BUILDIN_FUNC(copyarray)
  4687. {
  4688. struct map_session_data *sd=NULL;
  4689. int num=st->stack->stack_data[st->start+2].u.num;
  4690. char *name=str_buf+str_data[num&0x00ffffff].str;
  4691. char prefix=*name;
  4692. char postfix=name[strlen(name)-1];
  4693. int num2=st->stack->stack_data[st->start+3].u.num;
  4694. char *name2=str_buf+str_data[num2&0x00ffffff].str;
  4695. char prefix2=*name2;
  4696. char postfix2=name2[strlen(name2)-1];
  4697. int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4698. int i;
  4699. if( prefix!='$' && prefix!='@' && prefix!='.' ){
  4700. printf("buildin_copyarray: illeagal scope !\n");
  4701. return 0;
  4702. }
  4703. if( prefix2!='$' && prefix2!='@' && prefix2!='.' ) {
  4704. printf("buildin_copyarray: illeagal scope !\n");
  4705. return 0;
  4706. }
  4707. if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){
  4708. printf("buildin_copyarray: type mismatch !\n");
  4709. return 0;
  4710. }
  4711. if( not_server_variable(prefix) || not_server_variable(prefix2) )
  4712. sd=script_rid2sd(st);
  4713. if((num & 0x00FFFFFF) == (num2 & 0x00FFFFFF) && (num & 0xFF000000) > (num2 & 0xFF000000)) {
  4714. // 同じ配列で、num > num2 の場合大きい方からコピーしないといけない
  4715. for(i=sz-1;i>=0;i--)
  4716. set_reg(
  4717. st,sd,num+(i<<24),name,
  4718. get_val2(st,num2+(i<<24),st->stack->stack_data[st->start+3].ref),
  4719. st->stack->stack_data[st->start+2].ref
  4720. );
  4721. } else {
  4722. for(i=0;i<sz;i++)
  4723. set_reg(
  4724. st,sd,num+(i<<24),name,
  4725. get_val2(st,num2+(i<<24),st->stack->stack_data[st->start+3].ref),
  4726. st->stack->stack_data[st->start+2].ref
  4727. );
  4728. }
  4729. return 0;
  4730. }
  4731. /*==========================================
  4732. * 配列変数のサイズ所得
  4733. *------------------------------------------
  4734. */
  4735. static int getarraysize(struct script_state *st,int num,int postfix,struct linkdb_node** ref)
  4736. {
  4737. int i=(num>>24),c=(i==0? -1:i); // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance]
  4738. if(postfix == '$'){
  4739. for(;i<128;i++){
  4740. void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref);
  4741. if(*((char*)v)) c=i;
  4742. }
  4743. }else{
  4744. for(;i<128;i++){
  4745. void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref);
  4746. if((int)v) c=i;
  4747. }
  4748. }
  4749. return c+1;
  4750. }
  4751. BUILDIN_FUNC(getarraysize)
  4752. {
  4753. int num=st->stack->stack_data[st->start+2].u.num;
  4754. char *name=str_buf+str_data[num&0x00ffffff].str;
  4755. char prefix=*name;
  4756. char postfix=name[strlen(name)-1];
  4757. if( prefix!='$' && prefix!='@' && prefix!='.' ){
  4758. ShowWarning("buildin_copyarray: illegal scope !\n");
  4759. push_val(st->stack,C_INT,0);
  4760. return 1;
  4761. }
  4762. push_val(st->stack,C_INT,getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref));
  4763. return 0;
  4764. }
  4765. /*==========================================
  4766. * 配列変数から要素削除
  4767. *------------------------------------------
  4768. */
  4769. BUILDIN_FUNC(deletearray)
  4770. {
  4771. struct map_session_data *sd=NULL;
  4772. int num=st->stack->stack_data[st->start+2].u.num;
  4773. char *name=str_buf+str_data[num&0x00ffffff].str;
  4774. char prefix=*name;
  4775. char postfix=name[strlen(name)-1];
  4776. int count=1;
  4777. int i,sz=getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref)-(num>>24)-count+1;
  4778. if( (st->end > st->start+3) )
  4779. count=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4780. if( prefix!='$' && prefix!='@' && prefix!='.' ){
  4781. ShowWarning("buildin_deletearray: illegal scope !\n");
  4782. return 1;
  4783. }
  4784. if( not_server_variable(prefix) )
  4785. sd=script_rid2sd(st);
  4786. for(i=0;i<sz;i++){
  4787. set_reg(
  4788. st,sd,num+(i<<24),name,
  4789. get_val2(st,num+((i+count)<<24),st->stack->stack_data[st->start+2].ref),
  4790. st->stack->stack_data[st->start+2].ref
  4791. );
  4792. }
  4793. if(postfix != '$'){
  4794. for(;i<(128-(num>>24));i++)
  4795. set_reg(st,sd,num+(i<<24),name, 0,st->stack->stack_data[st->start+2].ref);
  4796. } else {
  4797. for(;i<(128-(num>>24));i++)
  4798. set_reg(st,sd,num+(i<<24),name, (void *) "",st->stack->stack_data[st->start+2].ref);
  4799. }
  4800. return 0;
  4801. }
  4802. /*==========================================
  4803. * 指定要素を表す値(キー)を所得する
  4804. *------------------------------------------
  4805. */
  4806. BUILDIN_FUNC(getelementofarray)
  4807. {
  4808. if( st->stack->stack_data[st->start+2].type==C_NAME ){
  4809. int i=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4810. if(i>127 || i<0){
  4811. ShowWarning("script: getelementofarray (operator[]): param2 illegal number %d\n",i);
  4812. push_val(st->stack,C_INT,0);
  4813. return 1;
  4814. }else{
  4815. push_val2(st->stack,C_NAME,
  4816. (i<<24) | st->stack->stack_data[st->start+2].u.num, st->stack->stack_data[st->start+2].ref );
  4817. }
  4818. }else{
  4819. ShowError("script: getelementofarray (operator[]): param1 not name !\n");
  4820. push_val(st->stack,C_INT,0);
  4821. }
  4822. return 0;
  4823. }
  4824. /*==========================================
  4825. *
  4826. *------------------------------------------
  4827. */
  4828. BUILDIN_FUNC(setlook)
  4829. {
  4830. int type,val;
  4831. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  4832. val=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4833. pc_changelook(script_rid2sd(st),type,val);
  4834. return 0;
  4835. }
  4836. /*==========================================
  4837. *
  4838. *------------------------------------------
  4839. */
  4840. BUILDIN_FUNC(cutin)
  4841. {
  4842. int type;
  4843. conv_str(st,& (st->stack->stack_data[st->start+2]));
  4844. type=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4845. clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type);
  4846. return 0;
  4847. }
  4848. /*==========================================
  4849. *
  4850. *------------------------------------------
  4851. */
  4852. BUILDIN_FUNC(viewpoint)
  4853. {
  4854. int type,x,y,id,color;
  4855. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  4856. x=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4857. y=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4858. id=conv_num(st,& (st->stack->stack_data[st->start+5]));
  4859. color=conv_num(st,& (st->stack->stack_data[st->start+6]));
  4860. clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color);
  4861. return 0;
  4862. }
  4863. /*==========================================
  4864. *
  4865. *------------------------------------------
  4866. */
  4867. BUILDIN_FUNC(countitem)
  4868. {
  4869. int nameid=0,count=0,i;
  4870. struct map_session_data *sd;
  4871. struct script_data *data;
  4872. sd = script_rid2sd(st);
  4873. data=&(st->stack->stack_data[st->start+2]);
  4874. get_val(st,data);
  4875. if( data->type==C_STR || data->type==C_CONSTSTR ){
  4876. const char *name=conv_str(st,data);
  4877. struct item_data *item_data;
  4878. if( (item_data = itemdb_searchname(name)) != NULL)
  4879. nameid=item_data->nameid;
  4880. }else
  4881. nameid=conv_num(st,data);
  4882. if (nameid>=500) //if no such ID then skip this iteration
  4883. for(i=0;i<MAX_INVENTORY;i++){
  4884. if(sd->status.inventory[i].nameid==nameid)
  4885. count+=sd->status.inventory[i].amount;
  4886. }
  4887. else{
  4888. if(battle_config.error_log)
  4889. ShowError("wrong item ID : countitem(%i)\n",nameid);
  4890. push_val(st->stack,C_INT,0);
  4891. return 1;
  4892. }
  4893. push_val(st->stack,C_INT,count);
  4894. return 0;
  4895. }
  4896. /*==========================================
  4897. * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
  4898. * returns number of items that met the conditions
  4899. *------------------------------------------
  4900. */
  4901. BUILDIN_FUNC(countitem2)
  4902. {
  4903. int nameid=0,count=0,i;
  4904. int iden,ref,attr,c1,c2,c3,c4;
  4905. struct map_session_data *sd;
  4906. struct script_data *data;
  4907. sd = script_rid2sd(st);
  4908. data=&(st->stack->stack_data[st->start+2]);
  4909. get_val(st,data);
  4910. if( data->type==C_STR || data->type==C_CONSTSTR ){
  4911. const char *name=conv_str(st,data);
  4912. struct item_data *item_data;
  4913. if( (item_data = itemdb_searchname(name)) != NULL)
  4914. nameid=item_data->nameid;
  4915. }else
  4916. nameid=conv_num(st,data);
  4917. iden=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4918. ref=conv_num(st,& (st->stack->stack_data[st->start+4]));
  4919. attr=conv_num(st,& (st->stack->stack_data[st->start+5]));
  4920. c1=conv_num(st,& (st->stack->stack_data[st->start+6]));
  4921. c2=conv_num(st,& (st->stack->stack_data[st->start+7]));
  4922. c3=conv_num(st,& (st->stack->stack_data[st->start+8]));
  4923. c4=conv_num(st,& (st->stack->stack_data[st->start+9]));
  4924. if (nameid>=500) //if no such ID then skip this iteration
  4925. for(i=0;i<MAX_INVENTORY;i++){
  4926. if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
  4927. sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
  4928. sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
  4929. sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
  4930. sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
  4931. sd->status.inventory[i].card[3]!=c4)
  4932. continue;
  4933. count+=sd->status.inventory[i].amount;
  4934. }
  4935. else{
  4936. if(battle_config.error_log)
  4937. ShowError("wrong item ID : countitem2(%i)\n",nameid);
  4938. push_val(st->stack,C_INT,0);
  4939. return 1;
  4940. }
  4941. push_val(st->stack,C_INT,count);
  4942. return 0;
  4943. }
  4944. /*==========================================
  4945. * 重量チェック
  4946. *------------------------------------------
  4947. */
  4948. BUILDIN_FUNC(checkweight)
  4949. {
  4950. int nameid=0,amount,i;
  4951. unsigned long weight;
  4952. struct map_session_data *sd;
  4953. struct script_data *data;
  4954. sd = script_rid2sd(st);
  4955. data=&(st->stack->stack_data[st->start+2]);
  4956. get_val(st,data);
  4957. if( data->type==C_STR || data->type==C_CONSTSTR ){
  4958. const char *name=conv_str(st,data);
  4959. struct item_data *item_data = itemdb_searchname(name);
  4960. if( item_data )
  4961. nameid=item_data->nameid;
  4962. }else
  4963. nameid=conv_num(st,data);
  4964. amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
  4965. if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
  4966. push_val(st->stack,C_INT,0);
  4967. ShowError("buildin_checkweight: Wrong item ID or amount.\n");
  4968. return 1;
  4969. }
  4970. weight = itemdb_weight(nameid)*amount;
  4971. if(amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight){
  4972. push_val(st->stack,C_INT,0);
  4973. } else {
  4974. //Check if the inventory ain't full.
  4975. //TODO: Currently does not checks if you can just stack it on top of another item you already have....
  4976. i = pc_search_inventory(sd,0);
  4977. if (i >= 0) //Empty slot available.
  4978. push_val(st->stack,C_INT,1);
  4979. else //Inventory full
  4980. push_val(st->stack,C_INT,0);
  4981. }
  4982. return 0;
  4983. }
  4984. /*==========================================
  4985. * getitem <item id>,<amount>{,<character ID>};
  4986. * getitem "<item name>",<amount>{,<character ID>};
  4987. *------------------------------------------
  4988. */
  4989. BUILDIN_FUNC(getitem)
  4990. {
  4991. int nameid,amount,flag = 0;
  4992. struct item it;
  4993. struct map_session_data *sd;
  4994. struct script_data *data;
  4995. data=script_getdata(st,2);
  4996. get_val(st,data);
  4997. if( data_isstring(data) )
  4998. {// "<item name>"
  4999. const char *name=conv_str(st,data);
  5000. struct item_data *item_data = itemdb_searchname(name);
  5001. if( item_data == NULL ){
  5002. ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
  5003. report_src(st);
  5004. return 1; //No item created.
  5005. }
  5006. nameid=item_data->nameid;
  5007. } else if( data_isint(data) )
  5008. {// <item id>
  5009. nameid=conv_num(st,data);
  5010. //Violet Box, Blue Box, etc - random item pick
  5011. if( nameid < 0 ) {
  5012. nameid=itemdb_searchrandomid(-nameid);
  5013. flag = 1;
  5014. }
  5015. if( nameid <= 0 || !itemdb_exists(nameid) ){
  5016. ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
  5017. report_src(st);
  5018. return 1; //No item created.
  5019. }
  5020. } else {
  5021. ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
  5022. report_src(st);
  5023. return 1;
  5024. }
  5025. // <amount>
  5026. if( (amount=conv_num(st, script_getdata(st,3))) <= 0)
  5027. return 0; //return if amount <=0, skip the useles iteration
  5028. memset(&it,0,sizeof(it));
  5029. it.nameid=nameid;
  5030. if(!flag)
  5031. it.identify=1;
  5032. else
  5033. it.identify=itemdb_isidentified(nameid);
  5034. if( script_hasdata(st,4) )
  5035. {// <character ID>
  5036. sd=map_id2sd(conv_num(st,script_getdata(st,4)));
  5037. } else
  5038. {// attached player
  5039. sd=script_rid2sd(st);
  5040. }
  5041. if( sd == NULL ) // no target
  5042. return 0;
  5043. if( pet_create_egg(sd, nameid) )
  5044. amount = 1; //This is a pet!
  5045. else if( (flag=pc_additem(sd,&it,amount)) ){
  5046. clif_additem(sd,0,0,flag);
  5047. if( pc_candrop(sd,&it) )
  5048. map_addflooritem(&it,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
  5049. }
  5050. //Logs items, got from (N)PC scripts [Lupus]
  5051. if(log_config.enable_logs&LOG_SCRIPT_TRANSACTIONS)
  5052. log_pick_pc(sd, "N", nameid, amount, NULL);
  5053. return 0;
  5054. }
  5055. /*==========================================
  5056. *
  5057. *------------------------------------------
  5058. */
  5059. BUILDIN_FUNC(getitem2)
  5060. {
  5061. int nameid,amount,flag = 0;
  5062. int iden,ref,attr,c1,c2,c3,c4;
  5063. struct item_data *item_data;
  5064. struct item item_tmp;
  5065. struct map_session_data *sd;
  5066. struct script_data *data;
  5067. sd = script_rid2sd(st);
  5068. data=&(st->stack->stack_data[st->start+2]);
  5069. get_val(st,data);
  5070. if( data->type==C_STR || data->type==C_CONSTSTR ){
  5071. const char *name=conv_str(st,data);
  5072. struct item_data *item_data = itemdb_searchname(name);
  5073. nameid=UNKNOWN_ITEM_ID;
  5074. if( item_data )
  5075. nameid=item_data->nameid;
  5076. }else
  5077. nameid=conv_num(st,data);
  5078. amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
  5079. iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
  5080. ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
  5081. attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
  5082. c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
  5083. c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
  5084. c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
  5085. c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
  5086. if( st->end>st->start+11 ) //アイテムを指定したIDに渡す
  5087. sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11])));
  5088. if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
  5089. return 0;
  5090. if(nameid<0) { // ランダム
  5091. nameid=itemdb_searchrandomid(-nameid);
  5092. flag = 1;
  5093. }
  5094. if(nameid > 0) {
  5095. memset(&item_tmp,0,sizeof(item_tmp));
  5096. item_data=itemdb_exists(nameid);
  5097. if (item_data == NULL)
  5098. return -1;
  5099. if(item_data->type==4 || item_data->type==5){
  5100. if(ref > 10) ref = 10;
  5101. }
  5102. else if(item_data->type==7) {
  5103. iden = 1;
  5104. ref = 0;
  5105. }
  5106. else {
  5107. iden = 1;
  5108. ref = attr = 0;
  5109. }
  5110. item_tmp.nameid=nameid;
  5111. if(!flag)
  5112. item_tmp.identify=iden;
  5113. else if(item_data->type==4 || item_data->type==5)
  5114. item_tmp.identify=0;
  5115. item_tmp.refine=ref;
  5116. item_tmp.attribute=attr;
  5117. item_tmp.card[0]=c1;
  5118. item_tmp.card[1]=c2;
  5119. item_tmp.card[2]=c3;
  5120. item_tmp.card[3]=c4;
  5121. if((flag = pc_additem(sd,&item_tmp,amount))) {
  5122. clif_additem(sd,0,0,flag);
  5123. map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
  5124. }
  5125. //Logs items, got from (N)PC scripts [Lupus]
  5126. if(log_config.enable_logs&0x40)
  5127. log_pick_pc(sd, "N", nameid, amount, &item_tmp);
  5128. }
  5129. return 0;
  5130. }
  5131. /*==========================================
  5132. * gets an item with someone's name inscribed [Skotlex]
  5133. * getinscribeditem item_num, character_name
  5134. * Returned Qty is always 1, only works on equip-able
  5135. * equipment
  5136. *------------------------------------------
  5137. */
  5138. BUILDIN_FUNC(getnameditem)
  5139. {
  5140. int nameid;
  5141. struct item item_tmp;
  5142. struct map_session_data *sd, *tsd;
  5143. struct script_data *data;
  5144. sd = script_rid2sd(st);
  5145. if (sd == NULL)
  5146. { //Player not attached!
  5147. push_val(st->stack,C_INT,0);
  5148. return 0;
  5149. }
  5150. data=&(st->stack->stack_data[st->start+2]);
  5151. get_val(st,data);
  5152. if( data->type==C_STR || data->type==C_CONSTSTR ){
  5153. const char *name=conv_str(st,data);
  5154. struct item_data *item_data = itemdb_searchname(name);
  5155. if( item_data == NULL)
  5156. { //Failed
  5157. push_val(st->stack,C_INT,0);
  5158. return 0;
  5159. }
  5160. nameid = item_data->nameid;
  5161. }else
  5162. nameid = conv_num(st,data);
  5163. if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
  5164. { //Even though named stackable items "could" be risky, they are required for certain quests.
  5165. push_val(st->stack,C_INT,0);
  5166. return 0;
  5167. }
  5168. data=&(st->stack->stack_data[st->start+3]);
  5169. get_val(st,data);
  5170. if( data->type==C_STR || data->type==C_CONSTSTR ) //Char Name
  5171. tsd=map_nick2sd(conv_str(st,data));
  5172. else //Char Id was given
  5173. tsd=map_charid2sd(conv_num(st,data));
  5174. if( tsd == NULL )
  5175. { //Failed
  5176. push_val(st->stack,C_INT,0);
  5177. return 0;
  5178. }
  5179. memset(&item_tmp,0,sizeof(item_tmp));
  5180. item_tmp.nameid=nameid;
  5181. item_tmp.amount=1;
  5182. item_tmp.identify=1;
  5183. item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
  5184. item_tmp.card[2]=tsd->status.char_id;
  5185. item_tmp.card[3]=tsd->status.char_id >> 16;
  5186. if(pc_additem(sd,&item_tmp,1)) {
  5187. push_val(st->stack,C_INT,0);
  5188. return 0; //Failed to add item, we will not drop if they don't fit
  5189. }
  5190. //Logs items, got from (N)PC scripts [Lupus]
  5191. if(log_config.enable_logs&0x40)
  5192. log_pick_pc(sd, "N", item_tmp.nameid, item_tmp.amount, &item_tmp);
  5193. push_val(st->stack,C_INT,1);
  5194. return 0;
  5195. }
  5196. /*==========================================
  5197. * gets a random item ID from an item group [Skotlex]
  5198. * groupranditem group_num
  5199. *------------------------------------------
  5200. */
  5201. BUILDIN_FUNC(grouprandomitem)
  5202. {
  5203. int group;
  5204. group = conv_num(st,& (st->stack->stack_data[st->start+2]));
  5205. push_val(st->stack, C_INT, itemdb_searchrandomid(group));
  5206. return 0;
  5207. }
  5208. /*==========================================
  5209. *
  5210. *------------------------------------------
  5211. */
  5212. BUILDIN_FUNC(makeitem)
  5213. {
  5214. int nameid,amount,flag = 0;
  5215. int x,y,m;
  5216. char *mapname;
  5217. struct item item_tmp;
  5218. struct script_data *data;
  5219. data=&(st->stack->stack_data[st->start+2]);
  5220. get_val(st,data);
  5221. if( data->type==C_STR || data->type==C_CONSTSTR ){
  5222. const char *name=conv_str(st,data);
  5223. struct item_data *item_data = itemdb_searchname(name);
  5224. nameid=UNKNOWN_ITEM_ID;
  5225. if( item_data )
  5226. nameid=item_data->nameid;
  5227. }else
  5228. nameid=conv_num(st,data);
  5229. amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
  5230. mapname =conv_str(st,& (st->stack->stack_data[st->start+4]));
  5231. x =conv_num(st,& (st->stack->stack_data[st->start+5]));
  5232. y =conv_num(st,& (st->stack->stack_data[st->start+6]));
  5233. if(strcmp(mapname,"this")==0)
  5234. {
  5235. struct map_session_data *sd;
  5236. sd = script_rid2sd(st);
  5237. if (!sd) return 0; //Failed...
  5238. m=sd->bl.m;
  5239. } else
  5240. m=map_mapname2mapid(mapname);
  5241. if(nameid<0) { // ランダム
  5242. nameid=itemdb_searchrandomid(-nameid);
  5243. flag = 1;
  5244. }
  5245. if(nameid > 0) {
  5246. memset(&item_tmp,0,sizeof(item_tmp));
  5247. item_tmp.nameid=nameid;
  5248. if(!flag)
  5249. item_tmp.identify=1;
  5250. else
  5251. item_tmp.identify=itemdb_isidentified(nameid);
  5252. map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
  5253. }
  5254. return 0;
  5255. }
  5256. /*==========================================
  5257. * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus)
  5258. *------------------------------------------
  5259. */
  5260. BUILDIN_FUNC(delitem)
  5261. {
  5262. int nameid=0,amount,i,important_item=0;
  5263. struct map_session_data *sd;
  5264. struct script_data *data;
  5265. sd = script_rid2sd(st);
  5266. data=&(st->stack->stack_data[st->start+2]);
  5267. get_val(st,data);
  5268. if( data->type==C_STR || data->type==C_CONSTSTR ){
  5269. const char *name=conv_str(st,data);
  5270. struct item_data *item_data = itemdb_searchname(name);
  5271. //nameid=UNKNOWN_ITEM_ID;
  5272. if( item_data )
  5273. nameid=item_data->nameid;
  5274. }else
  5275. nameid=conv_num(st,data);
  5276. amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
  5277. if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
  5278. //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
  5279. return 0;
  5280. }
  5281. //1st pass
  5282. //here we won't delete items with CARDS, named items but we count them
  5283. for(i=0;i<MAX_INVENTORY;i++){
  5284. //we don't delete wrong item or equipped item
  5285. if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
  5286. sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid)
  5287. continue;
  5288. //1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
  5289. if(sd->inventory_data[i]->type==IT_PETEGG &&
  5290. sd->status.inventory[i].card[0] == CARD0_PET)
  5291. {
  5292. if (intif_delete_petdata(MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
  5293. continue; //pet couldn't be sent for deletion.
  5294. }
  5295. //is this item important? does it have cards? or Player's name? or Refined/Upgraded
  5296. if(itemdb_isspecial(sd->status.inventory[i].card[0]) ||
  5297. sd->status.inventory[i].card[0] ||
  5298. sd->status.inventory[i].refine) {
  5299. //this is important item, count it (except for pet eggs)
  5300. if(sd->status.inventory[i].card[0] != CARD0_PET)
  5301. important_item++;
  5302. continue;
  5303. }
  5304. if(sd->status.inventory[i].amount>=amount){
  5305. //Logs items, got from (N)PC scripts [Lupus]
  5306. if(log_config.enable_logs&0x40)
  5307. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
  5308. pc_delitem(sd,i,amount,0);
  5309. return 0; //we deleted exact amount of items. now exit
  5310. } else {
  5311. amount-=sd->status.inventory[i].amount;
  5312. //Logs items, got from (N)PC scripts [Lupus]
  5313. if(log_config.enable_logs&0x40) {
  5314. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
  5315. }
  5316. //Logs
  5317. pc_delitem(sd,i,sd->status.inventory[i].amount,0);
  5318. }
  5319. }
  5320. //2nd pass
  5321. //now if there WERE items with CARDs/REFINED/NAMED... and if we still have to delete some items. we'll delete them finally
  5322. if (important_item>0 && amount>0)
  5323. for(i=0;i<MAX_INVENTORY;i++){
  5324. //we don't delete wrong item
  5325. if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
  5326. sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
  5327. continue;
  5328. if(sd->status.inventory[i].amount>=amount){
  5329. //Logs items, got from (N)PC scripts [Lupus]
  5330. if(log_config.enable_logs&0x40)
  5331. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
  5332. pc_delitem(sd,i,amount,0);
  5333. return 0; //we deleted exact amount of items. now exit
  5334. } else {
  5335. amount-=sd->status.inventory[i].amount;
  5336. //Logs items, got from (N)PC scripts [Lupus]
  5337. if(log_config.enable_logs&0x40)
  5338. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
  5339. pc_delitem(sd,i,sd->status.inventory[i].amount,0);
  5340. }
  5341. }
  5342. return 0;
  5343. }
  5344. /*==========================================
  5345. * advanced version of delitem [modified by Mihilion]
  5346. *------------------------------------------
  5347. */
  5348. BUILDIN_FUNC(delitem2)
  5349. {
  5350. int nameid=0,amount,i=0;
  5351. int iden,ref,attr,c1,c2,c3,c4;
  5352. struct map_session_data *sd;
  5353. struct script_data *data;
  5354. sd = script_rid2sd(st);
  5355. data=&(st->stack->stack_data[st->start+2]);
  5356. get_val(st,data);
  5357. if( data->type==C_STR || data->type==C_CONSTSTR ){
  5358. const char *name=conv_str(st,data);
  5359. struct item_data *item_data = itemdb_searchname(name);
  5360. //nameid=UNKNOWN_ITEM_ID;
  5361. if( item_data )
  5362. nameid=item_data->nameid;
  5363. }else
  5364. nameid=conv_num(st,data);
  5365. amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
  5366. iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
  5367. ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
  5368. attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
  5369. c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
  5370. c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
  5371. c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
  5372. c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
  5373. if (!itemdb_exists(nameid) || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
  5374. //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
  5375. return 0;
  5376. }
  5377. for(i=0;i<MAX_INVENTORY;i++){
  5378. //we don't delete wrong item or equipped item
  5379. if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
  5380. sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
  5381. sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
  5382. sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
  5383. sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
  5384. sd->status.inventory[i].card[3]!=c4)
  5385. continue;
  5386. //1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
  5387. if(sd->inventory_data[i]->type==IT_PETEGG && sd->status.inventory[i].card[0] == CARD0_PET)
  5388. {
  5389. if (!intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
  5390. continue; //Failed to send delete the pet.
  5391. }
  5392. if(sd->status.inventory[i].amount>=amount){
  5393. //Logs items, got from (N)PC scripts [Lupus]
  5394. if(log_config.enable_logs&0x40)
  5395. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
  5396. pc_delitem(sd,i,amount,0);
  5397. return 0; //we deleted exact amount of items. now exit
  5398. } else {
  5399. amount-=sd->status.inventory[i].amount;
  5400. //Logs items, got from (N)PC scripts [Lupus]
  5401. if(log_config.enable_logs&0x40)
  5402. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
  5403. pc_delitem(sd,i,sd->status.inventory[i].amount,0);
  5404. }
  5405. }
  5406. return 0;
  5407. }
  5408. /*==========================================
  5409. * Enables/Disables use of items while in an NPC [Skotlex]
  5410. *------------------------------------------
  5411. */
  5412. BUILDIN_FUNC(enableitemuse)
  5413. {
  5414. struct map_session_data *sd;
  5415. sd=script_rid2sd(st);
  5416. if (sd)
  5417. sd->npc_item_flag = st->oid;
  5418. return 0;
  5419. }
  5420. BUILDIN_FUNC(disableitemuse)
  5421. {
  5422. struct map_session_data *sd;
  5423. sd=script_rid2sd(st);
  5424. if (sd)
  5425. sd->npc_item_flag = 0;
  5426. return 0;
  5427. }
  5428. /*==========================================
  5429. *キャラ関係のパラメータ取得
  5430. *------------------------------------------
  5431. */
  5432. BUILDIN_FUNC(readparam)
  5433. {
  5434. int type;
  5435. struct map_session_data *sd;
  5436. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5437. if( st->end>st->start+3 )
  5438. sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
  5439. else
  5440. sd=script_rid2sd(st);
  5441. if(sd==NULL){
  5442. push_val(st->stack,C_INT,-1);
  5443. return 0;
  5444. }
  5445. push_val(st->stack,C_INT,pc_readparam(sd,type));
  5446. return 0;
  5447. }
  5448. /*==========================================
  5449. *キャラ関係のID取得
  5450. *------------------------------------------
  5451. */
  5452. BUILDIN_FUNC(getcharid)
  5453. {
  5454. int num;
  5455. struct map_session_data *sd;
  5456. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5457. if( st->end>st->start+3 )
  5458. sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
  5459. else
  5460. sd=script_rid2sd(st);
  5461. if(sd==NULL || num<0 || num>3){
  5462. push_val(st->stack,C_INT,0); //return 0, according docs
  5463. return 0;
  5464. }
  5465. if(num==0)
  5466. push_val(st->stack,C_INT,sd->status.char_id);
  5467. if(num==1)
  5468. push_val(st->stack,C_INT,sd->status.party_id);
  5469. if(num==2)
  5470. push_val(st->stack,C_INT,sd->status.guild_id);
  5471. if(num==3)
  5472. push_val(st->stack,C_INT,sd->status.account_id);
  5473. return 0;
  5474. }
  5475. /*==========================================
  5476. *指定IDのPT名取得
  5477. *------------------------------------------
  5478. */
  5479. char *buildin_getpartyname_sub(int party_id)
  5480. {
  5481. struct party_data *p;
  5482. p=party_search(party_id);
  5483. if(p!=NULL){
  5484. char *buf;
  5485. buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
  5486. memcpy(buf, p->party.name, NAME_LENGTH-1);
  5487. buf[NAME_LENGTH-1] = '\0';
  5488. return buf;
  5489. }
  5490. return 0;
  5491. }
  5492. BUILDIN_FUNC(getpartyname)
  5493. {
  5494. char *name;
  5495. int party_id;
  5496. party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5497. name=buildin_getpartyname_sub(party_id);
  5498. if(name != NULL)
  5499. push_str(st->stack,C_STR,name);
  5500. else
  5501. push_str(st->stack,C_CONSTSTR,"null");
  5502. return 0;
  5503. }
  5504. /*==========================================
  5505. *指定IDのPT人数とメンバーID取得
  5506. *------------------------------------------
  5507. */
  5508. BUILDIN_FUNC(getpartymember)
  5509. {
  5510. struct party_data *p;
  5511. int i,j=0,type=0;
  5512. p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2])));
  5513. if( st->end>st->start+3 )
  5514. type=conv_num(st,& (st->stack->stack_data[st->start+3]));
  5515. if(p!=NULL){
  5516. for(i=0;i<MAX_PARTY;i++){
  5517. if(p->party.member[i].account_id){
  5518. switch (type) {
  5519. case 2:
  5520. mapreg_setreg(add_str("$@partymemberaid")+(j<<24),p->party.member[i].account_id);
  5521. break;
  5522. case 1:
  5523. mapreg_setreg(add_str("$@partymembercid")+(j<<24),p->party.member[i].char_id);
  5524. break;
  5525. default:
  5526. mapreg_setregstr(add_str("$@partymembername$")+(j<<24),p->party.member[i].name);
  5527. }
  5528. j++;
  5529. }
  5530. }
  5531. }
  5532. mapreg_setreg(add_str("$@partymembercount"),j);
  5533. return 0;
  5534. }
  5535. /*==========================================
  5536. * Retrieves party leader. if flag is specified,
  5537. * return some of the leader data. Otherwise, return name.
  5538. *------------------------------------------
  5539. */
  5540. BUILDIN_FUNC(getpartyleader)
  5541. {
  5542. int party_id, type = 0, i=0;
  5543. struct party_data *p;
  5544. party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5545. if( st->end>st->start+3 )
  5546. type=conv_num(st,& (st->stack->stack_data[st->start+3]));
  5547. p=party_search(party_id);
  5548. if (p) //Search leader
  5549. for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
  5550. if (!p || i == MAX_PARTY) { //leader not found
  5551. if (type)
  5552. push_val(st->stack,C_INT,-1);
  5553. else
  5554. push_str(st->stack,C_CONSTSTR,"null");
  5555. return 0;
  5556. }
  5557. switch (type) {
  5558. case 1:
  5559. push_val(st->stack,C_INT,p->party.member[i].account_id);
  5560. break;
  5561. case 2:
  5562. push_val(st->stack,C_INT,p->party.member[i].char_id);
  5563. break;
  5564. case 3:
  5565. push_val(st->stack,C_INT,p->party.member[i].class_);
  5566. break;
  5567. case 4:
  5568. push_str(st->stack,C_STR,aStrdup(mapindex_id2name(p->party.member[i].map)));
  5569. break;
  5570. case 5:
  5571. push_val(st->stack,C_INT,p->party.member[i].lv);
  5572. break;
  5573. default:
  5574. push_str(st->stack,C_STR,aStrdup(p->party.member[i].name));
  5575. break;
  5576. }
  5577. return 0;
  5578. }
  5579. /*==========================================
  5580. *指定IDのギルド名取得
  5581. *------------------------------------------
  5582. */
  5583. char *buildin_getguildname_sub(int guild_id)
  5584. {
  5585. struct guild *g=NULL;
  5586. g=guild_search(guild_id);
  5587. if(g!=NULL){
  5588. char *buf;
  5589. buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
  5590. memcpy(buf, g->name, NAME_LENGTH-1);
  5591. buf[NAME_LENGTH-1] = '\0';
  5592. return buf;
  5593. }
  5594. return NULL;
  5595. }
  5596. BUILDIN_FUNC(getguildname)
  5597. {
  5598. char *name;
  5599. int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5600. name=buildin_getguildname_sub(guild_id);
  5601. if(name != NULL)
  5602. push_str(st->stack,C_STR,name);
  5603. else
  5604. push_str(st->stack,C_CONSTSTR,"null");
  5605. return 0;
  5606. }
  5607. /*==========================================
  5608. *指定IDのGuildMaster名取得
  5609. *------------------------------------------
  5610. */
  5611. char *buildin_getguildmaster_sub(int guild_id)
  5612. {
  5613. struct guild *g=NULL;
  5614. g=guild_search(guild_id);
  5615. if(g!=NULL){
  5616. char *buf;
  5617. buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
  5618. memcpy(buf, g->master, NAME_LENGTH-1);
  5619. buf[NAME_LENGTH-1] = '\0';
  5620. return buf;
  5621. }
  5622. return 0;
  5623. }
  5624. BUILDIN_FUNC(getguildmaster)
  5625. {
  5626. char *master;
  5627. int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5628. master=buildin_getguildmaster_sub(guild_id);
  5629. if(master!=0)
  5630. push_str(st->stack,C_STR,master);
  5631. else
  5632. push_str(st->stack,C_CONSTSTR,"null");
  5633. return 0;
  5634. }
  5635. BUILDIN_FUNC(getguildmasterid)
  5636. {
  5637. char *master;
  5638. struct map_session_data *sd=NULL;
  5639. int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5640. master=buildin_getguildmaster_sub(guild_id);
  5641. if(master!=0){
  5642. if((sd=map_nick2sd(master)) == NULL){
  5643. push_val(st->stack,C_INT,0);
  5644. return 0;
  5645. }
  5646. push_val(st->stack,C_INT,sd->status.char_id);
  5647. }else{
  5648. push_val(st->stack,C_INT,0);
  5649. }
  5650. return 0;
  5651. }
  5652. /*==========================================
  5653. * キャラクタの名前
  5654. *------------------------------------------
  5655. */
  5656. BUILDIN_FUNC(strcharinfo)
  5657. {
  5658. struct map_session_data *sd;
  5659. int num;
  5660. char *buf;
  5661. sd=script_rid2sd(st);
  5662. if (!sd) { //Avoid crashing....
  5663. push_str(st->stack,C_CONSTSTR,"");
  5664. return 0;
  5665. }
  5666. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5667. switch(num){
  5668. case 0:
  5669. push_str(st->stack,C_CONSTSTR,sd->status.name);
  5670. break;
  5671. case 1:
  5672. buf=buildin_getpartyname_sub(sd->status.party_id);
  5673. if(buf!=0)
  5674. push_str(st->stack,C_STR,buf);
  5675. else
  5676. push_str(st->stack,C_CONSTSTR,"");
  5677. break;
  5678. case 2:
  5679. buf=buildin_getguildname_sub(sd->status.guild_id);
  5680. if(buf != NULL)
  5681. push_str(st->stack,C_STR,buf);
  5682. else
  5683. push_str(st->stack,C_CONSTSTR,"");
  5684. break;
  5685. default:
  5686. ShowWarning("buildin_strcharinfo: unknown parameter.");
  5687. push_str(st->stack,C_CONSTSTR,"");
  5688. break;
  5689. }
  5690. return 0;
  5691. }
  5692. unsigned int equip[10]={EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
  5693. /*==========================================
  5694. * GetEquipID(Pos); Pos: 1-10
  5695. *------------------------------------------
  5696. */
  5697. BUILDIN_FUNC(getequipid)
  5698. {
  5699. int i,num;
  5700. struct map_session_data *sd;
  5701. struct item_data* item;
  5702. sd=script_rid2sd(st);
  5703. if(sd == NULL)
  5704. {
  5705. ShowError("getequipid: sd == NULL\n");
  5706. return 0;
  5707. }
  5708. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5709. i=pc_checkequip(sd,equip[num-1]);
  5710. if(i >= 0){
  5711. item=sd->inventory_data[i];
  5712. if(item)
  5713. push_val(st->stack,C_INT,item->nameid);
  5714. else
  5715. push_val(st->stack,C_INT,0);
  5716. }else{
  5717. push_val(st->stack,C_INT,-1);
  5718. }
  5719. return 0;
  5720. }
  5721. /*==========================================
  5722. * 装備名文字列(精錬メニュー用)
  5723. *------------------------------------------
  5724. */
  5725. BUILDIN_FUNC(getequipname)
  5726. {
  5727. int i,num;
  5728. struct map_session_data *sd;
  5729. struct item_data* item;
  5730. char *buf;
  5731. buf=(char *)aMallocA(64*sizeof(char));
  5732. sd=script_rid2sd(st);
  5733. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5734. i=pc_checkequip(sd,equip[num-1]);
  5735. if(i >= 0){
  5736. item=sd->inventory_data[i];
  5737. if(item)
  5738. sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
  5739. else
  5740. sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
  5741. }else{
  5742. sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
  5743. }
  5744. push_str(st->stack,C_STR,buf);
  5745. return 0;
  5746. }
  5747. /*==========================================
  5748. * getbrokenid [Valaris]
  5749. *------------------------------------------
  5750. */
  5751. BUILDIN_FUNC(getbrokenid)
  5752. {
  5753. int i,num,id=0,brokencounter=0;
  5754. struct map_session_data *sd;
  5755. sd=script_rid2sd(st);
  5756. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5757. for(i=0; i<MAX_INVENTORY; i++) {
  5758. if(sd->status.inventory[i].attribute==1){
  5759. brokencounter++;
  5760. if(num==brokencounter){
  5761. id=sd->status.inventory[i].nameid;
  5762. break;
  5763. }
  5764. }
  5765. }
  5766. push_val(st->stack,C_INT,id);
  5767. return 0;
  5768. }
  5769. /*==========================================
  5770. * repair [Valaris]
  5771. *------------------------------------------
  5772. */
  5773. BUILDIN_FUNC(repair)
  5774. {
  5775. int i,num;
  5776. int repaircounter=0;
  5777. struct map_session_data *sd;
  5778. sd=script_rid2sd(st);
  5779. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5780. for(i=0; i<MAX_INVENTORY; i++) {
  5781. if(sd->status.inventory[i].attribute==1){
  5782. repaircounter++;
  5783. if(num==repaircounter){
  5784. sd->status.inventory[i].attribute=0;
  5785. clif_equiplist(sd);
  5786. clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
  5787. clif_misceffect(&sd->bl, 3);
  5788. break;
  5789. }
  5790. }
  5791. }
  5792. return 0;
  5793. }
  5794. /*==========================================
  5795. * 装備チェック
  5796. *------------------------------------------
  5797. */
  5798. BUILDIN_FUNC(getequipisequiped)
  5799. {
  5800. int i,num;
  5801. struct map_session_data *sd;
  5802. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5803. sd=script_rid2sd(st);
  5804. if ((num - 1) >= (sizeof(equip) / sizeof(equip[0])))
  5805. i = -1;
  5806. else
  5807. i=pc_checkequip(sd,equip[num-1]);
  5808. if(i >= 0)
  5809. push_val(st->stack,C_INT,1);
  5810. else
  5811. push_val(st->stack,C_INT,0);
  5812. return 0;
  5813. }
  5814. /*==========================================
  5815. * 装備品精錬可能チェック
  5816. *------------------------------------------
  5817. */
  5818. BUILDIN_FUNC(getequipisenableref)
  5819. {
  5820. int i,num;
  5821. struct map_session_data *sd;
  5822. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5823. sd=script_rid2sd(st);
  5824. i=pc_checkequip(sd,equip[num-1]);
  5825. if(i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
  5826. {
  5827. push_val(st->stack,C_INT,1);
  5828. } else {
  5829. push_val(st->stack,C_INT,0);
  5830. }
  5831. return 0;
  5832. }
  5833. /*==========================================
  5834. * 装備品鑑定チェック
  5835. *------------------------------------------
  5836. */
  5837. BUILDIN_FUNC(getequipisidentify)
  5838. {
  5839. int i,num;
  5840. struct map_session_data *sd;
  5841. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5842. sd=script_rid2sd(st);
  5843. i=pc_checkequip(sd,equip[num-1]);
  5844. if(i >= 0)
  5845. push_val(st->stack,C_INT,sd->status.inventory[i].identify);
  5846. else
  5847. push_val(st->stack,C_INT,0);
  5848. return 0;
  5849. }
  5850. /*==========================================
  5851. * 装備品精錬度
  5852. *------------------------------------------
  5853. */
  5854. BUILDIN_FUNC(getequiprefinerycnt)
  5855. {
  5856. int i,num;
  5857. struct map_session_data *sd;
  5858. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5859. sd=script_rid2sd(st);
  5860. i=pc_checkequip(sd,equip[num-1]);
  5861. if(i >= 0)
  5862. push_val(st->stack,C_INT,sd->status.inventory[i].refine);
  5863. else
  5864. push_val(st->stack,C_INT,0);
  5865. return 0;
  5866. }
  5867. /*==========================================
  5868. * 装備品武器LV
  5869. *------------------------------------------
  5870. */
  5871. BUILDIN_FUNC(getequipweaponlv)
  5872. {
  5873. int i,num;
  5874. struct map_session_data *sd;
  5875. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5876. sd=script_rid2sd(st);
  5877. i=pc_checkequip(sd,equip[num-1]);
  5878. if(i >= 0 && sd->inventory_data[i])
  5879. push_val(st->stack,C_INT,sd->inventory_data[i]->wlv);
  5880. else
  5881. push_val(st->stack,C_INT,0);
  5882. return 0;
  5883. }
  5884. /*==========================================
  5885. * 装備品精錬成功率
  5886. *------------------------------------------
  5887. */
  5888. BUILDIN_FUNC(getequippercentrefinery)
  5889. {
  5890. int i,num;
  5891. struct map_session_data *sd;
  5892. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5893. sd=script_rid2sd(st);
  5894. i=pc_checkequip(sd,equip[num-1]);
  5895. if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
  5896. push_val(st->stack,C_INT,percentrefinery[itemdb_wlv(sd->status.inventory[i].nameid)][(int)sd->status.inventory[i].refine]);
  5897. else
  5898. push_val(st->stack,C_INT,0);
  5899. return 0;
  5900. }
  5901. /*==========================================
  5902. * 精錬成功
  5903. *------------------------------------------
  5904. */
  5905. BUILDIN_FUNC(successrefitem)
  5906. {
  5907. int i,num,ep;
  5908. struct map_session_data *sd;
  5909. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5910. sd=script_rid2sd(st);
  5911. i=pc_checkequip(sd,equip[num-1]);
  5912. if(i >= 0) {
  5913. ep=sd->status.inventory[i].equip;
  5914. //Logs items, got from (N)PC scripts [Lupus]
  5915. if(log_config.enable_logs&0x40)
  5916. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
  5917. sd->status.inventory[i].refine++;
  5918. pc_unequipitem(sd,i,2);
  5919. clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
  5920. clif_delitem(sd,i,1);
  5921. //Logs items, got from (N)PC scripts [Lupus]
  5922. if(log_config.enable_logs&0x40)
  5923. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, 1, &sd->status.inventory[i]);
  5924. clif_additem(sd,i,1,0);
  5925. pc_equipitem(sd,i,ep);
  5926. clif_misceffect(&sd->bl,3);
  5927. if(sd->status.inventory[i].refine == MAX_REFINE &&
  5928. sd->status.inventory[i].card[0] == CARD0_FORGE &&
  5929. sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
  5930. ){ // Fame point system [DracoRPG]
  5931. switch (sd->inventory_data[i]->wlv){
  5932. case 1:
  5933. pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
  5934. break;
  5935. case 2:
  5936. pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
  5937. break;
  5938. case 3:
  5939. pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
  5940. break;
  5941. }
  5942. }
  5943. }
  5944. return 0;
  5945. }
  5946. /*==========================================
  5947. * 精錬失敗
  5948. *------------------------------------------
  5949. */
  5950. BUILDIN_FUNC(failedrefitem)
  5951. {
  5952. int i,num;
  5953. struct map_session_data *sd;
  5954. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5955. sd=script_rid2sd(st);
  5956. i=pc_checkequip(sd,equip[num-1]);
  5957. if(i >= 0) {
  5958. //Logs items, got from (N)PC scripts [Lupus]
  5959. if(log_config.enable_logs&0x40)
  5960. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
  5961. sd->status.inventory[i].refine = 0;
  5962. pc_unequipitem(sd,i,3);
  5963. // 精錬失敗エフェクトのパケット
  5964. clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
  5965. pc_delitem(sd,i,1,0);
  5966. // 他の人にも失敗を通知
  5967. clif_misceffect(&sd->bl,2);
  5968. }
  5969. return 0;
  5970. }
  5971. /*==========================================
  5972. *
  5973. *------------------------------------------
  5974. */
  5975. BUILDIN_FUNC(statusup)
  5976. {
  5977. int type;
  5978. struct map_session_data *sd;
  5979. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5980. sd=script_rid2sd(st);
  5981. pc_statusup(sd,type);
  5982. return 0;
  5983. }
  5984. /*==========================================
  5985. *
  5986. *------------------------------------------
  5987. */
  5988. BUILDIN_FUNC(statusup2)
  5989. {
  5990. int type,val;
  5991. struct map_session_data *sd;
  5992. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  5993. val=conv_num(st,& (st->stack->stack_data[st->start+3]));
  5994. sd=script_rid2sd(st);
  5995. pc_statusup2(sd,type,val);
  5996. return 0;
  5997. }
  5998. /// See 'doc/item_bonus.txt'
  5999. /// bonus <bonus type>,<val1>
  6000. /// bonus2 <bonus type>,<val1>,<val2>
  6001. /// bonus3 <bonus type>,<val1>,<val2>,<val3>
  6002. /// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>
  6003. BUILDIN_FUNC(bonus)
  6004. {
  6005. int type;
  6006. int type2;
  6007. int type3;
  6008. int type4;
  6009. int val;
  6010. TBL_PC* sd;
  6011. sd = script_rid2sd(st);
  6012. if( sd == NULL )
  6013. return 1; // no player attached
  6014. type = conv_num(st, script_getdata(st,2));
  6015. switch( script_lastdata(st) ){
  6016. case 3:
  6017. val = conv_num(st, script_getdata(st,3));
  6018. pc_bonus(sd, type, val);
  6019. break;
  6020. case 4:
  6021. type2 = conv_num(st, script_getdata(st,3));
  6022. val = conv_num(st, script_getdata(st,4));
  6023. pc_bonus2(sd, type, type2, val);
  6024. break;
  6025. case 5:
  6026. type2 = conv_num(st, script_getdata(st,3));
  6027. type3 = conv_num(st, script_getdata(st,4));
  6028. val = conv_num(st, script_getdata(st,5));
  6029. pc_bonus3(sd, type, type2, type3, val);
  6030. break;
  6031. case 6:
  6032. type2 = conv_num(st, script_getdata(st,3));
  6033. type3 = conv_num(st, script_getdata(st,4));
  6034. type4 = conv_num(st, script_getdata(st,5));
  6035. val = conv_num(st, script_getdata(st,6));
  6036. pc_bonus4(sd, type, type2, type3, type4, val);
  6037. break;
  6038. default:
  6039. ShowDebug("buildin_bonus: unexpected last data (%d)\n", script_lastdata(st));
  6040. }
  6041. return 0;
  6042. }
  6043. /// Changes the level of a player skill.
  6044. /// skill <skill id>,<level>{,<flag>}
  6045. /// @see pc_skill() for flag
  6046. BUILDIN_FUNC(skill)
  6047. {
  6048. int id;
  6049. int level;
  6050. int flag = 1;
  6051. TBL_PC* sd;
  6052. sd = script_rid2sd(st);
  6053. if( sd == NULL )
  6054. return 1;// no player attached, report source
  6055. id = conv_num(st, script_getdata(st,2));
  6056. level = conv_num(st, script_getdata(st,3));
  6057. if( script_hasdata(st,4) )
  6058. flag = conv_num(st, script_getdata(st,4));
  6059. pc_skill(sd, id, level, flag);
  6060. return 0;
  6061. }
  6062. /// Changes the level of a player skill.
  6063. /// addtoskill <skill id>,<level>{,<flag>}
  6064. /// @see pc_skill() for flag
  6065. BUILDIN_FUNC(addtoskill)
  6066. {
  6067. int id;
  6068. int level;
  6069. int flag = 2;
  6070. TBL_PC* sd;
  6071. sd = script_rid2sd(st);
  6072. if( sd == NULL )
  6073. return 1;// no player attached, report source
  6074. id = conv_num(st, script_getdata(st,2));
  6075. level = conv_num(st, script_getdata(st,3));
  6076. if( script_hasdata(st,4) )
  6077. flag = conv_num(st, script_getdata(st,4));
  6078. pc_skill(sd, id, level, flag);
  6079. return 0;
  6080. }
  6081. /// Increases the level of the guild skill.
  6082. /// guildskill <skill id>,<level>
  6083. BUILDIN_FUNC(guildskill)
  6084. {
  6085. int id;
  6086. int level;
  6087. TBL_PC* sd;
  6088. int i;
  6089. sd = script_rid2sd(st);
  6090. if( sd == NULL )
  6091. return 1;// no player attached, report source
  6092. id = conv_num(st, script_getdata(st,2));
  6093. level = conv_num(st, script_getdata(st,3));
  6094. for( i=0; i < level; i++ )
  6095. guild_skillup(sd, id);
  6096. return 0;
  6097. }
  6098. /// Returns the level of the player skill.
  6099. /// getskilllv(<skill id>) -> <level>
  6100. BUILDIN_FUNC(getskilllv)
  6101. {
  6102. int id;
  6103. TBL_PC* sd;
  6104. sd = script_rid2sd(st);
  6105. if( sd == NULL )
  6106. return 1;// no player attached, report source
  6107. id = conv_num(st, script_getdata(st,2));
  6108. script_pushint(st, pc_checkskill(sd,id));
  6109. return 0;
  6110. }
  6111. /// Returns the level of the guild skill.
  6112. /// getgdskilllv(<guild id>,<skill id>) -> <level>
  6113. BUILDIN_FUNC(getgdskilllv)
  6114. {
  6115. int guild_id;
  6116. int skill_id;
  6117. struct guild* g;
  6118. guild_id = conv_num(st, script_getdata(st,2));
  6119. skill_id = conv_num(st, script_getdata(st,3));
  6120. g = guild_search(guild_id);
  6121. if( g == NULL )
  6122. script_pushint(st, -1);
  6123. else
  6124. script_pushint(st, guild_checkskill(g,skill_id));
  6125. return 0;
  6126. }
  6127. /// Returns the 'basic_skill_check' setting.
  6128. /// basicskillcheck() -> <setting>
  6129. BUILDIN_FUNC(basicskillcheck)
  6130. {
  6131. script_pushint(st, battle_config.basic_skill_check);
  6132. return 0;
  6133. }
  6134. /// Returns the GM level of the player.
  6135. /// getgmlevel() -> <level>
  6136. BUILDIN_FUNC(getgmlevel)
  6137. {
  6138. TBL_PC* sd;
  6139. sd = script_rid2sd(st);
  6140. if( sd == NULL )
  6141. return 1;// no player attached, report source
  6142. script_pushint(st, pc_isGM(sd));
  6143. return 0;
  6144. }
  6145. /// Terminates the execution of this script instance.
  6146. /// end
  6147. BUILDIN_FUNC(end)
  6148. {
  6149. st->state = END;
  6150. return 0;
  6151. }
  6152. /// Checks if the player has that option.
  6153. /// checkoption(<option>) -> <bool>
  6154. BUILDIN_FUNC(checkoption)
  6155. {
  6156. int option;
  6157. TBL_PC* sd;
  6158. sd = script_rid2sd(st);
  6159. if( sd == NULL )
  6160. return 1;// no player attached, report source
  6161. option = conv_num(st, script_getdata(st,2));
  6162. if( sd->sc.option&option )
  6163. script_pushint(st, 1);
  6164. else
  6165. script_pushint(st, 0);
  6166. return 0;
  6167. }
  6168. /// Checks if the player is in that opt1 state.
  6169. /// checkoption1(<opt1>) -> <bool>
  6170. BUILDIN_FUNC(checkoption1)
  6171. {
  6172. int opt1;
  6173. TBL_PC* sd;
  6174. sd = script_rid2sd(st);
  6175. if( sd == NULL )
  6176. return 1;// no player attached, report source
  6177. opt1 = conv_num(st, script_getdata(st,2));
  6178. if( sd->sc.opt1 == opt1 )
  6179. script_pushint(st, 1);
  6180. else
  6181. script_pushint(st, 0);
  6182. return 0;
  6183. }
  6184. /// Checks if the player has that opt2.
  6185. /// checkoption2(<opt2>) -> <bool>
  6186. BUILDIN_FUNC(checkoption2)
  6187. {
  6188. int opt2;
  6189. TBL_PC* sd;
  6190. sd = script_rid2sd(st);
  6191. if( sd == NULL )
  6192. return 1;// no player attached, report source
  6193. opt2 = conv_num(st, script_getdata(st,2));
  6194. if( sd->sc.opt2&opt2 )
  6195. script_pushint(st, 1);
  6196. else
  6197. script_pushint(st, 0);
  6198. return 0;
  6199. }
  6200. /// Changes the option of the player.
  6201. /// setoption <option number>{,<flag>}
  6202. BUILDIN_FUNC(setoption)
  6203. {
  6204. int option;
  6205. int flag = 1;
  6206. TBL_PC* sd;
  6207. sd = script_rid2sd(st);
  6208. if( sd == NULL )
  6209. return 1;// no player attached, report source
  6210. option = conv_num(st, script_getdata(st,2));
  6211. if( script_hasdata(st,3) )
  6212. flag = conv_num(st, script_getdata(st,3));
  6213. else if( !option ){// Request to remove everything.
  6214. flag = 0;
  6215. option = OPTION_CART|OPTION_FALCON|OPTION_RIDING;
  6216. }
  6217. if( flag ){// Add option
  6218. if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
  6219. option &= ~OPTION_WEDDING;// Do not show the wedding sprites
  6220. pc_setoption(sd, sd->sc.option|option);
  6221. } else// Remove option
  6222. pc_setoption(sd, sd->sc.option&~option);
  6223. return 0;
  6224. }
  6225. /// Returns if the player has a cart.
  6226. /// checkcart() -> <bool>
  6227. /// @author Valaris
  6228. BUILDIN_FUNC(checkcart)
  6229. {
  6230. TBL_PC* sd;
  6231. sd = script_rid2sd(st);
  6232. if( sd == NULL )
  6233. return 1;// no player attached, report source
  6234. if( pc_iscarton(sd) )
  6235. script_pushint(st, 1);
  6236. else
  6237. script_pushint(st, 0);
  6238. return 0;
  6239. }
  6240. /// Sets the cart of the player.
  6241. /// setcart {<type>}
  6242. BUILDIN_FUNC(setcart)
  6243. {
  6244. int type = 1;
  6245. TBL_PC* sd;
  6246. sd = script_rid2sd(st);
  6247. if( sd == NULL )
  6248. return 1;// no player attached, report source
  6249. if( script_hasdata(st,2) )
  6250. type = conv_num(st, script_getdata(st,2));
  6251. pc_setcart(sd, type);
  6252. return 0;
  6253. }
  6254. /// Returns if the player has a falcon.
  6255. /// checkfalcon() -> <bool>
  6256. /// @author Valaris
  6257. BUILDIN_FUNC(checkfalcon)
  6258. {
  6259. TBL_PC* sd;
  6260. sd = script_rid2sd(st);
  6261. if( sd == NULL )
  6262. return 1;// no player attached, report source
  6263. if( pc_isfalcon(sd) )
  6264. script_pushint(st, 1);
  6265. else
  6266. script_pushint(st, 0);
  6267. return 0;
  6268. }
  6269. /// Sets if the player has a falcon or not.
  6270. /// setfalcon {<flag>}
  6271. BUILDIN_FUNC(setfalcon)
  6272. {
  6273. int flag = 1;
  6274. TBL_PC* sd;
  6275. sd = script_rid2sd(st);
  6276. if( sd == NULL )
  6277. return 1;// no player attached, report source
  6278. if( script_hasdata(st,2) )
  6279. flag = conv_num(st, script_getdata(st,2));
  6280. pc_setfalcon(sd, flag);
  6281. return 0;
  6282. }
  6283. /// Returns if the player is riding.
  6284. /// checkriding() -> <bool>
  6285. /// @author Valaris
  6286. BUILDIN_FUNC(checkriding)
  6287. {
  6288. TBL_PC* sd;
  6289. sd = script_rid2sd(st);
  6290. if( sd == NULL )
  6291. return 1;// no player attached, report source
  6292. if( pc_isriding(sd) )
  6293. script_pushint(st, 1);
  6294. else
  6295. script_pushint(st, 0);
  6296. return 0;
  6297. }
  6298. /// Sets if the player is riding.
  6299. /// setriding {<flag>}
  6300. BUILDIN_FUNC(setriding)
  6301. {
  6302. int flag = 1;
  6303. TBL_PC* sd;
  6304. sd = script_rid2sd(st);
  6305. if( sd == NULL )
  6306. return 1;// no player attached, report source
  6307. if( script_hasdata(st,2) )
  6308. flag = conv_num(st, script_getdata(st,2));
  6309. pc_setriding(sd, flag);
  6310. return 0;
  6311. }
  6312. /// Sets the save point of the player.
  6313. /// save "<map name>",<x>,<y>
  6314. /// savepoint "<map name>",<x>,<y>
  6315. BUILDIN_FUNC(savepoint)
  6316. {
  6317. int x;
  6318. int y;
  6319. short map;
  6320. char* str;
  6321. TBL_PC* sd;
  6322. sd = script_rid2sd(st);
  6323. if( sd == NULL )
  6324. return 1;// no player attached, report source
  6325. str = conv_str(st, script_getdata(st,2));
  6326. x = conv_num(st, script_getdata(st,3));
  6327. y = conv_num(st, script_getdata(st,4));
  6328. map = mapindex_name2id(str);
  6329. if( map )
  6330. pc_setsavepoint(sd, map, x, y);
  6331. return 0;
  6332. }
  6333. /*==========================================
  6334. * GetTimeTick(0: System Tick, 1: Time Second Tick)
  6335. *------------------------------------------
  6336. */
  6337. BUILDIN_FUNC(gettimetick) /* Asgard Version */
  6338. {
  6339. int type;
  6340. time_t timer;
  6341. struct tm *t;
  6342. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  6343. switch(type){
  6344. case 2:
  6345. //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
  6346. // from the system clock.)
  6347. push_val(st->stack,C_INT,(int)time(NULL));
  6348. break;
  6349. case 1:
  6350. //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
  6351. time(&timer);
  6352. t=localtime(&timer);
  6353. push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
  6354. break;
  6355. case 0:
  6356. default:
  6357. //type 0:(System Ticks)
  6358. push_val(st->stack,C_INT,gettick());
  6359. break;
  6360. }
  6361. return 0;
  6362. }
  6363. /*==========================================
  6364. * GetTime(Type);
  6365. * 1: Sec 2: Min 3: Hour
  6366. * 4: WeekDay 5: MonthDay 6: Month
  6367. * 7: Year
  6368. *------------------------------------------
  6369. */
  6370. BUILDIN_FUNC(gettime) /* Asgard Version */
  6371. {
  6372. int type;
  6373. time_t timer;
  6374. struct tm *t;
  6375. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  6376. time(&timer);
  6377. t=localtime(&timer);
  6378. switch(type){
  6379. case 1://Sec(0~59)
  6380. push_val(st->stack,C_INT,t->tm_sec);
  6381. break;
  6382. case 2://Min(0~59)
  6383. push_val(st->stack,C_INT,t->tm_min);
  6384. break;
  6385. case 3://Hour(0~23)
  6386. push_val(st->stack,C_INT,t->tm_hour);
  6387. break;
  6388. case 4://WeekDay(0~6)
  6389. push_val(st->stack,C_INT,t->tm_wday);
  6390. break;
  6391. case 5://MonthDay(01~31)
  6392. push_val(st->stack,C_INT,t->tm_mday);
  6393. break;
  6394. case 6://Month(01~12)
  6395. push_val(st->stack,C_INT,t->tm_mon+1);
  6396. break;
  6397. case 7://Year(20xx)
  6398. push_val(st->stack,C_INT,t->tm_year+1900);
  6399. break;
  6400. case 8://Year Day(01~366)
  6401. push_val(st->stack,C_INT,t->tm_yday+1);
  6402. break;
  6403. default://(format error)
  6404. push_val(st->stack,C_INT,-1);
  6405. break;
  6406. }
  6407. return 0;
  6408. }
  6409. /*==========================================
  6410. * GetTimeStr("TimeFMT", Length);
  6411. *------------------------------------------
  6412. */
  6413. BUILDIN_FUNC(gettimestr)
  6414. {
  6415. char *tmpstr;
  6416. char *fmtstr;
  6417. int maxlen;
  6418. time_t now = time(NULL);
  6419. fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2]));
  6420. maxlen=conv_num(st,& (st->stack->stack_data[st->start+3]));
  6421. tmpstr=(char *)aMallocA((maxlen+1)*sizeof(char));
  6422. strftime(tmpstr,maxlen,fmtstr,localtime(&now));
  6423. tmpstr[maxlen]='\0';
  6424. push_str(st->stack,C_STR,tmpstr);
  6425. return 0;
  6426. }
  6427. /*==========================================
  6428. * カプラ倉庫を開く
  6429. *------------------------------------------
  6430. */
  6431. BUILDIN_FUNC(openstorage)
  6432. {
  6433. storage_storageopen(script_rid2sd(st));
  6434. return 0;
  6435. }
  6436. BUILDIN_FUNC(guildopenstorage)
  6437. {
  6438. struct map_session_data *sd=script_rid2sd(st);
  6439. int ret;
  6440. ret = storage_guild_storageopen(sd);
  6441. push_val(st->stack,C_INT,ret);
  6442. return 0;
  6443. }
  6444. /*==========================================
  6445. * アイテムによるスキル発動
  6446. *------------------------------------------
  6447. */
  6448. BUILDIN_FUNC(itemskill)
  6449. {
  6450. int id,lv;
  6451. char *str;
  6452. struct map_session_data *sd=script_rid2sd(st);
  6453. id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  6454. lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
  6455. str=conv_str(st,& (st->stack->stack_data[st->start+4]));
  6456. // 詠唱中にスキルアイテムは使用できない
  6457. if(sd->ud.skilltimer != -1)
  6458. return 0;
  6459. sd->skillitem=id;
  6460. sd->skillitemlv=lv;
  6461. clif_item_skill(sd,id,lv,str);
  6462. return 0;
  6463. }
  6464. /*==========================================
  6465. * アイテム作成
  6466. *------------------------------------------
  6467. */
  6468. BUILDIN_FUNC(produce)
  6469. {
  6470. int trigger;
  6471. struct map_session_data *sd=script_rid2sd(st);
  6472. trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
  6473. clif_skill_produce_mix_list(sd, trigger);
  6474. return 0;
  6475. }
  6476. /*==========================================
  6477. * NPCでペット作る
  6478. *------------------------------------------
  6479. */
  6480. BUILDIN_FUNC(makepet)
  6481. {
  6482. struct map_session_data *sd = script_rid2sd(st);
  6483. struct script_data *data;
  6484. int id,pet_id;
  6485. data=&(st->stack->stack_data[st->start+2]);
  6486. get_val(st,data);
  6487. id=conv_num(st,data);
  6488. pet_id = search_petDB_index(id, PET_CLASS);
  6489. if (pet_id < 0)
  6490. pet_id = search_petDB_index(id, PET_EGG);
  6491. if (pet_id >= 0 && sd) {
  6492. sd->catch_target_class = pet_db[pet_id].class_;
  6493. intif_create_pet(
  6494. sd->status.account_id, sd->status.char_id,
  6495. (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
  6496. (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
  6497. 100, 0, 1, pet_db[pet_id].jname);
  6498. }
  6499. return 0;
  6500. }
  6501. /*==========================================
  6502. * NPCで経験値上げる
  6503. *------------------------------------------
  6504. */
  6505. BUILDIN_FUNC(getexp)
  6506. {
  6507. struct map_session_data *sd = script_rid2sd(st);
  6508. int base=0,job=0;
  6509. base=conv_num(st,& (st->stack->stack_data[st->start+2]));
  6510. job =conv_num(st,& (st->stack->stack_data[st->start+3]));
  6511. if(base<0 || job<0)
  6512. return 0;
  6513. if(sd)
  6514. pc_gainexp(sd,NULL,base,job);
  6515. return 0;
  6516. }
  6517. /*==========================================
  6518. * Gain guild exp [Celest]
  6519. *------------------------------------------
  6520. */
  6521. BUILDIN_FUNC(guildgetexp)
  6522. {
  6523. struct map_session_data *sd = script_rid2sd(st);
  6524. int exp;
  6525. exp = conv_num(st,& (st->stack->stack_data[st->start+2]));
  6526. if(exp < 0)
  6527. return 0;
  6528. if(sd && sd->status.guild_id > 0)
  6529. guild_getexp (sd, exp);
  6530. return 0;
  6531. }
  6532. /*==========================================
  6533. * Changes the guild master of a guild [Skotlex]
  6534. *------------------------------------------
  6535. */
  6536. BUILDIN_FUNC(guildchangegm)
  6537. {
  6538. struct map_session_data *sd;
  6539. int guild_id;
  6540. char *name;
  6541. guild_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
  6542. name = conv_str(st,& (st->stack->stack_data[st->start+3]));
  6543. sd=map_nick2sd(name);
  6544. if (!sd)
  6545. push_val(st->stack,C_INT,0);
  6546. else
  6547. push_val(st->stack,C_INT,guild_gm_change(guild_id, sd));
  6548. return 0;
  6549. }
  6550. /*==========================================
  6551. * モンスター発生
  6552. *------------------------------------------
  6553. */
  6554. BUILDIN_FUNC(monster)
  6555. {
  6556. int class_,amount,x,y;
  6557. char *str,*map,*event="";
  6558. map =conv_str(st,& (st->stack->stack_data[st->start+2]));
  6559. x =conv_num(st,& (st->stack->stack_data[st->start+3]));
  6560. y =conv_num(st,& (st->stack->stack_data[st->start+4]));
  6561. str =conv_str(st,& (st->stack->stack_data[st->start+5]));
  6562. class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
  6563. amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
  6564. if( st->end>st->start+8 ){
  6565. event=conv_str(st,& (st->stack->stack_data[st->start+8]));
  6566. check_event(st, event);
  6567. }
  6568. if (class_ >= 0 && !mobdb_checkid(class_)) {
  6569. ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
  6570. return 1;
  6571. }
  6572. mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,amount,event);
  6573. return 0;
  6574. }
  6575. /*==========================================
  6576. * モンスター発生
  6577. *------------------------------------------
  6578. */
  6579. BUILDIN_FUNC(areamonster)
  6580. {
  6581. int class_,amount,x0,y0,x1,y1;
  6582. char *str,*map,*event="";
  6583. map =conv_str(st,& (st->stack->stack_data[st->start+2]));
  6584. x0 =conv_num(st,& (st->stack->stack_data[st->start+3]));
  6585. y0 =conv_num(st,& (st->stack->stack_data[st->start+4]));
  6586. x1 =conv_num(st,& (st->stack->stack_data[st->start+5]));
  6587. y1 =conv_num(st,& (st->stack->stack_data[st->start+6]));
  6588. str =conv_str(st,& (st->stack->stack_data[st->start+7]));
  6589. class_=conv_num(st,& (st->stack->stack_data[st->start+8]));
  6590. amount=conv_num(st,& (st->stack->stack_data[st->start+9]));
  6591. if( st->end>st->start+10 ){
  6592. event=conv_str(st,& (st->stack->stack_data[st->start+10]));
  6593. check_event(st, event);
  6594. }
  6595. mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class_,amount,event);
  6596. return 0;
  6597. }
  6598. /*==========================================
  6599. * モンスター削除
  6600. *------------------------------------------
  6601. */
  6602. static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
  6603. {
  6604. TBL_MOB* md = (TBL_MOB*)bl;
  6605. char *event=va_arg(ap,char *);
  6606. int allflag=va_arg(ap,int);
  6607. if(!allflag){
  6608. if(strcmp(event,md->npc_event)==0)
  6609. status_kill(bl);
  6610. }else{
  6611. if(!md->spawn)
  6612. status_kill(bl);
  6613. }
  6614. return 0;
  6615. }
  6616. BUILDIN_FUNC(killmonster)
  6617. {
  6618. char *mapname,*event;
  6619. int m,allflag=0;
  6620. mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  6621. event=conv_str(st,& (st->stack->stack_data[st->start+3]));
  6622. if(strcmp(event,"All")==0)
  6623. allflag = 1;
  6624. else
  6625. check_event(st, event);
  6626. if( (m=map_mapname2mapid(mapname))<0 )
  6627. return 0;
  6628. map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
  6629. return 0;
  6630. }
  6631. static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
  6632. {
  6633. status_kill(bl);
  6634. return 0;
  6635. }
  6636. BUILDIN_FUNC(killmonsterall)
  6637. {
  6638. char *mapname;
  6639. int m;
  6640. mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  6641. if( (m=map_mapname2mapid(mapname))<0 )
  6642. return 0;
  6643. map_foreachinmap(buildin_killmonsterall_sub,
  6644. m,BL_MOB);
  6645. return 0;
  6646. }
  6647. /*==========================================
  6648. * Creates a clone of a player.
  6649. * clone map, x, y, event, char_id, master_id, mode, flag, duration
  6650. *------------------------------------------
  6651. */
  6652. BUILDIN_FUNC(clone)
  6653. {
  6654. struct map_session_data *sd, *msd=NULL;
  6655. int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
  6656. unsigned int duration = 0;
  6657. char *map,*event="";
  6658. map=conv_str(st,& (st->stack->stack_data[st->start+2]));
  6659. x=conv_num(st,& (st->stack->stack_data[st->start+3]));
  6660. y=conv_num(st,& (st->stack->stack_data[st->start+4]));
  6661. event=conv_str(st,& (st->stack->stack_data[st->start+5]));
  6662. char_id=conv_num(st,& (st->stack->stack_data[st->start+6]));
  6663. if( st->end>st->start+7 )
  6664. master_id=conv_num(st,& (st->stack->stack_data[st->start+7]));
  6665. if( st->end>st->start+8 )
  6666. mode=conv_num(st,& (st->stack->stack_data[st->start+8]));
  6667. if( st->end>st->start+9 )
  6668. flag=conv_num(st,& (st->stack->stack_data[st->start+9]));
  6669. if( st->end>st->start+10 )
  6670. duration=conv_num(st,& (st->stack->stack_data[st->start+10]));
  6671. check_event(st, event);
  6672. m = map_mapname2mapid(map);
  6673. if (m < 0) return 0;
  6674. sd = map_charid2sd(char_id);
  6675. if (master_id) {
  6676. msd = map_charid2sd(master_id);
  6677. if (msd)
  6678. master_id = msd->bl.id;
  6679. else
  6680. master_id = 0;
  6681. }
  6682. if (sd) //Return ID of newly crafted clone.
  6683. push_val(st->stack,C_INT,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
  6684. else //Failed to create clone.
  6685. push_val(st->stack,C_INT,0);
  6686. return 0;
  6687. }
  6688. /*==========================================
  6689. * イベント実行
  6690. *------------------------------------------
  6691. */
  6692. BUILDIN_FUNC(doevent)
  6693. {
  6694. char *event;
  6695. event=conv_str(st,& (st->stack->stack_data[st->start+2]));
  6696. check_event(st, event);
  6697. npc_event(map_id2sd(st->rid),event,0);
  6698. return 0;
  6699. }
  6700. /*==========================================
  6701. * NPC主体イベント実行
  6702. *------------------------------------------
  6703. */
  6704. BUILDIN_FUNC(donpcevent)
  6705. {
  6706. char *event;
  6707. event=conv_str(st,& (st->stack->stack_data[st->start+2]));
  6708. check_event(st, event);
  6709. npc_event_do(event);
  6710. return 0;
  6711. }
  6712. /*==========================================
  6713. * イベントタイマー追加
  6714. *------------------------------------------
  6715. */
  6716. BUILDIN_FUNC(addtimer)
  6717. {
  6718. char *event;
  6719. int tick;
  6720. tick=conv_num(st, script_getdata(st,2));
  6721. event=conv_str(st, script_getdata(st,3));
  6722. check_event(st, event);
  6723. pc_addeventtimer(script_rid2sd(st),tick,event);
  6724. return 0;
  6725. }
  6726. /*==========================================
  6727. * イベントタイマー削除
  6728. *------------------------------------------
  6729. */
  6730. BUILDIN_FUNC(deltimer)
  6731. {
  6732. char *event;
  6733. event=conv_str(st, script_getdata(st,2));
  6734. check_event(st, event);
  6735. pc_deleventtimer(script_rid2sd(st),event);
  6736. return 0;
  6737. }
  6738. /*==========================================
  6739. * イベントタイマーのカウント値追加
  6740. *------------------------------------------
  6741. */
  6742. BUILDIN_FUNC(addtimercount)
  6743. {
  6744. char *event;
  6745. int tick;
  6746. event=conv_str(st, script_getdata(st,2));
  6747. tick=conv_num(st, script_getdata(st,3));
  6748. check_event(st, event);
  6749. pc_addeventtimercount(script_rid2sd(st),event,tick);
  6750. return 0;
  6751. }
  6752. /*==========================================
  6753. * NPCタイマー初期化
  6754. *------------------------------------------
  6755. */
  6756. BUILDIN_FUNC(initnpctimer)
  6757. {
  6758. struct npc_data *nd;
  6759. int flag = 0;
  6760. if( script_hasdata(st,3) )
  6761. { //Two arguments: NPC name and attach flag.
  6762. nd = npc_name2id(conv_str(st, script_getdata(st,2)));
  6763. flag = conv_num(st, script_getdata(st,3));
  6764. } else
  6765. if( script_hasdata(st,2) )
  6766. { //Check if argument is numeric (flag) or string (npc name)
  6767. struct script_data *data;
  6768. data = script_getdata(st,2);
  6769. get_val(st,data);
  6770. if( data_isstring(data) ) //NPC name
  6771. nd = npc_name2id(conv_str(st, script_getdata(st,2)));
  6772. else if( data_isint(data) ) { //Flag
  6773. nd = (struct npc_data *)map_id2bl(st->oid);
  6774. flag = conv_num(st, script_getdata(st,3));
  6775. } else {
  6776. ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
  6777. return 1;
  6778. }
  6779. } else
  6780. nd=(struct npc_data *)map_id2bl(st->oid);
  6781. if (!nd) return 0;
  6782. if (flag) { //Attach
  6783. TBL_PC* sd = script_rid2sd(st);
  6784. if (sd) nd->u.scr.rid = sd->bl.id;
  6785. }
  6786. npc_settimerevent_tick(nd,0);
  6787. npc_timerevent_start(nd, st->rid);
  6788. return 0;
  6789. }
  6790. /*==========================================
  6791. * NPCタイマー開始
  6792. *------------------------------------------
  6793. */
  6794. BUILDIN_FUNC(startnpctimer)
  6795. {
  6796. struct npc_data *nd;
  6797. int flag = 0;
  6798. if( script_hasdata(st,3) )
  6799. { //Two arguments: NPC name and attach flag.
  6800. nd = npc_name2id(conv_str(st, script_getdata(st,2)));
  6801. flag = conv_num(st, script_getdata(st,3));
  6802. } else
  6803. if( script_hasdata(st,2) )
  6804. { //Check if argument is numeric (flag) or string (npc name)
  6805. struct script_data *data;
  6806. data = script_getdata(st,2);
  6807. get_val(st,data);
  6808. if( data_isstring(data) ) //NPC name
  6809. nd = npc_name2id(conv_str(st, script_getdata(st,2)));
  6810. else if( data_isint(data) ) { //Flag
  6811. nd = (struct npc_data *)map_id2bl(st->oid);
  6812. flag = conv_num(st, script_getdata(st,3));
  6813. } else {
  6814. ShowError("startnpctimer: invalid argument type #1 (needs be int or string)).\n");
  6815. return 1;
  6816. }
  6817. } else
  6818. nd=(struct npc_data *)map_id2bl(st->oid);
  6819. if (!nd) return 0;
  6820. if (flag) { //Attach
  6821. TBL_PC* sd = script_rid2sd(st);
  6822. if (sd) nd->u.scr.rid = sd->bl.id;
  6823. }
  6824. npc_timerevent_start(nd, st->rid);
  6825. return 0;
  6826. }
  6827. /*==========================================
  6828. * NPCタイマー停止
  6829. *------------------------------------------
  6830. */
  6831. BUILDIN_FUNC(stopnpctimer)
  6832. {
  6833. struct npc_data *nd;
  6834. int flag = 0;
  6835. if( script_hasdata(st,3) )
  6836. { //Two arguments: NPC name and attach flag.
  6837. nd = npc_name2id(conv_str(st, script_getdata(st,2)));
  6838. flag = conv_num(st, script_getdata(st,3));
  6839. } else
  6840. if( script_hasdata(st,2) )
  6841. { //Check if argument is numeric (flag) or string (npc name)
  6842. struct script_data *data;
  6843. data = script_getdata(st,2);
  6844. get_val(st,data);
  6845. if( data_isstring(data) ) //NPC name
  6846. nd = npc_name2id(conv_str(st, script_getdata(st,2)));
  6847. else if( data_isint(data) ) { //Flag
  6848. nd = (struct npc_data *)map_id2bl(st->oid);
  6849. flag = conv_num(st, script_getdata(st,3));
  6850. } else {
  6851. ShowError("stopnpctimer: invalid argument type #1 (needs be int or string)).\n");
  6852. return 1;
  6853. }
  6854. } else
  6855. nd=(struct npc_data *)map_id2bl(st->oid);
  6856. if (!nd) return 0;
  6857. if (flag) //Detach
  6858. nd->u.scr.rid = 0;
  6859. npc_timerevent_stop(nd);
  6860. return 0;
  6861. }
  6862. /*==========================================
  6863. * NPCタイマー情報所得
  6864. *------------------------------------------
  6865. */
  6866. BUILDIN_FUNC(getnpctimer)
  6867. {
  6868. struct npc_data *nd;
  6869. struct map_session_data *sd;
  6870. int type=conv_num(st, script_getdata(st,2));
  6871. int val=0;
  6872. if( script_hasdata(st,3) )
  6873. nd = npc_name2id(conv_str(st,script_getdata(st,3)));
  6874. else
  6875. nd = (struct npc_data *)map_id2bl(st->oid);
  6876. if (!nd || nd->bl.type != BL_NPC)
  6877. {
  6878. push_val(st->stack,C_INT,0);
  6879. if (battle_config.error_log)
  6880. ShowError("getnpctimer: Invalid NPC\n");
  6881. return 1;
  6882. }
  6883. switch(type){
  6884. case 0: val=npc_gettimerevent_tick(nd); break;
  6885. case 1:
  6886. if (nd->u.scr.rid) {
  6887. sd = map_id2sd(nd->u.scr.rid);
  6888. if (!sd) {
  6889. if(battle_config.error_log)
  6890. ShowError("buildin_getnpctimer: Attached player not found!\n");
  6891. break;
  6892. }
  6893. val = (sd->npc_timer_id != -1);
  6894. } else
  6895. val= (nd->u.scr.timerid !=-1);
  6896. break;
  6897. case 2: val= nd->u.scr.timeramount; break;
  6898. }
  6899. push_val(st->stack,C_INT,val);
  6900. return 0;
  6901. }
  6902. /*==========================================
  6903. * NPCタイマー値設定
  6904. *------------------------------------------
  6905. */
  6906. BUILDIN_FUNC(setnpctimer)
  6907. {
  6908. int tick;
  6909. struct npc_data *nd;
  6910. tick=conv_num(st,script_getdata(st,2));
  6911. if( script_hasdata(st,3) )
  6912. nd=npc_name2id(conv_str(st,script_getdata(st,3)));
  6913. else
  6914. nd=(struct npc_data *)map_id2bl(st->oid);
  6915. npc_settimerevent_tick(nd,tick);
  6916. return 0;
  6917. }
  6918. /*==========================================
  6919. * attaches the player rid to the timer [Celest]
  6920. *------------------------------------------
  6921. */
  6922. BUILDIN_FUNC(attachnpctimer)
  6923. {
  6924. struct map_session_data *sd;
  6925. struct npc_data *nd;
  6926. nd=(struct npc_data *)map_id2bl(st->oid);
  6927. if( script_hasdata(st,2) )
  6928. sd=map_nick2sd(conv_str(st,script_getdata(st,2)));
  6929. else
  6930. sd = script_rid2sd(st);
  6931. if (sd==NULL)
  6932. return 0;
  6933. nd->u.scr.rid = sd->bl.id;
  6934. return 0;
  6935. }
  6936. /*==========================================
  6937. * detaches a player rid from the timer [Celest]
  6938. *------------------------------------------
  6939. */
  6940. BUILDIN_FUNC(detachnpctimer)
  6941. {
  6942. struct npc_data *nd;
  6943. if( script_hasdata(st,2) )
  6944. nd=npc_name2id(conv_str(st,script_getdata(st,2)));
  6945. else
  6946. nd=(struct npc_data *)map_id2bl(st->oid);
  6947. nd->u.scr.rid = 0;
  6948. return 0;
  6949. }
  6950. /*==========================================
  6951. * To avoid "player not attached" script errors, this function is provided,
  6952. * it checks if there is a player attached to the current script. [Skotlex]
  6953. * If no, returns 0, if yes, returns the account_id of the attached player.
  6954. *------------------------------------------
  6955. */
  6956. BUILDIN_FUNC(playerattached)
  6957. {
  6958. if(st->rid == 0 || map_id2sd(st->rid) == NULL)
  6959. push_val(st->stack,C_INT,0);
  6960. else
  6961. push_val(st->stack,C_INT,st->rid);
  6962. return 0;
  6963. }
  6964. /*==========================================
  6965. * 天の声アナウンス
  6966. *------------------------------------------
  6967. */
  6968. BUILDIN_FUNC(announce)
  6969. {
  6970. char *str, *color=NULL;
  6971. int flag;
  6972. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  6973. flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
  6974. if (st->end>st->start+4)
  6975. color=conv_str(st,& (st->stack->stack_data[st->start+4]));
  6976. if(flag&0x0f){
  6977. struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
  6978. (struct block_list *)script_rid2sd(st);
  6979. if (color)
  6980. clif_announce(bl,str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0),flag);
  6981. else
  6982. clif_GMmessage(bl,str,(int)strlen(str)+1,flag);
  6983. }else {
  6984. if (color)
  6985. intif_announce(str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0), flag);
  6986. else
  6987. intif_GMmessage(str,(int)strlen(str)+1,flag);
  6988. }
  6989. return 0;
  6990. }
  6991. /*==========================================
  6992. * 天の声アナウンス(特定マップ)
  6993. *------------------------------------------
  6994. */
  6995. static int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
  6996. {
  6997. char *str, *color;
  6998. int len,flag;
  6999. str=va_arg(ap,char *);
  7000. len=va_arg(ap,int);
  7001. flag=va_arg(ap,int);
  7002. color=va_arg(ap,char *);
  7003. if (color)
  7004. clif_announce(bl,str,len, strtol(color, (char **)NULL, 0), flag|3);
  7005. else
  7006. clif_GMmessage(bl,str,len,flag|3);
  7007. return 0;
  7008. }
  7009. BUILDIN_FUNC(mapannounce)
  7010. {
  7011. char *mapname,*str, *color=NULL;
  7012. int flag,m;
  7013. mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7014. str=conv_str(st,& (st->stack->stack_data[st->start+3]));
  7015. flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7016. if (st->end>st->start+5)
  7017. color=conv_str(st,& (st->stack->stack_data[st->start+5]));
  7018. if( (m=map_mapname2mapid(mapname))<0 )
  7019. return 0;
  7020. map_foreachinmap(buildin_mapannounce_sub,
  7021. m, BL_PC, str,strlen(str)+1,flag&0x10, color);
  7022. return 0;
  7023. }
  7024. /*==========================================
  7025. * 天の声アナウンス(特定エリア)
  7026. *------------------------------------------
  7027. */
  7028. BUILDIN_FUNC(areaannounce)
  7029. {
  7030. char *map,*str,*color=NULL;
  7031. int flag,m;
  7032. int x0,y0,x1,y1;
  7033. map=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7034. x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7035. y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7036. x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
  7037. y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
  7038. str=conv_str(st,& (st->stack->stack_data[st->start+7]));
  7039. flag=conv_num(st,& (st->stack->stack_data[st->start+8]));
  7040. if (st->end>st->start+9)
  7041. color=conv_str(st,& (st->stack->stack_data[st->start+9]));
  7042. if( (m=map_mapname2mapid(map))<0 )
  7043. return 0;
  7044. map_foreachinarea(buildin_mapannounce_sub,
  7045. m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10, color);
  7046. return 0;
  7047. }
  7048. /*==========================================
  7049. * ユーザー数所得
  7050. *------------------------------------------
  7051. */
  7052. BUILDIN_FUNC(getusers)
  7053. {
  7054. int flag=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7055. struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
  7056. int val=0;
  7057. switch(flag&0x07){
  7058. case 0: val=map[bl->m].users; break;
  7059. case 1: val=map_getusers(); break;
  7060. }
  7061. push_val(st->stack,C_INT,val);
  7062. return 0;
  7063. }
  7064. /*==========================================
  7065. * Works like @WHO - displays all online users names in window
  7066. *------------------------------------------
  7067. */
  7068. BUILDIN_FUNC(getusersname)
  7069. {
  7070. struct map_session_data *sd, *pl_sd = NULL, **pl_allsd;
  7071. int i=0,disp_num=1, users;
  7072. sd = script_rid2sd(st);
  7073. if (!sd) return 0;
  7074. pl_allsd = map_getallusers(&users);
  7075. for (i=0;i<users;i++)
  7076. {
  7077. pl_sd = pl_allsd[i];
  7078. if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) )
  7079. {
  7080. if((disp_num++)%10==0)
  7081. clif_scriptnext(sd,st->oid);
  7082. clif_scriptmes(sd,st->oid,pl_sd->status.name);
  7083. }
  7084. }
  7085. return 0;
  7086. }
  7087. /*==========================================
  7088. * getmapguildusers("mapname.gat",guild ID) Returns the number guild members present on a map [Reddozen]
  7089. *------------------------------------------
  7090. */
  7091. BUILDIN_FUNC(getmapguildusers)
  7092. {
  7093. char *str;
  7094. int m, gid;
  7095. int i=0,c=0;
  7096. struct guild *g = NULL;
  7097. str=conv_str(st, &(st->stack->stack_data[st->start+2]));
  7098. gid=conv_num(st, &(st->stack->stack_data[st->start+3]));
  7099. if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
  7100. push_val(st->stack, C_INT, -1);
  7101. return 0;
  7102. }
  7103. g = guild_search(gid);
  7104. if (g){
  7105. for(i = 0; i < g->max_member; i++)
  7106. {
  7107. if (g->member[i].sd && g->member[i].sd->bl.m == m)
  7108. c++;
  7109. }
  7110. }
  7111. push_val(st->stack, C_INT, c);
  7112. return 0;
  7113. }
  7114. /*==========================================
  7115. * マップ指定ユーザー数所得
  7116. *------------------------------------------
  7117. */
  7118. BUILDIN_FUNC(getmapusers)
  7119. {
  7120. char *str;
  7121. int m;
  7122. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7123. if( (m=map_mapname2mapid(str))< 0){
  7124. push_val(st->stack,C_INT,-1);
  7125. return 0;
  7126. }
  7127. push_val(st->stack,C_INT,map[m].users);
  7128. return 0;
  7129. }
  7130. /*==========================================
  7131. * エリア指定ユーザー数所得
  7132. *------------------------------------------
  7133. */
  7134. static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
  7135. {
  7136. int *users=va_arg(ap,int *);
  7137. (*users)++;
  7138. return 0;
  7139. }
  7140. BUILDIN_FUNC(getareausers)
  7141. {
  7142. char *str;
  7143. int m,x0,y0,x1,y1,users=0;
  7144. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7145. x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7146. y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7147. x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
  7148. y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
  7149. if( (m=map_mapname2mapid(str))< 0){
  7150. push_val(st->stack,C_INT,-1);
  7151. return 0;
  7152. }
  7153. map_foreachinarea(buildin_getareausers_sub,
  7154. m,x0,y0,x1,y1,BL_PC,&users);
  7155. push_val(st->stack,C_INT,users);
  7156. return 0;
  7157. }
  7158. /*==========================================
  7159. * エリア指定ドロップアイテム数所得
  7160. *------------------------------------------
  7161. */
  7162. static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
  7163. {
  7164. int item=va_arg(ap,int);
  7165. int *amount=va_arg(ap,int *);
  7166. struct flooritem_data *drop=(struct flooritem_data *)bl;
  7167. if(drop->item_data.nameid==item)
  7168. (*amount)+=drop->item_data.amount;
  7169. return 0;
  7170. }
  7171. BUILDIN_FUNC(getareadropitem)
  7172. {
  7173. char *str;
  7174. int m,x0,y0,x1,y1,item,amount=0;
  7175. struct script_data *data;
  7176. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7177. x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7178. y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7179. x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
  7180. y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
  7181. data=&(st->stack->stack_data[st->start+7]);
  7182. get_val(st,data);
  7183. if( data->type==C_STR || data->type==C_CONSTSTR ){
  7184. const char *name=conv_str(st,data);
  7185. struct item_data *item_data = itemdb_searchname(name);
  7186. item=UNKNOWN_ITEM_ID;
  7187. if( item_data )
  7188. item=item_data->nameid;
  7189. }else
  7190. item=conv_num(st,data);
  7191. if( (m=map_mapname2mapid(str))< 0){
  7192. push_val(st->stack,C_INT,-1);
  7193. return 0;
  7194. }
  7195. map_foreachinarea(buildin_getareadropitem_sub,
  7196. m,x0,y0,x1,y1,BL_ITEM,item,&amount);
  7197. push_val(st->stack,C_INT,amount);
  7198. return 0;
  7199. }
  7200. /*==========================================
  7201. * NPCの有効化
  7202. *------------------------------------------
  7203. */
  7204. BUILDIN_FUNC(enablenpc)
  7205. {
  7206. char *str;
  7207. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7208. npc_enable(str,1);
  7209. return 0;
  7210. }
  7211. /*==========================================
  7212. * NPCの無効化
  7213. *------------------------------------------
  7214. */
  7215. BUILDIN_FUNC(disablenpc)
  7216. {
  7217. char *str;
  7218. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7219. npc_enable(str,0);
  7220. return 0;
  7221. }
  7222. BUILDIN_FUNC(enablearena) // Added by RoVeRT
  7223. {
  7224. struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
  7225. struct chat_data *cd;
  7226. if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
  7227. return 0;
  7228. npc_enable(nd->name,1);
  7229. nd->arenaflag=1;
  7230. if(cd->users>=cd->trigger && cd->npc_event[0])
  7231. npc_timer_event(cd->npc_event);
  7232. return 0;
  7233. }
  7234. BUILDIN_FUNC(disablearena) // Added by RoVeRT
  7235. {
  7236. struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
  7237. nd->arenaflag=0;
  7238. return 0;
  7239. }
  7240. /*==========================================
  7241. * 隠れているNPCの表示
  7242. *------------------------------------------
  7243. */
  7244. BUILDIN_FUNC(hideoffnpc)
  7245. {
  7246. char *str;
  7247. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7248. npc_enable(str,2);
  7249. return 0;
  7250. }
  7251. /*==========================================
  7252. * NPCをハイディング
  7253. *------------------------------------------
  7254. */
  7255. BUILDIN_FUNC(hideonnpc)
  7256. {
  7257. char *str;
  7258. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7259. npc_enable(str,4);
  7260. return 0;
  7261. }
  7262. /*==========================================
  7263. * 状態異常にかかる
  7264. *------------------------------------------
  7265. */
  7266. BUILDIN_FUNC(sc_start)
  7267. {
  7268. struct block_list *bl;
  7269. int type,tick,val1,val4=0;
  7270. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7271. tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7272. val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7273. if( st->end>st->start+5 ) //指定したキャラを状態異常にする
  7274. bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
  7275. else
  7276. bl = map_id2bl(st->rid);
  7277. if (potion_flag==1 && potion_target) {
  7278. bl = map_id2bl(potion_target);
  7279. tick/=2; //Thrown potions only last half.
  7280. val4 = 1; //Mark that this was a thrown sc_effect
  7281. }
  7282. if (type >= 0 && type < SC_MAX && val1 && !tick)
  7283. { //When there isn't a duration specified, try to get it from the skill_db
  7284. tick = StatusSkillChangeTable[type];
  7285. if (tick)
  7286. tick = skill_get_time(tick,val1);
  7287. else //Failed to retrieve duration, reset to what it was.
  7288. tick = 0;
  7289. }
  7290. if (bl)
  7291. status_change_start(bl,type,10000,val1,0,0,val4,tick,11);
  7292. return 0;
  7293. }
  7294. /*==========================================
  7295. * 状態異常にかかる(確率指定)
  7296. *------------------------------------------
  7297. */
  7298. BUILDIN_FUNC(sc_start2)
  7299. {
  7300. struct block_list *bl;
  7301. int type,tick,val1,val4=0,per;
  7302. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7303. tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7304. val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7305. per=conv_num(st,& (st->stack->stack_data[st->start+5]));
  7306. if( st->end>st->start+6 ) //指定したキャラを状態異常にする
  7307. bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
  7308. else
  7309. bl = map_id2bl(st->rid);
  7310. if (type >= 0 && type < SC_MAX && val1 && !tick)
  7311. { //When there isn't a duration specified, try to get it from the skill_db
  7312. tick = StatusSkillChangeTable[type];
  7313. if (tick)
  7314. tick = skill_get_time(tick,val1);
  7315. else //Failed to retrieve duration, reset to what it was.
  7316. tick = 0;
  7317. }
  7318. if (potion_flag==1 && potion_target) {
  7319. bl = map_id2bl(potion_target);
  7320. tick/=2;
  7321. val4 = 1;
  7322. }
  7323. if(bl)
  7324. status_change_start(bl,type,per,val1,0,0,val4,tick,11);
  7325. return 0;
  7326. }
  7327. /*==========================================
  7328. * Starts a SC_ change with the four values passed. [Skotlex]
  7329. * Final optional argument is the ID of player to affect.
  7330. * sc_start4 type, duration, val1, val2, val3, val4, <id>;
  7331. *------------------------------------------
  7332. */
  7333. BUILDIN_FUNC(sc_start4)
  7334. {
  7335. struct block_list *bl;
  7336. int type,tick,val1,val2,val3,val4;
  7337. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7338. tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7339. val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7340. val2=conv_num(st,& (st->stack->stack_data[st->start+5]));
  7341. val3=conv_num(st,& (st->stack->stack_data[st->start+6]));
  7342. val4=conv_num(st,& (st->stack->stack_data[st->start+7]));
  7343. if( st->end>st->start+8 )
  7344. bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+8])));
  7345. else
  7346. bl = map_id2bl(st->rid);
  7347. if (type >= 0 && type < SC_MAX && val1 && !tick)
  7348. { //When there isn't a duration specified, try to get it from the skill_db
  7349. tick = StatusSkillChangeTable[type];
  7350. if (tick)
  7351. tick = skill_get_time(tick,val1);
  7352. else //Failed to retrieve duration, reset to what it was.
  7353. tick = 0;
  7354. }
  7355. if (potion_flag==1 && potion_target) {
  7356. bl = map_id2bl(potion_target);
  7357. tick/=2;
  7358. }
  7359. if (bl)
  7360. status_change_start(bl,type,10000,val1,val2,val3,val4,tick,11);
  7361. return 0;
  7362. }
  7363. /*==========================================
  7364. * 状態異常が直る
  7365. *------------------------------------------
  7366. */
  7367. BUILDIN_FUNC(sc_end)
  7368. {
  7369. struct block_list *bl;
  7370. int type;
  7371. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7372. bl = map_id2bl(st->rid);
  7373. if (potion_flag==1 && potion_target)
  7374. bl = map_id2bl(potion_target);
  7375. if (!bl) return 0;
  7376. if (type >= 0)
  7377. status_change_end(bl,type,-1);
  7378. else
  7379. status_change_clear(bl, 2);
  7380. return 0;
  7381. }
  7382. /*==========================================
  7383. * 状態異常耐性を計算した確率を返す
  7384. *------------------------------------------
  7385. */
  7386. BUILDIN_FUNC(getscrate)
  7387. {
  7388. struct block_list *bl;
  7389. int sc_def=0,type,rate;
  7390. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7391. rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7392. if( st->end>st->start+4 ) //指定したキャラの耐性を計算する
  7393. bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+4])));
  7394. else
  7395. bl = map_id2bl(st->rid);
  7396. if (bl)
  7397. sc_def = status_get_sc_def(bl,type);
  7398. rate = rate*(10000-sc_def)/10000;
  7399. push_val(st->stack,C_INT,rate<0?0:rate);
  7400. return 0;
  7401. }
  7402. /*==========================================
  7403. *
  7404. *------------------------------------------
  7405. */
  7406. BUILDIN_FUNC(debugmes)
  7407. {
  7408. conv_str(st,& (st->stack->stack_data[st->start+2]));
  7409. ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str);
  7410. return 0;
  7411. }
  7412. /*==========================================
  7413. *捕獲アイテム使用
  7414. *------------------------------------------
  7415. */
  7416. BUILDIN_FUNC(catchpet)
  7417. {
  7418. int pet_id;
  7419. struct map_session_data *sd;
  7420. pet_id= conv_num(st,& (st->stack->stack_data[st->start+2]));
  7421. sd=script_rid2sd(st);
  7422. pet_catch_process1(sd,pet_id);
  7423. return 0;
  7424. }
  7425. /*==========================================
  7426. * [orn]
  7427. *------------------------------------------
  7428. */
  7429. BUILDIN_FUNC(homunculus_evolution)
  7430. {
  7431. struct map_session_data *sd;
  7432. sd=script_rid2sd(st);
  7433. if ( sd->hd && sd->hd->homunculusDB->evo_class && sd->hd->homunculus.intimacy > 91000 ) {
  7434. return !merc_hom_evolution(sd->hd) ;
  7435. }
  7436. clif_emotion(&sd->hd->bl, 4) ; //swt
  7437. return 0;
  7438. }
  7439. //These two functions bring the eA MAPID_* class functionality to scripts.
  7440. BUILDIN_FUNC(eaclass)
  7441. {
  7442. int class_;
  7443. if( st->end>st->start+2 )
  7444. class_ = conv_num(st,& (st->stack->stack_data[st->start+2]));
  7445. else {
  7446. struct map_session_data *sd;
  7447. sd=script_rid2sd(st);
  7448. if (!sd) {
  7449. push_val(st->stack,C_INT, -1);
  7450. return 0;
  7451. }
  7452. class_ = sd->status.class_;
  7453. }
  7454. push_val(st->stack,C_INT, pc_jobid2mapid(class_));
  7455. return 0;
  7456. }
  7457. BUILDIN_FUNC(roclass)
  7458. {
  7459. int class_ =conv_num(st,& (st->stack->stack_data[st->start+2]));
  7460. int sex;
  7461. if( st->end>st->start+3 )
  7462. sex = conv_num(st,& (st->stack->stack_data[st->start+3]));
  7463. else {
  7464. struct map_session_data *sd;
  7465. if (st->rid && (sd=script_rid2sd(st)))
  7466. sex = sd->status.sex;
  7467. else
  7468. sex = 1; //Just use male when not found.
  7469. }
  7470. push_val(st->stack,C_INT,pc_mapid2jobid(class_, sex));
  7471. return 0;
  7472. }
  7473. /*==========================================
  7474. *携帯卵孵化機使用
  7475. *------------------------------------------
  7476. */
  7477. BUILDIN_FUNC(birthpet)
  7478. {
  7479. struct map_session_data *sd;
  7480. sd=script_rid2sd(st);
  7481. clif_sendegg(sd);
  7482. return 0;
  7483. }
  7484. /*==========================================
  7485. * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
  7486. *------------------------------------------
  7487. */
  7488. BUILDIN_FUNC(resetlvl)
  7489. {
  7490. struct map_session_data *sd;
  7491. int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7492. sd=script_rid2sd(st);
  7493. pc_resetlvl(sd,type);
  7494. return 0;
  7495. }
  7496. /*==========================================
  7497. * ステータスリセット
  7498. *------------------------------------------
  7499. */
  7500. BUILDIN_FUNC(resetstatus)
  7501. {
  7502. struct map_session_data *sd;
  7503. sd=script_rid2sd(st);
  7504. pc_resetstate(sd);
  7505. return 0;
  7506. }
  7507. /*==========================================
  7508. * script command resetskill
  7509. *------------------------------------------
  7510. */
  7511. BUILDIN_FUNC(resetskill)
  7512. {
  7513. struct map_session_data *sd;
  7514. sd=script_rid2sd(st);
  7515. pc_resetskill(sd,1);
  7516. return 0;
  7517. }
  7518. /*==========================================
  7519. * Counts total amount of skill points.
  7520. *------------------------------------------
  7521. */
  7522. BUILDIN_FUNC(skillpointcount)
  7523. {
  7524. struct map_session_data *sd;
  7525. sd=script_rid2sd(st);
  7526. push_val(st->stack,C_INT,sd->status.skill_point + pc_resetskill(sd,2));
  7527. return 0;
  7528. }
  7529. /*==========================================
  7530. *
  7531. *------------------------------------------
  7532. */
  7533. BUILDIN_FUNC(changebase)
  7534. {
  7535. struct map_session_data *sd=NULL;
  7536. int vclass;
  7537. if( st->end>st->start+3 )
  7538. sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3])));
  7539. else
  7540. sd=script_rid2sd(st);
  7541. if(sd == NULL)
  7542. return 0;
  7543. vclass = conv_num(st,& (st->stack->stack_data[st->start+2]));
  7544. if(vclass == JOB_WEDDING)
  7545. {
  7546. if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
  7547. sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
  7548. )
  7549. return 0;
  7550. }
  7551. if(!sd->disguise && vclass != sd->vd.class_) {
  7552. status_set_viewdata(&sd->bl, vclass);
  7553. //Updated client view. Base, Weapon and Cloth Colors.
  7554. clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
  7555. clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
  7556. if (sd->vd.cloth_color)
  7557. clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
  7558. }
  7559. return 0;
  7560. }
  7561. /*==========================================
  7562. * 性別変換
  7563. *------------------------------------------
  7564. */
  7565. BUILDIN_FUNC(changesex)
  7566. {
  7567. struct map_session_data *sd = NULL;
  7568. sd = script_rid2sd(st);
  7569. if (sd->status.sex == 0) {
  7570. sd->status.sex = 1;
  7571. if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
  7572. sd->status.class_ -= 1;
  7573. } else if (sd->status.sex == 1) {
  7574. sd->status.sex = 0;
  7575. if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
  7576. sd->status.class_ += 1;
  7577. }
  7578. chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
  7579. chrif_save(sd,0);
  7580. return 0;
  7581. }
  7582. /*==========================================
  7583. * npcチャット作成
  7584. *------------------------------------------
  7585. */
  7586. BUILDIN_FUNC(waitingroom)
  7587. {
  7588. char *name,*ev="";
  7589. int limit, trigger = 0,pub=1;
  7590. name=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7591. limit= conv_num(st,& (st->stack->stack_data[st->start+3]));
  7592. if(limit==0)
  7593. pub=3;
  7594. if( (st->end > st->start+5) ){
  7595. struct script_data* data=&(st->stack->stack_data[st->start+5]);
  7596. get_val(st,data);
  7597. if(data->type==C_INT){
  7598. // 新Athena仕様(旧Athena仕様と互換性あり)
  7599. ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
  7600. trigger=conv_num(st,& (st->stack->stack_data[st->start+5]));
  7601. }else{
  7602. // eathena仕様
  7603. trigger=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7604. ev=conv_str(st,& (st->stack->stack_data[st->start+5]));
  7605. }
  7606. }else{
  7607. // 旧Athena仕様
  7608. if( st->end > st->start+4 )
  7609. ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
  7610. }
  7611. chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
  7612. limit,pub,trigger,name,(int)strlen(name)+1,ev);
  7613. return 0;
  7614. }
  7615. /*==========================================
  7616. * Works like 'announce' but outputs in the common chat window
  7617. *------------------------------------------
  7618. */
  7619. BUILDIN_FUNC(globalmes)
  7620. {
  7621. struct block_list *bl = map_id2bl(st->oid);
  7622. struct npc_data *nd = (struct npc_data *)bl;
  7623. char *name=NULL,*mes;
  7624. mes=conv_str(st,& (st->stack->stack_data[st->start+2])); // メッセージの取得
  7625. if(mes==NULL) return 0;
  7626. if(st->end>st->start+3){ // NPC名の取得(123#456)
  7627. name=conv_str(st,& (st->stack->stack_data[st->start+3]));
  7628. } else {
  7629. name=nd->name;
  7630. }
  7631. npc_globalmessage(name,mes); // グローバルメッセージ送信
  7632. return 0;
  7633. }
  7634. /*==========================================
  7635. * npcチャット削除
  7636. *------------------------------------------
  7637. */
  7638. BUILDIN_FUNC(delwaitingroom)
  7639. {
  7640. struct npc_data *nd;
  7641. if( st->end > st->start+2 )
  7642. nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
  7643. else
  7644. nd=(struct npc_data *)map_id2bl(st->oid);
  7645. chat_deletenpcchat(nd);
  7646. return 0;
  7647. }
  7648. /*==========================================
  7649. * npcチャット全員蹴り出す
  7650. *------------------------------------------
  7651. */
  7652. BUILDIN_FUNC(waitingroomkickall)
  7653. {
  7654. struct npc_data *nd;
  7655. struct chat_data *cd;
  7656. if( st->end > st->start+2 )
  7657. nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
  7658. else
  7659. nd=(struct npc_data *)map_id2bl(st->oid);
  7660. if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
  7661. return 0;
  7662. chat_npckickall(cd);
  7663. return 0;
  7664. }
  7665. /*==========================================
  7666. * npcチャットイベント有効化
  7667. *------------------------------------------
  7668. */
  7669. BUILDIN_FUNC(enablewaitingroomevent)
  7670. {
  7671. struct npc_data *nd;
  7672. struct chat_data *cd;
  7673. if( st->end > st->start+2 )
  7674. nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
  7675. else
  7676. nd=(struct npc_data *)map_id2bl(st->oid);
  7677. if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
  7678. return 0;
  7679. chat_enableevent(cd);
  7680. return 0;
  7681. }
  7682. /*==========================================
  7683. * npcチャットイベント無効化
  7684. *------------------------------------------
  7685. */
  7686. BUILDIN_FUNC(disablewaitingroomevent)
  7687. {
  7688. struct npc_data *nd;
  7689. struct chat_data *cd;
  7690. if( st->end > st->start+2 )
  7691. nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
  7692. else
  7693. nd=(struct npc_data *)map_id2bl(st->oid);
  7694. if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
  7695. return 0;
  7696. chat_disableevent(cd);
  7697. return 0;
  7698. }
  7699. /*==========================================
  7700. * npcチャット状態所得
  7701. *------------------------------------------
  7702. */
  7703. BUILDIN_FUNC(getwaitingroomstate)
  7704. {
  7705. struct npc_data *nd;
  7706. struct chat_data *cd;
  7707. int val=0,type;
  7708. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7709. if( st->end > st->start+3 )
  7710. nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
  7711. else
  7712. nd=(struct npc_data *)map_id2bl(st->oid);
  7713. if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
  7714. push_val(st->stack,C_INT,-1);
  7715. return 0;
  7716. }
  7717. switch(type){
  7718. case 0: val=cd->users; break;
  7719. case 1: val=cd->limit; break;
  7720. case 2: val=cd->trigger&0x7f; break;
  7721. case 3: val=((cd->trigger&0x80)>0); break;
  7722. case 32: val=(cd->users >= cd->limit); break;
  7723. case 33: val=(cd->users >= cd->trigger); break;
  7724. case 4:
  7725. push_str(st->stack,C_CONSTSTR,cd->title);
  7726. return 0;
  7727. case 5:
  7728. push_str(st->stack,C_CONSTSTR,cd->pass);
  7729. return 0;
  7730. case 16:
  7731. push_str(st->stack,C_CONSTSTR,cd->npc_event);
  7732. return 0;
  7733. }
  7734. push_val(st->stack,C_INT,val);
  7735. return 0;
  7736. }
  7737. /*==========================================
  7738. * チャットメンバー(規定人数)ワープ
  7739. *------------------------------------------
  7740. */
  7741. BUILDIN_FUNC(warpwaitingpc)
  7742. {
  7743. int x,y,i,n;
  7744. char *str;
  7745. struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
  7746. struct chat_data *cd;
  7747. struct map_session_data *sd;
  7748. if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
  7749. return 0;
  7750. n=cd->trigger&0x7f;
  7751. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7752. x=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7753. y=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7754. if( st->end > st->start+5 )
  7755. n=conv_num(st,& (st->stack->stack_data[st->start+5]));
  7756. for(i=0;i<n;i++){
  7757. sd=cd->usersd[0];
  7758. if (!sd) continue; //Broken npc chat room?
  7759. mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id);
  7760. if(strcmp(str,"Random")==0)
  7761. pc_randomwarp(sd,3);
  7762. else if(strcmp(str,"SavePoint")==0){
  7763. if(map[sd->bl.m].flag.noteleport) // テレポ禁止
  7764. return 0;
  7765. pc_setpos(sd,sd->status.save_point.map,
  7766. sd->status.save_point.x,sd->status.save_point.y,3);
  7767. }else
  7768. pc_setpos(sd,mapindex_name2id(str),x,y,0);
  7769. }
  7770. mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
  7771. return 0;
  7772. }
  7773. /*==========================================
  7774. * RIDのアタッチ
  7775. *------------------------------------------
  7776. */
  7777. BUILDIN_FUNC(attachrid)
  7778. {
  7779. st->rid=conv_num(st,& (st->stack->stack_data[st->start+2]));
  7780. push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL));
  7781. return 0;
  7782. }
  7783. /*==========================================
  7784. * RIDのデタッチ
  7785. *------------------------------------------
  7786. */
  7787. BUILDIN_FUNC(detachrid)
  7788. {
  7789. st->rid=0;
  7790. return 0;
  7791. }
  7792. /*==========================================
  7793. * 存在チェック
  7794. *------------------------------------------
  7795. */
  7796. BUILDIN_FUNC(isloggedin)
  7797. {
  7798. push_val(st->stack,C_INT, map_id2sd(
  7799. conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL );
  7800. return 0;
  7801. }
  7802. /*==========================================
  7803. *
  7804. *------------------------------------------
  7805. */
  7806. BUILDIN_FUNC(setmapflagnosave)
  7807. {
  7808. int m,x,y;
  7809. unsigned short mapindex;
  7810. char *str,*str2;
  7811. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7812. str2=conv_str(st,& (st->stack->stack_data[st->start+3]));
  7813. x=conv_num(st,& (st->stack->stack_data[st->start+4]));
  7814. y=conv_num(st,& (st->stack->stack_data[st->start+5]));
  7815. m = map_mapname2mapid(str);
  7816. mapindex = mapindex_name2id(str2);
  7817. if(m >= 0 && mapindex) {
  7818. map[m].flag.nosave=1;
  7819. map[m].save.map=mapindex;
  7820. map[m].save.x=x;
  7821. map[m].save.y=y;
  7822. }
  7823. return 0;
  7824. }
  7825. BUILDIN_FUNC(setmapflag)
  7826. {
  7827. int m,i;
  7828. char *str;
  7829. char *val=NULL;
  7830. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7831. i=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7832. if(st->end>st->start+4){
  7833. val=conv_str(st,& (st->stack->stack_data[st->start+4]));
  7834. }
  7835. m = map_mapname2mapid(str);
  7836. if(m >= 0) {
  7837. switch(i) {
  7838. case MF_NOMEMO:
  7839. map[m].flag.nomemo=1;
  7840. break;
  7841. case MF_NOTELEPORT:
  7842. map[m].flag.noteleport=1;
  7843. break;
  7844. case MF_NOBRANCH:
  7845. map[m].flag.nobranch=1;
  7846. break;
  7847. case MF_NOPENALTY:
  7848. map[m].flag.noexppenalty=1;
  7849. map[m].flag.nozenypenalty=1;
  7850. break;
  7851. case MF_NOZENYPENALTY:
  7852. map[m].flag.nozenypenalty=1;
  7853. break;
  7854. case MF_PVP:
  7855. map[m].flag.pvp=1;
  7856. break;
  7857. case MF_PVP_NOPARTY:
  7858. map[m].flag.pvp_noparty=1;
  7859. break;
  7860. case MF_PVP_NOGUILD:
  7861. map[m].flag.pvp_noguild=1;
  7862. break;
  7863. case MF_GVG:
  7864. map[m].flag.gvg=1;
  7865. break;
  7866. case MF_GVG_NOPARTY:
  7867. map[m].flag.gvg_noparty=1;
  7868. break;
  7869. case MF_GVG_DUNGEON:
  7870. map[m].flag.gvg_dungeon=1;
  7871. break;
  7872. case MF_GVG_CASTLE:
  7873. map[m].flag.gvg_castle=1;
  7874. break;
  7875. case MF_NOTRADE:
  7876. map[m].flag.notrade=1;
  7877. break;
  7878. case MF_NODROP:
  7879. map[m].flag.nodrop=1;
  7880. break;
  7881. case MF_NOSKILL:
  7882. map[m].flag.noskill=1;
  7883. break;
  7884. case MF_NOWARP:
  7885. map[m].flag.nowarp=1;
  7886. break;
  7887. case MF_NOICEWALL: // [Valaris]
  7888. map[m].flag.noicewall=1;
  7889. break;
  7890. case MF_SNOW: // [Valaris]
  7891. map[m].flag.snow=1;
  7892. break;
  7893. case MF_CLOUDS:
  7894. map[m].flag.clouds=1;
  7895. break;
  7896. case MF_CLOUDS2: // [Valaris]
  7897. map[m].flag.clouds2=1;
  7898. break;
  7899. case MF_FOG: // [Valaris]
  7900. map[m].flag.fog=1;
  7901. break;
  7902. case MF_FIREWORKS:
  7903. map[m].flag.fireworks=1;
  7904. break;
  7905. case MF_SAKURA: // [Valaris]
  7906. map[m].flag.sakura=1;
  7907. break;
  7908. case MF_LEAVES: // [Valaris]
  7909. map[m].flag.leaves=1;
  7910. break;
  7911. case MF_RAIN: // [Valaris]
  7912. map[m].flag.rain=1;
  7913. break;
  7914. case MF_INDOORS: // celest
  7915. map[m].flag.indoors=1;
  7916. break;
  7917. case MF_NIGHTENABLED:
  7918. map[m].flag.nightenabled=1;
  7919. break;
  7920. case MF_NOGO: // celest
  7921. map[m].flag.nogo=1;
  7922. break;
  7923. case MF_NOBASEEXP:
  7924. map[m].flag.nobaseexp=1;
  7925. break;
  7926. case MF_NOJOBEXP:
  7927. map[m].flag.nojobexp=1;
  7928. break;
  7929. case MF_NOMOBLOOT:
  7930. map[m].flag.nomobloot=1;
  7931. break;
  7932. case MF_NOMVPLOOT:
  7933. map[m].flag.nomvploot=1;
  7934. break;
  7935. case MF_NORETURN:
  7936. map[m].flag.noreturn=1;
  7937. break;
  7938. case MF_NOWARPTO:
  7939. map[m].flag.nowarpto=1;
  7940. break;
  7941. case MF_NIGHTMAREDROP:
  7942. map[m].flag.pvp_nightmaredrop=1;
  7943. break;
  7944. case MF_RESTRICTED:
  7945. map[m].flag.restricted=1;
  7946. break;
  7947. case MF_NOCOMMAND:
  7948. map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val);
  7949. break;
  7950. case MF_JEXP:
  7951. map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
  7952. break;
  7953. case MF_BEXP:
  7954. map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
  7955. break;
  7956. case MF_NOVENDING:
  7957. map[m].flag.novending=1;
  7958. break;
  7959. case MF_LOADEVENT:
  7960. map[m].flag.loadevent=1;
  7961. break;
  7962. case MF_NOCHAT:
  7963. map[m].flag.nochat=1;
  7964. break;
  7965. case MF_PARTYLOCK:
  7966. map[m].flag.partylock=1;
  7967. break;
  7968. case MF_GUILDLOCK:
  7969. map[m].flag.guildlock=1;
  7970. break;
  7971. }
  7972. }
  7973. return 0;
  7974. }
  7975. BUILDIN_FUNC(removemapflag)
  7976. {
  7977. int m,i;
  7978. char *str;
  7979. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  7980. i=conv_num(st,& (st->stack->stack_data[st->start+3]));
  7981. m = map_mapname2mapid(str);
  7982. if(m >= 0) {
  7983. switch(i) {
  7984. case MF_NOMEMO:
  7985. map[m].flag.nomemo=0;
  7986. break;
  7987. case MF_NOTELEPORT:
  7988. map[m].flag.noteleport=0;
  7989. break;
  7990. case MF_NOSAVE:
  7991. map[m].flag.nosave=0;
  7992. break;
  7993. case MF_NOBRANCH:
  7994. map[m].flag.nobranch=0;
  7995. break;
  7996. case MF_NOPENALTY:
  7997. map[m].flag.noexppenalty=0;
  7998. map[m].flag.nozenypenalty=0;
  7999. break;
  8000. case MF_PVP:
  8001. map[m].flag.pvp=0;
  8002. break;
  8003. case MF_PVP_NOPARTY:
  8004. map[m].flag.pvp_noparty=0;
  8005. break;
  8006. case MF_PVP_NOGUILD:
  8007. map[m].flag.pvp_noguild=0;
  8008. break;
  8009. case MF_GVG:
  8010. map[m].flag.gvg=0;
  8011. break;
  8012. case MF_GVG_NOPARTY:
  8013. map[m].flag.gvg_noparty=0;
  8014. break;
  8015. case MF_GVG_DUNGEON:
  8016. map[m].flag.gvg_dungeon=0;
  8017. break;
  8018. case MF_GVG_CASTLE:
  8019. map[m].flag.gvg_castle=0;
  8020. break;
  8021. case MF_NOZENYPENALTY:
  8022. map[m].flag.nozenypenalty=0;
  8023. break;
  8024. case MF_NOTRADE:
  8025. map[m].flag.notrade=0;
  8026. break;
  8027. case MF_NODROP:
  8028. map[m].flag.nodrop=0;
  8029. break;
  8030. case MF_NOSKILL:
  8031. map[m].flag.noskill=0;
  8032. break;
  8033. case MF_NOWARP:
  8034. map[m].flag.nowarp=0;
  8035. break;
  8036. case MF_NOICEWALL: // [Valaris]
  8037. map[m].flag.noicewall=0;
  8038. break;
  8039. case MF_SNOW: // [Valaris]
  8040. map[m].flag.snow=0;
  8041. break;
  8042. case MF_CLOUDS:
  8043. map[m].flag.clouds=0;
  8044. break;
  8045. case MF_CLOUDS2: // [Valaris]
  8046. map[m].flag.clouds2=0;
  8047. break;
  8048. case MF_FOG: // [Valaris]
  8049. map[m].flag.fog=0;
  8050. break;
  8051. case MF_FIREWORKS:
  8052. map[m].flag.fireworks=0;
  8053. break;
  8054. case MF_SAKURA: // [Valaris]
  8055. map[m].flag.sakura=0;
  8056. break;
  8057. case MF_LEAVES: // [Valaris]
  8058. map[m].flag.leaves=0;
  8059. break;
  8060. case MF_RAIN: // [Valaris]
  8061. map[m].flag.rain=0;
  8062. break;
  8063. case MF_INDOORS: // celest
  8064. map[m].flag.indoors=0;
  8065. break;
  8066. case MF_NIGHTENABLED:
  8067. map[m].flag.nightenabled=0;
  8068. break;
  8069. case MF_NOGO: // celest
  8070. map[m].flag.nogo=0;
  8071. break;
  8072. case MF_NOBASEEXP:
  8073. map[m].flag.nobaseexp=0;
  8074. break;
  8075. case MF_NOJOBEXP:
  8076. map[m].flag.nojobexp=0;
  8077. break;
  8078. case MF_NOMOBLOOT:
  8079. map[m].flag.nomobloot=0;
  8080. break;
  8081. case MF_NOMVPLOOT:
  8082. map[m].flag.nomvploot=0;
  8083. break;
  8084. case MF_NORETURN:
  8085. map[m].flag.noreturn=0;
  8086. break;
  8087. case MF_NOWARPTO:
  8088. map[m].flag.nowarpto=0;
  8089. break;
  8090. case MF_NIGHTMAREDROP:
  8091. map[m].flag.pvp_nightmaredrop=0;
  8092. break;
  8093. case MF_RESTRICTED:
  8094. map[m].flag.restricted=0;
  8095. break;
  8096. case MF_NOCOMMAND:
  8097. map[m].nocommand=0;
  8098. break;
  8099. case MF_JEXP:
  8100. map[m].jexp=100;
  8101. break;
  8102. case MF_BEXP:
  8103. map[m].bexp=100;
  8104. break;
  8105. case MF_NOVENDING:
  8106. map[m].flag.novending=0;
  8107. break;
  8108. case MF_LOADEVENT:
  8109. map[m].flag.loadevent=0;
  8110. break;
  8111. case MF_NOCHAT:
  8112. map[m].flag.nochat=0;
  8113. break;
  8114. case MF_PARTYLOCK:
  8115. map[m].flag.partylock=0;
  8116. break;
  8117. case MF_GUILDLOCK:
  8118. map[m].flag.guildlock=0;
  8119. break;
  8120. }
  8121. }
  8122. return 0;
  8123. }
  8124. BUILDIN_FUNC(pvpon)
  8125. {
  8126. int m,i,users;
  8127. char *str;
  8128. struct map_session_data *pl_sd=NULL, **pl_allsd;
  8129. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8130. m = map_mapname2mapid(str);
  8131. if(m >= 0 && !map[m].flag.pvp) {
  8132. map[m].flag.pvp = 1;
  8133. clif_send0199(m,1);
  8134. if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
  8135. return 0;
  8136. pl_allsd = map_getallusers(&users);
  8137. for(i=0;i<users;i++)
  8138. {
  8139. if ((pl_sd = pl_allsd[i]) && m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
  8140. {
  8141. pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
  8142. pl_sd->pvp_rank=0;
  8143. pl_sd->pvp_lastusers=0;
  8144. pl_sd->pvp_point=5;
  8145. pl_sd->pvp_won = 0;
  8146. pl_sd->pvp_lost = 0;
  8147. }
  8148. }
  8149. }
  8150. return 0;
  8151. }
  8152. static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) {
  8153. TBL_PC* sd = (TBL_PC*)bl;
  8154. clif_pvpset(sd, 0, 0, 2);
  8155. if (sd->pvp_timer != UINT_MAX) {
  8156. delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
  8157. sd->pvp_timer = UINT_MAX;
  8158. }
  8159. return 0;
  8160. }
  8161. BUILDIN_FUNC(pvpoff)
  8162. {
  8163. int m;
  8164. char *str;
  8165. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8166. m = map_mapname2mapid(str);
  8167. if(m < 0 || !map[m].flag.pvp)
  8168. return 0; //fixed Lupus
  8169. map[m].flag.pvp = 0;
  8170. clif_send0199(m,0);
  8171. if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
  8172. return 0;
  8173. map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
  8174. return 0;
  8175. }
  8176. BUILDIN_FUNC(gvgon)
  8177. {
  8178. int m;
  8179. char *str;
  8180. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8181. m = map_mapname2mapid(str);
  8182. if(m >= 0 && !map[m].flag.gvg) {
  8183. map[m].flag.gvg = 1;
  8184. clif_send0199(m,3);
  8185. }
  8186. return 0;
  8187. }
  8188. BUILDIN_FUNC(gvgoff)
  8189. {
  8190. int m;
  8191. char *str;
  8192. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8193. m = map_mapname2mapid(str);
  8194. if(m >= 0 && map[m].flag.gvg) {
  8195. map[m].flag.gvg = 0;
  8196. clif_send0199(m,0);
  8197. }
  8198. return 0;
  8199. }
  8200. /*==========================================
  8201. * Shows an emoticon on top of the player/npc
  8202. * emotion emotion#, <target: 0 - NPC, 1 - PC>
  8203. *------------------------------------------
  8204. */
  8205. //Optional second parameter added by [Skotlex]
  8206. BUILDIN_FUNC(emotion)
  8207. {
  8208. int type;
  8209. int player=0;
  8210. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8211. if(type < 0 || type > 100)
  8212. return 0;
  8213. if( st->end>st->start+3 )
  8214. player=conv_num(st,& (st->stack->stack_data[st->start+3]));
  8215. if (player) {
  8216. struct map_session_data *sd = script_rid2sd(st);
  8217. if (sd)
  8218. clif_emotion(&sd->bl,type);
  8219. } else
  8220. clif_emotion(map_id2bl(st->oid),type);
  8221. return 0;
  8222. }
  8223. static int buildin_maprespawnguildid_sub_pc(DBKey key, void *data, va_list ap)
  8224. {
  8225. int m=va_arg(ap,int);
  8226. int g_id=va_arg(ap,int);
  8227. int flag=va_arg(ap,int);
  8228. struct map_session_data *sd = (TBL_PC*)data;
  8229. if(!sd || sd->bl.m != m)
  8230. return 0;
  8231. if(
  8232. (sd->status.guild_id == g_id && flag&1) || //Warp out owners
  8233. (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
  8234. (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
  8235. )
  8236. pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
  8237. return 1;
  8238. }
  8239. static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
  8240. {
  8241. struct mob_data *md=(struct mob_data *)bl;
  8242. if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
  8243. status_kill(bl);
  8244. return 0;
  8245. }
  8246. BUILDIN_FUNC(maprespawnguildid)
  8247. {
  8248. char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8249. int g_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
  8250. int flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
  8251. int m=map_mapname2mapid(mapname);
  8252. if(m == -1)
  8253. return 0;
  8254. //Catch ALL players (in case some are 'between maps' on execution time)
  8255. map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
  8256. if (flag&4) //Remove script mobs.
  8257. map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
  8258. return 0;
  8259. }
  8260. BUILDIN_FUNC(agitstart)
  8261. {
  8262. if(agit_flag==1) return 0; // Agit already Start.
  8263. agit_flag=1;
  8264. guild_agit_start();
  8265. return 0;
  8266. }
  8267. BUILDIN_FUNC(agitend)
  8268. {
  8269. if(agit_flag==0) return 0; // Agit already End.
  8270. agit_flag=0;
  8271. guild_agit_end();
  8272. return 0;
  8273. }
  8274. /*==========================================
  8275. * Returns whether woe is on or off. // choice script
  8276. *------------------------------------------
  8277. */
  8278. BUILDIN_FUNC(agitcheck)
  8279. {
  8280. push_val(st->stack,C_INT,agit_flag);
  8281. return 0;
  8282. }
  8283. BUILDIN_FUNC(flagemblem)
  8284. {
  8285. int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8286. if(g_id < 0) return 0;
  8287. // printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
  8288. ((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
  8289. return 0;
  8290. }
  8291. BUILDIN_FUNC(getcastlename)
  8292. {
  8293. char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8294. struct guild_castle *gc=NULL;
  8295. int i;
  8296. for(i=0;i<MAX_GUILDCASTLE;i++){
  8297. if( (gc=guild_castle_search(i)) != NULL ){
  8298. if(strcmp(mapname,gc->map_name)==0){
  8299. break;
  8300. }
  8301. }
  8302. }
  8303. if(gc)
  8304. push_str(st->stack,C_CONSTSTR,gc->castle_name);
  8305. else
  8306. push_str(st->stack,C_CONSTSTR,"");
  8307. return 0;
  8308. }
  8309. BUILDIN_FUNC(getcastledata)
  8310. {
  8311. char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8312. int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
  8313. char *event=NULL;
  8314. struct guild_castle *gc;
  8315. int i,j;
  8316. if( st->end>st->start+4 && index==0){
  8317. for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
  8318. if( (gc=guild_castle_search(i)) != NULL &&
  8319. strcmp(mapname,gc->map_name)==0 )
  8320. j=i;
  8321. if(j>=0){
  8322. event=conv_str(st,& (st->stack->stack_data[st->start+4]));
  8323. check_event(st, event);
  8324. guild_addcastleinfoevent(j,17,event);
  8325. }
  8326. }
  8327. for(i=0;i<MAX_GUILDCASTLE;i++){
  8328. if( (gc=guild_castle_search(i)) != NULL ){
  8329. if(strcmp(mapname,gc->map_name)==0){
  8330. switch(index){
  8331. case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit]
  8332. case 1: push_val(st->stack,C_INT,gc->guild_id); break;
  8333. case 2: push_val(st->stack,C_INT,gc->economy); break;
  8334. case 3: push_val(st->stack,C_INT,gc->defense); break;
  8335. case 4: push_val(st->stack,C_INT,gc->triggerE); break;
  8336. case 5: push_val(st->stack,C_INT,gc->triggerD); break;
  8337. case 6: push_val(st->stack,C_INT,gc->nextTime); break;
  8338. case 7: push_val(st->stack,C_INT,gc->payTime); break;
  8339. case 8: push_val(st->stack,C_INT,gc->createTime); break;
  8340. case 9: push_val(st->stack,C_INT,gc->visibleC); break;
  8341. case 10:
  8342. case 11:
  8343. case 12:
  8344. case 13:
  8345. case 14:
  8346. case 15:
  8347. case 16:
  8348. case 17:
  8349. push_val(st->stack,C_INT,gc->guardian[index-10].visible); break;
  8350. case 18:
  8351. case 19:
  8352. case 20:
  8353. case 21:
  8354. case 22:
  8355. case 23:
  8356. case 24:
  8357. case 25:
  8358. push_val(st->stack,C_INT,gc->guardian[index-18].hp); break;
  8359. default:
  8360. push_val(st->stack,C_INT,0); break;
  8361. }
  8362. return 0;
  8363. }
  8364. }
  8365. }
  8366. push_val(st->stack,C_INT,0);
  8367. return 0;
  8368. }
  8369. BUILDIN_FUNC(setcastledata)
  8370. {
  8371. char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8372. int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
  8373. int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
  8374. struct guild_castle *gc;
  8375. int i;
  8376. for(i=0;i<MAX_GUILDCASTLE;i++){
  8377. if( (gc=guild_castle_search(i)) != NULL ){
  8378. if(strcmp(mapname,gc->map_name)==0){
  8379. // Save Data byself First
  8380. switch(index){
  8381. case 1: gc->guild_id = value; break;
  8382. case 2: gc->economy = value; break;
  8383. case 3: gc->defense = value; break;
  8384. case 4: gc->triggerE = value; break;
  8385. case 5: gc->triggerD = value; break;
  8386. case 6: gc->nextTime = value; break;
  8387. case 7: gc->payTime = value; break;
  8388. case 8: gc->createTime = value; break;
  8389. case 9: gc->visibleC = value; break;
  8390. case 10:
  8391. case 11:
  8392. case 12:
  8393. case 13:
  8394. case 14:
  8395. case 15:
  8396. case 16:
  8397. case 17:
  8398. gc->guardian[index-10].visible = value; break;
  8399. case 18:
  8400. case 19:
  8401. case 20:
  8402. case 21:
  8403. case 22:
  8404. case 23:
  8405. case 24:
  8406. case 25:
  8407. gc->guardian[index-18].hp = value;
  8408. if (gc->guardian[index-18].id)
  8409. { //Update this mob's HP.
  8410. struct block_list *bl = map_id2bl(gc->guardian[index-18].id);
  8411. if (!bl)
  8412. { //Wrong target?
  8413. gc->guardian[index-18].id = 0;
  8414. break;
  8415. }
  8416. if (value < 1) {
  8417. status_kill(bl);
  8418. break;
  8419. }
  8420. status_set_hp(bl, value, 0);
  8421. }
  8422. break;
  8423. default: return 0;
  8424. }
  8425. guild_castledatasave(gc->castle_id,index,value);
  8426. return 0;
  8427. }
  8428. }
  8429. }
  8430. return 0;
  8431. }
  8432. /* =====================================================================
  8433. * ギルド情報を要求する
  8434. * ---------------------------------------------------------------------
  8435. */
  8436. BUILDIN_FUNC(requestguildinfo)
  8437. {
  8438. int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8439. char *event=NULL;
  8440. if( st->end>st->start+3 ){
  8441. event=conv_str(st,& (st->stack->stack_data[st->start+3]));
  8442. check_event(st, event);
  8443. }
  8444. if(guild_id>0)
  8445. guild_npc_request_info(guild_id,event);
  8446. return 0;
  8447. }
  8448. /* =====================================================================
  8449. * カードの数を得る
  8450. * ---------------------------------------------------------------------
  8451. */
  8452. BUILDIN_FUNC(getequipcardcnt)
  8453. {
  8454. int i,num;
  8455. struct map_session_data *sd;
  8456. int c=MAX_SLOTS;
  8457. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8458. sd=script_rid2sd(st);
  8459. i=pc_checkequip(sd,equip[num-1]);
  8460. if(itemdb_isspecial(sd->status.inventory[i].card[0]))
  8461. {
  8462. push_val(st->stack,C_INT,0);
  8463. return 0;
  8464. }
  8465. do{
  8466. if(sd->status.inventory[i].card[c-1] &&
  8467. itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
  8468. push_val(st->stack,C_INT,(c));
  8469. return 0;
  8470. }
  8471. }while(c--);
  8472. push_val(st->stack,C_INT,0);
  8473. return 0;
  8474. }
  8475. /* ================================================================
  8476. * カード取り外し成功
  8477. * ----------------------------------------------------------------
  8478. */
  8479. BUILDIN_FUNC(successremovecards)
  8480. {
  8481. int i,j,num,cardflag=0,flag;
  8482. struct map_session_data *sd;
  8483. struct item item_tmp;
  8484. int c=MAX_SLOTS;
  8485. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8486. sd=script_rid2sd(st);
  8487. i=pc_checkequip(sd,equip[num-1]);
  8488. if(itemdb_isspecial(sd->status.inventory[i].card[0]))
  8489. return 0;
  8490. do{
  8491. if(sd->status.inventory[i].card[c-1] &&
  8492. itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
  8493. cardflag = 1;
  8494. item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
  8495. item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
  8496. item_tmp.attribute=0;
  8497. for (j = 0; j < MAX_SLOTS; j++)
  8498. item_tmp.card[j]=0;
  8499. //Logs items, got from (N)PC scripts [Lupus]
  8500. if(log_config.enable_logs&0x40)
  8501. log_pick_pc(sd, "N", item_tmp.nameid, 1, NULL);
  8502. if((flag=pc_additem(sd,&item_tmp,1))){ // 持てないならドロップ
  8503. clif_additem(sd,0,0,flag);
  8504. map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
  8505. }
  8506. }
  8507. }while(c--);
  8508. if(cardflag == 1){ // カードを取り除いたアイテム所得
  8509. flag=0;
  8510. item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
  8511. item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
  8512. item_tmp.attribute=sd->status.inventory[i].attribute;
  8513. //Logs items, got from (N)PC scripts [Lupus]
  8514. if(log_config.enable_logs&0x40)
  8515. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
  8516. for (j = 0; j < MAX_SLOTS; j++)
  8517. item_tmp.card[j]=0;
  8518. pc_delitem(sd,i,1,0);
  8519. //Logs items, got from (N)PC scripts [Lupus]
  8520. if(log_config.enable_logs&0x40)
  8521. log_pick_pc(sd, "N", item_tmp.nameid, 1, &item_tmp);
  8522. if((flag=pc_additem(sd,&item_tmp,1))){ // もてないならドロップ
  8523. clif_additem(sd,0,0,flag);
  8524. map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
  8525. }
  8526. clif_misceffect(&sd->bl,3);
  8527. return 0;
  8528. }
  8529. return 0;
  8530. }
  8531. /* ================================================================
  8532. * カード取り外し失敗 slot,type
  8533. * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し
  8534. * ----------------------------------------------------------------
  8535. */
  8536. BUILDIN_FUNC(failedremovecards)
  8537. {
  8538. int i,j,num,cardflag=0,flag,typefail;
  8539. struct map_session_data *sd;
  8540. struct item item_tmp;
  8541. int c=MAX_SLOTS;
  8542. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8543. typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
  8544. sd=script_rid2sd(st);
  8545. i=pc_checkequip(sd,equip[num-1]);
  8546. if(itemdb_isspecial(sd->status.inventory[i].card[0]))
  8547. return 0;
  8548. do{
  8549. if(sd->status.inventory[i].card[c-1] &&
  8550. itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
  8551. cardflag = 1;
  8552. if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる
  8553. item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
  8554. item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
  8555. item_tmp.attribute=0;
  8556. for (j = 0; j < MAX_SLOTS; j++)
  8557. item_tmp.card[j]=0;
  8558. //Logs items, got from (N)PC scripts [Lupus]
  8559. if(log_config.enable_logs&0x40)
  8560. log_pick_pc(sd, "N", item_tmp.nameid, 1, NULL);
  8561. if((flag=pc_additem(sd,&item_tmp,1))){
  8562. clif_additem(sd,0,0,flag);
  8563. map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
  8564. }
  8565. }
  8566. }
  8567. }while(c--);
  8568. if(cardflag == 1){
  8569. if(typefail == 0 || typefail == 2){ // 武具損失
  8570. //Logs items, got from (N)PC scripts [Lupus]
  8571. if(log_config.enable_logs&0x40)
  8572. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
  8573. pc_delitem(sd,i,1,0);
  8574. clif_misceffect(&sd->bl,2);
  8575. return 0;
  8576. }
  8577. if(typefail == 1){ // カードのみ損失(武具を返す)
  8578. flag=0;
  8579. item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
  8580. item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
  8581. item_tmp.attribute=sd->status.inventory[i].attribute;
  8582. //Logs items, got from (N)PC scripts [Lupus]
  8583. if(log_config.enable_logs&0x40)
  8584. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
  8585. for (j = 0; j < MAX_SLOTS; j++)
  8586. item_tmp.card[j]=0;
  8587. pc_delitem(sd,i,1,0);
  8588. //Logs items, got from (N)PC scripts [Lupus]
  8589. if(log_config.enable_logs&0x40)
  8590. log_pick_pc(sd, "N", item_tmp.nameid, 1, &item_tmp);
  8591. if((flag=pc_additem(sd,&item_tmp,1))){
  8592. clif_additem(sd,0,0,flag);
  8593. map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
  8594. }
  8595. }
  8596. clif_misceffect(&sd->bl,2);
  8597. return 0;
  8598. }
  8599. return 0;
  8600. }
  8601. /* ================================================================
  8602. * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
  8603. * type: 0=everyone, 1=guild, 2=party; [Reddozen]
  8604. * improved by [Lance]
  8605. * ================================================================
  8606. */
  8607. BUILDIN_FUNC(mapwarp) // Added by RoVeRT
  8608. {
  8609. int x,y,m,check_val=0,check_ID=0,i=0;
  8610. struct guild *g = NULL;
  8611. struct party_data *p = NULL;
  8612. char *str;
  8613. char *mapname;
  8614. unsigned int index;
  8615. mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8616. str=conv_str(st,& (st->stack->stack_data[st->start+3]));
  8617. x=conv_num(st,& (st->stack->stack_data[st->start+4]));
  8618. y=conv_num(st,& (st->stack->stack_data[st->start+5]));
  8619. if(st->end > st->start+7){
  8620. check_val=conv_num(st,& (st->stack->stack_data[st->start+6]));
  8621. check_ID=conv_num(st,& (st->stack->stack_data[st->start+7]));
  8622. }
  8623. if( (m=map_mapname2mapid(mapname))< 0)
  8624. return 0;
  8625. if(!(index=mapindex_name2id(str)))
  8626. return 0;
  8627. switch(check_val){
  8628. case 1:
  8629. g = guild_search(check_ID);
  8630. if (g){
  8631. for( i=0; i < g->max_member; i++)
  8632. {
  8633. if(g->member[i].sd && g->member[i].sd->bl.m==m){
  8634. pc_setpos(g->member[i].sd,index,x,y,3);
  8635. }
  8636. }
  8637. }
  8638. break;
  8639. case 2:
  8640. p = party_search(check_ID);
  8641. if(p){
  8642. for(i=0;i<MAX_PARTY; i++){
  8643. if(p->data[i].sd && p->data[i].sd->bl.m == m){
  8644. pc_setpos(p->data[i].sd,index,x,y,3);
  8645. }
  8646. }
  8647. }
  8648. break;
  8649. default:
  8650. map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y);
  8651. break;
  8652. }
  8653. return 0;
  8654. }
  8655. BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
  8656. {
  8657. char *npc,*command;
  8658. npc=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8659. command=conv_str(st,& (st->stack->stack_data[st->start+3]));
  8660. npc_command(map_id2sd(st->rid),npc,command);
  8661. return 0;
  8662. }
  8663. BUILDIN_FUNC(inittimer) // Added by RoVeRT
  8664. {
  8665. // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
  8666. // nd->lastaction=nd->timer=gettick();
  8667. npc_do_ontimer(st->oid, 1);
  8668. return 0;
  8669. }
  8670. BUILDIN_FUNC(stoptimer) // Added by RoVeRT
  8671. {
  8672. // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
  8673. // nd->lastaction=nd->timer=-1;
  8674. npc_do_ontimer(st->oid, 0);
  8675. return 0;
  8676. }
  8677. static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
  8678. {
  8679. char *event=va_arg(ap,char *);
  8680. if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
  8681. return 1;
  8682. return 0;
  8683. }
  8684. BUILDIN_FUNC(mobcount) // Added by RoVeRT
  8685. {
  8686. char *mapname,*event;
  8687. int m;
  8688. mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8689. event=conv_str(st,& (st->stack->stack_data[st->start+3]));
  8690. check_event(st, event);
  8691. if( (m=map_mapname2mapid(mapname))<0 ) {
  8692. push_val(st->stack,C_INT,-1);
  8693. return 0;
  8694. }
  8695. push_val(st->stack,C_INT,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
  8696. return 0;
  8697. }
  8698. BUILDIN_FUNC(marriage)
  8699. {
  8700. char *partner=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8701. struct map_session_data *sd=script_rid2sd(st);
  8702. struct map_session_data *p_sd=map_nick2sd(partner);
  8703. if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
  8704. push_val(st->stack,C_INT,0);
  8705. return 0;
  8706. }
  8707. push_val(st->stack,C_INT,1);
  8708. return 0;
  8709. }
  8710. BUILDIN_FUNC(wedding_effect)
  8711. {
  8712. struct map_session_data *sd=script_rid2sd(st);
  8713. struct block_list *bl;
  8714. if(sd==NULL) {
  8715. bl=map_id2bl(st->oid);
  8716. } else
  8717. bl=&sd->bl;
  8718. clif_wedding_effect(bl);
  8719. return 0;
  8720. }
  8721. BUILDIN_FUNC(divorce)
  8722. {
  8723. struct map_session_data *sd=script_rid2sd(st);
  8724. if(sd==NULL || pc_divorce(sd) < 0){
  8725. push_val(st->stack,C_INT,0);
  8726. return 0;
  8727. }
  8728. push_val(st->stack,C_INT,1);
  8729. return 0;
  8730. }
  8731. BUILDIN_FUNC(ispartneron)
  8732. {
  8733. struct map_session_data *sd=script_rid2sd(st);
  8734. struct map_session_data *p_sd=NULL;
  8735. if(sd==NULL || !pc_ismarried(sd) ||
  8736. (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
  8737. push_val(st->stack,C_INT,0);
  8738. return 0;
  8739. }
  8740. push_val(st->stack,C_INT,1);
  8741. return 0;
  8742. }
  8743. BUILDIN_FUNC(getpartnerid)
  8744. {
  8745. struct map_session_data *sd=script_rid2sd(st);
  8746. if (sd == NULL) {
  8747. push_val(st->stack,C_INT,0);
  8748. return 0;
  8749. }
  8750. push_val(st->stack,C_INT,sd->status.partner_id);
  8751. return 0;
  8752. }
  8753. BUILDIN_FUNC(getchildid)
  8754. {
  8755. struct map_session_data *sd=script_rid2sd(st);
  8756. if (sd == NULL) {
  8757. push_val(st->stack,C_INT,0);
  8758. return 0;
  8759. }
  8760. push_val(st->stack,C_INT,sd->status.child);
  8761. return 0;
  8762. }
  8763. BUILDIN_FUNC(getmotherid)
  8764. {
  8765. struct map_session_data *sd=script_rid2sd(st);
  8766. if (sd == NULL) {
  8767. push_val(st->stack,C_INT,0);
  8768. return 0;
  8769. }
  8770. push_val(st->stack,C_INT,sd->status.mother);
  8771. return 0;
  8772. }
  8773. BUILDIN_FUNC(getfatherid)
  8774. {
  8775. struct map_session_data *sd=script_rid2sd(st);
  8776. if (sd == NULL) {
  8777. push_val(st->stack,C_INT,0);
  8778. return 0;
  8779. }
  8780. push_val(st->stack,C_INT,sd->status.father);
  8781. return 0;
  8782. }
  8783. BUILDIN_FUNC(warppartner)
  8784. {
  8785. int x,y;
  8786. unsigned short mapindex;
  8787. char *str;
  8788. struct map_session_data *sd=script_rid2sd(st);
  8789. struct map_session_data *p_sd=NULL;
  8790. if(sd==NULL || !pc_ismarried(sd) ||
  8791. (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
  8792. push_val(st->stack,C_INT,0);
  8793. return 0;
  8794. }
  8795. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  8796. x=conv_num(st,& (st->stack->stack_data[st->start+3]));
  8797. y=conv_num(st,& (st->stack->stack_data[st->start+4]));
  8798. mapindex = mapindex_name2id(str);
  8799. if (mapindex) {
  8800. pc_setpos(p_sd,mapindex,x,y,0);
  8801. push_val(st->stack,C_INT,1);
  8802. } else
  8803. push_val(st->stack,C_INT,0);
  8804. return 0;
  8805. }
  8806. /*================================================
  8807. * Script for Displaying MOB Information [Valaris]
  8808. *------------------------------------------------
  8809. */
  8810. BUILDIN_FUNC(strmobinfo)
  8811. {
  8812. int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8813. int class_=conv_num(st,& (st->stack->stack_data[st->start+3]));
  8814. if((class_>=0 && class_<=1000) || class_ >2000)
  8815. return 0;
  8816. switch (num) {
  8817. case 1:
  8818. push_str(st->stack,C_CONSTSTR,mob_db(class_)->name);
  8819. break;
  8820. case 2:
  8821. push_str(st->stack,C_CONSTSTR,mob_db(class_)->jname);
  8822. break;
  8823. case 3:
  8824. push_val(st->stack,C_INT,mob_db(class_)->lv);
  8825. break;
  8826. case 4:
  8827. push_val(st->stack,C_INT,mob_db(class_)->status.max_hp);
  8828. break;
  8829. case 5:
  8830. push_val(st->stack,C_INT,mob_db(class_)->status.max_sp);
  8831. break;
  8832. case 6:
  8833. push_val(st->stack,C_INT,mob_db(class_)->base_exp);
  8834. break;
  8835. case 7:
  8836. push_val(st->stack,C_INT,mob_db(class_)->job_exp);
  8837. break;
  8838. default:
  8839. push_val(st->stack,C_INT,0);
  8840. break;
  8841. }
  8842. return 0;
  8843. }
  8844. /*==========================================
  8845. * Summon guardians [Valaris]
  8846. * guardian "<map name>",<x>,<y>,"<name to show>",<mob id>,{,"<event label>"}{,<guardian index>};
  8847. *------------------------------------------
  8848. */
  8849. BUILDIN_FUNC(guardian)
  8850. {
  8851. int class_=0,x=0,y=0,guardian=0;
  8852. char *str,*map,*evt="";
  8853. struct script_data *data;
  8854. map =conv_str(st,script_getdata(st,2));
  8855. x =conv_num(st,script_getdata(st,3));
  8856. y =conv_num(st,script_getdata(st,4));
  8857. str =conv_str(st,script_getdata(st,5));
  8858. class_=conv_num(st,script_getdata(st,6));
  8859. if( script_hasdata(st,8) )
  8860. {// "<event label>",<guardian index>
  8861. evt=conv_str(st,script_getdata(st,7));
  8862. guardian=conv_num(st,script_getdata(st,8));
  8863. } else if( script_hasdata(st,7) ){
  8864. data=script_getdata(st,7);
  8865. get_val(st,data);
  8866. if( data_isstring(data) )
  8867. {// "<event label>"
  8868. evt=conv_str(st,script_getdata(st,7));
  8869. } else if( data_isint(data) )
  8870. {// <guardian index>
  8871. guardian=conv_num(st,script_getdata(st,7));
  8872. } else {
  8873. ShowError("buildin_guardian: invalid data type for argument #8 (%d).", data->type);
  8874. report_src(st);
  8875. return 1;
  8876. }
  8877. }
  8878. check_event(st, evt);
  8879. mob_spawn_guardian(map,x,y,str,class_,evt,guardian);
  8880. return 0;
  8881. }
  8882. /*================================================
  8883. * Script for Displaying Guardian Info [Valaris]
  8884. *------------------------------------------------
  8885. */
  8886. BUILDIN_FUNC(guardianinfo)
  8887. {
  8888. int guardian=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8889. struct map_session_data *sd=script_rid2sd(st);
  8890. struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
  8891. if (guardian < 0 || guardian >= MAX_GUARDIANS || gc==NULL)
  8892. {
  8893. push_val(st->stack,C_INT,-1);
  8894. return 0;
  8895. }
  8896. if(gc->guardian[guardian].visible)
  8897. push_val(st->stack,C_INT,gc->guardian[guardian].hp);
  8898. else push_val(st->stack,C_INT,-1);
  8899. return 0;
  8900. }
  8901. /*==========================================
  8902. * IDからItem名
  8903. *------------------------------------------
  8904. */
  8905. BUILDIN_FUNC(getitemname)
  8906. {
  8907. int item_id=0;
  8908. struct item_data *i_data;
  8909. char *item_name;
  8910. struct script_data *data;
  8911. data=&(st->stack->stack_data[st->start+2]);
  8912. get_val(st,data);
  8913. if( data->type==C_STR || data->type==C_CONSTSTR ){
  8914. const char *name=conv_str(st,data);
  8915. struct item_data *item_data = itemdb_searchname(name);
  8916. if( item_data )
  8917. item_id=item_data->nameid;
  8918. }else
  8919. item_id=conv_num(st,data);
  8920. i_data = itemdb_exists(item_id);
  8921. if (i_data == NULL)
  8922. {
  8923. push_str(st->stack,C_CONSTSTR,"null");
  8924. return 0;
  8925. }
  8926. item_name=(char *)aMallocA(ITEM_NAME_LENGTH*sizeof(char));
  8927. memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
  8928. push_str(st->stack,C_STR,item_name);
  8929. return 0;
  8930. }
  8931. /*==========================================
  8932. * Returns number of slots an item has. [Skotlex]
  8933. *------------------------------------------
  8934. */
  8935. BUILDIN_FUNC(getitemslots)
  8936. {
  8937. int item_id;
  8938. struct item_data *i_data;
  8939. item_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  8940. i_data = itemdb_exists(item_id);
  8941. if (i_data)
  8942. push_val(st->stack,C_INT,i_data->slot);
  8943. else
  8944. push_val(st->stack,C_INT,-1);
  8945. return 0;
  8946. }
  8947. /*==========================================
  8948. * Returns some values of an item [Lupus]
  8949. * Price, Weight, etc...
  8950. getiteminfo(itemID,n), where n
  8951. 0 value_buy;
  8952. 1 value_sell;
  8953. 2 type;
  8954. 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
  8955. if = 0, then monsters don't drop it at all (rare or a quest item)
  8956. if = 10000, then this item is sold in NPC shops only
  8957. 4 sex;
  8958. 5 equip;
  8959. 6 weight;
  8960. 7 atk;
  8961. 8 def;
  8962. 9 range;
  8963. 10 slot;
  8964. 11 look;
  8965. 12 elv;
  8966. 13 wlv;
  8967. *------------------------------------------
  8968. */
  8969. BUILDIN_FUNC(getiteminfo)
  8970. {
  8971. int item_id,n;
  8972. int *item_arr;
  8973. struct item_data *i_data;
  8974. item_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
  8975. n = conv_num(st,& (st->stack->stack_data[st->start+3]));
  8976. i_data = itemdb_exists(item_id);
  8977. if (i_data && n>=0 && n<14) {
  8978. item_arr = (int*)&i_data->value_buy;
  8979. push_val(st->stack,C_INT,item_arr[n]);
  8980. } else
  8981. push_val(st->stack,C_INT,-1);
  8982. return 0;
  8983. }
  8984. /*==========================================
  8985. * Returns value from equipped item slot n [Lupus]
  8986. getequipcardid(num,slot)
  8987. where
  8988. num = eqip position slot
  8989. slot = 0,1,2,3 (Card Slot N)
  8990. This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
  8991. it's useful when you want to check item cards or if it's signed
  8992. Useful for such quests as "Sign this refined item with players name" etc
  8993. Hat[0] +4 -> Player's Hat[0] +4
  8994. *------------------------------------------
  8995. */
  8996. BUILDIN_FUNC(getequipcardid)
  8997. {
  8998. int i,num,slot;
  8999. struct map_session_data *sd;
  9000. num=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9001. slot=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9002. sd=script_rid2sd(st);
  9003. i=pc_checkequip(sd,equip[num-1]);
  9004. if(i >= 0 && slot>=0 && slot<4)
  9005. push_val(st->stack,C_INT,sd->status.inventory[i].card[slot]);
  9006. else
  9007. push_val(st->stack,C_INT,0);
  9008. return 0;
  9009. }
  9010. /*==========================================
  9011. * petskillbonus [Valaris] //Rewritten by [Skotlex]
  9012. *------------------------------------------
  9013. */
  9014. BUILDIN_FUNC(petskillbonus)
  9015. {
  9016. struct pet_data *pd;
  9017. struct map_session_data *sd=script_rid2sd(st);
  9018. if(sd==NULL || sd->pd==NULL)
  9019. return 0;
  9020. pd=sd->pd;
  9021. if (pd->bonus)
  9022. { //Clear previous bonus
  9023. if (pd->bonus->timer != -1)
  9024. delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
  9025. } else //init
  9026. pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
  9027. pd->bonus->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9028. pd->bonus->val=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9029. pd->bonus->duration=conv_num(st,& (st->stack->stack_data[st->start+4]));
  9030. pd->bonus->delay=conv_num(st,& (st->stack->stack_data[st->start+5]));
  9031. if (pd->state.skillbonus == 1)
  9032. pd->state.skillbonus=0; // waiting state
  9033. // wait for timer to start
  9034. if (battle_config.pet_equip_required && pd->pet.equip == 0)
  9035. pd->bonus->timer=-1;
  9036. else
  9037. pd->bonus->timer=add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
  9038. return 0;
  9039. }
  9040. /*==========================================
  9041. * pet looting [Valaris] //Rewritten by [Skotlex]
  9042. *------------------------------------------
  9043. */
  9044. BUILDIN_FUNC(petloot)
  9045. {
  9046. int max;
  9047. struct pet_data *pd;
  9048. struct map_session_data *sd=script_rid2sd(st);
  9049. if(sd==NULL || sd->pd==NULL)
  9050. return 0;
  9051. max=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9052. if(max < 1)
  9053. max = 1; //Let'em loot at least 1 item.
  9054. else if (max > MAX_PETLOOT_SIZE)
  9055. max = MAX_PETLOOT_SIZE;
  9056. pd = sd->pd;
  9057. if (pd->loot != NULL)
  9058. { //Release whatever was there already and reallocate memory
  9059. pet_lootitem_drop(pd, pd->msd);
  9060. aFree(pd->loot->item);
  9061. }
  9062. else
  9063. pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
  9064. pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
  9065. pd->loot->max=max;
  9066. pd->loot->count = 0;
  9067. pd->loot->weight = 0;
  9068. return 0;
  9069. }
  9070. /*==========================================
  9071. * PCの所持品情報読み取り
  9072. *------------------------------------------
  9073. */
  9074. BUILDIN_FUNC(getinventorylist)
  9075. {
  9076. struct map_session_data *sd=script_rid2sd(st);
  9077. unsigned char card_var[NAME_LENGTH];
  9078. int i,j=0,k;
  9079. if(!sd) return 0;
  9080. for(i=0;i<MAX_INVENTORY;i++){
  9081. if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
  9082. pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
  9083. pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
  9084. pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
  9085. pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
  9086. pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
  9087. pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
  9088. for (k = 0; k < MAX_SLOTS; k++)
  9089. {
  9090. sprintf(card_var, "@inventorylist_card%d",k+1);
  9091. pc_setreg(sd,add_str(card_var)+(j<<24),sd->status.inventory[i].card[k]);
  9092. }
  9093. j++;
  9094. }
  9095. }
  9096. pc_setreg(sd,add_str("@inventorylist_count"),j);
  9097. return 0;
  9098. }
  9099. BUILDIN_FUNC(getskilllist)
  9100. {
  9101. struct map_session_data *sd=script_rid2sd(st);
  9102. int i,j=0;
  9103. if(!sd) return 0;
  9104. for(i=0;i<MAX_SKILL;i++){
  9105. if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
  9106. pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id);
  9107. pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
  9108. pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
  9109. j++;
  9110. }
  9111. }
  9112. pc_setreg(sd,add_str("@skilllist_count"),j);
  9113. return 0;
  9114. }
  9115. BUILDIN_FUNC(clearitem)
  9116. {
  9117. struct map_session_data *sd=script_rid2sd(st);
  9118. int i;
  9119. if(sd==NULL) return 0;
  9120. for (i=0; i<MAX_INVENTORY; i++) {
  9121. if (sd->status.inventory[i].amount) {
  9122. //Logs items, got from (N)PC scripts [Lupus]
  9123. if(log_config.enable_logs&0x40)
  9124. log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
  9125. pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
  9126. }
  9127. }
  9128. return 0;
  9129. }
  9130. /*==========================================
  9131. Disguise Player (returns Mob/NPC ID if success, 0 on fail) [Lupus]
  9132. *------------------------------------------
  9133. */
  9134. BUILDIN_FUNC(disguise)
  9135. {
  9136. struct map_session_data *sd=script_rid2sd(st);
  9137. int id;
  9138. id = conv_num(st,& (st->stack->stack_data[st->start+2]));
  9139. if (!mobdb_checkid(id) && !npcdb_checkid(id)) {
  9140. push_val(st->stack,C_INT,0);
  9141. return 0;
  9142. }
  9143. pc_disguise(sd, id);
  9144. push_val(st->stack,C_INT,id);
  9145. return 0;
  9146. }
  9147. /*==========================================
  9148. Undisguise Player (returns 1 if success, 0 on fail) [Lupus]
  9149. *------------------------------------------
  9150. */
  9151. BUILDIN_FUNC(undisguise)
  9152. {
  9153. struct map_session_data *sd=script_rid2sd(st);
  9154. if (sd->disguise) {
  9155. pc_disguise(sd, 0);
  9156. push_val(st->stack,C_INT,0);
  9157. } else {
  9158. push_val(st->stack,C_INT,1);
  9159. }
  9160. return 0;
  9161. }
  9162. /*==========================================
  9163. * NPCクラスチェンジ
  9164. * classは変わりたいclass
  9165. * typeは通常0なのかな?
  9166. *------------------------------------------
  9167. */
  9168. BUILDIN_FUNC(classchange)
  9169. {
  9170. int _class,type;
  9171. struct block_list *bl=map_id2bl(st->oid);
  9172. if(bl==NULL) return 0;
  9173. _class=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9174. type=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9175. clif_class_change(bl,_class,type);
  9176. return 0;
  9177. }
  9178. /*==========================================
  9179. * NPCから発生するエフェクト
  9180. *------------------------------------------
  9181. */
  9182. BUILDIN_FUNC(misceffect)
  9183. {
  9184. int type;
  9185. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9186. if(st->oid && st->oid != fake_nd->bl.id) {
  9187. struct block_list *bl = map_id2bl(st->oid);
  9188. if (bl)
  9189. clif_misceffect2(bl,type);
  9190. } else{
  9191. struct map_session_data *sd=script_rid2sd(st);
  9192. if(sd)
  9193. clif_misceffect2(&sd->bl,type);
  9194. }
  9195. return 0;
  9196. }
  9197. /*==========================================
  9198. * サウンドエフェクト
  9199. *------------------------------------------
  9200. */
  9201. BUILDIN_FUNC(soundeffect)
  9202. {
  9203. // Redundn
  9204. struct map_session_data *sd=script_rid2sd(st);
  9205. char *name;
  9206. int type=0;
  9207. name=conv_str(st,& (st->stack->stack_data[st->start+2]));
  9208. type=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9209. if(sd){
  9210. if(!st->rid)
  9211. clif_soundeffect(sd,map_id2bl(st->oid),name,type);
  9212. else{
  9213. clif_soundeffect(sd,&sd->bl,name,type);
  9214. }
  9215. }
  9216. return 0;
  9217. }
  9218. int soundeffect_sub(struct block_list* bl,va_list ap)
  9219. {
  9220. char *name;
  9221. int type;
  9222. nullpo_retr(0, bl);
  9223. nullpo_retr(0, ap);
  9224. name = va_arg(ap,char *);
  9225. type = va_arg(ap,int);
  9226. clif_soundeffect((struct map_session_data *)bl, bl, name, type);
  9227. return 0;
  9228. }
  9229. BUILDIN_FUNC(soundeffectall)
  9230. {
  9231. // [Lance] - Improved.
  9232. char *name, *map = NULL;
  9233. struct block_list *bl;
  9234. int type, coverage, x0, y0, x1, y1;
  9235. name=conv_str(st,& (st->stack->stack_data[st->start+2]));
  9236. type=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9237. coverage=conv_num(st,& (st->stack->stack_data[st->start+4]));
  9238. if(!st->rid)
  9239. bl = map_id2bl(st->oid);
  9240. else
  9241. bl = &(script_rid2sd(st)->bl);
  9242. if(bl){
  9243. if(coverage < 23){
  9244. clif_soundeffectall(bl,name,type,coverage);
  9245. }else {
  9246. if(st->end > st->start+9){
  9247. map=conv_str(st,& (st->stack->stack_data[st->start+5]));
  9248. x0 = conv_num(st,& (st->stack->stack_data[st->start+6]));
  9249. y0 = conv_num(st,& (st->stack->stack_data[st->start+7]));
  9250. x1 = conv_num(st,& (st->stack->stack_data[st->start+8]));
  9251. y1 = conv_num(st,& (st->stack->stack_data[st->start+9]));
  9252. map_foreachinarea(soundeffect_sub,map_mapname2mapid(map),x0,y0,x1,y1,BL_PC,name,type);
  9253. } else {
  9254. ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
  9255. }
  9256. }
  9257. }
  9258. return 0;
  9259. }
  9260. /*==========================================
  9261. * pet status recovery [Valaris] / Rewritten by [Skotlex]
  9262. *------------------------------------------
  9263. */
  9264. BUILDIN_FUNC(petrecovery)
  9265. {
  9266. struct pet_data *pd;
  9267. struct map_session_data *sd=script_rid2sd(st);
  9268. if(sd==NULL || sd->pd==NULL)
  9269. return 0;
  9270. pd=sd->pd;
  9271. if (pd->recovery)
  9272. { //Halt previous bonus
  9273. if (pd->recovery->timer != -1)
  9274. delete_timer(pd->recovery->timer, pet_recovery_timer);
  9275. } else //Init
  9276. pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
  9277. pd->recovery->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9278. pd->recovery->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9279. pd->recovery->timer=-1;
  9280. return 0;
  9281. }
  9282. /*==========================================
  9283. * pet healing [Valaris] //Rewritten by [Skotlex]
  9284. *------------------------------------------
  9285. */
  9286. BUILDIN_FUNC(petheal)
  9287. {
  9288. struct pet_data *pd;
  9289. struct map_session_data *sd=script_rid2sd(st);
  9290. if(sd==NULL || sd->pd==NULL)
  9291. return 0;
  9292. pd=sd->pd;
  9293. if (pd->s_skill)
  9294. { //Clear previous skill
  9295. if (pd->s_skill->timer != -1)
  9296. {
  9297. if (pd->s_skill->id)
  9298. delete_timer(pd->s_skill->timer, pet_skill_support_timer);
  9299. else
  9300. delete_timer(pd->s_skill->timer, pet_heal_timer);
  9301. }
  9302. } else //init memory
  9303. pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
  9304. pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
  9305. //Use the lv as the amount to heal
  9306. pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9307. pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9308. pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+4]));
  9309. pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+5]));
  9310. //Use delay as initial offset to avoid skill/heal exploits
  9311. if (battle_config.pet_equip_required && pd->pet.equip == 0)
  9312. pd->s_skill->timer=-1;
  9313. else
  9314. pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
  9315. return 0;
  9316. }
  9317. /*==========================================
  9318. * pet attack skills [Valaris] //Rewritten by [Skotlex]
  9319. *------------------------------------------
  9320. */
  9321. BUILDIN_FUNC(petskillattack)
  9322. {
  9323. struct pet_data *pd;
  9324. struct map_session_data *sd=script_rid2sd(st);
  9325. if(sd==NULL || sd->pd==NULL)
  9326. return 0;
  9327. pd=sd->pd;
  9328. if (pd->a_skill == NULL)
  9329. pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
  9330. pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9331. pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9332. pd->a_skill->div_ = 0;
  9333. pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+4]));
  9334. pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+5]));
  9335. return 0;
  9336. }
  9337. /*==========================================
  9338. * pet attack skills [Valaris]
  9339. *------------------------------------------
  9340. */
  9341. BUILDIN_FUNC(petskillattack2)
  9342. {
  9343. struct pet_data *pd;
  9344. struct map_session_data *sd=script_rid2sd(st);
  9345. if(sd==NULL || sd->pd==NULL)
  9346. return 0;
  9347. pd=sd->pd;
  9348. if (pd->a_skill == NULL)
  9349. pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
  9350. pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9351. pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9352. pd->a_skill->div_ = conv_num(st,& (st->stack->stack_data[st->start+4]));
  9353. pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+5]));
  9354. pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+6]));
  9355. return 0;
  9356. }
  9357. /*==========================================
  9358. * pet support skills [Skotlex]
  9359. *------------------------------------------
  9360. */
  9361. BUILDIN_FUNC(petskillsupport)
  9362. {
  9363. struct pet_data *pd;
  9364. struct map_session_data *sd=script_rid2sd(st);
  9365. if(sd==NULL || sd->pd==NULL)
  9366. return 0;
  9367. pd=sd->pd;
  9368. if (pd->s_skill)
  9369. { //Clear previous skill
  9370. if (pd->s_skill->timer != -1)
  9371. {
  9372. if (pd->s_skill->id)
  9373. delete_timer(pd->s_skill->timer, pet_skill_support_timer);
  9374. else
  9375. delete_timer(pd->s_skill->timer, pet_heal_timer);
  9376. }
  9377. } else //init memory
  9378. pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
  9379. pd->s_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9380. pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9381. pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+4]));
  9382. pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+5]));
  9383. pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+6]));
  9384. //Use delay as initial offset to avoid skill/heal exploits
  9385. if (battle_config.pet_equip_required && pd->pet.equip == 0)
  9386. pd->s_skill->timer=-1;
  9387. else
  9388. pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
  9389. return 0;
  9390. }
  9391. /*==========================================
  9392. * Scripted skill effects [Celest]
  9393. *------------------------------------------
  9394. */
  9395. BUILDIN_FUNC(skilleffect)
  9396. {
  9397. struct map_session_data *sd;
  9398. int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9399. int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9400. sd=script_rid2sd(st);
  9401. clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1);
  9402. return 0;
  9403. }
  9404. /*==========================================
  9405. * NPC skill effects [Valaris]
  9406. *------------------------------------------
  9407. */
  9408. BUILDIN_FUNC(npcskilleffect)
  9409. {
  9410. struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
  9411. int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9412. int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9413. int x=conv_num(st,& (st->stack->stack_data[st->start+4]));
  9414. int y=conv_num(st,& (st->stack->stack_data[st->start+5]));
  9415. clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick());
  9416. return 0;
  9417. }
  9418. /*==========================================
  9419. * Special effects [Valaris]
  9420. *------------------------------------------
  9421. */
  9422. BUILDIN_FUNC(specialeffect)
  9423. {
  9424. struct block_list *bl=map_id2bl(st->oid);
  9425. if(bl==NULL)
  9426. return 0;
  9427. clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), ((st->end > st->start+3)?conv_num(st,& (st->stack->stack_data[st->start+3])):AREA));
  9428. return 0;
  9429. }
  9430. BUILDIN_FUNC(specialeffect2)
  9431. {
  9432. struct map_session_data *sd=script_rid2sd(st);
  9433. if(sd==NULL)
  9434. return 0;
  9435. clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), ((st->end > st->start+3)?conv_num(st,& (st->stack->stack_data[st->start+3])):AREA));
  9436. return 0;
  9437. }
  9438. /*==========================================
  9439. * Nude [Valaris]
  9440. *------------------------------------------
  9441. */
  9442. BUILDIN_FUNC(nude)
  9443. {
  9444. struct map_session_data *sd=script_rid2sd(st);
  9445. int i,calcflag=0;
  9446. if(sd==NULL)
  9447. return 0;
  9448. for(i=0;i<11;i++)
  9449. if(sd->equip_index[i] >= 0) {
  9450. if(!calcflag)
  9451. calcflag=1;
  9452. pc_unequipitem(sd,sd->equip_index[i],2);
  9453. }
  9454. if(calcflag)
  9455. status_calc_pc(sd,0);
  9456. return 0;
  9457. }
  9458. /*==========================================
  9459. * gmcommand [MouseJstr]
  9460. *
  9461. * suggested on the forums...
  9462. * splitted into atcommand & charcommand by [Skotlex]
  9463. *------------------------------------------
  9464. */
  9465. BUILDIN_FUNC(atcommand)
  9466. {
  9467. struct map_session_data *sd=NULL;
  9468. char *cmd;
  9469. cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
  9470. if (st->rid)
  9471. sd = script_rid2sd(st);
  9472. if (sd){
  9473. if(cmd[0] != atcommand_symbol){
  9474. cmd += strlen(sd->status.name);
  9475. while(*cmd != atcommand_symbol && *cmd != 0)
  9476. cmd++;
  9477. }
  9478. is_atcommand_sub(sd->fd, sd, cmd, 99);
  9479. } else { //Use a dummy character.
  9480. struct map_session_data dummy_sd;
  9481. struct block_list *bl = NULL;
  9482. memset(&dummy_sd, 0, sizeof(struct map_session_data));
  9483. if (st->oid) bl = map_id2bl(st->oid);
  9484. if (bl) {
  9485. memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
  9486. if (bl->type == BL_NPC)
  9487. strncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
  9488. }
  9489. if(cmd[0] != atcommand_symbol){
  9490. cmd += strlen(dummy_sd.status.name);
  9491. while(*cmd != atcommand_symbol && *cmd != 0)
  9492. cmd++;
  9493. }
  9494. is_atcommand_sub(0, &dummy_sd, cmd, 99);
  9495. }
  9496. return 0;
  9497. }
  9498. BUILDIN_FUNC(charcommand)
  9499. {
  9500. struct map_session_data *sd=NULL;
  9501. char *cmd;
  9502. cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
  9503. if (st->rid)
  9504. sd = script_rid2sd(st);
  9505. if (sd){
  9506. if(cmd[0] != charcommand_symbol){
  9507. cmd += strlen(sd->status.name);
  9508. while(*cmd != charcommand_symbol && *cmd != 0)
  9509. cmd++;
  9510. }
  9511. is_charcommand_sub(sd->fd, sd, cmd,99);
  9512. } else { //Use a dummy character.
  9513. struct map_session_data dummy_sd;
  9514. struct block_list *bl = NULL;
  9515. memset(&dummy_sd, 0, sizeof(struct map_session_data));
  9516. if (st->oid) bl = map_id2bl(st->oid);
  9517. if (bl) {
  9518. memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
  9519. if (bl->type == BL_NPC)
  9520. strncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
  9521. }
  9522. if(cmd[0] != charcommand_symbol){
  9523. cmd += strlen(dummy_sd.status.name);
  9524. while(*cmd != charcommand_symbol && *cmd != 0)
  9525. cmd++;
  9526. }
  9527. is_charcommand_sub(0, &dummy_sd, cmd, 99);
  9528. }
  9529. return 0;
  9530. }
  9531. /*==========================================
  9532. * Displays a message for the player only (like system messages like "you got an apple" )
  9533. *------------------------------------------
  9534. */
  9535. BUILDIN_FUNC(dispbottom)
  9536. {
  9537. struct map_session_data *sd=script_rid2sd(st);
  9538. char *message;
  9539. message=conv_str(st,& (st->stack->stack_data[st->start+2]));
  9540. if(sd)
  9541. clif_disp_onlyself(sd,message,(int)strlen(message));
  9542. return 0;
  9543. }
  9544. /*==========================================
  9545. * All The Players Full Recovery
  9546. (HP/SP full restore and resurrect if need)
  9547. *------------------------------------------
  9548. */
  9549. BUILDIN_FUNC(recovery)
  9550. {
  9551. struct map_session_data *sd, **all_sd;
  9552. int i = 0, users;
  9553. all_sd = map_getallusers(&users);
  9554. for (i = 0; i < users; i++)
  9555. {
  9556. sd = all_sd[i];
  9557. if(pc_isdead(sd))
  9558. status_revive(&sd->bl, 100, 100);
  9559. else
  9560. status_percent_heal(&sd->bl, 100, 100);
  9561. clif_displaymessage(sd->fd,"You have been recovered!");
  9562. }
  9563. return 0;
  9564. }
  9565. /*==========================================
  9566. * Get your pet info: getpetinfo(n)
  9567. * n -> 0:pet_id 1:pet_class 2:pet_name
  9568. 3:friendly 4:hungry
  9569. *------------------------------------------
  9570. */
  9571. BUILDIN_FUNC(getpetinfo)
  9572. {
  9573. struct map_session_data *sd=script_rid2sd(st);
  9574. struct pet_data *pd;
  9575. int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9576. if(sd && sd->status.pet_id && sd->pd){
  9577. pd = sd->pd;
  9578. switch(type){
  9579. case 0:
  9580. push_val(st->stack,C_INT,sd->status.pet_id);
  9581. break;
  9582. case 1:
  9583. push_val(st->stack,C_INT,pd->pet.class_);
  9584. break;
  9585. case 2:
  9586. if(pd->pet.name)
  9587. push_str(st->stack,C_CONSTSTR,pd->pet.name);
  9588. else
  9589. push_str(st->stack,C_CONSTSTR,"null");
  9590. break;
  9591. case 3:
  9592. push_val(st->stack,C_INT,pd->pet.intimate);
  9593. break;
  9594. case 4:
  9595. push_val(st->stack,C_INT,pd->pet.hungry);
  9596. break;
  9597. default:
  9598. push_val(st->stack,C_INT,0);
  9599. break;
  9600. }
  9601. }else{
  9602. push_val(st->stack,C_INT,0);
  9603. }
  9604. return 0;
  9605. }
  9606. /*==========================================
  9607. * Shows wether your inventory(and equips) contain
  9608. selected card or not.
  9609. checkequipedcard(4001);
  9610. *------------------------------------------
  9611. */
  9612. BUILDIN_FUNC(checkequipedcard)
  9613. {
  9614. struct map_session_data *sd=script_rid2sd(st);
  9615. int n,i,c=0;
  9616. c=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9617. if(sd){
  9618. for(i=0;i<MAX_INVENTORY;i++){
  9619. if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){
  9620. for(n=0;n<MAX_SLOTS;n++){
  9621. if(sd->status.inventory[i].card[n]==c){
  9622. push_val(st->stack,C_INT,1);
  9623. return 0;
  9624. }
  9625. }
  9626. }
  9627. }
  9628. }
  9629. push_val(st->stack,C_INT,0);
  9630. return 0;
  9631. }
  9632. BUILDIN_FUNC(jump_zero)
  9633. {
  9634. int sel;
  9635. sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9636. if(!sel) {
  9637. int pos;
  9638. if( st->stack->stack_data[st->start+3].type!=C_POS ){
  9639. ShowError("script: jump_zero: not label !\n");
  9640. st->state=END;
  9641. return 0;
  9642. }
  9643. pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9644. st->pos=pos;
  9645. st->state=GOTO;
  9646. // printf("script: jump_zero: jumpto : %d\n",pos);
  9647. } else {
  9648. // printf("script: jump_zero: fail\n");
  9649. }
  9650. return 0;
  9651. }
  9652. BUILDIN_FUNC(select)
  9653. {
  9654. char *buf, *ptr;
  9655. int len,i;
  9656. struct map_session_data *sd;
  9657. sd=script_rid2sd(st);
  9658. nullpo_retr(0, sd);
  9659. if(sd->state.menu_or_input==0){
  9660. st->state=RERUNLINE;
  9661. sd->state.menu_or_input=1;
  9662. for(i=st->start+2,len=16;i<st->end;i++){
  9663. conv_str(st,& (st->stack->stack_data[i]));
  9664. len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
  9665. }
  9666. buf=(char *)aMalloc((len+1)*sizeof(char));
  9667. buf[0]=0;
  9668. for(i=st->start+2,len=0;i<st->end;i++){
  9669. strcat(buf,st->stack->stack_data[i].u.str);
  9670. strcat(buf,":");
  9671. }
  9672. ptr = buf;
  9673. sd->npc_menu = 0; //Reuse to store max menu entries. Avoids the need of an extra variable.
  9674. while (ptr && (ptr = strchr(ptr, ':')) != NULL)
  9675. { sd->npc_menu++; ptr++; }
  9676. clif_scriptmenu(sd,st->oid,buf);
  9677. aFree(buf);
  9678. } else if(sd->npc_menu==0xff){
  9679. sd->state.menu_or_input=0;
  9680. st->state=END;
  9681. } else {
  9682. //Skip empty menu entries which weren't displayed on the client (Skotlex)
  9683. for(i=st->start+2;i< (st->start+2+sd->npc_menu) && sd->npc_menu < (st->end-st->start-2);i++) {
  9684. conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
  9685. if((int)strlen(st->stack->stack_data[i].u.str) < 1)
  9686. sd->npc_menu++; //Empty selection which wasn't displayed on the client.
  9687. }
  9688. pc_setreg(sd,add_str("@menu"),sd->npc_menu);
  9689. sd->state.menu_or_input=0;
  9690. push_val(st->stack,C_INT,sd->npc_menu);
  9691. }
  9692. return 0;
  9693. }
  9694. BUILDIN_FUNC(prompt)
  9695. {
  9696. char *buf, *ptr;
  9697. int len,i;
  9698. struct map_session_data *sd;
  9699. sd=script_rid2sd(st);
  9700. nullpo_retr(0, sd);
  9701. if(sd->state.menu_or_input==0){
  9702. st->state=RERUNLINE;
  9703. sd->state.menu_or_input=1;
  9704. for(i=st->start+2,len=16;i<st->end;i++){
  9705. conv_str(st,& (st->stack->stack_data[i]));
  9706. len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
  9707. }
  9708. buf=(char *)aMalloc((len+1)*sizeof(char));
  9709. buf[0]=0;
  9710. for(i=st->start+2,len=0;i<st->end;i++){
  9711. strcat(buf,st->stack->stack_data[i].u.str);
  9712. strcat(buf,":");
  9713. }
  9714. ptr = buf;
  9715. sd->npc_menu = 0; //Reuse to store max menu entries. Avoids the need of an extra variable.
  9716. while (ptr && (ptr = strchr(ptr, ':')) != NULL)
  9717. { sd->npc_menu++; ptr++; }
  9718. clif_scriptmenu(sd,st->oid,buf);
  9719. aFree(buf);
  9720. } else {
  9721. if(sd->npc_menu != 0xff){
  9722. //Skip empty menu entries which weren't displayed on the client (Skotlex)
  9723. for(i=st->start+2;i< (st->start+2+sd->npc_menu) && sd->npc_menu < (st->end-st->start-2);i++) {
  9724. conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
  9725. if((int)strlen(st->stack->stack_data[i].u.str) < 1)
  9726. sd->npc_menu++; //Empty selection which wasn't displayed on the client.
  9727. }
  9728. }
  9729. pc_setreg(sd,add_str("@menu"),sd->npc_menu);
  9730. sd->state.menu_or_input=0;
  9731. push_val(st->stack,C_INT,sd->npc_menu);
  9732. }
  9733. return 0;
  9734. }
  9735. /*==========================================
  9736. * GetMapMobs
  9737. returns mob counts on a set map:
  9738. e.g. GetMapMobs("prontera.gat")
  9739. use "this" - for player's map
  9740. *------------------------------------------
  9741. */
  9742. BUILDIN_FUNC(getmapmobs)
  9743. {
  9744. char *str=NULL;
  9745. int m=-1,bx,by,i;
  9746. int count=0,c;
  9747. struct block_list *bl;
  9748. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  9749. if(strcmp(str,"this")==0){
  9750. struct map_session_data *sd=script_rid2sd(st);
  9751. if(sd)
  9752. m=sd->bl.m;
  9753. else{
  9754. push_val(st->stack,C_INT,-1);
  9755. return 0;
  9756. }
  9757. }else
  9758. m=map_mapname2mapid(str);
  9759. if(m < 0){
  9760. push_val(st->stack,C_INT,-1);
  9761. return 0;
  9762. }
  9763. for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++){
  9764. for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++){
  9765. bl = map[m].block_mob[bx+by*map[m].bxs];
  9766. c = map[m].block_mob_count[bx+by*map[m].bxs];
  9767. for(i=0;i<c && bl;i++,bl=bl->next){
  9768. if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1)
  9769. count++;
  9770. }
  9771. }
  9772. }
  9773. push_val(st->stack,C_INT,count);
  9774. return 0;
  9775. }
  9776. /*==========================================
  9777. * movenpc [MouseJstr]
  9778. *------------------------------------------
  9779. */
  9780. BUILDIN_FUNC(movenpc)
  9781. {
  9782. TBL_NPC *nd = NULL;
  9783. char *npc;
  9784. int x,y;
  9785. short m;
  9786. npc = conv_str(st,& (st->stack->stack_data[st->start+2]));
  9787. x = conv_num(st,& (st->stack->stack_data[st->start+3]));
  9788. y = conv_num(st,& (st->stack->stack_data[st->start+4]));
  9789. if ((nd = npc_name2id(npc)) == NULL)
  9790. return -1;
  9791. if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
  9792. return -1; //Not on a map.
  9793. if (x < 0) x = 0;
  9794. else if (x >= map[m].xs) x = map[m].xs-1;
  9795. if (y < 0) y = 0;
  9796. else if (y >= map[m].ys) y = map[m].ys-1;
  9797. map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
  9798. map_moveblock(&nd->bl, x, y, gettick());
  9799. map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
  9800. return 0;
  9801. }
  9802. /*==========================================
  9803. * message [MouseJstr]
  9804. *------------------------------------------
  9805. */
  9806. BUILDIN_FUNC(message)
  9807. {
  9808. struct map_session_data *sd;
  9809. char *msg,*player;
  9810. struct map_session_data *pl_sd = NULL;
  9811. sd = script_rid2sd(st);
  9812. player = conv_str(st,& (st->stack->stack_data[st->start+2]));
  9813. msg = conv_str(st,& (st->stack->stack_data[st->start+3]));
  9814. if((pl_sd=map_nick2sd((char *) player)) == NULL)
  9815. return 0;
  9816. clif_displaymessage(pl_sd->fd, msg);
  9817. return 0;
  9818. }
  9819. /*==========================================
  9820. * npctalk (sends message to surrounding
  9821. * area) [Valaris]
  9822. *------------------------------------------
  9823. */
  9824. BUILDIN_FUNC(npctalk)
  9825. {
  9826. char *str;
  9827. char message[255];
  9828. struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
  9829. str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  9830. if(nd) {
  9831. memcpy(message, nd->name, NAME_LENGTH);
  9832. strcat(message," : ");
  9833. strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
  9834. clif_message(&(nd->bl), message);
  9835. }
  9836. return 0;
  9837. }
  9838. /*==========================================
  9839. * hasitems (checks to see if player has any
  9840. * items on them, if so will return a 1)
  9841. * [Valaris]
  9842. *------------------------------------------
  9843. */
  9844. BUILDIN_FUNC(hasitems)
  9845. {
  9846. int i;
  9847. struct map_session_data *sd;
  9848. sd=script_rid2sd(st);
  9849. for(i=0; i<MAX_INVENTORY; i++) {
  9850. if(sd->status.inventory[i].amount && sd->status.inventory[i].nameid!=2364 && sd->status.inventory[i].nameid!=2365) {
  9851. push_val(st->stack,C_INT,1);
  9852. return 0;
  9853. }
  9854. }
  9855. push_val(st->stack,C_INT,0);
  9856. return 0;
  9857. }
  9858. // change npc walkspeed [Valaris]
  9859. BUILDIN_FUNC(npcspeed)
  9860. {
  9861. struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
  9862. int x=0;
  9863. x=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9864. if(nd) {
  9865. nd->speed=x;
  9866. }
  9867. return 0;
  9868. }
  9869. // make an npc walk to a position [Valaris]
  9870. BUILDIN_FUNC(npcwalkto)
  9871. {
  9872. struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
  9873. int x=0,y=0;
  9874. x=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9875. y=conv_num(st,& (st->stack->stack_data[st->start+3]));
  9876. if(nd) {
  9877. unit_walktoxy(&nd->bl,x,y,0);
  9878. }
  9879. return 0;
  9880. }
  9881. // stop an npc's movement [Valaris]
  9882. BUILDIN_FUNC(npcstop)
  9883. {
  9884. struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
  9885. if(nd) {
  9886. unit_stop_walking(&nd->bl,1);
  9887. }
  9888. return 0;
  9889. }
  9890. /*==========================================
  9891. * getlook char info. getlook(arg)
  9892. *------------------------------------------
  9893. */
  9894. BUILDIN_FUNC(getlook)
  9895. {
  9896. int type,val;
  9897. struct map_session_data *sd;
  9898. sd=script_rid2sd(st);
  9899. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9900. val=-1;
  9901. switch(type){
  9902. case LOOK_HAIR: //1
  9903. val=sd->status.hair;
  9904. break;
  9905. case LOOK_WEAPON: //2
  9906. val=sd->status.weapon;
  9907. break;
  9908. case LOOK_HEAD_BOTTOM: //3
  9909. val=sd->status.head_bottom;
  9910. break;
  9911. case LOOK_HEAD_TOP: //4
  9912. val=sd->status.head_top;
  9913. break;
  9914. case LOOK_HEAD_MID: //5
  9915. val=sd->status.head_mid;
  9916. break;
  9917. case LOOK_HAIR_COLOR: //6
  9918. val=sd->status.hair_color;
  9919. break;
  9920. case LOOK_CLOTHES_COLOR: //7
  9921. val=sd->status.clothes_color;
  9922. break;
  9923. case LOOK_SHIELD: //8
  9924. val=sd->status.shield;
  9925. break;
  9926. case LOOK_SHOES: //9
  9927. break;
  9928. }
  9929. push_val(st->stack,C_INT,val);
  9930. return 0;
  9931. }
  9932. /*==========================================
  9933. * get char save point. argument: 0- map name, 1- x, 2- y
  9934. *------------------------------------------
  9935. */
  9936. BUILDIN_FUNC(getsavepoint)
  9937. {
  9938. int x,y,type;
  9939. char *mapname;
  9940. struct map_session_data *sd;
  9941. sd=script_rid2sd(st);
  9942. type=conv_num(st,& (st->stack->stack_data[st->start+2]));
  9943. x=sd->status.save_point.x;
  9944. y=sd->status.save_point.y;
  9945. switch(type){
  9946. case 0:
  9947. mapname=(char *) aMallocA((MAP_NAME_LENGTH+1)*sizeof(char));
  9948. memcpy(mapname, mapindex_id2name(sd->status.save_point.map), MAP_NAME_LENGTH);
  9949. mapname[MAP_NAME_LENGTH]='\0';
  9950. push_str(st->stack,C_STR,mapname);
  9951. break;
  9952. case 1:
  9953. push_val(st->stack,C_INT,x);
  9954. break;
  9955. case 2:
  9956. push_val(st->stack,C_INT,y);
  9957. break;
  9958. default:
  9959. push_val(st->stack,C_INT,0);
  9960. break;
  9961. }
  9962. return 0;
  9963. }
  9964. /*==========================================
  9965. * Get position for char/npc/pet/mob objects. Added by Lorky
  9966. *
  9967. * int getMapXY(MapName$,MaxX,MapY,type,[CharName$]);
  9968. * where type:
  9969. * MapName$ - String variable for output map name
  9970. * MapX - Integer variable for output coord X
  9971. * MapY - Integer variable for output coord Y
  9972. * type - type of object
  9973. * 0 - Character coord
  9974. * 1 - NPC coord
  9975. * 2 - Pet coord
  9976. * 3 - Mob coord (not released)
  9977. * 4 - Homun coord
  9978. * CharName$ - Name object. If miss or "this" the current object
  9979. *
  9980. * Return:
  9981. * 0 - success
  9982. * -1 - some error, MapName$,MapX,MapY contains unknown value.
  9983. *------------------------------------------
  9984. */
  9985. BUILDIN_FUNC(getmapxy)
  9986. {
  9987. struct block_list *bl = NULL;
  9988. struct map_session_data *sd=NULL;
  9989. int num;
  9990. char *name;
  9991. char prefix;
  9992. int x,y,type;
  9993. char mapname[MAP_NAME_LENGTH+1];
  9994. memset(mapname, 0, sizeof(mapname));
  9995. if( st->stack->stack_data[st->start+2].type!=C_NAME ){
  9996. ShowWarning("script: buildin_getmapxy: not mapname variable\n");
  9997. push_val(st->stack,C_INT,-1);
  9998. return 1;
  9999. }
  10000. if( st->stack->stack_data[st->start+3].type!=C_NAME ){
  10001. ShowWarning("script: buildin_getmapxy: not mapx variable\n");
  10002. push_val(st->stack,C_INT,-1);
  10003. return 1;
  10004. }
  10005. if( st->stack->stack_data[st->start+4].type!=C_NAME ){
  10006. ShowWarning("script: buildin_getmapxy: not mapy variable\n");
  10007. push_val(st->stack,C_INT,-1);
  10008. return 1;
  10009. }
  10010. //??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
  10011. type=conv_num(st,& (st->stack->stack_data[st->start+5]));
  10012. switch (type){
  10013. case 0: //Get Character Position
  10014. if( st->end>st->start+6 )
  10015. sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
  10016. else
  10017. sd=script_rid2sd(st);
  10018. if (sd)
  10019. bl = &sd->bl;
  10020. break;
  10021. case 1: //Get NPC Position
  10022. if( st->end > st->start+6 )
  10023. {
  10024. struct npc_data *nd;
  10025. nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6])));
  10026. if (nd)
  10027. bl = &nd->bl;
  10028. } else //In case the origin is not an npc?
  10029. bl=map_id2bl(st->oid);
  10030. break;
  10031. case 2: //Get Pet Position
  10032. if(st->end>st->start+6)
  10033. sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
  10034. else
  10035. sd=script_rid2sd(st);
  10036. if (sd && sd->pd)
  10037. bl = &sd->pd->bl;
  10038. break;
  10039. case 3: //Get Mob Position
  10040. break; //Not supported?
  10041. case 4: //Get Homun Position
  10042. if(st->end>st->start+6)
  10043. sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
  10044. else
  10045. sd=script_rid2sd(st);
  10046. if (sd && sd->hd)
  10047. bl = &sd->hd->bl;
  10048. break;
  10049. }
  10050. if (!bl) { //No object found.
  10051. push_val(st->stack,C_INT,-1);
  10052. return 0;
  10053. }
  10054. x= bl->x;
  10055. y= bl->y;
  10056. memcpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
  10057. //Set MapName$
  10058. num=st->stack->stack_data[st->start+2].u.num;
  10059. name=(char *)(str_buf+str_data[num&0x00ffffff].str);
  10060. prefix=*name;
  10061. if(not_server_variable(prefix))
  10062. sd=script_rid2sd(st);
  10063. else
  10064. sd=NULL;
  10065. set_reg(st,sd,num,name,(void*)mapname,st->stack->stack_data[st->start+2].ref);
  10066. //Set MapX
  10067. num=st->stack->stack_data[st->start+3].u.num;
  10068. name=(char *)(str_buf+str_data[num&0x00ffffff].str);
  10069. prefix=*name;
  10070. if(not_server_variable(prefix))
  10071. sd=script_rid2sd(st);
  10072. else
  10073. sd=NULL;
  10074. set_reg(st,sd,num,name,(void*)x,st->stack->stack_data[st->start+3].ref);
  10075. //Set MapY
  10076. num=st->stack->stack_data[st->start+4].u.num;
  10077. name=(char *)(str_buf+str_data[num&0x00ffffff].str);
  10078. prefix=*name;
  10079. if(not_server_variable(prefix))
  10080. sd=script_rid2sd(st);
  10081. else
  10082. sd=NULL;
  10083. set_reg(st,sd,num,name,(void*)y,st->stack->stack_data[st->start+4].ref);
  10084. //Return Success value
  10085. push_val(st->stack,C_INT,0);
  10086. return 0;
  10087. }
  10088. /*==========================================
  10089. * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
  10090. *------------------------------------------
  10091. */
  10092. BUILDIN_FUNC(logmes)
  10093. {
  10094. if (log_config.npc <= 0 ) return 0;
  10095. conv_str(st,& (st->stack->stack_data[st->start+2]));
  10096. log_npc(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str);
  10097. return 0;
  10098. }
  10099. BUILDIN_FUNC(summon)
  10100. {
  10101. int _class, timeout=0;
  10102. char *str,*event="";
  10103. struct map_session_data *sd;
  10104. struct mob_data *md;
  10105. int tick = gettick();
  10106. sd=script_rid2sd(st);
  10107. if (!sd) return 0;
  10108. str =conv_str(st,& (st->stack->stack_data[st->start+2]));
  10109. _class=conv_num(st,& (st->stack->stack_data[st->start+3]));
  10110. if( st->end>st->start+4 )
  10111. timeout=conv_num(st,& (st->stack->stack_data[st->start+4]));
  10112. if( st->end>st->start+5 ){
  10113. event=conv_str(st,& (st->stack->stack_data[st->start+5]));
  10114. check_event(st, event);
  10115. }
  10116. clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
  10117. md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event);
  10118. if (md) {
  10119. md->master_id=sd->bl.id;
  10120. md->special_state.ai=1;
  10121. md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
  10122. mob_spawn (md); //Now it is ready for spawning.
  10123. clif_misceffect2(&md->bl,344);
  10124. sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
  10125. }
  10126. return 0;
  10127. }
  10128. /*==========================================
  10129. * Checks whether it is daytime/nighttime
  10130. *------------------------------------------
  10131. */
  10132. BUILDIN_FUNC(isnight)
  10133. {
  10134. push_val(st->stack,C_INT, (night_flag == 1));
  10135. return 0;
  10136. }
  10137. BUILDIN_FUNC(isday)
  10138. {
  10139. push_val(st->stack,C_INT, (night_flag == 0));
  10140. return 0;
  10141. }
  10142. /*================================================
  10143. * Check whether another item/card has been
  10144. * equipped - used for 2/15's cards patch [celest]
  10145. *------------------------------------------------
  10146. */
  10147. // leave this here, just in case
  10148. #if 0
  10149. BUILDIN_FUNC(isequipped)
  10150. {
  10151. struct map_session_data *sd;
  10152. int i, j, k, id = 1;
  10153. int ret = -1;
  10154. sd = script_rid2sd(st);
  10155. for (i=0; id!=0; i++) {
  10156. int flag = 0;
  10157. FETCH (i+2, id) else id = 0;
  10158. if (id <= 0)
  10159. continue;
  10160. for (j=0; j<EQI_MAX; j++) {
  10161. int index;
  10162. index = sd->equip_index[j];
  10163. if(index < 0) continue;
  10164. if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
  10165. if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
  10166. if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
  10167. if(!sd->inventory_data[index])
  10168. continue;
  10169. if(itemdb_type(id) != IT_CARD) { //Non card
  10170. if (sd->inventory_data[index]->nameid != id)
  10171. continue;
  10172. flag = 1;
  10173. break;
  10174. } else { //Card
  10175. if (itemdb_isspecial(sd->status.inventory[index].card[0]))
  10176. continue;
  10177. for(k=0; k<sd->inventory_data[index]->slot; k++) {
  10178. if (sd->status.inventory[index].card[k] == id)
  10179. {
  10180. flag = 1;
  10181. break;
  10182. }
  10183. }
  10184. }
  10185. if (flag) break;
  10186. }
  10187. if (ret == -1)
  10188. ret = flag;
  10189. else
  10190. ret &= flag;
  10191. if (!ret) break;
  10192. }
  10193. push_val(st->stack,C_INT,ret);
  10194. return 0;
  10195. }
  10196. #endif
  10197. /*================================================
  10198. * Check how many items/cards in the list are
  10199. * equipped - used for 2/15's cards patch [celest]
  10200. *------------------------------------------------
  10201. */
  10202. BUILDIN_FUNC(isequippedcnt)
  10203. {
  10204. struct map_session_data *sd;
  10205. int i, j, k, id = 1;
  10206. int ret = 0;
  10207. sd = script_rid2sd(st);
  10208. if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
  10209. push_val(st->stack,C_INT,0);
  10210. return 0;
  10211. }
  10212. for (i=0; id!=0; i++) {
  10213. FETCH (i+2, id) else id = 0;
  10214. if (id <= 0)
  10215. continue;
  10216. for (j=0; j<EQI_MAX; j++) {
  10217. int index;
  10218. index = sd->equip_index[j];
  10219. if(index < 0) continue;
  10220. if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
  10221. if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
  10222. if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
  10223. if(!sd->inventory_data[index])
  10224. continue;
  10225. if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
  10226. if (sd->inventory_data[index]->nameid == id)
  10227. ret+= sd->status.inventory[index].amount;
  10228. } else { //Count cards.
  10229. if (itemdb_isspecial(sd->status.inventory[index].card[0]))
  10230. continue; //No cards
  10231. for(k=0; k<sd->inventory_data[index]->slot; k++) {
  10232. if (sd->status.inventory[index].card[k] == id)
  10233. ret++; //[Lupus]
  10234. }
  10235. }
  10236. }
  10237. }
  10238. push_val(st->stack,C_INT,ret);
  10239. return 0;
  10240. }
  10241. /*================================================
  10242. * Check whether another card has been
  10243. * equipped - used for 2/15's cards patch [celest]
  10244. * -- Items checked cannot be reused in another
  10245. * card set to prevent exploits
  10246. *------------------------------------------------
  10247. */
  10248. BUILDIN_FUNC(isequipped)
  10249. {
  10250. struct map_session_data *sd;
  10251. int i, j, k, id = 1;
  10252. int index, flag;
  10253. int ret = -1;
  10254. //Original hash to reverse it when full check fails.
  10255. unsigned int setitem_hash = 0, setitem_hash2 = 0;
  10256. sd = script_rid2sd(st);
  10257. if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
  10258. push_val(st->stack,C_INT,0);
  10259. return 0;
  10260. }
  10261. setitem_hash = sd->setitem_hash;
  10262. setitem_hash2 = sd->setitem_hash2;
  10263. for (i=0; id!=0; i++)
  10264. {
  10265. FETCH (i+2, id) else id = 0;
  10266. if (id <= 0)
  10267. continue;
  10268. flag = 0;
  10269. for (j=0; j<EQI_MAX; j++)
  10270. {
  10271. index = sd->equip_index[j];
  10272. if(index < 0) continue;
  10273. if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
  10274. if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
  10275. if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
  10276. if(!sd->inventory_data[index])
  10277. continue;
  10278. if (itemdb_type(id) != IT_CARD) {
  10279. if (sd->inventory_data[index]->nameid != id)
  10280. continue;
  10281. flag = 1;
  10282. break;
  10283. } else { //Cards
  10284. if (sd->inventory_data[index]->slot == 0 ||
  10285. itemdb_isspecial(sd->status.inventory[index].card[0]))
  10286. continue;
  10287. for (k = 0; k < sd->inventory_data[index]->slot; k++)
  10288. { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
  10289. unsigned int hash = 0;
  10290. if (sd->status.inventory[index].card[k] != id)
  10291. continue;
  10292. hash = 1<<((j<5?j:j-5)*4 + k);
  10293. // check if card is already used by another set
  10294. if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
  10295. continue;
  10296. // We have found a match
  10297. flag = 1;
  10298. // Set hash so this card cannot be used by another
  10299. if (j<5)
  10300. sd->setitem_hash |= hash;
  10301. else
  10302. sd->setitem_hash2 |= hash;
  10303. break;
  10304. }
  10305. }
  10306. if (flag) break; //Card found
  10307. }
  10308. if (ret == -1)
  10309. ret = flag;
  10310. else
  10311. ret &= flag;
  10312. if (!ret) break;
  10313. }
  10314. if (!ret)
  10315. { //When check fails, restore original hash values. [Skotlex]
  10316. sd->setitem_hash = setitem_hash;
  10317. sd->setitem_hash2 = setitem_hash2;
  10318. }
  10319. push_val(st->stack,C_INT,ret);
  10320. return 0;
  10321. }
  10322. /*================================================
  10323. * Check how many given inserted cards in the CURRENT
  10324. * weapon - used for 2/15's cards patch [Lupus]
  10325. *------------------------------------------------
  10326. */
  10327. BUILDIN_FUNC(cardscnt)
  10328. {
  10329. struct map_session_data *sd;
  10330. int i, k, id = 1;
  10331. int ret = 0;
  10332. int index;
  10333. sd = script_rid2sd(st);
  10334. for (i=0; id!=0; i++) {
  10335. FETCH (i+2, id) else id = 0;
  10336. if (id <= 0)
  10337. continue;
  10338. index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
  10339. if(index < 0) continue;
  10340. if(!sd->inventory_data[index])
  10341. continue;
  10342. if(itemdb_type(id) != IT_CARD) {
  10343. if (sd->inventory_data[index]->nameid == id)
  10344. ret+= sd->status.inventory[index].amount;
  10345. } else {
  10346. if (itemdb_isspecial(sd->status.inventory[index].card[0]))
  10347. continue;
  10348. for(k=0; k<sd->inventory_data[index]->slot; k++) {
  10349. if (sd->status.inventory[index].card[k] == id)
  10350. ret++;
  10351. }
  10352. }
  10353. }
  10354. push_val(st->stack,C_INT,ret);
  10355. // push_val(st->stack,C_INT,current_equip_item_index);
  10356. return 0;
  10357. }
  10358. /*=======================================================
  10359. * Returns the refined number of the current item, or an
  10360. * item with inventory index specified
  10361. *-------------------------------------------------------
  10362. */
  10363. BUILDIN_FUNC(getrefine)
  10364. {
  10365. struct map_session_data *sd;
  10366. if ((sd = script_rid2sd(st))!= NULL)
  10367. push_val(st->stack, C_INT, sd->status.inventory[current_equip_item_index].refine);
  10368. else
  10369. push_val(st->stack,C_INT,0);
  10370. return 0;
  10371. }
  10372. /*=======================================================
  10373. * Allows 2 Parents to adopt a character as a Baby
  10374. *-------------------------------------------------------
  10375. */
  10376. BUILDIN_FUNC(adopt)
  10377. {
  10378. int ret;
  10379. char *parent1 = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10380. char *parent2 = conv_str(st,& (st->stack->stack_data[st->start+3]));
  10381. char *child = conv_str(st,& (st->stack->stack_data[st->start+4]));
  10382. struct map_session_data *p1_sd = map_nick2sd(parent1);
  10383. struct map_session_data *p2_sd = map_nick2sd(parent2);
  10384. struct map_session_data *c_sd = map_nick2sd(child);
  10385. if (!p1_sd || !p2_sd || !c_sd ||
  10386. p1_sd->status.base_level < 70 ||
  10387. p2_sd->status.base_level < 70)
  10388. return 0;
  10389. ret = pc_adoption(p1_sd, p2_sd, c_sd);
  10390. push_val(st->stack, C_INT, ret);
  10391. return 0;
  10392. }
  10393. /*=======================================================
  10394. * Day/Night controls
  10395. *-------------------------------------------------------
  10396. */
  10397. BUILDIN_FUNC(night)
  10398. {
  10399. if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
  10400. return 0;
  10401. }
  10402. BUILDIN_FUNC(day)
  10403. {
  10404. if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
  10405. return 0;
  10406. }
  10407. //=======================================================
  10408. // Unequip [Spectre]
  10409. //-------------------------------------------------------
  10410. BUILDIN_FUNC(unequip)
  10411. {
  10412. int i;
  10413. size_t num;
  10414. struct map_session_data *sd;
  10415. num = conv_num(st,& (st->stack->stack_data[st->start+2])) - 1;
  10416. sd=script_rid2sd(st);
  10417. if(sd!=NULL && num<10)
  10418. {
  10419. i=pc_checkequip(sd,equip[num]);
  10420. pc_unequipitem(sd,i,2);
  10421. return 0;
  10422. }
  10423. return 0;
  10424. }
  10425. BUILDIN_FUNC(equip)
  10426. {
  10427. int nameid=0,i;
  10428. struct map_session_data *sd;
  10429. struct item_data *item_data;
  10430. sd = script_rid2sd(st);
  10431. nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
  10432. if((item_data = itemdb_exists(nameid)) == NULL)
  10433. {
  10434. if(battle_config.error_log)
  10435. ShowError("wrong item ID : equipitem(%i)\n",nameid);
  10436. return 1;
  10437. }
  10438. for(i=0;i<MAX_INVENTORY && sd->status.inventory[i].nameid!=nameid;i++);
  10439. if(i==MAX_INVENTORY) return 0;
  10440. pc_equipitem(sd,i,item_data->equip);
  10441. return 0;
  10442. }
  10443. BUILDIN_FUNC(autoequip)
  10444. {
  10445. int nameid, flag;
  10446. struct item_data *item_data;
  10447. nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
  10448. flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
  10449. if(nameid>=500 && (item_data = itemdb_search(nameid)) != NULL){
  10450. item_data->flag.autoequip = flag>0?1:0;
  10451. }
  10452. return 0;
  10453. }
  10454. BUILDIN_FUNC(setbattleflag)
  10455. {
  10456. char *flag, *value;
  10457. flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10458. value = conv_str(st,& (st->stack->stack_data[st->start+3]));
  10459. if (battle_set_value(flag, value) == 0)
  10460. ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
  10461. else
  10462. ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
  10463. return 0;
  10464. }
  10465. BUILDIN_FUNC(getbattleflag)
  10466. {
  10467. char *flag;
  10468. flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10469. push_val(st->stack,C_INT,battle_get_value(flag));
  10470. return 0;
  10471. }
  10472. //=======================================================
  10473. // strlen [Valaris]
  10474. //-------------------------------------------------------
  10475. BUILDIN_FUNC(getstrlen)
  10476. {
  10477. char *str = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10478. int len = (str) ? (int)strlen(str) : 0;
  10479. push_val(st->stack,C_INT,len);
  10480. return 0;
  10481. }
  10482. //=======================================================
  10483. // isalpha [Valaris]
  10484. //-------------------------------------------------------
  10485. BUILDIN_FUNC(charisalpha)
  10486. {
  10487. char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
  10488. int pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
  10489. int val = ( str && pos>0 && (unsigned int)pos<strlen(str) ) ? ISALPHA( str[pos] ) : 0;
  10490. push_val(st->stack,C_INT,val);
  10491. return 0;
  10492. }
  10493. // [Lance]
  10494. BUILDIN_FUNC(fakenpcname)
  10495. {
  10496. char *name;
  10497. char *newname;
  10498. int look;
  10499. name = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10500. newname = conv_str(st,& (st->stack->stack_data[st->start+3]));
  10501. look = conv_num(st,& (st->stack->stack_data[st->start+4]));
  10502. if(look > 32767 || look < -32768) {
  10503. ShowError("buildin_fakenpcname: Invalid look value %d\n",look);
  10504. return 1; // Safety measure to prevent runtime errors
  10505. }
  10506. npc_changename(name,newname,(short)look);
  10507. return 0;
  10508. }
  10509. BUILDIN_FUNC(atoi)
  10510. {
  10511. char *value;
  10512. value = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10513. push_val(st->stack, C_INT, atoi(value));
  10514. return 0;
  10515. }
  10516. //-----------------------------------------------------------------------//
  10517. // BRING STRSTR TO SCRIPTING ENGINE - LORDALFA START //
  10518. //-----------------------------------------------------------------------//
  10519. BUILDIN_FUNC(compare)
  10520. {
  10521. char *message;
  10522. char *cmpstring;
  10523. int j;
  10524. message = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10525. cmpstring = conv_str(st,& (st->stack->stack_data[st->start+3]));
  10526. for (j = 0; message[j]; j++)
  10527. message[j] = TOLOWER(message[j]);
  10528. for (j = 0; cmpstring[j]; j++)
  10529. cmpstring[j] = TOLOWER(cmpstring[j]);
  10530. push_val(st->stack,C_INT,(strstr(message,cmpstring) != NULL));
  10531. return 0;
  10532. }
  10533. //-----------------------------------------------------------------------//
  10534. // BRING STRSTR TO SCRIPTING ENGINE - LORDALFA END //
  10535. //-----------------------------------------------------------------------//
  10536. // [zBuffer] List of mathematics commands --->
  10537. BUILDIN_FUNC(sqrt)
  10538. {
  10539. double i, a;
  10540. i = conv_num(st, &(st->stack->stack_data[st->start+2]));
  10541. a = sqrt(i);
  10542. push_val(st->stack, C_INT, (int)a);
  10543. return 0;
  10544. }
  10545. BUILDIN_FUNC(pow)
  10546. {
  10547. double i, a, b;
  10548. a = conv_num(st, &(st->stack->stack_data[st->start+2]));
  10549. b = conv_num(st, &(st->stack->stack_data[st->start+3]));
  10550. i = pow(a,b);
  10551. push_val(st->stack, C_INT, (int)i);
  10552. return 0;
  10553. }
  10554. BUILDIN_FUNC(distance)
  10555. {
  10556. int x0, y0, x1, y1;
  10557. x0 = conv_num(st, &(st->stack->stack_data[st->start+2]));
  10558. y0 = conv_num(st, &(st->stack->stack_data[st->start+3]));
  10559. x1 = conv_num(st, &(st->stack->stack_data[st->start+4]));
  10560. y1 = conv_num(st, &(st->stack->stack_data[st->start+5]));
  10561. push_val(st->stack, C_INT, distance(x0-x1, y0-y1));
  10562. return 0;
  10563. }
  10564. BUILDIN_FUNC(checkcell)
  10565. {
  10566. int m;
  10567. char *map = conv_str(st, &(st->stack->stack_data[st->start+2]));
  10568. m = mapindex_name2id(map);
  10569. if(m){
  10570. push_val(st->stack, C_INT, map_getcell(m, conv_num(st, &(st->stack->stack_data[st->start+3])), conv_num(st, &(st->stack->stack_data[st->start+4])),conv_num(st, &(st->stack->stack_data[st->start+5]))));
  10571. } else {
  10572. push_val(st->stack, C_INT, 0);
  10573. }
  10574. return 0;
  10575. }
  10576. // <--- [zBuffer] List of mathematics commands
  10577. // [zBuffer] List of dynamic var commands --->
  10578. void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value, struct linkdb_node **ref)
  10579. {
  10580. set_reg(st, sd, add_str(varname)+(elem<<24), varname, value, ref);
  10581. return;
  10582. }
  10583. BUILDIN_FUNC(setd)
  10584. {
  10585. struct map_session_data *sd=NULL;
  10586. char varname[100], *buffer;
  10587. char *value;
  10588. int elem;
  10589. buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));
  10590. value = conv_str(st, & (st->stack->stack_data[st->start+3]));
  10591. if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
  10592. elem = 0;
  10593. if(st->rid)
  10594. sd = script_rid2sd(st);
  10595. if(varname[strlen(varname)-1] != '$') {
  10596. setd_sub(st,sd, varname, elem, (void *)atoi(value),NULL);
  10597. } else {
  10598. setd_sub(st,sd, varname, elem, (void *)value,NULL);
  10599. }
  10600. return 0;
  10601. }
  10602. BUILDIN_FUNC(query_sql)
  10603. {
  10604. #ifndef TXT_ONLY
  10605. char *name = NULL, *query;
  10606. int num, i = 0,j, nb_rows;
  10607. struct { char * dst_var_name; char type; } row[32];
  10608. struct map_session_data *sd = (st->rid)? script_rid2sd(st) : NULL;
  10609. query = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10610. strcpy(tmp_sql, query);
  10611. if(mysql_query(&mmysql_handle,tmp_sql)){
  10612. ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
  10613. ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
  10614. push_val(st->stack,C_INT,0);
  10615. return 1;
  10616. }
  10617. // If some data was returned
  10618. if((sql_res = mysql_store_result(&mmysql_handle))){
  10619. // Count the number of rows to store
  10620. nb_rows = mysql_num_fields(sql_res);
  10621. // Can't store more row than variable
  10622. if (nb_rows > st->end - (st->start+3))
  10623. nb_rows = st->end - (st->start+3);
  10624. if (!nb_rows)
  10625. {
  10626. push_val(st->stack,C_INT,0);
  10627. return 0; // Nothing to store
  10628. }
  10629. if (nb_rows > 32)
  10630. {
  10631. ShowWarning("buildin_query_sql: too many rows!\n");
  10632. push_val(st->stack,C_INT,0);
  10633. return 1;
  10634. }
  10635. memset(row, 0, sizeof(row));
  10636. // Verify argument types
  10637. for(j=0; j < nb_rows; j++)
  10638. {
  10639. if(st->stack->stack_data[st->start+3+j].type != C_NAME){
  10640. ShowWarning("buildin_query_sql: Parameter %d is not a variable!\n", j);
  10641. push_val(st->stack,C_INT,0);
  10642. return 0;
  10643. } else {
  10644. // Store type of variable (string = 0/int = 1)
  10645. num=st->stack->stack_data[st->start+3+j].u.num;
  10646. name=(char *)(str_buf+str_data[num&0x00ffffff].str);
  10647. if(name[strlen(name)-1] != '$') {
  10648. row[j].type = 1;
  10649. }
  10650. row[j].dst_var_name = name;
  10651. }
  10652. }
  10653. // Store data
  10654. while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
  10655. for(j=0; j < nb_rows; j++)
  10656. {
  10657. if (row[j].type == 1)
  10658. setd_sub(st,sd, row[j].dst_var_name, i, (void *)atoi(sql_row[j]),st->stack->stack_data[st->start+3+j].ref);
  10659. else
  10660. setd_sub(st,sd, row[j].dst_var_name, i, (void *)sql_row[j],st->stack->stack_data[st->start+3+j].ref);
  10661. }
  10662. i++;
  10663. }
  10664. // Free data
  10665. mysql_free_result(sql_res);
  10666. }
  10667. push_val(st->stack, C_INT, i);
  10668. #else
  10669. //for TXT version, we always return -1
  10670. push_val(st->stack, C_INT, -1);
  10671. #endif
  10672. return 0;
  10673. }
  10674. //Allows escaping of a given string.
  10675. BUILDIN_FUNC(escape_sql)
  10676. {
  10677. char *t_query, *query;
  10678. query = conv_str(st,& (st->stack->stack_data[st->start+2]));
  10679. t_query = aMallocA((strlen(query)*2+1)*sizeof(char));
  10680. jstrescapecpy(t_query,query);
  10681. push_str(st->stack,C_STR,t_query);
  10682. return 0;
  10683. }
  10684. BUILDIN_FUNC(getd)
  10685. {
  10686. char varname[100], *buffer;
  10687. //struct script_data dat;
  10688. int elem;
  10689. buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));
  10690. if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
  10691. elem = 0;
  10692. // Push the 'pointer' so it's more flexible [Lance]
  10693. push_val(st->stack,C_NAME,
  10694. (elem<<24) | add_str(varname));
  10695. return 0;
  10696. }
  10697. // <--- [zBuffer] List of dynamic var commands
  10698. // Pet stat [Lance]
  10699. BUILDIN_FUNC(petstat)
  10700. {
  10701. struct map_session_data *sd = NULL;
  10702. struct pet_data *pd;
  10703. char *tmp;
  10704. int flag = conv_num(st, & (st->stack->stack_data[st->start+2]));
  10705. sd = script_rid2sd(st);
  10706. if(!sd || !sd->status.pet_id || !sd->pd){
  10707. if(flag == 2)
  10708. push_str(st->stack, C_CONSTSTR, "");
  10709. else
  10710. push_val(st->stack, C_INT, 0);
  10711. return 0;
  10712. }
  10713. pd = sd->pd;
  10714. switch(flag){
  10715. case 1:
  10716. push_val(st->stack, C_INT, (int)pd->pet.class_);
  10717. break;
  10718. case 2:
  10719. tmp = aStrdup(pd->pet.name);
  10720. push_str(st->stack, C_STR, tmp);
  10721. break;
  10722. case 3:
  10723. push_val(st->stack, C_INT, (int)pd->pet.level);
  10724. break;
  10725. case 4:
  10726. push_val(st->stack, C_INT, (int)pd->pet.hungry);
  10727. break;
  10728. case 5:
  10729. push_val(st->stack, C_INT, (int)pd->pet.intimate);
  10730. break;
  10731. default:
  10732. push_val(st->stack, C_INT, 0);
  10733. break;
  10734. }
  10735. return 0;
  10736. }
  10737. BUILDIN_FUNC(callshop)
  10738. {
  10739. struct map_session_data *sd = NULL;
  10740. struct npc_data *nd;
  10741. char *shopname;
  10742. int flag = 0;
  10743. sd = script_rid2sd(st);
  10744. if (!sd) {
  10745. push_val(st->stack,C_INT,0);
  10746. return 0;
  10747. }
  10748. shopname = conv_str(st, & (st->stack->stack_data[st->start+2]));
  10749. if( st->end>st->start+3 )
  10750. flag = conv_num(st, & (st->stack->stack_data[st->start+3]));
  10751. nd = npc_name2id(shopname);
  10752. if (!nd || nd->bl.type!=BL_NPC || nd->bl.subtype!=SHOP) {
  10753. ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)", shopname);
  10754. push_val(st->stack,C_INT,0);
  10755. return 1;
  10756. }
  10757. switch (flag) {
  10758. case 1: //Buy window
  10759. npc_buysellsel(sd,nd->bl.id,0);
  10760. break;
  10761. case 2: //Sell window
  10762. npc_buysellsel(sd,nd->bl.id,1);
  10763. break;
  10764. default: //Show menu
  10765. clif_npcbuysell(sd,nd->bl.id);
  10766. break;
  10767. }
  10768. sd->npc_shopid = nd->bl.id;
  10769. push_val(st->stack,C_INT,1);
  10770. return 0;
  10771. }
  10772. #ifndef MAX_SHOPITEM
  10773. #define MAX_SHOPITEM 100
  10774. #endif
  10775. BUILDIN_FUNC(npcshopitem)
  10776. {
  10777. struct npc_data *nd= NULL;
  10778. int n = 0;
  10779. int i = 3;
  10780. int amount;
  10781. char* npcname = conv_str(st, & (st->stack->stack_data[st->start + 2]));
  10782. nd = npc_name2id(npcname);
  10783. if(!nd || nd->bl.subtype!=SHOP)
  10784. { //Not found.
  10785. push_val(st->stack,C_INT,0);
  10786. return 0;
  10787. }
  10788. // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
  10789. amount = ((st->end-2)/2)+1;
  10790. //Reinsert as realloc could change the pointer address.
  10791. map_deliddb(&nd->bl);
  10792. nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
  10793. sizeof(nd->u.shop_item[0]) * amount);
  10794. map_addiddb(&nd->bl);
  10795. // Reset sell list.
  10796. memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);
  10797. n = 0;
  10798. while (st->end > st->start + i) {
  10799. nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
  10800. i++;
  10801. nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
  10802. i++;
  10803. n++;
  10804. }
  10805. return 0;
  10806. }
  10807. BUILDIN_FUNC(npcshopadditem)
  10808. {
  10809. struct npc_data *nd=NULL;
  10810. int n = 0;
  10811. int i = 3;
  10812. int amount;
  10813. char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
  10814. nd = npc_name2id(npcname);
  10815. if (!nd || nd->bl.subtype!=SHOP)
  10816. { //Not found.
  10817. push_val(st->stack,C_INT,0);
  10818. return 0;
  10819. }
  10820. amount = ((st->end-2)/2)+1;
  10821. while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
  10822. n++;
  10823. //Reinsert as realloc could change the pointer address.
  10824. map_deliddb(&nd->bl);
  10825. nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
  10826. sizeof(nd->u.shop_item[0]) * (amount+n));
  10827. map_addiddb(&nd->bl);
  10828. while(st->end > st->start + i){
  10829. nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
  10830. i++;
  10831. nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
  10832. i++;
  10833. n++;
  10834. }
  10835. // Marks the last of our stuff..
  10836. nd->u.shop_item[n].value = 0;
  10837. nd->u.shop_item[n].nameid = 0;
  10838. push_val(st->stack,C_INT,1);
  10839. return 0;
  10840. }
  10841. BUILDIN_FUNC(npcshopdelitem)
  10842. {
  10843. struct npc_data *nd=NULL;
  10844. int n=0;
  10845. int i=3;
  10846. int size = 0;
  10847. char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
  10848. nd = npc_name2id(npcname);
  10849. if (!nd || nd->bl.subtype!=SHOP)
  10850. { //Not found.
  10851. push_val(st->stack,C_INT,0);
  10852. return 0;
  10853. }
  10854. while (nd->u.shop_item[size].nameid)
  10855. size++;
  10856. while (st->end > st->start+i) {
  10857. for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
  10858. if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
  10859. // We're moving 1 extra empty block. Junk data is eliminated later.
  10860. memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
  10861. }
  10862. }
  10863. i++;
  10864. }
  10865. size = 0;
  10866. while (nd->u.shop_item[size].nameid)
  10867. size++;
  10868. //Reinsert as realloc could change the pointer address.
  10869. map_deliddb(&nd->bl);
  10870. nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
  10871. sizeof(nd->u.shop_item[0]) * (size+1));
  10872. map_addiddb(&nd->bl);
  10873. push_val(st->stack,C_INT,1);
  10874. return 0;
  10875. }
  10876. //Sets a script to attach to an npc.
  10877. BUILDIN_FUNC(npcshopattach)
  10878. {
  10879. struct npc_data *nd=NULL;
  10880. char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
  10881. int flag = 1;
  10882. if( script_hasdata(st,3) )
  10883. flag = conv_num(st, script_getdata(st,3));
  10884. nd = npc_name2id(npcname);
  10885. if (!nd || nd->bl.subtype!=SHOP)
  10886. { //Not found.
  10887. push_val(st->stack,C_INT,0);
  10888. return 0;
  10889. }
  10890. if (flag)
  10891. nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
  10892. else
  10893. nd->master_nd = NULL;
  10894. push_val(st->stack,C_INT,1);
  10895. return 0;
  10896. }
  10897. /*==========================================
  10898. * Returns some values of an item [Lupus]
  10899. * Price, Weight, etc...
  10900. setiteminfo(itemID,"{new item bonus script}");
  10901. *------------------------------------------
  10902. */
  10903. BUILDIN_FUNC(setitemscript)
  10904. {
  10905. int item_id;
  10906. char *script;
  10907. struct item_data *i_data;
  10908. item_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
  10909. script = conv_str(st,& (st->stack->stack_data[st->start+3]));
  10910. i_data = itemdb_exists(item_id);
  10911. if (i_data && script!=NULL && script[0]=='{') {
  10912. if(i_data->script!=NULL)
  10913. script_free_code(i_data->script);
  10914. i_data->script = parse_script(script, "script_setitemscript", 0, 0);
  10915. push_val(st->stack,C_INT,1);
  10916. } else
  10917. push_val(st->stack,C_INT,0);
  10918. return 0;
  10919. }
  10920. /* Work In Progress [Lupus]
  10921. BUILDIN_FUNC(addmonsterdrop)
  10922. {
  10923. int class_,item_id,chance;
  10924. class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
  10925. item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
  10926. chance=conv_num(st,& (st->stack->stack_data[st->start+4]));
  10927. if(class_>1000 && item_id>500 && chance>0) {
  10928. push_val(st->stack,C_INT,1);
  10929. } else {
  10930. push_val(st->stack,C_INT,0);
  10931. }
  10932. }
  10933. BUILDIN_FUNC(delmonsterdrop)
  10934. {
  10935. int class_,item_id;
  10936. class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
  10937. item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
  10938. if(class_>1000 && item_id>500) {
  10939. push_val(st->stack,C_INT,1);
  10940. } else {
  10941. push_val(st->stack,C_INT,0);
  10942. }
  10943. }
  10944. */
  10945. /*==========================================
  10946. * Returns some values of a monster [Lupus]
  10947. * Name, Level, race, size, etc...
  10948. getmonsterinfo(monsterID,queryIndex);
  10949. *------------------------------------------
  10950. */
  10951. BUILDIN_FUNC(getmonsterinfo)
  10952. {
  10953. struct mob_db *mob;
  10954. int mob_id;
  10955. mob_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
  10956. if (!mobdb_checkid(mob_id)) {
  10957. ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i", mob_id);
  10958. push_val(st->stack, C_INT, -1);
  10959. return -1;
  10960. }
  10961. mob = mob_db(mob_id);
  10962. switch ( conv_num(st,& (st->stack->stack_data[st->start+3])) ) {
  10963. case 0: //Name
  10964. push_str(st->stack,C_CONSTSTR,mob->jname);
  10965. break;
  10966. case 1: //Lvl
  10967. push_val(st->stack,C_INT, mob->lv);
  10968. break;
  10969. case 2: //MaxHP
  10970. push_val(st->stack,C_INT, mob->status.max_hp);
  10971. break;
  10972. case 3: //Base EXP
  10973. push_val(st->stack,C_INT, mob->base_exp);
  10974. break;
  10975. case 4: //Job EXP
  10976. push_val(st->stack,C_INT, mob->job_exp);
  10977. break;
  10978. case 5: //Atk1
  10979. push_val(st->stack,C_INT, mob->status.rhw.atk);
  10980. break;
  10981. case 6: //Atk2
  10982. push_val(st->stack,C_INT, mob->status.rhw.atk2);
  10983. break;
  10984. case 7: //Def
  10985. push_val(st->stack,C_INT, mob->status.def);
  10986. break;
  10987. case 8: //Mdef
  10988. push_val(st->stack,C_INT, mob->status.mdef);
  10989. break;
  10990. case 9: //Str
  10991. push_val(st->stack,C_INT, mob->status.str);
  10992. break;
  10993. case 10: //Agi
  10994. push_val(st->stack,C_INT, mob->status.agi);
  10995. break;
  10996. case 11: //Vit
  10997. push_val(st->stack,C_INT, mob->status.vit);
  10998. break;
  10999. case 12: //Int
  11000. push_val(st->stack,C_INT, mob->status.int_);
  11001. break;
  11002. case 13: //Dex
  11003. push_val(st->stack,C_INT, mob->status.dex);
  11004. break;
  11005. case 14: //Luk
  11006. push_val(st->stack,C_INT, mob->status.luk);
  11007. break;
  11008. case 15: //Range
  11009. push_val(st->stack,C_INT, mob->status.rhw.range);
  11010. break;
  11011. case 16: //Range2
  11012. push_val(st->stack,C_INT, mob->range2);
  11013. break;
  11014. case 17: //Range3
  11015. push_val(st->stack,C_INT, mob->range3);
  11016. break;
  11017. case 18: //Size
  11018. push_val(st->stack,C_INT, mob->status.size);
  11019. break;
  11020. case 19: //Race
  11021. push_val(st->stack,C_INT, mob->status.race);
  11022. break;
  11023. case 20: //Element
  11024. push_val(st->stack,C_INT, mob->status.def_ele);
  11025. break;
  11026. case 21: //Mode
  11027. push_val(st->stack,C_INT, mob->status.mode);
  11028. break;
  11029. default: //wrong Index
  11030. push_val(st->stack,C_INT,-1);
  11031. }
  11032. return 0;
  11033. }
  11034. BUILDIN_FUNC(checkvending) // check vending [Nab4]
  11035. {
  11036. struct map_session_data *sd = NULL;
  11037. if(st->end > st->start + 2)
  11038. sd = map_nick2sd(conv_str(st,&st->stack->stack_data[st->start+2]));
  11039. else
  11040. sd = script_rid2sd(st);
  11041. if(sd)
  11042. push_val(st->stack, C_INT, (sd->vender_id != 0));
  11043. else
  11044. push_val(st->stack, C_INT, 0);
  11045. return 0;
  11046. }
  11047. BUILDIN_FUNC(checkchatting) // check chatting [Marka]
  11048. {
  11049. struct map_session_data *sd = NULL;
  11050. if(st->end > st->start + 2)
  11051. sd = map_nick2sd(conv_str(st,&st->stack->stack_data[st->start+2]));
  11052. else
  11053. sd = script_rid2sd(st);
  11054. if(sd)
  11055. push_val(st->stack, C_INT, (sd->chatID != 0));
  11056. else
  11057. push_val(st->stack, C_INT, 0);
  11058. return 0;
  11059. }
  11060. int axtoi(char *hexStg)
  11061. {
  11062. int n = 0; // position in string
  11063. int m = 0; // position in digit[] to shift
  11064. int count; // loop index
  11065. int intValue = 0; // integer value of hex string
  11066. int digit[11]; // hold values to convert
  11067. while (n < 10) {
  11068. if (hexStg[n]=='\0')
  11069. break;
  11070. if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
  11071. digit[n] = hexStg[n] & 0x0f; //convert to int
  11072. else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
  11073. digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
  11074. else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
  11075. digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
  11076. else break;
  11077. n++;
  11078. }
  11079. count = n;
  11080. m = n - 1;
  11081. n = 0;
  11082. while(n < count) {
  11083. // digit[n] is value of hex digit at position n
  11084. // (m << 2) is the number of positions to shift
  11085. // OR the bits into return value
  11086. intValue = intValue | (digit[n] << (m << 2));
  11087. m--; // adjust the position to set
  11088. n++; // next digit to process
  11089. }
  11090. return (intValue);
  11091. }
  11092. // [Lance] Hex string to integer converter
  11093. BUILDIN_FUNC(axtoi)
  11094. {
  11095. char *hex = conv_str(st,& (st->stack->stack_data[st->start+2]));
  11096. push_val(st->stack, C_INT, axtoi(hex));
  11097. return 0;
  11098. }
  11099. // [zBuffer] List of player cont commands --->
  11100. BUILDIN_FUNC(rid2name)
  11101. {
  11102. struct block_list *bl = NULL;
  11103. int rid = conv_num(st, & (st->stack->stack_data[st->start + 2]));
  11104. if((bl = map_id2bl(rid))){
  11105. switch(bl->type){
  11106. case BL_MOB:
  11107. push_str(st->stack,C_CONSTSTR,((TBL_MOB*)bl)->name);
  11108. break;
  11109. case BL_PC:
  11110. push_str(st->stack,C_CONSTSTR,((TBL_PC*)bl)->status.name);
  11111. break;
  11112. case BL_NPC:
  11113. push_str(st->stack,C_CONSTSTR,((TBL_NPC*)bl)->exname);
  11114. break;
  11115. case BL_PET:
  11116. push_str(st->stack,C_CONSTSTR,((TBL_PET*)bl)->pet.name);
  11117. break;
  11118. case BL_HOM:
  11119. push_str(st->stack,C_CONSTSTR,((TBL_HOM*)bl)->homunculus.name);
  11120. break;
  11121. default:
  11122. ShowError("buildin_rid2name: BL type unknown.\n");
  11123. push_str(st->stack,C_CONSTSTR,"");
  11124. break;
  11125. }
  11126. } else {
  11127. ShowError("buildin_rid2name: invalid RID\n");
  11128. push_str(st->stack,C_CONSTSTR,"(null)");
  11129. }
  11130. return 0;
  11131. }
  11132. BUILDIN_FUNC(pcblockmove)
  11133. {
  11134. int id, flag;
  11135. struct map_session_data *sd = NULL;
  11136. id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
  11137. flag = conv_num(st, & (st->stack->stack_data[st->start + 3]));
  11138. if(id)
  11139. sd = map_id2sd(id);
  11140. else
  11141. sd = script_rid2sd(st);
  11142. if(sd)
  11143. sd->state.blockedmove = flag > 0;
  11144. return 0;
  11145. }
  11146. BUILDIN_FUNC(pcfollow)
  11147. {
  11148. int id, targetid;
  11149. struct map_session_data *sd = NULL;
  11150. id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
  11151. targetid = conv_num(st, & (st->stack->stack_data[st->start + 3]));
  11152. if(id)
  11153. sd = map_id2sd(id);
  11154. else
  11155. sd = script_rid2sd(st);
  11156. if(sd)
  11157. pc_follow(sd, targetid);
  11158. return 0;
  11159. }
  11160. BUILDIN_FUNC(pcstopfollow)
  11161. {
  11162. int id;
  11163. struct map_session_data *sd = NULL;
  11164. id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
  11165. if(id)
  11166. sd = map_id2sd(id);
  11167. else
  11168. sd = script_rid2sd(st);
  11169. if(sd)
  11170. pc_stop_following(sd);
  11171. return 0;
  11172. }
  11173. // <--- [zBuffer] List of player cont commands
  11174. // [zBuffer] List of mob control commands --->
  11175. BUILDIN_FUNC(mobspawn)
  11176. {
  11177. int class_,x,y,id;
  11178. char *str,*map;
  11179. // Who?
  11180. str =conv_str(st,& (st->stack->stack_data[st->start+2]));
  11181. // What?
  11182. class_ =conv_num(st,& (st->stack->stack_data[st->start+3]));
  11183. // Where?
  11184. map =conv_str(st,& (st->stack->stack_data[st->start+4]));
  11185. x =conv_num(st,& (st->stack->stack_data[st->start+5]));
  11186. y =conv_num(st,& (st->stack->stack_data[st->start+6]));
  11187. id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,"");
  11188. push_val(st->stack,C_INT,id);
  11189. return 0;
  11190. }
  11191. BUILDIN_FUNC(mobremove)
  11192. {
  11193. int id;
  11194. struct block_list *bl = NULL;
  11195. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11196. bl = map_id2bl(id);
  11197. if (bl && bl->type == BL_MOB)
  11198. unit_free(bl,0);
  11199. return 0;
  11200. }
  11201. BUILDIN_FUNC(getmobdata)
  11202. {
  11203. int num, id;
  11204. char *name;
  11205. struct mob_data *md = NULL;
  11206. struct map_session_data *sd = st->rid?map_id2sd(st->rid):NULL;
  11207. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11208. if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB || st->stack->stack_data[st->start+3].type!=C_NAME ){
  11209. ShowWarning("buildin_getmobdata: Error in argument!\n");
  11210. return -1;
  11211. }
  11212. num=st->stack->stack_data[st->start+3].u.num;
  11213. name=(char *)(str_buf+str_data[num&0x00ffffff].str);
  11214. setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+3].ref);
  11215. setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+3].ref);
  11216. setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+3].ref);
  11217. setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+3].ref);
  11218. setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+3].ref);
  11219. setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+3].ref);
  11220. setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+3].ref);
  11221. setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+3].ref);
  11222. setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+3].ref);
  11223. setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+3].ref);
  11224. setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+3].ref);
  11225. setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+3].ref);
  11226. setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+3].ref);
  11227. setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+3].ref);
  11228. setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+3].ref);
  11229. setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+3].ref);
  11230. setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+3].ref);
  11231. setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+3].ref);
  11232. setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+3].ref);
  11233. setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+3].ref);
  11234. setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
  11235. setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+3].ref);
  11236. setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
  11237. setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+3].ref);
  11238. setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+3].ref);
  11239. setd_sub(st,sd,name,25,(void *)(int)md->callback_flag,st->stack->stack_data[st->start+3].ref);
  11240. setd_sub(st,sd,name,26,(void *)(int)md->state.no_random_walk, st->stack->stack_data[st->start+3].ref);
  11241. return 0;
  11242. }
  11243. BUILDIN_FUNC(setmobdata)
  11244. {
  11245. int id, value, value2;
  11246. struct mob_data *md = NULL;
  11247. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11248. value = conv_num(st, & (st->stack->stack_data[st->start+3]));
  11249. value2 = conv_num(st, & (st->stack->stack_data[st->start+4]));
  11250. if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB){
  11251. ShowWarning("buildin_setmobdata: Error in argument!\n");
  11252. return -1;
  11253. }
  11254. switch(value){
  11255. case 0:
  11256. md->class_ = (short)value2;
  11257. break;
  11258. case 1:
  11259. md->level = (unsigned short)value2;
  11260. break;
  11261. case 2:
  11262. md->status.hp = (unsigned int)value2;
  11263. break;
  11264. case 3:
  11265. md->status.max_hp = (unsigned int)value2;
  11266. break;
  11267. case 4:
  11268. md->master_id = value2;
  11269. break;
  11270. case 5:
  11271. md->bl.m = (short)value2;
  11272. break;
  11273. case 6:
  11274. md->bl.x = (short)value2;
  11275. break;
  11276. case 7:
  11277. md->bl.y = (short)value2;
  11278. break;
  11279. case 8:
  11280. md->status.speed = (unsigned short)value2;
  11281. break;
  11282. case 9:
  11283. md->status.mode = (unsigned short)value2;
  11284. break;
  11285. case 10:
  11286. md->special_state.ai = (unsigned int)value2;
  11287. break;
  11288. case 11:
  11289. md->sc.option = (unsigned short)value2;
  11290. break;
  11291. case 12:
  11292. md->vd->sex = (char)value2;
  11293. break;
  11294. case 13:
  11295. md->vd->class_ = (unsigned short)value2;
  11296. break;
  11297. case 14:
  11298. md->vd->hair_style = (unsigned short)value2;
  11299. break;
  11300. case 15:
  11301. md->vd->hair_color = (unsigned short)value2;
  11302. break;
  11303. case 16:
  11304. md->vd->head_bottom = (unsigned short)value2;
  11305. break;
  11306. case 17:
  11307. md->vd->head_mid = (unsigned short)value2;
  11308. break;
  11309. case 18:
  11310. md->vd->head_top = (unsigned short)value2;
  11311. break;
  11312. case 19:
  11313. md->vd->cloth_color = (unsigned short)value2;
  11314. break;
  11315. case 20:
  11316. md->vd->shield = (unsigned short)value2;
  11317. break;
  11318. case 21:
  11319. md->vd->weapon = (unsigned short)value2;
  11320. break;
  11321. case 22:
  11322. md->vd->shield = (unsigned short)value2;
  11323. break;
  11324. case 23:
  11325. md->ud.dir = (unsigned char)value2;
  11326. break;
  11327. case 24:
  11328. md->state.killer = value2>0?1:0;
  11329. break;
  11330. case 25:
  11331. md->callback_flag = (short)value2;
  11332. break;
  11333. case 26:
  11334. md->state.no_random_walk = value2>0?1:0;
  11335. break;
  11336. default:
  11337. ShowError("buildin_setmobdata: argument id is not identified.");
  11338. return -1;
  11339. }
  11340. return 0;
  11341. }
  11342. BUILDIN_FUNC(mobassist)
  11343. {
  11344. int id;
  11345. char *target;
  11346. struct mob_data *md = NULL;
  11347. struct block_list *bl = NULL;
  11348. struct unit_data *ud;
  11349. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11350. target = conv_str(st, & (st->stack->stack_data[st->start+3]));
  11351. if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) {
  11352. md = (struct mob_data *)map_id2bl(id);
  11353. if(md && md->bl.type == BL_MOB) {
  11354. ud = unit_bl2ud(bl);
  11355. md->master_id = bl->id;
  11356. md->state.killer = 1;
  11357. mob_convertslave(md);
  11358. if (ud) {
  11359. if (ud->target)
  11360. md->target_id = ud->target;
  11361. else if (ud->skilltarget)
  11362. md->target_id = ud->skilltarget;
  11363. if(md->target_id)
  11364. unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
  11365. }
  11366. }
  11367. }
  11368. return 0;
  11369. }
  11370. BUILDIN_FUNC(mobattach)
  11371. {
  11372. int id;
  11373. struct mob_data *md = NULL;
  11374. struct npc_data *nd = NULL;
  11375. char *npcname = NULL;
  11376. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11377. if(st->end > st->start + 3){
  11378. npcname = conv_str(st, & (st->stack->stack_data[st->start+3]));
  11379. }
  11380. if(npcname)
  11381. nd = npc_name2id(npcname);
  11382. else
  11383. nd = (struct npc_data *)map_id2bl(st->oid);
  11384. if(nd)
  11385. if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
  11386. md->nd = nd;
  11387. return 0;
  11388. }
  11389. BUILDIN_FUNC(unitwalk)
  11390. {
  11391. int id,x,y = 0;
  11392. struct block_list *bl = NULL;
  11393. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11394. x = conv_num(st, & (st->stack->stack_data[st->start+3]));
  11395. if(st->end > st->start+4)
  11396. y = conv_num(st, & (st->stack->stack_data[st->start+4]));
  11397. bl = map_id2bl(id);
  11398. if(bl){
  11399. if(y)
  11400. push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations.
  11401. else
  11402. push_val(st->stack,C_INT,unit_walktobl(bl,map_id2bl(x),65025,1));
  11403. } else {
  11404. push_val(st->stack,C_INT,0);
  11405. }
  11406. return 0;
  11407. }
  11408. BUILDIN_FUNC(unitkill)
  11409. {
  11410. struct block_list *bl = map_id2bl(conv_num(st, & (st->stack->stack_data[st->start+2])));
  11411. if(bl)
  11412. status_kill(bl);
  11413. return 0;
  11414. }
  11415. BUILDIN_FUNC(unitwarp)
  11416. {
  11417. int id,x,y,m = 0;
  11418. char *map;
  11419. struct block_list *bl = NULL;
  11420. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11421. map = conv_str(st, & (st->stack->stack_data[st->start+3]));
  11422. x = conv_num(st, & (st->stack->stack_data[st->start+4]));
  11423. y = conv_num(st, & (st->stack->stack_data[st->start+5]));
  11424. bl = map_id2bl(id);
  11425. m = map_mapname2mapid(map);
  11426. if(m && bl){
  11427. push_val(st->stack,C_INT,unit_warp(bl, m, (short)x, (short)y, 0));
  11428. } else {
  11429. push_val(st->stack,C_INT,0);
  11430. }
  11431. return 0;
  11432. }
  11433. BUILDIN_FUNC(unitattack)
  11434. {
  11435. int id = 0, actiontype = 0;
  11436. char *target = NULL;
  11437. struct map_session_data *sd = NULL;
  11438. struct block_list *bl = NULL, *tbl = NULL;
  11439. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11440. target = conv_str(st, & (st->stack->stack_data[st->start+3]));
  11441. if(st->end > st->start + 4)
  11442. actiontype = conv_num(st, & (st->stack->stack_data[st->start+4]));
  11443. sd = map_nick2sd(target);
  11444. if(!sd)
  11445. tbl = map_id2bl(atoi(target));
  11446. else
  11447. tbl = &sd->bl;
  11448. if((bl = map_id2bl(id))){
  11449. switch (bl->type) {
  11450. case BL_PC:
  11451. clif_parse_ActionRequest_sub(((TBL_PC *)bl), actiontype > 0?0x07:0x00, tbl->id, gettick());
  11452. push_val(st->stack,C_INT,1);
  11453. return 0;
  11454. case BL_MOB:
  11455. ((TBL_MOB *)bl)->state.killer = 1;
  11456. ((TBL_MOB *)bl)->target_id = tbl->id;
  11457. break;
  11458. case BL_PET:
  11459. ((TBL_PET *)bl)->target_id = tbl->id;
  11460. break;
  11461. }
  11462. push_val(st->stack,C_INT,unit_walktobl(bl, tbl, 65025, 2));
  11463. } else {
  11464. push_val(st->stack,C_INT,0);
  11465. }
  11466. return 0;
  11467. }
  11468. BUILDIN_FUNC(unitstop)
  11469. {
  11470. int id;
  11471. struct block_list *bl = NULL;
  11472. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11473. bl = map_id2bl(id);
  11474. if(bl){
  11475. unit_stop_attack(bl);
  11476. unit_stop_walking(bl,0);
  11477. if(bl->type == BL_MOB)
  11478. ((TBL_MOB *)bl)->target_id = 0;
  11479. }
  11480. return 0;
  11481. }
  11482. BUILDIN_FUNC(unittalk)
  11483. {
  11484. char *str;
  11485. int id;
  11486. char message[255];
  11487. struct block_list *bl = NULL;
  11488. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11489. str=conv_str(st,& (st->stack->stack_data[st->start+3]));
  11490. bl = map_id2bl(id);
  11491. if(bl) {
  11492. memcpy(message, status_get_name(bl), NAME_LENGTH);
  11493. strcat(message," : ");
  11494. strncat(message,str, 228); //Prevent overflow possibility. [Skotlex]
  11495. clif_message(bl, message);
  11496. if(bl->type == BL_PC)
  11497. clif_displaymessage(((TBL_PC*)bl)->fd, message);
  11498. }
  11499. return 0;
  11500. }
  11501. BUILDIN_FUNC(unitemote)
  11502. {
  11503. int id, emo;
  11504. struct block_list *bl= NULL;
  11505. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11506. emo = conv_num(st, & (st->stack->stack_data[st->start+3]));
  11507. if((bl = map_id2bl(id)))
  11508. clif_emotion(bl,emo);
  11509. return 0;
  11510. }
  11511. BUILDIN_FUNC(unitdeadsit)
  11512. {
  11513. int id, action;
  11514. struct block_list *bl = NULL;
  11515. id = conv_num(st, & (st->stack->stack_data[st->start+2]));
  11516. action = conv_num(st, & (st->stack->stack_data[st->start+3]));
  11517. if((bl = map_id2bl(id))){
  11518. if(action > -1 && action < 4){
  11519. unsigned char buf[61] = "";
  11520. struct view_data *vd = status_get_viewdata(bl);
  11521. if (vd) vd->dead_sit = action;
  11522. WBUFW(buf, 0) = 0x8a;
  11523. WBUFL(buf, 2) = bl->id;
  11524. WBUFB(buf,26) = (unsigned char)action;
  11525. clif_send(buf, 61, bl, AREA);
  11526. }else {
  11527. ShowError("buildin_unitdeadsit: Invalid action.\n");
  11528. report_src(st);
  11529. }
  11530. }else{
  11531. ShowError("buildin_unitdeadsit: Target is not found.\n");
  11532. report_src(st);
  11533. }
  11534. return 0;
  11535. }
  11536. BUILDIN_FUNC(unitskilluseid)
  11537. {
  11538. int id,skid,sklv;
  11539. struct block_list *bl = NULL;
  11540. id = conv_num(st,& (st->stack->stack_data[st->start+2]));
  11541. skid=conv_num(st,& (st->stack->stack_data[st->start+3]));
  11542. sklv=conv_num(st,& (st->stack->stack_data[st->start+4]));
  11543. if ((bl = map_id2bl(id)))
  11544. unit_skilluse_id(bl,(st->end>st->start+5)?conv_num(st,& (st->stack->stack_data[st->start+5])):bl->id,skid,sklv);
  11545. return 0;
  11546. }
  11547. BUILDIN_FUNC(unitskillusepos)
  11548. {
  11549. int skid,sklv,x,y,id;
  11550. struct block_list *bl = NULL;
  11551. id = conv_num(st,& (st->stack->stack_data[st->start+2]));
  11552. skid=conv_num(st,& (st->stack->stack_data[st->start+3]));
  11553. sklv=conv_num(st,& (st->stack->stack_data[st->start+4]));
  11554. x=conv_num(st,& (st->stack->stack_data[st->start+5]));
  11555. y=conv_num(st,& (st->stack->stack_data[st->start+6]));
  11556. if ((bl=map_id2bl(id)))
  11557. unit_skilluse_pos(bl,x,y,skid,sklv);
  11558. return 0;
  11559. }
  11560. // <--- [zBuffer] List of mob control commands
  11561. // sleep <mili sec>
  11562. BUILDIN_FUNC(sleep)
  11563. {
  11564. int tick = conv_num(st,& (st->stack->stack_data[st->start+2]));
  11565. struct map_session_data *sd = map_id2sd(st->rid);
  11566. if(sd && sd->npc_id == st->oid) {
  11567. sd->npc_id = 0;
  11568. }
  11569. st->rid = 0;
  11570. if(tick <= 0) {
  11571. // 何もしない
  11572. } else if( !st->sleep.tick ) {
  11573. // 初回実行
  11574. st->state = RERUNLINE;
  11575. st->sleep.tick = tick;
  11576. } else {
  11577. // 続行
  11578. st->sleep.tick = 0;
  11579. }
  11580. return 0;
  11581. }
  11582. // sleep2 <mili sec>
  11583. BUILDIN_FUNC(sleep2)
  11584. {
  11585. int tick = conv_num(st,& (st->stack->stack_data[st->start+2]));
  11586. if( tick <= 0 ) {
  11587. // 0ms の待機時間を指定された
  11588. push_val(st->stack,C_INT,map_id2sd(st->rid) != NULL);
  11589. } else if( !st->sleep.tick ) {
  11590. // 初回実行時
  11591. st->state = RERUNLINE;
  11592. st->sleep.tick = tick;
  11593. } else {
  11594. push_val(st->stack,C_INT,map_id2sd(st->rid) != NULL);
  11595. st->sleep.tick = 0;
  11596. }
  11597. return 0;
  11598. }
  11599. /*==========================================
  11600. * 指定NPCの全てのsleepを再開する
  11601. *------------------------------------------
  11602. */
  11603. BUILDIN_FUNC(awake)
  11604. {
  11605. struct npc_data *nd;
  11606. struct linkdb_node *node = (struct linkdb_node *)sleep_db;
  11607. nd = npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
  11608. if(nd == NULL)
  11609. return 0;
  11610. while( node ) {
  11611. if( (int)node->key == nd->bl.id) {
  11612. struct script_state *tst = node->data;
  11613. struct map_session_data *sd = map_id2sd(tst->rid);
  11614. if( tst->sleep.timer == -1 ) {
  11615. node = node->next;
  11616. continue;
  11617. }
  11618. if((sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
  11619. { //Cancel Execution
  11620. tst->state=END;
  11621. tst->rid = 0;
  11622. }
  11623. delete_timer(tst->sleep.timer, run_script_timer);
  11624. node = script_erase_sleepdb(node);
  11625. tst->sleep.timer = -1;
  11626. tst->sleep.tick = 0;
  11627. run_script_main(tst);
  11628. } else {
  11629. node = node->next;
  11630. }
  11631. }
  11632. return 0;
  11633. }
  11634. /// Returns a reference to a variable of the target NPC.
  11635. /// Returns 0 if an error occurs.
  11636. ///
  11637. /// getvariableofnpc(<variable>, "<npc name>") -> <reference>
  11638. BUILDIN_FUNC(getvariableofnpc)
  11639. {
  11640. struct script_data* data;
  11641. data = script_getdata(st,2);
  11642. if( !data_isreference(data) )
  11643. {// Not a reference (aka varaible name)
  11644. ShowError("script: getvariableofnpc: first argument is not a variable name\n");
  11645. st->state = END;
  11646. return 1;
  11647. }
  11648. else
  11649. {
  11650. int num = data->u.num;
  11651. char* var_name = str_buf + str_data[num&0x00ffffff].str;
  11652. char* npc_name = conv_str(st, script_getdata(st,3));
  11653. struct npc_data* nd = npc_name2id(npc_name);
  11654. if( var_name[0] != '.' || var_name[1] == '@' )
  11655. {// not a npc variable
  11656. ShowError("script: getvariableofnpc: invalid scope %s (not npc variable)\n", var_name);
  11657. st->state = END;
  11658. return 1;
  11659. }
  11660. if( nd == NULL || nd->bl.subtype != SCRIPT || nd->u.scr.script == NULL )
  11661. {// NPC not found or has no script
  11662. ShowError("script: getvariableofnpc: can't find npc %s\n", npc_name);
  11663. st->state = END;
  11664. return 1;
  11665. }
  11666. push_val2(st->stack, C_NAME, num, &nd->u.scr.script->script_vars );
  11667. }
  11668. return 0;
  11669. }
  11670. /// Opens a warp portal.
  11671. /// Has no "portal opening" effect/sound, it opens the portal immediately.
  11672. ///
  11673. /// warpportal(<src x>,<src y>,"<target map>",<target x>,<target y>);
  11674. ///
  11675. /// @author blackhole89
  11676. BUILDIN_FUNC(warpportal)
  11677. {
  11678. int spx;
  11679. int spy;
  11680. unsigned short mapindex;
  11681. int tpx;
  11682. int tpy;
  11683. struct skill_unit_group* group;
  11684. struct block_list* bl;
  11685. bl = map_id2bl(st->oid);
  11686. if( bl == NULL )
  11687. {
  11688. ShowError("script: warpportal: npc is needed");
  11689. return 1;
  11690. }
  11691. spx = conv_num(st, script_getdata(st,2));
  11692. spy = conv_num(st, script_getdata(st,3));
  11693. mapindex = mapindex_name2id(conv_str(st, script_getdata(st,4)));
  11694. tpx = conv_num(st, script_getdata(st,5));
  11695. tpy = conv_num(st, script_getdata(st,6));
  11696. if( mapindex == 0 )
  11697. return 0;// map not found
  11698. group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 1);
  11699. if( group == NULL )
  11700. return 0;// failed
  11701. group->val2 = (tpx<<16) | tpy;
  11702. group->val3 = mapindex;
  11703. return 0;
  11704. }