monster_controller.cpp 4.0 KB

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  1. // Variables Logging:
  2. // .mc_moblist[] - ID list of mobs
  3. prontera.gat,180,200,4 script Monster Controller 123,{
  4. function display_info {
  5. getmobdata getarg(0), .@mob_data;
  6. set .@array_size, getarraysize(.@mob_data);
  7. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  8. mes .@i + " - " + .@mob_data[.@i];
  9. }
  10. return;
  11. }
  12. function remove_mob {
  13. removemob getarg(0);
  14. set .@mob_size, getarraysize(.mc_moblist);
  15. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  16. if(.mc_moblist[.@i] == getarg(0))
  17. deletearray .mc_moblist[.@i], 1;
  18. }
  19. }
  20. function make_menu {
  21. set .@array_size, getarraysize(.mc_moblist);
  22. set .@tmp_str$, "";
  23. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  24. set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
  25. }
  26. select .@tmp_str$;
  27. return .mc_moblist[@menu-1];
  28. }
  29. function summon_mob {
  30. set .@mob_size, getarraysize(.mc_moblist);
  31. set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
  32. mobattach .mc_moblist[.@mob_size];
  33. return;
  34. }
  35. function list_mobs {
  36. set .@mob_size, getarraysize(.mc_moblist);
  37. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  38. mes "- " + .mc_moblist[.@i];
  39. }
  40. return;
  41. }
  42. if(getarraysize(.ai_action) == 4){
  43. announce "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",bc_all;
  44. switch(.ai_action[AI_ACTION_TAR_TYPE]){
  45. case AI_ACTION_TAR_TYPE_PC:
  46. set .@action_from$, "Player";
  47. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  48. break;
  49. case AI_ACTION_TAR_TYPE_MOB:
  50. set .@action_from$, "Monster";
  51. set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
  52. break;
  53. case AI_ACTION_TAR_TYPE_PET:
  54. set .@action_from$, "Pet";
  55. set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
  56. break;
  57. case AI_ACTION_TAR_TYPE_HOMUN:
  58. set .@action_from$, "Homunculus";
  59. set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
  60. break;
  61. default:
  62. set .@action_from$, "Unknown";
  63. set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
  64. break;
  65. }
  66. if(.ai_action[AI_ACTION_TYPE] == AI_ACTION_TYPE_ATTACK)
  67. set .@action_type$, "attacked by";
  68. else
  69. set .@action_type$, "detected";
  70. announce "Action " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", bc_all;
  71. deletearray .ai_action, 4;
  72. end;
  73. }
  74. L_MainMenu:
  75. mes "[Monster Controller]";
  76. mes "Current active monsters:";
  77. list_mobs;
  78. switch(select("Summon","Remove","Information","Actions")){
  79. case 1: // Summon
  80. next;
  81. mes "[Monster Controller]";
  82. mes "Monster ID -";
  83. input @mob_id;
  84. next;
  85. summon_mob @mob_id;
  86. goto L_MainMenu;
  87. break;
  88. case 2: // Remove
  89. remove_mob make_menu();
  90. next;
  91. goto L_MainMenu;
  92. break;
  93. case 3: // Information
  94. set .@tmp, make_menu();
  95. next;
  96. mes "[Monster Info]";
  97. display_info .@tmp;
  98. next;
  99. goto L_MainMenu;
  100. break;
  101. case 4: // Actions
  102. goto L_AttackMenu;
  103. break;
  104. }
  105. L_AttackMenu:
  106. switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
  107. case 1: // Walk
  108. set .@src, make_menu();
  109. input .@x;
  110. input .@y;
  111. mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
  112. break;
  113. case 2: // Follow
  114. set .@src, make_menu();
  115. input .@tar;
  116. mobwalk .@src, .@tar; // Mode 2: Walk to target.
  117. break;
  118. case 3: // Attack
  119. set .@src, make_menu();
  120. input .@tar;
  121. mobattack .@src, .@tar;
  122. break;
  123. case 4: // Stop
  124. set .@src, make_menu();
  125. mobstop .@src;
  126. break;
  127. case 5: // Defend/Assist
  128. set .@src, make_menu();
  129. input .@tar;
  130. mobassist .@src, .@tar;
  131. break;
  132. case 6: // Talk
  133. set .@src, make_menu();
  134. input .@text$;
  135. mobtalk .@src, .@text$;
  136. break;
  137. case 7: // Emote
  138. set .@src, make_menu();
  139. input .@emote;
  140. mobemote .@src, .@emote;
  141. break;
  142. case 8:
  143. set .@src, make_menu();
  144. input .@flag;
  145. mobrandomwalk .@src, .@flag;
  146. break;
  147. case 9:
  148. next;
  149. goto L_MainMenu;
  150. }
  151. goto L_AttackMenu;
  152. }