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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- //#define DEBUG_FUNCIN
- //#define DEBUG_DISP
- //#define DEBUG_DISASM
- //#define DEBUG_RUN
- #include "../common/cbasetypes.h"
- #include "../common/socket.h"
- #include "../common/timer.h"
- #include "../common/malloc.h"
- #include "../common/lock.h"
- #include "../common/nullpo.h"
- #include "../common/showmsg.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "map.h"
- #include "clif.h"
- #include "chrif.h"
- #include "itemdb.h"
- #include "pc.h"
- #include "status.h"
- #include "script.h"
- #include "storage.h"
- #include "mob.h"
- #include "npc.h"
- #include "pet.h"
- #include "mercenary.h" //[orn]
- #include "intif.h"
- #include "skill.h"
- #include "chat.h"
- #include "battle.h"
- #include "party.h"
- #include "guild.h"
- #include "atcommand.h"
- #include "charcommand.h"
- #include "log.h"
- #include "unit.h"
- #include "irc.h"
- #include "pet.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <ctype.h>
- #include <math.h>
- #ifndef WIN32
- #include <sys/time.h>
- #endif
- #include <time.h>
- #include <setjmp.h>
- //
- // struct script_state* st;
- //
- /// Returns the stack_data at the target index
- #define script_getdata(st,i) &((st)->stack->stack_data[(st)->start+(i)])
- /// Returns if the stack contains data at the target index
- #define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
- /// Returns the index of the last data in the stack
- #define script_lastdata(st) ( (st)->end - (st)->start - 1 )
- /// Pushes an int into the stack
- #define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
- //
- // struct script_data* data;
- //
- /// Returns if the script data is a string
- #define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
- /// Returns if the script data is an int
- #define data_isint(data) ( (data)->type == C_INT )
- /// Returns if the script data is a reference
- #define data_isreference(data) ( (data)->type == C_NAME )
- #define FETCH(n, t) \
- if( script_hasdata(st,n) ) \
- (t)=conv_num(st,script_getdata(st,n));
- #define SCRIPT_BLOCK_SIZE 512
- enum { LABEL_NEXTLINE=1,LABEL_START };
- static unsigned char * script_buf = NULL;
- static int script_pos,script_size;
- #define GETVALUE(buf,i) ((int)MakeDWord(MakeWord((buf)[i],(buf)[i+1]),MakeWord((buf)[i+2],0)))
- #define SETVALUE(buf,i,n) ((buf)[i]=GetByte(n,0),(buf)[i+1]=GetByte(n,1),(buf)[i+2]=GetByte(n,2))
- #define GETSTRING(off) (str_buf+(off))
- static char *str_buf;
- static int str_pos,str_size;
- static struct str_data_struct {
- int type;
- int str;
- int backpatch;
- int label;
- int (*func)(struct script_state *st);
- int val;
- int next;
- } *str_data = NULL;
- int str_num=LABEL_START,str_data_size;
- // Using a prime number for SCRIPT_HASH_SIZE should give better distributions
- #define SCRIPT_HASH_SIZE 1021
- int str_hash[SCRIPT_HASH_SIZE];
- //#define SCRIPT_HASH_DJB2
- //#define SCRIPT_HASH_SDBM
- //#define SCRIPT_HASH_ELF
- //#define SCRIPT_HASH_PJW
- static struct dbt *mapreg_db=NULL;
- static struct dbt *mapregstr_db=NULL;
- static int mapreg_dirty=-1;
- char mapreg_txt[256]="save/mapreg.txt";
- #define MAPREG_AUTOSAVE_INTERVAL (300*1000)
- static struct dbt *scriptlabel_db=NULL;
- static struct dbt *userfunc_db=NULL;
- static int parse_options=0;
- struct dbt* script_get_label_db(){ return scriptlabel_db; }
- struct dbt* script_get_userfunc_db(){ return userfunc_db; }
- static char pos[11][100] = {"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3","Not Equipped"};
- struct Script_Config script_config;
- static jmp_buf error_jump;
- static char* error_msg;
- static const char* error_pos;
- static int error_report; // if the error should produce output
- // for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
- // [Eoe / jA 1080, 1081, 1094, 1164]
- enum curly_type {
- TYPE_NULL = 0,
- TYPE_IF,
- TYPE_SWITCH,
- TYPE_WHILE,
- TYPE_FOR,
- TYPE_DO,
- TYPE_USERFUNC,
- TYPE_ARGLIST // function argument list
- };
- #define ARGLIST_UNDEFINED 0
- #define ARGLIST_NO_PAREN 1
- #define ARGLIST_PAREN 2
- static struct {
- struct {
- int type;
- int index;
- int count;
- int flag;
- struct linkdb_node *case_label;
- } curly[256]; // 右カッコの情報
- int curly_count; // 右カッコの数
- int index; // スクリプト内で使用した構文の数
- } syntax;
- const char* parse_curly_close(const char* p);
- const char* parse_syntax_close(const char* p);
- const char* parse_syntax_close_sub(const char* p,int* flag);
- const char* parse_syntax(const char* p);
- static int parse_syntax_for_flag = 0;
- extern int current_equip_item_index; //for New CARS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
- int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
- int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
- int potion_target=0;
- #if !defined(TXT_ONLY) && defined(MAPREGSQL)
- // [zBuffer] SQL Mapreg Saving/Loading Database Declaration
- char mapregsql_db[32] = "mapreg";
- char mapregsql_db_varname[32] = "varname";
- char mapregsql_db_index[32] = "index";
- char mapregsql_db_value[32] = "value";
- char tmp_sql[65535];
- // --------------------------------------------------------
- #endif
- int get_com(unsigned char *script,int *pos);
- int get_num(unsigned char *script,int *pos);
- extern struct script_function {
- int (*func)(struct script_state *st);
- const char *name;
- const char *arg;
- } buildin_func[];
- static struct linkdb_node *sleep_db;
- #define not_server_variable(prefix) (prefix != '$' && prefix != '.')
- /*==========================================
- * ローカルプロトタイプ宣言 (必要な物のみ)
- *------------------------------------------
- */
- const char* parse_subexpr(const char* p,int limit);
- void push_val(struct script_stack *stack,int type,int val);
- int run_func(struct script_state *st);
- int mapreg_setreg(int num,int val);
- int mapreg_setregstr(int num,const char *str);
- enum c_op {
- C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG,
- C_NAME,C_EOL, C_RETINFO,
- C_USERFUNC, C_USERFUNC_POS, // user defined functions
- C_OP3,C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE, //operator
- C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT,C_R_SHIFT,C_L_SHIFT
- };
- enum {
- MF_NOMEMO, //0
- MF_NOTELEPORT,
- MF_NOSAVE,
- MF_NOBRANCH,
- MF_NOPENALTY,
- MF_NOZENYPENALTY,
- MF_PVP,
- MF_PVP_NOPARTY,
- MF_PVP_NOGUILD,
- MF_GVG,
- MF_GVG_NOPARTY, //10
- MF_NOTRADE,
- MF_NOSKILL,
- MF_NOWARP,
- MF_PARTYLOCK,
- MF_NOICEWALL,
- MF_SNOW,
- MF_FOG,
- MF_SAKURA,
- MF_LEAVES,
- MF_RAIN, //20
- MF_INDOORS,
- MF_NOGO,
- MF_CLOUDS,
- MF_CLOUDS2,
- MF_FIREWORKS,
- MF_GVG_CASTLE,
- MF_GVG_DUNGEON,
- MF_NIGHTENABLED,
- MF_NOBASEEXP,
- MF_NOJOBEXP, //30
- MF_NOMOBLOOT,
- MF_NOMVPLOOT,
- MF_NORETURN,
- MF_NOWARPTO,
- MF_NIGHTMAREDROP,
- MF_RESTRICTED,
- MF_NOCOMMAND,
- MF_NODROP,
- MF_JEXP,
- MF_BEXP, //40
- MF_NOVENDING,
- MF_LOADEVENT,
- MF_NOCHAT,
- MF_NOEXPPENALTY,
- MF_GUILDLOCK
- };
- //Reports on the console the src of a script error.
- static void report_src(struct script_state *st) {
- struct block_list *bl;
- if (!st->oid) return; //Can't report source.
- bl = map_id2bl(st->oid);
- if (!bl) return;
- switch (bl->type) {
- case BL_NPC:
- if (bl->m >=0)
- ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
- else
- ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
-
- break;
- default:
- if (bl->m >=0)
- ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
- else
- ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
- break;
- }
- }
- /*==========================================
- * エラーメッセージ出力
- *------------------------------------------
- */
- static void disp_error_message2(const char *mes,const char *pos,int report)
- {
- error_msg = aStrdup(mes);
- error_pos = pos;
- error_report = report;
- longjmp( error_jump, 1 );
- }
- #define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
- /// Checks event parameter validity
- static void check_event(struct script_state *st, const char *evt)
- {
- if( evt != NULL && *evt != '\0' && !stristr(evt,"::On") ){
- ShowError("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n",evt);
- report_src(st);
- }
- }
- /*==========================================
- * 文字列のハッシュを計算
- *------------------------------------------
- */
- #define calc_hash(x) calc_hash2(x)%SCRIPT_HASH_SIZE
- static unsigned int calc_hash2(const unsigned char *p)
- {
- #if defined(SCRIPT_HASH_DJB2)
- unsigned int h = 5381;
- while( *p ) // hash*33 + c
- h = ( h << 5 ) + h + ((unsigned char)tolower(*p++));
- return h;
- #elif defined(SCRIPT_HASH_SDBM)
- unsigned int h = 0;
- while( *p )
- h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)tolower(*p++));
- return h;
- #elif defined(SCRIPT_HASH_ELF)
- unsigned int h = 0;
- unsigned int g;
- while( *p ){ // UNIX ELF hash
- h = ( h << 4 ) + ((unsigned char)tolower(*p++));
- if ( g = h & 0xF0000000 )
- h ^= g >> 24;
- h &= ~g;
- }
- return h;
- #elif defined(SCRIPT_HASH_PJW)
- unsigned int h = 0;
- unsigned int g;
- while( *p ){
- h = ( h << 4 ) + ((unsigned char)tolower(*p++));
- if ( (g=h&0xF0000000) ) {
- h ^= g>>24;
- h ^= g;
- }
- }
- return h;
- #else
- unsigned int h = 0;
- while( *p ){
- h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 );
- h+=(unsigned char)tolower(*p++);
- }
- return h;
- #endif
- }
- /*==========================================
- * str_dataの中に名前があるか検索する
- *------------------------------------------
- */
- // 既存のであれば番号、無ければ-1
- static int search_str(const char *p)
- {
- int i;
- i=str_hash[calc_hash(p)];
- while(i){
- if(strcasecmp(str_buf+str_data[i].str,p)==0){
- return i;
- }
- i=str_data[i].next;
- }
- return -1;
- }
- /*==========================================
- * str_dataに名前を登録
- *------------------------------------------
- */
- // 既存のであれば番号、無ければ登録して新規番号
- int add_str(const char* p)
- {
- int i;
- int len;
- i=calc_hash(p);
- if(str_hash[i]==0){
- str_hash[i]=str_num;
- } else {
- i=str_hash[i];
- for(;;){
- if(strcasecmp(str_buf+str_data[i].str,p)==0){
- return i;
- }
- if(str_data[i].next==0)
- break;
- i=str_data[i].next;
- }
- str_data[i].next=str_num;
- }
- if(str_num>=str_data_size){
- str_data_size+=128;
- RECREATE(str_data,struct str_data_struct,str_data_size);
- memset(str_data + (str_data_size - 128), '\0', 128);
- }
- len=(int)strlen(p);
- while(str_pos+len+1>=str_size){
- str_size+=256;
- RECREATE(str_buf,char,str_size);
- memset(str_buf + (str_size - 256), '\0', 256);
- }
- memcpy(str_buf+str_pos,p,len+1);
- str_data[str_num].type=C_NOP;
- str_data[str_num].str=str_pos;
- str_data[str_num].next=0;
- str_data[str_num].func=NULL;
- str_data[str_num].backpatch=-1;
- str_data[str_num].label=-1;
- str_pos+=len+1;
- return str_num++;
- }
- /*==========================================
- * スクリプトバッファサイズの確認と拡張
- *------------------------------------------
- */
- static void expand_script_buf(void)
- {
- script_size+=SCRIPT_BLOCK_SIZE;
- RECREATE(script_buf,unsigned char,script_size);
- }
- /*==========================================
- * スクリプトバッファに1バイト書き込む
- *------------------------------------------
- */
-
- #define add_scriptb(a) if( script_pos+1>=script_size ) expand_script_buf(); script_buf[script_pos++]=(uint8)(a)
- #if 0
- static void add_scriptb(int a)
- {
- expand_script_buf();
- script_buf[script_pos++]=a;
- }
- #endif
- /*==========================================
- * スクリプトバッファにデータタイプを書き込む
- *------------------------------------------
- */
- static void add_scriptc(int a)
- {
- while(a>=0x40){
- add_scriptb((a&0x3f)|0x40);
- a=(a-0x40)>>6;
- }
- add_scriptb(a&0x3f);
- }
- /*==========================================
- * スクリプトバッファに整数を書き込む
- *------------------------------------------
- */
- static void add_scripti(int a)
- {
- while(a>=0x40){
- add_scriptb(a|0xc0);
- a=(a-0x40)>>6;
- }
- add_scriptb(a|0x80);
- }
- /*==========================================
- * スクリプトバッファにラベル/変数/関数を書き込む
- *------------------------------------------
- */
- // 最大16Mまで
- static void add_scriptl(int l)
- {
- int backpatch = str_data[l].backpatch;
- switch(str_data[l].type){
- case C_POS:
- case C_USERFUNC_POS:
- add_scriptc(C_POS);
- add_scriptb(str_data[l].label);
- add_scriptb(str_data[l].label>>8);
- add_scriptb(str_data[l].label>>16);
- break;
- case C_NOP:
- case C_USERFUNC:
- // ラベルの可能性があるのでbackpatch用データ埋め込み
- add_scriptc(C_NAME);
- str_data[l].backpatch=script_pos;
- add_scriptb(backpatch);
- add_scriptb(backpatch>>8);
- add_scriptb(backpatch>>16);
- break;
- case C_INT:
- add_scripti(abs(str_data[l].val));
- if(str_data[l].val < 0) //Notice that this is negative, from jA (Rayce)
- add_scriptc(C_NEG);
- break;
- default:
- // もう他の用途と確定してるので数字をそのまま
- add_scriptc(C_NAME);
- add_scriptb(l);
- add_scriptb(l>>8);
- add_scriptb(l>>16);
- break;
- }
- }
- /*==========================================
- * ラベルを解決する
- *------------------------------------------
- */
- void set_label(int l,int pos, const char* script_pos)
- {
- int i,next;
- if(str_data[l].type==C_INT || str_data[l].type==C_PARAM)
- { //Prevent overwriting constants values and parameters [Skotlex]
- disp_error_message("set_label: invalid label name",script_pos);
- return;
- }
- if(str_data[l].label!=-1){
- disp_error_message("set_label: dup label ",script_pos);
- return;
- }
- str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
- str_data[l].label=pos;
- for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
- next=GETVALUE(script_buf,i);
- script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
- SETVALUE(script_buf,i,pos);
- i=next;
- }
- }
- /*==========================================
- * スペース/コメント読み飛ばし
- *------------------------------------------
- */
- static const char *skip_space(const char *p)
- {
- for(;;){
- while(ISSPACE(*p))
- ++p;
- if( *p=='/' && p[1]=='/' ){
- while(*p && *p!='\n')
- ++p;
- } else if( *p=='/' && p[1]=='*' ){
- p+=2;
- if(*p) ++p;
- while( *p && (p[-1]!='*' || *p!='/') )
- p++;
- if(*p)
- ++p;
- else
- disp_error_message("skip_space: unexpected eof @ block comment",p);
- } else
- break;
- }
- return p;
- }
- /*==========================================
- * 1単語スキップ
- *------------------------------------------
- */
- static const char *skip_word(const char *p)
- {
- // prefix
- if(*p=='.') p++;
- if(*p=='$') p++; // MAP鯖内共有変数用
- if(*p=='@') p++; // 一時的変数用(like weiss)
- if(*p=='#') p++; // account変数用
- if(*p=='#') p++; // ワールドaccount変数用
- //# Changing from unsigned char to signed char makes p never be able to go above 0x81, but what IS 0x81 for? [Skotlex]
- //# It's for multibyte encodings like Shift-JIS. Unfortunately this can be problematic for singlebyte encodings.
- // Using (*p)>>7 would yield the appropriate result but it's better to restrict words to ASCII characters only. [FlavioJS]
- while( ISALNUM(*p) || *p == '_' )
- ++p;
- // postfix
- if(*p=='$') p++; // 文字列変数
- return p;
- }
- /// Adds a word to str_data
- int add_word(const char *p)
- {
- char *word;
- int len;
- int i;
- // Check for a word
- len = skip_word(p)-p;
- if( len == 0 )
- disp_error_message("add_word: not a word",p);
- // Copy the word
- CREATE(word,char,len+1);
- memcpy(word,p,len);
- word[len]=0;
-
- // add the word
- i=add_str(word);
- aFree(word);
- return i;
- }
- /// Parses a function call.
- /// The argument list can have parenthesis or not.
- /// The number of arguments is checked.
- static const char* parse_callfunc(const char *p, int require_paren)
- {
- const char* p2;
- const char* arg=NULL;
- int func;
- func = add_word(p);
- if( str_data[func].type == C_FUNC ){
- // buildin function
- add_scriptl(func);
- add_scriptc(C_ARG);
- arg = buildin_func[str_data[func].val].arg;
- } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
- // script defined function
- int callsub = search_str("callsub");
- add_scriptl(callsub);
- add_scriptc(C_ARG);
- add_scriptl(func);
- arg = buildin_func[str_data[callsub].val].arg;
- if( *arg == 0 )
- disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
- if( *arg != '*' )
- ++arg; // count func as argument
- } else
- disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
- p = skip_word(p);
- p = skip_space(p);
- syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
- syntax.curly[syntax.curly_count].count = 0;
- if( *p == ';' )
- {// <func name> ';'
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- } else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
- {// <func name> '(' ')'
- syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
- p = p2;
- /*
- } else if( 0 && require_paren && *p != '(' )
- {// <func name>
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- */
- } else
- {// <func name> <arg list>
- if( require_paren ){
- if( *p != '(' )
- disp_error_message("need '('",p);
- ++p; // skip '('
- syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
- } else if( *p == '(' ){
- syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
- } else {
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- }
- ++syntax.curly_count;
- while( *arg ) {
- p2=parse_subexpr(p,-1);
- if( p == p2 )
- break; // not an argument
- if( *arg != '*' )
- ++arg; // next argument
- p=skip_space(p2);
- if( *arg == 0 || *p != ',' )
- break; // no more arguments
- ++p; // skip comma
- }
- --syntax.curly_count;
- }
- if( *arg && *arg != '?' && *arg != '*' )
- disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
- if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
- disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
- if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
- if( *p != ')' )
- disp_error_message("parse_callfunc: expected ')' to close argument list",p);
- ++p;
- }
- add_scriptc(C_FUNC);
- return p;
- }
- /*==========================================
- * 項の解析
- *------------------------------------------
- */
- const char* parse_simpleexpr(const char *p)
- {
- int i;
- p=skip_space(p);
- #ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- ShowDebug("parse_simpleexpr %s\n",p);
- #endif
- if(*p==';' || *p==',')
- disp_error_message("parse_simpleexpr: unexpected expr end",p);
- if(*p=='('){
- if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
- ++syntax.curly[i].count;
- p=parse_subexpr(p+1,-1);
- p=skip_space(p);
- if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
- syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
- ){
- if( *p == ',' ){
- syntax.curly[i].flag = ARGLIST_PAREN;
- return p;
- } else
- syntax.curly[i].flag = ARGLIST_NO_PAREN;
- }
- if( *p != ')' )
- disp_error_message("parse_simpleexpr: unmatch ')'",p);
- ++p;
- } else if(isdigit(*p) || ((*p=='-' || *p=='+') && isdigit(p[1]))){
- char *np;
- i=strtoul(p,&np,0);
- add_scripti(i);
- p=np;
- } else if(*p=='"'){
- add_scriptc(C_STR);
- p++;
- while( *p && *p != '"' ){
- if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
- p++;
- else if( *p == '\n' )
- disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
- add_scriptb(*p++);
- }
- if(!*p)
- disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
- add_scriptb(0);
- p++; //'"'
- } else {
- int l;
- // label , register , function etc
- if(skip_word(p)==p)
- disp_error_message("parse_simpleexpr: unexpected character",p);
- l=add_word(p);
- if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
- return parse_callfunc(p,1);
- p=skip_word(p);
- if( *p == '[' ){
- // array(name[i] => getelementofarray(name,i) )
- add_scriptl(search_str("getelementofarray"));
- add_scriptc(C_ARG);
- add_scriptl(l);
-
- p=parse_subexpr(p+1,-1);
- p=skip_space(p);
- if( *p != ']' )
- disp_error_message("parse_simpleexpr: unmatch ']'",p);
- ++p;
- add_scriptc(C_FUNC);
- }else
- add_scriptl(l);
- }
- #ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- ShowDebug("parse_simpleexpr end %s\n",p);
- #endif
- return p;
- }
- /*==========================================
- * 式の解析
- *------------------------------------------
- */
- const char* parse_subexpr(const char* p,int limit)
- {
- int op,opl,len;
- const char* tmpp;
- #ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- ShowDebug("parse_subexpr %s\n",p);
- #endif
- p=skip_space(p);
- if(*p=='-'){
- tmpp=skip_space(p+1);
- if(*tmpp==';' || *tmpp==','){
- add_scriptl(LABEL_NEXTLINE);
- p++;
- return p;
- }
- }
- tmpp=p;
- if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
- p=parse_subexpr(p+1,10);
- add_scriptc(op);
- } else
- p=parse_simpleexpr(p);
- p=skip_space(p);
- while((
- (op=C_OP3,opl=0,len=1,*p=='?') ||
- (op=C_ADD,opl=8,len=1,*p=='+') ||
- (op=C_SUB,opl=8,len=1,*p=='-') ||
- (op=C_MUL,opl=9,len=1,*p=='*') ||
- (op=C_DIV,opl=9,len=1,*p=='/') ||
- (op=C_MOD,opl=9,len=1,*p=='%') ||
- (op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
- (op=C_AND,opl=6,len=1,*p=='&') ||
- (op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
- (op=C_OR,opl=5,len=1,*p=='|') ||
- (op=C_XOR,opl=4,len=1,*p=='^') ||
- (op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
- (op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
- (op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
- (op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
- (op=C_GT,opl=3,len=1,*p=='>') ||
- (op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
- (op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
- (op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
- p+=len;
- if(op == C_OP3) {
- p=parse_subexpr(p,-1);
- p=skip_space(p);
- if( *(p++) != ':')
- disp_error_message("parse_subexpr: need ':'", p-1);
- p=parse_subexpr(p,-1);
- } else {
- p=parse_subexpr(p,opl);
- }
- add_scriptc(op);
- p=skip_space(p);
- }
- #ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- ShowDebug("parse_subexpr end %s\n",p);
- #endif
- return p; /* return first untreated operator */
- }
- /*==========================================
- * 式の評価
- *------------------------------------------
- */
- const char* parse_expr(const char *p)
- {
- #ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- ShowDebug("parse_expr %s\n",p);
- #endif
- switch(*p){
- case ')': case ';': case ':': case '[': case ']':
- case '}':
- disp_error_message("parse_expr: unexpected char",p);
- }
- p=parse_subexpr(p,-1);
- #ifdef DEBUG_FUNCIN
- if(battle_config.etc_log)
- ShowDebug("parse_expr end %s\n",p);
- #endif
- return p;
- }
- /*==========================================
- * 行の解析
- *------------------------------------------
- */
- const char* parse_line(const char* p)
- {
- const char* p2;
- p=skip_space(p);
- if(*p==';') {
- // if(); for(); while(); のために閉じ判定
- p = parse_syntax_close(p);
- return p+1;
- }
- if(*p==')' && parse_syntax_for_flag)
- return p+1;
- p = skip_space(p);
- if(p[0] == '{') {
- syntax.curly[syntax.curly_count].type = TYPE_NULL;
- syntax.curly[syntax.curly_count].count = -1;
- syntax.curly[syntax.curly_count].index = -1;
- syntax.curly_count++;
- return p + 1;
- } else if(p[0] == '}') {
- return parse_curly_close(p);
- }
- // 構文関連の処理
- p2 = parse_syntax(p);
- if(p2 != NULL)
- return p2;
- p = parse_callfunc(p,0);
- p = skip_space(p);
- if(parse_syntax_for_flag) {
- if( *p != ')' )
- disp_error_message("parse_line: need ')'",p);
- } else {
- if( *p != ';' )
- disp_error_message("parse_line: need ';'",p);
- }
- // if, for , while の閉じ判定
- p = parse_syntax_close(p+1);
- return p;
- }
- // { ... } の閉じ処理
- const char* parse_curly_close(const char* p) {
- if(syntax.curly_count <= 0) {
- disp_error_message("parse_curly_close: unexpected string",p);
- return p + 1;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
- syntax.curly_count--;
- // if, for , while の閉じ判定
- p = parse_syntax_close(p + 1);
- return p;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
- // switch() 閉じ判定
- int pos = syntax.curly_count-1;
- char label[256];
- int l;
- // 一時変数を消す
- sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // 無条件で終了ポインタに移動
- sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // 現在地のラベルを付ける
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos, p);
- if(syntax.curly[pos].flag) {
- // default が存在する
- sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
- // 終了ラベルを付ける
- sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos, p);
- linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
- syntax.curly_count--;
- return p+1;
- } else {
- disp_error_message("parse_curly_close: unexpected string",p);
- return p + 1;
- }
- }
- // 構文関連の処理
- // break, case, continue, default, do, for, function,
- // if, switch, while をこの内部で処理します。
- const char* parse_syntax(const char* p) {
- const char *p2 = skip_word(p);
- switch(*p) {
- case 'B':
- case 'b':
- if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
- // break の処理
- char label[256];
- int pos = syntax.curly_count - 1;
- while(pos >= 0) {
- if(syntax.curly[pos].type == TYPE_DO) {
- sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_SWITCH) {
- sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
- break;
- }
- pos--;
- }
- if(pos < 0) {
- disp_error_message("parse_syntax: unexpected 'break'",p);
- } else {
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
- p = skip_space(p2);
- if(*p != ';') {
- disp_error_message("parse_syntax: need ';'",p);
- }
- p++;
- // if, for , while の閉じ判定
- p = parse_syntax_close(p + 1);
- return p;
- }
- break;
- case 'c':
- case 'C':
- if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
- // case の処理
- int pos = syntax.curly_count-1;
- if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
- disp_error_message("parse_syntax: unexpected 'case' ",p);
- return p+1;
- } else {
- char label[256];
- int l,v;
- char *np;
- if(syntax.curly[pos].count != 1) {
- // FALLTHRU 用のジャンプ
- sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // 現在地のラベルを付ける
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos, p);
- }
- // switch 判定文
- p = skip_space(p2);
- if(p == p2) {
- disp_error_message("parse_syntax: expect space ' '",p);
- }
- // check whether case label is integer or not
- v = strtol(p,&np,0);
- if(np == p) { //Check for constants
- p2 = skip_word(p);
- v = p2-p; // length of word at p2
- memcpy(label,p,v);
- label[v]='\0';
- v = search_str(label);
- if (v < 0 || str_data[v].type != C_INT)
- disp_error_message("parse_syntax: 'case' label not integer",p);
- v = str_data[v].val;
- p = skip_word(p);
- } else { //Numeric value
- if((*p == '-' || *p == '+') && isdigit(p[1])) // pre-skip because '-' can not skip_word
- p++;
- p = skip_word(p);
- if(np != p)
- disp_error_message("parse_syntax: 'case' label not integer",np);
- }
- p = skip_space(p);
- if(*p != ':')
- disp_error_message("parse_syntax: expect ':'",p);
- sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
- v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- // 2回parse しないとダメ
- p2 = parse_line(label);
- parse_line(p2);
- syntax.curly_count--;
- if(syntax.curly[pos].count != 1) {
- // FALLTHRU 終了後のラベル
- sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
- }
- // check duplication of case label [Rayce]
- if(linkdb_search(&syntax.curly[pos].case_label, (void*)v) != NULL)
- disp_error_message("parse_syntax: dup 'case'",p);
- linkdb_insert(&syntax.curly[pos].case_label, (void*)v, (void*)1);
- sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
-
- parse_line(label);
- syntax.curly_count--;
- syntax.curly[pos].count++;
- }
- return p + 1;
- } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
- // continue の処理
- char label[256];
- int pos = syntax.curly_count - 1;
- while(pos >= 0) {
- if(syntax.curly[pos].type == TYPE_DO) {
- sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
- syntax.curly[pos].flag = 1; // continue 用のリンク張るフラグ
- break;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
- break;
- }
- pos--;
- }
- if(pos < 0) {
- disp_error_message("parse_syntax: unexpected 'continue'",p);
- } else {
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
- p = skip_space(p2);
- if(*p != ';')
- disp_error_message("parse_syntax: need ';'",p);
- p++;
- // if, for , while の閉じ判定
- p = parse_syntax_close(p + 1);
- return p;
- }
- break;
- case 'd':
- case 'D':
- if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
- // switch - default の処理
- int pos = syntax.curly_count-1;
- if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
- disp_error_message("parse_syntax: unexpected 'default'",p);
- } else if(syntax.curly[pos].flag) {
- disp_error_message("parse_syntax: dup 'default'",p);
- } else {
- char label[256];
- int l;
- // 現在地のラベルを付ける
- p = skip_space(p2);
- if(*p != ':') {
- disp_error_message("parse_syntax: need ':'",p);
- }
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
- // 無条件で次のリンクに飛ばす
- sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // default のラベルを付ける
- sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly[syntax.curly_count - 1].flag = 1;
- syntax.curly[pos].count++;
- }
- return p + 1;
- } else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
- int l;
- char label[256];
- p=skip_space(p2);
- syntax.curly[syntax.curly_count].type = TYPE_DO;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- // 現在地のラベル形成する
- sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count++;
- return p;
- }
- break;
- case 'f':
- case 'F':
- if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
- int l;
- char label[256];
- int pos = syntax.curly_count;
- syntax.curly[syntax.curly_count].type = TYPE_FOR;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- syntax.curly_count++;
- p=skip_space(p2);
- if(*p != '(')
- disp_error_message("parse_syntax: need '('",p);
- p++;
- // 初期化文を実行する
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- p=parse_line(p);
- syntax.curly_count--;
- // 条件判断開始のラベル形成する
- sprintf(label,"__FR%x_J",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- p=skip_space(p);
- if(*p == ';') {
- // for(;;) のパターンなので必ず真
- ;
- } else {
- // 条件が偽なら終了地点に飛ばす
- sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- }
- if(*p != ';')
- disp_error_message("parse_syntax: need ';'",p);
- p++;
- // ループ開始に飛ばす
- sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // 次のループへのラベル形成する
- sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- // 次のループに入る時の処理
- // for 最後の ')' を ';' として扱うフラグ
- parse_syntax_for_flag = 1;
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- p=parse_line(p);
- syntax.curly_count--;
- parse_syntax_for_flag = 0;
- // 条件判定処理に飛ばす
- sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // ループ開始のラベル付け
- sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- return p;
- } else if(p2 - p == 8 && !strncasecmp(p,"function",8)) {
- const char *func_name;
- // function
- p=skip_space(p2);
- if(p == p2)
- disp_error_message("parse_syntax: expect space ' '",p);
- // function - name
- func_name = p;
- p=skip_word(p);
- if(*skip_space(p) == ';') {
- // 関数の宣言 - 名前を登録して終わり
- int l;
- l=add_word(func_name);
- if(str_data[l].type == C_NOP)
- str_data[l].type = C_USERFUNC;
- return skip_space(p) + 1;
- } else {
- // 関数の中身
- char label[256];
- int l;
- syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- syntax.curly_count++;
- // 関数終了まで飛ばす
- sprintf(label,"goto __FN%x_FIN;",syntax.curly[syntax.curly_count-1].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // 関数名のラベルを付ける
- l=add_word(func_name);
- if(str_data[l].type == C_NOP)
- str_data[l].type = C_USERFUNC;
- set_label(l,script_pos,p);
- if( parse_options&SCRIPT_USE_LABEL_DB )
- strdb_put(scriptlabel_db, GETSTRING(str_data[l].str), (void*)script_pos);
- return skip_space(p);
- }
- }
- break;
- case 'i':
- case 'I':
- if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
- // if() の処理
- char label[256];
- p=skip_space(p2);
- if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_IF;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
- syntax.curly_count++;
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- return p;
- }
- break;
- case 's':
- case 'S':
- if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
- // switch() の処理
- char label[256];
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
- syntax.curly_count++;
- add_scriptl(add_str("set"));
- add_scriptc(C_ARG);
- add_scriptl(add_str(label));
- p=parse_expr(p);
- p=skip_space(p);
- if(*p != '{') {
- disp_error_message("parse_syntax: need '{'",p);
- }
- add_scriptc(C_FUNC);
- return p + 1;
- }
- break;
- case 'w':
- case 'W':
- if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
- int l;
- char label[256];
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_WHILE;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- // 条件判断開始のラベル形成する
- sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- // 条件が偽なら終了地点に飛ばす
- sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
- syntax.curly_count++;
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- return p;
- }
- break;
- }
- return NULL;
- }
- const char* parse_syntax_close(const char *p) {
- // if(...) for(...) hoge(); のように、1度閉じられたら再度閉じられるか確認する
- int flag;
- do {
- p = parse_syntax_close_sub(p,&flag);
- } while(flag);
- return p;
- }
- // if, for , while , do の閉じ判定
- // flag == 1 : 閉じられた
- // flag == 0 : 閉じられない
- const char* parse_syntax_close_sub(const char* p,int* flag) {
- char label[256];
- int pos = syntax.curly_count - 1;
- int l;
- *flag = 1;
- if(syntax.curly_count <= 0) {
- *flag = 0;
- return p;
- } else if(syntax.curly[pos].type == TYPE_IF) {
- const char *bp = p;
- const char *p2;
- // if 最終場所へ飛ばす
- sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // 現在地のラベルを付ける
- sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly[pos].count++;
- p = skip_space(p);
- p2 = skip_word(p);
- if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
- // else or else - if
- p = skip_space(p2);
- p2 = skip_word(p);
- if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
- // else - if
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- *flag = 0;
- return p;
- } else {
- // else
- if(!syntax.curly[pos].flag) {
- syntax.curly[pos].flag = 1;
- *flag = 0;
- return p;
- }
- }
- }
- // if 閉じ
- syntax.curly_count--;
- // 最終地のラベルを付ける
- sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- if(syntax.curly[pos].flag == 1) {
- // このifに対するelseじゃないのでポインタの位置は同じ
- return bp;
- }
- return p;
- } else if(syntax.curly[pos].type == TYPE_DO) {
- int l;
- char label[256];
- const char *p2;
- if(syntax.curly[pos].flag) {
- // 現在地のラベル形成する(continue でここに来る)
- sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- }
- // 条件が偽なら終了地点に飛ばす
- p = skip_space(p);
- p2 = skip_word(p);
- if(p2 - p != 5 || strncasecmp(p,"while",5))
- disp_error_message("parse_syntax: need 'while'",p);
- p = skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- // 開始地点に飛ばす
- sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // 条件終了地点のラベル形成する
- sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- p = skip_space(p);
- if(*p != ';') {
- disp_error_message("parse_syntax: need ';'",p);
- return p+1;
- }
- p++;
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- // 次のループに飛ばす
- sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // for 終了のラベル付け
- sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- // while 条件判断へ飛ばす
- sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // while 終了のラベル付け
- sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
- int pos = syntax.curly_count-1;
- char label[256];
- int l;
- // 戻す
- sprintf(label,"return;");
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // 現在地のラベルを付ける
- sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count--;
- return p + 1;
- } else {
- *flag = 0;
- return p;
- }
- }
- /*==========================================
- * 組み込み関数の追加
- *------------------------------------------
- */
- static void add_buildin_func(void)
- {
- int i,n;
- const char* p;
- for( i=0; buildin_func[i].func; i++ ){
- // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
- // 'v' - value (either string or int or reference)
- // 's' - string
- // 'i' - int
- // 'r' - reference (of a variable)
- // 'l' - label
- // '?' - one optional parameter
- // '*' - unknown number of optional parameters
- p=buildin_func[i].arg;
- while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
- while( *p == '?' ) ++p;
- if( *p == '*' ) ++p;
- if( *p != 0){
- ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
- } else if( *skip_word(buildin_func[i].name) != 0 ){
- ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
- } else {
- n=add_str(buildin_func[i].name);
- str_data[n].type=C_FUNC;
- str_data[n].val=i;
- str_data[n].func=buildin_func[i].func;
- }
- }
- }
- /*==========================================
- * 定数データベースの読み込み
- *------------------------------------------
- */
- static void read_constdb(void)
- {
- FILE *fp;
- char line[1024],name[1024],val[1024];
- int n,type;
- sprintf(line, "%s/const.txt", db_path);
- fp=fopen(line, "r");
- if(fp==NULL){
- ShowError("can't read %s\n", line);
- return ;
- }
- while(fgets(line,1020,fp)){
- if(line[0]=='/' && line[1]=='/')
- continue;
- type=0;
- if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
- sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
- n=add_str(name);
- if(type==0)
- str_data[n].type=C_INT;
- else
- str_data[n].type=C_PARAM;
- str_data[n].val= (int)strtol(val,NULL,0);
- }
- }
- fclose(fp);
- }
- /*==========================================
- * エラー表示
- *------------------------------------------
- */
- const char* script_print_line( const char *p, const char *mark, int line ) {
- int i;
- if( p == NULL || !p[0] ) return NULL;
- if( line < 0 )
- printf("*% 5d : ", -line);
- else
- printf(" % 5d : ", line);
- for(i=0;p[i] && p[i] != '\n';i++){
- if(p + i != mark)
- printf("%c",p[i]);
- else
- printf("\'%c\'",p[i]);
- }
- printf("\n");
- return p+i+(p[i] == '\n' ? 1 : 0);
- }
- void script_error(const char *src,const char *file,int start_line, const char *error_msg, const char *error_pos) {
- // エラーが発生した行を求める
- int j;
- int line = start_line;
- const char *p;
- const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
- for(p=src;p && *p;line++){
- char *lineend=strchr(p,'\n');
- if(lineend==NULL || error_pos<lineend){
- break;
- }
- for( j = 0; j < 4; j++ ) {
- linestart[j] = linestart[j+1];
- }
- linestart[4] = p;
- p=lineend+1;
- }
- printf("\a\n");
- printf("script error on %s line %d\n", file, line);
- printf(" %s\n", error_msg);
- for(j = 0; j < 5; j++ ) {
- script_print_line( linestart[j], NULL, line + j - 5);
- }
- p = script_print_line( p, error_pos, -line);
- for(j = 0; j < 5; j++) {
- p = script_print_line( p, NULL, line + j + 1 );
- }
- }
- /*==========================================
- * スクリプトの解析
- *------------------------------------------
- */
- struct script_code* parse_script(const char *src,const char *file,int line,int options)
- {
- const char *p,*tmpp;
- int i;
- struct script_code *code;
- static int first=1;
- memset(&syntax,0,sizeof(syntax));
- if(first){
- add_buildin_func();
- read_constdb();
- }
- first=0;
- script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
- script_pos=0;
- script_size=SCRIPT_BLOCK_SIZE;
- str_data[LABEL_NEXTLINE].type=C_NOP;
- str_data[LABEL_NEXTLINE].backpatch=-1;
- str_data[LABEL_NEXTLINE].label=-1;
- for(i=LABEL_START;i<str_num;i++){
- if(
- str_data[i].type==C_POS || str_data[i].type==C_NAME ||
- str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
- ){
- str_data[i].type=C_NOP;
- str_data[i].backpatch=-1;
- str_data[i].label=-1;
- }
- }
- // who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
- if( options&SCRIPT_USE_LABEL_DB )
- scriptlabel_db->clear(scriptlabel_db, NULL);
- parse_options = options;
- if( setjmp( error_jump ) != 0 ) {
- //Restore program state when script has problems. [from jA]
- int i;
- const int size = sizeof(syntax.curly)/sizeof(syntax.curly[0]);
- if( error_report )
- script_error(src,file,line,error_msg,error_pos);
- aFree( error_msg );
- aFree( script_buf );
- script_pos = 0;
- script_size = 0;
- script_buf = NULL;
- for(i=LABEL_START;i<str_num;i++)
- if(str_data[i].type == C_NOP) str_data[i].type = C_NAME;
- for(i=0; i<size; i++)
- linkdb_final(&syntax.curly[i].case_label);
- return NULL;
- }
- parse_syntax_for_flag=0;
- p=src;
- p=skip_space(p);
- if(*p!='{'){
- disp_error_message("not found '{'",p);
- }
- p++;
- p = skip_space(p);
- if (p && *p == '}') {
- // an empty function, just return
- aFree( script_buf );
- script_pos = 0;
- script_size = 0;
- script_buf = NULL;
- return NULL;
- }
- while (p && *p && (*p!='}' || syntax.curly_count != 0)) {
- p=skip_space(p);
- // labelだけ特殊処理
- tmpp=skip_space(skip_word(p));
- if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
- i=add_word(p);
- set_label(i,script_pos,p);
- if( parse_options&SCRIPT_USE_LABEL_DB )
- strdb_put(scriptlabel_db, GETSTRING(str_data[i].str), (void*)script_pos);
- p=tmpp+1;
- continue;
- }
- // 他は全部一緒くた
- p=parse_line(p);
- p=skip_space(p);
- add_scriptc(C_EOL);
- set_label(LABEL_NEXTLINE,script_pos,p);
- str_data[LABEL_NEXTLINE].type=C_NOP;
- str_data[LABEL_NEXTLINE].backpatch=-1;
- str_data[LABEL_NEXTLINE].label=-1;
- }
- add_scriptc(C_NOP);
- script_size = script_pos;
- RECREATE(script_buf,unsigned char,script_pos);
- // 未解決のラベルを解決
- for(i=LABEL_START;i<str_num;i++){
- if(str_data[i].type==C_NOP){
- int j,next;
- str_data[i].type=C_NAME;
- str_data[i].label=i;
- for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
- next=GETVALUE(script_buf,j);
- SETVALUE(script_buf,j,i);
- j=next;
- }
- }
- }
- #ifdef DEBUG_DISP
- for(i=0;i<script_pos;i++){
- if((i&15)==0) printf("%04x : ",i);
- printf("%02x ",script_buf[i]);
- if((i&15)==15) printf("\n");
- }
- printf("\n");
- #endif
- #ifdef DEBUG_DISASM
- {
- int i = 0,j;
- while(i < script_pos) {
- printf("%06x ",i);
- j = i;
- switch(get_com(script_buf,&i)) {
- case C_EOL: printf("C_EOL"); break;
- case C_INT: printf("C_INT %d",get_num(script_buf,&i)); break;
- case C_POS:
- printf("C_POS 0x%06x",*(int*)(script_buf+i)&0xffffff);
- i += 3;
- break;
- case C_NAME:
- j = (*(int*)(script_buf+i)&0xffffff);
- printf("C_NAME %s",j == 0xffffff ? "?? unknown ??" : str_buf + str_data[j].str);
- i += 3;
- break;
- case C_ARG: printf("C_ARG"); break;
- case C_FUNC: printf("C_FUNC"); break;
- case C_ADD: printf("C_ADD"); break;
- case C_SUB: printf("C_SUB"); break;
- case C_MUL: printf("C_MUL"); break;
- case C_DIV: printf("C_DIV"); break;
- case C_MOD: printf("C_MOD"); break;
- case C_EQ: printf("C_EQ"); break;
- case C_NE: printf("C_NE"); break;
- case C_GT: printf("C_GT"); break;
- case C_GE: printf("C_GE"); break;
- case C_LT: printf("C_LT"); break;
- case C_LE: printf("C_LE"); break;
- case C_AND: printf("C_AND"); break;
- case C_OR: printf("C_OR"); break;
- case C_XOR: printf("C_XOR"); break;
- case C_LAND: printf("C_LAND"); break;
- case C_LOR: printf("C_LOR"); break;
- case C_R_SHIFT: printf("C_R_SHIFT"); break;
- case C_L_SHIFT: printf("C_L_SHIFT"); break;
- case C_NEG: printf("C_NEG"); break;
- case C_NOT: printf("C_NOT"); break;
- case C_LNOT: printf("C_LNOT"); break;
- case C_NOP: printf("C_NOP"); break;
- case C_OP3: printf("C_OP3"); break;
- case C_STR:
- j = strlen(script_buf + i);
- printf("C_STR %s",script_buf + i);
- i+= j+1;
- break;
- default:
- printf("unknown");
- }
- printf("\n");
- }
- }
- #endif
- CREATE(code,struct script_code,1);
- code->script_buf = script_buf;
- code->script_size = script_size;
- code->script_vars = NULL;
- return code;
- }
- //
- // 実行系
- //
- enum {RUN = 0,STOP,END,RERUNLINE,GOTO,RETFUNC};
- /// Returns the player attached to this script, identified by the rid.
- /// If there is no player attached, the script is terminated.
- struct map_session_data *script_rid2sd(struct script_state *st)
- {
- struct map_session_data *sd=map_id2sd(st->rid);
- if(!sd){
- ShowError("script_rid2sd: fatal error ! player not attached!\n");
- st->state = END;
- }
- return sd;
- }
- /*==========================================
- * Retrieves the value of a script variable
- *------------------------------------------*/
- int get_val(struct script_state* st, struct script_data* data)
- {
- struct map_session_data* sd = NULL;
- char *name, prefix, postfix;
-
- if(data->type != C_NAME) return 0;
- name = str_buf + str_data[data->u.num&0x00ffffff].str;
- prefix = name[0]; postfix = name[strlen(name)-1];
- if(not_server_variable(prefix)) {
- sd = script_rid2sd(st);
- if (!sd) { // needs player attached
- // throw error, load some meaningful default values and return
- ShowError("get_val error, cannot access player variable '%s'\n", name);
- if (postfix == '$') { data->type = C_CONSTSTR; data->u.str = ""; } else { data->type = C_INT; data->u.num = 0; }
- return 0;
- }
- }
- if(postfix == '$') { // string variable
- data->type = C_CONSTSTR;
- switch (prefix) {
- case '@':
- data->u.str = pc_readregstr(sd, data->u.num); break;
- case '$':
- data->u.str = (char *)idb_get(mapregstr_db,data->u.num); break;
- case '#':
- data->u.str = (name[1] == '#') ? pc_readaccountreg2str(sd, name) : pc_readaccountregstr(sd, name); break;
- case '.': {
- struct linkdb_node** n;
- n = (data->ref) ? data->ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
- data->u.str = linkdb_search(n, (void*)data->u.num);
- }
- break;
- default:
- data->u.str = pc_readglobalreg_str(sd, name); break;
- }
- if( data->u.str == NULL )
- data->u.str = "";
- } else { // integer variable
- data->type = C_INT;
- if(str_data[data->u.num&0x00ffffff].type == C_INT) {
- data->u.num = str_data[data->u.num&0x00ffffff].val;
- } else if(str_data[data->u.num&0x00ffffff].type == C_PARAM) {
- data->u.num = pc_readparam(sd, str_data[data->u.num&0x00ffffff].val);
- }
- else
- switch (prefix) {
- case '@':
- data->u.num = pc_readreg(sd, data->u.num); break;
- case '$':
- data->u.num = (int)idb_get(mapreg_db, data->u.num); break;
- case '#':
- data->u.num = (name[1] == '#') ? pc_readaccountreg2(sd, name) : pc_readaccountreg(sd, name); break;
- case '.': {
- struct linkdb_node** n;
- n = (data->ref) ? data->ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
- data->u.num = (int)linkdb_search(n, (void*)data->u.num);
- }
- break;
- default:
- data->u.num = pc_readglobalreg(sd, name); break;
- }
- }
- return 0;
- }
- /*==========================================
- * 変数の読み取り2
- *------------------------------------------
- */
- void* get_val2(struct script_state*st,int num,struct linkdb_node **ref)
- {
- struct script_data dat;
- dat.type=C_NAME;
- dat.u.num=num;
- dat.ref=ref;
- get_val(st,&dat);
- if( dat.type==C_INT ) return (void*)dat.u.num;
- else return (void*)dat.u.str;
- }
- /*==========================================
- * 変数設定用
- *------------------------------------------
- */
- static int set_reg(struct script_state*st,struct map_session_data *sd,int num,char *name,void *v,struct linkdb_node** ref)
- {
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- if( postfix=='$' ){
- char *str=(char*)v;
- if( prefix=='@'){
- pc_setregstr(sd,num,str);
- }else if(prefix=='$') {
- mapreg_setregstr(num,str);
- }else if(prefix=='#') {
- if( name[1]=='#' )
- pc_setaccountreg2str(sd,name,str);
- else
- pc_setaccountregstr(sd,name,str);
- }else if(prefix=='.') {
- char *p;
- struct linkdb_node **n;
- if( ref ) {
- n = ref;
- } else if( name[1] == '@' ) {
- n = st->stack->var_function;
- } else {
- n = &st->script->script_vars;
- }
- p = linkdb_search(n, (void*)num);
- if(p) {
- linkdb_erase(n, (void*)num);
- aFree(p);
- }
- if( ((char*)v)[0] )
- linkdb_insert(n, (void*)num, aStrdup(v));
- }else{
- pc_setglobalreg_str(sd,name,str);
- } // [zBuffer]
- }else{
- // 数値
- int val = (int)v;
- if(str_data[num&0x00ffffff].type==C_PARAM){
- pc_setparam(sd,str_data[num&0x00ffffff].val,val);
- }else if(prefix=='@') {
- pc_setreg(sd,num,val);
- }else if(prefix=='$') {
- mapreg_setreg(num,val);
- }else if(prefix=='#') {
- if( name[1]=='#' )
- pc_setaccountreg2(sd,name,val);
- else
- pc_setaccountreg(sd,name,val);
- }else if(prefix == '.') {
- struct linkdb_node **n;
- if( ref ) {
- n = ref;
- } else if( name[1] == '@' ) {
- n = st->stack->var_function;
- } else {
- n = &st->script->script_vars;
- }
- if( val == 0 ) {
- linkdb_erase(n, (void*)num);
- } else {
- linkdb_replace(n, (void*)num, (void*)val);
- }
- }else{
- pc_setglobalreg(sd,name,val);
- }
- }
- return 0;
- }
- int set_var(struct map_session_data *sd, char *name, void *val)
- {
- return set_reg(NULL, sd, add_str(name), name, val, NULL);
- }
- /*==========================================
- * 文字列への変換
- *------------------------------------------
- */
- char* conv_str(struct script_state *st,struct script_data *data)
- {
- get_val(st,data);
- if(data->type==C_INT){
- char *buf;
- CREATE(buf,char,ITEM_NAME_LENGTH);
- snprintf(buf,ITEM_NAME_LENGTH, "%d",data->u.num);
- buf[ITEM_NAME_LENGTH-1]=0;
- data->type=C_STR;
- data->u.str=buf;
- } else if(data->type==C_POS) {
- // Protect form crashes by passing labels to string-expected args [jA2200]
- data->type = C_CONSTSTR;
- data->u.str = "** SCRIPT ERROR **";
- } else if(data->type==C_NAME){
- data->type=C_CONSTSTR;
- data->u.str=str_buf+str_data[data->u.num].str;
- }
- return data->u.str;
- }
- /*==========================================
- * 数値へ変換
- *------------------------------------------
- */
- int conv_num(struct script_state *st,struct script_data *data)
- {
- char *p;
- get_val(st,data);
- if(data->type==C_STR || data->type==C_CONSTSTR){
- p=data->u.str;
- data->u.num = atoi(p);
- if(data->type==C_STR)
- aFree(p);
- data->type=C_INT;
- }
- return data->u.num;
- }
- /*==========================================
- * スタックへ数値をプッシュ
- *------------------------------------------
- */
- void push_val(struct script_stack *stack,int type,int val)
- {
- if(stack->sp >= stack->sp_max){
- stack->sp_max += 64;
- stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
- sizeof(stack->stack_data[0]) * stack->sp_max);
- memset(stack->stack_data + (stack->sp_max - 64), 0,
- 64 * sizeof(*(stack->stack_data)));
- }
- // if(battle_config.etc_log)
- // printf("push (%d,%d)-> %d\n",type,val,stack->sp);
- stack->stack_data[stack->sp].type=type;
- stack->stack_data[stack->sp].u.num=val;
- stack->stack_data[stack->sp].ref = NULL;
- stack->sp++;
- }
- /*==========================================
- * スタックへ数値+リファレンスをプッシュ
- *------------------------------------------
- */
- void push_val2(struct script_stack *stack,int type,int val,struct linkdb_node** ref) {
- push_val(stack,type,val);
- stack->stack_data[stack->sp-1].ref = ref;
- }
- /*==========================================
- * スタックへ文字列をプッシュ
- *------------------------------------------
- */
- void push_str(struct script_stack *stack,int type,char *str)
- {
- if(stack->sp>=stack->sp_max){
- stack->sp_max += 64;
- stack->stack_data = (struct script_data *)aRealloc(stack->stack_data,
- sizeof(stack->stack_data[0]) * stack->sp_max);
- memset(stack->stack_data + (stack->sp_max - 64), '\0',
- 64 * sizeof(*(stack->stack_data)));
- }
- // if(battle_config.etc_log)
- // printf("push (%d,%x)-> %d\n",type,str,stack->sp);
- stack->stack_data[stack->sp].type =type;
- stack->stack_data[stack->sp].u.str=str;
- stack->stack_data[stack->sp].ref =NULL;
- stack->sp++;
- }
- /*==========================================
- * スタックへ複製をプッシュ
- *------------------------------------------
- */
- void push_copy(struct script_stack *stack,int pos)
- {
- switch(stack->stack_data[pos].type){
- case C_CONSTSTR:
- push_str(stack,C_CONSTSTR,stack->stack_data[pos].u.str);
- break;
- case C_STR:
- push_str(stack,C_STR,aStrdup(stack->stack_data[pos].u.str));
- break;
- default:
- push_val2(
- stack,stack->stack_data[pos].type,stack->stack_data[pos].u.num,
- stack->stack_data[pos].ref
- );
- break;
- }
- }
- /*==========================================
- * スタックからポップ
- *------------------------------------------
- */
- void pop_stack(struct script_stack* stack,int start,int end)
- {
- int i;
- for(i=start;i<end;i++){
- if(stack->stack_data[i].type==C_STR){
- aFree(stack->stack_data[i].u.str);
- stack->stack_data[i].type=C_INT; //Might not be correct, but it's done in case to prevent pointer errors later on. [Skotlex]
- }
- }
- if(stack->sp>end){
- memmove(&stack->stack_data[start],&stack->stack_data[end],sizeof(stack->stack_data[0])*(stack->sp-end));
- }
- stack->sp-=end-start;
- }
- /*==========================================
- * スクリプト依存変数、関数依存変数の解放
- *------------------------------------------
- */
- void script_free_vars(struct linkdb_node **node) {
- struct linkdb_node *n = *node;
- while(n) {
- char *name = str_buf + str_data[(int)(n->key)&0x00ffffff].str;
- char postfix = name[strlen(name)-1];
- if( postfix == '$' ) {
- // 文字型変数なので、データ削除
- aFree(n->data);
- }
- n = n->next;
- }
- linkdb_final( node );
- }
- /*==========================================
- * Free's the whole stack. Invoked when clearing a character. [Skotlex]
- *------------------------------------------
- */
- void script_free_stack(struct script_stack *stack) {
- int i;
- for(i = 0; i < stack->sp; i++) {
- if( stack->stack_data[i].type == C_STR ) {
- aFree(stack->stack_data[i].u.str);
- stack->stack_data[i].type = C_INT;
- } else if( i > 0 && stack->stack_data[i].type == C_RETINFO ) {
- struct linkdb_node** n = (struct linkdb_node**)stack->stack_data[i-1].u.num;
- script_free_vars( n );
- aFree( n );
- }
- }
- script_free_vars( stack->var_function );
- aFree(stack->var_function);
- aFree(stack->stack_data);
- aFree(stack);
- }
- void script_free_code(struct script_code* code) {
- script_free_vars( &code->script_vars );
- aFree( code->script_buf );
- aFree( code );
- }
- //
- // 実行部main
- //
- /*==========================================
- * コマンドの読み取り
- *------------------------------------------
- */
- static int unget_com_data=-1;
- int get_com(unsigned char *script,int *pos)
- {
- int i,j;
- if(unget_com_data>=0){
- i=unget_com_data;
- unget_com_data=-1;
- return i;
- }
- if(script[*pos]>=0x80){
- return C_INT;
- }
- i=0; j=0;
- while(script[*pos]>=0x40){
- i=script[(*pos)++]<<j;
- j+=6;
- }
- return i+(script[(*pos)++]<<j);
- }
- /*==========================================
- * コマンドのプッシュバック
- *------------------------------------------
- */
- void unget_com(int c)
- {
- if(unget_com_data!=-1){
- if(battle_config.error_log)
- ShowError("unget_com can back only 1 data\n");
- }
- unget_com_data=c;
- }
- /*==========================================
- * 数値の所得
- *------------------------------------------
- */
- int get_num(unsigned char *script,int *pos)
- {
- int i,j;
- i=0; j=0;
- while(script[*pos]>=0xc0){
- i+=(script[(*pos)++]&0x7f)<<j;
- j+=6;
- }
- return i+((script[(*pos)++]&0x7f)<<j);
- }
- /*==========================================
- * スタックから値を取り出す
- *------------------------------------------
- */
- int pop_val(struct script_state* st)
- {
- if(st->stack->sp<=0)
- return 0;
- st->stack->sp--;
- get_val(st,&(st->stack->stack_data[st->stack->sp]));
- if(st->stack->stack_data[st->stack->sp].type==C_INT)
- return st->stack->stack_data[st->stack->sp].u.num;
- return 0;
- }
- int isstr(struct script_data *c) {
- if( c->type == C_STR || c->type == C_CONSTSTR )
- return 1;
- else if( c->type == C_NAME ) {
- char *p = str_buf + str_data[c->u.num & 0xffffff].str;
- char postfix = p[strlen(p)-1];
- return (postfix == '$');
- }
- return 0;
- }
- /*==========================================
- * Three-section operator
- * test ? if_true : if_false
- *------------------------------------------
- */
- void op_3(struct script_state *st) {
- int flag = 0;
- if( isstr(&st->stack->stack_data[st->stack->sp-3])) {
- char *str = conv_str(st,& (st->stack->stack_data[st->stack->sp-3]));
- flag = str[0];
- } else {
- flag = conv_num(st,& (st->stack->stack_data[st->stack->sp-3]));
- }
- if( flag ) {
- push_copy(st->stack, st->stack->sp-2 );
- } else {
- push_copy(st->stack, st->stack->sp-1 );
- }
- pop_stack(st->stack,st->stack->sp-4,st->stack->sp-1);
- }
- /*==========================================
- * 加算演算子
- *------------------------------------------
- */
- void op_add(struct script_state* st)
- {
- st->stack->sp--;
- get_val(st,&(st->stack->stack_data[st->stack->sp]));
- get_val(st,&(st->stack->stack_data[st->stack->sp-1]));
- if(isstr(&st->stack->stack_data[st->stack->sp]) || isstr(&st->stack->stack_data[st->stack->sp-1])){
- conv_str(st,&(st->stack->stack_data[st->stack->sp]));
- conv_str(st,&(st->stack->stack_data[st->stack->sp-1]));
- }
- if(st->stack->stack_data[st->stack->sp].type==C_INT){ // ii
- int *i1 = &st->stack->stack_data[st->stack->sp-1].u.num;
- int *i2 = &st->stack->stack_data[st->stack->sp].u.num;
- int ret = *i1 + *i2;
- double ret_double = (double)*i1 + (double)*i2;
- if(ret_double > INT_MAX|| ret_double < INT_MIN) {
- ShowWarning("script::op_add overflow detected op:%d\n",C_ADD);
- report_src(st);
- ret = cap_value(ret, INT_MIN, INT_MAX);
- }
- *i1 = ret;
- } else { // ssの予定
- char *buf;
- buf=(char *)aMallocA((strlen(st->stack->stack_data[st->stack->sp-1].u.str)+
- strlen(st->stack->stack_data[st->stack->sp].u.str)+1)*sizeof(char));
- strcpy(buf,st->stack->stack_data[st->stack->sp-1].u.str);
- strcat(buf,st->stack->stack_data[st->stack->sp].u.str);
- if(st->stack->stack_data[st->stack->sp-1].type==C_STR)
- {
- aFree(st->stack->stack_data[st->stack->sp-1].u.str);
- st->stack->stack_data[st->stack->sp-1].type=C_INT;
- }
- if(st->stack->stack_data[st->stack->sp].type==C_STR)
- {
- aFree(st->stack->stack_data[st->stack->sp].u.str);
- st->stack->stack_data[st->stack->sp].type=C_INT;
- }
- st->stack->stack_data[st->stack->sp-1].type=C_STR;
- st->stack->stack_data[st->stack->sp-1].u.str=buf;
- }
- st->stack->stack_data[st->stack->sp-1].ref = NULL;
- }
- /*==========================================
- * 二項演算子(文字列)
- *------------------------------------------
- */
- void op_2str(struct script_state *st,int op,int sp1,int sp2)
- {
- char *s1=st->stack->stack_data[sp1].u.str,
- *s2=st->stack->stack_data[sp2].u.str;
- int a=0;
- switch(op){
- case C_EQ:
- a= (strcmp(s1,s2)==0);
- break;
- case C_NE:
- a= (strcmp(s1,s2)!=0);
- break;
- case C_GT:
- a= (strcmp(s1,s2)> 0);
- break;
- case C_GE:
- a= (strcmp(s1,s2)>=0);
- break;
- case C_LT:
- a= (strcmp(s1,s2)< 0);
- break;
- case C_LE:
- a= (strcmp(s1,s2)<=0);
- break;
- default:
- ShowWarning("script: illegal string operator\n");
- break;
- }
- // Because push_val() overwrite stack_data[sp1], C_STR on stack_data[sp1] won't be freed.
- // So, call push_val() after freeing strings. [jA1783]
- // push_val(st->stack,C_INT,a);
- if(st->stack->stack_data[sp1].type==C_STR)
- {
- aFree(s1);
- st->stack->stack_data[sp1].type=C_INT;
- }
- if(st->stack->stack_data[sp2].type==C_STR)
- {
- aFree(s2);
- st->stack->stack_data[sp2].type=C_INT;
- }
- push_val(st->stack,C_INT,a);
- }
- /*==========================================
- * 二項演算子(数値)
- *------------------------------------------
- */
- void op_2num(struct script_state *st,int op,int i1,int i2)
- {
- int ret = 0;
- double ret_double = 0;
- switch(op){
- case C_MOD: ret = i1 % i2; break;
- case C_AND: ret = i1 & i2; break;
- case C_OR: ret = i1 | i2; break;
- case C_XOR: ret = i1 ^ i2; break;
- case C_LAND: ret = (i1 && i2); break;
- case C_LOR: ret = (i1 || i2); break;
- case C_EQ: ret = (i1 == i2); break;
- case C_NE: ret = (i1 != i2); break;
- case C_GT: ret = (i1 > i2); break;
- case C_GE: ret = (i1 >= i2); break;
- case C_LT: ret = (i1 < i2); break;
- case C_LE: ret = (i1 <= i2); break;
- case C_R_SHIFT: ret = i1>>i2; break;
- case C_L_SHIFT: ret = i1<<i2; break;
- default:
- switch(op) {
- case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
- case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
- case C_DIV:
- if(i2 == 0) {
- printf("script::op_2num division by zero.\n");
- ret = INT_MAX;
- ret_double = 0; // doubleの精度が怪しいのでオーバーフロー対策を飛ばす
- } else {
- ret = i1 / i2; ret_double = (double)i1 / (double)i2;
- }
- break;
- }
- if(ret_double > INT_MAX || ret_double < INT_MIN) {
- printf("script::op_2num overflow detected op:%d\n",op);
- report_src(st);
- ret = (int)cap_value(ret_double,INT_MAX,INT_MIN);
- }
- }
- push_val(st->stack,C_INT,ret);
- }
- /*==========================================
- * 二項演算子
- *------------------------------------------
- */
- void op_2(struct script_state *st,int op)
- {
- int i1,i2;
- char *s1=NULL,*s2=NULL;
- i2=pop_val(st);
- if( isstr(&st->stack->stack_data[st->stack->sp]) )
- s2=st->stack->stack_data[st->stack->sp].u.str;
- i1=pop_val(st);
- if( isstr(&st->stack->stack_data[st->stack->sp]) )
- s1=st->stack->stack_data[st->stack->sp].u.str;
- if( s1!=NULL && s2!=NULL ){
- // ss => op_2str
- op_2str(st,op,st->stack->sp,st->stack->sp+1);
- }else if( s1==NULL && s2==NULL ){
- // ii => op_2num
- op_2num(st,op,i1,i2);
- }else{
- // si,is => error
- ShowWarning("script: op_2: int&str, str&int not allow.\n");
- report_src(st);
- if(s1 && st->stack->stack_data[st->stack->sp].type == C_STR)
- {
- aFree(s1);
- st->stack->stack_data[st->stack->sp].type = C_INT;
- }
- if(s2 && st->stack->stack_data[st->stack->sp+1].type == C_STR)
- {
- aFree(s2);
- st->stack->stack_data[st->stack->sp+1].type = C_INT;
- }
- push_val(st->stack,C_INT,0);
- }
- }
- /*==========================================
- * 単項演算子
- *------------------------------------------
- */
- void op_1num(struct script_state *st,int op)
- {
- int i1;
- i1=pop_val(st);
- switch(op){
- case C_NEG:
- i1=-i1;
- break;
- case C_NOT:
- i1=~i1;
- break;
- case C_LNOT:
- i1=!i1;
- break;
- }
- push_val(st->stack,C_INT,i1);
- }
- /*==========================================
- * 関数の実行
- *------------------------------------------
- */
- int run_func(struct script_state *st)
- {
- int i,start_sp,end_sp,func;
- end_sp=st->stack->sp;
- for(i=end_sp-1;i>=0 && st->stack->stack_data[i].type!=C_ARG;i--);
- if(i<=0){ //Crash fix when missing "push_val" causes current pointer to become -1. from Rayce (jA)
- if(battle_config.error_log)
- ShowError("function not found\n");
- // st->stack->sp=0;
- st->state=END;
- report_src(st);
- return 1;
- }
- start_sp=i-1;
- st->start=i-1;
- st->end=end_sp;
- func=st->stack->stack_data[st->start].u.num;
- #ifdef DEBUG_RUN
- if(battle_config.etc_log) {
- ShowDebug("run_func : %s? (%d(%d)) sp=%d (%d...%d)\n",str_buf+str_data[func].str, func, str_data[func].type, st->stack->sp, st->start, st->end);
- ShowDebug("stack dump :");
- for(i=0;i<end_sp;i++){
- switch(st->stack->stack_data[i].type){
- case C_INT:
- printf(" int(%d)",st->stack->stack_data[i].u.num);
- break;
- case C_NAME:
- printf(" name(%s)",str_buf+str_data[st->stack->stack_data[i].u.num & 0xffffff].str);
- break;
- case C_ARG:
- printf(" arg");
- break;
- case C_POS:
- printf(" pos(%d)",st->stack->stack_data[i].u.num);
- break;
- case C_STR:
- printf(" str(%s)",st->stack->stack_data[i].u.str);
- break;
- case C_CONSTSTR:
- printf(" cstr(%s)",st->stack->stack_data[i].u.str);
- break;
- default:
- printf(" etc(%d,%d)",st->stack->stack_data[i].type,st->stack->stack_data[i].u.num);
- }
- }
- printf("\n");
- }
- #endif
- if(str_data[func].type!=C_FUNC ){
- ShowMessage ("run_func: '"CL_WHITE"%s"CL_RESET"' (type %d) is not function and command!\n", str_buf+str_data[func].str, str_data[func].type);
- // st->stack->sp=0;
- st->state=END;
- report_src(st);
- return 1;
- }
- #ifdef DEBUG_RUN
- ShowDebug("run_func : %s (func_no : %d , func_type : %d pos : 0x%x)\n",
- str_buf+str_data[func].str,func,str_data[func].type,st->pos
- );
- #endif
- if(str_data[func].func){
- if (str_data[func].func(st)) //Report error
- report_src(st);
- } else {
- if(battle_config.error_log)
- ShowError("run_func : %s? (%d(%d))\n",str_buf+str_data[func].str,func,str_data[func].type);
- push_val(st->stack,C_INT,0);
- report_src(st);
- }
- // Stack's datum are used when re-run functions [Eoe]
- if(st->state != RERUNLINE) {
- pop_stack(st->stack,start_sp,end_sp);
- }
- if(st->state==RETFUNC){
- // ユーザー定義関数からの復帰
- int olddefsp=st->stack->defsp;
- int i;
- pop_stack(st->stack,st->stack->defsp,start_sp); // 復帰に邪魔なスタック削除
- if(st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO){
- ShowWarning("script:run_func(return) return without callfunc or callsub!\n");
- st->state=END;
- report_src(st);
- return 1;
- }
- script_free_vars( st->stack->var_function );
- aFree(st->stack->var_function);
- i = conv_num(st,& (st->stack->stack_data[st->stack->defsp-5])); // 引数の数所得
- st->pos=conv_num(st,& (st->stack->stack_data[st->stack->defsp-1])); // スクリプト位置の復元
- st->script=(struct script_code*)conv_num(st,& (st->stack->stack_data[st->stack->defsp-3])); // スクリプトを復元
- st->stack->var_function = (struct linkdb_node**)st->stack->stack_data[st->stack->defsp-2].u.num; // 関数依存変数
- st->stack->defsp=conv_num(st,& (st->stack->stack_data[st->stack->defsp-4])); // 基準スタックポインタを復元
- pop_stack(st->stack,olddefsp-5-i,olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
- st->state=GOTO;
- }
- return 0;
- }
- /*==========================================
- * スクリプトの実行
- *------------------------------------------
- */
- void run_script_main(struct script_state *st);
- void run_script(struct script_code *rootscript,int pos,int rid,int oid)
- {
- struct script_state *st;
- struct map_session_data *sd=NULL;
- if(rootscript==NULL || pos<0)
- return;
- if (rid) sd = map_id2sd(rid);
- if (sd && sd->st && sd->st->scriptroot == rootscript && sd->st->pos == pos){
- //Resume script.
- st = sd->st;
- } else {
- st = aCalloc(sizeof(struct script_state), 1);
- // the script is different, make new script_state and stack
- st->stack = aMalloc (sizeof(struct script_stack));
- st->stack->sp=0;
- st->stack->sp_max=64;
- st->stack->stack_data = (struct script_data *)aCalloc(st->stack->sp_max,sizeof(st->stack->stack_data[0]));
- st->stack->defsp = st->stack->sp;
- st->stack->var_function = aCalloc(1, sizeof(struct linkdb_node*));
- st->state = RUN;
- st->script = rootscript;
- }
- st->pos = pos;
- st->rid = rid;
- st->oid = oid;
- st->sleep.timer = -1;
- run_script_main(st);
- }
- void script_stop_sleeptimers(int id)
- {
- struct script_state* st;
- for(;;)
- {
- st = (struct script_state*)linkdb_erase(&sleep_db,(void*)id);
- if( st == NULL )
- break; // no more sleep timers
- if( st->sleep.timer != INVALID_TIMER )
- delete_timer(st->sleep.timer, run_script_timer);
- script_free_stack(st->stack);
- aFree(st);
- }
- }
- /*==========================================
- * 指定ノードをsleep_dbから削除
- *------------------------------------------
- */
- struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
- {
- struct linkdb_node *retnode;
- if( n == NULL)
- return NULL;
- if( n->prev == NULL )
- sleep_db = n->next;
- else
- n->prev->next = n->next;
- if( n->next )
- n->next->prev = n->prev;
- retnode = n->next;
- aFree( n );
- return retnode; // 次のノードを返す
- }
- /*==========================================
- * sleep用タイマー関数
- *------------------------------------------
- */
- int run_script_timer(int tid, unsigned int tick, int id, int data)
- {
- struct script_state *st = (struct script_state *)data;
- struct linkdb_node *node = (struct linkdb_node *)sleep_db;
- struct map_session_data *sd = map_id2sd(st->rid);
- if((sd && sd->status.char_id != id) || (st->rid && !sd))
- { //Character mismatch. Cancel execution.
- st->rid = 0;
- st->state = END;
- }
- while( node && st->sleep.timer != -1 ) {
- if( (int)node->key == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
- script_erase_sleepdb(node);
- st->sleep.timer = -1;
- break;
- }
- node = node->next;
- }
- if(st->state != RERUNLINE)
- st->sleep.tick = 0;
- run_script_main(st);
- return 0;
- }
- /*==========================================
- * スクリプトの実行メイン部分
- *------------------------------------------
- */
- void run_script_main(struct script_state *st)
- {
- int c;
- int cmdcount=script_config.check_cmdcount;
- int gotocount=script_config.check_gotocount;
- struct map_session_data *sd;
- //For backing up purposes
- struct script_state *bk_st = NULL;
- int bk_npcid = 0;
- struct script_stack *stack=st->stack;
- sd = st->rid?map_id2sd(st->rid):NULL;
- if(sd){
- if(sd->st != st){
- bk_st = sd->st;
- bk_npcid = sd->npc_id;
- }
- sd->st = st;
- sd->npc_id = st->oid;
- }
- if(st->state == RERUNLINE) {
- st->state = RUN;
- run_func(st);
- if(st->state == GOTO)
- st->state = RUN;
- } else if(st->state != END)
- st->state = RUN;
- while(st->state == RUN){
- c= get_com(st->script->script_buf,&st->pos);
- switch(c){
- case C_EOL:
- if(stack->sp!=stack->defsp){
- if(stack->sp > stack->defsp)
- { //sp > defsp is valid in cases when you invoke functions and don't use the returned value. [Skotlex]
- //Since sp is supposed to be defsp in these cases, we could assume the extra stack elements are unneeded.
- if (battle_config.etc_log)
- {
- ShowWarning("Clearing unused stack stack.sp(%d) -> default(%d)\n",stack->sp,stack->defsp);
- report_src(st);
- }
- pop_stack(stack, stack->defsp, stack->sp); //Clear out the unused stack-section.
- } else if(battle_config.error_log)
- ShowError("stack.sp(%d) != default(%d)\n",stack->sp,stack->defsp);
- stack->sp=stack->defsp;
- }
- break;
- case C_INT:
- push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
- break;
- case C_POS:
- case C_NAME:
- push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
- st->pos+=3;
- break;
- case C_ARG:
- push_val(stack,c,0);
- break;
- case C_STR:
- push_str(stack,C_CONSTSTR,(st->script->script_buf+st->pos));
- while(st->script->script_buf[st->pos++]);
- break;
- case C_FUNC:
- run_func(st);
- if(st->state==GOTO){
- st->state = RUN;
- if( gotocount>0 && (--gotocount)<=0 ){
- ShowError("run_script: infinity loop !\n");
- report_src(st);
- st->state=END;
- }
- }
- break;
- case C_ADD:
- op_add(st);
- break;
- case C_SUB:
- case C_MUL:
- case C_DIV:
- case C_MOD:
- case C_EQ:
- case C_NE:
- case C_GT:
- case C_GE:
- case C_LT:
- case C_LE:
- case C_AND:
- case C_OR:
- case C_XOR:
- case C_LAND:
- case C_LOR:
- case C_R_SHIFT:
- case C_L_SHIFT:
- op_2(st,c);
- break;
- case C_NEG:
- case C_NOT:
- case C_LNOT:
- op_1num(st,c);
- break;
- case C_OP3:
- op_3(st);
- break;
- case C_NOP:
- st->state=END;
- break;
- default:
- if(battle_config.error_log)
- ShowError("unknown command : %d @ %d\n",c,pos);
- st->state=END;
- break;
- }
- if( cmdcount>0 && (--cmdcount)<=0 ){
- ShowError("run_script: infinity loop !\n");
- report_src(st);
- st->state=END;
- }
- }
- if(st->sleep.tick > 0) {
- //Delay execution
- st->sleep.charid = sd?sd->status.char_id:0;
- st->sleep.timer = add_timer(gettick()+st->sleep.tick,
- run_script_timer, st->sleep.charid, (int)st);
- linkdb_insert(&sleep_db, (void*)st->oid, st);
- //Restore previous script
- if (sd) {
- sd->st = bk_st;
- sd->npc_id = bk_npcid;
- bk_st = NULL; //Remove tag for removal.
- }
- }
- else if(st->state != END && sd){
- //Resume later (st is already attached to player).
- if(bk_st) {
- ShowWarning("Unable to restore stack! Double continuation!\n");
- //Report BOTH scripts to see if that can help somehow.
- ShowDebug("Previous script (lost):\n");
- report_src(bk_st);
- ShowDebug("Current script:\n");
- report_src(st);
- }
- } else {
- //Dispose of script.
- if (sd)
- { //Restore previous stack and save char.
- if(sd->state.using_fake_npc){
- clif_clearchar_id(sd->npc_id, 0, sd->fd);
- sd->state.using_fake_npc = 0;
- }
- //Restore previous script if any.
- sd->st = bk_st;
- sd->npc_id = bk_npcid;
- if (!bk_st)
- npc_event_dequeue(sd);
- else
- bk_st = NULL; //Remove tag for removal.
- if (sd->state.reg_dirty&2)
- intif_saveregistry(sd,2);
- if (sd->state.reg_dirty&1)
- intif_saveregistry(sd,1);
- }
- st->pos = -1;
- script_free_stack (st->stack);
- aFree(st);
- }
- if (bk_st)
- { //Remove previous script
- bk_st->pos = -1;
- script_free_stack(bk_st->stack);
- aFree(bk_st);
- bk_st = NULL;
- }
- }
- /*==========================================
- * マップ変数の変更
- *------------------------------------------
- */
- int mapreg_setreg(int num,int val)
- {
- #if !defined(TXT_ONLY) && defined(MAPREGSQL)
- int i=num>>24;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char tmp_str[64];
- #endif
- if(val!=0) {
- if(idb_put(mapreg_db,num,(void*)val))
- ;
- #if !defined(TXT_ONLY) && defined(MAPREGSQL)
- else if(name[1] != '@') {
- sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%d')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,val);
- if(mysql_query(&mmysql_handle,tmp_sql)){
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- #endif
- } else { // [zBuffer]
- #if !defined(TXT_ONLY) && defined(MAPREGSQL)
- if(name[1] != '@') { // Remove from database because it is unused.
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
- if(mysql_query(&mmysql_handle,tmp_sql)){
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- #endif
- idb_remove(mapreg_db,num);
- }
- mapreg_dirty=1;
- return 0;
- }
- /*==========================================
- * 文字列型マップ変数の変更
- *------------------------------------------
- */
- int mapreg_setregstr(int num,const char *str)
- {
- char *p;
- #if !defined(TXT_ONLY) && defined(MAPREGSQL)
- char tmp_str[64];
- char tmp_str2[512];
- int i=num>>24; // [zBuffer]
- char *name=str_buf+str_data[num&0x00ffffff].str;
- #endif
- if( str==NULL || *str==0 ){
- #if !defined(TXT_ONLY) && defined(MAPREGSQL)
- if(name[1] != '@') {
- sprintf(tmp_sql,"DELETE FROM `%s` WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_varname,name,mapregsql_db_index,i);
- if(mysql_query(&mmysql_handle,tmp_sql)){
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- #endif
- idb_remove(mapregstr_db,num);
- mapreg_dirty=1;
- return 0;
- }
- p=(char *)aMallocA((strlen(str)+1)*sizeof(char));
- strcpy(p,str);
-
- if (idb_put(mapregstr_db,num,p))
- ;
- #if !defined(TXT_ONLY) && defined(MAPREGSQL)
- else if(name[1] != '@'){ //put returned null, so we must insert.
- // Someone is causing a database size infinite increase here without name[1] != '@' [Lance]
- sprintf(tmp_sql,"INSERT INTO `%s`(`%s`,`%s`,`%s`) VALUES ('%s','%d','%s')",mapregsql_db,mapregsql_db_varname,mapregsql_db_index,mapregsql_db_value,jstrescapecpy(tmp_str,name),i,jstrescapecpy(tmp_str2,p));
- if(mysql_query(&mmysql_handle,tmp_sql)){
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- #endif
- mapreg_dirty=1;
- return 0;
- }
- /*==========================================
- * 永続的マップ変数の読み込み
- *------------------------------------------
- */
- static int script_load_mapreg(void)
- {
- #if defined(TXT_ONLY) || !defined(MAPREGSQL)
- FILE *fp;
- char line[1024];
- if( (fp=fopen(mapreg_txt,"rt"))==NULL )
- return -1;
- while(fgets(line,sizeof(line),fp)){
- char buf1[256],buf2[1024],*p;
- int n,v,s,i;
- if( sscanf(line,"%255[^,],%d\t%n",buf1,&i,&n)!=2 &&
- (i=0,sscanf(line,"%[^\t]\t%n",buf1,&n)!=1) )
- continue;
- if( buf1[strlen(buf1)-1]=='$' ){
- if( sscanf(line+n,"%[^\n\r]",buf2)!=1 ){
- ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
- continue;
- }
- p=(char *)aMallocA((strlen(buf2) + 1)*sizeof(char));
- strcpy(p,buf2);
- s= add_str(buf1);
- idb_put(mapregstr_db,(i<<24)|s,p);
- }else{
- if( sscanf(line+n,"%d",&v)!=1 ){
- ShowError("%s: %s broken data !\n",mapreg_txt,buf1);
- continue;
- }
- s= add_str(buf1);
- idb_put(mapreg_db,(i<<24)|s,(void*)v);
- }
- }
- fclose(fp);
- mapreg_dirty=0;
- return 0;
- #else
- // SQL mapreg code start [zBuffer]
- /*
- 0 1 2
- +-------------------------+
- | varname | index | value |
- +-------------------------+
- */
- unsigned int perfomance = (unsigned int)time(NULL);
- sprintf(tmp_sql,"SELECT * FROM `%s`",mapregsql_db);
- ShowInfo("Querying script_load_mapreg ...\n");
- if(mysql_query(&mmysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- return -1;
- }
- ShowInfo("Success! Returning results ...\n");
- sql_res = mysql_store_result(&mmysql_handle);
- if (sql_res) {
- while ((sql_row = mysql_fetch_row(sql_res))) {
- char buf1[33], *p = NULL;
- int i,v,s;
- strcpy(buf1,sql_row[0]);
- if( buf1[strlen(buf1)-1]=='$' ){
- i = atoi(sql_row[1]);
- p=(char *)aMallocA((strlen(sql_row[2]) + 1)*sizeof(char));
- strcpy(p,sql_row[2]);
- s= add_str(buf1);
- idb_put(mapregstr_db,(i<<24)|s,p);
- }else{
- s= add_str(buf1);
- v= atoi(sql_row[2]);
- i = atoi(sql_row[1]);
- idb_put(mapreg_db,(i<<24)|s,(void *)v);
- }
- }
- }
- ShowInfo("Freeing results...\n");
- mysql_free_result(sql_res);
- mapreg_dirty=0;
- perfomance = (((unsigned int)time(NULL)) - perfomance);
- ShowInfo("SQL Mapreg Loading Completed Under %d Seconds.\n",perfomance);
- return 0;
- #endif /* TXT_ONLY */
- }
- /*==========================================
- * 永続的マップ変数の書き込み
- *------------------------------------------
- */
- static int script_save_mapreg_intsub(DBKey key,void *data,va_list ap)
- {
- #if defined(TXT_ONLY) || !defined(MAPREGSQL)
- FILE *fp=va_arg(ap,FILE*);
- int num=key.i&0x00ffffff, i=key.i>>24;
- char *name=str_buf+str_data[num].str;
- if( name[1]!='@' ){
- if(i==0)
- fprintf(fp,"%s\t%d\n", name, (int)data);
- else
- fprintf(fp,"%s,%d\t%d\n", name, i, (int)data);
- }
- return 0;
- #else
- int num=key.i&0x00ffffff, i=key.i>>24; // [zBuffer]
- char *name=str_buf+str_data[num].str;
- if ( name[1] != '@') {
- sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%d' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,(int)data,mapregsql_db_varname,name,mapregsql_db_index,i);
- if(mysql_query(&mmysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- return 0;
- #endif
- }
- static int script_save_mapreg_strsub(DBKey key,void *data,va_list ap)
- {
- #if defined(TXT_ONLY) || !defined(MAPREGSQL)
- FILE *fp=va_arg(ap,FILE*);
- int num=key.i&0x00ffffff, i=key.i>>24;
- char *name=str_buf+str_data[num].str;
- if( name[1]!='@' ){
- if(i==0)
- fprintf(fp,"%s\t%s\n", name, (char *)data);
- else
- fprintf(fp,"%s,%d\t%s\n", name, i, (char *)data);
- }
- return 0;
- #else
- char tmp_str2[512];
- int num=key.i&0x00ffffff, i=key.i>>24;
- char *name=str_buf+str_data[num].str;
- if ( name[1] != '@') {
- sprintf(tmp_sql,"UPDATE `%s` SET `%s`='%s' WHERE `%s`='%s' AND `%s`='%d'",mapregsql_db,mapregsql_db_value,jstrescapecpy(tmp_str2,(char *)data),mapregsql_db_varname,name,mapregsql_db_index,i);
- if(mysql_query(&mmysql_handle, tmp_sql) ) {
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- }
- }
- return 0;
- #endif
- }
- static int script_save_mapreg(void)
- {
- #if defined(TXT_ONLY) || !defined(MAPREGSQL)
- FILE *fp;
- int lock;
- if( (fp=lock_fopen(mapreg_txt,&lock))==NULL ) {
- ShowError("script_save_mapreg: Unable to lock-open file [%s]\n",mapreg_txt);
- return -1;
- }
- mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub,fp);
- mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub,fp);
- lock_fclose(fp,mapreg_txt,&lock);
- #else
- unsigned int perfomance = (unsigned int)time(NULL);
- mapreg_db->foreach(mapreg_db,script_save_mapreg_intsub); // [zBuffer]
- mapregstr_db->foreach(mapregstr_db,script_save_mapreg_strsub);
- perfomance = ((unsigned int)time(NULL) - perfomance);
- if(perfomance > 2)
- ShowWarning("Slow Query: MapregSQL Saving @ %d second(s).\n", perfomance);
- #endif
- mapreg_dirty=0;
- return 0;
- }
- static int script_autosave_mapreg(int tid,unsigned int tick,int id,int data)
- {
- if(mapreg_dirty)
- if (script_save_mapreg() == -1)
- ShowError("Failed to save the mapreg data!\n");
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- static int set_posword(char *p)
- {
- char* np,* str[15];
- int i=0;
- for(i=0;i<11;i++) {
- if((np=strchr(p,','))!=NULL) {
- str[i]=p;
- *np=0;
- p=np+1;
- } else {
- str[i]=p;
- p+=strlen(p);
- }
- if(str[i])
- strcpy(pos[i],str[i]);
- }
- return 0;
- }
- int script_config_read_sub(char *cfgName)
- {
- int i;
- char line[1024],w1[1024],w2[1024];
- FILE *fp;
- fp=fopen(cfgName,"r");
- if(fp==NULL){
- ShowError("file not found: [%s]\n", cfgName);
- return 1;
- }
- while(fgets(line,sizeof(line)-1,fp)){
- if(line[0] == '/' && line[1] == '/')
- continue;
- i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
- if(i!=2)
- continue;
- if(strcmpi(w1,"refine_posword")==0) {
- set_posword(w2);
- }
- else if(strcmpi(w1,"verbose_mode")==0) {
- script_config.verbose_mode = battle_config_switch(w2);
- }
- else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
- script_config.warn_func_mismatch_paramnum = battle_config_switch(w2);
- }
- else if(strcmpi(w1,"check_cmdcount")==0) {
- script_config.check_cmdcount = battle_config_switch(w2);
- }
- else if(strcmpi(w1,"check_gotocount")==0) {
- script_config.check_gotocount = battle_config_switch(w2);
- }
- else if(strcmpi(w1,"event_script_type")==0) {
- script_config.event_script_type = battle_config_switch(w2);
- }
- else if(strcmpi(w1,"event_requires_trigger")==0) {
- script_config.event_requires_trigger = battle_config_switch(w2);
- }
- else if(strcmpi(w1,"die_event_name")==0) {
- strncpy(script_config.die_event_name, w2, NAME_LENGTH-1);
- if (strlen(script_config.die_event_name) != strlen(w2))
- ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.die_event_name);
- }
- else if(strcmpi(w1,"kill_pc_event_name")==0) {
- strncpy(script_config.kill_pc_event_name, w2, NAME_LENGTH-1);
- if (strlen(script_config.kill_pc_event_name) != strlen(w2))
- ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_pc_event_name);
- }
- else if(strcmpi(w1,"kill_mob_event_name")==0) {
- strncpy(script_config.kill_mob_event_name, w2, NAME_LENGTH-1);
- if (strlen(script_config.kill_mob_event_name) != strlen(w2))
- ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.kill_mob_event_name);
- }
- else if(strcmpi(w1,"login_event_name")==0) {
- strncpy(script_config.login_event_name, w2, NAME_LENGTH-1);
- if (strlen(script_config.login_event_name) != strlen(w2))
- ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.login_event_name);
- }
- else if(strcmpi(w1,"logout_event_name")==0) {
- strncpy(script_config.logout_event_name, w2, NAME_LENGTH-1);
- if (strlen(script_config.logout_event_name) != strlen(w2))
- ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.logout_event_name);
- }
- else if(strcmpi(w1,"loadmap_event_name")==0) {
- strncpy(script_config.loadmap_event_name, w2, NAME_LENGTH-1);
- if (strlen(script_config.loadmap_event_name) != strlen(w2))
- ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.loadmap_event_name);
- }
- else if(strcmpi(w1,"baselvup_event_name")==0) {
- strncpy(script_config.baselvup_event_name, w2, NAME_LENGTH-1);
- if (strlen(script_config.baselvup_event_name) != strlen(w2))
- ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.baselvup_event_name);
- }
- else if(strcmpi(w1,"joblvup_event_name")==0) {
- strncpy(script_config.joblvup_event_name, w2, NAME_LENGTH-1);
- if (strlen(script_config.joblvup_event_name) != strlen(w2))
- ShowWarning("script_config_read: Event label truncated (max length is 23 chars): %d\n", script_config.joblvup_event_name);
- }
- else if(strcmpi(w1,"import")==0){
- script_config_read_sub(w2);
- }
- }
- fclose(fp);
- return 0;
- }
- int script_config_read(char *cfgName)
- { //Script related variables should be initialized once! [Skotlex]
- memset (&script_config, 0, sizeof(script_config));
- script_config.verbose_mode = 0;
- script_config.warn_func_mismatch_paramnum = 1;
- script_config.check_cmdcount = 65535;
- script_config.check_gotocount = 2048;
- script_config.event_script_type = 0;
- script_config.event_requires_trigger = 1;
- return script_config_read_sub(cfgName);
- }
- static int do_final_userfunc_sub (DBKey key,void *data,va_list ap)
- {
- struct script_code *code = (struct script_code *)data;
- if(code){
- script_free_vars( &code->script_vars );
- aFree( code->script_buf );
- }
- return 0;
- }
- /*==========================================
- * 終了
- *------------------------------------------
- */
- int do_final_script()
- {
- #ifdef DEBUG_RUN
- if (battle_config.etc_log)
- {
- FILE *fp = fopen("hash_dump.txt","wt");
- if(fp) {
- int i,count[SCRIPT_HASH_SIZE];
- int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
- int n=0;
- int min=INT_MAX,max=0,zero=0;
- double mean=0.0f;
- double median=0.0f;
- ShowNotice("Dumping script str hash information to hash_dump.txt\n");
- memset(count, 0, sizeof(count));
- fprintf(fp,"num : calced_val -> hash : data_name\n");
- fprintf(fp,"---------------------------------------------------------------\n");
- for(i=LABEL_START; i<str_num; i++) {
- unsigned int h2=calc_hash2(str_buf+str_data[i].str);
- unsigned int h =h2%SCRIPT_HASH_SIZE;
- fprintf(fp,"%04d: %10u -> %3u : %s\n",i,h2,h,str_buf+str_data[i].str);
- ++count[h];
- }
- fprintf(fp,"--------------------\n\n");
- memset(count2, 0, sizeof(count2));
- for(i=0; i<SCRIPT_HASH_SIZE; i++) {
- fprintf(fp," hash %3d = %d\n",i,count[i]);
- if(min > count[i])
- min = count[i]; // minimun count of collision
- if(max < count[i])
- max = count[i]; // maximun count of collision
- if(count[i] == 0)
- zero++;
- ++count2[count[i]];
- }
- fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
- for( i=min; i <= max; ++i ){
- fprintf(fp," %5d : %7d\n",i,count2[i]);
- mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
- }
- for( i=min; i <= max; ++i ){
- n += count2[i];
- if( n*2 >= SCRIPT_HASH_SIZE )
- {
- if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
- median = (i+i+1)/2.0f;
- else
- median = i;
- break;
- }
- }
- fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
- fclose(fp);
- }
- }
- #endif
- if(mapreg_dirty>=0)
- script_save_mapreg();
- mapreg_db->destroy(mapreg_db,NULL);
- mapregstr_db->destroy(mapregstr_db,NULL);
- scriptlabel_db->destroy(scriptlabel_db,NULL);
- userfunc_db->destroy(userfunc_db,do_final_userfunc_sub);
- if(sleep_db) {
- struct linkdb_node *n = (struct linkdb_node *)sleep_db;
- while(n) {
- struct script_state *st = (struct script_state *)n->data;
- script_free_stack(st->stack);
- aFree(st);
- n = n->next;
- }
- linkdb_final(&sleep_db);
- }
- if (str_data)
- aFree(str_data);
- if (str_buf)
- aFree(str_buf);
- return 0;
- }
- /*==========================================
- * 初期化
- *------------------------------------------
- */
- int do_init_script()
- {
- mapreg_db= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
- mapregstr_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
- userfunc_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_RELEASE_BOTH,50);
- scriptlabel_db=db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_ALLOW_NULL_DATA,50);
-
- script_load_mapreg();
- add_timer_func_list(script_autosave_mapreg,"script_autosave_mapreg");
- add_timer_interval(gettick()+MAPREG_AUTOSAVE_INTERVAL,
- script_autosave_mapreg,0,0,MAPREG_AUTOSAVE_INTERVAL);
- return 0;
- }
- int script_reload()
- {
- if(mapreg_dirty>=0)
- script_save_mapreg();
-
- mapreg_db->clear(mapreg_db, NULL);
- mapregstr_db->clear(mapregstr_db, NULL);
- userfunc_db->clear(userfunc_db,do_final_userfunc_sub);
- scriptlabel_db->clear(scriptlabel_db, NULL);
- if(sleep_db) {
- struct linkdb_node *n = (struct linkdb_node *)sleep_db;
- while(n) {
- struct script_state *st = (struct script_state *)n->data;
- if( st->sleep.timer != INVALID_TIMER )
- delete_timer(st->sleep.timer, run_script_timer);
- script_free_stack(st->stack);
- aFree(st);
- n = n->next;
- }
- linkdb_final(&sleep_db);
- }
- script_load_mapreg();
- return 0;
- }
- //-----------------------------------------------------------------------------
- // buildin functions
- //
- #define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
- #define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
- #define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
- BUILDIN_FUNC(mes);
- BUILDIN_FUNC(goto);
- BUILDIN_FUNC(callsub);
- BUILDIN_FUNC(callfunc);
- BUILDIN_FUNC(return);
- BUILDIN_FUNC(getarg);
- BUILDIN_FUNC(next);
- BUILDIN_FUNC(close);
- BUILDIN_FUNC(close2);
- BUILDIN_FUNC(menu);
- BUILDIN_FUNC(rand);
- BUILDIN_FUNC(warp);
- BUILDIN_FUNC(areawarp);
- BUILDIN_FUNC(warpchar); // [LuzZza]
- BUILDIN_FUNC(warpparty); //[Fredzilla]
- BUILDIN_FUNC(warpguild); //[Fredzilla]
- BUILDIN_FUNC(heal);
- BUILDIN_FUNC(itemheal);
- BUILDIN_FUNC(percentheal);
- BUILDIN_FUNC(jobchange);
- BUILDIN_FUNC(jobname);
- BUILDIN_FUNC(input);
- BUILDIN_FUNC(setlook);
- BUILDIN_FUNC(set);
- BUILDIN_FUNC(setarray);
- BUILDIN_FUNC(cleararray);
- BUILDIN_FUNC(copyarray);
- BUILDIN_FUNC(getarraysize);
- BUILDIN_FUNC(deletearray);
- BUILDIN_FUNC(getelementofarray);
- BUILDIN_FUNC(getitem);
- BUILDIN_FUNC(getitem2);
- BUILDIN_FUNC(getnameditem);
- BUILDIN_FUNC(grouprandomitem);
- BUILDIN_FUNC(makeitem);
- BUILDIN_FUNC(delitem);
- BUILDIN_FUNC(delitem2);
- BUILDIN_FUNC(enableitemuse);
- BUILDIN_FUNC(disableitemuse);
- BUILDIN_FUNC(viewpoint);
- BUILDIN_FUNC(countitem);
- BUILDIN_FUNC(countitem2);
- BUILDIN_FUNC(checkweight);
- BUILDIN_FUNC(readparam);
- BUILDIN_FUNC(getcharid);
- BUILDIN_FUNC(getpartyname);
- BUILDIN_FUNC(getpartymember);
- BUILDIN_FUNC(getpartyleader);
- BUILDIN_FUNC(getguildname);
- BUILDIN_FUNC(getguildmaster);
- BUILDIN_FUNC(getguildmasterid);
- BUILDIN_FUNC(strcharinfo);
- BUILDIN_FUNC(getequipid);
- BUILDIN_FUNC(getequipname);
- BUILDIN_FUNC(getbrokenid); // [Valaris]
- BUILDIN_FUNC(repair); // [Valaris]
- BUILDIN_FUNC(getequipisequiped);
- BUILDIN_FUNC(getequipisenableref);
- BUILDIN_FUNC(getequipisidentify);
- BUILDIN_FUNC(getequiprefinerycnt);
- BUILDIN_FUNC(getequipweaponlv);
- BUILDIN_FUNC(getequippercentrefinery);
- BUILDIN_FUNC(successrefitem);
- BUILDIN_FUNC(failedrefitem);
- BUILDIN_FUNC(cutin);
- BUILDIN_FUNC(statusup);
- BUILDIN_FUNC(statusup2);
- BUILDIN_FUNC(bonus);
- BUILDIN_FUNC(bonus2);
- BUILDIN_FUNC(bonus3);
- BUILDIN_FUNC(bonus4);
- BUILDIN_FUNC(skill);
- BUILDIN_FUNC(addtoskill); // [Valaris]
- BUILDIN_FUNC(guildskill);
- BUILDIN_FUNC(getskilllv);
- BUILDIN_FUNC(getgdskilllv);
- BUILDIN_FUNC(basicskillcheck);
- BUILDIN_FUNC(getgmlevel);
- BUILDIN_FUNC(end);
- BUILDIN_FUNC(checkoption);
- BUILDIN_FUNC(setoption);
- BUILDIN_FUNC(setcart);
- BUILDIN_FUNC(checkcart); // check cart [Valaris]
- BUILDIN_FUNC(setfalcon);
- BUILDIN_FUNC(checkfalcon); // check falcon [Valaris]
- BUILDIN_FUNC(setriding);
- BUILDIN_FUNC(checkriding); // check for pecopeco [Valaris]
- BUILDIN_FUNC(savepoint);
- BUILDIN_FUNC(gettimetick);
- BUILDIN_FUNC(gettime);
- BUILDIN_FUNC(gettimestr);
- BUILDIN_FUNC(openstorage);
- BUILDIN_FUNC(guildopenstorage);
- BUILDIN_FUNC(itemskill);
- BUILDIN_FUNC(produce);
- BUILDIN_FUNC(monster);
- BUILDIN_FUNC(areamonster);
- BUILDIN_FUNC(killmonster);
- BUILDIN_FUNC(killmonsterall);
- BUILDIN_FUNC(clone);
- BUILDIN_FUNC(doevent);
- BUILDIN_FUNC(donpcevent);
- BUILDIN_FUNC(addtimer);
- BUILDIN_FUNC(deltimer);
- BUILDIN_FUNC(addtimercount);
- BUILDIN_FUNC(initnpctimer);
- BUILDIN_FUNC(stopnpctimer);
- BUILDIN_FUNC(startnpctimer);
- BUILDIN_FUNC(setnpctimer);
- BUILDIN_FUNC(getnpctimer);
- BUILDIN_FUNC(attachnpctimer); // [celest]
- BUILDIN_FUNC(detachnpctimer); // [celest]
- BUILDIN_FUNC(playerattached); // [Skotlex]
- BUILDIN_FUNC(announce);
- BUILDIN_FUNC(mapannounce);
- BUILDIN_FUNC(areaannounce);
- BUILDIN_FUNC(getusers);
- BUILDIN_FUNC(getmapguildusers);
- BUILDIN_FUNC(getmapusers);
- BUILDIN_FUNC(getareausers);
- BUILDIN_FUNC(getareadropitem);
- BUILDIN_FUNC(enablenpc);
- BUILDIN_FUNC(disablenpc);
- BUILDIN_FUNC(enablearena); // Added by RoVeRT
- BUILDIN_FUNC(disablearena); // Added by RoVeRT
- BUILDIN_FUNC(hideoffnpc);
- BUILDIN_FUNC(hideonnpc);
- BUILDIN_FUNC(sc_start);
- BUILDIN_FUNC(sc_start2);
- BUILDIN_FUNC(sc_start4);
- BUILDIN_FUNC(sc_end);
- BUILDIN_FUNC(getscrate);
- BUILDIN_FUNC(debugmes);
- BUILDIN_FUNC(catchpet);
- BUILDIN_FUNC(birthpet);
- BUILDIN_FUNC(resetlvl);
- BUILDIN_FUNC(resetstatus);
- BUILDIN_FUNC(resetskill);
- BUILDIN_FUNC(skillpointcount);
- BUILDIN_FUNC(changebase);
- BUILDIN_FUNC(changesex);
- BUILDIN_FUNC(waitingroom);
- BUILDIN_FUNC(delwaitingroom);
- BUILDIN_FUNC(waitingroomkickall);
- BUILDIN_FUNC(enablewaitingroomevent);
- BUILDIN_FUNC(disablewaitingroomevent);
- BUILDIN_FUNC(getwaitingroomstate);
- BUILDIN_FUNC(warpwaitingpc);
- BUILDIN_FUNC(attachrid);
- BUILDIN_FUNC(detachrid);
- BUILDIN_FUNC(isloggedin);
- BUILDIN_FUNC(setmapflagnosave);
- BUILDIN_FUNC(setmapflag);
- BUILDIN_FUNC(removemapflag);
- BUILDIN_FUNC(pvpon);
- BUILDIN_FUNC(pvpoff);
- BUILDIN_FUNC(gvgon);
- BUILDIN_FUNC(gvgoff);
- BUILDIN_FUNC(emotion);
- BUILDIN_FUNC(maprespawnguildid);
- BUILDIN_FUNC(agitstart); // <Agit>
- BUILDIN_FUNC(agitend);
- BUILDIN_FUNC(agitcheck); // <Agitcheck>
- BUILDIN_FUNC(flagemblem); // Flag Emblem
- BUILDIN_FUNC(getcastlename);
- BUILDIN_FUNC(getcastledata);
- BUILDIN_FUNC(setcastledata);
- BUILDIN_FUNC(requestguildinfo);
- BUILDIN_FUNC(getequipcardcnt);
- BUILDIN_FUNC(successremovecards);
- BUILDIN_FUNC(failedremovecards);
- BUILDIN_FUNC(marriage);
- BUILDIN_FUNC(wedding_effect);
- BUILDIN_FUNC(divorce);
- BUILDIN_FUNC(ispartneron); // MouseJstr
- BUILDIN_FUNC(getpartnerid); // MouseJstr
- BUILDIN_FUNC(getchildid); // Skotlex
- BUILDIN_FUNC(getmotherid); // Lupus
- BUILDIN_FUNC(getfatherid); // Lupus
- BUILDIN_FUNC(warppartner); // MouseJstr
- BUILDIN_FUNC(getitemname);
- BUILDIN_FUNC(getitemslots);
- BUILDIN_FUNC(makepet);
- BUILDIN_FUNC(getexp);
- BUILDIN_FUNC(getinventorylist);
- BUILDIN_FUNC(getskilllist);
- BUILDIN_FUNC(clearitem);
- BUILDIN_FUNC(classchange);
- BUILDIN_FUNC(misceffect);
- BUILDIN_FUNC(soundeffect);
- BUILDIN_FUNC(soundeffectall);
- BUILDIN_FUNC(setcastledata);
- BUILDIN_FUNC(mapwarp);
- BUILDIN_FUNC(inittimer);
- BUILDIN_FUNC(stoptimer);
- BUILDIN_FUNC(cmdothernpc);
- BUILDIN_FUNC(mobcount);
- BUILDIN_FUNC(strmobinfo); // Script for displaying mob info [Valaris]
- BUILDIN_FUNC(guardian); // Script for displaying mob info [Valaris]
- BUILDIN_FUNC(guardianinfo); // Script for displaying mob info [Valaris]
- BUILDIN_FUNC(petskillbonus); // petskillbonus [Valaris]
- BUILDIN_FUNC(petrecovery); // pet skill for curing status [Valaris]
- BUILDIN_FUNC(petloot); // pet looting [Valaris]
- BUILDIN_FUNC(petheal); // pet healing [Valaris]
- //BUILDIN_FUNC(petmag); // pet magnificat [Valaris]
- BUILDIN_FUNC(petskillattack); // pet skill attacks [Skotlex]
- BUILDIN_FUNC(petskillattack2); // pet skill attacks [Skotlex]
- BUILDIN_FUNC(petskillsupport); // pet support skill [Valaris]
- BUILDIN_FUNC(skilleffect); // skill effects [Celest]
- BUILDIN_FUNC(npcskilleffect); // skill effects for npcs [Valaris]
- BUILDIN_FUNC(specialeffect); // special effect script [Valaris]
- BUILDIN_FUNC(specialeffect2); // special effect script [Valaris]
- BUILDIN_FUNC(nude); // nude [Valaris]
- BUILDIN_FUNC(atcommand); // [MouseJstr]
- BUILDIN_FUNC(charcommand); // [MouseJstr]
- BUILDIN_FUNC(movenpc); // [MouseJstr]
- BUILDIN_FUNC(message); // [MouseJstr]
- BUILDIN_FUNC(npctalk); // [Valaris]
- BUILDIN_FUNC(hasitems); // [Valaris]
- BUILDIN_FUNC(getlook); //Lorky [Lupus]
- BUILDIN_FUNC(getsavepoint); //Lorky [Lupus]
- BUILDIN_FUNC(npcspeed); // [Valaris]
- BUILDIN_FUNC(npcwalkto); // [Valaris]
- BUILDIN_FUNC(npcstop); // [Valaris]
- BUILDIN_FUNC(getmapxy); //get map position for player/npc/pet/mob by Lorky [Lupus]
- BUILDIN_FUNC(checkoption1); // [celest]
- BUILDIN_FUNC(checkoption2); // [celest]
- BUILDIN_FUNC(guildgetexp); // [celest]
- BUILDIN_FUNC(guildchangegm); // [Skotlex]
- BUILDIN_FUNC(logmes); // [Lupus]
- BUILDIN_FUNC(summon); // [celest]
- BUILDIN_FUNC(isnight); // [celest]
- BUILDIN_FUNC(isday); // [celest]
- BUILDIN_FUNC(isequipped); // [celest]
- BUILDIN_FUNC(isequippedcnt); // [celest]
- BUILDIN_FUNC(cardscnt); // [Lupus]
- BUILDIN_FUNC(getrefine); // [celest]
- BUILDIN_FUNC(adopt);
- BUILDIN_FUNC(night);
- BUILDIN_FUNC(day);
- BUILDIN_FUNC(getusersname); //jA commands added [Lupus]
- BUILDIN_FUNC(dispbottom);
- BUILDIN_FUNC(recovery);
- BUILDIN_FUNC(getpetinfo);
- BUILDIN_FUNC(checkequipedcard);
- BUILDIN_FUNC(globalmes);
- BUILDIN_FUNC(jump_zero);
- BUILDIN_FUNC(select);
- BUILDIN_FUNC(prompt);
- BUILDIN_FUNC(getmapmobs); //jA addition end
- BUILDIN_FUNC(unequip); // unequip [Spectre]
- BUILDIN_FUNC(getstrlen); //strlen [valaris]
- BUILDIN_FUNC(charisalpha);//isalpha [valaris]
- BUILDIN_FUNC(fakenpcname); // [Lance]
- BUILDIN_FUNC(compare); // Lordalfa, to bring strstr to Scripting Engine
- BUILDIN_FUNC(getiteminfo); //[Lupus] returns Items Buy / sell Price, etc info
- BUILDIN_FUNC(getequipcardid); //[Lupus] returns card id from quipped item card slot N
- // [zBuffer] List of mathematics commands --->
- BUILDIN_FUNC(sqrt);
- BUILDIN_FUNC(pow);
- BUILDIN_FUNC(distance);
- BUILDIN_FUNC(checkcell);
- // <--- [zBuffer] List of mathematics commands
- // [zBuffer] List of dynamic var commands --->
- BUILDIN_FUNC(getd);
- BUILDIN_FUNC(setd);
- // <--- [zBuffer] List of dynamic var commands
- BUILDIN_FUNC(petstat); // [Lance] Pet Stat Rq: Dubby
- BUILDIN_FUNC(callshop); // [Skotlex]
- BUILDIN_FUNC(npcshopitem); // [Lance]
- BUILDIN_FUNC(npcshopadditem);
- BUILDIN_FUNC(npcshopdelitem);
- BUILDIN_FUNC(npcshopattach);
- BUILDIN_FUNC(equip);
- BUILDIN_FUNC(autoequip);
- BUILDIN_FUNC(setbattleflag);
- BUILDIN_FUNC(getbattleflag);
- BUILDIN_FUNC(query_sql);
- BUILDIN_FUNC(escape_sql);
- BUILDIN_FUNC(atoi);
- BUILDIN_FUNC(axtoi);
- // [zBuffer] List of player cont commands --->
- BUILDIN_FUNC(rid2name);
- BUILDIN_FUNC(pcfollow);
- BUILDIN_FUNC(pcstopfollow);
- BUILDIN_FUNC(pcblockmove);
- // <--- [zBuffer] List of player cont commands
- // [zBuffer] List of mob control commands --->
- BUILDIN_FUNC(mobspawn);
- BUILDIN_FUNC(mobremove);
- BUILDIN_FUNC(getmobdata);
- BUILDIN_FUNC(setmobdata);
- BUILDIN_FUNC(mobassist);
- BUILDIN_FUNC(mobattach);
- BUILDIN_FUNC(unitwalk);
- BUILDIN_FUNC(unitkill);
- BUILDIN_FUNC(unitwarp);
- BUILDIN_FUNC(unitattack);
- BUILDIN_FUNC(unitstop);
- BUILDIN_FUNC(unittalk);
- BUILDIN_FUNC(unitemote);
- BUILDIN_FUNC(unitdeadsit);
- BUILDIN_FUNC(unitskilluseid); // originally by Qamera [celest]
- BUILDIN_FUNC(unitskillusepos); // originally by Qamera [celest]
- // <--- [zBuffer] List of mob control commands
- BUILDIN_FUNC(sleep);
- BUILDIN_FUNC(sleep2);
- BUILDIN_FUNC(awake);
- BUILDIN_FUNC(getvariableofnpc);
- // [blackhole89] -->
- BUILDIN_FUNC(warpportal);
- // <-- [blackhole89]
- BUILDIN_FUNC(homunculus_evolution) ; //[orn]
- BUILDIN_FUNC(eaclass);
- BUILDIN_FUNC(roclass);
- BUILDIN_FUNC(setitemscript);
- BUILDIN_FUNC(disguise);
- BUILDIN_FUNC(undisguise);
- BUILDIN_FUNC(getmonsterinfo); // [Lupus]
- BUILDIN_FUNC(checkvending); // check vending [Nab4]
- BUILDIN_FUNC(checkchatting); // check chatting [Marka]
- #ifdef PCRE_SUPPORT
- BUILDIN_FUNC(defpattern); // MouseJstr
- BUILDIN_FUNC(activatepset); // MouseJstr
- BUILDIN_FUNC(deactivatepset); // MouseJstr
- BUILDIN_FUNC(deletepset); // MouseJstr
- #endif
- struct script_function buildin_func[] = {
- BUILDIN_DEF(mes,"s"),
- BUILDIN_DEF(next,""),
- BUILDIN_DEF(close,""),
- BUILDIN_DEF(close2,""),
- BUILDIN_DEF(menu,"*"),
- BUILDIN_DEF(goto,"l"),
- BUILDIN_DEF(callsub,"i*"),
- BUILDIN_DEF(callfunc,"s*"),
- BUILDIN_DEF(return,"*"),
- BUILDIN_DEF(getarg,"i"),
- BUILDIN_DEF(jobchange,"i*"),
- BUILDIN_DEF(jobname,"i"),
- BUILDIN_DEF(input,"*"),
- BUILDIN_DEF(warp,"sii"),
- BUILDIN_DEF(areawarp,"siiiisii"),
- BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
- BUILDIN_DEF(warpparty,"siii"), // [Fredzilla]
- BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
- BUILDIN_DEF(setlook,"ii"),
- BUILDIN_DEF(set,"ii"),
- BUILDIN_DEF(setarray,"ii*"),
- BUILDIN_DEF(cleararray,"iii"),
- BUILDIN_DEF(copyarray,"iii"),
- BUILDIN_DEF(getarraysize,"i"),
- BUILDIN_DEF(deletearray,"ii"),
- BUILDIN_DEF(getelementofarray,"ii"),
- BUILDIN_DEF(getitem,"vi?"),
- BUILDIN_DEF(getitem2,"iiiiiiiii*"),
- BUILDIN_DEF(getnameditem,"is"),
- BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
- BUILDIN_DEF(makeitem,"iisii"),
- BUILDIN_DEF(delitem,"ii"),
- BUILDIN_DEF(delitem2,"iiiiiiiii"),
- BUILDIN_DEF2(enableitemuse,"enable_items",""),
- BUILDIN_DEF2(disableitemuse,"disable_items",""),
- BUILDIN_DEF(cutin,"si"),
- BUILDIN_DEF(viewpoint,"iiiii"),
- BUILDIN_DEF(heal,"ii"),
- BUILDIN_DEF(itemheal,"ii"),
- BUILDIN_DEF(percentheal,"ii"),
- BUILDIN_DEF(rand,"i?"),
- BUILDIN_DEF(countitem,"i"),
- BUILDIN_DEF(countitem2,"iiiiiiii"),
- BUILDIN_DEF(checkweight,"ii"),
- BUILDIN_DEF(readparam,"i*"),
- BUILDIN_DEF(getcharid,"i*"),
- BUILDIN_DEF(getpartyname,"i"),
- BUILDIN_DEF(getpartymember,"i*"),
- BUILDIN_DEF(getpartyleader,"i?"),
- BUILDIN_DEF(getguildname,"i"),
- BUILDIN_DEF(getguildmaster,"i"),
- BUILDIN_DEF(getguildmasterid,"i"),
- BUILDIN_DEF(strcharinfo,"i"),
- BUILDIN_DEF(getequipid,"i"),
- BUILDIN_DEF(getequipname,"i"),
- BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
- BUILDIN_DEF(repair,"i"), // [Valaris]
- BUILDIN_DEF(getequipisequiped,"i"),
- BUILDIN_DEF(getequipisenableref,"i"),
- BUILDIN_DEF(getequipisidentify,"i"),
- BUILDIN_DEF(getequiprefinerycnt,"i"),
- BUILDIN_DEF(getequipweaponlv,"i"),
- BUILDIN_DEF(getequippercentrefinery,"i"),
- BUILDIN_DEF(successrefitem,"i"),
- BUILDIN_DEF(failedrefitem,"i"),
- BUILDIN_DEF(statusup,"i"),
- BUILDIN_DEF(statusup2,"ii"),
- BUILDIN_DEF(bonus,"ii"),
- BUILDIN_DEF2(bonus,"bonus2","iii"),
- BUILDIN_DEF2(bonus,"bonus3","iiii"),
- BUILDIN_DEF2(bonus,"bonus4","iiiii"),
- BUILDIN_DEF(skill,"ii?"),
- BUILDIN_DEF(addtoskill,"ii?"), // [Valaris]
- BUILDIN_DEF(guildskill,"ii"),
- BUILDIN_DEF(getskilllv,"i"),
- BUILDIN_DEF(getgdskilllv,"ii"),
- BUILDIN_DEF(basicskillcheck,""),
- BUILDIN_DEF(getgmlevel,""),
- BUILDIN_DEF(end,""),
- // BUILDIN_DEF2(end,"break",""), this might confuse advanced scripting support [Eoe]
- BUILDIN_DEF(checkoption,"i"),
- BUILDIN_DEF(setoption,"i?"),
- BUILDIN_DEF(setcart,"?"),
- BUILDIN_DEF(checkcart,""),
- BUILDIN_DEF(setfalcon,"?"),
- BUILDIN_DEF(checkfalcon,""),
- BUILDIN_DEF(setriding,"?"),
- BUILDIN_DEF(checkriding,""),
- BUILDIN_DEF2(savepoint,"save","sii"),
- BUILDIN_DEF(savepoint,"sii"),
- BUILDIN_DEF(gettimetick,"i"),
- BUILDIN_DEF(gettime,"i"),
- BUILDIN_DEF(gettimestr,"si"),
- BUILDIN_DEF(openstorage,""),
- BUILDIN_DEF(guildopenstorage,"*"),
- BUILDIN_DEF(itemskill,"iis"),
- BUILDIN_DEF(produce,"i"),
- BUILDIN_DEF(monster,"siisii*"),
- BUILDIN_DEF(areamonster,"siiiisii*"),
- BUILDIN_DEF(killmonster,"ss"),
- BUILDIN_DEF(killmonsterall,"s"),
- BUILDIN_DEF(clone,"siisi*"),
- BUILDIN_DEF(doevent,"s"),
- BUILDIN_DEF(donpcevent,"s"),
- BUILDIN_DEF(addtimer,"is"),
- BUILDIN_DEF(deltimer,"s"),
- BUILDIN_DEF(addtimercount,"si"),
- BUILDIN_DEF(initnpctimer,"*"),
- BUILDIN_DEF(stopnpctimer,"*"),
- BUILDIN_DEF(startnpctimer,"*"),
- BUILDIN_DEF(setnpctimer,"*"),
- BUILDIN_DEF(getnpctimer,"i*"),
- BUILDIN_DEF(attachnpctimer,"*"), // attached the player id to the npc timer [Celest]
- BUILDIN_DEF(detachnpctimer,"*"), // detached the player id from the npc timer [Celest]
- BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
- BUILDIN_DEF(announce,"si*"),
- BUILDIN_DEF(mapannounce,"ssi*"),
- BUILDIN_DEF(areaannounce,"siiiisi*"),
- BUILDIN_DEF(getusers,"i"),
- BUILDIN_DEF(getmapguildusers,"si"),
- BUILDIN_DEF(getmapusers,"s"),
- BUILDIN_DEF(getareausers,"siiii"),
- BUILDIN_DEF(getareadropitem,"siiiii"),
- BUILDIN_DEF(enablenpc,"s"),
- BUILDIN_DEF(disablenpc,"s"),
- BUILDIN_DEF(enablearena,""), // Added by RoVeRT
- BUILDIN_DEF(disablearena,""), // Added by RoVeRT
- BUILDIN_DEF(hideoffnpc,"s"),
- BUILDIN_DEF(hideonnpc,"s"),
- BUILDIN_DEF(sc_start,"iii*"),
- BUILDIN_DEF(sc_start2,"iiii*"),
- BUILDIN_DEF(sc_start4,"iiiiii*"),
- BUILDIN_DEF(sc_end,"i"),
- BUILDIN_DEF(getscrate,"ii*"),
- BUILDIN_DEF(debugmes,"s"),
- BUILDIN_DEF2(catchpet,"pet","i"),
- BUILDIN_DEF2(birthpet,"bpet",""),
- BUILDIN_DEF(resetlvl,"i"),
- BUILDIN_DEF(resetstatus,""),
- BUILDIN_DEF(resetskill,""),
- BUILDIN_DEF(skillpointcount,""),
- BUILDIN_DEF(changebase,"i"),
- BUILDIN_DEF(changesex,""),
- BUILDIN_DEF(waitingroom,"si*"),
- BUILDIN_DEF(warpwaitingpc,"sii"),
- BUILDIN_DEF(delwaitingroom,"*"),
- BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","*"),
- BUILDIN_DEF(enablewaitingroomevent,"*"),
- BUILDIN_DEF(disablewaitingroomevent,"*"),
- BUILDIN_DEF(getwaitingroomstate,"i*"),
- BUILDIN_DEF(warpwaitingpc,"sii*"),
- BUILDIN_DEF(attachrid,"i"),
- BUILDIN_DEF(detachrid,""),
- BUILDIN_DEF(isloggedin,"i"),
- BUILDIN_DEF(setmapflagnosave,"ssii"),
- BUILDIN_DEF(setmapflag,"si*"),
- BUILDIN_DEF(removemapflag,"si"),
- BUILDIN_DEF(pvpon,"s"),
- BUILDIN_DEF(pvpoff,"s"),
- BUILDIN_DEF(gvgon,"s"),
- BUILDIN_DEF(gvgoff,"s"),
- BUILDIN_DEF(emotion,"i*"),
- BUILDIN_DEF(maprespawnguildid,"sii"),
- BUILDIN_DEF(agitstart,""), // <Agit>
- BUILDIN_DEF(agitend,""),
- BUILDIN_DEF(agitcheck,""), // <Agitcheck>
- BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
- BUILDIN_DEF(getcastlename,"s"),
- BUILDIN_DEF(getcastledata,"si*"),
- BUILDIN_DEF(setcastledata,"sii"),
- BUILDIN_DEF(requestguildinfo,"i*"),
- BUILDIN_DEF(getequipcardcnt,"i"),
- BUILDIN_DEF(successremovecards,"i"),
- BUILDIN_DEF(failedremovecards,"ii"),
- BUILDIN_DEF(marriage,"s"),
- BUILDIN_DEF2(wedding_effect,"wedding",""),
- BUILDIN_DEF(divorce,""),
- BUILDIN_DEF(ispartneron,""),
- BUILDIN_DEF(getpartnerid,""),
- BUILDIN_DEF(getchildid,""),
- BUILDIN_DEF(getmotherid,""),
- BUILDIN_DEF(getfatherid,""),
- BUILDIN_DEF(warppartner,"sii"),
- BUILDIN_DEF(getitemname,"i"),
- BUILDIN_DEF(getitemslots,"i"),
- BUILDIN_DEF(makepet,"i"),
- BUILDIN_DEF(getexp,"ii"),
- BUILDIN_DEF(getinventorylist,""),
- BUILDIN_DEF(getskilllist,""),
- BUILDIN_DEF(clearitem,""),
- BUILDIN_DEF(classchange,"ii"),
- BUILDIN_DEF(misceffect,"i"),
- BUILDIN_DEF(soundeffect,"si"),
- BUILDIN_DEF(soundeffectall,"si*"), // SoundEffectAll [Codemaster]
- BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
- BUILDIN_DEF(guardian,"siisii??"), // summon guardians
- BUILDIN_DEF(guardianinfo,"i"), // display guardian data [Valaris]
- BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
- BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
- BUILDIN_DEF(petloot,"i"), // [Valaris]
- BUILDIN_DEF(petheal,"iiii"), // [Valaris]
- // BUILDIN_DEF(petmag,"iiii"), // [Valaris]
- BUILDIN_DEF(petskillattack,"iiii"), // [Skotlex]
- BUILDIN_DEF(petskillattack2,"iiiii"), // [Valaris]
- BUILDIN_DEF(petskillsupport,"iiiii"), // [Skotlex]
- BUILDIN_DEF(skilleffect,"ii"), // skill effect [Celest]
- BUILDIN_DEF(npcskilleffect,"iiii"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect,"i*"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect2,"i*"), // skill effect on players[Valaris]
- BUILDIN_DEF(nude,""), // nude command [Valaris]
- BUILDIN_DEF(mapwarp,"ssii*"), // Added by RoVeRT
- BUILDIN_DEF(inittimer,""),
- BUILDIN_DEF(stoptimer,""),
- BUILDIN_DEF(cmdothernpc,"ss"),
- BUILDIN_DEF(atcommand,"*"), // [MouseJstr]
- BUILDIN_DEF(charcommand,"*"), // [MouseJstr]
- BUILDIN_DEF(movenpc,"sii"), // [MouseJstr]
- BUILDIN_DEF(message,"s*"), // [MouseJstr]
- BUILDIN_DEF(npctalk,"*"), // [Valaris]
- BUILDIN_DEF(hasitems,"*"), // [Valaris]
- BUILDIN_DEF(mobcount,"ss"),
- BUILDIN_DEF(getlook,"i"),
- BUILDIN_DEF(getsavepoint,"i"),
- BUILDIN_DEF(npcspeed,"i"), // [Valaris]
- BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
- BUILDIN_DEF(npcstop,""), // [Valaris]
- BUILDIN_DEF(getmapxy,"siii*"), //by Lorky [Lupus]
- BUILDIN_DEF(checkoption1,"i"),
- BUILDIN_DEF(checkoption2,"i"),
- BUILDIN_DEF(guildgetexp,"i"),
- BUILDIN_DEF(guildchangegm,"is"),
- BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
- BUILDIN_DEF(summon,"si*"), // summons a slave monster [Celest]
- BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
- BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
- BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
- BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
- BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
- BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest]
- BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child
- BUILDIN_DEF(night,""), // sets the server to night time
- BUILDIN_DEF(day,""), // sets the server to day time
- #ifdef PCRE_SUPPORT
- BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
- BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
- BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
- BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
- #endif
- BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
- BUILDIN_DEF(getusersname,"*"),
- BUILDIN_DEF(recovery,""),
- BUILDIN_DEF(getpetinfo,"i"),
- BUILDIN_DEF(checkequipedcard,"i"),
- BUILDIN_DEF(jump_zero,"ii"), //for future jA script compatibility
- BUILDIN_DEF(select,"*"), //for future jA script compatibility
- BUILDIN_DEF(prompt,"*"),
- BUILDIN_DEF(globalmes,"s*"),
- BUILDIN_DEF(getmapmobs,"s"), //end jA addition
- BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
- BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
- BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
- BUILDIN_DEF(fakenpcname,"ssi"), // [Lance]
- BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
- BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
- BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
- // [zBuffer] List of mathematics commands --->
- BUILDIN_DEF(sqrt,"i"),
- BUILDIN_DEF(pow,"ii"),
- BUILDIN_DEF(distance,"iiii"),
- BUILDIN_DEF(checkcell,"siii"),
- // <--- [zBuffer] List of mathematics commands
- // [zBuffer] List of dynamic var commands --->
- BUILDIN_DEF(getd,"*"),
- BUILDIN_DEF(setd,"*"),
- // <--- [zBuffer] List of dynamic var commands
- BUILDIN_DEF(petstat,"i"),
- BUILDIN_DEF(callshop,"si"), // [Skotlex]
- BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
- BUILDIN_DEF(npcshopadditem,"sii*"),
- BUILDIN_DEF(npcshopdelitem,"si*"),
- BUILDIN_DEF(npcshopattach,"s?"),
- BUILDIN_DEF(equip,"i"),
- BUILDIN_DEF(autoequip,"ii"),
- BUILDIN_DEF(setbattleflag,"ss"),
- BUILDIN_DEF(getbattleflag,"s"),
- BUILDIN_DEF(setitemscript,"is"), //Set NEW item bonus script. Lupus
- BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
- BUILDIN_DEF(undisguise,"*"), //undisguise player. Lupus
- BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
- BUILDIN_DEF(axtoi,"s"),
- BUILDIN_DEF(query_sql,"s*"),
- BUILDIN_DEF(escape_sql,"s"),
- BUILDIN_DEF(atoi,"s"),
- // [zBuffer] List of player cont commands --->
- BUILDIN_DEF(rid2name,"i"),
- BUILDIN_DEF(pcfollow,"ii"),
- BUILDIN_DEF(pcstopfollow,"i"),
- BUILDIN_DEF(pcblockmove,"ii"),
- // <--- [zBuffer] List of player cont commands
- // [zBuffer] List of mob control commands --->
- BUILDIN_DEF(mobspawn,"*"),
- BUILDIN_DEF(mobremove,"i"),
- BUILDIN_DEF(getmobdata,"i*"),
- BUILDIN_DEF(setmobdata,"iii"),
- BUILDIN_DEF(mobassist,"i*"),
- BUILDIN_DEF(mobattach,"i*"),
- BUILDIN_DEF(unitwalk,"i*"),
- BUILDIN_DEF(unitkill,"i"),
- BUILDIN_DEF(unitwarp,"isii"),
- BUILDIN_DEF(unitattack,"i*"),
- BUILDIN_DEF(unitstop,"i"),
- BUILDIN_DEF(unittalk,"is"),
- BUILDIN_DEF(unitemote,"ii"),
- BUILDIN_DEF(unitdeadsit,"ii"),
- BUILDIN_DEF(unitskilluseid,"iii*"), // originally by Qamera [Celest]
- BUILDIN_DEF(unitskillusepos,"iiiii"), // [Celest]
- // <--- [zBuffer] List of mob control commands
- BUILDIN_DEF(sleep,"i"),
- BUILDIN_DEF(sleep2,"i"),
- BUILDIN_DEF(awake,"s"),
- BUILDIN_DEF(getvariableofnpc,"rs"),
- // [blackhole89] -->
- BUILDIN_DEF(warpportal,"iisii"),
- // <--- [blackhole89]
- BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
- BUILDIN_DEF(eaclass,"*"), //[Skotlex]
- BUILDIN_DEF(roclass,"i*"), //[Skotlex]
- BUILDIN_DEF(checkvending,"*"),
- BUILDIN_DEF(checkchatting,"*"),
- {NULL,NULL,NULL},
- };
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(mes)
- {
- struct map_session_data *sd = script_rid2sd(st);
- char *mes = conv_str(st, &(st->stack->stack_data[st->start+2]));
- if (sd)
- clif_scriptmes(sd, st->oid, mes);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(goto)
- {
- int pos;
- if( st->stack->stack_data[st->start+2].type!=C_POS){
- ShowMessage("script: goto: not label!\n");
- st->state=END;
- return 1;
- }
- pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
- st->pos=pos;
- st->state=GOTO;
- return 0;
- }
- /*==========================================
- * ユーザー定義関数の呼び出し
- *------------------------------------------
- */
- BUILDIN_FUNC(callfunc)
- {
- struct script_code *scr, *oldscr;
- char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- if( (scr=strdb_get(userfunc_db,str)) ){
- int i,j;
- struct linkdb_node **oldval = st->stack->var_function;
- for(i=st->start+3,j=0;i<st->end;i++,j++)
- push_copy(st->stack,i);
- push_val(st->stack,C_INT,j); // 引数の数をプッシュ
- push_val(st->stack,C_INT,st->stack->defsp); // 現在の基準スタックポインタをプッシュ
- push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
- push_val(st->stack,C_INT,(int)st->stack->var_function); // 現在の関数依存変数をプッシュ
- push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
- oldscr = st->script;
- st->pos=0;
- st->script=scr;
- st->stack->defsp=st->start+5+j;
- st->state=GOTO;
- st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));
- // ' 変数の引き継ぎ
- for(i = 0; i < j; i++) {
- struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
- if( s->type == C_NAME && !s->ref ) {
- char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
- // '@ 変数の引き継ぎ
- if( name[0] == '.' && name[1] == '@' ) {
- s->ref = oldval;
- } else if( name[0] == '.' ) {
- s->ref = &oldscr->script_vars;
- }
- }
- }
- }else{
- ShowWarning("script:callfunc: function not found! [%s]\n",str);
- st->state=END;
- return 1;
- }
- return 0;
- }
- /*==========================================
- * サブルーティンの呼び出し
- *------------------------------------------
- */
- BUILDIN_FUNC(callsub)
- {
- int pos=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int i,j;
- if(st->stack->stack_data[st->start+2].type != C_POS && st->stack->stack_data[st->start+2].type != C_USERFUNC_POS) {
- ShowError("script: callsub: not label !\n");
- st->state=END;
- return 1;
- } else {
- struct linkdb_node **oldval = st->stack->var_function;
- for(i=st->start+3,j=0;i<st->end;i++,j++)
- push_copy(st->stack,i);
- push_val(st->stack,C_INT,j); // 引数の数をプッシュ
- push_val(st->stack,C_INT,st->stack->defsp); // 現在の基準スタックポインタをプッシュ
- push_val(st->stack,C_INT,(int)st->script); // 現在のスクリプトをプッシュ
- push_val(st->stack,C_INT,(int)st->stack->var_function); // 現在の関数依存変数をプッシュ
- push_val(st->stack,C_RETINFO,st->pos); // 現在のスクリプト位置をプッシュ
- st->pos=pos;
- st->stack->defsp=st->start+5+j;
- st->state=GOTO;
- st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));
- // ' 変数の引き継ぎ
- for(i = 0; i < j; i++) {
- struct script_data *s = &st->stack->stack_data[st->stack->sp-6-i];
- if( s->type == C_NAME && !s->ref ) {
- char *name = str_buf+str_data[s->u.num&0x00ffffff].str;
- // '@ 変数の引き継ぎ
- if( name[0] == '.' && name[1] == '@' ) {
- s->ref = oldval;
- }
- }
- }
- }
- return 0;
- }
- /*==========================================
- * 引数の所得
- *------------------------------------------
- */
- BUILDIN_FUNC(getarg)
- {
- int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int max,stsp;
- if( st->stack->defsp<5 || st->stack->stack_data[st->stack->defsp-1].type!=C_RETINFO ){
- ShowWarning("script:getarg without callfunc or callsub!\n");
- st->state=END;
- return 1;
- }
- max=conv_num(st,& (st->stack->stack_data[st->stack->defsp-5]));
- stsp=st->stack->defsp - max -5;
- if( num >= max ){
- ShowWarning("script:getarg arg1(%d) out of range(%d) !\n",num,max);
- st->state=END;
- return 1;
- }
- push_copy(st->stack,stsp+num);
- return 0;
- }
- /*==========================================
- * サブルーチン/ユーザー定義関数の終了
- *------------------------------------------
- */
- BUILDIN_FUNC(return)
- {
- if(st->end>st->start+2){ // 戻り値有り
- struct script_data *sd;
- push_copy(st->stack,st->start+2);
- sd = &st->stack->stack_data[st->stack->sp-1];
- if(sd->type == C_NAME) {
- char *name = str_buf + str_data[sd->u.num&0x00ffffff].str;
- if( name[0] == '.' && name[1] == '@') {
- // '@ 変数を参照渡しにすると危険なので値渡しにする
- get_val(st,sd);
- //Fix dangling pointer crash due when returning a temporary
- // script variable (from Rayce/jA)
- if(isstr(sd)) {
- sd->type = C_STR;
- sd->u.str = (char *)aStrdup(sd->u.str);
- }
- } else if( name[0] == '.' && !sd->ref) {
- // ' 変数は参照渡しでも良いが、参照元が設定されていないと
- // 元のスクリプトの値を差してしまうので補正する。
- sd->ref = &st->script->script_vars;
- }
- }
- }
- st->state=RETFUNC;
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(next)
- {
- st->state=STOP;
- clif_scriptnext(script_rid2sd(st),st->oid);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(close)
- {
- st->state=END;
- clif_scriptclose(script_rid2sd(st),st->oid);
- return 0;
- }
- BUILDIN_FUNC(close2)
- {
- st->state=STOP;
- clif_scriptclose(script_rid2sd(st),st->oid);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(menu)
- {
- char *buf, *ptr;
- int len,i;
- struct map_session_data *sd = script_rid2sd(st);
- nullpo_retr(0, sd);
- if(sd->state.menu_or_input==0){
- st->state=RERUNLINE;
- sd->state.menu_or_input=1;
- if( (st->end - st->start - 2) % 2 == 1 ) {
- // 引数の数が奇数なのでエラー扱い
- ShowError("buildin_menu: illegal argument count(%d).\n", st->end - st->start - 2);
- sd->state.menu_or_input=0;
- st->state=END;
- return 1;
- }
- for(i=st->start+2,len=0;i<st->end;i+=2){
- conv_str(st,& (st->stack->stack_data[i]));
- len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
- }
- buf=(char *)aMallocA((len+1)*sizeof(char));
- buf[0]=0;
- for(i=st->start+2,len=0;i<st->end;i+=2){
- if( st->stack->stack_data[i].u.str[0] ) {
- strcat(buf,st->stack->stack_data[i].u.str);
- strcat(buf,":");
- }
- }
-
- ptr = buf;
- sd->npc_menu = 0; //Reuse to store max menu entries. Avoids the need of an extra variable.
- while (ptr && (ptr = strchr(ptr, ':')) != NULL)
- { sd->npc_menu++; ptr++; }
- clif_scriptmenu(sd,st->oid,buf);
- aFree(buf);
- } else if(sd->npc_menu==0xff){ // cancel
- sd->state.menu_or_input=0;
- st->state=END;
- } else { // goto動作
- sd->state.menu_or_input=0;
- if(sd->npc_menu>0){
- //Skip empty menu entries which weren't displayed on the client (blackhole89)
- for(i=st->start+2;i<=(st->start+sd->npc_menu*2) && sd->npc_menu<(st->end-st->start)/2;i+=2) {
- conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
- if((int)strlen(st->stack->stack_data[i].u.str) < 1)
- sd->npc_menu++; //Empty selection which wasn't displayed on the client.
- }
- if(sd->npc_menu >= (st->end-st->start)/2) {
- //Invalid selection.
- st->state=END;
- return 0;
- }
- if( st->stack->stack_data[st->start+sd->npc_menu*2+1].type!=C_POS ){
- ShowError("script: menu: not label !\n");
- st->state=END;
- return 1;
- }
- pc_setreg(sd,add_str("@menu"),sd->npc_menu);
- st->pos=conv_num(st,& (st->stack->stack_data[st->start+sd->npc_menu*2+1]));
- st->state=GOTO;
- }
- }
- return 0;
- }
- /// Returns a random number from 0 to <range>-1.
- /// Or returns a random number from <min> to <max>.
- /// If <min> is greater than <max>, their numbers are switched.
- /// rand(<range>) -> <int>
- /// rand(<min>,<max>) -> <int>
- BUILDIN_FUNC(rand)
- {
- int range;
- int min;
- int max;
- if( script_hasdata(st,3) )
- {// min,max
- min = conv_num(st, script_getdata(st,2));
- max = conv_num(st, script_getdata(st,3));
- if( max < min )
- swap(min, max);
- range = max - min + 1;
- }
- else
- {// range
- min = 0;
- range = conv_num(st, script_getdata(st,2));
- }
- if( range <= 1 )
- script_pushint(st, min);
- else
- script_pushint(st, rand()%range + min);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(warp)
- {
- int x,y;
- char *str;
- struct map_session_data *sd=script_rid2sd(st);
- nullpo_retr(0, sd);
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if(strcmp(str,"Random")==0)
- pc_randomwarp(sd,3);
- else if(strcmp(str,"SavePoint")==0){
- pc_setpos(sd,sd->status.save_point.map,
- sd->status.save_point.x,sd->status.save_point.y,3);
- }else if(strcmp(str,"Save")==0){
- pc_setpos(sd,sd->status.save_point.map,
- sd->status.save_point.x,sd->status.save_point.y,3);
- }else
- pc_setpos(sd,mapindex_name2id(str),x,y,0);
- return 0;
- }
- /*==========================================
- * エリア指定ワープ
- *------------------------------------------
- */
- static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
- {
- int x,y;
- unsigned int map;
- map=va_arg(ap, unsigned int);
- x=va_arg(ap,int);
- y=va_arg(ap,int);
- if(map == 0)
- pc_randomwarp((struct map_session_data *)bl,3);
- else
- pc_setpos((struct map_session_data *)bl,map,x,y,0);
- return 0;
- }
- BUILDIN_FUNC(areawarp)
- {
- int x,y,m;
- unsigned int index;
- char *str;
- char *mapname;
- int x0,y0,x1,y1;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
- str=conv_str(st,& (st->stack->stack_data[st->start+7]));
- x=conv_num(st,& (st->stack->stack_data[st->start+8]));
- y=conv_num(st,& (st->stack->stack_data[st->start+9]));
- if( (m=map_mapname2mapid(mapname))< 0)
- return 0;
- if(strcmp(str,"Random")==0)
- index = 0;
- else if(!(index=mapindex_name2id(str)))
- return 0;
- map_foreachinarea(buildin_areawarp_sub,
- m,x0,y0,x1,y1,BL_PC, index,x,y );
- return 0;
- }
- /*==========================================
- * warpchar [LuzZza]
- * Useful for warp one player from
- * another player npc-session.
- * Using: warpchar "mapname.gat",x,y,Char_ID;
- *------------------------------------------
- */
- BUILDIN_FUNC(warpchar)
- {
- int x,y,a,i;
- char *str;
- struct map_session_data *sd, **pl_allsd;
- int users;
-
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- a=conv_num(st,& (st->stack->stack_data[st->start+5]));
-
- pl_allsd = map_getallusers(&users);
-
- for(i=0; i<users; i++) {
- sd = pl_allsd[i];
- if(sd->status.char_id == a) {
-
- if(strcmp(str, "Random") == 0)
- pc_randomwarp(sd, 3);
-
- else if(strcmp(str, "SavePoint") == 0)
- pc_setpos(sd, sd->status.save_point.map,
- sd->status.save_point.x, sd->status.save_point.y, 3);
-
- else
- pc_setpos(sd, mapindex_name2id(str), x, y, 3);
- }
- }
-
- return 0;
- }
-
- /*==========================================
- * Warpparty - [Fredzilla]
- * Syntax: warpparty "mapname.gat",x,y,Party_ID;
- *------------------------------------------
- */
- BUILDIN_FUNC(warpparty)
- {
- int x,y;
- char *str;
- int p_id;
- int i;
- unsigned short mapindex;
- struct map_session_data *pl_sd;
- struct party_data *p=NULL;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- p_id=conv_num(st,& (st->stack->stack_data[st->start+5]));
- if(p_id < 1)
- return 0;
- p = party_search(p_id);
- if (!p)
- return 0;
- if(strcmp(str,"Random")==0)
- {
- for (i = 0; i < MAX_PARTY; i++)
- {
- if ((pl_sd = p->data[i].sd))
- {
- if(map[pl_sd->bl.m].flag.nowarp)
- continue;
- pc_randomwarp(pl_sd,3);
- }
- }
- }
- else if(strcmp(str,"SavePointAll")==0)
- {
- for (i = 0; i < MAX_PARTY; i++)
- {
- if ((pl_sd = p->data[i].sd))
- {
- if(map[pl_sd->bl.m].flag.noreturn)
- continue;
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
- }
- }
- }
- else if(strcmp(str,"SavePoint")==0)
- {
- pl_sd=script_rid2sd(st);
- if (!pl_sd) return 0;
-
- mapindex=pl_sd->status.save_point.map;
- x=pl_sd->status.save_point.x;
- y=pl_sd->status.save_point.y;
-
- for (i = 0; i < MAX_PARTY; i++)
- {
- if ((pl_sd = p->data[i].sd))
- {
- if(map[pl_sd->bl.m].flag.noreturn)
- continue;
- pc_setpos(pl_sd,mapindex,x,y,3);
- }
- }
- }
- else
- {
- mapindex = mapindex_name2id(str);
- if (!mapindex) //Show source of npc error.
- return 1;
- for (i = 0; i < MAX_PARTY; i++)
- {
- if ((pl_sd = p->data[i].sd))
- {
- if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
- continue;
- pc_setpos(pl_sd,mapindex,x,y,3);
- }
- }
- }
- return 0;
- }
- /*==========================================
- * Warpguild - [Fredzilla]
- * Syntax: warpguild "mapname.gat",x,y,Guild_ID;
- *------------------------------------------
- */
- BUILDIN_FUNC(warpguild)
- {
- int x,y;
- unsigned short mapindex;
- char *str;
- int g;
- int i;
- struct map_session_data *pl_sd, **pl_allsd;
- int users;
- struct map_session_data *sd;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- g=conv_num(st,& (st->stack->stack_data[st->start+5]));
- sd=script_rid2sd(st);
-
- if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto)
- return 0;
-
- if(g < 1)
- return 0;
- pl_allsd = map_getallusers(&users);
- if(strcmp(str,"Random")==0)
- {
-
- for (i = 0; i < users; i++)
- {
- if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
- {
- if(map[pl_sd->bl.m].flag.nowarp)
- continue;
- pc_randomwarp(pl_sd,3);
- }
- }
- }
- else if(strcmp(str,"SavePointAll")==0)
- {
- if(map[sd->bl.m].flag.noreturn)
- return 0;
-
- for (i = 0; i < users; i++)
- {
- if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
- {
- if(map[pl_sd->bl.m].flag.noreturn)
- continue;
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,3);
- }
- }
- }
- else if(strcmp(str,"SavePoint")==0)
- {
- if(map[sd->bl.m].flag.noreturn)
- return 0;
-
- mapindex=sd->status.save_point.map;
- x=sd->status.save_point.x;
- y=sd->status.save_point.y;
- for (i = 0; i < users; i++)
- {
- if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
- {
- if(map[pl_sd->bl.m].flag.noreturn)
- continue;
- pc_setpos(pl_sd,mapindex,x,y,3);
- }
- }
- }
- else
- {
- mapindex = mapindex_name2id(str);
- for (i = 0; i < users; i++)
- {
- if ((pl_sd = pl_allsd[i]) && pl_sd->status.guild_id == g)
- {
- if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
- continue;
- pc_setpos(pl_sd,mapindex,x,y,3);
- }
- }
- }
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(heal)
- {
- struct map_session_data *sd;
- int hp,sp;
-
- sd = script_rid2sd(st);
- if (!sd) return 0;
-
- hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
- status_heal(&sd->bl, hp, sp, 1);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(itemheal)
- {
- struct map_session_data *sd;
- int hp,sp;
- hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(potion_flag==1) {
- potion_hp = hp;
- potion_sp = sp;
- return 0;
- }
-
- sd = script_rid2sd(st);
- if (!sd) return 0;
- pc_itemheal(sd,sd->itemid,hp,sp);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(percentheal)
- {
- int hp,sp;
- hp=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sp=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(potion_flag==1) {
- potion_per_hp = hp;
- potion_per_sp = sp;
- return 0;
- }
- pc_percentheal(script_rid2sd(st),hp,sp);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(jobchange)
- {
- int job, upper=-1;
- job=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end>st->start+3 )
- upper=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if ((job >= 0 && job < MAX_PC_CLASS))
- {
- pc_jobchange(script_rid2sd(st),job, upper);
- if(use_irc && irc_announce_jobchange_flag)
- irc_announce_jobchange(script_rid2sd(st));
- }
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(jobname)
- {
- int class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
- push_str(st->stack,C_CONSTSTR,job_name(class_));
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(input)
- {
- struct map_session_data *sd = script_rid2sd(st);
- int num = (st->end>st->start+2)? st->stack->stack_data[st->start+2].u.num: 0;
- char *name = (st->end>st->start+2)? str_buf+str_data[num&0x00ffffff].str: "";
- char postfix=name[strlen(name)-1];
- nullpo_retr(0, sd);
- if(sd->state.menu_or_input){
- sd->state.menu_or_input=0;
- if( postfix=='$' ){
- // 文字列
- if(st->end>st->start+2){ // 引数1個
- set_reg(st,sd,num,name,(void*)sd->npc_str,st->stack->stack_data[st->start+2].ref);
- }else{
- ShowError("buildin_input: string discarded !!\n");
- return 1;
- }
- return 0;
- }
- // commented by Lupus (check Value Number Input fix in clif.c)
- // readded by Yor: set ammount to 0 instead of cancel trade.
- // ** Fix by fritz :X keeps people from abusing old input bugs
- if (sd->npc_amount < 0) { //** If input amount is less then 0
- // clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
- // buildin_close(st); // ** close
- sd->npc_amount = 0;
- } else if ((unsigned int)sd->npc_amount > battle_config.vending_max_value) // new fix by Yor
- sd->npc_amount = battle_config.vending_max_value;
- // 数値
- if(st->end>st->start+2){ // 引数1個
- set_reg(st,sd,num,name,(void*)sd->npc_amount,st->stack->stack_data[st->start+2].ref);
- } else {
- // ragemu互換のため
- //pc_setreg(sd,add_str("l14"),sd->npc_amount);
- }
- return 0;
- }
- //state.menu_or_input = 0
- st->state=RERUNLINE;
- if(postfix=='$')
- clif_scriptinputstr(sd,st->oid);
- else
- clif_scriptinput(sd,st->oid);
- sd->state.menu_or_input=1;
- return 0;
- }
- /*==========================================
- * 変数設定
- *------------------------------------------
- */
- BUILDIN_FUNC(set)
- {
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- if( st->stack->stack_data[st->start+2].type!=C_NAME ){
- ShowError("script: buildin_set: not name\n");
- return 1;
- }
- if(not_server_variable(prefix))
- sd=script_rid2sd(st);
- if( postfix=='$' ){
- // 文字列
- char *str = conv_str(st,& (st->stack->stack_data[st->start+3]));
- set_reg(st,sd,num,name,(void*)str,st->stack->stack_data[st->start+2].ref);
- }else{
- // 数値
- int val = conv_num(st,& (st->stack->stack_data[st->start+3]));
- set_reg(st,sd,num,name,(void*)val,st->stack->stack_data[st->start+2].ref);
- }
- return 0;
- }
- /*==========================================
- * 配列変数設定
- *------------------------------------------
- */
- BUILDIN_FUNC(setarray)
- {
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- int i,j;
- if( prefix!='$' && prefix!='@' && prefix!='.'){
- ShowWarning("buildin_setarray: illegal scope !\n");
- return 1;
- }
- if(not_server_variable(prefix))
- sd=script_rid2sd(st);
- for(j=0,i=st->start+3; i<st->end && j<128;i++,j++){
- void *v;
- if( postfix=='$' )
- v=(void*)conv_str(st,& (st->stack->stack_data[i]));
- else
- v=(void*)conv_num(st,& (st->stack->stack_data[i]));
- set_reg(st, sd, num+(j<<24), name, v, st->stack->stack_data[st->start+2].ref);
- }
- return 0;
- }
- /*==========================================
- * 配列変数クリア
- *------------------------------------------
- */
- BUILDIN_FUNC(cleararray)
- {
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
- int i;
- void *v;
- if( prefix!='$' && prefix!='@' && prefix!='.'){
- ShowWarning("buildin_cleararray: illegal scope !\n");
- return 1;
- }
- if( not_server_variable(prefix) )
- sd=script_rid2sd(st);
- if( postfix=='$' )
- v=(void*)conv_str(st,& (st->stack->stack_data[st->start+3]));
- else
- v=(void*)conv_num(st,& (st->stack->stack_data[st->start+3]));
- for(i=0;i<sz;i++)
- set_reg(st,sd,num+(i<<24),name,v,st->stack->stack_data[st->start+2].ref);
- return 0;
- }
- /*==========================================
- * 配列変数コピー
- *------------------------------------------
- */
- BUILDIN_FUNC(copyarray)
- {
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- int num2=st->stack->stack_data[st->start+3].u.num;
- char *name2=str_buf+str_data[num2&0x00ffffff].str;
- char prefix2=*name2;
- char postfix2=name2[strlen(name2)-1];
- int sz=conv_num(st,& (st->stack->stack_data[st->start+4]));
- int i;
- if( prefix!='$' && prefix!='@' && prefix!='.' ){
- printf("buildin_copyarray: illeagal scope !\n");
- return 0;
- }
- if( prefix2!='$' && prefix2!='@' && prefix2!='.' ) {
- printf("buildin_copyarray: illeagal scope !\n");
- return 0;
- }
- if( (postfix=='$' || postfix2=='$') && postfix!=postfix2 ){
- printf("buildin_copyarray: type mismatch !\n");
- return 0;
- }
- if( not_server_variable(prefix) || not_server_variable(prefix2) )
- sd=script_rid2sd(st);
- if((num & 0x00FFFFFF) == (num2 & 0x00FFFFFF) && (num & 0xFF000000) > (num2 & 0xFF000000)) {
- // 同じ配列で、num > num2 の場合大きい方からコピーしないといけない
- for(i=sz-1;i>=0;i--)
- set_reg(
- st,sd,num+(i<<24),name,
- get_val2(st,num2+(i<<24),st->stack->stack_data[st->start+3].ref),
- st->stack->stack_data[st->start+2].ref
- );
- } else {
- for(i=0;i<sz;i++)
- set_reg(
- st,sd,num+(i<<24),name,
- get_val2(st,num2+(i<<24),st->stack->stack_data[st->start+3].ref),
- st->stack->stack_data[st->start+2].ref
- );
- }
- return 0;
- }
- /*==========================================
- * 配列変数のサイズ所得
- *------------------------------------------
- */
- static int getarraysize(struct script_state *st,int num,int postfix,struct linkdb_node** ref)
- {
- int i=(num>>24),c=(i==0? -1:i); // Moded to -1 because even if the first element is 0, it will still report as 1 [Lance]
- if(postfix == '$'){
- for(;i<128;i++){
- void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref);
- if(*((char*)v)) c=i;
- }
- }else{
- for(;i<128;i++){
- void *v=get_val2(st,(num & 0x00FFFFFF)+(i<<24),ref);
- if((int)v) c=i;
- }
- }
- return c+1;
- }
- BUILDIN_FUNC(getarraysize)
- {
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- if( prefix!='$' && prefix!='@' && prefix!='.' ){
- ShowWarning("buildin_copyarray: illegal scope !\n");
- push_val(st->stack,C_INT,0);
- return 1;
- }
- push_val(st->stack,C_INT,getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref));
- return 0;
- }
- /*==========================================
- * 配列変数から要素削除
- *------------------------------------------
- */
- BUILDIN_FUNC(deletearray)
- {
- struct map_session_data *sd=NULL;
- int num=st->stack->stack_data[st->start+2].u.num;
- char *name=str_buf+str_data[num&0x00ffffff].str;
- char prefix=*name;
- char postfix=name[strlen(name)-1];
- int count=1;
- int i,sz=getarraysize(st,num,postfix,st->stack->stack_data[st->start+2].ref)-(num>>24)-count+1;
- if( (st->end > st->start+3) )
- count=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( prefix!='$' && prefix!='@' && prefix!='.' ){
- ShowWarning("buildin_deletearray: illegal scope !\n");
- return 1;
- }
- if( not_server_variable(prefix) )
- sd=script_rid2sd(st);
- for(i=0;i<sz;i++){
- set_reg(
- st,sd,num+(i<<24),name,
- get_val2(st,num+((i+count)<<24),st->stack->stack_data[st->start+2].ref),
- st->stack->stack_data[st->start+2].ref
- );
- }
- if(postfix != '$'){
- for(;i<(128-(num>>24));i++)
- set_reg(st,sd,num+(i<<24),name, 0,st->stack->stack_data[st->start+2].ref);
- } else {
- for(;i<(128-(num>>24));i++)
- set_reg(st,sd,num+(i<<24),name, (void *) "",st->stack->stack_data[st->start+2].ref);
- }
- return 0;
- }
- /*==========================================
- * 指定要素を表す値(キー)を所得する
- *------------------------------------------
- */
- BUILDIN_FUNC(getelementofarray)
- {
- if( st->stack->stack_data[st->start+2].type==C_NAME ){
- int i=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(i>127 || i<0){
- ShowWarning("script: getelementofarray (operator[]): param2 illegal number %d\n",i);
- push_val(st->stack,C_INT,0);
- return 1;
- }else{
- push_val2(st->stack,C_NAME,
- (i<<24) | st->stack->stack_data[st->start+2].u.num, st->stack->stack_data[st->start+2].ref );
- }
- }else{
- ShowError("script: getelementofarray (operator[]): param1 not name !\n");
- push_val(st->stack,C_INT,0);
- }
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(setlook)
- {
- int type,val;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pc_changelook(script_rid2sd(st),type,val);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(cutin)
- {
- int type;
- conv_str(st,& (st->stack->stack_data[st->start+2]));
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
- clif_cutin(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str,type);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(viewpoint)
- {
- int type,x,y,id,color;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- id=conv_num(st,& (st->stack->stack_data[st->start+5]));
- color=conv_num(st,& (st->stack->stack_data[st->start+6]));
- clif_viewpoint(script_rid2sd(st),st->oid,type,x,y,id,color);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(countitem)
- {
- int nameid=0,count=0,i;
- struct map_session_data *sd;
- struct script_data *data;
- sd = script_rid2sd(st);
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data;
- if( (item_data = itemdb_searchname(name)) != NULL)
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
- if (nameid>=500) //if no such ID then skip this iteration
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid==nameid)
- count+=sd->status.inventory[i].amount;
- }
- else{
- if(battle_config.error_log)
- ShowError("wrong item ID : countitem(%i)\n",nameid);
- push_val(st->stack,C_INT,0);
- return 1;
- }
- push_val(st->stack,C_INT,count);
- return 0;
- }
- /*==========================================
- * countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
- * returns number of items that met the conditions
- *------------------------------------------
- */
- BUILDIN_FUNC(countitem2)
- {
- int nameid=0,count=0,i;
- int iden,ref,attr,c1,c2,c3,c4;
- struct map_session_data *sd;
- struct script_data *data;
- sd = script_rid2sd(st);
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data;
- if( (item_data = itemdb_searchname(name)) != NULL)
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
- iden=conv_num(st,& (st->stack->stack_data[st->start+3]));
- ref=conv_num(st,& (st->stack->stack_data[st->start+4]));
- attr=conv_num(st,& (st->stack->stack_data[st->start+5]));
- c1=conv_num(st,& (st->stack->stack_data[st->start+6]));
- c2=conv_num(st,& (st->stack->stack_data[st->start+7]));
- c3=conv_num(st,& (st->stack->stack_data[st->start+8]));
- c4=conv_num(st,& (st->stack->stack_data[st->start+9]));
- if (nameid>=500) //if no such ID then skip this iteration
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
- sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
- sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
- sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
- sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
- sd->status.inventory[i].card[3]!=c4)
- continue;
- count+=sd->status.inventory[i].amount;
- }
- else{
- if(battle_config.error_log)
- ShowError("wrong item ID : countitem2(%i)\n",nameid);
- push_val(st->stack,C_INT,0);
- return 1;
- }
- push_val(st->stack,C_INT,count);
- return 0;
- }
- /*==========================================
- * 重量チェック
- *------------------------------------------
- */
- BUILDIN_FUNC(checkweight)
- {
- int nameid=0,amount,i;
- unsigned long weight;
- struct map_session_data *sd;
- struct script_data *data;
- sd = script_rid2sd(st);
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
- push_val(st->stack,C_INT,0);
- ShowError("buildin_checkweight: Wrong item ID or amount.\n");
- return 1;
- }
- weight = itemdb_weight(nameid)*amount;
- if(amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight){
- push_val(st->stack,C_INT,0);
- } else {
- //Check if the inventory ain't full.
- //TODO: Currently does not checks if you can just stack it on top of another item you already have....
- i = pc_search_inventory(sd,0);
- if (i >= 0) //Empty slot available.
- push_val(st->stack,C_INT,1);
- else //Inventory full
- push_val(st->stack,C_INT,0);
-
- }
- return 0;
- }
- /*==========================================
- * getitem <item id>,<amount>{,<character ID>};
- * getitem "<item name>",<amount>{,<character ID>};
- *------------------------------------------
- */
- BUILDIN_FUNC(getitem)
- {
- int nameid,amount,flag = 0;
- struct item it;
- struct map_session_data *sd;
- struct script_data *data;
- data=script_getdata(st,2);
- get_val(st,data);
- if( data_isstring(data) )
- {// "<item name>"
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data == NULL ){
- ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
- report_src(st);
- return 1; //No item created.
- }
- nameid=item_data->nameid;
- } else if( data_isint(data) )
- {// <item id>
- nameid=conv_num(st,data);
- //Violet Box, Blue Box, etc - random item pick
- if( nameid < 0 ) {
- nameid=itemdb_searchrandomid(-nameid);
- flag = 1;
- }
- if( nameid <= 0 || !itemdb_exists(nameid) ){
- ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
- report_src(st);
- return 1; //No item created.
- }
- } else {
- ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
- report_src(st);
- return 1;
- }
- // <amount>
- if( (amount=conv_num(st, script_getdata(st,3))) <= 0)
- return 0; //return if amount <=0, skip the useles iteration
- memset(&it,0,sizeof(it));
- it.nameid=nameid;
- if(!flag)
- it.identify=1;
- else
- it.identify=itemdb_isidentified(nameid);
- if( script_hasdata(st,4) )
- {// <character ID>
- sd=map_id2sd(conv_num(st,script_getdata(st,4)));
- } else
- {// attached player
- sd=script_rid2sd(st);
- }
- if( sd == NULL ) // no target
- return 0;
- if( pet_create_egg(sd, nameid) )
- amount = 1; //This is a pet!
- else if( (flag=pc_additem(sd,&it,amount)) ){
- clif_additem(sd,0,0,flag);
- if( pc_candrop(sd,&it) )
- map_addflooritem(&it,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&LOG_SCRIPT_TRANSACTIONS)
- log_pick_pc(sd, "N", nameid, amount, NULL);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(getitem2)
- {
- int nameid,amount,flag = 0;
- int iden,ref,attr,c1,c2,c3,c4;
- struct item_data *item_data;
- struct item item_tmp;
- struct map_session_data *sd;
- struct script_data *data;
- sd = script_rid2sd(st);
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- nameid=UNKNOWN_ITEM_ID;
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
- iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
- ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
- attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
- c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
- c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
- c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
- c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
- if( st->end>st->start+11 ) //アイテムを指定したIDに渡す
- sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+11])));
- if(sd == NULL) //アイテムを渡す相手がいなかったらお帰り
- return 0;
- if(nameid<0) { // ランダム
- nameid=itemdb_searchrandomid(-nameid);
- flag = 1;
- }
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_data=itemdb_exists(nameid);
- if (item_data == NULL)
- return -1;
- if(item_data->type==4 || item_data->type==5){
- if(ref > 10) ref = 10;
- }
- else if(item_data->type==7) {
- iden = 1;
- ref = 0;
- }
- else {
- iden = 1;
- ref = attr = 0;
- }
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=iden;
- else if(item_data->type==4 || item_data->type==5)
- item_tmp.identify=0;
- item_tmp.refine=ref;
- item_tmp.attribute=attr;
- item_tmp.card[0]=c1;
- item_tmp.card[1]=c2;
- item_tmp.card[2]=c3;
- item_tmp.card[3]=c4;
- if((flag = pc_additem(sd,&item_tmp,amount))) {
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", nameid, amount, &item_tmp);
- }
- return 0;
- }
- /*==========================================
- * gets an item with someone's name inscribed [Skotlex]
- * getinscribeditem item_num, character_name
- * Returned Qty is always 1, only works on equip-able
- * equipment
- *------------------------------------------
- */
- BUILDIN_FUNC(getnameditem)
- {
- int nameid;
- struct item item_tmp;
- struct map_session_data *sd, *tsd;
- struct script_data *data;
- sd = script_rid2sd(st);
- if (sd == NULL)
- { //Player not attached!
- push_val(st->stack,C_INT,0);
- return 0;
- }
-
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data == NULL)
- { //Failed
- push_val(st->stack,C_INT,0);
- return 0;
- }
- nameid = item_data->nameid;
- }else
- nameid = conv_num(st,data);
- if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
- { //Even though named stackable items "could" be risky, they are required for certain quests.
- push_val(st->stack,C_INT,0);
- return 0;
- }
- data=&(st->stack->stack_data[st->start+3]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ) //Char Name
- tsd=map_nick2sd(conv_str(st,data));
- else //Char Id was given
- tsd=map_charid2sd(conv_num(st,data));
-
- if( tsd == NULL )
- { //Failed
- push_val(st->stack,C_INT,0);
- return 0;
- }
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- item_tmp.amount=1;
- item_tmp.identify=1;
- item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
- item_tmp.card[2]=tsd->status.char_id;
- item_tmp.card[3]=tsd->status.char_id >> 16;
- if(pc_additem(sd,&item_tmp,1)) {
- push_val(st->stack,C_INT,0);
- return 0; //Failed to add item, we will not drop if they don't fit
- }
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", item_tmp.nameid, item_tmp.amount, &item_tmp);
- push_val(st->stack,C_INT,1);
- return 0;
- }
- /*==========================================
- * gets a random item ID from an item group [Skotlex]
- * groupranditem group_num
- *------------------------------------------
- */
- BUILDIN_FUNC(grouprandomitem)
- {
- int group;
- group = conv_num(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack, C_INT, itemdb_searchrandomid(group));
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(makeitem)
- {
- int nameid,amount,flag = 0;
- int x,y,m;
- char *mapname;
- struct item item_tmp;
- struct script_data *data;
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- nameid=UNKNOWN_ITEM_ID;
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
- mapname =conv_str(st,& (st->stack->stack_data[st->start+4]));
- x =conv_num(st,& (st->stack->stack_data[st->start+5]));
- y =conv_num(st,& (st->stack->stack_data[st->start+6]));
- if(strcmp(mapname,"this")==0)
- {
- struct map_session_data *sd;
- sd = script_rid2sd(st);
- if (!sd) return 0; //Failed...
- m=sd->bl.m;
- } else
- m=map_mapname2mapid(mapname);
- if(nameid<0) { // ランダム
- nameid=itemdb_searchrandomid(-nameid);
- flag = 1;
- }
- if(nameid > 0) {
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- if(!flag)
- item_tmp.identify=1;
- else
- item_tmp.identify=itemdb_isidentified(nameid);
- map_addflooritem(&item_tmp,amount,m,x,y,NULL,NULL,NULL,0);
- }
- return 0;
- }
- /*==========================================
- * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus)
- *------------------------------------------
- */
- BUILDIN_FUNC(delitem)
- {
- int nameid=0,amount,i,important_item=0;
- struct map_session_data *sd;
- struct script_data *data;
- sd = script_rid2sd(st);
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- //nameid=UNKNOWN_ITEM_ID;
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
- //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
- return 0;
- }
- //1st pass
- //here we won't delete items with CARDS, named items but we count them
- for(i=0;i<MAX_INVENTORY;i++){
- //we don't delete wrong item or equipped item
- if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
- sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid)
- continue;
- //1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
- if(sd->inventory_data[i]->type==IT_PETEGG &&
- sd->status.inventory[i].card[0] == CARD0_PET)
- {
- if (intif_delete_petdata(MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
- continue; //pet couldn't be sent for deletion.
- }
- //is this item important? does it have cards? or Player's name? or Refined/Upgraded
- if(itemdb_isspecial(sd->status.inventory[i].card[0]) ||
- sd->status.inventory[i].card[0] ||
- sd->status.inventory[i].refine) {
- //this is important item, count it (except for pet eggs)
- if(sd->status.inventory[i].card[0] != CARD0_PET)
- important_item++;
- continue;
- }
- if(sd->status.inventory[i].amount>=amount){
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
- pc_delitem(sd,i,amount,0);
- return 0; //we deleted exact amount of items. now exit
- } else {
- amount-=sd->status.inventory[i].amount;
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40) {
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
- }
- //Logs
- pc_delitem(sd,i,sd->status.inventory[i].amount,0);
- }
- }
- //2nd pass
- //now if there WERE items with CARDs/REFINED/NAMED... and if we still have to delete some items. we'll delete them finally
- if (important_item>0 && amount>0)
- for(i=0;i<MAX_INVENTORY;i++){
- //we don't delete wrong item
- if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
- sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid )
- continue;
- if(sd->status.inventory[i].amount>=amount){
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
- pc_delitem(sd,i,amount,0);
- return 0; //we deleted exact amount of items. now exit
- } else {
- amount-=sd->status.inventory[i].amount;
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
- pc_delitem(sd,i,sd->status.inventory[i].amount,0);
- }
- }
- return 0;
- }
- /*==========================================
- * advanced version of delitem [modified by Mihilion]
- *------------------------------------------
- */
- BUILDIN_FUNC(delitem2)
- {
- int nameid=0,amount,i=0;
- int iden,ref,attr,c1,c2,c3,c4;
- struct map_session_data *sd;
- struct script_data *data;
- sd = script_rid2sd(st);
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- //nameid=UNKNOWN_ITEM_ID;
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
- amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
- iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
- ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
- attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
- c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
- c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
- c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
- c4=conv_num(st,& (st->stack->stack_data[st->start+10]));
- if (!itemdb_exists(nameid) || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
- //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
- return 0;
- }
- for(i=0;i<MAX_INVENTORY;i++){
- //we don't delete wrong item or equipped item
- if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL ||
- sd->status.inventory[i].amount<=0 || sd->status.inventory[i].nameid!=nameid ||
- sd->status.inventory[i].identify!=iden || sd->status.inventory[i].refine!=ref ||
- sd->status.inventory[i].attribute!=attr || sd->status.inventory[i].card[0]!=c1 ||
- sd->status.inventory[i].card[1]!=c2 || sd->status.inventory[i].card[2]!=c3 ||
- sd->status.inventory[i].card[3]!=c4)
- continue;
- //1 egg uses 1 cell in the inventory. so it's ok to delete 1 pet / per cycle
- if(sd->inventory_data[i]->type==IT_PETEGG && sd->status.inventory[i].card[0] == CARD0_PET)
- {
- if (!intif_delete_petdata( MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])))
- continue; //Failed to send delete the pet.
- }
- if(sd->status.inventory[i].amount>=amount){
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -amount, &sd->status.inventory[i]);
- pc_delitem(sd,i,amount,0);
- return 0; //we deleted exact amount of items. now exit
- } else {
- amount-=sd->status.inventory[i].amount;
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
- pc_delitem(sd,i,sd->status.inventory[i].amount,0);
- }
- }
- return 0;
- }
- /*==========================================
- * Enables/Disables use of items while in an NPC [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(enableitemuse)
- {
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- if (sd)
- sd->npc_item_flag = st->oid;
- return 0;
- }
- BUILDIN_FUNC(disableitemuse)
- {
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- if (sd)
- sd->npc_item_flag = 0;
- return 0;
- }
- /*==========================================
- *キャラ関係のパラメータ取得
- *------------------------------------------
- */
- BUILDIN_FUNC(readparam)
- {
- int type;
- struct map_session_data *sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end>st->start+3 )
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- sd=script_rid2sd(st);
- if(sd==NULL){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- push_val(st->stack,C_INT,pc_readparam(sd,type));
- return 0;
- }
- /*==========================================
- *キャラ関係のID取得
- *------------------------------------------
- */
- BUILDIN_FUNC(getcharid)
- {
- int num;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end>st->start+3 )
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- sd=script_rid2sd(st);
- if(sd==NULL || num<0 || num>3){
- push_val(st->stack,C_INT,0); //return 0, according docs
- return 0;
- }
- if(num==0)
- push_val(st->stack,C_INT,sd->status.char_id);
- if(num==1)
- push_val(st->stack,C_INT,sd->status.party_id);
- if(num==2)
- push_val(st->stack,C_INT,sd->status.guild_id);
- if(num==3)
- push_val(st->stack,C_INT,sd->status.account_id);
- return 0;
- }
- /*==========================================
- *指定IDのPT名取得
- *------------------------------------------
- */
- char *buildin_getpartyname_sub(int party_id)
- {
- struct party_data *p;
- p=party_search(party_id);
- if(p!=NULL){
- char *buf;
- buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
- memcpy(buf, p->party.name, NAME_LENGTH-1);
- buf[NAME_LENGTH-1] = '\0';
- return buf;
- }
- return 0;
- }
- BUILDIN_FUNC(getpartyname)
- {
- char *name;
- int party_id;
- party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- name=buildin_getpartyname_sub(party_id);
- if(name != NULL)
- push_str(st->stack,C_STR,name);
- else
- push_str(st->stack,C_CONSTSTR,"null");
- return 0;
- }
- /*==========================================
- *指定IDのPT人数とメンバーID取得
- *------------------------------------------
- */
- BUILDIN_FUNC(getpartymember)
- {
- struct party_data *p;
- int i,j=0,type=0;
- p=party_search(conv_num(st,& (st->stack->stack_data[st->start+2])));
- if( st->end>st->start+3 )
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- if(p!=NULL){
- for(i=0;i<MAX_PARTY;i++){
- if(p->party.member[i].account_id){
- switch (type) {
- case 2:
- mapreg_setreg(add_str("$@partymemberaid")+(j<<24),p->party.member[i].account_id);
- break;
- case 1:
- mapreg_setreg(add_str("$@partymembercid")+(j<<24),p->party.member[i].char_id);
- break;
- default:
- mapreg_setregstr(add_str("$@partymembername$")+(j<<24),p->party.member[i].name);
- }
- j++;
- }
- }
- }
- mapreg_setreg(add_str("$@partymembercount"),j);
- return 0;
- }
- /*==========================================
- * Retrieves party leader. if flag is specified,
- * return some of the leader data. Otherwise, return name.
- *------------------------------------------
- */
- BUILDIN_FUNC(getpartyleader)
- {
- int party_id, type = 0, i=0;
- struct party_data *p;
- party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end>st->start+3 )
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
- p=party_search(party_id);
- if (p) //Search leader
- for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
- if (!p || i == MAX_PARTY) { //leader not found
- if (type)
- push_val(st->stack,C_INT,-1);
- else
- push_str(st->stack,C_CONSTSTR,"null");
- return 0;
- }
- switch (type) {
- case 1:
- push_val(st->stack,C_INT,p->party.member[i].account_id);
- break;
- case 2:
- push_val(st->stack,C_INT,p->party.member[i].char_id);
- break;
- case 3:
- push_val(st->stack,C_INT,p->party.member[i].class_);
- break;
- case 4:
- push_str(st->stack,C_CONSTSTR,(char*)mapindex_id2name(p->party.member[i].map));
- break;
- case 5:
- push_val(st->stack,C_INT,p->party.member[i].lv);
- break;
- default:
- push_str(st->stack,C_CONSTSTR,p->party.member[i].name);
- break;
- }
- return 0;
- }
- /*==========================================
- *指定IDのギルド名取得
- *------------------------------------------
- */
- char *buildin_getguildname_sub(int guild_id)
- {
- struct guild *g=NULL;
- g=guild_search(guild_id);
- if(g!=NULL){
- char *buf;
- buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
- memcpy(buf, g->name, NAME_LENGTH-1);
- buf[NAME_LENGTH-1] = '\0';
- return buf;
- }
- return NULL;
- }
- BUILDIN_FUNC(getguildname)
- {
- char *name;
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- name=buildin_getguildname_sub(guild_id);
- if(name != NULL)
- push_str(st->stack,C_STR,name);
- else
- push_str(st->stack,C_CONSTSTR,"null");
- return 0;
- }
- /*==========================================
- *指定IDのGuildMaster名取得
- *------------------------------------------
- */
- char *buildin_getguildmaster_sub(int guild_id)
- {
- struct guild *g=NULL;
- g=guild_search(guild_id);
- if(g!=NULL){
- char *buf;
- buf=(char *)aMallocA(NAME_LENGTH*sizeof(char));
- memcpy(buf, g->master, NAME_LENGTH-1);
- buf[NAME_LENGTH-1] = '\0';
- return buf;
- }
- return 0;
- }
- BUILDIN_FUNC(getguildmaster)
- {
- char *master;
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- master=buildin_getguildmaster_sub(guild_id);
- if(master!=0)
- push_str(st->stack,C_STR,master);
- else
- push_str(st->stack,C_CONSTSTR,"null");
- return 0;
- }
- BUILDIN_FUNC(getguildmasterid)
- {
- char *master;
- struct map_session_data *sd=NULL;
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- master=buildin_getguildmaster_sub(guild_id);
- if(master!=0){
- if((sd=map_nick2sd(master)) == NULL){
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,sd->status.char_id);
- }else{
- push_val(st->stack,C_INT,0);
- }
- return 0;
- }
- /*==========================================
- * キャラクタの名前
- *------------------------------------------
- */
- BUILDIN_FUNC(strcharinfo)
- {
- struct map_session_data *sd;
- int num;
- char *buf;
- sd=script_rid2sd(st);
- if (!sd) { //Avoid crashing....
- push_str(st->stack,C_CONSTSTR,"");
- return 0;
- }
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- switch(num){
- case 0:
- push_str(st->stack,C_CONSTSTR,sd->status.name);
- break;
- case 1:
- buf=buildin_getpartyname_sub(sd->status.party_id);
- if(buf!=0)
- push_str(st->stack,C_STR,buf);
- else
- push_str(st->stack,C_CONSTSTR,"");
- break;
- case 2:
- buf=buildin_getguildname_sub(sd->status.guild_id);
- if(buf != NULL)
- push_str(st->stack,C_STR,buf);
- else
- push_str(st->stack,C_CONSTSTR,"");
- break;
- default:
- ShowWarning("buildin_strcharinfo: unknown parameter.");
- push_str(st->stack,C_CONSTSTR,"");
- break;
- }
- return 0;
- }
- unsigned int equip[10]={EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
- /*==========================================
- * GetEquipID(Pos); Pos: 1-10
- *------------------------------------------
- */
- BUILDIN_FUNC(getequipid)
- {
- int i,num;
- struct map_session_data *sd;
- struct item_data* item;
- sd=script_rid2sd(st);
- if(sd == NULL)
- {
- ShowError("getequipid: sd == NULL\n");
- return 0;
- }
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0){
- item=sd->inventory_data[i];
- if(item)
- push_val(st->stack,C_INT,item->nameid);
- else
- push_val(st->stack,C_INT,0);
- }else{
- push_val(st->stack,C_INT,-1);
- }
- return 0;
- }
- /*==========================================
- * 装備名文字列(精錬メニュー用)
- *------------------------------------------
- */
- BUILDIN_FUNC(getequipname)
- {
- int i,num;
- struct map_session_data *sd;
- struct item_data* item;
- char *buf;
- buf=(char *)aMallocA(64*sizeof(char));
- sd=script_rid2sd(st);
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0){
- item=sd->inventory_data[i];
- if(item)
- sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
- else
- sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
- }else{
- sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
- }
- push_str(st->stack,C_STR,buf);
- return 0;
- }
- /*==========================================
- * getbrokenid [Valaris]
- *------------------------------------------
- */
- BUILDIN_FUNC(getbrokenid)
- {
- int i,num,id=0,brokencounter=0;
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- for(i=0; i<MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].attribute==1){
- brokencounter++;
- if(num==brokencounter){
- id=sd->status.inventory[i].nameid;
- break;
- }
- }
- }
- push_val(st->stack,C_INT,id);
- return 0;
- }
- /*==========================================
- * repair [Valaris]
- *------------------------------------------
- */
- BUILDIN_FUNC(repair)
- {
- int i,num;
- int repaircounter=0;
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- for(i=0; i<MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].attribute==1){
- repaircounter++;
- if(num==repaircounter){
- sd->status.inventory[i].attribute=0;
- clif_equiplist(sd);
- clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
- clif_misceffect(&sd->bl, 3);
- break;
- }
- }
- }
- return 0;
- }
- /*==========================================
- * 装備チェック
- *------------------------------------------
- */
- BUILDIN_FUNC(getequipisequiped)
- {
- int i,num;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- if ((num - 1) >= (sizeof(equip) / sizeof(equip[0])))
- i = -1;
- else
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0)
- push_val(st->stack,C_INT,1);
- else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*==========================================
- * 装備品精錬可能チェック
- *------------------------------------------
- */
- BUILDIN_FUNC(getequipisenableref)
- {
- int i,num;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
- {
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
- return 0;
- }
- /*==========================================
- * 装備品鑑定チェック
- *------------------------------------------
- */
- BUILDIN_FUNC(getequipisidentify)
- {
- int i,num;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0)
- push_val(st->stack,C_INT,sd->status.inventory[i].identify);
- else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*==========================================
- * 装備品精錬度
- *------------------------------------------
- */
- BUILDIN_FUNC(getequiprefinerycnt)
- {
- int i,num;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0)
- push_val(st->stack,C_INT,sd->status.inventory[i].refine);
- else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*==========================================
- * 装備品武器LV
- *------------------------------------------
- */
- BUILDIN_FUNC(getequipweaponlv)
- {
- int i,num;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && sd->inventory_data[i])
- push_val(st->stack,C_INT,sd->inventory_data[i]->wlv);
- else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*==========================================
- * 装備品精錬成功率
- *------------------------------------------
- */
- BUILDIN_FUNC(getequippercentrefinery)
- {
- int i,num;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
- push_val(st->stack,C_INT,percentrefinery[itemdb_wlv(sd->status.inventory[i].nameid)][(int)sd->status.inventory[i].refine]);
- else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*==========================================
- * 精錬成功
- *------------------------------------------
- */
- BUILDIN_FUNC(successrefitem)
- {
- int i,num,ep;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0) {
- ep=sd->status.inventory[i].equip;
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
- sd->status.inventory[i].refine++;
- pc_unequipitem(sd,i,2);
- clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
- clif_delitem(sd,i,1);
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, 1, &sd->status.inventory[i]);
- clif_additem(sd,i,1,0);
- pc_equipitem(sd,i,ep);
- clif_misceffect(&sd->bl,3);
- if(sd->status.inventory[i].refine == MAX_REFINE &&
- sd->status.inventory[i].card[0] == CARD0_FORGE &&
- sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
- ){ // Fame point system [DracoRPG]
- switch (sd->inventory_data[i]->wlv){
- case 1:
- pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
- break;
- case 2:
- pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
- break;
- case 3:
- pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
- break;
- }
- }
- }
- return 0;
- }
- /*==========================================
- * 精錬失敗
- *------------------------------------------
- */
- BUILDIN_FUNC(failedrefitem)
- {
- int i,num;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0) {
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
- sd->status.inventory[i].refine = 0;
- pc_unequipitem(sd,i,3);
- // 精錬失敗エフェクトのパケット
- clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
- pc_delitem(sd,i,1,0);
- // 他の人にも失敗を通知
- clif_misceffect(&sd->bl,2);
- }
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(statusup)
- {
- int type;
- struct map_session_data *sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- pc_statusup(sd,type);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(statusup2)
- {
- int type,val;
- struct map_session_data *sd;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sd=script_rid2sd(st);
- pc_statusup2(sd,type,val);
- return 0;
- }
- /// See 'doc/item_bonus.txt'
- /// bonus <bonus type>,<val1>
- /// bonus2 <bonus type>,<val1>,<val2>
- /// bonus3 <bonus type>,<val1>,<val2>,<val3>
- /// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>
- BUILDIN_FUNC(bonus)
- {
- int type;
- int type2;
- int type3;
- int type4;
- int val;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1; // no player attached
- type = conv_num(st, script_getdata(st,2));
- switch( script_lastdata(st) ){
- case 3:
- val = conv_num(st, script_getdata(st,3));
- pc_bonus(sd, type, val);
- break;
- case 4:
- type2 = conv_num(st, script_getdata(st,3));
- val = conv_num(st, script_getdata(st,4));
- pc_bonus2(sd, type, type2, val);
- break;
- case 5:
- type2 = conv_num(st, script_getdata(st,3));
- type3 = conv_num(st, script_getdata(st,4));
- val = conv_num(st, script_getdata(st,5));
- pc_bonus3(sd, type, type2, type3, val);
- break;
- case 6:
- type2 = conv_num(st, script_getdata(st,3));
- type3 = conv_num(st, script_getdata(st,4));
- type4 = conv_num(st, script_getdata(st,5));
- val = conv_num(st, script_getdata(st,6));
- pc_bonus4(sd, type, type2, type3, type4, val);
- break;
- default:
- ShowDebug("buildin_bonus: unexpected last data (%d)\n", script_lastdata(st));
- }
- return 0;
- }
- /// Changes the level of a player skill.
- /// skill <skill id>,<level>{,<flag>}
- /// @see pc_skill() for flag
- BUILDIN_FUNC(skill)
- {
- int id;
- int level;
- int flag = 1;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- id = conv_num(st, script_getdata(st,2));
- level = conv_num(st, script_getdata(st,3));
- if( script_hasdata(st,4) )
- flag = conv_num(st, script_getdata(st,4));
- pc_skill(sd, id, level, flag);
- return 0;
- }
- /// Changes the level of a player skill.
- /// addtoskill <skill id>,<level>{,<flag>}
- /// @see pc_skill() for flag
- BUILDIN_FUNC(addtoskill)
- {
- int id;
- int level;
- int flag = 2;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- id = conv_num(st, script_getdata(st,2));
- level = conv_num(st, script_getdata(st,3));
- if( script_hasdata(st,4) )
- flag = conv_num(st, script_getdata(st,4));
- pc_skill(sd, id, level, flag);
- return 0;
- }
- /// Increases the level of the guild skill.
- /// guildskill <skill id>,<level>
- BUILDIN_FUNC(guildskill)
- {
- int id;
- int level;
- TBL_PC* sd;
- int i;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- id = conv_num(st, script_getdata(st,2));
- level = conv_num(st, script_getdata(st,3));
- for( i=0; i < level; i++ )
- guild_skillup(sd, id);
- return 0;
- }
- /// Returns the level of the player skill.
- /// getskilllv(<skill id>) -> <level>
- BUILDIN_FUNC(getskilllv)
- {
- int id;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- id = conv_num(st, script_getdata(st,2));
- script_pushint(st, pc_checkskill(sd,id));
- return 0;
- }
- /// Returns the level of the guild skill.
- /// getgdskilllv(<guild id>,<skill id>) -> <level>
- BUILDIN_FUNC(getgdskilllv)
- {
- int guild_id;
- int skill_id;
- struct guild* g;
- guild_id = conv_num(st, script_getdata(st,2));
- skill_id = conv_num(st, script_getdata(st,3));
- g = guild_search(guild_id);
- if( g == NULL )
- script_pushint(st, -1);
- else
- script_pushint(st, guild_checkskill(g,skill_id));
- return 0;
- /*
- int skill_id;
- TBL_PC* sd;
- struct guild* g = NULL;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 0; // needs player attached
- skill_id = conv_num(st, script_getdata(st,2));
- if( sd->status.guild_id > 0 )
- g = guild_search(sd->status.guild_id);
- if( g == NULL )
- script_pushint(st, -1);
- else
- script_pushint(st, guild_checkskill(g,skill_id+9999));
- return 0;
- */
- }
- /// Returns the 'basic_skill_check' setting.
- /// basicskillcheck() -> <setting>
- BUILDIN_FUNC(basicskillcheck)
- {
- script_pushint(st, battle_config.basic_skill_check);
- return 0;
- }
- /// Returns the GM level of the player.
- /// getgmlevel() -> <level>
- BUILDIN_FUNC(getgmlevel)
- {
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- script_pushint(st, pc_isGM(sd));
- return 0;
- }
- /// Terminates the execution of this script instance.
- /// end
- BUILDIN_FUNC(end)
- {
- st->state = END;
- return 0;
- }
- /// Checks if the player has that option.
- /// checkoption(<option>) -> <bool>
- BUILDIN_FUNC(checkoption)
- {
- int option;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- option = conv_num(st, script_getdata(st,2));
- if( sd->sc.option&option )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return 0;
- }
- /// Checks if the player is in that opt1 state.
- /// checkoption1(<opt1>) -> <bool>
- BUILDIN_FUNC(checkoption1)
- {
- int opt1;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- opt1 = conv_num(st, script_getdata(st,2));
- if( sd->sc.opt1 == opt1 )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return 0;
- }
- /// Checks if the player has that opt2.
- /// checkoption2(<opt2>) -> <bool>
- BUILDIN_FUNC(checkoption2)
- {
- int opt2;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- opt2 = conv_num(st, script_getdata(st,2));
- if( sd->sc.opt2&opt2 )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return 0;
- }
- /// Changes the option of the player.
- /// setoption <option number>{,<flag>}
- BUILDIN_FUNC(setoption)
- {
- int option;
- int flag = 1;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- option = conv_num(st, script_getdata(st,2));
- if( script_hasdata(st,3) )
- flag = conv_num(st, script_getdata(st,3));
- else if( !option ){// Request to remove everything.
- flag = 0;
- option = OPTION_CART|OPTION_FALCON|OPTION_RIDING;
- }
- if( flag ){// Add option
- if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
- option &= ~OPTION_WEDDING;// Do not show the wedding sprites
- pc_setoption(sd, sd->sc.option|option);
- } else// Remove option
- pc_setoption(sd, sd->sc.option&~option);
- return 0;
- }
- /// Returns if the player has a cart.
- /// checkcart() -> <bool>
- /// @author Valaris
- BUILDIN_FUNC(checkcart)
- {
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- if( pc_iscarton(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return 0;
- }
- /// Sets the cart of the player.
- /// setcart {<type>}
- BUILDIN_FUNC(setcart)
- {
- int type = 1;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- if( script_hasdata(st,2) )
- type = conv_num(st, script_getdata(st,2));
- pc_setcart(sd, type);
- return 0;
- }
- /// Returns if the player has a falcon.
- /// checkfalcon() -> <bool>
- /// @author Valaris
- BUILDIN_FUNC(checkfalcon)
- {
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- if( pc_isfalcon(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return 0;
- }
- /// Sets if the player has a falcon or not.
- /// setfalcon {<flag>}
- BUILDIN_FUNC(setfalcon)
- {
- int flag = 1;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- if( script_hasdata(st,2) )
- flag = conv_num(st, script_getdata(st,2));
- pc_setfalcon(sd, flag);
- return 0;
- }
- /// Returns if the player is riding.
- /// checkriding() -> <bool>
- /// @author Valaris
- BUILDIN_FUNC(checkriding)
- {
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- if( pc_isriding(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return 0;
- }
- /// Sets if the player is riding.
- /// setriding {<flag>}
- BUILDIN_FUNC(setriding)
- {
- int flag = 1;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- if( script_hasdata(st,2) )
- flag = conv_num(st, script_getdata(st,2));
- pc_setriding(sd, flag);
- return 0;
- }
- /// Sets the save point of the player.
- /// save "<map name>",<x>,<y>
- /// savepoint "<map name>",<x>,<y>
- BUILDIN_FUNC(savepoint)
- {
- int x;
- int y;
- short map;
- char* str;
- TBL_PC* sd;
- sd = script_rid2sd(st);
- if( sd == NULL )
- return 1;// no player attached, report source
- str = conv_str(st, script_getdata(st,2));
- x = conv_num(st, script_getdata(st,3));
- y = conv_num(st, script_getdata(st,4));
- map = mapindex_name2id(str);
- if( map )
- pc_setsavepoint(sd, map, x, y);
- return 0;
- }
- /*==========================================
- * GetTimeTick(0: System Tick, 1: Time Second Tick)
- *------------------------------------------
- */
- BUILDIN_FUNC(gettimetick) /* Asgard Version */
- {
- int type;
- time_t timer;
- struct tm *t;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- switch(type){
- case 2:
- //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
- // from the system clock.)
- push_val(st->stack,C_INT,(int)time(NULL));
- break;
- case 1:
- //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
- time(&timer);
- t=localtime(&timer);
- push_val(st->stack,C_INT,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
- break;
- case 0:
- default:
- //type 0:(System Ticks)
- push_val(st->stack,C_INT,gettick());
- break;
- }
- return 0;
- }
- /*==========================================
- * GetTime(Type);
- * 1: Sec 2: Min 3: Hour
- * 4: WeekDay 5: MonthDay 6: Month
- * 7: Year
- *------------------------------------------
- */
- BUILDIN_FUNC(gettime) /* Asgard Version */
- {
- int type;
- time_t timer;
- struct tm *t;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- time(&timer);
- t=localtime(&timer);
- switch(type){
- case 1://Sec(0~59)
- push_val(st->stack,C_INT,t->tm_sec);
- break;
- case 2://Min(0~59)
- push_val(st->stack,C_INT,t->tm_min);
- break;
- case 3://Hour(0~23)
- push_val(st->stack,C_INT,t->tm_hour);
- break;
- case 4://WeekDay(0~6)
- push_val(st->stack,C_INT,t->tm_wday);
- break;
- case 5://MonthDay(01~31)
- push_val(st->stack,C_INT,t->tm_mday);
- break;
- case 6://Month(01~12)
- push_val(st->stack,C_INT,t->tm_mon+1);
- break;
- case 7://Year(20xx)
- push_val(st->stack,C_INT,t->tm_year+1900);
- break;
- case 8://Year Day(01~366)
- push_val(st->stack,C_INT,t->tm_yday+1);
- break;
- default://(format error)
- push_val(st->stack,C_INT,-1);
- break;
- }
- return 0;
- }
- /*==========================================
- * GetTimeStr("TimeFMT", Length);
- *------------------------------------------
- */
- BUILDIN_FUNC(gettimestr)
- {
- char *tmpstr;
- char *fmtstr;
- int maxlen;
- time_t now = time(NULL);
- fmtstr=conv_str(st,& (st->stack->stack_data[st->start+2]));
- maxlen=conv_num(st,& (st->stack->stack_data[st->start+3]));
- tmpstr=(char *)aMallocA((maxlen+1)*sizeof(char));
- strftime(tmpstr,maxlen,fmtstr,localtime(&now));
- tmpstr[maxlen]='\0';
- push_str(st->stack,C_STR,tmpstr);
- return 0;
- }
- /*==========================================
- * カプラ倉庫を開く
- *------------------------------------------
- */
- BUILDIN_FUNC(openstorage)
- {
- storage_storageopen(script_rid2sd(st));
- return 0;
- }
- BUILDIN_FUNC(guildopenstorage)
- {
- struct map_session_data *sd=script_rid2sd(st);
- int ret;
- ret = storage_guild_storageopen(sd);
- push_val(st->stack,C_INT,ret);
- return 0;
- }
- /*==========================================
- * アイテムによるスキル発動
- *------------------------------------------
- */
- BUILDIN_FUNC(itemskill)
- {
- int id,lv;
- char *str;
- struct map_session_data *sd=script_rid2sd(st);
- id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- str=conv_str(st,& (st->stack->stack_data[st->start+4]));
- // 詠唱中にスキルアイテムは使用できない
- if(sd->ud.skilltimer != -1)
- return 0;
- sd->skillitem=id;
- sd->skillitemlv=lv;
- clif_item_skill(sd,id,lv,str);
- return 0;
- }
- /*==========================================
- * アイテム作成
- *------------------------------------------
- */
- BUILDIN_FUNC(produce)
- {
- int trigger;
- struct map_session_data *sd=script_rid2sd(st);
- trigger=conv_num(st,& (st->stack->stack_data[st->start+2]));
- clif_skill_produce_mix_list(sd, trigger);
- return 0;
- }
- /*==========================================
- * NPCでペット作る
- *------------------------------------------
- */
- BUILDIN_FUNC(makepet)
- {
- struct map_session_data *sd = script_rid2sd(st);
- struct script_data *data;
- int id,pet_id;
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- id=conv_num(st,data);
- pet_id = search_petDB_index(id, PET_CLASS);
- if (pet_id < 0)
- pet_id = search_petDB_index(id, PET_EGG);
- if (pet_id >= 0 && sd) {
- sd->catch_target_class = pet_db[pet_id].class_;
- intif_create_pet(
- sd->status.account_id, sd->status.char_id,
- (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
- (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
- 100, 0, 1, pet_db[pet_id].jname);
- }
- return 0;
- }
- /*==========================================
- * NPCで経験値上げる
- *------------------------------------------
- */
- BUILDIN_FUNC(getexp)
- {
- struct map_session_data *sd = script_rid2sd(st);
- int base=0,job=0;
- base=conv_num(st,& (st->stack->stack_data[st->start+2]));
- job =conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(base<0 || job<0)
- return 0;
- if(sd)
- pc_gainexp(sd,NULL,base,job);
- return 0;
- }
- /*==========================================
- * Gain guild exp [Celest]
- *------------------------------------------
- */
- BUILDIN_FUNC(guildgetexp)
- {
- struct map_session_data *sd = script_rid2sd(st);
- int exp;
- exp = conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(exp < 0)
- return 0;
- if(sd && sd->status.guild_id > 0)
- guild_getexp (sd, exp);
- return 0;
- }
- /*==========================================
- * Changes the guild master of a guild [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(guildchangegm)
- {
- struct map_session_data *sd;
- int guild_id;
- char *name;
- guild_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
- name = conv_str(st,& (st->stack->stack_data[st->start+3]));
- sd=map_nick2sd(name);
- if (!sd)
- push_val(st->stack,C_INT,0);
- else
- push_val(st->stack,C_INT,guild_gm_change(guild_id, sd));
- return 0;
- }
- /*==========================================
- * モンスター発生
- *------------------------------------------
- */
- BUILDIN_FUNC(monster)
- {
- int class_,amount,x,y;
- char *str,*map,*event="";
- map =conv_str(st,& (st->stack->stack_data[st->start+2]));
- x =conv_num(st,& (st->stack->stack_data[st->start+3]));
- y =conv_num(st,& (st->stack->stack_data[st->start+4]));
- str =conv_str(st,& (st->stack->stack_data[st->start+5]));
- class_=conv_num(st,& (st->stack->stack_data[st->start+6]));
- amount=conv_num(st,& (st->stack->stack_data[st->start+7]));
- if( st->end>st->start+8 ){
- event=conv_str(st,& (st->stack->stack_data[st->start+8]));
- check_event(st, event);
- }
- if (class_ >= 0 && !mobdb_checkid(class_)) {
- ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
- return 1;
- }
- mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,amount,event);
- return 0;
- }
- /*==========================================
- * モンスター発生
- *------------------------------------------
- */
- BUILDIN_FUNC(areamonster)
- {
- int class_,amount,x0,y0,x1,y1;
- char *str,*map,*event="";
- map =conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0 =conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0 =conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1 =conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1 =conv_num(st,& (st->stack->stack_data[st->start+6]));
- str =conv_str(st,& (st->stack->stack_data[st->start+7]));
- class_=conv_num(st,& (st->stack->stack_data[st->start+8]));
- amount=conv_num(st,& (st->stack->stack_data[st->start+9]));
- if( st->end>st->start+10 ){
- event=conv_str(st,& (st->stack->stack_data[st->start+10]));
- check_event(st, event);
- }
- mob_once_spawn_area(map_id2sd(st->rid),map,x0,y0,x1,y1,str,class_,amount,event);
- return 0;
- }
- /*==========================================
- * モンスター削除
- *------------------------------------------
- */
- static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
- {
- TBL_MOB* md = (TBL_MOB*)bl;
- char *event=va_arg(ap,char *);
- int allflag=va_arg(ap,int);
- if(!allflag){
- if(strcmp(event,md->npc_event)==0)
- status_kill(bl);
- }else{
- if(!md->spawn)
- status_kill(bl);
- }
- return 0;
- }
- BUILDIN_FUNC(killmonster)
- {
- char *mapname,*event;
- int m,allflag=0;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
- if(strcmp(event,"All")==0)
- allflag = 1;
- else
- check_event(st, event);
- if( (m=map_mapname2mapid(mapname))<0 )
- return 0;
- map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
- return 0;
- }
- static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
- {
- status_kill(bl);
- return 0;
- }
- BUILDIN_FUNC(killmonsterall)
- {
- char *mapname;
- int m;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- if( (m=map_mapname2mapid(mapname))<0 )
- return 0;
- map_foreachinmap(buildin_killmonsterall_sub,
- m,BL_MOB);
- return 0;
- }
- /*==========================================
- * Creates a clone of a player.
- * clone map, x, y, event, char_id, master_id, mode, flag, duration
- *------------------------------------------
- */
- BUILDIN_FUNC(clone)
- {
- struct map_session_data *sd, *msd=NULL;
- int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
- unsigned int duration = 0;
- char *map,*event="";
- map=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- event=conv_str(st,& (st->stack->stack_data[st->start+5]));
- char_id=conv_num(st,& (st->stack->stack_data[st->start+6]));
- if( st->end>st->start+7 )
- master_id=conv_num(st,& (st->stack->stack_data[st->start+7]));
- if( st->end>st->start+8 )
- mode=conv_num(st,& (st->stack->stack_data[st->start+8]));
- if( st->end>st->start+9 )
- flag=conv_num(st,& (st->stack->stack_data[st->start+9]));
-
- if( st->end>st->start+10 )
- duration=conv_num(st,& (st->stack->stack_data[st->start+10]));
- check_event(st, event);
- m = map_mapname2mapid(map);
- if (m < 0) return 0;
- sd = map_charid2sd(char_id);
- if (master_id) {
- msd = map_charid2sd(master_id);
- if (msd)
- master_id = msd->bl.id;
- else
- master_id = 0;
- }
- if (sd) //Return ID of newly crafted clone.
- push_val(st->stack,C_INT,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
- else //Failed to create clone.
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*==========================================
- * イベント実行
- *------------------------------------------
- */
- BUILDIN_FUNC(doevent)
- {
- char *event;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- check_event(st, event);
- npc_event(map_id2sd(st->rid),event,0);
- return 0;
- }
- /*==========================================
- * NPC主体イベント実行
- *------------------------------------------
- */
- BUILDIN_FUNC(donpcevent)
- {
- char *event;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- check_event(st, event);
- npc_event_do(event);
- return 0;
- }
- /*==========================================
- * イベントタイマー追加
- *------------------------------------------
- */
- BUILDIN_FUNC(addtimer)
- {
- char *event;
- int tick;
- tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
- check_event(st, event);
- pc_addeventtimer(script_rid2sd(st),tick,event);
- return 0;
- }
- /*==========================================
- * イベントタイマー削除
- *------------------------------------------
- */
- BUILDIN_FUNC(deltimer)
- {
- char *event;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- check_event(st, event);
- pc_deleventtimer(script_rid2sd(st),event);
- return 0;
- }
- /*==========================================
- * イベントタイマーのカウント値追加
- *------------------------------------------
- */
- BUILDIN_FUNC(addtimercount)
- {
- char *event;
- int tick;
- event=conv_str(st,& (st->stack->stack_data[st->start+2]));
- tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
- check_event(st, event);
- pc_addeventtimercount(script_rid2sd(st),event,tick);
- return 0;
- }
- /*==========================================
- * NPCタイマー初期化
- *------------------------------------------
- */
- BUILDIN_FUNC(initnpctimer)
- {
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- npc_settimerevent_tick(nd,0);
- npc_timerevent_start(nd, st->rid);
- return 0;
- }
- /*==========================================
- * NPCタイマー開始
- *------------------------------------------
- */
- BUILDIN_FUNC(startnpctimer)
- {
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- npc_timerevent_start(nd, st->rid);
- return 0;
- }
- /*==========================================
- * NPCタイマー停止
- *------------------------------------------
- */
- BUILDIN_FUNC(stopnpctimer)
- {
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- npc_timerevent_stop(nd);
- return 0;
- }
- /*==========================================
- * NPCタイマー情報所得
- *------------------------------------------
- */
- BUILDIN_FUNC(getnpctimer)
- {
- struct npc_data *nd;
- struct map_session_data *sd;
- int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int val=0;
- if( st->end > st->start+3 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
-
- if (!nd || nd->bl.type != BL_NPC)
- {
- push_val(st->stack,C_INT,0);
- if (battle_config.error_log)
- ShowError("getnpctimer: Invalid NPC\n");
- return 1;
- }
- switch(type){
- case 0: val=npc_gettimerevent_tick(nd); break;
- case 1:
- if (nd->u.scr.rid) {
- sd = map_id2sd(nd->u.scr.rid);
- if (!sd) {
- if(battle_config.error_log)
- ShowError("buildin_getnpctimer: Attached player not found!\n");
- break;
- }
- val = (sd->npc_timer_id != -1);
- } else
- val= (nd->u.scr.timerid !=-1);
- break;
- case 2: val= nd->u.scr.timeramount; break;
- }
- push_val(st->stack,C_INT,val);
- return 0;
- }
- /*==========================================
- * NPCタイマー値設定
- *------------------------------------------
- */
- BUILDIN_FUNC(setnpctimer)
- {
- int tick;
- struct npc_data *nd;
- tick=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end > st->start+3 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- npc_settimerevent_tick(nd,tick);
- return 0;
- }
- /*==========================================
- * attaches the player rid to the timer [Celest]
- *------------------------------------------
- */
- BUILDIN_FUNC(attachnpctimer)
- {
- struct map_session_data *sd;
- struct npc_data *nd;
- nd=(struct npc_data *)map_id2bl(st->oid);
- if( st->end > st->start+2 ) {
- char *name = conv_str(st,& (st->stack->stack_data[st->start+2]));
- sd=map_nick2sd(name);
- } else {
- sd = script_rid2sd(st);
- }
- if (sd==NULL)
- return 0;
- nd->u.scr.rid = sd->bl.id;
- return 0;
- }
- /*==========================================
- * detaches a player rid from the timer [Celest]
- *------------------------------------------
- */
- BUILDIN_FUNC(detachnpctimer)
- {
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- nd->u.scr.rid = 0;
- return 0;
- }
- /*==========================================
- * To avoid "player not attached" script errors, this function is provided,
- * it checks if there is a player attached to the current script. [Skotlex]
- * If no, returns 0, if yes, returns the char_id of the attached player.
- *------------------------------------------
- */
- BUILDIN_FUNC(playerattached)
- {
- struct map_session_data *sd;
- if (st->rid == 0 || (sd = map_id2sd(st->rid)) == NULL)
- push_val(st->stack,C_INT,0);
- else
- push_val(st->stack,C_INT,st->rid);
- return 0;
- }
- /*==========================================
- * 天の声アナウンス
- *------------------------------------------
- */
- BUILDIN_FUNC(announce)
- {
- char *str, *color=NULL;
- int flag;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if (st->end>st->start+4)
- color=conv_str(st,& (st->stack->stack_data[st->start+4]));
- if(flag&0x0f){
- struct block_list *bl=(flag&0x08)? map_id2bl(st->oid) :
- (struct block_list *)script_rid2sd(st);
- if (color)
- clif_announce(bl,str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0),flag);
- else
- clif_GMmessage(bl,str,(int)strlen(str)+1,flag);
- }else {
- if (color)
- intif_announce(str,(int)strlen(str)+1, strtol(color, (char **)NULL, 0), flag);
- else
- intif_GMmessage(str,(int)strlen(str)+1,flag);
- }
- return 0;
- }
- /*==========================================
- * 天の声アナウンス(特定マップ)
- *------------------------------------------
- */
- static int buildin_mapannounce_sub(struct block_list *bl,va_list ap)
- {
- char *str, *color;
- int len,flag;
- str=va_arg(ap,char *);
- len=va_arg(ap,int);
- flag=va_arg(ap,int);
- color=va_arg(ap,char *);
- if (color)
- clif_announce(bl,str,len, strtol(color, (char **)NULL, 0), flag|3);
- else
- clif_GMmessage(bl,str,len,flag|3);
- return 0;
- }
- BUILDIN_FUNC(mapannounce)
- {
- char *mapname,*str, *color=NULL;
- int flag,m;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- str=conv_str(st,& (st->stack->stack_data[st->start+3]));
- flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if (st->end>st->start+5)
- color=conv_str(st,& (st->stack->stack_data[st->start+5]));
- if( (m=map_mapname2mapid(mapname))<0 )
- return 0;
- map_foreachinmap(buildin_mapannounce_sub,
- m, BL_PC, str,strlen(str)+1,flag&0x10, color);
- return 0;
- }
- /*==========================================
- * 天の声アナウンス(特定エリア)
- *------------------------------------------
- */
- BUILDIN_FUNC(areaannounce)
- {
- char *map,*str,*color=NULL;
- int flag,m;
- int x0,y0,x1,y1;
- map=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
- str=conv_str(st,& (st->stack->stack_data[st->start+7]));
- flag=conv_num(st,& (st->stack->stack_data[st->start+8]));
- if (st->end>st->start+9)
- color=conv_str(st,& (st->stack->stack_data[st->start+9]));
- if( (m=map_mapname2mapid(map))<0 )
- return 0;
- map_foreachinarea(buildin_mapannounce_sub,
- m,x0,y0,x1,y1,BL_PC, str,strlen(str)+1,flag&0x10, color);
- return 0;
- }
- /*==========================================
- * ユーザー数所得
- *------------------------------------------
- */
- BUILDIN_FUNC(getusers)
- {
- int flag=conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct block_list *bl=map_id2bl((flag&0x08)?st->oid:st->rid);
- int val=0;
- switch(flag&0x07){
- case 0: val=map[bl->m].users; break;
- case 1: val=map_getusers(); break;
- }
- push_val(st->stack,C_INT,val);
- return 0;
- }
- /*==========================================
- * Works like @WHO - displays all online users names in window
- *------------------------------------------
- */
- BUILDIN_FUNC(getusersname)
- {
- struct map_session_data *sd, *pl_sd = NULL, **pl_allsd;
- int i=0,disp_num=1, users;
- sd = script_rid2sd(st);
- if (!sd) return 0;
- pl_allsd = map_getallusers(&users);
-
- for (i=0;i<users;i++)
- {
- pl_sd = pl_allsd[i];
- if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) )
- {
- if((disp_num++)%10==0)
- clif_scriptnext(sd,st->oid);
- clif_scriptmes(sd,st->oid,pl_sd->status.name);
- }
- }
- return 0;
- }
- /*==========================================
- * getmapguildusers("mapname.gat",guild ID) Returns the number guild members present on a map [Reddozen]
- *------------------------------------------
- */
- BUILDIN_FUNC(getmapguildusers)
- {
- char *str;
- int m, gid;
- int i=0,c=0;
- struct guild *g = NULL;
- str=conv_str(st, &(st->stack->stack_data[st->start+2]));
- gid=conv_num(st, &(st->stack->stack_data[st->start+3]));
- if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
- push_val(st->stack, C_INT, -1);
- return 0;
- }
- g = guild_search(gid);
- if (g){
- for(i = 0; i < g->max_member; i++)
- {
- if (g->member[i].sd && g->member[i].sd->bl.m == m)
- c++;
- }
- }
- push_val(st->stack, C_INT, c);
- return 0;
- }
- /*==========================================
- * マップ指定ユーザー数所得
- *------------------------------------------
- */
- BUILDIN_FUNC(getmapusers)
- {
- char *str;
- int m;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- if( (m=map_mapname2mapid(str))< 0){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- push_val(st->stack,C_INT,map[m].users);
- return 0;
- }
- /*==========================================
- * エリア指定ユーザー数所得
- *------------------------------------------
- */
- static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
- {
- int *users=va_arg(ap,int *);
- (*users)++;
- return 0;
- }
- BUILDIN_FUNC(getareausers)
- {
- char *str;
- int m,x0,y0,x1,y1,users=0;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
- if( (m=map_mapname2mapid(str))< 0){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- map_foreachinarea(buildin_getareausers_sub,
- m,x0,y0,x1,y1,BL_PC,&users);
- push_val(st->stack,C_INT,users);
- return 0;
- }
- /*==========================================
- * エリア指定ドロップアイテム数所得
- *------------------------------------------
- */
- static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
- {
- int item=va_arg(ap,int);
- int *amount=va_arg(ap,int *);
- struct flooritem_data *drop=(struct flooritem_data *)bl;
- if(drop->item_data.nameid==item)
- (*amount)+=drop->item_data.amount;
- return 0;
- }
- BUILDIN_FUNC(getareadropitem)
- {
- char *str;
- int m,x0,y0,x1,y1,item,amount=0;
- struct script_data *data;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x0=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y0=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x1=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y1=conv_num(st,& (st->stack->stack_data[st->start+6]));
- data=&(st->stack->stack_data[st->start+7]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- item=UNKNOWN_ITEM_ID;
- if( item_data )
- item=item_data->nameid;
- }else
- item=conv_num(st,data);
- if( (m=map_mapname2mapid(str))< 0){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- map_foreachinarea(buildin_getareadropitem_sub,
- m,x0,y0,x1,y1,BL_ITEM,item,&amount);
- push_val(st->stack,C_INT,amount);
- return 0;
- }
- /*==========================================
- * NPCの有効化
- *------------------------------------------
- */
- BUILDIN_FUNC(enablenpc)
- {
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_enable(str,1);
- return 0;
- }
- /*==========================================
- * NPCの無効化
- *------------------------------------------
- */
- BUILDIN_FUNC(disablenpc)
- {
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_enable(str,0);
- return 0;
- }
- BUILDIN_FUNC(enablearena) // Added by RoVeRT
- {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- struct chat_data *cd;
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
- return 0;
- npc_enable(nd->name,1);
- nd->arenaflag=1;
- if(cd->users>=cd->trigger && cd->npc_event[0])
- npc_timer_event(cd->npc_event);
- return 0;
- }
- BUILDIN_FUNC(disablearena) // Added by RoVeRT
- {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- nd->arenaflag=0;
- return 0;
- }
- /*==========================================
- * 隠れているNPCの表示
- *------------------------------------------
- */
- BUILDIN_FUNC(hideoffnpc)
- {
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_enable(str,2);
- return 0;
- }
- /*==========================================
- * NPCをハイディング
- *------------------------------------------
- */
- BUILDIN_FUNC(hideonnpc)
- {
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- npc_enable(str,4);
- return 0;
- }
- /*==========================================
- * 状態異常にかかる
- *------------------------------------------
- */
- BUILDIN_FUNC(sc_start)
- {
- struct block_list *bl;
- int type,tick,val1,val4=0;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
- val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if( st->end>st->start+5 ) //指定したキャラを状態異常にする
- bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+5])));
- else
- bl = map_id2bl(st->rid);
- if (potion_flag==1 && potion_target) {
- bl = map_id2bl(potion_target);
- tick/=2; //Thrown potions only last half.
- val4 = 1; //Mark that this was a thrown sc_effect
- }
- if (type >= 0 && type < SC_MAX && val1 && !tick)
- { //When there isn't a duration specified, try to get it from the skill_db
- tick = StatusSkillChangeTable[type];
- if (tick)
- tick = skill_get_time(tick,val1);
- else //Failed to retrieve duration, reset to what it was.
- tick = 0;
- }
- if (bl)
- status_change_start(bl,type,10000,val1,0,0,val4,tick,11);
- return 0;
- }
- /*==========================================
- * 状態異常にかかる(確率指定)
- *------------------------------------------
- */
- BUILDIN_FUNC(sc_start2)
- {
- struct block_list *bl;
- int type,tick,val1,val4=0,per;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
- val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
- per=conv_num(st,& (st->stack->stack_data[st->start+5]));
- if( st->end>st->start+6 ) //指定したキャラを状態異常にする
- bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+6])));
- else
- bl = map_id2bl(st->rid);
- if (type >= 0 && type < SC_MAX && val1 && !tick)
- { //When there isn't a duration specified, try to get it from the skill_db
- tick = StatusSkillChangeTable[type];
- if (tick)
- tick = skill_get_time(tick,val1);
- else //Failed to retrieve duration, reset to what it was.
- tick = 0;
- }
- if (potion_flag==1 && potion_target) {
- bl = map_id2bl(potion_target);
- tick/=2;
- val4 = 1;
- }
- if(bl)
- status_change_start(bl,type,per,val1,0,0,val4,tick,11);
- return 0;
- }
- /*==========================================
- * Starts a SC_ change with the four values passed. [Skotlex]
- * Final optional argument is the ID of player to affect.
- * sc_start4 type, duration, val1, val2, val3, val4, <id>;
- *------------------------------------------
- */
- BUILDIN_FUNC(sc_start4)
- {
- struct block_list *bl;
- int type,tick,val1,val2,val3,val4;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- tick=conv_num(st,& (st->stack->stack_data[st->start+3]));
- val1=conv_num(st,& (st->stack->stack_data[st->start+4]));
- val2=conv_num(st,& (st->stack->stack_data[st->start+5]));
- val3=conv_num(st,& (st->stack->stack_data[st->start+6]));
- val4=conv_num(st,& (st->stack->stack_data[st->start+7]));
- if( st->end>st->start+8 )
- bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+8])));
- else
- bl = map_id2bl(st->rid);
- if (type >= 0 && type < SC_MAX && val1 && !tick)
- { //When there isn't a duration specified, try to get it from the skill_db
- tick = StatusSkillChangeTable[type];
- if (tick)
- tick = skill_get_time(tick,val1);
- else //Failed to retrieve duration, reset to what it was.
- tick = 0;
- }
- if (potion_flag==1 && potion_target) {
- bl = map_id2bl(potion_target);
- tick/=2;
- }
- if (bl)
- status_change_start(bl,type,10000,val1,val2,val3,val4,tick,11);
- return 0;
- }
- /*==========================================
- * 状態異常が直る
- *------------------------------------------
- */
- BUILDIN_FUNC(sc_end)
- {
- struct block_list *bl;
- int type;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- bl = map_id2bl(st->rid);
-
- if (potion_flag==1 && potion_target)
- bl = map_id2bl(potion_target);
- if (!bl) return 0;
- if (type >= 0)
- status_change_end(bl,type,-1);
- else
- status_change_clear(bl, 2);
- return 0;
- }
- /*==========================================
- * 状態異常耐性を計算した確率を返す
- *------------------------------------------
- */
- BUILDIN_FUNC(getscrate)
- {
- struct block_list *bl;
- int sc_def=0,type,rate;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- rate=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( st->end>st->start+4 ) //指定したキャラの耐性を計算する
- bl = map_id2bl(conv_num(st,& (st->stack->stack_data[st->start+4])));
- else
- bl = map_id2bl(st->rid);
- if (bl)
- sc_def = status_get_sc_def(bl,type);
- rate = rate*(10000-sc_def)/10000;
- push_val(st->stack,C_INT,rate<0?0:rate);
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(debugmes)
- {
- conv_str(st,& (st->stack->stack_data[st->start+2]));
- ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,st->stack->stack_data[st->start+2].u.str);
- return 0;
- }
- /*==========================================
- *捕獲アイテム使用
- *------------------------------------------
- */
- BUILDIN_FUNC(catchpet)
- {
- int pet_id;
- struct map_session_data *sd;
- pet_id= conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- pet_catch_process1(sd,pet_id);
- return 0;
- }
- /*==========================================
- * [orn]
- *------------------------------------------
- */
- BUILDIN_FUNC(homunculus_evolution)
- {
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- if ( sd->hd && sd->hd->homunculusDB->evo_class && sd->hd->homunculus.intimacy > 91000 ) {
- return !merc_hom_evolution(sd->hd) ;
- }
- clif_emotion(&sd->hd->bl, 4) ; //swt
- return 0;
- }
- //These two functions bring the eA MAPID_* class functionality to scripts.
- BUILDIN_FUNC(eaclass)
- {
- int class_;
- if( st->end>st->start+2 )
- class_ = conv_num(st,& (st->stack->stack_data[st->start+2]));
- else {
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- if (!sd) {
- push_val(st->stack,C_INT, -1);
- return 0;
- }
- class_ = sd->status.class_;
- }
- push_val(st->stack,C_INT, pc_jobid2mapid(class_));
- return 0;
- }
- BUILDIN_FUNC(roclass)
- {
- int class_ =conv_num(st,& (st->stack->stack_data[st->start+2]));
- int sex;
- if( st->end>st->start+3 )
- sex = conv_num(st,& (st->stack->stack_data[st->start+3]));
- else {
- struct map_session_data *sd;
- if (st->rid && (sd=script_rid2sd(st)))
- sex = sd->status.sex;
- else
- sex = 1; //Just use male when not found.
- }
- push_val(st->stack,C_INT,pc_mapid2jobid(class_, sex));
- return 0;
- }
- /*==========================================
- *携帯卵孵化機使用
- *------------------------------------------
- */
- BUILDIN_FUNC(birthpet)
- {
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- clif_sendegg(sd);
- return 0;
- }
- /*==========================================
- * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
- *------------------------------------------
- */
- BUILDIN_FUNC(resetlvl)
- {
- struct map_session_data *sd;
- int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- pc_resetlvl(sd,type);
- return 0;
- }
- /*==========================================
- * ステータスリセット
- *------------------------------------------
- */
- BUILDIN_FUNC(resetstatus)
- {
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- pc_resetstate(sd);
- return 0;
- }
- /*==========================================
- * script command resetskill
- *------------------------------------------
- */
- BUILDIN_FUNC(resetskill)
- {
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- pc_resetskill(sd,1);
- return 0;
- }
- /*==========================================
- * Counts total amount of skill points.
- *------------------------------------------
- */
- BUILDIN_FUNC(skillpointcount)
- {
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- push_val(st->stack,C_INT,sd->status.skill_point + pc_resetskill(sd,2));
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(changebase)
- {
- struct map_session_data *sd=NULL;
- int vclass;
- if( st->end>st->start+3 )
- sd=map_id2sd(conv_num(st,& (st->stack->stack_data[st->start+3])));
- else
- sd=script_rid2sd(st);
- if(sd == NULL)
- return 0;
- vclass = conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(vclass == JOB_WEDDING)
- {
- if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
- sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
- )
- return 0;
- }
- if(!sd->disguise && vclass != sd->vd.class_) {
- status_set_viewdata(&sd->bl, vclass);
- //Updated client view. Base, Weapon and Cloth Colors.
- clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
- clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
- if (sd->vd.cloth_color)
- clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
- }
- return 0;
- }
- /*==========================================
- * 性別変換
- *------------------------------------------
- */
- BUILDIN_FUNC(changesex)
- {
- struct map_session_data *sd = NULL;
- sd = script_rid2sd(st);
- if (sd->status.sex == 0) {
- sd->status.sex = 1;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
- sd->status.class_ -= 1;
- } else if (sd->status.sex == 1) {
- sd->status.sex = 0;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER)
- sd->status.class_ += 1;
- }
- chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
- chrif_save(sd,0);
- return 0;
- }
- /*==========================================
- * npcチャット作成
- *------------------------------------------
- */
- BUILDIN_FUNC(waitingroom)
- {
- char *name,*ev="";
- int limit, trigger = 0,pub=1;
- name=conv_str(st,& (st->stack->stack_data[st->start+2]));
- limit= conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(limit==0)
- pub=3;
- if( (st->end > st->start+5) ){
- struct script_data* data=&(st->stack->stack_data[st->start+5]);
- get_val(st,data);
- if(data->type==C_INT){
- // 新Athena仕様(旧Athena仕様と互換性あり)
- ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
- trigger=conv_num(st,& (st->stack->stack_data[st->start+5]));
- }else{
- // eathena仕様
- trigger=conv_num(st,& (st->stack->stack_data[st->start+4]));
- ev=conv_str(st,& (st->stack->stack_data[st->start+5]));
- }
- }else{
- // 旧Athena仕様
- if( st->end > st->start+4 )
- ev=conv_str(st,& (st->stack->stack_data[st->start+4]));
- }
- chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
- limit,pub,trigger,name,(int)strlen(name)+1,ev);
- return 0;
- }
- /*==========================================
- * Works like 'announce' but outputs in the common chat window
- *------------------------------------------
- */
- BUILDIN_FUNC(globalmes)
- {
- struct block_list *bl = map_id2bl(st->oid);
- struct npc_data *nd = (struct npc_data *)bl;
- char *name=NULL,*mes;
- mes=conv_str(st,& (st->stack->stack_data[st->start+2])); // メッセージの取得
- if(mes==NULL) return 0;
-
- if(st->end>st->start+3){ // NPC名の取得(123#456)
- name=conv_str(st,& (st->stack->stack_data[st->start+3]));
- } else {
- name=nd->name;
- }
- npc_globalmessage(name,mes); // グローバルメッセージ送信
- return 0;
- }
- /*==========================================
- * npcチャット削除
- *------------------------------------------
- */
- BUILDIN_FUNC(delwaitingroom)
- {
- struct npc_data *nd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- chat_deletenpcchat(nd);
- return 0;
- }
- /*==========================================
- * npcチャット全員蹴り出す
- *------------------------------------------
- */
- BUILDIN_FUNC(waitingroomkickall)
- {
- struct npc_data *nd;
- struct chat_data *cd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_npckickall(cd);
- return 0;
- }
- /*==========================================
- * npcチャットイベント有効化
- *------------------------------------------
- */
- BUILDIN_FUNC(enablewaitingroomevent)
- {
- struct npc_data *nd;
- struct chat_data *cd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_enableevent(cd);
- return 0;
- }
- /*==========================================
- * npcチャットイベント無効化
- *------------------------------------------
- */
- BUILDIN_FUNC(disablewaitingroomevent)
- {
- struct npc_data *nd;
- struct chat_data *cd;
- if( st->end > st->start+2 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_disableevent(cd);
- return 0;
- }
- /*==========================================
- * npcチャット状態所得
- *------------------------------------------
- */
- BUILDIN_FUNC(getwaitingroomstate)
- {
- struct npc_data *nd;
- struct chat_data *cd;
- int val=0,type;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( st->end > st->start+3 )
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+3])));
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- switch(type){
- case 0: val=cd->users; break;
- case 1: val=cd->limit; break;
- case 2: val=cd->trigger&0x7f; break;
- case 3: val=((cd->trigger&0x80)>0); break;
- case 32: val=(cd->users >= cd->limit); break;
- case 33: val=(cd->users >= cd->trigger); break;
- case 4:
- push_str(st->stack,C_CONSTSTR,cd->title);
- return 0;
- case 5:
- push_str(st->stack,C_CONSTSTR,cd->pass);
- return 0;
- case 16:
- push_str(st->stack,C_CONSTSTR,cd->npc_event);
- return 0;
- }
- push_val(st->stack,C_INT,val);
- return 0;
- }
- /*==========================================
- * チャットメンバー(規定人数)ワープ
- *------------------------------------------
- */
- BUILDIN_FUNC(warpwaitingpc)
- {
- int x,y,i,n;
- char *str;
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- struct chat_data *cd;
- struct map_session_data *sd;
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- n=cd->trigger&0x7f;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if( st->end > st->start+5 )
- n=conv_num(st,& (st->stack->stack_data[st->start+5]));
- for(i=0;i<n;i++){
- sd=cd->usersd[0];
- if (!sd) continue; //Broken npc chat room?
-
- mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id);
- if(strcmp(str,"Random")==0)
- pc_randomwarp(sd,3);
- else if(strcmp(str,"SavePoint")==0){
- if(map[sd->bl.m].flag.noteleport) // テレポ禁止
- return 0;
- pc_setpos(sd,sd->status.save_point.map,
- sd->status.save_point.x,sd->status.save_point.y,3);
- }else
- pc_setpos(sd,mapindex_name2id(str),x,y,0);
- }
- mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
- return 0;
- }
- /*==========================================
- * RIDのアタッチ
- *------------------------------------------
- */
- BUILDIN_FUNC(attachrid)
- {
- st->rid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack,C_INT, (map_id2sd(st->rid)!=NULL));
- return 0;
- }
- /*==========================================
- * RIDのデタッチ
- *------------------------------------------
- */
- BUILDIN_FUNC(detachrid)
- {
- st->rid=0;
- return 0;
- }
- /*==========================================
- * 存在チェック
- *------------------------------------------
- */
- BUILDIN_FUNC(isloggedin)
- {
- push_val(st->stack,C_INT, map_id2sd(
- conv_num(st,& (st->stack->stack_data[st->start+2])) )!=NULL );
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------
- */
- BUILDIN_FUNC(setmapflagnosave)
- {
- int m,x,y;
- unsigned short mapindex;
- char *str,*str2;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- str2=conv_str(st,& (st->stack->stack_data[st->start+3]));
- x=conv_num(st,& (st->stack->stack_data[st->start+4]));
- y=conv_num(st,& (st->stack->stack_data[st->start+5]));
- m = map_mapname2mapid(str);
- mapindex = mapindex_name2id(str2);
-
- if(m >= 0 && mapindex) {
- map[m].flag.nosave=1;
- map[m].save.map=mapindex;
- map[m].save.x=x;
- map[m].save.y=y;
- }
- return 0;
- }
- BUILDIN_FUNC(setmapflag)
- {
- int m,i;
- char *str;
- char *val=NULL;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- i=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(st->end>st->start+4){
- val=conv_str(st,& (st->stack->stack_data[st->start+4]));
- }
- m = map_mapname2mapid(str);
- if(m >= 0) {
- switch(i) {
- case MF_NOMEMO:
- map[m].flag.nomemo=1;
- break;
- case MF_NOTELEPORT:
- map[m].flag.noteleport=1;
- break;
- case MF_NOBRANCH:
- map[m].flag.nobranch=1;
- break;
- case MF_NOPENALTY:
- map[m].flag.noexppenalty=1;
- map[m].flag.nozenypenalty=1;
- break;
- case MF_NOZENYPENALTY:
- map[m].flag.nozenypenalty=1;
- break;
- case MF_PVP:
- map[m].flag.pvp=1;
- break;
- case MF_PVP_NOPARTY:
- map[m].flag.pvp_noparty=1;
- break;
- case MF_PVP_NOGUILD:
- map[m].flag.pvp_noguild=1;
- break;
- case MF_GVG:
- map[m].flag.gvg=1;
- break;
- case MF_GVG_NOPARTY:
- map[m].flag.gvg_noparty=1;
- break;
- case MF_GVG_DUNGEON:
- map[m].flag.gvg_dungeon=1;
- break;
- case MF_GVG_CASTLE:
- map[m].flag.gvg_castle=1;
- break;
- case MF_NOTRADE:
- map[m].flag.notrade=1;
- break;
- case MF_NODROP:
- map[m].flag.nodrop=1;
- break;
- case MF_NOSKILL:
- map[m].flag.noskill=1;
- break;
- case MF_NOWARP:
- map[m].flag.nowarp=1;
- break;
- case MF_NOICEWALL: // [Valaris]
- map[m].flag.noicewall=1;
- break;
- case MF_SNOW: // [Valaris]
- map[m].flag.snow=1;
- break;
- case MF_CLOUDS:
- map[m].flag.clouds=1;
- break;
- case MF_CLOUDS2: // [Valaris]
- map[m].flag.clouds2=1;
- break;
- case MF_FOG: // [Valaris]
- map[m].flag.fog=1;
- break;
- case MF_FIREWORKS:
- map[m].flag.fireworks=1;
- break;
- case MF_SAKURA: // [Valaris]
- map[m].flag.sakura=1;
- break;
- case MF_LEAVES: // [Valaris]
- map[m].flag.leaves=1;
- break;
- case MF_RAIN: // [Valaris]
- map[m].flag.rain=1;
- break;
- case MF_INDOORS: // celest
- map[m].flag.indoors=1;
- break;
- case MF_NIGHTENABLED:
- map[m].flag.nightenabled=1;
- break;
- case MF_NOGO: // celest
- map[m].flag.nogo=1;
- break;
- case MF_NOBASEEXP:
- map[m].flag.nobaseexp=1;
- break;
- case MF_NOJOBEXP:
- map[m].flag.nojobexp=1;
- break;
- case MF_NOMOBLOOT:
- map[m].flag.nomobloot=1;
- break;
- case MF_NOMVPLOOT:
- map[m].flag.nomvploot=1;
- break;
- case MF_NORETURN:
- map[m].flag.noreturn=1;
- break;
- case MF_NOWARPTO:
- map[m].flag.nowarpto=1;
- break;
- case MF_NIGHTMAREDROP:
- map[m].flag.pvp_nightmaredrop=1;
- break;
- case MF_RESTRICTED:
- map[m].flag.restricted=1;
- break;
- case MF_NOCOMMAND:
- map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val);
- break;
- case MF_JEXP:
- map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
- break;
- case MF_BEXP:
- map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val);
- break;
- case MF_NOVENDING:
- map[m].flag.novending=1;
- break;
- case MF_LOADEVENT:
- map[m].flag.loadevent=1;
- break;
- case MF_NOCHAT:
- map[m].flag.nochat=1;
- break;
- case MF_PARTYLOCK:
- map[m].flag.partylock=1;
- break;
- case MF_GUILDLOCK:
- map[m].flag.guildlock=1;
- break;
- }
- }
- return 0;
- }
- BUILDIN_FUNC(removemapflag)
- {
- int m,i;
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- i=conv_num(st,& (st->stack->stack_data[st->start+3]));
- m = map_mapname2mapid(str);
- if(m >= 0) {
- switch(i) {
- case MF_NOMEMO:
- map[m].flag.nomemo=0;
- break;
- case MF_NOTELEPORT:
- map[m].flag.noteleport=0;
- break;
- case MF_NOSAVE:
- map[m].flag.nosave=0;
- break;
- case MF_NOBRANCH:
- map[m].flag.nobranch=0;
- break;
- case MF_NOPENALTY:
- map[m].flag.noexppenalty=0;
- map[m].flag.nozenypenalty=0;
- break;
- case MF_PVP:
- map[m].flag.pvp=0;
- break;
- case MF_PVP_NOPARTY:
- map[m].flag.pvp_noparty=0;
- break;
- case MF_PVP_NOGUILD:
- map[m].flag.pvp_noguild=0;
- break;
- case MF_GVG:
- map[m].flag.gvg=0;
- break;
- case MF_GVG_NOPARTY:
- map[m].flag.gvg_noparty=0;
- break;
- case MF_GVG_DUNGEON:
- map[m].flag.gvg_dungeon=0;
- break;
- case MF_GVG_CASTLE:
- map[m].flag.gvg_castle=0;
- break;
- case MF_NOZENYPENALTY:
- map[m].flag.nozenypenalty=0;
- break;
- case MF_NOTRADE:
- map[m].flag.notrade=0;
- break;
- case MF_NODROP:
- map[m].flag.nodrop=0;
- break;
- case MF_NOSKILL:
- map[m].flag.noskill=0;
- break;
- case MF_NOWARP:
- map[m].flag.nowarp=0;
- break;
- case MF_NOICEWALL: // [Valaris]
- map[m].flag.noicewall=0;
- break;
- case MF_SNOW: // [Valaris]
- map[m].flag.snow=0;
- break;
- case MF_CLOUDS:
- map[m].flag.clouds=0;
- break;
- case MF_CLOUDS2: // [Valaris]
- map[m].flag.clouds2=0;
- break;
- case MF_FOG: // [Valaris]
- map[m].flag.fog=0;
- break;
- case MF_FIREWORKS:
- map[m].flag.fireworks=0;
- break;
- case MF_SAKURA: // [Valaris]
- map[m].flag.sakura=0;
- break;
- case MF_LEAVES: // [Valaris]
- map[m].flag.leaves=0;
- break;
- case MF_RAIN: // [Valaris]
- map[m].flag.rain=0;
- break;
- case MF_INDOORS: // celest
- map[m].flag.indoors=0;
- break;
- case MF_NIGHTENABLED:
- map[m].flag.nightenabled=0;
- break;
- case MF_NOGO: // celest
- map[m].flag.nogo=0;
- break;
- case MF_NOBASEEXP:
- map[m].flag.nobaseexp=0;
- break;
- case MF_NOJOBEXP:
- map[m].flag.nojobexp=0;
- break;
- case MF_NOMOBLOOT:
- map[m].flag.nomobloot=0;
- break;
- case MF_NOMVPLOOT:
- map[m].flag.nomvploot=0;
- break;
- case MF_NORETURN:
- map[m].flag.noreturn=0;
- break;
- case MF_NOWARPTO:
- map[m].flag.nowarpto=0;
- break;
- case MF_NIGHTMAREDROP:
- map[m].flag.pvp_nightmaredrop=0;
- break;
- case MF_RESTRICTED:
- map[m].flag.restricted=0;
- break;
- case MF_NOCOMMAND:
- map[m].nocommand=0;
- break;
- case MF_JEXP:
- map[m].jexp=100;
- break;
- case MF_BEXP:
- map[m].bexp=100;
- break;
- case MF_NOVENDING:
- map[m].flag.novending=0;
- break;
- case MF_LOADEVENT:
- map[m].flag.loadevent=0;
- break;
- case MF_NOCHAT:
- map[m].flag.nochat=0;
- break;
- case MF_PARTYLOCK:
- map[m].flag.partylock=0;
- break;
- case MF_GUILDLOCK:
- map[m].flag.guildlock=0;
- break;
- }
- }
- return 0;
- }
- BUILDIN_FUNC(pvpon)
- {
- int m,i,users;
- char *str;
- struct map_session_data *pl_sd=NULL, **pl_allsd;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- m = map_mapname2mapid(str);
- if(m >= 0 && !map[m].flag.pvp) {
- map[m].flag.pvp = 1;
- clif_send0199(m,1);
- if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
- return 0;
- pl_allsd = map_getallusers(&users);
-
- for(i=0;i<users;i++)
- {
- if ((pl_sd = pl_allsd[i]) && m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
- {
- pl_sd->pvp_timer=add_timer(gettick()+200,pc_calc_pvprank_timer,pl_sd->bl.id,0);
- pl_sd->pvp_rank=0;
- pl_sd->pvp_lastusers=0;
- pl_sd->pvp_point=5;
- pl_sd->pvp_won = 0;
- pl_sd->pvp_lost = 0;
- }
- }
- }
- return 0;
- }
- static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) {
- TBL_PC* sd = (TBL_PC*)bl;
- clif_pvpset(sd, 0, 0, 2);
- if (sd->pvp_timer != UINT_MAX) {
- delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
- sd->pvp_timer = UINT_MAX;
- }
- return 0;
- }
- BUILDIN_FUNC(pvpoff)
- {
- int m;
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- m = map_mapname2mapid(str);
- if(m < 0 || !map[m].flag.pvp)
- return 0; //fixed Lupus
- map[m].flag.pvp = 0;
- clif_send0199(m,0);
- if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
- return 0;
-
- map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
- return 0;
- }
- BUILDIN_FUNC(gvgon)
- {
- int m;
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- m = map_mapname2mapid(str);
- if(m >= 0 && !map[m].flag.gvg) {
- map[m].flag.gvg = 1;
- clif_send0199(m,3);
- }
- return 0;
- }
- BUILDIN_FUNC(gvgoff)
- {
- int m;
- char *str;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- m = map_mapname2mapid(str);
- if(m >= 0 && map[m].flag.gvg) {
- map[m].flag.gvg = 0;
- clif_send0199(m,0);
- }
- return 0;
- }
- /*==========================================
- * Shows an emoticon on top of the player/npc
- * emotion emotion#, <target: 0 - NPC, 1 - PC>
- *------------------------------------------
- */
- //Optional second parameter added by [Skotlex]
- BUILDIN_FUNC(emotion)
- {
- int type;
- int player=0;
-
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(type < 0 || type > 100)
- return 0;
- if( st->end>st->start+3 )
- player=conv_num(st,& (st->stack->stack_data[st->start+3]));
-
- if (player) {
- struct map_session_data *sd = script_rid2sd(st);
- if (sd)
- clif_emotion(&sd->bl,type);
- } else
- clif_emotion(map_id2bl(st->oid),type);
- return 0;
- }
- static int buildin_maprespawnguildid_sub_pc(DBKey key, void *data, va_list ap)
- {
- int m=va_arg(ap,int);
- int g_id=va_arg(ap,int);
- int flag=va_arg(ap,int);
- struct map_session_data *sd = (TBL_PC*)data;
- if(!sd || sd->bl.m != m)
- return 0;
- if(
- (sd->status.guild_id == g_id && flag&1) || //Warp out owners
- (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
- (sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
- )
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3);
- return 1;
- }
- static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
- {
- struct mob_data *md=(struct mob_data *)bl;
- if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
- status_kill(bl);
- return 0;
- }
- BUILDIN_FUNC(maprespawnguildid)
- {
- char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- int g_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
- int flag=conv_num(st,& (st->stack->stack_data[st->start+4]));
- int m=map_mapname2mapid(mapname);
- if(m == -1)
- return 0;
- //Catch ALL players (in case some are 'between maps' on execution time)
- map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
- if (flag&4) //Remove script mobs.
- map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
- return 0;
- }
- BUILDIN_FUNC(agitstart)
- {
- if(agit_flag==1) return 0; // Agit already Start.
- agit_flag=1;
- guild_agit_start();
- return 0;
- }
- BUILDIN_FUNC(agitend)
- {
- if(agit_flag==0) return 0; // Agit already End.
- agit_flag=0;
- guild_agit_end();
- return 0;
- }
- /*==========================================
- * Returns whether woe is on or off. // choice script
- *------------------------------------------
- */
- BUILDIN_FUNC(agitcheck)
- {
- push_val(st->stack,C_INT,agit_flag);
- return 0;
- }
- BUILDIN_FUNC(flagemblem)
- {
- int g_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(g_id < 0) return 0;
- // printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id);
- ((struct npc_data *)map_id2bl(st->oid))->u.scr.guild_id = g_id;
- return 0;
- }
- BUILDIN_FUNC(getcastlename)
- {
- char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- struct guild_castle *gc=NULL;
- int i;
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- break;
- }
- }
- }
- if(gc)
- push_str(st->stack,C_CONSTSTR,gc->castle_name);
- else
- push_str(st->stack,C_CONSTSTR,"");
- return 0;
- }
- BUILDIN_FUNC(getcastledata)
- {
- char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
- char *event=NULL;
- struct guild_castle *gc;
- int i,j;
- if( st->end>st->start+4 && index==0){
- for(i=0,j=-1;i<MAX_GUILDCASTLE;i++)
- if( (gc=guild_castle_search(i)) != NULL &&
- strcmp(mapname,gc->map_name)==0 )
- j=i;
- if(j>=0){
- event=conv_str(st,& (st->stack->stack_data[st->start+4]));
- check_event(st, event);
- guild_addcastleinfoevent(j,17,event);
- }
- }
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- switch(index){
- case 0: for(j=1;j<26;j++) guild_castledataload(gc->castle_id,j); break; // Initialize[AgitInit]
- case 1: push_val(st->stack,C_INT,gc->guild_id); break;
- case 2: push_val(st->stack,C_INT,gc->economy); break;
- case 3: push_val(st->stack,C_INT,gc->defense); break;
- case 4: push_val(st->stack,C_INT,gc->triggerE); break;
- case 5: push_val(st->stack,C_INT,gc->triggerD); break;
- case 6: push_val(st->stack,C_INT,gc->nextTime); break;
- case 7: push_val(st->stack,C_INT,gc->payTime); break;
- case 8: push_val(st->stack,C_INT,gc->createTime); break;
- case 9: push_val(st->stack,C_INT,gc->visibleC); break;
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- push_val(st->stack,C_INT,gc->guardian[index-10].visible); break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- push_val(st->stack,C_INT,gc->guardian[index-18].hp); break;
- default:
- push_val(st->stack,C_INT,0); break;
- }
- return 0;
- }
- }
- }
- push_val(st->stack,C_INT,0);
- return 0;
- }
- BUILDIN_FUNC(setcastledata)
- {
- char *mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- int index=conv_num(st,& (st->stack->stack_data[st->start+3]));
- int value=conv_num(st,& (st->stack->stack_data[st->start+4]));
- struct guild_castle *gc;
- int i;
- for(i=0;i<MAX_GUILDCASTLE;i++){
- if( (gc=guild_castle_search(i)) != NULL ){
- if(strcmp(mapname,gc->map_name)==0){
- // Save Data byself First
- switch(index){
- case 1: gc->guild_id = value; break;
- case 2: gc->economy = value; break;
- case 3: gc->defense = value; break;
- case 4: gc->triggerE = value; break;
- case 5: gc->triggerD = value; break;
- case 6: gc->nextTime = value; break;
- case 7: gc->payTime = value; break;
- case 8: gc->createTime = value; break;
- case 9: gc->visibleC = value; break;
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- case 16:
- case 17:
- gc->guardian[index-10].visible = value; break;
- case 18:
- case 19:
- case 20:
- case 21:
- case 22:
- case 23:
- case 24:
- case 25:
- gc->guardian[index-18].hp = value;
- if (gc->guardian[index-18].id)
- { //Update this mob's HP.
- struct block_list *bl = map_id2bl(gc->guardian[index-18].id);
- if (!bl)
- { //Wrong target?
- gc->guardian[index-18].id = 0;
- break;
- }
- if (value < 1) {
- status_kill(bl);
- break;
- }
- status_set_hp(bl, value, 0);
- }
- break;
- default: return 0;
- }
- guild_castledatasave(gc->castle_id,index,value);
- return 0;
- }
- }
- }
- return 0;
- }
- /* =====================================================================
- * ギルド情報を要求する
- * ---------------------------------------------------------------------
- */
- BUILDIN_FUNC(requestguildinfo)
- {
- int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- char *event=NULL;
- if( st->end>st->start+3 ){
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
- check_event(st, event);
- }
- if(guild_id>0)
- guild_npc_request_info(guild_id,event);
- return 0;
- }
- /* =====================================================================
- * カードの数を得る
- * ---------------------------------------------------------------------
- */
- BUILDIN_FUNC(getequipcardcnt)
- {
- int i,num;
- struct map_session_data *sd;
- int c=MAX_SLOTS;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
- {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- do{
- if(sd->status.inventory[i].card[c-1] &&
- itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
- push_val(st->stack,C_INT,(c));
- return 0;
- }
- }while(c--);
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /* ================================================================
- * カード取り外し成功
- * ----------------------------------------------------------------
- */
- BUILDIN_FUNC(successremovecards)
- {
- int i,j,num,cardflag=0,flag;
- struct map_session_data *sd;
- struct item item_tmp;
- int c=MAX_SLOTS;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
- return 0;
- do{
- if(sd->status.inventory[i].card[c-1] &&
- itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
- cardflag = 1;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
- item_tmp.attribute=0;
- for (j = 0; j < MAX_SLOTS; j++)
- item_tmp.card[j]=0;
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", item_tmp.nameid, 1, NULL);
- if((flag=pc_additem(sd,&item_tmp,1))){ // 持てないならドロップ
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- }while(c--);
- if(cardflag == 1){ // カードを取り除いたアイテム所得
- flag=0;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
- item_tmp.attribute=sd->status.inventory[i].attribute;
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
- for (j = 0; j < MAX_SLOTS; j++)
- item_tmp.card[j]=0;
- pc_delitem(sd,i,1,0);
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", item_tmp.nameid, 1, &item_tmp);
- if((flag=pc_additem(sd,&item_tmp,1))){ // もてないならドロップ
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- clif_misceffect(&sd->bl,3);
- return 0;
- }
- return 0;
- }
- /* ================================================================
- * カード取り外し失敗 slot,type
- * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し
- * ----------------------------------------------------------------
- */
- BUILDIN_FUNC(failedremovecards)
- {
- int i,j,num,cardflag=0,flag,typefail;
- struct map_session_data *sd;
- struct item item_tmp;
- int c=MAX_SLOTS;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- typefail=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
- return 0;
- do{
- if(sd->status.inventory[i].card[c-1] &&
- itemdb_type(sd->status.inventory[i].card[c-1]) == IT_CARD){ // [Celest]
- cardflag = 1;
- if(typefail == 2){ // 武具のみ損失なら、カードは受け取らせる
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c-1];
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
- item_tmp.attribute=0;
- for (j = 0; j < MAX_SLOTS; j++)
- item_tmp.card[j]=0;
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", item_tmp.nameid, 1, NULL);
- if((flag=pc_additem(sd,&item_tmp,1))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- }
- }while(c--);
- if(cardflag == 1){
- if(typefail == 0 || typefail == 2){ // 武具損失
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
- pc_delitem(sd,i,1,0);
- clif_misceffect(&sd->bl,2);
- return 0;
- }
- if(typefail == 1){ // カードのみ損失(武具を返す)
- flag=0;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
- item_tmp.attribute=sd->status.inventory[i].attribute;
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -1, &sd->status.inventory[i]);
- for (j = 0; j < MAX_SLOTS; j++)
- item_tmp.card[j]=0;
- pc_delitem(sd,i,1,0);
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", item_tmp.nameid, 1, &item_tmp);
- if((flag=pc_additem(sd,&item_tmp,1))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
- }
- }
- clif_misceffect(&sd->bl,2);
- return 0;
- }
- return 0;
- }
- /* ================================================================
- * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
- * type: 0=everyone, 1=guild, 2=party; [Reddozen]
- * improved by [Lance]
- * ================================================================
- */
- BUILDIN_FUNC(mapwarp) // Added by RoVeRT
- {
- int x,y,m,check_val=0,check_ID=0,i=0;
- struct guild *g = NULL;
- struct party_data *p = NULL;
- char *str;
- char *mapname;
- unsigned int index;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- str=conv_str(st,& (st->stack->stack_data[st->start+3]));
- x=conv_num(st,& (st->stack->stack_data[st->start+4]));
- y=conv_num(st,& (st->stack->stack_data[st->start+5]));
- if(st->end > st->start+7){
- check_val=conv_num(st,& (st->stack->stack_data[st->start+6]));
- check_ID=conv_num(st,& (st->stack->stack_data[st->start+7]));
- }
- if( (m=map_mapname2mapid(mapname))< 0)
- return 0;
- if(!(index=mapindex_name2id(str)))
- return 0;
- switch(check_val){
- case 1:
- g = guild_search(check_ID);
- if (g){
- for( i=0; i < g->max_member; i++)
- {
- if(g->member[i].sd && g->member[i].sd->bl.m==m){
- pc_setpos(g->member[i].sd,index,x,y,3);
- }
- }
- }
- break;
- case 2:
- p = party_search(check_ID);
- if(p){
- for(i=0;i<MAX_PARTY; i++){
- if(p->data[i].sd && p->data[i].sd->bl.m == m){
- pc_setpos(p->data[i].sd,index,x,y,3);
- }
- }
- }
- break;
- default:
- map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y);
- break;
- }
- return 0;
- }
- BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
- {
- char *npc,*command;
- npc=conv_str(st,& (st->stack->stack_data[st->start+2]));
- command=conv_str(st,& (st->stack->stack_data[st->start+3]));
- npc_command(map_id2sd(st->rid),npc,command);
- return 0;
- }
- BUILDIN_FUNC(inittimer) // Added by RoVeRT
- {
- // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
- // nd->lastaction=nd->timer=gettick();
- npc_do_ontimer(st->oid, 1);
- return 0;
- }
- BUILDIN_FUNC(stoptimer) // Added by RoVeRT
- {
- // struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid);
- // nd->lastaction=nd->timer=-1;
- npc_do_ontimer(st->oid, 0);
- return 0;
- }
- static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
- {
- char *event=va_arg(ap,char *);
- if(strcmp(event,((struct mob_data *)bl)->npc_event)==0)
- return 1;
- return 0;
- }
- BUILDIN_FUNC(mobcount) // Added by RoVeRT
- {
- char *mapname,*event;
- int m;
- mapname=conv_str(st,& (st->stack->stack_data[st->start+2]));
- event=conv_str(st,& (st->stack->stack_data[st->start+3]));
- check_event(st, event);
- if( (m=map_mapname2mapid(mapname))<0 ) {
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- push_val(st->stack,C_INT,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
- return 0;
- }
- BUILDIN_FUNC(marriage)
- {
- char *partner=conv_str(st,& (st->stack->stack_data[st->start+2]));
- struct map_session_data *sd=script_rid2sd(st);
- struct map_session_data *p_sd=map_nick2sd(partner);
- if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,1);
- return 0;
- }
- BUILDIN_FUNC(wedding_effect)
- {
- struct map_session_data *sd=script_rid2sd(st);
- struct block_list *bl;
- if(sd==NULL) {
- bl=map_id2bl(st->oid);
- } else
- bl=&sd->bl;
- clif_wedding_effect(bl);
- return 0;
- }
- BUILDIN_FUNC(divorce)
- {
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || pc_divorce(sd) < 0){
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,1);
- return 0;
- }
- BUILDIN_FUNC(ispartneron)
- {
- struct map_session_data *sd=script_rid2sd(st);
- struct map_session_data *p_sd=NULL;
- if(sd==NULL || !pc_ismarried(sd) ||
- (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,1);
- return 0;
- }
- BUILDIN_FUNC(getpartnerid)
- {
- struct map_session_data *sd=script_rid2sd(st);
- if (sd == NULL) {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,sd->status.partner_id);
- return 0;
- }
- BUILDIN_FUNC(getchildid)
- {
- struct map_session_data *sd=script_rid2sd(st);
- if (sd == NULL) {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,sd->status.child);
- return 0;
- }
- BUILDIN_FUNC(getmotherid)
- {
- struct map_session_data *sd=script_rid2sd(st);
- if (sd == NULL) {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,sd->status.mother);
- return 0;
- }
- BUILDIN_FUNC(getfatherid)
- {
- struct map_session_data *sd=script_rid2sd(st);
- if (sd == NULL) {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- push_val(st->stack,C_INT,sd->status.father);
- return 0;
- }
- BUILDIN_FUNC(warppartner)
- {
- int x,y;
- unsigned short mapindex;
- char *str;
- struct map_session_data *sd=script_rid2sd(st);
- struct map_session_data *p_sd=NULL;
- if(sd==NULL || !pc_ismarried(sd) ||
- (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- x=conv_num(st,& (st->stack->stack_data[st->start+3]));
- y=conv_num(st,& (st->stack->stack_data[st->start+4]));
- mapindex = mapindex_name2id(str);
- if (mapindex) {
- pc_setpos(p_sd,mapindex,x,y,0);
- push_val(st->stack,C_INT,1);
- } else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*================================================
- * Script for Displaying MOB Information [Valaris]
- *------------------------------------------------
- */
- BUILDIN_FUNC(strmobinfo)
- {
- int num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int class_=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if((class_>=0 && class_<=1000) || class_ >2000)
- return 0;
- switch (num) {
- case 1:
- push_str(st->stack,C_CONSTSTR,mob_db(class_)->name);
- break;
- case 2:
- push_str(st->stack,C_CONSTSTR,mob_db(class_)->jname);
- break;
- case 3:
- push_val(st->stack,C_INT,mob_db(class_)->lv);
- break;
- case 4:
- push_val(st->stack,C_INT,mob_db(class_)->status.max_hp);
- break;
- case 5:
- push_val(st->stack,C_INT,mob_db(class_)->status.max_sp);
- break;
- case 6:
- push_val(st->stack,C_INT,mob_db(class_)->base_exp);
- break;
- case 7:
- push_val(st->stack,C_INT,mob_db(class_)->job_exp);
- break;
- default:
- push_val(st->stack,C_INT,0);
- break;
- }
- return 0;
- }
- /*==========================================
- * Summon guardians [Valaris]
- * guardian "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}{,<guardian index>};
- *------------------------------------------
- */
- BUILDIN_FUNC(guardian)
- {
- int class_=0,amount=1,x=0,y=0,guardian=0;
- char *str,*map,*evt="";
- struct script_data *data;
- map =conv_str(st,script_getdata(st,2));
- x =conv_num(st,script_getdata(st,3));
- y =conv_num(st,script_getdata(st,4));
- str =conv_str(st,script_getdata(st,5));
- class_=conv_num(st,script_getdata(st,6));
- amount=conv_num(st,script_getdata(st,7));
- if( script_hasdata(st,9) )
- {// "<event label>",<guardian index>
- evt=conv_str(st,script_getdata(st,8));
- guardian=conv_num(st,script_getdata(st,9));
- } else if( script_hasdata(st,8) ){
- data=script_getdata(st,8);
- get_val(st,data);
- if( data_isstring(data) )
- {// "<event label>"
- evt=conv_str(st,script_getdata(st,8));
- } else if( data_isint(data) )
- {// <guardian index>
- guardian=conv_num(st,script_getdata(st,8));
- } else {
- ShowError("buildin_guardian: invalid data type for argument #8 (%d).", data->type);
- report_src(st);
- return 1;
- }
- }
- check_event(st, evt);
- mob_spawn_guardian(map_id2sd(st->rid),map,x,y,str,class_,amount,evt,guardian);
- return 0;
- }
- /*================================================
- * Script for Displaying Guardian Info [Valaris]
- *------------------------------------------------
- */
- BUILDIN_FUNC(guardianinfo)
- {
- int guardian=conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct map_session_data *sd=script_rid2sd(st);
- struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name);
- if (guardian < 0 || guardian >= MAX_GUARDIANS || gc==NULL)
- {
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- if(gc->guardian[guardian].visible)
- push_val(st->stack,C_INT,gc->guardian[guardian].hp);
- else push_val(st->stack,C_INT,-1);
- return 0;
- }
- /*==========================================
- * IDからItem名
- *------------------------------------------
- */
- BUILDIN_FUNC(getitemname)
- {
- int item_id=0;
- struct item_data *i_data;
- char *item_name;
- struct script_data *data;
- data=&(st->stack->stack_data[st->start+2]);
- get_val(st,data);
- if( data->type==C_STR || data->type==C_CONSTSTR ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- if( item_data )
- item_id=item_data->nameid;
- }else
- item_id=conv_num(st,data);
- i_data = itemdb_exists(item_id);
- if (i_data == NULL)
- {
- push_str(st->stack,C_CONSTSTR,"null");
- return 0;
- }
- item_name=(char *)aMallocA(ITEM_NAME_LENGTH*sizeof(char));
- memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
- push_str(st->stack,C_STR,item_name);
- return 0;
- }
- /*==========================================
- * Returns number of slots an item has. [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(getitemslots)
- {
- int item_id;
- struct item_data *i_data;
- item_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- i_data = itemdb_exists(item_id);
- if (i_data)
- push_val(st->stack,C_INT,i_data->slot);
- else
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- /*==========================================
- * Returns some values of an item [Lupus]
- * Price, Weight, etc...
- getiteminfo(itemID,n), where n
- 0 value_buy;
- 1 value_sell;
- 2 type;
- 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
- if = 0, then monsters don't drop it at all (rare or a quest item)
- if = 10000, then this item is sold in NPC shops only
- 4 sex;
- 5 equip;
- 6 weight;
- 7 atk;
- 8 def;
- 9 range;
- 10 slot;
- 11 look;
- 12 elv;
- 13 wlv;
- *------------------------------------------
- */
- BUILDIN_FUNC(getiteminfo)
- {
- int item_id,n;
- int *item_arr;
- struct item_data *i_data;
- item_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
- n = conv_num(st,& (st->stack->stack_data[st->start+3]));
- i_data = itemdb_exists(item_id);
- if (i_data && n>=0 && n<14) {
- item_arr = (int*)&i_data->value_buy;
- push_val(st->stack,C_INT,item_arr[n]);
- } else
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- /*==========================================
- * Returns value from equipped item slot n [Lupus]
- getequipcardid(num,slot)
- where
- num = eqip position slot
- slot = 0,1,2,3 (Card Slot N)
- This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
- it's useful when you want to check item cards or if it's signed
- Useful for such quests as "Sign this refined item with players name" etc
- Hat[0] +4 -> Player's Hat[0] +4
- *------------------------------------------
- */
- BUILDIN_FUNC(getequipcardid)
- {
- int i,num,slot;
- struct map_session_data *sd;
- num=conv_num(st,& (st->stack->stack_data[st->start+2]));
- slot=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sd=script_rid2sd(st);
- i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && slot>=0 && slot<4)
- push_val(st->stack,C_INT,sd->status.inventory[i].card[slot]);
- else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*==========================================
- * petskillbonus [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(petskillbonus)
- {
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
- return 0;
- pd=sd->pd;
- if (pd->bonus)
- { //Clear previous bonus
- if (pd->bonus->timer != -1)
- delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
- } else //init
- pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
- pd->bonus->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->bonus->val=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->bonus->duration=conv_num(st,& (st->stack->stack_data[st->start+4]));
- pd->bonus->delay=conv_num(st,& (st->stack->stack_data[st->start+5]));
- if (pd->state.skillbonus == 1)
- pd->state.skillbonus=0; // waiting state
- // wait for timer to start
- if (battle_config.pet_equip_required && pd->pet.equip == 0)
- pd->bonus->timer=-1;
- else
- pd->bonus->timer=add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
- return 0;
- }
- /*==========================================
- * pet looting [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(petloot)
- {
- int max;
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
-
- if(sd==NULL || sd->pd==NULL)
- return 0;
- max=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(max < 1)
- max = 1; //Let'em loot at least 1 item.
- else if (max > MAX_PETLOOT_SIZE)
- max = MAX_PETLOOT_SIZE;
-
- pd = sd->pd;
- if (pd->loot != NULL)
- { //Release whatever was there already and reallocate memory
- pet_lootitem_drop(pd, pd->msd);
- aFree(pd->loot->item);
- }
- else
- pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
- pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
-
- pd->loot->max=max;
- pd->loot->count = 0;
- pd->loot->weight = 0;
- return 0;
- }
- /*==========================================
- * PCの所持品情報読み取り
- *------------------------------------------
- */
- BUILDIN_FUNC(getinventorylist)
- {
- struct map_session_data *sd=script_rid2sd(st);
- unsigned char card_var[NAME_LENGTH];
-
- int i,j=0,k;
- if(!sd) return 0;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
- pc_setreg(sd,add_str("@inventorylist_id")+(j<<24),sd->status.inventory[i].nameid);
- pc_setreg(sd,add_str("@inventorylist_amount")+(j<<24),sd->status.inventory[i].amount);
- pc_setreg(sd,add_str("@inventorylist_equip")+(j<<24),sd->status.inventory[i].equip);
- pc_setreg(sd,add_str("@inventorylist_refine")+(j<<24),sd->status.inventory[i].refine);
- pc_setreg(sd,add_str("@inventorylist_identify")+(j<<24),sd->status.inventory[i].identify);
- pc_setreg(sd,add_str("@inventorylist_attribute")+(j<<24),sd->status.inventory[i].attribute);
- for (k = 0; k < MAX_SLOTS; k++)
- {
- sprintf(card_var, "@inventorylist_card%d",k+1);
- pc_setreg(sd,add_str(card_var)+(j<<24),sd->status.inventory[i].card[k]);
- }
- j++;
- }
- }
- pc_setreg(sd,add_str("@inventorylist_count"),j);
- return 0;
- }
- BUILDIN_FUNC(getskilllist)
- {
- struct map_session_data *sd=script_rid2sd(st);
- int i,j=0;
- if(!sd) return 0;
- for(i=0;i<MAX_SKILL;i++){
- if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
- pc_setreg(sd,add_str("@skilllist_id")+(j<<24),sd->status.skill[i].id);
- pc_setreg(sd,add_str("@skilllist_lv")+(j<<24),sd->status.skill[i].lv);
- pc_setreg(sd,add_str("@skilllist_flag")+(j<<24),sd->status.skill[i].flag);
- j++;
- }
- }
- pc_setreg(sd,add_str("@skilllist_count"),j);
- return 0;
- }
- BUILDIN_FUNC(clearitem)
- {
- struct map_session_data *sd=script_rid2sd(st);
- int i;
- if(sd==NULL) return 0;
- for (i=0; i<MAX_INVENTORY; i++) {
- if (sd->status.inventory[i].amount) {
- //Logs items, got from (N)PC scripts [Lupus]
- if(log_config.enable_logs&0x40)
- log_pick_pc(sd, "N", sd->status.inventory[i].nameid, -sd->status.inventory[i].amount, &sd->status.inventory[i]);
- pc_delitem(sd, i, sd->status.inventory[i].amount, 0);
- }
- }
- return 0;
- }
- /*==========================================
- Disguise Player (returns Mob/NPC ID if success, 0 on fail) [Lupus]
- *------------------------------------------
- */
- BUILDIN_FUNC(disguise)
- {
- struct map_session_data *sd=script_rid2sd(st);
- int id;
- id = conv_num(st,& (st->stack->stack_data[st->start+2]));
- if (!mobdb_checkid(id) && !npcdb_checkid(id)) {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- pc_disguise(sd, id);
- push_val(st->stack,C_INT,id);
- return 0;
- }
- /*==========================================
- Undisguise Player (returns 1 if success, 0 on fail) [Lupus]
- *------------------------------------------
- */
- BUILDIN_FUNC(undisguise)
- {
- struct map_session_data *sd=script_rid2sd(st);
- if (sd->disguise) {
- pc_disguise(sd, 0);
- push_val(st->stack,C_INT,0);
- } else {
- push_val(st->stack,C_INT,1);
- }
- return 0;
- }
- /*==========================================
- * NPCクラスチェンジ
- * classは変わりたいclass
- * typeは通常0なのかな?
- *------------------------------------------
- */
- BUILDIN_FUNC(classchange)
- {
- int _class,type;
- struct block_list *bl=map_id2bl(st->oid);
- if(bl==NULL) return 0;
- _class=conv_num(st,& (st->stack->stack_data[st->start+2]));
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
- clif_class_change(bl,_class,type);
- return 0;
- }
- /*==========================================
- * NPCから発生するエフェクト
- *------------------------------------------
- */
- BUILDIN_FUNC(misceffect)
- {
- int type;
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(st->oid && st->oid != fake_nd->bl.id) {
- struct block_list *bl = map_id2bl(st->oid);
- if (bl)
- clif_misceffect2(bl,type);
- } else{
- struct map_session_data *sd=script_rid2sd(st);
- if(sd)
- clif_misceffect2(&sd->bl,type);
- }
- return 0;
- }
- /*==========================================
- * サウンドエフェクト
- *------------------------------------------
- */
- BUILDIN_FUNC(soundeffect)
- {
- // Redundn
- struct map_session_data *sd=script_rid2sd(st);
- char *name;
- int type=0;
- name=conv_str(st,& (st->stack->stack_data[st->start+2]));
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(sd){
- if(!st->rid)
- clif_soundeffect(sd,map_id2bl(st->oid),name,type);
- else{
- clif_soundeffect(sd,&sd->bl,name,type);
- }
- }
- return 0;
- }
- int soundeffect_sub(struct block_list* bl,va_list ap)
- {
- char *name;
- int type;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- name = va_arg(ap,char *);
- type = va_arg(ap,int);
- clif_soundeffect((struct map_session_data *)bl, bl, name, type);
- return 0;
- }
- BUILDIN_FUNC(soundeffectall)
- {
- // [Lance] - Improved.
- char *name, *map = NULL;
- struct block_list *bl;
- int type, coverage, x0, y0, x1, y1;
- name=conv_str(st,& (st->stack->stack_data[st->start+2]));
- type=conv_num(st,& (st->stack->stack_data[st->start+3]));
- coverage=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if(!st->rid)
- bl = map_id2bl(st->oid);
- else
- bl = &(script_rid2sd(st)->bl);
- if(bl){
- if(coverage < 23){
- clif_soundeffectall(bl,name,type,coverage);
- }else {
- if(st->end > st->start+9){
- map=conv_str(st,& (st->stack->stack_data[st->start+5]));
- x0 = conv_num(st,& (st->stack->stack_data[st->start+6]));
- y0 = conv_num(st,& (st->stack->stack_data[st->start+7]));
- x1 = conv_num(st,& (st->stack->stack_data[st->start+8]));
- y1 = conv_num(st,& (st->stack->stack_data[st->start+9]));
- map_foreachinarea(soundeffect_sub,map_mapname2mapid(map),x0,y0,x1,y1,BL_PC,name,type);
- } else {
- ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
- }
- }
- }
- return 0;
- }
- /*==========================================
- * pet status recovery [Valaris] / Rewritten by [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(petrecovery)
- {
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
- return 0;
- pd=sd->pd;
-
- if (pd->recovery)
- { //Halt previous bonus
- if (pd->recovery->timer != -1)
- delete_timer(pd->recovery->timer, pet_recovery_timer);
- } else //Init
- pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
-
- pd->recovery->type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->recovery->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->recovery->timer=-1;
- return 0;
- }
- /*==========================================
- * pet healing [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(petheal)
- {
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
- return 0;
- pd=sd->pd;
- if (pd->s_skill)
- { //Clear previous skill
- if (pd->s_skill->timer != -1)
- {
- if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
- else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
- }
- } else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
- pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
- //Use the lv as the amount to heal
- pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+4]));
- pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+5]));
- //Use delay as initial offset to avoid skill/heal exploits
- if (battle_config.pet_equip_required && pd->pet.equip == 0)
- pd->s_skill->timer=-1;
- else
- pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
- return 0;
- }
- /*==========================================
- * pet attack skills [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(petskillattack)
- {
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
- return 0;
- pd=sd->pd;
- if (pd->a_skill == NULL)
- pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
- pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->a_skill->div_ = 0;
- pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+4]));
- pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+5]));
- return 0;
- }
- /*==========================================
- * pet attack skills [Valaris]
- *------------------------------------------
- */
- BUILDIN_FUNC(petskillattack2)
- {
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
- return 0;
- pd=sd->pd;
- if (pd->a_skill == NULL)
- pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
- pd->a_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->a_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->a_skill->div_ = conv_num(st,& (st->stack->stack_data[st->start+4]));
- pd->a_skill->rate=conv_num(st,& (st->stack->stack_data[st->start+5]));
- pd->a_skill->bonusrate=conv_num(st,& (st->stack->stack_data[st->start+6]));
- return 0;
- }
- /*==========================================
- * pet support skills [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(petskillsupport)
- {
- struct pet_data *pd;
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL || sd->pd==NULL)
- return 0;
- pd=sd->pd;
- if (pd->s_skill)
- { //Clear previous skill
- if (pd->s_skill->timer != -1)
- {
- if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
- else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
- }
- } else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
- pd->s_skill->id=conv_num(st,& (st->stack->stack_data[st->start+2]));
- pd->s_skill->lv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- pd->s_skill->delay=conv_num(st,& (st->stack->stack_data[st->start+4]));
- pd->s_skill->hp=conv_num(st,& (st->stack->stack_data[st->start+5]));
- pd->s_skill->sp=conv_num(st,& (st->stack->stack_data[st->start+6]));
- //Use delay as initial offset to avoid skill/heal exploits
- if (battle_config.pet_equip_required && pd->pet.equip == 0)
- pd->s_skill->timer=-1;
- else
- pd->s_skill->timer=add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
- return 0;
- }
- /*==========================================
- * Scripted skill effects [Celest]
- *------------------------------------------
- */
- BUILDIN_FUNC(skilleffect)
- {
- struct map_session_data *sd;
- int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sd=script_rid2sd(st);
- clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1);
- return 0;
- }
- /*==========================================
- * NPC skill effects [Valaris]
- *------------------------------------------
- */
- BUILDIN_FUNC(npcskilleffect)
- {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- int skillid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- int skilllv=conv_num(st,& (st->stack->stack_data[st->start+3]));
- int x=conv_num(st,& (st->stack->stack_data[st->start+4]));
- int y=conv_num(st,& (st->stack->stack_data[st->start+5]));
- clif_skill_poseffect(&nd->bl,skillid,skilllv,x,y,gettick());
- return 0;
- }
- /*==========================================
- * Special effects [Valaris]
- *------------------------------------------
- */
- BUILDIN_FUNC(specialeffect)
- {
- struct block_list *bl=map_id2bl(st->oid);
- if(bl==NULL)
- return 0;
- clif_specialeffect(bl,conv_num(st,& (st->stack->stack_data[st->start+2])), ((st->end > st->start+3)?conv_num(st,& (st->stack->stack_data[st->start+3])):AREA));
- return 0;
- }
- BUILDIN_FUNC(specialeffect2)
- {
- struct map_session_data *sd=script_rid2sd(st);
- if(sd==NULL)
- return 0;
- clif_specialeffect(&sd->bl,conv_num(st,& (st->stack->stack_data[st->start+2])), ((st->end > st->start+3)?conv_num(st,& (st->stack->stack_data[st->start+3])):AREA));
- return 0;
- }
- /*==========================================
- * Nude [Valaris]
- *------------------------------------------
- */
- BUILDIN_FUNC(nude)
- {
- struct map_session_data *sd=script_rid2sd(st);
- int i,calcflag=0;
- if(sd==NULL)
- return 0;
- for(i=0;i<11;i++)
- if(sd->equip_index[i] >= 0) {
- if(!calcflag)
- calcflag=1;
- pc_unequipitem(sd,sd->equip_index[i],2);
- }
- if(calcflag)
- status_calc_pc(sd,0);
- return 0;
- }
- /*==========================================
- * gmcommand [MouseJstr]
- *
- * suggested on the forums...
- * splitted into atcommand & charcommand by [Skotlex]
- *------------------------------------------
- */
- BUILDIN_FUNC(atcommand)
- {
- struct map_session_data *sd=NULL;
- char *cmd;
- cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
- if (st->rid)
- sd = script_rid2sd(st);
- if (sd){
- if(cmd[0] != atcommand_symbol){
- cmd += strlen(sd->status.name);
- while(*cmd != atcommand_symbol && *cmd != 0)
- cmd++;
- }
- is_atcommand_sub(sd->fd, sd, cmd, 99);
- } else { //Use a dummy character.
- struct map_session_data dummy_sd;
- struct block_list *bl = NULL;
- memset(&dummy_sd, 0, sizeof(struct map_session_data));
- if (st->oid) bl = map_id2bl(st->oid);
- if (bl) {
- memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
- if (bl->type == BL_NPC)
- strncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
- }
- if(cmd[0] != atcommand_symbol){
- cmd += strlen(dummy_sd.status.name);
- while(*cmd != atcommand_symbol && *cmd != 0)
- cmd++;
- }
- is_atcommand_sub(0, &dummy_sd, cmd, 99);
- }
- return 0;
- }
- BUILDIN_FUNC(charcommand)
- {
- struct map_session_data *sd=NULL;
- char *cmd;
-
- cmd = conv_str(st,& (st->stack->stack_data[st->start+2]));
- if (st->rid)
- sd = script_rid2sd(st);
-
- if (sd){
- if(cmd[0] != charcommand_symbol){
- cmd += strlen(sd->status.name);
- while(*cmd != charcommand_symbol && *cmd != 0)
- cmd++;
- }
- is_charcommand_sub(sd->fd, sd, cmd,99);
- } else { //Use a dummy character.
- struct map_session_data dummy_sd;
- struct block_list *bl = NULL;
- memset(&dummy_sd, 0, sizeof(struct map_session_data));
- if (st->oid) bl = map_id2bl(st->oid);
- if (bl) {
- memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
- if (bl->type == BL_NPC)
- strncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
- }
- if(cmd[0] != charcommand_symbol){
- cmd += strlen(dummy_sd.status.name);
- while(*cmd != charcommand_symbol && *cmd != 0)
- cmd++;
- }
- is_charcommand_sub(0, &dummy_sd, cmd, 99);
- }
- return 0;
- }
- /*==========================================
- * Displays a message for the player only (like system messages like "you got an apple" )
- *------------------------------------------
- */
- BUILDIN_FUNC(dispbottom)
- {
- struct map_session_data *sd=script_rid2sd(st);
- char *message;
- message=conv_str(st,& (st->stack->stack_data[st->start+2]));
- if(sd)
- clif_disp_onlyself(sd,message,(int)strlen(message));
- return 0;
- }
- /*==========================================
- * All The Players Full Recovery
- (HP/SP full restore and resurrect if need)
- *------------------------------------------
- */
- BUILDIN_FUNC(recovery)
- {
- struct map_session_data *sd, **all_sd;
- int i = 0, users;
- all_sd = map_getallusers(&users);
-
- for (i = 0; i < users; i++)
- {
- sd = all_sd[i];
- if(pc_isdead(sd))
- status_revive(&sd->bl, 100, 100);
- else
- status_percent_heal(&sd->bl, 100, 100);
- clif_displaymessage(sd->fd,"You have been recovered!");
- }
- return 0;
- }
- /*==========================================
- * Get your pet info: getpetinfo(n)
- * n -> 0:pet_id 1:pet_class 2:pet_name
- 3:friendly 4:hungry
- *------------------------------------------
- */
- BUILDIN_FUNC(getpetinfo)
- {
- struct map_session_data *sd=script_rid2sd(st);
- struct pet_data *pd;
- int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(sd && sd->status.pet_id && sd->pd){
- pd = sd->pd;
- switch(type){
- case 0:
- push_val(st->stack,C_INT,sd->status.pet_id);
- break;
- case 1:
- push_val(st->stack,C_INT,pd->pet.class_);
- break;
- case 2:
- if(pd->pet.name)
- push_str(st->stack,C_CONSTSTR,pd->pet.name);
- else
- push_str(st->stack,C_CONSTSTR,"null");
- break;
- case 3:
- push_val(st->stack,C_INT,pd->pet.intimate);
- break;
- case 4:
- push_val(st->stack,C_INT,pd->pet.hungry);
- break;
- default:
- push_val(st->stack,C_INT,0);
- break;
- }
- }else{
- push_val(st->stack,C_INT,0);
- }
- return 0;
- }
- /*==========================================
- * Shows wether your inventory(and equips) contain
- selected card or not.
- checkequipedcard(4001);
- *------------------------------------------
- */
- BUILDIN_FUNC(checkequipedcard)
- {
- struct map_session_data *sd=script_rid2sd(st);
- int n,i,c=0;
- c=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(sd){
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){
- for(n=0;n<MAX_SLOTS;n++){
- if(sd->status.inventory[i].card[n]==c){
- push_val(st->stack,C_INT,1);
- return 0;
- }
- }
- }
- }
- }
- push_val(st->stack,C_INT,0);
- return 0;
- }
- BUILDIN_FUNC(jump_zero)
- {
- int sel;
- sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(!sel) {
- int pos;
- if( st->stack->stack_data[st->start+3].type!=C_POS ){
- ShowError("script: jump_zero: not label !\n");
- st->state=END;
- return 0;
- }
- pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
- st->pos=pos;
- st->state=GOTO;
- // printf("script: jump_zero: jumpto : %d\n",pos);
- } else {
- // printf("script: jump_zero: fail\n");
- }
- return 0;
- }
- BUILDIN_FUNC(select)
- {
- char *buf, *ptr;
- int len,i;
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- nullpo_retr(0, sd);
- if(sd->state.menu_or_input==0){
- st->state=RERUNLINE;
- sd->state.menu_or_input=1;
- for(i=st->start+2,len=16;i<st->end;i++){
- conv_str(st,& (st->stack->stack_data[i]));
- len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
- }
- buf=(char *)aMalloc((len+1)*sizeof(char));
- buf[0]=0;
- for(i=st->start+2,len=0;i<st->end;i++){
- strcat(buf,st->stack->stack_data[i].u.str);
- strcat(buf,":");
- }
- ptr = buf;
- sd->npc_menu = 0; //Reuse to store max menu entries. Avoids the need of an extra variable.
- while (ptr && (ptr = strchr(ptr, ':')) != NULL)
- { sd->npc_menu++; ptr++; }
- clif_scriptmenu(sd,st->oid,buf);
- aFree(buf);
- } else if(sd->npc_menu==0xff){
- sd->state.menu_or_input=0;
- st->state=END;
- } else {
- //Skip empty menu entries which weren't displayed on the client (Skotlex)
- for(i=st->start+2;i< (st->start+2+sd->npc_menu) && sd->npc_menu < (st->end-st->start-2);i++) {
- conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
- if((int)strlen(st->stack->stack_data[i].u.str) < 1)
- sd->npc_menu++; //Empty selection which wasn't displayed on the client.
- }
- pc_setreg(sd,add_str("@menu"),sd->npc_menu);
- sd->state.menu_or_input=0;
- push_val(st->stack,C_INT,sd->npc_menu);
- }
- return 0;
- }
- BUILDIN_FUNC(prompt)
- {
- char *buf, *ptr;
- int len,i;
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- nullpo_retr(0, sd);
- if(sd->state.menu_or_input==0){
- st->state=RERUNLINE;
- sd->state.menu_or_input=1;
- for(i=st->start+2,len=16;i<st->end;i++){
- conv_str(st,& (st->stack->stack_data[i]));
- len+=(int)strlen(st->stack->stack_data[i].u.str)+1;
- }
- buf=(char *)aMalloc((len+1)*sizeof(char));
- buf[0]=0;
- for(i=st->start+2,len=0;i<st->end;i++){
- strcat(buf,st->stack->stack_data[i].u.str);
- strcat(buf,":");
- }
- ptr = buf;
- sd->npc_menu = 0; //Reuse to store max menu entries. Avoids the need of an extra variable.
- while (ptr && (ptr = strchr(ptr, ':')) != NULL)
- { sd->npc_menu++; ptr++; }
- clif_scriptmenu(sd,st->oid,buf);
- aFree(buf);
- } else {
- if(sd->npc_menu != 0xff){
- //Skip empty menu entries which weren't displayed on the client (Skotlex)
- for(i=st->start+2;i< (st->start+2+sd->npc_menu) && sd->npc_menu < (st->end-st->start-2);i++) {
- conv_str(st,& (st->stack->stack_data[i])); // we should convert variables to strings before access it [jA1983] [EoE]
- if((int)strlen(st->stack->stack_data[i].u.str) < 1)
- sd->npc_menu++; //Empty selection which wasn't displayed on the client.
- }
- }
- pc_setreg(sd,add_str("@menu"),sd->npc_menu);
- sd->state.menu_or_input=0;
- push_val(st->stack,C_INT,sd->npc_menu);
- }
- return 0;
- }
- /*==========================================
- * GetMapMobs
- returns mob counts on a set map:
- e.g. GetMapMobs("prontera.gat")
- use "this" - for player's map
- *------------------------------------------
- */
- BUILDIN_FUNC(getmapmobs)
- {
- char *str=NULL;
- int m=-1,bx,by,i;
- int count=0,c;
- struct block_list *bl;
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- if(strcmp(str,"this")==0){
- struct map_session_data *sd=script_rid2sd(st);
- if(sd)
- m=sd->bl.m;
- else{
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- }else
- m=map_mapname2mapid(str);
- if(m < 0){
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++){
- for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++){
- bl = map[m].block_mob[bx+by*map[m].bxs];
- c = map[m].block_mob_count[bx+by*map[m].bxs];
- for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1)
- count++;
- }
- }
- }
- push_val(st->stack,C_INT,count);
- return 0;
- }
- /*==========================================
- * movenpc [MouseJstr]
- *------------------------------------------
- */
- BUILDIN_FUNC(movenpc)
- {
- TBL_NPC *nd = NULL;
- char *npc;
- int x,y;
- short m;
- npc = conv_str(st,& (st->stack->stack_data[st->start+2]));
- x = conv_num(st,& (st->stack->stack_data[st->start+3]));
- y = conv_num(st,& (st->stack->stack_data[st->start+4]));
- if ((nd = npc_name2id(npc)) == NULL)
- return -1;
- if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
- return -1; //Not on a map.
-
- if (x < 0) x = 0;
- else if (x >= map[m].xs) x = map[m].xs-1;
- if (y < 0) y = 0;
- else if (y >= map[m].ys) y = map[m].ys-1;
- map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- map_moveblock(&nd->bl, x, y, gettick());
- map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- return 0;
- }
- /*==========================================
- * message [MouseJstr]
- *------------------------------------------
- */
- BUILDIN_FUNC(message)
- {
- struct map_session_data *sd;
- char *msg,*player;
- struct map_session_data *pl_sd = NULL;
- sd = script_rid2sd(st);
- player = conv_str(st,& (st->stack->stack_data[st->start+2]));
- msg = conv_str(st,& (st->stack->stack_data[st->start+3]));
- if((pl_sd=map_nick2sd((char *) player)) == NULL)
- return 0;
- clif_displaymessage(pl_sd->fd, msg);
- return 0;
- }
- /*==========================================
- * npctalk (sends message to surrounding
- * area) [Valaris]
- *------------------------------------------
- */
- BUILDIN_FUNC(npctalk)
- {
- char *str;
- char message[255];
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- if(nd) {
- memcpy(message, nd->name, NAME_LENGTH);
- strcat(message," : ");
- strncat(message,str, 254); //Prevent overflow possibility. [Skotlex]
- clif_message(&(nd->bl), message);
- }
- return 0;
- }
- /*==========================================
- * hasitems (checks to see if player has any
- * items on them, if so will return a 1)
- * [Valaris]
- *------------------------------------------
- */
- BUILDIN_FUNC(hasitems)
- {
- int i;
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- for(i=0; i<MAX_INVENTORY; i++) {
- if(sd->status.inventory[i].amount && sd->status.inventory[i].nameid!=2364 && sd->status.inventory[i].nameid!=2365) {
- push_val(st->stack,C_INT,1);
- return 0;
- }
- }
- push_val(st->stack,C_INT,0);
- return 0;
- }
- // change npc walkspeed [Valaris]
- BUILDIN_FUNC(npcspeed)
- {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- int x=0;
- x=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if(nd) {
- nd->speed=x;
- }
- return 0;
- }
- // make an npc walk to a position [Valaris]
- BUILDIN_FUNC(npcwalkto)
- {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- int x=0,y=0;
- x=conv_num(st,& (st->stack->stack_data[st->start+2]));
- y=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(nd) {
- unit_walktoxy(&nd->bl,x,y,0);
- }
- return 0;
- }
- // stop an npc's movement [Valaris]
- BUILDIN_FUNC(npcstop)
- {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- if(nd) {
- unit_stop_walking(&nd->bl,1);
- }
- return 0;
- }
- /*==========================================
- * getlook char info. getlook(arg)
- *------------------------------------------
- */
- BUILDIN_FUNC(getlook)
- {
- int type,val;
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- val=-1;
- switch(type){
- case LOOK_HAIR: //1
- val=sd->status.hair;
- break;
- case LOOK_WEAPON: //2
- val=sd->status.weapon;
- break;
- case LOOK_HEAD_BOTTOM: //3
- val=sd->status.head_bottom;
- break;
- case LOOK_HEAD_TOP: //4
- val=sd->status.head_top;
- break;
- case LOOK_HEAD_MID: //5
- val=sd->status.head_mid;
- break;
- case LOOK_HAIR_COLOR: //6
- val=sd->status.hair_color;
- break;
- case LOOK_CLOTHES_COLOR: //7
- val=sd->status.clothes_color;
- break;
- case LOOK_SHIELD: //8
- val=sd->status.shield;
- break;
- case LOOK_SHOES: //9
- break;
- }
- push_val(st->stack,C_INT,val);
- return 0;
- }
- /*==========================================
- * get char save point. argument: 0- map name, 1- x, 2- y
- *------------------------------------------
- */
- BUILDIN_FUNC(getsavepoint)
- {
- int x,y,type;
- char *mapname;
- struct map_session_data *sd;
- sd=script_rid2sd(st);
- type=conv_num(st,& (st->stack->stack_data[st->start+2]));
- x=sd->status.save_point.x;
- y=sd->status.save_point.y;
- switch(type){
- case 0:
- mapname=(char *) aMallocA((MAP_NAME_LENGTH+1)*sizeof(char));
- memcpy(mapname, mapindex_id2name(sd->status.save_point.map), MAP_NAME_LENGTH);
- mapname[MAP_NAME_LENGTH]='\0';
- push_str(st->stack,C_STR,mapname);
- break;
- case 1:
- push_val(st->stack,C_INT,x);
- break;
- case 2:
- push_val(st->stack,C_INT,y);
- break;
- default:
- push_val(st->stack,C_INT,0);
- break;
- }
- return 0;
- }
- /*==========================================
- * Get position for char/npc/pet/mob objects. Added by Lorky
- *
- * int getMapXY(MapName$,MaxX,MapY,type,[CharName$]);
- * where type:
- * MapName$ - String variable for output map name
- * MapX - Integer variable for output coord X
- * MapY - Integer variable for output coord Y
- * type - type of object
- * 0 - Character coord
- * 1 - NPC coord
- * 2 - Pet coord
- * 3 - Mob coord (not released)
- * 4 - Homun coord
- * CharName$ - Name object. If miss or "this" the current object
- *
- * Return:
- * 0 - success
- * -1 - some error, MapName$,MapX,MapY contains unknown value.
- *------------------------------------------
- */
- BUILDIN_FUNC(getmapxy)
- {
- struct block_list *bl = NULL;
- struct map_session_data *sd=NULL;
- int num;
- char *name;
- char prefix;
- int x,y,type;
- char mapname[MAP_NAME_LENGTH+1];
- memset(mapname, 0, sizeof(mapname));
- if( st->stack->stack_data[st->start+2].type!=C_NAME ){
- ShowWarning("script: buildin_getmapxy: not mapname variable\n");
- push_val(st->stack,C_INT,-1);
- return 1;
- }
- if( st->stack->stack_data[st->start+3].type!=C_NAME ){
- ShowWarning("script: buildin_getmapxy: not mapx variable\n");
- push_val(st->stack,C_INT,-1);
- return 1;
- }
- if( st->stack->stack_data[st->start+4].type!=C_NAME ){
- ShowWarning("script: buildin_getmapxy: not mapy variable\n");
- push_val(st->stack,C_INT,-1);
- return 1;
- }
- //??????????? >>> Possible needly check function parameters on C_STR,C_INT,C_INT <<< ???????????//
- type=conv_num(st,& (st->stack->stack_data[st->start+5]));
- switch (type){
- case 0: //Get Character Position
- if( st->end>st->start+6 )
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
- else
- sd=script_rid2sd(st);
- if (sd)
- bl = &sd->bl;
- break;
- case 1: //Get NPC Position
- if( st->end > st->start+6 )
- {
- struct npc_data *nd;
- nd=npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+6])));
- if (nd)
- bl = &nd->bl;
- } else //In case the origin is not an npc?
- bl=map_id2bl(st->oid);
- break;
- case 2: //Get Pet Position
- if(st->end>st->start+6)
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
- else
- sd=script_rid2sd(st);
- if (sd && sd->pd)
- bl = &sd->pd->bl;
- break;
- case 3: //Get Mob Position
- break; //Not supported?
- case 4: //Get Homun Position
- if(st->end>st->start+6)
- sd=map_nick2sd(conv_str(st,& (st->stack->stack_data[st->start+6])));
- else
- sd=script_rid2sd(st);
- if (sd && sd->hd)
- bl = &sd->hd->bl;
- break;
- }
- if (!bl) { //No object found.
- push_val(st->stack,C_INT,-1);
- return 0;
- }
- x= bl->x;
- y= bl->y;
- memcpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
-
- //Set MapName$
- num=st->stack->stack_data[st->start+2].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- prefix=*name;
- if(not_server_variable(prefix))
- sd=script_rid2sd(st);
- else
- sd=NULL;
- set_reg(st,sd,num,name,(void*)mapname,st->stack->stack_data[st->start+2].ref);
- //Set MapX
- num=st->stack->stack_data[st->start+3].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- prefix=*name;
- if(not_server_variable(prefix))
- sd=script_rid2sd(st);
- else
- sd=NULL;
- set_reg(st,sd,num,name,(void*)x,st->stack->stack_data[st->start+3].ref);
- //Set MapY
- num=st->stack->stack_data[st->start+4].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- prefix=*name;
- if(not_server_variable(prefix))
- sd=script_rid2sd(st);
- else
- sd=NULL;
- set_reg(st,sd,num,name,(void*)y,st->stack->stack_data[st->start+4].ref);
- //Return Success value
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*==========================================
- * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
- *------------------------------------------
- */
- BUILDIN_FUNC(logmes)
- {
- if (log_config.npc <= 0 ) return 0;
- conv_str(st,& (st->stack->stack_data[st->start+2]));
- log_npc(script_rid2sd(st),st->stack->stack_data[st->start+2].u.str);
- return 0;
- }
- BUILDIN_FUNC(summon)
- {
- int _class, timeout=0;
- char *str,*event="";
- struct map_session_data *sd;
- struct mob_data *md;
- int tick = gettick();
- sd=script_rid2sd(st);
- if (!sd) return 0;
-
- str =conv_str(st,& (st->stack->stack_data[st->start+2]));
- _class=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if( st->end>st->start+4 )
- timeout=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if( st->end>st->start+5 ){
- event=conv_str(st,& (st->stack->stack_data[st->start+5]));
- check_event(st, event);
- }
- clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event);
- if (md) {
- md->master_id=sd->bl.id;
- md->special_state.ai=1;
- md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
- mob_spawn (md); //Now it is ready for spawning.
- clif_misceffect2(&md->bl,344);
- sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
- }
- return 0;
- }
- /*==========================================
- * Checks whether it is daytime/nighttime
- *------------------------------------------
- */
- BUILDIN_FUNC(isnight)
- {
- push_val(st->stack,C_INT, (night_flag == 1));
- return 0;
- }
- BUILDIN_FUNC(isday)
- {
- push_val(st->stack,C_INT, (night_flag == 0));
- return 0;
- }
- /*================================================
- * Check whether another item/card has been
- * equipped - used for 2/15's cards patch [celest]
- *------------------------------------------------
- */
- // leave this here, just in case
- #if 0
- BUILDIN_FUNC(isequipped)
- {
- struct map_session_data *sd;
- int i, j, k, id = 1;
- int ret = -1;
- sd = script_rid2sd(st);
-
- for (i=0; id!=0; i++) {
- int flag = 0;
-
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
-
- for (j=0; j<EQI_MAX; j++) {
- int index;
- index = sd->equip_index[j];
- if(index < 0) continue;
- if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
- if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
- if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
- if(!sd->inventory_data[index])
- continue;
- if(itemdb_type(id) != IT_CARD) { //Non card
- if (sd->inventory_data[index]->nameid != id)
- continue;
- flag = 1;
- break;
- } else { //Card
- if (itemdb_isspecial(sd->status.inventory[index].card[0]))
- continue;
- for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[k] == id)
- {
- flag = 1;
- break;
- }
- }
- }
- if (flag) break;
- }
- if (ret == -1)
- ret = flag;
- else
- ret &= flag;
- if (!ret) break;
- }
-
- push_val(st->stack,C_INT,ret);
- return 0;
- }
- #endif
- /*================================================
- * Check how many items/cards in the list are
- * equipped - used for 2/15's cards patch [celest]
- *------------------------------------------------
- */
- BUILDIN_FUNC(isequippedcnt)
- {
- struct map_session_data *sd;
- int i, j, k, id = 1;
- int ret = 0;
- sd = script_rid2sd(st);
- if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
- push_val(st->stack,C_INT,0);
- return 0;
- }
-
- for (i=0; id!=0; i++) {
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
-
- for (j=0; j<EQI_MAX; j++) {
- int index;
- index = sd->equip_index[j];
- if(index < 0) continue;
- if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
- if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
- if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
- if(!sd->inventory_data[index])
- continue;
- if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
- if (sd->inventory_data[index]->nameid == id)
- ret+= sd->status.inventory[index].amount;
- } else { //Count cards.
- if (itemdb_isspecial(sd->status.inventory[index].card[0]))
- continue; //No cards
- for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[k] == id)
- ret++; //[Lupus]
- }
- }
- }
- }
-
- push_val(st->stack,C_INT,ret);
- return 0;
- }
- /*================================================
- * Check whether another card has been
- * equipped - used for 2/15's cards patch [celest]
- * -- Items checked cannot be reused in another
- * card set to prevent exploits
- *------------------------------------------------
- */
- BUILDIN_FUNC(isequipped)
- {
- struct map_session_data *sd;
- int i, j, k, id = 1;
- int index, flag;
- int ret = -1;
- //Original hash to reverse it when full check fails.
- unsigned int setitem_hash = 0, setitem_hash2 = 0;
- sd = script_rid2sd(st);
-
- if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
- push_val(st->stack,C_INT,0);
- return 0;
- }
- setitem_hash = sd->setitem_hash;
- setitem_hash2 = sd->setitem_hash2;
- for (i=0; id!=0; i++)
- {
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
- flag = 0;
- for (j=0; j<EQI_MAX; j++)
- {
- index = sd->equip_index[j];
- if(index < 0) continue;
- if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
- if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
- if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
- if(!sd->inventory_data[index])
- continue;
-
- if (itemdb_type(id) != IT_CARD) {
- if (sd->inventory_data[index]->nameid != id)
- continue;
- flag = 1;
- break;
- } else { //Cards
- if (sd->inventory_data[index]->slot == 0 ||
- itemdb_isspecial(sd->status.inventory[index].card[0]))
- continue;
- for (k = 0; k < sd->inventory_data[index]->slot; k++)
- { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
- unsigned int hash = 0;
- if (sd->status.inventory[index].card[k] != id)
- continue;
- hash = 1<<((j<5?j:j-5)*4 + k);
- // check if card is already used by another set
- if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
- continue;
- // We have found a match
- flag = 1;
- // Set hash so this card cannot be used by another
- if (j<5)
- sd->setitem_hash |= hash;
- else
- sd->setitem_hash2 |= hash;
- break;
- }
- }
- if (flag) break; //Card found
- }
- if (ret == -1)
- ret = flag;
- else
- ret &= flag;
- if (!ret) break;
- }
- if (!ret)
- { //When check fails, restore original hash values. [Skotlex]
- sd->setitem_hash = setitem_hash;
- sd->setitem_hash2 = setitem_hash2;
- }
- push_val(st->stack,C_INT,ret);
- return 0;
- }
- /*================================================
- * Check how many given inserted cards in the CURRENT
- * weapon - used for 2/15's cards patch [Lupus]
- *------------------------------------------------
- */
- BUILDIN_FUNC(cardscnt)
- {
- struct map_session_data *sd;
- int i, k, id = 1;
- int ret = 0;
- int index;
- sd = script_rid2sd(st);
-
- for (i=0; id!=0; i++) {
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
-
- index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
- if(index < 0) continue;
-
- if(!sd->inventory_data[index])
- continue;
- if(itemdb_type(id) != IT_CARD) {
- if (sd->inventory_data[index]->nameid == id)
- ret+= sd->status.inventory[index].amount;
- } else {
- if (itemdb_isspecial(sd->status.inventory[index].card[0]))
- continue;
- for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[k] == id)
- ret++;
- }
- }
- }
- push_val(st->stack,C_INT,ret);
- // push_val(st->stack,C_INT,current_equip_item_index);
- return 0;
- }
- /*=======================================================
- * Returns the refined number of the current item, or an
- * item with inventory index specified
- *-------------------------------------------------------
- */
- BUILDIN_FUNC(getrefine)
- {
- struct map_session_data *sd;
- if ((sd = script_rid2sd(st))!= NULL)
- push_val(st->stack, C_INT, sd->status.inventory[current_equip_item_index].refine);
- else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /*=======================================================
- * Allows 2 Parents to adopt a character as a Baby
- *-------------------------------------------------------
- */
- BUILDIN_FUNC(adopt)
- {
- int ret;
-
- char *parent1 = conv_str(st,& (st->stack->stack_data[st->start+2]));
- char *parent2 = conv_str(st,& (st->stack->stack_data[st->start+3]));
- char *child = conv_str(st,& (st->stack->stack_data[st->start+4]));
- struct map_session_data *p1_sd = map_nick2sd(parent1);
- struct map_session_data *p2_sd = map_nick2sd(parent2);
- struct map_session_data *c_sd = map_nick2sd(child);
- if (!p1_sd || !p2_sd || !c_sd ||
- p1_sd->status.base_level < 70 ||
- p2_sd->status.base_level < 70)
- return 0;
- ret = pc_adoption(p1_sd, p2_sd, c_sd);
- push_val(st->stack, C_INT, ret);
- return 0;
- }
- /*=======================================================
- * Day/Night controls
- *-------------------------------------------------------
- */
- BUILDIN_FUNC(night)
- {
- if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
- return 0;
- }
- BUILDIN_FUNC(day)
- {
- if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
- return 0;
- }
- //=======================================================
- // Unequip [Spectre]
- //-------------------------------------------------------
- BUILDIN_FUNC(unequip)
- {
- int i;
- size_t num;
- struct map_session_data *sd;
- num = conv_num(st,& (st->stack->stack_data[st->start+2])) - 1;
- sd=script_rid2sd(st);
- if(sd!=NULL && num<10)
- {
- i=pc_checkequip(sd,equip[num]);
- pc_unequipitem(sd,i,2);
- return 0;
- }
- return 0;
- }
- BUILDIN_FUNC(equip)
- {
- int nameid=0,i;
- struct map_session_data *sd;
- struct item_data *item_data;
- sd = script_rid2sd(st);
- nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- if((item_data = itemdb_exists(nameid)) == NULL)
- {
- if(battle_config.error_log)
- ShowError("wrong item ID : equipitem(%i)\n",nameid);
- return 1;
- }
- for(i=0;i<MAX_INVENTORY && sd->status.inventory[i].nameid!=nameid;i++);
- if(i==MAX_INVENTORY) return 0;
- pc_equipitem(sd,i,item_data->equip);
- return 0;
- }
- BUILDIN_FUNC(autoequip)
- {
- int nameid, flag;
- struct item_data *item_data;
- nameid=conv_num(st,& (st->stack->stack_data[st->start+2]));
- flag=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(nameid>=500 && (item_data = itemdb_search(nameid)) != NULL){
- item_data->flag.autoequip = flag>0?1:0;
- }
- return 0;
- }
- BUILDIN_FUNC(setbattleflag)
- {
- char *flag, *value;
- flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
- value = conv_str(st,& (st->stack->stack_data[st->start+3]));
-
- if (battle_set_value(flag, value) == 0)
- ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
- else
- ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
- return 0;
- }
- BUILDIN_FUNC(getbattleflag)
- {
- char *flag;
- flag = conv_str(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack,C_INT,battle_get_value(flag));
- return 0;
- }
- //=======================================================
- // strlen [Valaris]
- //-------------------------------------------------------
- BUILDIN_FUNC(getstrlen)
- {
- char *str = conv_str(st,& (st->stack->stack_data[st->start+2]));
- int len = (str) ? (int)strlen(str) : 0;
- push_val(st->stack,C_INT,len);
- return 0;
- }
- //=======================================================
- // isalpha [Valaris]
- //-------------------------------------------------------
- BUILDIN_FUNC(charisalpha)
- {
- char *str=conv_str(st,& (st->stack->stack_data[st->start+2]));
- int pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
- int val = ( str && pos>0 && (unsigned int)pos<strlen(str) ) ? ISALPHA( str[pos] ) : 0;
- push_val(st->stack,C_INT,val);
- return 0;
- }
- // [Lance]
- BUILDIN_FUNC(fakenpcname)
- {
- char *name;
- char *newname;
- int look;
- name = conv_str(st,& (st->stack->stack_data[st->start+2]));
- newname = conv_str(st,& (st->stack->stack_data[st->start+3]));
- look = conv_num(st,& (st->stack->stack_data[st->start+4]));
- if(look > 32767 || look < -32768) {
- ShowError("buildin_fakenpcname: Invalid look value %d\n",look);
- return 1; // Safety measure to prevent runtime errors
- }
- npc_changename(name,newname,(short)look);
- return 0;
- }
- BUILDIN_FUNC(atoi)
- {
- char *value;
- value = conv_str(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack, C_INT, atoi(value));
- return 0;
- }
- //-----------------------------------------------------------------------//
- // BRING STRSTR TO SCRIPTING ENGINE - LORDALFA START //
- //-----------------------------------------------------------------------//
- BUILDIN_FUNC(compare)
- {
- char *message;
- char *cmpstring;
- int j;
- message = conv_str(st,& (st->stack->stack_data[st->start+2]));
- cmpstring = conv_str(st,& (st->stack->stack_data[st->start+3]));
- for (j = 0; message[j]; j++)
- message[j] = TOLOWER(message[j]);
- for (j = 0; cmpstring[j]; j++)
- cmpstring[j] = TOLOWER(cmpstring[j]);
- push_val(st->stack,C_INT,(strstr(message,cmpstring) != NULL));
- return 0;
- }
- //-----------------------------------------------------------------------//
- // BRING STRSTR TO SCRIPTING ENGINE - LORDALFA END //
- //-----------------------------------------------------------------------//
- // [zBuffer] List of mathematics commands --->
- BUILDIN_FUNC(sqrt)
- {
- double i, a;
- i = conv_num(st, &(st->stack->stack_data[st->start+2]));
- a = sqrt(i);
- push_val(st->stack, C_INT, (int)a);
- return 0;
- }
- BUILDIN_FUNC(pow)
- {
- double i, a, b;
- a = conv_num(st, &(st->stack->stack_data[st->start+2]));
- b = conv_num(st, &(st->stack->stack_data[st->start+3]));
- i = pow(a,b);
- push_val(st->stack, C_INT, (int)i);
- return 0;
- }
- BUILDIN_FUNC(distance)
- {
- int x0, y0, x1, y1;
- x0 = conv_num(st, &(st->stack->stack_data[st->start+2]));
- y0 = conv_num(st, &(st->stack->stack_data[st->start+3]));
- x1 = conv_num(st, &(st->stack->stack_data[st->start+4]));
- y1 = conv_num(st, &(st->stack->stack_data[st->start+5]));
- push_val(st->stack, C_INT, distance(x0-x1, y0-y1));
- return 0;
- }
- BUILDIN_FUNC(checkcell)
- {
- int m;
- char *map = conv_str(st, &(st->stack->stack_data[st->start+2]));
- m = mapindex_name2id(map);
- if(m){
- push_val(st->stack, C_INT, map_getcell(m, conv_num(st, &(st->stack->stack_data[st->start+3])), conv_num(st, &(st->stack->stack_data[st->start+4])),conv_num(st, &(st->stack->stack_data[st->start+5]))));
- } else {
- push_val(st->stack, C_INT, 0);
- }
- return 0;
- }
- // <--- [zBuffer] List of mathematics commands
- // [zBuffer] List of dynamic var commands --->
- void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value, struct linkdb_node **ref)
- {
- set_reg(st, sd, add_str(varname)+(elem<<24), varname, value, ref);
- return;
- }
- BUILDIN_FUNC(setd)
- {
- struct map_session_data *sd=NULL;
- char varname[100], *buffer;
- char *value;
- int elem;
- buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));
- value = conv_str(st, & (st->stack->stack_data[st->start+3]));
- if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
- elem = 0;
- if(st->rid)
- sd = script_rid2sd(st);
- if(varname[strlen(varname)-1] != '$') {
- setd_sub(st,sd, varname, elem, (void *)atoi(value),NULL);
- } else {
- setd_sub(st,sd, varname, elem, (void *)value,NULL);
- }
-
- return 0;
- }
- BUILDIN_FUNC(query_sql)
- {
- #ifndef TXT_ONLY
- char *name = NULL, *query;
- int num, i = 0,j, nb_rows;
- struct { char * dst_var_name; char type; } row[32];
- struct map_session_data *sd = (st->rid)? script_rid2sd(st) : NULL;
- query = conv_str(st,& (st->stack->stack_data[st->start+2]));
- strcpy(tmp_sql, query);
- if(mysql_query(&mmysql_handle,tmp_sql)){
- ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- push_val(st->stack,C_INT,0);
- return 1;
- }
- // If some data was returned
- if((sql_res = mysql_store_result(&mmysql_handle))){
- // Count the number of rows to store
- nb_rows = mysql_num_fields(sql_res);
- // Can't store more row than variable
- if (nb_rows > st->end - (st->start+3))
- nb_rows = st->end - (st->start+3);
- if (!nb_rows)
- {
- push_val(st->stack,C_INT,0);
- return 0; // Nothing to store
- }
- if (nb_rows > 32)
- {
- ShowWarning("buildin_query_sql: too many rows!\n");
- push_val(st->stack,C_INT,0);
- return 1;
- }
- memset(row, 0, sizeof(row));
- // Verify argument types
- for(j=0; j < nb_rows; j++)
- {
- if(st->stack->stack_data[st->start+3+j].type != C_NAME){
- ShowWarning("buildin_query_sql: Parameter %d is not a variable!\n", j);
- push_val(st->stack,C_INT,0);
- return 0;
- } else {
- // Store type of variable (string = 0/int = 1)
- num=st->stack->stack_data[st->start+3+j].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- if(name[strlen(name)-1] != '$') {
- row[j].type = 1;
- }
- row[j].dst_var_name = name;
- }
- }
- // Store data
- while(i<128 && (sql_row = mysql_fetch_row(sql_res))){
- for(j=0; j < nb_rows; j++)
- {
- if (row[j].type == 1)
- setd_sub(st,sd, row[j].dst_var_name, i, (void *)atoi(sql_row[j]),st->stack->stack_data[st->start+3+j].ref);
- else
- setd_sub(st,sd, row[j].dst_var_name, i, (void *)sql_row[j],st->stack->stack_data[st->start+3+j].ref);
- }
- i++;
- }
- // Free data
- mysql_free_result(sql_res);
- }
- push_val(st->stack, C_INT, i);
- #else
- //for TXT version, we always return -1
- push_val(st->stack, C_INT, -1);
- #endif
- return 0;
- }
- //Allows escaping of a given string.
- BUILDIN_FUNC(escape_sql)
- {
- char *t_query, *query;
- query = conv_str(st,& (st->stack->stack_data[st->start+2]));
-
- t_query = aMallocA((strlen(query)*2+1)*sizeof(char));
- jstrescapecpy(t_query,query);
- push_str(st->stack,C_STR,t_query);
- return 0;
- }
- BUILDIN_FUNC(getd)
- {
- char varname[100], *buffer;
- //struct script_data dat;
- int elem;
- buffer = conv_str(st, & (st->stack->stack_data[st->start+2]));
- if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
- elem = 0;
- // Push the 'pointer' so it's more flexible [Lance]
- push_val(st->stack,C_NAME,
- (elem<<24) | add_str(varname));
- return 0;
- }
- // <--- [zBuffer] List of dynamic var commands
- // Pet stat [Lance]
- BUILDIN_FUNC(petstat)
- {
- struct map_session_data *sd = NULL;
- struct pet_data *pd;
- char *tmp;
- int flag = conv_num(st, & (st->stack->stack_data[st->start+2]));
- sd = script_rid2sd(st);
- if(!sd || !sd->status.pet_id || !sd->pd){
- if(flag == 2)
- push_str(st->stack, C_CONSTSTR, "");
- else
- push_val(st->stack, C_INT, 0);
- return 0;
- }
- pd = sd->pd;
- switch(flag){
- case 1:
- push_val(st->stack, C_INT, (int)pd->pet.class_);
- break;
- case 2:
- tmp = aStrdup(pd->pet.name);
- push_str(st->stack, C_STR, tmp);
- break;
- case 3:
- push_val(st->stack, C_INT, (int)pd->pet.level);
- break;
- case 4:
- push_val(st->stack, C_INT, (int)pd->pet.hungry);
- break;
- case 5:
- push_val(st->stack, C_INT, (int)pd->pet.intimate);
- break;
- default:
- push_val(st->stack, C_INT, 0);
- break;
- }
- return 0;
- }
- BUILDIN_FUNC(callshop)
- {
- struct map_session_data *sd = NULL;
- struct npc_data *nd;
- char *shopname;
- int flag = 0;
- sd = script_rid2sd(st);
- if (!sd) {
- push_val(st->stack,C_INT,0);
- return 0;
- }
- shopname = conv_str(st, & (st->stack->stack_data[st->start+2]));
- if( st->end>st->start+3 )
- flag = conv_num(st, & (st->stack->stack_data[st->start+3]));
- nd = npc_name2id(shopname);
- if (!nd || nd->bl.type!=BL_NPC || nd->bl.subtype!=SHOP) {
- ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)", shopname);
- push_val(st->stack,C_INT,0);
- return 1;
- }
-
- switch (flag) {
- case 1: //Buy window
- npc_buysellsel(sd,nd->bl.id,0);
- break;
- case 2: //Sell window
- npc_buysellsel(sd,nd->bl.id,1);
- break;
- default: //Show menu
- clif_npcbuysell(sd,nd->bl.id);
- break;
- }
- sd->npc_shopid = nd->bl.id;
- push_val(st->stack,C_INT,1);
- return 0;
- }
- #ifndef MAX_SHOPITEM
- #define MAX_SHOPITEM 100
- #endif
- BUILDIN_FUNC(npcshopitem)
- {
- struct npc_data *nd= NULL;
- int n = 0;
- int i = 3;
- int amount;
- char* npcname = conv_str(st, & (st->stack->stack_data[st->start + 2]));
- nd = npc_name2id(npcname);
- if(!nd || nd->bl.subtype!=SHOP)
- { //Not found.
- push_val(st->stack,C_INT,0);
- return 0;
- }
- // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
- amount = ((st->end-2)/2)+1;
- //Reinsert as realloc could change the pointer address.
- map_deliddb(&nd->bl);
- nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * amount);
- map_addiddb(&nd->bl);
- // Reset sell list.
- memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);
- n = 0;
- while (st->end > st->start + i) {
- nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- n++;
- }
- return 0;
- }
- BUILDIN_FUNC(npcshopadditem)
- {
- struct npc_data *nd=NULL;
- int n = 0;
- int i = 3;
- int amount;
- char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
- nd = npc_name2id(npcname);
- if (!nd || nd->bl.subtype!=SHOP)
- { //Not found.
- push_val(st->stack,C_INT,0);
- return 0;
- }
- amount = ((st->end-2)/2)+1;
- while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
- n++;
- //Reinsert as realloc could change the pointer address.
- map_deliddb(&nd->bl);
- nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * (amount+n));
- map_addiddb(&nd->bl);
- while(st->end > st->start + i){
- nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- n++;
- }
- // Marks the last of our stuff..
- nd->u.shop_item[n].value = 0;
- nd->u.shop_item[n].nameid = 0;
- push_val(st->stack,C_INT,1);
- return 0;
- }
- BUILDIN_FUNC(npcshopdelitem)
- {
- struct npc_data *nd=NULL;
- int n=0;
- int i=3;
- int size = 0;
- char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
- nd = npc_name2id(npcname);
- if (!nd || nd->bl.subtype!=SHOP)
- { //Not found.
- push_val(st->stack,C_INT,0);
- return 0;
- }
- while (nd->u.shop_item[size].nameid)
- size++;
- while (st->end > st->start+i) {
- for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
- if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
- // We're moving 1 extra empty block. Junk data is eliminated later.
- memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
- }
- }
- i++;
- }
- size = 0;
- while (nd->u.shop_item[size].nameid)
- size++;
- //Reinsert as realloc could change the pointer address.
- map_deliddb(&nd->bl);
- nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * (size+1));
- map_addiddb(&nd->bl);
- push_val(st->stack,C_INT,1);
- return 0;
- }
- //Sets a script to attach to an npc.
- BUILDIN_FUNC(npcshopattach)
- {
- struct npc_data *nd=NULL;
- char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
- int flag = 1;
- if( script_hasdata(st,3) )
- flag = conv_num(st, script_getdata(st,3));
- nd = npc_name2id(npcname);
- if (!nd || nd->bl.subtype!=SHOP)
- { //Not found.
- push_val(st->stack,C_INT,0);
- return 0;
- }
- if (flag)
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
- else
- nd->master_nd = NULL;
- push_val(st->stack,C_INT,1);
- return 0;
- }
- /*==========================================
- * Returns some values of an item [Lupus]
- * Price, Weight, etc...
- setiteminfo(itemID,"{new item bonus script}");
- *------------------------------------------
- */
- BUILDIN_FUNC(setitemscript)
- {
- int item_id;
- char *script;
- struct item_data *i_data;
- item_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
- script = conv_str(st,& (st->stack->stack_data[st->start+3]));
- i_data = itemdb_exists(item_id);
- if (i_data && script!=NULL && script[0]=='{') {
- if(i_data->script!=NULL)
- script_free_code(i_data->script);
- i_data->script = parse_script(script, "script_setitemscript", 0, 0);
- push_val(st->stack,C_INT,1);
- } else
- push_val(st->stack,C_INT,0);
- return 0;
- }
- /* Work In Progress [Lupus]
- BUILDIN_FUNC(addmonsterdrop)
- {
- int class_,item_id,chance;
- class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
- item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
- chance=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if(class_>1000 && item_id>500 && chance>0) {
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
- }
- BUILDIN_FUNC(delmonsterdrop)
- {
- int class_,item_id;
- class_=conv_num(st,& (st->stack->stack_data[st->start+2]));
- item_id=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(class_>1000 && item_id>500) {
- push_val(st->stack,C_INT,1);
- } else {
- push_val(st->stack,C_INT,0);
- }
- }
- */
- /*==========================================
- * Returns some values of a monster [Lupus]
- * Name, Level, race, size, etc...
- getmonsterinfo(monsterID,queryIndex);
- *------------------------------------------
- */
- BUILDIN_FUNC(getmonsterinfo)
- {
- struct mob_db *mob;
- int mob_id;
- mob_id = conv_num(st,& (st->stack->stack_data[st->start+2]));
- if (!mobdb_checkid(mob_id)) {
- ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i", mob_id);
- push_val(st->stack, C_INT, -1);
- return -1;
- }
- mob = mob_db(mob_id);
- switch ( conv_num(st,& (st->stack->stack_data[st->start+3])) ) {
- case 0: //Name
- push_str(st->stack,C_CONSTSTR,mob->jname);
- break;
- case 1: //Lvl
- push_val(st->stack,C_INT, mob->lv);
- break;
- case 2: //MaxHP
- push_val(st->stack,C_INT, mob->status.max_hp);
- break;
- case 3: //Base EXP
- push_val(st->stack,C_INT, mob->base_exp);
- break;
- case 4: //Job EXP
- push_val(st->stack,C_INT, mob->job_exp);
- break;
- case 5: //Atk1
- push_val(st->stack,C_INT, mob->status.rhw.atk);
- break;
- case 6: //Atk2
- push_val(st->stack,C_INT, mob->status.rhw.atk2);
- break;
- case 7: //Def
- push_val(st->stack,C_INT, mob->status.def);
- break;
- case 8: //Mdef
- push_val(st->stack,C_INT, mob->status.mdef);
- break;
- case 9: //Str
- push_val(st->stack,C_INT, mob->status.str);
- break;
- case 10: //Agi
- push_val(st->stack,C_INT, mob->status.agi);
- break;
- case 11: //Vit
- push_val(st->stack,C_INT, mob->status.vit);
- break;
- case 12: //Int
- push_val(st->stack,C_INT, mob->status.int_);
- break;
- case 13: //Dex
- push_val(st->stack,C_INT, mob->status.dex);
- break;
- case 14: //Luk
- push_val(st->stack,C_INT, mob->status.luk);
- break;
- case 15: //Range
- push_val(st->stack,C_INT, mob->status.rhw.range);
- break;
- case 16: //Range2
- push_val(st->stack,C_INT, mob->range2);
- break;
- case 17: //Range3
- push_val(st->stack,C_INT, mob->range3);
- break;
- case 18: //Size
- push_val(st->stack,C_INT, mob->status.size);
- break;
- case 19: //Race
- push_val(st->stack,C_INT, mob->status.race);
- break;
- case 20: //Element
- push_val(st->stack,C_INT, mob->status.def_ele);
- break;
- case 21: //Mode
- push_val(st->stack,C_INT, mob->status.mode);
- break;
- default: //wrong Index
- push_val(st->stack,C_INT,-1);
- }
- return 0;
- }
- BUILDIN_FUNC(checkvending) // check vending [Nab4]
- {
- struct map_session_data *sd = NULL;
- if(st->end > st->start + 2)
- sd = map_nick2sd(conv_str(st,&st->stack->stack_data[st->start+2]));
- else
- sd = script_rid2sd(st);
- if(sd)
- push_val(st->stack, C_INT, (sd->vender_id != 0));
- else
- push_val(st->stack, C_INT, 0);
- return 0;
- }
- BUILDIN_FUNC(checkchatting) // check chatting [Marka]
- {
- struct map_session_data *sd = NULL;
- if(st->end > st->start + 2)
- sd = map_nick2sd(conv_str(st,&st->stack->stack_data[st->start+2]));
- else
- sd = script_rid2sd(st);
- if(sd)
- push_val(st->stack, C_INT, (sd->chatID != 0));
- else
- push_val(st->stack, C_INT, 0);
- return 0;
- }
- int axtoi(char *hexStg)
- {
- int n = 0; // position in string
- int m = 0; // position in digit[] to shift
- int count; // loop index
- int intValue = 0; // integer value of hex string
- int digit[11]; // hold values to convert
- while (n < 10) {
- if (hexStg[n]=='\0')
- break;
- if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
- digit[n] = hexStg[n] & 0x0f; //convert to int
- else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
- digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
- else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
- digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
- else break;
- n++;
- }
- count = n;
- m = n - 1;
- n = 0;
- while(n < count) {
- // digit[n] is value of hex digit at position n
- // (m << 2) is the number of positions to shift
- // OR the bits into return value
- intValue = intValue | (digit[n] << (m << 2));
- m--; // adjust the position to set
- n++; // next digit to process
- }
- return (intValue);
- }
- // [Lance] Hex string to integer converter
- BUILDIN_FUNC(axtoi)
- {
- char *hex = conv_str(st,& (st->stack->stack_data[st->start+2]));
- push_val(st->stack, C_INT, axtoi(hex));
- return 0;
- }
- // [zBuffer] List of player cont commands --->
- BUILDIN_FUNC(rid2name)
- {
- struct block_list *bl = NULL;
- int rid = conv_num(st, & (st->stack->stack_data[st->start + 2]));
- if((bl = map_id2bl(rid))){
- switch(bl->type){
- case BL_MOB:
- push_str(st->stack,C_CONSTSTR,((TBL_MOB*)bl)->name);
- break;
- case BL_PC:
- push_str(st->stack,C_CONSTSTR,((TBL_PC*)bl)->status.name);
- break;
- case BL_NPC:
- push_str(st->stack,C_CONSTSTR,((TBL_NPC*)bl)->exname);
- break;
- case BL_PET:
- push_str(st->stack,C_CONSTSTR,((TBL_PET*)bl)->pet.name);
- break;
- case BL_HOM:
- push_str(st->stack,C_CONSTSTR,((TBL_HOM*)bl)->homunculus.name);
- break;
- default:
- ShowError("buildin_rid2name: BL type unknown.\n");
- push_str(st->stack,C_CONSTSTR,"");
- break;
- }
- } else {
- ShowError("buildin_rid2name: invalid RID\n");
- push_str(st->stack,C_CONSTSTR,"(null)");
- }
- return 0;
- }
- BUILDIN_FUNC(pcblockmove)
- {
- int id, flag;
- struct map_session_data *sd = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
- flag = conv_num(st, & (st->stack->stack_data[st->start + 3]));
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
- if(sd)
- sd->state.blockedmove = flag > 0;
- return 0;
- }
- BUILDIN_FUNC(pcfollow)
- {
- int id, targetid;
- struct map_session_data *sd = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
- targetid = conv_num(st, & (st->stack->stack_data[st->start + 3]));
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
- if(sd)
- pc_follow(sd, targetid);
- return 0;
- }
- BUILDIN_FUNC(pcstopfollow)
- {
- int id;
- struct map_session_data *sd = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start + 2]));
- if(id)
- sd = map_id2sd(id);
- else
- sd = script_rid2sd(st);
- if(sd)
- pc_stop_following(sd);
- return 0;
- }
- // <--- [zBuffer] List of player cont commands
- // [zBuffer] List of mob control commands --->
- BUILDIN_FUNC(mobspawn)
- {
- int class_,x,y,id;
- char *str,*map;
- // Who?
- str =conv_str(st,& (st->stack->stack_data[st->start+2]));
- // What?
- class_ =conv_num(st,& (st->stack->stack_data[st->start+3]));
- // Where?
- map =conv_str(st,& (st->stack->stack_data[st->start+4]));
- x =conv_num(st,& (st->stack->stack_data[st->start+5]));
- y =conv_num(st,& (st->stack->stack_data[st->start+6]));
-
- id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,"");
- push_val(st->stack,C_INT,id);
- return 0;
- }
- BUILDIN_FUNC(mobremove)
- {
- int id;
- struct block_list *bl = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- bl = map_id2bl(id);
- if (bl && bl->type == BL_MOB)
- unit_free(bl,0);
- return 0;
- }
- BUILDIN_FUNC(getmobdata)
- {
- int num, id;
- char *name;
- struct mob_data *md = NULL;
- struct map_session_data *sd = st->rid?map_id2sd(st->rid):NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
-
- if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB || st->stack->stack_data[st->start+3].type!=C_NAME ){
- ShowWarning("buildin_getmobdata: Error in argument!\n");
- return -1;
- }
-
- num=st->stack->stack_data[st->start+3].u.num;
- name=(char *)(str_buf+str_data[num&0x00ffffff].str);
- setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,25,(void *)(int)md->callback_flag,st->stack->stack_data[st->start+3].ref);
- setd_sub(st,sd,name,26,(void *)(int)md->state.no_random_walk, st->stack->stack_data[st->start+3].ref);
- return 0;
- }
- BUILDIN_FUNC(setmobdata)
- {
- int id, value, value2;
- struct mob_data *md = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- value = conv_num(st, & (st->stack->stack_data[st->start+3]));
- value2 = conv_num(st, & (st->stack->stack_data[st->start+4]));
- if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB){
- ShowWarning("buildin_setmobdata: Error in argument!\n");
- return -1;
- }
- switch(value){
- case 0:
- md->class_ = (short)value2;
- break;
- case 1:
- md->level = (unsigned short)value2;
- break;
- case 2:
- md->status.hp = (unsigned int)value2;
- break;
- case 3:
- md->status.max_hp = (unsigned int)value2;
- break;
- case 4:
- md->master_id = value2;
- break;
- case 5:
- md->bl.m = (short)value2;
- break;
- case 6:
- md->bl.x = (short)value2;
- break;
- case 7:
- md->bl.y = (short)value2;
- break;
- case 8:
- md->status.speed = (unsigned short)value2;
- break;
- case 9:
- md->status.mode = (unsigned short)value2;
- break;
- case 10:
- md->special_state.ai = (unsigned int)value2;
- break;
- case 11:
- md->sc.option = (unsigned short)value2;
- break;
- case 12:
- md->vd->sex = (char)value2;
- break;
- case 13:
- md->vd->class_ = (unsigned short)value2;
- break;
- case 14:
- md->vd->hair_style = (unsigned short)value2;
- break;
- case 15:
- md->vd->hair_color = (unsigned short)value2;
- break;
- case 16:
- md->vd->head_bottom = (unsigned short)value2;
- break;
- case 17:
- md->vd->head_mid = (unsigned short)value2;
- break;
- case 18:
- md->vd->head_top = (unsigned short)value2;
- break;
- case 19:
- md->vd->cloth_color = (unsigned short)value2;
- break;
- case 20:
- md->vd->shield = (unsigned short)value2;
- break;
- case 21:
- md->vd->weapon = (unsigned short)value2;
- break;
- case 22:
- md->vd->shield = (unsigned short)value2;
- break;
- case 23:
- md->ud.dir = (unsigned char)value2;
- break;
- case 24:
- md->state.killer = value2>0?1:0;
- break;
- case 25:
- md->callback_flag = (short)value2;
- break;
- case 26:
- md->state.no_random_walk = value2>0?1:0;
- break;
- default:
- ShowError("buildin_setmobdata: argument id is not identified.");
- return -1;
- }
- return 0;
- }
- BUILDIN_FUNC(mobassist)
- {
- int id;
- char *target;
- struct mob_data *md = NULL;
- struct block_list *bl = NULL;
- struct unit_data *ud;
-
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- target = conv_str(st, & (st->stack->stack_data[st->start+3]));
- if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) {
- md = (struct mob_data *)map_id2bl(id);
- if(md && md->bl.type == BL_MOB) {
- ud = unit_bl2ud(bl);
- md->master_id = bl->id;
- md->state.killer = 1;
- mob_convertslave(md);
- if (ud) {
- if (ud->target)
- md->target_id = ud->target;
- else if (ud->skilltarget)
- md->target_id = ud->skilltarget;
- if(md->target_id)
- unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
- }
- }
- }
- return 0;
- }
- BUILDIN_FUNC(mobattach)
- {
- int id;
- struct mob_data *md = NULL;
- struct npc_data *nd = NULL;
- char *npcname = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- if(st->end > st->start + 3){
- npcname = conv_str(st, & (st->stack->stack_data[st->start+3]));
- }
- if(npcname)
- nd = npc_name2id(npcname);
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if(nd)
- if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
- md->nd = nd;
- return 0;
- }
- BUILDIN_FUNC(unitwalk)
- {
- int id,x,y = 0;
- struct block_list *bl = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- x = conv_num(st, & (st->stack->stack_data[st->start+3]));
- if(st->end > st->start+4)
- y = conv_num(st, & (st->stack->stack_data[st->start+4]));
- bl = map_id2bl(id);
- if(bl){
- if(y)
- push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations.
- else
- push_val(st->stack,C_INT,unit_walktobl(bl,map_id2bl(x),65025,1));
- } else {
- push_val(st->stack,C_INT,0);
- }
- return 0;
- }
- BUILDIN_FUNC(unitkill)
- {
- struct block_list *bl = map_id2bl(conv_num(st, & (st->stack->stack_data[st->start+2])));
- if(bl)
- status_kill(bl);
- return 0;
- }
- BUILDIN_FUNC(unitwarp)
- {
- int id,x,y,m = 0;
- char *map;
- struct block_list *bl = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- map = conv_str(st, & (st->stack->stack_data[st->start+3]));
- x = conv_num(st, & (st->stack->stack_data[st->start+4]));
- y = conv_num(st, & (st->stack->stack_data[st->start+5]));
- bl = map_id2bl(id);
- m = map_mapname2mapid(map);
- if(m && bl){
- push_val(st->stack,C_INT,unit_warp(bl, m, (short)x, (short)y, 0));
- } else {
- push_val(st->stack,C_INT,0);
- }
- return 0;
- }
- BUILDIN_FUNC(unitattack)
- {
- int id = 0, actiontype = 0;
- char *target = NULL;
- struct map_session_data *sd = NULL;
- struct block_list *bl = NULL, *tbl = NULL;
-
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- target = conv_str(st, & (st->stack->stack_data[st->start+3]));
- if(st->end > st->start + 4)
- actiontype = conv_num(st, & (st->stack->stack_data[st->start+4]));
- sd = map_nick2sd(target);
- if(!sd)
- tbl = map_id2bl(atoi(target));
- else
- tbl = &sd->bl;
- if((bl = map_id2bl(id))){
- switch (bl->type) {
- case BL_PC:
- clif_parse_ActionRequest_sub(((TBL_PC *)bl), actiontype > 0?0x07:0x00, tbl->id, gettick());
- push_val(st->stack,C_INT,1);
- return 0;
- case BL_MOB:
- ((TBL_MOB *)bl)->state.killer = 1;
- ((TBL_MOB *)bl)->target_id = tbl->id;
- break;
- case BL_PET:
- ((TBL_PET *)bl)->target_id = tbl->id;
- break;
- }
- push_val(st->stack,C_INT,unit_walktobl(bl, tbl, 65025, 2));
- } else {
- push_val(st->stack,C_INT,0);
- }
- return 0;
- }
- BUILDIN_FUNC(unitstop)
- {
- int id;
- struct block_list *bl = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- bl = map_id2bl(id);
- if(bl){
- unit_stop_attack(bl);
- unit_stop_walking(bl,0);
- if(bl->type == BL_MOB)
- ((TBL_MOB *)bl)->target_id = 0;
- }
- return 0;
- }
- BUILDIN_FUNC(unittalk)
- {
- char *str;
- int id;
- char message[255];
- struct block_list *bl = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- str=conv_str(st,& (st->stack->stack_data[st->start+3]));
- bl = map_id2bl(id);
- if(bl) {
- memcpy(message, status_get_name(bl), NAME_LENGTH);
- strcat(message," : ");
- strncat(message,str, 228); //Prevent overflow possibility. [Skotlex]
- clif_message(bl, message);
- if(bl->type == BL_PC)
- clif_displaymessage(((TBL_PC*)bl)->fd, message);
- }
- return 0;
- }
- BUILDIN_FUNC(unitemote)
- {
- int id, emo;
- struct block_list *bl= NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- emo = conv_num(st, & (st->stack->stack_data[st->start+3]));
- if((bl = map_id2bl(id)))
- clif_emotion(bl,emo);
- return 0;
- }
- BUILDIN_FUNC(unitdeadsit)
- {
- int id, action;
- struct block_list *bl = NULL;
- id = conv_num(st, & (st->stack->stack_data[st->start+2]));
- action = conv_num(st, & (st->stack->stack_data[st->start+3]));
- if((bl = map_id2bl(id))){
- if(action > -1 && action < 4){
- unsigned char buf[61] = "";
- struct view_data *vd = status_get_viewdata(bl);
- if (vd) vd->dead_sit = action;
- WBUFW(buf, 0) = 0x8a;
- WBUFL(buf, 2) = bl->id;
- WBUFB(buf,26) = (unsigned char)action;
- clif_send(buf, 61, bl, AREA);
- }else {
- ShowError("buildin_unitdeadsit: Invalid action.\n");
- report_src(st);
- }
- }else{
- ShowError("buildin_unitdeadsit: Target is not found.\n");
- report_src(st);
- }
- return 0;
- }
- BUILDIN_FUNC(unitskilluseid)
- {
- int id,skid,sklv;
- struct block_list *bl = NULL;
- id = conv_num(st,& (st->stack->stack_data[st->start+2]));
- skid=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sklv=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if ((bl = map_id2bl(id)))
- unit_skilluse_id(bl,(st->end>st->start+5)?conv_num(st,& (st->stack->stack_data[st->start+5])):bl->id,skid,sklv);
- return 0;
- }
- BUILDIN_FUNC(unitskillusepos)
- {
- int skid,sklv,x,y,id;
- struct block_list *bl = NULL;
- id = conv_num(st,& (st->stack->stack_data[st->start+2]));
- skid=conv_num(st,& (st->stack->stack_data[st->start+3]));
- sklv=conv_num(st,& (st->stack->stack_data[st->start+4]));
- x=conv_num(st,& (st->stack->stack_data[st->start+5]));
- y=conv_num(st,& (st->stack->stack_data[st->start+6]));
- if ((bl=map_id2bl(id)))
- unit_skilluse_pos(bl,x,y,skid,sklv);
- return 0;
- }
- // <--- [zBuffer] List of mob control commands
- // sleep <mili sec>
- BUILDIN_FUNC(sleep)
- {
- int tick = conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct map_session_data *sd = map_id2sd(st->rid);
- if(sd && sd->npc_id == st->oid) {
- sd->npc_id = 0;
- }
- st->rid = 0;
- if(tick <= 0) {
- // 何もしない
- } else if( !st->sleep.tick ) {
- // 初回実行
- st->state = RERUNLINE;
- st->sleep.tick = tick;
- } else {
- // 続行
- st->sleep.tick = 0;
- }
- return 0;
- }
- // sleep2 <mili sec>
- BUILDIN_FUNC(sleep2)
- {
- int tick = conv_num(st,& (st->stack->stack_data[st->start+2]));
- if( tick <= 0 ) {
- // 0ms の待機時間を指定された
- push_val(st->stack,C_INT,map_id2sd(st->rid) != NULL);
- } else if( !st->sleep.tick ) {
- // 初回実行時
- st->state = RERUNLINE;
- st->sleep.tick = tick;
- } else {
- push_val(st->stack,C_INT,map_id2sd(st->rid) != NULL);
- st->sleep.tick = 0;
- }
- return 0;
- }
- /*==========================================
- * 指定NPCの全てのsleepを再開する
- *------------------------------------------
- */
- BUILDIN_FUNC(awake)
- {
- struct npc_data *nd;
- struct linkdb_node *node = (struct linkdb_node *)sleep_db;
- nd = npc_name2id(conv_str(st,& (st->stack->stack_data[st->start+2])));
- if(nd == NULL)
- return 0;
- while( node ) {
- if( (int)node->key == nd->bl.id) {
- struct script_state *tst = node->data;
- struct map_session_data *sd = map_id2sd(tst->rid);
- if( tst->sleep.timer == -1 ) {
- node = node->next;
- continue;
- }
- if((sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
- { //Cancel Execution
- tst->state=END;
- tst->rid = 0;
- }
- delete_timer(tst->sleep.timer, run_script_timer);
- node = script_erase_sleepdb(node);
- tst->sleep.timer = -1;
- tst->sleep.tick = 0;
- run_script_main(tst);
- } else {
- node = node->next;
- }
- }
- return 0;
- }
- /// Returns a reference to a variable of the target NPC.
- /// Returns 0 if an error occurs.
- ///
- /// getvariableofnpc(<variable>, "<npc name>") -> <reference>
- BUILDIN_FUNC(getvariableofnpc)
- {
- struct script_data* data;
- data = script_getdata(st,2);
- if( !data_isreference(data) )
- {// Not a reference (aka varaible name)
- ShowError("script: getvariableofnpc: first argument is not a variable name\n");
- st->state = END;
- return 1;
- }
- else
- {
- int num = data->u.num;
- char* var_name = str_buf + str_data[num&0x00ffffff].str;
- char* npc_name = conv_str(st, script_getdata(st,3));
- struct npc_data* nd = npc_name2id(npc_name);
- if( var_name[0] != '.' || var_name[1] == '@' )
- {// not a npc variable
- ShowError("script: getvariableofnpc: invalid scope %s (not npc variable)\n", var_name);
- st->state = END;
- return 1;
- }
- else if( nd == NULL || nd->bl.subtype != SCRIPT || nd->u.scr.script == NULL )
- {// NPC not found or has no script
- ShowError("script: getvariableofnpc: can't find npc %s\n", npc_name);
- st->state = END;
- return 1;
- }
- else
- {// push variable reference
- push_val2(st->stack, C_NAME, num, &nd->u.scr.script->script_vars );
- }
- }
- return 0;
- }
- /// Opens a warp portal.
- /// Has no "portal opening" effect/sound, it opens the portal immediately.
- ///
- /// warpportal(<src x>,<src y>,"<target map>",<target x>,<target y>);
- ///
- /// @author blackhole89
- BUILDIN_FUNC(warpportal)
- {
- int spx;
- int spy;
- unsigned short mapindex;
- int tpx;
- int tpy;
- struct skill_unit_group* group;
- struct block_list* bl;
- bl = map_id2bl(st->oid);
- if( bl == NULL )
- {
- ShowError("script: warpportal: npc is needed");
- return 1;
- }
- spx = conv_num(st, script_getdata(st,2));
- spy = conv_num(st, script_getdata(st,3));
- mapindex = mapindex_name2id(conv_str(st, script_getdata(st,4)));
- tpx = conv_num(st, script_getdata(st,5));
- tpy = conv_num(st, script_getdata(st,6));
- if( mapindex == 0 )
- return 0;// map not found
- group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 1);
- if( group == NULL )
- return 0;// failed
- group->val2 = (tpx<<16) | tpy;
- group->val3 = mapindex;
- return 0;
- }
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