mmo.hpp 25 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef MMO_HPP
  4. #define MMO_HPP
  5. #include <time.h>
  6. #include "../config/core.hpp"
  7. #include "cbasetypes.hpp"
  8. #include "db.hpp"
  9. #include "timer.hpp" // t_tick
  10. #ifndef PACKETVER
  11. #error Please define PACKETVER in src/config/packets.hpp
  12. #endif
  13. ///Remove/Comment this line to disable sc_data saving. [Skotlex]
  14. #define ENABLE_SC_SAVING
  15. /** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  16. * Note that newer clients no longer save hotkeys in the registry! */
  17. #define HOTKEY_SAVING
  18. #if PACKETVER < 20090603
  19. // (27 = 9 skills x 3 bars) (0x02b9,191)
  20. #define MAX_HOTKEYS 27
  21. #elif PACKETVER < 20090617
  22. // (36 = 9 skills x 4 bars) (0x07d9,254)
  23. #define MAX_HOTKEYS 36
  24. #else
  25. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  26. #define MAX_HOTKEYS 38
  27. #endif
  28. #define MAX_MAP_PER_SERVER 1500 /// Maximum amount of maps available on a server
  29. #define MAX_INVENTORY 100 ///Maximum items in player inventory
  30. /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  31. * Max value tested was 265 */
  32. #ifndef MAX_CHARS
  33. #if PACKETVER >= 20180124
  34. #define MAX_CHARS 15
  35. #elif PACKETVER >= 20100413
  36. #define MAX_CHARS 12
  37. #else
  38. #define MAX_CHARS 9
  39. #endif
  40. #endif
  41. /** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  42. * Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
  43. #define MAX_SLOTS 4
  44. #define MAX_AMOUNT 30000 ////Max amount of a single stacked item
  45. #define MAX_ZENY INT_MAX ///Max zeny
  46. #define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
  47. #define MAX_FAME 1000000000 ///Max fame points
  48. #define MAX_CART 100 ///Maximum item in cart
  49. #define MAX_SKILL 1250 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
  50. #define DEFAULT_WALK_SPEED 150 ///Default walk speed
  51. #define MIN_WALK_SPEED 20 ///Min walk speed
  52. #define MAX_WALK_SPEED 1000 ///Max walk speed
  53. #define MAX_STORAGE 600 ///Max number of storage slots a player can have
  54. #define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
  55. #define MAX_PARTY 12 ///Max party member
  56. #define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
  57. #define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  58. #define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
  59. #define MAX_GUILDALLIANCE 16 ///Max Guild alliance
  60. #define MAX_GUILDSKILL 17 ///Max Guild skills
  61. #define MAX_GUILDLEVEL 50 ///Max Guild level
  62. #define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
  63. #define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
  64. #define MAX_QUEST_DROPS 3 ///Max quest drops for a quest
  65. #define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
  66. #define MAX_ITEM_RDM_OPT 5 /// Max item random option [Napster]
  67. #define DB_NAME_LEN 256 //max len of dbs
  68. #define MAX_CLAN 500
  69. #define MAX_CLANALLIANCE 6
  70. // for produce
  71. #define MIN_ATTRIBUTE 0
  72. #define MAX_ATTRIBUTE 4
  73. #define ATTRIBUTE_NORMAL 0
  74. #define MIN_STAR 0
  75. #define MAX_STAR 3
  76. #define MAX_STATUS_TYPE 5
  77. #define WEDDING_RING_M 2634
  78. #define WEDDING_RING_F 2635
  79. //For character names, title names, guilds, maps, etc.
  80. //Includes null-terminator as it is the length of the array.
  81. #define NAME_LENGTH (23 + 1)
  82. #define PASSWD_LENGTH (32+1)
  83. //NPC names can be longer than it's displayed on client (NAME_LENGTH).
  84. #define NPC_NAME_LENGTH 50
  85. // <NPC_NAME_LENGTH> for npc name + 2 for a "::" + <NAME_LENGTH> for label + 1 for EOS
  86. #define EVENT_NAME_LENGTH ( NPC_NAME_LENGTH + 2 + NAME_LENGTH + 1 )
  87. //For item names, which tend to have much longer names.
  88. #define ITEM_NAME_LENGTH 50
  89. //For Map Names, which the client considers to be 16 in length including the .gat extension
  90. #define MAP_NAME_LENGTH (11 + 1)
  91. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  92. //Pincode Length
  93. #define PINCODE_LENGTH 4
  94. #define MAX_FRIENDS 40
  95. #define MAX_MEMOPOINTS 3
  96. #define MAX_SKILLCOOLDOWN 20
  97. //Size of the fame list arrays.
  98. #define MAX_FAME_LIST 10
  99. //Limits to avoid ID collision with other game objects
  100. #define START_ACCOUNT_NUM 2000000
  101. #define END_ACCOUNT_NUM 100000000
  102. #define START_CHAR_NUM 150000
  103. //Guilds
  104. #define MAX_GUILDMES1 60
  105. #define MAX_GUILDMES2 120
  106. //Base Homun skill.
  107. #define HM_SKILLBASE 8001
  108. #define MAX_HOMUNSKILL 43
  109. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  110. #define HM_CLASS_BASE 6001
  111. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  112. //Mail System
  113. #define MAIL_MAX_INBOX 30
  114. #define MAIL_TITLE_LENGTH 40
  115. #if PACKETVER < 20150513
  116. #define MAIL_BODY_LENGTH 200
  117. #define MAIL_MAX_ITEM 1
  118. #else
  119. #define MAIL_BODY_LENGTH 500
  120. #define MAIL_MAX_ITEM 5
  121. #define MAIL_PAGE_SIZE 7
  122. #endif
  123. //Mercenary System
  124. #define MC_SKILLBASE 8201
  125. #define MAX_MERCSKILL 41
  126. //Elemental System
  127. #define MAX_ELEMENTALSKILL 42
  128. #define EL_SKILLBASE 8401
  129. #define MAX_ELESKILLTREE 3
  130. #define MAX_ELEMENTAL_CLASS 12
  131. #define EL_CLASS_BASE 2114
  132. #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
  133. //Achievement System
  134. #define MAX_ACHIEVEMENT_RANK 20 /// Maximum achievement level
  135. #define MAX_ACHIEVEMENT_OBJECTIVES 10 /// Maximum different objectives in achievement_db.yml
  136. #define MAX_ACHIEVEMENT_DEPENDENTS 20 /// Maximum different dependents in achievement_db.yml
  137. #define ACHIEVEMENT_NAME_LENGTH 50 /// Max Achievement Name length
  138. enum item_types {
  139. IT_HEALING = 0,
  140. IT_UNKNOWN, //1
  141. IT_USABLE, //2
  142. IT_ETC, //3
  143. IT_ARMOR, //4
  144. IT_WEAPON, //5
  145. IT_CARD, //6
  146. IT_PETEGG, //7
  147. IT_PETARMOR,//8
  148. IT_UNKNOWN2,//9
  149. IT_AMMO, //10
  150. IT_DELAYCONSUME,//11
  151. IT_SHADOWGEAR, //12
  152. IT_CASH = 18,
  153. IT_MAX
  154. };
  155. /// Monster mode definitions to clear up code reading. [Skotlex]
  156. enum e_mode {
  157. MD_NONE = 0x0000000,
  158. MD_CANMOVE = 0x0000001,
  159. MD_LOOTER = 0x0000002,
  160. MD_AGGRESSIVE = 0x0000004,
  161. MD_ASSIST = 0x0000008,
  162. MD_CASTSENSOR_IDLE = 0x0000010,
  163. MD_NORANDOM_WALK = 0x0000020,
  164. MD_NOCAST_SKILL = 0x0000040,
  165. MD_CANATTACK = 0x0000080,
  166. //FREE = 0x0000100,
  167. MD_CASTSENSOR_CHASE = 0x0000200,
  168. MD_CHANGECHASE = 0x0000400,
  169. MD_ANGRY = 0x0000800,
  170. MD_CHANGETARGET_MELEE = 0x0001000,
  171. MD_CHANGETARGET_CHASE = 0x0002000,
  172. MD_TARGETWEAK = 0x0004000,
  173. MD_RANDOMTARGET = 0x0008000,
  174. MD_IGNOREMELEE = 0x0010000,
  175. MD_IGNOREMAGIC = 0x0020000,
  176. MD_IGNORERANGED = 0x0040000,
  177. MD_MVP = 0x0080000,
  178. MD_IGNOREMISC = 0x0100000,
  179. MD_KNOCKBACK_IMMUNE = 0x0200000,
  180. MD_TELEPORT_BLOCK = 0x0400000,
  181. //FREE = 0x0800000,
  182. MD_FIXED_ITEMDROP = 0x1000000,
  183. MD_DETECTOR = 0x2000000,
  184. MD_STATUS_IMMUNE = 0x4000000,
  185. MD_SKILL_IMMUNE = 0x8000000,
  186. };
  187. #define MD_MASK 0x000FFFF
  188. #define ATR_MASK 0x0FF0000
  189. #define CL_MASK 0xF000000
  190. // Questlog states
  191. enum quest_state {
  192. Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
  193. Q_ACTIVE, ///< Active quest
  194. Q_COMPLETE, ///< Completed quest
  195. };
  196. /// Questlog entry
  197. struct quest {
  198. int quest_id; ///< Quest ID
  199. unsigned int time; ///< Expiration time
  200. int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
  201. enum quest_state state; ///< Current quest state
  202. };
  203. struct s_item_randomoption {
  204. short id;
  205. short value;
  206. char param;
  207. };
  208. /// Achievement log entry
  209. struct achievement {
  210. int achievement_id; ///< Achievement ID
  211. int count[MAX_ACHIEVEMENT_OBJECTIVES]; ///< Counters of each achievement objective
  212. time_t completed; ///< Date completed
  213. time_t rewarded; ///< Received reward?
  214. int score; ///< Amount of points achievement is worth
  215. };
  216. struct item {
  217. int id;
  218. unsigned short nameid;
  219. short amount;
  220. unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  221. char identify;
  222. char refine;
  223. char attribute;
  224. unsigned short card[MAX_SLOTS];
  225. struct s_item_randomoption option[MAX_ITEM_RDM_OPT]; // max of 5 random options can be supported.
  226. unsigned int expire_time;
  227. char favorite, bound;
  228. uint64 unique_id;
  229. unsigned int equipSwitch; // location(s) where item is equipped for equip switching (using enum equip_pos for bitmasking)
  230. };
  231. //Equip position constants
  232. enum equip_pos {
  233. EQP_HEAD_LOW = 0x000001,
  234. EQP_HEAD_MID = 0x000200, // 512
  235. EQP_HEAD_TOP = 0x000100, // 256
  236. EQP_HAND_R = 0x000002, // 2
  237. EQP_HAND_L = 0x000020, // 32
  238. EQP_ARMOR = 0x000010, // 16
  239. EQP_SHOES = 0x000040, // 64
  240. EQP_GARMENT = 0x000004, // 4
  241. EQP_ACC_R = 0x000008, // 8
  242. EQP_ACC_L = 0x000080, // 128
  243. EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
  244. EQP_COSTUME_HEAD_MID = 0x000800, // 2048
  245. EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
  246. EQP_COSTUME_GARMENT = 0x002000, // 8192
  247. //EQP_COSTUME_FLOOR = 0x004000, // 16384
  248. EQP_AMMO = 0x008000, // 32768
  249. EQP_SHADOW_ARMOR = 0x010000, // 65536
  250. EQP_SHADOW_WEAPON = 0x020000, // 131072
  251. EQP_SHADOW_SHIELD = 0x040000, // 262144
  252. EQP_SHADOW_SHOES = 0x080000, // 524288
  253. EQP_SHADOW_ACC_R = 0x100000, // 1048576
  254. EQP_SHADOW_ACC_L = 0x200000, // 2097152
  255. // Combined
  256. EQP_ACC_RL = EQP_ACC_R|EQP_ACC_L,
  257. EQP_SHADOW_ACC_RL = EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L,
  258. };
  259. struct point {
  260. unsigned short map;
  261. short x,y;
  262. };
  263. struct startitem {
  264. unsigned short nameid, amount;
  265. short pos;
  266. };
  267. enum e_skill_flag
  268. {
  269. SKILL_FLAG_PERMANENT,
  270. SKILL_FLAG_TEMPORARY,
  271. SKILL_FLAG_PLAGIARIZED,
  272. SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script
  273. SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm
  274. //! NOTE: This flag be the last flag, and don't change the value if not needed!
  275. SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
  276. };
  277. struct s_skill {
  278. uint16 id;
  279. uint8 lv;
  280. uint8 flag; // see enum e_skill_flag
  281. };
  282. struct script_reg_state {
  283. unsigned int type : 1; // because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio.
  284. unsigned int update : 1; // whether it needs to be sent to char server for insertion/update/delete
  285. };
  286. struct script_reg_num {
  287. struct script_reg_state flag;
  288. int value;
  289. };
  290. struct script_reg_str {
  291. struct script_reg_state flag;
  292. char *value;
  293. };
  294. //For saving status changes across sessions. [Skotlex]
  295. struct status_change_data {
  296. unsigned short type; //SC_type
  297. long val1, val2, val3, val4;
  298. t_tick tick; //Remaining duration.
  299. };
  300. #define MAX_BONUS_SCRIPT_LENGTH 512
  301. struct bonus_script_data {
  302. char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
  303. t_tick tick; ///< Tick
  304. uint16 flag; ///< Flags @see enum e_bonus_script_flags
  305. int16 icon; ///< Icon SI
  306. uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
  307. };
  308. struct skill_cooldown_data {
  309. unsigned short skill_id;
  310. t_tick tick;
  311. };
  312. enum storage_type {
  313. TABLE_INVENTORY = 1,
  314. TABLE_CART,
  315. TABLE_STORAGE,
  316. TABLE_GUILD_STORAGE,
  317. };
  318. enum e_storage_mode {
  319. STOR_MODE_NONE = 0x0,
  320. STOR_MODE_GET = 0x1,
  321. STOR_MODE_PUT = 0x2,
  322. STOR_MODE_ALL = 0x3,
  323. };
  324. struct s_storage {
  325. bool dirty; ///< Dirty status, data needs to be saved
  326. bool status; ///< Current status of storage (opened or closed)
  327. uint16 amount; ///< Amount of items in storage
  328. bool lock; ///< If locked, can't use storage when item bound retrieval
  329. uint32 id; ///< Account ID / Character ID / Guild ID (owner of storage)
  330. enum storage_type type; ///< Type of storage (inventory, cart, storage, guild storage)
  331. uint16 max_amount; ///< Maximum amount of items in storage
  332. uint8 stor_id; ///< Storage ID
  333. struct {
  334. unsigned get : 1;
  335. unsigned put : 1;
  336. } state;
  337. union { // Max for inventory, storage, cart, and guild storage are 1637 each without changing this struct and struct item [2014/10/27]
  338. struct item items_inventory[MAX_INVENTORY];
  339. struct item items_storage[MAX_STORAGE];
  340. struct item items_cart[MAX_CART];
  341. struct item items_guild[MAX_GUILD_STORAGE];
  342. } u;
  343. };
  344. struct s_storage_table {
  345. char name[NAME_LENGTH];
  346. char table[DB_NAME_LEN];
  347. uint16 max_num;
  348. uint8 id;
  349. };
  350. struct s_pet {
  351. uint32 account_id;
  352. uint32 char_id;
  353. int pet_id;
  354. short class_;
  355. short level;
  356. unsigned short egg_id;//pet egg id
  357. unsigned short equip;//pet equip name_id
  358. short intimate;//pet friendly
  359. short hungry;//pet hungry
  360. char name[NAME_LENGTH];
  361. char rename_flag;
  362. char incubate;
  363. };
  364. struct s_homunculus { //[orn]
  365. char name[NAME_LENGTH];
  366. int hom_id;
  367. uint32 char_id;
  368. short class_;
  369. short prev_class;
  370. int hp,max_hp,sp,max_sp;
  371. unsigned int intimacy; //[orn]
  372. short hunger;
  373. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  374. short skillpts;
  375. short level;
  376. unsigned int exp;
  377. short rename_flag;
  378. short vaporize; //albator
  379. int str;
  380. int agi;
  381. int vit;
  382. int int_;
  383. int dex;
  384. int luk;
  385. int str_value;
  386. int agi_value;
  387. int vit_value;
  388. int int_value;
  389. int dex_value;
  390. int luk_value;
  391. char spiritball; //for homun S [lighta]
  392. bool autofeed;
  393. };
  394. struct s_mercenary {
  395. int mercenary_id;
  396. uint32 char_id;
  397. short class_;
  398. int hp, sp;
  399. unsigned int kill_count;
  400. t_tick life_time;
  401. };
  402. struct s_elemental {
  403. int elemental_id;
  404. uint32 char_id;
  405. short class_;
  406. enum e_mode mode;
  407. int hp, sp, max_hp, max_sp, matk, atk, atk2;
  408. short hit, flee, amotion, def, mdef;
  409. t_tick life_time;
  410. };
  411. struct s_friend {
  412. uint32 account_id;
  413. uint32 char_id;
  414. char name[NAME_LENGTH];
  415. };
  416. #ifdef HOTKEY_SAVING
  417. struct hotkey {
  418. unsigned int id;
  419. unsigned short lv;
  420. unsigned char type; // 0: item, 1: skill
  421. };
  422. #endif
  423. struct mmo_charstatus {
  424. uint32 char_id;
  425. uint32 account_id;
  426. uint32 partner_id;
  427. uint32 father;
  428. uint32 mother;
  429. uint32 child;
  430. unsigned int base_exp,job_exp;
  431. int zeny;
  432. short class_; ///< Player's JobID
  433. unsigned int status_point,skill_point;
  434. int hp,max_hp,sp,max_sp;
  435. unsigned int option;
  436. short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
  437. unsigned char karma;
  438. short hair,hair_color,clothes_color,body;
  439. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id,clan_id;
  440. int fame;
  441. // Mercenary Guilds Rank
  442. int arch_faith, arch_calls;
  443. int spear_faith, spear_calls;
  444. int sword_faith, sword_calls;
  445. short weapon; // enum weapon_type
  446. short shield; // view-id
  447. short head_top,head_mid,head_bottom;
  448. short robe;
  449. char name[NAME_LENGTH];
  450. unsigned int base_level,job_level;
  451. unsigned short str,agi,vit,int_,dex,luk;
  452. unsigned char slot,sex;
  453. uint32 mapip;
  454. uint16 mapport;
  455. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  456. struct s_skill skill[MAX_SKILL];
  457. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  458. #ifdef HOTKEY_SAVING
  459. struct hotkey hotkeys[MAX_HOTKEYS];
  460. #endif
  461. bool show_equip,allow_party;
  462. short rename;
  463. time_t delete_date;
  464. time_t unban_time;
  465. // Char server addon system
  466. unsigned int character_moves;
  467. unsigned char font;
  468. bool cashshop_sent; // Whether the player has received the CashShop list
  469. uint32 uniqueitem_counter;
  470. unsigned char hotkey_rowshift;
  471. unsigned long title_id;
  472. };
  473. typedef enum mail_status {
  474. MAIL_NEW,
  475. MAIL_UNREAD,
  476. MAIL_READ,
  477. } mail_status;
  478. enum mail_inbox_type {
  479. MAIL_INBOX_NORMAL = 0,
  480. MAIL_INBOX_ACCOUNT,
  481. MAIL_INBOX_RETURNED
  482. };
  483. enum mail_attachment_type {
  484. MAIL_ATT_NONE = 0,
  485. MAIL_ATT_ZENY = 1,
  486. MAIL_ATT_ITEM = 2,
  487. MAIL_ATT_ALL = MAIL_ATT_ZENY | MAIL_ATT_ITEM
  488. };
  489. struct mail_message {
  490. int id;
  491. uint32 send_id; //hold char_id of sender
  492. char send_name[NAME_LENGTH]; //sender nickname
  493. uint32 dest_id; //hold char_id of receiver
  494. char dest_name[NAME_LENGTH]; //receiver nickname
  495. char title[MAIL_TITLE_LENGTH];
  496. char body[MAIL_BODY_LENGTH];
  497. enum mail_inbox_type type;
  498. time_t scheduled_deletion;
  499. mail_status status;
  500. time_t timestamp; // marks when the message was sent
  501. uint32 zeny;
  502. struct item item[MAIL_MAX_ITEM];
  503. };
  504. struct mail_data {
  505. short amount;
  506. bool full;
  507. short unchecked, unread;
  508. struct mail_message msg[MAIL_MAX_INBOX];
  509. };
  510. struct auction_data {
  511. unsigned int auction_id;
  512. int seller_id;
  513. char seller_name[NAME_LENGTH];
  514. int buyer_id;
  515. char buyer_name[NAME_LENGTH];
  516. struct item item;
  517. // This data is required for searching, as itemdb is not read by char server
  518. char item_name[ITEM_NAME_LENGTH];
  519. short type;
  520. unsigned short hours;
  521. int price, buynow;
  522. time_t timestamp; // auction's end time
  523. int auction_end_timer;
  524. };
  525. struct party_member {
  526. uint32 account_id;
  527. uint32 char_id;
  528. char name[NAME_LENGTH];
  529. unsigned short class_;
  530. unsigned short map;
  531. unsigned short lv;
  532. unsigned leader : 1,
  533. online : 1;
  534. };
  535. struct party {
  536. int party_id;
  537. char name[NAME_LENGTH];
  538. unsigned char count; //Count of online characters.
  539. unsigned exp : 1,
  540. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  541. struct party_member member[MAX_PARTY];
  542. };
  543. struct map_session_data;
  544. struct guild_member {
  545. uint32 account_id, char_id;
  546. short hair,hair_color,gender,class_,lv;
  547. uint64 exp;
  548. int exp_payper;
  549. short online,position;
  550. char name[NAME_LENGTH];
  551. struct map_session_data *sd;
  552. unsigned char modified;
  553. uint32 last_login;
  554. };
  555. struct guild_position {
  556. char name[NAME_LENGTH];
  557. int mode;
  558. int exp_mode;
  559. unsigned char modified;
  560. };
  561. struct guild_alliance {
  562. int opposition;
  563. int guild_id;
  564. char name[NAME_LENGTH];
  565. };
  566. struct guild_expulsion {
  567. char name[NAME_LENGTH];
  568. char mes[40];
  569. uint32 account_id;
  570. };
  571. struct guild_skill {
  572. int id,lv;
  573. };
  574. struct Channel;
  575. struct guild {
  576. int guild_id;
  577. short guild_lv, connect_member, max_member, average_lv;
  578. uint64 exp;
  579. unsigned int next_exp;
  580. int skill_point;
  581. char name[NAME_LENGTH],master[NAME_LENGTH];
  582. struct guild_member member[MAX_GUILD];
  583. struct guild_position position[MAX_GUILDPOSITION];
  584. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  585. int emblem_len,emblem_id;
  586. char emblem_data[2048];
  587. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  588. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  589. struct guild_skill skill[MAX_GUILDSKILL];
  590. struct Channel *channel;
  591. unsigned short instance_id;
  592. time_t last_leader_change;
  593. /* Used by char-server to save events for guilds */
  594. unsigned short save_flag;
  595. };
  596. struct guild_castle {
  597. int castle_id;
  598. int mapindex;
  599. char castle_name[NAME_LENGTH];
  600. char castle_event[EVENT_NAME_LENGTH];
  601. int guild_id;
  602. int economy;
  603. int defense;
  604. int triggerE;
  605. int triggerD;
  606. int nextTime;
  607. int payTime;
  608. int createTime;
  609. int visibleC;
  610. struct {
  611. unsigned visible : 1;
  612. int id; // object id
  613. } guardian[MAX_GUARDIANS];
  614. int* temp_guardians; // ids of temporary guardians (mobs)
  615. int temp_guardians_max;
  616. };
  617. /// Enum for guild castle data script commands
  618. enum e_castle_data : uint8 {
  619. CD_NONE = 0,
  620. CD_GUILD_ID, ///< Guild ID
  621. CD_CURRENT_ECONOMY, ///< Castle Economy score
  622. CD_CURRENT_DEFENSE, ///< Castle Defense score
  623. CD_INVESTED_ECONOMY, ///< Number of times the economy was invested in today
  624. CD_INVESTED_DEFENSE, ///< Number of times the defense was invested in today
  625. CD_NEXT_TIME, ///< unused
  626. CD_PAY_TIME, ///< unused
  627. CD_CREATE_TIME, ///< unused
  628. CD_ENABLED_KAFRA, ///< Is 1 if a Kafra was hired for this castle, 0 otherwise
  629. CD_ENABLED_GUARDIAN00, ///< Is 1 if the 1st guardian is present (Soldier Guardian)
  630. // The others in between are not needed in src, but are exported for the script engine
  631. CD_MAX = CD_ENABLED_GUARDIAN00 + MAX_GUARDIANS
  632. };
  633. /// Guild Permissions
  634. enum e_guild_permission {
  635. GUILD_PERM_INVITE = 0x001,
  636. GUILD_PERM_EXPEL = 0x010,
  637. GUILD_PERM_STORAGE = 0x100,
  638. #if PACKETVER >= 20140205
  639. GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL|GUILD_PERM_STORAGE,
  640. #else
  641. GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL,
  642. #endif
  643. GUILD_PERM_DEFAULT = GUILD_PERM_ALL,
  644. };
  645. struct fame_list {
  646. int id;
  647. int fame;
  648. char name[NAME_LENGTH];
  649. };
  650. enum e_guild_info { //Change Guild Infos
  651. GBI_EXP =1, // Guild Experience (EXP)
  652. GBI_GUILDLV, // Guild level
  653. GBI_SKILLPOINT, // Guild skillpoints
  654. GBI_SKILLLV, // Guild skill_lv ?? seem unused
  655. };
  656. enum e_guild_member_info { //Change Member Infos
  657. GMI_POSITION =0,
  658. GMI_EXP,
  659. GMI_HAIR,
  660. GMI_HAIR_COLOR,
  661. GMI_GENDER,
  662. GMI_CLASS,
  663. GMI_LEVEL,
  664. };
  665. enum e_guild_skill {
  666. GD_SKILLBASE=10000,
  667. GD_APPROVAL=10000,
  668. GD_KAFRACONTRACT=10001,
  669. GD_GUARDRESEARCH=10002,
  670. GD_GUARDUP=10003,
  671. GD_EXTENSION=10004,
  672. GD_GLORYGUILD=10005,
  673. GD_LEADERSHIP=10006,
  674. GD_GLORYWOUNDS=10007,
  675. GD_SOULCOLD=10008,
  676. GD_HAWKEYES=10009,
  677. GD_BATTLEORDER=10010,
  678. GD_REGENERATION=10011,
  679. GD_RESTORE=10012,
  680. GD_EMERGENCYCALL=10013,
  681. GD_DEVELOPMENT=10014,
  682. GD_ITEMEMERGENCYCALL=10015,
  683. GD_GUILD_STORAGE=10016,
  684. GD_MAX,
  685. };
  686. #define MAX_SKILL_ID GD_MAX
  687. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  688. enum e_job {
  689. JOB_NOVICE,
  690. JOB_SWORDMAN,
  691. JOB_MAGE,
  692. JOB_ARCHER,
  693. JOB_ACOLYTE,
  694. JOB_MERCHANT,
  695. JOB_THIEF,
  696. JOB_KNIGHT,
  697. JOB_PRIEST,
  698. JOB_WIZARD,
  699. JOB_BLACKSMITH,
  700. JOB_HUNTER,
  701. JOB_ASSASSIN,
  702. JOB_KNIGHT2,
  703. JOB_CRUSADER,
  704. JOB_MONK,
  705. JOB_SAGE,
  706. JOB_ROGUE,
  707. JOB_ALCHEMIST,
  708. JOB_BARD,
  709. JOB_DANCER,
  710. JOB_CRUSADER2,
  711. JOB_WEDDING,
  712. JOB_SUPER_NOVICE,
  713. JOB_GUNSLINGER,
  714. JOB_NINJA,
  715. JOB_XMAS,
  716. JOB_SUMMER,
  717. JOB_HANBOK,
  718. JOB_OKTOBERFEST,
  719. JOB_SUMMER2,
  720. JOB_MAX_BASIC,
  721. JOB_NOVICE_HIGH = 4001,
  722. JOB_SWORDMAN_HIGH,
  723. JOB_MAGE_HIGH,
  724. JOB_ARCHER_HIGH,
  725. JOB_ACOLYTE_HIGH,
  726. JOB_MERCHANT_HIGH,
  727. JOB_THIEF_HIGH,
  728. JOB_LORD_KNIGHT,
  729. JOB_HIGH_PRIEST,
  730. JOB_HIGH_WIZARD,
  731. JOB_WHITESMITH,
  732. JOB_SNIPER,
  733. JOB_ASSASSIN_CROSS,
  734. JOB_LORD_KNIGHT2,
  735. JOB_PALADIN,
  736. JOB_CHAMPION,
  737. JOB_PROFESSOR,
  738. JOB_STALKER,
  739. JOB_CREATOR,
  740. JOB_CLOWN,
  741. JOB_GYPSY,
  742. JOB_PALADIN2,
  743. JOB_BABY,
  744. JOB_BABY_SWORDMAN,
  745. JOB_BABY_MAGE,
  746. JOB_BABY_ARCHER,
  747. JOB_BABY_ACOLYTE,
  748. JOB_BABY_MERCHANT,
  749. JOB_BABY_THIEF,
  750. JOB_BABY_KNIGHT,
  751. JOB_BABY_PRIEST,
  752. JOB_BABY_WIZARD,
  753. JOB_BABY_BLACKSMITH,
  754. JOB_BABY_HUNTER,
  755. JOB_BABY_ASSASSIN,
  756. JOB_BABY_KNIGHT2,
  757. JOB_BABY_CRUSADER,
  758. JOB_BABY_MONK,
  759. JOB_BABY_SAGE,
  760. JOB_BABY_ROGUE,
  761. JOB_BABY_ALCHEMIST,
  762. JOB_BABY_BARD,
  763. JOB_BABY_DANCER,
  764. JOB_BABY_CRUSADER2,
  765. JOB_SUPER_BABY,
  766. JOB_TAEKWON,
  767. JOB_STAR_GLADIATOR,
  768. JOB_STAR_GLADIATOR2,
  769. JOB_SOUL_LINKER,
  770. JOB_GANGSI,
  771. JOB_DEATH_KNIGHT,
  772. JOB_DARK_COLLECTOR,
  773. JOB_RUNE_KNIGHT = 4054,
  774. JOB_WARLOCK,
  775. JOB_RANGER,
  776. JOB_ARCH_BISHOP,
  777. JOB_MECHANIC,
  778. JOB_GUILLOTINE_CROSS,
  779. JOB_RUNE_KNIGHT_T,
  780. JOB_WARLOCK_T,
  781. JOB_RANGER_T,
  782. JOB_ARCH_BISHOP_T,
  783. JOB_MECHANIC_T,
  784. JOB_GUILLOTINE_CROSS_T,
  785. JOB_ROYAL_GUARD,
  786. JOB_SORCERER,
  787. JOB_MINSTREL,
  788. JOB_WANDERER,
  789. JOB_SURA,
  790. JOB_GENETIC,
  791. JOB_SHADOW_CHASER,
  792. JOB_ROYAL_GUARD_T,
  793. JOB_SORCERER_T,
  794. JOB_MINSTREL_T,
  795. JOB_WANDERER_T,
  796. JOB_SURA_T,
  797. JOB_GENETIC_T,
  798. JOB_SHADOW_CHASER_T,
  799. JOB_RUNE_KNIGHT2,
  800. JOB_RUNE_KNIGHT_T2,
  801. JOB_ROYAL_GUARD2,
  802. JOB_ROYAL_GUARD_T2,
  803. JOB_RANGER2,
  804. JOB_RANGER_T2,
  805. JOB_MECHANIC2,
  806. JOB_MECHANIC_T2,
  807. JOB_BABY_RUNE = 4096,
  808. JOB_BABY_WARLOCK,
  809. JOB_BABY_RANGER,
  810. JOB_BABY_BISHOP,
  811. JOB_BABY_MECHANIC,
  812. JOB_BABY_CROSS,
  813. JOB_BABY_GUARD,
  814. JOB_BABY_SORCERER,
  815. JOB_BABY_MINSTREL,
  816. JOB_BABY_WANDERER,
  817. JOB_BABY_SURA,
  818. JOB_BABY_GENETIC,
  819. JOB_BABY_CHASER,
  820. JOB_BABY_RUNE2,
  821. JOB_BABY_GUARD2,
  822. JOB_BABY_RANGER2,
  823. JOB_BABY_MECHANIC2,
  824. JOB_SUPER_NOVICE_E = 4190,
  825. JOB_SUPER_BABY_E,
  826. JOB_KAGEROU = 4211,
  827. JOB_OBORO,
  828. JOB_REBELLION = 4215,
  829. JOB_SUMMONER = 4218,
  830. JOB_BABY_SUMMONER = 4220,
  831. JOB_BABY_NINJA = 4222,
  832. JOB_BABY_KAGEROU,
  833. JOB_BABY_OBORO,
  834. JOB_BABY_TAEKWON,
  835. JOB_BABY_STAR_GLADIATOR,
  836. JOB_BABY_SOUL_LINKER,
  837. JOB_BABY_GUNSLINGER,
  838. JOB_BABY_REBELLION,
  839. JOB_BABY_STAR_GLADIATOR2 = 4238,
  840. JOB_STAR_EMPEROR,
  841. JOB_SOUL_REAPER,
  842. JOB_BABY_STAR_EMPEROR,
  843. JOB_BABY_SOUL_REAPER,
  844. JOB_STAR_EMPEROR2,
  845. JOB_BABY_STAR_EMPEROR2,
  846. JOB_MAX,
  847. };
  848. enum e_sex {
  849. SEX_FEMALE = 0,
  850. SEX_MALE,
  851. SEX_SERVER,
  852. SEX_ACCOUNT = 99
  853. };
  854. /// Item Bound Type
  855. enum bound_type {
  856. BOUND_NONE = 0, /// No bound
  857. BOUND_ACCOUNT, /// 1- Account Bound
  858. BOUND_GUILD, /// 2 - Guild Bound
  859. BOUND_PARTY, /// 3 - Party Bound
  860. BOUND_CHAR, /// 4 - Character Bound
  861. BOUND_MAX,
  862. BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip
  863. BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
  864. };
  865. enum e_pc_reg_loading {
  866. PRL_NONE = 0x0,
  867. PRL_CHAR = 0x1,
  868. PRL_ACCL = 0x2, // local
  869. PRL_ACCG = 0x4, // global
  870. PRL_ALL = 0xFF,
  871. };
  872. enum e_party_member_withdraw {
  873. PARTY_MEMBER_WITHDRAW_LEAVE, ///< /leave
  874. PARTY_MEMBER_WITHDRAW_EXPEL, ///< Kicked
  875. PARTY_MEMBER_WITHDRAW_CANT_LEAVE, ///< TODO: Cannot /leave
  876. PARTY_MEMBER_WITHDRAW_CANT_EXPEL, ///< TODO: Cannot be kicked
  877. };
  878. enum e_rank {
  879. RANK_BLACKSMITH = 0,
  880. RANK_ALCHEMIST = 1,
  881. RANK_TAEKWON = 2,
  882. RANK_KILLER = 3
  883. };
  884. struct clan_alliance {
  885. int opposition;
  886. int clan_id;
  887. char name[NAME_LENGTH];
  888. };
  889. struct clan{
  890. int id;
  891. char name[NAME_LENGTH];
  892. char master[NAME_LENGTH];
  893. char map[MAP_NAME_LENGTH_EXT];
  894. short max_member, connect_member;
  895. struct map_session_data *members[MAX_CLAN];
  896. struct clan_alliance alliance[MAX_CLANALLIANCE];
  897. unsigned short instance_id;
  898. };
  899. // Sanity checks...
  900. #if MAX_ZENY > INT_MAX
  901. #error MAX_ZENY is too big
  902. #endif
  903. // This sanity check is required, because some other places(like skill.c) rely on this
  904. #if MAX_PARTY < 2
  905. #error MAX_PARTY is too small, you need at least 2 players for a party
  906. #endif
  907. #ifndef VIP_ENABLE
  908. #define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
  909. #define MIN_CHARS MAX_CHARS // Default number of characters per account.
  910. #define MAX_CHAR_BILLING 0
  911. #define MAX_CHAR_VIP 0
  912. #endif
  913. #if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
  914. #error Config of MAX_CHARS is invalid
  915. #endif
  916. #if MIN_STORAGE > MAX_STORAGE
  917. #error Config of MIN_STORAGE is invalid
  918. #endif
  919. #ifdef PACKET_OBFUSCATION
  920. #if PACKETVER < 20110817
  921. #undef PACKET_OBFUSCATION
  922. #endif
  923. #endif
  924. /* Feb 1st 2012 */
  925. #if PACKETVER >= 20120201
  926. #define NEW_CARTS
  927. #ifndef ENABLE_SC_SAVING
  928. #warning "Cart won't be able to be saved for relog"
  929. #endif
  930. #if PACKETVER >= 20150826
  931. #define MAX_CARTS 12 // used for 3 new cart design
  932. #else
  933. #define MAX_CARTS 9
  934. #endif
  935. #else
  936. #define MAX_CARTS 5
  937. #endif
  938. #endif /* MMO_HPP */