lhz_dun.txt 8.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265
  1. //===== rAthena Script =======================================
  2. //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
  3. //===== By: ==================================================
  4. // The Prometheus Project, rAthena dev team
  5. //===== Current Version: =====================================
  6. //= 1.9
  7. //===== Compatible With: =====================================
  8. //= Any Athena
  9. //===== Additional Comments: =================================
  10. //= 08/24/05 : Added 1st version. [Muad_Dib]
  11. //= 1.1: Some corrections to level 1, 2 as pointed out by
  12. //= MasterofMuppets. [Skotlex]
  13. //= 1.3: Some fixes based on kRO's "RO Map" [Poki#3]
  14. //= I also made the place more Moby ^^
  15. //= 1.4: Adjusted spawns according to own info from iRO [MasterOfMuppets]
  16. //= 1.5: More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
  17. //= 1.6: Official X.3 spawns [Playtester]
  18. //= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
  19. //= - A random 99 will now be spawned when the MVP spawns.
  20. //= - Spare spawn and MVP spawn now spawn in official locations.
  21. //= - Expandeded timer to allow for varying spawn times.
  22. //= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
  23. //= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
  24. //= 1.9 Added Bio4 spawns. [Chilly]
  25. //============================================================
  26. //==================================================
  27. // lhz_dun01 - Somatology Laboratory
  28. //==================================================
  29. lhz_dun01,0,0,0,0 monster Remover 1682,100,5000,0,0
  30. lhz_dun01,0,0,0,0 monster Anopheles 1627,70,5000,0,0
  31. lhz_dun01,0,0,0,0 monster Metaling 1613,50,5000,0,0
  32. lhz_dun01,0,0,0,0 monster Kavach Icarus 1656,13,5000,0,0
  33. lhz_dun01,0,0,0,0 monster Errende Ebecee 1655,13,5000,0,0
  34. lhz_dun01,0,0,0,0 monster Laurell Weinder 1657,11,5000,0,0
  35. lhz_dun01,0,0,0,0 monster Wickebine Tres 1653,11,5000,0,0
  36. lhz_dun01,0,0,0,0 monster Armeyer Dinze 1654,8,5000,0,0
  37. lhz_dun01,0,0,0,0 monster Egnigem Cenia 1652,8,5000,0,0
  38. lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,5000,0,0
  39. //==================================================
  40. // lhz_dun02 - Somatology Laboratory
  41. //==================================================
  42. lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,50,5000,0,0
  43. lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,50,5000,0,0
  44. lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,50,5000,0,0
  45. lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,50,5000,0,0
  46. lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,50,5000,0,0
  47. lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,50,5000,0,0
  48. lhz_dun02,0,0,0,0 monster Remover 1682,20,5000,0,0
  49. lhz_dun02,0,0,0,0 monster Gemini-S58 1681,10,5000,0,0
  50. lhz_dun02,0,0,0,0 monster Eremes Guile 1635,1,5000,0,0
  51. lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1
  52. //==================================================
  53. // lhz_dun03 - Somatology Laboratory
  54. //==================================================
  55. lhz_dun03,0,0,0,0 monster Cecil Damon 1638,81,5000,0,0
  56. lhz_dun03,0,0,0,0 monster Kathryne Keyron 1639,57,5000,0,0
  57. lhz_dun03,0,0,0,0 monster Margaretha Sorin 1637,42,5000,0,0
  58. lhz_dun03,0,0,0,0 monster Howard Alt-Eisen 1636,42,5000,0,0
  59. lhz_dun03,0,0,0,0 monster Eremes Guile 1635,42,5000,0,0
  60. lhz_dun03,0,0,0,0 monster Seyren Windsor 1634,42,5000,0,0
  61. lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000,1
  62. lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1
  63. lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000,1
  64. lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000,1
  65. lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000,1
  66. lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000,1
  67. lhz_dun03,2,2,0 script summon_boss_lt -1,{
  68. OnInit:
  69. initnpctimer;
  70. end;
  71. OnTimer6000000:
  72. if (rand(1,6) == 1) {
  73. donpcevent "summon_boss_lt::Onsummon";
  74. stopnpctimer;
  75. }
  76. end;
  77. OnTimer6300000:
  78. if (rand(1,6) == 2) {
  79. donpcevent "summon_boss_lt::Onsummon";
  80. stopnpctimer;
  81. }
  82. end;
  83. OnTimer6600000:
  84. if (rand(1,6) == 3) {
  85. donpcevent "summon_boss_lt::Onsummon";
  86. stopnpctimer;
  87. }
  88. end;
  89. OnTimer6900000:
  90. if (rand(1,6) == 4) {
  91. donpcevent "summon_boss_lt::Onsummon";
  92. stopnpctimer;
  93. }
  94. end;
  95. OnTimer7200000:
  96. if (rand(1,6) == 5) {
  97. donpcevent "summon_boss_lt::Onsummon";
  98. stopnpctimer;
  99. }
  100. end;
  101. OnTimer7500000:
  102. if (rand(1,6) == 6) {
  103. donpcevent "summon_boss_lt::Onsummon";
  104. stopnpctimer;
  105. }
  106. end;
  107. OnTimer7800000:
  108. donpcevent "summon_boss_lt::Onsummon";
  109. stopnpctimer;
  110. end;
  111. Onsummon:
  112. // Select Coordinates to summon a random MVP on
  113. switch(rand(1,6)) {
  114. case 1: set .@x,140; set .@y,232; break;
  115. case 2: set .@x,75; set .@y,138; break;
  116. case 3: set .@x,140; set .@y,87; break;
  117. case 4: set .@x,205; set .@y,140; break;
  118. case 5: set .@x,123; set .@y,137; break;
  119. case 6: set .@x,175; set .@y,137; break;
  120. }
  121. set .@mob,rand(1646,1651);
  122. monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_lt::OnMyMvPDead";
  123. // Select Coordinates to summon a random 99 on
  124. switch(rand(1,6)) {
  125. case 1: set .@x2,183; set .@y2,97; break;
  126. case 2: set .@x2,97; set .@y2,96; break;
  127. case 3: set .@x2,47; set .@y2,139; break;
  128. case 4: set .@x2,231; set .@y2,140; break;
  129. case 5: set .@x2,139; set .@y2,211; break;
  130. case 6: set .@x2,139; set .@y2,259; break;
  131. }
  132. set .@mob2,rand(1640,1645);
  133. monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_lt::OnMVP";
  134. end;
  135. OnMyMvPDead:
  136. killmonster "lhz_dun03","summon_boss_lt::OnMVP";
  137. initnpctimer;
  138. end;
  139. //Required to keep from erroring
  140. OnMVP:
  141. end;
  142. }
  143. //========================================================================================
  144. // lhz_dun04 - Bio-life Labs 4F
  145. //========================================================================================
  146. lhz_dun04,0,0,0,0 monster Randel 2221,50,5000,0,0
  147. lhz_dun04,0,0,0,0 monster Flamel 2222,50,5000,0,0
  148. lhz_dun04,0,0,0,0 monster Celia 2223,50,5000,0,0
  149. lhz_dun04,0,0,0,0 monster Chen 2224,50,5000,0,0
  150. lhz_dun04,0,0,0,0 monster Gertie 2225,50,5000,0,0
  151. lhz_dun04,0,0,0,0 monster Alphoccio 2226,50,5000,0,0
  152. lhz_dun04,0,0,0,0 monster Trentini 2227,50,5000,0,0
  153. lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,2700000,2400000,1
  154. lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3000000,2700000,1
  155. lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,2580000,2340000,1
  156. lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,2700000,2500000,1
  157. lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1
  158. lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,2580000,2460000,1
  159. lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,2580000,2460000,1
  160. lhz_dun04,2,2,0 script summon_boss_b4 -1,{
  161. OnInit:
  162. initnpctimer;
  163. end;
  164. OnTimer6000000:
  165. if (rand(1,6) == 1) {
  166. donpcevent "summon_boss_b4::Onsummon";
  167. stopnpctimer;
  168. }
  169. end;
  170. OnTimer6300000:
  171. if (rand(1,6) == 2) {
  172. donpcevent "summon_boss_b4::Onsummon";
  173. stopnpctimer;
  174. }
  175. end;
  176. OnTimer6600000:
  177. if (rand(1,6) == 3) {
  178. donpcevent "summon_boss_b4::Onsummon";
  179. stopnpctimer;
  180. }
  181. end;
  182. OnTimer6900000:
  183. if (rand(1,6) == 4) {
  184. donpcevent "summon_boss_b4::Onsummon";
  185. stopnpctimer;
  186. }
  187. end;
  188. OnTimer7200000:
  189. if (rand(1,6) == 5) {
  190. donpcevent "summon_boss_b4::Onsummon";
  191. stopnpctimer;
  192. }
  193. end;
  194. OnTimer7500000:
  195. if (rand(1,6) == 6) {
  196. donpcevent "summon_boss_b4::Onsummon";
  197. stopnpctimer;
  198. }
  199. end;
  200. OnTimer7800000:
  201. donpcevent "summon_boss_b4::Onsummon";
  202. stopnpctimer;
  203. end;
  204. Onsummon:
  205. // Select Coordinates to summon a random MVP on
  206. switch(rand(1,7)) {
  207. case 1: set .@x,77; set .@y,251; break;
  208. case 2: set .@x,147; set .@y,224; break;
  209. case 3: set .@x,219; set .@y,219; break;
  210. case 4: set .@x,244; set .@y,120; break;
  211. case 5: set .@x,149; set .@y,41; break;
  212. case 6: set .@x,53; set .@y,109; break;
  213. case 7: set .@x,149; set .@y,151; break;
  214. }
  215. set .@mob,rand(2235,2241);
  216. monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_b4::OnMyMvPDead";
  217. // Select Coordinates to summon a random 99 on
  218. switch(rand(1,7)) {
  219. case 1: set .@x2,77; set .@y2,251; break;
  220. case 2: set .@x2,147; set .@y2,224; break;
  221. case 3: set .@x2,219; set .@y2,219; break;
  222. case 4: set .@x2,244; set .@y2,120; break;
  223. case 5: set .@x2,149; set .@y2,41; break;
  224. case 6: set .@x2,53; set .@y2,109; break;
  225. case 7: set .@x2,149; set .@y2,151; break;
  226. }
  227. set .@mob2,rand(2228,2234);
  228. monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_b4::OnMVP";
  229. end;
  230. OnMyMvPDead:
  231. killmonster "lhz_dun04","summon_boss_b4::OnMVP";
  232. initnpctimer;
  233. end;
  234. //Required to keep from erroring
  235. OnMVP:
  236. end;
  237. }